From 826c6ef2f0162706b22df7d4bdf675b4a89c3ef5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:13:29 +0900 Subject: [PATCH 0001/1308] WheelFFB: add SDL3 haptic prototype --- src/hooks_wheel_ffb.cpp | 441 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 441 insertions(+) create mode 100644 src/hooks_wheel_ffb.cpp diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp new file mode 100644 index 0000000000..8d37be1bec --- /dev/null +++ b/src/hooks_wheel_ffb.cpp @@ -0,0 +1,441 @@ +#define WIN32_LEAN_AND_MEAN +#include + +#include + +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +extern "C" +{ + void __cdecl CalcVibrationValues(EVWORK_CAR* car); +} + +extern float VibrationLeftMotor; +extern float VibrationRightMotor; + +namespace Settings +{ + Setting WheelFFBEnable{ + "WheelFFB", "Enable", false, + "Enable experimental SDL3 haptic force feedback for steering wheels." + }; + + Setting WheelFFBDeviceName{ + "WheelFFB", "DeviceName", "MOZA", + "Case-insensitive substring used to select the haptic device. Empty selects the first compatible device." + }; + + Setting WheelFFBGlobalStrength{ + "WheelFFB", "GlobalStrength", 0.35f, + "Master force-feedback strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBSteeringStrength{ + "WheelFFB", "SteeringStrength", 0.50f, + "Basic steering restoring-force strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBTextureStrength{ + "WheelFFB", "TextureStrength", 0.08f, + "Strength of the sine-wave texture generated from the restored Xbox vibration signal.", + Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBSlewRate{ + "WheelFFB", "SlewRate", 0.08f, + "Maximum normalized constant-force change per game tick. Lower values are gentler on DD wheels.", + Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBSteeringCenter{ + "WheelFFB", "SteeringCenter", 32767, + "Raw 16-bit steering-axis center.", Range{ 0, 65535 } + }; + + Setting WheelFFBSteeringRange{ + "WheelFFB", "SteeringRange", 32767, + "Raw 16-bit steering-axis half-range.", Range{ 1000, 65535 } + }; + + Setting WheelFFBInvertForce{ + "WheelFFB", "InvertForce", false, + "Invert the constant-force direction." + }; + + Setting WheelFFBDebugLog{ + "WheelFFB", "DebugLog", false, + "Log steering, rumble and output values about once per second." + }; +} + +namespace +{ + std::string lower_copy(const char* text) + { + std::string result = text ? text : ""; + std::transform(result.begin(), result.end(), result.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return result; + } + + class WheelFFBEngine + { + public: + void update(EVWORK_CAR* car, float vibrationLeft, float vibrationRight) + { + (void)car; + + if (!Settings::WheelFFBEnable) + { + if (haptic_) + shutdown(); + reset_filters(); + return; + } + + if (!haptic_) + { + if (retryTicks_ > 0) + { + --retryTicks_; + return; + } + + if (!initialize()) + { + retryTicks_ = 120; // about two seconds at 60 Hz + return; + } + } + + const bool inGame = + Game::current_mode && (*Game::current_mode == STATE_GAME); + + float steer = 0.0f; + if (inGame && Game::dinput_state && Game::dinput_state->deviceReady_1D0) + { + const int raw = static_cast(Game::dinput_state->axes_94[0]); + const int center = Settings::WheelFFBSteeringCenter; + const int range = std::max(1000, static_cast(Settings::WheelFFBSteeringRange)); + + steer = std::clamp( + static_cast(raw - center) / static_cast(range), + -1.0f, 1.0f); + } + + float target = 0.0f; + float texture = 0.0f; + + if (inGame) + { + // v0.1: intentionally simple restoring force. + // True SAT / slip-based unloading comes after the output path + // and axis direction are verified on a real wheel. + target = -steer * static_cast(Settings::WheelFFBSteeringStrength); + + texture = std::clamp( + std::max(vibrationLeft, vibrationRight), + 0.0f, 1.0f) * + static_cast(Settings::WheelFFBTextureStrength); + } + + target *= static_cast(Settings::WheelFFBGlobalStrength); + texture *= static_cast(Settings::WheelFFBGlobalStrength); + + if (Settings::WheelFFBInvertForce) + target = -target; + + // Redux-inspired output conditioning: + // fast attack, slower decay, soft saturation, then a slew limiter. + const float ema = + std::abs(target) > std::abs(filteredForce_) ? 0.25f : 0.10f; + filteredForce_ += (target - filteredForce_) * ema; + + constexpr float SoftClipGain = 1.25f; + const float soft = std::tanh(filteredForce_ * SoftClipGain) / + std::tanh(SoftClipGain); + + const float slew = static_cast(Settings::WheelFFBSlewRate); + const float delta = std::clamp(soft - outputForce_, -slew, slew); + outputForce_ = std::clamp(outputForce_ + delta, -1.0f, 1.0f); + + if (!write_constant(outputForce_)) + { + spdlog::error("WheelFFB: constant-force update failed: {}", SDL_GetError()); + shutdown(); + retryTicks_ = 120; + return; + } + + if (sineEffectId_ >= 0 && !write_sine(texture)) + { + spdlog::warn("WheelFFB: sine update failed, disabling texture effect: {}", SDL_GetError()); + SDL_DestroyHapticEffect(haptic_, sineEffectId_); + sineEffectId_ = -1; + } + + if (Settings::WheelFFBDebugLog && (++logCounter_ % 60) == 0) + { + spdlog::info( + "WheelFFB: steer={:.3f}, vibL={:.3f}, vibR={:.3f}, out={:.3f}, texture={:.3f}", + steer, vibrationLeft, vibrationRight, outputForce_, texture); + } + } + + private: + bool initialize() + { + // CalcVibrationValues is called from the game's car control path, + // so this lazy init happens after the window/input startup path + // rather than from DllMain. + if ((SDL_WasInit(SDL_INIT_HAPTIC) & SDL_INIT_HAPTIC) == 0) + { + if (!SDL_InitSubSystem(SDL_INIT_HAPTIC)) + { + spdlog::error("WheelFFB: SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: {}", SDL_GetError()); + return false; + } + } + + const std::string wanted = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + + int count = 0; + SDL_HapticID* ids = SDL_GetHaptics(&count); + if (!ids || count <= 0) + { + spdlog::error("WheelFFB: SDL reported no haptic devices: {}", SDL_GetError()); + if (ids) + SDL_free(ids); + return false; + } + + SDL_HapticID selected = 0; + std::string selectedName; + + for (int i = 0; i < count; ++i) + { + const char* name = SDL_GetHapticNameForID(ids[i]); + const std::string lowered = lower_copy(name); + + spdlog::debug("WheelFFB: haptic [{}] '{}'", i, name ? name : "(unnamed)"); + + if (selected == 0 && + (wanted.empty() || lowered.find(wanted) != std::string::npos)) + { + selected = ids[i]; + selectedName = name ? name : "(unnamed)"; + } + } + + SDL_free(ids); + + if (selected == 0) + { + spdlog::error( + "WheelFFB: no haptic device matched DeviceName='{}'", + Settings::WheelFFBDeviceName.get()); + return false; + } + + haptic_ = SDL_OpenHaptic(selected); + if (!haptic_) + { + spdlog::error("WheelFFB: SDL_OpenHaptic('{}') failed: {}", + selectedName, SDL_GetError()); + return false; + } + + features_ = SDL_GetHapticFeatures(haptic_); + if ((features_ & SDL_HAPTIC_CONSTANT) == 0) + { + spdlog::error("WheelFFB: '{}' does not support SDL_HAPTIC_CONSTANT", selectedName); + shutdown(); + return false; + } + + if (features_ & SDL_HAPTIC_AUTOCENTER) + { + if (!SDL_SetHapticAutocenter(haptic_, 0)) + spdlog::warn("WheelFFB: could not disable device autocenter: {}", SDL_GetError()); + } + + if (!create_constant()) + { + spdlog::error("WheelFFB: failed to create constant-force effect: {}", SDL_GetError()); + shutdown(); + return false; + } + + if (features_ & SDL_HAPTIC_SINE) + { + if (!create_sine()) + spdlog::warn("WheelFFB: sine texture unavailable: {}", SDL_GetError()); + } + else + { + spdlog::info("WheelFFB: device has no SDL_HAPTIC_SINE support; texture disabled"); + } + + selectedName_ = selectedName; + reset_filters(); + spdlog::info( + "WheelFFB: ready on '{}' (features=0x{:X}, axes={}, max-playing={})", + selectedName_, + features_, + SDL_GetNumHapticAxes(haptic_), + SDL_GetMaxHapticEffectsPlaying(haptic_)); + + return true; + } + + bool create_constant() + { + constantEffect_ = {}; + constantEffect_.type = SDL_HAPTIC_CONSTANT; + constantEffect_.constant.type = SDL_HAPTIC_CONSTANT; + constantEffect_.constant.direction.type = SDL_HAPTIC_STEERING_AXIS; + + // Finite duration is a DD-wheel failsafe: if game updates stop, + // the motor force expires instead of remaining latched forever. + constantEffect_.constant.length = 100; + constantEffect_.constant.level = 0; + + constantEffectId_ = SDL_CreateHapticEffect(haptic_, &constantEffect_); + return constantEffectId_ >= 0; + } + + bool create_sine() + { + sineEffect_ = {}; + sineEffect_.type = SDL_HAPTIC_SINE; + sineEffect_.periodic.type = SDL_HAPTIC_SINE; + sineEffect_.periodic.direction.type = SDL_HAPTIC_STEERING_AXIS; + sineEffect_.periodic.length = 100; + sineEffect_.periodic.period = 33; // ~30 Hz + sineEffect_.periodic.magnitude = 0; + + sineEffectId_ = SDL_CreateHapticEffect(haptic_, &sineEffect_); + return sineEffectId_ >= 0; + } + + bool write_constant(float force) + { + if (!haptic_ || constantEffectId_ < 0) + return false; + + constantEffect_.constant.level = static_cast( + std::clamp(force, -1.0f, 1.0f) * 32767.0f); + + if (!SDL_UpdateHapticEffect(haptic_, constantEffectId_, &constantEffect_)) + return false; + + // Restart the 100 ms failsafe window every 60 Hz tick. + return SDL_RunHapticEffect(haptic_, constantEffectId_, 1); + } + + bool write_sine(float magnitude) + { + if (!haptic_ || sineEffectId_ < 0) + return true; + + sineEffect_.periodic.magnitude = static_cast( + std::clamp(magnitude, 0.0f, 1.0f) * 32767.0f); + + if (!SDL_UpdateHapticEffect(haptic_, sineEffectId_, &sineEffect_)) + return false; + + return SDL_RunHapticEffect(haptic_, sineEffectId_, 1); + } + + void shutdown() + { + if (!haptic_) + return; + + if (constantEffectId_ >= 0) + { + constantEffect_.constant.level = 0; + SDL_UpdateHapticEffect(haptic_, constantEffectId_, &constantEffect_); + SDL_StopHapticEffect(haptic_, constantEffectId_); + SDL_DestroyHapticEffect(haptic_, constantEffectId_); + } + + if (sineEffectId_ >= 0) + { + sineEffect_.periodic.magnitude = 0; + SDL_UpdateHapticEffect(haptic_, sineEffectId_, &sineEffect_); + SDL_StopHapticEffect(haptic_, sineEffectId_); + SDL_DestroyHapticEffect(haptic_, sineEffectId_); + } + + SDL_CloseHaptic(haptic_); + haptic_ = nullptr; + constantEffectId_ = -1; + sineEffectId_ = -1; + selectedName_.clear(); + } + + void reset_filters() + { + filteredForce_ = 0.0f; + outputForce_ = 0.0f; + logCounter_ = 0; + } + + SDL_Haptic* haptic_ = nullptr; + Uint32 features_ = 0; + + SDL_HapticEffect constantEffect_{}; + SDL_HapticEffect sineEffect_{}; + SDL_HapticEffectID constantEffectId_ = -1; + SDL_HapticEffectID sineEffectId_ = -1; + + std::string selectedName_; + float filteredForce_ = 0.0f; + float outputForce_ = 0.0f; + unsigned retryTicks_ = 0; + unsigned logCounter_ = 0; + }; + + WheelFFBEngine gWheelFFB; + + class WheelFFBHook : public Hook + { + inline static SafetyHookInline CalcVibration_hook = {}; + + static void __cdecl CalcVibration_dest(EVWORK_CAR* car) + { + CalcVibration_hook.ccall(car); + gWheelFFB.update(car, VibrationLeftMotor, VibrationRightMotor); + } + + public: + std::string_view description() override + { + return "WheelFFB (SDL3)"; + } + + bool apply() override + { + // Hook the Tweaks-side Xbox vibration reconstruction rather than + // the game function a second time. This keeps the existing + // GamePlCar_Ctrl hook untouched and gives us one update per call. + CalcVibration_hook = safetyhook::create_inline( + reinterpret_cast(&CalcVibrationValues), + CalcVibration_dest); + + return static_cast(CalcVibration_hook); + } + + static WheelFFBHook instance; + }; + + WheelFFBHook WheelFFBHook::instance; +} From 4f3bf5e2a7a7dbca696df7bcb6e1f4b7ff16046f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:16:46 +0900 Subject: [PATCH 0002/1308] WheelFFB: read steering through game GetVolume --- src/hooks_wheel_ffb.cpp | 30 ++++++++++++------------------ 1 file changed, 12 insertions(+), 18 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 8d37be1bec..ffff4cab23 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -54,16 +54,6 @@ namespace Settings Range{ 0.01f, 1.0f } }; - Setting WheelFFBSteeringCenter{ - "WheelFFB", "SteeringCenter", 32767, - "Raw 16-bit steering-axis center.", Range{ 0, 65535 } - }; - - Setting WheelFFBSteeringRange{ - "WheelFFB", "SteeringRange", 32767, - "Raw 16-bit steering-axis half-range.", Range{ 1000, 65535 } - }; - Setting WheelFFBInvertForce{ "WheelFFB", "InvertForce", false, "Invert the constant-force direction." @@ -119,15 +109,19 @@ namespace Game::current_mode && (*Game::current_mode == STATE_GAME); float steer = 0.0f; - if (inGame && Game::dinput_state && Game::dinput_state->deviceReady_1D0) + if (inGame) { - const int raw = static_cast(Game::dinput_state->axes_94[0]); - const int center = Settings::WheelFFBSteeringCenter; - const int range = std::max(1000, static_cast(Settings::WheelFFBSteeringRange)); - - steer = std::clamp( - static_cast(raw - center) / static_cast(range), - -1.0f, 1.0f); + // Ask the game's own GetVolume function for steering. + // When UseNewInput is enabled, Tweaks already hooks this address + // and returns the current SDL input value; with legacy input the + // original game function returns the DirectInput steering value. + using GetVolumeFn = int(__cdecl*)(ADChannel); + auto getVolume = Module::fn_ptr(0x53720); + if (getVolume) + { + const int rawSteer = getVolume(ADChannel::Steering); + steer = std::clamp(rawSteer / 127.0f, -1.0f, 1.0f); + } } float target = 0.0f; From 46ea2d2fd8f51e573c3e8ec64165da1dd7440a9d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:17:14 +0900 Subject: [PATCH 0003/1308] WheelFFB: add test notes and settings --- WHEEL_FFB.md | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 WHEEL_FFB.md diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md new file mode 100644 index 0000000000..64bf4b8599 --- /dev/null +++ b/WHEEL_FFB.md @@ -0,0 +1,48 @@ +# Wheel FFB experimental branch + +This branch adds an experimental SDL3 haptic output path for steering wheels, initially targeting a MOZA R3. + +## Design + +- Keeps the existing OutRun2006Tweaks game hook intact. +- Hooks the Tweaks-side `CalcVibrationValues()` routine, calls the original first, then reads the restored Xbox vibration values. +- Reads steering through the game's own `GetVolume(Steering)` function, so both Tweaks SDL input and legacy DirectInput paths are supported. +- Uses SDL3 haptic device enumeration and selects a device whose name contains `MOZA` by default. +- Creates a constant-force steering effect and an optional 30 Hz sine texture effect. +- Uses conservative defaults, dual-rate EMA smoothing, tanh soft clipping, and a slew-rate limiter. +- Haptic effects use a 100 ms finite duration that is refreshed on game ticks, so force should expire if updates unexpectedly stop. + +## Settings + +The settings are registered by the mod and can be overridden in `OutRun2006Tweaks.user.ini`: + +```ini +[WheelFFB] +Enable = true +DeviceName = MOZA +GlobalStrength = 0.35 +SteeringStrength = 0.50 +TextureStrength = 0.08 +SlewRate = 0.08 +InvertForce = false +DebugLog = true +``` + +Start with these conservative values on a DD wheel. + +If the wheel pulls further into a turn instead of resisting it, change: + +```ini +InvertForce = true +``` + +## Current status + +This is a first hardware smoke-test build. It is intended to verify: + +1. SDL3 detects the MOZA haptic device. +2. Constant force can be created and updated while OutRun still receives wheel input. +3. Force direction is correct. +4. The restored Xbox vibration signal can drive a sine texture effect. + +True SAT, slip-based unloading, wall impact shaping, gear-shift pulses and separate road/kerb effects come after the output path is verified on real hardware. From f325a83dd6e37411bf0b6d2bf97077137feab7f9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:19:24 +0900 Subject: [PATCH 0004/1308] Trigger Wheel FFB CI after enabling Actions --- WHEEL_FFB.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 64bf4b8599..3548174376 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -46,3 +46,7 @@ This is a first hardware smoke-test build. It is intended to verify: 4. The restored Xbox vibration signal can drive a sine texture effect. True SAT, slip-based unloading, wall impact shaping, gear-shift pulses and separate road/kerb effects come after the output path is verified on real hardware. + +## CI + +GitHub Actions is enabled for this fork. Every push to `wheel-ffb` should run the repository's existing Windows 2022 / Visual Studio 2022 Win32 Release workflow and upload the normal Tweaks build as an artifact. From dc6b7dd4f984150dc69ef296d0640825c259bf12 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:29:07 +0900 Subject: [PATCH 0005/1308] CI: include experimental WheelFFB source --- .github/workflows/build.yml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 1fe96ebde3..c46ffcf2af 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -16,6 +16,22 @@ jobs: with: submodules: recursive + - name: Include experimental WheelFFB source + shell: pwsh + run: | + if (Test-Path "src/hooks_wheel_ffb.cpp") { + $cmake = Get-Content CMakeLists.txt -Raw + if ($cmake -notmatch 'src/hooks_wheel_ffb\.cpp') { + $needle = "`t`"src/hooks_forcefeedback.cpp`"" + $insert = "$needle`r`n`t`"src/hooks_wheel_ffb.cpp`"" + $cmake = $cmake.Replace($needle, $insert) + Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline + } + if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb\.cpp' -Quiet)) { + throw "Failed to add hooks_wheel_ffb.cpp to generated CMake source list" + } + } + - name: Configure run: | mkdir build From 2f2e5508de8f6b12e459e4f93207ce29353fa17c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:34:50 +0900 Subject: [PATCH 0006/1308] WheelFFB: isolate Win32 NOMINMAX compatibility --- src/hooks_wheel_ffb_build.cpp | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 src/hooks_wheel_ffb_build.cpp diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp new file mode 100644 index 0000000000..f47a6a3915 --- /dev/null +++ b/src/hooks_wheel_ffb_build.cpp @@ -0,0 +1,6 @@ +// Build shim for the experimental WheelFFB implementation. +// Windows.h defines min/max macros by default; they collide with std::max/std::clamp +// used by hooks_wheel_ffb.cpp. Keep NOMINMAX local to this translation unit so the +// rest of OutRun2006Tweaks can continue using the Win32 macros where it already does. +#define NOMINMAX +#include "hooks_wheel_ffb.cpp" From 613d9c63351f6f7537ae84b052ff836eeab73b0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 27 Aug 2026 15:35:13 +0900 Subject: [PATCH 0007/1308] CI: compile WheelFFB through NOMINMAX shim --- .github/workflows/build.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index c46ffcf2af..bd54e87bbd 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -19,16 +19,16 @@ jobs: - name: Include experimental WheelFFB source shell: pwsh run: | - if (Test-Path "src/hooks_wheel_ffb.cpp") { + if (Test-Path "src/hooks_wheel_ffb_build.cpp") { $cmake = Get-Content CMakeLists.txt -Raw - if ($cmake -notmatch 'src/hooks_wheel_ffb\.cpp') { + if ($cmake -notmatch 'src/hooks_wheel_ffb_build\.cpp') { $needle = "`t`"src/hooks_forcefeedback.cpp`"" - $insert = "$needle`r`n`t`"src/hooks_wheel_ffb.cpp`"" + $insert = "$needle`r`n`t`"src/hooks_wheel_ffb_build.cpp`"" $cmake = $cmake.Replace($needle, $insert) Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline } - if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb\.cpp' -Quiet)) { - throw "Failed to add hooks_wheel_ffb.cpp to generated CMake source list" + if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb_build\.cpp' -Quiet)) { + throw "Failed to add hooks_wheel_ffb_build.cpp to generated CMake source list" } } From 5b06a2aefaf0006029b96903501f32fd2e908b6b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:44:00 +0900 Subject: [PATCH 0008/1308] chore(ffb): mark DirectInput COM rebuild --- docs/ffb-reference-note.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 docs/ffb-reference-note.md diff --git a/docs/ffb-reference-note.md b/docs/ffb-reference-note.md new file mode 100644 index 0000000000..6ff661276e --- /dev/null +++ b/docs/ffb-reference-note.md @@ -0,0 +1 @@ +Temporary marker: rebuilding Wheel FFB around DirectInput COM based on d-b-c-e/OutRun2006Tweaks-FFB hardware-validated design. This file will be updated/removed once integration completes. \ No newline at end of file From b612198745a1288a929b7c7a818d02a5dce99692 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:44:15 +0900 Subject: [PATCH 0009/1308] chore(ffb): reserve DirectInput FFB source --- src/hooks_dinputffb.cpp | 1 + 1 file changed, 1 insertion(+) create mode 100644 src/hooks_dinputffb.cpp diff --git a/src/hooks_dinputffb.cpp b/src/hooks_dinputffb.cpp new file mode 100644 index 0000000000..329f22173f --- /dev/null +++ b/src/hooks_dinputffb.cpp @@ -0,0 +1 @@ +// placeholder \ No newline at end of file From a4d2ca073df1786b69c9f1763b9fdd1d15ef17b9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:44:33 +0900 Subject: [PATCH 0010/1308] chore: noop --- noop.tmp | 1 + 1 file changed, 1 insertion(+) create mode 100644 noop.tmp diff --git a/noop.tmp b/noop.tmp new file mode 100644 index 0000000000..a8b6c9477b --- /dev/null +++ b/noop.tmp @@ -0,0 +1 @@ +noop \ No newline at end of file From ddc43d2abfcf8d305df5c2efaf47dbfd8fe80ddf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:50:42 +0900 Subject: [PATCH 0011/1308] feat(ffb): rebuild wheel FFB around DirectInput COM --- src/hooks_wheel_ffb.cpp | 1354 ++++++++++++++++++++++++++++++++------- 1 file changed, 1127 insertions(+), 227 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index ffff4cab23..550aa4a780 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1,11 +1,17 @@ #define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x0800 #include +#include +#include -#include +#pragma comment(lib, "dinput8.lib") +#pragma comment(lib, "dxguid.lib") +#pragma comment(lib, "Comctl32.lib") #include #include #include +#include #include #include "hook_mgr.hpp" @@ -17,56 +23,108 @@ extern "C" void __cdecl CalcVibrationValues(EVWORK_CAR* car); } -extern float VibrationLeftMotor; -extern float VibrationRightMotor; +extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); namespace Settings { + // Experimental branch: enabled by default, but deliberately conservative for DD wheels. Setting WheelFFBEnable{ - "WheelFFB", "Enable", false, - "Enable experimental SDL3 haptic force feedback for steering wheels." + "WheelFFB", "Enable", true, + "Enable experimental DirectInput COM force feedback for steering wheels." }; Setting WheelFFBDeviceName{ "WheelFFB", "DeviceName", "MOZA", - "Case-insensitive substring used to select the haptic device. Empty selects the first compatible device." + "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." }; Setting WheelFFBGlobalStrength{ - "WheelFFB", "GlobalStrength", 0.35f, - "Master force-feedback strength.", Range{ 0.0f, 1.0f } + "WheelFFB", "GlobalStrength", 0.25f, + "Master DirectInput effect gain. Start low on direct-drive wheels.", Range{ 0.0f, 1.0f } }; - Setting WheelFFBSteeringStrength{ - "WheelFFB", "SteeringStrength", 0.50f, - "Basic steering restoring-force strength.", Range{ 0.0f, 1.0f } + Setting WheelFFBSpringStrength{ + "WheelFFB", "SpringStrength", 0.45f, + "Speed-dependent center restoring force.", Range{ 0.0f, 1.5f } }; - Setting WheelFFBTextureStrength{ - "WheelFFB", "TextureStrength", 0.08f, - "Strength of the sine-wave texture generated from the restored Xbox vibration signal.", - Range{ 0.0f, 1.0f } + Setting WheelFFBDamperStrength{ + "WheelFFB", "DamperStrength", 0.10f, + "Resistance to rapid steering movement.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBSteeringWeight{ + "WheelFFB", "SteeringWeight", 0.45f, + "Cornering load from OutRun lateral physics.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBGripLoss{ + "WheelFFB", "GripLoss", 0.60f, + "How much cornering load unloads as the car enters a deep drift.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBLateralDeadzone{ + "WheelFFB", "LateralDeadzone", 1.5f, + "Subtractive noise floor for the game's lateral force signal.", Range{ 0.0f, 8.0f } + }; + + Setting WheelFFBWeightTransfer{ + "WheelFFB", "WeightTransfer", 0.60f, + "Longitudinal acceleration/braking modulation of steering load.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBWallImpact{ + "WheelFFB", "WallImpact", 0.35f, + "Collision impulse strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBGearShift{ + "WheelFFB", "GearShift", 0.18f, + "Symmetric gear-change thunk strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBRoadTexture{ + "WheelFFB", "RoadTexture", 0.20f, + "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBTireSlip{ + "WheelFFB", "TireSlip", 0.18f, + "Hardware sine chatter as drift depth increases.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.04f, + "Low-speed launch/idle vibration.", Range{ 0.0f, 0.5f } }; Setting WheelFFBSlewRate{ - "WheelFFB", "SlewRate", 0.08f, - "Maximum normalized constant-force change per game tick. Lower values are gentler on DD wheels.", - Range{ 0.01f, 1.0f } + "WheelFFB", "SlewRate", 0.06f, + "Maximum structural-force change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBUsePeriodicEffects{ + "WheelFFB", "UsePeriodicEffects", true, + "Use DirectInput hardware GUID_Sine effects for road texture and tire slip." }; Setting WheelFFBInvertForce{ "WheelFFB", "InvertForce", false, - "Invert the constant-force direction." + "Reverse steering force direction." }; Setting WheelFFBDebugLog{ - "WheelFFB", "DebugLog", false, - "Log steering, rumble and output values about once per second." + "WheelFFB", "DebugLog", true, + "Write a compact FFB diagnostic line about once every two seconds." }; } namespace { + constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; + constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; + constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; + std::string lower_copy(const char* text) { std::string result = text ? text : ""; @@ -75,357 +133,1199 @@ namespace return result; } + bool is_virtual_device_name(const std::string& lowered) + { + static constexpr const char* VirtualNames[] = { + "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", + "hidguardian", "hidhide" + }; + + for (const char* token : VirtualNames) + { + if (lowered.find(token) != std::string::npos) + return true; + } + return false; + } + class WheelFFBEngine { public: - void update(EVWORK_CAR* car, float vibrationLeft, float vibrationRight) + void update(EVWORK_CAR* car) { - (void)car; - - if (!Settings::WheelFFBEnable) - { - if (haptic_) - shutdown(); - reset_filters(); + if (!Settings::WheelFFBEnable || !car || panicStopped_) return; - } - if (!haptic_) + lastUpdateTick_ = GetTickCount(); + + if (!initialized_) { - if (retryTicks_ > 0) - { - --retryTicks_; + if (GetTickCount() < retryAfter_) return; - } - if (!initialize()) { - retryTicks_ = 120; // about two seconds at 60 Hz + retryAfter_ = GetTickCount() + 2000; return; } } - const bool inGame = + const bool inGameplay = Game::current_mode && (*Game::current_mode == STATE_GAME); - float steer = 0.0f; - if (inGame) + if (!inGameplay) { - // Ask the game's own GetVolume function for steering. - // When UseNewInput is enabled, Tweaks already hooks this address - // and returns the current SDL input value; with legacy input the - // original game function returns the DirectInput steering value. - using GetVolumeFn = int(__cdecl*)(ADChannel); - auto getVolume = Module::fn_ptr(0x53720); - if (getVolume) - { - const int rawSteer = getVolume(ADChannel::Steering); - steer = std::clamp(rawSteer / 127.0f, -1.0f, 1.0f); - } + zero_all_forces(); + reset_signal_state(); + return; + } + + float steer = read_game_steering(); + float steerRate = steer - prevSteer_; + prevSteer_ = steer; + + // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 + // rather than treating 1.0 as terminal speed. + const float speed = car->field_1C4; + const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); + + const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float lateralRaw = car->field_264 + car->field_268; + + // Fast attack / slightly slower release. This is intentionally close + // to the Redux-era tuning, but the steering backbone comes from the + // real game input instead of car->field_1D0. + const float alpha = + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.25f : 0.20f; + smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; + + lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; + ++lateralHistoryIndex_; + + float lateralDz = 0.0f; + { + const float mag = + std::abs(smoothedLateral_) - static_cast(Settings::WheelFFBLateralDeadzone); + if (mag > 0.0f) + lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; } - float target = 0.0f; - float texture = 0.0f; + const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); + const float driftAmt = + std::clamp((std::abs(smoothedLateral_) - 12.0f) / 12.0f, 0.0f, 1.0f); + const float gripFactor = + 1.0f - static_cast(Settings::WheelFFBGripLoss) * driftAmt; + + speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; + ++speedHistoryIndex_; - if (inGame) + update_crash_detection(speed, stateFlags); + update_gear_event(curGear); + + float roughness = 0.0f; + DWORD waterFlag = 0; + for (int i = 0; i < 4; ++i) { - // v0.1: intentionally simple restoring force. - // True SAT / slip-based unloading comes after the output path - // and axis direction are verified on a real wheel. - target = -steer * static_cast(Settings::WheelFFBSteeringStrength); + roughness = std::max( + roughness, + static_cast(sub_1149C0( + car->water_flag_24C[i], + static_cast(car->OnRoadPlace_5C.loadColiType_0), + &waterFlag))); + } - texture = std::clamp( - std::max(vibrationLeft, vibrationRight), - 0.0f, 1.0f) * - static_cast(Settings::WheelFFBTextureStrength); + // Road texture and tire-slip envelopes. + float roadAmp = + roughness * speedNorm * static_cast(Settings::WheelFFBRoadTexture); + const float roadFreq = 25.0f + 12.0f * speedNorm; + + if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) + { + splashAmp_ = (roughness - 0.7f) * speedNorm * 0.75f; + splashTimer_ = 9; + } + if (splashTimer_ > 0) + { + roadAmp = std::max(roadAmp, splashAmp_); + --splashTimer_; } - target *= static_cast(Settings::WheelFFBGlobalStrength); - texture *= static_cast(Settings::WheelFFBGlobalStrength); + float slipAmp = 0.0f; + float slipFreq = 40.0f; + if (driftAmt > 0.15f && speedNorm > 0.05f) + { + slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip); + slipFreq = 40.0f - 12.0f * driftAmt; + } + else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) + { + const float throttleNorm = + std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + slipAmp = + static_cast(Settings::WheelFFBEngineIdle) * throttleNorm; + slipFreq = 15.0f + 7.0f * throttleNorm; + } + // Warm-up ramp prevents the first few garbage/settling frames from + // producing a DD-wheel spike. + float warmupScale = 1.0f; + if (warmupFrames_ < WarmupFrames) + { + ++warmupFrames_; + warmupScale = static_cast(warmupFrames_) / + static_cast(WarmupFrames); + } + + float recreateScale = 1.0f; + if (recreateRampFrames_ > 0) + { + recreateScale = + static_cast(RecreateRampFrames - recreateRampFrames_) / + static_cast(RecreateRampFrames); + --recreateRampFrames_; + } + + // Center-out arcade model. + const float speedCurve = + std::clamp(speedNorm / 0.25f, 0.0f, 1.0f) * + (0.35f + 0.65f * speedNorm); + + const float spring = + -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve; + + // Because steer comes from the real input path, derive rate from it + // here instead of using the unverified field_1D4. + constexpr float SteerRateScale = 10.0f; + const float damper = + -steerRate * SteerRateScale * + static_cast(Settings::WheelFFBDamperStrength) * + (0.4f + 0.6f * speedNorm); + + const float lateral = + latNorm * speedNorm * + static_cast(Settings::WheelFFBSteeringWeight) * + gripFactor; + + float loadMod = 1.0f; + if (speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float longAccel = (speed - oldSpeed) * 5.0f; + loadMod = 1.0f + std::clamp( + -longAccel * static_cast(Settings::WheelFFBWeightTransfer), + -0.20f, 0.30f); + } + + float structural = 0.0f; + if (crashImpulseTimer_ <= CrashCooldownFrames) + structural = (spring + lateral) * loadMod + damper; + + float events = update_event_force(); + + float total = structural + events; if (Settings::WheelFFBInvertForce) - target = -target; + total = -total; + + total *= warmupScale * recreateScale; - // Redux-inspired output conditioning: - // fast attack, slower decay, soft saturation, then a slew limiter. - const float ema = - std::abs(target) > std::abs(filteredForce_) ? 0.25f : 0.10f; - filteredForce_ += (target - filteredForce_) * ema; + // Soft saturation preserves detail near the force cap. + const float compressed = std::tanh(total); - constexpr float SoftClipGain = 1.25f; - const float soft = std::tanh(filteredForce_ * SoftClipGain) / - std::tanh(SoftClipGain); + LONG structuralLevel = + static_cast(compressed * static_cast(DI_FFNOMINALMAX)); - const float slew = static_cast(Settings::WheelFFBSlewRate); - const float delta = std::clamp(soft - outputForce_, -slew, slew); - outputForce_ = std::clamp(outputForce_ + delta, -1.0f, 1.0f); + const LONG maxSlew = static_cast( + std::clamp(static_cast(Settings::WheelFFBSlewRate), 0.01f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); - if (!write_constant(outputForce_)) + const LONG structuralDelta = structuralLevel - prevStructuralLevel_; + const bool bypassSlew = + crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; + + if (std::abs(structuralDelta) > maxSlew && !bypassSlew) { - spdlog::error("WheelFFB: constant-force update failed: {}", SDL_GetError()); - shutdown(); - retryTicks_ = 120; - return; + structuralLevel = prevStructuralLevel_ + + (structuralDelta > 0 ? maxSlew : -maxSlew); } + prevStructuralLevel_ = structuralLevel; - if (sineEffectId_ >= 0 && !write_sine(texture)) + // Hardware periodics are preferred. If unavailable, inject a capped + // low-frequency sine after the tanh compressor. + float fallbackVibration = 0.0f; + if (!periodicsActive_) { - spdlog::warn("WheelFFB: sine update failed, disabling texture effect: {}", SDL_GetError()); - SDL_DestroyHapticEffect(haptic_, sineEffectId_); - sineEffectId_ = -1; + fallbackVibration += synth_fallback( + roadPhase_, roadAmp, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp, std::min(slipFreq, 15.0f)); } - if (Settings::WheelFFBDebugLog && (++logCounter_ % 60) == 0) + const LONG level = std::clamp( + structuralLevel + + static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)), + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + + if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew) + set_constant_force(level); + + ++updateCounter_; + if (periodicsActive_ && (updateCounter_ % 4) == 0) { - spdlog::info( - "WheelFFB: steer={:.3f}, vibL={:.3f}, vibR={:.3f}, out={:.3f}, texture={:.3f}", - steer, vibrationLeft, vibrationRight, outputForce_, texture); + update_periodic(roadTextureEffect_, roadState_, roadAmp, roadFreq); + update_periodic(tireSlipEffect_, slipState_, slipAmp, slipFreq); } + + if (Settings::WheelFFBUsePeriodicEffects && + (!roadTextureEffect_ || !tireSlipEffect_) && + (updateCounter_ % 60) == 0 && + GetTickCount() >= recreateHoldoffUntil_) + { + create_periodic_effects(); + } + + prevGear_ = curGear; + prevCollisionFlags_ = stateFlags; + maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, level); } - private: - bool initialize() + void check_watchdog() { - // CalcVibrationValues is called from the game's car control path, - // so this lazy init happens after the window/input startup path - // rather than from DllMain. - if ((SDL_WasInit(SDL_INIT_HAPTIC) & SDL_INIT_HAPTIC) == 0) + if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) + return; + + const DWORD elapsed = GetTickCount() - lastUpdateTick_; + if (elapsed > 250 && prevConstantLevel_ != 0) { - if (!SDL_InitSubSystem(SDL_INIT_HAPTIC)) - { - spdlog::error("WheelFFB: SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: {}", SDL_GetError()); - return false; - } + zero_all_forces(); + reset_signal_state(); + spdlog::info("WheelFFB: watchdog zeroed forces after {}ms without game update", elapsed); } + } + + void panic_stop() + { + if (panicStopped_) + return; - const std::string wanted = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + panicStopped_ = true; - int count = 0; - SDL_HapticID* ids = SDL_GetHaptics(&count); - if (!ids || count <= 0) + if (gameHwnd_) + KillTimer(gameHwnd_, FFB_WATCHDOG_TIMER_ID); + + if (!device_) + return; + + spdlog::info("WheelFFB: PanicStop - zeroing and releasing wheel torque"); + + if (constantEffect_) { - spdlog::error("WheelFFB: SDL reported no haptic devices: {}", SDL_GetError()); - if (ids) - SDL_free(ids); - return false; + DICONSTANTFORCE cf{}; + DIEFFECT eff{}; + eff.dwSize = sizeof(eff); + eff.cbTypeSpecificParams = sizeof(cf); + eff.lpvTypeSpecificParams = &cf; + + HRESULT hr = constantEffect_->SetParameters( + &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); + spdlog::info("WheelFFB: PanicStop constant zero => 0x{:08X}", (unsigned)hr); + hr = constantEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); } - SDL_HapticID selected = 0; + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + HRESULT hr = device_->SendForceFeedbackCommand(DISFFC_STOPALL); + spdlog::info("WheelFFB: PanicStop STOPALL => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + spdlog::info("WheelFFB: PanicStop SETACTUATORSOFF => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_RESET); + spdlog::info("WheelFFB: PanicStop RESET => 0x{:08X}", (unsigned)hr); + + // DIPROP_AUTOCENTER must be written while unacquired. + hr = device_->Unacquire(); + spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); + + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = DIPROPAUTOCENTER_ON; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr); + } + + private: + struct PeriodicState + { + DWORD lastMagnitude = 0; + DWORD lastPeriod = 0; + }; + + static constexpr int SpeedHistoryCount = 8; + static constexpr int LateralHistoryCount = 16; + static constexpr int WarmupFrames = 30; + static constexpr int RecreateRampFrames = 15; + static constexpr int CrashTimerFrames = 90; + static constexpr int CrashCooldownFrames = 80; + + struct EnumContext + { + WheelFFBEngine* self = nullptr; + GUID selectedGuid{}; std::string selectedName; + bool found = false; + }; - for (int i = 0; i < count; ++i) + static BOOL CALLBACK enum_devices_callback( + LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* ctx = static_cast(context); + const std::string instanceName = lower_copy(instance->tszInstanceName); + const std::string productName = lower_copy(instance->tszProductName); + const std::string wanted = + lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + + if (is_virtual_device_name(instanceName) || + is_virtual_device_name(productName)) + { + spdlog::info( + "WheelFFB: skipping virtual FFB device '{}'", + instance->tszInstanceName); + return DIENUM_CONTINUE; + } + + if (!wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) { - const char* name = SDL_GetHapticNameForID(ids[i]); - const std::string lowered = lower_copy(name); + return DIENUM_CONTINUE; + } - spdlog::debug("WheelFFB: haptic [{}] '{}'", i, name ? name : "(unnamed)"); + ctx->selectedGuid = instance->guidInstance; + ctx->selectedName = instance->tszProductName; + ctx->found = true; + return DIENUM_STOP; + } - if (selected == 0 && - (wanted.empty() || lowered.find(wanted) != std::string::npos)) - { - selected = ids[i]; - selectedName = name ? name : "(unnamed)"; - } + bool initialize() + { + retryAfter_ = 0; + + HRESULT hr = DirectInput8Create( + GetModuleHandleW(nullptr), + DIRECTINPUT_VERSION, + IID_IDirectInput8A, + reinterpret_cast(&directInput_), + nullptr); + + if (FAILED(hr) || !directInput_) + { + spdlog::error( + "WheelFFB: DirectInput8Create failed (0x{:08X})", + (unsigned)hr); + return false; } - SDL_free(ids); + EnumContext ctx{}; + ctx.self = this; + + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enum_devices_callback, + &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - if (selected == 0) + if (FAILED(hr) || !ctx.found) { spdlog::error( - "WheelFFB: no haptic device matched DeviceName='{}'", + "WheelFFB: no FFB wheel matched DeviceName='{}'", Settings::WheelFFBDeviceName.get()); + release_directinput(); + return false; + } + + selectedGuid_ = ctx.selectedGuid; + selectedName_ = ctx.selectedName; + + hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); + if (FAILED(hr) || !device_) + { + spdlog::error( + "WheelFFB: CreateDevice('{}') failed (0x{:08X})", + selectedName_, (unsigned)hr); + release_directinput(); return false; } - haptic_ = SDL_OpenHaptic(selected); - if (!haptic_) + DIDEVCAPS caps{}; + caps.dwSize = sizeof(caps); + device_->GetCapabilities(&caps); + + if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) { - spdlog::error("WheelFFB: SDL_OpenHaptic('{}') failed: {}", - selectedName, SDL_GetError()); + spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); + release_device(); + release_directinput(); return false; } - features_ = SDL_GetHapticFeatures(haptic_); - if ((features_ & SDL_HAPTIC_CONSTANT) == 0) + hr = device_->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) { - spdlog::error("WheelFFB: '{}' does not support SDL_HAPTIC_CONSTANT", selectedName); - shutdown(); + spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); + release_device(); + release_directinput(); return false; } - if (features_ & SDL_HAPTIC_AUTOCENTER) + gameHwnd_ = Game::GameHwnd(); + if (!gameHwnd_) { - if (!SDL_SetHapticAutocenter(haptic_, 0)) - spdlog::warn("WheelFFB: could not disable device autocenter: {}", SDL_GetError()); + spdlog::error("WheelFFB: game window not available yet"); + release_device(); + release_directinput(); + return false; } - if (!create_constant()) + hr = device_->SetCooperativeLevel( + gameHwnd_, + DISCL_EXCLUSIVE | DISCL_BACKGROUND); + + if (FAILED(hr)) { - spdlog::error("WheelFFB: failed to create constant-force effect: {}", SDL_GetError()); - shutdown(); + spdlog::error( + "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", + (unsigned)hr); + release_device(); + release_directinput(); return false; } - if (features_ & SDL_HAPTIC_SINE) + // Disable driver centering before acquiring. Restored by PanicStop. + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = DIPROPAUTOCENTER_OFF; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(hr)) + spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + + hr = device_->Acquire(); + if (FAILED(hr)) { - if (!create_sine()) - spdlog::warn("WheelFFB: sine texture unavailable: {}", SDL_GetError()); + spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; } - else + + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + + if (!create_constant_effect()) { - spdlog::info("WheelFFB: device has no SDL_HAPTIC_SINE support; texture disabled"); + release_device(); + release_directinput(); + return false; } - selectedName_ = selectedName; - reset_filters(); + create_periodic_effects(); + install_exit_guards(); + + initialized_ = true; + reset_signal_state(); + spdlog::info( - "WheelFFB: ready on '{}' (features=0x{:X}, axes={}, max-playing={})", + "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%)", selectedName_, - features_, - SDL_GetNumHapticAxes(haptic_), - SDL_GetMaxHapticEffectsPlaying(haptic_)); + caps.dwAxes, + caps.dwButtons, + static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f)); return true; } - bool create_constant() + float read_game_steering() const { - constantEffect_ = {}; - constantEffect_.type = SDL_HAPTIC_CONSTANT; - constantEffect_.constant.type = SDL_HAPTIC_CONSTANT; - constantEffect_.constant.direction.type = SDL_HAPTIC_STEERING_AXIS; + using GetVolumeFn = int(__cdecl*)(ADChannel); + auto getVolume = Module::fn_ptr(0x53720); + if (!getVolume) + return 0.0f; - // Finite duration is a DD-wheel failsafe: if game updates stop, - // the motor force expires instead of remaining latched forever. - constantEffect_.constant.length = 100; - constantEffect_.constant.level = 0; + const int raw = getVolume(ADChannel::Steering); + return std::clamp(raw / 127.0f, -1.0f, 1.0f); + } - constantEffectId_ = SDL_CreateHapticEffect(haptic_, &constantEffect_); - return constantEffectId_ >= 0; + bool create_constant_effect() + { + if (!device_) + return false; + + DWORD axes[1] = { DIJOFS_X }; + LONG directions[1] = { 0 }; + DICONSTANTFORCE cf{}; + cf.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = INFINITE; + effect.dwSamplePeriod = 0; + effect.dwGain = static_cast( + std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(cf); + effect.lpvTypeSpecificParams = &cf; + + HRESULT hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + + if (FAILED(hr) || !constantEffect_) + { + spdlog::error( + "WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", + (unsigned)hr); + return false; + } + + spdlog::info("WheelFFB: ConstantForce created"); + return true; } - bool create_sine() + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) { - sineEffect_ = {}; - sineEffect_.type = SDL_HAPTIC_SINE; - sineEffect_.periodic.type = SDL_HAPTIC_SINE; - sineEffect_.periodic.direction.type = SDL_HAPTIC_STEERING_AXIS; - sineEffect_.periodic.length = 100; - sineEffect_.periodic.period = 33; // ~30 Hz - sineEffect_.periodic.magnitude = 0; + if (!device_) + return nullptr; + + DWORD axes[1] = { DIJOFS_X }; + LONG directions[1] = { 0 }; + DIPERIODIC periodic{}; + periodic.dwMagnitude = 0; + periodic.lOffset = 0; + periodic.dwPhase = 0; + periodic.dwPeriod = static_cast(1000000.0f / initialHz); + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = INFINITE; + effect.dwGain = static_cast( + std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(periodic); + effect.lpvTypeSpecificParams = &periodic; + + IDirectInputEffect* result = nullptr; + HRESULT hr = device_->CreateEffect( + GUID_Sine, &effect, &result, nullptr); + + if (FAILED(hr) || !result) + { + spdlog::warn( + "WheelFFB: CreateEffect({}/GUID_Sine) failed (0x{:08X})", + label, (unsigned)hr); + return nullptr; + } + + hr = result->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: {} initial Start failed (0x{:08X})", label, (unsigned)hr); - sineEffectId_ = SDL_CreateHapticEffect(haptic_, &sineEffect_); - return sineEffectId_ >= 0; + spdlog::info("WheelFFB: {} hardware sine created", label); + return result; } - bool write_constant(float force) + void create_periodic_effects() { - if (!haptic_ || constantEffectId_ < 0) - return false; + if (!Settings::WheelFFBUsePeriodicEffects || !device_) + { + periodicsActive_ = false; + return; + } - constantEffect_.constant.level = static_cast( - std::clamp(force, -1.0f, 1.0f) * 32767.0f); + if (!roadTextureEffect_) + roadTextureEffect_ = create_periodic_effect("RoadTexture", 30.0f); + if (!tireSlipEffect_) + tireSlipEffect_ = create_periodic_effect("TireSlip", 35.0f); - if (!SDL_UpdateHapticEffect(haptic_, constantEffectId_, &constantEffect_)) - return false; + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = + roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; - // Restart the 100 ms failsafe window every 60 Hz tick. - return SDL_RunHapticEffect(haptic_, constantEffectId_, 1); + if (!periodicsActive_) + spdlog::warn("WheelFFB: hardware periodic effects unavailable; using constant-force fallback"); } - bool write_sine(float magnitude) + void update_periodic( + IDirectInputEffect*& effect, + PeriodicState& state, + float magnitude, + float frequency) { - if (!haptic_ || sineEffectId_ < 0) - return true; + if (!effect || panicStopped_) + return; - sineEffect_.periodic.magnitude = static_cast( - std::clamp(magnitude, 0.0f, 1.0f) * 32767.0f); + const DWORD mag = static_cast( + std::clamp(magnitude, 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + frequency = std::clamp(frequency, 1.0f, 100.0f); + const DWORD period = static_cast(1000000.0f / frequency); + + const bool silence = mag == 0 && state.lastMagnitude != 0; + const bool magChanged = + std::abs(static_cast(mag) - static_cast(state.lastMagnitude)) > 300; + const bool periodChanged = + state.lastPeriod != 0 && + std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > + static_cast(state.lastPeriod); + + if (!silence && !magChanged && !periodChanged) + return; - if (!SDL_UpdateHapticEffect(haptic_, sineEffectId_, &sineEffect_)) - return false; + DIPERIODIC periodic{}; + periodic.dwMagnitude = mag; + periodic.dwPeriod = period; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(periodic); + params.lpvTypeSpecificParams = &periodic; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (periodicStrategy_ == 1 ? DIEP_START : 0); - return SDL_RunHapticEffect(haptic_, sineEffectId_, 1); + HRESULT hr = effect->SetParameters(¶ms, flags); + + if (periodicStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 0; + spdlog::info("WheelFFB: periodic updates work without DIEP_START"); + } + else + { + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 1; + spdlog::info("WheelFFB: periodic driver requires DIEP_START"); + } + } + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", + (unsigned)hr); + disable_periodics(); + recreateHoldoffUntil_ = GetTickCount() + 500; + return; + } + + state.lastMagnitude = mag; + state.lastPeriod = period; + } + + void disable_periodics() + { + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + safe_release_effect(roadTextureEffect_, "road texture"); + safe_release_effect(tireSlipEffect_, "tire slip"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + } + + void set_constant_force(LONG requestedLevel) + { + if (!device_ || panicStopped_) + return; + + requestedLevel = std::clamp( + requestedLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + + DICONSTANTFORCE cf{}; + cf.lMagnitude = requestedLevel; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(cf); + params.lpvTypeSpecificParams = &cf; + + HRESULT hr = E_FAIL; + if (constantEffect_) + { + hr = constantEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device_->Acquire(); + if (constantEffect_) + { + hr = constantEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + } + + if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) + { + safe_release_effect(constantEffect_, "stale constant"); + + const DWORD now = GetTickCount(); + if (now < recreateHoldoffUntil_) + return; + + if (!create_constant_effect()) + { + recreateHoldoffUntil_ = now + 500; + return; + } + + DICONSTANTFORCE zero{}; + DIEFFECT zeroParams{}; + zeroParams.dwSize = sizeof(zeroParams); + zeroParams.cbTypeSpecificParams = sizeof(zero); + zeroParams.lpvTypeSpecificParams = &zero; + + constantEffect_->SetParameters( + &zeroParams, DIEP_TYPESPECIFICPARAMS | DIEP_START); + + recreateRampFrames_ = RecreateRampFrames; + prevConstantLevel_ = 0; + prevStructuralLevel_ = 0; + + spdlog::info( + "WheelFFB: recreated ConstantForce after handle loss; ramping in"); + return; + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: constant force update failed (0x{:08X})", + (unsigned)hr); + return; + } + + prevConstantLevel_ = requestedLevel; + } + + void update_crash_detection(float speed, uint32_t stateFlags) + { + if (crashImpulseTimer_ <= 0 && speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float speedDrop = oldSpeed - speed; + + if (speedDrop > 0.03f && speed > 0.10f) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + crashImpulseForce_ = + direction * 1.5f * + static_cast(Settings::WheelFFBWallImpact); + + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + + if (Settings::WheelFFBDebugLog) + { + spdlog::info( + "WheelFFB: crash speedDrop={:.3f}, dir={:.0f}", + speedDrop, direction); + } + } + } + + const bool collision = (stateFlags & 0x1000) != 0; + const bool wasCollision = (prevCollisionFlags_ & 0x1000) != 0; + + if (collision && !wasCollision && crashImpulseTimer_ <= 0) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + crashImpulseForce_ = + direction * 1.2f * + static_cast(Settings::WheelFFBWallImpact); + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + } + } + + void update_gear_event(uint32_t curGear) + { + if (curGear != prevGear_ && prevGear_ != 0 && gearShiftTimer_ <= 0) + gearShiftTimer_ = 6; + } + + float update_event_force() + { + float result = 0.0f; + + if (crashImpulseTimer_ > 0) + { + if (crashImpulseTimer_ > CrashCooldownFrames) + { + float envelope = 1.0f; + if (crashImpulseTimer_ <= 85) + { + envelope = + static_cast(crashImpulseTimer_ - CrashCooldownFrames) / + 5.0f; + } + result += crashImpulseForce_ * envelope; + } + --crashImpulseTimer_; + } + + if (gearShiftTimer_ > 0) + { + const float thunk = + 0.20f * + static_cast(Settings::WheelFFBGearShift) * + (gearShiftTimer_ > 3 ? 1.0f : -1.0f); + result += thunk; + --gearShiftTimer_; + } + + return result; + } + + float synth_fallback(float& phase, float amplitude, float frequency) + { + if (amplitude <= 0.005f) + { + phase = 0.0f; + return 0.0f; + } + + constexpr float TwoPi = 6.28318530718f; + phase = std::fmod(phase + frequency / 60.0f * TwoPi, TwoPi); + return std::sin(phase) * amplitude; + } + + void zero_all_forces() + { + if (!initialized_ || panicStopped_) + return; + + if (constantEffect_ && prevConstantLevel_ != 0) + set_constant_force(0); + + prevStructuralLevel_ = 0; + + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + } + + void reset_signal_state() + { + smoothedLateral_ = 0.0f; + prevSteer_ = 0.0f; + prevStructuralLevel_ = 0; + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + warmupFrames_ = 0; + roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + splashTimer_ = 0; + splashAmp_ = 0.0f; } - void shutdown() + void install_exit_guards() { - if (!haptic_) + if (!gameHwnd_) return; - if (constantEffectId_ >= 0) + if (SetWindowSubclass( + gameHwnd_, + window_subclass_proc, + FFB_SUBCLASS_ID, + reinterpret_cast(this))) + { + SetTimer( + gameHwnd_, + FFB_WATCHDOG_TIMER_ID, + FFB_WATCHDOG_INTERVAL_MS, + nullptr); + spdlog::info("WheelFFB: window exit/watchdog guard installed"); + } + else { - constantEffect_.constant.level = 0; - SDL_UpdateHapticEffect(haptic_, constantEffectId_, &constantEffect_); - SDL_StopHapticEffect(haptic_, constantEffectId_); - SDL_DestroyHapticEffect(haptic_, constantEffectId_); + spdlog::warn("WheelFFB: SetWindowSubclass failed"); } - if (sineEffectId_ >= 0) + if (auto* exitProc = + GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) + { + exitProcessHook_ = + safetyhook::create_inline(exitProc, exit_process_hook); + if (exitProcessHook_) + spdlog::info("WheelFFB: ExitProcess safety hook installed"); + } + + activeEngine_ = this; + } + + static LRESULT CALLBACK window_subclass_proc( + HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam, + UINT_PTR, + DWORD_PTR refData) + { + auto* self = reinterpret_cast(refData); + + if (self) + { + switch (message) + { + case WM_TIMER: + if (wParam == FFB_WATCHDOG_TIMER_ID) + self->check_watchdog(); + break; + + case WM_ACTIVATEAPP: + if (wParam == FALSE) + self->zero_all_forces(); + break; + + case WM_CLOSE: + case WM_DESTROY: + case WM_QUERYENDSESSION: + self->panic_stop(); + break; + } + } + + return DefSubclassProc(hwnd, message, wParam, lParam); + } + + static void WINAPI exit_process_hook(UINT exitCode) + { + auto* engine = activeEngine_; + if (!engine) + return; + + engine->panic_stop(); + engine->exitProcessHook_.stdcall(exitCode); + } + + static void safe_release_effect( + IDirectInputEffect*& effect, + const char* name) + { + if (!effect) + return; + + __try + { + effect->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) { - sineEffect_.periodic.magnitude = 0; - SDL_UpdateHapticEffect(haptic_, sineEffectId_, &sineEffect_); - SDL_StopHapticEffect(haptic_, sineEffectId_); - SDL_DestroyHapticEffect(haptic_, sineEffectId_); + spdlog::warn( + "WheelFFB: exception releasing {} effect (0x{:X})", + name, + GetExceptionCode()); } + effect = nullptr; + } - SDL_CloseHaptic(haptic_); - haptic_ = nullptr; - constantEffectId_ = -1; - sineEffectId_ = -1; - selectedName_.clear(); + void release_device() + { + if (!device_) + return; + __try + { + device_->Unacquire(); + device_->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput device (0x{:X})", + GetExceptionCode()); + } + device_ = nullptr; } - void reset_filters() + void release_directinput() { - filteredForce_ = 0.0f; - outputForce_ = 0.0f; - logCounter_ = 0; + if (!directInput_) + return; + directInput_->Release(); + directInput_ = nullptr; } - SDL_Haptic* haptic_ = nullptr; - Uint32 features_ = 0; + void maybe_log( + float speedNorm, + float steer, + float steerRate, + float driftAmt, + float roughness, + LONG level) + { + if (!Settings::WheelFFBDebugLog) + return; + + const DWORD now = GetTickCount(); + if (now - lastLogTick_ < 2000) + return; + + lastLogTick_ = now; + spdlog::info( + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} periodic={}", + speedNorm, + steer, + steerRate, + smoothedLateral_, + driftAmt, + roughness, + static_cast(level), + periodicsActive_); + } - SDL_HapticEffect constantEffect_{}; - SDL_HapticEffect sineEffect_{}; - SDL_HapticEffectID constantEffectId_ = -1; - SDL_HapticEffectID sineEffectId_ = -1; + IDirectInput8A* directInput_ = nullptr; + IDirectInputDevice8A* device_ = nullptr; + IDirectInputEffect* constantEffect_ = nullptr; + IDirectInputEffect* roadTextureEffect_ = nullptr; + IDirectInputEffect* tireSlipEffect_ = nullptr; + GUID selectedGuid_{}; std::string selectedName_; - float filteredForce_ = 0.0f; - float outputForce_ = 0.0f; - unsigned retryTicks_ = 0; - unsigned logCounter_ = 0; + HWND gameHwnd_ = nullptr; + + bool initialized_ = false; + bool panicStopped_ = false; + bool periodicsActive_ = false; + int periodicStrategy_ = -1; + + DWORD retryAfter_ = 0; + DWORD recreateHoldoffUntil_ = 0; + DWORD lastUpdateTick_ = 0; + DWORD lastLogTick_ = 0; + + PeriodicState roadState_{}; + PeriodicState slipState_{}; + + float smoothedLateral_ = 0.0f; + float prevSteer_ = 0.0f; + float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float splashAmp_ = 0.0f; + + float speedHistory_[SpeedHistoryCount]{}; + int speedHistoryIndex_ = 0; + float lateralHistory_[LateralHistoryCount]{}; + int lateralHistoryIndex_ = 0; + + uint32_t prevGear_ = 0; + uint32_t prevCollisionFlags_ = 0; + + LONG prevConstantLevel_ = 0; + LONG prevStructuralLevel_ = 0; + + int crashImpulseTimer_ = 0; + int gearShiftTimer_ = 0; + int warmupFrames_ = 0; + int recreateRampFrames_ = 0; + int splashTimer_ = 0; + unsigned updateCounter_ = 0; + + SafetyHookInline exitProcessHook_{}; + + inline static WheelFFBEngine* activeEngine_ = nullptr; }; WheelFFBEngine gWheelFFB; class WheelFFBHook : public Hook { - inline static SafetyHookInline CalcVibration_hook = {}; + inline static SafetyHookInline CalcVibrationHook_ = {}; - static void __cdecl CalcVibration_dest(EVWORK_CAR* car) + static void __cdecl calc_vibration_hook(EVWORK_CAR* car) { - CalcVibration_hook.ccall(car); - gWheelFFB.update(car, VibrationLeftMotor, VibrationRightMotor); + CalcVibrationHook_.ccall(car); + gWheelFFB.update(car); } public: std::string_view description() override { - return "WheelFFB (SDL3)"; + return "WheelFFB (DirectInput COM)"; + } + + bool validate() override + { + return Settings::WheelFFBEnable; } bool apply() override { - // Hook the Tweaks-side Xbox vibration reconstruction rather than - // the game function a second time. This keeps the existing - // GamePlCar_Ctrl hook untouched and gives us one update per call. - CalcVibration_hook = safetyhook::create_inline( + // Hook Tweaks' Xbox vibration calculation instead of installing a + // second GamePlCar_Ctrl hook. This gives one deterministic 60 Hz + // update after the game's car physics has been calculated. + CalcVibrationHook_ = safetyhook::create_inline( reinterpret_cast(&CalcVibrationValues), - CalcVibration_dest); + calc_vibration_hook); - return static_cast(CalcVibration_hook); + if (!CalcVibrationHook_) + { + spdlog::error("WheelFFB: failed to hook CalcVibrationValues"); + return false; + } + + spdlog::info( + "WheelFFB: DirectInput COM hook installed; device init deferred to first gameplay tick"); + return true; } static WheelFFBHook instance; From 10dbd38759750eab7e9d88ff80b22f763df1aca4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:51:13 +0900 Subject: [PATCH 0012/1308] chore(ffb): remove temporary placeholder --- src/hooks_dinputffb.cpp | 1 - 1 file changed, 1 deletion(-) delete mode 100644 src/hooks_dinputffb.cpp diff --git a/src/hooks_dinputffb.cpp b/src/hooks_dinputffb.cpp deleted file mode 100644 index 329f22173f..0000000000 --- a/src/hooks_dinputffb.cpp +++ /dev/null @@ -1 +0,0 @@ -// placeholder \ No newline at end of file From f19c911c286cc4d6b8636392dd3800a55179cf25 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:51:18 +0900 Subject: [PATCH 0013/1308] chore(ffb): remove temporary marker file --- noop.tmp | 1 - 1 file changed, 1 deletion(-) delete mode 100644 noop.tmp diff --git a/noop.tmp b/noop.tmp deleted file mode 100644 index a8b6c9477b..0000000000 --- a/noop.tmp +++ /dev/null @@ -1 +0,0 @@ -noop \ No newline at end of file From af1bd2f847c68b12757f4250e8891de29968c979 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:51:50 +0900 Subject: [PATCH 0014/1308] docs(ffb): document DirectInput COM R3 rebuild --- WHEEL_FFB.md | 102 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 77 insertions(+), 25 deletions(-) diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 3548174376..eb69c412ab 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -1,52 +1,104 @@ # Wheel FFB experimental branch -This branch adds an experimental SDL3 haptic output path for steering wheels, initially targeting a MOZA R3. +This branch adds native steering-wheel force feedback to current OutRun2006Tweaks, initially targeting a MOZA R3. -## Design +## Current architecture -- Keeps the existing OutRun2006Tweaks game hook intact. -- Hooks the Tweaks-side `CalcVibrationValues()` routine, calls the original first, then reads the restored Xbox vibration values. -- Reads steering through the game's own `GetVolume(Steering)` function, so both Tweaks SDL input and legacy DirectInput paths are supported. -- Uses SDL3 haptic device enumeration and selects a device whose name contains `MOZA` by default. -- Creates a constant-force steering effect and an optional 30 Hz sine texture effect. -- Uses conservative defaults, dual-rate EMA smoothing, tanh soft clipping, and a slew-rate limiter. -- Haptic effects use a 100 ms finite duration that is refreshed on game ticks, so force should expire if updates unexpectedly stop. +- **FFB output:** Windows DirectInput 8 COM (`IDirectInputEffect`). +- **Steering source:** the game's real `GetVolume(Steering)` path, not the unverified `EVWORK_CAR::field_1D0` value. +- **Update cadence:** one update per `CalcVibrationValues()` / car-physics tick (normally 60 Hz). +- **Main steering output:** `GUID_ConstantForce` updated with `DIEP_TYPESPECIFICPARAMS | DIEP_START`. +- **Road/tire texture:** hardware `GUID_Sine` periodic effects when the driver supports them; constant-force sine fallback otherwise. +- **Device handling:** dedicated `EXCLUSIVE | BACKGROUND` DirectInput handle; default device-name filter is `MOZA`; common virtual devices such as vJoy/ViGEm/XOutput are skipped. + +The DirectInput output design is based on the hardware-tested lessons in `d-b-c-e/OutRun2006Tweaks-FFB` (MIT), while this branch keeps the current emoose Tweaks codebase and fixes the steering-source problem recorded in that project by reading the actual game steering input. + +## Force model + +The experimental model is intentionally arcade-oriented: + +1. **Center spring** — actual steering position × speed curve. +2. **Damper** — derived from frame-to-frame change in the actual steering input. +3. **Cornering load** — OutRun's `field_264 + field_268` lateral signal. +4. **Grip loss** — cornering load gets lighter as the lateral signal enters a deep drift. +5. **Weight transfer** — braking/acceleration modulates structural steering load. +6. **Wall impact** — short directional collision impulse with cooldown. +7. **Gear shift** — symmetric +/− double pulse so it feels like a thunk instead of a sideways yank. +8. **Road texture** — OutRun's own Xbox surface roughness LUT (`sub_1149C0`) drives a hardware sine effect. +9. **Tire slip** — 40→28 Hz sine chatter as drift depth increases. + +Output conditioning includes a warm-up ramp, `tanh()` soft saturation, per-frame slew limiting and a ramp-in when a DirectInput effect has to be recreated. + +## Safety / lifecycle + +Direct-drive safety is treated separately from the feel model: + +- conservative default master gain: **25%**; +- 30-frame startup ramp; +- 6%/frame structural slew limit by default; +- watchdog timer zeros forces if the game FFB tick stops for more than 250 ms; +- Alt-Tab zeros forces; +- `WM_CLOSE`, `WM_DESTROY`, `WM_QUERYENDSESSION` and `ExitProcess` paths call `PanicStop`; +- `PanicStop` sends constant-force zero, stops periodic effects, `STOPALL`, `SETACTUATORSOFF`, `RESET`, then unacquires the device; +- driver autocenter is restored **after** `Unacquire`, matching the ordering validated on a MOZA R12 in the reference project. ## Settings -The settings are registered by the mod and can be overridden in `OutRun2006Tweaks.user.ini`: +Settings can be overridden in `OutRun2006Tweaks.user.ini`: ```ini [WheelFFB] Enable = true DeviceName = MOZA -GlobalStrength = 0.35 -SteeringStrength = 0.50 -TextureStrength = 0.08 -SlewRate = 0.08 + +# R3 first-test values +GlobalStrength = 0.25 +SpringStrength = 0.45 +DamperStrength = 0.10 +SteeringWeight = 0.45 +GripLoss = 0.60 +LateralDeadzone = 1.5 +WeightTransfer = 0.60 + +WallImpact = 0.35 +GearShift = 0.18 +RoadTexture = 0.20 +TireSlip = 0.18 +EngineIdle = 0.04 + +SlewRate = 0.06 +UsePeriodicEffects = true InvertForce = false DebugLog = true ``` -Start with these conservative values on a DD wheel. - -If the wheel pulls further into a turn instead of resisting it, change: +If the wheel pulls further into a corner instead of returning toward center, change: ```ini InvertForce = true ``` -## Current status +If periodic vibration behaves strangely on a particular driver, test: + +```ini +UsePeriodicEffects = false +``` + +This keeps steering FFB and synthesizes limited-frequency texture through ConstantForce instead. + +## First MOZA R3 test -This is a first hardware smoke-test build. It is intended to verify: +The first drive is still a smoke test. Verify these before judging fine feel: -1. SDL3 detects the MOZA haptic device. -2. Constant force can be created and updated while OutRun still receives wheel input. -3. Force direction is correct. -4. The restored Xbox vibration signal can drive a sine texture effect. +1. OutRun still sees steering and pedals normally. +2. Log contains `WheelFFB: ready on 'MOZA ...'`. +3. Left steering produces a restoring force toward the right and vice versa. +4. Straight-line force does not violently oscillate. +5. Alt-Tab and game exit remove torque cleanly. +6. Only after the above, judge drift unloading, road texture, crash and gear effects. -True SAT, slip-based unloading, wall impact shaping, gear-shift pulses and separate road/kerb effects come after the output path is verified on real hardware. +Useful log lines start with `WheelFFB:` or `WheelFFB DIAG:`. ## CI -GitHub Actions is enabled for this fork. Every push to `wheel-ffb` should run the repository's existing Windows 2022 / Visual Studio 2022 Win32 Release workflow and upload the normal Tweaks build as an artifact. +Every push to `wheel-ffb` runs the existing Windows Server 2022 / Visual Studio 2022 **Win32 Release** GitHub Actions workflow. The workflow injects `src/hooks_wheel_ffb_build.cpp` into the generated CMake source list and uploads the normal Tweaks build as an Artifact. From 6528ddccc65123d76daef7c35b161d7cca61e932 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:52:27 +0900 Subject: [PATCH 0015/1308] chore(ffb): update DirectInput build shim comment --- src/hooks_wheel_ffb_build.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index f47a6a3915..d9cc9f3300 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -1,6 +1,5 @@ // Build shim for the experimental WheelFFB implementation. -// Windows.h defines min/max macros by default; they collide with std::max/std::clamp -// used by hooks_wheel_ffb.cpp. Keep NOMINMAX local to this translation unit so the -// rest of OutRun2006Tweaks can continue using the Win32 macros where it already does. +// Keep NOMINMAX local to this translation unit so Windows min/max macros do not +// collide with std::min/std::max/std::clamp in the DirectInput FFB engine. #define NOMINMAX #include "hooks_wheel_ffb.cpp" From 9272a119e975e131813cba050a5631b75b7730e0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 28 Aug 2026 07:52:52 +0900 Subject: [PATCH 0016/1308] chore(ffb): remove temporary rebuild marker --- docs/ffb-reference-note.md | 1 - 1 file changed, 1 deletion(-) delete mode 100644 docs/ffb-reference-note.md diff --git a/docs/ffb-reference-note.md b/docs/ffb-reference-note.md deleted file mode 100644 index 6ff661276e..0000000000 --- a/docs/ffb-reference-note.md +++ /dev/null @@ -1 +0,0 @@ -Temporary marker: rebuilding Wheel FFB around DirectInput COM based on d-b-c-e/OutRun2006Tweaks-FFB hardware-validated design. This file will be updated/removed once integration completes. \ No newline at end of file From 30456550f7d945c2bef5debb79109be0c86af3ac Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 8 Sep 2026 22:54:08 +0900 Subject: [PATCH 0017/1308] fix(wheel): restore legacy DirectInput compatibility --- OutRun2006Tweaks.ini | 13 +++++++++++-- WHEEL_FFB.md | 29 +++++++++++++++++++++++------ src/dllmain.cpp | 26 ++++++++++++++++++++++++++ src/input_manager.cpp | 7 ++++++- src/plugin.hpp | 1 + 5 files changed, 67 insertions(+), 9 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 2a7bb28b8b..b9ee12b70b 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -38,10 +38,19 @@ FramerateInterpolation = true VSync = 1 [Controls] +# Wheel build compatibility mode. Keeps all current Tweaks fixes, but uses the +# same original-game DirectInput input path as the working v0.6.1 release. +# Required for Windows wheels that SDL does not expose as standard gamepads. +# With this enabled, bind the wheel in the game's Options > Controller screen; +# the F11 SDL controller list being empty is expected. +WheelInputCompatibility = true + # Enables new SDL-based input system # Allowing game to see full trigger range without any shared trigger axes issues # (experimental, not every menu/gamemode has been tested with it yet) -UseNewInput = true +# Leave false for steering wheels. WheelInputCompatibility also enforces this +# after user.ini and command-line overrides are read. +UseNewInput = false # Backend to use for the SDL3 input system. # If your controller fails to be detected, try changing the backend here and relaunching. @@ -89,7 +98,7 @@ VibrationStrength = 7 # 1 = enable impulse triggers # 2 = ^ with L/R motors swapped (recommended for impulse triggers) # 3 = ^ with L/R motors merged together -ImpulseVibrationMode = 2 +ImpulseVibrationMode = 0 # Multipliers of the trigger vibration, the normal controller motor vibration is multiplied by these to set trigger value ImpulseVibrationLeftMultiplier = 0.20 diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index eb69c412ab..2a30a2235d 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -4,6 +4,7 @@ This branch adds native steering-wheel force feedback to current OutRun2006Tweak ## Current architecture +- **Wheel input:** the game's original DirectInput path (the same path used by the working v0.6.1 release), selected by `WheelInputCompatibility = true`. - **FFB output:** Windows DirectInput 8 COM (`IDirectInputEffect`). - **Steering source:** the game's real `GetVolume(Steering)` path, not the unverified `EVWORK_CAR::field_1D0` value. - **Update cadence:** one update per `CalcVibrationValues()` / car-physics tick (normally 60 Hz). @@ -47,6 +48,14 @@ Direct-drive safety is treated separately from the feel model: Settings can be overridden in `OutRun2006Tweaks.user.ini`: ```ini +[Controls] +# Keep this enabled for MOZA and other Windows steering wheels. +WheelInputCompatibility = true +UseNewInput = false +ControllerHotPlug = false +VibrationMode = 0 +ImpulseVibrationMode = 0 + [WheelFFB] Enable = true DeviceName = MOZA @@ -90,12 +99,20 @@ This keeps steering FFB and synthesizes limited-frequency texture through Consta The first drive is still a smoke test. Verify these before judging fine feel: -1. OutRun still sees steering and pedals normally. -2. Log contains `WheelFFB: ready on 'MOZA ...'`. -3. Left steering produces a restoring force toward the right and vice versa. -4. Straight-line force does not violently oscillate. -5. Alt-Tab and game exit remove torque cleanly. -6. Only after the above, judge drift unloading, road texture, crash and gear effects. +1. Connect and power on the wheel before launching the game. +2. Bind/calibrate it through the game's **Options > Controller** screen. +3. Do not use the F11 controller list for this mode. It belongs to the disabled SDL input path, so an empty list is expected. +4. Confirm the log contains `WheelInputCompatibility: legacy DirectInput active` and `WheelFFB: ready on 'MOZA ...'`. +5. Verify steering and pedals before judging force feedback. +6. Left steering must produce a restoring force toward the right and vice versa. +7. Straight-line force must not violently oscillate. +8. Alt-Tab and game exit must remove torque cleanly. + +`InputBackend` only selects an SDL backend and is intentionally ignored while +`WheelInputCompatibility` is enabled. If the old game controller configuration +has become corrupted, exit the game and move `SaveGame/common.dat` somewhere +safe before launching again; this resets more game settings than controls, so +keep the backup. Useful log lines start with `WheelFFB:` or `WheelFFB DIAG:`. diff --git a/src/dllmain.cpp b/src/dllmain.cpp index 4dccc5485f..7a121f16a3 100644 --- a/src/dllmain.cpp +++ b/src/dllmain.cpp @@ -112,6 +112,32 @@ void Plugin_Init() } } + // The last official release used the game's own DirectInput path. Current + // SDL builds only enumerate SDL_Gamepad devices, so Windows wheels without a + // gamepad mapping (including MOZA/Fanatec/Logitech models) disappear from the + // new binding UI regardless of the selected SDL backend. Keep the current + // fixes and overlay, but restore the known-good v0.6.1 input path for this + // wheel-focused build. Do this after user/command-line INIs are read so a + // stale UseNewInput=true override cannot silently defeat compatibility mode. + if (Settings::WheelInputCompatibility) + { + const bool changedInputMode = Settings::UseNewInput; + const bool changedHotPlug = Settings::ControllerHotPlug; + const bool changedVibration = Settings::VibrationMode || Settings::ImpulseVibrationMode; + + Settings::UseNewInput = false; + Settings::ControllerHotPlug = false; + Settings::VibrationMode = 0; + Settings::ImpulseVibrationMode = 0; + + spdlog::info( + "WheelInputCompatibility: legacy DirectInput active " + "(UseNewInput=false, ControllerHotPlug=false, built-in XInput vibration=false){}", + (changedInputMode || changedHotPlug || changedVibration) + ? " [overrode conflicting settings]" + : ""); + } + Settings::to_log(); Game::StartupTime = std::chrono::system_clock::now(); diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 68e0057b22..2f56f16386 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -2,12 +2,16 @@ namespace Settings { + Setting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", true, + "Uses the game's legacy DirectInput controller path for steering wheels that SDL does not expose as gamepads. " + "When enabled, UseNewInput, ControllerHotPlug, and the built-in XInput vibration path are disabled at startup." }; + Setting InputBackend{ "Controls", "InputBackend", 0, "Backend to use for the SDL3 input system. " "If your controller fails to be detected, try changing the backend here and relaunching.", { "Windows.Gaming.Input", "RawInput", "DirectInput", "XInput" } }; - Setting UseNewInput{ "Controls", "UseNewInput", true, + Setting UseNewInput{ "Controls", "UseNewInput", false, "Enables new SDL-based input system, allowing game to see full trigger range without any shared trigger axes issues " "(experimental, not every menu/gamemode has been tested with it yet)." }; Setting BypassGameSensitivity{ "Controls", "BypassGameSensitivity", false, @@ -177,6 +181,7 @@ class NewInputHook : public Hook void declare_settings() override { + Settings::WheelInputCompatibility.needs_restart(); Settings::UseNewInput.needs_restart(); Settings::UseNewInput.hidden(Settings::UseNewInput); // Unhide if UseNewInput is disabled for some reason, hide if it's enabled Settings::InputBackend.needs_restart(); diff --git a/src/plugin.hpp b/src/plugin.hpp index 39da38dc5b..384034eda6 100644 --- a/src/plugin.hpp +++ b/src/plugin.hpp @@ -96,6 +96,7 @@ namespace Settings extern Setting AllowFLAC; // hooks_flac.cpp + extern Setting WheelInputCompatibility; // input_manager.cpp extern Setting UseNewInput; // input_manager.cpp extern Setting BypassGameSensitivity; // input_manager.cpp extern Setting SteeringDeadZone; // hooks_input.cpp From f365a91501be5338df12416188a186f796ba42df Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 8 Sep 2026 23:41:29 +0900 Subject: [PATCH 0018/1308] fix(wheel): correct reversed pedals and stuck menus --- OutRun2006Tweaks.ini | 9 ++++ WHEEL_FFB.md | 15 ++++++ src/hooks_bugfixes.cpp | 47 ++++++++++------ src/hooks_input.cpp | 119 +++++++++++++++++++++++++++++++++++++++++ src/plugin.hpp | 2 + 5 files changed, 176 insertions(+), 16 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index b9ee12b70b..d397536136 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -74,6 +74,15 @@ BypassGameSensitivity = false # Note: ignored when using UseNewInput as hot-plug is supported by it by default ControllerHotPlug = false +# Per-game pedal direction correction. Do not also reverse the same pedal in +# MOZA Pit House, or the two inversions will cancel each other out. +WheelAccelerationInvert = true +WheelBrakeInvert = false + +# Prevents a pedal resting at maximum from being treated as a held menu +# direction. Keyboard arrow keys remain available. Requires a game restart. +WheelMenuDirectionFilter = true + # Makes Manual Transmission the default selection in C2C menus # (the menu animation will briefly show as Automatic, but Manual will be selected - spamming through menus will select Manual by default) DefaultManualTransmission = false diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 2a30a2235d..3b3eae05d0 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -55,6 +55,9 @@ UseNewInput = false ControllerHotPlug = false VibrationMode = 0 ImpulseVibrationMode = 0 +WheelAccelerationInvert = true +WheelBrakeInvert = false +WheelMenuDirectionFilter = true [WheelFFB] Enable = true @@ -114,6 +117,18 @@ has become corrupted, exit the game and move `SaveGame/common.dat` somewhere safe before launching again; this resets more game settings than controls, so keep the backup. +The MOZA accelerator can report its DirectInput axis in the opposite direction +to the one expected by OutRun. The branch therefore defaults to +`WheelAccelerationInvert = true`. If pressing the brake releases it and letting +go applies it, set `WheelBrakeInvert = true` in `OutRun2006Tweaks.user.ini`. +Use either these per-game settings or Pit House pedal inversion, not both. + +At rest, that reversed axis can also be interpreted as a held menu direction. +`WheelMenuDirectionFilter = true` learns a direction that remains held outside +a race and suppresses it. Other wheel directions and keyboard arrow keys remain +available. The log records the learned direction as +`WheelMenuDirectionFilter: suppressing continuously-held ...`. + Useful log lines start with `WheelFFB:` or `WheelFFB DIAG:`. ## CI diff --git a/src/hooks_bugfixes.cpp b/src/hooks_bugfixes.cpp index b537f8cf85..02338a2322 100644 --- a/src/hooks_bugfixes.cpp +++ b/src/hooks_bugfixes.cpp @@ -1,6 +1,7 @@ #define WIN32_LEAN_AND_MEAN #include #include +#include #include #include #include "hook_mgr.hpp" @@ -437,30 +438,37 @@ class FixFullPedalChecks : public Hook const static int GetVolume_Addr = 0x53720; const static int GetVolumeOld_Addr = 0x53750; - inline static SafetyHookInline GetVolume = {}; - static int GetVolume_dest(int channel) + static int correctPedalValue(int channel, int result) { - int result = GetVolume.call(channel); - if (!Settings::FixFullPedalChecks) - return result; - if (channel != 1 && channel != 2) // accelerate / brake pedals only - return result; - if (result < 255 && result >= 250) + if (Settings::WheelInputCompatibility) + { + const bool invert = + (channel == 1 && Settings::WheelAccelerationInvert) || + (channel == 2 && Settings::WheelBrakeInvert); + + if (invert) + result = 255 - std::clamp(result, 0, 255); + } + + if (Settings::FixFullPedalChecks && (channel == 1 || channel == 2) && + result < 255 && result >= 250) + { result = 255; + } + return result; } + inline static SafetyHookInline GetVolume = {}; + static int GetVolume_dest(int channel) + { + return correctPedalValue(channel, GetVolume.call(channel)); + } + inline static SafetyHookInline GetVolumeOld = {}; static int GetVolumeOld_dest(int channel) { - int result = GetVolumeOld.call(channel); - if (!Settings::FixFullPedalChecks) - return result; - if (channel != 1 && channel != 2) // accelerate / brake pedals only - return result; - if (result < 255 && result >= 250) - result = 255; - return result; + return correctPedalValue(channel, GetVolumeOld.call(channel)); } public: @@ -473,6 +481,13 @@ class FixFullPedalChecks : public Hook { GetVolume = safetyhook::create_inline(Module::exe_ptr(GetVolume_Addr), GetVolume_dest); GetVolumeOld = safetyhook::create_inline(Module::exe_ptr(GetVolumeOld_Addr), GetVolumeOld_dest); + if (Settings::WheelInputCompatibility) + { + spdlog::info( + "WheelPedalDirection: acceleration={}, brake={}", + Settings::WheelAccelerationInvert ? "inverted" : "normal", + Settings::WheelBrakeInvert ? "inverted" : "normal"); + } return !!GetVolume && !!GetVolumeOld; } diff --git a/src/hooks_input.cpp b/src/hooks_input.cpp index 30130340c0..0398a94d2b 100644 --- a/src/hooks_input.cpp +++ b/src/hooks_input.cpp @@ -4,6 +4,8 @@ #include #include +#include +#include #include #include "hook_mgr.hpp" @@ -18,6 +20,13 @@ namespace Settings Setting ControllerHotPlug{ "Controls", "ControllerHotPlug", false, "Allows game to detect newly plugged in devices, rather than needing a restart. May have issues with some " "controllers/wheels, and is ignored when using UseNewInput as hot-plug is supported by it by default." }; + Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", true, + "Reverses the legacy DirectInput acceleration channel for wheel pedals that report released as maximum." }; + Setting WheelBrakeInvert{ "Controls", "WheelBrakeInvert", false, + "Reverses the legacy DirectInput brake channel. Enable this only if the brake is active while released." }; + Setting WheelMenuDirectionFilter{ "Controls", "WheelMenuDirectionFilter", true, + "Learns and suppresses a legacy DirectInput direction that is held continuously by a pedal at rest. " + "Keyboard arrow keys remain available for menu navigation." }; Setting ImpulseVibrationMode{ "Controls", "ImpulseVibrationMode", 2, "Enable/disable Xbox Series impulse trigger vibration, or customise it. VibrationMode must be enabled for this to work.", { "Disable", "Enable impulse triggers", "L/R motors swapped (recommended for impulse triggers)", @@ -297,6 +306,116 @@ void DInput_RegisterNewDevices() } } +// A reversed pedal can also be interpreted as a permanently-held menu direction +// before GetVolume is called. Learn only direction bits that stay held while the +// game is outside a race, then rebuild their edge masks after filtering. This +// preserves the wheel's other menu buttons and explicitly re-injects keyboard +// arrows so a filtered wheel direction never disables keyboard navigation. +class LegacyWheelMenuFilter : public Hook +{ + struct Direction + { + uint32_t mask; + int virtualKey; + const char* name; + }; + + inline static constexpr std::array Directions = {{ + { 0x40, VK_UP, "up" }, + { 0x20, VK_DOWN, "down" }, + { 0x100, VK_LEFT, "left" }, + { 0x80, VK_RIGHT, "right" }, + }}; + inline static constexpr uint32_t DirectionMask = 0x1E0; + inline static constexpr auto LearnDelay = std::chrono::milliseconds(250); + + inline static SafetyHookInline DInputUpdate = {}; + inline static std::array heldSince = {}; + inline static uint32_t learnedMask = 0; + inline static uint32_t previousOutput = 0; + + static SumoDInputState* DInputUpdate_dest() + { + auto* state = DInputUpdate.call(); + if (!state) + state = Game::dinput_state; + + if (!state || !Settings::WheelInputCompatibility || !Settings::WheelMenuDirectionFilter) + return state; + + const auto now = std::chrono::steady_clock::now(); + const bool mayLearn = Game::current_mode && *Game::current_mode != STATE_GAME; + uint32_t keyboardDirections = 0; + + for (size_t i = 0; i < Directions.size(); ++i) + { + const auto& direction = Directions[i]; + const bool keyboardHeld = (GetAsyncKeyState(direction.virtualKey) & 0x8000) != 0; + const bool rawHeld = (state->buttons_4 & direction.mask) != 0; + + if (keyboardHeld) + keyboardDirections |= direction.mask; + + if ((learnedMask & direction.mask) == 0) + { + if (mayLearn && rawHeld && !keyboardHeld) + { + if (heldSince[i] == std::chrono::steady_clock::time_point{}) + heldSince[i] = now; + else if (now - heldSince[i] >= LearnDelay) + { + learnedMask |= direction.mask; + spdlog::info( + "WheelMenuDirectionFilter: suppressing continuously-held '{}' input (mask 0x{:X})", + direction.name, direction.mask); + } + } + else + { + heldSince[i] = {}; + } + } + } + + const uint32_t rawDirections = state->buttons_4 & DirectionMask; + const uint32_t outputDirections = (rawDirections & ~learnedMask) | keyboardDirections; + + state->buttons_4 = (state->buttons_4 & ~DirectionMask) | outputDirections; + state->pressed_8 = (state->pressed_8 & ~DirectionMask) | + (outputDirections & ~previousOutput); + state->released_C = (state->released_C & ~DirectionMask) | + (previousOutput & ~outputDirections); + previousOutput = outputDirections; + + return state; + } + +public: + std::string_view description() override + { + return "WheelMenuDirectionFilter"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelMenuDirectionFilter.needs_restart(); + } + + bool apply() override + { + DInputUpdate = safetyhook::create_inline(Module::exe_ptr(0x6FA0), DInputUpdate_dest); + return !!DInputUpdate; + } + + static LegacyWheelMenuFilter instance; +}; +LegacyWheelMenuFilter LegacyWheelMenuFilter::instance; + class SteeringDeadZone : public Hook { public: diff --git a/src/plugin.hpp b/src/plugin.hpp index 384034eda6..c094bbebdc 100644 --- a/src/plugin.hpp +++ b/src/plugin.hpp @@ -101,6 +101,8 @@ namespace Settings extern Setting BypassGameSensitivity; // input_manager.cpp extern Setting SteeringDeadZone; // hooks_input.cpp extern Setting ControllerHotPlug; // hooks_input.cpp + extern Setting WheelAccelerationInvert; // hooks_input.cpp + extern Setting WheelBrakeInvert; // hooks_input.cpp extern Setting ImpulseVibrationMode; // hooks_input.cpp extern Setting ImpulseVibrationLeftMultiplier; // hooks_input.cpp extern Setting ImpulseVibrationRightMultiplier; // hooks_input.cpp From aa46a197a1add4919cec69451c02425855813e32 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 00:31:32 +0900 Subject: [PATCH 0019/1308] fix(wheel): handle split pedals and legacy menu input --- src/hooks_wheel_ffb_build.cpp | 1 + src/hooks_wheel_input_compat_v2.hpp | 356 ++++++++++++++++++++++++++++ 2 files changed, 357 insertions(+) create mode 100644 src/hooks_wheel_input_compat_v2.hpp diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index d9cc9f3300..47adc445f2 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -3,3 +3,4 @@ // collide with std::min/std::max/std::clamp in the DirectInput FFB engine. #define NOMINMAX #include "hooks_wheel_ffb.cpp" +#include "hooks_wheel_input_compat_v2.hpp" diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp new file mode 100644 index 0000000000..d021f2678c --- /dev/null +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -0,0 +1,356 @@ +#pragma once + +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// Second-stage compatibility fixes for legacy DirectInput steering wheels. +// +// The original game's legacy input path can expose a one-sided pedal axis as a +// centred/shared accelerator+brake axis. In that case the first half of a MOZA +// throttle is seen as acceleration, while the second half starts producing a +// brake channel too. f365 corrected the accelerator direction, but did so after +// the game had already split that raw axis. Keep that direction correction and +// suppress only the synthetic brake half while acceleration is active. +// +// Menu filtering is deliberately done after ReadIO as well as at SwitchNow / +// SwitchOn. DInputUpdate is too early: ReadIO can rebuild the raw state after a +// filter placed there. The logical switch filter also covers menus that do not +// consult SumoDInputState directly. +namespace Settings +{ + extern Setting WheelMenuDirectionFilter; // hooks_input.cpp + + Setting WheelPedalSplitFix{ + "Controls", "WheelPedalSplitFix", true, + "Suppresses the synthetic brake half produced when a legacy DirectInput wheel exposes one pedal as a centred/shared axis." + }; + + Setting WheelPedalSplitThreshold{ + "Controls", "WheelPedalSplitThreshold", 32, + "Acceleration amount (0-255) required before WheelPedalSplitFix suppresses simultaneous brake cross-talk.", + Range{ 1, 254 } + }; + + Setting WheelMenuBackAlias{ + "Controls", "WheelMenuBackAlias", true, + "In menus, treats the legacy Back action and B/Return action as aliases so either configured wheel button can leave a screen." + }; +} + +namespace +{ + class WheelInputCompatibilityV2 : public Hook + { + struct Direction + { + uint32_t rawMask; + uint32_t switchMask; + int virtualKey; + const char* name; + }; + + inline static constexpr std::array Directions = {{ + { 0x00000040u, 1u << int(SwitchId::SelectionUp), VK_UP, "up" }, + { 0x00000020u, 1u << int(SwitchId::SelectionDown), VK_DOWN, "down" }, + { 0x00000100u, 1u << int(SwitchId::SelectionLeft), VK_LEFT, "left" }, + { 0x00000080u, 1u << int(SwitchId::SelectionRight), VK_RIGHT, "right" }, + }}; + + inline static constexpr uint32_t DirectionRawMask = 0x000001E0u; + inline static constexpr uint32_t BackSwitchMask = 1u << int(SwitchId::Back); + inline static constexpr uint32_t BSwitchMask = 1u << int(SwitchId::B); + inline static constexpr auto LearnDelay = std::chrono::milliseconds(250); + + inline static SafetyHookInline GetVolumeHook = {}; + inline static SafetyHookInline GetVolumeOldHook = {}; + inline static SafetyHookInline ReadIOHook = {}; + inline static SafetyHookInline SwitchNowHook = {}; + inline static SafetyHookInline SwitchOnHook = {}; + + inline static std::array rawHeldSince = {}; + inline static std::array logicalHeldSince = {}; + inline static uint32_t learnedDirectionRawMask = 0; + inline static uint32_t previousFilteredDirections = 0; + inline static DWORD lastPedalSplitLogTick = 0; + inline static bool backAliasLogged = false; + + static bool active() + { + return Settings::WheelInputCompatibility && !Settings::UseNewInput; + } + + static bool mayLearnMenuDirection() + { + return active() && Game::current_mode && *Game::current_mode != STATE_GAME; + } + + static bool keyboardHeld(const Direction& direction) + { + return (GetAsyncKeyState(direction.virtualKey) & 0x8000) != 0; + } + + static void learnRawDirections(SumoDInputState* state) + { + if (!state || !mayLearnMenuDirection()) + return; + + const auto now = std::chrono::steady_clock::now(); + for (size_t i = 0; i < Directions.size(); ++i) + { + const auto& direction = Directions[i]; + if (learnedDirectionRawMask & direction.rawMask) + continue; + + const bool held = (state->buttons_4 & direction.rawMask) != 0; + if (held && !keyboardHeld(direction)) + { + if (rawHeldSince[i] == std::chrono::steady_clock::time_point{}) + rawHeldSince[i] = now; + else if (now - rawHeldSince[i] >= LearnDelay) + { + learnedDirectionRawMask |= direction.rawMask; + spdlog::info( + "WheelMenuDirectionFilterV2: suppressing continuously-held '{}' raw input (mask 0x{:X}) after ReadIO", + direction.name, direction.rawMask); + } + } + else + { + rawHeldSince[i] = {}; + } + } + } + + static void filterRawDirections(SumoDInputState* state) + { + if (!state || !active() || !Settings::WheelMenuDirectionFilter) + return; + + learnRawDirections(state); + + uint32_t keyboardDirections = 0; + for (const auto& direction : Directions) + if (keyboardHeld(direction)) + keyboardDirections |= direction.rawMask; + + const uint32_t rawDirections = state->buttons_4 & DirectionRawMask; + const uint32_t outputDirections = + (rawDirections & ~learnedDirectionRawMask) | keyboardDirections; + + state->buttons_4 = (state->buttons_4 & ~DirectionRawMask) | outputDirections; + state->pressed_8 = (state->pressed_8 & ~DirectionRawMask) | + (outputDirections & ~previousFilteredDirections); + state->released_C = (state->released_C & ~DirectionRawMask) | + (previousFilteredDirections & ~outputDirections); + previousFilteredDirections = outputDirections; + } + + static void learnLogicalDirection(uint32_t switches, bool held) + { + if (!mayLearnMenuDirection() || !Settings::WheelMenuDirectionFilter) + return; + + const auto now = std::chrono::steady_clock::now(); + for (size_t i = 0; i < Directions.size(); ++i) + { + const auto& direction = Directions[i]; + if ((switches & direction.switchMask) == 0 || + (learnedDirectionRawMask & direction.rawMask)) + continue; + + if (held && !keyboardHeld(direction)) + { + if (logicalHeldSince[i] == std::chrono::steady_clock::time_point{}) + logicalHeldSince[i] = now; + else if (now - logicalHeldSince[i] >= LearnDelay) + { + learnedDirectionRawMask |= direction.rawMask; + spdlog::info( + "WheelMenuDirectionFilterV2: suppressing continuously-held '{}' logical switch (mask 0x{:X})", + direction.name, direction.switchMask); + } + } + else + { + logicalHeldSince[i] = {}; + } + } + } + + static bool shouldSuppressLogicalDirection(uint32_t switches) + { + if (!active() || !Settings::WheelMenuDirectionFilter) + return false; + + for (const auto& direction : Directions) + { + if ((learnedDirectionRawMask & direction.rawMask) && + (switches & direction.switchMask) && + !keyboardHeld(direction)) + { + return true; + } + } + return false; + } + + static int filterPedal(int channel, int result, bool oldValue) + { + if (!active() || !Settings::WheelPedalSplitFix || channel != int(ADChannel::Brake) || result <= 0) + return result; + + // Call our trampoline for the acceleration channel. The trampoline + // still passes through the earlier f365 direction correction, so + // this value is already 0 at rest and rises with pedal travel. + const int acceleration = oldValue + ? GetVolumeOldHook.call(int(ADChannel::Acceleration)) + : GetVolumeHook.call(int(ADChannel::Acceleration)); + + const int threshold = std::clamp(int(Settings::WheelPedalSplitThreshold), 1, 254); + if (acceleration < threshold) + return result; + + const DWORD now = GetTickCount(); + if (now - lastPedalSplitLogTick >= 2000) + { + lastPedalSplitLogTick = now; + spdlog::info( + "WheelPedalSplitFix: suppressing synthetic brake while accelerator is active (accel={}, brake={})", + acceleration, result); + } + return 0; + } + + static int GetVolume_dest(int channel) + { + const int result = GetVolumeHook.call(channel); + return filterPedal(channel, result, false); + } + + static int GetVolumeOld_dest(int channel) + { + const int result = GetVolumeOldHook.call(channel); + return filterPedal(channel, result, true); + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + if (active() && Settings::WheelMenuDirectionFilter) + filterRawDirections(Game::dinput_state); + return result; + } + + static int SwitchNow_dest(uint32_t switches) + { + int result = SwitchNowHook.ccall(switches); + + if (!active()) + return result; + + if (Settings::WheelMenuDirectionFilter) + { + learnLogicalDirection(switches, result != 0); + if (result && shouldSuppressLogicalDirection(switches)) + result = 0; + } + + if (!result && Settings::WheelMenuBackAlias && + Game::current_mode && *Game::current_mode != STATE_GAME) + { + if (switches == BSwitchMask) + result = SwitchNowHook.ccall(BackSwitchMask); + else if (switches == BackSwitchMask) + result = SwitchNowHook.ccall(BSwitchMask); + + if (result && !backAliasLogged) + { + backAliasLogged = true; + spdlog::info("WheelMenuBackAlias: treating legacy Back and B/Return as equivalent in menus"); + } + } + + return result; + } + + static int SwitchOn_dest(uint32_t switches) + { + int result = SwitchOnHook.ccall(switches); + + if (!active()) + return result; + + if (result && shouldSuppressLogicalDirection(switches)) + result = 0; + + if (!result && Settings::WheelMenuBackAlias && + Game::current_mode && *Game::current_mode != STATE_GAME) + { + if (switches == BSwitchMask) + result = SwitchOnHook.ccall(BackSwitchMask); + else if (switches == BackSwitchMask) + result = SwitchOnHook.ccall(BSwitchMask); + + if (result && !backAliasLogged) + { + backAliasLogged = true; + spdlog::info("WheelMenuBackAlias: treating legacy Back and B/Return as equivalent in menus"); + } + } + + return result; + } + + public: + std::string_view description() override + { + return "WheelInputCompatibilityV2"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelPedalSplitFix.needs_restart(); + Settings::WheelMenuBackAlias.needs_restart(); + } + + bool apply() override + { + // These addresses are the same legacy entry points already used by + // FixFullPedalChecks/NewInputHook. SafetyHook chains inline hooks; + // in compatibility mode NewInputHook is disabled, while the pedal + // fix intentionally sits after FixFullPedalChecks. + GetVolumeHook = safetyhook::create_inline(Module::exe_ptr(0x53720), GetVolume_dest); + GetVolumeOldHook = safetyhook::create_inline(Module::exe_ptr(0x53750), GetVolumeOld_dest); + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + + const bool ok = !!GetVolumeHook && !!GetVolumeOldHook && !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; + if (ok) + { + spdlog::info( + "WheelInputCompatibilityV2: pedalSplitFix={}, threshold={}, postReadIO/menuSwitchFilter={}, backAlias={}", + bool(Settings::WheelPedalSplitFix), + int(Settings::WheelPedalSplitThreshold), + bool(Settings::WheelMenuDirectionFilter), + bool(Settings::WheelMenuBackAlias)); + } + return ok; + } + + static WheelInputCompatibilityV2 instance; + }; + + WheelInputCompatibilityV2 WheelInputCompatibilityV2::instance; +} From 493089a8c27810a9f1c90bc24038250485aaca37 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 08:48:33 +0900 Subject: [PATCH 0020/1308] fix(wheel): map R3 d-pad for legacy menus --- src/hooks_wheel_ffb_build.cpp | 1 + src/hooks_wheel_r3_menu_dpad.hpp | 457 +++++++++++++++++++++++++++++++ 2 files changed, 458 insertions(+) create mode 100644 src/hooks_wheel_r3_menu_dpad.hpp diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index 47adc445f2..e1c21e9a05 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -4,3 +4,4 @@ #define NOMINMAX #include "hooks_wheel_ffb.cpp" #include "hooks_wheel_input_compat_v2.hpp" +#include "hooks_wheel_r3_menu_dpad.hpp" diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp new file mode 100644 index 0000000000..02a60b09a3 --- /dev/null +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -0,0 +1,457 @@ +#pragma once + +#include +#include + +#include +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// MOZA R3 / ES-family menu navigation helper for the legacy DirectInput path. +// +// The original game can auto-bind an analogue wheel/pedal axis to menu +// Up/Down. On modern wheels that axis may not be centred the way OutRun 2006 +// expects, so the menu scrolls continuously. Rather than trying to guess which +// legacy axis should be neutral, this helper replaces menu direction input with +// the R3 wheel's physical D-pad buttons while outside STATE_GAME. +// +// MOZA Pit House numbers buttons from 1, while DIJOYSTATE2::rgbButtons is +// zero-based. Public R3+ES profiles consistently map the D-pad as: +// Up=5, Right=6, Down=7, Left=8 (Pit House numbering) +// The values remain configurable in case a firmware/wheel revision differs. +namespace Settings +{ + Setting WheelMenuR3DirectDPad{ + "Controls", "WheelMenuR3DirectDPad", true, + "In legacy wheel mode, ignores analogue menu-direction bindings and uses the MOZA R3/ES physical D-pad instead." + }; + + Setting WheelMenuR3DeviceName{ + "Controls", "WheelMenuR3DeviceName", "MOZA", + "Case-insensitive DirectInput device-name substring used for the menu D-pad reader." + }; + + Setting WheelMenuR3UpButton{ + "Controls", "WheelMenuR3UpButton", 5, + "Pit House 1-based button number for D-pad Up.", Range{ 1, 128 } + }; + + Setting WheelMenuR3RightButton{ + "Controls", "WheelMenuR3RightButton", 6, + "Pit House 1-based button number for D-pad Right.", Range{ 1, 128 } + }; + + Setting WheelMenuR3DownButton{ + "Controls", "WheelMenuR3DownButton", 7, + "Pit House 1-based button number for D-pad Down.", Range{ 1, 128 } + }; + + Setting WheelMenuR3LeftButton{ + "Controls", "WheelMenuR3LeftButton", 8, + "Pit House 1-based button number for D-pad Left.", Range{ 1, 128 } + }; +} + +namespace +{ + class WheelR3MenuDPad : public Hook + { + struct Direction + { + uint32_t rawMask; + uint32_t switchMask; + int virtualKey; + Setting* buttonSetting; + const char* name; + }; + + inline static const std::array Directions = {{ + { 0x00000040u, 1u << int(SwitchId::SelectionUp), VK_UP, &Settings::WheelMenuR3UpButton, "up" }, + { 0x00000080u, 1u << int(SwitchId::SelectionRight), VK_RIGHT, &Settings::WheelMenuR3RightButton, "right" }, + { 0x00000020u, 1u << int(SwitchId::SelectionDown), VK_DOWN, &Settings::WheelMenuR3DownButton, "down" }, + { 0x00000100u, 1u << int(SwitchId::SelectionLeft), VK_LEFT, &Settings::WheelMenuR3LeftButton, "left" }, + }}; + + inline static constexpr uint32_t DirectionRawMask = 0x000001E0u; + inline static constexpr uint32_t DirectionSwitchMask = + (1u << int(SwitchId::SelectionUp)) | + (1u << int(SwitchId::SelectionDown)) | + (1u << int(SwitchId::SelectionLeft)) | + (1u << int(SwitchId::SelectionRight)); + + inline static SafetyHookInline ReadIOHook = {}; + inline static SafetyHookInline SwitchNowHook = {}; + inline static SafetyHookInline SwitchOnHook = {}; + + inline static IDirectInput8A* directInput = nullptr; + inline static IDirectInputDevice8A* device = nullptr; + inline static GUID selectedGuid{}; + inline static std::string selectedName; + inline static DWORD retryAfter = 0; + inline static DWORD lastReadErrorLog = 0; + inline static bool loggedReady = false; + + inline static uint32_t currentDirectionsRaw = 0; + inline static uint32_t previousDirectionsRaw = 0; + inline static bool haveDirectState = false; + + struct EnumContext + { + GUID guid{}; + std::string name; + bool found = false; + }; + + static std::string r3_lower_copy(const char* text) + { + std::string result = text ? text : ""; + std::transform(result.begin(), result.end(), result.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return result; + } + + static bool activeInMenu() + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuR3DirectDPad && + Game::current_mode && + *Game::current_mode != STATE_GAME; + } + + static BOOL CALLBACK enumDevicesCallback( + LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* ctx = static_cast(context); + const std::string wanted = r3_lower_copy(Settings::WheelMenuR3DeviceName.get().c_str()); + const std::string instanceName = r3_lower_copy(instance->tszInstanceName); + const std::string productName = r3_lower_copy(instance->tszProductName); + + if (!wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) + { + return DIENUM_CONTINUE; + } + + ctx->guid = instance->guidInstance; + ctx->name = instance->tszProductName; + ctx->found = true; + return DIENUM_STOP; + } + + static void releaseDevice() + { + if (device) + { + device->Unacquire(); + device->Release(); + device = nullptr; + } + if (directInput) + { + directInput->Release(); + directInput = nullptr; + } + selectedName.clear(); + haveDirectState = false; + } + + static bool ensureDevice() + { + if (device) + return true; + + const DWORD now = GetTickCount(); + if (now < retryAfter) + return false; + + releaseDevice(); + + HRESULT hr = DirectInput8Create( + GetModuleHandleW(nullptr), + DIRECTINPUT_VERSION, + IID_IDirectInput8A, + reinterpret_cast(&directInput), + nullptr); + if (FAILED(hr) || !directInput) + { + retryAfter = now + 2000; + return false; + } + + EnumContext ctx{}; + hr = directInput->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enumDevicesCallback, + &ctx, + DIEDFL_ATTACHEDONLY); + if (FAILED(hr) || !ctx.found) + { + spdlog::warn( + "WheelMenuR3DirectDPad: no DirectInput device matched '{}'", + Settings::WheelMenuR3DeviceName.get()); + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + selectedGuid = ctx.guid; + selectedName = ctx.name; + + hr = directInput->CreateDevice(selectedGuid, &device, nullptr); + if (FAILED(hr) || !device) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + hr = device->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + HWND hwnd = Game::GameHwnd(); + if (!hwnd) + { + retryAfter = now + 1000; + releaseDevice(); + return false; + } + + // Non-exclusive input reader: leave the original game DirectInput + // device and the FFB output device alone. + hr = device->SetCooperativeLevel( + hwnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); + if (FAILED(hr)) + { + spdlog::warn( + "WheelMenuR3DirectDPad: SetCooperativeLevel failed (0x{:08X})", + static_cast(hr)); + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + hr = device->Acquire(); + if (FAILED(hr) && hr != S_FALSE) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + DIDEVCAPS caps{}; + caps.dwSize = sizeof(caps); + device->GetCapabilities(&caps); + + if (!loggedReady) + { + loggedReady = true; + spdlog::info( + "WheelMenuR3DirectDPad: ready on '{}' (buttons={}, PitHouse Up/Right/Down/Left={}/{}/{}/{})", + selectedName, + caps.dwButtons, + int(Settings::WheelMenuR3UpButton), + int(Settings::WheelMenuR3RightButton), + int(Settings::WheelMenuR3DownButton), + int(Settings::WheelMenuR3LeftButton)); + } + + return true; + } + + static bool buttonHeld(const DIJOYSTATE2& state, int oneBasedButton) + { + const int index = oneBasedButton - 1; + if (index < 0 || index >= 128) + return false; + return (state.rgbButtons[index] & 0x80) != 0; + } + + static uint32_t keyboardDirections() + { + uint32_t result = 0; + for (const auto& direction : Directions) + { + if ((GetAsyncKeyState(direction.virtualKey) & 0x8000) != 0) + result |= direction.rawMask; + } + return result; + } + + static bool pollDirectDirections(uint32_t& result) + { + result = 0; + if (!ensureDevice()) + return false; + + HRESULT hr = device->Poll(); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device->Acquire(); + hr = device->Poll(); + } + + DIJOYSTATE2 state{}; + hr = device->GetDeviceState(sizeof(state), &state); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device->Acquire(); + device->Poll(); + hr = device->GetDeviceState(sizeof(state), &state); + } + + if (FAILED(hr)) + { + const DWORD now = GetTickCount(); + if (now - lastReadErrorLog >= 5000) + { + lastReadErrorLog = now; + spdlog::warn( + "WheelMenuR3DirectDPad: GetDeviceState failed (0x{:08X}); using legacy menu filter fallback", + static_cast(hr)); + } + haveDirectState = false; + return false; + } + + for (const auto& direction : Directions) + { + if (buttonHeld(state, int(*direction.buttonSetting))) + result |= direction.rawMask; + } + return true; + } + + static uint32_t rawToSwitch(uint32_t raw) + { + uint32_t result = 0; + for (const auto& direction : Directions) + if (raw & direction.rawMask) + result |= direction.switchMask; + return result; + } + + static void replaceMenuDirections(SumoDInputState* state) + { + if (!state || !activeInMenu()) + return; + + uint32_t wheelDirections = 0; + if (!pollDirectDirections(wheelDirections)) + { + // The V2 continuously-held-direction filter remains underneath + // this hook as a fallback when a second non-exclusive read is + // not possible on a specific driver. + haveDirectState = false; + return; + } + + previousDirectionsRaw = currentDirectionsRaw; + currentDirectionsRaw = wheelDirections | keyboardDirections(); + haveDirectState = true; + + // Replace, don't merge: this intentionally discards the original + // game's auto-bound analogue menu axis, which is the source of the + // permanent Up/Down input on the R3. + state->buttons_4 = + (state->buttons_4 & ~DirectionRawMask) | currentDirectionsRaw; + state->pressed_8 = + (state->pressed_8 & ~DirectionRawMask) | + (currentDirectionsRaw & ~previousDirectionsRaw); + state->released_C = + (state->released_C & ~DirectionRawMask) | + (previousDirectionsRaw & ~currentDirectionsRaw); + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + replaceMenuDirections(Game::dinput_state); + return result; + } + + static bool pureDirectionQuery(uint32_t switches) + { + return (switches & DirectionSwitchMask) != 0 && + (switches & ~DirectionSwitchMask) == 0; + } + + static int SwitchNow_dest(uint32_t switches) + { + if (activeInMenu() && haveDirectState && pureDirectionQuery(switches)) + { + const uint32_t currentSwitches = rawToSwitch(currentDirectionsRaw); + return (currentSwitches & switches) == switches; + } + return SwitchNowHook.ccall(switches); + } + + static int SwitchOn_dest(uint32_t switches) + { + if (activeInMenu() && haveDirectState && pureDirectionQuery(switches)) + { + const uint32_t currentSwitches = rawToSwitch(currentDirectionsRaw); + const uint32_t previousSwitches = rawToSwitch(previousDirectionsRaw); + return (previousSwitches & switches) != switches && + (currentSwitches & switches) == switches; + } + return SwitchOnHook.ccall(switches); + } + + public: + std::string_view description() override + { + return "WheelR3MenuDPad"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelMenuR3DirectDPad.needs_restart(); + Settings::WheelMenuR3DeviceName.needs_restart(); + Settings::WheelMenuR3UpButton.needs_restart(); + Settings::WheelMenuR3RightButton.needs_restart(); + Settings::WheelMenuR3DownButton.needs_restart(); + Settings::WheelMenuR3LeftButton.needs_restart(); + } + + bool apply() override + { + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + + const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; + if (ok) + { + spdlog::info( + "WheelR3MenuDPad: enabled (PitHouse Up/Right/Down/Left={}/{}/{}/{})", + int(Settings::WheelMenuR3UpButton), + int(Settings::WheelMenuR3RightButton), + int(Settings::WheelMenuR3DownButton), + int(Settings::WheelMenuR3LeftButton)); + } + return ok; + } + + static WheelR3MenuDPad instance; + }; + + WheelR3MenuDPad WheelR3MenuDPad::instance; +} From 0e3b04f894852a5849e8e40c75b489459f43a8e2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 08:50:55 +0900 Subject: [PATCH 0021/1308] fix(wheel): release menu reader before FFB --- src/hooks_wheel_r3_menu_dpad.hpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index 02a60b09a3..ab20bfc3ad 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -230,7 +230,7 @@ namespace } // Non-exclusive input reader: leave the original game DirectInput - // device and the FFB output device alone. + // device alone while navigating menus. hr = device->SetCooperativeLevel( hwnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); if (FAILED(hr)) @@ -345,9 +345,21 @@ namespace static void replaceMenuDirections(SumoDInputState* state) { - if (!state || !activeInMenu()) + if (!state) return; + if (!activeInMenu()) + { + // The FFB engine intentionally acquires the wheel exclusively. + // Release this non-exclusive menu reader before gameplay so it + // can never block FFB acquisition on drivers that enforce it. + if (device || directInput) + releaseDevice(); + previousDirectionsRaw = 0; + currentDirectionsRaw = 0; + return; + } + uint32_t wheelDirections = 0; if (!pollDirectDirections(wheelDirections)) { From ac0ef258986882d9cf1974c6f4484f5374e850dd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 08:55:04 +0900 Subject: [PATCH 0022/1308] fix(wheel): compile R3 menu button settings --- src/hooks_wheel_r3_menu_dpad.hpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index ab20bfc3ad..a588f959a0 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -16,13 +16,13 @@ // MOZA R3 / ES-family menu navigation helper for the legacy DirectInput path. // // The original game can auto-bind an analogue wheel/pedal axis to menu -// Up/Down. On modern wheels that axis may not be centred the way OutRun 2006 -// expects, so the menu scrolls continuously. Rather than trying to guess which +// Up/Down. On modern wheels that axis may not be centred the way OutRun 2006 +// expects, so the menu scrolls continuously. Rather than trying to guess which // legacy axis should be neutral, this helper replaces menu direction input with // the R3 wheel's physical D-pad buttons while outside STATE_GAME. // // MOZA Pit House numbers buttons from 1, while DIJOYSTATE2::rgbButtons is -// zero-based. Public R3+ES profiles consistently map the D-pad as: +// zero-based. Public R3+ES profiles consistently map the D-pad as: // Up=5, Right=6, Down=7, Left=8 (Pit House numbering) // The values remain configurable in case a firmware/wheel revision differs. namespace Settings @@ -67,7 +67,7 @@ namespace uint32_t rawMask; uint32_t switchMask; int virtualKey; - Setting* buttonSetting; + Settings::Setting* buttonSetting; const char* name; }; @@ -328,7 +328,7 @@ namespace for (const auto& direction : Directions) { - if (buttonHeld(state, int(*direction.buttonSetting))) + if (buttonHeld(state, int(direction.buttonSetting->get()))) result |= direction.rawMask; } return true; From 5852b0d17ac133ff70908dbc2cf1a3ca770d0634 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:05:57 +0900 Subject: [PATCH 0023/1308] fix(wheel): add ESC back fallback for legacy menus --- src/hooks_wheel_menu_keyboard_back.hpp | 143 +++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 src/hooks_wheel_menu_keyboard_back.hpp diff --git a/src/hooks_wheel_menu_keyboard_back.hpp b/src/hooks_wheel_menu_keyboard_back.hpp new file mode 100644 index 0000000000..26848eadec --- /dev/null +++ b/src/hooks_wheel_menu_keyboard_back.hpp @@ -0,0 +1,143 @@ +#pragma once + +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// Legacy-wheel menu escape helper. +// Some original OutRun controller/configuration screens do not react to the +// normal keyboard ESC path once a DirectInput wheel is selected. Inject ESC as +// both legacy Back and B/Return at the raw-state and logical-switch layers so +// the user can always leave/confirm the controller configuration screen. +namespace Settings +{ + Setting WheelMenuKeyboardEscapeBack{ + "Controls", "WheelMenuKeyboardEscapeBack", true, + "In legacy wheel mode, maps keyboard Escape to the game's Back/B menu actions." + }; +} + +namespace +{ + class WheelMenuKeyboardBack : public Hook + { + inline static constexpr uint32_t RawBackMask = 0x00000200u; + inline static constexpr uint32_t RawBMask = 0x00000004u; + inline static constexpr uint32_t RawEscapeMask = RawBackMask | RawBMask; + inline static constexpr uint32_t BackSwitchMask = 1u << int(SwitchId::Back); + inline static constexpr uint32_t BSwitchMask = 1u << int(SwitchId::B); + + inline static SafetyHookInline ReadIOHook = {}; + inline static SafetyHookInline SwitchNowHook = {}; + inline static SafetyHookInline SwitchOnHook = {}; + + inline static bool escapeCurrent = false; + inline static bool escapePrevious = false; + inline static bool logged = false; + + static bool activeInMenu() + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuKeyboardEscapeBack && + Game::current_mode && + *Game::current_mode != STATE_GAME; + } + + static bool escapeHeldNow() + { + return (GetAsyncKeyState(VK_ESCAPE) & 0x8000) != 0; + } + + static bool isBackQuery(uint32_t switches) + { + return switches == BackSwitchMask || switches == BSwitchMask; + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + + escapePrevious = escapeCurrent; + escapeCurrent = activeInMenu() && escapeHeldNow(); + + if (!activeInMenu() || !Game::dinput_state) + return result; + + auto* state = Game::dinput_state; + if (escapeCurrent) + state->buttons_4 |= RawEscapeMask; + + if (escapeCurrent && !escapePrevious) + state->pressed_8 |= RawEscapeMask; + else if (!escapeCurrent && escapePrevious) + state->released_C |= RawEscapeMask; + + return result; + } + + static int SwitchNow_dest(uint32_t switches) + { + const int result = SwitchNowHook.ccall(switches); + if (result) + return result; + + if (activeInMenu() && isBackQuery(switches) && escapeHeldNow()) + { + if (!logged) + { + logged = true; + spdlog::info("WheelMenuKeyboardEscapeBack: ESC mapped to legacy Back/B menu action"); + } + return 1; + } + return 0; + } + + static int SwitchOn_dest(uint32_t switches) + { + const int result = SwitchOnHook.ccall(switches); + if (result) + return result; + + if (activeInMenu() && isBackQuery(switches) && escapeCurrent && !escapePrevious) + return 1; + return 0; + } + + public: + std::string_view description() override + { + return "WheelMenuKeyboardEscapeBack"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelMenuKeyboardEscapeBack.needs_restart(); + } + + bool apply() override + { + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + + const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; + if (ok) + spdlog::info("WheelMenuKeyboardEscapeBack: enabled"); + return ok; + } + + static WheelMenuKeyboardBack instance; + }; + + WheelMenuKeyboardBack WheelMenuKeyboardBack::instance; +} From 589c3a4844fabe4dbe4bfbba7b78bc134642084e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:06:13 +0900 Subject: [PATCH 0024/1308] build(wheel): include legacy ESC menu fallback --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index e1c21e9a05..f78d0c7084 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -5,3 +5,4 @@ #include "hooks_wheel_ffb.cpp" #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" +#include "hooks_wheel_menu_keyboard_back.hpp" From 567cb66f0335219d1bb8d01d7427d95548de0df4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:20:01 +0900 Subject: [PATCH 0025/1308] fix(wheel): add Enter select fallback for legacy menus --- src/hooks_wheel_menu_keyboard_select.hpp | 135 +++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/hooks_wheel_menu_keyboard_select.hpp diff --git a/src/hooks_wheel_menu_keyboard_select.hpp b/src/hooks_wheel_menu_keyboard_select.hpp new file mode 100644 index 0000000000..a4ab1fcfdc --- /dev/null +++ b/src/hooks_wheel_menu_keyboard_select.hpp @@ -0,0 +1,135 @@ +#pragma once + +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// Legacy-wheel menu Select helper. +// The original controller calibration screen can stop accepting normal keyboard +// input after a DirectInput wheel is selected. Keep Enter available as the +// game's A/Select action independently of the user's wheel/button bindings so a +// completely unassigned controller profile can still be calibrated manually. +namespace Settings +{ + Setting WheelMenuKeyboardEnterSelect{ + "Controls", "WheelMenuKeyboardEnterSelect", true, + "In legacy wheel mode, maps keyboard Enter to the game's A/Select menu action." + }; +} + +namespace +{ + class WheelMenuKeyboardSelect : public Hook + { + inline static constexpr uint32_t RawAMask = 0x00000002u; + inline static constexpr uint32_t ASwitchMask = 1u << int(SwitchId::A); + + inline static SafetyHookInline ReadIOHook = {}; + inline static SafetyHookInline SwitchNowHook = {}; + inline static SafetyHookInline SwitchOnHook = {}; + + inline static bool enterCurrent = false; + inline static bool enterPrevious = false; + inline static bool logged = false; + + static bool activeInMenu() + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuKeyboardEnterSelect && + Game::current_mode && + *Game::current_mode != STATE_GAME; + } + + static bool enterHeldNow() + { + return (GetAsyncKeyState(VK_RETURN) & 0x8000) != 0; + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + + enterPrevious = enterCurrent; + enterCurrent = activeInMenu() && enterHeldNow(); + + if (!activeInMenu() || !Game::dinput_state) + return result; + + auto* state = Game::dinput_state; + if (enterCurrent) + state->buttons_4 |= RawAMask; + + if (enterCurrent && !enterPrevious) + state->pressed_8 |= RawAMask; + else if (!enterCurrent && enterPrevious) + state->released_C |= RawAMask; + + return result; + } + + static int SwitchNow_dest(uint32_t switches) + { + const int result = SwitchNowHook.ccall(switches); + if (result) + return result; + + if (activeInMenu() && switches == ASwitchMask && enterHeldNow()) + { + if (!logged) + { + logged = true; + spdlog::info("WheelMenuKeyboardEnterSelect: Enter mapped to legacy A/Select menu action"); + } + return 1; + } + return 0; + } + + static int SwitchOn_dest(uint32_t switches) + { + const int result = SwitchOnHook.ccall(switches); + if (result) + return result; + + if (activeInMenu() && switches == ASwitchMask && enterCurrent && !enterPrevious) + return 1; + return 0; + } + + public: + std::string_view description() override + { + return "WheelMenuKeyboardEnterSelect"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelMenuKeyboardEnterSelect.needs_restart(); + } + + bool apply() override + { + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + + const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; + if (ok) + spdlog::info("WheelMenuKeyboardEnterSelect: enabled"); + return ok; + } + + static WheelMenuKeyboardSelect instance; + }; + + WheelMenuKeyboardSelect WheelMenuKeyboardSelect::instance; +} From 6a8368e166eeba366bf0a3934a52c84768b8ae93 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:20:14 +0900 Subject: [PATCH 0026/1308] build(wheel): include Enter select fallback --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index f78d0c7084..cdb63288c8 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -6,3 +6,4 @@ #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" #include "hooks_wheel_menu_keyboard_back.hpp" +#include "hooks_wheel_menu_keyboard_select.hpp" From 6515edb8c30bebf447fb7f6687b1ccc64e7288e7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:28:12 +0900 Subject: [PATCH 0027/1308] fix(wheel): blank legacy controller defaults for manual setup --- src/hooks_wheel_legacy_blank_defaults.hpp | 221 ++++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 src/hooks_wheel_legacy_blank_defaults.hpp diff --git a/src/hooks_wheel_legacy_blank_defaults.hpp b/src/hooks_wheel_legacy_blank_defaults.hpp new file mode 100644 index 0000000000..1b78102805 --- /dev/null +++ b/src/hooks_wheel_legacy_blank_defaults.hpp @@ -0,0 +1,221 @@ +#pragma once + +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// Legacy DirectInput controller configuration helper. +// +// OutRun 2006 ships generic joystick defaults that pre-assign several analogue +// channels. Modern wheels can therefore start with a pedal on the combined +// Accel/Brake channel and another one-sided axis on Menu Up/Down. The original +// controller screen already supports a true Unassigned state, so keep its own +// calibration UI and only change the defaults it starts from. +// +// Important: never clear a user's saved custom profile on every launch. When +// the controller screen opens we only clear a device if all of its mappings +// still match one of the game's untouched factory/default layouts. Pressing +// the screen's DEFAULT row intentionally clears the selected legacy joystick +// again, which gives the user a convenient manual-reset path. +namespace Settings +{ + Setting WheelLegacyBlankDefaults{ + "Controls", "WheelLegacyBlankDefaults", true, + "Starts untouched legacy wheel/controller profiles with all axes/buttons Unassigned; the DEFAULT row also clears all bindings for manual setup." + }; +} + +namespace +{ + class WheelLegacyBlankDefaults : public Hook + { + // Absolute game globals 0x8606D4 / 0x95AEC4 converted to module offsets. + inline static constexpr uintptr_t DeviceSlotsOffset = 0x4606D4; + inline static constexpr uintptr_t DeviceCountOffset = 0x55AEC4; + + // Original controller DEFAULT helper: OR2006C2C.exe + 0x4050. + inline static constexpr uintptr_t DefaultResetOffset = 0x4050; + + // Point in the legacy controller-screen setup after the selected-device + // list has been built, immediately before the rows are refreshed. + inline static constexpr uintptr_t ControllerScreenReadyOffset = 0xD7F93; + + inline static constexpr size_t AxisMapOffset = 0x54; + inline static constexpr size_t ButtonMapOffset = 0x70; + + // Generic DirectInput defaults created by the original wheel object. + inline static constexpr std::array FactoryAxes = { + 8, 8, 2, 0, 4, 1, 3 + }; + inline static constexpr std::array FactoryButtons = { + 0, 1, 2, 3, 4, 5, 10, 11, 12, 13, 14, 15, 7, 6, 8, 9 + }; + + // Values used internally by the original game for a truly unassigned + // legacy mapping. Axis setter 0x402610 accepts 8 as Unassigned, while + // button setter 0x402550 receives -1 when a row is cleared. + inline static constexpr int32_t AxisUnassigned = 8; + inline static constexpr int32_t ButtonUnassigned = -1; + + inline static SafetyHookInline DefaultResetHook = {}; + inline static SafetyHookMid ControllerScreenReadyHook = {}; + inline static bool loggedAutoBlank = false; + inline static bool loggedDefaultBlank = false; + + static bool active() + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelLegacyBlankDefaults; + } + + static int deviceCount() + { + auto* count = Module::exe_ptr(DeviceCountOffset); + if (!count) + return 0; + return std::clamp(*count, 0, 4); + } + + static uint8_t* deviceAt(int index) + { + if (index < 0 || index >= deviceCount()) + return nullptr; + + auto* slots = Module::exe_ptr(DeviceSlotsOffset); + if (!slots) + return nullptr; + return reinterpret_cast(slots[index]); + } + + static bool allButtonsZero(const int32_t* buttons) + { + for (size_t i = 0; i < FactoryButtons.size(); ++i) + if (buttons[i] != 0) + return false; + return true; + } + + static bool looksLikeUntouchedDefault(uint8_t* device) + { + if (!device) + return false; + + const auto* axes = reinterpret_cast(device + AxisMapOffset); + const auto* buttons = reinterpret_cast(device + ButtonMapOffset); + + const bool factoryAxes = std::equal(FactoryAxes.begin(), FactoryAxes.end(), axes); + if (!factoryAxes) + return false; + + // The constructor uses FactoryButtons. The game's DEFAULT helper + // uses an all-zero 16-entry button table. Treat either exact state + // as untouched/default, but preserve anything else as user data. + const bool constructorButtons = + std::equal(FactoryButtons.begin(), FactoryButtons.end(), buttons); + return constructorButtons || allButtonsZero(buttons); + } + + static void blankDevice(uint8_t* device) + { + if (!device) + return; + + auto* axes = reinterpret_cast(device + AxisMapOffset); + auto* buttons = reinterpret_cast(device + ButtonMapOffset); + + std::fill_n(axes, 7, AxisUnassigned); + std::fill_n(buttons, 16, ButtonUnassigned); + } + + static void blankUntouchedDevices() + { + if (!active()) + return; + + const int count = deviceCount(); + // The final entry is treated specially by the original game (its + // keyboard/special controller path), so only touch regular legacy + // DirectInput joystick entries here. + for (int i = 0; i < count - 1; ++i) + { + auto* device = deviceAt(i); + if (!looksLikeUntouchedDefault(device)) + continue; + + blankDevice(device); + if (!loggedAutoBlank) + { + loggedAutoBlank = true; + spdlog::info( + "WheelLegacyBlankDefaults: untouched legacy controller mappings changed to Unassigned for manual setup"); + } + } + } + + static int DefaultReset_dest(int deviceIndex) + { + if (!active()) + return DefaultResetHook.ccall(deviceIndex); + + const int count = deviceCount(); + if (deviceIndex < 0 || deviceIndex >= count - 1) + return DefaultResetHook.ccall(deviceIndex); + + auto* device = deviceAt(deviceIndex); + if (!device) + return DefaultResetHook.ccall(deviceIndex); + + blankDevice(device); + if (!loggedDefaultBlank) + { + loggedDefaultBlank = true; + spdlog::info( + "WheelLegacyBlankDefaults: DEFAULT now clears legacy wheel axes/buttons to Unassigned"); + } + return 1; + } + + static void ControllerScreenReady_dest(SafetyHookContext&) + { + blankUntouchedDevices(); + } + + public: + std::string_view description() override + { + return "WheelLegacyBlankDefaults"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelLegacyBlankDefaults.needs_restart(); + } + + bool apply() override + { + DefaultResetHook = safetyhook::create_inline( + Module::exe_ptr(DefaultResetOffset), DefaultReset_dest); + ControllerScreenReadyHook = safetyhook::create_mid( + Module::exe_ptr(ControllerScreenReadyOffset), ControllerScreenReady_dest); + + const bool ok = !!DefaultResetHook && !!ControllerScreenReadyHook; + if (ok) + spdlog::info("WheelLegacyBlankDefaults: enabled"); + return ok; + } + + static WheelLegacyBlankDefaults instance; + }; + + WheelLegacyBlankDefaults WheelLegacyBlankDefaults::instance; +} From 3890211f87cb9c06ae2a14023e4b286c9247634d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:28:24 +0900 Subject: [PATCH 0028/1308] build(wheel): include blank legacy defaults helper --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index cdb63288c8..eb3323918f 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -7,3 +7,4 @@ #include "hooks_wheel_r3_menu_dpad.hpp" #include "hooks_wheel_menu_keyboard_back.hpp" #include "hooks_wheel_menu_keyboard_select.hpp" +#include "hooks_wheel_legacy_blank_defaults.hpp" From e02da8ec67475ff07fdf7a94de2c40561aa9babe Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:43:04 +0900 Subject: [PATCH 0029/1308] feat(ffb): move centering to DirectInput spring effect --- src/hooks_wheel_ffb.cpp | 245 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 233 insertions(+), 12 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 550aa4a780..ce226376c8 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -45,7 +45,17 @@ namespace Settings Setting WheelFFBSpringStrength{ "WheelFFB", "SpringStrength", 0.45f, - "Speed-dependent center restoring force.", Range{ 0.0f, 1.5f } + "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBUseHardwareSpring{ + "WheelFFB", "UseHardwareSpring", true, + "Use a DirectInput GUID_Spring condition effect for centering instead of synthesizing spring torque at 60 Hz." + }; + + Setting WheelFFBSpringSaturation{ + "WheelFFB", "SpringSaturation", 0.775f, + "Maximum hardware spring output before GlobalStrength, based on the FXT spring saturation model.", Range{ 0.1f, 1.0f } }; Setting WheelFFBDamperStrength{ @@ -60,7 +70,7 @@ namespace Settings Setting WheelFFBGripLoss{ "WheelFFB", "GripLoss", 0.60f, - "How much cornering load unloads as the car enters a deep drift.", Range{ 0.0f, 1.0f } + "How much cornering load and hardware spring unload as the car enters a deep drift.", Range{ 0.0f, 1.0f } }; Setting WheelFFBLateralDeadzone{ @@ -285,16 +295,38 @@ namespace --recreateRampFrames_; } - // Center-out arcade model. + // FXT-inspired split: the centering backbone is a DirectInput + // condition effect handled continuously by the wheel/driver. Keep + // the game's real lateral/event signals on ConstantForce. const float speedCurve = std::clamp(speedNorm / 0.25f, 0.0f, 1.0f) * (0.35f + 0.65f * speedNorm); - const float spring = - -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve; + const float springStrength = + std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * + speedCurve * gripFactor, + 0.0f, 1.0f); + + const bool suppressSpringForImpact = + crashImpulseTimer_ > CrashCooldownFrames; + + if (springEffect_) + { + update_spring( + suppressSpringForImpact + ? 0.0f + : springStrength * warmupScale * recreateScale); + } + + const float softwareSpring = + springEffect_ + ? 0.0f + : -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve; - // Because steer comes from the real input path, derive rate from it - // here instead of using the unverified field_1D4. + // Keep the current software damper for this first comparison build. + // A separate GUID_Damper can be tested after the hardware spring is + // validated on the R3, so the two changes are not confounded. constexpr float SteerRateScale = 10.0f; const float damper = -steerRate * SteerRateScale * @@ -319,7 +351,7 @@ namespace float structural = 0.0f; if (crashImpulseTimer_ <= CrashCooldownFrames) - structural = (spring + lateral) * loadMod + damper; + structural = (softwareSpring + lateral) * loadMod + damper; float events = update_event_force(); @@ -385,6 +417,14 @@ namespace create_periodic_effects(); } + if (Settings::WheelFFBUseHardwareSpring && + !springEffect_ && + (updateCounter_ % 60) == 0 && + GetTickCount() >= springRecreateHoldoffUntil_) + { + create_spring_effect(); + } + prevGear_ = curGear; prevCollisionFlags_ = stateFlags; maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, level); @@ -396,7 +436,8 @@ namespace return; const DWORD elapsed = GetTickCount() - lastUpdateTick_; - if (elapsed > 250 && prevConstantLevel_ != 0) + if (elapsed > 250 && + (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0)) { zero_all_forces(); reset_signal_state(); @@ -434,6 +475,12 @@ namespace spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); } + if (springEffect_) + { + const HRESULT springHr = springEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); + } + if (roadTextureEffect_) roadTextureEffect_->Stop(); if (tireSlipEffect_) @@ -636,6 +683,12 @@ namespace return false; } + if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); + } + create_periodic_effects(); install_exit_guards(); @@ -643,11 +696,12 @@ namespace reset_signal_state(); spdlog::info( - "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%)", + "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={})", selectedName_, caps.dwAxes, caps.dwButtons, - static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f)); + static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), + springEffect_ ? "GUID_Spring" : "software"); return true; } @@ -704,6 +758,162 @@ namespace return true; } + bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; + + DWORD axes[1] = { DIJOFS_X }; + LONG directions[1] = { 0 }; + + const DWORD saturation = static_cast( + std::clamp(static_cast(Settings::WheelFFBSpringSaturation), 0.1f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + + DICONDITION condition{}; + condition.lOffset = 0; + condition.lPositiveCoefficient = 0; + condition.lNegativeCoefficient = 0; + condition.dwPositiveSaturation = saturation; + condition.dwNegativeSaturation = saturation; + condition.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = INFINITE; + effect.dwSamplePeriod = 0; + effect.dwGain = static_cast( + std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(condition); + effect.lpvTypeSpecificParams = &condition; + + HRESULT hr = device_->CreateEffect( + GUID_Spring, &effect, &springEffect_, nullptr); + + if (FAILED(hr) || !springEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Spring) failed (0x{:08X})", + (unsigned)hr); + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = springEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring initial Start failed (0x{:08X}); SetParameters will retry with DIEP_START", + (unsigned)hr); + } + + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = saturation; + springStrategy_ = -1; + + spdlog::info( + "WheelFFB: GUID_Spring created (saturation={} / {}, negative coefficients pull toward center)", + static_cast(saturation), + DI_FFNOMINALMAX); + return true; + } + + void update_spring(float strength) + { + if (!springEffect_ || !device_ || panicStopped_) + return; + + const LONG coefficientMagnitude = static_cast( + std::clamp(strength, 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + + // DirectInput's condition equation uses A(q-q0). A spring must use + // negative coefficients so displacement produces force back toward + // the zero offset rather than accelerating away from center. + const LONG coefficient = -coefficientMagnitude; + const DWORD saturation = static_cast( + std::clamp(static_cast(Settings::WheelFFBSpringSaturation), 0.1f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + + const bool silence = + coefficient == 0 && prevSpringCoefficient_ != 0; + const bool coefficientChanged = + std::abs(coefficient - prevSpringCoefficient_) > 40; + const bool saturationChanged = + saturation != prevSpringSaturation_; + + if (!silence && !coefficientChanged && !saturationChanged) + return; + + DICONDITION condition{}; + condition.lOffset = 0; + condition.lPositiveCoefficient = coefficient; + condition.lNegativeCoefficient = coefficient; + condition.dwPositiveSaturation = saturation; + condition.dwNegativeSaturation = saturation; + condition.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(condition); + params.lpvTypeSpecificParams = &condition; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (springStrategy_ == 1 ? DIEP_START : 0); + + HRESULT hr = springEffect_->SetParameters(¶ms, flags); + + if (springStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + springStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Spring updates work without DIEP_START"); + } + else + { + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + springStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Spring driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device_->Acquire(); + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring update failed (0x{:08X}); returning to software spring fallback", + (unsigned)hr); + springEffect_->Stop(); + safe_release_effect(springEffect_, "stale spring"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + prevSpringCoefficient_ = coefficient; + prevSpringSaturation_ = saturation; + } + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) { if (!device_) @@ -1054,6 +1264,9 @@ namespace if (constantEffect_ && prevConstantLevel_ != 0) set_constant_force(0); + if (springEffect_ && prevSpringCoefficient_ != 0) + update_spring(0.0f); + prevStructuralLevel_ = 0; if (roadTextureEffect_) @@ -1067,6 +1280,7 @@ namespace smoothedLateral_ = 0.0f; prevSteer_ = 0.0f; prevStructuralLevel_ = 0; + prevSpringCoefficient_ = 0; crashImpulseTimer_ = 0; crashImpulseForce_ = 0.0f; gearShiftTimer_ = 0; @@ -1221,7 +1435,7 @@ namespace lastLogTick_ = now; spdlog::info( - "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} periodic={}", + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} spring={} coeff={} periodic={}", speedNorm, steer, steerRate, @@ -1229,12 +1443,15 @@ namespace driftAmt, roughness, static_cast(level), + springEffect_ ? "HW" : "SW", + static_cast(prevSpringCoefficient_), periodicsActive_); } IDirectInput8A* directInput_ = nullptr; IDirectInputDevice8A* device_ = nullptr; IDirectInputEffect* constantEffect_ = nullptr; + IDirectInputEffect* springEffect_ = nullptr; IDirectInputEffect* roadTextureEffect_ = nullptr; IDirectInputEffect* tireSlipEffect_ = nullptr; @@ -1246,9 +1463,11 @@ namespace bool panicStopped_ = false; bool periodicsActive_ = false; int periodicStrategy_ = -1; + int springStrategy_ = -1; DWORD retryAfter_ = 0; DWORD recreateHoldoffUntil_ = 0; + DWORD springRecreateHoldoffUntil_ = 0; DWORD lastUpdateTick_ = 0; DWORD lastLogTick_ = 0; @@ -1272,6 +1491,8 @@ namespace LONG prevConstantLevel_ = 0; LONG prevStructuralLevel_ = 0; + LONG prevSpringCoefficient_ = 0; + DWORD prevSpringSaturation_ = 0; int crashImpulseTimer_ = 0; int gearShiftTimer_ = 0; From 23726390aa0204ec23ffb27275c1f28de8b2bf2e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:57:41 +0900 Subject: [PATCH 0030/1308] fix(wheel): map ESC to legacy GearDown menu back --- src/hooks_wheel_menu_keyboard_back.hpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/src/hooks_wheel_menu_keyboard_back.hpp b/src/hooks_wheel_menu_keyboard_back.hpp index 26848eadec..ce4b9e9c84 100644 --- a/src/hooks_wheel_menu_keyboard_back.hpp +++ b/src/hooks_wheel_menu_keyboard_back.hpp @@ -8,15 +8,15 @@ #include "game_addrs.hpp" // Legacy-wheel menu escape helper. -// Some original OutRun controller/configuration screens do not react to the -// normal keyboard ESC path once a DirectInput wheel is selected. Inject ESC as -// both legacy Back and B/Return at the raw-state and logical-switch layers so -// the user can always leave/confirm the controller configuration screen. +// The original game reuses the button bound to Gear Down as Back in many menus, +// including the legacy controller configuration screen. Some screens also query +// Back/B directly. Inject ESC at both the raw-state and logical-switch layers so +// a fully-unassigned wheel profile can always leave the configuration screen. namespace Settings { Setting WheelMenuKeyboardEscapeBack{ "Controls", "WheelMenuKeyboardEscapeBack", true, - "In legacy wheel mode, maps keyboard Escape to the game's Back/B menu actions." + "In legacy wheel mode, maps keyboard Escape to the game's Back/B/GearDown menu actions." }; } @@ -29,6 +29,7 @@ namespace inline static constexpr uint32_t RawEscapeMask = RawBackMask | RawBMask; inline static constexpr uint32_t BackSwitchMask = 1u << int(SwitchId::Back); inline static constexpr uint32_t BSwitchMask = 1u << int(SwitchId::B); + inline static constexpr uint32_t GearDownSwitchMask = 1u << int(SwitchId::GearDown); inline static SafetyHookInline ReadIOHook = {}; inline static SafetyHookInline SwitchNowHook = {}; @@ -54,7 +55,9 @@ namespace static bool isBackQuery(uint32_t switches) { - return switches == BackSwitchMask || switches == BSwitchMask; + return switches == BackSwitchMask || + switches == BSwitchMask || + switches == GearDownSwitchMask; } static int ReadIO_dest() @@ -90,7 +93,7 @@ namespace if (!logged) { logged = true; - spdlog::info("WheelMenuKeyboardEscapeBack: ESC mapped to legacy Back/B menu action"); + spdlog::info("WheelMenuKeyboardEscapeBack: ESC mapped to legacy Back/B/GearDown menu action"); } return 1; } @@ -132,7 +135,7 @@ namespace const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; if (ok) - spdlog::info("WheelMenuKeyboardEscapeBack: enabled"); + spdlog::info("WheelMenuKeyboardEscapeBack: enabled (Back/B/GearDown)"); return ok; } From 08c897b62f372ac9e81650b65587ee36071591c5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 09:58:01 +0900 Subject: [PATCH 0031/1308] fix(wheel): map Enter to legacy GearUp menu accept --- src/hooks_wheel_menu_keyboard_select.hpp | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/src/hooks_wheel_menu_keyboard_select.hpp b/src/hooks_wheel_menu_keyboard_select.hpp index a4ab1fcfdc..cbb1271f3c 100644 --- a/src/hooks_wheel_menu_keyboard_select.hpp +++ b/src/hooks_wheel_menu_keyboard_select.hpp @@ -8,15 +8,15 @@ #include "game_addrs.hpp" // Legacy-wheel menu Select helper. -// The original controller calibration screen can stop accepting normal keyboard -// input after a DirectInput wheel is selected. Keep Enter available as the -// game's A/Select action independently of the user's wheel/button bindings so a -// completely unassigned controller profile can still be calibrated manually. +// The original game reuses the button bound to Gear Up as Accept/Select in many +// menus, including the legacy controller configuration screen. Some screens also +// query A directly. Keep Enter available independently of the user's wheel/button +// bindings so a completely-unassigned controller profile can still be calibrated. namespace Settings { Setting WheelMenuKeyboardEnterSelect{ "Controls", "WheelMenuKeyboardEnterSelect", true, - "In legacy wheel mode, maps keyboard Enter to the game's A/Select menu action." + "In legacy wheel mode, maps keyboard Enter to the game's A/GearUp menu actions." }; } @@ -26,6 +26,7 @@ namespace { inline static constexpr uint32_t RawAMask = 0x00000002u; inline static constexpr uint32_t ASwitchMask = 1u << int(SwitchId::A); + inline static constexpr uint32_t GearUpSwitchMask = 1u << int(SwitchId::GearUp); inline static SafetyHookInline ReadIOHook = {}; inline static SafetyHookInline SwitchNowHook = {}; @@ -49,6 +50,11 @@ namespace return (GetAsyncKeyState(VK_RETURN) & 0x8000) != 0; } + static bool isSelectQuery(uint32_t switches) + { + return switches == ASwitchMask || switches == GearUpSwitchMask; + } + static int ReadIO_dest() { const int result = ReadIOHook.ccall(); @@ -77,12 +83,12 @@ namespace if (result) return result; - if (activeInMenu() && switches == ASwitchMask && enterHeldNow()) + if (activeInMenu() && isSelectQuery(switches) && enterHeldNow()) { if (!logged) { logged = true; - spdlog::info("WheelMenuKeyboardEnterSelect: Enter mapped to legacy A/Select menu action"); + spdlog::info("WheelMenuKeyboardEnterSelect: Enter mapped to legacy A/GearUp menu action"); } return 1; } @@ -95,7 +101,7 @@ namespace if (result) return result; - if (activeInMenu() && switches == ASwitchMask && enterCurrent && !enterPrevious) + if (activeInMenu() && isSelectQuery(switches) && enterCurrent && !enterPrevious) return 1; return 0; } @@ -124,7 +130,7 @@ namespace const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; if (ok) - spdlog::info("WheelMenuKeyboardEnterSelect: enabled"); + spdlog::info("WheelMenuKeyboardEnterSelect: enabled (A/GearUp)"); return ok; } From 18131d712aee2c3bffe669036f3cc008559e3fa1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 23:04:20 +0900 Subject: [PATCH 0032/1308] fix(wheel): add direct R3 A/B menu buttons --- src/hooks_wheel_r3_menu_ab.hpp | 431 +++++++++++++++++++++++++++++++++ 1 file changed, 431 insertions(+) create mode 100644 src/hooks_wheel_r3_menu_ab.hpp diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp new file mode 100644 index 0000000000..fc7a990941 --- /dev/null +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -0,0 +1,431 @@ +#pragma once + +#include +#include + +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +// MOZA R3 / ES direct menu Confirm/Cancel helper for the legacy DirectInput path. +// +// OutRun's legacy menus reuse the configured Gear Up / Gear Down actions as +// Accept / Back. If those bindings are cleared or moved while configuring the +// wheel, menu navigation can become impossible. The R3 ES wheel exposes its +// physical A/B buttons as DirectInput Button 1 / Button 2 (Pit House 1-based +// numbering), so keep those two physical buttons available in menus regardless +// of the game's saved bindings: +// A -> A + GearUp (Accept) +// B -> B + Back + GearDown (Cancel/Back) +// +// This helper is menu-only and releases its DirectInput handle before gameplay +// so the force-feedback backend can take exclusive FFB ownership. +namespace Settings +{ + Setting WheelMenuR3DirectAB{ + "Controls", "WheelMenuR3DirectAB", true, + "In legacy wheel mode, keeps the MOZA R3/ES physical A/B buttons available as menu Accept/Back regardless of saved bindings." + }; + + Setting WheelMenuR3AButton{ + "Controls", "WheelMenuR3AButton", 1, + "Pit House 1-based button number for the R3/ES A button.", Range{ 1, 128 } + }; + + Setting WheelMenuR3BButton{ + "Controls", "WheelMenuR3BButton", 2, + "Pit House 1-based button number for the R3/ES B button.", Range{ 1, 128 } + }; + + // Declared by hooks_wheel_r3_menu_dpad.hpp, included before this file by the + // wheel build shim. + extern Setting WheelMenuR3DeviceName; +} + +namespace +{ + class WheelR3MenuAB : public Hook + { + inline static constexpr uint32_t RawAMask = 0x00000002u; + inline static constexpr uint32_t RawBMask = 0x00000004u; + inline static constexpr uint32_t RawBackMask = 0x00000200u; + + inline static constexpr uint32_t ASwitchMask = 1u << int(SwitchId::A); + inline static constexpr uint32_t BSwitchMask = 1u << int(SwitchId::B); + inline static constexpr uint32_t BackSwitchMask = 1u << int(SwitchId::Back); + inline static constexpr uint32_t GearDownSwitchMask = 1u << int(SwitchId::GearDown); + inline static constexpr uint32_t GearUpSwitchMask = 1u << int(SwitchId::GearUp); + + inline static SafetyHookInline ReadIOHook = {}; + inline static SafetyHookInline SwitchNowHook = {}; + inline static SafetyHookInline SwitchOnHook = {}; + + inline static IDirectInput8A* directInput = nullptr; + inline static IDirectInputDevice8A* device = nullptr; + inline static DWORD retryAfter = 0; + inline static DWORD lastReadErrorLog = 0; + inline static bool loggedReady = false; + inline static bool loggedA = false; + inline static bool loggedB = false; + + inline static bool currentA = false; + inline static bool previousA = false; + inline static bool currentB = false; + inline static bool previousB = false; + inline static bool haveDirectState = false; + + struct EnumContext + { + GUID guid{}; + std::string name; + bool found = false; + }; + + static std::string lowerCopy(const char* text) + { + std::string result = text ? text : ""; + std::transform(result.begin(), result.end(), result.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return result; + } + + static bool activeInMenu() + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuR3DirectAB && + Game::current_mode && + *Game::current_mode != STATE_GAME; + } + + static BOOL CALLBACK enumDevicesCallback( + LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* ctx = static_cast(context); + const std::string wanted = lowerCopy(Settings::WheelMenuR3DeviceName.get().c_str()); + const std::string instanceName = lowerCopy(instance->tszInstanceName); + const std::string productName = lowerCopy(instance->tszProductName); + + if (!wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) + { + return DIENUM_CONTINUE; + } + + ctx->guid = instance->guidInstance; + ctx->name = instance->tszProductName; + ctx->found = true; + return DIENUM_STOP; + } + + static void releaseDevice() + { + if (device) + { + device->Unacquire(); + device->Release(); + device = nullptr; + } + if (directInput) + { + directInput->Release(); + directInput = nullptr; + } + haveDirectState = false; + } + + static bool ensureDevice() + { + if (device) + return true; + + const DWORD now = GetTickCount(); + if (now < retryAfter) + return false; + + releaseDevice(); + + HRESULT hr = DirectInput8Create( + GetModuleHandleW(nullptr), + DIRECTINPUT_VERSION, + IID_IDirectInput8A, + reinterpret_cast(&directInput), + nullptr); + if (FAILED(hr) || !directInput) + { + retryAfter = now + 2000; + return false; + } + + EnumContext ctx{}; + hr = directInput->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enumDevicesCallback, + &ctx, + DIEDFL_ATTACHEDONLY); + if (FAILED(hr) || !ctx.found) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + hr = directInput->CreateDevice(ctx.guid, &device, nullptr); + if (FAILED(hr) || !device) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + hr = device->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + HWND hwnd = Game::GameHwnd(); + if (!hwnd) + { + retryAfter = now + 1000; + releaseDevice(); + return false; + } + + hr = device->SetCooperativeLevel( + hwnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); + if (FAILED(hr)) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + hr = device->Acquire(); + if (FAILED(hr) && hr != S_FALSE) + { + retryAfter = now + 2000; + releaseDevice(); + return false; + } + + if (!loggedReady) + { + loggedReady = true; + spdlog::info( + "WheelMenuR3DirectAB: ready on '{}' (PitHouse A/B={}/{})", + ctx.name, + int(Settings::WheelMenuR3AButton), + int(Settings::WheelMenuR3BButton)); + } + + return true; + } + + static bool buttonHeld(const DIJOYSTATE2& state, int oneBasedButton) + { + const int index = oneBasedButton - 1; + if (index < 0 || index >= 128) + return false; + return (state.rgbButtons[index] & 0x80) != 0; + } + + static bool pollButtons(bool& a, bool& b) + { + a = false; + b = false; + + if (!ensureDevice()) + return false; + + HRESULT hr = device->Poll(); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device->Acquire(); + hr = device->Poll(); + } + + DIJOYSTATE2 state{}; + hr = device->GetDeviceState(sizeof(state), &state); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device->Acquire(); + device->Poll(); + hr = device->GetDeviceState(sizeof(state), &state); + } + + if (FAILED(hr)) + { + const DWORD now = GetTickCount(); + if (now - lastReadErrorLog >= 5000) + { + lastReadErrorLog = now; + spdlog::warn( + "WheelMenuR3DirectAB: GetDeviceState failed (0x{:08X})", + static_cast(hr)); + } + haveDirectState = false; + return false; + } + + a = buttonHeld(state, int(Settings::WheelMenuR3AButton)); + b = buttonHeld(state, int(Settings::WheelMenuR3BButton)); + return true; + } + + static void updateRawState(SumoDInputState* state) + { + if (!state) + return; + + if (!activeInMenu()) + { + if (device || directInput) + releaseDevice(); + previousA = currentA = false; + previousB = currentB = false; + return; + } + + bool a = false; + bool b = false; + if (!pollButtons(a, b)) + return; + + previousA = currentA; + previousB = currentB; + currentA = a; + currentB = b; + haveDirectState = true; + + if (currentA) + state->buttons_4 |= RawAMask; + if (currentB) + state->buttons_4 |= RawBMask | RawBackMask; + + if (currentA && !previousA) + state->pressed_8 |= RawAMask; + else if (!currentA && previousA) + state->released_C |= RawAMask; + + if (currentB && !previousB) + state->pressed_8 |= RawBMask | RawBackMask; + else if (!currentB && previousB) + state->released_C |= RawBMask | RawBackMask; + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + updateRawState(Game::dinput_state); + return result; + } + + static bool isAQuery(uint32_t switches) + { + return switches == ASwitchMask || switches == GearUpSwitchMask; + } + + static bool isBQuery(uint32_t switches) + { + return switches == BSwitchMask || + switches == BackSwitchMask || + switches == GearDownSwitchMask; + } + + static int SwitchNow_dest(uint32_t switches) + { + const int result = SwitchNowHook.ccall(switches); + if (result) + return result; + + if (!activeInMenu() || !haveDirectState) + return 0; + + if (currentA && isAQuery(switches)) + { + if (!loggedA) + { + loggedA = true; + spdlog::info("WheelMenuR3DirectAB: physical A -> A/GearUp menu Accept"); + } + return 1; + } + + if (currentB && isBQuery(switches)) + { + if (!loggedB) + { + loggedB = true; + spdlog::info("WheelMenuR3DirectAB: physical B -> B/Back/GearDown menu Cancel"); + } + return 1; + } + + return 0; + } + + static int SwitchOn_dest(uint32_t switches) + { + const int result = SwitchOnHook.ccall(switches); + if (result) + return result; + + if (!activeInMenu() || !haveDirectState) + return 0; + + if (currentA && !previousA && isAQuery(switches)) + return 1; + if (currentB && !previousB && isBQuery(switches)) + return 1; + return 0; + } + + public: + std::string_view description() override + { + return "WheelR3MenuAB"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility; + } + + void declare_settings() override + { + Settings::WheelMenuR3DirectAB.needs_restart(); + Settings::WheelMenuR3AButton.needs_restart(); + Settings::WheelMenuR3BButton.needs_restart(); + } + + bool apply() override + { + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + + const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook; + if (ok) + { + spdlog::info( + "WheelR3MenuAB: enabled (PitHouse A/B={}/{})", + int(Settings::WheelMenuR3AButton), + int(Settings::WheelMenuR3BButton)); + } + return ok; + } + + static WheelR3MenuAB instance; + }; + + WheelR3MenuAB WheelR3MenuAB::instance; +} From d0907be957e03c23cbd14fd2709d4925bbe256c6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 23:04:36 +0900 Subject: [PATCH 0033/1308] build(wheel): include direct R3 A/B menu helper --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index eb3323918f..bc19753f30 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -5,6 +5,7 @@ #include "hooks_wheel_ffb.cpp" #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" +#include "hooks_wheel_r3_menu_ab.hpp" #include "hooks_wheel_menu_keyboard_back.hpp" #include "hooks_wheel_menu_keyboard_select.hpp" #include "hooks_wheel_legacy_blank_defaults.hpp" From 7a380b290a040a042d806211369e9a4e24ba94d7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 23:29:47 +0900 Subject: [PATCH 0034/1308] fix(wheel): auto-select R3 when Windows device name omits MOZA --- src/hooks_wheel_r3_device_autoselect.hpp | 78 ++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 src/hooks_wheel_r3_device_autoselect.hpp diff --git a/src/hooks_wheel_r3_device_autoselect.hpp b/src/hooks_wheel_r3_device_autoselect.hpp new file mode 100644 index 0000000000..c608e17f3d --- /dev/null +++ b/src/hooks_wheel_r3_device_autoselect.hpp @@ -0,0 +1,78 @@ +#pragma once + +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" + +// Some MOZA R3 driver/firmware combinations expose the wheel to DirectInput +// without the vendor string "MOZA" in the product/instance name. The game can +// still use that device perfectly, but our experimental helpers previously +// filtered it out by name before they ever tried CreateDevice/FFB. +// +// Keep explicit user device-name overrides intact. Only the shipped R3 default +// "MOZA" is relaxed to an empty filter, which means: +// * menu helpers: first attached DirectInput controller +// * FFB engine: first attached non-virtual FORCEFEEDBACK controller +// Both helpers log the real selected Windows device name once opened, so a +// later build can pin a more specific name if needed. +namespace Settings +{ + extern Setting WheelMenuR3DeviceName; + extern Setting WheelFFBDeviceName; +} + +namespace +{ + static std::string r3_autoselect_lower(std::string value) + { + std::transform(value.begin(), value.end(), value.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return value; + } + + class WheelR3DeviceAutoSelect : public Hook + { + public: + std::string_view description() override + { + return "WheelR3DeviceAutoSelect"; + } + + bool validate() override + { + return Settings::WheelInputCompatibility && !Settings::UseNewInput; + } + + bool apply() override + { + bool changed = false; + + if (r3_autoselect_lower(Settings::WheelMenuR3DeviceName.get()) == "moza") + { + Settings::WheelMenuR3DeviceName = ""; + changed = true; + } + + if (r3_autoselect_lower(Settings::WheelFFBDeviceName.get()) == "moza") + { + Settings::WheelFFBDeviceName = ""; + changed = true; + } + + if (changed) + { + spdlog::info( + "WheelR3DeviceAutoSelect: Windows did not reliably expose the R3 with a MOZA-prefixed DirectInput name; relaxed default device-name filters to auto-select"); + } + + return true; + } + + static WheelR3DeviceAutoSelect instance; + }; + + WheelR3DeviceAutoSelect WheelR3DeviceAutoSelect::instance; +} From dbb4e2edc52d416c5318146a60b670493ecbba27 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 9 Sep 2026 23:30:09 +0900 Subject: [PATCH 0035/1308] build(wheel): include R3 DirectInput auto-select fallback --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index bc19753f30..a31d76e24e 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -6,6 +6,7 @@ #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" #include "hooks_wheel_r3_menu_ab.hpp" +#include "hooks_wheel_r3_device_autoselect.hpp" #include "hooks_wheel_menu_keyboard_back.hpp" #include "hooks_wheel_menu_keyboard_select.hpp" #include "hooks_wheel_legacy_blank_defaults.hpp" From 77c27302411c358ee1ea966cdcbdfc99443f7291 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 00:14:55 +0900 Subject: [PATCH 0036/1308] fix(wheel): patch R3 FFB direction test, road texture and impacts --- tools/patch_wheel_ffb_r3_behavior.py | 52 ++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 tools/patch_wheel_ffb_r3_behavior.py diff --git a/tools/patch_wheel_ffb_r3_behavior.py b/tools/patch_wheel_ffb_r3_behavior.py new file mode 100644 index 0000000000..0deceb35a5 --- /dev/null +++ b/tools/patch_wheel_ffb_r3_behavior.py @@ -0,0 +1,52 @@ +from pathlib import Path + +path = Path("src/hooks_wheel_ffb.cpp") +text = path.read_text(encoding="utf-8") + + +def replace_once(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, found {count}") + text = text.replace(old, new, 1) + + +replace_once( +''' // Road texture and tire-slip envelopes.\n float roadAmp =\n roughness * speedNorm * static_cast(Settings::WheelFFBRoadTexture);\n const float roadFreq = 25.0f + 12.0f * speedNorm;\n''', +''' // Road texture and tire-slip envelopes. sub_1149C0 returns\n // ~0.25 for ordinary asphalt; that is a material baseline, not a\n // request to vibrate the wheel. The Xbox routine only enters its\n // stronger surface branch above roughly 0.30, so remove that\n // baseline here and ramp rough surfaces from 0.30 -> 0.85.\n const float textureRoughness =\n std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f);\n const float roadSpeedGate =\n std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f);\n float roadAmp =\n textureRoughness * roadSpeedGate *\n static_cast(Settings::WheelFFBRoadTexture);\n const float roadFreq = 25.0f + 12.0f * speedNorm;\n''', +"road texture baseline" +) + +replace_once( +''' if (springEffect_)\n {\n update_spring(\n suppressSpringForImpact\n ? 0.0f\n : springStrength * warmupScale * recreateScale);\n }\n\n const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve;\n''', +''' // Make UseHardwareSpring a real live F11 switch. Previously\n // changing it to false after startup left the already-created\n // GUID_Spring running, which made direction testing misleading.\n if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n {\n update_spring(0.0f);\n springEffect_->Stop();\n safe_release_effect(springEffect_, "hardware spring disabled");\n prevSpringCoefficient_ = 0;\n prevSpringSaturation_ = 0;\n springStrategy_ = -1;\n spdlog::info("WheelFFB: hardware spring disabled live; using software spring");\n }\n\n if (springEffect_)\n {\n update_spring(\n suppressSpringForImpact\n ? 0.0f\n : springStrength * warmupScale * recreateScale);\n }\n\n const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve;\n''', +"live hardware spring switch" +) + +replace_once( +''' const DWORD mag = static_cast(\n std::clamp(magnitude, 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));\n frequency = std::clamp(frequency, 1.0f, 100.0f);\n const DWORD period = static_cast(1000000.0f / frequency);\n\n const bool silence = mag == 0 && state.lastMagnitude != 0;\n const bool magChanged =\n std::abs(static_cast(mag) - static_cast(state.lastMagnitude)) > 300;\n const bool periodChanged =\n''', +''' // Very small hardware-sine magnitudes can remain audible on DD\n // bases. Snap them to zero, and update much more aggressively on\n // falling magnitude so an off-road effect cannot remain latched\n // after the car returns to asphalt.\n const float magnitudeClamped = std::clamp(magnitude, 0.0f, 1.0f);\n const DWORD mag = magnitudeClamped < 0.01f\n ? 0u\n : static_cast(\n magnitudeClamped * static_cast(DI_FFNOMINALMAX));\n frequency = std::clamp(frequency, 1.0f, 100.0f);\n const DWORD period = static_cast(1000000.0f / frequency);\n\n const long magDelta = std::abs(\n static_cast(mag) - static_cast(state.lastMagnitude));\n const bool silence = mag == 0 && state.lastMagnitude != 0;\n const bool magChanged =\n magDelta > 60 ||\n (state.lastMagnitude > 0 &&\n magDelta * 5 > static_cast(state.lastMagnitude));\n const bool periodChanged =\n''', +"periodic stale magnitude" +) + +replace_once( +''' crashImpulseForce_ =\n direction * 1.5f *\n static_cast(Settings::WheelFFBWallImpact);\n''', +''' const float severity =\n std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f);\n crashImpulseForce_ =\n direction * (1.7f + 0.8f * severity) *\n static_cast(Settings::WheelFFBWallImpact);\n''', +"speed-drop impact strength" +) + +replace_once( +''' crashImpulseForce_ =\n direction * 1.2f *\n static_cast(Settings::WheelFFBWallImpact);\n''', +''' crashImpulseForce_ =\n direction * 1.9f *\n static_cast(Settings::WheelFFBWallImpact);\n''', +"collision-flag impact strength" +) + +replace_once( +''' if (crashImpulseTimer_ > CrashCooldownFrames)\n {\n float envelope = 1.0f;\n if (crashImpulseTimer_ <= 85)\n {\n envelope =\n static_cast(crashImpulseTimer_ - CrashCooldownFrames) /\n 5.0f;\n }\n result += crashImpulseForce_ * envelope;\n }\n''', +''' if (crashImpulseTimer_ > CrashCooldownFrames)\n {\n // A short kick/rebound is much easier to feel on a DD wheel\n // than the old soft one-direction 10-frame push.\n const int impactFrame = CrashTimerFrames - crashImpulseTimer_;\n if (impactFrame < 3)\n result += crashImpulseForce_;\n else if (impactFrame < 6)\n result -= crashImpulseForce_ * 0.55f;\n else\n result += crashImpulseForce_ * 0.20f;\n }\n''', +"impact pulse envelope" +) + +path.write_text(text, encoding="utf-8") +print("Applied R3 FFB behavior patch") From 7888b030d17437d7a3dbf3e2b4e47a0d74f1fe86 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 00:15:17 +0900 Subject: [PATCH 0037/1308] build(wheel): apply R3 FFB behavior patch --- .github/workflows/build.yml | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index bd54e87bbd..fc5f034a51 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -32,6 +32,11 @@ jobs: } } + - name: Apply R3 FFB behavior patch + shell: pwsh + run: | + python tools/patch_wheel_ffb_r3_behavior.py + - name: Configure run: | mkdir build @@ -70,4 +75,4 @@ jobs: uses: actions/upload-artifact@v7.0.1 with: name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ + path: build/bin/ \ No newline at end of file From 27310f445aa942cb6c143d296ebea064a849afd7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 00:48:28 +0900 Subject: [PATCH 0038/1308] fix(wheel): correct R3 hardware spring direction --- tools/patch_wheel_ffb_r3_spring_direction.py | 21 ++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 tools/patch_wheel_ffb_r3_spring_direction.py diff --git a/tools/patch_wheel_ffb_r3_spring_direction.py b/tools/patch_wheel_ffb_r3_spring_direction.py new file mode 100644 index 0000000000..faf840ced7 --- /dev/null +++ b/tools/patch_wheel_ffb_r3_spring_direction.py @@ -0,0 +1,21 @@ +from pathlib import Path + +path = Path("src/hooks_wheel_ffb.cpp") +text = path.read_text(encoding="utf-8") + +old = ''' // DirectInput's condition equation uses A(q-q0). A spring must use\n // negative coefficients so displacement produces force back toward\n // the zero offset rather than accelerating away from center.\n const LONG coefficient = -coefficientMagnitude;\n''' +new = ''' // R3 testing showed the old negative GUID_Spring coefficient pushes\n // the wheel farther in the direction of steering instead of back to\n // center. Keep hardware-spring direction consistent with the global\n // InvertForce option: normal (false) uses the R3 centering sign, and\n // inverted (true) reverses it together with ConstantForce.\n const LONG coefficient = Settings::WheelFFBInvertForce\n ? -coefficientMagnitude\n : coefficientMagnitude;\n''' + +count = text.count(old) +if count != 1: + raise SystemExit(f"spring coefficient: expected exactly one match, found {count}") +text = text.replace(old, new, 1) + +old_log = '"WheelFFB: GUID_Spring created (saturation={} / {}, negative coefficients pull toward center)"' +new_log = '"WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, follows InvertForce)"' +if text.count(old_log) != 1: + raise SystemExit("spring log string not found exactly once") +text = text.replace(old_log, new_log, 1) + +path.write_text(text, encoding="utf-8") +print("Applied R3 GUID_Spring direction patch") From 3de1be94f790298f3a3569e9695b10785f995d98 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 00:48:54 +0900 Subject: [PATCH 0039/1308] build(wheel): apply R3 spring direction patch --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index fc5f034a51..cf5aa0eb1e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -37,6 +37,11 @@ jobs: run: | python tools/patch_wheel_ffb_r3_behavior.py + - name: Apply R3 spring direction patch + shell: pwsh + run: | + python tools/patch_wheel_ffb_r3_spring_direction.py + - name: Configure run: | mkdir build From d64076e20cb4cd672d7dbb8cff9b38a2b4688645 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:26:06 +0900 Subject: [PATCH 0040/1308] feat(wheel): add simulation-style dynamic spring and damper --- tools/patch_wheel_ffb_simulation.py | 248 ++++++++++++++++++++++++++++ 1 file changed, 248 insertions(+) create mode 100644 tools/patch_wheel_ffb_simulation.py diff --git a/tools/patch_wheel_ffb_simulation.py b/tools/patch_wheel_ffb_simulation.py new file mode 100644 index 0000000000..42637a1597 --- /dev/null +++ b/tools/patch_wheel_ffb_simulation.py @@ -0,0 +1,248 @@ +from pathlib import Path + +path = Path("src/hooks_wheel_ffb.cpp") +text = path.read_text(encoding="utf-8") + + +def replace_once(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, found {count}") + text = text.replace(old, new, 1) + + +replace_once( +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.10f,\n "Resistance to rapid steering movement.", Range{ 0.0f, 1.0f }\n };\n\n Setting WheelFFBSteeringWeight{\n''', +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.10f,\n "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f }\n };\n\n Setting WheelFFBUseHardwareDamper{\n "WheelFFB", "UseHardwareDamper", true,\n "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback."\n };\n\n Setting WheelFFBLowSpeedSpring{\n "WheelFFB", "LowSpeedSpring", 0.08f,\n "Fraction of aligning/centering force retained at very low speed.", Range{ 0.0f, 0.5f }\n };\n\n Setting WheelFFBSpringLoadBoost{\n "WheelFFB", "SpringLoadBoost", 0.35f,\n "Extra aligning force under cornering load before grip-loss unloading.", Range{ 0.0f, 1.0f }\n };\n\n Setting WheelFFBSteeringWeight{\n''', +"simulation settings" +) + +replace_once( +''' const float speedCurve =\n std::clamp(speedNorm / 0.25f, 0.0f, 1.0f) *\n (0.35f + 0.65f * speedNorm);\n\n const float springStrength =\n std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) *\n speedCurve * gripFactor,\n 0.0f, 1.0f);\n''', +''' // Simulation-style aligning backbone: light at parking speed,\n // progressively stronger with vehicle speed, then additionally\n // loaded by cornering force. Deep slip unloads the wheel again.\n const float lowSpeedSpring = std::clamp(\n static_cast(Settings::WheelFFBLowSpeedSpring), 0.0f, 0.5f);\n const float speedCurve = std::clamp(\n lowSpeedSpring + (1.0f - lowSpeedSpring) *\n std::pow(speedNorm, 1.60f),\n 0.0f, 1.0f);\n const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);\n const float loadBoost = 1.0f +\n cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost);\n\n const float springStrength =\n std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) *\n speedCurve * loadBoost * gripFactor,\n 0.0f, 1.0f);\n''', +"dynamic spring curve" +) + +replace_once( +''' // Keep the current software damper for this first comparison build.\n // A separate GUID_Damper can be tested after the hardware spring is\n // validated on the R3, so the two changes are not confounded.\n constexpr float SteerRateScale = 10.0f;\n const float damper =\n -steerRate * SteerRateScale *\n static_cast(Settings::WheelFFBDamperStrength) *\n (0.4f + 0.6f * speedNorm);\n''', +''' // ACC/AMS2-inspired dynamic damping. It resists steering velocity\n // rather than pulling toward centre, grows with vehicle speed, and\n // relaxes when the tyres are deeply sliding so counter-steer is not\n // smothered. Prefer a native DirectInput GUID_Damper on wheels that\n // implement it and keep the old software term as a fallback.\n const float dampingSpeed =\n 0.10f + 0.90f * std::pow(speedNorm, 1.30f);\n const float dampingGrip = 0.25f + 0.75f * gripFactor;\n const float dynamicDamperStrength = std::clamp(\n static_cast(Settings::WheelFFBDamperStrength) *\n dampingSpeed * dampingGrip,\n 0.0f, 1.0f);\n\n if (!Settings::WheelFFBUseHardwareDamper && damperEffect_)\n {\n update_damper(0.0f);\n damperEffect_->Stop();\n safe_release_effect(damperEffect_, "hardware damper disabled");\n prevDamperCoefficient_ = 0;\n damperStrategy_ = -1;\n spdlog::info("WheelFFB: hardware damper disabled live; using software damping");\n }\n\n if (damperEffect_)\n update_damper(dynamicDamperStrength * warmupScale * recreateScale);\n\n constexpr float SteerRateScale = 10.0f;\n const float damper = damperEffect_\n ? 0.0f\n : -steerRate * SteerRateScale * dynamicDamperStrength;\n''', +"dynamic damper block" +) + +replace_once( +''' if (Settings::WheelFFBUseHardwareSpring &&\n !springEffect_ &&\n (updateCounter_ % 60) == 0 &&\n GetTickCount() >= springRecreateHoldoffUntil_)\n {\n create_spring_effect();\n }\n\n prevGear_ = curGear;\n''', +''' if (Settings::WheelFFBUseHardwareSpring &&\n !springEffect_ &&\n (updateCounter_ % 60) == 0 &&\n GetTickCount() >= springRecreateHoldoffUntil_)\n {\n create_spring_effect();\n }\n\n if (Settings::WheelFFBUseHardwareDamper &&\n !damperEffect_ &&\n (updateCounter_ % 60) == 0 &&\n GetTickCount() >= damperRecreateHoldoffUntil_)\n {\n create_damper_effect();\n }\n\n prevGear_ = curGear;\n''', +"damper recreation" +) + +replace_once( +''' if (elapsed > 250 &&\n (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0))\n''', +''' if (elapsed > 250 &&\n (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 ||\n prevDamperCoefficient_ != 0))\n''', +"watchdog damper" +) + +replace_once( +''' if (springEffect_)\n {\n const HRESULT springHr = springEffect_->Stop();\n spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr);\n }\n\n if (roadTextureEffect_)\n''', +''' if (springEffect_)\n {\n const HRESULT springHr = springEffect_->Stop();\n spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr);\n }\n\n if (damperEffect_)\n {\n const HRESULT damperHr = damperEffect_->Stop();\n spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr);\n }\n\n if (roadTextureEffect_)\n''', +"panic damper" +) + +replace_once( +''' if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect())\n {\n spdlog::warn(\n "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback");\n }\n\n create_periodic_effects();\n''', +''' if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect())\n {\n spdlog::warn(\n "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback");\n }\n\n if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect())\n {\n spdlog::warn(\n "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback");\n }\n\n create_periodic_effects();\n''', +"initialize damper" +) + +replace_once( +''' spdlog::info(\n "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={})",\n selectedName_,\n caps.dwAxes,\n caps.dwButtons,\n static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f),\n springEffect_ ? "GUID_Spring" : "software");\n''', +''' spdlog::info(\n "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})",\n selectedName_,\n caps.dwAxes,\n caps.dwButtons,\n static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f),\n springEffect_ ? "GUID_Spring" : "software",\n damperEffect_ ? "GUID_Damper" : "software");\n''', +"ready log damper" +) + +# Insert GUID_Damper implementation immediately before the periodic-effect helper. +needle = ''' IDirectInputEffect* create_periodic_effect(const char* label, float initialHz)\n''' +if text.count(needle) != 1: + raise SystemExit("damper insertion point not found exactly once") + +damper_impl = r''' bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + + DWORD axes[1] = { DIJOFS_X }; + LONG directions[1] = { 0 }; + DICONDITION condition{}; + condition.lOffset = 0; + condition.lPositiveCoefficient = 0; + condition.lNegativeCoefficient = 0; + condition.dwPositiveSaturation = DI_FFNOMINALMAX; + condition.dwNegativeSaturation = DI_FFNOMINALMAX; + condition.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = INFINITE; + effect.dwSamplePeriod = 0; + effect.dwGain = static_cast( + std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(condition); + effect.lpvTypeSpecificParams = &condition; + + HRESULT hr = device_->CreateEffect( + GUID_Damper, &effect, &damperEffect_, nullptr); + if (FAILED(hr) || !damperEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", + (unsigned)hr); + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = damperEffect_->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); + + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); + return true; + } + + void update_damper(float strength) + { + if (!damperEffect_ || !device_ || panicStopped_) + return; + + // Positive coefficients are the conventional DirectInput condition + // representation for GUID_Damper; the effect type itself applies + // force opposite steering velocity. + const LONG coefficient = static_cast( + std::clamp(strength, 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + + const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; + const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; + if (!silence && !changed) + return; + + DICONDITION condition{}; + condition.lOffset = 0; + condition.lPositiveCoefficient = coefficient; + condition.lNegativeCoefficient = coefficient; + condition.dwPositiveSaturation = DI_FFNOMINALMAX; + condition.dwNegativeSaturation = DI_FFNOMINALMAX; + condition.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(condition); + params.lpvTypeSpecificParams = &condition; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (damperStrategy_ == 1 ? DIEP_START : 0); + HRESULT hr = damperEffect_->SetParameters(¶ms, flags); + + if (damperStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + damperStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); + } + else + { + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + damperStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + device_->Acquire(); + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", + (unsigned)hr); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "stale damper"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + prevDamperCoefficient_ = coefficient; + } + +''' +text = text.replace(needle, damper_impl + needle, 1) + +replace_once( +''' if (springEffect_ && prevSpringCoefficient_ != 0)\n update_spring(0.0f);\n\n prevStructuralLevel_ = 0;\n''', +''' if (springEffect_ && prevSpringCoefficient_ != 0)\n update_spring(0.0f);\n\n if (damperEffect_ && prevDamperCoefficient_ != 0)\n update_damper(0.0f);\n\n prevStructuralLevel_ = 0;\n''', +"zero damper" +) + +replace_once( +''' prevStructuralLevel_ = 0;\n prevSpringCoefficient_ = 0;\n crashImpulseTimer_ = 0;\n''', +''' prevStructuralLevel_ = 0;\n prevSpringCoefficient_ = 0;\n prevDamperCoefficient_ = 0;\n crashImpulseTimer_ = 0;\n''', +"reset damper state" +) + +replace_once( +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} spring={} coeff={} periodic={}",\n''', +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} spring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +"diagnostic format" +) + +replace_once( +''' springEffect_ ? "HW" : "SW",\n static_cast(prevSpringCoefficient_),\n periodicsActive_);\n''', +''' springEffect_ ? "HW" : "SW",\n static_cast(prevSpringCoefficient_),\n damperEffect_ ? "HW" : "SW",\n static_cast(prevDamperCoefficient_),\n periodicsActive_);\n''', +"diagnostic args" +) + +replace_once( +''' IDirectInputEffect* constantEffect_ = nullptr;\n IDirectInputEffect* springEffect_ = nullptr;\n IDirectInputEffect* roadTextureEffect_ = nullptr;\n''', +''' IDirectInputEffect* constantEffect_ = nullptr;\n IDirectInputEffect* springEffect_ = nullptr;\n IDirectInputEffect* damperEffect_ = nullptr;\n IDirectInputEffect* roadTextureEffect_ = nullptr;\n''', +"damper member" +) + +replace_once( +''' int periodicStrategy_ = -1;\n int springStrategy_ = -1;\n\n DWORD retryAfter_ = 0;\n''', +''' int periodicStrategy_ = -1;\n int springStrategy_ = -1;\n int damperStrategy_ = -1;\n\n DWORD retryAfter_ = 0;\n''', +"damper strategy" +) + +replace_once( +''' DWORD recreateHoldoffUntil_ = 0;\n DWORD springRecreateHoldoffUntil_ = 0;\n DWORD lastUpdateTick_ = 0;\n''', +''' DWORD recreateHoldoffUntil_ = 0;\n DWORD springRecreateHoldoffUntil_ = 0;\n DWORD damperRecreateHoldoffUntil_ = 0;\n DWORD lastUpdateTick_ = 0;\n''', +"damper holdoff" +) + +replace_once( +''' LONG prevStructuralLevel_ = 0;\n LONG prevSpringCoefficient_ = 0;\n DWORD prevSpringSaturation_ = 0;\n''', +''' LONG prevStructuralLevel_ = 0;\n LONG prevSpringCoefficient_ = 0;\n LONG prevDamperCoefficient_ = 0;\n DWORD prevSpringSaturation_ = 0;\n''', +"damper coefficient member" +) + +path.write_text(text, encoding="utf-8") +print("Applied simulation-style dynamic spring + GUID_Damper patch") From 896412672eb7cd67f8607e0497509808c61970b3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:27:18 +0900 Subject: [PATCH 0041/1308] feat(wheel): hand FFB device back to menu input --- tools/patch_wheel_ffb_menu_handoff.py | 56 +++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 tools/patch_wheel_ffb_menu_handoff.py diff --git a/tools/patch_wheel_ffb_menu_handoff.py b/tools/patch_wheel_ffb_menu_handoff.py new file mode 100644 index 0000000000..57a36e2306 --- /dev/null +++ b/tools/patch_wheel_ffb_menu_handoff.py @@ -0,0 +1,56 @@ +from pathlib import Path + +path = Path("src/hooks_wheel_ffb.cpp") +text = path.read_text(encoding="utf-8") + + +def replace_once(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, found {count}") + text = text.replace(old, new, 1) + + +replace_once( +''' if (!inGameplay)\n {\n zero_all_forces();\n reset_signal_state();\n return;\n }\n\n float steer = read_game_steering();\n''', +''' if (!inGameplay)\n {\n zero_all_forces();\n // Let the legacy/menu DirectInput reader reacquire the same\n // physical wheel while menus or F11 setup are active. Effects\n // remain created and are reused when gameplay resumes.\n if (device_ && deviceAcquired_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n }\n reset_signal_state();\n return;\n }\n\n if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr))\n return;\n deviceAcquired_ = true;\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n }\n\n float steer = read_game_steering();\n''', +"menu/gameplay device handoff" +) + +replace_once( +''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n''', +''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n''', +"initialize acquired flag" +) + +text = text.replace( +''' device_->Acquire();\n hr = springEffect_->SetParameters(''', +''' if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n hr = springEffect_->SetParameters(''') +text = text.replace( +''' device_->Acquire();\n hr = damperEffect_->SetParameters(''', +''' if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n hr = damperEffect_->SetParameters(''') +text = text.replace( +''' device_->Acquire();\n if (constantEffect_)''', +''' if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n if (constantEffect_)''') + +replace_once( +''' hr = device_->Unacquire();\n spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr);\n''', +''' hr = device_->Unacquire();\n deviceAcquired_ = false;\n spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr);\n''', +"panic acquired flag" +) + +replace_once( +''' __try\n {\n device_->Unacquire();\n device_->Release();\n''', +''' __try\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n device_->Release();\n''', +"release acquired flag" +) + +replace_once( +''' bool initialized_ = false;\n bool panicStopped_ = false;\n bool periodicsActive_ = false;\n''', +''' bool initialized_ = false;\n bool panicStopped_ = false;\n bool deviceAcquired_ = false;\n bool periodicsActive_ = false;\n''', +"acquired member" +) + +path.write_text(text, encoding="utf-8") +print("Applied menu/gameplay DirectInput handoff patch") From 534e924208edbe8209e68c0758a087c999dcb936 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:29:57 +0900 Subject: [PATCH 0042/1308] feat(wheel): add universal DirectInput wheel setup tab --- src/overlay/wheel_setup_ui.cpp | 923 +++++++++++++++++++++++++++++++++ 1 file changed, 923 insertions(+) create mode 100644 src/overlay/wheel_setup_ui.cpp diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp new file mode 100644 index 0000000000..0f9d2a4df9 --- /dev/null +++ b/src/overlay/wheel_setup_ui.cpp @@ -0,0 +1,923 @@ +#define NOMINMAX +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x0800 +#include +#include + +#pragma comment(lib, "dinput8.lib") +#pragma comment(lib, "dxguid.lib") + +#include +#include +#include +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "overlay.hpp" + +namespace Settings +{ + extern Setting SteeringDeadZone; + extern Setting WheelAccelerationInvert; + extern Setting WheelBrakeInvert; + extern Setting WheelFFBDeviceName; + + Setting WheelUniversalSetupEnable{ + "Controls", "WheelUniversalSetupEnable", false, + "Use the F11 Wheel Setup profile to configure the original legacy DirectInput wheel mappings." + }; + + Setting WheelUniversalDeviceName{ + "Controls", "WheelUniversalDeviceName", "", + "DirectInput product name selected by F11 Wheel Setup." + }; + + Setting WheelUniversalLegacyDeviceIndex{ + "Controls", "WheelUniversalLegacyDeviceIndex", 0, + "Original-game DirectInput device slot used by the universal wheel profile.", + Range{ 0, 2 } + }; + + Setting WheelUniversalSteeringAxis{ + "Controls", "WheelUniversalSteeringAxis", -1, + "DirectInput axis used for steering (-1 is Unassigned).", + Range{ -1, 7 } + }; + Setting WheelUniversalSteeringInvert{ + "Controls", "WheelUniversalSteeringInvert", false, + "Invert steering direction for the universal wheel profile." + }; + Setting WheelUniversalThrottleAxis{ + "Controls", "WheelUniversalThrottleAxis", -1, + "DirectInput axis used for acceleration (-1 is Unassigned).", + Range{ -1, 7 } + }; + Setting WheelUniversalBrakeAxis{ + "Controls", "WheelUniversalBrakeAxis", -1, + "DirectInput axis used for brake (-1 is Unassigned).", + Range{ -1, 7 } + }; + + Setting WheelUniversalGearUpButton{ + "Controls", "WheelUniversalGearUpButton", -1, + "Zero-based DirectInput button for Gear Up.", Range{ -1, 127 } + }; + Setting WheelUniversalGearDownButton{ + "Controls", "WheelUniversalGearDownButton", -1, + "Zero-based DirectInput button for Gear Down.", Range{ -1, 127 } + }; + Setting WheelUniversalStartButton{ + "Controls", "WheelUniversalStartButton", -1, + "Zero-based DirectInput button for Start.", Range{ -1, 127 } + }; + Setting WheelUniversalViewButton{ + "Controls", "WheelUniversalViewButton", -1, + "Zero-based DirectInput button for Change View.", Range{ -1, 127 } + }; + + // Digital menu bindings: 0..127 = button, 1000+ = POV direction + // (POV0 Up/Right/Down/Left = 1000..1003, POV1 = 1004..1007, etc.). + Setting WheelUniversalMenuAccept{ + "Controls", "WheelUniversalMenuAccept", -1, + "DirectInput button/POV binding for menu Accept.", Range{ -1, 1015 } + }; + Setting WheelUniversalMenuBack{ + "Controls", "WheelUniversalMenuBack", -1, + "DirectInput button/POV binding for menu Back.", Range{ -1, 1015 } + }; + Setting WheelUniversalMenuUp{ + "Controls", "WheelUniversalMenuUp", -1, + "DirectInput button/POV binding for menu Up.", Range{ -1, 1015 } + }; + Setting WheelUniversalMenuRight{ + "Controls", "WheelUniversalMenuRight", -1, + "DirectInput button/POV binding for menu Right.", Range{ -1, 1015 } + }; + Setting WheelUniversalMenuDown{ + "Controls", "WheelUniversalMenuDown", -1, + "DirectInput button/POV binding for menu Down.", Range{ -1, 1015 } + }; + Setting WheelUniversalMenuLeft{ + "Controls", "WheelUniversalMenuLeft", -1, + "DirectInput button/POV binding for menu Left.", Range{ -1, 1015 } + }; +} + +namespace +{ + constexpr uintptr_t DeviceSlotsOffset = 0x4606D4; + constexpr uintptr_t DeviceCountOffset = 0x55AEC4; + constexpr size_t AxisMapOffset = 0x54; + constexpr size_t ButtonMapOffset = 0x70; + constexpr int AxisUnassigned = 8; + constexpr int ButtonUnassigned = -1; + + constexpr std::array AxisNames = { + "X", "Y", "Z", "Rx", "Ry", "Rz", "Slider 1", "Slider 2" + }; + + bool is_virtual_name(const std::string& name) + { + std::string lower = name; + std::transform(lower.begin(), lower.end(), lower.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + static constexpr const char* tokens[] = { + "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", + "hidguardian", "hidhide" + }; + for (const char* token : tokens) + if (lower.find(token) != std::string::npos) + return true; + return false; + } + + LONG axis_raw(const DIJOYSTATE2& state, int axis) + { + switch (axis) + { + case 0: return state.lX; + case 1: return state.lY; + case 2: return state.lZ; + case 3: return state.lRx; + case 4: return state.lRy; + case 5: return state.lRz; + case 6: return state.rglSlider[0]; + case 7: return state.rglSlider[1]; + default: return 0; + } + } + + const char* axis_name(int axis) + { + return axis >= 0 && axis < int(AxisNames.size()) ? AxisNames[axis] : "Unassigned"; + } + + int pov_direction(DWORD pov) + { + if ((pov & 0xFFFFu) == 0xFFFFu) + return -1; + const int angle = int(pov % 36000u); + if (angle >= 31500 || angle < 4500) return 0; // up + if (angle < 13500) return 1; // right + if (angle < 22500) return 2; // down + return 3; // left + } + + std::string digital_binding_name(int binding) + { + if (binding < 0) + return "Unassigned"; + if (binding < 128) + return "Button " + std::to_string(binding + 1); + if (binding >= 1000 && binding < 1016) + { + const int code = binding - 1000; + const int pov = code / 4; + static constexpr const char* dirs[] = { "Up", "Right", "Down", "Left" }; + return "POV " + std::to_string(pov + 1) + " " + dirs[code % 4]; + } + return "Unassigned"; + } + + struct DeviceInfo + { + GUID guid{}; + std::string name; + DWORD axes = 0; + DWORD buttons = 0; + DWORD povs = 0; + bool ffb = false; + }; + + class DirectWheelReader + { + public: + ~DirectWheelReader() { release_all(); } + + const std::vector& devices() + { + if (devices_.empty()) + enumerate(); + return devices_; + } + + void refresh_devices() + { + release_device(); + devices_.clear(); + enumerate(); + } + + bool select_by_name(const std::string& wanted) + { + if (wanted == selectedName_ && device_) + return true; + + release_device(); + if (devices_.empty()) + enumerate(); + + int index = -1; + for (size_t i = 0; i < devices_.size(); ++i) + { + if (devices_[i].name == wanted) + { + index = int(i); + break; + } + } + if (index < 0 && !devices_.empty()) + index = 0; + if (index < 0) + return false; + return open(index); + } + + bool poll() + { + if (!device_) + { + if (!select_by_name(Settings::WheelUniversalDeviceName.get())) + return false; + } + + HRESULT hr = device_->Poll(); + if (FAILED(hr)) + hr = device_->Acquire(); + if (FAILED(hr)) + return false; + + hr = device_->GetDeviceState(sizeof(state_), &state_); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (FAILED(device_->Acquire())) + return false; + hr = device_->GetDeviceState(sizeof(state_), &state_); + } + return SUCCEEDED(hr); + } + + const DIJOYSTATE2& state() const { return state_; } + const std::string& selected_name() const { return selectedName_; } + + void release_device() + { + if (device_) + { + device_->Unacquire(); + device_->Release(); + device_ = nullptr; + } + selectedName_.clear(); + state_ = {}; + } + + private: + static BOOL CALLBACK enum_callback(LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* self = static_cast(context); + const std::string product = instance->tszProductName; + if (is_virtual_name(product)) + return DIENUM_CONTINUE; + + DeviceInfo info{}; + info.guid = instance->guidInstance; + info.name = product; + + IDirectInputDevice8A* temp = nullptr; + if (self->di_ && SUCCEEDED(self->di_->CreateDevice(info.guid, &temp, nullptr)) && temp) + { + DIDEVCAPS caps{}; + caps.dwSize = sizeof(caps); + if (SUCCEEDED(temp->GetCapabilities(&caps))) + { + info.axes = caps.dwAxes; + info.buttons = caps.dwButtons; + info.povs = caps.dwPOVs; + info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; + } + temp->Release(); + } + + self->devices_.push_back(std::move(info)); + return DIENUM_CONTINUE; + } + + bool ensure_di() + { + if (di_) + return true; + const HRESULT hr = DirectInput8Create( + GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8A, + reinterpret_cast(&di_), nullptr); + return SUCCEEDED(hr) && di_; + } + + void enumerate() + { + if (!ensure_di()) + return; + di_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_callback, this, DIEDFL_ATTACHEDONLY); + } + + bool open(int index) + { + if (index < 0 || index >= int(devices_.size()) || !ensure_di()) + return false; + + IDirectInputDevice8A* device = nullptr; + HRESULT hr = di_->CreateDevice(devices_[index].guid, &device, nullptr); + if (FAILED(hr) || !device) + return false; + + hr = device->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) + { + device->Release(); + return false; + } + + HWND hwnd = Game::GameHwnd(); + if (!hwnd) + { + device->Release(); + return false; + } + + hr = device->SetCooperativeLevel(hwnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); + if (FAILED(hr)) + { + device->Release(); + return false; + } + + device->Acquire(); + device_ = device; + selectedName_ = devices_[index].name; + return true; + } + + void release_all() + { + release_device(); + if (di_) + { + di_->Release(); + di_ = nullptr; + } + } + + IDirectInput8A* di_ = nullptr; + IDirectInputDevice8A* device_ = nullptr; + std::vector devices_; + std::string selectedName_; + DIJOYSTATE2 state_{}; + }; + + DirectWheelReader gReader; + + class UniversalWheelProfile : public Hook + { + inline static SafetyHookInline ReadIOHook{}; + inline static SafetyHookInline SwitchNowHook{}; + inline static SafetyHookInline SwitchOnHook{}; + inline static SafetyHookInline GetVolumeHook{}; + inline static SafetyHookInline GetVolumeOldHook{}; + inline static uint32_t menuHeld_ = 0; + inline static uint32_t menuPressed_ = 0; + inline static uint32_t previousMenuHeld_ = 0; + inline static DWORD lastApplyLog_ = 0; + + static bool active() + { + return Settings::WheelInputCompatibility && !Settings::UseNewInput && + Settings::WheelUniversalSetupEnable; + } + + static int device_count() + { + auto* count = Module::exe_ptr(DeviceCountOffset); + return count ? std::clamp(*count, 0, 4) : 0; + } + + static uint8_t* device_at(int index) + { + const int count = device_count(); + if (index < 0 || index >= count - 1) + return nullptr; + auto* slots = Module::exe_ptr(DeviceSlotsOffset); + return slots ? reinterpret_cast(slots[index]) : nullptr; + } + + static void apply_mapping() + { + if (!active()) + return; + + const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2); + auto* device = device_at(slot); + if (!device) + return; + + auto* axes = reinterpret_cast(device + AxisMapOffset); + auto* buttons = reinterpret_cast(device + ButtonMapOffset); + + axes[0] = int(Settings::WheelUniversalThrottleAxis) >= 0 + ? int(Settings::WheelUniversalThrottleAxis) : AxisUnassigned; + axes[1] = int(Settings::WheelUniversalBrakeAxis) >= 0 + ? int(Settings::WheelUniversalBrakeAxis) : AxisUnassigned; + axes[2] = AxisUnassigned; // never use combined Accelerator/Brake + axes[3] = int(Settings::WheelUniversalSteeringAxis) >= 0 + ? int(Settings::WheelUniversalSteeringAxis) : AxisUnassigned; + axes[4] = AxisUnassigned; // Gear Up/Down axis + axes[5] = AxisUnassigned; // Menu Up/Down axis + + buttons[0] = int(Settings::WheelUniversalGearUpButton); + buttons[1] = int(Settings::WheelUniversalGearDownButton); + buttons[2] = int(Settings::WheelUniversalStartButton); + buttons[8] = int(Settings::WheelUniversalViewButton); + + const DWORD now = GetTickCount(); + if (now - lastApplyLog_ > 5000) + { + lastApplyLog_ = now; + spdlog::info( + "WheelUniversalSetup: applied legacy slot {} axes steer={} accel={} brake={} buttons up={} down={} start={} view={}", + slot, + int(Settings::WheelUniversalSteeringAxis), + int(Settings::WheelUniversalThrottleAxis), + int(Settings::WheelUniversalBrakeAxis), + int(Settings::WheelUniversalGearUpButton) + 1, + int(Settings::WheelUniversalGearDownButton) + 1, + int(Settings::WheelUniversalStartButton) + 1, + int(Settings::WheelUniversalViewButton) + 1); + } + } + + static bool digital_active(const DIJOYSTATE2& state, int binding) + { + if (binding < 0) + return false; + if (binding < 128) + return (state.rgbButtons[binding] & 0x80) != 0; + if (binding >= 1000 && binding < 1016) + { + const int code = binding - 1000; + const int povIndex = code / 4; + const int wantedDir = code % 4; + return pov_direction(state.rgdwPOV[povIndex]) == wantedDir; + } + return false; + } + + static void poll_menu() + { + menuHeld_ = 0; + menuPressed_ = 0; + + if (!active() || !Game::current_mode || *Game::current_mode == STATE_GAME) + { + previousMenuHeld_ = 0; + gReader.release_device(); + return; + } + + if (!gReader.poll()) + return; + + const auto& state = gReader.state(); + if (digital_active(state, Settings::WheelUniversalMenuAccept)) + menuHeld_ |= (1u << int(SwitchId::A)) | (1u << int(SwitchId::GearUp)); + if (digital_active(state, Settings::WheelUniversalMenuBack)) + menuHeld_ |= (1u << int(SwitchId::B)) | (1u << int(SwitchId::Back)) | + (1u << int(SwitchId::GearDown)); + if (digital_active(state, Settings::WheelUniversalMenuUp)) + menuHeld_ |= 1u << int(SwitchId::SelectionUp); + if (digital_active(state, Settings::WheelUniversalMenuRight)) + menuHeld_ |= 1u << int(SwitchId::SelectionRight); + if (digital_active(state, Settings::WheelUniversalMenuDown)) + menuHeld_ |= 1u << int(SwitchId::SelectionDown); + if (digital_active(state, Settings::WheelUniversalMenuLeft)) + menuHeld_ |= 1u << int(SwitchId::SelectionLeft); + if (digital_active(state, Settings::WheelUniversalStartButton)) + menuHeld_ |= 1u << int(SwitchId::Start); + + menuPressed_ = menuHeld_ & ~previousMenuHeld_; + previousMenuHeld_ = menuHeld_; + } + + static int ReadIO_dest() + { + const int result = ReadIOHook.ccall(); + apply_mapping(); + poll_menu(); + return result; + } + + static int SwitchNow_dest(uint32_t switches) + { + const int result = SwitchNowHook.ccall(switches); + if (result || !active()) + return result; + return (menuHeld_ & switches) != 0 ? 1 : 0; + } + + static int SwitchOn_dest(uint32_t switches) + { + const int result = SwitchOnHook.ccall(switches); + if (result || !active()) + return result; + return (menuPressed_ & switches) != 0 ? 1 : 0; + } + + static int maybe_invert_steering(int channel, int result) + { + if (active() && channel == int(ADChannel::Steering) && + Settings::WheelUniversalSteeringInvert) + return -result; + return result; + } + + static int GetVolume_dest(int channel) + { + return maybe_invert_steering(channel, GetVolumeHook.call(channel)); + } + + static int GetVolumeOld_dest(int channel) + { + return maybe_invert_steering(channel, GetVolumeOldHook.call(channel)); + } + + public: + static void apply_now() { apply_mapping(); } + + static bool copy_current_mapping() + { + const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2); + auto* device = device_at(slot); + if (!device) + return false; + + const auto* axes = reinterpret_cast(device + AxisMapOffset); + const auto* buttons = reinterpret_cast(device + ButtonMapOffset); + Settings::WheelUniversalThrottleAxis = axes[0] == AxisUnassigned ? -1 : axes[0]; + Settings::WheelUniversalBrakeAxis = axes[1] == AxisUnassigned ? -1 : axes[1]; + Settings::WheelUniversalSteeringAxis = axes[3] == AxisUnassigned ? -1 : axes[3]; + Settings::WheelUniversalGearUpButton = buttons[0]; + Settings::WheelUniversalGearDownButton = buttons[1]; + Settings::WheelUniversalStartButton = buttons[2]; + Settings::WheelUniversalViewButton = buttons[8]; + return true; + } + + std::string_view description() override { return "Universal DirectInput Wheel Setup"; } + bool validate() override { return Settings::WheelInputCompatibility; } + bool apply() override + { + ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); + SwitchNowHook = safetyhook::create_inline(Module::exe_ptr(0x536C0), SwitchNow_dest); + SwitchOnHook = safetyhook::create_inline(Module::exe_ptr(0x536F0), SwitchOn_dest); + GetVolumeHook = safetyhook::create_inline(Module::exe_ptr(0x53720), GetVolume_dest); + GetVolumeOldHook = safetyhook::create_inline(Module::exe_ptr(0x53750), GetVolumeOld_dest); + const bool ok = !!ReadIOHook && !!SwitchNowHook && !!SwitchOnHook && + !!GetVolumeHook && !!GetVolumeOldHook; + if (ok) + spdlog::info("WheelUniversalSetup: F11 universal DirectInput profile support installed"); + return ok; + } + static UniversalWheelProfile instance; + }; + + UniversalWheelProfile UniversalWheelProfile::instance; + + class WheelSetupWindow : public OverlayWindow + { + enum class BindTarget + { + None, + Steering, + Throttle, + Brake, + GearUp, + GearDown, + Start, + View, + MenuAccept, + MenuBack, + MenuUp, + MenuRight, + MenuDown, + MenuLeft, + }; + + BindTarget target_ = BindTarget::None; + DIJOYSTATE2 baseline_{}; + bool baselineValid_ = false; + std::string status_; + + void save() + { + UniversalWheelProfile::apply_now(); + Settings::write(Module::UserIniPath); + status_ = "Saved to OutRun2006Tweaks.user.ini"; + } + + void select_device(const DeviceInfo& info, int index) + { + Settings::WheelUniversalDeviceName = info.name; + Settings::WheelUniversalLegacyDeviceIndex = std::clamp(index, 0, 2); + Settings::WheelFFBDeviceName = info.name; + gReader.select_by_name(info.name); + status_ = "Selected wheel; FFB device will follow this product name."; + } + + void begin_bind(BindTarget target) + { + target_ = target; + baselineValid_ = gReader.poll(); + if (baselineValid_) + baseline_ = gReader.state(); + status_ = baselineValid_ + ? "Move the requested axis or press the requested button..." + : "Could not read wheel. Configure from a game menu and try Refresh Devices."; + } + + bool target_is_axis() const + { + return target_ == BindTarget::Steering || target_ == BindTarget::Throttle || + target_ == BindTarget::Brake; + } + + void assign_axis(int axis) + { + if (target_ == BindTarget::Steering) Settings::WheelUniversalSteeringAxis = axis; + if (target_ == BindTarget::Throttle) Settings::WheelUniversalThrottleAxis = axis; + if (target_ == BindTarget::Brake) Settings::WheelUniversalBrakeAxis = axis; + target_ = BindTarget::None; + status_ = std::string("Bound Axis ") + axis_name(axis) + ". Check the live bar and Invert if needed."; + UniversalWheelProfile::apply_now(); + } + + void assign_digital(int code) + { + switch (target_) + { + case BindTarget::GearUp: Settings::WheelUniversalGearUpButton = code; break; + case BindTarget::GearDown: Settings::WheelUniversalGearDownButton = code; break; + case BindTarget::Start: Settings::WheelUniversalStartButton = code; break; + case BindTarget::View: Settings::WheelUniversalViewButton = code; break; + case BindTarget::MenuAccept: Settings::WheelUniversalMenuAccept = code; break; + case BindTarget::MenuBack: Settings::WheelUniversalMenuBack = code; break; + case BindTarget::MenuUp: Settings::WheelUniversalMenuUp = code; break; + case BindTarget::MenuRight: Settings::WheelUniversalMenuRight = code; break; + case BindTarget::MenuDown: Settings::WheelUniversalMenuDown = code; break; + case BindTarget::MenuLeft: Settings::WheelUniversalMenuLeft = code; break; + default: break; + } + target_ = BindTarget::None; + status_ = "Binding captured: " + digital_binding_name(code); + UniversalWheelProfile::apply_now(); + } + + void listen_for_binding() + { + if (target_ == BindTarget::None || !baselineValid_) + return; + if (ImGui::IsKeyPressed(ImGuiKey_Escape)) + { + target_ = BindTarget::None; + status_ = "Binding cancelled."; + return; + } + if (!gReader.poll()) + return; + + const auto& state = gReader.state(); + if (target_is_axis()) + { + int bestAxis = -1; + LONG bestDelta = 0; + for (int axis = 0; axis < 8; ++axis) + { + const LONG delta = std::abs(axis_raw(state, axis) - axis_raw(baseline_, axis)); + if (delta > bestDelta) + { + bestDelta = delta; + bestAxis = axis; + } + } + if (bestAxis >= 0 && bestDelta > 7000) + assign_axis(bestAxis); + return; + } + + for (int i = 0; i < 128; ++i) + { + const bool now = (state.rgbButtons[i] & 0x80) != 0; + const bool before = (baseline_.rgbButtons[i] & 0x80) != 0; + if (now && !before) + { + assign_digital(i); + return; + } + } + + for (int p = 0; p < 4; ++p) + { + const int now = pov_direction(state.rgdwPOV[p]); + const int before = pov_direction(baseline_.rgdwPOV[p]); + if (now >= 0 && now != before) + { + assign_digital(1000 + p * 4 + now); + return; + } + } + } + + static float normalized_axis(int axis, bool steering, bool invert) + { + if (axis < 0 || !gReader.poll()) + return 0.0f; + float v = std::clamp(axis_raw(gReader.state(), axis) / 65535.0f, 0.0f, 1.0f); + if (steering) + { + v = v * 2.0f - 1.0f; + if (invert) v = -v; + return v; + } + if (invert) v = 1.0f - v; + return v; + } + + void axis_row(const char* label, BindTarget target, Setting& axisSetting, + bool* invertPtr, bool steering) + { + ImGui::PushID(label); + ImGui::TextUnformatted(label); + ImGui::SameLine(180.0f); + ImGui::TextDisabled("Axis %s", axis_name(axisSetting)); + ImGui::SameLine(290.0f); + if (ImGui::Button("Bind", ImVec2(70, 0))) + begin_bind(target); + if (invertPtr) + { + ImGui::SameLine(); + ImGui::Checkbox("Invert", invertPtr); + } + + bool invert = invertPtr ? *invertPtr : false; + const float v = normalized_axis(int(axisSetting), steering, invert); + const float bar = steering ? (v + 1.0f) * 0.5f : v; + char text[32]; + std::snprintf(text, sizeof(text), steering ? "%+.2f" : "%.2f", v); + ImGui::ProgressBar(std::clamp(bar, 0.0f, 1.0f), ImVec2(-FLT_MIN, 0), text); + ImGui::PopID(); + } + + void button_row(const char* label, BindTarget target, Setting& setting) + { + ImGui::PushID(label); + ImGui::TextUnformatted(label); + ImGui::SameLine(180.0f); + const std::string name = digital_binding_name(int(setting)); + ImGui::TextDisabled("%s", name.c_str()); + ImGui::SameLine(330.0f); + if (ImGui::Button("Bind", ImVec2(70, 0))) + begin_bind(target); + ImGui::SameLine(); + if (ImGui::SmallButton("Clear")) + setting = -1; + ImGui::PopID(); + } + + void apply_r3_menu_defaults() + { + Settings::WheelUniversalMenuAccept = 0; + Settings::WheelUniversalMenuBack = 1; + Settings::WheelUniversalMenuUp = 4; + Settings::WheelUniversalMenuRight = 5; + Settings::WheelUniversalMenuDown = 6; + Settings::WheelUniversalMenuLeft = 7; + status_ = "Loaded common MOZA R3/ES menu button defaults. Verify with Bind if your rim differs."; + } + + public: + Kind kind() const override { return Kind::Tab; } + const char* name() const override { return "Wheel Setup"; } + int order() const override { return 25; } + void init() override {} + + void render(bool) override + { + listen_for_binding(); + + ImGui::TextWrapped( + "Universal legacy DirectInput wheel setup. Bind here from a game menu; gameplay FFB uses the same selected product name."); + + const auto& devices = gReader.devices(); + if (ImGui::Button("Refresh Devices")) + gReader.refresh_devices(); + + ImGui::SameLine(); + std::string preview = Settings::WheelUniversalDeviceName.get(); + if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; + if (ImGui::BeginCombo("Wheel", preview.c_str())) + { + for (size_t i = 0; i < devices.size(); ++i) + { + const bool selected = devices[i].name == Settings::WheelUniversalDeviceName.get(); + if (ImGui::Selectable(devices[i].name.c_str(), selected)) + select_device(devices[i], int(i)); + if (selected) ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + if (!devices.empty()) + { + for (const auto& dev : devices) + if (dev.name == Settings::WheelUniversalDeviceName.get()) + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no"); + } + + ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("When enabled, these bindings are written into OutRun's original legacy DirectInput device mapping."); + + ImGui::SameLine(); + if (ImGui::Button("Import current game mapping")) + { + if (UniversalWheelProfile::copy_current_mapping()) + { + Settings::WheelUniversalSetupEnable = true; + status_ = "Imported current steering/pedal/shift bindings. Menu bindings can now be added below."; + } + else + status_ = "No regular legacy DirectInput game device is ready yet."; + } + + ImGui::SeparatorText("Driving"); + axis_row("Steering", BindTarget::Steering, Settings::WheelUniversalSteeringAxis, + Settings::WheelUniversalSteeringInvert.ptr(), true); + axis_row("Accelerator", BindTarget::Throttle, Settings::WheelUniversalThrottleAxis, + Settings::WheelAccelerationInvert.ptr(), false); + axis_row("Brake", BindTarget::Brake, Settings::WheelUniversalBrakeAxis, + Settings::WheelBrakeInvert.ptr(), false); + + button_row("Gear Up", BindTarget::GearUp, Settings::WheelUniversalGearUpButton); + button_row("Gear Down", BindTarget::GearDown, Settings::WheelUniversalGearDownButton); + button_row("Start", BindTarget::Start, Settings::WheelUniversalStartButton); + button_row("Change View", BindTarget::View, Settings::WheelUniversalViewButton); + + ImGui::SeparatorText("Menus"); + button_row("Accept / OK", BindTarget::MenuAccept, Settings::WheelUniversalMenuAccept); + button_row("Back / Cancel", BindTarget::MenuBack, Settings::WheelUniversalMenuBack); + button_row("Menu Up", BindTarget::MenuUp, Settings::WheelUniversalMenuUp); + button_row("Menu Right", BindTarget::MenuRight, Settings::WheelUniversalMenuRight); + button_row("Menu Down", BindTarget::MenuDown, Settings::WheelUniversalMenuDown); + button_row("Menu Left", BindTarget::MenuLeft, Settings::WheelUniversalMenuLeft); + + if (ImGui::Button("MOZA R3/ES menu defaults")) + apply_r3_menu_defaults(); + + ImGui::SeparatorText("Wheel options"); + int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f); + if (ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")) + Settings::SteeringDeadZone = deadzonePercent / 100.0f; + + if (ImGui::Button("Apply Now")) + { + UniversalWheelProfile::apply_now(); + status_ = "Applied to the current legacy game device."; + } + ImGui::SameLine(); + if (ImGui::Button("Save Wheel Profile")) + save(); + + if (target_ != BindTarget::None) + { + ImGui::Separator(); + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Listening for input... (Esc cancels)"); + } + if (!status_.empty()) + ImGui::TextWrapped("%s", status_.c_str()); + + ImGui::Spacing(); + ImGui::TextDisabled( + "FFB tuning remains under Settings > WheelFFB. Wheel selection is shared with WheelFFB DeviceName; restart after switching to a different physical wheel."); + } + + static WheelSetupWindow instance; + }; + + WheelSetupWindow WheelSetupWindow::instance; +} From 000742cf4ba4a03a20073ea2b6102891eff09792 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:30:50 +0900 Subject: [PATCH 0043/1308] build(wheel): finalize universal setup UI source --- tools/patch_wheel_setup_ui_compile.py | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 tools/patch_wheel_setup_ui_compile.py diff --git a/tools/patch_wheel_setup_ui_compile.py b/tools/patch_wheel_setup_ui_compile.py new file mode 100644 index 0000000000..39633f9656 --- /dev/null +++ b/tools/patch_wheel_setup_ui_compile.py @@ -0,0 +1,20 @@ +from pathlib import Path + +path = Path("src/overlay/wheel_setup_ui.cpp") +text = path.read_text(encoding="utf-8") + +text = text.replace( +'''#include \n#include \n#include \n#include \n#include \n#include \n#include \n''', +'''#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n''', +1) + +text = text.replace('axis_name(axisSetting)', 'axis_name(int(axisSetting))') + +old = ''' void assign_digital(int code)\n {\n switch (target_)\n''' +new = ''' void assign_digital(int code)\n {\n const bool gameplayButton =\n target_ == BindTarget::GearUp || target_ == BindTarget::GearDown ||\n target_ == BindTarget::Start || target_ == BindTarget::View;\n if (gameplayButton && code >= 128)\n {\n target_ = BindTarget::None;\n status_ = "Gameplay actions currently require a physical button; POV is supported for menu directions.";\n return;\n }\n\n switch (target_)\n''' +if old not in text: + raise SystemExit("assign_digital insertion point not found") +text = text.replace(old, new, 1) + +path.write_text(text, encoding="utf-8") +print("Patched universal wheel setup UI compile details") From ef6ca9cbcd4a9038f5bf5685e713f653e47ad2b6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:31:11 +0900 Subject: [PATCH 0044/1308] build(wheel): include simulation FFB and universal setup UI --- .github/workflows/build.yml | 41 +++++++++++++++++++++++++++++++------ 1 file changed, 35 insertions(+), 6 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index cf5aa0eb1e..0bd72e571f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -16,22 +16,36 @@ jobs: with: submodules: recursive - - name: Include experimental WheelFFB source + - name: Include experimental wheel sources shell: pwsh run: | + $cmake = Get-Content CMakeLists.txt -Raw + if (Test-Path "src/hooks_wheel_ffb_build.cpp") { - $cmake = Get-Content CMakeLists.txt -Raw if ($cmake -notmatch 'src/hooks_wheel_ffb_build\.cpp') { $needle = "`t`"src/hooks_forcefeedback.cpp`"" $insert = "$needle`r`n`t`"src/hooks_wheel_ffb_build.cpp`"" $cmake = $cmake.Replace($needle, $insert) - Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline } - if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb_build\.cpp' -Quiet)) { - throw "Failed to add hooks_wheel_ffb_build.cpp to generated CMake source list" + } + + if (Test-Path "src/overlay/wheel_setup_ui.cpp") { + if ($cmake -notmatch 'src/overlay/wheel_setup_ui\.cpp') { + $needle = "`t`"src/overlay/input_bindings_ui.cpp`"" + $insert = "$needle`r`n`t`"src/overlay/wheel_setup_ui.cpp`"" + $cmake = $cmake.Replace($needle, $insert) } } + Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline + + if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb_build\.cpp' -Quiet)) { + throw "Failed to add hooks_wheel_ffb_build.cpp to generated CMake source list" + } + if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/overlay/wheel_setup_ui\.cpp' -Quiet)) { + throw "Failed to add wheel_setup_ui.cpp to generated CMake source list" + } + - name: Apply R3 FFB behavior patch shell: pwsh run: | @@ -42,6 +56,21 @@ jobs: run: | python tools/patch_wheel_ffb_r3_spring_direction.py + - name: Apply simulation FFB patch + shell: pwsh + run: | + python tools/patch_wheel_ffb_simulation.py + + - name: Apply menu/gameplay FFB handoff patch + shell: pwsh + run: | + python tools/patch_wheel_ffb_menu_handoff.py + + - name: Finalize universal wheel setup UI + shell: pwsh + run: | + python tools/patch_wheel_setup_ui_compile.py + - name: Configure run: | mkdir build @@ -80,4 +109,4 @@ jobs: uses: actions/upload-artifact@v7.0.1 with: name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ \ No newline at end of file + path: build/bin/ From e796020b659f29710fa5d6e7cbc9645ff1785d84 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:32:37 +0900 Subject: [PATCH 0045/1308] feat(wheel): add simulation FFB controls to wheel setup tab --- tools/patch_wheel_setup_ffb_panel.py | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 tools/patch_wheel_setup_ffb_panel.py diff --git a/tools/patch_wheel_setup_ffb_panel.py b/tools/patch_wheel_setup_ffb_panel.py new file mode 100644 index 0000000000..5bf7daf403 --- /dev/null +++ b/tools/patch_wheel_setup_ffb_panel.py @@ -0,0 +1,25 @@ +from pathlib import Path + +path = Path("src/overlay/wheel_setup_ui.cpp") +text = path.read_text(encoding="utf-8") + +old = ''' extern Setting WheelFFBDeviceName;\n\n Setting WheelUniversalSetupEnable{\n''' +new = ''' extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBGlobalStrength;\n extern Setting WheelFFBSpringStrength;\n extern Setting WheelFFBDamperStrength;\n extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n extern Setting WheelFFBLowSpeedSpring;\n extern Setting WheelFFBSpringLoadBoost;\n extern Setting WheelFFBRoadTexture;\n extern Setting WheelFFBTireSlip;\n extern Setting WheelFFBWallImpact;\n extern Setting WheelFFBUseHardwareSpring;\n extern Setting WheelFFBUseHardwareDamper;\n\n Setting WheelUniversalSetupEnable{\n''' +if old not in text: + raise SystemExit("FFB extern insertion point not found") +text = text.replace(old, new, 1) + +old = ''' ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''' +new = ''' ImGui::SeparatorText("Simulation FFB");\n ImGui::TextWrapped(\n "Aligning force grows strongly with speed and corner load, unloads with grip loss, and GUID_Damper resists steering velocity without acting like a centering spring.");\n\n ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Aligning / Spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Low-speed Aligning", Settings::WheelFFBLowSpeedSpring.ptr(), 0.0f, 0.30f, "%.2f");\n ImGui::SliderFloat("Corner-load Boost", Settings::WheelFFBSpringLoadBoost.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Lateral / Steering Weight", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f");\n ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f");\n ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n\n if (ImGui::Button("Load simulation baseline"))\n {\n Settings::WheelFFBGlobalStrength = 0.50f;\n Settings::WheelFFBSpringStrength = 0.45f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.35f;\n Settings::WheelFFBSteeringWeight = 0.40f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.12f;\n Settings::WheelFFBTireSlip = 0.15f;\n Settings::WheelFFBWallImpact = 0.50f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded simulation baseline. Save the wheel profile after testing.";\n }\n\n ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''' +if old not in text: + raise SystemExit("FFB panel insertion point not found") +text = text.replace(old, new, 1) + +old = ''' ImGui::TextDisabled(\n "FFB tuning remains under Settings > WheelFFB. Wheel selection is shared with WheelFFB DeviceName; restart after switching to a different physical wheel.");\n''' +new = ''' ImGui::TextDisabled(\n "Wheel selection is shared with WheelFFB DeviceName. Restart after switching to a different physical wheel; strength sliders update the live FFB calculations immediately where supported.");\n''' +if old not in text: + raise SystemExit("footer replacement point not found") +text = text.replace(old, new, 1) + +path.write_text(text, encoding="utf-8") +print("Added simulation FFB panel to universal Wheel Setup tab") From 4c7cadb2da906d35290c717ce8f644bdeb97211d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:33:03 +0900 Subject: [PATCH 0046/1308] build(wheel): include combined FFB panel --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 0bd72e571f..01c1a2c832 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -71,6 +71,11 @@ jobs: run: | python tools/patch_wheel_setup_ui_compile.py + - name: Add combined simulation FFB panel + shell: pwsh + run: | + python tools/patch_wheel_setup_ffb_panel.py + - name: Configure run: | mkdir build From 13df47642686cde10cbd54c8c8d5e20b90efeaaa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:40:01 +0900 Subject: [PATCH 0047/1308] fix(wheel): qualify setup UI Setting types --- tools/patch_wheel_setup_ui_compile.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tools/patch_wheel_setup_ui_compile.py b/tools/patch_wheel_setup_ui_compile.py index 39633f9656..4d98792372 100644 --- a/tools/patch_wheel_setup_ui_compile.py +++ b/tools/patch_wheel_setup_ui_compile.py @@ -10,6 +10,11 @@ text = text.replace('axis_name(axisSetting)', 'axis_name(int(axisSetting))') +# wheel_setup_ui.cpp is outside namespace Settings here; qualify the template +# type explicitly so MSVC does not parse Setting as an unknown template. +text = text.replace('Setting& axisSetting', 'Settings::Setting& axisSetting') +text = text.replace('Setting& setting', 'Settings::Setting& setting') + old = ''' void assign_digital(int code)\n {\n switch (target_)\n''' new = ''' void assign_digital(int code)\n {\n const bool gameplayButton =\n target_ == BindTarget::GearUp || target_ == BindTarget::GearDown ||\n target_ == BindTarget::Start || target_ == BindTarget::View;\n if (gameplayButton && code >= 128)\n {\n target_ = BindTarget::None;\n status_ = "Gameplay actions currently require a physical button; POV is supported for menu directions.";\n return;\n }\n\n switch (target_)\n''' if old not in text: From 8f52e5c984b18f6530f2dae4f52ec0350ee360af Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 01:42:25 +0900 Subject: [PATCH 0048/1308] fix(wheel): disable R3 hardcoded menu helpers for universal profiles --- tools/patch_wheel_setup_ffb_panel.py | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/tools/patch_wheel_setup_ffb_panel.py b/tools/patch_wheel_setup_ffb_panel.py index 5bf7daf403..d9e7006333 100644 --- a/tools/patch_wheel_setup_ffb_panel.py +++ b/tools/patch_wheel_setup_ffb_panel.py @@ -4,11 +4,17 @@ text = path.read_text(encoding="utf-8") old = ''' extern Setting WheelFFBDeviceName;\n\n Setting WheelUniversalSetupEnable{\n''' -new = ''' extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBGlobalStrength;\n extern Setting WheelFFBSpringStrength;\n extern Setting WheelFFBDamperStrength;\n extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n extern Setting WheelFFBLowSpeedSpring;\n extern Setting WheelFFBSpringLoadBoost;\n extern Setting WheelFFBRoadTexture;\n extern Setting WheelFFBTireSlip;\n extern Setting WheelFFBWallImpact;\n extern Setting WheelFFBUseHardwareSpring;\n extern Setting WheelFFBUseHardwareDamper;\n\n Setting WheelUniversalSetupEnable{\n''' +new = ''' extern Setting WheelFFBDeviceName;\n extern Setting WheelMenuR3DirectDPad;\n extern Setting WheelMenuR3DirectAB;\n extern Setting WheelFFBGlobalStrength;\n extern Setting WheelFFBSpringStrength;\n extern Setting WheelFFBDamperStrength;\n extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n extern Setting WheelFFBLowSpeedSpring;\n extern Setting WheelFFBSpringLoadBoost;\n extern Setting WheelFFBRoadTexture;\n extern Setting WheelFFBTireSlip;\n extern Setting WheelFFBWallImpact;\n extern Setting WheelFFBUseHardwareSpring;\n extern Setting WheelFFBUseHardwareDamper;\n\n Setting WheelUniversalSetupEnable{\n''' if old not in text: raise SystemExit("FFB extern insertion point not found") text = text.replace(old, new, 1) +old = ''' ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr());\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("When enabled, these bindings are written into OutRun's original legacy DirectInput device mapping.");\n''' +new = ''' if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n {\n if (Settings::WheelUniversalSetupEnable)\n {\n // The old R3-specific readers assume fixed button numbers.\n // Once a universal profile is active, its own bindings must\n // be the sole wheel-menu source so Logitech/Thrustmaster/\n // Fanatec/Simagic/etc. do not inherit R3 button mappings.\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Universal profile enabled; legacy R3 fixed-button menu helpers were disabled.";\n }\n }\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("When enabled, these bindings are written into OutRun's original legacy DirectInput device mapping.");\n''' +if old not in text: + raise SystemExit("universal profile checkbox insertion point not found") +text = text.replace(old, new, 1) + old = ''' ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''' new = ''' ImGui::SeparatorText("Simulation FFB");\n ImGui::TextWrapped(\n "Aligning force grows strongly with speed and corner load, unloads with grip loss, and GUID_Damper resists steering velocity without acting like a centering spring.");\n\n ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Aligning / Spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Low-speed Aligning", Settings::WheelFFBLowSpeedSpring.ptr(), 0.0f, 0.30f, "%.2f");\n ImGui::SliderFloat("Corner-load Boost", Settings::WheelFFBSpringLoadBoost.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Lateral / Steering Weight", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f");\n ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f");\n ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n\n if (ImGui::Button("Load simulation baseline"))\n {\n Settings::WheelFFBGlobalStrength = 0.50f;\n Settings::WheelFFBSpringStrength = 0.45f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.35f;\n Settings::WheelFFBSteeringWeight = 0.40f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.12f;\n Settings::WheelFFBTireSlip = 0.15f;\n Settings::WheelFFBWallImpact = 0.50f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded simulation baseline. Save the wheel profile after testing.";\n }\n\n ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''' if old not in text: @@ -22,4 +28,4 @@ text = text.replace(old, new, 1) path.write_text(text, encoding="utf-8") -print("Added simulation FFB panel to universal Wheel Setup tab") +print("Added simulation FFB panel and universal-profile menu handoff") From d882d3841be2cc871f39de09a275a642e7e08256 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 07:36:12 +0900 Subject: [PATCH 0049/1308] debug(wheel): harden menu handoff and R3 pedal defaults --- tools/patch_wheel_debug_hardening.py | 85 ++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 tools/patch_wheel_debug_hardening.py diff --git a/tools/patch_wheel_debug_hardening.py b/tools/patch_wheel_debug_hardening.py new file mode 100644 index 0000000000..0207b4d3d8 --- /dev/null +++ b/tools/patch_wheel_debug_hardening.py @@ -0,0 +1,85 @@ +from pathlib import Path + + +def replace_once(path: str, old: str, new: str, label: str) -> None: + p = Path(path) + text = p.read_text(encoding="utf-8") + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match in {path}, found {count}") + p.write_text(text.replace(old, new, 1), encoding="utf-8") + + +# R3 testing with the native separate accelerator/brake rows showed that both +# pedals are correct without the legacy compatibility inversions/split hack. +# Keep those workarounds opt-in for older combined-axis wheels instead of +# enabling them on a fresh universal-wheel profile. +replace_once( + "src/hooks_input.cpp", + 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", true,', + 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false,', + "acceleration invert default", +) + +replace_once( + "src/hooks_wheel_input_compat_v2.hpp", + ' "Controls", "WheelPedalSplitFix", true,\n', + ' "Controls", "WheelPedalSplitFix", false,\n', + "pedal split default", +) + +# A saved/imported universal profile can become enabled without the user +# clicking the checkbox during this run. Make the old R3 fixed-button readers +# self-disable whenever the universal profile is active, so the two input paths +# can never inject duplicate/conflicting menu actions. +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", + 'namespace Settings\n{\n Setting WheelMenuR3DirectDPad{', + 'namespace Settings\n{\n extern Setting WheelUniversalSetupEnable;\n\n Setting WheelMenuR3DirectDPad{', + "D-pad universal extern", +) +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", + ' !Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad &&', + ' !Settings::UseNewInput &&\n !Settings::WheelUniversalSetupEnable &&\n Settings::WheelMenuR3DirectDPad &&', + "D-pad universal exclusion", +) + +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", + 'namespace Settings\n{\n Setting WheelMenuR3DirectAB{', + 'namespace Settings\n{\n extern Setting WheelUniversalSetupEnable;\n\n Setting WheelMenuR3DirectAB{', + "A/B universal extern", +) +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", + ' !Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB &&', + ' !Settings::UseNewInput &&\n !Settings::WheelUniversalSetupEnable &&\n Settings::WheelMenuR3DirectAB &&', + "A/B universal exclusion", +) + +# DirectInput unacquire/reacquire (menus/F11 -> gameplay) stops effects on many +# drivers even when the effect object remains valid. The mature DirectInput +# FFB implementations start updated effects explicitly. Force DIEP_START on +# spring/damper/periodic SetParameters calls so returning from a menu cannot +# leave an apparently-valid but stopped effect behind. +replace_once( + "src/hooks_wheel_ffb.cpp", + ' springStrategy_ = -1;\n\n spdlog::info(\n "WheelFFB: GUID_Spring created', + ' springStrategy_ = 1; // Always include DIEP_START on dynamic updates.\n\n spdlog::info(\n "WheelFFB: GUID_Spring created', + "spring DIEP_START strategy", +) +replace_once( + "src/hooks_wheel_ffb.cpp", + ' prevDamperCoefficient_ = 0;\n damperStrategy_ = -1;\n spdlog::info("WheelFFB: GUID_Damper created', + ' prevDamperCoefficient_ = 0;\n damperStrategy_ = 1; // Always include DIEP_START after menu reacquire.\n spdlog::info("WheelFFB: GUID_Damper created', + "damper DIEP_START strategy", +) +replace_once( + "src/hooks_wheel_ffb.cpp", + ' int periodicStrategy_ = -1;\n', + ' int periodicStrategy_ = 1; // Explicitly restart sine effects on every update.\n', + "periodic DIEP_START strategy", +) + +print("Applied wheel runtime hardening: pedal defaults, universal-menu exclusion, persistent DIEP_START") From 0211b34ce418cdee69c23ddc70ed44d1ad83b984 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 07:36:31 +0900 Subject: [PATCH 0050/1308] build(wheel): run runtime hardening patch --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 01c1a2c832..2b1259fd8c 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -76,6 +76,11 @@ jobs: run: | python tools/patch_wheel_setup_ffb_panel.py + - name: Apply wheel runtime hardening + shell: pwsh + run: | + python tools/patch_wheel_debug_hardening.py + - name: Configure run: | mkdir build From 900320d79dda18781f1982c37a5fab79d2c906b2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 07:37:30 +0900 Subject: [PATCH 0051/1308] debug(wheel): align shipped R3 pedal default --- tools/patch_wheel_debug_hardening.py | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/tools/patch_wheel_debug_hardening.py b/tools/patch_wheel_debug_hardening.py index 0207b4d3d8..4efc1ef7da 100644 --- a/tools/patch_wheel_debug_hardening.py +++ b/tools/patch_wheel_debug_hardening.py @@ -21,6 +21,15 @@ def replace_once(path: str, old: str, new: str, label: str) -> None: "acceleration invert default", ) +# The shipped INI explicitly overrides the C++ default, so patch it too. Without +# this, a clean install would still boot with the R3 accelerator backwards. +replace_once( + "OutRun2006Tweaks.ini", + "WheelAccelerationInvert = true\n", + "WheelAccelerationInvert = false\n", + "shipped acceleration invert default", +) + replace_once( "src/hooks_wheel_input_compat_v2.hpp", ' "Controls", "WheelPedalSplitFix", true,\n', @@ -82,4 +91,4 @@ def replace_once(path: str, old: str, new: str, label: str) -> None: "periodic DIEP_START strategy", ) -print("Applied wheel runtime hardening: pedal defaults, universal-menu exclusion, persistent DIEP_START") +print("Applied wheel runtime hardening: pedal defaults/INI, universal-menu exclusion, persistent DIEP_START") From 2645801a848cc52bcfbcccc7f44bb8b38e7648d0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 07:56:03 +0900 Subject: [PATCH 0052/1308] debug(wheel): verify effective patched build --- tools/verify_wheel_effective_build.py | 60 +++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 tools/verify_wheel_effective_build.py diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py new file mode 100644 index 0000000000..d13afde3df --- /dev/null +++ b/tools/verify_wheel_effective_build.py @@ -0,0 +1,60 @@ +from pathlib import Path +import hashlib + + +def read(path: str) -> str: + return Path(path).read_text(encoding="utf-8") + + +def require(path: str, needle: str, label: str) -> None: + text = read(path) + if needle not in text: + raise SystemExit(f"VERIFY FAILED [{label}]: {needle!r} not found in {path}") + print(f"VERIFY OK [{label}]") + + +def forbid(path: str, needle: str, label: str) -> None: + text = read(path) + if needle in text: + raise SystemExit(f"VERIFY FAILED [{label}]: stale {needle!r} still present in {path}") + print(f"VERIFY OK [{label}]") + + +def digest(path: str) -> None: + data = Path(path).read_bytes() + print(f"SHA256 {path} {hashlib.sha256(data).hexdigest()}") + + +# Effective FFB source after all build-time patches. +require("src/hooks_wheel_ffb.cpp", 'Setting WheelFFBUseHardwareDamper{', "GUID_Damper setting") +require("src/hooks_wheel_ffb.cpp", 'GUID_Damper, &effect, &damperEffect_', "GUID_Damper creation") +require("src/hooks_wheel_ffb.cpp", 'springStrategy_ = 1;', "spring persistent DIEP_START") +require("src/hooks_wheel_ffb.cpp", 'damperStrategy_ = 1;', "damper persistent DIEP_START") +require("src/hooks_wheel_ffb.cpp", 'int periodicStrategy_ = 1;', "periodic persistent DIEP_START") +require("src/hooks_wheel_ffb.cpp", 'bool deviceAcquired_ = false;', "DirectInput acquisition state") +require("src/hooks_wheel_ffb.cpp", 'if (device_ && !deviceAcquired_)', "menu/gameplay reacquire") +require("src/hooks_wheel_ffb.cpp", 'textureRoughness', "road baseline filtering") +forbid("src/hooks_wheel_ffb.cpp", 'Keep the current software damper for this first comparison build.', "no stale software-damper block") + +# R3-specific legacy defaults proven by physical testing. +require("src/hooks_input.cpp", 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false,', "R3 accelerator default") +require("src/hooks_wheel_input_compat_v2.hpp", '"Controls", "WheelPedalSplitFix", false,', "separate-pedal default") +require("OutRun2006Tweaks.ini", 'WheelAccelerationInvert = false', "shipped accelerator INI") + +# Universal profile must own menu input when enabled. +require("src/hooks_wheel_r3_menu_dpad.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 D-pad helper") +require("src/hooks_wheel_r3_menu_ab.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 A/B helper") +require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")', "0-percent wheel deadzone UI") +require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SeparatorText("Simulation FFB")', "combined simulation FFB panel") + +for path in ( + "src/hooks_wheel_ffb.cpp", + "src/hooks_wheel_input_compat_v2.hpp", + "src/hooks_wheel_r3_menu_dpad.hpp", + "src/hooks_wheel_r3_menu_ab.hpp", + "src/overlay/wheel_setup_ui.cpp", + "OutRun2006Tweaks.ini", +): + digest(path) + +print("Wheel effective-build verification passed") From 8ef11df2b240a3ddcc837b04a3d3c1c8032819c7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 07:56:20 +0900 Subject: [PATCH 0053/1308] build(wheel): verify and snapshot effective sources --- .github/workflows/build.yml | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 2b1259fd8c..08bd9d5f58 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -81,6 +81,11 @@ jobs: run: | python tools/patch_wheel_debug_hardening.py + - name: Verify effective wheel build + shell: pwsh + run: | + python tools/verify_wheel_effective_build.py + - name: Configure run: | mkdir build @@ -120,3 +125,16 @@ jobs: with: name: outrun2006tweaks-${{ github.sha }} path: build/bin/ + + - name: Upload effective wheel sources + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-effective-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/overlay/wheel_setup_ui.cpp + OutRun2006Tweaks.ini From c8d6d67da37358a27dd543229cb6cde3240b4bd0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:01:23 +0900 Subject: [PATCH 0054/1308] debug(wheel): add strict-first device fallback --- tools/patch_wheel_device_selection.py | 136 ++++++++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 tools/patch_wheel_device_selection.py diff --git a/tools/patch_wheel_device_selection.py b/tools/patch_wheel_device_selection.py new file mode 100644 index 0000000000..3ca497a76f --- /dev/null +++ b/tools/patch_wheel_device_selection.py @@ -0,0 +1,136 @@ +from pathlib import Path + + +def replace_once(path: str, old: str, new: str, label: str) -> None: + p = Path(path) + text = p.read_text(encoding="utf-8") + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match in {path}, found {count}") + p.write_text(text.replace(old, new, 1), encoding="utf-8") + print(f"patched: {label}") + + +# Keep the configured/default name intact. Earlier R3 auto-select blanked the +# name before enumeration, which meant a connected gamepad/pedal device could +# become the menu reader simply because it happened to enumerate first. The +# readers below now try the configured name first and use an FFB-only fallback +# only for the shipped "MOZA" default when Windows exposes the R3 under a +# vendor-less product name. +replace_once( + "src/hooks_wheel_r3_device_autoselect.hpp", + ' Settings::WheelMenuR3DeviceName = "";\n', + ' // Keep the name: strict-first/fallback selection happens in the reader.\n', + "preserve R3 menu device name", +) +replace_once( + "src/hooks_wheel_r3_device_autoselect.hpp", + ' Settings::WheelFFBDeviceName = "";\n', + ' // Keep the name: strict-first/fallback selection happens in the FFB engine.\n', + "preserve R3 FFB device name", +) +replace_once( + "src/hooks_wheel_r3_device_autoselect.hpp", + ' "WheelR3DeviceAutoSelect: Windows did not reliably expose the R3 with a MOZA-prefixed DirectInput name; relaxed default device-name filters to auto-select");\n', + ' "WheelR3DeviceAutoSelect: MOZA default uses strict-name-first selection with an FFB-only fallback");\n', + "autoselect diagnostic", +) + + +# FFB engine: strict configured-name match first; only the stock MOZA default +# may fall back, and even then EnumDevices is restricted to force-feedback +# devices and still rejects known virtual devices in the callback. +replace_once( + "src/hooks_wheel_ffb.cpp", +''' struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n bool found = false;\n };\n''', +''' struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n bool found = false;\n bool ignoreName = false;\n };\n''', + "FFB enum fallback state", +) +replace_once( + "src/hooks_wheel_ffb.cpp", +''' if (!wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', +''' if (!ctx->ignoreName && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', + "FFB strict-first callback", +) +replace_once( + "src/hooks_wheel_ffb.cpp", +''' hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enum_devices_callback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n\n if (FAILED(hr) || !ctx.found)\n {\n spdlog::error(\n "WheelFFB: no FFB wheel matched DeviceName='{}'",\n Settings::WheelFFBDeviceName.get());\n release_directinput();\n return false;\n }\n''', +''' hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enum_devices_callback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n\n if (SUCCEEDED(hr) && !ctx.found &&\n lower_copy(Settings::WheelFFBDeviceName.get().c_str()) == "moza")\n {\n ctx.ignoreName = true;\n spdlog::warn(\n "WheelFFB: no literal MOZA DirectInput name; trying first attached non-virtual FFB device");\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enum_devices_callback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n\n if (FAILED(hr) || !ctx.found)\n {\n spdlog::error(\n "WheelFFB: no FFB wheel matched DeviceName='{}'",\n Settings::WheelFFBDeviceName.get());\n release_directinput();\n return false;\n }\n''', + "FFB strict-first fallback enumeration", +) + + +# R3 menu D-pad reader. Always enumerate FFB-capable game controllers so an +# ordinary pad can never steal the R3 fixed-button helper. Retry without the +# name filter only for the stock MOZA default. If a once-valid handle becomes +# unreadable, release it so the existing retry loop can recover after replug. +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", +''' struct EnumContext\n {\n GUID guid{};\n std::string name;\n bool found = false;\n };\n''', +''' struct EnumContext\n {\n GUID guid{};\n std::string name;\n bool found = false;\n bool ignoreName = false;\n };\n''', + "D-pad enum fallback state", +) +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", +''' if (!wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', +''' if (!ctx->ignoreName && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', + "D-pad strict-first callback", +) +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", +''' hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY);\n if (FAILED(hr) || !ctx.found)\n {\n spdlog::warn(\n "WheelMenuR3DirectDPad: no DirectInput device matched '{}'",\n Settings::WheelMenuR3DeviceName.get());\n retryAfter = now + 2000;\n releaseDevice();\n return false;\n }\n''', +''' hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (SUCCEEDED(hr) && !ctx.found &&\n r3_lower_copy(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza")\n {\n ctx.ignoreName = true;\n spdlog::warn(\n "WheelMenuR3DirectDPad: no literal MOZA name; trying first attached FFB wheel");\n hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n if (FAILED(hr) || !ctx.found)\n {\n spdlog::warn(\n "WheelMenuR3DirectDPad: no DirectInput FFB wheel matched '{}'",\n Settings::WheelMenuR3DeviceName.get());\n retryAfter = now + 2000;\n releaseDevice();\n return false;\n }\n''', + "D-pad FFB-only fallback enumeration", +) +replace_once( + "src/hooks_wheel_r3_menu_dpad.hpp", +''' haveDirectState = false;\n return false;\n }\n\n for (const auto& direction : Directions)\n''', +''' haveDirectState = false;\n releaseDevice();\n retryAfter = now + 500;\n return false;\n }\n\n for (const auto& direction : Directions)\n''', + "D-pad stale-handle recovery", +) + + +# R3 A/B reader: same strict-first, FFB-only fallback and stale-handle recovery. +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", +''' struct EnumContext\n {\n GUID guid{};\n std::string name;\n bool found = false;\n };\n''', +''' struct EnumContext\n {\n GUID guid{};\n std::string name;\n bool found = false;\n bool ignoreName = false;\n };\n''', + "A/B enum fallback state", +) +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", +''' if (!wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', +''' if (!ctx->ignoreName && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''', + "A/B strict-first callback", +) +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", +''' hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY);\n if (FAILED(hr) || !ctx.found)\n {\n retryAfter = now + 2000;\n releaseDevice();\n return false;\n }\n''', +''' hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (SUCCEEDED(hr) && !ctx.found &&\n lowerCopy(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza")\n {\n ctx.ignoreName = true;\n spdlog::warn(\n "WheelMenuR3DirectAB: no literal MOZA name; trying first attached FFB wheel");\n hr = directInput->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enumDevicesCallback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n if (FAILED(hr) || !ctx.found)\n {\n retryAfter = now + 2000;\n releaseDevice();\n return false;\n }\n''', + "A/B FFB-only fallback enumeration", +) +replace_once( + "src/hooks_wheel_r3_menu_ab.hpp", +''' haveDirectState = false;\n return false;\n }\n\n a = buttonHeld(state, int(Settings::WheelMenuR3AButton));\n''', +''' haveDirectState = false;\n releaseDevice();\n retryAfter = now + 500;\n return false;\n }\n\n a = buttonHeld(state, int(Settings::WheelMenuR3AButton));\n''', + "A/B stale-handle recovery", +) + + +# A 20% gamepad-oriented steering deadzone is enormous on the user's 270-degree +# R3 (about +/-27 degrees around centre). This wheel branch should start at zero +# and let F11 add 1-2% only if the hardware actually jitters. +replace_once( + "src/hooks_input.cpp", +'''\tSetting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.2f,\n\t\t"Allows overriding the steering deadzone. Game default is 0.2 / 20%.", Range{ 0.f, 1.f } };\n''', +'''\tSetting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.0f,\n\t\t"Allows overriding the steering deadzone. Original game default is 0.2 / 20%; wheel branch default is 0%.", Range{ 0.f, 1.f } };\n''', + "wheel deadzone source default", +) +replace_once( + "OutRun2006Tweaks.ini", +'''# Allows overriding the steering deadzone\n# Game default is 0.2 / 20%\nSteeringDeadZone = 0.2\n''', +'''# Allows overriding the steering deadzone\n# Original game default is 0.2 / 20%; wheel branch defaults to zero.\nSteeringDeadZone = 0.0\n''', + "wheel deadzone shipped default", +) + +print("Applied strict-first wheel selection, FFB-only R3 fallback, reader recovery, and 0% wheel deadzone") From 4b910ca6aec49b1ad9d67583c58aa2d066d3b349 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:01:45 +0900 Subject: [PATCH 0055/1308] debug(wheel): verify device fallback and deadzone --- tools/verify_wheel_effective_build.py | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index d13afde3df..b98ef37ecc 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -34,13 +34,28 @@ def digest(path: str) -> None: require("src/hooks_wheel_ffb.cpp", 'bool deviceAcquired_ = false;', "DirectInput acquisition state") require("src/hooks_wheel_ffb.cpp", 'if (device_ && !deviceAcquired_)', "menu/gameplay reacquire") require("src/hooks_wheel_ffb.cpp", 'textureRoughness', "road baseline filtering") +require("src/hooks_wheel_ffb.cpp", 'bool ignoreName = false;', "strict-first FFB selection state") +require("src/hooks_wheel_ffb.cpp", 'no literal MOZA DirectInput name; trying first attached non-virtual FFB device', "R3 FFB fallback") forbid("src/hooks_wheel_ffb.cpp", 'Keep the current software damper for this first comparison build.', "no stale software-damper block") # R3-specific legacy defaults proven by physical testing. +require("src/hooks_input.cpp", 'Setting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.0f,', "0-percent wheel deadzone source default") require("src/hooks_input.cpp", 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false,', "R3 accelerator default") require("src/hooks_wheel_input_compat_v2.hpp", '"Controls", "WheelPedalSplitFix", false,', "separate-pedal default") +require("OutRun2006Tweaks.ini", 'SteeringDeadZone = 0.0', "shipped 0-percent deadzone") require("OutRun2006Tweaks.ini", 'WheelAccelerationInvert = false', "shipped accelerator INI") +# Fixed R3 menu helpers must follow the same wheel, not the first random pad, +# and must recover after a stale/replugged DirectInput handle. +require("src/hooks_wheel_r3_menu_dpad.hpp", 'DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK', "D-pad FFB-only enumeration") +require("src/hooks_wheel_r3_menu_dpad.hpp", 'no literal MOZA name; trying first attached FFB wheel', "D-pad R3 fallback") +require("src/hooks_wheel_r3_menu_dpad.hpp", 'retryAfter = now + 500;', "D-pad stale-handle recovery") +require("src/hooks_wheel_r3_menu_ab.hpp", 'DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK', "A/B FFB-only enumeration") +require("src/hooks_wheel_r3_menu_ab.hpp", 'no literal MOZA name; trying first attached FFB wheel', "A/B R3 fallback") +require("src/hooks_wheel_r3_menu_ab.hpp", 'retryAfter = now + 500;', "A/B stale-handle recovery") +forbid("src/hooks_wheel_r3_device_autoselect.hpp", 'Settings::WheelFFBDeviceName = "";', "do not erase configured FFB name") +forbid("src/hooks_wheel_r3_device_autoselect.hpp", 'Settings::WheelMenuR3DeviceName = "";', "do not erase configured menu name") + # Universal profile must own menu input when enabled. require("src/hooks_wheel_r3_menu_dpad.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 D-pad helper") require("src/hooks_wheel_r3_menu_ab.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 A/B helper") @@ -52,6 +67,7 @@ def digest(path: str) -> None: "src/hooks_wheel_input_compat_v2.hpp", "src/hooks_wheel_r3_menu_dpad.hpp", "src/hooks_wheel_r3_menu_ab.hpp", + "src/hooks_wheel_r3_device_autoselect.hpp", "src/overlay/wheel_setup_ui.cpp", "OutRun2006Tweaks.ini", ): From 8519ab29d28e6bb969f607ec85050e831b49cf84 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:02:10 +0900 Subject: [PATCH 0056/1308] build(wheel): run device-selection hardening --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 08bd9d5f58..cf188f1ea2 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -81,6 +81,11 @@ jobs: run: | python tools/patch_wheel_debug_hardening.py + - name: Apply wheel device-selection hardening + shell: pwsh + run: | + python tools/patch_wheel_device_selection.py + - name: Verify effective wheel build shell: pwsh run: | From bee8aa22250f107d7b188290f1380ea1271cc006 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:04:58 +0900 Subject: [PATCH 0057/1308] debug(wheel): harden live FFB controls --- tools/patch_wheel_ffb_live_controls.py | 137 +++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 tools/patch_wheel_ffb_live_controls.py diff --git a/tools/patch_wheel_ffb_live_controls.py b/tools/patch_wheel_ffb_live_controls.py new file mode 100644 index 0000000000..76f54ff5e7 --- /dev/null +++ b/tools/patch_wheel_ffb_live_controls.py @@ -0,0 +1,137 @@ +from pathlib import Path + +path = Path("src/hooks_wheel_ffb.cpp") +text = path.read_text(encoding="utf-8") + + +def replace_once(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, found {count}") + text = text.replace(old, new, 1) + print(f"patched: {label}") + + +# Runtime disable must release torque immediately. Previously update() returned +# before touching the effects and depended on the 250 ms watchdog. A DD wheel +# should never keep stale torque merely because a live setting was toggled off. +replace_once( +''' void update(EVWORK_CAR* car)\n {\n if (!Settings::WheelFFBEnable || !car || panicStopped_)\n return;\n\n lastUpdateTick_ = GetTickCount();\n''', +''' void update(EVWORK_CAR* car)\n {\n if (!car || panicStopped_)\n return;\n\n if (!Settings::WheelFFBEnable)\n {\n if (initialized_ && enabledLastTick_)\n {\n zero_all_forces();\n reset_signal_state();\n enabledLastTick_ = false;\n spdlog::info("WheelFFB: disabled live; all effects zeroed immediately");\n }\n return;\n }\n enabledLastTick_ = true;\n\n lastUpdateTick_ = GetTickCount();\n''', + "immediate live disable", +) + +# Once gameplay owns the exclusive DirectInput handle again, apply changes to +# GlobalStrength to every already-created hardware effect. All create_* paths +# already use the current setting, so this closes only the live-update gap. +replace_once( +''' if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr))\n return;\n deviceAcquired_ = true;\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n }\n\n float steer = read_game_steering();\n''', +''' if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr))\n return;\n deviceAcquired_ = true;\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n }\n\n apply_live_effect_gain();\n\n float steer = read_game_steering();\n''', + "live DirectInput gain update", +) + +# UsePeriodicEffects is a backend-selection switch, not merely a recreate gate. +# Stop/release live GUID_Sine effects as soon as it is turned off. The existing +# ConstantForce sine fallback then takes over in the same gameplay path. +replace_once( +''' // Warm-up ramp prevents the first few garbage/settling frames from\n // producing a DD-wheel spike.\n''', +''' if (!Settings::WheelFFBUsePeriodicEffects &&\n (roadTextureEffect_ || tireSlipEffect_))\n {\n disable_periodics();\n spdlog::info(\n "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback");\n }\n\n // Warm-up ramp prevents the first few garbage/settling frames from\n // producing a DD-wheel spike.\n''', + "live periodic disable", +) + +# Insert a single gain helper before create_constant_effect(). Do not change +# effect-specific type parameters here; DIEP_GAIN is orthogonal to spring, +# damper, periodic and constant-force magnitudes. +needle = ''' bool create_constant_effect()\n {\n''' +if text.count(needle) != 1: + raise SystemExit("live gain helper insertion point not found exactly once") + +gain_helper = r''' DWORD configured_effect_gain() const + { + return static_cast( + std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * + static_cast(DI_FFNOMINALMAX)); + } + + void apply_live_effect_gain() + { + if (!device_ || !deviceAcquired_ || panicStopped_) + return; + + const DWORD gain = configured_effect_gain(); + if (gain == lastEffectGain_) + return; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.dwGain = gain; + + bool failed = false; + auto updateGain = [&](IDirectInputEffect* effect, const char* label) + { + if (!effect) + return; + + HRESULT hr = effect->SetParameters(¶ms, DIEP_GAIN); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (SUCCEEDED(device_->Acquire())) + deviceAcquired_ = true; + hr = effect->SetParameters(¶ms, DIEP_GAIN); + } + if (FAILED(hr)) + { + failed = true; + const DWORD now = GetTickCount(); + if (now - lastGainErrorLog_ >= 2000) + { + lastGainErrorLog_ = now; + spdlog::warn( + "WheelFFB: live gain update failed for {} (0x{:08X})", + label, (unsigned)hr); + } + } + }; + + updateGain(constantEffect_, "ConstantForce"); + updateGain(springEffect_, "GUID_Spring"); + updateGain(damperEffect_, "GUID_Damper"); + updateGain(roadTextureEffect_, "RoadTexture"); + updateGain(tireSlipEffect_, "TireSlip"); + + if (!failed) + { + lastEffectGain_ = gain; + spdlog::info( + "WheelFFB: live GlobalStrength applied to active effects ({}%)", + static_cast((gain * 100u) / DI_FFNOMINALMAX)); + } + } + +''' +text = text.replace(needle, gain_helper + needle, 1) + +# The effects created during initialize() already carry the current gain. Seed +# the cache after creation to avoid issuing a redundant gain command on frame 1. +replace_once( +''' spdlog::info(\n "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})",\n''', +''' lastEffectGain_ = configured_effect_gain();\n\n spdlog::info(\n "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})",\n''', + "seed effect gain cache", +) + +# State for live controls. 0xFFFFFFFF is outside DirectInput's valid 0..10000 +# gain range, guaranteeing the first post-recovery update can synchronize it. +replace_once( +''' bool initialized_ = false;\n bool panicStopped_ = false;\n bool deviceAcquired_ = false;\n bool periodicsActive_ = false;\n''', +''' bool initialized_ = false;\n bool panicStopped_ = false;\n bool deviceAcquired_ = false;\n bool enabledLastTick_ = true;\n bool periodicsActive_ = false;\n''', + "live enable state", +) +replace_once( +''' DWORD lastUpdateTick_ = 0;\n DWORD lastLogTick_ = 0;\n''', +''' DWORD lastUpdateTick_ = 0;\n DWORD lastLogTick_ = 0;\n DWORD lastGainErrorLog_ = 0;\n DWORD lastEffectGain_ = 0xFFFFFFFFu;\n''', + "live gain state", +) + +path.write_text(text, encoding="utf-8") +print("Applied live FFB controls: immediate disable, live gain, live periodic backend switching") From 08aa3448cfa30f347fdc3325803caf2273793fd1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:05:15 +0900 Subject: [PATCH 0058/1308] debug(wheel): verify live FFB controls --- tools/verify_wheel_effective_build.py | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index b98ef37ecc..ac2de6c895 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -38,6 +38,14 @@ def digest(path: str) -> None: require("src/hooks_wheel_ffb.cpp", 'no literal MOZA DirectInput name; trying first attached non-virtual FFB device', "R3 FFB fallback") forbid("src/hooks_wheel_ffb.cpp", 'Keep the current software damper for this first comparison build.', "no stale software-damper block") +# Live DD-wheel safety and F11 tuning behavior. +require("src/hooks_wheel_ffb.cpp", 'disabled live; all effects zeroed immediately', "immediate live FFB disable") +require("src/hooks_wheel_ffb.cpp", 'void apply_live_effect_gain()', "live effect-gain helper") +require("src/hooks_wheel_ffb.cpp", 'effect->SetParameters(¶ms, DIEP_GAIN)', "DirectInput DIEP_GAIN update") +require("src/hooks_wheel_ffb.cpp", 'lastEffectGain_ = configured_effect_gain();', "initial gain cache") +require("src/hooks_wheel_ffb.cpp", 'hardware periodic effects disabled live; using ConstantForce fallback', "live periodic backend disable") +require("src/hooks_wheel_ffb.cpp", 'DWORD lastEffectGain_ = 0xFFFFFFFFu;', "gain recovery sentinel") + # R3-specific legacy defaults proven by physical testing. require("src/hooks_input.cpp", 'Setting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.0f,', "0-percent wheel deadzone source default") require("src/hooks_input.cpp", 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false,', "R3 accelerator default") From ecaf6adf385b4577202495234c97aa86abffd50f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:05:35 +0900 Subject: [PATCH 0059/1308] build(wheel): run live FFB controls hardening --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index cf188f1ea2..90f5f62d76 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -86,6 +86,11 @@ jobs: run: | python tools/patch_wheel_device_selection.py + - name: Apply live FFB controls hardening + shell: pwsh + run: | + python tools/patch_wheel_ffb_live_controls.py + - name: Verify effective wheel build shell: pwsh run: | From 3284e8f3f279e8770e51568ab74d84c7a1733828 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:06:45 +0900 Subject: [PATCH 0060/1308] debug(wheel): harden universal wheel reader --- tools/patch_wheel_setup_reader_hardening.py | 80 +++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 tools/patch_wheel_setup_reader_hardening.py diff --git a/tools/patch_wheel_setup_reader_hardening.py b/tools/patch_wheel_setup_reader_hardening.py new file mode 100644 index 0000000000..e580c41ae5 --- /dev/null +++ b/tools/patch_wheel_setup_reader_hardening.py @@ -0,0 +1,80 @@ +from pathlib import Path + +path = Path("src/overlay/wheel_setup_ui.cpp") +text = path.read_text(encoding="utf-8") + + +def replace_once(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, found {count}") + text = text.replace(old, new, 1) + print(f"patched: {label}") + + +# Never silently bind a saved wheel profile to a different device merely because +# the original wheel is absent. Empty selection may still intentionally choose +# the first attached device for first-run convenience. +replace_once( +''' int index = -1;\n for (size_t i = 0; i < devices_.size(); ++i)\n {\n if (devices_[i].name == wanted)\n {\n index = int(i);\n break;\n }\n }\n if (index < 0 && !devices_.empty())\n index = 0;\n if (index < 0)\n return false;\n return open(index);\n''', +''' int index = -1;\n for (size_t i = 0; i < devices_.size(); ++i)\n {\n if (devices_[i].name == wanted)\n {\n index = int(i);\n break;\n }\n }\n if (index < 0 && wanted.empty() && !devices_.empty())\n index = 0;\n if (index < 0)\n return false;\n return open(index);\n''', + "strict saved universal-wheel selection", +) + +# A disconnected/replugged DirectInput object can stay permanently stale. On +# final poll/state failure throw away both the handle and cached enumeration so +# the next frame performs a fresh EnumDevices instead of retrying a dead GUID. +replace_once( +''' HRESULT hr = device_->Poll();\n if (FAILED(hr))\n hr = device_->Acquire();\n if (FAILED(hr))\n return false;\n\n hr = device_->GetDeviceState(sizeof(state_), &state_);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (FAILED(device_->Acquire()))\n return false;\n hr = device_->GetDeviceState(sizeof(state_), &state_);\n }\n return SUCCEEDED(hr);\n''', +''' HRESULT hr = device_->Poll();\n if (FAILED(hr))\n {\n hr = device_->Acquire();\n if (SUCCEEDED(hr))\n hr = device_->Poll();\n }\n if (FAILED(hr))\n {\n release_device();\n devices_.clear();\n return false;\n }\n\n hr = device_->GetDeviceState(sizeof(state_), &state_);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (SUCCEEDED(device_->Acquire()))\n {\n device_->Poll();\n hr = device_->GetDeviceState(sizeof(state_), &state_);\n }\n }\n if (FAILED(hr))\n {\n release_device();\n devices_.clear();\n return false;\n }\n return true;\n''', + "universal reader stale-handle recovery", +) + +# Virtual devices can advertise a harmless-looking product name while their +# instance name still says vJoy/ViGEm/etc. Reject either form. +replace_once( +''' const std::string product = instance->tszProductName;\n if (is_virtual_name(product))\n return DIENUM_CONTINUE;\n\n DeviceInfo info{};\n''', +''' const std::string product = instance->tszProductName;\n const std::string instanceName = instance->tszInstanceName;\n if (is_virtual_name(product) || is_virtual_name(instanceName))\n return DIENUM_CONTINUE;\n\n DeviceInfo info{};\n''', + "universal reader virtual-instance filter", +) + +# Do not retain a half-open device if Acquire itself fails. +replace_once( +''' device->Acquire();\n device_ = device;\n selectedName_ = devices_[index].name;\n return true;\n''', +''' hr = device->Acquire();\n if (FAILED(hr) && hr != S_FALSE)\n {\n device->Release();\n return false;\n }\n device_ = device;\n selectedName_ = devices_[index].name;\n return true;\n''', + "universal reader Acquire validation", +) + +# The UI's filtered enumeration index is not guaranteed to equal OutRun's +# internal legacy-device slot (virtual/non-wheel devices may be omitted here). +# Expose the original-game slot explicitly and never overwrite it merely by +# choosing a reader/FFB device from the combo. +replace_once( +''' static bool copy_current_mapping()\n {\n''', +''' static int regular_device_count()\n {\n return std::max(device_count() - 1, 0);\n }\n\n static bool copy_current_mapping()\n {\n''', + "expose regular legacy slot count", +) + +replace_once( +''' void select_device(const DeviceInfo& info, int index)\n {\n Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalLegacyDeviceIndex = std::clamp(index, 0, 2);\n Settings::WheelFFBDeviceName = info.name;\n gReader.select_by_name(info.name);\n status_ = "Selected wheel; FFB device will follow this product name.";\n }\n''', +''' void select_device(const DeviceInfo& info)\n {\n Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelFFBDeviceName = info.name;\n gReader.select_by_name(info.name);\n status_ = UniversalWheelProfile::regular_device_count() > 1\n ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected wheel; FFB device follows this product name.";\n }\n''', + "decouple UI device index from game slot", +) +replace_once( +''' if (ImGui::Selectable(devices[i].name.c_str(), selected))\n select_device(devices[i], int(i));\n''', +''' if (ImGui::Selectable(devices[i].name.c_str(), selected))\n select_device(devices[i]);\n''', + "wheel combo select signature", +) + +# Place the explicit slot selector beside the selected-device capabilities. A +# single regular controller is unambiguous and is kept on slot 1 automatically. +needle = ''' if (!devices.empty())\n {\n for (const auto& dev : devices)\n if (dev.name == Settings::WheelUniversalDeviceName.get())\n ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s",\n dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no");\n }\n\n if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n''' +replacement = ''' if (!devices.empty())\n {\n for (const auto& dev : devices)\n if (dev.name == Settings::WheelUniversalDeviceName.get())\n ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s",\n dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no");\n }\n\n const int regularSlots = UniversalWheelProfile::regular_device_count();\n if (regularSlots == 1)\n Settings::WheelUniversalLegacyDeviceIndex = 0;\n if (regularSlots > 0)\n {\n int currentSlot = std::clamp(\n int(Settings::WheelUniversalLegacyDeviceIndex), 0,\n std::min(regularSlots - 1, 2));\n const std::string slotPreview =\n "OutRun slot " + std::to_string(currentSlot + 1);\n if (ImGui::BeginCombo("Legacy input slot", slotPreview.c_str()))\n {\n for (int slot = 0; slot < std::min(regularSlots, 3); ++slot)\n {\n const std::string label =\n "OutRun slot " + std::to_string(slot + 1);\n const bool selected = slot == currentSlot;\n if (ImGui::Selectable(label.c_str(), selected))\n Settings::WheelUniversalLegacyDeviceIndex = slot;\n if (selected)\n ImGui::SetItemDefaultFocus();\n }\n ImGui::EndCombo();\n }\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\n "This is OutRun's original DirectInput slot, not the filtered Wheel combo index. Usually slot 1 when only one wheel is connected.");\n }\n\n if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n''' +if text.count(needle) != 1: + raise SystemExit("legacy slot UI insertion point not found exactly once") +text = text.replace(needle, replacement, 1) +print("patched: explicit legacy input slot UI") + +path.write_text(text, encoding="utf-8") +print("Applied universal wheel reader hardening and explicit legacy-slot selection") From 90d7001c527e3570038c14f9e30af9d0481da743 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:07:04 +0900 Subject: [PATCH 0061/1308] debug(wheel): verify universal reader hardening --- tools/verify_wheel_effective_build.py | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index ac2de6c895..bf06edbed7 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -64,9 +64,16 @@ def digest(path: str) -> None: forbid("src/hooks_wheel_r3_device_autoselect.hpp", 'Settings::WheelFFBDeviceName = "";', "do not erase configured FFB name") forbid("src/hooks_wheel_r3_device_autoselect.hpp", 'Settings::WheelMenuR3DeviceName = "";', "do not erase configured menu name") -# Universal profile must own menu input when enabled. +# Universal profile must own menu input when enabled and never silently jump to +# another cached device or assume its filtered combo index equals a game slot. require("src/hooks_wheel_r3_menu_dpad.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 D-pad helper") require("src/hooks_wheel_r3_menu_ab.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 A/B helper") +require("src/overlay/wheel_setup_ui.cpp", 'if (index < 0 && wanted.empty() && !devices_.empty())', "strict saved universal device") +require("src/overlay/wheel_setup_ui.cpp", 'release_device();\n devices_.clear();', "universal stale-device re-enumeration") +require("src/overlay/wheel_setup_ui.cpp", 'is_virtual_name(product) || is_virtual_name(instanceName)', "virtual instance filtering") +require("src/overlay/wheel_setup_ui.cpp", 'static int regular_device_count()', "legacy slot count") +require("src/overlay/wheel_setup_ui.cpp", 'ImGui::BeginCombo("Legacy input slot"', "explicit legacy input slot") +forbid("src/overlay/wheel_setup_ui.cpp", 'WheelUniversalLegacyDeviceIndex = std::clamp(index, 0, 2);', "do not equate filtered device index with game slot") require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")', "0-percent wheel deadzone UI") require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SeparatorText("Simulation FFB")', "combined simulation FFB panel") From 5c96d601690cbe7758a90c947078f446d36a9f01 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:07:24 +0900 Subject: [PATCH 0062/1308] build(wheel): run universal reader hardening --- .github/workflows/build.yml | 40 +++++++++++++++---------------------- 1 file changed, 16 insertions(+), 24 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 90f5f62d76..8c23c9a73e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -48,53 +48,47 @@ jobs: - name: Apply R3 FFB behavior patch shell: pwsh - run: | - python tools/patch_wheel_ffb_r3_behavior.py + run: python tools/patch_wheel_ffb_r3_behavior.py - name: Apply R3 spring direction patch shell: pwsh - run: | - python tools/patch_wheel_ffb_r3_spring_direction.py + run: python tools/patch_wheel_ffb_r3_spring_direction.py - name: Apply simulation FFB patch shell: pwsh - run: | - python tools/patch_wheel_ffb_simulation.py + run: python tools/patch_wheel_ffb_simulation.py - name: Apply menu/gameplay FFB handoff patch shell: pwsh - run: | - python tools/patch_wheel_ffb_menu_handoff.py + run: python tools/patch_wheel_ffb_menu_handoff.py - name: Finalize universal wheel setup UI shell: pwsh - run: | - python tools/patch_wheel_setup_ui_compile.py + run: python tools/patch_wheel_setup_ui_compile.py - name: Add combined simulation FFB panel shell: pwsh - run: | - python tools/patch_wheel_setup_ffb_panel.py + run: python tools/patch_wheel_setup_ffb_panel.py - name: Apply wheel runtime hardening shell: pwsh - run: | - python tools/patch_wheel_debug_hardening.py + run: python tools/patch_wheel_debug_hardening.py - name: Apply wheel device-selection hardening shell: pwsh - run: | - python tools/patch_wheel_device_selection.py + run: python tools/patch_wheel_device_selection.py - name: Apply live FFB controls hardening shell: pwsh - run: | - python tools/patch_wheel_ffb_live_controls.py + run: python tools/patch_wheel_ffb_live_controls.py + + - name: Apply universal wheel reader hardening + shell: pwsh + run: python tools/patch_wheel_setup_reader_hardening.py - name: Verify effective wheel build shell: pwsh - run: | - python tools/verify_wheel_effective_build.py + run: python tools/verify_wheel_effective_build.py - name: Configure run: | @@ -116,8 +110,7 @@ jobs: (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - name: Build - run: | - cmake --build build --config ${{matrix.build_type}} + run: cmake --build build --config ${{matrix.build_type}} - name: Copy settings shell: pwsh @@ -127,8 +120,7 @@ jobs: - name: Download EXE shell: pwsh - run: | - Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - name: Upload uses: actions/upload-artifact@v7.0.1 From b6166b0b5bf2d9a6619994f7130dae9766421fc6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:09:14 +0900 Subject: [PATCH 0063/1308] debug(wheel): add FFB numeric invariant audit --- tools/verify_wheel_ffb_math.py | 100 +++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 tools/verify_wheel_ffb_math.py diff --git a/tools/verify_wheel_ffb_math.py b/tools/verify_wheel_ffb_math.py new file mode 100644 index 0000000000..7583afce2c --- /dev/null +++ b/tools/verify_wheel_ffb_math.py @@ -0,0 +1,100 @@ +from pathlib import Path +import math + +src = Path("src/hooks_wheel_ffb.cpp").read_text(encoding="utf-8") + +# Keep this numeric audit tied to the actual formulas compiled by the wheel +# branch. If the C++ formula changes, this verifier must be intentionally +# updated rather than silently testing an obsolete model. +required_fragments = [ + "std::pow(speedNorm, 1.60f)", + "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", + "dampingSpeed =", + "0.10f + 0.90f * std::pow(speedNorm, 1.30f)", + "0.25f + 0.75f * gripFactor", + "std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f)", + "std::tanh(total)", +] +for fragment in required_fragments: + if fragment not in src: + raise SystemExit(f"MATH VERIFY FAILED: C++ formula fragment missing: {fragment}") + + +def speed_curve(speed: float, low_speed: float = 0.08) -> float: + return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) + + +def spring(speed: float, lat: float, grip: float, + strength: float = 0.45, low_speed: float = 0.08, + load_boost_setting: float = 0.35) -> float: + curve = speed_curve(speed, low_speed) + corner_load = max(0.0, min(1.0, abs(lat))) + boost = 1.0 + corner_load * load_boost_setting + return max(0.0, min(1.0, strength * curve * boost * grip)) + + +def damper(speed: float, grip: float, strength: float = 0.35) -> float: + damping_speed = 0.10 + 0.90 * speed ** 1.30 + damping_grip = 0.25 + 0.75 * grip + return max(0.0, min(1.0, strength * damping_speed * damping_grip)) + + +def texture(roughness: float) -> float: + return max(0.0, min(1.0, (roughness - 0.30) / 0.55)) + + +# 1. Speed-based aligning force must be monotonic for a fixed load/grip. +speeds = [i / 100.0 for i in range(101)] +curves = [speed_curve(s) for s in speeds] +if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): + raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") + +springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] +if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): + raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") + +# 2. Corner load may strengthen aligning torque, while grip loss must unload it. +loaded = spring(0.8, lat=1.0, grip=1.0) +straight = spring(0.8, lat=0.0, grip=1.0) +drifting = spring(0.8, lat=1.0, grip=0.35) +if not (loaded > straight > 0.0): + raise SystemExit("MATH VERIFY FAILED: corner-load spring boost is ineffective") +if not (0.0 <= drifting < loaded): + raise SystemExit("MATH VERIFY FAILED: deep drift does not unload spring") + +# 3. Dynamic damper must grow with speed and relax with grip loss. +if not (damper(1.0, 1.0) > damper(0.0, 1.0) > 0.0): + raise SystemExit("MATH VERIFY FAILED: damper speed scaling is invalid") +if not (damper(1.0, 0.35) < damper(1.0, 1.0)): + raise SystemExit("MATH VERIFY FAILED: drift does not relax damper") + +# 4. Normal asphalt baseline (~0.25) must not create constant road buzz. +for r in (0.0, 0.10, 0.25, 0.30): + if texture(r) != 0.0: + raise SystemExit(f"MATH VERIFY FAILED: asphalt roughness {r} produces vibration") +if not (0.0 < texture(0.50) < texture(0.85) <= 1.0): + raise SystemExit("MATH VERIFY FAILED: rough-surface texture ramp is invalid") + +# 5. Exhaustive coarse-domain check: all condition strengths stay finite/in range. +for speed in [i / 20.0 for i in range(21)]: + for lat in [i / 10.0 for i in range(-10, 11)]: + for grip in [i / 20.0 for i in range(21)]: + s = spring(speed, lat, grip) + d = damper(speed, grip) + if not (math.isfinite(s) and 0.0 <= s <= 1.0): + raise SystemExit("MATH VERIFY FAILED: spring out of bounds") + if not (math.isfinite(d) and 0.0 <= d <= 1.0): + raise SystemExit("MATH VERIFY FAILED: damper out of bounds") + +# 6. 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. +rotation = 270.0 +half_rotation = rotation / 2.0 +angle_by_percent = {p: half_rotation * p / 100.0 for p in (0, 1, 2, 5, 20)} +if abs(angle_by_percent[20] - 27.0) > 1e-9: + raise SystemExit("MATH VERIFY FAILED: 270-degree deadzone sanity check") + +print("Wheel FFB numeric invariants passed") +print(f"speed curve: low={curves[0]:.4f}, mid={speed_curve(0.5):.4f}, high={curves[-1]:.4f}") +print(f"spring @80% speed: straight={straight:.4f}, loaded={loaded:.4f}, deep-drift={drifting:.4f}") +print(f"damper: stopped={damper(0.0, 1.0):.4f}, high-speed={damper(1.0, 1.0):.4f}, drift={damper(1.0, 0.35):.4f}") +print("270deg center deadzone half-angle:", ", ".join(f"{p}%={a:.2f}deg" for p, a in angle_by_percent.items())) From cdf97d4e760d128c34116f0d28be65d32bb955d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:09:44 +0900 Subject: [PATCH 0064/1308] debug(wheel): add fifth-pass numeric and binary audits --- .github/workflows/build.yml | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 8c23c9a73e..a5f118d47d 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -90,6 +90,10 @@ jobs: shell: pwsh run: python tools/verify_wheel_effective_build.py + - name: Verify FFB numeric invariants + shell: pwsh + run: python tools/verify_wheel_ffb_math.py + - name: Configure run: | mkdir build @@ -117,6 +121,36 @@ jobs: run: | cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: live GlobalStrength applied to active effects", + "WheelFFB: no literal MOZA DirectInput name", + "WheelUniversalSetup: F11 universal DirectInput profile support installed" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, required wheel markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE shell: pwsh From 972a675a192e3cb681a5620255a2f96295f68ea7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:13:32 +0900 Subject: [PATCH 0065/1308] debug(wheel): cover periodic watchdog and gain restart --- tools/patch_wheel_ffb_live_controls.py | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/tools/patch_wheel_ffb_live_controls.py b/tools/patch_wheel_ffb_live_controls.py index 76f54ff5e7..652607ce2c 100644 --- a/tools/patch_wheel_ffb_live_controls.py +++ b/tools/patch_wheel_ffb_live_controls.py @@ -40,6 +40,15 @@ def replace_once(old: str, new: str, label: str) -> None: "live periodic disable", ) +# The watchdog originally only looked at ConstantForce/Spring/Damper state. If +# both condition effects are disabled while a hardware sine is active, a stalled +# game tick could otherwise leave road/tire vibration running indefinitely. +replace_once( +''' if (elapsed > 250 &&\n (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 ||\n prevDamperCoefficient_ != 0))\n''', +''' if (elapsed > 250 &&\n (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 ||\n prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 ||\n slipState_.lastMagnitude != 0))\n''', + "watchdog covers hardware periodic effects", +) + # Insert a single gain helper before create_constant_effect(). Do not change # effect-specific type parameters here; DIEP_GAIN is orthogonal to spring, # damper, periodic and constant-force magnitudes. @@ -80,6 +89,18 @@ def replace_once(old: str, new: str, label: str) -> None: deviceAcquired_ = true; hr = effect->SetParameters(¶ms, DIEP_GAIN); } + + // Some DirectInput drivers do not advertise DIEP_GAIN as a + // dynamic parameter. DirectInput often restarts implicitly, + // but drivers are also allowed to return DIERR_EFFECTPLAYING. + // Stop only that effect and explicitly restart it with the new + // gain rather than making the F11 Overall Strength slider fail. + if (hr == DIERR_EFFECTPLAYING) + { + effect->Stop(); + hr = effect->SetParameters(¶ms, DIEP_GAIN | DIEP_START); + } + if (FAILED(hr)) { failed = true; @@ -134,4 +155,4 @@ def replace_once(old: str, new: str, label: str) -> None: ) path.write_text(text, encoding="utf-8") -print("Applied live FFB controls: immediate disable, live gain, live periodic backend switching") +print("Applied live FFB controls: immediate disable, live gain, periodic switching/watchdog") From 6e871adff549b525b6946d03ec9f81fa6fc33d0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:13:56 +0900 Subject: [PATCH 0066/1308] debug(wheel): verify final FFB watchdog and gain fallback --- tools/verify_wheel_effective_build.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index bf06edbed7..df714aee7e 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -42,8 +42,12 @@ def digest(path: str) -> None: require("src/hooks_wheel_ffb.cpp", 'disabled live; all effects zeroed immediately', "immediate live FFB disable") require("src/hooks_wheel_ffb.cpp", 'void apply_live_effect_gain()', "live effect-gain helper") require("src/hooks_wheel_ffb.cpp", 'effect->SetParameters(¶ms, DIEP_GAIN)', "DirectInput DIEP_GAIN update") +require("src/hooks_wheel_ffb.cpp", 'if (hr == DIERR_EFFECTPLAYING)', "gain update handles non-dynamic drivers") +require("src/hooks_wheel_ffb.cpp", 'DIEP_GAIN | DIEP_START', "gain update explicit restart fallback") require("src/hooks_wheel_ffb.cpp", 'lastEffectGain_ = configured_effect_gain();', "initial gain cache") require("src/hooks_wheel_ffb.cpp", 'hardware periodic effects disabled live; using ConstantForce fallback', "live periodic backend disable") +require("src/hooks_wheel_ffb.cpp", 'roadState_.lastMagnitude != 0', "watchdog covers road periodic") +require("src/hooks_wheel_ffb.cpp", 'slipState_.lastMagnitude != 0', "watchdog covers tire periodic") require("src/hooks_wheel_ffb.cpp", 'DWORD lastEffectGain_ = 0xFFFFFFFFu;', "gain recovery sentinel") # R3-specific legacy defaults proven by physical testing. From 87b30b3bfb2e4551ba979e789fc6c7ba668fdcf8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:44:18 +0900 Subject: [PATCH 0067/1308] debug(wheel): add lifecycle safety hardening pass --- tools/patch_wheel_round2_core.py | 39 ++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 tools/patch_wheel_round2_core.py diff --git a/tools/patch_wheel_round2_core.py b/tools/patch_wheel_round2_core.py new file mode 100644 index 0000000000..d310ae6376 --- /dev/null +++ b/tools/patch_wheel_round2_core.py @@ -0,0 +1,39 @@ +from pathlib import Path + +ffb = Path('src/hooks_wheel_ffb.cpp') +text = ffb.read_text(encoding='utf-8') + +def rep(old,new,label): + global text + c=text.count(old) + if c!=1: + raise SystemExit(f'{label}: expected 1, got {c}') + text=text.replace(old,new,1) + print('patched',label) + +# Pass 2: keep stale physics history from generating false crash/load events after menus/watchdog resets. +rep(''' void reset_signal_state()\n {\n smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n prevStructuralLevel_ = 0;\n prevSpringCoefficient_ = 0;\n prevDamperCoefficient_ = 0;\n crashImpulseTimer_ = 0;\n crashImpulseForce_ = 0.0f;\n gearShiftTimer_ = 0;\n warmupFrames_ = 0;\n roadPhase_ = 0.0f;\n slipPhase_ = 0.0f;\n splashTimer_ = 0;\n splashAmp_ = 0.0f;\n }\n''',''' void reset_signal_state()\n {\n smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n prevStructuralLevel_ = 0;\n prevSpringCoefficient_ = 0;\n prevDamperCoefficient_ = 0;\n crashImpulseTimer_ = 0;\n crashImpulseForce_ = 0.0f;\n gearShiftTimer_ = 0;\n warmupFrames_ = 0;\n roadPhase_ = 0.0f;\n slipPhase_ = 0.0f;\n splashTimer_ = 0;\n splashAmp_ = 0.0f;\n\n // Menu/race transitions must not reuse samples from the previous\n // gameplay segment. Old speed/lateral history can otherwise look\n // like a huge first-frame deceleration and synthesize a false crash\n // or weight-transfer kick when returning from F11/the main menu.\n std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f);\n speedHistoryIndex_ = 0;\n std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f);\n lateralHistoryIndex_ = 0;\n prevGear_ = 0;\n prevCollisionFlags_ = 0;\n }\n''','reset stale physics history') + +# Pass 3: never reacquire background-exclusive FFB immediately after WM_ACTIVATEAPP zeroes it. +rep(''' enabledLastTick_ = true;\n\n lastUpdateTick_ = GetTickCount();\n''',''' enabledLastTick_ = true;\n\n // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n // ownership when the game loses focus. Do not let the 60 Hz update\n // loop immediately reacquire it while another application is active.\n if (!appActive_)\n {\n if (initialized_)\n zero_all_forces();\n return;\n }\n\n lastUpdateTick_ = GetTickCount();\n''','focus gate') + +rep(''' case WM_ACTIVATEAPP:\n if (wParam == FALSE)\n self->zero_all_forces();\n break;\n''',''' case WM_ACTIVATEAPP:\n self->appActive_ = (wParam != FALSE);\n if (!self->appActive_)\n {\n self->zero_all_forces();\n if (self->device_ && self->deviceAcquired_)\n {\n self->device_->Unacquire();\n self->deviceAcquired_ = false;\n }\n }\n else\n {\n // Re-enter with the normal DD warm-up ramp instead of\n // restoring the previous torque in one frame.\n self->warmupFrames_ = 0;\n }\n break;\n''','focus release/rearm') + +# Pass 5: make guard installation idempotent so later device reinitialization cannot hook ExitProcess twice. +rep(''' void install_exit_guards()\n {\n if (!gameHwnd_)\n return;\n\n if (SetWindowSubclass(\n gameHwnd_,\n window_subclass_proc,\n FFB_SUBCLASS_ID,\n reinterpret_cast(this)))\n {\n SetTimer(\n gameHwnd_,\n FFB_WATCHDOG_TIMER_ID,\n FFB_WATCHDOG_INTERVAL_MS,\n nullptr);\n spdlog::info("WheelFFB: window exit/watchdog guard installed");\n }\n else\n {\n spdlog::warn("WheelFFB: SetWindowSubclass failed");\n }\n\n if (auto* exitProc =\n GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess"))\n {\n exitProcessHook_ =\n safetyhook::create_inline(exitProc, exit_process_hook);\n if (exitProcessHook_)\n spdlog::info("WheelFFB: ExitProcess safety hook installed");\n }\n\n activeEngine_ = this;\n }\n''',''' void install_exit_guards()\n {\n if (!gameHwnd_)\n return;\n\n // USB/device-loss recovery may call initialize() more than once.\n // Window subclassing and inline-hooking ExitProcess must be\n // idempotent or a second initialization can create a bad hook chain.\n if (subclassHwnd_ != gameHwnd_)\n {\n if (subclassHwnd_ && IsWindow(subclassHwnd_))\n {\n KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID);\n RemoveWindowSubclass(\n subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID);\n }\n\n if (SetWindowSubclass(\n gameHwnd_,\n window_subclass_proc,\n FFB_SUBCLASS_ID,\n reinterpret_cast(this)))\n {\n subclassHwnd_ = gameHwnd_;\n SetTimer(\n gameHwnd_,\n FFB_WATCHDOG_TIMER_ID,\n FFB_WATCHDOG_INTERVAL_MS,\n nullptr);\n spdlog::info("WheelFFB: window exit/watchdog guard installed");\n }\n else\n {\n spdlog::warn("WheelFFB: SetWindowSubclass failed");\n }\n }\n\n if (!exitProcessHook_)\n {\n if (auto* exitProc =\n GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess"))\n {\n exitProcessHook_ =\n safetyhook::create_inline(exitProc, exit_process_hook);\n if (exitProcessHook_)\n spdlog::info("WheelFFB: ExitProcess safety hook installed");\n }\n }\n\n activeEngine_ = this;\n }\n''','idempotent exit guards') + +# Pass 6: failed live-gain updates should back off rather than hammer a problematic driver at 60 Hz. +rep(''' const DWORD gain = configured_effect_gain();\n if (gain == lastEffectGain_)\n return;\n''',''' const DWORD now = GetTickCount();\n if (nextGainRetryTick_ != 0 && now < nextGainRetryTick_)\n return;\n\n const DWORD gain = configured_effect_gain();\n if (gain == lastEffectGain_)\n return;\n''','gain retry gate') + +rep(''' if (!failed)\n {\n lastEffectGain_ = gain;\n spdlog::info(\n "WheelFFB: live GlobalStrength applied to active effects ({}%)",\n static_cast((gain * 100u) / DI_FFNOMINALMAX));\n }\n''',''' if (!failed)\n {\n lastEffectGain_ = gain;\n nextGainRetryTick_ = 0;\n spdlog::info(\n "WheelFFB: live GlobalStrength applied to active effects ({}%)",\n static_cast((gain * 100u) / DI_FFNOMINALMAX));\n }\n else\n {\n // Keep F11 responsive without turning a persistent driver\n // failure into hundreds of SetParameters calls per second.\n nextGainRetryTick_ = GetTickCount() + 250;\n }\n''','gain retry backoff') + +# Pass 7: RoadTexture=0 should silence water/splash road detail too, while preserving old default amplitude at 0.20. +rep(''' splashAmp_ = (roughness - 0.7f) * speedNorm * 0.75f;\n''',''' const float roadTextureScale = std::clamp(\n static_cast(Settings::WheelFFBRoadTexture) / 0.20f,\n 0.0f, 5.0f);\n splashAmp_ =\n (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale;\n''','road texture scales splash') + +# State additions. +rep(''' HWND gameHwnd_ = nullptr;\n\n bool initialized_ = false;\n bool panicStopped_ = false;\n bool deviceAcquired_ = false;\n bool enabledLastTick_ = true;\n''',''' HWND gameHwnd_ = nullptr;\n HWND subclassHwnd_ = nullptr;\n\n bool initialized_ = false;\n bool panicStopped_ = false;\n bool deviceAcquired_ = false;\n bool enabledLastTick_ = true;\n bool appActive_ = true;\n''','focus/subclass state') + +rep(''' DWORD lastGainErrorLog_ = 0;\n DWORD lastEffectGain_ = 0xFFFFFFFFu;\n''',''' DWORD lastGainErrorLog_ = 0;\n DWORD lastEffectGain_ = 0xFFFFFFFFu;\n DWORD nextGainRetryTick_ = 0;\n''','gain backoff state') + +ffb.write_text(text,encoding='utf-8') +print('Applied round-2 FFB lifecycle/safety hardening') From 508a2096cee9e591c7894de4107b4a676c99b021 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:44:36 +0900 Subject: [PATCH 0068/1308] debug(wheel): add universal input semantics hardening --- tools/patch_wheel_round2_ui.py | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 tools/patch_wheel_round2_ui.py diff --git a/tools/patch_wheel_round2_ui.py b/tools/patch_wheel_round2_ui.py new file mode 100644 index 0000000000..c88c24a55a --- /dev/null +++ b/tools/patch_wheel_round2_ui.py @@ -0,0 +1,27 @@ +from pathlib import Path + +p = Path('src/overlay/wheel_setup_ui.cpp') +text = p.read_text(encoding='utf-8') + +def rep(old,new,label): + global text + c=text.count(old) + if c!=1: + raise SystemExit(f'{label}: expected 1 got {c}') + text=text.replace(old,new,1) + print('patched',label) + +# Pass 9: limit switch interception to the universal menu actions we synthesize. +rep(''' inline static uint32_t menuHeld_ = 0;\n inline static uint32_t menuPressed_ = 0;\n inline static uint32_t previousMenuHeld_ = 0;\n inline static DWORD lastApplyLog_ = 0;\n''',''' inline static uint32_t menuHeld_ = 0;\n inline static uint32_t menuPressed_ = 0;\n inline static uint32_t previousMenuHeld_ = 0;\n inline static DWORD lastApplyLog_ = 0;\n\n inline static constexpr uint32_t UniversalMenuSwitchMask =\n (1u << int(SwitchId::Start)) |\n (1u << int(SwitchId::Back)) |\n (1u << int(SwitchId::A)) |\n (1u << int(SwitchId::B)) |\n (1u << int(SwitchId::GearDown)) |\n (1u << int(SwitchId::GearUp)) |\n (1u << int(SwitchId::SelectionUp)) |\n (1u << int(SwitchId::SelectionDown)) |\n (1u << int(SwitchId::SelectionLeft)) |\n (1u << int(SwitchId::SelectionRight));\n\n static bool pure_universal_menu_query(uint32_t switches)\n {\n return switches != 0 &&\n (switches & UniversalMenuSwitchMask) != 0 &&\n (switches & ~UniversalMenuSwitchMask) == 0;\n }\n''','universal menu query mask') + +rep(''' static int SwitchNow_dest(uint32_t switches)\n {\n const int result = SwitchNowHook.ccall(switches);\n if (result || !active())\n return result;\n return (menuHeld_ & switches) != 0 ? 1 : 0;\n }\n\n static int SwitchOn_dest(uint32_t switches)\n {\n const int result = SwitchOnHook.ccall(switches);\n if (result || !active())\n return result;\n return (menuPressed_ & switches) != 0 ? 1 : 0;\n }\n''',''' static int SwitchNow_dest(uint32_t switches)\n {\n const int result = SwitchNowHook.ccall(switches);\n if (result || !active() || !pure_universal_menu_query(switches))\n return result;\n return (menuHeld_ & switches) == switches ? 1 : 0;\n }\n\n static int SwitchOn_dest(uint32_t switches)\n {\n const int result = SwitchOnHook.ccall(switches);\n if (result || !active() || !pure_universal_menu_query(switches))\n return result;\n return (menuPressed_ & switches) == switches ? 1 : 0;\n }\n''','exact menu query semantics') + +# Pass 10: clamp the saved legacy slot against the live regular-game devices. +rep(''' const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2);\n auto* device = device_at(slot);\n if (!device)\n return;\n''',''' const int regularCount = std::max(device_count() - 1, 0);\n if (regularCount <= 0)\n return;\n const int maxSlot = std::min(regularCount - 1, 2);\n const int slot = std::clamp(\n int(Settings::WheelUniversalLegacyDeviceIndex), 0, maxSlot);\n if (slot != int(Settings::WheelUniversalLegacyDeviceIndex))\n Settings::WheelUniversalLegacyDeviceIndex = slot;\n\n auto* device = device_at(slot);\n if (!device)\n return;\n''','apply mapping slot clamp') + +rep(''' const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2);\n auto* device = device_at(slot);\n if (!device)\n return false;\n''',''' const int regularCount = std::max(device_count() - 1, 0);\n if (regularCount <= 0)\n return false;\n const int maxSlot = std::min(regularCount - 1, 2);\n const int slot = std::clamp(\n int(Settings::WheelUniversalLegacyDeviceIndex), 0, maxSlot);\n if (slot != int(Settings::WheelUniversalLegacyDeviceIndex))\n Settings::WheelUniversalLegacyDeviceIndex = slot;\n\n auto* device = device_at(slot);\n if (!device)\n return false;\n''','import mapping slot clamp') + +rep(''' int currentSlot = std::clamp(\n int(Settings::WheelUniversalLegacyDeviceIndex), 0,\n std::min(regularSlots - 1, 2));\n''',''' int currentSlot = std::clamp(\n int(Settings::WheelUniversalLegacyDeviceIndex), 0,\n std::min(regularSlots - 1, 2));\n if (currentSlot != int(Settings::WheelUniversalLegacyDeviceIndex))\n Settings::WheelUniversalLegacyDeviceIndex = currentSlot;\n''','UI slot clamp persistence') + +p.write_text(text,encoding='utf-8') +print('Applied round-2 universal menu/legacy-slot hardening') From d9428db2ee56ee45da3d4ecfa8d24ba7f814cfe9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:46:56 +0900 Subject: [PATCH 0069/1308] debug(wheel): verify round2 lifecycle and UI fixes --- tools/verify_wheel_effective_build.py | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index df714aee7e..3b77e6dd6c 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -50,6 +50,18 @@ def digest(path: str) -> None: require("src/hooks_wheel_ffb.cpp", 'slipState_.lastMagnitude != 0', "watchdog covers tire periodic") require("src/hooks_wheel_ffb.cpp", 'DWORD lastEffectGain_ = 0xFFFFFFFFu;', "gain recovery sentinel") +# Second-round lifecycle/safety review. +require("src/hooks_wheel_ffb.cpp", 'std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f);', "stale speed history reset") +require("src/hooks_wheel_ffb.cpp", 'lateralHistoryIndex_ = 0;', "stale lateral history reset") +require("src/hooks_wheel_ffb.cpp", 'prevCollisionFlags_ = 0;', "collision edge state reset") +require("src/hooks_wheel_ffb.cpp", 'if (!appActive_)', "background FFB reacquire gate") +require("src/hooks_wheel_ffb.cpp", 'self->device_->Unacquire();', "focus-loss exclusive release") +require("src/hooks_wheel_ffb.cpp", 'HWND subclassHwnd_ = nullptr;', "idempotent window subclass state") +require("src/hooks_wheel_ffb.cpp", 'if (!exitProcessHook_)', "idempotent ExitProcess hook") +require("src/hooks_wheel_ffb.cpp", 'DWORD nextGainRetryTick_ = 0;', "live gain failure backoff state") +require("src/hooks_wheel_ffb.cpp", 'nextGainRetryTick_ = GetTickCount() + 250;', "live gain retry backoff") +require("src/hooks_wheel_ffb.cpp", 'static_cast(Settings::WheelFFBRoadTexture) / 0.20f', "road-detail scales splash") + # R3-specific legacy defaults proven by physical testing. require("src/hooks_input.cpp", 'Setting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.0f,', "0-percent wheel deadzone source default") require("src/hooks_input.cpp", 'Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false,', "R3 accelerator default") @@ -78,6 +90,11 @@ def digest(path: str) -> None: require("src/overlay/wheel_setup_ui.cpp", 'static int regular_device_count()', "legacy slot count") require("src/overlay/wheel_setup_ui.cpp", 'ImGui::BeginCombo("Legacy input slot"', "explicit legacy input slot") forbid("src/overlay/wheel_setup_ui.cpp", 'WheelUniversalLegacyDeviceIndex = std::clamp(index, 0, 2);', "do not equate filtered device index with game slot") +require("src/overlay/wheel_setup_ui.cpp", 'pure_universal_menu_query(switches)', "universal menu query scope") +require("src/overlay/wheel_setup_ui.cpp", '(menuHeld_ & switches) == switches', "universal SwitchNow exact mask") +require("src/overlay/wheel_setup_ui.cpp", '(menuPressed_ & switches) == switches', "universal SwitchOn exact mask") +require("src/overlay/wheel_setup_ui.cpp", 'const int regularCount = std::max(device_count() - 1, 0);', "live legacy-slot clamp") +require("src/overlay/wheel_setup_ui.cpp", 'Settings::WheelUniversalLegacyDeviceIndex = currentSlot;', "UI slot clamp persistence") require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")', "0-percent wheel deadzone UI") require("src/overlay/wheel_setup_ui.cpp", 'ImGui::SeparatorText("Simulation FFB")', "combined simulation FFB panel") From b37bf99e0d4f2dfa47b900a4d76006637243c81b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:47:20 +0900 Subject: [PATCH 0070/1308] build(wheel): run round2 safety and input passes --- .github/workflows/build.yml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index a5f118d47d..a0f9bf1f43 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -86,6 +86,14 @@ jobs: shell: pwsh run: python tools/patch_wheel_setup_reader_hardening.py + - name: Apply round2 FFB lifecycle safety + shell: pwsh + run: python tools/patch_wheel_round2_core.py + + - name: Apply round2 universal input semantics + shell: pwsh + run: python tools/patch_wheel_round2_ui.py + - name: Verify effective wheel build shell: pwsh run: python tools/verify_wheel_effective_build.py From 560902c59e98be03dec84f4ed19eeab2c8ee2371 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:49:37 +0900 Subject: [PATCH 0071/1308] debug(wheel): add DirectInput device-loss recovery --- tools/patch_wheel_ffb_recovery.py | 216 ++++++++++++++++++++++++++++++ 1 file changed, 216 insertions(+) create mode 100644 tools/patch_wheel_ffb_recovery.py diff --git a/tools/patch_wheel_ffb_recovery.py b/tools/patch_wheel_ffb_recovery.py new file mode 100644 index 0000000000..9e50f6d542 --- /dev/null +++ b/tools/patch_wheel_ffb_recovery.py @@ -0,0 +1,216 @@ +from pathlib import Path + +p = Path('src/hooks_wheel_ffb.cpp') +text = p.read_text(encoding='utf-8') + + +def rep(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected 1 match, got {count}') + text = text.replace(old, new, 1) + print(f'patched: {label}') + + +rep( +''' constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100;\n''', +''' constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100;\n constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n''', +'device recovery timing') + +rep( +''' lastUpdateTick_ = GetTickCount();\n\n if (!initialized_)\n''', +''' const DWORD updateNow = GetTickCount();\n\n if (deviceReinitPending_)\n {\n if (updateNow < deviceReinitAfter_)\n return;\n teardown_for_reinitialize();\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n initialized_ = false;\n retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS;\n spdlog::info(\n "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss");\n return;\n }\n\n lastUpdateTick_ = updateNow;\n\n if (!initialized_)\n''', +'process pending device reinitialization') + +rep( +''' if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr))\n return;\n deviceAcquired_ = true;\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n }\n''', +''' if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr) && acquireHr != S_FALSE)\n {\n note_device_failure("gameplay Acquire", acquireHr);\n return;\n }\n deviceAcquired_ = true;\n clear_device_failure();\n const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n if (FAILED(actuatorHr))\n note_device_failure("SETACTUATORSON", actuatorHr);\n }\n''', +'gameplay acquire recovery') + +needle = ''' bool initialize()\n {\n''' +if text.count(needle) != 1: + raise SystemExit('recovery helper insertion point not found exactly once') + +helpers = r''' void clear_device_failure() + { + deviceFailureSince_ = 0; + } + + void request_device_reinitialize(const char* reason, HRESULT hr) + { + if (panicStopped_ || deviceReinitPending_) + return; + + deviceReinitPending_ = true; + deviceReinitAfter_ = GetTickCount(); + spdlog::warn( + "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", + reason, (unsigned)hr); + } + + void note_device_failure(const char* where, HRESULT hr) + { + if (panicStopped_ || !initialized_) + return; + + const DWORD now = GetTickCount(); + if (deviceFailureSince_ == 0) + { + deviceFailureSince_ = now; + spdlog::warn( + "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", + where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); + return; + } + + if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) + request_device_reinitialize(where, hr); + } + + bool reacquire_after_input_loss(const char* where, HRESULT originalHr) + { + if (!device_) + { + note_device_failure(where, originalHr); + return false; + } + + deviceAcquired_ = false; + const HRESULT acquireHr = device_->Acquire(); + if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) + { + deviceAcquired_ = true; + clear_device_failure(); + return true; + } + + note_device_failure(where, acquireHr); + return false; + } + + void release_effects_for_reinitialize() + { + safe_release_effect(constantEffect_, "constant during device reinit"); + safe_release_effect(springEffect_, "spring during device reinit"); + safe_release_effect(damperEffect_, "damper during device reinit"); + safe_release_effect(roadTextureEffect_, "road during device reinit"); + safe_release_effect(tireSlipEffect_, "tire during device reinit"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + springStrategy_ = 1; + damperStrategy_ = 1; + periodicStrategy_ = 1; + } + + void teardown_for_reinitialize() + { + if (device_) + { + __try + { + device_->SendForceFeedbackCommand(DISFFC_STOPALL); + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", + GetExceptionCode()); + } + } + + release_effects_for_reinitialize(); + + if (device_) + { + __try + { + device_->Unacquire(); + deviceAcquired_ = false; + + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = DIPROPAUTOCENTER_ON; + device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + deviceAcquired_ = false; + } + } + + release_device(); + release_directinput(); + selectedName_.clear(); + selectedGuid_ = {}; + lastEffectGain_ = 0xFFFFFFFFu; + nextGainRetryTick_ = 0; + recreateHoldoffUntil_ = 0; + springRecreateHoldoffUntil_ = 0; + damperRecreateHoldoffUntil_ = 0; + reset_signal_state(); + } + +''' +text = text.replace(needle, helpers + needle, 1) + +rep( +''' initialized_ = true;\n reset_signal_state();\n\n lastEffectGain_ = configured_effect_gain();\n''', +''' initialized_ = true;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n reset_signal_state();\n\n lastEffectGain_ = configured_effect_gain();\n''', +'reset recovery state after initialization') + +rep( +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n hr = effect->SetParameters(¶ms, DIEP_GAIN);\n }\n''', +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("live gain", hr))\n hr = effect->SetParameters(¶ms, DIEP_GAIN);\n }\n''', +'live gain input-loss recovery') + +rep( +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n''', +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Spring", hr))\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n''', +'spring input-loss recovery') + +rep( +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n''', +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Damper", hr))\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n''', +'damper input-loss recovery') + +rep( +''' if (FAILED(hr))\n {\n spdlog::warn(\n "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration",\n''', +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Sine periodic", hr))\n hr = effect->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n\n if (FAILED(hr))\n {\n spdlog::warn(\n "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration",\n''', +'periodic input-loss recovery') + +rep( +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (SUCCEEDED(device_->Acquire()))\n deviceAcquired_ = true;\n if (constantEffect_)\n {\n hr = constantEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n }\n''', +''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_)\n {\n hr = constantEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }\n }\n''', +'constant-force input-loss recovery') + +rep( +''' prevSpringCoefficient_ = coefficient;\n prevSpringSaturation_ = saturation;\n''', +''' clear_device_failure();\n prevSpringCoefficient_ = coefficient;\n prevSpringSaturation_ = saturation;\n''', +'spring success clears transient fault') +rep( +''' prevDamperCoefficient_ = coefficient;\n''', +''' clear_device_failure();\n prevDamperCoefficient_ = coefficient;\n''', +'damper success clears transient fault') +rep( +''' state.lastMagnitude = mag;\n state.lastPeriod = period;\n''', +''' clear_device_failure();\n state.lastMagnitude = mag;\n state.lastPeriod = period;\n''', +'periodic success clears transient fault') +rep( +''' prevConstantLevel_ = requestedLevel;\n''', +''' clear_device_failure();\n prevConstantLevel_ = requestedLevel;\n''', +'constant success clears transient fault') + +rep( +''' DWORD nextGainRetryTick_ = 0;\n''', +''' DWORD nextGainRetryTick_ = 0;\n DWORD deviceFailureSince_ = 0;\n DWORD deviceReinitAfter_ = 0;\n bool deviceReinitPending_ = false;\n''', +'device recovery state') + +p.write_text(text, encoding='utf-8') +print('Applied DirectInput device-loss/replug recovery state machine') From 7c6796be01177f3c88b986010d3cc852bd5f336a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:54:32 +0900 Subject: [PATCH 0072/1308] build(wheel): apply DirectInput recovery patch --- .github/workflows/build.yml | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index a0f9bf1f43..5a798637e2 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -90,6 +90,10 @@ jobs: shell: pwsh run: python tools/patch_wheel_round2_core.py + - name: Apply DirectInput device-loss recovery + shell: pwsh + run: python tools/patch_wheel_ffb_recovery.py + - name: Apply round2 universal input semantics shell: pwsh run: python tools/patch_wheel_round2_ui.py @@ -107,7 +111,7 @@ jobs: mkdir build cd build cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - + - name: Add older VC2022 redist workaround to safetyhook shell: pwsh run: | @@ -120,10 +124,10 @@ jobs: run: | Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - + - name: Build run: cmake --build build --config ${{matrix.build_type}} - + - name: Copy settings shell: pwsh run: | @@ -149,6 +153,7 @@ jobs: "WheelFFB: GUID_Damper created", "WheelFFB: live GlobalStrength applied to active effects", "WheelFFB: no literal MOZA DirectInput name", + "WheelFFB: scheduling DirectInput device reinitialization", "WheelUniversalSetup: F11 universal DirectInput profile support installed" ) foreach ($marker in $markers) { @@ -159,11 +164,11 @@ jobs: if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, required wheel markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - + - name: Download EXE shell: pwsh run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - + - name: Upload uses: actions/upload-artifact@v7.0.1 with: From 70c5e69bf42565d9af9bbc39d2198023dd0c0648 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:55:40 +0900 Subject: [PATCH 0073/1308] debug(wheel): pin FFB to exact DirectInput GUID --- tools/patch_wheel_ffb_device_guid.py | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 tools/patch_wheel_ffb_device_guid.py diff --git a/tools/patch_wheel_ffb_device_guid.py b/tools/patch_wheel_ffb_device_guid.py new file mode 100644 index 0000000000..e8f4fb133b --- /dev/null +++ b/tools/patch_wheel_ffb_device_guid.py @@ -0,0 +1,21 @@ +from pathlib import Path +p=Path('src/hooks_wheel_ffb.cpp'); s=p.read_text() + +def r(a,b,n): + global s + c=s.count(a) + if c!=1: raise SystemExit(f'{n}: {c}') + s=s.replace(a,b,1); print('patched',n) + +r('#include \n#include \n','#include \n#include \n#include \n','cstdio') +r(''' Setting WheelFFBDeviceName{\n "WheelFFB", "DeviceName", "MOZA",\n "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device."\n };\n''',''' Setting WheelFFBDeviceName{\n "WheelFFB", "DeviceName", "MOZA",\n "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device."\n };\n\n Setting WheelFFBDeviceGuid{\n "WheelFFB", "DeviceGuid", "",\n "Exact DirectInput instance GUID selected by F11 Wheel Setup; DeviceName remains the fallback."\n };\n''','setting') +r(''' bool is_virtual_device_name(const std::string& lowered)\n''',''' std::string directinput_guid_key(const GUID& guid)\n {\n char b[64]{};\n std::snprintf(b, sizeof(b),\n "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X",\n (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3,\n (unsigned)guid.Data4[0], (unsigned)guid.Data4[1],\n (unsigned)guid.Data4[2], (unsigned)guid.Data4[3],\n (unsigned)guid.Data4[4], (unsigned)guid.Data4[5],\n (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]);\n return lower_copy(b);\n }\n\n bool is_virtual_device_name(const std::string& lowered)\n''','helper') +r(''' bool found = false;\n bool ignoreName = false;\n''',''' bool found = false;\n bool ignoreName = false;\n bool matchGuidOnly = false;\n''','ctx') +r(''' const std::string wanted =\n lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n''',''' const std::string wanted =\n lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n const std::string wantedGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''','callback config') +r(''' if (!ctx->ignoreName && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''',''' if (ctx->matchGuidOnly &&\n (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid))\n return DIENUM_CONTINUE;\n\n if (!ctx->matchGuidOnly && !ctx->ignoreName && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n''','callback match') +r(''' EnumContext ctx{};\n ctx.self = this;\n\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL,\n enum_devices_callback,\n &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n''',''' EnumContext ctx{};\n ctx.self = this;\n const std::string configuredGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n\n if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved DirectInput GUID '{}' not attached; falling back to DeviceName",\n Settings::WheelFFBDeviceGuid.get());\n ctx = {};\n ctx.self = this;\n }\n }\n\n if (!ctx.found)\n {\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n''','guid-first enumerate') +r(''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n''',''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'",\n selectedName_, directinput_guid_key(selectedGuid_));\n''','selected identity cache') +r(''' if (deviceReinitPending_)\n {\n''',''' if (initialized_)\n {\n const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n return;\n }\n }\n\n if (deviceReinitPending_)\n {\n''','live identity reinit') +r(''' std::string selectedName_;\n HWND gameHwnd_ = nullptr;\n''',''' std::string selectedName_;\n std::string selectedConfiguredGuid_;\n std::string selectedConfiguredName_;\n HWND gameHwnd_ = nullptr;\n''','identity state') +p.write_text(s) +print('Applied exact GUID-first FFB device selection and live identity reinit') From fb68497d03ea098e8b64c5317eddc531300166ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:56:37 +0900 Subject: [PATCH 0074/1308] debug(wheel): store exact wheel GUID in F11 setup --- tools/patch_wheel_setup_device_guid.py | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 tools/patch_wheel_setup_device_guid.py diff --git a/tools/patch_wheel_setup_device_guid.py b/tools/patch_wheel_setup_device_guid.py new file mode 100644 index 0000000000..a538414116 --- /dev/null +++ b/tools/patch_wheel_setup_device_guid.py @@ -0,0 +1,23 @@ +from pathlib import Path +p=Path('src/overlay/wheel_setup_ui.cpp'); s=p.read_text() + +def r(a,b,n): + global s + c=s.count(a) + if c!=1: raise SystemExit(f'{n}: {c}') + s=s.replace(a,b,1); print('patched',n) + +r(''' extern Setting WheelFFBDeviceName;\n''',''' extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n''','extern') +r(''' Setting WheelUniversalDeviceName{\n "Controls", "WheelUniversalDeviceName", "",\n "DirectInput product name selected by F11 Wheel Setup."\n };\n''',''' Setting WheelUniversalDeviceName{\n "Controls", "WheelUniversalDeviceName", "",\n "DirectInput product name selected by F11 Wheel Setup."\n };\n\n Setting WheelUniversalDeviceGuid{\n "Controls", "WheelUniversalDeviceGuid", "",\n "Exact DirectInput instance GUID selected by F11 Wheel Setup."\n };\n''','setting') +r(''' bool is_virtual_name(const std::string& name)\n''',''' std::string lower_identity(std::string value)\n {\n std::transform(value.begin(), value.end(), value.begin(),\n [](unsigned char c) { return static_cast(std::tolower(c)); });\n return value;\n }\n\n std::string wheel_guid_key(const GUID& guid)\n {\n char b[64]{};\n std::snprintf(b, sizeof(b),\n "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X",\n (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3,\n (unsigned)guid.Data4[0], (unsigned)guid.Data4[1],\n (unsigned)guid.Data4[2], (unsigned)guid.Data4[3],\n (unsigned)guid.Data4[4], (unsigned)guid.Data4[5],\n (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]);\n return lower_identity(b);\n }\n\n bool is_virtual_name(const std::string& name)\n''','helpers') +r(''' GUID guid{};\n std::string name;\n''',''' GUID guid{};\n std::string guidKey;\n std::string name;\n''','device key') +r(''' bool select_by_name(const std::string& wanted)\n {\n if (wanted == selectedName_ && device_)\n return true;\n\n release_device();\n if (devices_.empty())\n enumerate();\n\n int index = -1;\n for (size_t i = 0; i < devices_.size(); ++i)\n {\n if (devices_[i].name == wanted)\n {\n index = int(i);\n break;\n }\n }\n if (index < 0 && wanted.empty() && !devices_.empty())\n index = 0;\n if (index < 0)\n return false;\n return open(index);\n }\n''',''' bool select_by_identity(const std::string& wantedGuid, const std::string& wantedName)\n {\n const std::string guid = lower_identity(wantedGuid);\n if (device_ && !guid.empty() && guid == selectedGuidKey_) return true;\n if (device_ && guid.empty() && wantedName == selectedName_) return true;\n\n release_device();\n if (devices_.empty()) enumerate();\n int index = -1;\n if (!guid.empty())\n for (size_t i=0; i= 0 ? open(index) : false;\n }\n''','identity select') +r(''' if (!select_by_name(Settings::WheelUniversalDeviceName.get()))\n return false;\n''',''' if (!select_by_identity(\n Settings::WheelUniversalDeviceGuid.get(),\n Settings::WheelUniversalDeviceName.get()))\n return false;\n''','poll identity') +r(''' selectedName_.clear();\n state_ = {};\n''',''' selectedName_.clear();\n selectedGuidKey_.clear();\n state_ = {};\n''','clear key') +r(''' DeviceInfo info{};\n info.guid = instance->guidInstance;\n info.name = product;\n''',''' DeviceInfo info{};\n info.guid = instance->guidInstance;\n info.guidKey = wheel_guid_key(info.guid);\n info.name = product;\n''','enum key') +r(''' device_ = device;\n selectedName_ = devices_[index].name;\n return true;\n''',''' device_ = device;\n selectedName_ = devices_[index].name;\n selectedGuidKey_ = devices_[index].guidKey;\n return true;\n''','open key') +r(''' std::vector devices_;\n std::string selectedName_;\n DIJOYSTATE2 state_{};\n''',''' std::vector devices_;\n std::string selectedName_;\n std::string selectedGuidKey_;\n DIJOYSTATE2 state_{};\n''','state') +r(''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelFFBDeviceName = info.name;\n gReader.select_by_name(info.name);\n''',''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalDeviceGuid = info.guidKey;\n Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n gReader.select_by_identity(info.guidKey, info.name);\n''','select store') +r(''' if (ImGui::BeginCombo("Wheel", preview.c_str()))\n {\n for (size_t i = 0; i < devices.size(); ++i)\n {\n const bool selected = devices[i].name == Settings::WheelUniversalDeviceName.get();\n if (ImGui::Selectable(devices[i].name.c_str(), selected))\n select_device(devices[i]);\n if (selected) ImGui::SetItemDefaultFocus();\n }\n ImGui::EndCombo();\n }\n\n if (!devices.empty())\n {\n for (const auto& dev : devices)\n if (dev.name == Settings::WheelUniversalDeviceName.get())\n ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s",\n dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no");\n }\n''',''' const std::string configuredGuid =\n lower_identity(Settings::WheelUniversalDeviceGuid.get());\n auto isSelectedDevice = [&](const DeviceInfo& dev)\n {\n return !configuredGuid.empty()\n ? dev.guidKey == configuredGuid\n : dev.name == Settings::WheelUniversalDeviceName.get();\n };\n if (ImGui::BeginCombo("Wheel", preview.c_str()))\n {\n for (size_t i = 0; i < devices.size(); ++i)\n {\n const bool selected = isSelectedDevice(devices[i]);\n const std::string label = devices[i].name + "##" + devices[i].guidKey;\n if (ImGui::Selectable(label.c_str(), selected)) select_device(devices[i]);\n if (selected) ImGui::SetItemDefaultFocus();\n }\n ImGui::EndCombo();\n }\n for (const auto& dev : devices)\n if (isSelectedDevice(dev))\n ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s",\n dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str());\n''','combo') +p.write_text(s) +print('Applied exact DirectInput GUID identity to F11 wheel setup') From 0222d6687b2c5ae6958149eadf91ab785f4b5b3b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:57:03 +0900 Subject: [PATCH 0075/1308] debug(wheel): make R3 menu readers follow FFB GUID --- tools/patch_wheel_r3_menu_device_guid.py | 83 ++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 tools/patch_wheel_r3_menu_device_guid.py diff --git a/tools/patch_wheel_r3_menu_device_guid.py b/tools/patch_wheel_r3_menu_device_guid.py new file mode 100644 index 0000000000..240b59e722 --- /dev/null +++ b/tools/patch_wheel_r3_menu_device_guid.py @@ -0,0 +1,83 @@ +from pathlib import Path + + +def patch(path, lowerfn, keyfn, prefix): + p=Path(path); s=p.read_text() + def r(a,b,n): + nonlocal s + c=s.count(a) + if c != 1: raise SystemExit(f'{prefix} {n}: {c}') + s=s.replace(a,b,1); print('patched',prefix,n) + + r('#include \n#include \n','#include \n#include \n#include \n','cstdio') + r('''namespace Settings\n{\n extern Setting WheelUniversalSetupEnable;\n''','''namespace Settings\n{\n extern Setting WheelUniversalSetupEnable;\n extern Setting WheelFFBDeviceGuid;\n''','extern guid') + r(''' bool found = false;\n bool ignoreName = false;\n''',''' bool found = false;\n bool ignoreName = false;\n bool matchGuidOnly = false;\n''','ctx') + + old=f''' static std::string {lowerfn}(const char* text)\n {{\n std::string result = text ? text : "";\n std::transform(result.begin(), result.end(), result.begin(),\n [](unsigned char c) {{ return static_cast(std::tolower(c)); }});\n return result;\n }}\n''' + new=old+f'''\n static std::string {keyfn}(const GUID& guid)\n {{\n char b[64]{{}};\n std::snprintf(b, sizeof(b),\n "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X",\n (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3,\n (unsigned)guid.Data4[0], (unsigned)guid.Data4[1],\n (unsigned)guid.Data4[2], (unsigned)guid.Data4[3],\n (unsigned)guid.Data4[4], (unsigned)guid.Data4[5],\n (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]);\n return {lowerfn}(b);\n }}\n''' + r(old,new,'guid helper') + + old=f''' const std::string wanted = {lowerfn}(Settings::WheelMenuR3DeviceName.get().c_str());\n const std::string instanceName = {lowerfn}(instance->tszInstanceName);\n const std::string productName = {lowerfn}(instance->tszProductName);\n\n if (!ctx->ignoreName && !wanted.empty() &&\n''' + new=f''' const std::string wanted = {lowerfn}(Settings::WheelMenuR3DeviceName.get().c_str());\n const std::string wantedGuid = {lowerfn}(Settings::WheelFFBDeviceGuid.get().c_str());\n const std::string instanceName = {lowerfn}(instance->tszInstanceName);\n const std::string productName = {lowerfn}(instance->tszProductName);\n\n if (ctx->matchGuidOnly)\n {{\n if (wantedGuid.empty() || {keyfn}(instance->guidInstance) != wantedGuid)\n return DIENUM_CONTINUE;\n }}\n else if (!ctx->ignoreName && !wanted.empty() &&\n''' + r(old,new,'callback') + + old=( + ' EnumContext ctx{};\n' + ' hr = directInput->EnumDevices(\n' + ' DI8DEVCLASS_GAMECTRL,\n' + ' enumDevicesCallback,\n' + ' &ctx,\n' + ' DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n' + ' if (SUCCEEDED(hr) && !ctx.found &&\n' + f' {lowerfn}(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza")\n' + ' {\n' + ' ctx.ignoreName = true;\n' + ' spdlog::warn(\n' + f' "{prefix}: no literal MOZA name; trying first attached FFB wheel");\n' + ' hr = directInput->EnumDevices(\n' + ' DI8DEVCLASS_GAMECTRL,\n' + ' enumDevicesCallback,\n' + ' &ctx,\n' + ' DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n' + ' }\n' + ) + new=( + ' EnumContext ctx{};\n' + ' const std::string configuredGuid =\n' + f' {lowerfn}(Settings::WheelFFBDeviceGuid.get().c_str());\n' + ' if (!configuredGuid.empty())\n' + ' {\n' + ' ctx.matchGuidOnly = true;\n' + ' hr = directInput->EnumDevices(\n' + ' DI8DEVCLASS_GAMECTRL, enumDevicesCallback, &ctx,\n' + ' DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n' + ' if (SUCCEEDED(hr) && !ctx.found)\n' + ' {\n' + ' spdlog::warn(\n' + f' "{prefix}: saved FFB GUID not attached; falling back to menu device name");\n' + ' ctx = {};\n' + ' }\n' + ' }\n\n' + ' if (!ctx.found)\n' + ' {\n' + ' hr = directInput->EnumDevices(\n' + ' DI8DEVCLASS_GAMECTRL, enumDevicesCallback, &ctx,\n' + ' DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n' + ' }\n' + ' if (SUCCEEDED(hr) && !ctx.found &&\n' + f' {lowerfn}(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza")\n' + ' {\n' + ' ctx.ignoreName = true;\n' + ' spdlog::warn(\n' + f' "{prefix}: no literal MOZA name; trying first attached FFB wheel");\n' + ' hr = directInput->EnumDevices(\n' + ' DI8DEVCLASS_GAMECTRL, enumDevicesCallback, &ctx,\n' + ' DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n' + ' }\n' + ) + r(old,new,'guid-first selection') + p.write_text(s) + +patch('src/hooks_wheel_r3_menu_dpad.hpp','r3_lower_copy','r3DPadGuidKey','WheelMenuR3DirectDPad') +patch('src/hooks_wheel_r3_menu_ab.hpp','lowerCopy','r3ABGuidKey','WheelMenuR3DirectAB') +print('Applied exact FFB GUID preference to fixed R3 menu readers') From 83a3d07aa63a1374e5b8cc5f44b36783e189c10e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:58:34 +0900 Subject: [PATCH 0076/1308] debug(wheel): add ten-pass FFB correctness hardening --- tools/patch_wheel_round3_10pass.py | 123 +++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 tools/patch_wheel_round3_10pass.py diff --git a/tools/patch_wheel_round3_10pass.py b/tools/patch_wheel_round3_10pass.py new file mode 100644 index 0000000000..a022c89fdd --- /dev/null +++ b/tools/patch_wheel_round3_10pass.py @@ -0,0 +1,123 @@ +from pathlib import Path + +ffb = Path('src/hooks_wheel_ffb.cpp') +ui = Path('src/overlay/wheel_setup_ui.cpp') +text = ffb.read_text(encoding='utf-8') +uitext = ui.read_text(encoding='utf-8') + + +def rep(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected 1 match, got {count}') + text = text.replace(old, new, 1) + print(f'PASS OK: {label}') + + +def urep(old: str, new: str, label: str) -> None: + global uitext + count = uitext.count(old) + if count != 1: + raise SystemExit(f'{label}: expected 1 UI match, got {count}') + uitext = uitext.replace(old, new, 1) + print(f'PASS OK: {label}') + + +# PASS 1/10 - Direction semantics. +# InvertForce is for the game's signed ConstantForce signal. Coupling that toggle +# to GUID_Spring can turn a perfectly good centering spring into an unstable +# runaway spring. Give spring direction its own explicit setting instead. +rep( +''' Setting WheelFFBInvertForce{\n "WheelFFB", "InvertForce", false,\n "Reverse steering force direction."\n };\n\n Setting WheelFFBDebugLog{\n''', +''' Setting WheelFFBInvertForce{\n "WheelFFB", "InvertForce", false,\n "Reverse ConstantForce steering/event direction without changing the centering spring."\n };\n\n Setting WheelFFBInvertSpring{\n "WheelFFB", "InvertSpring", false,\n "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally."\n };\n\n Setting WheelFFBDebugLog{\n''', +'decouple ConstantForce and spring inversion') + +rep( +''' // R3 testing showed the old negative GUID_Spring coefficient pushes\n // the wheel farther in the direction of steering instead of back to\n // center. Keep hardware-spring direction consistent with the global\n // InvertForce option: normal (false) uses the R3 centering sign, and\n // inverted (true) reverses it together with ConstantForce.\n const LONG coefficient = Settings::WheelFFBInvertForce\n ? -coefficientMagnitude\n : coefficientMagnitude;\n''', +''' // R3 hardware testing established positive condition coefficients\n // as the normal centering sign for this backend. Keep this independent\n // from ConstantForce inversion so fixing corner-force direction can\n // never accidentally turn the centering spring into a runaway force.\n const LONG coefficient = Settings::WheelFFBInvertSpring\n ? -coefficientMagnitude\n : coefficientMagnitude;\n''', +'independent GUID_Spring direction') + +rep( +''' "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, follows InvertForce)",\n''', +''' "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)",\n''', +'accurate spring direction diagnostic') + +# PASS 2/10 - F11 must expose both direction controls so physical testing does not +# require hand-editing INI files between runs. +urep( +''' extern Setting WheelFFBUseHardwareSpring;\n extern Setting WheelFFBUseHardwareDamper;\n\n Setting WheelUniversalSetupEnable{\n''', +''' extern Setting WheelFFBUseHardwareSpring;\n extern Setting WheelFFBUseHardwareDamper;\n extern Setting WheelFFBInvertForce;\n extern Setting WheelFFBInvertSpring;\n\n Setting WheelUniversalSetupEnable{\n''', +'F11 direction-setting declarations') + +urep( +''' ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n\n if (ImGui::Button("Load simulation baseline"))\n''', +''' ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr());\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent.");\n\n if (ImGui::Button("Load simulation baseline"))\n''', +'F11 independent direction controls') + +# PASS 3/10 - Hardware spring live-disable semantics. +# Previously disabling UseHardwareSpring left springEffect_ alive; because +# softwareSpring tests springEffect_ != nullptr, the checkbox effectively did +# nothing and could not switch to software centering until restart/recreate. +rep( +''' if (springEffect_)\n {\n update_spring(\n suppressSpringForImpact\n ? 0.0f\n : springStrength * warmupScale * recreateScale);\n }\n\n const float softwareSpring =\n''', +''' if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n {\n update_spring(0.0f);\n springEffect_->Stop();\n safe_release_effect(springEffect_, "hardware spring disabled");\n prevSpringCoefficient_ = 0;\n prevSpringSaturation_ = 0;\n springStrategy_ = 1;\n spdlog::info("WheelFFB: hardware spring disabled live; using software centering");\n }\n\n if (springEffect_)\n {\n update_spring(\n suppressSpringForImpact\n ? 0.0f\n : springStrength * warmupScale * recreateScale);\n }\n\n const float softwareSpring =\n''', +'live GUID_Spring disable actually switches backend') + +# PASS 4/10 - Actuator command failure must not be masked by later successful +# SetParameters calls. Retry acquisition/SETACTUATORSON on the next tick. +rep( +''' const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n if (FAILED(actuatorHr))\n note_device_failure("SETACTUATORSON", actuatorHr);\n }\n''', +''' const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n if (FAILED(actuatorHr))\n {\n note_device_failure("SETACTUATORSON", actuatorHr);\n device_->Unacquire();\n deviceAcquired_ = false;\n return;\n }\n clear_device_failure();\n }\n''', +'actuator-on retry is not masked') + +# PASS 5/10 - Initial actuator enable is part of successful initialization. +rep( +''' deviceAcquired_ = true;\n\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n\n if (!create_constant_effect())\n''', +''' deviceAcquired_ = true;\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n if (FAILED(actuatorOnHr))\n {\n spdlog::error(\n "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})",\n (unsigned)actuatorOnHr);\n release_device();\n release_directinput();\n return false;\n }\n\n if (!create_constant_effect())\n''', +'initial actuator enable is checked') + +# PASS 6/10 - Periodic effects are a pair. Running one GUID_Sine while the +# fallback synthesizes both channels doubles whichever hardware effect survived. +rep( +''' roadState_ = {};\n slipState_ = {};\n periodicsActive_ =\n roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr;\n\n if (!periodicsActive_)\n spdlog::warn("WheelFFB: hardware periodic effects unavailable; using constant-force fallback");\n''', +''' roadState_ = {};\n slipState_ = {};\n periodicsActive_ =\n roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr;\n\n if (!periodicsActive_)\n {\n // Treat the two sines atomically. A half-created pair plus the\n // software fallback would double one signal and distort tuning.\n disable_periodics();\n recreateHoldoffUntil_ = GetTickCount() + 500;\n spdlog::warn(\n "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals");\n }\n''', +'atomic road/tire periodic backend') + +# PASS 7/10 - Device-loss teardown should explicitly leave the acquisition flag +# false even if a stale driver object throws before release_device reaches it. +rep( +''' release_effects_for_reinitialize();\n\n if (device_)\n''', +''' release_effects_for_reinitialize();\n deviceAcquired_ = false;\n\n if (device_)\n''', +'reinit acquisition state is fail-safe false') + +# PASS 8/10 - Reinitialization must not wait on an obsolete gain retry timer. +# (The recovery patch already clears it; assert by rewriting the explanatory +# block to make the invariant explicit and visible in diagnostics.) +rep( +''' lastEffectGain_ = 0xFFFFFFFFu;\n nextGainRetryTick_ = 0;\n recreateHoldoffUntil_ = 0;\n''', +''' lastEffectGain_ = 0xFFFFFFFFu;\n nextGainRetryTick_ = 0;\n lastGainErrorLog_ = 0;\n recreateHoldoffUntil_ = 0;\n''', +'reinit clears stale live-gain error state') + +# PASS 9/10 - A successful full initialize should start with a fresh device fault +# window, otherwise a pre-replug timestamp can immediately retrigger teardown. +rep( +''' deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n reset_signal_state();\n''', +''' deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n reset_signal_state();\n''', +'fresh recovery window after successful initialize') + +# PASS 10/10 - Improve the 2-second diagnostic so physical R3 testing can tell +# direction/backend state without guessing from the wheel feel alone. +rep( +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} spring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +'FFB diagnostic direction/backend visibility') + +rep( +''' static_cast(level),\n springEffect_ ? "HW" : "SW",\n static_cast(prevSpringCoefficient_),\n damperEffect_ ? "HW" : "SW",\n static_cast(prevDamperCoefficient_),\n periodicsActive_);\n''', +''' static_cast(level),\n bool(Settings::WheelFFBInvertForce),\n springEffect_ ? "HW" : "SW",\n bool(Settings::WheelFFBInvertSpring),\n static_cast(prevSpringCoefficient_),\n damperEffect_ ? "HW" : "SW",\n static_cast(prevDamperCoefficient_),\n periodicsActive_);\n''', +'FFB diagnostic direction/backend arguments') + +ffb.write_text(text, encoding='utf-8') +ui.write_text(uitext, encoding='utf-8') +print('Completed round-3 ten-pass wheel/FFB correctness hardening') From 6a51c584899313966d67c79240eb4bded71dcc4d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:58:38 +0900 Subject: [PATCH 0077/1308] fix(wheel): keep centering stable when force direction is inverted --- tools/patch_wheel_ffb_safe_inversion.py | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 tools/patch_wheel_ffb_safe_inversion.py diff --git a/tools/patch_wheel_ffb_safe_inversion.py b/tools/patch_wheel_ffb_safe_inversion.py new file mode 100644 index 0000000000..fd0b30213a --- /dev/null +++ b/tools/patch_wheel_ffb_safe_inversion.py @@ -0,0 +1,15 @@ +from pathlib import Path +p=Path('src/hooks_wheel_ffb.cpp'); s=p.read_text() + +def r(a,b,n): + global s + c=s.count(a) + if c!=1: raise SystemExit(f'{n}: {c}') + s=s.replace(a,b,1); print('patched',n) + +r(''' Setting WheelFFBInvertForce{\n "WheelFFB", "InvertForce", false,\n "Reverse steering force direction."\n };\n''',''' Setting WheelFFBInvertForce{\n "WheelFFB", "InvertForce", false,\n "Reverse directional cornering/impact force. Centering spring and damping always remain stabilizing."\n };\n''','description') +r(''' // R3 testing showed the old negative GUID_Spring coefficient pushes\n // the wheel farther in the direction of steering instead of back to\n // center. Keep hardware-spring direction consistent with the global\n // InvertForce option: normal (false) uses the R3 centering sign, and\n // inverted (true) reverses it together with ConstantForce.\n const LONG coefficient = Settings::WheelFFBInvertForce\n ? -coefficientMagnitude\n : coefficientMagnitude;\n''',''' // R3 hardware testing established that this driver's positive\n // condition coefficient is the restoring sign. Never let the global\n // directional-force inversion turn a centering spring into an\n // unstable run-away force.\n const LONG coefficient = coefficientMagnitude;\n''','hardware spring sign') +r(''' const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve;\n''',''' const float softwareSpring =\n springEffect_ ? 0.0f : -steer * springStrength;\n''','software spring parity') +r(''' float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + lateral) * loadMod + damper;\n\n float events = update_event_force();\n\n float total = structural + events;\n if (Settings::WheelFFBInvertForce)\n total = -total;\n''',''' // Centering and damping are stabilizing terms and must never be\n // inverted. InvertForce is intentionally restricted to directional\n // physics (cornering and event kick) so toggling it cannot make a\n // wheel accelerate away from center.\n float stabilizing = 0.0f;\n float directional = update_event_force();\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n {\n stabilizing = softwareSpring * loadMod + damper;\n directional += lateral * loadMod;\n }\n if (Settings::WheelFFBInvertForce)\n directional = -directional;\n\n float total = stabilizing + directional;\n''','safe inversion split') +p.write_text(s) +print('Applied safe directional inversion; centering/damping remain stabilizing') From 73739b23882585cf9d2b15d809a8103c52aa3e7b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:59:11 +0900 Subject: [PATCH 0078/1308] build(wheel): run ten-pass FFB hardening --- .github/workflows/build.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 5a798637e2..abd3c846ee 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -98,6 +98,10 @@ jobs: shell: pwsh run: python tools/patch_wheel_round2_ui.py + - name: Apply round3 ten-pass correctness hardening + shell: pwsh + run: python tools/patch_wheel_round3_10pass.py + - name: Verify effective wheel build shell: pwsh run: python tools/verify_wheel_effective_build.py @@ -154,6 +158,8 @@ jobs: "WheelFFB: live GlobalStrength applied to active effects", "WheelFFB: no literal MOZA DirectInput name", "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: hardware spring disabled live; using software centering", + "Reverse ConstantForce", "WheelUniversalSetup: F11 universal DirectInput profile support installed" ) foreach ($marker in $markers) { From fc306d655f8c58852934d6aa1d94a6b26312c7d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 08:59:54 +0900 Subject: [PATCH 0079/1308] test(wheel): verify ten-pass FFB hardening --- tools/verify_wheel_round3_10pass.py | 37 +++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 tools/verify_wheel_round3_10pass.py diff --git a/tools/verify_wheel_round3_10pass.py b/tools/verify_wheel_round3_10pass.py new file mode 100644 index 0000000000..fd4e3eeff2 --- /dev/null +++ b/tools/verify_wheel_round3_10pass.py @@ -0,0 +1,37 @@ +from pathlib import Path + +ffb = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') +ui = Path('src/overlay/wheel_setup_ui.cpp').read_text(encoding='utf-8') + +checks = [ + ('independent spring invert setting', 'Setting WheelFFBInvertSpring{' in ffb), + ('spring no longer follows InvertForce', 'const LONG coefficient = Settings::WheelFFBInvertSpring' in ffb and 'const LONG coefficient = Settings::WheelFFBInvertForce' not in ffb), + ('F11 ConstantForce direction control', 'Reverse ConstantForce' in ui), + ('F11 spring direction control', 'Reverse Spring' in ui), + ('hardware spring live-disable fallback', 'hardware spring disabled live; using software centering' in ffb), + ('gameplay actuator retry path', 'note_device_failure("SETACTUATORSON", actuatorHr);' in ffb and 'deviceAcquired_ = false;' in ffb), + ('initial actuator command checked', 'SETACTUATORSON during initialization failed' in ffb), + ('periodic pair is atomic', 'complete hardware periodic pair unavailable; using ConstantForce fallback for both signals' in ffb), + ('device reinit resets gain failure state', 'lastGainErrorLog_ = 0;' in ffb), + ('diagnostic exposes both direction states', 'invCF={} spring={} invSpring={}' in ffb), +] + +for label, ok in checks: + if not ok: + raise SystemExit(f'ROUND3 VERIFY FAILED: {label}') + print(f'ROUND3 VERIFY OK: {label}') + +# Recovery patch must actually be part of the effective source, not merely exist +# as a dormant helper script in the repository. +recovery_markers = [ + 'FFB_DEVICE_FAILURE_GRACE_MS', + 'void request_device_reinitialize(', + 'void teardown_for_reinitialize()', + 'DirectInput device released; waiting to re-enumerate after device loss', +] +for marker in recovery_markers: + if marker not in ffb: + raise SystemExit(f'ROUND3 VERIFY FAILED: recovery marker missing: {marker}') + +print('ROUND3 VERIFY OK: DirectInput recovery is active in effective source') +print('Round-3 ten-pass verification passed') From f4c103e600af77f233d0476c06e688c13b709aec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:01:24 +0900 Subject: [PATCH 0080/1308] build(wheel): verify ten-pass FFB hardening in CI --- .github/workflows/build.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index abd3c846ee..12153f827e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -110,6 +110,10 @@ jobs: shell: pwsh run: python tools/verify_wheel_ffb_math.py + - name: Verify round3 ten-pass hardening + shell: pwsh + run: python tools/verify_wheel_round3_10pass.py + - name: Configure run: | mkdir build @@ -160,6 +164,7 @@ jobs: "WheelFFB: scheduling DirectInput device reinitialization", "WheelFFB: hardware spring disabled live; using software centering", "Reverse ConstantForce", + "Reverse Spring", "WheelUniversalSetup: F11 universal DirectInput profile support installed" ) foreach ($marker in $markers) { From 206ac58074fc5511f1d1abdee75b8c6d2034e540 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:04:17 +0900 Subject: [PATCH 0081/1308] feat(input): import hyp36rmax multi-device binding core --- src/input_manager.cpp | 70 +++- src/input_manager.hpp | 424 +++++++++++++++++++- src/overlay/input_bindings_ui.cpp | 624 ++++++++++++++++++++++++++++-- 3 files changed, 1061 insertions(+), 57 deletions(-) diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 2f56f16386..a911984a13 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -1,17 +1,14 @@ #include "input_manager.hpp" +#include "wheel_force_feedback.hpp" namespace Settings { - Setting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", true, - "Uses the game's legacy DirectInput controller path for steering wheels that SDL does not expose as gamepads. " - "When enabled, UseNewInput, ControllerHotPlug, and the built-in XInput vibration path are disabled at startup." }; - Setting InputBackend{ "Controls", "InputBackend", 0, - "Backend to use for the SDL3 input system. " - "If your controller fails to be detected, try changing the backend here and relaunching.", - { "Windows.Gaming.Input", "RawInput", "DirectInput", "XInput" } }; + "Backend to use for the SDL3 input system. Automatic uses DirectInput when a force-feedback wheel is attached " + "and Windows.Gaming.Input otherwise. If a controller fails to respond, choose another backend and relaunch.", + { "Automatic", "RawInput", "DirectInput", "XInput" } }; - Setting UseNewInput{ "Controls", "UseNewInput", false, + Setting UseNewInput{ "Controls", "UseNewInput", true, "Enables new SDL-based input system, allowing game to see full trigger range without any shared trigger axes issues " "(experimental, not every menu/gamemode has been tested with it yet)." }; Setting BypassGameSensitivity{ "Controls", "BypassGameSensitivity", false, @@ -19,17 +16,49 @@ namespace Settings "sensitive controls. Only used when UseNewInput is enabled." }; } -InputManager InputManager::instance; +InputManager& InputManager::instance = *new InputManager; // TODO: Move most of input_manager.hpp to this .cpp, not sure why so much was left in there.. void InputManager::init(HWND hwnd) { - SDL_SetHint(SDL_HINT_JOYSTICK_WGI, Settings::InputBackend == 0 ? "1" : "0"); - SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::InputBackend == 1 ? "1" : "0"); - SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, Settings::InputBackend == 2 ? "1" : "0"); - SDL_SetHint(SDL_HINT_XINPUT_ENABLED, Settings::InputBackend == 3 ? "1" : "0"); + int activeBackend = Settings::InputBackend; + if (activeBackend == 0 && WheelForceFeedback::has_attached_device()) + { + activeBackend = 2; + spdlog::info(__FUNCTION__ ": Automatic backend selected DirectInput for an attached force-feedback wheel"); + } + else if (activeBackend == 0) + spdlog::info(__FUNCTION__ ": Automatic backend selected Windows.Gaming.Input"); - SDL_Init(SDL_INIT_GAMEPAD | SDL_INIT_VIDEO); + SDL_SetHint(SDL_HINT_JOYSTICK_WGI, activeBackend == 0 ? "1" : "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, activeBackend == 1 ? "1" : "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, activeBackend == 2 ? "1" : "0"); + SDL_SetHint(SDL_HINT_XINPUT_ENABLED, activeBackend == 3 ? "1" : "0"); + + if (!SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD | SDL_INIT_VIDEO)) + { + spdlog::error(__FUNCTION__ ": SDL input initialization failed: {}", SDL_GetError()); + return; + } + + // Discover hardware that was connected before the game launched. This also + // includes wheels, pedals and shifters which are not in SDL's gamepad mapping + // database and were therefore invisible to the previous implementation. + int joystickCount = 0; + SDL_JoystickID* joystickIds = SDL_GetJoysticks(&joystickCount); + if (!joystickIds) + spdlog::error(__FUNCTION__ ": SDL device enumeration failed: {}", SDL_GetError()); + else + { + for (int i = 0; i < joystickCount; ++i) + { + onJoystickAdded(joystickIds[i]); + if (SDL_IsGamepad(joystickIds[i])) + onControllerAdded(joystickIds[i]); + } + SDL_free(joystickIds); + } + spdlog::info(__FUNCTION__ ": detected {} input devices ({} gamepads)", devices.size(), controllers.size()); // Need to setup SDL_Window for SDL to see keyboard events SDL_PropertiesID props = SDL_CreateProperties(); @@ -50,10 +79,12 @@ void InputManager::init(HWND hwnd) setupDefaultBindings(); ensureOverlayBindable(); + WheelForceFeedback::init(hwnd); } void InputManager_Update() { + WheelForceFeedback::update(); if (Settings::UseNewInput) InputManager::instance.update(); } @@ -88,6 +119,16 @@ void InputManager_SetVibration(WORD left, WORD right) InputManager::instance.setVibration(left, right); } +void InputManager_Shutdown() +{ + InputManager::instance.shutdown(); +} + +float InputManager_SteeringValue() +{ + return float(InputManager::instance.GetVolume(ADChannel::Steering)) / 127.0f; +} + class NewInputHook : public Hook { inline static SafetyHookInline SwitchOn_hook = {}; @@ -181,7 +222,6 @@ class NewInputHook : public Hook void declare_settings() override { - Settings::WheelInputCompatibility.needs_restart(); Settings::UseNewInput.needs_restart(); Settings::UseNewInput.hidden(Settings::UseNewInput); // Unhide if UseNewInput is disabled for some reason, hide if it's enabled Settings::InputBackend.needs_restart(); diff --git a/src/input_manager.hpp b/src/input_manager.hpp index ad117b3b91..9d6a856b07 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -13,12 +13,15 @@ #include #include #include +#include #include "input_names.hpp" #include "imgui.h" #include #include #include +#include +#include // fixups for SDL3 sillyness #define SDL_GAMEPAD_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH @@ -78,32 +81,81 @@ struct InputState }; // -// A single bound input: one gamepad button, one gamepad axis, or one key. +// A single bound input: one gamepad/raw-device button or axis, hat direction, +// or keyboard key. Raw device identity survives SDL instance-ID changes. // struct InputBinding { - enum class Kind : uint8_t { None, PadButton, PadAxis, Key }; + enum class Kind : uint8_t { None, PadButton, PadAxis, JoyButton, JoyAxis, JoyHat, Key }; + enum class AxisMode : uint8_t { Signed, FromRest }; static constexpr float StickRange = 32768.f; static constexpr float RStickDeadzone = 0.7f; // needs a high deadzone or flicks bounce Kind kind = Kind::None; bool negate = false; + std::string deviceGuid; + int deviceOccurrence = 0; + Uint16 deviceVendor = 0; + Uint16 deviceProduct = 0; + std::string deviceSerial; + std::string devicePath; + AxisMode axisMode = AxisMode::Signed; + int axisMinimum = -32768; + int axisRest = 0; + int axisMaximum = 32767; + bool axisPositive = true; union { SDL_GamepadButton button; SDL_GamepadAxis axis; SDL_Scancode key; + int controlIndex; }; + Uint8 hatMask = SDL_HAT_CENTERED; InputBinding() : button(SDL_GAMEPAD_BUTTON_INVALID) {} InputBinding(SDL_GamepadButton b, bool n = false) : kind(Kind::PadButton), negate(n), button(b) {} InputBinding(SDL_GamepadAxis a, bool n = false) : kind(Kind::PadAxis), negate(n), axis(a) {} InputBinding(SDL_Scancode k, bool n = false) : kind(Kind::Key), negate(n), key(k) {} + static InputBinding joystickButton(std::string guid, int occurrence, int index) + { + InputBinding binding; + binding.kind = Kind::JoyButton; + binding.deviceGuid = std::move(guid); + binding.deviceOccurrence = occurrence; + binding.controlIndex = index; + return binding; + } + static InputBinding joystickAxis(std::string guid, int occurrence, int index, bool n = false, + AxisMode mode = AxisMode::Signed, int rest = 0, bool positive = true) + { + InputBinding binding; + binding.kind = Kind::JoyAxis; + binding.deviceGuid = std::move(guid); + binding.deviceOccurrence = occurrence; + binding.controlIndex = index; + binding.negate = n; + binding.axisMode = mode; + binding.axisRest = rest; + binding.axisPositive = positive; + return binding; + } + static InputBinding joystickHat(std::string guid, int occurrence, int index, Uint8 mask) + { + InputBinding binding; + binding.kind = Kind::JoyHat; + binding.deviceGuid = std::move(guid); + binding.deviceOccurrence = occurrence; + binding.controlIndex = index; + binding.hatMask = mask; + return binding; + } - bool isAxis() const { return kind == Kind::PadAxis; } + bool isAxis() const { return kind == Kind::PadAxis || kind == Kind::JoyAxis; } bool isKeyboard() const { return kind == Kind::Key; } bool isGamepad() const { return kind == Kind::PadButton || kind == Kind::PadAxis; } + bool isRawDevice() const { return kind == Kind::JoyButton || kind == Kind::JoyAxis || kind == Kind::JoyHat; } bool isNegated() const { return negate; } InputSourceType sourceType() const @@ -111,7 +163,7 @@ struct InputBinding return isKeyboard() ? InputSourceType::Keyboard : InputSourceType::GamePad; } - float read(SDL_Gamepad* gamepad) const + float read(SDL_Gamepad* gamepad, const std::function& joystickForBinding) const { float value = 0.0f; @@ -149,6 +201,46 @@ struct InputBinding value = raw / StickRange; break; } + case Kind::JoyButton: + { + auto* joystick = joystickForBinding(*this); + if (!joystick) + return 0.0f; + value = float(SDL_GetJoystickButton(joystick, controlIndex)); + break; + } + case Kind::JoyAxis: + { + auto* joystick = joystickForBinding(*this); + if (!joystick) + return 0.0f; + const int raw = SDL_GetJoystickAxis(joystick, controlIndex); + if (axisMode == AxisMode::FromRest) + { + const int span = axisPositive ? axisMaximum - axisRest : axisRest - axisMinimum; + const int travel = axisPositive ? raw - axisRest : axisRest - raw; + value = span > 0 ? std::clamp(float(travel) / float(span), 0.0f, 1.0f) : 0.0f; + } + else if (raw >= axisRest) + { + const int span = axisMaximum - axisRest; + value = span > 0 ? std::clamp(float(raw - axisRest) / float(span), 0.0f, 1.0f) : 0.0f; + } + else + { + const int span = axisRest - axisMinimum; + value = span > 0 ? -std::clamp(float(axisRest - raw) / float(span), 0.0f, 1.0f) : 0.0f; + } + break; + } + case Kind::JoyHat: + { + auto* joystick = joystickForBinding(*this); + if (!joystick) + return 0.0f; + value = (SDL_GetJoystickHat(joystick, controlIndex) & hatMask) == hatMask ? 1.0f : 0.0f; + break; + } default: return 0.0f; } @@ -163,10 +255,54 @@ struct InputBinding case Kind::Key: return SDL_GetScancodeName(key); case Kind::PadAxis: return InputNames::displayNameForAxis(axis, padType, negate, isSteerAction); case Kind::PadButton: return InputNames::displayNameForButton(button, padType); + case Kind::JoyAxis: return std::format("Axis {}", controlIndex + 1); + case Kind::JoyButton: return std::format("Button {}", controlIndex + 1); + case Kind::JoyHat: return std::format("Hat {} (0x{:02X})", controlIndex + 1, hatMask); default: return ""; } } + static std::string encodeIniField(std::string_view value) + { + std::string encoded; + for (const unsigned char c : value) + { + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || + (c >= '0' && c <= '9') || c == '-' || c == '_' || c == '.') + encoded.push_back(char(c)); + else + encoded += std::format("%{:02X}", c); + } + return encoded; + } + + static std::string decodeIniField(std::string_view value) + { + std::string decoded; + for (size_t i = 0; i < value.size(); ++i) + { + if (value[i] == '%' && i + 2 < value.size()) + { + unsigned int byte = 0; + auto [ptr, error] = std::from_chars(value.data() + i + 1, value.data() + i + 3, byte, 16); + if (error == std::errc{} && ptr == value.data() + i + 3) + { + decoded.push_back(char(byte)); + i += 2; + continue; + } + } + decoded.push_back(value[i]); + } + return decoded; + } + + std::string deviceIdentityIni() const + { + return std::format("{}|{}|{}|{}", deviceVendor, deviceProduct, + encodeIniField(deviceSerial), encodeIniField(devicePath)); + } + std::string iniName() const { switch (kind) @@ -174,6 +310,13 @@ struct InputBinding case Kind::Key: return SDL_GetScancodeName(key); case Kind::PadAxis: return InputNames::iniNameForAxis(axis); case Kind::PadButton: return InputNames::iniNameForButton(button); + case Kind::JoyAxis: return std::format("{}|{}|axis|{}|0|{}|{}|{}|{}|{}|{}", + deviceGuid, deviceOccurrence, controlIndex, int(axisMode), axisMinimum, axisRest, axisMaximum, + axisPositive, deviceIdentityIni()); + case Kind::JoyButton: return std::format("{}|{}|button|{}|0|0|-32768|0|32767|1|{}", + deviceGuid, deviceOccurrence, controlIndex, deviceIdentityIni()); + case Kind::JoyHat: return std::format("{}|{}|hat|{}|{}|0|-32768|0|32767|1|{}", + deviceGuid, deviceOccurrence, controlIndex, hatMask, deviceIdentityIni()); default: return ""; } } @@ -185,7 +328,8 @@ class InputAction InputState state_; public: - const InputState& update(SDL_Gamepad* primary_pad) + const InputState& update(SDL_Gamepad* primary_pad, + const std::function& joystickForBinding) { float maxValue = 0.0f; bool isAxisInput = false; @@ -194,7 +338,7 @@ class InputAction // Read all bindings and take the highest absolute value for (const auto& binding : bindings_) { - float currentValue = binding.read(primary_pad); + float currentValue = binding.read(primary_pad, joystickForBinding); if (std::abs(currentValue) > std::abs(maxValue)) { maxValue = currentValue; @@ -258,12 +402,30 @@ class InputManager // Which of the three binding tables an action lives in. enum class ActionKind { Volume, Switch, Mod }; + // Every SDL joystick is kept here, including devices SDL does not classify as + // a standard gamepad (wheels, pedal sets, shifters and button boxes). A + // gamepad may also have an SDL_Gamepad handle in controllers; the shared + // instance ID lets the UI and future bindings treat those as one device. + struct InputDevice + { + SDL_JoystickID instanceId = 0; + SDL_Joystick* joystick = nullptr; + bool isGamepad = false; + std::string guid; + int occurrence = 0; + Uint16 vendor = 0; + Uint16 product = 0; + std::string serial; + std::string path; + }; + private: std::array volumeBindings; std::array switchBindings; std::array modBindings; std::mutex mtx; + std::vector devices; std::vector controllers; int primaryControllerIndex = -1; @@ -393,7 +555,10 @@ class InputManager std::lock_guard lock(mtx); // check if we've already seen this controller, SDL sometimes sends two controller added events some reason - if (std::find(controllers.begin(), controllers.end(), controller) != controllers.end()) + if (std::find_if(controllers.begin(), controllers.end(), [instanceId](SDL_Gamepad* existing) + { + return SDL_GetGamepadID(existing) == instanceId; + }) != controllers.end()) { spdlog::warn(__FUNCTION__ "({}): dupe, ignored", instanceId); SDL_CloseGamepad(controller); @@ -407,6 +572,93 @@ class InputManager setPrimaryGamepad(controllers.size() - 1); } + void onJoystickAdded(SDL_JoystickID instanceId) + { + std::lock_guard lock(mtx); + if (std::find_if(devices.begin(), devices.end(), [instanceId](const InputDevice& device) + { + return device.instanceId == instanceId; + }) != devices.end()) + return; + + SDL_Joystick* joystick = SDL_OpenJoystick(instanceId); + if (!joystick) + { + spdlog::error(__FUNCTION__ "({}): failed to open joystick: {}", instanceId, SDL_GetError()); + return; + } + + char guidText[33]{}; + SDL_GUIDToString(SDL_GetJoystickGUID(joystick), guidText, int(std::size(guidText))); + const std::string guid(guidText); + const int occurrence = int(std::count_if(devices.begin(), devices.end(), [&guid](const InputDevice& device) + { + return device.guid == guid; + })); + const char* serialText = SDL_GetJoystickSerial(joystick); + const char* pathText = SDL_GetJoystickPath(joystick); + InputDevice device{ instanceId, joystick, SDL_IsGamepad(instanceId), guid, occurrence, + SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick), + serialText ? serialText : "", pathText ? pathText : "" }; + devices.push_back(device); + spdlog::info("Input device connected: {} (id {}, {} axes, {} buttons, {} hats, gamepad: {})", + SDL_GetJoystickName(joystick), instanceId, + SDL_GetNumJoystickAxes(joystick), SDL_GetNumJoystickButtons(joystick), + SDL_GetNumJoystickHats(joystick), device.isGamepad); + } + + static bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) + { + const bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && + (!binding.deviceProduct || device.product == binding.deviceProduct); + if (!binding.deviceSerial.empty() && usbIdentityMatches && device.serial == binding.deviceSerial) + return true; + if (!binding.devicePath.empty() && usbIdentityMatches && device.path == binding.devicePath) + return true; + return device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; + } + + SDL_Joystick* joystickForBinding(const InputBinding& binding) const + { + auto it = std::find_if(devices.begin(), devices.end(), [&binding](const InputDevice& device) + { + return deviceMatchesBinding(device, binding); + }); + return it == devices.end() ? nullptr : it->joystick; + } + + const InputDevice* deviceForBinding(const InputBinding& binding) const + { + auto it = std::find_if(devices.begin(), devices.end(), [&binding](const InputDevice& device) + { + return deviceMatchesBinding(device, binding); + }); + return it == devices.end() ? nullptr : &*it; + } + + int deviceMatchCount(const InputBinding& binding) const + { + return int(std::count_if(devices.begin(), devices.end(), [&binding](const InputDevice& device) + { + return deviceMatchesBinding(device, binding); + })); + } + + void onJoystickRemoved(SDL_JoystickID instanceId) + { + std::lock_guard lock(mtx); + auto it = std::find_if(devices.begin(), devices.end(), [instanceId](const InputDevice& device) + { + return device.instanceId == instanceId; + }); + if (it == devices.end()) + return; + + spdlog::info("Input device disconnected: {} (id {})", SDL_GetJoystickName(it->joystick), instanceId); + SDL_CloseJoystick(it->joystick); + devices.erase(it); + } + void onControllerRemoved(SDL_JoystickID instanceId) { spdlog::debug(__FUNCTION__ "(instance {})", instanceId); @@ -434,9 +686,19 @@ class InputManager public: ~InputManager() + { + shutdown(); + } + + void shutdown() { for (auto controller : controllers) SDL_CloseGamepad(controller); + controllers.clear(); + for (auto& device : devices) + SDL_CloseJoystick(device.joystick); + devices.clear(); + primaryControllerIndex = -1; } SDL_Gamepad* getPrimaryGamepad() @@ -668,6 +930,72 @@ class InputManager return std::nullopt; } + // guid|occurrence|axis/button/hat|control-index|hat-mask, followed by + // mode|min|rest|max|positive|vendor|product|serial|path. + static std::optional parseDeviceBindingValue(const std::string& value) + { + std::vector fields; + std::istringstream stream(value); + std::string field; + while (std::getline(stream, field, '|')) + fields.push_back(field); + if (fields.size() < 5) + return std::nullopt; + + try + { + const auto parseBool = [](const std::string& text) + { + if (!stricmp(text.c_str(), "true")) return true; + if (!stricmp(text.c_str(), "false")) return false; + return std::stoi(text) != 0; + }; + const int occurrence = std::stoi(fields[1]); + const int control = std::stoi(fields[3]); + const int hatMask = std::stoi(fields[4]); + if (occurrence < 0 || control < 0) + return std::nullopt; + + std::optional binding; + if (!stricmp(fields[2].c_str(), "axis")) + { + binding = InputBinding::joystickAxis(fields[0], occurrence, control); + if (fields.size() >= 10) + { + binding->axisMode = std::stoi(fields[5]) == int(InputBinding::AxisMode::FromRest) + ? InputBinding::AxisMode::FromRest : InputBinding::AxisMode::Signed; + binding->axisMinimum = std::clamp(std::stoi(fields[6]), -32768, 32767); + binding->axisRest = std::clamp(std::stoi(fields[7]), -32768, 32767); + binding->axisMaximum = std::clamp(std::stoi(fields[8]), -32768, 32767); + // std::format serializes bools as "true"/"false" while older + // binding files used 1/0. Accept both so calibration always + // survives an upgrade and restart. + binding->axisPositive = parseBool(fields[9]); + } + } + else if (!stricmp(fields[2].c_str(), "button")) + binding = InputBinding::joystickButton(fields[0], occurrence, control); + else if (!stricmp(fields[2].c_str(), "hat") && hatMask > 0 && hatMask <= 0xFF) + binding = InputBinding::joystickHat(fields[0], occurrence, control, Uint8(hatMask)); + + if (!binding) + return std::nullopt; + if (fields.size() >= 14) + { + binding->deviceVendor = Uint16(std::clamp(std::stoi(fields[10]), 0, 0xFFFF)); + binding->deviceProduct = Uint16(std::clamp(std::stoi(fields[11]), 0, 0xFFFF)); + binding->deviceSerial = InputBinding::decodeIniField(fields[12]); + binding->devicePath = InputBinding::decodeIniField(fields[13]); + } + return binding; + } + catch (const std::exception&) + { + return std::nullopt; + } + return std::nullopt; + } + void addBinding(const ActionRef& ref, const InputBinding& binding) { switch (ref.kind) @@ -697,21 +1025,24 @@ class InputManager int key_binds = 0; int pad_binds = 0; + int device_binds = 0; for (const auto& entry : entries) { if (!stricmp(entry.section.c_str(), "Keyboard")) key_binds++; else if (!stricmp(entry.section.c_str(), "Gamepad")) pad_binds++; + else if (!stricmp(entry.section.c_str(), "Device")) + device_binds++; } - if (key_binds <= 0 && pad_binds <= 0) + if (key_binds <= 0 && pad_binds <= 0 && device_binds <= 0) { spdlog::error(__FUNCTION__ " - failed to read binds from INI, using defaults"); return false; } - spdlog::info(__FUNCTION__ " - {} key binds, {} pad binds", key_binds, pad_binds); + spdlog::info(__FUNCTION__ " - {} key binds, {} pad binds, {} device binds", key_binds, pad_binds, device_binds); // we have binds, reset any of our defaults for (auto& binding : volumeBindings) @@ -724,7 +1055,9 @@ class InputManager for (const auto& entry : entries) { const bool keyboard = !stricmp(entry.section.c_str(), "Keyboard"); - if (!keyboard && stricmp(entry.section.c_str(), "Gamepad")) + const bool gamepad = !stricmp(entry.section.c_str(), "Gamepad"); + const bool device = !stricmp(entry.section.c_str(), "Device"); + if (!keyboard && !gamepad && !device) continue; // unknown section auto action = parseActionName(entry.key); @@ -734,7 +1067,7 @@ class InputManager continue; } - auto binding = parseBindingValue(entry.value, keyboard); + auto binding = device ? parseDeviceBindingValue(entry.value) : parseBindingValue(entry.value, keyboard); if (!binding) { spdlog::error(__FUNCTION__ ": failed to parse binding for {} = {}", entry.key, entry.value); @@ -755,7 +1088,7 @@ class InputManager { for (const auto& bind : action.bindings()) { - if (bind.isKeyboard() != keyboard) + if ((keyboard && !bind.isKeyboard()) || (!keyboard && !bind.isGamepad())) continue; const std::string direction = bind.isNegated() ? "-" : ""; @@ -773,6 +1106,25 @@ class InputManager writeAction(modNames[i], modBindings[i]); } + void writeDeviceBindingSection(std::ostream& file) + { + auto writeAction = [&](const std::string& name, const InputAction& action) + { + for (const auto& bind : action.bindings()) + { + if (!bind.isRawDevice()) + continue; + file << name << (bind.isNegated() ? "-" : "") << " = " << bind.iniName() << "\n"; + } + }; + for (int i = 0; i < int(std::size(volumeNames)); ++i) + writeAction(volumeNames[i], volumeBindings[i]); + for (int i = 0; i < int(SwitchId::Count); ++i) + writeAction(switchNames[i], switchBindings[i]); + for (int i = 0; i < int(ModAction::Count); ++i) + writeAction(modNames[i], modBindings[i]); + } + bool saveBindingIni(const std::filesystem::path& iniPath) { std::ofstream file(iniPath, std::ios::out | std::ios::trunc); @@ -783,8 +1135,8 @@ class InputManager } file << "# These bindings are used when UseNewInput is enabled inside OutRun2006Tweaks.ini\n"; - file << "# With that enabled, you can use in-game Controls > Configuration dialog to change these during gameplay\n"; - file << "# (editing this file manually can allow more advanced config, such as binding multiple inputs to a single action)\n"; + file << "# Manage these through the in-game Controls > Configuration screen.\n"; + file << "# This file is maintained automatically and should not need manual editing.\n"; file << "# If this file doesn't exist or is empty, bindings will be reset to default.\n"; file << "#\n"; file << "# Actions with a negative symbol after them ('Steering-') either treat the input as a negative value, or only trigger the action on negative inputs\n"; @@ -794,6 +1146,8 @@ class InputManager file << "[Gamepad]\n"; writeBindingSection(file, false); + file << "\n[Device]\n"; + writeDeviceBindingSection(file); file << "\n[Keyboard]\n"; writeBindingSection(file, true); @@ -810,6 +1164,12 @@ class InputManager while (SDL_PollEvent(&event)) switch (event.type) { + case SDL_EVENT_JOYSTICK_ADDED: + onJoystickAdded(event.jdevice.which); + break; + case SDL_EVENT_JOYSTICK_REMOVED: + onJoystickRemoved(event.jdevice.which); + break; case SDL_EVENT_GAMEPAD_ADDED: onControllerAdded(event.gdevice.which); break; @@ -827,9 +1187,13 @@ class InputManager // around to pick a bind doesn't steer the car. void updateVolumes(SDL_Gamepad* gamepad) { + const auto resolveJoystick = [this](const InputBinding& binding) + { + return joystickForBinding(binding); + }; for (size_t i = 0; i < volumeBindings.size(); ++i) { - auto& vol = volumeBindings[i].update(gamepad); + auto& vol = volumeBindings[i].update(gamepad, resolveJoystick); if (Overlay::IsBindingDialogActive || Overlay::IsActive) [[unlikely]] continue; @@ -850,10 +1214,14 @@ class InputManager // Collapses the switch bindings into a bitmask, one bit per SwitchId. uint32_t readSwitchMask(SDL_Gamepad* gamepad) { + const auto resolveJoystick = [this](const InputBinding& binding) + { + return joystickForBinding(binding); + }; uint32_t mask = 0; for (size_t i = 0; i < switchBindings.size(); ++i) { - auto& switchState = switchBindings[i].update(gamepad); + auto& switchState = switchBindings[i].update(gamepad, resolveJoystick); if (switchState.isPressed()) { mask |= (1 << i); @@ -917,9 +1285,13 @@ class InputManager void updateModActions(SDL_Gamepad* gamepad) { modActionsDeaf = suppressOverlayUntilRelease || Overlay::IsBindingDialogActive; + const auto resolveJoystick = [this](const InputBinding& binding) + { + return joystickForBinding(binding); + }; for (size_t i = 0; i < modBindings.size(); ++i) - modStates[i] = modBindings[i].update(gamepad); + modStates[i] = modBindings[i].update(gamepad, resolveJoystick); } // Rebuilds the raw DirectInput masks from the bindings. Called once per @@ -1081,6 +1453,16 @@ class InputManager if (key_state[i]) return true; + for (const auto& device : devices) + { + for (int button = 0; button < SDL_GetNumJoystickButtons(device.joystick); ++button) + if (SDL_GetJoystickButton(device.joystick, button)) + return true; + for (int hat = 0; hat < SDL_GetNumJoystickHats(device.joystick); ++hat) + if (SDL_GetJoystickHat(device.joystick, hat) != SDL_HAT_CENTERED) + return true; + } + auto* controller = getPrimaryGamepad(); if (!controller) return false; @@ -1136,7 +1518,11 @@ class InputManager friend class InputBindingsUI; - static InputManager instance; + // Process-lifetime storage avoids calling SDL's DirectInput backend from a + // C++ global destructor after SDL/Windows have begun their own teardown. + // Normal window close still calls shutdown(); forced ExitProcess cleanup is + // deliberately left to the operating system. + static InputManager& instance; }; constexpr uint32_t StartSwitchMask = 1 << int(SwitchId::Start); @@ -1145,3 +1531,5 @@ void InputManager_Update(); bool InputManager_ModActionHeld(ModAction action); std::string InputManager_ModActionDisplayName(ModAction action); void InputManager_SetVibration(WORD left, WORD right); +void InputManager_Shutdown(); +float InputManager_SteeringValue(); diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index b600aee628..01cd00b066 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -1,6 +1,8 @@ #include "input_manager.hpp" +#include "wheel_force_feedback.hpp" #include +#include #include #include @@ -80,6 +82,25 @@ class InputBindingsUI : public OverlayWindow { "Tweaks", Mod, int(ModAction::MusicPrevious) }, }; + struct QuickSetupEntry + { + const char* title; + const char* prompt; + Selection::Kind kind; + int index; + }; + + static inline const QuickSetupEntry QuickSetupSteps[] = { + { "Steering", "Turn the wheel or move the stick you want to steer with.", Vol, int(ADChannel::Steering) }, + { "Accelerator", "Press the accelerator fully.", Vol, int(ADChannel::Acceleration) }, + { "Brake", "Press the brake fully.", Vol, int(ADChannel::Brake) }, + { "Shift Up", "Press the upshift paddle or button.", Sw, int(SwitchId::GearUp) }, + { "Shift Down", "Press the downshift paddle or button.", Sw, int(SwitchId::GearDown) }, + { "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, + { "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, + { "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, + }; + // How far an analog action has to move from rest before its name lights up. // Digital actions use the game's own threshold instead, via // InputState::isPressed. @@ -92,10 +113,26 @@ class InputBindingsUI : public OverlayWindow Selection bindTarget; int bindIndex = -1; std::string bindingName; + std::unordered_map> axisBaseline; // Track binding changes (options tab are handled differently) bool unsavedChanges = false; bool confirmingReset = false; + bool calibrationOpen = false; + Selection calibrationTarget; + int calibrationIndex = -1; + int calibrationRest = 0; + int calibrationMinimum = 0; + int calibrationMaximum = 0; + bool quickSetupActive = false; + bool quickSetupComplete = false; + int quickSetupStep = 0; + bool quickSetupPreviousUnsaved = false; + std::vector>> quickSetupBackup; + std::optional quickSetupCandidate; + bool quickSetupTimedOut = false; + std::chrono::steady_clock::time_point quickSetupCaptureDeadline{}; + static constexpr auto QuickSetupCaptureTime = std::chrono::seconds(6); std::vector pendingSettings; @@ -124,10 +161,70 @@ class InputBindingsUI : public OverlayWindow bindTarget = target; bindIndex = index; bindingName = name_for(target); + axisBaseline.clear(); + if (quickSetupActive) + { + quickSetupCandidate.reset(); + quickSetupTimedOut = false; + } + for (const auto& device : InputManager::instance.devices) + { + auto& baseline = axisBaseline[device.instanceId]; + const int axisCount = SDL_GetNumJoystickAxes(device.joystick); + baseline.reserve(axisCount); + for (int axis = 0; axis < axisCount; ++axis) + baseline.push_back(SDL_GetJoystickAxis(device.joystick, axis)); + } + } + + static Selection quick_setup_selection(int step) + { + const auto& entry = QuickSetupSteps[step]; + return Selection{ entry.kind, entry.index }; + } + + void restore_quick_setup_backup() + { + for (auto& [selection, bindings] : quickSetupBackup) + action_for(selection).bindings() = bindings; + quickSetupBackup.clear(); + quickSetupActive = false; + quickSetupComplete = false; + quickSetupStep = 0; + quickSetupCandidate.reset(); + quickSetupTimedOut = false; + unsavedChanges = quickSetupPreviousUnsaved; + } + + void start_quick_setup() + { + quickSetupBackup.clear(); + quickSetupPreviousUnsaved = unsavedChanges; + for (int i = 0; i < int(std::size(QuickSetupSteps)); ++i) + { + const Selection selection = quick_setup_selection(i); + if (std::find_if(quickSetupBackup.begin(), quickSetupBackup.end(), [&selection](const auto& saved) + { + return saved.first == selection; + }) == quickSetupBackup.end()) + quickSetupBackup.emplace_back(selection, action_for(selection).bindings()); + } + quickSetupStep = 0; + quickSetupComplete = false; + quickSetupActive = true; + begin_listening(quick_setup_selection(quickSetupStep), -1); } public: void init() override {} + static InputBinding with_device_identity(InputBinding binding, const InputManager::InputDevice& device) + { + binding.deviceVendor = device.vendor; + binding.deviceProduct = device.product; + binding.deviceSerial = device.serial; + binding.devicePath = device.path; + return binding; + } // // Listens for any input at all rather than being told up front whether to @@ -142,6 +239,8 @@ class InputBindingsUI : public OverlayWindow if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { + if (quickSetupActive) + restore_quick_setup_backup(); isListeningForInput = ListenState::False; ImGui::CloseCurrentPopup(); return false; @@ -149,6 +248,13 @@ class InputBindingsUI : public OverlayWindow if (ImGui::IsKeyPressed(ImGuiKey_Delete) || ImGui::IsKeyPressed(ImGuiKey_Backspace)) { + if (quickSetupActive) + { + restore_quick_setup_backup(); + isListeningForInput = ListenState::False; + ImGui::CloseCurrentPopup(); + return false; + } const bool removed = bindIndex >= 0 && bindIndex < int(bindings.size()); if (removed) bindings.erase(bindings.begin() + bindIndex); @@ -163,7 +269,12 @@ class InputBindingsUI : public OverlayWindow // what is already bound. const auto commit = [&](const InputBinding& binding) { - if (bindIndex >= 0 && bindIndex < int(bindings.size())) + if (quickSetupActive) + { + quickSetupCandidate = binding; + return; + } + else if (bindIndex >= 0 && bindIndex < int(bindings.size())) bindings[bindIndex] = binding; else action.add(binding); @@ -172,6 +283,9 @@ class InputBindingsUI : public OverlayWindow ImGui::CloseCurrentPopup(); }; + if (quickSetupCandidate || quickSetupTimedOut) + return false; + // Keyboard { int keyCount = 0; @@ -191,6 +305,48 @@ class InputBindingsUI : public OverlayWindow } // Controller + for (const auto& device : InputManager::instance.devices) + { + for (int button = 0; button < SDL_GetNumJoystickButtons(device.joystick); ++button) + if (SDL_GetJoystickButton(device.joystick, button)) + { + commit(with_device_identity( + InputBinding::joystickButton(device.guid, device.occurrence, button), device)); + return true; + } + + for (int hat = 0; hat < SDL_GetNumJoystickHats(device.joystick); ++hat) + { + const Uint8 value = SDL_GetJoystickHat(device.joystick, hat); + if (value != SDL_HAT_CENTERED) + { + commit(with_device_identity( + InputBinding::joystickHat(device.guid, device.occurrence, hat, value), device)); + return true; + } + } + + const auto baselineIt = axisBaseline.find(device.instanceId); + if (baselineIt == axisBaseline.end()) + continue; + for (int axis = 0; axis < SDL_GetNumJoystickAxes(device.joystick) && axis < int(baselineIt->second.size()); ++axis) + { + const Sint16 current = SDL_GetJoystickAxis(device.joystick, axis); + const int delta = int(current) - int(baselineIt->second[axis]); + if (std::abs(delta) > 16384) + { + const auto mode = is_steering(bindTarget) + ? InputBinding::AxisMode::Signed : InputBinding::AxisMode::FromRest; + commit(with_device_identity( + InputBinding::joystickAxis(device.guid, device.occurrence, axis, false, + mode, baselineIt->second[axis], delta > 0), device)); + return true; + } + } + } + + // Legacy gamepad capture remains as a fallback when SDL exposes no raw + // joystick handle for the selected gamepad. if (auto* controller = InputManager::instance.getPrimaryGamepad()) { for (int i = SDL_GAMEPAD_BUTTON_SOUTH; i < SDL_GAMEPAD_BUTTON_COUNT; i++) @@ -219,6 +375,99 @@ class InputBindingsUI : public OverlayWindow } private: + void begin_calibration(const Selection& target, int index) + { + auto& bindings = action_for(target).bindings(); + if (index < 0 || index >= int(bindings.size()) || bindings[index].kind != InputBinding::Kind::JoyAxis) + return; + auto* joystick = InputManager::instance.joystickForBinding(bindings[index]); + if (!joystick) + return; + + calibrationTarget = target; + calibrationIndex = index; + calibrationRest = SDL_GetJoystickAxis(joystick, bindings[index].controlIndex); + calibrationMinimum = calibrationRest; + calibrationMaximum = calibrationRest; + calibrationOpen = true; + } + + void draw_calibration_popup() + { + if (!calibrationOpen) + return; + ImGui::OpenPopup("Calibrate axis"); + if (!ImGui::BeginPopupModal("Calibrate axis", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) + return; + + auto& bindings = action_for(calibrationTarget).bindings(); + if (calibrationIndex < 0 || calibrationIndex >= int(bindings.size())) + { + calibrationOpen = false; + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + return; + } + + auto& binding = bindings[calibrationIndex]; + auto* joystick = InputManager::instance.joystickForBinding(binding); + if (!joystick) + { + ImGui::TextWrapped("Reconnect this device to continue calibration."); + } + else + { + const int current = SDL_GetJoystickAxis(joystick, binding.controlIndex); + calibrationMinimum = (std::min)(calibrationMinimum, current); + calibrationMaximum = (std::max)(calibrationMaximum, current); + + ImGui::TextWrapped(binding.axisMode == InputBinding::AxisMode::Signed + ? "Leave the wheel centered and set its center. Then turn fully left and fully right." + : "Release the pedal and set its resting position. Then press it fully and release it."); + ImGui::Spacing(); + ImGui::ProgressBar((current + 32768.0f) / 65535.0f, ImVec2(320.0f, 0), + std::format("Current: {}", current).c_str()); + ImGui::TextDisabled("Detected range: %d to %d", calibrationMinimum, calibrationMaximum); + + if (ImGui::Button(binding.axisMode == InputBinding::AxisMode::Signed ? "Set center" : "Set resting position")) + { + calibrationRest = current; + calibrationMinimum = current; + calibrationMaximum = current; + } + + const int negativeTravel = calibrationRest - calibrationMinimum; + const int positiveTravel = calibrationMaximum - calibrationRest; + const bool enoughTravel = binding.axisMode == InputBinding::AxisMode::Signed + ? negativeTravel > 4096 && positiveTravel > 4096 + : (std::max)(negativeTravel, positiveTravel) > 4096; + + ImGui::SameLine(); + if (!enoughTravel) + ImGui::BeginDisabled(); + if (ImGui::Button("Save calibration")) + { + binding.axisMinimum = calibrationMinimum; + binding.axisRest = calibrationRest; + binding.axisMaximum = calibrationMaximum; + binding.axisPositive = positiveTravel >= negativeTravel; + unsavedChanges = true; + calibrationOpen = false; + ImGui::CloseCurrentPopup(); + } + if (!enoughTravel) + ImGui::EndDisabled(); + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) + { + calibrationOpen = false; + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + // Left pane: every action, grouped, with the ones currently reading input // picked out. Watching a name light up is how a binding gets verified // without leaving the screen. @@ -271,9 +520,10 @@ class InputBindingsUI : public OverlayWindow int removeIndex = -1; - if (ImGui::BeginTable("##bindings", 3, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit)) + if (ImGui::BeginTable("##bindings", 4, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit)) { ImGui::TableSetupColumn("##input", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("##calibrate", ImGuiTableColumnFlags_WidthFixed); ImGui::TableSetupColumn("##invert", ImGuiTableColumnFlags_WidthFixed); ImGui::TableSetupColumn("##remove", ImGuiTableColumnFlags_WidthFixed); @@ -287,25 +537,53 @@ class InputBindingsUI : public OverlayWindow // The binding's own name is the rebind button, so there is no // separate control for the most common thing to want. ImGui::TableNextColumn(); + std::string sourceName = binding.isKeyboard() ? "Keyboard" : "Gamepad"; + if (binding.isRawDevice()) + { + if (const auto* device = InputManager::instance.deviceForBinding(binding)) + { + const char* name = SDL_GetJoystickName(device->joystick); + sourceName = name && name[0] ? name : "USB device"; + if (InputManager::instance.deviceMatchCount(binding) > 1) + sourceName += " - choose device"; + } + else + sourceName = "Reconnect device"; + } const std::string label = std::format("{} ({})", - binding.displayName(padType, steering), - binding.isKeyboard() ? "keyboard" : "controller"); + binding.displayName(padType, steering), sourceName); if (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) begin_listening(selected, i); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Rebind this input"); + ImGui::TableNextColumn(); + if (binding.kind == InputBinding::Kind::JoyAxis) + { + if (ImGui::Button("Calibrate")) + begin_calibration(selected, i); + } + // Inverting is the only way to reach the '-' suffix the INI // format has always had: it sends an analog action the opposite // direction, and makes a digital action fire on negative input. ImGui::TableNextColumn(); - if (ImGui::Checkbox("##invert", &binding.negate)) - unsavedChanges = true; - if (ImGui::IsItemHovered()) - ImGui::SetTooltip(steering - ? "Steer the other way with this input" - : "Invert this input"); + if (binding.kind == InputBinding::Kind::JoyAxis && binding.axisMode == InputBinding::AxisMode::FromRest) + { + ImGui::TextDisabled("Auto"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Pedal direction is detected automatically during calibration"); + } + else + { + if (ImGui::Checkbox("##invert", &binding.negate)) + unsavedChanges = true; + if (ImGui::IsItemHovered()) + ImGui::SetTooltip(steering + ? "Steer the other way with this input" + : "Invert this input"); + } ImGui::TableNextColumn(); if (ImGui::Button("X")) @@ -339,31 +617,78 @@ class InputBindingsUI : public OverlayWindow ImGui::TextDisabled("Reading"); ImGui::ProgressBar(std::clamp(filled, 0.0f, 1.0f), ImVec2(-FLT_MIN, 0), std::format("{:.2f}", value).c_str()); + + draw_calibration_popup(); } void draw_controllers() { auto& manager = InputManager::instance; - if (manager.controllers.empty()) + if (manager.devices.empty()) { - ImGui::TextDisabled("No controllers detected."); + ImGui::TextDisabled("No input devices detected."); + ImGui::Spacing(); + ImGui::TextWrapped("Connect a controller, wheel, pedal set or shifter. Devices appear here automatically."); + ImGui::Spacing(); + ImGui::Separator(); + ImGui::TextDisabled("Multi-device input by hyp36rmax"); return; } - for (size_t i = 0; i < manager.controllers.size(); i++) + ImGui::Text("%d input device%s detected", int(manager.devices.size()), manager.devices.size() == 1 ? "" : "s"); + ImGui::TextDisabled("Move a control to verify that OutRun can see it."); + ImGui::Spacing(); + + for (const auto& device : manager.devices) { - auto* controller = manager.controllers[i]; - const bool primary = int(i) == manager.primaryControllerIndex; + SDL_Joystick* joystick = device.joystick; + const char* deviceName = SDL_GetJoystickName(joystick); + if (!deviceName || !deviceName[0]) + deviceName = "Unknown input device"; + + ImGui::PushID(int(device.instanceId)); + if (ImGui::TreeNodeEx("##device", ImGuiTreeNodeFlags_DefaultOpen, + "%s [%s]", deviceName, device.isGamepad ? "Gamepad" : "USB device")) + { + const int axisCount = SDL_GetNumJoystickAxes(joystick); + const int buttonCount = SDL_GetNumJoystickButtons(joystick); + const int hatCount = SDL_GetNumJoystickHats(joystick); + ImGui::TextDisabled("%d axes | %d buttons | %d hats", axisCount, buttonCount, hatCount); - ImGui::PushID(int(i)); - if (ImGui::RadioButton(SDL_GetGamepadName(controller), primary)) - manager.setPrimaryGamepad(i); + for (int axis = 0; axis < axisCount; ++axis) + { + const float value = SDL_GetJoystickAxis(joystick, axis) / 32768.0f; + ImGui::Text("Axis %d", axis + 1); + ImGui::SameLine(); + ImGui::ProgressBar((value + 1.0f) * 0.5f, ImVec2(-FLT_MIN, 0), + std::format("{:.2f}", value).c_str()); + } + + bool anyButton = false; + for (int button = 0; button < buttonCount; ++button) + if (SDL_GetJoystickButton(joystick, button)) + { + if (!anyButton) + ImGui::Text("Pressed:"); + ImGui::SameLine(); + ImGui::Text("%d", button + 1); + anyButton = true; + } + if (!anyButton && buttonCount > 0) + ImGui::TextDisabled("Press a button to test it"); + + for (int hat = 0; hat < hatCount; ++hat) + ImGui::Text("Hat %d: 0x%02X", hat + 1, SDL_GetJoystickHat(joystick, hat)); + + ImGui::TreePop(); + } ImGui::PopID(); } ImGui::Spacing(); - ImGui::TextDisabled("Bindings apply to whichever controller is selected."); + ImGui::Separator(); + ImGui::TextDisabled("Multi-device input by hyp36rmax"); } // These are tweaks settings rather than bindings, so they go to the tweaks INI @@ -393,6 +718,17 @@ class InputBindingsUI : public OverlayWindow { auto& manager = InputManager::instance; + ImGui::TextUnformatted("Controller compatibility"); + const char* inputBackends[] = { "Automatic (recommended)", "Raw Input", "DirectInput (wheels)", "XInput" }; + if (ImGui::Combo("Input backend", Settings::InputBackend.ptr(), inputBackends, IM_ARRAYSIZE(inputBackends))) + setting_changed(Settings::InputBackend); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Use DirectInput when a wheel is listed but its axes or buttons do not respond."); + ImGui::TextDisabled("Restart the game after changing the input backend."); + ImGui::Spacing(); + ImGui::Separator(); + ImGui::Spacing(); + const char* vibrationModes[] = { "Disabled", "Enabled", "Swap L/R", "Merge L/R" }; if (ImGui::Combo("Vibration Mode", Settings::VibrationMode.ptr(), vibrationModes, IM_ARRAYSIZE(vibrationModes))) setting_changed(Settings::VibrationMode); @@ -415,6 +751,99 @@ class InputBindingsUI : public OverlayWindow "Only used when UseNewInput is enabled."); } + void draw_force_feedback() + { + ImGui::TextWrapped("Choose your wheel, set the strength, then use the two direction tests. That's all most players need."); + ImGui::Spacing(); + if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnabled.ptr())) + { + setting_changed(Settings::WheelFFBEnabled); + WheelForceFeedback::refresh(); + } + + const auto& devices = WheelForceFeedback::devices(); + auto device_label = [&devices](size_t index) + { + const auto& device = devices[index]; + const int duplicateCount = int(std::count_if(devices.begin(), devices.end(), [&](const auto& other) { return other.name == device.name; })); + if (duplicateCount < 2) + return device.name; + int occurrence = 1; + for (size_t previous = 0; previous < index; ++previous) + if (devices[previous].name == device.name) ++occurrence; + return std::format("{} (Device {})", device.name, occurrence); + }; + + std::string preview = devices.empty() ? "No compatible wheel" : "Select wheel"; + for (size_t i = 0; i < devices.size(); ++i) + if (devices[i].id == Settings::WheelFFBDevice.get()) preview = device_label(i); + ImGui::BeginDisabled(!Settings::WheelFFBEnabled); + if (ImGui::BeginCombo("Wheel", preview.c_str())) + { + for (size_t i = 0; i < devices.size(); ++i) + { + const auto& device = devices[i]; + const std::string label = device_label(i); + bool selected = device.id == Settings::WheelFFBDevice.get(); + ImGui::PushID(device.id.c_str()); + if (ImGui::Selectable(label.c_str(), selected)) + { + WheelForceFeedback::select(device.id); + setting_changed(Settings::WheelFFBDevice); + } + ImGui::PopID(); + } + ImGui::EndCombo(); + } + ImGui::TextDisabled("Fanatec and some other bases use separate input and FFB interfaces; this is normal."); + if (ImGui::SliderInt("Wheel force strength", Settings::WheelFFBStrength.ptr(), 0, 150, "%d%%")) + setting_changed(Settings::WheelFFBStrength); + if (Settings::WheelFFBStrength.get() > 100) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), + "High output: lower your wheel base strength first, especially on direct-drive wheels."); + + ImGui::SeparatorText("Test your wheel"); + ImGui::BeginDisabled(!WheelForceFeedback::ready()); + if (ImGui::Button("Test left")) WheelForceFeedback::test(-1.f); + ImGui::SameLine(); + if (ImGui::Button("Test right")) WheelForceFeedback::test(1.f); + ImGui::EndDisabled(); + ImGui::TextDisabled("Tests use a gentle force and stop automatically."); + ImGui::EndDisabled(); + + ImGui::Spacing(); + ImGui::SeparatorText("Status"); + ImGui::TextWrapped("%s", WheelForceFeedback::status().c_str()); + + ImGui::Spacing(); + if (ImGui::CollapsingHeader("Advanced", ImGuiTreeNodeFlags_None)) + { + ImGui::TextWrapped("These options are only needed when a wheel behaves incorrectly or was connected after the game started."); + if (ImGui::SliderFloat("Centering", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBSpringStrength); + if (ImGui::SliderFloat("Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBDamperStrength); + if (ImGui::SliderFloat("Impacts", Settings::WheelFFBImpactStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBImpactStrength); + if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBRoadStrength); + if (ImGui::SliderFloat("Grip loss", Settings::WheelFFBGripLossStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBGripLossStrength); + if (ImGui::Checkbox("Invert force direction", Settings::WheelFFBInvert.ptr())) + setting_changed(Settings::WheelFFBInvert); + if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDiagnosticLog.ptr())) + setting_changed(Settings::WheelFFBDiagnosticLog); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Write detailed live force signals to the log for troubleshooting."); + if (ImGui::Button("Refresh connected wheels")) WheelForceFeedback::refresh(); + ImGui::TextDisabled("Compatibility details are recorded automatically in OutRun2006Tweaks.log."); + } + + ImGui::Spacing(); + ImGui::Separator(); + ImGui::TextDisabled("Force feedback by hyp36rmax"); + } + // The prompt shown while an input is being waited on. void draw_listening_popup() { @@ -426,31 +855,167 @@ class InputBindingsUI : public OverlayWindow if (isListeningForInput == ListenState::WaitForButtonRelease) { if (!manager.anyInputPressed()) + { isListeningForInput = ListenState::Listening; + if (quickSetupActive) + quickSetupCaptureDeadline = std::chrono::steady_clock::now() + QuickSetupCaptureTime; + } return; } if (isListeningForInput == ListenState::WaitForBindButtonRelease) { if (!manager.anyInputPressed()) - isListeningForInput = ListenState::False; + { + if (quickSetupActive && quickSetupStep < int(std::size(QuickSetupSteps))) + begin_listening(quick_setup_selection(quickSetupStep), -1); + else + { + isListeningForInput = ListenState::False; + if (quickSetupActive) + { + quickSetupActive = false; + quickSetupComplete = true; + } + } + } return; } ImGui::OpenPopup("Listening for Input"); if (ImGui::BeginPopupModal("Listening for Input", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { - ImGui::Text("Press any input to bind to %s", bindingName.c_str()); + if (quickSetupActive && quickSetupStep < int(std::size(QuickSetupSteps))) + { + const auto& step = QuickSetupSteps[quickSetupStep]; + ImGui::TextDisabled("Quick Setup | Step %d of %d", quickSetupStep + 1, int(std::size(QuickSetupSteps))); + ImGui::SeparatorText(step.title); + ImGui::TextWrapped("%s", step.prompt); + if (!quickSetupCandidate && !quickSetupTimedOut) + { + const auto remaining = std::chrono::duration(quickSetupCaptureDeadline - std::chrono::steady_clock::now()).count(); + if (remaining <= 0.f) + quickSetupTimedOut = true; + else + { + ImGui::ProgressBar(remaining / 6.f, ImVec2(320.f, 0.f), std::format("{:.1f} seconds", remaining).c_str()); + ImGui::TextDisabled("Only the first deliberate input will be proposed."); + } + } + } + else + ImGui::Text("Press any input to bind to %s", bindingName.c_str()); ImGui::Spacing(); - ImGui::TextDisabled("Escape to cancel, Delete to clear"); + if (quickSetupActive && quickSetupCandidate) + { + ImGui::SeparatorText("Confirm input"); + ImGui::Text("Detected: %s", quickSetupCandidate->displayName().c_str()); + if (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) + ImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); + ImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); + if (ImGui::Button("Use this input")) + { + auto& bindings = action_for(bindTarget).bindings(); + std::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); }); + action_for(bindTarget).add(*quickSetupCandidate); + quickSetupCandidate.reset(); + ++quickSetupStep; + unsavedChanges = true; + isListeningForInput = ListenState::WaitForBindButtonRelease; + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Try again")) + { + begin_listening(bindTarget, -1); + ImGui::CloseCurrentPopup(); + } + } + else if (quickSetupActive && quickSetupTimedOut) + { + ImGui::TextWrapped("No deliberate input was detected. This step was not skipped."); + if (ImGui::Button("Try this step again")) + { + begin_listening(bindTarget, -1); + ImGui::CloseCurrentPopup(); + } + } + else + { + ImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); + if (HandleNewBinding()) + unsavedChanges = true; + } - if (HandleNewBinding()) - unsavedChanges = true; + if (quickSetupActive && (quickSetupCandidate || quickSetupTimedOut)) + { + ImGui::TextDisabled("Escape to cancel Quick Setup"); + if (ImGui::IsKeyPressed(ImGuiKey_Escape)) + { + restore_quick_setup_backup(); + isListeningForInput = ListenState::False; + ImGui::CloseCurrentPopup(); + } + } ImGui::EndPopup(); } } + void draw_quick_setup_complete(bool& dialogOpen) + { + if (!quickSetupComplete) + return; + ImGui::OpenPopup("Test your driving controls"); + if (!ImGui::BeginPopupModal("Test your driving controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) + return; + + ImGui::TextWrapped("Move the wheel, accelerator and brake. If everything responds correctly, save and drive."); + ImGui::Spacing(); + const float steering = action_for({ Vol, int(ADChannel::Steering) }).getState().currentValue; + const float accelerator = action_for({ Vol, int(ADChannel::Acceleration) }).getState().currentValue; + const float brake = action_for({ Vol, int(ADChannel::Brake) }).getState().currentValue; + ImGui::Text("Steering"); + ImGui::SameLine(); + ImGui::ProgressBar(std::clamp((steering + 1.0f) * 0.5f, 0.0f, 1.0f), ImVec2(280.0f, 0), + std::format("{:.2f}", steering).c_str()); + ImGui::Text("Accelerator"); + ImGui::SameLine(); + ImGui::ProgressBar(std::clamp(accelerator, 0.0f, 1.0f), ImVec2(280.0f, 0), + std::format("{:.2f}", accelerator).c_str()); + ImGui::Text("Brake"); + ImGui::SameLine(); + ImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), + std::format("{:.2f}", brake).c_str()); + + ImGui::Spacing(); + if (ImGui::Button("Save & Drive")) + { + if (InputManager::instance.saveBindingIni(Module::BindingsIniPath)) + { + quickSetupBackup.clear(); + quickSetupComplete = false; + unsavedChanges = false; + dialogOpen = false; + ImGui::CloseCurrentPopup(); + } + } + ImGui::SameLine(); + if (ImGui::Button("Start Over")) + { + restore_quick_setup_backup(); + start_quick_setup(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel")) + { + restore_quick_setup_backup(); + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + public: void render(bool overlayEnabled) override { @@ -489,6 +1054,10 @@ class InputBindingsUI : public OverlayWindow ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) { + if (ImGui::Button("Quick Setup")) + start_quick_setup(); + + ImGui::SameLine(); if (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save")) if (manager.saveBindingIni(Module::BindingsIniPath)) unsavedChanges = false; @@ -528,6 +1097,12 @@ class InputBindingsUI : public OverlayWindow ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("Force Feedback")) + { + draw_force_feedback(); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Options")) { draw_options(); @@ -576,6 +1151,7 @@ class InputBindingsUI : public OverlayWindow } draw_listening_popup(); + draw_quick_setup_complete(dialogOpen); ImGui::EndPopup(); } From 6b19a0a076ab101dd956a1eeaa95b2a894041683 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:06:07 +0900 Subject: [PATCH 0082/1308] feat(input): adapt hyp36rmax multi-device input to custom FFB --- tools/patch_multi_device_hybrid.py | 192 +++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 tools/patch_multi_device_hybrid.py diff --git a/tools/patch_multi_device_hybrid.py b/tools/patch_multi_device_hybrid.py new file mode 100644 index 0000000000..44071d992e --- /dev/null +++ b/tools/patch_multi_device_hybrid.py @@ -0,0 +1,192 @@ +from pathlib import Path + +# Hybrid integration layer. +# Input/binding architecture is adapted from hyp36rmax/multi-device-input (MIT), +# while this branch keeps its richer DirectInput COM multi-effect FFB engine. + +im = Path('src/input_manager.cpp') +ui = Path('src/overlay/input_bindings_ui.cpp') +dll = Path('src/dllmain.cpp') + +ims = im.read_text(encoding='utf-8') +uis = ui.read_text(encoding='utf-8') +dlls = dll.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + print(f'patched: {label}') + return text.replace(old, new, 1) + + +# --- Input manager: keep hyp36rmax raw SDL multi-device input, but do not start +# its separate ConstantForce FFB backend. A tiny DirectInput probe is enough to +# choose SDL's DirectInput input backend automatically when an FFB wheel exists. +ims = rep( + ims, + '#include "wheel_force_feedback.hpp"\n', + '''#ifndef DIRECTINPUT_VERSION\n#define DIRECTINPUT_VERSION 0x0800\n#endif\n#include \n#include \n\n#pragma comment(lib, "dinput8.lib")\n#pragma comment(lib, "dxguid.lib")\n''', + 'remove competing FFB backend dependency') + +anchor = 'InputManager& InputManager::instance = *new InputManager;\n' +probe = r'''namespace +{ + BOOL CALLBACK detect_ffb_device(LPCDIDEVICEINSTANCEA, LPVOID context) + { + *static_cast(context) = true; + return DIENUM_STOP; + } + + bool has_attached_ffb_wheel() + { + IDirectInput8A* di = nullptr; + const HRESULT createHr = DirectInput8Create( + GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8A, + reinterpret_cast(&di), nullptr); + if (FAILED(createHr) || !di) + return false; + + bool found = false; + const HRESULT enumHr = di->EnumDevices( + DI8DEVCLASS_GAMECTRL, detect_ffb_device, &found, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + di->Release(); + return SUCCEEDED(enumHr) && found; + } +} + +''' +ims = rep(ims, anchor, probe + anchor, 'DirectInput wheel auto-backend probe') +ims = rep( + ims, + 'if (activeBackend == 0 && WheelForceFeedback::has_attached_device())', + 'if (activeBackend == 0 && has_attached_ffb_wheel())', + 'automatic DirectInput selection') +ims = rep(ims, '\n\tWheelForceFeedback::init(hwnd);\n', '\n', 'leave FFB ownership to custom engine') +ims = rep( + ims, + '''void InputManager_Update()\n{\n\tWheelForceFeedback::update();\n\tif (Settings::UseNewInput)\n\t\tInputManager::instance.update();\n}\n''', + '''void InputManager_Update()\n{\n\tif (Settings::UseNewInput)\n\t\tInputManager::instance.update();\n}\n''', + 'remove competing per-frame FFB update') + +# --- Binding UI: retain Quick Setup, calibration, hot-plug device list and raw +# device bindings. Replace hyp36rmax's simple FFB page with this branch's richer +# simulation controls; device identity/capability controls stay in Wheel Setup. +uis = rep( + uis, + '#include "wheel_force_feedback.hpp"\n', + '', + 'binding UI uses custom FFB engine') + +insert_after = '#include \n' +settings_decl = r''' +namespace Settings +{ + extern Setting WheelFFBEnable; + extern Setting WheelFFBGlobalStrength; + extern Setting WheelFFBSpringStrength; + extern Setting WheelFFBDamperStrength; + extern Setting WheelFFBSteeringWeight; + extern Setting WheelFFBGripLoss; + extern Setting WheelFFBWallImpact; + extern Setting WheelFFBRoadTexture; + extern Setting WheelFFBTireSlip; + extern Setting WheelFFBUseHardwareSpring; + extern Setting WheelFFBUseHardwareDamper; + extern Setting WheelFFBUsePeriodicEffects; + extern Setting WheelFFBInvertForce; + extern Setting WheelFFBInvertSpring; + extern Setting WheelFFBDebugLog; +} +''' +uis = rep(uis, insert_after, insert_after + settings_decl, 'declare advanced FFB settings in binding UI') + +ffb_start = uis.find('\tvoid draw_force_feedback()\n\t{') +ffb_end_marker = '\n\t// The prompt shown while an input is being waited on.' +ffb_end = uis.find(ffb_end_marker, ffb_start) +if ffb_start < 0 or ffb_end < 0: + raise SystemExit('advanced FFB UI replacement markers not found') + +new_ffb = r''' void draw_force_feedback() + { + ImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel."); + ImGui::Spacing(); + + if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr())) + setting_changed(Settings::WheelFFBEnable); + + ImGui::BeginDisabled(!Settings::WheelFFBEnable); + if (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBGlobalStrength); + if (ImGui::SliderFloat("Aligning / centering", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f")) + setting_changed(Settings::WheelFFBSpringStrength); + if (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBDamperStrength); + if (ImGui::SliderFloat("Cornering load", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f")) + setting_changed(Settings::WheelFFBSteeringWeight); + if (ImGui::SliderFloat("Grip-loss unloading", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBGripLoss); + if (ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBWallImpact); + if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBRoadTexture); + if (ImGui::SliderFloat("Tire slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBTireSlip); + + ImGui::SeparatorText("Backends / direction"); + if (ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())) + setting_changed(Settings::WheelFFBUseHardwareSpring); + ImGui::SameLine(); + if (ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())) + setting_changed(Settings::WheelFFBUseHardwareDamper); + if (ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())) + setting_changed(Settings::WheelFFBUsePeriodicEffects); + if (ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr())) + setting_changed(Settings::WheelFFBInvertForce); + ImGui::SameLine(); + if (ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())) + setting_changed(Settings::WheelFFBInvertSpring); + if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())) + setting_changed(Settings::WheelFFBDebugLog); + + ImGui::Spacing(); + ImGui::TextDisabled("Select/refresh the exact DirectInput FFB interface and inspect capabilities in the Wheel Setup tab."); + ImGui::EndDisabled(); + } +''' +uis = uis[:ffb_start] + new_ffb + uis[ffb_end:] +print('patched: replace simple ConstantForce FFB page with advanced controls') + +uis = rep( + uis, + 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 5, 20, "%d%%")', + 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")', + 'allow zero steering deadzone') +uis = rep( + uis, + 'ImGui::TextDisabled("Multi-device input by hyp36rmax");', + 'ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)");', + 'runtime attribution') +# The attribution appears twice in the upstream UI; update the second occurrence too. +uis = uis.replace( + 'ImGui::TextDisabled("Multi-device input by hyp36rmax");', + 'ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)");') + +# --- Startup policy: no longer force the legacy Sumo DirectInput path. The new +# raw-device InputManager is now the preferred path; legacy helpers remain a +# deliberate fallback whenever UseNewInput=false. +legacy_start = dlls.find('\t// The last official release used the game\'s own DirectInput path.') +legacy_end_marker = '\n\tSettings::to_log();' +legacy_end = dlls.find(legacy_end_marker, legacy_start) +if legacy_start < 0 or legacy_end < 0: + raise SystemExit('legacy startup override block markers not found') +replacement = '''\tif (Settings::UseNewInput)\n\t{\n\t\tspdlog::info("Wheel input: multi-device SDL raw input enabled; legacy DirectInput helpers remain inactive fallback");\n\t}\n\telse if (Settings::WheelInputCompatibility)\n\t{\n\t\tspdlog::info("Wheel input: legacy DirectInput compatibility fallback enabled");\n\t}\n''' +dlls = dlls[:legacy_start] + replacement + dlls[legacy_end:] +print('patched: prefer multi-device input without deleting legacy fallback') + +im.write_text(ims, encoding='utf-8') +ui.write_text(uis, encoding='utf-8') +dll.write_text(dlls, encoding='utf-8') +print('Applied hyp36rmax multi-device / custom DirectInput COM FFB hybrid') From 822ceff8131f3e3614a4ebd52b7e36281b13b397 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:07:20 +0900 Subject: [PATCH 0083/1308] test(input): verify multi-device hybrid invariants --- tools/verify_multi_device_hybrid.py | 56 +++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 tools/verify_multi_device_hybrid.py diff --git a/tools/verify_multi_device_hybrid.py b/tools/verify_multi_device_hybrid.py new file mode 100644 index 0000000000..b5482c6c43 --- /dev/null +++ b/tools/verify_multi_device_hybrid.py @@ -0,0 +1,56 @@ +from pathlib import Path + + +def text(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = text(path) + if needle not in data: + raise SystemExit(f'FAIL [{label}]: {needle!r} missing from {path}') + print(f'PASS [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = text(path) + if needle in data: + raise SystemExit(f'FAIL [{label}]: stale {needle!r} present in {path}') + print(f'PASS [{label}]') + + +# 1. Raw multi-device binding kinds exist. +require('src/input_manager.hpp', 'JoyButton, JoyAxis, JoyHat', 'raw joystick binding kinds') +# 2. Wheel/pedal calibration survives in bindings. +require('src/input_manager.hpp', 'axisMinimum', 'axis calibration minimum') +require('src/input_manager.hpp', 'axisRest', 'axis calibration rest') +require('src/input_manager.hpp', 'axisMaximum', 'axis calibration maximum') +# 3. Physical identity is stronger than display name alone. +require('src/input_manager.hpp', 'deviceSerial', 'serial identity') +require('src/input_manager.hpp', 'devicePath', 'path identity') +require('src/input_manager.hpp', 'deviceVendor', 'USB vendor identity') +# 4. Every SDL joystick is enumerated, not only mapped gamepads. +require('src/input_manager.cpp', 'SDL_GetJoysticks', 'all-device startup enumeration') +require('src/input_manager.cpp', 'onJoystickAdded', 'raw joystick registration') +# 5. Hot-plug is part of the new path. +require('src/input_manager.hpp', 'SDL_EVENT_JOYSTICK_ADDED', 'hotplug add event') +require('src/input_manager.hpp', 'SDL_EVENT_JOYSTICK_REMOVED', 'hotplug remove event') +# 6. Automatic backend can see a Windows FFB wheel before SDL starts. +require('src/input_manager.cpp', 'has_attached_ffb_wheel()', 'DirectInput pre-SDL FFB probe') +# 7. The imported simple FFB backend must not compete with our COM engine. +forbid('src/input_manager.cpp', 'WheelForceFeedback::', 'single FFB owner in input manager') +forbid('src/overlay/input_bindings_ui.cpp', 'WheelForceFeedback::', 'single FFB owner in UI') +# 8. Quick Setup/calibration remains exposed in the in-game binding UI. +require('src/overlay/input_bindings_ui.cpp', 'Quick Setup', 'quick setup UI') +require('src/overlay/input_bindings_ui.cpp', 'Save calibration', 'calibration UI') +require('src/overlay/input_bindings_ui.cpp', 'Multi-device input architecture adapted from hyp36rmax (MIT)', 'source attribution') +# 9. Advanced FFB controls are combined with the multi-device UI. +require('src/overlay/input_bindings_ui.cpp', 'Advanced DirectInput COM FFB', 'advanced FFB binding tab') +require('src/overlay/input_bindings_ui.cpp', 'Hardware GUID_Damper', 'hardware damper UI') +# 10. New input is preferred, while exact GUID + legacy fallback remain available. +forbid('src/dllmain.cpp', 'Settings::UseNewInput = false;', 'no forced legacy startup') +require('src/dllmain.cpp', 'multi-device SDL raw input enabled', 'new-input startup diagnostic') +require('src/hooks_wheel_ffb.cpp', 'WheelFFBDeviceGuid', 'exact FFB GUID setting') +require('src/overlay/wheel_setup_ui.cpp', 'WheelUniversalDeviceGuid', 'exact setup GUID setting') + +print('Multi-device hybrid 10-pass verification complete') From e7e0d6f849b4e12c4bf69c3457314f006f495e6e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:07:57 +0900 Subject: [PATCH 0084/1308] build(input): integrate multi-device hybrid and GUID checks --- .github/workflows/build.yml | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 12153f827e..5305b153d3 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -102,6 +102,18 @@ jobs: shell: pwsh run: python tools/patch_wheel_round3_10pass.py + - name: Pin FFB to exact DirectInput GUID + shell: pwsh + run: python tools/patch_wheel_ffb_device_guid.py + + - name: Pin F11 wheel setup to exact DirectInput GUID + shell: pwsh + run: python tools/patch_wheel_setup_device_guid.py + + - name: Adapt multi-device input to advanced FFB + shell: pwsh + run: python tools/patch_multi_device_hybrid.py + - name: Verify effective wheel build shell: pwsh run: python tools/verify_wheel_effective_build.py @@ -114,6 +126,10 @@ jobs: shell: pwsh run: python tools/verify_wheel_round3_10pass.py + - name: Verify multi-device hybrid ten-pass invariants + shell: pwsh + run: python tools/verify_multi_device_hybrid.py + - name: Configure run: | mkdir build @@ -160,12 +176,14 @@ jobs: $markers = @( "WheelFFB: GUID_Damper created", "WheelFFB: live GlobalStrength applied to active effects", - "WheelFFB: no literal MOZA DirectInput name", "WheelFFB: scheduling DirectInput device reinitialization", "WheelFFB: hardware spring disabled live; using software centering", + "WheelFFB: selected DirectInput identity", "Reverse ConstantForce", "Reverse Spring", - "WheelUniversalSetup: F11 universal DirectInput profile support installed" + "WheelUniversalSetup: F11 universal DirectInput profile support installed", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)" ) foreach ($marker in $markers) { if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } @@ -173,7 +191,7 @@ jobs: $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, required wheel markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, advanced FFB + multi-device markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE @@ -196,5 +214,9 @@ jobs: src/hooks_wheel_r3_menu_dpad.hpp src/hooks_wheel_r3_menu_ab.hpp src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp OutRun2006Tweaks.ini From bdbc03811de0256ddd9e549eb447089e0cf91f94 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:10:38 +0900 Subject: [PATCH 0085/1308] fix(input): handle duplicate attribution labels in hybrid patch --- tools/patch_multi_device_hybrid.py | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/tools/patch_multi_device_hybrid.py b/tools/patch_multi_device_hybrid.py index 44071d992e..bbcbb757c2 100644 --- a/tools/patch_multi_device_hybrid.py +++ b/tools/patch_multi_device_hybrid.py @@ -164,15 +164,14 @@ def rep(text: str, old: str, new: str, label: str) -> str: 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 5, 20, "%d%%")', 'ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")', 'allow zero steering deadzone') -uis = rep( - uis, - 'ImGui::TextDisabled("Multi-device input by hyp36rmax");', - 'ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)");', - 'runtime attribution') -# The attribution appears twice in the upstream UI; update the second occurrence too. -uis = uis.replace( - 'ImGui::TextDisabled("Multi-device input by hyp36rmax");', - 'ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)");') + +old_attribution = 'ImGui::TextDisabled("Multi-device input by hyp36rmax");' +new_attribution = 'ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)");' +attribution_count = uis.count(old_attribution) +if attribution_count < 1: + raise SystemExit('runtime attribution: no hyp36rmax attribution labels found') +uis = uis.replace(old_attribution, new_attribution) +print(f'patched: runtime attribution x{attribution_count}') # --- Startup policy: no longer force the legacy Sumo DirectInput path. The new # raw-device InputManager is now the preferred path; legacy helpers remain a From a4bbf10944be4efadb16bfd32fac1739c6efe03b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:13:01 +0900 Subject: [PATCH 0086/1308] test(wheel): verify GUID-aware strict device selection --- tools/verify_wheel_effective_build.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_effective_build.py b/tools/verify_wheel_effective_build.py index 3b77e6dd6c..6632e33e8f 100644 --- a/tools/verify_wheel_effective_build.py +++ b/tools/verify_wheel_effective_build.py @@ -84,7 +84,8 @@ def digest(path: str) -> None: # another cached device or assume its filtered combo index equals a game slot. require("src/hooks_wheel_r3_menu_dpad.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 D-pad helper") require("src/hooks_wheel_r3_menu_ab.hpp", '!Settings::WheelUniversalSetupEnable &&', "universal excludes fixed R3 A/B helper") -require("src/overlay/wheel_setup_ui.cpp", 'if (index < 0 && wanted.empty() && !devices_.empty())', "strict saved universal device") +require("src/overlay/wheel_setup_ui.cpp", 'bool select_by_identity(const std::string& wantedGuid, const std::string& wantedName)', "GUID-aware universal selection") +require("src/overlay/wheel_setup_ui.cpp", 'if (index < 0 && guid.empty() && wantedName.empty() && !devices_.empty()) index=0;', "strict saved universal device") require("src/overlay/wheel_setup_ui.cpp", 'release_device();\n devices_.clear();', "universal stale-device re-enumeration") require("src/overlay/wheel_setup_ui.cpp", 'is_virtual_name(product) || is_virtual_name(instanceName)', "virtual instance filtering") require("src/overlay/wheel_setup_ui.cpp", 'static int regular_device_count()', "legacy slot count") From e82c33a1e6c42eb9a18c6b1ba70a8ef06e2ceb60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 09:17:26 +0900 Subject: [PATCH 0087/1308] fix(input): isolate legacy wheel hooks from multi-device path --- .../patch_wheel_legacy_fallback_isolation.py | 42 +++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 tools/patch_wheel_legacy_fallback_isolation.py diff --git a/tools/patch_wheel_legacy_fallback_isolation.py b/tools/patch_wheel_legacy_fallback_isolation.py new file mode 100644 index 0000000000..c5bed5cdb8 --- /dev/null +++ b/tools/patch_wheel_legacy_fallback_isolation.py @@ -0,0 +1,42 @@ +from pathlib import Path + +# The modern multi-device hook and the legacy wheel helpers touch several of +# the same OutRun entry points (ReadIO/SwitchOn/SwitchNow/GetVolume). Runtime +# guards are not enough: installing both SafetyHook chains at startup makes +# ordering dependent on static hook registration. UseNewInput is restart-only, +# so do not install legacy hooks at all when the new path is active. + +targets = [ + 'src/hooks_wheel_input_compat_v2.hpp', + 'src/hooks_wheel_r3_menu_dpad.hpp', + 'src/hooks_wheel_r3_menu_ab.hpp', + 'src/hooks_wheel_menu_keyboard_back.hpp', + 'src/hooks_wheel_menu_keyboard_select.hpp', + 'src/hooks_wheel_legacy_blank_defaults.hpp', +] + +for name in targets: + path = Path(name) + text = path.read_text(encoding='utf-8') + old = ''' bool validate() override\n {\n return Settings::WheelInputCompatibility;\n }''' + new = ''' bool validate() override\n {\n return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n }''' + count = text.count(old) + if count != 1: + raise SystemExit(f'{name}: expected one legacy validate block, found {count}') + text = text.replace(old, new, 1) + path.write_text(text, encoding='utf-8') + print(f'isolated legacy hook: {name}') + +# wheel_setup_ui uses a compact one-line validate method. +path = Path('src/overlay/wheel_setup_ui.cpp') +text = path.read_text(encoding='utf-8') +old = ' bool validate() override { return Settings::WheelInputCompatibility; }' +new = ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }' +count = text.count(old) +if count != 1: + raise SystemExit(f'wheel_setup_ui: expected one universal legacy hook validate, found {count}') +text = text.replace(old, new, 1) +path.write_text(text, encoding='utf-8') +print('isolated legacy hook: wheel_setup_ui DirectInput injector') + +print('Legacy wheel hook isolation complete; new and legacy input paths no longer stack detours') From 82c8bc7aed65203690f434764d80f055515bb97f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 11:27:42 +0900 Subject: [PATCH 0088/1308] feat(wheel): integrate community FFB hardening --- .github/workflows/build.yml | 14 +- tools/patch_wheel_ffb_community.py | 444 +++++++++++++++++++++++++++++ 2 files changed, 455 insertions(+), 3 deletions(-) create mode 100644 tools/patch_wheel_ffb_community.py diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 5305b153d3..10c0c37ad7 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -114,6 +114,10 @@ jobs: shell: pwsh run: python tools/patch_multi_device_hybrid.py + - name: Apply d-b-c-e + Discord community FFB refinements + shell: pwsh + run: python tools/patch_wheel_ffb_community.py + - name: Verify effective wheel build shell: pwsh run: python tools/verify_wheel_effective_build.py @@ -139,7 +143,7 @@ jobs: - name: Add older VC2022 redist workaround to safetyhook shell: pwsh run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/safetyhook.vcxproj + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj @@ -183,7 +187,10 @@ jobs: "Reverse Spring", "WheelUniversalSetup: F11 universal DirectInput profile support installed", "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)" + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "Simulation Balanced v1", + "Test Left (20%)" ) foreach ($marker in $markers) { if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } @@ -191,7 +198,8 @@ jobs: $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, advanced FFB + multi-device markers present" -f $bytes.Length) + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, advanced FFB + community multi-device markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE diff --git a/tools/patch_wheel_ffb_community.py b/tools/patch_wheel_ffb_community.py new file mode 100644 index 0000000000..fa08e11ff6 --- /dev/null +++ b/tools/patch_wheel_ffb_community.py @@ -0,0 +1,444 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_path = Path('src/input_manager.cpp') +ui_path = Path('src/overlay/input_bindings_ui.cpp') +ini_path = Path('OutRun2006Tweaks.ini') + +ffb = ffb_path.read_text(encoding='utf-8') +ims = input_path.read_text(encoding='utf-8') +uis = ui_path.read_text(encoding='utf-8') +inis = ini_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, found {count}') + print(f'community patch: {label}') + return text.replace(old, new, 1) + + +def replace_between(text: str, start: str, end: str, replacement: str, label: str) -> str: + a = text.find(start) + if a < 0: + raise SystemExit(f'{label}: start marker not found') + b = text.find(end, a) + if b < 0: + raise SystemExit(f'{label}: end marker not found') + if text.find(start, a + 1) >= 0 and text.find(start, a + 1) < b: + raise SystemExit(f'{label}: ambiguous start marker') + print(f'community patch: {label}') + return text[:a] + replacement + text[b:] + + +# 1. Finish the hybrid input migration and restore the legacy fallback setting. +if 'Setting WheelInputCompatibility{' not in ims: + ims = rep( + ims, + '\tSetting UseNewInput{ "Controls", "UseNewInput", true,\n', + '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." };\n\n\tSetting UseNewInput{ "Controls", "UseNewInput", true,\n''', + 'restore WheelInputCompatibility definition') + +inis = inis.replace('WheelInputCompatibility = true', 'WheelInputCompatibility = false', 1) +inis = inis.replace('UseNewInput = false', 'UseNewInput = true', 1) + + +# 2. d-b-c-e toolkit v0.8.0 lesson: gain/invert before saturation and slew. +ffb = rep( + ffb, +''' Setting WheelFFBGlobalStrength{\n "WheelFFB", "GlobalStrength", 0.25f,\n "Master DirectInput effect gain. Start low on direct-drive wheels.", Range{ 0.0f, 1.0f }\n };\n''', +''' Setting WheelFFBGlobalStrength{\n "WheelFFB", "GlobalStrength", 0.70f,\n "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f }\n };\n''', + 'v0.8-style pre-shaper master gain') + +ffb = rep( + ffb, +''' Setting WheelFFBRoadTexture{\n "WheelFFB", "RoadTexture", 0.20f,\n''', +''' Setting WheelFFBRoadTexture{\n "WheelFFB", "RoadTexture", 0.30f,\n''', + 'slightly stronger road-detail baseline') + +ffb = rep( + ffb, +''' const float speed = car->field_1C4;\n const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f);\n''', +''' const float speed = car->field_1C4;\n const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f);\n const float outputStrength = std::clamp(\n static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f);\n''', + 'cache 0-150 percent model gain') + +ffb = rep( + ffb, +''' float roadAmp =\n textureRoughness * roadSpeedGate *\n static_cast(Settings::WheelFFBRoadTexture);\n''', +''' float roadAmp =\n textureRoughness * roadSpeedGate *\n static_cast(Settings::WheelFFBRoadTexture) * outputStrength;\n''', + 'master gain on hardware/fallback road detail') + +ffb = rep( + ffb, +''' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip);\n''', +''' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength;\n''', + 'master gain on tire-slip periodic') + +ffb = rep( + ffb, +''' slipAmp =\n static_cast(Settings::WheelFFBEngineIdle) * throttleNorm;\n''', +''' slipAmp =\n static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength;\n''', + 'master gain on idle periodic') + +ffb = rep( + ffb, +''' splashAmp_ =\n (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale;\n''', +''' splashAmp_ =\n (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * outputStrength;\n''', + 'master gain on water/splash detail') + +ffb = rep( + ffb, +''' : springStrength * warmupScale * recreateScale);\n''', +''' : springStrength * warmupScale * recreateScale * outputStrength);\n''', + 'master gain on hardware spring') + +ffb = rep( + ffb, +''' update_damper(dynamicDamperStrength * warmupScale * recreateScale);\n''', +''' update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength);\n''', + 'master gain on hardware damper') + +ffb = rep( + ffb, +''' float total = structural + events;\n if (Settings::WheelFFBInvertForce)\n''', +''' // Gain and invert now happen before tanh/slew. This mirrors the\n // d-b-c-e toolkit v0.8.0 ordering and prevents the slew limiter from\n // comparing values expressed in two different scales/signs.\n float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n''', + 'gain before soft saturation and slew') + +gain_block = '''effect.dwGain = static_cast(\n std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));''' +gain_count = ffb.count(gain_block) +if gain_count < 3: + raise SystemExit(f'full DirectInput effect gain: expected at least 3 create paths, found {gain_count}') +ffb = ffb.replace(gain_block, 'effect.dwGain = DI_FFNOMINALMAX;') +print(f'community patch: full DirectInput device gain on {gain_count} effect create paths') + +ffb = replace_between( + ffb, + ' DWORD configured_effect_gain() const\n', + ' void apply_live_effect_gain()\n', +''' DWORD configured_effect_gain() const\n {\n // User strength is part of the software force model. DirectInput\n // dwGain stays at its device-side nominal ceiling.\n return DI_FFNOMINALMAX;\n }\n\n''', + 'keep DirectInput dwGain nominal after v0.8-style gain move') + + +# 3. Actuator-axis detection, POLAR fallback, and sibling-interface recovery. +if '#include ' not in ffb: + ffb = rep(ffb, '#include \n', '#include \n#include \n', 'vector support for actuator axes') + +ffb = rep( + ffb, +''' const std::string wantedGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', +''' const std::string wantedGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n\n if (ctx->self && GetTickCount() < ctx->self->failedInterfaceUntil_ &&\n directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_)\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', + 'skip recently rejected duplicate FFB interface') + +ffb = ffb.replace( + "saved DirectInput GUID '{}' not attached; falling back to DeviceName", + "saved DirectInput GUID '{}' unavailable/rejected; falling back to DeviceName", + 1) + +helpers = r''' static BOOL CALLBACK enum_actuator_axis_callback( + LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) + { + auto* self = static_cast(context); + if (!self || !object) + return DIENUM_CONTINUE; + if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) + self->actuatorAxes_.push_back(object->dwOfs); + return DIENUM_CONTINUE; + } + + DWORD primary_actuator_axis() const + { + return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); + } + + void mark_selected_interface_failed(const char* reason, HRESULT hr) + { + failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); + failedInterfaceUntil_ = GetTickCount() + 5000; + spdlog::warn( + "WheelFFB: interface '{}' [{}] rejected {}; trying a sibling interface on retry (0x{:08X})", + selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); + } + +''' +ffb = rep(ffb, ' bool initialize()\n {\n', helpers + ' bool initialize()\n {\n', 'actuator-axis and sibling helpers') + +ffb = rep( + ffb, +''' if (!create_constant_effect())\n {\n''', +''' actuatorAxes_.clear();\n const HRESULT axisEnumHr = device_->EnumObjects(\n enum_actuator_axis_callback, this, DIDFT_AXIS);\n if (FAILED(axisEnumHr) || actuatorAxes_.empty())\n {\n actuatorAxes_.clear();\n actuatorAxes_.push_back(DIJOFS_X);\n spdlog::warn(\n "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback");\n }\n else\n {\n spdlog::info(\n "WheelFFB: detected {} force actuator axis/axes; primary offset={}",\n actuatorAxes_.size(), (unsigned)actuatorAxes_.front());\n }\n\n if (!create_constant_effect())\n {\n''', + 'enumerate FFB actuator axes before creating effects') + +constant_create = r''' bool create_constant_effect() + { + if (!device_) + return false; + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + DWORD axes[2] = { + primary_actuator_axis(), + actuatorAxes_.size() > 1 ? actuatorAxes_[1] : primary_actuator_axis() + }; + LONG directions[2] = { 9000L, 0L }; + DICONSTANTFORCE cf{}; + cf.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = INFINITE; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(cf); + effect.lpvTypeSpecificParams = &cf; + + HRESULT hr = E_FAIL; + if (actuatorAxes_.size() > 1) + { + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + constantEffectPolar_ = true; + spdlog::info( + "WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); + return true; + } + + safe_release_effect(constantEffect_, "failed POLAR constant"); + spdlog::warn( + "WheelFFB: 2-axis POLAR ConstantForce rejected (0x{:08X}); trying one-axis CARTESIAN", + (unsigned)hr); + } + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + + if (FAILED(hr) || !constantEffect_) + { + mark_selected_interface_failed("ConstantForce creation", hr); + spdlog::error( + "WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", + (unsigned)hr); + return false; + } + + constantEffectPolar_ = false; + spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); + return true; + } + +''' +ffb = replace_between( + ffb, + ' bool create_constant_effect()\n', + ' bool create_spring_effect()\n', + constant_create, + 'actuator-aware POLAR/CARTESIAN ConstantForce creation') + +fixed_axis = 'DWORD axes[1] = { DIJOFS_X };' +fixed_count = ffb.count(fixed_axis) +if fixed_count < 3: + raise SystemExit(f'primary actuator axis replacement: expected >=3, found {fixed_count}') +ffb = ffb.replace(fixed_axis, 'DWORD axes[1] = { primary_actuator_axis() };') +print(f'community patch: primary actuator axis on {fixed_count} condition/periodic create paths') + +constant_set = r''' void set_constant_force(LONG requestedLevel) + { + if (!device_ || panicStopped_) + return; + + requestedLevel = std::clamp( + requestedLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + + DICONSTANTFORCE cf{}; + LONG directions[2] = { 1L, 0L }; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(cf); + params.lpvTypeSpecificParams = &cf; + + if (constantEffectPolar_) + { + cf.lMagnitude = std::abs(requestedLevel); + directions[0] = requestedLevel < 0 ? 27000L : 9000L; + params.cAxes = 2; + params.rglDirection = directions; + flags |= DIEP_DIRECTION; + } + else + { + cf.lMagnitude = requestedLevel; + } + + HRESULT hr = E_FAIL; + if (constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) + { + safe_release_effect(constantEffect_, "stale constant"); + + const DWORD now = GetTickCount(); + if (now < recreateHoldoffUntil_) + return; + + if (!create_constant_effect()) + { + recreateHoldoffUntil_ = now + 500; + request_device_reinitialize("ConstantForce recreation rejected interface", hr); + return; + } + + recreateRampFrames_ = RecreateRampFrames; + prevConstantLevel_ = 0; + prevStructuralLevel_ = 0; + spdlog::info( + "WheelFFB: recreated ConstantForce after handle loss; ramping in"); + return; + } + + if (FAILED(hr)) + { + note_device_failure("ConstantForce", hr); + spdlog::warn( + "WheelFFB: constant force update failed (0x{:08X})", + (unsigned)hr); + return; + } + + clear_device_failure(); + prevConstantLevel_ = requestedLevel; + } + +''' +ffb = replace_between( + ffb, + ' void set_constant_force(LONG requestedLevel)\n', + ' void update_crash_detection(float speed, uint32_t stateFlags)\n', + constant_set, + 'POLAR-aware live ConstantForce updates') + +ffb = rep( + ffb, +''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n\n GUID selectedGuid_{};\n''', +''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n std::vector actuatorAxes_;\n bool constantEffectPolar_ = false;\n\n GUID selectedGuid_{};\n''', + 'actuator/constant encoding state') + +ffb = rep( + ffb, +''' DWORD retryAfter_ = 0;\n''', +''' DWORD retryAfter_ = 0;\n std::string failedInterfaceGuid_;\n DWORD failedInterfaceUntil_ = 0;\n''', + 'temporary sibling-interface skip state') + + +# 4. Safe 20% left/right tests in F11. +ffb = rep( + ffb, +''' void check_watchdog()\n {\n''', +''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n\n void check_watchdog()\n {\n''', + 'public safe-direction test request') + +ffb = rep( + ffb, +''' apply_live_effect_gain();\n\n float steer = read_game_steering();\n''', +''' apply_live_effect_gain();\n\n if (manualTestFrames_ > 0)\n {\n if (springEffect_)\n update_spring(0.0f);\n if (damperEffect_)\n update_damper(0.0f);\n\n LONG testLevel = manualTestDirection_ * 2000L;\n if (Settings::WheelFFBInvertForce)\n testLevel = -testLevel;\n set_constant_force(testLevel);\n --manualTestFrames_;\n if (manualTestFrames_ == 0)\n {\n set_constant_force(0);\n warmupFrames_ = 0;\n }\n return;\n }\n\n float steer = read_game_steering();\n''', + 'execute fixed-20-percent direction test') + +ffb = rep( + ffb, +''' int recreateRampFrames_ = 0;\n''', +''' int recreateRampFrames_ = 0;\n int manualTestFrames_ = 0;\n int manualTestDirection_ = 1;\n''', + 'safe-direction test state') + +if 'void WheelFFB_RequestDirectionTest(int direction)' not in ffb: + ffb += r''' + +void WheelFFB_RequestDirectionTest(int direction) +{ + gWheelFFB.request_direction_test(direction); +} +''' + print('community patch: exported safe-direction test request') + + +# 5. Versioned F11 baseline presets. +uis = rep( + uis, +''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n''', +''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n extern Setting WheelFFBLowSpeedSpring;\n extern Setting WheelFFBSpringLoadBoost;\n''', + 'declare simulation preset controls') + +settings_close = ''' extern Setting WheelFFBDebugLog;\n}\n''' +if 'void WheelFFB_RequestDirectionTest(int direction);' not in uis: + uis = rep( + uis, + settings_close, + settings_close + '\nvoid WheelFFB_RequestDirectionTest(int direction);\n', + 'declare safe-direction test API in F11 UI') + +ui_anchor = '''\t\tImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel.");\n\t\tImGui::Spacing();\n\n\t\tif (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr()))\n''' +ui_new = '''\t\tImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel.");\n\t\tImGui::Spacing();\n\n\t\tauto applyPreset = [&](float overall, float spring, float damper, float lateral,\n\t\t\tfloat grip, float impact, float road, float tire, float lowSpeed, float loadBoost)\n\t\t{\n\t\t\tSettings::WheelFFBGlobalStrength = overall;\n\t\t\tSettings::WheelFFBSpringStrength = spring;\n\t\t\tSettings::WheelFFBDamperStrength = damper;\n\t\t\tSettings::WheelFFBSteeringWeight = lateral;\n\t\t\tSettings::WheelFFBGripLoss = grip;\n\t\t\tSettings::WheelFFBWallImpact = impact;\n\t\t\tSettings::WheelFFBRoadTexture = road;\n\t\t\tSettings::WheelFFBTireSlip = tire;\n\t\t\tSettings::WheelFFBLowSpeedSpring = lowSpeed;\n\t\t\tSettings::WheelFFBSpringLoadBoost = loadBoost;\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n\t\t\tsetting_changed(Settings::WheelFFBSpringStrength);\n\t\t\tsetting_changed(Settings::WheelFFBDamperStrength);\n\t\t\tsetting_changed(Settings::WheelFFBSteeringWeight);\n\t\t\tsetting_changed(Settings::WheelFFBGripLoss);\n\t\t\tsetting_changed(Settings::WheelFFBWallImpact);\n\t\t\tsetting_changed(Settings::WheelFFBRoadTexture);\n\t\t\tsetting_changed(Settings::WheelFFBTireSlip);\n\t\t\tsetting_changed(Settings::WheelFFBLowSpeedSpring);\n\t\t\tsetting_changed(Settings::WheelFFBSpringLoadBoost);\n\t\t};\n\n\t\tImGui::SeparatorText("Versioned baseline presets");\n\t\tif (ImGui::Button("Simulation Balanced v1"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Arcade Light v1"))\n\t\t\tapplyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Arcade Strong v1"))\n\t\t\tapplyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f);\n\t\tImGui::TextDisabled("Preset names are immutable test references; adjust sliders afterward for a custom tune.");\n\n\t\tif (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr()))\n''' +uis = rep(uis, ui_anchor, ui_new, 'versioned FFB presets in F11') + +uis = rep( + uis, +'''\t\tif (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n''', +'''\t\tif (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n\t\tif (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n\t\t\t\t"Above 100% reduces headroom/contrast. Use only when the wheel is still too light.");\n''', + '0-150 percent F11 strength slider and warning') + +uis = rep( + uis, +'''\t\tif (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()))\n\t\t\tsetting_changed(Settings::WheelFFBDebugLog);\n\n\t\tImGui::Spacing();\n''', +'''\t\tif (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()))\n\t\t\tsetting_changed(Settings::WheelFFBDebugLog);\n\n\t\tImGui::SeparatorText("Safe direction test");\n\t\tif (ImGui::Button("Test Left (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(-1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Test Right (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Stop Test"))\n\t\t\tWheelFFB_RequestDirectionTest(0);\n\t\tImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore the Overall Strength headroom.");\n\n\t\tImGui::Spacing();\n''', + 'safe direction-test controls in F11') + +ffb_path.write_text(ffb, encoding='utf-8') +input_path.write_text(ims, encoding='utf-8') +ui_path.write_text(uis, encoding='utf-8') +ini_path.write_text(inis, encoding='utf-8') + +checks = { + 'src/input_manager.cpp': ['Setting WheelInputCompatibility', 'multi-device'], + 'src/hooks_wheel_ffb.cpp': [ + 'Range{ 0.0f, 1.5f }', + 'Gain and invert now happen before tanh/slew', + 'DIDFT_FFACTUATOR', + '2-axis POLAR actuator encoding', + 'one-axis CARTESIAN fallback', + 'temporarily skipping rejected FFB interface', + 'queued safe {} direction test at fixed 20% output', + ], + 'src/overlay/input_bindings_ui.cpp': [ + 'Simulation Balanced v1', 'Arcade Light v1', 'Arcade Strong v1', + 'Test Left (20%)', 'Above 100% reduces headroom/contrast', + ], +} +for path, needles in checks.items(): + data = Path(path).read_text(encoding='utf-8') + for needle in needles: + if needle not in data: + raise SystemExit(f'community verify failed: {needle!r} missing from {path}') + print(f'community verify OK: {path}: {needle}') + +print('Applied d-b-c-e v0.8.0 + hyp36rmax/Discord FFB lessons to the hybrid wheel build') From 1392225857065561f3b4daef873acdf1d72d7780 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 11:34:58 +0900 Subject: [PATCH 0089/1308] fix(wheel): harden community FFB integration pass 2 --- tools/patch_wheel_ffb_community.py | 223 +++++++++++++++++++---------- 1 file changed, 145 insertions(+), 78 deletions(-) diff --git a/tools/patch_wheel_ffb_community.py b/tools/patch_wheel_ffb_community.py index fa08e11ff6..7893396c40 100644 --- a/tools/patch_wheel_ffb_community.py +++ b/tools/patch_wheel_ffb_community.py @@ -3,11 +3,13 @@ ffb_path = Path('src/hooks_wheel_ffb.cpp') input_path = Path('src/input_manager.cpp') ui_path = Path('src/overlay/input_bindings_ui.cpp') +setup_path = Path('src/overlay/wheel_setup_ui.cpp') ini_path = Path('OutRun2006Tweaks.ini') ffb = ffb_path.read_text(encoding='utf-8') ims = input_path.read_text(encoding='utf-8') uis = ui_path.read_text(encoding='utf-8') +setup = setup_path.read_text(encoding='utf-8') inis = ini_path.read_text(encoding='utf-8') @@ -19,6 +21,14 @@ def rep(text: str, old: str, new: str, label: str) -> str: return text.replace(old, new, 1) +def first_insert(text: str, needle: str, insertion: str, label: str) -> str: + pos = text.find(needle) + if pos < 0: + raise SystemExit(f'{label}: insertion marker not found') + print(f'community patch: {label}') + return text[:pos] + insertion + text[pos:] + + def replace_between(text: str, start: str, end: str, replacement: str, label: str) -> str: a = text.find(start) if a < 0: @@ -26,13 +36,14 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st b = text.find(end, a) if b < 0: raise SystemExit(f'{label}: end marker not found') - if text.find(start, a + 1) >= 0 and text.find(start, a + 1) < b: - raise SystemExit(f'{label}: ambiguous start marker') print(f'community patch: {label}') return text[:a] + replacement + text[b:] -# 1. Finish the hybrid input migration and restore the legacy fallback setting. +# --------------------------------------------------------------------------- +# 1. Finish the hybrid input migration. New installs use the multi-device path; +# the proven original-game DirectInput path remains an explicit fallback. +# --------------------------------------------------------------------------- if 'Setting WheelInputCompatibility{' not in ims: ims = rep( ims, @@ -40,11 +51,18 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." };\n\n\tSetting UseNewInput{ "Controls", "UseNewInput", true,\n''', 'restore WheelInputCompatibility definition') -inis = inis.replace('WheelInputCompatibility = true', 'WheelInputCompatibility = false', 1) -inis = inis.replace('UseNewInput = false', 'UseNewInput = true', 1) +if 'WheelInputCompatibility = true' in inis: + inis = inis.replace('WheelInputCompatibility = true', 'WheelInputCompatibility = false', 1) +if 'UseNewInput = false' in inis: + inis = inis.replace('UseNewInput = false', 'UseNewInput = true', 1) -# 2. d-b-c-e toolkit v0.8.0 lesson: gain/invert before saturation and slew. +# --------------------------------------------------------------------------- +# 2. d-b-c-e toolkit v0.8.0 signal-order lesson. +# Master strength and inversion belong before tanh/slew/device limits. +# DirectInput dwGain stays at 100%; 100-150% is model headroom, not a driver +# gain outside the DirectInput 0..10000 range. +# --------------------------------------------------------------------------- ffb = rep( ffb, ''' Setting WheelFFBGlobalStrength{\n "WheelFFB", "GlobalStrength", 0.25f,\n "Master DirectInput effect gain. Start low on direct-drive wheels.", Range{ 0.0f, 1.0f }\n };\n''', @@ -67,12 +85,12 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st ffb, ''' float roadAmp =\n textureRoughness * roadSpeedGate *\n static_cast(Settings::WheelFFBRoadTexture);\n''', ''' float roadAmp =\n textureRoughness * roadSpeedGate *\n static_cast(Settings::WheelFFBRoadTexture) * outputStrength;\n''', - 'master gain on hardware/fallback road detail') + 'master gain on road periodic/fallback') ffb = rep( ffb, -''' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip);\n''', -''' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength;\n''', +' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip);\n', +' slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength;\n', 'master gain on tire-slip periodic') ffb = rep( @@ -85,55 +103,60 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st ffb, ''' splashAmp_ =\n (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale;\n''', ''' splashAmp_ =\n (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * outputStrength;\n''', - 'master gain on water/splash detail') + 'master gain on splash detail') ffb = rep( ffb, -''' : springStrength * warmupScale * recreateScale);\n''', -''' : springStrength * warmupScale * recreateScale * outputStrength);\n''', +' : springStrength * warmupScale * recreateScale);\n', +' : springStrength * warmupScale * recreateScale * outputStrength);\n', 'master gain on hardware spring') ffb = rep( ffb, -''' update_damper(dynamicDamperStrength * warmupScale * recreateScale);\n''', -''' update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength);\n''', +' update_damper(dynamicDamperStrength * warmupScale * recreateScale);\n', +' update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength);\n', 'master gain on hardware damper') ffb = rep( ffb, ''' float total = structural + events;\n if (Settings::WheelFFBInvertForce)\n''', -''' // Gain and invert now happen before tanh/slew. This mirrors the\n // d-b-c-e toolkit v0.8.0 ordering and prevents the slew limiter from\n // comparing values expressed in two different scales/signs.\n float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n''', - 'gain before soft saturation and slew') +''' // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the\n // signal before soft saturation and slew. This prevents high gain\n // or inversion from disagreeing with the slew limiter's last value.\n float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n''', + 'gain/invert before tanh and slew') -gain_block = '''effect.dwGain = static_cast(\n std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));''' -gain_count = ffb.count(gain_block) +old_gain = '''effect.dwGain = static_cast(\n std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));''' +gain_count = ffb.count(old_gain) if gain_count < 3: - raise SystemExit(f'full DirectInput effect gain: expected at least 3 create paths, found {gain_count}') -ffb = ffb.replace(gain_block, 'effect.dwGain = DI_FFNOMINALMAX;') -print(f'community patch: full DirectInput device gain on {gain_count} effect create paths') + raise SystemExit(f'full DirectInput gain: expected at least 3 effect create paths, found {gain_count}') +ffb = ffb.replace(old_gain, 'effect.dwGain = DI_FFNOMINALMAX;') +print(f'community patch: DirectInput device gain fixed at nominal on {gain_count} create paths') ffb = replace_between( ffb, ' DWORD configured_effect_gain() const\n', ' void apply_live_effect_gain()\n', -''' DWORD configured_effect_gain() const\n {\n // User strength is part of the software force model. DirectInput\n // dwGain stays at its device-side nominal ceiling.\n return DI_FFNOMINALMAX;\n }\n\n''', - 'keep DirectInput dwGain nominal after v0.8-style gain move') +''' DWORD configured_effect_gain() const\n {\n // Overall strength moved into the force model. The DirectInput\n // device-side gain remains nominal, avoiding double scaling.\n return DI_FFNOMINALMAX;\n }\n\n''', + 'keep DirectInput dwGain nominal') -# 3. Actuator-axis detection, POLAR fallback, and sibling-interface recovery. +# --------------------------------------------------------------------------- +# 3. Broad wheel-base compatibility from the controlled community testing: +# actual FFB actuator axes, two-axis POLAR -> one-axis CARTESIAN fallback, +# and temporary rejection of a dead interface so a sibling endpoint wins. +# --------------------------------------------------------------------------- if '#include ' not in ffb: - ffb = rep(ffb, '#include \n', '#include \n#include \n', 'vector support for actuator axes') + ffb = rep(ffb, '#include \n', '#include \n#include \n', 'vector for actuator axes') ffb = rep( ffb, ''' const std::string wantedGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', ''' const std::string wantedGuid =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n\n if (ctx->self && GetTickCount() < ctx->self->failedInterfaceUntil_ &&\n directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_)\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', - 'skip recently rejected duplicate FFB interface') + 'skip recently rejected sibling interface') -ffb = ffb.replace( - "saved DirectInput GUID '{}' not attached; falling back to DeviceName", - "saved DirectInput GUID '{}' unavailable/rejected; falling back to DeviceName", - 1) +if "saved DirectInput GUID '{}' not attached; falling back to DeviceName" in ffb: + ffb = ffb.replace( + "saved DirectInput GUID '{}' not attached; falling back to DeviceName", + "saved DirectInput GUID '{}' unavailable/rejected; falling back to DeviceName", + 1) helpers = r''' static BOOL CALLBACK enum_actuator_axis_callback( LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) @@ -161,13 +184,18 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st } ''' -ffb = rep(ffb, ' bool initialize()\n {\n', helpers + ' bool initialize()\n {\n', 'actuator-axis and sibling helpers') - ffb = rep( ffb, -''' if (!create_constant_effect())\n {\n''', -''' actuatorAxes_.clear();\n const HRESULT axisEnumHr = device_->EnumObjects(\n enum_actuator_axis_callback, this, DIDFT_AXIS);\n if (FAILED(axisEnumHr) || actuatorAxes_.empty())\n {\n actuatorAxes_.clear();\n actuatorAxes_.push_back(DIJOFS_X);\n spdlog::warn(\n "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback");\n }\n else\n {\n spdlog::info(\n "WheelFFB: detected {} force actuator axis/axes; primary offset={}",\n actuatorAxes_.size(), (unsigned)actuatorAxes_.front());\n }\n\n if (!create_constant_effect())\n {\n''', - 'enumerate FFB actuator axes before creating effects') + ' bool initialize()\n {\n', + helpers + ' bool initialize()\n {\n', + 'actuator/sibling helper functions') + +# Debug pass 1 found this generic marker occurs in both initialisation and the +# runtime recreate path. Insert before the FIRST one only; that one is the +# initial creation immediately after SETACTUATORSON. +initial_create = ''' if (!create_constant_effect())\n {\n''' +axis_setup = ''' actuatorAxes_.clear();\n const HRESULT axisEnumHr = device_->EnumObjects(\n enum_actuator_axis_callback, this, DIDFT_AXIS);\n if (FAILED(axisEnumHr) || actuatorAxes_.empty())\n {\n actuatorAxes_.clear();\n actuatorAxes_.push_back(DIJOFS_X);\n spdlog::warn(\n "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback");\n }\n else\n {\n spdlog::info(\n "WheelFFB: detected {} force actuator axis/axes; primary offset={}",\n actuatorAxes_.size(), (unsigned)actuatorAxes_.front());\n }\n\n''' +ffb = first_insert(ffb, initial_create, axis_setup, 'enumerate actuator axes before initial ConstantForce') constant_create = r''' bool create_constant_effect() { @@ -202,13 +230,11 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st { effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); + hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); if (SUCCEEDED(hr) && constantEffect_) { constantEffectPolar_ = true; - spdlog::info( - "WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); + spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); return true; } @@ -221,15 +247,11 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.cAxes = 1; directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - + hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); if (FAILED(hr) || !constantEffect_) { mark_selected_interface_failed("ConstantForce creation", hr); - spdlog::error( - "WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", - (unsigned)hr); + spdlog::error("WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", (unsigned)hr); return false; } @@ -244,14 +266,14 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st ' bool create_constant_effect()\n', ' bool create_spring_effect()\n', constant_create, - 'actuator-aware POLAR/CARTESIAN ConstantForce creation') + 'POLAR/CARTESIAN ConstantForce create fallback') fixed_axis = 'DWORD axes[1] = { DIJOFS_X };' fixed_count = ffb.count(fixed_axis) if fixed_count < 3: - raise SystemExit(f'primary actuator axis replacement: expected >=3, found {fixed_count}') + raise SystemExit(f'actuator-axis replacement expected >=3 spring/damper/periodic paths, found {fixed_count}') ffb = ffb.replace(fixed_axis, 'DWORD axes[1] = { primary_actuator_axis() };') -print(f'community patch: primary actuator axis on {fixed_count} condition/periodic create paths') +print(f'community patch: selected actuator axis used by {fixed_count} condition/periodic create paths') constant_set = r''' void set_constant_force(LONG requestedLevel) { @@ -298,7 +320,6 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) { safe_release_effect(constantEffect_, "stale constant"); - const DWORD now = GetTickCount(); if (now < recreateHoldoffUntil_) return; @@ -313,17 +334,14 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st recreateRampFrames_ = RecreateRampFrames; prevConstantLevel_ = 0; prevStructuralLevel_ = 0; - spdlog::info( - "WheelFFB: recreated ConstantForce after handle loss; ramping in"); + spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); return; } if (FAILED(hr)) { note_device_failure("ConstantForce", hr); - spdlog::warn( - "WheelFFB: constant force update failed (0x{:08X})", - (unsigned)hr); + spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); return; } @@ -343,33 +361,43 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st ffb, ''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n\n GUID selectedGuid_{};\n''', ''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n std::vector actuatorAxes_;\n bool constantEffectPolar_ = false;\n\n GUID selectedGuid_{};\n''', - 'actuator/constant encoding state') + 'actuator and ConstantForce encoding state') ffb = rep( ffb, -''' DWORD retryAfter_ = 0;\n''', +' DWORD retryAfter_ = 0;\n', ''' DWORD retryAfter_ = 0;\n std::string failedInterfaceGuid_;\n DWORD failedInterfaceUntil_ = 0;\n''', - 'temporary sibling-interface skip state') + 'sibling-interface recovery state') + +# Pin whichever interface actually succeeded, avoiding repeated attempts to jump +# back to a duplicate endpoint that cannot create force effects. +create_fail_block = ''' if (!create_constant_effect())\n {\n release_device();\n release_directinput();\n return false;\n }\n''' +pin_working = create_fail_block + '''\n {\n const std::string actualGuid = directinput_guid_key(selectedGuid_);\n if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid)\n {\n Settings::WheelFFBDeviceGuid = actualGuid;\n selectedConfiguredGuid_ = actualGuid;\n spdlog::info(\n "WheelFFB: pinned working force interface GUID '{}' after capability validation",\n actualGuid);\n }\n }\n''' +# At this stage only initialisation still contains the full release-on-failure block. +ffb = rep(ffb, create_fail_block, pin_working, 'pin validated working sibling GUID') -# 4. Safe 20% left/right tests in F11. +# --------------------------------------------------------------------------- +# 4. Safe fixed-output direction test. It is hard capped at 20%, independent of +# 100-150% model gain, and temporarily silences Spring/Damper. +# --------------------------------------------------------------------------- ffb = rep( ffb, -''' void check_watchdog()\n {\n''', +' void check_watchdog()\n {\n', ''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n\n void check_watchdog()\n {\n''', - 'public safe-direction test request') + 'safe direction-test request') ffb = rep( ffb, ''' apply_live_effect_gain();\n\n float steer = read_game_steering();\n''', ''' apply_live_effect_gain();\n\n if (manualTestFrames_ > 0)\n {\n if (springEffect_)\n update_spring(0.0f);\n if (damperEffect_)\n update_damper(0.0f);\n\n LONG testLevel = manualTestDirection_ * 2000L;\n if (Settings::WheelFFBInvertForce)\n testLevel = -testLevel;\n set_constant_force(testLevel);\n --manualTestFrames_;\n if (manualTestFrames_ == 0)\n {\n set_constant_force(0);\n warmupFrames_ = 0;\n }\n return;\n }\n\n float steer = read_game_steering();\n''', - 'execute fixed-20-percent direction test') + 'execute fixed 20-percent direction test') ffb = rep( ffb, -''' int recreateRampFrames_ = 0;\n''', +' int recreateRampFrames_ = 0;\n', ''' int recreateRampFrames_ = 0;\n int manualTestFrames_ = 0;\n int manualTestDirection_ = 1;\n''', - 'safe-direction test state') + 'direction-test state') if 'void WheelFFB_RequestDirectionTest(int direction)' not in ffb: ffb += r''' @@ -379,60 +407,89 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st gWheelFFB.request_direction_test(direction); } ''' - print('community patch: exported safe-direction test request') + print('community patch: exported direction-test API') -# 5. Versioned F11 baseline presets. +# --------------------------------------------------------------------------- +# 5. F11 UI: versioned reference presets and matching 0-150% range. +# --------------------------------------------------------------------------- uis = rep( uis, ''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n''', ''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n extern Setting WheelFFBLowSpeedSpring;\n extern Setting WheelFFBSpringLoadBoost;\n''', - 'declare simulation preset controls') + 'declare preset-only simulation settings') -settings_close = ''' extern Setting WheelFFBDebugLog;\n}\n''' if 'void WheelFFB_RequestDirectionTest(int direction);' not in uis: uis = rep( uis, - settings_close, - settings_close + '\nvoid WheelFFB_RequestDirectionTest(int direction);\n', - 'declare safe-direction test API in F11 UI') + ' extern Setting WheelFFBDebugLog;\n}\n', + ' extern Setting WheelFFBDebugLog;\n}\n\nvoid WheelFFB_RequestDirectionTest(int direction);\n', + 'declare safe direction-test API') ui_anchor = '''\t\tImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel.");\n\t\tImGui::Spacing();\n\n\t\tif (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr()))\n''' ui_new = '''\t\tImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel.");\n\t\tImGui::Spacing();\n\n\t\tauto applyPreset = [&](float overall, float spring, float damper, float lateral,\n\t\t\tfloat grip, float impact, float road, float tire, float lowSpeed, float loadBoost)\n\t\t{\n\t\t\tSettings::WheelFFBGlobalStrength = overall;\n\t\t\tSettings::WheelFFBSpringStrength = spring;\n\t\t\tSettings::WheelFFBDamperStrength = damper;\n\t\t\tSettings::WheelFFBSteeringWeight = lateral;\n\t\t\tSettings::WheelFFBGripLoss = grip;\n\t\t\tSettings::WheelFFBWallImpact = impact;\n\t\t\tSettings::WheelFFBRoadTexture = road;\n\t\t\tSettings::WheelFFBTireSlip = tire;\n\t\t\tSettings::WheelFFBLowSpeedSpring = lowSpeed;\n\t\t\tSettings::WheelFFBSpringLoadBoost = loadBoost;\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n\t\t\tsetting_changed(Settings::WheelFFBSpringStrength);\n\t\t\tsetting_changed(Settings::WheelFFBDamperStrength);\n\t\t\tsetting_changed(Settings::WheelFFBSteeringWeight);\n\t\t\tsetting_changed(Settings::WheelFFBGripLoss);\n\t\t\tsetting_changed(Settings::WheelFFBWallImpact);\n\t\t\tsetting_changed(Settings::WheelFFBRoadTexture);\n\t\t\tsetting_changed(Settings::WheelFFBTireSlip);\n\t\t\tsetting_changed(Settings::WheelFFBLowSpeedSpring);\n\t\t\tsetting_changed(Settings::WheelFFBSpringLoadBoost);\n\t\t};\n\n\t\tImGui::SeparatorText("Versioned baseline presets");\n\t\tif (ImGui::Button("Simulation Balanced v1"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Arcade Light v1"))\n\t\t\tapplyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Arcade Strong v1"))\n\t\t\tapplyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f);\n\t\tImGui::TextDisabled("Preset names are immutable test references; adjust sliders afterward for a custom tune.");\n\n\t\tif (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr()))\n''' -uis = rep(uis, ui_anchor, ui_new, 'versioned FFB presets in F11') +uis = rep(uis, ui_anchor, ui_new, 'versioned reference presets') uis = rep( uis, '''\t\tif (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n''', '''\t\tif (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBGlobalStrength);\n\t\tif (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n\t\t\t\t"Above 100% reduces headroom/contrast. Use only when the wheel is still too light.");\n''', - '0-150 percent F11 strength slider and warning') + '0-150 percent strength slider and warning') uis = rep( uis, '''\t\tif (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()))\n\t\t\tsetting_changed(Settings::WheelFFBDebugLog);\n\n\t\tImGui::Spacing();\n''', -'''\t\tif (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()))\n\t\t\tsetting_changed(Settings::WheelFFBDebugLog);\n\n\t\tImGui::SeparatorText("Safe direction test");\n\t\tif (ImGui::Button("Test Left (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(-1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Test Right (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Stop Test"))\n\t\t\tWheelFFB_RequestDirectionTest(0);\n\t\tImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore the Overall Strength headroom.");\n\n\t\tImGui::Spacing();\n''', - 'safe direction-test controls in F11') +'''\t\tif (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()))\n\t\t\tsetting_changed(Settings::WheelFFBDebugLog);\n\n\t\tImGui::SeparatorText("Safe direction test");\n\t\tif (ImGui::Button("Test Left (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(-1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Test Right (20%)"))\n\t\t\tWheelFFB_RequestDirectionTest(1);\n\t\tImGui::SameLine();\n\t\tif (ImGui::Button("Stop Test"))\n\t\t\tWheelFFB_RequestDirectionTest(0);\n\t\tImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore Overall Strength headroom.");\n\n\t\tImGui::Spacing();\n''', + 'safe direction-test UI') + +# Keep the duplicate Wheel Setup tuning panel consistent with the advanced page. +setup = rep( + setup, +' ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.0f, "%.2f");\n', +''' ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f");\n if (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n "Above 100% trades force-detail contrast for extra weight.");\n''', + 'Wheel Setup 0-150 percent range') + +old_baseline = ''' if (ImGui::Button("Load simulation baseline"))\n {\n Settings::WheelFFBGlobalStrength = 0.50f;\n Settings::WheelFFBSpringStrength = 0.45f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.35f;\n Settings::WheelFFBSteeringWeight = 0.40f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.12f;\n Settings::WheelFFBTireSlip = 0.15f;\n Settings::WheelFFBWallImpact = 0.50f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded simulation baseline. Save the wheel profile after testing.";\n }\n''' +new_baseline = ''' if (ImGui::Button("Load Simulation Balanced v1"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.60f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.32f;\n Settings::WheelFFBSteeringWeight = 0.38f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.65f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded Simulation Balanced v1. Test first, then save your preferred profile.";\n }\n''' +setup = rep(setup, old_baseline, new_baseline, 'Wheel Setup baseline matches Simulation Balanced v1') + +# Write and self-audit the effective source generated by all prior build patches. ffb_path.write_text(ffb, encoding='utf-8') input_path.write_text(ims, encoding='utf-8') ui_path.write_text(uis, encoding='utf-8') +setup_path.write_text(setup, encoding='utf-8') ini_path.write_text(inis, encoding='utf-8') checks = { - 'src/input_manager.cpp': ['Setting WheelInputCompatibility', 'multi-device'], + 'src/input_manager.cpp': [ + 'Setting WheelInputCompatibility', + 'has_attached_ffb_wheel()', + 'SDL_GetJoysticks', + ], 'src/hooks_wheel_ffb.cpp': [ 'Range{ 0.0f, 1.5f }', - 'Gain and invert now happen before tanh/slew', + 'd-b-c-e toolkit v0.8.0 ordering', 'DIDFT_FFACTUATOR', '2-axis POLAR actuator encoding', - 'one-axis CARTESIAN fallback', + 'one-axis CARTESIAN', 'temporarily skipping rejected FFB interface', + 'pinned working force interface GUID', 'queued safe {} direction test at fixed 20% output', + 'effect.dwGain = DI_FFNOMINALMAX;', ], 'src/overlay/input_bindings_ui.cpp': [ 'Simulation Balanced v1', 'Arcade Light v1', 'Arcade Strong v1', 'Test Left (20%)', 'Above 100% reduces headroom/contrast', ], + 'src/overlay/wheel_setup_ui.cpp': [ + 'Load Simulation Balanced v1', + '0.0f, 1.5f, "%.2f"', + ], + 'OutRun2006Tweaks.ini': [ + 'WheelInputCompatibility = false', + 'UseNewInput = true', + ], } for path, needles in checks.items(): data = Path(path).read_text(encoding='utf-8') @@ -441,4 +498,14 @@ def replace_between(text: str, start: str, end: str, replacement: str, label: st raise SystemExit(f'community verify failed: {needle!r} missing from {path}') print(f'community verify OK: {path}: {needle}') -print('Applied d-b-c-e v0.8.0 + hyp36rmax/Discord FFB lessons to the hybrid wheel build') +# Signal-order audit: the new master multiplication must be before tanh and slew. +signal = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') +pos_gain = signal.find('float total = (structural + events) * outputStrength;') +pos_invert = signal.find('if (Settings::WheelFFBInvertForce)', pos_gain) +pos_tanh = signal.find('std::tanh(total)', pos_gain) +pos_slew = signal.find('const LONG structuralDelta', pos_tanh) +if not (0 <= pos_gain < pos_invert < pos_tanh < pos_slew): + raise SystemExit('community verify failed: gain/invert/tanh/slew ordering is wrong') +print('community verify OK: gain -> invert -> tanh -> slew ordering') + +print('Applied d-b-c-e v0.8.0 + hyp36rmax/Discord refinements; debug-pass-1 ambiguities removed') From a6d1d5cd895f178229617efbe6249be7eceb27c1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 12:10:09 +0900 Subject: [PATCH 0090/1308] fix(wheel): add final cleanup for defaults and direction test --- tools/patch_wheel_final_cleanup.py | 55 ++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 tools/patch_wheel_final_cleanup.py diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py new file mode 100644 index 0000000000..310b767694 --- /dev/null +++ b/tools/patch_wheel_final_cleanup.py @@ -0,0 +1,55 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +ui_path = Path('src/overlay/input_bindings_ui.cpp') +ini_path = Path('OutRun2006Tweaks.ini') + +ffb = ffb_path.read_text(encoding='utf-8') +ui = ui_path.read_text(encoding='utf-8') +ini = ini_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + print(f'cleanup patched: {label}') + return text.replace(old, new, 1) + + +# 1) The multi-device binding screen still inherited the upstream gamepad reset +# value of 20%. On a 270-degree wheel that is roughly +/-27 degrees around +# centre, so Reset to default must preserve the wheel-branch 0% baseline. +ui = rep( + ui, + ' Settings::SteeringDeadZone = 0.2f;\n', + ' Settings::SteeringDeadZone = 0.0f;\n', + 'Reset to default keeps zero wheel deadzone') + + +# 2) The shipped values had already changed to the new multi-device input path, +# but the adjacent comments still told wheel users to leave UseNewInput false. +# Keep the documentation aligned with the actual hybrid architecture: SDL owns +# multi-device input, while the custom DirectInput COM engine remains the sole +# FFB owner. Legacy DirectInput remains an explicit fallback. +old_comment = '''# Enables new SDL-based input system\n# Allowing game to see full trigger range without any shared trigger axes issues\n# (experimental, not every menu/gamemode has been tested with it yet)\n# Leave false for steering wheels. WheelInputCompatibility also enforces this\n# after user.ini and command-line overrides are read.\nUseNewInput = true\n''' +new_comment = '''# Enables the multi-device SDL input system with raw joystick bindings.\n# This is the wheel-build default; force feedback remains on the custom\n# DirectInput COM engine. With an attached FFB wheel, automatic backend\n# selection prefers SDL DirectInput. Set false only when deliberately using\n# WheelInputCompatibility as the legacy input fallback.\nUseNewInput = true\n''' +ini = rep(ini, old_comment, new_comment, 'document the multi-device wheel default') + + +# 3) A direction-test button can be visible while the overlay is opened from a +# non-gameplay screen. Previously the request stayed queued and could fire on +# the first race frame. Reject such requests immediately, and also clear any +# pending test whenever the engine resets its gameplay signal state. +old_request = ''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n''' +new_request = ''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n\n const bool inGameplay =\n Game::current_mode && (*Game::current_mode == STATE_GAME);\n if (!inGameplay)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n spdlog::warn(\n "WheelFFB: ignored direction test outside gameplay; no torque was queued");\n return;\n }\n\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n''' +ffb = rep(ffb, old_request, new_request, 'direction test is gameplay-only') + +old_reset = ''' splashTimer_ = 0;\n splashAmp_ = 0.0f;\n\n // Menu/race transitions must not reuse samples from the previous\n''' +new_reset = ''' splashTimer_ = 0;\n splashAmp_ = 0.0f;\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n\n // Menu/race transitions must not reuse samples from the previous\n''' +ffb = rep(ffb, old_reset, new_reset, 'signal reset clears pending direction test') + +ffb_path.write_text(ffb, encoding='utf-8') +ui_path.write_text(ui, encoding='utf-8') +ini_path.write_text(ini, encoding='utf-8') +print('Applied final wheel cleanup: reset deadzone, input docs, direction-test safety') From aa2fdbd27fd1301cc31130e8c92982b9e8d85e48 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 12:10:23 +0900 Subject: [PATCH 0091/1308] test(wheel): verify final cleanup invariants --- tools/verify_wheel_final_cleanup.py | 60 +++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 tools/verify_wheel_final_cleanup.py diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py new file mode 100644 index 0000000000..8d5ad66db2 --- /dev/null +++ b/tools/verify_wheel_final_cleanup.py @@ -0,0 +1,60 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'FINAL CLEANUP VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'FINAL CLEANUP VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'FINAL CLEANUP VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'FINAL CLEANUP VERIFY OK [{label}]') + + +# Reset-to-default must not restore the original game's 20% gamepad deadzone. +require( + 'src/overlay/input_bindings_ui.cpp', + 'Settings::SteeringDeadZone = 0.0f;', + 'multi-device reset preserves zero steering deadzone') +forbid( + 'src/overlay/input_bindings_ui.cpp', + 'Settings::SteeringDeadZone = 0.2f;', + 'no stale 20-percent reset path') + +# Shipped comments must agree with the shipped multi-device default. +require( + 'OutRun2006Tweaks.ini', + '# This is the wheel-build default; force feedback remains on the custom', + 'UseNewInput documentation matches hybrid architecture') +require( + 'OutRun2006Tweaks.ini', + 'UseNewInput = true', + 'multi-device input remains the shipped default') +forbid( + 'OutRun2006Tweaks.ini', + '# Leave false for steering wheels.', + 'remove obsolete wheel input guidance') + +# Safe 20% force tests must never survive a menu/F11 transition into gameplay. +require( + 'src/hooks_wheel_ffb.cpp', + 'WheelFFB: ignored direction test outside gameplay; no torque was queued', + 'non-gameplay direction tests are rejected') +require( + 'src/hooks_wheel_ffb.cpp', + 'manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n\n // Menu/race transitions', + 'pending direction test is cleared on signal reset') +require( + 'src/hooks_wheel_ffb.cpp', + 'Game::current_mode && (*Game::current_mode == STATE_GAME);', + 'direction test explicitly checks gameplay state') + +print('Final wheel cleanup verification passed') From b91041e9523a05f56d358cf47ad9284a94ecc768 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 12:10:59 +0900 Subject: [PATCH 0092/1308] ci(wheel): apply and verify final cleanup --- .github/workflows/build.yml | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 10c0c37ad7..1171ee91a4 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -118,6 +118,10 @@ jobs: shell: pwsh run: python tools/patch_wheel_ffb_community.py + - name: Apply final wheel cleanup + shell: pwsh + run: python tools/patch_wheel_final_cleanup.py + - name: Verify effective wheel build shell: pwsh run: python tools/verify_wheel_effective_build.py @@ -134,6 +138,10 @@ jobs: shell: pwsh run: python tools/verify_multi_device_hybrid.py + - name: Verify final wheel cleanup + shell: pwsh + run: python tools/verify_wheel_final_cleanup.py + - name: Configure run: | mkdir build @@ -183,6 +191,7 @@ jobs: "WheelFFB: scheduling DirectInput device reinitialization", "WheelFFB: hardware spring disabled live; using software centering", "WheelFFB: selected DirectInput identity", + "WheelFFB: ignored direction test outside gameplay; no torque was queued", "Reverse ConstantForce", "Reverse Spring", "WheelUniversalSetup: F11 universal DirectInput profile support installed", @@ -199,6 +208,7 @@ jobs: if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + if ($ini.Contains('# Leave false for steering wheels.')) { throw "stale wheel UseNewInput guidance remains in shipped INI" } Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, advanced FFB + community multi-device markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 From 1556d095f0281e32d67f31dc1e28150c79d333c8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 12:12:37 +0900 Subject: [PATCH 0093/1308] fix(wheel): make final cleanup patch robust --- tools/patch_wheel_final_cleanup.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 310b767694..ae2a96b66e 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -22,8 +22,8 @@ def rep(text: str, old: str, new: str, label: str) -> str: # centre, so Reset to default must preserve the wheel-branch 0% baseline. ui = rep( ui, - ' Settings::SteeringDeadZone = 0.2f;\n', - ' Settings::SteeringDeadZone = 0.0f;\n', + 'Settings::SteeringDeadZone = 0.2f;', + 'Settings::SteeringDeadZone = 0.0f;', 'Reset to default keeps zero wheel deadzone') From 4885ccc4c9c2974b9a99a599aa41eb17135a0ba3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 13:35:11 +0900 Subject: [PATCH 0094/1308] debug(wheel): add round4 five-pass source hardening --- tools/patch_wheel_round4_fivepass.py | 79 ++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 tools/patch_wheel_round4_fivepass.py diff --git a/tools/patch_wheel_round4_fivepass.py b/tools/patch_wheel_round4_fivepass.py new file mode 100644 index 0000000000..521703ec52 --- /dev/null +++ b/tools/patch_wheel_round4_fivepass.py @@ -0,0 +1,79 @@ +from pathlib import Path +p=Path('src/hooks_wheel_ffb.cpp') +s=p.read_text(encoding='utf-8') + +def rep(old,new,label): + global s + if old not in s: + raise SystemExit(f'missing {label}') + s=s.replace(old,new,1) + print('patched:',label) + +# PASS 1: wrap-safe DWORD deadline comparisons. +rep(''' constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n''',''' constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n\n // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed\n // subtraction so retry/holdoff gates remain correct across the wrap.\n bool tick_before(DWORD now, DWORD deadline)\n {\n return deadline != 0 && static_cast(now - deadline) < 0;\n }\n\n bool tick_reached(DWORD now, DWORD deadline)\n {\n return deadline == 0 || static_cast(now - deadline) >= 0;\n }\n''','tick helpers') +for old,new,label in [ +('if (updateNow < deviceReinitAfter_)','if (tick_before(updateNow, deviceReinitAfter_))','device reinit deadline'), +('if (GetTickCount() < retryAfter_)','if (tick_before(GetTickCount(), retryAfter_))','initialize retry deadline'), +('GetTickCount() >= recreateHoldoffUntil_)','tick_reached(GetTickCount(), recreateHoldoffUntil_)','periodic holdoff'), +('GetTickCount() >= springRecreateHoldoffUntil_)','tick_reached(GetTickCount(), springRecreateHoldoffUntil_)','spring holdoff'), +('GetTickCount() >= damperRecreateHoldoffUntil_)','tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)','damper holdoff'), +('if (nextGainRetryTick_ != 0 && now < nextGainRetryTick_)','if (tick_before(now, nextGainRetryTick_))','gain retry deadline'), +('if (now < recreateHoldoffUntil_)','if (tick_before(now, recreateHoldoffUntil_))','constant recreate holdoff'), +('GetTickCount() < ctx->self->failedInterfaceUntil_','tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_)','failed sibling holdoff'), +]: + rep(old,new,label) + +# PASS 2: do not assume foreground ownership when installing after game already lost focus. +rep(''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n''',''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n''','game hwnd anchor') +rep(''' release_directinput();\n return false;\n }\n\n hr = device_->SetCooperativeLevel(\n''',''' release_directinput();\n return false;\n }\n\n // initialize() can run while the game is already in the background,\n // before our WM_ACTIVATEAPP subclass has seen a focus transition.\n // Seed appActive_ from the real foreground window so an exclusive\n // DD device is never acquired merely because the default was true.\n appActive_ = (GetForegroundWindow() == gameHwnd_);\n if (!appActive_)\n {\n release_device();\n release_directinput();\n retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS;\n return false;\n }\n\n hr = device_->SetCooperativeLevel(\n''','foreground seed') + +# PASS 3: reacquire must restore actuator state too. +rep(''' if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE)\n {\n deviceAcquired_ = true;\n clear_device_failure();\n return true;\n }\n''',''' if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE)\n {\n deviceAcquired_ = true;\n const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n if (FAILED(actuatorHr))\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n note_device_failure("reacquire SETACTUATORSON", actuatorHr);\n return false;\n }\n clear_device_failure();\n return true;\n }\n''','reacquire actuator restore') + +# PASS 4: persistent type-specific buffers. DirectInput documents that these +# buffers must remain valid for effect lifetime / until replaced. +rep(''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n std::vector actuatorAxes_;\n''',''' IDirectInputEffect* tireSlipEffect_ = nullptr;\n\n // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the\n // backing structures alive for as long as their effects exist.\n DICONSTANTFORCE constantParams_{};\n DICONDITION springParams_{};\n DICONDITION damperParams_{};\n DIPERIODIC roadPeriodicParams_{};\n DIPERIODIC tireSlipPeriodicParams_{};\n\n std::vector actuatorAxes_;\n''','persistent effect buffers') + +rep(''' DICONSTANTFORCE cf{};\n cf.lMagnitude = 0;\n''',''' constantParams_ = {};\n constantParams_.lMagnitude = 0;\n''','constant create buffer') +rep(''' effect.cbTypeSpecificParams = sizeof(cf);\n effect.lpvTypeSpecificParams = &cf;\n''',''' effect.cbTypeSpecificParams = sizeof(constantParams_);\n effect.lpvTypeSpecificParams = &constantParams_;\n''','constant create pointer') +rep(''' DICONSTANTFORCE cf{};\n LONG directions[2] = { 1L, 0L };\n''',''' constantParams_ = {};\n LONG directions[2] = { 1L, 0L };\n''','constant update buffer') +rep(''' params.cbTypeSpecificParams = sizeof(cf);\n params.lpvTypeSpecificParams = &cf;\n''',''' params.cbTypeSpecificParams = sizeof(constantParams_);\n params.lpvTypeSpecificParams = &constantParams_;\n''','constant update pointer') +rep('cf.lMagnitude = std::abs(requestedLevel);','constantParams_.lMagnitude = std::abs(requestedLevel);','constant polar magnitude') +rep('cf.lMagnitude = requestedLevel;','constantParams_.lMagnitude = requestedLevel;','constant cart magnitude') + +rep(''' DICONDITION condition{};\n condition.lOffset = 0;\n condition.lPositiveCoefficient = 0;\n condition.lNegativeCoefficient = 0;\n condition.dwPositiveSaturation = saturation;\n condition.dwNegativeSaturation = saturation;\n condition.lDeadBand = 0;\n''',''' springParams_ = {};\n springParams_.lOffset = 0;\n springParams_.lPositiveCoefficient = 0;\n springParams_.lNegativeCoefficient = 0;\n springParams_.dwPositiveSaturation = saturation;\n springParams_.dwNegativeSaturation = saturation;\n springParams_.lDeadBand = 0;\n''','spring create buffer') +rep(''' effect.cbTypeSpecificParams = sizeof(condition);\n effect.lpvTypeSpecificParams = &condition;\n''',''' effect.cbTypeSpecificParams = sizeof(springParams_);\n effect.lpvTypeSpecificParams = &springParams_;\n''','spring create pointer') +rep(''' DICONDITION condition{};\n condition.lOffset = 0;\n condition.lPositiveCoefficient = coefficient;\n condition.lNegativeCoefficient = coefficient;\n condition.dwPositiveSaturation = saturation;\n condition.dwNegativeSaturation = saturation;\n condition.lDeadBand = 0;\n\n DIEFFECT params{};\n params.dwSize = sizeof(params);\n params.cbTypeSpecificParams = sizeof(condition);\n params.lpvTypeSpecificParams = &condition;\n''',''' springParams_ = {};\n springParams_.lOffset = 0;\n springParams_.lPositiveCoefficient = coefficient;\n springParams_.lNegativeCoefficient = coefficient;\n springParams_.dwPositiveSaturation = saturation;\n springParams_.dwNegativeSaturation = saturation;\n springParams_.lDeadBand = 0;\n\n DIEFFECT params{};\n params.dwSize = sizeof(params);\n params.cbTypeSpecificParams = sizeof(springParams_);\n params.lpvTypeSpecificParams = &springParams_;\n''','spring update buffer') + +rep(''' DICONDITION condition{};\n condition.lOffset = 0;\n condition.lPositiveCoefficient = 0;\n condition.lNegativeCoefficient = 0;\n condition.dwPositiveSaturation = DI_FFNOMINALMAX;\n condition.dwNegativeSaturation = DI_FFNOMINALMAX;\n condition.lDeadBand = 0;\n''',''' damperParams_ = {};\n damperParams_.lOffset = 0;\n damperParams_.lPositiveCoefficient = 0;\n damperParams_.lNegativeCoefficient = 0;\n damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX;\n damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX;\n damperParams_.lDeadBand = 0;\n''','damper create buffer') +rep(''' effect.cbTypeSpecificParams = sizeof(condition);\n effect.lpvTypeSpecificParams = &condition;\n''',''' effect.cbTypeSpecificParams = sizeof(damperParams_);\n effect.lpvTypeSpecificParams = &damperParams_;\n''','damper create pointer') +rep(''' DICONDITION condition{};\n condition.lOffset = 0;\n condition.lPositiveCoefficient = coefficient;\n condition.lNegativeCoefficient = coefficient;\n condition.dwPositiveSaturation = DI_FFNOMINALMAX;\n condition.dwNegativeSaturation = DI_FFNOMINALMAX;\n condition.lDeadBand = 0;\n\n DIEFFECT params{};\n params.dwSize = sizeof(params);\n params.cbTypeSpecificParams = sizeof(condition);\n params.lpvTypeSpecificParams = &condition;\n''',''' damperParams_ = {};\n damperParams_.lOffset = 0;\n damperParams_.lPositiveCoefficient = coefficient;\n damperParams_.lNegativeCoefficient = coefficient;\n damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX;\n damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX;\n damperParams_.lDeadBand = 0;\n\n DIEFFECT params{};\n params.dwSize = sizeof(params);\n params.cbTypeSpecificParams = sizeof(damperParams_);\n params.lpvTypeSpecificParams = &damperParams_;\n''','damper update buffer') + +old=''' DIPERIODIC periodic{};\n periodic.dwMagnitude = 0;\n periodic.lOffset = 0;\n periodic.dwPhase = 0;\n periodic.dwPeriod = static_cast(1000000.0f / initialHz);\n''' +new=''' DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0)\n ? roadPeriodicParams_\n : tireSlipPeriodicParams_;\n periodic = {};\n periodic.dwMagnitude = 0;\n periodic.lOffset = 0;\n periodic.dwPhase = 0;\n periodic.dwPeriod = static_cast(1000000.0f / initialHz);\n''' +rep(old,new,'periodic create persistent buffer') +old=''' DIPERIODIC periodic{};\n periodic.dwMagnitude = mag;\n periodic.dwPeriod = period;\n''' +new=''' DIPERIODIC& periodic = (effect == roadTextureEffect_)\n ? roadPeriodicParams_\n : tireSlipPeriodicParams_;\n periodic = {};\n periodic.dwMagnitude = mag;\n periodic.dwPeriod = period;\n''' +rep(old,new,'periodic update persistent buffer') + +rep(''' DICONSTANTFORCE cf{};\n DIEFFECT eff{};\n eff.dwSize = sizeof(eff);\n eff.cbTypeSpecificParams = sizeof(cf);\n eff.lpvTypeSpecificParams = &cf;\n''',''' constantParams_ = {};\n DIEFFECT eff{};\n eff.dwSize = sizeof(eff);\n eff.cbTypeSpecificParams = sizeof(constantParams_);\n eff.lpvTypeSpecificParams = &constantParams_;\n''','panic constant persistent buffer') + +# PASS 5a: hook must exist even when config starts disabled, otherwise F11 live enable is impossible. +rep(''' bool validate() override\n {\n return Settings::WheelFFBEnable;\n }\n''',''' bool validate() override\n {\n // Always install the lightweight update hook. The engine itself\n // gates on WheelFFBEnable, which makes F11 enable/disable genuinely\n // live even when the game was launched with Enable=false.\n return true;\n }\n''','startup-disabled live enable') + +# PASS 5b: cancelling a test outside gameplay must not reacquire exclusive FFB. +rep(''' if (direction == 0)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n''',''' if (direction == 0)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n const bool inGameplay =\n Game::current_mode && (*Game::current_mode == STATE_GAME);\n if (initialized_ && !panicStopped_ && deviceAcquired_ && inGameplay)\n set_constant_force(0);\n return;\n }\n''','direction cancel no menu reacquire') + +# PASS 1b: menu helper retry timers use wrap-safe signed subtraction. +for menu_path, cls in [(Path("src/hooks_wheel_r3_menu_dpad.hpp"), "DPad"), (Path("src/hooks_wheel_r3_menu_ab.hpp"), "AB")]: + m = menu_path.read_text(encoding="utf-8") + old = " if (now < retryAfter)\n return false;" + new = " if (retryAfter != 0 && static_cast(now - retryAfter) < 0)\n return false;" + if old not in m: + raise SystemExit(f"missing {cls} wrap-safe retry gate") + m = m.replace(old, new, 1) + menu_path.write_text(m, encoding="utf-8") + print("patched:", cls, "wrap-safe retry deadline") + +p.write_text(s,encoding="utf-8") +print("Applied round-4 five-pass source hardening") From 901d610dacea6483fa763461bdad2ae561c78167 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 13:35:31 +0900 Subject: [PATCH 0095/1308] test(wheel): verify round4 five-pass hardening --- tools/verify_wheel_round4_fivepass.py | 31 +++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 tools/verify_wheel_round4_fivepass.py diff --git a/tools/verify_wheel_round4_fivepass.py b/tools/verify_wheel_round4_fivepass.py new file mode 100644 index 0000000000..6155e56d09 --- /dev/null +++ b/tools/verify_wheel_round4_fivepass.py @@ -0,0 +1,31 @@ +from pathlib import Path +ffb=Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') +dpad=Path('src/hooks_wheel_r3_menu_dpad.hpp').read_text(encoding='utf-8') +ab=Path('src/hooks_wheel_r3_menu_ab.hpp').read_text(encoding='utf-8') +checks = [ + ('wrap-safe tick helper', 'bool tick_before(DWORD now, DWORD deadline)' in ffb), + ('wrap-safe reached helper', 'bool tick_reached(DWORD now, DWORD deadline)' in ffb), + ('device reinit deadline safe', 'tick_before(updateNow, deviceReinitAfter_)' in ffb), + ('FFB retry deadline safe', 'tick_before(GetTickCount(), retryAfter_)' in ffb), + ('failed sibling deadline safe', 'tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_)' in ffb), + ('foreground seeded before exclusive acquire', 'appActive_ = (GetForegroundWindow() == gameHwnd_);' in ffb), + ('reacquire restores actuators', 'reacquire SETACTUATORSON' in ffb and 'SendForceFeedbackCommand(DISFFC_SETACTUATORSON)' in ffb), + ('persistent constant params', 'DICONSTANTFORCE constantParams_{};' in ffb), + ('persistent spring params', 'DICONDITION springParams_{};' in ffb), + ('persistent damper params', 'DICONDITION damperParams_{};' in ffb), + ('persistent road periodic params', 'DIPERIODIC roadPeriodicParams_{};' in ffb), + ('persistent tire periodic params', 'DIPERIODIC tireSlipPeriodicParams_{};' in ffb), + ('no local constant params', 'DICONSTANTFORCE cf{};' not in ffb), + ('no local condition params', 'DICONDITION condition{};' not in ffb), + ('no local periodic params', 'DIPERIODIC periodic{};' not in ffb), + ('hook supports startup disabled', 'makes F11 enable/disable genuinely' in ffb and 'return true;' in ffb[ffb.find('class WheelFFBHook'):]), + ('test cancel does not reacquire in menu', 'deviceAcquired_ && inGameplay' in ffb), + ('DPad retry wrap safe', 'static_cast(now - retryAfter) < 0' in dpad), + ('AB retry wrap safe', 'static_cast(now - retryAfter) < 0' in ab), +] +failed=[name for name,ok in checks if not ok] +for name,ok in checks: + print(('PASS' if ok else 'FAIL'), name) +if failed: + raise SystemExit('round4 five-pass verification failed: ' + ', '.join(failed)) +print('Round-4 five-pass source hardening verification passed') From e1d0b085625ebf2739040c18ada51d8aa8b9a929 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 13:36:39 +0900 Subject: [PATCH 0096/1308] debug(wheel): chain round4 five-pass hardening --- tools/patch_wheel_final_cleanup.py | 82 +++++++++++++++++++++++++++--- 1 file changed, 76 insertions(+), 6 deletions(-) diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index ae2a96b66e..3a013984e3 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -1,4 +1,5 @@ from pathlib import Path +import runpy ffb_path = Path('src/hooks_wheel_ffb.cpp') ui_path = Path('src/overlay/input_bindings_ui.cpp') @@ -32,8 +33,20 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Keep the documentation aligned with the actual hybrid architecture: SDL owns # multi-device input, while the custom DirectInput COM engine remains the sole # FFB owner. Legacy DirectInput remains an explicit fallback. -old_comment = '''# Enables new SDL-based input system\n# Allowing game to see full trigger range without any shared trigger axes issues\n# (experimental, not every menu/gamemode has been tested with it yet)\n# Leave false for steering wheels. WheelInputCompatibility also enforces this\n# after user.ini and command-line overrides are read.\nUseNewInput = true\n''' -new_comment = '''# Enables the multi-device SDL input system with raw joystick bindings.\n# This is the wheel-build default; force feedback remains on the custom\n# DirectInput COM engine. With an attached FFB wheel, automatic backend\n# selection prefers SDL DirectInput. Set false only when deliberately using\n# WheelInputCompatibility as the legacy input fallback.\nUseNewInput = true\n''' +old_comment = '''# Enables new SDL-based input system +# Allowing game to see full trigger range without any shared trigger axes issues +# (experimental, not every menu/gamemode has been tested with it yet) +# Leave false for steering wheels. WheelInputCompatibility also enforces this +# after user.ini and command-line overrides are read. +UseNewInput = true +''' +new_comment = '''# Enables the multi-device SDL input system with raw joystick bindings. +# This is the wheel-build default; force feedback remains on the custom +# DirectInput COM engine. With an attached FFB wheel, automatic backend +# selection prefers SDL DirectInput. Set false only when deliberately using +# WheelInputCompatibility as the legacy input fallback. +UseNewInput = true +''' ini = rep(ini, old_comment, new_comment, 'document the multi-device wheel default') @@ -41,15 +54,72 @@ def rep(text: str, old: str, new: str, label: str) -> str: # non-gameplay screen. Previously the request stayed queued and could fire on # the first race frame. Reject such requests immediately, and also clear any # pending test whenever the engine resets its gameplay signal state. -old_request = ''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n''' -new_request = ''' void request_direction_test(int direction)\n {\n if (direction == 0)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n if (initialized_ && !panicStopped_)\n set_constant_force(0);\n return;\n }\n\n const bool inGameplay =\n Game::current_mode && (*Game::current_mode == STATE_GAME);\n if (!inGameplay)\n {\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n spdlog::warn(\n "WheelFFB: ignored direction test outside gameplay; no torque was queued");\n return;\n }\n\n manualTestDirection_ = direction < 0 ? -1 : 1;\n manualTestFrames_ = 18;\n spdlog::info(\n "WheelFFB: queued safe {} direction test at fixed 20% output",\n manualTestDirection_ < 0 ? "left" : "right");\n }\n''' +old_request = ''' void request_direction_test(int direction) + { + if (direction == 0) + { + manualTestFrames_ = 0; + if (initialized_ && !panicStopped_) + set_constant_force(0); + return; + } + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } +''' +new_request = ''' void request_direction_test(int direction) + { + if (direction == 0) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + if (initialized_ && !panicStopped_) + set_constant_force(0); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } +''' ffb = rep(ffb, old_request, new_request, 'direction test is gameplay-only') -old_reset = ''' splashTimer_ = 0;\n splashAmp_ = 0.0f;\n\n // Menu/race transitions must not reuse samples from the previous\n''' -new_reset = ''' splashTimer_ = 0;\n splashAmp_ = 0.0f;\n manualTestFrames_ = 0;\n manualTestDirection_ = 1;\n\n // Menu/race transitions must not reuse samples from the previous\n''' +old_reset = ''' splashTimer_ = 0; + splashAmp_ = 0.0f; + + // Menu/race transitions must not reuse samples from the previous +''' +new_reset = ''' splashTimer_ = 0; + splashAmp_ = 0.0f; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + + // Menu/race transitions must not reuse samples from the previous +''' ffb = rep(ffb, old_reset, new_reset, 'signal reset clears pending direction test') ffb_path.write_text(ffb, encoding='utf-8') ui_path.write_text(ui, encoding='utf-8') ini_path.write_text(ini, encoding='utf-8') print('Applied final wheel cleanup: reset deadzone, input docs, direction-test safety') + +# Round-4: execute five additional source-hardening passes after all prior +# transformations so the checks operate on the exact effective source. +runpy.run_path('tools/patch_wheel_round4_fivepass.py', run_name='__main__') From 9a5787f95a7d9aea6a9aef5a5fa0f65714c70400 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 13:37:04 +0900 Subject: [PATCH 0097/1308] test(wheel): chain round4 five-pass verifier --- tools/verify_wheel_final_cleanup.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index 8d5ad66db2..81ea0a1e9d 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -1,4 +1,5 @@ from pathlib import Path +import runpy def read(path: str) -> str: @@ -58,3 +59,7 @@ def forbid(path: str, needle: str, label: str) -> None: 'direction test explicitly checks gameplay state') print('Final wheel cleanup verification passed') + +# Verify the additional five source-level hardening passes on the final effective +# source produced by the build pipeline. +runpy.run_path('tools/verify_wheel_round4_fivepass.py', run_name='__main__') From 896c0488cce327c9d3d1f65dffcc15b9399cb8f2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 14:02:19 +0900 Subject: [PATCH 0098/1308] fix(wheel): round5 lifecycle and hotplug hardening --- tools/patch_wheel_round5_fivepass.py | 167 +++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 tools/patch_wheel_round5_fivepass.py diff --git a/tools/patch_wheel_round5_fivepass.py b/tools/patch_wheel_round5_fivepass.py new file mode 100644 index 0000000000..64c5bffd27 --- /dev/null +++ b/tools/patch_wheel_round5_fivepass.py @@ -0,0 +1,167 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_path = Path('src/input_manager.hpp') +ffb = ffb_path.read_text(encoding='utf-8') +ims = input_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str, expected: int = 1) -> str: + count = text.count(old) + if count != expected: + raise SystemExit(f'round5 {label}: expected {expected} match(es), got {count}') + print(f'ROUND5 patched: {label}') + return text.replace(old, new, expected) + + +def repair_or_require(text: str, broken: str, fixed: str, label: str) -> str: + if broken in text: + print(f'ROUND5 repaired: {label}') + return text.replace(broken, fixed, 1) + if fixed not in text: + raise SystemExit(f'round5 {label}: neither broken nor fixed form found') + print(f'ROUND5 already fixed: {label}') + return text + + +# --------------------------------------------------------------------------- +# Build-blocker found by the previous five-pass run. +# round4 replaced an inner deadline expression but accidentally consumed the +# closing ')' belonging to the outer if statement. Repair the three generated +# conditions before doing the next source-level review. +# --------------------------------------------------------------------------- +for deadline, label in [ + ('recreateHoldoffUntil_', 'periodic holdoff outer parenthesis'), + ('springRecreateHoldoffUntil_', 'spring holdoff outer parenthesis'), + ('damperRecreateHoldoffUntil_', 'damper holdoff outer parenthesis'), +]: + broken = f'tick_reached(GetTickCount(), {deadline})\n {{' + fixed = f'tick_reached(GetTickCount(), {deadline}))\n {{' + ffb = repair_or_require(ffb, broken, fixed, label) + + +# --------------------------------------------------------------------------- +# PASS 1 - Initialization failures must participate in sibling-interface +# fallback, and GetCapabilities() itself must be checked rather than treating +# an HRESULT failure as a device that simply lacks FFB capability. +# --------------------------------------------------------------------------- +ffb = rep( + ffb, +''' hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr);\n if (FAILED(hr) || !device_)\n {\n spdlog::error(\n "WheelFFB: CreateDevice('{}') failed (0x{:08X})",\n selectedName_, (unsigned)hr);\n release_directinput();\n return false;\n }\n\n DIDEVCAPS caps{};\n caps.dwSize = sizeof(caps);\n device_->GetCapabilities(&caps);\n\n if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0)\n {\n spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_);\n release_device();\n release_directinput();\n return false;\n }\n''', +''' hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr);\n if (FAILED(hr) || !device_)\n {\n const HRESULT failHr = FAILED(hr) ? hr : E_FAIL;\n mark_selected_interface_failed("CreateDevice", failHr);\n spdlog::error(\n "WheelFFB: CreateDevice('{}') failed (0x{:08X})",\n selectedName_, (unsigned)failHr);\n release_directinput();\n return false;\n }\n\n DIDEVCAPS caps{};\n caps.dwSize = sizeof(caps);\n hr = device_->GetCapabilities(&caps);\n if (FAILED(hr))\n {\n mark_selected_interface_failed("GetCapabilities", hr);\n spdlog::error(\n "WheelFFB: GetCapabilities('{}') failed (0x{:08X})",\n selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n\n if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0)\n {\n mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE);\n spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_);\n release_device();\n release_directinput();\n return false;\n }\n''', + 'capability HRESULT and CreateDevice failover') + +for old, new, label in [ + ( +''' if (FAILED(hr))\n {\n spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr);\n release_device();\n''', +''' if (FAILED(hr))\n {\n mark_selected_interface_failed("SetDataFormat", hr);\n spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr);\n release_device();\n''', + 'SetDataFormat sibling failover'), + ( +''' if (FAILED(hr))\n {\n spdlog::error(\n "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})",\n (unsigned)hr);\n release_device();\n''', +''' if (FAILED(hr))\n {\n mark_selected_interface_failed("SetCooperativeLevel", hr);\n spdlog::error(\n "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})",\n (unsigned)hr);\n release_device();\n''', + 'SetCooperativeLevel sibling failover'), + ( +''' if (FAILED(hr))\n {\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n''', +''' if (FAILED(hr))\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n''', + 'Acquire sibling failover'), + ( +''' if (FAILED(actuatorOnHr))\n {\n spdlog::error(\n "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})",\n (unsigned)actuatorOnHr);\n release_device();\n''', +''' if (FAILED(actuatorOnHr))\n {\n mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr);\n spdlog::error(\n "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})",\n (unsigned)actuatorOnHr);\n release_device();\n''', + 'SETACTUATORSON sibling failover'), +]: + ffb = rep(ffb, old, new, label) + + +# --------------------------------------------------------------------------- +# PASS 2 - Track ownership of the driver's autocenter property. We disable it +# for our custom spring, so every partial-init / device-release path must make a +# best effort to restore it instead of leaving the wheel driver altered. +# --------------------------------------------------------------------------- +ffb = rep( + ffb, +''' hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n''', +''' hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n else\n driverAutocenterDisabled_ = true;\n''', + 'track driver autocenter disable') + +# Replace the duplicate reinitialize autocenter block with the shared helper. +ffb = rep( + ffb, +''' if (device_)\n {\n __try\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n\n DIPROPDWORD autocenter{};\n autocenter.diph.dwSize = sizeof(autocenter);\n autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER);\n autocenter.diph.dwObj = 0;\n autocenter.diph.dwHow = DIPH_DEVICE;\n autocenter.dwData = DIPROPAUTOCENTER_ON;\n device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n }\n __except (EXCEPTION_EXECUTE_HANDLER)\n {\n deviceAcquired_ = false;\n }\n }\n\n release_device();\n''', +''' restore_driver_autocenter("device reinitialize");\n release_device();\n''', + 'shared reinitialize autocenter restore') + +ffb = rep( + ffb, +''' void release_device()\n {\n if (!device_)\n return;\n __try\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n device_->Release();\n }\n __except (EXCEPTION_EXECUTE_HANDLER)\n {\n spdlog::warn(\n "WheelFFB: exception releasing DirectInput device (0x{:X})",\n GetExceptionCode());\n }\n device_ = nullptr;\n }\n''', +''' void restore_driver_autocenter(const char* where)\n {\n if (!device_ || !driverAutocenterDisabled_)\n return;\n\n deviceAcquired_ = false;\n __try\n {\n device_->Unacquire();\n\n DIPROPDWORD autocenter{};\n autocenter.diph.dwSize = sizeof(autocenter);\n autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER);\n autocenter.diph.dwObj = 0;\n autocenter.diph.dwHow = DIPH_DEVICE;\n autocenter.dwData = DIPROPAUTOCENTER_ON;\n const HRESULT restoreHr =\n device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(restoreHr))\n {\n spdlog::warn(\n "WheelFFB: autocenter restore during {} failed (0x{:08X})",\n where, (unsigned)restoreHr);\n }\n else\n {\n driverAutocenterDisabled_ = false;\n }\n }\n __except (EXCEPTION_EXECUTE_HANDLER)\n {\n spdlog::warn(\n "WheelFFB: exception restoring autocenter during {} (0x{:X})",\n where, GetExceptionCode());\n }\n }\n\n void release_device()\n {\n if (!device_)\n {\n deviceAcquired_ = false;\n driverAutocenterDisabled_ = false;\n return;\n }\n\n // Clear logical acquisition state before touching a possibly stale\n // COM object. Even a driver exception must not leave a phantom\n // acquired device behind in the engine state.\n deviceAcquired_ = false;\n restore_driver_autocenter("device release");\n\n IDirectInputDevice8A* staleDevice = device_;\n device_ = nullptr;\n driverAutocenterDisabled_ = false;\n __try\n {\n staleDevice->Unacquire();\n staleDevice->Release();\n }\n __except (EXCEPTION_EXECUTE_HANDLER)\n {\n spdlog::warn(\n "WheelFFB: exception releasing DirectInput device (0x{:X})",\n GetExceptionCode());\n }\n }\n''', + 'autocenter-safe fail-state-first device release') + +ffb = rep( + ffb, + ' bool deviceAcquired_ = false;\n', + ' bool deviceAcquired_ = false;\n bool driverAutocenterDisabled_ = false;\n', + 'driver autocenter ownership state') + +ffb = rep( + ffb, +''' hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr);\n''', +''' hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (SUCCEEDED(hr))\n driverAutocenterDisabled_ = false;\n spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr);\n''', + 'PanicStop clears autocenter ownership on success') + + +# --------------------------------------------------------------------------- +# PASS 3 - Because compatibility uses EXCLUSIVE|BACKGROUND, DirectInput itself +# will allow Acquire while the application is unfocused. Put an explicit +# foreground check both before and immediately after Acquire to close the focus +# transition race without changing wheel-driver cooperative-level behaviour. +# --------------------------------------------------------------------------- +ffb = rep( + ffb, +''' bool reacquire_after_input_loss(const char* where, HRESULT originalHr)\n {\n if (!device_)\n {\n note_device_failure(where, originalHr);\n return false;\n }\n\n deviceAcquired_ = false;\n const HRESULT acquireHr = device_->Acquire();\n''', +''' bool reacquire_after_input_loss(const char* where, HRESULT originalHr)\n {\n if (!device_)\n {\n note_device_failure(where, originalHr);\n return false;\n }\n\n if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_)\n {\n deviceAcquired_ = false;\n return false;\n }\n\n deviceAcquired_ = false;\n const HRESULT acquireHr = device_->Acquire();\n''', + 'foreground-safe input-loss reacquire') + +ffb = rep( + ffb, +''' if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE)\n {\n deviceAcquired_ = true;\n const HRESULT actuatorHr =\n''', +''' if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE)\n {\n if (!appActive_ || GetForegroundWindow() != gameHwnd_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n return false;\n }\n\n deviceAcquired_ = true;\n const HRESULT actuatorHr =\n''', + 'post-Acquire foreground race guard') + + +# --------------------------------------------------------------------------- +# PASS 4 - Make DirectInput root teardown state-first and SEH-protected, just as +# device/effect teardown already is. A stale driver COM object must not leave a +# non-null engine pointer after an exception during process/device recovery. +# --------------------------------------------------------------------------- +ffb = rep( + ffb, +''' void release_directinput()\n {\n if (!directInput_)\n return;\n directInput_->Release();\n directInput_ = nullptr;\n }\n''', +''' void release_directinput()\n {\n if (!directInput_)\n return;\n\n IDirectInput8A* staleDirectInput = directInput_;\n directInput_ = nullptr;\n __try\n {\n staleDirectInput->Release();\n }\n __except (EXCEPTION_EXECUTE_HANDLER)\n {\n spdlog::warn(\n "WheelFFB: exception releasing DirectInput root object (0x{:X})",\n GetExceptionCode());\n }\n }\n''', + 'exception-safe DirectInput root release') + + +# --------------------------------------------------------------------------- +# PASS 5 - Multi-device hotplug identity stability. Counting same-GUID devices +# can generate duplicate occurrence IDs after one identical device is removed. +# Allocate the lowest unused occurrence instead. Also preserve the selected +# primary gamepad when an earlier vector element disappears. +# --------------------------------------------------------------------------- +if '#include ' not in ims: + ims = ims.replace('#include \n', '#include \n#include \n', 1) + print('ROUND5 patched: explicit algorithm include') + +ims = rep( + ims, +'''\t\tconst std::string guid(guidText);\n\t\tconst int occurrence = int(std::count_if(devices.begin(), devices.end(), [&guid](const InputDevice& device)\n\t\t\t{\n\t\t\t\treturn device.guid == guid;\n\t\t\t}));\n''', +'''\t\tconst std::string guid(guidText);\n\t\tint occurrence = 0;\n\t\twhile (std::any_of(devices.begin(), devices.end(), [&guid, occurrence](const InputDevice& device)\n\t\t\t{\n\t\t\t\treturn device.guid == guid && device.occurrence == occurrence;\n\t\t\t}))\n\t\t{\n\t\t\t++occurrence;\n\t\t}\n''', + 'unique same-GUID occurrence after hotplug') + +ims = rep( + ims, +'''\t\tif (it != controllers.end())\n\t\t{\n\t\t\tGame::CurrentPadType = Game::GamepadType::PC;\n\n\t\t\tSDL_CloseGamepad(*it);\n\t\t\tcontrollers.erase(it);\n\n\t\t\tspdlog::debug(__FUNCTION__ "(instance {}): removed instance", instanceId);\n\n\t\t\tif (primaryControllerIndex >= controllers.size())\n\t\t\t\tsetPrimaryGamepad(controllers.empty() ? -1 : 0);\n\t\t}\n''', +'''\t\tif (it != controllers.end())\n\t\t{\n\t\t\tconst int removedIndex = int(std::distance(controllers.begin(), it));\n\t\t\tconst bool removedPrimary = (removedIndex == primaryControllerIndex);\n\n\t\t\tSDL_CloseGamepad(*it);\n\t\t\tcontrollers.erase(it);\n\n\t\t\tspdlog::debug(__FUNCTION__ "(instance {}): removed instance", instanceId);\n\n\t\t\tif (controllers.empty())\n\t\t\t{\n\t\t\t\tGame::CurrentPadType = Game::GamepadType::PC;\n\t\t\t\tsetPrimaryGamepad(-1);\n\t\t\t}\n\t\t\telse if (removedPrimary)\n\t\t\t{\n\t\t\t\tsetPrimaryGamepad(std::min(removedIndex, int(controllers.size()) - 1));\n\t\t\t}\n\t\t\telse if (primaryControllerIndex > removedIndex)\n\t\t\t{\n\t\t\t\t--primaryControllerIndex;\n\t\t\t\tif (auto* pad = getPrimaryGamepad())\n\t\t\t\t\tsetupGamepad(pad);\n\t\t\t}\n\t\t}\n''', + 'stable primary controller index on removal') + +ffb_path.write_text(ffb, encoding='utf-8') +input_path.write_text(ims, encoding='utf-8') +print('Applied round-5 five-pass lifecycle/hotplug hardening') From 20998bc355c6a7044cd31c1e24de6da5a9e7b972 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 14:02:51 +0900 Subject: [PATCH 0099/1308] test(wheel): verify round5 five-pass hardening --- tools/verify_wheel_round5_fivepass.py | 124 ++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 tools/verify_wheel_round5_fivepass.py diff --git a/tools/verify_wheel_round5_fivepass.py b/tools/verify_wheel_round5_fivepass.py new file mode 100644 index 0000000000..6df374faba --- /dev/null +++ b/tools/verify_wheel_round5_fivepass.py @@ -0,0 +1,124 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND5 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND5 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND5 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'ROUND5 VERIFY OK [{label}]') + + +def verify_cpp_delimiters(path: str) -> None: + """Balance (), {}, [] while ignoring C/C++ comments and quoted literals.""" + s = read(path) + stack = [] + pairs = {')': '(', '}': '{', ']': '['} + opens = set(pairs.values()) + i = 0 + state = 'code' + while i < len(s): + ch = s[i] + nxt = s[i + 1] if i + 1 < len(s) else '' + if state == 'code': + if ch == '/' and nxt == '/': + state = 'line_comment'; i += 2; continue + if ch == '/' and nxt == '*': + state = 'block_comment'; i += 2; continue + if ch == '"': + state = 'string'; i += 1; continue + if ch == "'": + state = 'char'; i += 1; continue + if ch in opens: + stack.append((ch, i)) + elif ch in pairs: + if not stack or stack[-1][0] != pairs[ch]: + raise SystemExit( + f'ROUND5 VERIFY FAILED [delimiter balance]: unexpected {ch!r} at offset {i} in {path}') + stack.pop() + elif state == 'line_comment': + if ch == '\n': + state = 'code' + elif state == 'block_comment': + if ch == '*' and nxt == '/': + state = 'code'; i += 2; continue + elif state in ('string', 'char'): + quote = '"' if state == 'string' else "'" + if ch == '\\': + i += 2; continue + if ch == quote: + state = 'code' + i += 1 + + if state == 'block_comment': + raise SystemExit(f'ROUND5 VERIFY FAILED [delimiter balance]: unterminated block comment in {path}') + if stack: + ch, pos = stack[-1] + raise SystemExit( + f'ROUND5 VERIFY FAILED [delimiter balance]: unclosed {ch!r} from offset {pos} in {path}') + print(f'ROUND5 VERIFY OK [C++ delimiter balance: {path}]') + + +ffb = 'src/hooks_wheel_ffb.cpp' +ims = 'src/input_manager.hpp' + +# Regression for the build-blocker caught by the previous real MSVC compile. +for deadline, label in [ + ('recreateHoldoffUntil_', 'periodic deadline outer parenthesis'), + ('springRecreateHoldoffUntil_', 'spring deadline outer parenthesis'), + ('damperRecreateHoldoffUntil_', 'damper deadline outer parenthesis'), +]: + require(ffb, f'tick_reached(GetTickCount(), {deadline}))', label) + forbid(ffb, f'tick_reached(GetTickCount(), {deadline})\n {{', f'no broken {label}') +verify_cpp_delimiters(ffb) +verify_cpp_delimiters(ims) + +# PASS 1: post-selection interface failures are actionable and capabilities are +# checked with their actual HRESULT. +require(ffb, 'hr = device_->GetCapabilities(&caps);', 'GetCapabilities HRESULT captured') +require(ffb, 'mark_selected_interface_failed("GetCapabilities", hr);', 'GetCapabilities sibling fallback') +require(ffb, 'mark_selected_interface_failed("CreateDevice", failHr);', 'CreateDevice sibling fallback') +require(ffb, 'mark_selected_interface_failed("SetDataFormat", hr);', 'SetDataFormat sibling fallback') +require(ffb, 'mark_selected_interface_failed("SetCooperativeLevel", hr);', 'cooperative-level sibling fallback') +require(ffb, 'mark_selected_interface_failed("Acquire", hr);', 'Acquire sibling fallback') +require(ffb, 'mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr);', 'actuator sibling fallback') + +# PASS 2: driver autocenter ownership is explicit and restored even on partial +# initialization / reinitialize release paths. +require(ffb, 'bool driverAutocenterDisabled_ = false;', 'autocenter ownership state') +require(ffb, 'driverAutocenterDisabled_ = true;', 'autocenter disable ownership acquired') +require(ffb, 'void restore_driver_autocenter(const char* where)', 'shared autocenter restore helper') +require(ffb, 'restore_driver_autocenter("device reinitialize");', 'reinitialize restores autocenter') +require(ffb, 'restore_driver_autocenter("device release");', 'all device release restores autocenter') +require(ffb, 'driverAutocenterDisabled_ = false;\n spdlog::info("WheelFFB: PanicStop autocenter restore', 'PanicStop clears autocenter ownership') + +# PASS 3: BACKGROUND cooperative mode still has explicit focus safety around +# every input-loss reacquisition. +require(ffb, 'if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_)', 'pre-Acquire foreground gate') +require(ffb, 'if (!appActive_ || GetForegroundWindow() != gameHwnd_)\n {\n device_->Unacquire();', 'post-Acquire focus race gate') + +# PASS 4: COM root/device state is invalidated before risky Release calls. +require(ffb, 'IDirectInput8A* staleDirectInput = directInput_;\n directInput_ = nullptr;', 'DirectInput root state-first release') +require(ffb, 'WheelFFB: exception releasing DirectInput root object', 'DirectInput root release exception guard') +require(ffb, 'IDirectInputDevice8A* staleDevice = device_;\n device_ = nullptr;', 'device state-first release') + +# PASS 5: raw identical-device keys cannot collide after hotplug, and removing a +# controller before the primary keeps the same primary controller selected. +require(ims, '#include ', 'explicit algorithm dependency') +require(ims, 'while (std::any_of(devices.begin(), devices.end(), [&guid, occurrence]', 'lowest-unused occurrence allocation') +require(ims, 'device.guid == guid && device.occurrence == occurrence;', 'occurrence collision test') +forbid(ims, 'const int occurrence = int(std::count_if(devices.begin(), devices.end()', 'no count-based duplicate occurrence allocator') +require(ims, 'const int removedIndex = int(std::distance(controllers.begin(), it));', 'removed controller index captured') +require(ims, 'else if (primaryControllerIndex > removedIndex)\n\t\t\t{\n\t\t\t\t--primaryControllerIndex;', 'primary index shifted after earlier removal') + +print('Round-5 five-pass source hardening verification passed') From 190e5718db675e3593da635437ebc70ab9f82c9f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 14:03:12 +0900 Subject: [PATCH 0100/1308] build(wheel): chain round5 five-pass hardening --- tools/patch_wheel_final_cleanup.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 3a013984e3..6ee2d44264 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -123,3 +123,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-4: execute five additional source-hardening passes after all prior # transformations so the checks operate on the exact effective source. runpy.run_path('tools/patch_wheel_round4_fivepass.py', run_name='__main__') + +# Round-5: repair the round-4 compiler regression and apply another five +# lifecycle/hotplug review passes to the exact effective source. +runpy.run_path('tools/patch_wheel_round5_fivepass.py', run_name='__main__') From 656c1ebf00df06d16d30f822674c07e0153a5dcb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 14:03:26 +0900 Subject: [PATCH 0101/1308] test(wheel): chain round5 five-pass verifier --- tools/verify_wheel_final_cleanup.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index 81ea0a1e9d..eccb366f75 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -60,6 +60,7 @@ def forbid(path: str, needle: str, label: str) -> None: print('Final wheel cleanup verification passed') -# Verify the additional five source-level hardening passes on the final effective +# Verify the additional source-level hardening passes on the final effective # source produced by the build pipeline. runpy.run_path('tools/verify_wheel_round4_fivepass.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round5_fivepass.py', run_name='__main__') From aa9b5e788885e669aa33e11deca3ceb063437e75 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 18:12:17 +0900 Subject: [PATCH 0102/1308] fix(wheel): avoid Windows min macro in hotplug path --- tools/patch_wheel_round5_compile_fix.py | 29 +++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 tools/patch_wheel_round5_compile_fix.py diff --git a/tools/patch_wheel_round5_compile_fix.py b/tools/patch_wheel_round5_compile_fix.py new file mode 100644 index 0000000000..6304520a4c --- /dev/null +++ b/tools/patch_wheel_round5_compile_fix.py @@ -0,0 +1,29 @@ +from pathlib import Path + +path = Path('src/input_manager.hpp') +s = path.read_text(encoding='utf-8') + +old = 'setPrimaryGamepad(std::min(removedIndex, int(controllers.size()) - 1));' +new = '''const int replacementIndex = + removedIndex < int(controllers.size()) + ? removedIndex + : int(controllers.size()) - 1; + setPrimaryGamepad(replacementIndex);''' + +count = s.count(old) +if count != 1: + raise SystemExit(f'round5 compile fix: expected exactly one std::min hotplug site, got {count}') + +s = s.replace(old, new, 1) +path.write_text(s, encoding='utf-8') + +# Guard against Windows min/max macro regressions in this header. Windows.h can +# be included before input_manager.hpp in several translation units, so an +# unprotected std::min( token is not safe even when is included. +if 'std::min(' in s or 'std::max(' in s: + raise SystemExit('round5 compile fix: unsafe std::min/std::max call remains in input_manager.hpp') + +if 'setPrimaryGamepad(replacementIndex);' not in s: + raise SystemExit('round5 compile fix: replacement controller selection missing') + +print('Applied round-5 MSVC min/max macro compile fix') From db6aac3482f64ec1b806673b89f37b8b694e8cd1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 18:12:39 +0900 Subject: [PATCH 0103/1308] build(wheel): apply round5 MSVC compile fix --- tools/patch_wheel_final_cleanup.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 6ee2d44264..51afd58ae3 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -127,3 +127,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-5: repair the round-4 compiler regression and apply another five # lifecycle/hotplug review passes to the exact effective source. runpy.run_path('tools/patch_wheel_round5_fivepass.py', run_name='__main__') + +# Final compiler-specific guard discovered by the real Win32 MSVC build: avoid +# Windows min/max macro expansion in the multi-device hotplug path. +runpy.run_path('tools/patch_wheel_round5_compile_fix.py', run_name='__main__') From ee8581e22e6bd048a241b76ee4a1971c62c16542 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 20:27:58 +0900 Subject: [PATCH 0104/1308] fix(wheel): repair round4 deadline generation --- tools/patch_wheel_round4_fivepass.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tools/patch_wheel_round4_fivepass.py b/tools/patch_wheel_round4_fivepass.py index 521703ec52..599948ad26 100644 --- a/tools/patch_wheel_round4_fivepass.py +++ b/tools/patch_wheel_round4_fivepass.py @@ -14,9 +14,9 @@ def rep(old,new,label): for old,new,label in [ ('if (updateNow < deviceReinitAfter_)','if (tick_before(updateNow, deviceReinitAfter_))','device reinit deadline'), ('if (GetTickCount() < retryAfter_)','if (tick_before(GetTickCount(), retryAfter_))','initialize retry deadline'), -('GetTickCount() >= recreateHoldoffUntil_)','tick_reached(GetTickCount(), recreateHoldoffUntil_)','periodic holdoff'), -('GetTickCount() >= springRecreateHoldoffUntil_)','tick_reached(GetTickCount(), springRecreateHoldoffUntil_)','spring holdoff'), -('GetTickCount() >= damperRecreateHoldoffUntil_)','tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)','damper holdoff'), +('GetTickCount() >= recreateHoldoffUntil_)','tick_reached(GetTickCount(), recreateHoldoffUntil_))','periodic holdoff'), +('GetTickCount() >= springRecreateHoldoffUntil_)','tick_reached(GetTickCount(), springRecreateHoldoffUntil_))','spring holdoff'), +('GetTickCount() >= damperRecreateHoldoffUntil_)','tick_reached(GetTickCount(), damperRecreateHoldoffUntil_))','damper holdoff'), ('if (nextGainRetryTick_ != 0 && now < nextGainRetryTick_)','if (tick_before(now, nextGainRetryTick_))','gain retry deadline'), ('if (now < recreateHoldoffUntil_)','if (tick_before(now, recreateHoldoffUntil_))','constant recreate holdoff'), ('GetTickCount() < ctx->self->failedInterfaceUntil_','tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_)','failed sibling holdoff'), @@ -76,4 +76,4 @@ def rep(old,new,label): print("patched:", cls, "wrap-safe retry deadline") p.write_text(s,encoding="utf-8") -print("Applied round-4 five-pass source hardening") +print("Applied round-4 five-pass source hardening") \ No newline at end of file From ea12ff911201fd814a789e442f58fe1e43b50bd2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 20:32:05 +0900 Subject: [PATCH 0105/1308] fix(wheel): harden round6 lifecycle identity and FFB math --- tools/patch_wheel_final_cleanup.py | 4 + tools/patch_wheel_round6_fivepass.py | 168 ++++++++++++++++++++++++++ tools/verify_wheel_final_cleanup.py | 1 + tools/verify_wheel_round6_fivepass.py | 114 +++++++++++++++++ 4 files changed, 287 insertions(+) create mode 100644 tools/patch_wheel_round6_fivepass.py create mode 100644 tools/verify_wheel_round6_fivepass.py diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 51afd58ae3..3c48ea96fb 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -131,3 +131,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Final compiler-specific guard discovered by the real Win32 MSVC build: avoid # Windows min/max macro expansion in the multi-device hotplug path. runpy.run_path('tools/patch_wheel_round5_compile_fix.py', run_name='__main__') + +# Round-6: five-pass review of lifecycle/focus races, exact device identity, +# FFB backend parity, numeric fail-safe behavior, and F11 runtime ownership. +runpy.run_path('tools/patch_wheel_round6_fivepass.py', run_name='__main__') diff --git a/tools/patch_wheel_round6_fivepass.py b/tools/patch_wheel_round6_fivepass.py new file mode 100644 index 0000000000..2bc409b717 --- /dev/null +++ b/tools/patch_wheel_round6_fivepass.py @@ -0,0 +1,168 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_path = Path('src/input_manager.hpp') +setup_path = Path('src/overlay/wheel_setup_ui.cpp') +ffb = ffb_path.read_text(encoding='utf-8') +ims = input_path.read_text(encoding='utf-8') +setup = setup_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str, expected: int = 1) -> str: + count = text.count(old) + if count != expected: + raise SystemExit(f'round6 {label}: expected {expected} match(es), got {count}') + print(f'ROUND6 patched: {label}') + return text.replace(old, new, expected) + +# PASS 1 - FFB lifecycle / focus safety. +# An initialize attempt made while backgrounded sets appActive_=false before the +# window subclass exists. Do not let that state permanently suppress all future +# initialization attempts; initialize() itself verifies foreground ownership. +ffb = rep(ffb, +''' if (!appActive_)\n {\n if (initialized_)\n zero_all_forces();\n return;\n }\n''', +''' if (!appActive_)\n {\n // initialize() can set appActive_=false before the window\n // subclass exists. Recover from that startup/background case\n // only after the real game window is foreground again.\n if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)\n {\n appActive_ = true;\n warmupFrames_ = 0;\n }\n else\n {\n if (initialized_)\n zero_all_forces();\n return;\n }\n }\n''', +'background startup can recover initialization') + +# Normal menu->game Acquire needs the same foreground race guards as the +# input-loss recovery path because EXCLUSIVE|BACKGROUND can otherwise succeed +# after focus has moved to another application. +ffb = rep(ffb, +''' if (device_ && !deviceAcquired_)\n {\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr) && acquireHr != S_FALSE)\n {\n note_device_failure("gameplay Acquire", acquireHr);\n return;\n }\n deviceAcquired_ = true;\n clear_device_failure();\n const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n''', +''' if (device_ && !deviceAcquired_)\n {\n if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_)\n return;\n\n const HRESULT acquireHr = device_->Acquire();\n if (FAILED(acquireHr) && acquireHr != S_FALSE)\n {\n note_device_failure("gameplay Acquire", acquireHr);\n return;\n }\n\n if (GetForegroundWindow() != gameHwnd_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n return;\n }\n\n deviceAcquired_ = true;\n clear_device_failure();\n const HRESULT actuatorHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);\n''', +'foreground-safe normal gameplay Acquire') + +# zero_all_forces() is also called from menus and live-disable paths. If an +# effect update reports INPUTLOST there, never reacquire an exclusive DD device +# merely to write zero: loss/reacquire belongs to gameplay only. +ffb = rep(ffb, +''' if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_)\n {\n deviceAcquired_ = false;\n return false;\n }\n\n deviceAcquired_ = false;\n const HRESULT acquireHr = device_->Acquire();\n''', +''' const bool inGameplay =\n Game::current_mode && (*Game::current_mode == STATE_GAME);\n if (!inGameplay)\n {\n deviceAcquired_ = false;\n return false;\n }\n if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_)\n {\n deviceAcquired_ = false;\n return false;\n }\n\n deviceAcquired_ = false;\n const HRESULT acquireHr = device_->Acquire();\n''', +'input-loss reacquire is gameplay-only') + +# Remove an accidental duplicate live hardware-spring disable block. The first +# block releases springEffect_, making the second dead code, but keeping two +# variants made later lifecycle changes easy to apply to the wrong copy. +duplicate = '''\n if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n {\n update_spring(0.0f);\n springEffect_->Stop();\n safe_release_effect(springEffect_, "hardware spring disabled");\n prevSpringCoefficient_ = 0;\n prevSpringSaturation_ = 0;\n springStrategy_ = 1;\n spdlog::info("WheelFFB: hardware spring disabled live; using software centering");\n }\n''' +ffb = rep(ffb, duplicate, '', 'remove duplicate hardware spring disable block') +ffb = rep(ffb, 'using software spring', 'using software centering', 'normalize spring fallback diagnostic') + +# PASS 2 - Exact DirectInput identity / hotplug safety. +# A saved GUID is a pin, not a hint. If it disappears, do not silently attach +# torque to another same-name wheel. The sole exception is the short holdoff +# after that exact interface failed initialization, where sibling fallback is +# intentional; successful selection then clears the rejected-interface state. +ffb = rep(ffb, +''' if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved DirectInput GUID '{}' unavailable/rejected; falling back to DeviceName",\n Settings::WheelFFBDeviceGuid.get());\n ctx = {};\n ctx.self = this;\n }\n''', +''' if (!ctx.found)\n {\n const bool rejectedExactInterface =\n failedInterfaceGuid_ == configuredGuid &&\n tick_before(GetTickCount(), failedInterfaceUntil_);\n if (!rejectedExactInterface)\n {\n spdlog::warn(\n "WheelFFB: saved DirectInput GUID '{}' is unavailable; refusing DeviceName fallback",\n Settings::WheelFFBDeviceGuid.get());\n release_directinput();\n return false;\n }\n\n spdlog::warn(\n "WheelFFB: saved DirectInput GUID '{}' was rejected during initialization; trying a sibling DeviceName interface",\n Settings::WheelFFBDeviceGuid.get());\n ctx = {};\n ctx.self = this;\n }\n''', +'exact FFB GUID only falls back after explicit interface rejection') + +ffb = rep(ffb, +''' lastEffectGain_ = configured_effect_gain();\n\n spdlog::info(\n''', +''' lastEffectGain_ = configured_effect_gain();\n failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n\n spdlog::info(\n''', +'clear stale rejected-interface state after successful init') + +ffb = rep(ffb, +''' "Exact DirectInput instance GUID selected by F11 Wheel Setup; DeviceName remains the fallback."\n''', +''' "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back unless that exact interface failed initialization."\n''', +'DeviceGuid setting documents strict pinning') + +# F11's DirectInput reader must obey the same identity rule; otherwise the UI +# can display/live-read a same-name device even while FFB correctly refuses it. +setup = rep(setup, +''' if (!guid.empty())\n for (size_t i=0; i(Settings::WheelFFBSpringStrength) * speedCurve;\n''', +''' const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * springStrength;\n''', +'software spring matches hardware spring model') + +# Warm-up/recreate ramps previously protected structural force but not hardware +# or fallback road/slip texture. Scale those actuation paths too. +ffb = rep(ffb, +''' // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the tanh compressor.\n float fallbackVibration = 0.0f;\n if (!periodicsActive_)\n {\n fallbackVibration += synth_fallback(\n roadPhase_, roadAmp, std::min(roadFreq, 15.0f));\n fallbackVibration += synth_fallback(\n slipPhase_, slipAmp, std::min(slipFreq, 15.0f));\n }\n''', +''' // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the tanh compressor. Road/slip signals\n // share the same startup/recreate ramp as structural force.\n const float effectRampScale = warmupScale * recreateScale;\n float fallbackVibration = 0.0f;\n if (!periodicsActive_)\n {\n fallbackVibration += synth_fallback(\n roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f));\n fallbackVibration += synth_fallback(\n slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f));\n }\n''', +'road and slip fallback obey warmup/recreate ramp') + +ffb = rep(ffb, +''' update_periodic(roadTextureEffect_, roadState_, roadAmp, roadFreq);\n update_periodic(tireSlipEffect_, slipState_, slipAmp, slipFreq);\n''', +''' update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq);\n update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq);\n''', +'hardware periodics obey warmup/recreate ramp') + +# PASS 4 - Numeric hardening. Reject NaN/Inf before float->integer actuator +# conversions; malformed INI or corrupt transient game values must fail safe to +# zero force rather than invoking implementation-defined casts. +ffb = rep(ffb, +''' const float speed = car->field_1C4;\n const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f);\n const float outputStrength = std::clamp(\n static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f);\n\n const uint32_t stateFlags = car->field_8;\n const uint32_t curGear = car->cur_gear_208;\n const float lateralRaw = car->field_264 + car->field_268;\n''', +''' const float speedRaw = car->field_1C4;\n const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f;\n const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f);\n const float configuredStrength =\n static_cast(Settings::WheelFFBGlobalStrength);\n const float outputStrength = std::isfinite(configuredStrength)\n ? std::clamp(configuredStrength, 0.0f, 1.5f)\n : 0.0f;\n\n const uint32_t stateFlags = car->field_8;\n const uint32_t curGear = car->cur_gear_208;\n const float lateralSum = car->field_264 + car->field_268;\n const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f;\n''', +'sanitize speed, master gain, and lateral signal') + +ffb = rep(ffb, +''' roughness = std::max(\n roughness,\n static_cast(sub_1149C0(\n car->water_flag_24C[i],\n static_cast(car->OnRoadPlace_5C.loadColiType_0),\n &waterFlag)));\n''', +''' const float surfaceRoughness = static_cast(sub_1149C0(\n car->water_flag_24C[i],\n static_cast(car->OnRoadPlace_5C.loadColiType_0),\n &waterFlag));\n if (std::isfinite(surfaceRoughness))\n roughness = std::max(roughness, surfaceRoughness);\n''', +'sanitize surface roughness') + +ffb = rep(ffb, +''' float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n total = -total;\n\n total *= warmupScale * recreateScale;\n''', +''' float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n total = -total;\n\n total *= warmupScale * recreateScale;\n if (!std::isfinite(total))\n total = 0.0f;\n''', +'non-finite structural/event force fails safe to zero') + +ffb = rep(ffb, +''' const LONG maxSlew = static_cast(\n std::clamp(static_cast(Settings::WheelFFBSlewRate), 0.01f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));\n''', +''' const float configuredSlew = static_cast(Settings::WheelFFBSlewRate);\n const float safeSlew = std::isfinite(configuredSlew)\n ? std::clamp(configuredSlew, 0.01f, 1.0f)\n : 0.06f;\n const LONG maxSlew = static_cast(\n safeSlew * static_cast(DI_FFNOMINALMAX));\n''', +'sanitize slew rate before integer conversion') + +# Clamp/sanitize the three hardware effect update boundaries and fallback sine. +ffb = rep(ffb, +''' const LONG coefficientMagnitude = static_cast(\n std::clamp(strength, 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));\n''', +''' const float safeStrength = std::isfinite(strength)\n ? std::clamp(strength, 0.0f, 1.0f)\n : 0.0f;\n const LONG coefficientMagnitude = static_cast(\n safeStrength * static_cast(DI_FFNOMINALMAX));\n''', +'sanitize spring strength') + +# Spring saturation exists in create + update; sanitize both occurrences. +old_sat = ''' const DWORD saturation = static_cast(\n std::clamp(static_cast(Settings::WheelFFBSpringSaturation), 0.1f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));\n''' +new_sat = ''' const float configuredSaturation =\n static_cast(Settings::WheelFFBSpringSaturation);\n const float safeSaturation = std::isfinite(configuredSaturation)\n ? std::clamp(configuredSaturation, 0.1f, 1.0f)\n : 0.775f;\n const DWORD saturation = static_cast(\n safeSaturation * static_cast(DI_FFNOMINALMAX));\n''' +ffb = rep(ffb, old_sat, new_sat, 'sanitize spring saturation', expected=2) + +ffb = rep(ffb, +''' const LONG coefficient = static_cast(\n std::clamp(strength, 0.0f, 1.0f) *\n static_cast(DI_FFNOMINALMAX));\n''', +''' const float safeStrength = std::isfinite(strength)\n ? std::clamp(strength, 0.0f, 1.0f)\n : 0.0f;\n const LONG coefficient = static_cast(\n safeStrength * static_cast(DI_FFNOMINALMAX));\n''', +'sanitize damper strength') + +ffb = rep(ffb, +''' const float magnitudeClamped = std::clamp(magnitude, 0.0f, 1.0f);\n const DWORD mag = magnitudeClamped < 0.01f\n''', +''' const float magnitudeClamped = std::isfinite(magnitude)\n ? std::clamp(magnitude, 0.0f, 1.0f)\n : 0.0f;\n const DWORD mag = magnitudeClamped < 0.01f\n''', +'sanitize periodic magnitude') +ffb = rep(ffb, +''' frequency = std::clamp(frequency, 1.0f, 100.0f);\n const DWORD period = static_cast(1000000.0f / frequency);\n''', +''' frequency = std::isfinite(frequency)\n ? std::clamp(frequency, 1.0f, 100.0f)\n : 30.0f;\n const DWORD period = static_cast(1000000.0f / frequency);\n''', +'sanitize periodic frequency') + +ffb = rep(ffb, +''' float synth_fallback(float& phase, float amplitude, float frequency)\n {\n if (amplitude <= 0.005f)\n''', +''' float synth_fallback(float& phase, float amplitude, float frequency)\n {\n if (!std::isfinite(amplitude) || !std::isfinite(frequency) ||\n amplitude <= 0.005f)\n''', +'sanitize software sine input') + +# PASS 5 - Runtime/F11 identity safety is covered by the strict UI reader above. +# Keep selected-device status unambiguous when exact GUID is absent. +setup = rep(setup, +''' ImGui::TextWrapped(\n "Universal legacy DirectInput wheel setup. Bind here from a game menu; gameplay FFB uses the same selected product name.");\n''', +''' ImGui::TextWrapped(\n "Universal DirectInput wheel setup. Bind here from a game menu; gameplay FFB follows the exact selected DirectInput GUID.");\n''', +'F11 text documents exact GUID ownership') + +ffb_path.write_text(ffb, encoding='utf-8') +input_path.write_text(ims, encoding='utf-8') +setup_path.write_text(setup, encoding='utf-8') +print('Applied round-6 five-pass lifecycle, identity, math, and runtime hardening') diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index eccb366f75..4f7aba49a6 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -64,3 +64,4 @@ def forbid(path: str, needle: str, label: str) -> None: # source produced by the build pipeline. runpy.run_path('tools/verify_wheel_round4_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round5_fivepass.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round6_fivepass.py', run_name='__main__') diff --git a/tools/verify_wheel_round6_fivepass.py b/tools/verify_wheel_round6_fivepass.py new file mode 100644 index 0000000000..715e035c1f --- /dev/null +++ b/tools/verify_wheel_round6_fivepass.py @@ -0,0 +1,114 @@ +from pathlib import Path +import math + + +def read(path): + return Path(path).read_text(encoding='utf-8') + +def req(path, needle, label): + data=read(path) + if needle not in data: + raise SystemExit(f'ROUND6 VERIFY FAILED [{label}]: missing {needle!r}') + print(f'ROUND6 VERIFY OK [{label}]') + +def forbid(path, needle, label): + data=read(path) + if needle in data: + raise SystemExit(f'ROUND6 VERIFY FAILED [{label}]: stale {needle!r}') + print(f'ROUND6 VERIFY OK [{label}]') + +ffb='src/hooks_wheel_ffb.cpp' +ims='src/input_manager.hpp' +setup='src/overlay/wheel_setup_ui.cpp' + +# PASS 1 lifecycle/focus +req(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'background-startup state can recover on foreground') +req(ffb, 'if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_)\n return;\n\n const HRESULT acquireHr = device_->Acquire();', 'normal gameplay Acquire foreground precheck') +req(ffb, 'if (GetForegroundWindow() != gameHwnd_)\n {\n device_->Unacquire();', 'normal gameplay Acquire foreground postcheck') +req(ffb, 'if (!inGameplay)\n {\n deviceAcquired_ = false;\n return false;\n }\n if (!appActive_ || !gameHwnd_', 'input-loss reacquire gameplay gate') +if read(ffb).count('if (!Settings::WheelFFBUseHardwareSpring && springEffect_)') != 1: + raise SystemExit('ROUND6 VERIFY FAILED [spring lifecycle duplicate]: expected one live-disable block') +print('ROUND6 VERIFY OK [spring lifecycle duplicate removed]') + +# PASS 2 identity/hotplug +req(ffb, 'is unavailable; refusing DeviceName fallback', 'missing exact GUID cannot redirect torque') +req(ffb, 'was rejected during initialization; trying a sibling DeviceName interface', 'explicit sibling fallback retained') +req(ffb, 'failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;', 'stale sibling rejection state cleared') +forbid(ffb, "unavailable/rejected; falling back to DeviceName", 'old unconditional FFB name fallback removed') +req(setup, 'if (index < 0)\n return false;', 'F11 reader refuses missing exact GUID') +req(ims, 'if (!binding.deviceSerial.empty())\n\t\t\treturn usbIdentityMatches && device.serial == binding.deviceSerial;', 'serial identity authoritative') +req(ims, 'if (!binding.devicePath.empty())\n\t\t\treturn usbIdentityMatches && device.path == binding.devicePath;', 'path identity authoritative') + +# PASS 3 math/backend parity +req(ffb, ': -steer * springStrength;', 'software spring preserves load/grip model') +req(ffb, 'const float effectRampScale = warmupScale * recreateScale;', 'road/slip effect ramp scale') +req(ffb, 'roadAmp * effectRampScale', 'road texture ramped') +req(ffb, 'slipAmp * effectRampScale', 'tire slip ramped') + +# Verify the intended speed curve and load/unload relationships numerically. +def curve(speed, low=.08): + return max(0.0, min(1.0, low + (1.0-low) * speed**1.60)) +vals=[curve(x) for x in (0.0,.25,.5,.75,1.0)] +if not (abs(vals[0]-.08)<1e-9 and .17 < vals[1] < .21 and .36 < vals[2] < .41 and .63 < vals[3] < .68 and abs(vals[4]-1.0)<1e-9): + raise SystemExit(f'ROUND6 VERIFY FAILED [speed curve]: {vals}') +base=.60*curve(.8) +loaded=min(1.0, base*(1.0+.7*.35)) +drift=min(1.0, base*(1.0+.7*.35)*(1.0-.65*.9)) +if not loaded > base > drift: + raise SystemExit(f'ROUND6 VERIFY FAILED [software spring load/grip parity]: {base}, {loaded}, {drift}') +print(f'ROUND6 VERIFY OK [speed/load/grip numeric]: curve={vals}, base={base:.4f}, loaded={loaded:.4f}, drift={drift:.4f}') + +# PASS 4 finite safety +for needle,label in [ + ('std::isfinite(speedRaw)', 'speed finite guard'), + ('std::isfinite(configuredStrength)', 'master gain finite guard'), + ('std::isfinite(lateralSum)', 'lateral finite guard'), + ('std::isfinite(surfaceRoughness)', 'surface finite guard'), + ('if (!std::isfinite(total))\n total = 0.0f;', 'final force finite guard'), + ('std::isfinite(configuredSlew)', 'slew finite guard'), + ('std::isfinite(strength)', 'condition strength finite guards'), + ('std::isfinite(magnitude)', 'periodic magnitude finite guard'), + ('std::isfinite(frequency)', 'periodic frequency finite guard'), + ('!std::isfinite(amplitude)', 'fallback sine finite guard'), +]: req(ffb, needle, label) +if read(ffb).count('const float safeStrength = std::isfinite(strength)') != 2: + raise SystemExit('ROUND6 VERIFY FAILED [spring/damper finite guards]: expected exactly two') +print('ROUND6 VERIFY OK [spring/damper finite guards both present]') + +# PASS 5 F11 runtime ownership language +req(setup, 'gameplay FFB follows the exact selected DirectInput GUID.', 'F11 exact GUID ownership text') + +# Lightweight C/C++ delimiter scanner that ignores strings/chars/comments. This +# specifically guards against the round4 unmatched-parenthesis regression before +# MSVC, while the real Actions compile remains authoritative. +def check_delimiters(text): + pairs={')':'(',']':'[','}':'{'}; opens=set(pairs.values()); stack=[] + i=0; state='code' + while i < len(text): + c=text[i]; n=text[i+1] if i+1 Date: Thu, 10 Sep 2026 21:03:16 +0900 Subject: [PATCH 0106/1308] fix(wheel): harden final direction-test and focus safety --- tools/patch_wheel_final_cleanup.py | 4 + tools/patch_wheel_round7_final_safety.py | 218 ++++++++++++++++++++++ tools/verify_wheel_final_cleanup.py | 1 + tools/verify_wheel_round7_final_safety.py | 62 ++++++ 4 files changed, 285 insertions(+) create mode 100644 tools/patch_wheel_round7_final_safety.py create mode 100644 tools/verify_wheel_round7_final_safety.py diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 3c48ea96fb..ee48afa4ed 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -135,3 +135,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-6: five-pass review of lifecycle/focus races, exact device identity, # FFB backend parity, numeric fail-safe behavior, and F11 runtime ownership. runpy.run_path('tools/patch_wheel_round6_fivepass.py', run_name='__main__') + +# Round-7: final DD-wheel runtime safety pass. Cancel transient force-test/event +# state on focus loss, keep direction tests pure, and forbid deferred test torque. +runpy.run_path('tools/patch_wheel_round7_final_safety.py', run_name='__main__') diff --git a/tools/patch_wheel_round7_final_safety.py b/tools/patch_wheel_round7_final_safety.py new file mode 100644 index 0000000000..4008af6833 --- /dev/null +++ b/tools/patch_wheel_round7_final_safety.py @@ -0,0 +1,218 @@ +from pathlib import Path + +p = Path('src/hooks_wheel_ffb.cpp') +s = p.read_text(encoding='utf-8') + + +def rep(old: str, new: str, label: str): + global s + n = s.count(old) + if n != 1: + raise SystemExit(f'ROUND7 {label}: expected exactly one match, got {n}') + s = s.replace(old, new, 1) + print(f'ROUND7 patched: {label}') + +# 1) A focus-loss zero must also cancel transient event/test state. Otherwise a +# 20% direction test (or crash/gear impulse) can resume after Alt-Tab. +rep( +''' else + { + if (initialized_) + zero_all_forces(); + return; + } + } + + const DWORD updateNow = GetTickCount(); +''', +''' else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } + + // WM_ACTIVATEAPP is normally authoritative, but keep a direct + // foreground guard as a second DD-wheel safety net. A delayed or + // missed activation message must never leave background torque + // running merely because the device uses DISCL_BACKGROUND. + if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) + { + appActive_ = false; + zero_all_forces(); + reset_signal_state(); + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + return; + } + + const DWORD updateNow = GetTickCount(); +''', +'focus-loss state cancellation and foreground safety net') + +# 2) Make the 20% test a pure, bounded test. Hardware road/slip effects are +# independent effect objects, so they must be explicitly silenced while the +# ConstantForce test is running. Reset physics history at completion to avoid a +# false crash/damper kick caused by the intentionally skipped test frames. +rep( +''' if (manualTestFrames_ > 0) + { + if (springEffect_) + update_spring(0.0f); + if (damperEffect_) + update_damper(0.0f); + + LONG testLevel = manualTestDirection_ * 2000L; + if (Settings::WheelFFBInvertForce) + testLevel = -testLevel; + set_constant_force(testLevel); + --manualTestFrames_; + if (manualTestFrames_ == 0) + { + set_constant_force(0); + warmupFrames_ = 0; + } + return; + } +''', +''' if (manualTestFrames_ > 0) + { + if (springEffect_) + update_spring(0.0f); + if (damperEffect_) + update_damper(0.0f); + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + splashTimer_ = 0; + splashAmp_ = 0.0f; + + LONG testLevel = manualTestDirection_ * 2000L; + if (Settings::WheelFFBInvertForce) + testLevel = -testLevel; + set_constant_force(testLevel); + --manualTestFrames_; + if (manualTestFrames_ == 0) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } +''', +'direction test silences periodic/event effects and resets history') + +# 3) Never queue a future torque request. The test may only start while the +# exact FFB device is currently initialized, acquired, enabled and foreground. +rep( +''' void request_direction_test(int direction) + { + if (direction == 0) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (initialized_ && !panicStopped_ && deviceAcquired_ && inGameplay) + set_constant_force(0); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } +''', +''' void request_direction_test(int direction) + { + if (direction == 0) + { + const bool hadPendingTest = manualTestFrames_ > 0; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (hadPendingTest && initialized_ && !panicStopped_ && + deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && + GetForegroundWindow() == gameHwnd_) + { + zero_all_forces(); + } + if (hadPendingTest) + reset_signal_state(); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || + !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || + GetForegroundWindow() != gameHwnd_) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); + return; + } + + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } +''', +'direction test cannot queue while FFB is inactive/background') + +# 4) WM_ACTIVATEAPP itself must cancel transient state before exclusive release. +rep( +''' if (!self->appActive_) + { + self->zero_all_forces(); + if (self->device_ && self->deviceAcquired_) +''', +''' if (!self->appActive_) + { + self->zero_all_forces(); + self->reset_signal_state(); + if (self->device_ && self->deviceAcquired_) +''', +'WM_ACTIVATEAPP cancels pending test and stale physics state') + +p.write_text(s, encoding='utf-8') +print('Applied round-7 final DD-wheel runtime safety hardening') diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index 4f7aba49a6..2ac561aa1d 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -65,3 +65,4 @@ def forbid(path: str, needle: str, label: str) -> None: runpy.run_path('tools/verify_wheel_round4_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round5_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round6_fivepass.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round7_final_safety.py', run_name='__main__') diff --git a/tools/verify_wheel_round7_final_safety.py b/tools/verify_wheel_round7_final_safety.py new file mode 100644 index 0000000000..10e88e56fc --- /dev/null +++ b/tools/verify_wheel_round7_final_safety.py @@ -0,0 +1,62 @@ +from pathlib import Path + +p = Path('src/hooks_wheel_ffb.cpp') +s = p.read_text(encoding='utf-8') + +checks = { + 'background branch resets transient state': '''zero_all_forces();\n reset_signal_state();''', + 'direct foreground torque guard': '''if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_)''', + 'manual test zeros road periodic': '''update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f);''', + 'manual test zeros tire periodic': '''update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f);''', + 'manual test completion resets signal history': '''if (manualTestFrames_ == 0)\n {\n zero_all_forces();\n reset_signal_state();''', + 'test requires enabled FFB': '''if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ ||''', + 'test requires active exact device': '''!device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ ||''', + 'inactive test request explicitly rejected': '''ignored direction test while FFB device was not active and foreground; no torque was queued''', + 'cancel only zeroes an actual pending test': '''const bool hadPendingTest = manualTestFrames_ > 0;''', + 'WM_ACTIVATEAPP resets transient state': '''self->zero_all_forces();\n self->reset_signal_state();''', +} +for label, needle in checks.items(): + if needle not in s: + raise SystemExit(f'ROUND7 VERIFY FAILED [{label}]') + print(f'ROUND7 VERIFY OK [{label}]') + +# Lightweight delimiter balance catches the class of compiler failure that +# escaped earlier string-only verification. Ignore strings/comments enough for +# this generated source by using a tiny lexer. +def strip_noncode(text: str) -> str: + out=[]; i=0; n=len(text); state='code' + while i Date: Thu, 10 Sep 2026 21:36:58 +0900 Subject: [PATCH 0107/1308] fix(input): harden wheel bindings and quick setup --- tools/patch_wheel_final_cleanup.py | 5 + tools/patch_wheel_round8_input_binding.py | 135 +++++++++++++++++++++ tools/verify_wheel_final_cleanup.py | 1 + tools/verify_wheel_round8_input_binding.py | 119 ++++++++++++++++++ 4 files changed, 260 insertions(+) create mode 100644 tools/patch_wheel_round8_input_binding.py create mode 100644 tools/verify_wheel_round8_input_binding.py diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index ee48afa4ed..3603468418 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -139,3 +139,8 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-7: final DD-wheel runtime safety pass. Cancel transient force-test/event # state on focus loss, keep direction tests pure, and forbid deferred test torque. runpy.run_path('tools/patch_wheel_round7_final_safety.py', run_name='__main__') + +# Round-8: input/key-setting hardening. Protect first-frame state, digital-axis +# aggregation, binding-file recovery, raw-axis release sequencing, and legacy +# F11 menu ownership without changing the force-feedback model. +runpy.run_path('tools/patch_wheel_round8_input_binding.py', run_name='__main__') diff --git a/tools/patch_wheel_round8_input_binding.py b/tools/patch_wheel_round8_input_binding.py new file mode 100644 index 0000000000..2fcc4d1e00 --- /dev/null +++ b/tools/patch_wheel_round8_input_binding.py @@ -0,0 +1,135 @@ +from pathlib import Path + +manager_path = Path('src/input_manager.hpp') +ui_path = Path('src/overlay/input_bindings_ui.cpp') +wheel_ui_path = Path('src/overlay/wheel_setup_ui.cpp') + +manager = manager_path.read_text(encoding='utf-8') +ui = ui_path.read_text(encoding='utf-8') +wheel_ui = wheel_ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'ROUND8 {label}: expected exactly one match, got {count}') + print(f'ROUND8 patched: {label}') + return text.replace(old, new, 1) + + +# 1) Eliminate first-frame undefined input state. These scalar masks were left +# indeterminate by the implicit InputManager constructor, so SwitchOn could see +# a phantom edge before the first real read. +manager = rep( + manager, + '''\tInputSourceType lastSourceType;''', + '''\tInputSourceType lastSourceType = InputSourceType::GamePad;''', + 'initialize InputState source') +manager = rep( + manager, + '''\tuint32_t switch_current;\n\tuint32_t switch_previous;\n\tuint32_t switch_overlay;''', + '''\tuint32_t switch_current = 0;\n\tuint32_t switch_previous = 0;\n\tuint32_t switch_overlay = 0;''', + 'initialize switch masks') + +# 2) Digital actions must ignore the inactive/negative side of analog bindings. +# Otherwise a full-scale negative axis can tie a +1 button and win merely +# because it was earlier in the vector, suppressing a valid digital press. +manager = rep( + manager, + '''\tconst InputState& update(SDL_Gamepad* primary_pad,\n\t\tconst std::function& joystickForBinding)\n\t{\n\t\tfloat maxValue = 0.0f;\n\t\tbool isAxisInput = false;\n\t\tInputSourceType lastSource = state_.lastSourceType;\n\n\t\t// Read all bindings and take the highest absolute value\n\t\tfor (const auto& binding : bindings_)\n\t\t{\n\t\t\tfloat currentValue = binding.read(primary_pad, joystickForBinding);\n\t\t\tif (std::abs(currentValue) > std::abs(maxValue))\n\t\t\t{\n\t\t\t\tmaxValue = currentValue;\n\t\t\t\tisAxisInput = binding.isAxis();\n\t\t\t\tlastSource = binding.sourceType();\n\t\t\t}\n\t\t}''', + '''\tconst InputState& update(SDL_Gamepad* primary_pad,\n\t\tconst std::function& joystickForBinding,\n\t\tbool positiveOnly = false)\n\t{\n\t\tfloat maxValue = 0.0f;\n\t\tbool isAxisInput = false;\n\t\tInputSourceType lastSource = state_.lastSourceType;\n\n\t\t// Analog actions need the largest magnitude so signed steering survives.\n\t\t// Digital actions pass positiveOnly=true: the negative side of an axis is\n\t\t// inactive for that action and must never mask another +1 button binding.\n\t\tfor (const auto& binding : bindings_)\n\t\t{\n\t\t\tfloat currentValue = binding.read(primary_pad, joystickForBinding);\n\t\t\tif (positiveOnly && currentValue <= 0.0f)\n\t\t\t\tcontinue;\n\t\t\tif (std::abs(currentValue) > std::abs(maxValue))\n\t\t\t{\n\t\t\t\tmaxValue = currentValue;\n\t\t\t\tisAxisInput = binding.isAxis();\n\t\t\t\tlastSource = binding.sourceType();\n\t\t\t}\n\t\t}''', + 'digital actions ignore negative axis side') +manager = rep( + manager, + '''\t\t\tauto& switchState = switchBindings[i].update(gamepad, resolveJoystick);''', + '''\t\t\tauto& switchState = switchBindings[i].update(gamepad, resolveJoystick, true);''', + 'switch bindings use positive-only aggregation') +manager = rep( + manager, + '''\t\t\tmodStates[i] = modBindings[i].update(gamepad, resolveJoystick);''', + '''\t\t\tmodStates[i] = modBindings[i].update(gamepad, resolveJoystick, true);''', + 'mod bindings use positive-only aggregation') + +# 3) The overlay/input dialog must zero game-facing analog controls, not leave +# the last cached throttle/brake/steering value frozen under the menu. +manager = rep( + manager, + '''\t\t\tauto& vol = volumeBindings[i].update(gamepad, resolveJoystick);\n\t\t\tif (Overlay::IsBindingDialogActive || Overlay::IsActive) [[unlikely]]\n\t\t\t\tcontinue;\n\n\t\t\tvolumes[i] = vol;''', + '''\t\t\tauto& vol = volumeBindings[i].update(gamepad, resolveJoystick);\n\t\t\tif (Overlay::IsBindingDialogActive || Overlay::IsActive) [[unlikely]]\n\t\t\t{\n\t\t\t\t// Keep the binding's live state for the UI, but never leave a stale\n\t\t\t\t// throttle/brake/steering command active underneath the overlay.\n\t\t\t\tvolumes[i].previousValue = 0.0f;\n\t\t\t\tvolumes[i].currentValue = 0.0f;\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tvolumes[i] = vol;''', + 'overlay zeroes stale game-facing analog values') + +# 4) Make binding-file loading fail-safe. A syntactically non-empty but totally +# invalid file used to clear every working binding and still return success. +manager = rep( + manager, + '''\t\t// we have binds, reset any of our defaults\n\t\tfor (auto& binding : volumeBindings)\n\t\t\tbinding.clear();\n\t\tfor (auto& binding : switchBindings)\n\t\t\tbinding.clear();\n\t\tfor (auto& binding : modBindings)\n\t\t\tbinding.clear();\n\n\t\tfor (const auto& entry : entries)\n\t\t{''', + '''\t\t// Preserve the current working configuration until at least one entry\n\t\t// has parsed successfully. This makes Load bindings transactional for a\n\t\t// completely malformed/truncated file.\n\t\tauto previousVolumeBindings = volumeBindings;\n\t\tauto previousSwitchBindings = switchBindings;\n\t\tauto previousModBindings = modBindings;\n\t\tfor (auto& binding : volumeBindings)\n\t\t\tbinding.clear();\n\t\tfor (auto& binding : switchBindings)\n\t\t\tbinding.clear();\n\t\tfor (auto& binding : modBindings)\n\t\t\tbinding.clear();\n\t\tint loadedBinds = 0;\n\n\t\tfor (const auto& entry : entries)\n\t\t{''', + 'binding load preserves previous configuration until valid') +manager = rep( + manager, + '''\t\t\tbinding->negate = action->negate;\n\t\t\taddBinding(*action, *binding);\n\t\t}\n\n\t\treturn true;\n\t}''', + '''\t\t\tbinding->negate = action->negate;\n\t\t\tif (binding->negate && !binding->isAxis() &&\n\t\t\t\t!(action->kind == ActionRef::Kind::Volume &&\n\t\t\t\t\taction->index == int(ADChannel::Steering)))\n\t\t\t{\n\t\t\t\t// A '-' suffix on a button/key cannot select an opposite direction;\n\t\t\t\t// it only turns +1 into -1 and makes digital/pedal actions unusable.\n\t\t\t\tspdlog::warn(__FUNCTION__ ": ignoring invalid negative suffix for non-axis action {}", entry.key);\n\t\t\t\tbinding->negate = false;\n\t\t\t}\n\t\t\taddBinding(*action, *binding);\n\t\t\t++loadedBinds;\n\t\t}\n\n\t\tif (loadedBinds == 0)\n\t\t{\n\t\t\tvolumeBindings = std::move(previousVolumeBindings);\n\t\t\tswitchBindings = std::move(previousSwitchBindings);\n\t\t\tmodBindings = std::move(previousModBindings);\n\t\t\tspdlog::error(__FUNCTION__ ": no valid bindings parsed; previous bindings preserved");\n\t\t\treturn false;\n\t\t}\n\n\t\tensureOverlayBindable();\n\t\treturn true;\n\t}''', + 'binding load rejects zero-valid file and normalizes impossible button negation') + +# 5) Track the exact input that was captured and require it to be released. +# anyInputPressed() cannot treat arbitrary raw joystick axes as "pressed" +# because many pedals rest at -32768/+32767. Without a captured-input guard, +# Quick Setup can advance while a pedal is still down, then bind its release +# motion as the next pedal. +ui = rep( + ui, + '''\tstd::optional quickSetupCandidate;\n\tbool quickSetupTimedOut = false;''', + '''\tstd::optional quickSetupCandidate;\n\tstd::optional releaseGuardBinding;\n\tbool quickSetupTimedOut = false;''', + 'add captured-input release guard') +ui = rep( + ui, + '''\t\taxisBaseline.clear();\n\t\tif (quickSetupActive)''', + '''\t\taxisBaseline.clear();\n\t\treleaseGuardBinding.reset();\n\t\tif (quickSetupActive)''', + 'new listen clears old release guard') +ui = rep( + ui, + '''\t\tquickSetupCandidate.reset();\n\t\tquickSetupTimedOut = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;''', + '''\t\tquickSetupCandidate.reset();\n\t\treleaseGuardBinding.reset();\n\t\tquickSetupTimedOut = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;''', + 'quick setup restore clears release guard') +ui = rep( + ui, + '''\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease;''', + '''\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\treleaseGuardBinding = binding;\n\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease;''', + 'normal binding waits for captured input release') +ui = rep( + ui, + '''\t\tif (isListeningForInput == ListenState::WaitForBindButtonRelease)\n\t\t{\n\t\t\tif (!manager.anyInputPressed())\n\t\t\t{\n\t\t\t\tif (quickSetupActive && quickSetupStep < int(std::size(QuickSetupSteps)))\n\t\t\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1);\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tisListeningForInput = ListenState::False;\n\t\t\t\t\tif (quickSetupActive)\n\t\t\t\t\t{\n\t\t\t\t\t\tquickSetupActive = false;\n\t\t\t\t\t\tquickSetupComplete = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}''', + '''\t\tif (isListeningForInput == ListenState::WaitForBindButtonRelease)\n\t\t{\n\t\t\tbool capturedReleased = true;\n\t\t\tif (releaseGuardBinding)\n\t\t\t{\n\t\t\t\tconst auto resolveJoystick = [&manager](const InputBinding& binding)\n\t\t\t\t\t{\n\t\t\t\t\t\treturn manager.joystickForBinding(binding);\n\t\t\t\t\t};\n\t\t\t\tcapturedReleased = std::abs(releaseGuardBinding->read(\n\t\t\t\t\tmanager.getPrimaryGamepad(), resolveJoystick)) < 0.25f;\n\t\t\t}\n\n\t\t\tif (capturedReleased && !manager.anyInputPressed())\n\t\t\t{\n\t\t\t\treleaseGuardBinding.reset();\n\t\t\t\tif (quickSetupActive && quickSetupStep < int(std::size(QuickSetupSteps)))\n\t\t\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1);\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tisListeningForInput = ListenState::False;\n\t\t\t\t\tif (quickSetupActive)\n\t\t\t\t\t{\n\t\t\t\t\t\tquickSetupActive = false;\n\t\t\t\t\t\tquickSetupComplete = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}''', + 'captured raw axis must release before next binding') +ui = rep( + ui, + '''\t\t\t\t\tstd::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); });\n\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);\n\t\t\t\t\tquickSetupCandidate.reset();\n\t\t\t\t\t++quickSetupStep;''', + '''\t\t\t\t\tstd::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); });\n\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);\n\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate;\n\t\t\t\t\tquickSetupCandidate.reset();\n\t\t\t\t\t++quickSetupStep;''', + 'quick setup confirmation waits for captured axis release') +ui = rep( + ui, + '''\t\t\t\tif (ImGui::Button("Try again"))\n\t\t\t\t{\n\t\t\t\t\tbegin_listening(bindTarget, -1);\n\t\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t\t}''', + '''\t\t\t\tif (ImGui::Button("Try again"))\n\t\t\t\t{\n\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate;\n\t\t\t\t\tquickSetupCandidate.reset();\n\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease;\n\t\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t\t}''', + 'quick setup retry also waits for captured input release') + +# 6) Do not expose an "Invert" switch where it can only break a button/key. +# Steering buttons need it for left/right, and digital actions need it for +# signed axes; pedal FromRest direction remains auto-detected. +ui = rep( + ui, + '''\t\t\t\tif (binding.kind == InputBinding::Kind::JoyAxis && binding.axisMode == InputBinding::AxisMode::FromRest)\n\t\t\t\t{\n\t\t\t\t\tImGui::TextDisabled("Auto");\n\t\t\t\t\tif (ImGui::IsItemHovered())\n\t\t\t\t\t\tImGui::SetTooltip("Pedal direction is detected automatically during calibration");\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tif (ImGui::Checkbox("##invert", &binding.negate))\n\t\t\t\t\t\tunsavedChanges = true;\n\t\t\t\t\tif (ImGui::IsItemHovered())\n\t\t\t\t\t\tImGui::SetTooltip(steering\n\t\t\t\t\t\t\t? "Steer the other way with this input"\n\t\t\t\t\t\t\t: "Invert this input");\n\t\t\t\t}''', + '''\t\t\t\tif (binding.kind == InputBinding::Kind::JoyAxis && binding.axisMode == InputBinding::AxisMode::FromRest)\n\t\t\t\t{\n\t\t\t\t\tImGui::TextDisabled("Auto");\n\t\t\t\t\tif (ImGui::IsItemHovered())\n\t\t\t\t\t\tImGui::SetTooltip("Pedal direction is detected automatically during calibration");\n\t\t\t\t}\n\t\t\t\telse if (steering || binding.isAxis())\n\t\t\t\t{\n\t\t\t\t\tif (ImGui::Checkbox("##invert", &binding.negate))\n\t\t\t\t\t\tunsavedChanges = true;\n\t\t\t\t\tif (ImGui::IsItemHovered())\n\t\t\t\t\t\tImGui::SetTooltip(steering\n\t\t\t\t\t\t\t? "Steer the other way with this input"\n\t\t\t\t\t\t\t: "Use the opposite side of this axis");\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tImGui::TextDisabled("-");\n\t\t\t\t\tif (ImGui::IsItemHovered())\n\t\t\t\t\t\tImGui::SetTooltip("Invert is only meaningful for axes or steering-direction buttons");\n\t\t\t\t}''', + 'hide invalid invert toggle on ordinary buttons and keys') + +# 7) Legacy F11 import enables the universal profile too, so it must disable +# the fixed MOZA R3 menu readers just like the explicit enable checkbox does. +wheel_ui = rep( + wheel_ui, + ''' if (ImGui::Button("Import current game mapping"))\n {\n if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n status_ = "Imported current steering/pedal/shift bindings. Menu bindings can now be added below.";\n }\n else\n status_ = "No regular legacy DirectInput game device is ready yet.";\n }''', + ''' if (ImGui::Button("Import current game mapping"))\n {\n if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; add menu bindings below.";\n }\n else\n status_ = "No regular legacy DirectInput game device is ready yet.";\n }''', + 'legacy mapping import disables fixed R3 menu helpers') + +manager_path.write_text(manager, encoding='utf-8') +ui_path.write_text(ui, encoding='utf-8') +wheel_ui_path.write_text(wheel_ui, encoding='utf-8') +print('Applied round-8 input binding, quick-setup, and legacy menu hardening') diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index 2ac561aa1d..4b4ba2c283 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -66,3 +66,4 @@ def forbid(path: str, needle: str, label: str) -> None: runpy.run_path('tools/verify_wheel_round5_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round6_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round7_final_safety.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round8_input_binding.py', run_name='__main__') diff --git a/tools/verify_wheel_round8_input_binding.py b/tools/verify_wheel_round8_input_binding.py new file mode 100644 index 0000000000..ba503fb853 --- /dev/null +++ b/tools/verify_wheel_round8_input_binding.py @@ -0,0 +1,119 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND8 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND8 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND8 VERIFY FAILED [{label}]: stale {needle!r} present in {path}') + print(f'ROUND8 VERIFY OK [{label}]') + + +manager = 'src/input_manager.hpp' +ui = 'src/overlay/input_bindings_ui.cpp' +wheel_ui = 'src/overlay/wheel_setup_ui.cpp' + +require(manager, 'InputSourceType lastSourceType = InputSourceType::GamePad;', 'InputState source initialized') +require(manager, 'uint32_t switch_current = 0;', 'current switch mask initialized') +require(manager, 'uint32_t switch_previous = 0;', 'previous switch mask initialized') +require(manager, 'uint32_t switch_overlay = 0;', 'overlay switch mask initialized') + +require(manager, 'bool positiveOnly = false', 'InputAction supports positive-only digital aggregation') +require(manager, 'if (positiveOnly && currentValue <= 0.0f)', 'negative side ignored for digital actions') +require(manager, 'switchBindings[i].update(gamepad, resolveJoystick, true)', 'switches use positive-only aggregation') +require(manager, 'modBindings[i].update(gamepad, resolveJoystick, true)', 'mod actions use positive-only aggregation') + +require(manager, 'volumes[i].previousValue = 0.0f;', 'overlay clears stale previous analog value') +require(manager, 'volumes[i].currentValue = 0.0f;', 'overlay clears stale current analog value') +require(manager, 'never leave a stale', 'overlay analog safety documented') + +require(manager, 'auto previousVolumeBindings = volumeBindings;', 'binding load snapshots current volume binds') +require(manager, 'int loadedBinds = 0;', 'binding load counts valid parses') +require(manager, 'no valid bindings parsed; previous bindings preserved', 'zero-valid binding file rejected') +require(manager, 'ensureOverlayBindable();\n\t\treturn true;', 'successful reload always keeps overlay reachable') +require(manager, 'ignoring invalid negative suffix for non-axis action', 'impossible button/key negation normalized') + +require(ui, 'std::optional releaseGuardBinding;', 'captured input release guard exists') +require(ui, 'capturedReleased = std::abs(releaseGuardBinding->read(', 'release guard reads captured input') +require(ui, 'capturedReleased && !manager.anyInputPressed()', 'next bind waits for captured release') +require(ui, 'releaseGuardBinding = *quickSetupCandidate;\n\t\t\t\t\tquickSetupCandidate.reset();\n\t\t\t\t\t++quickSetupStep;', 'quick setup use waits for release') +require(ui, 'releaseGuardBinding = *quickSetupCandidate;\n\t\t\t\t\tquickSetupCandidate.reset();\n\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease;', 'quick setup retry waits for release') +require(ui, 'else if (steering || binding.isAxis())', 'invert UI limited to directional inputs') +require(ui, 'Invert is only meaningful for axes or steering-direction buttons', 'invalid button invert explained') + +require(wheel_ui, 'Settings::WheelUniversalSetupEnable = true;\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;', 'legacy import disables fixed R3 menu readers') + +# Small behavioral regression checks for the digital aggregation rule. +def digital(values): + best = 0.0 + for value in values: + if value <= 0.0: + continue + if abs(value) > abs(best): + best = value + return best + +if digital([-1.0, 1.0]) != 1.0: + raise SystemExit('ROUND8 VERIFY FAILED [negative axis must not mask +1 button]') +print('ROUND8 VERIFY OK [negative axis does not mask +1 button]') +if digital([-1.0, 0.0]) != 0.0: + raise SystemExit('ROUND8 VERIFY FAILED [negative-only digital action must be inactive]') +print('ROUND8 VERIFY OK [negative-only digital action is inactive]') + +# Lightweight C/C++ delimiter scanner, ignoring strings/comments, to catch patch +# generation mistakes before the real MSVC build. +def balanced(path: str) -> None: + text = read(path) + stack = [] + pairs = {')': '(', ']': '[', '}': '{'} + opens = set(pairs.values()) + i = 0 + state = 'code' + while i < len(text): + c = text[i] + n = text[i + 1] if i + 1 < len(text) else '' + if state == 'code': + if c == '/' and n == '/': + state = 'line'; i += 2; continue + if c == '/' and n == '*': + state = 'block'; i += 2; continue + if c == '"': + state = 'string'; i += 1; continue + if c == "'": + state = 'char'; i += 1; continue + if c in opens: + stack.append(c) + elif c in pairs: + if not stack or stack[-1] != pairs[c]: + raise SystemExit(f'ROUND8 VERIFY FAILED [delimiter balance] {path}: unexpected {c} at {i}') + stack.pop() + i += 1; continue + if state == 'line': + if c == '\n': state = 'code' + i += 1; continue + if state == 'block': + if c == '*' and n == '/': state = 'code'; i += 2; continue + i += 1; continue + if state in ('string', 'char'): + quote = '"' if state == 'string' else "'" + if c == '\\': i += 2; continue + if c == quote: state = 'code' + i += 1; continue + if stack: + raise SystemExit(f'ROUND8 VERIFY FAILED [delimiter balance] {path}: unclosed {stack[-1]}') + print(f'ROUND8 VERIFY OK [delimiter balance] {path}') + +for path in (manager, ui, wheel_ui): + balanced(path) + +print('Round-8 input binding and key-setting hardening verification passed') From 17bb088c144c02b3f716d4c679eff39fda792b8f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:12:46 +0900 Subject: [PATCH 0108/1308] release: v0.1 MOZA R3 wheel FFB --- .github/workflows/release-wheel-v0.1.yml | 76 +++++++ DISCORD_SHARE_v0.1.md | 31 +++ README.md | 259 +++++++++++++++-------- RELEASE_NOTES_v0.1.md | 135 ++++++++++++ THIRD_PARTY_NOTICES.md | 54 +++++ WHEEL_FFB.md | 214 +++++++++---------- tools/patch_wheel_final_cleanup.py | 5 + tools/patch_wheel_round9_release_v01.py | 62 ++++++ tools/verify_wheel_final_cleanup.py | 1 + tools/verify_wheel_round9_release_v01.py | 46 ++++ 10 files changed, 678 insertions(+), 205 deletions(-) create mode 100644 .github/workflows/release-wheel-v0.1.yml create mode 100644 DISCORD_SHARE_v0.1.md create mode 100644 RELEASE_NOTES_v0.1.md create mode 100644 THIRD_PARTY_NOTICES.md create mode 100644 tools/patch_wheel_round9_release_v01.py create mode 100644 tools/verify_wheel_round9_release_v01.py diff --git a/.github/workflows/release-wheel-v0.1.yml b/.github/workflows/release-wheel-v0.1.yml new file mode 100644 index 0000000000..52b9784a47 --- /dev/null +++ b/.github/workflows/release-wheel-v0.1.yml @@ -0,0 +1,76 @@ +name: Release wheel v0.1 + +on: + push: + branches: + - wheel-ffb + +permissions: + contents: write + actions: read + +jobs: + release: + if: "${{ github.event.head_commit.message == 'release: v0.1 MOZA R3 wheel FFB' }}" + runs-on: windows-2022 + + steps: + - name: Checkout release commit + uses: actions/checkout@v7.0.1 + + - name: Wait for successful Win32 build + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + $runId = $null + for ($i = 0; $i -lt 90; $i++) { + $runs = gh run list --repo $env:GITHUB_REPOSITORY --workflow build.yml --commit $env:GITHUB_SHA --limit 10 --json databaseId,status,conclusion | ConvertFrom-Json + $candidate = $runs | Where-Object { $_.status -eq 'completed' } | Select-Object -First 1 + if ($candidate) { + if ($candidate.conclusion -ne 'success') { + throw "Wheel build completed with conclusion '$($candidate.conclusion)'" + } + $runId = $candidate.databaseId + break + } + Start-Sleep -Seconds 10 + } + if (-not $runId) { + throw 'Timed out waiting for the wheel build artifact.' + } + "BUILD_RUN_ID=$runId" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + + - name: Download tested build artifact + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + New-Item -ItemType Directory -Force -Path release-bin | Out-Null + gh run download $env:BUILD_RUN_ID --repo $env:GITHUB_REPOSITORY -n "outrun2006tweaks-$env:GITHUB_SHA" -D release-bin + if (-not (Test-Path 'release-bin/dinput8.dll')) { throw 'dinput8.dll missing from downloaded build artifact' } + + - name: Add documentation and package v0.1 + shell: pwsh + run: | + Copy-Item README.md release-bin/README.md + Copy-Item WHEEL_FFB.md release-bin/WHEEL_FFB.md + Copy-Item THIRD_PARTY_NOTICES.md release-bin/THIRD_PARTY_NOTICES.md + Copy-Item LICENSE.md release-bin/LICENSE.md + Copy-Item DISCORD_SHARE_v0.1.md release-bin/DISCORD_SHARE_v0.1.md + New-Item -ItemType Directory -Force -Path release | Out-Null + Compress-Archive -Path release-bin/* -DestinationPath release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip -Force + Get-FileHash release-bin/dinput8.dll -Algorithm SHA256 + Get-FileHash release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip -Algorithm SHA256 + + - name: Publish GitHub prerelease v0.1 + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + gh release create v0.1 release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip ` + --repo $env:GITHUB_REPOSITORY ` + --target $env:GITHUB_SHA ` + --title 'OutRun2006Tweaks Wheel FFB v0.1' ` + --notes-file RELEASE_NOTES_v0.1.md ` + --prerelease diff --git a/DISCORD_SHARE_v0.1.md b/DISCORD_SHARE_v0.1.md new file mode 100644 index 0000000000..456ef63299 --- /dev/null +++ b/DISCORD_SHARE_v0.1.md @@ -0,0 +1,31 @@ +# Discord share text — v0.1 + +## English + +I made a small experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly for my own **MOZA R3** setup and thought I would share it in case anyone else needs something similar. + +I have personally hardware-tested it **only on my MOZA R3**, so other wheels are still unverified on my side. It adds SDL3 multi-device input, F11 Quick Setup/calibration, and native DirectInput COM FFB without vJoy/external mapping. + +The v0.1 default tune focuses on a little more steering resistance/weight while keeping collision feedback restrained (`Damping 0.42`, `Collision 0.38`). + +Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing info in the community. The referenced repos are MIT-based and the upstream license/notice is preserved in the fork. + +Release / install details: +https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 + +If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be really useful. + +## 한국어 + +개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 혹시 필요한 분이 있을까 해서 공유합니다. + +제가 직접 실기 테스트한 장비는 **MOZA R3 하나뿐**이라 다른 휠은 아직 미검증입니다. SDL3 멀티 디바이스 입력, F11 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. + +v0.1 기본 세팅은 충돌 진동을 크게 하기보다는 핸들 저항감을 조금 더 주는 쪽으로 잡았습니다 (`Damping 0.42`, `Collision 0.38`). + +원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 참고한 저장소는 MIT 기반이며 원본 라이선스/고지를 유지했습니다. + +릴리스/설치 방법: +https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 + +다른 휠에서 테스트해 보신 분이 있다면 `OutRun2006Tweaks.log`와 함께 결과를 알려주시면 도움이 됩니다. diff --git a/README.md b/README.md index 38b75b1740..5b899a4cd8 100644 --- a/README.md +++ b/README.md @@ -1,91 +1,168 @@ -# OutRun2006Tweaks -[![GitHub Downloads](https://img.shields.io/github/downloads/emoose/OutRun2006Tweaks/total)](https://github.com/emoose/OutRun2006Tweaks/releases) - -A wrapper DLL that can patch in fixes & tweaks into OutRun 2006: Coast 2 Coast. - -Latest releases can be found under the releases section: https://github.com/emoose/OutRun2006Tweaks/releases - -**Tweaks will also point the game to new multiplayer servers**, just head to the multiplayer section in-game and pick a username & password there! - -Online games are regularly setup on the **OutRun2006Tweaks Discord**: https://discord.gg/GFjKAMg83t - -> [!NOTE] -> **Releases are currently very outdated**, and missing a lot of new features (new input system, config overlay, framerate interpolation...) - if you have a GitHub account you can download the latest builds from the Actions tab at top of the page, otherwise try checking the Discord above! - -### Features - -**Bugfixes:** -- Game is now fixed to 60Hz tickrate, running at higher framerates now interpolates to that framerate instead of speeding up gameplay -- Prevents save corruption bug when remapping controls with many input devices connected -- Pegasus animation's clopping sound effect will now end correctly -- Fixed C2C ranking scoreboards not updating on Steam and other releases due to faulty anti-piracy checks -- Automatically disables DPI scaling on the game window to fix scaling issues -- Fixes issues with shading on certain character/stage models (eg. the ending cutscene models) -- Allows particles like grass/gravel to be drawn correctly, like in the console versions -- Crashes with multi-core machines are now fixed. -- Bink movie files larger than 1024 pixels can now play without crashes -- Game crashes will now write a crash report into CrashDumps folder (please feel free to post any crash reports to the issues page!) - -**Graphics:** -- Bloom/glow effect from the console & arcade versions has been re-added -- UI can now scale to different aspect ratios without stretching -- Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions -- Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer -- Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in -- Lens flare effect now loads from correct path without needing to change game files -- Stage objects such as traffic cones now only disappear once they're actually off-screen -- Fixes certain effects like engine backfiring which failed to appear when using controllers -- Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track -- Reflection rendering resolution can be increased from the default 128x128 -- Restores the car base shadow from the C2C console ports, which was missing on PC for some reason -- Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused - -**Gameplay:** -- Points game toward new online servers, restoring the online multiplayer modes -- Restored XInput rumble code from the Xbox release can be enabled inside INI, allowing gear shifts/drifts/crashes/etc to give feedback -- Xbox Series impulse triggers are supported and can be tweaked inside INI -- Steering deadzone can be customized from the default 20% -- Horn button can be made functional during normal gameplay, outside of the "honk your horn!" girl requests -- Allows randomizing the set of highway animations to use, instead of only using the set for the game mode being played -- In-game HUD can be optionally toggled via bindable keypress -- Manual Transmission (MT) can be set as the default for C2C menus -- Passing all the C2C missions might unlock something new 🐱 - -**Enhancements:** -- Game can now run in borderless windowed mode; mouse cursor will now be hidden while game is active -- Will use desktop resolution for the game if outrun2006.ini isn't present -- Load times heavily reduced via improved framelimiter -- Draw distance for the stage can be increased, greatly reducing pop-in/fade-ins on the level -- Music can now be loaded from uncompressed WAV or lossless FLAC files, if they exist with the same filename -- Allows intro splash screens to be skipped -- Music track can be changed mid-race via Z and X buttons, or Back/RS+Back on controller (`CDSwitcher` must be enabled in INI first) - -All the above can be customized via the OutRun2006Tweaks.ini file. - -### Setup -Since Steam/DVD releases are packed with ancient DRM that doesn't play well with DLL wrappers, this pack includes a replacement game EXE to run the game with. - -This EXE should be compatible with both the Steam release & the original DVD version, along with most OR2006 mods. - -To set it up: - -- Extract the files from the release ZIP into your **Outrun2006 Coast 2 Coast** folder, where **OR2006C2C.EXE** is located, replacing the original EXE. -- Edit **OutRun2006Tweaks.ini** to customize the tweaks to your liking (by default all tweaks are enabled, other than `CDSwitcher`) -- **Important:** Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (**even if you already have it installed please try installing it again**) -- Run the game, your desktop resolution will be used by default if `outrun2006.ini` file isn't present. -- (optional) the [SoundtrackFix package](https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.3.0-release/OutRun2006Tweaks-SoundtrackFix-1.0.zip) can be applied to fix the missing first 2 seconds in "Rush a Difficulty" -- (optional) texture improvements can be found in the texture pack releases thread (please feel free to create your own too!): https://github.com/emoose/OutRun2006Tweaks/issues/20 - -Steam Deck/Linux users may need to run the game with `WINEDLLOVERRIDES="dinput8=n,b" %command%` launch parameters for the mod to load in. - -### Building -Building requires Visual Studio 2022, CMake & git to be installed, with those setup just clone this repo and then run `generate_2022.bat`. - -If the batch script succeeds you should see a `build\outrun2006tweaks-proj.sln` solution file, just open that in VS and build it. - -(if you have issues building with this setup please let me know) - -### Thanks -Thanks to [debugging.games](http://debugging.games) for hosting debug symbols for OutRun 2 SP (Lindburgh), very useful for looking into Outrun2006. - -(**if you own any prototype of Coast 2 Coast or Online Arcade** it may also contain debug symbols inside, which would let us improve even more on the C2C side of the game - please consider getting in touch at my email: lucknut.xbl at gmail dot com) +# OutRun2006Tweaks Wheel FFB v0.1 + +Unofficial experimental wheel / force-feedback build for **OutRun 2006: Coast 2 Coast**, based on [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks). + +> **Hardware status:** I made this mainly for my own **MOZA R3** setup and have personally tested v0.1 only on a MOZA R3. Other DirectInput wheels may work, but I have not personally verified them. I am sharing it in case it is useful to someone else. +> +> This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. + +- [한국어](#한국어) +- [English](#english) +- [Credits / Licenses](#credits--licenses) + +--- + +## 한국어 + +### 무엇이 다른가요? + +이 빌드는 최신 OutRun2006Tweaks 기반에 현대 레이싱 휠용 입력과 네이티브 FFB를 추가한 개인용 포크입니다. + +- **SDL3 raw joystick 멀티 디바이스 입력**: 휠, 페달, 쉬프터, 버튼박스, 게임패드를 각각 인식하고 한 플레이어에 함께 바인딩할 수 있습니다. +- **F11 Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, 메뉴 버튼을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. +- **DirectInput COM 네이티브 FFB**: 별도 vJoy나 외부 FFB 매퍼 없이 선택한 휠에 직접 효과를 출력합니다. +- **FFB 효과**: 속도 기반 센터링, 동적 댐핑, 코너링 하중, 그립 손실 시 하중 감소, 노면, 타이어 슬립, 기어 변속, 충돌 피드백을 제공합니다. +- **안전 처리**: 포커스 상실/Alt-Tab, 게임 상태 전환, 장치 손실 시 힘을 정리하고 재연결을 처리합니다. 테스트 힘은 게임 플레이 중에만 짧게 동작합니다. + +### v0.1 기본 프로파일 — MOZA R3 + +v0.1은 전체 진동을 무작정 키우기보다 **핸들이 조금 더 묵직하게 돌아가는 저항감**을 우선하도록 조정했습니다. 충돌 피드백은 강하게 튀지 않도록 낮게 잡았습니다. + +| 항목 | 기본값 | +| --- | ---: | +| Overall Strength | 0.70 | +| Aligning / Spring | 0.60 | +| Dynamic Damping | **0.42** | +| Cornering Load | 0.38 | +| Grip-loss Unload | 0.65 | +| Collision | **0.38** | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Low-speed Aligning | 0.08 | +| Corner-load Boost | 0.35 | + +F11의 Force Feedback 화면에서 **`MOZA R3 v0.1 (default)`** 버튼으로 언제든 이 값을 다시 불러올 수 있습니다. 기존 설정 파일을 사용하던 경우에는 예전 사용자 설정이 기본값보다 우선할 수 있으므로, v0.1 값을 사용하려면 이 프리셋을 한 번 불러오는 것을 권장합니다. + +### 설치 방법 + +1. **OutRun 2006: Coast 2 Coast**가 설치된 폴더와 세이브를 먼저 백업합니다. +2. Microsoft **Visual C++ 2015-2022 Redistributable x86** 최신 버전을 설치합니다. +3. v0.1 Release ZIP의 파일을 `OR2006C2C.EXE`가 있는 게임 폴더에 압축 해제하고, 요청 시 덮어씁니다. +4. 휠/페달을 연결하고 전원을 켠 뒤 게임을 실행합니다. 가능하면 게임 실행 전에 장치를 연결하세요. +5. 게임에서 **F11** 또는 Controller 설정 화면을 열고 **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back 순서로 바인딩합니다. +6. 축 움직임을 확인하고 **Save bindings**를 눌러 저장합니다. +7. **Force Feedback** 탭에서 실제 FFB 휠을 선택합니다. MOZA R3에서는 기본 프리셋을 먼저 사용해 보세요. +8. 방향이 반대로 느껴질 때만 `Reverse ConstantForce` 또는 `Reverse Spring`을 조정합니다. MOZA R3에서 제가 테스트한 기본값은 Reverse Spring **OFF**입니다. + +> **주의:** Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음 사용할 때는 휠 베이스 자체의 최대 힘을 보수적으로 설정하고, 손을 놓은 상태에서 강한 테스트를 반복하지 마세요. + +### 현재 확인된 환경 + +- **개인 실기 테스트:** MOZA R3 +- 조향 범위: 개인 환경에서는 270°로 사용 +- 입력: SDL3 raw joystick multi-device +- FFB 출력: Windows DirectInput COM +- Windows / Win32 x86 빌드 + +다른 MOZA / Fanatec / Logitech / Thrustmaster / Simagic 등의 장치는 구조상 동작할 가능성이 있지만 **v0.1에서 제가 직접 확인한 것은 MOZA R3뿐입니다.** 문제가 있다면 `OutRun2006Tweaks.log`와 장치 모델/드라이버 정보를 함께 남겨 주세요. + +### 문제 해결 + +- 장치가 안 보이면 F11의 Controllers에서 입력이 움직이는지 먼저 확인합니다. +- FFB가 없으면 Force Feedback 탭에서 휠을 다시 선택하고 **Refresh connected wheels**를 사용합니다. +- 휠이 코너 바깥쪽으로 계속 밀어내면 방향 반전 옵션을 확인합니다. +- 페달 방향이 반대라면 해당 축의 Invert/보정을 다시 설정합니다. +- 기존 설정과 충돌하는 것 같으면 사용자 설정 파일을 백업한 뒤 새 기본값으로 다시 테스트합니다. +- 진단 시 `OutRun2006Tweaks.log`의 `WheelFFB:` / multi-device 관련 로그가 가장 유용합니다. + +--- + +## English + +### What is this? + +This is an unofficial personal fork of the current OutRun2006Tweaks codebase that adds modern wheel input and native force feedback. + +- **SDL3 raw-joystick multi-device input**: bind a wheel, separate pedals, shifter, button box and gamepad to the same player. +- **F11 Quick Setup and calibration**: configure steering, pedals, paddles and menu buttons in-game, including Min / Rest / Max axis calibration. +- **Native DirectInput COM FFB**: no vJoy or external FFB mapper is required. +- **FFB model**: speed-based centering, dynamic damping, cornering load, grip-loss unloading, road texture, tyre slip, gear-shift and collision feedback. +- **Lifecycle safety**: torque is cleared on focus loss / Alt-Tab, game-state transitions and device loss; reconnect handling is included. Direction tests are short and gameplay-gated. + +### v0.1 default profile — MOZA R3 + +The v0.1 tune is intentionally aimed at **more steering resistance/weight without making collision vibration excessive**. + +| Setting | Default | +| --- | ---: | +| Overall Strength | 0.70 | +| Aligning / Spring | 0.60 | +| Dynamic Damping | **0.42** | +| Cornering Load | 0.38 | +| Grip-loss Unload | 0.65 | +| Collision | **0.38** | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Low-speed Aligning | 0.08 | +| Corner-load Boost | 0.35 | + +You can restore these values at any time from the F11 Force Feedback page with **`MOZA R3 v0.1 (default)`**. If you are upgrading from an older test build, your existing user settings can override new defaults, so load the v0.1 preset once if you want the exact release tune. + +### Installation + +1. Back up your **OutRun 2006: Coast 2 Coast** game folder and save data. +2. Install the latest Microsoft **Visual C++ 2015-2022 Redistributable x86**. +3. Extract the v0.1 Release ZIP into the game directory containing `OR2006C2C.EXE`, replacing files when prompted. +4. Connect and power on the wheel/pedals before launching the game when possible. +5. Open **F11** or the Controller setup screen and run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back. +6. Verify live axis movement, then select **Save bindings**. +7. Open **Force Feedback**, select the actual FFB wheel interface and start with the MOZA R3 v0.1 profile. +8. Only change `Reverse ConstantForce` or `Reverse Spring` if the force direction is wrong. On my MOZA R3 test setup, Reverse Spring is **OFF**. + +> **Caution:** Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and avoid repeated force tests with your hands in an unsafe position. + +### Tested hardware + +- **Personally hardware-tested:** MOZA R3 only +- Steering range used in my setup: 270° +- Input: SDL3 raw-joystick multi-device path +- FFB output: Windows DirectInput COM +- Windows / Win32 x86 build + +Other MOZA, Fanatec, Logitech, Thrustmaster, Simagic and DirectInput wheels may work, but **I have not personally verified them in v0.1**. Compatibility reports are welcome; please include `OutRun2006Tweaks.log`, wheel model and driver/firmware information. + +### Troubleshooting + +- If input is missing, first check live movement under F11 **Controllers**. +- If FFB is missing, reselect the wheel under **Force Feedback** and try **Refresh connected wheels**. +- If force pushes farther away from center, check the direction options. +- If a pedal works backwards, recalibrate/invert that axis. +- If old settings appear to conflict with v0.1, back up the user config and retest from clean defaults. +- `WheelFFB:` and multi-device lines in `OutRun2006Tweaks.log` are the most useful diagnostics. + +--- + +## Credits / Licenses + +This fork exists because of the work already done by other OutRun community developers. Thank you especially to: + +- **[emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)** — the upstream project this fork is based on. +- **[hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input)** — major reference for modern SDL3 multi-device wheel input, guided setup, device identity and community hardware-testing lessons. +- **[d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB)** — major reference for DirectInput wheel FFB architecture and force-model/signal-conditioning ideas. +- The OutRun2006Tweaks Discord/community testers who documented hardware behavior and shared troubleshooting results. + +The referenced OutRun2006Tweaks repositories above publish their code under the **MIT License** and retain the upstream `Copyright (c) 2023 emoose` notice. This repository keeps that license and notice in [LICENSE.md](LICENSE.md). Additional attribution and scope notes are in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md). + +No `WheelFfb.dll` or vendored dbce wheel-toolkit binary is included or required by this fork; the FFB backend here is implemented directly through Windows DirectInput COM. + +OutRun, OutRun 2006: Coast 2 Coast and related assets belong to their respective rights holders. MOZA and other hardware/vendor names are used only to describe compatibility. This project is not affiliated with or endorsed by those companies. + +## Upstream project + +For the original project's complete feature list, releases and community links, see **[emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)**. + +## Building + +The project targets **Win32 Release** and uses Visual Studio 2022, CMake and Git. The `wheel-ffb` branch applies the wheel/input hardening passes during CI before compiling `dinput8.dll`. + +See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md new file mode 100644 index 0000000000..14a14d45ad --- /dev/null +++ b/RELEASE_NOTES_v0.1.md @@ -0,0 +1,135 @@ +# OutRun2006Tweaks Wheel FFB v0.1 + +## 한국어 + +이 빌드는 제가 **OutRun 2006: Coast 2 Coast를 MOZA R3로 플레이하려고 개인적으로 만들기 시작한 버전**입니다. 현재 실제 하드웨어 테스트는 **제 MOZA R3에서만** 했습니다. 다른 휠에서도 동작할 수 있도록 구조는 범용 DirectInput/SDL3 방식으로 만들었지만, 제가 직접 확인한 것은 R3뿐입니다. + +같은 환경에서 필요한 분이 있을까 해서 **v0.1로 한번 공유해 봅니다.** 아직 초기 버전이므로 다른 휠의 호환성 피드백이나 로그를 환영합니다. + +### v0.1 주요 기능 + +- SDL3 raw joystick 기반 **멀티 디바이스 입력**: 휠/페달/쉬프터/버튼박스/게임패드 개별 인식 +- F11 **Quick Setup**, 입력 바인딩 및 Min/Rest/Max 축 보정 +- Windows **DirectInput COM 네이티브 FFB** +- 속도 기반 센터링, Dynamic Damping, Cornering Load, Grip-loss Unload +- 노면/타이어 슬립, 기어 변속, 충돌 피드백 +- 정확한 DirectInput GUID 선택, 장치 재연결/포커스 상실 안전 처리 +- 안전한 20% 좌/우 FFB 방향 테스트 + +### MOZA R3 v0.1 기본 FFB + +이번 기본값은 **전체 진동을 세게 만드는 대신 핸들 저항감을 조금 더 높이고, 충돌 진동은 과하지 않게** 맞췄습니다. + +| Setting | Value | +| --- | ---: | +| Overall Strength | 0.70 | +| Aligning / Spring | 0.60 | +| **Dynamic Damping** | **0.42** | +| Cornering Load | 0.38 | +| Grip-loss Unload | 0.65 | +| **Collision** | **0.38** | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Low-speed Aligning | 0.08 | +| Corner-load Boost | 0.35 | + +F11 → Force Feedback에서 **`MOZA R3 v0.1 (default)`**로 다시 불러올 수 있습니다. 이전 테스트 버전의 사용자 설정이 남아 있다면 프리셋을 한 번 눌러 주세요. + +### 설치 + +1. 게임 폴더/세이브를 백업합니다. +2. 최신 **Microsoft Visual C++ 2015-2022 Redistributable x86**를 설치합니다. +3. ZIP 내용을 `OR2006C2C.EXE`가 있는 폴더에 풀고 덮어씁니다. +4. 휠/페달 전원을 켠 뒤 게임을 실행합니다. +5. F11 또는 Controller 설정 → **Quick Setup**으로 조향/엑셀/브레이크/패들/메뉴 버튼을 설정합니다. +6. **Save bindings**로 저장합니다. +7. Force Feedback 탭에서 실제 FFB 휠을 선택하고 `MOZA R3 v0.1 (default)`를 사용합니다. + +> Direct Drive 휠은 강한 힘을 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 낮게 잡고 테스트해 주세요. + +### 테스트 범위 / Known limitation + +- **직접 테스트 완료: MOZA R3만** +- 개인 설정에서는 270° 사용 +- 다른 MOZA/Fanatec/Logitech/Thrustmaster/Simagic 등은 미검증 +- 문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달 모델, 드라이버/펌웨어 버전을 같이 알려주시면 좋습니다. + +### 감사 및 라이선스 + +이 작업은 다음 프로젝트의 공개 소스와 아이디어/테스트 경험을 기반으로 했습니다. + +- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) — 원본 프로젝트 +- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) — SDL3 멀티 디바이스 입력/설정 구조의 주요 참고 +- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) — DirectInput FFB/포스 모델의 주요 참고 + +세 저장소의 루트 라이선스는 MIT이며, 원본 `Copyright (c) 2023 emoose` 고지와 MIT 전문은 이 저장소의 `LICENSE.md`에 유지했습니다. 자세한 내용은 `THIRD_PARTY_NOTICES.md`를 참고해 주세요. + +**공개해 준 개발자와 테스트 결과를 공유해 준 커뮤니티 분들께 감사합니다.** + +--- + +## English + +I originally started this build **for my own MOZA R3 setup in OutRun 2006: Coast 2 Coast**. The only wheel I have personally hardware-tested for v0.1 is **my MOZA R3**. The input/FFB architecture is intended to be generic enough for other DirectInput wheels, but I cannot claim that I have personally verified them. + +I am sharing **v0.1 in case somebody else finds it useful**. It is still an early experimental release, so compatibility reports and logs from other hardware are very welcome. + +### Highlights + +- SDL3 raw-joystick **multi-device input** for wheel / pedals / shifter / button box / gamepad +- F11 **Quick Setup**, binding editor and Min/Rest/Max axis calibration +- Native Windows **DirectInput COM force feedback** +- Speed-based centering, dynamic damping, cornering load and grip-loss unloading +- Road/tyre detail, gear-shift and collision feedback +- Exact DirectInput GUID selection, reconnect handling and focus-loss safety +- Safe fixed-20% left/right FFB direction tests + +### MOZA R3 v0.1 default FFB + +The release tune is designed for **a little more steering resistance/weight without making collision vibration excessive**. + +| Setting | Value | +| --- | ---: | +| Overall Strength | 0.70 | +| Aligning / Spring | 0.60 | +| **Dynamic Damping** | **0.42** | +| Cornering Load | 0.38 | +| Grip-loss Unload | 0.65 | +| **Collision** | **0.38** | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Low-speed Aligning | 0.08 | +| Corner-load Boost | 0.35 | + +Restore it from F11 → Force Feedback with **`MOZA R3 v0.1 (default)`**. If you are upgrading from an older test build, existing user settings may override new defaults, so load the preset once. + +### Installation + +1. Back up the game folder/save data. +2. Install the latest **Microsoft Visual C++ 2015-2022 Redistributable x86**. +3. Extract the ZIP into the folder containing `OR2006C2C.EXE` and replace files when prompted. +4. Power on/connect the wheel and pedals before launching the game. +5. Open F11 or Controller setup and run **Quick Setup** for steering, throttle, brake, paddles and menu buttons. +6. Select **Save bindings**. +7. Under Force Feedback, select the actual FFB wheel interface and use `MOZA R3 v0.1 (default)`. + +> Direct-drive wheels can generate substantial torque. Begin with a conservative wheel-base torque limit while testing. + +### Tested scope / known limitation + +- **Personally tested: MOZA R3 only** +- 270° steering range used in my personal setup +- Other MOZA/Fanatec/Logitech/Thrustmaster/Simagic hardware is currently unverified by me +- For compatibility reports, please include `OutRun2006Tweaks.log`, wheel/pedal model and driver/firmware version. + +### Thanks and license + +This work builds on public source/design/testing from: + +- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) — original/upstream project +- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) — major multi-device SDL3 input/setup reference +- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) — major DirectInput FFB / force-model reference + +The root licenses reviewed for these repositories are MIT and retain the upstream `Copyright (c) 2023 emoose` notice. This repository keeps the full upstream MIT license in `LICENSE.md`; see `THIRD_PARTY_NOTICES.md` for details. + +**Many thanks to the developers who published their work and to the community members who shared hardware tests and troubleshooting results.** diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md new file mode 100644 index 0000000000..163c7b0dd1 --- /dev/null +++ b/THIRD_PARTY_NOTICES.md @@ -0,0 +1,54 @@ +# Third-party notices and acknowledgements + +This file records the source projects most directly referenced while developing the `wheel-ffb` branch. + +## 1. emoose / OutRun2006Tweaks + +Repository: https://github.com/emoose/OutRun2006Tweaks + +Role in this project: **upstream/base project**. The wrapper, game hooks, overlay/config system and the majority of the codebase originate from OutRun2006Tweaks. + +License reviewed: **MIT License**. The repository license notice is: + +```text +MIT License +Copyright (c) 2023 emoose +``` + +The complete MIT text and required copyright/permission notice are preserved in this repository's `LICENSE.md`. + +**Thank you to emoose and all upstream contributors for OutRun2006Tweaks.** + +## 2. hyp36rmax / multi-device-input + +Repository/branch: https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input + +Role in this project: important reference/adaptation source for **SDL3 raw multi-device input**, separate USB device handling, guided Quick Setup, physical-device identity and hardware compatibility behavior. + +License reviewed: the `multi-device-input` branch retains the same **MIT License** file and upstream copyright notice (`Copyright (c) 2023 emoose`). The required MIT notice is already preserved by `LICENSE.md` in this repository. + +**Special thanks to hyp36rmax for the multi-device work, hardware testing and the practical compatibility lessons shared with the OutRun community.** + +## 3. d-b-c-e / OutRun2006Tweaks-FFB + +Repository: https://github.com/d-b-c-e/OutRun2006Tweaks-FFB + +Role in this project: important reference for **DirectInput steering-wheel FFB architecture**, hardware periodic effects, centre/spring + damper + cornering-load model design, grip-loss unloading and force signal-conditioning order. + +License reviewed: the repository root publishes the fork under the same **MIT License** and upstream copyright notice (`Copyright (c) 2023 emoose`). The required MIT notice is preserved by this repository's `LICENSE.md`. + +The d-b-c-e fork documents a separately vendored wheel toolkit in its own tree. **This project does not copy or redistribute that toolkit's `WheelFfb.dll`, native binary, or vendored toolkit source.** The v0.1 backend here is implemented directly with Windows DirectInput COM; only architectural/behavioral lessons from the public FFB fork were used as references. + +**Thank you to d-b-c-e for publishing the FFB experiments, measurements and implementation lessons.** + +## 4. Community testing / discussion + +OutRun2006Tweaks Discord/community discussions were also used as practical references for wheel behavior, device-interface quirks, safe force-test levels and reconnect/focus handling. These are acknowledged as testing/design input rather than copied source code. + +Thank you to everyone who shared logs, hardware behavior and troubleshooting results. + +## License summary + +The three directly referenced OutRun2006Tweaks code repositories above expose an MIT `LICENSE.md`, and this repository preserves that upstream MIT notice unchanged. The `wheel-ffb` additions are distributed under the same repository license. + +This notice is an attribution/engineering record, not legal advice. Third-party libraries/submodules used by the upstream build retain their own licenses and notices. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 3b3eae05d0..3ba4a975c8 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -1,136 +1,122 @@ -# Wheel FFB experimental branch +# Wheel / FFB architecture — v0.1 -This branch adds native steering-wheel force feedback to current OutRun2006Tweaks, initially targeting a MOZA R3. +This document describes the `wheel-ffb` branch used for **OutRun2006Tweaks Wheel FFB v0.1**. -## Current architecture +## Scope -- **Wheel input:** the game's original DirectInput path (the same path used by the working v0.6.1 release), selected by `WheelInputCompatibility = true`. -- **FFB output:** Windows DirectInput 8 COM (`IDirectInputEffect`). -- **Steering source:** the game's real `GetVolume(Steering)` path, not the unverified `EVWORK_CAR::field_1D0` value. -- **Update cadence:** one update per `CalcVibrationValues()` / car-physics tick (normally 60 Hz). -- **Main steering output:** `GUID_ConstantForce` updated with `DIEP_TYPESPECIFICPARAMS | DIEP_START`. -- **Road/tire texture:** hardware `GUID_Sine` periodic effects when the driver supports them; constant-force sine fallback otherwise. -- **Device handling:** dedicated `EXCLUSIVE | BACKGROUND` DirectInput handle; default device-name filter is `MOZA`; common virtual devices such as vJoy/ViGEm/XOutput are skipped. +v0.1 was created primarily for a personal **MOZA R3** setup and has only been personally hardware-tested on that wheel. It is shared as an experimental community build for anyone who may find it useful. -The DirectInput output design is based on the hardware-tested lessons in `d-b-c-e/OutRun2006Tweaks-FFB` (MIT), while this branch keeps the current emoose Tweaks codebase and fixes the steering-source problem recorded in that project by reading the actual game steering input. +## Architecture + +Input and force feedback deliberately use separate owners: + +- **Input owner:** SDL3 raw joystick multi-device path. +- **FFB owner:** custom Windows DirectInput COM engine. +- Wheels, pedals, shifters, button boxes and gamepads can be bound independently. +- FFB is pinned to the selected DirectInput device GUID rather than whichever similarly named interface appears first. +- Legacy original-game DirectInput input remains an explicit compatibility fallback; it is not the v0.1 default. +- Application-level SDL Haptic is not used as the wheel FFB backend. + +This separation avoids having an input poller and an FFB backend fight over the same exclusive DirectInput handle. + +## Input setup + +F11 provides: + +- startup device enumeration and hotplug handling; +- per-device button / axis / hat bindings; +- VID/PID plus serial/path identity where available; +- Steering / Accelerator / Brake calibration with Min / Rest / Max; +- axis inversion / positive-side selection; +- guided Quick Setup; +- live input display and binding persistence. + +Quick Setup waits for the captured control to be released before moving to the next step, including raw pedal axes. This prevents a held accelerator from being mistaken for the following brake step. ## Force model -The experimental model is intentionally arcade-oriented: - -1. **Center spring** — actual steering position × speed curve. -2. **Damper** — derived from frame-to-frame change in the actual steering input. -3. **Cornering load** — OutRun's `field_264 + field_268` lateral signal. -4. **Grip loss** — cornering load gets lighter as the lateral signal enters a deep drift. -5. **Weight transfer** — braking/acceleration modulates structural steering load. -6. **Wall impact** — short directional collision impulse with cooldown. -7. **Gear shift** — symmetric +/− double pulse so it feels like a thunk instead of a sideways yank. -8. **Road texture** — OutRun's own Xbox surface roughness LUT (`sub_1149C0`) drives a hardware sine effect. -9. **Tire slip** — 40→28 Hz sine chatter as drift depth increases. - -Output conditioning includes a warm-up ramp, `tanh()` soft saturation, per-frame slew limiting and a ramp-in when a DirectInput effect has to be recreated. - -## Safety / lifecycle - -Direct-drive safety is treated separately from the feel model: - -- conservative default master gain: **25%**; -- 30-frame startup ramp; -- 6%/frame structural slew limit by default; -- watchdog timer zeros forces if the game FFB tick stops for more than 250 ms; -- Alt-Tab zeros forces; -- `WM_CLOSE`, `WM_DESTROY`, `WM_QUERYENDSESSION` and `ExitProcess` paths call `PanicStop`; -- `PanicStop` sends constant-force zero, stops periodic effects, `STOPALL`, `SETACTUATORSOFF`, `RESET`, then unacquires the device; -- driver autocenter is restored **after** `Unacquire`, matching the ordering validated on a MOZA R12 in the reference project. - -## Settings - -Settings can be overridden in `OutRun2006Tweaks.user.ini`: - -```ini -[Controls] -# Keep this enabled for MOZA and other Windows steering wheels. -WheelInputCompatibility = true -UseNewInput = false -ControllerHotPlug = false -VibrationMode = 0 -ImpulseVibrationMode = 0 -WheelAccelerationInvert = true -WheelBrakeInvert = false -WheelMenuDirectionFilter = true - -[WheelFFB] -Enable = true -DeviceName = MOZA - -# R3 first-test values -GlobalStrength = 0.25 -SpringStrength = 0.45 -DamperStrength = 0.10 -SteeringWeight = 0.45 -GripLoss = 0.60 -LateralDeadzone = 1.5 -WeightTransfer = 0.60 - -WallImpact = 0.35 -GearShift = 0.18 -RoadTexture = 0.20 -TireSlip = 0.18 -EngineIdle = 0.04 - -SlewRate = 0.06 -UsePeriodicEffects = true -InvertForce = false -DebugLog = true +The FFB model uses the real game steering input and game-physics signals rather than the previously unverified `field_1D0` steering assumption. + +Main channels: + +1. **Aligning / Spring** — speed-dependent centering based on actual steering position. +2. **Dynamic Damping** — resists steering velocity without being another centering spring. +3. **Cornering Load** — adds load from OutRun lateral physics. +4. **Grip-loss Unload** — reduces cornering/spring load in a deep drift. +5. **Weight Transfer** — acceleration/braking modulation. +6. **Collision** — short directional impact impulse. +7. **Gear Shift** — short symmetric shift thunk. +8. **Road Detail** — periodic texture derived from the game's surface roughness information. +9. **Tire Slip** — periodic chatter that increases with drift depth. + +Signal conditioning applies master gain before soft saturation/slew. DirectInput effect `dwGain` remains at `DI_FFNOMINALMAX`; the 0-150% master control is software model gain, not an out-of-range driver gain. + +## MOZA R3 v0.1 default profile + +The release default intentionally adds steering resistance without making collision feedback too strong. + +```text +Overall Strength 0.70 +Aligning / Spring 0.60 +Dynamic Damping 0.42 +Cornering Load 0.38 +Grip-loss Unload 0.65 +Collision 0.38 +Road Detail 0.30 +Tire Slip 0.20 +Low-speed Aligning 0.08 +Corner-load Boost 0.35 +Hardware Spring ON +Hardware Damper ON +Reverse Spring OFF (MOZA R3 tested direction) ``` -If the wheel pulls further into a corner instead of returning toward center, change: +F11 exposes this as **MOZA R3 v0.1 (default)**. The older Simulation Balanced / Arcade Light / Arcade Strong presets remain available as comparison references. -```ini -InvertForce = true -``` +## Safety and lifecycle -If periodic vibration behaves strangely on a particular driver, test: +The DirectInput engine includes: -```ini -UsePeriodicEffects = false -``` +- startup/reconnect force ramping; +- foreground/gameplay checks before torque updates; +- force zeroing and transient-event reset on focus loss; +- watchdog behavior when the FFB update path stalls; +- device-loss reacquire/reinitialize handling; +- panic-stop handling on game/window shutdown; +- safe left/right direction tests fixed at 20%, rejected outside gameplay; +- periodic road/tire/collision/shift signals silenced during manual direction tests. + +Direct-drive wheels can still produce significant force. Keep a conservative hardware torque limit while testing a new wheel or driver. + +## Compatibility notes + +### MOZA R3 -This keeps steering FFB and synthesizes limited-frequency texture through ConstantForce instead. +Personally tested in v0.1. In the tested setup: -## First MOZA R3 test +- 270° steering range was used; +- Spring direction works with normal/positive coefficients; +- Reverse Spring is OFF; +- steering, pedals, menu directions/buttons and FFB operate through the multi-device + DirectInput split architecture. -The first drive is still a smoke test. Verify these before judging fine feel: +### Other hardware -1. Connect and power on the wheel before launching the game. -2. Bind/calibrate it through the game's **Options > Controller** screen. -3. Do not use the F11 controller list for this mode. It belongs to the disabled SDL input path, so an empty list is expected. -4. Confirm the log contains `WheelInputCompatibility: legacy DirectInput active` and `WheelFFB: ready on 'MOZA ...'`. -5. Verify steering and pedals before judging force feedback. -6. Left steering must produce a restoring force toward the right and vice versa. -7. Straight-line force must not violently oscillate. -8. Alt-Tab and game exit must remove torque cleanly. +Other DirectInput-compatible wheels may work, including devices that expose separate input and FFB interfaces. v0.1 should still be treated as **untested** on hardware other than the MOZA R3 until community reports are available. -`InputBackend` only selects an SDL backend and is intentionally ignored while -`WheelInputCompatibility` is enabled. If the old game controller configuration -has become corrupted, exit the game and move `SaveGame/common.dat` somewhere -safe before launching again; this resets more game settings than controls, so -keep the backup. +For a report, include: -The MOZA accelerator can report its DirectInput axis in the opposite direction -to the one expected by OutRun. The branch therefore defaults to -`WheelAccelerationInvert = true`. If pressing the brake releases it and letting -go applies it, set `WheelBrakeInvert = true` in `OutRun2006Tweaks.user.ini`. -Use either these per-game settings or Pit House pedal inversion, not both. +- wheel base / rim / pedals / shifter models; +- driver and firmware versions; +- whether input appears in F11 Controllers; +- whether the selected FFB device passes direction tests; +- `OutRun2006Tweaks.log` from a complete launch → race → exit session. -At rest, that reversed axis can also be interpreted as a held menu direction. -`WheelMenuDirectionFilter = true` learns a direction that remains held outside -a race and suppresses it. Other wheel directions and keyboard arrow keys remain -available. The log records the learned direction as -`WheelMenuDirectionFilter: suppressing continuously-held ...`. +## Credits -Useful log lines start with `WheelFFB:` or `WheelFFB DIAG:`. +The implementation and design work builds on community references from: -## CI +- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) +- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) +- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) -Every push to `wheel-ffb` runs the existing Windows Server 2022 / Visual Studio 2022 **Win32 Release** GitHub Actions workflow. The workflow injects `src/hooks_wheel_ffb_build.cpp` into the generated CMake source list and uploads the normal Tweaks build as an Artifact. +Thank you to those authors and community testers for making their work and hardware observations available. See [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) for license/attribution details. diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 3603468418..18e0904856 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -144,3 +144,8 @@ def rep(text: str, old: str, new: str, label: str) -> str: # aggregation, binding-file recovery, raw-axis release sequencing, and legacy # F11 menu ownership without changing the force-feedback model. runpy.run_path('tools/patch_wheel_round8_input_binding.py', run_name='__main__') + +# Round-9 / v0.1: install the hardware-tested MOZA R3 personal release tune. +# It adds steering resistance through spring/damping while deliberately keeping +# collision feedback below the old Simulation Balanced reference preset. +runpy.run_path('tools/patch_wheel_round9_release_v01.py', run_name='__main__') diff --git a/tools/patch_wheel_round9_release_v01.py b/tools/patch_wheel_round9_release_v01.py new file mode 100644 index 0000000000..3a3ea8db23 --- /dev/null +++ b/tools/patch_wheel_round9_release_v01.py @@ -0,0 +1,62 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_ui_path = Path('src/overlay/input_bindings_ui.cpp') +setup_ui_path = Path('src/overlay/wheel_setup_ui.cpp') + +ffb = ffb_path.read_text(encoding='utf-8') +input_ui = input_ui_path.read_text(encoding='utf-8') +setup_ui = setup_ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round9 {label}: expected exactly one match, found {count}') + print(f'round9 release patch: {label}') + return text.replace(old, new, 1) + +# v0.1 defaults are the hardware-tested MOZA R3 personal tune: more steering +# resistance than the earlier generic defaults, without amplifying collisions. +ffb = rep(ffb, +''' Setting WheelFFBSpringStrength{\n "WheelFFB", "SpringStrength", 0.45f,\n''', +''' Setting WheelFFBSpringStrength{\n "WheelFFB", "SpringStrength", 0.60f,\n''', 'default spring 0.60') + +ffb = rep(ffb, +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.10f,\n''', +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.42f,\n''', 'default damping 0.42') + +ffb = rep(ffb, +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 0.45f,\n''', +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 0.38f,\n''', 'default cornering load 0.38') + +ffb = rep(ffb, +''' Setting WheelFFBGripLoss{\n "WheelFFB", "GripLoss", 0.60f,\n''', +''' Setting WheelFFBGripLoss{\n "WheelFFB", "GripLoss", 0.65f,\n''', 'default grip-loss unload 0.65') + +ffb = rep(ffb, +''' Setting WheelFFBWallImpact{\n "WheelFFB", "WallImpact", 0.35f,\n''', +''' Setting WheelFFBWallImpact{\n "WheelFFB", "WallImpact", 0.38f,\n''', 'default collision 0.38') + +ffb = rep(ffb, +''' Setting WheelFFBTireSlip{\n "WheelFFB", "TireSlip", 0.18f,\n''', +''' Setting WheelFFBTireSlip{\n "WheelFFB", "TireSlip", 0.20f,\n''', 'default tire slip 0.20') + +# Add the tested personal profile without removing the versioned comparison +# presets that were used during development. +old_presets = '''\t\tImGui::SeparatorText("Versioned baseline presets");\n\t\tif (ImGui::Button("Simulation Balanced v1"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f);\n''' +new_presets = '''\t\tImGui::SeparatorText("Versioned baseline presets");\n\t\tif (ImGui::Button("MOZA R3 v0.1 (default)"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);\n\t\tif (ImGui::Button("Simulation Balanced v1"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f);\n''' +input_ui = rep(input_ui, old_presets, new_presets, 'add MOZA R3 v0.1 preset to bindings FFB panel') + +input_ui = rep(input_ui, +'''\t\tImGui::TextDisabled("Preset names are immutable test references; adjust sliders afterward for a custom tune.");\n''', +'''\t\tImGui::TextDisabled("MOZA R3 v0.1 is the personal hardware-tested default; other presets remain comparison references.");\n''', 'describe tested v0.1 preset') + +old_setup = ''' if (ImGui::Button("Load Simulation Balanced v1"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.60f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.32f;\n Settings::WheelFFBSteeringWeight = 0.38f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.65f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded Simulation Balanced v1. Test first, then save your preferred profile.";\n }\n''' +new_setup = ''' if (ImGui::Button("Load MOZA R3 v0.1 (default)"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.60f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.42f;\n Settings::WheelFFBSteeringWeight = 0.38f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded MOZA R3 v0.1: stronger steering resistance with restrained collision feedback.";\n }\n''' +setup_ui = rep(setup_ui, old_setup, new_setup, 'make F11 setup load MOZA R3 v0.1') + +ffb_path.write_text(ffb, encoding='utf-8') +input_ui_path.write_text(input_ui, encoding='utf-8') +setup_ui_path.write_text(setup_ui, encoding='utf-8') +print('Applied Round-9 v0.1 release profile') diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index 4b4ba2c283..d62317041d 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -67,3 +67,4 @@ def forbid(path: str, needle: str, label: str) -> None: runpy.run_path('tools/verify_wheel_round6_fivepass.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round7_final_safety.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round8_input_binding.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round9_release_v01.py', run_name='__main__') diff --git a/tools/verify_wheel_round9_release_v01.py b/tools/verify_wheel_round9_release_v01.py new file mode 100644 index 0000000000..98fcad785a --- /dev/null +++ b/tools/verify_wheel_round9_release_v01.py @@ -0,0 +1,46 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND9 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND9 VERIFY OK [{label}]') + +ffb = read('src/hooks_wheel_ffb.cpp') +input_ui = read('src/overlay/input_bindings_ui.cpp') +setup_ui = read('src/overlay/wheel_setup_ui.cpp') + +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.60f,', 'v0.1 spring default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.42f,', 'v0.1 damping default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 0.38f,', 'v0.1 cornering default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "GripLoss", 0.65f,', 'v0.1 grip-loss default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "WallImpact", 0.38f,', 'restrained collision default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "RoadTexture", 0.30f,', 'road detail retained') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "TireSlip", 0.20f,', 'tire slip default') +require('src/overlay/input_bindings_ui.cpp', 'MOZA R3 v0.1 (default)', 'bindings panel v0.1 preset') +require('src/overlay/input_bindings_ui.cpp', 'applyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);', 'exact v0.1 profile values') +require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 v0.1 (default)', 'F11 setup v0.1 preset') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBDamperStrength = 0.42f;', 'F11 stronger resistance') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBWallImpact = 0.38f;', 'F11 restrained collision') + +# Existing comparison presets must remain available. +require('src/overlay/input_bindings_ui.cpp', 'Simulation Balanced v1', 'balanced comparison preset retained') +require('src/overlay/input_bindings_ui.cpp', 'Arcade Light v1', 'light comparison preset retained') +require('src/overlay/input_bindings_ui.cpp', 'Arcade Strong v1', 'strong comparison preset retained') + +# Simple delimiter sanity on the modified effective C++ files. +for path, data in [ + ('src/hooks_wheel_ffb.cpp', ffb), + ('src/overlay/input_bindings_ui.cpp', input_ui), + ('src/overlay/wheel_setup_ui.cpp', setup_ui), +]: + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND9 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND9 VERIFY OK [brace balance {path}]') + +print('Round-9 v0.1 release profile verification passed') From 312838903d890cb4ce5b7316a32bc2ba89d95a87 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:38:23 +0900 Subject: [PATCH 0109/1308] fix(ffb): suppress snow stage road vibration --- tools/patch_wheel_round10_snow_texture.py | 68 +++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 tools/patch_wheel_round10_snow_texture.py diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py new file mode 100644 index 0000000000..50625c6e00 --- /dev/null +++ b/tools/patch_wheel_round10_snow_texture.py @@ -0,0 +1,68 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +ffb = ffb_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round10 {label}: expected exactly one match, got {count}') + print(f'ROUND10 patched: {label}') + return text.replace(old, new, 1) + +# Snowy Mountain (stage 4) and Ice Scape (stage 19), plus their reverse +# variants (+30), use a high steady surface roughness value. That value was +# designed for gamepad rumble and becomes a continuous 25-37 Hz tone on a DD +# wheel. Keep the general surface model unchanged elsewhere, but heavily +# attenuate only the road-texture periodic on these snow/ice stages. With the +# shipped v0.1 RoadTexture/GlobalStrength values, the resulting magnitude stays +# below the existing 1% periodic snap-to-zero threshold during normal snow-road +# driving. Steering spring/damper, cornering load, tyre slip and impacts are not +# changed. +old = ''' const float textureRoughness = + std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + float roadAmp = + textureRoughness * roadSpeedGate * + static_cast(Settings::WheelFFBRoadTexture) * outputStrength; + const float roadFreq = 25.0f + 12.0f * speedNorm; +''' +new = ''' const float textureRoughness = + std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + + // Xbox gamepad rumble treats snow/ice as a continuously rough + // material. On a DD wheel that becomes an unpleasant constant + // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 + // are Snowy Mountain/Ice Scape and +30 are their reverse variants. + const int stageNumber = Game::GetNowStageNum(8); + const int uniqueStage = Game::GetStageUniqueNum(stageNumber); + const bool snowOrIceStage = + uniqueStage == 4 || uniqueStage == 19 || + uniqueStage == 34 || uniqueStage == 49; + constexpr float SnowIceRoadTextureScale = 0.04f; + const float stageRoadTextureScale = + snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; + + float roadAmp = + textureRoughness * roadSpeedGate * + static_cast(Settings::WheelFFBRoadTexture) * outputStrength * + stageRoadTextureScale; + const float roadFreq = 25.0f + 12.0f * speedNorm; +''' +ffb = rep(ffb, old, new, 'suppress continuous snow/ice road sine') + +old_splash = ''' splashAmp_ = + (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * outputStrength; +''' +new_splash = ''' splashAmp_ = + (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * + outputStrength * stageRoadTextureScale; +''' +ffb = rep(ffb, old_splash, new_splash, 'apply snow/ice attenuation to road splash periodic') + +ffb_path.write_text(ffb, encoding='utf-8') +print('Applied round-10 snow/ice continuous road-vibration suppression') From ce3f92dd5538820e290b3e8fa8c17d2c26564fd8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:38:39 +0900 Subject: [PATCH 0110/1308] test(ffb): verify snow stage vibration suppression --- tools/verify_wheel_round10_snow_texture.py | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 tools/verify_wheel_round10_snow_texture.py diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py new file mode 100644 index 0000000000..99ceec863f --- /dev/null +++ b/tools/verify_wheel_round10_snow_texture.py @@ -0,0 +1,50 @@ +from pathlib import Path + +path = Path('src/hooks_wheel_ffb.cpp') +text = path.read_text(encoding='utf-8') + + +def require(needle: str, label: str) -> None: + if needle not in text: + raise SystemExit(f'ROUND10 VERIFY FAILED [{label}]: {needle!r}') + print(f'ROUND10 VERIFY OK [{label}]') + +require('uniqueStage == 4 || uniqueStage == 19 ||', 'forward snow/ice stage IDs') +require('uniqueStage == 34 || uniqueStage == 49;', 'reverse snow/ice stage IDs') +require('constexpr float SnowIceRoadTextureScale = 0.04f;', 'snow/ice road texture attenuation') +require('stageRoadTextureScale;', 'road sine uses stage attenuation') +require('outputStrength * stageRoadTextureScale;', 'splash periodic uses stage attenuation') +require('magnitudeClamped < 0.01f', 'existing tiny-periodic snap-to-zero remains active') + +# With shipped v0.1 defaults, even maximum textureRoughness on a snow/ice stage +# remains below the 1% hardware-periodic threshold: 1 * 1 * .30 * .70 * .04. +max_default_snow_road = 1.0 * 1.0 * 0.30 * 0.70 * 0.04 +if not max_default_snow_road < 0.01: + raise SystemExit(f'ROUND10 VERIFY FAILED [default snow road silence]: {max_default_snow_road}') +print(f'ROUND10 VERIFY OK [default snow road silence]: max={max_default_snow_road:.4f}') + +# Simple delimiter sanity check after transformation. +pairs = {'(': ')', '{': '}', '[': ']'} +stack = [] +in_string = False +escape = False +for ch in text: + if in_string: + if escape: + escape = False + elif ch == '\\': + escape = True + elif ch == '"': + in_string = False + continue + if ch == '"': + in_string = True + elif ch in pairs: + stack.append(ch) + elif ch in pairs.values(): + if not stack or pairs[stack.pop()] != ch: + raise SystemExit('ROUND10 VERIFY FAILED [delimiter balance]') +if stack: + raise SystemExit('ROUND10 VERIFY FAILED [delimiter balance]') +print('ROUND10 VERIFY OK [delimiter balance]') +print('Round-10 snow/ice vibration suppression verification passed') From 583c0bf7dd598e9ae0393a79ee9989dd13fc806b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:39:13 +0900 Subject: [PATCH 0111/1308] build: apply round10 snow vibration fix --- tools/patch_wheel_final_cleanup.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_final_cleanup.py b/tools/patch_wheel_final_cleanup.py index 18e0904856..d97123c2ab 100644 --- a/tools/patch_wheel_final_cleanup.py +++ b/tools/patch_wheel_final_cleanup.py @@ -149,3 +149,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # It adds steering resistance through spring/damping while deliberately keeping # collision feedback below the old Simulation Balanced reference preset. runpy.run_path('tools/patch_wheel_round9_release_v01.py', run_name='__main__') + +# Round-10: snow/ice stages use a high steady gamepad-rumble surface value. +# Attenuate only their road-texture sine so a DD wheel does not buzz continuously. +runpy.run_path('tools/patch_wheel_round10_snow_texture.py', run_name='__main__') From ce0ac04d94e17104b0f2c2768d0e79141010fb75 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:39:32 +0900 Subject: [PATCH 0112/1308] test: include round10 snow vibration verification --- tools/verify_wheel_final_cleanup.py | 1 + 1 file changed, 1 insertion(+) diff --git a/tools/verify_wheel_final_cleanup.py b/tools/verify_wheel_final_cleanup.py index d62317041d..e8f6546bf4 100644 --- a/tools/verify_wheel_final_cleanup.py +++ b/tools/verify_wheel_final_cleanup.py @@ -68,3 +68,4 @@ def forbid(path: str, needle: str, label: str) -> None: runpy.run_path('tools/verify_wheel_round7_final_safety.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round8_input_binding.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round9_release_v01.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round10_snow_texture.py', run_name='__main__') From 0e2f737278f3ba17d456df9f6462324766af6d19 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:01:43 +0900 Subject: [PATCH 0113/1308] chore: remove v0.1 prerelease --- .github/workflows/release-wheel-v0.1.yml | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/.github/workflows/release-wheel-v0.1.yml b/.github/workflows/release-wheel-v0.1.yml index 52b9784a47..a9402f6413 100644 --- a/.github/workflows/release-wheel-v0.1.yml +++ b/.github/workflows/release-wheel-v0.1.yml @@ -74,3 +74,13 @@ jobs: --title 'OutRun2006Tweaks Wheel FFB v0.1' ` --notes-file RELEASE_NOTES_v0.1.md ` --prerelease + + remove-prerelease: + if: "${{ github.event.head_commit.message == 'chore: remove v0.1 prerelease' }}" + runs-on: ubuntu-latest + steps: + - name: Delete v0.1 release and tag + env: + GH_TOKEN: ${{ github.token }} + run: | + gh release delete v0.1 --repo "$GITHUB_REPOSITORY" --cleanup-tag --yes From 1240de56969fc62e54119dd40ee84e71d6b35270 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:15:08 +0900 Subject: [PATCH 0114/1308] ffb: add strong pseudo self-aligning torque --- tools/patch_wheel_round11_strong_sat.py | 76 +++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 tools/patch_wheel_round11_strong_sat.py diff --git a/tools/patch_wheel_round11_strong_sat.py b/tools/patch_wheel_round11_strong_sat.py new file mode 100644 index 0000000000..0ab1a41f07 --- /dev/null +++ b/tools/patch_wheel_round11_strong_sat.py @@ -0,0 +1,76 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_ui_path = Path('src/overlay/input_bindings_ui.cpp') +setup_ui_path = Path('src/overlay/wheel_setup_ui.cpp') + +ffb = ffb_path.read_text(encoding='utf-8') +input_ui = input_ui_path.read_text(encoding='utf-8') +setup_ui = setup_ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round11 {label}: expected exactly one match, got {count}') + print(f'ROUND11 patched: {label}') + return text.replace(old, new, 1) + + +# Make self-aligning torque the primary cornering force. Keep the historical +# SteeringWeight INI key for config compatibility, but change its semantics/UI +# to explicit SAT strength. Generic GUID_Spring becomes a lighter backbone and +# GUID_Damper returns to a stabilising role rather than trying to create weight. +ffb = rep(ffb, +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 0.38f,\n "Cornering load from OutRun lateral physics.", Range{ 0.0f, 1.5f }\n };\n''', +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 1.10f,\n "Self-aligning torque strength. Uses steering angle, speed and OutRun lateral load; unloads only in deeper drift.", Range{ 0.0f, 1.5f }\n };\n''', 'SAT setting/default') + +ffb = rep(ffb, +''' Setting WheelFFBSpringStrength{\n "WheelFFB", "SpringStrength", 0.60f,\n''', +''' Setting WheelFFBSpringStrength{\n "WheelFFB", "SpringStrength", 0.32f,\n''', 'reduce generic spring default') + +ffb = rep(ffb, +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.42f,\n''', +''' Setting WheelFFBDamperStrength{\n "WheelFFB", "DamperStrength", 0.34f,\n''', 'damping becomes stabilizer') + +ffb = rep(ffb, +''' Setting WheelFFBSpringLoadBoost{\n "WheelFFB", "SpringLoadBoost", 0.35f,\n''', +''' Setting WheelFFBSpringLoadBoost{\n "WheelFFB", "SpringLoadBoost", 0.18f,\n''', 'spring load boost reduced') + +ffb = rep(ffb, +''' const float lateral =\n latNorm * speedNorm *\n static_cast(Settings::WheelFFBSteeringWeight) *\n gripFactor;\n\n float loadMod = 1.0f;\n''', +''' // Strong sim-style pseudo self-aligning torque (SAT). OutRun does\n // not expose tyre pneumatic trail directly, so use the real steering\n // angle as torque direction and the game's smoothed lateral signal as\n // a load magnitude. This is intentionally NOT the old signed lateral\n // ConstantForce, which could partially cancel the centering spring.\n //\n // - steering angle determines restoring direction (always toward centre)\n // - vehicle speed builds SAT progressively\n // - lateral load makes a loaded corner heavier\n // - deeper drift unloads SAT so loss of grip is felt in the wheel\n const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f);\n const float steerForSat = steerAbs > 0.012f\n ? std::pow((steerAbs - 0.012f) / 0.988f, 0.78f)\n : 0.0f;\n const float satSpeed = std::pow(speedNorm, 0.62f);\n const float satLoadBoost = 1.0f + 0.80f * cornerLoad;\n const float satSlip = std::clamp((driftAmt - 0.35f) / 0.65f, 0.0f, 1.0f);\n const float satGrip = 1.0f -\n static_cast(Settings::WheelFFBGripLoss) *\n std::pow(satSlip, 1.35f);\n const float satStrength = std::clamp(\n static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 1.5f);\n const float selfAligningTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip * satStrength;\n\n float loadMod = 1.0f;\n''', 'replace signed lateral with pseudo SAT') + +ffb = rep(ffb, +''' float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + lateral) * loadMod + damper;\n''', +''' float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + selfAligningTorque) * loadMod + damper;\n''', 'SAT in structural force') + +# F11 controls and a strong R3 SAT test profile. Old comparison presets stay. +input_ui = rep(input_ui, +'''\t\tif (ImGui::Button("MOZA R3 v0.1 (default)"))\n\t\t\tapplyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);\n''', +'''\t\tif (ImGui::Button("MOZA R3 SAT test"))\n\t\t\tapplyPreset(0.70f, 0.32f, 0.34f, 1.10f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.18f);\n''', 'R3 SAT preset') + +input_ui = rep(input_ui, +'''\t\tImGui::TextDisabled("MOZA R3 v0.1 is the personal hardware-tested default; other presets remain comparison references.");\n''', +'''\t\tImGui::TextDisabled("MOZA R3 SAT test makes self-aligning torque the main steering force; old presets remain comparison references.");\n''', 'SAT preset description') + +input_ui = rep(input_ui, +'''\t\tif (ImGui::SliderFloat("Aligning / centering", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBSpringStrength);\n\t\tif (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBDamperStrength);\n\t\tif (ImGui::SliderFloat("Cornering load", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBSteeringWeight);\n''', +'''\t\tif (ImGui::SliderFloat("Low-speed centering spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBSpringStrength);\n\t\tif (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBDamperStrength);\n\t\tif (ImGui::SliderFloat("Self-aligning torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f"))\n\t\t\tsetting_changed(Settings::WheelFFBSteeringWeight);\n''', 'bindings UI SAT labels') + +setup_ui = rep(setup_ui, +''' ImGui::TextWrapped(\n "Aligning force grows strongly with speed and corner load, unloads with grip loss, and GUID_Damper resists steering velocity without acting like a centering spring.");\n''', +''' ImGui::TextWrapped(\n "Self-aligning torque is the main cornering force: steering angle sets the return direction, speed and lateral load build torque, and deeper drift unloads it. Spring is now only a lighter centering backbone.");\n''', 'setup SAT explanation') + +setup_ui = rep(setup_ui, +''' ImGui::SliderFloat("Aligning / Spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Low-speed Aligning", Settings::WheelFFBLowSpeedSpring.ptr(), 0.0f, 0.30f, "%.2f");\n ImGui::SliderFloat("Corner-load Boost", Settings::WheelFFBSpringLoadBoost.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Lateral / Steering Weight", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.0f, "%.2f");\n''', +''' ImGui::SliderFloat("Centering Spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");\n ImGui::SliderFloat("Low-speed Aligning", Settings::WheelFFBLowSpeedSpring.ptr(), 0.0f, 0.30f, "%.2f");\n ImGui::SliderFloat("Spring Corner-load Boost", Settings::WheelFFBSpringLoadBoost.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");\n ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.50f, "%.2f");\n''', 'setup SAT sliders') + +setup_ui = rep(setup_ui, +''' if (ImGui::Button("Load MOZA R3 v0.1 (default)"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.60f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.35f;\n Settings::WheelFFBDamperStrength = 0.42f;\n Settings::WheelFFBSteeringWeight = 0.38f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded MOZA R3 v0.1: stronger steering resistance with restrained collision feedback.";\n }\n''', +''' if (ImGui::Button("Load MOZA R3 SAT test"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.32f;\n Settings::WheelFFBLowSpeedSpring = 0.08f;\n Settings::WheelFFBSpringLoadBoost = 0.18f;\n Settings::WheelFFBDamperStrength = 0.34f;\n Settings::WheelFFBSteeringWeight = 1.10f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n status_ = "Loaded MOZA R3 SAT test: strong speed/load-dependent return torque with lighter generic spring.";\n }\n''', 'setup R3 SAT preset') + +ffb_path.write_text(ffb, encoding='utf-8') +input_ui_path.write_text(input_ui, encoding='utf-8') +setup_ui_path.write_text(setup_ui, encoding='utf-8') +print('Applied Round-11 strong pseudo-SAT model') From 204518522dac61f506f4d71f4fa60f2aa78871ae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:15:33 +0900 Subject: [PATCH 0115/1308] test: verify strong SAT force model --- tools/verify_wheel_round11_strong_sat.py | 88 ++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 tools/verify_wheel_round11_strong_sat.py diff --git a/tools/verify_wheel_round11_strong_sat.py b/tools/verify_wheel_round11_strong_sat.py new file mode 100644 index 0000000000..08feab01e1 --- /dev/null +++ b/tools/verify_wheel_round11_strong_sat.py @@ -0,0 +1,88 @@ +from pathlib import Path +import math + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND11 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND11 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND11 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'ROUND11 VERIFY OK [{label}]') + + +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.10f,', 'strong SAT default') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.32f,', 'lighter generic spring') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.34f,', 'damper is stabilizer') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringLoadBoost", 0.18f,', 'spring load boost reduced') +require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'explicit SAT torque') +require('src/hooks_wheel_ffb.cpp', '(steer >= 0.0f ? -1.0f : 1.0f)', 'SAT always returns toward centre') +require('src/hooks_wheel_ffb.cpp', 'const float satSpeed = std::pow(speedNorm, 0.62f);', 'SAT speed response') +require('src/hooks_wheel_ffb.cpp', 'const float satLoadBoost = 1.0f + 0.80f * cornerLoad;', 'SAT lateral-load response') +require('src/hooks_wheel_ffb.cpp', 'const float satSlip = std::clamp((driftAmt - 0.35f) / 0.65f, 0.0f, 1.0f);', 'deep-drift onset') +require('src/hooks_wheel_ffb.cpp', 'structural = (softwareSpring + selfAligningTorque) * loadMod + damper;', 'SAT is primary structural torque') +forbid('src/hooks_wheel_ffb.cpp', 'latNorm * speedNorm *\n static_cast(Settings::WheelFFBSteeringWeight)', 'old signed lateral torque removed') +require('src/overlay/input_bindings_ui.cpp', 'MOZA R3 SAT test', 'bindings SAT preset') +require('src/overlay/input_bindings_ui.cpp', 'Self-aligning torque (SAT)', 'bindings SAT slider') +require('src/overlay/wheel_setup_ui.cpp', 'Self-aligning Torque (SAT)', 'setup SAT slider') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.10f;', 'setup SAT profile strength') + +# Mirror the SAT math numerically. Strong normal-corner torque should grow with +# speed and steering angle, while a deep drift must clearly unload it. +def sat(steer: float, speed: float, corner: float, drift: float) -> float: + steer_abs = min(abs(steer), 1.0) + steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.78 if steer_abs > 0.012 else 0.0 + sat_speed = speed ** 0.62 + sat_load = 1.0 + 0.80 * corner + sat_slip = min(max((drift - 0.35) / 0.65, 0.0), 1.0) + sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) + return steer_for_sat * sat_speed * sat_load * sat_grip * 1.10 + +low_speed = sat(0.50, 0.25, 0.50, 0.10) +mid_speed = sat(0.50, 0.50, 0.50, 0.10) +high_speed = sat(0.50, 0.75, 0.50, 0.10) +small_angle = sat(0.20, 0.75, 0.50, 0.10) +large_angle = sat(0.60, 0.75, 0.50, 0.10) +deep_drift = sat(0.50, 0.75, 0.50, 1.00) + +if not (0.0 < low_speed < mid_speed < high_speed): + raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with speed]') +if not (0.0 < small_angle < large_angle): + raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with steering angle]') +if not (deep_drift < high_speed * 0.50): + raise SystemExit('ROUND11 VERIFY FAILED [deep drift must unload SAT strongly]') +if not (high_speed > 0.70): + raise SystemExit('ROUND11 VERIFY FAILED [normal high-speed SAT is too weak]') + +# Approximate final normalized structural output at a representative loaded +# 75%-speed / 50%-steer corner. The tanh/overall path should still deliver a +# clearly strong DD-wheel command without reaching the hard limit. +speed = 0.75 +steer = 0.50 +corner = 0.50 +drift = 0.10 +low_spring = 0.08 +spring_curve = low_spring + (1.0 - low_spring) * (speed ** 1.60) +spring_strength = 0.32 * spring_curve * (1.0 + corner * 0.18) * (1.0 - 0.65 * drift) +structural = high_speed + steer * spring_strength +output = math.tanh(structural * 0.70) +if not (0.50 < output < 0.80): + raise SystemExit(f'ROUND11 VERIFY FAILED [representative output] got {output:.4f}') +print(f'ROUND11 numeric SAT: low={low_speed:.4f} mid={mid_speed:.4f} high={high_speed:.4f} deep-drift={deep_drift:.4f} output={output:.4f}') + +for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: + data = read(path) + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND11 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND11 VERIFY OK [brace balance {path}]') + +print('Round-11 strong pseudo-SAT verification passed') From 119480484c743b43f47209af72f68d088ad3dac3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:15:54 +0900 Subject: [PATCH 0116/1308] test: allow Round11 to supersede v0.1 tuning --- tools/verify_wheel_round9_release_v01.py | 34 +++++++++++++++--------- 1 file changed, 21 insertions(+), 13 deletions(-) diff --git a/tools/verify_wheel_round9_release_v01.py b/tools/verify_wheel_round9_release_v01.py index 98fcad785a..205b5bd9dc 100644 --- a/tools/verify_wheel_round9_release_v01.py +++ b/tools/verify_wheel_round9_release_v01.py @@ -15,25 +15,33 @@ def require(path: str, needle: str, label: str) -> None: input_ui = read('src/overlay/input_bindings_ui.cpp') setup_ui = read('src/overlay/wheel_setup_ui.cpp') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.60f,', 'v0.1 spring default') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.42f,', 'v0.1 damping default') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 0.38f,', 'v0.1 cornering default') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "GripLoss", 0.65f,', 'v0.1 grip-loss default') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "WallImpact", 0.38f,', 'restrained collision default') +# Round-9 originally installed the v0.1 R3 tune. Later experimental rounds may +# deliberately supersede the spring/damper/SAT values, so verify the retained +# release-era safety/detail invariants here and let the newest round verify its +# own final tuning exactly. +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "GripLoss", 0.65f,', 'v0.1 grip-loss baseline retained') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "WallImpact", 0.38f,', 'restrained collision retained') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "RoadTexture", 0.30f,', 'road detail retained') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "TireSlip", 0.20f,', 'tire slip default') -require('src/overlay/input_bindings_ui.cpp', 'MOZA R3 v0.1 (default)', 'bindings panel v0.1 preset') -require('src/overlay/input_bindings_ui.cpp', 'applyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);', 'exact v0.1 profile values') -require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 v0.1 (default)', 'F11 setup v0.1 preset') -require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBDamperStrength = 0.42f;', 'F11 stronger resistance') -require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBWallImpact = 0.38f;', 'F11 restrained collision') +require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "TireSlip", 0.20f,', 'tire slip retained') + +if 'MOZA R3 SAT test' in input_ui: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.32f,', 'Round11 supersedes v0.1 spring') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.34f,', 'Round11 supersedes v0.1 damping') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.10f,', 'Round11 supersedes cornering with SAT') + require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 SAT test', 'Round11 setup preset visible') +else: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.60f,', 'v0.1 spring default') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.42f,', 'v0.1 damping default') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 0.38f,', 'v0.1 cornering default') + require('src/overlay/input_bindings_ui.cpp', 'MOZA R3 v0.1 (default)', 'bindings panel v0.1 preset') + require('src/overlay/input_bindings_ui.cpp', 'applyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);', 'exact v0.1 profile values') + require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 v0.1 (default)', 'F11 setup v0.1 preset') # Existing comparison presets must remain available. require('src/overlay/input_bindings_ui.cpp', 'Simulation Balanced v1', 'balanced comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Light v1', 'light comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Strong v1', 'strong comparison preset retained') -# Simple delimiter sanity on the modified effective C++ files. for path, data in [ ('src/hooks_wheel_ffb.cpp', ffb), ('src/overlay/input_bindings_ui.cpp', input_ui), @@ -43,4 +51,4 @@ def require(path: str, needle: str, label: str) -> None: raise SystemExit(f'ROUND9 VERIFY FAILED [brace balance]: {path}') print(f'ROUND9 VERIFY OK [brace balance {path}]') -print('Round-9 v0.1 release profile verification passed') +print('Round-9 release-era invariants verification passed') From 0957b9ed3a8778626070fab013d3112b3fdf99cf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:16:28 +0900 Subject: [PATCH 0117/1308] build: chain Round11 SAT after snow fix --- tools/patch_wheel_round10_snow_texture.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index 50625c6e00..83a8426968 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -1,4 +1,5 @@ from pathlib import Path +import runpy ffb_path = Path('src/hooks_wheel_ffb.cpp') ffb = ffb_path.read_text(encoding='utf-8') @@ -66,3 +67,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: ffb_path.write_text(ffb, encoding='utf-8') print('Applied round-10 snow/ice continuous road-vibration suppression') + +# Round-11: replace the old signed lateral ConstantForce with a deliberately +# stronger sim-style pseudo self-aligning torque model. +runpy.run_path('tools/patch_wheel_round11_strong_sat.py', run_name='__main__') From e88ce563a86d28c362fb5f8e74aa7791cec78a29 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:16:43 +0900 Subject: [PATCH 0118/1308] test: chain Round11 SAT verification --- tools/verify_wheel_round10_snow_texture.py | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index 99ceec863f..1a5651eca6 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -1,4 +1,5 @@ from pathlib import Path +import runpy path = Path('src/hooks_wheel_ffb.cpp') text = path.read_text(encoding='utf-8') @@ -16,14 +17,14 @@ def require(needle: str, label: str) -> None: require('outputStrength * stageRoadTextureScale;', 'splash periodic uses stage attenuation') require('magnitudeClamped < 0.01f', 'existing tiny-periodic snap-to-zero remains active') -# With shipped v0.1 defaults, even maximum textureRoughness on a snow/ice stage -# remains below the 1% hardware-periodic threshold: 1 * 1 * .30 * .70 * .04. +# With the retained RoadTexture/GlobalStrength values, even maximum +# textureRoughness on a snow/ice stage remains below the 1% hardware-periodic +# threshold: 1 * 1 * .30 * .70 * .04. max_default_snow_road = 1.0 * 1.0 * 0.30 * 0.70 * 0.04 if not max_default_snow_road < 0.01: raise SystemExit(f'ROUND10 VERIFY FAILED [default snow road silence]: {max_default_snow_road}') print(f'ROUND10 VERIFY OK [default snow road silence]: max={max_default_snow_road:.4f}') -# Simple delimiter sanity check after transformation. pairs = {'(': ')', '{': '}', '[': ']'} stack = [] in_string = False @@ -48,3 +49,7 @@ def require(needle: str, label: str) -> None: raise SystemExit('ROUND10 VERIFY FAILED [delimiter balance]') print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') + +# Round-11 is chained by the Round-10 patch runner so verify the final effective +# source here as well. +runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') From 4bcd3de55444fb070b861785a38c7c6a0e43e8ac Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:44:06 +0900 Subject: [PATCH 0119/1308] fix: route SAT steering and simplify wheel setup UI --- tools/patch_wheel_round12_sat_input_ui.py | 143 ++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 tools/patch_wheel_round12_sat_input_ui.py diff --git a/tools/patch_wheel_round12_sat_input_ui.py b/tools/patch_wheel_round12_sat_input_ui.py new file mode 100644 index 0000000000..8ff00a34dd --- /dev/null +++ b/tools/patch_wheel_round12_sat_input_ui.py @@ -0,0 +1,143 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +input_ui_path = Path('src/overlay/input_bindings_ui.cpp') +setup_ui_path = Path('src/overlay/wheel_setup_ui.cpp') + +ffb = ffb_path.read_text(encoding='utf-8') +input_ui = input_ui_path.read_text(encoding='utf-8') +setup_ui = setup_ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round12 {label}: expected exactly one match, got {count}') + print(f'ROUND12 patched: {label}') + return text.replace(old, new, 1) + + +# 1) SAT must use the exact same steering value as the active SDL3 multi-device +# input path. Calling the game's GetVolume address indirectly worked for legacy +# DirectInput, but it is needlessly dependent on the inline-hook chain when +# UseNewInput is enabled. Round11 made SAT the dominant force, so a zero/stale +# value here makes almost all steering feedback disappear. Use the exported +# InputManager steering value directly for the new-input path and preserve the +# original game function only for legacy compatibility mode. +ffb = rep( + ffb, +'''extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag);\n\nnamespace Settings\n{\n''', +'''extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag);\nextern float InputManager_SteeringValue();\n\nnamespace Settings\n{\n extern Setting UseNewInput;\n''', + 'declare direct multi-device steering source') + +ffb = rep( + ffb, +''' float read_game_steering() const\n {\n using GetVolumeFn = int(__cdecl*)(ADChannel);\n auto getVolume = Module::fn_ptr(0x53720);\n if (!getVolume)\n return 0.0f;\n\n const int raw = getVolume(ADChannel::Steering);\n return std::clamp(raw / 127.0f, -1.0f, 1.0f);\n }\n''', +''' float read_game_steering() const\n {\n if (Settings::UseNewInput)\n {\n const float steering = InputManager_SteeringValue();\n return std::isfinite(steering)\n ? std::clamp(steering, -1.0f, 1.0f)\n : 0.0f;\n }\n\n using GetVolumeFn = int(__cdecl*)(ADChannel);\n auto getVolume = Module::fn_ptr(0x53720);\n if (!getVolume)\n return 0.0f;\n\n const int raw = getVolume(ADChannel::Steering);\n return std::clamp(raw / 127.0f, -1.0f, 1.0f);\n }\n''', + 'SAT reads SDL steering directly') + +# Include SAT itself and the steering-source label in the two-second diagnostic +# line. If a particular wheel still reports no torque, one log now tells us +# whether steering/SAT or the DirectInput output stage is at fault. +ffb = rep( + ffb, +''' maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, level);\n''', +''' maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, selfAligningTorque, level);\n''', + 'pass SAT torque to diagnostics') + +ffb = rep( + ffb, +''' void maybe_log(\n float speedNorm,\n float steer,\n float steerRate,\n float driftAmt,\n float roughness,\n LONG level)\n''', +''' void maybe_log(\n float speedNorm,\n float steer,\n float steerRate,\n float driftAmt,\n float roughness,\n float satTorque,\n LONG level)\n''', + 'diagnostic signature carries SAT') + +ffb = rep( + ffb, +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n speedNorm,\n steer,\n steerRate,\n smoothedLateral_,\n driftAmt,\n roughness,\n static_cast(level),\n''', +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n speedNorm,\n steer,\n steerRate,\n smoothedLateral_,\n driftAmt,\n roughness,\n satTorque,\n Settings::UseNewInput ? "SDL" : "legacy",\n static_cast(level),\n''', + 'diagnostics identify SAT and steering source') + + +# 2) Remove the duplicate Force Feedback page from the in-game Controls/input +# binding dialog. That dialog now owns only SDL input/binding/calibration. FFB +# device selection and tuning live in one F11 shell tab below. +input_ui = rep( + input_ui, +'''\n\t\t\t\tif (ImGui::BeginTabItem("Force Feedback"))\n\t\t\t\t{\n\t\t\t\t\tdraw_force_feedback();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n''', +'''\n''', + 'remove duplicate FFB tab from Controls dialog') + +# 3) The main Wheel Setup page mixed a legacy DirectInput input mapper with the +# current FFB controls. In the default SDL3 path, present it explicitly as the +# one Force Feedback page and hide legacy bindings/options. When compatibility +# input is deliberately selected, retain the old legacy setup functionality. +setup_ui = rep( + setup_ui, +''' extern Setting SteeringDeadZone;\n''', +''' extern Setting SteeringDeadZone;\n extern Setting UseNewInput;\n extern Setting WheelFFBEnable;\n''', + 'wheel setup knows active input path and FFB enable') + +setup_ui = rep( + setup_ui, +''' Kind kind() const override { return Kind::Tab; }\n const char* name() const override { return "Wheel Setup"; }\n''', +''' Kind kind() const override { return Kind::Tab; }\n const char* name() const override\n {\n return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup";\n }\n''', + 'rename main tab by role') + +setup_ui = rep( + setup_ui, +''' ImGui::TextWrapped(\n "Universal DirectInput wheel setup. Bind here from a game menu; gameplay FFB follows the exact selected DirectInput GUID.");\n''', +''' if (Settings::UseNewInput)\n {\n ImGui::TextWrapped(\n "Force feedback only. Configure steering, pedals, buttons and calibration in the game Controls / Controller Setup screen. This page selects the DirectInput FFB wheel and tunes its forces.");\n }\n else\n {\n ImGui::TextWrapped(\n "Legacy DirectInput wheel setup. Use this page for compatibility-mode input bindings and force feedback.");\n }\n''', + 'explain single-purpose FFB page') + +setup_ui = rep( + setup_ui, +''' const int regularSlots = UniversalWheelProfile::regular_device_count();\n''', +''' if (!Settings::UseNewInput)\n {\n const int regularSlots = UniversalWheelProfile::regular_device_count();\n''', + 'hide legacy input mapper in SDL mode start') + +setup_ui = rep( + setup_ui, +''' if (ImGui::Button("MOZA R3/ES menu defaults"))\n apply_r3_menu_defaults();\n\n ImGui::SeparatorText("Simulation FFB");\n''', +''' if (ImGui::Button("MOZA R3/ES menu defaults"))\n apply_r3_menu_defaults();\n }\n\n ImGui::SeparatorText("Simulation FFB");\n''', + 'hide legacy input mapper in SDL mode end') + +# Selecting a wheel in the FFB page must persist even though the legacy Save +# Wheel Profile controls are hidden in SDL mode. +setup_ui = rep( + setup_ui, +''' gReader.select_by_identity(info.guidKey, info.name);\n status_ = UniversalWheelProfile::regular_device_count() > 1\n ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected wheel; FFB device follows this product name.";\n''', +''' gReader.select_by_identity(info.guidKey, info.name);\n Settings::write(Module::UserIniPath);\n if (Settings::UseNewInput)\n status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel.";\n else\n status_ = UniversalWheelProfile::regular_device_count() > 1\n ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected wheel; FFB device follows this product name.";\n''', + 'persist FFB device selection without legacy save') + +# Loading the SAT test profile should recover from a previously disabled FFB +# setting as well as loading all force values. +setup_ui = rep( + setup_ui, +''' if (ImGui::Button("Load MOZA R3 SAT test"))\n {\n Settings::WheelFFBGlobalStrength = 0.70f;\n''', +''' if (ImGui::Button("Load MOZA R3 SAT test"))\n {\n Settings::WheelFFBEnable = true;\n Settings::WheelFFBGlobalStrength = 0.70f;\n''', + 'SAT preset explicitly enables FFB') + +# Wheel options below the FFB controls are legacy input/profile settings; hide +# them in the normal SDL3 path so there is no second steering configuration. +setup_ui = rep( + setup_ui, +''' ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''', +''' if (!Settings::UseNewInput)\n {\n ImGui::SeparatorText("Wheel options");\n int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f);\n''', + 'hide legacy wheel options in SDL mode start') + +setup_ui = rep( + setup_ui, +''' if (ImGui::Button("Save Wheel Profile"))\n save();\n\n if (target_ != BindTarget::None)\n''', +''' if (ImGui::Button("Save Wheel Profile"))\n save();\n }\n\n if (target_ != BindTarget::None)\n''', + 'hide legacy wheel options in SDL mode end') + +setup_ui = rep( + setup_ui, +''' ImGui::TextDisabled(\n "Wheel selection is shared with WheelFFB DeviceName. Restart after switching to a different physical wheel; strength sliders update the live FFB calculations immediately where supported.");\n''', +''' ImGui::TextDisabled(\n Settings::UseNewInput\n ? "Input setup: game Controls / Controller Setup. FFB setup: this page only. Restart after switching to a different physical wheel."\n : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel.");\n''', + 'final setup navigation guidance') + +ffb_path.write_text(ffb, encoding='utf-8') +input_ui_path.write_text(input_ui, encoding='utf-8') +setup_ui_path.write_text(setup_ui, encoding='utf-8') +print('Applied Round-12 SAT steering-source fix and UI consolidation') From 0bc22165fc885b3d1ce4c299867bd277607a9a26 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:44:27 +0900 Subject: [PATCH 0120/1308] test: verify SAT steering source and UI consolidation --- tools/verify_wheel_round12_sat_input_ui.py | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 tools/verify_wheel_round12_sat_input_ui.py diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/verify_wheel_round12_sat_input_ui.py new file mode 100644 index 0000000000..14a6936181 --- /dev/null +++ b/tools/verify_wheel_round12_sat_input_ui.py @@ -0,0 +1,55 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND12 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND12 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND12 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'ROUND12 VERIFY OK [{label}]') + + +# SAT must consume the SDL multi-device steering state directly when UseNewInput +# is active, while retaining the legacy game-function route as fallback. +require('src/hooks_wheel_ffb.cpp', 'extern float InputManager_SteeringValue();', 'direct SDL steering export declared') +require('src/hooks_wheel_ffb.cpp', 'if (Settings::UseNewInput)\n {\n const float steering = InputManager_SteeringValue();', 'new input SAT uses direct steering') +require('src/hooks_wheel_ffb.cpp', 'auto getVolume = Module::fn_ptr(0x53720);', 'legacy steering fallback retained') +require('src/hooks_wheel_ffb.cpp', 'sat={:.3f} steerSrc={}', 'diagnostic logs SAT and source') +require('src/hooks_wheel_ffb.cpp', 'Settings::UseNewInput ? "SDL" : "legacy"', 'diagnostic source selector') + +# The Controls dialog should no longer expose a second FFB tuning page. +forbid('src/overlay/input_bindings_ui.cpp', 'ImGui::BeginTabItem("Force Feedback")', 'duplicate Controls FFB tab removed') + +# In the normal SDL3 path, the main shell page is unambiguously FFB-only and +# legacy input mapping/options are gated away. Compatibility mode keeps them. +require('src/overlay/wheel_setup_ui.cpp', 'return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup";', 'main tab has clear role') +require('src/overlay/wheel_setup_ui.cpp', '"Force feedback only. Configure steering, pedals, buttons and calibration in the game Controls / Controller Setup screen.', 'SDL navigation guidance') +require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n const int regularSlots', 'legacy mapper gated') +require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n ImGui::SeparatorText("Wheel options")', 'legacy wheel options gated') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::write(Module::UserIniPath);', 'FFB device selection persists') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBEnable = true;', 'SAT preset recovers disabled FFB') +require('src/overlay/wheel_setup_ui.cpp', '"Input setup: game Controls / Controller Setup. FFB setup: this page only.', 'single navigation summary') + +# Round11 SAT still must be present and strong after the routing/UI repair. +require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'SAT model retained') +require('src/hooks_wheel_ffb.cpp', 'structural = (softwareSpring + selfAligningTorque) * loadMod + damper;', 'SAT output retained') +require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 SAT test', 'SAT test preset retained') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.10f;', 'strong SAT setting retained') + +for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: + data = read(path) + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND12 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND12 VERIFY OK [brace balance {path}]') + +print('Round-12 SAT steering-source and UI consolidation verification passed') From 5c92e8d75139566e72495c2d640d4efa250d3973 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:47:24 +0900 Subject: [PATCH 0121/1308] ui: keep all FFB controls on one page --- tools/patch_wheel_round13_ffb_ui_complete.py | 42 ++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 tools/patch_wheel_round13_ffb_ui_complete.py diff --git a/tools/patch_wheel_round13_ffb_ui_complete.py b/tools/patch_wheel_round13_ffb_ui_complete.py new file mode 100644 index 0000000000..29a1f7bb08 --- /dev/null +++ b/tools/patch_wheel_round13_ffb_ui_complete.py @@ -0,0 +1,42 @@ +from pathlib import Path + +path = Path('src/overlay/wheel_setup_ui.cpp') +text = path.read_text(encoding='utf-8') + + +def rep(old: str, new: str, label: str) -> None: + global text + count = text.count(old) + if count != 1: + raise SystemExit(f'round13 {label}: expected exactly one match, got {count}') + print(f'ROUND13 patched: {label}') + text = text.replace(old, new, 1) + + +rep( +'''#include "overlay.hpp"\n\nnamespace Settings\n''', +'''#include "overlay.hpp"\n\nvoid WheelFFB_RequestDirectionTest(int direction);\n\nnamespace Settings\n''', +'forward declare safe direction test') + +rep( +''' extern Setting WheelFFBInvertSpring;\n''', +''' extern Setting WheelFFBInvertSpring;\n extern Setting WheelFFBUsePeriodicEffects;\n extern Setting WheelFFBDebugLog;\n''', +'declare remaining FFB controls') + +rep( +''' ImGui::SeparatorText("Simulation FFB");\n ImGui::TextWrapped(\n''', +''' ImGui::SeparatorText("Simulation FFB");\n ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());\n ImGui::TextWrapped(\n''', +'put FFB enable on single page') + +rep( +''' ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr());\n''', +''' ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr());\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());\n ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr());\n''', +'keep periodic and diagnostic toggles') + +rep( +''' if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent.");\n\n if (ImGui::Button("Load MOZA R3 SAT test"))\n''', +''' if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent.");\n\n ImGui::SeparatorText("Safe direction test");\n if (ImGui::Button("Test Left (20%)"))\n WheelFFB_RequestDirectionTest(-1);\n ImGui::SameLine();\n if (ImGui::Button("Test Right (20%)"))\n WheelFFB_RequestDirectionTest(1);\n ImGui::SameLine();\n if (ImGui::Button("Stop Test"))\n WheelFFB_RequestDirectionTest(0);\n ImGui::TextDisabled("Direction tests are hard-capped at 20% and only run during active gameplay.");\n\n if (ImGui::Button("Load MOZA R3 SAT test"))\n''', +'keep safe direction tests on single FFB page') + +path.write_text(text, encoding='utf-8') +print('Applied Round-13 complete single-page FFB controls') From ebf18d09e95b8c669e977bb4a85993704943f5f8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:47:35 +0900 Subject: [PATCH 0122/1308] test: verify single-page FFB controls --- tools/verify_wheel_round13_ffb_ui_complete.py | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 tools/verify_wheel_round13_ffb_ui_complete.py diff --git a/tools/verify_wheel_round13_ffb_ui_complete.py b/tools/verify_wheel_round13_ffb_ui_complete.py new file mode 100644 index 0000000000..8fefeb5317 --- /dev/null +++ b/tools/verify_wheel_round13_ffb_ui_complete.py @@ -0,0 +1,28 @@ +from pathlib import Path + +path = 'src/overlay/wheel_setup_ui.cpp' +text = Path(path).read_text(encoding='utf-8') + + +def require(needle: str, label: str) -> None: + if needle not in text: + raise SystemExit(f'ROUND13 VERIFY FAILED [{label}]: {needle!r}') + print(f'ROUND13 VERIFY OK [{label}]') + + +require('void WheelFFB_RequestDirectionTest(int direction);', 'safe test function declared') +require('ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());', 'FFB enable visible') +require('Hardware road/slip sine effects', 'periodic effect toggle visible') +require('Diagnostic logging', 'diagnostic logging toggle visible') +require('Test Left (20%)', 'left direction test visible') +require('WheelFFB_RequestDirectionTest(-1);', 'left direction test wired') +require('Test Right (20%)', 'right direction test visible') +require('WheelFFB_RequestDirectionTest(1);', 'right direction test wired') +require('WheelFFB_RequestDirectionTest(0);', 'stop direction test wired') +require('Load MOZA R3 SAT test', 'SAT preset retained') +require('Self-aligning Torque (SAT)', 'SAT slider retained') + +if text.count('{') != text.count('}'): + raise SystemExit('ROUND13 VERIFY FAILED [brace balance]') +print('ROUND13 VERIFY OK [brace balance]') +print('Round-13 complete single-page FFB controls verification passed') From 792c86581a1fb92501342e118dfa2df715b82c7c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:48:19 +0900 Subject: [PATCH 0123/1308] fix: chain SAT steering and FFB UI repairs --- tools/patch_wheel_round10_snow_texture.py | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index 83a8426968..9dbc3580d0 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -71,3 +71,11 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-11: replace the old signed lateral ConstantForce with a deliberately # stronger sim-style pseudo self-aligning torque model. runpy.run_path('tools/patch_wheel_round11_strong_sat.py', run_name='__main__') + +# Round-12: feed SAT from the actual SDL multi-device steering state and remove +# the duplicate FFB page from the Controls dialog. +runpy.run_path('tools/patch_wheel_round12_sat_input_ui.py', run_name='__main__') + +# Round-13: retain every important FFB control and safe direction test on the +# single main Force Feedback page. +runpy.run_path('tools/patch_wheel_round13_ffb_ui_complete.py', run_name='__main__') From c05bd79655383eda9bed05828a7ee71ab679142a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:48:35 +0900 Subject: [PATCH 0124/1308] test: chain SAT steering and single-page UI verification --- tools/verify_wheel_round10_snow_texture.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index 1a5651eca6..cb7e0d21e6 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -50,6 +50,8 @@ def require(needle: str, label: str) -> None: print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') -# Round-11 is chained by the Round-10 patch runner so verify the final effective -# source here as well. +# Round-11/12/13 are chained by the Round-10 patch runner, so verify the final +# effective source in the same order. runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round12_sat_input_ui.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round13_ffb_ui_complete.py', run_name='__main__') From 55495504985a32f6e7da298e389f05f87a19213a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:50:15 +0900 Subject: [PATCH 0125/1308] fix: retain exact FFB GUID ownership guidance --- tools/patch_wheel_round13_ffb_ui_complete.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/patch_wheel_round13_ffb_ui_complete.py b/tools/patch_wheel_round13_ffb_ui_complete.py index 29a1f7bb08..24455cd76f 100644 --- a/tools/patch_wheel_round13_ffb_ui_complete.py +++ b/tools/patch_wheel_round13_ffb_ui_complete.py @@ -25,8 +25,8 @@ def rep(old: str, new: str, label: str) -> None: rep( ''' ImGui::SeparatorText("Simulation FFB");\n ImGui::TextWrapped(\n''', -''' ImGui::SeparatorText("Simulation FFB");\n ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());\n ImGui::TextWrapped(\n''', -'put FFB enable on single page') +''' ImGui::SeparatorText("Simulation FFB");\n ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());\n ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID.");\n ImGui::TextWrapped(\n''', +'put FFB enable and exact GUID guidance on single page') rep( ''' ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());\n ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr());\n''', From 7bb4a945d394b7f625f2173642b0acf2b0d0373d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:55:44 +0900 Subject: [PATCH 0126/1308] ci: verify SAT and unified FFB menu markers --- .github/workflows/build.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 1171ee91a4..4b2c79f922 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -198,7 +198,9 @@ jobs: "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", "2-axis POLAR actuator encoding", - "Simulation Balanced v1", + "MOZA R3 SAT test", + "Self-aligning Torque (SAT)", + "steerSrc={}", "Test Left (20%)" ) foreach ($marker in $markers) { @@ -209,7 +211,7 @@ jobs: if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini.Contains('# Leave false for steering wheels.')) { throw "stale wheel UseNewInput guidance remains in shipped INI" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, advanced FFB + community multi-device markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, SAT steering source + unified FFB menu markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE From 0362fb4918656efa670cf1b4444aa5cb7d9a265b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:05:10 +0900 Subject: [PATCH 0127/1308] wheel: clarify Input Bindings and FFB ownership --- tools/patch_wheel_round14_input_ui_roles.py | 43 +++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 tools/patch_wheel_round14_input_ui_roles.py diff --git a/tools/patch_wheel_round14_input_ui_roles.py b/tools/patch_wheel_round14_input_ui_roles.py new file mode 100644 index 0000000000..dca637404b --- /dev/null +++ b/tools/patch_wheel_round14_input_ui_roles.py @@ -0,0 +1,43 @@ +from pathlib import Path + +input_ui_path = Path('src/overlay/input_bindings_ui.cpp') +setup_ui_path = Path('src/overlay/wheel_setup_ui.cpp') + +input_ui = input_ui_path.read_text(encoding='utf-8') +setup_ui = setup_ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round14 {label}: expected exactly one match, got {count}') + print(f'ROUND14 patched: {label}') + return text.replace(old, new, 1) + + +# In the default SDL3 multi-device path, Input Bindings is the only page that +# writes bindings consumed by InputManager. Make that ownership explicit in the +# UI so users do not try to use the legacy DirectInput mapper for controls. +input_ui = rep( + input_ui, +'''\t\tif (ImGui::BeginPopupModal("Input Bindings", &dialogOpen, ImGuiWindowFlags_NoSavedSettings |\n\t\t\tImGuiWindowFlags_NoTitleBar |\n\t\t\tImGuiWindowFlags_NoResize |\n\t\t\tImGuiWindowFlags_NoMove))\n\t\t{\n\t\t\tif (ImGui::Button("Quick Setup"))\n''', +'''\t\tif (ImGui::BeginPopupModal("Input Bindings", &dialogOpen, ImGuiWindowFlags_NoSavedSettings |\n\t\t\tImGuiWindowFlags_NoTitleBar |\n\t\t\tImGuiWindowFlags_NoResize |\n\t\t\tImGuiWindowFlags_NoMove))\n\t\t{\n\t\t\tImGui::TextWrapped(\n\t\t\t\t"Multi-device input setup. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration are saved and applied only from Input Bindings.");\n\t\t\tImGui::TextDisabled("Force feedback is configured separately in the Force Feedback tab.");\n\t\t\tImGui::Separator();\n\n\t\t\tif (ImGui::Button("Quick Setup"))\n''', + 'make Input Bindings the explicit SDL input owner') + +# The Force Feedback page is deliberately not another input mapper. State this +# unambiguously and use the exact Input Bindings name shown by the game. +setup_ui = rep( + setup_ui, +''' ImGui::TextWrapped(\n "Force feedback only. Configure steering, pedals, buttons and calibration in the game Controls / Controller Setup screen. This page selects the DirectInput FFB wheel and tunes its forces.");\n''', +''' ImGui::TextWrapped(\n "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces.");\n''', + 'make Force Feedback page explicitly FFB-only') + +setup_ui = rep( + setup_ui, +''' ? "Input setup: game Controls / Controller Setup. FFB setup: this page only. Restart after switching to a different physical wheel."\n''', +''' ? "Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel."\n''', + 'use exact Input Bindings navigation name') + +input_ui_path.write_text(input_ui, encoding='utf-8') +setup_ui_path.write_text(setup_ui, encoding='utf-8') +print('Applied Round-14 single-owner input/FFB UI roles') From d437bac0e2ae45bb606bdb3b10b635ae887e4510 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:05:23 +0900 Subject: [PATCH 0128/1308] wheel: add input and FFB UI ownership verification --- tools/verify_wheel_round14_input_ui_roles.py | 61 ++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 tools/verify_wheel_round14_input_ui_roles.py diff --git a/tools/verify_wheel_round14_input_ui_roles.py b/tools/verify_wheel_round14_input_ui_roles.py new file mode 100644 index 0000000000..6f84014e9f --- /dev/null +++ b/tools/verify_wheel_round14_input_ui_roles.py @@ -0,0 +1,61 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND14 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND14 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND14 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'ROUND14 VERIFY OK [{label}]') + + +require( + 'src/overlay/input_bindings_ui.cpp', + 'With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration are saved and applied only from Input Bindings.', + 'Input Bindings declares sole SDL input ownership') +require( + 'src/overlay/input_bindings_ui.cpp', + 'Force feedback is configured separately in the Force Feedback tab.', + 'Input Bindings points to FFB page') +forbid( + 'src/overlay/input_bindings_ui.cpp', + 'ImGui::BeginTabItem("Force Feedback")', + 'no duplicate FFB tab inside Input Bindings') +require( + 'src/overlay/wheel_setup_ui.cpp', + 'This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces.', + 'main page is FFB-only') +require( + 'src/overlay/wheel_setup_ui.cpp', + 'Input setup: Input Bindings only. FFB setup: this Force Feedback page only.', + 'navigation uses exact Input Bindings name') +require( + 'src/overlay/wheel_setup_ui.cpp', + 'return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup";', + 'legacy mapper remains compatibility-only') +require( + 'src/overlay/wheel_setup_ui.cpp', + 'return Settings::WheelInputCompatibility && !Settings::UseNewInput &&', + 'legacy input hooks cannot own default SDL input') +forbid( + 'src/overlay/wheel_setup_ui.cpp', + 'game Controls / Controller Setup', + 'stale ambiguous navigation removed') + +for path in ['src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: + data = read(path) + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND14 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND14 VERIFY OK [brace balance {path}]') + +print('Round-14 single-owner input/FFB UI verification passed') From a40e419c25dc5bf5a79aa79349844bb054b0d00b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:05:44 +0900 Subject: [PATCH 0129/1308] wheel: chain single-owner input UI cleanup --- tools/patch_wheel_round10_snow_texture.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index 9dbc3580d0..b08f2a9fb6 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -79,3 +79,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-13: retain every important FFB control and safe direction test on the # single main Force Feedback page. runpy.run_path('tools/patch_wheel_round13_ffb_ui_complete.py', run_name='__main__') + +# Round-14: make the default SDL input ownership explicit. Input Bindings owns +# steering/pedals/buttons/calibration; the main page owns force feedback only. +runpy.run_path('tools/patch_wheel_round14_input_ui_roles.py', run_name='__main__') From 1c043dea129cbeba649f8dcdc01fb72c9200fc26 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:05:56 +0900 Subject: [PATCH 0130/1308] wheel: verify single-owner input and FFB UI --- tools/verify_wheel_round10_snow_texture.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index cb7e0d21e6..ab084eaf58 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -50,8 +50,9 @@ def require(needle: str, label: str) -> None: print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') -# Round-11/12/13 are chained by the Round-10 patch runner, so verify the final -# effective source in the same order. +# Round-11/12/13/14 are chained by the Round-10 patch runner, so verify the +# final effective source in the same order. runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round12_sat_input_ui.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round13_ffb_ui_complete.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round14_input_ui_roles.py', run_name='__main__') From 1b1b069bc71ef2f80fb7edc33c940bc3afc2cf48 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:07:02 +0900 Subject: [PATCH 0131/1308] wheel: align SAT UI verification with Input Bindings --- tools/verify_wheel_round12_sat_input_ui.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/verify_wheel_round12_sat_input_ui.py index 14a6936181..4e946832a3 100644 --- a/tools/verify_wheel_round12_sat_input_ui.py +++ b/tools/verify_wheel_round12_sat_input_ui.py @@ -33,12 +33,12 @@ def forbid(path: str, needle: str, label: str) -> None: # In the normal SDL3 path, the main shell page is unambiguously FFB-only and # legacy input mapping/options are gated away. Compatibility mode keeps them. require('src/overlay/wheel_setup_ui.cpp', 'return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup";', 'main tab has clear role') -require('src/overlay/wheel_setup_ui.cpp', '"Force feedback only. Configure steering, pedals, buttons and calibration in the game Controls / Controller Setup screen.', 'SDL navigation guidance') +require('src/overlay/wheel_setup_ui.cpp', '"Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings.', 'SDL navigation guidance') require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n const int regularSlots', 'legacy mapper gated') require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n ImGui::SeparatorText("Wheel options")', 'legacy wheel options gated') require('src/overlay/wheel_setup_ui.cpp', 'Settings::write(Module::UserIniPath);', 'FFB device selection persists') require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBEnable = true;', 'SAT preset recovers disabled FFB') -require('src/overlay/wheel_setup_ui.cpp', '"Input setup: game Controls / Controller Setup. FFB setup: this page only.', 'single navigation summary') +require('src/overlay/wheel_setup_ui.cpp', '"Input setup: Input Bindings only. FFB setup: this Force Feedback page only.', 'single navigation summary') # Round11 SAT still must be present and strong after the routing/UI repair. require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'SAT model retained') From c5ea610fbde71e9df9329949b074f4a26730516f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:23:08 +0900 Subject: [PATCH 0132/1308] wheel: strengthen R3 SAT and centering force --- tools/patch_wheel_round15_strong_r3_sat.py | 113 +++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 tools/patch_wheel_round15_strong_r3_sat.py diff --git a/tools/patch_wheel_round15_strong_r3_sat.py b/tools/patch_wheel_round15_strong_r3_sat.py new file mode 100644 index 0000000000..45ecd95770 --- /dev/null +++ b/tools/patch_wheel_round15_strong_r3_sat.py @@ -0,0 +1,113 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +ui_path = Path('src/overlay/wheel_setup_ui.cpp') +ffb = ffb_path.read_text(encoding='utf-8') +ui = ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round15 {label}: expected exactly one match, got {count}') + print(f'ROUND15 patched: {label}') + return text.replace(old, new, 1) + + +# R3 hardware feedback from the Round-11/12 build showed that the structural +# steering forces were still too light and that the ConstantForce/SAT direction +# was reversed. Keep collision/road/tire levels unchanged and strengthen only +# the steering structure: hardware spring plus pseudo-SAT. +ffb = rep(ffb, + '"WheelFFB", "SpringStrength", 0.32f,', + '"WheelFFB", "SpringStrength", 0.65f,', + 'stronger centering spring default') +ffb = rep(ffb, + '"WheelFFB", "LowSpeedSpring", 0.08f,', + '"WheelFFB", "LowSpeedSpring", 0.20f,', + 'retain noticeable low-speed centering') +ffb = rep(ffb, + '"WheelFFB", "SpringLoadBoost", 0.18f,', + '"WheelFFB", "SpringLoadBoost", 0.30f,', + 'stronger spring corner-load response') +ffb = rep(ffb, + '''"WheelFFB", "SteeringWeight", 1.10f, + "Self-aligning torque strength. Uses steering angle, speed and OutRun lateral load; unloads only in deeper drift.", Range{ 0.0f, 1.5f }''', + '''"WheelFFB", "SteeringWeight", 1.45f, + "Self-aligning torque strength. Uses steering angle, speed and OutRun lateral load; unloads only in deeper drift.", Range{ 0.0f, 2.0f }''', + 'stronger SAT setting and headroom') + +# MOZA R3 ConstantForce actuator direction is opposite the logical steering sign +# used by the pseudo-SAT path. Hardware GUID_Spring has its own independent sign +# and remains positive/normal on R3. +ffb = rep(ffb, + '"WheelFFB", "InvertForce", false,', + '"WheelFFB", "InvertForce", true,', + 'R3 ConstantForce direction default') + +# Make SAT clearly present in ordinary 20-50 degree corners rather than only at +# large steering angles. Speed still gates SAT to zero when stationary, while +# hardware spring supplies the parking/low-speed centering backbone. +ffb = rep(ffb, + '? std::pow((steerAbs - 0.012f) / 0.988f, 0.78f)', + '? std::pow((steerAbs - 0.012f) / 0.988f, 0.58f)', + 'increase SAT response at moderate steering angle') +ffb = rep(ffb, + 'const float satSpeed = std::pow(speedNorm, 0.62f);', + 'const float satSpeed = std::pow(speedNorm, 0.50f);', + 'increase SAT at normal cornering speeds') +ffb = rep(ffb, + 'const float satLoadBoost = 1.0f + 0.80f * cornerLoad;', + 'const float satLoadBoost = 1.0f + 1.10f * cornerLoad;', + 'increase SAT corner-load boost') +ffb = rep(ffb, + 'const float satSlip = std::clamp((driftAmt - 0.35f) / 0.65f, 0.0f, 1.0f);', + 'const float satSlip = std::clamp((driftAmt - 0.45f) / 0.55f, 0.0f, 1.0f);', + 'retain SAT until deeper drift') +ffb = rep(ffb, + 'static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 1.5f);', + 'static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f);', + 'SAT runtime clamp matches setting range') + +# Make the F11 controls describe the actual R3 behavior and provide one preset +# that both fixes direction and restores strong steering weight. Persist it so +# an old user.ini cannot silently restore the previous weak/reversed values. +ui = rep(ui, + 'ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.50f, "%.2f");', + 'ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");', + 'expand SAT slider range') +ui = rep(ui, + 'ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr());', + 'ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr());', + 'clarify SAT direction control') +ui = rep(ui, + 'if (ImGui::Button("Load MOZA R3 SAT test"))', + 'if (ImGui::Button("Load MOZA R3 Strong SAT"))', + 'rename strong R3 preset') +ui = rep(ui, + '''Settings::WheelFFBSpringStrength = 0.32f; + Settings::WheelFFBLowSpeedSpring = 0.08f; + Settings::WheelFFBSpringLoadBoost = 0.18f; + Settings::WheelFFBDamperStrength = 0.34f; + Settings::WheelFFBSteeringWeight = 1.10f;''', + '''Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBLowSpeedSpring = 0.20f; + Settings::WheelFFBSpringLoadBoost = 0.30f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.45f;''', + 'strong R3 structural-force preset') +ui = rep(ui, + '''Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + status_ = "Loaded MOZA R3 SAT test: strong speed/load-dependent return torque with lighter generic spring.";''', + '''Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::write(Module::UserIniPath); + status_ = "Loaded MOZA R3 Strong SAT: corrected SAT direction, stronger return torque and a firmer centering spring. Saved to user.ini.";''', + 'R3 preset fixes direction and persists') + +ffb_path.write_text(ffb, encoding='utf-8') +ui_path.write_text(ui, encoding='utf-8') +print('Applied Round-15 strong MOZA R3 SAT/centering and direction correction') From 18d928e7bfd7dc0a8f481a176fb6b775eac61c7c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:23:30 +0900 Subject: [PATCH 0133/1308] test: verify strong R3 SAT and spring tuning --- tools/verify_wheel_round15_strong_r3_sat.py | 72 +++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 tools/verify_wheel_round15_strong_r3_sat.py diff --git a/tools/verify_wheel_round15_strong_r3_sat.py b/tools/verify_wheel_round15_strong_r3_sat.py new file mode 100644 index 0000000000..4a70a03652 --- /dev/null +++ b/tools/verify_wheel_round15_strong_r3_sat.py @@ -0,0 +1,72 @@ +from pathlib import Path +import math + +ffb = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') +ui = Path('src/overlay/wheel_setup_ui.cpp').read_text(encoding='utf-8') + + +def require(text: str, needle: str, label: str) -> None: + if needle not in text: + raise SystemExit(f'ROUND15 VERIFY FAILED [{label}]: {needle!r}') + print(f'ROUND15 VERIFY OK [{label}]') + + +require(ffb, '"WheelFFB", "SpringStrength", 0.65f,', 'strong spring default') +require(ffb, '"WheelFFB", "LowSpeedSpring", 0.20f,', 'low-speed centering default') +require(ffb, '"WheelFFB", "SpringLoadBoost", 0.30f,', 'spring load boost') +require(ffb, '"WheelFFB", "SteeringWeight", 1.45f,', 'strong SAT default') +require(ffb, 'Range{ 0.0f, 2.0f }', 'SAT setting headroom') +require(ffb, '"WheelFFB", "InvertForce", true,', 'R3 ConstantForce direction corrected') +require(ffb, 'std::pow((steerAbs - 0.012f) / 0.988f, 0.58f)', 'moderate steering SAT response') +require(ffb, 'const float satSpeed = std::pow(speedNorm, 0.50f);', 'normal-speed SAT response') +require(ffb, 'const float satLoadBoost = 1.0f + 1.10f * cornerLoad;', 'strong corner-load SAT') +require(ffb, 'const float satSlip = std::clamp((driftAmt - 0.45f) / 0.55f, 0.0f, 1.0f);', 'later grip-loss unload') +require(ui, 'Reverse SAT / ConstantForce', 'clear SAT direction UI') +require(ui, 'Load MOZA R3 Strong SAT', 'strong R3 preset visible') +require(ui, 'Settings::WheelFFBInvertForce = true;', 'preset fixes SAT direction') +require(ui, 'Settings::WheelFFBInvertSpring = false;', 'preset keeps known-good R3 spring sign') +require(ui, 'Settings::write(Module::UserIniPath);', 'preset persists over stale user.ini') + +# Numeric sanity: ordinary corners must now generate clearly visible SAT while +# a deep drift must still unload it. These are pre-tanh structural samples with +# the shipped 0.70 master gain applied for the output comparison. +def sat(steer: float, speed: float, corner: float, drift: float) -> tuple[float, float]: + steer_abs = max(0.0, min(1.0, abs(steer))) + steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.58 if steer_abs > 0.012 else 0.0 + sat_speed = speed ** 0.50 + sat_load = 1.0 + 1.10 * corner + sat_slip = max(0.0, min(1.0, (drift - 0.45) / 0.55)) + sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) + raw = steer_for_sat * sat_speed * sat_load * sat_grip * 1.45 + return raw, math.tanh(raw * 0.70) + +low_raw, low_out = sat(0.20, 0.25, 0.30, 0.0) +mid_raw, mid_out = sat(0.30, 0.50, 0.50, 0.0) +high_raw, high_out = sat(0.50, 0.75, 0.70, 0.0) +_, drift_out = sat(0.50, 0.75, 0.70, 1.0) +if not (low_out > 0.20 and mid_out > 0.45 and high_out > 0.70): + raise SystemExit(f'ROUND15 VERIFY FAILED [SAT strength]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f}') +if not drift_out < high_out * 0.55: + raise SystemExit(f'ROUND15 VERIFY FAILED [deep-drift unload]: high={high_out:.3f} drift={drift_out:.3f}') +print(f'ROUND15 VERIFY OK [SAT numeric]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f} drift={drift_out:.3f}') + +# Hardware spring coefficient after master gain: it should no longer be near +# zero at normal speeds, but should remain below full saturation. +def spring_coeff(speed: float, corner: float = 0.5) -> float: + speed_curve = 0.20 + 0.80 * (speed ** 1.60) + return 0.65 * speed_curve * (1.0 + 0.30 * corner) * 0.70 + +stopped = spring_coeff(0.0) +mid = spring_coeff(0.5) +high = spring_coeff(0.75) +if not (stopped > 0.09 and mid > 0.22 and high > 0.34): + raise SystemExit(f'ROUND15 VERIFY FAILED [spring strength]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') +print(f'ROUND15 VERIFY OK [spring numeric]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') + +for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/wheel_setup_ui.cpp']: + data = Path(path).read_text(encoding='utf-8') + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND15 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND15 VERIFY OK [brace balance {path}]') + +print('Round-15 strong MOZA R3 SAT/centering verification passed') From f7281d36189c77a184e9ce0f5d03d3b3175de883 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:23:50 +0900 Subject: [PATCH 0134/1308] build: apply Round-15 strong R3 SAT tuning --- tools/patch_wheel_round10_snow_texture.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index b08f2a9fb6..9be0b4f91f 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -83,3 +83,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-14: make the default SDL input ownership explicit. Input Bindings owns # steering/pedals/buttons/calibration; the main page owns force feedback only. runpy.run_path('tools/patch_wheel_round14_input_ui_roles.py', run_name='__main__') + +# Round-15: R3 hardware test correction. Reverse the ConstantForce/SAT actuator +# direction and substantially strengthen ordinary-corner SAT and centering. +runpy.run_path('tools/patch_wheel_round15_strong_r3_sat.py', run_name='__main__') From 6540a0532bd4cf274664886b87fbdb646c1f5056 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:24:02 +0900 Subject: [PATCH 0135/1308] test: include Round-15 strong R3 SAT verification --- tools/verify_wheel_round10_snow_texture.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index ab084eaf58..8bcf570f10 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -50,9 +50,10 @@ def require(needle: str, label: str) -> None: print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') -# Round-11/12/13/14 are chained by the Round-10 patch runner, so verify the -# final effective source in the same order. +# Round-11 through Round-15 are chained by the Round-10 patch runner, so verify +# the final effective source in the same order. runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round12_sat_input_ui.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round13_ffb_ui_complete.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round14_input_ui_roles.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round15_strong_r3_sat.py', run_name='__main__') From d169a020a4847cd0d0cbdbcffc485d64e4f93543 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:25:15 +0900 Subject: [PATCH 0136/1308] test: accept SAT-specific ConstantForce direction label --- tools/verify_wheel_round3_10pass.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/verify_wheel_round3_10pass.py b/tools/verify_wheel_round3_10pass.py index fd4e3eeff2..465128fc8a 100644 --- a/tools/verify_wheel_round3_10pass.py +++ b/tools/verify_wheel_round3_10pass.py @@ -6,7 +6,7 @@ checks = [ ('independent spring invert setting', 'Setting WheelFFBInvertSpring{' in ffb), ('spring no longer follows InvertForce', 'const LONG coefficient = Settings::WheelFFBInvertSpring' in ffb and 'const LONG coefficient = Settings::WheelFFBInvertForce' not in ffb), - ('F11 ConstantForce direction control', 'Reverse ConstantForce' in ui), + ('F11 ConstantForce direction control', ('Reverse ConstantForce' in ui or 'Reverse SAT / ConstantForce' in ui)), ('F11 spring direction control', 'Reverse Spring' in ui), ('hardware spring live-disable fallback', 'hardware spring disabled live; using software centering' in ffb), ('gameplay actuator retry path', 'note_device_failure("SETACTUATORSON", actuatorHr);' in ffb and 'deviceAcquired_ = false;' in ffb), From c419681255a4a1ec8738bd622289a321a84b6bf4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:27:14 +0900 Subject: [PATCH 0137/1308] test: allow Round-15 steering tune over release-era values --- tools/verify_wheel_round9_release_v01.py | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round9_release_v01.py b/tools/verify_wheel_round9_release_v01.py index 205b5bd9dc..5b578c7b8f 100644 --- a/tools/verify_wheel_round9_release_v01.py +++ b/tools/verify_wheel_round9_release_v01.py @@ -24,7 +24,12 @@ def require(path: str, needle: str, label: str) -> None: require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "RoadTexture", 0.30f,', 'road detail retained') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "TireSlip", 0.20f,', 'tire slip retained') -if 'MOZA R3 SAT test' in input_ui: +if 'Load MOZA R3 Strong SAT' in setup_ui: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round15 strong spring supersedes earlier tune') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round15 damping stabilizer') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'Round15 strong SAT supersedes earlier tune') + require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 Strong SAT', 'Round15 setup preset visible') +elif 'MOZA R3 SAT test' in input_ui: require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.32f,', 'Round11 supersedes v0.1 spring') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.34f,', 'Round11 supersedes v0.1 damping') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.10f,', 'Round11 supersedes cornering with SAT') @@ -37,7 +42,8 @@ def require(path: str, needle: str, label: str) -> None: require('src/overlay/input_bindings_ui.cpp', 'applyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);', 'exact v0.1 profile values') require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 v0.1 (default)', 'F11 setup v0.1 preset') -# Existing comparison presets must remain available. +# Existing comparison presets must remain available in the source even though +# the SDL Input Bindings dialog no longer exposes FFB tuning itself. require('src/overlay/input_bindings_ui.cpp', 'Simulation Balanced v1', 'balanced comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Light v1', 'light comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Strong v1', 'strong comparison preset retained') From f7d7e1092198312bc3cc2f67490b991bf2e6ad1c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:29:11 +0900 Subject: [PATCH 0138/1308] wheel: align Round-15 damping default with preset --- tools/patch_wheel_round15_strong_r3_sat.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/patch_wheel_round15_strong_r3_sat.py b/tools/patch_wheel_round15_strong_r3_sat.py index 45ecd95770..1982c5c488 100644 --- a/tools/patch_wheel_round15_strong_r3_sat.py +++ b/tools/patch_wheel_round15_strong_r3_sat.py @@ -30,6 +30,10 @@ def rep(text: str, old: str, new: str, label: str) -> str: '"WheelFFB", "SpringLoadBoost", 0.18f,', '"WheelFFB", "SpringLoadBoost", 0.30f,', 'stronger spring corner-load response') +ffb = rep(ffb, + '"WheelFFB", "DamperStrength", 0.34f,', + '"WheelFFB", "DamperStrength", 0.30f,', + 'damping remains a stabilizer') ffb = rep(ffb, '''"WheelFFB", "SteeringWeight", 1.10f, "Self-aligning torque strength. Uses steering angle, speed and OutRun lateral load; unloads only in deeper drift.", Range{ 0.0f, 1.5f }''', From 102276af50950fc9776fdcd59a9715848f26fb5c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:29:31 +0900 Subject: [PATCH 0139/1308] test: let Round-15 supersede Round-11 SAT tuning --- tools/verify_wheel_round11_strong_sat.py | 51 ++++++++++-------------- 1 file changed, 20 insertions(+), 31 deletions(-) diff --git a/tools/verify_wheel_round11_strong_sat.py b/tools/verify_wheel_round11_strong_sat.py index 08feab01e1..46b44c2054 100644 --- a/tools/verify_wheel_round11_strong_sat.py +++ b/tools/verify_wheel_round11_strong_sat.py @@ -19,25 +19,30 @@ def forbid(path: str, needle: str, label: str) -> None: raise SystemExit(f'ROUND11 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') print(f'ROUND11 VERIFY OK [{label}]') +ffb = read('src/hooks_wheel_ffb.cpp') +setup_ui = read('src/overlay/wheel_setup_ui.cpp') +round15 = 'Load MOZA R3 Strong SAT' in setup_ui + +if round15: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'Round15 SAT supersedes Round11') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round15 spring supersedes Round11') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round15 damping supersedes Round11') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringLoadBoost", 0.30f,', 'Round15 spring load boost') +else: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.10f,', 'strong SAT default') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.32f,', 'lighter generic spring') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.34f,', 'damper is stabilizer') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringLoadBoost", 0.18f,', 'spring load boost reduced') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.10f,', 'strong SAT default') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.32f,', 'lighter generic spring') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.34f,', 'damper is stabilizer') -require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringLoadBoost", 0.18f,', 'spring load boost reduced') require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'explicit SAT torque') -require('src/hooks_wheel_ffb.cpp', '(steer >= 0.0f ? -1.0f : 1.0f)', 'SAT always returns toward centre') -require('src/hooks_wheel_ffb.cpp', 'const float satSpeed = std::pow(speedNorm, 0.62f);', 'SAT speed response') -require('src/hooks_wheel_ffb.cpp', 'const float satLoadBoost = 1.0f + 0.80f * cornerLoad;', 'SAT lateral-load response') -require('src/hooks_wheel_ffb.cpp', 'const float satSlip = std::clamp((driftAmt - 0.35f) / 0.65f, 0.0f, 1.0f);', 'deep-drift onset') +require('src/hooks_wheel_ffb.cpp', '(steer >= 0.0f ? -1.0f : 1.0f)', 'logical SAT returns toward centre') require('src/hooks_wheel_ffb.cpp', 'structural = (softwareSpring + selfAligningTorque) * loadMod + damper;', 'SAT is primary structural torque') forbid('src/hooks_wheel_ffb.cpp', 'latNorm * speedNorm *\n static_cast(Settings::WheelFFBSteeringWeight)', 'old signed lateral torque removed') -require('src/overlay/input_bindings_ui.cpp', 'MOZA R3 SAT test', 'bindings SAT preset') -require('src/overlay/input_bindings_ui.cpp', 'Self-aligning torque (SAT)', 'bindings SAT slider') +require('src/overlay/input_bindings_ui.cpp', 'Self-aligning torque (SAT)', 'bindings SAT source retained') require('src/overlay/wheel_setup_ui.cpp', 'Self-aligning Torque (SAT)', 'setup SAT slider') -require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.10f;', 'setup SAT profile strength') -# Mirror the SAT math numerically. Strong normal-corner torque should grow with -# speed and steering angle, while a deep drift must clearly unload it. +# Round-11 reference model remains useful as a regression check for the original +# pseudo-SAT shape. Round-15 has its own exact final-value/numeric verifier. def sat(steer: float, speed: float, corner: float, drift: float) -> float: steer_abs = min(abs(steer), 1.0) steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.78 if steer_abs > 0.012 else 0.0 @@ -53,7 +58,6 @@ def sat(steer: float, speed: float, corner: float, drift: float) -> float: small_angle = sat(0.20, 0.75, 0.50, 0.10) large_angle = sat(0.60, 0.75, 0.50, 0.10) deep_drift = sat(0.50, 0.75, 0.50, 1.00) - if not (0.0 < low_speed < mid_speed < high_speed): raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with speed]') if not (0.0 < small_angle < large_angle): @@ -62,22 +66,7 @@ def sat(steer: float, speed: float, corner: float, drift: float) -> float: raise SystemExit('ROUND11 VERIFY FAILED [deep drift must unload SAT strongly]') if not (high_speed > 0.70): raise SystemExit('ROUND11 VERIFY FAILED [normal high-speed SAT is too weak]') - -# Approximate final normalized structural output at a representative loaded -# 75%-speed / 50%-steer corner. The tanh/overall path should still deliver a -# clearly strong DD-wheel command without reaching the hard limit. -speed = 0.75 -steer = 0.50 -corner = 0.50 -drift = 0.10 -low_spring = 0.08 -spring_curve = low_spring + (1.0 - low_spring) * (speed ** 1.60) -spring_strength = 0.32 * spring_curve * (1.0 + corner * 0.18) * (1.0 - 0.65 * drift) -structural = high_speed + steer * spring_strength -output = math.tanh(structural * 0.70) -if not (0.50 < output < 0.80): - raise SystemExit(f'ROUND11 VERIFY FAILED [representative output] got {output:.4f}') -print(f'ROUND11 numeric SAT: low={low_speed:.4f} mid={mid_speed:.4f} high={high_speed:.4f} deep-drift={deep_drift:.4f} output={output:.4f}') +print(f'ROUND11 reference SAT: low={low_speed:.4f} mid={mid_speed:.4f} high={high_speed:.4f} deep-drift={deep_drift:.4f}') for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: data = read(path) @@ -85,4 +74,4 @@ def sat(steer: float, speed: float, corner: float, drift: float) -> float: raise SystemExit(f'ROUND11 VERIFY FAILED [brace balance]: {path}') print(f'ROUND11 VERIFY OK [brace balance {path}]') -print('Round-11 strong pseudo-SAT verification passed') +print('Round-11 pseudo-SAT architecture verification passed') From 64f07e5deec63209028301bd83fdaf4217d59088 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:29:48 +0900 Subject: [PATCH 0140/1308] test: accept Round-15 strong SAT preset in input routing checks --- tools/verify_wheel_round12_sat_input_ui.py | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/verify_wheel_round12_sat_input_ui.py index 4e946832a3..6f04c031ea 100644 --- a/tools/verify_wheel_round12_sat_input_ui.py +++ b/tools/verify_wheel_round12_sat_input_ui.py @@ -27,24 +27,23 @@ def forbid(path: str, needle: str, label: str) -> None: require('src/hooks_wheel_ffb.cpp', 'sat={:.3f} steerSrc={}', 'diagnostic logs SAT and source') require('src/hooks_wheel_ffb.cpp', 'Settings::UseNewInput ? "SDL" : "legacy"', 'diagnostic source selector') -# The Controls dialog should no longer expose a second FFB tuning page. forbid('src/overlay/input_bindings_ui.cpp', 'ImGui::BeginTabItem("Force Feedback")', 'duplicate Controls FFB tab removed') - -# In the normal SDL3 path, the main shell page is unambiguously FFB-only and -# legacy input mapping/options are gated away. Compatibility mode keeps them. require('src/overlay/wheel_setup_ui.cpp', 'return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup";', 'main tab has clear role') require('src/overlay/wheel_setup_ui.cpp', '"Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings.', 'SDL navigation guidance') require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n const int regularSlots', 'legacy mapper gated') require('src/overlay/wheel_setup_ui.cpp', 'if (!Settings::UseNewInput)\n {\n ImGui::SeparatorText("Wheel options")', 'legacy wheel options gated') -require('src/overlay/wheel_setup_ui.cpp', 'Settings::write(Module::UserIniPath);', 'FFB device selection persists') +require('src/overlay/wheel_setup_ui.cpp', 'Settings::write(Module::UserIniPath);', 'FFB device/preset selection persists') require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBEnable = true;', 'SAT preset recovers disabled FFB') require('src/overlay/wheel_setup_ui.cpp', '"Input setup: Input Bindings only. FFB setup: this Force Feedback page only.', 'single navigation summary') -# Round11 SAT still must be present and strong after the routing/UI repair. require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'SAT model retained') require('src/hooks_wheel_ffb.cpp', 'structural = (softwareSpring + selfAligningTorque) * loadMod + damper;', 'SAT output retained') -require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 SAT test', 'SAT test preset retained') -require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.10f;', 'strong SAT setting retained') +setup = read('src/overlay/wheel_setup_ui.cpp') +if 'Load MOZA R3 Strong SAT' in setup: + require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.45f;', 'Round15 strong SAT setting retained') +else: + require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 SAT test', 'SAT test preset retained') + require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.10f;', 'Round11 SAT setting retained') for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: data = read(path) From 1deacb519826964cf7c652ec0a8cd432774e9f99 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:29:58 +0900 Subject: [PATCH 0141/1308] test: accept renamed strong SAT preset in FFB UI checks --- tools/verify_wheel_round13_ffb_ui_complete.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_round13_ffb_ui_complete.py b/tools/verify_wheel_round13_ffb_ui_complete.py index 8fefeb5317..07d3d6ed16 100644 --- a/tools/verify_wheel_round13_ffb_ui_complete.py +++ b/tools/verify_wheel_round13_ffb_ui_complete.py @@ -19,7 +19,10 @@ def require(needle: str, label: str) -> None: require('Test Right (20%)', 'right direction test visible') require('WheelFFB_RequestDirectionTest(1);', 'right direction test wired') require('WheelFFB_RequestDirectionTest(0);', 'stop direction test wired') -require('Load MOZA R3 SAT test', 'SAT preset retained') +if 'Load MOZA R3 Strong SAT' in text: + require('Load MOZA R3 Strong SAT', 'Round15 strong SAT preset retained') +else: + require('Load MOZA R3 SAT test', 'SAT preset retained') require('Self-aligning Torque (SAT)', 'SAT slider retained') if text.count('{') != text.count('}'): From 55d891fe4d7492721f7f68d03410c3c03ccfe0cf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 01:36:16 +0900 Subject: [PATCH 0142/1308] ci: verify Round-15 Strong SAT binary markers --- .github/workflows/build.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 4b2c79f922..628ade8f6f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -192,13 +192,13 @@ jobs: "WheelFFB: hardware spring disabled live; using software centering", "WheelFFB: selected DirectInput identity", "WheelFFB: ignored direction test outside gameplay; no torque was queued", - "Reverse ConstantForce", + "Reverse SAT / ConstantForce", "Reverse Spring", "WheelUniversalSetup: F11 universal DirectInput profile support installed", "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", "2-axis POLAR actuator encoding", - "MOZA R3 SAT test", + "MOZA R3 Strong SAT", "Self-aligning Torque (SAT)", "steerSrc={}", "Test Left (20%)" @@ -211,7 +211,7 @@ jobs: if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini.Contains('# Leave false for steering wheels.')) { throw "stale wheel UseNewInput guidance remains in shipped INI" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, SAT steering source + unified FFB menu markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, Strong SAT + single-owner Input Bindings/FFB markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE From 0966cf3c2530730ba66a48add368b9d631976c12 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:14:58 +0900 Subject: [PATCH 0143/1308] ffb: add natural SAT and single-owner wheel output --- ...atch_wheel_round16_natural_single_owner.py | 308 ++++++++++++++++++ 1 file changed, 308 insertions(+) create mode 100644 tools/patch_wheel_round16_natural_single_owner.py diff --git a/tools/patch_wheel_round16_natural_single_owner.py b/tools/patch_wheel_round16_natural_single_owner.py new file mode 100644 index 0000000000..c00ae0f847 --- /dev/null +++ b/tools/patch_wheel_round16_natural_single_owner.py @@ -0,0 +1,308 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +ui_path = Path('src/overlay/wheel_setup_ui.cpp') +vibration_path = Path('src/hooks_forcefeedback.cpp') +ffb = ffb_path.read_text(encoding='utf-8') +ui = ui_path.read_text(encoding='utf-8') +vibration = vibration_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round16 {label}: expected exactly one match, got {count}') + print(f'ROUND16 patched: {label}') + return text.replace(old, new, 1) + + +# The Xbox lateral/vibration signal is useful as a slow corner-load envelope, +# but its frame-to-frame steps are not tyre physics. Smooth it more heavily so +# an arcade state transition cannot become a steering torque step. +ffb = rep(ffb, +''' const float alpha = + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.25f : 0.20f; +''', +''' const float alpha = + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; +''', +'lateral load smoothing') + +# GUID_Spring must not stack a second high-speed centering law on top of SAT. +# Keep a firm parking/low-speed centre and smoothly fade it as the car gets +# moving. SAT becomes the main high-speed cornering force. +ffb = rep(ffb, +''' const float lowSpeedSpring = std::clamp( + static_cast(Settings::WheelFFBLowSpeedSpring), 0.0f, 0.5f); + const float speedCurve = std::clamp( + lowSpeedSpring + (1.0f - lowSpeedSpring) * + std::pow(speedNorm, 1.60f), + 0.0f, 1.0f); + const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + const float loadBoost = 1.0f + + cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost); + + const float springStrength = + std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * + speedCurve * loadBoost * gripFactor, + 0.0f, 1.0f); +''', +''' const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + + // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of + // stacking a second high-speed SAT on top of ConstantForce. The + // fade is a smoothstep, so crossing the blend region cannot create + // a coefficient step or a sudden return-to-centre kick. + const float springFadeT = std::clamp( + (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); + const float springFade = + springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); + const float springSpeed = 1.0f - 0.88f * springFade; + const float springGrip = 0.80f + 0.20f * gripFactor; + const float springStrength = std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * + springSpeed * springGrip, + 0.0f, 1.0f); +''', +'low-speed-only hardware spring') + +# Round-15 deliberately made SAT very strong, but pow(angle, .58) makes a tiny +# input disproportionately large. Replace that arcade snap with a continuous +# pseudo pneumatic-trail curve. We cannot reconstruct full tyre contact-patch +# physics from OutRun, so steering sets restoring direction while speed and the +# smoothed lateral signal only shape magnitude. Fast inward wheel motion also +# relaxes SAT temporarily so it does not launch through centre. +ffb = rep(ffb, +''' const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); + const float steerForSat = steerAbs > 0.012f + ? std::pow((steerAbs - 0.012f) / 0.988f, 0.58f) + : 0.0f; + const float satSpeed = std::pow(speedNorm, 0.50f); + const float satLoadBoost = 1.0f + 1.10f * cornerLoad; + const float satSlip = std::clamp((driftAmt - 0.45f) / 0.55f, 0.0f, 1.0f); + const float satGrip = 1.0f - + static_cast(Settings::WheelFFBGripLoss) * + std::pow(satSlip, 1.35f); + const float satStrength = std::clamp( + static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); + const float selfAligningTorque = + (steer >= 0.0f ? -1.0f : 1.0f) * + steerForSat * satSpeed * satLoadBoost * satGrip * satStrength; +''', +''' const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); + + // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a + // sine-shaped pneumatic-trail curve. Unlike the previous power + // curve, tiny steering angles stay tiny instead of immediately + // generating a large ConstantForce. The curve remains progressive + // through normal cornering angles and naturally flattens near lock. + const float satAngleInput = std::clamp( + (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); + constexpr float HalfPi = 1.57079632679f; + const float steerForSat = std::sin(satAngleInput * HalfPi); + + // Motion gate removes SAT at rest, then builds it continuously once + // the car is rolling. This retains strong loaded-corner steering + // without the old square-root-like jump at small steering angles. + const float satMotionT = std::clamp( + (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); + const float satMotionGate = + satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); + const float satSpeed = satMotionGate * + (0.20f + 0.80f * std::sqrt(speedNorm)); + + // OutRun exposes an arcade lateral signal rather than tyre + // pneumatic trail. Use only its magnitude as a gentle load modifier + // and never let its sign decide the FFB direction. + const float cornerLoadSmooth = + cornerLoad * cornerLoad * (3.0f - 2.0f * cornerLoad); + const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth; + + // Lateral magnitude is only a proxy for actual slip. Unload late and + // smoothly so an ordinary loaded corner cannot repeatedly lose and + // regain SAT as the Xbox vibration signal crosses a threshold. + const float satSlipT = std::clamp( + (driftAmt - 0.60f) / 0.35f, 0.0f, 1.0f); + const float satSlip = + satSlipT * satSlipT * (3.0f - 2.0f * satSlipT); + const float satGrip = 1.0f - + 0.65f * static_cast(Settings::WheelFFBGripLoss) * satSlip; + + // A real steering rack loses net aligning acceleration as the wheel + // is already rotating quickly back toward centre. Apply a bounded + // return-rate relief to stop a DD base from whipping through zero; + // holding a corner (rate ~= 0) still gets the full SAT magnitude. + const bool returningToCentre = steer * steerRate < 0.0f; + const float returnRateT = returningToCentre + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) + : 0.0f; + const float returnRateSmooth = + returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); + const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; + + const float satStrength = std::clamp( + static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); + const float selfAligningTorque = + (steer >= 0.0f ? -1.0f : 1.0f) * + steerForSat * satSpeed * satLoadBoost * satGrip * + satReturnRelief * satStrength; +''', +'natural progressive SAT curve') + +# Acceleration history is coarse at 60 Hz and previously allowed +/-20..30% +# structural gain jumps. Keep the effect as subtle weight transfer only. +ffb = rep(ffb, +''' loadMod = 1.0f + std::clamp( + -longAccel * static_cast(Settings::WheelFFBWeightTransfer), + -0.20f, 0.30f); +''', +''' loadMod = 1.0f + std::clamp( + -longAccel * static_cast(Settings::WheelFFBWeightTransfer), + -0.06f, 0.08f); +''', +'bounded weight-transfer modulation') + +# There is one FFB UI. Hide the [WheelFFB] registry entries from the generic +# Settings window so those duplicate sliders cannot look like a second backend. +ffb = rep(ffb, +''' bool validate() override + { +''', +''' void declare_settings() override + { + // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] + // setting out of the generic Settings window so there is no second + // UI that looks like a competing backend. + for (auto* setting : Settings::SettingBase::registry()) + { + if (setting && setting->section() == "WheelFFB") + setting->hidden(true); + } + } + + bool validate() override + { +''', +'hide duplicate generic WheelFFB settings') + +# Dedicated Force Feedback page: expose only meaningful live controls. Legacy +# spring-shaping variables remain readable for old user.ini files but are no +# longer part of the active spring formula or shown as confusing extra knobs. +ui = rep(ui, +''' extern Setting WheelFFBSpringStrength; + extern Setting WheelFFBDamperStrength; +''', +''' extern Setting WheelFFBSpringStrength; + extern Setting WheelFFBSpringSaturation; + extern Setting WheelFFBDamperStrength; +''', +'F11 spring saturation setting') +ui = rep(ui, +''' extern Setting WheelFFBSpringLoadBoost; + extern Setting WheelFFBRoadTexture; +''', +''' extern Setting WheelFFBSpringLoadBoost; + extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBSlewRate; + extern Setting VibrationMode; + extern Setting WheelFFBRoadTexture; +''', +'F11 internal profile settings') +ui = rep(ui, +''' ImGui::TextWrapped( + "Self-aligning torque is the main cornering force: steering angle sets the return direction, speed and lateral load build torque, and deeper drift unloads it. Spring is now only a lighter centering backbone."); +''', +''' ImGui::TextWrapped( + "Single-owner wheel FFB: DirectInput COM only. SAT now rises smoothly from centre, builds with speed/corner load and unloads only in a deep slide. Centering Spring is mainly a low-speed stabilizer, so it no longer stacks a second strong high-speed return force."); + ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled."); +''', +'F11 single-owner explanation') +ui = rep(ui, +''' ImGui::SliderFloat("Centering Spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Low-speed Aligning", Settings::WheelFFBLowSpeedSpring.ptr(), 0.0f, 0.30f, "%.2f"); + ImGui::SliderFloat("Spring Corner-load Boost", Settings::WheelFFBSpringLoadBoost.ptr(), 0.0f, 0.80f, "%.2f"); + ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"); +''', +''' ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"); +''', +'remove obsolete spring-shaping sliders') +ui = rep(ui, +''' if (ImGui::Button("Load MOZA R3 Strong SAT")) + { +''', +''' if (ImGui::Button("Load MOZA R3 Natural SAT")) + { +''', +'rename R3 natural preset') +ui = rep(ui, +''' Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBLowSpeedSpring = 0.20f; + Settings::WheelFFBSpringLoadBoost = 0.30f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.45f; + Settings::WheelFFBGripLoss = 0.65f; +''', +''' Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBSpringSaturation = 0.95f; + Settings::WheelFFBLowSpeedSpring = 0.20f; + Settings::WheelFFBSpringLoadBoost = 0.30f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.75f; + Settings::WheelFFBGripLoss = 0.65f; + Settings::WheelFFBWeightTransfer = 0.20f; + Settings::WheelFFBSlewRate = 0.045f; +''', +'natural SAT profile values') +ui = rep(ui, +''' Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::write(Module::UserIniPath); + status_ = "Loaded MOZA R3 Strong SAT: corrected SAT direction, stronger return torque and a firmer centering spring. Saved to user.ini."; +''', +''' Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::VibrationMode = 0; + Settings::write(Module::UserIniPath); + status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; +''', +'natural preset owns vibration/output') + +# The original Xbox vibration hook may route to SDL_RumbleGamepad under +# UseNewInput. While native wheel FFB is active, suppress that independent +# rumble path so only WheelFFBEngine owns wheel force output. +vibration = rep(vibration, +'''namespace Settings +{ +\tSetting VibrationMode{ "Controls", "VibrationMode", 0, +''', +'''namespace Settings +{ + extern Setting WheelFFBEnable; +\tSetting VibrationMode{ "Controls", "VibrationMode", 0, +''', +'declare native wheel FFB owner in vibration hook') +vibration = rep(vibration, +'''void SetVibration(int userId, float leftMotor, float rightMotor) +{ + if (!Settings::VibrationMode) + return; +''', +'''void SetVibration(int userId, float leftMotor, float rightMotor) +{ + // With SDL multi-device input, wheel FFB is owned exclusively by the + // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble + // path reach a wheel/gamepad interface at the same time. + if (Settings::UseNewInput && Settings::WheelFFBEnable) + return; + + if (!Settings::VibrationMode) + return; +''', +'suppress SDL rumble while native wheel FFB is enabled') + +ffb_path.write_text(ffb, encoding='utf-8') +ui_path.write_text(ui, encoding='utf-8') +vibration_path.write_text(vibration, encoding='utf-8') +print('Applied Round-16 natural SAT, low-speed spring and single-owner FFB routing') From 366f2a6ac382bb357112f411b944f8e5482a7a26 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:15:39 +0900 Subject: [PATCH 0144/1308] test: verify natural single-owner wheel FFB --- ...rify_wheel_round16_natural_single_owner.py | 135 ++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 tools/verify_wheel_round16_natural_single_owner.py diff --git a/tools/verify_wheel_round16_natural_single_owner.py b/tools/verify_wheel_round16_natural_single_owner.py new file mode 100644 index 0000000000..12a611d6e1 --- /dev/null +++ b/tools/verify_wheel_round16_natural_single_owner.py @@ -0,0 +1,135 @@ +from pathlib import Path +import math + + +def read(path: str) -> str: + return Path(path).read_text(encoding='utf-8') + + +def require(path: str, needle: str, label: str) -> None: + data = read(path) + if needle not in data: + raise SystemExit(f'ROUND16 VERIFY FAILED [{label}]: {needle!r} missing from {path}') + print(f'ROUND16 VERIFY OK [{label}]') + + +def forbid(path: str, needle: str, label: str) -> None: + data = read(path) + if needle in data: + raise SystemExit(f'ROUND16 VERIFY FAILED [{label}]: stale {needle!r} remains in {path}') + print(f'ROUND16 VERIFY OK [{label}]') + + +ffb_path = 'src/hooks_wheel_ffb.cpp' +ui_path = 'src/overlay/wheel_setup_ui.cpp' +vibration_path = 'src/hooks_forcefeedback.cpp' +input_ui_path = 'src/overlay/input_bindings_ui.cpp' + +# Natural SAT shape and return-rate stability. +require(ffb_path, '(steerAbs - 0.025f) / 0.975f', 'soft centre deadband') +require(ffb_path, 'std::sin(satAngleInput * HalfPi)', 'progressive sine SAT angle curve') +require(ffb_path, 'const float satMotionGate =', 'smooth rolling-speed gate') +require(ffb_path, 'const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth;', 'gentle lateral-load scaling') +require(ffb_path, '(driftAmt - 0.60f) / 0.35f', 'late smooth grip unload') +require(ffb_path, 'const bool returningToCentre = steer * steerRate < 0.0f;', 'detect fast return toward centre') +require(ffb_path, 'const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth;', 'bounded return-rate relief') +forbid(ffb_path, 'std::pow((steerAbs - 0.012f) / 0.988f, 0.58f)', 'Round15 small-angle snap curve removed') +forbid(ffb_path, 'const float satLoadBoost = 1.0f + 1.10f * cornerLoad;', 'Round15 aggressive load boost removed') + +# Spring is now a low-speed helper and cannot stack a second strong high-speed +# centering law on SAT. +require(ffb_path, '(speedNorm - 0.05f) / 0.35f', 'smooth spring fade window') +require(ffb_path, 'const float springSpeed = 1.0f - 0.88f * springFade;', 'high-speed spring fade') +require(ffb_path, 'const float springGrip = 0.80f + 0.20f * gripFactor;', 'bounded spring grip modulation') +forbid(ffb_path, 'std::pow(speedNorm, 1.60f)', 'old speed-increasing spring removed') +require(ffb_path, '-0.06f, 0.08f);', 'weight-transfer torque modulation bounded') +require(ffb_path, '? 0.18f : 0.12f;', 'arcade lateral signal smoothed') + +# There must be one visible FFB settings owner and one force-output backend. +require(ffb_path, 'setting->section() == "WheelFFB"', 'generic WheelFFB registry entries hidden') +require(ffb_path, 'setting->hidden(true);', 'generic settings page suppression') +require(ui_path, 'Single-owner wheel FFB: DirectInput COM only.', 'dedicated FFB page declares ownership') +require(ui_path, 'Settings > WheelFFB is hidden;', 'duplicate generic settings page documented hidden') +require(ui_path, 'Load MOZA R3 Natural SAT', 'natural R3 preset visible') +require(ui_path, 'Centering Spring (low speed)', 'spring role is explicit') +forbid(ui_path, 'ImGui::SliderFloat("Low-speed Aligning"', 'obsolete low-speed spring knob hidden') +forbid(ui_path, 'ImGui::SliderFloat("Spring Corner-load Boost"', 'obsolete spring load knob hidden') +require(input_ui_path, 'saved and applied only from Input Bindings.', 'multi-device input remains sole input owner') +forbid(input_ui_path, 'ImGui::BeginTabItem("Force Feedback")', 'no duplicate FFB tab in Input Bindings') + +# The original Xbox/SDL gamepad rumble route must not run alongside native +# wheel FFB. The upstream RX78 wheel_force_feedback.cpp is intentionally absent. +require(vibration_path, 'extern Setting WheelFFBEnable;', 'vibration hook sees native FFB ownership') +require(vibration_path, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble blocked while wheel FFB active') +require(vibration_path, 'InputManager_SetVibration(vib.wLeftMotorSpeed, vib.wRightMotorSpeed);', 'gamepad rumble remains available when native FFB is off') +if Path('src/wheel_force_feedback.cpp').exists(): + raise SystemExit('ROUND16 VERIFY FAILED [competing RX78 wheel_force_feedback.cpp is present]') +print('ROUND16 VERIFY OK [no competing RX78 wheel_force_feedback.cpp]') + +# The preset deliberately keeps strong holding torque but removes the snap. +require(ui_path, 'Settings::WheelFFBSpringSaturation = 0.95f;', 'spring saturation preserves usable low-speed centre') +require(ui_path, 'Settings::WheelFFBSteeringWeight = 1.75f;', 'strong natural SAT preset') +require(ui_path, 'Settings::WheelFFBWeightTransfer = 0.20f;', 'subtle weight transfer preset') +require(ui_path, 'Settings::WheelFFBSlewRate = 0.045f;', 'smooth structural slew preset') +require(ui_path, 'Settings::VibrationMode = 0;', 'preset disables independent gamepad rumble') +require(ui_path, 'Settings::WheelFFBInvertForce = true;', 'known R3 ConstantForce direction retained') +require(ui_path, 'Settings::WheelFFBInvertSpring = false;', 'known R3 spring direction retained') +require(ui_path, 'Settings::write(Module::UserIniPath);', 'natural preset persists to user.ini') + + +def smoothstep(v: float) -> float: + v = max(0.0, min(1.0, v)) + return v * v * (3.0 - 2.0 * v) + + +def sat_output(steer: float, speed: float, corner: float, drift: float, steer_rate: float = 0.0) -> float: + steer_abs = max(0.0, min(1.0, abs(steer))) + angle = max(0.0, min(1.0, (steer_abs - 0.025) / 0.975)) + angle_curve = math.sin(angle * math.pi / 2.0) + motion = smoothstep((speed - 0.015) / 0.085) + speed_curve = motion * (0.20 + 0.80 * math.sqrt(max(speed, 0.0))) + load = 0.72 + 0.38 * smoothstep(corner) + slip = smoothstep((drift - 0.60) / 0.35) + grip = 1.0 - 0.65 * 0.65 * slip + returning = steer * steer_rate < 0.0 + return_t = min(abs(steer_rate) / 0.08, 1.0) if returning else 0.0 + return_relief = 1.0 - 0.45 * smoothstep(return_t) + raw = angle_curve * speed_curve * load * grip * return_relief * 1.75 + return math.tanh(raw * 0.70) + + +tiny = sat_output(0.05, 0.50, 0.30, 0.0) +small = sat_output(0.10, 0.50, 0.30, 0.0) +mid = sat_output(0.30, 0.50, 0.50, 0.0) +high = sat_output(0.50, 0.75, 0.70, 0.0) +deep = sat_output(0.50, 0.75, 0.70, 1.0) +fast_return = sat_output(0.30, 0.50, 0.50, 0.0, -0.08) +if not (0.0 < tiny < 0.05 and tiny < small < mid < high): + raise SystemExit(f'ROUND16 VERIFY FAILED [progressive SAT]: tiny={tiny:.3f} small={small:.3f} mid={mid:.3f} high={high:.3f}') +if not (mid > 0.30 and high > 0.58): + raise SystemExit(f'ROUND16 VERIFY FAILED [loaded-corner SAT too weak]: mid={mid:.3f} high={high:.3f}') +if not (0.50 < deep / high < 0.80): + raise SystemExit(f'ROUND16 VERIFY FAILED [deep-slide unload]: deep={deep:.3f} high={high:.3f}') +if not fast_return < mid * 0.70: + raise SystemExit(f'ROUND16 VERIFY FAILED [return whip relief]: fast={fast_return:.3f} hold={mid:.3f}') +print(f'ROUND16 VERIFY OK [SAT numeric]: tiny={tiny:.3f} small={small:.3f} mid={mid:.3f} high={high:.3f} deep={deep:.3f} fast-return={fast_return:.3f}') + + +def spring_coeff(speed: float) -> float: + fade = smoothstep((speed - 0.05) / 0.35) + return 0.65 * (1.0 - 0.88 * fade) * 0.70 + +park = spring_coeff(0.0) +mid_speed_spring = spring_coeff(0.20) +high_speed_spring = spring_coeff(0.50) +if not (park > 0.40 and mid_speed_spring > high_speed_spring and high_speed_spring < park * 0.15): + raise SystemExit(f'ROUND16 VERIFY FAILED [spring role]: park={park:.3f} mid={mid_speed_spring:.3f} high={high_speed_spring:.3f}') +print(f'ROUND16 VERIFY OK [spring numeric]: park={park:.3f} mid={mid_speed_spring:.3f} high={high_speed_spring:.3f}') + +for path in [ffb_path, ui_path, vibration_path, input_ui_path]: + data = read(path) + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND16 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND16 VERIFY OK [brace balance {path}]') + +print('Round-16 natural single-owner wheel FFB verification passed') From f5fceaa3a51e8620373d68ab45b738428adb96ba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:15:57 +0900 Subject: [PATCH 0145/1308] build: chain Round-16 natural FFB patch --- tools/patch_wheel_round10_snow_texture.py | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index 9be0b4f91f..4357eaf74d 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -87,3 +87,9 @@ def rep(text: str, old: str, new: str, label: str) -> str: # Round-15: R3 hardware test correction. Reverse the ConstantForce/SAT actuator # direction and substantially strengthen ordinary-corner SAT and centering. runpy.run_path('tools/patch_wheel_round15_strong_r3_sat.py', run_name='__main__') + +# Round-16: hardware feedback showed the strong power curve could snap around +# centre. Replace it with a progressive SAT shape, fade generic Spring at speed, +# hide the duplicate generic WheelFFB settings and suppress SDL rumble while the +# DirectInput COM wheel engine owns FFB output. +runpy.run_path('tools/patch_wheel_round16_natural_single_owner.py', run_name='__main__') From bb64144085e22a6f0adf00481f9bf4598324e59a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:16:08 +0900 Subject: [PATCH 0146/1308] test: chain Round-16 wheel FFB verification --- tools/verify_wheel_round10_snow_texture.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index 8bcf570f10..4be759c7ff 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -50,10 +50,11 @@ def require(needle: str, label: str) -> None: print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') -# Round-11 through Round-15 are chained by the Round-10 patch runner, so verify +# Round-11 through Round-16 are chained by the Round-10 patch runner, so verify # the final effective source in the same order. runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round12_sat_input_ui.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round13_ffb_ui_complete.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round14_input_ui_roles.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round15_strong_r3_sat.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round16_natural_single_owner.py', run_name='__main__') From f150eaa1d430eee37a6e4695ce835879a1f0eb13 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:16:26 +0900 Subject: [PATCH 0147/1308] test: allow Round-16 natural SAT successor --- tools/verify_wheel_round9_release_v01.py | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/tools/verify_wheel_round9_release_v01.py b/tools/verify_wheel_round9_release_v01.py index 5b578c7b8f..d3f686f6be 100644 --- a/tools/verify_wheel_round9_release_v01.py +++ b/tools/verify_wheel_round9_release_v01.py @@ -24,7 +24,12 @@ def require(path: str, needle: str, label: str) -> None: require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "RoadTexture", 0.30f,', 'road detail retained') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "TireSlip", 0.20f,', 'tire slip retained') -if 'Load MOZA R3 Strong SAT' in setup_ui: +if 'Load MOZA R3 Natural SAT' in setup_ui: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round16 low-speed spring baseline') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round16 damping stabilizer') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'declared SAT default remains backward-compatible') + require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 Natural SAT', 'Round16 natural setup preset visible') +elif 'Load MOZA R3 Strong SAT' in setup_ui: require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round15 strong spring supersedes earlier tune') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round15 damping stabilizer') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'Round15 strong SAT supersedes earlier tune') @@ -42,8 +47,8 @@ def require(path: str, needle: str, label: str) -> None: require('src/overlay/input_bindings_ui.cpp', 'applyPreset(0.70f, 0.60f, 0.42f, 0.38f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.35f);', 'exact v0.1 profile values') require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 v0.1 (default)', 'F11 setup v0.1 preset') -# Existing comparison presets must remain available in the source even though -# the SDL Input Bindings dialog no longer exposes FFB tuning itself. +# Existing comparison presets remain in source history even though the SDL Input +# Bindings dialog no longer exposes FFB tuning itself. require('src/overlay/input_bindings_ui.cpp', 'Simulation Balanced v1', 'balanced comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Light v1', 'light comparison preset retained') require('src/overlay/input_bindings_ui.cpp', 'Arcade Strong v1', 'strong comparison preset retained') From 44af0f1f711afbc6e86cba34b0750a86a09d789b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:16:44 +0900 Subject: [PATCH 0148/1308] test: keep Round-11 invariants under natural SAT --- tools/verify_wheel_round11_strong_sat.py | 62 ++++++++++++++---------- 1 file changed, 36 insertions(+), 26 deletions(-) diff --git a/tools/verify_wheel_round11_strong_sat.py b/tools/verify_wheel_round11_strong_sat.py index 46b44c2054..fb1b6104cb 100644 --- a/tools/verify_wheel_round11_strong_sat.py +++ b/tools/verify_wheel_round11_strong_sat.py @@ -21,9 +21,15 @@ def forbid(path: str, needle: str, label: str) -> None: ffb = read('src/hooks_wheel_ffb.cpp') setup_ui = read('src/overlay/wheel_setup_ui.cpp') +round16 = 'Load MOZA R3 Natural SAT' in setup_ui round15 = 'Load MOZA R3 Strong SAT' in setup_ui -if round15: +if round16: + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'Round16 retains declared SAT baseline') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round16 retains low-speed spring baseline') + require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round16 damping stabilizer') + require('src/hooks_wheel_ffb.cpp', 'const float satAngleInput =', 'Round16 natural SAT successor') +elif round15: require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SteeringWeight", 1.45f,', 'Round15 SAT supersedes Round11') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "SpringStrength", 0.65f,', 'Round15 spring supersedes Round11') require('src/hooks_wheel_ffb.cpp', '"WheelFFB", "DamperStrength", 0.30f,', 'Round15 damping supersedes Round11') @@ -41,32 +47,36 @@ def forbid(path: str, needle: str, label: str) -> None: require('src/overlay/input_bindings_ui.cpp', 'Self-aligning torque (SAT)', 'bindings SAT source retained') require('src/overlay/wheel_setup_ui.cpp', 'Self-aligning Torque (SAT)', 'setup SAT slider') -# Round-11 reference model remains useful as a regression check for the original -# pseudo-SAT shape. Round-15 has its own exact final-value/numeric verifier. -def sat(steer: float, speed: float, corner: float, drift: float) -> float: - steer_abs = min(abs(steer), 1.0) - steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.78 if steer_abs > 0.012 else 0.0 - sat_speed = speed ** 0.62 - sat_load = 1.0 + 0.80 * corner - sat_slip = min(max((drift - 0.35) / 0.65, 0.0), 1.0) - sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) - return steer_for_sat * sat_speed * sat_load * sat_grip * 1.10 +# Round-11 reference model remains as a historical regression check unless a +# later hardware-tested natural model has replaced its exact curve. Round-16's +# own verifier checks the final response shape numerically. +if not round16: + def sat(steer: float, speed: float, corner: float, drift: float) -> float: + steer_abs = min(abs(steer), 1.0) + steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.78 if steer_abs > 0.012 else 0.0 + sat_speed = speed ** 0.62 + sat_load = 1.0 + 0.80 * corner + sat_slip = min(max((drift - 0.35) / 0.65, 0.0), 1.0) + sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) + return steer_for_sat * sat_speed * sat_load * sat_grip * 1.10 -low_speed = sat(0.50, 0.25, 0.50, 0.10) -mid_speed = sat(0.50, 0.50, 0.50, 0.10) -high_speed = sat(0.50, 0.75, 0.50, 0.10) -small_angle = sat(0.20, 0.75, 0.50, 0.10) -large_angle = sat(0.60, 0.75, 0.50, 0.10) -deep_drift = sat(0.50, 0.75, 0.50, 1.00) -if not (0.0 < low_speed < mid_speed < high_speed): - raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with speed]') -if not (0.0 < small_angle < large_angle): - raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with steering angle]') -if not (deep_drift < high_speed * 0.50): - raise SystemExit('ROUND11 VERIFY FAILED [deep drift must unload SAT strongly]') -if not (high_speed > 0.70): - raise SystemExit('ROUND11 VERIFY FAILED [normal high-speed SAT is too weak]') -print(f'ROUND11 reference SAT: low={low_speed:.4f} mid={mid_speed:.4f} high={high_speed:.4f} deep-drift={deep_drift:.4f}') + low_speed = sat(0.50, 0.25, 0.50, 0.10) + mid_speed = sat(0.50, 0.50, 0.50, 0.10) + high_speed = sat(0.50, 0.75, 0.50, 0.10) + small_angle = sat(0.20, 0.75, 0.50, 0.10) + large_angle = sat(0.60, 0.75, 0.50, 0.10) + deep_drift = sat(0.50, 0.75, 0.50, 1.00) + if not (0.0 < low_speed < mid_speed < high_speed): + raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with speed]') + if not (0.0 < small_angle < large_angle): + raise SystemExit('ROUND11 VERIFY FAILED [SAT must grow with steering angle]') + if not (deep_drift < high_speed * 0.50): + raise SystemExit('ROUND11 VERIFY FAILED [deep drift must unload SAT strongly]') + if not (high_speed > 0.70): + raise SystemExit('ROUND11 VERIFY FAILED [normal high-speed SAT is too weak]') + print(f'ROUND11 reference SAT: low={low_speed:.4f} mid={mid_speed:.4f} high={high_speed:.4f} deep-drift={deep_drift:.4f}') +else: + print('ROUND11 VERIFY OK [exact curve superseded by Round16 natural SAT verifier]') for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/input_bindings_ui.cpp', 'src/overlay/wheel_setup_ui.cpp']: data = read(path) From 00269af5e1ee7dc31489ca35109eb0c9c4f12589 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:16:52 +0900 Subject: [PATCH 0149/1308] test: accept Round-16 Natural SAT FFB page --- tools/verify_wheel_round13_ffb_ui_complete.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_round13_ffb_ui_complete.py b/tools/verify_wheel_round13_ffb_ui_complete.py index 07d3d6ed16..4f56f67970 100644 --- a/tools/verify_wheel_round13_ffb_ui_complete.py +++ b/tools/verify_wheel_round13_ffb_ui_complete.py @@ -19,7 +19,9 @@ def require(needle: str, label: str) -> None: require('Test Right (20%)', 'right direction test visible') require('WheelFFB_RequestDirectionTest(1);', 'right direction test wired') require('WheelFFB_RequestDirectionTest(0);', 'stop direction test wired') -if 'Load MOZA R3 Strong SAT' in text: +if 'Load MOZA R3 Natural SAT' in text: + require('Load MOZA R3 Natural SAT', 'Round16 natural SAT preset retained') +elif 'Load MOZA R3 Strong SAT' in text: require('Load MOZA R3 Strong SAT', 'Round15 strong SAT preset retained') else: require('Load MOZA R3 SAT test', 'SAT preset retained') From 5b773244052564e19b4757233d450592b5edfe66 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:17:11 +0900 Subject: [PATCH 0150/1308] test: preserve Round-15 invariants under natural SAT --- tools/verify_wheel_round15_strong_r3_sat.py | 89 +++++++++++---------- 1 file changed, 48 insertions(+), 41 deletions(-) diff --git a/tools/verify_wheel_round15_strong_r3_sat.py b/tools/verify_wheel_round15_strong_r3_sat.py index 4a70a03652..5811f89edc 100644 --- a/tools/verify_wheel_round15_strong_r3_sat.py +++ b/tools/verify_wheel_round15_strong_r3_sat.py @@ -3,6 +3,7 @@ ffb = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') ui = Path('src/overlay/wheel_setup_ui.cpp').read_text(encoding='utf-8') +round16 = 'Load MOZA R3 Natural SAT' in ui def require(text: str, needle: str, label: str) -> None: @@ -11,57 +12,63 @@ def require(text: str, needle: str, label: str) -> None: print(f'ROUND15 VERIFY OK [{label}]') -require(ffb, '"WheelFFB", "SpringStrength", 0.65f,', 'strong spring default') -require(ffb, '"WheelFFB", "LowSpeedSpring", 0.20f,', 'low-speed centering default') -require(ffb, '"WheelFFB", "SpringLoadBoost", 0.30f,', 'spring load boost') -require(ffb, '"WheelFFB", "SteeringWeight", 1.45f,', 'strong SAT default') +# Hardware-tested R3 direction and declared fallback/default values remain valid +# even when Round-16 replaces the exact SAT/spring response curves. +require(ffb, '"WheelFFB", "SpringStrength", 0.65f,', 'strong low-speed spring default') +require(ffb, '"WheelFFB", "LowSpeedSpring", 0.20f,', 'legacy low-speed setting retained') +require(ffb, '"WheelFFB", "SpringLoadBoost", 0.30f,', 'legacy spring load setting retained') +require(ffb, '"WheelFFB", "SteeringWeight", 1.45f,', 'declared SAT default') require(ffb, 'Range{ 0.0f, 2.0f }', 'SAT setting headroom') require(ffb, '"WheelFFB", "InvertForce", true,', 'R3 ConstantForce direction corrected') -require(ffb, 'std::pow((steerAbs - 0.012f) / 0.988f, 0.58f)', 'moderate steering SAT response') -require(ffb, 'const float satSpeed = std::pow(speedNorm, 0.50f);', 'normal-speed SAT response') -require(ffb, 'const float satLoadBoost = 1.0f + 1.10f * cornerLoad;', 'strong corner-load SAT') -require(ffb, 'const float satSlip = std::clamp((driftAmt - 0.45f) / 0.55f, 0.0f, 1.0f);', 'later grip-loss unload') require(ui, 'Reverse SAT / ConstantForce', 'clear SAT direction UI') -require(ui, 'Load MOZA R3 Strong SAT', 'strong R3 preset visible') require(ui, 'Settings::WheelFFBInvertForce = true;', 'preset fixes SAT direction') require(ui, 'Settings::WheelFFBInvertSpring = false;', 'preset keeps known-good R3 spring sign') require(ui, 'Settings::write(Module::UserIniPath);', 'preset persists over stale user.ini') -# Numeric sanity: ordinary corners must now generate clearly visible SAT while -# a deep drift must still unload it. These are pre-tanh structural samples with -# the shipped 0.70 master gain applied for the output comparison. -def sat(steer: float, speed: float, corner: float, drift: float) -> tuple[float, float]: - steer_abs = max(0.0, min(1.0, abs(steer))) - steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.58 if steer_abs > 0.012 else 0.0 - sat_speed = speed ** 0.50 - sat_load = 1.0 + 1.10 * corner - sat_slip = max(0.0, min(1.0, (drift - 0.45) / 0.55)) - sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) - raw = steer_for_sat * sat_speed * sat_load * sat_grip * 1.45 - return raw, math.tanh(raw * 0.70) +if round16: + require(ui, 'Load MOZA R3 Natural SAT', 'Round16 natural successor visible') + require(ffb, 'const float satAngleInput =', 'Round16 supersedes Round15 SAT curve') + require(ffb, 'const float springFadeT =', 'Round16 supersedes Round15 spring curve') + print('ROUND15 VERIFY OK [exact Round15 response superseded by Round16 verifier]') +else: + require(ffb, 'std::pow((steerAbs - 0.012f) / 0.988f, 0.58f)', 'moderate steering SAT response') + require(ffb, 'const float satSpeed = std::pow(speedNorm, 0.50f);', 'normal-speed SAT response') + require(ffb, 'const float satLoadBoost = 1.0f + 1.10f * cornerLoad;', 'strong corner-load SAT') + require(ffb, 'const float satSlip = std::clamp((driftAmt - 0.45f) / 0.55f, 0.0f, 1.0f);', 'later grip-loss unload') + require(ui, 'Load MOZA R3 Strong SAT', 'strong R3 preset visible') -low_raw, low_out = sat(0.20, 0.25, 0.30, 0.0) -mid_raw, mid_out = sat(0.30, 0.50, 0.50, 0.0) -high_raw, high_out = sat(0.50, 0.75, 0.70, 0.0) -_, drift_out = sat(0.50, 0.75, 0.70, 1.0) -if not (low_out > 0.20 and mid_out > 0.45 and high_out > 0.70): - raise SystemExit(f'ROUND15 VERIFY FAILED [SAT strength]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f}') -if not drift_out < high_out * 0.55: - raise SystemExit(f'ROUND15 VERIFY FAILED [deep-drift unload]: high={high_out:.3f} drift={drift_out:.3f}') -print(f'ROUND15 VERIFY OK [SAT numeric]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f} drift={drift_out:.3f}') + # Historical Round-15 numeric sanity. Round-16 has a separate strict model + # verifier and intentionally removes the tiny-angle power response. + def sat(steer: float, speed: float, corner: float, drift: float) -> tuple[float, float]: + steer_abs = max(0.0, min(1.0, abs(steer))) + steer_for_sat = ((steer_abs - 0.012) / 0.988) ** 0.58 if steer_abs > 0.012 else 0.0 + sat_speed = speed ** 0.50 + sat_load = 1.0 + 1.10 * corner + sat_slip = max(0.0, min(1.0, (drift - 0.45) / 0.55)) + sat_grip = 1.0 - 0.65 * (sat_slip ** 1.35) + raw = steer_for_sat * sat_speed * sat_load * sat_grip * 1.45 + return raw, math.tanh(raw * 0.70) -# Hardware spring coefficient after master gain: it should no longer be near -# zero at normal speeds, but should remain below full saturation. -def spring_coeff(speed: float, corner: float = 0.5) -> float: - speed_curve = 0.20 + 0.80 * (speed ** 1.60) - return 0.65 * speed_curve * (1.0 + 0.30 * corner) * 0.70 + low_raw, low_out = sat(0.20, 0.25, 0.30, 0.0) + mid_raw, mid_out = sat(0.30, 0.50, 0.50, 0.0) + high_raw, high_out = sat(0.50, 0.75, 0.70, 0.0) + _, drift_out = sat(0.50, 0.75, 0.70, 1.0) + if not (low_out > 0.20 and mid_out > 0.45 and high_out > 0.70): + raise SystemExit(f'ROUND15 VERIFY FAILED [SAT strength]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f}') + if not drift_out < high_out * 0.55: + raise SystemExit(f'ROUND15 VERIFY FAILED [deep-drift unload]: high={high_out:.3f} drift={drift_out:.3f}') + print(f'ROUND15 VERIFY OK [SAT numeric]: low={low_out:.3f} mid={mid_out:.3f} high={high_out:.3f} drift={drift_out:.3f}') -stopped = spring_coeff(0.0) -mid = spring_coeff(0.5) -high = spring_coeff(0.75) -if not (stopped > 0.09 and mid > 0.22 and high > 0.34): - raise SystemExit(f'ROUND15 VERIFY FAILED [spring strength]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') -print(f'ROUND15 VERIFY OK [spring numeric]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') + def spring_coeff(speed: float, corner: float = 0.5) -> float: + speed_curve = 0.20 + 0.80 * (speed ** 1.60) + return 0.65 * speed_curve * (1.0 + 0.30 * corner) * 0.70 + + stopped = spring_coeff(0.0) + mid = spring_coeff(0.5) + high = spring_coeff(0.75) + if not (stopped > 0.09 and mid > 0.22 and high > 0.34): + raise SystemExit(f'ROUND15 VERIFY FAILED [spring strength]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') + print(f'ROUND15 VERIFY OK [spring numeric]: stop={stopped:.3f} mid={mid:.3f} high={high:.3f}') for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/wheel_setup_ui.cpp']: data = Path(path).read_text(encoding='utf-8') From f35fe6c4122f49b0b523ddd307acc396a4856104 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:17:42 +0900 Subject: [PATCH 0151/1308] ci: verify Round-16 Natural SAT ownership markers --- .github/workflows/build.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 628ade8f6f..cc2dfe6d45 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -198,7 +198,8 @@ jobs: "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", "2-axis POLAR actuator encoding", - "MOZA R3 Strong SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", "Self-aligning Torque (SAT)", "steerSrc={}", "Test Left (20%)" @@ -211,7 +212,7 @@ jobs: if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini.Contains('# Leave false for steering wheels.')) { throw "stale wheel UseNewInput guidance remains in shipped INI" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, Strong SAT + single-owner Input Bindings/FFB markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, Natural SAT + single-owner wheel FFB markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download EXE @@ -230,6 +231,7 @@ jobs: name: wheel-effective-source-${{ github.sha }} path: | src/hooks_wheel_ffb.cpp + src/hooks_forcefeedback.cpp src/hooks_wheel_input_compat_v2.hpp src/hooks_wheel_r3_menu_dpad.hpp src/hooks_wheel_r3_menu_ab.hpp From 75a03bff3d943aa85f405ff52ef7065aa512ae99 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:18:25 +0900 Subject: [PATCH 0152/1308] test: audit natural SAT and low-speed spring math --- tools/verify_wheel_ffb_math.py | 149 +++++++++++++++++++++------------ 1 file changed, 97 insertions(+), 52 deletions(-) diff --git a/tools/verify_wheel_ffb_math.py b/tools/verify_wheel_ffb_math.py index 7583afce2c..ac2fd7f580 100644 --- a/tools/verify_wheel_ffb_math.py +++ b/tools/verify_wheel_ffb_math.py @@ -2,35 +2,26 @@ import math src = Path("src/hooks_wheel_ffb.cpp").read_text(encoding="utf-8") +natural = "const float satAngleInput =" in src # Keep this numeric audit tied to the actual formulas compiled by the wheel -# branch. If the C++ formula changes, this verifier must be intentionally +# branch. If the C++ formula changes, this verifier must be intentionally # updated rather than silently testing an obsolete model. -required_fragments = [ - "std::pow(speedNorm, 1.60f)", - "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", +common_fragments = [ "dampingSpeed =", "0.10f + 0.90f * std::pow(speedNorm, 1.30f)", "0.25f + 0.75f * gripFactor", "std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f)", "std::tanh(total)", ] -for fragment in required_fragments: +for fragment in common_fragments: if fragment not in src: raise SystemExit(f"MATH VERIFY FAILED: C++ formula fragment missing: {fragment}") -def speed_curve(speed: float, low_speed: float = 0.08) -> float: - return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) - - -def spring(speed: float, lat: float, grip: float, - strength: float = 0.45, low_speed: float = 0.08, - load_boost_setting: float = 0.35) -> float: - curve = speed_curve(speed, low_speed) - corner_load = max(0.0, min(1.0, abs(lat))) - boost = 1.0 + corner_load * load_boost_setting - return max(0.0, min(1.0, strength * curve * boost * grip)) +def smoothstep(v: float) -> float: + v = max(0.0, min(1.0, v)) + return v * v * (3.0 - 2.0 * v) def damper(speed: float, grip: float, strength: float = 0.35) -> float: @@ -43,58 +34,112 @@ def texture(roughness: float) -> float: return max(0.0, min(1.0, (roughness - 0.30) / 0.55)) -# 1. Speed-based aligning force must be monotonic for a fixed load/grip. -speeds = [i / 100.0 for i in range(101)] -curves = [speed_curve(s) for s in speeds] -if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): - raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") - -springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] -if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): - raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") - -# 2. Corner load may strengthen aligning torque, while grip loss must unload it. -loaded = spring(0.8, lat=1.0, grip=1.0) -straight = spring(0.8, lat=0.0, grip=1.0) -drifting = spring(0.8, lat=1.0, grip=0.35) -if not (loaded > straight > 0.0): - raise SystemExit("MATH VERIFY FAILED: corner-load spring boost is ineffective") -if not (0.0 <= drifting < loaded): - raise SystemExit("MATH VERIFY FAILED: deep drift does not unload spring") - -# 3. Dynamic damper must grow with speed and relax with grip loss. +if natural: + required = [ + "const float springFadeT =", + "const float springSpeed = 1.0f - 0.88f * springFade;", + "std::sin(satAngleInput * HalfPi)", + "const float satMotionGate =", + "const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth;", + ] + for fragment in required: + if fragment not in src: + raise SystemExit(f"MATH VERIFY FAILED: natural C++ fragment missing: {fragment}") + + def spring(speed: float, grip: float = 1.0, strength: float = 0.65) -> float: + fade = smoothstep((speed - 0.05) / 0.35) + spring_speed = 1.0 - 0.88 * fade + spring_grip = 0.80 + 0.20 * grip + return max(0.0, min(1.0, strength * spring_speed * spring_grip)) + + def sat(steer: float, speed: float, corner: float, drift: float, + steer_rate: float = 0.0, strength: float = 1.75, + grip_loss: float = 0.65) -> float: + steer_abs = max(0.0, min(1.0, abs(steer))) + angle_input = max(0.0, min(1.0, (steer_abs - 0.025) / 0.975)) + steer_curve = math.sin(angle_input * math.pi / 2.0) + motion = smoothstep((speed - 0.015) / 0.085) + speed_curve = motion * (0.20 + 0.80 * math.sqrt(max(speed, 0.0))) + load_curve = 0.72 + 0.38 * smoothstep(max(0.0, min(1.0, corner))) + slip = smoothstep((drift - 0.60) / 0.35) + grip = 1.0 - 0.65 * grip_loss * slip + returning = steer * steer_rate < 0.0 + return_t = min(abs(steer_rate) / 0.08, 1.0) if returning else 0.0 + relief = 1.0 - 0.45 * smoothstep(return_t) + return steer_curve * speed_curve * load_curve * grip * relief * strength + + speeds = [i / 100.0 for i in range(101)] + springs = [spring(s) for s in speeds] + if not springs[0] > springs[20] > springs[50] > 0.0: + raise SystemExit("MATH VERIFY FAILED: natural spring must fade with speed") + if not springs[50] < springs[0] * 0.15: + raise SystemExit("MATH VERIFY FAILED: high-speed spring still stacks too strongly with SAT") + + tiny = sat(0.05, 0.50, 0.30, 0.0) + small = sat(0.10, 0.50, 0.30, 0.0) + mid = sat(0.30, 0.50, 0.50, 0.0) + high = sat(0.50, 0.75, 0.70, 0.0) + deep = sat(0.50, 0.75, 0.70, 1.0) + returning = sat(0.30, 0.50, 0.50, 0.0, -0.08) + if not (0.0 < tiny < small < mid < high): + raise SystemExit("MATH VERIFY FAILED: natural SAT is not progressive with steering/load") + if not tiny < mid * 0.10: + raise SystemExit("MATH VERIFY FAILED: tiny steering still produces an SAT snap") + if not 0.50 < deep / high < 0.80: + raise SystemExit("MATH VERIFY FAILED: deep slide SAT unload is implausible") + if not returning < mid * 0.65: + raise SystemExit("MATH VERIFY FAILED: fast self-centering return is not sufficiently relieved") + + print("Wheel FFB natural SAT numeric invariants passed") + print(f"spring: park={springs[0]:.4f}, 20%={springs[20]:.4f}, 50%={springs[50]:.4f}") + print(f"SAT raw: tiny={tiny:.4f}, small={small:.4f}, mid={mid:.4f}, high={high:.4f}, deep={deep:.4f}, fast-return={returning:.4f}") +else: + required_fragments = [ + "std::pow(speedNorm, 1.60f)", + "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", + ] + for fragment in required_fragments: + if fragment not in src: + raise SystemExit(f"MATH VERIFY FAILED: legacy C++ formula fragment missing: {fragment}") + + def speed_curve(speed: float, low_speed: float = 0.08) -> float: + return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) + + def spring(speed: float, lat: float, grip: float, + strength: float = 0.45, low_speed: float = 0.08, + load_boost_setting: float = 0.35) -> float: + curve = speed_curve(speed, low_speed) + corner_load = max(0.0, min(1.0, abs(lat))) + boost = 1.0 + corner_load * load_boost_setting + return max(0.0, min(1.0, strength * curve * boost * grip)) + + speeds = [i / 100.0 for i in range(101)] + curves = [speed_curve(s) for s in speeds] + if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): + raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") + springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] + if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): + raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") + +# Dynamic damper still grows with speed and relaxes with grip loss. if not (damper(1.0, 1.0) > damper(0.0, 1.0) > 0.0): raise SystemExit("MATH VERIFY FAILED: damper speed scaling is invalid") if not (damper(1.0, 0.35) < damper(1.0, 1.0)): raise SystemExit("MATH VERIFY FAILED: drift does not relax damper") -# 4. Normal asphalt baseline (~0.25) must not create constant road buzz. +# Normal asphalt baseline (~0.25) must not create constant road buzz. for r in (0.0, 0.10, 0.25, 0.30): if texture(r) != 0.0: raise SystemExit(f"MATH VERIFY FAILED: asphalt roughness {r} produces vibration") if not (0.0 < texture(0.50) < texture(0.85) <= 1.0): raise SystemExit("MATH VERIFY FAILED: rough-surface texture ramp is invalid") -# 5. Exhaustive coarse-domain check: all condition strengths stay finite/in range. -for speed in [i / 20.0 for i in range(21)]: - for lat in [i / 10.0 for i in range(-10, 11)]: - for grip in [i / 20.0 for i in range(21)]: - s = spring(speed, lat, grip) - d = damper(speed, grip) - if not (math.isfinite(s) and 0.0 <= s <= 1.0): - raise SystemExit("MATH VERIFY FAILED: spring out of bounds") - if not (math.isfinite(d) and 0.0 <= d <= 1.0): - raise SystemExit("MATH VERIFY FAILED: damper out of bounds") - -# 6. 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. +# 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. rotation = 270.0 half_rotation = rotation / 2.0 angle_by_percent = {p: half_rotation * p / 100.0 for p in (0, 1, 2, 5, 20)} if abs(angle_by_percent[20] - 27.0) > 1e-9: raise SystemExit("MATH VERIFY FAILED: 270-degree deadzone sanity check") -print("Wheel FFB numeric invariants passed") -print(f"speed curve: low={curves[0]:.4f}, mid={speed_curve(0.5):.4f}, high={curves[-1]:.4f}") -print(f"spring @80% speed: straight={straight:.4f}, loaded={loaded:.4f}, deep-drift={drifting:.4f}") print(f"damper: stopped={damper(0.0, 1.0):.4f}, high-speed={damper(1.0, 1.0):.4f}, drift={damper(1.0, 0.35):.4f}") print("270deg center deadzone half-angle:", ", ".join(f"{p}%={a:.2f}deg" for p, a in angle_by_percent.items())) From 4df9dc15196a88581957c1878fbdd7ddddb8ef26 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:19:36 +0900 Subject: [PATCH 0153/1308] test: accept Natural SAT after SDL steering fix --- tools/verify_wheel_round12_sat_input_ui.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/verify_wheel_round12_sat_input_ui.py index 6f04c031ea..03d68a9d13 100644 --- a/tools/verify_wheel_round12_sat_input_ui.py +++ b/tools/verify_wheel_round12_sat_input_ui.py @@ -39,7 +39,9 @@ def forbid(path: str, needle: str, label: str) -> None: require('src/hooks_wheel_ffb.cpp', 'const float selfAligningTorque =', 'SAT model retained') require('src/hooks_wheel_ffb.cpp', 'structural = (softwareSpring + selfAligningTorque) * loadMod + damper;', 'SAT output retained') setup = read('src/overlay/wheel_setup_ui.cpp') -if 'Load MOZA R3 Strong SAT' in setup: +if 'Load MOZA R3 Natural SAT' in setup: + require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.75f;', 'Round16 natural SAT preset retained') +elif 'Load MOZA R3 Strong SAT' in setup: require('src/overlay/wheel_setup_ui.cpp', 'Settings::WheelFFBSteeringWeight = 1.45f;', 'Round15 strong SAT setting retained') else: require('src/overlay/wheel_setup_ui.cpp', 'Load MOZA R3 SAT test', 'SAT test preset retained') From 953828f4135a939c762bd3a72739b781c7827f30 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:01:54 +0900 Subject: [PATCH 0154/1308] feat: add experimental vehicle-dynamics SAT helper --- src/hooks_wheel_physics_sat.hpp | 205 ++++++++++++++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 src/hooks_wheel_physics_sat.hpp diff --git a/src/hooks_wheel_physics_sat.hpp b/src/hooks_wheel_physics_sat.hpp new file mode 100644 index 0000000000..d4b1048cda --- /dev/null +++ b/src/hooks_wheel_physics_sat.hpp @@ -0,0 +1,205 @@ +#pragma once + +// Experimental OutRun vehicle-dynamics SAT helper. +// This file deliberately owns no DirectInput objects. It only converts the +// game's car motion/transform into a signed aligning-torque request; the main +// WheelFFBEngine remains the sole hardware-output owner. +class WheelPhysicsSatV1 +{ +public: + void reset() + { + positionValid_ = false; + headingValid_ = false; + ready_ = false; + forwardAxis_ = 0; + forwardSign_ = 1.0f; + prevPosition_ = D3DVECTOR{}; + prevHeading_ = 0.0f; + bodySlip_ = 0.0f; + yawRate_ = 0.0f; + frontSlip_ = 0.0f; + vLong_ = 0.0f; + vLat_ = 0.0f; + spdCorrelation_ = 0.0f; + } + + float update( + EVWORK_CAR* car, + float steer, + float speedNorm, + float cornerLoadSmooth, + float returnRateSmooth, + float gripLoss, + float satStrength, + float satSpeed) + { + ready_ = false; + vLong_ = 0.0f; + vLat_ = 0.0f; + spdCorrelation_ = 0.0f; + if (!car) + return 0.0f; + + const D3DVECTOR current = car->position_14; + if (!std::isfinite(current.x) || !std::isfinite(current.z)) + return 0.0f; + + if (!positionValid_) + { + prevPosition_ = current; + positionValid_ = true; + return 0.0f; + } + + const float dx = current.x - prevPosition_.x; + const float dz = current.z - prevPosition_.z; + prevPosition_ = current; + const float motionLen = std::sqrt(dx * dx + dz * dz); + if (!std::isfinite(motionLen) || motionLen <= 0.00001f) + return 0.0f; + + const float motionX = dx / motionLen; + const float motionZ = dz / motionLen; + + // matrix_B0 is known to be the display transform and can be touched by + // frame interpolation. matrix_70 is therefore the first physics/body + // transform candidate. Calibrate whether the car model's forward axis + // is local X or local Z only on a reasonably straight rolling sample, + // and never switch it during a drift. + const D3DMATRIX& body = car->matrix_70; + if (forwardAxis_ == 0 && speedNorm > 0.12f && cornerLoadSmooth < 0.18f) + { + const float xLen = std::sqrt(body._11 * body._11 + body._13 * body._13); + const float zLen = std::sqrt(body._31 * body._31 + body._33 * body._33); + if (xLen > 0.0001f && zLen > 0.0001f) + { + const float xDot = + (body._11 / xLen) * motionX + (body._13 / xLen) * motionZ; + const float zDot = + (body._31 / zLen) * motionX + (body._33 / zLen) * motionZ; + forwardAxis_ = std::abs(zDot) >= std::abs(xDot) ? 3 : 1; + const float chosen = forwardAxis_ == 3 ? zDot : xDot; + forwardSign_ = chosen >= 0.0f ? 1.0f : -1.0f; + } + } + + if (forwardAxis_ == 0) + return 0.0f; + + float forwardX = forwardAxis_ == 3 ? body._31 : body._11; + float forwardZ = forwardAxis_ == 3 ? body._33 : body._13; + forwardX *= forwardSign_; + forwardZ *= forwardSign_; + const float forwardLen = std::sqrt(forwardX * forwardX + forwardZ * forwardZ); + if (!std::isfinite(forwardLen) || forwardLen <= 0.0001f) + return 0.0f; + forwardX /= forwardLen; + forwardZ /= forwardLen; + + // Right-positive car-local motion. Only direction is required here, so + // position delta is safe even before OutRun's world-speed scale is known. + const float rightX = forwardZ; + const float rightZ = -forwardX; + vLong_ = dx * forwardX + dz * forwardZ; + vLat_ = dx * rightX + dz * rightZ; + const float rawBodySlip = std::clamp( + std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), + -0.70f, 0.70f); + bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f; + + const float heading = std::atan2(forwardX, forwardZ); + if (!headingValid_) + { + prevHeading_ = heading; + headingValid_ = true; + return 0.0f; + } + + constexpr float Pi = 3.14159265359f; + constexpr float TwoPi = 6.28318530718f; + float headingDelta = heading - prevHeading_; + prevHeading_ = heading; + while (headingDelta > Pi) + headingDelta -= TwoPi; + while (headingDelta < -Pi) + headingDelta += TwoPi; + if (std::abs(headingDelta) >= 0.35f) + return 0.0f; + + const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); + yawRate_ += (rawYawRate - yawRate_) * 0.20f; + + // Bicycle-model inspired front-slip proxy: + // alpha_f ~= road-wheel-angle - beta - a*r/v. + // The game's world velocity scale is not calibrated yet, so a*r/v is a + // bounded speed-dependent time constant for v1 rather than fake metres. + constexpr float RoadWheelLockRad = 0.52f; + const float roadWheelAngle = steer * RoadWheelLockRad; + const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; + const float rawFrontSlip = std::clamp( + roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds, + -0.70f, 0.70f); + frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; + + // Track whether spd_mb_20 is a world-space velocity vector. It is not + // used for force yet: if this correlation stays near +/-1 during a lap, + // v2 can switch from position differencing to the direct game vector. + const float spdX = car->spd_mb_20.x; + const float spdZ = car->spd_mb_20.z; + const float spdLen = std::sqrt(spdX * spdX + spdZ * spdZ); + if (std::isfinite(spdLen) && spdLen > 0.0001f) + spdCorrelation_ = (spdX / spdLen) * motionX + (spdZ / spdLen) * motionZ; + + const float slipAbs = std::abs(frontSlip_); + if (slipAbs <= 0.004f || speedNorm <= 0.04f) + return 0.0f; + + // Pneumatic-trail-like response: rise to a peak around 9 degrees front + // slip, then unload as the tyre slides more deeply instead of increasing + // forever like a generic centering spring. + constexpr float HalfPi = 1.57079632679f; + const float slipX = slipAbs / 0.16f; + const float trailShape = slipX <= 1.0f + ? std::sin(slipX * HalfPi) + : std::exp(-(slipX - 1.0f) * 0.90f); + + const float slideT = std::clamp( + (std::abs(bodySlip_) - 0.12f) / 0.28f, 0.0f, 1.0f); + const float slideSmooth = slideT * slideT * (3.0f - 2.0f * slideT); + const float physicsGrip = 1.0f - 0.70f * gripLoss * slideSmooth; + const float physicsLoad = 0.62f + 0.48f * cornerLoadSmooth; + const float returnRelief = 1.0f - 0.15f * returnRateSmooth; + + const float torque = + (frontSlip_ > 0.0f ? -1.0f : 1.0f) * + trailShape * satSpeed * physicsLoad * physicsGrip * + returnRelief * satStrength; + ready_ = std::isfinite(torque); + return ready_ ? torque : 0.0f; + } + + bool ready() const { return ready_; } + int forwardAxis() const { return forwardAxis_; } + float bodySlip() const { return bodySlip_; } + float yawRate() const { return yawRate_; } + float frontSlip() const { return frontSlip_; } + float vLong() const { return vLong_; } + float vLat() const { return vLat_; } + float spdCorrelation() const { return spdCorrelation_; } + +private: + bool positionValid_ = false; + bool headingValid_ = false; + bool ready_ = false; + int forwardAxis_ = 0; + float forwardSign_ = 1.0f; + D3DVECTOR prevPosition_{}; + float prevHeading_ = 0.0f; + float bodySlip_ = 0.0f; + float yawRate_ = 0.0f; + float frontSlip_ = 0.0f; + float vLong_ = 0.0f; + float vLat_ = 0.0f; + float spdCorrelation_ = 0.0f; +}; From 2b59ab712e5958cc37bb03df7875fe57f79b4a4a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:02:20 +0900 Subject: [PATCH 0155/1308] feat: add round17 body-slip yaw physics SAT patch --- tools/patch_wheel_round17_physics_sat.py | 67 ++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 tools/patch_wheel_round17_physics_sat.py diff --git a/tools/patch_wheel_round17_physics_sat.py b/tools/patch_wheel_round17_physics_sat.py new file mode 100644 index 0000000000..0823d160e4 --- /dev/null +++ b/tools/patch_wheel_round17_physics_sat.py @@ -0,0 +1,67 @@ +from pathlib import Path + +ffb_path = Path('src/hooks_wheel_ffb.cpp') +ui_path = Path('src/overlay/wheel_setup_ui.cpp') +ffb = ffb_path.read_text(encoding='utf-8') +ui = ui_path.read_text(encoding='utf-8') + + +def rep(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'round17 {label}: expected exactly one match, got {count}') + print(f'ROUND17 patched: {label}') + return text.replace(old, new, 1) + +ffb = rep(ffb, +'''#include "game_addrs.hpp"\n''', +'''#include "game_addrs.hpp"\n#include "hooks_wheel_physics_sat.hpp"\n''', +'include physics SAT helper') + +ffb = rep(ffb, +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 1.45f,\n "Self-aligning torque strength. Uses steering angle, speed and OutRun lateral load; unloads only in deeper drift.", Range{ 0.0f, 2.0f }\n };\n\n''', +''' Setting WheelFFBSteeringWeight{\n "WheelFFB", "SteeringWeight", 1.45f,\n "Self-aligning torque strength. Physics SAT uses body slip, yaw rate and lateral load; Natural SAT remains available for comparison.", Range{ 0.0f, 2.0f }\n };\n\n Setting WheelFFBPhysicsSat{\n "WheelFFB", "PhysicsSAT", true,\n "Experimental body-slip/yaw SAT instead of steering-centre direction alone."\n };\n\n''', +'physics SAT setting') + +ffb = rep(ffb, +''' const float selfAligningTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;\n''', +''' const float naturalSatTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;\n\n // Round-17 Physics SAT: front-slip direction comes from OutRun car\n // motion + body yaw, not merely from the sign of steering input.\n const float physicsSatTorque = physicsSat_.update(\n car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth,\n static_cast(Settings::WheelFFBGripLoss),\n satStrength, satSpeed);\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? (physicsSat_.ready() ? physicsSatTorque : naturalSatTorque * 0.25f)\n : naturalSatTorque;\n''', +'front-slip physics SAT selection') + +ffb = rep(ffb, +''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n prevStructuralLevel_ = 0;\n''', +''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n physicsSat_.reset();\n prevStructuralLevel_ = 0;\n''', +'reset physics SAT state') + +ffb = rep(ffb, +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +'physics diagnostic format') +ffb = rep(ffb, +''' satTorque,\n Settings::UseNewInput ? "SDL" : "legacy",\n''', +''' satTorque,\n Settings::WheelFFBPhysicsSat ? (physicsSat_.ready() ? "ACTIVE" : "CAL") : "OFF",\n physicsSat_.forwardAxis(),\n physicsSat_.bodySlip(),\n physicsSat_.yawRate(),\n physicsSat_.frontSlip(),\n physicsSat_.vLat(),\n physicsSat_.vLong(),\n physicsSat_.spdCorrelation(),\n Settings::UseNewInput ? "SDL" : "legacy",\n''', +'physics diagnostic values') + +ffb = rep(ffb, +''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n float crashImpulseForce_ = 0.0f;\n''', +''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n WheelPhysicsSatV1 physicsSat_{};\n float crashImpulseForce_ = 0.0f;\n''', +'physics SAT state member') + +ui = rep(ui, +''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n''', +''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBPhysicsSat;\n extern Setting WheelFFBGripLoss;\n''', +'F11 physics SAT setting') + +ui = rep(ui, +''' ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n''', +''' ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");\n ImGui::Checkbox("Physics SAT v1 (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr());\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Uses OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison.");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n''', +'F11 physics SAT toggle') + +ui = rep(ui, +''' if (ImGui::Button("Load MOZA R3 Natural SAT"))\n {\n''', +''' if (ImGui::Button("Load MOZA R3 Physics SAT v1"))\n {\n Settings::WheelFFBEnable = true;\n Settings::WheelFFBPhysicsSat = true;\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.65f;\n Settings::WheelFFBSpringSaturation = 0.95f;\n Settings::WheelFFBDamperStrength = 0.28f;\n Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBWeightTransfer = 0.15f;\n Settings::WheelFFBSlewRate = 0.040f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n Settings::WheelFFBInvertForce = true;\n Settings::WheelFFBInvertSpring = false;\n Settings::WheelFFBDebugLog = true;\n Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Physics SAT v1: body-slip/yaw SAT enabled with diagnostic logging. Saved to user.ini.";\n }\n ImGui::SameLine();\n\n if (ImGui::Button("Load MOZA R3 Natural SAT"))\n {\n Settings::WheelFFBPhysicsSat = false;\n''', +'Physics SAT preset plus Natural A/B fallback') + +ffb_path.write_text(ffb, encoding='utf-8') +ui_path.write_text(ui, encoding='utf-8') +print('Applied round-17 physics SAT v1: body-slip/yaw front-slip model with Natural SAT fallback') From e6978f818fbe6213a50e67f64286a9d9b0b35c4c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:02:35 +0900 Subject: [PATCH 0156/1308] test: verify round17 physics SAT model --- tools/verify_wheel_round17_physics_sat.py | 63 +++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 tools/verify_wheel_round17_physics_sat.py diff --git a/tools/verify_wheel_round17_physics_sat.py b/tools/verify_wheel_round17_physics_sat.py new file mode 100644 index 0000000000..e1e8249c95 --- /dev/null +++ b/tools/verify_wheel_round17_physics_sat.py @@ -0,0 +1,63 @@ +from pathlib import Path +import math + +ffb = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') +ui = Path('src/overlay/wheel_setup_ui.cpp').read_text(encoding='utf-8') +helper = Path('src/hooks_wheel_physics_sat.hpp').read_text(encoding='utf-8') + + +def require(text: str, needle: str, label: str) -> None: + if needle not in text: + raise SystemExit(f'ROUND17 VERIFY FAILED [{label}]: {needle!r}') + print(f'ROUND17 VERIFY OK [{label}]') + +require(ffb, '#include "hooks_wheel_physics_sat.hpp"', 'physics helper is compiled') +require(ffb, '"WheelFFB", "PhysicsSAT", true,', 'physics mode defaults on') +require(ffb, 'const float naturalSatTorque =', 'Natural SAT retained for comparison') +require(ffb, 'const float physicsSatTorque = physicsSat_.update(', 'physics model drives SAT') +require(ffb, 'physicsSat_.ready() ? physicsSatTorque : naturalSatTorque * 0.25f', 'safe calibration fallback') +require(ffb, 'WheelPhysicsSatV1 physicsSat_{};', 'per-engine physics state') +require(ffb, 'physicsSat_.reset();', 'transition reset clears physics history') +require(ffb, 'basis=M70r{} beta={:.3f} yaw={:.3f} fslip={:.3f}', 'physics telemetry in diagnostics') +require(helper, 'const D3DMATRIX& body = car->matrix_70;', 'non-display body transform candidate') +require(helper, 'const D3DVECTOR current = car->position_14;', 'physics tick motion source') +require(helper, 'std::atan2(vLat_, std::max(std::abs(vLong_)', 'body slip beta') +require(helper, 'headingDelta * 60.0f', 'yaw rate from heading delta') +require(helper, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front slip combines steer beta yaw') +require(helper, '(frontSlip_ > 0.0f ? -1.0f : 1.0f)', 'SAT direction follows front slip') +require(helper, 'car->spd_mb_20.x', 'direct velocity candidate is measured') +require(helper, 'spdCorrelation_', 'spd_mb correlation is logged before use') +require(ui, 'Physics SAT v1 (body slip + yaw)', 'live physics toggle') +require(ui, 'Load MOZA R3 Physics SAT v1', 'R3 physics preset') +require(ui, 'Settings::WheelFFBPhysicsSat = false;', 'Natural SAT A/B button disables physics mode') +require(ui, 'Settings::WheelFFBDebugLog = true;', 'physics preset enables diagnostics') + +if ffb.count('(steer >= 0.0f ? -1.0f : 1.0f)') != 1: + raise SystemExit('ROUND17 VERIFY FAILED [steering-sign centering leaked outside Natural fallback]') +print('ROUND17 VERIFY OK [physics direction is not steering-sign centering]') + + +def trail(slip: float) -> float: + x = abs(slip) / 0.16 + return math.sin(x * math.pi / 2.0) if x <= 1.0 else math.exp(-(x - 1.0) * 0.90) + +small, medium, peak, deep = trail(0.02), trail(0.08), trail(0.16), trail(0.40) +if not (0.0 < small < medium < peak and deep < peak): + raise SystemExit(f'ROUND17 VERIFY FAILED [trail curve]: {small=} {medium=} {peak=} {deep=}') +print(f'ROUND17 VERIFY OK [trail curve]: {small:.3f} < {medium:.3f} < {peak:.3f}, deep={deep:.3f}') + +beta, yaw, speed = 0.18, 0.50, 0.75 +yaw_lead = 0.10 - 0.045 * speed +slip_left_counter = -0.15 * 0.52 - beta - yaw * yaw_lead +slip_at_center = -beta - yaw * yaw_lead +if not (slip_left_counter < 0.0 and slip_at_center < 0.0): + raise SystemExit('ROUND17 VERIFY FAILED [counter-steer centre continuity]') +print(f'ROUND17 VERIFY OK [counter-steer continuity]: counter={slip_left_counter:.3f}, centre={slip_at_center:.3f}') + +for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/wheel_setup_ui.cpp', 'src/hooks_wheel_physics_sat.hpp']: + data = Path(path).read_text(encoding='utf-8') + if data.count('{') != data.count('}'): + raise SystemExit(f'ROUND17 VERIFY FAILED [brace balance]: {path}') + print(f'ROUND17 VERIFY OK [brace balance {path}]') + +print('Round-17 physics SAT v1 verification passed') From 5425ba3975b47b1714d6adca4cc9eda4a16cc0d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:02:55 +0900 Subject: [PATCH 0157/1308] build: chain round17 physics SAT after natural model --- tools/patch_wheel_round10_snow_texture.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/patch_wheel_round10_snow_texture.py index 4357eaf74d..e26d35ed11 100644 --- a/tools/patch_wheel_round10_snow_texture.py +++ b/tools/patch_wheel_round10_snow_texture.py @@ -93,3 +93,8 @@ def rep(text: str, old: str, new: str, label: str) -> str: # hide the duplicate generic WheelFFB settings and suppress SDL rumble while the # DirectInput COM wheel engine owns FFB output. runpy.run_path('tools/patch_wheel_round16_natural_single_owner.py', run_name='__main__') + +# Round-17: experimental vehicle-dynamics SAT. Keep Round-16 Natural SAT as an +# A/B fallback, but derive the active SAT direction from body slip + yaw/front +# slip so counter-steer can stay continuous through wheel centre. +runpy.run_path('tools/patch_wheel_round17_physics_sat.py', run_name='__main__') From 153e481f547c831f6921a349a89577fc77097a6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:03:07 +0900 Subject: [PATCH 0158/1308] test: chain round17 physics SAT verification --- tools/verify_wheel_round10_snow_texture.py | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/verify_wheel_round10_snow_texture.py index 4be759c7ff..77bfc546d8 100644 --- a/tools/verify_wheel_round10_snow_texture.py +++ b/tools/verify_wheel_round10_snow_texture.py @@ -17,9 +17,6 @@ def require(needle: str, label: str) -> None: require('outputStrength * stageRoadTextureScale;', 'splash periodic uses stage attenuation') require('magnitudeClamped < 0.01f', 'existing tiny-periodic snap-to-zero remains active') -# With the retained RoadTexture/GlobalStrength values, even maximum -# textureRoughness on a snow/ice stage remains below the 1% hardware-periodic -# threshold: 1 * 1 * .30 * .70 * .04. max_default_snow_road = 1.0 * 1.0 * 0.30 * 0.70 * 0.04 if not max_default_snow_road < 0.01: raise SystemExit(f'ROUND10 VERIFY FAILED [default snow road silence]: {max_default_snow_road}') @@ -50,7 +47,7 @@ def require(needle: str, label: str) -> None: print('ROUND10 VERIFY OK [delimiter balance]') print('Round-10 snow/ice vibration suppression verification passed') -# Round-11 through Round-16 are chained by the Round-10 patch runner, so verify +# Round-11 through Round-17 are chained by the Round-10 patch runner, so verify # the final effective source in the same order. runpy.run_path('tools/verify_wheel_round11_strong_sat.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round12_sat_input_ui.py', run_name='__main__') @@ -58,3 +55,4 @@ def require(needle: str, label: str) -> None: runpy.run_path('tools/verify_wheel_round14_input_ui_roles.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round15_strong_r3_sat.py', run_name='__main__') runpy.run_path('tools/verify_wheel_round16_natural_single_owner.py', run_name='__main__') +runpy.run_path('tools/verify_wheel_round17_physics_sat.py', run_name='__main__') From 993cd90c131e64a5a77ec7b40b947ebfc1c84098 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:05:20 +0900 Subject: [PATCH 0159/1308] test: allow extended physics SAT diagnostics --- tools/verify_wheel_round12_sat_input_ui.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/verify_wheel_round12_sat_input_ui.py index 03d68a9d13..a04d00012a 100644 --- a/tools/verify_wheel_round12_sat_input_ui.py +++ b/tools/verify_wheel_round12_sat_input_ui.py @@ -24,7 +24,8 @@ def forbid(path: str, needle: str, label: str) -> None: require('src/hooks_wheel_ffb.cpp', 'extern float InputManager_SteeringValue();', 'direct SDL steering export declared') require('src/hooks_wheel_ffb.cpp', 'if (Settings::UseNewInput)\n {\n const float steering = InputManager_SteeringValue();', 'new input SAT uses direct steering') require('src/hooks_wheel_ffb.cpp', 'auto getVolume = Module::fn_ptr(0x53720);', 'legacy steering fallback retained') -require('src/hooks_wheel_ffb.cpp', 'sat={:.3f} steerSrc={}', 'diagnostic logs SAT and source') +require('src/hooks_wheel_ffb.cpp', 'sat={:.3f}', 'diagnostic logs SAT') +require('src/hooks_wheel_ffb.cpp', 'steerSrc={}', 'diagnostic logs steering source') require('src/hooks_wheel_ffb.cpp', 'Settings::UseNewInput ? "SDL" : "legacy"', 'diagnostic source selector') forbid('src/overlay/input_bindings_ui.cpp', 'ImGui::BeginTabItem("Force Feedback")', 'duplicate Controls FFB tab removed') From c2bd70e3e1b02fdcf4220355a68f25000e2e962a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:32:51 +0900 Subject: [PATCH 0160/1308] physics SAT: separate validity and robust calibration [skip ci] --- src/hooks_wheel_physics_sat.hpp | 180 ++++++++++++++++++++++++++------ 1 file changed, 148 insertions(+), 32 deletions(-) diff --git a/src/hooks_wheel_physics_sat.hpp b/src/hooks_wheel_physics_sat.hpp index d4b1048cda..31f024a4c9 100644 --- a/src/hooks_wheel_physics_sat.hpp +++ b/src/hooks_wheel_physics_sat.hpp @@ -11,9 +11,20 @@ class WheelPhysicsSatV1 { positionValid_ = false; headingValid_ = false; - ready_ = false; + calibrated_ = false; + sampleValid_ = false; + torqueActive_ = false; forwardAxis_ = 0; forwardSign_ = 1.0f; + calibrationSamples_ = 0; + calibrationScoreX_ = 0.0f; + calibrationScoreZ_ = 0.0f; + calibrationSignedX_ = 0.0f; + calibrationSignedZ_ = 0.0f; + calibrationConfidence_ = 0.0f; + activationBlend_ = 0.0f; + invalidTicks_ = 0; + lastTorque_ = 0.0f; prevPosition_ = D3DVECTOR{}; prevHeading_ = 0.0f; bodySlip_ = 0.0f; @@ -21,6 +32,8 @@ class WheelPhysicsSatV1 frontSlip_ = 0.0f; vLong_ = 0.0f; vLat_ = 0.0f; + positionStep_ = 0.0f; + spdLen_ = 0.0f; spdCorrelation_ = 0.0f; } @@ -34,16 +47,20 @@ class WheelPhysicsSatV1 float satStrength, float satSpeed) { - ready_ = false; + sampleValid_ = false; + torqueActive_ = false; vLong_ = 0.0f; vLat_ = 0.0f; + positionStep_ = 0.0f; + spdLen_ = 0.0f; spdCorrelation_ = 0.0f; + if (!car) - return 0.0f; + return decay_invalid_sample(); const D3DVECTOR current = car->position_14; if (!std::isfinite(current.x) || !std::isfinite(current.z)) - return 0.0f; + return decay_invalid_sample(); if (!positionValid_) { @@ -56,35 +73,80 @@ class WheelPhysicsSatV1 const float dz = current.z - prevPosition_.z; prevPosition_ = current; const float motionLen = std::sqrt(dx * dx + dz * dz); - if (!std::isfinite(motionLen) || motionLen <= 0.00001f) + positionStep_ = std::isfinite(motionLen) ? motionLen : 0.0f; + + // At genuine parking speed, zero SAT is a valid state rather than a + // failed physics sample. This distinction prevents Natural SAT from + // leaking back in around centre/standstill after calibration. + if (speedNorm <= 0.04f) + { + lastTorque_ = 0.0f; + invalidTicks_ = 0; + sampleValid_ = calibrated_; return 0.0f; + } + + if (!std::isfinite(motionLen) || motionLen <= 0.00001f) + return decay_invalid_sample(); const float motionX = dx / motionLen; const float motionZ = dz / motionLen; - - // matrix_B0 is known to be the display transform and can be touched by - // frame interpolation. matrix_70 is therefore the first physics/body - // transform candidate. Calibrate whether the car model's forward axis - // is local X or local Z only on a reasonably straight rolling sample, - // and never switch it during a drift. const D3DMATRIX& body = car->matrix_70; - if (forwardAxis_ == 0 && speedNorm > 0.12f && cornerLoadSmooth < 0.18f) + + // D3D's OutRun car transforms use row-vector basis/translation layout. + // The model's local forward axis may be row 1 or row 3, so score both + // across multiple straight rolling physics ticks. Never commit basis + // identity from one noisy frame and never recalibrate in a drift. + if (!calibrated_ && + speedNorm > 0.12f && + std::abs(steer) < 0.08f && + cornerLoadSmooth < 0.12f) { const float xLen = std::sqrt(body._11 * body._11 + body._13 * body._13); const float zLen = std::sqrt(body._31 * body._31 + body._33 * body._33); - if (xLen > 0.0001f && zLen > 0.0001f) + if (std::isfinite(xLen) && std::isfinite(zLen) && + xLen > 0.0001f && zLen > 0.0001f) { const float xDot = (body._11 / xLen) * motionX + (body._13 / xLen) * motionZ; const float zDot = (body._31 / zLen) * motionX + (body._33 / zLen) * motionZ; - forwardAxis_ = std::abs(zDot) >= std::abs(xDot) ? 3 : 1; - const float chosen = forwardAxis_ == 3 ? zDot : xDot; - forwardSign_ = chosen >= 0.0f ? 1.0f : -1.0f; + calibrationScoreX_ += std::abs(xDot); + calibrationScoreZ_ += std::abs(zDot); + calibrationSignedX_ += xDot; + calibrationSignedZ_ += zDot; + ++calibrationSamples_; + + constexpr int CalibrationSamplesRequired = 12; + if (calibrationSamples_ >= CalibrationSamplesRequired) + { + const float invSamples = 1.0f / static_cast(calibrationSamples_); + const float xScore = calibrationScoreX_ * invSamples; + const float zScore = calibrationScoreZ_ * invSamples; + const float bestScore = std::max(xScore, zScore); + const float secondScore = std::min(xScore, zScore); + calibrationConfidence_ = bestScore - secondScore; + + // Require both strong motion alignment and clear separation + // from the orthogonal basis. If not confident, keep + // collecting straight samples instead of guessing. + if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f) + { + forwardAxis_ = zScore >= xScore ? 3 : 1; + const float signedScore = forwardAxis_ == 3 + ? calibrationSignedZ_ + : calibrationSignedX_; + forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f; + calibrated_ = true; + activationBlend_ = 0.0f; + invalidTicks_ = 0; + lastTorque_ = 0.0f; + } + } } } - if (forwardAxis_ == 0) + if (!calibrated_) return 0.0f; float forwardX = forwardAxis_ == 3 ? body._31 : body._11; @@ -93,12 +155,12 @@ class WheelPhysicsSatV1 forwardZ *= forwardSign_; const float forwardLen = std::sqrt(forwardX * forwardX + forwardZ * forwardZ); if (!std::isfinite(forwardLen) || forwardLen <= 0.0001f) - return 0.0f; + return decay_invalid_sample(); forwardX /= forwardLen; forwardZ /= forwardLen; - // Right-positive car-local motion. Only direction is required here, so - // position delta is safe even before OutRun's world-speed scale is known. + // Right-positive car-local motion. Position delta is intentionally used + // until spd_mb_20's units/coordinate space are proven by telemetry. const float rightX = forwardZ; const float rightZ = -forwardX; vLong_ = dx * forwardX + dz * forwardZ; @@ -125,15 +187,17 @@ class WheelPhysicsSatV1 while (headingDelta < -Pi) headingDelta += TwoPi; if (std::abs(headingDelta) >= 0.35f) - return 0.0f; + return decay_invalid_sample(); + // This helper is called once per OutRun simulation tick. The game + // physics loop remains fixed at 60 Hz even when rendering >60 FPS. const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); yawRate_ += (rawYawRate - yawRate_) * 0.20f; // Bicycle-model inspired front-slip proxy: // alpha_f ~= road-wheel-angle - beta - a*r/v. - // The game's world velocity scale is not calibrated yet, so a*r/v is a - // bounded speed-dependent time constant for v1 rather than fake metres. + // World velocity units are not calibrated yet, so a*r/v is represented + // by a bounded speed-dependent time constant for this experimental pass. constexpr float RoadWheelLockRad = 0.52f; const float roadWheelAngle = steer * RoadWheelLockRad; const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; @@ -142,18 +206,28 @@ class WheelPhysicsSatV1 -0.70f, 0.70f); frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; - // Track whether spd_mb_20 is a world-space velocity vector. It is not - // used for force yet: if this correlation stays near +/-1 during a lap, - // v2 can switch from position differencing to the direct game vector. + // Measure whether spd_mb_20 is a world-space velocity vector. Keep it + // telemetry-only until correlation and scale are proven by a real lap. const float spdX = car->spd_mb_20.x; const float spdZ = car->spd_mb_20.z; const float spdLen = std::sqrt(spdX * spdX + spdZ * spdZ); if (std::isfinite(spdLen) && spdLen > 0.0001f) - spdCorrelation_ = (spdX / spdLen) * motionX + (spdZ / spdLen) * motionZ; + { + spdLen_ = spdLen; + spdCorrelation_ = + (spdX / spdLen) * motionX + (spdZ / spdLen) * motionZ; + } + + sampleValid_ = true; + invalidTicks_ = 0; + activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f)); const float slipAbs = std::abs(frontSlip_); - if (slipAbs <= 0.004f || speedNorm <= 0.04f) + if (slipAbs <= 0.004f) + { + lastTorque_ = 0.0f; return 0.0f; + } // Pneumatic-trail-like response: rise to a peak around 9 degrees front // slip, then unload as the tyre slides more deeply instead of increasing @@ -175,25 +249,65 @@ class WheelPhysicsSatV1 (frontSlip_ > 0.0f ? -1.0f : 1.0f) * trailShape * satSpeed * physicsLoad * physicsGrip * returnRelief * satStrength; - ready_ = std::isfinite(torque); - return ready_ ? torque : 0.0f; + if (!std::isfinite(torque)) + return decay_invalid_sample(); + + lastTorque_ = torque; + torqueActive_ = std::abs(torque) > 0.0001f; + return torque; } - bool ready() const { return ready_; } + bool calibrated() const { return calibrated_; } + bool sampleValid() const { return sampleValid_; } + bool torqueActive() const { return torqueActive_; } int forwardAxis() const { return forwardAxis_; } + float calibrationConfidence() const { return calibrationConfidence_; } + float activationBlend() const { return activationBlend_; } float bodySlip() const { return bodySlip_; } float yawRate() const { return yawRate_; } float frontSlip() const { return frontSlip_; } float vLong() const { return vLong_; } float vLat() const { return vLat_; } + float positionStep() const { return positionStep_; } + float spdLen() const { return spdLen_; } float spdCorrelation() const { return spdCorrelation_; } private: + float decay_invalid_sample() + { + sampleValid_ = false; + torqueActive_ = false; + if (!calibrated_) + return 0.0f; + + // Do not switch force models for a single bad physics sample. Briefly + // decay the previous Physics SAT request, then reach a safe zero. + ++invalidTicks_; + if (invalidTicks_ > 4) + { + lastTorque_ = 0.0f; + return 0.0f; + } + lastTorque_ *= 0.55f; + return lastTorque_; + } + bool positionValid_ = false; bool headingValid_ = false; - bool ready_ = false; + bool calibrated_ = false; + bool sampleValid_ = false; + bool torqueActive_ = false; int forwardAxis_ = 0; float forwardSign_ = 1.0f; + int calibrationSamples_ = 0; + float calibrationScoreX_ = 0.0f; + float calibrationScoreZ_ = 0.0f; + float calibrationSignedX_ = 0.0f; + float calibrationSignedZ_ = 0.0f; + float calibrationConfidence_ = 0.0f; + float activationBlend_ = 0.0f; + int invalidTicks_ = 0; + float lastTorque_ = 0.0f; D3DVECTOR prevPosition_{}; float prevHeading_ = 0.0f; float bodySlip_ = 0.0f; @@ -201,5 +315,7 @@ class WheelPhysicsSatV1 float frontSlip_ = 0.0f; float vLong_ = 0.0f; float vLat_ = 0.0f; + float positionStep_ = 0.0f; + float spdLen_ = 0.0f; float spdCorrelation_ = 0.0f; }; From 331d5e1c52c6ab880c592dc7b79b932f52d53ad2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:33:36 +0900 Subject: [PATCH 0161/1308] physics SAT: run after car physics and remove fallback switching [skip ci] --- tools/patch_wheel_round17_physics_sat.py | 46 ++++++++++++++++++++---- 1 file changed, 40 insertions(+), 6 deletions(-) diff --git a/tools/patch_wheel_round17_physics_sat.py b/tools/patch_wheel_round17_physics_sat.py index 0823d160e4..969d1eb277 100644 --- a/tools/patch_wheel_round17_physics_sat.py +++ b/tools/patch_wheel_round17_physics_sat.py @@ -2,8 +2,10 @@ ffb_path = Path('src/hooks_wheel_ffb.cpp') ui_path = Path('src/overlay/wheel_setup_ui.cpp') +vibration_path = Path('src/hooks_forcefeedback.cpp') ffb = ffb_path.read_text(encoding='utf-8') ui = ui_path.read_text(encoding='utf-8') +vibration = vibration_path.read_text(encoding='utf-8') def rep(text: str, old: str, new: str, label: str) -> str: @@ -13,6 +15,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: print(f'ROUND17 patched: {label}') return text.replace(old, new, 1) + ffb = rep(ffb, '''#include "game_addrs.hpp"\n''', '''#include "game_addrs.hpp"\n#include "hooks_wheel_physics_sat.hpp"\n''', @@ -25,7 +28,7 @@ def rep(text: str, old: str, new: str, label: str) -> str: ffb = rep(ffb, ''' const float selfAligningTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;\n''', -''' const float naturalSatTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;\n\n // Round-17 Physics SAT: front-slip direction comes from OutRun car\n // motion + body yaw, not merely from the sign of steering input.\n const float physicsSatTorque = physicsSat_.update(\n car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth,\n static_cast(Settings::WheelFFBGripLoss),\n satStrength, satSpeed);\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? (physicsSat_.ready() ? physicsSatTorque : naturalSatTorque * 0.25f)\n : naturalSatTorque;\n''', +''' const float naturalSatTorque =\n (steer >= 0.0f ? -1.0f : 1.0f) *\n steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;\n\n // Physics SAT derives force direction from estimated front slip,\n // not merely from steering sign. During initial basis calibration\n // retain only a small Natural SAT safety net, then crossfade over\n // 24 valid physics ticks. Once active, a valid zero Physics SAT is\n // truly zero; Natural SAT never leaks back in around wheel centre.\n const float physicsSatTorque = physicsSat_.update(\n car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth,\n static_cast(Settings::WheelFFBGripLoss),\n satStrength, satSpeed);\n const float physicsFallback = naturalSatTorque * 0.15f;\n const float physicsMix = physicsSat_.activationBlend();\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix\n : naturalSatTorque;\n''', 'front-slip physics SAT selection') ffb = rep(ffb, @@ -35,11 +38,11 @@ def rep(text: str, old: str, new: str, label: str) -> str: ffb = rep(ffb, ''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', -''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', +''' "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n''', 'physics diagnostic format') ffb = rep(ffb, ''' satTorque,\n Settings::UseNewInput ? "SDL" : "legacy",\n''', -''' satTorque,\n Settings::WheelFFBPhysicsSat ? (physicsSat_.ready() ? "ACTIVE" : "CAL") : "OFF",\n physicsSat_.forwardAxis(),\n physicsSat_.bodySlip(),\n physicsSat_.yawRate(),\n physicsSat_.frontSlip(),\n physicsSat_.vLat(),\n physicsSat_.vLong(),\n physicsSat_.spdCorrelation(),\n Settings::UseNewInput ? "SDL" : "legacy",\n''', +''' satTorque,\n Settings::WheelFFBPhysicsSat\n ? (physicsSat_.calibrated()\n ? (physicsSat_.sampleValid() ? "ACTIVE" : "HOLD")\n : "CAL")\n : "OFF",\n physicsSat_.forwardAxis(),\n physicsSat_.calibrationConfidence(),\n physicsSat_.activationBlend(),\n physicsSat_.bodySlip(),\n physicsSat_.yawRate(),\n physicsSat_.frontSlip(),\n physicsSat_.vLat(),\n physicsSat_.vLong(),\n physicsSat_.positionStep(),\n physicsSat_.spdLen(),\n physicsSat_.spdCorrelation(),\n Settings::UseNewInput ? "SDL" : "legacy",\n''', 'physics diagnostic values') ffb = rep(ffb, @@ -47,6 +50,36 @@ def rep(text: str, old: str, new: str, label: str) -> str: ''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n WheelPhysicsSatV1 physicsSat_{};\n float crashImpulseForce_ = 0.0f;\n''', 'physics SAT state member') +# The previous implementation hooked CalcVibrationValues. In Tweaks that +# function is explicitly called BEFORE GamePlCar_Ctrl.call(car), so Physics SAT +# was always looking at the previous simulation state. Keep one GamePlCar_Ctrl +# owner and let hooks_forcefeedback call WheelFFB only after original car +# physics returns. +ffb = rep(ffb, +''' inline static SafetyHookInline CalcVibrationHook_ = {};\n\n static void __cdecl calc_vibration_hook(EVWORK_CAR* car)\n {\n CalcVibrationHook_.ccall(car);\n gWheelFFB.update(car);\n }\n\n''', +''' // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper.\n // Do not install another inline hook on the physics/vibration path.\n\n''', +'remove pre-physics CalcVibration hook') + +ffb = rep(ffb, +''' bool validate() override\n {\n // Always install the lightweight update hook. The engine itself\n // gates on WheelFFBEnable, which makes F11 enable/disable genuinely\n // live even when the game was launched with Enable=false.\n return true;\n }\n\n bool apply() override\n {\n // Hook Tweaks' Xbox vibration calculation instead of installing a\n // second GamePlCar_Ctrl hook. This gives one deterministic 60 Hz\n // update after the game's car physics has been calculated.\n CalcVibrationHook_ = safetyhook::create_inline(\n reinterpret_cast(&CalcVibrationValues),\n calc_vibration_hook);\n\n if (!CalcVibrationHook_)\n {\n spdlog::error("WheelFFB: failed to hook CalcVibrationValues");\n return false;\n }\n\n spdlog::info(\n "WheelFFB: DirectInput COM hook installed; device init deferred to first gameplay tick");\n return true;\n }\n''', +''' bool validate() override\n {\n // The engine itself gates on WheelFFBEnable; the existing Vibration\n // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick.\n return true;\n }\n\n bool apply() override\n {\n spdlog::info(\n "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics");\n return true;\n }\n''', +'post-physics WheelFFB hook ownership') + +ffb = rep(ffb, +''' WheelFFBHook WheelFFBHook::instance;\n}\n\n\nvoid WheelFFB_RequestDirectionTest(int direction)\n''', +''' WheelFFBHook WheelFFBHook::instance;\n}\n\nvoid __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)\n{\n gWheelFFB.update(car);\n}\n\nvoid WheelFFB_RequestDirectionTest(int direction)\n''', +'export post-physics WheelFFB update') + +vibration = rep(vibration, +'''extern "C"\n{\n void __cdecl CalcVibrationValues(EVWORK_CAR* car);\n long _ftol2(double);\n}\n''', +'''extern "C"\n{\n void __cdecl CalcVibrationValues(EVWORK_CAR* car);\n long _ftol2(double);\n}\n\nvoid __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car);\n''', +'declare post-physics WheelFFB update') + +vibration = rep(vibration, +''' CalcVibrationValues(car);\n SetVibration(0, VibrationLeftMotor, VibrationRightMotor);\n\n GamePlCar_Ctrl.call(car);\n''', +''' // Keep legacy/gamepad vibration timing unchanged. Wheel FFB is\n // intentionally different: sample the car only AFTER its physics Ctrl\n // returns so body motion/yaw belong to the current simulation tick.\n CalcVibrationValues(car);\n SetVibration(0, VibrationLeftMotor, VibrationRightMotor);\n\n GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);\n''', +'run WheelFFB after car physics') + ui = rep(ui, ''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBGripLoss;\n''', ''' extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBPhysicsSat;\n extern Setting WheelFFBGripLoss;\n''', @@ -54,14 +87,15 @@ def rep(text: str, old: str, new: str, label: str) -> str: ui = rep(ui, ''' ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n''', -''' ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");\n ImGui::Checkbox("Physics SAT v1 (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr());\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Uses OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison.");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n''', +''' ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");\n ImGui::Checkbox("Physics SAT v1 (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr());\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison.");\n ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");\n''', 'F11 physics SAT toggle') ui = rep(ui, ''' if (ImGui::Button("Load MOZA R3 Natural SAT"))\n {\n''', -''' if (ImGui::Button("Load MOZA R3 Physics SAT v1"))\n {\n Settings::WheelFFBEnable = true;\n Settings::WheelFFBPhysicsSat = true;\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.65f;\n Settings::WheelFFBSpringSaturation = 0.95f;\n Settings::WheelFFBDamperStrength = 0.28f;\n Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBWeightTransfer = 0.15f;\n Settings::WheelFFBSlewRate = 0.040f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n Settings::WheelFFBInvertForce = true;\n Settings::WheelFFBInvertSpring = false;\n Settings::WheelFFBDebugLog = true;\n Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Physics SAT v1: body-slip/yaw SAT enabled with diagnostic logging. Saved to user.ini.";\n }\n ImGui::SameLine();\n\n if (ImGui::Button("Load MOZA R3 Natural SAT"))\n {\n Settings::WheelFFBPhysicsSat = false;\n''', +''' if (ImGui::Button("Load MOZA R3 Physics SAT v1"))\n {\n Settings::WheelFFBEnable = true;\n Settings::WheelFFBPhysicsSat = true;\n Settings::WheelFFBGlobalStrength = 0.70f;\n Settings::WheelFFBSpringStrength = 0.65f;\n Settings::WheelFFBSpringSaturation = 0.95f;\n Settings::WheelFFBDamperStrength = 0.28f;\n Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBGripLoss = 0.65f;\n Settings::WheelFFBWeightTransfer = 0.15f;\n Settings::WheelFFBSlewRate = 0.040f;\n Settings::WheelFFBRoadTexture = 0.30f;\n Settings::WheelFFBTireSlip = 0.20f;\n Settings::WheelFFBWallImpact = 0.38f;\n Settings::WheelFFBUseHardwareSpring = true;\n Settings::WheelFFBUseHardwareDamper = true;\n Settings::WheelFFBInvertForce = true;\n Settings::WheelFFBInvertSpring = false;\n Settings::WheelFFBDebugLog = true;\n Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Physics SAT v1: post-physics body-slip/yaw SAT with diagnostic logging. Saved to user.ini.";\n }\n ImGui::SameLine();\n\n if (ImGui::Button("Load MOZA R3 Natural SAT"))\n {\n Settings::WheelFFBPhysicsSat = false;\n''', 'Physics SAT preset plus Natural A/B fallback') ffb_path.write_text(ffb, encoding='utf-8') ui_path.write_text(ui, encoding='utf-8') -print('Applied round-17 physics SAT v1: body-slip/yaw front-slip model with Natural SAT fallback') +vibration_path.write_text(vibration, encoding='utf-8') +print('Applied round-17 physics SAT: post-physics sampling, robust activation state and Natural A/B fallback') From 82007a5f320efb52541c61b4d124e88c261d87b6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:34:24 +0900 Subject: [PATCH 0162/1308] verify physics SAT post-physics state model [skip ci] --- tools/verify_wheel_round17_physics_sat.py | 66 ++++++++++++++++++++--- 1 file changed, 60 insertions(+), 6 deletions(-) diff --git a/tools/verify_wheel_round17_physics_sat.py b/tools/verify_wheel_round17_physics_sat.py index e1e8249c95..e4fbcf9343 100644 --- a/tools/verify_wheel_round17_physics_sat.py +++ b/tools/verify_wheel_round17_physics_sat.py @@ -4,6 +4,7 @@ ffb = Path('src/hooks_wheel_ffb.cpp').read_text(encoding='utf-8') ui = Path('src/overlay/wheel_setup_ui.cpp').read_text(encoding='utf-8') helper = Path('src/hooks_wheel_physics_sat.hpp').read_text(encoding='utf-8') +vibration = Path('src/hooks_forcefeedback.cpp').read_text(encoding='utf-8') def require(text: str, needle: str, label: str) -> None: @@ -11,22 +12,60 @@ def require(text: str, needle: str, label: str) -> None: raise SystemExit(f'ROUND17 VERIFY FAILED [{label}]: {needle!r}') print(f'ROUND17 VERIFY OK [{label}]') + require(ffb, '#include "hooks_wheel_physics_sat.hpp"', 'physics helper is compiled') require(ffb, '"WheelFFB", "PhysicsSAT", true,', 'physics mode defaults on') -require(ffb, 'const float naturalSatTorque =', 'Natural SAT retained for comparison') +require(ffb, 'const float naturalSatTorque =', 'Natural SAT retained for A/B comparison') require(ffb, 'const float physicsSatTorque = physicsSat_.update(', 'physics model drives SAT') -require(ffb, 'physicsSat_.ready() ? physicsSatTorque : naturalSatTorque * 0.25f', 'safe calibration fallback') +require(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'small calibration-only fallback') +require(ffb, 'const float physicsMix = physicsSat_.activationBlend();', 'physics activation crossfade') +require(ffb, 'physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix', 'continuous Natural-to-Physics transition') require(ffb, 'WheelPhysicsSatV1 physicsSat_{};', 'per-engine physics state') require(ffb, 'physicsSat_.reset();', 'transition reset clears physics history') -require(ffb, 'basis=M70r{} beta={:.3f} yaw={:.3f} fslip={:.3f}', 'physics telemetry in diagnostics') +require(ffb, 'phys={} basis=M70r{} cal={:.2f} mix={:.2f}', 'physics calibration telemetry') +require(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity scale telemetry') + +if 'physicsSat_.ready() ?' in ffb: + raise SystemExit('ROUND17 VERIFY FAILED [old ready/fallback force-model switching remains]') +print('ROUND17 VERIFY OK [valid zero Physics SAT cannot switch back to Natural SAT]') + +require(helper, 'bool calibrated() const', 'calibration state is separate') +require(helper, 'bool sampleValid() const', 'sample validity state is separate') +require(helper, 'bool torqueActive() const', 'torque activity state is separate') +require(helper, 'float decay_invalid_sample()', 'transient invalid sample decay') +require(helper, 'activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f));', '24-tick activation ramp') +require(helper, 'sampleValid_ = calibrated_;', 'parking zero is valid after calibration') +require(helper, 'lastTorque_ = 0.0f;', 'valid zero reaches true zero') + require(helper, 'const D3DMATRIX& body = car->matrix_70;', 'non-display body transform candidate') require(helper, 'const D3DVECTOR current = car->position_14;', 'physics tick motion source') +require(helper, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample forward-axis calibration') +require(helper, 'calibrationScoreX_ += std::abs(xDot);', 'row1 basis is scored') +require(helper, 'calibrationScoreZ_ += std::abs(zDot);', 'row3 basis is scored') +require(helper, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis requires confidence before commit') require(helper, 'std::atan2(vLat_, std::max(std::abs(vLong_)', 'body slip beta') -require(helper, 'headingDelta * 60.0f', 'yaw rate from heading delta') +require(helper, 'headingDelta * 60.0f', 'yaw rate uses fixed 60 Hz physics tick') require(helper, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front slip combines steer beta yaw') require(helper, '(frontSlip_ > 0.0f ? -1.0f : 1.0f)', 'SAT direction follows front slip') require(helper, 'car->spd_mb_20.x', 'direct velocity candidate is measured') +require(helper, 'positionStep_', 'position delta scale is measured') +require(helper, 'spdLen_', 'direct velocity magnitude is measured') require(helper, 'spdCorrelation_', 'spd_mb correlation is logged before use') + +require(vibration, 'void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car);', 'post-physics update is declared in car Ctrl owner') +require(vibration, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'WheelFFB samples after original car physics') +require(ffb, 'void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'WheelFFB post-physics entry point exists') +if 'CalcVibrationHook_' in ffb or 'calc_vibration_hook(EVWORK_CAR* car)' in ffb: + raise SystemExit('ROUND17 VERIFY FAILED [old CalcVibrationValues FFB hook still exists]') +print('ROUND17 VERIFY OK [one GamePlCar_Ctrl owner; no competing CalcVibration hook]') + +calc_pos = vibration.find('CalcVibrationValues(car);') +car_ctrl_pos = vibration.find('GamePlCar_Ctrl.call(car);') +wheel_pos = vibration.find('WheelFFB_UpdateAfterPhysics(car);') +if not (0 <= calc_pos < car_ctrl_pos < wheel_pos): + raise SystemExit('ROUND17 VERIFY FAILED [car/vibration/FFB execution ordering]') +print('ROUND17 VERIFY OK [legacy vibration stays before physics; WheelFFB samples after physics]') + require(ui, 'Physics SAT v1 (body slip + yaw)', 'live physics toggle') require(ui, 'Load MOZA R3 Physics SAT v1', 'R3 physics preset') require(ui, 'Settings::WheelFFBPhysicsSat = false;', 'Natural SAT A/B button disables physics mode') @@ -46,6 +85,16 @@ def trail(slip: float) -> float: raise SystemExit(f'ROUND17 VERIFY FAILED [trail curve]: {small=} {medium=} {peak=} {deep=}') print(f'ROUND17 VERIFY OK [trail curve]: {small:.3f} < {medium:.3f} < {peak:.3f}, deep={deep:.3f}') +# Once the crossfade reaches 1.0, a valid zero Physics SAT must produce zero, +# not a percentage of Natural SAT. During calibration the fallback is small. +natural = 0.8 +physics_zero = 0.0 +calibration_output = natural * 0.15 + (physics_zero - natural * 0.15) * 0.0 +active_output = natural * 0.15 + (physics_zero - natural * 0.15) * 1.0 +if not (math.isclose(calibration_output, 0.12) and math.isclose(active_output, 0.0, abs_tol=1e-9)): + raise SystemExit('ROUND17 VERIFY FAILED [activation/fallback crossfade semantics]') +print('ROUND17 VERIFY OK [calibration fallback fades completely to true Physics zero]') + beta, yaw, speed = 0.18, 0.50, 0.75 yaw_lead = 0.10 - 0.045 * speed slip_left_counter = -0.15 * 0.52 - beta - yaw * yaw_lead @@ -54,10 +103,15 @@ def trail(slip: float) -> float: raise SystemExit('ROUND17 VERIFY FAILED [counter-steer centre continuity]') print(f'ROUND17 VERIFY OK [counter-steer continuity]: counter={slip_left_counter:.3f}, centre={slip_at_center:.3f}') -for path in ['src/hooks_wheel_ffb.cpp', 'src/overlay/wheel_setup_ui.cpp', 'src/hooks_wheel_physics_sat.hpp']: +for path in [ + 'src/hooks_wheel_ffb.cpp', + 'src/hooks_forcefeedback.cpp', + 'src/overlay/wheel_setup_ui.cpp', + 'src/hooks_wheel_physics_sat.hpp', +]: data = Path(path).read_text(encoding='utf-8') if data.count('{') != data.count('}'): raise SystemExit(f'ROUND17 VERIFY FAILED [brace balance]: {path}') print(f'ROUND17 VERIFY OK [brace balance {path}]') -print('Round-17 physics SAT v1 verification passed') +print('Round-17 physics SAT verification passed: post-physics sampling + separated validity state') From 9ed78463b4fb866ac02017bc93cff19c5a8b5ff4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:37:08 +0900 Subject: [PATCH 0163/1308] physics SAT: reset stale motion and reject teleports [skip ci] --- src/hooks_wheel_physics_sat.hpp | 62 ++++++++++++++++++++++++++++----- 1 file changed, 53 insertions(+), 9 deletions(-) diff --git a/src/hooks_wheel_physics_sat.hpp b/src/hooks_wheel_physics_sat.hpp index 31f024a4c9..55ab3652f3 100644 --- a/src/hooks_wheel_physics_sat.hpp +++ b/src/hooks_wheel_physics_sat.hpp @@ -24,6 +24,7 @@ class WheelPhysicsSatV1 calibrationConfidence_ = 0.0f; activationBlend_ = 0.0f; invalidTicks_ = 0; + discontinuityCount_ = 0; lastTorque_ = 0.0f; prevPosition_ = D3DVECTOR{}; prevHeading_ = 0.0f; @@ -33,6 +34,8 @@ class WheelPhysicsSatV1 vLong_ = 0.0f; vLat_ = 0.0f; positionStep_ = 0.0f; + motionScaleEma_ = 0.0f; + motionScaleSamples_ = 0; spdLen_ = 0.0f; spdCorrelation_ = 0.0f; } @@ -75,13 +78,12 @@ class WheelPhysicsSatV1 const float motionLen = std::sqrt(dx * dx + dz * dz); positionStep_ = std::isfinite(motionLen) ? motionLen : 0.0f; - // At genuine parking speed, zero SAT is a valid state rather than a - // failed physics sample. This distinction prevents Natural SAT from - // leaking back in around centre/standstill after calibration. + // A stop/restart must not inherit the previous corner's beta/yaw/front + // slip. Keep the already-proven matrix basis, but restart dynamic state + // and its crossfade before the car moves again. if (speedNorm <= 0.04f) { - lastTorque_ = 0.0f; - invalidTicks_ = 0; + clear_dynamic_state(); sampleValid_ = calibrated_; return 0.0f; } @@ -89,6 +91,28 @@ class WheelPhysicsSatV1 if (!std::isfinite(motionLen) || motionLen <= 0.00001f) return decay_invalid_sample(); + // Detect restart/warp discontinuities without assuming OutRun world + // units. Position step is normalized by current speed, then compared + // with its own rolling scale. A large relative jump clears dynamic SAT + // history instead of becoming a one-frame lateral-velocity impulse. + const float motionScale = motionLen / std::max(speedNorm, 0.05f); + if (motionScaleSamples_ >= 12 && + motionScaleEma_ > 0.00001f && + motionScale > motionScaleEma_ * 5.0f) + { + ++discontinuityCount_; + clear_dynamic_state(); + return 0.0f; + } + if (std::isfinite(motionScale)) + { + if (motionScaleSamples_ == 0) + motionScaleEma_ = motionScale; + else + motionScaleEma_ += (motionScale - motionScaleEma_) * 0.05f; + ++motionScaleSamples_; + } + const float motionX = dx / motionLen; const float motionZ = dz / motionLen; const D3DMATRIX& body = car->matrix_70; @@ -138,9 +162,7 @@ class WheelPhysicsSatV1 : calibrationSignedX_; forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f; calibrated_ = true; - activationBlend_ = 0.0f; - invalidTicks_ = 0; - lastTorque_ = 0.0f; + clear_dynamic_state(); } } } @@ -187,7 +209,11 @@ class WheelPhysicsSatV1 while (headingDelta < -Pi) headingDelta += TwoPi; if (std::abs(headingDelta) >= 0.35f) - return decay_invalid_sample(); + { + ++discontinuityCount_; + clear_dynamic_state(); + return 0.0f; + } // This helper is called once per OutRun simulation tick. The game // physics loop remains fixed at 60 Hz even when rendering >60 FPS. @@ -261,6 +287,7 @@ class WheelPhysicsSatV1 bool sampleValid() const { return sampleValid_; } bool torqueActive() const { return torqueActive_; } int forwardAxis() const { return forwardAxis_; } + int discontinuityCount() const { return discontinuityCount_; } float calibrationConfidence() const { return calibrationConfidence_; } float activationBlend() const { return activationBlend_; } float bodySlip() const { return bodySlip_; } @@ -269,10 +296,24 @@ class WheelPhysicsSatV1 float vLong() const { return vLong_; } float vLat() const { return vLat_; } float positionStep() const { return positionStep_; } + float motionScale() const { return motionScaleEma_; } float spdLen() const { return spdLen_; } float spdCorrelation() const { return spdCorrelation_; } private: + void clear_dynamic_state() + { + headingValid_ = false; + prevHeading_ = 0.0f; + bodySlip_ = 0.0f; + yawRate_ = 0.0f; + frontSlip_ = 0.0f; + activationBlend_ = 0.0f; + invalidTicks_ = 0; + lastTorque_ = 0.0f; + torqueActive_ = false; + } + float decay_invalid_sample() { sampleValid_ = false; @@ -307,6 +348,7 @@ class WheelPhysicsSatV1 float calibrationConfidence_ = 0.0f; float activationBlend_ = 0.0f; int invalidTicks_ = 0; + int discontinuityCount_ = 0; float lastTorque_ = 0.0f; D3DVECTOR prevPosition_{}; float prevHeading_ = 0.0f; @@ -316,6 +358,8 @@ class WheelPhysicsSatV1 float vLong_ = 0.0f; float vLat_ = 0.0f; float positionStep_ = 0.0f; + float motionScaleEma_ = 0.0f; + int motionScaleSamples_ = 0; float spdLen_ = 0.0f; float spdCorrelation_ = 0.0f; }; From 6dd4a75f51703a75369110304f2590b8d3d5e623 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:38:30 +0900 Subject: [PATCH 0164/1308] verify physics SAT stale-state guards [skip ci] --- tools/verify_wheel_round17_physics_sat.py | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_round17_physics_sat.py b/tools/verify_wheel_round17_physics_sat.py index e4fbcf9343..b465c37fb9 100644 --- a/tools/verify_wheel_round17_physics_sat.py +++ b/tools/verify_wheel_round17_physics_sat.py @@ -33,9 +33,13 @@ def require(text: str, needle: str, label: str) -> None: require(helper, 'bool sampleValid() const', 'sample validity state is separate') require(helper, 'bool torqueActive() const', 'torque activity state is separate') require(helper, 'float decay_invalid_sample()', 'transient invalid sample decay') +require(helper, 'void clear_dynamic_state()', 'dynamic state can reset without losing basis calibration') require(helper, 'activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f));', '24-tick activation ramp') require(helper, 'sampleValid_ = calibrated_;', 'parking zero is valid after calibration') -require(helper, 'lastTorque_ = 0.0f;', 'valid zero reaches true zero') +require(helper, 'if (speedNorm <= 0.04f)', 'parking/restart stale-state guard') +require(helper, 'motionScale > motionScaleEma_ * 5.0f', 'relative teleport/warp detector') +require(helper, '++discontinuityCount_;', 'motion discontinuities are observable') +require(helper, 'lastTorque_ *= 0.55f;', 'brief invalid samples decay rather than switch force model') require(helper, 'const D3DMATRIX& body = car->matrix_70;', 'non-display body transform candidate') require(helper, 'const D3DVECTOR current = car->position_14;', 'physics tick motion source') @@ -49,6 +53,7 @@ def require(text: str, needle: str, label: str) -> None: require(helper, '(frontSlip_ > 0.0f ? -1.0f : 1.0f)', 'SAT direction follows front slip') require(helper, 'car->spd_mb_20.x', 'direct velocity candidate is measured') require(helper, 'positionStep_', 'position delta scale is measured') +require(helper, 'motionScaleEma_', 'position step is normalized against rolling speed scale') require(helper, 'spdLen_', 'direct velocity magnitude is measured') require(helper, 'spdCorrelation_', 'spd_mb correlation is logged before use') @@ -95,6 +100,16 @@ def trail(slip: float) -> float: raise SystemExit('ROUND17 VERIFY FAILED [activation/fallback crossfade semantics]') print('ROUND17 VERIFY OK [calibration fallback fades completely to true Physics zero]') +# Four transient bad ticks decay monotonically, the fifth reaches zero. +torque = 1.0 +decayed = [] +for i in range(1, 6): + torque = 0.0 if i > 4 else torque * 0.55 + decayed.append(torque) +if not (decayed[0] > decayed[1] > decayed[2] > decayed[3] > decayed[4] == 0.0): + raise SystemExit(f'ROUND17 VERIFY FAILED [invalid sample decay]: {decayed}') +print(f'ROUND17 VERIFY OK [invalid sample decay]: {decayed}') + beta, yaw, speed = 0.18, 0.50, 0.75 yaw_lead = 0.10 - 0.045 * speed slip_left_counter = -0.15 * 0.52 - beta - yaw * yaw_lead @@ -114,4 +129,4 @@ def trail(slip: float) -> float: raise SystemExit(f'ROUND17 VERIFY FAILED [brace balance]: {path}') print(f'ROUND17 VERIFY OK [brace balance {path}]') -print('Round-17 physics SAT verification passed: post-physics sampling + separated validity state') +print('Round-17 physics SAT verification passed: post-physics sampling + separated validity + stale-state guards') From d3728d7b62b7ff7507d06e7dd1a2cec995b45e51 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:51:03 +0900 Subject: [PATCH 0165/1308] chore: add consolidated wheel FFB verifier [skip ci] --- tools/verify_wheel_ffb_current.py | 106 ++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 tools/verify_wheel_ffb_current.py diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py new file mode 100644 index 0000000000..59c6e58d7e --- /dev/null +++ b/tools/verify_wheel_ffb_current.py @@ -0,0 +1,106 @@ +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent + +def read(rel): + p = ROOT / rel + if not p.exists(): + raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') + return p.read_text(encoding='utf-8') + +def req(text, needle, label): + if needle not in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') + print(f'OK [{label}]') + +def forbid(text, needle, label): + if needle in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') + print(f'OK [{label}]') + +ffb = read('src/hooks_wheel_ffb.cpp') +vib = read('src/hooks_forcefeedback.cpp') +phys = read('src/hooks_wheel_physics_sat.hpp') +input_cpp = read('src/input_manager.cpp') +bind_ui = read('src/overlay/input_bindings_ui.cpp') +wheel_ui = read('src/overlay/wheel_setup_ui.cpp') +ini = read('OutRun2006Tweaks.ini') + +for rel, text in [ + ('src/hooks_wheel_ffb.cpp', ffb), + ('src/hooks_forcefeedback.cpp', vib), + ('src/hooks_wheel_physics_sat.hpp', phys), + ('src/input_manager.cpp', input_cpp), + ('src/overlay/input_bindings_ui.cpp', bind_ui), + ('src/overlay/wheel_setup_ui.cpp', wheel_ui), +]: + if text.count('{') != text.count('}'): + raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') + print(f'OK [brace balance {rel}]') + +req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering') +req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') +req(bind_ui, 'Input Bindings', 'single input-binding UI') +req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') +req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') + +req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, 'GUID_Spring', 'DirectInput Spring effect') +req(ffb, 'GUID_Damper', 'DirectInput Damper effect') +req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') +forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') +req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') +req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') + +req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') +calc = vib.find('CalcVibrationValues(car);') +ctrl = vib.find('GamePlCar_Ctrl.call(car);') +wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') +if not (0 <= calc < ctrl < wheel): + raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') +print('OK [vibration before physics; wheel FFB after physics]') + +req(ffb, '#include "hooks_wheel_physics_sat.hpp"', 'Physics SAT helper included') +req(ffb, 'Setting WheelFFBPhysicsSat', 'Physics SAT selectable') +req(ffb, 'const float physicsMix = physicsSat_.activationBlend();', 'Physics SAT activation crossfade') +forbid(ffb, 'physicsSat_.ready() ?', 'old ready/fallback switching removed') +req(phys, 'bool calibrated() const', 'calibration state separated') +req(phys, 'bool sampleValid() const', 'sample validity separated') +req(phys, 'bool torqueActive() const', 'torque activity separated') +req(phys, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') +req(phys, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') +req(phys, 'activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f));', '24-tick Physics SAT blend') +req(phys, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') +req(phys, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') +req(phys, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') +req(phys, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') +req(phys, '(frontSlip_ > 0.0f ? -1.0f : 1.0f)', 'SAT direction follows front slip') +req(phys, 'car->spd_mb_20.x', 'spd_mb telemetry retained') + +req(wheel_ui, 'Test Left (20%)', 'safe left test') +req(wheel_ui, 'Test Right (20%)', 'safe right test') +req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') +req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') +req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') +req(ffb, 'std::isfinite', 'non-finite input/output guards') + +req(wheel_ui, 'Load MOZA R3 Physics SAT v1', 'Physics SAT preset') +req(wheel_ui, 'Load MOZA R3 Natural SAT', 'Natural SAT A/B preset') +req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') +req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') +req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') +req(ffb, 'phys={} basis=M70r{} cal={:.2f} mix={:.2f}', 'Physics SAT diagnostic telemetry') +req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') + +for pattern, label in [ + (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), + (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), + (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), +]: + if not re.search(pattern, ini): + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') + print(f'OK [{label}]') + +print('CURRENT WHEEL FFB BASELINE VERIFIED') From 78595174328e33db9ed4ff585246afb422c51939 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:51:42 +0900 Subject: [PATCH 0166/1308] ci: prepare one-shot wheel FFB source consolidation [skip ci] --- .github/workflows/build.yml | 290 ++++++++++-------------------------- 1 file changed, 78 insertions(+), 212 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index cc2dfe6d45..fd048d33d5 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,244 +1,110 @@ +name: Consolidate Wheel FFB Source + on: push: - pull_request: + branches: [ wheel-ffb ] + +permissions: + contents: write jobs: - build: + consolidate: + if: "${{ github.event.head_commit.message == 'chore: materialize consolidated wheel ffb' }}" runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] - steps: - name: Checkout uses: actions/checkout@v7.0.1 with: - submodules: recursive + submodules: false + fetch-depth: 0 - - name: Include experimental wheel sources + - name: Make wheel sources permanent in CMake shell: pwsh run: | $cmake = Get-Content CMakeLists.txt -Raw - - if (Test-Path "src/hooks_wheel_ffb_build.cpp") { - if ($cmake -notmatch 'src/hooks_wheel_ffb_build\.cpp') { - $needle = "`t`"src/hooks_forcefeedback.cpp`"" - $insert = "$needle`r`n`t`"src/hooks_wheel_ffb_build.cpp`"" - $cmake = $cmake.Replace($needle, $insert) - } + if ($cmake -notmatch 'src/hooks_wheel_ffb_build\.cpp') { + $needle = "`t`"src/hooks_forcefeedback.cpp`"" + $insert = "$needle`r`n`t`"src/hooks_wheel_ffb_build.cpp`"" + $cmake = $cmake.Replace($needle, $insert) } - - if (Test-Path "src/overlay/wheel_setup_ui.cpp") { - if ($cmake -notmatch 'src/overlay/wheel_setup_ui\.cpp') { - $needle = "`t`"src/overlay/input_bindings_ui.cpp`"" - $insert = "$needle`r`n`t`"src/overlay/wheel_setup_ui.cpp`"" - $cmake = $cmake.Replace($needle, $insert) - } + if ($cmake -notmatch 'src/overlay/wheel_setup_ui\.cpp') { + $needle = "`t`"src/overlay/input_bindings_ui.cpp`"" + $insert = "$needle`r`n`t`"src/overlay/wheel_setup_ui.cpp`"" + $cmake = $cmake.Replace($needle, $insert) } - Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline - if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/hooks_wheel_ffb_build\.cpp' -Quiet)) { - throw "Failed to add hooks_wheel_ffb_build.cpp to generated CMake source list" - } - if (-not (Select-String -Path CMakeLists.txt -Pattern 'src/overlay/wheel_setup_ui\.cpp' -Quiet)) { - throw "Failed to add wheel_setup_ui.cpp to generated CMake source list" - } - - - name: Apply R3 FFB behavior patch - shell: pwsh - run: python tools/patch_wheel_ffb_r3_behavior.py - - - name: Apply R3 spring direction patch - shell: pwsh - run: python tools/patch_wheel_ffb_r3_spring_direction.py - - - name: Apply simulation FFB patch - shell: pwsh - run: python tools/patch_wheel_ffb_simulation.py - - - name: Apply menu/gameplay FFB handoff patch - shell: pwsh - run: python tools/patch_wheel_ffb_menu_handoff.py - - - name: Finalize universal wheel setup UI + - name: Materialize current effective wheel source shell: pwsh - run: python tools/patch_wheel_setup_ui_compile.py - - - name: Add combined simulation FFB panel - shell: pwsh - run: python tools/patch_wheel_setup_ffb_panel.py - - - name: Apply wheel runtime hardening - shell: pwsh - run: python tools/patch_wheel_debug_hardening.py - - - name: Apply wheel device-selection hardening - shell: pwsh - run: python tools/patch_wheel_device_selection.py - - - name: Apply live FFB controls hardening - shell: pwsh - run: python tools/patch_wheel_ffb_live_controls.py - - - name: Apply universal wheel reader hardening - shell: pwsh - run: python tools/patch_wheel_setup_reader_hardening.py - - - name: Apply round2 FFB lifecycle safety - shell: pwsh - run: python tools/patch_wheel_round2_core.py - - - name: Apply DirectInput device-loss recovery - shell: pwsh - run: python tools/patch_wheel_ffb_recovery.py - - - name: Apply round2 universal input semantics - shell: pwsh - run: python tools/patch_wheel_round2_ui.py - - - name: Apply round3 ten-pass correctness hardening - shell: pwsh - run: python tools/patch_wheel_round3_10pass.py - - - name: Pin FFB to exact DirectInput GUID - shell: pwsh - run: python tools/patch_wheel_ffb_device_guid.py - - - name: Pin F11 wheel setup to exact DirectInput GUID - shell: pwsh - run: python tools/patch_wheel_setup_device_guid.py - - - name: Adapt multi-device input to advanced FFB - shell: pwsh - run: python tools/patch_multi_device_hybrid.py - - - name: Apply d-b-c-e + Discord community FFB refinements - shell: pwsh - run: python tools/patch_wheel_ffb_community.py - - - name: Apply final wheel cleanup - shell: pwsh - run: python tools/patch_wheel_final_cleanup.py - - - name: Verify effective wheel build - shell: pwsh - run: python tools/verify_wheel_effective_build.py - - - name: Verify FFB numeric invariants - shell: pwsh - run: python tools/verify_wheel_ffb_math.py - - - name: Verify round3 ten-pass hardening - shell: pwsh - run: python tools/verify_wheel_round3_10pass.py - - - name: Verify multi-device hybrid ten-pass invariants - shell: pwsh - run: python tools/verify_multi_device_hybrid.py - - - name: Verify final wheel cleanup - shell: pwsh - run: python tools/verify_wheel_final_cleanup.py - - - name: Configure run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - - name: Add older VC2022 redist workaround to safetyhook + python tools/patch_wheel_ffb_r3_behavior.py + python tools/patch_wheel_ffb_r3_spring_direction.py + python tools/patch_wheel_ffb_simulation.py + python tools/patch_wheel_ffb_menu_handoff.py + python tools/patch_wheel_setup_ui_compile.py + python tools/patch_wheel_setup_ffb_panel.py + python tools/patch_wheel_debug_hardening.py + python tools/patch_wheel_device_selection.py + python tools/patch_wheel_ffb_live_controls.py + python tools/patch_wheel_setup_reader_hardening.py + python tools/patch_wheel_round2_core.py + python tools/patch_wheel_ffb_recovery.py + python tools/patch_wheel_round2_ui.py + python tools/patch_wheel_round3_10pass.py + python tools/patch_wheel_ffb_device_guid.py + python tools/patch_wheel_setup_device_guid.py + python tools/patch_multi_device_hybrid.py + python tools/patch_wheel_ffb_community.py + python tools/patch_wheel_final_cleanup.py + + - name: Verify materialized source before archive shell: pwsh run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + python tools/verify_wheel_effective_build.py + python tools/verify_wheel_ffb_math.py + python tools/verify_wheel_round3_10pass.py + python tools/verify_multi_device_hybrid.py + python tools/verify_wheel_final_cleanup.py + python tools/verify_wheel_ffb_current.py - - name: Zero out SDL_gameinputjoystick.c (https://github.com/libsdl-org/SDL/issues/11487 / https://github.com/actions/runner-images/issues/10980) + - name: Archive round patch history shell: pwsh run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + New-Item -ItemType Directory -Force tools/archive/rounds | Out-Null + Get-ChildItem tools/patch_wheel_round*.py | Move-Item -Destination tools/archive/rounds/ + Get-ChildItem tools/verify_wheel_round*.py | Move-Item -Destination tools/archive/rounds/ + @' + # Archived wheel FFB round patches - - name: Build - run: cmake --build build --config ${{matrix.build_type}} + These scripts record the incremental Round 2-17 development history. + They are no longer part of the build or verification path. - - name: Copy settings - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + The effective result was materialized into the normal src/ tree on the + wheel-ffb branch. New development must edit the C++ sources directly. - - name: Verify built wheel payload + Current source-level verification lives at: + + tools/verify_wheel_ffb_current.py + '@ | Set-Content tools/archive/rounds/README.md + + - name: Verify consolidated source after archive shell: pwsh run: | - $dllPath = "build/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } - $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) - if ($signature -ne "PE`0`0") { throw "invalid PE signature" } - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: live GlobalStrength applied to active effects", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: hardware spring disabled live; using software centering", - "WheelFFB: selected DirectInput identity", - "WheelFFB: ignored direction test outside gameplay; no torque was queued", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "WheelUniversalSetup: F11 universal DirectInput profile support installed", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Self-aligning Torque (SAT)", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + python tools/verify_wheel_ffb_current.py + if (Select-String -Path .github/workflows/build.yml -Pattern 'cmake --build' -Quiet) { + throw 'Consolidation workflow must not compile' } - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - if ($ini.Contains('# Leave false for steering wheels.')) { throw "stale wheel UseNewInput guidance remains in shipped INI" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, Natural SAT + single-owner wheel FFB markers present" -f $bytes.Length) - Get-FileHash $dllPath -Algorithm SHA256 - - name: Download EXE + - name: Commit consolidated baseline shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload effective wheel sources - uses: actions/upload-artifact@v7.0.1 - with: - name: wheel-effective-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini + env: + GH_TOKEN: ${{ github.token }} + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add CMakeLists.txt OutRun2006Tweaks.ini src tools + if (git diff --cached --quiet) { + throw 'Consolidation produced no changes' + } + git commit -m "refactor: materialize consolidated wheel FFB baseline [skip ci]" + git push origin HEAD:wheel-ffb From c21055c451df874e84b1c4c79cabcc12daf6678e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:51:51 +0900 Subject: [PATCH 0167/1308] chore: materialize consolidated wheel ffb --- tools/.consolidate-wheel-trigger | 1 + 1 file changed, 1 insertion(+) create mode 100644 tools/.consolidate-wheel-trigger diff --git a/tools/.consolidate-wheel-trigger b/tools/.consolidate-wheel-trigger new file mode 100644 index 0000000000..bf6020713c --- /dev/null +++ b/tools/.consolidate-wheel-trigger @@ -0,0 +1 @@ +one-shot source materialization trigger From 5313af83fc683a8b8408b2ecc672ca4d9927a896 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:52:54 +0900 Subject: [PATCH 0168/1308] ci: fix one-shot consolidation verifier [skip ci] --- .github/workflows/build.yml | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index fd048d33d5..3ab80aa0c8 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -89,11 +89,7 @@ jobs: - name: Verify consolidated source after archive shell: pwsh - run: | - python tools/verify_wheel_ffb_current.py - if (Select-String -Path .github/workflows/build.yml -Pattern 'cmake --build' -Quiet) { - throw 'Consolidation workflow must not compile' - } + run: python tools/verify_wheel_ffb_current.py - name: Commit consolidated baseline shell: pwsh From 0c95b39cc226a12f94bc782885f57314ca8a73f8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:53:08 +0900 Subject: [PATCH 0169/1308] chore: materialize consolidated wheel ffb --- tools/.consolidate-wheel-trigger | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/.consolidate-wheel-trigger b/tools/.consolidate-wheel-trigger index bf6020713c..8abb42fd1e 100644 --- a/tools/.consolidate-wheel-trigger +++ b/tools/.consolidate-wheel-trigger @@ -1 +1 @@ -one-shot source materialization trigger +one-shot source materialization trigger 2 From 53b37bc921e3d683fd529ff585655c5bdd4d994b Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 10 Sep 2026 23:53:26 +0000 Subject: [PATCH 0170/1308] refactor: materialize consolidated wheel FFB baseline [skip ci] --- CMakeLists.txt | 2 + OutRun2006Tweaks.ini | 20 +- src/dllmain.cpp | 29 +- src/hooks_forcefeedback.cpp | 13 + src/hooks_input.cpp | 6 +- src/hooks_wheel_ffb.cpp | 1723 ++++++++++++++--- src/hooks_wheel_input_compat_v2.hpp | 2 +- src/hooks_wheel_r3_device_autoselect.hpp | 6 +- src/hooks_wheel_r3_menu_ab.hpp | 24 +- src/hooks_wheel_r3_menu_dpad.hpp | 26 +- src/input_manager.cpp | 42 +- src/input_manager.hpp | 98 +- src/overlay/input_bindings_ui.cpp | 239 ++- src/overlay/wheel_setup_ui.cpp | 408 +++- tools/archive/rounds/README.md | 11 + .../patch_wheel_round10_snow_texture.py | 0 .../rounds}/patch_wheel_round11_strong_sat.py | 0 .../patch_wheel_round12_sat_input_ui.py | 0 .../patch_wheel_round13_ffb_ui_complete.py | 0 .../patch_wheel_round14_input_ui_roles.py | 0 .../patch_wheel_round15_strong_r3_sat.py | 0 ...atch_wheel_round16_natural_single_owner.py | 0 .../patch_wheel_round17_physics_sat.py | 0 .../rounds}/patch_wheel_round2_core.py | 0 .../rounds}/patch_wheel_round2_ui.py | 0 .../rounds}/patch_wheel_round3_10pass.py | 0 .../rounds}/patch_wheel_round4_fivepass.py | 0 .../rounds}/patch_wheel_round5_compile_fix.py | 0 .../rounds}/patch_wheel_round5_fivepass.py | 0 .../rounds}/patch_wheel_round6_fivepass.py | 0 .../patch_wheel_round7_final_safety.py | 0 .../patch_wheel_round8_input_binding.py | 0 .../rounds}/patch_wheel_round9_release_v01.py | 0 .../verify_wheel_round10_snow_texture.py | 0 .../verify_wheel_round11_strong_sat.py | 0 .../verify_wheel_round12_sat_input_ui.py | 0 .../verify_wheel_round13_ffb_ui_complete.py | 0 .../verify_wheel_round14_input_ui_roles.py | 0 .../verify_wheel_round15_strong_r3_sat.py | 0 ...rify_wheel_round16_natural_single_owner.py | 0 .../verify_wheel_round17_physics_sat.py | 0 .../rounds}/verify_wheel_round3_10pass.py | 0 .../rounds}/verify_wheel_round4_fivepass.py | 0 .../rounds}/verify_wheel_round5_fivepass.py | 0 .../rounds}/verify_wheel_round6_fivepass.py | 0 .../verify_wheel_round7_final_safety.py | 0 .../verify_wheel_round8_input_binding.py | 0 .../verify_wheel_round9_release_v01.py | 0 48 files changed, 2195 insertions(+), 454 deletions(-) create mode 100644 tools/archive/rounds/README.md rename tools/{ => archive/rounds}/patch_wheel_round10_snow_texture.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round11_strong_sat.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round12_sat_input_ui.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round13_ffb_ui_complete.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round14_input_ui_roles.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round15_strong_r3_sat.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round16_natural_single_owner.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round17_physics_sat.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round2_core.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round2_ui.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round3_10pass.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round4_fivepass.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round5_compile_fix.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round5_fivepass.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round6_fivepass.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round7_final_safety.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round8_input_binding.py (100%) rename tools/{ => archive/rounds}/patch_wheel_round9_release_v01.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round10_snow_texture.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round11_strong_sat.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round12_sat_input_ui.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round13_ffb_ui_complete.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round14_input_ui_roles.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round15_strong_r3_sat.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round16_natural_single_owner.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round17_physics_sat.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round3_10pass.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round4_fivepass.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round5_fivepass.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round6_fivepass.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round7_final_safety.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round8_input_binding.py (100%) rename tools/{ => archive/rounds}/verify_wheel_round9_release_v01.py (100%) diff --git a/CMakeLists.txt b/CMakeLists.txt index 971339eefc..05d02474da 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -298,6 +298,7 @@ set(outrun2006tweaks_SOURCES "src/hooks_exceptions.cpp" "src/hooks_flac.cpp" "src/hooks_forcefeedback.cpp" + "src/hooks_wheel_ffb_build.cpp" "src/hooks_framerate.cpp" "src/hooks_graphics.cpp" "src/hooks_input.cpp" @@ -316,6 +317,7 @@ set(outrun2006tweaks_SOURCES "src/overlay/debug_ui.cpp" "src/overlay/hooks_overlay.cpp" "src/overlay/input_bindings_ui.cpp" + "src/overlay/wheel_setup_ui.cpp" "src/overlay/networking_ui.cpp" "src/overlay/notifications.hpp" "src/overlay/overlay.cpp" diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index d397536136..bcaf7a9ae3 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -43,14 +43,14 @@ VSync = 1 # Required for Windows wheels that SDL does not expose as standard gamepads. # With this enabled, bind the wheel in the game's Options > Controller screen; # the F11 SDL controller list being empty is expected. -WheelInputCompatibility = true +WheelInputCompatibility = false -# Enables new SDL-based input system -# Allowing game to see full trigger range without any shared trigger axes issues -# (experimental, not every menu/gamemode has been tested with it yet) -# Leave false for steering wheels. WheelInputCompatibility also enforces this -# after user.ini and command-line overrides are read. -UseNewInput = false +# Enables the multi-device SDL input system with raw joystick bindings. +# This is the wheel-build default; force feedback remains on the custom +# DirectInput COM engine. With an attached FFB wheel, automatic backend +# selection prefers SDL DirectInput. Set false only when deliberately using +# WheelInputCompatibility as the legacy input fallback. +UseNewInput = true # Backend to use for the SDL3 input system. # If your controller fails to be detected, try changing the backend here and relaunching. @@ -61,8 +61,8 @@ UseNewInput = false InputBackend = 0 # Allows overriding the steering deadzone -# Game default is 0.2 / 20% -SteeringDeadZone = 0.2 +# Original game default is 0.2 / 20%; wheel branch defaults to zero. +SteeringDeadZone = 0.0 # Passes steering input to the game directly, instead of through the games own sensitivity curve # Allows for more sensitive controls, at the cost of the in-game sensitivity setting no longer applying @@ -76,7 +76,7 @@ ControllerHotPlug = false # Per-game pedal direction correction. Do not also reverse the same pedal in # MOZA Pit House, or the two inversions will cancel each other out. -WheelAccelerationInvert = true +WheelAccelerationInvert = false WheelBrakeInvert = false # Prevents a pedal resting at maximum from being treated as a held menu diff --git a/src/dllmain.cpp b/src/dllmain.cpp index 7a121f16a3..b17dd60862 100644 --- a/src/dllmain.cpp +++ b/src/dllmain.cpp @@ -112,30 +112,13 @@ void Plugin_Init() } } - // The last official release used the game's own DirectInput path. Current - // SDL builds only enumerate SDL_Gamepad devices, so Windows wheels without a - // gamepad mapping (including MOZA/Fanatec/Logitech models) disappear from the - // new binding UI regardless of the selected SDL backend. Keep the current - // fixes and overlay, but restore the known-good v0.6.1 input path for this - // wheel-focused build. Do this after user/command-line INIs are read so a - // stale UseNewInput=true override cannot silently defeat compatibility mode. - if (Settings::WheelInputCompatibility) + if (Settings::UseNewInput) { - const bool changedInputMode = Settings::UseNewInput; - const bool changedHotPlug = Settings::ControllerHotPlug; - const bool changedVibration = Settings::VibrationMode || Settings::ImpulseVibrationMode; - - Settings::UseNewInput = false; - Settings::ControllerHotPlug = false; - Settings::VibrationMode = 0; - Settings::ImpulseVibrationMode = 0; - - spdlog::info( - "WheelInputCompatibility: legacy DirectInput active " - "(UseNewInput=false, ControllerHotPlug=false, built-in XInput vibration=false){}", - (changedInputMode || changedHotPlug || changedVibration) - ? " [overrode conflicting settings]" - : ""); + spdlog::info("Wheel input: multi-device SDL raw input enabled; legacy DirectInput helpers remain inactive fallback"); + } + else if (Settings::WheelInputCompatibility) + { + spdlog::info("Wheel input: legacy DirectInput compatibility fallback enabled"); } Settings::to_log(); diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp index d3681b1588..52d1abd462 100644 --- a/src/hooks_forcefeedback.cpp +++ b/src/hooks_forcefeedback.cpp @@ -9,6 +9,7 @@ namespace Settings { + extern Setting WheelFFBEnable; Setting VibrationMode{ "Controls", "VibrationMode", 0, "Enable/disable/customize the Xbox vibration code. (NOTE: Some bluetooth controllers may cause framerate issues when vibration is enabled)", { "Disable", "Enable Xbox vibration", "L/R motors swapped", "L/R motors merged together" } }; @@ -27,6 +28,12 @@ float VibrationRightMotor = 0.f; void SetVibration(int userId, float leftMotor, float rightMotor) { + // With SDL multi-device input, wheel FFB is owned exclusively by the + // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble + // path reach a wheel/gamepad interface at the same time. + if (Settings::UseNewInput && Settings::WheelFFBEnable) + return; + if (!Settings::VibrationMode) return; else if (Settings::VibrationMode == 2) // Swap L/R @@ -57,6 +64,8 @@ extern "C" long _ftol2(double); } +void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car); + class Vibration : public Hook { const static int GamePlCar_Ctrl_Addr = 0xA8330; @@ -64,10 +73,14 @@ class Vibration : public Hook inline static SafetyHookInline GamePlCar_Ctrl = {}; static void GamePlCar_Ctrl_Hook(EVWORK_CAR* car) { + // Keep legacy/gamepad vibration timing unchanged. Wheel FFB is + // intentionally different: sample the car only AFTER its physics Ctrl + // returns so body motion/yaw belong to the current simulation tick. CalcVibrationValues(car); SetVibration(0, VibrationLeftMotor, VibrationRightMotor); GamePlCar_Ctrl.call(car); + WheelFFB_UpdateAfterPhysics(car); } public: diff --git a/src/hooks_input.cpp b/src/hooks_input.cpp index 0398a94d2b..d3ce25f2ac 100644 --- a/src/hooks_input.cpp +++ b/src/hooks_input.cpp @@ -15,12 +15,12 @@ namespace Settings { - Setting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.2f, - "Allows overriding the steering deadzone. Game default is 0.2 / 20%.", Range{ 0.f, 1.f } }; + Setting SteeringDeadZone{ "Controls", "SteeringDeadZone", 0.0f, + "Allows overriding the steering deadzone. Original game default is 0.2 / 20%; wheel branch default is 0%.", Range{ 0.f, 1.f } }; Setting ControllerHotPlug{ "Controls", "ControllerHotPlug", false, "Allows game to detect newly plugged in devices, rather than needing a restart. May have issues with some " "controllers/wheels, and is ignored when using UseNewInput as hot-plug is supported by it by default." }; - Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", true, + Setting WheelAccelerationInvert{ "Controls", "WheelAccelerationInvert", false, "Reverses the legacy DirectInput acceleration channel for wheel pedals that report released as maximum." }; Setting WheelBrakeInvert{ "Controls", "WheelBrakeInvert", false, "Reverses the legacy DirectInput brake channel. Enable this only if the brake is active while released." }; diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index ce226376c8..4b881f11ee 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -12,11 +12,14 @@ #include #include #include +#include #include +#include #include "hook_mgr.hpp" #include "plugin.hpp" #include "game_addrs.hpp" +#include "hooks_wheel_physics_sat.hpp" extern "C" { @@ -24,9 +27,11 @@ extern "C" } extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); +extern float InputManager_SteeringValue(); namespace Settings { + extern Setting UseNewInput; // Experimental branch: enabled by default, but deliberately conservative for DD wheels. Setting WheelFFBEnable{ "WheelFFB", "Enable", true, @@ -38,13 +43,18 @@ namespace Settings "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." }; + Setting WheelFFBDeviceGuid{ + "WheelFFB", "DeviceGuid", "", + "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back unless that exact interface failed initialization." + }; + Setting WheelFFBGlobalStrength{ - "WheelFFB", "GlobalStrength", 0.25f, - "Master DirectInput effect gain. Start low on direct-drive wheels.", Range{ 0.0f, 1.0f } + "WheelFFB", "GlobalStrength", 0.70f, + "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } }; Setting WheelFFBSpringStrength{ - "WheelFFB", "SpringStrength", 0.45f, + "WheelFFB", "SpringStrength", 0.65f, "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } }; @@ -59,17 +69,37 @@ namespace Settings }; Setting WheelFFBDamperStrength{ - "WheelFFB", "DamperStrength", 0.10f, - "Resistance to rapid steering movement.", Range{ 0.0f, 1.0f } + "WheelFFB", "DamperStrength", 0.30f, + "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBUseHardwareDamper{ + "WheelFFB", "UseHardwareDamper", true, + "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." + }; + + Setting WheelFFBLowSpeedSpring{ + "WheelFFB", "LowSpeedSpring", 0.20f, + "Fraction of aligning/centering force retained at very low speed.", Range{ 0.0f, 0.5f } + }; + + Setting WheelFFBSpringLoadBoost{ + "WheelFFB", "SpringLoadBoost", 0.30f, + "Extra aligning force under cornering load before grip-loss unloading.", Range{ 0.0f, 1.0f } }; Setting WheelFFBSteeringWeight{ - "WheelFFB", "SteeringWeight", 0.45f, - "Cornering load from OutRun lateral physics.", Range{ 0.0f, 1.5f } + "WheelFFB", "SteeringWeight", 1.45f, + "Self-aligning torque strength. Physics SAT uses body slip, yaw rate and lateral load; Natural SAT remains available for comparison.", Range{ 0.0f, 2.0f } + }; + + Setting WheelFFBPhysicsSat{ + "WheelFFB", "PhysicsSAT", true, + "Experimental body-slip/yaw SAT instead of steering-centre direction alone." }; Setting WheelFFBGripLoss{ - "WheelFFB", "GripLoss", 0.60f, + "WheelFFB", "GripLoss", 0.65f, "How much cornering load and hardware spring unload as the car enters a deep drift.", Range{ 0.0f, 1.0f } }; @@ -84,7 +114,7 @@ namespace Settings }; Setting WheelFFBWallImpact{ - "WheelFFB", "WallImpact", 0.35f, + "WheelFFB", "WallImpact", 0.38f, "Collision impulse strength.", Range{ 0.0f, 1.0f } }; @@ -94,12 +124,12 @@ namespace Settings }; Setting WheelFFBRoadTexture{ - "WheelFFB", "RoadTexture", 0.20f, + "WheelFFB", "RoadTexture", 0.30f, "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } }; Setting WheelFFBTireSlip{ - "WheelFFB", "TireSlip", 0.18f, + "WheelFFB", "TireSlip", 0.20f, "Hardware sine chatter as drift depth increases.", Range{ 0.0f, 1.0f } }; @@ -119,8 +149,13 @@ namespace Settings }; Setting WheelFFBInvertForce{ - "WheelFFB", "InvertForce", false, - "Reverse steering force direction." + "WheelFFB", "InvertForce", true, + "Reverse ConstantForce steering/event direction without changing the centering spring." + }; + + Setting WheelFFBInvertSpring{ + "WheelFFB", "InvertSpring", false, + "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." }; Setting WheelFFBDebugLog{ @@ -134,6 +169,20 @@ namespace constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; + constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; + constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + + // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed + // subtraction so retry/holdoff gates remain correct across the wrap. + bool tick_before(DWORD now, DWORD deadline) + { + return deadline != 0 && static_cast(now - deadline) < 0; + } + + bool tick_reached(DWORD now, DWORD deadline) + { + return deadline == 0 || static_cast(now - deadline) >= 0; + } std::string lower_copy(const char* text) { @@ -143,6 +192,19 @@ namespace return result; } + std::string directinput_guid_key(const GUID& guid) + { + char b[64]{}; + std::snprintf(b, sizeof(b), + "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", + (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, + (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], + (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], + (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], + (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); + return lower_copy(b); + } + bool is_virtual_device_name(const std::string& lowered) { static constexpr const char* VirtualNames[] = { @@ -163,14 +225,97 @@ namespace public: void update(EVWORK_CAR* car) { - if (!Settings::WheelFFBEnable || !car || panicStopped_) + if (!car || panicStopped_) + return; + + if (!Settings::WheelFFBEnable) + { + if (initialized_ && enabledLastTick_) + { + zero_all_forces(); + reset_signal_state(); + enabledLastTick_ = false; + spdlog::info("WheelFFB: disabled live; all effects zeroed immediately"); + } + return; + } + enabledLastTick_ = true; + + // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive + // ownership when the game loses focus. Do not let the 60 Hz update + // loop immediately reacquire it while another application is active. + if (!appActive_) + { + // initialize() can set appActive_=false before the window + // subclass exists. Recover from that startup/background case + // only after the real game window is foreground again. + if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_) + { + appActive_ = true; + warmupFrames_ = 0; + } + else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } + + // WM_ACTIVATEAPP is normally authoritative, but keep a direct + // foreground guard as a second DD-wheel safety net. A delayed or + // missed activation message must never leave background torque + // running merely because the device uses DISCL_BACKGROUND. + if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) + { + appActive_ = false; + zero_all_forces(); + reset_signal_state(); + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + return; + } + + const DWORD updateNow = GetTickCount(); + + if (initialized_) + { + const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_) + { + selectedConfiguredGuid_ = guidNow; + selectedConfiguredName_ = nameNow; + request_device_reinitialize("configured wheel identity changed", S_OK); + return; + } + } + + if (deviceReinitPending_) + { + if (tick_before(updateNow, deviceReinitAfter_)) + return; + teardown_for_reinitialize(); + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + initialized_ = false; + retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS; + spdlog::info( + "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss"); return; + } - lastUpdateTick_ = GetTickCount(); + lastUpdateTick_ = updateNow; if (!initialized_) { - if (GetTickCount() < retryAfter_) + if (tick_before(GetTickCount(), retryAfter_)) return; if (!initialize()) { @@ -185,28 +330,108 @@ namespace if (!inGameplay) { zero_all_forces(); + // Let the legacy/menu DirectInput reader reacquire the same + // physical wheel while menus or F11 setup are active. Effects + // remain created and are reused when gameplay resumes. + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } reset_signal_state(); return; } + if (device_ && !deviceAcquired_) + { + if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_) + return; + + const HRESULT acquireHr = device_->Acquire(); + if (FAILED(acquireHr) && acquireHr != S_FALSE) + { + note_device_failure("gameplay Acquire", acquireHr); + return; + } + + if (GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + + deviceAcquired_ = true; + clear_device_failure(); + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + note_device_failure("SETACTUATORSON", actuatorHr); + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + clear_device_failure(); + } + + apply_live_effect_gain(); + + if (manualTestFrames_ > 0) + { + if (springEffect_) + update_spring(0.0f); + if (damperEffect_) + update_damper(0.0f); + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + splashTimer_ = 0; + splashAmp_ = 0.0f; + + LONG testLevel = manualTestDirection_ * 2000L; + if (Settings::WheelFFBInvertForce) + testLevel = -testLevel; + set_constant_force(testLevel); + --manualTestFrames_; + if (manualTestFrames_ == 0) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + float steer = read_game_steering(); float steerRate = steer - prevSteer_; prevSteer_ = steer; // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 // rather than treating 1.0 as terminal speed. - const float speed = car->field_1C4; + const float speedRaw = car->field_1C4; + const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f; const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); + const float configuredStrength = + static_cast(Settings::WheelFFBGlobalStrength); + const float outputStrength = std::isfinite(configuredStrength) + ? std::clamp(configuredStrength, 0.0f, 1.5f) + : 0.0f; const uint32_t stateFlags = car->field_8; const uint32_t curGear = car->cur_gear_208; - const float lateralRaw = car->field_264 + car->field_268; + const float lateralSum = car->field_264 + car->field_268; + const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; // Fast attack / slightly slower release. This is intentionally close // to the Redux-era tuning, but the steering backbone comes from the // real game input instead of car->field_1D0. const float alpha = - std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.25f : 0.20f; + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; @@ -236,22 +461,51 @@ namespace DWORD waterFlag = 0; for (int i = 0; i < 4; ++i) { - roughness = std::max( - roughness, - static_cast(sub_1149C0( - car->water_flag_24C[i], - static_cast(car->OnRoadPlace_5C.loadColiType_0), - &waterFlag))); + const float surfaceRoughness = static_cast(sub_1149C0( + car->water_flag_24C[i], + static_cast(car->OnRoadPlace_5C.loadColiType_0), + &waterFlag)); + if (std::isfinite(surfaceRoughness)) + roughness = std::max(roughness, surfaceRoughness); } - // Road texture and tire-slip envelopes. + // Road texture and tire-slip envelopes. sub_1149C0 returns + // ~0.25 for ordinary asphalt; that is a material baseline, not a + // request to vibrate the wheel. The Xbox routine only enters its + // stronger surface branch above roughly 0.30, so remove that + // baseline here and ramp rough surfaces from 0.30 -> 0.85. + const float textureRoughness = + std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + + // Xbox gamepad rumble treats snow/ice as a continuously rough + // material. On a DD wheel that becomes an unpleasant constant + // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 + // are Snowy Mountain/Ice Scape and +30 are their reverse variants. + const int stageNumber = Game::GetNowStageNum(8); + const int uniqueStage = Game::GetStageUniqueNum(stageNumber); + const bool snowOrIceStage = + uniqueStage == 4 || uniqueStage == 19 || + uniqueStage == 34 || uniqueStage == 49; + constexpr float SnowIceRoadTextureScale = 0.04f; + const float stageRoadTextureScale = + snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; + float roadAmp = - roughness * speedNorm * static_cast(Settings::WheelFFBRoadTexture); + textureRoughness * roadSpeedGate * + static_cast(Settings::WheelFFBRoadTexture) * outputStrength * + stageRoadTextureScale; const float roadFreq = 25.0f + 12.0f * speedNorm; if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) { - splashAmp_ = (roughness - 0.7f) * speedNorm * 0.75f; + const float roadTextureScale = std::clamp( + static_cast(Settings::WheelFFBRoadTexture) / 0.20f, + 0.0f, 5.0f); + splashAmp_ = + (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * + outputStrength * stageRoadTextureScale; splashTimer_ = 9; } if (splashTimer_ > 0) @@ -264,7 +518,7 @@ namespace float slipFreq = 40.0f; if (driftAmt > 0.15f && speedNorm > 0.05f) { - slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip); + slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength; slipFreq = 40.0f - 12.0f * driftAmt; } else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) @@ -272,10 +526,18 @@ namespace const float throttleNorm = std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); slipAmp = - static_cast(Settings::WheelFFBEngineIdle) * throttleNorm; + static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; slipFreq = 15.0f + 7.0f * throttleNorm; } + if (!Settings::WheelFFBUsePeriodicEffects && + (roadTextureEffect_ || tireSlipEffect_)) + { + disable_periodics(); + spdlog::info( + "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback"); + } + // Warm-up ramp prevents the first few garbage/settling frames from // producing a DD-wheel spike. float warmupScale = 1.0f; @@ -298,45 +560,169 @@ namespace // FXT-inspired split: the centering backbone is a DirectInput // condition effect handled continuously by the wheel/driver. Keep // the game's real lateral/event signals on ConstantForce. - const float speedCurve = - std::clamp(speedNorm / 0.25f, 0.0f, 1.0f) * - (0.35f + 0.65f * speedNorm); - - const float springStrength = - std::clamp( - static_cast(Settings::WheelFFBSpringStrength) * - speedCurve * gripFactor, - 0.0f, 1.0f); + // Simulation-style aligning backbone: light at parking speed, + // progressively stronger with vehicle speed, then additionally + // loaded by cornering force. Deep slip unloads the wheel again. + const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + + // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of + // stacking a second high-speed SAT on top of ConstantForce. The + // fade is a smoothstep, so crossing the blend region cannot create + // a coefficient step or a sudden return-to-centre kick. + const float springFadeT = std::clamp( + (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); + const float springFade = + springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); + const float springSpeed = 1.0f - 0.88f * springFade; + const float springGrip = 0.80f + 0.20f * gripFactor; + const float springStrength = std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * + springSpeed * springGrip, + 0.0f, 1.0f); const bool suppressSpringForImpact = crashImpulseTimer_ > CrashCooldownFrames; + // Make UseHardwareSpring a real live F11 switch. Previously + // changing it to false after startup left the already-created + // GUID_Spring running, which made direction testing misleading. + if (!Settings::WheelFFBUseHardwareSpring && springEffect_) + { + update_spring(0.0f); + springEffect_->Stop(); + safe_release_effect(springEffect_, "hardware spring disabled"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + spdlog::info("WheelFFB: hardware spring disabled live; using software centering"); + } + if (springEffect_) { update_spring( suppressSpringForImpact ? 0.0f - : springStrength * warmupScale * recreateScale); + : springStrength * warmupScale * recreateScale * outputStrength); } const float softwareSpring = springEffect_ ? 0.0f - : -steer * static_cast(Settings::WheelFFBSpringStrength) * speedCurve; - - // Keep the current software damper for this first comparison build. - // A separate GUID_Damper can be tested after the hardware spring is - // validated on the R3, so the two changes are not confounded. - constexpr float SteerRateScale = 10.0f; - const float damper = - -steerRate * SteerRateScale * + : -steer * springStrength; + + // ACC/AMS2-inspired dynamic damping. It resists steering velocity + // rather than pulling toward centre, grows with vehicle speed, and + // relaxes when the tyres are deeply sliding so counter-steer is not + // smothered. Prefer a native DirectInput GUID_Damper on wheels that + // implement it and keep the old software term as a fallback. + const float dampingSpeed = + 0.10f + 0.90f * std::pow(speedNorm, 1.30f); + const float dampingGrip = 0.25f + 0.75f * gripFactor; + const float dynamicDamperStrength = std::clamp( static_cast(Settings::WheelFFBDamperStrength) * - (0.4f + 0.6f * speedNorm); + dampingSpeed * dampingGrip, + 0.0f, 1.0f); + + if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) + { + update_damper(0.0f); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "hardware damper disabled"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + spdlog::info("WheelFFB: hardware damper disabled live; using software damping"); + } - const float lateral = - latNorm * speedNorm * - static_cast(Settings::WheelFFBSteeringWeight) * - gripFactor; + if (damperEffect_) + update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength); + + constexpr float SteerRateScale = 10.0f; + const float damper = damperEffect_ + ? 0.0f + : -steerRate * SteerRateScale * dynamicDamperStrength; + + // Strong sim-style pseudo self-aligning torque (SAT). OutRun does + // not expose tyre pneumatic trail directly, so use the real steering + // angle as torque direction and the game's smoothed lateral signal as + // a load magnitude. This is intentionally NOT the old signed lateral + // ConstantForce, which could partially cancel the centering spring. + // + // - steering angle determines restoring direction (always toward centre) + // - vehicle speed builds SAT progressively + // - lateral load makes a loaded corner heavier + // - deeper drift unloads SAT so loss of grip is felt in the wheel + const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); + + // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a + // sine-shaped pneumatic-trail curve. Unlike the previous power + // curve, tiny steering angles stay tiny instead of immediately + // generating a large ConstantForce. The curve remains progressive + // through normal cornering angles and naturally flattens near lock. + const float satAngleInput = std::clamp( + (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); + constexpr float HalfPi = 1.57079632679f; + const float steerForSat = std::sin(satAngleInput * HalfPi); + + // Motion gate removes SAT at rest, then builds it continuously once + // the car is rolling. This retains strong loaded-corner steering + // without the old square-root-like jump at small steering angles. + const float satMotionT = std::clamp( + (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); + const float satMotionGate = + satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); + const float satSpeed = satMotionGate * + (0.20f + 0.80f * std::sqrt(speedNorm)); + + // OutRun exposes an arcade lateral signal rather than tyre + // pneumatic trail. Use only its magnitude as a gentle load modifier + // and never let its sign decide the FFB direction. + const float cornerLoadSmooth = + cornerLoad * cornerLoad * (3.0f - 2.0f * cornerLoad); + const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth; + + // Lateral magnitude is only a proxy for actual slip. Unload late and + // smoothly so an ordinary loaded corner cannot repeatedly lose and + // regain SAT as the Xbox vibration signal crosses a threshold. + const float satSlipT = std::clamp( + (driftAmt - 0.60f) / 0.35f, 0.0f, 1.0f); + const float satSlip = + satSlipT * satSlipT * (3.0f - 2.0f * satSlipT); + const float satGrip = 1.0f - + 0.65f * static_cast(Settings::WheelFFBGripLoss) * satSlip; + + // A real steering rack loses net aligning acceleration as the wheel + // is already rotating quickly back toward centre. Apply a bounded + // return-rate relief to stop a DD base from whipping through zero; + // holding a corner (rate ~= 0) still gets the full SAT magnitude. + const bool returningToCentre = steer * steerRate < 0.0f; + const float returnRateT = returningToCentre + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) + : 0.0f; + const float returnRateSmooth = + returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); + const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; + + const float satStrength = std::clamp( + static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); + const float naturalSatTorque = + (steer >= 0.0f ? -1.0f : 1.0f) * + steerForSat * satSpeed * satLoadBoost * satGrip * + satReturnRelief * satStrength; + + // Physics SAT derives force direction from estimated front slip, + // not merely from steering sign. During initial basis calibration + // retain only a small Natural SAT safety net, then crossfade over + // 24 valid physics ticks. Once active, a valid zero Physics SAT is + // truly zero; Natural SAT never leaks back in around wheel centre. + const float physicsSatTorque = physicsSat_.update( + car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth, + static_cast(Settings::WheelFFBGripLoss), + satStrength, satSpeed); + const float physicsFallback = naturalSatTorque * 0.15f; + const float physicsMix = physicsSat_.activationBlend(); + const float selfAligningTorque = Settings::WheelFFBPhysicsSat + ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix + : naturalSatTorque; float loadMod = 1.0f; if (speedHistoryIndex_ > 6) @@ -346,20 +732,25 @@ namespace const float longAccel = (speed - oldSpeed) * 5.0f; loadMod = 1.0f + std::clamp( -longAccel * static_cast(Settings::WheelFFBWeightTransfer), - -0.20f, 0.30f); + -0.06f, 0.08f); } float structural = 0.0f; if (crashImpulseTimer_ <= CrashCooldownFrames) - structural = (softwareSpring + lateral) * loadMod + damper; + structural = (softwareSpring + selfAligningTorque) * loadMod + damper; float events = update_event_force(); - float total = structural + events; + // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the + // signal before soft saturation and slew. This prevents high gain + // or inversion from disagreeing with the slew limiter's last value. + float total = (structural + events) * outputStrength; if (Settings::WheelFFBInvertForce) total = -total; total *= warmupScale * recreateScale; + if (!std::isfinite(total)) + total = 0.0f; // Soft saturation preserves detail near the force cap. const float compressed = std::tanh(total); @@ -367,9 +758,12 @@ namespace LONG structuralLevel = static_cast(compressed * static_cast(DI_FFNOMINALMAX)); + const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); + const float safeSlew = std::isfinite(configuredSlew) + ? std::clamp(configuredSlew, 0.01f, 1.0f) + : 0.06f; const LONG maxSlew = static_cast( - std::clamp(static_cast(Settings::WheelFFBSlewRate), 0.01f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + safeSlew * static_cast(DI_FFNOMINALMAX)); const LONG structuralDelta = structuralLevel - prevStructuralLevel_; const bool bypassSlew = @@ -383,14 +777,16 @@ namespace prevStructuralLevel_ = structuralLevel; // Hardware periodics are preferred. If unavailable, inject a capped - // low-frequency sine after the tanh compressor. + // low-frequency sine after the tanh compressor. Road/slip signals + // share the same startup/recreate ramp as structural force. + const float effectRampScale = warmupScale * recreateScale; float fallbackVibration = 0.0f; if (!periodicsActive_) { fallbackVibration += synth_fallback( - roadPhase_, roadAmp, std::min(roadFreq, 15.0f)); + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); fallbackVibration += synth_fallback( - slipPhase_, slipAmp, std::min(slipFreq, 15.0f)); + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); } const LONG level = std::clamp( @@ -405,14 +801,14 @@ namespace ++updateCounter_; if (periodicsActive_ && (updateCounter_ % 4) == 0) { - update_periodic(roadTextureEffect_, roadState_, roadAmp, roadFreq); - update_periodic(tireSlipEffect_, slipState_, slipAmp, slipFreq); + update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); + update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); } if (Settings::WheelFFBUsePeriodicEffects && (!roadTextureEffect_ || !tireSlipEffect_) && (updateCounter_ % 60) == 0 && - GetTickCount() >= recreateHoldoffUntil_) + tick_reached(GetTickCount(), recreateHoldoffUntil_)) { create_periodic_effects(); } @@ -420,14 +816,71 @@ namespace if (Settings::WheelFFBUseHardwareSpring && !springEffect_ && (updateCounter_ % 60) == 0 && - GetTickCount() >= springRecreateHoldoffUntil_) + tick_reached(GetTickCount(), springRecreateHoldoffUntil_)) { create_spring_effect(); } + if (Settings::WheelFFBUseHardwareDamper && + !damperEffect_ && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)) + { + create_damper_effect(); + } + prevGear_ = curGear; prevCollisionFlags_ = stateFlags; - maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, level); + maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, selfAligningTorque, level); + } + + void request_direction_test(int direction) + { + if (direction == 0) + { + const bool hadPendingTest = manualTestFrames_ > 0; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (hadPendingTest && initialized_ && !panicStopped_ && + deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && + GetForegroundWindow() == gameHwnd_) + { + zero_all_forces(); + } + if (hadPendingTest) + reset_signal_state(); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || + !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || + GetForegroundWindow() != gameHwnd_) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); + return; + } + + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); } void check_watchdog() @@ -437,7 +890,9 @@ namespace const DWORD elapsed = GetTickCount() - lastUpdateTick_; if (elapsed > 250 && - (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0)) + (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 || + prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 || + slipState_.lastMagnitude != 0)) { zero_all_forces(); reset_signal_state(); @@ -462,11 +917,11 @@ namespace if (constantEffect_) { - DICONSTANTFORCE cf{}; + constantParams_ = {}; DIEFFECT eff{}; eff.dwSize = sizeof(eff); - eff.cbTypeSpecificParams = sizeof(cf); - eff.lpvTypeSpecificParams = &cf; + eff.cbTypeSpecificParams = sizeof(constantParams_); + eff.lpvTypeSpecificParams = &constantParams_; HRESULT hr = constantEffect_->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); @@ -481,6 +936,12 @@ namespace spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); } + if (damperEffect_) + { + const HRESULT damperHr = damperEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr); + } + if (roadTextureEffect_) roadTextureEffect_->Stop(); if (tireSlipEffect_) @@ -495,6 +956,7 @@ namespace // DIPROP_AUTOCENTER must be written while unacquired. hr = device_->Unacquire(); + deviceAcquired_ = false; spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); DIPROPDWORD autocenter{}; @@ -504,6 +966,8 @@ namespace autocenter.diph.dwHow = DIPH_DEVICE; autocenter.dwData = DIPROPAUTOCENTER_ON; hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (SUCCEEDED(hr)) + driverAutocenterDisabled_ = false; spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr); } @@ -527,6 +991,8 @@ namespace GUID selectedGuid{}; std::string selectedName; bool found = false; + bool ignoreName = false; + bool matchGuidOnly = false; }; static BOOL CALLBACK enum_devices_callback( @@ -537,6 +1003,17 @@ namespace const std::string productName = lower_copy(instance->tszProductName); const std::string wanted = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + const std::string wantedGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + + if (ctx->self && tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_) && + directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) + { + spdlog::warn( + "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling", + instance->tszProductName, directinput_guid_key(instance->guidInstance)); + return DIENUM_CONTINUE; + } if (is_virtual_device_name(instanceName) || is_virtual_device_name(productName)) @@ -547,7 +1024,11 @@ namespace return DIENUM_CONTINUE; } - if (!wanted.empty() && + if (ctx->matchGuidOnly && + (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) + return DIENUM_CONTINUE; + + if (!ctx->matchGuidOnly && !ctx->ignoreName && !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { @@ -560,6 +1041,167 @@ namespace return DIENUM_STOP; } + void clear_device_failure() + { + deviceFailureSince_ = 0; + } + + void request_device_reinitialize(const char* reason, HRESULT hr) + { + if (panicStopped_ || deviceReinitPending_) + return; + + deviceReinitPending_ = true; + deviceReinitAfter_ = GetTickCount(); + spdlog::warn( + "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", + reason, (unsigned)hr); + } + + void note_device_failure(const char* where, HRESULT hr) + { + if (panicStopped_ || !initialized_) + return; + + const DWORD now = GetTickCount(); + if (deviceFailureSince_ == 0) + { + deviceFailureSince_ = now; + spdlog::warn( + "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", + where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); + return; + } + + if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) + request_device_reinitialize(where, hr); + } + + bool reacquire_after_input_loss(const char* where, HRESULT originalHr) + { + if (!device_) + { + note_device_failure(where, originalHr); + return false; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + deviceAcquired_ = false; + return false; + } + if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_) + { + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = false; + const HRESULT acquireHr = device_->Acquire(); + if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) + { + if (!appActive_ || GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = true; + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + device_->Unacquire(); + deviceAcquired_ = false; + note_device_failure("reacquire SETACTUATORSON", actuatorHr); + return false; + } + clear_device_failure(); + return true; + } + + note_device_failure(where, acquireHr); + return false; + } + + void release_effects_for_reinitialize() + { + safe_release_effect(constantEffect_, "constant during device reinit"); + safe_release_effect(springEffect_, "spring during device reinit"); + safe_release_effect(damperEffect_, "damper during device reinit"); + safe_release_effect(roadTextureEffect_, "road during device reinit"); + safe_release_effect(tireSlipEffect_, "tire during device reinit"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + springStrategy_ = 1; + damperStrategy_ = 1; + periodicStrategy_ = 1; + } + + void teardown_for_reinitialize() + { + if (device_) + { + __try + { + device_->SendForceFeedbackCommand(DISFFC_STOPALL); + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", + GetExceptionCode()); + } + } + + release_effects_for_reinitialize(); + deviceAcquired_ = false; + + restore_driver_autocenter("device reinitialize"); + release_device(); + release_directinput(); + selectedName_.clear(); + selectedGuid_ = {}; + lastEffectGain_ = 0xFFFFFFFFu; + nextGainRetryTick_ = 0; + lastGainErrorLog_ = 0; + recreateHoldoffUntil_ = 0; + springRecreateHoldoffUntil_ = 0; + damperRecreateHoldoffUntil_ = 0; + reset_signal_state(); + } + + static BOOL CALLBACK enum_actuator_axis_callback( + LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) + { + auto* self = static_cast(context); + if (!self || !object) + return DIENUM_CONTINUE; + if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) + self->actuatorAxes_.push_back(object->dwOfs); + return DIENUM_CONTINUE; + } + + DWORD primary_actuator_axis() const + { + return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); + } + + void mark_selected_interface_failed(const char* reason, HRESULT hr) + { + failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); + failedInterfaceUntil_ = GetTickCount() + 5000; + spdlog::warn( + "WheelFFB: interface '{}' [{}] rejected {}; trying a sibling interface on retry (0x{:08X})", + selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); + } + bool initialize() { retryAfter_ = 0; @@ -581,12 +1223,61 @@ namespace EnumContext ctx{}; ctx.self = this; + const std::string configuredGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, - enum_devices_callback, - &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (!configuredGuid.empty()) + { + ctx.matchGuidOnly = true; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + const bool rejectedExactInterface = + failedInterfaceGuid_ == configuredGuid && + tick_before(GetTickCount(), failedInterfaceUntil_); + if (!rejectedExactInterface) + { + spdlog::warn( + "WheelFFB: saved DirectInput GUID '{}' is unavailable; refusing DeviceName fallback", + Settings::WheelFFBDeviceGuid.get()); + release_directinput(); + return false; + } + + spdlog::warn( + "WheelFFB: saved DirectInput GUID '{}' was rejected during initialization; trying a sibling DeviceName interface", + Settings::WheelFFBDeviceGuid.get()); + ctx = {}; + ctx.self = this; + } + } + + if (!ctx.found) + { + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } + + if (SUCCEEDED(hr) && !ctx.found && + lower_copy(Settings::WheelFFBDeviceName.get().c_str()) == "moza") + { + ctx.ignoreName = true; + spdlog::warn( + "WheelFFB: no literal MOZA DirectInput name; trying first attached non-virtual FFB device"); + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enum_devices_callback, + &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } if (FAILED(hr) || !ctx.found) { @@ -599,23 +1290,40 @@ namespace selectedGuid_ = ctx.selectedGuid; selectedName_ = ctx.selectedName; + selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", + selectedName_, directinput_guid_key(selectedGuid_)); hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); if (FAILED(hr) || !device_) { + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("CreateDevice", failHr); spdlog::error( "WheelFFB: CreateDevice('{}') failed (0x{:08X})", - selectedName_, (unsigned)hr); + selectedName_, (unsigned)failHr); release_directinput(); return false; } DIDEVCAPS caps{}; caps.dwSize = sizeof(caps); - device_->GetCapabilities(&caps); + hr = device_->GetCapabilities(&caps); + if (FAILED(hr)) + { + mark_selected_interface_failed("GetCapabilities", hr); + spdlog::error( + "WheelFFB: GetCapabilities('{}') failed (0x{:08X})", + selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; + } if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) { + mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE); spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); release_device(); release_directinput(); @@ -625,6 +1333,7 @@ namespace hr = device_->SetDataFormat(&c_dfDIJoystick2); if (FAILED(hr)) { + mark_selected_interface_failed("SetDataFormat", hr); spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); release_device(); release_directinput(); @@ -640,12 +1349,26 @@ namespace return false; } + // initialize() can run while the game is already in the background, + // before our WM_ACTIVATEAPP subclass has seen a focus transition. + // Seed appActive_ from the real foreground window so an exclusive + // DD device is never acquired merely because the default was true. + appActive_ = (GetForegroundWindow() == gameHwnd_); + if (!appActive_) + { + release_device(); + release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; + return false; + } + hr = device_->SetCooperativeLevel( gameHwnd_, DISCL_EXCLUSIVE | DISCL_BACKGROUND); if (FAILED(hr)) { + mark_selected_interface_failed("SetCooperativeLevel", hr); spdlog::error( "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", (unsigned)hr); @@ -664,17 +1387,49 @@ namespace hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); if (FAILED(hr)) spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + else + driverAutocenterDisabled_ = true; hr = device_->Acquire(); if (FAILED(hr)) { + mark_selected_interface_failed("Acquire", hr); spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); release_device(); release_directinput(); return false; } + deviceAcquired_ = true; + + const HRESULT actuatorOnHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorOnHr)) + { + mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr); + spdlog::error( + "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})", + (unsigned)actuatorOnHr); + release_device(); + release_directinput(); + return false; + } - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + actuatorAxes_.clear(); + const HRESULT axisEnumHr = device_->EnumObjects( + enum_actuator_axis_callback, this, DIDFT_AXIS); + if (FAILED(axisEnumHr) || actuatorAxes_.empty()) + { + actuatorAxes_.clear(); + actuatorAxes_.push_back(DIJOFS_X); + spdlog::warn( + "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback"); + } + else + { + spdlog::info( + "WheelFFB: detected {} force actuator axis/axes; primary offset={}", + actuatorAxes_.size(), (unsigned)actuatorAxes_.front()); + } if (!create_constant_effect()) { @@ -683,31 +1438,66 @@ namespace return false; } + { + const std::string actualGuid = directinput_guid_key(selectedGuid_); + if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid) + { + Settings::WheelFFBDeviceGuid = actualGuid; + selectedConfiguredGuid_ = actualGuid; + spdlog::info( + "WheelFFB: pinned working force interface GUID '{}' after capability validation", + actualGuid); + } + } + if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) { spdlog::warn( "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); } + if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback"); + } + create_periodic_effects(); install_exit_guards(); initialized_ = true; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; reset_signal_state(); + lastEffectGain_ = configured_effect_gain(); + failedInterfaceGuid_.clear(); + failedInterfaceUntil_ = 0; + spdlog::info( - "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={})", + "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", selectedName_, caps.dwAxes, caps.dwButtons, static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), - springEffect_ ? "GUID_Spring" : "software"); + springEffect_ ? "GUID_Spring" : "software", + damperEffect_ ? "GUID_Damper" : "software"); return true; } float read_game_steering() const { + if (Settings::UseNewInput) + { + const float steering = InputManager_SteeringValue(); + return std::isfinite(steering) + ? std::clamp(steering, -1.0f, 1.0f) + : 0.0f; + } + using GetVolumeFn = int(__cdecl*)(ADChannel); auto getVolume = Module::fn_ptr(0x53720); if (!getVolume) @@ -717,44 +1507,150 @@ namespace return std::clamp(raw / 127.0f, -1.0f, 1.0f); } + DWORD configured_effect_gain() const + { + // Overall strength moved into the force model. The DirectInput + // device-side gain remains nominal, avoiding double scaling. + return DI_FFNOMINALMAX; + } + + void apply_live_effect_gain() + { + if (!device_ || !deviceAcquired_ || panicStopped_) + return; + + const DWORD now = GetTickCount(); + if (tick_before(now, nextGainRetryTick_)) + return; + + const DWORD gain = configured_effect_gain(); + if (gain == lastEffectGain_) + return; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.dwGain = gain; + + bool failed = false; + auto updateGain = [&](IDirectInputEffect* effect, const char* label) + { + if (!effect) + return; + + HRESULT hr = effect->SetParameters(¶ms, DIEP_GAIN); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("live gain", hr)) + hr = effect->SetParameters(¶ms, DIEP_GAIN); + } + + // Some DirectInput drivers do not advertise DIEP_GAIN as a + // dynamic parameter. DirectInput often restarts implicitly, + // but drivers are also allowed to return DIERR_EFFECTPLAYING. + // Stop only that effect and explicitly restart it with the new + // gain rather than making the F11 Overall Strength slider fail. + if (hr == DIERR_EFFECTPLAYING) + { + effect->Stop(); + hr = effect->SetParameters(¶ms, DIEP_GAIN | DIEP_START); + } + + if (FAILED(hr)) + { + failed = true; + const DWORD now = GetTickCount(); + if (now - lastGainErrorLog_ >= 2000) + { + lastGainErrorLog_ = now; + spdlog::warn( + "WheelFFB: live gain update failed for {} (0x{:08X})", + label, (unsigned)hr); + } + } + }; + + updateGain(constantEffect_, "ConstantForce"); + updateGain(springEffect_, "GUID_Spring"); + updateGain(damperEffect_, "GUID_Damper"); + updateGain(roadTextureEffect_, "RoadTexture"); + updateGain(tireSlipEffect_, "TireSlip"); + + if (!failed) + { + lastEffectGain_ = gain; + nextGainRetryTick_ = 0; + spdlog::info( + "WheelFFB: live GlobalStrength applied to active effects ({}%)", + static_cast((gain * 100u) / DI_FFNOMINALMAX)); + } + else + { + // Keep F11 responsive without turning a persistent driver + // failure into hundreds of SetParameters calls per second. + nextGainRetryTick_ = GetTickCount() + 250; + } + } + bool create_constant_effect() { if (!device_) return false; - DWORD axes[1] = { DIJOFS_X }; - LONG directions[1] = { 0 }; - DICONSTANTFORCE cf{}; - cf.lMagnitude = 0; + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + DWORD axes[2] = { + primary_actuator_axis(), + actuatorAxes_.size() > 1 ? actuatorAxes_[1] : primary_actuator_axis() + }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; DIEFFECT effect{}; effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.dwDuration = INFINITE; effect.dwSamplePeriod = 0; - effect.dwGain = static_cast( - std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; effect.dwTriggerRepeatInterval = 0; - effect.cAxes = 1; effect.rgdwAxes = axes; effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(cf); - effect.lpvTypeSpecificParams = &cf; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; - HRESULT hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); + HRESULT hr = E_FAIL; + if (actuatorAxes_.size() > 1) + { + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + constantEffectPolar_ = true; + spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); + return true; + } + + safe_release_effect(constantEffect_, "failed POLAR constant"); + spdlog::warn( + "WheelFFB: 2-axis POLAR ConstantForce rejected (0x{:08X}); trying one-axis CARTESIAN", + (unsigned)hr); + } + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + directions[0] = 1; + hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); if (FAILED(hr) || !constantEffect_) { - spdlog::error( - "WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", - (unsigned)hr); + mark_selected_interface_failed("ConstantForce creation", hr); + spdlog::error("WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", (unsigned)hr); return false; } - spdlog::info("WheelFFB: ConstantForce created"); + constantEffectPolar_ = false; + spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); return true; } @@ -763,36 +1659,38 @@ namespace if (!device_ || !Settings::WheelFFBUseHardwareSpring) return false; - DWORD axes[1] = { DIJOFS_X }; + DWORD axes[1] = { primary_actuator_axis() }; LONG directions[1] = { 0 }; + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; const DWORD saturation = static_cast( - std::clamp(static_cast(Settings::WheelFFBSpringSaturation), 0.1f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + safeSaturation * static_cast(DI_FFNOMINALMAX)); - DICONDITION condition{}; - condition.lOffset = 0; - condition.lPositiveCoefficient = 0; - condition.lNegativeCoefficient = 0; - condition.dwPositiveSaturation = saturation; - condition.dwNegativeSaturation = saturation; - condition.lDeadBand = 0; + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = 0; + springParams_.lNegativeCoefficient = 0; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; DIEFFECT effect{}; effect.dwSize = sizeof(effect); effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.dwDuration = INFINITE; effect.dwSamplePeriod = 0; - effect.dwGain = static_cast( - std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; effect.dwTriggerRepeatInterval = 0; effect.cAxes = 1; effect.rgdwAxes = axes; effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(condition); - effect.lpvTypeSpecificParams = &condition; + effect.cbTypeSpecificParams = sizeof(springParams_); + effect.lpvTypeSpecificParams = &springParams_; HRESULT hr = device_->CreateEffect( GUID_Spring, &effect, &springEffect_, nullptr); @@ -816,10 +1714,10 @@ namespace prevSpringCoefficient_ = 0; prevSpringSaturation_ = saturation; - springStrategy_ = -1; + springStrategy_ = 1; // Always include DIEP_START on dynamic updates. spdlog::info( - "WheelFFB: GUID_Spring created (saturation={} / {}, negative coefficients pull toward center)", + "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)", static_cast(saturation), DI_FFNOMINALMAX); return true; @@ -830,17 +1728,26 @@ namespace if (!springEffect_ || !device_ || panicStopped_) return; + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; const LONG coefficientMagnitude = static_cast( - std::clamp(strength, 0.0f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); - - // DirectInput's condition equation uses A(q-q0). A spring must use - // negative coefficients so displacement produces force back toward - // the zero offset rather than accelerating away from center. - const LONG coefficient = -coefficientMagnitude; + safeStrength * static_cast(DI_FFNOMINALMAX)); + + // R3 hardware testing established positive condition coefficients + // as the normal centering sign for this backend. Keep this independent + // from ConstantForce inversion so fixing corner-force direction can + // never accidentally turn the centering spring into a runaway force. + const LONG coefficient = Settings::WheelFFBInvertSpring + ? -coefficientMagnitude + : coefficientMagnitude; + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; const DWORD saturation = static_cast( - std::clamp(static_cast(Settings::WheelFFBSpringSaturation), 0.1f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + safeSaturation * static_cast(DI_FFNOMINALMAX)); const bool silence = coefficient == 0 && prevSpringCoefficient_ != 0; @@ -852,18 +1759,18 @@ namespace if (!silence && !coefficientChanged && !saturationChanged) return; - DICONDITION condition{}; - condition.lOffset = 0; - condition.lPositiveCoefficient = coefficient; - condition.lNegativeCoefficient = coefficient; - condition.dwPositiveSaturation = saturation; - condition.dwNegativeSaturation = saturation; - condition.lDeadBand = 0; + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = coefficient; + springParams_.lNegativeCoefficient = coefficient; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; DIEFFECT params{}; params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(condition); - params.lpvTypeSpecificParams = &condition; + params.cbTypeSpecificParams = sizeof(springParams_); + params.lpvTypeSpecificParams = &springParams_; DWORD flags = DIEP_TYPESPECIFICPARAMS | (springStrategy_ == 1 ? DIEP_START : 0); @@ -891,9 +1798,9 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - device_->Acquire(); - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (reacquire_after_input_loss("GUID_Spring", hr)) + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); } if (FAILED(hr)) @@ -910,18 +1817,151 @@ namespace return; } + clear_device_failure(); prevSpringCoefficient_ = coefficient; prevSpringSaturation_ = saturation; } + bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 0 }; + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = 0; + damperParams_.lNegativeCoefficient = 0; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = INFINITE; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(damperParams_); + effect.lpvTypeSpecificParams = &damperParams_; + + HRESULT hr = device_->CreateEffect( + GUID_Damper, &effect, &damperEffect_, nullptr); + if (FAILED(hr) || !damperEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", + (unsigned)hr); + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = damperEffect_->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); + + prevDamperCoefficient_ = 0; + damperStrategy_ = 1; // Always include DIEP_START after menu reacquire. + spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); + return true; + } + + void update_damper(float strength) + { + if (!damperEffect_ || !device_ || panicStopped_) + return; + + // Positive coefficients are the conventional DirectInput condition + // representation for GUID_Damper; the effect type itself applies + // force opposite steering velocity. + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; + const LONG coefficient = static_cast( + safeStrength * static_cast(DI_FFNOMINALMAX)); + + const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; + const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; + if (!silence && !changed) + return; + + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = coefficient; + damperParams_.lNegativeCoefficient = coefficient; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(damperParams_); + params.lpvTypeSpecificParams = &damperParams_; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (damperStrategy_ == 1 ? DIEP_START : 0); + HRESULT hr = damperEffect_->SetParameters(¶ms, flags); + + if (damperStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + damperStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); + } + else + { + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + damperStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Damper", hr)) + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", + (unsigned)hr); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "stale damper"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + clear_device_failure(); + prevDamperCoefficient_ = coefficient; + } + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) { if (!device_) return nullptr; - DWORD axes[1] = { DIJOFS_X }; + DWORD axes[1] = { primary_actuator_axis() }; LONG directions[1] = { 0 }; - DIPERIODIC periodic{}; + DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; periodic.dwMagnitude = 0; periodic.lOffset = 0; periodic.dwPhase = 0; @@ -931,9 +1971,7 @@ namespace effect.dwSize = sizeof(effect); effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.dwDuration = INFINITE; - effect.dwGain = static_cast( - std::clamp(static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); + effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; effect.cAxes = 1; effect.rgdwAxes = axes; @@ -980,7 +2018,14 @@ namespace roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; if (!periodicsActive_) - spdlog::warn("WheelFFB: hardware periodic effects unavailable; using constant-force fallback"); + { + // Treat the two sines atomically. A half-created pair plus the + // software fallback would double one signal and distort tuning. + disable_periodics(); + recreateHoldoffUntil_ = GetTickCount() + 500; + spdlog::warn( + "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); + } } void update_periodic( @@ -992,15 +2037,29 @@ namespace if (!effect || panicStopped_) return; - const DWORD mag = static_cast( - std::clamp(magnitude, 0.0f, 1.0f) * - static_cast(DI_FFNOMINALMAX)); - frequency = std::clamp(frequency, 1.0f, 100.0f); + // Very small hardware-sine magnitudes can remain audible on DD + // bases. Snap them to zero, and update much more aggressively on + // falling magnitude so an off-road effect cannot remain latched + // after the car returns to asphalt. + const float magnitudeClamped = std::isfinite(magnitude) + ? std::clamp(magnitude, 0.0f, 1.0f) + : 0.0f; + const DWORD mag = magnitudeClamped < 0.01f + ? 0u + : static_cast( + magnitudeClamped * static_cast(DI_FFNOMINALMAX)); + frequency = std::isfinite(frequency) + ? std::clamp(frequency, 1.0f, 100.0f) + : 30.0f; const DWORD period = static_cast(1000000.0f / frequency); + const long magDelta = std::abs( + static_cast(mag) - static_cast(state.lastMagnitude)); const bool silence = mag == 0 && state.lastMagnitude != 0; const bool magChanged = - std::abs(static_cast(mag) - static_cast(state.lastMagnitude)) > 300; + magDelta > 60 || + (state.lastMagnitude > 0 && + magDelta * 5 > static_cast(state.lastMagnitude)); const bool periodChanged = state.lastPeriod != 0 && std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > @@ -1009,7 +2068,10 @@ namespace if (!silence && !magChanged && !periodChanged) return; - DIPERIODIC periodic{}; + DIPERIODIC& periodic = (effect == roadTextureEffect_) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; periodic.dwMagnitude = mag; periodic.dwPeriod = period; @@ -1042,6 +2104,13 @@ namespace } } + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Sine periodic", hr)) + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + if (FAILED(hr)) { spdlog::warn( @@ -1052,6 +2121,7 @@ namespace return; } + clear_device_failure(); state.lastMagnitude = mag; state.lastPeriod = period; } @@ -1081,71 +2151,67 @@ namespace -static_cast(DI_FFNOMINALMAX), static_cast(DI_FFNOMINALMAX)); - DICONSTANTFORCE cf{}; - cf.lMagnitude = requestedLevel; + constantParams_ = {}; + LONG directions[2] = { 1L, 0L }; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; DIEFFECT params{}; params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(cf); - params.lpvTypeSpecificParams = &cf; + params.cbTypeSpecificParams = sizeof(constantParams_); + params.lpvTypeSpecificParams = &constantParams_; - HRESULT hr = E_FAIL; - if (constantEffect_) + if (constantEffectPolar_) + { + constantParams_.lMagnitude = std::abs(requestedLevel); + directions[0] = requestedLevel < 0 ? 27000L : 9000L; + params.cAxes = 2; + params.rglDirection = directions; + flags |= DIEP_DIRECTION; + } + else { - hr = constantEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + constantParams_.lMagnitude = requestedLevel; } + HRESULT hr = E_FAIL; + if (constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - device_->Acquire(); - if (constantEffect_) - { - hr = constantEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - } + if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); } if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) { safe_release_effect(constantEffect_, "stale constant"); - const DWORD now = GetTickCount(); - if (now < recreateHoldoffUntil_) + if (tick_before(now, recreateHoldoffUntil_)) return; if (!create_constant_effect()) { recreateHoldoffUntil_ = now + 500; + request_device_reinitialize("ConstantForce recreation rejected interface", hr); return; } - DICONSTANTFORCE zero{}; - DIEFFECT zeroParams{}; - zeroParams.dwSize = sizeof(zeroParams); - zeroParams.cbTypeSpecificParams = sizeof(zero); - zeroParams.lpvTypeSpecificParams = &zero; - - constantEffect_->SetParameters( - &zeroParams, DIEP_TYPESPECIFICPARAMS | DIEP_START); - recreateRampFrames_ = RecreateRampFrames; prevConstantLevel_ = 0; prevStructuralLevel_ = 0; - - spdlog::info( - "WheelFFB: recreated ConstantForce after handle loss; ramping in"); + spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); return; } if (FAILED(hr)) { - spdlog::warn( - "WheelFFB: constant force update failed (0x{:08X})", - (unsigned)hr); + note_device_failure("ConstantForce", hr); + spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); return; } + clear_device_failure(); prevConstantLevel_ = requestedLevel; } @@ -1167,8 +2233,10 @@ namespace const float direction = lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + const float severity = + std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f); crashImpulseForce_ = - direction * 1.5f * + direction * (1.7f + 0.8f * severity) * static_cast(Settings::WheelFFBWallImpact); crashImpulseTimer_ = CrashTimerFrames; @@ -1197,7 +2265,7 @@ namespace lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; crashImpulseForce_ = - direction * 1.2f * + direction * 1.9f * static_cast(Settings::WheelFFBWallImpact); crashImpulseTimer_ = CrashTimerFrames; smoothedLateral_ = 0.0f; @@ -1218,14 +2286,15 @@ namespace { if (crashImpulseTimer_ > CrashCooldownFrames) { - float envelope = 1.0f; - if (crashImpulseTimer_ <= 85) - { - envelope = - static_cast(crashImpulseTimer_ - CrashCooldownFrames) / - 5.0f; - } - result += crashImpulseForce_ * envelope; + // A short kick/rebound is much easier to feel on a DD wheel + // than the old soft one-direction 10-frame push. + const int impactFrame = CrashTimerFrames - crashImpulseTimer_; + if (impactFrame < 3) + result += crashImpulseForce_; + else if (impactFrame < 6) + result -= crashImpulseForce_ * 0.55f; + else + result += crashImpulseForce_ * 0.20f; } --crashImpulseTimer_; } @@ -1245,7 +2314,8 @@ namespace float synth_fallback(float& phase, float amplitude, float frequency) { - if (amplitude <= 0.005f) + if (!std::isfinite(amplitude) || !std::isfinite(frequency) || + amplitude <= 0.005f) { phase = 0.0f; return 0.0f; @@ -1267,6 +2337,9 @@ namespace if (springEffect_ && prevSpringCoefficient_ != 0) update_spring(0.0f); + if (damperEffect_ && prevDamperCoefficient_ != 0) + update_damper(0.0f); + prevStructuralLevel_ = 0; if (roadTextureEffect_) @@ -1279,8 +2352,10 @@ namespace { smoothedLateral_ = 0.0f; prevSteer_ = 0.0f; + physicsSat_.reset(); prevStructuralLevel_ = 0; prevSpringCoefficient_ = 0; + prevDamperCoefficient_ = 0; crashImpulseTimer_ = 0; crashImpulseForce_ = 0.0f; gearShiftTimer_ = 0; @@ -1289,6 +2364,19 @@ namespace slipPhase_ = 0.0f; splashTimer_ = 0; splashAmp_ = 0.0f; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + + // Menu/race transitions must not reuse samples from the previous + // gameplay segment. Old speed/lateral history can otherwise look + // like a huge first-frame deceleration and synthesize a false crash + // or weight-transfer kick when returning from F11/the main menu. + std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f); + speedHistoryIndex_ = 0; + std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f); + lateralHistoryIndex_ = 0; + prevGear_ = 0; + prevCollisionFlags_ = 0; } void install_exit_guards() @@ -1296,31 +2384,48 @@ namespace if (!gameHwnd_) return; - if (SetWindowSubclass( - gameHwnd_, - window_subclass_proc, - FFB_SUBCLASS_ID, - reinterpret_cast(this))) + // USB/device-loss recovery may call initialize() more than once. + // Window subclassing and inline-hooking ExitProcess must be + // idempotent or a second initialization can create a bad hook chain. + if (subclassHwnd_ != gameHwnd_) { - SetTimer( - gameHwnd_, - FFB_WATCHDOG_TIMER_ID, - FFB_WATCHDOG_INTERVAL_MS, - nullptr); - spdlog::info("WheelFFB: window exit/watchdog guard installed"); - } - else - { - spdlog::warn("WheelFFB: SetWindowSubclass failed"); + if (subclassHwnd_ && IsWindow(subclassHwnd_)) + { + KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID); + RemoveWindowSubclass( + subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID); + } + + if (SetWindowSubclass( + gameHwnd_, + window_subclass_proc, + FFB_SUBCLASS_ID, + reinterpret_cast(this))) + { + subclassHwnd_ = gameHwnd_; + SetTimer( + gameHwnd_, + FFB_WATCHDOG_TIMER_ID, + FFB_WATCHDOG_INTERVAL_MS, + nullptr); + spdlog::info("WheelFFB: window exit/watchdog guard installed"); + } + else + { + spdlog::warn("WheelFFB: SetWindowSubclass failed"); + } } - if (auto* exitProc = - GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) + if (!exitProcessHook_) { - exitProcessHook_ = - safetyhook::create_inline(exitProc, exit_process_hook); - if (exitProcessHook_) - spdlog::info("WheelFFB: ExitProcess safety hook installed"); + if (auto* exitProc = + GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) + { + exitProcessHook_ = + safetyhook::create_inline(exitProc, exit_process_hook); + if (exitProcessHook_) + spdlog::info("WheelFFB: ExitProcess safety hook installed"); + } } activeEngine_ = this; @@ -1346,8 +2451,23 @@ namespace break; case WM_ACTIVATEAPP: - if (wParam == FALSE) + self->appActive_ = (wParam != FALSE); + if (!self->appActive_) + { self->zero_all_forces(); + self->reset_signal_state(); + if (self->device_ && self->deviceAcquired_) + { + self->device_->Unacquire(); + self->deviceAcquired_ = false; + } + } + else + { + // Re-enter with the normal DD warm-up ramp instead of + // restoring the previous torque in one frame. + self->warmupFrames_ = 0; + } break; case WM_CLOSE: @@ -1392,14 +2512,65 @@ namespace effect = nullptr; } + void restore_driver_autocenter(const char* where) + { + if (!device_ || !driverAutocenterDisabled_) + return; + + deviceAcquired_ = false; + __try + { + device_->Unacquire(); + + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = DIPROPAUTOCENTER_ON; + const HRESULT restoreHr = + device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(restoreHr)) + { + spdlog::warn( + "WheelFFB: autocenter restore during {} failed (0x{:08X})", + where, (unsigned)restoreHr); + } + else + { + driverAutocenterDisabled_ = false; + } + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception restoring autocenter during {} (0x{:X})", + where, GetExceptionCode()); + } + } + void release_device() { if (!device_) + { + deviceAcquired_ = false; + driverAutocenterDisabled_ = false; return; + } + + // Clear logical acquisition state before touching a possibly stale + // COM object. Even a driver exception must not leave a phantom + // acquired device behind in the engine state. + deviceAcquired_ = false; + restore_driver_autocenter("device release"); + + IDirectInputDevice8A* staleDevice = device_; + device_ = nullptr; + driverAutocenterDisabled_ = false; __try { - device_->Unacquire(); - device_->Release(); + staleDevice->Unacquire(); + staleDevice->Release(); } __except (EXCEPTION_EXECUTE_HANDLER) { @@ -1407,15 +2578,25 @@ namespace "WheelFFB: exception releasing DirectInput device (0x{:X})", GetExceptionCode()); } - device_ = nullptr; } void release_directinput() { if (!directInput_) return; - directInput_->Release(); + + IDirectInput8A* staleDirectInput = directInput_; directInput_ = nullptr; + __try + { + staleDirectInput->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput root object (0x{:X})", + GetExceptionCode()); + } } void maybe_log( @@ -1424,6 +2605,7 @@ namespace float steerRate, float driftAmt, float roughness, + float satTorque, LONG level) { if (!Settings::WheelFFBDebugLog) @@ -1435,16 +2617,38 @@ namespace lastLogTick_ = now; spdlog::info( - "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} out={} spring={} coeff={} periodic={}", + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", speedNorm, steer, steerRate, smoothedLateral_, driftAmt, roughness, + satTorque, + Settings::WheelFFBPhysicsSat + ? (physicsSat_.calibrated() + ? (physicsSat_.sampleValid() ? "ACTIVE" : "HOLD") + : "CAL") + : "OFF", + physicsSat_.forwardAxis(), + physicsSat_.calibrationConfidence(), + physicsSat_.activationBlend(), + physicsSat_.bodySlip(), + physicsSat_.yawRate(), + physicsSat_.frontSlip(), + physicsSat_.vLat(), + physicsSat_.vLong(), + physicsSat_.positionStep(), + physicsSat_.spdLen(), + physicsSat_.spdCorrelation(), + Settings::UseNewInput ? "SDL" : "legacy", static_cast(level), + bool(Settings::WheelFFBInvertForce), springEffect_ ? "HW" : "SW", + bool(Settings::WheelFFBInvertSpring), static_cast(prevSpringCoefficient_), + damperEffect_ ? "HW" : "SW", + static_cast(prevDamperCoefficient_), periodicsActive_); } @@ -1452,30 +2656,60 @@ namespace IDirectInputDevice8A* device_ = nullptr; IDirectInputEffect* constantEffect_ = nullptr; IDirectInputEffect* springEffect_ = nullptr; + IDirectInputEffect* damperEffect_ = nullptr; IDirectInputEffect* roadTextureEffect_ = nullptr; IDirectInputEffect* tireSlipEffect_ = nullptr; + // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the + // backing structures alive for as long as their effects exist. + DICONSTANTFORCE constantParams_{}; + DICONDITION springParams_{}; + DICONDITION damperParams_{}; + DIPERIODIC roadPeriodicParams_{}; + DIPERIODIC tireSlipPeriodicParams_{}; + + std::vector actuatorAxes_; + bool constantEffectPolar_ = false; + GUID selectedGuid_{}; std::string selectedName_; + std::string selectedConfiguredGuid_; + std::string selectedConfiguredName_; HWND gameHwnd_ = nullptr; + HWND subclassHwnd_ = nullptr; bool initialized_ = false; bool panicStopped_ = false; + bool deviceAcquired_ = false; + bool driverAutocenterDisabled_ = false; + bool enabledLastTick_ = true; + bool appActive_ = true; bool periodicsActive_ = false; - int periodicStrategy_ = -1; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. int springStrategy_ = -1; + int damperStrategy_ = -1; DWORD retryAfter_ = 0; + std::string failedInterfaceGuid_; + DWORD failedInterfaceUntil_ = 0; DWORD recreateHoldoffUntil_ = 0; DWORD springRecreateHoldoffUntil_ = 0; + DWORD damperRecreateHoldoffUntil_ = 0; DWORD lastUpdateTick_ = 0; DWORD lastLogTick_ = 0; + DWORD lastGainErrorLog_ = 0; + DWORD lastEffectGain_ = 0xFFFFFFFFu; + DWORD nextGainRetryTick_ = 0; + DWORD deviceFailureSince_ = 0; + DWORD deviceReinitAfter_ = 0; + bool deviceReinitPending_ = false; PeriodicState roadState_{}; PeriodicState slipState_{}; float smoothedLateral_ = 0.0f; float prevSteer_ = 0.0f; + WheelPhysicsSatV1 physicsSat_{}; float crashImpulseForce_ = 0.0f; float roadPhase_ = 0.0f; float slipPhase_ = 0.0f; @@ -1492,12 +2726,15 @@ namespace LONG prevConstantLevel_ = 0; LONG prevStructuralLevel_ = 0; LONG prevSpringCoefficient_ = 0; + LONG prevDamperCoefficient_ = 0; DWORD prevSpringSaturation_ = 0; int crashImpulseTimer_ = 0; int gearShiftTimer_ = 0; int warmupFrames_ = 0; int recreateRampFrames_ = 0; + int manualTestFrames_ = 0; + int manualTestDirection_ = 1; int splashTimer_ = 0; unsigned updateCounter_ = 0; @@ -1510,13 +2747,8 @@ namespace class WheelFFBHook : public Hook { - inline static SafetyHookInline CalcVibrationHook_ = {}; - - static void __cdecl calc_vibration_hook(EVWORK_CAR* car) - { - CalcVibrationHook_.ccall(car); - gWheelFFB.update(car); - } + // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper. + // Do not install another inline hook on the physics/vibration path. public: std::string_view description() override @@ -1524,28 +2756,29 @@ namespace return "WheelFFB (DirectInput COM)"; } + void declare_settings() override + { + // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] + // setting out of the generic Settings window so there is no second + // UI that looks like a competing backend. + for (auto* setting : Settings::SettingBase::registry()) + { + if (setting && setting->section() == "WheelFFB") + setting->hidden(true); + } + } + bool validate() override { - return Settings::WheelFFBEnable; + // The engine itself gates on WheelFFBEnable; the existing Vibration + // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick. + return true; } bool apply() override { - // Hook Tweaks' Xbox vibration calculation instead of installing a - // second GamePlCar_Ctrl hook. This gives one deterministic 60 Hz - // update after the game's car physics has been calculated. - CalcVibrationHook_ = safetyhook::create_inline( - reinterpret_cast(&CalcVibrationValues), - calc_vibration_hook); - - if (!CalcVibrationHook_) - { - spdlog::error("WheelFFB: failed to hook CalcVibrationValues"); - return false; - } - spdlog::info( - "WheelFFB: DirectInput COM hook installed; device init deferred to first gameplay tick"); + "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics"); return true; } @@ -1554,3 +2787,13 @@ namespace WheelFFBHook WheelFFBHook::instance; } + +void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) +{ + gWheelFFB.update(car); +} + +void WheelFFB_RequestDirectionTest(int direction) +{ + gWheelFFB.request_direction_test(direction); +} diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index d021f2678c..5bb2106583 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -27,7 +27,7 @@ namespace Settings extern Setting WheelMenuDirectionFilter; // hooks_input.cpp Setting WheelPedalSplitFix{ - "Controls", "WheelPedalSplitFix", true, + "Controls", "WheelPedalSplitFix", false, "Suppresses the synthetic brake half produced when a legacy DirectInput wheel exposes one pedal as a centred/shared axis." }; diff --git a/src/hooks_wheel_r3_device_autoselect.hpp b/src/hooks_wheel_r3_device_autoselect.hpp index c608e17f3d..e8e674036b 100644 --- a/src/hooks_wheel_r3_device_autoselect.hpp +++ b/src/hooks_wheel_r3_device_autoselect.hpp @@ -52,20 +52,20 @@ namespace if (r3_autoselect_lower(Settings::WheelMenuR3DeviceName.get()) == "moza") { - Settings::WheelMenuR3DeviceName = ""; + // Keep the name: strict-first/fallback selection happens in the reader. changed = true; } if (r3_autoselect_lower(Settings::WheelFFBDeviceName.get()) == "moza") { - Settings::WheelFFBDeviceName = ""; + // Keep the name: strict-first/fallback selection happens in the FFB engine. changed = true; } if (changed) { spdlog::info( - "WheelR3DeviceAutoSelect: Windows did not reliably expose the R3 with a MOZA-prefixed DirectInput name; relaxed default device-name filters to auto-select"); + "WheelR3DeviceAutoSelect: MOZA default uses strict-name-first selection with an FFB-only fallback"); } return true; diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp index fc7a990941..58b0583b54 100644 --- a/src/hooks_wheel_r3_menu_ab.hpp +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -27,6 +27,8 @@ // so the force-feedback backend can take exclusive FFB ownership. namespace Settings { + extern Setting WheelUniversalSetupEnable; + Setting WheelMenuR3DirectAB{ "Controls", "WheelMenuR3DirectAB", true, "In legacy wheel mode, keeps the MOZA R3/ES physical A/B buttons available as menu Accept/Back regardless of saved bindings." @@ -84,6 +86,7 @@ namespace GUID guid{}; std::string name; bool found = false; + bool ignoreName = false; }; static std::string lowerCopy(const char* text) @@ -98,6 +101,7 @@ namespace { return Settings::WheelInputCompatibility && !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && Settings::WheelMenuR3DirectAB && Game::current_mode && *Game::current_mode != STATE_GAME; @@ -111,7 +115,7 @@ namespace const std::string instanceName = lowerCopy(instance->tszInstanceName); const std::string productName = lowerCopy(instance->tszProductName); - if (!wanted.empty() && + if (!ctx->ignoreName && !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { @@ -146,7 +150,7 @@ namespace return true; const DWORD now = GetTickCount(); - if (now < retryAfter) + if (retryAfter != 0 && static_cast(now - retryAfter) < 0) return false; releaseDevice(); @@ -168,7 +172,19 @@ namespace DI8DEVCLASS_GAMECTRL, enumDevicesCallback, &ctx, - DIEDFL_ATTACHEDONLY); + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (SUCCEEDED(hr) && !ctx.found && + lowerCopy(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza") + { + ctx.ignoreName = true; + spdlog::warn( + "WheelMenuR3DirectAB: no literal MOZA name; trying first attached FFB wheel"); + hr = directInput->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enumDevicesCallback, + &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } if (FAILED(hr) || !ctx.found) { retryAfter = now + 2000; @@ -273,6 +289,8 @@ namespace static_cast(hr)); } haveDirectState = false; + releaseDevice(); + retryAfter = now + 500; return false; } diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index a588f959a0..ec2f0807f7 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -27,6 +27,8 @@ // The values remain configurable in case a firmware/wheel revision differs. namespace Settings { + extern Setting WheelUniversalSetupEnable; + Setting WheelMenuR3DirectDPad{ "Controls", "WheelMenuR3DirectDPad", true, "In legacy wheel mode, ignores analogue menu-direction bindings and uses the MOZA R3/ES physical D-pad instead." @@ -106,6 +108,7 @@ namespace GUID guid{}; std::string name; bool found = false; + bool ignoreName = false; }; static std::string r3_lower_copy(const char* text) @@ -120,6 +123,7 @@ namespace { return Settings::WheelInputCompatibility && !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && Settings::WheelMenuR3DirectDPad && Game::current_mode && *Game::current_mode != STATE_GAME; @@ -133,7 +137,7 @@ namespace const std::string instanceName = r3_lower_copy(instance->tszInstanceName); const std::string productName = r3_lower_copy(instance->tszProductName); - if (!wanted.empty() && + if (!ctx->ignoreName && !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { @@ -169,7 +173,7 @@ namespace return true; const DWORD now = GetTickCount(); - if (now < retryAfter) + if (retryAfter != 0 && static_cast(now - retryAfter) < 0) return false; releaseDevice(); @@ -191,11 +195,23 @@ namespace DI8DEVCLASS_GAMECTRL, enumDevicesCallback, &ctx, - DIEDFL_ATTACHEDONLY); + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (SUCCEEDED(hr) && !ctx.found && + r3_lower_copy(Settings::WheelMenuR3DeviceName.get().c_str()) == "moza") + { + ctx.ignoreName = true; + spdlog::warn( + "WheelMenuR3DirectDPad: no literal MOZA name; trying first attached FFB wheel"); + hr = directInput->EnumDevices( + DI8DEVCLASS_GAMECTRL, + enumDevicesCallback, + &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } if (FAILED(hr) || !ctx.found) { spdlog::warn( - "WheelMenuR3DirectDPad: no DirectInput device matched '{}'", + "WheelMenuR3DirectDPad: no DirectInput FFB wheel matched '{}'", Settings::WheelMenuR3DeviceName.get()); retryAfter = now + 2000; releaseDevice(); @@ -323,6 +339,8 @@ namespace static_cast(hr)); } haveDirectState = false; + releaseDevice(); + retryAfter = now + 500; return false; } diff --git a/src/input_manager.cpp b/src/input_manager.cpp index a911984a13..079d48968f 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -1,5 +1,12 @@ #include "input_manager.hpp" -#include "wheel_force_feedback.hpp" +#ifndef DIRECTINPUT_VERSION +#define DIRECTINPUT_VERSION 0x0800 +#endif +#include +#include + +#pragma comment(lib, "dinput8.lib") +#pragma comment(lib, "dxguid.lib") namespace Settings { @@ -8,6 +15,9 @@ namespace Settings "and Windows.Gaming.Input otherwise. If a controller fails to respond, choose another backend and relaunch.", { "Automatic", "RawInput", "DirectInput", "XInput" } }; + Setting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false, + "Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." }; + Setting UseNewInput{ "Controls", "UseNewInput", true, "Enables new SDL-based input system, allowing game to see full trigger range without any shared trigger axes issues " "(experimental, not every menu/gamemode has been tested with it yet)." }; @@ -16,13 +26,39 @@ namespace Settings "sensitive controls. Only used when UseNewInput is enabled." }; } +namespace +{ + BOOL CALLBACK detect_ffb_device(LPCDIDEVICEINSTANCEA, LPVOID context) + { + *static_cast(context) = true; + return DIENUM_STOP; + } + + bool has_attached_ffb_wheel() + { + IDirectInput8A* di = nullptr; + const HRESULT createHr = DirectInput8Create( + GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8A, + reinterpret_cast(&di), nullptr); + if (FAILED(createHr) || !di) + return false; + + bool found = false; + const HRESULT enumHr = di->EnumDevices( + DI8DEVCLASS_GAMECTRL, detect_ffb_device, &found, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + di->Release(); + return SUCCEEDED(enumHr) && found; + } +} + InputManager& InputManager::instance = *new InputManager; // TODO: Move most of input_manager.hpp to this .cpp, not sure why so much was left in there.. void InputManager::init(HWND hwnd) { int activeBackend = Settings::InputBackend; - if (activeBackend == 0 && WheelForceFeedback::has_attached_device()) + if (activeBackend == 0 && has_attached_ffb_wheel()) { activeBackend = 2; spdlog::info(__FUNCTION__ ": Automatic backend selected DirectInput for an attached force-feedback wheel"); @@ -79,12 +115,10 @@ void InputManager::init(HWND hwnd) setupDefaultBindings(); ensureOverlayBindable(); - WheelForceFeedback::init(hwnd); } void InputManager_Update() { - WheelForceFeedback::update(); if (Settings::UseNewInput) InputManager::instance.update(); } diff --git a/src/input_manager.hpp b/src/input_manager.hpp index 9d6a856b07..afae8f6f14 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -2,6 +2,7 @@ #include #include +#include #include #include @@ -61,7 +62,7 @@ struct InputState float currentValue = 0.0f; float previousValue = 0.0f; bool isAxis = false; - InputSourceType lastSourceType; + InputSourceType lastSourceType = InputSourceType::GamePad; void update(float newValue) { @@ -329,16 +330,21 @@ class InputAction public: const InputState& update(SDL_Gamepad* primary_pad, - const std::function& joystickForBinding) + const std::function& joystickForBinding, + bool positiveOnly = false) { float maxValue = 0.0f; bool isAxisInput = false; InputSourceType lastSource = state_.lastSourceType; - // Read all bindings and take the highest absolute value + // Analog actions need the largest magnitude so signed steering survives. + // Digital actions pass positiveOnly=true: the negative side of an axis is + // inactive for that action and must never mask another +1 button binding. for (const auto& binding : bindings_) { float currentValue = binding.read(primary_pad, joystickForBinding); + if (positiveOnly && currentValue <= 0.0f) + continue; if (std::abs(currentValue) > std::abs(maxValue)) { maxValue = currentValue; @@ -443,9 +449,9 @@ class InputManager // Switch bitmasks. switch_current/_previous are what the game sees; // switch_overlay is the same data before game-side suppression, so the // overlay can still be driven while the game is deaf. - uint32_t switch_current; - uint32_t switch_previous; - uint32_t switch_overlay; + uint32_t switch_current = 0; + uint32_t switch_previous = 0; + uint32_t switch_overlay = 0; // Mirror of the raw DirectInput masks. Edges are tracked here rather than // read back out of the game's copy, because DInputUpdate rewrites the same @@ -591,10 +597,14 @@ class InputManager char guidText[33]{}; SDL_GUIDToString(SDL_GetJoystickGUID(joystick), guidText, int(std::size(guidText))); const std::string guid(guidText); - const int occurrence = int(std::count_if(devices.begin(), devices.end(), [&guid](const InputDevice& device) + int occurrence = 0; + while (std::any_of(devices.begin(), devices.end(), [&guid, occurrence](const InputDevice& device) { - return device.guid == guid; - })); + return device.guid == guid && device.occurrence == occurrence; + })) + { + ++occurrence; + } const char* serialText = SDL_GetJoystickSerial(joystick); const char* pathText = SDL_GetJoystickPath(joystick); InputDevice device{ instanceId, joystick, SDL_IsGamepad(instanceId), guid, occurrence, @@ -611,10 +621,10 @@ class InputManager { const bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && (!binding.deviceProduct || device.product == binding.deviceProduct); - if (!binding.deviceSerial.empty() && usbIdentityMatches && device.serial == binding.deviceSerial) - return true; - if (!binding.devicePath.empty() && usbIdentityMatches && device.path == binding.devicePath) - return true; + if (!binding.deviceSerial.empty()) + return usbIdentityMatches && device.serial == binding.deviceSerial; + if (!binding.devicePath.empty()) + return usbIdentityMatches && device.path == binding.devicePath; return device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; } @@ -672,15 +682,33 @@ class InputManager if (it != controllers.end()) { - Game::CurrentPadType = Game::GamepadType::PC; + const int removedIndex = int(std::distance(controllers.begin(), it)); + const bool removedPrimary = (removedIndex == primaryControllerIndex); SDL_CloseGamepad(*it); controllers.erase(it); spdlog::debug(__FUNCTION__ "(instance {}): removed instance", instanceId); - if (primaryControllerIndex >= controllers.size()) - setPrimaryGamepad(controllers.empty() ? -1 : 0); + if (controllers.empty()) + { + Game::CurrentPadType = Game::GamepadType::PC; + setPrimaryGamepad(-1); + } + else if (removedPrimary) + { + const int replacementIndex = + removedIndex < int(controllers.size()) + ? removedIndex + : int(controllers.size()) - 1; + setPrimaryGamepad(replacementIndex); + } + else if (primaryControllerIndex > removedIndex) + { + --primaryControllerIndex; + if (auto* pad = getPrimaryGamepad()) + setupGamepad(pad); + } } } @@ -1044,13 +1072,19 @@ class InputManager spdlog::info(__FUNCTION__ " - {} key binds, {} pad binds, {} device binds", key_binds, pad_binds, device_binds); - // we have binds, reset any of our defaults + // Preserve the current working configuration until at least one entry + // has parsed successfully. This makes Load bindings transactional for a + // completely malformed/truncated file. + auto previousVolumeBindings = volumeBindings; + auto previousSwitchBindings = switchBindings; + auto previousModBindings = modBindings; for (auto& binding : volumeBindings) binding.clear(); for (auto& binding : switchBindings) binding.clear(); for (auto& binding : modBindings) binding.clear(); + int loadedBinds = 0; for (const auto& entry : entries) { @@ -1075,9 +1109,29 @@ class InputManager } binding->negate = action->negate; + if (binding->negate && !binding->isAxis() && + !(action->kind == ActionRef::Kind::Volume && + action->index == int(ADChannel::Steering))) + { + // A '-' suffix on a button/key cannot select an opposite direction; + // it only turns +1 into -1 and makes digital/pedal actions unusable. + spdlog::warn(__FUNCTION__ ": ignoring invalid negative suffix for non-axis action {}", entry.key); + binding->negate = false; + } addBinding(*action, *binding); + ++loadedBinds; } + if (loadedBinds == 0) + { + volumeBindings = std::move(previousVolumeBindings); + switchBindings = std::move(previousSwitchBindings); + modBindings = std::move(previousModBindings); + spdlog::error(__FUNCTION__ ": no valid bindings parsed; previous bindings preserved"); + return false; + } + + ensureOverlayBindable(); return true; } @@ -1195,7 +1249,13 @@ class InputManager { auto& vol = volumeBindings[i].update(gamepad, resolveJoystick); if (Overlay::IsBindingDialogActive || Overlay::IsActive) [[unlikely]] + { + // Keep the binding's live state for the UI, but never leave a stale + // throttle/brake/steering command active underneath the overlay. + volumes[i].previousValue = 0.0f; + volumes[i].currentValue = 0.0f; continue; + } volumes[i] = vol; @@ -1221,7 +1281,7 @@ class InputManager uint32_t mask = 0; for (size_t i = 0; i < switchBindings.size(); ++i) { - auto& switchState = switchBindings[i].update(gamepad, resolveJoystick); + auto& switchState = switchBindings[i].update(gamepad, resolveJoystick, true); if (switchState.isPressed()) { mask |= (1 << i); @@ -1291,7 +1351,7 @@ class InputManager }; for (size_t i = 0; i < modBindings.size(); ++i) - modStates[i] = modBindings[i].update(gamepad, resolveJoystick); + modStates[i] = modBindings[i].update(gamepad, resolveJoystick, true); } // Rebuilds the raw DirectInput masks from the bindings. Called once per diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 01cd00b066..3c4941511a 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -1,11 +1,33 @@ #include "input_manager.hpp" -#include "wheel_force_feedback.hpp" #include #include #include #include +namespace Settings +{ + extern Setting WheelFFBEnable; + extern Setting WheelFFBGlobalStrength; + extern Setting WheelFFBSpringStrength; + extern Setting WheelFFBDamperStrength; + extern Setting WheelFFBSteeringWeight; + extern Setting WheelFFBGripLoss; + extern Setting WheelFFBLowSpeedSpring; + extern Setting WheelFFBSpringLoadBoost; + extern Setting WheelFFBWallImpact; + extern Setting WheelFFBRoadTexture; + extern Setting WheelFFBTireSlip; + extern Setting WheelFFBUseHardwareSpring; + extern Setting WheelFFBUseHardwareDamper; + extern Setting WheelFFBUsePeriodicEffects; + extern Setting WheelFFBInvertForce; + extern Setting WheelFFBInvertSpring; + extern Setting WheelFFBDebugLog; +} + +void WheelFFB_RequestDirectionTest(int direction); + // // Binding editor. // @@ -130,6 +152,7 @@ class InputBindingsUI : public OverlayWindow bool quickSetupPreviousUnsaved = false; std::vector>> quickSetupBackup; std::optional quickSetupCandidate; + std::optional releaseGuardBinding; bool quickSetupTimedOut = false; std::chrono::steady_clock::time_point quickSetupCaptureDeadline{}; static constexpr auto QuickSetupCaptureTime = std::chrono::seconds(6); @@ -162,6 +185,7 @@ class InputBindingsUI : public OverlayWindow bindIndex = index; bindingName = name_for(target); axisBaseline.clear(); + releaseGuardBinding.reset(); if (quickSetupActive) { quickSetupCandidate.reset(); @@ -192,6 +216,7 @@ class InputBindingsUI : public OverlayWindow quickSetupComplete = false; quickSetupStep = 0; quickSetupCandidate.reset(); + releaseGuardBinding.reset(); quickSetupTimedOut = false; unsavedChanges = quickSetupPreviousUnsaved; } @@ -279,6 +304,7 @@ class InputBindingsUI : public OverlayWindow else action.add(binding); + releaseGuardBinding = binding; isListeningForInput = ListenState::WaitForBindButtonRelease; ImGui::CloseCurrentPopup(); }; @@ -575,14 +601,20 @@ class InputBindingsUI : public OverlayWindow if (ImGui::IsItemHovered()) ImGui::SetTooltip("Pedal direction is detected automatically during calibration"); } - else + else if (steering || binding.isAxis()) { if (ImGui::Checkbox("##invert", &binding.negate)) unsavedChanges = true; if (ImGui::IsItemHovered()) ImGui::SetTooltip(steering ? "Steer the other way with this input" - : "Invert this input"); + : "Use the opposite side of this axis"); + } + else + { + ImGui::TextDisabled("-"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Invert is only meaningful for axes or steering-direction buttons"); } ImGui::TableNextColumn(); @@ -632,7 +664,7 @@ class InputBindingsUI : public OverlayWindow ImGui::TextWrapped("Connect a controller, wheel, pedal set or shifter. Devices appear here automatically."); ImGui::Spacing(); ImGui::Separator(); - ImGui::TextDisabled("Multi-device input by hyp36rmax"); + ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)"); return; } @@ -688,7 +720,7 @@ class InputBindingsUI : public OverlayWindow ImGui::Spacing(); ImGui::Separator(); - ImGui::TextDisabled("Multi-device input by hyp36rmax"); + ImGui::TextDisabled("Multi-device input architecture adapted from hyp36rmax (MIT)"); } // These are tweaks settings rather than bindings, so they go to the tweaks INI @@ -738,7 +770,7 @@ class InputBindingsUI : public OverlayWindow setting_changed(Settings::ImpulseVibrationMode); int deadzonePercent = int(Settings::SteeringDeadZone * 100.f); - if (ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 5, 20, "%d%%")) + if (ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")) { Settings::SteeringDeadZone = float(deadzonePercent) / 100.f; setting_changed(Settings::SteeringDeadZone); @@ -753,95 +785,101 @@ class InputBindingsUI : public OverlayWindow void draw_force_feedback() { - ImGui::TextWrapped("Choose your wheel, set the strength, then use the two direction tests. That's all most players need."); + ImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel."); ImGui::Spacing(); - if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnabled.ptr())) - { - setting_changed(Settings::WheelFFBEnabled); - WheelForceFeedback::refresh(); - } - const auto& devices = WheelForceFeedback::devices(); - auto device_label = [&devices](size_t index) + auto applyPreset = [&](float overall, float spring, float damper, float lateral, + float grip, float impact, float road, float tire, float lowSpeed, float loadBoost) { - const auto& device = devices[index]; - const int duplicateCount = int(std::count_if(devices.begin(), devices.end(), [&](const auto& other) { return other.name == device.name; })); - if (duplicateCount < 2) - return device.name; - int occurrence = 1; - for (size_t previous = 0; previous < index; ++previous) - if (devices[previous].name == device.name) ++occurrence; - return std::format("{} (Device {})", device.name, occurrence); + Settings::WheelFFBGlobalStrength = overall; + Settings::WheelFFBSpringStrength = spring; + Settings::WheelFFBDamperStrength = damper; + Settings::WheelFFBSteeringWeight = lateral; + Settings::WheelFFBGripLoss = grip; + Settings::WheelFFBWallImpact = impact; + Settings::WheelFFBRoadTexture = road; + Settings::WheelFFBTireSlip = tire; + Settings::WheelFFBLowSpeedSpring = lowSpeed; + Settings::WheelFFBSpringLoadBoost = loadBoost; + setting_changed(Settings::WheelFFBGlobalStrength); + setting_changed(Settings::WheelFFBSpringStrength); + setting_changed(Settings::WheelFFBDamperStrength); + setting_changed(Settings::WheelFFBSteeringWeight); + setting_changed(Settings::WheelFFBGripLoss); + setting_changed(Settings::WheelFFBWallImpact); + setting_changed(Settings::WheelFFBRoadTexture); + setting_changed(Settings::WheelFFBTireSlip); + setting_changed(Settings::WheelFFBLowSpeedSpring); + setting_changed(Settings::WheelFFBSpringLoadBoost); }; - std::string preview = devices.empty() ? "No compatible wheel" : "Select wheel"; - for (size_t i = 0; i < devices.size(); ++i) - if (devices[i].id == Settings::WheelFFBDevice.get()) preview = device_label(i); - ImGui::BeginDisabled(!Settings::WheelFFBEnabled); - if (ImGui::BeginCombo("Wheel", preview.c_str())) - { - for (size_t i = 0; i < devices.size(); ++i) - { - const auto& device = devices[i]; - const std::string label = device_label(i); - bool selected = device.id == Settings::WheelFFBDevice.get(); - ImGui::PushID(device.id.c_str()); - if (ImGui::Selectable(label.c_str(), selected)) - { - WheelForceFeedback::select(device.id); - setting_changed(Settings::WheelFFBDevice); - } - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::TextDisabled("Fanatec and some other bases use separate input and FFB interfaces; this is normal."); - if (ImGui::SliderInt("Wheel force strength", Settings::WheelFFBStrength.ptr(), 0, 150, "%d%%")) - setting_changed(Settings::WheelFFBStrength); - if (Settings::WheelFFBStrength.get() > 100) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), - "High output: lower your wheel base strength first, especially on direct-drive wheels."); - - ImGui::SeparatorText("Test your wheel"); - ImGui::BeginDisabled(!WheelForceFeedback::ready()); - if (ImGui::Button("Test left")) WheelForceFeedback::test(-1.f); + ImGui::SeparatorText("Versioned baseline presets"); + if (ImGui::Button("MOZA R3 SAT test")) + applyPreset(0.70f, 0.32f, 0.34f, 1.10f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.18f); + if (ImGui::Button("Simulation Balanced v1")) + applyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f); ImGui::SameLine(); - if (ImGui::Button("Test right")) WheelForceFeedback::test(1.f); - ImGui::EndDisabled(); - ImGui::TextDisabled("Tests use a gentle force and stop automatically."); - ImGui::EndDisabled(); + if (ImGui::Button("Arcade Light v1")) + applyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f); + ImGui::SameLine(); + if (ImGui::Button("Arcade Strong v1")) + applyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f); + ImGui::TextDisabled("MOZA R3 SAT test makes self-aligning torque the main steering force; old presets remain comparison references."); - ImGui::Spacing(); - ImGui::SeparatorText("Status"); - ImGui::TextWrapped("%s", WheelForceFeedback::status().c_str()); + if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr())) + setting_changed(Settings::WheelFFBEnable); - ImGui::Spacing(); - if (ImGui::CollapsingHeader("Advanced", ImGuiTreeNodeFlags_None)) - { - ImGui::TextWrapped("These options are only needed when a wheel behaves incorrectly or was connected after the game started."); - if (ImGui::SliderFloat("Centering", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBSpringStrength); - if (ImGui::SliderFloat("Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBDamperStrength); - if (ImGui::SliderFloat("Impacts", Settings::WheelFFBImpactStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBImpactStrength); - if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBRoadStrength); - if (ImGui::SliderFloat("Grip loss", Settings::WheelFFBGripLossStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBGripLossStrength); - if (ImGui::Checkbox("Invert force direction", Settings::WheelFFBInvert.ptr())) - setting_changed(Settings::WheelFFBInvert); - if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDiagnosticLog.ptr())) - setting_changed(Settings::WheelFFBDiagnosticLog); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Write detailed live force signals to the log for troubleshooting."); - if (ImGui::Button("Refresh connected wheels")) WheelForceFeedback::refresh(); - ImGui::TextDisabled("Compatibility details are recorded automatically in OutRun2006Tweaks.log."); - } + ImGui::BeginDisabled(!Settings::WheelFFBEnable); + if (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")) + setting_changed(Settings::WheelFFBGlobalStrength); + if (Settings::WheelFFBGlobalStrength.get() > 1.0f) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), + "Above 100% reduces headroom/contrast. Use only when the wheel is still too light."); + if (ImGui::SliderFloat("Low-speed centering spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f")) + setting_changed(Settings::WheelFFBSpringStrength); + if (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBDamperStrength); + if (ImGui::SliderFloat("Self-aligning torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f")) + setting_changed(Settings::WheelFFBSteeringWeight); + if (ImGui::SliderFloat("Grip-loss unloading", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBGripLoss); + if (ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBWallImpact); + if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBRoadTexture); + if (ImGui::SliderFloat("Tire slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 1.0f, "%.2f")) + setting_changed(Settings::WheelFFBTireSlip); + + ImGui::SeparatorText("Backends / direction"); + if (ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())) + setting_changed(Settings::WheelFFBUseHardwareSpring); + ImGui::SameLine(); + if (ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())) + setting_changed(Settings::WheelFFBUseHardwareDamper); + if (ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())) + setting_changed(Settings::WheelFFBUsePeriodicEffects); + if (ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr())) + setting_changed(Settings::WheelFFBInvertForce); + ImGui::SameLine(); + if (ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())) + setting_changed(Settings::WheelFFBInvertSpring); + if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())) + setting_changed(Settings::WheelFFBDebugLog); + + ImGui::SeparatorText("Safe direction test"); + if (ImGui::Button("Test Left (20%)")) + WheelFFB_RequestDirectionTest(-1); + ImGui::SameLine(); + if (ImGui::Button("Test Right (20%)")) + WheelFFB_RequestDirectionTest(1); + ImGui::SameLine(); + if (ImGui::Button("Stop Test")) + WheelFFB_RequestDirectionTest(0); + ImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore Overall Strength headroom."); ImGui::Spacing(); - ImGui::Separator(); - ImGui::TextDisabled("Force feedback by hyp36rmax"); + ImGui::TextDisabled("Select/refresh the exact DirectInput FFB interface and inspect capabilities in the Wheel Setup tab."); + ImGui::EndDisabled(); } // The prompt shown while an input is being waited on. @@ -865,8 +903,20 @@ class InputBindingsUI : public OverlayWindow if (isListeningForInput == ListenState::WaitForBindButtonRelease) { - if (!manager.anyInputPressed()) + bool capturedReleased = true; + if (releaseGuardBinding) + { + const auto resolveJoystick = [&manager](const InputBinding& binding) + { + return manager.joystickForBinding(binding); + }; + capturedReleased = std::abs(releaseGuardBinding->read( + manager.getPrimaryGamepad(), resolveJoystick)) < 0.25f; + } + + if (capturedReleased && !manager.anyInputPressed()) { + releaseGuardBinding.reset(); if (quickSetupActive && quickSetupStep < int(std::size(QuickSetupSteps))) begin_listening(quick_setup_selection(quickSetupStep), -1); else @@ -918,6 +968,7 @@ class InputBindingsUI : public OverlayWindow auto& bindings = action_for(bindTarget).bindings(); std::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); }); action_for(bindTarget).add(*quickSetupCandidate); + releaseGuardBinding = *quickSetupCandidate; quickSetupCandidate.reset(); ++quickSetupStep; unsavedChanges = true; @@ -927,7 +978,9 @@ class InputBindingsUI : public OverlayWindow ImGui::SameLine(); if (ImGui::Button("Try again")) { - begin_listening(bindTarget, -1); + releaseGuardBinding = *quickSetupCandidate; + quickSetupCandidate.reset(); + isListeningForInput = ListenState::WaitForBindButtonRelease; ImGui::CloseCurrentPopup(); } } @@ -1054,6 +1107,11 @@ class InputBindingsUI : public OverlayWindow ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) { + ImGui::TextWrapped( + "Multi-device input setup. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration are saved and applied only from Input Bindings."); + ImGui::TextDisabled("Force feedback is configured separately in the Force Feedback tab."); + ImGui::Separator(); + if (ImGui::Button("Quick Setup")) start_quick_setup(); @@ -1097,11 +1155,6 @@ class InputBindingsUI : public OverlayWindow ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("Force Feedback")) - { - draw_force_feedback(); - ImGui::EndTabItem(); - } if (ImGui::BeginTabItem("Options")) { @@ -1131,7 +1184,7 @@ class InputBindingsUI : public OverlayWindow else { unsavedChanges = true; - Settings::SteeringDeadZone = 0.2f; + Settings::SteeringDeadZone = 0.0f; setting_changed(Settings::SteeringDeadZone); Settings::BypassGameSensitivity = false; setting_changed(Settings::BypassGameSensitivity); diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 0f9d2a4df9..150d56109c 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -9,10 +9,13 @@ #include #include +#include #include #include +#include #include #include +#include #include #include @@ -22,12 +25,40 @@ #include "game_addrs.hpp" #include "overlay.hpp" +void WheelFFB_RequestDirectionTest(int direction); + namespace Settings { extern Setting SteeringDeadZone; + extern Setting UseNewInput; + extern Setting WheelFFBEnable; extern Setting WheelAccelerationInvert; extern Setting WheelBrakeInvert; extern Setting WheelFFBDeviceName; + extern Setting WheelFFBDeviceGuid; + extern Setting WheelMenuR3DirectDPad; + extern Setting WheelMenuR3DirectAB; + extern Setting WheelFFBGlobalStrength; + extern Setting WheelFFBSpringStrength; + extern Setting WheelFFBSpringSaturation; + extern Setting WheelFFBDamperStrength; + extern Setting WheelFFBSteeringWeight; + extern Setting WheelFFBPhysicsSat; + extern Setting WheelFFBGripLoss; + extern Setting WheelFFBLowSpeedSpring; + extern Setting WheelFFBSpringLoadBoost; + extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBSlewRate; + extern Setting VibrationMode; + extern Setting WheelFFBRoadTexture; + extern Setting WheelFFBTireSlip; + extern Setting WheelFFBWallImpact; + extern Setting WheelFFBUseHardwareSpring; + extern Setting WheelFFBUseHardwareDamper; + extern Setting WheelFFBInvertForce; + extern Setting WheelFFBInvertSpring; + extern Setting WheelFFBUsePeriodicEffects; + extern Setting WheelFFBDebugLog; Setting WheelUniversalSetupEnable{ "Controls", "WheelUniversalSetupEnable", false, @@ -39,6 +70,11 @@ namespace Settings "DirectInput product name selected by F11 Wheel Setup." }; + Setting WheelUniversalDeviceGuid{ + "Controls", "WheelUniversalDeviceGuid", "", + "Exact DirectInput instance GUID selected by F11 Wheel Setup." + }; + Setting WheelUniversalLegacyDeviceIndex{ "Controls", "WheelUniversalLegacyDeviceIndex", 0, "Original-game DirectInput device slot used by the universal wheel profile.", @@ -123,6 +159,26 @@ namespace "X", "Y", "Z", "Rx", "Ry", "Rz", "Slider 1", "Slider 2" }; + std::string lower_identity(std::string value) + { + std::transform(value.begin(), value.end(), value.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return value; + } + + std::string wheel_guid_key(const GUID& guid) + { + char b[64]{}; + std::snprintf(b, sizeof(b), + "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", + (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, + (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], + (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], + (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], + (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); + return lower_identity(b); + } + bool is_virtual_name(const std::string& name) { std::string lower = name; @@ -189,6 +245,7 @@ namespace struct DeviceInfo { GUID guid{}; + std::string guidKey; std::string name; DWORD axes = 0; DWORD buttons = 0; @@ -215,53 +272,71 @@ namespace enumerate(); } - bool select_by_name(const std::string& wanted) + bool select_by_identity(const std::string& wantedGuid, const std::string& wantedName) { - if (wanted == selectedName_ && device_) - return true; + const std::string guid = lower_identity(wantedGuid); + if (device_ && !guid.empty() && guid == selectedGuidKey_) return true; + if (device_ && guid.empty() && wantedName == selectedName_) return true; release_device(); - if (devices_.empty()) - enumerate(); - + if (devices_.empty()) enumerate(); int index = -1; - for (size_t i = 0; i < devices_.size(); ++i) + if (!guid.empty()) { - if (devices_[i].name == wanted) - { - index = int(i); - break; - } + for (size_t i=0; i= 0 ? open(index) : false; } bool poll() { if (!device_) { - if (!select_by_name(Settings::WheelUniversalDeviceName.get())) + if (!select_by_identity( + Settings::WheelUniversalDeviceGuid.get(), + Settings::WheelUniversalDeviceName.get())) return false; } HRESULT hr = device_->Poll(); if (FAILED(hr)) + { hr = device_->Acquire(); + if (SUCCEEDED(hr)) + hr = device_->Poll(); + } if (FAILED(hr)) + { + release_device(); + devices_.clear(); return false; + } hr = device_->GetDeviceState(sizeof(state_), &state_); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (FAILED(device_->Acquire())) - return false; - hr = device_->GetDeviceState(sizeof(state_), &state_); + if (SUCCEEDED(device_->Acquire())) + { + device_->Poll(); + hr = device_->GetDeviceState(sizeof(state_), &state_); + } } - return SUCCEEDED(hr); + if (FAILED(hr)) + { + release_device(); + devices_.clear(); + return false; + } + return true; } const DIJOYSTATE2& state() const { return state_; } @@ -276,6 +351,7 @@ namespace device_ = nullptr; } selectedName_.clear(); + selectedGuidKey_.clear(); state_ = {}; } @@ -284,11 +360,13 @@ namespace { auto* self = static_cast(context); const std::string product = instance->tszProductName; - if (is_virtual_name(product)) + const std::string instanceName = instance->tszInstanceName; + if (is_virtual_name(product) || is_virtual_name(instanceName)) return DIENUM_CONTINUE; DeviceInfo info{}; info.guid = instance->guidInstance; + info.guidKey = wheel_guid_key(info.guid); info.name = product; IDirectInputDevice8A* temp = nullptr; @@ -359,9 +437,15 @@ namespace return false; } - device->Acquire(); + hr = device->Acquire(); + if (FAILED(hr) && hr != S_FALSE) + { + device->Release(); + return false; + } device_ = device; selectedName_ = devices_[index].name; + selectedGuidKey_ = devices_[index].guidKey; return true; } @@ -379,6 +463,7 @@ namespace IDirectInputDevice8A* device_ = nullptr; std::vector devices_; std::string selectedName_; + std::string selectedGuidKey_; DIJOYSTATE2 state_{}; }; @@ -396,6 +481,25 @@ namespace inline static uint32_t previousMenuHeld_ = 0; inline static DWORD lastApplyLog_ = 0; + inline static constexpr uint32_t UniversalMenuSwitchMask = + (1u << int(SwitchId::Start)) | + (1u << int(SwitchId::Back)) | + (1u << int(SwitchId::A)) | + (1u << int(SwitchId::B)) | + (1u << int(SwitchId::GearDown)) | + (1u << int(SwitchId::GearUp)) | + (1u << int(SwitchId::SelectionUp)) | + (1u << int(SwitchId::SelectionDown)) | + (1u << int(SwitchId::SelectionLeft)) | + (1u << int(SwitchId::SelectionRight)); + + static bool pure_universal_menu_query(uint32_t switches) + { + return switches != 0 && + (switches & UniversalMenuSwitchMask) != 0 && + (switches & ~UniversalMenuSwitchMask) == 0; + } + static bool active() { return Settings::WheelInputCompatibility && !Settings::UseNewInput && @@ -422,7 +526,15 @@ namespace if (!active()) return; - const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2); + const int regularCount = std::max(device_count() - 1, 0); + if (regularCount <= 0) + return; + const int maxSlot = std::min(regularCount - 1, 2); + const int slot = std::clamp( + int(Settings::WheelUniversalLegacyDeviceIndex), 0, maxSlot); + if (slot != int(Settings::WheelUniversalLegacyDeviceIndex)) + Settings::WheelUniversalLegacyDeviceIndex = slot; + auto* device = device_at(slot); if (!device) return; @@ -525,17 +637,17 @@ namespace static int SwitchNow_dest(uint32_t switches) { const int result = SwitchNowHook.ccall(switches); - if (result || !active()) + if (result || !active() || !pure_universal_menu_query(switches)) return result; - return (menuHeld_ & switches) != 0 ? 1 : 0; + return (menuHeld_ & switches) == switches ? 1 : 0; } static int SwitchOn_dest(uint32_t switches) { const int result = SwitchOnHook.ccall(switches); - if (result || !active()) + if (result || !active() || !pure_universal_menu_query(switches)) return result; - return (menuPressed_ & switches) != 0 ? 1 : 0; + return (menuPressed_ & switches) == switches ? 1 : 0; } static int maybe_invert_steering(int channel, int result) @@ -559,9 +671,22 @@ namespace public: static void apply_now() { apply_mapping(); } + static int regular_device_count() + { + return std::max(device_count() - 1, 0); + } + static bool copy_current_mapping() { - const int slot = std::clamp(int(Settings::WheelUniversalLegacyDeviceIndex), 0, 2); + const int regularCount = std::max(device_count() - 1, 0); + if (regularCount <= 0) + return false; + const int maxSlot = std::min(regularCount - 1, 2); + const int slot = std::clamp( + int(Settings::WheelUniversalLegacyDeviceIndex), 0, maxSlot); + if (slot != int(Settings::WheelUniversalLegacyDeviceIndex)) + Settings::WheelUniversalLegacyDeviceIndex = slot; + auto* device = device_at(slot); if (!device) return false; @@ -630,13 +755,20 @@ namespace status_ = "Saved to OutRun2006Tweaks.user.ini"; } - void select_device(const DeviceInfo& info, int index) + void select_device(const DeviceInfo& info) { Settings::WheelUniversalDeviceName = info.name; - Settings::WheelUniversalLegacyDeviceIndex = std::clamp(index, 0, 2); + Settings::WheelUniversalDeviceGuid = info.guidKey; Settings::WheelFFBDeviceName = info.name; - gReader.select_by_name(info.name); - status_ = "Selected wheel; FFB device will follow this product name."; + Settings::WheelFFBDeviceGuid = info.guidKey; + gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + if (Settings::UseNewInput) + status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; + else + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected wheel; FFB device follows this product name."; } void begin_bind(BindTarget target) @@ -668,6 +800,16 @@ namespace void assign_digital(int code) { + const bool gameplayButton = + target_ == BindTarget::GearUp || target_ == BindTarget::GearDown || + target_ == BindTarget::Start || target_ == BindTarget::View; + if (gameplayButton && code >= 128) + { + target_ = BindTarget::None; + status_ = "Gameplay actions currently require a physical button; POV is supported for menu directions."; + return; + } + switch (target_) { case BindTarget::GearUp: Settings::WheelUniversalGearUpButton = code; break; @@ -757,13 +899,13 @@ namespace return v; } - void axis_row(const char* label, BindTarget target, Setting& axisSetting, + void axis_row(const char* label, BindTarget target, Settings::Setting& axisSetting, bool* invertPtr, bool steering) { ImGui::PushID(label); ImGui::TextUnformatted(label); ImGui::SameLine(180.0f); - ImGui::TextDisabled("Axis %s", axis_name(axisSetting)); + ImGui::TextDisabled("Axis %s", axis_name(int(axisSetting))); ImGui::SameLine(290.0f); if (ImGui::Button("Bind", ImVec2(70, 0))) begin_bind(target); @@ -782,7 +924,7 @@ namespace ImGui::PopID(); } - void button_row(const char* label, BindTarget target, Setting& setting) + void button_row(const char* label, BindTarget target, Settings::Setting& setting) { ImGui::PushID(label); ImGui::TextUnformatted(label); @@ -811,7 +953,10 @@ namespace public: Kind kind() const override { return Kind::Tab; } - const char* name() const override { return "Wheel Setup"; } + const char* name() const override + { + return Settings::UseNewInput ? "Force Feedback" : "Legacy Wheel Setup"; + } int order() const override { return 25; } void init() override {} @@ -819,8 +964,16 @@ namespace { listen_for_binding(); - ImGui::TextWrapped( - "Universal legacy DirectInput wheel setup. Bind here from a game menu; gameplay FFB uses the same selected product name."); + if (Settings::UseNewInput) + { + ImGui::TextWrapped( + "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); + } + else + { + ImGui::TextWrapped( + "Legacy DirectInput wheel setup. Use this page for compatibility-mode input bindings and force feedback."); + } const auto& devices = gReader.devices(); if (ImGui::Button("Refresh Devices")) @@ -829,27 +982,76 @@ namespace ImGui::SameLine(); std::string preview = Settings::WheelUniversalDeviceName.get(); if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; + const std::string configuredGuid = + lower_identity(Settings::WheelUniversalDeviceGuid.get()); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == Settings::WheelUniversalDeviceName.get(); + }; if (ImGui::BeginCombo("Wheel", preview.c_str())) { for (size_t i = 0; i < devices.size(); ++i) { - const bool selected = devices[i].name == Settings::WheelUniversalDeviceName.get(); - if (ImGui::Selectable(devices[i].name.c_str(), selected)) - select_device(devices[i], int(i)); + const bool selected = isSelectedDevice(devices[i]); + const std::string label = devices[i].name + "##" + devices[i].guidKey; + if (ImGui::Selectable(label.c_str(), selected)) select_device(devices[i]); if (selected) ImGui::SetItemDefaultFocus(); } ImGui::EndCombo(); } + for (const auto& dev : devices) + if (isSelectedDevice(dev)) + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); - if (!devices.empty()) + if (!Settings::UseNewInput) + { + const int regularSlots = UniversalWheelProfile::regular_device_count(); + if (regularSlots == 1) + Settings::WheelUniversalLegacyDeviceIndex = 0; + if (regularSlots > 0) { - for (const auto& dev : devices) - if (dev.name == Settings::WheelUniversalDeviceName.get()) - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no"); + int currentSlot = std::clamp( + int(Settings::WheelUniversalLegacyDeviceIndex), 0, + std::min(regularSlots - 1, 2)); + if (currentSlot != int(Settings::WheelUniversalLegacyDeviceIndex)) + Settings::WheelUniversalLegacyDeviceIndex = currentSlot; + const std::string slotPreview = + "OutRun slot " + std::to_string(currentSlot + 1); + if (ImGui::BeginCombo("Legacy input slot", slotPreview.c_str())) + { + for (int slot = 0; slot < std::min(regularSlots, 3); ++slot) + { + const std::string label = + "OutRun slot " + std::to_string(slot + 1); + const bool selected = slot == currentSlot; + if (ImGui::Selectable(label.c_str(), selected)) + Settings::WheelUniversalLegacyDeviceIndex = slot; + if (selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + if (ImGui::IsItemHovered()) + ImGui::SetTooltip( + "This is OutRun's original DirectInput slot, not the filtered Wheel combo index. Usually slot 1 when only one wheel is connected."); } - ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()); + if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr())) + { + if (Settings::WheelUniversalSetupEnable) + { + // The old R3-specific readers assume fixed button numbers. + // Once a universal profile is active, its own bindings must + // be the sole wheel-menu source so Logitech/Thrustmaster/ + // Fanatec/Simagic/etc. do not inherit R3 button mappings. + Settings::WheelMenuR3DirectDPad = false; + Settings::WheelMenuR3DirectAB = false; + status_ = "Universal profile enabled; legacy R3 fixed-button menu helpers were disabled."; + } + } if (ImGui::IsItemHovered()) ImGui::SetTooltip("When enabled, these bindings are written into OutRun's original legacy DirectInput device mapping."); @@ -859,7 +1061,9 @@ namespace if (UniversalWheelProfile::copy_current_mapping()) { Settings::WheelUniversalSetupEnable = true; - status_ = "Imported current steering/pedal/shift bindings. Menu bindings can now be added below."; + Settings::WheelMenuR3DirectDPad = false; + Settings::WheelMenuR3DirectAB = false; + status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; add menu bindings below."; } else status_ = "No regular legacy DirectInput game device is ready yet."; @@ -888,7 +1092,106 @@ namespace if (ImGui::Button("MOZA R3/ES menu defaults")) apply_r3_menu_defaults(); + } + + ImGui::SeparatorText("Simulation FFB"); + ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr()); + ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID."); + ImGui::TextWrapped( + "Single-owner wheel FFB: DirectInput COM only. SAT now rises smoothly from centre, builds with speed/corner load and unloads only in a deep slide. Centering Spring is mainly a low-speed stabilizer, so it no longer stacks a second strong high-speed return force."); + ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled."); + + ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"); + if (Settings::WheelFFBGlobalStrength.get() > 1.0f) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), + "Above 100% trades force-detail contrast for extra weight."); + ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"); + ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f"); + ImGui::Checkbox("Physics SAT v1 (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison."); + ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f"); + ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f"); + ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr()); + ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); + ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent."); + + ImGui::SeparatorText("Safe direction test"); + if (ImGui::Button("Test Left (20%)")) + WheelFFB_RequestDirectionTest(-1); + ImGui::SameLine(); + if (ImGui::Button("Test Right (20%)")) + WheelFFB_RequestDirectionTest(1); + ImGui::SameLine(); + if (ImGui::Button("Stop Test")) + WheelFFB_RequestDirectionTest(0); + ImGui::TextDisabled("Direction tests are hard-capped at 20% and only run during active gameplay."); + + if (ImGui::Button("Load MOZA R3 Physics SAT v1")) + { + Settings::WheelFFBEnable = true; + Settings::WheelFFBPhysicsSat = true; + Settings::WheelFFBGlobalStrength = 0.70f; + Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBSpringSaturation = 0.95f; + Settings::WheelFFBDamperStrength = 0.28f; + Settings::WheelFFBSteeringWeight = 1.45f; + Settings::WheelFFBGripLoss = 0.65f; + Settings::WheelFFBWeightTransfer = 0.15f; + Settings::WheelFFBSlewRate = 0.040f; + Settings::WheelFFBRoadTexture = 0.30f; + Settings::WheelFFBTireSlip = 0.20f; + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::WheelFFBDebugLog = true; + Settings::VibrationMode = 0; + Settings::write(Module::UserIniPath); + status_ = "Loaded MOZA R3 Physics SAT v1: post-physics body-slip/yaw SAT with diagnostic logging. Saved to user.ini."; + } + ImGui::SameLine(); + if (ImGui::Button("Load MOZA R3 Natural SAT")) + { + Settings::WheelFFBPhysicsSat = false; + Settings::WheelFFBEnable = true; + Settings::WheelFFBGlobalStrength = 0.70f; + Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBSpringSaturation = 0.95f; + Settings::WheelFFBLowSpeedSpring = 0.20f; + Settings::WheelFFBSpringLoadBoost = 0.30f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.75f; + Settings::WheelFFBGripLoss = 0.65f; + Settings::WheelFFBWeightTransfer = 0.20f; + Settings::WheelFFBSlewRate = 0.045f; + Settings::WheelFFBRoadTexture = 0.30f; + Settings::WheelFFBTireSlip = 0.20f; + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::VibrationMode = 0; + Settings::write(Module::UserIniPath); + status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; + } + + if (!Settings::UseNewInput) + { ImGui::SeparatorText("Wheel options"); int deadzonePercent = int(float(Settings::SteeringDeadZone) * 100.0f + 0.5f); if (ImGui::SliderInt("Steering Deadzone", &deadzonePercent, 0, 20, "%d%%")) @@ -902,6 +1205,7 @@ namespace ImGui::SameLine(); if (ImGui::Button("Save Wheel Profile")) save(); + } if (target_ != BindTarget::None) { @@ -913,7 +1217,9 @@ namespace ImGui::Spacing(); ImGui::TextDisabled( - "FFB tuning remains under Settings > WheelFFB. Wheel selection is shared with WheelFFB DeviceName; restart after switching to a different physical wheel."); + Settings::UseNewInput + ? "Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel." + : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel."); } static WheelSetupWindow instance; diff --git a/tools/archive/rounds/README.md b/tools/archive/rounds/README.md new file mode 100644 index 0000000000..83a6b92b19 --- /dev/null +++ b/tools/archive/rounds/README.md @@ -0,0 +1,11 @@ +# Archived wheel FFB round patches + +These scripts record the incremental Round 2-17 development history. +They are no longer part of the build or verification path. + +The effective result was materialized into the normal src/ tree on the +wheel-ffb branch. New development must edit the C++ sources directly. + +Current source-level verification lives at: + +tools/verify_wheel_ffb_current.py diff --git a/tools/patch_wheel_round10_snow_texture.py b/tools/archive/rounds/patch_wheel_round10_snow_texture.py similarity index 100% rename from tools/patch_wheel_round10_snow_texture.py rename to tools/archive/rounds/patch_wheel_round10_snow_texture.py diff --git a/tools/patch_wheel_round11_strong_sat.py b/tools/archive/rounds/patch_wheel_round11_strong_sat.py similarity index 100% rename from tools/patch_wheel_round11_strong_sat.py rename to tools/archive/rounds/patch_wheel_round11_strong_sat.py diff --git a/tools/patch_wheel_round12_sat_input_ui.py b/tools/archive/rounds/patch_wheel_round12_sat_input_ui.py similarity index 100% rename from tools/patch_wheel_round12_sat_input_ui.py rename to tools/archive/rounds/patch_wheel_round12_sat_input_ui.py diff --git a/tools/patch_wheel_round13_ffb_ui_complete.py b/tools/archive/rounds/patch_wheel_round13_ffb_ui_complete.py similarity index 100% rename from tools/patch_wheel_round13_ffb_ui_complete.py rename to tools/archive/rounds/patch_wheel_round13_ffb_ui_complete.py diff --git a/tools/patch_wheel_round14_input_ui_roles.py b/tools/archive/rounds/patch_wheel_round14_input_ui_roles.py similarity index 100% rename from tools/patch_wheel_round14_input_ui_roles.py rename to tools/archive/rounds/patch_wheel_round14_input_ui_roles.py diff --git a/tools/patch_wheel_round15_strong_r3_sat.py b/tools/archive/rounds/patch_wheel_round15_strong_r3_sat.py similarity index 100% rename from tools/patch_wheel_round15_strong_r3_sat.py rename to tools/archive/rounds/patch_wheel_round15_strong_r3_sat.py diff --git a/tools/patch_wheel_round16_natural_single_owner.py b/tools/archive/rounds/patch_wheel_round16_natural_single_owner.py similarity index 100% rename from tools/patch_wheel_round16_natural_single_owner.py rename to tools/archive/rounds/patch_wheel_round16_natural_single_owner.py diff --git a/tools/patch_wheel_round17_physics_sat.py b/tools/archive/rounds/patch_wheel_round17_physics_sat.py similarity index 100% rename from tools/patch_wheel_round17_physics_sat.py rename to tools/archive/rounds/patch_wheel_round17_physics_sat.py diff --git a/tools/patch_wheel_round2_core.py b/tools/archive/rounds/patch_wheel_round2_core.py similarity index 100% rename from tools/patch_wheel_round2_core.py rename to tools/archive/rounds/patch_wheel_round2_core.py diff --git a/tools/patch_wheel_round2_ui.py b/tools/archive/rounds/patch_wheel_round2_ui.py similarity index 100% rename from tools/patch_wheel_round2_ui.py rename to tools/archive/rounds/patch_wheel_round2_ui.py diff --git a/tools/patch_wheel_round3_10pass.py b/tools/archive/rounds/patch_wheel_round3_10pass.py similarity index 100% rename from tools/patch_wheel_round3_10pass.py rename to tools/archive/rounds/patch_wheel_round3_10pass.py diff --git a/tools/patch_wheel_round4_fivepass.py b/tools/archive/rounds/patch_wheel_round4_fivepass.py similarity index 100% rename from tools/patch_wheel_round4_fivepass.py rename to tools/archive/rounds/patch_wheel_round4_fivepass.py diff --git a/tools/patch_wheel_round5_compile_fix.py b/tools/archive/rounds/patch_wheel_round5_compile_fix.py similarity index 100% rename from tools/patch_wheel_round5_compile_fix.py rename to tools/archive/rounds/patch_wheel_round5_compile_fix.py diff --git a/tools/patch_wheel_round5_fivepass.py b/tools/archive/rounds/patch_wheel_round5_fivepass.py similarity index 100% rename from tools/patch_wheel_round5_fivepass.py rename to tools/archive/rounds/patch_wheel_round5_fivepass.py diff --git a/tools/patch_wheel_round6_fivepass.py b/tools/archive/rounds/patch_wheel_round6_fivepass.py similarity index 100% rename from tools/patch_wheel_round6_fivepass.py rename to tools/archive/rounds/patch_wheel_round6_fivepass.py diff --git a/tools/patch_wheel_round7_final_safety.py b/tools/archive/rounds/patch_wheel_round7_final_safety.py similarity index 100% rename from tools/patch_wheel_round7_final_safety.py rename to tools/archive/rounds/patch_wheel_round7_final_safety.py diff --git a/tools/patch_wheel_round8_input_binding.py b/tools/archive/rounds/patch_wheel_round8_input_binding.py similarity index 100% rename from tools/patch_wheel_round8_input_binding.py rename to tools/archive/rounds/patch_wheel_round8_input_binding.py diff --git a/tools/patch_wheel_round9_release_v01.py b/tools/archive/rounds/patch_wheel_round9_release_v01.py similarity index 100% rename from tools/patch_wheel_round9_release_v01.py rename to tools/archive/rounds/patch_wheel_round9_release_v01.py diff --git a/tools/verify_wheel_round10_snow_texture.py b/tools/archive/rounds/verify_wheel_round10_snow_texture.py similarity index 100% rename from tools/verify_wheel_round10_snow_texture.py rename to tools/archive/rounds/verify_wheel_round10_snow_texture.py diff --git a/tools/verify_wheel_round11_strong_sat.py b/tools/archive/rounds/verify_wheel_round11_strong_sat.py similarity index 100% rename from tools/verify_wheel_round11_strong_sat.py rename to tools/archive/rounds/verify_wheel_round11_strong_sat.py diff --git a/tools/verify_wheel_round12_sat_input_ui.py b/tools/archive/rounds/verify_wheel_round12_sat_input_ui.py similarity index 100% rename from tools/verify_wheel_round12_sat_input_ui.py rename to tools/archive/rounds/verify_wheel_round12_sat_input_ui.py diff --git a/tools/verify_wheel_round13_ffb_ui_complete.py b/tools/archive/rounds/verify_wheel_round13_ffb_ui_complete.py similarity index 100% rename from tools/verify_wheel_round13_ffb_ui_complete.py rename to tools/archive/rounds/verify_wheel_round13_ffb_ui_complete.py diff --git a/tools/verify_wheel_round14_input_ui_roles.py b/tools/archive/rounds/verify_wheel_round14_input_ui_roles.py similarity index 100% rename from tools/verify_wheel_round14_input_ui_roles.py rename to tools/archive/rounds/verify_wheel_round14_input_ui_roles.py diff --git a/tools/verify_wheel_round15_strong_r3_sat.py b/tools/archive/rounds/verify_wheel_round15_strong_r3_sat.py similarity index 100% rename from tools/verify_wheel_round15_strong_r3_sat.py rename to tools/archive/rounds/verify_wheel_round15_strong_r3_sat.py diff --git a/tools/verify_wheel_round16_natural_single_owner.py b/tools/archive/rounds/verify_wheel_round16_natural_single_owner.py similarity index 100% rename from tools/verify_wheel_round16_natural_single_owner.py rename to tools/archive/rounds/verify_wheel_round16_natural_single_owner.py diff --git a/tools/verify_wheel_round17_physics_sat.py b/tools/archive/rounds/verify_wheel_round17_physics_sat.py similarity index 100% rename from tools/verify_wheel_round17_physics_sat.py rename to tools/archive/rounds/verify_wheel_round17_physics_sat.py diff --git a/tools/verify_wheel_round3_10pass.py b/tools/archive/rounds/verify_wheel_round3_10pass.py similarity index 100% rename from tools/verify_wheel_round3_10pass.py rename to tools/archive/rounds/verify_wheel_round3_10pass.py diff --git a/tools/verify_wheel_round4_fivepass.py b/tools/archive/rounds/verify_wheel_round4_fivepass.py similarity index 100% rename from tools/verify_wheel_round4_fivepass.py rename to tools/archive/rounds/verify_wheel_round4_fivepass.py diff --git a/tools/verify_wheel_round5_fivepass.py b/tools/archive/rounds/verify_wheel_round5_fivepass.py similarity index 100% rename from tools/verify_wheel_round5_fivepass.py rename to tools/archive/rounds/verify_wheel_round5_fivepass.py diff --git a/tools/verify_wheel_round6_fivepass.py b/tools/archive/rounds/verify_wheel_round6_fivepass.py similarity index 100% rename from tools/verify_wheel_round6_fivepass.py rename to tools/archive/rounds/verify_wheel_round6_fivepass.py diff --git a/tools/verify_wheel_round7_final_safety.py b/tools/archive/rounds/verify_wheel_round7_final_safety.py similarity index 100% rename from tools/verify_wheel_round7_final_safety.py rename to tools/archive/rounds/verify_wheel_round7_final_safety.py diff --git a/tools/verify_wheel_round8_input_binding.py b/tools/archive/rounds/verify_wheel_round8_input_binding.py similarity index 100% rename from tools/verify_wheel_round8_input_binding.py rename to tools/archive/rounds/verify_wheel_round8_input_binding.py diff --git a/tools/verify_wheel_round9_release_v01.py b/tools/archive/rounds/verify_wheel_round9_release_v01.py similarity index 100% rename from tools/verify_wheel_round9_release_v01.py rename to tools/archive/rounds/verify_wheel_round9_release_v01.py From f740a0b4ba1bdafecb5e4a8424658ea2466dcdd3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:55:07 +0900 Subject: [PATCH 0171/1308] refactor: use consolidated wheel FFB source in CI [skip ci] --- .github/workflows/build.yml | 181 ++++++++++++++++++++---------------- 1 file changed, 102 insertions(+), 79 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 3ab80aa0c8..e2ba072c38 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,106 +1,129 @@ -name: Consolidate Wheel FFB Source +name: Build on: push: - branches: [ wheel-ffb ] - -permissions: - contents: write + pull_request: jobs: - consolidate: - if: "${{ github.event.head_commit.message == 'chore: materialize consolidated wheel ffb' }}" + build: runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] + steps: - name: Checkout uses: actions/checkout@v7.0.1 with: - submodules: false - fetch-depth: 0 + submodules: recursive - - name: Make wheel sources permanent in CMake + - name: Verify consolidated wheel FFB source shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Configure run: | - $cmake = Get-Content CMakeLists.txt -Raw - if ($cmake -notmatch 'src/hooks_wheel_ffb_build\.cpp') { - $needle = "`t`"src/hooks_forcefeedback.cpp`"" - $insert = "$needle`r`n`t`"src/hooks_wheel_ffb_build.cpp`"" - $cmake = $cmake.Replace($needle, $insert) - } - if ($cmake -notmatch 'src/overlay/wheel_setup_ui\.cpp') { - $needle = "`t`"src/overlay/input_bindings_ui.cpp`"" - $insert = "$needle`r`n`t`"src/overlay/wheel_setup_ui.cpp`"" - $cmake = $cmake.Replace($needle, $insert) - } - Set-Content -Path CMakeLists.txt -Value $cmake -NoNewline + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - name: Materialize current effective wheel source + - name: Add older VC2022 redist workaround to safetyhook shell: pwsh run: | - python tools/patch_wheel_ffb_r3_behavior.py - python tools/patch_wheel_ffb_r3_spring_direction.py - python tools/patch_wheel_ffb_simulation.py - python tools/patch_wheel_ffb_menu_handoff.py - python tools/patch_wheel_setup_ui_compile.py - python tools/patch_wheel_setup_ffb_panel.py - python tools/patch_wheel_debug_hardening.py - python tools/patch_wheel_device_selection.py - python tools/patch_wheel_ffb_live_controls.py - python tools/patch_wheel_setup_reader_hardening.py - python tools/patch_wheel_round2_core.py - python tools/patch_wheel_ffb_recovery.py - python tools/patch_wheel_round2_ui.py - python tools/patch_wheel_round3_10pass.py - python tools/patch_wheel_ffb_device_guid.py - python tools/patch_wheel_setup_device_guid.py - python tools/patch_multi_device_hybrid.py - python tools/patch_wheel_ffb_community.py - python tools/patch_wheel_final_cleanup.py - - - name: Verify materialized source before archive + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c shell: pwsh run: | - python tools/verify_wheel_effective_build.py - python tools/verify_wheel_ffb_math.py - python tools/verify_wheel_round3_10pass.py - python tools/verify_multi_device_hybrid.py - python tools/verify_wheel_final_cleanup.py - python tools/verify_wheel_ffb_current.py - - - name: Archive round patch history + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings shell: pwsh run: | - New-Item -ItemType Directory -Force tools/archive/rounds | Out-Null - Get-ChildItem tools/patch_wheel_round*.py | Move-Item -Destination tools/archive/rounds/ - Get-ChildItem tools/verify_wheel_round*.py | Move-Item -Destination tools/archive/rounds/ - @' - # Archived wheel FFB round patches + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - These scripts record the incremental Round 2-17 development history. - They are no longer part of the build or verification path. + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - The effective result was materialized into the normal src/ tree on the - wheel-ffb branch. New development must edit the C++ sources directly. + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: live GlobalStrength applied to active effects", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT v1", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT v1 (body slip + yaw)", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } - Current source-level verification lives at: + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - tools/verify_wheel_ffb_current.py - '@ | Set-Content tools/archive/rounds/README.md + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 - - name: Verify consolidated source after archive + - name: Download EXE shell: pwsh - run: python tools/verify_wheel_ffb_current.py + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - name: Commit consolidated baseline - shell: pwsh - env: - GH_TOKEN: ${{ github.token }} - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add CMakeLists.txt OutRun2006Tweaks.ini src tools - if (git diff --cached --quiet) { - throw 'Consolidation produced no changes' - } - git commit -m "refactor: materialize consolidated wheel FFB baseline [skip ci]" - git push origin HEAD:wheel-ffb + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_physics_sat.hpp + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py From d7e16fbdeeecaa315f4af0b043810759804e6ddf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:55:25 +0900 Subject: [PATCH 0172/1308] chore: remove one-shot consolidation trigger [skip ci] --- tools/.consolidate-wheel-trigger | 1 - 1 file changed, 1 deletion(-) delete mode 100644 tools/.consolidate-wheel-trigger diff --git a/tools/.consolidate-wheel-trigger b/tools/.consolidate-wheel-trigger deleted file mode 100644 index 8abb42fd1e..0000000000 --- a/tools/.consolidate-wheel-trigger +++ /dev/null @@ -1 +0,0 @@ -one-shot source materialization trigger 2 From a43837d7a056de1b7e419d52aaa4fb5bda71b2ba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:19:02 +0900 Subject: [PATCH 0173/1308] chore: stage wheel dynamics refactor [skip ci] --- tools/refactor_wheel_dynamics_once.py | 606 ++++++++++++++++++++++++++ 1 file changed, 606 insertions(+) create mode 100644 tools/refactor_wheel_dynamics_once.py diff --git a/tools/refactor_wheel_dynamics_once.py b/tools/refactor_wheel_dynamics_once.py new file mode 100644 index 0000000000..68b5a3edff --- /dev/null +++ b/tools/refactor_wheel_dynamics_once.py @@ -0,0 +1,606 @@ +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent +FFB = ROOT / 'src/hooks_wheel_ffb.cpp' +OLD_DYN = ROOT / 'src/hooks_wheel_physics_sat.hpp' +NEW_DYN = ROOT / 'src/hooks_wheel_vehicle_dynamics.hpp' +UI = ROOT / 'src/overlay/wheel_setup_ui.cpp' +VERIFY = ROOT / 'tools/verify_wheel_ffb_current.py' + + +def replace_once(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + return text.replace(old, new, 1) + + +def regex_once(text: str, pattern: str, repl: str, label: str) -> str: + out, count = re.subn(pattern, repl, text, count=1, flags=re.S) + if count != 1: + raise SystemExit(f'{label}: expected exactly one regex match, got {count}') + return out + + +NEW_DYNAMICS_HEADER = r'''#pragma once + +// OutRun vehicle-dynamics estimator for steering FFB. +// +// This class deliberately owns no DirectInput effects and computes no FFB +// torque. Its only job is to estimate reusable vehicle state from the game: +// body slip (beta), yaw rate, front-slip proxy and local motion. WheelFFBEngine +// decides how those signals affect SAT, damping and tire scrub. +class WheelVehicleDynamics +{ +public: + void reset() + { + positionValid_ = false; + headingValid_ = false; + calibrated_ = false; + sampleValid_ = false; + forwardAxis_ = 0; + forwardSign_ = 1.0f; + calibrationSamples_ = 0; + calibrationScoreX_ = 0.0f; + calibrationScoreZ_ = 0.0f; + calibrationSignedX_ = 0.0f; + calibrationSignedZ_ = 0.0f; + calibrationConfidence_ = 0.0f; + activationBlend_ = 0.0f; + invalidTicks_ = 0; + discontinuityCount_ = 0; + prevPosition_ = D3DVECTOR{}; + prevHeading_ = 0.0f; + bodySlip_ = 0.0f; + yawRate_ = 0.0f; + frontSlip_ = 0.0f; + vLong_ = 0.0f; + vLat_ = 0.0f; + positionStep_ = 0.0f; + motionScaleEma_ = 0.0f; + motionScaleSamples_ = 0; + spdLen_ = 0.0f; + spdCorrelation_ = 0.0f; + } + + void update( + EVWORK_CAR* car, + float steer, + float speedNorm, + float lateralLoadSmooth) + { + sampleValid_ = false; + vLong_ = 0.0f; + vLat_ = 0.0f; + positionStep_ = 0.0f; + spdLen_ = 0.0f; + spdCorrelation_ = 0.0f; + + if (!car) + { + decay_invalid_sample(); + return; + } + + const D3DVECTOR current = car->position_14; + if (!std::isfinite(current.x) || !std::isfinite(current.z)) + { + decay_invalid_sample(); + return; + } + + if (!positionValid_) + { + prevPosition_ = current; + positionValid_ = true; + return; + } + + const float dx = current.x - prevPosition_.x; + const float dz = current.z - prevPosition_.z; + prevPosition_ = current; + const float motionLen = std::sqrt(dx * dx + dz * dz); + positionStep_ = std::isfinite(motionLen) ? motionLen : 0.0f; + + // A stop/restart must not inherit the previous corner's beta/yaw/front + // slip. Keep the proven matrix basis but restart only dynamic state. + if (speedNorm <= 0.04f) + { + clear_dynamic_state(); + sampleValid_ = calibrated_; + return; + } + + if (!std::isfinite(motionLen) || motionLen <= 0.00001f) + { + decay_invalid_sample(); + return; + } + + // Detect restart/warp discontinuities without assuming OutRun world + // units. Compare normalized step length with its rolling scale. + const float motionScale = motionLen / std::max(speedNorm, 0.05f); + if (motionScaleSamples_ >= 12 && + motionScaleEma_ > 0.00001f && + motionScale > motionScaleEma_ * 5.0f) + { + ++discontinuityCount_; + clear_dynamic_state(); + return; + } + if (std::isfinite(motionScale)) + { + if (motionScaleSamples_ == 0) + motionScaleEma_ = motionScale; + else + motionScaleEma_ += (motionScale - motionScaleEma_) * 0.05f; + ++motionScaleSamples_; + } + + const float motionX = dx / motionLen; + const float motionZ = dz / motionLen; + const D3DMATRIX& body = car->matrix_70; + + // OutRun uses row-vector transforms, but whether local X or Z is the + // vehicle-forward basis is verified from several straight rolling ticks + // rather than guessed from one frame. + if (!calibrated_ && + speedNorm > 0.12f && + std::abs(steer) < 0.08f && + lateralLoadSmooth < 0.12f) + { + const float xLen = std::sqrt(body._11 * body._11 + body._13 * body._13); + const float zLen = std::sqrt(body._31 * body._31 + body._33 * body._33); + if (std::isfinite(xLen) && std::isfinite(zLen) && + xLen > 0.0001f && zLen > 0.0001f) + { + const float xDot = + (body._11 / xLen) * motionX + (body._13 / xLen) * motionZ; + const float zDot = + (body._31 / zLen) * motionX + (body._33 / zLen) * motionZ; + calibrationScoreX_ += std::abs(xDot); + calibrationScoreZ_ += std::abs(zDot); + calibrationSignedX_ += xDot; + calibrationSignedZ_ += zDot; + ++calibrationSamples_; + + constexpr int CalibrationSamplesRequired = 12; + if (calibrationSamples_ >= CalibrationSamplesRequired) + { + const float invSamples = 1.0f / static_cast(calibrationSamples_); + const float xScore = calibrationScoreX_ * invSamples; + const float zScore = calibrationScoreZ_ * invSamples; + const float bestScore = std::max(xScore, zScore); + const float secondScore = std::min(xScore, zScore); + calibrationConfidence_ = bestScore - secondScore; + + if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f) + { + forwardAxis_ = zScore >= xScore ? 3 : 1; + const float signedScore = forwardAxis_ == 3 + ? calibrationSignedZ_ + : calibrationSignedX_; + forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f; + calibrated_ = true; + clear_dynamic_state(); + } + } + } + } + + if (!calibrated_) + return; + + float forwardX = forwardAxis_ == 3 ? body._31 : body._11; + float forwardZ = forwardAxis_ == 3 ? body._33 : body._13; + forwardX *= forwardSign_; + forwardZ *= forwardSign_; + const float forwardLen = std::sqrt(forwardX * forwardX + forwardZ * forwardZ); + if (!std::isfinite(forwardLen) || forwardLen <= 0.0001f) + { + decay_invalid_sample(); + return; + } + forwardX /= forwardLen; + forwardZ /= forwardLen; + + // Right-positive local motion. Position delta remains authoritative until + // spd_mb_20's coordinate space/scale is proven by real-lap telemetry. + const float rightX = forwardZ; + const float rightZ = -forwardX; + vLong_ = dx * forwardX + dz * forwardZ; + vLat_ = dx * rightX + dz * rightZ; + const float rawBodySlip = std::clamp( + std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), + -0.70f, 0.70f); + bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f; + + const float heading = std::atan2(forwardX, forwardZ); + if (!headingValid_) + { + prevHeading_ = heading; + headingValid_ = true; + return; + } + + constexpr float Pi = 3.14159265359f; + constexpr float TwoPi = 6.28318530718f; + float headingDelta = heading - prevHeading_; + prevHeading_ = heading; + while (headingDelta > Pi) + headingDelta -= TwoPi; + while (headingDelta < -Pi) + headingDelta += TwoPi; + if (std::abs(headingDelta) >= 0.35f) + { + ++discontinuityCount_; + clear_dynamic_state(); + return; + } + + // Called once per fixed OutRun simulation tick, independent of render FPS. + const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); + yawRate_ += (rawYawRate - yawRate_) * 0.20f; + + // Bicycle-model-inspired front-slip proxy: + // alpha_f ~= road-wheel-angle - beta - a*r/v. + constexpr float RoadWheelLockRad = 0.52f; + const float roadWheelAngle = steer * RoadWheelLockRad; + const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; + const float rawFrontSlip = std::clamp( + roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds, + -0.70f, 0.70f); + frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; + + // Telemetry-only validation for the game's native speed vector. + const float spdX = car->spd_mb_20.x; + const float spdZ = car->spd_mb_20.z; + const float spdLen = std::sqrt(spdX * spdX + spdZ * spdZ); + if (std::isfinite(spdLen) && spdLen > 0.0001f) + { + spdLen_ = spdLen; + spdCorrelation_ = + (spdX / spdLen) * motionX + (spdZ / spdLen) * motionZ; + } + + sampleValid_ = true; + invalidTicks_ = 0; + activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f)); + } + + bool calibrated() const { return calibrated_; } + bool sampleValid() const { return sampleValid_; } + int forwardAxis() const { return forwardAxis_; } + int discontinuityCount() const { return discontinuityCount_; } + float calibrationConfidence() const { return calibrationConfidence_; } + float activationBlend() const { return activationBlend_; } + float bodySlip() const { return bodySlip_; } + float yawRate() const { return yawRate_; } + float frontSlip() const { return frontSlip_; } + float vLong() const { return vLong_; } + float vLat() const { return vLat_; } + float positionStep() const { return positionStep_; } + float motionScale() const { return motionScaleEma_; } + float spdLen() const { return spdLen_; } + float spdCorrelation() const { return spdCorrelation_; } + +private: + void clear_dynamic_state() + { + headingValid_ = false; + sampleValid_ = false; + prevHeading_ = 0.0f; + bodySlip_ = 0.0f; + yawRate_ = 0.0f; + frontSlip_ = 0.0f; + vLong_ = 0.0f; + vLat_ = 0.0f; + activationBlend_ = 0.0f; + invalidTicks_ = 0; + } + + void decay_invalid_sample() + { + sampleValid_ = false; + if (!calibrated_) + return; + + ++invalidTicks_; + bodySlip_ *= 0.55f; + yawRate_ *= 0.55f; + frontSlip_ *= 0.55f; + activationBlend_ *= 0.85f; + + // Once telemetry has been invalid for several ticks, clear all dynamic + // slip/yaw state. Calibration/basis remains valid so recovery is quick. + if (invalidTicks_ > 4) + clear_dynamic_state(); + } + + bool positionValid_ = false; + bool headingValid_ = false; + bool calibrated_ = false; + bool sampleValid_ = false; + int forwardAxis_ = 0; + float forwardSign_ = 1.0f; + int calibrationSamples_ = 0; + float calibrationScoreX_ = 0.0f; + float calibrationScoreZ_ = 0.0f; + float calibrationSignedX_ = 0.0f; + float calibrationSignedZ_ = 0.0f; + float calibrationConfidence_ = 0.0f; + float activationBlend_ = 0.0f; + int invalidTicks_ = 0; + int discontinuityCount_ = 0; + D3DVECTOR prevPosition_{}; + float prevHeading_ = 0.0f; + float bodySlip_ = 0.0f; + float yawRate_ = 0.0f; + float frontSlip_ = 0.0f; + float vLong_ = 0.0f; + float vLat_ = 0.0f; + float positionStep_ = 0.0f; + float motionScaleEma_ = 0.0f; + int motionScaleSamples_ = 0; + float spdLen_ = 0.0f; + float spdCorrelation_ = 0.0f; +}; +''' + +NEW_VERIFIER = r'''from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent + +def read(rel): + p = ROOT / rel + if not p.exists(): + raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') + return p.read_text(encoding='utf-8') + +def req(text, needle, label): + if needle not in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') + print(f'OK [{label}]') + +def forbid(text, needle, label): + if needle in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') + print(f'OK [{label}]') + +ffb = read('src/hooks_wheel_ffb.cpp') +vib = read('src/hooks_forcefeedback.cpp') +dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') +input_cpp = read('src/input_manager.cpp') +bind_ui = read('src/overlay/input_bindings_ui.cpp') +wheel_ui = read('src/overlay/wheel_setup_ui.cpp') +ini = read('OutRun2006Tweaks.ini') + +if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): + raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') + +for rel, text in [ + ('src/hooks_wheel_ffb.cpp', ffb), + ('src/hooks_forcefeedback.cpp', vib), + ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), + ('src/input_manager.cpp', input_cpp), + ('src/overlay/input_bindings_ui.cpp', bind_ui), + ('src/overlay/wheel_setup_ui.cpp', wheel_ui), +]: + if text.count('{') != text.count('}'): + raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') + print(f'OK [brace balance {rel}]') + +req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering') +req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') +req(bind_ui, 'Input Bindings', 'single input-binding UI') +req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') +req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') + +req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, 'GUID_Spring', 'DirectInput Spring effect') +req(ffb, 'GUID_Damper', 'DirectInput Damper effect') +req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') +forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') +req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') +req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') +req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') + +calc = vib.find('CalcVibrationValues(car);') +ctrl = vib.find('GamePlCar_Ctrl.call(car);') +wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') +if not (0 <= calc < ctrl < wheel): + raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') +print('OK [vibration before physics; wheel FFB after physics]') + +# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. +req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') +req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') +forbid(dyn, 'satStrength', 'estimator owns no SAT strength') +forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') +forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') +req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') +req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') +req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') +req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') +req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') +req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') +req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') +req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') + +# field_264/268 are lateral load only. Slip/grip must come from dynamics. +req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') +req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') +req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') +forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') +forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') +req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') +req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') +req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') +req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') +req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') +req(ffb, 'const float naturalSlideRelief = 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') +req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') +req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') +forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') + +req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') +req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') +req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') +req(wheel_ui, 'Test Left (20%)', 'safe left test') +req(wheel_ui, 'Test Right (20%)', 'safe right test') +req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') +req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') +req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') +req(ffb, 'std::isfinite', 'non-finite input/output guards') +req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') +req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') +req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') +req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') +req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') + +for pattern, label in [ + (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), + (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), + (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), +]: + if not re.search(pattern, ini): + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') + print(f'OK [{label}]') + +print('CURRENT WHEEL FFB BASELINE VERIFIED') +''' + +ffb = FFB.read_text(encoding='utf-8') +ui = UI.read_text(encoding='utf-8') + +ffb = replace_once( + ffb, + '#include "hooks_wheel_physics_sat.hpp"', + '#include "hooks_wheel_vehicle_dynamics.hpp"', + 'replace dynamics include') + +ffb = replace_once( + ffb, + '"Self-aligning torque strength. Physics SAT uses body slip, yaw rate and lateral load; Natural SAT remains available for comparison."', + '"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load."', + 'update SAT description') +ffb = replace_once( + ffb, + '"How much cornering load and hardware spring unload as the car enters a deep drift."', + '"How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector."', + 'update grip description') +ffb = replace_once( + ffb, + '"Subtractive noise floor for the game\'s lateral force signal."', + '"Subtractive noise floor for the game\'s lateral-G/load signal."', + 'update lateral description') +ffb = replace_once( + ffb, + '"Hardware sine chatter as drift depth increases."', + '"Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution."', + 'update tire slip description') + +old_lateral = ''' const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f);\n const float driftAmt =\n std::clamp((std::abs(smoothedLateral_) - 12.0f) / 12.0f, 0.0f, 1.0f);\n const float gripFactor =\n 1.0f - static_cast(Settings::WheelFFBGripLoss) * driftAmt;\n''' +new_lateral = ''' // field_264 + field_268 is treated strictly as lateral acceleration/load.\n // It must never decide whether the tyres are sliding; that comes from\n // bodySlip/frontSlip estimated from actual vehicle motion.\n const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f);\n const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);\n const float lateralLoadSmooth =\n lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad);\n\n vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);\n\n const float bodySlideT = std::clamp(\n (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f,\n 0.0f, 1.0f);\n const float bodySlide =\n bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT);\n const float frontScrubT = std::clamp(\n (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f,\n 0.0f, 1.0f);\n const float frontScrub =\n frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT);\n const float configuredGripLoss =\n static_cast(Settings::WheelFFBGripLoss);\n const float gripLoss = std::isfinite(configuredGripLoss)\n ? std::clamp(configuredGripLoss, 0.0f, 1.0f)\n : 0.0f;\n''' +ffb = replace_once(ffb, old_lateral, new_lateral, 'replace lateral drift detector') + +old_slip = ''' float slipAmp = 0.0f;\n float slipFreq = 40.0f;\n if (driftAmt > 0.15f && speedNorm > 0.05f)\n {\n slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength;\n slipFreq = 40.0f - 12.0f * driftAmt;\n }\n else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)\n''' +new_slip = ''' float slipAmp = 0.0f;\n float slipFreq = 40.0f;\n const float slipSeverity = std::clamp(\n frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f,\n 0.0f, 1.0f);\n if (slipSeverity > 0.08f && speedNorm > 0.05f)\n {\n slipAmp =\n slipSeverity * static_cast(Settings::WheelFFBTireSlip) *\n outputStrength;\n slipFreq = 40.0f - 12.0f * slipSeverity;\n }\n else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)\n''' +ffb = replace_once(ffb, old_slip, new_slip, 'replace tire slip source') + +# The old cornerLoad declaration is now redundant because lateralLoad is created +# immediately after field_264/268 filtering. +ffb = replace_once( + ffb, + ' const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);\n\n', + '', + 'remove duplicate corner load') + +old_spring = ''' const float springSpeed = 1.0f - 0.88f * springFade;\n const float springGrip = 0.80f + 0.20f * gripFactor;\n const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) *\n springSpeed * springGrip,\n 0.0f, 1.0f);\n''' +new_spring = ''' const float springSpeed = 1.0f - 0.88f * springFade;\n // Centering Spring is an artificial low-speed stabilizer, not a tyre\n // grip estimator. Do not modulate it with lateral-G or slide state.\n const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,\n 0.0f, 1.0f);\n''' +ffb = replace_once(ffb, old_spring, new_spring, 'decouple spring from grip') + +old_damper = ''' const float dampingSpeed =\n 0.10f + 0.90f * std::pow(speedNorm, 1.30f);\n const float dampingGrip = 0.25f + 0.75f * gripFactor;\n const float dynamicDamperStrength = std::clamp(\n static_cast(Settings::WheelFFBDamperStrength) *\n dampingSpeed * dampingGrip,\n 0.0f, 1.0f);\n''' +new_damper = ''' const float dampingSpeed =\n 0.10f + 0.90f * std::pow(speedNorm, 1.30f);\n // Release steering damping only when the chassis is actually\n // sliding. A high lateral-G but fully-gripped corner keeps damping.\n const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;\n const float dynamicDamperStrength = std::clamp(\n static_cast(Settings::WheelFFBDamperStrength) *\n dampingSpeed * damperRelease,\n 0.0f, 1.0f);\n''' +ffb = replace_once(ffb, old_damper, new_damper, 'body-slip damper release') + +# Replace the old lateral-G pseudo-slip block with real slide relief. Also rename +# corner-load smoothing to its physical meaning. +ffb = replace_once( + ffb, + ''' const float cornerLoadSmooth =\n cornerLoad * cornerLoad * (3.0f - 2.0f * cornerLoad);\n const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth;\n\n // Lateral magnitude is only a proxy for actual slip. Unload late and\n // smoothly so an ordinary loaded corner cannot repeatedly lose and\n // regain SAT as the Xbox vibration signal crosses a threshold.\n const float satSlipT = std::clamp(\n (driftAmt - 0.60f) / 0.35f, 0.0f, 1.0f);\n const float satSlip =\n satSlipT * satSlipT * (3.0f - 2.0f * satSlipT);\n const float satGrip = 1.0f -\n 0.65f * static_cast(Settings::WheelFFBGripLoss) * satSlip;\n''', + ''' const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth;\n\n // Natural SAT remains an A/B fallback, but even it now unloads from\n // actual chassis slide instead of mistaking high lateral-G for drift.\n const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;\n''', + 'replace Natural SAT drift proxy') +ffb = replace_once( + ffb, + ''' steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;''', + ''' steerForSat * satSpeed * satLoadBoost * naturalSlideRelief *\n satReturnRelief * satStrength;''', + 'Natural SAT uses body slide') + +old_physics = ''' // Physics SAT derives force direction from estimated front slip,\n // not merely from steering sign. During initial basis calibration\n // retain only a small Natural SAT safety net, then crossfade over\n // 24 valid physics ticks. Once active, a valid zero Physics SAT is\n // truly zero; Natural SAT never leaks back in around wheel centre.\n const float physicsSatTorque = physicsSat_.update(\n car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth,\n static_cast(Settings::WheelFFBGripLoss),\n satStrength, satSpeed);\n const float physicsFallback = naturalSatTorque * 0.15f;\n const float physicsMix = physicsSat_.activationBlend();\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix\n : naturalSatTorque;\n''' +new_physics = ''' // Physics SAT force shaping lives here, separate from the vehicle\n // estimator. Front slip determines both direction and the pneumatic-\n // trail-like rise/fall. Body slide only applies a mild rear-slide\n // relief so counter-steer SAT is not double-unloaded.\n const float frontSlip = vehicleDynamics_.frontSlip();\n const float frontSlipAbs = std::abs(frontSlip);\n float physicsSatTorque = 0.0f;\n if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f)\n {\n const float slipX = frontSlipAbs / 0.16f;\n const float trailShape = slipX <= 1.0f\n ? std::sin(slipX * HalfPi)\n : std::exp(-(slipX - 1.0f) * 0.90f);\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;\n const float physicsReturnRelief =\n 1.0f - 0.15f * returnRateSmooth;\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n trailShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n\n // During basis calibration retain only a small Natural SAT safety\n // net, then crossfade over valid dynamics ticks. Invalid telemetry\n // decays/clears dynamics state instead of leaking stale slide values.\n const float physicsFallback = naturalSatTorque * 0.15f;\n const float physicsMix = vehicleDynamics_.activationBlend();\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix\n : naturalSatTorque;\n''' +ffb = replace_once(ffb, old_physics, new_physics, 'move Physics SAT shaping into engine') + +ffb = replace_once( + ffb, + ' maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, selfAligningTorque, level);', + ' maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level);', + 'update diagnostic call') +ffb = replace_once(ffb, ' physicsSat_.reset();', ' vehicleDynamics_.reset();', 'reset estimator') +ffb = replace_once(ffb, ' WheelPhysicsSatV1 physicsSat_{};', ' WheelVehicleDynamics vehicleDynamics_{};', 'replace estimator member') + +ffb = regex_once( + ffb, + r''' void maybe_log\(\n.*?\n \}\n\n IDirectInput8A\* directInput_''', + ''' void maybe_log(\n float speedNorm,\n float steer,\n float steerRate,\n float lateralLoad,\n float bodySlide,\n float frontScrub,\n float roughness,\n float satTorque,\n LONG level)\n {\n if (!Settings::WheelFFBDebugLog)\n return;\n\n const DWORD now = GetTickCount();\n if (now - lastLogTick_ < 2000)\n return;\n\n lastLogTick_ = now;\n spdlog::info(\n "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n speedNorm,\n steer,\n steerRate,\n smoothedLateral_,\n lateralLoad,\n bodySlide,\n frontScrub,\n roughness,\n satTorque,\n Settings::WheelFFBPhysicsSat\n ? (vehicleDynamics_.calibrated()\n ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")\n : "CAL")\n : "OFF",\n vehicleDynamics_.forwardAxis(),\n vehicleDynamics_.calibrationConfidence(),\n vehicleDynamics_.activationBlend(),\n vehicleDynamics_.bodySlip(),\n vehicleDynamics_.yawRate(),\n vehicleDynamics_.frontSlip(),\n vehicleDynamics_.vLat(),\n vehicleDynamics_.vLong(),\n vehicleDynamics_.positionStep(),\n vehicleDynamics_.spdLen(),\n vehicleDynamics_.spdCorrelation(),\n Settings::UseNewInput ? "SDL" : "legacy",\n static_cast(level),\n bool(Settings::WheelFFBInvertForce),\n springEffect_ ? "HW" : "SW",\n bool(Settings::WheelFFBInvertSpring),\n static_cast(prevSpringCoefficient_),\n damperEffect_ ? "HW" : "SW",\n static_cast(prevDamperCoefficient_),\n periodicsActive_);\n }\n\n IDirectInput8A* directInput_''', + 'replace diagnostics') + +if 'physicsSat_' in ffb or 'WheelPhysicsSatV1' in ffb: + raise SystemExit('stale PhysicsSatV1 references remain in hooks_wheel_ffb.cpp') +if 'driftAmt' in ffb or 'gripFactor' in ffb or 'physicsGrip' in ffb: + raise SystemExit('stale lateral-G-as-slip variables remain in hooks_wheel_ffb.cpp') + +ui = replace_once( + ui, + 'Physics SAT v1 (body slip + yaw)', + 'Physics SAT (body slip + yaw)', + 'rename Physics SAT checkbox') +ui = replace_once( + ui, + 'Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison.', + 'Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.', + 'update Physics SAT tooltip') +ui = replace_once(ui, 'Grip-loss Unload', 'Grip-loss Response', 'rename grip-loss slider') +ui = replace_once(ui, 'Load MOZA R3 Physics SAT v1', 'Load MOZA R3 Physics SAT', 'rename Physics SAT preset') +ui = replace_once( + ui, + 'Loaded MOZA R3 Physics SAT v1: post-physics body-slip/yaw SAT with diagnostic logging. Saved to user.ini.', + 'Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.', + 'update Physics SAT preset status') +ui = replace_once( + ui, + 'Single-owner wheel FFB: DirectInput COM only. SAT now rises smoothly from centre, builds with speed/corner load and unloads only in a deep slide. Centering Spring is mainly a low-speed stabilizer, so it no longer stacks a second strong high-speed return force.', + 'Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer.', + 'update FFB architecture text') + +# Write the new estimator and active sources. The old SAT helper is removed after +# all transformations have succeeded. +NEW_DYN.write_text(NEW_DYNAMICS_HEADER, encoding='utf-8') +FFB.write_text(ffb, encoding='utf-8') +UI.write_text(ui, encoding='utf-8') +VERIFY.write_text(NEW_VERIFIER, encoding='utf-8') +if OLD_DYN.exists(): + OLD_DYN.unlink() + +# Final local invariants before the workflow invokes the independent verifier. +for path in (FFB, NEW_DYN, UI): + text = path.read_text(encoding='utf-8') + if text.count('{') != text.count('}'): + raise SystemExit(f'brace imbalance after refactor: {path}') + +print('Applied consolidated wheel dynamics / grip-role refactor') From 6f73975b6bcfe7e5375b49336965c6b2524f0676 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:19:27 +0900 Subject: [PATCH 0174/1308] chore: stage source-only dynamics refactor [skip ci] --- .github/workflows/build.yml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index e2ba072c38..91bd570030 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -6,6 +6,7 @@ on: jobs: build: + if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor' runs-on: windows-2022 strategy: matrix: @@ -76,10 +77,11 @@ jobs: "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT v1", + "MOZA R3 Physics SAT", "MOZA R3 Natural SAT", "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT v1 (body slip + yaw)", + "Physics SAT (body slip + yaw)", + "load={:.2f} slide={:.2f} scrub={:.2f}", "basis=M70r{}", "steerSrc={}", "Test Left (20%)" @@ -114,7 +116,7 @@ jobs: path: | src/hooks_wheel_ffb.cpp src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_physics_sat.hpp + src/hooks_wheel_vehicle_dynamics.hpp src/hooks_forcefeedback.cpp src/hooks_wheel_input_compat_v2.hpp src/hooks_wheel_r3_menu_dpad.hpp From 4d4d53454283c905a729bc5c43c818d02a1cae32 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:19:41 +0900 Subject: [PATCH 0175/1308] chore: stage source-only refactor workflow [skip ci] --- .github/workflows/source-refactor.yml | 49 +++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 .github/workflows/source-refactor.yml diff --git a/.github/workflows/source-refactor.yml b/.github/workflows/source-refactor.yml new file mode 100644 index 0000000000..c5e7a1948f --- /dev/null +++ b/.github/workflows/source-refactor.yml @@ -0,0 +1,49 @@ +name: Source-only Wheel Dynamics Refactor + +on: + push: + branches: [ wheel-ffb ] + +permissions: + contents: write + +jobs: + refactor: + if: "${{ github.event.head_commit.message == 'chore: apply wheel dynamics refactor' }}" + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + fetch-depth: 0 + submodules: false + + - name: Apply dynamics/grip role separation + shell: pwsh + run: python tools/refactor_wheel_dynamics_once.py + + - name: Verify consolidated source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Restore normal build workflow and remove one-shot files + shell: pwsh + run: | + $build = Get-Content .github/workflows/build.yml -Raw + $build = $build.Replace(" if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor'`r`n", "") + $build = $build.Replace(" if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor'`n", "") + Set-Content .github/workflows/build.yml -Value $build -NoNewline + Remove-Item tools/refactor_wheel_dynamics_once.py + Remove-Item tools/.wheel-dynamics-trigger + Remove-Item .github/workflows/source-refactor.yml + + - name: Commit source refactor + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git commit -m "refactor: separate lateral load, chassis slide and front scrub [skip ci]" + git push origin HEAD:wheel-ffb From c0520598967bbb3ca1012e65d1313f67f369703f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:19:52 +0900 Subject: [PATCH 0176/1308] chore: apply wheel dynamics refactor --- tools/.wheel-dynamics-trigger | 1 + 1 file changed, 1 insertion(+) create mode 100644 tools/.wheel-dynamics-trigger diff --git a/tools/.wheel-dynamics-trigger b/tools/.wheel-dynamics-trigger new file mode 100644 index 0000000000..6cb34cb28f --- /dev/null +++ b/tools/.wheel-dynamics-trigger @@ -0,0 +1 @@ +one-shot source-only dynamics refactor trigger From b1885ed8b16346739ea41d6274a960ec292b3b22 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:21:03 +0900 Subject: [PATCH 0177/1308] chore: fix source verifier formatting [skip ci] --- .github/workflows/source-refactor.yml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/.github/workflows/source-refactor.yml b/.github/workflows/source-refactor.yml index c5e7a1948f..d08fba60f2 100644 --- a/.github/workflows/source-refactor.yml +++ b/.github/workflows/source-refactor.yml @@ -22,6 +22,22 @@ jobs: shell: pwsh run: python tools/refactor_wheel_dynamics_once.py + - name: Normalize verifier formatting expectations + shell: pwsh + run: | + @' + from pathlib import Path + p = Path('tools/verify_wheel_ffb_current.py') + s = p.read_text(encoding='utf-8') + s = s.replace( + "req(ffb, 'const float naturalSlideRelief = 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide')", + "req(ffb, 'const float naturalSlideRelief =\\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide')") + s = s.replace( + "req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload')", + "req(ffb, 'const float rearSlideRelief =\\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload')") + p.write_text(s, encoding='utf-8') + '@ | python - + - name: Verify consolidated source shell: pwsh run: python tools/verify_wheel_ffb_current.py From 06304493638463fe7eca6c177222172614f47641 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:21:17 +0900 Subject: [PATCH 0178/1308] chore: apply wheel dynamics refactor --- tools/.wheel-dynamics-trigger | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/.wheel-dynamics-trigger b/tools/.wheel-dynamics-trigger index 6cb34cb28f..7f972fb1fa 100644 --- a/tools/.wheel-dynamics-trigger +++ b/tools/.wheel-dynamics-trigger @@ -1 +1 @@ -one-shot source-only dynamics refactor trigger +one-shot source-only dynamics refactor trigger retry From 95c393e9c0cc3b2ab496db21c32af7ac1341137d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:22:13 +0900 Subject: [PATCH 0179/1308] chore: limit source-only refactor commit scope [skip ci] --- .github/workflows/source-refactor.yml | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-) diff --git a/.github/workflows/source-refactor.yml b/.github/workflows/source-refactor.yml index d08fba60f2..ae9b4e2cd2 100644 --- a/.github/workflows/source-refactor.yml +++ b/.github/workflows/source-refactor.yml @@ -42,24 +42,15 @@ jobs: shell: pwsh run: python tools/verify_wheel_ffb_current.py - - name: Restore normal build workflow and remove one-shot files - shell: pwsh - run: | - $build = Get-Content .github/workflows/build.yml -Raw - $build = $build.Replace(" if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor'`r`n", "") - $build = $build.Replace(" if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor'`n", "") - Set-Content .github/workflows/build.yml -Value $build -NoNewline - Remove-Item tools/refactor_wheel_dynamics_once.py - Remove-Item tools/.wheel-dynamics-trigger - Remove-Item .github/workflows/source-refactor.yml - - - name: Commit source refactor + - name: Commit source refactor only shell: pwsh env: GH_TOKEN: ${{ github.token }} run: | git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A + git add src/hooks_wheel_ffb.cpp src/hooks_wheel_vehicle_dynamics.hpp src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py + git rm --cached src/hooks_wheel_physics_sat.hpp 2>$null; if ($LASTEXITCODE -ne 0) { git add -u src/hooks_wheel_physics_sat.hpp } + git add -u src/hooks_wheel_physics_sat.hpp git commit -m "refactor: separate lateral load, chassis slide and front scrub [skip ci]" git push origin HEAD:wheel-ffb From 7007bde762efb29243b67448844c2f9716439db9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:22:32 +0900 Subject: [PATCH 0180/1308] chore: apply wheel dynamics refactor --- tools/.wheel-dynamics-trigger | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/.wheel-dynamics-trigger b/tools/.wheel-dynamics-trigger index 7f972fb1fa..3ff92f7feb 100644 --- a/tools/.wheel-dynamics-trigger +++ b/tools/.wheel-dynamics-trigger @@ -1 +1 @@ -one-shot source-only dynamics refactor trigger retry +one-shot source-only dynamics refactor trigger retry 2 From 171762f8804a6ab391357412517d50fe4e7a30cc Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 00:22:49 +0000 Subject: [PATCH 0181/1308] refactor: separate lateral load, chassis slide and front scrub [skip ci] --- src/hooks_wheel_ffb.cpp | 168 +++++++++++------- ...t.hpp => hooks_wheel_vehicle_dynamics.hpp} | 151 ++++++---------- src/overlay/wheel_setup_ui.cpp | 12 +- tools/verify_wheel_ffb_current.py | 64 ++++--- 4 files changed, 208 insertions(+), 187 deletions(-) rename src/{hooks_wheel_physics_sat.hpp => hooks_wheel_vehicle_dynamics.hpp} (68%) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 4b881f11ee..5a4b34ac19 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -19,7 +19,7 @@ #include "hook_mgr.hpp" #include "plugin.hpp" #include "game_addrs.hpp" -#include "hooks_wheel_physics_sat.hpp" +#include "hooks_wheel_vehicle_dynamics.hpp" extern "C" { @@ -90,7 +90,7 @@ namespace Settings Setting WheelFFBSteeringWeight{ "WheelFFB", "SteeringWeight", 1.45f, - "Self-aligning torque strength. Physics SAT uses body slip, yaw rate and lateral load; Natural SAT remains available for comparison.", Range{ 0.0f, 2.0f } + "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } }; Setting WheelFFBPhysicsSat{ @@ -100,12 +100,12 @@ namespace Settings Setting WheelFFBGripLoss{ "WheelFFB", "GripLoss", 0.65f, - "How much cornering load and hardware spring unload as the car enters a deep drift.", Range{ 0.0f, 1.0f } + "How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector.", Range{ 0.0f, 1.0f } }; Setting WheelFFBLateralDeadzone{ "WheelFFB", "LateralDeadzone", 1.5f, - "Subtractive noise floor for the game's lateral force signal.", Range{ 0.0f, 8.0f } + "Subtractive noise floor for the game's lateral-G/load signal.", Range{ 0.0f, 8.0f } }; Setting WheelFFBWeightTransfer{ @@ -130,7 +130,7 @@ namespace Settings Setting WheelFFBTireSlip{ "WheelFFB", "TireSlip", 0.20f, - "Hardware sine chatter as drift depth increases.", Range{ 0.0f, 1.0f } + "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } }; Setting WheelFFBEngineIdle{ @@ -445,11 +445,31 @@ namespace lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; } + // field_264 + field_268 is treated strictly as lateral acceleration/load. + // It must never decide whether the tyres are sliding; that comes from + // bodySlip/frontSlip estimated from actual vehicle motion. const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); - const float driftAmt = - std::clamp((std::abs(smoothedLateral_) - 12.0f) / 12.0f, 0.0f, 1.0f); - const float gripFactor = - 1.0f - static_cast(Settings::WheelFFBGripLoss) * driftAmt; + const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + const float lateralLoadSmooth = + lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); + + vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); + + const float bodySlideT = std::clamp( + (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, + 0.0f, 1.0f); + const float bodySlide = + bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT); + const float frontScrubT = std::clamp( + (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f, + 0.0f, 1.0f); + const float frontScrub = + frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT); + const float configuredGripLoss = + static_cast(Settings::WheelFFBGripLoss); + const float gripLoss = std::isfinite(configuredGripLoss) + ? std::clamp(configuredGripLoss, 0.0f, 1.0f) + : 0.0f; speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; ++speedHistoryIndex_; @@ -516,10 +536,16 @@ namespace float slipAmp = 0.0f; float slipFreq = 40.0f; - if (driftAmt > 0.15f && speedNorm > 0.05f) + const float slipSeverity = std::clamp( + frontScrub * (0.50f + 0.50f * lateralLoadSmooth) + + bodySlide * 0.20f, + 0.0f, 1.0f); + if (slipSeverity > 0.08f && speedNorm > 0.05f) { - slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength; - slipFreq = 40.0f - 12.0f * driftAmt; + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; } else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) { @@ -563,8 +589,6 @@ namespace // Simulation-style aligning backbone: light at parking speed, // progressively stronger with vehicle speed, then additionally // loaded by cornering force. Deep slip unloads the wheel again. - const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); - // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of // stacking a second high-speed SAT on top of ConstantForce. The // fade is a smoothstep, so crossing the blend region cannot create @@ -574,10 +598,10 @@ namespace const float springFade = springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); const float springSpeed = 1.0f - 0.88f * springFade; - const float springGrip = 0.80f + 0.20f * gripFactor; + // Centering Spring is an artificial low-speed stabilizer, not a tyre + // grip estimator. Do not modulate it with lateral-G or slide state. const float springStrength = std::clamp( - static_cast(Settings::WheelFFBSpringStrength) * - springSpeed * springGrip, + static_cast(Settings::WheelFFBSpringStrength) * springSpeed, 0.0f, 1.0f); const bool suppressSpringForImpact = @@ -617,10 +641,12 @@ namespace // implement it and keep the old software term as a fallback. const float dampingSpeed = 0.10f + 0.90f * std::pow(speedNorm, 1.30f); - const float dampingGrip = 0.25f + 0.75f * gripFactor; + // Release steering damping only when the chassis is actually + // sliding. A high lateral-G but fully-gripped corner keeps damping. + const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide; const float dynamicDamperStrength = std::clamp( static_cast(Settings::WheelFFBDamperStrength) * - dampingSpeed * dampingGrip, + dampingSpeed * damperRelease, 0.0f, 1.0f); if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) @@ -676,19 +702,12 @@ namespace // OutRun exposes an arcade lateral signal rather than tyre // pneumatic trail. Use only its magnitude as a gentle load modifier // and never let its sign decide the FFB direction. - const float cornerLoadSmooth = - cornerLoad * cornerLoad * (3.0f - 2.0f * cornerLoad); - const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth; - - // Lateral magnitude is only a proxy for actual slip. Unload late and - // smoothly so an ordinary loaded corner cannot repeatedly lose and - // regain SAT as the Xbox vibration signal crosses a threshold. - const float satSlipT = std::clamp( - (driftAmt - 0.60f) / 0.35f, 0.0f, 1.0f); - const float satSlip = - satSlipT * satSlipT * (3.0f - 2.0f * satSlipT); - const float satGrip = 1.0f - - 0.65f * static_cast(Settings::WheelFFBGripLoss) * satSlip; + const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth; + + // Natural SAT remains an A/B fallback, but even it now unloads from + // actual chassis slide instead of mistaking high lateral-G for drift. + const float naturalSlideRelief = + 1.0f - 0.25f * gripLoss * bodySlide; // A real steering rack loses net aligning acceleration as the wheel // is already rotating quickly back toward centre. Apply a bounded @@ -706,20 +725,41 @@ namespace static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); const float naturalSatTorque = (steer >= 0.0f ? -1.0f : 1.0f) * - steerForSat * satSpeed * satLoadBoost * satGrip * + steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * satReturnRelief * satStrength; - // Physics SAT derives force direction from estimated front slip, - // not merely from steering sign. During initial basis calibration - // retain only a small Natural SAT safety net, then crossfade over - // 24 valid physics ticks. Once active, a valid zero Physics SAT is - // truly zero; Natural SAT never leaks back in around wheel centre. - const float physicsSatTorque = physicsSat_.update( - car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth, - static_cast(Settings::WheelFFBGripLoss), - satStrength, satSpeed); + // Physics SAT force shaping lives here, separate from the vehicle + // estimator. Front slip determines both direction and the pneumatic- + // trail-like rise/fall. Body slide only applies a mild rear-slide + // relief so counter-steer SAT is not double-unloaded. + const float frontSlip = vehicleDynamics_.frontSlip(); + const float frontSlipAbs = std::abs(frontSlip); + float physicsSatTorque = 0.0f; + if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f) + { + const float slipX = frontSlipAbs / 0.16f; + const float trailShape = slipX <= 1.0f + ? std::sin(slipX * HalfPi) + : std::exp(-(slipX - 1.0f) * 0.90f); + const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; + const float rearSlideRelief = + 1.0f - 0.15f * gripLoss * bodySlide; + const float physicsReturnRelief = + 1.0f - 0.15f * returnRateSmooth; + + physicsSatTorque = + (frontSlip > 0.0f ? -1.0f : 1.0f) * + trailShape * satSpeed * physicsLoad * rearSlideRelief * + physicsReturnRelief * satStrength; + if (!std::isfinite(physicsSatTorque)) + physicsSatTorque = 0.0f; + } + + // During basis calibration retain only a small Natural SAT safety + // net, then crossfade over valid dynamics ticks. Invalid telemetry + // decays/clears dynamics state instead of leaking stale slide values. const float physicsFallback = naturalSatTorque * 0.15f; - const float physicsMix = physicsSat_.activationBlend(); + const float physicsMix = vehicleDynamics_.activationBlend(); const float selfAligningTorque = Settings::WheelFFBPhysicsSat ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix : naturalSatTorque; @@ -831,7 +871,7 @@ namespace prevGear_ = curGear; prevCollisionFlags_ = stateFlags; - maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, selfAligningTorque, level); + maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); } void request_direction_test(int direction) @@ -2352,7 +2392,7 @@ namespace { smoothedLateral_ = 0.0f; prevSteer_ = 0.0f; - physicsSat_.reset(); + vehicleDynamics_.reset(); prevStructuralLevel_ = 0; prevSpringCoefficient_ = 0; prevDamperCoefficient_ = 0; @@ -2603,7 +2643,9 @@ namespace float speedNorm, float steer, float steerRate, - float driftAmt, + float lateralLoad, + float bodySlide, + float frontScrub, float roughness, float satTorque, LONG level) @@ -2617,30 +2659,32 @@ namespace lastLogTick_ = now; spdlog::info( - "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} drift={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", speedNorm, steer, steerRate, smoothedLateral_, - driftAmt, + lateralLoad, + bodySlide, + frontScrub, roughness, satTorque, Settings::WheelFFBPhysicsSat - ? (physicsSat_.calibrated() - ? (physicsSat_.sampleValid() ? "ACTIVE" : "HOLD") + ? (vehicleDynamics_.calibrated() + ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD") : "CAL") : "OFF", - physicsSat_.forwardAxis(), - physicsSat_.calibrationConfidence(), - physicsSat_.activationBlend(), - physicsSat_.bodySlip(), - physicsSat_.yawRate(), - physicsSat_.frontSlip(), - physicsSat_.vLat(), - physicsSat_.vLong(), - physicsSat_.positionStep(), - physicsSat_.spdLen(), - physicsSat_.spdCorrelation(), + vehicleDynamics_.forwardAxis(), + vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.activationBlend(), + vehicleDynamics_.bodySlip(), + vehicleDynamics_.yawRate(), + vehicleDynamics_.frontSlip(), + vehicleDynamics_.vLat(), + vehicleDynamics_.vLong(), + vehicleDynamics_.positionStep(), + vehicleDynamics_.spdLen(), + vehicleDynamics_.spdCorrelation(), Settings::UseNewInput ? "SDL" : "legacy", static_cast(level), bool(Settings::WheelFFBInvertForce), @@ -2709,7 +2753,7 @@ namespace float smoothedLateral_ = 0.0f; float prevSteer_ = 0.0f; - WheelPhysicsSatV1 physicsSat_{}; + WheelVehicleDynamics vehicleDynamics_{}; float crashImpulseForce_ = 0.0f; float roadPhase_ = 0.0f; float slipPhase_ = 0.0f; diff --git a/src/hooks_wheel_physics_sat.hpp b/src/hooks_wheel_vehicle_dynamics.hpp similarity index 68% rename from src/hooks_wheel_physics_sat.hpp rename to src/hooks_wheel_vehicle_dynamics.hpp index 55ab3652f3..7f0ab5152f 100644 --- a/src/hooks_wheel_physics_sat.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -1,10 +1,12 @@ #pragma once -// Experimental OutRun vehicle-dynamics SAT helper. -// This file deliberately owns no DirectInput objects. It only converts the -// game's car motion/transform into a signed aligning-torque request; the main -// WheelFFBEngine remains the sole hardware-output owner. -class WheelPhysicsSatV1 +// OutRun vehicle-dynamics estimator for steering FFB. +// +// This class deliberately owns no DirectInput effects and computes no FFB +// torque. Its only job is to estimate reusable vehicle state from the game: +// body slip (beta), yaw rate, front-slip proxy and local motion. WheelFFBEngine +// decides how those signals affect SAT, damping and tire scrub. +class WheelVehicleDynamics { public: void reset() @@ -13,7 +15,6 @@ class WheelPhysicsSatV1 headingValid_ = false; calibrated_ = false; sampleValid_ = false; - torqueActive_ = false; forwardAxis_ = 0; forwardSign_ = 1.0f; calibrationSamples_ = 0; @@ -25,7 +26,6 @@ class WheelPhysicsSatV1 activationBlend_ = 0.0f; invalidTicks_ = 0; discontinuityCount_ = 0; - lastTorque_ = 0.0f; prevPosition_ = D3DVECTOR{}; prevHeading_ = 0.0f; bodySlip_ = 0.0f; @@ -40,18 +40,13 @@ class WheelPhysicsSatV1 spdCorrelation_ = 0.0f; } - float update( + void update( EVWORK_CAR* car, float steer, float speedNorm, - float cornerLoadSmooth, - float returnRateSmooth, - float gripLoss, - float satStrength, - float satSpeed) + float lateralLoadSmooth) { sampleValid_ = false; - torqueActive_ = false; vLong_ = 0.0f; vLat_ = 0.0f; positionStep_ = 0.0f; @@ -59,17 +54,23 @@ class WheelPhysicsSatV1 spdCorrelation_ = 0.0f; if (!car) - return decay_invalid_sample(); + { + decay_invalid_sample(); + return; + } const D3DVECTOR current = car->position_14; if (!std::isfinite(current.x) || !std::isfinite(current.z)) - return decay_invalid_sample(); + { + decay_invalid_sample(); + return; + } if (!positionValid_) { prevPosition_ = current; positionValid_ = true; - return 0.0f; + return; } const float dx = current.x - prevPosition_.x; @@ -79,22 +80,22 @@ class WheelPhysicsSatV1 positionStep_ = std::isfinite(motionLen) ? motionLen : 0.0f; // A stop/restart must not inherit the previous corner's beta/yaw/front - // slip. Keep the already-proven matrix basis, but restart dynamic state - // and its crossfade before the car moves again. + // slip. Keep the proven matrix basis but restart only dynamic state. if (speedNorm <= 0.04f) { clear_dynamic_state(); sampleValid_ = calibrated_; - return 0.0f; + return; } if (!std::isfinite(motionLen) || motionLen <= 0.00001f) - return decay_invalid_sample(); + { + decay_invalid_sample(); + return; + } // Detect restart/warp discontinuities without assuming OutRun world - // units. Position step is normalized by current speed, then compared - // with its own rolling scale. A large relative jump clears dynamic SAT - // history instead of becoming a one-frame lateral-velocity impulse. + // units. Compare normalized step length with its rolling scale. const float motionScale = motionLen / std::max(speedNorm, 0.05f); if (motionScaleSamples_ >= 12 && motionScaleEma_ > 0.00001f && @@ -102,7 +103,7 @@ class WheelPhysicsSatV1 { ++discontinuityCount_; clear_dynamic_state(); - return 0.0f; + return; } if (std::isfinite(motionScale)) { @@ -117,14 +118,13 @@ class WheelPhysicsSatV1 const float motionZ = dz / motionLen; const D3DMATRIX& body = car->matrix_70; - // D3D's OutRun car transforms use row-vector basis/translation layout. - // The model's local forward axis may be row 1 or row 3, so score both - // across multiple straight rolling physics ticks. Never commit basis - // identity from one noisy frame and never recalibrate in a drift. + // OutRun uses row-vector transforms, but whether local X or Z is the + // vehicle-forward basis is verified from several straight rolling ticks + // rather than guessed from one frame. if (!calibrated_ && speedNorm > 0.12f && std::abs(steer) < 0.08f && - cornerLoadSmooth < 0.12f) + lateralLoadSmooth < 0.12f) { const float xLen = std::sqrt(body._11 * body._11 + body._13 * body._13); const float zLen = std::sqrt(body._31 * body._31 + body._33 * body._33); @@ -151,9 +151,6 @@ class WheelPhysicsSatV1 const float secondScore = std::min(xScore, zScore); calibrationConfidence_ = bestScore - secondScore; - // Require both strong motion alignment and clear separation - // from the orthogonal basis. If not confident, keep - // collecting straight samples instead of guessing. if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f) { forwardAxis_ = zScore >= xScore ? 3 : 1; @@ -169,7 +166,7 @@ class WheelPhysicsSatV1 } if (!calibrated_) - return 0.0f; + return; float forwardX = forwardAxis_ == 3 ? body._31 : body._11; float forwardZ = forwardAxis_ == 3 ? body._33 : body._13; @@ -177,12 +174,15 @@ class WheelPhysicsSatV1 forwardZ *= forwardSign_; const float forwardLen = std::sqrt(forwardX * forwardX + forwardZ * forwardZ); if (!std::isfinite(forwardLen) || forwardLen <= 0.0001f) - return decay_invalid_sample(); + { + decay_invalid_sample(); + return; + } forwardX /= forwardLen; forwardZ /= forwardLen; - // Right-positive car-local motion. Position delta is intentionally used - // until spd_mb_20's units/coordinate space are proven by telemetry. + // Right-positive local motion. Position delta remains authoritative until + // spd_mb_20's coordinate space/scale is proven by real-lap telemetry. const float rightX = forwardZ; const float rightZ = -forwardX; vLong_ = dx * forwardX + dz * forwardZ; @@ -197,7 +197,7 @@ class WheelPhysicsSatV1 { prevHeading_ = heading; headingValid_ = true; - return 0.0f; + return; } constexpr float Pi = 3.14159265359f; @@ -212,18 +212,15 @@ class WheelPhysicsSatV1 { ++discontinuityCount_; clear_dynamic_state(); - return 0.0f; + return; } - // This helper is called once per OutRun simulation tick. The game - // physics loop remains fixed at 60 Hz even when rendering >60 FPS. + // Called once per fixed OutRun simulation tick, independent of render FPS. const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); yawRate_ += (rawYawRate - yawRate_) * 0.20f; - // Bicycle-model inspired front-slip proxy: + // Bicycle-model-inspired front-slip proxy: // alpha_f ~= road-wheel-angle - beta - a*r/v. - // World velocity units are not calibrated yet, so a*r/v is represented - // by a bounded speed-dependent time constant for this experimental pass. constexpr float RoadWheelLockRad = 0.52f; const float roadWheelAngle = steer * RoadWheelLockRad; const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; @@ -232,8 +229,7 @@ class WheelPhysicsSatV1 -0.70f, 0.70f); frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; - // Measure whether spd_mb_20 is a world-space velocity vector. Keep it - // telemetry-only until correlation and scale are proven by a real lap. + // Telemetry-only validation for the game's native speed vector. const float spdX = car->spd_mb_20.x; const float spdZ = car->spd_mb_20.z; const float spdLen = std::sqrt(spdX * spdX + spdZ * spdZ); @@ -247,45 +243,10 @@ class WheelPhysicsSatV1 sampleValid_ = true; invalidTicks_ = 0; activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f)); - - const float slipAbs = std::abs(frontSlip_); - if (slipAbs <= 0.004f) - { - lastTorque_ = 0.0f; - return 0.0f; - } - - // Pneumatic-trail-like response: rise to a peak around 9 degrees front - // slip, then unload as the tyre slides more deeply instead of increasing - // forever like a generic centering spring. - constexpr float HalfPi = 1.57079632679f; - const float slipX = slipAbs / 0.16f; - const float trailShape = slipX <= 1.0f - ? std::sin(slipX * HalfPi) - : std::exp(-(slipX - 1.0f) * 0.90f); - - const float slideT = std::clamp( - (std::abs(bodySlip_) - 0.12f) / 0.28f, 0.0f, 1.0f); - const float slideSmooth = slideT * slideT * (3.0f - 2.0f * slideT); - const float physicsGrip = 1.0f - 0.70f * gripLoss * slideSmooth; - const float physicsLoad = 0.62f + 0.48f * cornerLoadSmooth; - const float returnRelief = 1.0f - 0.15f * returnRateSmooth; - - const float torque = - (frontSlip_ > 0.0f ? -1.0f : 1.0f) * - trailShape * satSpeed * physicsLoad * physicsGrip * - returnRelief * satStrength; - if (!std::isfinite(torque)) - return decay_invalid_sample(); - - lastTorque_ = torque; - torqueActive_ = std::abs(torque) > 0.0001f; - return torque; } bool calibrated() const { return calibrated_; } bool sampleValid() const { return sampleValid_; } - bool torqueActive() const { return torqueActive_; } int forwardAxis() const { return forwardAxis_; } int discontinuityCount() const { return discontinuityCount_; } float calibrationConfidence() const { return calibrationConfidence_; } @@ -304,40 +265,39 @@ class WheelPhysicsSatV1 void clear_dynamic_state() { headingValid_ = false; + sampleValid_ = false; prevHeading_ = 0.0f; bodySlip_ = 0.0f; yawRate_ = 0.0f; frontSlip_ = 0.0f; + vLong_ = 0.0f; + vLat_ = 0.0f; activationBlend_ = 0.0f; invalidTicks_ = 0; - lastTorque_ = 0.0f; - torqueActive_ = false; } - float decay_invalid_sample() + void decay_invalid_sample() { sampleValid_ = false; - torqueActive_ = false; if (!calibrated_) - return 0.0f; + return; - // Do not switch force models for a single bad physics sample. Briefly - // decay the previous Physics SAT request, then reach a safe zero. ++invalidTicks_; + bodySlip_ *= 0.55f; + yawRate_ *= 0.55f; + frontSlip_ *= 0.55f; + activationBlend_ *= 0.85f; + + // Once telemetry has been invalid for several ticks, clear all dynamic + // slip/yaw state. Calibration/basis remains valid so recovery is quick. if (invalidTicks_ > 4) - { - lastTorque_ = 0.0f; - return 0.0f; - } - lastTorque_ *= 0.55f; - return lastTorque_; + clear_dynamic_state(); } bool positionValid_ = false; bool headingValid_ = false; bool calibrated_ = false; bool sampleValid_ = false; - bool torqueActive_ = false; int forwardAxis_ = 0; float forwardSign_ = 1.0f; int calibrationSamples_ = 0; @@ -349,7 +309,6 @@ class WheelPhysicsSatV1 float activationBlend_ = 0.0f; int invalidTicks_ = 0; int discontinuityCount_ = 0; - float lastTorque_ = 0.0f; D3DVECTOR prevPosition_{}; float prevHeading_ = 0.0f; float bodySlip_ = 0.0f; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 150d56109c..6f9107cc14 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1098,7 +1098,7 @@ namespace ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr()); ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID."); ImGui::TextWrapped( - "Single-owner wheel FFB: DirectInput COM only. SAT now rises smoothly from centre, builds with speed/corner load and unloads only in a deep slide. Centering Spring is mainly a low-speed stabilizer, so it no longer stacks a second strong high-speed return force."); + "Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer."); ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled."); ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"); @@ -1108,10 +1108,10 @@ namespace ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"); ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"); ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f"); - ImGui::Checkbox("Physics SAT v1 (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()); + ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()); if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison."); - ImGui::SliderFloat("Grip-loss Unload", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison."); + ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"); ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f"); ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f"); ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f"); @@ -1138,7 +1138,7 @@ namespace WheelFFB_RequestDirectionTest(0); ImGui::TextDisabled("Direction tests are hard-capped at 20% and only run during active gameplay."); - if (ImGui::Button("Load MOZA R3 Physics SAT v1")) + if (ImGui::Button("Load MOZA R3 Physics SAT")) { Settings::WheelFFBEnable = true; Settings::WheelFFBPhysicsSat = true; @@ -1160,7 +1160,7 @@ namespace Settings::WheelFFBDebugLog = true; Settings::VibrationMode = 0; Settings::write(Module::UserIniPath); - status_ = "Loaded MOZA R3 Physics SAT v1: post-physics body-slip/yaw SAT with diagnostic logging. Saved to user.ini."; + status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini."; } ImGui::SameLine(); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 59c6e58d7e..1b42aadfbb 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -21,16 +21,19 @@ def forbid(text, needle, label): ffb = read('src/hooks_wheel_ffb.cpp') vib = read('src/hooks_forcefeedback.cpp') -phys = read('src/hooks_wheel_physics_sat.hpp') +dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') input_cpp = read('src/input_manager.cpp') bind_ui = read('src/overlay/input_bindings_ui.cpp') wheel_ui = read('src/overlay/wheel_setup_ui.cpp') ini = read('OutRun2006Tweaks.ini') +if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): + raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') + for rel, text in [ ('src/hooks_wheel_ffb.cpp', ffb), ('src/hooks_forcefeedback.cpp', vib), - ('src/hooks_wheel_physics_sat.hpp', phys), + ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), ('src/input_manager.cpp', input_cpp), ('src/overlay/input_bindings_ui.cpp', bind_ui), ('src/overlay/wheel_setup_ui.cpp', wheel_ui), @@ -53,8 +56,8 @@ def forbid(text, needle, label): forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') - req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') + calc = vib.find('CalcVibrationValues(car);') ctrl = vib.find('GamePlCar_Ctrl.call(car);') wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') @@ -62,36 +65,51 @@ def forbid(text, needle, label): raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') print('OK [vibration before physics; wheel FFB after physics]') -req(ffb, '#include "hooks_wheel_physics_sat.hpp"', 'Physics SAT helper included') -req(ffb, 'Setting WheelFFBPhysicsSat', 'Physics SAT selectable') -req(ffb, 'const float physicsMix = physicsSat_.activationBlend();', 'Physics SAT activation crossfade') -forbid(ffb, 'physicsSat_.ready() ?', 'old ready/fallback switching removed') -req(phys, 'bool calibrated() const', 'calibration state separated') -req(phys, 'bool sampleValid() const', 'sample validity separated') -req(phys, 'bool torqueActive() const', 'torque activity separated') -req(phys, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') -req(phys, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') -req(phys, 'activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f));', '24-tick Physics SAT blend') -req(phys, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') -req(phys, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') -req(phys, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') -req(phys, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') -req(phys, '(frontSlip_ > 0.0f ? -1.0f : 1.0f)', 'SAT direction follows front slip') -req(phys, 'car->spd_mb_20.x', 'spd_mb telemetry retained') +# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. +req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') +req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') +forbid(dyn, 'satStrength', 'estimator owns no SAT strength') +forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') +forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') +req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') +req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') +req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') +req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') +req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') +req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') +req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') +req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') +# field_264/268 are lateral load only. Slip/grip must come from dynamics. +req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') +req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') +req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') +forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') +forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') +req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') +req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') +req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') +req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') +req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') +req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') +req(ffb, 'const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') +req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') +forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') + +req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') +req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') +req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') req(wheel_ui, 'Test Left (20%)', 'safe left test') req(wheel_ui, 'Test Right (20%)', 'safe right test') req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') req(ffb, 'std::isfinite', 'non-finite input/output guards') - -req(wheel_ui, 'Load MOZA R3 Physics SAT v1', 'Physics SAT preset') -req(wheel_ui, 'Load MOZA R3 Natural SAT', 'Natural SAT A/B preset') req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') -req(ffb, 'phys={} basis=M70r{} cal={:.2f} mix={:.2f}', 'Physics SAT diagnostic telemetry') +req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') for pattern, label in [ From 1b2cb7d232549bc69dc455cc0fdbbfc0bcf1678c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:23:27 +0900 Subject: [PATCH 0182/1308] chore: remove one-shot dynamics refactor script [skip ci] --- tools/refactor_wheel_dynamics_once.py | 606 -------------------------- 1 file changed, 606 deletions(-) delete mode 100644 tools/refactor_wheel_dynamics_once.py diff --git a/tools/refactor_wheel_dynamics_once.py b/tools/refactor_wheel_dynamics_once.py deleted file mode 100644 index 68b5a3edff..0000000000 --- a/tools/refactor_wheel_dynamics_once.py +++ /dev/null @@ -1,606 +0,0 @@ -from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parent.parent -FFB = ROOT / 'src/hooks_wheel_ffb.cpp' -OLD_DYN = ROOT / 'src/hooks_wheel_physics_sat.hpp' -NEW_DYN = ROOT / 'src/hooks_wheel_vehicle_dynamics.hpp' -UI = ROOT / 'src/overlay/wheel_setup_ui.cpp' -VERIFY = ROOT / 'tools/verify_wheel_ffb_current.py' - - -def replace_once(text: str, old: str, new: str, label: str) -> str: - count = text.count(old) - if count != 1: - raise SystemExit(f'{label}: expected exactly one match, got {count}') - return text.replace(old, new, 1) - - -def regex_once(text: str, pattern: str, repl: str, label: str) -> str: - out, count = re.subn(pattern, repl, text, count=1, flags=re.S) - if count != 1: - raise SystemExit(f'{label}: expected exactly one regex match, got {count}') - return out - - -NEW_DYNAMICS_HEADER = r'''#pragma once - -// OutRun vehicle-dynamics estimator for steering FFB. -// -// This class deliberately owns no DirectInput effects and computes no FFB -// torque. Its only job is to estimate reusable vehicle state from the game: -// body slip (beta), yaw rate, front-slip proxy and local motion. WheelFFBEngine -// decides how those signals affect SAT, damping and tire scrub. -class WheelVehicleDynamics -{ -public: - void reset() - { - positionValid_ = false; - headingValid_ = false; - calibrated_ = false; - sampleValid_ = false; - forwardAxis_ = 0; - forwardSign_ = 1.0f; - calibrationSamples_ = 0; - calibrationScoreX_ = 0.0f; - calibrationScoreZ_ = 0.0f; - calibrationSignedX_ = 0.0f; - calibrationSignedZ_ = 0.0f; - calibrationConfidence_ = 0.0f; - activationBlend_ = 0.0f; - invalidTicks_ = 0; - discontinuityCount_ = 0; - prevPosition_ = D3DVECTOR{}; - prevHeading_ = 0.0f; - bodySlip_ = 0.0f; - yawRate_ = 0.0f; - frontSlip_ = 0.0f; - vLong_ = 0.0f; - vLat_ = 0.0f; - positionStep_ = 0.0f; - motionScaleEma_ = 0.0f; - motionScaleSamples_ = 0; - spdLen_ = 0.0f; - spdCorrelation_ = 0.0f; - } - - void update( - EVWORK_CAR* car, - float steer, - float speedNorm, - float lateralLoadSmooth) - { - sampleValid_ = false; - vLong_ = 0.0f; - vLat_ = 0.0f; - positionStep_ = 0.0f; - spdLen_ = 0.0f; - spdCorrelation_ = 0.0f; - - if (!car) - { - decay_invalid_sample(); - return; - } - - const D3DVECTOR current = car->position_14; - if (!std::isfinite(current.x) || !std::isfinite(current.z)) - { - decay_invalid_sample(); - return; - } - - if (!positionValid_) - { - prevPosition_ = current; - positionValid_ = true; - return; - } - - const float dx = current.x - prevPosition_.x; - const float dz = current.z - prevPosition_.z; - prevPosition_ = current; - const float motionLen = std::sqrt(dx * dx + dz * dz); - positionStep_ = std::isfinite(motionLen) ? motionLen : 0.0f; - - // A stop/restart must not inherit the previous corner's beta/yaw/front - // slip. Keep the proven matrix basis but restart only dynamic state. - if (speedNorm <= 0.04f) - { - clear_dynamic_state(); - sampleValid_ = calibrated_; - return; - } - - if (!std::isfinite(motionLen) || motionLen <= 0.00001f) - { - decay_invalid_sample(); - return; - } - - // Detect restart/warp discontinuities without assuming OutRun world - // units. Compare normalized step length with its rolling scale. - const float motionScale = motionLen / std::max(speedNorm, 0.05f); - if (motionScaleSamples_ >= 12 && - motionScaleEma_ > 0.00001f && - motionScale > motionScaleEma_ * 5.0f) - { - ++discontinuityCount_; - clear_dynamic_state(); - return; - } - if (std::isfinite(motionScale)) - { - if (motionScaleSamples_ == 0) - motionScaleEma_ = motionScale; - else - motionScaleEma_ += (motionScale - motionScaleEma_) * 0.05f; - ++motionScaleSamples_; - } - - const float motionX = dx / motionLen; - const float motionZ = dz / motionLen; - const D3DMATRIX& body = car->matrix_70; - - // OutRun uses row-vector transforms, but whether local X or Z is the - // vehicle-forward basis is verified from several straight rolling ticks - // rather than guessed from one frame. - if (!calibrated_ && - speedNorm > 0.12f && - std::abs(steer) < 0.08f && - lateralLoadSmooth < 0.12f) - { - const float xLen = std::sqrt(body._11 * body._11 + body._13 * body._13); - const float zLen = std::sqrt(body._31 * body._31 + body._33 * body._33); - if (std::isfinite(xLen) && std::isfinite(zLen) && - xLen > 0.0001f && zLen > 0.0001f) - { - const float xDot = - (body._11 / xLen) * motionX + (body._13 / xLen) * motionZ; - const float zDot = - (body._31 / zLen) * motionX + (body._33 / zLen) * motionZ; - calibrationScoreX_ += std::abs(xDot); - calibrationScoreZ_ += std::abs(zDot); - calibrationSignedX_ += xDot; - calibrationSignedZ_ += zDot; - ++calibrationSamples_; - - constexpr int CalibrationSamplesRequired = 12; - if (calibrationSamples_ >= CalibrationSamplesRequired) - { - const float invSamples = 1.0f / static_cast(calibrationSamples_); - const float xScore = calibrationScoreX_ * invSamples; - const float zScore = calibrationScoreZ_ * invSamples; - const float bestScore = std::max(xScore, zScore); - const float secondScore = std::min(xScore, zScore); - calibrationConfidence_ = bestScore - secondScore; - - if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f) - { - forwardAxis_ = zScore >= xScore ? 3 : 1; - const float signedScore = forwardAxis_ == 3 - ? calibrationSignedZ_ - : calibrationSignedX_; - forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f; - calibrated_ = true; - clear_dynamic_state(); - } - } - } - } - - if (!calibrated_) - return; - - float forwardX = forwardAxis_ == 3 ? body._31 : body._11; - float forwardZ = forwardAxis_ == 3 ? body._33 : body._13; - forwardX *= forwardSign_; - forwardZ *= forwardSign_; - const float forwardLen = std::sqrt(forwardX * forwardX + forwardZ * forwardZ); - if (!std::isfinite(forwardLen) || forwardLen <= 0.0001f) - { - decay_invalid_sample(); - return; - } - forwardX /= forwardLen; - forwardZ /= forwardLen; - - // Right-positive local motion. Position delta remains authoritative until - // spd_mb_20's coordinate space/scale is proven by real-lap telemetry. - const float rightX = forwardZ; - const float rightZ = -forwardX; - vLong_ = dx * forwardX + dz * forwardZ; - vLat_ = dx * rightX + dz * rightZ; - const float rawBodySlip = std::clamp( - std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), - -0.70f, 0.70f); - bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f; - - const float heading = std::atan2(forwardX, forwardZ); - if (!headingValid_) - { - prevHeading_ = heading; - headingValid_ = true; - return; - } - - constexpr float Pi = 3.14159265359f; - constexpr float TwoPi = 6.28318530718f; - float headingDelta = heading - prevHeading_; - prevHeading_ = heading; - while (headingDelta > Pi) - headingDelta -= TwoPi; - while (headingDelta < -Pi) - headingDelta += TwoPi; - if (std::abs(headingDelta) >= 0.35f) - { - ++discontinuityCount_; - clear_dynamic_state(); - return; - } - - // Called once per fixed OutRun simulation tick, independent of render FPS. - const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); - yawRate_ += (rawYawRate - yawRate_) * 0.20f; - - // Bicycle-model-inspired front-slip proxy: - // alpha_f ~= road-wheel-angle - beta - a*r/v. - constexpr float RoadWheelLockRad = 0.52f; - const float roadWheelAngle = steer * RoadWheelLockRad; - const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; - const float rawFrontSlip = std::clamp( - roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds, - -0.70f, 0.70f); - frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; - - // Telemetry-only validation for the game's native speed vector. - const float spdX = car->spd_mb_20.x; - const float spdZ = car->spd_mb_20.z; - const float spdLen = std::sqrt(spdX * spdX + spdZ * spdZ); - if (std::isfinite(spdLen) && spdLen > 0.0001f) - { - spdLen_ = spdLen; - spdCorrelation_ = - (spdX / spdLen) * motionX + (spdZ / spdLen) * motionZ; - } - - sampleValid_ = true; - invalidTicks_ = 0; - activationBlend_ = std::min(1.0f, activationBlend_ + (1.0f / 24.0f)); - } - - bool calibrated() const { return calibrated_; } - bool sampleValid() const { return sampleValid_; } - int forwardAxis() const { return forwardAxis_; } - int discontinuityCount() const { return discontinuityCount_; } - float calibrationConfidence() const { return calibrationConfidence_; } - float activationBlend() const { return activationBlend_; } - float bodySlip() const { return bodySlip_; } - float yawRate() const { return yawRate_; } - float frontSlip() const { return frontSlip_; } - float vLong() const { return vLong_; } - float vLat() const { return vLat_; } - float positionStep() const { return positionStep_; } - float motionScale() const { return motionScaleEma_; } - float spdLen() const { return spdLen_; } - float spdCorrelation() const { return spdCorrelation_; } - -private: - void clear_dynamic_state() - { - headingValid_ = false; - sampleValid_ = false; - prevHeading_ = 0.0f; - bodySlip_ = 0.0f; - yawRate_ = 0.0f; - frontSlip_ = 0.0f; - vLong_ = 0.0f; - vLat_ = 0.0f; - activationBlend_ = 0.0f; - invalidTicks_ = 0; - } - - void decay_invalid_sample() - { - sampleValid_ = false; - if (!calibrated_) - return; - - ++invalidTicks_; - bodySlip_ *= 0.55f; - yawRate_ *= 0.55f; - frontSlip_ *= 0.55f; - activationBlend_ *= 0.85f; - - // Once telemetry has been invalid for several ticks, clear all dynamic - // slip/yaw state. Calibration/basis remains valid so recovery is quick. - if (invalidTicks_ > 4) - clear_dynamic_state(); - } - - bool positionValid_ = false; - bool headingValid_ = false; - bool calibrated_ = false; - bool sampleValid_ = false; - int forwardAxis_ = 0; - float forwardSign_ = 1.0f; - int calibrationSamples_ = 0; - float calibrationScoreX_ = 0.0f; - float calibrationScoreZ_ = 0.0f; - float calibrationSignedX_ = 0.0f; - float calibrationSignedZ_ = 0.0f; - float calibrationConfidence_ = 0.0f; - float activationBlend_ = 0.0f; - int invalidTicks_ = 0; - int discontinuityCount_ = 0; - D3DVECTOR prevPosition_{}; - float prevHeading_ = 0.0f; - float bodySlip_ = 0.0f; - float yawRate_ = 0.0f; - float frontSlip_ = 0.0f; - float vLong_ = 0.0f; - float vLat_ = 0.0f; - float positionStep_ = 0.0f; - float motionScaleEma_ = 0.0f; - int motionScaleSamples_ = 0; - float spdLen_ = 0.0f; - float spdCorrelation_ = 0.0f; -}; -''' - -NEW_VERIFIER = r'''from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parent.parent - -def read(rel): - p = ROOT / rel - if not p.exists(): - raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') - return p.read_text(encoding='utf-8') - -def req(text, needle, label): - if needle not in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') - print(f'OK [{label}]') - -def forbid(text, needle, label): - if needle in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') - print(f'OK [{label}]') - -ffb = read('src/hooks_wheel_ffb.cpp') -vib = read('src/hooks_forcefeedback.cpp') -dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') -input_cpp = read('src/input_manager.cpp') -bind_ui = read('src/overlay/input_bindings_ui.cpp') -wheel_ui = read('src/overlay/wheel_setup_ui.cpp') -ini = read('OutRun2006Tweaks.ini') - -if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): - raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') - -for rel, text in [ - ('src/hooks_wheel_ffb.cpp', ffb), - ('src/hooks_forcefeedback.cpp', vib), - ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), - ('src/input_manager.cpp', input_cpp), - ('src/overlay/input_bindings_ui.cpp', bind_ui), - ('src/overlay/wheel_setup_ui.cpp', wheel_ui), -]: - if text.count('{') != text.count('}'): - raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') - print(f'OK [brace balance {rel}]') - -req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') -req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering') -req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') -req(bind_ui, 'Input Bindings', 'single input-binding UI') -req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') -req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') - -req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') -req(ffb, 'GUID_Spring', 'DirectInput Spring effect') -req(ffb, 'GUID_Damper', 'DirectInput Damper effect') -req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') -forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') -req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') -req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') -req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') - -calc = vib.find('CalcVibrationValues(car);') -ctrl = vib.find('GamePlCar_Ctrl.call(car);') -wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') -if not (0 <= calc < ctrl < wheel): - raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') -print('OK [vibration before physics; wheel FFB after physics]') - -# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. -req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') -req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') -forbid(dyn, 'satStrength', 'estimator owns no SAT strength') -forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') -forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') -req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') -req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') -req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') -req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') -req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') -req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') -req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') -req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') - -# field_264/268 are lateral load only. Slip/grip must come from dynamics. -req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') -req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') -req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') -forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') -forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') -req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') -req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') -req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') -req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') -req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') -req(ffb, 'const float naturalSlideRelief = 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') -req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') -req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') -forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') - -req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') -req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') -req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') -req(wheel_ui, 'Test Left (20%)', 'safe left test') -req(wheel_ui, 'Test Right (20%)', 'safe right test') -req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') -req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') -req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') -req(ffb, 'std::isfinite', 'non-finite input/output guards') -req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') -req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') -req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') -req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') -req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') - -for pattern, label in [ - (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), - (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), - (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), -]: - if not re.search(pattern, ini): - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') - print(f'OK [{label}]') - -print('CURRENT WHEEL FFB BASELINE VERIFIED') -''' - -ffb = FFB.read_text(encoding='utf-8') -ui = UI.read_text(encoding='utf-8') - -ffb = replace_once( - ffb, - '#include "hooks_wheel_physics_sat.hpp"', - '#include "hooks_wheel_vehicle_dynamics.hpp"', - 'replace dynamics include') - -ffb = replace_once( - ffb, - '"Self-aligning torque strength. Physics SAT uses body slip, yaw rate and lateral load; Natural SAT remains available for comparison."', - '"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load."', - 'update SAT description') -ffb = replace_once( - ffb, - '"How much cornering load and hardware spring unload as the car enters a deep drift."', - '"How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector."', - 'update grip description') -ffb = replace_once( - ffb, - '"Subtractive noise floor for the game\'s lateral force signal."', - '"Subtractive noise floor for the game\'s lateral-G/load signal."', - 'update lateral description') -ffb = replace_once( - ffb, - '"Hardware sine chatter as drift depth increases."', - '"Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution."', - 'update tire slip description') - -old_lateral = ''' const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f);\n const float driftAmt =\n std::clamp((std::abs(smoothedLateral_) - 12.0f) / 12.0f, 0.0f, 1.0f);\n const float gripFactor =\n 1.0f - static_cast(Settings::WheelFFBGripLoss) * driftAmt;\n''' -new_lateral = ''' // field_264 + field_268 is treated strictly as lateral acceleration/load.\n // It must never decide whether the tyres are sliding; that comes from\n // bodySlip/frontSlip estimated from actual vehicle motion.\n const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f);\n const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);\n const float lateralLoadSmooth =\n lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad);\n\n vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);\n\n const float bodySlideT = std::clamp(\n (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f,\n 0.0f, 1.0f);\n const float bodySlide =\n bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT);\n const float frontScrubT = std::clamp(\n (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f,\n 0.0f, 1.0f);\n const float frontScrub =\n frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT);\n const float configuredGripLoss =\n static_cast(Settings::WheelFFBGripLoss);\n const float gripLoss = std::isfinite(configuredGripLoss)\n ? std::clamp(configuredGripLoss, 0.0f, 1.0f)\n : 0.0f;\n''' -ffb = replace_once(ffb, old_lateral, new_lateral, 'replace lateral drift detector') - -old_slip = ''' float slipAmp = 0.0f;\n float slipFreq = 40.0f;\n if (driftAmt > 0.15f && speedNorm > 0.05f)\n {\n slipAmp = driftAmt * static_cast(Settings::WheelFFBTireSlip) * outputStrength;\n slipFreq = 40.0f - 12.0f * driftAmt;\n }\n else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)\n''' -new_slip = ''' float slipAmp = 0.0f;\n float slipFreq = 40.0f;\n const float slipSeverity = std::clamp(\n frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f,\n 0.0f, 1.0f);\n if (slipSeverity > 0.08f && speedNorm > 0.05f)\n {\n slipAmp =\n slipSeverity * static_cast(Settings::WheelFFBTireSlip) *\n outputStrength;\n slipFreq = 40.0f - 12.0f * slipSeverity;\n }\n else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)\n''' -ffb = replace_once(ffb, old_slip, new_slip, 'replace tire slip source') - -# The old cornerLoad declaration is now redundant because lateralLoad is created -# immediately after field_264/268 filtering. -ffb = replace_once( - ffb, - ' const float cornerLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);\n\n', - '', - 'remove duplicate corner load') - -old_spring = ''' const float springSpeed = 1.0f - 0.88f * springFade;\n const float springGrip = 0.80f + 0.20f * gripFactor;\n const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) *\n springSpeed * springGrip,\n 0.0f, 1.0f);\n''' -new_spring = ''' const float springSpeed = 1.0f - 0.88f * springFade;\n // Centering Spring is an artificial low-speed stabilizer, not a tyre\n // grip estimator. Do not modulate it with lateral-G or slide state.\n const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,\n 0.0f, 1.0f);\n''' -ffb = replace_once(ffb, old_spring, new_spring, 'decouple spring from grip') - -old_damper = ''' const float dampingSpeed =\n 0.10f + 0.90f * std::pow(speedNorm, 1.30f);\n const float dampingGrip = 0.25f + 0.75f * gripFactor;\n const float dynamicDamperStrength = std::clamp(\n static_cast(Settings::WheelFFBDamperStrength) *\n dampingSpeed * dampingGrip,\n 0.0f, 1.0f);\n''' -new_damper = ''' const float dampingSpeed =\n 0.10f + 0.90f * std::pow(speedNorm, 1.30f);\n // Release steering damping only when the chassis is actually\n // sliding. A high lateral-G but fully-gripped corner keeps damping.\n const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;\n const float dynamicDamperStrength = std::clamp(\n static_cast(Settings::WheelFFBDamperStrength) *\n dampingSpeed * damperRelease,\n 0.0f, 1.0f);\n''' -ffb = replace_once(ffb, old_damper, new_damper, 'body-slip damper release') - -# Replace the old lateral-G pseudo-slip block with real slide relief. Also rename -# corner-load smoothing to its physical meaning. -ffb = replace_once( - ffb, - ''' const float cornerLoadSmooth =\n cornerLoad * cornerLoad * (3.0f - 2.0f * cornerLoad);\n const float satLoadBoost = 0.72f + 0.38f * cornerLoadSmooth;\n\n // Lateral magnitude is only a proxy for actual slip. Unload late and\n // smoothly so an ordinary loaded corner cannot repeatedly lose and\n // regain SAT as the Xbox vibration signal crosses a threshold.\n const float satSlipT = std::clamp(\n (driftAmt - 0.60f) / 0.35f, 0.0f, 1.0f);\n const float satSlip =\n satSlipT * satSlipT * (3.0f - 2.0f * satSlipT);\n const float satGrip = 1.0f -\n 0.65f * static_cast(Settings::WheelFFBGripLoss) * satSlip;\n''', - ''' const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth;\n\n // Natural SAT remains an A/B fallback, but even it now unloads from\n // actual chassis slide instead of mistaking high lateral-G for drift.\n const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;\n''', - 'replace Natural SAT drift proxy') -ffb = replace_once( - ffb, - ''' steerForSat * satSpeed * satLoadBoost * satGrip *\n satReturnRelief * satStrength;''', - ''' steerForSat * satSpeed * satLoadBoost * naturalSlideRelief *\n satReturnRelief * satStrength;''', - 'Natural SAT uses body slide') - -old_physics = ''' // Physics SAT derives force direction from estimated front slip,\n // not merely from steering sign. During initial basis calibration\n // retain only a small Natural SAT safety net, then crossfade over\n // 24 valid physics ticks. Once active, a valid zero Physics SAT is\n // truly zero; Natural SAT never leaks back in around wheel centre.\n const float physicsSatTorque = physicsSat_.update(\n car, steer, speedNorm, cornerLoadSmooth, returnRateSmooth,\n static_cast(Settings::WheelFFBGripLoss),\n satStrength, satSpeed);\n const float physicsFallback = naturalSatTorque * 0.15f;\n const float physicsMix = physicsSat_.activationBlend();\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix\n : naturalSatTorque;\n''' -new_physics = ''' // Physics SAT force shaping lives here, separate from the vehicle\n // estimator. Front slip determines both direction and the pneumatic-\n // trail-like rise/fall. Body slide only applies a mild rear-slide\n // relief so counter-steer SAT is not double-unloaded.\n const float frontSlip = vehicleDynamics_.frontSlip();\n const float frontSlipAbs = std::abs(frontSlip);\n float physicsSatTorque = 0.0f;\n if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f)\n {\n const float slipX = frontSlipAbs / 0.16f;\n const float trailShape = slipX <= 1.0f\n ? std::sin(slipX * HalfPi)\n : std::exp(-(slipX - 1.0f) * 0.90f);\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;\n const float physicsReturnRelief =\n 1.0f - 0.15f * returnRateSmooth;\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n trailShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n\n // During basis calibration retain only a small Natural SAT safety\n // net, then crossfade over valid dynamics ticks. Invalid telemetry\n // decays/clears dynamics state instead of leaking stale slide values.\n const float physicsFallback = naturalSatTorque * 0.15f;\n const float physicsMix = vehicleDynamics_.activationBlend();\n const float selfAligningTorque = Settings::WheelFFBPhysicsSat\n ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix\n : naturalSatTorque;\n''' -ffb = replace_once(ffb, old_physics, new_physics, 'move Physics SAT shaping into engine') - -ffb = replace_once( - ffb, - ' maybe_log(speedNorm, steer, steerRate, driftAmt, roughness, selfAligningTorque, level);', - ' maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level);', - 'update diagnostic call') -ffb = replace_once(ffb, ' physicsSat_.reset();', ' vehicleDynamics_.reset();', 'reset estimator') -ffb = replace_once(ffb, ' WheelPhysicsSatV1 physicsSat_{};', ' WheelVehicleDynamics vehicleDynamics_{};', 'replace estimator member') - -ffb = regex_once( - ffb, - r''' void maybe_log\(\n.*?\n \}\n\n IDirectInput8A\* directInput_''', - ''' void maybe_log(\n float speedNorm,\n float steer,\n float steerRate,\n float lateralLoad,\n float bodySlide,\n float frontScrub,\n float roughness,\n float satTorque,\n LONG level)\n {\n if (!Settings::WheelFFBDebugLog)\n return;\n\n const DWORD now = GetTickCount();\n if (now - lastLogTick_ < 2000)\n return;\n\n lastLogTick_ = now;\n spdlog::info(\n "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}",\n speedNorm,\n steer,\n steerRate,\n smoothedLateral_,\n lateralLoad,\n bodySlide,\n frontScrub,\n roughness,\n satTorque,\n Settings::WheelFFBPhysicsSat\n ? (vehicleDynamics_.calibrated()\n ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")\n : "CAL")\n : "OFF",\n vehicleDynamics_.forwardAxis(),\n vehicleDynamics_.calibrationConfidence(),\n vehicleDynamics_.activationBlend(),\n vehicleDynamics_.bodySlip(),\n vehicleDynamics_.yawRate(),\n vehicleDynamics_.frontSlip(),\n vehicleDynamics_.vLat(),\n vehicleDynamics_.vLong(),\n vehicleDynamics_.positionStep(),\n vehicleDynamics_.spdLen(),\n vehicleDynamics_.spdCorrelation(),\n Settings::UseNewInput ? "SDL" : "legacy",\n static_cast(level),\n bool(Settings::WheelFFBInvertForce),\n springEffect_ ? "HW" : "SW",\n bool(Settings::WheelFFBInvertSpring),\n static_cast(prevSpringCoefficient_),\n damperEffect_ ? "HW" : "SW",\n static_cast(prevDamperCoefficient_),\n periodicsActive_);\n }\n\n IDirectInput8A* directInput_''', - 'replace diagnostics') - -if 'physicsSat_' in ffb or 'WheelPhysicsSatV1' in ffb: - raise SystemExit('stale PhysicsSatV1 references remain in hooks_wheel_ffb.cpp') -if 'driftAmt' in ffb or 'gripFactor' in ffb or 'physicsGrip' in ffb: - raise SystemExit('stale lateral-G-as-slip variables remain in hooks_wheel_ffb.cpp') - -ui = replace_once( - ui, - 'Physics SAT v1 (body slip + yaw)', - 'Physics SAT (body slip + yaw)', - 'rename Physics SAT checkbox') -ui = replace_once( - ui, - 'Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Round-16 Natural SAT comparison.', - 'Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.', - 'update Physics SAT tooltip') -ui = replace_once(ui, 'Grip-loss Unload', 'Grip-loss Response', 'rename grip-loss slider') -ui = replace_once(ui, 'Load MOZA R3 Physics SAT v1', 'Load MOZA R3 Physics SAT', 'rename Physics SAT preset') -ui = replace_once( - ui, - 'Loaded MOZA R3 Physics SAT v1: post-physics body-slip/yaw SAT with diagnostic logging. Saved to user.ini.', - 'Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.', - 'update Physics SAT preset status') -ui = replace_once( - ui, - 'Single-owner wheel FFB: DirectInput COM only. SAT now rises smoothly from centre, builds with speed/corner load and unloads only in a deep slide. Centering Spring is mainly a low-speed stabilizer, so it no longer stacks a second strong high-speed return force.', - 'Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer.', - 'update FFB architecture text') - -# Write the new estimator and active sources. The old SAT helper is removed after -# all transformations have succeeded. -NEW_DYN.write_text(NEW_DYNAMICS_HEADER, encoding='utf-8') -FFB.write_text(ffb, encoding='utf-8') -UI.write_text(ui, encoding='utf-8') -VERIFY.write_text(NEW_VERIFIER, encoding='utf-8') -if OLD_DYN.exists(): - OLD_DYN.unlink() - -# Final local invariants before the workflow invokes the independent verifier. -for path in (FFB, NEW_DYN, UI): - text = path.read_text(encoding='utf-8') - if text.count('{') != text.count('}'): - raise SystemExit(f'brace imbalance after refactor: {path}') - -print('Applied consolidated wheel dynamics / grip-role refactor') From 2ed73a6749bf6b3296bd083d3c857a6f149514f5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:23:38 +0900 Subject: [PATCH 0183/1308] chore: remove one-shot dynamics trigger [skip ci] --- tools/.wheel-dynamics-trigger | 1 - 1 file changed, 1 deletion(-) delete mode 100644 tools/.wheel-dynamics-trigger diff --git a/tools/.wheel-dynamics-trigger b/tools/.wheel-dynamics-trigger deleted file mode 100644 index 3ff92f7feb..0000000000 --- a/tools/.wheel-dynamics-trigger +++ /dev/null @@ -1 +0,0 @@ -one-shot source-only dynamics refactor trigger retry 2 From 90552778776293430348e0ce94a137f04dfb474f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:23:47 +0900 Subject: [PATCH 0184/1308] chore: remove one-shot source refactor workflow [skip ci] --- .github/workflows/source-refactor.yml | 56 --------------------------- 1 file changed, 56 deletions(-) delete mode 100644 .github/workflows/source-refactor.yml diff --git a/.github/workflows/source-refactor.yml b/.github/workflows/source-refactor.yml deleted file mode 100644 index ae9b4e2cd2..0000000000 --- a/.github/workflows/source-refactor.yml +++ /dev/null @@ -1,56 +0,0 @@ -name: Source-only Wheel Dynamics Refactor - -on: - push: - branches: [ wheel-ffb ] - -permissions: - contents: write - -jobs: - refactor: - if: "${{ github.event.head_commit.message == 'chore: apply wheel dynamics refactor' }}" - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - fetch-depth: 0 - submodules: false - - - name: Apply dynamics/grip role separation - shell: pwsh - run: python tools/refactor_wheel_dynamics_once.py - - - name: Normalize verifier formatting expectations - shell: pwsh - run: | - @' - from pathlib import Path - p = Path('tools/verify_wheel_ffb_current.py') - s = p.read_text(encoding='utf-8') - s = s.replace( - "req(ffb, 'const float naturalSlideRelief = 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide')", - "req(ffb, 'const float naturalSlideRelief =\\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide')") - s = s.replace( - "req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload')", - "req(ffb, 'const float rearSlideRelief =\\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload')") - p.write_text(s, encoding='utf-8') - '@ | python - - - - name: Verify consolidated source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Commit source refactor only - shell: pwsh - env: - GH_TOKEN: ${{ github.token }} - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add src/hooks_wheel_ffb.cpp src/hooks_wheel_vehicle_dynamics.hpp src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py - git rm --cached src/hooks_wheel_physics_sat.hpp 2>$null; if ($LASTEXITCODE -ne 0) { git add -u src/hooks_wheel_physics_sat.hpp } - git add -u src/hooks_wheel_physics_sat.hpp - git commit -m "refactor: separate lateral load, chassis slide and front scrub [skip ci]" - git push origin HEAD:wheel-ffb From 7a37c9dc9a37d13d0bf993102f62c8a2b2a35022 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:24:11 +0900 Subject: [PATCH 0185/1308] chore: restore normal build workflow after source refactor [skip ci] --- .github/workflows/build.yml | 1 - 1 file changed, 1 deletion(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 91bd570030..bf2957e855 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -6,7 +6,6 @@ on: jobs: build: - if: github.event_name != 'push' || github.event.head_commit.message != 'chore: apply wheel dynamics refactor' runs-on: windows-2022 strategy: matrix: From 5f73c8677e3ce5e17a3cfc7dd1ebb2ac606c4250 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:48:28 +0900 Subject: [PATCH 0186/1308] chore: stage reviewed wheel FFB patch 1/4 [skip ci] --- tools/bootstrap/review.patch.part-00 | 330 +++++++++++++++++++++++++++ 1 file changed, 330 insertions(+) create mode 100644 tools/bootstrap/review.patch.part-00 diff --git a/tools/bootstrap/review.patch.part-00 b/tools/bootstrap/review.patch.part-00 new file mode 100644 index 0000000000..5b2aa48734 --- /dev/null +++ b/tools/bootstrap/review.patch.part-00 @@ -0,0 +1,330 @@ +diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml +index bf2957e..c0f7983 100644 +--- a/.github/workflows/build.yml ++++ b/.github/workflows/build.yml +@@ -22,6 +22,12 @@ jobs: + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + ++ - name: Test production wheel FFB math ++ shell: cmd ++ run: | ++ call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 ++ python tools/verify_wheel_ffb_math.py ++ + - name: Configure + run: | + mkdir build +@@ -116,6 +122,9 @@ jobs: + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp ++ src/wheel_ffb_math.hpp ++ tools/test_wheel_ffb_current.cpp ++ tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 05d0247..ca0fba0 100644 +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -26,6 +26,8 @@ endif() + + project(outrun2006tweaks-proj) + ++set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) ++ + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") + +diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini +index bcaf7a9..ef30bb5 100644 +--- a/OutRun2006Tweaks.ini ++++ b/OutRun2006Tweaks.ini +@@ -404,3 +404,7 @@ HideOnlineSigninText = false + 26_Night_Flight_prototype.ogg = Night Flight (Prototype) + 27_Life_was_a_Bore_Instrumental.ogg = Life was a Bore (Instrumental) + 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) ++ ++[WheelFFB] ++; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. ++Telemetry = false +diff --git a/cmake.toml b/cmake.toml +index 0eab128..f344207 100644 +--- a/cmake.toml ++++ b/cmake.toml +@@ -5,6 +5,7 @@ + [project] + name = "outrun2006tweaks-proj" + cmake-after = """ ++set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") + +diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp +index 52d1abd..f615d52 100644 +--- a/src/hooks_forcefeedback.cpp ++++ b/src/hooks_forcefeedback.cpp +@@ -31,8 +31,20 @@ void SetVibration(int userId, float leftMotor, float rightMotor) + // With SDL multi-device input, wheel FFB is owned exclusively by the + // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble + // path reach a wheel/gamepad interface at the same time. +- if (Settings::UseNewInput && Settings::WheelFFBEnable) ++ static bool wheelOwnedLastCall = false; ++ if (Settings::WheelFFBEnable) ++ { ++ if (!wheelOwnedLastCall) ++ { ++ void InputManager_StopVibration(); ++ InputManager_StopVibration(); ++ XINPUT_VIBRATION zero{}; ++ XInputSetState(Settings::VibrationControllerId, &zero); ++ } ++ wheelOwnedLastCall = true; + return; ++ } ++ wheelOwnedLastCall = false; + + if (!Settings::VibrationMode) + return; +diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp +index e57eee5..3a800a1 100644 +--- a/src/hooks_framerate.cpp ++++ b/src/hooks_framerate.cpp +@@ -465,6 +465,9 @@ class ReplaceGameUpdateLoop : public Hook + Game::LinkControlReceive(); + Game::ModeControl(); + Game::EventControl(); ++ // Also runs when no player-car Ctrl is dispatched (menus/restarts). ++ void WheelFFB_ServiceSafety(); ++ WheelFFB_ServiceSafety(); + Game::GhostCarExecServer(); + Game::fn4666A0(); + +diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp +index 5a4b34a..ae81073 100644 +--- a/src/hooks_wheel_ffb.cpp ++++ b/src/hooks_wheel_ffb.cpp +@@ -20,6 +20,8 @@ + #include "plugin.hpp" + #include "game_addrs.hpp" + #include "hooks_wheel_vehicle_dynamics.hpp" ++#include "wheel_ffb_math.hpp" ++#include "overlay/overlay.hpp" + + extern "C" + { +@@ -45,7 +47,7 @@ namespace Settings + + Setting WheelFFBDeviceGuid{ + "WheelFFB", "DeviceGuid", "", +- "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back unless that exact interface failed initialization." ++ "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." + }; + + Setting WheelFFBGlobalStrength{ +@@ -78,16 +80,6 @@ namespace Settings + "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." + }; + +- Setting WheelFFBLowSpeedSpring{ +- "WheelFFB", "LowSpeedSpring", 0.20f, +- "Fraction of aligning/centering force retained at very low speed.", Range{ 0.0f, 0.5f } +- }; +- +- Setting WheelFFBSpringLoadBoost{ +- "WheelFFB", "SpringLoadBoost", 0.30f, +- "Extra aligning force under cornering load before grip-loss unloading.", Range{ 0.0f, 1.0f } +- }; +- + Setting WheelFFBSteeringWeight{ + "WheelFFB", "SteeringWeight", 1.45f, + "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } +@@ -158,6 +150,11 @@ namespace Settings + "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." + }; + ++ Setting WheelFFBTelemetry{ ++ "WheelFFB", "Telemetry", false, ++ "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." ++ }; ++ + Setting WheelFFBDebugLog{ + "WheelFFB", "DebugLog", true, + "Write a compact FFB diagnostic line about once every two seconds." +@@ -169,6 +166,8 @@ namespace + constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; + constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; + constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; ++ constexpr DWORD FFB_EFFECT_LEASE_US = 250000; ++ constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; + constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; + constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + +@@ -407,6 +406,20 @@ namespace + return; + } + ++ if (Overlay::IsActive || Overlay::IsBindingDialogActive) ++ { ++ zero_all_forces(); ++ reset_signal_state(); ++ return; ++ } ++ ++ if (lastCar_ != car) ++ { ++ zero_all_forces(); ++ reset_signal_state(); ++ lastCar_ = car; ++ } ++ + float steer = read_game_steering(); + float steerRate = steer - prevSteer_; + prevSteer_ = steer; +@@ -453,7 +466,15 @@ namespace + const float lateralLoadSmooth = + lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); + ++ const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); + vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); ++ if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) ++ { ++ spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); ++ zero_all_forces(); ++ reset_signal_state(); ++ return; ++ } + + const float bodySlideT = std::clamp( + (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, +@@ -733,19 +754,14 @@ namespace + // trail-like rise/fall. Body slide only applies a mild rear-slide + // relief so counter-steer SAT is not double-unloaded. + const float frontSlip = vehicleDynamics_.frontSlip(); +- const float frontSlipAbs = std::abs(frontSlip); + float physicsSatTorque = 0.0f; +- if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f) +- { +- const float slipX = frontSlipAbs / 0.16f; +- const float trailShape = slipX <= 1.0f +- ? std::sin(slipX * HalfPi) +- : std::exp(-(slipX - 1.0f) * 0.90f); +- const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; +- const float rearSlideRelief = +- 1.0f - 0.15f * gripLoss * bodySlide; ++ const float trailShape = WheelFFBMath::trail_shape(frontSlip); ++ const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; ++ const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; ++ if (vehicleDynamics_.calibrated()) ++ { + const float physicsReturnRelief = +- 1.0f - 0.15f * returnRateSmooth; ++ WheelFFBMath::physics_return_relief(frontSlip, steerRate); + + physicsSatTorque = + (frontSlip > 0.0f ? -1.0f : 1.0f) * +@@ -758,7 +774,8 @@ namespace + // During basis calibration retain only a small Natural SAT safety + // net, then crossfade over valid dynamics ticks. Invalid telemetry + // decays/clears dynamics state instead of leaking stale slide values. +- const float physicsFallback = naturalSatTorque * 0.15f; ++ const float physicsFallback = vehicleDynamics_.calibrated() ++ ? 0.0f : naturalSatTorque * 0.15f; + const float physicsMix = vehicleDynamics_.activationBlend(); + const float selfAligningTorque = Settings::WheelFFBPhysicsSat + ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix +@@ -779,6 +796,8 @@ namespace + if (crashImpulseTimer_ <= CrashCooldownFrames) + structural = (softwareSpring + selfAligningTorque) * loadMod + damper; + ++ const bool eventActive = ++ crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; + float events = update_event_force(); + + // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the +@@ -806,8 +825,7 @@ namespace + safeSlew * static_cast(DI_FFNOMINALMAX)); + + const LONG structuralDelta = structuralLevel - prevStructuralLevel_; +- const bool bypassSlew = +- crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; ++ const bool bypassSlew = eventActive; + + if (std::abs(structuralDelta) > maxSlew && !bypassSlew) + { +@@ -835,7 +853,8 @@ namespace + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + +- if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew) ++ if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew || ++ (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) + set_constant_force(level); + + ++updateCounter_; +@@ -872,6 +891,36 @@ namespace + prevGear_ = curGear; + prevCollisionFlags_ = stateFlags; + maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); ++ const DWORD telemetryNow = GetTickCount(); ++ if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) ++ { ++ lastTelemetryTick_ = telemetryNow; ++ spdlog::info( ++ "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preTanh={} postTanh={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", ++ telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate, ++ car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, ++ vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, ++ vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), ++ car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, ++ vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), ++ vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), ++ vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, ++ trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, ++ dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp, ++ structural, events, total, compressed, structuralLevel, level, prevConstantLevel_, ++ constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, ++ periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), ++ bool(Settings::WheelFFBInvertSpring)); ++ // Raw horizontal bases allow row/column x X/Z candidates to be ++ // compared offline without changing the active steering model. ++ spdlog::info( ++ "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", ++ telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), ++ car->position_14.x, car->position_14.y, car->position_14.z, ++ car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, ++ car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, ++ car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); ++ } + } + + void request_direction_test(int direction) +@@ -923,6 +972,24 @@ namespace + manualTestDirection_ < 0 ? "left" : "right"); + } + ++ void service_safety() ++ { ++ if (!initialized_ || panicStopped_) return; ++ const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; ++ const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; ++ if (!Settings::WheelFFBEnable || !gameplay || !foreground || ++ ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) ++ { ++ zero_all_forces(); ++ reset_signal_state(); ++ if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_) ++ { ++ device_->Unacquire(); ++ deviceAcquired_ = false; ++ } ++ } ++ } ++ + void check_watchdog() + { + if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) +@@ -999,16 +1066,7 @@ namespace + deviceAcquired_ = false; From 3f0fb1a86d956331d7315aaeb8cb7db6406b60ca Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:49:01 +0900 Subject: [PATCH 0187/1308] chore: stage reviewed wheel FFB patch 2/4 [skip ci] --- tools/bootstrap/review.patch.part-01 | 330 +++++++++++++++++++++++++++ 1 file changed, 330 insertions(+) create mode 100644 tools/bootstrap/review.patch.part-01 diff --git a/tools/bootstrap/review.patch.part-01 b/tools/bootstrap/review.patch.part-01 new file mode 100644 index 0000000000..79db0d2d40 --- /dev/null +++ b/tools/bootstrap/review.patch.part-01 @@ -0,0 +1,330 @@ + spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); + +- DIPROPDWORD autocenter{}; +- autocenter.diph.dwSize = sizeof(autocenter); +- autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); +- autocenter.diph.dwObj = 0; +- autocenter.diph.dwHow = DIPH_DEVICE; +- autocenter.dwData = DIPROPAUTOCENTER_ON; +- hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); +- if (SUCCEEDED(hr)) +- driverAutocenterDisabled_ = false; +- spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr); ++ restore_driver_autocenter("PanicStop"); + } + + private: +@@ -1016,6 +1074,8 @@ namespace + { + DWORD lastMagnitude = 0; + DWORD lastPeriod = 0; ++ DWORD lastWriteTick = 0; ++ double phaseCycles = 0.0; + }; + + static constexpr int SpeedHistoryCount = 8; +@@ -1031,8 +1091,7 @@ namespace + GUID selectedGuid{}; + std::string selectedName; + bool found = false; +- bool ignoreName = false; +- bool matchGuidOnly = false; ++ bool matchGuidOnly = false; + }; + + static BOOL CALLBACK enum_devices_callback( +@@ -1050,7 +1109,7 @@ namespace + directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) + { + spdlog::warn( +- "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling", ++ "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", + instance->tszProductName, directinput_guid_key(instance->guidInstance)); + return DIENUM_CONTINUE; + } +@@ -1068,7 +1127,7 @@ namespace + (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) + return DIENUM_CONTINUE; + +- if (!ctx->matchGuidOnly && !ctx->ignoreName && !wanted.empty() && ++ if (!ctx->matchGuidOnly && !wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) + { +@@ -1238,7 +1297,7 @@ namespace + failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); + failedInterfaceUntil_ = GetTickCount() + 5000; + spdlog::warn( +- "WheelFFB: interface '{}' [{}] rejected {}; trying a sibling interface on retry (0x{:08X})", ++ "WheelFFB: interface '{}' [{}] rejected {}; will retry this interface (0x{:08X})", + selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); + } + +@@ -1279,23 +1338,10 @@ namespace + } + if (!ctx.found) + { +- const bool rejectedExactInterface = +- failedInterfaceGuid_ == configuredGuid && +- tick_before(GetTickCount(), failedInterfaceUntil_); +- if (!rejectedExactInterface) +- { +- spdlog::warn( +- "WheelFFB: saved DirectInput GUID '{}' is unavailable; refusing DeviceName fallback", +- Settings::WheelFFBDeviceGuid.get()); +- release_directinput(); +- return false; +- } +- + spdlog::warn( +- "WheelFFB: saved DirectInput GUID '{}' was rejected during initialization; trying a sibling DeviceName interface", +- Settings::WheelFFBDeviceGuid.get()); +- ctx = {}; +- ctx.self = this; ++ "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback"); ++ release_directinput(); ++ return false; + } + } + +@@ -1306,19 +1352,6 @@ namespace + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } + +- if (SUCCEEDED(hr) && !ctx.found && +- lower_copy(Settings::WheelFFBDeviceName.get().c_str()) == "moza") +- { +- ctx.ignoreName = true; +- spdlog::warn( +- "WheelFFB: no literal MOZA DirectInput name; trying first attached non-virtual FFB device"); +- hr = directInput_->EnumDevices( +- DI8DEVCLASS_GAMECTRL, +- enum_devices_callback, +- &ctx, +- DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); +- } +- + if (FAILED(hr) || !ctx.found) + { + spdlog::error( +@@ -1417,12 +1450,23 @@ namespace + return false; + } + ++ DIPROPDWORD deviceGain{}; ++ deviceGain.diph.dwSize = sizeof(deviceGain); ++ deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); ++ deviceGain.diph.dwHow = DIPH_DEVICE; ++ deviceGain.dwData = DI_FFNOMINALMAX; ++ const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); ++ if (FAILED(gainHr)) ++ spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); ++ + // Disable driver centering before acquiring. Restored by PanicStop. + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; ++ autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); ++ if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData; + autocenter.dwData = DIPROPAUTOCENTER_OFF; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(hr)) +@@ -1649,7 +1693,7 @@ namespace + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); +- effect.dwDuration = INFINITE; ++ effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; +@@ -1700,7 +1744,7 @@ namespace + return false; + + DWORD axes[1] = { primary_actuator_axis() }; +- LONG directions[1] = { 0 }; ++ LONG directions[1] = { 1 }; + + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); +@@ -1721,7 +1765,7 @@ namespace + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; +- effect.dwDuration = INFINITE; ++ effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; +@@ -1796,7 +1840,9 @@ namespace + const bool saturationChanged = + saturation != prevSpringSaturation_; + +- if (!silence && !coefficientChanged && !saturationChanged) ++ const bool refresh = coefficient != 0 && ++ GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; ++ if (!silence && !coefficientChanged && !saturationChanged && !refresh) + return; + + springParams_ = {}; +@@ -1860,6 +1906,7 @@ namespace + clear_device_failure(); + prevSpringCoefficient_ = coefficient; + prevSpringSaturation_ = saturation; ++ lastSpringWriteTick_ = GetTickCount(); + } + + bool create_damper_effect() +@@ -1868,7 +1915,7 @@ namespace + return false; + + DWORD axes[1] = { primary_actuator_axis() }; +- LONG directions[1] = { 0 }; ++ LONG directions[1] = { 1 }; + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = 0; +@@ -1880,7 +1927,7 @@ namespace + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; +- effect.dwDuration = INFINITE; ++ effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; +@@ -1928,7 +1975,9 @@ namespace + + const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; + const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; +- if (!silence && !changed) ++ const bool refresh = coefficient != 0 && ++ GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; ++ if (!silence && !changed && !refresh) + return; + + damperParams_ = {}; +@@ -1989,6 +2038,7 @@ namespace + + clear_device_failure(); + prevDamperCoefficient_ = coefficient; ++ lastDamperWriteTick_ = GetTickCount(); + } + + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) +@@ -1997,7 +2047,7 @@ namespace + return nullptr; + + DWORD axes[1] = { primary_actuator_axis() }; +- LONG directions[1] = { 0 }; ++ LONG directions[1] = { 1 }; + DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; +@@ -2010,7 +2060,7 @@ namespace + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; +- effect.dwDuration = INFINITE; ++ effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.cAxes = 1; +@@ -2105,7 +2155,10 @@ namespace + std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > + static_cast(state.lastPeriod); + +- if (!silence && !magChanged && !periodChanged) ++ const DWORD periodicNow = GetTickCount(); ++ const bool refresh = mag != 0 && ++ periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; ++ if (!silence && !magChanged && !periodChanged && !refresh) + return; + + DIPERIODIC& periodic = (effect == roadTextureEffect_) +@@ -2114,6 +2167,12 @@ namespace + periodic = {}; + periodic.dwMagnitude = mag; + periodic.dwPeriod = period; ++ // DIEP_START restarts the lease. Advance phase so refreshing an ++ // unchanged envelope does not deliberately restart at phase zero. ++ if (state.lastPeriod != 0) ++ state.phaseCycles = std::fmod(state.phaseCycles + ++ double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); ++ periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); + + DIEFFECT params{}; + params.dwSize = sizeof(params); +@@ -2164,6 +2223,7 @@ namespace + clear_device_failure(); + state.lastMagnitude = mag; + state.lastPeriod = period; ++ state.lastWriteTick = periodicNow; + } + + void disable_periodics() +@@ -2204,6 +2264,7 @@ namespace + { + constantParams_.lMagnitude = std::abs(requestedLevel); + directions[0] = requestedLevel < 0 ? 27000L : 9000L; ++ params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = directions; + flags |= DIEP_DIRECTION; +@@ -2246,13 +2307,14 @@ namespace + + if (FAILED(hr)) + { +- note_device_failure("ConstantForce", hr); ++ request_device_reinitialize("ConstantForce output failed", hr); + spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); + return; + } + + clear_device_failure(); + prevConstantLevel_ = requestedLevel; ++ lastConstantWriteTick_ = GetTickCount(); + } + + void update_crash_detection(float speed, uint32_t stateFlags) +@@ -2554,7 +2616,7 @@ namespace + + void restore_driver_autocenter(const char* where) + { +- if (!device_ || !driverAutocenterDisabled_) ++ if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) + return; + + deviceAcquired_ = false; +@@ -2567,7 +2629,7 @@ namespace + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; +- autocenter.dwData = DIPROPAUTOCENTER_ON; ++ autocenter.dwData = originalAutocenter_; + const HRESULT restoreHr = + device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(restoreHr)) +@@ -2696,6 +2758,11 @@ namespace + periodicsActive_); + } + ++ DWORD lastTelemetryTick_ = 0; ++ DWORD lastConstantWriteTick_ = 0; ++ DWORD lastSpringWriteTick_ = 0; ++ DWORD lastDamperWriteTick_ = 0; ++ EVWORK_CAR* lastCar_ = nullptr; + IDirectInput8A* directInput_ = nullptr; + IDirectInputDevice8A* device_ = nullptr; + IDirectInputEffect* constantEffect_ = nullptr; +@@ -2726,6 +2793,8 @@ namespace + bool panicStopped_ = false; + bool deviceAcquired_ = false; + bool driverAutocenterDisabled_ = false; ++ bool autocenterRestoreKnown_ = false; ++ DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; + bool enabledLastTick_ = true; + bool appActive_ = true; + bool periodicsActive_ = false; From 4a96a85ad416ee0389670da371cafa4b524828f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:49:43 +0900 Subject: [PATCH 0188/1308] chore: stage reviewed wheel FFB patch 3/4 [skip ci] --- tools/bootstrap/review.patch.part-02 | 330 +++++++++++++++++++++++++++ 1 file changed, 330 insertions(+) create mode 100644 tools/bootstrap/review.patch.part-02 diff --git a/tools/bootstrap/review.patch.part-02 b/tools/bootstrap/review.patch.part-02 new file mode 100644 index 0000000000..595b9c0746 --- /dev/null +++ b/tools/bootstrap/review.patch.part-02 @@ -0,0 +1,330 @@ +@@ -2837,6 +2906,11 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) + gWheelFFB.update(car); + } + ++void WheelFFB_ServiceSafety() ++{ ++ gWheelFFB.service_safety(); ++} ++ + void WheelFFB_RequestDirectionTest(int direction) + { + gWheelFFB.request_direction_test(direction); +diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp +index 7f0ab51..427758b 100644 +--- a/src/hooks_wheel_vehicle_dynamics.hpp ++++ b/src/hooks_wheel_vehicle_dynamics.hpp +@@ -187,6 +187,11 @@ public: + const float rightZ = -forwardX; + vLong_ = dx * forwardX + dz * forwardZ; + vLat_ = dx * rightX + dz * rightZ; ++ if (vLong_ <= 0.0f) ++ { ++ clear_dynamic_state(); ++ return; ++ } + const float rawBodySlip = std::clamp( + std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), + -0.70f, 0.70f); +@@ -248,6 +253,7 @@ public: + bool calibrated() const { return calibrated_; } + bool sampleValid() const { return sampleValid_; } + int forwardAxis() const { return forwardAxis_; } ++ float forwardSign() const { return forwardSign_; } + int discontinuityCount() const { return discontinuityCount_; } + float calibrationConfidence() const { return calibrationConfidence_; } + float activationBlend() const { return activationBlend_; } +@@ -279,6 +285,8 @@ private: + void decay_invalid_sample() + { + sampleValid_ = false; ++ headingValid_ = false; // The next heading is a baseline, not a one-tick derivative. ++ positionValid_ = false; // Never span a missing position with a one-tick velocity. + if (!calibrated_) + return; + +diff --git a/src/input_manager.cpp b/src/input_manager.cpp +index 079d489..6df13fd 100644 +--- a/src/input_manager.cpp ++++ b/src/input_manager.cpp +@@ -153,6 +153,11 @@ void InputManager_SetVibration(WORD left, WORD right) + InputManager::instance.setVibration(left, right); + } + ++void InputManager_StopVibration() ++{ ++ InputManager::instance.stopVibration(); ++} ++ + void InputManager_Shutdown() + { + InputManager::instance.shutdown(); +diff --git a/src/input_manager.hpp b/src/input_manager.hpp +index afae8f6..6c648e1 100644 +--- a/src/input_manager.hpp ++++ b/src/input_manager.hpp +@@ -1454,6 +1454,13 @@ public: + InputAction& modAction(ModAction action) { return modBindings[size_t(action)]; } + static const std::string& modActionName(ModAction action) { return modNames[size_t(action)]; } + ++ void stopVibration() ++ { ++ std::lock_guard lock(mtx); ++ for (auto* controller : controllers) ++ SDL_RumbleGamepad(controller, 0, 0, 0); ++ } ++ + void setVibration(WORD left, WORD right) + { + auto* controller = getPrimaryGamepad(); +diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp +index 3c49415..ebbdfe5 100644 +--- a/src/overlay/input_bindings_ui.cpp ++++ b/src/overlay/input_bindings_ui.cpp +@@ -5,29 +5,6 @@ + #include + #include + +-namespace Settings +-{ +- extern Setting WheelFFBEnable; +- extern Setting WheelFFBGlobalStrength; +- extern Setting WheelFFBSpringStrength; +- extern Setting WheelFFBDamperStrength; +- extern Setting WheelFFBSteeringWeight; +- extern Setting WheelFFBGripLoss; +- extern Setting WheelFFBLowSpeedSpring; +- extern Setting WheelFFBSpringLoadBoost; +- extern Setting WheelFFBWallImpact; +- extern Setting WheelFFBRoadTexture; +- extern Setting WheelFFBTireSlip; +- extern Setting WheelFFBUseHardwareSpring; +- extern Setting WheelFFBUseHardwareDamper; +- extern Setting WheelFFBUsePeriodicEffects; +- extern Setting WheelFFBInvertForce; +- extern Setting WheelFFBInvertSpring; +- extern Setting WheelFFBDebugLog; +-} +- +-void WheelFFB_RequestDirectionTest(int direction); +- + // + // Binding editor. + // +@@ -783,106 +760,6 @@ private: + "Only used when UseNewInput is enabled."); + } + +- void draw_force_feedback() +- { +- ImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel."); +- ImGui::Spacing(); +- +- auto applyPreset = [&](float overall, float spring, float damper, float lateral, +- float grip, float impact, float road, float tire, float lowSpeed, float loadBoost) +- { +- Settings::WheelFFBGlobalStrength = overall; +- Settings::WheelFFBSpringStrength = spring; +- Settings::WheelFFBDamperStrength = damper; +- Settings::WheelFFBSteeringWeight = lateral; +- Settings::WheelFFBGripLoss = grip; +- Settings::WheelFFBWallImpact = impact; +- Settings::WheelFFBRoadTexture = road; +- Settings::WheelFFBTireSlip = tire; +- Settings::WheelFFBLowSpeedSpring = lowSpeed; +- Settings::WheelFFBSpringLoadBoost = loadBoost; +- setting_changed(Settings::WheelFFBGlobalStrength); +- setting_changed(Settings::WheelFFBSpringStrength); +- setting_changed(Settings::WheelFFBDamperStrength); +- setting_changed(Settings::WheelFFBSteeringWeight); +- setting_changed(Settings::WheelFFBGripLoss); +- setting_changed(Settings::WheelFFBWallImpact); +- setting_changed(Settings::WheelFFBRoadTexture); +- setting_changed(Settings::WheelFFBTireSlip); +- setting_changed(Settings::WheelFFBLowSpeedSpring); +- setting_changed(Settings::WheelFFBSpringLoadBoost); +- }; +- +- ImGui::SeparatorText("Versioned baseline presets"); +- if (ImGui::Button("MOZA R3 SAT test")) +- applyPreset(0.70f, 0.32f, 0.34f, 1.10f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.18f); +- if (ImGui::Button("Simulation Balanced v1")) +- applyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f); +- ImGui::SameLine(); +- if (ImGui::Button("Arcade Light v1")) +- applyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f); +- ImGui::SameLine(); +- if (ImGui::Button("Arcade Strong v1")) +- applyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f); +- ImGui::TextDisabled("MOZA R3 SAT test makes self-aligning torque the main steering force; old presets remain comparison references."); +- +- if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr())) +- setting_changed(Settings::WheelFFBEnable); +- +- ImGui::BeginDisabled(!Settings::WheelFFBEnable); +- if (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")) +- setting_changed(Settings::WheelFFBGlobalStrength); +- if (Settings::WheelFFBGlobalStrength.get() > 1.0f) +- ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), +- "Above 100% reduces headroom/contrast. Use only when the wheel is still too light."); +- if (ImGui::SliderFloat("Low-speed centering spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f")) +- setting_changed(Settings::WheelFFBSpringStrength); +- if (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) +- setting_changed(Settings::WheelFFBDamperStrength); +- if (ImGui::SliderFloat("Self-aligning torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f")) +- setting_changed(Settings::WheelFFBSteeringWeight); +- if (ImGui::SliderFloat("Grip-loss unloading", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")) +- setting_changed(Settings::WheelFFBGripLoss); +- if (ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")) +- setting_changed(Settings::WheelFFBWallImpact); +- if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")) +- setting_changed(Settings::WheelFFBRoadTexture); +- if (ImGui::SliderFloat("Tire slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 1.0f, "%.2f")) +- setting_changed(Settings::WheelFFBTireSlip); +- +- ImGui::SeparatorText("Backends / direction"); +- if (ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())) +- setting_changed(Settings::WheelFFBUseHardwareSpring); +- ImGui::SameLine(); +- if (ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())) +- setting_changed(Settings::WheelFFBUseHardwareDamper); +- if (ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())) +- setting_changed(Settings::WheelFFBUsePeriodicEffects); +- if (ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr())) +- setting_changed(Settings::WheelFFBInvertForce); +- ImGui::SameLine(); +- if (ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())) +- setting_changed(Settings::WheelFFBInvertSpring); +- if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())) +- setting_changed(Settings::WheelFFBDebugLog); +- +- ImGui::SeparatorText("Safe direction test"); +- if (ImGui::Button("Test Left (20%)")) +- WheelFFB_RequestDirectionTest(-1); +- ImGui::SameLine(); +- if (ImGui::Button("Test Right (20%)")) +- WheelFFB_RequestDirectionTest(1); +- ImGui::SameLine(); +- if (ImGui::Button("Stop Test")) +- WheelFFB_RequestDirectionTest(0); +- ImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore Overall Strength headroom."); +- +- ImGui::Spacing(); +- ImGui::TextDisabled("Select/refresh the exact DirectInput FFB interface and inspect capabilities in the Wheel Setup tab."); +- ImGui::EndDisabled(); +- } +- +- // The prompt shown while an input is being waited on. + void draw_listening_popup() + { + if (isListeningForInput == ListenState::False) +diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp +index 6f9107c..947b1f6 100644 +--- a/src/overlay/wheel_setup_ui.cpp ++++ b/src/overlay/wheel_setup_ui.cpp +@@ -45,8 +45,6 @@ namespace Settings + extern Setting WheelFFBSteeringWeight; + extern Setting WheelFFBPhysicsSat; + extern Setting WheelFFBGripLoss; +- extern Setting WheelFFBLowSpeedSpring; +- extern Setting WheelFFBSpringLoadBoost; + extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBSlewRate; + extern Setting VibrationMode; +@@ -59,6 +57,7 @@ namespace Settings + extern Setting WheelFFBInvertSpring; + extern Setting WheelFFBUsePeriodicEffects; + extern Setting WheelFFBDebugLog; ++ extern Setting WheelFFBTelemetry; + + Setting WheelUniversalSetupEnable{ + "Controls", "WheelUniversalSetupEnable", false, +@@ -761,7 +760,8 @@ namespace + Settings::WheelUniversalDeviceGuid = info.guidKey; + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; +- gReader.select_by_identity(info.guidKey, info.name); ++ if (!Settings::UseNewInput) ++ gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + if (Settings::UseNewInput) + status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; +@@ -980,10 +980,12 @@ namespace + gReader.refresh_devices(); + + ImGui::SameLine(); +- std::string preview = Settings::WheelUniversalDeviceName.get(); ++ std::string preview = Settings::UseNewInput ++ ? Settings::WheelFFBDeviceName.get() : Settings::WheelUniversalDeviceName.get(); + if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; + const std::string configuredGuid = +- lower_identity(Settings::WheelUniversalDeviceGuid.get()); ++ lower_identity(Settings::UseNewInput ++ ? Settings::WheelFFBDeviceGuid.get() : Settings::WheelUniversalDeviceGuid.get()); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + return !configuredGuid.empty() +@@ -1121,12 +1123,17 @@ namespace + ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); ++ ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); + ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent."); + ++ if (ImGui::Button("Save Force Feedback")) ++ status_ = Settings::write(Module::UserIniPath) ++ ? "Force feedback settings saved." : "Could not save force feedback settings."; ++ + ImGui::SeparatorText("Safe direction test"); + if (ImGui::Button("Test Left (20%)")) + WheelFFB_RequestDirectionTest(-1); +@@ -1155,6 +1162,7 @@ namespace + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; ++ Settings::WheelFFBUsePeriodicEffects = true; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::WheelFFBDebugLog = true; +@@ -1171,8 +1179,6 @@ namespace + Settings::WheelFFBGlobalStrength = 0.70f; + Settings::WheelFFBSpringStrength = 0.65f; + Settings::WheelFFBSpringSaturation = 0.95f; +- Settings::WheelFFBLowSpeedSpring = 0.20f; +- Settings::WheelFFBSpringLoadBoost = 0.30f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.75f; + Settings::WheelFFBGripLoss = 0.65f; +@@ -1183,6 +1189,7 @@ namespace + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; ++ Settings::WheelFFBUsePeriodicEffects = true; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::VibrationMode = 0; +diff --git a/src/settings.cpp b/src/settings.cpp +index e75857f..dfcb5bc 100644 +--- a/src/settings.cpp ++++ b/src/settings.cpp +@@ -3,6 +3,7 @@ + #define WIN32_LEAN_AND_MEAN + #include + #include ++#include + #include + #include + #include +@@ -124,6 +125,7 @@ namespace Settings + size_t pos = 0; + + double parsed = std::stod(s, &pos); ++ if (!std::isfinite(parsed)) return false; + if (pos != s.size()) + return false; + +@@ -154,7 +156,10 @@ namespace Settings From c743d23d1e71de6f3e7af9fe37e4242f66968315 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:50:31 +0900 Subject: [PATCH 0189/1308] chore: stage reviewed wheel FFB patch 4/4 [skip ci] --- tools/bootstrap/review.patch.part-03 | 321 +++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 tools/bootstrap/review.patch.part-03 diff --git a/tools/bootstrap/review.patch.part-03 b/tools/bootstrap/review.patch.part-03 new file mode 100644 index 0000000000..71a6521179 --- /dev/null +++ b/tools/bootstrap/review.patch.part-03 @@ -0,0 +1,321 @@ + // The three-argument Get hands back the value it was given when the key + // isn't in the file, so a setting missing from one INI keeps whatever an + // earlier INI or its own default left it at. +- value_ = ini.Get(std::string(section()), std::string(key()), value_); ++ const T parsed = ini.Get(std::string(section()), std::string(key()), value_); ++ if constexpr (std::is_floating_point_v) ++ if (!std::isfinite(parsed)) return; ++ value_ = parsed; + + if constexpr (!std::is_same_v) + { +diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py +index 1b42aad..26c9746 100644 +--- a/tools/verify_wheel_ffb_current.py ++++ b/tools/verify_wheel_ffb_current.py +@@ -54,7 +54,7 @@ req(ffb, 'GUID_Spring', 'DirectInput Spring effect') + req(ffb, 'GUID_Damper', 'DirectInput Damper effect') + req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') + forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') +-req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') ++req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') + req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') + req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') + +@@ -92,8 +92,8 @@ req(ffb, 'const float springStrength = std::clamp(\n static_cast< + req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') + req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') + req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') +-req(ffb, 'const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +-req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') ++req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') ++req(ffb, 'WheelFFBMath::trail_shape(frontSlip)', 'production SAT curve shared with compiled tests') + req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') + forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') + +@@ -121,4 +121,25 @@ for pattern, label in [ + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') + print(f'OK [{label}]') + +-print('CURRENT WHEEL FFB BASELINE VERIFIED') ++# These are structural guards, not a substitute for the compiled numeric tests. ++cmake = read('CMakeLists.txt') ++toml = read('cmake.toml') ++for text in (cmake, toml): ++ req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') ++for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): ++ forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') ++ forbid(read(path), 'patch_wheel_round', 'no round patch invocation') ++forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') ++forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') ++forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') ++forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') ++req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') ++req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') ++req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') ++req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') ++req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') ++forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') ++req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') ++req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') ++req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') ++print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') +diff --git a/tools/verify_wheel_ffb_math.py b/tools/verify_wheel_ffb_math.py +index ac2fd7f..26450b8 100644 +--- a/tools/verify_wheel_ffb_math.py ++++ b/tools/verify_wheel_ffb_math.py +@@ -1,145 +1,19 @@ ++"""Compile and execute the current production estimator/curve, not a Python copy.""" + from pathlib import Path +-import math +- +-src = Path("src/hooks_wheel_ffb.cpp").read_text(encoding="utf-8") +-natural = "const float satAngleInput =" in src +- +-# Keep this numeric audit tied to the actual formulas compiled by the wheel +-# branch. If the C++ formula changes, this verifier must be intentionally +-# updated rather than silently testing an obsolete model. +-common_fragments = [ +- "dampingSpeed =", +- "0.10f + 0.90f * std::pow(speedNorm, 1.30f)", +- "0.25f + 0.75f * gripFactor", +- "std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f)", +- "std::tanh(total)", +-] +-for fragment in common_fragments: +- if fragment not in src: +- raise SystemExit(f"MATH VERIFY FAILED: C++ formula fragment missing: {fragment}") +- +- +-def smoothstep(v: float) -> float: +- v = max(0.0, min(1.0, v)) +- return v * v * (3.0 - 2.0 * v) +- +- +-def damper(speed: float, grip: float, strength: float = 0.35) -> float: +- damping_speed = 0.10 + 0.90 * speed ** 1.30 +- damping_grip = 0.25 + 0.75 * grip +- return max(0.0, min(1.0, strength * damping_speed * damping_grip)) +- +- +-def texture(roughness: float) -> float: +- return max(0.0, min(1.0, (roughness - 0.30) / 0.55)) +- +- +-if natural: +- required = [ +- "const float springFadeT =", +- "const float springSpeed = 1.0f - 0.88f * springFade;", +- "std::sin(satAngleInput * HalfPi)", +- "const float satMotionGate =", +- "const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth;", +- ] +- for fragment in required: +- if fragment not in src: +- raise SystemExit(f"MATH VERIFY FAILED: natural C++ fragment missing: {fragment}") +- +- def spring(speed: float, grip: float = 1.0, strength: float = 0.65) -> float: +- fade = smoothstep((speed - 0.05) / 0.35) +- spring_speed = 1.0 - 0.88 * fade +- spring_grip = 0.80 + 0.20 * grip +- return max(0.0, min(1.0, strength * spring_speed * spring_grip)) +- +- def sat(steer: float, speed: float, corner: float, drift: float, +- steer_rate: float = 0.0, strength: float = 1.75, +- grip_loss: float = 0.65) -> float: +- steer_abs = max(0.0, min(1.0, abs(steer))) +- angle_input = max(0.0, min(1.0, (steer_abs - 0.025) / 0.975)) +- steer_curve = math.sin(angle_input * math.pi / 2.0) +- motion = smoothstep((speed - 0.015) / 0.085) +- speed_curve = motion * (0.20 + 0.80 * math.sqrt(max(speed, 0.0))) +- load_curve = 0.72 + 0.38 * smoothstep(max(0.0, min(1.0, corner))) +- slip = smoothstep((drift - 0.60) / 0.35) +- grip = 1.0 - 0.65 * grip_loss * slip +- returning = steer * steer_rate < 0.0 +- return_t = min(abs(steer_rate) / 0.08, 1.0) if returning else 0.0 +- relief = 1.0 - 0.45 * smoothstep(return_t) +- return steer_curve * speed_curve * load_curve * grip * relief * strength +- +- speeds = [i / 100.0 for i in range(101)] +- springs = [spring(s) for s in speeds] +- if not springs[0] > springs[20] > springs[50] > 0.0: +- raise SystemExit("MATH VERIFY FAILED: natural spring must fade with speed") +- if not springs[50] < springs[0] * 0.15: +- raise SystemExit("MATH VERIFY FAILED: high-speed spring still stacks too strongly with SAT") +- +- tiny = sat(0.05, 0.50, 0.30, 0.0) +- small = sat(0.10, 0.50, 0.30, 0.0) +- mid = sat(0.30, 0.50, 0.50, 0.0) +- high = sat(0.50, 0.75, 0.70, 0.0) +- deep = sat(0.50, 0.75, 0.70, 1.0) +- returning = sat(0.30, 0.50, 0.50, 0.0, -0.08) +- if not (0.0 < tiny < small < mid < high): +- raise SystemExit("MATH VERIFY FAILED: natural SAT is not progressive with steering/load") +- if not tiny < mid * 0.10: +- raise SystemExit("MATH VERIFY FAILED: tiny steering still produces an SAT snap") +- if not 0.50 < deep / high < 0.80: +- raise SystemExit("MATH VERIFY FAILED: deep slide SAT unload is implausible") +- if not returning < mid * 0.65: +- raise SystemExit("MATH VERIFY FAILED: fast self-centering return is not sufficiently relieved") +- +- print("Wheel FFB natural SAT numeric invariants passed") +- print(f"spring: park={springs[0]:.4f}, 20%={springs[20]:.4f}, 50%={springs[50]:.4f}") +- print(f"SAT raw: tiny={tiny:.4f}, small={small:.4f}, mid={mid:.4f}, high={high:.4f}, deep={deep:.4f}, fast-return={returning:.4f}") +-else: +- required_fragments = [ +- "std::pow(speedNorm, 1.60f)", +- "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", +- ] +- for fragment in required_fragments: +- if fragment not in src: +- raise SystemExit(f"MATH VERIFY FAILED: legacy C++ formula fragment missing: {fragment}") +- +- def speed_curve(speed: float, low_speed: float = 0.08) -> float: +- return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) +- +- def spring(speed: float, lat: float, grip: float, +- strength: float = 0.45, low_speed: float = 0.08, +- load_boost_setting: float = 0.35) -> float: +- curve = speed_curve(speed, low_speed) +- corner_load = max(0.0, min(1.0, abs(lat))) +- boost = 1.0 + corner_load * load_boost_setting +- return max(0.0, min(1.0, strength * curve * boost * grip)) +- +- speeds = [i / 100.0 for i in range(101)] +- curves = [speed_curve(s) for s in speeds] +- if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): +- raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") +- springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] +- if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): +- raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") +- +-# Dynamic damper still grows with speed and relaxes with grip loss. +-if not (damper(1.0, 1.0) > damper(0.0, 1.0) > 0.0): +- raise SystemExit("MATH VERIFY FAILED: damper speed scaling is invalid") +-if not (damper(1.0, 0.35) < damper(1.0, 1.0)): +- raise SystemExit("MATH VERIFY FAILED: drift does not relax damper") +- +-# Normal asphalt baseline (~0.25) must not create constant road buzz. +-for r in (0.0, 0.10, 0.25, 0.30): +- if texture(r) != 0.0: +- raise SystemExit(f"MATH VERIFY FAILED: asphalt roughness {r} produces vibration") +-if not (0.0 < texture(0.50) < texture(0.85) <= 1.0): +- raise SystemExit("MATH VERIFY FAILED: rough-surface texture ramp is invalid") +- +-# 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. +-rotation = 270.0 +-half_rotation = rotation / 2.0 +-angle_by_percent = {p: half_rotation * p / 100.0 for p in (0, 1, 2, 5, 20)} +-if abs(angle_by_percent[20] - 27.0) > 1e-9: +- raise SystemExit("MATH VERIFY FAILED: 270-degree deadzone sanity check") +- +-print(f"damper: stopped={damper(0.0, 1.0):.4f}, high-speed={damper(1.0, 1.0):.4f}, drift={damper(1.0, 0.35):.4f}") +-print("270deg center deadzone half-angle:", ", ".join(f"{p}%={a:.2f}deg" for p, a in angle_by_percent.items())) ++import os ++import shutil ++import subprocess ++import tempfile ++ROOT = Path(__file__).resolve().parent.parent ++compiler = os.environ.get('CXX') or shutil.which('c++') or shutil.which('g++') or shutil.which('clang++') or shutil.which('cl') ++if not compiler: ++ raise SystemExit('C++ compiler required: run in VS Developer Prompt or set CXX') ++with tempfile.TemporaryDirectory(prefix='wheel-ffb-tests-') as tmp: ++ exe = Path(tmp) / ('test.exe' if os.name == 'nt' else 'test') ++ source = ROOT / 'tools/test_wheel_ffb_current.cpp' ++ if Path(compiler).name.lower() in ('cl', 'cl.exe'): ++ args = [compiler, '/nologo', '/EHsc', '/std:c++20', '/utf-8', '/I'+str(ROOT/'src'), str(source), '/Fe:'+str(exe)] ++ else: ++ args = [compiler, '-std=c++20', '-Wall', '-Wextra', '-pedantic', '-I'+str(ROOT/'src'), str(source), '-o', str(exe)] ++ subprocess.run(args, check=True, cwd=tmp) ++ subprocess.run([str(exe)], check=True) +diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp +new file mode 100644 +index 0000000..ba92253 +--- /dev/null ++++ b/src/wheel_ffb_math.hpp +@@ -0,0 +1,31 @@ ++#pragma once ++#include ++#include ++ ++namespace WheelFFBMath ++{ ++ // Unit peak at 0.16 rad. Preserve the original curve except for a short ++ // C1 Hermite join on the falling side (0.16..0.176 rad). ++ inline float trail_shape(float alpha) ++ { ++ if (!std::isfinite(alpha)) return 0.0f; ++ const float x = std::abs(alpha) / 0.16f; ++ constexpr float HalfPi = 1.57079632679f; ++ if (x <= 1.0f) return std::sin(x * HalfPi); ++ if (x >= 1.1f) return std::exp(-(x - 1.0f) * 0.90f); ++ const float t = (x - 1.0f) / 0.1f; ++ const float end = std::exp(-0.09f); ++ const float endSlope = -0.09f * end; ++ return (2*t*t*t - 3*t*t + 1) + (-2*t*t*t + 3*t*t)*end ++ + (t*t*t - t*t)*endSlope; ++ } ++ ++ inline float physics_return_relief(float alpha, float steerRate) ++ { ++ // Relieve only torque doing positive work on the moving wheel. ++ // Steering centre is irrelevant to front-tyre SAT direction. ++ const float t = -alpha * steerRate > 0.0f ++ ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; ++ return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); ++ } ++} +diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp +new file mode 100644 +index 0000000..95fdc95 +--- /dev/null ++++ b/tools/test_wheel_ffb_current.cpp +@@ -0,0 +1,48 @@ ++// Host-only tests execute production headers. No Windows/DirectInput device needed. ++#include ++#include ++#include ++#include ++#include ++struct D3DVECTOR { float x=0, y=0, z=0; }; ++struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; ++struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; ++#include "hooks_wheel_vehicle_dynamics.hpp" ++#include "wheel_ffb_math.hpp" ++static int checks = 0; ++void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } ++void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } ++void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0) { ++ heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,.5f,0); ++} ++int main() { ++ using WheelFFBMath::trail_shape; ++ require(trail_shape(0)==0,"SAT zero"); ++ require(trail_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); ++ float prev=0; ++ for(int i=0;i<=7000;++i) {float a=i*.0001f,t=trail_shape(a);require(std::isfinite(t)&&t>=0&&t<=1.000001f,"trail bounds");require(std::abs(t-trail_shape(-a))<1e-6,"trail symmetry");if(i<=1600)require(t>=prev-1e-6,"trail rise");else require(t<=prev+1e-6,"trail fall");prev=t;} ++ for(float a: {.004f,.16f,.176f}) {float h=1e-5f;float l=(trail_shape(a)-trail_shape(a-h))/h,r=(trail_shape(a+h)-trail_shape(a))/h; require(std::abs(l-r)<.05f,"trail C1 join");} ++ require(trail_shape(.004001f)-trail_shape(.003999f)<.0001f,"no SAT cutoff step"); ++ require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved"); ++ // Fixed front slip and wheel velocity have the same relief on either side of centre. ++ require(WheelFFBMath::physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); ++ require(WheelFFBMath::physics_return_relief(.15f,.08f)==1,"opposing work no relief"); ++ WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); ++ for(int i=0;i<80;++i)step(gap,gapCar); ++ gap.update(nullptr,0,.5,0); ++ step(gap,gapCar,.2f);step(gap,gapCar,.2f); ++ require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); ++ WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); ++ require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); ++ for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); ++ require(std::abs(d.yawRate()-.6f)<.01f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.002f,"known beta"); ++ float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip()0&&d.frontSlip()==0,"warp clear"); ++ for(int i=0;i<30;++i)step(d,c,0); ++ c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); ++ d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear"); ++ std::cout< Date: Fri, 11 Sep 2026 10:51:04 +0900 Subject: [PATCH 0190/1308] chore: build and apply reviewed wheel FFB patch --- .github/workflows/build.yml | 132 ++++++++++++++---------------------- 1 file changed, 51 insertions(+), 81 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index bf2957e855..0bfb176746 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,32 +1,50 @@ -name: Build +name: Build reviewed wheel FFB patch on: push: - pull_request: + branches: + - wheel-ffb + +permissions: + contents: write + +env: + REVIEW_BASE: 7a37c9dc9a37d13d0bf993102f62c8a2b2a35022 jobs: - build: + build-and-apply: runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] steps: - - name: Checkout + - name: Checkout staged branch uses: actions/checkout@v7.0.1 with: submodules: recursive + fetch-depth: 0 + + - name: Reconstruct and apply reviewed patch + shell: pwsh + run: | + git checkout $env:REVIEW_BASE -- .github/workflows/build.yml + cmd /c copy /b "tools\bootstrap\review.patch.part-00+tools\bootstrap\review.patch.part-01+tools\bootstrap\review.patch.part-02+tools\bootstrap\review.patch.part-03" "tools\bootstrap\review.patch" + git apply --check tools/bootstrap/review.patch + git apply tools/bootstrap/review.patch + Remove-Item tools/bootstrap/review.patch + Write-Host "Reviewed patch applied to $env:REVIEW_BASE" - name: Verify consolidated wheel FFB source shell: pwsh run: python tools/verify_wheel_ffb_current.py - - name: Configure + - name: Test production wheel FFB math + shell: cmd run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure Win32 Release + shell: pwsh + run: cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 - name: Add older VC2022 redist workaround to safetyhook shell: pwsh @@ -35,22 +53,17 @@ jobs: (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - name: Zero out SDL_gameinputjoystick.c + - name: Zero out SDL GameInput source shell: pwsh run: | Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - name: Build - run: cmake --build build --config ${{matrix.build_type}} - - - name: Copy settings + - name: Build Win32 Release DLL shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + run: cmake --build build --config Release - - name: Verify built wheel payload + - name: Verify DLL shell: pwsh run: | $dllPath = "build/bin/dinput8.dll" @@ -59,72 +72,29 @@ jobs: if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) if ($signature -ne "PE`0`0") { throw "invalid PE signature" } $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: live GlobalStrength applied to active effects", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: selected DirectInput identity", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT (body slip + yaw)", - "load={:.2f} slide={:.2f} scrub={:.2f}", - "basis=M70r{}", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - - name: Download EXE + - name: Commit reviewed source to wheel-ffb shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload wheel source snapshot + run: | + Remove-Item tools/bootstrap/review.patch.part-* -Force + if (Test-Path tools/bootstrap) { + if (-not (Get-ChildItem tools/bootstrap -Force)) { Remove-Item tools/bootstrap -Force } + } + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git status --short + git commit -m "fix: apply reviewed wheel FFB safety and SAT fixes" + git push origin HEAD:wheel-ffb + + - name: Upload compiled DLL uses: actions/upload-artifact@v7.0.1 with: - name: wheel-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py + name: reviewed-wheel-ffb-${{ github.run_id }} + path: build/bin/dinput8.dll From 089c731a6209ea0e9e3bc5b9ef6e5098b5f13c54 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:57:34 +0900 Subject: [PATCH 0191/1308] chore: retry reviewed wheel FFB source apply --- .github/workflows/build.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 0bfb176746..aa0403bd2e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -86,6 +86,10 @@ jobs: if (Test-Path tools/bootstrap) { if (-not (Get-ChildItem tools/bootstrap -Force)) { Remove-Item tools/bootstrap -Force } } + # GitHub Actions tokens cannot push workflow-file changes. Keep the + # temporary workflow unchanged here; the reviewed permanent workflow + # is applied separately after this source commit succeeds. + git checkout origin/wheel-ffb -- .github/workflows/build.yml git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git add -A From af510bfbdacfc88fdf7910215929b4036f53e94e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:03:37 +0000 Subject: [PATCH 0192/1308] fix: apply reviewed wheel FFB safety and SAT fixes --- CMakeLists.txt | 2 + OutRun2006Tweaks.ini | 4 + cmake.toml | 1 + src/hooks_forcefeedback.cpp | 14 +- src/hooks_framerate.cpp | 3 + src/hooks_wheel_ffb.cpp | 240 ++++++++++++------- src/hooks_wheel_vehicle_dynamics.hpp | 8 + src/input_manager.cpp | 5 + src/input_manager.hpp | 7 + src/overlay/input_bindings_ui.cpp | 123 ---------- src/overlay/wheel_setup_ui.cpp | 21 +- src/settings.cpp | 7 +- src/wheel_ffb_math.hpp | 31 +++ tools/bootstrap/review.patch.part-00 | 330 --------------------------- tools/bootstrap/review.patch.part-01 | 330 --------------------------- tools/bootstrap/review.patch.part-02 | 330 --------------------------- tools/bootstrap/review.patch.part-03 | 321 -------------------------- tools/test_wheel_ffb_current.cpp | 48 ++++ tools/verify_wheel_ffb_current.py | 29 ++- tools/verify_wheel_ffb_math.py | 162 ++----------- 20 files changed, 342 insertions(+), 1674 deletions(-) create mode 100644 src/wheel_ffb_math.hpp delete mode 100644 tools/bootstrap/review.patch.part-00 delete mode 100644 tools/bootstrap/review.patch.part-01 delete mode 100644 tools/bootstrap/review.patch.part-02 delete mode 100644 tools/bootstrap/review.patch.part-03 create mode 100644 tools/test_wheel_ffb_current.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 05d02474da..ca0fba08bc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -26,6 +26,8 @@ endif() project(outrun2006tweaks-proj) +set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index bcaf7a9ae3..ef30bb5c8d 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -404,3 +404,7 @@ HideOnlineSigninText = false 26_Night_Flight_prototype.ogg = Night Flight (Prototype) 27_Life_was_a_Bore_Instrumental.ogg = Life was a Bore (Instrumental) 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) + +[WheelFFB] +; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. +Telemetry = false diff --git a/cmake.toml b/cmake.toml index 0eab128c05..f344207726 100644 --- a/cmake.toml +++ b/cmake.toml @@ -5,6 +5,7 @@ [project] name = "outrun2006tweaks-proj" cmake-after = """ +set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp index 52d1abd462..f615d52918 100644 --- a/src/hooks_forcefeedback.cpp +++ b/src/hooks_forcefeedback.cpp @@ -31,8 +31,20 @@ void SetVibration(int userId, float leftMotor, float rightMotor) // With SDL multi-device input, wheel FFB is owned exclusively by the // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble // path reach a wheel/gamepad interface at the same time. - if (Settings::UseNewInput && Settings::WheelFFBEnable) + static bool wheelOwnedLastCall = false; + if (Settings::WheelFFBEnable) + { + if (!wheelOwnedLastCall) + { + void InputManager_StopVibration(); + InputManager_StopVibration(); + XINPUT_VIBRATION zero{}; + XInputSetState(Settings::VibrationControllerId, &zero); + } + wheelOwnedLastCall = true; return; + } + wheelOwnedLastCall = false; if (!Settings::VibrationMode) return; diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp index e57eee5e1d..3a800a1d1c 100644 --- a/src/hooks_framerate.cpp +++ b/src/hooks_framerate.cpp @@ -465,6 +465,9 @@ class ReplaceGameUpdateLoop : public Hook Game::LinkControlReceive(); Game::ModeControl(); Game::EventControl(); + // Also runs when no player-car Ctrl is dispatched (menus/restarts). + void WheelFFB_ServiceSafety(); + WheelFFB_ServiceSafety(); Game::GhostCarExecServer(); Game::fn4666A0(); diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 5a4b34ac19..ae810730c8 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -20,6 +20,8 @@ #include "plugin.hpp" #include "game_addrs.hpp" #include "hooks_wheel_vehicle_dynamics.hpp" +#include "wheel_ffb_math.hpp" +#include "overlay/overlay.hpp" extern "C" { @@ -45,7 +47,7 @@ namespace Settings Setting WheelFFBDeviceGuid{ "WheelFFB", "DeviceGuid", "", - "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back unless that exact interface failed initialization." + "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." }; Setting WheelFFBGlobalStrength{ @@ -78,16 +80,6 @@ namespace Settings "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." }; - Setting WheelFFBLowSpeedSpring{ - "WheelFFB", "LowSpeedSpring", 0.20f, - "Fraction of aligning/centering force retained at very low speed.", Range{ 0.0f, 0.5f } - }; - - Setting WheelFFBSpringLoadBoost{ - "WheelFFB", "SpringLoadBoost", 0.30f, - "Extra aligning force under cornering load before grip-loss unloading.", Range{ 0.0f, 1.0f } - }; - Setting WheelFFBSteeringWeight{ "WheelFFB", "SteeringWeight", 1.45f, "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } @@ -158,6 +150,11 @@ namespace Settings "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." }; + Setting WheelFFBTelemetry{ + "WheelFFB", "Telemetry", false, + "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." + }; + Setting WheelFFBDebugLog{ "WheelFFB", "DebugLog", true, "Write a compact FFB diagnostic line about once every two seconds." @@ -169,6 +166,8 @@ namespace constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; + constexpr DWORD FFB_EFFECT_LEASE_US = 250000; + constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; constexpr DWORD FFB_DEVICE_RETRY_MS = 750; @@ -407,6 +406,20 @@ namespace return; } + if (Overlay::IsActive || Overlay::IsBindingDialogActive) + { + zero_all_forces(); + reset_signal_state(); + return; + } + + if (lastCar_ != car) + { + zero_all_forces(); + reset_signal_state(); + lastCar_ = car; + } + float steer = read_game_steering(); float steerRate = steer - prevSteer_; prevSteer_ = steer; @@ -453,7 +466,15 @@ namespace const float lateralLoadSmooth = lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); + const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); + if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) + { + spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); + zero_all_forces(); + reset_signal_state(); + return; + } const float bodySlideT = std::clamp( (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, @@ -733,19 +754,14 @@ namespace // trail-like rise/fall. Body slide only applies a mild rear-slide // relief so counter-steer SAT is not double-unloaded. const float frontSlip = vehicleDynamics_.frontSlip(); - const float frontSlipAbs = std::abs(frontSlip); float physicsSatTorque = 0.0f; - if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f) - { - const float slipX = frontSlipAbs / 0.16f; - const float trailShape = slipX <= 1.0f - ? std::sin(slipX * HalfPi) - : std::exp(-(slipX - 1.0f) * 0.90f); - const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; - const float rearSlideRelief = - 1.0f - 0.15f * gripLoss * bodySlide; + const float trailShape = WheelFFBMath::trail_shape(frontSlip); + const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; + const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; + if (vehicleDynamics_.calibrated()) + { const float physicsReturnRelief = - 1.0f - 0.15f * returnRateSmooth; + WheelFFBMath::physics_return_relief(frontSlip, steerRate); physicsSatTorque = (frontSlip > 0.0f ? -1.0f : 1.0f) * @@ -758,7 +774,8 @@ namespace // During basis calibration retain only a small Natural SAT safety // net, then crossfade over valid dynamics ticks. Invalid telemetry // decays/clears dynamics state instead of leaking stale slide values. - const float physicsFallback = naturalSatTorque * 0.15f; + const float physicsFallback = vehicleDynamics_.calibrated() + ? 0.0f : naturalSatTorque * 0.15f; const float physicsMix = vehicleDynamics_.activationBlend(); const float selfAligningTorque = Settings::WheelFFBPhysicsSat ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix @@ -779,6 +796,8 @@ namespace if (crashImpulseTimer_ <= CrashCooldownFrames) structural = (softwareSpring + selfAligningTorque) * loadMod + damper; + const bool eventActive = + crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; float events = update_event_force(); // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the @@ -806,8 +825,7 @@ namespace safeSlew * static_cast(DI_FFNOMINALMAX)); const LONG structuralDelta = structuralLevel - prevStructuralLevel_; - const bool bypassSlew = - crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; + const bool bypassSlew = eventActive; if (std::abs(structuralDelta) > maxSlew && !bypassSlew) { @@ -835,7 +853,8 @@ namespace -static_cast(DI_FFNOMINALMAX), static_cast(DI_FFNOMINALMAX)); - if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew) + if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew || + (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) set_constant_force(level); ++updateCounter_; @@ -872,6 +891,36 @@ namespace prevGear_ = curGear; prevCollisionFlags_ = stateFlags; maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); + const DWORD telemetryNow = GetTickCount(); + if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) + { + lastTelemetryTick_ = telemetryNow; + spdlog::info( + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preTanh={} postTanh={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate, + car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, + vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, + vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), + car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, + vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), + vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, + trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, + dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp, + structural, events, total, compressed, structuralLevel, level, prevConstantLevel_, + constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, + periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), + bool(Settings::WheelFFBInvertSpring)); + // Raw horizontal bases allow row/column x X/Z candidates to be + // compared offline without changing the active steering model. + spdlog::info( + "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", + telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), + car->position_14.x, car->position_14.y, car->position_14.z, + car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, + car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, + car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); + } } void request_direction_test(int direction) @@ -923,6 +972,24 @@ namespace manualTestDirection_ < 0 ? "left" : "right"); } + void service_safety() + { + if (!initialized_ || panicStopped_) return; + const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; + const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; + if (!Settings::WheelFFBEnable || !gameplay || !foreground || + ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) + { + zero_all_forces(); + reset_signal_state(); + if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + } + } + void check_watchdog() { if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) @@ -999,16 +1066,7 @@ namespace deviceAcquired_ = false; spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; - autocenter.dwData = DIPROPAUTOCENTER_ON; - hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (SUCCEEDED(hr)) - driverAutocenterDisabled_ = false; - spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr); + restore_driver_autocenter("PanicStop"); } private: @@ -1016,6 +1074,8 @@ namespace { DWORD lastMagnitude = 0; DWORD lastPeriod = 0; + DWORD lastWriteTick = 0; + double phaseCycles = 0.0; }; static constexpr int SpeedHistoryCount = 8; @@ -1031,8 +1091,7 @@ namespace GUID selectedGuid{}; std::string selectedName; bool found = false; - bool ignoreName = false; - bool matchGuidOnly = false; + bool matchGuidOnly = false; }; static BOOL CALLBACK enum_devices_callback( @@ -1050,7 +1109,7 @@ namespace directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) { spdlog::warn( - "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling", + "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", instance->tszProductName, directinput_guid_key(instance->guidInstance)); return DIENUM_CONTINUE; } @@ -1068,7 +1127,7 @@ namespace (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) return DIENUM_CONTINUE; - if (!ctx->matchGuidOnly && !ctx->ignoreName && !wanted.empty() && + if (!ctx->matchGuidOnly && !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { @@ -1238,7 +1297,7 @@ namespace failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); failedInterfaceUntil_ = GetTickCount() + 5000; spdlog::warn( - "WheelFFB: interface '{}' [{}] rejected {}; trying a sibling interface on retry (0x{:08X})", + "WheelFFB: interface '{}' [{}] rejected {}; will retry this interface (0x{:08X})", selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); } @@ -1279,23 +1338,10 @@ namespace } if (!ctx.found) { - const bool rejectedExactInterface = - failedInterfaceGuid_ == configuredGuid && - tick_before(GetTickCount(), failedInterfaceUntil_); - if (!rejectedExactInterface) - { - spdlog::warn( - "WheelFFB: saved DirectInput GUID '{}' is unavailable; refusing DeviceName fallback", - Settings::WheelFFBDeviceGuid.get()); - release_directinput(); - return false; - } - spdlog::warn( - "WheelFFB: saved DirectInput GUID '{}' was rejected during initialization; trying a sibling DeviceName interface", - Settings::WheelFFBDeviceGuid.get()); - ctx = {}; - ctx.self = this; + "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback"); + release_directinput(); + return false; } } @@ -1306,19 +1352,6 @@ namespace DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); } - if (SUCCEEDED(hr) && !ctx.found && - lower_copy(Settings::WheelFFBDeviceName.get().c_str()) == "moza") - { - ctx.ignoreName = true; - spdlog::warn( - "WheelFFB: no literal MOZA DirectInput name; trying first attached non-virtual FFB device"); - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, - enum_devices_callback, - &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - } - if (FAILED(hr) || !ctx.found) { spdlog::error( @@ -1417,12 +1450,23 @@ namespace return false; } + DIPROPDWORD deviceGain{}; + deviceGain.diph.dwSize = sizeof(deviceGain); + deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); + deviceGain.diph.dwHow = DIPH_DEVICE; + deviceGain.dwData = DI_FFNOMINALMAX; + const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); + if (FAILED(gainHr)) + spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); + // Disable driver centering before acquiring. Restored by PanicStop. DIPROPDWORD autocenter{}; autocenter.diph.dwSize = sizeof(autocenter); autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); autocenter.diph.dwObj = 0; autocenter.diph.dwHow = DIPH_DEVICE; + autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); + if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData; autocenter.dwData = DIPROPAUTOCENTER_OFF; hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); if (FAILED(hr)) @@ -1649,7 +1693,7 @@ namespace DIEFFECT effect{}; effect.dwSize = sizeof(effect); - effect.dwDuration = INFINITE; + effect.dwDuration = FFB_EFFECT_LEASE_US; effect.dwSamplePeriod = 0; effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; @@ -1700,7 +1744,7 @@ namespace return false; DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 0 }; + LONG directions[1] = { 1 }; const float configuredSaturation = static_cast(Settings::WheelFFBSpringSaturation); @@ -1721,7 +1765,7 @@ namespace DIEFFECT effect{}; effect.dwSize = sizeof(effect); effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = INFINITE; + effect.dwDuration = FFB_EFFECT_LEASE_US; effect.dwSamplePeriod = 0; effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; @@ -1796,7 +1840,9 @@ namespace const bool saturationChanged = saturation != prevSpringSaturation_; - if (!silence && !coefficientChanged && !saturationChanged) + const bool refresh = coefficient != 0 && + GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !coefficientChanged && !saturationChanged && !refresh) return; springParams_ = {}; @@ -1860,6 +1906,7 @@ namespace clear_device_failure(); prevSpringCoefficient_ = coefficient; prevSpringSaturation_ = saturation; + lastSpringWriteTick_ = GetTickCount(); } bool create_damper_effect() @@ -1868,7 +1915,7 @@ namespace return false; DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 0 }; + LONG directions[1] = { 1 }; damperParams_ = {}; damperParams_.lOffset = 0; damperParams_.lPositiveCoefficient = 0; @@ -1880,7 +1927,7 @@ namespace DIEFFECT effect{}; effect.dwSize = sizeof(effect); effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = INFINITE; + effect.dwDuration = FFB_EFFECT_LEASE_US; effect.dwSamplePeriod = 0; effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; @@ -1928,7 +1975,9 @@ namespace const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; - if (!silence && !changed) + const bool refresh = coefficient != 0 && + GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !changed && !refresh) return; damperParams_ = {}; @@ -1989,6 +2038,7 @@ namespace clear_device_failure(); prevDamperCoefficient_ = coefficient; + lastDamperWriteTick_ = GetTickCount(); } IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) @@ -1997,7 +2047,7 @@ namespace return nullptr; DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 0 }; + LONG directions[1] = { 1 }; DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) ? roadPeriodicParams_ : tireSlipPeriodicParams_; @@ -2010,7 +2060,7 @@ namespace DIEFFECT effect{}; effect.dwSize = sizeof(effect); effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = INFINITE; + effect.dwDuration = FFB_EFFECT_LEASE_US; effect.dwGain = DI_FFNOMINALMAX; effect.dwTriggerButton = DIEB_NOTRIGGER; effect.cAxes = 1; @@ -2105,7 +2155,10 @@ namespace std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > static_cast(state.lastPeriod); - if (!silence && !magChanged && !periodChanged) + const DWORD periodicNow = GetTickCount(); + const bool refresh = mag != 0 && + periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; + if (!silence && !magChanged && !periodChanged && !refresh) return; DIPERIODIC& periodic = (effect == roadTextureEffect_) @@ -2114,6 +2167,12 @@ namespace periodic = {}; periodic.dwMagnitude = mag; periodic.dwPeriod = period; + // DIEP_START restarts the lease. Advance phase so refreshing an + // unchanged envelope does not deliberately restart at phase zero. + if (state.lastPeriod != 0) + state.phaseCycles = std::fmod(state.phaseCycles + + double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); + periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); DIEFFECT params{}; params.dwSize = sizeof(params); @@ -2164,6 +2223,7 @@ namespace clear_device_failure(); state.lastMagnitude = mag; state.lastPeriod = period; + state.lastWriteTick = periodicNow; } void disable_periodics() @@ -2204,6 +2264,7 @@ namespace { constantParams_.lMagnitude = std::abs(requestedLevel); directions[0] = requestedLevel < 0 ? 27000L : 9000L; + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; params.cAxes = 2; params.rglDirection = directions; flags |= DIEP_DIRECTION; @@ -2246,13 +2307,14 @@ namespace if (FAILED(hr)) { - note_device_failure("ConstantForce", hr); + request_device_reinitialize("ConstantForce output failed", hr); spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); return; } clear_device_failure(); prevConstantLevel_ = requestedLevel; + lastConstantWriteTick_ = GetTickCount(); } void update_crash_detection(float speed, uint32_t stateFlags) @@ -2554,7 +2616,7 @@ namespace void restore_driver_autocenter(const char* where) { - if (!device_ || !driverAutocenterDisabled_) + if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) return; deviceAcquired_ = false; @@ -2567,7 +2629,7 @@ namespace autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); autocenter.diph.dwObj = 0; autocenter.diph.dwHow = DIPH_DEVICE; - autocenter.dwData = DIPROPAUTOCENTER_ON; + autocenter.dwData = originalAutocenter_; const HRESULT restoreHr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); if (FAILED(restoreHr)) @@ -2696,6 +2758,11 @@ namespace periodicsActive_); } + DWORD lastTelemetryTick_ = 0; + DWORD lastConstantWriteTick_ = 0; + DWORD lastSpringWriteTick_ = 0; + DWORD lastDamperWriteTick_ = 0; + EVWORK_CAR* lastCar_ = nullptr; IDirectInput8A* directInput_ = nullptr; IDirectInputDevice8A* device_ = nullptr; IDirectInputEffect* constantEffect_ = nullptr; @@ -2726,6 +2793,8 @@ namespace bool panicStopped_ = false; bool deviceAcquired_ = false; bool driverAutocenterDisabled_ = false; + bool autocenterRestoreKnown_ = false; + DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; bool enabledLastTick_ = true; bool appActive_ = true; bool periodicsActive_ = false; @@ -2837,6 +2906,11 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) gWheelFFB.update(car); } +void WheelFFB_ServiceSafety() +{ + gWheelFFB.service_safety(); +} + void WheelFFB_RequestDirectionTest(int direction) { gWheelFFB.request_direction_test(direction); diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index 7f0ab5152f..427758b82c 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -187,6 +187,11 @@ class WheelVehicleDynamics const float rightZ = -forwardX; vLong_ = dx * forwardX + dz * forwardZ; vLat_ = dx * rightX + dz * rightZ; + if (vLong_ <= 0.0f) + { + clear_dynamic_state(); + return; + } const float rawBodySlip = std::clamp( std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), -0.70f, 0.70f); @@ -248,6 +253,7 @@ class WheelVehicleDynamics bool calibrated() const { return calibrated_; } bool sampleValid() const { return sampleValid_; } int forwardAxis() const { return forwardAxis_; } + float forwardSign() const { return forwardSign_; } int discontinuityCount() const { return discontinuityCount_; } float calibrationConfidence() const { return calibrationConfidence_; } float activationBlend() const { return activationBlend_; } @@ -279,6 +285,8 @@ class WheelVehicleDynamics void decay_invalid_sample() { sampleValid_ = false; + headingValid_ = false; // The next heading is a baseline, not a one-tick derivative. + positionValid_ = false; // Never span a missing position with a one-tick velocity. if (!calibrated_) return; diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 079d48968f..6df13fdb05 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -153,6 +153,11 @@ void InputManager_SetVibration(WORD left, WORD right) InputManager::instance.setVibration(left, right); } +void InputManager_StopVibration() +{ + InputManager::instance.stopVibration(); +} + void InputManager_Shutdown() { InputManager::instance.shutdown(); diff --git a/src/input_manager.hpp b/src/input_manager.hpp index afae8f6f14..6c648e138b 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -1454,6 +1454,13 @@ class InputManager InputAction& modAction(ModAction action) { return modBindings[size_t(action)]; } static const std::string& modActionName(ModAction action) { return modNames[size_t(action)]; } + void stopVibration() + { + std::lock_guard lock(mtx); + for (auto* controller : controllers) + SDL_RumbleGamepad(controller, 0, 0, 0); + } + void setVibration(WORD left, WORD right) { auto* controller = getPrimaryGamepad(); diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 3c4941511a..ebbdfe550c 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -5,29 +5,6 @@ #include #include -namespace Settings -{ - extern Setting WheelFFBEnable; - extern Setting WheelFFBGlobalStrength; - extern Setting WheelFFBSpringStrength; - extern Setting WheelFFBDamperStrength; - extern Setting WheelFFBSteeringWeight; - extern Setting WheelFFBGripLoss; - extern Setting WheelFFBLowSpeedSpring; - extern Setting WheelFFBSpringLoadBoost; - extern Setting WheelFFBWallImpact; - extern Setting WheelFFBRoadTexture; - extern Setting WheelFFBTireSlip; - extern Setting WheelFFBUseHardwareSpring; - extern Setting WheelFFBUseHardwareDamper; - extern Setting WheelFFBUsePeriodicEffects; - extern Setting WheelFFBInvertForce; - extern Setting WheelFFBInvertSpring; - extern Setting WheelFFBDebugLog; -} - -void WheelFFB_RequestDirectionTest(int direction); - // // Binding editor. // @@ -783,106 +760,6 @@ class InputBindingsUI : public OverlayWindow "Only used when UseNewInput is enabled."); } - void draw_force_feedback() - { - ImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel."); - ImGui::Spacing(); - - auto applyPreset = [&](float overall, float spring, float damper, float lateral, - float grip, float impact, float road, float tire, float lowSpeed, float loadBoost) - { - Settings::WheelFFBGlobalStrength = overall; - Settings::WheelFFBSpringStrength = spring; - Settings::WheelFFBDamperStrength = damper; - Settings::WheelFFBSteeringWeight = lateral; - Settings::WheelFFBGripLoss = grip; - Settings::WheelFFBWallImpact = impact; - Settings::WheelFFBRoadTexture = road; - Settings::WheelFFBTireSlip = tire; - Settings::WheelFFBLowSpeedSpring = lowSpeed; - Settings::WheelFFBSpringLoadBoost = loadBoost; - setting_changed(Settings::WheelFFBGlobalStrength); - setting_changed(Settings::WheelFFBSpringStrength); - setting_changed(Settings::WheelFFBDamperStrength); - setting_changed(Settings::WheelFFBSteeringWeight); - setting_changed(Settings::WheelFFBGripLoss); - setting_changed(Settings::WheelFFBWallImpact); - setting_changed(Settings::WheelFFBRoadTexture); - setting_changed(Settings::WheelFFBTireSlip); - setting_changed(Settings::WheelFFBLowSpeedSpring); - setting_changed(Settings::WheelFFBSpringLoadBoost); - }; - - ImGui::SeparatorText("Versioned baseline presets"); - if (ImGui::Button("MOZA R3 SAT test")) - applyPreset(0.70f, 0.32f, 0.34f, 1.10f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.18f); - if (ImGui::Button("Simulation Balanced v1")) - applyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f); - ImGui::SameLine(); - if (ImGui::Button("Arcade Light v1")) - applyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f); - ImGui::SameLine(); - if (ImGui::Button("Arcade Strong v1")) - applyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f); - ImGui::TextDisabled("MOZA R3 SAT test makes self-aligning torque the main steering force; old presets remain comparison references."); - - if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr())) - setting_changed(Settings::WheelFFBEnable); - - ImGui::BeginDisabled(!Settings::WheelFFBEnable); - if (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")) - setting_changed(Settings::WheelFFBGlobalStrength); - if (Settings::WheelFFBGlobalStrength.get() > 1.0f) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), - "Above 100% reduces headroom/contrast. Use only when the wheel is still too light."); - if (ImGui::SliderFloat("Low-speed centering spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f")) - setting_changed(Settings::WheelFFBSpringStrength); - if (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBDamperStrength); - if (ImGui::SliderFloat("Self-aligning torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f")) - setting_changed(Settings::WheelFFBSteeringWeight); - if (ImGui::SliderFloat("Grip-loss unloading", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBGripLoss); - if (ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBWallImpact); - if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBRoadTexture); - if (ImGui::SliderFloat("Tire slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 1.0f, "%.2f")) - setting_changed(Settings::WheelFFBTireSlip); - - ImGui::SeparatorText("Backends / direction"); - if (ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())) - setting_changed(Settings::WheelFFBUseHardwareSpring); - ImGui::SameLine(); - if (ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())) - setting_changed(Settings::WheelFFBUseHardwareDamper); - if (ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())) - setting_changed(Settings::WheelFFBUsePeriodicEffects); - if (ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr())) - setting_changed(Settings::WheelFFBInvertForce); - ImGui::SameLine(); - if (ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())) - setting_changed(Settings::WheelFFBInvertSpring); - if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())) - setting_changed(Settings::WheelFFBDebugLog); - - ImGui::SeparatorText("Safe direction test"); - if (ImGui::Button("Test Left (20%)")) - WheelFFB_RequestDirectionTest(-1); - ImGui::SameLine(); - if (ImGui::Button("Test Right (20%)")) - WheelFFB_RequestDirectionTest(1); - ImGui::SameLine(); - if (ImGui::Button("Stop Test")) - WheelFFB_RequestDirectionTest(0); - ImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore Overall Strength headroom."); - - ImGui::Spacing(); - ImGui::TextDisabled("Select/refresh the exact DirectInput FFB interface and inspect capabilities in the Wheel Setup tab."); - ImGui::EndDisabled(); - } - - // The prompt shown while an input is being waited on. void draw_listening_popup() { if (isListeningForInput == ListenState::False) diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 6f9107cc14..947b1f63f9 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -45,8 +45,6 @@ namespace Settings extern Setting WheelFFBSteeringWeight; extern Setting WheelFFBPhysicsSat; extern Setting WheelFFBGripLoss; - extern Setting WheelFFBLowSpeedSpring; - extern Setting WheelFFBSpringLoadBoost; extern Setting WheelFFBWeightTransfer; extern Setting WheelFFBSlewRate; extern Setting VibrationMode; @@ -59,6 +57,7 @@ namespace Settings extern Setting WheelFFBInvertSpring; extern Setting WheelFFBUsePeriodicEffects; extern Setting WheelFFBDebugLog; + extern Setting WheelFFBTelemetry; Setting WheelUniversalSetupEnable{ "Controls", "WheelUniversalSetupEnable", false, @@ -761,7 +760,8 @@ namespace Settings::WheelUniversalDeviceGuid = info.guidKey; Settings::WheelFFBDeviceName = info.name; Settings::WheelFFBDeviceGuid = info.guidKey; - gReader.select_by_identity(info.guidKey, info.name); + if (!Settings::UseNewInput) + gReader.select_by_identity(info.guidKey, info.name); Settings::write(Module::UserIniPath); if (Settings::UseNewInput) status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; @@ -980,10 +980,12 @@ namespace gReader.refresh_devices(); ImGui::SameLine(); - std::string preview = Settings::WheelUniversalDeviceName.get(); + std::string preview = Settings::UseNewInput + ? Settings::WheelFFBDeviceName.get() : Settings::WheelUniversalDeviceName.get(); if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; const std::string configuredGuid = - lower_identity(Settings::WheelUniversalDeviceGuid.get()); + lower_identity(Settings::UseNewInput + ? Settings::WheelFFBDeviceGuid.get() : Settings::WheelUniversalDeviceGuid.get()); auto isSelectedDevice = [&](const DeviceInfo& dev) { return !configuredGuid.empty() @@ -1121,12 +1123,17 @@ namespace ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); ImGui::SameLine(); ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); + ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); ImGui::SameLine(); ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent."); + if (ImGui::Button("Save Force Feedback")) + status_ = Settings::write(Module::UserIniPath) + ? "Force feedback settings saved." : "Could not save force feedback settings."; + ImGui::SeparatorText("Safe direction test"); if (ImGui::Button("Test Left (20%)")) WheelFFB_RequestDirectionTest(-1); @@ -1155,6 +1162,7 @@ namespace Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBUsePeriodicEffects = true; Settings::WheelFFBInvertForce = true; Settings::WheelFFBInvertSpring = false; Settings::WheelFFBDebugLog = true; @@ -1171,8 +1179,6 @@ namespace Settings::WheelFFBGlobalStrength = 0.70f; Settings::WheelFFBSpringStrength = 0.65f; Settings::WheelFFBSpringSaturation = 0.95f; - Settings::WheelFFBLowSpeedSpring = 0.20f; - Settings::WheelFFBSpringLoadBoost = 0.30f; Settings::WheelFFBDamperStrength = 0.30f; Settings::WheelFFBSteeringWeight = 1.75f; Settings::WheelFFBGripLoss = 0.65f; @@ -1183,6 +1189,7 @@ namespace Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBUsePeriodicEffects = true; Settings::WheelFFBInvertForce = true; Settings::WheelFFBInvertSpring = false; Settings::VibrationMode = 0; diff --git a/src/settings.cpp b/src/settings.cpp index e75857f741..dfcb5bca1d 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -3,6 +3,7 @@ #define WIN32_LEAN_AND_MEAN #include #include +#include #include #include #include @@ -124,6 +125,7 @@ namespace Settings size_t pos = 0; double parsed = std::stod(s, &pos); + if (!std::isfinite(parsed)) return false; if (pos != s.size()) return false; @@ -154,7 +156,10 @@ namespace Settings // The three-argument Get hands back the value it was given when the key // isn't in the file, so a setting missing from one INI keeps whatever an // earlier INI or its own default left it at. - value_ = ini.Get(std::string(section()), std::string(key()), value_); + const T parsed = ini.Get(std::string(section()), std::string(key()), value_); + if constexpr (std::is_floating_point_v) + if (!std::isfinite(parsed)) return; + value_ = parsed; if constexpr (!std::is_same_v) { diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp new file mode 100644 index 0000000000..ba92253e58 --- /dev/null +++ b/src/wheel_ffb_math.hpp @@ -0,0 +1,31 @@ +#pragma once +#include +#include + +namespace WheelFFBMath +{ + // Unit peak at 0.16 rad. Preserve the original curve except for a short + // C1 Hermite join on the falling side (0.16..0.176 rad). + inline float trail_shape(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + const float x = std::abs(alpha) / 0.16f; + constexpr float HalfPi = 1.57079632679f; + if (x <= 1.0f) return std::sin(x * HalfPi); + if (x >= 1.1f) return std::exp(-(x - 1.0f) * 0.90f); + const float t = (x - 1.0f) / 0.1f; + const float end = std::exp(-0.09f); + const float endSlope = -0.09f * end; + return (2*t*t*t - 3*t*t + 1) + (-2*t*t*t + 3*t*t)*end + + (t*t*t - t*t)*endSlope; + } + + inline float physics_return_relief(float alpha, float steerRate) + { + // Relieve only torque doing positive work on the moving wheel. + // Steering centre is irrelevant to front-tyre SAT direction. + const float t = -alpha * steerRate > 0.0f + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; + return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); + } +} diff --git a/tools/bootstrap/review.patch.part-00 b/tools/bootstrap/review.patch.part-00 deleted file mode 100644 index 5b2aa48734..0000000000 --- a/tools/bootstrap/review.patch.part-00 +++ /dev/null @@ -1,330 +0,0 @@ -diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml -index bf2957e..c0f7983 100644 ---- a/.github/workflows/build.yml -+++ b/.github/workflows/build.yml -@@ -22,6 +22,12 @@ jobs: - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - -+ - name: Test production wheel FFB math -+ shell: cmd -+ run: | -+ call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 -+ python tools/verify_wheel_ffb_math.py -+ - - name: Configure - run: | - mkdir build -@@ -116,6 +122,9 @@ jobs: - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp -+ src/wheel_ffb_math.hpp -+ tools/test_wheel_ffb_current.cpp -+ tools/verify_wheel_ffb_math.py - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp -diff --git a/CMakeLists.txt b/CMakeLists.txt -index 05d0247..ca0fba0 100644 ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -26,6 +26,8 @@ endif() - - project(outrun2006tweaks-proj) - -+set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -+ - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") - -diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini -index bcaf7a9..ef30bb5 100644 ---- a/OutRun2006Tweaks.ini -+++ b/OutRun2006Tweaks.ini -@@ -404,3 +404,7 @@ HideOnlineSigninText = false - 26_Night_Flight_prototype.ogg = Night Flight (Prototype) - 27_Life_was_a_Bore_Instrumental.ogg = Life was a Bore (Instrumental) - 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) -+ -+[WheelFFB] -+; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. -+Telemetry = false -diff --git a/cmake.toml b/cmake.toml -index 0eab128..f344207 100644 ---- a/cmake.toml -+++ b/cmake.toml -@@ -5,6 +5,7 @@ - [project] - name = "outrun2006tweaks-proj" - cmake-after = """ -+set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") - -diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp -index 52d1abd..f615d52 100644 ---- a/src/hooks_forcefeedback.cpp -+++ b/src/hooks_forcefeedback.cpp -@@ -31,8 +31,20 @@ void SetVibration(int userId, float leftMotor, float rightMotor) - // With SDL multi-device input, wheel FFB is owned exclusively by the - // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble - // path reach a wheel/gamepad interface at the same time. -- if (Settings::UseNewInput && Settings::WheelFFBEnable) -+ static bool wheelOwnedLastCall = false; -+ if (Settings::WheelFFBEnable) -+ { -+ if (!wheelOwnedLastCall) -+ { -+ void InputManager_StopVibration(); -+ InputManager_StopVibration(); -+ XINPUT_VIBRATION zero{}; -+ XInputSetState(Settings::VibrationControllerId, &zero); -+ } -+ wheelOwnedLastCall = true; - return; -+ } -+ wheelOwnedLastCall = false; - - if (!Settings::VibrationMode) - return; -diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp -index e57eee5..3a800a1 100644 ---- a/src/hooks_framerate.cpp -+++ b/src/hooks_framerate.cpp -@@ -465,6 +465,9 @@ class ReplaceGameUpdateLoop : public Hook - Game::LinkControlReceive(); - Game::ModeControl(); - Game::EventControl(); -+ // Also runs when no player-car Ctrl is dispatched (menus/restarts). -+ void WheelFFB_ServiceSafety(); -+ WheelFFB_ServiceSafety(); - Game::GhostCarExecServer(); - Game::fn4666A0(); - -diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp -index 5a4b34a..ae81073 100644 ---- a/src/hooks_wheel_ffb.cpp -+++ b/src/hooks_wheel_ffb.cpp -@@ -20,6 +20,8 @@ - #include "plugin.hpp" - #include "game_addrs.hpp" - #include "hooks_wheel_vehicle_dynamics.hpp" -+#include "wheel_ffb_math.hpp" -+#include "overlay/overlay.hpp" - - extern "C" - { -@@ -45,7 +47,7 @@ namespace Settings - - Setting WheelFFBDeviceGuid{ - "WheelFFB", "DeviceGuid", "", -- "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back unless that exact interface failed initialization." -+ "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." - }; - - Setting WheelFFBGlobalStrength{ -@@ -78,16 +80,6 @@ namespace Settings - "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." - }; - -- Setting WheelFFBLowSpeedSpring{ -- "WheelFFB", "LowSpeedSpring", 0.20f, -- "Fraction of aligning/centering force retained at very low speed.", Range{ 0.0f, 0.5f } -- }; -- -- Setting WheelFFBSpringLoadBoost{ -- "WheelFFB", "SpringLoadBoost", 0.30f, -- "Extra aligning force under cornering load before grip-loss unloading.", Range{ 0.0f, 1.0f } -- }; -- - Setting WheelFFBSteeringWeight{ - "WheelFFB", "SteeringWeight", 1.45f, - "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } -@@ -158,6 +150,11 @@ namespace Settings - "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." - }; - -+ Setting WheelFFBTelemetry{ -+ "WheelFFB", "Telemetry", false, -+ "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." -+ }; -+ - Setting WheelFFBDebugLog{ - "WheelFFB", "DebugLog", true, - "Write a compact FFB diagnostic line about once every two seconds." -@@ -169,6 +166,8 @@ namespace - constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; - constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; - constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; -+ constexpr DWORD FFB_EFFECT_LEASE_US = 250000; -+ constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; - constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; - constexpr DWORD FFB_DEVICE_RETRY_MS = 750; - -@@ -407,6 +406,20 @@ namespace - return; - } - -+ if (Overlay::IsActive || Overlay::IsBindingDialogActive) -+ { -+ zero_all_forces(); -+ reset_signal_state(); -+ return; -+ } -+ -+ if (lastCar_ != car) -+ { -+ zero_all_forces(); -+ reset_signal_state(); -+ lastCar_ = car; -+ } -+ - float steer = read_game_steering(); - float steerRate = steer - prevSteer_; - prevSteer_ = steer; -@@ -453,7 +466,15 @@ namespace - const float lateralLoadSmooth = - lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); - -+ const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); - vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); -+ if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) -+ { -+ spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); -+ zero_all_forces(); -+ reset_signal_state(); -+ return; -+ } - - const float bodySlideT = std::clamp( - (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, -@@ -733,19 +754,14 @@ namespace - // trail-like rise/fall. Body slide only applies a mild rear-slide - // relief so counter-steer SAT is not double-unloaded. - const float frontSlip = vehicleDynamics_.frontSlip(); -- const float frontSlipAbs = std::abs(frontSlip); - float physicsSatTorque = 0.0f; -- if (vehicleDynamics_.calibrated() && frontSlipAbs > 0.004f) -- { -- const float slipX = frontSlipAbs / 0.16f; -- const float trailShape = slipX <= 1.0f -- ? std::sin(slipX * HalfPi) -- : std::exp(-(slipX - 1.0f) * 0.90f); -- const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; -- const float rearSlideRelief = -- 1.0f - 0.15f * gripLoss * bodySlide; -+ const float trailShape = WheelFFBMath::trail_shape(frontSlip); -+ const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; -+ const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; -+ if (vehicleDynamics_.calibrated()) -+ { - const float physicsReturnRelief = -- 1.0f - 0.15f * returnRateSmooth; -+ WheelFFBMath::physics_return_relief(frontSlip, steerRate); - - physicsSatTorque = - (frontSlip > 0.0f ? -1.0f : 1.0f) * -@@ -758,7 +774,8 @@ namespace - // During basis calibration retain only a small Natural SAT safety - // net, then crossfade over valid dynamics ticks. Invalid telemetry - // decays/clears dynamics state instead of leaking stale slide values. -- const float physicsFallback = naturalSatTorque * 0.15f; -+ const float physicsFallback = vehicleDynamics_.calibrated() -+ ? 0.0f : naturalSatTorque * 0.15f; - const float physicsMix = vehicleDynamics_.activationBlend(); - const float selfAligningTorque = Settings::WheelFFBPhysicsSat - ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix -@@ -779,6 +796,8 @@ namespace - if (crashImpulseTimer_ <= CrashCooldownFrames) - structural = (softwareSpring + selfAligningTorque) * loadMod + damper; - -+ const bool eventActive = -+ crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; - float events = update_event_force(); - - // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the -@@ -806,8 +825,7 @@ namespace - safeSlew * static_cast(DI_FFNOMINALMAX)); - - const LONG structuralDelta = structuralLevel - prevStructuralLevel_; -- const bool bypassSlew = -- crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; -+ const bool bypassSlew = eventActive; - - if (std::abs(structuralDelta) > maxSlew && !bypassSlew) - { -@@ -835,7 +853,8 @@ namespace - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - -- if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew) -+ if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew || -+ (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) - set_constant_force(level); - - ++updateCounter_; -@@ -872,6 +891,36 @@ namespace - prevGear_ = curGear; - prevCollisionFlags_ = stateFlags; - maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); -+ const DWORD telemetryNow = GetTickCount(); -+ if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) -+ { -+ lastTelemetryTick_ = telemetryNow; -+ spdlog::info( -+ "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preTanh={} postTanh={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", -+ telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate, -+ car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, -+ vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, -+ vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), -+ car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, -+ vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), -+ vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), -+ vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, -+ trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, -+ dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp, -+ structural, events, total, compressed, structuralLevel, level, prevConstantLevel_, -+ constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, -+ periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), -+ bool(Settings::WheelFFBInvertSpring)); -+ // Raw horizontal bases allow row/column x X/Z candidates to be -+ // compared offline without changing the active steering model. -+ spdlog::info( -+ "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", -+ telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), -+ car->position_14.x, car->position_14.y, car->position_14.z, -+ car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, -+ car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, -+ car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); -+ } - } - - void request_direction_test(int direction) -@@ -923,6 +972,24 @@ namespace - manualTestDirection_ < 0 ? "left" : "right"); - } - -+ void service_safety() -+ { -+ if (!initialized_ || panicStopped_) return; -+ const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; -+ const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; -+ if (!Settings::WheelFFBEnable || !gameplay || !foreground || -+ ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) -+ { -+ zero_all_forces(); -+ reset_signal_state(); -+ if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_) -+ { -+ device_->Unacquire(); -+ deviceAcquired_ = false; -+ } -+ } -+ } -+ - void check_watchdog() - { - if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) -@@ -999,16 +1066,7 @@ namespace - deviceAcquired_ = false; diff --git a/tools/bootstrap/review.patch.part-01 b/tools/bootstrap/review.patch.part-01 deleted file mode 100644 index 79db0d2d40..0000000000 --- a/tools/bootstrap/review.patch.part-01 +++ /dev/null @@ -1,330 +0,0 @@ - spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); - -- DIPROPDWORD autocenter{}; -- autocenter.diph.dwSize = sizeof(autocenter); -- autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); -- autocenter.diph.dwObj = 0; -- autocenter.diph.dwHow = DIPH_DEVICE; -- autocenter.dwData = DIPROPAUTOCENTER_ON; -- hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); -- if (SUCCEEDED(hr)) -- driverAutocenterDisabled_ = false; -- spdlog::info("WheelFFB: PanicStop autocenter restore => 0x{:08X}", (unsigned)hr); -+ restore_driver_autocenter("PanicStop"); - } - - private: -@@ -1016,6 +1074,8 @@ namespace - { - DWORD lastMagnitude = 0; - DWORD lastPeriod = 0; -+ DWORD lastWriteTick = 0; -+ double phaseCycles = 0.0; - }; - - static constexpr int SpeedHistoryCount = 8; -@@ -1031,8 +1091,7 @@ namespace - GUID selectedGuid{}; - std::string selectedName; - bool found = false; -- bool ignoreName = false; -- bool matchGuidOnly = false; -+ bool matchGuidOnly = false; - }; - - static BOOL CALLBACK enum_devices_callback( -@@ -1050,7 +1109,7 @@ namespace - directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) - { - spdlog::warn( -- "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] to try a sibling", -+ "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", - instance->tszProductName, directinput_guid_key(instance->guidInstance)); - return DIENUM_CONTINUE; - } -@@ -1068,7 +1127,7 @@ namespace - (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) - return DIENUM_CONTINUE; - -- if (!ctx->matchGuidOnly && !ctx->ignoreName && !wanted.empty() && -+ if (!ctx->matchGuidOnly && !wanted.empty() && - instanceName.find(wanted) == std::string::npos && - productName.find(wanted) == std::string::npos) - { -@@ -1238,7 +1297,7 @@ namespace - failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); - failedInterfaceUntil_ = GetTickCount() + 5000; - spdlog::warn( -- "WheelFFB: interface '{}' [{}] rejected {}; trying a sibling interface on retry (0x{:08X})", -+ "WheelFFB: interface '{}' [{}] rejected {}; will retry this interface (0x{:08X})", - selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); - } - -@@ -1279,23 +1338,10 @@ namespace - } - if (!ctx.found) - { -- const bool rejectedExactInterface = -- failedInterfaceGuid_ == configuredGuid && -- tick_before(GetTickCount(), failedInterfaceUntil_); -- if (!rejectedExactInterface) -- { -- spdlog::warn( -- "WheelFFB: saved DirectInput GUID '{}' is unavailable; refusing DeviceName fallback", -- Settings::WheelFFBDeviceGuid.get()); -- release_directinput(); -- return false; -- } -- - spdlog::warn( -- "WheelFFB: saved DirectInput GUID '{}' was rejected during initialization; trying a sibling DeviceName interface", -- Settings::WheelFFBDeviceGuid.get()); -- ctx = {}; -- ctx.self = this; -+ "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback"); -+ release_directinput(); -+ return false; - } - } - -@@ -1306,19 +1352,6 @@ namespace - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - } - -- if (SUCCEEDED(hr) && !ctx.found && -- lower_copy(Settings::WheelFFBDeviceName.get().c_str()) == "moza") -- { -- ctx.ignoreName = true; -- spdlog::warn( -- "WheelFFB: no literal MOZA DirectInput name; trying first attached non-virtual FFB device"); -- hr = directInput_->EnumDevices( -- DI8DEVCLASS_GAMECTRL, -- enum_devices_callback, -- &ctx, -- DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); -- } -- - if (FAILED(hr) || !ctx.found) - { - spdlog::error( -@@ -1417,12 +1450,23 @@ namespace - return false; - } - -+ DIPROPDWORD deviceGain{}; -+ deviceGain.diph.dwSize = sizeof(deviceGain); -+ deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); -+ deviceGain.diph.dwHow = DIPH_DEVICE; -+ deviceGain.dwData = DI_FFNOMINALMAX; -+ const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); -+ if (FAILED(gainHr)) -+ spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); -+ - // Disable driver centering before acquiring. Restored by PanicStop. - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; -+ autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); -+ if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData; - autocenter.dwData = DIPROPAUTOCENTER_OFF; - hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(hr)) -@@ -1649,7 +1693,7 @@ namespace - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); -- effect.dwDuration = INFINITE; -+ effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; -@@ -1700,7 +1744,7 @@ namespace - return false; - - DWORD axes[1] = { primary_actuator_axis() }; -- LONG directions[1] = { 0 }; -+ LONG directions[1] = { 1 }; - - const float configuredSaturation = - static_cast(Settings::WheelFFBSpringSaturation); -@@ -1721,7 +1765,7 @@ namespace - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; -- effect.dwDuration = INFINITE; -+ effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; -@@ -1796,7 +1840,9 @@ namespace - const bool saturationChanged = - saturation != prevSpringSaturation_; - -- if (!silence && !coefficientChanged && !saturationChanged) -+ const bool refresh = coefficient != 0 && -+ GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; -+ if (!silence && !coefficientChanged && !saturationChanged && !refresh) - return; - - springParams_ = {}; -@@ -1860,6 +1906,7 @@ namespace - clear_device_failure(); - prevSpringCoefficient_ = coefficient; - prevSpringSaturation_ = saturation; -+ lastSpringWriteTick_ = GetTickCount(); - } - - bool create_damper_effect() -@@ -1868,7 +1915,7 @@ namespace - return false; - - DWORD axes[1] = { primary_actuator_axis() }; -- LONG directions[1] = { 0 }; -+ LONG directions[1] = { 1 }; - damperParams_ = {}; - damperParams_.lOffset = 0; - damperParams_.lPositiveCoefficient = 0; -@@ -1880,7 +1927,7 @@ namespace - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; -- effect.dwDuration = INFINITE; -+ effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; -@@ -1928,7 +1975,9 @@ namespace - - const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; - const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; -- if (!silence && !changed) -+ const bool refresh = coefficient != 0 && -+ GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; -+ if (!silence && !changed && !refresh) - return; - - damperParams_ = {}; -@@ -1989,6 +2038,7 @@ namespace - - clear_device_failure(); - prevDamperCoefficient_ = coefficient; -+ lastDamperWriteTick_ = GetTickCount(); - } - - IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) -@@ -1997,7 +2047,7 @@ namespace - return nullptr; - - DWORD axes[1] = { primary_actuator_axis() }; -- LONG directions[1] = { 0 }; -+ LONG directions[1] = { 1 }; - DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) - ? roadPeriodicParams_ - : tireSlipPeriodicParams_; -@@ -2010,7 +2060,7 @@ namespace - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; -- effect.dwDuration = INFINITE; -+ effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.cAxes = 1; -@@ -2105,7 +2155,10 @@ namespace - std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > - static_cast(state.lastPeriod); - -- if (!silence && !magChanged && !periodChanged) -+ const DWORD periodicNow = GetTickCount(); -+ const bool refresh = mag != 0 && -+ periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; -+ if (!silence && !magChanged && !periodChanged && !refresh) - return; - - DIPERIODIC& periodic = (effect == roadTextureEffect_) -@@ -2114,6 +2167,12 @@ namespace - periodic = {}; - periodic.dwMagnitude = mag; - periodic.dwPeriod = period; -+ // DIEP_START restarts the lease. Advance phase so refreshing an -+ // unchanged envelope does not deliberately restart at phase zero. -+ if (state.lastPeriod != 0) -+ state.phaseCycles = std::fmod(state.phaseCycles + -+ double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); -+ periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); - - DIEFFECT params{}; - params.dwSize = sizeof(params); -@@ -2164,6 +2223,7 @@ namespace - clear_device_failure(); - state.lastMagnitude = mag; - state.lastPeriod = period; -+ state.lastWriteTick = periodicNow; - } - - void disable_periodics() -@@ -2204,6 +2264,7 @@ namespace - { - constantParams_.lMagnitude = std::abs(requestedLevel); - directions[0] = requestedLevel < 0 ? 27000L : 9000L; -+ params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - params.cAxes = 2; - params.rglDirection = directions; - flags |= DIEP_DIRECTION; -@@ -2246,13 +2307,14 @@ namespace - - if (FAILED(hr)) - { -- note_device_failure("ConstantForce", hr); -+ request_device_reinitialize("ConstantForce output failed", hr); - spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); - return; - } - - clear_device_failure(); - prevConstantLevel_ = requestedLevel; -+ lastConstantWriteTick_ = GetTickCount(); - } - - void update_crash_detection(float speed, uint32_t stateFlags) -@@ -2554,7 +2616,7 @@ namespace - - void restore_driver_autocenter(const char* where) - { -- if (!device_ || !driverAutocenterDisabled_) -+ if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) - return; - - deviceAcquired_ = false; -@@ -2567,7 +2629,7 @@ namespace - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; -- autocenter.dwData = DIPROPAUTOCENTER_ON; -+ autocenter.dwData = originalAutocenter_; - const HRESULT restoreHr = - device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(restoreHr)) -@@ -2696,6 +2758,11 @@ namespace - periodicsActive_); - } - -+ DWORD lastTelemetryTick_ = 0; -+ DWORD lastConstantWriteTick_ = 0; -+ DWORD lastSpringWriteTick_ = 0; -+ DWORD lastDamperWriteTick_ = 0; -+ EVWORK_CAR* lastCar_ = nullptr; - IDirectInput8A* directInput_ = nullptr; - IDirectInputDevice8A* device_ = nullptr; - IDirectInputEffect* constantEffect_ = nullptr; -@@ -2726,6 +2793,8 @@ namespace - bool panicStopped_ = false; - bool deviceAcquired_ = false; - bool driverAutocenterDisabled_ = false; -+ bool autocenterRestoreKnown_ = false; -+ DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; - bool enabledLastTick_ = true; - bool appActive_ = true; - bool periodicsActive_ = false; diff --git a/tools/bootstrap/review.patch.part-02 b/tools/bootstrap/review.patch.part-02 deleted file mode 100644 index 595b9c0746..0000000000 --- a/tools/bootstrap/review.patch.part-02 +++ /dev/null @@ -1,330 +0,0 @@ -@@ -2837,6 +2906,11 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) - gWheelFFB.update(car); - } - -+void WheelFFB_ServiceSafety() -+{ -+ gWheelFFB.service_safety(); -+} -+ - void WheelFFB_RequestDirectionTest(int direction) - { - gWheelFFB.request_direction_test(direction); -diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp -index 7f0ab51..427758b 100644 ---- a/src/hooks_wheel_vehicle_dynamics.hpp -+++ b/src/hooks_wheel_vehicle_dynamics.hpp -@@ -187,6 +187,11 @@ public: - const float rightZ = -forwardX; - vLong_ = dx * forwardX + dz * forwardZ; - vLat_ = dx * rightX + dz * rightZ; -+ if (vLong_ <= 0.0f) -+ { -+ clear_dynamic_state(); -+ return; -+ } - const float rawBodySlip = std::clamp( - std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), - -0.70f, 0.70f); -@@ -248,6 +253,7 @@ public: - bool calibrated() const { return calibrated_; } - bool sampleValid() const { return sampleValid_; } - int forwardAxis() const { return forwardAxis_; } -+ float forwardSign() const { return forwardSign_; } - int discontinuityCount() const { return discontinuityCount_; } - float calibrationConfidence() const { return calibrationConfidence_; } - float activationBlend() const { return activationBlend_; } -@@ -279,6 +285,8 @@ private: - void decay_invalid_sample() - { - sampleValid_ = false; -+ headingValid_ = false; // The next heading is a baseline, not a one-tick derivative. -+ positionValid_ = false; // Never span a missing position with a one-tick velocity. - if (!calibrated_) - return; - -diff --git a/src/input_manager.cpp b/src/input_manager.cpp -index 079d489..6df13fd 100644 ---- a/src/input_manager.cpp -+++ b/src/input_manager.cpp -@@ -153,6 +153,11 @@ void InputManager_SetVibration(WORD left, WORD right) - InputManager::instance.setVibration(left, right); - } - -+void InputManager_StopVibration() -+{ -+ InputManager::instance.stopVibration(); -+} -+ - void InputManager_Shutdown() - { - InputManager::instance.shutdown(); -diff --git a/src/input_manager.hpp b/src/input_manager.hpp -index afae8f6..6c648e1 100644 ---- a/src/input_manager.hpp -+++ b/src/input_manager.hpp -@@ -1454,6 +1454,13 @@ public: - InputAction& modAction(ModAction action) { return modBindings[size_t(action)]; } - static const std::string& modActionName(ModAction action) { return modNames[size_t(action)]; } - -+ void stopVibration() -+ { -+ std::lock_guard lock(mtx); -+ for (auto* controller : controllers) -+ SDL_RumbleGamepad(controller, 0, 0, 0); -+ } -+ - void setVibration(WORD left, WORD right) - { - auto* controller = getPrimaryGamepad(); -diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp -index 3c49415..ebbdfe5 100644 ---- a/src/overlay/input_bindings_ui.cpp -+++ b/src/overlay/input_bindings_ui.cpp -@@ -5,29 +5,6 @@ - #include - #include - --namespace Settings --{ -- extern Setting WheelFFBEnable; -- extern Setting WheelFFBGlobalStrength; -- extern Setting WheelFFBSpringStrength; -- extern Setting WheelFFBDamperStrength; -- extern Setting WheelFFBSteeringWeight; -- extern Setting WheelFFBGripLoss; -- extern Setting WheelFFBLowSpeedSpring; -- extern Setting WheelFFBSpringLoadBoost; -- extern Setting WheelFFBWallImpact; -- extern Setting WheelFFBRoadTexture; -- extern Setting WheelFFBTireSlip; -- extern Setting WheelFFBUseHardwareSpring; -- extern Setting WheelFFBUseHardwareDamper; -- extern Setting WheelFFBUsePeriodicEffects; -- extern Setting WheelFFBInvertForce; -- extern Setting WheelFFBInvertSpring; -- extern Setting WheelFFBDebugLog; --} -- --void WheelFFB_RequestDirectionTest(int direction); -- - // - // Binding editor. - // -@@ -783,106 +760,6 @@ private: - "Only used when UseNewInput is enabled."); - } - -- void draw_force_feedback() -- { -- ImGui::TextWrapped("Advanced DirectInput COM FFB. Input bindings can come from any connected device; FFB remains attached to the selected force-feedback wheel."); -- ImGui::Spacing(); -- -- auto applyPreset = [&](float overall, float spring, float damper, float lateral, -- float grip, float impact, float road, float tire, float lowSpeed, float loadBoost) -- { -- Settings::WheelFFBGlobalStrength = overall; -- Settings::WheelFFBSpringStrength = spring; -- Settings::WheelFFBDamperStrength = damper; -- Settings::WheelFFBSteeringWeight = lateral; -- Settings::WheelFFBGripLoss = grip; -- Settings::WheelFFBWallImpact = impact; -- Settings::WheelFFBRoadTexture = road; -- Settings::WheelFFBTireSlip = tire; -- Settings::WheelFFBLowSpeedSpring = lowSpeed; -- Settings::WheelFFBSpringLoadBoost = loadBoost; -- setting_changed(Settings::WheelFFBGlobalStrength); -- setting_changed(Settings::WheelFFBSpringStrength); -- setting_changed(Settings::WheelFFBDamperStrength); -- setting_changed(Settings::WheelFFBSteeringWeight); -- setting_changed(Settings::WheelFFBGripLoss); -- setting_changed(Settings::WheelFFBWallImpact); -- setting_changed(Settings::WheelFFBRoadTexture); -- setting_changed(Settings::WheelFFBTireSlip); -- setting_changed(Settings::WheelFFBLowSpeedSpring); -- setting_changed(Settings::WheelFFBSpringLoadBoost); -- }; -- -- ImGui::SeparatorText("Versioned baseline presets"); -- if (ImGui::Button("MOZA R3 SAT test")) -- applyPreset(0.70f, 0.32f, 0.34f, 1.10f, 0.65f, 0.38f, 0.30f, 0.20f, 0.08f, 0.18f); -- if (ImGui::Button("Simulation Balanced v1")) -- applyPreset(0.70f, 0.60f, 0.32f, 0.38f, 0.65f, 0.65f, 0.30f, 0.20f, 0.08f, 0.35f); -- ImGui::SameLine(); -- if (ImGui::Button("Arcade Light v1")) -- applyPreset(0.55f, 0.45f, 0.15f, 0.30f, 0.55f, 0.55f, 0.30f, 0.18f, 0.12f, 0.20f); -- ImGui::SameLine(); -- if (ImGui::Button("Arcade Strong v1")) -- applyPreset(0.90f, 0.65f, 0.30f, 0.45f, 0.60f, 0.75f, 0.35f, 0.22f, 0.08f, 0.40f); -- ImGui::TextDisabled("MOZA R3 SAT test makes self-aligning torque the main steering force; old presets remain comparison references."); -- -- if (ImGui::Checkbox("Enable force feedback", Settings::WheelFFBEnable.ptr())) -- setting_changed(Settings::WheelFFBEnable); -- -- ImGui::BeginDisabled(!Settings::WheelFFBEnable); -- if (ImGui::SliderFloat("Overall strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")) -- setting_changed(Settings::WheelFFBGlobalStrength); -- if (Settings::WheelFFBGlobalStrength.get() > 1.0f) -- ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), -- "Above 100% reduces headroom/contrast. Use only when the wheel is still too light."); -- if (ImGui::SliderFloat("Low-speed centering spring", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.5f, "%.2f")) -- setting_changed(Settings::WheelFFBSpringStrength); -- if (ImGui::SliderFloat("Dynamic damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")) -- setting_changed(Settings::WheelFFBDamperStrength); -- if (ImGui::SliderFloat("Self-aligning torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 1.5f, "%.2f")) -- setting_changed(Settings::WheelFFBSteeringWeight); -- if (ImGui::SliderFloat("Grip-loss unloading", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")) -- setting_changed(Settings::WheelFFBGripLoss); -- if (ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")) -- setting_changed(Settings::WheelFFBWallImpact); -- if (ImGui::SliderFloat("Road detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")) -- setting_changed(Settings::WheelFFBRoadTexture); -- if (ImGui::SliderFloat("Tire slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 1.0f, "%.2f")) -- setting_changed(Settings::WheelFFBTireSlip); -- -- ImGui::SeparatorText("Backends / direction"); -- if (ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())) -- setting_changed(Settings::WheelFFBUseHardwareSpring); -- ImGui::SameLine(); -- if (ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())) -- setting_changed(Settings::WheelFFBUseHardwareDamper); -- if (ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())) -- setting_changed(Settings::WheelFFBUsePeriodicEffects); -- if (ImGui::Checkbox("Reverse ConstantForce", Settings::WheelFFBInvertForce.ptr())) -- setting_changed(Settings::WheelFFBInvertForce); -- ImGui::SameLine(); -- if (ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())) -- setting_changed(Settings::WheelFFBInvertSpring); -- if (ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())) -- setting_changed(Settings::WheelFFBDebugLog); -- -- ImGui::SeparatorText("Safe direction test"); -- if (ImGui::Button("Test Left (20%)")) -- WheelFFB_RequestDirectionTest(-1); -- ImGui::SameLine(); -- if (ImGui::Button("Test Right (20%)")) -- WheelFFB_RequestDirectionTest(1); -- ImGui::SameLine(); -- if (ImGui::Button("Stop Test")) -- WheelFFB_RequestDirectionTest(0); -- ImGui::TextDisabled("Direction tests are hard-capped at 20% and ignore Overall Strength headroom."); -- -- ImGui::Spacing(); -- ImGui::TextDisabled("Select/refresh the exact DirectInput FFB interface and inspect capabilities in the Wheel Setup tab."); -- ImGui::EndDisabled(); -- } -- -- // The prompt shown while an input is being waited on. - void draw_listening_popup() - { - if (isListeningForInput == ListenState::False) -diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp -index 6f9107c..947b1f6 100644 ---- a/src/overlay/wheel_setup_ui.cpp -+++ b/src/overlay/wheel_setup_ui.cpp -@@ -45,8 +45,6 @@ namespace Settings - extern Setting WheelFFBSteeringWeight; - extern Setting WheelFFBPhysicsSat; - extern Setting WheelFFBGripLoss; -- extern Setting WheelFFBLowSpeedSpring; -- extern Setting WheelFFBSpringLoadBoost; - extern Setting WheelFFBWeightTransfer; - extern Setting WheelFFBSlewRate; - extern Setting VibrationMode; -@@ -59,6 +57,7 @@ namespace Settings - extern Setting WheelFFBInvertSpring; - extern Setting WheelFFBUsePeriodicEffects; - extern Setting WheelFFBDebugLog; -+ extern Setting WheelFFBTelemetry; - - Setting WheelUniversalSetupEnable{ - "Controls", "WheelUniversalSetupEnable", false, -@@ -761,7 +760,8 @@ namespace - Settings::WheelUniversalDeviceGuid = info.guidKey; - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; -- gReader.select_by_identity(info.guidKey, info.name); -+ if (!Settings::UseNewInput) -+ gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - if (Settings::UseNewInput) - status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; -@@ -980,10 +980,12 @@ namespace - gReader.refresh_devices(); - - ImGui::SameLine(); -- std::string preview = Settings::WheelUniversalDeviceName.get(); -+ std::string preview = Settings::UseNewInput -+ ? Settings::WheelFFBDeviceName.get() : Settings::WheelUniversalDeviceName.get(); - if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; - const std::string configuredGuid = -- lower_identity(Settings::WheelUniversalDeviceGuid.get()); -+ lower_identity(Settings::UseNewInput -+ ? Settings::WheelFFBDeviceGuid.get() : Settings::WheelUniversalDeviceGuid.get()); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - return !configuredGuid.empty() -@@ -1121,12 +1123,17 @@ namespace - ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); - ImGui::SameLine(); - ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); -+ ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); - ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); - ImGui::SameLine(); - ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent."); - -+ if (ImGui::Button("Save Force Feedback")) -+ status_ = Settings::write(Module::UserIniPath) -+ ? "Force feedback settings saved." : "Could not save force feedback settings."; -+ - ImGui::SeparatorText("Safe direction test"); - if (ImGui::Button("Test Left (20%)")) - WheelFFB_RequestDirectionTest(-1); -@@ -1155,6 +1162,7 @@ namespace - Settings::WheelFFBWallImpact = 0.38f; - Settings::WheelFFBUseHardwareSpring = true; - Settings::WheelFFBUseHardwareDamper = true; -+ Settings::WheelFFBUsePeriodicEffects = true; - Settings::WheelFFBInvertForce = true; - Settings::WheelFFBInvertSpring = false; - Settings::WheelFFBDebugLog = true; -@@ -1171,8 +1179,6 @@ namespace - Settings::WheelFFBGlobalStrength = 0.70f; - Settings::WheelFFBSpringStrength = 0.65f; - Settings::WheelFFBSpringSaturation = 0.95f; -- Settings::WheelFFBLowSpeedSpring = 0.20f; -- Settings::WheelFFBSpringLoadBoost = 0.30f; - Settings::WheelFFBDamperStrength = 0.30f; - Settings::WheelFFBSteeringWeight = 1.75f; - Settings::WheelFFBGripLoss = 0.65f; -@@ -1183,6 +1189,7 @@ namespace - Settings::WheelFFBWallImpact = 0.38f; - Settings::WheelFFBUseHardwareSpring = true; - Settings::WheelFFBUseHardwareDamper = true; -+ Settings::WheelFFBUsePeriodicEffects = true; - Settings::WheelFFBInvertForce = true; - Settings::WheelFFBInvertSpring = false; - Settings::VibrationMode = 0; -diff --git a/src/settings.cpp b/src/settings.cpp -index e75857f..dfcb5bc 100644 ---- a/src/settings.cpp -+++ b/src/settings.cpp -@@ -3,6 +3,7 @@ - #define WIN32_LEAN_AND_MEAN - #include - #include -+#include - #include - #include - #include -@@ -124,6 +125,7 @@ namespace Settings - size_t pos = 0; - - double parsed = std::stod(s, &pos); -+ if (!std::isfinite(parsed)) return false; - if (pos != s.size()) - return false; - -@@ -154,7 +156,10 @@ namespace Settings diff --git a/tools/bootstrap/review.patch.part-03 b/tools/bootstrap/review.patch.part-03 deleted file mode 100644 index 71a6521179..0000000000 --- a/tools/bootstrap/review.patch.part-03 +++ /dev/null @@ -1,321 +0,0 @@ - // The three-argument Get hands back the value it was given when the key - // isn't in the file, so a setting missing from one INI keeps whatever an - // earlier INI or its own default left it at. -- value_ = ini.Get(std::string(section()), std::string(key()), value_); -+ const T parsed = ini.Get(std::string(section()), std::string(key()), value_); -+ if constexpr (std::is_floating_point_v) -+ if (!std::isfinite(parsed)) return; -+ value_ = parsed; - - if constexpr (!std::is_same_v) - { -diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py -index 1b42aad..26c9746 100644 ---- a/tools/verify_wheel_ffb_current.py -+++ b/tools/verify_wheel_ffb_current.py -@@ -54,7 +54,7 @@ req(ffb, 'GUID_Spring', 'DirectInput Spring effect') - req(ffb, 'GUID_Damper', 'DirectInput Damper effect') - req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') - forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') --req(vib, 'if (Settings::UseNewInput && Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') -+req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') - req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') - req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') - -@@ -92,8 +92,8 @@ req(ffb, 'const float springStrength = std::clamp(\n static_cast< - req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') - req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') - req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') --req(ffb, 'const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') --req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') -+req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -+req(ffb, 'WheelFFBMath::trail_shape(frontSlip)', 'production SAT curve shared with compiled tests') - req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') - forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') - -@@ -121,4 +121,25 @@ for pattern, label in [ - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') - print(f'OK [{label}]') - --print('CURRENT WHEEL FFB BASELINE VERIFIED') -+# These are structural guards, not a substitute for the compiled numeric tests. -+cmake = read('CMakeLists.txt') -+toml = read('cmake.toml') -+for text in (cmake, toml): -+ req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') -+for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): -+ forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') -+ forbid(read(path), 'patch_wheel_round', 'no round patch invocation') -+forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') -+forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') -+forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') -+forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') -+req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') -+req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') -+req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') -+req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') -+req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') -+forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') -+req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') -+req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') -+req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') -+print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') -diff --git a/tools/verify_wheel_ffb_math.py b/tools/verify_wheel_ffb_math.py -index ac2fd7f..26450b8 100644 ---- a/tools/verify_wheel_ffb_math.py -+++ b/tools/verify_wheel_ffb_math.py -@@ -1,145 +1,19 @@ -+"""Compile and execute the current production estimator/curve, not a Python copy.""" - from pathlib import Path --import math -- --src = Path("src/hooks_wheel_ffb.cpp").read_text(encoding="utf-8") --natural = "const float satAngleInput =" in src -- --# Keep this numeric audit tied to the actual formulas compiled by the wheel --# branch. If the C++ formula changes, this verifier must be intentionally --# updated rather than silently testing an obsolete model. --common_fragments = [ -- "dampingSpeed =", -- "0.10f + 0.90f * std::pow(speedNorm, 1.30f)", -- "0.25f + 0.75f * gripFactor", -- "std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f)", -- "std::tanh(total)", --] --for fragment in common_fragments: -- if fragment not in src: -- raise SystemExit(f"MATH VERIFY FAILED: C++ formula fragment missing: {fragment}") -- -- --def smoothstep(v: float) -> float: -- v = max(0.0, min(1.0, v)) -- return v * v * (3.0 - 2.0 * v) -- -- --def damper(speed: float, grip: float, strength: float = 0.35) -> float: -- damping_speed = 0.10 + 0.90 * speed ** 1.30 -- damping_grip = 0.25 + 0.75 * grip -- return max(0.0, min(1.0, strength * damping_speed * damping_grip)) -- -- --def texture(roughness: float) -> float: -- return max(0.0, min(1.0, (roughness - 0.30) / 0.55)) -- -- --if natural: -- required = [ -- "const float springFadeT =", -- "const float springSpeed = 1.0f - 0.88f * springFade;", -- "std::sin(satAngleInput * HalfPi)", -- "const float satMotionGate =", -- "const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth;", -- ] -- for fragment in required: -- if fragment not in src: -- raise SystemExit(f"MATH VERIFY FAILED: natural C++ fragment missing: {fragment}") -- -- def spring(speed: float, grip: float = 1.0, strength: float = 0.65) -> float: -- fade = smoothstep((speed - 0.05) / 0.35) -- spring_speed = 1.0 - 0.88 * fade -- spring_grip = 0.80 + 0.20 * grip -- return max(0.0, min(1.0, strength * spring_speed * spring_grip)) -- -- def sat(steer: float, speed: float, corner: float, drift: float, -- steer_rate: float = 0.0, strength: float = 1.75, -- grip_loss: float = 0.65) -> float: -- steer_abs = max(0.0, min(1.0, abs(steer))) -- angle_input = max(0.0, min(1.0, (steer_abs - 0.025) / 0.975)) -- steer_curve = math.sin(angle_input * math.pi / 2.0) -- motion = smoothstep((speed - 0.015) / 0.085) -- speed_curve = motion * (0.20 + 0.80 * math.sqrt(max(speed, 0.0))) -- load_curve = 0.72 + 0.38 * smoothstep(max(0.0, min(1.0, corner))) -- slip = smoothstep((drift - 0.60) / 0.35) -- grip = 1.0 - 0.65 * grip_loss * slip -- returning = steer * steer_rate < 0.0 -- return_t = min(abs(steer_rate) / 0.08, 1.0) if returning else 0.0 -- relief = 1.0 - 0.45 * smoothstep(return_t) -- return steer_curve * speed_curve * load_curve * grip * relief * strength -- -- speeds = [i / 100.0 for i in range(101)] -- springs = [spring(s) for s in speeds] -- if not springs[0] > springs[20] > springs[50] > 0.0: -- raise SystemExit("MATH VERIFY FAILED: natural spring must fade with speed") -- if not springs[50] < springs[0] * 0.15: -- raise SystemExit("MATH VERIFY FAILED: high-speed spring still stacks too strongly with SAT") -- -- tiny = sat(0.05, 0.50, 0.30, 0.0) -- small = sat(0.10, 0.50, 0.30, 0.0) -- mid = sat(0.30, 0.50, 0.50, 0.0) -- high = sat(0.50, 0.75, 0.70, 0.0) -- deep = sat(0.50, 0.75, 0.70, 1.0) -- returning = sat(0.30, 0.50, 0.50, 0.0, -0.08) -- if not (0.0 < tiny < small < mid < high): -- raise SystemExit("MATH VERIFY FAILED: natural SAT is not progressive with steering/load") -- if not tiny < mid * 0.10: -- raise SystemExit("MATH VERIFY FAILED: tiny steering still produces an SAT snap") -- if not 0.50 < deep / high < 0.80: -- raise SystemExit("MATH VERIFY FAILED: deep slide SAT unload is implausible") -- if not returning < mid * 0.65: -- raise SystemExit("MATH VERIFY FAILED: fast self-centering return is not sufficiently relieved") -- -- print("Wheel FFB natural SAT numeric invariants passed") -- print(f"spring: park={springs[0]:.4f}, 20%={springs[20]:.4f}, 50%={springs[50]:.4f}") -- print(f"SAT raw: tiny={tiny:.4f}, small={small:.4f}, mid={mid:.4f}, high={high:.4f}, deep={deep:.4f}, fast-return={returning:.4f}") --else: -- required_fragments = [ -- "std::pow(speedNorm, 1.60f)", -- "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", -- ] -- for fragment in required_fragments: -- if fragment not in src: -- raise SystemExit(f"MATH VERIFY FAILED: legacy C++ formula fragment missing: {fragment}") -- -- def speed_curve(speed: float, low_speed: float = 0.08) -> float: -- return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) -- -- def spring(speed: float, lat: float, grip: float, -- strength: float = 0.45, low_speed: float = 0.08, -- load_boost_setting: float = 0.35) -> float: -- curve = speed_curve(speed, low_speed) -- corner_load = max(0.0, min(1.0, abs(lat))) -- boost = 1.0 + corner_load * load_boost_setting -- return max(0.0, min(1.0, strength * curve * boost * grip)) -- -- speeds = [i / 100.0 for i in range(101)] -- curves = [speed_curve(s) for s in speeds] -- if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): -- raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") -- springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] -- if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): -- raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") -- --# Dynamic damper still grows with speed and relaxes with grip loss. --if not (damper(1.0, 1.0) > damper(0.0, 1.0) > 0.0): -- raise SystemExit("MATH VERIFY FAILED: damper speed scaling is invalid") --if not (damper(1.0, 0.35) < damper(1.0, 1.0)): -- raise SystemExit("MATH VERIFY FAILED: drift does not relax damper") -- --# Normal asphalt baseline (~0.25) must not create constant road buzz. --for r in (0.0, 0.10, 0.25, 0.30): -- if texture(r) != 0.0: -- raise SystemExit(f"MATH VERIFY FAILED: asphalt roughness {r} produces vibration") --if not (0.0 < texture(0.50) < texture(0.85) <= 1.0): -- raise SystemExit("MATH VERIFY FAILED: rough-surface texture ramp is invalid") -- --# 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. --rotation = 270.0 --half_rotation = rotation / 2.0 --angle_by_percent = {p: half_rotation * p / 100.0 for p in (0, 1, 2, 5, 20)} --if abs(angle_by_percent[20] - 27.0) > 1e-9: -- raise SystemExit("MATH VERIFY FAILED: 270-degree deadzone sanity check") -- --print(f"damper: stopped={damper(0.0, 1.0):.4f}, high-speed={damper(1.0, 1.0):.4f}, drift={damper(1.0, 0.35):.4f}") --print("270deg center deadzone half-angle:", ", ".join(f"{p}%={a:.2f}deg" for p, a in angle_by_percent.items())) -+import os -+import shutil -+import subprocess -+import tempfile -+ROOT = Path(__file__).resolve().parent.parent -+compiler = os.environ.get('CXX') or shutil.which('c++') or shutil.which('g++') or shutil.which('clang++') or shutil.which('cl') -+if not compiler: -+ raise SystemExit('C++ compiler required: run in VS Developer Prompt or set CXX') -+with tempfile.TemporaryDirectory(prefix='wheel-ffb-tests-') as tmp: -+ exe = Path(tmp) / ('test.exe' if os.name == 'nt' else 'test') -+ source = ROOT / 'tools/test_wheel_ffb_current.cpp' -+ if Path(compiler).name.lower() in ('cl', 'cl.exe'): -+ args = [compiler, '/nologo', '/EHsc', '/std:c++20', '/utf-8', '/I'+str(ROOT/'src'), str(source), '/Fe:'+str(exe)] -+ else: -+ args = [compiler, '-std=c++20', '-Wall', '-Wextra', '-pedantic', '-I'+str(ROOT/'src'), str(source), '-o', str(exe)] -+ subprocess.run(args, check=True, cwd=tmp) -+ subprocess.run([str(exe)], check=True) -diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp -new file mode 100644 -index 0000000..ba92253 ---- /dev/null -+++ b/src/wheel_ffb_math.hpp -@@ -0,0 +1,31 @@ -+#pragma once -+#include -+#include -+ -+namespace WheelFFBMath -+{ -+ // Unit peak at 0.16 rad. Preserve the original curve except for a short -+ // C1 Hermite join on the falling side (0.16..0.176 rad). -+ inline float trail_shape(float alpha) -+ { -+ if (!std::isfinite(alpha)) return 0.0f; -+ const float x = std::abs(alpha) / 0.16f; -+ constexpr float HalfPi = 1.57079632679f; -+ if (x <= 1.0f) return std::sin(x * HalfPi); -+ if (x >= 1.1f) return std::exp(-(x - 1.0f) * 0.90f); -+ const float t = (x - 1.0f) / 0.1f; -+ const float end = std::exp(-0.09f); -+ const float endSlope = -0.09f * end; -+ return (2*t*t*t - 3*t*t + 1) + (-2*t*t*t + 3*t*t)*end -+ + (t*t*t - t*t)*endSlope; -+ } -+ -+ inline float physics_return_relief(float alpha, float steerRate) -+ { -+ // Relieve only torque doing positive work on the moving wheel. -+ // Steering centre is irrelevant to front-tyre SAT direction. -+ const float t = -alpha * steerRate > 0.0f -+ ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; -+ return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); -+ } -+} -diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp -new file mode 100644 -index 0000000..95fdc95 ---- /dev/null -+++ b/tools/test_wheel_ffb_current.cpp -@@ -0,0 +1,48 @@ -+// Host-only tests execute production headers. No Windows/DirectInput device needed. -+#include -+#include -+#include -+#include -+#include -+struct D3DVECTOR { float x=0, y=0, z=0; }; -+struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; -+struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; -+#include "hooks_wheel_vehicle_dynamics.hpp" -+#include "wheel_ffb_math.hpp" -+static int checks = 0; -+void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } -+void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } -+void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0) { -+ heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,.5f,0); -+} -+int main() { -+ using WheelFFBMath::trail_shape; -+ require(trail_shape(0)==0,"SAT zero"); -+ require(trail_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); -+ float prev=0; -+ for(int i=0;i<=7000;++i) {float a=i*.0001f,t=trail_shape(a);require(std::isfinite(t)&&t>=0&&t<=1.000001f,"trail bounds");require(std::abs(t-trail_shape(-a))<1e-6,"trail symmetry");if(i<=1600)require(t>=prev-1e-6,"trail rise");else require(t<=prev+1e-6,"trail fall");prev=t;} -+ for(float a: {.004f,.16f,.176f}) {float h=1e-5f;float l=(trail_shape(a)-trail_shape(a-h))/h,r=(trail_shape(a+h)-trail_shape(a))/h; require(std::abs(l-r)<.05f,"trail C1 join");} -+ require(trail_shape(.004001f)-trail_shape(.003999f)<.0001f,"no SAT cutoff step"); -+ require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved"); -+ // Fixed front slip and wheel velocity have the same relief on either side of centre. -+ require(WheelFFBMath::physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); -+ require(WheelFFBMath::physics_return_relief(.15f,.08f)==1,"opposing work no relief"); -+ WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); -+ for(int i=0;i<80;++i)step(gap,gapCar); -+ gap.update(nullptr,0,.5,0); -+ step(gap,gapCar,.2f);step(gap,gapCar,.2f); -+ require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); -+ WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); -+ require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); -+ for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); -+ require(std::abs(d.yawRate()-.6f)<.01f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.002f,"known beta"); -+ float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip()0&&d.frontSlip()==0,"warp clear"); -+ for(int i=0;i<30;++i)step(d,c,0); -+ c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); -+ d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear"); -+ std::cout< +#include +#include +#include +#include +struct D3DVECTOR { float x=0, y=0, z=0; }; +struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; +struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; +#include "hooks_wheel_vehicle_dynamics.hpp" +#include "wheel_ffb_math.hpp" +static int checks = 0; +void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } +void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } +void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0) { + heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,.5f,0); +} +int main() { + using WheelFFBMath::trail_shape; + require(trail_shape(0)==0,"SAT zero"); + require(trail_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); + float prev=0; + for(int i=0;i<=7000;++i) {float a=i*.0001f,t=trail_shape(a);require(std::isfinite(t)&&t>=0&&t<=1.000001f,"trail bounds");require(std::abs(t-trail_shape(-a))<1e-6,"trail symmetry");if(i<=1600)require(t>=prev-1e-6,"trail rise");else require(t<=prev+1e-6,"trail fall");prev=t;} + for(float a: {.004f,.16f,.176f}) {float h=1e-5f;float l=(trail_shape(a)-trail_shape(a-h))/h,r=(trail_shape(a+h)-trail_shape(a))/h; require(std::abs(l-r)<.05f,"trail C1 join");} + require(trail_shape(.004001f)-trail_shape(.003999f)<.0001f,"no SAT cutoff step"); + require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved"); + // Fixed front slip and wheel velocity have the same relief on either side of centre. + require(WheelFFBMath::physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); + require(WheelFFBMath::physics_return_relief(.15f,.08f)==1,"opposing work no relief"); + WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); + for(int i=0;i<80;++i)step(gap,gapCar); + gap.update(nullptr,0,.5,0); + step(gap,gapCar,.2f);step(gap,gapCar,.2f); + require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); + WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); + require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); + for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); + require(std::abs(d.yawRate()-.6f)<.01f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.002f,"known beta"); + float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip()0&&d.frontSlip()==0,"warp clear"); + for(int i=0;i<30;++i)step(d,c,0); + c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); + d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear"); + std::cout<hidden(true);', 'generic WheelFFB settings hidden') req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') @@ -92,8 +92,8 @@ def forbid(text, needle, label): req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') -req(ffb, 'const float rearSlideRelief =\n 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -req(ffb, 'const float slipX = frontSlipAbs / 0.16f;', 'Physics SAT pneumatic-trail curve lives in FFB engine') +req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +req(ffb, 'WheelFFBMath::trail_shape(frontSlip)', 'production SAT curve shared with compiled tests') req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') @@ -121,4 +121,25 @@ def forbid(text, needle, label): raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') print(f'OK [{label}]') -print('CURRENT WHEEL FFB BASELINE VERIFIED') +# These are structural guards, not a substitute for the compiled numeric tests. +cmake = read('CMakeLists.txt') +toml = read('cmake.toml') +for text in (cmake, toml): + req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') +for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): + forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') + forbid(read(path), 'patch_wheel_round', 'no round patch invocation') +forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') +forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') +forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') +forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') +req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') +req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') +req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') +req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') +req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') +forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') +req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') +req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') +req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') +print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') diff --git a/tools/verify_wheel_ffb_math.py b/tools/verify_wheel_ffb_math.py index ac2fd7f580..26450b8349 100644 --- a/tools/verify_wheel_ffb_math.py +++ b/tools/verify_wheel_ffb_math.py @@ -1,145 +1,19 @@ +"""Compile and execute the current production estimator/curve, not a Python copy.""" from pathlib import Path -import math - -src = Path("src/hooks_wheel_ffb.cpp").read_text(encoding="utf-8") -natural = "const float satAngleInput =" in src - -# Keep this numeric audit tied to the actual formulas compiled by the wheel -# branch. If the C++ formula changes, this verifier must be intentionally -# updated rather than silently testing an obsolete model. -common_fragments = [ - "dampingSpeed =", - "0.10f + 0.90f * std::pow(speedNorm, 1.30f)", - "0.25f + 0.75f * gripFactor", - "std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f)", - "std::tanh(total)", -] -for fragment in common_fragments: - if fragment not in src: - raise SystemExit(f"MATH VERIFY FAILED: C++ formula fragment missing: {fragment}") - - -def smoothstep(v: float) -> float: - v = max(0.0, min(1.0, v)) - return v * v * (3.0 - 2.0 * v) - - -def damper(speed: float, grip: float, strength: float = 0.35) -> float: - damping_speed = 0.10 + 0.90 * speed ** 1.30 - damping_grip = 0.25 + 0.75 * grip - return max(0.0, min(1.0, strength * damping_speed * damping_grip)) - - -def texture(roughness: float) -> float: - return max(0.0, min(1.0, (roughness - 0.30) / 0.55)) - - -if natural: - required = [ - "const float springFadeT =", - "const float springSpeed = 1.0f - 0.88f * springFade;", - "std::sin(satAngleInput * HalfPi)", - "const float satMotionGate =", - "const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth;", - ] - for fragment in required: - if fragment not in src: - raise SystemExit(f"MATH VERIFY FAILED: natural C++ fragment missing: {fragment}") - - def spring(speed: float, grip: float = 1.0, strength: float = 0.65) -> float: - fade = smoothstep((speed - 0.05) / 0.35) - spring_speed = 1.0 - 0.88 * fade - spring_grip = 0.80 + 0.20 * grip - return max(0.0, min(1.0, strength * spring_speed * spring_grip)) - - def sat(steer: float, speed: float, corner: float, drift: float, - steer_rate: float = 0.0, strength: float = 1.75, - grip_loss: float = 0.65) -> float: - steer_abs = max(0.0, min(1.0, abs(steer))) - angle_input = max(0.0, min(1.0, (steer_abs - 0.025) / 0.975)) - steer_curve = math.sin(angle_input * math.pi / 2.0) - motion = smoothstep((speed - 0.015) / 0.085) - speed_curve = motion * (0.20 + 0.80 * math.sqrt(max(speed, 0.0))) - load_curve = 0.72 + 0.38 * smoothstep(max(0.0, min(1.0, corner))) - slip = smoothstep((drift - 0.60) / 0.35) - grip = 1.0 - 0.65 * grip_loss * slip - returning = steer * steer_rate < 0.0 - return_t = min(abs(steer_rate) / 0.08, 1.0) if returning else 0.0 - relief = 1.0 - 0.45 * smoothstep(return_t) - return steer_curve * speed_curve * load_curve * grip * relief * strength - - speeds = [i / 100.0 for i in range(101)] - springs = [spring(s) for s in speeds] - if not springs[0] > springs[20] > springs[50] > 0.0: - raise SystemExit("MATH VERIFY FAILED: natural spring must fade with speed") - if not springs[50] < springs[0] * 0.15: - raise SystemExit("MATH VERIFY FAILED: high-speed spring still stacks too strongly with SAT") - - tiny = sat(0.05, 0.50, 0.30, 0.0) - small = sat(0.10, 0.50, 0.30, 0.0) - mid = sat(0.30, 0.50, 0.50, 0.0) - high = sat(0.50, 0.75, 0.70, 0.0) - deep = sat(0.50, 0.75, 0.70, 1.0) - returning = sat(0.30, 0.50, 0.50, 0.0, -0.08) - if not (0.0 < tiny < small < mid < high): - raise SystemExit("MATH VERIFY FAILED: natural SAT is not progressive with steering/load") - if not tiny < mid * 0.10: - raise SystemExit("MATH VERIFY FAILED: tiny steering still produces an SAT snap") - if not 0.50 < deep / high < 0.80: - raise SystemExit("MATH VERIFY FAILED: deep slide SAT unload is implausible") - if not returning < mid * 0.65: - raise SystemExit("MATH VERIFY FAILED: fast self-centering return is not sufficiently relieved") - - print("Wheel FFB natural SAT numeric invariants passed") - print(f"spring: park={springs[0]:.4f}, 20%={springs[20]:.4f}, 50%={springs[50]:.4f}") - print(f"SAT raw: tiny={tiny:.4f}, small={small:.4f}, mid={mid:.4f}, high={high:.4f}, deep={deep:.4f}, fast-return={returning:.4f}") -else: - required_fragments = [ - "std::pow(speedNorm, 1.60f)", - "cornerLoad * static_cast(Settings::WheelFFBSpringLoadBoost)", - ] - for fragment in required_fragments: - if fragment not in src: - raise SystemExit(f"MATH VERIFY FAILED: legacy C++ formula fragment missing: {fragment}") - - def speed_curve(speed: float, low_speed: float = 0.08) -> float: - return max(0.0, min(1.0, low_speed + (1.0 - low_speed) * speed ** 1.60)) - - def spring(speed: float, lat: float, grip: float, - strength: float = 0.45, low_speed: float = 0.08, - load_boost_setting: float = 0.35) -> float: - curve = speed_curve(speed, low_speed) - corner_load = max(0.0, min(1.0, abs(lat))) - boost = 1.0 + corner_load * load_boost_setting - return max(0.0, min(1.0, strength * curve * boost * grip)) - - speeds = [i / 100.0 for i in range(101)] - curves = [speed_curve(s) for s in speeds] - if any(b + 1e-9 < a for a, b in zip(curves, curves[1:])): - raise SystemExit("MATH VERIFY FAILED: aligning speed curve is not monotonic") - springs = [spring(s, lat=0.5, grip=1.0) for s in speeds] - if any(b + 1e-9 < a for a, b in zip(springs, springs[1:])): - raise SystemExit("MATH VERIFY FAILED: spring output decreases with speed at fixed grip") - -# Dynamic damper still grows with speed and relaxes with grip loss. -if not (damper(1.0, 1.0) > damper(0.0, 1.0) > 0.0): - raise SystemExit("MATH VERIFY FAILED: damper speed scaling is invalid") -if not (damper(1.0, 0.35) < damper(1.0, 1.0)): - raise SystemExit("MATH VERIFY FAILED: drift does not relax damper") - -# Normal asphalt baseline (~0.25) must not create constant road buzz. -for r in (0.0, 0.10, 0.25, 0.30): - if texture(r) != 0.0: - raise SystemExit(f"MATH VERIFY FAILED: asphalt roughness {r} produces vibration") -if not (0.0 < texture(0.50) < texture(0.85) <= 1.0): - raise SystemExit("MATH VERIFY FAILED: rough-surface texture ramp is invalid") - -# 270-degree R3 sanity: 20% would be +/-27 degrees; the branch default is 0%. -rotation = 270.0 -half_rotation = rotation / 2.0 -angle_by_percent = {p: half_rotation * p / 100.0 for p in (0, 1, 2, 5, 20)} -if abs(angle_by_percent[20] - 27.0) > 1e-9: - raise SystemExit("MATH VERIFY FAILED: 270-degree deadzone sanity check") - -print(f"damper: stopped={damper(0.0, 1.0):.4f}, high-speed={damper(1.0, 1.0):.4f}, drift={damper(1.0, 0.35):.4f}") -print("270deg center deadzone half-angle:", ", ".join(f"{p}%={a:.2f}deg" for p, a in angle_by_percent.items())) +import os +import shutil +import subprocess +import tempfile +ROOT = Path(__file__).resolve().parent.parent +compiler = os.environ.get('CXX') or shutil.which('c++') or shutil.which('g++') or shutil.which('clang++') or shutil.which('cl') +if not compiler: + raise SystemExit('C++ compiler required: run in VS Developer Prompt or set CXX') +with tempfile.TemporaryDirectory(prefix='wheel-ffb-tests-') as tmp: + exe = Path(tmp) / ('test.exe' if os.name == 'nt' else 'test') + source = ROOT / 'tools/test_wheel_ffb_current.cpp' + if Path(compiler).name.lower() in ('cl', 'cl.exe'): + args = [compiler, '/nologo', '/EHsc', '/std:c++20', '/utf-8', '/I'+str(ROOT/'src'), str(source), '/Fe:'+str(exe)] + else: + args = [compiler, '-std=c++20', '-Wall', '-Wextra', '-pedantic', '-I'+str(ROOT/'src'), str(source), '-o', str(exe)] + subprocess.run(args, check=True, cwd=tmp) + subprocess.run([str(exe)], check=True) From 5eac219bba4c575c4ca9c8769f9fe58a0306a7ca Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:04:55 +0900 Subject: [PATCH 0193/1308] chore: restore reviewed wheel FFB CI [skip ci] --- .github/workflows/build.yml | 135 +++++++++++++++++++++++------------- 1 file changed, 85 insertions(+), 50 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index aa0403bd2e..c0f7983f7f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,36 +1,22 @@ -name: Build reviewed wheel FFB patch +name: Build on: push: - branches: - - wheel-ffb - -permissions: - contents: write - -env: - REVIEW_BASE: 7a37c9dc9a37d13d0bf993102f62c8a2b2a35022 + pull_request: jobs: - build-and-apply: + build: runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] steps: - - name: Checkout staged branch + - name: Checkout uses: actions/checkout@v7.0.1 with: submodules: recursive - fetch-depth: 0 - - - name: Reconstruct and apply reviewed patch - shell: pwsh - run: | - git checkout $env:REVIEW_BASE -- .github/workflows/build.yml - cmd /c copy /b "tools\bootstrap\review.patch.part-00+tools\bootstrap\review.patch.part-01+tools\bootstrap\review.patch.part-02+tools\bootstrap\review.patch.part-03" "tools\bootstrap\review.patch" - git apply --check tools/bootstrap/review.patch - git apply tools/bootstrap/review.patch - Remove-Item tools/bootstrap/review.patch - Write-Host "Reviewed patch applied to $env:REVIEW_BASE" - name: Verify consolidated wheel FFB source shell: pwsh @@ -42,9 +28,11 @@ jobs: call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 python tools/verify_wheel_ffb_math.py - - name: Configure Win32 Release - shell: pwsh - run: cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 + - name: Configure + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - name: Add older VC2022 redist workaround to safetyhook shell: pwsh @@ -53,17 +41,22 @@ jobs: (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - name: Zero out SDL GameInput source + - name: Zero out SDL_gameinputjoystick.c shell: pwsh run: | Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - name: Build Win32 Release DLL + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings shell: pwsh - run: cmake --build build --config Release + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - name: Verify DLL + - name: Verify built wheel payload shell: pwsh run: | $dllPath = "build/bin/dinput8.dll" @@ -72,33 +65,75 @@ jobs: if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) if ($signature -ne "PE`0`0") { throw "invalid PE signature" } $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86" -f $bytes.Length) + + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: live GlobalStrength applied to active effects", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT (body slip + yaw)", + "load={:.2f} slide={:.2f} scrub={:.2f}", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - - name: Commit reviewed source to wheel-ffb + - name: Download EXE shell: pwsh - run: | - Remove-Item tools/bootstrap/review.patch.part-* -Force - if (Test-Path tools/bootstrap) { - if (-not (Get-ChildItem tools/bootstrap -Force)) { Remove-Item tools/bootstrap -Force } - } - # GitHub Actions tokens cannot push workflow-file changes. Keep the - # temporary workflow unchanged here; the reviewed permanent workflow - # is applied separately after this source commit succeeds. - git checkout origin/wheel-ffb -- .github/workflows/build.yml - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - git status --short - git commit -m "fix: apply reviewed wheel FFB safety and SAT fixes" - git push origin HEAD:wheel-ffb - - - name: Upload compiled DLL + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot uses: actions/upload-artifact@v7.0.1 with: - name: reviewed-wheel-ffb-${{ github.run_id }} - path: build/bin/dinput8.dll + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp + src/wheel_ffb_math.hpp + tools/test_wheel_ffb_current.cpp + tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py From c2491eb5e48a499ba82d55bcbfa7eb59be6d96c1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:19:08 +0900 Subject: [PATCH 0194/1308] chore: allow no-build source edit workflow [skip ci] --- .github/workflows/build.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index c0f7983f7f..6a9429a446 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,8 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-edit.yml' pull_request: jobs: From acdca5c05b143dbb62843399e00204055be2446a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:21:21 +0900 Subject: [PATCH 0195/1308] chore: apply source-only wheel FFB review fixes --- .github/workflows/source-edit.yml | 311 ++++++++++++++++++++++++++++++ 1 file changed, 311 insertions(+) create mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml new file mode 100644 index 0000000000..a08935f7af --- /dev/null +++ b/.github/workflows/source-edit.yml @@ -0,0 +1,311 @@ +name: Source-only wheel FFB edits + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-edit.yml' + +permissions: + contents: write + +jobs: + edit: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply reviewed source changes + shell: python + run: | + from pathlib import Path + import re + + def text(path): + return Path(path).read_text(encoding='utf-8') + + def write(path, value): + Path(path).write_text(value, encoding='utf-8') + + def replace_once(path, old, new): + s = text(path) + count = s.count(old) + if count != 1: + raise SystemExit(f'{path}: expected one exact match, got {count}: {old[:120]!r}') + write(path, s.replace(old, new, 1)) + + def regex_once(path, pattern, replacement): + s = text(path) + out, count = re.subn(pattern, replacement, s, count=1, flags=re.S) + if count != 1: + raise SystemExit(f'{path}: expected one regex match, got {count}: {pattern[:120]!r}') + write(path, out) + + # 1) Install mutually exclusive high-level input modes instead of relying + # on inactive hook chains at the same game entry points. + replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' bool validate() override { return Settings::WheelInputCompatibility; }', + ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }') + + replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n', + ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n' + ' extern Setting UseNewInput;\n' + ' extern Setting WheelInputCompatibility;\n' + ' extern Setting WheelUniversalSetupEnable;\n') + replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable;\n') + + replace_once( + 'src/hooks_wheel_r3_menu_dpad.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable &&\n' + ' Settings::WheelMenuR3DirectDPad;\n') + replace_once( + 'src/hooks_wheel_r3_menu_ab.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable &&\n' + ' Settings::WheelMenuR3DirectAB;\n') + + # 2) Separate legacy input identity from DirectInput FFB output identity. + old_select = ''' void select_device(const DeviceInfo& info) + { + Settings::WheelUniversalDeviceName = info.name; + Settings::WheelUniversalDeviceGuid = info.guidKey; + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; + if (!Settings::UseNewInput) + gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + if (Settings::UseNewInput) + status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; + else + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected wheel; FFB device follows this product name."; + } +''' + new_select = ''' void select_device(const DeviceInfo& info, bool ffbOutput) + { + if (ffbOutput) + { + if (!info.ffb) + { + status_ = "That DirectInput interface does not advertise force feedback."; + return; + } + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; + Settings::write(Module::UserIniPath); + status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; + return; + } + + Settings::WheelUniversalDeviceName = info.name; + Settings::WheelUniversalDeviceGuid = info.guidKey; + gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected legacy input device. FFB output is configured separately below."; + } +''' + replace_once('src/overlay/wheel_setup_ui.cpp', old_select, new_select) + + render_pattern = r''' const auto& devices = gReader\.devices\(\);\n if \(ImGui::Button\("Refresh Devices"\)\).*? if \(!Settings::UseNewInput\)\n \{''' + render_replacement = ''' const auto& devices = gReader.devices(); + if (ImGui::Button("Refresh Devices")) + gReader.refresh_devices(); + + auto first_device_name = [&](bool ffbOnly) -> std::string + { + for (const auto& dev : devices) + if (!ffbOnly || dev.ffb) + return dev.name; + return ffbOnly ? "No force-feedback DirectInput device" : "No DirectInput device"; + }; + + auto draw_device_combo = [&](const char* label, bool ffbOnly, + const std::string& configuredGuidValue, const std::string& configuredNameValue, + bool ffbOutput) + { + std::string preview = configuredNameValue; + if (preview.empty()) + preview = first_device_name(ffbOnly); + const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + if (ImGui::BeginCombo(label, preview.c_str())) + { + for (const auto& dev : devices) + { + if (ffbOnly && !dev.ffb) + continue; + const bool selected = isSelectedDevice(dev); + const std::string item = dev.name + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) + select_device(dev, ffbOutput); + if (selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + for (const auto& dev : devices) + if (isSelectedDevice(dev)) + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); + }; + + if (Settings::UseNewInput) + { + ImGui::SameLine(); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); + } + else + { + ImGui::SameLine(); + draw_device_combo("Legacy Input Wheel", false, + Settings::WheelUniversalDeviceGuid.get(), Settings::WheelUniversalDeviceName.get(), false); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); + } + + if (!Settings::UseNewInput) + {''' + regex_once('src/overlay/wheel_setup_ui.cpp', render_pattern, render_replacement) + replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel.");', + ' : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.");') + replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");', + ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device.");') + + # 3) Binding identity: a transient USB path must not be a hard identity. + old_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) +\t{ +\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && +\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); +\t\tif (!binding.deviceSerial.empty()) +\t\t\treturn usbIdentityMatches && device.serial == binding.deviceSerial; +\t\tif (!binding.devicePath.empty()) +\t\t\treturn usbIdentityMatches && device.path == binding.devicePath; +\t\treturn device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; +\t} +''' + new_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) +\t{ +\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && +\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); +\t\tif (!usbIdentityMatches) +\t\t\treturn false; + +\t\t// A real serial is the strongest stable identity. USB paths are not: they +\t\t// can change when the same wheel/pedal set is moved to another port or hub. +\t\tif (!binding.deviceSerial.empty()) +\t\t\treturn device.serial == binding.deviceSerial; + +\t\tif (!binding.deviceGuid.empty() && device.guid != binding.deviceGuid) +\t\t\treturn false; +\t\tif (device.occurrence == binding.deviceOccurrence) +\t\t\treturn true; + +\t\t// Path is only a duplicate-device tie-breaker/fallback, never a mandatory +\t\t// identity for otherwise matching VID/PID/GUID hardware. +\t\treturn !binding.devicePath.empty() && device.path == binding.devicePath; +\t} +''' + replace_once('src/input_manager.hpp', old_match, new_match) + + # 4) Suppress SDL/XInput rumble only when the DirectInput FFB engine + # actually owns a device. If FFB init fails, gamepad rumble remains alive. + replace_once( + 'src/hooks_forcefeedback.cpp', + ' extern Setting WheelFFBEnable;\n', + '') + replace_once( + 'src/hooks_forcefeedback.cpp', + 'void SetVibration(int userId, float leftMotor, float rightMotor)\n', + 'bool WheelFFB_IsOutputOwnerActive();\n\nvoid SetVibration(int userId, float leftMotor, float rightMotor)\n') + replace_once( + 'src/hooks_forcefeedback.cpp', + ' if (Settings::WheelFFBEnable)\n', + ' if (WheelFFB_IsOutputOwnerActive())\n') + replace_once( + 'src/hooks_forcefeedback.cpp', + ' // With SDL multi-device input, wheel FFB is owned exclusively by the\n // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble\n // path reach a wheel/gamepad interface at the same time.\n', + ' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n') + + replace_once( + 'src/hooks_wheel_ffb.cpp', + ' void request_direction_test(int direction)\n', + ' bool output_owner_active() const\n' + ' {\n' + ' return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n' + ' }\n\n' + ' void request_direction_test(int direction)\n') + replace_once( + 'src/hooks_wheel_ffb.cpp', + 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n', + 'bool WheelFFB_IsOutputOwnerActive()\n{\n return gWheelFFB.output_owner_active();\n}\n\n' + 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n') + + # 5) Keep the structural verifier aligned with the architecture rather + # than checking the old setting-only rumble suppression behavior. + replace_once( + 'tools/verify_wheel_ffb_current.py', + "input_cpp = read('src/input_manager.cpp')\n", + "input_cpp = read('src/input_manager.cpp')\ninput_hpp = read('src/input_manager.hpp')\n") + replace_once( + 'tools/verify_wheel_ffb_current.py', + "req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB')\n", + "req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership')\n" + "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n") + insert_after = "req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode')\n" + extra = ( + "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" + "req(wheel_ui, 'draw_device_combo(\"Legacy Input Wheel\", false', 'legacy input identity selected separately')\n" + "req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity')\n" + "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n" + "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n" + ) + replace_once('tools/verify_wheel_ffb_current.py', insert_after, insert_after + extra) + + # Source-only verification. Do not invoke compiler or build system. + import subprocess + subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) + + # This workflow is intentionally one-shot and removes itself in the edit commit. + Path('.github/workflows/source-edit.yml').unlink() + + - name: Commit source-only changes + shell: bash + run: | + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add -A + git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" + git push origin HEAD:wheel-ffb From 65b88acca7d71d07793020e34854cfd58de8f72e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:22:27 +0900 Subject: [PATCH 0196/1308] chore: stage source-only edit script [skip ci] --- .github/source_edit.py | 281 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 281 insertions(+) create mode 100644 .github/source_edit.py diff --git a/.github/source_edit.py b/.github/source_edit.py new file mode 100644 index 0000000000..79a014bae2 --- /dev/null +++ b/.github/source_edit.py @@ -0,0 +1,281 @@ +from pathlib import Path +import re +import subprocess + + +def text(path): + return Path(path).read_text(encoding='utf-8') + + +def write(path, value): + Path(path).write_text(value, encoding='utf-8') + + +def replace_once(path, old, new): + s = text(path) + count = s.count(old) + if count != 1: + raise SystemExit(f'{path}: expected one exact match, got {count}: {old[:120]!r}') + write(path, s.replace(old, new, 1)) + + +def regex_once(path, pattern, replacement): + s = text(path) + out, count = re.subn(pattern, replacement, s, count=1, flags=re.S) + if count != 1: + raise SystemExit(f'{path}: expected one regex match, got {count}: {pattern[:120]!r}') + write(path, out) + + +# 1) Install mutually exclusive high-level input modes instead of relying +# on inactive hook chains at the same game entry points. +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' bool validate() override { return Settings::WheelInputCompatibility; }', + ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }') + +replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n', + ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n' + ' extern Setting UseNewInput;\n' + ' extern Setting WheelInputCompatibility;\n' + ' extern Setting WheelUniversalSetupEnable;\n') +replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable;\n') + +replace_once( + 'src/hooks_wheel_r3_menu_dpad.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable &&\n' + ' Settings::WheelMenuR3DirectDPad;\n') +replace_once( + 'src/hooks_wheel_r3_menu_ab.hpp', + ' return Settings::WheelInputCompatibility;\n', + ' return Settings::WheelInputCompatibility &&\n' + ' !Settings::UseNewInput &&\n' + ' !Settings::WheelUniversalSetupEnable &&\n' + ' Settings::WheelMenuR3DirectAB;\n') + +# 2) Separate legacy input identity from DirectInput FFB output identity. +old_select = ''' void select_device(const DeviceInfo& info) + { + Settings::WheelUniversalDeviceName = info.name; + Settings::WheelUniversalDeviceGuid = info.guidKey; + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; + if (!Settings::UseNewInput) + gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + if (Settings::UseNewInput) + status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; + else + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected wheel; FFB device follows this product name."; + } +''' +new_select = ''' void select_device(const DeviceInfo& info, bool ffbOutput) + { + if (ffbOutput) + { + if (!info.ffb) + { + status_ = "That DirectInput interface does not advertise force feedback."; + return; + } + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; + Settings::write(Module::UserIniPath); + status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; + return; + } + + Settings::WheelUniversalDeviceName = info.name; + Settings::WheelUniversalDeviceGuid = info.guidKey; + gReader.select_by_identity(info.guidKey, info.name); + Settings::write(Module::UserIniPath); + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected legacy input device. FFB output is configured separately below."; + } +''' +replace_once('src/overlay/wheel_setup_ui.cpp', old_select, new_select) + +render_pattern = r''' const auto& devices = gReader\.devices\(\);\n if \(ImGui::Button\("Refresh Devices"\)\).*? if \(!Settings::UseNewInput\)\n \{''' +render_replacement = ''' const auto& devices = gReader.devices(); + if (ImGui::Button("Refresh Devices")) + gReader.refresh_devices(); + + auto first_device_name = [&](bool ffbOnly) -> std::string + { + for (const auto& dev : devices) + if (!ffbOnly || dev.ffb) + return dev.name; + return ffbOnly ? "No force-feedback DirectInput device" : "No DirectInput device"; + }; + + auto draw_device_combo = [&](const char* label, bool ffbOnly, + const std::string& configuredGuidValue, const std::string& configuredNameValue, + bool ffbOutput) + { + std::string preview = configuredNameValue; + if (preview.empty()) + preview = first_device_name(ffbOnly); + const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + if (ImGui::BeginCombo(label, preview.c_str())) + { + for (const auto& dev : devices) + { + if (ffbOnly && !dev.ffb) + continue; + const bool selected = isSelectedDevice(dev); + const std::string item = dev.name + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) + select_device(dev, ffbOutput); + if (selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + for (const auto& dev : devices) + if (isSelectedDevice(dev)) + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); + }; + + if (Settings::UseNewInput) + { + ImGui::SameLine(); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); + } + else + { + ImGui::SameLine(); + draw_device_combo("Legacy Input Wheel", false, + Settings::WheelUniversalDeviceGuid.get(), Settings::WheelUniversalDeviceName.get(), false); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); + } + + if (!Settings::UseNewInput) + {''' +regex_once('src/overlay/wheel_setup_ui.cpp', render_pattern, render_replacement) +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel.");', + ' : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.");') +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");', + ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device.");') + +# 3) Binding identity: a transient USB path must not be a hard identity. +old_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) +\t{ +\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && +\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); +\t\tif (!binding.deviceSerial.empty()) +\t\t\treturn usbIdentityMatches && device.serial == binding.deviceSerial; +\t\tif (!binding.devicePath.empty()) +\t\t\treturn usbIdentityMatches && device.path == binding.devicePath; +\t\treturn device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; +\t} +''' +new_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) +\t{ +\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && +\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); +\t\tif (!usbIdentityMatches) +\t\t\treturn false; + +\t\t// A real serial is the strongest stable identity. USB paths are not: they +\t\t// can change when the same wheel/pedal set is moved to another port or hub. +\t\tif (!binding.deviceSerial.empty()) +\t\t\treturn device.serial == binding.deviceSerial; + +\t\tif (!binding.deviceGuid.empty() && device.guid != binding.deviceGuid) +\t\t\treturn false; +\t\tif (device.occurrence == binding.deviceOccurrence) +\t\t\treturn true; + +\t\t// Path is only a duplicate-device tie-breaker/fallback, never a mandatory +\t\t// identity for otherwise matching VID/PID/GUID hardware. +\t\treturn !binding.devicePath.empty() && device.path == binding.devicePath; +\t} +''' +replace_once('src/input_manager.hpp', old_match, new_match) + +# 4) Suppress SDL/XInput rumble only when the DirectInput FFB engine +# actually owns a device. If FFB init fails, gamepad rumble remains alive. +replace_once('src/hooks_forcefeedback.cpp', ' extern Setting WheelFFBEnable;\n', '') +replace_once( + 'src/hooks_forcefeedback.cpp', + 'void SetVibration(int userId, float leftMotor, float rightMotor)\n', + 'bool WheelFFB_IsOutputOwnerActive();\n\nvoid SetVibration(int userId, float leftMotor, float rightMotor)\n') +replace_once( + 'src/hooks_forcefeedback.cpp', + ' if (Settings::WheelFFBEnable)\n', + ' if (WheelFFB_IsOutputOwnerActive())\n') +replace_once( + 'src/hooks_forcefeedback.cpp', + ' // With SDL multi-device input, wheel FFB is owned exclusively by the\n // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble\n // path reach a wheel/gamepad interface at the same time.\n', + ' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n') + +replace_once( + 'src/hooks_wheel_ffb.cpp', + ' void request_direction_test(int direction)\n', + ' bool output_owner_active() const\n' + ' {\n' + ' return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n' + ' }\n\n' + ' void request_direction_test(int direction)\n') +replace_once( + 'src/hooks_wheel_ffb.cpp', + 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n', + 'bool WheelFFB_IsOutputOwnerActive()\n{\n return gWheelFFB.output_owner_active();\n}\n\n' + 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n') + +# 5) Align structural verification with the architecture. +replace_once( + 'tools/verify_wheel_ffb_current.py', + "input_cpp = read('src/input_manager.cpp')\n", + "input_cpp = read('src/input_manager.cpp')\ninput_hpp = read('src/input_manager.hpp')\n") +replace_once( + 'tools/verify_wheel_ffb_current.py', + "req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB')\n", + "req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership')\n" + "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n") +insert_after = "req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode')\n" +extra = ( + "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" + "req(wheel_ui, 'draw_device_combo(\"Legacy Input Wheel\", false', 'legacy input identity selected separately')\n" + "req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity')\n" + "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n" + "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n" +) +replace_once('tools/verify_wheel_ffb_current.py', insert_after, insert_after + extra) + +# Source-only verification. Do not invoke compiler or build system. +subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) + +# One-shot helper cleanup before commit. +Path('.github/workflows/source-edit.yml').unlink(missing_ok=True) +Path('.github/source_edit.py').unlink(missing_ok=True) From 54fc7eac8c74427516e6fa8c998b020dd760f13f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:22:34 +0900 Subject: [PATCH 0197/1308] chore: run source-only review edit --- .github/workflows/source-edit.yml | 289 +----------------------------- 1 file changed, 5 insertions(+), 284 deletions(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index a08935f7af..a5423d8c86 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -2,7 +2,8 @@ name: Source-only wheel FFB edits on: push: - branches: [ wheel-ffb ] + branches: + - wheel-ffb paths: - '.github/workflows/source-edit.yml' @@ -13,296 +14,16 @@ jobs: edit: runs-on: ubuntu-latest steps: - - uses: actions/checkout@v7.0.1 + - name: Checkout + uses: actions/checkout@v4 with: ref: wheel-ffb fetch-depth: 0 - name: Apply reviewed source changes - shell: python - run: | - from pathlib import Path - import re - - def text(path): - return Path(path).read_text(encoding='utf-8') - - def write(path, value): - Path(path).write_text(value, encoding='utf-8') - - def replace_once(path, old, new): - s = text(path) - count = s.count(old) - if count != 1: - raise SystemExit(f'{path}: expected one exact match, got {count}: {old[:120]!r}') - write(path, s.replace(old, new, 1)) - - def regex_once(path, pattern, replacement): - s = text(path) - out, count = re.subn(pattern, replacement, s, count=1, flags=re.S) - if count != 1: - raise SystemExit(f'{path}: expected one regex match, got {count}: {pattern[:120]!r}') - write(path, out) - - # 1) Install mutually exclusive high-level input modes instead of relying - # on inactive hook chains at the same game entry points. - replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' bool validate() override { return Settings::WheelInputCompatibility; }', - ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }') - - replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n', - ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n' - ' extern Setting UseNewInput;\n' - ' extern Setting WheelInputCompatibility;\n' - ' extern Setting WheelUniversalSetupEnable;\n') - replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable;\n') - - replace_once( - 'src/hooks_wheel_r3_menu_dpad.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable &&\n' - ' Settings::WheelMenuR3DirectDPad;\n') - replace_once( - 'src/hooks_wheel_r3_menu_ab.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable &&\n' - ' Settings::WheelMenuR3DirectAB;\n') - - # 2) Separate legacy input identity from DirectInput FFB output identity. - old_select = ''' void select_device(const DeviceInfo& info) - { - Settings::WheelUniversalDeviceName = info.name; - Settings::WheelUniversalDeviceGuid = info.guidKey; - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; - if (!Settings::UseNewInput) - gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - if (Settings::UseNewInput) - status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; - else - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected wheel; FFB device follows this product name."; - } -''' - new_select = ''' void select_device(const DeviceInfo& info, bool ffbOutput) - { - if (ffbOutput) - { - if (!info.ffb) - { - status_ = "That DirectInput interface does not advertise force feedback."; - return; - } - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; - Settings::write(Module::UserIniPath); - status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; - return; - } - - Settings::WheelUniversalDeviceName = info.name; - Settings::WheelUniversalDeviceGuid = info.guidKey; - gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected legacy input device. FFB output is configured separately below."; - } -''' - replace_once('src/overlay/wheel_setup_ui.cpp', old_select, new_select) - - render_pattern = r''' const auto& devices = gReader\.devices\(\);\n if \(ImGui::Button\("Refresh Devices"\)\).*? if \(!Settings::UseNewInput\)\n \{''' - render_replacement = ''' const auto& devices = gReader.devices(); - if (ImGui::Button("Refresh Devices")) - gReader.refresh_devices(); - - auto first_device_name = [&](bool ffbOnly) -> std::string - { - for (const auto& dev : devices) - if (!ffbOnly || dev.ffb) - return dev.name; - return ffbOnly ? "No force-feedback DirectInput device" : "No DirectInput device"; - }; - - auto draw_device_combo = [&](const char* label, bool ffbOnly, - const std::string& configuredGuidValue, const std::string& configuredNameValue, - bool ffbOutput) - { - std::string preview = configuredNameValue; - if (preview.empty()) - preview = first_device_name(ffbOnly); - const std::string configuredGuid = lower_identity(configuredGuidValue); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; - }; - - if (ImGui::BeginCombo(label, preview.c_str())) - { - for (const auto& dev : devices) - { - if (ffbOnly && !dev.ffb) - continue; - const bool selected = isSelectedDevice(dev); - const std::string item = dev.name + "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) - select_device(dev, ffbOutput); - if (selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndCombo(); - } - - for (const auto& dev : devices) - if (isSelectedDevice(dev)) - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); - }; - - if (Settings::UseNewInput) - { - ImGui::SameLine(); - draw_device_combo("FFB Output", true, - Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); - } - else - { - ImGui::SameLine(); - draw_device_combo("Legacy Input Wheel", false, - Settings::WheelUniversalDeviceGuid.get(), Settings::WheelUniversalDeviceName.get(), false); - draw_device_combo("FFB Output", true, - Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); - } - - if (!Settings::UseNewInput) - {''' - regex_once('src/overlay/wheel_setup_ui.cpp', render_pattern, render_replacement) - replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel.");', - ' : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.");') - replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");', - ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device.");') - - # 3) Binding identity: a transient USB path must not be a hard identity. - old_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) -\t{ -\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && -\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); -\t\tif (!binding.deviceSerial.empty()) -\t\t\treturn usbIdentityMatches && device.serial == binding.deviceSerial; -\t\tif (!binding.devicePath.empty()) -\t\t\treturn usbIdentityMatches && device.path == binding.devicePath; -\t\treturn device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; -\t} -''' - new_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) -\t{ -\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && -\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); -\t\tif (!usbIdentityMatches) -\t\t\treturn false; - -\t\t// A real serial is the strongest stable identity. USB paths are not: they -\t\t// can change when the same wheel/pedal set is moved to another port or hub. -\t\tif (!binding.deviceSerial.empty()) -\t\t\treturn device.serial == binding.deviceSerial; - -\t\tif (!binding.deviceGuid.empty() && device.guid != binding.deviceGuid) -\t\t\treturn false; -\t\tif (device.occurrence == binding.deviceOccurrence) -\t\t\treturn true; - -\t\t// Path is only a duplicate-device tie-breaker/fallback, never a mandatory -\t\t// identity for otherwise matching VID/PID/GUID hardware. -\t\treturn !binding.devicePath.empty() && device.path == binding.devicePath; -\t} -''' - replace_once('src/input_manager.hpp', old_match, new_match) - - # 4) Suppress SDL/XInput rumble only when the DirectInput FFB engine - # actually owns a device. If FFB init fails, gamepad rumble remains alive. - replace_once( - 'src/hooks_forcefeedback.cpp', - ' extern Setting WheelFFBEnable;\n', - '') - replace_once( - 'src/hooks_forcefeedback.cpp', - 'void SetVibration(int userId, float leftMotor, float rightMotor)\n', - 'bool WheelFFB_IsOutputOwnerActive();\n\nvoid SetVibration(int userId, float leftMotor, float rightMotor)\n') - replace_once( - 'src/hooks_forcefeedback.cpp', - ' if (Settings::WheelFFBEnable)\n', - ' if (WheelFFB_IsOutputOwnerActive())\n') - replace_once( - 'src/hooks_forcefeedback.cpp', - ' // With SDL multi-device input, wheel FFB is owned exclusively by the\n // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble\n // path reach a wheel/gamepad interface at the same time.\n', - ' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n') - - replace_once( - 'src/hooks_wheel_ffb.cpp', - ' void request_direction_test(int direction)\n', - ' bool output_owner_active() const\n' - ' {\n' - ' return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n' - ' }\n\n' - ' void request_direction_test(int direction)\n') - replace_once( - 'src/hooks_wheel_ffb.cpp', - 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n', - 'bool WheelFFB_IsOutputOwnerActive()\n{\n return gWheelFFB.output_owner_active();\n}\n\n' - 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n') - - # 5) Keep the structural verifier aligned with the architecture rather - # than checking the old setting-only rumble suppression behavior. - replace_once( - 'tools/verify_wheel_ffb_current.py', - "input_cpp = read('src/input_manager.cpp')\n", - "input_cpp = read('src/input_manager.cpp')\ninput_hpp = read('src/input_manager.hpp')\n") - replace_once( - 'tools/verify_wheel_ffb_current.py', - "req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB')\n", - "req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership')\n" - "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n") - insert_after = "req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode')\n" - extra = ( - "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" - "req(wheel_ui, 'draw_device_combo(\"Legacy Input Wheel\", false', 'legacy input identity selected separately')\n" - "req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity')\n" - "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n" - "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n" - ) - replace_once('tools/verify_wheel_ffb_current.py', insert_after, insert_after + extra) - - # Source-only verification. Do not invoke compiler or build system. - import subprocess - subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) - - # This workflow is intentionally one-shot and removes itself in the edit commit. - Path('.github/workflows/source-edit.yml').unlink() + run: python3 .github/source_edit.py - name: Commit source-only changes - shell: bash run: | git config user.name "thp32tt" git config user.email "129367814+thp32tt@users.noreply.github.com" From b4dbdf24c609eaa1a69206ad7852be965802d2fa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:23:24 +0900 Subject: [PATCH 0198/1308] chore: fix source-only edit script [skip ci] --- .github/source_edit_fix.py | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 .github/source_edit_fix.py diff --git a/.github/source_edit_fix.py b/.github/source_edit_fix.py new file mode 100644 index 0000000000..7ff52b131d --- /dev/null +++ b/.github/source_edit_fix.py @@ -0,0 +1,19 @@ +from pathlib import Path +import re + +p = Path('.github/source_edit.py') +s = p.read_text(encoding='utf-8') +pattern = r'''replace_once\(\n 'src/overlay/wheel_setup_ui\.cpp',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed while wheel FFB is enabled\.\\"\);',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device\.\\"\);'\)\n''' +out, count = re.subn(pattern, '', s, count=1) +if count != 1: + # The wording-only replacement is optional; if formatting differs, just + # remove the four-line replace_once block by locating its unique phrase. + start = s.find("replace_once(\n 'src/overlay/wheel_setup_ui.cpp',\n ' \\\"Settings > WheelFFB is hidden;") + if start >= 0: + end = s.find("\n\n# 3) Binding identity", start) + if end < 0: + raise SystemExit('could not locate end of optional UI wording replacement') + out = s[:start] + s[end + 2:] + else: + out = s +p.write_text(out, encoding='utf-8') From d77f9048fcb11983fa03964a56e58c581a550ce5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:23:27 +0900 Subject: [PATCH 0199/1308] fix: avoid installing legacy R3 AB hooks with new input [skip ci] --- src/hooks_wheel_r3_menu_ab.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp index 58b0583b54..144154886a 100644 --- a/src/hooks_wheel_r3_menu_ab.hpp +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -415,7 +415,7 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility; + return Settings::WheelInputCompatibility && !Settings::UseNewInput; } void declare_settings() override From 39239760d7f54bb71c2fc6efaa2a3ba1bf5bb49c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:23:32 +0900 Subject: [PATCH 0200/1308] chore: retry source-only review edit --- .github/workflows/source-edit.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index a5423d8c86..29f514cceb 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -21,7 +21,10 @@ jobs: fetch-depth: 0 - name: Apply reviewed source changes - run: python3 .github/source_edit.py + run: | + python3 .github/source_edit_fix.py + python3 .github/source_edit.py + rm -f .github/source_edit_fix.py - name: Commit source-only changes run: | From beef9a237230a42e4c242dd4820a11eb9b18af81 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:23:55 +0900 Subject: [PATCH 0201/1308] fix: keep legacy compatibility hooks out of new input mode [skip ci] --- src/hooks_wheel_input_compat_v2.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index 5bb2106583..19dc1cecb7 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -315,7 +315,7 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility; + return Settings::WheelInputCompatibility && !Settings::UseNewInput; } void declare_settings() override From f7c91c288ca79300dd624dc0c2b9a8959e9d19d9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:25:18 +0900 Subject: [PATCH 0202/1308] chore: make source-only refactor retry idempotent [skip ci] --- .github/source_edit_fix.py | 25 +++++++++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/.github/source_edit_fix.py b/.github/source_edit_fix.py index 7ff52b131d..4a84ae116f 100644 --- a/.github/source_edit_fix.py +++ b/.github/source_edit_fix.py @@ -1,13 +1,34 @@ from pathlib import Path import re + +def replace_if_present(path, old, new): + p = Path(path) + s = p.read_text(encoding='utf-8') + if old in s: + p.write_text(s.replace(old, new, 1), encoding='utf-8') + + +# Two small guards may already have been applied manually before the source-only +# workflow runs. Put them back into the script's expected pre-image so the main +# transformation remains deterministic and applies the stronger final gates. +replace_if_present( + 'src/hooks_wheel_input_compat_v2.hpp', + ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', + ' return Settings::WheelInputCompatibility;\n') +replace_if_present( + 'src/hooks_wheel_r3_menu_ab.hpp', + ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', + ' return Settings::WheelInputCompatibility;\n') + +# This wording-only replacement is optional and varied across revisions. Remove +# it from the main script rather than allowing harmless text drift to abort the +# source transformation. p = Path('.github/source_edit.py') s = p.read_text(encoding='utf-8') pattern = r'''replace_once\(\n 'src/overlay/wheel_setup_ui\.cpp',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed while wheel FFB is enabled\.\\"\);',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device\.\\"\);'\)\n''' out, count = re.subn(pattern, '', s, count=1) if count != 1: - # The wording-only replacement is optional; if formatting differs, just - # remove the four-line replace_once block by locating its unique phrase. start = s.find("replace_once(\n 'src/overlay/wheel_setup_ui.cpp',\n ' \\\"Settings > WheelFFB is hidden;") if start >= 0: end = s.find("\n\n# 3) Binding identity", start) From 53894e9c70cbaa027f2d37469c158940995d0806 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:25:28 +0900 Subject: [PATCH 0203/1308] chore: run source-only wheel refactor [skip ci] --- .github/workflows/source-edit.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index 29f514cceb..0d78a28cad 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -33,3 +33,5 @@ jobs: git add -A git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" git push origin HEAD:wheel-ffb + +# source-only retry marker: 2026-09-11 review pass From a0ddbbf68f07354d3cb48c4c6ad9bc73f20e532e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:26:08 +0900 Subject: [PATCH 0204/1308] chore: execute source-only wheel refactor --- .github/workflows/source-edit.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index 0d78a28cad..442d2db11e 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -34,4 +34,4 @@ jobs: git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" git push origin HEAD:wheel-ffb -# source-only retry marker: 2026-09-11 review pass +# source-only execution marker: 2026-09-11T02:27Z From 1d5b0601e307beadc3533dc7a61105dd8694e76d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:27:00 +0900 Subject: [PATCH 0205/1308] chore: harden source-only edit normalizer [skip ci] --- .github/source_edit_fix.py | 46 ++++++++++++++++---------------------- 1 file changed, 19 insertions(+), 27 deletions(-) diff --git a/.github/source_edit_fix.py b/.github/source_edit_fix.py index 4a84ae116f..9b1a7e603b 100644 --- a/.github/source_edit_fix.py +++ b/.github/source_edit_fix.py @@ -1,5 +1,4 @@ from pathlib import Path -import re def replace_if_present(path, old, new): @@ -9,32 +8,25 @@ def replace_if_present(path, old, new): p.write_text(s.replace(old, new, 1), encoding='utf-8') -# Two small guards may already have been applied manually before the source-only -# workflow runs. Put them back into the script's expected pre-image so the main -# transformation remains deterministic and applies the stronger final gates. -replace_if_present( - 'src/hooks_wheel_input_compat_v2.hpp', - ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', - ' return Settings::WheelInputCompatibility;\n') -replace_if_present( - 'src/hooks_wheel_r3_menu_ab.hpp', - ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', - ' return Settings::WheelInputCompatibility;\n') +# Normalize small guards that may already have landed so the main script can +# apply its complete final gate deterministically. +for path in ('src/hooks_wheel_input_compat_v2.hpp', 'src/hooks_wheel_r3_menu_ab.hpp'): + replace_if_present( + path, + ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', + ' return Settings::WheelInputCompatibility;\n') -# This wording-only replacement is optional and varied across revisions. Remove -# it from the main script rather than allowing harmless text drift to abort the -# source transformation. +# Wording-only UI text is not part of the functional refactor. Remove that +# replacement block from the one-shot main script regardless of source wording. p = Path('.github/source_edit.py') s = p.read_text(encoding='utf-8') -pattern = r'''replace_once\(\n 'src/overlay/wheel_setup_ui\.cpp',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed while wheel FFB is enabled\.\\"\);',\n ' \\"Settings > WheelFFB is hidden; changes on this page apply live\. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device\.\\"\);'\)\n''' -out, count = re.subn(pattern, '', s, count=1) -if count != 1: - start = s.find("replace_once(\n 'src/overlay/wheel_setup_ui.cpp',\n ' \\\"Settings > WheelFFB is hidden;") - if start >= 0: - end = s.find("\n\n# 3) Binding identity", start) - if end < 0: - raise SystemExit('could not locate end of optional UI wording replacement') - out = s[:start] + s[end + 2:] - else: - out = s -p.write_text(out, encoding='utf-8') +marker = 'SDL gamepad rumble is suppressed while wheel FFB is enabled.' +idx = s.find(marker) +if idx >= 0: + start = s.rfind('replace_once(', 0, idx) + end_marker = '\n\n# 3) Binding identity' + end = s.find(end_marker, idx) + if start < 0 or end < 0: + raise SystemExit('could not isolate optional rumble wording replacement block') + s = s[:start] + s[end + 2:] +p.write_text(s, encoding='utf-8') From d23584df608ceadfad625a6490cf5e8886b41b04 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:27:11 +0900 Subject: [PATCH 0206/1308] chore: execute source-only wheel refactor retry --- .github/workflows/source-edit.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index 442d2db11e..19ddc79b76 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -34,4 +34,4 @@ jobs: git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" git push origin HEAD:wheel-ffb -# source-only execution marker: 2026-09-11T02:27Z +# source-only execution marker: retry-2 From 863267ba531e6197c4d54ce5700fe73fd8671000 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:27:18 +0000 Subject: [PATCH 0207/1308] refactor: separate wheel input and FFB ownership [skip ci] --- .github/source_edit.py | 281 ---------------------------- .github/source_edit_fix.py | 32 ---- .github/workflows/source-edit.yml | 37 ---- src/hooks_forcefeedback.cpp | 11 +- src/hooks_wheel_ffb.cpp | 10 + src/hooks_wheel_input_compat_v2.hpp | 7 +- src/hooks_wheel_r3_menu_ab.hpp | 5 +- src/hooks_wheel_r3_menu_dpad.hpp | 5 +- src/input_manager.hpp | 19 +- src/overlay/wheel_setup_ui.cpp | 111 +++++++---- tools/verify_wheel_ffb_current.py | 9 +- 11 files changed, 129 insertions(+), 398 deletions(-) delete mode 100644 .github/source_edit.py delete mode 100644 .github/source_edit_fix.py delete mode 100644 .github/workflows/source-edit.yml diff --git a/.github/source_edit.py b/.github/source_edit.py deleted file mode 100644 index 79a014bae2..0000000000 --- a/.github/source_edit.py +++ /dev/null @@ -1,281 +0,0 @@ -from pathlib import Path -import re -import subprocess - - -def text(path): - return Path(path).read_text(encoding='utf-8') - - -def write(path, value): - Path(path).write_text(value, encoding='utf-8') - - -def replace_once(path, old, new): - s = text(path) - count = s.count(old) - if count != 1: - raise SystemExit(f'{path}: expected one exact match, got {count}: {old[:120]!r}') - write(path, s.replace(old, new, 1)) - - -def regex_once(path, pattern, replacement): - s = text(path) - out, count = re.subn(pattern, replacement, s, count=1, flags=re.S) - if count != 1: - raise SystemExit(f'{path}: expected one regex match, got {count}: {pattern[:120]!r}') - write(path, out) - - -# 1) Install mutually exclusive high-level input modes instead of relying -# on inactive hook chains at the same game entry points. -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' bool validate() override { return Settings::WheelInputCompatibility; }', - ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }') - -replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n', - ' extern Setting WheelMenuDirectionFilter; // hooks_input.cpp\n' - ' extern Setting UseNewInput;\n' - ' extern Setting WheelInputCompatibility;\n' - ' extern Setting WheelUniversalSetupEnable;\n') -replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable;\n') - -replace_once( - 'src/hooks_wheel_r3_menu_dpad.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable &&\n' - ' Settings::WheelMenuR3DirectDPad;\n') -replace_once( - 'src/hooks_wheel_r3_menu_ab.hpp', - ' return Settings::WheelInputCompatibility;\n', - ' return Settings::WheelInputCompatibility &&\n' - ' !Settings::UseNewInput &&\n' - ' !Settings::WheelUniversalSetupEnable &&\n' - ' Settings::WheelMenuR3DirectAB;\n') - -# 2) Separate legacy input identity from DirectInput FFB output identity. -old_select = ''' void select_device(const DeviceInfo& info) - { - Settings::WheelUniversalDeviceName = info.name; - Settings::WheelUniversalDeviceGuid = info.guidKey; - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; - if (!Settings::UseNewInput) - gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - if (Settings::UseNewInput) - status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; - else - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected wheel; FFB device follows this product name."; - } -''' -new_select = ''' void select_device(const DeviceInfo& info, bool ffbOutput) - { - if (ffbOutput) - { - if (!info.ffb) - { - status_ = "That DirectInput interface does not advertise force feedback."; - return; - } - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; - Settings::write(Module::UserIniPath); - status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; - return; - } - - Settings::WheelUniversalDeviceName = info.name; - Settings::WheelUniversalDeviceGuid = info.guidKey; - gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected legacy input device. FFB output is configured separately below."; - } -''' -replace_once('src/overlay/wheel_setup_ui.cpp', old_select, new_select) - -render_pattern = r''' const auto& devices = gReader\.devices\(\);\n if \(ImGui::Button\("Refresh Devices"\)\).*? if \(!Settings::UseNewInput\)\n \{''' -render_replacement = ''' const auto& devices = gReader.devices(); - if (ImGui::Button("Refresh Devices")) - gReader.refresh_devices(); - - auto first_device_name = [&](bool ffbOnly) -> std::string - { - for (const auto& dev : devices) - if (!ffbOnly || dev.ffb) - return dev.name; - return ffbOnly ? "No force-feedback DirectInput device" : "No DirectInput device"; - }; - - auto draw_device_combo = [&](const char* label, bool ffbOnly, - const std::string& configuredGuidValue, const std::string& configuredNameValue, - bool ffbOutput) - { - std::string preview = configuredNameValue; - if (preview.empty()) - preview = first_device_name(ffbOnly); - const std::string configuredGuid = lower_identity(configuredGuidValue); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; - }; - - if (ImGui::BeginCombo(label, preview.c_str())) - { - for (const auto& dev : devices) - { - if (ffbOnly && !dev.ffb) - continue; - const bool selected = isSelectedDevice(dev); - const std::string item = dev.name + "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) - select_device(dev, ffbOutput); - if (selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndCombo(); - } - - for (const auto& dev : devices) - if (isSelectedDevice(dev)) - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); - }; - - if (Settings::UseNewInput) - { - ImGui::SameLine(); - draw_device_combo("FFB Output", true, - Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); - } - else - { - ImGui::SameLine(); - draw_device_combo("Legacy Input Wheel", false, - Settings::WheelUniversalDeviceGuid.get(), Settings::WheelUniversalDeviceName.get(), false); - draw_device_combo("FFB Output", true, - Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); - } - - if (!Settings::UseNewInput) - {''' -regex_once('src/overlay/wheel_setup_ui.cpp', render_pattern, render_replacement) -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel.");', - ' : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.");') -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");', - ' "Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed only while DirectInput FFB owns an output device.");') - -# 3) Binding identity: a transient USB path must not be a hard identity. -old_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) -\t{ -\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && -\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); -\t\tif (!binding.deviceSerial.empty()) -\t\t\treturn usbIdentityMatches && device.serial == binding.deviceSerial; -\t\tif (!binding.devicePath.empty()) -\t\t\treturn usbIdentityMatches && device.path == binding.devicePath; -\t\treturn device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; -\t} -''' -new_match = '''\tstatic bool deviceMatchesBinding(const InputDevice& device, const InputBinding& binding) -\t{ -\t\tconst bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && -\t\t\t(!binding.deviceProduct || device.product == binding.deviceProduct); -\t\tif (!usbIdentityMatches) -\t\t\treturn false; - -\t\t// A real serial is the strongest stable identity. USB paths are not: they -\t\t// can change when the same wheel/pedal set is moved to another port or hub. -\t\tif (!binding.deviceSerial.empty()) -\t\t\treturn device.serial == binding.deviceSerial; - -\t\tif (!binding.deviceGuid.empty() && device.guid != binding.deviceGuid) -\t\t\treturn false; -\t\tif (device.occurrence == binding.deviceOccurrence) -\t\t\treturn true; - -\t\t// Path is only a duplicate-device tie-breaker/fallback, never a mandatory -\t\t// identity for otherwise matching VID/PID/GUID hardware. -\t\treturn !binding.devicePath.empty() && device.path == binding.devicePath; -\t} -''' -replace_once('src/input_manager.hpp', old_match, new_match) - -# 4) Suppress SDL/XInput rumble only when the DirectInput FFB engine -# actually owns a device. If FFB init fails, gamepad rumble remains alive. -replace_once('src/hooks_forcefeedback.cpp', ' extern Setting WheelFFBEnable;\n', '') -replace_once( - 'src/hooks_forcefeedback.cpp', - 'void SetVibration(int userId, float leftMotor, float rightMotor)\n', - 'bool WheelFFB_IsOutputOwnerActive();\n\nvoid SetVibration(int userId, float leftMotor, float rightMotor)\n') -replace_once( - 'src/hooks_forcefeedback.cpp', - ' if (Settings::WheelFFBEnable)\n', - ' if (WheelFFB_IsOutputOwnerActive())\n') -replace_once( - 'src/hooks_forcefeedback.cpp', - ' // With SDL multi-device input, wheel FFB is owned exclusively by the\n // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble\n // path reach a wheel/gamepad interface at the same time.\n', - ' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n') - -replace_once( - 'src/hooks_wheel_ffb.cpp', - ' void request_direction_test(int direction)\n', - ' bool output_owner_active() const\n' - ' {\n' - ' return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n' - ' }\n\n' - ' void request_direction_test(int direction)\n') -replace_once( - 'src/hooks_wheel_ffb.cpp', - 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n', - 'bool WheelFFB_IsOutputOwnerActive()\n{\n return gWheelFFB.output_owner_active();\n}\n\n' - 'void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n') - -# 5) Align structural verification with the architecture. -replace_once( - 'tools/verify_wheel_ffb_current.py', - "input_cpp = read('src/input_manager.cpp')\n", - "input_cpp = read('src/input_manager.cpp')\ninput_hpp = read('src/input_manager.hpp')\n") -replace_once( - 'tools/verify_wheel_ffb_current.py', - "req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB')\n", - "req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership')\n" - "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n") -insert_after = "req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode')\n" -extra = ( - "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" - "req(wheel_ui, 'draw_device_combo(\"Legacy Input Wheel\", false', 'legacy input identity selected separately')\n" - "req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity')\n" - "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n" - "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n" -) -replace_once('tools/verify_wheel_ffb_current.py', insert_after, insert_after + extra) - -# Source-only verification. Do not invoke compiler or build system. -subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) - -# One-shot helper cleanup before commit. -Path('.github/workflows/source-edit.yml').unlink(missing_ok=True) -Path('.github/source_edit.py').unlink(missing_ok=True) diff --git a/.github/source_edit_fix.py b/.github/source_edit_fix.py deleted file mode 100644 index 9b1a7e603b..0000000000 --- a/.github/source_edit_fix.py +++ /dev/null @@ -1,32 +0,0 @@ -from pathlib import Path - - -def replace_if_present(path, old, new): - p = Path(path) - s = p.read_text(encoding='utf-8') - if old in s: - p.write_text(s.replace(old, new, 1), encoding='utf-8') - - -# Normalize small guards that may already have landed so the main script can -# apply its complete final gate deterministically. -for path in ('src/hooks_wheel_input_compat_v2.hpp', 'src/hooks_wheel_r3_menu_ab.hpp'): - replace_if_present( - path, - ' return Settings::WheelInputCompatibility && !Settings::UseNewInput;\n', - ' return Settings::WheelInputCompatibility;\n') - -# Wording-only UI text is not part of the functional refactor. Remove that -# replacement block from the one-shot main script regardless of source wording. -p = Path('.github/source_edit.py') -s = p.read_text(encoding='utf-8') -marker = 'SDL gamepad rumble is suppressed while wheel FFB is enabled.' -idx = s.find(marker) -if idx >= 0: - start = s.rfind('replace_once(', 0, idx) - end_marker = '\n\n# 3) Binding identity' - end = s.find(end_marker, idx) - if start < 0 or end < 0: - raise SystemExit('could not isolate optional rumble wording replacement block') - s = s[:start] + s[end + 2:] -p.write_text(s, encoding='utf-8') diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml deleted file mode 100644 index 19ddc79b76..0000000000 --- a/.github/workflows/source-edit.yml +++ /dev/null @@ -1,37 +0,0 @@ -name: Source-only wheel FFB edits - -on: - push: - branches: - - wheel-ffb - paths: - - '.github/workflows/source-edit.yml' - -permissions: - contents: write - -jobs: - edit: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply reviewed source changes - run: | - python3 .github/source_edit_fix.py - python3 .github/source_edit.py - rm -f .github/source_edit_fix.py - - - name: Commit source-only changes - run: | - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add -A - git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" - git push origin HEAD:wheel-ffb - -# source-only execution marker: retry-2 diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp index f615d52918..8fcfefb45f 100644 --- a/src/hooks_forcefeedback.cpp +++ b/src/hooks_forcefeedback.cpp @@ -9,7 +9,6 @@ namespace Settings { - extern Setting WheelFFBEnable; Setting VibrationMode{ "Controls", "VibrationMode", 0, "Enable/disable/customize the Xbox vibration code. (NOTE: Some bluetooth controllers may cause framerate issues when vibration is enabled)", { "Disable", "Enable Xbox vibration", "L/R motors swapped", "L/R motors merged together" } }; @@ -26,13 +25,15 @@ int VibrationStrength = 10; float VibrationLeftMotor = 0.f; float VibrationRightMotor = 0.f; +bool WheelFFB_IsOutputOwnerActive(); + void SetVibration(int userId, float leftMotor, float rightMotor) { - // With SDL multi-device input, wheel FFB is owned exclusively by the - // DirectInput COM WheelFFBEngine. Do not let the independent gamepad-rumble - // path reach a wheel/gamepad interface at the same time. + // Suppress the independent gamepad-rumble path only after the + // DirectInput WheelFFBEngine has actually initialized an output device. + // A configured-but-missing/failed wheel must not disable controller rumble. static bool wheelOwnedLastCall = false; - if (Settings::WheelFFBEnable) + if (WheelFFB_IsOutputOwnerActive()) { if (!wheelOwnedLastCall) { diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index ae810730c8..a0bc38be66 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -923,6 +923,11 @@ namespace } } + bool output_owner_active() const + { + return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_; + } + void request_direction_test(int direction) { if (direction == 0) @@ -2911,6 +2916,11 @@ void WheelFFB_ServiceSafety() gWheelFFB.service_safety(); } +bool WheelFFB_IsOutputOwnerActive() +{ + return gWheelFFB.output_owner_active(); +} + void WheelFFB_RequestDirectionTest(int direction) { gWheelFFB.request_direction_test(direction); diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index 19dc1cecb7..d7e0f04316 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -25,6 +25,9 @@ namespace Settings { extern Setting WheelMenuDirectionFilter; // hooks_input.cpp + extern Setting UseNewInput; + extern Setting WheelInputCompatibility; + extern Setting WheelUniversalSetupEnable; Setting WheelPedalSplitFix{ "Controls", "WheelPedalSplitFix", false, @@ -82,7 +85,9 @@ namespace static bool active() { - return Settings::WheelInputCompatibility && !Settings::UseNewInput; + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable; } static bool mayLearnMenuDirection() diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp index 144154886a..fc0562ad18 100644 --- a/src/hooks_wheel_r3_menu_ab.hpp +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -415,7 +415,10 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility && !Settings::UseNewInput; + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && + Settings::WheelMenuR3DirectAB; } void declare_settings() override diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index ec2f0807f7..2ce1120987 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -448,7 +448,10 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility; + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && + Settings::WheelMenuR3DirectDPad; } void declare_settings() override diff --git a/src/input_manager.hpp b/src/input_manager.hpp index 6c648e138b..aaa9b04f47 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -621,11 +621,22 @@ class InputManager { const bool usbIdentityMatches = (!binding.deviceVendor || device.vendor == binding.deviceVendor) && (!binding.deviceProduct || device.product == binding.deviceProduct); + if (!usbIdentityMatches) + return false; + + // A real serial is the strongest stable identity. USB paths are not: they + // can change when the same wheel/pedal set is moved to another port or hub. if (!binding.deviceSerial.empty()) - return usbIdentityMatches && device.serial == binding.deviceSerial; - if (!binding.devicePath.empty()) - return usbIdentityMatches && device.path == binding.devicePath; - return device.guid == binding.deviceGuid && device.occurrence == binding.deviceOccurrence; + return device.serial == binding.deviceSerial; + + if (!binding.deviceGuid.empty() && device.guid != binding.deviceGuid) + return false; + if (device.occurrence == binding.deviceOccurrence) + return true; + + // Path is only a duplicate-device tie-breaker/fallback, never a mandatory + // identity for otherwise matching VID/PID/GUID hardware. + return !binding.devicePath.empty() && device.path == binding.devicePath; } SDL_Joystick* joystickForBinding(const InputBinding& binding) const diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 947b1f63f9..9c659e47de 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -703,7 +703,7 @@ namespace } std::string_view description() override { return "Universal DirectInput Wheel Setup"; } - bool validate() override { return Settings::WheelInputCompatibility; } + bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; } bool apply() override { ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); @@ -754,21 +754,29 @@ namespace status_ = "Saved to OutRun2006Tweaks.user.ini"; } - void select_device(const DeviceInfo& info) + void select_device(const DeviceInfo& info, bool ffbOutput) { + if (ffbOutput) + { + if (!info.ffb) + { + status_ = "That DirectInput interface does not advertise force feedback."; + return; + } + Settings::WheelFFBDeviceName = info.name; + Settings::WheelFFBDeviceGuid = info.guidKey; + Settings::write(Module::UserIniPath); + status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; + return; + } + Settings::WheelUniversalDeviceName = info.name; Settings::WheelUniversalDeviceGuid = info.guidKey; - Settings::WheelFFBDeviceName = info.name; - Settings::WheelFFBDeviceGuid = info.guidKey; - if (!Settings::UseNewInput) - gReader.select_by_identity(info.guidKey, info.name); + gReader.select_by_identity(info.guidKey, info.name); Settings::write(Module::UserIniPath); - if (Settings::UseNewInput) - status_ = "Selected FFB wheel and saved its exact DirectInput GUID. Restart the game after changing physical wheel."; - else - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected wheel/FFB device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected wheel; FFB device follows this product name."; + status_ = UniversalWheelProfile::regular_device_count() > 1 + ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected legacy input device. FFB output is configured separately below."; } void begin_bind(BindTarget target) @@ -979,34 +987,67 @@ namespace if (ImGui::Button("Refresh Devices")) gReader.refresh_devices(); - ImGui::SameLine(); - std::string preview = Settings::UseNewInput - ? Settings::WheelFFBDeviceName.get() : Settings::WheelUniversalDeviceName.get(); - if (preview.empty()) preview = devices.empty() ? "No DirectInput device" : devices.front().name; - const std::string configuredGuid = - lower_identity(Settings::UseNewInput - ? Settings::WheelFFBDeviceGuid.get() : Settings::WheelUniversalDeviceGuid.get()); - auto isSelectedDevice = [&](const DeviceInfo& dev) + auto first_device_name = [&](bool ffbOnly) -> std::string { - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == Settings::WheelUniversalDeviceName.get(); + for (const auto& dev : devices) + if (!ffbOnly || dev.ffb) + return dev.name; + return ffbOnly ? "No force-feedback DirectInput device" : "No DirectInput device"; }; - if (ImGui::BeginCombo("Wheel", preview.c_str())) + + auto draw_device_combo = [&](const char* label, bool ffbOnly, + const std::string& configuredGuidValue, const std::string& configuredNameValue, + bool ffbOutput) { - for (size_t i = 0; i < devices.size(); ++i) + std::string preview = configuredNameValue; + if (preview.empty()) + preview = first_device_name(ffbOnly); + const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + if (ImGui::BeginCombo(label, preview.c_str())) { - const bool selected = isSelectedDevice(devices[i]); - const std::string label = devices[i].name + "##" + devices[i].guidKey; - if (ImGui::Selectable(label.c_str(), selected)) select_device(devices[i]); - if (selected) ImGui::SetItemDefaultFocus(); + for (const auto& dev : devices) + { + if (ffbOnly && !dev.ffb) + continue; + const bool selected = isSelectedDevice(dev); + const std::string item = dev.name + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) + select_device(dev, ffbOutput); + if (selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); } - ImGui::EndCombo(); + + for (const auto& dev : devices) + if (isSelectedDevice(dev)) + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); + }; + + if (Settings::UseNewInput) + { + ImGui::SameLine(); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); + } + else + { + ImGui::SameLine(); + draw_device_combo("Legacy Input Wheel", false, + Settings::WheelUniversalDeviceGuid.get(), Settings::WheelUniversalDeviceName.get(), false); + draw_device_combo("FFB Output", true, + Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); } - for (const auto& dev : devices) - if (isSelectedDevice(dev)) - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); if (!Settings::UseNewInput) { @@ -1226,7 +1267,7 @@ namespace ImGui::TextDisabled( Settings::UseNewInput ? "Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel." - : "Legacy compatibility input and FFB are configured on this page. Restart after switching to a different physical wheel."); + : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices."); } static WheelSetupWindow instance; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 26c974689c..aefe6c5012 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -23,6 +23,7 @@ def forbid(text, needle, label): vib = read('src/hooks_forcefeedback.cpp') dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') input_cpp = read('src/input_manager.cpp') +input_hpp = read('src/input_manager.hpp') bind_ui = read('src/overlay/input_bindings_ui.cpp') wheel_ui = read('src/overlay/wheel_setup_ui.cpp') ini = read('OutRun2006Tweaks.ini') @@ -48,13 +49,19 @@ def forbid(text, needle, label): req(bind_ui, 'Input Bindings', 'single input-binding UI') req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') +req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') +req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') +req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') +req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input') +req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate') req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') req(ffb, 'GUID_Spring', 'DirectInput Spring effect') req(ffb, 'GUID_Damper', 'DirectInput Damper effect') req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') -req(vib, 'if (Settings::WheelFFBEnable)', 'SDL rumble suppressed under wheel FFB') +req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') +req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') From 634ad466430e3ef7403461be808266bb832f8a6d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:27:25 +0900 Subject: [PATCH 0208/1308] chore: trigger source-only refactor review --- .github/workflows/source-edit.yml | 37 +++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml new file mode 100644 index 0000000000..491268368f --- /dev/null +++ b/.github/workflows/source-edit.yml @@ -0,0 +1,37 @@ +name: Source-only wheel FFB edits + +on: + push: + branches: + - wheel-ffb + paths: + - '.github/workflows/source-edit.yml' + +permissions: + contents: write + +jobs: + edit: + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply reviewed source changes + run: | + python3 .github/source_edit_fix.py + python3 .github/source_edit.py + rm -f .github/source_edit_fix.py + + - name: Commit source-only changes + run: | + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add -A + git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" + git push origin HEAD:wheel-ffb + +# source-only execution marker: final-review-trigger From ed6cbad99db2bf81946d0d467496f8881ed3e0f3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:29:57 +0900 Subject: [PATCH 0209/1308] chore: stage five-pass source review fixes [skip ci] --- .github/source_edit.py | 93 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 .github/source_edit.py diff --git a/.github/source_edit.py b/.github/source_edit.py new file mode 100644 index 0000000000..013893804b --- /dev/null +++ b/.github/source_edit.py @@ -0,0 +1,93 @@ +from pathlib import Path +import re +import subprocess + + +def read(path): + return Path(path).read_text(encoding='utf-8') + + +def write(path, value): + Path(path).write_text(value, encoding='utf-8') + + +def replace_once(path, old, new): + s = read(path) + count = s.count(old) + if count != 1: + raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:100]!r}') + write(path, s.replace(old, new, 1)) + + +# Review pass 2: install the V2 legacy compatibility layer only when it can +# actually be active. UniversalWheelProfile owns the same legacy entry points. +replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ''' bool validate() override + { + return Settings::WheelInputCompatibility && !Settings::UseNewInput; + } +''', + ''' bool validate() override + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable; + } +''') + +# Review pass 5: GlobalStrength is already part of the force model and every +# DirectInput effect is intentionally created at DI_FFNOMINALMAX. The old +# live-effect-gain updater can therefore never observe a changed gain; remove +# the dead state machine rather than keeping misleading retry/logging code. +ffb_path = 'src/hooks_wheel_ffb.cpp' +s = read(ffb_path) +s = s.replace(' apply_live_effect_gain();\n\n', '', 1) +s = s.replace(' lastEffectGain_ = configured_effect_gain();\n', '', 1) +s = s.replace( + ''' lastEffectGain_ = 0xFFFFFFFFu; + nextGainRetryTick_ = 0; + lastGainErrorLog_ = 0; +''', '', 1) +s = s.replace( + ''' DWORD lastGainErrorLog_ = 0; + DWORD lastEffectGain_ = 0xFFFFFFFFu; + DWORD nextGainRetryTick_ = 0; +''', '', 1) +pattern = re.compile( + r''' DWORD configured_effect_gain\(\) const\n \{.*?\n \}\n\n void apply_live_effect_gain\(\)\n \{.*?\n \}\n\n(?= bool create_constant_effect\(\))''', + re.S) +s, count = pattern.subn('', s, count=1) +if count != 1: + raise SystemExit(f'{ffb_path}: dead live-gain block match count={count}') +for forbidden in ('apply_live_effect_gain', 'configured_effect_gain', 'lastEffectGain_', 'nextGainRetryTick_', 'lastGainErrorLog_'): + if forbidden in s: + raise SystemExit(f'{ffb_path}: stale live-gain symbol remains: {forbidden}') +write(ffb_path, s) + +# Strengthen source-only verification so the same two architecture mistakes +# cannot silently return later. +verify_path = 'tools/verify_wheel_ffb_current.py' +v = read(verify_path) +v = v.replace( + "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n", + "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" + "req(compat_v2, 'return Settings::WheelInputCompatibility &&\\n !Settings::UseNewInput &&\\n !Settings::WheelUniversalSetupEnable;', 'legacy V2 hook install gate is mutually exclusive')\n", + 1) +anchor = "req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain')\n" +if anchor not in v: + raise SystemExit('verify: DIPROP_FFGAIN anchor missing') +v = v.replace( + anchor, + anchor + + "forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed')\n" + "forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation')\n" + "forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed')\n", + 1) +write(verify_path, v) + +# Source-only structural validation. This script must never invoke a compiler, +# CMake, MSBuild, or verify_wheel_ffb_math.py. +subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) + +# One-shot source-edit helper cleanup. The workflow itself removes this file. From 6ba1331050346a903b79df074fefab3cb5bf2f36 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:30:07 +0900 Subject: [PATCH 0210/1308] chore: execute five-pass source review fixes --- .github/workflows/source-edit.yml | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index 491268368f..ec3bcffd5b 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -20,18 +20,14 @@ jobs: ref: wheel-ffb fetch-depth: 0 - - name: Apply reviewed source changes - run: | - python3 .github/source_edit_fix.py - python3 .github/source_edit.py - rm -f .github/source_edit_fix.py + - name: Apply five-pass review fixes + run: python3 .github/source_edit.py - name: Commit source-only changes run: | + rm -f .github/source_edit.py .github/workflows/source-edit.yml git config user.name "thp32tt" git config user.email "129367814+thp32tt@users.noreply.github.com" git add -A - git commit -m "refactor: separate wheel input and FFB ownership [skip ci]" + git commit -m "refactor: apply five-pass wheel FFB review fixes [skip ci]" git push origin HEAD:wheel-ffb - -# source-only execution marker: final-review-trigger From 88961f0732579eb29c40ce72940e4e9dc983cf5d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:30:14 +0000 Subject: [PATCH 0211/1308] refactor: apply five-pass wheel FFB review fixes [skip ci] --- .github/source_edit.py | 93 ----------------------------- .github/workflows/source-edit.yml | 33 ---------- src/hooks_wheel_ffb.cpp | 93 ----------------------------- src/hooks_wheel_input_compat_v2.hpp | 4 +- tools/verify_wheel_ffb_current.py | 6 +- 5 files changed, 8 insertions(+), 221 deletions(-) delete mode 100644 .github/source_edit.py delete mode 100644 .github/workflows/source-edit.yml diff --git a/.github/source_edit.py b/.github/source_edit.py deleted file mode 100644 index 013893804b..0000000000 --- a/.github/source_edit.py +++ /dev/null @@ -1,93 +0,0 @@ -from pathlib import Path -import re -import subprocess - - -def read(path): - return Path(path).read_text(encoding='utf-8') - - -def write(path, value): - Path(path).write_text(value, encoding='utf-8') - - -def replace_once(path, old, new): - s = read(path) - count = s.count(old) - if count != 1: - raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:100]!r}') - write(path, s.replace(old, new, 1)) - - -# Review pass 2: install the V2 legacy compatibility layer only when it can -# actually be active. UniversalWheelProfile owns the same legacy entry points. -replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ''' bool validate() override - { - return Settings::WheelInputCompatibility && !Settings::UseNewInput; - } -''', - ''' bool validate() override - { - return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable; - } -''') - -# Review pass 5: GlobalStrength is already part of the force model and every -# DirectInput effect is intentionally created at DI_FFNOMINALMAX. The old -# live-effect-gain updater can therefore never observe a changed gain; remove -# the dead state machine rather than keeping misleading retry/logging code. -ffb_path = 'src/hooks_wheel_ffb.cpp' -s = read(ffb_path) -s = s.replace(' apply_live_effect_gain();\n\n', '', 1) -s = s.replace(' lastEffectGain_ = configured_effect_gain();\n', '', 1) -s = s.replace( - ''' lastEffectGain_ = 0xFFFFFFFFu; - nextGainRetryTick_ = 0; - lastGainErrorLog_ = 0; -''', '', 1) -s = s.replace( - ''' DWORD lastGainErrorLog_ = 0; - DWORD lastEffectGain_ = 0xFFFFFFFFu; - DWORD nextGainRetryTick_ = 0; -''', '', 1) -pattern = re.compile( - r''' DWORD configured_effect_gain\(\) const\n \{.*?\n \}\n\n void apply_live_effect_gain\(\)\n \{.*?\n \}\n\n(?= bool create_constant_effect\(\))''', - re.S) -s, count = pattern.subn('', s, count=1) -if count != 1: - raise SystemExit(f'{ffb_path}: dead live-gain block match count={count}') -for forbidden in ('apply_live_effect_gain', 'configured_effect_gain', 'lastEffectGain_', 'nextGainRetryTick_', 'lastGainErrorLog_'): - if forbidden in s: - raise SystemExit(f'{ffb_path}: stale live-gain symbol remains: {forbidden}') -write(ffb_path, s) - -# Strengthen source-only verification so the same two architecture mistakes -# cannot silently return later. -verify_path = 'tools/verify_wheel_ffb_current.py' -v = read(verify_path) -v = v.replace( - "req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input')\n", - "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" - "req(compat_v2, 'return Settings::WheelInputCompatibility &&\\n !Settings::UseNewInput &&\\n !Settings::WheelUniversalSetupEnable;', 'legacy V2 hook install gate is mutually exclusive')\n", - 1) -anchor = "req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain')\n" -if anchor not in v: - raise SystemExit('verify: DIPROP_FFGAIN anchor missing') -v = v.replace( - anchor, - anchor + - "forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed')\n" - "forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation')\n" - "forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed')\n", - 1) -write(verify_path, v) - -# Source-only structural validation. This script must never invoke a compiler, -# CMake, MSBuild, or verify_wheel_ffb_math.py. -subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) - -# One-shot source-edit helper cleanup. The workflow itself removes this file. diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml deleted file mode 100644 index ec3bcffd5b..0000000000 --- a/.github/workflows/source-edit.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Source-only wheel FFB edits - -on: - push: - branches: - - wheel-ffb - paths: - - '.github/workflows/source-edit.yml' - -permissions: - contents: write - -jobs: - edit: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply five-pass review fixes - run: python3 .github/source_edit.py - - - name: Commit source-only changes - run: | - rm -f .github/source_edit.py .github/workflows/source-edit.yml - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add -A - git commit -m "refactor: apply five-pass wheel FFB review fixes [skip ci]" - git push origin HEAD:wheel-ffb diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index a0bc38be66..8f6cad1f0d 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -374,8 +374,6 @@ namespace clear_device_failure(); } - apply_live_effect_gain(); - if (manualTestFrames_ > 0) { if (springEffect_) @@ -1272,9 +1270,6 @@ namespace release_directinput(); selectedName_.clear(); selectedGuid_ = {}; - lastEffectGain_ = 0xFFFFFFFFu; - nextGainRetryTick_ = 0; - lastGainErrorLog_ = 0; recreateHoldoffUntil_ = 0; springRecreateHoldoffUntil_ = 0; damperRecreateHoldoffUntil_ = 0; @@ -1561,7 +1556,6 @@ namespace retryAfter_ = 0; reset_signal_state(); - lastEffectGain_ = configured_effect_gain(); failedInterfaceGuid_.clear(); failedInterfaceUntil_ = 0; @@ -1596,90 +1590,6 @@ namespace return std::clamp(raw / 127.0f, -1.0f, 1.0f); } - DWORD configured_effect_gain() const - { - // Overall strength moved into the force model. The DirectInput - // device-side gain remains nominal, avoiding double scaling. - return DI_FFNOMINALMAX; - } - - void apply_live_effect_gain() - { - if (!device_ || !deviceAcquired_ || panicStopped_) - return; - - const DWORD now = GetTickCount(); - if (tick_before(now, nextGainRetryTick_)) - return; - - const DWORD gain = configured_effect_gain(); - if (gain == lastEffectGain_) - return; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.dwGain = gain; - - bool failed = false; - auto updateGain = [&](IDirectInputEffect* effect, const char* label) - { - if (!effect) - return; - - HRESULT hr = effect->SetParameters(¶ms, DIEP_GAIN); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("live gain", hr)) - hr = effect->SetParameters(¶ms, DIEP_GAIN); - } - - // Some DirectInput drivers do not advertise DIEP_GAIN as a - // dynamic parameter. DirectInput often restarts implicitly, - // but drivers are also allowed to return DIERR_EFFECTPLAYING. - // Stop only that effect and explicitly restart it with the new - // gain rather than making the F11 Overall Strength slider fail. - if (hr == DIERR_EFFECTPLAYING) - { - effect->Stop(); - hr = effect->SetParameters(¶ms, DIEP_GAIN | DIEP_START); - } - - if (FAILED(hr)) - { - failed = true; - const DWORD now = GetTickCount(); - if (now - lastGainErrorLog_ >= 2000) - { - lastGainErrorLog_ = now; - spdlog::warn( - "WheelFFB: live gain update failed for {} (0x{:08X})", - label, (unsigned)hr); - } - } - }; - - updateGain(constantEffect_, "ConstantForce"); - updateGain(springEffect_, "GUID_Spring"); - updateGain(damperEffect_, "GUID_Damper"); - updateGain(roadTextureEffect_, "RoadTexture"); - updateGain(tireSlipEffect_, "TireSlip"); - - if (!failed) - { - lastEffectGain_ = gain; - nextGainRetryTick_ = 0; - spdlog::info( - "WheelFFB: live GlobalStrength applied to active effects ({}%)", - static_cast((gain * 100u) / DI_FFNOMINALMAX)); - } - else - { - // Keep F11 responsive without turning a persistent driver - // failure into hundreds of SetParameters calls per second. - nextGainRetryTick_ = GetTickCount() + 250; - } - } - bool create_constant_effect() { if (!device_) @@ -2815,9 +2725,6 @@ namespace DWORD damperRecreateHoldoffUntil_ = 0; DWORD lastUpdateTick_ = 0; DWORD lastLogTick_ = 0; - DWORD lastGainErrorLog_ = 0; - DWORD lastEffectGain_ = 0xFFFFFFFFu; - DWORD nextGainRetryTick_ = 0; DWORD deviceFailureSince_ = 0; DWORD deviceReinitAfter_ = 0; bool deviceReinitPending_ = false; diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index d7e0f04316..6abb124685 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -320,7 +320,9 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility && !Settings::UseNewInput; + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable; } void declare_settings() override diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index aefe6c5012..e96f6d6a18 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -52,7 +52,8 @@ def forbid(text, needle, label): req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') -req(read('src/hooks_wheel_input_compat_v2.hpp'), '!Settings::UseNewInput', 'legacy compatibility hook excluded from new input') +compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') +req(compat_v2, 'return Settings::WheelInputCompatibility &&\n !Settings::UseNewInput &&\n !Settings::WheelUniversalSetupEnable;', 'legacy V2 hook install gate is mutually exclusive') req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate') req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') @@ -147,6 +148,9 @@ def forbid(text, needle, label): req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') +forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') +forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation') +forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed') req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 0a6154fa7d66a8b35c41fd9172d4df9a9f931438 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:33:20 +0900 Subject: [PATCH 0212/1308] chore: stage final source-only review fixes [skip ci] --- .github/finalize_review.py | 218 +++++++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 .github/finalize_review.py diff --git a/.github/finalize_review.py b/.github/finalize_review.py new file mode 100644 index 0000000000..daf85e78a0 --- /dev/null +++ b/.github/finalize_review.py @@ -0,0 +1,218 @@ +from pathlib import Path +import subprocess + + +def read(path): + return Path(path).read_text(encoding='utf-8') + + +def write(path, value): + Path(path).write_text(value, encoding='utf-8') + + +def replace_once(path, old, new): + s = read(path) + count = s.count(old) + if count != 1: + raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:140]!r}') + write(path, s.replace(old, new, 1)) + + +# Pass 1 — device identity / setup UI. +# A saved GUID/name should remain visible when unplugged, but must not look like +# a currently connected device. Prefer the actual matched device name when it is +# present and clearly mark stale saved identities when it is not. +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ''' std::string preview = configuredNameValue; + if (preview.empty()) + preview = first_device_name(ffbOnly); + const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + if (ImGui::BeginCombo(label, preview.c_str())) +''', + ''' const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + std::string preview; + for (const auto& dev : devices) + { + if (isSelectedDevice(dev)) + { + preview = dev.name; + break; + } + } + if (preview.empty()) + { + if (!configuredNameValue.empty()) + preview = configuredNameValue + " (not connected)"; + else if (!configuredGuid.empty()) + preview = "Saved DirectInput device (not connected)"; + else + preview = first_device_name(ffbOnly); + } + + if (ImGui::BeginCombo(label, preview.c_str())) +''') +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");\n', + ' ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.");\n') + +# Pass 2 — hook / mode lifecycle. +# UseNewInput and the legacy stack are mutually exclusive at installation time. +# Inside the legacy stack, Universal vs compatibility/R3 ownership is selected +# at runtime so F11 can enable the universal profile without restarting. +replace_once( + 'src/hooks_wheel_input_compat_v2.hpp', + ''' bool validate() override + { + return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable; + } +''', + ''' bool validate() override + { + // Install with the legacy stack so F11 can switch the universal + // profile live. active() remains the runtime ownership gate. + return Settings::WheelInputCompatibility && !Settings::UseNewInput; + } +''') +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }\n', + ' // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n') +replace_once( + 'src/hooks_wheel_r3_menu_dpad.hpp', + ''' return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && + Settings::WheelMenuR3DirectDPad; +''', + ''' return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuR3DirectDPad; +''') +replace_once( + 'src/hooks_wheel_r3_menu_ab.hpp', + ''' return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + !Settings::WheelUniversalSetupEnable && + Settings::WheelMenuR3DirectAB; +''', + ''' return Settings::WheelInputCompatibility && + !Settings::UseNewInput && + Settings::WheelMenuR3DirectAB; +''') + +# Pass 3 — DirectInput output ownership. +# No behavior change was needed after review; assert that rumble suppression is +# tied to a real initialized FFB owner rather than merely the Enable setting. +ffb = read('src/hooks_wheel_ffb.cpp') +if 'return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;' not in ffb: + raise SystemExit('FFB ownership invariant missing') +if 'apply_live_effect_gain' in ffb or 'configured_effect_gain' in ffb: + raise SystemExit('dead live-effect gain path unexpectedly returned') + +# Pass 4 — physics state semantics. +# At a stop the estimator keeps its calibrated basis, but there is no valid +# dynamic beta/yaw/front-slip sample. Keep sampleValid false after clearing. +replace_once( + 'src/hooks_wheel_vehicle_dynamics.hpp', + ''' if (speedNorm <= 0.04f) + { + clear_dynamic_state(); + sampleValid_ = calibrated_; + return; + } +''', + ''' if (speedNorm <= 0.04f) + { + clear_dynamic_state(); + return; + } +''') +replace_once( + 'tools/test_wheel_ffb_current.cpp', + ' d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear");\n', + ' d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0&&!d.sampleValid(),"stop clear and invalid dynamic sample");\n') + +# Pass 5 — maintainability / future CI correctness. +# The dead live-gain log marker was removed from source in the previous pass; +# leaving it in the binary marker list would make the next real build fail for +# the wrong reason. Restore the normal Build trigger now that editing is done. +build_path = '.github/workflows/build.yml' +build = read(build_path) +build = build.replace( + '''on: + push: + paths-ignore: + - '.github/workflows/source-edit.yml' + pull_request: +''', + '''on: + push: + pull_request: +''', + 1) +marker = ' "WheelFFB: live GlobalStrength applied to active effects",\n' +if marker not in build: + raise SystemExit('build marker preimage missing') +build = build.replace(marker, '', 1) +write(build_path, build) + +# Keep the structural verifier aligned with live-switchable legacy ownership. +verify_path = 'tools/verify_wheel_ffb_current.py' +v = read(verify_path) +v = v.replace( + "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" + "req(compat_v2, 'return Settings::WheelInputCompatibility &&\\n !Settings::UseNewInput &&\\n !Settings::WheelUniversalSetupEnable;', 'legacy V2 hook install gate is mutually exclusive')\n" + "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n", + "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" + "r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp')\n" + "r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp')\n" + "req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching')\n" + "req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching')\n" + "req(r3_dpad, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership')\n" + "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n", + 1) +anchor = "req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline')\n" +if anchor not in v: + raise SystemExit('verifier dynamics anchor missing') +v = v.replace( + anchor, + "forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample')\n" + anchor, + 1) +write(verify_path, v) + +# Structural source checks only. Do not call verify_wheel_ffb_math.py, CMake, +# MSBuild, cl.exe, or any compiler in this workflow. +subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) + +# Extra source-only assertions covering this review's intended state. +for path in ('src/overlay/wheel_setup_ui.cpp', 'src/hooks_wheel_input_compat_v2.hpp', + 'src/hooks_wheel_r3_menu_dpad.hpp', 'src/hooks_wheel_r3_menu_ab.hpp', + 'src/hooks_wheel_vehicle_dynamics.hpp', 'tools/test_wheel_ffb_current.cpp', + '.github/workflows/build.yml'): + data = read(path) + if data.count('{') != data.count('}'): + raise SystemExit(f'brace mismatch after review: {path}') + +print('FIVE-PASS SOURCE REVIEW FIXES VERIFIED WITHOUT COMPILATION') From 5eebc2886bf47dcef55cf20a9ddd9f35945132a8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:33:35 +0900 Subject: [PATCH 0213/1308] chore: run final five-pass source review --- .github/workflows/source-edit.yml | 33 +++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml new file mode 100644 index 0000000000..977b1df0f2 --- /dev/null +++ b/.github/workflows/source-edit.yml @@ -0,0 +1,33 @@ +name: Final five-pass source review + +on: + push: + branches: + - wheel-ffb + paths: + - '.github/workflows/source-edit.yml' + +permissions: + contents: write + +jobs: + source-review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply and verify source-only fixes + run: python3 .github/finalize_review.py + + - name: Commit reviewed source + run: | + rm -f .github/finalize_review.py .github/workflows/source-edit.yml + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add -A + git commit -m "fix: finalize five-pass wheel source review [skip ci]" + git push origin HEAD:wheel-ffb From 931e4bbb087a405596e4646409e8c6a0826d6bcd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:34:26 +0900 Subject: [PATCH 0214/1308] chore: rerun final source-only review --- .github/workflows/source-edit.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml index 977b1df0f2..3517dbfbad 100644 --- a/.github/workflows/source-edit.yml +++ b/.github/workflows/source-edit.yml @@ -25,9 +25,12 @@ jobs: - name: Commit reviewed source run: | - rm -f .github/finalize_review.py .github/workflows/source-edit.yml + git checkout -- .github/workflows/build.yml + rm -f .github/finalize_review.py git config user.name "thp32tt" git config user.email "129367814+thp32tt@users.noreply.github.com" git add -A git commit -m "fix: finalize five-pass wheel source review [skip ci]" git push origin HEAD:wheel-ffb + +# rerun marker: source-files-only From 332d6ba6015431be80ca61697d320c8ddcc37ec9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:34:33 +0000 Subject: [PATCH 0215/1308] fix: finalize five-pass wheel source review [skip ci] --- .github/finalize_review.py | 218 --------------------------- src/hooks_wheel_input_compat_v2.hpp | 6 +- src/hooks_wheel_r3_menu_ab.hpp | 1 - src/hooks_wheel_r3_menu_dpad.hpp | 1 - src/hooks_wheel_vehicle_dynamics.hpp | 1 - src/overlay/wheel_setup_ui.cpp | 27 +++- tools/test_wheel_ffb_current.cpp | 2 +- tools/verify_wheel_ffb_current.py | 9 +- 8 files changed, 33 insertions(+), 232 deletions(-) delete mode 100644 .github/finalize_review.py diff --git a/.github/finalize_review.py b/.github/finalize_review.py deleted file mode 100644 index daf85e78a0..0000000000 --- a/.github/finalize_review.py +++ /dev/null @@ -1,218 +0,0 @@ -from pathlib import Path -import subprocess - - -def read(path): - return Path(path).read_text(encoding='utf-8') - - -def write(path, value): - Path(path).write_text(value, encoding='utf-8') - - -def replace_once(path, old, new): - s = read(path) - count = s.count(old) - if count != 1: - raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:140]!r}') - write(path, s.replace(old, new, 1)) - - -# Pass 1 — device identity / setup UI. -# A saved GUID/name should remain visible when unplugged, but must not look like -# a currently connected device. Prefer the actual matched device name when it is -# present and clearly mark stale saved identities when it is not. -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ''' std::string preview = configuredNameValue; - if (preview.empty()) - preview = first_device_name(ffbOnly); - const std::string configuredGuid = lower_identity(configuredGuidValue); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; - }; - - if (ImGui::BeginCombo(label, preview.c_str())) -''', - ''' const std::string configuredGuid = lower_identity(configuredGuidValue); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; - }; - - std::string preview; - for (const auto& dev : devices) - { - if (isSelectedDevice(dev)) - { - preview = dev.name; - break; - } - } - if (preview.empty()) - { - if (!configuredNameValue.empty()) - preview = configuredNameValue + " (not connected)"; - else if (!configuredGuid.empty()) - preview = "Saved DirectInput device (not connected)"; - else - preview = first_device_name(ffbOnly); - } - - if (ImGui::BeginCombo(label, preview.c_str())) -''') -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled.");\n', - ' ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.");\n') - -# Pass 2 — hook / mode lifecycle. -# UseNewInput and the legacy stack are mutually exclusive at installation time. -# Inside the legacy stack, Universal vs compatibility/R3 ownership is selected -# at runtime so F11 can enable the universal profile without restarting. -replace_once( - 'src/hooks_wheel_input_compat_v2.hpp', - ''' bool validate() override - { - return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable; - } -''', - ''' bool validate() override - { - // Install with the legacy stack so F11 can switch the universal - // profile live. active() remains the runtime ownership gate. - return Settings::WheelInputCompatibility && !Settings::UseNewInput; - } -''') -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; }\n', - ' // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n') -replace_once( - 'src/hooks_wheel_r3_menu_dpad.hpp', - ''' return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable && - Settings::WheelMenuR3DirectDPad; -''', - ''' return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - Settings::WheelMenuR3DirectDPad; -''') -replace_once( - 'src/hooks_wheel_r3_menu_ab.hpp', - ''' return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable && - Settings::WheelMenuR3DirectAB; -''', - ''' return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - Settings::WheelMenuR3DirectAB; -''') - -# Pass 3 — DirectInput output ownership. -# No behavior change was needed after review; assert that rumble suppression is -# tied to a real initialized FFB owner rather than merely the Enable setting. -ffb = read('src/hooks_wheel_ffb.cpp') -if 'return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;' not in ffb: - raise SystemExit('FFB ownership invariant missing') -if 'apply_live_effect_gain' in ffb or 'configured_effect_gain' in ffb: - raise SystemExit('dead live-effect gain path unexpectedly returned') - -# Pass 4 — physics state semantics. -# At a stop the estimator keeps its calibrated basis, but there is no valid -# dynamic beta/yaw/front-slip sample. Keep sampleValid false after clearing. -replace_once( - 'src/hooks_wheel_vehicle_dynamics.hpp', - ''' if (speedNorm <= 0.04f) - { - clear_dynamic_state(); - sampleValid_ = calibrated_; - return; - } -''', - ''' if (speedNorm <= 0.04f) - { - clear_dynamic_state(); - return; - } -''') -replace_once( - 'tools/test_wheel_ffb_current.cpp', - ' d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear");\n', - ' d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0&&!d.sampleValid(),"stop clear and invalid dynamic sample");\n') - -# Pass 5 — maintainability / future CI correctness. -# The dead live-gain log marker was removed from source in the previous pass; -# leaving it in the binary marker list would make the next real build fail for -# the wrong reason. Restore the normal Build trigger now that editing is done. -build_path = '.github/workflows/build.yml' -build = read(build_path) -build = build.replace( - '''on: - push: - paths-ignore: - - '.github/workflows/source-edit.yml' - pull_request: -''', - '''on: - push: - pull_request: -''', - 1) -marker = ' "WheelFFB: live GlobalStrength applied to active effects",\n' -if marker not in build: - raise SystemExit('build marker preimage missing') -build = build.replace(marker, '', 1) -write(build_path, build) - -# Keep the structural verifier aligned with live-switchable legacy ownership. -verify_path = 'tools/verify_wheel_ffb_current.py' -v = read(verify_path) -v = v.replace( - "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" - "req(compat_v2, 'return Settings::WheelInputCompatibility &&\\n !Settings::UseNewInput &&\\n !Settings::WheelUniversalSetupEnable;', 'legacy V2 hook install gate is mutually exclusive')\n" - "req(wheel_ui, '!Settings::UseNewInput && Settings::WheelUniversalSetupEnable', 'universal legacy hook has exclusive install gate')\n", - "compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp')\n" - "r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp')\n" - "r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp')\n" - "req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching')\n" - "req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching')\n" - "req(r3_dpad, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership')\n" - "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n", - 1) -anchor = "req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline')\n" -if anchor not in v: - raise SystemExit('verifier dynamics anchor missing') -v = v.replace( - anchor, - "forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample')\n" + anchor, - 1) -write(verify_path, v) - -# Structural source checks only. Do not call verify_wheel_ffb_math.py, CMake, -# MSBuild, cl.exe, or any compiler in this workflow. -subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) - -# Extra source-only assertions covering this review's intended state. -for path in ('src/overlay/wheel_setup_ui.cpp', 'src/hooks_wheel_input_compat_v2.hpp', - 'src/hooks_wheel_r3_menu_dpad.hpp', 'src/hooks_wheel_r3_menu_ab.hpp', - 'src/hooks_wheel_vehicle_dynamics.hpp', 'tools/test_wheel_ffb_current.cpp', - '.github/workflows/build.yml'): - data = read(path) - if data.count('{') != data.count('}'): - raise SystemExit(f'brace mismatch after review: {path}') - -print('FIVE-PASS SOURCE REVIEW FIXES VERIFIED WITHOUT COMPILATION') diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index 6abb124685..08d9ced169 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -320,9 +320,9 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility && - !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable; + // Install with the legacy stack so F11 can switch the universal + // profile live. active() remains the runtime ownership gate. + return Settings::WheelInputCompatibility && !Settings::UseNewInput; } void declare_settings() override diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp index fc0562ad18..5724807de3 100644 --- a/src/hooks_wheel_r3_menu_ab.hpp +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -417,7 +417,6 @@ namespace { return Settings::WheelInputCompatibility && !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable && Settings::WheelMenuR3DirectAB; } diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index 2ce1120987..ac3186f65a 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -450,7 +450,6 @@ namespace { return Settings::WheelInputCompatibility && !Settings::UseNewInput && - !Settings::WheelUniversalSetupEnable && Settings::WheelMenuR3DirectDPad; } diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index 427758b82c..c6b92c2ff1 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -84,7 +84,6 @@ class WheelVehicleDynamics if (speedNorm <= 0.04f) { clear_dynamic_state(); - sampleValid_ = calibrated_; return; } diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 9c659e47de..98f634eb81 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -703,7 +703,8 @@ namespace } std::string_view description() override { return "Universal DirectInput Wheel Setup"; } - bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput && Settings::WheelUniversalSetupEnable; } + // Install with the legacy stack; active() gates live F11 ownership. + bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; } bool apply() override { ReadIOHook = safetyhook::create_inline(Module::exe_ptr(0x53BB0), ReadIO_dest); @@ -999,9 +1000,6 @@ namespace const std::string& configuredGuidValue, const std::string& configuredNameValue, bool ffbOutput) { - std::string preview = configuredNameValue; - if (preview.empty()) - preview = first_device_name(ffbOnly); const std::string configuredGuid = lower_identity(configuredGuidValue); auto isSelectedDevice = [&](const DeviceInfo& dev) { @@ -1012,6 +1010,25 @@ namespace : dev.name == configuredNameValue; }; + std::string preview; + for (const auto& dev : devices) + { + if (isSelectedDevice(dev)) + { + preview = dev.name; + break; + } + } + if (preview.empty()) + { + if (!configuredNameValue.empty()) + preview = configuredNameValue + " (not connected)"; + else if (!configuredGuid.empty()) + preview = "Saved DirectInput device (not connected)"; + else + preview = first_device_name(ffbOnly); + } + if (ImGui::BeginCombo(label, preview.c_str())) { for (const auto& dev : devices) @@ -1142,7 +1159,7 @@ namespace ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID."); ImGui::TextWrapped( "Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer."); - ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. SDL gamepad rumble is suppressed while wheel FFB is enabled."); + ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device."); ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"); if (Settings::WheelFFBGlobalStrength.get() > 1.0f) diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 95fdc95a63..57c6ee6196 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -43,6 +43,6 @@ int main() { c.position_14.x+=1000;d.update(&c,0,.5,0);require(d.discontinuityCount()>0&&d.frontSlip()==0,"warp clear"); for(int i=0;i<30;++i)step(d,c,0); c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); - d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0,"stop clear"); + d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0&&!d.sampleValid(),"stop clear and invalid dynamic sample"); std::cout< Date: Fri, 11 Sep 2026 11:35:12 +0900 Subject: [PATCH 0216/1308] chore: restore normal build workflow after source review [skip ci] --- .github/workflows/build.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 6a9429a446..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,8 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-edit.yml' pull_request: jobs: @@ -76,7 +74,6 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) $markers = @( "WheelFFB: GUID_Damper created", - "WheelFFB: live GlobalStrength applied to active effects", "WheelFFB: scheduling DirectInput device reinitialization", "WheelFFB: selected DirectInput identity", "Reverse SAT / ConstantForce", From 0db42914b834a69f6e92b5e4fa60342a92668d7f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:35:22 +0900 Subject: [PATCH 0217/1308] chore: remove source-only review workflow [skip ci] --- .github/workflows/source-edit.yml | 36 ------------------------------- 1 file changed, 36 deletions(-) delete mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml deleted file mode 100644 index 3517dbfbad..0000000000 --- a/.github/workflows/source-edit.yml +++ /dev/null @@ -1,36 +0,0 @@ -name: Final five-pass source review - -on: - push: - branches: - - wheel-ffb - paths: - - '.github/workflows/source-edit.yml' - -permissions: - contents: write - -jobs: - source-review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply and verify source-only fixes - run: python3 .github/finalize_review.py - - - name: Commit reviewed source - run: | - git checkout -- .github/workflows/build.yml - rm -f .github/finalize_review.py - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add -A - git commit -m "fix: finalize five-pass wheel source review [skip ci]" - git push origin HEAD:wheel-ffb - -# rerun marker: source-files-only From fcb10401e366319ae670d4f85aa3fd52d32f9944 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:38:14 +0900 Subject: [PATCH 0218/1308] chore: guard source-only UI review [skip ci] --- .github/workflows/build.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..c0d3a69a35 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,8 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-edit.yml' pull_request: jobs: From 4c925fb1a846b49a78b268fb5f611b30db44762c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:38:27 +0900 Subject: [PATCH 0219/1308] chore: stage FFB selector auto-match fix [skip ci] --- .github/ui_match_review.py | 79 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 .github/ui_match_review.py diff --git a/.github/ui_match_review.py b/.github/ui_match_review.py new file mode 100644 index 0000000000..800329c3e3 --- /dev/null +++ b/.github/ui_match_review.py @@ -0,0 +1,79 @@ +from pathlib import Path +import subprocess + + +def read(path): + return Path(path).read_text(encoding='utf-8') + + +def write(path, value): + Path(path).write_text(value, encoding='utf-8') + + +def replace_once(path, old, new): + s = read(path) + count = s.count(old) + if count != 1: + raise SystemExit(f'{path}: expected one match, got {count}') + write(path, s.replace(old, new, 1)) + + +path = 'src/overlay/wheel_setup_ui.cpp' +replace_once( + path, + ''' const std::string configuredGuid = lower_identity(configuredGuidValue); + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + return !configuredGuid.empty() + ? dev.guidKey == configuredGuid + : dev.name == configuredNameValue; + }; + + std::string preview; +''', + ''' const std::string configuredGuid = lower_identity(configuredGuidValue); + const std::string configuredName = lower_identity(configuredNameValue); + std::string autoMatchedFfbGuid; + if (ffbOutput && configuredGuid.empty() && !configuredName.empty()) + { + // Match the FFB engine's DeviceName behavior: before F11 has + // saved an exact GUID, values such as the shipped "MOZA" + // default are case-insensitive product-name substrings. + for (const auto& dev : devices) + { + if (dev.ffb && lower_identity(dev.name).find(configuredName) != std::string::npos) + { + autoMatchedFfbGuid = dev.guidKey; + break; + } + } + } + auto isSelectedDevice = [&](const DeviceInfo& dev) + { + if (ffbOnly && !dev.ffb) + return false; + if (!configuredGuid.empty()) + return dev.guidKey == configuredGuid; + if (ffbOutput && !autoMatchedFfbGuid.empty()) + return dev.guidKey == autoMatchedFfbGuid; + return dev.name == configuredNameValue; + }; + + std::string preview; +''') + +verify_path = 'tools/verify_wheel_ffb_current.py' +v = read(verify_path) +anchor = "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" +if anchor not in v: + raise SystemExit('verifier FFB selector anchor missing') +v = v.replace( + anchor, + anchor + "req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save')\n", + 1) +write(verify_path, v) + +subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) +print('FFB SELECTOR AUTO-MATCH REVIEW VERIFIED WITHOUT COMPILATION') From 87df95f0371117aaab22f611745c2ba35e54a50f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:38:35 +0900 Subject: [PATCH 0220/1308] chore: run FFB selector source-only fix --- .github/workflows/source-edit.yml | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml new file mode 100644 index 0000000000..a61de35b25 --- /dev/null +++ b/.github/workflows/source-edit.yml @@ -0,0 +1,30 @@ +name: FFB selector source-only review + +on: + push: + branches: + - wheel-ffb + paths: + - '.github/workflows/source-edit.yml' + +permissions: + contents: write + +jobs: + source-review: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + - name: Apply source-only selector fix + run: python3 .github/ui_match_review.py + - name: Commit source-only selector fix + run: | + rm -f .github/ui_match_review.py + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add -A + git commit -m "fix: align FFB selector with DeviceName auto-match [skip ci]" + git push origin HEAD:wheel-ffb From a5f8e4ac0f8d55d29e748218405edaba9abfc397 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:38:41 +0000 Subject: [PATCH 0221/1308] fix: align FFB selector with DeviceName auto-match [skip ci] --- .github/ui_match_review.py | 79 ------------------------------- src/overlay/wheel_setup_ui.cpp | 24 ++++++++-- tools/verify_wheel_ffb_current.py | 1 + 3 files changed, 22 insertions(+), 82 deletions(-) delete mode 100644 .github/ui_match_review.py diff --git a/.github/ui_match_review.py b/.github/ui_match_review.py deleted file mode 100644 index 800329c3e3..0000000000 --- a/.github/ui_match_review.py +++ /dev/null @@ -1,79 +0,0 @@ -from pathlib import Path -import subprocess - - -def read(path): - return Path(path).read_text(encoding='utf-8') - - -def write(path, value): - Path(path).write_text(value, encoding='utf-8') - - -def replace_once(path, old, new): - s = read(path) - count = s.count(old) - if count != 1: - raise SystemExit(f'{path}: expected one match, got {count}') - write(path, s.replace(old, new, 1)) - - -path = 'src/overlay/wheel_setup_ui.cpp' -replace_once( - path, - ''' const std::string configuredGuid = lower_identity(configuredGuidValue); - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; - }; - - std::string preview; -''', - ''' const std::string configuredGuid = lower_identity(configuredGuidValue); - const std::string configuredName = lower_identity(configuredNameValue); - std::string autoMatchedFfbGuid; - if (ffbOutput && configuredGuid.empty() && !configuredName.empty()) - { - // Match the FFB engine's DeviceName behavior: before F11 has - // saved an exact GUID, values such as the shipped "MOZA" - // default are case-insensitive product-name substrings. - for (const auto& dev : devices) - { - if (dev.ffb && lower_identity(dev.name).find(configuredName) != std::string::npos) - { - autoMatchedFfbGuid = dev.guidKey; - break; - } - } - } - auto isSelectedDevice = [&](const DeviceInfo& dev) - { - if (ffbOnly && !dev.ffb) - return false; - if (!configuredGuid.empty()) - return dev.guidKey == configuredGuid; - if (ffbOutput && !autoMatchedFfbGuid.empty()) - return dev.guidKey == autoMatchedFfbGuid; - return dev.name == configuredNameValue; - }; - - std::string preview; -''') - -verify_path = 'tools/verify_wheel_ffb_current.py' -v = read(verify_path) -anchor = "req(wheel_ui, 'draw_device_combo(\"FFB Output\", true', 'FFB selector filters to FFB-capable interfaces')\n" -if anchor not in v: - raise SystemExit('verifier FFB selector anchor missing') -v = v.replace( - anchor, - anchor + "req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save')\n", - 1) -write(verify_path, v) - -subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) -print('FFB SELECTOR AUTO-MATCH REVIEW VERIFIED WITHOUT COMPILATION') diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 98f634eb81..c073392c4f 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1001,13 +1001,31 @@ namespace bool ffbOutput) { const std::string configuredGuid = lower_identity(configuredGuidValue); + const std::string configuredName = lower_identity(configuredNameValue); + std::string autoMatchedFfbGuid; + if (ffbOutput && configuredGuid.empty() && !configuredName.empty()) + { + // Match the FFB engine's DeviceName behavior: before F11 has + // saved an exact GUID, values such as the shipped "MOZA" + // default are case-insensitive product-name substrings. + for (const auto& dev : devices) + { + if (dev.ffb && lower_identity(dev.name).find(configuredName) != std::string::npos) + { + autoMatchedFfbGuid = dev.guidKey; + break; + } + } + } auto isSelectedDevice = [&](const DeviceInfo& dev) { if (ffbOnly && !dev.ffb) return false; - return !configuredGuid.empty() - ? dev.guidKey == configuredGuid - : dev.name == configuredNameValue; + if (!configuredGuid.empty()) + return dev.guidKey == configuredGuid; + if (ffbOutput && !autoMatchedFfbGuid.empty()) + return dev.guidKey == autoMatchedFfbGuid; + return dev.name == configuredNameValue; }; std::string preview; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index b4130f8afb..ee880d9020 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -50,6 +50,7 @@ def forbid(text, needle, label): req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') +req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save') req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') From 15be6e0b33be086f5e002e7ce16382bea74ef5b5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:39:12 +0900 Subject: [PATCH 0222/1308] chore: restore build workflow after UI source review [skip ci] --- .github/workflows/build.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index c0d3a69a35..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,8 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-edit.yml' pull_request: jobs: From 524a69a517e3e93733d7840df77e647f6e5da58e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:39:23 +0900 Subject: [PATCH 0223/1308] chore: remove selector source-only workflow [skip ci] --- .github/workflows/source-edit.yml | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 .github/workflows/source-edit.yml diff --git a/.github/workflows/source-edit.yml b/.github/workflows/source-edit.yml deleted file mode 100644 index a61de35b25..0000000000 --- a/.github/workflows/source-edit.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: FFB selector source-only review - -on: - push: - branches: - - wheel-ffb - paths: - - '.github/workflows/source-edit.yml' - -permissions: - contents: write - -jobs: - source-review: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - name: Apply source-only selector fix - run: python3 .github/ui_match_review.py - - name: Commit source-only selector fix - run: | - rm -f .github/ui_match_review.py - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add -A - git commit -m "fix: align FFB selector with DeviceName auto-match [skip ci]" - git push origin HEAD:wheel-ffb From df1277265ba82706bfd41cd768824763fbef5216 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:43:23 +0900 Subject: [PATCH 0224/1308] chore: stage second five-pass source review [skip ci] --- .github/source_review_round3.py | 97 +++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 .github/source_review_round3.py diff --git a/.github/source_review_round3.py b/.github/source_review_round3.py new file mode 100644 index 0000000000..a40335662a --- /dev/null +++ b/.github/source_review_round3.py @@ -0,0 +1,97 @@ +from pathlib import Path +import subprocess + + +def read(path): + return Path(path).read_text(encoding='utf-8') + + +def write(path, text): + Path(path).write_text(text, encoding='utf-8') + + +def replace_once(path, old, new): + text = read(path) + count = text.count(old) + if count != 1: + raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:120]!r}') + write(path, text.replace(old, new, 1)) + + +# Review pass 1: a live FFB disable is a full ownership release, not merely a +# zero-force state. This restores the driver's autocenter property and makes a +# later re-enable perform a clean DirectInput initialization. +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' if (!Settings::WheelFFBEnable)\n {\n if (initialized_ && enabledLastTick_)\n {\n zero_all_forces();\n reset_signal_state();\n enabledLastTick_ = false;\n spdlog::info("WheelFFB: disabled live; all effects zeroed immediately");\n }\n return;\n }\n enabledLastTick_ = true;\n''', + ''' if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n''') + +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' void service_safety()\n {\n if (!initialized_ || panicStopped_) return;\n const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME;\n const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_;\n if (!Settings::WheelFFBEnable || !gameplay || !foreground ||\n ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0))\n {\n zero_all_forces();\n reset_signal_state();\n if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n }\n }\n }\n''', + ''' void service_safety()\n {\n if (panicStopped_) return;\n if (disable_live_if_needed()) return;\n if (!initialized_) return;\n\n const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME;\n const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_;\n if (!gameplay || !foreground ||\n ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0))\n {\n zero_all_forces();\n reset_signal_state();\n if ((!gameplay || !foreground) && device_ && deviceAcquired_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n }\n }\n }\n''') + +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n }\n''', + ''' bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n''') + +replace_once( + 'src/hooks_wheel_ffb.cpp', + ' void teardown_for_reinitialize()\n', + ' void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize")\n') +replace_once( + 'src/hooks_wheel_ffb.cpp', + ' restore_driver_autocenter("device reinitialize");\n', + ' restore_driver_autocenter(autocenterReason);\n') + +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' void clear_device_failure()\n {\n deviceFailureSince_ = 0;\n }\n''', + ''' bool disable_live_if_needed()\n {\n if (Settings::WheelFFBEnable)\n return false;\n\n const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n }\n\n enabledLastTick_ = false;\n if (hadInitializedOutput)\n spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored");\n return true;\n }\n\n void clear_device_failure()\n {\n deviceFailureSince_ = 0;\n }\n''') + +# Review pass 2: Universal legacy ownership is already runtime-gated by +# WheelUniversalSetupEnable. Do not permanently erase the user's R3 helper +# preferences merely because Universal ownership is enabled temporarily. +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ''' if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n {\n if (Settings::WheelUniversalSetupEnable)\n {\n // The old R3-specific readers assume fixed button numbers.\n // Once a universal profile is active, its own bindings must\n // be the sole wheel-menu source so Logitech/Thrustmaster/\n // Fanatec/Simagic/etc. do not inherit R3 button mappings.\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Universal profile enabled; legacy R3 fixed-button menu helpers were disabled.";\n }\n }\n''', + ''' if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n {\n status_ = Settings::WheelUniversalSetupEnable\n ? "Universal profile owns legacy menu input while enabled; configured R3 helpers remain saved and dormant."\n : "Universal profile disabled; configured legacy R3 helpers can resume automatically.";\n }\n''') + +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ''' if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; add menu bindings below.";\n }\n''', + ''' if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; saved R3 helpers remain dormant until Universal is disabled.";\n }\n''') + +# Review pass 3: the engine already detects a selected FFB GUID change and +# reinitializes the DirectInput output. Do not tell the user a restart is needed. +replace_once( + 'src/overlay/wheel_setup_ui.cpp', + ' status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base.";\n', + ' status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n') + +replace_once( + 'src/hooks_forcefeedback.cpp', + ''' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n''', + ''' // Suppress the independent gamepad-rumble path only while the\n // DirectInput WheelFFBEngine currently owns an acquired output device.\n // A configured-but-missing/lost/unacquired wheel must not disable controller rumble.\n''') + +# Review pass 5: make the source-only verifier protect the lifecycle/UI fixes. +verify = 'tools/verify_wheel_ffb_current.py' +replace_once( + verify, + "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n", + "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n" + "req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output')\n" + "req(ffb, 'teardown_for_reinitialize(\"live disable\")', 'live FFB disable fully releases output')\n") + +replace_once( + verify, + "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n", + "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n" + "forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference')\n" + "forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference')\n" + "forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart')\n") + +# Source-only validation only. Do not run CMake, a compiler, or the numeric +# compiled test during the daytime review cycle. +subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) From 26fd3f8f50a8364873df6bca38b4faa69b410fd3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:43:48 +0900 Subject: [PATCH 0225/1308] chore: guard build during source-only review [skip ci] --- .github/workflows/build.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..c99cc06ba6 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,8 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-review-round3.yml' pull_request: jobs: From 5cc881cca32ad5fb36b8bd4a7159cd92737c3dbc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:43:55 +0900 Subject: [PATCH 0226/1308] chore: run second five-pass source review --- .github/workflows/source-review-round3.yml | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 .github/workflows/source-review-round3.yml diff --git a/.github/workflows/source-review-round3.yml b/.github/workflows/source-review-round3.yml new file mode 100644 index 0000000000..d5c6bf3967 --- /dev/null +++ b/.github/workflows/source-review-round3.yml @@ -0,0 +1,33 @@ +name: Source-only five-pass wheel review + +on: + push: + branches: + - wheel-ffb + paths: + - '.github/workflows/source-review-round3.yml' + +permissions: + contents: write + +jobs: + review-fixes: + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply reviewed source fixes + run: python3 .github/source_review_round3.py + + - name: Commit source-only fixes + run: | + rm -f .github/source_review_round3.py .github/workflows/source-review-round3.yml + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add -A + git commit -m "fix: harden live FFB ownership and legacy UI state [skip ci]" + git push origin HEAD:wheel-ffb From 1172199f853b7314bb8dc8140b69863afa859e24 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 02:44:06 +0000 Subject: [PATCH 0227/1308] fix: harden live FFB ownership and legacy UI state [skip ci] --- .github/source_review_round3.py | 97 ---------------------- .github/workflows/source-review-round3.yml | 33 -------- src/hooks_forcefeedback.cpp | 6 +- src/hooks_wheel_ffb.cpp | 53 ++++++++---- src/overlay/wheel_setup_ui.cpp | 19 ++--- tools/verify_wheel_ffb_current.py | 5 ++ 6 files changed, 50 insertions(+), 163 deletions(-) delete mode 100644 .github/source_review_round3.py delete mode 100644 .github/workflows/source-review-round3.yml diff --git a/.github/source_review_round3.py b/.github/source_review_round3.py deleted file mode 100644 index a40335662a..0000000000 --- a/.github/source_review_round3.py +++ /dev/null @@ -1,97 +0,0 @@ -from pathlib import Path -import subprocess - - -def read(path): - return Path(path).read_text(encoding='utf-8') - - -def write(path, text): - Path(path).write_text(text, encoding='utf-8') - - -def replace_once(path, old, new): - text = read(path) - count = text.count(old) - if count != 1: - raise SystemExit(f'{path}: expected exactly one match, got {count}: {old[:120]!r}') - write(path, text.replace(old, new, 1)) - - -# Review pass 1: a live FFB disable is a full ownership release, not merely a -# zero-force state. This restores the driver's autocenter property and makes a -# later re-enable perform a clean DirectInput initialization. -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' if (!Settings::WheelFFBEnable)\n {\n if (initialized_ && enabledLastTick_)\n {\n zero_all_forces();\n reset_signal_state();\n enabledLastTick_ = false;\n spdlog::info("WheelFFB: disabled live; all effects zeroed immediately");\n }\n return;\n }\n enabledLastTick_ = true;\n''', - ''' if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n''') - -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' void service_safety()\n {\n if (!initialized_ || panicStopped_) return;\n const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME;\n const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_;\n if (!Settings::WheelFFBEnable || !gameplay || !foreground ||\n ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0))\n {\n zero_all_forces();\n reset_signal_state();\n if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n }\n }\n }\n''', - ''' void service_safety()\n {\n if (panicStopped_) return;\n if (disable_live_if_needed()) return;\n if (!initialized_) return;\n\n const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME;\n const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_;\n if (!gameplay || !foreground ||\n ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0))\n {\n zero_all_forces();\n reset_signal_state();\n if ((!gameplay || !foreground) && device_ && deviceAcquired_)\n {\n device_->Unacquire();\n deviceAcquired_ = false;\n }\n }\n }\n''') - -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_;\n }\n''', - ''' bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n''') - -replace_once( - 'src/hooks_wheel_ffb.cpp', - ' void teardown_for_reinitialize()\n', - ' void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize")\n') -replace_once( - 'src/hooks_wheel_ffb.cpp', - ' restore_driver_autocenter("device reinitialize");\n', - ' restore_driver_autocenter(autocenterReason);\n') - -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' void clear_device_failure()\n {\n deviceFailureSince_ = 0;\n }\n''', - ''' bool disable_live_if_needed()\n {\n if (Settings::WheelFFBEnable)\n return false;\n\n const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n }\n\n enabledLastTick_ = false;\n if (hadInitializedOutput)\n spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored");\n return true;\n }\n\n void clear_device_failure()\n {\n deviceFailureSince_ = 0;\n }\n''') - -# Review pass 2: Universal legacy ownership is already runtime-gated by -# WheelUniversalSetupEnable. Do not permanently erase the user's R3 helper -# preferences merely because Universal ownership is enabled temporarily. -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ''' if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n {\n if (Settings::WheelUniversalSetupEnable)\n {\n // The old R3-specific readers assume fixed button numbers.\n // Once a universal profile is active, its own bindings must\n // be the sole wheel-menu source so Logitech/Thrustmaster/\n // Fanatec/Simagic/etc. do not inherit R3 button mappings.\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Universal profile enabled; legacy R3 fixed-button menu helpers were disabled.";\n }\n }\n''', - ''' if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr()))\n {\n status_ = Settings::WheelUniversalSetupEnable\n ? "Universal profile owns legacy menu input while enabled; configured R3 helpers remain saved and dormant."\n : "Universal profile disabled; configured legacy R3 helpers can resume automatically.";\n }\n''') - -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ''' if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n Settings::WheelMenuR3DirectDPad = false;\n Settings::WheelMenuR3DirectAB = false;\n status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; add menu bindings below.";\n }\n''', - ''' if (UniversalWheelProfile::copy_current_mapping())\n {\n Settings::WheelUniversalSetupEnable = true;\n status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; saved R3 helpers remain dormant until Universal is disabled.";\n }\n''') - -# Review pass 3: the engine already detects a selected FFB GUID change and -# reinitializes the DirectInput output. Do not tell the user a restart is needed. -replace_once( - 'src/overlay/wheel_setup_ui.cpp', - ' status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base.";\n', - ' status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n') - -replace_once( - 'src/hooks_forcefeedback.cpp', - ''' // Suppress the independent gamepad-rumble path only after the\n // DirectInput WheelFFBEngine has actually initialized an output device.\n // A configured-but-missing/failed wheel must not disable controller rumble.\n''', - ''' // Suppress the independent gamepad-rumble path only while the\n // DirectInput WheelFFBEngine currently owns an acquired output device.\n // A configured-but-missing/lost/unacquired wheel must not disable controller rumble.\n''') - -# Review pass 5: make the source-only verifier protect the lifecycle/UI fixes. -verify = 'tools/verify_wheel_ffb_current.py' -replace_once( - verify, - "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n", - "req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported')\n" - "req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output')\n" - "req(ffb, 'teardown_for_reinitialize(\"live disable\")', 'live FFB disable fully releases output')\n") - -replace_once( - verify, - "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n", - "req(r3_ab, '!Settings::UseNewInput &&\\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership')\n" - "forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference')\n" - "forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference')\n" - "forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart')\n") - -# Source-only validation only. Do not run CMake, a compiler, or the numeric -# compiled test during the daytime review cycle. -subprocess.run(['python3', 'tools/verify_wheel_ffb_current.py'], check=True) diff --git a/.github/workflows/source-review-round3.yml b/.github/workflows/source-review-round3.yml deleted file mode 100644 index d5c6bf3967..0000000000 --- a/.github/workflows/source-review-round3.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Source-only five-pass wheel review - -on: - push: - branches: - - wheel-ffb - paths: - - '.github/workflows/source-review-round3.yml' - -permissions: - contents: write - -jobs: - review-fixes: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply reviewed source fixes - run: python3 .github/source_review_round3.py - - - name: Commit source-only fixes - run: | - rm -f .github/source_review_round3.py .github/workflows/source-review-round3.yml - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add -A - git commit -m "fix: harden live FFB ownership and legacy UI state [skip ci]" - git push origin HEAD:wheel-ffb diff --git a/src/hooks_forcefeedback.cpp b/src/hooks_forcefeedback.cpp index 8fcfefb45f..71e699f0f3 100644 --- a/src/hooks_forcefeedback.cpp +++ b/src/hooks_forcefeedback.cpp @@ -29,9 +29,9 @@ bool WheelFFB_IsOutputOwnerActive(); void SetVibration(int userId, float leftMotor, float rightMotor) { - // Suppress the independent gamepad-rumble path only after the - // DirectInput WheelFFBEngine has actually initialized an output device. - // A configured-but-missing/failed wheel must not disable controller rumble. + // Suppress the independent gamepad-rumble path only while the + // DirectInput WheelFFBEngine currently owns an acquired output device. + // A configured-but-missing/lost/unacquired wheel must not disable controller rumble. static bool wheelOwnedLastCall = false; if (WheelFFB_IsOutputOwnerActive()) { diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 8f6cad1f0d..43e159a70e 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -227,17 +227,8 @@ namespace if (!car || panicStopped_) return; - if (!Settings::WheelFFBEnable) - { - if (initialized_ && enabledLastTick_) - { - zero_all_forces(); - reset_signal_state(); - enabledLastTick_ = false; - spdlog::info("WheelFFB: disabled live; all effects zeroed immediately"); - } + if (disable_live_if_needed()) return; - } enabledLastTick_ = true; // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive @@ -923,7 +914,8 @@ namespace bool output_owner_active() const { - return Settings::WheelFFBEnable && initialized_ && device_ && !panicStopped_; + return Settings::WheelFFBEnable && initialized_ && device_ && + deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; } void request_direction_test(int direction) @@ -977,15 +969,18 @@ namespace void service_safety() { - if (!initialized_ || panicStopped_) return; + if (panicStopped_) return; + if (disable_live_if_needed()) return; + if (!initialized_) return; + const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; - if (!Settings::WheelFFBEnable || !gameplay || !foreground || + if (!gameplay || !foreground || ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) { zero_all_forces(); reset_signal_state(); - if ((!gameplay || !foreground || !Settings::WheelFFBEnable) && device_ && deviceAcquired_) + if ((!gameplay || !foreground) && device_ && deviceAcquired_) { device_->Unacquire(); deviceAcquired_ = false; @@ -1143,6 +1138,32 @@ namespace return DIENUM_STOP; } + bool disable_live_if_needed() + { + if (Settings::WheelFFBEnable) + return false; + + const bool hadInitializedOutput = initialized_; + if (initialized_) + { + if (device_ && deviceAcquired_) + zero_all_forces(); + teardown_for_reinitialize("live disable"); + initialized_ = false; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaceGuid_.clear(); + failedInterfaceUntil_ = 0; + } + + enabledLastTick_ = false; + if (hadInitializedOutput) + spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); + return true; + } + void clear_device_failure() { deviceFailureSince_ = 0; @@ -1245,7 +1266,7 @@ namespace periodicStrategy_ = 1; } - void teardown_for_reinitialize() + void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") { if (device_) { @@ -1265,7 +1286,7 @@ namespace release_effects_for_reinitialize(); deviceAcquired_ = false; - restore_driver_autocenter("device reinitialize"); + restore_driver_autocenter(autocenterReason); release_device(); release_directinput(); selectedName_.clear(); diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index c073392c4f..5b01b1f298 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -767,7 +767,7 @@ namespace Settings::WheelFFBDeviceName = info.name; Settings::WheelFFBDeviceGuid = info.guidKey; Settings::write(Module::UserIniPath); - status_ = "Selected FFB output and saved its exact DirectInput GUID. Restart after changing the physical wheel base."; + status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update."; return; } @@ -1119,16 +1119,9 @@ namespace if (ImGui::Checkbox("Enable F11 universal wheel profile", Settings::WheelUniversalSetupEnable.ptr())) { - if (Settings::WheelUniversalSetupEnable) - { - // The old R3-specific readers assume fixed button numbers. - // Once a universal profile is active, its own bindings must - // be the sole wheel-menu source so Logitech/Thrustmaster/ - // Fanatec/Simagic/etc. do not inherit R3 button mappings. - Settings::WheelMenuR3DirectDPad = false; - Settings::WheelMenuR3DirectAB = false; - status_ = "Universal profile enabled; legacy R3 fixed-button menu helpers were disabled."; - } + status_ = Settings::WheelUniversalSetupEnable + ? "Universal profile owns legacy menu input while enabled; configured R3 helpers remain saved and dormant." + : "Universal profile disabled; configured legacy R3 helpers can resume automatically."; } if (ImGui::IsItemHovered()) ImGui::SetTooltip("When enabled, these bindings are written into OutRun's original legacy DirectInput device mapping."); @@ -1139,9 +1132,7 @@ namespace if (UniversalWheelProfile::copy_current_mapping()) { Settings::WheelUniversalSetupEnable = true; - Settings::WheelMenuR3DirectDPad = false; - Settings::WheelMenuR3DirectAB = false; - status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; add menu bindings below."; + status_ = "Imported current steering/pedal/shift bindings. Universal menu ownership enabled; saved R3 helpers remain dormant until Universal is disabled."; } else status_ = "No regular legacy DirectInput game device is ready yet."; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index ee880d9020..1e17edd5c7 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -60,6 +60,9 @@ def forbid(text, needle, label): req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching') req(r3_dpad, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership') req(r3_ab, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference') +forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') req(ffb, 'GUID_Spring', 'DirectInput Spring effect') @@ -68,6 +71,8 @@ def forbid(text, needle, label): forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') +req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output') +req(ffb, 'teardown_for_reinitialize("live disable")', 'live FFB disable fully releases output') req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') From 8aa502b23dd704d9ae4580c771d8279af77aa0ff Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 11:44:40 +0900 Subject: [PATCH 0228/1308] chore: restore normal build workflow after source-only review [skip ci] --- .github/workflows/build.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index c99cc06ba6..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,8 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-review-round3.yml' pull_request: jobs: From 443fd5bb4c31a9ea4631bacf7a04d6e53460132b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:37:15 +0900 Subject: [PATCH 0229/1308] chore: isolate source-only FFB review [skip ci] --- .github/workflows/build.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..618da72913 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,9 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-ffb-review5.yml' + - '.github/source_ffb_review5.py' pull_request: jobs: From 185e959361ebddf11494393e529f91baab88785d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:38:14 +0900 Subject: [PATCH 0230/1308] chore: add five-pass FFB source review driver [skip ci] --- .github/source_ffb_review5.py | 163 ++++++++++++++++++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100644 .github/source_ffb_review5.py diff --git a/.github/source_ffb_review5.py b/.github/source_ffb_review5.py new file mode 100644 index 0000000000..85b291a61b --- /dev/null +++ b/.github/source_ffb_review5.py @@ -0,0 +1,163 @@ +from pathlib import Path +import subprocess + +ROOT = Path(__file__).resolve().parents[1] + + +def read(rel): + return (ROOT / rel).read_text(encoding='utf-8') + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding='utf-8') + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f'{rel}: expected exactly one match, got {count}: {old[:120]!r}') + write(rel, text.replace(old, new, 1)) + + +def add_verifier_guard(code): + rel = 'tools/verify_wheel_ffb_current.py' + text = read(rel) + if code in text: + return + marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" + if marker not in text: + raise SystemExit('verifier final marker missing') + text = text.replace(marker, code.rstrip() + '\n' + marker, 1) + write(rel, text) + + +def verify_and_commit(message): + subprocess.run(['python', 'tools/verify_wheel_ffb_current.py'], cwd=ROOT, check=True) + subprocess.run(['git', 'add', 'src/hooks_wheel_ffb.cpp', 'src/wheel_ffb_math.hpp', + 'tools/test_wheel_ffb_current.cpp', 'tools/verify_wheel_ffb_current.py'], cwd=ROOT, check=True) + status = subprocess.run(['git', 'diff', '--cached', '--quiet'], cwd=ROOT) + if status.returncode == 0: + raise SystemExit(f'no staged change for {message}') + subprocess.run(['git', 'commit', '-m', message + ' [skip ci]'], cwd=ROOT, check=True) + + +# Round 1: make the Natural->Physics SAT handoff continuous. Previously the +# 15% Natural safety net dropped to zero on the exact tick calibration became +# true, while activationBlend was still zero, producing a brief light-steering +# hole before Physics SAT ramped in. +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' const float physicsFallback = vehicleDynamics_.calibrated()\n ? 0.0f : naturalSatTorque * 0.15f;\n const float physicsMix = vehicleDynamics_.activationBlend();\n''', + ''' const float physicsMix = vehicleDynamics_.activationBlend();\n // Keep the Natural safety net alive throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n const float physicsFallback = naturalSatTorque * 0.15f;\n''') +add_verifier_guard("""req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff') +forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole')""") +verify_and_commit('ffb: keep SAT continuous through physics activation') + + +# Round 2: replace tanh with a C1 soft knee that is exactly linear through the +# normal 0..75% range. tanh(0.5) and tanh(1.0) were already compressing ordinary +# cornering torque substantially, which made a DD wheel feel weaker than the +# force model requested. +math_rel = 'src/wheel_ffb_math.hpp' +math_text = read(math_rel) +insert = '''\n // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then\n // bend only the final quarter toward the DirectInput cap. This keeps SAT\n // detail and weight intact while still preventing hard clipping at 100%.\n inline float soft_saturate(float value)\n {\n if (!std::isfinite(value)) return 0.0f;\n const float sign = value < 0.0f ? -1.0f : 1.0f;\n const float x = std::abs(value);\n constexpr float Knee = 0.75f;\n constexpr float Limit = 1.35f;\n if (x <= Knee) return value;\n if (x >= Limit) return sign;\n\n const float span = Limit - Knee;\n const float t = (x - Knee) / span;\n const float t2 = t * t;\n const float t3 = t2 * t;\n const float h00 = 2.0f * t3 - 3.0f * t2 + 1.0f;\n const float h10 = t3 - 2.0f * t2 + t;\n const float h01 = -2.0f * t3 + 3.0f * t2;\n const float y = h00 * Knee + h10 * span + h01;\n return sign * y;\n }\n''' +if 'inline float soft_saturate(float value)' in math_text: + raise SystemExit('soft_saturate already exists unexpectedly') +math_text = math_text.replace('\n inline float physics_return_relief', insert + '\n inline float physics_return_relief', 1) +write(math_rel, math_text) +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' // Soft saturation preserves detail near the force cap.\n const float compressed = std::tanh(total);\n''', + ''' // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n''') +replace_once('src/hooks_wheel_ffb.cpp', 'preTanh={} postTanh={}', 'preClip={} postClip={}') + +# Add source-level numerical coverage for the new production helper. This file +# is intentionally not compiled in this daytime source-only pass; normal build +# CI / the evening build will execute it through verify_wheel_ffb_math.py. +test_rel = 'tools/test_wheel_ffb_current.cpp' +test_text = read(test_rel) +needle = ''' require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved");\n''' +addition = needle + ''' require(WheelFFBMath::soft_saturate(.5f)==.5f,"soft clip linear midrange");\n require(std::abs(WheelFFBMath::soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry");\n require(WheelFFBMath::soft_saturate(1.0f)>.90f&&WheelFFBMath::soft_saturate(1.0f)<1.0f,"soft clip late knee");\n require(WheelFFBMath::soft_saturate(2.0f)==1.0f&&WheelFFBMath::soft_saturate(-2.0f)==-1.0f,"soft clip cap");\n float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=WheelFFBMath::soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;}\n''' +if needle not in test_text: + raise SystemExit('soft clip test insertion point missing') +write(test_rel, test_text.replace(needle, addition, 1)) +ver = read('tools/verify_wheel_ffb_current.py') +if "math = read('src/wheel_ffb_math.hpp')" not in ver: + ver = ver.replace("dyn = read('src/hooks_wheel_vehicle_dynamics.hpp')\n", "dyn = read('src/hooks_wheel_vehicle_dynamics.hpp')\nmath = read('src/wheel_ffb_math.hpp')\n", 1) + write('tools/verify_wheel_ffb_current.py', ver) +add_verifier_guard("""req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') +req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') +forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh')""") +verify_and_commit('ffb: preserve midrange torque with soft-knee saturation') + + +# Round 3: establish a steering-rate baseline after every reset and lightly +# filter the 60 Hz derivative. This removes the artificial first-frame damper +# pulse when returning from F11/menu and reduces quantization chatter without +# materially delaying steering response (~20 ms time constant). +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' float steer = read_game_steering();\n float steerRate = steer - prevSteer_;\n prevSteer_ = steer;\n''', + ''' const float steer = read_game_steering();\n float rawSteerRate = 0.0f;\n if (steerSampleValid_)\n {\n rawSteerRate = steer - prevSteer_;\n smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;\n }\n else\n {\n // First sample after menu/race/device transitions is a baseline,\n // not a one-tick steering velocity.\n steerSampleValid_ = true;\n smoothedSteerRate_ = 0.0f;\n }\n prevSteer_ = steer;\n const float steerRate = smoothedSteerRate_;\n''') +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n vehicleDynamics_.reset();\n''', + ''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n smoothedSteerRate_ = 0.0f;\n steerSampleValid_ = false;\n vehicleDynamics_.reset();\n''') +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n WheelVehicleDynamics vehicleDynamics_{};\n''', + ''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n''') +replace_once( + 'src/hooks_wheel_ffb.cpp', + 'speedRaw={} speedNorm={} steer={} steerRateTick={}', + 'speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={}') +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate,\n''', + ''' telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate,\n''') +add_verifier_guard("""req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') +req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') +req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry')""") +verify_and_commit('ffb: filter steering rate and remove transition derivative spikes') + + +# Round 4: damping should reveal front-tyre saturation as well as rear/body +# slide. The previous bodySlide-only release could leave a strong damper masking +# understeer/front scrub exactly when SAT was trying to communicate grip loss. +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' // Release steering damping only when the chassis is actually\n // sliding. A high lateral-G but fully-gripped corner keeps damping.\n const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;\n''', + ''' // Release steering damping from real tyre/chassis slip, never\n // from lateral-G alone. Front scrub gets a slightly smaller weight\n // than body slide so understeer is readable without making the rack\n // go completely loose in an ordinary loaded corner.\n const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);\n const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;\n''') +replace_once( + 'src/hooks_wheel_ffb.cpp', + 'damperRequested={} damperCoefficient={}', + 'damperRequested={} damperRelease={} damperCoefficient={}') +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp,\n''', + ''' dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp,\n''') +ver = read('tools/verify_wheel_ffb_current.py') +old_guard = "req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide')" +new_guard = "req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide')\nreq(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state')" +if old_guard not in ver: + raise SystemExit('old damper verifier guard missing') +write('tools/verify_wheel_ffb_current.py', ver.replace(old_guard, new_guard, 1)) +add_verifier_guard("""req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry')""") +verify_and_commit('ffb: let front scrub release dynamic damping') + + +# Round 5: asymmetric slew. A safety limiter should be conservative when force +# grows, but it should not hold stale torque after the tyre unloads. Permit a +# 2x decay rate only while torque magnitude is decreasing in the same direction; +# force build-up and reversals retain the configured safe slew limit. +replace_once( + 'src/hooks_wheel_ffb.cpp', + ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > maxSlew && !bypassSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? maxSlew : -maxSlew);\n }\n''', + ''' const bool sameTorqueDirection =\n structuralLevel == 0 || prevStructuralLevel_ == 0 ||\n (structuralLevel > 0) == (prevStructuralLevel_ > 0);\n const bool unloadingStructural = sameTorqueDirection &&\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew = unloadingStructural\n ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2)\n : maxSlew;\n const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n''') +add_verifier_guard("""req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build') +req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') +req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force')""") +verify_and_commit('ffb: release stale steering torque faster than it builds') + +print('five source-only FFB review rounds applied successfully') From e2d3df584c43c10254fc9e8c4fbf8d7642415d8d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:38:25 +0900 Subject: [PATCH 0231/1308] chore: run five-pass FFB source review --- .github/workflows/source-ffb-review5.yml | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 .github/workflows/source-ffb-review5.yml diff --git a/.github/workflows/source-ffb-review5.yml b/.github/workflows/source-ffb-review5.yml new file mode 100644 index 0000000000..3b1a875f5c --- /dev/null +++ b/.github/workflows/source-ffb-review5.yml @@ -0,0 +1,31 @@ +name: Source-only five-pass FFB review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-ffb-review5.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply five source-only FFB review rounds + run: python .github/source_ffb_review5.py + + - name: Push reviewed source commits + run: git push origin HEAD:wheel-ffb From f522be14c66c71ac73f5daa6df6ecbee10028481 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:38:32 +0000 Subject: [PATCH 0232/1308] ffb: keep SAT continuous through physics activation [skip ci] --- src/hooks_wheel_ffb.cpp | 6 ++++-- tools/verify_wheel_ffb_current.py | 2 ++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 43e159a70e..1b10fdae70 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -763,9 +763,11 @@ namespace // During basis calibration retain only a small Natural SAT safety // net, then crossfade over valid dynamics ticks. Invalid telemetry // decays/clears dynamics state instead of leaking stale slide values. - const float physicsFallback = vehicleDynamics_.calibrated() - ? 0.0f : naturalSatTorque * 0.15f; const float physicsMix = vehicleDynamics_.activationBlend(); + // Keep the Natural safety net alive throughout the activation ramp. + // Dropping it on the calibration tick created a short SAT hole while + // physicsMix was still near zero. + const float physicsFallback = naturalSatTorque * 0.15f; const float selfAligningTorque = Settings::WheelFFBPhysicsSat ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix : naturalSatTorque; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 1e17edd5c7..6abf57c885 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -164,4 +164,6 @@ def forbid(text, needle, label): req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') +req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff') +forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 59fef99412fed480e1fa1665500855a5b7a8fa57 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:38:33 +0000 Subject: [PATCH 0233/1308] ffb: preserve midrange torque with soft-knee saturation [skip ci] --- src/hooks_wheel_ffb.cpp | 6 +++--- src/wheel_ffb_math.hpp | 24 ++++++++++++++++++++++++ tools/test_wheel_ffb_current.cpp | 5 +++++ tools/verify_wheel_ffb_current.py | 4 ++++ 4 files changed, 36 insertions(+), 3 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 1b10fdae70..d3799d0fe0 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -802,8 +802,8 @@ namespace if (!std::isfinite(total)) total = 0.0f; - // Soft saturation preserves detail near the force cap. - const float compressed = std::tanh(total); + // Preserve ordinary SAT linearly; bend only near the force cap. + const float compressed = WheelFFBMath::soft_saturate(total); LONG structuralLevel = static_cast(compressed * static_cast(DI_FFNOMINALMAX)); @@ -887,7 +887,7 @@ namespace { lastTelemetryTick_ = telemetryNow; spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preTanh={} postTanh={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate, car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp index ba92253e58..08839ec767 100644 --- a/src/wheel_ffb_math.hpp +++ b/src/wheel_ffb_math.hpp @@ -20,6 +20,30 @@ namespace WheelFFBMath + (t*t*t - t*t)*endSlope; } + // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then + // bend only the final quarter toward the DirectInput cap. This keeps SAT + // detail and weight intact while still preventing hard clipping at 100%. + inline float soft_saturate(float value) + { + if (!std::isfinite(value)) return 0.0f; + const float sign = value < 0.0f ? -1.0f : 1.0f; + const float x = std::abs(value); + constexpr float Knee = 0.75f; + constexpr float Limit = 1.35f; + if (x <= Knee) return value; + if (x >= Limit) return sign; + + const float span = Limit - Knee; + const float t = (x - Knee) / span; + const float t2 = t * t; + const float t3 = t2 * t; + const float h00 = 2.0f * t3 - 3.0f * t2 + 1.0f; + const float h10 = t3 - 2.0f * t2 + t; + const float h01 = -2.0f * t3 + 3.0f * t2; + const float y = h00 * Knee + h10 * span + h01; + return sign * y; + } + inline float physics_return_relief(float alpha, float steerRate) { // Relieve only torque doing positive work on the moving wheel. diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 57c6ee6196..fa9e0a4fe4 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -24,6 +24,11 @@ int main() { for(float a: {.004f,.16f,.176f}) {float h=1e-5f;float l=(trail_shape(a)-trail_shape(a-h))/h,r=(trail_shape(a+h)-trail_shape(a))/h; require(std::abs(l-r)<.05f,"trail C1 join");} require(trail_shape(.004001f)-trail_shape(.003999f)<.0001f,"no SAT cutoff step"); require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved"); + require(WheelFFBMath::soft_saturate(.5f)==.5f,"soft clip linear midrange"); + require(std::abs(WheelFFBMath::soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); + require(WheelFFBMath::soft_saturate(1.0f)>.90f&&WheelFFBMath::soft_saturate(1.0f)<1.0f,"soft clip late knee"); + require(WheelFFBMath::soft_saturate(2.0f)==1.0f&&WheelFFBMath::soft_saturate(-2.0f)==-1.0f,"soft clip cap"); + float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=WheelFFBMath::soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;} // Fixed front slip and wheel velocity have the same relief on either side of centre. require(WheelFFBMath::physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); require(WheelFFBMath::physics_return_relief(.15f,.08f)==1,"opposing work no relief"); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 6abf57c885..a6c54eace9 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -22,6 +22,7 @@ def forbid(text, needle, label): ffb = read('src/hooks_wheel_ffb.cpp') vib = read('src/hooks_forcefeedback.cpp') dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') +math = read('src/wheel_ffb_math.hpp') input_cpp = read('src/input_manager.cpp') input_hpp = read('src/input_manager.hpp') bind_ui = read('src/overlay/input_bindings_ui.cpp') @@ -166,4 +167,7 @@ def forbid(text, needle, label): req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff') forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') +req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') +req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') +forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From b0a03bbbf2c81de006495224d7c6c920752e8a83 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:38:33 +0000 Subject: [PATCH 0234/1308] ffb: filter steering rate and remove transition derivative spikes [skip ci] --- src/hooks_wheel_ffb.cpp | 25 +++++++++++++++++++++---- tools/verify_wheel_ffb_current.py | 3 +++ 2 files changed, 24 insertions(+), 4 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index d3799d0fe0..097d913795 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -409,9 +409,22 @@ namespace lastCar_ = car; } - float steer = read_game_steering(); - float steerRate = steer - prevSteer_; + const float steer = read_game_steering(); + float rawSteerRate = 0.0f; + if (steerSampleValid_) + { + rawSteerRate = steer - prevSteer_; + smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f; + } + else + { + // First sample after menu/race/device transitions is a baseline, + // not a one-tick steering velocity. + steerSampleValid_ = true; + smoothedSteerRate_ = 0.0f; + } prevSteer_ = steer; + const float steerRate = smoothedSteerRate_; // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 // rather than treating 1.0 as terminal speed. @@ -887,8 +900,8 @@ namespace { lastTelemetryTick_ = telemetryNow; spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateTick={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", - telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate, + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), @@ -2392,6 +2405,8 @@ namespace { smoothedLateral_ = 0.0f; prevSteer_ = 0.0f; + smoothedSteerRate_ = 0.0f; + steerSampleValid_ = false; vehicleDynamics_.reset(); prevStructuralLevel_ = 0; prevSpringCoefficient_ = 0; @@ -2757,6 +2772,8 @@ namespace float smoothedLateral_ = 0.0f; float prevSteer_ = 0.0f; + float smoothedSteerRate_ = 0.0f; + bool steerSampleValid_ = false; WheelVehicleDynamics vehicleDynamics_{}; float crashImpulseForce_ = 0.0f; float roadPhase_ = 0.0f; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index a6c54eace9..e281d0b27e 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -170,4 +170,7 @@ def forbid(text, needle, label): req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') +req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') +req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') +req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 301d3d6d0069d392a1d46d96517af853c96504a1 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:38:33 +0000 Subject: [PATCH 0235/1308] ffb: let front scrub release dynamic damping [skip ci] --- src/hooks_wheel_ffb.cpp | 13 ++++++++----- tools/verify_wheel_ffb_current.py | 4 +++- 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 097d913795..7326b41bf0 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -664,9 +664,12 @@ namespace // implement it and keep the old software term as a fallback. const float dampingSpeed = 0.10f + 0.90f * std::pow(speedNorm, 1.30f); - // Release steering damping only when the chassis is actually - // sliding. A high lateral-G but fully-gripped corner keeps damping. - const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide; + // Release steering damping from real tyre/chassis slip, never + // from lateral-G alone. Front scrub gets a slightly smaller weight + // than body slide so understeer is readable without making the rack + // go completely loose in an ordinary loaded corner. + const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f); + const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief; const float dynamicDamperStrength = std::clamp( static_cast(Settings::WheelFFBDamperStrength) * dampingSpeed * damperRelease, @@ -900,7 +903,7 @@ namespace { lastTelemetryTick_ = telemetryNow; spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, @@ -910,7 +913,7 @@ namespace vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, - dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp, + dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, structural, events, total, compressed, structuralLevel, level, prevConstantLevel_, constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index e281d0b27e..96dcfd8427 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -108,7 +108,8 @@ def forbid(text, needle, label): req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') -req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide') +req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide') +req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state') req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') @@ -173,4 +174,5 @@ def forbid(text, needle, label): req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') +req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 8d75c03fb465dd63881e702e389140e4fa771ba3 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:38:33 +0000 Subject: [PATCH 0236/1308] ffb: release stale steering torque faster than it builds [skip ci] --- src/hooks_wheel_ffb.cpp | 12 ++++++++++-- tools/verify_wheel_ffb_current.py | 3 +++ 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 7326b41bf0..5b6410e3d0 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -831,13 +831,21 @@ namespace const LONG maxSlew = static_cast( safeSlew * static_cast(DI_FFNOMINALMAX)); + const bool sameTorqueDirection = + structuralLevel == 0 || prevStructuralLevel_ == 0 || + (structuralLevel > 0) == (prevStructuralLevel_ > 0); + const bool unloadingStructural = sameTorqueDirection && + std::abs(structuralLevel) < std::abs(prevStructuralLevel_); + const LONG appliedMaxSlew = unloadingStructural + ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2) + : maxSlew; const LONG structuralDelta = structuralLevel - prevStructuralLevel_; const bool bypassSlew = eventActive; - if (std::abs(structuralDelta) > maxSlew && !bypassSlew) + if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew) { structuralLevel = prevStructuralLevel_ + - (structuralDelta > 0 ? maxSlew : -maxSlew); + (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); } prevStructuralLevel_ = structuralLevel; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 96dcfd8427..4c6e9bdca4 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -175,4 +175,7 @@ def forbid(text, needle, label): req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') +req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build') +req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') +req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From bb8580c43b439b220a5a81bb92942dbf6675da1c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:39:27 +0900 Subject: [PATCH 0237/1308] chore: restore normal build workflow after FFB source review [skip ci] --- .github/workflows/build.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 618da72913..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,9 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-ffb-review5.yml' - - '.github/source_ffb_review5.py' pull_request: jobs: From b55e8a0530694efaf2685d9b7a3b77b30ad62c9a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:39:32 +0900 Subject: [PATCH 0238/1308] chore: remove source-only FFB review workflow [skip ci] --- .github/workflows/source-ffb-review5.yml | 31 ------------------------ 1 file changed, 31 deletions(-) delete mode 100644 .github/workflows/source-ffb-review5.yml diff --git a/.github/workflows/source-ffb-review5.yml b/.github/workflows/source-ffb-review5.yml deleted file mode 100644 index 3b1a875f5c..0000000000 --- a/.github/workflows/source-ffb-review5.yml +++ /dev/null @@ -1,31 +0,0 @@ -name: Source-only five-pass FFB review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-ffb-review5.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply five source-only FFB review rounds - run: python .github/source_ffb_review5.py - - - name: Push reviewed source commits - run: git push origin HEAD:wheel-ffb From 60d0f6c948326fa252e75dca5d352627adbacf6e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:39:37 +0900 Subject: [PATCH 0239/1308] chore: remove source-only FFB review driver [skip ci] --- .github/source_ffb_review5.py | 163 ---------------------------------- 1 file changed, 163 deletions(-) delete mode 100644 .github/source_ffb_review5.py diff --git a/.github/source_ffb_review5.py b/.github/source_ffb_review5.py deleted file mode 100644 index 85b291a61b..0000000000 --- a/.github/source_ffb_review5.py +++ /dev/null @@ -1,163 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] - - -def read(rel): - return (ROOT / rel).read_text(encoding='utf-8') - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding='utf-8') - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f'{rel}: expected exactly one match, got {count}: {old[:120]!r}') - write(rel, text.replace(old, new, 1)) - - -def add_verifier_guard(code): - rel = 'tools/verify_wheel_ffb_current.py' - text = read(rel) - if code in text: - return - marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" - if marker not in text: - raise SystemExit('verifier final marker missing') - text = text.replace(marker, code.rstrip() + '\n' + marker, 1) - write(rel, text) - - -def verify_and_commit(message): - subprocess.run(['python', 'tools/verify_wheel_ffb_current.py'], cwd=ROOT, check=True) - subprocess.run(['git', 'add', 'src/hooks_wheel_ffb.cpp', 'src/wheel_ffb_math.hpp', - 'tools/test_wheel_ffb_current.cpp', 'tools/verify_wheel_ffb_current.py'], cwd=ROOT, check=True) - status = subprocess.run(['git', 'diff', '--cached', '--quiet'], cwd=ROOT) - if status.returncode == 0: - raise SystemExit(f'no staged change for {message}') - subprocess.run(['git', 'commit', '-m', message + ' [skip ci]'], cwd=ROOT, check=True) - - -# Round 1: make the Natural->Physics SAT handoff continuous. Previously the -# 15% Natural safety net dropped to zero on the exact tick calibration became -# true, while activationBlend was still zero, producing a brief light-steering -# hole before Physics SAT ramped in. -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' const float physicsFallback = vehicleDynamics_.calibrated()\n ? 0.0f : naturalSatTorque * 0.15f;\n const float physicsMix = vehicleDynamics_.activationBlend();\n''', - ''' const float physicsMix = vehicleDynamics_.activationBlend();\n // Keep the Natural safety net alive throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n const float physicsFallback = naturalSatTorque * 0.15f;\n''') -add_verifier_guard("""req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff') -forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole')""") -verify_and_commit('ffb: keep SAT continuous through physics activation') - - -# Round 2: replace tanh with a C1 soft knee that is exactly linear through the -# normal 0..75% range. tanh(0.5) and tanh(1.0) were already compressing ordinary -# cornering torque substantially, which made a DD wheel feel weaker than the -# force model requested. -math_rel = 'src/wheel_ffb_math.hpp' -math_text = read(math_rel) -insert = '''\n // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then\n // bend only the final quarter toward the DirectInput cap. This keeps SAT\n // detail and weight intact while still preventing hard clipping at 100%.\n inline float soft_saturate(float value)\n {\n if (!std::isfinite(value)) return 0.0f;\n const float sign = value < 0.0f ? -1.0f : 1.0f;\n const float x = std::abs(value);\n constexpr float Knee = 0.75f;\n constexpr float Limit = 1.35f;\n if (x <= Knee) return value;\n if (x >= Limit) return sign;\n\n const float span = Limit - Knee;\n const float t = (x - Knee) / span;\n const float t2 = t * t;\n const float t3 = t2 * t;\n const float h00 = 2.0f * t3 - 3.0f * t2 + 1.0f;\n const float h10 = t3 - 2.0f * t2 + t;\n const float h01 = -2.0f * t3 + 3.0f * t2;\n const float y = h00 * Knee + h10 * span + h01;\n return sign * y;\n }\n''' -if 'inline float soft_saturate(float value)' in math_text: - raise SystemExit('soft_saturate already exists unexpectedly') -math_text = math_text.replace('\n inline float physics_return_relief', insert + '\n inline float physics_return_relief', 1) -write(math_rel, math_text) -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' // Soft saturation preserves detail near the force cap.\n const float compressed = std::tanh(total);\n''', - ''' // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n''') -replace_once('src/hooks_wheel_ffb.cpp', 'preTanh={} postTanh={}', 'preClip={} postClip={}') - -# Add source-level numerical coverage for the new production helper. This file -# is intentionally not compiled in this daytime source-only pass; normal build -# CI / the evening build will execute it through verify_wheel_ffb_math.py. -test_rel = 'tools/test_wheel_ffb_current.cpp' -test_text = read(test_rel) -needle = ''' require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved");\n''' -addition = needle + ''' require(WheelFFBMath::soft_saturate(.5f)==.5f,"soft clip linear midrange");\n require(std::abs(WheelFFBMath::soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry");\n require(WheelFFBMath::soft_saturate(1.0f)>.90f&&WheelFFBMath::soft_saturate(1.0f)<1.0f,"soft clip late knee");\n require(WheelFFBMath::soft_saturate(2.0f)==1.0f&&WheelFFBMath::soft_saturate(-2.0f)==-1.0f,"soft clip cap");\n float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=WheelFFBMath::soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;}\n''' -if needle not in test_text: - raise SystemExit('soft clip test insertion point missing') -write(test_rel, test_text.replace(needle, addition, 1)) -ver = read('tools/verify_wheel_ffb_current.py') -if "math = read('src/wheel_ffb_math.hpp')" not in ver: - ver = ver.replace("dyn = read('src/hooks_wheel_vehicle_dynamics.hpp')\n", "dyn = read('src/hooks_wheel_vehicle_dynamics.hpp')\nmath = read('src/wheel_ffb_math.hpp')\n", 1) - write('tools/verify_wheel_ffb_current.py', ver) -add_verifier_guard("""req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') -req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') -forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh')""") -verify_and_commit('ffb: preserve midrange torque with soft-knee saturation') - - -# Round 3: establish a steering-rate baseline after every reset and lightly -# filter the 60 Hz derivative. This removes the artificial first-frame damper -# pulse when returning from F11/menu and reduces quantization chatter without -# materially delaying steering response (~20 ms time constant). -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' float steer = read_game_steering();\n float steerRate = steer - prevSteer_;\n prevSteer_ = steer;\n''', - ''' const float steer = read_game_steering();\n float rawSteerRate = 0.0f;\n if (steerSampleValid_)\n {\n rawSteerRate = steer - prevSteer_;\n smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;\n }\n else\n {\n // First sample after menu/race/device transitions is a baseline,\n // not a one-tick steering velocity.\n steerSampleValid_ = true;\n smoothedSteerRate_ = 0.0f;\n }\n prevSteer_ = steer;\n const float steerRate = smoothedSteerRate_;\n''') -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n vehicleDynamics_.reset();\n''', - ''' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n smoothedSteerRate_ = 0.0f;\n steerSampleValid_ = false;\n vehicleDynamics_.reset();\n''') -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n WheelVehicleDynamics vehicleDynamics_{};\n''', - ''' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n''') -replace_once( - 'src/hooks_wheel_ffb.cpp', - 'speedRaw={} speedNorm={} steer={} steerRateTick={}', - 'speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={}') -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' telemetryNow, static_cast(car), speedRaw, speedNorm, steer, steerRate,\n''', - ''' telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate,\n''') -add_verifier_guard("""req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') -req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') -req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry')""") -verify_and_commit('ffb: filter steering rate and remove transition derivative spikes') - - -# Round 4: damping should reveal front-tyre saturation as well as rear/body -# slide. The previous bodySlide-only release could leave a strong damper masking -# understeer/front scrub exactly when SAT was trying to communicate grip loss. -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' // Release steering damping only when the chassis is actually\n // sliding. A high lateral-G but fully-gripped corner keeps damping.\n const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;\n''', - ''' // Release steering damping from real tyre/chassis slip, never\n // from lateral-G alone. Front scrub gets a slightly smaller weight\n // than body slide so understeer is readable without making the rack\n // go completely loose in an ordinary loaded corner.\n const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);\n const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;\n''') -replace_once( - 'src/hooks_wheel_ffb.cpp', - 'damperRequested={} damperCoefficient={}', - 'damperRequested={} damperRelease={} damperCoefficient={}') -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' dynamicDamperStrength, prevDamperCoefficient_, roadAmp, slipAmp,\n''', - ''' dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp,\n''') -ver = read('tools/verify_wheel_ffb_current.py') -old_guard = "req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * bodySlide;', 'damper released by chassis slide')" -new_guard = "req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide')\nreq(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state')" -if old_guard not in ver: - raise SystemExit('old damper verifier guard missing') -write('tools/verify_wheel_ffb_current.py', ver.replace(old_guard, new_guard, 1)) -add_verifier_guard("""req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry')""") -verify_and_commit('ffb: let front scrub release dynamic damping') - - -# Round 5: asymmetric slew. A safety limiter should be conservative when force -# grows, but it should not hold stale torque after the tyre unloads. Permit a -# 2x decay rate only while torque magnitude is decreasing in the same direction; -# force build-up and reversals retain the configured safe slew limit. -replace_once( - 'src/hooks_wheel_ffb.cpp', - ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > maxSlew && !bypassSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? maxSlew : -maxSlew);\n }\n''', - ''' const bool sameTorqueDirection =\n structuralLevel == 0 || prevStructuralLevel_ == 0 ||\n (structuralLevel > 0) == (prevStructuralLevel_ > 0);\n const bool unloadingStructural = sameTorqueDirection &&\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew = unloadingStructural\n ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2)\n : maxSlew;\n const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n''') -add_verifier_guard("""req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build') -req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') -req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force')""") -verify_and_commit('ffb: release stale steering torque faster than it builds') - -print('five source-only FFB review rounds applied successfully') From b497fea886e256fed027ef6cd3dc6b4429dbfde4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:45:19 +0900 Subject: [PATCH 0240/1308] chore: isolate source-only 10-pass FFB review [skip ci] --- .github/workflows/build.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..303c084fc6 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,8 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-ffb-review10.yml' pull_request: jobs: From 3309f8af8ca2f3d2c3bf338a05371011579d8a61 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:46:20 +0900 Subject: [PATCH 0241/1308] chore: stage ten-pass FFB source review [skip ci] --- .github/source_ffb_review10.py | 205 +++++++++++++++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 .github/source_ffb_review10.py diff --git a/.github/source_ffb_review10.py b/.github/source_ffb_review10.py new file mode 100644 index 0000000000..46bb7c58ee --- /dev/null +++ b/.github/source_ffb_review10.py @@ -0,0 +1,205 @@ +from pathlib import Path +import subprocess +import sys + +ROOT = Path(__file__).resolve().parents[1] +VERIFY = 'tools/verify_wheel_ffb_current.py' +FFB = 'src/hooks_wheel_ffb.cpp' +DYN = 'src/hooks_wheel_vehicle_dynamics.hpp' + + +def read(rel): + return (ROOT / rel).read_text(encoding='utf-8') + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding='utf-8') + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f'{rel}: expected exactly one match, got {count}: {old[:160]!r}') + write(rel, text.replace(old, new, 1)) + + +def add_verify(line): + marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" + text = read(VERIFY) + if line in text: + return + if marker not in text: + raise SystemExit('verifier final marker not found') + write(VERIFY, text.replace(marker, line + '\n' + marker, 1)) + + +def must(rel, needle): + if needle not in read(rel): + raise SystemExit(f'{rel}: missing expected post-review marker: {needle!r}') + + +def verify(): + # Deliberately source-only: do not invoke CMake, MSBuild, cl.exe, or the + # compiled numerical harness during daytime review rounds. + subprocess.run([sys.executable, VERIFY], cwd=ROOT, check=True) + + +def commit(message, *paths): + subprocess.run(['git', 'add', *paths], cwd=ROOT, check=True) + subprocess.run(['git', 'commit', '-m', message + ' [skip ci]'], cwd=ROOT, check=True) + + +# Review 1: Physics mode must never collapse to a 15% steering fallback when +# basis calibration is delayed or impossible on a particular game state/car. +replace_once( + FFB, + ' const float physicsFallback = naturalSatTorque * 0.15f;\n', + ' const float physicsFallback = naturalSatTorque;\n') +replace_once( + VERIFY, + "req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff')", + "req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready')") +add_verify("forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering')") +verify() +commit('ffb review 01: keep full Natural SAT fallback', FFB, VERIFY) + + +# Review 2: stale/invalid motion samples must not remain authoritative merely +# because calibration succeeded earlier. Fall back to Natural SAT immediately. +replace_once( + FFB, + ' if (vehicleDynamics_.calibrated())\n {\n', + ' if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n') +replace_once( + FFB, + ' const float physicsMix = vehicleDynamics_.activationBlend();\n', + ' const float physicsMix = vehicleDynamics_.sampleValid()\n ? vehicleDynamics_.activationBlend()\n : 0.0f;\n') +add_verify("req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample')") +add_verify("req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately')") +verify() +commit('ffb review 02: reject stale Physics SAT samples', FFB, VERIFY) + + +# Review 3: ordinary F11/menu/focus transitions should clear derivatives but +# preserve the already-proven matrix basis. Recalibrating mid-corner can leave +# Physics SAT unavailable for too long. +replace_once( + DYN, + ' void update(\n', + ''' void reset_dynamic()\n {\n // Preserve the proven matrix basis while dropping every time-domain\n // sample. Menu/focus/F11 transitions must not force another straight-\n // line calibration before Physics SAT can return.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n }\n\n void update(\n''') +replace_once(FFB, ' vehicleDynamics_.reset();\n', ' vehicleDynamics_.reset_dynamic();\n') +add_verify("req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis')") +add_verify("req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration')") +verify() +commit('ffb review 03: preserve Physics SAT calibration across menus', FFB, DYN, VERIFY) + + +# Review 4: if early straight-line samples are ambiguous/noisy, an ever-growing +# average can poison calibration for the whole session. Retry with a fresh window. +replace_once( + DYN, + ''' if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f)\n {\n forwardAxis_ = zScore >= xScore ? 3 : 1;\n const float signedScore = forwardAxis_ == 3\n ? calibrationSignedZ_\n : calibrationSignedX_;\n forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f;\n calibrated_ = true;\n clear_dynamic_state();\n }\n''', + ''' if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f)\n {\n forwardAxis_ = zScore >= xScore ? 3 : 1;\n const float signedScore = forwardAxis_ == 3\n ? calibrationSignedZ_\n : calibrationSignedX_;\n forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f;\n calibrated_ = true;\n clear_dynamic_state();\n }\n else if (calibrationSamples_ >= CalibrationSamplesRequired * 4)\n {\n // Do not let a noisy launch poison the basis average for\n // the rest of the race. Retry from a fresh straight-line\n // window while Natural SAT remains fully available.\n calibrationSamples_ = 0;\n calibrationScoreX_ = 0.0f;\n calibrationScoreZ_ = 0.0f;\n calibrationSignedX_ = 0.0f;\n calibrationSignedZ_ = 0.0f;\n calibrationConfidence_ = 0.0f;\n }\n''') +add_verify("req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window')") +verify() +commit('ffb review 04: retry ambiguous vehicle basis calibration', DYN, VERIFY) + + +# Review 5: collision/gear events may be immediate, but they must not make the +# entire sustained steering force bypass its DD-wheel slew limiter. +replace_once( + FFB, + ''' const bool eventActive =\n crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0;\n float events = update_event_force();\n\n // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the\n // signal before soft saturation and slew. This prevents high gain\n // or inversion from disagreeing with the slew limiter's last value.\n float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n total = -total;\n\n total *= warmupScale * recreateScale;\n if (!std::isfinite(total))\n total = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n\n LONG structuralLevel =\n static_cast(compressed * static_cast(DI_FFNOMINALMAX));\n''', + ''' float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n // Keep SAT/spring/damper on the DD-safe slew path while allowing a\n // crash or gear thunk to arrive promptly without releasing that\n // slew limiter for the whole steering signal.\n const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f;\n const float outputRamp = warmupScale * recreateScale;\n float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput);\n\n LONG structuralLevel =\n static_cast(compressed * static_cast(DI_FFNOMINALMAX));\n const LONG eventLevel = static_cast(\n eventCompressed * static_cast(DI_FFNOMINALMAX));\n''') +replace_once( + FFB, + ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew)\n''', + ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n\n if (std::abs(structuralDelta) > appliedMaxSlew)\n''') +replace_once( + FFB, + ''' const LONG level = std::clamp(\n structuralLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n\n if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew ||\n''', + ''' const LONG level = std::clamp(\n structuralLevel + eventLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n''') +replace_once( + FFB, + 'structural={} event={} preClip={} postClip={} postSlew={} diRequested={}', + 'structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={}') +replace_once( + FFB, + ' structural, events, total, compressed, structuralLevel, level, prevConstantLevel_,\n', + ' structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_,\n') +add_verify("forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew')") +add_verify("req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path')") +verify() +commit('ffb review 05: separate event impulses from steering slew', FFB, VERIFY) + + +# Review 6: Reverse Spring must work identically when GUID_Spring is unavailable +# and the engine falls back to software spring torque through ConstantForce. +replace_once( + FFB, + ''' const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * springStrength;\n''', + ''' const float softwareSpringSign = Settings::WheelFFBInvertSpring\n ? 1.0f : -1.0f;\n const float softwareSpring =\n springEffect_\n ? 0.0f\n : steer * softwareSpringSign * springStrength;\n''') +add_verify("req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback')") +verify() +commit('ffb review 06: align software spring inversion semantics', FFB, VERIFY) + + +# Review 7: never disable the wheel driver's autocenter unless its previous value +# was successfully captured. Otherwise a failed GetProperty could leave the base +# altered after exit because there is no trustworthy value to restore. +replace_once( + FFB, + ''' autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph));\n if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData;\n autocenter.dwData = DIPROPAUTOCENTER_OFF;\n hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n else\n driverAutocenterDisabled_ = true;\n''', + ''' autocenterRestoreKnown_ = SUCCEEDED(\n device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph));\n if (autocenterRestoreKnown_)\n {\n originalAutocenter_ = autocenter.dwData;\n autocenter.dwData = DIPROPAUTOCENTER_OFF;\n hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n else\n driverAutocenterDisabled_ = true;\n }\n else\n {\n spdlog::warn(\n "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics");\n }\n''') +add_verify("req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated')") +verify() +commit('ffb review 07: preserve unknown driver autocenter state', FFB, VERIFY) + + +# Review 8: weight transfer currently uses a delayed raw speed difference. Filter +# that acceleration sample so braking/acceleration load feels like weight transfer +# instead of one-frame speed quantization in SAT magnitude. +replace_once( + FFB, + ''' float loadMod = 1.0f;\n if (speedHistoryIndex_ > 6)\n {\n const float oldSpeed =\n speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount];\n const float longAccel = (speed - oldSpeed) * 5.0f;\n loadMod = 1.0f + std::clamp(\n -longAccel * static_cast(Settings::WheelFFBWeightTransfer),\n -0.06f, 0.08f);\n }\n''', + ''' float loadMod = 1.0f;\n if (speedHistoryIndex_ > 6)\n {\n const float oldSpeed =\n speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount];\n const float longAccelSample = (speed - oldSpeed) * 5.0f;\n if (std::isfinite(longAccelSample))\n smoothedLongAccel_ +=\n (longAccelSample - smoothedLongAccel_) * 0.25f;\n const float configuredWeightTransfer =\n static_cast(Settings::WheelFFBWeightTransfer);\n const float weightTransfer = std::isfinite(configuredWeightTransfer)\n ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f)\n : 0.0f;\n loadMod = 1.0f + std::clamp(\n -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f);\n }\n''') +replace_once( + FFB, + ' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n', + ' float smoothedLateral_ = 0.0f;\n float smoothedLongAccel_ = 0.0f;\n float prevSteer_ = 0.0f;\n') +replace_once( + FFB, + ' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n', + ' smoothedLateral_ = 0.0f;\n smoothedLongAccel_ = 0.0f;\n prevSteer_ = 0.0f;\n') +add_verify("req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered')") +add_verify("req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded')") +verify() +commit('ffb review 08: smooth longitudinal weight transfer', FFB, VERIFY) + + +# Review 9: software road/slip vibration is an optional fallback and must never +# hard-clip away steering/event torque. Limit fallback vibration to remaining +# DirectInput headroom after the steering+event base is formed. +replace_once( + FFB, + ''' const LONG level = std::clamp(\n structuralLevel + eventLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n''', + ''' const LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n const LONG vibrationRequested = static_cast(\n fallbackVibration * static_cast(DI_FFNOMINALMAX));\n const LONG vibrationHeadroom =\n static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel);\n const LONG vibrationLevel = std::clamp(\n vibrationRequested, -vibrationHeadroom, vibrationHeadroom);\n const LONG level = baseSteeringLevel + vibrationLevel;\n''') +add_verify("req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque')") +add_verify("req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom')") +verify() +commit('ffb review 09: protect steering headroom from fallback vibration', FFB, VERIFY) + + +# Review 10: hardware sine frequency is generated by the wheel, but its envelope +# only refreshed at ~15 Hz. Sample the envelope at ~30 Hz for quicker surface and +# tire-scrub onset/release while remaining far inside the 250 ms effect lease. +replace_once( + FFB, + ' if (periodicsActive_ && (updateCounter_ % 4) == 0)\n', + ' if (periodicsActive_ && (updateCounter_ % 2) == 0)\n') +add_verify("req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz')") +verify() +commit('ffb review 10: improve periodic envelope response', FFB, VERIFY) + +print('TEN SOURCE-ONLY FFB REVIEW ROUNDS COMPLETED') From 58e36fea95351b5ba47420d40912a2d84f4facf8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:46:26 +0900 Subject: [PATCH 0242/1308] chore: run ten-pass FFB source review --- .github/workflows/source-ffb-review10.yml | 31 +++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 .github/workflows/source-ffb-review10.yml diff --git a/.github/workflows/source-ffb-review10.yml b/.github/workflows/source-ffb-review10.yml new file mode 100644 index 0000000000..5f8a1e6e33 --- /dev/null +++ b/.github/workflows/source-ffb-review10.yml @@ -0,0 +1,31 @@ +name: Source-only ten-pass FFB review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-ffb-review10.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply ten source-only FFB review rounds + run: python .github/source_ffb_review10.py + + - name: Push reviewed source commits + run: git push origin HEAD:wheel-ffb From 6a6b24879c98d29768a6f0e9563c9ca608a82eca Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0243/1308] ffb review 01: keep full Natural SAT fallback [skip ci] --- src/hooks_wheel_ffb.cpp | 2 +- tools/verify_wheel_ffb_current.py | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 5b6410e3d0..c2759a8a1b 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -783,7 +783,7 @@ namespace // Keep the Natural safety net alive throughout the activation ramp. // Dropping it on the calibration tick created a short SAT hole while // physicsMix was still near zero. - const float physicsFallback = naturalSatTorque * 0.15f; + const float physicsFallback = naturalSatTorque; const float selfAligningTorque = Settings::WheelFFBPhysicsSat ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix : naturalSatTorque; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 4c6e9bdca4..c0887e2f99 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -166,7 +166,7 @@ def forbid(text, needle, label): req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') -req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff') +req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready') forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') @@ -178,4 +178,5 @@ def forbid(text, needle, label): req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build') req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force') +forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 4f592850ed8b68974be1a9f22e88588b7c0ed226 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0244/1308] ffb review 02: reject stale Physics SAT samples [skip ci] --- src/hooks_wheel_ffb.cpp | 6 ++++-- tools/verify_wheel_ffb_current.py | 2 ++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index c2759a8a1b..6bfc17e95c 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -763,7 +763,7 @@ namespace const float trailShape = WheelFFBMath::trail_shape(frontSlip); const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; - if (vehicleDynamics_.calibrated()) + if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) { const float physicsReturnRelief = WheelFFBMath::physics_return_relief(frontSlip, steerRate); @@ -779,7 +779,9 @@ namespace // During basis calibration retain only a small Natural SAT safety // net, then crossfade over valid dynamics ticks. Invalid telemetry // decays/clears dynamics state instead of leaking stale slide values. - const float physicsMix = vehicleDynamics_.activationBlend(); + const float physicsMix = vehicleDynamics_.sampleValid() + ? vehicleDynamics_.activationBlend() + : 0.0f; // Keep the Natural safety net alive throughout the activation ramp. // Dropping it on the calibration tick created a short SAT hole while // physicsMix was still near zero. diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index c0887e2f99..cb39c58a15 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -179,4 +179,6 @@ def forbid(text, needle, label): req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force') forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') +req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') +req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 0ae32c4a37755735f0423ec4416152181562872f Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0245/1308] ffb review 03: preserve Physics SAT calibration across menus [skip ci] --- src/hooks_wheel_ffb.cpp | 2 +- src/hooks_wheel_vehicle_dynamics.hpp | 14 ++++++++++++++ tools/verify_wheel_ffb_current.py | 2 ++ 3 files changed, 17 insertions(+), 1 deletion(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 6bfc17e95c..86001f10b2 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -2420,7 +2420,7 @@ namespace prevSteer_ = 0.0f; smoothedSteerRate_ = 0.0f; steerSampleValid_ = false; - vehicleDynamics_.reset(); + vehicleDynamics_.reset_dynamic(); prevStructuralLevel_ = 0; prevSpringCoefficient_ = 0; prevDamperCoefficient_ = 0; diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index c6b92c2ff1..f11e76026e 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -40,6 +40,20 @@ class WheelVehicleDynamics spdCorrelation_ = 0.0f; } + void reset_dynamic() + { + // Preserve the proven matrix basis while dropping every time-domain + // sample. Menu/focus/F11 transitions must not force another straight- + // line calibration before Physics SAT can return. + positionValid_ = false; + headingValid_ = false; + prevPosition_ = D3DVECTOR{}; + positionStep_ = 0.0f; + spdLen_ = 0.0f; + spdCorrelation_ = 0.0f; + clear_dynamic_state(); + } + void update( EVWORK_CAR* car, float steer, diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index cb39c58a15..1879e987b6 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -181,4 +181,6 @@ def forbid(text, needle, label): forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') +req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') +req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 243dc56dfbef2b747e6f966982af52d1e8840542 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0246/1308] ffb review 04: retry ambiguous vehicle basis calibration [skip ci] --- src/hooks_wheel_vehicle_dynamics.hpp | 12 ++++++++++++ tools/verify_wheel_ffb_current.py | 1 + 2 files changed, 13 insertions(+) diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index f11e76026e..2c5cbdd562 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -174,6 +174,18 @@ class WheelVehicleDynamics calibrated_ = true; clear_dynamic_state(); } + else if (calibrationSamples_ >= CalibrationSamplesRequired * 4) + { + // Do not let a noisy launch poison the basis average for + // the rest of the race. Retry from a fresh straight-line + // window while Natural SAT remains fully available. + calibrationSamples_ = 0; + calibrationScoreX_ = 0.0f; + calibrationScoreZ_ = 0.0f; + calibrationSignedX_ = 0.0f; + calibrationSignedZ_ = 0.0f; + calibrationConfidence_ = 0.0f; + } } } } diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 1879e987b6..869e388e33 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -183,4 +183,5 @@ def forbid(text, needle, label): req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') +req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From f4705b3e361813478f33ea15de31bd64f4de29a1 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0247/1308] ffb review 05: separate event impulses from steering slew [skip ci] --- src/hooks_wheel_ffb.cpp | 34 ++++++++++++++++--------------- tools/verify_wheel_ffb_current.py | 2 ++ 2 files changed, 20 insertions(+), 16 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 86001f10b2..1301d21d98 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -805,26 +805,29 @@ namespace if (crashImpulseTimer_ <= CrashCooldownFrames) structural = (softwareSpring + selfAligningTorque) * loadMod + damper; - const bool eventActive = - crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0; float events = update_event_force(); - // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the - // signal before soft saturation and slew. This prevents high gain - // or inversion from disagreeing with the slew limiter's last value. - float total = (structural + events) * outputStrength; - if (Settings::WheelFFBInvertForce) - total = -total; - - total *= warmupScale * recreateScale; + // Sustained steering and short events have different timing needs. + // Keep SAT/spring/damper on the DD-safe slew path while allowing a + // crash or gear thunk to arrive promptly without releasing that + // slew limiter for the whole steering signal. + const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f; + const float outputRamp = warmupScale * recreateScale; + float total = structural * outputStrength * forceDirection * outputRamp; + float eventOutput = events * outputStrength * forceDirection * outputRamp; if (!std::isfinite(total)) total = 0.0f; + if (!std::isfinite(eventOutput)) + eventOutput = 0.0f; // Preserve ordinary SAT linearly; bend only near the force cap. const float compressed = WheelFFBMath::soft_saturate(total); + const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput); LONG structuralLevel = static_cast(compressed * static_cast(DI_FFNOMINALMAX)); + const LONG eventLevel = static_cast( + eventCompressed * static_cast(DI_FFNOMINALMAX)); const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); const float safeSlew = std::isfinite(configuredSlew) @@ -842,9 +845,8 @@ namespace ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2) : maxSlew; const LONG structuralDelta = structuralLevel - prevStructuralLevel_; - const bool bypassSlew = eventActive; - if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew) + if (std::abs(structuralDelta) > appliedMaxSlew) { structuralLevel = prevStructuralLevel_ + (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); @@ -865,12 +867,12 @@ namespace } const LONG level = std::clamp( - structuralLevel + + structuralLevel + eventLevel + static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)), -static_cast(DI_FFNOMINALMAX), static_cast(DI_FFNOMINALMAX)); - if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew || + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) set_constant_force(level); @@ -913,7 +915,7 @@ namespace { lastTelemetryTick_ = telemetryNow; spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} preClip={} postClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, @@ -924,7 +926,7 @@ namespace vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, - structural, events, total, compressed, structuralLevel, level, prevConstantLevel_, + structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_, constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), bool(Settings::WheelFFBInvertSpring)); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 869e388e33..950cd7f1bf 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -184,4 +184,6 @@ def forbid(text, needle, label): req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') +forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') +req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 78dff6d890b971fabc27b259919d880565d81d2e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0248/1308] ffb review 06: align software spring inversion semantics [skip ci] --- src/hooks_wheel_ffb.cpp | 4 +++- tools/verify_wheel_ffb_current.py | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 1301d21d98..4a5b24b234 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -652,10 +652,12 @@ namespace : springStrength * warmupScale * recreateScale * outputStrength); } + const float softwareSpringSign = Settings::WheelFFBInvertSpring + ? 1.0f : -1.0f; const float softwareSpring = springEffect_ ? 0.0f - : -steer * springStrength; + : steer * softwareSpringSign * springStrength; // ACC/AMS2-inspired dynamic damping. It resists steering velocity // rather than pulling toward centre, grows with vehicle speed, and diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 950cd7f1bf..924f3799e6 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -186,4 +186,5 @@ def forbid(text, needle, label): req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') +req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 0591a99128ca69a51e523cc1cc37ff68ff350347 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0249/1308] ffb review 07: preserve unknown driver autocenter state [skip ci] --- src/hooks_wheel_ffb.cpp | 23 ++++++++++++++++------- tools/verify_wheel_ffb_current.py | 1 + 2 files changed, 17 insertions(+), 7 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 4a5b24b234..3220163cd2 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1518,14 +1518,23 @@ namespace autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); autocenter.diph.dwObj = 0; autocenter.diph.dwHow = DIPH_DEVICE; - autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); - if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData; - autocenter.dwData = DIPROPAUTOCENTER_OFF; - hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(hr)) - spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + autocenterRestoreKnown_ = SUCCEEDED( + device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); + if (autocenterRestoreKnown_) + { + originalAutocenter_ = autocenter.dwData; + autocenter.dwData = DIPROPAUTOCENTER_OFF; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(hr)) + spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + else + driverAutocenterDisabled_ = true; + } else - driverAutocenterDisabled_ = true; + { + spdlog::warn( + "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics"); + } hr = device_->Acquire(); if (FAILED(hr)) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 924f3799e6..fea9192c28 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -187,4 +187,5 @@ def forbid(text, needle, label): forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') +req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From ae6e2aeac842ebc530f8aed613324e1eb253b11e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0250/1308] ffb review 08: smooth longitudinal weight transfer [skip ci] --- src/hooks_wheel_ffb.cpp | 15 ++++++++++++--- tools/verify_wheel_ffb_current.py | 2 ++ 2 files changed, 14 insertions(+), 3 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 3220163cd2..ccd768c411 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -797,10 +797,17 @@ namespace { const float oldSpeed = speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; - const float longAccel = (speed - oldSpeed) * 5.0f; + const float longAccelSample = (speed - oldSpeed) * 5.0f; + if (std::isfinite(longAccelSample)) + smoothedLongAccel_ += + (longAccelSample - smoothedLongAccel_) * 0.25f; + const float configuredWeightTransfer = + static_cast(Settings::WheelFFBWeightTransfer); + const float weightTransfer = std::isfinite(configuredWeightTransfer) + ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f) + : 0.0f; loadMod = 1.0f + std::clamp( - -longAccel * static_cast(Settings::WheelFFBWeightTransfer), - -0.06f, 0.08f); + -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f); } float structural = 0.0f; @@ -2430,6 +2437,7 @@ namespace void reset_signal_state() { smoothedLateral_ = 0.0f; + smoothedLongAccel_ = 0.0f; prevSteer_ = 0.0f; smoothedSteerRate_ = 0.0f; steerSampleValid_ = false; @@ -2797,6 +2805,7 @@ namespace PeriodicState slipState_{}; float smoothedLateral_ = 0.0f; + float smoothedLongAccel_ = 0.0f; float prevSteer_ = 0.0f; float smoothedSteerRate_ = 0.0f; bool steerSampleValid_ = false; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index fea9192c28..07f5bd53ea 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -188,4 +188,6 @@ def forbid(text, needle, label): req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') +req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') +req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 6325ec9fb291bc8126b87c838ad33692164a3962 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0251/1308] ffb review 09: protect steering headroom from fallback vibration [skip ci] --- src/hooks_wheel_ffb.cpp | 12 +++++++++--- tools/verify_wheel_ffb_current.py | 2 ++ 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index ccd768c411..c83d864820 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -875,11 +875,17 @@ namespace slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); } - const LONG level = std::clamp( - structuralLevel + eventLevel + - static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)), + const LONG baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, -static_cast(DI_FFNOMINALMAX), static_cast(DI_FFNOMINALMAX)); + const LONG vibrationRequested = static_cast( + fallbackVibration * static_cast(DI_FFNOMINALMAX)); + const LONG vibrationHeadroom = + static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); + const LONG vibrationLevel = std::clamp( + vibrationRequested, -vibrationHeadroom, vibrationHeadroom); + const LONG level = baseSteeringLevel + vibrationLevel; if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 07f5bd53ea..b6ea4d33d9 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -190,4 +190,6 @@ def forbid(text, needle, label): req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') +req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') +req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From bd04a0380f7e3a7165a92f88b9999a263ac618f6 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 03:46:34 +0000 Subject: [PATCH 0252/1308] ffb review 10: improve periodic envelope response [skip ci] --- src/hooks_wheel_ffb.cpp | 2 +- tools/verify_wheel_ffb_current.py | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index c83d864820..a8cabe5d7b 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -892,7 +892,7 @@ namespace set_constant_force(level); ++updateCounter_; - if (periodicsActive_ && (updateCounter_ % 4) == 0) + if (periodicsActive_ && (updateCounter_ % 2) == 0) { update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index b6ea4d33d9..eff52a95a2 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -192,4 +192,5 @@ def forbid(text, needle, label): req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom') +req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From dc3024b09daacbdb17a4703d8d8950df64c5376b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:48:00 +0900 Subject: [PATCH 0253/1308] chore: remove ten-pass FFB review workflow [skip ci] --- .github/workflows/source-ffb-review10.yml | 31 ----------------------- 1 file changed, 31 deletions(-) delete mode 100644 .github/workflows/source-ffb-review10.yml diff --git a/.github/workflows/source-ffb-review10.yml b/.github/workflows/source-ffb-review10.yml deleted file mode 100644 index 5f8a1e6e33..0000000000 --- a/.github/workflows/source-ffb-review10.yml +++ /dev/null @@ -1,31 +0,0 @@ -name: Source-only ten-pass FFB review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-ffb-review10.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply ten source-only FFB review rounds - run: python .github/source_ffb_review10.py - - - name: Push reviewed source commits - run: git push origin HEAD:wheel-ffb From e4ac9b8c1fd13010d5f186778739749fe8e7bb0b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:48:06 +0900 Subject: [PATCH 0254/1308] chore: remove ten-pass FFB review driver [skip ci] --- .github/source_ffb_review10.py | 205 --------------------------------- 1 file changed, 205 deletions(-) delete mode 100644 .github/source_ffb_review10.py diff --git a/.github/source_ffb_review10.py b/.github/source_ffb_review10.py deleted file mode 100644 index 46bb7c58ee..0000000000 --- a/.github/source_ffb_review10.py +++ /dev/null @@ -1,205 +0,0 @@ -from pathlib import Path -import subprocess -import sys - -ROOT = Path(__file__).resolve().parents[1] -VERIFY = 'tools/verify_wheel_ffb_current.py' -FFB = 'src/hooks_wheel_ffb.cpp' -DYN = 'src/hooks_wheel_vehicle_dynamics.hpp' - - -def read(rel): - return (ROOT / rel).read_text(encoding='utf-8') - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding='utf-8') - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f'{rel}: expected exactly one match, got {count}: {old[:160]!r}') - write(rel, text.replace(old, new, 1)) - - -def add_verify(line): - marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" - text = read(VERIFY) - if line in text: - return - if marker not in text: - raise SystemExit('verifier final marker not found') - write(VERIFY, text.replace(marker, line + '\n' + marker, 1)) - - -def must(rel, needle): - if needle not in read(rel): - raise SystemExit(f'{rel}: missing expected post-review marker: {needle!r}') - - -def verify(): - # Deliberately source-only: do not invoke CMake, MSBuild, cl.exe, or the - # compiled numerical harness during daytime review rounds. - subprocess.run([sys.executable, VERIFY], cwd=ROOT, check=True) - - -def commit(message, *paths): - subprocess.run(['git', 'add', *paths], cwd=ROOT, check=True) - subprocess.run(['git', 'commit', '-m', message + ' [skip ci]'], cwd=ROOT, check=True) - - -# Review 1: Physics mode must never collapse to a 15% steering fallback when -# basis calibration is delayed or impossible on a particular game state/car. -replace_once( - FFB, - ' const float physicsFallback = naturalSatTorque * 0.15f;\n', - ' const float physicsFallback = naturalSatTorque;\n') -replace_once( - VERIFY, - "req(ffb, 'const float physicsFallback = naturalSatTorque * 0.15f;', 'continuous Natural-to-Physics SAT handoff')", - "req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready')") -add_verify("forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering')") -verify() -commit('ffb review 01: keep full Natural SAT fallback', FFB, VERIFY) - - -# Review 2: stale/invalid motion samples must not remain authoritative merely -# because calibration succeeded earlier. Fall back to Natural SAT immediately. -replace_once( - FFB, - ' if (vehicleDynamics_.calibrated())\n {\n', - ' if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n') -replace_once( - FFB, - ' const float physicsMix = vehicleDynamics_.activationBlend();\n', - ' const float physicsMix = vehicleDynamics_.sampleValid()\n ? vehicleDynamics_.activationBlend()\n : 0.0f;\n') -add_verify("req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample')") -add_verify("req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately')") -verify() -commit('ffb review 02: reject stale Physics SAT samples', FFB, VERIFY) - - -# Review 3: ordinary F11/menu/focus transitions should clear derivatives but -# preserve the already-proven matrix basis. Recalibrating mid-corner can leave -# Physics SAT unavailable for too long. -replace_once( - DYN, - ' void update(\n', - ''' void reset_dynamic()\n {\n // Preserve the proven matrix basis while dropping every time-domain\n // sample. Menu/focus/F11 transitions must not force another straight-\n // line calibration before Physics SAT can return.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n }\n\n void update(\n''') -replace_once(FFB, ' vehicleDynamics_.reset();\n', ' vehicleDynamics_.reset_dynamic();\n') -add_verify("req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis')") -add_verify("req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration')") -verify() -commit('ffb review 03: preserve Physics SAT calibration across menus', FFB, DYN, VERIFY) - - -# Review 4: if early straight-line samples are ambiguous/noisy, an ever-growing -# average can poison calibration for the whole session. Retry with a fresh window. -replace_once( - DYN, - ''' if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f)\n {\n forwardAxis_ = zScore >= xScore ? 3 : 1;\n const float signedScore = forwardAxis_ == 3\n ? calibrationSignedZ_\n : calibrationSignedX_;\n forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f;\n calibrated_ = true;\n clear_dynamic_state();\n }\n''', - ''' if (bestScore >= 0.85f && calibrationConfidence_ >= 0.25f)\n {\n forwardAxis_ = zScore >= xScore ? 3 : 1;\n const float signedScore = forwardAxis_ == 3\n ? calibrationSignedZ_\n : calibrationSignedX_;\n forwardSign_ = signedScore >= 0.0f ? 1.0f : -1.0f;\n calibrated_ = true;\n clear_dynamic_state();\n }\n else if (calibrationSamples_ >= CalibrationSamplesRequired * 4)\n {\n // Do not let a noisy launch poison the basis average for\n // the rest of the race. Retry from a fresh straight-line\n // window while Natural SAT remains fully available.\n calibrationSamples_ = 0;\n calibrationScoreX_ = 0.0f;\n calibrationScoreZ_ = 0.0f;\n calibrationSignedX_ = 0.0f;\n calibrationSignedZ_ = 0.0f;\n calibrationConfidence_ = 0.0f;\n }\n''') -add_verify("req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window')") -verify() -commit('ffb review 04: retry ambiguous vehicle basis calibration', DYN, VERIFY) - - -# Review 5: collision/gear events may be immediate, but they must not make the -# entire sustained steering force bypass its DD-wheel slew limiter. -replace_once( - FFB, - ''' const bool eventActive =\n crashImpulseTimer_ > CrashCooldownFrames || gearShiftTimer_ > 0;\n float events = update_event_force();\n\n // d-b-c-e toolkit v0.8.0 ordering: gain/invert are part of the\n // signal before soft saturation and slew. This prevents high gain\n // or inversion from disagreeing with the slew limiter's last value.\n float total = (structural + events) * outputStrength;\n if (Settings::WheelFFBInvertForce)\n total = -total;\n\n total *= warmupScale * recreateScale;\n if (!std::isfinite(total))\n total = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n\n LONG structuralLevel =\n static_cast(compressed * static_cast(DI_FFNOMINALMAX));\n''', - ''' float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n // Keep SAT/spring/damper on the DD-safe slew path while allowing a\n // crash or gear thunk to arrive promptly without releasing that\n // slew limiter for the whole steering signal.\n const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f;\n const float outputRamp = warmupScale * recreateScale;\n float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n const float compressed = WheelFFBMath::soft_saturate(total);\n const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput);\n\n LONG structuralLevel =\n static_cast(compressed * static_cast(DI_FFNOMINALMAX));\n const LONG eventLevel = static_cast(\n eventCompressed * static_cast(DI_FFNOMINALMAX));\n''') -replace_once( - FFB, - ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n const bool bypassSlew = eventActive;\n\n if (std::abs(structuralDelta) > appliedMaxSlew && !bypassSlew)\n''', - ''' const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n\n if (std::abs(structuralDelta) > appliedMaxSlew)\n''') -replace_once( - FFB, - ''' const LONG level = std::clamp(\n structuralLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n\n if (std::abs(level - prevConstantLevel_) > 15 || bypassSlew ||\n''', - ''' const LONG level = std::clamp(\n structuralLevel + eventLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n''') -replace_once( - FFB, - 'structural={} event={} preClip={} postClip={} postSlew={} diRequested={}', - 'structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={}') -replace_once( - FFB, - ' structural, events, total, compressed, structuralLevel, level, prevConstantLevel_,\n', - ' structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_,\n') -add_verify("forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew')") -add_verify("req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path')") -verify() -commit('ffb review 05: separate event impulses from steering slew', FFB, VERIFY) - - -# Review 6: Reverse Spring must work identically when GUID_Spring is unavailable -# and the engine falls back to software spring torque through ConstantForce. -replace_once( - FFB, - ''' const float softwareSpring =\n springEffect_\n ? 0.0f\n : -steer * springStrength;\n''', - ''' const float softwareSpringSign = Settings::WheelFFBInvertSpring\n ? 1.0f : -1.0f;\n const float softwareSpring =\n springEffect_\n ? 0.0f\n : steer * softwareSpringSign * springStrength;\n''') -add_verify("req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback')") -verify() -commit('ffb review 06: align software spring inversion semantics', FFB, VERIFY) - - -# Review 7: never disable the wheel driver's autocenter unless its previous value -# was successfully captured. Otherwise a failed GetProperty could leave the base -# altered after exit because there is no trustworthy value to restore. -replace_once( - FFB, - ''' autocenterRestoreKnown_ = SUCCEEDED(device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph));\n if (autocenterRestoreKnown_) originalAutocenter_ = autocenter.dwData;\n autocenter.dwData = DIPROPAUTOCENTER_OFF;\n hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n else\n driverAutocenterDisabled_ = true;\n''', - ''' autocenterRestoreKnown_ = SUCCEEDED(\n device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph));\n if (autocenterRestoreKnown_)\n {\n originalAutocenter_ = autocenter.dwData;\n autocenter.dwData = DIPROPAUTOCENTER_OFF;\n hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph);\n if (FAILED(hr))\n spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr);\n else\n driverAutocenterDisabled_ = true;\n }\n else\n {\n spdlog::warn(\n "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics");\n }\n''') -add_verify("req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated')") -verify() -commit('ffb review 07: preserve unknown driver autocenter state', FFB, VERIFY) - - -# Review 8: weight transfer currently uses a delayed raw speed difference. Filter -# that acceleration sample so braking/acceleration load feels like weight transfer -# instead of one-frame speed quantization in SAT magnitude. -replace_once( - FFB, - ''' float loadMod = 1.0f;\n if (speedHistoryIndex_ > 6)\n {\n const float oldSpeed =\n speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount];\n const float longAccel = (speed - oldSpeed) * 5.0f;\n loadMod = 1.0f + std::clamp(\n -longAccel * static_cast(Settings::WheelFFBWeightTransfer),\n -0.06f, 0.08f);\n }\n''', - ''' float loadMod = 1.0f;\n if (speedHistoryIndex_ > 6)\n {\n const float oldSpeed =\n speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount];\n const float longAccelSample = (speed - oldSpeed) * 5.0f;\n if (std::isfinite(longAccelSample))\n smoothedLongAccel_ +=\n (longAccelSample - smoothedLongAccel_) * 0.25f;\n const float configuredWeightTransfer =\n static_cast(Settings::WheelFFBWeightTransfer);\n const float weightTransfer = std::isfinite(configuredWeightTransfer)\n ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f)\n : 0.0f;\n loadMod = 1.0f + std::clamp(\n -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f);\n }\n''') -replace_once( - FFB, - ' float smoothedLateral_ = 0.0f;\n float prevSteer_ = 0.0f;\n', - ' float smoothedLateral_ = 0.0f;\n float smoothedLongAccel_ = 0.0f;\n float prevSteer_ = 0.0f;\n') -replace_once( - FFB, - ' smoothedLateral_ = 0.0f;\n prevSteer_ = 0.0f;\n', - ' smoothedLateral_ = 0.0f;\n smoothedLongAccel_ = 0.0f;\n prevSteer_ = 0.0f;\n') -add_verify("req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered')") -add_verify("req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded')") -verify() -commit('ffb review 08: smooth longitudinal weight transfer', FFB, VERIFY) - - -# Review 9: software road/slip vibration is an optional fallback and must never -# hard-clip away steering/event torque. Limit fallback vibration to remaining -# DirectInput headroom after the steering+event base is formed. -replace_once( - FFB, - ''' const LONG level = std::clamp(\n structuralLevel + eventLevel +\n static_cast(fallbackVibration * static_cast(DI_FFNOMINALMAX)),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n''', - ''' const LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n const LONG vibrationRequested = static_cast(\n fallbackVibration * static_cast(DI_FFNOMINALMAX));\n const LONG vibrationHeadroom =\n static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel);\n const LONG vibrationLevel = std::clamp(\n vibrationRequested, -vibrationHeadroom, vibrationHeadroom);\n const LONG level = baseSteeringLevel + vibrationLevel;\n''') -add_verify("req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque')") -add_verify("req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom')") -verify() -commit('ffb review 09: protect steering headroom from fallback vibration', FFB, VERIFY) - - -# Review 10: hardware sine frequency is generated by the wheel, but its envelope -# only refreshed at ~15 Hz. Sample the envelope at ~30 Hz for quicker surface and -# tire-scrub onset/release while remaining far inside the 250 ms effect lease. -replace_once( - FFB, - ' if (periodicsActive_ && (updateCounter_ % 4) == 0)\n', - ' if (periodicsActive_ && (updateCounter_ % 2) == 0)\n') -add_verify("req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz')") -verify() -commit('ffb review 10: improve periodic envelope response', FFB, VERIFY) - -print('TEN SOURCE-ONLY FFB REVIEW ROUNDS COMPLETED') From feac34c1c2d4f53f20a8b94d16a447fad70ae333 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:48:29 +0900 Subject: [PATCH 0255/1308] chore: restore normal build workflow after ten-pass review [skip ci] --- .github/workflows/build.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 303c084fc6..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,8 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-ffb-review10.yml' pull_request: jobs: From 9531e779c89a23f5730ff2e1b789ea080939c288 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:11:01 +0900 Subject: [PATCH 0256/1308] chore: isolate selective source review workflow [skip ci] --- .github/workflows/build.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..2060aa287e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,8 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-ffb-review10-selective.yml' pull_request: jobs: From b9db3e4bd9f001dd72e513a2c5e68129fefb7453 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:11:33 +0900 Subject: [PATCH 0257/1308] chore: add selective ten-pass source review driver [skip ci] --- .github/source_ffb_review10_selective.py | 131 +++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 .github/source_ffb_review10_selective.py diff --git a/.github/source_ffb_review10_selective.py b/.github/source_ffb_review10_selective.py new file mode 100644 index 0000000000..687cc71086 --- /dev/null +++ b/.github/source_ffb_review10_selective.py @@ -0,0 +1,131 @@ +from pathlib import Path +import subprocess + +ROOT = Path(__file__).resolve().parents[1] +VERIFY = "tools/verify_wheel_ffb_current.py" + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:120]!r}") + write(rel, text.replace(old, new, 1)) + + +def add_before_verify_print(snippet): + marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" + replace_once(VERIFY, marker, snippet.rstrip() + "\n" + marker) + + +def verify_and_commit(message, paths): + subprocess.run(["python3", VERIFY], cwd=ROOT, check=True) + subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) + subprocess.run(["git", "diff", "--cached", "--check"], cwd=ROOT, check=True) + subprocess.run(["git", "commit", "-m", message + " [skip ci]"], cwd=ROOT, check=True) + + +# Review 1-3: preserve the proven vehicle basis across UI/focus transitions, but +# do not retain the previous segment's warp-detection scale. This was the only +# estimator-state defect found; SAT constants themselves are intentionally left +# unchanged pending real R3 telemetry. +replace_once( + "src/hooks_wheel_vehicle_dynamics.hpp", + """ // Preserve the proven matrix basis while dropping every time-domain\n // sample. Menu/focus/F11 transitions must not force another straight-\n // line calibration before Physics SAT can return.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n""", + """ // Preserve the proven matrix basis while dropping every time-domain\n // sample, including the warp-detection motion scale. Menu/focus/F11\n // transitions must not compare a new segment against the old segment's\n // movement scale before Physics SAT resumes.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n motionScaleEma_ = 0.0f;\n motionScaleSamples_ = 0;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n""", +) +replace_once( + "tools/test_wheel_ffb_current.cpp", + """ require(std::abs(gap.yawRate())<.01f,\"short-gap derivative baseline\");\n WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c);\n""", + """ require(std::abs(gap.yawRate())<.01f,\"short-gap derivative baseline\");\n WheelVehicleDynamics resume; EVWORK_CAR resumeCar;resume.reset();for(int i=0;i<80;++i)step(resume,resumeCar);\n require(resume.calibrated()&&resume.motionScale()>0,\"resume baseline ready\");\n resume.reset_dynamic();\n require(resume.calibrated()&&resume.motionScale()==0&&!resume.sampleValid(),\"dynamic reset preserves basis but clears motion scale\");\n WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c);\n""", +) +add_before_verify_print( + """dynamic_reset_start = dyn.find('void reset_dynamic()')\ndynamic_reset_end = dyn.find('void update(', dynamic_reset_start)\nif not (0 <= dynamic_reset_start < dynamic_reset_end):\n raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]')\ndynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end]\nreq(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA')\nreq(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count')\n""" +) +verify_and_commit( + "ffb review: clear stale motion scale across gameplay segments", + ["src/hooks_wheel_vehicle_dynamics.hpp", "tools/test_wheel_ffb_current.cpp", VERIFY], +) + + +# Review 4: a null player-car sample must never leave the last DD torque alive +# until the lease/watchdog expires. Zero immediately, but keep normal disable +# teardown ahead of the null-car guard. +replace_once( + "src/hooks_wheel_ffb.cpp", + """ void update(EVWORK_CAR* car)\n {\n if (!car || panicStopped_)\n return;\n\n if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n\n // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n""", + """ void update(EVWORK_CAR* car)\n {\n if (panicStopped_)\n return;\n\n if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n\n if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();\n reset_signal_state();\n }\n lastCar_ = nullptr;\n return;\n }\n\n // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n""", +) +add_before_verify_print( + """req(ffb, 'if (!car)\\n {\\n if (initialized_)\\n {\\n zero_all_forces();', 'null car immediately clears active DD torque')\n""" +) +verify_and_commit( + "ffb review: zero torque immediately on missing player car", + ["src/hooks_wheel_ffb.cpp", VERIFY], +) + + +# Review 5-7: a requested torque sign reversal is partly an unload of stale +# torque. Release the old sign at the existing 2x unload rate, reach zero, then +# let the new sign build at the normal DD-safe slew. Do not raise base strength +# or base slew. +replace_once( + "src/hooks_wheel_ffb.cpp", + """ const bool sameTorqueDirection =\n structuralLevel == 0 || prevStructuralLevel_ == 0 ||\n (structuralLevel > 0) == (prevStructuralLevel_ > 0);\n const bool unloadingStructural = sameTorqueDirection &&\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew = unloadingStructural\n ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2)\n : maxSlew;\n const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n\n if (std::abs(structuralDelta) > appliedMaxSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n prevStructuralLevel_ = structuralLevel;\n""", + """ const LONG releaseMaxSlew = std::min(\n static_cast(DI_FFNOMINALMAX), maxSlew * 2);\n const bool oppositeTorqueDirection =\n structuralLevel != 0 && prevStructuralLevel_ != 0 &&\n (structuralLevel > 0) != (prevStructuralLevel_ > 0);\n\n if (oppositeTorqueDirection)\n {\n // A sign change first unloads stale torque to zero at the\n // already-approved faster release rate. Do not build the new\n // direction in the same tick.\n if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\n structuralLevel = 0;\n else\n structuralLevel = prevStructuralLevel_ +\n (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew);\n }\n else\n {\n const bool unloadingStructural =\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew =\n unloadingStructural ? releaseMaxSlew : maxSlew;\n const LONG structuralDelta =\n structuralLevel - prevStructuralLevel_;\n if (std::abs(structuralDelta) > appliedMaxSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n }\n prevStructuralLevel_ = structuralLevel;\n""", +) +replace_once( + VERIFY, + """req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build')\nreq(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast')\nreq(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force')\n""", + """req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate')\nreq(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly')\nreq(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')\nreq(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build')\n""", +) +verify_and_commit( + "ffb review: unload stale torque before direction reversal", + ["src/hooks_wheel_ffb.cpp", VERIFY], +) + + +# Review 8-10: no force-model retune was justified. Correct only stale UI and +# diagnostics that now disagree with live reinitialization/full Natural fallback. +replace_once( + "src/hooks_wheel_ffb.cpp", + """ // During basis calibration retain only a small Natural SAT safety\n // net, then crossfade over valid dynamics ticks. Invalid telemetry\n // decays/clears dynamics state instead of leaking stale slide values.\n""", + """ // Keep full Natural SAT while calibration/current motion is unavailable,\n // then crossfade over valid dynamics ticks. Invalid telemetry falls\n // back immediately instead of leaking stale Physics SAT values.\n""", +) +replace_once( + "src/hooks_wheel_ffb.cpp", + """ // Keep the Natural safety net alive throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n""", + """ // Natural SAT remains the fallback throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n""", +) +replace_once( + "src/hooks_wheel_ffb.cpp", + """ // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the tanh compressor. Road/slip signals\n""", + """ // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the structural soft-knee limiter. Road/slip signals\n""", +) +replace_once( + "src/hooks_wheel_ffb.cpp", + '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', + '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', +) +replace_once( + "src/overlay/wheel_setup_ui.cpp", + """ ImGui::TextDisabled(\n Settings::UseNewInput\n ? \"Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel.\"\n : \"Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.\");\n""", + """ ImGui::TextDisabled(\n Settings::UseNewInput\n ? \"Input setup: Input Bindings only. FFB selection and tuning apply live; Save Force Feedback persists them.\"\n : \"Legacy input and DirectInput FFB output are selected separately on this page. FFB selection and tuning apply live.\");\n""", +) +add_before_verify_print( + """req(ffb, '? (vehicleDynamics_.sampleValid() ? \"ACTIVE\" : \"FALLBACK\")', 'diagnostics report Natural fallback instead of stale Physics hold')\nforbid(ffb, '? (vehicleDynamics_.sampleValid() ? \"ACTIVE\" : \"HOLD\")', 'diagnostics never claim invalid Physics SAT is held')\nreq(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization')\nforbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement')\nforbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement')\n""" +) +verify_and_commit( + "ffb review: align UI and telemetry with live fallback behavior", + ["src/hooks_wheel_ffb.cpp", "src/overlay/wheel_setup_ui.cpp", VERIFY], +) + +print("SELECTIVE TEN-PASS SOURCE REVIEW COMPLETE: 4 justified change groups; no compiler invoked") From cafb3105872b0fd511d32ecc067716510a6fefab Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:11:41 +0900 Subject: [PATCH 0258/1308] chore: run selective ten-pass FFB source review --- .../source-ffb-review10-selective.yml | 31 +++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 .github/workflows/source-ffb-review10-selective.yml diff --git a/.github/workflows/source-ffb-review10-selective.yml b/.github/workflows/source-ffb-review10-selective.yml new file mode 100644 index 0000000000..a0c158808c --- /dev/null +++ b/.github/workflows/source-ffb-review10-selective.yml @@ -0,0 +1,31 @@ +name: Source-only selective ten-pass FFB review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-ffb-review10-selective.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply only justified source fixes + run: python3 .github/source_ffb_review10_selective.py + + - name: Push reviewed source commits + run: git push origin HEAD:wheel-ffb From b64f2fdca18dd03c81b39c4732fd850b865f5adf Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:11:50 +0000 Subject: [PATCH 0259/1308] ffb review: clear stale motion scale across gameplay segments [skip ci] --- src/hooks_wheel_vehicle_dynamics.hpp | 7 +++++-- tools/test_wheel_ffb_current.cpp | 4 ++++ tools/verify_wheel_ffb_current.py | 7 +++++++ 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index 2c5cbdd562..0414d6dc09 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -43,12 +43,15 @@ class WheelVehicleDynamics void reset_dynamic() { // Preserve the proven matrix basis while dropping every time-domain - // sample. Menu/focus/F11 transitions must not force another straight- - // line calibration before Physics SAT can return. + // sample, including the warp-detection motion scale. Menu/focus/F11 + // transitions must not compare a new segment against the old segment's + // movement scale before Physics SAT resumes. positionValid_ = false; headingValid_ = false; prevPosition_ = D3DVECTOR{}; positionStep_ = 0.0f; + motionScaleEma_ = 0.0f; + motionScaleSamples_ = 0; spdLen_ = 0.0f; spdCorrelation_ = 0.0f; clear_dynamic_state(); diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index fa9e0a4fe4..8ea37ef22c 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -37,6 +37,10 @@ int main() { gap.update(nullptr,0,.5,0); step(gap,gapCar,.2f);step(gap,gapCar,.2f); require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); + WheelVehicleDynamics resume; EVWORK_CAR resumeCar;resume.reset();for(int i=0;i<80;++i)step(resume,resumeCar); + require(resume.calibrated()&&resume.motionScale()>0,"resume baseline ready"); + resume.reset_dynamic(); + require(resume.calibrated()&&resume.motionScale()==0&&!resume.sampleValid(),"dynamic reset preserves basis but clears motion scale"); WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index eff52a95a2..fe7c93630f 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -193,4 +193,11 @@ def forbid(text, needle, label): req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom') req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') +dynamic_reset_start = dyn.find('void reset_dynamic()') +dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) +if not (0 <= dynamic_reset_start < dynamic_reset_end): + raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]') +dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] +req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') +req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From db1813d4179d52be333f43b4a501455bdb34ec97 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:11:50 +0000 Subject: [PATCH 0260/1308] ffb review: zero torque immediately on missing player car [skip ci] --- src/hooks_wheel_ffb.cpp | 13 ++++++++++++- tools/verify_wheel_ffb_current.py | 1 + 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index a8cabe5d7b..1b487323cd 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -224,13 +224,24 @@ namespace public: void update(EVWORK_CAR* car) { - if (!car || panicStopped_) + if (panicStopped_) return; if (disable_live_if_needed()) return; enabledLastTick_ = true; + if (!car) + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + lastCar_ = nullptr; + return; + } + // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive // ownership when the game loses focus. Do not let the 60 Hz update // loop immediately reacquire it while another application is active. diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index fe7c93630f..ddbb661795 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -200,4 +200,5 @@ def forbid(text, needle, label): dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') +req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 957397fb388474820ed5e41d22af15f5d3d28f38 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:11:50 +0000 Subject: [PATCH 0261/1308] ffb review: unload stale torque before direction reversal [skip ci] --- src/hooks_wheel_ffb.cpp | 44 +++++++++++++++++++++---------- tools/verify_wheel_ffb_current.py | 7 ++--- 2 files changed, 34 insertions(+), 17 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 1b487323cd..88820f5286 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -856,20 +856,36 @@ namespace const LONG maxSlew = static_cast( safeSlew * static_cast(DI_FFNOMINALMAX)); - const bool sameTorqueDirection = - structuralLevel == 0 || prevStructuralLevel_ == 0 || - (structuralLevel > 0) == (prevStructuralLevel_ > 0); - const bool unloadingStructural = sameTorqueDirection && - std::abs(structuralLevel) < std::abs(prevStructuralLevel_); - const LONG appliedMaxSlew = unloadingStructural - ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2) - : maxSlew; - const LONG structuralDelta = structuralLevel - prevStructuralLevel_; - - if (std::abs(structuralDelta) > appliedMaxSlew) - { - structuralLevel = prevStructuralLevel_ + - (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); + const LONG releaseMaxSlew = std::min( + static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const bool oppositeTorqueDirection = + structuralLevel != 0 && prevStructuralLevel_ != 0 && + (structuralLevel > 0) != (prevStructuralLevel_ > 0); + + if (oppositeTorqueDirection) + { + // A sign change first unloads stale torque to zero at the + // already-approved faster release rate. Do not build the new + // direction in the same tick. + if (std::abs(prevStructuralLevel_) <= releaseMaxSlew) + structuralLevel = 0; + else + structuralLevel = prevStructuralLevel_ + + (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew); + } + else + { + const bool unloadingStructural = + std::abs(structuralLevel) < std::abs(prevStructuralLevel_); + const LONG appliedMaxSlew = + unloadingStructural ? releaseMaxSlew : maxSlew; + const LONG structuralDelta = + structuralLevel - prevStructuralLevel_; + if (std::abs(structuralDelta) > appliedMaxSlew) + { + structuralLevel = prevStructuralLevel_ + + (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); + } } prevStructuralLevel_ = structuralLevel; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index ddbb661795..5b1cc9c493 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -175,9 +175,10 @@ def forbid(text, needle, label): req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') -req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build') -req(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast') -req(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force') +req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') +req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') +req(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') +req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') From 35de07cb055f3853c1c984d14b7118d958bc6480 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:11:50 +0000 Subject: [PATCH 0262/1308] ffb review: align UI and telemetry with live fallback behavior [skip ci] --- src/hooks_wheel_ffb.cpp | 12 ++++++------ src/overlay/wheel_setup_ui.cpp | 4 ++-- tools/verify_wheel_ffb_current.py | 5 +++++ 3 files changed, 13 insertions(+), 8 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 88820f5286..f56a6ea3c3 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -789,13 +789,13 @@ namespace physicsSatTorque = 0.0f; } - // During basis calibration retain only a small Natural SAT safety - // net, then crossfade over valid dynamics ticks. Invalid telemetry - // decays/clears dynamics state instead of leaking stale slide values. + // Keep full Natural SAT while calibration/current motion is unavailable, + // then crossfade over valid dynamics ticks. Invalid telemetry falls + // back immediately instead of leaking stale Physics SAT values. const float physicsMix = vehicleDynamics_.sampleValid() ? vehicleDynamics_.activationBlend() : 0.0f; - // Keep the Natural safety net alive throughout the activation ramp. + // Natural SAT remains the fallback throughout the activation ramp. // Dropping it on the calibration tick created a short SAT hole while // physicsMix was still near zero. const float physicsFallback = naturalSatTorque; @@ -890,7 +890,7 @@ namespace prevStructuralLevel_ = structuralLevel; // Hardware periodics are preferred. If unavailable, inject a capped - // low-frequency sine after the tanh compressor. Road/slip signals + // low-frequency sine after the structural soft-knee limiter. Road/slip signals // share the same startup/recreate ramp as structural force. const float effectRampScale = warmupScale * recreateScale; float fallbackVibration = 0.0f; @@ -2753,7 +2753,7 @@ namespace satTorque, Settings::WheelFFBPhysicsSat ? (vehicleDynamics_.calibrated() - ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD") + ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK") : "CAL") : "OFF", vehicleDynamics_.forwardAxis(), diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 5b01b1f298..5c37c86cee 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1292,8 +1292,8 @@ namespace ImGui::Spacing(); ImGui::TextDisabled( Settings::UseNewInput - ? "Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel." - : "Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices."); + ? "Input setup: Input Bindings only. FFB selection and tuning apply live; Save Force Feedback persists them." + : "Legacy input and DirectInput FFB output are selected separately on this page. FFB selection and tuning apply live."); } static WheelSetupWindow instance; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 5b1cc9c493..d0d98b005d 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -202,4 +202,9 @@ def forbid(text, needle, label): req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') +req(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', 'diagnostics report Natural fallback instead of stale Physics hold') +forbid(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', 'diagnostics never claim invalid Physics SAT is held') +req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') +forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') +forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From c5fd94c2360490ba13ed315858d3931786c1b31b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:12:17 +0900 Subject: [PATCH 0263/1308] chore: remove selective source review workflow [skip ci] --- .../source-ffb-review10-selective.yml | 31 ------------------- 1 file changed, 31 deletions(-) delete mode 100644 .github/workflows/source-ffb-review10-selective.yml diff --git a/.github/workflows/source-ffb-review10-selective.yml b/.github/workflows/source-ffb-review10-selective.yml deleted file mode 100644 index a0c158808c..0000000000 --- a/.github/workflows/source-ffb-review10-selective.yml +++ /dev/null @@ -1,31 +0,0 @@ -name: Source-only selective ten-pass FFB review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-ffb-review10-selective.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply only justified source fixes - run: python3 .github/source_ffb_review10_selective.py - - - name: Push reviewed source commits - run: git push origin HEAD:wheel-ffb From c7e9e722a3ecfd99b0aaa4466d12861f3a61b21b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:12:22 +0900 Subject: [PATCH 0264/1308] chore: remove selective source review driver [skip ci] --- .github/source_ffb_review10_selective.py | 131 ----------------------- 1 file changed, 131 deletions(-) delete mode 100644 .github/source_ffb_review10_selective.py diff --git a/.github/source_ffb_review10_selective.py b/.github/source_ffb_review10_selective.py deleted file mode 100644 index 687cc71086..0000000000 --- a/.github/source_ffb_review10_selective.py +++ /dev/null @@ -1,131 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] -VERIFY = "tools/verify_wheel_ffb_current.py" - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:120]!r}") - write(rel, text.replace(old, new, 1)) - - -def add_before_verify_print(snippet): - marker = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')" - replace_once(VERIFY, marker, snippet.rstrip() + "\n" + marker) - - -def verify_and_commit(message, paths): - subprocess.run(["python3", VERIFY], cwd=ROOT, check=True) - subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) - subprocess.run(["git", "diff", "--cached", "--check"], cwd=ROOT, check=True) - subprocess.run(["git", "commit", "-m", message + " [skip ci]"], cwd=ROOT, check=True) - - -# Review 1-3: preserve the proven vehicle basis across UI/focus transitions, but -# do not retain the previous segment's warp-detection scale. This was the only -# estimator-state defect found; SAT constants themselves are intentionally left -# unchanged pending real R3 telemetry. -replace_once( - "src/hooks_wheel_vehicle_dynamics.hpp", - """ // Preserve the proven matrix basis while dropping every time-domain\n // sample. Menu/focus/F11 transitions must not force another straight-\n // line calibration before Physics SAT can return.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n""", - """ // Preserve the proven matrix basis while dropping every time-domain\n // sample, including the warp-detection motion scale. Menu/focus/F11\n // transitions must not compare a new segment against the old segment's\n // movement scale before Physics SAT resumes.\n positionValid_ = false;\n headingValid_ = false;\n prevPosition_ = D3DVECTOR{};\n positionStep_ = 0.0f;\n motionScaleEma_ = 0.0f;\n motionScaleSamples_ = 0;\n spdLen_ = 0.0f;\n spdCorrelation_ = 0.0f;\n clear_dynamic_state();\n""", -) -replace_once( - "tools/test_wheel_ffb_current.cpp", - """ require(std::abs(gap.yawRate())<.01f,\"short-gap derivative baseline\");\n WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c);\n""", - """ require(std::abs(gap.yawRate())<.01f,\"short-gap derivative baseline\");\n WheelVehicleDynamics resume; EVWORK_CAR resumeCar;resume.reset();for(int i=0;i<80;++i)step(resume,resumeCar);\n require(resume.calibrated()&&resume.motionScale()>0,\"resume baseline ready\");\n resume.reset_dynamic();\n require(resume.calibrated()&&resume.motionScale()==0&&!resume.sampleValid(),\"dynamic reset preserves basis but clears motion scale\");\n WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c);\n""", -) -add_before_verify_print( - """dynamic_reset_start = dyn.find('void reset_dynamic()')\ndynamic_reset_end = dyn.find('void update(', dynamic_reset_start)\nif not (0 <= dynamic_reset_start < dynamic_reset_end):\n raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]')\ndynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end]\nreq(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA')\nreq(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count')\n""" -) -verify_and_commit( - "ffb review: clear stale motion scale across gameplay segments", - ["src/hooks_wheel_vehicle_dynamics.hpp", "tools/test_wheel_ffb_current.cpp", VERIFY], -) - - -# Review 4: a null player-car sample must never leave the last DD torque alive -# until the lease/watchdog expires. Zero immediately, but keep normal disable -# teardown ahead of the null-car guard. -replace_once( - "src/hooks_wheel_ffb.cpp", - """ void update(EVWORK_CAR* car)\n {\n if (!car || panicStopped_)\n return;\n\n if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n\n // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n""", - """ void update(EVWORK_CAR* car)\n {\n if (panicStopped_)\n return;\n\n if (disable_live_if_needed())\n return;\n enabledLastTick_ = true;\n\n if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();\n reset_signal_state();\n }\n lastCar_ = nullptr;\n return;\n }\n\n // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n""", -) -add_before_verify_print( - """req(ffb, 'if (!car)\\n {\\n if (initialized_)\\n {\\n zero_all_forces();', 'null car immediately clears active DD torque')\n""" -) -verify_and_commit( - "ffb review: zero torque immediately on missing player car", - ["src/hooks_wheel_ffb.cpp", VERIFY], -) - - -# Review 5-7: a requested torque sign reversal is partly an unload of stale -# torque. Release the old sign at the existing 2x unload rate, reach zero, then -# let the new sign build at the normal DD-safe slew. Do not raise base strength -# or base slew. -replace_once( - "src/hooks_wheel_ffb.cpp", - """ const bool sameTorqueDirection =\n structuralLevel == 0 || prevStructuralLevel_ == 0 ||\n (structuralLevel > 0) == (prevStructuralLevel_ > 0);\n const bool unloadingStructural = sameTorqueDirection &&\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew = unloadingStructural\n ? std::min(static_cast(DI_FFNOMINALMAX), maxSlew * 2)\n : maxSlew;\n const LONG structuralDelta = structuralLevel - prevStructuralLevel_;\n\n if (std::abs(structuralDelta) > appliedMaxSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n prevStructuralLevel_ = structuralLevel;\n""", - """ const LONG releaseMaxSlew = std::min(\n static_cast(DI_FFNOMINALMAX), maxSlew * 2);\n const bool oppositeTorqueDirection =\n structuralLevel != 0 && prevStructuralLevel_ != 0 &&\n (structuralLevel > 0) != (prevStructuralLevel_ > 0);\n\n if (oppositeTorqueDirection)\n {\n // A sign change first unloads stale torque to zero at the\n // already-approved faster release rate. Do not build the new\n // direction in the same tick.\n if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\n structuralLevel = 0;\n else\n structuralLevel = prevStructuralLevel_ +\n (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew);\n }\n else\n {\n const bool unloadingStructural =\n std::abs(structuralLevel) < std::abs(prevStructuralLevel_);\n const LONG appliedMaxSlew =\n unloadingStructural ? releaseMaxSlew : maxSlew;\n const LONG structuralDelta =\n structuralLevel - prevStructuralLevel_;\n if (std::abs(structuralDelta) > appliedMaxSlew)\n {\n structuralLevel = prevStructuralLevel_ +\n (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew);\n }\n }\n prevStructuralLevel_ = structuralLevel;\n""", -) -replace_once( - VERIFY, - """req(ffb, 'const bool unloadingStructural = sameTorqueDirection &&', 'force unload detected separately from force build')\nreq(ffb, 'maxSlew * 2', 'stale torque can decay twice as fast')\nreq(ffb, 'std::abs(structuralDelta) > appliedMaxSlew', 'asymmetric slew applied to structural force')\n""", - """req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate')\nreq(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly')\nreq(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')\nreq(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build')\n""", -) -verify_and_commit( - "ffb review: unload stale torque before direction reversal", - ["src/hooks_wheel_ffb.cpp", VERIFY], -) - - -# Review 8-10: no force-model retune was justified. Correct only stale UI and -# diagnostics that now disagree with live reinitialization/full Natural fallback. -replace_once( - "src/hooks_wheel_ffb.cpp", - """ // During basis calibration retain only a small Natural SAT safety\n // net, then crossfade over valid dynamics ticks. Invalid telemetry\n // decays/clears dynamics state instead of leaking stale slide values.\n""", - """ // Keep full Natural SAT while calibration/current motion is unavailable,\n // then crossfade over valid dynamics ticks. Invalid telemetry falls\n // back immediately instead of leaking stale Physics SAT values.\n""", -) -replace_once( - "src/hooks_wheel_ffb.cpp", - """ // Keep the Natural safety net alive throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n""", - """ // Natural SAT remains the fallback throughout the activation ramp.\n // Dropping it on the calibration tick created a short SAT hole while\n // physicsMix was still near zero.\n""", -) -replace_once( - "src/hooks_wheel_ffb.cpp", - """ // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the tanh compressor. Road/slip signals\n""", - """ // Hardware periodics are preferred. If unavailable, inject a capped\n // low-frequency sine after the structural soft-knee limiter. Road/slip signals\n""", -) -replace_once( - "src/hooks_wheel_ffb.cpp", - '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', - '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', -) -replace_once( - "src/overlay/wheel_setup_ui.cpp", - """ ImGui::TextDisabled(\n Settings::UseNewInput\n ? \"Input setup: Input Bindings only. FFB setup: this Force Feedback page only. Restart after switching to a different physical wheel.\"\n : \"Legacy input and DirectInput FFB output are selected separately on this page. Restart after switching physical devices.\");\n""", - """ ImGui::TextDisabled(\n Settings::UseNewInput\n ? \"Input setup: Input Bindings only. FFB selection and tuning apply live; Save Force Feedback persists them.\"\n : \"Legacy input and DirectInput FFB output are selected separately on this page. FFB selection and tuning apply live.\");\n""", -) -add_before_verify_print( - """req(ffb, '? (vehicleDynamics_.sampleValid() ? \"ACTIVE\" : \"FALLBACK\")', 'diagnostics report Natural fallback instead of stale Physics hold')\nforbid(ffb, '? (vehicleDynamics_.sampleValid() ? \"ACTIVE\" : \"HOLD\")', 'diagnostics never claim invalid Physics SAT is held')\nreq(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization')\nforbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement')\nforbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement')\n""" -) -verify_and_commit( - "ffb review: align UI and telemetry with live fallback behavior", - ["src/hooks_wheel_ffb.cpp", "src/overlay/wheel_setup_ui.cpp", VERIFY], -) - -print("SELECTIVE TEN-PASS SOURCE REVIEW COMPLETE: 4 justified change groups; no compiler invoked") From fb4332c82c3e7dbb26ec49faef572d6bb3e83d62 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:12:49 +0900 Subject: [PATCH 0265/1308] chore: restore normal build workflow after selective review [skip ci] --- .github/workflows/build.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 2060aa287e..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,8 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-ffb-review10-selective.yml' pull_request: jobs: From df4a11add4380bdee02fb18032143ae1e0285fe8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:28:08 +0900 Subject: [PATCH 0266/1308] chore: isolate source-only 30-pass review [skip ci] --- .github/workflows/build.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..aaef01ad6e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,9 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-ffb-review30.yml' + - '.github/source_ffb_review30.py' pull_request: jobs: From 9f42cd046bb8a1d0beca6bec5c232061176f3315 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:28:38 +0900 Subject: [PATCH 0267/1308] chore: add source-only 30-pass review driver [skip ci] --- .github/source_ffb_review30.py | 230 +++++++++++++++++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 .github/source_ffb_review30.py diff --git a/.github/source_ffb_review30.py b/.github/source_ffb_review30.py new file mode 100644 index 0000000000..acdda37f55 --- /dev/null +++ b/.github/source_ffb_review30.py @@ -0,0 +1,230 @@ +from pathlib import Path +import subprocess + +ROOT = Path(__file__).resolve().parents[1] +VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:120]!r}") + write(rel, text.replace(old, new, 1)) + + +def replace_n(rel, old, new, expected): + text = read(rel) + count = text.count(old) + if count != expected: + raise SystemExit(f"{rel}: expected {expected} matches, got {count}: {old[:120]!r}") + write(rel, text.replace(old, new)) + + +def verify(): + subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) + + +def commit(message, *paths): + subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) + diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) + if diff.returncode == 0: + raise SystemExit(f"no changes staged for {message}") + subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) + + +ffb = "src/hooks_wheel_ffb.cpp" +verifier = "tools/verify_wheel_ffb_current.py" + +# Review finding 1: foreground recovery must not depend on WM_ACTIVATEAPP being +# delivered after we have already detected focus loss ourselves. +replace_once( + ffb, + """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n" + " // ownership when the game loses focus. Do not let the 60 Hz update\n" + " // loop immediately reacquire it while another application is active.\n" + " if (!appActive_)\n" + " {\n" + " // initialize() can set appActive_=false before the window\n" + " // subclass exists. Recover from that startup/background case\n" + " // only after the real game window is foreground again.\n" + " if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)\n" + " {\n" + " appActive_ = true;\n" + " warmupFrames_ = 0;\n" + " }\n" + " else\n" + " {\n" + " if (initialized_)\n" + " {\n" + " zero_all_forces();\n" + " reset_signal_state();\n" + " }\n" + " return;\n" + " }\n" + " }\n""", + """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n" + " // ownership when the game loses focus. The foreground window is also\n" + " // authoritative on recovery so a missed activation message cannot\n" + " // leave FFB permanently dormant after Alt-Tab.\n" + " if (!appActive_)\n" + " {\n" + " if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)\n" + " {\n" + " appActive_ = true;\n" + " warmupFrames_ = 0;\n" + " }\n" + " else\n" + " {\n" + " if (initialized_)\n" + " {\n" + " zero_all_forces();\n" + " reset_signal_state();\n" + " }\n" + " return;\n" + " }\n" + " }\n""", +) +verify() +commit("fix: recover wheel FFB after missed focus activation [skip ci]", ffb) + +# Review finding 2: update_spring/update_damper may release their own effect on +# failure. The live-disable caller must re-check the pointer before Stop(). +replace_once( + ffb, + """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n" + " {\n" + " update_spring(0.0f);\n" + " springEffect_->Stop();\n" + " safe_release_effect(springEffect_, \"hardware spring disabled\");\n""", + """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n" + " {\n" + " update_spring(0.0f);\n" + " if (springEffect_)\n" + " springEffect_->Stop();\n" + " safe_release_effect(springEffect_, \"hardware spring disabled\");\n""", +) +replace_once( + ffb, + """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_)\n" + " {\n" + " update_damper(0.0f);\n" + " damperEffect_->Stop();\n" + " safe_release_effect(damperEffect_, \"hardware damper disabled\");\n""", + """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_)\n" + " {\n" + " update_damper(0.0f);\n" + " if (damperEffect_)\n" + " damperEffect_->Stop();\n" + " safe_release_effect(damperEffect_, \"hardware damper disabled\");\n""", +) +verify() +commit("fix: make live condition-effect disable null-safe [skip ci]", ffb) + +# Review finding 3: optional road/tire sine failures must never delay recovery of +# the critical steering ConstantForce effect. Give the two recovery paths +# independent holdoff deadlines. +text = read(ffb) +if text.count("recreateHoldoffUntil_") != 7: + raise SystemExit(f"unexpected shared recreate holdoff occurrence count: {text.count('recreateHoldoffUntil_')}") +replace_once( + ffb, + " DWORD recreateHoldoffUntil_ = 0;\n", + " DWORD constantRecreateHoldoffUntil_ = 0;\n" + " DWORD periodicRecreateHoldoffUntil_ = 0;\n", +) +replace_once( + ffb, + " recreateHoldoffUntil_ = 0;\n springRecreateHoldoffUntil_ = 0;\n", + " constantRecreateHoldoffUntil_ = 0;\n" + " periodicRecreateHoldoffUntil_ = 0;\n" + " springRecreateHoldoffUntil_ = 0;\n", +) +replace_once( + ffb, + " tick_reached(GetTickCount(), recreateHoldoffUntil_))\n", + " tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_))\n", +) +replace_n( + ffb, + " recreateHoldoffUntil_ = GetTickCount() + 500;\n", + " periodicRecreateHoldoffUntil_ = GetTickCount() + 500;\n", + 2, +) +replace_once( + ffb, + " if (tick_before(now, recreateHoldoffUntil_))\n", + " if (tick_before(now, constantRecreateHoldoffUntil_))\n", +) +replace_once( + ffb, + " recreateHoldoffUntil_ = now + 500;\n", + " constantRecreateHoldoffUntil_ = now + 500;\n", +) +if "recreateHoldoffUntil_" in read(ffb): + raise SystemExit("shared recreate holdoff name still present") +verify() +commit("fix: isolate steering and periodic effect recovery [skip ci]", ffb) + +# Review finding 4: every newly created ConstantForce starts at magnitude zero, +# so the software cache must also start at zero. Otherwise a full device reinit +# can inherit a stale accepted level and defer the first write to the new effect. +replace_once( + ffb, + """ constantEffectPolar_ = true;\n" + " spdlog::info(\"WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding\");\n""", + """ constantEffectPolar_ = true;\n" + " prevConstantLevel_ = 0;\n" + " lastConstantWriteTick_ = 0;\n" + " spdlog::info(\"WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding\");\n""", +) +replace_once( + ffb, + """ constantEffectPolar_ = false;\n" + " spdlog::info(\"WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback\");\n""", + """ constantEffectPolar_ = false;\n" + " prevConstantLevel_ = 0;\n" + " lastConstantWriteTick_ = 0;\n" + " spdlog::info(\"WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback\");\n""", +) +verify() +commit("fix: reset ConstantForce cache on effect creation [skip ci]", ffb) + +# Review finding 5: strengthen source verification so it proves the FFB engine +# actually consumes the active InputManager steering bridge, and lock in the +# lifecycle/recovery invariants found in this 30-pass review. +replace_once( + verifier, + "req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering')\n", + "req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported')\n" + "req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering')\n", +) +text = read(verifier) +anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" +if text.count(anchor) != 1: + raise SystemExit("verifier final print anchor missing or duplicated") +guards = """forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') +req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') +req(ffb, 'update_spring(0.0f);\\n if (springEffect_)\\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') +req(ffb, 'update_damper(0.0f);\\n if (damperEffect_)\\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') +forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') +req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') +req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') +req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') +req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') +req(ffb, 'constantEffectPolar_ = true;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') +req(ffb, 'constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') +""" +write(verifier, text.replace(anchor, guards + anchor, 1)) +verify() +commit("test: guard 30-pass FFB recovery invariants [skip ci]", verifier) + +print("30-pass selective FFB source review fixes applied and structurally verified") From db77b3bdcfd0cc577dd037a05caeccc7ac41592c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:28:45 +0900 Subject: [PATCH 0268/1308] chore: run source-only 30-pass FFB review --- .github/workflows/source-ffb-review30.yml | 31 +++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 .github/workflows/source-ffb-review30.yml diff --git a/.github/workflows/source-ffb-review30.yml b/.github/workflows/source-ffb-review30.yml new file mode 100644 index 0000000000..0aebd4aecd --- /dev/null +++ b/.github/workflows/source-ffb-review30.yml @@ -0,0 +1,31 @@ +name: Source-only 30-pass FFB review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-ffb-review30.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply only justified review fixes + run: python3 .github/source_ffb_review30.py + + - name: Push reviewed source commits + run: git push origin wheel-ffb From d48b7fe89be7cd86d8dcb904cafe8b5934a9a848 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:30:53 +0900 Subject: [PATCH 0269/1308] chore: fix source-only review driver [skip ci] --- .github/source_ffb_review30.py | 176 +++++++++++++++++---------------- 1 file changed, 91 insertions(+), 85 deletions(-) diff --git a/.github/source_ffb_review30.py b/.github/source_ffb_review30.py index acdda37f55..db91fe628e 100644 --- a/.github/source_ffb_review30.py +++ b/.github/source_ffb_review30.py @@ -48,50 +48,52 @@ def commit(message, *paths): # delivered after we have already detected focus loss ourselves. replace_once( ffb, - """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n" - " // ownership when the game loses focus. Do not let the 60 Hz update\n" - " // loop immediately reacquire it while another application is active.\n" - " if (!appActive_)\n" - " {\n" - " // initialize() can set appActive_=false before the window\n" - " // subclass exists. Recover from that startup/background case\n" - " // only after the real game window is foreground again.\n" - " if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)\n" - " {\n" - " appActive_ = true;\n" - " warmupFrames_ = 0;\n" - " }\n" - " else\n" - " {\n" - " if (initialized_)\n" - " {\n" - " zero_all_forces();\n" - " reset_signal_state();\n" - " }\n" - " return;\n" - " }\n" - " }\n""", - """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive\n" - " // ownership when the game loses focus. The foreground window is also\n" - " // authoritative on recovery so a missed activation message cannot\n" - " // leave FFB permanently dormant after Alt-Tab.\n" - " if (!appActive_)\n" - " {\n" - " if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)\n" - " {\n" - " appActive_ = true;\n" - " warmupFrames_ = 0;\n" - " }\n" - " else\n" - " {\n" - " if (initialized_)\n" - " {\n" - " zero_all_forces();\n" - " reset_signal_state();\n" - " }\n" - " return;\n" - " }\n" - " }\n""", + """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive + // ownership when the game loses focus. Do not let the 60 Hz update + // loop immediately reacquire it while another application is active. + if (!appActive_) + { + // initialize() can set appActive_=false before the window + // subclass exists. Recover from that startup/background case + // only after the real game window is foreground again. + if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_) + { + appActive_ = true; + warmupFrames_ = 0; + } + else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } +""", + """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive + // ownership when the game loses focus. The foreground window is also + // authoritative on recovery so a missed activation message cannot + // leave FFB permanently dormant after Alt-Tab. + if (!appActive_) + { + if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) + { + appActive_ = true; + warmupFrames_ = 0; + } + else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } +""", ) verify() commit("fix: recover wheel FFB after missed focus activation [skip ci]", ffb) @@ -100,31 +102,35 @@ def commit(message, *paths): # failure. The live-disable caller must re-check the pointer before Stop(). replace_once( ffb, - """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n" - " {\n" - " update_spring(0.0f);\n" - " springEffect_->Stop();\n" - " safe_release_effect(springEffect_, \"hardware spring disabled\");\n""", - """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_)\n" - " {\n" - " update_spring(0.0f);\n" - " if (springEffect_)\n" - " springEffect_->Stop();\n" - " safe_release_effect(springEffect_, \"hardware spring disabled\");\n""", + """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_) + { + update_spring(0.0f); + springEffect_->Stop(); + safe_release_effect(springEffect_, "hardware spring disabled"); +""", + """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_) + { + update_spring(0.0f); + if (springEffect_) + springEffect_->Stop(); + safe_release_effect(springEffect_, "hardware spring disabled"); +""", ) replace_once( ffb, - """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_)\n" - " {\n" - " update_damper(0.0f);\n" - " damperEffect_->Stop();\n" - " safe_release_effect(damperEffect_, \"hardware damper disabled\");\n""", - """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_)\n" - " {\n" - " update_damper(0.0f);\n" - " if (damperEffect_)\n" - " damperEffect_->Stop();\n" - " safe_release_effect(damperEffect_, \"hardware damper disabled\");\n""", + """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) + { + update_damper(0.0f); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "hardware damper disabled"); +""", + """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) + { + update_damper(0.0f); + if (damperEffect_) + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "hardware damper disabled"); +""", ) verify() commit("fix: make live condition-effect disable null-safe [skip ci]", ffb) @@ -138,15 +144,12 @@ def commit(message, *paths): replace_once( ffb, " DWORD recreateHoldoffUntil_ = 0;\n", - " DWORD constantRecreateHoldoffUntil_ = 0;\n" - " DWORD periodicRecreateHoldoffUntil_ = 0;\n", + " DWORD constantRecreateHoldoffUntil_ = 0;\n DWORD periodicRecreateHoldoffUntil_ = 0;\n", ) replace_once( ffb, " recreateHoldoffUntil_ = 0;\n springRecreateHoldoffUntil_ = 0;\n", - " constantRecreateHoldoffUntil_ = 0;\n" - " periodicRecreateHoldoffUntil_ = 0;\n" - " springRecreateHoldoffUntil_ = 0;\n", + " constantRecreateHoldoffUntil_ = 0;\n periodicRecreateHoldoffUntil_ = 0;\n springRecreateHoldoffUntil_ = 0;\n", ) replace_once( ffb, @@ -179,21 +182,25 @@ def commit(message, *paths): # can inherit a stale accepted level and defer the first write to the new effect. replace_once( ffb, - """ constantEffectPolar_ = true;\n" - " spdlog::info(\"WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding\");\n""", - """ constantEffectPolar_ = true;\n" - " prevConstantLevel_ = 0;\n" - " lastConstantWriteTick_ = 0;\n" - " spdlog::info(\"WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding\");\n""", + """ constantEffectPolar_ = true; + spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); +""", + """ constantEffectPolar_ = true; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); +""", ) replace_once( ffb, - """ constantEffectPolar_ = false;\n" - " spdlog::info(\"WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback\");\n""", - """ constantEffectPolar_ = false;\n" - " prevConstantLevel_ = 0;\n" - " lastConstantWriteTick_ = 0;\n" - " spdlog::info(\"WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback\");\n""", + """ constantEffectPolar_ = false; + spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); +""", + """ constantEffectPolar_ = false; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); +""", ) verify() commit("fix: reset ConstantForce cache on effect creation [skip ci]", ffb) @@ -204,8 +211,7 @@ def commit(message, *paths): replace_once( verifier, "req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering')\n", - "req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported')\n" - "req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering')\n", + "req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported')\nreq(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering')\n", ) text = read(verifier) anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" From 89f45a43240d5c327cfb7adb241fb742582eedf4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:31:04 +0900 Subject: [PATCH 0270/1308] chore: rerun source-only 30-pass FFB review --- .github/workflows/source-ffb-review30.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/source-ffb-review30.yml b/.github/workflows/source-ffb-review30.yml index 0aebd4aecd..9143e6003b 100644 --- a/.github/workflows/source-ffb-review30.yml +++ b/.github/workflows/source-ffb-review30.yml @@ -29,3 +29,5 @@ jobs: - name: Push reviewed source commits run: git push origin wheel-ffb + +# Rerun marker: corrected exact source replacements. From 529c7e671cb00af78eef33d391ffd70a634f6527 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:31:11 +0000 Subject: [PATCH 0271/1308] fix: recover wheel FFB after missed focus activation [skip ci] --- src/hooks_wheel_ffb.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index f56a6ea3c3..4ecbcb435e 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -243,14 +243,12 @@ namespace } // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive - // ownership when the game loses focus. Do not let the 60 Hz update - // loop immediately reacquire it while another application is active. + // ownership when the game loses focus. The foreground window is also + // authoritative on recovery so a missed activation message cannot + // leave FFB permanently dormant after Alt-Tab. if (!appActive_) { - // initialize() can set appActive_=false before the window - // subclass exists. Recover from that startup/background case - // only after the real game window is foreground again. - if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_) + if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) { appActive_ = true; warmupFrames_ = 0; From 5ad5efbe11ad73b460db41d9e2ef87f93bc00507 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:31:11 +0000 Subject: [PATCH 0272/1308] fix: make live condition-effect disable null-safe [skip ci] --- src/hooks_wheel_ffb.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 4ecbcb435e..f1e3f32327 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -645,7 +645,8 @@ namespace if (!Settings::WheelFFBUseHardwareSpring && springEffect_) { update_spring(0.0f); - springEffect_->Stop(); + if (springEffect_) + springEffect_->Stop(); safe_release_effect(springEffect_, "hardware spring disabled"); prevSpringCoefficient_ = 0; prevSpringSaturation_ = 0; @@ -689,7 +690,8 @@ namespace if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) { update_damper(0.0f); - damperEffect_->Stop(); + if (damperEffect_) + damperEffect_->Stop(); safe_release_effect(damperEffect_, "hardware damper disabled"); prevDamperCoefficient_ = 0; damperStrategy_ = -1; From dbf5bc017e2412f401137315a42bf12dbd938b06 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:31:11 +0000 Subject: [PATCH 0273/1308] fix: isolate steering and periodic effect recovery [skip ci] --- src/hooks_wheel_ffb.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index f1e3f32327..99a809e3e3 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -928,7 +928,7 @@ namespace if (Settings::WheelFFBUsePeriodicEffects && (!roadTextureEffect_ || !tireSlipEffect_) && (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), recreateHoldoffUntil_)) + tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)) { create_periodic_effects(); } @@ -1363,7 +1363,8 @@ namespace release_directinput(); selectedName_.clear(); selectedGuid_ = {}; - recreateHoldoffUntil_ = 0; + constantRecreateHoldoffUntil_ = 0; + periodicRecreateHoldoffUntil_ = 0; springRecreateHoldoffUntil_ = 0; damperRecreateHoldoffUntil_ = 0; reset_signal_state(); @@ -2129,7 +2130,7 @@ namespace // Treat the two sines atomically. A half-created pair plus the // software fallback would double one signal and distort tuning. disable_periodics(); - recreateHoldoffUntil_ = GetTickCount() + 500; + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; spdlog::warn( "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); } @@ -2233,7 +2234,7 @@ namespace "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", (unsigned)hr); disable_periodics(); - recreateHoldoffUntil_ = GetTickCount() + 500; + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; return; } @@ -2305,12 +2306,12 @@ namespace { safe_release_effect(constantEffect_, "stale constant"); const DWORD now = GetTickCount(); - if (tick_before(now, recreateHoldoffUntil_)) + if (tick_before(now, constantRecreateHoldoffUntil_)) return; if (!create_constant_effect()) { - recreateHoldoffUntil_ = now + 500; + constantRecreateHoldoffUntil_ = now + 500; request_device_reinitialize("ConstantForce recreation rejected interface", hr); return; } @@ -2825,7 +2826,8 @@ namespace DWORD retryAfter_ = 0; std::string failedInterfaceGuid_; DWORD failedInterfaceUntil_ = 0; - DWORD recreateHoldoffUntil_ = 0; + DWORD constantRecreateHoldoffUntil_ = 0; + DWORD periodicRecreateHoldoffUntil_ = 0; DWORD springRecreateHoldoffUntil_ = 0; DWORD damperRecreateHoldoffUntil_ = 0; DWORD lastUpdateTick_ = 0; From 674d86c4208c00cae09e98c632a0466eef3ef804 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:31:11 +0000 Subject: [PATCH 0274/1308] fix: reset ConstantForce cache on effect creation [skip ci] --- src/hooks_wheel_ffb.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 99a809e3e3..77505ab1bf 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1730,6 +1730,8 @@ namespace if (SUCCEEDED(hr) && constantEffect_) { constantEffectPolar_ = true; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); return true; } @@ -1752,6 +1754,8 @@ namespace } constantEffectPolar_ = false; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); return true; } From 6b376482a9ef8e38e19055930e6fda616bc5f73e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:31:11 +0000 Subject: [PATCH 0275/1308] test: guard 30-pass FFB recovery invariants [skip ci] --- tools/verify_wheel_ffb_current.py | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index d0d98b005d..abbace9581 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -45,7 +45,8 @@ def forbid(text, needle, label): print(f'OK [brace balance {rel}]') req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') -req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering') +req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') +req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') req(bind_ui, 'Input Bindings', 'single input-binding UI') req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') @@ -207,4 +208,15 @@ def forbid(text, needle, label): req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') +forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') +req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') +req(ffb, 'update_spring(0.0f);\n if (springEffect_)\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') +req(ffb, 'update_damper(0.0f);\n if (damperEffect_)\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') +forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') +req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') +req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') +req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') +req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') +req(ffb, 'constantEffectPolar_ = true;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') +req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From c56da98c4b4b3e021612a55b5b70522a2e639fe2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:31:59 +0900 Subject: [PATCH 0276/1308] chore: remove source-only 30-pass review workflow [skip ci] --- .github/workflows/source-ffb-review30.yml | 33 ----------------------- 1 file changed, 33 deletions(-) delete mode 100644 .github/workflows/source-ffb-review30.yml diff --git a/.github/workflows/source-ffb-review30.yml b/.github/workflows/source-ffb-review30.yml deleted file mode 100644 index 9143e6003b..0000000000 --- a/.github/workflows/source-ffb-review30.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Source-only 30-pass FFB review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-ffb-review30.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply only justified review fixes - run: python3 .github/source_ffb_review30.py - - - name: Push reviewed source commits - run: git push origin wheel-ffb - -# Rerun marker: corrected exact source replacements. From 67df27d9b14cc6d60b4e9d45afaaee80438f2ba5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:32:06 +0900 Subject: [PATCH 0277/1308] chore: remove source-only 30-pass review driver [skip ci] --- .github/source_ffb_review30.py | 236 --------------------------------- 1 file changed, 236 deletions(-) delete mode 100644 .github/source_ffb_review30.py diff --git a/.github/source_ffb_review30.py b/.github/source_ffb_review30.py deleted file mode 100644 index db91fe628e..0000000000 --- a/.github/source_ffb_review30.py +++ /dev/null @@ -1,236 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] -VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:120]!r}") - write(rel, text.replace(old, new, 1)) - - -def replace_n(rel, old, new, expected): - text = read(rel) - count = text.count(old) - if count != expected: - raise SystemExit(f"{rel}: expected {expected} matches, got {count}: {old[:120]!r}") - write(rel, text.replace(old, new)) - - -def verify(): - subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) - - -def commit(message, *paths): - subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) - diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) - if diff.returncode == 0: - raise SystemExit(f"no changes staged for {message}") - subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) - - -ffb = "src/hooks_wheel_ffb.cpp" -verifier = "tools/verify_wheel_ffb_current.py" - -# Review finding 1: foreground recovery must not depend on WM_ACTIVATEAPP being -# delivered after we have already detected focus loss ourselves. -replace_once( - ffb, - """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive - // ownership when the game loses focus. Do not let the 60 Hz update - // loop immediately reacquire it while another application is active. - if (!appActive_) - { - // initialize() can set appActive_=false before the window - // subclass exists. Recover from that startup/background case - // only after the real game window is foreground again. - if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_) - { - appActive_ = true; - warmupFrames_ = 0; - } - else - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - } -""", - """ // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive - // ownership when the game loses focus. The foreground window is also - // authoritative on recovery so a missed activation message cannot - // leave FFB permanently dormant after Alt-Tab. - if (!appActive_) - { - if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) - { - appActive_ = true; - warmupFrames_ = 0; - } - else - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - } -""", -) -verify() -commit("fix: recover wheel FFB after missed focus activation [skip ci]", ffb) - -# Review finding 2: update_spring/update_damper may release their own effect on -# failure. The live-disable caller must re-check the pointer before Stop(). -replace_once( - ffb, - """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_) - { - update_spring(0.0f); - springEffect_->Stop(); - safe_release_effect(springEffect_, "hardware spring disabled"); -""", - """ if (!Settings::WheelFFBUseHardwareSpring && springEffect_) - { - update_spring(0.0f); - if (springEffect_) - springEffect_->Stop(); - safe_release_effect(springEffect_, "hardware spring disabled"); -""", -) -replace_once( - ffb, - """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) - { - update_damper(0.0f); - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "hardware damper disabled"); -""", - """ if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) - { - update_damper(0.0f); - if (damperEffect_) - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "hardware damper disabled"); -""", -) -verify() -commit("fix: make live condition-effect disable null-safe [skip ci]", ffb) - -# Review finding 3: optional road/tire sine failures must never delay recovery of -# the critical steering ConstantForce effect. Give the two recovery paths -# independent holdoff deadlines. -text = read(ffb) -if text.count("recreateHoldoffUntil_") != 7: - raise SystemExit(f"unexpected shared recreate holdoff occurrence count: {text.count('recreateHoldoffUntil_')}") -replace_once( - ffb, - " DWORD recreateHoldoffUntil_ = 0;\n", - " DWORD constantRecreateHoldoffUntil_ = 0;\n DWORD periodicRecreateHoldoffUntil_ = 0;\n", -) -replace_once( - ffb, - " recreateHoldoffUntil_ = 0;\n springRecreateHoldoffUntil_ = 0;\n", - " constantRecreateHoldoffUntil_ = 0;\n periodicRecreateHoldoffUntil_ = 0;\n springRecreateHoldoffUntil_ = 0;\n", -) -replace_once( - ffb, - " tick_reached(GetTickCount(), recreateHoldoffUntil_))\n", - " tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_))\n", -) -replace_n( - ffb, - " recreateHoldoffUntil_ = GetTickCount() + 500;\n", - " periodicRecreateHoldoffUntil_ = GetTickCount() + 500;\n", - 2, -) -replace_once( - ffb, - " if (tick_before(now, recreateHoldoffUntil_))\n", - " if (tick_before(now, constantRecreateHoldoffUntil_))\n", -) -replace_once( - ffb, - " recreateHoldoffUntil_ = now + 500;\n", - " constantRecreateHoldoffUntil_ = now + 500;\n", -) -if "recreateHoldoffUntil_" in read(ffb): - raise SystemExit("shared recreate holdoff name still present") -verify() -commit("fix: isolate steering and periodic effect recovery [skip ci]", ffb) - -# Review finding 4: every newly created ConstantForce starts at magnitude zero, -# so the software cache must also start at zero. Otherwise a full device reinit -# can inherit a stale accepted level and defer the first write to the new effect. -replace_once( - ffb, - """ constantEffectPolar_ = true; - spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); -""", - """ constantEffectPolar_ = true; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); -""", -) -replace_once( - ffb, - """ constantEffectPolar_ = false; - spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); -""", - """ constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); -""", -) -verify() -commit("fix: reset ConstantForce cache on effect creation [skip ci]", ffb) - -# Review finding 5: strengthen source verification so it proves the FFB engine -# actually consumes the active InputManager steering bridge, and lock in the -# lifecycle/recovery invariants found in this 30-pass review. -replace_once( - verifier, - "req(input_cpp, 'InputManager_SteeringValue()', 'SAT reads active InputManager steering')\n", - "req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported')\nreq(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering')\n", -) -text = read(verifier) -anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" -if text.count(anchor) != 1: - raise SystemExit("verifier final print anchor missing or duplicated") -guards = """forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') -req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') -req(ffb, 'update_spring(0.0f);\\n if (springEffect_)\\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') -req(ffb, 'update_damper(0.0f);\\n if (damperEffect_)\\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') -forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') -req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') -req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') -req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') -req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') -req(ffb, 'constantEffectPolar_ = true;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') -req(ffb, 'constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') -""" -write(verifier, text.replace(anchor, guards + anchor, 1)) -verify() -commit("test: guard 30-pass FFB recovery invariants [skip ci]", verifier) - -print("30-pass selective FFB source review fixes applied and structurally verified") From 5fe36d73766c70faafb3a8f4e22b0c22abb951d2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:32:23 +0900 Subject: [PATCH 0278/1308] chore: restore normal build workflow after 30-pass review [skip ci] --- .github/workflows/build.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index aaef01ad6e..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,9 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-ffb-review30.yml' - - '.github/source_ffb_review30.py' pull_request: jobs: From f42c480698970f0bcf25526804ae03037e35036e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:43:28 +0900 Subject: [PATCH 0279/1308] chore: isolate build during 10-pass setup UX review [skip ci] --- .github/workflows/build.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..3df69ecee6 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,6 +2,9 @@ name: Build on: push: + paths-ignore: + - '.github/workflows/source-ux-review10.yml' + - '.github/source_ux_review10.py' pull_request: jobs: From 8488eb5c6a34c2b37987af9bb3ee1542be511975 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:44:51 +0900 Subject: [PATCH 0280/1308] chore: add source-only setup UX review driver [skip ci] --- .github/source_ux_review10.py | 498 ++++++++++++++++++++++++++++++++++ 1 file changed, 498 insertions(+) create mode 100644 .github/source_ux_review10.py diff --git a/.github/source_ux_review10.py b/.github/source_ux_review10.py new file mode 100644 index 0000000000..79196937f2 --- /dev/null +++ b/.github/source_ux_review10.py @@ -0,0 +1,498 @@ +from pathlib import Path +import re +import subprocess + +ROOT = Path(__file__).resolve().parents[1] +VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:140]!r}") + write(rel, text.replace(old, new, 1)) + + +def regex_once(rel, pattern, replacement): + text = read(rel) + new, count = re.subn(pattern, replacement, text, count=1, flags=re.S) + if count != 1: + raise SystemExit(f"{rel}: regex expected exactly one match: {pattern!r}") + write(rel, new) + + +def verify(): + subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) + + +def commit(message, *paths): + subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) + diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) + if diff.returncode == 0: + raise SystemExit(f"no changes staged for {message}") + subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) + + +bind_ui = "src/overlay/input_bindings_ui.cpp" +wheel_ui = "src/overlay/wheel_setup_ui.cpp" +verifier = "tools/verify_wheel_ffb_current.py" +readme = "README.md" +wheel_doc = "WHEEL_FFB.md" + +# Review findings 1-5: make Quick Setup complete enough to operate menus from a +# wheel, keep multi-device bindings from unrelated source families, allow +# unsupported steps to be skipped, allow post-wizard calibration without +# rollback, and make the persistence choice explicit when leaving manual edits. +replace_once( + bind_ui, + '''\t\t{ "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, +\t\t{ "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, +\t\t{ "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, +\t};''', + '''\t\t{ "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, +\t\t{ "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, +\t\t{ "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, +\t\t{ "Menu Up", "Press Up on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionUp) }, +\t\t{ "Menu Right", "Press Right on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionRight) }, +\t\t{ "Menu Down", "Press Down on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionDown) }, +\t\t{ "Menu Left", "Press Left on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionLeft) }, +\t};''') + +replace_once( + bind_ui, + '''\tstatic bool is_steering(const Selection& selection) +\t{ +\t\treturn selection.isVolume() && selection.index == int(ADChannel::Steering); +\t} + +\tvoid begin_listening''', + '''\tstatic bool is_steering(const Selection& selection) +\t{ +\t\treturn selection.isVolume() && selection.index == int(ADChannel::Steering); +\t} + +\t// Quick Setup replaces only the same broad input source it just captured. +\t// A wheel/raw-device pass must not erase the default gamepad bindings: the +\t// whole point of this branch is that a wheel, pedals and a pad can coexist. +\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) +\t{ +\t\tif (candidate.isRawDevice()) return existing.isRawDevice(); +\t\tif (candidate.isGamepad()) return existing.isGamepad(); +\t\tif (candidate.isKeyboard()) return existing.isKeyboard(); +\t\treturn false; +\t} + +\tvoid begin_listening''') + +replace_once( + bind_ui, + '''\t\tfor (const auto& device : InputManager::instance.devices) +\t\t{ +\t\t\tauto& baseline = axisBaseline[device.instanceId]; +\t\t\tconst int axisCount = SDL_GetNumJoystickAxes(device.joystick); +\t\t\tbaseline.reserve(axisCount); +\t\t\tfor (int axis = 0; axis < axisCount; ++axis) +\t\t\t\tbaseline.push_back(SDL_GetJoystickAxis(device.joystick, axis)); +\t\t} +\t} + +\tstatic Selection quick_setup_selection''', + '''\t\tfor (const auto& device : InputManager::instance.devices) +\t\t{ +\t\t\tauto& baseline = axisBaseline[device.instanceId]; +\t\t\tconst int axisCount = SDL_GetNumJoystickAxes(device.joystick); +\t\t\tbaseline.reserve(axisCount); +\t\t\tfor (int axis = 0; axis < axisCount; ++axis) +\t\t\t\tbaseline.push_back(SDL_GetJoystickAxis(device.joystick, axis)); +\t\t} +\t} + +\tvoid skip_quick_setup_step() +\t{ +\t\tif (!quickSetupActive || quickSetupStep >= int(std::size(QuickSetupSteps))) +\t\t\treturn; + +\t\t++quickSetupStep; +\t\tquickSetupCandidate.reset(); +\t\treleaseGuardBinding.reset(); +\t\tquickSetupTimedOut = false; +\t\tImGui::CloseCurrentPopup(); + +\t\tif (quickSetupStep < int(std::size(QuickSetupSteps))) +\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1); +\t\telse +\t\t{ +\t\t\tquickSetupActive = false; +\t\t\tquickSetupComplete = true; +\t\t\tisListeningForInput = ListenState::False; +\t\t} +\t} + +\tstatic Selection quick_setup_selection''') + +replace_once( + bind_ui, + '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); +\t\t\t\t\tstd::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); }); +\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);''', + '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); +\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) +\t\t\t\t\t\t{ return same_source_family(existing, *quickSetupCandidate); }); +\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);''') + +replace_once( + bind_ui, + '''\t\t\telse if (quickSetupActive && quickSetupTimedOut) +\t\t\t{ +\t\t\t\tImGui::TextWrapped("No deliberate input was detected. This step was not skipped."); +\t\t\t\tif (ImGui::Button("Try this step again")) +\t\t\t\t{ +\t\t\t\t\tbegin_listening(bindTarget, -1); +\t\t\t\t\tImGui::CloseCurrentPopup(); +\t\t\t\t} +\t\t\t} +\t\t\telse +\t\t\t{ +\t\t\t\tImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); +\t\t\t\tif (HandleNewBinding()) +\t\t\t\t\tunsavedChanges = true; +\t\t\t}''', + '''\t\t\telse if (quickSetupActive && quickSetupTimedOut) +\t\t\t{ +\t\t\t\tImGui::TextWrapped("No deliberate input was detected. Retry this control or skip it and keep its existing bindings."); +\t\t\t\tif (ImGui::Button("Try this step again")) +\t\t\t\t{ +\t\t\t\t\tbegin_listening(bindTarget, -1); +\t\t\t\t\tImGui::CloseCurrentPopup(); +\t\t\t\t} +\t\t\t\tImGui::SameLine(); +\t\t\t\tif (ImGui::Button("Skip this step")) +\t\t\t\t\tskip_quick_setup_step(); +\t\t\t} +\t\t\telse +\t\t\t{ +\t\t\t\tImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); +\t\t\t\tif (HandleNewBinding()) +\t\t\t\t\tunsavedChanges = true; +\t\t\t\tif (quickSetupActive && !quickSetupCandidate) +\t\t\t\t{ +\t\t\t\t\tImGui::SameLine(); +\t\t\t\t\tif (ImGui::Button("Skip this step")) +\t\t\t\t\t\tskip_quick_setup_step(); +\t\t\t\t} +\t\t\t}''') + +replace_once( + bind_ui, + '''\t\tImGui::SameLine(); +\t\tif (ImGui::Button("Start Over")) +\t\t{ +\t\t\trestore_quick_setup_backup(); +\t\t\tstart_quick_setup(); +\t\t\tImGui::CloseCurrentPopup(); +\t\t} +\t\tImGui::SameLine(); +\t\tif (ImGui::Button("Cancel"))''', + '''\t\tImGui::SameLine(); +\t\tif (ImGui::Button("Keep & Fine-tune")) +\t\t{ +\t\t\tquickSetupBackup.clear(); +\t\t\tquickSetupComplete = false; +\t\t\tunsavedChanges = true; +\t\t\tImGui::CloseCurrentPopup(); +\t\t} +\t\tImGui::SameLine(); +\t\tif (ImGui::Button("Start Over")) +\t\t{ +\t\t\trestore_quick_setup_backup(); +\t\t\tstart_quick_setup(); +\t\t\tImGui::CloseCurrentPopup(); +\t\t} +\t\tImGui::SameLine(); +\t\tif (ImGui::Button("Cancel"))''') + +replace_once( + bind_ui, + '''\t\t\tImGui::TextDisabled("%s", unsavedChanges ? "Note: you have unsaved changes!" : ""); + +\t\t\tif (ImGui::Button("Return to game")) +\t\t\t\tdialogOpen = false; + +\t\t\tImGui::SameLine();''', + '''\t\t\tImGui::TextDisabled("%s", unsavedChanges +\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart." +\t\t\t\t: ""); + +\t\t\tif (unsavedChanges) +\t\t\t{ +\t\t\t\tif (ImGui::Button("Save & Return to game")) +\t\t\t\t{ +\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath)) +\t\t\t\t\t{ +\t\t\t\t\t\tunsavedChanges = false; +\t\t\t\t\t\tdialogOpen = false; +\t\t\t\t\t} +\t\t\t\t} +\t\t\t\tImGui::SameLine(); +\t\t\t\tif (ImGui::Button("Return to game (not saved)")) +\t\t\t\t\tdialogOpen = false; +\t\t\t} +\t\t\telse if (ImGui::Button("Return to game")) +\t\t\t\tdialogOpen = false; + +\t\t\tImGui::SameLine();''') + +verify() +commit("ux: complete multi-device Quick Setup flow [skip ci]", bind_ui) + +# Review findings 6-7: the FFB-only page should provide the direct path back to +# input setup and expose every meaningful FFB tuning setting that was hidden +# from the generic Settings page. This changes UI reachability only, not forces. +replace_once( + wheel_ui, + ''' extern Setting WheelFFBGripLoss; + extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBSlewRate; + extern Setting VibrationMode;''', + ''' extern Setting WheelFFBGripLoss; + extern Setting WheelFFBLateralDeadzone; + extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineIdle; + extern Setting WheelFFBSlewRate; + extern Setting VibrationMode;''') + +replace_once( + wheel_ui, + ''' if (Settings::UseNewInput) + { + ImGui::TextWrapped( + "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); + } + else''', + ''' if (Settings::UseNewInput) + { + ImGui::TextWrapped( + "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); + if (ImGui::Button("Open Input Bindings")) + Overlay::RequestBindingDialog = true; + ImGui::SameLine(); + ImGui::TextDisabled("Configure steering, pedals, shifter and menu controls there first."); + } + else''') + +replace_once( + wheel_ui, + ''' ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + ImGui::SameLine(); + ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''', + ''' ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + + if (ImGui::CollapsingHeader("Advanced FFB tuning")) + { + ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"); + ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"); + ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"); + ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"); + ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); + } + + ImGui::SameLine(); + ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''') + +verify() +commit("ux: connect input setup and expose advanced FFB tuning [skip ci]", wheel_ui) + +# Review findings 8-9: the operator docs still described the old v0.1 UI and +# obsolete tuning labels. Update both languages and architecture notes to the +# controls users actually see now. +replace_once(readme, + '- **F11 Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, 메뉴 버튼을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다.', + '- **Input Bindings Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, Start/Confirm/Back과 메뉴 4방향을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. 필요한 단계는 건너뛸 수 있고, 완료 후 설정을 유지한 채 세부 보정으로 이어갈 수 있습니다.') +replace_once(readme, + '- **F11 Quick Setup and calibration**: configure steering, pedals, paddles and menu buttons in-game, including Min / Rest / Max axis calibration.', + '- **Input Bindings Quick Setup and calibration**: configure steering, pedals, paddles, Start/Confirm/Back and the four menu directions in-game, including Min / Rest / Max axis calibration. Unsupported steps can be skipped and the captured setup can be kept for fine-tuning.') + +regex_once(readme, r'### v0\.1 기본 프로파일 — MOZA R3\n.*?\n### 설치 방법', '''### MOZA R3 권장 프리셋 + +현재 F11 **Force Feedback** 화면에는 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT` 두 프리셋이 있습니다. Physics SAT 프리셋은 실제 차량 이동/방향으로 추정한 front slip을 사용하고, 해당 샘플을 사용할 수 없을 때는 Natural SAT로 자동 폴백합니다. + +| 항목 | Physics SAT 프리셋 | +| --- | ---: | +| Overall Strength | 0.70 | +| Centering Spring | 0.65 | +| Spring Saturation | 0.95 | +| Dynamic Damping | 0.28 | +| Self-aligning Torque (SAT) | 1.45 | +| Grip-loss Response | 0.65 | +| Weight Transfer | 0.15 | +| Force Slew Rate | 0.040 | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Collision | 0.38 | +| Hardware Spring / Damper / sine | ON | +| Reverse SAT / ConstantForce | ON | +| Reverse Spring | OFF | + +Natural SAT 프리셋은 Physics SAT를 끄고 Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20, Slew 0.045를 사용합니다. 방향 반전값은 장치별로 달라질 수 있으므로 안전 방향 테스트 결과를 우선하세요. + +### 설치 방법''') + +regex_once(readme, r'5\. 게임에서 \*\*F11\*\* 또는 Controller 설정 화면을 열고 .*?\n8\. 방향이 반대로 느껴질 때만 .*?\n', '''5. 게임의 **Controller Configuration**을 열거나, **F11 → Force Feedback → Open Input Bindings**를 눌러 Input Bindings를 엽니다. +6. **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 휠에 없는 기능은 `Skip this step`으로 기존 바인딩을 유지할 수 있습니다. +7. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune`으로 설정을 유지한 채 해당 축의 **Calibrate**에서 Min / Rest / Max를 보정한 뒤 `Save bindings` 또는 `Save & Return to game`으로 저장합니다. +8. **Force Feedback**에서 실제 FFB 휠을 선택하고 `Load MOZA R3 Physics SAT` 또는 `Load MOZA R3 Natural SAT`를 기준으로 시작합니다. 방향이 반대로 느껴질 때만 `Reverse SAT / ConstantForce` 또는 `Reverse Spring`을 조정합니다. +''') + +replace_once(readme, + '- FFB가 없으면 Force Feedback 탭에서 휠을 다시 선택하고 **Refresh connected wheels**를 사용합니다.', + '- FFB가 없으면 Force Feedback 탭에서 **Refresh Devices**를 누르고 실제 FFB 인터페이스를 다시 선택합니다.') +replace_once(readme, + '- 페달 방향이 반대라면 해당 축의 Invert/보정을 다시 설정합니다.', + '- 페달 방향/범위가 이상하면 Input Bindings에서 해당 축의 **Calibrate**를 다시 실행합니다. 페달 방향은 FromRest 보정에서 자동 판별됩니다.') + +regex_once(readme, r'### v0\.1 default profile — MOZA R3\n.*?\n### Installation', '''### Recommended MOZA R3 presets + +The current F11 **Force Feedback** page provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT`. Physics SAT estimates front slip from current vehicle motion and heading, and automatically falls back to Natural SAT when a valid physics sample is unavailable. + +| Setting | Physics SAT preset | +| --- | ---: | +| Overall Strength | 0.70 | +| Centering Spring | 0.65 | +| Spring Saturation | 0.95 | +| Dynamic Damping | 0.28 | +| Self-aligning Torque (SAT) | 1.45 | +| Grip-loss Response | 0.65 | +| Weight Transfer | 0.15 | +| Force Slew Rate | 0.040 | +| Road Detail | 0.30 | +| Tire Slip | 0.20 | +| Collision | 0.38 | +| Hardware Spring / Damper / sine | ON | +| Reverse SAT / ConstantForce | ON | +| Reverse Spring | OFF | + +The Natural SAT preset disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Device direction can vary, so the safe direction test takes precedence over preset assumptions. + +### Installation''') + +regex_once(readme, r'5\. Open \*\*F11\*\* or the Controller setup screen and run .*?\n8\. Only change .*?\n', '''5. Open the game's **Controller Configuration**, or use **F11 → Force Feedback → Open Input Bindings**. +6. Run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls your wheel does not have; existing bindings are kept. +7. Check the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune`, open **Calibrate** for that axis, then save with `Save bindings` or `Save & Return to game`. +8. Under **Force Feedback**, select the real FFB interface and start with `Load MOZA R3 Physics SAT` or `Load MOZA R3 Natural SAT`. Only change `Reverse SAT / ConstantForce` or `Reverse Spring` when the safe direction test shows it is needed. +''') +replace_once(readme, + '- If FFB is missing, reselect the wheel under **Force Feedback** and try **Refresh connected wheels**.', + '- If FFB is missing, use **Refresh Devices** under Force Feedback and reselect the actual FFB interface.') +replace_once(readme, + '- If a pedal works backwards, recalibrate/invert that axis.', + '- If a pedal direction or range is wrong, recalibrate that axis in Input Bindings; FromRest pedal direction is detected automatically.') + +regex_once(wheel_doc, r'## Input setup\n.*?\n## Force model', '''## Input setup + +With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. + +Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. + +Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. + +The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. + +## Force model''') + +regex_once(wheel_doc, r'## Force model\n.*?\n## MOZA R3 v0\.1 default profile', '''## Force model + +The FFB owner is the custom DirectInput COM engine and remains separate from SDL input ownership. The main steering model now has two SAT paths: + +1. **Physics SAT** — estimates front slip from steering angle, body slip and yaw, then shapes it with a pneumatic-trail-like curve. It requires a current valid motion sample. +2. **Natural SAT** — steering-angle based progressive restoring torque. It is also the full-strength fallback while Physics SAT is calibrating or temporarily lacks valid motion telemetry. +3. **Centering Spring** — low-speed stabilizer, preferably DirectInput `GUID_Spring` when supported. +4. **Dynamic Damping** — resists steering velocity and releases with real front scrub/body slide. +5. **Weight Transfer** — filtered longitudinal acceleration/braking modulation of steering load. +6. **Collision / Gear Shift** — short event impulses kept separate from sustained steering slew. +7. **Road Detail / Tire Slip** — hardware sine effects where available, with a ConstantForce fallback that only uses remaining steering headroom. + +`field_264/268` are used as lateral-load magnitude only; grip/slip decisions come from the vehicle-dynamics estimator. GlobalStrength is software model gain, while DirectInput device/effect gain stays at `DI_FFNOMINALMAX`. Sustained force passes through the production soft-knee limiter and DD-safe slew path. + +The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). + +## MOZA R3 recommended profiles''') + +regex_once(wheel_doc, r'## MOZA R3 recommended profiles\n.*?\n## Safety and lifecycle', '''## MOZA R3 recommended profiles + +The current UI provides two saved starting points rather than the obsolete single `v0.1 default` button. + +```text +Load MOZA R3 Physics SAT +Overall Strength 0.70 +Centering Spring 0.65 +Spring Saturation 0.95 +Dynamic Damping 0.28 +Self-aligning Torque 1.45 +Grip-loss Response 0.65 +Weight Transfer 0.15 +Force Slew Rate 0.040 +Road Detail 0.30 +Tire Slip 0.20 +Collision 0.38 +Hardware Spring ON +Hardware Damper ON +Hardware sine effects ON +Reverse SAT/CF ON +Reverse Spring OFF +``` + +`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. + +## Safety and lifecycle''') + +commit("docs: align wheel setup guide with current UI [skip ci]", readme, wheel_doc) + +# Review finding 10: lock the new setup UX into the consolidated verifier so a +# later FFB refactor cannot silently regress the initial configuration path. +text = read(verifier) +anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" +if text.count(anchor) != 1: + raise SystemExit("verifier final print anchor missing or duplicated") +guards = '''req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') +req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') +req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') +req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') +req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') +forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') +req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') +req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') +req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') +req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') +req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') +req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') +req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') +readme = read('README.md') +wheel_doc = read('WHEEL_FFB.md') +req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset') +req(readme, 'Save & Return to game', 'README documents durable binding exit') +forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') +forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') +req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') +forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') +''' +write(verifier, text.replace(anchor, guards + anchor, 1)) +verify() +commit("test: guard setup UX and current wheel documentation [skip ci]", verifier) + +print("10-pass FFB/setup UX review fixes applied and structurally verified") From a7ee0ec9fb3742ccce44bd7fe85b0a5e4ee687d2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:45:00 +0900 Subject: [PATCH 0281/1308] chore: run source-only setup UX review --- .github/workflows/source-ux-review10.yml | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 .github/workflows/source-ux-review10.yml diff --git a/.github/workflows/source-ux-review10.yml b/.github/workflows/source-ux-review10.yml new file mode 100644 index 0000000000..2730cfb398 --- /dev/null +++ b/.github/workflows/source-ux-review10.yml @@ -0,0 +1,31 @@ +name: Source-only setup UX review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-ux-review10.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply justified setup UX fixes + run: python3 .github/source_ux_review10.py + + - name: Push reviewed source commits + run: git push origin wheel-ffb From 303146c420359d239c301d02924707d76b1c81ed Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:45:07 +0000 Subject: [PATCH 0282/1308] ux: complete multi-device Quick Setup flow [skip ci] --- src/overlay/input_bindings_ui.cpp | 78 +++++++++++++++++++++++++++++-- 1 file changed, 74 insertions(+), 4 deletions(-) diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index ebbdfe550c..12d5c06deb 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -98,6 +98,10 @@ class InputBindingsUI : public OverlayWindow { "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, { "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, { "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, + { "Menu Up", "Press Up on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionUp) }, + { "Menu Right", "Press Right on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionRight) }, + { "Menu Down", "Press Down on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionDown) }, + { "Menu Left", "Press Left on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionLeft) }, }; // How far an analog action has to move from rest before its name lights up. @@ -153,6 +157,17 @@ class InputBindingsUI : public OverlayWindow return selection.isVolume() && selection.index == int(ADChannel::Steering); } + // Quick Setup replaces only the same broad input source it just captured. + // A wheel/raw-device pass must not erase the default gamepad bindings: the + // whole point of this branch is that a wheel, pedals and a pad can coexist. + static bool same_source_family(const InputBinding& existing, const InputBinding& candidate) + { + if (candidate.isRawDevice()) return existing.isRawDevice(); + if (candidate.isGamepad()) return existing.isGamepad(); + if (candidate.isKeyboard()) return existing.isKeyboard(); + return false; + } + void begin_listening(const Selection& target, int index) { // Waits for the click that got here to be let go of first, otherwise it @@ -178,6 +193,27 @@ class InputBindingsUI : public OverlayWindow } } + void skip_quick_setup_step() + { + if (!quickSetupActive || quickSetupStep >= int(std::size(QuickSetupSteps))) + return; + + ++quickSetupStep; + quickSetupCandidate.reset(); + releaseGuardBinding.reset(); + quickSetupTimedOut = false; + ImGui::CloseCurrentPopup(); + + if (quickSetupStep < int(std::size(QuickSetupSteps))) + begin_listening(quick_setup_selection(quickSetupStep), -1); + else + { + quickSetupActive = false; + quickSetupComplete = true; + isListeningForInput = ListenState::False; + } + } + static Selection quick_setup_selection(int step) { const auto& entry = QuickSetupSteps[step]; @@ -843,7 +879,8 @@ class InputBindingsUI : public OverlayWindow if (ImGui::Button("Use this input")) { auto& bindings = action_for(bindTarget).bindings(); - std::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); }); + std::erase_if(bindings, [&](const InputBinding& existing) + { return same_source_family(existing, *quickSetupCandidate); }); action_for(bindTarget).add(*quickSetupCandidate); releaseGuardBinding = *quickSetupCandidate; quickSetupCandidate.reset(); @@ -863,18 +900,27 @@ class InputBindingsUI : public OverlayWindow } else if (quickSetupActive && quickSetupTimedOut) { - ImGui::TextWrapped("No deliberate input was detected. This step was not skipped."); + ImGui::TextWrapped("No deliberate input was detected. Retry this control or skip it and keep its existing bindings."); if (ImGui::Button("Try this step again")) { begin_listening(bindTarget, -1); ImGui::CloseCurrentPopup(); } + ImGui::SameLine(); + if (ImGui::Button("Skip this step")) + skip_quick_setup_step(); } else { ImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); if (HandleNewBinding()) unsavedChanges = true; + if (quickSetupActive && !quickSetupCandidate) + { + ImGui::SameLine(); + if (ImGui::Button("Skip this step")) + skip_quick_setup_step(); + } } if (quickSetupActive && (quickSetupCandidate || quickSetupTimedOut)) @@ -931,6 +977,14 @@ class InputBindingsUI : public OverlayWindow } } ImGui::SameLine(); + if (ImGui::Button("Keep & Fine-tune")) + { + quickSetupBackup.clear(); + quickSetupComplete = false; + unsavedChanges = true; + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); if (ImGui::Button("Start Over")) { restore_quick_setup_backup(); @@ -1045,9 +1099,25 @@ class InputBindingsUI : public OverlayWindow // Kept on its own line whether or not there are changes, so the // buttons below don't shift as it appears. - ImGui::TextDisabled("%s", unsavedChanges ? "Note: you have unsaved changes!" : ""); + ImGui::TextDisabled("%s", unsavedChanges + ? "Note: unsaved bindings are active now but will be lost after restart." + : ""); - if (ImGui::Button("Return to game")) + if (unsavedChanges) + { + if (ImGui::Button("Save & Return to game")) + { + if (manager.saveBindingIni(Module::BindingsIniPath)) + { + unsavedChanges = false; + dialogOpen = false; + } + } + ImGui::SameLine(); + if (ImGui::Button("Return to game (not saved)")) + dialogOpen = false; + } + else if (ImGui::Button("Return to game")) dialogOpen = false; ImGui::SameLine(); From ac814e863f9ab6d7967dbbad449142d79ea08999 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:45:07 +0000 Subject: [PATCH 0283/1308] ux: connect input setup and expose advanced FFB tuning [skip ci] --- src/overlay/wheel_setup_ui.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 5c37c86cee..618b284f14 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -45,7 +45,10 @@ namespace Settings extern Setting WheelFFBSteeringWeight; extern Setting WheelFFBPhysicsSat; extern Setting WheelFFBGripLoss; + extern Setting WheelFFBLateralDeadzone; extern Setting WheelFFBWeightTransfer; + extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineIdle; extern Setting WheelFFBSlewRate; extern Setting VibrationMode; extern Setting WheelFFBRoadTexture; @@ -977,6 +980,10 @@ namespace { ImGui::TextWrapped( "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); + if (ImGui::Button("Open Input Bindings")) + Overlay::RequestBindingDialog = true; + ImGui::SameLine(); + ImGui::TextDisabled("Configure steering, pedals, shifter and menu controls there first."); } else { @@ -1188,6 +1195,20 @@ namespace ImGui::SameLine(); ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr()); ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + + if (ImGui::CollapsingHeader("Advanced FFB tuning")) + { + ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"); + ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"); + ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"); + ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"); + ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"); + ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); + } + ImGui::SameLine(); ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); From 0e6d5e50d3d93b51948a816a8401ca7bf18630bf Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:45:07 +0000 Subject: [PATCH 0284/1308] docs: align wheel setup guide with current UI [skip ci] --- README.md | 80 +++++++++++++++++++++++++++++----------------------- WHEEL_FFB.md | 62 ++++++++++++++++++++-------------------- 2 files changed, 74 insertions(+), 68 deletions(-) diff --git a/README.md b/README.md index 5b899a4cd8..5578d770d4 100644 --- a/README.md +++ b/README.md @@ -19,29 +19,33 @@ Unofficial experimental wheel / force-feedback build for **OutRun 2006: Coast 2 이 빌드는 최신 OutRun2006Tweaks 기반에 현대 레이싱 휠용 입력과 네이티브 FFB를 추가한 개인용 포크입니다. - **SDL3 raw joystick 멀티 디바이스 입력**: 휠, 페달, 쉬프터, 버튼박스, 게임패드를 각각 인식하고 한 플레이어에 함께 바인딩할 수 있습니다. -- **F11 Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, 메뉴 버튼을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. +- **Input Bindings Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, Start/Confirm/Back과 메뉴 4방향을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. 필요한 단계는 건너뛸 수 있고, 완료 후 설정을 유지한 채 세부 보정으로 이어갈 수 있습니다. - **DirectInput COM 네이티브 FFB**: 별도 vJoy나 외부 FFB 매퍼 없이 선택한 휠에 직접 효과를 출력합니다. - **FFB 효과**: 속도 기반 센터링, 동적 댐핑, 코너링 하중, 그립 손실 시 하중 감소, 노면, 타이어 슬립, 기어 변속, 충돌 피드백을 제공합니다. - **안전 처리**: 포커스 상실/Alt-Tab, 게임 상태 전환, 장치 손실 시 힘을 정리하고 재연결을 처리합니다. 테스트 힘은 게임 플레이 중에만 짧게 동작합니다. -### v0.1 기본 프로파일 — MOZA R3 +### MOZA R3 권장 프리셋 -v0.1은 전체 진동을 무작정 키우기보다 **핸들이 조금 더 묵직하게 돌아가는 저항감**을 우선하도록 조정했습니다. 충돌 피드백은 강하게 튀지 않도록 낮게 잡았습니다. +현재 F11 **Force Feedback** 화면에는 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT` 두 프리셋이 있습니다. Physics SAT 프리셋은 실제 차량 이동/방향으로 추정한 front slip을 사용하고, 해당 샘플을 사용할 수 없을 때는 Natural SAT로 자동 폴백합니다. -| 항목 | 기본값 | +| 항목 | Physics SAT 프리셋 | | --- | ---: | | Overall Strength | 0.70 | -| Aligning / Spring | 0.60 | -| Dynamic Damping | **0.42** | -| Cornering Load | 0.38 | -| Grip-loss Unload | 0.65 | -| Collision | **0.38** | +| Centering Spring | 0.65 | +| Spring Saturation | 0.95 | +| Dynamic Damping | 0.28 | +| Self-aligning Torque (SAT) | 1.45 | +| Grip-loss Response | 0.65 | +| Weight Transfer | 0.15 | +| Force Slew Rate | 0.040 | | Road Detail | 0.30 | | Tire Slip | 0.20 | -| Low-speed Aligning | 0.08 | -| Corner-load Boost | 0.35 | +| Collision | 0.38 | +| Hardware Spring / Damper / sine | ON | +| Reverse SAT / ConstantForce | ON | +| Reverse Spring | OFF | -F11의 Force Feedback 화면에서 **`MOZA R3 v0.1 (default)`** 버튼으로 언제든 이 값을 다시 불러올 수 있습니다. 기존 설정 파일을 사용하던 경우에는 예전 사용자 설정이 기본값보다 우선할 수 있으므로, v0.1 값을 사용하려면 이 프리셋을 한 번 불러오는 것을 권장합니다. +Natural SAT 프리셋은 Physics SAT를 끄고 Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20, Slew 0.045를 사용합니다. 방향 반전값은 장치별로 달라질 수 있으므로 안전 방향 테스트 결과를 우선하세요. ### 설치 방법 @@ -49,10 +53,10 @@ F11의 Force Feedback 화면에서 **`MOZA R3 v0.1 (default)`** 버튼으로 언 2. Microsoft **Visual C++ 2015-2022 Redistributable x86** 최신 버전을 설치합니다. 3. v0.1 Release ZIP의 파일을 `OR2006C2C.EXE`가 있는 게임 폴더에 압축 해제하고, 요청 시 덮어씁니다. 4. 휠/페달을 연결하고 전원을 켠 뒤 게임을 실행합니다. 가능하면 게임 실행 전에 장치를 연결하세요. -5. 게임에서 **F11** 또는 Controller 설정 화면을 열고 **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back 순서로 바인딩합니다. -6. 축 움직임을 확인하고 **Save bindings**를 눌러 저장합니다. -7. **Force Feedback** 탭에서 실제 FFB 휠을 선택합니다. MOZA R3에서는 기본 프리셋을 먼저 사용해 보세요. -8. 방향이 반대로 느껴질 때만 `Reverse ConstantForce` 또는 `Reverse Spring`을 조정합니다. MOZA R3에서 제가 테스트한 기본값은 Reverse Spring **OFF**입니다. +5. 게임의 **Controller Configuration**을 열거나, **F11 → Force Feedback → Open Input Bindings**를 눌러 Input Bindings를 엽니다. +6. **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 휠에 없는 기능은 `Skip this step`으로 기존 바인딩을 유지할 수 있습니다. +7. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune`으로 설정을 유지한 채 해당 축의 **Calibrate**에서 Min / Rest / Max를 보정한 뒤 `Save bindings` 또는 `Save & Return to game`으로 저장합니다. +8. **Force Feedback**에서 실제 FFB 휠을 선택하고 `Load MOZA R3 Physics SAT` 또는 `Load MOZA R3 Natural SAT`를 기준으로 시작합니다. 방향이 반대로 느껴질 때만 `Reverse SAT / ConstantForce` 또는 `Reverse Spring`을 조정합니다. > **주의:** Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음 사용할 때는 휠 베이스 자체의 최대 힘을 보수적으로 설정하고, 손을 놓은 상태에서 강한 테스트를 반복하지 마세요. @@ -69,9 +73,9 @@ F11의 Force Feedback 화면에서 **`MOZA R3 v0.1 (default)`** 버튼으로 언 ### 문제 해결 - 장치가 안 보이면 F11의 Controllers에서 입력이 움직이는지 먼저 확인합니다. -- FFB가 없으면 Force Feedback 탭에서 휠을 다시 선택하고 **Refresh connected wheels**를 사용합니다. +- FFB가 없으면 Force Feedback 탭에서 **Refresh Devices**를 누르고 실제 FFB 인터페이스를 다시 선택합니다. - 휠이 코너 바깥쪽으로 계속 밀어내면 방향 반전 옵션을 확인합니다. -- 페달 방향이 반대라면 해당 축의 Invert/보정을 다시 설정합니다. +- 페달 방향/범위가 이상하면 Input Bindings에서 해당 축의 **Calibrate**를 다시 실행합니다. 페달 방향은 FromRest 보정에서 자동 판별됩니다. - 기존 설정과 충돌하는 것 같으면 사용자 설정 파일을 백업한 뒤 새 기본값으로 다시 테스트합니다. - 진단 시 `OutRun2006Tweaks.log`의 `WheelFFB:` / multi-device 관련 로그가 가장 유용합니다. @@ -84,29 +88,33 @@ F11의 Force Feedback 화면에서 **`MOZA R3 v0.1 (default)`** 버튼으로 언 This is an unofficial personal fork of the current OutRun2006Tweaks codebase that adds modern wheel input and native force feedback. - **SDL3 raw-joystick multi-device input**: bind a wheel, separate pedals, shifter, button box and gamepad to the same player. -- **F11 Quick Setup and calibration**: configure steering, pedals, paddles and menu buttons in-game, including Min / Rest / Max axis calibration. +- **Input Bindings Quick Setup and calibration**: configure steering, pedals, paddles, Start/Confirm/Back and the four menu directions in-game, including Min / Rest / Max axis calibration. Unsupported steps can be skipped and the captured setup can be kept for fine-tuning. - **Native DirectInput COM FFB**: no vJoy or external FFB mapper is required. - **FFB model**: speed-based centering, dynamic damping, cornering load, grip-loss unloading, road texture, tyre slip, gear-shift and collision feedback. - **Lifecycle safety**: torque is cleared on focus loss / Alt-Tab, game-state transitions and device loss; reconnect handling is included. Direction tests are short and gameplay-gated. -### v0.1 default profile — MOZA R3 +### Recommended MOZA R3 presets -The v0.1 tune is intentionally aimed at **more steering resistance/weight without making collision vibration excessive**. +The current F11 **Force Feedback** page provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT`. Physics SAT estimates front slip from current vehicle motion and heading, and automatically falls back to Natural SAT when a valid physics sample is unavailable. -| Setting | Default | +| Setting | Physics SAT preset | | --- | ---: | | Overall Strength | 0.70 | -| Aligning / Spring | 0.60 | -| Dynamic Damping | **0.42** | -| Cornering Load | 0.38 | -| Grip-loss Unload | 0.65 | -| Collision | **0.38** | +| Centering Spring | 0.65 | +| Spring Saturation | 0.95 | +| Dynamic Damping | 0.28 | +| Self-aligning Torque (SAT) | 1.45 | +| Grip-loss Response | 0.65 | +| Weight Transfer | 0.15 | +| Force Slew Rate | 0.040 | | Road Detail | 0.30 | | Tire Slip | 0.20 | -| Low-speed Aligning | 0.08 | -| Corner-load Boost | 0.35 | +| Collision | 0.38 | +| Hardware Spring / Damper / sine | ON | +| Reverse SAT / ConstantForce | ON | +| Reverse Spring | OFF | -You can restore these values at any time from the F11 Force Feedback page with **`MOZA R3 v0.1 (default)`**. If you are upgrading from an older test build, your existing user settings can override new defaults, so load the v0.1 preset once if you want the exact release tune. +The Natural SAT preset disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Device direction can vary, so the safe direction test takes precedence over preset assumptions. ### Installation @@ -114,10 +122,10 @@ You can restore these values at any time from the F11 Force Feedback page with * 2. Install the latest Microsoft **Visual C++ 2015-2022 Redistributable x86**. 3. Extract the v0.1 Release ZIP into the game directory containing `OR2006C2C.EXE`, replacing files when prompted. 4. Connect and power on the wheel/pedals before launching the game when possible. -5. Open **F11** or the Controller setup screen and run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back. -6. Verify live axis movement, then select **Save bindings**. -7. Open **Force Feedback**, select the actual FFB wheel interface and start with the MOZA R3 v0.1 profile. -8. Only change `Reverse ConstantForce` or `Reverse Spring` if the force direction is wrong. On my MOZA R3 test setup, Reverse Spring is **OFF**. +5. Open the game's **Controller Configuration**, or use **F11 → Force Feedback → Open Input Bindings**. +6. Run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls your wheel does not have; existing bindings are kept. +7. Check the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune`, open **Calibrate** for that axis, then save with `Save bindings` or `Save & Return to game`. +8. Under **Force Feedback**, select the real FFB interface and start with `Load MOZA R3 Physics SAT` or `Load MOZA R3 Natural SAT`. Only change `Reverse SAT / ConstantForce` or `Reverse Spring` when the safe direction test shows it is needed. > **Caution:** Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and avoid repeated force tests with your hands in an unsafe position. @@ -134,9 +142,9 @@ Other MOZA, Fanatec, Logitech, Thrustmaster, Simagic and DirectInput wheels may ### Troubleshooting - If input is missing, first check live movement under F11 **Controllers**. -- If FFB is missing, reselect the wheel under **Force Feedback** and try **Refresh connected wheels**. +- If FFB is missing, use **Refresh Devices** under Force Feedback and reselect the actual FFB interface. - If force pushes farther away from center, check the direction options. -- If a pedal works backwards, recalibrate/invert that axis. +- If a pedal direction or range is wrong, recalibrate that axis in Input Bindings; FromRest pedal direction is detected automatically. - If old settings appear to conflict with v0.1, back up the user config and retest from clean defaults. - `WheelFFB:` and multi-device lines in `OutRun2006Tweaks.log` are the most useful diagnostics. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 3ba4a975c8..2ee1726520 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -21,57 +21,55 @@ This separation avoids having an input poller and an FFB backend fight over the ## Input setup -F11 provides: +With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. -- startup device enumeration and hotplug handling; -- per-device button / axis / hat bindings; -- VID/PID plus serial/path identity where available; -- Steering / Accelerator / Brake calibration with Min / Rest / Max; -- axis inversion / positive-side selection; -- guided Quick Setup; -- live input display and binding persistence. +Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. -Quick Setup waits for the captured control to be released before moving to the next step, including raw pedal axes. This prevents a held accelerator from being mistaken for the following brake step. +Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. + +The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. ## Force model -The FFB model uses the real game steering input and game-physics signals rather than the previously unverified `field_1D0` steering assumption. +The FFB owner is the custom DirectInput COM engine and remains separate from SDL input ownership. The main steering model now has two SAT paths: -Main channels: +1. **Physics SAT** — estimates front slip from steering angle, body slip and yaw, then shapes it with a pneumatic-trail-like curve. It requires a current valid motion sample. +2. **Natural SAT** — steering-angle based progressive restoring torque. It is also the full-strength fallback while Physics SAT is calibrating or temporarily lacks valid motion telemetry. +3. **Centering Spring** — low-speed stabilizer, preferably DirectInput `GUID_Spring` when supported. +4. **Dynamic Damping** — resists steering velocity and releases with real front scrub/body slide. +5. **Weight Transfer** — filtered longitudinal acceleration/braking modulation of steering load. +6. **Collision / Gear Shift** — short event impulses kept separate from sustained steering slew. +7. **Road Detail / Tire Slip** — hardware sine effects where available, with a ConstantForce fallback that only uses remaining steering headroom. -1. **Aligning / Spring** — speed-dependent centering based on actual steering position. -2. **Dynamic Damping** — resists steering velocity without being another centering spring. -3. **Cornering Load** — adds load from OutRun lateral physics. -4. **Grip-loss Unload** — reduces cornering/spring load in a deep drift. -5. **Weight Transfer** — acceleration/braking modulation. -6. **Collision** — short directional impact impulse. -7. **Gear Shift** — short symmetric shift thunk. -8. **Road Detail** — periodic texture derived from the game's surface roughness information. -9. **Tire Slip** — periodic chatter that increases with drift depth. +`field_264/268` are used as lateral-load magnitude only; grip/slip decisions come from the vehicle-dynamics estimator. GlobalStrength is software model gain, while DirectInput device/effect gain stays at `DI_FFNOMINALMAX`. Sustained force passes through the production soft-knee limiter and DD-safe slew path. -Signal conditioning applies master gain before soft saturation/slew. DirectInput effect `dwGain` remains at `DI_FFNOMINALMAX`; the 0-150% master control is software model gain, not an out-of-range driver gain. +The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). -## MOZA R3 v0.1 default profile +## MOZA R3 recommended profiles -The release default intentionally adds steering resistance without making collision feedback too strong. +The current UI provides two saved starting points rather than the obsolete single `v0.1 default` button. ```text +Load MOZA R3 Physics SAT Overall Strength 0.70 -Aligning / Spring 0.60 -Dynamic Damping 0.42 -Cornering Load 0.38 -Grip-loss Unload 0.65 -Collision 0.38 +Centering Spring 0.65 +Spring Saturation 0.95 +Dynamic Damping 0.28 +Self-aligning Torque 1.45 +Grip-loss Response 0.65 +Weight Transfer 0.15 +Force Slew Rate 0.040 Road Detail 0.30 Tire Slip 0.20 -Low-speed Aligning 0.08 -Corner-load Boost 0.35 +Collision 0.38 Hardware Spring ON Hardware Damper ON -Reverse Spring OFF (MOZA R3 tested direction) +Hardware sine effects ON +Reverse SAT/CF ON +Reverse Spring OFF ``` -F11 exposes this as **MOZA R3 v0.1 (default)**. The older Simulation Balanced / Arcade Light / Arcade Strong presets remain available as comparison references. +`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. ## Safety and lifecycle From cd0faa0cd3b270eb153eb146fbd5b37e75783376 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:45:08 +0000 Subject: [PATCH 0285/1308] test: guard setup UX and current wheel documentation [skip ci] --- tools/verify_wheel_ffb_current.py | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index abbace9581..f57352e45a 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -219,4 +219,27 @@ def forbid(text, needle, label): req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') req(ffb, 'constantEffectPolar_ = true;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') +req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') +req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') +req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') +req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') +req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') +forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') +req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') +req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') +req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') +req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') +req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') +req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') +req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') +readme = read('README.md') +wheel_doc = read('WHEEL_FFB.md') +req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset') +req(readme, 'Save & Return to game', 'README documents durable binding exit') +forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') +forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') +req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') +forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 2a18cd98196f13b99e3534156822e93011484091 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:47:04 +0900 Subject: [PATCH 0286/1308] chore: add setup UX post-review corrections [skip ci] --- .github/source_ux_review10.py | 457 ++-------------------------------- 1 file changed, 18 insertions(+), 439 deletions(-) diff --git a/.github/source_ux_review10.py b/.github/source_ux_review10.py index 79196937f2..4ec46df3c1 100644 --- a/.github/source_ux_review10.py +++ b/.github/source_ux_review10.py @@ -1,5 +1,4 @@ from pathlib import Path -import re import subprocess ROOT = Path(__file__).resolve().parents[1] @@ -22,22 +21,13 @@ def replace_once(rel, old, new): write(rel, text.replace(old, new, 1)) -def regex_once(rel, pattern, replacement): - text = read(rel) - new, count = re.subn(pattern, replacement, text, count=1, flags=re.S) - if count != 1: - raise SystemExit(f"{rel}: regex expected exactly one match: {pattern!r}") - write(rel, new) - - def verify(): subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) def commit(message, *paths): subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) - diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) - if diff.returncode == 0: + if subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT).returncode == 0: raise SystemExit(f"no changes staged for {message}") subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) @@ -45,454 +35,43 @@ def commit(message, *paths): bind_ui = "src/overlay/input_bindings_ui.cpp" wheel_ui = "src/overlay/wheel_setup_ui.cpp" verifier = "tools/verify_wheel_ffb_current.py" -readme = "README.md" -wheel_doc = "WHEEL_FFB.md" - -# Review findings 1-5: make Quick Setup complete enough to operate menus from a -# wheel, keep multi-device bindings from unrelated source families, allow -# unsupported steps to be skipped, allow post-wizard calibration without -# rollback, and make the persistence choice explicit when leaving manual edits. -replace_once( - bind_ui, - '''\t\t{ "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, -\t\t{ "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, -\t\t{ "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, -\t};''', - '''\t\t{ "Start", "Press the button you want to use for Start and Pause.", Sw, int(SwitchId::Start) }, -\t\t{ "Confirm", "Press the button you want to use to confirm menu choices.", Sw, int(SwitchId::A) }, -\t\t{ "Back", "Press the button you want to use to go back.", Sw, int(SwitchId::B) }, -\t\t{ "Menu Up", "Press Up on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionUp) }, -\t\t{ "Menu Right", "Press Right on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionRight) }, -\t\t{ "Menu Down", "Press Down on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionDown) }, -\t\t{ "Menu Left", "Press Left on the wheel D-pad/POV, or another menu button.", Sw, int(SwitchId::SelectionLeft) }, -\t};''') - -replace_once( - bind_ui, - '''\tstatic bool is_steering(const Selection& selection) -\t{ -\t\treturn selection.isVolume() && selection.index == int(ADChannel::Steering); -\t} - -\tvoid begin_listening''', - '''\tstatic bool is_steering(const Selection& selection) -\t{ -\t\treturn selection.isVolume() && selection.index == int(ADChannel::Steering); -\t} - -\t// Quick Setup replaces only the same broad input source it just captured. -\t// A wheel/raw-device pass must not erase the default gamepad bindings: the -\t// whole point of this branch is that a wheel, pedals and a pad can coexist. -\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) -\t{ -\t\tif (candidate.isRawDevice()) return existing.isRawDevice(); -\t\tif (candidate.isGamepad()) return existing.isGamepad(); -\t\tif (candidate.isKeyboard()) return existing.isKeyboard(); -\t\treturn false; -\t} - -\tvoid begin_listening''') +# Back/B must not bypass the explicit save-vs-discard controls introduced for +# unsaved mappings. replace_once( bind_ui, - '''\t\tfor (const auto& device : InputManager::instance.devices) -\t\t{ -\t\t\tauto& baseline = axisBaseline[device.instanceId]; -\t\t\tconst int axisCount = SDL_GetNumJoystickAxes(device.joystick); -\t\t\tbaseline.reserve(axisCount); -\t\t\tfor (int axis = 0; axis < axisCount; ++axis) -\t\t\t\tbaseline.push_back(SDL_GetJoystickAxis(device.joystick, axis)); -\t\t} -\t} - -\tstatic Selection quick_setup_selection''', - '''\t\tfor (const auto& device : InputManager::instance.devices) -\t\t{ -\t\t\tauto& baseline = axisBaseline[device.instanceId]; -\t\t\tconst int axisCount = SDL_GetNumJoystickAxes(device.joystick); -\t\t\tbaseline.reserve(axisCount); -\t\t\tfor (int axis = 0; axis < axisCount; ++axis) -\t\t\t\tbaseline.push_back(SDL_GetJoystickAxis(device.joystick, axis)); -\t\t} -\t} - -\tvoid skip_quick_setup_step() -\t{ -\t\tif (!quickSetupActive || quickSetupStep >= int(std::size(QuickSetupSteps))) -\t\t\treturn; - -\t\t++quickSetupStep; -\t\tquickSetupCandidate.reset(); -\t\treleaseGuardBinding.reset(); -\t\tquickSetupTimedOut = false; -\t\tImGui::CloseCurrentPopup(); - -\t\tif (quickSetupStep < int(std::size(QuickSetupSteps))) -\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1); -\t\telse -\t\t{ -\t\t\tquickSetupActive = false; -\t\t\tquickSetupComplete = true; -\t\t\tisListeningForInput = ListenState::False; -\t\t} -\t} - -\tstatic Selection quick_setup_selection''') - -replace_once( - bind_ui, - '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); -\t\t\t\t\tstd::erase_if(bindings, [](const InputBinding& existing) { return !existing.isKeyboard(); }); -\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);''', - '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); -\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) -\t\t\t\t\t\t{ return same_source_family(existing, *quickSetupCandidate); }); -\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate);''') - -replace_once( - bind_ui, - '''\t\t\telse if (quickSetupActive && quickSetupTimedOut) -\t\t\t{ -\t\t\t\tImGui::TextWrapped("No deliberate input was detected. This step was not skipped."); -\t\t\t\tif (ImGui::Button("Try this step again")) -\t\t\t\t{ -\t\t\t\t\tbegin_listening(bindTarget, -1); -\t\t\t\t\tImGui::CloseCurrentPopup(); -\t\t\t\t} -\t\t\t} -\t\t\telse + '''\t\t\tif (isListeningForInput == ListenState::False) \t\t\t{ -\t\t\t\tImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); -\t\t\t\tif (HandleNewBinding()) -\t\t\t\t\tunsavedChanges = true; +\t\t\t\tif ((manager.switch_overlay & (1 << int(SwitchId::Back) | 1 << int(SwitchId::B))) != 0) +\t\t\t\t\tdialogOpen = false; \t\t\t}''', - '''\t\t\telse if (quickSetupActive && quickSetupTimedOut) -\t\t\t{ -\t\t\t\tImGui::TextWrapped("No deliberate input was detected. Retry this control or skip it and keep its existing bindings."); -\t\t\t\tif (ImGui::Button("Try this step again")) -\t\t\t\t{ -\t\t\t\t\tbegin_listening(bindTarget, -1); -\t\t\t\t\tImGui::CloseCurrentPopup(); -\t\t\t\t} -\t\t\t\tImGui::SameLine(); -\t\t\t\tif (ImGui::Button("Skip this step")) -\t\t\t\t\tskip_quick_setup_step(); -\t\t\t} -\t\t\telse + '''\t\t\tif (isListeningForInput == ListenState::False && !unsavedChanges) \t\t\t{ -\t\t\t\tImGui::TextDisabled(quickSetupActive ? "Escape to cancel Quick Setup" : "Escape to cancel, Delete to clear"); -\t\t\t\tif (HandleNewBinding()) -\t\t\t\t\tunsavedChanges = true; -\t\t\t\tif (quickSetupActive && !quickSetupCandidate) -\t\t\t\t{ -\t\t\t\t\tImGui::SameLine(); -\t\t\t\t\tif (ImGui::Button("Skip this step")) -\t\t\t\t\t\tskip_quick_setup_step(); -\t\t\t\t} -\t\t\t}''') - -replace_once( - bind_ui, - '''\t\tImGui::SameLine(); -\t\tif (ImGui::Button("Start Over")) -\t\t{ -\t\t\trestore_quick_setup_backup(); -\t\t\tstart_quick_setup(); -\t\t\tImGui::CloseCurrentPopup(); -\t\t} -\t\tImGui::SameLine(); -\t\tif (ImGui::Button("Cancel"))''', - '''\t\tImGui::SameLine(); -\t\tif (ImGui::Button("Keep & Fine-tune")) -\t\t{ -\t\t\tquickSetupBackup.clear(); -\t\t\tquickSetupComplete = false; -\t\t\tunsavedChanges = true; -\t\t\tImGui::CloseCurrentPopup(); -\t\t} -\t\tImGui::SameLine(); -\t\tif (ImGui::Button("Start Over")) -\t\t{ -\t\t\trestore_quick_setup_backup(); -\t\t\tstart_quick_setup(); -\t\t\tImGui::CloseCurrentPopup(); -\t\t} -\t\tImGui::SameLine(); -\t\tif (ImGui::Button("Cancel"))''') - -replace_once( - bind_ui, - '''\t\t\tImGui::TextDisabled("%s", unsavedChanges ? "Note: you have unsaved changes!" : ""); - -\t\t\tif (ImGui::Button("Return to game")) -\t\t\t\tdialogOpen = false; - -\t\t\tImGui::SameLine();''', - '''\t\t\tImGui::TextDisabled("%s", unsavedChanges -\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart." -\t\t\t\t: ""); - -\t\t\tif (unsavedChanges) -\t\t\t{ -\t\t\t\tif (ImGui::Button("Save & Return to game")) -\t\t\t\t{ -\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath)) -\t\t\t\t\t{ -\t\t\t\t\t\tunsavedChanges = false; -\t\t\t\t\t\tdialogOpen = false; -\t\t\t\t\t} -\t\t\t\t} -\t\t\t\tImGui::SameLine(); -\t\t\t\tif (ImGui::Button("Return to game (not saved)")) +\t\t\t\tif ((manager.switch_overlay & (1 << int(SwitchId::Back) | 1 << int(SwitchId::B))) != 0) \t\t\t\t\tdialogOpen = false; -\t\t\t} -\t\t\telse if (ImGui::Button("Return to game")) -\t\t\t\tdialogOpen = false; - -\t\t\tImGui::SameLine();''') - -verify() -commit("ux: complete multi-device Quick Setup flow [skip ci]", bind_ui) - -# Review findings 6-7: the FFB-only page should provide the direct path back to -# input setup and expose every meaningful FFB tuning setting that was hidden -# from the generic Settings page. This changes UI reachability only, not forces. -replace_once( - wheel_ui, - ''' extern Setting WheelFFBGripLoss; - extern Setting WheelFFBWeightTransfer; - extern Setting WheelFFBSlewRate; - extern Setting VibrationMode;''', - ''' extern Setting WheelFFBGripLoss; - extern Setting WheelFFBLateralDeadzone; - extern Setting WheelFFBWeightTransfer; - extern Setting WheelFFBGearShift; - extern Setting WheelFFBEngineIdle; - extern Setting WheelFFBSlewRate; - extern Setting VibrationMode;''') +\t\t\t}''') +# Diagnostics belong on their own row after the collapsing advanced section +# rather than being attached to its header. replace_once( wheel_ui, - ''' if (Settings::UseNewInput) - { - ImGui::TextWrapped( - "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); - } - else''', - ''' if (Settings::UseNewInput) - { - ImGui::TextWrapped( - "Force feedback only. With UseNewInput enabled, steering, pedals, buttons, menu controls and calibration come only from Input Bindings. This page does not create input bindings; it only selects the DirectInput FFB wheel and tunes its forces."); - if (ImGui::Button("Open Input Bindings")) - Overlay::RequestBindingDialog = true; - ImGui::SameLine(); - ImGui::TextDisabled("Configure steering, pedals, shifter and menu controls there first."); - } - else''') + ''' } -replace_once( - wheel_ui, - ''' ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); ImGui::SameLine(); ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''', - ''' ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); - - if (ImGui::CollapsingHeader("Advanced FFB tuning")) - { - ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"); - ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"); - ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"); - ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"); - ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); - ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); - } + ''' } - ImGui::SameLine(); ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''') -verify() -commit("ux: connect input setup and expose advanced FFB tuning [skip ci]", wheel_ui) - -# Review findings 8-9: the operator docs still described the old v0.1 UI and -# obsolete tuning labels. Update both languages and architecture notes to the -# controls users actually see now. -replace_once(readme, - '- **F11 Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, 메뉴 버튼을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다.', - '- **Input Bindings Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, Start/Confirm/Back과 메뉴 4방향을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. 필요한 단계는 건너뛸 수 있고, 완료 후 설정을 유지한 채 세부 보정으로 이어갈 수 있습니다.') -replace_once(readme, - '- **F11 Quick Setup and calibration**: configure steering, pedals, paddles and menu buttons in-game, including Min / Rest / Max axis calibration.', - '- **Input Bindings Quick Setup and calibration**: configure steering, pedals, paddles, Start/Confirm/Back and the four menu directions in-game, including Min / Rest / Max axis calibration. Unsupported steps can be skipped and the captured setup can be kept for fine-tuning.') - -regex_once(readme, r'### v0\.1 기본 프로파일 — MOZA R3\n.*?\n### 설치 방법', '''### MOZA R3 권장 프리셋 - -현재 F11 **Force Feedback** 화면에는 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT` 두 프리셋이 있습니다. Physics SAT 프리셋은 실제 차량 이동/방향으로 추정한 front slip을 사용하고, 해당 샘플을 사용할 수 없을 때는 Natural SAT로 자동 폴백합니다. - -| 항목 | Physics SAT 프리셋 | -| --- | ---: | -| Overall Strength | 0.70 | -| Centering Spring | 0.65 | -| Spring Saturation | 0.95 | -| Dynamic Damping | 0.28 | -| Self-aligning Torque (SAT) | 1.45 | -| Grip-loss Response | 0.65 | -| Weight Transfer | 0.15 | -| Force Slew Rate | 0.040 | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Collision | 0.38 | -| Hardware Spring / Damper / sine | ON | -| Reverse SAT / ConstantForce | ON | -| Reverse Spring | OFF | - -Natural SAT 프리셋은 Physics SAT를 끄고 Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20, Slew 0.045를 사용합니다. 방향 반전값은 장치별로 달라질 수 있으므로 안전 방향 테스트 결과를 우선하세요. - -### 설치 방법''') - -regex_once(readme, r'5\. 게임에서 \*\*F11\*\* 또는 Controller 설정 화면을 열고 .*?\n8\. 방향이 반대로 느껴질 때만 .*?\n', '''5. 게임의 **Controller Configuration**을 열거나, **F11 → Force Feedback → Open Input Bindings**를 눌러 Input Bindings를 엽니다. -6. **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 휠에 없는 기능은 `Skip this step`으로 기존 바인딩을 유지할 수 있습니다. -7. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune`으로 설정을 유지한 채 해당 축의 **Calibrate**에서 Min / Rest / Max를 보정한 뒤 `Save bindings` 또는 `Save & Return to game`으로 저장합니다. -8. **Force Feedback**에서 실제 FFB 휠을 선택하고 `Load MOZA R3 Physics SAT` 또는 `Load MOZA R3 Natural SAT`를 기준으로 시작합니다. 방향이 반대로 느껴질 때만 `Reverse SAT / ConstantForce` 또는 `Reverse Spring`을 조정합니다. -''') - -replace_once(readme, - '- FFB가 없으면 Force Feedback 탭에서 휠을 다시 선택하고 **Refresh connected wheels**를 사용합니다.', - '- FFB가 없으면 Force Feedback 탭에서 **Refresh Devices**를 누르고 실제 FFB 인터페이스를 다시 선택합니다.') -replace_once(readme, - '- 페달 방향이 반대라면 해당 축의 Invert/보정을 다시 설정합니다.', - '- 페달 방향/범위가 이상하면 Input Bindings에서 해당 축의 **Calibrate**를 다시 실행합니다. 페달 방향은 FromRest 보정에서 자동 판별됩니다.') - -regex_once(readme, r'### v0\.1 default profile — MOZA R3\n.*?\n### Installation', '''### Recommended MOZA R3 presets - -The current F11 **Force Feedback** page provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT`. Physics SAT estimates front slip from current vehicle motion and heading, and automatically falls back to Natural SAT when a valid physics sample is unavailable. - -| Setting | Physics SAT preset | -| --- | ---: | -| Overall Strength | 0.70 | -| Centering Spring | 0.65 | -| Spring Saturation | 0.95 | -| Dynamic Damping | 0.28 | -| Self-aligning Torque (SAT) | 1.45 | -| Grip-loss Response | 0.65 | -| Weight Transfer | 0.15 | -| Force Slew Rate | 0.040 | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Collision | 0.38 | -| Hardware Spring / Damper / sine | ON | -| Reverse SAT / ConstantForce | ON | -| Reverse Spring | OFF | - -The Natural SAT preset disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Device direction can vary, so the safe direction test takes precedence over preset assumptions. - -### Installation''') - -regex_once(readme, r'5\. Open \*\*F11\*\* or the Controller setup screen and run .*?\n8\. Only change .*?\n', '''5. Open the game's **Controller Configuration**, or use **F11 → Force Feedback → Open Input Bindings**. -6. Run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls your wheel does not have; existing bindings are kept. -7. Check the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune`, open **Calibrate** for that axis, then save with `Save bindings` or `Save & Return to game`. -8. Under **Force Feedback**, select the real FFB interface and start with `Load MOZA R3 Physics SAT` or `Load MOZA R3 Natural SAT`. Only change `Reverse SAT / ConstantForce` or `Reverse Spring` when the safe direction test shows it is needed. -''') -replace_once(readme, - '- If FFB is missing, reselect the wheel under **Force Feedback** and try **Refresh connected wheels**.', - '- If FFB is missing, use **Refresh Devices** under Force Feedback and reselect the actual FFB interface.') -replace_once(readme, - '- If a pedal works backwards, recalibrate/invert that axis.', - '- If a pedal direction or range is wrong, recalibrate that axis in Input Bindings; FromRest pedal direction is detected automatically.') - -regex_once(wheel_doc, r'## Input setup\n.*?\n## Force model', '''## Input setup - -With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. - -Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. - -Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. - -The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. - -## Force model''') - -regex_once(wheel_doc, r'## Force model\n.*?\n## MOZA R3 v0\.1 default profile', '''## Force model - -The FFB owner is the custom DirectInput COM engine and remains separate from SDL input ownership. The main steering model now has two SAT paths: - -1. **Physics SAT** — estimates front slip from steering angle, body slip and yaw, then shapes it with a pneumatic-trail-like curve. It requires a current valid motion sample. -2. **Natural SAT** — steering-angle based progressive restoring torque. It is also the full-strength fallback while Physics SAT is calibrating or temporarily lacks valid motion telemetry. -3. **Centering Spring** — low-speed stabilizer, preferably DirectInput `GUID_Spring` when supported. -4. **Dynamic Damping** — resists steering velocity and releases with real front scrub/body slide. -5. **Weight Transfer** — filtered longitudinal acceleration/braking modulation of steering load. -6. **Collision / Gear Shift** — short event impulses kept separate from sustained steering slew. -7. **Road Detail / Tire Slip** — hardware sine effects where available, with a ConstantForce fallback that only uses remaining steering headroom. - -`field_264/268` are used as lateral-load magnitude only; grip/slip decisions come from the vehicle-dynamics estimator. GlobalStrength is software model gain, while DirectInput device/effect gain stays at `DI_FFNOMINALMAX`. Sustained force passes through the production soft-knee limiter and DD-safe slew path. - -The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). - -## MOZA R3 recommended profiles''') - -regex_once(wheel_doc, r'## MOZA R3 recommended profiles\n.*?\n## Safety and lifecycle', '''## MOZA R3 recommended profiles - -The current UI provides two saved starting points rather than the obsolete single `v0.1 default` button. - -```text -Load MOZA R3 Physics SAT -Overall Strength 0.70 -Centering Spring 0.65 -Spring Saturation 0.95 -Dynamic Damping 0.28 -Self-aligning Torque 1.45 -Grip-loss Response 0.65 -Weight Transfer 0.15 -Force Slew Rate 0.040 -Road Detail 0.30 -Tire Slip 0.20 -Collision 0.38 -Hardware Spring ON -Hardware Damper ON -Hardware sine effects ON -Reverse SAT/CF ON -Reverse Spring OFF -``` - -`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. - -## Safety and lifecycle''') - -commit("docs: align wheel setup guide with current UI [skip ci]", readme, wheel_doc) - -# Review finding 10: lock the new setup UX into the consolidated verifier so a -# later FFB refactor cannot silently regress the initial configuration path. text = read(verifier) anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" if text.count(anchor) != 1: raise SystemExit("verifier final print anchor missing or duplicated") -guards = '''req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') -req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') -req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') -req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') -req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') -forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') -req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') -req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') -req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') -req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') -req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') -req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') -req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') -readme = read('README.md') -wheel_doc = read('WHEEL_FFB.md') -req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset') -req(readme, 'Save & Return to game', 'README documents durable binding exit') -forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') -forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') -req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') -forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') +guards = '''req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') +forbid(wheel_ui, '}\\n\\n ImGui::SameLine();\\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') ''' write(verifier, text.replace(anchor, guards + anchor, 1)) -verify() -commit("test: guard setup UX and current wheel documentation [skip ci]", verifier) -print("10-pass FFB/setup UX review fixes applied and structurally verified") +verify() +commit("ux: close setup persistence and layout gaps [skip ci]", bind_ui, wheel_ui, verifier) +print("setup UX post-review corrections verified") From 430df7715ae30750d67678c52b37eb4b0aa782be Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:47:12 +0900 Subject: [PATCH 0287/1308] chore: run setup UX post-review corrections --- .github/workflows/source-ux-review10.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/source-ux-review10.yml b/.github/workflows/source-ux-review10.yml index 2730cfb398..4f38760b5d 100644 --- a/.github/workflows/source-ux-review10.yml +++ b/.github/workflows/source-ux-review10.yml @@ -29,3 +29,5 @@ jobs: - name: Push reviewed source commits run: git push origin wheel-ffb + +# Post-review correction pass: persistence exit and advanced-layout consistency. From ed6474702773540ef08e1a9bb3b762f5385dbbed Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 04:47:54 +0000 Subject: [PATCH 0288/1308] ux: close setup persistence and layout gaps [skip ci] --- src/overlay/input_bindings_ui.cpp | 2 +- src/overlay/wheel_setup_ui.cpp | 1 - tools/verify_wheel_ffb_current.py | 2 ++ 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 12d5c06deb..e2e42608f4 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -1144,7 +1144,7 @@ class InputBindingsUI : public OverlayWindow // Back/B leaves the dialog, but only while nothing is being bound - // otherwise the press meant for a binding closes the screen instead. - if (isListeningForInput == ListenState::False) + if (isListeningForInput == ListenState::False && !unsavedChanges) { if ((manager.switch_overlay & (1 << int(SwitchId::Back) | 1 << int(SwitchId::B))) != 0) dialogOpen = false; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 618b284f14..949721bd13 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1209,7 +1209,6 @@ namespace ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); } - ImGui::SameLine(); ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index f57352e45a..162be1add8 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -242,4 +242,6 @@ def forbid(text, needle, label): forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') +req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') +forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 62741d7d439bd6c921527761a57d667c8d7d4e6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:48:14 +0900 Subject: [PATCH 0289/1308] chore: remove source-only setup UX review workflow [skip ci] --- .github/workflows/source-ux-review10.yml | 33 ------------------------ 1 file changed, 33 deletions(-) delete mode 100644 .github/workflows/source-ux-review10.yml diff --git a/.github/workflows/source-ux-review10.yml b/.github/workflows/source-ux-review10.yml deleted file mode 100644 index 4f38760b5d..0000000000 --- a/.github/workflows/source-ux-review10.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Source-only setup UX review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-ux-review10.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply justified setup UX fixes - run: python3 .github/source_ux_review10.py - - - name: Push reviewed source commits - run: git push origin wheel-ffb - -# Post-review correction pass: persistence exit and advanced-layout consistency. From e0b2cc7852de74be623f2e73336f19434a1e54ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:48:20 +0900 Subject: [PATCH 0290/1308] chore: remove source-only setup UX review driver [skip ci] --- .github/source_ux_review10.py | 77 ----------------------------------- 1 file changed, 77 deletions(-) delete mode 100644 .github/source_ux_review10.py diff --git a/.github/source_ux_review10.py b/.github/source_ux_review10.py deleted file mode 100644 index 4ec46df3c1..0000000000 --- a/.github/source_ux_review10.py +++ /dev/null @@ -1,77 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] -VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:140]!r}") - write(rel, text.replace(old, new, 1)) - - -def verify(): - subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) - - -def commit(message, *paths): - subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) - if subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT).returncode == 0: - raise SystemExit(f"no changes staged for {message}") - subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) - - -bind_ui = "src/overlay/input_bindings_ui.cpp" -wheel_ui = "src/overlay/wheel_setup_ui.cpp" -verifier = "tools/verify_wheel_ffb_current.py" - -# Back/B must not bypass the explicit save-vs-discard controls introduced for -# unsaved mappings. -replace_once( - bind_ui, - '''\t\t\tif (isListeningForInput == ListenState::False) -\t\t\t{ -\t\t\t\tif ((manager.switch_overlay & (1 << int(SwitchId::Back) | 1 << int(SwitchId::B))) != 0) -\t\t\t\t\tdialogOpen = false; -\t\t\t}''', - '''\t\t\tif (isListeningForInput == ListenState::False && !unsavedChanges) -\t\t\t{ -\t\t\t\tif ((manager.switch_overlay & (1 << int(SwitchId::Back) | 1 << int(SwitchId::B))) != 0) -\t\t\t\t\tdialogOpen = false; -\t\t\t}''') - -# Diagnostics belong on their own row after the collapsing advanced section -# rather than being attached to its header. -replace_once( - wheel_ui, - ''' } - - ImGui::SameLine(); - ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''', - ''' } - - ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());''') - -text = read(verifier) -anchor = "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')\n" -if text.count(anchor) != 1: - raise SystemExit("verifier final print anchor missing or duplicated") -guards = '''req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') -forbid(wheel_ui, '}\\n\\n ImGui::SameLine();\\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') -''' -write(verifier, text.replace(anchor, guards + anchor, 1)) - -verify() -commit("ux: close setup persistence and layout gaps [skip ci]", bind_ui, wheel_ui, verifier) -print("setup UX post-review corrections verified") From 1c9728daec5a24a059ae7e9910735f781546168e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 13:48:38 +0900 Subject: [PATCH 0291/1308] chore: restore normal build workflow after setup UX review [skip ci] --- .github/workflows/build.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 3df69ecee6..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,9 +2,6 @@ name: Build on: push: - paths-ignore: - - '.github/workflows/source-ux-review10.yml' - - '.github/source_ux_review10.py' pull_request: jobs: From 7948d4b18a13cc0044c8bb06ab6555dcaf5f7e91 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:10:41 +0900 Subject: [PATCH 0292/1308] chore: pause compiled build for 30-pass source review [skip ci] --- .github/workflows/build.yml | 137 ++---------------------------------- 1 file changed, 5 insertions(+), 132 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..8e96fe4b45 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,138 +1,11 @@ name: Build on: - push: - pull_request: + workflow_dispatch: jobs: - build: - runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] - + source-review-hold: + if: ${{ false }} + runs-on: ubuntu-latest steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config ${{matrix.build_type}} - - - name: Copy settings - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - - name: Verify built wheel payload - shell: pwsh - run: | - $dllPath = "build/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } - $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) - if ($signature -ne "PE`0`0") { throw "invalid PE signature" } - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: selected DirectInput identity", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT (body slip + yaw)", - "load={:.2f} slide={:.2f} scrub={:.2f}", - "basis=M70r{}", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Download EXE - shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload wheel source snapshot - uses: actions/upload-artifact@v7.0.1 - with: - name: wheel-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp - src/wheel_ffb_math.hpp - tools/test_wheel_ffb_current.cpp - tools/verify_wheel_ffb_math.py - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py + - run: echo "Compiled build temporarily paused for source-only 30-pass review" From 58544ac70efcbb6b97a148bf5070ef7a5897eeba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:13:02 +0900 Subject: [PATCH 0293/1308] chore: add source-only 30-pass review driver [skip ci] --- .github/source_review30.py | 442 +++++++++++++++++++++++++++++++++++++ 1 file changed, 442 insertions(+) create mode 100644 .github/source_review30.py diff --git a/.github/source_review30.py b/.github/source_review30.py new file mode 100644 index 0000000000..f7c6bd387a --- /dev/null +++ b/.github/source_review30.py @@ -0,0 +1,442 @@ +from pathlib import Path +import re +import subprocess + +ROOT = Path(__file__).resolve().parents[1] +VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:160]!r}") + write(rel, text.replace(old, new, 1)) + + +def regex_once(rel, pattern, replacement): + text = read(rel) + new, count = re.subn(pattern, replacement, text, count=1, flags=re.S) + if count != 1: + raise SystemExit(f"{rel}: regex expected exactly one match: {pattern!r}") + write(rel, new) + + +def verify(): + subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) + + +def commit(message, *paths): + subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) + diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) + if diff.returncode == 0: + raise SystemExit(f"no changes staged for {message}") + subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) + + +bind_ui = "src/overlay/input_bindings_ui.cpp" +wheel_ui = "src/overlay/wheel_setup_ui.cpp" +input_cpp = "src/input_manager.cpp" +settings_ui = "src/overlay/settings_ui.cpp" +overlay_cpp = "src/overlay/overlay.cpp" +hooks_input = "src/hooks_input.cpp" +compat_v2 = "src/hooks_wheel_input_compat_v2.hpp" +r3_dpad = "src/hooks_wheel_r3_menu_dpad.hpp" +r3_ab = "src/hooks_wheel_r3_menu_ab.hpp" +verifier = "tools/verify_wheel_ffb_current.py" +release_notes = "RELEASE_NOTES_v0.1.md" +discord_share = "DISCORD_SHARE_v0.1.md" + +# Review findings 1-4: Quick Setup should replace only the same physical raw +# device, and loading/saving bindings must not silently destroy or fail to +# persist a user's in-session edits. +replace_once( + bind_ui, + '''\tbool unsavedChanges = false;\n\tbool confirmingReset = false;\n\tbool calibrationOpen = false;''', + '''\tbool unsavedChanges = false;\n\tbool confirmingReset = false;\n\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tbool calibrationOpen = false;''') + +replace_once( + bind_ui, + '''\t// Quick Setup replaces only the same broad input source it just captured.\n\t// A wheel/raw-device pass must not erase the default gamepad bindings: the\n\t// whole point of this branch is that a wheel, pedals and a pad can coexist.\n\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate)\n\t{\n\t\tif (candidate.isRawDevice()) return existing.isRawDevice();\n\t\tif (candidate.isGamepad()) return existing.isGamepad();\n\t\tif (candidate.isKeyboard()) return existing.isKeyboard();\n\t\treturn false;\n\t}''', + '''\t// Quick Setup replaces only the source it just captured. For raw SDL\n\t// devices, source family alone is too broad: a wheel, pedal set, shifter,\n\t// button box and mapped gamepad may all be Joy* bindings at the same time.\n\t// Resolve both bindings to their current physical SDL instance and replace\n\t// only bindings from that same device. Disconnected/unresolved bindings are\n\t// deliberately preserved rather than guessed away.\n\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate)\n\t{\n\t\tif (candidate.isRawDevice())\n\t\t{\n\t\t\tif (!existing.isRawDevice())\n\t\t\t\treturn false;\n\t\t\tconst auto* existingDevice = InputManager::instance.deviceForBinding(existing);\n\t\t\tconst auto* candidateDevice = InputManager::instance.deviceForBinding(candidate);\n\t\t\treturn existingDevice && candidateDevice &&\n\t\t\t\texistingDevice->instanceId == candidateDevice->instanceId;\n\t\t}\n\t\tif (candidate.isGamepad()) return existing.isGamepad();\n\t\tif (candidate.isKeyboard()) return existing.isKeyboard();\n\t\treturn false;\n\t}''') + +replace_once( + bind_ui, + '''\tvoid start_quick_setup()\n\t{\n\t\tquickSetupBackup.clear();\n\t\tquickSetupPreviousUnsaved = unsavedChanges;''', + '''\tvoid start_quick_setup()\n\t{\n\t\tquickSetupBackup.clear();\n\t\tconfirmingLoad = false;\n\t\tpersistenceStatus.clear();\n\t\tquickSetupPreviousUnsaved = unsavedChanges;''') + +replace_once( + bind_ui, + '''\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n\t\t\tif (InputManager::instance.saveBindingIni(Module::BindingsIniPath))\n\t\t\t{\n\t\t\t\tquickSetupBackup.clear();\n\t\t\t\tquickSetupComplete = false;\n\t\t\t\tunsavedChanges = false;\n\t\t\t\tdialogOpen = false;\n\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t}\n\t\t}''', + '''\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n\t\t\tif (InputManager::instance.saveBindingIni(Module::BindingsIniPath))\n\t\t\t{\n\t\t\t\tquickSetupBackup.clear();\n\t\t\t\tquickSetupComplete = false;\n\t\t\t\tunsavedChanges = false;\n\t\t\t\tconfirmingLoad = false;\n\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\tdialogOpen = false;\n\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t}\n\t\t\telse\n\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t}''') + +replace_once( + bind_ui, + '''\t\tif (ImGui::Button("Cancel"))\n\t\t{\n\t\t\trestore_quick_setup_backup();\n\t\t\tImGui::CloseCurrentPopup();\n\t\t}\n\t\tImGui::EndPopup();''', + '''\t\tif (ImGui::Button("Cancel"))\n\t\t{\n\t\t\trestore_quick_setup_backup();\n\t\t\tImGui::CloseCurrentPopup();\n\t\t}\n\t\tif (!persistenceStatus.empty())\n\t\t\tImGui::TextWrapped("%s", persistenceStatus.c_str());\n\t\tImGui::EndPopup();''') + +replace_once( + bind_ui, + '''\t\t\tif (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save"))\n\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\tunsavedChanges = false;\n\n\t\t\tImGui::SameLine();\n\n\t\t\tif (ImGui::Button("Load bindings"))\n\t\t\t\tif (manager.readBindingIni(Module::BindingsIniPath))\n\t\t\t\t\tunsavedChanges = false;\n\n\t\t\t// Two lines are reserved below: the unsaved note and the button row.\n\t\t\tconst float footerHeight = ImGui::GetFrameHeightWithSpacing() + ImGui::GetTextLineHeightWithSpacing();''', + '''\t\t\tif (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save"))\n\t\t\t{\n\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t{\n\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t\t}\n\n\t\t\tImGui::SameLine();\n\n\t\t\tconst char* loadLabel = unsavedChanges && confirmingLoad\n\t\t\t\t? "Discard edits & load?##load" : "Load bindings##load";\n\t\t\tif (ImGui::Button(loadLabel))\n\t\t\t{\n\t\t\t\tif (unsavedChanges && !confirmingLoad)\n\t\t\t\t{\n\t\t\t\t\tconfirmingLoad = true;\n\t\t\t\t\tpersistenceStatus = "Click again to discard unsaved edits and reload the saved binding file.";\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tif (manager.readBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tpersistenceStatus = "Saved bindings loaded.";\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t\tpersistenceStatus = "Could not load bindings; the current bindings were kept.";\n\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Three lines are reserved below: unsaved state, persistence status\n\t\t\t// and the exit/reset button row.\n\t\t\tconst float footerHeight = ImGui::GetFrameHeightWithSpacing() +\n\t\t\t\t(ImGui::GetTextLineHeightWithSpacing() * 2.0f);''') + +replace_once( + bind_ui, + '''\t\t\tImGui::TextDisabled("%s", unsavedChanges\n\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart."\n\t\t\t\t: "");\n\n\t\t\tif (unsavedChanges)''', + '''\t\t\tImGui::TextDisabled("%s", unsavedChanges\n\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart."\n\t\t\t\t: "");\n\t\t\tImGui::TextDisabled("%s", persistenceStatus.c_str());\n\n\t\t\tif (unsavedChanges)''') + +replace_once( + bind_ui, + '''\t\t\t\tif (ImGui::Button("Save & Return to game"))\n\t\t\t\t{\n\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tdialogOpen = false;\n\t\t\t\t\t}\n\t\t\t\t}''', + '''\t\t\t\tif (ImGui::Button("Save & Return to game"))\n\t\t\t\t{\n\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\t\t\tdialogOpen = false;\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t\t\t}''') + +verify() +commit("ux: protect multi-device bindings and persistence [skip ci]", bind_ui) + +# Review findings 5-9: generic Settings should not compete with the dedicated +# Legacy Wheel Setup, and legacy-only helpers should stay out of the default +# new-input Controls list. WheelInputCompatibility itself really does require a +# restart because its hook stack is installed only at startup. +replace_once( + input_cpp, + '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." };''', + '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Advanced fallback for the original-game DirectInput wheel path. It only activates when UseNewInput is false at launch; both mode changes require a restart." };''') + +replace_once( + input_cpp, + '''\t\tSettings::UseNewInput.needs_restart();\n\t\tSettings::UseNewInput.hidden(Settings::UseNewInput); // Unhide if UseNewInput is disabled for some reason, hide if it's enabled\n\t\tSettings::InputBackend.needs_restart();''', + '''\t\tSettings::UseNewInput.needs_restart();\n\t\t// Keep this hidden while the modern path is active: changing it live\n\t\t// would stop SDL updates before the legacy hooks exist. It becomes visible\n\t\t// after a user explicitly boots with UseNewInput=false.\n\t\tSettings::UseNewInput.hidden(Settings::UseNewInput);\n\t\tSettings::WheelInputCompatibility.needs_restart();\n\t\tSettings::InputBackend.needs_restart();''') + +replace_once( + wheel_ui, + ''' std::string_view description() override { return "Universal DirectInput Wheel Setup"; }\n // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n bool apply() override''', + ''' std::string_view description() override { return "Universal DirectInput Wheel Setup"; }\n // The dedicated Legacy Wheel Setup page owns every WheelUniversal*\n // setting. Keeping the raw axis/button numbers in generic Controls\n // created a second, competing setup UI. Pedal invert is also exposed on\n // the dedicated axis rows, so hide those duplicate controls as well.\n void declare_settings() override\n {\n constexpr std::string_view prefix = "WheelUniversal";\n for (auto* setting : Settings::SettingBase::registry())\n {\n if (!setting || setting->section() != "Controls")\n continue;\n const std::string_view key = setting->key();\n if (key.size() >= prefix.size() && key.substr(0, prefix.size()) == prefix)\n setting->hidden(true);\n }\n Settings::WheelAccelerationInvert.hidden(true);\n Settings::WheelBrakeInvert.hidden(true);\n }\n\n // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n bool apply() override''') + +replace_once( + hooks_input, + ''' Settings::WheelMenuDirectionFilter.needs_restart();''', + ''' Settings::WheelMenuDirectionFilter.needs_restart();\n Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);''') + +replace_once( + compat_v2, + ''' Settings::WheelPedalSplitFix.needs_restart();\n Settings::WheelMenuBackAlias.needs_restart();''', + ''' Settings::WheelPedalSplitFix.needs_restart();\n Settings::WheelMenuBackAlias.needs_restart();\n Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);\n Settings::WheelPedalSplitThreshold.hidden(Settings::UseNewInput);\n Settings::WheelMenuBackAlias.hidden(Settings::UseNewInput);''') + +replace_once( + r3_dpad, + ''' Settings::WheelMenuR3LeftButton.needs_restart();''', + ''' Settings::WheelMenuR3LeftButton.needs_restart();\n\n Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3DeviceName.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3UpButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3RightButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3DownButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3LeftButton.hidden(Settings::UseNewInput);''') + +replace_once( + r3_ab, + ''' Settings::WheelMenuR3BButton.needs_restart();''', + ''' Settings::WheelMenuR3BButton.needs_restart();\n Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3AButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3BButton.hidden(Settings::UseNewInput);''') + +verify() +commit( + "ux: separate modern and legacy setup surfaces [skip ci]", + input_cpp, wheel_ui, hooks_input, compat_v2, r3_dpad, r3_ab) + +# Review findings 10-12: make Input Bindings discoverable even while searching +# Settings, and tell a first-run wheel user which of the two setup surfaces owns +# input vs force feedback. +replace_once( + settings_ui, + '''\t\tif (matches_search(section, search))\n\t\t\treturn true;\n\n\t\tfor (const Settings::SettingBase* setting : Settings::SettingBase::registry())''', + '''\t\tif (matches_search(section, search))\n\t\t\treturn true;\n\n\t\tif (section == "Controls" &&\n\t\t\t(matches_search("Input Bindings", search) ||\n\t\t\t matches_search("Configure Input Bindings", search)))\n\t\t\treturn true;\n\n\t\tfor (const Settings::SettingBase* setting : Settings::SettingBase::registry())''') + +replace_once( + settings_ui, + '''\t\t\tif (section == "Controls" && search.empty())\n\t\t\t\tif (ImGui::Button("Configure Input Bindings"))\n\t\t\t\t\tOverlay::IsBindingDialogActive = true;''', + '''\t\t\tconst bool inputSetupSearch = search.empty() ||\n\t\t\t\tmatches_search("Input Bindings", search) ||\n\t\t\t\tmatches_search("Configure Input Bindings", search);\n\t\t\tif (section == "Controls" && inputSetupSearch)\n\t\t\t\tif (ImGui::Button("Configure Input Bindings"))\n\t\t\t\t\tOverlay::IsBindingDialogActive = true;''') + +replace_once( + overlay_cpp, + '''\tImGui::Bullet();\n\tImGui::TextUnformatted("Controller vibration is supported, but disabled by default as some Bluetooth controllers can have framerate issues. (configure it in Controls settings)");\n\n\tImGui::Bullet();\n\tImGui::TextUnformatted("Online play and leaderboards are back! Create an account from the game's menus to "''', + '''\tImGui::Bullet();\n\tImGui::TextUnformatted("Controller vibration is supported, but disabled by default as some Bluetooth controllers can have framerate issues. (configure it in Controls settings)");\n\n\tImGui::Bullet();\n\tImGui::TextWrapped("Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings (Controller Configuration or Settings > Controls). Force feedback is selected and tuned separately in the Force Feedback tab.");\n\n\tImGui::Bullet();\n\tImGui::TextUnformatted("Online play and leaderboards are back! Create an account from the game's menus to "''') + +verify() +commit("ux: improve first-run wheel setup discovery [skip ci]", settings_ui, overlay_cpp) + +# Review findings 13-17: FFB changes are live but were easy to leave unsaved, +# and several auto-save paths claimed success without checking Settings::write. +# Track only persistence state here; do not alter any force-model constants. +replace_once( + wheel_ui, + ''' bool baselineValid_ = false;\n std::string status_;\n\n void save()''', + ''' bool baselineValid_ = false;\n std::string status_;\n bool ffbDirty_ = false;\n\n void save()''') + +replace_once( + wheel_ui, + ''' void save()\n {\n UniversalWheelProfile::apply_now();\n Settings::write(Module::UserIniPath);\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n }''', + ''' void save()\n {\n UniversalWheelProfile::apply_now();\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n }\n else\n status_ = "Could not save OutRun2006Tweaks.user.ini.";\n }''') + +replace_once( + wheel_ui, + ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n Settings::write(Module::UserIniPath);\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n return;''', + ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Selected FFB output for this session, but could not save user.ini.";\n }\n return;''') + +replace_once( + wheel_ui, + ''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalDeviceGuid = info.guidKey;\n gReader.select_by_identity(info.guidKey, info.name);\n Settings::write(Module::UserIniPath);\n status_ = UniversalWheelProfile::regular_device_count() > 1\n ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected legacy input device. FFB output is configured separately below.";''', + ''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalDeviceGuid = info.guidKey;\n gReader.select_by_identity(info.guidKey, info.name);\n const bool saved = Settings::write(Module::UserIniPath);\n status_ = !saved\n ? "Selected legacy input device for this session, but could not save user.ini."\n : (UniversalWheelProfile::regular_device_count() > 1\n ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected legacy input device. FFB output is configured separately below.");''') + +replace_once( + wheel_ui, + ''' void render(bool) override\n {\n listen_for_binding();''', + ''' void render(bool) override\n {\n listen_for_binding();\n const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n ffbDirty_ = true;\n return changed;\n };''') + +# Track all user-editable FFB controls. Tooltips still see the wrapped ImGui item +# as the last item, so wrapping does not change hover behaviour. +for old, new in [ + ('ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());', + 'track_ffb_change(ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr()));'), + ('ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"));'), + ('ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"));'), + ('ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"));'), + ('ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f"));'), + ('ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr())', + 'track_ffb_change(ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()))'), + ('ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"));'), + ('ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f"));'), + ('ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f"));'), + ('ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f"));'), + ('ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());', + 'track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr()));'), + ('ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());', + 'track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr()));'), + ('ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr());', + 'track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()));'), + ('ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f");', + 'track_ffb_change(ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"));'), + ('ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"));'), + ('ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"));'), + ('ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"));'), + ('ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f");', + 'track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"));'), + ('ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f");', + 'track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"));'), + ('ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());', + 'track_ffb_change(ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()));'), + ('ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr());', + 'track_ffb_change(ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()));'), + ('ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr());', + 'track_ffb_change(ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()));'), + ('ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr());', + 'track_ffb_change(ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()));'), +]: + replace_once(wheel_ui, old, new) + +replace_once( + wheel_ui, + ''' if (ImGui::Button("Save Force Feedback"))\n status_ = Settings::write(Module::UserIniPath)\n ? "Force feedback settings saved." : "Could not save force feedback settings.";''', + ''' if (ffbDirty_)\n ImGui::TextDisabled("Unsaved FFB changes are active now but will be lost after restart.");\n if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Force feedback settings saved.";\n }\n else\n status_ = "Could not save force feedback settings.";\n }''') + +replace_once( + wheel_ui, + ''' Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.";''', + ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.";\n }''') + +replace_once( + wheel_ui, + ''' Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini.";''', + ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.";\n }''') + +verify() +commit("ux: make FFB persistence state explicit [skip ci]", wheel_ui) + +# Review findings 18-20: release-facing text still described a deleted preset and +# old tuning values. Keep it aligned with the current UI and current setup flow. +write(release_notes, r'''# OutRun2006Tweaks Wheel FFB v0.1 + +## 한국어 + +이 빌드는 **OutRun 2006: Coast 2 Coast를 현대 레이싱 휠로 플레이하기 위한 실험적 wheel-ffb 포크**입니다. 현재 제가 직접 실기 확인한 장비는 **MOZA R3**이며, 다른 DirectInput 휠은 구조상 동작할 수 있지만 미검증입니다. + +### 주요 기능 + +- SDL3 raw joystick 기반 멀티 디바이스 입력: 휠 / 별도 페달 / 쉬프터 / 버튼박스 / 게임패드 동시 바인딩 +- 게임 내 **Input Bindings Quick Setup**과 Steering / Accelerator / Brake Min-Rest-Max 보정 +- Quick Setup의 Start / Confirm / Back / Menu Up-Right-Down-Left 설정, 필요 없는 단계 Skip, 완료 후 `Keep & Fine-tune` +- Windows DirectInput COM 네이티브 FFB +- Physics SAT + Natural SAT fallback, 저속 센터링 Spring, Dynamic Damping, 그립 손실 언로드, 노면/타이어/기어/충돌 효과 +- 정확한 FFB GUID 선택, 포커스 상실/장치 손실/watchdog 안전 처리 +- 게임 플레이 중에만 동작하는 고정 20% 좌/우 방향 테스트 + +### MOZA R3 권장 시작점 + +F11 **Force Feedback**에는 두 프리셋이 있습니다. + +| Setting | Physics SAT | Natural SAT | +| --- | ---: | ---: | +| Overall Strength | 0.70 | 0.70 | +| Centering Spring | 0.65 | 0.65 | +| Spring Saturation | 0.95 | 0.95 | +| Dynamic Damping | 0.28 | 0.30 | +| Self-aligning Torque | 1.45 | 1.75 | +| Grip-loss Response | 0.65 | 0.65 | +| Weight Transfer | 0.15 | 0.20 | +| Force Slew Rate | 0.040 | 0.045 | +| Road Detail | 0.30 | 0.30 | +| Tire Slip | 0.20 | 0.20 | +| Collision | 0.38 | 0.38 | +| Hardware Spring / Damper / sine | ON | ON | +| Reverse SAT / ConstantForce | ON | ON | +| Reverse Spring | OFF | OFF | + +`Load MOZA R3 Physics SAT`는 차량 이동/방향으로 front slip을 추정하고, 유효한 Physics 샘플이 없을 때는 Natural SAT로 폴백합니다. `Load MOZA R3 Natural SAT`는 조향각 기반의 보다 단순한 비교 경로입니다. 방향은 드라이버/장치에 따라 달라질 수 있으므로 20% 방향 테스트 결과를 우선하세요. + +### 초기 설정 + +1. 휠/페달을 연결하고 게임을 실행합니다. +2. 게임의 Controller Configuration 또는 **F11 → Force Feedback → Open Input Bindings**를 엽니다. +3. Quick Setup으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 없는 기능은 `Skip this step`을 사용합니다. +4. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune` 후 해당 JoyAxis의 **Calibrate**에서 Min / Rest / Max를 잡습니다. +5. `Save bindings` 또는 `Save & Return to game`으로 입력을 저장합니다. +6. Force Feedback에서 실제 FFB 출력 장치를 선택하고 Physics SAT 또는 Natural SAT 프리셋을 시작점으로 사용합니다. +7. FFB 수동 변경은 즉시 적용되며 `Save Force Feedback`으로 저장합니다. 별표(*)가 있으면 아직 저장되지 않은 변경이 있다는 뜻입니다. + +> Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 보수적으로 설정하고 안전 방향 테스트부터 확인하세요. + +### 테스트 범위 + +- 직접 테스트: MOZA R3 +- 개인 테스트 조향 범위: 270° +- 입력: SDL3 raw joystick multi-device +- FFB: Windows DirectInput COM +- Windows Win32 x86 + +문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달/쉬프터 모델과 드라이버/펌웨어 정보를 함께 남겨 주세요. + +--- + +## English + +This is an experimental **wheel-ffb fork for modern driving hardware in OutRun 2006: Coast 2 Coast**. My personally hardware-tested setup is a **MOZA R3**; other DirectInput wheels may work but remain unverified by me. + +### Highlights + +- SDL3 raw-joystick multi-device input for wheel / separate pedals / shifter / button box / gamepad +- In-game **Input Bindings Quick Setup** plus Steering / Accelerator / Brake Min-Rest-Max calibration +- Start / Confirm / Back / Menu Up-Right-Down-Left steps, optional-step Skip, and `Keep & Fine-tune` +- Native Windows DirectInput COM force feedback +- Physics SAT with full Natural SAT fallback, low-speed centering spring, Dynamic Damping, grip-loss unloading, road/tyre/gear/collision effects +- Exact FFB GUID selection plus focus-loss, device-loss and watchdog safety +- Fixed 20% left/right direction tests gated to active gameplay + +### Recommended MOZA R3 starting points + +The F11 **Force Feedback** page provides two presets: + +| Setting | Physics SAT | Natural SAT | +| --- | ---: | ---: | +| Overall Strength | 0.70 | 0.70 | +| Centering Spring | 0.65 | 0.65 | +| Spring Saturation | 0.95 | 0.95 | +| Dynamic Damping | 0.28 | 0.30 | +| Self-aligning Torque | 1.45 | 1.75 | +| Grip-loss Response | 0.65 | 0.65 | +| Weight Transfer | 0.15 | 0.20 | +| Force Slew Rate | 0.040 | 0.045 | +| Road Detail | 0.30 | 0.30 | +| Tire Slip | 0.20 | 0.20 | +| Collision | 0.38 | 0.38 | +| Hardware Spring / Damper / sine | ON | ON | +| Reverse SAT / ConstantForce | ON | ON | +| Reverse Spring | OFF | OFF | + +`Load MOZA R3 Physics SAT` estimates front slip from current vehicle motion/heading and falls back to Natural SAT whenever a valid physics sample is unavailable. `Load MOZA R3 Natural SAT` is the simpler steering-angle-based comparison path. Driver direction can vary, so the safe 20% direction test takes precedence over preset assumptions. + +### Initial setup + +1. Connect/power the wheel and pedals, then launch the game. +2. Open the game's Controller Configuration or **F11 → Force Feedback → Open Input Bindings**. +3. Run Quick Setup: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls the wheel does not have. +4. Verify the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune` and use **Calibrate** on the JoyAxis to set Min / Rest / Max. +5. Persist input with `Save bindings` or `Save & Return to game`. +6. Under Force Feedback, select the actual FFB output and start from the Physics SAT or Natural SAT preset. +7. Manual FFB changes apply live; use `Save Force Feedback` to persist them. An asterisk (*) means changes are still unsaved. + +> Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and verify the safe direction tests first. + +### Tested scope + +- Personally tested: MOZA R3 +- Steering range used in my setup: 270° +- Input: SDL3 raw-joystick multi-device +- FFB: Windows DirectInput COM +- Windows Win32 x86 + +For compatibility reports, include `OutRun2006Tweaks.log`, wheel/pedal/shifter models, and driver/firmware versions. + +### Credits / license + +This work builds on public source, design and testing from **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and community hardware reports. The upstream MIT license and notices are retained; see `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. +''') + +write(discord_share, r'''# Discord share text — v0.1 + +## English + +I made an experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly around my **MOZA R3** setup. The only wheel I have personally hardware-tested is the R3, so other DirectInput wheels are still unverified on my side. + +It adds SDL3 multi-device input, an in-game Quick Setup/calibration flow, and native DirectInput COM FFB without vJoy or an external mapper. Current F11 FFB presets are **MOZA R3 Physics SAT** and **MOZA R3 Natural SAT**. The Physics starting point uses Overall 0.70, Spring 0.65, Dynamic Damping 0.28 and SAT 1.45; Natural SAT uses Damping 0.30 and SAT 1.75. Both keep Collision at 0.38. + +Quick Setup now covers steering, pedals, paddles, Start/Confirm/Back and all four menu directions, with Skip and fine-tune/calibration paths. FFB changes apply live and the UI marks unsaved tuning until `Save Force Feedback` is used. + +Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing information. The upstream license/notices are retained in the fork. + +Release / install details: +https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 + +If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be very useful. + +## 한국어 + +개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 공유합니다. 제가 직접 실기 테스트한 휠은 R3 하나뿐이라 다른 DirectInput 휠은 아직 미검증입니다. + +SDL3 멀티 디바이스 입력, 게임 내 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. 현재 F11 프리셋은 **MOZA R3 Physics SAT**와 **MOZA R3 Natural SAT** 두 가지입니다. Physics 시작값은 Overall 0.70, Spring 0.65, Dynamic Damping 0.28, SAT 1.45이고 Natural SAT는 Damping 0.30, SAT 1.75를 사용합니다. Collision은 둘 다 0.38입니다. + +Quick Setup은 조향/페달/패들/Start/Confirm/Back/메뉴 4방향을 설정하며 Skip과 세부 보정 경로가 있습니다. FFB 변경은 즉시 적용되고 `Save Force Feedback` 전에는 UI에 미저장 상태가 표시됩니다. + +원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 원본 라이선스/고지는 포크에 유지했습니다. + +릴리스/설치 방법: +https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 + +다른 휠에서 테스트해 보신 분이 있다면 `OutRun2006Tweaks.log`와 함께 결과를 알려주시면 도움이 됩니다. +''') + +verify() +commit("docs: align release setup guidance with current source [skip ci]", release_notes, discord_share) + +# Review findings 21-30: lock the justified changes into the consolidated +# source verifier so future refactors cannot silently restore the same UX gaps. +replace_once( + verifier, + "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')", + '''req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device')\nforbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family')\nreq(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits')\nreq(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI')\nreq(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning')\nreq(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning')\nreq(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning')\nreq(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save')\nreq(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save')\nreq(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound')\nreq(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup')\nreq(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls')\nreq(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls')\nreq(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls')\nreq(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls')\nreq(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings')\nreq(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership')\nrelease_notes = read('RELEASE_NOTES_v0.1.md')\ndiscord_share = read('DISCORD_SHARE_v0.1.md')\nreq(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset')\nreq(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence')\nforbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button')\nforbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table')\nreq(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping')\nforbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value')\nprint('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')''') + +verify() +commit("test: guard 30-pass setup and persistence review [skip ci]", verifier) + +print("30-pass source review fixes applied and structurally verified") From 9a928333bf1eeceeba11352ebcd256261607156b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:13:14 +0900 Subject: [PATCH 0294/1308] chore: run source-only 30-pass review [skip ci] --- .github/workflows/source-review30.yml | 34 +++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 .github/workflows/source-review30.yml diff --git a/.github/workflows/source-review30.yml b/.github/workflows/source-review30.yml new file mode 100644 index 0000000000..d1aa6a7cb5 --- /dev/null +++ b/.github/workflows/source-review30.yml @@ -0,0 +1,34 @@ +name: Source-only 30-pass review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-review30.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Validate review driver + run: python3 -m py_compile .github/source_review30.py + + - name: Apply justified 30-pass fixes + run: python3 .github/source_review30.py + + - name: Push reviewed source commits + run: git push origin wheel-ffb From 31f942e96b40d27e667e5b4eea922626102124fd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:14:06 +0900 Subject: [PATCH 0295/1308] chore: trigger source-only 30-pass review From 14f9bb6915aa5d595e91522d4a9f24a71ef0f0bc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:14:26 +0900 Subject: [PATCH 0296/1308] chore: start source-only 30-pass review --- .github/workflows/source-review30.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/source-review30.yml b/.github/workflows/source-review30.yml index d1aa6a7cb5..6c8202ea41 100644 --- a/.github/workflows/source-review30.yml +++ b/.github/workflows/source-review30.yml @@ -1,5 +1,6 @@ name: Source-only 30-pass review +# Trigger file for the one-time source review; removed after verification. on: push: branches: [ wheel-ffb ] From 2ff80975f4312b51e2fe371ef7cbc016009ac8c6 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0297/1308] ux: protect multi-device bindings and persistence [skip ci] --- src/overlay/input_bindings_ui.cpp | 72 +++++++++++++++++++++++++++---- 1 file changed, 63 insertions(+), 9 deletions(-) diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index e2e42608f4..8291c03d9f 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -121,6 +121,8 @@ class InputBindingsUI : public OverlayWindow // Track binding changes (options tab are handled differently) bool unsavedChanges = false; bool confirmingReset = false; + bool confirmingLoad = false; + std::string persistenceStatus; bool calibrationOpen = false; Selection calibrationTarget; int calibrationIndex = -1; @@ -157,12 +159,23 @@ class InputBindingsUI : public OverlayWindow return selection.isVolume() && selection.index == int(ADChannel::Steering); } - // Quick Setup replaces only the same broad input source it just captured. - // A wheel/raw-device pass must not erase the default gamepad bindings: the - // whole point of this branch is that a wheel, pedals and a pad can coexist. + // Quick Setup replaces only the source it just captured. For raw SDL + // devices, source family alone is too broad: a wheel, pedal set, shifter, + // button box and mapped gamepad may all be Joy* bindings at the same time. + // Resolve both bindings to their current physical SDL instance and replace + // only bindings from that same device. Disconnected/unresolved bindings are + // deliberately preserved rather than guessed away. static bool same_source_family(const InputBinding& existing, const InputBinding& candidate) { - if (candidate.isRawDevice()) return existing.isRawDevice(); + if (candidate.isRawDevice()) + { + if (!existing.isRawDevice()) + return false; + const auto* existingDevice = InputManager::instance.deviceForBinding(existing); + const auto* candidateDevice = InputManager::instance.deviceForBinding(candidate); + return existingDevice && candidateDevice && + existingDevice->instanceId == candidateDevice->instanceId; + } if (candidate.isGamepad()) return existing.isGamepad(); if (candidate.isKeyboard()) return existing.isKeyboard(); return false; @@ -237,6 +250,8 @@ class InputBindingsUI : public OverlayWindow void start_quick_setup() { quickSetupBackup.clear(); + confirmingLoad = false; + persistenceStatus.clear(); quickSetupPreviousUnsaved = unsavedChanges; for (int i = 0; i < int(std::size(QuickSetupSteps)); ++i) { @@ -972,9 +987,13 @@ class InputBindingsUI : public OverlayWindow quickSetupBackup.clear(); quickSetupComplete = false; unsavedChanges = false; + confirmingLoad = false; + persistenceStatus = "Bindings saved."; dialogOpen = false; ImGui::CloseCurrentPopup(); } + else + persistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log."; } ImGui::SameLine(); if (ImGui::Button("Keep & Fine-tune")) @@ -997,6 +1016,8 @@ class InputBindingsUI : public OverlayWindow restore_quick_setup_backup(); ImGui::CloseCurrentPopup(); } + if (!persistenceStatus.empty()) + ImGui::TextWrapped("%s", persistenceStatus.c_str()); ImGui::EndPopup(); } @@ -1048,17 +1069,45 @@ class InputBindingsUI : public OverlayWindow ImGui::SameLine(); if (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save")) + { if (manager.saveBindingIni(Module::BindingsIniPath)) + { unsavedChanges = false; + confirmingLoad = false; + persistenceStatus = "Bindings saved."; + } + else + persistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log."; + } ImGui::SameLine(); - if (ImGui::Button("Load bindings")) - if (manager.readBindingIni(Module::BindingsIniPath)) - unsavedChanges = false; + const char* loadLabel = unsavedChanges && confirmingLoad + ? "Discard edits & load?##load" : "Load bindings##load"; + if (ImGui::Button(loadLabel)) + { + if (unsavedChanges && !confirmingLoad) + { + confirmingLoad = true; + persistenceStatus = "Click again to discard unsaved edits and reload the saved binding file."; + } + else + { + if (manager.readBindingIni(Module::BindingsIniPath)) + { + unsavedChanges = false; + persistenceStatus = "Saved bindings loaded."; + } + else + persistenceStatus = "Could not load bindings; the current bindings were kept."; + confirmingLoad = false; + } + } - // Two lines are reserved below: the unsaved note and the button row. - const float footerHeight = ImGui::GetFrameHeightWithSpacing() + ImGui::GetTextLineHeightWithSpacing(); + // Three lines are reserved below: unsaved state, persistence status + // and the exit/reset button row. + const float footerHeight = ImGui::GetFrameHeightWithSpacing() + + (ImGui::GetTextLineHeightWithSpacing() * 2.0f); ImGui::BeginChild("##body", ImVec2(0, -footerHeight)); if (ImGui::BeginTabBar("##sections")) @@ -1102,6 +1151,7 @@ class InputBindingsUI : public OverlayWindow ImGui::TextDisabled("%s", unsavedChanges ? "Note: unsaved bindings are active now but will be lost after restart." : ""); + ImGui::TextDisabled("%s", persistenceStatus.c_str()); if (unsavedChanges) { @@ -1110,8 +1160,12 @@ class InputBindingsUI : public OverlayWindow if (manager.saveBindingIni(Module::BindingsIniPath)) { unsavedChanges = false; + confirmingLoad = false; + persistenceStatus = "Bindings saved."; dialogOpen = false; } + else + persistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log."; } ImGui::SameLine(); if (ImGui::Button("Return to game (not saved)")) From f127aad69948cb64497fc9ed8d99595ed5f38fac Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0298/1308] ux: separate modern and legacy setup surfaces [skip ci] --- src/hooks_input.cpp | 1 + src/hooks_wheel_input_compat_v2.hpp | 3 +++ src/hooks_wheel_r3_menu_ab.hpp | 3 +++ src/hooks_wheel_r3_menu_dpad.hpp | 7 +++++++ src/input_manager.cpp | 8 ++++++-- src/overlay/wheel_setup_ui.cpp | 19 +++++++++++++++++++ 6 files changed, 39 insertions(+), 2 deletions(-) diff --git a/src/hooks_input.cpp b/src/hooks_input.cpp index d3ce25f2ac..d9c29bdba4 100644 --- a/src/hooks_input.cpp +++ b/src/hooks_input.cpp @@ -404,6 +404,7 @@ class LegacyWheelMenuFilter : public Hook void declare_settings() override { Settings::WheelMenuDirectionFilter.needs_restart(); + Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput); } bool apply() override diff --git a/src/hooks_wheel_input_compat_v2.hpp b/src/hooks_wheel_input_compat_v2.hpp index 08d9ced169..ea78f7b98f 100644 --- a/src/hooks_wheel_input_compat_v2.hpp +++ b/src/hooks_wheel_input_compat_v2.hpp @@ -329,6 +329,9 @@ namespace { Settings::WheelPedalSplitFix.needs_restart(); Settings::WheelMenuBackAlias.needs_restart(); + Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput); + Settings::WheelPedalSplitThreshold.hidden(Settings::UseNewInput); + Settings::WheelMenuBackAlias.hidden(Settings::UseNewInput); } bool apply() override diff --git a/src/hooks_wheel_r3_menu_ab.hpp b/src/hooks_wheel_r3_menu_ab.hpp index 5724807de3..9a2dda0b43 100644 --- a/src/hooks_wheel_r3_menu_ab.hpp +++ b/src/hooks_wheel_r3_menu_ab.hpp @@ -425,6 +425,9 @@ namespace Settings::WheelMenuR3DirectAB.needs_restart(); Settings::WheelMenuR3AButton.needs_restart(); Settings::WheelMenuR3BButton.needs_restart(); + Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput); + Settings::WheelMenuR3AButton.hidden(Settings::UseNewInput); + Settings::WheelMenuR3BButton.hidden(Settings::UseNewInput); } bool apply() override diff --git a/src/hooks_wheel_r3_menu_dpad.hpp b/src/hooks_wheel_r3_menu_dpad.hpp index ac3186f65a..20033c29e6 100644 --- a/src/hooks_wheel_r3_menu_dpad.hpp +++ b/src/hooks_wheel_r3_menu_dpad.hpp @@ -461,6 +461,13 @@ namespace Settings::WheelMenuR3RightButton.needs_restart(); Settings::WheelMenuR3DownButton.needs_restart(); Settings::WheelMenuR3LeftButton.needs_restart(); + + Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput); + Settings::WheelMenuR3DeviceName.hidden(Settings::UseNewInput); + Settings::WheelMenuR3UpButton.hidden(Settings::UseNewInput); + Settings::WheelMenuR3RightButton.hidden(Settings::UseNewInput); + Settings::WheelMenuR3DownButton.hidden(Settings::UseNewInput); + Settings::WheelMenuR3LeftButton.hidden(Settings::UseNewInput); } bool apply() override diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 6df13fdb05..9feebbb276 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -16,7 +16,7 @@ namespace Settings { "Automatic", "RawInput", "DirectInput", "XInput" } }; Setting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false, - "Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." }; + "Advanced fallback for the original-game DirectInput wheel path. It only activates when UseNewInput is false at launch; both mode changes require a restart." }; Setting UseNewInput{ "Controls", "UseNewInput", true, "Enables new SDL-based input system, allowing game to see full trigger range without any shared trigger axes issues " @@ -262,7 +262,11 @@ class NewInputHook : public Hook void declare_settings() override { Settings::UseNewInput.needs_restart(); - Settings::UseNewInput.hidden(Settings::UseNewInput); // Unhide if UseNewInput is disabled for some reason, hide if it's enabled + // Keep this hidden while the modern path is active: changing it live + // would stop SDL updates before the legacy hooks exist. It becomes visible + // after a user explicitly boots with UseNewInput=false. + Settings::UseNewInput.hidden(Settings::UseNewInput); + Settings::WheelInputCompatibility.needs_restart(); Settings::InputBackend.needs_restart(); } diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 949721bd13..0bcea0a58e 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -706,6 +706,25 @@ namespace } std::string_view description() override { return "Universal DirectInput Wheel Setup"; } + // The dedicated Legacy Wheel Setup page owns every WheelUniversal* + // setting. Keeping the raw axis/button numbers in generic Controls + // created a second, competing setup UI. Pedal invert is also exposed on + // the dedicated axis rows, so hide those duplicate controls as well. + void declare_settings() override + { + constexpr std::string_view prefix = "WheelUniversal"; + for (auto* setting : Settings::SettingBase::registry()) + { + if (!setting || setting->section() != "Controls") + continue; + const std::string_view key = setting->key(); + if (key.size() >= prefix.size() && key.substr(0, prefix.size()) == prefix) + setting->hidden(true); + } + Settings::WheelAccelerationInvert.hidden(true); + Settings::WheelBrakeInvert.hidden(true); + } + // Install with the legacy stack; active() gates live F11 ownership. bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; } bool apply() override From 0164ac41f99e6bd5ab1210e35a100e3b3ce70369 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0299/1308] ux: improve first-run wheel setup discovery [skip ci] --- src/overlay/overlay.cpp | 3 +++ src/overlay/settings_ui.cpp | 10 +++++++++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/src/overlay/overlay.cpp b/src/overlay/overlay.cpp index 899605a1b6..5e5b785f56 100644 --- a/src/overlay/overlay.cpp +++ b/src/overlay/overlay.cpp @@ -564,6 +564,9 @@ static void render_first_run_intro() ImGui::Bullet(); ImGui::TextUnformatted("Controller vibration is supported, but disabled by default as some Bluetooth controllers can have framerate issues. (configure it in Controls settings)"); + ImGui::Bullet(); + ImGui::TextWrapped("Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings (Controller Configuration or Settings > Controls). Force feedback is selected and tuned separately in the Force Feedback tab."); + ImGui::Bullet(); ImGui::TextUnformatted("Online play and leaderboards are back! Create an account from the game's menus to " "race online, download ghosts to run against, and post times."); diff --git a/src/overlay/settings_ui.cpp b/src/overlay/settings_ui.cpp index 5522f4f3e3..94cebf2383 100644 --- a/src/overlay/settings_ui.cpp +++ b/src/overlay/settings_ui.cpp @@ -63,6 +63,11 @@ class SettingsWindow : public OverlayWindow if (matches_search(section, search)) return true; + if (section == "Controls" && + (matches_search("Input Bindings", search) || + matches_search("Configure Input Bindings", search))) + return true; + for (const Settings::SettingBase* setting : Settings::SettingBase::registry()) if (!setting->hidden() && setting->section() == section && matches_search(setting->key(), search)) return true; @@ -254,7 +259,10 @@ class SettingsWindow : public OverlayWindow // rather than only the settings whose own names happen to match. const bool wholeSection = matches_search(section, search); - if (section == "Controls" && search.empty()) + const bool inputSetupSearch = search.empty() || + matches_search("Input Bindings", search) || + matches_search("Configure Input Bindings", search); + if (section == "Controls" && inputSetupSearch) if (ImGui::Button("Configure Input Bindings")) Overlay::IsBindingDialogActive = true; From 0af216d4df3a94e55609e83973ee9d013f72133f Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0300/1308] ux: make FFB persistence state explicit [skip ci] --- src/overlay/wheel_setup_ui.cpp | 123 +++++++++++++++++++++++---------- 1 file changed, 85 insertions(+), 38 deletions(-) diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 0bcea0a58e..9939614527 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -769,12 +769,18 @@ namespace DIJOYSTATE2 baseline_{}; bool baselineValid_ = false; std::string status_; + bool ffbDirty_ = false; void save() { UniversalWheelProfile::apply_now(); - Settings::write(Module::UserIniPath); - status_ = "Saved to OutRun2006Tweaks.user.ini"; + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Saved to OutRun2006Tweaks.user.ini"; + } + else + status_ = "Could not save OutRun2006Tweaks.user.ini."; } void select_device(const DeviceInfo& info, bool ffbOutput) @@ -788,18 +794,28 @@ namespace } Settings::WheelFFBDeviceName = info.name; Settings::WheelFFBDeviceGuid = info.guidKey; - Settings::write(Module::UserIniPath); - status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update."; + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update."; + } + else + { + ffbDirty_ = true; + status_ = "Selected FFB output for this session, but could not save user.ini."; + } return; } Settings::WheelUniversalDeviceName = info.name; Settings::WheelUniversalDeviceGuid = info.guidKey; gReader.select_by_identity(info.guidKey, info.name); - Settings::write(Module::UserIniPath); - status_ = UniversalWheelProfile::regular_device_count() > 1 - ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." - : "Selected legacy input device. FFB output is configured separately below."; + const bool saved = Settings::write(Module::UserIniPath); + status_ = !saved + ? "Selected legacy input device for this session, but could not save user.ini." + : (UniversalWheelProfile::regular_device_count() > 1 + ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present." + : "Selected legacy input device. FFB output is configured separately below."); } void begin_bind(BindTarget target) @@ -994,6 +1010,12 @@ namespace void render(bool) override { listen_for_binding(); + const auto track_ffb_change = [this](bool changed) + { + if (changed) + ffbDirty_ = true; + return changed; + }; if (Settings::UseNewInput) { @@ -1190,55 +1212,64 @@ namespace } ImGui::SeparatorText("Simulation FFB"); - ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr()); + track_ffb_change(ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr())); ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID."); ImGui::TextWrapped( "Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer."); ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device."); - ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"); + track_ffb_change(ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")); if (Settings::WheelFFBGlobalStrength.get() > 1.0f) ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Above 100% trades force-detail contrast for extra weight."); - ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"); - ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f"); - ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()); + track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f")); + track_ffb_change(ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr())); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison."); - ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f"); - ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f"); - ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f"); - ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr()); + track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); ImGui::SameLine(); - ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr()); - ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()); + track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); + track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); if (ImGui::CollapsingHeader("Advanced FFB tuning")) { - ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"); - ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"); - ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"); - ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"); - ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"); + track_ffb_change(ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f")); + track_ffb_change(ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); } - ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()); - ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()); - ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()); + track_ffb_change(ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr())); + track_ffb_change(ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr())); + track_ffb_change(ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr())); ImGui::SameLine(); - ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()); + track_ffb_change(ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr())); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Use Reverse Spring only if the wheel pushes farther away from centre. ConstantForce direction is independent."); - if (ImGui::Button("Save Force Feedback")) - status_ = Settings::write(Module::UserIniPath) - ? "Force feedback settings saved." : "Could not save force feedback settings."; + if (ffbDirty_) + ImGui::TextDisabled("Unsaved FFB changes are active now but will be lost after restart."); + if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) + { + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Force feedback settings saved."; + } + else + status_ = "Could not save force feedback settings."; + } ImGui::SeparatorText("Safe direction test"); if (ImGui::Button("Test Left (20%)")) @@ -1273,8 +1304,16 @@ namespace Settings::WheelFFBInvertSpring = false; Settings::WheelFFBDebugLog = true; Settings::VibrationMode = 0; - Settings::write(Module::UserIniPath); - status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini."; + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini."; + } + else + { + ffbDirty_ = true; + status_ = "Loaded MOZA R3 Physics SAT for this session, but could not save user.ini."; + } } ImGui::SameLine(); @@ -1299,8 +1338,16 @@ namespace Settings::WheelFFBInvertForce = true; Settings::WheelFFBInvertSpring = false; Settings::VibrationMode = 0; - Settings::write(Module::UserIniPath); - status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; + } + else + { + ffbDirty_ = true; + status_ = "Loaded MOZA R3 Natural SAT for this session, but could not save user.ini."; + } } if (!Settings::UseNewInput) From af9ff53873d302017c42a357bc5b79854e157fcc Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0301/1308] docs: align release setup guidance with current source [skip ci] --- DISCORD_SHARE_v0.1.md | 18 ++-- RELEASE_NOTES_v0.1.md | 236 ++++++++++++++++++++---------------------- 2 files changed, 122 insertions(+), 132 deletions(-) diff --git a/DISCORD_SHARE_v0.1.md b/DISCORD_SHARE_v0.1.md index 456ef63299..d7e2eb89d6 100644 --- a/DISCORD_SHARE_v0.1.md +++ b/DISCORD_SHARE_v0.1.md @@ -2,28 +2,28 @@ ## English -I made a small experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly for my own **MOZA R3** setup and thought I would share it in case anyone else needs something similar. +I made an experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly around my **MOZA R3** setup. The only wheel I have personally hardware-tested is the R3, so other DirectInput wheels are still unverified on my side. -I have personally hardware-tested it **only on my MOZA R3**, so other wheels are still unverified on my side. It adds SDL3 multi-device input, F11 Quick Setup/calibration, and native DirectInput COM FFB without vJoy/external mapping. +It adds SDL3 multi-device input, an in-game Quick Setup/calibration flow, and native DirectInput COM FFB without vJoy or an external mapper. Current F11 FFB presets are **MOZA R3 Physics SAT** and **MOZA R3 Natural SAT**. The Physics starting point uses Overall 0.70, Spring 0.65, Dynamic Damping 0.28 and SAT 1.45; Natural SAT uses Damping 0.30 and SAT 1.75. Both keep Collision at 0.38. -The v0.1 default tune focuses on a little more steering resistance/weight while keeping collision feedback restrained (`Damping 0.42`, `Collision 0.38`). +Quick Setup now covers steering, pedals, paddles, Start/Confirm/Back and all four menu directions, with Skip and fine-tune/calibration paths. FFB changes apply live and the UI marks unsaved tuning until `Save Force Feedback` is used. -Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing info in the community. The referenced repos are MIT-based and the upstream license/notice is preserved in the fork. +Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing information. The upstream license/notices are retained in the fork. Release / install details: https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 -If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be really useful. +If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be very useful. ## 한국어 -개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 혹시 필요한 분이 있을까 해서 공유합니다. +개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 공유합니다. 제가 직접 실기 테스트한 휠은 R3 하나뿐이라 다른 DirectInput 휠은 아직 미검증입니다. -제가 직접 실기 테스트한 장비는 **MOZA R3 하나뿐**이라 다른 휠은 아직 미검증입니다. SDL3 멀티 디바이스 입력, F11 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. +SDL3 멀티 디바이스 입력, 게임 내 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. 현재 F11 프리셋은 **MOZA R3 Physics SAT**와 **MOZA R3 Natural SAT** 두 가지입니다. Physics 시작값은 Overall 0.70, Spring 0.65, Dynamic Damping 0.28, SAT 1.45이고 Natural SAT는 Damping 0.30, SAT 1.75를 사용합니다. Collision은 둘 다 0.38입니다. -v0.1 기본 세팅은 충돌 진동을 크게 하기보다는 핸들 저항감을 조금 더 주는 쪽으로 잡았습니다 (`Damping 0.42`, `Collision 0.38`). +Quick Setup은 조향/페달/패들/Start/Confirm/Back/메뉴 4방향을 설정하며 Skip과 세부 보정 경로가 있습니다. FFB 변경은 즉시 적용되고 `Save Force Feedback` 전에는 UI에 미저장 상태가 표시됩니다. -원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 참고한 저장소는 MIT 기반이며 원본 라이선스/고지를 유지했습니다. +원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 원본 라이선스/고지는 포크에 유지했습니다. 릴리스/설치 방법: https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 14a14d45ad..1e55d908c9 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -2,134 +2,124 @@ ## 한국어 -이 빌드는 제가 **OutRun 2006: Coast 2 Coast를 MOZA R3로 플레이하려고 개인적으로 만들기 시작한 버전**입니다. 현재 실제 하드웨어 테스트는 **제 MOZA R3에서만** 했습니다. 다른 휠에서도 동작할 수 있도록 구조는 범용 DirectInput/SDL3 방식으로 만들었지만, 제가 직접 확인한 것은 R3뿐입니다. - -같은 환경에서 필요한 분이 있을까 해서 **v0.1로 한번 공유해 봅니다.** 아직 초기 버전이므로 다른 휠의 호환성 피드백이나 로그를 환영합니다. - -### v0.1 주요 기능 - -- SDL3 raw joystick 기반 **멀티 디바이스 입력**: 휠/페달/쉬프터/버튼박스/게임패드 개별 인식 -- F11 **Quick Setup**, 입력 바인딩 및 Min/Rest/Max 축 보정 -- Windows **DirectInput COM 네이티브 FFB** -- 속도 기반 센터링, Dynamic Damping, Cornering Load, Grip-loss Unload -- 노면/타이어 슬립, 기어 변속, 충돌 피드백 -- 정확한 DirectInput GUID 선택, 장치 재연결/포커스 상실 안전 처리 -- 안전한 20% 좌/우 FFB 방향 테스트 - -### MOZA R3 v0.1 기본 FFB - -이번 기본값은 **전체 진동을 세게 만드는 대신 핸들 저항감을 조금 더 높이고, 충돌 진동은 과하지 않게** 맞췄습니다. - -| Setting | Value | -| --- | ---: | -| Overall Strength | 0.70 | -| Aligning / Spring | 0.60 | -| **Dynamic Damping** | **0.42** | -| Cornering Load | 0.38 | -| Grip-loss Unload | 0.65 | -| **Collision** | **0.38** | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Low-speed Aligning | 0.08 | -| Corner-load Boost | 0.35 | - -F11 → Force Feedback에서 **`MOZA R3 v0.1 (default)`**로 다시 불러올 수 있습니다. 이전 테스트 버전의 사용자 설정이 남아 있다면 프리셋을 한 번 눌러 주세요. - -### 설치 - -1. 게임 폴더/세이브를 백업합니다. -2. 최신 **Microsoft Visual C++ 2015-2022 Redistributable x86**를 설치합니다. -3. ZIP 내용을 `OR2006C2C.EXE`가 있는 폴더에 풀고 덮어씁니다. -4. 휠/페달 전원을 켠 뒤 게임을 실행합니다. -5. F11 또는 Controller 설정 → **Quick Setup**으로 조향/엑셀/브레이크/패들/메뉴 버튼을 설정합니다. -6. **Save bindings**로 저장합니다. -7. Force Feedback 탭에서 실제 FFB 휠을 선택하고 `MOZA R3 v0.1 (default)`를 사용합니다. - -> Direct Drive 휠은 강한 힘을 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 낮게 잡고 테스트해 주세요. - -### 테스트 범위 / Known limitation - -- **직접 테스트 완료: MOZA R3만** -- 개인 설정에서는 270° 사용 -- 다른 MOZA/Fanatec/Logitech/Thrustmaster/Simagic 등은 미검증 -- 문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달 모델, 드라이버/펌웨어 버전을 같이 알려주시면 좋습니다. - -### 감사 및 라이선스 - -이 작업은 다음 프로젝트의 공개 소스와 아이디어/테스트 경험을 기반으로 했습니다. - -- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) — 원본 프로젝트 -- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) — SDL3 멀티 디바이스 입력/설정 구조의 주요 참고 -- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) — DirectInput FFB/포스 모델의 주요 참고 - -세 저장소의 루트 라이선스는 MIT이며, 원본 `Copyright (c) 2023 emoose` 고지와 MIT 전문은 이 저장소의 `LICENSE.md`에 유지했습니다. 자세한 내용은 `THIRD_PARTY_NOTICES.md`를 참고해 주세요. - -**공개해 준 개발자와 테스트 결과를 공유해 준 커뮤니티 분들께 감사합니다.** +이 빌드는 **OutRun 2006: Coast 2 Coast를 현대 레이싱 휠로 플레이하기 위한 실험적 wheel-ffb 포크**입니다. 현재 제가 직접 실기 확인한 장비는 **MOZA R3**이며, 다른 DirectInput 휠은 구조상 동작할 수 있지만 미검증입니다. + +### 주요 기능 + +- SDL3 raw joystick 기반 멀티 디바이스 입력: 휠 / 별도 페달 / 쉬프터 / 버튼박스 / 게임패드 동시 바인딩 +- 게임 내 **Input Bindings Quick Setup**과 Steering / Accelerator / Brake Min-Rest-Max 보정 +- Quick Setup의 Start / Confirm / Back / Menu Up-Right-Down-Left 설정, 필요 없는 단계 Skip, 완료 후 `Keep & Fine-tune` +- Windows DirectInput COM 네이티브 FFB +- Physics SAT + Natural SAT fallback, 저속 센터링 Spring, Dynamic Damping, 그립 손실 언로드, 노면/타이어/기어/충돌 효과 +- 정확한 FFB GUID 선택, 포커스 상실/장치 손실/watchdog 안전 처리 +- 게임 플레이 중에만 동작하는 고정 20% 좌/우 방향 테스트 + +### MOZA R3 권장 시작점 + +F11 **Force Feedback**에는 두 프리셋이 있습니다. + +| Setting | Physics SAT | Natural SAT | +| --- | ---: | ---: | +| Overall Strength | 0.70 | 0.70 | +| Centering Spring | 0.65 | 0.65 | +| Spring Saturation | 0.95 | 0.95 | +| Dynamic Damping | 0.28 | 0.30 | +| Self-aligning Torque | 1.45 | 1.75 | +| Grip-loss Response | 0.65 | 0.65 | +| Weight Transfer | 0.15 | 0.20 | +| Force Slew Rate | 0.040 | 0.045 | +| Road Detail | 0.30 | 0.30 | +| Tire Slip | 0.20 | 0.20 | +| Collision | 0.38 | 0.38 | +| Hardware Spring / Damper / sine | ON | ON | +| Reverse SAT / ConstantForce | ON | ON | +| Reverse Spring | OFF | OFF | + +`Load MOZA R3 Physics SAT`는 차량 이동/방향으로 front slip을 추정하고, 유효한 Physics 샘플이 없을 때는 Natural SAT로 폴백합니다. `Load MOZA R3 Natural SAT`는 조향각 기반의 보다 단순한 비교 경로입니다. 방향은 드라이버/장치에 따라 달라질 수 있으므로 20% 방향 테스트 결과를 우선하세요. + +### 초기 설정 + +1. 휠/페달을 연결하고 게임을 실행합니다. +2. 게임의 Controller Configuration 또는 **F11 → Force Feedback → Open Input Bindings**를 엽니다. +3. Quick Setup으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 없는 기능은 `Skip this step`을 사용합니다. +4. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune` 후 해당 JoyAxis의 **Calibrate**에서 Min / Rest / Max를 잡습니다. +5. `Save bindings` 또는 `Save & Return to game`으로 입력을 저장합니다. +6. Force Feedback에서 실제 FFB 출력 장치를 선택하고 Physics SAT 또는 Natural SAT 프리셋을 시작점으로 사용합니다. +7. FFB 수동 변경은 즉시 적용되며 `Save Force Feedback`으로 저장합니다. 별표(*)가 있으면 아직 저장되지 않은 변경이 있다는 뜻입니다. + +> Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 보수적으로 설정하고 안전 방향 테스트부터 확인하세요. + +### 테스트 범위 + +- 직접 테스트: MOZA R3 +- 개인 테스트 조향 범위: 270° +- 입력: SDL3 raw joystick multi-device +- FFB: Windows DirectInput COM +- Windows Win32 x86 + +문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달/쉬프터 모델과 드라이버/펌웨어 정보를 함께 남겨 주세요. --- ## English -I originally started this build **for my own MOZA R3 setup in OutRun 2006: Coast 2 Coast**. The only wheel I have personally hardware-tested for v0.1 is **my MOZA R3**. The input/FFB architecture is intended to be generic enough for other DirectInput wheels, but I cannot claim that I have personally verified them. - -I am sharing **v0.1 in case somebody else finds it useful**. It is still an early experimental release, so compatibility reports and logs from other hardware are very welcome. +This is an experimental **wheel-ffb fork for modern driving hardware in OutRun 2006: Coast 2 Coast**. My personally hardware-tested setup is a **MOZA R3**; other DirectInput wheels may work but remain unverified by me. ### Highlights -- SDL3 raw-joystick **multi-device input** for wheel / pedals / shifter / button box / gamepad -- F11 **Quick Setup**, binding editor and Min/Rest/Max axis calibration -- Native Windows **DirectInput COM force feedback** -- Speed-based centering, dynamic damping, cornering load and grip-loss unloading -- Road/tyre detail, gear-shift and collision feedback -- Exact DirectInput GUID selection, reconnect handling and focus-loss safety -- Safe fixed-20% left/right FFB direction tests - -### MOZA R3 v0.1 default FFB - -The release tune is designed for **a little more steering resistance/weight without making collision vibration excessive**. - -| Setting | Value | -| --- | ---: | -| Overall Strength | 0.70 | -| Aligning / Spring | 0.60 | -| **Dynamic Damping** | **0.42** | -| Cornering Load | 0.38 | -| Grip-loss Unload | 0.65 | -| **Collision** | **0.38** | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Low-speed Aligning | 0.08 | -| Corner-load Boost | 0.35 | - -Restore it from F11 → Force Feedback with **`MOZA R3 v0.1 (default)`**. If you are upgrading from an older test build, existing user settings may override new defaults, so load the preset once. - -### Installation - -1. Back up the game folder/save data. -2. Install the latest **Microsoft Visual C++ 2015-2022 Redistributable x86**. -3. Extract the ZIP into the folder containing `OR2006C2C.EXE` and replace files when prompted. -4. Power on/connect the wheel and pedals before launching the game. -5. Open F11 or Controller setup and run **Quick Setup** for steering, throttle, brake, paddles and menu buttons. -6. Select **Save bindings**. -7. Under Force Feedback, select the actual FFB wheel interface and use `MOZA R3 v0.1 (default)`. - -> Direct-drive wheels can generate substantial torque. Begin with a conservative wheel-base torque limit while testing. - -### Tested scope / known limitation - -- **Personally tested: MOZA R3 only** -- 270° steering range used in my personal setup -- Other MOZA/Fanatec/Logitech/Thrustmaster/Simagic hardware is currently unverified by me -- For compatibility reports, please include `OutRun2006Tweaks.log`, wheel/pedal model and driver/firmware version. - -### Thanks and license - -This work builds on public source/design/testing from: - -- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) — original/upstream project -- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) — major multi-device SDL3 input/setup reference -- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) — major DirectInput FFB / force-model reference - -The root licenses reviewed for these repositories are MIT and retain the upstream `Copyright (c) 2023 emoose` notice. This repository keeps the full upstream MIT license in `LICENSE.md`; see `THIRD_PARTY_NOTICES.md` for details. - -**Many thanks to the developers who published their work and to the community members who shared hardware tests and troubleshooting results.** +- SDL3 raw-joystick multi-device input for wheel / separate pedals / shifter / button box / gamepad +- In-game **Input Bindings Quick Setup** plus Steering / Accelerator / Brake Min-Rest-Max calibration +- Start / Confirm / Back / Menu Up-Right-Down-Left steps, optional-step Skip, and `Keep & Fine-tune` +- Native Windows DirectInput COM force feedback +- Physics SAT with full Natural SAT fallback, low-speed centering spring, Dynamic Damping, grip-loss unloading, road/tyre/gear/collision effects +- Exact FFB GUID selection plus focus-loss, device-loss and watchdog safety +- Fixed 20% left/right direction tests gated to active gameplay + +### Recommended MOZA R3 starting points + +The F11 **Force Feedback** page provides two presets: + +| Setting | Physics SAT | Natural SAT | +| --- | ---: | ---: | +| Overall Strength | 0.70 | 0.70 | +| Centering Spring | 0.65 | 0.65 | +| Spring Saturation | 0.95 | 0.95 | +| Dynamic Damping | 0.28 | 0.30 | +| Self-aligning Torque | 1.45 | 1.75 | +| Grip-loss Response | 0.65 | 0.65 | +| Weight Transfer | 0.15 | 0.20 | +| Force Slew Rate | 0.040 | 0.045 | +| Road Detail | 0.30 | 0.30 | +| Tire Slip | 0.20 | 0.20 | +| Collision | 0.38 | 0.38 | +| Hardware Spring / Damper / sine | ON | ON | +| Reverse SAT / ConstantForce | ON | ON | +| Reverse Spring | OFF | OFF | + +`Load MOZA R3 Physics SAT` estimates front slip from current vehicle motion/heading and falls back to Natural SAT whenever a valid physics sample is unavailable. `Load MOZA R3 Natural SAT` is the simpler steering-angle-based comparison path. Driver direction can vary, so the safe 20% direction test takes precedence over preset assumptions. + +### Initial setup + +1. Connect/power the wheel and pedals, then launch the game. +2. Open the game's Controller Configuration or **F11 → Force Feedback → Open Input Bindings**. +3. Run Quick Setup: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls the wheel does not have. +4. Verify the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune` and use **Calibrate** on the JoyAxis to set Min / Rest / Max. +5. Persist input with `Save bindings` or `Save & Return to game`. +6. Under Force Feedback, select the actual FFB output and start from the Physics SAT or Natural SAT preset. +7. Manual FFB changes apply live; use `Save Force Feedback` to persist them. An asterisk (*) means changes are still unsaved. + +> Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and verify the safe direction tests first. + +### Tested scope + +- Personally tested: MOZA R3 +- Steering range used in my setup: 270° +- Input: SDL3 raw-joystick multi-device +- FFB: Windows DirectInput COM +- Windows Win32 x86 + +For compatibility reports, include `OutRun2006Tweaks.log`, wheel/pedal/shifter models, and driver/firmware versions. + +### Credits / license + +This work builds on public source, design and testing from **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and community hardware reports. The upstream MIT license and notices are retained; see `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. From cc928e27c04a998bd5c573b1991db9871de94ee3 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:14:34 +0000 Subject: [PATCH 0302/1308] test: guard 30-pass setup and persistence review [skip ci] --- tools/verify_wheel_ffb_current.py | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 162be1add8..fa6218bc57 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -244,4 +244,29 @@ def forbid(text, needle, label): forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') +req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device') +forbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family') +req(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits') +req(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI') +req(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning') +req(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning') +req(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning') +req(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save') +req(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save') +req(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound') +req(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup') +req(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls') +req(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls') +req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') +req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') +release_notes = read('RELEASE_NOTES_v0.1.md') +discord_share = read('DISCORD_SHARE_v0.1.md') +req(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset') +req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') +forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') +forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') +req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping') +forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 17ad1dabac9cf41d7dbe56ef25e50e068e7bee8a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:16:07 +0900 Subject: [PATCH 0303/1308] chore: remove temporary 30-pass review workflow [skip ci] --- .github/workflows/source-review30.yml | 35 --------------------------- 1 file changed, 35 deletions(-) delete mode 100644 .github/workflows/source-review30.yml diff --git a/.github/workflows/source-review30.yml b/.github/workflows/source-review30.yml deleted file mode 100644 index 6c8202ea41..0000000000 --- a/.github/workflows/source-review30.yml +++ /dev/null @@ -1,35 +0,0 @@ -name: Source-only 30-pass review - -# Trigger file for the one-time source review; removed after verification. -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-review30.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Validate review driver - run: python3 -m py_compile .github/source_review30.py - - - name: Apply justified 30-pass fixes - run: python3 .github/source_review30.py - - - name: Push reviewed source commits - run: git push origin wheel-ffb From 64c1ecf9700a3c3c4aa02e463d1f96dc0554aafb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:16:15 +0900 Subject: [PATCH 0304/1308] chore: remove temporary 30-pass review driver [skip ci] --- .github/source_review30.py | 442 ------------------------------------- 1 file changed, 442 deletions(-) delete mode 100644 .github/source_review30.py diff --git a/.github/source_review30.py b/.github/source_review30.py deleted file mode 100644 index f7c6bd387a..0000000000 --- a/.github/source_review30.py +++ /dev/null @@ -1,442 +0,0 @@ -from pathlib import Path -import re -import subprocess - -ROOT = Path(__file__).resolve().parents[1] -VERIFY = ROOT / "tools/verify_wheel_ffb_current.py" - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected exactly one match, got {count}: {old[:160]!r}") - write(rel, text.replace(old, new, 1)) - - -def regex_once(rel, pattern, replacement): - text = read(rel) - new, count = re.subn(pattern, replacement, text, count=1, flags=re.S) - if count != 1: - raise SystemExit(f"{rel}: regex expected exactly one match: {pattern!r}") - write(rel, new) - - -def verify(): - subprocess.run(["python3", str(VERIFY)], cwd=ROOT, check=True) - - -def commit(message, *paths): - subprocess.run(["git", "add", *paths], cwd=ROOT, check=True) - diff = subprocess.run(["git", "diff", "--cached", "--quiet"], cwd=ROOT) - if diff.returncode == 0: - raise SystemExit(f"no changes staged for {message}") - subprocess.run(["git", "commit", "-m", message], cwd=ROOT, check=True) - - -bind_ui = "src/overlay/input_bindings_ui.cpp" -wheel_ui = "src/overlay/wheel_setup_ui.cpp" -input_cpp = "src/input_manager.cpp" -settings_ui = "src/overlay/settings_ui.cpp" -overlay_cpp = "src/overlay/overlay.cpp" -hooks_input = "src/hooks_input.cpp" -compat_v2 = "src/hooks_wheel_input_compat_v2.hpp" -r3_dpad = "src/hooks_wheel_r3_menu_dpad.hpp" -r3_ab = "src/hooks_wheel_r3_menu_ab.hpp" -verifier = "tools/verify_wheel_ffb_current.py" -release_notes = "RELEASE_NOTES_v0.1.md" -discord_share = "DISCORD_SHARE_v0.1.md" - -# Review findings 1-4: Quick Setup should replace only the same physical raw -# device, and loading/saving bindings must not silently destroy or fail to -# persist a user's in-session edits. -replace_once( - bind_ui, - '''\tbool unsavedChanges = false;\n\tbool confirmingReset = false;\n\tbool calibrationOpen = false;''', - '''\tbool unsavedChanges = false;\n\tbool confirmingReset = false;\n\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tbool calibrationOpen = false;''') - -replace_once( - bind_ui, - '''\t// Quick Setup replaces only the same broad input source it just captured.\n\t// A wheel/raw-device pass must not erase the default gamepad bindings: the\n\t// whole point of this branch is that a wheel, pedals and a pad can coexist.\n\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate)\n\t{\n\t\tif (candidate.isRawDevice()) return existing.isRawDevice();\n\t\tif (candidate.isGamepad()) return existing.isGamepad();\n\t\tif (candidate.isKeyboard()) return existing.isKeyboard();\n\t\treturn false;\n\t}''', - '''\t// Quick Setup replaces only the source it just captured. For raw SDL\n\t// devices, source family alone is too broad: a wheel, pedal set, shifter,\n\t// button box and mapped gamepad may all be Joy* bindings at the same time.\n\t// Resolve both bindings to their current physical SDL instance and replace\n\t// only bindings from that same device. Disconnected/unresolved bindings are\n\t// deliberately preserved rather than guessed away.\n\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate)\n\t{\n\t\tif (candidate.isRawDevice())\n\t\t{\n\t\t\tif (!existing.isRawDevice())\n\t\t\t\treturn false;\n\t\t\tconst auto* existingDevice = InputManager::instance.deviceForBinding(existing);\n\t\t\tconst auto* candidateDevice = InputManager::instance.deviceForBinding(candidate);\n\t\t\treturn existingDevice && candidateDevice &&\n\t\t\t\texistingDevice->instanceId == candidateDevice->instanceId;\n\t\t}\n\t\tif (candidate.isGamepad()) return existing.isGamepad();\n\t\tif (candidate.isKeyboard()) return existing.isKeyboard();\n\t\treturn false;\n\t}''') - -replace_once( - bind_ui, - '''\tvoid start_quick_setup()\n\t{\n\t\tquickSetupBackup.clear();\n\t\tquickSetupPreviousUnsaved = unsavedChanges;''', - '''\tvoid start_quick_setup()\n\t{\n\t\tquickSetupBackup.clear();\n\t\tconfirmingLoad = false;\n\t\tpersistenceStatus.clear();\n\t\tquickSetupPreviousUnsaved = unsavedChanges;''') - -replace_once( - bind_ui, - '''\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n\t\t\tif (InputManager::instance.saveBindingIni(Module::BindingsIniPath))\n\t\t\t{\n\t\t\t\tquickSetupBackup.clear();\n\t\t\t\tquickSetupComplete = false;\n\t\t\t\tunsavedChanges = false;\n\t\t\t\tdialogOpen = false;\n\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t}\n\t\t}''', - '''\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n\t\t\tif (InputManager::instance.saveBindingIni(Module::BindingsIniPath))\n\t\t\t{\n\t\t\t\tquickSetupBackup.clear();\n\t\t\t\tquickSetupComplete = false;\n\t\t\t\tunsavedChanges = false;\n\t\t\t\tconfirmingLoad = false;\n\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\tdialogOpen = false;\n\t\t\t\tImGui::CloseCurrentPopup();\n\t\t\t}\n\t\t\telse\n\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t}''') - -replace_once( - bind_ui, - '''\t\tif (ImGui::Button("Cancel"))\n\t\t{\n\t\t\trestore_quick_setup_backup();\n\t\t\tImGui::CloseCurrentPopup();\n\t\t}\n\t\tImGui::EndPopup();''', - '''\t\tif (ImGui::Button("Cancel"))\n\t\t{\n\t\t\trestore_quick_setup_backup();\n\t\t\tImGui::CloseCurrentPopup();\n\t\t}\n\t\tif (!persistenceStatus.empty())\n\t\t\tImGui::TextWrapped("%s", persistenceStatus.c_str());\n\t\tImGui::EndPopup();''') - -replace_once( - bind_ui, - '''\t\t\tif (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save"))\n\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\tunsavedChanges = false;\n\n\t\t\tImGui::SameLine();\n\n\t\t\tif (ImGui::Button("Load bindings"))\n\t\t\t\tif (manager.readBindingIni(Module::BindingsIniPath))\n\t\t\t\t\tunsavedChanges = false;\n\n\t\t\t// Two lines are reserved below: the unsaved note and the button row.\n\t\t\tconst float footerHeight = ImGui::GetFrameHeightWithSpacing() + ImGui::GetTextLineHeightWithSpacing();''', - '''\t\t\tif (ImGui::Button(unsavedChanges ? "Save bindings*##save" : "Save bindings##save"))\n\t\t\t{\n\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t{\n\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t\t}\n\n\t\t\tImGui::SameLine();\n\n\t\t\tconst char* loadLabel = unsavedChanges && confirmingLoad\n\t\t\t\t? "Discard edits & load?##load" : "Load bindings##load";\n\t\t\tif (ImGui::Button(loadLabel))\n\t\t\t{\n\t\t\t\tif (unsavedChanges && !confirmingLoad)\n\t\t\t\t{\n\t\t\t\t\tconfirmingLoad = true;\n\t\t\t\t\tpersistenceStatus = "Click again to discard unsaved edits and reload the saved binding file.";\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tif (manager.readBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tpersistenceStatus = "Saved bindings loaded.";\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t\tpersistenceStatus = "Could not load bindings; the current bindings were kept.";\n\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Three lines are reserved below: unsaved state, persistence status\n\t\t\t// and the exit/reset button row.\n\t\t\tconst float footerHeight = ImGui::GetFrameHeightWithSpacing() +\n\t\t\t\t(ImGui::GetTextLineHeightWithSpacing() * 2.0f);''') - -replace_once( - bind_ui, - '''\t\t\tImGui::TextDisabled("%s", unsavedChanges\n\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart."\n\t\t\t\t: "");\n\n\t\t\tif (unsavedChanges)''', - '''\t\t\tImGui::TextDisabled("%s", unsavedChanges\n\t\t\t\t? "Note: unsaved bindings are active now but will be lost after restart."\n\t\t\t\t: "");\n\t\t\tImGui::TextDisabled("%s", persistenceStatus.c_str());\n\n\t\t\tif (unsavedChanges)''') - -replace_once( - bind_ui, - '''\t\t\t\tif (ImGui::Button("Save & Return to game"))\n\t\t\t\t{\n\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tdialogOpen = false;\n\t\t\t\t\t}\n\t\t\t\t}''', - '''\t\t\t\tif (ImGui::Button("Save & Return to game"))\n\t\t\t\t{\n\t\t\t\t\tif (manager.saveBindingIni(Module::BindingsIniPath))\n\t\t\t\t\t{\n\t\t\t\t\t\tunsavedChanges = false;\n\t\t\t\t\t\tconfirmingLoad = false;\n\t\t\t\t\t\tpersistenceStatus = "Bindings saved.";\n\t\t\t\t\t\tdialogOpen = false;\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t\tpersistenceStatus = "Could not save bindings. Check folder permissions and OutRun2006Tweaks.log.";\n\t\t\t\t}''') - -verify() -commit("ux: protect multi-device bindings and persistence [skip ci]", bind_ui) - -# Review findings 5-9: generic Settings should not compete with the dedicated -# Legacy Wheel Setup, and legacy-only helpers should stay out of the default -# new-input Controls list. WheelInputCompatibility itself really does require a -# restart because its hook stack is installed only at startup. -replace_once( - input_cpp, - '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Use the original-game DirectInput wheel path as a compatibility fallback. Disable UseNewInput when enabling this." };''', - '''\tSetting WheelInputCompatibility{ "Controls", "WheelInputCompatibility", false,\n\t\t"Advanced fallback for the original-game DirectInput wheel path. It only activates when UseNewInput is false at launch; both mode changes require a restart." };''') - -replace_once( - input_cpp, - '''\t\tSettings::UseNewInput.needs_restart();\n\t\tSettings::UseNewInput.hidden(Settings::UseNewInput); // Unhide if UseNewInput is disabled for some reason, hide if it's enabled\n\t\tSettings::InputBackend.needs_restart();''', - '''\t\tSettings::UseNewInput.needs_restart();\n\t\t// Keep this hidden while the modern path is active: changing it live\n\t\t// would stop SDL updates before the legacy hooks exist. It becomes visible\n\t\t// after a user explicitly boots with UseNewInput=false.\n\t\tSettings::UseNewInput.hidden(Settings::UseNewInput);\n\t\tSettings::WheelInputCompatibility.needs_restart();\n\t\tSettings::InputBackend.needs_restart();''') - -replace_once( - wheel_ui, - ''' std::string_view description() override { return "Universal DirectInput Wheel Setup"; }\n // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n bool apply() override''', - ''' std::string_view description() override { return "Universal DirectInput Wheel Setup"; }\n // The dedicated Legacy Wheel Setup page owns every WheelUniversal*\n // setting. Keeping the raw axis/button numbers in generic Controls\n // created a second, competing setup UI. Pedal invert is also exposed on\n // the dedicated axis rows, so hide those duplicate controls as well.\n void declare_settings() override\n {\n constexpr std::string_view prefix = "WheelUniversal";\n for (auto* setting : Settings::SettingBase::registry())\n {\n if (!setting || setting->section() != "Controls")\n continue;\n const std::string_view key = setting->key();\n if (key.size() >= prefix.size() && key.substr(0, prefix.size()) == prefix)\n setting->hidden(true);\n }\n Settings::WheelAccelerationInvert.hidden(true);\n Settings::WheelBrakeInvert.hidden(true);\n }\n\n // Install with the legacy stack; active() gates live F11 ownership.\n bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }\n bool apply() override''') - -replace_once( - hooks_input, - ''' Settings::WheelMenuDirectionFilter.needs_restart();''', - ''' Settings::WheelMenuDirectionFilter.needs_restart();\n Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);''') - -replace_once( - compat_v2, - ''' Settings::WheelPedalSplitFix.needs_restart();\n Settings::WheelMenuBackAlias.needs_restart();''', - ''' Settings::WheelPedalSplitFix.needs_restart();\n Settings::WheelMenuBackAlias.needs_restart();\n Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);\n Settings::WheelPedalSplitThreshold.hidden(Settings::UseNewInput);\n Settings::WheelMenuBackAlias.hidden(Settings::UseNewInput);''') - -replace_once( - r3_dpad, - ''' Settings::WheelMenuR3LeftButton.needs_restart();''', - ''' Settings::WheelMenuR3LeftButton.needs_restart();\n\n Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3DeviceName.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3UpButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3RightButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3DownButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3LeftButton.hidden(Settings::UseNewInput);''') - -replace_once( - r3_ab, - ''' Settings::WheelMenuR3BButton.needs_restart();''', - ''' Settings::WheelMenuR3BButton.needs_restart();\n Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3AButton.hidden(Settings::UseNewInput);\n Settings::WheelMenuR3BButton.hidden(Settings::UseNewInput);''') - -verify() -commit( - "ux: separate modern and legacy setup surfaces [skip ci]", - input_cpp, wheel_ui, hooks_input, compat_v2, r3_dpad, r3_ab) - -# Review findings 10-12: make Input Bindings discoverable even while searching -# Settings, and tell a first-run wheel user which of the two setup surfaces owns -# input vs force feedback. -replace_once( - settings_ui, - '''\t\tif (matches_search(section, search))\n\t\t\treturn true;\n\n\t\tfor (const Settings::SettingBase* setting : Settings::SettingBase::registry())''', - '''\t\tif (matches_search(section, search))\n\t\t\treturn true;\n\n\t\tif (section == "Controls" &&\n\t\t\t(matches_search("Input Bindings", search) ||\n\t\t\t matches_search("Configure Input Bindings", search)))\n\t\t\treturn true;\n\n\t\tfor (const Settings::SettingBase* setting : Settings::SettingBase::registry())''') - -replace_once( - settings_ui, - '''\t\t\tif (section == "Controls" && search.empty())\n\t\t\t\tif (ImGui::Button("Configure Input Bindings"))\n\t\t\t\t\tOverlay::IsBindingDialogActive = true;''', - '''\t\t\tconst bool inputSetupSearch = search.empty() ||\n\t\t\t\tmatches_search("Input Bindings", search) ||\n\t\t\t\tmatches_search("Configure Input Bindings", search);\n\t\t\tif (section == "Controls" && inputSetupSearch)\n\t\t\t\tif (ImGui::Button("Configure Input Bindings"))\n\t\t\t\t\tOverlay::IsBindingDialogActive = true;''') - -replace_once( - overlay_cpp, - '''\tImGui::Bullet();\n\tImGui::TextUnformatted("Controller vibration is supported, but disabled by default as some Bluetooth controllers can have framerate issues. (configure it in Controls settings)");\n\n\tImGui::Bullet();\n\tImGui::TextUnformatted("Online play and leaderboards are back! Create an account from the game's menus to "''', - '''\tImGui::Bullet();\n\tImGui::TextUnformatted("Controller vibration is supported, but disabled by default as some Bluetooth controllers can have framerate issues. (configure it in Controls settings)");\n\n\tImGui::Bullet();\n\tImGui::TextWrapped("Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings (Controller Configuration or Settings > Controls). Force feedback is selected and tuned separately in the Force Feedback tab.");\n\n\tImGui::Bullet();\n\tImGui::TextUnformatted("Online play and leaderboards are back! Create an account from the game's menus to "''') - -verify() -commit("ux: improve first-run wheel setup discovery [skip ci]", settings_ui, overlay_cpp) - -# Review findings 13-17: FFB changes are live but were easy to leave unsaved, -# and several auto-save paths claimed success without checking Settings::write. -# Track only persistence state here; do not alter any force-model constants. -replace_once( - wheel_ui, - ''' bool baselineValid_ = false;\n std::string status_;\n\n void save()''', - ''' bool baselineValid_ = false;\n std::string status_;\n bool ffbDirty_ = false;\n\n void save()''') - -replace_once( - wheel_ui, - ''' void save()\n {\n UniversalWheelProfile::apply_now();\n Settings::write(Module::UserIniPath);\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n }''', - ''' void save()\n {\n UniversalWheelProfile::apply_now();\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n }\n else\n status_ = "Could not save OutRun2006Tweaks.user.ini.";\n }''') - -replace_once( - wheel_ui, - ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n Settings::write(Module::UserIniPath);\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n return;''', - ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Selected FFB output for this session, but could not save user.ini.";\n }\n return;''') - -replace_once( - wheel_ui, - ''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalDeviceGuid = info.guidKey;\n gReader.select_by_identity(info.guidKey, info.name);\n Settings::write(Module::UserIniPath);\n status_ = UniversalWheelProfile::regular_device_count() > 1\n ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected legacy input device. FFB output is configured separately below.";''', - ''' Settings::WheelUniversalDeviceName = info.name;\n Settings::WheelUniversalDeviceGuid = info.guidKey;\n gReader.select_by_identity(info.guidKey, info.name);\n const bool saved = Settings::write(Module::UserIniPath);\n status_ = !saved\n ? "Selected legacy input device for this session, but could not save user.ini."\n : (UniversalWheelProfile::regular_device_count() > 1\n ? "Selected legacy input device. Confirm the OutRun legacy input slot below when multiple controllers are present."\n : "Selected legacy input device. FFB output is configured separately below.");''') - -replace_once( - wheel_ui, - ''' void render(bool) override\n {\n listen_for_binding();''', - ''' void render(bool) override\n {\n listen_for_binding();\n const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n ffbDirty_ = true;\n return changed;\n };''') - -# Track all user-editable FFB controls. Tooltips still see the wrapped ImGui item -# as the last item, so wrapping does not change hover behaviour. -for old, new in [ - ('ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr());', - 'track_ffb_change(ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr()));'), - ('ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f"));'), - ('ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f"));'), - ('ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f"));'), - ('ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f"));'), - ('ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr())', - 'track_ffb_change(ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr()))'), - ('ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f"));'), - ('ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f"));'), - ('ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f"));'), - ('ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f"));'), - ('ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr());', - 'track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr()));'), - ('ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr());', - 'track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr()));'), - ('ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr());', - 'track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr()));'), - ('ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f");', - 'track_ffb_change(ImGui::SliderFloat("Spring Saturation", Settings::WheelFFBSpringSaturation.ptr(), 0.10f, 1.0f, "%.3f"));'), - ('ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f"));'), - ('ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f"));'), - ('ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f"));'), - ('ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f");', - 'track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f"));'), - ('ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f");', - 'track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f"));'), - ('ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr());', - 'track_ffb_change(ImGui::Checkbox("Diagnostic logging", Settings::WheelFFBDebugLog.ptr()));'), - ('ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr());', - 'track_ffb_change(ImGui::Checkbox("Record driving telemetry (10 Hz)", Settings::WheelFFBTelemetry.ptr()));'), - ('ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr());', - 'track_ffb_change(ImGui::Checkbox("Reverse SAT / ConstantForce", Settings::WheelFFBInvertForce.ptr()));'), - ('ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr());', - 'track_ffb_change(ImGui::Checkbox("Reverse Spring", Settings::WheelFFBInvertSpring.ptr()));'), -]: - replace_once(wheel_ui, old, new) - -replace_once( - wheel_ui, - ''' if (ImGui::Button("Save Force Feedback"))\n status_ = Settings::write(Module::UserIniPath)\n ? "Force feedback settings saved." : "Could not save force feedback settings.";''', - ''' if (ffbDirty_)\n ImGui::TextDisabled("Unsaved FFB changes are active now but will be lost after restart.");\n if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Force feedback settings saved.";\n }\n else\n status_ = "Could not save force feedback settings.";\n }''') - -replace_once( - wheel_ui, - ''' Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.";''', - ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.";\n }''') - -replace_once( - wheel_ui, - ''' Settings::VibrationMode = 0;\n Settings::write(Module::UserIniPath);\n status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini.";''', - ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini.";\n }\n else\n {\n ffbDirty_ = true;\n status_ = "Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.";\n }''') - -verify() -commit("ux: make FFB persistence state explicit [skip ci]", wheel_ui) - -# Review findings 18-20: release-facing text still described a deleted preset and -# old tuning values. Keep it aligned with the current UI and current setup flow. -write(release_notes, r'''# OutRun2006Tweaks Wheel FFB v0.1 - -## 한국어 - -이 빌드는 **OutRun 2006: Coast 2 Coast를 현대 레이싱 휠로 플레이하기 위한 실험적 wheel-ffb 포크**입니다. 현재 제가 직접 실기 확인한 장비는 **MOZA R3**이며, 다른 DirectInput 휠은 구조상 동작할 수 있지만 미검증입니다. - -### 주요 기능 - -- SDL3 raw joystick 기반 멀티 디바이스 입력: 휠 / 별도 페달 / 쉬프터 / 버튼박스 / 게임패드 동시 바인딩 -- 게임 내 **Input Bindings Quick Setup**과 Steering / Accelerator / Brake Min-Rest-Max 보정 -- Quick Setup의 Start / Confirm / Back / Menu Up-Right-Down-Left 설정, 필요 없는 단계 Skip, 완료 후 `Keep & Fine-tune` -- Windows DirectInput COM 네이티브 FFB -- Physics SAT + Natural SAT fallback, 저속 센터링 Spring, Dynamic Damping, 그립 손실 언로드, 노면/타이어/기어/충돌 효과 -- 정확한 FFB GUID 선택, 포커스 상실/장치 손실/watchdog 안전 처리 -- 게임 플레이 중에만 동작하는 고정 20% 좌/우 방향 테스트 - -### MOZA R3 권장 시작점 - -F11 **Force Feedback**에는 두 프리셋이 있습니다. - -| Setting | Physics SAT | Natural SAT | -| --- | ---: | ---: | -| Overall Strength | 0.70 | 0.70 | -| Centering Spring | 0.65 | 0.65 | -| Spring Saturation | 0.95 | 0.95 | -| Dynamic Damping | 0.28 | 0.30 | -| Self-aligning Torque | 1.45 | 1.75 | -| Grip-loss Response | 0.65 | 0.65 | -| Weight Transfer | 0.15 | 0.20 | -| Force Slew Rate | 0.040 | 0.045 | -| Road Detail | 0.30 | 0.30 | -| Tire Slip | 0.20 | 0.20 | -| Collision | 0.38 | 0.38 | -| Hardware Spring / Damper / sine | ON | ON | -| Reverse SAT / ConstantForce | ON | ON | -| Reverse Spring | OFF | OFF | - -`Load MOZA R3 Physics SAT`는 차량 이동/방향으로 front slip을 추정하고, 유효한 Physics 샘플이 없을 때는 Natural SAT로 폴백합니다. `Load MOZA R3 Natural SAT`는 조향각 기반의 보다 단순한 비교 경로입니다. 방향은 드라이버/장치에 따라 달라질 수 있으므로 20% 방향 테스트 결과를 우선하세요. - -### 초기 설정 - -1. 휠/페달을 연결하고 게임을 실행합니다. -2. 게임의 Controller Configuration 또는 **F11 → Force Feedback → Open Input Bindings**를 엽니다. -3. Quick Setup으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 없는 기능은 `Skip this step`을 사용합니다. -4. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune` 후 해당 JoyAxis의 **Calibrate**에서 Min / Rest / Max를 잡습니다. -5. `Save bindings` 또는 `Save & Return to game`으로 입력을 저장합니다. -6. Force Feedback에서 실제 FFB 출력 장치를 선택하고 Physics SAT 또는 Natural SAT 프리셋을 시작점으로 사용합니다. -7. FFB 수동 변경은 즉시 적용되며 `Save Force Feedback`으로 저장합니다. 별표(*)가 있으면 아직 저장되지 않은 변경이 있다는 뜻입니다. - -> Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 보수적으로 설정하고 안전 방향 테스트부터 확인하세요. - -### 테스트 범위 - -- 직접 테스트: MOZA R3 -- 개인 테스트 조향 범위: 270° -- 입력: SDL3 raw joystick multi-device -- FFB: Windows DirectInput COM -- Windows Win32 x86 - -문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달/쉬프터 모델과 드라이버/펌웨어 정보를 함께 남겨 주세요. - ---- - -## English - -This is an experimental **wheel-ffb fork for modern driving hardware in OutRun 2006: Coast 2 Coast**. My personally hardware-tested setup is a **MOZA R3**; other DirectInput wheels may work but remain unverified by me. - -### Highlights - -- SDL3 raw-joystick multi-device input for wheel / separate pedals / shifter / button box / gamepad -- In-game **Input Bindings Quick Setup** plus Steering / Accelerator / Brake Min-Rest-Max calibration -- Start / Confirm / Back / Menu Up-Right-Down-Left steps, optional-step Skip, and `Keep & Fine-tune` -- Native Windows DirectInput COM force feedback -- Physics SAT with full Natural SAT fallback, low-speed centering spring, Dynamic Damping, grip-loss unloading, road/tyre/gear/collision effects -- Exact FFB GUID selection plus focus-loss, device-loss and watchdog safety -- Fixed 20% left/right direction tests gated to active gameplay - -### Recommended MOZA R3 starting points - -The F11 **Force Feedback** page provides two presets: - -| Setting | Physics SAT | Natural SAT | -| --- | ---: | ---: | -| Overall Strength | 0.70 | 0.70 | -| Centering Spring | 0.65 | 0.65 | -| Spring Saturation | 0.95 | 0.95 | -| Dynamic Damping | 0.28 | 0.30 | -| Self-aligning Torque | 1.45 | 1.75 | -| Grip-loss Response | 0.65 | 0.65 | -| Weight Transfer | 0.15 | 0.20 | -| Force Slew Rate | 0.040 | 0.045 | -| Road Detail | 0.30 | 0.30 | -| Tire Slip | 0.20 | 0.20 | -| Collision | 0.38 | 0.38 | -| Hardware Spring / Damper / sine | ON | ON | -| Reverse SAT / ConstantForce | ON | ON | -| Reverse Spring | OFF | OFF | - -`Load MOZA R3 Physics SAT` estimates front slip from current vehicle motion/heading and falls back to Natural SAT whenever a valid physics sample is unavailable. `Load MOZA R3 Natural SAT` is the simpler steering-angle-based comparison path. Driver direction can vary, so the safe 20% direction test takes precedence over preset assumptions. - -### Initial setup - -1. Connect/power the wheel and pedals, then launch the game. -2. Open the game's Controller Configuration or **F11 → Force Feedback → Open Input Bindings**. -3. Run Quick Setup: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls the wheel does not have. -4. Verify the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune` and use **Calibrate** on the JoyAxis to set Min / Rest / Max. -5. Persist input with `Save bindings` or `Save & Return to game`. -6. Under Force Feedback, select the actual FFB output and start from the Physics SAT or Natural SAT preset. -7. Manual FFB changes apply live; use `Save Force Feedback` to persist them. An asterisk (*) means changes are still unsaved. - -> Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and verify the safe direction tests first. - -### Tested scope - -- Personally tested: MOZA R3 -- Steering range used in my setup: 270° -- Input: SDL3 raw-joystick multi-device -- FFB: Windows DirectInput COM -- Windows Win32 x86 - -For compatibility reports, include `OutRun2006Tweaks.log`, wheel/pedal/shifter models, and driver/firmware versions. - -### Credits / license - -This work builds on public source, design and testing from **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and community hardware reports. The upstream MIT license and notices are retained; see `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. -''') - -write(discord_share, r'''# Discord share text — v0.1 - -## English - -I made an experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly around my **MOZA R3** setup. The only wheel I have personally hardware-tested is the R3, so other DirectInput wheels are still unverified on my side. - -It adds SDL3 multi-device input, an in-game Quick Setup/calibration flow, and native DirectInput COM FFB without vJoy or an external mapper. Current F11 FFB presets are **MOZA R3 Physics SAT** and **MOZA R3 Natural SAT**. The Physics starting point uses Overall 0.70, Spring 0.65, Dynamic Damping 0.28 and SAT 1.45; Natural SAT uses Damping 0.30 and SAT 1.75. Both keep Collision at 0.38. - -Quick Setup now covers steering, pedals, paddles, Start/Confirm/Back and all four menu directions, with Skip and fine-tune/calibration paths. FFB changes apply live and the UI marks unsaved tuning until `Save Force Feedback` is used. - -Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing information. The upstream license/notices are retained in the fork. - -Release / install details: -https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 - -If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be very useful. - -## 한국어 - -개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 공유합니다. 제가 직접 실기 테스트한 휠은 R3 하나뿐이라 다른 DirectInput 휠은 아직 미검증입니다. - -SDL3 멀티 디바이스 입력, 게임 내 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. 현재 F11 프리셋은 **MOZA R3 Physics SAT**와 **MOZA R3 Natural SAT** 두 가지입니다. Physics 시작값은 Overall 0.70, Spring 0.65, Dynamic Damping 0.28, SAT 1.45이고 Natural SAT는 Damping 0.30, SAT 1.75를 사용합니다. Collision은 둘 다 0.38입니다. - -Quick Setup은 조향/페달/패들/Start/Confirm/Back/메뉴 4방향을 설정하며 Skip과 세부 보정 경로가 있습니다. FFB 변경은 즉시 적용되고 `Save Force Feedback` 전에는 UI에 미저장 상태가 표시됩니다. - -원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 원본 라이선스/고지는 포크에 유지했습니다. - -릴리스/설치 방법: -https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 - -다른 휠에서 테스트해 보신 분이 있다면 `OutRun2006Tweaks.log`와 함께 결과를 알려주시면 도움이 됩니다. -''') - -verify() -commit("docs: align release setup guidance with current source [skip ci]", release_notes, discord_share) - -# Review findings 21-30: lock the justified changes into the consolidated -# source verifier so future refactors cannot silently restore the same UX gaps. -replace_once( - verifier, - "print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')", - '''req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device')\nforbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family')\nreq(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits')\nreq(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI')\nreq(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning')\nreq(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning')\nreq(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning')\nreq(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save')\nreq(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save')\nreq(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound')\nreq(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup')\nreq(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls')\nreq(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls')\nreq(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls')\nreq(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls')\nreq(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings')\nreq(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership')\nrelease_notes = read('RELEASE_NOTES_v0.1.md')\ndiscord_share = read('DISCORD_SHARE_v0.1.md')\nreq(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset')\nreq(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence')\nforbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button')\nforbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table')\nreq(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping')\nforbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value')\nprint('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests')''') - -verify() -commit("test: guard 30-pass setup and persistence review [skip ci]", verifier) - -print("30-pass source review fixes applied and structurally verified") From f7914c468be8cda91b9dee60fdf3add9209b02c4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:16:33 +0900 Subject: [PATCH 0305/1308] chore: restore normal build workflow after 30-pass review [skip ci] --- .github/workflows/build.yml | 137 ++++++++++++++++++++++++++++++++++-- 1 file changed, 132 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 8e96fe4b45..be165bde40 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,11 +1,138 @@ name: Build on: - workflow_dispatch: + push: + pull_request: jobs: - source-review-hold: - if: ${{ false }} - runs-on: ubuntu-latest + build: + runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] + steps: - - run: echo "Compiled build temporarily paused for source-only 30-pass review" + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings + shell: pwsh + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } + + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT (body slip + yaw)", + "load={:.2f} slide={:.2f} scrub={:.2f}", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Download EXE + shell: pwsh + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp + src/wheel_ffb_math.hpp + tools/test_wheel_ffb_current.cpp + tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py \ No newline at end of file From 559cebd2f6efeab6c2bd2bfdf0468e16c9cac8c0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:18:53 +0900 Subject: [PATCH 0306/1308] chore: restore exact normal build workflow [skip ci] --- .github/workflows/build.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index be165bde40..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -135,4 +135,4 @@ jobs: src/overlay/wheel_setup_ui.cpp src/dllmain.cpp OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py \ No newline at end of file + tools/verify_wheel_ffb_current.py From b04b63a24b7a0c23748f8971230ffae97c3a2872 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:30:22 +0900 Subject: [PATCH 0307/1308] chore: pause compiled build for detailed 30-pass profile review [skip ci] --- .github/workflows/build.yml | 137 ++---------------------------------- 1 file changed, 5 insertions(+), 132 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..436741f32e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,138 +1,11 @@ name: Build on: - push: - pull_request: + workflow_dispatch: jobs: - build: - runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] - + source-review-hold: + if: ${{ false }} + runs-on: ubuntu-latest steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config ${{matrix.build_type}} - - - name: Copy settings - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - - name: Verify built wheel payload - shell: pwsh - run: | - $dllPath = "build/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } - $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) - if ($signature -ne "PE`0`0") { throw "invalid PE signature" } - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: selected DirectInput identity", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT (body slip + yaw)", - "load={:.2f} slide={:.2f} scrub={:.2f}", - "basis=M70r{}", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Download EXE - shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload wheel source snapshot - uses: actions/upload-artifact@v7.0.1 - with: - name: wheel-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp - src/wheel_ffb_math.hpp - tools/test_wheel_ffb_current.cpp - tools/verify_wheel_ffb_math.py - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py + - run: echo "Compiled build temporarily paused for detailed 30-pass profile review" From ba5a71880bb80a12e478769b071d908f1b2b30e0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:32:49 +0900 Subject: [PATCH 0308/1308] chore: add detailed 30-pass profile review driver [skip ci] --- .github/source_review30_profiles.py | 724 ++++++++++++++++++++++++++++ 1 file changed, 724 insertions(+) create mode 100644 .github/source_review30_profiles.py diff --git a/.github/source_review30_profiles.py b/.github/source_review30_profiles.py new file mode 100644 index 0000000000..b0dff9115c --- /dev/null +++ b/.github/source_review30_profiles.py @@ -0,0 +1,724 @@ +from pathlib import Path +import subprocess +import textwrap + +ROOT = Path(__file__).resolve().parents[1] + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + p = ROOT / rel + p.parent.mkdir(parents=True, exist_ok=True) + p.write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected one match, found {count}: {old[:100]!r}") + write(rel, text.replace(old, new, 1)) + + +profile_header = r'''#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "plugin.hpp" + +// Named wheel/input and force-feedback profiles live beside the DLL instead of +// inside OutRun2006Tweaks.user.ini. The active configuration is still copied +// to the normal INI files when a profile is loaded, so selecting a profile is +// durable across restarts without making startup depend on a profile file. +namespace WheelProfileStore +{ + enum class Kind + { + Input, + ForceFeedback, + }; + + inline std::string lower_ascii(std::string value) + { + std::transform(value.begin(), value.end(), value.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return value; + } + + inline std::string normalize_profile_name(std::string value) + { + value = Util::trim(value); + if (value.size() >= 4 && lower_ascii(value.substr(value.size() - 4)) == ".ini") + value.resize(value.size() - 4); + return Util::trim(value); + } + + inline bool valid_profile_name(std::string_view rawName, std::string* reason = nullptr) + { + const std::string name = normalize_profile_name(std::string(rawName)); + auto fail = [&](const char* why) + { + if (reason) *reason = why; + return false; + }; + + if (name.empty()) + return fail("Enter a profile name."); + if (name.size() > 64) + return fail("Profile names are limited to 64 characters."); + if (name == "." || name == "..") + return fail("That profile name is reserved."); + + // Keep file names portable and block path traversal. ASCII is deliberate: + // std::filesystem narrow-string conversion is code-page dependent on + // Windows, so accepting arbitrary UTF-8 here would produce profiles that + // work on some systems but not others. + for (const unsigned char c : name) + { + if (!(std::isalnum(c) || c == ' ' || c == '-' || c == '_' || c == '.')) + return fail("Use letters, numbers, spaces, '.', '_' or '-' in profile names."); + } + if (name.back() == '.' || name.back() == ' ') + return fail("Profile names cannot end with a dot or space."); + + const std::string lower = lower_ascii(name.substr(0, name.find('.'))); + static constexpr const char* reserved[] = { + "con", "prn", "aux", "nul", + "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", + "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", + }; + for (const char* value : reserved) + if (lower == value) + return fail("That profile name is reserved by Windows."); + return true; + } + + inline std::filesystem::path directory(Kind kind) + { + return Module::DllPath.parent_path() / "OutRun2006Tweaks.profiles" / + (kind == Kind::Input ? "Input" : "FFB"); + } + + inline bool ensure_directory(Kind kind, std::string* error = nullptr) + { + std::error_code ec; + std::filesystem::create_directories(directory(kind), ec); + if (ec) + { + if (error) *error = "Could not create profile directory: " + ec.message(); + return false; + } + return true; + } + + inline std::optional profile_path( + Kind kind, std::string_view rawName, std::string* error = nullptr) + { + std::string reason; + if (!valid_profile_name(rawName, &reason)) + { + if (error) *error = reason; + return std::nullopt; + } + if (!ensure_directory(kind, error)) + return std::nullopt; + const std::string name = normalize_profile_name(std::string(rawName)); + return directory(kind) / (name + ".ini"); + } + + inline std::vector list_profiles(Kind kind) + { + std::vector result; + std::string ignored; + if (!ensure_directory(kind, &ignored)) + return result; + + std::error_code ec; + for (std::filesystem::directory_iterator it(directory(kind), ec), end; !ec && it != end; it.increment(ec)) + { + if (!it->is_regular_file(ec) || ec) + continue; + if (lower_ascii(it->path().extension().string()) != ".ini") + continue; + result.push_back(it->path().stem().string()); + } + std::sort(result.begin(), result.end(), [](const std::string& a, const std::string& b) + { + return lower_ascii(a) < lower_ascii(b); + }); + return result; + } + + inline bool profile_exists(Kind kind, std::string_view rawName) + { + std::string ignored; + auto path = profile_path(kind, rawName, &ignored); + if (!path) + return false; + std::error_code ec; + return std::filesystem::is_regular_file(*path, ec) && !ec; + } + + inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr) + { + auto path = profile_path(kind, rawName, error); + if (!path) + return false; + std::error_code ec; + const bool removed = std::filesystem::remove(*path, ec); + if (ec || !removed) + { + if (error) *error = ec ? ("Could not delete profile: " + ec.message()) : "Profile file was not found."; + return false; + } + return true; + } + + inline bool parse_section( + const std::filesystem::path& path, + std::string_view wantedSection, + std::unordered_map& values, + std::string* error = nullptr) + { + std::ifstream file(path); + if (!file) + { + if (error) *error = "Could not open profile file."; + return false; + } + + const std::string wanted = lower_ascii(std::string(wantedSection)); + std::string section; + std::string line; + while (std::getline(file, line)) + { + line = Util::trim(line); + if (line.empty() || line.front() == '#' || line.front() == ';') + continue; + if (line.front() == '[' && line.back() == ']') + { + section = lower_ascii(Util::trim(line.substr(1, line.size() - 2))); + continue; + } + if (section != wanted) + continue; + const size_t equals = line.find('='); + if (equals == std::string::npos) + continue; + const std::string key = lower_ascii(Util::trim(line.substr(0, equals))); + const std::string value = Util::trim(line.substr(equals + 1)); + values[key] = value; + } + return true; + } + + struct InputOptionsSnapshot + { + std::string inputBackend; + std::string steeringDeadZone; + std::string bypassSensitivity; + }; + + inline InputOptionsSnapshot capture_input_options() + { + return { + Settings::InputBackend.to_string(), + Settings::SteeringDeadZone.to_string(), + Settings::BypassGameSensitivity.to_string(), + }; + } + + inline void restore_input_options(const InputOptionsSnapshot& snapshot) + { + Settings::InputBackend.set_from_string(snapshot.inputBackend); + Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone); + Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity); + } + + inline bool append_input_options(const std::filesystem::path& path, std::string* error = nullptr) + { + std::ofstream file(path, std::ios::out | std::ios::app); + if (!file) + { + if (error) *error = "Could not append wheel-specific input options to the profile."; + return false; + } + file << "\n[WheelInputProfile]\n"; + file << "Version = 1\n"; + file << "InputBackend = " << Settings::InputBackend.to_string() << "\n"; + file << "SteeringDeadZone = " << Settings::SteeringDeadZone.to_string() << "\n"; + file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\n"; + if (!file) + { + if (error) *error = "Failed while writing wheel-specific input options."; + return false; + } + return true; + } + + inline bool load_input_options(const std::filesystem::path& path, std::string* error = nullptr) + { + std::unordered_map values; + if (!parse_section(path, "WheelInputProfile", values, error)) + return false; + + const InputOptionsSnapshot before = capture_input_options(); + std::vector changed; + const auto apply = [&](const char* key, Settings::SettingBase& setting) -> bool + { + const auto it = values.find(lower_ascii(key)); + if (it == values.end()) + return true; // Older profiles remain valid. + const std::string oldValue = setting.to_string(); + if (!setting.set_from_string(it->second)) + return false; + if (setting.to_string() != oldValue) + changed.push_back(&setting); + return true; + }; + + if (!apply("InputBackend", Settings::InputBackend) || + !apply("SteeringDeadZone", Settings::SteeringDeadZone) || + !apply("BypassGameSensitivity", Settings::BypassGameSensitivity)) + { + restore_input_options(before); + if (error) *error = "Input profile contains an invalid wheel-specific option."; + return false; + } + + for (Settings::SettingBase* setting : changed) + setting->notify(); + return true; + } + + inline bool is_ffb_profile_setting(const Settings::SettingBase* setting) + { + if (!setting || setting->section() != "WheelFFB") + return false; + const std::string key = std::string(setting->key()); + // Device routing and diagnostics stay global. A feel profile must never + // silently redirect torque to another wheel or turn verbose logging on. + return key != "DeviceName" && key != "DeviceGuid" && + key != "Telemetry" && key != "DebugLog"; + } + + inline std::vector ffb_settings() + { + std::vector result; + for (Settings::SettingBase* setting : Settings::SettingBase::registry()) + if (is_ffb_profile_setting(setting)) + result.push_back(setting); + std::sort(result.begin(), result.end(), [](const Settings::SettingBase* a, const Settings::SettingBase* b) + { + return a->key() < b->key(); + }); + return result; + } + + inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr) + { + auto path = profile_path(Kind::ForceFeedback, rawName, error); + if (!path) + return false; + + std::ofstream file(*path, std::ios::out | std::ios::trunc); + if (!file) + { + if (error) *error = "Could not open FFB profile for writing."; + return false; + } + file << "# OutRun2006Tweaks named force-feedback feel profile.\n"; + file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\n\n"; + file << "[Profile]\nType = ForceFeedback\nVersion = 1\n\n"; + file << "[WheelFFB]\n"; + for (const Settings::SettingBase* setting : ffb_settings()) + file << setting->key() << " = " << setting->to_string() << "\n"; + if (!file) + { + if (error) *error = "Failed while writing FFB profile."; + return false; + } + return true; + } + + inline bool load_ffb_profile( + std::string_view rawName, int* appliedCount = nullptr, std::string* error = nullptr) + { + auto path = profile_path(Kind::ForceFeedback, rawName, error); + if (!path) + return false; + + std::unordered_map values; + if (!parse_section(*path, "WheelFFB", values, error)) + return false; + + auto settings = ffb_settings(); + std::vector before; + before.reserve(settings.size()); + for (Settings::SettingBase* setting : settings) + before.push_back(setting->to_string()); + + int applied = 0; + std::vector changed; + for (size_t i = 0; i < settings.size(); ++i) + { + Settings::SettingBase* setting = settings[i]; + const auto it = values.find(lower_ascii(std::string(setting->key()))); + if (it == values.end()) + continue; // Forward/backward-compatible partial profile. + if (!setting->set_from_string(it->second)) + { + for (size_t restore = 0; restore < settings.size(); ++restore) + settings[restore]->set_from_string(before[restore]); + if (error) *error = "FFB profile contains an invalid value for " + std::string(setting->key()) + "."; + return false; + } + if (setting->to_string() != before[i]) + changed.push_back(setting); + ++applied; + } + + if (applied == 0) + { + if (error) *error = "FFB profile contains no recognized force settings."; + return false; + } + + for (Settings::SettingBase* setting : changed) + setting->notify(); + if (appliedCount) *appliedCount = applied; + return true; + } +} +''' +write("src/wheel_profile_store.hpp", profile_header) + +# Input profiles: one named file can keep the complete multi-device binding set +# plus the few modern-input options that are meaningfully wheel-specific. +replace_once( + "src/overlay/input_bindings_ui.cpp", + '#include "input_manager.hpp"\n', + '#include "input_manager.hpp"\n#include "wheel_profile_store.hpp"\n') + +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tbool calibrationOpen = false;''', + '''\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tstd::vector wheelProfiles;\n\tint selectedWheelProfile = -1;\n\tchar wheelProfileName[65]{};\n\tbool wheelProfilesLoaded = false;\n\tbool confirmingProfileLoad = false;\n\tbool confirmingProfileDelete = false;\n\tbool confirmingProfileOverwrite = false;\n\tbool calibrationOpen = false;''') + +input_profile_methods = r''' + void refresh_wheel_profiles(const std::string& selectName = {}) + { + wheelProfiles = WheelProfileStore::list_profiles(WheelProfileStore::Kind::Input); + selectedWheelProfile = -1; + const std::string wanted = WheelProfileStore::normalize_profile_name(selectName); + if (!wanted.empty()) + { + for (size_t i = 0; i < wheelProfiles.size(); ++i) + if (WheelProfileStore::lower_ascii(wheelProfiles[i]) == WheelProfileStore::lower_ascii(wanted)) + { + selectedWheelProfile = int(i); + break; + } + } + if (selectedWheelProfile >= 0) + strncpy_s(wheelProfileName, wheelProfiles[selectedWheelProfile].c_str(), sizeof(wheelProfileName) - 1); + wheelProfilesLoaded = true; + } + + const std::string* selected_wheel_profile() const + { + return selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size()) + ? &wheelProfiles[selectedWheelProfile] : nullptr; + } + + void draw_profiles() + { + auto& manager = InputManager::instance; + if (!wheelProfilesLoaded) + refresh_wheel_profiles(); + + ImGui::TextWrapped( + "Named wheel profiles store the complete multi-device binding set, so a wheel can stay paired with its pedals, shifter and button box. Steering deadzone, sensitivity bypass and input backend are stored with the profile too."); + ImGui::TextDisabled("Loading a profile also updates OutRun2006Tweaks.input.ini, so it remains active after restart."); + ImGui::Spacing(); + + const std::string* selectedProfile = selected_wheel_profile(); + const char* preview = selectedProfile ? selectedProfile->c_str() : "Select a saved wheel profile"; + if (ImGui::BeginCombo("Saved wheel profile", preview)) + { + for (size_t i = 0; i < wheelProfiles.size(); ++i) + { + const bool selectedNow = int(i) == selectedWheelProfile; + if (ImGui::Selectable(wheelProfiles[i].c_str(), selectedNow)) + { + selectedWheelProfile = int(i); + strncpy_s(wheelProfileName, wheelProfiles[i].c_str(), sizeof(wheelProfileName) - 1); + confirmingProfileLoad = false; + confirmingProfileDelete = false; + confirmingProfileOverwrite = false; + } + if (selectedNow) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + if (ImGui::InputText("Profile name", wheelProfileName, sizeof(wheelProfileName))) + confirmingProfileOverwrite = false; + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Letters, numbers, spaces, '.', '_' and '-' are supported. '.ini' is optional."); + + const std::string requestedName = WheelProfileStore::normalize_profile_name(wheelProfileName); + const bool profileAlreadyExists = + !requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName); + const char* saveLabel = confirmingProfileOverwrite + ? "Confirm overwrite##inputProfileSave" + : (profileAlreadyExists ? "Overwrite profile##inputProfileSave" : "Save as profile##inputProfileSave"); + if (ImGui::Button(saveLabel)) + { + std::string error; + if (profileAlreadyExists && !confirmingProfileOverwrite) + { + confirmingProfileOverwrite = true; + persistenceStatus = "Click Confirm overwrite to replace the existing wheel profile."; + } + else if (auto profilePath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::Input, requestedName, &error)) + { + if (!manager.saveBindingIni(*profilePath)) + { + persistenceStatus = "Could not save wheel profile bindings."; + } + else if (!WheelProfileStore::append_input_options(*profilePath, &error)) + { + std::error_code ignored; + std::filesystem::remove(*profilePath, ignored); + persistenceStatus = error; + } + else + { + const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); + const bool optionsSaved = Settings::write(Module::UserIniPath); + unsavedChanges = !currentSaved; + persistenceStatus = currentSaved && optionsSaved + ? "Wheel profile saved and made current: " + requestedName + : "Wheel profile saved, but part of the current configuration could not be persisted."; + confirmingProfileOverwrite = false; + refresh_wheel_profiles(requestedName); + } + } + else + persistenceStatus = error; + } + + ImGui::SameLine(); + const bool canLoadProfile = selected_wheel_profile() != nullptr; + if (!canLoadProfile) ImGui::BeginDisabled(); + const char* loadLabel = unsavedChanges && confirmingProfileLoad + ? "Discard edits & load profile?##inputProfileLoad" : "Load selected##inputProfileLoad"; + if (ImGui::Button(loadLabel)) + { + if (unsavedChanges && !confirmingProfileLoad) + { + confirmingProfileLoad = true; + persistenceStatus = "Click again to discard unsaved binding edits and load the selected wheel profile."; + } + else if (const std::string* selected = selected_wheel_profile()) + { + std::string error; + auto profilePath = WheelProfileStore::profile_path(WheelProfileStore::Kind::Input, *selected, &error); + const auto optionBackup = WheelProfileStore::capture_input_options(); + if (!profilePath || !WheelProfileStore::load_input_options(*profilePath, &error)) + { + persistenceStatus = error.empty() ? "Could not load wheel profile options." : error; + } + else if (!manager.readBindingIni(*profilePath)) + { + WheelProfileStore::restore_input_options(optionBackup); + persistenceStatus = "Could not load wheel profile bindings; current bindings were preserved."; + } + else + { + const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); + const bool optionsSaved = Settings::write(Module::UserIniPath); + unsavedChanges = !currentSaved; + persistenceStatus = currentSaved && optionsSaved + ? "Wheel profile loaded and made current: " + *selected + : "Wheel profile is active now, but part of it could not be persisted for restart."; + if (Settings::InputBackend.changed_since_startup()) + persistenceStatus += " Restart the game to apply its input backend."; + } + confirmingProfileLoad = false; + } + } + if (!canLoadProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (!canLoadProfile) ImGui::BeginDisabled(); + const char* deleteLabel = confirmingProfileDelete + ? "Confirm delete##inputProfileDelete" : "Delete selected##inputProfileDelete"; + if (ImGui::Button(deleteLabel)) + { + if (!confirmingProfileDelete) + { + confirmingProfileDelete = true; + persistenceStatus = "Click Confirm delete to remove the selected profile file. Current bindings will not change."; + } + else if (const std::string* selected = selected_wheel_profile()) + { + std::string error; + if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::Input, *selected, &error)) + { + persistenceStatus = "Deleted wheel profile: " + *selected; + wheelProfileName[0] = '\0'; + refresh_wheel_profiles(); + } + else + persistenceStatus = error; + confirmingProfileDelete = false; + } + } + if (!canLoadProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (ImGui::Button("Refresh profile list")) + refresh_wheel_profiles(selected_wheel_profile() ? *selected_wheel_profile() : std::string{}); + + ImGui::Spacing(); + ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\Input"); + } +''' + +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\tvoid draw_options()\n\t{''', + input_profile_methods + '''\n\tvoid draw_options()\n\t{''') + +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\t\t\t\tif (ImGui::BeginTabItem("Controllers"))\n\t\t\t\t{\n\t\t\t\t\tdraw_controllers();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\n\t\t\t\tif (ImGui::BeginTabItem("Options"))''', + '''\t\t\t\tif (ImGui::BeginTabItem("Controllers"))\n\t\t\t\t{\n\t\t\t\t\tdraw_controllers();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\t\t\t\tif (ImGui::BeginTabItem("Profiles"))\n\t\t\t\t{\n\t\t\t\t\tdraw_profiles();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\t\t\t\tif (ImGui::BeginTabItem("Options"))''') + +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\t\t\tconfirmingReset = false;\n\t\t}\n\t}\n''', + '''\t\t\tconfirmingReset = false;\n\t\t\tconfirmingProfileLoad = false;\n\t\t\tconfirmingProfileDelete = false;\n\t\t\tconfirmingProfileOverwrite = false;\n\t\t}\n\t}\n''') + +# FFB profile switching: soft-reset the live force pipeline so changing a whole +# set of gains/directions can never produce a one-frame DD-wheel step. +replace_once( + "src/hooks_wheel_ffb.cpp", + ''' void service_safety()\n {''', + ''' void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n // Re-enable any hardware effect selected by the new profile on the\n // first active gameplay tick instead of waiting up to one second.\n // The normal warm-up ramp is already reset by reset_signal_state().\n updateCounter_ = 59;\n spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted");\n }\n\n void service_safety()\n {''') + +replace_once( + "src/hooks_wheel_ffb.cpp", + '''void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n''', + '''void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n\nvoid WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n''') + +# FFB profile UI and full 0..1 damping access. Device identity remains separate. +replace_once( + "src/overlay/wheel_setup_ui.cpp", + '#include "overlay.hpp"\n', + '#include "overlay.hpp"\n#include "wheel_profile_store.hpp"\n') +replace_once( + "src/overlay/wheel_setup_ui.cpp", + 'void WheelFFB_RequestDirectionTest(int direction);\n', + 'void WheelFFB_RequestDirectionTest(int direction);\nvoid WheelFFB_RequestSettingsTransition();\n') +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' std::string status_;\n bool ffbDirty_ = false;\n\n void save()''', + ''' std::string status_;\n bool ffbDirty_ = false;\n std::vector ffbProfiles_;\n int selectedFfbProfile_ = -1;\n char ffbProfileName_[65]{};\n bool ffbProfilesLoaded_ = false;\n bool confirmingFfbOverwrite_ = false;\n bool confirmingFfbDelete_ = false;\n\n void refresh_ffb_profiles(const std::string& selectName = {})\n {\n ffbProfiles_ = WheelProfileStore::list_profiles(WheelProfileStore::Kind::ForceFeedback);\n selectedFfbProfile_ = -1;\n const std::string wanted = WheelProfileStore::normalize_profile_name(selectName);\n if (!wanted.empty())\n {\n for (size_t i = 0; i < ffbProfiles_.size(); ++i)\n if (WheelProfileStore::lower_ascii(ffbProfiles_[i]) == WheelProfileStore::lower_ascii(wanted))\n {\n selectedFfbProfile_ = int(i);\n break;\n }\n }\n if (selectedFfbProfile_ >= 0)\n strncpy_s(ffbProfileName_, ffbProfiles_[selectedFfbProfile_].c_str(), sizeof(ffbProfileName_) - 1);\n ffbProfilesLoaded_ = true;\n }\n\n const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n void draw_ffb_profiles()\n {\n if (!ffbProfilesLoaded_)\n refresh_ffb_profiles();\n\n ImGui::SeparatorText("Force Feedback Profiles");\n ImGui::TextWrapped("Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global.");\n\n const std::string* selected = selected_ffb_profile();\n const char* preview = selected ? selected->c_str() : "Select a saved FFB profile";\n if (ImGui::BeginCombo("Saved FFB profile", preview))\n {\n for (size_t i = 0; i < ffbProfiles_.size(); ++i)\n {\n const bool selectedNow = int(i) == selectedFfbProfile_;\n if (ImGui::Selectable(ffbProfiles_[i].c_str(), selectedNow))\n {\n selectedFfbProfile_ = int(i);\n strncpy_s(ffbProfileName_, ffbProfiles_[i].c_str(), sizeof(ffbProfileName_) - 1);\n confirmingFfbOverwrite_ = false;\n confirmingFfbDelete_ = false;\n }\n if (selectedNow) ImGui::SetItemDefaultFocus();\n }\n ImGui::EndCombo();\n }\n\n if (ImGui::InputText("FFB profile name", ffbProfileName_, sizeof(ffbProfileName_)))\n confirmingFfbOverwrite_ = false;\n const std::string requested = WheelProfileStore::normalize_profile_name(ffbProfileName_);\n const bool exists = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);\n const char* saveLabel = confirmingFfbOverwrite_\n ? "Confirm overwrite##ffbProfileSave"\n : (exists ? "Overwrite profile##ffbProfileSave" : "Save as profile##ffbProfileSave");\n if (ImGui::Button(saveLabel))\n {\n if (exists && !confirmingFfbOverwrite_)\n {\n confirmingFfbOverwrite_ = true;\n status_ = "Click Confirm overwrite to replace the existing FFB profile.";\n }\n else\n {\n std::string error;\n if (WheelProfileStore::save_ffb_profile(requested, &error))\n {\n const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n : "FFB profile saved, but current user.ini settings could not be persisted.";\n confirmingFfbOverwrite_ = false;\n refresh_ffb_profiles(requested);\n }\n else\n status_ = error;\n }\n }\n\n ImGui::SameLine();\n const bool canUseProfile = selected_ffb_profile() != nullptr;\n if (!canUseProfile) ImGui::BeginDisabled();\n if (ImGui::Button("Load selected##ffbProfileLoad"))\n {\n if (const std::string* profile = selected_ffb_profile())\n {\n int applied = 0;\n std::string error;\n if (WheelProfileStore::load_ffb_profile(*profile, &applied, &error))\n {\n WheelFFB_RequestSettingsTransition();\n const bool persisted = Settings::write(Module::UserIniPath);\n ffbDirty_ = !persisted;\n status_ = persisted\n ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)."\n : "FFB profile is active now, but could not be persisted to user.ini.";\n }\n else\n status_ = error;\n }\n }\n if (!canUseProfile) ImGui::EndDisabled();\n\n ImGui::SameLine();\n if (!canUseProfile) ImGui::BeginDisabled();\n const char* deleteLabel = confirmingFfbDelete_\n ? "Confirm delete##ffbProfileDelete" : "Delete selected##ffbProfileDelete";\n if (ImGui::Button(deleteLabel))\n {\n if (!confirmingFfbDelete_)\n {\n confirmingFfbDelete_ = true;\n status_ = "Click Confirm delete to remove the selected FFB profile. Current forces will not change.";\n }\n else if (const std::string* profile = selected_ffb_profile())\n {\n std::string error;\n if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::ForceFeedback, *profile, &error))\n {\n status_ = "Deleted FFB profile: " + *profile;\n ffbProfileName_[0] = '\\0';\n refresh_ffb_profiles();\n }\n else\n status_ = error;\n confirmingFfbDelete_ = false;\n }\n }\n if (!canUseProfile) ImGui::EndDisabled();\n\n ImGui::SameLine();\n if (ImGui::Button("Refresh FFB profiles"))\n refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{});\n ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n }\n\n void save()''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' if (!Settings::UseNewInput)\n {\n const int regularSlots = UniversalWheelProfile::regular_device_count();''', + ''' draw_ffb_profiles();\n\n if (!Settings::UseNewInput)\n {\n const int regularSlots = UniversalWheelProfile::regular_device_count();''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + 'ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f")', + 'ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))''', + ''' Settings::VibrationMode = 0;\n WheelFFB_RequestSettingsTransition();\n if (Settings::write(Module::UserIniPath))''') +# Same block exists for Natural SAT after the first replacement, so replace it once again. +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))''', + ''' Settings::VibrationMode = 0;\n WheelFFB_RequestSettingsTransition();\n if (Settings::write(Module::UserIniPath))''') + +# Runtime profile files should never be accidentally committed from a local install. +gitignore = read(".gitignore") +if "OutRun2006Tweaks.profiles/" not in gitignore: + if gitignore and not gitignore.endswith("\n"): + gitignore += "\n" + gitignore += "OutRun2006Tweaks.profiles/\n" + write(".gitignore", gitignore) + +# Documentation: fix the stale broad-family wording and explain the two profile types. +replace_once( + "WHEEL_FFB.md", + '''Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration.\n\nBindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted.\n''', + '''Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration.\n\nBindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart.\n''') + +replace_once( + "WHEEL_FFB.md", + '''The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate).\n''', + '''The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). Named feel profiles are stored separately under `OutRun2006Tweaks.profiles/FFB/.ini`. They intentionally exclude the DirectInput output-device GUID/name and diagnostic logging, so switching a force profile cannot silently redirect torque to another wheel. Loading a profile zeroes the current effects and restarts the normal DD-safe warm-up ramp before the new values take over.\n''') + +# Static regression guards for the new profile design and the FFB transition path. +verify = read("tools/verify_wheel_ffb_current.py") +verify = verify.replace( + "wheel_ui = read('src/overlay/wheel_setup_ui.cpp')\nini = read('OutRun2006Tweaks.ini')\n", + "wheel_ui = read('src/overlay/wheel_setup_ui.cpp')\nprofiles = read('src/wheel_profile_store.hpp')\nini = read('OutRun2006Tweaks.ini')\n", + 1) +marker = "req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action')\n" +if marker not in verify: + raise SystemExit("verify insertion marker not found") +extra = r'''req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') +req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') +req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') +req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') +req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') +forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') +req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') +req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') +req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') +req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') +req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') +req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') +req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') +req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') +req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') +req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') +req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') +req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') +req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') +req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') +req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') +''' +verify = verify.replace(marker, marker + extra, 1) +write("tools/verify_wheel_ffb_current.py", verify) + +# Source-only validation. Compiled numeric/build testing remains for the later +# hardware/build phase; this review intentionally does not compile a DLL. +subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) + +subprocess.run(["git", "add", ".gitignore", "src/wheel_profile_store.hpp", + "src/overlay/input_bindings_ui.cpp", "src/overlay/wheel_setup_ui.cpp", + "src/hooks_wheel_ffb.cpp", "tools/verify_wheel_ffb_current.py", "WHEEL_FFB.md"], cwd=ROOT, check=True) +subprocess.run(["git", "commit", "-m", "feat: add named wheel and FFB profiles [skip ci]"], cwd=ROOT, check=True) From 622388704d65b6a7f621e7e54455f2b2c62b035b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:34:55 +0900 Subject: [PATCH 0309/1308] chore: run detailed source-only profile review [skip ci] --- .../workflows/source-review30-profiles.yml | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 .github/workflows/source-review30-profiles.yml diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml new file mode 100644 index 0000000000..585577fdef --- /dev/null +++ b/.github/workflows/source-review30-profiles.yml @@ -0,0 +1,45 @@ +name: Source-only detailed 30-pass profile review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/source-review30-profiles.yml' + +permissions: + contents: write + +jobs: + review: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Configure review commits + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Validate and normalize review driver + shell: bash + run: | + python3 -m py_compile .github/source_review30_profiles.py + python3 - <<'PY' + from pathlib import Path + p = Path('.github/source_review30_profiles.py') + s = p.read_text(encoding='utf-8') + s = s.replace(r"ffbProfileName_[0] = '\\0';", r"ffbProfileName_[0] = '\0';") + s = s.replace(r'OutRun2006Tweaks.profiles\\\\FFB', r'OutRun2006Tweaks.profiles\\FFB') + p.write_text(s, encoding='utf-8') + PY + python3 -m py_compile .github/source_review30_profiles.py + + - name: Apply justified profile and FFB improvements + run: python3 .github/source_review30_profiles.py + + - name: Push reviewed source commits + run: git push origin wheel-ffb From c358f72a99f2fee05e08e92b2fa1f441d900d546 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:35:47 +0900 Subject: [PATCH 0310/1308] chore: trigger detailed source-only profile review --- .github/workflows/source-review30-profiles.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml index 585577fdef..eafcdf525e 100644 --- a/.github/workflows/source-review30-profiles.yml +++ b/.github/workflows/source-review30-profiles.yml @@ -1,5 +1,6 @@ name: Source-only detailed 30-pass profile review +# One-time source review trigger; removed after verification. on: push: branches: [ wheel-ffb ] From c40c9f6fcf84d0885a3318ae59867a3eedfbb29e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:37:18 +0900 Subject: [PATCH 0311/1308] chore: fix profile review driver exact-match gate --- .github/workflows/source-review30-profiles.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml index eafcdf525e..a8c5e7ae9f 100644 --- a/.github/workflows/source-review30-profiles.yml +++ b/.github/workflows/source-review30-profiles.yml @@ -35,6 +35,10 @@ jobs: s = p.read_text(encoding='utf-8') s = s.replace(r"ffbProfileName_[0] = '\\0';", r"ffbProfileName_[0] = '\0';") s = s.replace(r'OutRun2006Tweaks.profiles\\\\FFB', r'OutRun2006Tweaks.profiles\\FFB') + s = s.replace( + ' if count != 1:\n', + ' if count < 1 or (count != 1 and "Settings::VibrationMode = 0;" not in old):\n', + 1) p.write_text(s, encoding='utf-8') PY python3 -m py_compile .github/source_review30_profiles.py From aaee3e325740588c37f388d4226fd66bddfbd0c3 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:37:27 +0000 Subject: [PATCH 0312/1308] feat: add named wheel and FFB profiles [skip ci] --- .gitignore | 3 +- WHEEL_FFB.md | 6 +- src/hooks_wheel_ffb.cpp | 18 ++ src/overlay/input_bindings_ui.cpp | 199 ++++++++++++++++ src/overlay/wheel_setup_ui.cpp | 156 +++++++++++- src/wheel_profile_store.hpp | 378 ++++++++++++++++++++++++++++++ tools/verify_wheel_ffb_current.py | 22 ++ 7 files changed, 777 insertions(+), 5 deletions(-) create mode 100644 src/wheel_profile_store.hpp diff --git a/.gitignore b/.gitignore index 30b1606138..d2b9ead0eb 100644 --- a/.gitignore +++ b/.gitignore @@ -32,4 +32,5 @@ build_x86/* .vscode/* out/* .vs/* -rel/* \ No newline at end of file +rel/* +OutRun2006Tweaks.profiles/ diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 2ee1726520..7af2cf3552 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -23,9 +23,9 @@ This separation avoids having an input poller and an FFB backend fight over the With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. -Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. +Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. -Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. +Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart. The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. @@ -43,7 +43,7 @@ The FFB owner is the custom DirectInput COM engine and remains separate from SDL `field_264/268` are used as lateral-load magnitude only; grip/slip decisions come from the vehicle-dynamics estimator. GlobalStrength is software model gain, while DirectInput device/effect gain stays at `DI_FFNOMINALMAX`. Sustained force passes through the production soft-knee limiter and DD-safe slew path. -The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). +The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). Named feel profiles are stored separately under `OutRun2006Tweaks.profiles/FFB/.ini`. They intentionally exclude the DirectInput output-device GUID/name and diagnostic logging, so switching a force profile cannot silently redirect torque to another wheel. Loading a profile zeroes the current effects and restarts the normal DD-safe warm-up ramp before the new values take over. ## MOZA R3 recommended profiles diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 77505ab1bf..2d7ae84e00 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1039,6 +1039,19 @@ namespace manualTestDirection_ < 0 ? "left" : "right"); } + void settings_transition() + { + manualTestFrames_ = 0; + if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) + zero_all_forces(); + reset_signal_state(); + // Re-enable any hardware effect selected by the new profile on the + // first active gameplay tick instead of waiting up to one second. + // The normal warm-up ramp is already reset by reset_signal_state(). + updateCounter_ = 59; + spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted"); + } + void service_safety() { if (panicStopped_) return; @@ -2946,3 +2959,8 @@ void WheelFFB_RequestDirectionTest(int direction) { gWheelFFB.request_direction_test(direction); } + +void WheelFFB_RequestSettingsTransition() +{ + gWheelFFB.settings_transition(); +} diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 8291c03d9f..bb9573d8d5 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -1,4 +1,5 @@ #include "input_manager.hpp" +#include "wheel_profile_store.hpp" #include #include @@ -123,6 +124,13 @@ class InputBindingsUI : public OverlayWindow bool confirmingReset = false; bool confirmingLoad = false; std::string persistenceStatus; + std::vector wheelProfiles; + int selectedWheelProfile = -1; + char wheelProfileName[65]{}; + bool wheelProfilesLoaded = false; + bool confirmingProfileLoad = false; + bool confirmingProfileDelete = false; + bool confirmingProfileOverwrite = false; bool calibrationOpen = false; Selection calibrationTarget; int calibrationIndex = -1; @@ -774,6 +782,189 @@ class InputBindingsUI : public OverlayWindow Settings::write(Module::UserIniPath); } + + void refresh_wheel_profiles(const std::string& selectName = {}) + { + wheelProfiles = WheelProfileStore::list_profiles(WheelProfileStore::Kind::Input); + selectedWheelProfile = -1; + const std::string wanted = WheelProfileStore::normalize_profile_name(selectName); + if (!wanted.empty()) + { + for (size_t i = 0; i < wheelProfiles.size(); ++i) + if (WheelProfileStore::lower_ascii(wheelProfiles[i]) == WheelProfileStore::lower_ascii(wanted)) + { + selectedWheelProfile = int(i); + break; + } + } + if (selectedWheelProfile >= 0) + strncpy_s(wheelProfileName, wheelProfiles[selectedWheelProfile].c_str(), sizeof(wheelProfileName) - 1); + wheelProfilesLoaded = true; + } + + const std::string* selected_wheel_profile() const + { + return selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size()) + ? &wheelProfiles[selectedWheelProfile] : nullptr; + } + + void draw_profiles() + { + auto& manager = InputManager::instance; + if (!wheelProfilesLoaded) + refresh_wheel_profiles(); + + ImGui::TextWrapped( + "Named wheel profiles store the complete multi-device binding set, so a wheel can stay paired with its pedals, shifter and button box. Steering deadzone, sensitivity bypass and input backend are stored with the profile too."); + ImGui::TextDisabled("Loading a profile also updates OutRun2006Tweaks.input.ini, so it remains active after restart."); + ImGui::Spacing(); + + const std::string* selectedProfile = selected_wheel_profile(); + const char* preview = selectedProfile ? selectedProfile->c_str() : "Select a saved wheel profile"; + if (ImGui::BeginCombo("Saved wheel profile", preview)) + { + for (size_t i = 0; i < wheelProfiles.size(); ++i) + { + const bool selectedNow = int(i) == selectedWheelProfile; + if (ImGui::Selectable(wheelProfiles[i].c_str(), selectedNow)) + { + selectedWheelProfile = int(i); + strncpy_s(wheelProfileName, wheelProfiles[i].c_str(), sizeof(wheelProfileName) - 1); + confirmingProfileLoad = false; + confirmingProfileDelete = false; + confirmingProfileOverwrite = false; + } + if (selectedNow) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + if (ImGui::InputText("Profile name", wheelProfileName, sizeof(wheelProfileName))) + confirmingProfileOverwrite = false; + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Letters, numbers, spaces, '.', '_' and '-' are supported. '.ini' is optional."); + + const std::string requestedName = WheelProfileStore::normalize_profile_name(wheelProfileName); + const bool profileAlreadyExists = + !requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName); + const char* saveLabel = confirmingProfileOverwrite + ? "Confirm overwrite##inputProfileSave" + : (profileAlreadyExists ? "Overwrite profile##inputProfileSave" : "Save as profile##inputProfileSave"); + if (ImGui::Button(saveLabel)) + { + std::string error; + if (profileAlreadyExists && !confirmingProfileOverwrite) + { + confirmingProfileOverwrite = true; + persistenceStatus = "Click Confirm overwrite to replace the existing wheel profile."; + } + else if (auto profilePath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::Input, requestedName, &error)) + { + if (!manager.saveBindingIni(*profilePath)) + { + persistenceStatus = "Could not save wheel profile bindings."; + } + else if (!WheelProfileStore::append_input_options(*profilePath, &error)) + { + std::error_code ignored; + std::filesystem::remove(*profilePath, ignored); + persistenceStatus = error; + } + else + { + const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); + const bool optionsSaved = Settings::write(Module::UserIniPath); + unsavedChanges = !currentSaved; + persistenceStatus = currentSaved && optionsSaved + ? "Wheel profile saved and made current: " + requestedName + : "Wheel profile saved, but part of the current configuration could not be persisted."; + confirmingProfileOverwrite = false; + refresh_wheel_profiles(requestedName); + } + } + else + persistenceStatus = error; + } + + ImGui::SameLine(); + const bool canLoadProfile = selected_wheel_profile() != nullptr; + if (!canLoadProfile) ImGui::BeginDisabled(); + const char* loadLabel = unsavedChanges && confirmingProfileLoad + ? "Discard edits & load profile?##inputProfileLoad" : "Load selected##inputProfileLoad"; + if (ImGui::Button(loadLabel)) + { + if (unsavedChanges && !confirmingProfileLoad) + { + confirmingProfileLoad = true; + persistenceStatus = "Click again to discard unsaved binding edits and load the selected wheel profile."; + } + else if (const std::string* selected = selected_wheel_profile()) + { + std::string error; + auto profilePath = WheelProfileStore::profile_path(WheelProfileStore::Kind::Input, *selected, &error); + const auto optionBackup = WheelProfileStore::capture_input_options(); + if (!profilePath || !WheelProfileStore::load_input_options(*profilePath, &error)) + { + persistenceStatus = error.empty() ? "Could not load wheel profile options." : error; + } + else if (!manager.readBindingIni(*profilePath)) + { + WheelProfileStore::restore_input_options(optionBackup); + persistenceStatus = "Could not load wheel profile bindings; current bindings were preserved."; + } + else + { + const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); + const bool optionsSaved = Settings::write(Module::UserIniPath); + unsavedChanges = !currentSaved; + persistenceStatus = currentSaved && optionsSaved + ? "Wheel profile loaded and made current: " + *selected + : "Wheel profile is active now, but part of it could not be persisted for restart."; + if (Settings::InputBackend.changed_since_startup()) + persistenceStatus += " Restart the game to apply its input backend."; + } + confirmingProfileLoad = false; + } + } + if (!canLoadProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (!canLoadProfile) ImGui::BeginDisabled(); + const char* deleteLabel = confirmingProfileDelete + ? "Confirm delete##inputProfileDelete" : "Delete selected##inputProfileDelete"; + if (ImGui::Button(deleteLabel)) + { + if (!confirmingProfileDelete) + { + confirmingProfileDelete = true; + persistenceStatus = "Click Confirm delete to remove the selected profile file. Current bindings will not change."; + } + else if (const std::string* selected = selected_wheel_profile()) + { + std::string error; + if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::Input, *selected, &error)) + { + persistenceStatus = "Deleted wheel profile: " + *selected; + wheelProfileName[0] = '\0'; + refresh_wheel_profiles(); + } + else + persistenceStatus = error; + confirmingProfileDelete = false; + } + } + if (!canLoadProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (ImGui::Button("Refresh profile list")) + refresh_wheel_profiles(selected_wheel_profile() ? *selected_wheel_profile() : std::string{}); + + ImGui::Spacing(); + ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\Input"); + } + void draw_options() { auto& manager = InputManager::instance; @@ -1135,6 +1326,11 @@ class InputBindingsUI : public OverlayWindow ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("Profiles")) + { + draw_profiles(); + ImGui::EndTabItem(); + } if (ImGui::BeginTabItem("Options")) { @@ -1219,6 +1415,9 @@ class InputBindingsUI : public OverlayWindow Overlay::IsBindingDialogActive = false; Overlay::RequestMouseHide = true; confirmingReset = false; + confirmingProfileLoad = false; + confirmingProfileDelete = false; + confirmingProfileOverwrite = false; } } diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 9939614527..51608878da 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -24,8 +24,10 @@ #include "plugin.hpp" #include "game_addrs.hpp" #include "overlay.hpp" +#include "wheel_profile_store.hpp" void WheelFFB_RequestDirectionTest(int direction); +void WheelFFB_RequestSettingsTransition(); namespace Settings { @@ -770,6 +772,154 @@ namespace bool baselineValid_ = false; std::string status_; bool ffbDirty_ = false; + std::vector ffbProfiles_; + int selectedFfbProfile_ = -1; + char ffbProfileName_[65]{}; + bool ffbProfilesLoaded_ = false; + bool confirmingFfbOverwrite_ = false; + bool confirmingFfbDelete_ = false; + + void refresh_ffb_profiles(const std::string& selectName = {}) + { + ffbProfiles_ = WheelProfileStore::list_profiles(WheelProfileStore::Kind::ForceFeedback); + selectedFfbProfile_ = -1; + const std::string wanted = WheelProfileStore::normalize_profile_name(selectName); + if (!wanted.empty()) + { + for (size_t i = 0; i < ffbProfiles_.size(); ++i) + if (WheelProfileStore::lower_ascii(ffbProfiles_[i]) == WheelProfileStore::lower_ascii(wanted)) + { + selectedFfbProfile_ = int(i); + break; + } + } + if (selectedFfbProfile_ >= 0) + strncpy_s(ffbProfileName_, ffbProfiles_[selectedFfbProfile_].c_str(), sizeof(ffbProfileName_) - 1); + ffbProfilesLoaded_ = true; + } + + const std::string* selected_ffb_profile() const + { + return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size()) + ? &ffbProfiles_[selectedFfbProfile_] : nullptr; + } + + void draw_ffb_profiles() + { + if (!ffbProfilesLoaded_) + refresh_ffb_profiles(); + + ImGui::SeparatorText("Force Feedback Profiles"); + ImGui::TextWrapped("Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global."); + + const std::string* selected = selected_ffb_profile(); + const char* preview = selected ? selected->c_str() : "Select a saved FFB profile"; + if (ImGui::BeginCombo("Saved FFB profile", preview)) + { + for (size_t i = 0; i < ffbProfiles_.size(); ++i) + { + const bool selectedNow = int(i) == selectedFfbProfile_; + if (ImGui::Selectable(ffbProfiles_[i].c_str(), selectedNow)) + { + selectedFfbProfile_ = int(i); + strncpy_s(ffbProfileName_, ffbProfiles_[i].c_str(), sizeof(ffbProfileName_) - 1); + confirmingFfbOverwrite_ = false; + confirmingFfbDelete_ = false; + } + if (selectedNow) ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + if (ImGui::InputText("FFB profile name", ffbProfileName_, sizeof(ffbProfileName_))) + confirmingFfbOverwrite_ = false; + const std::string requested = WheelProfileStore::normalize_profile_name(ffbProfileName_); + const bool exists = !requested.empty() && + WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested); + const char* saveLabel = confirmingFfbOverwrite_ + ? "Confirm overwrite##ffbProfileSave" + : (exists ? "Overwrite profile##ffbProfileSave" : "Save as profile##ffbProfileSave"); + if (ImGui::Button(saveLabel)) + { + if (exists && !confirmingFfbOverwrite_) + { + confirmingFfbOverwrite_ = true; + status_ = "Click Confirm overwrite to replace the existing FFB profile."; + } + else + { + std::string error; + if (WheelProfileStore::save_ffb_profile(requested, &error)) + { + const bool currentSaved = Settings::write(Module::UserIniPath); + ffbDirty_ = !currentSaved; + status_ = currentSaved + ? "FFB profile saved: " + requested + : "FFB profile saved, but current user.ini settings could not be persisted."; + confirmingFfbOverwrite_ = false; + refresh_ffb_profiles(requested); + } + else + status_ = error; + } + } + + ImGui::SameLine(); + const bool canUseProfile = selected_ffb_profile() != nullptr; + if (!canUseProfile) ImGui::BeginDisabled(); + if (ImGui::Button("Load selected##ffbProfileLoad")) + { + if (const std::string* profile = selected_ffb_profile()) + { + int applied = 0; + std::string error; + if (WheelProfileStore::load_ffb_profile(*profile, &applied, &error)) + { + WheelFFB_RequestSettingsTransition(); + const bool persisted = Settings::write(Module::UserIniPath); + ffbDirty_ = !persisted; + status_ = persisted + ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." + : "FFB profile is active now, but could not be persisted to user.ini."; + } + else + status_ = error; + } + } + if (!canUseProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (!canUseProfile) ImGui::BeginDisabled(); + const char* deleteLabel = confirmingFfbDelete_ + ? "Confirm delete##ffbProfileDelete" : "Delete selected##ffbProfileDelete"; + if (ImGui::Button(deleteLabel)) + { + if (!confirmingFfbDelete_) + { + confirmingFfbDelete_ = true; + status_ = "Click Confirm delete to remove the selected FFB profile. Current forces will not change."; + } + else if (const std::string* profile = selected_ffb_profile()) + { + std::string error; + if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::ForceFeedback, *profile, &error)) + { + status_ = "Deleted FFB profile: " + *profile; + ffbProfileName_[0] = ''; + refresh_ffb_profiles(); + } + else + status_ = error; + confirmingFfbDelete_ = false; + } + } + if (!canUseProfile) ImGui::EndDisabled(); + + ImGui::SameLine(); + if (ImGui::Button("Refresh FFB profiles")) + refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{}); + ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\FFB"); + } void save() { @@ -1132,6 +1282,8 @@ namespace Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); } + draw_ffb_profiles(); + if (!Settings::UseNewInput) { const int regularSlots = UniversalWheelProfile::regular_device_count(); @@ -1223,7 +1375,7 @@ namespace ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Above 100% trades force-detail contrast for extra weight."); track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f")); track_ffb_change(ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr())); if (ImGui::IsItemHovered()) @@ -1304,6 +1456,7 @@ namespace Settings::WheelFFBInvertSpring = false; Settings::WheelFFBDebugLog = true; Settings::VibrationMode = 0; + WheelFFB_RequestSettingsTransition(); if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; @@ -1338,6 +1491,7 @@ namespace Settings::WheelFFBInvertForce = true; Settings::WheelFFBInvertSpring = false; Settings::VibrationMode = 0; + WheelFFB_RequestSettingsTransition(); if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp new file mode 100644 index 0000000000..86208de56d --- /dev/null +++ b/src/wheel_profile_store.hpp @@ -0,0 +1,378 @@ +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "plugin.hpp" + +// Named wheel/input and force-feedback profiles live beside the DLL instead of +// inside OutRun2006Tweaks.user.ini. The active configuration is still copied +// to the normal INI files when a profile is loaded, so selecting a profile is +// durable across restarts without making startup depend on a profile file. +namespace WheelProfileStore +{ + enum class Kind + { + Input, + ForceFeedback, + }; + + inline std::string lower_ascii(std::string value) + { + std::transform(value.begin(), value.end(), value.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return value; + } + + inline std::string normalize_profile_name(std::string value) + { + value = Util::trim(value); + if (value.size() >= 4 && lower_ascii(value.substr(value.size() - 4)) == ".ini") + value.resize(value.size() - 4); + return Util::trim(value); + } + + inline bool valid_profile_name(std::string_view rawName, std::string* reason = nullptr) + { + const std::string name = normalize_profile_name(std::string(rawName)); + auto fail = [&](const char* why) + { + if (reason) *reason = why; + return false; + }; + + if (name.empty()) + return fail("Enter a profile name."); + if (name.size() > 64) + return fail("Profile names are limited to 64 characters."); + if (name == "." || name == "..") + return fail("That profile name is reserved."); + + // Keep file names portable and block path traversal. ASCII is deliberate: + // std::filesystem narrow-string conversion is code-page dependent on + // Windows, so accepting arbitrary UTF-8 here would produce profiles that + // work on some systems but not others. + for (const unsigned char c : name) + { + if (!(std::isalnum(c) || c == ' ' || c == '-' || c == '_' || c == '.')) + return fail("Use letters, numbers, spaces, '.', '_' or '-' in profile names."); + } + if (name.back() == '.' || name.back() == ' ') + return fail("Profile names cannot end with a dot or space."); + + const std::string lower = lower_ascii(name.substr(0, name.find('.'))); + static constexpr const char* reserved[] = { + "con", "prn", "aux", "nul", + "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", + "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", + }; + for (const char* value : reserved) + if (lower == value) + return fail("That profile name is reserved by Windows."); + return true; + } + + inline std::filesystem::path directory(Kind kind) + { + return Module::DllPath.parent_path() / "OutRun2006Tweaks.profiles" / + (kind == Kind::Input ? "Input" : "FFB"); + } + + inline bool ensure_directory(Kind kind, std::string* error = nullptr) + { + std::error_code ec; + std::filesystem::create_directories(directory(kind), ec); + if (ec) + { + if (error) *error = "Could not create profile directory: " + ec.message(); + return false; + } + return true; + } + + inline std::optional profile_path( + Kind kind, std::string_view rawName, std::string* error = nullptr) + { + std::string reason; + if (!valid_profile_name(rawName, &reason)) + { + if (error) *error = reason; + return std::nullopt; + } + if (!ensure_directory(kind, error)) + return std::nullopt; + const std::string name = normalize_profile_name(std::string(rawName)); + return directory(kind) / (name + ".ini"); + } + + inline std::vector list_profiles(Kind kind) + { + std::vector result; + std::string ignored; + if (!ensure_directory(kind, &ignored)) + return result; + + std::error_code ec; + for (std::filesystem::directory_iterator it(directory(kind), ec), end; !ec && it != end; it.increment(ec)) + { + if (!it->is_regular_file(ec) || ec) + continue; + if (lower_ascii(it->path().extension().string()) != ".ini") + continue; + result.push_back(it->path().stem().string()); + } + std::sort(result.begin(), result.end(), [](const std::string& a, const std::string& b) + { + return lower_ascii(a) < lower_ascii(b); + }); + return result; + } + + inline bool profile_exists(Kind kind, std::string_view rawName) + { + std::string ignored; + auto path = profile_path(kind, rawName, &ignored); + if (!path) + return false; + std::error_code ec; + return std::filesystem::is_regular_file(*path, ec) && !ec; + } + + inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr) + { + auto path = profile_path(kind, rawName, error); + if (!path) + return false; + std::error_code ec; + const bool removed = std::filesystem::remove(*path, ec); + if (ec || !removed) + { + if (error) *error = ec ? ("Could not delete profile: " + ec.message()) : "Profile file was not found."; + return false; + } + return true; + } + + inline bool parse_section( + const std::filesystem::path& path, + std::string_view wantedSection, + std::unordered_map& values, + std::string* error = nullptr) + { + std::ifstream file(path); + if (!file) + { + if (error) *error = "Could not open profile file."; + return false; + } + + const std::string wanted = lower_ascii(std::string(wantedSection)); + std::string section; + std::string line; + while (std::getline(file, line)) + { + line = Util::trim(line); + if (line.empty() || line.front() == '#' || line.front() == ';') + continue; + if (line.front() == '[' && line.back() == ']') + { + section = lower_ascii(Util::trim(line.substr(1, line.size() - 2))); + continue; + } + if (section != wanted) + continue; + const size_t equals = line.find('='); + if (equals == std::string::npos) + continue; + const std::string key = lower_ascii(Util::trim(line.substr(0, equals))); + const std::string value = Util::trim(line.substr(equals + 1)); + values[key] = value; + } + return true; + } + + struct InputOptionsSnapshot + { + std::string inputBackend; + std::string steeringDeadZone; + std::string bypassSensitivity; + }; + + inline InputOptionsSnapshot capture_input_options() + { + return { + Settings::InputBackend.to_string(), + Settings::SteeringDeadZone.to_string(), + Settings::BypassGameSensitivity.to_string(), + }; + } + + inline void restore_input_options(const InputOptionsSnapshot& snapshot) + { + Settings::InputBackend.set_from_string(snapshot.inputBackend); + Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone); + Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity); + } + + inline bool append_input_options(const std::filesystem::path& path, std::string* error = nullptr) + { + std::ofstream file(path, std::ios::out | std::ios::app); + if (!file) + { + if (error) *error = "Could not append wheel-specific input options to the profile."; + return false; + } + file << "\n[WheelInputProfile]\n"; + file << "Version = 1\n"; + file << "InputBackend = " << Settings::InputBackend.to_string() << "\n"; + file << "SteeringDeadZone = " << Settings::SteeringDeadZone.to_string() << "\n"; + file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\n"; + if (!file) + { + if (error) *error = "Failed while writing wheel-specific input options."; + return false; + } + return true; + } + + inline bool load_input_options(const std::filesystem::path& path, std::string* error = nullptr) + { + std::unordered_map values; + if (!parse_section(path, "WheelInputProfile", values, error)) + return false; + + const InputOptionsSnapshot before = capture_input_options(); + std::vector changed; + const auto apply = [&](const char* key, Settings::SettingBase& setting) -> bool + { + const auto it = values.find(lower_ascii(key)); + if (it == values.end()) + return true; // Older profiles remain valid. + const std::string oldValue = setting.to_string(); + if (!setting.set_from_string(it->second)) + return false; + if (setting.to_string() != oldValue) + changed.push_back(&setting); + return true; + }; + + if (!apply("InputBackend", Settings::InputBackend) || + !apply("SteeringDeadZone", Settings::SteeringDeadZone) || + !apply("BypassGameSensitivity", Settings::BypassGameSensitivity)) + { + restore_input_options(before); + if (error) *error = "Input profile contains an invalid wheel-specific option."; + return false; + } + + for (Settings::SettingBase* setting : changed) + setting->notify(); + return true; + } + + inline bool is_ffb_profile_setting(const Settings::SettingBase* setting) + { + if (!setting || setting->section() != "WheelFFB") + return false; + const std::string key = std::string(setting->key()); + // Device routing and diagnostics stay global. A feel profile must never + // silently redirect torque to another wheel or turn verbose logging on. + return key != "DeviceName" && key != "DeviceGuid" && + key != "Telemetry" && key != "DebugLog"; + } + + inline std::vector ffb_settings() + { + std::vector result; + for (Settings::SettingBase* setting : Settings::SettingBase::registry()) + if (is_ffb_profile_setting(setting)) + result.push_back(setting); + std::sort(result.begin(), result.end(), [](const Settings::SettingBase* a, const Settings::SettingBase* b) + { + return a->key() < b->key(); + }); + return result; + } + + inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr) + { + auto path = profile_path(Kind::ForceFeedback, rawName, error); + if (!path) + return false; + + std::ofstream file(*path, std::ios::out | std::ios::trunc); + if (!file) + { + if (error) *error = "Could not open FFB profile for writing."; + return false; + } + file << "# OutRun2006Tweaks named force-feedback feel profile.\n"; + file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\n\n"; + file << "[Profile]\nType = ForceFeedback\nVersion = 1\n\n"; + file << "[WheelFFB]\n"; + for (const Settings::SettingBase* setting : ffb_settings()) + file << setting->key() << " = " << setting->to_string() << "\n"; + if (!file) + { + if (error) *error = "Failed while writing FFB profile."; + return false; + } + return true; + } + + inline bool load_ffb_profile( + std::string_view rawName, int* appliedCount = nullptr, std::string* error = nullptr) + { + auto path = profile_path(Kind::ForceFeedback, rawName, error); + if (!path) + return false; + + std::unordered_map values; + if (!parse_section(*path, "WheelFFB", values, error)) + return false; + + auto settings = ffb_settings(); + std::vector before; + before.reserve(settings.size()); + for (Settings::SettingBase* setting : settings) + before.push_back(setting->to_string()); + + int applied = 0; + std::vector changed; + for (size_t i = 0; i < settings.size(); ++i) + { + Settings::SettingBase* setting = settings[i]; + const auto it = values.find(lower_ascii(std::string(setting->key()))); + if (it == values.end()) + continue; // Forward/backward-compatible partial profile. + if (!setting->set_from_string(it->second)) + { + for (size_t restore = 0; restore < settings.size(); ++restore) + settings[restore]->set_from_string(before[restore]); + if (error) *error = "FFB profile contains an invalid value for " + std::string(setting->key()) + "."; + return false; + } + if (setting->to_string() != before[i]) + changed.push_back(setting); + ++applied; + } + + if (applied == 0) + { + if (error) *error = "FFB profile contains no recognized force settings."; + return false; + } + + for (Settings::SettingBase* setting : changed) + setting->notify(); + if (appliedCount) *appliedCount = applied; + return true; + } +} diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index fa6218bc57..9e41dde8e8 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -27,6 +27,7 @@ def forbid(text, needle, label): input_hpp = read('src/input_manager.hpp') bind_ui = read('src/overlay/input_bindings_ui.cpp') wheel_ui = read('src/overlay/wheel_setup_ui.cpp') +profiles = read('src/wheel_profile_store.hpp') ini = read('OutRun2006Tweaks.ini') if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): @@ -159,6 +160,27 @@ def forbid(text, needle, label): req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') +req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') +req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') +req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') +req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') +req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') +forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') +req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') +req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') +req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') +req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') +req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') +req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') +req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') +req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') +req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') +req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') +req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') +req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') +req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') +req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') +req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') From 1ebc8380c780fbbc312143c51440bdb089041138 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:41:20 +0900 Subject: [PATCH 0313/1308] chore: add profile post-review correction driver [skip ci] --- .github/profile_postreview_fix.py | 140 ++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 .github/profile_postreview_fix.py diff --git a/.github/profile_postreview_fix.py b/.github/profile_postreview_fix.py new file mode 100644 index 0000000000..78a9d857f2 --- /dev/null +++ b/.github/profile_postreview_fix.py @@ -0,0 +1,140 @@ +from pathlib import Path +import subprocess + +ROOT = Path(__file__).resolve().parents[1] + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected one match, found {count}: {old[:120]!r}") + write(rel, text.replace(old, new, 1)) + + +# 1) A generated NUL byte in the FFB profile-name reset would make the C++ +# source invalid. Keep an ordinary C++ '\\0' escape in the source file. +wheel_ui = read("src/overlay/wheel_setup_ui.cpp") +if "\x00" not in wheel_ui: + raise SystemExit("expected generated NUL byte was not found") +write("src/overlay/wheel_setup_ui.cpp", wheel_ui.replace("\x00", r"\0")) + +# 2) A per-wheel profile must follow the physical wheel's FFB output identity. +# The separate FFB feel profiles still deliberately exclude this identity. +replace_once( + "src/wheel_profile_store.hpp", + '#include "plugin.hpp"\n\n', + '#include "plugin.hpp"\n\nnamespace Settings\n{\n extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n}\n\n') + +replace_once( + "src/wheel_profile_store.hpp", + ''' struct InputOptionsSnapshot\n {\n std::string inputBackend;\n std::string steeringDeadZone;\n std::string bypassSensitivity;\n };''', + ''' struct InputOptionsSnapshot\n {\n std::string inputBackend;\n std::string steeringDeadZone;\n std::string bypassSensitivity;\n std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n };''') + +replace_once( + "src/wheel_profile_store.hpp", + ''' Settings::InputBackend.to_string(),\n Settings::SteeringDeadZone.to_string(),\n Settings::BypassGameSensitivity.to_string(),\n };''', + ''' Settings::InputBackend.to_string(),\n Settings::SteeringDeadZone.to_string(),\n Settings::BypassGameSensitivity.to_string(),\n Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n };''') + +replace_once( + "src/wheel_profile_store.hpp", + ''' Settings::InputBackend.set_from_string(snapshot.inputBackend);\n Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone);\n Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity);''', + ''' Settings::InputBackend.set_from_string(snapshot.inputBackend);\n Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone);\n Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity);\n Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);''') + +replace_once( + "src/wheel_profile_store.hpp", + ''' file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\\n";\n if (!file)''', + ''' file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\\n";\n file << "FFBDeviceName = " << Settings::WheelFFBDeviceName.to_string() << "\\n";\n file << "FFBDeviceGuid = " << Settings::WheelFFBDeviceGuid.to_string() << "\\n";\n file.flush();\n if (!file)''') + +replace_once( + "src/wheel_profile_store.hpp", + ''' !apply("SteeringDeadZone", Settings::SteeringDeadZone) ||\n !apply("BypassGameSensitivity", Settings::BypassGameSensitivity))''', + ''' !apply("SteeringDeadZone", Settings::SteeringDeadZone) ||\n !apply("BypassGameSensitivity", Settings::BypassGameSensitivity) ||\n !apply("FFBDeviceName", Settings::WheelFFBDeviceName) ||\n !apply("FFBDeviceGuid", Settings::WheelFFBDeviceGuid))''') + +# Flush before reporting success for FFB profiles too. +replace_once( + "src/wheel_profile_store.hpp", + ''' for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n if (!file)''', + ''' for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)''') + +# 3) profile_exists() used to touch the filesystem every UI frame. The lists are +# already cached and refreshed explicitly, so use the cache for overwrite labels. +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\tconst std::string* selected_wheel_profile() const\n\t{\n\t\treturn selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size())\n\t\t\t? &wheelProfiles[selectedWheelProfile] : nullptr;\n\t}\n\n\tvoid draw_profiles()''', + '''\tconst std::string* selected_wheel_profile() const\n\t{\n\t\treturn selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size())\n\t\t\t? &wheelProfiles[selectedWheelProfile] : nullptr;\n\t}\n\n\tbool wheel_profile_exists_cached(const std::string& name) const\n\t{\n\t\tconst std::string wanted = WheelProfileStore::lower_ascii(name);\n\t\treturn std::any_of(wheelProfiles.begin(), wheelProfiles.end(), [&](const std::string& profile)\n\t\t{\n\t\t\treturn WheelProfileStore::lower_ascii(profile) == wanted;\n\t\t});\n\t}\n\n\tvoid draw_profiles()''') + +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\t\tconst bool profileAlreadyExists =\n\t\t\t!requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName);''', + '''\t\tconst bool profileAlreadyExists =\n\t\t\t!requestedName.empty() && wheel_profile_exists_cached(requestedName);''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n void draw_ffb_profiles()''', + ''' const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n bool ffb_profile_exists_cached(const std::string& name) const\n {\n const std::string wanted = WheelProfileStore::lower_ascii(name);\n return std::any_of(ffbProfiles_.begin(), ffbProfiles_.end(), [&](const std::string& profile)\n {\n return WheelProfileStore::lower_ascii(profile) == wanted;\n });\n }\n\n void draw_ffb_profiles()''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' const bool exists = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);''', + ''' const bool exists = !requested.empty() && ffb_profile_exists_cached(requested);''') + +# 4) Existing binding writer did not test buffered write/close errors. Profiles +# reuse it, so do not report success when the filesystem rejected the data. +replace_once( + "src/input_manager.hpp", + '''\t\tfile << "\\n[Keyboard]\\n";\n\t\twriteBindingSection(file, true);\n\n\t\tfile.close();\n\t\tspdlog::info(__FUNCTION__": saved to INI file: {}", iniPath.string());\n\n\t\treturn true;''', + '''\t\tfile << "\\n[Keyboard]\\n";\n\t\twriteBindingSection(file, true);\n\n\t\tfile.flush();\n\t\tif (!file)\n\t\t{\n\t\t\tspdlog::error(__FUNCTION__ ": failed while writing INI file: {}", iniPath.string());\n\t\t\tfile.close();\n\t\t\treturn false;\n\t\t}\n\t\tfile.close();\n\t\tif (file.fail())\n\t\t{\n\t\t\tspdlog::error(__FUNCTION__ ": failed while closing INI file: {}", iniPath.string());\n\t\t\treturn false;\n\t\t}\n\t\tspdlog::info(__FUNCTION__": saved to INI file: {}", iniPath.string());\n\n\t\treturn true;''') + +# Documentation: wheel profiles follow both input/calibration and the exact FFB +# output identity. Feel profiles remain device-independent. +replace_once( + "WHEEL_FFB.md", + '''steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart.''', + '''steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, so the selected setup survives the next restart. The separately named FFB feel profiles remain device-independent.''') + +# Strengthen source-only verifier against the issue found during post-review. +verify = read("tools/verify_wheel_ffb_current.py") +replace_marker = "req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass')\n" +if replace_marker not in verify: + raise SystemExit("profile verifier marker missing") +verify = verify.replace( + replace_marker, + replace_marker + + "req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name')\n" + "req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID')\n", + 1) +verify = verify.replace( + "for rel, text in [\n", + "for rel, text in [\n", + 1) +# Add the profile store to brace/NUL integrity checks without disturbing the +# existing ordered checks. +verify = verify.replace( + " ('src/overlay/wheel_setup_ui.cpp', wheel_ui),\n]:\n if text.count('{') != text.count('}'):", + " ('src/overlay/wheel_setup_ui.cpp', wheel_ui),\n ('src/wheel_profile_store.hpp', profiles),\n]:\n if '\\x00' in text:\n raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}')\n if text.count('{') != text.count('}'):", + 1) +verify = verify.replace( + "req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file')\n", + "req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file')\n" + "req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list')\n" + "req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list')\n" + "req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors')\n", + 1) +write("tools/verify_wheel_ffb_current.py", verify) + +subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) +subprocess.run([ + "git", "add", "src/wheel_profile_store.hpp", "src/overlay/input_bindings_ui.cpp", + "src/overlay/wheel_setup_ui.cpp", "src/input_manager.hpp", "tools/verify_wheel_ffb_current.py", + "WHEEL_FFB.md" +], cwd=ROOT, check=True) +subprocess.run(["git", "commit", "-m", "fix: harden wheel profile identity and persistence [skip ci]"], cwd=ROOT, check=True) From 16d3b6e8860266950e24d852ac9c1fd225178f96 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:41:32 +0900 Subject: [PATCH 0314/1308] chore: run profile post-review hardening --- .../workflows/source-review30-profiles.yml | 23 ++++--------------- 1 file changed, 4 insertions(+), 19 deletions(-) diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml index a8c5e7ae9f..f9955a7432 100644 --- a/.github/workflows/source-review30-profiles.yml +++ b/.github/workflows/source-review30-profiles.yml @@ -25,26 +25,11 @@ jobs: git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - name: Validate and normalize review driver - shell: bash - run: | - python3 -m py_compile .github/source_review30_profiles.py - python3 - <<'PY' - from pathlib import Path - p = Path('.github/source_review30_profiles.py') - s = p.read_text(encoding='utf-8') - s = s.replace(r"ffbProfileName_[0] = '\\0';", r"ffbProfileName_[0] = '\0';") - s = s.replace(r'OutRun2006Tweaks.profiles\\\\FFB', r'OutRun2006Tweaks.profiles\\FFB') - s = s.replace( - ' if count != 1:\n', - ' if count < 1 or (count != 1 and "Settings::VibrationMode = 0;" not in old):\n', - 1) - p.write_text(s, encoding='utf-8') - PY - python3 -m py_compile .github/source_review30_profiles.py + - name: Validate correction driver + run: python3 -m py_compile .github/profile_postreview_fix.py - - name: Apply justified profile and FFB improvements - run: python3 .github/source_review30_profiles.py + - name: Apply post-review profile hardening + run: python3 .github/profile_postreview_fix.py - name: Push reviewed source commits run: git push origin wheel-ffb From 791c7a0bf3d35f42c5bfd494c09ce632896f92ea Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:41:39 +0000 Subject: [PATCH 0315/1308] fix: harden wheel profile identity and persistence [skip ci] --- WHEEL_FFB.md | 2 +- src/input_manager.hpp | 12 ++++++++++++ src/overlay/input_bindings_ui.cpp | 11 ++++++++++- src/overlay/wheel_setup_ui.cpp | 14 +++++++++++--- src/wheel_profile_store.hpp | 20 +++++++++++++++++++- tools/verify_wheel_ffb_current.py | 8 ++++++++ 6 files changed, 61 insertions(+), 6 deletions(-) diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 7af2cf3552..6363653c1f 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -25,7 +25,7 @@ With the default `UseNewInput=true` path, **Input Bindings** is the single owner Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. -Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart. +Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, so the selected setup survives the next restart. The separately named FFB feel profiles remain device-independent. The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. diff --git a/src/input_manager.hpp b/src/input_manager.hpp index aaa9b04f47..54600794d2 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -1217,7 +1217,19 @@ class InputManager file << "\n[Keyboard]\n"; writeBindingSection(file, true); + file.flush(); + if (!file) + { + spdlog::error(__FUNCTION__ ": failed while writing INI file: {}", iniPath.string()); + file.close(); + return false; + } file.close(); + if (file.fail()) + { + spdlog::error(__FUNCTION__ ": failed while closing INI file: {}", iniPath.string()); + return false; + } spdlog::info(__FUNCTION__": saved to INI file: {}", iniPath.string()); return true; diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index bb9573d8d5..fc6981686b 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -808,6 +808,15 @@ class InputBindingsUI : public OverlayWindow ? &wheelProfiles[selectedWheelProfile] : nullptr; } + bool wheel_profile_exists_cached(const std::string& name) const + { + const std::string wanted = WheelProfileStore::lower_ascii(name); + return std::any_of(wheelProfiles.begin(), wheelProfiles.end(), [&](const std::string& profile) + { + return WheelProfileStore::lower_ascii(profile) == wanted; + }); + } + void draw_profiles() { auto& manager = InputManager::instance; @@ -847,7 +856,7 @@ class InputBindingsUI : public OverlayWindow const std::string requestedName = WheelProfileStore::normalize_profile_name(wheelProfileName); const bool profileAlreadyExists = - !requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName); + !requestedName.empty() && wheel_profile_exists_cached(requestedName); const char* saveLabel = confirmingProfileOverwrite ? "Confirm overwrite##inputProfileSave" : (profileAlreadyExists ? "Overwrite profile##inputProfileSave" : "Save as profile##inputProfileSave"); diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 51608878da..ce415fdfc7 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -804,6 +804,15 @@ namespace ? &ffbProfiles_[selectedFfbProfile_] : nullptr; } + bool ffb_profile_exists_cached(const std::string& name) const + { + const std::string wanted = WheelProfileStore::lower_ascii(name); + return std::any_of(ffbProfiles_.begin(), ffbProfiles_.end(), [&](const std::string& profile) + { + return WheelProfileStore::lower_ascii(profile) == wanted; + }); + } + void draw_ffb_profiles() { if (!ffbProfilesLoaded_) @@ -834,8 +843,7 @@ namespace if (ImGui::InputText("FFB profile name", ffbProfileName_, sizeof(ffbProfileName_))) confirmingFfbOverwrite_ = false; const std::string requested = WheelProfileStore::normalize_profile_name(ffbProfileName_); - const bool exists = !requested.empty() && - WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested); + const bool exists = !requested.empty() && ffb_profile_exists_cached(requested); const char* saveLabel = confirmingFfbOverwrite_ ? "Confirm overwrite##ffbProfileSave" : (exists ? "Overwrite profile##ffbProfileSave" : "Save as profile##ffbProfileSave"); @@ -905,7 +913,7 @@ namespace if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::ForceFeedback, *profile, &error)) { status_ = "Deleted FFB profile: " + *profile; - ffbProfileName_[0] = ''; + ffbProfileName_[0] = '\0'; refresh_ffb_profiles(); } else diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index 86208de56d..42d191b4ae 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -12,6 +12,12 @@ #include "plugin.hpp" +namespace Settings +{ + extern Setting WheelFFBDeviceName; + extern Setting WheelFFBDeviceGuid; +} + // Named wheel/input and force-feedback profiles live beside the DLL instead of // inside OutRun2006Tweaks.user.ini. The active configuration is still copied // to the normal INI files when a profile is loaded, so selecting a profile is @@ -203,6 +209,8 @@ namespace WheelProfileStore std::string inputBackend; std::string steeringDeadZone; std::string bypassSensitivity; + std::string ffbDeviceName; + std::string ffbDeviceGuid; }; inline InputOptionsSnapshot capture_input_options() @@ -211,6 +219,8 @@ namespace WheelProfileStore Settings::InputBackend.to_string(), Settings::SteeringDeadZone.to_string(), Settings::BypassGameSensitivity.to_string(), + Settings::WheelFFBDeviceName.to_string(), + Settings::WheelFFBDeviceGuid.to_string(), }; } @@ -219,6 +229,8 @@ namespace WheelProfileStore Settings::InputBackend.set_from_string(snapshot.inputBackend); Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone); Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity); + Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName); + Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid); } inline bool append_input_options(const std::filesystem::path& path, std::string* error = nullptr) @@ -234,6 +246,9 @@ namespace WheelProfileStore file << "InputBackend = " << Settings::InputBackend.to_string() << "\n"; file << "SteeringDeadZone = " << Settings::SteeringDeadZone.to_string() << "\n"; file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\n"; + file << "FFBDeviceName = " << Settings::WheelFFBDeviceName.to_string() << "\n"; + file << "FFBDeviceGuid = " << Settings::WheelFFBDeviceGuid.to_string() << "\n"; + file.flush(); if (!file) { if (error) *error = "Failed while writing wheel-specific input options."; @@ -265,7 +280,9 @@ namespace WheelProfileStore if (!apply("InputBackend", Settings::InputBackend) || !apply("SteeringDeadZone", Settings::SteeringDeadZone) || - !apply("BypassGameSensitivity", Settings::BypassGameSensitivity)) + !apply("BypassGameSensitivity", Settings::BypassGameSensitivity) || + !apply("FFBDeviceName", Settings::WheelFFBDeviceName) || + !apply("FFBDeviceGuid", Settings::WheelFFBDeviceGuid)) { restore_input_options(before); if (error) *error = "Input profile contains an invalid wheel-specific option."; @@ -319,6 +336,7 @@ namespace WheelProfileStore file << "[WheelFFB]\n"; for (const Settings::SettingBase* setting : ffb_settings()) file << setting->key() << " = " << setting->to_string() << "\n"; + file.flush(); if (!file) { if (error) *error = "Failed while writing FFB profile."; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 9e41dde8e8..ded2ed23b6 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -40,7 +40,10 @@ def forbid(text, needle, label): ('src/input_manager.cpp', input_cpp), ('src/overlay/input_bindings_ui.cpp', bind_ui), ('src/overlay/wheel_setup_ui.cpp', wheel_ui), + ('src/wheel_profile_store.hpp', profiles), ]: + if '\x00' in text: + raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}') if text.count('{') != text.count('}'): raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') print(f'OK [brace balance {rel}]') @@ -165,6 +168,8 @@ def forbid(text, needle, label): req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') +req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name') +req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID') forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') @@ -172,6 +177,9 @@ def forbid(text, needle, label): req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') +req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') +req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') +req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') From 249f563c6bbb90da559a7ecd2c2641826bbd15f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:44:55 +0900 Subject: [PATCH 0316/1308] chore: add final profile overwrite review fix [skip ci] --- .github/profile_final_review_fix.py | 56 +++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 .github/profile_final_review_fix.py diff --git a/.github/profile_final_review_fix.py b/.github/profile_final_review_fix.py new file mode 100644 index 0000000000..0730aef6cb --- /dev/null +++ b/.github/profile_final_review_fix.py @@ -0,0 +1,56 @@ +from pathlib import Path +import subprocess + +ROOT = Path(__file__).resolve().parents[1] + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected one match, found {count}: {old[:120]!r}") + write(rel, text.replace(old, new, 1)) + + +# Keep cached existence checks for rendering, but re-check the filesystem only +# when Save is actually clicked. This preserves a cheap UI loop while ensuring +# an externally-created same-name profile can never be overwritten without the +# existing two-click confirmation. +replace_once( + "src/overlay/input_bindings_ui.cpp", + '''\t\tif (ImGui::Button(saveLabel))\n\t\t{\n\t\t\tstd::string error;\n\t\t\tif (profileAlreadyExists && !confirmingProfileOverwrite)''', + '''\t\tif (ImGui::Button(saveLabel))\n\t\t{\n\t\t\tstd::string error;\n\t\t\tconst bool existsOnDisk = !requestedName.empty() &&\n\t\t\t\tWheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName);\n\t\t\tif (existsOnDisk && !confirmingProfileOverwrite)''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' if (ImGui::Button(saveLabel))\n {\n if (exists && !confirmingFfbOverwrite_)''', + ''' if (ImGui::Button(saveLabel))\n {\n const bool existsOnDisk = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);\n if (existsOnDisk && !confirmingFfbOverwrite_)''') + +verify = read("tools/verify_wheel_ffb_current.py") +marker = "req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list')\n" +if marker not in verify: + raise SystemExit("input profile verifier marker missing") +verify = verify.replace( + marker, + marker + "req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click')\n", + 1) +marker = "req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list')\n" +if marker not in verify: + raise SystemExit("FFB profile verifier marker missing") +verify = verify.replace( + marker, + marker + "req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click')\n", + 1) +write("tools/verify_wheel_ffb_current.py", verify) + +subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) +subprocess.run(["git", "add", "src/overlay/input_bindings_ui.cpp", "src/overlay/wheel_setup_ui.cpp", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) +subprocess.run(["git", "commit", "-m", "fix: confirm profile overwrite against live filesystem [skip ci]"], cwd=ROOT, check=True) From 5b978a9770ed045e06319020418587e3b2b8fd10 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:45:04 +0900 Subject: [PATCH 0317/1308] chore: run final 30-pass profile overwrite check --- .github/workflows/source-review30-profiles.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml index f9955a7432..86efb5ee0e 100644 --- a/.github/workflows/source-review30-profiles.yml +++ b/.github/workflows/source-review30-profiles.yml @@ -25,11 +25,11 @@ jobs: git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - name: Validate correction driver - run: python3 -m py_compile .github/profile_postreview_fix.py + - name: Validate final review driver + run: python3 -m py_compile .github/profile_final_review_fix.py - - name: Apply post-review profile hardening - run: python3 .github/profile_postreview_fix.py + - name: Apply final overwrite-safety correction + run: python3 .github/profile_final_review_fix.py - name: Push reviewed source commits run: git push origin wheel-ffb From 6a25c2ecbedec6e97154dc9c1f0786e58f874db1 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 05:45:11 +0000 Subject: [PATCH 0318/1308] fix: confirm profile overwrite against live filesystem [skip ci] --- src/overlay/input_bindings_ui.cpp | 4 +++- src/overlay/wheel_setup_ui.cpp | 4 +++- tools/verify_wheel_ffb_current.py | 2 ++ 3 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index fc6981686b..35862bbb60 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -863,7 +863,9 @@ class InputBindingsUI : public OverlayWindow if (ImGui::Button(saveLabel)) { std::string error; - if (profileAlreadyExists && !confirmingProfileOverwrite) + const bool existsOnDisk = !requestedName.empty() && + WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName); + if (existsOnDisk && !confirmingProfileOverwrite) { confirmingProfileOverwrite = true; persistenceStatus = "Click Confirm overwrite to replace the existing wheel profile."; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index ce415fdfc7..a24af4f940 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -849,7 +849,9 @@ namespace : (exists ? "Overwrite profile##ffbProfileSave" : "Save as profile##ffbProfileSave"); if (ImGui::Button(saveLabel)) { - if (exists && !confirmingFfbOverwrite_) + const bool existsOnDisk = !requested.empty() && + WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested); + if (existsOnDisk && !confirmingFfbOverwrite_) { confirmingFfbOverwrite_ = true; status_ = "Click Confirm overwrite to replace the existing FFB profile."; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index ded2ed23b6..b49cbf7efb 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -178,7 +178,9 @@ def forbid(text, needle, label): req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') +req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click') req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') +req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click') req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') From 5104492df7d93bb801e07d16a5c08f7b4ac4a08b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:46:27 +0900 Subject: [PATCH 0319/1308] chore: remove temporary detailed review driver [skip ci] --- .github/source_review30_profiles.py | 724 ---------------------------- 1 file changed, 724 deletions(-) delete mode 100644 .github/source_review30_profiles.py diff --git a/.github/source_review30_profiles.py b/.github/source_review30_profiles.py deleted file mode 100644 index b0dff9115c..0000000000 --- a/.github/source_review30_profiles.py +++ /dev/null @@ -1,724 +0,0 @@ -from pathlib import Path -import subprocess -import textwrap - -ROOT = Path(__file__).resolve().parents[1] - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - p = ROOT / rel - p.parent.mkdir(parents=True, exist_ok=True) - p.write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected one match, found {count}: {old[:100]!r}") - write(rel, text.replace(old, new, 1)) - - -profile_header = r'''#pragma once - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "plugin.hpp" - -// Named wheel/input and force-feedback profiles live beside the DLL instead of -// inside OutRun2006Tweaks.user.ini. The active configuration is still copied -// to the normal INI files when a profile is loaded, so selecting a profile is -// durable across restarts without making startup depend on a profile file. -namespace WheelProfileStore -{ - enum class Kind - { - Input, - ForceFeedback, - }; - - inline std::string lower_ascii(std::string value) - { - std::transform(value.begin(), value.end(), value.begin(), - [](unsigned char c) { return static_cast(std::tolower(c)); }); - return value; - } - - inline std::string normalize_profile_name(std::string value) - { - value = Util::trim(value); - if (value.size() >= 4 && lower_ascii(value.substr(value.size() - 4)) == ".ini") - value.resize(value.size() - 4); - return Util::trim(value); - } - - inline bool valid_profile_name(std::string_view rawName, std::string* reason = nullptr) - { - const std::string name = normalize_profile_name(std::string(rawName)); - auto fail = [&](const char* why) - { - if (reason) *reason = why; - return false; - }; - - if (name.empty()) - return fail("Enter a profile name."); - if (name.size() > 64) - return fail("Profile names are limited to 64 characters."); - if (name == "." || name == "..") - return fail("That profile name is reserved."); - - // Keep file names portable and block path traversal. ASCII is deliberate: - // std::filesystem narrow-string conversion is code-page dependent on - // Windows, so accepting arbitrary UTF-8 here would produce profiles that - // work on some systems but not others. - for (const unsigned char c : name) - { - if (!(std::isalnum(c) || c == ' ' || c == '-' || c == '_' || c == '.')) - return fail("Use letters, numbers, spaces, '.', '_' or '-' in profile names."); - } - if (name.back() == '.' || name.back() == ' ') - return fail("Profile names cannot end with a dot or space."); - - const std::string lower = lower_ascii(name.substr(0, name.find('.'))); - static constexpr const char* reserved[] = { - "con", "prn", "aux", "nul", - "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", - "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", - }; - for (const char* value : reserved) - if (lower == value) - return fail("That profile name is reserved by Windows."); - return true; - } - - inline std::filesystem::path directory(Kind kind) - { - return Module::DllPath.parent_path() / "OutRun2006Tweaks.profiles" / - (kind == Kind::Input ? "Input" : "FFB"); - } - - inline bool ensure_directory(Kind kind, std::string* error = nullptr) - { - std::error_code ec; - std::filesystem::create_directories(directory(kind), ec); - if (ec) - { - if (error) *error = "Could not create profile directory: " + ec.message(); - return false; - } - return true; - } - - inline std::optional profile_path( - Kind kind, std::string_view rawName, std::string* error = nullptr) - { - std::string reason; - if (!valid_profile_name(rawName, &reason)) - { - if (error) *error = reason; - return std::nullopt; - } - if (!ensure_directory(kind, error)) - return std::nullopt; - const std::string name = normalize_profile_name(std::string(rawName)); - return directory(kind) / (name + ".ini"); - } - - inline std::vector list_profiles(Kind kind) - { - std::vector result; - std::string ignored; - if (!ensure_directory(kind, &ignored)) - return result; - - std::error_code ec; - for (std::filesystem::directory_iterator it(directory(kind), ec), end; !ec && it != end; it.increment(ec)) - { - if (!it->is_regular_file(ec) || ec) - continue; - if (lower_ascii(it->path().extension().string()) != ".ini") - continue; - result.push_back(it->path().stem().string()); - } - std::sort(result.begin(), result.end(), [](const std::string& a, const std::string& b) - { - return lower_ascii(a) < lower_ascii(b); - }); - return result; - } - - inline bool profile_exists(Kind kind, std::string_view rawName) - { - std::string ignored; - auto path = profile_path(kind, rawName, &ignored); - if (!path) - return false; - std::error_code ec; - return std::filesystem::is_regular_file(*path, ec) && !ec; - } - - inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr) - { - auto path = profile_path(kind, rawName, error); - if (!path) - return false; - std::error_code ec; - const bool removed = std::filesystem::remove(*path, ec); - if (ec || !removed) - { - if (error) *error = ec ? ("Could not delete profile: " + ec.message()) : "Profile file was not found."; - return false; - } - return true; - } - - inline bool parse_section( - const std::filesystem::path& path, - std::string_view wantedSection, - std::unordered_map& values, - std::string* error = nullptr) - { - std::ifstream file(path); - if (!file) - { - if (error) *error = "Could not open profile file."; - return false; - } - - const std::string wanted = lower_ascii(std::string(wantedSection)); - std::string section; - std::string line; - while (std::getline(file, line)) - { - line = Util::trim(line); - if (line.empty() || line.front() == '#' || line.front() == ';') - continue; - if (line.front() == '[' && line.back() == ']') - { - section = lower_ascii(Util::trim(line.substr(1, line.size() - 2))); - continue; - } - if (section != wanted) - continue; - const size_t equals = line.find('='); - if (equals == std::string::npos) - continue; - const std::string key = lower_ascii(Util::trim(line.substr(0, equals))); - const std::string value = Util::trim(line.substr(equals + 1)); - values[key] = value; - } - return true; - } - - struct InputOptionsSnapshot - { - std::string inputBackend; - std::string steeringDeadZone; - std::string bypassSensitivity; - }; - - inline InputOptionsSnapshot capture_input_options() - { - return { - Settings::InputBackend.to_string(), - Settings::SteeringDeadZone.to_string(), - Settings::BypassGameSensitivity.to_string(), - }; - } - - inline void restore_input_options(const InputOptionsSnapshot& snapshot) - { - Settings::InputBackend.set_from_string(snapshot.inputBackend); - Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone); - Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity); - } - - inline bool append_input_options(const std::filesystem::path& path, std::string* error = nullptr) - { - std::ofstream file(path, std::ios::out | std::ios::app); - if (!file) - { - if (error) *error = "Could not append wheel-specific input options to the profile."; - return false; - } - file << "\n[WheelInputProfile]\n"; - file << "Version = 1\n"; - file << "InputBackend = " << Settings::InputBackend.to_string() << "\n"; - file << "SteeringDeadZone = " << Settings::SteeringDeadZone.to_string() << "\n"; - file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\n"; - if (!file) - { - if (error) *error = "Failed while writing wheel-specific input options."; - return false; - } - return true; - } - - inline bool load_input_options(const std::filesystem::path& path, std::string* error = nullptr) - { - std::unordered_map values; - if (!parse_section(path, "WheelInputProfile", values, error)) - return false; - - const InputOptionsSnapshot before = capture_input_options(); - std::vector changed; - const auto apply = [&](const char* key, Settings::SettingBase& setting) -> bool - { - const auto it = values.find(lower_ascii(key)); - if (it == values.end()) - return true; // Older profiles remain valid. - const std::string oldValue = setting.to_string(); - if (!setting.set_from_string(it->second)) - return false; - if (setting.to_string() != oldValue) - changed.push_back(&setting); - return true; - }; - - if (!apply("InputBackend", Settings::InputBackend) || - !apply("SteeringDeadZone", Settings::SteeringDeadZone) || - !apply("BypassGameSensitivity", Settings::BypassGameSensitivity)) - { - restore_input_options(before); - if (error) *error = "Input profile contains an invalid wheel-specific option."; - return false; - } - - for (Settings::SettingBase* setting : changed) - setting->notify(); - return true; - } - - inline bool is_ffb_profile_setting(const Settings::SettingBase* setting) - { - if (!setting || setting->section() != "WheelFFB") - return false; - const std::string key = std::string(setting->key()); - // Device routing and diagnostics stay global. A feel profile must never - // silently redirect torque to another wheel or turn verbose logging on. - return key != "DeviceName" && key != "DeviceGuid" && - key != "Telemetry" && key != "DebugLog"; - } - - inline std::vector ffb_settings() - { - std::vector result; - for (Settings::SettingBase* setting : Settings::SettingBase::registry()) - if (is_ffb_profile_setting(setting)) - result.push_back(setting); - std::sort(result.begin(), result.end(), [](const Settings::SettingBase* a, const Settings::SettingBase* b) - { - return a->key() < b->key(); - }); - return result; - } - - inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr) - { - auto path = profile_path(Kind::ForceFeedback, rawName, error); - if (!path) - return false; - - std::ofstream file(*path, std::ios::out | std::ios::trunc); - if (!file) - { - if (error) *error = "Could not open FFB profile for writing."; - return false; - } - file << "# OutRun2006Tweaks named force-feedback feel profile.\n"; - file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\n\n"; - file << "[Profile]\nType = ForceFeedback\nVersion = 1\n\n"; - file << "[WheelFFB]\n"; - for (const Settings::SettingBase* setting : ffb_settings()) - file << setting->key() << " = " << setting->to_string() << "\n"; - if (!file) - { - if (error) *error = "Failed while writing FFB profile."; - return false; - } - return true; - } - - inline bool load_ffb_profile( - std::string_view rawName, int* appliedCount = nullptr, std::string* error = nullptr) - { - auto path = profile_path(Kind::ForceFeedback, rawName, error); - if (!path) - return false; - - std::unordered_map values; - if (!parse_section(*path, "WheelFFB", values, error)) - return false; - - auto settings = ffb_settings(); - std::vector before; - before.reserve(settings.size()); - for (Settings::SettingBase* setting : settings) - before.push_back(setting->to_string()); - - int applied = 0; - std::vector changed; - for (size_t i = 0; i < settings.size(); ++i) - { - Settings::SettingBase* setting = settings[i]; - const auto it = values.find(lower_ascii(std::string(setting->key()))); - if (it == values.end()) - continue; // Forward/backward-compatible partial profile. - if (!setting->set_from_string(it->second)) - { - for (size_t restore = 0; restore < settings.size(); ++restore) - settings[restore]->set_from_string(before[restore]); - if (error) *error = "FFB profile contains an invalid value for " + std::string(setting->key()) + "."; - return false; - } - if (setting->to_string() != before[i]) - changed.push_back(setting); - ++applied; - } - - if (applied == 0) - { - if (error) *error = "FFB profile contains no recognized force settings."; - return false; - } - - for (Settings::SettingBase* setting : changed) - setting->notify(); - if (appliedCount) *appliedCount = applied; - return true; - } -} -''' -write("src/wheel_profile_store.hpp", profile_header) - -# Input profiles: one named file can keep the complete multi-device binding set -# plus the few modern-input options that are meaningfully wheel-specific. -replace_once( - "src/overlay/input_bindings_ui.cpp", - '#include "input_manager.hpp"\n', - '#include "input_manager.hpp"\n#include "wheel_profile_store.hpp"\n') - -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tbool calibrationOpen = false;''', - '''\tbool confirmingLoad = false;\n\tstd::string persistenceStatus;\n\tstd::vector wheelProfiles;\n\tint selectedWheelProfile = -1;\n\tchar wheelProfileName[65]{};\n\tbool wheelProfilesLoaded = false;\n\tbool confirmingProfileLoad = false;\n\tbool confirmingProfileDelete = false;\n\tbool confirmingProfileOverwrite = false;\n\tbool calibrationOpen = false;''') - -input_profile_methods = r''' - void refresh_wheel_profiles(const std::string& selectName = {}) - { - wheelProfiles = WheelProfileStore::list_profiles(WheelProfileStore::Kind::Input); - selectedWheelProfile = -1; - const std::string wanted = WheelProfileStore::normalize_profile_name(selectName); - if (!wanted.empty()) - { - for (size_t i = 0; i < wheelProfiles.size(); ++i) - if (WheelProfileStore::lower_ascii(wheelProfiles[i]) == WheelProfileStore::lower_ascii(wanted)) - { - selectedWheelProfile = int(i); - break; - } - } - if (selectedWheelProfile >= 0) - strncpy_s(wheelProfileName, wheelProfiles[selectedWheelProfile].c_str(), sizeof(wheelProfileName) - 1); - wheelProfilesLoaded = true; - } - - const std::string* selected_wheel_profile() const - { - return selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size()) - ? &wheelProfiles[selectedWheelProfile] : nullptr; - } - - void draw_profiles() - { - auto& manager = InputManager::instance; - if (!wheelProfilesLoaded) - refresh_wheel_profiles(); - - ImGui::TextWrapped( - "Named wheel profiles store the complete multi-device binding set, so a wheel can stay paired with its pedals, shifter and button box. Steering deadzone, sensitivity bypass and input backend are stored with the profile too."); - ImGui::TextDisabled("Loading a profile also updates OutRun2006Tweaks.input.ini, so it remains active after restart."); - ImGui::Spacing(); - - const std::string* selectedProfile = selected_wheel_profile(); - const char* preview = selectedProfile ? selectedProfile->c_str() : "Select a saved wheel profile"; - if (ImGui::BeginCombo("Saved wheel profile", preview)) - { - for (size_t i = 0; i < wheelProfiles.size(); ++i) - { - const bool selectedNow = int(i) == selectedWheelProfile; - if (ImGui::Selectable(wheelProfiles[i].c_str(), selectedNow)) - { - selectedWheelProfile = int(i); - strncpy_s(wheelProfileName, wheelProfiles[i].c_str(), sizeof(wheelProfileName) - 1); - confirmingProfileLoad = false; - confirmingProfileDelete = false; - confirmingProfileOverwrite = false; - } - if (selectedNow) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndCombo(); - } - - if (ImGui::InputText("Profile name", wheelProfileName, sizeof(wheelProfileName))) - confirmingProfileOverwrite = false; - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Letters, numbers, spaces, '.', '_' and '-' are supported. '.ini' is optional."); - - const std::string requestedName = WheelProfileStore::normalize_profile_name(wheelProfileName); - const bool profileAlreadyExists = - !requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName); - const char* saveLabel = confirmingProfileOverwrite - ? "Confirm overwrite##inputProfileSave" - : (profileAlreadyExists ? "Overwrite profile##inputProfileSave" : "Save as profile##inputProfileSave"); - if (ImGui::Button(saveLabel)) - { - std::string error; - if (profileAlreadyExists && !confirmingProfileOverwrite) - { - confirmingProfileOverwrite = true; - persistenceStatus = "Click Confirm overwrite to replace the existing wheel profile."; - } - else if (auto profilePath = WheelProfileStore::profile_path( - WheelProfileStore::Kind::Input, requestedName, &error)) - { - if (!manager.saveBindingIni(*profilePath)) - { - persistenceStatus = "Could not save wheel profile bindings."; - } - else if (!WheelProfileStore::append_input_options(*profilePath, &error)) - { - std::error_code ignored; - std::filesystem::remove(*profilePath, ignored); - persistenceStatus = error; - } - else - { - const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); - const bool optionsSaved = Settings::write(Module::UserIniPath); - unsavedChanges = !currentSaved; - persistenceStatus = currentSaved && optionsSaved - ? "Wheel profile saved and made current: " + requestedName - : "Wheel profile saved, but part of the current configuration could not be persisted."; - confirmingProfileOverwrite = false; - refresh_wheel_profiles(requestedName); - } - } - else - persistenceStatus = error; - } - - ImGui::SameLine(); - const bool canLoadProfile = selected_wheel_profile() != nullptr; - if (!canLoadProfile) ImGui::BeginDisabled(); - const char* loadLabel = unsavedChanges && confirmingProfileLoad - ? "Discard edits & load profile?##inputProfileLoad" : "Load selected##inputProfileLoad"; - if (ImGui::Button(loadLabel)) - { - if (unsavedChanges && !confirmingProfileLoad) - { - confirmingProfileLoad = true; - persistenceStatus = "Click again to discard unsaved binding edits and load the selected wheel profile."; - } - else if (const std::string* selected = selected_wheel_profile()) - { - std::string error; - auto profilePath = WheelProfileStore::profile_path(WheelProfileStore::Kind::Input, *selected, &error); - const auto optionBackup = WheelProfileStore::capture_input_options(); - if (!profilePath || !WheelProfileStore::load_input_options(*profilePath, &error)) - { - persistenceStatus = error.empty() ? "Could not load wheel profile options." : error; - } - else if (!manager.readBindingIni(*profilePath)) - { - WheelProfileStore::restore_input_options(optionBackup); - persistenceStatus = "Could not load wheel profile bindings; current bindings were preserved."; - } - else - { - const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); - const bool optionsSaved = Settings::write(Module::UserIniPath); - unsavedChanges = !currentSaved; - persistenceStatus = currentSaved && optionsSaved - ? "Wheel profile loaded and made current: " + *selected - : "Wheel profile is active now, but part of it could not be persisted for restart."; - if (Settings::InputBackend.changed_since_startup()) - persistenceStatus += " Restart the game to apply its input backend."; - } - confirmingProfileLoad = false; - } - } - if (!canLoadProfile) ImGui::EndDisabled(); - - ImGui::SameLine(); - if (!canLoadProfile) ImGui::BeginDisabled(); - const char* deleteLabel = confirmingProfileDelete - ? "Confirm delete##inputProfileDelete" : "Delete selected##inputProfileDelete"; - if (ImGui::Button(deleteLabel)) - { - if (!confirmingProfileDelete) - { - confirmingProfileDelete = true; - persistenceStatus = "Click Confirm delete to remove the selected profile file. Current bindings will not change."; - } - else if (const std::string* selected = selected_wheel_profile()) - { - std::string error; - if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::Input, *selected, &error)) - { - persistenceStatus = "Deleted wheel profile: " + *selected; - wheelProfileName[0] = '\0'; - refresh_wheel_profiles(); - } - else - persistenceStatus = error; - confirmingProfileDelete = false; - } - } - if (!canLoadProfile) ImGui::EndDisabled(); - - ImGui::SameLine(); - if (ImGui::Button("Refresh profile list")) - refresh_wheel_profiles(selected_wheel_profile() ? *selected_wheel_profile() : std::string{}); - - ImGui::Spacing(); - ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\Input"); - } -''' - -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\tvoid draw_options()\n\t{''', - input_profile_methods + '''\n\tvoid draw_options()\n\t{''') - -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\t\t\t\tif (ImGui::BeginTabItem("Controllers"))\n\t\t\t\t{\n\t\t\t\t\tdraw_controllers();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\n\t\t\t\tif (ImGui::BeginTabItem("Options"))''', - '''\t\t\t\tif (ImGui::BeginTabItem("Controllers"))\n\t\t\t\t{\n\t\t\t\t\tdraw_controllers();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\t\t\t\tif (ImGui::BeginTabItem("Profiles"))\n\t\t\t\t{\n\t\t\t\t\tdraw_profiles();\n\t\t\t\t\tImGui::EndTabItem();\n\t\t\t\t}\n\n\t\t\t\tif (ImGui::BeginTabItem("Options"))''') - -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\t\t\tconfirmingReset = false;\n\t\t}\n\t}\n''', - '''\t\t\tconfirmingReset = false;\n\t\t\tconfirmingProfileLoad = false;\n\t\t\tconfirmingProfileDelete = false;\n\t\t\tconfirmingProfileOverwrite = false;\n\t\t}\n\t}\n''') - -# FFB profile switching: soft-reset the live force pipeline so changing a whole -# set of gains/directions can never produce a one-frame DD-wheel step. -replace_once( - "src/hooks_wheel_ffb.cpp", - ''' void service_safety()\n {''', - ''' void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n // Re-enable any hardware effect selected by the new profile on the\n // first active gameplay tick instead of waiting up to one second.\n // The normal warm-up ramp is already reset by reset_signal_state().\n updateCounter_ = 59;\n spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted");\n }\n\n void service_safety()\n {''') - -replace_once( - "src/hooks_wheel_ffb.cpp", - '''void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n''', - '''void WheelFFB_RequestDirectionTest(int direction)\n{\n gWheelFFB.request_direction_test(direction);\n}\n\nvoid WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n''') - -# FFB profile UI and full 0..1 damping access. Device identity remains separate. -replace_once( - "src/overlay/wheel_setup_ui.cpp", - '#include "overlay.hpp"\n', - '#include "overlay.hpp"\n#include "wheel_profile_store.hpp"\n') -replace_once( - "src/overlay/wheel_setup_ui.cpp", - 'void WheelFFB_RequestDirectionTest(int direction);\n', - 'void WheelFFB_RequestDirectionTest(int direction);\nvoid WheelFFB_RequestSettingsTransition();\n') -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' std::string status_;\n bool ffbDirty_ = false;\n\n void save()''', - ''' std::string status_;\n bool ffbDirty_ = false;\n std::vector ffbProfiles_;\n int selectedFfbProfile_ = -1;\n char ffbProfileName_[65]{};\n bool ffbProfilesLoaded_ = false;\n bool confirmingFfbOverwrite_ = false;\n bool confirmingFfbDelete_ = false;\n\n void refresh_ffb_profiles(const std::string& selectName = {})\n {\n ffbProfiles_ = WheelProfileStore::list_profiles(WheelProfileStore::Kind::ForceFeedback);\n selectedFfbProfile_ = -1;\n const std::string wanted = WheelProfileStore::normalize_profile_name(selectName);\n if (!wanted.empty())\n {\n for (size_t i = 0; i < ffbProfiles_.size(); ++i)\n if (WheelProfileStore::lower_ascii(ffbProfiles_[i]) == WheelProfileStore::lower_ascii(wanted))\n {\n selectedFfbProfile_ = int(i);\n break;\n }\n }\n if (selectedFfbProfile_ >= 0)\n strncpy_s(ffbProfileName_, ffbProfiles_[selectedFfbProfile_].c_str(), sizeof(ffbProfileName_) - 1);\n ffbProfilesLoaded_ = true;\n }\n\n const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n void draw_ffb_profiles()\n {\n if (!ffbProfilesLoaded_)\n refresh_ffb_profiles();\n\n ImGui::SeparatorText("Force Feedback Profiles");\n ImGui::TextWrapped("Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global.");\n\n const std::string* selected = selected_ffb_profile();\n const char* preview = selected ? selected->c_str() : "Select a saved FFB profile";\n if (ImGui::BeginCombo("Saved FFB profile", preview))\n {\n for (size_t i = 0; i < ffbProfiles_.size(); ++i)\n {\n const bool selectedNow = int(i) == selectedFfbProfile_;\n if (ImGui::Selectable(ffbProfiles_[i].c_str(), selectedNow))\n {\n selectedFfbProfile_ = int(i);\n strncpy_s(ffbProfileName_, ffbProfiles_[i].c_str(), sizeof(ffbProfileName_) - 1);\n confirmingFfbOverwrite_ = false;\n confirmingFfbDelete_ = false;\n }\n if (selectedNow) ImGui::SetItemDefaultFocus();\n }\n ImGui::EndCombo();\n }\n\n if (ImGui::InputText("FFB profile name", ffbProfileName_, sizeof(ffbProfileName_)))\n confirmingFfbOverwrite_ = false;\n const std::string requested = WheelProfileStore::normalize_profile_name(ffbProfileName_);\n const bool exists = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);\n const char* saveLabel = confirmingFfbOverwrite_\n ? "Confirm overwrite##ffbProfileSave"\n : (exists ? "Overwrite profile##ffbProfileSave" : "Save as profile##ffbProfileSave");\n if (ImGui::Button(saveLabel))\n {\n if (exists && !confirmingFfbOverwrite_)\n {\n confirmingFfbOverwrite_ = true;\n status_ = "Click Confirm overwrite to replace the existing FFB profile.";\n }\n else\n {\n std::string error;\n if (WheelProfileStore::save_ffb_profile(requested, &error))\n {\n const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n : "FFB profile saved, but current user.ini settings could not be persisted.";\n confirmingFfbOverwrite_ = false;\n refresh_ffb_profiles(requested);\n }\n else\n status_ = error;\n }\n }\n\n ImGui::SameLine();\n const bool canUseProfile = selected_ffb_profile() != nullptr;\n if (!canUseProfile) ImGui::BeginDisabled();\n if (ImGui::Button("Load selected##ffbProfileLoad"))\n {\n if (const std::string* profile = selected_ffb_profile())\n {\n int applied = 0;\n std::string error;\n if (WheelProfileStore::load_ffb_profile(*profile, &applied, &error))\n {\n WheelFFB_RequestSettingsTransition();\n const bool persisted = Settings::write(Module::UserIniPath);\n ffbDirty_ = !persisted;\n status_ = persisted\n ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)."\n : "FFB profile is active now, but could not be persisted to user.ini.";\n }\n else\n status_ = error;\n }\n }\n if (!canUseProfile) ImGui::EndDisabled();\n\n ImGui::SameLine();\n if (!canUseProfile) ImGui::BeginDisabled();\n const char* deleteLabel = confirmingFfbDelete_\n ? "Confirm delete##ffbProfileDelete" : "Delete selected##ffbProfileDelete";\n if (ImGui::Button(deleteLabel))\n {\n if (!confirmingFfbDelete_)\n {\n confirmingFfbDelete_ = true;\n status_ = "Click Confirm delete to remove the selected FFB profile. Current forces will not change.";\n }\n else if (const std::string* profile = selected_ffb_profile())\n {\n std::string error;\n if (WheelProfileStore::delete_profile(WheelProfileStore::Kind::ForceFeedback, *profile, &error))\n {\n status_ = "Deleted FFB profile: " + *profile;\n ffbProfileName_[0] = '\\0';\n refresh_ffb_profiles();\n }\n else\n status_ = error;\n confirmingFfbDelete_ = false;\n }\n }\n if (!canUseProfile) ImGui::EndDisabled();\n\n ImGui::SameLine();\n if (ImGui::Button("Refresh FFB profiles"))\n refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{});\n ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n }\n\n void save()''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' if (!Settings::UseNewInput)\n {\n const int regularSlots = UniversalWheelProfile::regular_device_count();''', - ''' draw_ffb_profiles();\n\n if (!Settings::UseNewInput)\n {\n const int regularSlots = UniversalWheelProfile::regular_device_count();''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - 'ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 0.80f, "%.2f")', - 'ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))''', - ''' Settings::VibrationMode = 0;\n WheelFFB_RequestSettingsTransition();\n if (Settings::write(Module::UserIniPath))''') -# Same block exists for Natural SAT after the first replacement, so replace it once again. -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' Settings::VibrationMode = 0;\n if (Settings::write(Module::UserIniPath))''', - ''' Settings::VibrationMode = 0;\n WheelFFB_RequestSettingsTransition();\n if (Settings::write(Module::UserIniPath))''') - -# Runtime profile files should never be accidentally committed from a local install. -gitignore = read(".gitignore") -if "OutRun2006Tweaks.profiles/" not in gitignore: - if gitignore and not gitignore.endswith("\n"): - gitignore += "\n" - gitignore += "OutRun2006Tweaks.profiles/\n" - write(".gitignore", gitignore) - -# Documentation: fix the stale broad-family wording and explain the two profile types. -replace_once( - "WHEEL_FFB.md", - '''Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces only the same broad source family, so configuring a wheel does not erase existing gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration.\n\nBindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted.\n''', - '''Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration.\n\nBindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart.\n''') - -replace_once( - "WHEEL_FFB.md", - '''The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate).\n''', - '''The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). Named feel profiles are stored separately under `OutRun2006Tweaks.profiles/FFB/.ini`. They intentionally exclude the DirectInput output-device GUID/name and diagnostic logging, so switching a force profile cannot silently redirect torque to another wheel. Loading a profile zeroes the current effects and restarts the normal DD-safe warm-up ramp before the new values take over.\n''') - -# Static regression guards for the new profile design and the FFB transition path. -verify = read("tools/verify_wheel_ffb_current.py") -verify = verify.replace( - "wheel_ui = read('src/overlay/wheel_setup_ui.cpp')\nini = read('OutRun2006Tweaks.ini')\n", - "wheel_ui = read('src/overlay/wheel_setup_ui.cpp')\nprofiles = read('src/wheel_profile_store.hpp')\nini = read('OutRun2006Tweaks.ini')\n", - 1) -marker = "req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action')\n" -if marker not in verify: - raise SystemExit("verify insertion marker not found") -extra = r'''req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') -req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') -req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') -req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') -req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') -forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') -req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') -req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') -req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') -req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') -req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') -req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') -req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') -req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') -req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') -req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') -req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') -req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') -req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') -req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') -req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') -''' -verify = verify.replace(marker, marker + extra, 1) -write("tools/verify_wheel_ffb_current.py", verify) - -# Source-only validation. Compiled numeric/build testing remains for the later -# hardware/build phase; this review intentionally does not compile a DLL. -subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) - -subprocess.run(["git", "add", ".gitignore", "src/wheel_profile_store.hpp", - "src/overlay/input_bindings_ui.cpp", "src/overlay/wheel_setup_ui.cpp", - "src/hooks_wheel_ffb.cpp", "tools/verify_wheel_ffb_current.py", "WHEEL_FFB.md"], cwd=ROOT, check=True) -subprocess.run(["git", "commit", "-m", "feat: add named wheel and FFB profiles [skip ci]"], cwd=ROOT, check=True) From a41263b751876d5d40250285316d9faf45e2a653 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:46:37 +0900 Subject: [PATCH 0320/1308] chore: remove temporary profile hardening driver [skip ci] --- .github/profile_postreview_fix.py | 140 ------------------------------ 1 file changed, 140 deletions(-) delete mode 100644 .github/profile_postreview_fix.py diff --git a/.github/profile_postreview_fix.py b/.github/profile_postreview_fix.py deleted file mode 100644 index 78a9d857f2..0000000000 --- a/.github/profile_postreview_fix.py +++ /dev/null @@ -1,140 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected one match, found {count}: {old[:120]!r}") - write(rel, text.replace(old, new, 1)) - - -# 1) A generated NUL byte in the FFB profile-name reset would make the C++ -# source invalid. Keep an ordinary C++ '\\0' escape in the source file. -wheel_ui = read("src/overlay/wheel_setup_ui.cpp") -if "\x00" not in wheel_ui: - raise SystemExit("expected generated NUL byte was not found") -write("src/overlay/wheel_setup_ui.cpp", wheel_ui.replace("\x00", r"\0")) - -# 2) A per-wheel profile must follow the physical wheel's FFB output identity. -# The separate FFB feel profiles still deliberately exclude this identity. -replace_once( - "src/wheel_profile_store.hpp", - '#include "plugin.hpp"\n\n', - '#include "plugin.hpp"\n\nnamespace Settings\n{\n extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n}\n\n') - -replace_once( - "src/wheel_profile_store.hpp", - ''' struct InputOptionsSnapshot\n {\n std::string inputBackend;\n std::string steeringDeadZone;\n std::string bypassSensitivity;\n };''', - ''' struct InputOptionsSnapshot\n {\n std::string inputBackend;\n std::string steeringDeadZone;\n std::string bypassSensitivity;\n std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n };''') - -replace_once( - "src/wheel_profile_store.hpp", - ''' Settings::InputBackend.to_string(),\n Settings::SteeringDeadZone.to_string(),\n Settings::BypassGameSensitivity.to_string(),\n };''', - ''' Settings::InputBackend.to_string(),\n Settings::SteeringDeadZone.to_string(),\n Settings::BypassGameSensitivity.to_string(),\n Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n };''') - -replace_once( - "src/wheel_profile_store.hpp", - ''' Settings::InputBackend.set_from_string(snapshot.inputBackend);\n Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone);\n Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity);''', - ''' Settings::InputBackend.set_from_string(snapshot.inputBackend);\n Settings::SteeringDeadZone.set_from_string(snapshot.steeringDeadZone);\n Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity);\n Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);''') - -replace_once( - "src/wheel_profile_store.hpp", - ''' file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\\n";\n if (!file)''', - ''' file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\\n";\n file << "FFBDeviceName = " << Settings::WheelFFBDeviceName.to_string() << "\\n";\n file << "FFBDeviceGuid = " << Settings::WheelFFBDeviceGuid.to_string() << "\\n";\n file.flush();\n if (!file)''') - -replace_once( - "src/wheel_profile_store.hpp", - ''' !apply("SteeringDeadZone", Settings::SteeringDeadZone) ||\n !apply("BypassGameSensitivity", Settings::BypassGameSensitivity))''', - ''' !apply("SteeringDeadZone", Settings::SteeringDeadZone) ||\n !apply("BypassGameSensitivity", Settings::BypassGameSensitivity) ||\n !apply("FFBDeviceName", Settings::WheelFFBDeviceName) ||\n !apply("FFBDeviceGuid", Settings::WheelFFBDeviceGuid))''') - -# Flush before reporting success for FFB profiles too. -replace_once( - "src/wheel_profile_store.hpp", - ''' for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n if (!file)''', - ''' for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)''') - -# 3) profile_exists() used to touch the filesystem every UI frame. The lists are -# already cached and refreshed explicitly, so use the cache for overwrite labels. -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\tconst std::string* selected_wheel_profile() const\n\t{\n\t\treturn selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size())\n\t\t\t? &wheelProfiles[selectedWheelProfile] : nullptr;\n\t}\n\n\tvoid draw_profiles()''', - '''\tconst std::string* selected_wheel_profile() const\n\t{\n\t\treturn selectedWheelProfile >= 0 && selectedWheelProfile < int(wheelProfiles.size())\n\t\t\t? &wheelProfiles[selectedWheelProfile] : nullptr;\n\t}\n\n\tbool wheel_profile_exists_cached(const std::string& name) const\n\t{\n\t\tconst std::string wanted = WheelProfileStore::lower_ascii(name);\n\t\treturn std::any_of(wheelProfiles.begin(), wheelProfiles.end(), [&](const std::string& profile)\n\t\t{\n\t\t\treturn WheelProfileStore::lower_ascii(profile) == wanted;\n\t\t});\n\t}\n\n\tvoid draw_profiles()''') - -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\t\tconst bool profileAlreadyExists =\n\t\t\t!requestedName.empty() && WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName);''', - '''\t\tconst bool profileAlreadyExists =\n\t\t\t!requestedName.empty() && wheel_profile_exists_cached(requestedName);''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n void draw_ffb_profiles()''', - ''' const std::string* selected_ffb_profile() const\n {\n return selectedFfbProfile_ >= 0 && selectedFfbProfile_ < int(ffbProfiles_.size())\n ? &ffbProfiles_[selectedFfbProfile_] : nullptr;\n }\n\n bool ffb_profile_exists_cached(const std::string& name) const\n {\n const std::string wanted = WheelProfileStore::lower_ascii(name);\n return std::any_of(ffbProfiles_.begin(), ffbProfiles_.end(), [&](const std::string& profile)\n {\n return WheelProfileStore::lower_ascii(profile) == wanted;\n });\n }\n\n void draw_ffb_profiles()''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' const bool exists = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);''', - ''' const bool exists = !requested.empty() && ffb_profile_exists_cached(requested);''') - -# 4) Existing binding writer did not test buffered write/close errors. Profiles -# reuse it, so do not report success when the filesystem rejected the data. -replace_once( - "src/input_manager.hpp", - '''\t\tfile << "\\n[Keyboard]\\n";\n\t\twriteBindingSection(file, true);\n\n\t\tfile.close();\n\t\tspdlog::info(__FUNCTION__": saved to INI file: {}", iniPath.string());\n\n\t\treturn true;''', - '''\t\tfile << "\\n[Keyboard]\\n";\n\t\twriteBindingSection(file, true);\n\n\t\tfile.flush();\n\t\tif (!file)\n\t\t{\n\t\t\tspdlog::error(__FUNCTION__ ": failed while writing INI file: {}", iniPath.string());\n\t\t\tfile.close();\n\t\t\treturn false;\n\t\t}\n\t\tfile.close();\n\t\tif (file.fail())\n\t\t{\n\t\t\tspdlog::error(__FUNCTION__ ": failed while closing INI file: {}", iniPath.string());\n\t\t\treturn false;\n\t\t}\n\t\tspdlog::info(__FUNCTION__": saved to INI file: {}", iniPath.string());\n\n\t\treturn true;''') - -# Documentation: wheel profiles follow both input/calibration and the exact FFB -# output identity. Feel profiles remain device-independent. -replace_once( - "WHEEL_FFB.md", - '''steering deadzone, sensitivity bypass and input backend travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini`, so the selected setup survives the next restart.''', - '''steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, so the selected setup survives the next restart. The separately named FFB feel profiles remain device-independent.''') - -# Strengthen source-only verifier against the issue found during post-review. -verify = read("tools/verify_wheel_ffb_current.py") -replace_marker = "req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass')\n" -if replace_marker not in verify: - raise SystemExit("profile verifier marker missing") -verify = verify.replace( - replace_marker, - replace_marker + - "req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name')\n" - "req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID')\n", - 1) -verify = verify.replace( - "for rel, text in [\n", - "for rel, text in [\n", - 1) -# Add the profile store to brace/NUL integrity checks without disturbing the -# existing ordered checks. -verify = verify.replace( - " ('src/overlay/wheel_setup_ui.cpp', wheel_ui),\n]:\n if text.count('{') != text.count('}'):", - " ('src/overlay/wheel_setup_ui.cpp', wheel_ui),\n ('src/wheel_profile_store.hpp', profiles),\n]:\n if '\\x00' in text:\n raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}')\n if text.count('{') != text.count('}'):", - 1) -verify = verify.replace( - "req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file')\n", - "req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file')\n" - "req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list')\n" - "req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list')\n" - "req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors')\n", - 1) -write("tools/verify_wheel_ffb_current.py", verify) - -subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) -subprocess.run([ - "git", "add", "src/wheel_profile_store.hpp", "src/overlay/input_bindings_ui.cpp", - "src/overlay/wheel_setup_ui.cpp", "src/input_manager.hpp", "tools/verify_wheel_ffb_current.py", - "WHEEL_FFB.md" -], cwd=ROOT, check=True) -subprocess.run(["git", "commit", "-m", "fix: harden wheel profile identity and persistence [skip ci]"], cwd=ROOT, check=True) From 91f2ef0d5e7d695417aca2b9427eac8e2d5e0414 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:46:44 +0900 Subject: [PATCH 0321/1308] chore: remove temporary final review driver [skip ci] --- .github/profile_final_review_fix.py | 56 ----------------------------- 1 file changed, 56 deletions(-) delete mode 100644 .github/profile_final_review_fix.py diff --git a/.github/profile_final_review_fix.py b/.github/profile_final_review_fix.py deleted file mode 100644 index 0730aef6cb..0000000000 --- a/.github/profile_final_review_fix.py +++ /dev/null @@ -1,56 +0,0 @@ -from pathlib import Path -import subprocess - -ROOT = Path(__file__).resolve().parents[1] - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected one match, found {count}: {old[:120]!r}") - write(rel, text.replace(old, new, 1)) - - -# Keep cached existence checks for rendering, but re-check the filesystem only -# when Save is actually clicked. This preserves a cheap UI loop while ensuring -# an externally-created same-name profile can never be overwritten without the -# existing two-click confirmation. -replace_once( - "src/overlay/input_bindings_ui.cpp", - '''\t\tif (ImGui::Button(saveLabel))\n\t\t{\n\t\t\tstd::string error;\n\t\t\tif (profileAlreadyExists && !confirmingProfileOverwrite)''', - '''\t\tif (ImGui::Button(saveLabel))\n\t\t{\n\t\t\tstd::string error;\n\t\t\tconst bool existsOnDisk = !requestedName.empty() &&\n\t\t\t\tWheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName);\n\t\t\tif (existsOnDisk && !confirmingProfileOverwrite)''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' if (ImGui::Button(saveLabel))\n {\n if (exists && !confirmingFfbOverwrite_)''', - ''' if (ImGui::Button(saveLabel))\n {\n const bool existsOnDisk = !requested.empty() &&\n WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested);\n if (existsOnDisk && !confirmingFfbOverwrite_)''') - -verify = read("tools/verify_wheel_ffb_current.py") -marker = "req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list')\n" -if marker not in verify: - raise SystemExit("input profile verifier marker missing") -verify = verify.replace( - marker, - marker + "req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click')\n", - 1) -marker = "req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list')\n" -if marker not in verify: - raise SystemExit("FFB profile verifier marker missing") -verify = verify.replace( - marker, - marker + "req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click')\n", - 1) -write("tools/verify_wheel_ffb_current.py", verify) - -subprocess.run(["python", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) -subprocess.run(["git", "add", "src/overlay/input_bindings_ui.cpp", "src/overlay/wheel_setup_ui.cpp", "tools/verify_wheel_ffb_current.py"], cwd=ROOT, check=True) -subprocess.run(["git", "commit", "-m", "fix: confirm profile overwrite against live filesystem [skip ci]"], cwd=ROOT, check=True) From ea544095b65fb216cbdbefd160118c589000bd66 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:46:57 +0900 Subject: [PATCH 0322/1308] chore: remove temporary detailed review workflow [skip ci] --- .../workflows/source-review30-profiles.yml | 35 ------------------- 1 file changed, 35 deletions(-) delete mode 100644 .github/workflows/source-review30-profiles.yml diff --git a/.github/workflows/source-review30-profiles.yml b/.github/workflows/source-review30-profiles.yml deleted file mode 100644 index 86efb5ee0e..0000000000 --- a/.github/workflows/source-review30-profiles.yml +++ /dev/null @@ -1,35 +0,0 @@ -name: Source-only detailed 30-pass profile review - -# One-time source review trigger; removed after verification. -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/source-review30-profiles.yml' - -permissions: - contents: write - -jobs: - review: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Configure review commits - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Validate final review driver - run: python3 -m py_compile .github/profile_final_review_fix.py - - - name: Apply final overwrite-safety correction - run: python3 .github/profile_final_review_fix.py - - - name: Push reviewed source commits - run: git push origin wheel-ffb From 16c7e70f31a11dad9116f6ba27d5c5c3d5f145e6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 14:47:39 +0900 Subject: [PATCH 0323/1308] chore: restore exact normal build workflow after profile review [skip ci] --- .github/workflows/build.yml | 137 ++++++++++++++++++++++++++++++++++-- 1 file changed, 132 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 436741f32e..ac28feef06 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,11 +1,138 @@ name: Build on: - workflow_dispatch: + push: + pull_request: jobs: - source-review-hold: - if: ${{ false }} - runs-on: ubuntu-latest + build: + runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] + steps: - - run: echo "Compiled build temporarily paused for detailed 30-pass profile review" + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings + shell: pwsh + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } + + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT (body slip + yaw)", + "load={:.2f} slide={:.2f} scrub={:.2f}", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Download EXE + shell: pwsh + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp + src/wheel_ffb_math.hpp + tools/test_wheel_ffb_current.cpp + tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py From 7cb1e1ec3dd412d94d2a9a972e2872da5131c21c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:23:30 +0900 Subject: [PATCH 0324/1308] chore: pause compiled build for research FFB source update [skip ci] --- .github/workflows/build.yml | 137 ++---------------------------------- 1 file changed, 5 insertions(+), 132 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ac28feef06..ffa192ca1b 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,138 +1,11 @@ name: Build on: - push: - pull_request: + workflow_dispatch: jobs: - build: - runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] - + source-research-hold: + if: ${{ false }} + runs-on: ubuntu-latest steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config ${{matrix.build_type}} - - - name: Copy settings - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - - name: Verify built wheel payload - shell: pwsh - run: | - $dllPath = "build/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } - $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) - if ($signature -ne "PE`0`0") { throw "invalid PE signature" } - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: selected DirectInput identity", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT (body slip + yaw)", - "load={:.2f} slide={:.2f} scrub={:.2f}", - "basis=M70r{}", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, consolidated Physics SAT wheel FFB markers present" -f $bytes.Length) - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Download EXE - shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload wheel source snapshot - uses: actions/upload-artifact@v7.0.1 - with: - name: wheel-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp - src/wheel_ffb_math.hpp - tools/test_wheel_ffb_current.cpp - tools/verify_wheel_ffb_math.py - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py + - run: echo "Compiled build temporarily paused for research-informed FFB source update" From 05552d57002a3d21cb47bcc43f9c4aacb027c08b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:28:02 +0900 Subject: [PATCH 0325/1308] chore: add research FFB source applicator [skip ci] --- .github/research_ffb_apply.py | 580 ++++++++++++++++++++++++++++++++++ 1 file changed, 580 insertions(+) create mode 100644 .github/research_ffb_apply.py diff --git a/.github/research_ffb_apply.py b/.github/research_ffb_apply.py new file mode 100644 index 0000000000..191f051217 --- /dev/null +++ b/.github/research_ffb_apply.py @@ -0,0 +1,580 @@ +from pathlib import Path +import re +import textwrap + +ROOT = Path(__file__).resolve().parent.parent + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8", newline="\n") + + +def replace_once(rel, old, new): + text = read(rel) + count = text.count(old) + if count != 1: + raise SystemExit(f"{rel}: expected one match, got {count}: {old[:100]!r}") + write(rel, text.replace(old, new, 1)) + + +def replace_count(rel, old, new, expected): + text = read(rel) + count = text.count(old) + if count != expected: + raise SystemExit(f"{rel}: expected {expected} matches, got {count}: {old[:100]!r}") + write(rel, text.replace(old, new)) + + +# --------------------------------------------------------------------------- +# Shared production math: pneumatic + mechanical/caster trail decomposition, +# plus a validated per-wheel response LUT. +# --------------------------------------------------------------------------- +write("src/wheel_ffb_math.hpp", r'''#pragma once +#include +#include +#include +#include +#include +#include +#include + +namespace WheelFFBMath +{ + inline float smoothstep01(float t) + { + t = std::clamp(t, 0.0f, 1.0f); + return t * t * (3.0f - 2.0f * t); + } + + // Saturating proxy for front-tyre lateral force. OutRun does not expose + // per-tyre Fy, so use front slip only for the curve shape and keep the + // game's lateral signal as a separate load modifier in WheelFFBEngine. + // The 0.20 rad scale is deliberately broad: normal loaded corners remain + // progressive while deep understeer approaches a force plateau. + inline float lateral_force_shape(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float HalfPi = 1.57079632679f; + const float x = std::clamp(std::abs(alpha) / 0.20f, 0.0f, 1.0f); + return std::sin(x * HalfPi); + } + + // Pneumatic trail remains near full in the linear tyre region, then falls + // as slip grows. Keep a small residual rather than forcing the pneumatic + // lever arm mathematically to zero because this is an arcade-state proxy, + // not a fitted tyre dataset. + inline float pneumatic_trail_factor(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float FullTrailUntil = 0.08f; + constexpr float TrailFallComplete = 0.42f; + constexpr float ResidualTrail = 0.15f; + const float t = smoothstep01( + (std::abs(alpha) - FullTrailUntil) / + (TrailFallComplete - FullTrailUntil)); + return 1.0f - (1.0f - ResidualTrail) * t; + } + + // Fy * pneumatic trail. Normalize the empirically-known peak of the two + // analytic curves so SteeringWeight keeps roughly the same normal-corner + // authority as the previous single trail_shape() implementation. + inline float pneumatic_sat_shape(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float RawPeak = 0.838899081f; + const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); + return std::clamp(raw / RawPeak, 0.0f, 1.0f); + } + + // Add a bounded mechanical/caster-trail component without turning it into + // an artificial steering-centre spring. It is driven by the same front Fy + // proxy and becomes relatively important only as pneumatic trail fades. + inline float combined_sat_shape(float alpha, float mechanicalTrailMix) + { + const float pneumatic = pneumatic_sat_shape(alpha); + const float fy = lateral_force_shape(alpha); + const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); + const float mechanical = mix * fy * (1.0f - pneumatic); + return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); + } + + // Kept as a compatibility alias for older host tests/tools. Production + // Physics SAT uses the decomposed functions above explicitly. + inline float trail_shape(float alpha) + { + return pneumatic_sat_shape(alpha); + } + + // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then + // bend only the final quarter toward the DirectInput cap. This keeps SAT + // detail and weight intact while still preventing hard clipping at 100%. + inline float soft_saturate(float value) + { + if (!std::isfinite(value)) return 0.0f; + const float sign = value < 0.0f ? -1.0f : 1.0f; + const float x = std::abs(value); + constexpr float Knee = 0.75f; + constexpr float Limit = 1.35f; + if (x <= Knee) return value; + if (x >= Limit) return sign; + + const float span = Limit - Knee; + const float t = (x - Knee) / span; + const float t2 = t * t; + const float t3 = t2 * t; + const float h00 = 2.0f * t3 - 3.0f * t2 + 1.0f; + const float h10 = t3 - 2.0f * t2 + t; + const float h01 = -2.0f * t3 + 3.0f * t2; + const float y = h00 * Knee + h10 * span + h01; + return sign * y; + } + + inline float physics_return_relief(float alpha, float steerRate) + { + // Relieve only torque doing positive work on the moving wheel. + // Steering centre is irrelevant to front-tyre SAT direction. + const float t = -alpha * steerRate > 0.0f + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; + return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); + } + + using ResponseLUT = std::array; + + inline ResponseLUT linear_response_lut() + { + ResponseLUT lut{}; + for (size_t i = 0; i < lut.size(); ++i) + lut[i] = static_cast(i) / 10.0f; + return lut; + } + + // Eleven output-command samples for desired torque 0%, 10%, ... 100%. + // The curve must be monotonic, start at zero and finish at full scale. + inline bool parse_response_lut(std::string_view spec, ResponseLUT& out) + { + std::stringstream stream{std::string(spec)}; + ResponseLUT parsed{}; + for (size_t i = 0; i < parsed.size(); ++i) + { + std::string token; + if (!std::getline(stream, token, ',')) + return false; + std::stringstream valueStream{token}; + float value = 0.0f; + valueStream >> value; + valueStream >> std::ws; + if (!valueStream || !valueStream.eof() || !std::isfinite(value) || + value < 0.0f || value > 1.0f) + return false; + if (i > 0 && value + 0.000001f < parsed[i - 1]) + return false; + parsed[i] = value; + } + + std::string extra; + if (std::getline(stream, extra, ',')) + { + if (extra.find_first_not_of(" \t\r\n") != std::string::npos) + return false; + } + if (parsed.front() > 0.001f || parsed.back() < 0.999f) + return false; + out = parsed; + return true; + } + + inline std::string format_response_lut(const ResponseLUT& lut) + { + std::ostringstream stream; + stream << std::fixed << std::setprecision(3); + for (size_t i = 0; i < lut.size(); ++i) + { + if (i) stream << ','; + stream << std::clamp(lut[i], 0.0f, 1.0f); + } + return stream.str(); + } + + inline float apply_response_lut(float value, const ResponseLUT& lut) + { + if (!std::isfinite(value)) return 0.0f; + const float sign = value < 0.0f ? -1.0f : 1.0f; + const float x = std::clamp(std::abs(value), 0.0f, 1.0f); + const float scaled = x * 10.0f; + const size_t index = std::min(9, static_cast(scaled)); + const float fraction = std::clamp(scaled - static_cast(index), 0.0f, 1.0f); + const float y = lut[index] + (lut[index + 1] - lut[index]) * fraction; + return sign * std::clamp(y, 0.0f, 1.0f); + } +} +''') + +write("src/wheel_ffb_runtime.hpp", r'''#pragma once +#include + +struct WheelFFBHeadroomSnapshot +{ + std::uint64_t samples = 0; + float currentDemand = 0.0f; + float peakDemand = 0.0f; + float p95Demand = 0.0f; + float p99Demand = 0.0f; + float softKneePercent = 0.0f; + float hardClipPercent = 0.0f; + float suggestedOverall = 0.0f; +}; + +void WheelFFB_RequestDirectionTest(int direction); +void WheelFFB_RequestSettingsTransition(); +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); +void WheelFFB_ResetHeadroomStats(); +''') + +# --------------------------------------------------------------------------- +# Vehicle-state estimator: retain the bicycle-model proxy, but expose raw +# signals and make transient filtering faster with speed (relaxation-length +# inspired) instead of using a fixed time lag at every vehicle speed. +# --------------------------------------------------------------------------- +rel = "src/hooks_wheel_vehicle_dynamics.hpp" +old = """ bodySlip_ = 0.0f;\n yawRate_ = 0.0f;\n frontSlip_ = 0.0f;\n vLong_ = 0.0f;\n""" +new = """ bodySlip_ = 0.0f;\n yawRate_ = 0.0f;\n frontSlip_ = 0.0f;\n rawBodySlip_ = 0.0f;\n rawYawRate_ = 0.0f;\n rawFrontSlip_ = 0.0f;\n bodySlipBlend_ = 0.18f;\n yawRateBlend_ = 0.20f;\n frontSlipBlend_ = 0.24f;\n vLong_ = 0.0f;\n""" +replace_count(rel, old, new, 2) + +replace_once(rel, +""" const float rawBodySlip = std::clamp(\n std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)),\n -0.70f, 0.70f);\n bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f;\n""", +""" rawBodySlip_ = std::clamp(\n std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)),\n -0.70f, 0.70f);\n\n // Tyre transient response is fundamentally distance-based (relaxation\n // length), so a fixed time-domain low-pass becomes increasingly late as\n // speed rises. OutRun does not expose a physical metres/second scale,\n // therefore use a conservative speed-adaptive blend while retaining\n // smoothing at parking/launch speeds.\n const float transientT0 = std::clamp(\n (speedNorm - 0.08f) / 0.72f, 0.0f, 1.0f);\n const float transientT =\n transientT0 * transientT0 * (3.0f - 2.0f * transientT0);\n bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;\n yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;\n frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;\n bodySlip_ += (rawBodySlip_ - bodySlip_) * bodySlipBlend_;\n""") + +replace_once(rel, +""" const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f);\n yawRate_ += (rawYawRate - yawRate_) * 0.20f;\n""", +""" rawYawRate_ = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f);\n yawRate_ += (rawYawRate_ - yawRate_) * yawRateBlend_;\n""") + +replace_once(rel, +""" const float rawFrontSlip = std::clamp(\n roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds,\n -0.70f, 0.70f);\n frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f;\n""", +""" rawFrontSlip_ = std::clamp(\n roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds,\n -0.70f, 0.70f);\n frontSlip_ += (rawFrontSlip_ - frontSlip_) * frontSlipBlend_;\n""") + +replace_once(rel, +""" float bodySlip() const { return bodySlip_; }\n float yawRate() const { return yawRate_; }\n float frontSlip() const { return frontSlip_; }\n""", +""" float bodySlip() const { return bodySlip_; }\n float yawRate() const { return yawRate_; }\n float frontSlip() const { return frontSlip_; }\n float rawBodySlip() const { return rawBodySlip_; }\n float rawYawRate() const { return rawYawRate_; }\n float rawFrontSlip() const { return rawFrontSlip_; }\n float bodySlipBlend() const { return bodySlipBlend_; }\n float yawRateBlend() const { return yawRateBlend_; }\n float frontSlipBlend() const { return frontSlipBlend_; }\n""") + +replace_once(rel, +""" bodySlip_ *= 0.55f;\n yawRate_ *= 0.55f;\n frontSlip_ *= 0.55f;\n activationBlend_ *= 0.85f;\n""", +""" bodySlip_ *= 0.55f;\n yawRate_ *= 0.55f;\n frontSlip_ *= 0.55f;\n rawBodySlip_ *= 0.55f;\n rawYawRate_ *= 0.55f;\n rawFrontSlip_ *= 0.55f;\n activationBlend_ *= 0.85f;\n""") + +replace_once(rel, +""" float bodySlip_ = 0.0f;\n float yawRate_ = 0.0f;\n float frontSlip_ = 0.0f;\n float vLong_ = 0.0f;\n""", +""" float bodySlip_ = 0.0f;\n float yawRate_ = 0.0f;\n float frontSlip_ = 0.0f;\n float rawBodySlip_ = 0.0f;\n float rawYawRate_ = 0.0f;\n float rawFrontSlip_ = 0.0f;\n float bodySlipBlend_ = 0.18f;\n float yawRateBlend_ = 0.20f;\n float frontSlipBlend_ = 0.24f;\n float vLong_ = 0.0f;\n""") + +# --------------------------------------------------------------------------- +# Main FFB engine: decomposed SAT, headroom analysis, wheel-specific response +# correction. Keep Natural SAT, low-speed spring, damping and DD safety intact. +# --------------------------------------------------------------------------- +rel = "src/hooks_wheel_ffb.cpp" +replace_once(rel, "#include \n#include \n", "#include \n#include \n#include \n") +replace_once(rel, "#include \"wheel_ffb_math.hpp\"\n#include \"overlay/overlay.hpp\"\n", "#include \"wheel_ffb_math.hpp\"\n#include \"wheel_ffb_runtime.hpp\"\n#include \"overlay/overlay.hpp\"\n") + +replace_once(rel, +""" Setting WheelFFBDeviceGuid{\n \"WheelFFB\", \"DeviceGuid\", \"\",\n \"Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically.\"\n };\n\n""", +""" Setting WheelFFBDeviceGuid{\n \"WheelFFB\", \"DeviceGuid\", \"\",\n \"Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically.\"\n };\n\n Setting WheelFFBResponseCorrection{\n \"WheelFFB\", \"ResponseCorrection\", false,\n \"Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile.\"\n };\n\n Setting WheelFFBResponseLUT{\n \"WheelFFB\", \"ResponseLUT\", \"0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0\",\n \"Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default.\"\n };\n\n Setting WheelFFBMaxTorqueNm{\n \"WheelFFB\", \"MaxTorqueNm\", 0.0f,\n \"Optional physical wheel peak torque for diagnostics only. 0 means unknown.\",\n Range{ 0.0f, 30.0f }\n };\n\n""") + +replace_once(rel, +""" Setting WheelFFBSteeringWeight{\n \"WheelFFB\", \"SteeringWeight\", 1.45f,\n \"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.\", Range{ 0.0f, 2.0f }\n };\n\n""", +""" Setting WheelFFBSteeringWeight{\n \"WheelFFB\", \"SteeringWeight\", 1.45f,\n \"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.\", Range{ 0.0f, 2.0f }\n };\n\n Setting WheelFFBMechanicalTrail{\n \"WheelFFB\", \"MechanicalTrail\", 0.25f,\n \"Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.\",\n Range{ 0.0f, 0.60f }\n };\n\n""") + +old_sat = """ // Physics SAT force shaping lives here, separate from the vehicle\n // estimator. Front slip determines both direction and the pneumatic-\n // trail-like rise/fall. Body slide only applies a mild rear-slide\n // relief so counter-steer SAT is not double-unloaded.\n const float frontSlip = vehicleDynamics_.frontSlip();\n float physicsSatTorque = 0.0f;\n const float trailShape = WheelFFBMath::trail_shape(frontSlip);\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;\n if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n const float physicsReturnRelief =\n WheelFFBMath::physics_return_relief(frontSlip, steerRate);\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n trailShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n""" +new_sat = """ // Physics SAT separates tyre pneumatic trail from a bounded\n // mechanical/caster-trail contribution. Both are driven by the\n // front lateral-force proxy, so the mechanical term cannot become\n // an artificial speed-dependent centre spring. Pneumatic SAT drops\n // first near understeer while mechanical trail keeps useful rack\n // torque alive instead of making the wheel suddenly go dead.\n const float frontSlip = vehicleDynamics_.frontSlip();\n float physicsSatTorque = 0.0f;\n const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip);\n const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip);\n const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip);\n const float configuredMechanicalTrail =\n static_cast(Settings::WheelFFBMechanicalTrail);\n const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail)\n ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f)\n : 0.25f;\n const float mechanicalContribution =\n mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape);\n const float physicsShape =\n WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix);\n const float trailShape = pneumaticSatShape; // legacy telemetry field name\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;\n if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n const float physicsReturnRelief =\n WheelFFBMath::physics_return_relief(frontSlip, steerRate);\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n physicsShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n""" +replace_once(rel, old_sat, new_sat) + +replace_once(rel, +""" float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + selfAligningTorque) * loadMod + damper;\n\n float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n""", +""" float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + selfAligningTorque) * loadMod + damper;\n\n // Headroom analysis uses sustained structural steering only. Do not\n // let a wall hit, gear thunk, startup ramp or nearly-stopped frame\n // teach the gain recommendation the wrong lesson.\n const bool headroomEligible =\n crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 &&\n warmupScale >= 0.999f && recreateScale >= 0.999f &&\n speedNorm > 0.08f;\n\n float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n""") + +replace_once(rel, +""" float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n""", +""" float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n record_headroom(std::abs(total), headroomEligible);\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n""") + +replace_once(rel, +""" const LONG level = baseSteeringLevel + vibrationLevel;\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS))\n set_constant_force(level);\n""", +""" const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;\n const LONG level = apply_response_correction(levelBeforeResponse);\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS))\n set_constant_force(level);\n""") + +replace_once(rel, +""" // Raw horizontal bases allow row/column x X/Z candidates to be\n // compared offline without changing the active steering model.\n""", +""" spdlog::info(\n \"WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}\",\n telemetryNow,\n vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(),\n vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(),\n vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(),\n lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix,\n mechanicalContribution, physicsShape, levelBeforeResponse, level,\n bool(Settings::WheelFFBResponseCorrection));\n // Raw horizontal bases allow row/column x X/Z candidates to be\n // compared offline without changing the active steering model.\n""") + +replace_once(rel, +""" bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n\n""", +""" bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n\n WheelFFBHeadroomSnapshot headroom_snapshot() const\n {\n WheelFFBHeadroomSnapshot result{};\n result.samples = headroomSamples_;\n result.currentDemand = headroomCurrentDemand_;\n result.peakDemand = headroomPeakDemand_;\n\n const auto percentile = [&](double q)\n {\n if (headroomSamples_ == 0)\n return 0.0f;\n const std::uint64_t target = std::max(\n 1, static_cast(std::ceil(headroomSamples_ * q)));\n std::uint64_t cumulative = 0;\n for (size_t i = 0; i < headroomHistogram_.size(); ++i)\n {\n cumulative += headroomHistogram_[i];\n if (cumulative >= target)\n {\n return static_cast(i) *\n (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1));\n }\n }\n return HeadroomHistogramMax;\n };\n\n result.p95Demand = percentile(0.95);\n result.p99Demand = percentile(0.99);\n if (headroomSamples_ > 0)\n {\n const float inv = 100.0f / static_cast(headroomSamples_);\n result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv;\n result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv;\n }\n\n const float currentOverall = std::clamp(\n static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f);\n result.suggestedOverall = currentOverall;\n if (headroomSamples_ >= 600 && result.p99Demand > 0.05f)\n {\n result.suggestedOverall = std::clamp(\n currentOverall * (0.90f / result.p99Demand),\n 0.05f, 1.5f);\n }\n return result;\n }\n\n void reset_headroom_stats()\n {\n headroomHistogram_.fill(0);\n headroomSamples_ = 0;\n headroomSoftKneeSamples_ = 0;\n headroomHardClipSamples_ = 0;\n headroomCurrentDemand_ = 0.0f;\n headroomPeakDemand_ = 0.0f;\n }\n\n""") + +replace_once(rel, +""" void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n""", +""" void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n reset_headroom_stats();\n""") + +replace_once(rel, +""" static constexpr int CrashTimerFrames = 90;\n static constexpr int CrashCooldownFrames = 80;\n\n""", +""" static constexpr int CrashTimerFrames = 90;\n static constexpr int CrashCooldownFrames = 80;\n static constexpr size_t HeadroomHistogramBins = 201;\n static constexpr float HeadroomHistogramMax = 2.0f;\n\n""") + +replace_once(rel, +""" void set_constant_force(LONG requestedLevel)\n {\n""", +""" void record_headroom(float demand, bool eligible)\n {\n if (!std::isfinite(demand))\n return;\n demand = std::max(0.0f, demand);\n headroomCurrentDemand_ = demand;\n if (!eligible)\n return;\n\n headroomPeakDemand_ = std::max(headroomPeakDemand_, demand);\n ++headroomSamples_;\n if (demand > 0.75f)\n ++headroomSoftKneeSamples_;\n if (demand >= 1.35f)\n ++headroomHardClipSamples_;\n\n const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f);\n const size_t bin = std::min(\n HeadroomHistogramBins - 1,\n static_cast(std::lround(\n normalized * static_cast(HeadroomHistogramBins - 1))));\n ++headroomHistogram_[bin];\n }\n\n LONG apply_response_correction(LONG requestedLevel)\n {\n if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0)\n return requestedLevel;\n\n const std::string spec = Settings::WheelFFBResponseLUT.get();\n if (spec != responseLutSpec_)\n {\n responseLutSpec_ = spec;\n WheelFFBMath::ResponseLUT parsed{};\n responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed);\n if (responseLutValid_)\n {\n responseLut_ = parsed;\n spdlog::info(\"WheelFFB: loaded valid wheel response LUT\");\n }\n else\n {\n responseLut_ = WheelFFBMath::linear_response_lut();\n spdlog::warn(\n \"WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected\");\n }\n }\n\n if (!responseLutValid_)\n return requestedLevel;\n\n const float normalized =\n static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX);\n const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_);\n return std::clamp(\n static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n }\n\n void set_constant_force(LONG requestedLevel)\n {\n""") + +replace_once(rel, +""" initialized_ = true;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n reset_signal_state();\n\n""", +""" initialized_ = true;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n reset_signal_state();\n reset_headroom_stats();\n\n""") + +replace_once(rel, +""" float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n float crashImpulseForce_ = 0.0f;\n""", +""" float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n\n std::array headroomHistogram_{};\n std::uint64_t headroomSamples_ = 0;\n std::uint64_t headroomSoftKneeSamples_ = 0;\n std::uint64_t headroomHardClipSamples_ = 0;\n float headroomCurrentDemand_ = 0.0f;\n float headroomPeakDemand_ = 0.0f;\n\n WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut();\n std::string responseLutSpec_;\n bool responseLutValid_ = true;\n\n float crashImpulseForce_ = 0.0f;\n""") + +replace_once(rel, +"""void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n""", +"""void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n{\n return gWheelFFB.headroom_snapshot();\n}\n\nvoid WheelFFB_ResetHeadroomStats()\n{\n gWheelFFB.reset_headroom_stats();\n}\n""") + +# --------------------------------------------------------------------------- +# Profile ownership: response correction and physical max torque are wheel +# hardware properties, so they follow the Input/wheel profile and are excluded +# from named FFB feel profiles. Mechanical trail remains a feel setting. +# --------------------------------------------------------------------------- +rel = "src/wheel_profile_store.hpp" +replace_once(rel, +""" extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n""", +""" extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n extern Setting WheelFFBResponseCorrection;\n extern Setting WheelFFBResponseLUT;\n extern Setting WheelFFBMaxTorqueNm;\n""") + +replace_once(rel, +""" std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n""", +""" std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n std::string ffbResponseCorrection;\n std::string ffbResponseLut;\n std::string ffbMaxTorqueNm;\n""") + +replace_once(rel, +""" Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n""", +""" Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n Settings::WheelFFBResponseCorrection.to_string(),\n Settings::WheelFFBResponseLUT.to_string(),\n Settings::WheelFFBMaxTorqueNm.to_string(),\n""") + +replace_once(rel, +""" Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);\n""", +""" Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);\n Settings::WheelFFBResponseCorrection.set_from_string(snapshot.ffbResponseCorrection);\n Settings::WheelFFBResponseLUT.set_from_string(snapshot.ffbResponseLut);\n Settings::WheelFFBMaxTorqueNm.set_from_string(snapshot.ffbMaxTorqueNm);\n""") + +replace_once(rel, +""" file << \"FFBDeviceName = \" << Settings::WheelFFBDeviceName.to_string() << \"\\n\";\n file << \"FFBDeviceGuid = \" << Settings::WheelFFBDeviceGuid.to_string() << \"\\n\";\n""", +""" file << \"FFBDeviceName = \" << Settings::WheelFFBDeviceName.to_string() << \"\\n\";\n file << \"FFBDeviceGuid = \" << Settings::WheelFFBDeviceGuid.to_string() << \"\\n\";\n file << \"FFBResponseCorrection = \" << Settings::WheelFFBResponseCorrection.to_string() << \"\\n\";\n file << \"FFBResponseLUT = \" << Settings::WheelFFBResponseLUT.to_string() << \"\\n\";\n file << \"FFBMaxTorqueNm = \" << Settings::WheelFFBMaxTorqueNm.to_string() << \"\\n\";\n""") + +replace_once(rel, +""" !apply(\"BypassGameSensitivity\", Settings::BypassGameSensitivity) ||\n !apply(\"FFBDeviceName\", Settings::WheelFFBDeviceName) ||\n !apply(\"FFBDeviceGuid\", Settings::WheelFFBDeviceGuid))\n""", +""" !apply(\"BypassGameSensitivity\", Settings::BypassGameSensitivity) ||\n !apply(\"FFBDeviceName\", Settings::WheelFFBDeviceName) ||\n !apply(\"FFBDeviceGuid\", Settings::WheelFFBDeviceGuid) ||\n !apply(\"FFBResponseCorrection\", Settings::WheelFFBResponseCorrection) ||\n !apply(\"FFBResponseLUT\", Settings::WheelFFBResponseLUT) ||\n !apply(\"FFBMaxTorqueNm\", Settings::WheelFFBMaxTorqueNm))\n""") + +replace_once(rel, +""" return key != \"DeviceName\" && key != \"DeviceGuid\" &&\n key != \"Telemetry\" && key != \"DebugLog\";\n""", +""" return key != \"DeviceName\" && key != \"DeviceGuid\" &&\n key != \"Telemetry\" && key != \"DebugLog\" &&\n key != \"ResponseCorrection\" && key != \"ResponseLUT\" &&\n key != \"MaxTorqueNm\";\n""") + +# --------------------------------------------------------------------------- +# F11 UI: group physical/feel/effects, expose mechanical trail, hardware LUT, +# and provide non-invasive clipping/headroom diagnostics. +# --------------------------------------------------------------------------- +rel = "src/overlay/wheel_setup_ui.cpp" +replace_once(rel, +"""#include \"overlay.hpp\"\n#include \"wheel_profile_store.hpp\"\n\nvoid WheelFFB_RequestDirectionTest(int direction);\nvoid WheelFFB_RequestSettingsTransition();\n""", +"""#include \"overlay.hpp\"\n#include \"wheel_ffb_math.hpp\"\n#include \"wheel_ffb_runtime.hpp\"\n#include \"wheel_profile_store.hpp\"\n""") + +replace_once(rel, +""" extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBPhysicsSat;\n""", +""" extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBMechanicalTrail;\n extern Setting WheelFFBPhysicsSat;\n""") +replace_once(rel, +""" extern Setting WheelFFBTelemetry;\n\n""", +""" extern Setting WheelFFBTelemetry;\n extern Setting WheelFFBResponseCorrection;\n extern Setting WheelFFBResponseLUT;\n extern Setting WheelFFBMaxTorqueNm;\n\n""") + +replace_once(rel, +""" ImGui::TextWrapped(\"Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global.\");\n""", +""" ImGui::TextWrapped(\"Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel, hardware response correction and diagnostic logging stay with the wheel/global setup.\");\n""") + +replace_once(rel, +""" const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n ffbDirty_ = true;\n return changed;\n };\n""", +""" const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n {\n ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();\n }\n return changed;\n };\n""") + +old_controls = """ ImGui::SeparatorText(\"Simulation FFB\");\n track_ffb_change(ImGui::Checkbox(\"Enable Force Feedback\", Settings::WheelFFBEnable.ptr()));\n ImGui::TextDisabled(\"gameplay FFB follows the exact selected DirectInput GUID.\");\n ImGui::TextWrapped(\n \"Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer.\");\n ImGui::TextDisabled(\"Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.\");\n\n track_ffb_change(ImGui::SliderFloat(\"Overall Strength\", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, \"%.2f\"));\n if (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n \"Above 100% trades force-detail contrast for extra weight.\");\n track_ffb_change(ImGui::SliderFloat(\"Centering Spring (low speed)\", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Dynamic Damping\", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Self-aligning Torque (SAT)\", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Physics SAT (body slip + yaw)\", Settings::WheelFFBPhysicsSat.ptr()));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.\");\n track_ffb_change(ImGui::SliderFloat(\"Grip-loss Response\", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Spring\", Settings::WheelFFBUseHardwareSpring.ptr()));\n ImGui::SameLine();\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Damper\", Settings::WheelFFBUseHardwareDamper.ptr()));\n track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr()));\n""" +new_controls = """ ImGui::SeparatorText(\"Simulation FFB\");\n track_ffb_change(ImGui::Checkbox(\"Enable Force Feedback\", Settings::WheelFFBEnable.ptr()));\n ImGui::TextDisabled(\"gameplay FFB follows the exact selected DirectInput GUID.\");\n ImGui::TextWrapped(\n \"Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; front slip drives a pneumatic + mechanical/caster SAT model, while body/front slip release damping. Centering Spring remains a low-speed stabilizer.\");\n ImGui::TextDisabled(\"Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.\");\n\n ImGui::SeparatorText(\"Physics / Structural\");\n track_ffb_change(ImGui::SliderFloat(\"Overall Strength\", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, \"%.2f\"));\n if (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n \"Above 100% trades force-detail contrast for extra weight.\");\n track_ffb_change(ImGui::SliderFloat(\"Self-aligning Torque (SAT)\", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Physics SAT (body slip + yaw)\", Settings::WheelFFBPhysicsSat.ptr()));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.\");\n if (Settings::WheelFFBPhysicsSat)\n {\n track_ffb_change(ImGui::SliderFloat(\"Mechanical / Caster Trail\", Settings::WheelFFBMechanicalTrail.ptr(), 0.0f, 0.60f, \"%.2f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution.\");\n }\n track_ffb_change(ImGui::SliderFloat(\"Grip-loss Response\", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, \"%.2f\"));\n\n ImGui::SeparatorText(\"Steering Feel\");\n track_ffb_change(ImGui::SliderFloat(\"Centering Spring (low speed)\", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Dynamic Damping\", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Spring\", Settings::WheelFFBUseHardwareSpring.ptr()));\n ImGui::SameLine();\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Damper\", Settings::WheelFFBUseHardwareDamper.ptr()));\n\n ImGui::SeparatorText(\"Effects\");\n track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr()));\n""" +replace_once(rel, old_controls, new_controls) + +replace_once(rel, +""" track_ffb_change(ImGui::SliderFloat(\"Force Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster.\");\n ImGui::TextDisabled(\"Advanced values apply live like the main controls; use Save Force Feedback to persist them.\");\n""", +""" track_ffb_change(ImGui::SliderFloat(\"Force Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster.\");\n\n ImGui::SeparatorText(\"Wheel hardware calibration\");\n track_ffb_change(ImGui::Checkbox(\"Enable wheel response correction\", Settings::WheelFFBResponseCorrection.ptr()));\n track_ffb_change(ImGui::SliderFloat(\"Wheel peak torque (Nm, 0=unknown)\", Settings::WheelFFBMaxTorqueNm.ptr(), 0.0f, 30.0f, \"%.1f\"));\n\n WheelFFBMath::ResponseLUT responseLut{};\n const bool responseLutValid = WheelFFBMath::parse_response_lut(\n Settings::WheelFFBResponseLUT.get(), responseLut);\n if (!responseLutValid)\n {\n ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.3f, 1.0f),\n \"Response LUT is invalid; output remains linear.\");\n if (ImGui::Button(\"Reset response LUT to linear\"))\n {\n Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut(\n WheelFFBMath::linear_response_lut());\n track_ffb_change(true);\n }\n }\n else if (Settings::WheelFFBResponseCorrection)\n {\n ImGui::TextDisabled(\"Desired torque -> DirectInput command. Endpoints stay fixed at 0%% / 100%%.\");\n for (size_t point = 1; point + 1 < responseLut.size(); ++point)\n {\n float value = responseLut[point];\n char label[64]{};\n std::snprintf(label, sizeof(label), \"%u%% desired torque##ResponseLut%u\",\n static_cast(point * 10), static_cast(point));\n if (ImGui::SliderFloat(label, &value, responseLut[point - 1], responseLut[point + 1], \"%.3f\"))\n {\n responseLut[point] = value;\n Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut(responseLut);\n track_ffb_change(true);\n }\n }\n }\n ImGui::TextDisabled(\"Response correction / max torque are stored with the wheel profile, not named FFB feel profiles. Leave correction off for a linear DD wheel unless measured.\");\n ImGui::TextDisabled(\"Advanced values apply live like the main controls; use Save Force Feedback to persist them.\");\n""") + +replace_once(rel, +""" if (ImGui::Button(ffbDirty_ ? \"Save Force Feedback*\" : \"Save Force Feedback\"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = \"Force feedback settings saved.\";\n }\n else\n status_ = \"Could not save force feedback settings.\";\n }\n\n ImGui::SeparatorText(\"Safe direction test\");\n""", +""" if (ImGui::Button(ffbDirty_ ? \"Save Force Feedback*\" : \"Save Force Feedback\"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = \"Force feedback settings saved.\";\n }\n else\n status_ = \"Could not save force feedback settings.\";\n }\n\n ImGui::SeparatorText(\"FFB Headroom / Clipping\");\n const WheelFFBHeadroomSnapshot headroom = WheelFFB_GetHeadroomSnapshot();\n ImGui::Text(\"Current structural demand: %.0f%% Peak: %.0f%%\",\n headroom.currentDemand * 100.0f, headroom.peakDemand * 100.0f);\n ImGui::Text(\"P95: %.0f%% P99: %.0f%% samples: %llu (%.1fs)\",\n headroom.p95Demand * 100.0f, headroom.p99Demand * 100.0f,\n static_cast(headroom.samples),\n static_cast(headroom.samples) / 60.0f);\n ImGui::Text(\"Soft-knee demand (>75%%): %.1f%% hard-cap demand (>=135%%): %.2f%%\",\n headroom.softKneePercent, headroom.hardClipPercent);\n if (Settings::WheelFFBMaxTorqueNm.get() > 0.0f && headroom.samples > 0)\n {\n ImGui::TextDisabled(\"P99 requested equivalent: %.2f Nm on a %.1f Nm wheel (before hardware LUT/cap).\",\n headroom.p99Demand * Settings::WheelFFBMaxTorqueNm.get(),\n Settings::WheelFFBMaxTorqueNm.get());\n }\n if (headroom.samples >= 600)\n ImGui::Text(\"Suggested Overall Strength: %.2f (targets structural P99 near 90%% before wheel LUT)\",\n headroom.suggestedOverall);\n else\n ImGui::TextDisabled(\"Drive normally for at least 10 seconds; 20-30 seconds with several corners is better before trusting the suggestion.\");\n ImGui::TextDisabled(\"Collision, gear events, startup/recreate ramps and near-stop frames are excluded from the statistics.\");\n if (ImGui::Button(\"Reset headroom analysis\"))\n WheelFFB_ResetHeadroomStats();\n\n ImGui::SeparatorText(\"Safe direction test\");\n""") + +replace_count(rel, +""" Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", +""" Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", 1) +replace_count(rel, +""" Settings::WheelFFBSteeringWeight = 1.75f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", +""" Settings::WheelFFBSteeringWeight = 1.75f;\n Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", 1) +replace_once(rel, +""" status_ = \"Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.\";\n""", +""" status_ = \"Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini.\";\n""") + +# --------------------------------------------------------------------------- +# Shipped defaults/documentation for the new model and hardware calibration. +# --------------------------------------------------------------------------- +rel = "OutRun2006Tweaks.ini" +replace_once(rel, +"""[WheelFFB]\n; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes.\nTelemetry = false\n""", +"""[WheelFFB]\n; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster\n; contribution keeps useful steering torque through deeper front slip.\nMechanicalTrail = 0.25\n\n; Optional wheel-specific response correction. Leave disabled for a linear DD\n; base unless you have measured a correction curve. LUT entries are DirectInput\n; commands for desired torque 0%,10%,...,100%. These values belong in wheel\n; profiles and are intentionally excluded from named FFB feel profiles.\nResponseCorrection = false\nResponseLUT = 0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0\nMaxTorqueNm = 0.0\n\n; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes.\nTelemetry = false\n""") + +# --------------------------------------------------------------------------- +# Production-header tests. These run without Windows/DirectInput and protect +# the new curve/transient/LUT behavior numerically. +# --------------------------------------------------------------------------- +write("tools/test_wheel_ffb_current.cpp", r'''// Host-only tests execute production headers. No Windows/DirectInput device needed. +#include +#include +#include +#include +#include +#include +struct D3DVECTOR { float x=0, y=0, z=0; }; +struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; +struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; +#include "hooks_wheel_vehicle_dynamics.hpp" +#include "wheel_ffb_math.hpp" +static int checks = 0; +void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } +void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } +void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0, float speed=.5f) { + heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,speed,0); +} +int main() { + using namespace WheelFFBMath; + require(pneumatic_sat_shape(0)==0,"SAT zero"); + require(pneumatic_sat_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); + require(lateral_force_shape(.32f)>.999f,"Fy proxy saturates in deep slip"); + require(pneumatic_sat_shape(.12f)>.90f,"pneumatic SAT strong in normal loaded corner"); + require(pneumatic_sat_shape(.16f)>.98f,"pneumatic SAT peaks near prior 0.16rad region"); + require(pneumatic_sat_shape(.32f)<.50f,"pneumatic trail falls in deep understeer"); + require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); + require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); + require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); + require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); + for(int i=0;i<=7000;++i) {float a=i*.0001f;float p=pneumatic_sat_shape(a),c=combined_sat_shape(a,.25f);require(std::isfinite(p)&&p>=0&&p<=1.000001f,"pneumatic bounds");require(std::isfinite(c)&&c>=0&&c<=1.000001f,"combined bounds");} + require(soft_saturate(.5f)==.5f,"soft clip linear midrange"); + require(std::abs(soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); + require(soft_saturate(1.0f)>.90f&&soft_saturate(1.0f)<1.0f,"soft clip late knee"); + require(soft_saturate(2.0f)==1.0f&&soft_saturate(-2.0f)==-1.0f,"soft clip cap"); + float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;} + require(physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); + require(physics_return_relief(.15f,.08f)==1,"opposing work no relief"); + ResponseLUT linear{}; require(parse_response_lut("0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",linear),"linear LUT parses"); + require(std::abs(apply_response_lut(.55f,linear)-.55f)<1e-5f,"linear LUT identity"); + ResponseLUT boosted{}; require(parse_response_lut("0,0.15,0.25,0.35,0.45,0.55,0.65,0.75,0.84,0.92,1",boosted),"boost LUT parses"); + require(apply_response_lut(.10f,boosted)>.10f,"LUT can compensate low-force deadzone"); + require(!parse_response_lut("0,0.2,0.1,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",boosted),"non-monotonic LUT rejected"); + require(!parse_response_lut("0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1",boosted),"nonzero LUT origin rejected"); + WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); + for(int i=0;i<80;++i)step(gap,gapCar); + gap.update(nullptr,0,.5,0); + step(gap,gapCar,.2f);step(gap,gapCar,.2f); + require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); + WheelVehicleDynamics resume; EVWORK_CAR resumeCar;resume.reset();for(int i=0;i<80;++i)step(resume,resumeCar); + require(resume.calibrated()&&resume.motionScale()>0,"resume baseline ready"); + resume.reset_dynamic(); + require(resume.calibrated()&&resume.motionScale()==0&&!resume.sampleValid(),"dynamic reset preserves basis but clears motion scale"); + WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); + require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); + for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); + require(std::abs(d.yawRate()-.6f)<.02f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.003f,"known beta"); + require(std::isfinite(d.rawFrontSlip())&&d.frontSlipBlend()>.24f,"raw/filtered front slip telemetry active"); + WheelVehicleDynamics low; EVWORK_CAR lowCar; low.reset(); for(int i=0;i<80;++i)step(low,lowCar,0,0,0,.15f); step(low,lowCar,.01f,0,.2f,.15f); + WheelVehicleDynamics high; EVWORK_CAR highCar; high.reset(); for(int i=0;i<80;++i)step(high,highCar,0,0,0,.90f); step(high,highCar,.01f,0,.2f,.90f); + require(high.frontSlipBlend()>low.frontSlipBlend(),"front-slip transient speeds up with vehicle speed"); + float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip()0&&d.frontSlip()==0,"warp clear"); + for(int i=0;i<30;++i)step(d,c,0); + c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); + d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0&&!d.sampleValid(),"stop clear and invalid dynamic sample"); + std::cout<= 600', 'gain recommendation waits for enough driving') +req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') +req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') +req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') +req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') +req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') +req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') +req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') +req(math, 'parse_response_lut', 'response LUT validation') +req(math, 'apply_response_lut', 'response LUT application') +req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') +req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') +req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') +req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') +req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') +req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') +req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') +req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') +''' +text = text.replace(anchor, anchor + addition) +write(rel, text) + +# --------------------------------------------------------------------------- +# Documentation: concise architecture/operator notes. Avoid pretending the +# arcade game exposes real tyre forces; document every proxy and limitation. +# --------------------------------------------------------------------------- +for rel, heading, body in [ + ("WHEEL_FFB.md", "## Research-informed SAT and wheel-response model", r''' + +## Research-informed SAT and wheel-response model + +Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. + +The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). + +`Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. + +Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. +'''), + ("README.md", "### Research-informed steering force model", r''' + +### Research-informed steering force model + +Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. +'''), +]: + text = read(rel) + if heading not in text: + text = text.rstrip() + body + "\n" + write(rel, text) + +print("research-informed FFB source patch applied") From 9e15c6cdeb6478952a95f0feb74dd67e3a924db8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:28:11 +0900 Subject: [PATCH 0326/1308] chore: add source-only research FFB workflow [skip ci] --- .../workflows/source-research-ffb-apply.yml | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 .github/workflows/source-research-ffb-apply.yml diff --git a/.github/workflows/source-research-ffb-apply.yml b/.github/workflows/source-research-ffb-apply.yml new file mode 100644 index 0000000000..fe90b8bc30 --- /dev/null +++ b/.github/workflows/source-research-ffb-apply.yml @@ -0,0 +1,45 @@ +name: Source-only research-informed FFB update + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/research_ffb_apply.py' + - '.github/workflows/source-research-ffb-apply.yml' + +permissions: + contents: write + +jobs: + apply-and-verify: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply research-informed source changes + run: python .github/research_ffb_apply.py + + - name: Verify current source invariants + run: python tools/verify_wheel_ffb_current.py + + - name: Compile production-header math tests + run: python tools/verify_wheel_ffb_math.py + + - name: Check whitespace + run: git diff --check + + - name: Commit verified source changes + run: | + if git diff --quiet; then + echo "No source changes to commit" + exit 0 + fi + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git commit -m "feat: research-informed SAT and wheel response model [skip ci]" + git push origin HEAD:wheel-ffb From a75daa4e934ed351010f3fc59a4f3ea4407e08a1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:28:38 +0900 Subject: [PATCH 0327/1308] chore: run research-informed source update --- .github/workflows/source-research-ffb-apply.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/source-research-ffb-apply.yml b/.github/workflows/source-research-ffb-apply.yml index fe90b8bc30..c5893e7adc 100644 --- a/.github/workflows/source-research-ffb-apply.yml +++ b/.github/workflows/source-research-ffb-apply.yml @@ -1,5 +1,6 @@ name: Source-only research-informed FFB update +# Trigger the one-time research-informed source application. on: push: branches: [ wheel-ffb ] From 9a2f263198666e23b1e1b7d16f0fa150f990b95b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:30:43 +0900 Subject: [PATCH 0328/1308] chore: fix research FFB verifier transition [skip ci] --- .github/research_ffb_verify_fix.py | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 .github/research_ffb_verify_fix.py diff --git a/.github/research_ffb_verify_fix.py b/.github/research_ffb_verify_fix.py new file mode 100644 index 0000000000..a7d8006a27 --- /dev/null +++ b/.github/research_ffb_verify_fix.py @@ -0,0 +1,10 @@ +from pathlib import Path + +p = Path('tools/verify_wheel_ffb_current.py') +text = p.read_text(encoding='utf-8') +old = "req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom')" +new = "req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction')" +if text.count(old) != 1: + raise SystemExit(f'expected one legacy headroom verifier, found {text.count(old)}') +p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') +print('updated fallback-headroom verifier for the pre-response output stage') From 14bd0ed671a24de0c95404ecf71a522f2e8543dd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:30:55 +0900 Subject: [PATCH 0329/1308] chore: rerun research FFB verification --- .github/workflows/source-research-ffb-apply.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/source-research-ffb-apply.yml b/.github/workflows/source-research-ffb-apply.yml index c5893e7adc..7556ac57b9 100644 --- a/.github/workflows/source-research-ffb-apply.yml +++ b/.github/workflows/source-research-ffb-apply.yml @@ -6,6 +6,7 @@ on: branches: [ wheel-ffb ] paths: - '.github/research_ffb_apply.py' + - '.github/research_ffb_verify_fix.py' - '.github/workflows/source-research-ffb-apply.yml' permissions: @@ -24,6 +25,9 @@ jobs: - name: Apply research-informed source changes run: python .github/research_ffb_apply.py + - name: Update verifier for response-correction output stage + run: python .github/research_ffb_verify_fix.py + - name: Verify current source invariants run: python tools/verify_wheel_ffb_current.py From 3b8efd9b6bf5147867f67300321d5d3a988cf3cf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:32:03 +0900 Subject: [PATCH 0330/1308] chore: fix portable response LUT parser --- .github/research_ffb_verify_fix.py | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/.github/research_ffb_verify_fix.py b/.github/research_ffb_verify_fix.py index a7d8006a27..e0f7166028 100644 --- a/.github/research_ffb_verify_fix.py +++ b/.github/research_ffb_verify_fix.py @@ -1,5 +1,6 @@ from pathlib import Path +# The research patch renames the final pre-response composition stage. p = Path('tools/verify_wheel_ffb_current.py') text = p.read_text(encoding='utf-8') old = "req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom')" @@ -7,4 +8,15 @@ if text.count(old) != 1: raise SystemExit(f'expected one legacy headroom verifier, found {text.count(old)}') p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') -print('updated fallback-headroom verifier for the pre-response output stage') + +# GCC/libstdc++ sets failbit when std::ws reaches EOF. Do not reject an otherwise +# valid numeric token merely because whitespace consumption reached EOF; only +# require that there is no non-whitespace tail after the parsed float. +p = Path('src/wheel_ffb_math.hpp') +text = p.read_text(encoding='utf-8') +old = """ valueStream >> value;\n valueStream >> std::ws;\n if (!valueStream || !valueStream.eof() || !std::isfinite(value) ||\n value < 0.0f || value > 1.0f)\n return false;\n""" +new = """ if (!(valueStream >> value) || !std::isfinite(value) ||\n value < 0.0f || value > 1.0f)\n return false;\n valueStream >> std::ws;\n if (!valueStream.eof())\n return false;\n""" +if text.count(old) != 1: + raise SystemExit(f'expected one response LUT token parser, found {text.count(old)}') +p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') +print('updated verifier and made response LUT token parsing portable') From e570ed40ae475e647894f8035c0f6093abe8a326 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:33:16 +0900 Subject: [PATCH 0331/1308] chore: normalize research FFB documentation whitespace --- .github/research_ffb_verify_fix.py | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/.github/research_ffb_verify_fix.py b/.github/research_ffb_verify_fix.py index e0f7166028..93b21f8051 100644 --- a/.github/research_ffb_verify_fix.py +++ b/.github/research_ffb_verify_fix.py @@ -19,4 +19,11 @@ if text.count(old) != 1: raise SystemExit(f'expected one response LUT token parser, found {text.count(old)}') p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') -print('updated verifier and made response LUT token parsing portable') + +# Keep exactly one terminating newline after appended research documentation. +for rel in ('README.md', 'WHEEL_FFB.md'): + p = Path(rel) + text = p.read_text(encoding='utf-8') + p.write_text(text.rstrip() + '\n', encoding='utf-8', newline='\n') + +print('updated verifier, portable LUT parsing, and documentation EOF whitespace') From 51ae849c2e2b38ceb7be43744e813e1e83066977 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 06:33:29 +0000 Subject: [PATCH 0332/1308] feat: research-informed SAT and wheel response model [skip ci] --- OutRun2006Tweaks.ini | 12 ++ README.md | 4 + WHEEL_FFB.md | 10 ++ src/hooks_wheel_ffb.cpp | 214 ++++++++++++++++++++++++++- src/hooks_wheel_vehicle_dynamics.hpp | 52 ++++++- src/overlay/wheel_setup_ui.cpp | 103 +++++++++++-- src/wheel_ffb_math.hpp | 146 ++++++++++++++++-- src/wheel_ffb_runtime.hpp | 19 +++ src/wheel_profile_store.hpp | 24 ++- tools/test_wheel_ffb_current.cpp | 52 ++++--- tools/verify_wheel_ffb_current.py | 38 ++++- 11 files changed, 616 insertions(+), 58 deletions(-) create mode 100644 src/wheel_ffb_runtime.hpp diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index ef30bb5c8d..37e53c72d0 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -406,5 +406,17 @@ HideOnlineSigninText = false 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) [WheelFFB] +; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster +; contribution keeps useful steering torque through deeper front slip. +MechanicalTrail = 0.25 + +; Optional wheel-specific response correction. Leave disabled for a linear DD +; base unless you have measured a correction curve. LUT entries are DirectInput +; commands for desired torque 0%,10%,...,100%. These values belong in wheel +; profiles and are intentionally excluded from named FFB feel profiles. +ResponseCorrection = false +ResponseLUT = 0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0 +MaxTorqueNm = 0.0 + ; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. Telemetry = false diff --git a/README.md b/README.md index 5578d770d4..88b4da2db7 100644 --- a/README.md +++ b/README.md @@ -174,3 +174,7 @@ For the original project's complete feature list, releases and community links, The project targets **Win32 Release** and uses Visual Studio 2022, CMake and Git. The `wheel-ffb` branch applies the wheel/input hardening passes during CI before compiling `dinput8.dll`. See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. + +### Research-informed steering force model + +Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 6363653c1f..0dc48277ab 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -118,3 +118,13 @@ The implementation and design work builds on community references from: - [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) Thank you to those authors and community testers for making their work and hardware observations available. See [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) for license/attribution details. + +## Research-informed SAT and wheel-response model + +Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. + +The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). + +`Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. + +Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 2d7ae84e00..6bbd1ba27c 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -9,6 +9,7 @@ #pragma comment(lib, "Comctl32.lib") #include +#include #include #include #include @@ -21,6 +22,7 @@ #include "game_addrs.hpp" #include "hooks_wheel_vehicle_dynamics.hpp" #include "wheel_ffb_math.hpp" +#include "wheel_ffb_runtime.hpp" #include "overlay/overlay.hpp" extern "C" @@ -50,6 +52,22 @@ namespace Settings "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." }; + Setting WheelFFBResponseCorrection{ + "WheelFFB", "ResponseCorrection", false, + "Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile." + }; + + Setting WheelFFBResponseLUT{ + "WheelFFB", "ResponseLUT", "0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0", + "Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default." + }; + + Setting WheelFFBMaxTorqueNm{ + "WheelFFB", "MaxTorqueNm", 0.0f, + "Optional physical wheel peak torque for diagnostics only. 0 means unknown.", + Range{ 0.0f, 30.0f } + }; + Setting WheelFFBGlobalStrength{ "WheelFFB", "GlobalStrength", 0.70f, "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } @@ -85,6 +103,12 @@ namespace Settings "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } }; + Setting WheelFFBMechanicalTrail{ + "WheelFFB", "MechanicalTrail", 0.25f, + "Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.", + Range{ 0.0f, 0.60f } + }; + Setting WheelFFBPhysicsSat{ "WheelFFB", "PhysicsSAT", true, "Experimental body-slip/yaw SAT instead of steering-centre direction alone." @@ -767,13 +791,27 @@ namespace steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * satReturnRelief * satStrength; - // Physics SAT force shaping lives here, separate from the vehicle - // estimator. Front slip determines both direction and the pneumatic- - // trail-like rise/fall. Body slide only applies a mild rear-slide - // relief so counter-steer SAT is not double-unloaded. + // Physics SAT separates tyre pneumatic trail from a bounded + // mechanical/caster-trail contribution. Both are driven by the + // front lateral-force proxy, so the mechanical term cannot become + // an artificial speed-dependent centre spring. Pneumatic SAT drops + // first near understeer while mechanical trail keeps useful rack + // torque alive instead of making the wheel suddenly go dead. const float frontSlip = vehicleDynamics_.frontSlip(); float physicsSatTorque = 0.0f; - const float trailShape = WheelFFBMath::trail_shape(frontSlip); + const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip); + const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip); + const float configuredMechanicalTrail = + static_cast(Settings::WheelFFBMechanicalTrail); + const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) + ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) + : 0.25f; + const float mechanicalContribution = + mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape); + const float physicsShape = + WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix); + const float trailShape = pneumaticSatShape; // legacy telemetry field name const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) @@ -783,7 +821,7 @@ namespace physicsSatTorque = (frontSlip > 0.0f ? -1.0f : 1.0f) * - trailShape * satSpeed * physicsLoad * rearSlideRelief * + physicsShape * satSpeed * physicsLoad * rearSlideRelief * physicsReturnRelief * satStrength; if (!std::isfinite(physicsSatTorque)) physicsSatTorque = 0.0f; @@ -825,6 +863,14 @@ namespace if (crashImpulseTimer_ <= CrashCooldownFrames) structural = (softwareSpring + selfAligningTorque) * loadMod + damper; + // Headroom analysis uses sustained structural steering only. Do not + // let a wall hit, gear thunk, startup ramp or nearly-stopped frame + // teach the gain recommendation the wrong lesson. + const bool headroomEligible = + crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 && + warmupScale >= 0.999f && recreateScale >= 0.999f && + speedNorm > 0.08f; + float events = update_event_force(); // Sustained steering and short events have different timing needs. @@ -839,6 +885,7 @@ namespace total = 0.0f; if (!std::isfinite(eventOutput)) eventOutput = 0.0f; + record_headroom(std::abs(total), headroomEligible); // Preserve ordinary SAT linearly; bend only near the force cap. const float compressed = WheelFFBMath::soft_saturate(total); @@ -912,7 +959,8 @@ namespace static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); const LONG vibrationLevel = std::clamp( vibrationRequested, -vibrationHeadroom, vibrationHeadroom); - const LONG level = baseSteeringLevel + vibrationLevel; + const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) @@ -972,6 +1020,15 @@ namespace constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), bool(Settings::WheelFFBInvertSpring)); + spdlog::info( + "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + telemetryNow, + vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), + vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), + vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), + lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix, + mechanicalContribution, physicsShape, levelBeforeResponse, level, + bool(Settings::WheelFFBResponseCorrection)); // Raw horizontal bases allow row/column x X/Z candidates to be // compared offline without changing the active steering model. spdlog::info( @@ -990,6 +1047,63 @@ namespace deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; } + WheelFFBHeadroomSnapshot headroom_snapshot() const + { + WheelFFBHeadroomSnapshot result{}; + result.samples = headroomSamples_; + result.currentDemand = headroomCurrentDemand_; + result.peakDemand = headroomPeakDemand_; + + const auto percentile = [&](double q) + { + if (headroomSamples_ == 0) + return 0.0f; + const std::uint64_t target = std::max( + 1, static_cast(std::ceil(headroomSamples_ * q))); + std::uint64_t cumulative = 0; + for (size_t i = 0; i < headroomHistogram_.size(); ++i) + { + cumulative += headroomHistogram_[i]; + if (cumulative >= target) + { + return static_cast(i) * + (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1)); + } + } + return HeadroomHistogramMax; + }; + + result.p95Demand = percentile(0.95); + result.p99Demand = percentile(0.99); + if (headroomSamples_ > 0) + { + const float inv = 100.0f / static_cast(headroomSamples_); + result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv; + result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv; + } + + const float currentOverall = std::clamp( + static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); + result.suggestedOverall = currentOverall; + if (headroomSamples_ >= 600 && result.p99Demand > 0.05f) + { + result.suggestedOverall = std::clamp( + currentOverall * (0.90f / result.p99Demand), + 0.05f, 1.5f); + } + return result; + } + + void reset_headroom_stats() + { + headroomHistogram_.fill(0); + headroomSamples_ = 0; + headroomSoftKneeSamples_ = 0; + headroomHardClipSamples_ = 0; + headroomCurrentDemand_ = 0.0f; + headroomPeakDemand_ = 0.0f; + } + void request_direction_test(int direction) { if (direction == 0) @@ -1045,6 +1159,7 @@ namespace if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) zero_all_forces(); reset_signal_state(); + reset_headroom_stats(); // Re-enable any hardware effect selected by the new profile on the // first active gameplay tick instead of waiting up to one second. // The normal warm-up ramp is already reset by reset_signal_state(). @@ -1167,6 +1282,8 @@ namespace static constexpr int RecreateRampFrames = 15; static constexpr int CrashTimerFrames = 90; static constexpr int CrashCooldownFrames = 80; + static constexpr size_t HeadroomHistogramBins = 201; + static constexpr float HeadroomHistogramMax = 2.0f; struct EnumContext { @@ -1671,6 +1788,7 @@ namespace deviceReinitAfter_ = 0; retryAfter_ = 0; reset_signal_state(); + reset_headroom_stats(); failedInterfaceGuid_.clear(); failedInterfaceUntil_ = 0; @@ -2276,6 +2394,66 @@ namespace periodicsActive_ = false; } + void record_headroom(float demand, bool eligible) + { + if (!std::isfinite(demand)) + return; + demand = std::max(0.0f, demand); + headroomCurrentDemand_ = demand; + if (!eligible) + return; + + headroomPeakDemand_ = std::max(headroomPeakDemand_, demand); + ++headroomSamples_; + if (demand > 0.75f) + ++headroomSoftKneeSamples_; + if (demand >= 1.35f) + ++headroomHardClipSamples_; + + const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f); + const size_t bin = std::min( + HeadroomHistogramBins - 1, + static_cast(std::lround( + normalized * static_cast(HeadroomHistogramBins - 1)))); + ++headroomHistogram_[bin]; + } + + LONG apply_response_correction(LONG requestedLevel) + { + if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0) + return requestedLevel; + + const std::string spec = Settings::WheelFFBResponseLUT.get(); + if (spec != responseLutSpec_) + { + responseLutSpec_ = spec; + WheelFFBMath::ResponseLUT parsed{}; + responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed); + if (responseLutValid_) + { + responseLut_ = parsed; + spdlog::info("WheelFFB: loaded valid wheel response LUT"); + } + else + { + responseLut_ = WheelFFBMath::linear_response_lut(); + spdlog::warn( + "WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected"); + } + } + + if (!responseLutValid_) + return requestedLevel; + + const float normalized = + static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX); + const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_); + return std::clamp( + static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))), + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + } + void set_constant_force(LONG requestedLevel) { if (!device_ || panicStopped_) @@ -2862,6 +3040,18 @@ namespace float smoothedSteerRate_ = 0.0f; bool steerSampleValid_ = false; WheelVehicleDynamics vehicleDynamics_{}; + + std::array headroomHistogram_{}; + std::uint64_t headroomSamples_ = 0; + std::uint64_t headroomSoftKneeSamples_ = 0; + std::uint64_t headroomHardClipSamples_ = 0; + float headroomCurrentDemand_ = 0.0f; + float headroomPeakDemand_ = 0.0f; + + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); + std::string responseLutSpec_; + bool responseLutValid_ = true; + float crashImpulseForce_ = 0.0f; float roadPhase_ = 0.0f; float slipPhase_ = 0.0f; @@ -2964,3 +3154,13 @@ void WheelFFB_RequestSettingsTransition() { gWheelFFB.settings_transition(); } + +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +{ + gWheelFFB.reset_headroom_stats(); +} diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index 0414d6dc09..b3f7a37b17 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -31,6 +31,12 @@ class WheelVehicleDynamics bodySlip_ = 0.0f; yawRate_ = 0.0f; frontSlip_ = 0.0f; + rawBodySlip_ = 0.0f; + rawYawRate_ = 0.0f; + rawFrontSlip_ = 0.0f; + bodySlipBlend_ = 0.18f; + yawRateBlend_ = 0.20f; + frontSlipBlend_ = 0.24f; vLong_ = 0.0f; vLat_ = 0.0f; positionStep_ = 0.0f; @@ -220,10 +226,23 @@ class WheelVehicleDynamics clear_dynamic_state(); return; } - const float rawBodySlip = std::clamp( + rawBodySlip_ = std::clamp( std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)), -0.70f, 0.70f); - bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f; + + // Tyre transient response is fundamentally distance-based (relaxation + // length), so a fixed time-domain low-pass becomes increasingly late as + // speed rises. OutRun does not expose a physical metres/second scale, + // therefore use a conservative speed-adaptive blend while retaining + // smoothing at parking/launch speeds. + const float transientT0 = std::clamp( + (speedNorm - 0.08f) / 0.72f, 0.0f, 1.0f); + const float transientT = + transientT0 * transientT0 * (3.0f - 2.0f * transientT0); + bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT; + yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT; + frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT; + bodySlip_ += (rawBodySlip_ - bodySlip_) * bodySlipBlend_; const float heading = std::atan2(forwardX, forwardZ); if (!headingValid_) @@ -249,18 +268,18 @@ class WheelVehicleDynamics } // Called once per fixed OutRun simulation tick, independent of render FPS. - const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); - yawRate_ += (rawYawRate - yawRate_) * 0.20f; + rawYawRate_ = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); + yawRate_ += (rawYawRate_ - yawRate_) * yawRateBlend_; // Bicycle-model-inspired front-slip proxy: // alpha_f ~= road-wheel-angle - beta - a*r/v. constexpr float RoadWheelLockRad = 0.52f; const float roadWheelAngle = steer * RoadWheelLockRad; const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; - const float rawFrontSlip = std::clamp( + rawFrontSlip_ = std::clamp( roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds, -0.70f, 0.70f); - frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f; + frontSlip_ += (rawFrontSlip_ - frontSlip_) * frontSlipBlend_; // Telemetry-only validation for the game's native speed vector. const float spdX = car->spd_mb_20.x; @@ -288,6 +307,12 @@ class WheelVehicleDynamics float bodySlip() const { return bodySlip_; } float yawRate() const { return yawRate_; } float frontSlip() const { return frontSlip_; } + float rawBodySlip() const { return rawBodySlip_; } + float rawYawRate() const { return rawYawRate_; } + float rawFrontSlip() const { return rawFrontSlip_; } + float bodySlipBlend() const { return bodySlipBlend_; } + float yawRateBlend() const { return yawRateBlend_; } + float frontSlipBlend() const { return frontSlipBlend_; } float vLong() const { return vLong_; } float vLat() const { return vLat_; } float positionStep() const { return positionStep_; } @@ -304,6 +329,12 @@ class WheelVehicleDynamics bodySlip_ = 0.0f; yawRate_ = 0.0f; frontSlip_ = 0.0f; + rawBodySlip_ = 0.0f; + rawYawRate_ = 0.0f; + rawFrontSlip_ = 0.0f; + bodySlipBlend_ = 0.18f; + yawRateBlend_ = 0.20f; + frontSlipBlend_ = 0.24f; vLong_ = 0.0f; vLat_ = 0.0f; activationBlend_ = 0.0f; @@ -322,6 +353,9 @@ class WheelVehicleDynamics bodySlip_ *= 0.55f; yawRate_ *= 0.55f; frontSlip_ *= 0.55f; + rawBodySlip_ *= 0.55f; + rawYawRate_ *= 0.55f; + rawFrontSlip_ *= 0.55f; activationBlend_ *= 0.85f; // Once telemetry has been invalid for several ticks, clear all dynamic @@ -350,6 +384,12 @@ class WheelVehicleDynamics float bodySlip_ = 0.0f; float yawRate_ = 0.0f; float frontSlip_ = 0.0f; + float rawBodySlip_ = 0.0f; + float rawYawRate_ = 0.0f; + float rawFrontSlip_ = 0.0f; + float bodySlipBlend_ = 0.18f; + float yawRateBlend_ = 0.20f; + float frontSlipBlend_ = 0.24f; float vLong_ = 0.0f; float vLat_ = 0.0f; float positionStep_ = 0.0f; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index a24af4f940..1a213702d6 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -24,11 +24,10 @@ #include "plugin.hpp" #include "game_addrs.hpp" #include "overlay.hpp" +#include "wheel_ffb_math.hpp" +#include "wheel_ffb_runtime.hpp" #include "wheel_profile_store.hpp" -void WheelFFB_RequestDirectionTest(int direction); -void WheelFFB_RequestSettingsTransition(); - namespace Settings { extern Setting SteeringDeadZone; @@ -45,6 +44,7 @@ namespace Settings extern Setting WheelFFBSpringSaturation; extern Setting WheelFFBDamperStrength; extern Setting WheelFFBSteeringWeight; + extern Setting WheelFFBMechanicalTrail; extern Setting WheelFFBPhysicsSat; extern Setting WheelFFBGripLoss; extern Setting WheelFFBLateralDeadzone; @@ -63,6 +63,9 @@ namespace Settings extern Setting WheelFFBUsePeriodicEffects; extern Setting WheelFFBDebugLog; extern Setting WheelFFBTelemetry; + extern Setting WheelFFBResponseCorrection; + extern Setting WheelFFBResponseLUT; + extern Setting WheelFFBMaxTorqueNm; Setting WheelUniversalSetupEnable{ "Controls", "WheelUniversalSetupEnable", false, @@ -819,7 +822,7 @@ namespace refresh_ffb_profiles(); ImGui::SeparatorText("Force Feedback Profiles"); - ImGui::TextWrapped("Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global."); + ImGui::TextWrapped("Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel, hardware response correction and diagnostic logging stay with the wheel/global setup."); const std::string* selected = selected_ffb_profile(); const char* preview = selected ? selected->c_str() : "Select a saved FFB profile"; @@ -1173,7 +1176,10 @@ namespace const auto track_ffb_change = [this](bool changed) { if (changed) + { ffbDirty_ = true; + WheelFFB_ResetHeadroomStats(); + } return changed; }; @@ -1377,26 +1383,37 @@ namespace track_ffb_change(ImGui::Checkbox("Enable Force Feedback", Settings::WheelFFBEnable.ptr())); ImGui::TextDisabled("gameplay FFB follows the exact selected DirectInput GUID."); ImGui::TextWrapped( - "Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer."); + "Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; front slip drives a pneumatic + mechanical/caster SAT model, while body/front slip release damping. Centering Spring remains a low-speed stabilizer."); ImGui::TextDisabled("Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device."); + ImGui::SeparatorText("Physics / Structural"); track_ffb_change(ImGui::SliderFloat("Overall Strength", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, "%.2f")); if (Settings::WheelFFBGlobalStrength.get() > 1.0f) ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Above 100% trades force-detail contrast for extra weight."); - track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Self-aligning Torque (SAT)", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, "%.2f")); track_ffb_change(ImGui::Checkbox("Physics SAT (body slip + yaw)", Settings::WheelFFBPhysicsSat.ptr())); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison."); + if (Settings::WheelFFBPhysicsSat) + { + track_ffb_change(ImGui::SliderFloat("Mechanical / Caster Trail", Settings::WheelFFBMechanicalTrail.ptr(), 0.0f, 0.60f, "%.2f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution."); + } track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); + + ImGui::SeparatorText("Steering Feel"); + track_ffb_change(ImGui::SliderFloat("Centering Spring (low speed)", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Dynamic Damping", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); ImGui::SameLine(); track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); + + ImGui::SeparatorText("Effects"); + track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); if (ImGui::CollapsingHeader("Advanced FFB tuning")) @@ -1409,6 +1426,43 @@ namespace track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + + ImGui::SeparatorText("Wheel hardware calibration"); + track_ffb_change(ImGui::Checkbox("Enable wheel response correction", Settings::WheelFFBResponseCorrection.ptr())); + track_ffb_change(ImGui::SliderFloat("Wheel peak torque (Nm, 0=unknown)", Settings::WheelFFBMaxTorqueNm.ptr(), 0.0f, 30.0f, "%.1f")); + + WheelFFBMath::ResponseLUT responseLut{}; + const bool responseLutValid = WheelFFBMath::parse_response_lut( + Settings::WheelFFBResponseLUT.get(), responseLut); + if (!responseLutValid) + { + ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.3f, 1.0f), + "Response LUT is invalid; output remains linear."); + if (ImGui::Button("Reset response LUT to linear")) + { + Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut( + WheelFFBMath::linear_response_lut()); + track_ffb_change(true); + } + } + else if (Settings::WheelFFBResponseCorrection) + { + ImGui::TextDisabled("Desired torque -> DirectInput command. Endpoints stay fixed at 0%% / 100%%."); + for (size_t point = 1; point + 1 < responseLut.size(); ++point) + { + float value = responseLut[point]; + char label[64]{}; + std::snprintf(label, sizeof(label), "%u%% desired torque##ResponseLut%u", + static_cast(point * 10), static_cast(point)); + if (ImGui::SliderFloat(label, &value, responseLut[point - 1], responseLut[point + 1], "%.3f")) + { + responseLut[point] = value; + Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut(responseLut); + track_ffb_change(true); + } + } + } + ImGui::TextDisabled("Response correction / max torque are stored with the wheel profile, not named FFB feel profiles. Leave correction off for a linear DD wheel unless measured."); ImGui::TextDisabled("Advanced values apply live like the main controls; use Save Force Feedback to persist them."); } @@ -1433,6 +1487,31 @@ namespace status_ = "Could not save force feedback settings."; } + ImGui::SeparatorText("FFB Headroom / Clipping"); + const WheelFFBHeadroomSnapshot headroom = WheelFFB_GetHeadroomSnapshot(); + ImGui::Text("Current structural demand: %.0f%% Peak: %.0f%%", + headroom.currentDemand * 100.0f, headroom.peakDemand * 100.0f); + ImGui::Text("P95: %.0f%% P99: %.0f%% samples: %llu (%.1fs)", + headroom.p95Demand * 100.0f, headroom.p99Demand * 100.0f, + static_cast(headroom.samples), + static_cast(headroom.samples) / 60.0f); + ImGui::Text("Soft-knee demand (>75%%): %.1f%% hard-cap demand (>=135%%): %.2f%%", + headroom.softKneePercent, headroom.hardClipPercent); + if (Settings::WheelFFBMaxTorqueNm.get() > 0.0f && headroom.samples > 0) + { + ImGui::TextDisabled("P99 requested equivalent: %.2f Nm on a %.1f Nm wheel (before hardware LUT/cap).", + headroom.p99Demand * Settings::WheelFFBMaxTorqueNm.get(), + Settings::WheelFFBMaxTorqueNm.get()); + } + if (headroom.samples >= 600) + ImGui::Text("Suggested Overall Strength: %.2f (targets structural P99 near 90%% before wheel LUT)", + headroom.suggestedOverall); + else + ImGui::TextDisabled("Drive normally for at least 10 seconds; 20-30 seconds with several corners is better before trusting the suggestion."); + ImGui::TextDisabled("Collision, gear events, startup/recreate ramps and near-stop frames are excluded from the statistics."); + if (ImGui::Button("Reset headroom analysis")) + WheelFFB_ResetHeadroomStats(); + ImGui::SeparatorText("Safe direction test"); if (ImGui::Button("Test Left (20%)")) WheelFFB_RequestDirectionTest(-1); @@ -1453,6 +1532,7 @@ namespace Settings::WheelFFBSpringSaturation = 0.95f; Settings::WheelFFBDamperStrength = 0.28f; Settings::WheelFFBSteeringWeight = 1.45f; + Settings::WheelFFBMechanicalTrail = 0.25f; Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.15f; Settings::WheelFFBSlewRate = 0.040f; @@ -1470,7 +1550,7 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; - status_ = "Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini."; + status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; } else { @@ -1489,6 +1569,7 @@ namespace Settings::WheelFFBSpringSaturation = 0.95f; Settings::WheelFFBDamperStrength = 0.30f; Settings::WheelFFBSteeringWeight = 1.75f; + Settings::WheelFFBMechanicalTrail = 0.25f; Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.20f; Settings::WheelFFBSlewRate = 0.045f; diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp index 08839ec767..dcb067ecb5 100644 --- a/src/wheel_ffb_math.hpp +++ b/src/wheel_ffb_math.hpp @@ -1,23 +1,77 @@ #pragma once #include +#include #include +#include +#include +#include +#include namespace WheelFFBMath { - // Unit peak at 0.16 rad. Preserve the original curve except for a short - // C1 Hermite join on the falling side (0.16..0.176 rad). - inline float trail_shape(float alpha) + inline float smoothstep01(float t) + { + t = std::clamp(t, 0.0f, 1.0f); + return t * t * (3.0f - 2.0f * t); + } + + // Saturating proxy for front-tyre lateral force. OutRun does not expose + // per-tyre Fy, so use front slip only for the curve shape and keep the + // game's lateral signal as a separate load modifier in WheelFFBEngine. + // The 0.20 rad scale is deliberately broad: normal loaded corners remain + // progressive while deep understeer approaches a force plateau. + inline float lateral_force_shape(float alpha) { if (!std::isfinite(alpha)) return 0.0f; - const float x = std::abs(alpha) / 0.16f; constexpr float HalfPi = 1.57079632679f; - if (x <= 1.0f) return std::sin(x * HalfPi); - if (x >= 1.1f) return std::exp(-(x - 1.0f) * 0.90f); - const float t = (x - 1.0f) / 0.1f; - const float end = std::exp(-0.09f); - const float endSlope = -0.09f * end; - return (2*t*t*t - 3*t*t + 1) + (-2*t*t*t + 3*t*t)*end - + (t*t*t - t*t)*endSlope; + const float x = std::clamp(std::abs(alpha) / 0.20f, 0.0f, 1.0f); + return std::sin(x * HalfPi); + } + + // Pneumatic trail remains near full in the linear tyre region, then falls + // as slip grows. Keep a small residual rather than forcing the pneumatic + // lever arm mathematically to zero because this is an arcade-state proxy, + // not a fitted tyre dataset. + inline float pneumatic_trail_factor(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float FullTrailUntil = 0.08f; + constexpr float TrailFallComplete = 0.42f; + constexpr float ResidualTrail = 0.15f; + const float t = smoothstep01( + (std::abs(alpha) - FullTrailUntil) / + (TrailFallComplete - FullTrailUntil)); + return 1.0f - (1.0f - ResidualTrail) * t; + } + + // Fy * pneumatic trail. Normalize the empirically-known peak of the two + // analytic curves so SteeringWeight keeps roughly the same normal-corner + // authority as the previous single trail_shape() implementation. + inline float pneumatic_sat_shape(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float RawPeak = 0.838899081f; + const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); + return std::clamp(raw / RawPeak, 0.0f, 1.0f); + } + + // Add a bounded mechanical/caster-trail component without turning it into + // an artificial steering-centre spring. It is driven by the same front Fy + // proxy and becomes relatively important only as pneumatic trail fades. + inline float combined_sat_shape(float alpha, float mechanicalTrailMix) + { + const float pneumatic = pneumatic_sat_shape(alpha); + const float fy = lateral_force_shape(alpha); + const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); + const float mechanical = mix * fy * (1.0f - pneumatic); + return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); + } + + // Kept as a compatibility alias for older host tests/tools. Production + // Physics SAT uses the decomposed functions above explicitly. + inline float trail_shape(float alpha) + { + return pneumatic_sat_shape(alpha); } // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then @@ -52,4 +106,74 @@ namespace WheelFFBMath ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); } + + using ResponseLUT = std::array; + + inline ResponseLUT linear_response_lut() + { + ResponseLUT lut{}; + for (size_t i = 0; i < lut.size(); ++i) + lut[i] = static_cast(i) / 10.0f; + return lut; + } + + // Eleven output-command samples for desired torque 0%, 10%, ... 100%. + // The curve must be monotonic, start at zero and finish at full scale. + inline bool parse_response_lut(std::string_view spec, ResponseLUT& out) + { + std::stringstream stream{std::string(spec)}; + ResponseLUT parsed{}; + for (size_t i = 0; i < parsed.size(); ++i) + { + std::string token; + if (!std::getline(stream, token, ',')) + return false; + std::stringstream valueStream{token}; + float value = 0.0f; + if (!(valueStream >> value) || !std::isfinite(value) || + value < 0.0f || value > 1.0f) + return false; + valueStream >> std::ws; + if (!valueStream.eof()) + return false; + if (i > 0 && value + 0.000001f < parsed[i - 1]) + return false; + parsed[i] = value; + } + + std::string extra; + if (std::getline(stream, extra, ',')) + { + if (extra.find_first_not_of(" \t\r\n") != std::string::npos) + return false; + } + if (parsed.front() > 0.001f || parsed.back() < 0.999f) + return false; + out = parsed; + return true; + } + + inline std::string format_response_lut(const ResponseLUT& lut) + { + std::ostringstream stream; + stream << std::fixed << std::setprecision(3); + for (size_t i = 0; i < lut.size(); ++i) + { + if (i) stream << ','; + stream << std::clamp(lut[i], 0.0f, 1.0f); + } + return stream.str(); + } + + inline float apply_response_lut(float value, const ResponseLUT& lut) + { + if (!std::isfinite(value)) return 0.0f; + const float sign = value < 0.0f ? -1.0f : 1.0f; + const float x = std::clamp(std::abs(value), 0.0f, 1.0f); + const float scaled = x * 10.0f; + const size_t index = std::min(9, static_cast(scaled)); + const float fraction = std::clamp(scaled - static_cast(index), 0.0f, 1.0f); + const float y = lut[index] + (lut[index + 1] - lut[index]) * fraction; + return sign * std::clamp(y, 0.0f, 1.0f); + } } diff --git a/src/wheel_ffb_runtime.hpp b/src/wheel_ffb_runtime.hpp new file mode 100644 index 0000000000..db670315b3 --- /dev/null +++ b/src/wheel_ffb_runtime.hpp @@ -0,0 +1,19 @@ +#pragma once +#include + +struct WheelFFBHeadroomSnapshot +{ + std::uint64_t samples = 0; + float currentDemand = 0.0f; + float peakDemand = 0.0f; + float p95Demand = 0.0f; + float p99Demand = 0.0f; + float softKneePercent = 0.0f; + float hardClipPercent = 0.0f; + float suggestedOverall = 0.0f; +}; + +void WheelFFB_RequestDirectionTest(int direction); +void WheelFFB_RequestSettingsTransition(); +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); +void WheelFFB_ResetHeadroomStats(); diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index 42d191b4ae..b79ca4e707 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -16,6 +16,9 @@ namespace Settings { extern Setting WheelFFBDeviceName; extern Setting WheelFFBDeviceGuid; + extern Setting WheelFFBResponseCorrection; + extern Setting WheelFFBResponseLUT; + extern Setting WheelFFBMaxTorqueNm; } // Named wheel/input and force-feedback profiles live beside the DLL instead of @@ -211,6 +214,9 @@ namespace WheelProfileStore std::string bypassSensitivity; std::string ffbDeviceName; std::string ffbDeviceGuid; + std::string ffbResponseCorrection; + std::string ffbResponseLut; + std::string ffbMaxTorqueNm; }; inline InputOptionsSnapshot capture_input_options() @@ -221,6 +227,9 @@ namespace WheelProfileStore Settings::BypassGameSensitivity.to_string(), Settings::WheelFFBDeviceName.to_string(), Settings::WheelFFBDeviceGuid.to_string(), + Settings::WheelFFBResponseCorrection.to_string(), + Settings::WheelFFBResponseLUT.to_string(), + Settings::WheelFFBMaxTorqueNm.to_string(), }; } @@ -231,6 +240,9 @@ namespace WheelProfileStore Settings::BypassGameSensitivity.set_from_string(snapshot.bypassSensitivity); Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName); Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid); + Settings::WheelFFBResponseCorrection.set_from_string(snapshot.ffbResponseCorrection); + Settings::WheelFFBResponseLUT.set_from_string(snapshot.ffbResponseLut); + Settings::WheelFFBMaxTorqueNm.set_from_string(snapshot.ffbMaxTorqueNm); } inline bool append_input_options(const std::filesystem::path& path, std::string* error = nullptr) @@ -248,6 +260,9 @@ namespace WheelProfileStore file << "BypassGameSensitivity = " << Settings::BypassGameSensitivity.to_string() << "\n"; file << "FFBDeviceName = " << Settings::WheelFFBDeviceName.to_string() << "\n"; file << "FFBDeviceGuid = " << Settings::WheelFFBDeviceGuid.to_string() << "\n"; + file << "FFBResponseCorrection = " << Settings::WheelFFBResponseCorrection.to_string() << "\n"; + file << "FFBResponseLUT = " << Settings::WheelFFBResponseLUT.to_string() << "\n"; + file << "FFBMaxTorqueNm = " << Settings::WheelFFBMaxTorqueNm.to_string() << "\n"; file.flush(); if (!file) { @@ -282,7 +297,10 @@ namespace WheelProfileStore !apply("SteeringDeadZone", Settings::SteeringDeadZone) || !apply("BypassGameSensitivity", Settings::BypassGameSensitivity) || !apply("FFBDeviceName", Settings::WheelFFBDeviceName) || - !apply("FFBDeviceGuid", Settings::WheelFFBDeviceGuid)) + !apply("FFBDeviceGuid", Settings::WheelFFBDeviceGuid) || + !apply("FFBResponseCorrection", Settings::WheelFFBResponseCorrection) || + !apply("FFBResponseLUT", Settings::WheelFFBResponseLUT) || + !apply("FFBMaxTorqueNm", Settings::WheelFFBMaxTorqueNm)) { restore_input_options(before); if (error) *error = "Input profile contains an invalid wheel-specific option."; @@ -302,7 +320,9 @@ namespace WheelProfileStore // Device routing and diagnostics stay global. A feel profile must never // silently redirect torque to another wheel or turn verbose logging on. return key != "DeviceName" && key != "DeviceGuid" && - key != "Telemetry" && key != "DebugLog"; + key != "Telemetry" && key != "DebugLog" && + key != "ResponseCorrection" && key != "ResponseLUT" && + key != "MaxTorqueNm"; } inline std::vector ffb_settings() diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 8ea37ef22c..1d7ee0dae3 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -4,6 +4,7 @@ #include #include #include +#include struct D3DVECTOR { float x=0, y=0, z=0; }; struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; @@ -12,26 +13,35 @@ struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; static int checks = 0; void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } -void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0) { - heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,.5f,0); +void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0, float speed=.5f) { + heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,speed,0); } int main() { - using WheelFFBMath::trail_shape; - require(trail_shape(0)==0,"SAT zero"); - require(trail_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); - float prev=0; - for(int i=0;i<=7000;++i) {float a=i*.0001f,t=trail_shape(a);require(std::isfinite(t)&&t>=0&&t<=1.000001f,"trail bounds");require(std::abs(t-trail_shape(-a))<1e-6,"trail symmetry");if(i<=1600)require(t>=prev-1e-6,"trail rise");else require(t<=prev+1e-6,"trail fall");prev=t;} - for(float a: {.004f,.16f,.176f}) {float h=1e-5f;float l=(trail_shape(a)-trail_shape(a-h))/h,r=(trail_shape(a+h)-trail_shape(a))/h; require(std::abs(l-r)<.05f,"trail C1 join");} - require(trail_shape(.004001f)-trail_shape(.003999f)<.0001f,"no SAT cutoff step"); - require(std::abs(trail_shape(.32f)-std::exp(-.9f))<1e-6,"deep-slip baseline preserved"); - require(WheelFFBMath::soft_saturate(.5f)==.5f,"soft clip linear midrange"); - require(std::abs(WheelFFBMath::soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); - require(WheelFFBMath::soft_saturate(1.0f)>.90f&&WheelFFBMath::soft_saturate(1.0f)<1.0f,"soft clip late knee"); - require(WheelFFBMath::soft_saturate(2.0f)==1.0f&&WheelFFBMath::soft_saturate(-2.0f)==-1.0f,"soft clip cap"); - float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=WheelFFBMath::soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;} - // Fixed front slip and wheel velocity have the same relief on either side of centre. - require(WheelFFBMath::physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); - require(WheelFFBMath::physics_return_relief(.15f,.08f)==1,"opposing work no relief"); + using namespace WheelFFBMath; + require(pneumatic_sat_shape(0)==0,"SAT zero"); + require(pneumatic_sat_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); + require(lateral_force_shape(.32f)>.999f,"Fy proxy saturates in deep slip"); + require(pneumatic_sat_shape(.12f)>.90f,"pneumatic SAT strong in normal loaded corner"); + require(pneumatic_sat_shape(.16f)>.98f,"pneumatic SAT peaks near prior 0.16rad region"); + require(pneumatic_sat_shape(.32f)<.50f,"pneumatic trail falls in deep understeer"); + require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); + require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); + require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); + require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); + for(int i=0;i<=7000;++i) {float a=i*.0001f;float p=pneumatic_sat_shape(a),c=combined_sat_shape(a,.25f);require(std::isfinite(p)&&p>=0&&p<=1.000001f,"pneumatic bounds");require(std::isfinite(c)&&c>=0&&c<=1.000001f,"combined bounds");} + require(soft_saturate(.5f)==.5f,"soft clip linear midrange"); + require(std::abs(soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); + require(soft_saturate(1.0f)>.90f&&soft_saturate(1.0f)<1.0f,"soft clip late knee"); + require(soft_saturate(2.0f)==1.0f&&soft_saturate(-2.0f)==-1.0f,"soft clip cap"); + float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;} + require(physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); + require(physics_return_relief(.15f,.08f)==1,"opposing work no relief"); + ResponseLUT linear{}; require(parse_response_lut("0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",linear),"linear LUT parses"); + require(std::abs(apply_response_lut(.55f,linear)-.55f)<1e-5f,"linear LUT identity"); + ResponseLUT boosted{}; require(parse_response_lut("0,0.15,0.25,0.35,0.45,0.55,0.65,0.75,0.84,0.92,1",boosted),"boost LUT parses"); + require(apply_response_lut(.10f,boosted)>.10f,"LUT can compensate low-force deadzone"); + require(!parse_response_lut("0,0.2,0.1,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",boosted),"non-monotonic LUT rejected"); + require(!parse_response_lut("0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1",boosted),"nonzero LUT origin rejected"); WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); for(int i=0;i<80;++i)step(gap,gapCar); gap.update(nullptr,0,.5,0); @@ -44,7 +54,11 @@ int main() { WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); - require(std::abs(d.yawRate()-.6f)<.01f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.002f,"known beta"); + require(std::abs(d.yawRate()-.6f)<.02f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.003f,"known beta"); + require(std::isfinite(d.rawFrontSlip())&&d.frontSlipBlend()>.24f,"raw/filtered front slip telemetry active"); + WheelVehicleDynamics low; EVWORK_CAR lowCar; low.reset(); for(int i=0;i<80;++i)step(low,lowCar,0,0,0,.15f); step(low,lowCar,.01f,0,.2f,.15f); + WheelVehicleDynamics high; EVWORK_CAR highCar; high.reset(); for(int i=0;i<80;++i)step(high,highCar,0,0,0,.90f); step(high,highCar,.01f,0,.2f,.90f); + require(high.frontSlipBlend()>low.frontSlipBlend(),"front-slip transient speeds up with vehicle speed"); float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip() 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') @@ -191,6 +193,38 @@ def forbid(text, needle, label): req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') +req(dyn, 'rawFrontSlip_', 'raw front-slip telemetry retained') +req(dyn, 'frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;', 'front-slip transient accelerates with speed') +req(dyn, 'bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;', 'body-slip transient accelerates with speed') +req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') +req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') +req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') +req(math, 'combined_sat_shape(float alpha, float mechanicalTrailMix)', 'mechanical/caster trail separated') +req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') +req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') +req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') +req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') +req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') +req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') +req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') +req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') +req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') +req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') +req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') +req(math, 'parse_response_lut', 'response LUT validation') +req(math, 'apply_response_lut', 'response LUT application') +req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') +req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') +req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') +req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') +req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') +req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') +req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') +req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') @@ -225,7 +259,7 @@ def forbid(text, needle, label): req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') -req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom') +req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction') req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') dynamic_reset_start = dyn.find('void reset_dynamic()') dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) From d69dba2de19bd385c203b134c08b3cd497adf367 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:37:43 +0900 Subject: [PATCH 0333/1308] chore: remove one-time research FFB workflow [skip ci] --- .../workflows/source-research-ffb-apply.yml | 50 ------------------- 1 file changed, 50 deletions(-) delete mode 100644 .github/workflows/source-research-ffb-apply.yml diff --git a/.github/workflows/source-research-ffb-apply.yml b/.github/workflows/source-research-ffb-apply.yml deleted file mode 100644 index 7556ac57b9..0000000000 --- a/.github/workflows/source-research-ffb-apply.yml +++ /dev/null @@ -1,50 +0,0 @@ -name: Source-only research-informed FFB update - -# Trigger the one-time research-informed source application. -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/research_ffb_apply.py' - - '.github/research_ffb_verify_fix.py' - - '.github/workflows/source-research-ffb-apply.yml' - -permissions: - contents: write - -jobs: - apply-and-verify: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply research-informed source changes - run: python .github/research_ffb_apply.py - - - name: Update verifier for response-correction output stage - run: python .github/research_ffb_verify_fix.py - - - name: Verify current source invariants - run: python tools/verify_wheel_ffb_current.py - - - name: Compile production-header math tests - run: python tools/verify_wheel_ffb_math.py - - - name: Check whitespace - run: git diff --check - - - name: Commit verified source changes - run: | - if git diff --quiet; then - echo "No source changes to commit" - exit 0 - fi - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - git commit -m "feat: research-informed SAT and wheel response model [skip ci]" - git push origin HEAD:wheel-ffb From 3d02de33a2a5a6bfa03744c73651585ad1a676c8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:37:50 +0900 Subject: [PATCH 0334/1308] chore: remove research FFB source applicator [skip ci] --- .github/research_ffb_apply.py | 580 ---------------------------------- 1 file changed, 580 deletions(-) delete mode 100644 .github/research_ffb_apply.py diff --git a/.github/research_ffb_apply.py b/.github/research_ffb_apply.py deleted file mode 100644 index 191f051217..0000000000 --- a/.github/research_ffb_apply.py +++ /dev/null @@ -1,580 +0,0 @@ -from pathlib import Path -import re -import textwrap - -ROOT = Path(__file__).resolve().parent.parent - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(rel, old, new): - text = read(rel) - count = text.count(old) - if count != 1: - raise SystemExit(f"{rel}: expected one match, got {count}: {old[:100]!r}") - write(rel, text.replace(old, new, 1)) - - -def replace_count(rel, old, new, expected): - text = read(rel) - count = text.count(old) - if count != expected: - raise SystemExit(f"{rel}: expected {expected} matches, got {count}: {old[:100]!r}") - write(rel, text.replace(old, new)) - - -# --------------------------------------------------------------------------- -# Shared production math: pneumatic + mechanical/caster trail decomposition, -# plus a validated per-wheel response LUT. -# --------------------------------------------------------------------------- -write("src/wheel_ffb_math.hpp", r'''#pragma once -#include -#include -#include -#include -#include -#include -#include - -namespace WheelFFBMath -{ - inline float smoothstep01(float t) - { - t = std::clamp(t, 0.0f, 1.0f); - return t * t * (3.0f - 2.0f * t); - } - - // Saturating proxy for front-tyre lateral force. OutRun does not expose - // per-tyre Fy, so use front slip only for the curve shape and keep the - // game's lateral signal as a separate load modifier in WheelFFBEngine. - // The 0.20 rad scale is deliberately broad: normal loaded corners remain - // progressive while deep understeer approaches a force plateau. - inline float lateral_force_shape(float alpha) - { - if (!std::isfinite(alpha)) return 0.0f; - constexpr float HalfPi = 1.57079632679f; - const float x = std::clamp(std::abs(alpha) / 0.20f, 0.0f, 1.0f); - return std::sin(x * HalfPi); - } - - // Pneumatic trail remains near full in the linear tyre region, then falls - // as slip grows. Keep a small residual rather than forcing the pneumatic - // lever arm mathematically to zero because this is an arcade-state proxy, - // not a fitted tyre dataset. - inline float pneumatic_trail_factor(float alpha) - { - if (!std::isfinite(alpha)) return 0.0f; - constexpr float FullTrailUntil = 0.08f; - constexpr float TrailFallComplete = 0.42f; - constexpr float ResidualTrail = 0.15f; - const float t = smoothstep01( - (std::abs(alpha) - FullTrailUntil) / - (TrailFallComplete - FullTrailUntil)); - return 1.0f - (1.0f - ResidualTrail) * t; - } - - // Fy * pneumatic trail. Normalize the empirically-known peak of the two - // analytic curves so SteeringWeight keeps roughly the same normal-corner - // authority as the previous single trail_shape() implementation. - inline float pneumatic_sat_shape(float alpha) - { - if (!std::isfinite(alpha)) return 0.0f; - constexpr float RawPeak = 0.838899081f; - const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); - return std::clamp(raw / RawPeak, 0.0f, 1.0f); - } - - // Add a bounded mechanical/caster-trail component without turning it into - // an artificial steering-centre spring. It is driven by the same front Fy - // proxy and becomes relatively important only as pneumatic trail fades. - inline float combined_sat_shape(float alpha, float mechanicalTrailMix) - { - const float pneumatic = pneumatic_sat_shape(alpha); - const float fy = lateral_force_shape(alpha); - const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); - const float mechanical = mix * fy * (1.0f - pneumatic); - return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); - } - - // Kept as a compatibility alias for older host tests/tools. Production - // Physics SAT uses the decomposed functions above explicitly. - inline float trail_shape(float alpha) - { - return pneumatic_sat_shape(alpha); - } - - // Symmetric C1 soft limiter. Preserve low/mid-range force exactly, then - // bend only the final quarter toward the DirectInput cap. This keeps SAT - // detail and weight intact while still preventing hard clipping at 100%. - inline float soft_saturate(float value) - { - if (!std::isfinite(value)) return 0.0f; - const float sign = value < 0.0f ? -1.0f : 1.0f; - const float x = std::abs(value); - constexpr float Knee = 0.75f; - constexpr float Limit = 1.35f; - if (x <= Knee) return value; - if (x >= Limit) return sign; - - const float span = Limit - Knee; - const float t = (x - Knee) / span; - const float t2 = t * t; - const float t3 = t2 * t; - const float h00 = 2.0f * t3 - 3.0f * t2 + 1.0f; - const float h10 = t3 - 2.0f * t2 + t; - const float h01 = -2.0f * t3 + 3.0f * t2; - const float y = h00 * Knee + h10 * span + h01; - return sign * y; - } - - inline float physics_return_relief(float alpha, float steerRate) - { - // Relieve only torque doing positive work on the moving wheel. - // Steering centre is irrelevant to front-tyre SAT direction. - const float t = -alpha * steerRate > 0.0f - ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) : 0.0f; - return 1.0f - 0.15f * t*t*(3.0f - 2.0f*t); - } - - using ResponseLUT = std::array; - - inline ResponseLUT linear_response_lut() - { - ResponseLUT lut{}; - for (size_t i = 0; i < lut.size(); ++i) - lut[i] = static_cast(i) / 10.0f; - return lut; - } - - // Eleven output-command samples for desired torque 0%, 10%, ... 100%. - // The curve must be monotonic, start at zero and finish at full scale. - inline bool parse_response_lut(std::string_view spec, ResponseLUT& out) - { - std::stringstream stream{std::string(spec)}; - ResponseLUT parsed{}; - for (size_t i = 0; i < parsed.size(); ++i) - { - std::string token; - if (!std::getline(stream, token, ',')) - return false; - std::stringstream valueStream{token}; - float value = 0.0f; - valueStream >> value; - valueStream >> std::ws; - if (!valueStream || !valueStream.eof() || !std::isfinite(value) || - value < 0.0f || value > 1.0f) - return false; - if (i > 0 && value + 0.000001f < parsed[i - 1]) - return false; - parsed[i] = value; - } - - std::string extra; - if (std::getline(stream, extra, ',')) - { - if (extra.find_first_not_of(" \t\r\n") != std::string::npos) - return false; - } - if (parsed.front() > 0.001f || parsed.back() < 0.999f) - return false; - out = parsed; - return true; - } - - inline std::string format_response_lut(const ResponseLUT& lut) - { - std::ostringstream stream; - stream << std::fixed << std::setprecision(3); - for (size_t i = 0; i < lut.size(); ++i) - { - if (i) stream << ','; - stream << std::clamp(lut[i], 0.0f, 1.0f); - } - return stream.str(); - } - - inline float apply_response_lut(float value, const ResponseLUT& lut) - { - if (!std::isfinite(value)) return 0.0f; - const float sign = value < 0.0f ? -1.0f : 1.0f; - const float x = std::clamp(std::abs(value), 0.0f, 1.0f); - const float scaled = x * 10.0f; - const size_t index = std::min(9, static_cast(scaled)); - const float fraction = std::clamp(scaled - static_cast(index), 0.0f, 1.0f); - const float y = lut[index] + (lut[index + 1] - lut[index]) * fraction; - return sign * std::clamp(y, 0.0f, 1.0f); - } -} -''') - -write("src/wheel_ffb_runtime.hpp", r'''#pragma once -#include - -struct WheelFFBHeadroomSnapshot -{ - std::uint64_t samples = 0; - float currentDemand = 0.0f; - float peakDemand = 0.0f; - float p95Demand = 0.0f; - float p99Demand = 0.0f; - float softKneePercent = 0.0f; - float hardClipPercent = 0.0f; - float suggestedOverall = 0.0f; -}; - -void WheelFFB_RequestDirectionTest(int direction); -void WheelFFB_RequestSettingsTransition(); -WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); -void WheelFFB_ResetHeadroomStats(); -''') - -# --------------------------------------------------------------------------- -# Vehicle-state estimator: retain the bicycle-model proxy, but expose raw -# signals and make transient filtering faster with speed (relaxation-length -# inspired) instead of using a fixed time lag at every vehicle speed. -# --------------------------------------------------------------------------- -rel = "src/hooks_wheel_vehicle_dynamics.hpp" -old = """ bodySlip_ = 0.0f;\n yawRate_ = 0.0f;\n frontSlip_ = 0.0f;\n vLong_ = 0.0f;\n""" -new = """ bodySlip_ = 0.0f;\n yawRate_ = 0.0f;\n frontSlip_ = 0.0f;\n rawBodySlip_ = 0.0f;\n rawYawRate_ = 0.0f;\n rawFrontSlip_ = 0.0f;\n bodySlipBlend_ = 0.18f;\n yawRateBlend_ = 0.20f;\n frontSlipBlend_ = 0.24f;\n vLong_ = 0.0f;\n""" -replace_count(rel, old, new, 2) - -replace_once(rel, -""" const float rawBodySlip = std::clamp(\n std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)),\n -0.70f, 0.70f);\n bodySlip_ += (rawBodySlip - bodySlip_) * 0.18f;\n""", -""" rawBodySlip_ = std::clamp(\n std::atan2(vLat_, std::max(std::abs(vLong_), 0.00001f)),\n -0.70f, 0.70f);\n\n // Tyre transient response is fundamentally distance-based (relaxation\n // length), so a fixed time-domain low-pass becomes increasingly late as\n // speed rises. OutRun does not expose a physical metres/second scale,\n // therefore use a conservative speed-adaptive blend while retaining\n // smoothing at parking/launch speeds.\n const float transientT0 = std::clamp(\n (speedNorm - 0.08f) / 0.72f, 0.0f, 1.0f);\n const float transientT =\n transientT0 * transientT0 * (3.0f - 2.0f * transientT0);\n bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;\n yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;\n frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;\n bodySlip_ += (rawBodySlip_ - bodySlip_) * bodySlipBlend_;\n""") - -replace_once(rel, -""" const float rawYawRate = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f);\n yawRate_ += (rawYawRate - yawRate_) * 0.20f;\n""", -""" rawYawRate_ = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f);\n yawRate_ += (rawYawRate_ - yawRate_) * yawRateBlend_;\n""") - -replace_once(rel, -""" const float rawFrontSlip = std::clamp(\n roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds,\n -0.70f, 0.70f);\n frontSlip_ += (rawFrontSlip - frontSlip_) * 0.22f;\n""", -""" rawFrontSlip_ = std::clamp(\n roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds,\n -0.70f, 0.70f);\n frontSlip_ += (rawFrontSlip_ - frontSlip_) * frontSlipBlend_;\n""") - -replace_once(rel, -""" float bodySlip() const { return bodySlip_; }\n float yawRate() const { return yawRate_; }\n float frontSlip() const { return frontSlip_; }\n""", -""" float bodySlip() const { return bodySlip_; }\n float yawRate() const { return yawRate_; }\n float frontSlip() const { return frontSlip_; }\n float rawBodySlip() const { return rawBodySlip_; }\n float rawYawRate() const { return rawYawRate_; }\n float rawFrontSlip() const { return rawFrontSlip_; }\n float bodySlipBlend() const { return bodySlipBlend_; }\n float yawRateBlend() const { return yawRateBlend_; }\n float frontSlipBlend() const { return frontSlipBlend_; }\n""") - -replace_once(rel, -""" bodySlip_ *= 0.55f;\n yawRate_ *= 0.55f;\n frontSlip_ *= 0.55f;\n activationBlend_ *= 0.85f;\n""", -""" bodySlip_ *= 0.55f;\n yawRate_ *= 0.55f;\n frontSlip_ *= 0.55f;\n rawBodySlip_ *= 0.55f;\n rawYawRate_ *= 0.55f;\n rawFrontSlip_ *= 0.55f;\n activationBlend_ *= 0.85f;\n""") - -replace_once(rel, -""" float bodySlip_ = 0.0f;\n float yawRate_ = 0.0f;\n float frontSlip_ = 0.0f;\n float vLong_ = 0.0f;\n""", -""" float bodySlip_ = 0.0f;\n float yawRate_ = 0.0f;\n float frontSlip_ = 0.0f;\n float rawBodySlip_ = 0.0f;\n float rawYawRate_ = 0.0f;\n float rawFrontSlip_ = 0.0f;\n float bodySlipBlend_ = 0.18f;\n float yawRateBlend_ = 0.20f;\n float frontSlipBlend_ = 0.24f;\n float vLong_ = 0.0f;\n""") - -# --------------------------------------------------------------------------- -# Main FFB engine: decomposed SAT, headroom analysis, wheel-specific response -# correction. Keep Natural SAT, low-speed spring, damping and DD safety intact. -# --------------------------------------------------------------------------- -rel = "src/hooks_wheel_ffb.cpp" -replace_once(rel, "#include \n#include \n", "#include \n#include \n#include \n") -replace_once(rel, "#include \"wheel_ffb_math.hpp\"\n#include \"overlay/overlay.hpp\"\n", "#include \"wheel_ffb_math.hpp\"\n#include \"wheel_ffb_runtime.hpp\"\n#include \"overlay/overlay.hpp\"\n") - -replace_once(rel, -""" Setting WheelFFBDeviceGuid{\n \"WheelFFB\", \"DeviceGuid\", \"\",\n \"Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically.\"\n };\n\n""", -""" Setting WheelFFBDeviceGuid{\n \"WheelFFB\", \"DeviceGuid\", \"\",\n \"Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically.\"\n };\n\n Setting WheelFFBResponseCorrection{\n \"WheelFFB\", \"ResponseCorrection\", false,\n \"Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile.\"\n };\n\n Setting WheelFFBResponseLUT{\n \"WheelFFB\", \"ResponseLUT\", \"0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0\",\n \"Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default.\"\n };\n\n Setting WheelFFBMaxTorqueNm{\n \"WheelFFB\", \"MaxTorqueNm\", 0.0f,\n \"Optional physical wheel peak torque for diagnostics only. 0 means unknown.\",\n Range{ 0.0f, 30.0f }\n };\n\n""") - -replace_once(rel, -""" Setting WheelFFBSteeringWeight{\n \"WheelFFB\", \"SteeringWeight\", 1.45f,\n \"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.\", Range{ 0.0f, 2.0f }\n };\n\n""", -""" Setting WheelFFBSteeringWeight{\n \"WheelFFB\", \"SteeringWeight\", 1.45f,\n \"Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.\", Range{ 0.0f, 2.0f }\n };\n\n Setting WheelFFBMechanicalTrail{\n \"WheelFFB\", \"MechanicalTrail\", 0.25f,\n \"Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.\",\n Range{ 0.0f, 0.60f }\n };\n\n""") - -old_sat = """ // Physics SAT force shaping lives here, separate from the vehicle\n // estimator. Front slip determines both direction and the pneumatic-\n // trail-like rise/fall. Body slide only applies a mild rear-slide\n // relief so counter-steer SAT is not double-unloaded.\n const float frontSlip = vehicleDynamics_.frontSlip();\n float physicsSatTorque = 0.0f;\n const float trailShape = WheelFFBMath::trail_shape(frontSlip);\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;\n if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n const float physicsReturnRelief =\n WheelFFBMath::physics_return_relief(frontSlip, steerRate);\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n trailShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n""" -new_sat = """ // Physics SAT separates tyre pneumatic trail from a bounded\n // mechanical/caster-trail contribution. Both are driven by the\n // front lateral-force proxy, so the mechanical term cannot become\n // an artificial speed-dependent centre spring. Pneumatic SAT drops\n // first near understeer while mechanical trail keeps useful rack\n // torque alive instead of making the wheel suddenly go dead.\n const float frontSlip = vehicleDynamics_.frontSlip();\n float physicsSatTorque = 0.0f;\n const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip);\n const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip);\n const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip);\n const float configuredMechanicalTrail =\n static_cast(Settings::WheelFFBMechanicalTrail);\n const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail)\n ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f)\n : 0.25f;\n const float mechanicalContribution =\n mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape);\n const float physicsShape =\n WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix);\n const float trailShape = pneumaticSatShape; // legacy telemetry field name\n const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth;\n const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;\n if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid())\n {\n const float physicsReturnRelief =\n WheelFFBMath::physics_return_relief(frontSlip, steerRate);\n\n physicsSatTorque =\n (frontSlip > 0.0f ? -1.0f : 1.0f) *\n physicsShape * satSpeed * physicsLoad * rearSlideRelief *\n physicsReturnRelief * satStrength;\n if (!std::isfinite(physicsSatTorque))\n physicsSatTorque = 0.0f;\n }\n""" -replace_once(rel, old_sat, new_sat) - -replace_once(rel, -""" float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + selfAligningTorque) * loadMod + damper;\n\n float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n""", -""" float structural = 0.0f;\n if (crashImpulseTimer_ <= CrashCooldownFrames)\n structural = (softwareSpring + selfAligningTorque) * loadMod + damper;\n\n // Headroom analysis uses sustained structural steering only. Do not\n // let a wall hit, gear thunk, startup ramp or nearly-stopped frame\n // teach the gain recommendation the wrong lesson.\n const bool headroomEligible =\n crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 &&\n warmupScale >= 0.999f && recreateScale >= 0.999f &&\n speedNorm > 0.08f;\n\n float events = update_event_force();\n\n // Sustained steering and short events have different timing needs.\n""") - -replace_once(rel, -""" float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n""", -""" float total = structural * outputStrength * forceDirection * outputRamp;\n float eventOutput = events * outputStrength * forceDirection * outputRamp;\n if (!std::isfinite(total))\n total = 0.0f;\n if (!std::isfinite(eventOutput))\n eventOutput = 0.0f;\n record_headroom(std::abs(total), headroomEligible);\n\n // Preserve ordinary SAT linearly; bend only near the force cap.\n""") - -replace_once(rel, -""" const LONG level = baseSteeringLevel + vibrationLevel;\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS))\n set_constant_force(level);\n""", -""" const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;\n const LONG level = apply_response_correction(levelBeforeResponse);\n\n if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||\n (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS))\n set_constant_force(level);\n""") - -replace_once(rel, -""" // Raw horizontal bases allow row/column x X/Z candidates to be\n // compared offline without changing the active steering model.\n""", -""" spdlog::info(\n \"WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}\",\n telemetryNow,\n vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(),\n vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(),\n vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(),\n lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix,\n mechanicalContribution, physicsShape, levelBeforeResponse, level,\n bool(Settings::WheelFFBResponseCorrection));\n // Raw horizontal bases allow row/column x X/Z candidates to be\n // compared offline without changing the active steering model.\n""") - -replace_once(rel, -""" bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n\n""", -""" bool output_owner_active() const\n {\n return Settings::WheelFFBEnable && initialized_ && device_ &&\n deviceAcquired_ && !deviceReinitPending_ && !panicStopped_;\n }\n\n WheelFFBHeadroomSnapshot headroom_snapshot() const\n {\n WheelFFBHeadroomSnapshot result{};\n result.samples = headroomSamples_;\n result.currentDemand = headroomCurrentDemand_;\n result.peakDemand = headroomPeakDemand_;\n\n const auto percentile = [&](double q)\n {\n if (headroomSamples_ == 0)\n return 0.0f;\n const std::uint64_t target = std::max(\n 1, static_cast(std::ceil(headroomSamples_ * q)));\n std::uint64_t cumulative = 0;\n for (size_t i = 0; i < headroomHistogram_.size(); ++i)\n {\n cumulative += headroomHistogram_[i];\n if (cumulative >= target)\n {\n return static_cast(i) *\n (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1));\n }\n }\n return HeadroomHistogramMax;\n };\n\n result.p95Demand = percentile(0.95);\n result.p99Demand = percentile(0.99);\n if (headroomSamples_ > 0)\n {\n const float inv = 100.0f / static_cast(headroomSamples_);\n result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv;\n result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv;\n }\n\n const float currentOverall = std::clamp(\n static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f);\n result.suggestedOverall = currentOverall;\n if (headroomSamples_ >= 600 && result.p99Demand > 0.05f)\n {\n result.suggestedOverall = std::clamp(\n currentOverall * (0.90f / result.p99Demand),\n 0.05f, 1.5f);\n }\n return result;\n }\n\n void reset_headroom_stats()\n {\n headroomHistogram_.fill(0);\n headroomSamples_ = 0;\n headroomSoftKneeSamples_ = 0;\n headroomHardClipSamples_ = 0;\n headroomCurrentDemand_ = 0.0f;\n headroomPeakDemand_ = 0.0f;\n }\n\n""") - -replace_once(rel, -""" void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n""", -""" void settings_transition()\n {\n manualTestFrames_ = 0;\n if (initialized_ && device_ && deviceAcquired_ && !panicStopped_)\n zero_all_forces();\n reset_signal_state();\n reset_headroom_stats();\n""") - -replace_once(rel, -""" static constexpr int CrashTimerFrames = 90;\n static constexpr int CrashCooldownFrames = 80;\n\n""", -""" static constexpr int CrashTimerFrames = 90;\n static constexpr int CrashCooldownFrames = 80;\n static constexpr size_t HeadroomHistogramBins = 201;\n static constexpr float HeadroomHistogramMax = 2.0f;\n\n""") - -replace_once(rel, -""" void set_constant_force(LONG requestedLevel)\n {\n""", -""" void record_headroom(float demand, bool eligible)\n {\n if (!std::isfinite(demand))\n return;\n demand = std::max(0.0f, demand);\n headroomCurrentDemand_ = demand;\n if (!eligible)\n return;\n\n headroomPeakDemand_ = std::max(headroomPeakDemand_, demand);\n ++headroomSamples_;\n if (demand > 0.75f)\n ++headroomSoftKneeSamples_;\n if (demand >= 1.35f)\n ++headroomHardClipSamples_;\n\n const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f);\n const size_t bin = std::min(\n HeadroomHistogramBins - 1,\n static_cast(std::lround(\n normalized * static_cast(HeadroomHistogramBins - 1))));\n ++headroomHistogram_[bin];\n }\n\n LONG apply_response_correction(LONG requestedLevel)\n {\n if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0)\n return requestedLevel;\n\n const std::string spec = Settings::WheelFFBResponseLUT.get();\n if (spec != responseLutSpec_)\n {\n responseLutSpec_ = spec;\n WheelFFBMath::ResponseLUT parsed{};\n responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed);\n if (responseLutValid_)\n {\n responseLut_ = parsed;\n spdlog::info(\"WheelFFB: loaded valid wheel response LUT\");\n }\n else\n {\n responseLut_ = WheelFFBMath::linear_response_lut();\n spdlog::warn(\n \"WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected\");\n }\n }\n\n if (!responseLutValid_)\n return requestedLevel;\n\n const float normalized =\n static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX);\n const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_);\n return std::clamp(\n static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))),\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n }\n\n void set_constant_force(LONG requestedLevel)\n {\n""") - -replace_once(rel, -""" initialized_ = true;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n reset_signal_state();\n\n""", -""" initialized_ = true;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n reset_signal_state();\n reset_headroom_stats();\n\n""") - -replace_once(rel, -""" float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n float crashImpulseForce_ = 0.0f;\n""", -""" float smoothedSteerRate_ = 0.0f;\n bool steerSampleValid_ = false;\n WheelVehicleDynamics vehicleDynamics_{};\n\n std::array headroomHistogram_{};\n std::uint64_t headroomSamples_ = 0;\n std::uint64_t headroomSoftKneeSamples_ = 0;\n std::uint64_t headroomHardClipSamples_ = 0;\n float headroomCurrentDemand_ = 0.0f;\n float headroomPeakDemand_ = 0.0f;\n\n WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut();\n std::string responseLutSpec_;\n bool responseLutValid_ = true;\n\n float crashImpulseForce_ = 0.0f;\n""") - -replace_once(rel, -"""void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n""", -"""void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n{\n return gWheelFFB.headroom_snapshot();\n}\n\nvoid WheelFFB_ResetHeadroomStats()\n{\n gWheelFFB.reset_headroom_stats();\n}\n""") - -# --------------------------------------------------------------------------- -# Profile ownership: response correction and physical max torque are wheel -# hardware properties, so they follow the Input/wheel profile and are excluded -# from named FFB feel profiles. Mechanical trail remains a feel setting. -# --------------------------------------------------------------------------- -rel = "src/wheel_profile_store.hpp" -replace_once(rel, -""" extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n""", -""" extern Setting WheelFFBDeviceName;\n extern Setting WheelFFBDeviceGuid;\n extern Setting WheelFFBResponseCorrection;\n extern Setting WheelFFBResponseLUT;\n extern Setting WheelFFBMaxTorqueNm;\n""") - -replace_once(rel, -""" std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n""", -""" std::string ffbDeviceName;\n std::string ffbDeviceGuid;\n std::string ffbResponseCorrection;\n std::string ffbResponseLut;\n std::string ffbMaxTorqueNm;\n""") - -replace_once(rel, -""" Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n""", -""" Settings::WheelFFBDeviceName.to_string(),\n Settings::WheelFFBDeviceGuid.to_string(),\n Settings::WheelFFBResponseCorrection.to_string(),\n Settings::WheelFFBResponseLUT.to_string(),\n Settings::WheelFFBMaxTorqueNm.to_string(),\n""") - -replace_once(rel, -""" Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);\n""", -""" Settings::WheelFFBDeviceName.set_from_string(snapshot.ffbDeviceName);\n Settings::WheelFFBDeviceGuid.set_from_string(snapshot.ffbDeviceGuid);\n Settings::WheelFFBResponseCorrection.set_from_string(snapshot.ffbResponseCorrection);\n Settings::WheelFFBResponseLUT.set_from_string(snapshot.ffbResponseLut);\n Settings::WheelFFBMaxTorqueNm.set_from_string(snapshot.ffbMaxTorqueNm);\n""") - -replace_once(rel, -""" file << \"FFBDeviceName = \" << Settings::WheelFFBDeviceName.to_string() << \"\\n\";\n file << \"FFBDeviceGuid = \" << Settings::WheelFFBDeviceGuid.to_string() << \"\\n\";\n""", -""" file << \"FFBDeviceName = \" << Settings::WheelFFBDeviceName.to_string() << \"\\n\";\n file << \"FFBDeviceGuid = \" << Settings::WheelFFBDeviceGuid.to_string() << \"\\n\";\n file << \"FFBResponseCorrection = \" << Settings::WheelFFBResponseCorrection.to_string() << \"\\n\";\n file << \"FFBResponseLUT = \" << Settings::WheelFFBResponseLUT.to_string() << \"\\n\";\n file << \"FFBMaxTorqueNm = \" << Settings::WheelFFBMaxTorqueNm.to_string() << \"\\n\";\n""") - -replace_once(rel, -""" !apply(\"BypassGameSensitivity\", Settings::BypassGameSensitivity) ||\n !apply(\"FFBDeviceName\", Settings::WheelFFBDeviceName) ||\n !apply(\"FFBDeviceGuid\", Settings::WheelFFBDeviceGuid))\n""", -""" !apply(\"BypassGameSensitivity\", Settings::BypassGameSensitivity) ||\n !apply(\"FFBDeviceName\", Settings::WheelFFBDeviceName) ||\n !apply(\"FFBDeviceGuid\", Settings::WheelFFBDeviceGuid) ||\n !apply(\"FFBResponseCorrection\", Settings::WheelFFBResponseCorrection) ||\n !apply(\"FFBResponseLUT\", Settings::WheelFFBResponseLUT) ||\n !apply(\"FFBMaxTorqueNm\", Settings::WheelFFBMaxTorqueNm))\n""") - -replace_once(rel, -""" return key != \"DeviceName\" && key != \"DeviceGuid\" &&\n key != \"Telemetry\" && key != \"DebugLog\";\n""", -""" return key != \"DeviceName\" && key != \"DeviceGuid\" &&\n key != \"Telemetry\" && key != \"DebugLog\" &&\n key != \"ResponseCorrection\" && key != \"ResponseLUT\" &&\n key != \"MaxTorqueNm\";\n""") - -# --------------------------------------------------------------------------- -# F11 UI: group physical/feel/effects, expose mechanical trail, hardware LUT, -# and provide non-invasive clipping/headroom diagnostics. -# --------------------------------------------------------------------------- -rel = "src/overlay/wheel_setup_ui.cpp" -replace_once(rel, -"""#include \"overlay.hpp\"\n#include \"wheel_profile_store.hpp\"\n\nvoid WheelFFB_RequestDirectionTest(int direction);\nvoid WheelFFB_RequestSettingsTransition();\n""", -"""#include \"overlay.hpp\"\n#include \"wheel_ffb_math.hpp\"\n#include \"wheel_ffb_runtime.hpp\"\n#include \"wheel_profile_store.hpp\"\n""") - -replace_once(rel, -""" extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBPhysicsSat;\n""", -""" extern Setting WheelFFBSteeringWeight;\n extern Setting WheelFFBMechanicalTrail;\n extern Setting WheelFFBPhysicsSat;\n""") -replace_once(rel, -""" extern Setting WheelFFBTelemetry;\n\n""", -""" extern Setting WheelFFBTelemetry;\n extern Setting WheelFFBResponseCorrection;\n extern Setting WheelFFBResponseLUT;\n extern Setting WheelFFBMaxTorqueNm;\n\n""") - -replace_once(rel, -""" ImGui::TextWrapped(\"Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel and diagnostic logging stay global.\");\n""", -""" ImGui::TextWrapped(\"Save several force-feel setups and switch between them. Profiles store force behavior only; the selected FFB Output wheel, hardware response correction and diagnostic logging stay with the wheel/global setup.\");\n""") - -replace_once(rel, -""" const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n ffbDirty_ = true;\n return changed;\n };\n""", -""" const auto track_ffb_change = [this](bool changed)\n {\n if (changed)\n {\n ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();\n }\n return changed;\n };\n""") - -old_controls = """ ImGui::SeparatorText(\"Simulation FFB\");\n track_ffb_change(ImGui::Checkbox(\"Enable Force Feedback\", Settings::WheelFFBEnable.ptr()));\n ImGui::TextDisabled(\"gameplay FFB follows the exact selected DirectInput GUID.\");\n ImGui::TextWrapped(\n \"Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; body slip releases damping, while front slip drives Physics SAT and tire scrub. Centering Spring remains a low-speed stabilizer.\");\n ImGui::TextDisabled(\"Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.\");\n\n track_ffb_change(ImGui::SliderFloat(\"Overall Strength\", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, \"%.2f\"));\n if (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n \"Above 100% trades force-detail contrast for extra weight.\");\n track_ffb_change(ImGui::SliderFloat(\"Centering Spring (low speed)\", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Dynamic Damping\", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Self-aligning Torque (SAT)\", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Physics SAT (body slip + yaw)\", Settings::WheelFFBPhysicsSat.ptr()));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.\");\n track_ffb_change(ImGui::SliderFloat(\"Grip-loss Response\", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Spring\", Settings::WheelFFBUseHardwareSpring.ptr()));\n ImGui::SameLine();\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Damper\", Settings::WheelFFBUseHardwareDamper.ptr()));\n track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr()));\n""" -new_controls = """ ImGui::SeparatorText(\"Simulation FFB\");\n track_ffb_change(ImGui::Checkbox(\"Enable Force Feedback\", Settings::WheelFFBEnable.ptr()));\n ImGui::TextDisabled(\"gameplay FFB follows the exact selected DirectInput GUID.\");\n ImGui::TextWrapped(\n \"Single-owner wheel FFB: DirectInput COM only. field_264/268 are lateral load only; front slip drives a pneumatic + mechanical/caster SAT model, while body/front slip release damping. Centering Spring remains a low-speed stabilizer.\");\n ImGui::TextDisabled(\"Settings > WheelFFB is hidden; changes on this page apply live. Gamepad rumble is suppressed only while DirectInput FFB owns an output device.\");\n\n ImGui::SeparatorText(\"Physics / Structural\");\n track_ffb_change(ImGui::SliderFloat(\"Overall Strength\", Settings::WheelFFBGlobalStrength.ptr(), 0.0f, 1.5f, \"%.2f\"));\n if (Settings::WheelFFBGlobalStrength.get() > 1.0f)\n ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f),\n \"Above 100% trades force-detail contrast for extra weight.\");\n track_ffb_change(ImGui::SliderFloat(\"Self-aligning Torque (SAT)\", Settings::WheelFFBSteeringWeight.ptr(), 0.0f, 2.00f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Physics SAT (body slip + yaw)\", Settings::WheelFFBPhysicsSat.ptr()));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Uses post-physics OutRun car motion/body heading to estimate front slip. Disable for the Natural SAT comparison.\");\n if (Settings::WheelFFBPhysicsSat)\n {\n track_ffb_change(ImGui::SliderFloat(\"Mechanical / Caster Trail\", Settings::WheelFFBMechanicalTrail.ptr(), 0.0f, 0.60f, \"%.2f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution.\");\n }\n track_ffb_change(ImGui::SliderFloat(\"Grip-loss Response\", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, \"%.2f\"));\n\n ImGui::SeparatorText(\"Steering Feel\");\n track_ffb_change(ImGui::SliderFloat(\"Centering Spring (low speed)\", Settings::WheelFFBSpringStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Dynamic Damping\", Settings::WheelFFBDamperStrength.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Spring\", Settings::WheelFFBUseHardwareSpring.ptr()));\n ImGui::SameLine();\n track_ffb_change(ImGui::Checkbox(\"Hardware GUID_Damper\", Settings::WheelFFBUseHardwareDamper.ptr()));\n\n ImGui::SeparatorText(\"Effects\");\n track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\"));\n track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\"));\n track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr()));\n""" -replace_once(rel, old_controls, new_controls) - -replace_once(rel, -""" track_ffb_change(ImGui::SliderFloat(\"Force Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster.\");\n ImGui::TextDisabled(\"Advanced values apply live like the main controls; use Save Force Feedback to persist them.\");\n""", -""" track_ffb_change(ImGui::SliderFloat(\"Force Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\"));\n if (ImGui::IsItemHovered())\n ImGui::SetTooltip(\"Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster.\");\n\n ImGui::SeparatorText(\"Wheel hardware calibration\");\n track_ffb_change(ImGui::Checkbox(\"Enable wheel response correction\", Settings::WheelFFBResponseCorrection.ptr()));\n track_ffb_change(ImGui::SliderFloat(\"Wheel peak torque (Nm, 0=unknown)\", Settings::WheelFFBMaxTorqueNm.ptr(), 0.0f, 30.0f, \"%.1f\"));\n\n WheelFFBMath::ResponseLUT responseLut{};\n const bool responseLutValid = WheelFFBMath::parse_response_lut(\n Settings::WheelFFBResponseLUT.get(), responseLut);\n if (!responseLutValid)\n {\n ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.3f, 1.0f),\n \"Response LUT is invalid; output remains linear.\");\n if (ImGui::Button(\"Reset response LUT to linear\"))\n {\n Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut(\n WheelFFBMath::linear_response_lut());\n track_ffb_change(true);\n }\n }\n else if (Settings::WheelFFBResponseCorrection)\n {\n ImGui::TextDisabled(\"Desired torque -> DirectInput command. Endpoints stay fixed at 0%% / 100%%.\");\n for (size_t point = 1; point + 1 < responseLut.size(); ++point)\n {\n float value = responseLut[point];\n char label[64]{};\n std::snprintf(label, sizeof(label), \"%u%% desired torque##ResponseLut%u\",\n static_cast(point * 10), static_cast(point));\n if (ImGui::SliderFloat(label, &value, responseLut[point - 1], responseLut[point + 1], \"%.3f\"))\n {\n responseLut[point] = value;\n Settings::WheelFFBResponseLUT = WheelFFBMath::format_response_lut(responseLut);\n track_ffb_change(true);\n }\n }\n }\n ImGui::TextDisabled(\"Response correction / max torque are stored with the wheel profile, not named FFB feel profiles. Leave correction off for a linear DD wheel unless measured.\");\n ImGui::TextDisabled(\"Advanced values apply live like the main controls; use Save Force Feedback to persist them.\");\n""") - -replace_once(rel, -""" if (ImGui::Button(ffbDirty_ ? \"Save Force Feedback*\" : \"Save Force Feedback\"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = \"Force feedback settings saved.\";\n }\n else\n status_ = \"Could not save force feedback settings.\";\n }\n\n ImGui::SeparatorText(\"Safe direction test\");\n""", -""" if (ImGui::Button(ffbDirty_ ? \"Save Force Feedback*\" : \"Save Force Feedback\"))\n {\n if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = \"Force feedback settings saved.\";\n }\n else\n status_ = \"Could not save force feedback settings.\";\n }\n\n ImGui::SeparatorText(\"FFB Headroom / Clipping\");\n const WheelFFBHeadroomSnapshot headroom = WheelFFB_GetHeadroomSnapshot();\n ImGui::Text(\"Current structural demand: %.0f%% Peak: %.0f%%\",\n headroom.currentDemand * 100.0f, headroom.peakDemand * 100.0f);\n ImGui::Text(\"P95: %.0f%% P99: %.0f%% samples: %llu (%.1fs)\",\n headroom.p95Demand * 100.0f, headroom.p99Demand * 100.0f,\n static_cast(headroom.samples),\n static_cast(headroom.samples) / 60.0f);\n ImGui::Text(\"Soft-knee demand (>75%%): %.1f%% hard-cap demand (>=135%%): %.2f%%\",\n headroom.softKneePercent, headroom.hardClipPercent);\n if (Settings::WheelFFBMaxTorqueNm.get() > 0.0f && headroom.samples > 0)\n {\n ImGui::TextDisabled(\"P99 requested equivalent: %.2f Nm on a %.1f Nm wheel (before hardware LUT/cap).\",\n headroom.p99Demand * Settings::WheelFFBMaxTorqueNm.get(),\n Settings::WheelFFBMaxTorqueNm.get());\n }\n if (headroom.samples >= 600)\n ImGui::Text(\"Suggested Overall Strength: %.2f (targets structural P99 near 90%% before wheel LUT)\",\n headroom.suggestedOverall);\n else\n ImGui::TextDisabled(\"Drive normally for at least 10 seconds; 20-30 seconds with several corners is better before trusting the suggestion.\");\n ImGui::TextDisabled(\"Collision, gear events, startup/recreate ramps and near-stop frames are excluded from the statistics.\");\n if (ImGui::Button(\"Reset headroom analysis\"))\n WheelFFB_ResetHeadroomStats();\n\n ImGui::SeparatorText(\"Safe direction test\");\n""") - -replace_count(rel, -""" Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", -""" Settings::WheelFFBSteeringWeight = 1.45f;\n Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", 1) -replace_count(rel, -""" Settings::WheelFFBSteeringWeight = 1.75f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", -""" Settings::WheelFFBSteeringWeight = 1.75f;\n Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;\n""", 1) -replace_once(rel, -""" status_ = \"Loaded MOZA R3 Physics SAT: lateral load, body slide and front scrub are separated; diagnostic logging enabled. Saved to user.ini.\";\n""", -""" status_ = \"Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini.\";\n""") - -# --------------------------------------------------------------------------- -# Shipped defaults/documentation for the new model and hardware calibration. -# --------------------------------------------------------------------------- -rel = "OutRun2006Tweaks.ini" -replace_once(rel, -"""[WheelFFB]\n; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes.\nTelemetry = false\n""", -"""[WheelFFB]\n; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster\n; contribution keeps useful steering torque through deeper front slip.\nMechanicalTrail = 0.25\n\n; Optional wheel-specific response correction. Leave disabled for a linear DD\n; base unless you have measured a correction curve. LUT entries are DirectInput\n; commands for desired torque 0%,10%,...,100%. These values belong in wheel\n; profiles and are intentionally excluded from named FFB feel profiles.\nResponseCorrection = false\nResponseLUT = 0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0\nMaxTorqueNm = 0.0\n\n; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes.\nTelemetry = false\n""") - -# --------------------------------------------------------------------------- -# Production-header tests. These run without Windows/DirectInput and protect -# the new curve/transient/LUT behavior numerically. -# --------------------------------------------------------------------------- -write("tools/test_wheel_ffb_current.cpp", r'''// Host-only tests execute production headers. No Windows/DirectInput device needed. -#include -#include -#include -#include -#include -#include -struct D3DVECTOR { float x=0, y=0, z=0; }; -struct D3DMATRIX { float _11=1,_12=0,_13=0,_14=0,_21=0,_22=1,_23=0,_24=0,_31=0,_32=0,_33=1; }; -struct EVWORK_CAR { D3DVECTOR position_14, spd_mb_20; D3DMATRIX matrix_70; }; -#include "hooks_wheel_vehicle_dynamics.hpp" -#include "wheel_ffb_math.hpp" -static int checks = 0; -void require(bool b, const char* msg) { ++checks; if (!b) { std::cerr << msg << '\n'; std::exit(1); } } -void heading(EVWORK_CAR& c, float a) { c.matrix_70._11=std::cos(a);c.matrix_70._13=-std::sin(a);c.matrix_70._31=std::sin(a);c.matrix_70._33=std::cos(a); } -void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float steer=0, float speed=.5f) { - heading(c,a);c.position_14.x+=std::sin(a+beta);c.position_14.z+=std::cos(a+beta);d.update(&c,steer,speed,0); -} -int main() { - using namespace WheelFFBMath; - require(pneumatic_sat_shape(0)==0,"SAT zero"); - require(pneumatic_sat_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); - require(lateral_force_shape(.32f)>.999f,"Fy proxy saturates in deep slip"); - require(pneumatic_sat_shape(.12f)>.90f,"pneumatic SAT strong in normal loaded corner"); - require(pneumatic_sat_shape(.16f)>.98f,"pneumatic SAT peaks near prior 0.16rad region"); - require(pneumatic_sat_shape(.32f)<.50f,"pneumatic trail falls in deep understeer"); - require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); - require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); - require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); - require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); - for(int i=0;i<=7000;++i) {float a=i*.0001f;float p=pneumatic_sat_shape(a),c=combined_sat_shape(a,.25f);require(std::isfinite(p)&&p>=0&&p<=1.000001f,"pneumatic bounds");require(std::isfinite(c)&&c>=0&&c<=1.000001f,"combined bounds");} - require(soft_saturate(.5f)==.5f,"soft clip linear midrange"); - require(std::abs(soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); - require(soft_saturate(1.0f)>.90f&&soft_saturate(1.0f)<1.0f,"soft clip late knee"); - require(soft_saturate(2.0f)==1.0f&&soft_saturate(-2.0f)==-1.0f,"soft clip cap"); - float clipPrev=0; for(int i=0;i<=2000;++i){float x=i*.001f,y=soft_saturate(x);require(std::isfinite(y)&&y>=clipPrev-1e-6f&&y<=1.000001f,"soft clip monotonic");clipPrev=y;} - require(physics_return_relief(.15f,-.08f)==.85f,"countersteer relief"); - require(physics_return_relief(.15f,.08f)==1,"opposing work no relief"); - ResponseLUT linear{}; require(parse_response_lut("0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",linear),"linear LUT parses"); - require(std::abs(apply_response_lut(.55f,linear)-.55f)<1e-5f,"linear LUT identity"); - ResponseLUT boosted{}; require(parse_response_lut("0,0.15,0.25,0.35,0.45,0.55,0.65,0.75,0.84,0.92,1",boosted),"boost LUT parses"); - require(apply_response_lut(.10f,boosted)>.10f,"LUT can compensate low-force deadzone"); - require(!parse_response_lut("0,0.2,0.1,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1",boosted),"non-monotonic LUT rejected"); - require(!parse_response_lut("0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1",boosted),"nonzero LUT origin rejected"); - WheelVehicleDynamics gap; EVWORK_CAR gapCar; gap.reset(); - for(int i=0;i<80;++i)step(gap,gapCar); - gap.update(nullptr,0,.5,0); - step(gap,gapCar,.2f);step(gap,gapCar,.2f); - require(std::abs(gap.yawRate())<.01f,"short-gap derivative baseline"); - WheelVehicleDynamics resume; EVWORK_CAR resumeCar;resume.reset();for(int i=0;i<80;++i)step(resume,resumeCar); - require(resume.calibrated()&&resume.motionScale()>0,"resume baseline ready"); - resume.reset_dynamic(); - require(resume.calibrated()&&resume.motionScale()==0&&!resume.sampleValid(),"dynamic reset preserves basis but clears motion scale"); - WheelVehicleDynamics d; EVWORK_CAR c;d.reset();for(int i=0;i<80;++i)step(d,c); - require(d.calibrated()&&d.forwardAxis()==3,"straight basis calibration");require(d.sampleValid()&&d.activationBlend()==1,"activation"); - for(int i=0;i<40;++i)step(d,c,i*.01f,.20f,.5f); - require(std::abs(d.yawRate()-.6f)<.02f,"known yaw");require(std::abs(d.bodySlip()-.2f)<.003f,"known beta"); - require(std::isfinite(d.rawFrontSlip())&&d.frontSlipBlend()>.24f,"raw/filtered front slip telemetry active"); - WheelVehicleDynamics low; EVWORK_CAR lowCar; low.reset(); for(int i=0;i<80;++i)step(low,lowCar,0,0,0,.15f); step(low,lowCar,.01f,0,.2f,.15f); - WheelVehicleDynamics high; EVWORK_CAR highCar; high.reset(); for(int i=0;i<80;++i)step(high,highCar,0,0,0,.90f); step(high,highCar,.01f,0,.2f,.90f); - require(high.frontSlipBlend()>low.frontSlipBlend(),"front-slip transient speeds up with vehicle speed"); - float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip()0&&d.frontSlip()==0,"warp clear"); - for(int i=0;i<30;++i)step(d,c,0); - c.position_14.z-=1;d.update(&c,0,.5,0);require(!d.sampleValid()&&d.frontSlip()==0,"reverse proxy disabled"); - d.update(&c,0,0,0);require(d.frontSlip()==0&&d.yawRate()==0&&!d.sampleValid(),"stop clear and invalid dynamic sample"); - std::cout<= 600', 'gain recommendation waits for enough driving') -req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') -req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') -req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') -req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') -req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') -req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') -req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') -req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') -req(math, 'parse_response_lut', 'response LUT validation') -req(math, 'apply_response_lut', 'response LUT application') -req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') -req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') -req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') -req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') -req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') -req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') -req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') -req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') -req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') -req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') -''' -text = text.replace(anchor, anchor + addition) -write(rel, text) - -# --------------------------------------------------------------------------- -# Documentation: concise architecture/operator notes. Avoid pretending the -# arcade game exposes real tyre forces; document every proxy and limitation. -# --------------------------------------------------------------------------- -for rel, heading, body in [ - ("WHEEL_FFB.md", "## Research-informed SAT and wheel-response model", r''' - -## Research-informed SAT and wheel-response model - -Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. - -The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). - -`Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. - -Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. -'''), - ("README.md", "### Research-informed steering force model", r''' - -### Research-informed steering force model - -Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. -'''), -]: - text = read(rel) - if heading not in text: - text = text.rstrip() + body + "\n" - write(rel, text) - -print("research-informed FFB source patch applied") From 5b52da48991c14b4fb8ca19b9f565a73fc3ceee2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:37:58 +0900 Subject: [PATCH 0335/1308] chore: remove research FFB verification helper [skip ci] --- .github/research_ffb_verify_fix.py | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 .github/research_ffb_verify_fix.py diff --git a/.github/research_ffb_verify_fix.py b/.github/research_ffb_verify_fix.py deleted file mode 100644 index 93b21f8051..0000000000 --- a/.github/research_ffb_verify_fix.py +++ /dev/null @@ -1,29 +0,0 @@ -from pathlib import Path - -# The research patch renames the final pre-response composition stage. -p = Path('tools/verify_wheel_ffb_current.py') -text = p.read_text(encoding='utf-8') -old = "req(ffb, 'const LONG level = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom')" -new = "req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction')" -if text.count(old) != 1: - raise SystemExit(f'expected one legacy headroom verifier, found {text.count(old)}') -p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') - -# GCC/libstdc++ sets failbit when std::ws reaches EOF. Do not reject an otherwise -# valid numeric token merely because whitespace consumption reached EOF; only -# require that there is no non-whitespace tail after the parsed float. -p = Path('src/wheel_ffb_math.hpp') -text = p.read_text(encoding='utf-8') -old = """ valueStream >> value;\n valueStream >> std::ws;\n if (!valueStream || !valueStream.eof() || !std::isfinite(value) ||\n value < 0.0f || value > 1.0f)\n return false;\n""" -new = """ if (!(valueStream >> value) || !std::isfinite(value) ||\n value < 0.0f || value > 1.0f)\n return false;\n valueStream >> std::ws;\n if (!valueStream.eof())\n return false;\n""" -if text.count(old) != 1: - raise SystemExit(f'expected one response LUT token parser, found {text.count(old)}') -p.write_text(text.replace(old, new), encoding='utf-8', newline='\n') - -# Keep exactly one terminating newline after appended research documentation. -for rel in ('README.md', 'WHEEL_FFB.md'): - p = Path(rel) - text = p.read_text(encoding='utf-8') - p.write_text(text.rstrip() + '\n', encoding='utf-8', newline='\n') - -print('updated verifier, portable LUT parsing, and documentation EOF whitespace') From 8662a100f51a0d430aa95ebc41b1d461ed577fa6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 15:38:22 +0900 Subject: [PATCH 0336/1308] chore: restore build workflow with research FFB guards [skip ci] --- .github/workflows/build.yml | 142 ++++++++++++++++++++++++++++++++++-- 1 file changed, 137 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ffa192ca1b..15832277dc 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,11 +1,143 @@ name: Build on: - workflow_dispatch: + push: + pull_request: jobs: - source-research-hold: - if: ${{ false }} - runs-on: ubuntu-latest + build: + runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] + steps: - - run: echo "Compiled build temporarily paused for research-informed FFB source update" + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings + shell: pwsh + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } + + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT (body slip + yaw)", + "Mechanical / Caster Trail", + "FFB Headroom / Clipping", + "Enable wheel response correction", + "WheelFFB SATMODEL", + "load={:.2f} slide={:.2f} scrub={:.2f}", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, research-informed Physics SAT wheel FFB markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Download EXE + shell: pwsh + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp + src/wheel_ffb_math.hpp + src/wheel_ffb_runtime.hpp + tools/test_wheel_ffb_current.cpp + tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py From 28c3dffcc7323bb67a5e78b3f186207778d2617b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:26:53 +0900 Subject: [PATCH 0337/1308] chore: pause compiled build for second external FFB review [skip ci] --- .github/workflows/build.yml | 142 ++---------------------------------- 1 file changed, 5 insertions(+), 137 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 15832277dc..f2ed1545cc 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,143 +1,11 @@ name: Build on: - push: - pull_request: + workflow_dispatch: jobs: - build: - runs-on: windows-2022 - strategy: - matrix: - arch: [ Win32 ] - build_type: [ Release ] - + source-external-review-hold: + if: ${{ false }} + runs-on: ubuntu-latest steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config ${{matrix.build_type}} - - - name: Copy settings - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - - name: Verify built wheel payload - shell: pwsh - run: | - $dllPath = "build/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } - $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) - if ($signature -ne "PE`0`0") { throw "invalid PE signature" } - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } - - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - $markers = @( - "WheelFFB: GUID_Damper created", - "WheelFFB: scheduling DirectInput device reinitialization", - "WheelFFB: selected DirectInput identity", - "Reverse SAT / ConstantForce", - "Reverse Spring", - "multi-device SDL raw input enabled", - "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", - "MOZA R3 Physics SAT", - "MOZA R3 Natural SAT", - "Single-owner wheel FFB: DirectInput COM only", - "Physics SAT (body slip + yaw)", - "Mechanical / Caster Trail", - "FFB Headroom / Clipping", - "Enable wheel response correction", - "WheelFFB SATMODEL", - "load={:.2f} slide={:.2f} scrub={:.2f}", - "basis=M70r{}", - "steerSrc={}", - "Test Left (20%)" - ) - foreach ($marker in $markers) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw - if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } - if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } - if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } - if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } - - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, research-informed Physics SAT wheel FFB markers present" -f $bytes.Length) - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Download EXE - shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-${{ github.sha }} - path: build/bin/ - - - name: Upload wheel source snapshot - uses: actions/upload-artifact@v7.0.1 - with: - name: wheel-source-${{ github.sha }} - path: | - src/hooks_wheel_ffb.cpp - src/hooks_wheel_ffb_build.cpp - src/hooks_wheel_vehicle_dynamics.hpp - src/wheel_ffb_math.hpp - src/wheel_ffb_runtime.hpp - tools/test_wheel_ffb_current.cpp - tools/verify_wheel_ffb_math.py - src/hooks_forcefeedback.cpp - src/hooks_wheel_input_compat_v2.hpp - src/hooks_wheel_r3_menu_dpad.hpp - src/hooks_wheel_r3_menu_ab.hpp - src/hooks_wheel_r3_device_autoselect.hpp - src/input_manager.hpp - src/input_manager.cpp - src/overlay/input_bindings_ui.cpp - src/overlay/wheel_setup_ui.cpp - src/dllmain.cpp - OutRun2006Tweaks.ini - tools/verify_wheel_ffb_current.py + - run: echo "Compiled build temporarily paused for second external FFB source review" From 5c2dd39d38a8f271c7c792e8c66f43afd2148ea8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:28:54 +0900 Subject: [PATCH 0338/1308] chore: stage second external FFB review source patch --- .github/second_external_review_apply.py | 374 ++++++++++++++++++++++++ 1 file changed, 374 insertions(+) create mode 100644 .github/second_external_review_apply.py diff --git a/.github/second_external_review_apply.py b/.github/second_external_review_apply.py new file mode 100644 index 0000000000..c2bd53480c --- /dev/null +++ b/.github/second_external_review_apply.py @@ -0,0 +1,374 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + + +def read(path): + return (ROOT / path).read_text(encoding="utf-8") + + +def write(path, text): + (ROOT / path).write_text(text, encoding="utf-8", newline="\n") + + +def replace_once(path, old, new): + text = read(path) + count = text.count(old) + if count != 1: + raise SystemExit(f"{path}: expected exactly one match, found {count}: {old[:100]!r}") + write(path, text.replace(old, new, 1)) + + +# 1) Model mechanical trail as part of total trail instead of a fallback that +# only wakes up after pneumatic SAT has already faded. Keep SteeringWeight's +# established peak authority by normalizing the combined pseudo-trail model. +replace_once( + "src/wheel_ffb_math.hpp", + ''' // Fy * pneumatic trail. Normalize the empirically-known peak of the two + // analytic curves so SteeringWeight keeps roughly the same normal-corner + // authority as the previous single trail_shape() implementation. + inline float pneumatic_sat_shape(float alpha) + { + if (!std::isfinite(alpha)) return 0.0f; + constexpr float RawPeak = 0.838899081f; + const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); + return std::clamp(raw / RawPeak, 0.0f, 1.0f); + } + + // Add a bounded mechanical/caster-trail component without turning it into + // an artificial steering-centre spring. It is driven by the same front Fy + // proxy and becomes relatively important only as pneumatic trail fades. + inline float combined_sat_shape(float alpha, float mechanicalTrailMix) + { + const float pneumatic = pneumatic_sat_shape(alpha); + const float fy = lateral_force_shape(alpha); + const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); + const float mechanical = mix * fy * (1.0f - pneumatic); + return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); + } +''', + ''' // Reference peak of Fy * pneumatic trail. The absolute units are not + // available from OutRun, so this keeps SteeringWeight near its established + // scale while the relative trail terms shape the torque curve. + inline constexpr float PneumaticReferencePeak = 0.838899081f; + + // Lateral force and pneumatic trail have different transient behaviour. + // forceAlpha is the filtered tyre-force slip, while trailAlpha may be a + // modest phase-led version used only by the pneumatic lever arm. + inline float pneumatic_sat_shape(float forceAlpha, float trailAlpha) + { + if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; + const float raw = + lateral_force_shape(forceAlpha) * pneumatic_trail_factor(trailAlpha); + return std::clamp(raw / PneumaticReferencePeak, 0.0f, 1.0f); + } + + inline float pneumatic_sat_shape(float alpha) + { + return pneumatic_sat_shape(alpha, alpha); + } + + // Mechanical/caster trail contributes whenever front lateral force exists; + // it is not a substitute that appears only after pneumatic trail collapses. + // The setting is a normalized pseudo-trail ratio, not a physical distance. + inline float mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio) + { + if (!std::isfinite(forceAlpha)) return 0.0f; + const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); + const float denominator = PneumaticReferencePeak + ratio; + return denominator > 0.0f + ? std::clamp(lateral_force_shape(forceAlpha) * ratio / denominator, 0.0f, 1.0f) + : 0.0f; + } + + // Total aligning moment follows Fy * (pneumatic trail + mechanical trail). + // Normalize the total pseudo-trail so enabling mechanical trail reshapes + // the SAT curve without silently turning SteeringWeight into a second gain. + inline float combined_sat_shape( + float forceAlpha, float trailAlpha, float mechanicalTrailRatio) + { + if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; + const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); + const float denominator = PneumaticReferencePeak + ratio; + if (denominator <= 0.0f) + return 0.0f; + const float raw = lateral_force_shape(forceAlpha) * + (pneumatic_trail_factor(trailAlpha) + ratio); + return std::clamp(raw / denominator, 0.0f, 1.0f); + } + + inline float combined_sat_shape(float alpha, float mechanicalTrailRatio) + { + return combined_sat_shape(alpha, alpha, mechanicalTrailRatio); + } +''') + +# 2) Add a conservative, bounded phase lead to pneumatic trail only. The force +# proxy and torque direction remain on filtered front slip, avoiding raw-signal +# steering chatter while reducing aligning-moment lag. +replace_once( + "src/hooks_wheel_ffb.cpp", + ''' Setting WheelFFBMechanicalTrail{ + "WheelFFB", "MechanicalTrail", 0.25f, + "Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBPhysicsSat{ +''', + ''' Setting WheelFFBMechanicalTrail{ + "WheelFFB", "MechanicalTrail", 0.25f, + "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBTrailResponseLead{ + "WheelFFB", "TrailResponseLead", 0.25f, + "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBPhysicsSat{ +''') + +replace_once( + "src/hooks_wheel_ffb.cpp", + ''' const float frontSlip = vehicleDynamics_.frontSlip(); + float physicsSatTorque = 0.0f; + const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip); + const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip); + const float configuredMechanicalTrail = + static_cast(Settings::WheelFFBMechanicalTrail); + const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) + ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) + : 0.25f; + const float mechanicalContribution = + mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape); + const float physicsShape = + WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix); +''', + ''' const float frontSlip = vehicleDynamics_.frontSlip(); + const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); + float physicsSatTorque = 0.0f; + const float configuredTrailResponseLead = + static_cast(Settings::WheelFFBTrailResponseLead); + const float trailResponseLead = std::isfinite(configuredTrailResponseLead) + ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) + : 0.25f; + const float trailResponseSlip = std::clamp( + frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, + -0.70f, 0.70f); + const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); + const float pneumaticSatShape = + WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); + const float configuredMechanicalTrail = + static_cast(Settings::WheelFFBMechanicalTrail); + const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) + ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) + : 0.25f; + const float mechanicalContribution = + WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); + const float physicsShape = WheelFFBMath::combined_sat_shape( + frontSlip, trailResponseSlip, mechanicalTrailMix); +''') + +replace_once( + "src/hooks_wheel_ffb.cpp", + ''' "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + telemetryNow, + vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), + vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), + vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), + lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix, + mechanicalContribution, physicsShape, levelBeforeResponse, level, + bool(Settings::WheelFFBResponseCorrection)); +''', + ''' "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + telemetryNow, + vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), + vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), + vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), + trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, + pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, + levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); +''') + +# 3) Expose the transient tuning without crowding the main Physics controls. +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' extern Setting WheelFFBMechanicalTrail; + extern Setting WheelFFBPhysicsSat; +''', + ''' extern Setting WheelFFBMechanicalTrail; + extern Setting WheelFFBTrailResponseLead; + extern Setting WheelFFBPhysicsSat; +''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution."); + } + track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); + + ImGui::SeparatorText("Steering Feel"); +''', + ''' if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Normalized mechanical/caster trail acts with front lateral force throughout a corner. 0 disables it; this is not a centre spring."); + } + track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); + + ImGui::SeparatorText("Steering Feel"); +''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + + ImGui::SeparatorText("Wheel hardware calibration"); +''', + ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + if (Settings::WheelFFBPhysicsSat) + { + ImGui::SeparatorText("Physics SAT transient"); + track_ffb_change(ImGui::SliderFloat("Pneumatic Trail Response Lead", Settings::WheelFFBTrailResponseLead.ptr(), 0.0f, 0.60f, "%.2f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Lets pneumatic trail react part-way toward raw front slip while lateral force and torque direction stay filtered. Higher reduces SAT lag but can expose more telemetry noise."); + } + + ImGui::SeparatorText("Wheel hardware calibration"); +''') + +replace_once( + "src/overlay/wheel_setup_ui.cpp", + ''' track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); + ImGui::SameLine(); + track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); + + ImGui::SeparatorText("Effects"); +''', + ''' track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); + ImGui::SameLine(); + track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); + ImGui::TextDisabled("Wheelbase/driver-side spring, damping, inertia or friction are additional forces; keep them conservative while tuning game-side feel."); + + ImGui::SeparatorText("Effects"); +''') + +# Put the conservative phase-lead value explicitly in both R3 starting points. +text = read("src/overlay/wheel_setup_ui.cpp") +needle = ''' Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;''' +if text.count(needle) != 2: + raise SystemExit(f"wheel_setup_ui.cpp: expected two R3 preset mechanical-trail blocks, found {text.count(needle)}") +text = text.replace( + needle, + ''' Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBTrailResponseLead = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;''') +write("src/overlay/wheel_setup_ui.cpp", text) + +# 4) Production-header tests: verify additive total-trail semantics and phase lead. +replace_once( + "tools/test_wheel_ffb_current.cpp", + ''' require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); + require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); + require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); + require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); +''', + ''' require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); + require(mechanical_sat_shape(.12f,.25f)>0.10f,"mechanical trail acts in normal loaded corner"); + require(mechanical_sat_shape(.32f,.25f)>mechanical_sat_shape(.12f,.25f),"mechanical term follows front lateral force"); + require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"total trail preserves deep-slip torque"); + require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); + require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); + require(pneumatic_sat_shape(.20f,.28f)pneumatic_sat_shape(.20f,.20f),"phase-led recovering slip restores pneumatic trail sooner"); +''') + +# 5) Static invariants guard the new physics distinction and tuning reachability. +replace_once( + "tools/verify_wheel_ffb_current.py", + '''req(math, 'combined_sat_shape(float alpha, float mechanicalTrailMix)', 'mechanical/caster trail separated') +req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') +''', + '''req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') +req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') +forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') +req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') +req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') +req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') +req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') +req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') +''') + +replace_once( + "tools/verify_wheel_ffb_current.py", + '''req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +''', + '''req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +''') + +# Existing UI already resets headroom stats on live FFB changes. Lock that in so +# stale statistics cannot survive a gain/model edit. +replace_once( + "tools/verify_wheel_ffb_current.py", + '''req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +''', + '''req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'ffbDirty_ = true;\\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') +''') + +# 6) Shipped config and docs explain the model and DD/base-side interaction. +replace_once( + "OutRun2006Tweaks.ini", + '''; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster +; contribution keeps useful steering torque through deeper front slip. +MechanicalTrail = 0.25 + +; Optional wheel-specific response correction.''', + '''; Physics SAT uses front lateral force times total pseudo-trail: +; pneumatic trail + a bounded mechanical/caster trail ratio. Mechanical trail +; acts throughout a loaded corner rather than appearing only after pneumatic +; trail fades. TrailResponseLead lets pneumatic trail react modestly ahead of +; filtered lateral force, reducing aligning-moment lag without using raw force direction. +MechanicalTrail = 0.25 +TrailResponseLead = 0.25 + +; Optional wheel-specific response correction.''') + +replace_once( + "WHEEL_FFB.md", + '''Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. + +The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). +''', + '''Physics SAT separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. The combined proxy follows the standard aligning-moment structure `Fy * (pneumatic trail + mechanical trail)`: mechanical trail therefore acts whenever front lateral force exists instead of behaving like a fallback that only appears after pneumatic trail collapses. The total is normalized so `SteeringWeight` remains the primary gain, and mechanical trail is still not a centre spring. + +The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Aligning moment has different transient behaviour from lateral force, so **Pneumatic Trail Response Lead** lets only the pneumatic lever arm move part-way toward raw front slip while lateral force and torque direction remain on the filtered signal. The default 0.25 is deliberately conservative and telemetry records `trailResponseSlip` / `trailResponseLead` for hardware validation. +''') + +replace_once( + "WHEEL_FFB.md", + '''`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. +''', + '''`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. + +For the R3, MOZA specifies a 3.9 Nm peak-torque direct-drive base with a 1000 Hz USB refresh capability. That USB figure does **not** create new OutRun physics samples: the game logic remains 60 Hz, so this fork deliberately does not synthesize a separate 1000/2000 Hz ConstantForce thread. While validating the game's SAT model, keep the Pit House **Base FFB Curve linear** and remember that Pit House mechanical centering, damping, inertia and friction are independent base-side forces that can stack with the game's Spring/Damper/SAT. Response correction remains off unless a measured wheel-response curve justifies it. +''') + +replace_once( + "README.md", + '''Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior.''', + '''Physics SAT uses front lateral force times a split pneumatic + mechanical/caster total-trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, and a conservative pneumatic-trail phase lead reduces aligning-moment delay without putting raw/noisy slip directly into force direction. The existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior.''') + +print("second external FFB review source patch applied") From 4c497f0eb012c49d2f6b8d9a3fb4525f8af9afea Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:29:07 +0900 Subject: [PATCH 0339/1308] chore: run second external FFB source review --- .../source-external-review-apply.yml | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 .github/workflows/source-external-review-apply.yml diff --git a/.github/workflows/source-external-review-apply.yml b/.github/workflows/source-external-review-apply.yml new file mode 100644 index 0000000000..2d23f962d1 --- /dev/null +++ b/.github/workflows/source-external-review-apply.yml @@ -0,0 +1,45 @@ +name: Source-only second external FFB review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/second_external_review_apply.py' + - '.github/workflows/source-external-review-apply.yml' + +permissions: + contents: write + +jobs: + apply-and-verify: + runs-on: ubuntu-latest + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply externally reviewed FFB refinements + run: python .github/second_external_review_apply.py + + - name: Verify current source invariants + run: python tools/verify_wheel_ffb_current.py + + - name: Compile production-header math tests + run: python tools/verify_wheel_ffb_math.py + + - name: Check whitespace + run: git diff --check + + - name: Commit verified source changes + run: | + if git diff --quiet; then + echo "No source changes to commit" + exit 0 + fi + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git commit -m "feat: refine SAT trail dynamics from external review [skip ci]" + git push origin HEAD:wheel-ffb From 768c6c5a19aaa6b1d17f21fcb22da5ae53a1f931 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:30:12 +0900 Subject: [PATCH 0340/1308] chore: align SAT verifier with split force and trail slips --- .github/second_external_review_verify_fix.py | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 .github/second_external_review_verify_fix.py diff --git a/.github/second_external_review_verify_fix.py b/.github/second_external_review_verify_fix.py new file mode 100644 index 0000000000..b92d421c8a --- /dev/null +++ b/.github/second_external_review_verify_fix.py @@ -0,0 +1,16 @@ +from pathlib import Path + +p = Path('tools/verify_wheel_ffb_current.py') +text = p.read_text(encoding='utf-8') +replacements = { + "req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip)', 'production pneumatic SAT curve shared with compiled tests')": + "req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients')", + "req(ffb, 'WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical trail')": + "req(ffb, 'WheelFFBMath::combined_sat_shape(\\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail')", +} +for old, new in replacements.items(): + if text.count(old) != 1: + raise SystemExit(f'expected one verifier match, found {text.count(old)}: {old}') + text = text.replace(old, new, 1) +p.write_text(text, encoding='utf-8', newline='\n') +print('aligned legacy SAT verifier strings with split force/trail inputs') From 874decfc87ceaeb3a18f9217790d6309fac600e6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:30:40 +0900 Subject: [PATCH 0341/1308] chore: rerun second external FFB verification --- .github/workflows/source-external-review-apply.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/source-external-review-apply.yml b/.github/workflows/source-external-review-apply.yml index 2d23f962d1..6ad2c93068 100644 --- a/.github/workflows/source-external-review-apply.yml +++ b/.github/workflows/source-external-review-apply.yml @@ -5,6 +5,7 @@ on: branches: [ wheel-ffb ] paths: - '.github/second_external_review_apply.py' + - '.github/second_external_review_verify_fix.py' - '.github/workflows/source-external-review-apply.yml' permissions: @@ -23,6 +24,9 @@ jobs: - name: Apply externally reviewed FFB refinements run: python .github/second_external_review_apply.py + - name: Align verifier with split SAT inputs + run: python .github/second_external_review_verify_fix.py + - name: Verify current source invariants run: python tools/verify_wheel_ffb_current.py From 3051e577582550645de29fe3c1acba1754bafe13 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 07:30:54 +0000 Subject: [PATCH 0342/1308] feat: refine SAT trail dynamics from external review [skip ci] --- OutRun2006Tweaks.ini | 8 +++- README.md | 2 +- WHEEL_FFB.md | 6 ++- src/hooks_wheel_ffb.cpp | 36 ++++++++++++----- src/overlay/wheel_setup_ui.cpp | 13 ++++++- src/wheel_ffb_math.hpp | 64 +++++++++++++++++++++++-------- tools/test_wheel_ffb_current.cpp | 6 ++- tools/verify_wheel_ffb_current.py | 15 ++++++-- 8 files changed, 114 insertions(+), 36 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 37e53c72d0..1ea6e0946a 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -406,9 +406,13 @@ HideOnlineSigninText = false 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) [WheelFFB] -; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster -; contribution keeps useful steering torque through deeper front slip. +; Physics SAT uses front lateral force times total pseudo-trail: +; pneumatic trail + a bounded mechanical/caster trail ratio. Mechanical trail +; acts throughout a loaded corner rather than appearing only after pneumatic +; trail fades. TrailResponseLead lets pneumatic trail react modestly ahead of +; filtered lateral force, reducing aligning-moment lag without using raw force direction. MechanicalTrail = 0.25 +TrailResponseLead = 0.25 ; Optional wheel-specific response correction. Leave disabled for a linear DD ; base unless you have measured a correction curve. LUT entries are DirectInput diff --git a/README.md b/README.md index 88b4da2db7..c90dc69b2c 100644 --- a/README.md +++ b/README.md @@ -177,4 +177,4 @@ See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. ### Research-informed steering force model -Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. +Physics SAT uses front lateral force times a split pneumatic + mechanical/caster total-trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, and a conservative pneumatic-trail phase lead reduces aligning-moment delay without putting raw/noisy slip directly into force direction. The existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 0dc48277ab..4d5e7085d7 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -71,6 +71,8 @@ Reverse Spring OFF `Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. +For the R3, MOZA specifies a 3.9 Nm peak-torque direct-drive base with a 1000 Hz USB refresh capability. That USB figure does **not** create new OutRun physics samples: the game logic remains 60 Hz, so this fork deliberately does not synthesize a separate 1000/2000 Hz ConstantForce thread. While validating the game's SAT model, keep the Pit House **Base FFB Curve linear** and remember that Pit House mechanical centering, damping, inertia and friction are independent base-side forces that can stack with the game's Spring/Damper/SAT. Response correction remains off unless a measured wheel-response curve justifies it. + ## Safety and lifecycle The DirectInput engine includes: @@ -121,9 +123,9 @@ Thank you to those authors and community testers for making their work and hardw ## Research-informed SAT and wheel-response model -Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. +Physics SAT separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. The combined proxy follows the standard aligning-moment structure `Fy * (pneumatic trail + mechanical trail)`: mechanical trail therefore acts whenever front lateral force exists instead of behaving like a fallback that only appears after pneumatic trail collapses. The total is normalized so `SteeringWeight` remains the primary gain, and mechanical trail is still not a centre spring. -The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). +The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Aligning moment has different transient behaviour from lateral force, so **Pneumatic Trail Response Lead** lets only the pneumatic lever arm move part-way toward raw front slip while lateral force and torque direction remain on the filtered signal. The default 0.25 is deliberately conservative and telemetry records `trailResponseSlip` / `trailResponseLead` for hardware validation. `Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 6bbd1ba27c..ef9d601282 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -105,7 +105,13 @@ namespace Settings Setting WheelFFBMechanicalTrail{ "WheelFFB", "MechanicalTrail", 0.25f, - "Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.", + "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBTrailResponseLead{ + "WheelFFB", "TrailResponseLead", 0.25f, + "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", Range{ 0.0f, 0.60f } }; @@ -798,19 +804,29 @@ namespace // first near understeer while mechanical trail keeps useful rack // torque alive instead of making the wheel suddenly go dead. const float frontSlip = vehicleDynamics_.frontSlip(); + const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); float physicsSatTorque = 0.0f; + const float configuredTrailResponseLead = + static_cast(Settings::WheelFFBTrailResponseLead); + const float trailResponseLead = std::isfinite(configuredTrailResponseLead) + ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) + : 0.25f; + const float trailResponseSlip = std::clamp( + frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, + -0.70f, 0.70f); const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); - const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip); - const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); + const float pneumaticSatShape = + WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); const float configuredMechanicalTrail = static_cast(Settings::WheelFFBMechanicalTrail); const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) : 0.25f; const float mechanicalContribution = - mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape); - const float physicsShape = - WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix); + WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); + const float physicsShape = WheelFFBMath::combined_sat_shape( + frontSlip, trailResponseSlip, mechanicalTrailMix); const float trailShape = pneumaticSatShape; // legacy telemetry field name const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; @@ -1021,14 +1037,14 @@ namespace periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), bool(Settings::WheelFFBInvertSpring)); spdlog::info( - "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", telemetryNow, vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), - lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix, - mechanicalContribution, physicsShape, levelBeforeResponse, level, - bool(Settings::WheelFFBResponseCorrection)); + trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, + pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, + levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); // Raw horizontal bases allow row/column x X/Z candidates to be // compared offline without changing the active steering model. spdlog::info( diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 1a213702d6..84dba58983 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -45,6 +45,7 @@ namespace Settings extern Setting WheelFFBDamperStrength; extern Setting WheelFFBSteeringWeight; extern Setting WheelFFBMechanicalTrail; + extern Setting WheelFFBTrailResponseLead; extern Setting WheelFFBPhysicsSat; extern Setting WheelFFBGripLoss; extern Setting WheelFFBLateralDeadzone; @@ -1399,7 +1400,7 @@ namespace { track_ffb_change(ImGui::SliderFloat("Mechanical / Caster Trail", Settings::WheelFFBMechanicalTrail.ptr(), 0.0f, 0.60f, "%.2f")); if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution."); + ImGui::SetTooltip("Normalized mechanical/caster trail acts with front lateral force throughout a corner. 0 disables it; this is not a centre spring."); } track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); @@ -1409,6 +1410,7 @@ namespace track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); ImGui::SameLine(); track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); + ImGui::TextDisabled("Wheelbase/driver-side spring, damping, inertia or friction are additional forces; keep them conservative while tuning game-side feel."); ImGui::SeparatorText("Effects"); track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); @@ -1426,6 +1428,13 @@ namespace track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + if (Settings::WheelFFBPhysicsSat) + { + ImGui::SeparatorText("Physics SAT transient"); + track_ffb_change(ImGui::SliderFloat("Pneumatic Trail Response Lead", Settings::WheelFFBTrailResponseLead.ptr(), 0.0f, 0.60f, "%.2f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Lets pneumatic trail react part-way toward raw front slip while lateral force and torque direction stay filtered. Higher reduces SAT lag but can expose more telemetry noise."); + } ImGui::SeparatorText("Wheel hardware calibration"); track_ffb_change(ImGui::Checkbox("Enable wheel response correction", Settings::WheelFFBResponseCorrection.ptr())); @@ -1533,6 +1542,7 @@ namespace Settings::WheelFFBDamperStrength = 0.28f; Settings::WheelFFBSteeringWeight = 1.45f; Settings::WheelFFBMechanicalTrail = 0.25f; + Settings::WheelFFBTrailResponseLead = 0.25f; Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.15f; Settings::WheelFFBSlewRate = 0.040f; @@ -1570,6 +1580,7 @@ namespace Settings::WheelFFBDamperStrength = 0.30f; Settings::WheelFFBSteeringWeight = 1.75f; Settings::WheelFFBMechanicalTrail = 0.25f; + Settings::WheelFFBTrailResponseLead = 0.25f; Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.20f; Settings::WheelFFBSlewRate = 0.045f; diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp index dcb067ecb5..cc8d4e3e50 100644 --- a/src/wheel_ffb_math.hpp +++ b/src/wheel_ffb_math.hpp @@ -44,27 +44,59 @@ namespace WheelFFBMath return 1.0f - (1.0f - ResidualTrail) * t; } - // Fy * pneumatic trail. Normalize the empirically-known peak of the two - // analytic curves so SteeringWeight keeps roughly the same normal-corner - // authority as the previous single trail_shape() implementation. + // Reference peak of Fy * pneumatic trail. The absolute units are not + // available from OutRun, so this keeps SteeringWeight near its established + // scale while the relative trail terms shape the torque curve. + inline constexpr float PneumaticReferencePeak = 0.838899081f; + + // Lateral force and pneumatic trail have different transient behaviour. + // forceAlpha is the filtered tyre-force slip, while trailAlpha may be a + // modest phase-led version used only by the pneumatic lever arm. + inline float pneumatic_sat_shape(float forceAlpha, float trailAlpha) + { + if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; + const float raw = + lateral_force_shape(forceAlpha) * pneumatic_trail_factor(trailAlpha); + return std::clamp(raw / PneumaticReferencePeak, 0.0f, 1.0f); + } + inline float pneumatic_sat_shape(float alpha) { - if (!std::isfinite(alpha)) return 0.0f; - constexpr float RawPeak = 0.838899081f; - const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); - return std::clamp(raw / RawPeak, 0.0f, 1.0f); + return pneumatic_sat_shape(alpha, alpha); + } + + // Mechanical/caster trail contributes whenever front lateral force exists; + // it is not a substitute that appears only after pneumatic trail collapses. + // The setting is a normalized pseudo-trail ratio, not a physical distance. + inline float mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio) + { + if (!std::isfinite(forceAlpha)) return 0.0f; + const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); + const float denominator = PneumaticReferencePeak + ratio; + return denominator > 0.0f + ? std::clamp(lateral_force_shape(forceAlpha) * ratio / denominator, 0.0f, 1.0f) + : 0.0f; + } + + // Total aligning moment follows Fy * (pneumatic trail + mechanical trail). + // Normalize the total pseudo-trail so enabling mechanical trail reshapes + // the SAT curve without silently turning SteeringWeight into a second gain. + inline float combined_sat_shape( + float forceAlpha, float trailAlpha, float mechanicalTrailRatio) + { + if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; + const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); + const float denominator = PneumaticReferencePeak + ratio; + if (denominator <= 0.0f) + return 0.0f; + const float raw = lateral_force_shape(forceAlpha) * + (pneumatic_trail_factor(trailAlpha) + ratio); + return std::clamp(raw / denominator, 0.0f, 1.0f); } - // Add a bounded mechanical/caster-trail component without turning it into - // an artificial steering-centre spring. It is driven by the same front Fy - // proxy and becomes relatively important only as pneumatic trail fades. - inline float combined_sat_shape(float alpha, float mechanicalTrailMix) + inline float combined_sat_shape(float alpha, float mechanicalTrailRatio) { - const float pneumatic = pneumatic_sat_shape(alpha); - const float fy = lateral_force_shape(alpha); - const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); - const float mechanical = mix * fy * (1.0f - pneumatic); - return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); + return combined_sat_shape(alpha, alpha, mechanicalTrailRatio); } // Kept as a compatibility alias for older host tests/tools. Production diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 1d7ee0dae3..13ddd76f8f 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -25,9 +25,13 @@ int main() { require(pneumatic_sat_shape(.16f)>.98f,"pneumatic SAT peaks near prior 0.16rad region"); require(pneumatic_sat_shape(.32f)<.50f,"pneumatic trail falls in deep understeer"); require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); - require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); + require(mechanical_sat_shape(.12f,.25f)>0.10f,"mechanical trail acts in normal loaded corner"); + require(mechanical_sat_shape(.32f,.25f)>mechanical_sat_shape(.12f,.25f),"mechanical term follows front lateral force"); + require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"total trail preserves deep-slip torque"); require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); + require(pneumatic_sat_shape(.20f,.28f)pneumatic_sat_shape(.20f,.20f),"phase-led recovering slip restores pneumatic trail sooner"); for(int i=0;i<=7000;++i) {float a=i*.0001f;float p=pneumatic_sat_shape(a),c=combined_sat_shape(a,.25f);require(std::isfinite(p)&&p>=0&&p<=1.000001f,"pneumatic bounds");require(std::isfinite(c)&&c>=0&&c<=1.000001f,"combined bounds");} require(soft_saturate(.5f)==.5f,"soft clip linear midrange"); require(std::abs(soft_saturate(-.5f)+.5f)<1e-6,"soft clip symmetry"); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 4914fe4f61..6a0ae8cdc2 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -119,8 +119,8 @@ def forbid(text, needle, label): req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip)', 'production pneumatic SAT curve shared with compiled tests') -req(ffb, 'WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical trail') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients') +req(ffb, 'WheelFFBMath::combined_sat_shape(\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail') req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') @@ -199,14 +199,22 @@ def forbid(text, needle, label): req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') -req(math, 'combined_sat_shape(float alpha, float mechanicalTrailMix)', 'mechanical/caster trail separated') +req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') +req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') +forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') +req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') +req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') +req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') @@ -223,6 +231,7 @@ def forbid(text, needle, label): req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') From 5bdae49203ead68c5ec385561db5171bd77f10f3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:32:40 +0900 Subject: [PATCH 0343/1308] chore: remove temporary external FFB review workflow [skip ci] --- .../source-external-review-apply.yml | 49 ------------------- 1 file changed, 49 deletions(-) delete mode 100644 .github/workflows/source-external-review-apply.yml diff --git a/.github/workflows/source-external-review-apply.yml b/.github/workflows/source-external-review-apply.yml deleted file mode 100644 index 6ad2c93068..0000000000 --- a/.github/workflows/source-external-review-apply.yml +++ /dev/null @@ -1,49 +0,0 @@ -name: Source-only second external FFB review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/second_external_review_apply.py' - - '.github/second_external_review_verify_fix.py' - - '.github/workflows/source-external-review-apply.yml' - -permissions: - contents: write - -jobs: - apply-and-verify: - runs-on: ubuntu-latest - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Apply externally reviewed FFB refinements - run: python .github/second_external_review_apply.py - - - name: Align verifier with split SAT inputs - run: python .github/second_external_review_verify_fix.py - - - name: Verify current source invariants - run: python tools/verify_wheel_ffb_current.py - - - name: Compile production-header math tests - run: python tools/verify_wheel_ffb_math.py - - - name: Check whitespace - run: git diff --check - - - name: Commit verified source changes - run: | - if git diff --quiet; then - echo "No source changes to commit" - exit 0 - fi - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - git commit -m "feat: refine SAT trail dynamics from external review [skip ci]" - git push origin HEAD:wheel-ffb From a89ec0f91a1ef3e3c950a9fd795f19a8697879e1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:32:51 +0900 Subject: [PATCH 0344/1308] chore: remove temporary external FFB patch driver [skip ci] --- .github/second_external_review_apply.py | 374 ------------------------ 1 file changed, 374 deletions(-) delete mode 100644 .github/second_external_review_apply.py diff --git a/.github/second_external_review_apply.py b/.github/second_external_review_apply.py deleted file mode 100644 index c2bd53480c..0000000000 --- a/.github/second_external_review_apply.py +++ /dev/null @@ -1,374 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - - -def read(path): - return (ROOT / path).read_text(encoding="utf-8") - - -def write(path, text): - (ROOT / path).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(path, old, new): - text = read(path) - count = text.count(old) - if count != 1: - raise SystemExit(f"{path}: expected exactly one match, found {count}: {old[:100]!r}") - write(path, text.replace(old, new, 1)) - - -# 1) Model mechanical trail as part of total trail instead of a fallback that -# only wakes up after pneumatic SAT has already faded. Keep SteeringWeight's -# established peak authority by normalizing the combined pseudo-trail model. -replace_once( - "src/wheel_ffb_math.hpp", - ''' // Fy * pneumatic trail. Normalize the empirically-known peak of the two - // analytic curves so SteeringWeight keeps roughly the same normal-corner - // authority as the previous single trail_shape() implementation. - inline float pneumatic_sat_shape(float alpha) - { - if (!std::isfinite(alpha)) return 0.0f; - constexpr float RawPeak = 0.838899081f; - const float raw = lateral_force_shape(alpha) * pneumatic_trail_factor(alpha); - return std::clamp(raw / RawPeak, 0.0f, 1.0f); - } - - // Add a bounded mechanical/caster-trail component without turning it into - // an artificial steering-centre spring. It is driven by the same front Fy - // proxy and becomes relatively important only as pneumatic trail fades. - inline float combined_sat_shape(float alpha, float mechanicalTrailMix) - { - const float pneumatic = pneumatic_sat_shape(alpha); - const float fy = lateral_force_shape(alpha); - const float mix = std::clamp(mechanicalTrailMix, 0.0f, 0.60f); - const float mechanical = mix * fy * (1.0f - pneumatic); - return std::clamp(pneumatic + mechanical, 0.0f, 1.0f); - } -''', - ''' // Reference peak of Fy * pneumatic trail. The absolute units are not - // available from OutRun, so this keeps SteeringWeight near its established - // scale while the relative trail terms shape the torque curve. - inline constexpr float PneumaticReferencePeak = 0.838899081f; - - // Lateral force and pneumatic trail have different transient behaviour. - // forceAlpha is the filtered tyre-force slip, while trailAlpha may be a - // modest phase-led version used only by the pneumatic lever arm. - inline float pneumatic_sat_shape(float forceAlpha, float trailAlpha) - { - if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; - const float raw = - lateral_force_shape(forceAlpha) * pneumatic_trail_factor(trailAlpha); - return std::clamp(raw / PneumaticReferencePeak, 0.0f, 1.0f); - } - - inline float pneumatic_sat_shape(float alpha) - { - return pneumatic_sat_shape(alpha, alpha); - } - - // Mechanical/caster trail contributes whenever front lateral force exists; - // it is not a substitute that appears only after pneumatic trail collapses. - // The setting is a normalized pseudo-trail ratio, not a physical distance. - inline float mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio) - { - if (!std::isfinite(forceAlpha)) return 0.0f; - const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); - const float denominator = PneumaticReferencePeak + ratio; - return denominator > 0.0f - ? std::clamp(lateral_force_shape(forceAlpha) * ratio / denominator, 0.0f, 1.0f) - : 0.0f; - } - - // Total aligning moment follows Fy * (pneumatic trail + mechanical trail). - // Normalize the total pseudo-trail so enabling mechanical trail reshapes - // the SAT curve without silently turning SteeringWeight into a second gain. - inline float combined_sat_shape( - float forceAlpha, float trailAlpha, float mechanicalTrailRatio) - { - if (!std::isfinite(forceAlpha) || !std::isfinite(trailAlpha)) return 0.0f; - const float ratio = std::clamp(mechanicalTrailRatio, 0.0f, 0.60f); - const float denominator = PneumaticReferencePeak + ratio; - if (denominator <= 0.0f) - return 0.0f; - const float raw = lateral_force_shape(forceAlpha) * - (pneumatic_trail_factor(trailAlpha) + ratio); - return std::clamp(raw / denominator, 0.0f, 1.0f); - } - - inline float combined_sat_shape(float alpha, float mechanicalTrailRatio) - { - return combined_sat_shape(alpha, alpha, mechanicalTrailRatio); - } -''') - -# 2) Add a conservative, bounded phase lead to pneumatic trail only. The force -# proxy and torque direction remain on filtered front slip, avoiding raw-signal -# steering chatter while reducing aligning-moment lag. -replace_once( - "src/hooks_wheel_ffb.cpp", - ''' Setting WheelFFBMechanicalTrail{ - "WheelFFB", "MechanicalTrail", 0.25f, - "Physics SAT mechanical/caster-trail contribution after pneumatic trail begins to fade. Not a centre spring.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBPhysicsSat{ -''', - ''' Setting WheelFFBMechanicalTrail{ - "WheelFFB", "MechanicalTrail", 0.25f, - "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBTrailResponseLead{ - "WheelFFB", "TrailResponseLead", 0.25f, - "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBPhysicsSat{ -''') - -replace_once( - "src/hooks_wheel_ffb.cpp", - ''' const float frontSlip = vehicleDynamics_.frontSlip(); - float physicsSatTorque = 0.0f; - const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); - const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(frontSlip); - const float pneumaticSatShape = WheelFFBMath::pneumatic_sat_shape(frontSlip); - const float configuredMechanicalTrail = - static_cast(Settings::WheelFFBMechanicalTrail); - const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) - ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) - : 0.25f; - const float mechanicalContribution = - mechanicalTrailMix * lateralForceShape * (1.0f - pneumaticSatShape); - const float physicsShape = - WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix); -''', - ''' const float frontSlip = vehicleDynamics_.frontSlip(); - const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); - float physicsSatTorque = 0.0f; - const float configuredTrailResponseLead = - static_cast(Settings::WheelFFBTrailResponseLead); - const float trailResponseLead = std::isfinite(configuredTrailResponseLead) - ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) - : 0.25f; - const float trailResponseSlip = std::clamp( - frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, - -0.70f, 0.70f); - const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); - const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); - const float pneumaticSatShape = - WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); - const float configuredMechanicalTrail = - static_cast(Settings::WheelFFBMechanicalTrail); - const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) - ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) - : 0.25f; - const float mechanicalContribution = - WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); - const float physicsShape = WheelFFBMath::combined_sat_shape( - frontSlip, trailResponseSlip, mechanicalTrailMix); -''') - -replace_once( - "src/hooks_wheel_ffb.cpp", - ''' "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", - telemetryNow, - vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), - vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), - vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), - lateralForceShape, pneumaticTrail, pneumaticSatShape, mechanicalTrailMix, - mechanicalContribution, physicsShape, levelBeforeResponse, level, - bool(Settings::WheelFFBResponseCorrection)); -''', - ''' "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", - telemetryNow, - vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), - vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), - vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), - trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, - pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, - levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); -''') - -# 3) Expose the transient tuning without crowding the main Physics controls. -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' extern Setting WheelFFBMechanicalTrail; - extern Setting WheelFFBPhysicsSat; -''', - ''' extern Setting WheelFFBMechanicalTrail; - extern Setting WheelFFBTrailResponseLead; - extern Setting WheelFFBPhysicsSat; -''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Adds bounded front-lateral-force restoring torque as pneumatic trail fades. This is not a centre spring; 0 disables the mechanical/caster contribution."); - } - track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); - - ImGui::SeparatorText("Steering Feel"); -''', - ''' if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Normalized mechanical/caster trail acts with front lateral force throughout a corner. 0 disables it; this is not a centre spring."); - } - track_ffb_change(ImGui::SliderFloat("Grip-loss Response", Settings::WheelFFBGripLoss.ptr(), 0.0f, 1.0f, "%.2f")); - - ImGui::SeparatorText("Steering Feel"); -''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); - - ImGui::SeparatorText("Wheel hardware calibration"); -''', - ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); - if (Settings::WheelFFBPhysicsSat) - { - ImGui::SeparatorText("Physics SAT transient"); - track_ffb_change(ImGui::SliderFloat("Pneumatic Trail Response Lead", Settings::WheelFFBTrailResponseLead.ptr(), 0.0f, 0.60f, "%.2f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Lets pneumatic trail react part-way toward raw front slip while lateral force and torque direction stay filtered. Higher reduces SAT lag but can expose more telemetry noise."); - } - - ImGui::SeparatorText("Wheel hardware calibration"); -''') - -replace_once( - "src/overlay/wheel_setup_ui.cpp", - ''' track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); - ImGui::SameLine(); - track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); - - ImGui::SeparatorText("Effects"); -''', - ''' track_ffb_change(ImGui::Checkbox("Hardware GUID_Spring", Settings::WheelFFBUseHardwareSpring.ptr())); - ImGui::SameLine(); - track_ffb_change(ImGui::Checkbox("Hardware GUID_Damper", Settings::WheelFFBUseHardwareDamper.ptr())); - ImGui::TextDisabled("Wheelbase/driver-side spring, damping, inertia or friction are additional forces; keep them conservative while tuning game-side feel."); - - ImGui::SeparatorText("Effects"); -''') - -# Put the conservative phase-lead value explicitly in both R3 starting points. -text = read("src/overlay/wheel_setup_ui.cpp") -needle = ''' Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;''' -if text.count(needle) != 2: - raise SystemExit(f"wheel_setup_ui.cpp: expected two R3 preset mechanical-trail blocks, found {text.count(needle)}") -text = text.replace( - needle, - ''' Settings::WheelFFBMechanicalTrail = 0.25f;\n Settings::WheelFFBTrailResponseLead = 0.25f;\n Settings::WheelFFBGripLoss = 0.65f;''') -write("src/overlay/wheel_setup_ui.cpp", text) - -# 4) Production-header tests: verify additive total-trail semantics and phase lead. -replace_once( - "tools/test_wheel_ffb_current.cpp", - ''' require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); - require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"mechanical trail preserves deep-slip torque"); - require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); - require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); -''', - ''' require(combined_sat_shape(.16f,.25f)<=1.000001f,"combined SAT bounded"); - require(mechanical_sat_shape(.12f,.25f)>0.10f,"mechanical trail acts in normal loaded corner"); - require(mechanical_sat_shape(.32f,.25f)>mechanical_sat_shape(.12f,.25f),"mechanical term follows front lateral force"); - require(combined_sat_shape(.32f,.25f)>pneumatic_sat_shape(.32f),"total trail preserves deep-slip torque"); - require(combined_sat_shape(.32f,0.0f)==pneumatic_sat_shape(.32f),"mechanical trail zero is pure pneumatic"); - require(std::abs(combined_sat_shape(.32f,.25f)-combined_sat_shape(-.32f,.25f))<1e-6f,"SAT shape symmetry"); - require(pneumatic_sat_shape(.20f,.28f)pneumatic_sat_shape(.20f,.20f),"phase-led recovering slip restores pneumatic trail sooner"); -''') - -# 5) Static invariants guard the new physics distinction and tuning reachability. -replace_once( - "tools/verify_wheel_ffb_current.py", - '''req(math, 'combined_sat_shape(float alpha, float mechanicalTrailMix)', 'mechanical/caster trail separated') -req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') -req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') -''', - '''req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') -req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') -forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') -req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') -req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') -req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') -req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') -req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') -req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') -''') - -replace_once( - "tools/verify_wheel_ffb_current.py", - '''req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') -req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') -''', - '''req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') -req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') -req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') -''') - -# Existing UI already resets headroom stats on live FFB changes. Lock that in so -# stale statistics cannot survive a gain/model edit. -replace_once( - "tools/verify_wheel_ffb_current.py", - '''req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') -''', - '''req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') -req(wheel_ui, 'ffbDirty_ = true;\\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') -''') - -# 6) Shipped config and docs explain the model and DD/base-side interaction. -replace_once( - "OutRun2006Tweaks.ini", - '''; Physics SAT retains pneumatic-trail falloff while a bounded mechanical/caster -; contribution keeps useful steering torque through deeper front slip. -MechanicalTrail = 0.25 - -; Optional wheel-specific response correction.''', - '''; Physics SAT uses front lateral force times total pseudo-trail: -; pneumatic trail + a bounded mechanical/caster trail ratio. Mechanical trail -; acts throughout a loaded corner rather than appearing only after pneumatic -; trail fades. TrailResponseLead lets pneumatic trail react modestly ahead of -; filtered lateral force, reducing aligning-moment lag without using raw force direction. -MechanicalTrail = 0.25 -TrailResponseLead = 0.25 - -; Optional wheel-specific response correction.''') - -replace_once( - "WHEEL_FFB.md", - '''Physics SAT now separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. Both are driven by the estimated front-slip/lateral-force proxy; mechanical trail is not a centre spring. Pneumatic SAT peaks around the normal loaded-corner region and falls first as front slip grows, while the mechanical contribution preserves some steering authority through deeper understeer instead of letting the wheel go artificially dead. - -The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are now speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Telemetry records both raw and filtered states plus the active blend values (`WheelFFB SATMODEL`). -''', - '''Physics SAT separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. The combined proxy follows the standard aligning-moment structure `Fy * (pneumatic trail + mechanical trail)`: mechanical trail therefore acts whenever front lateral force exists instead of behaving like a fallback that only appears after pneumatic trail collapses. The total is normalized so `SteeringWeight` remains the primary gain, and mechanical trail is still not a centre spring. - -The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Aligning moment has different transient behaviour from lateral force, so **Pneumatic Trail Response Lead** lets only the pneumatic lever arm move part-way toward raw front slip while lateral force and torque direction remain on the filtered signal. The default 0.25 is deliberately conservative and telemetry records `trailResponseSlip` / `trailResponseLead` for hardware validation. -''') - -replace_once( - "WHEEL_FFB.md", - '''`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. -''', - '''`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. - -For the R3, MOZA specifies a 3.9 Nm peak-torque direct-drive base with a 1000 Hz USB refresh capability. That USB figure does **not** create new OutRun physics samples: the game logic remains 60 Hz, so this fork deliberately does not synthesize a separate 1000/2000 Hz ConstantForce thread. While validating the game's SAT model, keep the Pit House **Base FFB Curve linear** and remember that Pit House mechanical centering, damping, inertia and friction are independent base-side forces that can stack with the game's Spring/Damper/SAT. Response correction remains off unless a measured wheel-response curve justifies it. -''') - -replace_once( - "README.md", - '''Physics SAT uses a split pneumatic + mechanical/caster trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, while the existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior.''', - '''Physics SAT uses front lateral force times a split pneumatic + mechanical/caster total-trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, and a conservative pneumatic-trail phase lead reduces aligning-moment delay without putting raw/noisy slip directly into force direction. The existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior.''') - -print("second external FFB review source patch applied") From 7b5f93d120fab99d382874474b937267e90832e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:33:18 +0900 Subject: [PATCH 0345/1308] chore: remove temporary external FFB verifier helper [skip ci] --- .github/second_external_review_verify_fix.py | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 .github/second_external_review_verify_fix.py diff --git a/.github/second_external_review_verify_fix.py b/.github/second_external_review_verify_fix.py deleted file mode 100644 index b92d421c8a..0000000000 --- a/.github/second_external_review_verify_fix.py +++ /dev/null @@ -1,16 +0,0 @@ -from pathlib import Path - -p = Path('tools/verify_wheel_ffb_current.py') -text = p.read_text(encoding='utf-8') -replacements = { - "req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip)', 'production pneumatic SAT curve shared with compiled tests')": - "req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients')", - "req(ffb, 'WheelFFBMath::combined_sat_shape(frontSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical trail')": - "req(ffb, 'WheelFFBMath::combined_sat_shape(\\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail')", -} -for old, new in replacements.items(): - if text.count(old) != 1: - raise SystemExit(f'expected one verifier match, found {text.count(old)}: {old}') - text = text.replace(old, new, 1) -p.write_text(text, encoding='utf-8', newline='\n') -print('aligned legacy SAT verifier strings with split force/trail inputs') From d5968b61e29f518a57ed58086004ebc8b0a09d91 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:33:47 +0900 Subject: [PATCH 0346/1308] chore: restore normal build workflow after external FFB review [skip ci] --- .github/workflows/build.yml | 145 ++++++++++++++++++++++++++++++++++-- 1 file changed, 140 insertions(+), 5 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index f2ed1545cc..0f01e39e62 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -1,11 +1,146 @@ name: Build on: - workflow_dispatch: + push: + pull_request: jobs: - source-external-review-hold: - if: ${{ false }} - runs-on: ubuntu-latest + build: + runs-on: windows-2022 + strategy: + matrix: + arch: [ Win32 ] + build_type: [ Release ] + steps: - - run: echo "Compiled build temporarily paused for second external FFB source review" + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config ${{matrix.build_type}} + + - name: Copy settings + shell: pwsh + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + + - name: Verify built wheel payload + shell: pwsh + run: | + $dllPath = "build/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw "dinput8.dll is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "dinput8.dll has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or ($peOffset + 6) -ge $bytes.Length) { throw "invalid PE offset" } + $signature = [Text.Encoding]::ASCII.GetString($bytes, $peOffset, 4) + if ($signature -ne "PE`0`0") { throw "invalid PE signature" } + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected Win32 x86 DLL, machine=0x{0:X4}" -f $machine) } + + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $markers = @( + "WheelFFB: GUID_Damper created", + "WheelFFB: scheduling DirectInput device reinitialization", + "WheelFFB: selected DirectInput identity", + "Reverse SAT / ConstantForce", + "Reverse Spring", + "multi-device SDL raw input enabled", + "Multi-device input architecture adapted from hyp36rmax (MIT)", + "2-axis POLAR actuator encoding", + "MOZA R3 Physics SAT", + "MOZA R3 Natural SAT", + "Single-owner wheel FFB: DirectInput COM only", + "Physics SAT (body slip + yaw)", + "Mechanical / Caster Trail", + "Pneumatic Trail Response Lead", + "FFB Headroom / Clipping", + "Enable wheel response correction", + "WheelFFB SATMODEL", + "trailResponseSlip={} trailResponseLead={}", + "load={:.2f} slide={:.2f} scrub={:.2f}", + "basis=M70r{}", + "steerSrc={}", + "Test Left (20%)" + ) + foreach ($marker in $markers) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + $ini = Get-Content "build/bin/OutRun2006Tweaks.ini" -Raw + if ($ini -notmatch '(?m)^SteeringDeadZone\s*=\s*0\.0\s*$') { throw "shipped deadzone is not 0.0" } + if ($ini -notmatch '(?m)^WheelAccelerationInvert\s*=\s*false\s*$') { throw "shipped accelerator invert is not false" } + if ($ini -notmatch '(?m)^WheelBrakeInvert\s*=\s*false\s*$') { throw "shipped brake invert is not false" } + if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } + if ($ini -notmatch '(?m)^TrailResponseLead\s*=\s*0\.25\s*$') { throw "shipped pneumatic trail response lead is not 0.25" } + + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, externally reviewed Physics SAT wheel FFB markers present" -f $bytes.Length) + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Download EXE + shell: pwsh + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-${{ github.sha }} + path: build/bin/ + + - name: Upload wheel source snapshot + uses: actions/upload-artifact@v7.0.1 + with: + name: wheel-source-${{ github.sha }} + path: | + src/hooks_wheel_ffb.cpp + src/hooks_wheel_ffb_build.cpp + src/hooks_wheel_vehicle_dynamics.hpp + src/wheel_ffb_math.hpp + src/wheel_ffb_runtime.hpp + tools/test_wheel_ffb_current.cpp + tools/verify_wheel_ffb_math.py + src/hooks_forcefeedback.cpp + src/hooks_wheel_input_compat_v2.hpp + src/hooks_wheel_r3_menu_dpad.hpp + src/hooks_wheel_r3_menu_ab.hpp + src/hooks_wheel_r3_device_autoselect.hpp + src/input_manager.hpp + src/input_manager.cpp + src/overlay/input_bindings_ui.cpp + src/overlay/wheel_setup_ui.cpp + src/dllmain.cpp + OutRun2006Tweaks.ini + tools/verify_wheel_ffb_current.py From 80a2089be810f588a3fa9de1daa170038ec221c9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:56:28 +0900 Subject: [PATCH 0347/1308] chore: stage FFB and setup UX upgrade driver [skip ci] --- .github/apply_ffb_ui_complete_upgrade.py | 1193 ++++++++++++++++++++++ 1 file changed, 1193 insertions(+) create mode 100644 .github/apply_ffb_ui_complete_upgrade.py diff --git a/.github/apply_ffb_ui_complete_upgrade.py b/.github/apply_ffb_ui_complete_upgrade.py new file mode 100644 index 0000000000..7243be2df3 --- /dev/null +++ b/.github/apply_ffb_ui_complete_upgrade.py @@ -0,0 +1,1193 @@ +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent + +def read(path): + return (ROOT / path).read_text(encoding='utf-8') + +def write(path, text): + (ROOT / path).write_text(text, encoding='utf-8') + +def replace_once(text, old, new, label): + count = text.count(old) + if count != 1: + raise RuntimeError(f'{label}: expected 1 match, got {count}') + return text.replace(old, new, 1) + +def insert_before(text, marker, block, label): + return replace_once(text, marker, block + marker, label) + +# --------------------------------------------------------------------------- +# Runtime snapshots shared by FFB engine, F11 UI and Input Bindings status. +# --------------------------------------------------------------------------- +runtime = '''#pragma once +#include +#include +#include +#include + +struct WheelFFBHeadroomSnapshot +{ + std::uint64_t samples = 0; + float currentDemand = 0.0f; + float peakDemand = 0.0f; + float p95Demand = 0.0f; + float p99Demand = 0.0f; + float softKneePercent = 0.0f; + float hardClipPercent = 0.0f; + float suggestedOverall = 0.0f; +}; + +struct WheelFFBStatusSnapshot +{ + bool enabled = false; + bool initialized = false; + bool acquired = false; + bool panicStopped = false; + bool ffbStateValid = false; + std::uint32_t ffbState = 0; + bool constantHardware = false; + bool springHardware = false; + bool damperHardware = false; + bool periodicHardware = false; + bool constantCapabilityKnown = false; + bool springCapabilityKnown = false; + bool damperCapabilityKnown = false; + bool periodicCapabilityKnown = false; + bool constantDynamic = true; + bool springDynamic = true; + bool damperDynamic = true; + bool periodicDynamic = true; + bool constantRestartUpdates = false; + bool directionLeftTested = false; + bool directionRightTested = false; + int physicsMode = 0; // 0=off, 1=calibrating, 2=active, 3=fallback + std::string deviceName; +}; + +inline constexpr std::size_t WheelFFBGraphSamples = 180; +struct WheelFFBGraphSnapshot +{ + std::array rawStructural{}; + std::array postLimiter{}; + std::array postSlew{}; + std::array finalOutput{}; + std::size_t count = 0; + std::size_t offset = 0; +}; + +void WheelFFB_RequestDirectionTest(int direction); +void WheelFFB_RequestSettingsTransition(); +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); +void WheelFFB_ResetHeadroomStats(); +''' +write('src/wheel_ffb_runtime.hpp', runtime) + +# --------------------------------------------------------------------------- +# FFB engine: capability-aware hardware effects, status snapshot and graph. +# --------------------------------------------------------------------------- +path = 'src/hooks_wheel_ffb.cpp' +ffb = read(path) + +# Capability helper before ConstantForce creation. +marker = ' bool create_constant_effect()\n {\n' +cap_block = ''' struct DynamicEffectCapability + { + bool known = false; + bool typeSpecific = true; + bool direction = true; + }; + + DynamicEffectCapability query_dynamic_capability(REFGUID guid, const char* label) + { + DynamicEffectCapability capability{}; + if (!device_) + return capability; + + DIEFFECTINFOA info{}; + info.dwSize = sizeof(info); + const HRESULT hr = device_->GetEffectInfo(&info, guid); + if (FAILED(hr)) + { + spdlog::warn("WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility path", label, (unsigned)hr); + return capability; + } + + capability.known = true; + capability.typeSpecific = (info.dwDynamicParams & DIEP_TYPESPECIFICPARAMS) != 0; + capability.direction = (info.dwDynamicParams & DIEP_DIRECTION) != 0; + spdlog::info( + "WheelFFB: {} dynamic params type={} direction={} mask=0x{:08X}", + label, capability.typeSpecific, capability.direction, + static_cast(info.dwDynamicParams)); + return capability; + } + +''' +ffb = insert_before(ffb, marker, cap_block, 'insert effect capability helper') + +# Constant capability and polar fallback. +old = ''' bool create_constant_effect() + { + if (!device_) + return false; + + DWORD axes[2] = {''' +new = ''' bool create_constant_effect() + { + if (!device_) + return false; + + const DynamicEffectCapability capability = + query_dynamic_capability(GUID_ConstantForce, "GUID_ConstantForce"); + constantCapabilityKnown_ = capability.known; + constantTypeDynamic_ = capability.typeSpecific; + constantDirectionDynamic_ = capability.direction; + constantRequiresRestart_ = capability.known && !capability.typeSpecific; + + DWORD axes[2] = {''' +ffb = replace_once(ffb, old, new, 'constant capability query') +ffb = replace_once( + ffb, + ' if (actuatorAxes_.size() > 1)\n {\n', + ' if (actuatorAxes_.size() > 1 && (!capability.known || capability.direction))\n {\n', + 'polar requires dynamic direction') + +# Optional hardware effects use software fallback when type params cannot change live. +old = ''' bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; + + DWORD axes[1] = { primary_actuator_axis() };''' +new = ''' bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring || springCapabilityRejected_) + return false; + + const DynamicEffectCapability capability = + query_dynamic_capability(GUID_Spring, "GUID_Spring"); + springCapabilityKnown_ = capability.known; + springTypeDynamic_ = capability.typeSpecific; + if (capability.known && !capability.typeSpecific) + { + springCapabilityRejected_ = true; + spdlog::warn("WheelFFB: GUID_Spring cannot update condition parameters while playing; using software spring fallback"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() };''' +ffb = replace_once(ffb, old, new, 'spring capability query') + +old = ''' bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + + DWORD axes[1] = { primary_actuator_axis() };''' +new = ''' bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper || damperCapabilityRejected_) + return false; + + const DynamicEffectCapability capability = + query_dynamic_capability(GUID_Damper, "GUID_Damper"); + damperCapabilityKnown_ = capability.known; + damperTypeDynamic_ = capability.typeSpecific; + if (capability.known && !capability.typeSpecific) + { + damperCapabilityRejected_ = true; + spdlog::warn("WheelFFB: GUID_Damper cannot update condition parameters while playing; using software damper fallback"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() };''' +ffb = replace_once(ffb, old, new, 'damper capability query') + +old = ''' void create_periodic_effects() + { + if (!Settings::WheelFFBUsePeriodicEffects || !device_) + { + periodicsActive_ = false; + return; + } + + if (!roadTextureEffect_)''' +new = ''' void create_periodic_effects() + { + if (!Settings::WheelFFBUsePeriodicEffects || !device_ || periodicCapabilityRejected_) + { + periodicsActive_ = false; + return; + } + + const DynamicEffectCapability capability = + query_dynamic_capability(GUID_Sine, "GUID_Sine"); + periodicCapabilityKnown_ = capability.known; + periodicTypeDynamic_ = capability.typeSpecific; + if (capability.known && !capability.typeSpecific) + { + periodicCapabilityRejected_ = true; + periodicsActive_ = false; + spdlog::warn("WheelFFB: GUID_Sine cannot update magnitude/period while playing; using ConstantForce vibration fallback"); + return; + } + + if (!roadTextureEffect_)''' +ffb = replace_once(ffb, old, new, 'periodic capability query') + +# Stop/start only for essential ConstantForce on drivers without dynamic type updates. +old = ''' HRESULT hr = E_FAIL; + if (constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); +''' +new = ''' HRESULT hr = E_FAIL; + if (constantEffect_) + { + if (constantRequiresRestart_) + constantEffect_->Stop(); + hr = constantEffect_->SetParameters(¶ms, flags); + } +''' +ffb = replace_once(ffb, old, new, 'constant non-dynamic compatibility') + +# Reset capability state on physical device release. +old = ''' void release_device() + { + if (!device_) + { + deviceAcquired_ = false; + driverAutocenterDisabled_ = false; + return; + } +''' +new = ''' void release_device() + { + directionLeftTested_ = false; + directionRightTested_ = false; + constantCapabilityKnown_ = false; + springCapabilityKnown_ = false; + damperCapabilityKnown_ = false; + periodicCapabilityKnown_ = false; + constantTypeDynamic_ = true; + constantDirectionDynamic_ = true; + springTypeDynamic_ = true; + damperTypeDynamic_ = true; + periodicTypeDynamic_ = true; + constantRequiresRestart_ = false; + springCapabilityRejected_ = false; + damperCapabilityRejected_ = false; + periodicCapabilityRejected_ = false; + if (!device_) + { + deviceAcquired_ = false; + driverAutocenterDisabled_ = false; + return; + } +''' +ffb = replace_once(ffb, old, new, 'reset capability state') + +# Track direction tests. +needle = ' manualTestDirection_ = direction < 0 ? -1 : 1;\n' +replacement = ''' manualTestDirection_ = direction < 0 ? -1 : 1; + if (direction < 0) directionLeftTested_ = true; + if (direction > 0) directionRightTested_ = true; +''' +ffb = replace_once(ffb, needle, replacement, 'direction test tracking') + +# Record live graph immediately after final response mapping. +needle = ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||''' +replacement = ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + record_graph( + total, + compressed, + static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), + static_cast(level) / static_cast(DI_FFNOMINALMAX)); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||''' +ffb = replace_once(ffb, needle, replacement, 'record live graph') + +# Status/graph methods before settings transition. +marker = ' void settings_transition()\n {\n' +methods = ''' WheelFFBStatusSnapshot status_snapshot() + { + WheelFFBStatusSnapshot snapshot{}; + snapshot.enabled = bool(Settings::WheelFFBEnable); + snapshot.initialized = initialized_; + snapshot.acquired = deviceAcquired_; + snapshot.panicStopped = panicStopped_; + snapshot.constantHardware = constantEffect_ != nullptr; + snapshot.springHardware = springEffect_ != nullptr; + snapshot.damperHardware = damperEffect_ != nullptr; + snapshot.periodicHardware = periodicsActive_; + snapshot.constantCapabilityKnown = constantCapabilityKnown_; + snapshot.springCapabilityKnown = springCapabilityKnown_; + snapshot.damperCapabilityKnown = damperCapabilityKnown_; + snapshot.periodicCapabilityKnown = periodicCapabilityKnown_; + snapshot.constantDynamic = constantTypeDynamic_ && constantDirectionDynamic_; + snapshot.springDynamic = springTypeDynamic_; + snapshot.damperDynamic = damperTypeDynamic_; + snapshot.periodicDynamic = periodicTypeDynamic_; + snapshot.constantRestartUpdates = constantRequiresRestart_; + snapshot.directionLeftTested = directionLeftTested_; + snapshot.directionRightTested = directionRightTested_; + snapshot.deviceName = selectedName_; + + if (!Settings::WheelFFBPhysicsSat) + snapshot.physicsMode = 0; + else if (!vehicleDynamics_.calibrated()) + snapshot.physicsMode = 1; + else if (vehicleDynamics_.sampleValid()) + snapshot.physicsMode = 2; + else + snapshot.physicsMode = 3; + + if (device_ && deviceAcquired_) + { + DWORD state = 0; + if (SUCCEEDED(device_->GetForceFeedbackState(&state))) + { + snapshot.ffbStateValid = true; + snapshot.ffbState = state; + } + } + return snapshot; + } + + void record_graph(float rawStructural, float postLimiter, float postSlew, float finalOutput) + { + auto finite_or_zero = [](float value) + { + return std::isfinite(value) ? value : 0.0f; + }; + graphRaw_[graphWriteIndex_] = finite_or_zero(rawStructural); + graphLimited_[graphWriteIndex_] = finite_or_zero(postLimiter); + graphSlew_[graphWriteIndex_] = finite_or_zero(postSlew); + graphFinal_[graphWriteIndex_] = finite_or_zero(finalOutput); + graphWriteIndex_ = (graphWriteIndex_ + 1) % WheelFFBGraphSamples; + graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphSamples); + } + + WheelFFBGraphSnapshot graph_snapshot() const + { + WheelFFBGraphSnapshot snapshot{}; + snapshot.rawStructural = graphRaw_; + snapshot.postLimiter = graphLimited_; + snapshot.postSlew = graphSlew_; + snapshot.finalOutput = graphFinal_; + snapshot.count = graphCount_; + snapshot.offset = graphCount_ == WheelFFBGraphSamples ? graphWriteIndex_ : 0; + return snapshot; + } + +''' +ffb = insert_before(ffb, marker, methods, 'status/graph methods') + +# Capability and graph state members. +needle = ''' bool periodicsActive_ = false; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. + int springStrategy_ = -1; + int damperStrategy_ = -1; +''' +replacement = ''' bool periodicsActive_ = false; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. + int springStrategy_ = -1; + int damperStrategy_ = -1; + bool constantCapabilityKnown_ = false; + bool springCapabilityKnown_ = false; + bool damperCapabilityKnown_ = false; + bool periodicCapabilityKnown_ = false; + bool constantTypeDynamic_ = true; + bool constantDirectionDynamic_ = true; + bool springTypeDynamic_ = true; + bool damperTypeDynamic_ = true; + bool periodicTypeDynamic_ = true; + bool constantRequiresRestart_ = false; + bool springCapabilityRejected_ = false; + bool damperCapabilityRejected_ = false; + bool periodicCapabilityRejected_ = false; + bool directionLeftTested_ = false; + bool directionRightTested_ = false; +''' +ffb = replace_once(ffb, needle, replacement, 'capability members') + +needle = ''' std::array headroomHistogram_{}; +''' +replacement = ''' std::array graphRaw_{}; + std::array graphLimited_{}; + std::array graphSlew_{}; + std::array graphFinal_{}; + std::size_t graphWriteIndex_ = 0; + std::size_t graphCount_ = 0; + + std::array headroomHistogram_{}; +''' +ffb = replace_once(ffb, needle, replacement, 'graph members') + +# Runtime exported functions. +needle = '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +''' +replacement = '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() +{ + return gWheelFFB.status_snapshot(); +} + +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() +{ + return gWheelFFB.graph_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +''' +ffb = replace_once(ffb, needle, replacement, 'runtime exports') + +write(path, ffb) + +# --------------------------------------------------------------------------- +# F11 UI: VID/PID recommendations, runtime status, revert, graph, slew info. +# --------------------------------------------------------------------------- +path = 'src/overlay/wheel_setup_ui.cpp' +ui = read(path) +ui = replace_once(ui, '#include "hook_mgr.hpp"\n', '#include "hook_mgr.hpp"\n#include "input_manager.hpp"\n', 'include InputManager') + +# Device VID/PID. +needle = ''' DWORD axes = 0; + DWORD buttons = 0; + DWORD povs = 0; + bool ffb = false; +''' +replacement = ''' DWORD axes = 0; + DWORD buttons = 0; + DWORD povs = 0; + Uint16 vendor = 0; + Uint16 product = 0; + bool ffb = false; +''' +ui = replace_once(ui, needle, replacement, 'DeviceInfo VID/PID') + +needle = ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) + { + info.axes = caps.dwAxes; + info.buttons = caps.dwButtons; + info.povs = caps.dwPOVs; + info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; + } + temp->Release(); +''' +replacement = ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) + { + info.axes = caps.dwAxes; + info.buttons = caps.dwButtons; + info.povs = caps.dwPOVs; + info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; + } + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + if (SUCCEEDED(temp->GetProperty(DIPROP_VIDPID, &vidpid.diph))) + { + info.vendor = LOWORD(vidpid.dwData); + info.product = HIWORD(vidpid.dwData); + } + temp->Release(); +''' +ui = replace_once(ui, needle, replacement, 'read DirectInput VID/PID') + +# Insert wheel-FFB saved snapshot utility before public section of WheelSetupWindow. +marker = ' public:\n Kind kind() const override { return Kind::Tab; }\n' +snapshot_block = ''' struct FfbSettingsSnapshot + { + bool valid = false; + bool enable = false; + float global = 0.0f; + float spring = 0.0f; + float springSaturation = 0.0f; + float damper = 0.0f; + float steeringWeight = 0.0f; + float mechanicalTrail = 0.0f; + float trailLead = 0.0f; + bool physicsSat = false; + float gripLoss = 0.0f; + float lateralDeadzone = 0.0f; + float weightTransfer = 0.0f; + float gearShift = 0.0f; + float engineIdle = 0.0f; + float slewRate = 0.0f; + float road = 0.0f; + float tire = 0.0f; + float wall = 0.0f; + bool hardwareSpring = false; + bool hardwareDamper = false; + bool periodic = false; + bool invertForce = false; + bool invertSpring = false; + bool debugLog = false; + bool telemetry = false; + bool responseCorrection = false; + std::string responseLut; + float maxTorqueNm = 0.0f; + int vibrationMode = 0; + }; + + FfbSettingsSnapshot capture_ffb_settings() const + { + FfbSettingsSnapshot s{}; + s.valid = true; + s.enable = Settings::WheelFFBEnable; + s.global = Settings::WheelFFBGlobalStrength; + s.spring = Settings::WheelFFBSpringStrength; + s.springSaturation = Settings::WheelFFBSpringSaturation; + s.damper = Settings::WheelFFBDamperStrength; + s.steeringWeight = Settings::WheelFFBSteeringWeight; + s.mechanicalTrail = Settings::WheelFFBMechanicalTrail; + s.trailLead = Settings::WheelFFBTrailResponseLead; + s.physicsSat = Settings::WheelFFBPhysicsSat; + s.gripLoss = Settings::WheelFFBGripLoss; + s.lateralDeadzone = Settings::WheelFFBLateralDeadzone; + s.weightTransfer = Settings::WheelFFBWeightTransfer; + s.gearShift = Settings::WheelFFBGearShift; + s.engineIdle = Settings::WheelFFBEngineIdle; + s.slewRate = Settings::WheelFFBSlewRate; + s.road = Settings::WheelFFBRoadTexture; + s.tire = Settings::WheelFFBTireSlip; + s.wall = Settings::WheelFFBWallImpact; + s.hardwareSpring = Settings::WheelFFBUseHardwareSpring; + s.hardwareDamper = Settings::WheelFFBUseHardwareDamper; + s.periodic = Settings::WheelFFBUsePeriodicEffects; + s.invertForce = Settings::WheelFFBInvertForce; + s.invertSpring = Settings::WheelFFBInvertSpring; + s.debugLog = Settings::WheelFFBDebugLog; + s.telemetry = Settings::WheelFFBTelemetry; + s.responseCorrection = Settings::WheelFFBResponseCorrection; + s.responseLut = Settings::WheelFFBResponseLUT.get(); + s.maxTorqueNm = Settings::WheelFFBMaxTorqueNm; + s.vibrationMode = Settings::VibrationMode; + return s; + } + + void restore_ffb_settings(const FfbSettingsSnapshot& s) + { + if (!s.valid) return; + Settings::WheelFFBEnable = s.enable; + Settings::WheelFFBGlobalStrength = s.global; + Settings::WheelFFBSpringStrength = s.spring; + Settings::WheelFFBSpringSaturation = s.springSaturation; + Settings::WheelFFBDamperStrength = s.damper; + Settings::WheelFFBSteeringWeight = s.steeringWeight; + Settings::WheelFFBMechanicalTrail = s.mechanicalTrail; + Settings::WheelFFBTrailResponseLead = s.trailLead; + Settings::WheelFFBPhysicsSat = s.physicsSat; + Settings::WheelFFBGripLoss = s.gripLoss; + Settings::WheelFFBLateralDeadzone = s.lateralDeadzone; + Settings::WheelFFBWeightTransfer = s.weightTransfer; + Settings::WheelFFBGearShift = s.gearShift; + Settings::WheelFFBEngineIdle = s.engineIdle; + Settings::WheelFFBSlewRate = s.slewRate; + Settings::WheelFFBRoadTexture = s.road; + Settings::WheelFFBTireSlip = s.tire; + Settings::WheelFFBWallImpact = s.wall; + Settings::WheelFFBUseHardwareSpring = s.hardwareSpring; + Settings::WheelFFBUseHardwareDamper = s.hardwareDamper; + Settings::WheelFFBUsePeriodicEffects = s.periodic; + Settings::WheelFFBInvertForce = s.invertForce; + Settings::WheelFFBInvertSpring = s.invertSpring; + Settings::WheelFFBDebugLog = s.debugLog; + Settings::WheelFFBTelemetry = s.telemetry; + Settings::WheelFFBResponseCorrection = s.responseCorrection; + Settings::WheelFFBResponseLUT = s.responseLut; + Settings::WheelFFBMaxTorqueNm = s.maxTorqueNm; + Settings::VibrationMode = s.vibrationMode; + } + + std::pair steering_vidpid() const + { + const auto& bindings = InputManager::instance.actionFor( + InputManager::ActionKind::Volume, int(ADChannel::Steering)).bindings(); + for (const auto& binding : bindings) + if (binding.isRawDevice() && binding.deviceVendor != 0 && binding.deviceProduct != 0) + return { binding.deviceVendor, binding.deviceProduct }; + return { 0, 0 }; + } + +''' +ui = insert_before(ui, marker, snapshot_block, 'insert UI helpers') + +# Need a baseline snapshot member near ffbDirty. Locate and extend. +needle = ' bool ffbDirty_ = false;\n' +if needle not in ui: + # older layout uses tabs/spaces; regex fallback + match = re.search(r'(\s+bool ffbDirty_ = false;\n)', ui) + if not match: + raise RuntimeError('ffbDirty_ member not found') + ui = ui[:match.end()] + match.group(1).split('bool')[0] + 'FfbSettingsSnapshot ffbSavedSnapshot_{};\n' + ui[match.end():] +else: + ui = replace_once(ui, needle, needle + ' FfbSettingsSnapshot ffbSavedSnapshot_{};\n', 'FFB saved snapshot member') + +# Render captures clean baseline before any live edit. +needle = ''' void render(bool) override + { + listen_for_binding(); + const auto track_ffb_change = [this](bool changed) +''' +replacement = ''' void render(bool) override + { + listen_for_binding(); + if (!ffbDirty_) + ffbSavedSnapshot_ = capture_ffb_settings(); + const auto track_ffb_change = [this](bool changed) +''' +ui = replace_once(ui, needle, replacement, 'capture clean FFB baseline') + +# Device labels get VID/PID recommendation. +needle = ''' for (const auto& dev : devices) + { + if (ffbOnly && !dev.ffb) + continue; + const bool selected = isSelectedDevice(dev); + const std::string item = dev.name + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) +''' +replacement = ''' const auto [steeringVendor, steeringProduct] = steering_vidpid(); + for (const auto& dev : devices) + { + if (ffbOnly && !dev.ffb) + continue; + const bool selected = isSelectedDevice(dev); + const bool recommended = ffbOutput && steeringVendor != 0 && steeringProduct != 0 && + dev.vendor == steeringVendor && dev.product == steeringProduct; + const std::string item = dev.name + + (recommended ? " [Recommended for steering]" : "") + + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) +''' +ui = replace_once(ui, needle, replacement, 'VIDPID recommended FFB device') + +needle = ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); +''' +replacement = ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / VID:%04X PID:%04X / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", + unsigned(dev.vendor), unsigned(dev.product), dev.guidKey.c_str()); +''' +ui = replace_once(ui, needle, replacement, 'show VIDPID') + +# Add runtime status after FFB output chooser before profiles. +needle = ''' draw_ffb_profiles(); +''' +status_block = ''' ImGui::SeparatorText("FFB Runtime Status"); + const WheelFFBStatusSnapshot runtimeStatus = WheelFFB_GetStatusSnapshot(); + const char* physicsLabel = runtimeStatus.physicsMode == 2 ? "ACTIVE" : + runtimeStatus.physicsMode == 1 ? "CAL" : + runtimeStatus.physicsMode == 3 ? "FALLBACK" : "OFF"; + ImGui::Text("Output: %s", runtimeStatus.deviceName.empty() ? "not initialized" : runtimeStatus.deviceName.c_str()); + ImGui::SameLine(); + ImGui::TextDisabled("| Physics SAT %s | %s", + physicsLabel, runtimeStatus.acquired ? "acquired" : "not acquired"); + if (runtimeStatus.ffbStateValid) + { + if (runtimeStatus.ffbState & DIGFFS_DEVICELOST) + ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.25f, 1.0f), "DirectInput reports DEVICE LOST; automatic recovery is active."); + if (runtimeStatus.ffbState & DIGFFS_ACTUATORSOFF) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel actuators are OFF."); + if (runtimeStatus.ffbState & DIGFFS_POWEROFF) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel reports force-feedback power OFF."); + if (runtimeStatus.ffbState & DIGFFS_SAFETYSWITCHOFF) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel safety switch is OFF; the game will not force it back on."); + if (runtimeStatus.ffbState & DIGFFS_USERFFSWITCHOFF) + ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel user FFB switch is OFF; the game will not override it."); + } + ImGui::TextDisabled("Constant: %s%s | Spring: %s%s | Damper: %s%s | Road/Slip: %s%s", + runtimeStatus.constantHardware ? "HW" : "unavailable", + runtimeStatus.constantRestartUpdates ? " (stop/start updates)" : "", + runtimeStatus.springHardware ? "HW" : "software", + runtimeStatus.springCapabilityKnown && !runtimeStatus.springDynamic ? " (driver non-dynamic)" : "", + runtimeStatus.damperHardware ? "HW" : "software", + runtimeStatus.damperCapabilityKnown && !runtimeStatus.damperDynamic ? " (driver non-dynamic)" : "", + runtimeStatus.periodicHardware ? "HW" : "software", + runtimeStatus.periodicCapabilityKnown && !runtimeStatus.periodicDynamic ? " (driver non-dynamic)" : ""); + ImGui::TextDisabled("Direction test run: Left %s / Right %s", + runtimeStatus.directionLeftTested ? "yes" : "no", + runtimeStatus.directionRightTested ? "yes" : "no"); + + draw_ffb_profiles(); +''' +ui = replace_once(ui, needle, status_block, 'runtime status panel') + +# Slew response explanation and R3 defaults to 0.060. +needle = ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); +''' +replacement = ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + const float slewValue = std::max(0.01f, float(Settings::WheelFFBSlewRate)); + ImGui::TextDisabled("Approx. 0->100%% structural response limit: %.0f ms at 60 Hz (same-direction unloading is up to 2x faster).", + 1000.0f / (60.0f * slewValue)); +''' +ui = replace_once(ui, needle, replacement, 'slew response timing') +ui = ui.replace('Settings::WheelFFBSlewRate = 0.040f;', 'Settings::WheelFFBSlewRate = 0.060f;', 1) +ui = ui.replace('Settings::WheelFFBSlewRate = 0.045f;', 'Settings::WheelFFBSlewRate = 0.060f;', 1) + +# Revert unsaved button next to Save. +needle = ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) + { + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Force feedback settings saved."; + } + else + status_ = "Could not save force feedback settings."; + } + + ImGui::SeparatorText("FFB Headroom / Clipping"); +''' +replacement = ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) + { + if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + ffbSavedSnapshot_ = capture_ffb_settings(); + status_ = "Force feedback settings saved."; + } + else + status_ = "Could not save force feedback settings."; + } + if (ffbDirty_) + { + ImGui::SameLine(); + if (ImGui::Button("Revert unsaved FFB")) + { + restore_ffb_settings(ffbSavedSnapshot_); + ffbDirty_ = false; + WheelFFB_RequestSettingsTransition(); + status_ = "Reverted to the last saved/loaded FFB settings."; + } + } + + ImGui::SeparatorText("FFB Headroom / Clipping"); +''' +ui = replace_once(ui, needle, replacement, 'revert unsaved FFB') + +# Live graphs after headroom reset button. +needle = ''' if (ImGui::Button("Reset headroom analysis")) + WheelFFB_ResetHeadroomStats(); + + ImGui::SeparatorText("Safe direction test"); +''' +graph_block = ''' if (ImGui::Button("Reset headroom analysis")) + WheelFFB_ResetHeadroomStats(); + + if (ImGui::CollapsingHeader("Live FFB signal graph")) + { + const WheelFFBGraphSnapshot graph = WheelFFB_GetGraphSnapshot(); + if (graph.count == 0) + ImGui::TextDisabled("Drive for a moment to collect FFB samples; opening F11 freezes the most recent history."); + else + { + const int count = static_cast(graph.count); + const int offset = static_cast(graph.offset); + ImGui::PlotLines("Raw structural", graph.rawStructural.data(), count, offset, nullptr, -1.5f, 1.5f, ImVec2(0, 46)); + ImGui::PlotLines("Post limiter", graph.postLimiter.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Post slew", graph.postSlew.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Final DirectInput", graph.finalOutput.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::TextDisabled("About 3 seconds at 60 Hz. Compare raw -> limiter -> slew -> final output to locate lost detail or clipping."); + } + } + + ImGui::SeparatorText("Safe direction test"); +''' +ui = replace_once(ui, needle, graph_block, 'live FFB graphs') + +write(path, ui) + +# --------------------------------------------------------------------------- +# Input Bindings: integrated axis calibration, conflict warnings, setup status, +# and visible inverted/highlighted manual binding target. +# --------------------------------------------------------------------------- +path = 'src/overlay/input_bindings_ui.cpp' +inp = read(path) +inp = replace_once(inp, '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n', 'input runtime include') + +# State for wizard calibration. +needle = ' bool quickSetupTimedOut = false;\n' +replacement = ' bool quickSetupTimedOut = false;\n\tbool quickSetupResumeAfterCalibration = false;\n' +if needle in inp: + inp = replace_once(inp, needle, replacement, 'quick calibration state') +else: + inp = replace_once(inp, '\tbool quickSetupTimedOut = false;\n', '\tbool quickSetupTimedOut = false;\n\tbool quickSetupResumeAfterCalibration = false;\n', 'quick calibration state tabs') + +# Helpers after same_source_family. +marker = '\tvoid begin_listening(const Selection& target, int index)\n' +helpers = '''\tstatic bool same_physical_control(const InputBinding& a, const InputBinding& b) +\t{ +\t\tif (a.kind != b.kind) +\t\t\treturn false; +\t\tswitch (a.kind) +\t\t{ +\t\tcase InputBinding::Kind::Key: +\t\t\treturn a.key == b.key; +\t\tcase InputBinding::Kind::PadButton: +\t\t\treturn a.button == b.button; +\t\tcase InputBinding::Kind::PadAxis: +\t\t\treturn a.axis == b.axis; +\t\tcase InputBinding::Kind::JoyButton: +\t\tcase InputBinding::Kind::JoyAxis: +\t\t\treturn a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence && +\t\t\t\ta.controlIndex == b.controlIndex; +\t\tcase InputBinding::Kind::JoyHat: +\t\t\treturn a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence && +\t\t\t\ta.controlIndex == b.controlIndex && a.hatMask == b.hatMask; +\t\tdefault: +\t\t\treturn false; +\t\t} +\t} + +\tstatic std::string conflict_summary(const InputBinding& candidate, const Selection& target) +\t{ +\t\tstd::string result; +\t\tfor (const ActionListEntry& entry : ActionList) +\t\t{ +\t\t\tconst Selection action{ entry.kind, entry.index }; +\t\t\tif (action == target) +\t\t\t\tcontinue; +\t\t\tfor (const InputBinding& existing : action_for(action).bindings()) +\t\t\t{ +\t\t\t\tif (!same_physical_control(existing, candidate)) +\t\t\t\t\tcontinue; +\t\t\t\tif (!result.empty()) result += ", "; +\t\t\t\tresult += name_for(action); +\t\t\t\tbreak; +\t\t\t} +\t\t} +\t\treturn result; +\t} + +\tvoid continue_quick_setup_after_calibration() +\t{ +\t\tif (!quickSetupResumeAfterCalibration) +\t\t\treturn; +\t\tquickSetupResumeAfterCalibration = false; +\t\tif (quickSetupStep < int(std::size(QuickSetupSteps))) +\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1); +\t\telse +\t\t{ +\t\t\tquickSetupActive = false; +\t\t\tquickSetupComplete = true; +\t\t\tisListeningForInput = ListenState::False; +\t\t} +\t} + +''' +inp = insert_before(inp, marker, helpers, 'input helper block') + +# Make manual target visible by selecting action. +needle = '''\t\tbindTarget = target; +\t\tbindIndex = index; +''' +replacement = '''\t\tbindTarget = target; +\t\tbindIndex = index; +\t\tselected = target; +''' +inp = replace_once(inp, needle, replacement, 'select manual bind target') + +# Manual commit conflict status. +needle = '''\t\tconst auto commit = [&](const InputBinding& binding) +\t\t{ +\t\t\tif (quickSetupActive) +''' +replacement = '''\t\tconst auto commit = [&](const InputBinding& binding) +\t\t{ +\t\t\tconst std::string conflicts = conflict_summary(binding, bindTarget); +\t\t\tif (!conflicts.empty()) +\t\t\t\tpersistenceStatus = "Shared control: also bound to " + conflicts + ". Sharing is allowed if intentional."; +\t\t\tif (quickSetupActive) +''' +inp = replace_once(inp, needle, replacement, 'manual conflict status') + +# Calibration save/cancel resumes Quick Setup. +needle = '''\t\t\t\tunsavedChanges = true; +\t\t\t\tcalibrationOpen = false; +\t\t\t\tImGui::CloseCurrentPopup(); +\t\t\t} +''' +replacement = '''\t\t\t\tunsavedChanges = true; +\t\t\t\tcalibrationOpen = false; +\t\t\t\tImGui::CloseCurrentPopup(); +\t\t\t\tcontinue_quick_setup_after_calibration(); +\t\t\t} +''' +inp = replace_once(inp, needle, replacement, 'resume after saved calibration') + +needle = '''\t\tif (ImGui::Button("Cancel")) +\t\t{ +\t\t\tcalibrationOpen = false; +\t\t\tImGui::CloseCurrentPopup(); +\t\t} +''' +replacement = '''\t\tif (ImGui::Button(quickSetupResumeAfterCalibration ? "Skip calibration" : "Cancel")) +\t\t{ +\t\t\tcalibrationOpen = false; +\t\t\tImGui::CloseCurrentPopup(); +\t\t\tcontinue_quick_setup_after_calibration(); +\t\t} +''' +inp = replace_once(inp, needle, replacement, 'skip calibration in wizard') + +# Highlight the exact manual rebind button/row using inverse colors. +needle = '''\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) +\t\t\t\t\tbegin_listening(selected, i); +\t\t\t\tif (ImGui::IsItemHovered()) +''' +replacement = '''\t\t\t\tconst bool listeningHere = isListeningForInput != ListenState::False && bindTarget == selected && bindIndex == i; +\t\t\t\tif (listeningHere) +\t\t\t\t{ +\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); +\t\t\t\t} +\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) +\t\t\t\t\tbegin_listening(selected, i); +\t\t\t\tif (listeningHere) +\t\t\t\t\tImGui::PopStyleColor(3); +\t\t\t\tif (ImGui::IsItemHovered()) +''' +inp = replace_once(inp, needle, replacement, 'manual binding inverse highlight') + +# Highlight Add binding when that is the current listen target. +needle = '''\t\tif (ImGui::Button("+ Add binding")) +\t\t\tbegin_listening(selected, -1); +''' +replacement = '''\t\tconst bool listeningForAdd = isListeningForInput != ListenState::False && bindTarget == selected && bindIndex < 0 && !quickSetupActive; +\t\tif (listeningForAdd) +\t\t{ +\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\tImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); +\t\t} +\t\tif (ImGui::Button("+ Add binding")) +\t\t\tbegin_listening(selected, -1); +\t\tif (listeningForAdd) +\t\t\tImGui::PopStyleColor(3); +''' +inp = replace_once(inp, needle, replacement, 'highlight add binding') + +# Quick candidate conflict warning and automatic calibration for raw axes. +needle = '''\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); +\t\t\t\tif (ImGui::Button("Use this input")) +''' +replacement = '''\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); +\t\t\t\tconst std::string conflicts = conflict_summary(*quickSetupCandidate, bindTarget); +\t\t\t\tif (!conflicts.empty()) +\t\t\t\t\tImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Already used by: %s (sharing is allowed if intentional)", conflicts.c_str()); +\t\t\t\tif (ImGui::Button("Use this input")) +''' +inp = replace_once(inp, needle, replacement, 'quick conflict warning') + +old = '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); +\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) +\t\t\t\t\t\t{ return same_source_family(existing, *quickSetupCandidate); }); +\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate); +\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate; +\t\t\t\t\tquickSetupCandidate.reset(); +\t\t\t\t\t++quickSetupStep; +\t\t\t\t\tunsavedChanges = true; +\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease; +\t\t\t\t\tImGui::CloseCurrentPopup(); +''' +new = '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); +\t\t\t\t\tconst InputBinding accepted = *quickSetupCandidate; +\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) +\t\t\t\t\t\t{ return same_source_family(existing, accepted); }); +\t\t\t\t\taction_for(bindTarget).add(accepted); +\t\t\t\t\treleaseGuardBinding = accepted; +\t\t\t\t\tquickSetupCandidate.reset(); +\t\t\t\t\t++quickSetupStep; +\t\t\t\t\tunsavedChanges = true; +\t\t\t\t\tif (accepted.kind == InputBinding::Kind::JoyAxis && bindTarget.isVolume()) +\t\t\t\t\t{ +\t\t\t\t\t\tisListeningForInput = ListenState::False; +\t\t\t\t\t\tquickSetupResumeAfterCalibration = true; +\t\t\t\t\t\tbegin_calibration(bindTarget, int(bindings.size()) - 1); +\t\t\t\t\t} +\t\t\t\t\telse +\t\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease; +\t\t\t\t\tImGui::CloseCurrentPopup(); +''' +inp = replace_once(inp, old, new, 'wizard axis calibration integration') + +# Clear resume flag on restore/start. +inp = inp.replace('\t\tquickSetupTimedOut = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;', '\t\tquickSetupTimedOut = false;\n\t\tquickSetupResumeAfterCalibration = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;', 1) +inp = inp.replace('\t\tquickSetupActive = true;\n\t\tbegin_listening', '\t\tquickSetupActive = true;\n\t\tquickSetupResumeAfterCalibration = false;\n\t\tbegin_listening', 1) + +# Listening popup explicitly names the action being configured. +needle = '''\t\t\telse +\t\t\t\tImGui::Text("Press any input to bind to %s", bindingName.c_str()); +''' +replacement = '''\t\t\telse +\t\t\t{ +\t\t\t\tImGui::TextColored(ImGui::GetStyle().Colors[ImGuiCol_CheckMark], "Listening for: %s", bindingName.c_str()); +\t\t\t\tImGui::Text("Press the control you want to assign."); +\t\t\t} +''' +inp = replace_once(inp, needle, replacement, 'manual listening target text') + +# Setup status tab helper before render. +marker = 'public:\n\tvoid render(bool overlayEnabled) override\n' +status_helper = '''\tbool has_binding(const Selection& selection) const +\t{ +\t\treturn !action_for(selection).bindings().empty(); +\t} + +\tvoid draw_setup_status() +\t{ +\t\tauto status_line = [](const char* label, bool ok, const char* detail = nullptr) +\t\t{ +\t\t\tImGui::TextColored(ok ? ImVec4(0.35f, 0.9f, 0.45f, 1.0f) : ImVec4(1.0f, 0.65f, 0.25f, 1.0f), +\t\t\t\t"%s %s", ok ? "[OK]" : "[ ]", label); +\t\t\tif (detail && detail[0]) +\t\t\t{ +\t\t\t\tImGui::SameLine(); +\t\t\t\tImGui::TextDisabled("%s", detail); +\t\t\t} +\t\t}; + +\t\tconst bool steering = has_binding({ Vol, int(ADChannel::Steering) }); +\t\tconst bool throttle = has_binding({ Vol, int(ADChannel::Acceleration) }); +\t\tconst bool brake = has_binding({ Vol, int(ADChannel::Brake) }); +\t\tconst bool shifts = has_binding({ Sw, int(SwitchId::GearUp) }) && has_binding({ Sw, int(SwitchId::GearDown) }); +\t\tconst bool menuCore = has_binding({ Sw, int(SwitchId::Start) }) && has_binding({ Sw, int(SwitchId::A) }) && has_binding({ Sw, int(SwitchId::B) }); +\t\tconst bool menuNav = has_binding({ Sw, int(SwitchId::SelectionUp) }) && has_binding({ Sw, int(SwitchId::SelectionDown) }) && +\t\t\thas_binding({ Sw, int(SwitchId::SelectionLeft) }) && has_binding({ Sw, int(SwitchId::SelectionRight) }); +\t\tconst WheelFFBStatusSnapshot ffb = WheelFFB_GetStatusSnapshot(); +\t\tconst bool ffbReady = !ffb.enabled || (ffb.initialized && ffb.acquired && ffb.constantHardware); + +\t\tImGui::SeparatorText("Ready to Drive"); +\t\tstatus_line("Steering binding", steering); +\t\tstatus_line("Accelerator + brake", throttle && brake, "Quick Setup now calibrates raw wheel/pedal axes inline."); +\t\tstatus_line("Shift up/down", shifts); +\t\tstatus_line("Start / Confirm / Back", menuCore); +\t\tstatus_line("Menu directions", menuNav); +\t\tstatus_line("FFB output", ffbReady, ffb.deviceName.empty() ? "Open F11 > Force Feedback to choose an output." : ffb.deviceName.c_str()); +\t\tstatus_line("FFB direction test run", !ffb.enabled || (ffb.directionLeftTested && ffb.directionRightTested), +\t\t\tffb.enabled ? "Run both 20% direction tests in Force Feedback and confirm the physical direction." : "FFB disabled"); +\t\tstatus_line("Bindings saved", !unsavedChanges, unsavedChanges ? "Current edits are live but not durable yet." : nullptr); + +\t\tconst bool ready = steering && throttle && brake && shifts && menuCore && menuNav && ffbReady && +\t\t\t(!ffb.enabled || (ffb.directionLeftTested && ffb.directionRightTested)) && !unsavedChanges; +\t\tImGui::Spacing(); +\t\tif (ready) +\t\t\tImGui::TextColored(ImVec4(0.35f, 0.9f, 0.45f, 1.0f), "Setup is ready for driving."); +\t\telse +\t\t\tImGui::TextWrapped("Complete the unchecked items above. Axis calibration can be repeated at any time from Bindings > Calibrate."); +\t\tif (ImGui::Button("Run Quick Setup")) +\t\t\tstart_quick_setup(); +\t} + +''' +inp = insert_before(inp, marker, status_helper, 'setup status helper') + +# Add Setup tab before Bindings. +needle = '''\t\t\tif (ImGui::BeginTabBar("##sections")) +\t\t\t{ +\t\t\t\tif (ImGui::BeginTabItem("Bindings")) +''' +replacement = '''\t\t\tif (ImGui::BeginTabBar("##sections")) +\t\t\t{ +\t\t\t\tif (ImGui::BeginTabItem("Setup")) +\t\t\t\t{ +\t\t\t\t\tdraw_setup_status(); +\t\t\t\t\tImGui::EndTabItem(); +\t\t\t\t} + +\t\t\t\tif (ImGui::BeginTabItem("Bindings")) +''' +inp = replace_once(inp, needle, replacement, 'Setup tab') + +write(path, inp) + +# --------------------------------------------------------------------------- +# Documentation and verifier guardrails. +# --------------------------------------------------------------------------- +path = 'WHEEL_FFB.md' +doc = read(path) +doc += '''\n\n## Setup and device diagnostics (current)\n\n- Input Bindings now has a **Setup** status tab that summarizes required driving/menu bindings, persistence, FFB output state and whether both safe direction tests have been run.\n- Quick Setup calibrates raw steering/pedal axes inline after capture; **Skip calibration** remains available for unusual devices.\n- During manual rebinding, the exact binding button being configured is shown with inverted colours and the listening popup names the target action.\n- Duplicate physical controls are warned about but remain allowed for intentional shared bindings.\n- FFB Output devices expose HID VID/PID when DirectInput provides it and mark a matching steering-device interface as **Recommended for steering** without forcing selection.\n- The FFB engine queries DirectInput effect dynamic-parameter capabilities. Optional Spring/Damper/Sine effects fall back to software when a driver cannot update them safely while playing; ConstantForce keeps a stop/update/start compatibility path when required.\n- **FFB Runtime Status** reports acquisition, DirectInput state switches and the active HW/SW effect paths. User/safety switch OFF states are reported but never overridden.\n- **Live FFB signal graph** retains roughly three seconds of raw structural, post-limiter, post-slew and final DirectInput output so F11 can show where detail is being compressed.\n- Unsaved live FFB tuning can be restored with **Revert unsaved FFB**.\n- The R3 Physics/Natural starting presets use `SlewRate=0.060`; the UI also reports the approximate 0->100% full-scale response time implied by the 60 Hz structural limiter.\n''' +write(path, doc) + +# Update README concise operator note. +path = 'README.md' +readme = read(path) +anchor = '## Wheel / multi-device input' +if anchor in readme and 'Ready to Drive' not in readme: + idx = readme.index(anchor) + end = readme.find('\n## ', idx + len(anchor)) + if end < 0: end = len(readme) + addition = '''\n\nCurrent setup UX also includes a **Setup / Ready to Drive** checklist, inline steering/pedal calibration during Quick Setup, visible manual-binding target highlighting, duplicate-control warnings, DirectInput FFB runtime/capability status, an optional VID/PID-based FFB-output recommendation, live FFB signal graphs, and one-click revert of unsaved FFB tuning.\n''' + readme = readme[:end] + addition + readme[end:] +write(path, readme) + +# Verifier: add source invariants without removing existing protections. +path = 'tools/verify_wheel_ffb_current.py' +verify = read(path) +append = r''' + +# Setup/FFB UX and DirectInput capability review guards. +req(ffb, 'GetEffectInfo(&info, guid)', 'DirectInput effect dynamic capability query') +req(ffb, 'GUID_Spring cannot update condition parameters while playing', 'non-dynamic spring uses software fallback') +req(ffb, 'GUID_Damper cannot update condition parameters while playing', 'non-dynamic damper uses software fallback') +req(ffb, 'GUID_Sine cannot update magnitude/period while playing', 'non-dynamic periodic effects use software fallback') +req(ffb, 'constantRequiresRestart_', 'essential ConstantForce has non-dynamic compatibility path') +req(ffb, 'GetForceFeedbackState(&state)', 'DirectInput runtime FFB state is observable') +req(ffb, 'record_graph(', 'live FFB signal history is recorded') +req(ui, 'FFB Runtime Status', 'F11 exposes FFB runtime status') +req(ui, 'Recommended for steering', 'VID/PID matching can recommend FFB output') +req(ui, 'Revert unsaved FFB', 'unsaved live FFB tuning can be reverted') +req(ui, 'Live FFB signal graph', 'F11 exposes live FFB signal graph') +req(ui, 'Approx. 0->100%% structural response limit', 'slew control explains its response-time implication') +req(bindings_ui, 'Ready to Drive', 'Input Bindings exposes setup readiness summary') +req(bindings_ui, 'quickSetupResumeAfterCalibration', 'Quick Setup integrates raw-axis calibration') +req(bindings_ui, 'Already used by:', 'Quick Setup warns about duplicate physical controls') +req(bindings_ui, 'Listening for:', 'manual binding popup names its target') +req(bindings_ui, 'ImGuiCol_WindowBg', 'manual binding target uses visible inverted button styling') +req(bindings_ui, 'Setup##', 'noop') if False else None +''' +if 'DirectInput effect dynamic capability query' not in verify: + verify += append +write(path, verify) + +# Build payload markers for future normal CI. +path = '.github/workflows/build.yml' +build = read(path) +needle = ' "Test Left (20%)"\n' +replacement = ''' "Test Left (20%)" + "FFB Runtime Status" + "Revert unsaved FFB" + "Live FFB signal graph" + "Ready to Drive" + "Listening for:" + "Recommended for steering" +''' +build = replace_once(build, needle, replacement, 'build marker expansion') +write(path, build) + +print('complete FFB + setup UX upgrade patch applied') From 8a5518b461bec48e3f597a9434220d1be81975f5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:56:50 +0900 Subject: [PATCH 0348/1308] chore: stage verified FFB UI upgrade workflow [skip ci] --- .github/workflows/ffb-ui-upgrade.yml | 85 ++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 .github/workflows/ffb-ui-upgrade.yml diff --git a/.github/workflows/ffb-ui-upgrade.yml b/.github/workflows/ffb-ui-upgrade.yml new file mode 100644 index 0000000000..3488105c5a --- /dev/null +++ b/.github/workflows/ffb-ui-upgrade.yml @@ -0,0 +1,85 @@ +name: Verified FFB and Setup UX Upgrade + +on: + push: + branches: [ wheel-ffb ] + paths: + - .github/workflows/ffb-ui-upgrade.yml + +permissions: + contents: write + +jobs: + apply-verify-build: + runs-on: windows-2022 + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + submodules: recursive + + - name: Apply complete FFB and setup UX upgrade + shell: pwsh + run: python .github/apply_ffb_ui_complete_upgrade.py + + - name: Verify source invariants + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Check whitespace + shell: pwsh + run: git diff --check + + - name: Configure + shell: pwsh + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A Win32 .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build Win32 Release + shell: pwsh + run: cmake --build build --config Release + + - name: Verify produced DLL + shell: pwsh + run: | + $dll = 'build/bin/dinput8.dll' + if (-not (Test-Path $dll)) { throw 'dinput8.dll missing' } + $bytes = [IO.File]::ReadAllBytes($dll) + if ($bytes.Length -lt 1000000) { throw 'dinput8.dll unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @('FFB Runtime Status','Revert unsaved FFB','Live FFB signal graph','Ready to Drive','Listening for:','Recommended for steering')) { + if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } + } + + - name: Commit verified source changes + shell: pwsh + run: | + if ((git status --porcelain).Length -eq 0) { Write-Host 'No changes'; exit 0 } + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git commit -m "feat: complete FFB diagnostics and wheel setup UX [skip ci]" + git push origin HEAD:wheel-ffb From 7d8a11bbeee46b75af9ccd62f2f3cf19502d519f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 16:57:48 +0900 Subject: [PATCH 0349/1308] chore: run verified FFB UI upgrade --- .github/workflows/ffb-ui-upgrade.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/ffb-ui-upgrade.yml b/.github/workflows/ffb-ui-upgrade.yml index 3488105c5a..4f4ce0cba8 100644 --- a/.github/workflows/ffb-ui-upgrade.yml +++ b/.github/workflows/ffb-ui-upgrade.yml @@ -1,4 +1,5 @@ name: Verified FFB and Setup UX Upgrade +# trigger: complete FFB/UI implementation validation on: push: From 4625ea2bf34a460e7da51809e8ff9272733885a4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:26:58 +0900 Subject: [PATCH 0350/1308] chore: add temporary FFB/UI apply driver [skip ci] --- .github/apply_ffb_ui_all.py | 1056 +++++++++++++++++++++++++++++++++++ 1 file changed, 1056 insertions(+) create mode 100644 .github/apply_ffb_ui_all.py diff --git a/.github/apply_ffb_ui_all.py b/.github/apply_ffb_ui_all.py new file mode 100644 index 0000000000..ca85b2eb6d --- /dev/null +++ b/.github/apply_ffb_ui_all.py @@ -0,0 +1,1056 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + + +def read(path): + return (ROOT / path).read_text(encoding='utf-8') + + +def write(path, text): + (ROOT / path).write_text(text, encoding='utf-8', newline='\n') + + +def rep(path, old, new, count=1): + text = read(path) + actual = text.count(old) + if actual != count: + raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:100]!r}') + write(path, text.replace(old, new, count)) + +# --------------------------------------------------------------------------- +# Runtime API: status + 3-second force graph. +# --------------------------------------------------------------------------- +write('src/wheel_ffb_runtime.hpp', r'''#pragma once +#include +#include +#include + +struct WheelFFBHeadroomSnapshot +{ + std::uint64_t samples = 0; + float currentDemand = 0.0f; + float peakDemand = 0.0f; + float p95Demand = 0.0f; + float p99Demand = 0.0f; + float softKneePercent = 0.0f; + float hardClipPercent = 0.0f; + float suggestedOverall = 0.0f; +}; + +struct WheelFFBStatusSnapshot +{ + bool initialized = false; + bool acquired = false; + bool outputOwner = false; + bool ffbStateValid = false; + bool actuatorsOn = false; + bool powerOn = false; + bool safetySwitchOn = false; + bool userSwitchOn = false; + bool paused = false; + bool deviceLost = false; + bool constantEffect = false; + bool springEffect = false; + bool damperEffect = false; + bool periodicEffects = false; + bool constantCapsKnown = false; + bool constantDynamic = false; + bool polarDirectionDynamic = false; + bool springCapsKnown = false; + bool springDynamic = false; + bool damperCapsKnown = false; + bool damperDynamic = false; + bool periodicCapsKnown = false; + bool periodicDynamic = false; + bool directionTested = false; +}; + +inline constexpr std::size_t WheelFFBGraphCapacity = 180; +struct WheelFFBGraphSnapshot +{ + std::size_t count = 0; + std::array rawStructural{}; + std::array softLimited{}; + std::array postSlew{}; + std::array finalOutput{}; +}; + +void WheelFFB_RequestDirectionTest(int direction); +void WheelFFB_RequestSettingsTransition(); +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); +void WheelFFB_ResetHeadroomStats(); +''') + +# --------------------------------------------------------------------------- +# FFB engine: capability probing, status/graph, faster stale-torque release. +# --------------------------------------------------------------------------- +rep('src/hooks_wheel_ffb.cpp', ''' Setting WheelFFBSlewRate{ + "WheelFFB", "SlewRate", 0.06f, + "Maximum structural-force change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; +''', ''' Setting WheelFFBSlewRate{ + "WheelFFB", "SlewRate", 0.06f, + "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBReversalReleaseRate{ + "WheelFFB", "ReversalReleaseRate", 0.12f, + "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", + Range{ 0.02f, 1.0f } + }; +''') + +# Insert live capability helper before ConstantForce creation. +rep('src/hooks_wheel_ffb.cpp', ''' bool create_constant_effect() + { + if (!device_) + return false; +''', ''' bool query_dynamic_effect_capability( + REFGUID effectGuid, const char* label, DWORD required, + bool& known, DWORD& dynamicParams) + { + known = false; + dynamicParams = 0; + if (!device_) + return false; + + DIEFFECTINFOA info{}; + info.dwSize = sizeof(info); + const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); + if (FAILED(hr)) + { + // Some older drivers do not expose useful effect metadata even + // though SetParameters works. Preserve the proven legacy path + // when capability discovery itself is unavailable. + spdlog::warn( + "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", + label, (unsigned)hr); + return true; + } + + known = true; + dynamicParams = info.dwDynamicParams; + const bool supported = (dynamicParams & required) == required; + spdlog::info( + "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", + label, (unsigned)dynamicParams, (unsigned)required, supported); + return supported; + } + + bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::error( + "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); + return false; + } +''') + +# Only use 2-axis POLAR when direction can be changed while playing. +rep('src/hooks_wheel_ffb.cpp', ''' HRESULT hr = E_FAIL; + if (actuatorAxes_.size() > 1) + { +''', ''' HRESULT hr = E_FAIL; + const bool polarDirectionDynamic = + !constantCapsKnown_ || (constantDynamicParams_ & DIEP_DIRECTION) != 0; + if (actuatorAxes_.size() > 1 && polarDirectionDynamic) + { +''') + +# Spring/damper/periodic prefer software fallback if metadata explicitly says +# live type-specific updates are unsupported. +rep('src/hooks_wheel_ffb.cpp', ''' bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; +''', ''' bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; + if (!query_dynamic_effect_capability( + GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, + springCapsKnown_, springDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); + return false; + } +''') +rep('src/hooks_wheel_ffb.cpp', ''' bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; +''', ''' bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + if (!query_dynamic_effect_capability( + GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, + damperCapsKnown_, damperDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); + return false; + } +''') +rep('src/hooks_wheel_ffb.cpp', ''' IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) + { + if (!device_) + return nullptr; +''', ''' IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) + { + if (!device_) + return nullptr; + if (!query_dynamic_effect_capability( + GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, + periodicCapsKnown_, periodicDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); + return nullptr; + } +''') + +# Add graph recorder before headroom recorder. +rep('src/hooks_wheel_ffb.cpp', ''' void record_headroom(float demand, bool eligible) + { +''', ''' void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) + { + const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; + graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; + graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; + graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; + graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; + ++graphWriteIndex_; + graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); + } + + void record_headroom(float demand, bool eligible) + { +''') + +# Record final pipeline each driving tick. +rep('src/hooks_wheel_ffb.cpp', ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || +''', ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + record_graph_sample( + total, + compressed, + static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), + static_cast(level) / static_cast(DI_FFNOMINALMAX)); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || +''') + +# Dedicated fast stale-torque release on sign reversal. +rep('src/hooks_wheel_ffb.cpp', ''' const LONG releaseMaxSlew = std::min( + static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const bool oppositeTorqueDirection = +''', ''' const LONG releaseMaxSlew = std::min( + static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const float configuredReversalRelease = + static_cast(Settings::WheelFFBReversalReleaseRate); + const float safeReversalRelease = std::isfinite(configuredReversalRelease) + ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) + : 0.12f; + const LONG reversalReleaseMaxSlew = std::max( + releaseMaxSlew, + static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); + const bool oppositeTorqueDirection = +''') +rep('src/hooks_wheel_ffb.cpp', ''' if (std::abs(prevStructuralLevel_) <= releaseMaxSlew) + structuralLevel = 0; + else + structuralLevel = prevStructuralLevel_ + + (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew); +''', ''' if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) + structuralLevel = 0; + else + structuralLevel = prevStructuralLevel_ + + (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); +''') + +# Public snapshots after headroom snapshot. +rep('src/hooks_wheel_ffb.cpp', ''' return result; + } + + void reset_headroom_stats() +''', ''' return result; + } + + WheelFFBStatusSnapshot status_snapshot() const + { + WheelFFBStatusSnapshot result{}; + result.initialized = initialized_; + result.acquired = deviceAcquired_; + result.outputOwner = output_owner_active(); + result.constantEffect = constantEffect_ != nullptr; + result.springEffect = springEffect_ != nullptr; + result.damperEffect = damperEffect_ != nullptr; + result.periodicEffects = periodicsActive_; + result.constantCapsKnown = constantCapsKnown_; + result.constantDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.polarDirectionDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_DIRECTION) != 0; + result.springCapsKnown = springCapsKnown_; + result.springDynamic = !springCapsKnown_ || + (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.damperCapsKnown = damperCapsKnown_; + result.damperDynamic = !damperCapsKnown_ || + (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.periodicCapsKnown = periodicCapsKnown_; + result.periodicDynamic = !periodicCapsKnown_ || + (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.directionTested = directionTested_; + + if (device_) + { + DWORD state = 0; + if (SUCCEEDED(device_->GetForceFeedbackState(&state))) + { + result.ffbStateValid = true; + result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; + result.powerOn = (state & DIGFFS_POWERON) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.paused = (state & DIGFFS_PAUSED) != 0; + result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; + } + } + return result; + } + + WheelFFBGraphSnapshot graph_snapshot() const + { + WheelFFBGraphSnapshot result{}; + result.count = graphCount_; + const size_t start = graphCount_ < WheelFFBGraphCapacity + ? 0 + : graphWriteIndex_ % WheelFFBGraphCapacity; + for (size_t i = 0; i < graphCount_; ++i) + { + const size_t src = (start + i) % WheelFFBGraphCapacity; + result.rawStructural[i] = graphRawStructural_[src]; + result.softLimited[i] = graphSoftLimited_[src]; + result.postSlew[i] = graphPostSlew_[src]; + result.finalOutput[i] = graphFinalOutput_[src]; + } + return result; + } + + void reset_headroom_stats() +''') + +# Direction test completion marker. +rep('src/hooks_wheel_ffb.cpp', ''' void request_direction_test(int direction) + { + if (direction == 0) +''', ''' void request_direction_test(int direction) + { + if (direction != 0) + directionTested_ = true; + if (direction == 0) +''') + +# Private state fields. +rep('src/hooks_wheel_ffb.cpp', ''' bool periodicsActive_ = false; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. +''', ''' bool periodicsActive_ = false; + bool directionTested_ = false; + bool constantCapsKnown_ = false; + bool springCapsKnown_ = false; + bool damperCapsKnown_ = false; + bool periodicCapsKnown_ = false; + DWORD constantDynamicParams_ = 0; + DWORD springDynamicParams_ = 0; + DWORD damperDynamicParams_ = 0; + DWORD periodicDynamicParams_ = 0; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. +''') +rep('src/hooks_wheel_ffb.cpp', ''' float headroomCurrentDemand_ = 0.0f; + float headroomPeakDemand_ = 0.0f; + + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); +''', ''' float headroomCurrentDemand_ = 0.0f; + float headroomPeakDemand_ = 0.0f; + + std::array graphRawStructural_{}; + std::array graphSoftLimited_{}; + std::array graphPostSlew_{}; + std::array graphFinalOutput_{}; + std::size_t graphWriteIndex_ = 0; + std::size_t graphCount_ = 0; + + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); +''') + +# Export runtime snapshots. +rep('src/hooks_wheel_ffb.cpp', '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +''', '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() +{ + return gWheelFFB.status_snapshot(); +} + +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() +{ + return gWheelFFB.graph_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +''') + +# --------------------------------------------------------------------------- +# Input binding UX: conflict hints, active-listening inversion, calibration in +# Quick Setup completion. +# --------------------------------------------------------------------------- +# Conflict helpers after source-family helper. +rep('src/overlay/input_bindings_ui.cpp', '''\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) +\t{ +''', '''\tstatic bool same_control(const InputBinding& a, const InputBinding& b) +\t{ +\t\tif (a.kind != b.kind) +\t\t\treturn false; +\t\tswitch (a.kind) +\t\t{ +\t\tcase InputBinding::Kind::Key: return a.key == b.key; +\t\tcase InputBinding::Kind::PadButton: return a.button == b.button; +\t\tcase InputBinding::Kind::PadAxis: return a.axis == b.axis && a.negate == b.negate; +\t\tcase InputBinding::Kind::JoyButton: +\t\tcase InputBinding::Kind::JoyAxis: +\t\tcase InputBinding::Kind::JoyHat: +\t\t{ +\t\t\tconst auto* da = InputManager::instance.deviceForBinding(a); +\t\t\tconst auto* db = InputManager::instance.deviceForBinding(b); +\t\t\tconst bool sameDevice = da && db +\t\t\t\t? da->instanceId == db->instanceId +\t\t\t\t: a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence; +\t\t\treturn sameDevice && a.controlIndex == b.controlIndex && +\t\t\t\t(a.kind != InputBinding::Kind::JoyHat || a.hatMask == b.hatMask); +\t\t} +\t\tdefault: return false; +\t\t} +\t} + +\tstatic std::string binding_conflicts(const InputBinding& candidate, const Selection& target) +\t{ +\t\tstd::string result; +\t\tfor (const ActionListEntry& entry : ActionList) +\t\t{ +\t\t\tconst Selection other{ entry.kind, entry.index }; +\t\t\tif (other == target) +\t\t\t\tcontinue; +\t\t\tconst auto& bindings = action_for(other).bindings(); +\t\t\tif (std::any_of(bindings.begin(), bindings.end(), [&](const InputBinding& b) +\t\t\t\t{ return same_control(b, candidate); })) +\t\t\t{ +\t\t\t\tif (!result.empty()) result += ", "; +\t\t\t\tresult += name_for(other); +\t\t\t} +\t\t} +\t\treturn result; +\t} + +\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) +\t{ +''') + +# Manual commit conflict notice. +rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding) +\t\t{ +\t\t\tif (quickSetupActive) +''', '''\t\tconst auto commit = [&](const InputBinding& binding) +\t\t{ +\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget); +\t\t\tif (!conflicts.empty()) +\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + "."; +\t\t\tif (quickSetupActive) +''') + +# Highlight the exact manual binding button being listened for. +rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) +\t\t\t\t\tbegin_listening(selected, i); +\t\t\t\tif (ImGui::IsItemHovered()) +''', '''\t\t\t\tconst bool listeningHere = isListeningForInput != ListenState::False && +\t\t\t\t\t!quickSetupActive && bindTarget == selected && bindIndex == i; +\t\t\t\tif (listeningHere) +\t\t\t\t{ +\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); +\t\t\t\t} +\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) +\t\t\t\t\tbegin_listening(selected, i); +\t\t\t\tif (listeningHere) +\t\t\t\t\tImGui::PopStyleColor(2); +\t\t\t\tif (ImGui::IsItemHovered()) +''') +rep('src/overlay/input_bindings_ui.cpp', '''\t\tif (ImGui::Button("+ Add binding")) +\t\t\tbegin_listening(selected, -1); +''', '''\t\tconst bool listeningForNew = isListeningForInput != ListenState::False && +\t\t\t!quickSetupActive && bindTarget == selected && bindIndex == -1; +\t\tif (listeningForNew) +\t\t{ +\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); +\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); +\t\t} +\t\tif (ImGui::Button(listeningForNew ? "LISTENING...##addBinding" : "+ Add binding")) +\t\t\tbegin_listening(selected, -1); +\t\tif (listeningForNew) +\t\t\tImGui::PopStyleColor(2); +''') + +# Quick Setup conflict warning before accepting candidate. +rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\tif (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) +\t\t\t\t\tImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); +\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); +''', '''\t\t\t\tif (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) +\t\t\t\t\tImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); +\t\t\t\tconst std::string conflicts = binding_conflicts(*quickSetupCandidate, bindTarget); +\t\t\t\tif (!conflicts.empty()) +\t\t\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), +\t\t\t\t\t\t"Also bound to: %s", conflicts.c_str()); +\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); +''') + +# Calibration helpers before completion dialog. +rep('src/overlay/input_bindings_ui.cpp', '''\tvoid draw_quick_setup_complete(bool& dialogOpen) +\t{ +''', '''\tint first_raw_axis_binding(const Selection& selection) const +\t{ +\t\tconst auto& bindings = action_for(selection).bindings(); +\t\tfor (int i = 0; i < int(bindings.size()); ++i) +\t\t\tif (bindings[i].kind == InputBinding::Kind::JoyAxis) +\t\t\t\treturn i; +\t\treturn -1; +\t} + +\tbool axis_calibrated(const Selection& selection) const +\t{ +\t\tconst int index = first_raw_axis_binding(selection); +\t\tif (index < 0) +\t\t\treturn true; // SDL gamepad axes already use normalized platform ranges. +\t\tconst auto& binding = action_for(selection).bindings()[index]; +\t\tconst int negative = binding.axisRest - binding.axisMinimum; +\t\tconst int positive = binding.axisMaximum - binding.axisRest; +\t\treturn binding.axisMode == InputBinding::AxisMode::Signed +\t\t\t? negative > 4096 && positive > 4096 +\t\t\t: (std::max)(negative, positive) > 4096; +\t} + +\tvoid quick_calibration_row(const char* label, const Selection& selection) +\t{ +\t\tconst int index = first_raw_axis_binding(selection); +\t\tif (index < 0) +\t\t{ +\t\t\tImGui::TextDisabled("%s: platform/gamepad calibration", label); +\t\t\treturn; +\t\t} +\t\tconst bool ready = axis_calibrated(selection); +\t\tImGui::TextColored(ready ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), +\t\t\t"%s: %s", label, ready ? "calibrated" : "needs calibration"); +\t\tImGui::SameLine(); +\t\tImGui::PushID(label); +\t\tif (ImGui::SmallButton(ready ? "Recalibrate" : "Calibrate now")) +\t\t\tbegin_calibration(selection, index); +\t\tImGui::PopID(); +\t} + +\tvoid draw_quick_setup_complete(bool& dialogOpen) +\t{ +''') +rep('src/overlay/input_bindings_ui.cpp', '''\t\tImGui::Text("Brake"); +\t\tImGui::SameLine(); +\t\tImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), +\t\t\tstd::format("{:.2f}", brake).c_str()); + +\t\tImGui::Spacing(); +''', '''\t\tImGui::Text("Brake"); +\t\tImGui::SameLine(); +\t\tImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), +\t\t\tstd::format("{:.2f}", brake).c_str()); + +\t\tImGui::SeparatorText("Guided axis calibration"); +\t\tImGui::TextWrapped("Finish wheel center/end-stops and pedal rest/full-travel here before saving. This keeps calibration inside Quick Setup instead of hiding it in the manual editor."); +\t\tquick_calibration_row("Steering", { Vol, int(ADChannel::Steering) }); +\t\tquick_calibration_row("Accelerator", { Vol, int(ADChannel::Acceleration) }); +\t\tquick_calibration_row("Brake", { Vol, int(ADChannel::Brake) }); +\t\tconst bool guidedCalibrationReady = +\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) && +\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) && +\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) }); +\t\tif (!guidedCalibrationReady) +\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), +\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges."); + +\t\tImGui::Spacing(); +''') +# Draw calibration popup once globally instead of only inside the Bindings tab. +rep('src/overlay/input_bindings_ui.cpp', '''\t\tdraw_calibration_popup(); +\t} + +\tvoid draw_controllers() +''', '''\t} + +\tvoid draw_controllers() +''') +rep('src/overlay/input_bindings_ui.cpp', '''\t\t\tdraw_listening_popup(); +\t\t\tdraw_quick_setup_complete(dialogOpen); + +\t\t\tImGui::EndPopup(); +''', '''\t\t\tdraw_listening_popup(); +\t\t\tdraw_quick_setup_complete(dialogOpen); +\t\t\tdraw_calibration_popup(); + +\t\t\tImGui::EndPopup(); +''') + +# --------------------------------------------------------------------------- +# Wheel/FFB UI: VID/PID recommendation, status/readiness, graph, revert, release +# rate control and understandable timing. +# --------------------------------------------------------------------------- +rep('src/overlay/wheel_setup_ui.cpp', '''#include "overlay.hpp" +#include "wheel_ffb_math.hpp" +''', '''#include "overlay.hpp" +#include "input_manager.hpp" +#include "wheel_ffb_math.hpp" +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' extern Setting WheelFFBSlewRate; +''', ''' extern Setting WheelFFBSlewRate; + extern Setting WheelFFBReversalReleaseRate; +''') + +# VID/PID fields. +rep('src/overlay/wheel_setup_ui.cpp', ''' DWORD povs = 0; + bool ffb = false; +''', ''' DWORD povs = 0; + bool ffb = false; + std::uint16_t vendor = 0; + std::uint16_t product = 0; +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) + { + info.axes = caps.dwAxes; + info.buttons = caps.dwButtons; + info.povs = caps.dwPOVs; + info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; + } + temp->Release(); +''', ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) + { + info.axes = caps.dwAxes; + info.buttons = caps.dwButtons; + info.povs = caps.dwPOVs; + info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; + } + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + if (SUCCEEDED(temp->GetProperty(DIPROP_VIDPID, &vidpid.diph))) + { + info.vendor = LOWORD(vidpid.dwData); + info.product = HIWORD(vidpid.dwData); + } + temp->Release(); +''') + +# FFB saved snapshot struct/methods. +rep('src/overlay/wheel_setup_ui.cpp', ''' bool confirmingFfbOverwrite_ = false; + bool confirmingFfbDelete_ = false; + + void refresh_ffb_profiles''', ''' bool confirmingFfbOverwrite_ = false; + bool confirmingFfbDelete_ = false; + + struct FfbSavedSnapshot + { + bool valid = false; + bool enable = true; + bool physicsSat = true; + bool hwSpring = true; + bool hwDamper = true; + bool periodic = true; + bool invertForce = true; + bool invertSpring = false; + bool responseCorrection = false; + float global = 0.70f; + float spring = 0.65f; + float springSaturation = 0.95f; + float damper = 0.30f; + float steering = 1.45f; + float mechanical = 0.25f; + float trailLead = 0.25f; + float gripLoss = 0.65f; + float lateralDeadzone = 1.5f; + float weightTransfer = 0.15f; + float gearShift = 0.18f; + float engineIdle = 0.04f; + float slew = 0.06f; + float reversalRelease = 0.12f; + float road = 0.30f; + float tire = 0.20f; + float collision = 0.38f; + float maxTorque = 0.0f; + std::string responseLut; + } savedFfb_; + + void capture_saved_ffb() + { + savedFfb_.valid = true; + savedFfb_.enable = Settings::WheelFFBEnable; + savedFfb_.physicsSat = Settings::WheelFFBPhysicsSat; + savedFfb_.hwSpring = Settings::WheelFFBUseHardwareSpring; + savedFfb_.hwDamper = Settings::WheelFFBUseHardwareDamper; + savedFfb_.periodic = Settings::WheelFFBUsePeriodicEffects; + savedFfb_.invertForce = Settings::WheelFFBInvertForce; + savedFfb_.invertSpring = Settings::WheelFFBInvertSpring; + savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection; + savedFfb_.global = Settings::WheelFFBGlobalStrength; + savedFfb_.spring = Settings::WheelFFBSpringStrength; + savedFfb_.springSaturation = Settings::WheelFFBSpringSaturation; + savedFfb_.damper = Settings::WheelFFBDamperStrength; + savedFfb_.steering = Settings::WheelFFBSteeringWeight; + savedFfb_.mechanical = Settings::WheelFFBMechanicalTrail; + savedFfb_.trailLead = Settings::WheelFFBTrailResponseLead; + savedFfb_.gripLoss = Settings::WheelFFBGripLoss; + savedFfb_.lateralDeadzone = Settings::WheelFFBLateralDeadzone; + savedFfb_.weightTransfer = Settings::WheelFFBWeightTransfer; + savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; + savedFfb_.slew = Settings::WheelFFBSlewRate; + savedFfb_.reversalRelease = Settings::WheelFFBReversalReleaseRate; + savedFfb_.road = Settings::WheelFFBRoadTexture; + savedFfb_.tire = Settings::WheelFFBTireSlip; + savedFfb_.collision = Settings::WheelFFBWallImpact; + savedFfb_.maxTorque = Settings::WheelFFBMaxTorqueNm; + savedFfb_.responseLut = Settings::WheelFFBResponseLUT.get(); + } + + void restore_saved_ffb() + { + if (!savedFfb_.valid) return; + Settings::WheelFFBEnable = savedFfb_.enable; + Settings::WheelFFBPhysicsSat = savedFfb_.physicsSat; + Settings::WheelFFBUseHardwareSpring = savedFfb_.hwSpring; + Settings::WheelFFBUseHardwareDamper = savedFfb_.hwDamper; + Settings::WheelFFBUsePeriodicEffects = savedFfb_.periodic; + Settings::WheelFFBInvertForce = savedFfb_.invertForce; + Settings::WheelFFBInvertSpring = savedFfb_.invertSpring; + Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection; + Settings::WheelFFBGlobalStrength = savedFfb_.global; + Settings::WheelFFBSpringStrength = savedFfb_.spring; + Settings::WheelFFBSpringSaturation = savedFfb_.springSaturation; + Settings::WheelFFBDamperStrength = savedFfb_.damper; + Settings::WheelFFBSteeringWeight = savedFfb_.steering; + Settings::WheelFFBMechanicalTrail = savedFfb_.mechanical; + Settings::WheelFFBTrailResponseLead = savedFfb_.trailLead; + Settings::WheelFFBGripLoss = savedFfb_.gripLoss; + Settings::WheelFFBLateralDeadzone = savedFfb_.lateralDeadzone; + Settings::WheelFFBWeightTransfer = savedFfb_.weightTransfer; + Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; + Settings::WheelFFBSlewRate = savedFfb_.slew; + Settings::WheelFFBReversalReleaseRate = savedFfb_.reversalRelease; + Settings::WheelFFBRoadTexture = savedFfb_.road; + Settings::WheelFFBTireSlip = savedFfb_.tire; + Settings::WheelFFBWallImpact = savedFfb_.collision; + Settings::WheelFFBMaxTorqueNm = savedFfb_.maxTorque; + Settings::WheelFFBResponseLUT = savedFfb_.responseLut; + } + + void refresh_ffb_profiles''') + +# Capture snapshot at first render. +rep('src/overlay/wheel_setup_ui.cpp', ''' void render(bool) override + { + listen_for_binding(); +''', ''' void render(bool) override + { + listen_for_binding(); + if (!savedFfb_.valid) + capture_saved_ffb(); +''') + +# Steering VID/PID helper and recommendation state before combo lambda. +rep('src/overlay/wheel_setup_ui.cpp', ''' auto first_device_name = [&](bool ffbOnly) -> std::string + { +''', ''' std::uint16_t steeringVendor = 0; + std::uint16_t steeringProduct = 0; + if (Settings::UseNewInput) + { + const auto& steeringBindings = InputManager::instance.actionFor( + InputManager::ActionKind::Volume, int(ADChannel::Steering)).bindings(); + for (const auto& binding : steeringBindings) + { + if (binding.isRawDevice() && binding.deviceVendor != 0) + { + steeringVendor = binding.deviceVendor; + steeringProduct = binding.deviceProduct; + break; + } + } + } + + auto first_device_name = [&](bool ffbOnly) -> std::string + { +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' const bool selected = isSelectedDevice(dev); + const std::string item = dev.name + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) +''', ''' const bool selected = isSelectedDevice(dev); + const bool steeringMatch = ffbOutput && steeringVendor != 0 && + dev.vendor == steeringVendor && + (steeringProduct == 0 || dev.product == steeringProduct); + const std::string item = dev.name + + (steeringMatch ? " [recommended: steering device]" : "") + + "##" + label + dev.guidKey; + if (ImGui::Selectable(item.c_str(), selected)) +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); +''', ''' { + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / VID:%04X PID:%04X / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", + unsigned(dev.vendor), unsigned(dev.product), dev.guidKey.c_str()); + if (ffbOutput && steeringVendor != 0 && dev.vendor == steeringVendor && + (steeringProduct == 0 || dev.product == steeringProduct)) + ImGui::TextColored(ImVec4(0.35f, 0.90f, 0.45f, 1.0f), + "Matches the steering device VID/PID (recommendation only). "); + } +''') + +# Status + ready checklist after FFB output selection before profiles. +rep('src/overlay/wheel_setup_ui.cpp', ''' draw_ffb_profiles(); + + if (!Settings::UseNewInput) +''', ''' if (Settings::UseNewInput) + { + const WheelFFBStatusSnapshot ffbStatus = WheelFFB_GetStatusSnapshot(); + ImGui::SeparatorText("Ready to Drive"); + const auto bound = [](InputManager::ActionKind kind, int index) + { + return !InputManager::instance.actionFor(kind, index).bindings().empty(); + }; + const bool steeringReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Steering)); + const bool accelReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Acceleration)); + const bool brakeReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Brake)); + const bool driveButtonsReady = + bound(InputManager::ActionKind::Switch, int(SwitchId::GearUp)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::GearDown)); + const bool menuReady = + bound(InputManager::ActionKind::Switch, int(SwitchId::A)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::B)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionUp)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionDown)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionLeft)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionRight)); + const auto readiness = [](const char* label, bool ok) + { + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "%s %s", ok ? "[OK]" : "[!]", label); + }; + readiness("Steering", steeringReady); + ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); + ImGui::SameLine(); readiness("Shifters", driveButtonsReady); + readiness("Menu controls", menuReady); + ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty()); + ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested); + + ImGui::SeparatorText("FFB Runtime Status"); + ImGui::Text("Engine: %s Device: %s Output owner: %s", + ffbStatus.initialized ? "ready" : "waiting", + ffbStatus.acquired ? "acquired" : "released", + ffbStatus.outputOwner ? "active" : "inactive"); + ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", + ffbStatus.constantEffect ? "HW" : "-", + ffbStatus.springEffect ? "HW" : "SW", + ffbStatus.damperEffect ? "HW" : "SW", + ffbStatus.periodicEffects ? "HW" : "SW"); + if (ffbStatus.ffbStateValid) + { + ImGui::Text("Driver state: actuators %s | power %s | safety %s | user switch %s%s%s", + ffbStatus.actuatorsOn ? "ON" : "OFF", + ffbStatus.powerOn ? "ON" : "OFF", + ffbStatus.safetySwitchOn ? "ON" : "OFF", + ffbStatus.userSwitchOn ? "ON" : "OFF", + ffbStatus.paused ? " | PAUSED" : "", + ffbStatus.deviceLost ? " | DEVICE LOST" : ""); + if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) + ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); + } + ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s", + ffbStatus.constantDynamic ? "yes" : "no", + ffbStatus.polarDirectionDynamic ? "yes" : "no", + ffbStatus.springDynamic ? "yes" : "no", + ffbStatus.damperDynamic ? "yes" : "no", + ffbStatus.periodicDynamic ? "yes" : "no"); + } + + draw_ffb_profiles(); + + if (!Settings::UseNewInput) +''') + +# Advanced slew UI + time explanation. +rep('src/overlay/wheel_setup_ui.cpp', ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); +''', ''' track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum normal structural-force build change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + track_ffb_change(ImGui::SliderFloat("Countersteer Release Rate", Settings::WheelFFBReversalReleaseRate.ptr(), 0.02f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("When SAT reverses direction, stale torque unloads at least this fast before the new direction builds. This reduces counter-steer latency without speeding up normal force buildup."); + const float buildRate = std::max(0.01f, float(Settings::WheelFFBSlewRate)); + const float reversalRate = std::max(0.02f, float(Settings::WheelFFBReversalReleaseRate)); + ImGui::TextDisabled("Approx full-scale ramp: build %.0f ms | stale reversal release %.0f ms at 60 Hz.", + (1.0f / buildRate) * (1000.0f / 60.0f), + (1.0f / reversalRate) * (1000.0f / 60.0f)); +''') + +# Save/revert controls and snapshot refresh on save. +rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Force feedback settings saved."; + } +''', ''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + capture_saved_ffb(); + status_ = "Force feedback settings saved."; + } +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) + { +''', ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) + { +''') +# Insert revert just after save block by anchoring next separator. +rep('src/overlay/wheel_setup_ui.cpp', ''' else + status_ = "Could not save force feedback settings."; + } + + ImGui::SeparatorText("FFB Headroom / Clipping"); +''', ''' else + status_ = "Could not save force feedback settings."; + } + ImGui::SameLine(); + if (!ffbDirty_ || !savedFfb_.valid) ImGui::BeginDisabled(); + if (ImGui::Button("Revert unsaved FFB")) + { + restore_saved_ffb(); + ffbDirty_ = false; + WheelFFB_RequestSettingsTransition(); + status_ = "Reverted live FFB tuning to the last saved state."; + } + if (!ffbDirty_ || !savedFfb_.valid) ImGui::EndDisabled(); + + ImGui::SeparatorText("FFB Headroom / Clipping"); +''') + +# Live graph after headroom reset. +rep('src/overlay/wheel_setup_ui.cpp', ''' if (ImGui::Button("Reset headroom analysis")) + WheelFFB_ResetHeadroomStats(); + + ImGui::SeparatorText("Safe direction test"); +''', ''' if (ImGui::Button("Reset headroom analysis")) + WheelFFB_ResetHeadroomStats(); + + ImGui::SeparatorText("Recent FFB Pipeline (last 3 seconds of driving)"); + const WheelFFBGraphSnapshot graph = WheelFFB_GetGraphSnapshot(); + if (graph.count > 1) + { + ImGui::PlotLines("Raw structural", graph.rawStructural.data(), int(graph.count), 0, nullptr, -1.5f, 1.5f, ImVec2(0, 46)); + ImGui::PlotLines("Soft limited", graph.softLimited.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Post slew", graph.postSlew.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Final DirectInput", graph.finalOutput.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + } + else + ImGui::TextDisabled("Drive for a moment, then open F11 to inspect the captured force pipeline."); + + ImGui::SeparatorText("Safe direction test"); +''') + +# Presets explicitly set reversal release; keep existing build slew numbers. +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBSlewRate = 0.040f; + Settings::WheelFFBRoadTexture = 0.30f; +''', ''' Settings::WheelFFBSlewRate = 0.040f; + Settings::WheelFFBReversalReleaseRate = 0.12f; + Settings::WheelFFBRoadTexture = 0.30f; +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBSlewRate = 0.045f; + Settings::WheelFFBRoadTexture = 0.30f; +''', ''' Settings::WheelFFBSlewRate = 0.045f; + Settings::WheelFFBReversalReleaseRate = 0.12f; + Settings::WheelFFBRoadTexture = 0.30f; +''') + +# --------------------------------------------------------------------------- +# Verifier/docs: hard guards for the new behavior. +# --------------------------------------------------------------------------- +verifier = read('tools/verify_wheel_ffb_current.py') +append = r''' + +# Setup/FFB UX and compatibility review guards. +req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') +req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') +req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') +req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') +req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') +req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') +req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') +req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') +req(ui, 'Ready to Drive', 'setup readiness summary') +req(ui, 'FFB Runtime Status', 'driver/effect status panel') +req(ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') +req(ui, 'Revert unsaved FFB', 'live FFB revert action') +req(ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') +req(ui, 'Countersteer Release Rate', 'counter-steer release UI') +req(bindings_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') +req(bindings_ui, 'const bool listeningHere', 'manual rebind button target highlight') +req(bindings_ui, 'binding_conflicts', 'duplicate-control conflict warning') +req(bindings_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') +''' +if 'Setup/FFB UX and compatibility review guards.' not in verifier: + verifier += append + write('tools/verify_wheel_ffb_current.py', verifier) + +# Architecture note, concise and operator-focused. +doc = read('WHEEL_FFB.md') +section = r''' + +## Setup and DirectInput capability diagnostics + +The F11 Force Feedback page now reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. + +The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. Input Bindings highlights the exact manual binding button currently listening, warns when the same physical control is already used by another action, and exposes wheel/pedal calibration directly in the Quick Setup completion flow. + +`ReversalReleaseRate` is separate from the normal `SlewRate`: normal SAT buildup keeps its existing profile tuning, while stale torque can unload faster when SAT changes direction. This targets counter-steer latency without globally making impacts or ordinary force buildup harsher. +''' +if '## Setup and DirectInput capability diagnostics' not in doc: + doc += section + write('WHEEL_FFB.md', doc) + +print('FFB/UI compatibility and setup UX patch applied') From 7b286c8f8128434640469700b198834b5d32d369 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:27:07 +0900 Subject: [PATCH 0351/1308] chore: add temporary FFB/UI verification workflow [skip ci] --- .github/workflows/apply_ffb_ui_all.yml | 46 ++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 .github/workflows/apply_ffb_ui_all.yml diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml new file mode 100644 index 0000000000..36b3774daa --- /dev/null +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -0,0 +1,46 @@ +name: Apply FFB and setup UX review + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/apply_ffb_ui_all.py' + - '.github/workflows/apply_ffb_ui_all.yml' + workflow_dispatch: + +permissions: + contents: write + +jobs: + apply-and-verify: + runs-on: ubuntu-24.04 + steps: + - name: Checkout wheel-ffb + uses: actions/checkout@v7.0.1 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Apply reviewed FFB/UI changes + run: python .github/apply_ffb_ui_all.py + + - name: Verify current source invariants + run: python tools/verify_wheel_ffb_current.py + + - name: Compile production-header math tests + run: python tools/verify_wheel_ffb_math.py + + - name: Check whitespace + run: git diff --check + + - name: Commit verified source changes + run: | + if git diff --quiet; then + echo "No source changes to commit" + exit 0 + fi + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + git commit -m "feat: improve wheel setup and FFB diagnostics [skip ci]" + git push origin HEAD:wheel-ffb From 99e97b714328d4f8f3657d35d8e4c32404cd4371 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:27:25 +0900 Subject: [PATCH 0352/1308] chore: trigger FFB/UI source verification --- .github/workflows/apply_ffb_ui_all.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml index 36b3774daa..54b84ff14f 100644 --- a/.github/workflows/apply_ffb_ui_all.yml +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -1,3 +1,4 @@ +# one-shot source application workflow name: Apply FFB and setup UX review on: From d205de61556c8523542237307d22bc0e8c998b76 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:28:09 +0900 Subject: [PATCH 0353/1308] chore: align temporary verifier with reversal release [skip ci] --- .github/fix_ffb_ui_verifier.py | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 .github/fix_ffb_ui_verifier.py diff --git a/.github/fix_ffb_ui_verifier.py b/.github/fix_ffb_ui_verifier.py new file mode 100644 index 0000000000..ea4202e3b7 --- /dev/null +++ b/.github/fix_ffb_ui_verifier.py @@ -0,0 +1,11 @@ +from pathlib import Path + +p = Path('tools/verify_wheel_ffb_current.py') +text = p.read_text(encoding='utf-8') +old = "req(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')" +new = "req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')" +if old not in text: + raise SystemExit('old sign-reversal verifier guard not found') +text = text.replace(old, new, 1) +p.write_text(text, encoding='utf-8', newline='\n') +print('updated verifier for dedicated reversal release rate') From e13950a3269908c3b705bed7e63517c01ef83c63 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:28:20 +0900 Subject: [PATCH 0354/1308] chore: rerun FFB/UI source verification --- .github/workflows/apply_ffb_ui_all.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml index 54b84ff14f..be684207ec 100644 --- a/.github/workflows/apply_ffb_ui_all.yml +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -6,6 +6,7 @@ on: branches: [ wheel-ffb ] paths: - '.github/apply_ffb_ui_all.py' + - '.github/fix_ffb_ui_verifier.py' - '.github/workflows/apply_ffb_ui_all.yml' workflow_dispatch: @@ -25,6 +26,9 @@ jobs: - name: Apply reviewed FFB/UI changes run: python .github/apply_ffb_ui_all.py + - name: Align legacy verifier with reversal release + run: python .github/fix_ffb_ui_verifier.py + - name: Verify current source invariants run: python tools/verify_wheel_ffb_current.py From 9c00ce1249850e768d32abdb9ec3347fb6c3fcb9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:28:57 +0900 Subject: [PATCH 0355/1308] chore: fix temporary verifier variable names [skip ci] --- .github/fix_ffb_ui_verifier2.py | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 .github/fix_ffb_ui_verifier2.py diff --git a/.github/fix_ffb_ui_verifier2.py b/.github/fix_ffb_ui_verifier2.py new file mode 100644 index 0000000000..9a220cf56b --- /dev/null +++ b/.github/fix_ffb_ui_verifier2.py @@ -0,0 +1,16 @@ +from pathlib import Path + +p = Path('tools/verify_wheel_ffb_current.py') +text = p.read_text(encoding='utf-8') +text = text.replace("req(ui, 'Ready to Drive'", "req(wheel_ui, 'Ready to Drive'") +text = text.replace("req(ui, 'FFB Runtime Status'", "req(wheel_ui, 'FFB Runtime Status'") +text = text.replace("req(ui, 'recommended: steering device'", "req(wheel_ui, 'recommended: steering device'") +text = text.replace("req(ui, 'Revert unsaved FFB'", "req(wheel_ui, 'Revert unsaved FFB'") +text = text.replace("req(ui, 'Recent FFB Pipeline'", "req(wheel_ui, 'Recent FFB Pipeline'") +text = text.replace("req(ui, 'Countersteer Release Rate'", "req(wheel_ui, 'Countersteer Release Rate'") +text = text.replace("req(bindings_ui, 'LISTENING...##addBinding'", "req(bind_ui, 'LISTENING...##addBinding'") +text = text.replace("req(bindings_ui, 'const bool listeningHere'", "req(bind_ui, 'const bool listeningHere'") +text = text.replace("req(bindings_ui, 'binding_conflicts'", "req(bind_ui, 'binding_conflicts'") +text = text.replace("req(bindings_ui, 'Guided axis calibration'", "req(bind_ui, 'Guided axis calibration'") +p.write_text(text, encoding='utf-8', newline='\n') +print('fixed verifier source variable names') From d9f8df33a499c1b0d7fae088f5abb2427a0e6da6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:29:08 +0900 Subject: [PATCH 0356/1308] chore: rerun FFB/UI verification after verifier fix --- .github/workflows/apply_ffb_ui_all.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml index be684207ec..e552752732 100644 --- a/.github/workflows/apply_ffb_ui_all.yml +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -7,6 +7,7 @@ on: paths: - '.github/apply_ffb_ui_all.py' - '.github/fix_ffb_ui_verifier.py' + - '.github/fix_ffb_ui_verifier2.py' - '.github/workflows/apply_ffb_ui_all.yml' workflow_dispatch: @@ -29,6 +30,9 @@ jobs: - name: Align legacy verifier with reversal release run: python .github/fix_ffb_ui_verifier.py + - name: Fix verifier variable names + run: python .github/fix_ffb_ui_verifier2.py + - name: Verify current source invariants run: python tools/verify_wheel_ffb_current.py From 7d7e23f6abfc47be5814ac29b81c9fdc84baf66a Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:29:21 +0000 Subject: [PATCH 0357/1308] feat: improve wheel setup and FFB diagnostics [skip ci] --- WHEEL_FFB.md | 9 ++ src/hooks_wheel_ffb.cpp | 192 ++++++++++++++++++++++- src/overlay/input_bindings_ui.cpp | 126 ++++++++++++++- src/overlay/wheel_setup_ui.cpp | 248 +++++++++++++++++++++++++++++- src/wheel_ffb_runtime.hpp | 42 +++++ tools/verify_wheel_ffb_current.py | 23 ++- 6 files changed, 628 insertions(+), 12 deletions(-) diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 4d5e7085d7..054822f651 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -130,3 +130,12 @@ The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle `Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. + + +## Setup and DirectInput capability diagnostics + +The F11 Force Feedback page now reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. + +The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. Input Bindings highlights the exact manual binding button currently listening, warns when the same physical control is already used by another action, and exposes wheel/pedal calibration directly in the Quick Setup completion flow. + +`ReversalReleaseRate` is separate from the normal `SlewRate`: normal SAT buildup keeps its existing profile tuning, while stale torque can unload faster when SAT changes direction. This targets counter-steer latency without globally making impacts or ordinary force buildup harsher. diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index ef9d601282..a5785053fa 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -162,7 +162,13 @@ namespace Settings Setting WheelFFBSlewRate{ "WheelFFB", "SlewRate", 0.06f, - "Maximum structural-force change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBReversalReleaseRate{ + "WheelFFB", "ReversalReleaseRate", 0.12f, + "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", + Range{ 0.02f, 1.0f } }; Setting WheelFFBUsePeriodicEffects{ @@ -921,6 +927,14 @@ namespace const LONG releaseMaxSlew = std::min( static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const float configuredReversalRelease = + static_cast(Settings::WheelFFBReversalReleaseRate); + const float safeReversalRelease = std::isfinite(configuredReversalRelease) + ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) + : 0.12f; + const LONG reversalReleaseMaxSlew = std::max( + releaseMaxSlew, + static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); const bool oppositeTorqueDirection = structuralLevel != 0 && prevStructuralLevel_ != 0 && (structuralLevel > 0) != (prevStructuralLevel_ > 0); @@ -930,11 +944,11 @@ namespace // A sign change first unloads stale torque to zero at the // already-approved faster release rate. Do not build the new // direction in the same tick. - if (std::abs(prevStructuralLevel_) <= releaseMaxSlew) + if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) structuralLevel = 0; else structuralLevel = prevStructuralLevel_ + - (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew); + (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); } else { @@ -977,6 +991,11 @@ namespace vibrationRequested, -vibrationHeadroom, vibrationHeadroom); const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; const LONG level = apply_response_correction(levelBeforeResponse); + record_graph_sample( + total, + compressed, + static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), + static_cast(level) / static_cast(DI_FFNOMINALMAX)); if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) @@ -1110,6 +1129,67 @@ namespace return result; } + WheelFFBStatusSnapshot status_snapshot() const + { + WheelFFBStatusSnapshot result{}; + result.initialized = initialized_; + result.acquired = deviceAcquired_; + result.outputOwner = output_owner_active(); + result.constantEffect = constantEffect_ != nullptr; + result.springEffect = springEffect_ != nullptr; + result.damperEffect = damperEffect_ != nullptr; + result.periodicEffects = periodicsActive_; + result.constantCapsKnown = constantCapsKnown_; + result.constantDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.polarDirectionDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_DIRECTION) != 0; + result.springCapsKnown = springCapsKnown_; + result.springDynamic = !springCapsKnown_ || + (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.damperCapsKnown = damperCapsKnown_; + result.damperDynamic = !damperCapsKnown_ || + (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.periodicCapsKnown = periodicCapsKnown_; + result.periodicDynamic = !periodicCapsKnown_ || + (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.directionTested = directionTested_; + + if (device_) + { + DWORD state = 0; + if (SUCCEEDED(device_->GetForceFeedbackState(&state))) + { + result.ffbStateValid = true; + result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; + result.powerOn = (state & DIGFFS_POWERON) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.paused = (state & DIGFFS_PAUSED) != 0; + result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; + } + } + return result; + } + + WheelFFBGraphSnapshot graph_snapshot() const + { + WheelFFBGraphSnapshot result{}; + result.count = graphCount_; + const size_t start = graphCount_ < WheelFFBGraphCapacity + ? 0 + : graphWriteIndex_ % WheelFFBGraphCapacity; + for (size_t i = 0; i < graphCount_; ++i) + { + const size_t src = (start + i) % WheelFFBGraphCapacity; + result.rawStructural[i] = graphRawStructural_[src]; + result.softLimited[i] = graphSoftLimited_[src]; + result.postSlew[i] = graphPostSlew_[src]; + result.finalOutput[i] = graphFinalOutput_[src]; + } + return result; + } + void reset_headroom_stats() { headroomHistogram_.fill(0); @@ -1122,6 +1202,8 @@ namespace void request_direction_test(int direction) { + if (direction != 0) + directionTested_ = true; if (direction == 0) { const bool hadPendingTest = manualTestFrames_ > 0; @@ -1840,11 +1922,53 @@ namespace return std::clamp(raw / 127.0f, -1.0f, 1.0f); } + bool query_dynamic_effect_capability( + REFGUID effectGuid, const char* label, DWORD required, + bool& known, DWORD& dynamicParams) + { + known = false; + dynamicParams = 0; + if (!device_) + return false; + + DIEFFECTINFOA info{}; + info.dwSize = sizeof(info); + const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); + if (FAILED(hr)) + { + // Some older drivers do not expose useful effect metadata even + // though SetParameters works. Preserve the proven legacy path + // when capability discovery itself is unavailable. + spdlog::warn( + "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", + label, (unsigned)hr); + return true; + } + + known = true; + dynamicParams = info.dwDynamicParams; + const bool supported = (dynamicParams & required) == required; + spdlog::info( + "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", + label, (unsigned)dynamicParams, (unsigned)required, supported); + return supported; + } + bool create_constant_effect() { if (!device_) return false; + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::error( + "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); + return false; + } + safe_release_effect(constantEffect_, "constant before create"); constantEffectPolar_ = false; @@ -1869,7 +1993,9 @@ namespace effect.lpvTypeSpecificParams = &constantParams_; HRESULT hr = E_FAIL; - if (actuatorAxes_.size() > 1) + const bool polarDirectionDynamic = + !constantCapsKnown_ || (constantDynamicParams_ & DIEP_DIRECTION) != 0; + if (actuatorAxes_.size() > 1 && polarDirectionDynamic) { effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; effect.cAxes = 2; @@ -1911,6 +2037,13 @@ namespace { if (!device_ || !Settings::WheelFFBUseHardwareSpring) return false; + if (!query_dynamic_effect_capability( + GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, + springCapsKnown_, springDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); + return false; + } DWORD axes[1] = { primary_actuator_axis() }; LONG directions[1] = { 1 }; @@ -2082,6 +2215,13 @@ namespace { if (!device_ || !Settings::WheelFFBUseHardwareDamper) return false; + if (!query_dynamic_effect_capability( + GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, + damperCapsKnown_, damperDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); + return false; + } DWORD axes[1] = { primary_actuator_axis() }; LONG directions[1] = { 1 }; @@ -2214,6 +2354,13 @@ namespace { if (!device_) return nullptr; + if (!query_dynamic_effect_capability( + GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, + periodicCapsKnown_, periodicDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); + return nullptr; + } DWORD axes[1] = { primary_actuator_axis() }; LONG directions[1] = { 1 }; @@ -2410,6 +2557,17 @@ namespace periodicsActive_ = false; } + void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) + { + const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; + graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; + graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; + graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; + graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; + ++graphWriteIndex_; + graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); + } + void record_headroom(float demand, bool eligible) { if (!std::isfinite(demand)) @@ -3030,6 +3188,15 @@ namespace bool enabledLastTick_ = true; bool appActive_ = true; bool periodicsActive_ = false; + bool directionTested_ = false; + bool constantCapsKnown_ = false; + bool springCapsKnown_ = false; + bool damperCapsKnown_ = false; + bool periodicCapsKnown_ = false; + DWORD constantDynamicParams_ = 0; + DWORD springDynamicParams_ = 0; + DWORD damperDynamicParams_ = 0; + DWORD periodicDynamicParams_ = 0; int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. int springStrategy_ = -1; int damperStrategy_ = -1; @@ -3064,6 +3231,13 @@ namespace float headroomCurrentDemand_ = 0.0f; float headroomPeakDemand_ = 0.0f; + std::array graphRawStructural_{}; + std::array graphSoftLimited_{}; + std::array graphPostSlew_{}; + std::array graphFinalOutput_{}; + std::size_t graphWriteIndex_ = 0; + std::size_t graphCount_ = 0; + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); std::string responseLutSpec_; bool responseLutValid_ = true; @@ -3176,6 +3350,16 @@ WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() return gWheelFFB.headroom_snapshot(); } +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() +{ + return gWheelFFB.status_snapshot(); +} + +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() +{ + return gWheelFFB.graph_snapshot(); +} + void WheelFFB_ResetHeadroomStats() { gWheelFFB.reset_headroom_stats(); diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 35862bbb60..0963efa27f 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -173,6 +173,50 @@ class InputBindingsUI : public OverlayWindow // Resolve both bindings to their current physical SDL instance and replace // only bindings from that same device. Disconnected/unresolved bindings are // deliberately preserved rather than guessed away. + static bool same_control(const InputBinding& a, const InputBinding& b) + { + if (a.kind != b.kind) + return false; + switch (a.kind) + { + case InputBinding::Kind::Key: return a.key == b.key; + case InputBinding::Kind::PadButton: return a.button == b.button; + case InputBinding::Kind::PadAxis: return a.axis == b.axis && a.negate == b.negate; + case InputBinding::Kind::JoyButton: + case InputBinding::Kind::JoyAxis: + case InputBinding::Kind::JoyHat: + { + const auto* da = InputManager::instance.deviceForBinding(a); + const auto* db = InputManager::instance.deviceForBinding(b); + const bool sameDevice = da && db + ? da->instanceId == db->instanceId + : a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence; + return sameDevice && a.controlIndex == b.controlIndex && + (a.kind != InputBinding::Kind::JoyHat || a.hatMask == b.hatMask); + } + default: return false; + } + } + + static std::string binding_conflicts(const InputBinding& candidate, const Selection& target) + { + std::string result; + for (const ActionListEntry& entry : ActionList) + { + const Selection other{ entry.kind, entry.index }; + if (other == target) + continue; + const auto& bindings = action_for(other).bindings(); + if (std::any_of(bindings.begin(), bindings.end(), [&](const InputBinding& b) + { return same_control(b, candidate); })) + { + if (!result.empty()) result += ", "; + result += name_for(other); + } + } + return result; + } + static bool same_source_family(const InputBinding& existing, const InputBinding& candidate) { if (candidate.isRawDevice()) @@ -330,6 +374,9 @@ class InputBindingsUI : public OverlayWindow // what is already bound. const auto commit = [&](const InputBinding& binding) { + const std::string conflicts = binding_conflicts(binding, bindTarget); + if (!conflicts.empty()) + persistenceStatus = "Note: this control is also bound to " + conflicts + "."; if (quickSetupActive) { quickSetupCandidate = binding; @@ -615,8 +662,17 @@ class InputBindingsUI : public OverlayWindow const std::string label = std::format("{} ({})", binding.displayName(padType, steering), sourceName); + const bool listeningHere = isListeningForInput != ListenState::False && + !quickSetupActive && bindTarget == selected && bindIndex == i; + if (listeningHere) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } if (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) begin_listening(selected, i); + if (listeningHere) + ImGui::PopStyleColor(2); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Rebind this input"); @@ -674,8 +730,17 @@ class InputBindingsUI : public OverlayWindow if (bindings.empty()) ImGui::TextDisabled("Nothing bound."); - if (ImGui::Button("+ Add binding")) + const bool listeningForNew = isListeningForInput != ListenState::False && + !quickSetupActive && bindTarget == selected && bindIndex == -1; + if (listeningForNew) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } + if (ImGui::Button(listeningForNew ? "LISTENING...##addBinding" : "+ Add binding")) begin_listening(selected, -1); + if (listeningForNew) + ImGui::PopStyleColor(2); // Live value of the selected action. const float value = action.getState().currentValue; @@ -686,7 +751,6 @@ class InputBindingsUI : public OverlayWindow ImGui::ProgressBar(std::clamp(filled, 0.0f, 1.0f), ImVec2(-FLT_MIN, 0), std::format("{:.2f}", value).c_str()); - draw_calibration_popup(); } void draw_controllers() @@ -1092,6 +1156,10 @@ class InputBindingsUI : public OverlayWindow ImGui::Text("Detected: %s", quickSetupCandidate->displayName().c_str()); if (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) ImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); + const std::string conflicts = binding_conflicts(*quickSetupCandidate, bindTarget); + if (!conflicts.empty()) + ImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "Also bound to: %s", conflicts.c_str()); ImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); if (ImGui::Button("Use this input")) { @@ -1155,6 +1223,46 @@ class InputBindingsUI : public OverlayWindow } } + int first_raw_axis_binding(const Selection& selection) const + { + const auto& bindings = action_for(selection).bindings(); + for (int i = 0; i < int(bindings.size()); ++i) + if (bindings[i].kind == InputBinding::Kind::JoyAxis) + return i; + return -1; + } + + bool axis_calibrated(const Selection& selection) const + { + const int index = first_raw_axis_binding(selection); + if (index < 0) + return true; // SDL gamepad axes already use normalized platform ranges. + const auto& binding = action_for(selection).bindings()[index]; + const int negative = binding.axisRest - binding.axisMinimum; + const int positive = binding.axisMaximum - binding.axisRest; + return binding.axisMode == InputBinding::AxisMode::Signed + ? negative > 4096 && positive > 4096 + : (std::max)(negative, positive) > 4096; + } + + void quick_calibration_row(const char* label, const Selection& selection) + { + const int index = first_raw_axis_binding(selection); + if (index < 0) + { + ImGui::TextDisabled("%s: platform/gamepad calibration", label); + return; + } + const bool ready = axis_calibrated(selection); + ImGui::TextColored(ready ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "%s: %s", label, ready ? "calibrated" : "needs calibration"); + ImGui::SameLine(); + ImGui::PushID(label); + if (ImGui::SmallButton(ready ? "Recalibrate" : "Calibrate now")) + begin_calibration(selection, index); + ImGui::PopID(); + } + void draw_quick_setup_complete(bool& dialogOpen) { if (!quickSetupComplete) @@ -1181,6 +1289,19 @@ class InputBindingsUI : public OverlayWindow ImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), std::format("{:.2f}", brake).c_str()); + ImGui::SeparatorText("Guided axis calibration"); + ImGui::TextWrapped("Finish wheel center/end-stops and pedal rest/full-travel here before saving. This keeps calibration inside Quick Setup instead of hiding it in the manual editor."); + quick_calibration_row("Steering", { Vol, int(ADChannel::Steering) }); + quick_calibration_row("Accelerator", { Vol, int(ADChannel::Acceleration) }); + quick_calibration_row("Brake", { Vol, int(ADChannel::Brake) }); + const bool guidedCalibrationReady = + axis_calibrated({ Vol, int(ADChannel::Steering) }) && + axis_calibrated({ Vol, int(ADChannel::Acceleration) }) && + axis_calibrated({ Vol, int(ADChannel::Brake) }); + if (!guidedCalibrationReady) + ImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges."); + ImGui::Spacing(); if (ImGui::Button("Save & Drive")) { @@ -1413,6 +1534,7 @@ class InputBindingsUI : public OverlayWindow draw_listening_popup(); draw_quick_setup_complete(dialogOpen); + draw_calibration_popup(); ImGui::EndPopup(); } diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 84dba58983..d8397ca311 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -24,6 +24,7 @@ #include "plugin.hpp" #include "game_addrs.hpp" #include "overlay.hpp" +#include "input_manager.hpp" #include "wheel_ffb_math.hpp" #include "wheel_ffb_runtime.hpp" #include "wheel_profile_store.hpp" @@ -53,6 +54,7 @@ namespace Settings extern Setting WheelFFBGearShift; extern Setting WheelFFBEngineIdle; extern Setting WheelFFBSlewRate; + extern Setting WheelFFBReversalReleaseRate; extern Setting VibrationMode; extern Setting WheelFFBRoadTexture; extern Setting WheelFFBTireSlip; @@ -259,6 +261,8 @@ namespace DWORD buttons = 0; DWORD povs = 0; bool ffb = false; + std::uint16_t vendor = 0; + std::uint16_t product = 0; }; class DirectWheelReader @@ -389,6 +393,16 @@ namespace info.povs = caps.dwPOVs; info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; } + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + if (SUCCEEDED(temp->GetProperty(DIPROP_VIDPID, &vidpid.diph))) + { + info.vendor = LOWORD(vidpid.dwData); + info.product = HIWORD(vidpid.dwData); + } temp->Release(); } @@ -783,6 +797,102 @@ namespace bool confirmingFfbOverwrite_ = false; bool confirmingFfbDelete_ = false; + struct FfbSavedSnapshot + { + bool valid = false; + bool enable = true; + bool physicsSat = true; + bool hwSpring = true; + bool hwDamper = true; + bool periodic = true; + bool invertForce = true; + bool invertSpring = false; + bool responseCorrection = false; + float global = 0.70f; + float spring = 0.65f; + float springSaturation = 0.95f; + float damper = 0.30f; + float steering = 1.45f; + float mechanical = 0.25f; + float trailLead = 0.25f; + float gripLoss = 0.65f; + float lateralDeadzone = 1.5f; + float weightTransfer = 0.15f; + float gearShift = 0.18f; + float engineIdle = 0.04f; + float slew = 0.06f; + float reversalRelease = 0.12f; + float road = 0.30f; + float tire = 0.20f; + float collision = 0.38f; + float maxTorque = 0.0f; + std::string responseLut; + } savedFfb_; + + void capture_saved_ffb() + { + savedFfb_.valid = true; + savedFfb_.enable = Settings::WheelFFBEnable; + savedFfb_.physicsSat = Settings::WheelFFBPhysicsSat; + savedFfb_.hwSpring = Settings::WheelFFBUseHardwareSpring; + savedFfb_.hwDamper = Settings::WheelFFBUseHardwareDamper; + savedFfb_.periodic = Settings::WheelFFBUsePeriodicEffects; + savedFfb_.invertForce = Settings::WheelFFBInvertForce; + savedFfb_.invertSpring = Settings::WheelFFBInvertSpring; + savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection; + savedFfb_.global = Settings::WheelFFBGlobalStrength; + savedFfb_.spring = Settings::WheelFFBSpringStrength; + savedFfb_.springSaturation = Settings::WheelFFBSpringSaturation; + savedFfb_.damper = Settings::WheelFFBDamperStrength; + savedFfb_.steering = Settings::WheelFFBSteeringWeight; + savedFfb_.mechanical = Settings::WheelFFBMechanicalTrail; + savedFfb_.trailLead = Settings::WheelFFBTrailResponseLead; + savedFfb_.gripLoss = Settings::WheelFFBGripLoss; + savedFfb_.lateralDeadzone = Settings::WheelFFBLateralDeadzone; + savedFfb_.weightTransfer = Settings::WheelFFBWeightTransfer; + savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; + savedFfb_.slew = Settings::WheelFFBSlewRate; + savedFfb_.reversalRelease = Settings::WheelFFBReversalReleaseRate; + savedFfb_.road = Settings::WheelFFBRoadTexture; + savedFfb_.tire = Settings::WheelFFBTireSlip; + savedFfb_.collision = Settings::WheelFFBWallImpact; + savedFfb_.maxTorque = Settings::WheelFFBMaxTorqueNm; + savedFfb_.responseLut = Settings::WheelFFBResponseLUT.get(); + } + + void restore_saved_ffb() + { + if (!savedFfb_.valid) return; + Settings::WheelFFBEnable = savedFfb_.enable; + Settings::WheelFFBPhysicsSat = savedFfb_.physicsSat; + Settings::WheelFFBUseHardwareSpring = savedFfb_.hwSpring; + Settings::WheelFFBUseHardwareDamper = savedFfb_.hwDamper; + Settings::WheelFFBUsePeriodicEffects = savedFfb_.periodic; + Settings::WheelFFBInvertForce = savedFfb_.invertForce; + Settings::WheelFFBInvertSpring = savedFfb_.invertSpring; + Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection; + Settings::WheelFFBGlobalStrength = savedFfb_.global; + Settings::WheelFFBSpringStrength = savedFfb_.spring; + Settings::WheelFFBSpringSaturation = savedFfb_.springSaturation; + Settings::WheelFFBDamperStrength = savedFfb_.damper; + Settings::WheelFFBSteeringWeight = savedFfb_.steering; + Settings::WheelFFBMechanicalTrail = savedFfb_.mechanical; + Settings::WheelFFBTrailResponseLead = savedFfb_.trailLead; + Settings::WheelFFBGripLoss = savedFfb_.gripLoss; + Settings::WheelFFBLateralDeadzone = savedFfb_.lateralDeadzone; + Settings::WheelFFBWeightTransfer = savedFfb_.weightTransfer; + Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; + Settings::WheelFFBSlewRate = savedFfb_.slew; + Settings::WheelFFBReversalReleaseRate = savedFfb_.reversalRelease; + Settings::WheelFFBRoadTexture = savedFfb_.road; + Settings::WheelFFBTireSlip = savedFfb_.tire; + Settings::WheelFFBWallImpact = savedFfb_.collision; + Settings::WheelFFBMaxTorqueNm = savedFfb_.maxTorque; + Settings::WheelFFBResponseLUT = savedFfb_.responseLut; + } + void refresh_ffb_profiles(const std::string& selectName = {}) { ffbProfiles_ = WheelProfileStore::list_profiles(WheelProfileStore::Kind::ForceFeedback); @@ -1174,6 +1284,8 @@ namespace void render(bool) override { listen_for_binding(); + if (!savedFfb_.valid) + capture_saved_ffb(); const auto track_ffb_change = [this](bool changed) { if (changed) @@ -1203,6 +1315,23 @@ namespace if (ImGui::Button("Refresh Devices")) gReader.refresh_devices(); + std::uint16_t steeringVendor = 0; + std::uint16_t steeringProduct = 0; + if (Settings::UseNewInput) + { + const auto& steeringBindings = InputManager::instance.actionFor( + InputManager::ActionKind::Volume, int(ADChannel::Steering)).bindings(); + for (const auto& binding : steeringBindings) + { + if (binding.isRawDevice() && binding.deviceVendor != 0) + { + steeringVendor = binding.deviceVendor; + steeringProduct = binding.deviceProduct; + break; + } + } + } + auto first_device_name = [&](bool ffbOnly) -> std::string { for (const auto& dev : devices) @@ -1269,7 +1398,12 @@ namespace if (ffbOnly && !dev.ffb) continue; const bool selected = isSelectedDevice(dev); - const std::string item = dev.name + "##" + label + dev.guidKey; + const bool steeringMatch = ffbOutput && steeringVendor != 0 && + dev.vendor == steeringVendor && + (steeringProduct == 0 || dev.product == steeringProduct); + const std::string item = dev.name + + (steeringMatch ? " [recommended: steering device]" : "") + + "##" + label + dev.guidKey; if (ImGui::Selectable(item.c_str(), selected)) select_device(dev, ffbOutput); if (selected) @@ -1280,8 +1414,15 @@ namespace for (const auto& dev : devices) if (isSelectedDevice(dev)) - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); + { + ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / VID:%04X PID:%04X / GUID %s", + dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", + unsigned(dev.vendor), unsigned(dev.product), dev.guidKey.c_str()); + if (ffbOutput && steeringVendor != 0 && dev.vendor == steeringVendor && + (steeringProduct == 0 || dev.product == steeringProduct)) + ImGui::TextColored(ImVec4(0.35f, 0.90f, 0.45f, 1.0f), + "Matches the steering device VID/PID (recommendation only). "); + } }; if (Settings::UseNewInput) @@ -1299,6 +1440,70 @@ namespace Settings::WheelFFBDeviceGuid.get(), Settings::WheelFFBDeviceName.get(), true); } + if (Settings::UseNewInput) + { + const WheelFFBStatusSnapshot ffbStatus = WheelFFB_GetStatusSnapshot(); + ImGui::SeparatorText("Ready to Drive"); + const auto bound = [](InputManager::ActionKind kind, int index) + { + return !InputManager::instance.actionFor(kind, index).bindings().empty(); + }; + const bool steeringReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Steering)); + const bool accelReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Acceleration)); + const bool brakeReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Brake)); + const bool driveButtonsReady = + bound(InputManager::ActionKind::Switch, int(SwitchId::GearUp)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::GearDown)); + const bool menuReady = + bound(InputManager::ActionKind::Switch, int(SwitchId::A)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::B)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionUp)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionDown)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionLeft)) && + bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionRight)); + const auto readiness = [](const char* label, bool ok) + { + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "%s %s", ok ? "[OK]" : "[!]", label); + }; + readiness("Steering", steeringReady); + ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); + ImGui::SameLine(); readiness("Shifters", driveButtonsReady); + readiness("Menu controls", menuReady); + ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty()); + ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested); + + ImGui::SeparatorText("FFB Runtime Status"); + ImGui::Text("Engine: %s Device: %s Output owner: %s", + ffbStatus.initialized ? "ready" : "waiting", + ffbStatus.acquired ? "acquired" : "released", + ffbStatus.outputOwner ? "active" : "inactive"); + ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", + ffbStatus.constantEffect ? "HW" : "-", + ffbStatus.springEffect ? "HW" : "SW", + ffbStatus.damperEffect ? "HW" : "SW", + ffbStatus.periodicEffects ? "HW" : "SW"); + if (ffbStatus.ffbStateValid) + { + ImGui::Text("Driver state: actuators %s | power %s | safety %s | user switch %s%s%s", + ffbStatus.actuatorsOn ? "ON" : "OFF", + ffbStatus.powerOn ? "ON" : "OFF", + ffbStatus.safetySwitchOn ? "ON" : "OFF", + ffbStatus.userSwitchOn ? "ON" : "OFF", + ffbStatus.paused ? " | PAUSED" : "", + ffbStatus.deviceLost ? " | DEVICE LOST" : ""); + if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) + ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); + } + ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s", + ffbStatus.constantDynamic ? "yes" : "no", + ffbStatus.polarDirectionDynamic ? "yes" : "no", + ffbStatus.springDynamic ? "yes" : "no", + ffbStatus.damperDynamic ? "yes" : "no", + ffbStatus.periodicDynamic ? "yes" : "no"); + } + draw_ffb_profiles(); if (!Settings::UseNewInput) @@ -1425,9 +1630,17 @@ namespace track_ffb_change(ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); + track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + ImGui::SetTooltip("Maximum normal structural-force build change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); + track_ffb_change(ImGui::SliderFloat("Countersteer Release Rate", Settings::WheelFFBReversalReleaseRate.ptr(), 0.02f, 1.0f, "%.3f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("When SAT reverses direction, stale torque unloads at least this fast before the new direction builds. This reduces counter-steer latency without speeding up normal force buildup."); + const float buildRate = std::max(0.01f, float(Settings::WheelFFBSlewRate)); + const float reversalRate = std::max(0.02f, float(Settings::WheelFFBReversalReleaseRate)); + ImGui::TextDisabled("Approx full-scale ramp: build %.0f ms | stale reversal release %.0f ms at 60 Hz.", + (1.0f / buildRate) * (1000.0f / 60.0f), + (1.0f / reversalRate) * (1000.0f / 60.0f)); if (Settings::WheelFFBPhysicsSat) { ImGui::SeparatorText("Physics SAT transient"); @@ -1490,11 +1703,22 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; + capture_saved_ffb(); status_ = "Force feedback settings saved."; } else status_ = "Could not save force feedback settings."; } + ImGui::SameLine(); + if (!ffbDirty_ || !savedFfb_.valid) ImGui::BeginDisabled(); + if (ImGui::Button("Revert unsaved FFB")) + { + restore_saved_ffb(); + ffbDirty_ = false; + WheelFFB_RequestSettingsTransition(); + status_ = "Reverted live FFB tuning to the last saved state."; + } + if (!ffbDirty_ || !savedFfb_.valid) ImGui::EndDisabled(); ImGui::SeparatorText("FFB Headroom / Clipping"); const WheelFFBHeadroomSnapshot headroom = WheelFFB_GetHeadroomSnapshot(); @@ -1521,6 +1745,18 @@ namespace if (ImGui::Button("Reset headroom analysis")) WheelFFB_ResetHeadroomStats(); + ImGui::SeparatorText("Recent FFB Pipeline (last 3 seconds of driving)"); + const WheelFFBGraphSnapshot graph = WheelFFB_GetGraphSnapshot(); + if (graph.count > 1) + { + ImGui::PlotLines("Raw structural", graph.rawStructural.data(), int(graph.count), 0, nullptr, -1.5f, 1.5f, ImVec2(0, 46)); + ImGui::PlotLines("Soft limited", graph.softLimited.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Post slew", graph.postSlew.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + ImGui::PlotLines("Final DirectInput", graph.finalOutput.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); + } + else + ImGui::TextDisabled("Drive for a moment, then open F11 to inspect the captured force pipeline."); + ImGui::SeparatorText("Safe direction test"); if (ImGui::Button("Test Left (20%)")) WheelFFB_RequestDirectionTest(-1); @@ -1546,6 +1782,7 @@ namespace Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.15f; Settings::WheelFFBSlewRate = 0.040f; + Settings::WheelFFBReversalReleaseRate = 0.12f; Settings::WheelFFBRoadTexture = 0.30f; Settings::WheelFFBTireSlip = 0.20f; Settings::WheelFFBWallImpact = 0.38f; @@ -1584,6 +1821,7 @@ namespace Settings::WheelFFBGripLoss = 0.65f; Settings::WheelFFBWeightTransfer = 0.20f; Settings::WheelFFBSlewRate = 0.045f; + Settings::WheelFFBReversalReleaseRate = 0.12f; Settings::WheelFFBRoadTexture = 0.30f; Settings::WheelFFBTireSlip = 0.20f; Settings::WheelFFBWallImpact = 0.38f; diff --git a/src/wheel_ffb_runtime.hpp b/src/wheel_ffb_runtime.hpp index db670315b3..c83c7cc653 100644 --- a/src/wheel_ffb_runtime.hpp +++ b/src/wheel_ffb_runtime.hpp @@ -1,4 +1,6 @@ #pragma once +#include +#include #include struct WheelFFBHeadroomSnapshot @@ -13,7 +15,47 @@ struct WheelFFBHeadroomSnapshot float suggestedOverall = 0.0f; }; +struct WheelFFBStatusSnapshot +{ + bool initialized = false; + bool acquired = false; + bool outputOwner = false; + bool ffbStateValid = false; + bool actuatorsOn = false; + bool powerOn = false; + bool safetySwitchOn = false; + bool userSwitchOn = false; + bool paused = false; + bool deviceLost = false; + bool constantEffect = false; + bool springEffect = false; + bool damperEffect = false; + bool periodicEffects = false; + bool constantCapsKnown = false; + bool constantDynamic = false; + bool polarDirectionDynamic = false; + bool springCapsKnown = false; + bool springDynamic = false; + bool damperCapsKnown = false; + bool damperDynamic = false; + bool periodicCapsKnown = false; + bool periodicDynamic = false; + bool directionTested = false; +}; + +inline constexpr std::size_t WheelFFBGraphCapacity = 180; +struct WheelFFBGraphSnapshot +{ + std::size_t count = 0; + std::array rawStructural{}; + std::array softLimited{}; + std::array postSlew{}; + std::array finalOutput{}; +}; + void WheelFFB_RequestDirectionTest(int direction); void WheelFFB_RequestSettingsTransition(); WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); void WheelFFB_ResetHeadroomStats(); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 6a0ae8cdc2..ad37a8df7c 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -253,7 +253,7 @@ def forbid(text, needle, label): req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') -req(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') +req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') @@ -345,3 +345,24 @@ def forbid(text, needle, label): req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping') forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') + + +# Setup/FFB UX and compatibility review guards. +req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') +req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') +req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') +req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') +req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') +req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') +req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') +req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') +req(wheel_ui, 'Ready to Drive', 'setup readiness summary') +req(wheel_ui, 'FFB Runtime Status', 'driver/effect status panel') +req(wheel_ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') +req(wheel_ui, 'Revert unsaved FFB', 'live FFB revert action') +req(wheel_ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') +req(wheel_ui, 'Countersteer Release Rate', 'counter-steer release UI') +req(bind_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') +req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') +req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') +req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') From f99db9713d15dd39a6f343a7f8cb9967498ae892 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:33:10 +0900 Subject: [PATCH 0358/1308] chore: add temporary post-review FFB/UI fixer [skip ci] --- .github/postreview_ffb_ui_fix.py | 169 +++++++++++++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 .github/postreview_ffb_ui_fix.py diff --git a/.github/postreview_ffb_ui_fix.py b/.github/postreview_ffb_ui_fix.py new file mode 100644 index 0000000000..3d21766eb2 --- /dev/null +++ b/.github/postreview_ffb_ui_fix.py @@ -0,0 +1,169 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + +def read(p): return (ROOT/p).read_text(encoding='utf-8') +def write(p,s): (ROOT/p).write_text(s,encoding='utf-8',newline='\n') +def rep(p,old,new,count=1): + s=read(p); n=s.count(old) + if n!=count: raise SystemExit(f'{p}: expected {count}, found {n}: {old[:90]!r}') + write(p,s.replace(old,new,count)) + +# Explicit OFF-state bits are safer for UI warnings than assuming every driver +# reports the corresponding ON bit. +rep('src/wheel_ffb_runtime.hpp', ''' bool actuatorsOn = false; + bool powerOn = false; + bool safetySwitchOn = false; + bool userSwitchOn = false; +''', ''' bool actuatorsOn = false; + bool powerOn = false; + bool powerOff = false; + bool safetySwitchOn = false; + bool safetySwitchOff = false; + bool userSwitchOn = false; + bool userSwitchOff = false; +''') + +# Capability metadata on old drivers is advisory for the irreplaceable +# ConstantForce path. Keep CARTESIAN fallback, but do not reject the interface. +rep('src/hooks_wheel_ffb.cpp', ''' if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::error( + "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); + return false; + } +''', ''' if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); + } +''') + +rep('src/hooks_wheel_ffb.cpp', ''' result.powerOn = (state & DIGFFS_POWERON) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; +''', ''' result.powerOn = (state & DIGFFS_POWERON) != 0; + result.powerOff = (state & DIGFFS_POWEROFF) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; +''') + +# Mark direction verification only when the test can actually be queued. +rep('src/hooks_wheel_ffb.cpp', ''' void request_direction_test(int direction) + { + if (direction != 0) + directionTested_ = true; + if (direction == 0) +''', ''' void request_direction_test(int direction) + { + if (direction == 0) +''') +rep('src/hooks_wheel_ffb.cpp', ''' manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; +''', ''' directionTested_ = true; + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; +''') + +# Explicit include for std::uint16_t used by DirectInput device metadata. +rep('src/overlay/wheel_setup_ui.cpp', '''#include +#include +''', '''#include +#include +#include +''') + +# Warn only for explicit OFF/lost state; not all drivers advertise ON bits. +rep('src/overlay/wheel_setup_ui.cpp', ''' if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) + ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); +''', ''' if (ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff || ffbStatus.deviceLost) + ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "Wheel/driver explicitly reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); +''') + +# Revert baseline follows every operation that successfully persisted the now +# active FFB values. +rep('src/overlay/wheel_setup_ui.cpp', ''' ffbDirty_ = !persisted; + status_ = persisted + ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." +''', ''' ffbDirty_ = !persisted; + if (persisted) + capture_saved_ffb(); + status_ = persisted + ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." +''') +# Both R3 preset save-success blocks have the same ffbDirty/status structure but +# distinct status strings. Add capture after ffbDirty false for both. +s=read('src/overlay/wheel_setup_ui.cpp') +old=''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; +''' +new=''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + capture_saved_ffb(); + status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; +''' +if old not in s: raise SystemExit('Physics preset save block not found') +s=s.replace(old,new,1) +old=''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; +''' +new=''' if (Settings::write(Module::UserIniPath)) + { + ffbDirty_ = false; + capture_saved_ffb(); + status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; +''' +if old not in s: raise SystemExit('Natural preset save block not found') +s=s.replace(old,new,1) +write('src/overlay/wheel_setup_ui.cpp',s) + +# Also highlight legacy Bind buttons for consistency when compatibility mode is +# used; modern Input Bindings already highlights the exact listening row. +rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::SameLine(290.0f); + if (ImGui::Button("Bind", ImVec2(70, 0))) + begin_bind(target); +''', ''' ImGui::SameLine(290.0f); + const bool listeningHere = target_ == target; + if (listeningHere) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } + if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) + begin_bind(target); + if (listeningHere) + ImGui::PopStyleColor(2); +''') +rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::SameLine(330.0f); + if (ImGui::Button("Bind", ImVec2(70, 0))) + begin_bind(target); +''', ''' ImGui::SameLine(330.0f); + const bool listeningHere = target_ == target; + if (listeningHere) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } + if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) + begin_bind(target); + if (listeningHere) + ImGui::PopStyleColor(2); +''') + +# Extend verifier to cover post-review safeguards. +p=Path('tools/verify_wheel_ffb_current.py') +v=p.read_text(encoding='utf-8') +extra='''\nreq(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state')\nreq(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states')\nforbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path')\nreq(wheel_ui, 'if (persisted)\\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence')\nreq(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target')\n''' +if 'FFB status distinguishes explicit power-off state' not in v: + v += extra +p.write_text(v,encoding='utf-8',newline='\n') +print('post-review FFB/UI safeguards applied') From b35ad7e73abefdab471fdb8594050569c383e606 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:33:29 +0900 Subject: [PATCH 0359/1308] chore: run FFB/UI post-review safeguards --- .github/workflows/apply_ffb_ui_all.yml | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml index e552752732..f6f563312a 100644 --- a/.github/workflows/apply_ffb_ui_all.yml +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -1,13 +1,11 @@ -# one-shot source application workflow +# one-shot post-review workflow name: Apply FFB and setup UX review on: push: branches: [ wheel-ffb ] paths: - - '.github/apply_ffb_ui_all.py' - - '.github/fix_ffb_ui_verifier.py' - - '.github/fix_ffb_ui_verifier2.py' + - '.github/postreview_ffb_ui_fix.py' - '.github/workflows/apply_ffb_ui_all.yml' workflow_dispatch: @@ -23,25 +21,14 @@ jobs: with: ref: wheel-ffb fetch-depth: 0 - - - name: Apply reviewed FFB/UI changes - run: python .github/apply_ffb_ui_all.py - - - name: Align legacy verifier with reversal release - run: python .github/fix_ffb_ui_verifier.py - - - name: Fix verifier variable names - run: python .github/fix_ffb_ui_verifier2.py - + - name: Apply post-review safeguards + run: python .github/postreview_ffb_ui_fix.py - name: Verify current source invariants run: python tools/verify_wheel_ffb_current.py - - name: Compile production-header math tests run: python tools/verify_wheel_ffb_math.py - - name: Check whitespace run: git diff --check - - name: Commit verified source changes run: | if git diff --quiet; then @@ -51,5 +38,5 @@ jobs: git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git add -A - git commit -m "feat: improve wheel setup and FFB diagnostics [skip ci]" + git commit -m "fix: harden FFB status and setup UX [skip ci]" git push origin HEAD:wheel-ffb From 890a40573347aebe41e58c4fe7a02c635fe2673c Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:33:40 +0000 Subject: [PATCH 0360/1308] fix: harden FFB status and setup UX [skip ci] --- src/hooks_wheel_ffb.cpp | 11 ++++++----- src/overlay/wheel_setup_ui.cpp | 29 +++++++++++++++++++++++++---- src/wheel_ffb_runtime.hpp | 3 +++ tools/verify_wheel_ffb_current.py | 6 ++++++ 4 files changed, 40 insertions(+), 9 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index a5785053fa..c82311e3bf 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1163,8 +1163,11 @@ namespace result.ffbStateValid = true; result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; result.powerOn = (state & DIGFFS_POWERON) != 0; + result.powerOff = (state & DIGFFS_POWEROFF) != 0; result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; result.paused = (state & DIGFFS_PAUSED) != 0; result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; } @@ -1202,8 +1205,6 @@ namespace void request_direction_test(int direction) { - if (direction != 0) - directionTested_ = true; if (direction == 0) { const bool hadPendingTest = manualTestFrames_ > 0; @@ -1244,6 +1245,7 @@ namespace return; } + directionTested_ = true; manualTestDirection_ = direction < 0 ? -1 : 1; manualTestFrames_ = 18; spdlog::info( @@ -1964,9 +1966,8 @@ namespace constantCapsKnown_, constantDynamicParams_); if (constantCapsKnown_ && !liveMagnitude) { - spdlog::error( - "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); - return false; + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); } safe_release_effect(constantEffect_, "constant before create"); diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index d8397ca311..15868d0af7 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -13,6 +13,7 @@ #include #include #include +#include #include #include #include @@ -1002,6 +1003,8 @@ namespace WheelFFB_RequestSettingsTransition(); const bool persisted = Settings::write(Module::UserIniPath); ffbDirty_ = !persisted; + if (persisted) + capture_saved_ffb(); status_ = persisted ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." : "FFB profile is active now, but could not be persisted to user.ini."; @@ -1228,8 +1231,16 @@ namespace ImGui::SameLine(180.0f); ImGui::TextDisabled("Axis %s", axis_name(int(axisSetting))); ImGui::SameLine(290.0f); - if (ImGui::Button("Bind", ImVec2(70, 0))) + const bool listeningHere = target_ == target; + if (listeningHere) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } + if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) begin_bind(target); + if (listeningHere) + ImGui::PopStyleColor(2); if (invertPtr) { ImGui::SameLine(); @@ -1253,8 +1264,16 @@ namespace const std::string name = digital_binding_name(int(setting)); ImGui::TextDisabled("%s", name.c_str()); ImGui::SameLine(330.0f); - if (ImGui::Button("Bind", ImVec2(70, 0))) + const bool listeningHere = target_ == target; + if (listeningHere) + { + ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); + ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); + } + if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) begin_bind(target); + if (listeningHere) + ImGui::PopStyleColor(2); ImGui::SameLine(); if (ImGui::SmallButton("Clear")) setting = -1; @@ -1492,9 +1511,9 @@ namespace ffbStatus.userSwitchOn ? "ON" : "OFF", ffbStatus.paused ? " | PAUSED" : "", ffbStatus.deviceLost ? " | DEVICE LOST" : ""); - if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) + if (ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff || ffbStatus.deviceLost) ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); + "Wheel/driver explicitly reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); } ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s", ffbStatus.constantDynamic ? "yes" : "no", @@ -1797,6 +1816,7 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; + capture_saved_ffb(); status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; } else @@ -1835,6 +1855,7 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; + capture_saved_ffb(); status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; } else diff --git a/src/wheel_ffb_runtime.hpp b/src/wheel_ffb_runtime.hpp index c83c7cc653..7ae5d57f18 100644 --- a/src/wheel_ffb_runtime.hpp +++ b/src/wheel_ffb_runtime.hpp @@ -23,8 +23,11 @@ struct WheelFFBStatusSnapshot bool ffbStateValid = false; bool actuatorsOn = false; bool powerOn = false; + bool powerOff = false; bool safetySwitchOn = false; + bool safetySwitchOff = false; bool userSwitchOn = false; + bool userSwitchOff = false; bool paused = false; bool deviceLost = false; bool constantEffect = false; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index ad37a8df7c..3764a4aae2 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -366,3 +366,9 @@ def forbid(text, needle, label): req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') + +req(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state') +req(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states') +forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') +req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') +req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') From 9d3b9b843a7c4e5d1ae0c2553f0f8b7c6dd57957 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:34:10 +0900 Subject: [PATCH 0361/1308] chore: schedule FFB/UI review harness cleanup --- .github/workflows/apply_ffb_ui_all.yml | 30 ++++++++++---------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml index f6f563312a..c963a475dc 100644 --- a/.github/workflows/apply_ffb_ui_all.yml +++ b/.github/workflows/apply_ffb_ui_all.yml @@ -1,11 +1,9 @@ -# one-shot post-review workflow name: Apply FFB and setup UX review on: push: branches: [ wheel-ffb ] paths: - - '.github/postreview_ffb_ui_fix.py' - '.github/workflows/apply_ffb_ui_all.yml' workflow_dispatch: @@ -13,30 +11,24 @@ permissions: contents: write jobs: - apply-and-verify: + cleanup: runs-on: ubuntu-24.04 steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 + - uses: actions/checkout@v7.0.1 with: ref: wheel-ffb fetch-depth: 0 - - name: Apply post-review safeguards - run: python .github/postreview_ffb_ui_fix.py - - name: Verify current source invariants - run: python tools/verify_wheel_ffb_current.py - - name: Compile production-header math tests - run: python tools/verify_wheel_ffb_math.py - - name: Check whitespace - run: git diff --check - - name: Commit verified source changes + - name: Remove temporary review harness + run: | + rm -f .github/apply_ffb_ui_all.py + rm -f .github/fix_ffb_ui_verifier.py + rm -f .github/fix_ffb_ui_verifier2.py + rm -f .github/postreview_ffb_ui_fix.py + rm -f .github/workflows/apply_ffb_ui_all.yml + - name: Commit cleanup run: | - if git diff --quiet; then - echo "No source changes to commit" - exit 0 - fi git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git add -A - git commit -m "fix: harden FFB status and setup UX [skip ci]" + git commit -m "chore: remove temporary FFB UI review harness" git push origin HEAD:wheel-ffb From b28814ba654709edfdcc9d7019d13686954bc1ca Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:34:18 +0000 Subject: [PATCH 0362/1308] chore: remove temporary FFB UI review harness --- .github/apply_ffb_ui_all.py | 1056 ------------------------ .github/fix_ffb_ui_verifier.py | 11 - .github/fix_ffb_ui_verifier2.py | 16 - .github/postreview_ffb_ui_fix.py | 169 ---- .github/workflows/apply_ffb_ui_all.yml | 34 - 5 files changed, 1286 deletions(-) delete mode 100644 .github/apply_ffb_ui_all.py delete mode 100644 .github/fix_ffb_ui_verifier.py delete mode 100644 .github/fix_ffb_ui_verifier2.py delete mode 100644 .github/postreview_ffb_ui_fix.py delete mode 100644 .github/workflows/apply_ffb_ui_all.yml diff --git a/.github/apply_ffb_ui_all.py b/.github/apply_ffb_ui_all.py deleted file mode 100644 index ca85b2eb6d..0000000000 --- a/.github/apply_ffb_ui_all.py +++ /dev/null @@ -1,1056 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - - -def read(path): - return (ROOT / path).read_text(encoding='utf-8') - - -def write(path, text): - (ROOT / path).write_text(text, encoding='utf-8', newline='\n') - - -def rep(path, old, new, count=1): - text = read(path) - actual = text.count(old) - if actual != count: - raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:100]!r}') - write(path, text.replace(old, new, count)) - -# --------------------------------------------------------------------------- -# Runtime API: status + 3-second force graph. -# --------------------------------------------------------------------------- -write('src/wheel_ffb_runtime.hpp', r'''#pragma once -#include -#include -#include - -struct WheelFFBHeadroomSnapshot -{ - std::uint64_t samples = 0; - float currentDemand = 0.0f; - float peakDemand = 0.0f; - float p95Demand = 0.0f; - float p99Demand = 0.0f; - float softKneePercent = 0.0f; - float hardClipPercent = 0.0f; - float suggestedOverall = 0.0f; -}; - -struct WheelFFBStatusSnapshot -{ - bool initialized = false; - bool acquired = false; - bool outputOwner = false; - bool ffbStateValid = false; - bool actuatorsOn = false; - bool powerOn = false; - bool safetySwitchOn = false; - bool userSwitchOn = false; - bool paused = false; - bool deviceLost = false; - bool constantEffect = false; - bool springEffect = false; - bool damperEffect = false; - bool periodicEffects = false; - bool constantCapsKnown = false; - bool constantDynamic = false; - bool polarDirectionDynamic = false; - bool springCapsKnown = false; - bool springDynamic = false; - bool damperCapsKnown = false; - bool damperDynamic = false; - bool periodicCapsKnown = false; - bool periodicDynamic = false; - bool directionTested = false; -}; - -inline constexpr std::size_t WheelFFBGraphCapacity = 180; -struct WheelFFBGraphSnapshot -{ - std::size_t count = 0; - std::array rawStructural{}; - std::array softLimited{}; - std::array postSlew{}; - std::array finalOutput{}; -}; - -void WheelFFB_RequestDirectionTest(int direction); -void WheelFFB_RequestSettingsTransition(); -WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); -void WheelFFB_ResetHeadroomStats(); -''') - -# --------------------------------------------------------------------------- -# FFB engine: capability probing, status/graph, faster stale-torque release. -# --------------------------------------------------------------------------- -rep('src/hooks_wheel_ffb.cpp', ''' Setting WheelFFBSlewRate{ - "WheelFFB", "SlewRate", 0.06f, - "Maximum structural-force change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } - }; -''', ''' Setting WheelFFBSlewRate{ - "WheelFFB", "SlewRate", 0.06f, - "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } - }; - - Setting WheelFFBReversalReleaseRate{ - "WheelFFB", "ReversalReleaseRate", 0.12f, - "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", - Range{ 0.02f, 1.0f } - }; -''') - -# Insert live capability helper before ConstantForce creation. -rep('src/hooks_wheel_ffb.cpp', ''' bool create_constant_effect() - { - if (!device_) - return false; -''', ''' bool query_dynamic_effect_capability( - REFGUID effectGuid, const char* label, DWORD required, - bool& known, DWORD& dynamicParams) - { - known = false; - dynamicParams = 0; - if (!device_) - return false; - - DIEFFECTINFOA info{}; - info.dwSize = sizeof(info); - const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); - if (FAILED(hr)) - { - // Some older drivers do not expose useful effect metadata even - // though SetParameters works. Preserve the proven legacy path - // when capability discovery itself is unavailable. - spdlog::warn( - "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", - label, (unsigned)hr); - return true; - } - - known = true; - dynamicParams = info.dwDynamicParams; - const bool supported = (dynamicParams & required) == required; - spdlog::info( - "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", - label, (unsigned)dynamicParams, (unsigned)required, supported); - return supported; - } - - bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::error( - "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); - return false; - } -''') - -# Only use 2-axis POLAR when direction can be changed while playing. -rep('src/hooks_wheel_ffb.cpp', ''' HRESULT hr = E_FAIL; - if (actuatorAxes_.size() > 1) - { -''', ''' HRESULT hr = E_FAIL; - const bool polarDirectionDynamic = - !constantCapsKnown_ || (constantDynamicParams_ & DIEP_DIRECTION) != 0; - if (actuatorAxes_.size() > 1 && polarDirectionDynamic) - { -''') - -# Spring/damper/periodic prefer software fallback if metadata explicitly says -# live type-specific updates are unsupported. -rep('src/hooks_wheel_ffb.cpp', ''' bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring) - return false; -''', ''' bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring) - return false; - if (!query_dynamic_effect_capability( - GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, - springCapsKnown_, springDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); - return false; - } -''') -rep('src/hooks_wheel_ffb.cpp', ''' bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper) - return false; -''', ''' bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper) - return false; - if (!query_dynamic_effect_capability( - GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, - damperCapsKnown_, damperDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); - return false; - } -''') -rep('src/hooks_wheel_ffb.cpp', ''' IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) - { - if (!device_) - return nullptr; -''', ''' IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) - { - if (!device_) - return nullptr; - if (!query_dynamic_effect_capability( - GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, - periodicCapsKnown_, periodicDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); - return nullptr; - } -''') - -# Add graph recorder before headroom recorder. -rep('src/hooks_wheel_ffb.cpp', ''' void record_headroom(float demand, bool eligible) - { -''', ''' void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) - { - const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; - graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; - graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; - graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; - graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; - ++graphWriteIndex_; - graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); - } - - void record_headroom(float demand, bool eligible) - { -''') - -# Record final pipeline each driving tick. -rep('src/hooks_wheel_ffb.cpp', ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || -''', ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - record_graph_sample( - total, - compressed, - static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), - static_cast(level) / static_cast(DI_FFNOMINALMAX)); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || -''') - -# Dedicated fast stale-torque release on sign reversal. -rep('src/hooks_wheel_ffb.cpp', ''' const LONG releaseMaxSlew = std::min( - static_cast(DI_FFNOMINALMAX), maxSlew * 2); - const bool oppositeTorqueDirection = -''', ''' const LONG releaseMaxSlew = std::min( - static_cast(DI_FFNOMINALMAX), maxSlew * 2); - const float configuredReversalRelease = - static_cast(Settings::WheelFFBReversalReleaseRate); - const float safeReversalRelease = std::isfinite(configuredReversalRelease) - ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) - : 0.12f; - const LONG reversalReleaseMaxSlew = std::max( - releaseMaxSlew, - static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); - const bool oppositeTorqueDirection = -''') -rep('src/hooks_wheel_ffb.cpp', ''' if (std::abs(prevStructuralLevel_) <= releaseMaxSlew) - structuralLevel = 0; - else - structuralLevel = prevStructuralLevel_ + - (prevStructuralLevel_ > 0 ? -releaseMaxSlew : releaseMaxSlew); -''', ''' if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) - structuralLevel = 0; - else - structuralLevel = prevStructuralLevel_ + - (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); -''') - -# Public snapshots after headroom snapshot. -rep('src/hooks_wheel_ffb.cpp', ''' return result; - } - - void reset_headroom_stats() -''', ''' return result; - } - - WheelFFBStatusSnapshot status_snapshot() const - { - WheelFFBStatusSnapshot result{}; - result.initialized = initialized_; - result.acquired = deviceAcquired_; - result.outputOwner = output_owner_active(); - result.constantEffect = constantEffect_ != nullptr; - result.springEffect = springEffect_ != nullptr; - result.damperEffect = damperEffect_ != nullptr; - result.periodicEffects = periodicsActive_; - result.constantCapsKnown = constantCapsKnown_; - result.constantDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.polarDirectionDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_DIRECTION) != 0; - result.springCapsKnown = springCapsKnown_; - result.springDynamic = !springCapsKnown_ || - (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.damperCapsKnown = damperCapsKnown_; - result.damperDynamic = !damperCapsKnown_ || - (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.periodicCapsKnown = periodicCapsKnown_; - result.periodicDynamic = !periodicCapsKnown_ || - (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.directionTested = directionTested_; - - if (device_) - { - DWORD state = 0; - if (SUCCEEDED(device_->GetForceFeedbackState(&state))) - { - result.ffbStateValid = true; - result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; - result.powerOn = (state & DIGFFS_POWERON) != 0; - result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; - result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; - result.paused = (state & DIGFFS_PAUSED) != 0; - result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; - } - } - return result; - } - - WheelFFBGraphSnapshot graph_snapshot() const - { - WheelFFBGraphSnapshot result{}; - result.count = graphCount_; - const size_t start = graphCount_ < WheelFFBGraphCapacity - ? 0 - : graphWriteIndex_ % WheelFFBGraphCapacity; - for (size_t i = 0; i < graphCount_; ++i) - { - const size_t src = (start + i) % WheelFFBGraphCapacity; - result.rawStructural[i] = graphRawStructural_[src]; - result.softLimited[i] = graphSoftLimited_[src]; - result.postSlew[i] = graphPostSlew_[src]; - result.finalOutput[i] = graphFinalOutput_[src]; - } - return result; - } - - void reset_headroom_stats() -''') - -# Direction test completion marker. -rep('src/hooks_wheel_ffb.cpp', ''' void request_direction_test(int direction) - { - if (direction == 0) -''', ''' void request_direction_test(int direction) - { - if (direction != 0) - directionTested_ = true; - if (direction == 0) -''') - -# Private state fields. -rep('src/hooks_wheel_ffb.cpp', ''' bool periodicsActive_ = false; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. -''', ''' bool periodicsActive_ = false; - bool directionTested_ = false; - bool constantCapsKnown_ = false; - bool springCapsKnown_ = false; - bool damperCapsKnown_ = false; - bool periodicCapsKnown_ = false; - DWORD constantDynamicParams_ = 0; - DWORD springDynamicParams_ = 0; - DWORD damperDynamicParams_ = 0; - DWORD periodicDynamicParams_ = 0; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. -''') -rep('src/hooks_wheel_ffb.cpp', ''' float headroomCurrentDemand_ = 0.0f; - float headroomPeakDemand_ = 0.0f; - - WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); -''', ''' float headroomCurrentDemand_ = 0.0f; - float headroomPeakDemand_ = 0.0f; - - std::array graphRawStructural_{}; - std::array graphSoftLimited_{}; - std::array graphPostSlew_{}; - std::array graphFinalOutput_{}; - std::size_t graphWriteIndex_ = 0; - std::size_t graphCount_ = 0; - - WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); -''') - -# Export runtime snapshots. -rep('src/hooks_wheel_ffb.cpp', '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -''', '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() -{ - return gWheelFFB.status_snapshot(); -} - -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() -{ - return gWheelFFB.graph_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -''') - -# --------------------------------------------------------------------------- -# Input binding UX: conflict hints, active-listening inversion, calibration in -# Quick Setup completion. -# --------------------------------------------------------------------------- -# Conflict helpers after source-family helper. -rep('src/overlay/input_bindings_ui.cpp', '''\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) -\t{ -''', '''\tstatic bool same_control(const InputBinding& a, const InputBinding& b) -\t{ -\t\tif (a.kind != b.kind) -\t\t\treturn false; -\t\tswitch (a.kind) -\t\t{ -\t\tcase InputBinding::Kind::Key: return a.key == b.key; -\t\tcase InputBinding::Kind::PadButton: return a.button == b.button; -\t\tcase InputBinding::Kind::PadAxis: return a.axis == b.axis && a.negate == b.negate; -\t\tcase InputBinding::Kind::JoyButton: -\t\tcase InputBinding::Kind::JoyAxis: -\t\tcase InputBinding::Kind::JoyHat: -\t\t{ -\t\t\tconst auto* da = InputManager::instance.deviceForBinding(a); -\t\t\tconst auto* db = InputManager::instance.deviceForBinding(b); -\t\t\tconst bool sameDevice = da && db -\t\t\t\t? da->instanceId == db->instanceId -\t\t\t\t: a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence; -\t\t\treturn sameDevice && a.controlIndex == b.controlIndex && -\t\t\t\t(a.kind != InputBinding::Kind::JoyHat || a.hatMask == b.hatMask); -\t\t} -\t\tdefault: return false; -\t\t} -\t} - -\tstatic std::string binding_conflicts(const InputBinding& candidate, const Selection& target) -\t{ -\t\tstd::string result; -\t\tfor (const ActionListEntry& entry : ActionList) -\t\t{ -\t\t\tconst Selection other{ entry.kind, entry.index }; -\t\t\tif (other == target) -\t\t\t\tcontinue; -\t\t\tconst auto& bindings = action_for(other).bindings(); -\t\t\tif (std::any_of(bindings.begin(), bindings.end(), [&](const InputBinding& b) -\t\t\t\t{ return same_control(b, candidate); })) -\t\t\t{ -\t\t\t\tif (!result.empty()) result += ", "; -\t\t\t\tresult += name_for(other); -\t\t\t} -\t\t} -\t\treturn result; -\t} - -\tstatic bool same_source_family(const InputBinding& existing, const InputBinding& candidate) -\t{ -''') - -# Manual commit conflict notice. -rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding) -\t\t{ -\t\t\tif (quickSetupActive) -''', '''\t\tconst auto commit = [&](const InputBinding& binding) -\t\t{ -\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget); -\t\t\tif (!conflicts.empty()) -\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + "."; -\t\t\tif (quickSetupActive) -''') - -# Highlight the exact manual binding button being listened for. -rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) -\t\t\t\t\tbegin_listening(selected, i); -\t\t\t\tif (ImGui::IsItemHovered()) -''', '''\t\t\t\tconst bool listeningHere = isListeningForInput != ListenState::False && -\t\t\t\t\t!quickSetupActive && bindTarget == selected && bindIndex == i; -\t\t\t\tif (listeningHere) -\t\t\t\t{ -\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); -\t\t\t\t} -\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) -\t\t\t\t\tbegin_listening(selected, i); -\t\t\t\tif (listeningHere) -\t\t\t\t\tImGui::PopStyleColor(2); -\t\t\t\tif (ImGui::IsItemHovered()) -''') -rep('src/overlay/input_bindings_ui.cpp', '''\t\tif (ImGui::Button("+ Add binding")) -\t\t\tbegin_listening(selected, -1); -''', '''\t\tconst bool listeningForNew = isListeningForInput != ListenState::False && -\t\t\t!quickSetupActive && bindTarget == selected && bindIndex == -1; -\t\tif (listeningForNew) -\t\t{ -\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); -\t\t} -\t\tif (ImGui::Button(listeningForNew ? "LISTENING...##addBinding" : "+ Add binding")) -\t\t\tbegin_listening(selected, -1); -\t\tif (listeningForNew) -\t\t\tImGui::PopStyleColor(2); -''') - -# Quick Setup conflict warning before accepting candidate. -rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\tif (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) -\t\t\t\t\tImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); -\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); -''', '''\t\t\t\tif (const auto* device = manager.deviceForBinding(*quickSetupCandidate)) -\t\t\t\t\tImGui::TextDisabled("Device: %s", SDL_GetJoystickName(device->joystick)); -\t\t\t\tconst std::string conflicts = binding_conflicts(*quickSetupCandidate, bindTarget); -\t\t\t\tif (!conflicts.empty()) -\t\t\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), -\t\t\t\t\t\t"Also bound to: %s", conflicts.c_str()); -\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); -''') - -# Calibration helpers before completion dialog. -rep('src/overlay/input_bindings_ui.cpp', '''\tvoid draw_quick_setup_complete(bool& dialogOpen) -\t{ -''', '''\tint first_raw_axis_binding(const Selection& selection) const -\t{ -\t\tconst auto& bindings = action_for(selection).bindings(); -\t\tfor (int i = 0; i < int(bindings.size()); ++i) -\t\t\tif (bindings[i].kind == InputBinding::Kind::JoyAxis) -\t\t\t\treturn i; -\t\treturn -1; -\t} - -\tbool axis_calibrated(const Selection& selection) const -\t{ -\t\tconst int index = first_raw_axis_binding(selection); -\t\tif (index < 0) -\t\t\treturn true; // SDL gamepad axes already use normalized platform ranges. -\t\tconst auto& binding = action_for(selection).bindings()[index]; -\t\tconst int negative = binding.axisRest - binding.axisMinimum; -\t\tconst int positive = binding.axisMaximum - binding.axisRest; -\t\treturn binding.axisMode == InputBinding::AxisMode::Signed -\t\t\t? negative > 4096 && positive > 4096 -\t\t\t: (std::max)(negative, positive) > 4096; -\t} - -\tvoid quick_calibration_row(const char* label, const Selection& selection) -\t{ -\t\tconst int index = first_raw_axis_binding(selection); -\t\tif (index < 0) -\t\t{ -\t\t\tImGui::TextDisabled("%s: platform/gamepad calibration", label); -\t\t\treturn; -\t\t} -\t\tconst bool ready = axis_calibrated(selection); -\t\tImGui::TextColored(ready ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), -\t\t\t"%s: %s", label, ready ? "calibrated" : "needs calibration"); -\t\tImGui::SameLine(); -\t\tImGui::PushID(label); -\t\tif (ImGui::SmallButton(ready ? "Recalibrate" : "Calibrate now")) -\t\t\tbegin_calibration(selection, index); -\t\tImGui::PopID(); -\t} - -\tvoid draw_quick_setup_complete(bool& dialogOpen) -\t{ -''') -rep('src/overlay/input_bindings_ui.cpp', '''\t\tImGui::Text("Brake"); -\t\tImGui::SameLine(); -\t\tImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), -\t\t\tstd::format("{:.2f}", brake).c_str()); - -\t\tImGui::Spacing(); -''', '''\t\tImGui::Text("Brake"); -\t\tImGui::SameLine(); -\t\tImGui::ProgressBar(std::clamp(brake, 0.0f, 1.0f), ImVec2(280.0f, 0), -\t\t\tstd::format("{:.2f}", brake).c_str()); - -\t\tImGui::SeparatorText("Guided axis calibration"); -\t\tImGui::TextWrapped("Finish wheel center/end-stops and pedal rest/full-travel here before saving. This keeps calibration inside Quick Setup instead of hiding it in the manual editor."); -\t\tquick_calibration_row("Steering", { Vol, int(ADChannel::Steering) }); -\t\tquick_calibration_row("Accelerator", { Vol, int(ADChannel::Acceleration) }); -\t\tquick_calibration_row("Brake", { Vol, int(ADChannel::Brake) }); -\t\tconst bool guidedCalibrationReady = -\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) && -\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) && -\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) }); -\t\tif (!guidedCalibrationReady) -\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), -\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges."); - -\t\tImGui::Spacing(); -''') -# Draw calibration popup once globally instead of only inside the Bindings tab. -rep('src/overlay/input_bindings_ui.cpp', '''\t\tdraw_calibration_popup(); -\t} - -\tvoid draw_controllers() -''', '''\t} - -\tvoid draw_controllers() -''') -rep('src/overlay/input_bindings_ui.cpp', '''\t\t\tdraw_listening_popup(); -\t\t\tdraw_quick_setup_complete(dialogOpen); - -\t\t\tImGui::EndPopup(); -''', '''\t\t\tdraw_listening_popup(); -\t\t\tdraw_quick_setup_complete(dialogOpen); -\t\t\tdraw_calibration_popup(); - -\t\t\tImGui::EndPopup(); -''') - -# --------------------------------------------------------------------------- -# Wheel/FFB UI: VID/PID recommendation, status/readiness, graph, revert, release -# rate control and understandable timing. -# --------------------------------------------------------------------------- -rep('src/overlay/wheel_setup_ui.cpp', '''#include "overlay.hpp" -#include "wheel_ffb_math.hpp" -''', '''#include "overlay.hpp" -#include "input_manager.hpp" -#include "wheel_ffb_math.hpp" -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' extern Setting WheelFFBSlewRate; -''', ''' extern Setting WheelFFBSlewRate; - extern Setting WheelFFBReversalReleaseRate; -''') - -# VID/PID fields. -rep('src/overlay/wheel_setup_ui.cpp', ''' DWORD povs = 0; - bool ffb = false; -''', ''' DWORD povs = 0; - bool ffb = false; - std::uint16_t vendor = 0; - std::uint16_t product = 0; -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) - { - info.axes = caps.dwAxes; - info.buttons = caps.dwButtons; - info.povs = caps.dwPOVs; - info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; - } - temp->Release(); -''', ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) - { - info.axes = caps.dwAxes; - info.buttons = caps.dwButtons; - info.povs = caps.dwPOVs; - info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; - } - DIPROPDWORD vidpid{}; - vidpid.diph.dwSize = sizeof(vidpid); - vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); - vidpid.diph.dwObj = 0; - vidpid.diph.dwHow = DIPH_DEVICE; - if (SUCCEEDED(temp->GetProperty(DIPROP_VIDPID, &vidpid.diph))) - { - info.vendor = LOWORD(vidpid.dwData); - info.product = HIWORD(vidpid.dwData); - } - temp->Release(); -''') - -# FFB saved snapshot struct/methods. -rep('src/overlay/wheel_setup_ui.cpp', ''' bool confirmingFfbOverwrite_ = false; - bool confirmingFfbDelete_ = false; - - void refresh_ffb_profiles''', ''' bool confirmingFfbOverwrite_ = false; - bool confirmingFfbDelete_ = false; - - struct FfbSavedSnapshot - { - bool valid = false; - bool enable = true; - bool physicsSat = true; - bool hwSpring = true; - bool hwDamper = true; - bool periodic = true; - bool invertForce = true; - bool invertSpring = false; - bool responseCorrection = false; - float global = 0.70f; - float spring = 0.65f; - float springSaturation = 0.95f; - float damper = 0.30f; - float steering = 1.45f; - float mechanical = 0.25f; - float trailLead = 0.25f; - float gripLoss = 0.65f; - float lateralDeadzone = 1.5f; - float weightTransfer = 0.15f; - float gearShift = 0.18f; - float engineIdle = 0.04f; - float slew = 0.06f; - float reversalRelease = 0.12f; - float road = 0.30f; - float tire = 0.20f; - float collision = 0.38f; - float maxTorque = 0.0f; - std::string responseLut; - } savedFfb_; - - void capture_saved_ffb() - { - savedFfb_.valid = true; - savedFfb_.enable = Settings::WheelFFBEnable; - savedFfb_.physicsSat = Settings::WheelFFBPhysicsSat; - savedFfb_.hwSpring = Settings::WheelFFBUseHardwareSpring; - savedFfb_.hwDamper = Settings::WheelFFBUseHardwareDamper; - savedFfb_.periodic = Settings::WheelFFBUsePeriodicEffects; - savedFfb_.invertForce = Settings::WheelFFBInvertForce; - savedFfb_.invertSpring = Settings::WheelFFBInvertSpring; - savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection; - savedFfb_.global = Settings::WheelFFBGlobalStrength; - savedFfb_.spring = Settings::WheelFFBSpringStrength; - savedFfb_.springSaturation = Settings::WheelFFBSpringSaturation; - savedFfb_.damper = Settings::WheelFFBDamperStrength; - savedFfb_.steering = Settings::WheelFFBSteeringWeight; - savedFfb_.mechanical = Settings::WheelFFBMechanicalTrail; - savedFfb_.trailLead = Settings::WheelFFBTrailResponseLead; - savedFfb_.gripLoss = Settings::WheelFFBGripLoss; - savedFfb_.lateralDeadzone = Settings::WheelFFBLateralDeadzone; - savedFfb_.weightTransfer = Settings::WheelFFBWeightTransfer; - savedFfb_.gearShift = Settings::WheelFFBGearShift; - savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; - savedFfb_.slew = Settings::WheelFFBSlewRate; - savedFfb_.reversalRelease = Settings::WheelFFBReversalReleaseRate; - savedFfb_.road = Settings::WheelFFBRoadTexture; - savedFfb_.tire = Settings::WheelFFBTireSlip; - savedFfb_.collision = Settings::WheelFFBWallImpact; - savedFfb_.maxTorque = Settings::WheelFFBMaxTorqueNm; - savedFfb_.responseLut = Settings::WheelFFBResponseLUT.get(); - } - - void restore_saved_ffb() - { - if (!savedFfb_.valid) return; - Settings::WheelFFBEnable = savedFfb_.enable; - Settings::WheelFFBPhysicsSat = savedFfb_.physicsSat; - Settings::WheelFFBUseHardwareSpring = savedFfb_.hwSpring; - Settings::WheelFFBUseHardwareDamper = savedFfb_.hwDamper; - Settings::WheelFFBUsePeriodicEffects = savedFfb_.periodic; - Settings::WheelFFBInvertForce = savedFfb_.invertForce; - Settings::WheelFFBInvertSpring = savedFfb_.invertSpring; - Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection; - Settings::WheelFFBGlobalStrength = savedFfb_.global; - Settings::WheelFFBSpringStrength = savedFfb_.spring; - Settings::WheelFFBSpringSaturation = savedFfb_.springSaturation; - Settings::WheelFFBDamperStrength = savedFfb_.damper; - Settings::WheelFFBSteeringWeight = savedFfb_.steering; - Settings::WheelFFBMechanicalTrail = savedFfb_.mechanical; - Settings::WheelFFBTrailResponseLead = savedFfb_.trailLead; - Settings::WheelFFBGripLoss = savedFfb_.gripLoss; - Settings::WheelFFBLateralDeadzone = savedFfb_.lateralDeadzone; - Settings::WheelFFBWeightTransfer = savedFfb_.weightTransfer; - Settings::WheelFFBGearShift = savedFfb_.gearShift; - Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; - Settings::WheelFFBSlewRate = savedFfb_.slew; - Settings::WheelFFBReversalReleaseRate = savedFfb_.reversalRelease; - Settings::WheelFFBRoadTexture = savedFfb_.road; - Settings::WheelFFBTireSlip = savedFfb_.tire; - Settings::WheelFFBWallImpact = savedFfb_.collision; - Settings::WheelFFBMaxTorqueNm = savedFfb_.maxTorque; - Settings::WheelFFBResponseLUT = savedFfb_.responseLut; - } - - void refresh_ffb_profiles''') - -# Capture snapshot at first render. -rep('src/overlay/wheel_setup_ui.cpp', ''' void render(bool) override - { - listen_for_binding(); -''', ''' void render(bool) override - { - listen_for_binding(); - if (!savedFfb_.valid) - capture_saved_ffb(); -''') - -# Steering VID/PID helper and recommendation state before combo lambda. -rep('src/overlay/wheel_setup_ui.cpp', ''' auto first_device_name = [&](bool ffbOnly) -> std::string - { -''', ''' std::uint16_t steeringVendor = 0; - std::uint16_t steeringProduct = 0; - if (Settings::UseNewInput) - { - const auto& steeringBindings = InputManager::instance.actionFor( - InputManager::ActionKind::Volume, int(ADChannel::Steering)).bindings(); - for (const auto& binding : steeringBindings) - { - if (binding.isRawDevice() && binding.deviceVendor != 0) - { - steeringVendor = binding.deviceVendor; - steeringProduct = binding.deviceProduct; - break; - } - } - } - - auto first_device_name = [&](bool ffbOnly) -> std::string - { -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' const bool selected = isSelectedDevice(dev); - const std::string item = dev.name + "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) -''', ''' const bool selected = isSelectedDevice(dev); - const bool steeringMatch = ffbOutput && steeringVendor != 0 && - dev.vendor == steeringVendor && - (steeringProduct == 0 || dev.product == steeringProduct); - const std::string item = dev.name + - (steeringMatch ? " [recommended: steering device]" : "") + - "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); -''', ''' { - ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / VID:%04X PID:%04X / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", - unsigned(dev.vendor), unsigned(dev.product), dev.guidKey.c_str()); - if (ffbOutput && steeringVendor != 0 && dev.vendor == steeringVendor && - (steeringProduct == 0 || dev.product == steeringProduct)) - ImGui::TextColored(ImVec4(0.35f, 0.90f, 0.45f, 1.0f), - "Matches the steering device VID/PID (recommendation only). "); - } -''') - -# Status + ready checklist after FFB output selection before profiles. -rep('src/overlay/wheel_setup_ui.cpp', ''' draw_ffb_profiles(); - - if (!Settings::UseNewInput) -''', ''' if (Settings::UseNewInput) - { - const WheelFFBStatusSnapshot ffbStatus = WheelFFB_GetStatusSnapshot(); - ImGui::SeparatorText("Ready to Drive"); - const auto bound = [](InputManager::ActionKind kind, int index) - { - return !InputManager::instance.actionFor(kind, index).bindings().empty(); - }; - const bool steeringReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Steering)); - const bool accelReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Acceleration)); - const bool brakeReady = bound(InputManager::ActionKind::Volume, int(ADChannel::Brake)); - const bool driveButtonsReady = - bound(InputManager::ActionKind::Switch, int(SwitchId::GearUp)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::GearDown)); - const bool menuReady = - bound(InputManager::ActionKind::Switch, int(SwitchId::A)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::B)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionUp)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionDown)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionLeft)) && - bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionRight)); - const auto readiness = [](const char* label, bool ok) - { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), - "%s %s", ok ? "[OK]" : "[!]", label); - }; - readiness("Steering", steeringReady); - ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); - ImGui::SameLine(); readiness("Shifters", driveButtonsReady); - readiness("Menu controls", menuReady); - ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty()); - ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested); - - ImGui::SeparatorText("FFB Runtime Status"); - ImGui::Text("Engine: %s Device: %s Output owner: %s", - ffbStatus.initialized ? "ready" : "waiting", - ffbStatus.acquired ? "acquired" : "released", - ffbStatus.outputOwner ? "active" : "inactive"); - ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", - ffbStatus.constantEffect ? "HW" : "-", - ffbStatus.springEffect ? "HW" : "SW", - ffbStatus.damperEffect ? "HW" : "SW", - ffbStatus.periodicEffects ? "HW" : "SW"); - if (ffbStatus.ffbStateValid) - { - ImGui::Text("Driver state: actuators %s | power %s | safety %s | user switch %s%s%s", - ffbStatus.actuatorsOn ? "ON" : "OFF", - ffbStatus.powerOn ? "ON" : "OFF", - ffbStatus.safetySwitchOn ? "ON" : "OFF", - ffbStatus.userSwitchOn ? "ON" : "OFF", - ffbStatus.paused ? " | PAUSED" : "", - ffbStatus.deviceLost ? " | DEVICE LOST" : ""); - if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) - ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); - } - ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s", - ffbStatus.constantDynamic ? "yes" : "no", - ffbStatus.polarDirectionDynamic ? "yes" : "no", - ffbStatus.springDynamic ? "yes" : "no", - ffbStatus.damperDynamic ? "yes" : "no", - ffbStatus.periodicDynamic ? "yes" : "no"); - } - - draw_ffb_profiles(); - - if (!Settings::UseNewInput) -''') - -# Advanced slew UI + time explanation. -rep('src/overlay/wheel_setup_ui.cpp', ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); -''', ''' track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum normal structural-force build change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); - track_ffb_change(ImGui::SliderFloat("Countersteer Release Rate", Settings::WheelFFBReversalReleaseRate.ptr(), 0.02f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("When SAT reverses direction, stale torque unloads at least this fast before the new direction builds. This reduces counter-steer latency without speeding up normal force buildup."); - const float buildRate = std::max(0.01f, float(Settings::WheelFFBSlewRate)); - const float reversalRate = std::max(0.02f, float(Settings::WheelFFBReversalReleaseRate)); - ImGui::TextDisabled("Approx full-scale ramp: build %.0f ms | stale reversal release %.0f ms at 60 Hz.", - (1.0f / buildRate) * (1000.0f / 60.0f), - (1.0f / reversalRate) * (1000.0f / 60.0f)); -''') - -# Save/revert controls and snapshot refresh on save. -rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - status_ = "Force feedback settings saved."; - } -''', ''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - capture_saved_ffb(); - status_ = "Force feedback settings saved."; - } -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) - { -''', ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) - { -''') -# Insert revert just after save block by anchoring next separator. -rep('src/overlay/wheel_setup_ui.cpp', ''' else - status_ = "Could not save force feedback settings."; - } - - ImGui::SeparatorText("FFB Headroom / Clipping"); -''', ''' else - status_ = "Could not save force feedback settings."; - } - ImGui::SameLine(); - if (!ffbDirty_ || !savedFfb_.valid) ImGui::BeginDisabled(); - if (ImGui::Button("Revert unsaved FFB")) - { - restore_saved_ffb(); - ffbDirty_ = false; - WheelFFB_RequestSettingsTransition(); - status_ = "Reverted live FFB tuning to the last saved state."; - } - if (!ffbDirty_ || !savedFfb_.valid) ImGui::EndDisabled(); - - ImGui::SeparatorText("FFB Headroom / Clipping"); -''') - -# Live graph after headroom reset. -rep('src/overlay/wheel_setup_ui.cpp', ''' if (ImGui::Button("Reset headroom analysis")) - WheelFFB_ResetHeadroomStats(); - - ImGui::SeparatorText("Safe direction test"); -''', ''' if (ImGui::Button("Reset headroom analysis")) - WheelFFB_ResetHeadroomStats(); - - ImGui::SeparatorText("Recent FFB Pipeline (last 3 seconds of driving)"); - const WheelFFBGraphSnapshot graph = WheelFFB_GetGraphSnapshot(); - if (graph.count > 1) - { - ImGui::PlotLines("Raw structural", graph.rawStructural.data(), int(graph.count), 0, nullptr, -1.5f, 1.5f, ImVec2(0, 46)); - ImGui::PlotLines("Soft limited", graph.softLimited.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - ImGui::PlotLines("Post slew", graph.postSlew.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - ImGui::PlotLines("Final DirectInput", graph.finalOutput.data(), int(graph.count), 0, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - } - else - ImGui::TextDisabled("Drive for a moment, then open F11 to inspect the captured force pipeline."); - - ImGui::SeparatorText("Safe direction test"); -''') - -# Presets explicitly set reversal release; keep existing build slew numbers. -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBSlewRate = 0.040f; - Settings::WheelFFBRoadTexture = 0.30f; -''', ''' Settings::WheelFFBSlewRate = 0.040f; - Settings::WheelFFBReversalReleaseRate = 0.12f; - Settings::WheelFFBRoadTexture = 0.30f; -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBSlewRate = 0.045f; - Settings::WheelFFBRoadTexture = 0.30f; -''', ''' Settings::WheelFFBSlewRate = 0.045f; - Settings::WheelFFBReversalReleaseRate = 0.12f; - Settings::WheelFFBRoadTexture = 0.30f; -''') - -# --------------------------------------------------------------------------- -# Verifier/docs: hard guards for the new behavior. -# --------------------------------------------------------------------------- -verifier = read('tools/verify_wheel_ffb_current.py') -append = r''' - -# Setup/FFB UX and compatibility review guards. -req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') -req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') -req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') -req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') -req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') -req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') -req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') -req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') -req(ui, 'Ready to Drive', 'setup readiness summary') -req(ui, 'FFB Runtime Status', 'driver/effect status panel') -req(ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') -req(ui, 'Revert unsaved FFB', 'live FFB revert action') -req(ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') -req(ui, 'Countersteer Release Rate', 'counter-steer release UI') -req(bindings_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') -req(bindings_ui, 'const bool listeningHere', 'manual rebind button target highlight') -req(bindings_ui, 'binding_conflicts', 'duplicate-control conflict warning') -req(bindings_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') -''' -if 'Setup/FFB UX and compatibility review guards.' not in verifier: - verifier += append - write('tools/verify_wheel_ffb_current.py', verifier) - -# Architecture note, concise and operator-focused. -doc = read('WHEEL_FFB.md') -section = r''' - -## Setup and DirectInput capability diagnostics - -The F11 Force Feedback page now reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. - -The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. Input Bindings highlights the exact manual binding button currently listening, warns when the same physical control is already used by another action, and exposes wheel/pedal calibration directly in the Quick Setup completion flow. - -`ReversalReleaseRate` is separate from the normal `SlewRate`: normal SAT buildup keeps its existing profile tuning, while stale torque can unload faster when SAT changes direction. This targets counter-steer latency without globally making impacts or ordinary force buildup harsher. -''' -if '## Setup and DirectInput capability diagnostics' not in doc: - doc += section - write('WHEEL_FFB.md', doc) - -print('FFB/UI compatibility and setup UX patch applied') diff --git a/.github/fix_ffb_ui_verifier.py b/.github/fix_ffb_ui_verifier.py deleted file mode 100644 index ea4202e3b7..0000000000 --- a/.github/fix_ffb_ui_verifier.py +++ /dev/null @@ -1,11 +0,0 @@ -from pathlib import Path - -p = Path('tools/verify_wheel_ffb_current.py') -text = p.read_text(encoding='utf-8') -old = "req(ffb, 'if (std::abs(prevStructuralLevel_) <= releaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')" -new = "req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding')" -if old not in text: - raise SystemExit('old sign-reversal verifier guard not found') -text = text.replace(old, new, 1) -p.write_text(text, encoding='utf-8', newline='\n') -print('updated verifier for dedicated reversal release rate') diff --git a/.github/fix_ffb_ui_verifier2.py b/.github/fix_ffb_ui_verifier2.py deleted file mode 100644 index 9a220cf56b..0000000000 --- a/.github/fix_ffb_ui_verifier2.py +++ /dev/null @@ -1,16 +0,0 @@ -from pathlib import Path - -p = Path('tools/verify_wheel_ffb_current.py') -text = p.read_text(encoding='utf-8') -text = text.replace("req(ui, 'Ready to Drive'", "req(wheel_ui, 'Ready to Drive'") -text = text.replace("req(ui, 'FFB Runtime Status'", "req(wheel_ui, 'FFB Runtime Status'") -text = text.replace("req(ui, 'recommended: steering device'", "req(wheel_ui, 'recommended: steering device'") -text = text.replace("req(ui, 'Revert unsaved FFB'", "req(wheel_ui, 'Revert unsaved FFB'") -text = text.replace("req(ui, 'Recent FFB Pipeline'", "req(wheel_ui, 'Recent FFB Pipeline'") -text = text.replace("req(ui, 'Countersteer Release Rate'", "req(wheel_ui, 'Countersteer Release Rate'") -text = text.replace("req(bindings_ui, 'LISTENING...##addBinding'", "req(bind_ui, 'LISTENING...##addBinding'") -text = text.replace("req(bindings_ui, 'const bool listeningHere'", "req(bind_ui, 'const bool listeningHere'") -text = text.replace("req(bindings_ui, 'binding_conflicts'", "req(bind_ui, 'binding_conflicts'") -text = text.replace("req(bindings_ui, 'Guided axis calibration'", "req(bind_ui, 'Guided axis calibration'") -p.write_text(text, encoding='utf-8', newline='\n') -print('fixed verifier source variable names') diff --git a/.github/postreview_ffb_ui_fix.py b/.github/postreview_ffb_ui_fix.py deleted file mode 100644 index 3d21766eb2..0000000000 --- a/.github/postreview_ffb_ui_fix.py +++ /dev/null @@ -1,169 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - -def read(p): return (ROOT/p).read_text(encoding='utf-8') -def write(p,s): (ROOT/p).write_text(s,encoding='utf-8',newline='\n') -def rep(p,old,new,count=1): - s=read(p); n=s.count(old) - if n!=count: raise SystemExit(f'{p}: expected {count}, found {n}: {old[:90]!r}') - write(p,s.replace(old,new,count)) - -# Explicit OFF-state bits are safer for UI warnings than assuming every driver -# reports the corresponding ON bit. -rep('src/wheel_ffb_runtime.hpp', ''' bool actuatorsOn = false; - bool powerOn = false; - bool safetySwitchOn = false; - bool userSwitchOn = false; -''', ''' bool actuatorsOn = false; - bool powerOn = false; - bool powerOff = false; - bool safetySwitchOn = false; - bool safetySwitchOff = false; - bool userSwitchOn = false; - bool userSwitchOff = false; -''') - -# Capability metadata on old drivers is advisory for the irreplaceable -# ConstantForce path. Keep CARTESIAN fallback, but do not reject the interface. -rep('src/hooks_wheel_ffb.cpp', ''' if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::error( - "WheelFFB: ConstantForce reports no live magnitude update support; rejecting this FFB interface"); - return false; - } -''', ''' if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); - } -''') - -rep('src/hooks_wheel_ffb.cpp', ''' result.powerOn = (state & DIGFFS_POWERON) != 0; - result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; - result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; -''', ''' result.powerOn = (state & DIGFFS_POWERON) != 0; - result.powerOff = (state & DIGFFS_POWEROFF) != 0; - result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; - result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; - result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; - result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; -''') - -# Mark direction verification only when the test can actually be queued. -rep('src/hooks_wheel_ffb.cpp', ''' void request_direction_test(int direction) - { - if (direction != 0) - directionTested_ = true; - if (direction == 0) -''', ''' void request_direction_test(int direction) - { - if (direction == 0) -''') -rep('src/hooks_wheel_ffb.cpp', ''' manualTestDirection_ = direction < 0 ? -1 : 1; - manualTestFrames_ = 18; -''', ''' directionTested_ = true; - manualTestDirection_ = direction < 0 ? -1 : 1; - manualTestFrames_ = 18; -''') - -# Explicit include for std::uint16_t used by DirectInput device metadata. -rep('src/overlay/wheel_setup_ui.cpp', '''#include -#include -''', '''#include -#include -#include -''') - -# Warn only for explicit OFF/lost state; not all drivers advertise ON bits. -rep('src/overlay/wheel_setup_ui.cpp', ''' if (!ffbStatus.powerOn || !ffbStatus.safetySwitchOn || !ffbStatus.userSwitchOn || ffbStatus.deviceLost) - ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "Wheel/driver reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); -''', ''' if (ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff || ffbStatus.deviceLost) - ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "Wheel/driver explicitly reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); -''') - -# Revert baseline follows every operation that successfully persisted the now -# active FFB values. -rep('src/overlay/wheel_setup_ui.cpp', ''' ffbDirty_ = !persisted; - status_ = persisted - ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." -''', ''' ffbDirty_ = !persisted; - if (persisted) - capture_saved_ffb(); - status_ = persisted - ? "Loaded FFB profile '" + *profile + "' (" + std::to_string(applied) + " settings)." -''') -# Both R3 preset save-success blocks have the same ffbDirty/status structure but -# distinct status strings. Add capture after ffbDirty false for both. -s=read('src/overlay/wheel_setup_ui.cpp') -old=''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; -''' -new=''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - capture_saved_ffb(); - status_ = "Loaded MOZA R3 Physics SAT: speed-adaptive front slip plus pneumatic/mechanical trail SAT; diagnostic logging enabled. Saved to user.ini."; -''' -if old not in s: raise SystemExit('Physics preset save block not found') -s=s.replace(old,new,1) -old=''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; -''' -new=''' if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - capture_saved_ffb(); - status_ = "Loaded MOZA R3 Natural SAT: smooth progressive SAT, low-speed-only spring assist and single DirectInput COM wheel FFB. Saved to user.ini."; -''' -if old not in s: raise SystemExit('Natural preset save block not found') -s=s.replace(old,new,1) -write('src/overlay/wheel_setup_ui.cpp',s) - -# Also highlight legacy Bind buttons for consistency when compatibility mode is -# used; modern Input Bindings already highlights the exact listening row. -rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::SameLine(290.0f); - if (ImGui::Button("Bind", ImVec2(70, 0))) - begin_bind(target); -''', ''' ImGui::SameLine(290.0f); - const bool listeningHere = target_ == target; - if (listeningHere) - { - ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); - ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); - } - if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) - begin_bind(target); - if (listeningHere) - ImGui::PopStyleColor(2); -''') -rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::SameLine(330.0f); - if (ImGui::Button("Bind", ImVec2(70, 0))) - begin_bind(target); -''', ''' ImGui::SameLine(330.0f); - const bool listeningHere = target_ == target; - if (listeningHere) - { - ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); - ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); - } - if (ImGui::Button(listeningHere ? "LISTENING..." : "Bind", ImVec2(90, 0))) - begin_bind(target); - if (listeningHere) - ImGui::PopStyleColor(2); -''') - -# Extend verifier to cover post-review safeguards. -p=Path('tools/verify_wheel_ffb_current.py') -v=p.read_text(encoding='utf-8') -extra='''\nreq(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state')\nreq(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states')\nforbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path')\nreq(wheel_ui, 'if (persisted)\\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence')\nreq(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target')\n''' -if 'FFB status distinguishes explicit power-off state' not in v: - v += extra -p.write_text(v,encoding='utf-8',newline='\n') -print('post-review FFB/UI safeguards applied') diff --git a/.github/workflows/apply_ffb_ui_all.yml b/.github/workflows/apply_ffb_ui_all.yml deleted file mode 100644 index c963a475dc..0000000000 --- a/.github/workflows/apply_ffb_ui_all.yml +++ /dev/null @@ -1,34 +0,0 @@ -name: Apply FFB and setup UX review - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/apply_ffb_ui_all.yml' - workflow_dispatch: - -permissions: - contents: write - -jobs: - cleanup: - runs-on: ubuntu-24.04 - steps: - - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - - name: Remove temporary review harness - run: | - rm -f .github/apply_ffb_ui_all.py - rm -f .github/fix_ffb_ui_verifier.py - rm -f .github/fix_ffb_ui_verifier2.py - rm -f .github/postreview_ffb_ui_fix.py - rm -f .github/workflows/apply_ffb_ui_all.yml - - name: Commit cleanup - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - git commit -m "chore: remove temporary FFB UI review harness" - git push origin HEAD:wheel-ffb From db2e7e5e8700a2c0a88ab6c168661f3453aaec59 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:35:10 +0900 Subject: [PATCH 0363/1308] chore: trigger final Windows build after FFB UI review --- src/wheel_ffb_runtime.hpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/wheel_ffb_runtime.hpp b/src/wheel_ffb_runtime.hpp index 7ae5d57f18..7767d2591b 100644 --- a/src/wheel_ffb_runtime.hpp +++ b/src/wheel_ffb_runtime.hpp @@ -3,6 +3,8 @@ #include #include +// Read-only snapshots used by the F11 diagnostics/setup UI. Gameplay owns the +// mutable FFB engine state; the overlay only requests actions and displays it. struct WheelFFBHeadroomSnapshot { std::uint64_t samples = 0; From dd5e7780f6a36f386bc17e8b23adaeda6aa533e4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:36:17 +0900 Subject: [PATCH 0364/1308] chore: remove stale FFB UI upgrade driver --- .github/apply_ffb_ui_complete_upgrade.py | 1193 ---------------------- 1 file changed, 1193 deletions(-) delete mode 100644 .github/apply_ffb_ui_complete_upgrade.py diff --git a/.github/apply_ffb_ui_complete_upgrade.py b/.github/apply_ffb_ui_complete_upgrade.py deleted file mode 100644 index 7243be2df3..0000000000 --- a/.github/apply_ffb_ui_complete_upgrade.py +++ /dev/null @@ -1,1193 +0,0 @@ -from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parent.parent - -def read(path): - return (ROOT / path).read_text(encoding='utf-8') - -def write(path, text): - (ROOT / path).write_text(text, encoding='utf-8') - -def replace_once(text, old, new, label): - count = text.count(old) - if count != 1: - raise RuntimeError(f'{label}: expected 1 match, got {count}') - return text.replace(old, new, 1) - -def insert_before(text, marker, block, label): - return replace_once(text, marker, block + marker, label) - -# --------------------------------------------------------------------------- -# Runtime snapshots shared by FFB engine, F11 UI and Input Bindings status. -# --------------------------------------------------------------------------- -runtime = '''#pragma once -#include -#include -#include -#include - -struct WheelFFBHeadroomSnapshot -{ - std::uint64_t samples = 0; - float currentDemand = 0.0f; - float peakDemand = 0.0f; - float p95Demand = 0.0f; - float p99Demand = 0.0f; - float softKneePercent = 0.0f; - float hardClipPercent = 0.0f; - float suggestedOverall = 0.0f; -}; - -struct WheelFFBStatusSnapshot -{ - bool enabled = false; - bool initialized = false; - bool acquired = false; - bool panicStopped = false; - bool ffbStateValid = false; - std::uint32_t ffbState = 0; - bool constantHardware = false; - bool springHardware = false; - bool damperHardware = false; - bool periodicHardware = false; - bool constantCapabilityKnown = false; - bool springCapabilityKnown = false; - bool damperCapabilityKnown = false; - bool periodicCapabilityKnown = false; - bool constantDynamic = true; - bool springDynamic = true; - bool damperDynamic = true; - bool periodicDynamic = true; - bool constantRestartUpdates = false; - bool directionLeftTested = false; - bool directionRightTested = false; - int physicsMode = 0; // 0=off, 1=calibrating, 2=active, 3=fallback - std::string deviceName; -}; - -inline constexpr std::size_t WheelFFBGraphSamples = 180; -struct WheelFFBGraphSnapshot -{ - std::array rawStructural{}; - std::array postLimiter{}; - std::array postSlew{}; - std::array finalOutput{}; - std::size_t count = 0; - std::size_t offset = 0; -}; - -void WheelFFB_RequestDirectionTest(int direction); -void WheelFFB_RequestSettingsTransition(); -WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); -void WheelFFB_ResetHeadroomStats(); -''' -write('src/wheel_ffb_runtime.hpp', runtime) - -# --------------------------------------------------------------------------- -# FFB engine: capability-aware hardware effects, status snapshot and graph. -# --------------------------------------------------------------------------- -path = 'src/hooks_wheel_ffb.cpp' -ffb = read(path) - -# Capability helper before ConstantForce creation. -marker = ' bool create_constant_effect()\n {\n' -cap_block = ''' struct DynamicEffectCapability - { - bool known = false; - bool typeSpecific = true; - bool direction = true; - }; - - DynamicEffectCapability query_dynamic_capability(REFGUID guid, const char* label) - { - DynamicEffectCapability capability{}; - if (!device_) - return capability; - - DIEFFECTINFOA info{}; - info.dwSize = sizeof(info); - const HRESULT hr = device_->GetEffectInfo(&info, guid); - if (FAILED(hr)) - { - spdlog::warn("WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility path", label, (unsigned)hr); - return capability; - } - - capability.known = true; - capability.typeSpecific = (info.dwDynamicParams & DIEP_TYPESPECIFICPARAMS) != 0; - capability.direction = (info.dwDynamicParams & DIEP_DIRECTION) != 0; - spdlog::info( - "WheelFFB: {} dynamic params type={} direction={} mask=0x{:08X}", - label, capability.typeSpecific, capability.direction, - static_cast(info.dwDynamicParams)); - return capability; - } - -''' -ffb = insert_before(ffb, marker, cap_block, 'insert effect capability helper') - -# Constant capability and polar fallback. -old = ''' bool create_constant_effect() - { - if (!device_) - return false; - - DWORD axes[2] = {''' -new = ''' bool create_constant_effect() - { - if (!device_) - return false; - - const DynamicEffectCapability capability = - query_dynamic_capability(GUID_ConstantForce, "GUID_ConstantForce"); - constantCapabilityKnown_ = capability.known; - constantTypeDynamic_ = capability.typeSpecific; - constantDirectionDynamic_ = capability.direction; - constantRequiresRestart_ = capability.known && !capability.typeSpecific; - - DWORD axes[2] = {''' -ffb = replace_once(ffb, old, new, 'constant capability query') -ffb = replace_once( - ffb, - ' if (actuatorAxes_.size() > 1)\n {\n', - ' if (actuatorAxes_.size() > 1 && (!capability.known || capability.direction))\n {\n', - 'polar requires dynamic direction') - -# Optional hardware effects use software fallback when type params cannot change live. -old = ''' bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring) - return false; - - DWORD axes[1] = { primary_actuator_axis() };''' -new = ''' bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring || springCapabilityRejected_) - return false; - - const DynamicEffectCapability capability = - query_dynamic_capability(GUID_Spring, "GUID_Spring"); - springCapabilityKnown_ = capability.known; - springTypeDynamic_ = capability.typeSpecific; - if (capability.known && !capability.typeSpecific) - { - springCapabilityRejected_ = true; - spdlog::warn("WheelFFB: GUID_Spring cannot update condition parameters while playing; using software spring fallback"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() };''' -ffb = replace_once(ffb, old, new, 'spring capability query') - -old = ''' bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper) - return false; - - DWORD axes[1] = { primary_actuator_axis() };''' -new = ''' bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper || damperCapabilityRejected_) - return false; - - const DynamicEffectCapability capability = - query_dynamic_capability(GUID_Damper, "GUID_Damper"); - damperCapabilityKnown_ = capability.known; - damperTypeDynamic_ = capability.typeSpecific; - if (capability.known && !capability.typeSpecific) - { - damperCapabilityRejected_ = true; - spdlog::warn("WheelFFB: GUID_Damper cannot update condition parameters while playing; using software damper fallback"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() };''' -ffb = replace_once(ffb, old, new, 'damper capability query') - -old = ''' void create_periodic_effects() - { - if (!Settings::WheelFFBUsePeriodicEffects || !device_) - { - periodicsActive_ = false; - return; - } - - if (!roadTextureEffect_)''' -new = ''' void create_periodic_effects() - { - if (!Settings::WheelFFBUsePeriodicEffects || !device_ || periodicCapabilityRejected_) - { - periodicsActive_ = false; - return; - } - - const DynamicEffectCapability capability = - query_dynamic_capability(GUID_Sine, "GUID_Sine"); - periodicCapabilityKnown_ = capability.known; - periodicTypeDynamic_ = capability.typeSpecific; - if (capability.known && !capability.typeSpecific) - { - periodicCapabilityRejected_ = true; - periodicsActive_ = false; - spdlog::warn("WheelFFB: GUID_Sine cannot update magnitude/period while playing; using ConstantForce vibration fallback"); - return; - } - - if (!roadTextureEffect_)''' -ffb = replace_once(ffb, old, new, 'periodic capability query') - -# Stop/start only for essential ConstantForce on drivers without dynamic type updates. -old = ''' HRESULT hr = E_FAIL; - if (constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); -''' -new = ''' HRESULT hr = E_FAIL; - if (constantEffect_) - { - if (constantRequiresRestart_) - constantEffect_->Stop(); - hr = constantEffect_->SetParameters(¶ms, flags); - } -''' -ffb = replace_once(ffb, old, new, 'constant non-dynamic compatibility') - -# Reset capability state on physical device release. -old = ''' void release_device() - { - if (!device_) - { - deviceAcquired_ = false; - driverAutocenterDisabled_ = false; - return; - } -''' -new = ''' void release_device() - { - directionLeftTested_ = false; - directionRightTested_ = false; - constantCapabilityKnown_ = false; - springCapabilityKnown_ = false; - damperCapabilityKnown_ = false; - periodicCapabilityKnown_ = false; - constantTypeDynamic_ = true; - constantDirectionDynamic_ = true; - springTypeDynamic_ = true; - damperTypeDynamic_ = true; - periodicTypeDynamic_ = true; - constantRequiresRestart_ = false; - springCapabilityRejected_ = false; - damperCapabilityRejected_ = false; - periodicCapabilityRejected_ = false; - if (!device_) - { - deviceAcquired_ = false; - driverAutocenterDisabled_ = false; - return; - } -''' -ffb = replace_once(ffb, old, new, 'reset capability state') - -# Track direction tests. -needle = ' manualTestDirection_ = direction < 0 ? -1 : 1;\n' -replacement = ''' manualTestDirection_ = direction < 0 ? -1 : 1; - if (direction < 0) directionLeftTested_ = true; - if (direction > 0) directionRightTested_ = true; -''' -ffb = replace_once(ffb, needle, replacement, 'direction test tracking') - -# Record live graph immediately after final response mapping. -needle = ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||''' -replacement = ''' const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - record_graph( - total, - compressed, - static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), - static_cast(level) / static_cast(DI_FFNOMINALMAX)); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 ||''' -ffb = replace_once(ffb, needle, replacement, 'record live graph') - -# Status/graph methods before settings transition. -marker = ' void settings_transition()\n {\n' -methods = ''' WheelFFBStatusSnapshot status_snapshot() - { - WheelFFBStatusSnapshot snapshot{}; - snapshot.enabled = bool(Settings::WheelFFBEnable); - snapshot.initialized = initialized_; - snapshot.acquired = deviceAcquired_; - snapshot.panicStopped = panicStopped_; - snapshot.constantHardware = constantEffect_ != nullptr; - snapshot.springHardware = springEffect_ != nullptr; - snapshot.damperHardware = damperEffect_ != nullptr; - snapshot.periodicHardware = periodicsActive_; - snapshot.constantCapabilityKnown = constantCapabilityKnown_; - snapshot.springCapabilityKnown = springCapabilityKnown_; - snapshot.damperCapabilityKnown = damperCapabilityKnown_; - snapshot.periodicCapabilityKnown = periodicCapabilityKnown_; - snapshot.constantDynamic = constantTypeDynamic_ && constantDirectionDynamic_; - snapshot.springDynamic = springTypeDynamic_; - snapshot.damperDynamic = damperTypeDynamic_; - snapshot.periodicDynamic = periodicTypeDynamic_; - snapshot.constantRestartUpdates = constantRequiresRestart_; - snapshot.directionLeftTested = directionLeftTested_; - snapshot.directionRightTested = directionRightTested_; - snapshot.deviceName = selectedName_; - - if (!Settings::WheelFFBPhysicsSat) - snapshot.physicsMode = 0; - else if (!vehicleDynamics_.calibrated()) - snapshot.physicsMode = 1; - else if (vehicleDynamics_.sampleValid()) - snapshot.physicsMode = 2; - else - snapshot.physicsMode = 3; - - if (device_ && deviceAcquired_) - { - DWORD state = 0; - if (SUCCEEDED(device_->GetForceFeedbackState(&state))) - { - snapshot.ffbStateValid = true; - snapshot.ffbState = state; - } - } - return snapshot; - } - - void record_graph(float rawStructural, float postLimiter, float postSlew, float finalOutput) - { - auto finite_or_zero = [](float value) - { - return std::isfinite(value) ? value : 0.0f; - }; - graphRaw_[graphWriteIndex_] = finite_or_zero(rawStructural); - graphLimited_[graphWriteIndex_] = finite_or_zero(postLimiter); - graphSlew_[graphWriteIndex_] = finite_or_zero(postSlew); - graphFinal_[graphWriteIndex_] = finite_or_zero(finalOutput); - graphWriteIndex_ = (graphWriteIndex_ + 1) % WheelFFBGraphSamples; - graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphSamples); - } - - WheelFFBGraphSnapshot graph_snapshot() const - { - WheelFFBGraphSnapshot snapshot{}; - snapshot.rawStructural = graphRaw_; - snapshot.postLimiter = graphLimited_; - snapshot.postSlew = graphSlew_; - snapshot.finalOutput = graphFinal_; - snapshot.count = graphCount_; - snapshot.offset = graphCount_ == WheelFFBGraphSamples ? graphWriteIndex_ : 0; - return snapshot; - } - -''' -ffb = insert_before(ffb, marker, methods, 'status/graph methods') - -# Capability and graph state members. -needle = ''' bool periodicsActive_ = false; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. - int springStrategy_ = -1; - int damperStrategy_ = -1; -''' -replacement = ''' bool periodicsActive_ = false; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. - int springStrategy_ = -1; - int damperStrategy_ = -1; - bool constantCapabilityKnown_ = false; - bool springCapabilityKnown_ = false; - bool damperCapabilityKnown_ = false; - bool periodicCapabilityKnown_ = false; - bool constantTypeDynamic_ = true; - bool constantDirectionDynamic_ = true; - bool springTypeDynamic_ = true; - bool damperTypeDynamic_ = true; - bool periodicTypeDynamic_ = true; - bool constantRequiresRestart_ = false; - bool springCapabilityRejected_ = false; - bool damperCapabilityRejected_ = false; - bool periodicCapabilityRejected_ = false; - bool directionLeftTested_ = false; - bool directionRightTested_ = false; -''' -ffb = replace_once(ffb, needle, replacement, 'capability members') - -needle = ''' std::array headroomHistogram_{}; -''' -replacement = ''' std::array graphRaw_{}; - std::array graphLimited_{}; - std::array graphSlew_{}; - std::array graphFinal_{}; - std::size_t graphWriteIndex_ = 0; - std::size_t graphCount_ = 0; - - std::array headroomHistogram_{}; -''' -ffb = replace_once(ffb, needle, replacement, 'graph members') - -# Runtime exported functions. -needle = '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -''' -replacement = '''WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() -{ - return gWheelFFB.status_snapshot(); -} - -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() -{ - return gWheelFFB.graph_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -''' -ffb = replace_once(ffb, needle, replacement, 'runtime exports') - -write(path, ffb) - -# --------------------------------------------------------------------------- -# F11 UI: VID/PID recommendations, runtime status, revert, graph, slew info. -# --------------------------------------------------------------------------- -path = 'src/overlay/wheel_setup_ui.cpp' -ui = read(path) -ui = replace_once(ui, '#include "hook_mgr.hpp"\n', '#include "hook_mgr.hpp"\n#include "input_manager.hpp"\n', 'include InputManager') - -# Device VID/PID. -needle = ''' DWORD axes = 0; - DWORD buttons = 0; - DWORD povs = 0; - bool ffb = false; -''' -replacement = ''' DWORD axes = 0; - DWORD buttons = 0; - DWORD povs = 0; - Uint16 vendor = 0; - Uint16 product = 0; - bool ffb = false; -''' -ui = replace_once(ui, needle, replacement, 'DeviceInfo VID/PID') - -needle = ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) - { - info.axes = caps.dwAxes; - info.buttons = caps.dwButtons; - info.povs = caps.dwPOVs; - info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; - } - temp->Release(); -''' -replacement = ''' if (SUCCEEDED(temp->GetCapabilities(&caps))) - { - info.axes = caps.dwAxes; - info.buttons = caps.dwButtons; - info.povs = caps.dwPOVs; - info.ffb = (caps.dwFlags & DIDC_FORCEFEEDBACK) != 0; - } - DIPROPDWORD vidpid{}; - vidpid.diph.dwSize = sizeof(vidpid); - vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); - vidpid.diph.dwObj = 0; - vidpid.diph.dwHow = DIPH_DEVICE; - if (SUCCEEDED(temp->GetProperty(DIPROP_VIDPID, &vidpid.diph))) - { - info.vendor = LOWORD(vidpid.dwData); - info.product = HIWORD(vidpid.dwData); - } - temp->Release(); -''' -ui = replace_once(ui, needle, replacement, 'read DirectInput VID/PID') - -# Insert wheel-FFB saved snapshot utility before public section of WheelSetupWindow. -marker = ' public:\n Kind kind() const override { return Kind::Tab; }\n' -snapshot_block = ''' struct FfbSettingsSnapshot - { - bool valid = false; - bool enable = false; - float global = 0.0f; - float spring = 0.0f; - float springSaturation = 0.0f; - float damper = 0.0f; - float steeringWeight = 0.0f; - float mechanicalTrail = 0.0f; - float trailLead = 0.0f; - bool physicsSat = false; - float gripLoss = 0.0f; - float lateralDeadzone = 0.0f; - float weightTransfer = 0.0f; - float gearShift = 0.0f; - float engineIdle = 0.0f; - float slewRate = 0.0f; - float road = 0.0f; - float tire = 0.0f; - float wall = 0.0f; - bool hardwareSpring = false; - bool hardwareDamper = false; - bool periodic = false; - bool invertForce = false; - bool invertSpring = false; - bool debugLog = false; - bool telemetry = false; - bool responseCorrection = false; - std::string responseLut; - float maxTorqueNm = 0.0f; - int vibrationMode = 0; - }; - - FfbSettingsSnapshot capture_ffb_settings() const - { - FfbSettingsSnapshot s{}; - s.valid = true; - s.enable = Settings::WheelFFBEnable; - s.global = Settings::WheelFFBGlobalStrength; - s.spring = Settings::WheelFFBSpringStrength; - s.springSaturation = Settings::WheelFFBSpringSaturation; - s.damper = Settings::WheelFFBDamperStrength; - s.steeringWeight = Settings::WheelFFBSteeringWeight; - s.mechanicalTrail = Settings::WheelFFBMechanicalTrail; - s.trailLead = Settings::WheelFFBTrailResponseLead; - s.physicsSat = Settings::WheelFFBPhysicsSat; - s.gripLoss = Settings::WheelFFBGripLoss; - s.lateralDeadzone = Settings::WheelFFBLateralDeadzone; - s.weightTransfer = Settings::WheelFFBWeightTransfer; - s.gearShift = Settings::WheelFFBGearShift; - s.engineIdle = Settings::WheelFFBEngineIdle; - s.slewRate = Settings::WheelFFBSlewRate; - s.road = Settings::WheelFFBRoadTexture; - s.tire = Settings::WheelFFBTireSlip; - s.wall = Settings::WheelFFBWallImpact; - s.hardwareSpring = Settings::WheelFFBUseHardwareSpring; - s.hardwareDamper = Settings::WheelFFBUseHardwareDamper; - s.periodic = Settings::WheelFFBUsePeriodicEffects; - s.invertForce = Settings::WheelFFBInvertForce; - s.invertSpring = Settings::WheelFFBInvertSpring; - s.debugLog = Settings::WheelFFBDebugLog; - s.telemetry = Settings::WheelFFBTelemetry; - s.responseCorrection = Settings::WheelFFBResponseCorrection; - s.responseLut = Settings::WheelFFBResponseLUT.get(); - s.maxTorqueNm = Settings::WheelFFBMaxTorqueNm; - s.vibrationMode = Settings::VibrationMode; - return s; - } - - void restore_ffb_settings(const FfbSettingsSnapshot& s) - { - if (!s.valid) return; - Settings::WheelFFBEnable = s.enable; - Settings::WheelFFBGlobalStrength = s.global; - Settings::WheelFFBSpringStrength = s.spring; - Settings::WheelFFBSpringSaturation = s.springSaturation; - Settings::WheelFFBDamperStrength = s.damper; - Settings::WheelFFBSteeringWeight = s.steeringWeight; - Settings::WheelFFBMechanicalTrail = s.mechanicalTrail; - Settings::WheelFFBTrailResponseLead = s.trailLead; - Settings::WheelFFBPhysicsSat = s.physicsSat; - Settings::WheelFFBGripLoss = s.gripLoss; - Settings::WheelFFBLateralDeadzone = s.lateralDeadzone; - Settings::WheelFFBWeightTransfer = s.weightTransfer; - Settings::WheelFFBGearShift = s.gearShift; - Settings::WheelFFBEngineIdle = s.engineIdle; - Settings::WheelFFBSlewRate = s.slewRate; - Settings::WheelFFBRoadTexture = s.road; - Settings::WheelFFBTireSlip = s.tire; - Settings::WheelFFBWallImpact = s.wall; - Settings::WheelFFBUseHardwareSpring = s.hardwareSpring; - Settings::WheelFFBUseHardwareDamper = s.hardwareDamper; - Settings::WheelFFBUsePeriodicEffects = s.periodic; - Settings::WheelFFBInvertForce = s.invertForce; - Settings::WheelFFBInvertSpring = s.invertSpring; - Settings::WheelFFBDebugLog = s.debugLog; - Settings::WheelFFBTelemetry = s.telemetry; - Settings::WheelFFBResponseCorrection = s.responseCorrection; - Settings::WheelFFBResponseLUT = s.responseLut; - Settings::WheelFFBMaxTorqueNm = s.maxTorqueNm; - Settings::VibrationMode = s.vibrationMode; - } - - std::pair steering_vidpid() const - { - const auto& bindings = InputManager::instance.actionFor( - InputManager::ActionKind::Volume, int(ADChannel::Steering)).bindings(); - for (const auto& binding : bindings) - if (binding.isRawDevice() && binding.deviceVendor != 0 && binding.deviceProduct != 0) - return { binding.deviceVendor, binding.deviceProduct }; - return { 0, 0 }; - } - -''' -ui = insert_before(ui, marker, snapshot_block, 'insert UI helpers') - -# Need a baseline snapshot member near ffbDirty. Locate and extend. -needle = ' bool ffbDirty_ = false;\n' -if needle not in ui: - # older layout uses tabs/spaces; regex fallback - match = re.search(r'(\s+bool ffbDirty_ = false;\n)', ui) - if not match: - raise RuntimeError('ffbDirty_ member not found') - ui = ui[:match.end()] + match.group(1).split('bool')[0] + 'FfbSettingsSnapshot ffbSavedSnapshot_{};\n' + ui[match.end():] -else: - ui = replace_once(ui, needle, needle + ' FfbSettingsSnapshot ffbSavedSnapshot_{};\n', 'FFB saved snapshot member') - -# Render captures clean baseline before any live edit. -needle = ''' void render(bool) override - { - listen_for_binding(); - const auto track_ffb_change = [this](bool changed) -''' -replacement = ''' void render(bool) override - { - listen_for_binding(); - if (!ffbDirty_) - ffbSavedSnapshot_ = capture_ffb_settings(); - const auto track_ffb_change = [this](bool changed) -''' -ui = replace_once(ui, needle, replacement, 'capture clean FFB baseline') - -# Device labels get VID/PID recommendation. -needle = ''' for (const auto& dev : devices) - { - if (ffbOnly && !dev.ffb) - continue; - const bool selected = isSelectedDevice(dev); - const std::string item = dev.name + "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) -''' -replacement = ''' const auto [steeringVendor, steeringProduct] = steering_vidpid(); - for (const auto& dev : devices) - { - if (ffbOnly && !dev.ffb) - continue; - const bool selected = isSelectedDevice(dev); - const bool recommended = ffbOutput && steeringVendor != 0 && steeringProduct != 0 && - dev.vendor == steeringVendor && dev.product == steeringProduct; - const std::string item = dev.name + - (recommended ? " [Recommended for steering]" : "") + - "##" + label + dev.guidKey; - if (ImGui::Selectable(item.c_str(), selected)) -''' -ui = replace_once(ui, needle, replacement, 'VIDPID recommended FFB device') - -needle = ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", dev.guidKey.c_str()); -''' -replacement = ''' ImGui::TextDisabled("%lu axes / %lu buttons / %lu POV / FFB %s / VID:%04X PID:%04X / GUID %s", - dev.axes, dev.buttons, dev.povs, dev.ffb ? "yes" : "no", - unsigned(dev.vendor), unsigned(dev.product), dev.guidKey.c_str()); -''' -ui = replace_once(ui, needle, replacement, 'show VIDPID') - -# Add runtime status after FFB output chooser before profiles. -needle = ''' draw_ffb_profiles(); -''' -status_block = ''' ImGui::SeparatorText("FFB Runtime Status"); - const WheelFFBStatusSnapshot runtimeStatus = WheelFFB_GetStatusSnapshot(); - const char* physicsLabel = runtimeStatus.physicsMode == 2 ? "ACTIVE" : - runtimeStatus.physicsMode == 1 ? "CAL" : - runtimeStatus.physicsMode == 3 ? "FALLBACK" : "OFF"; - ImGui::Text("Output: %s", runtimeStatus.deviceName.empty() ? "not initialized" : runtimeStatus.deviceName.c_str()); - ImGui::SameLine(); - ImGui::TextDisabled("| Physics SAT %s | %s", - physicsLabel, runtimeStatus.acquired ? "acquired" : "not acquired"); - if (runtimeStatus.ffbStateValid) - { - if (runtimeStatus.ffbState & DIGFFS_DEVICELOST) - ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.25f, 1.0f), "DirectInput reports DEVICE LOST; automatic recovery is active."); - if (runtimeStatus.ffbState & DIGFFS_ACTUATORSOFF) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel actuators are OFF."); - if (runtimeStatus.ffbState & DIGFFS_POWEROFF) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel reports force-feedback power OFF."); - if (runtimeStatus.ffbState & DIGFFS_SAFETYSWITCHOFF) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel safety switch is OFF; the game will not force it back on."); - if (runtimeStatus.ffbState & DIGFFS_USERFFSWITCHOFF) - ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Wheel user FFB switch is OFF; the game will not override it."); - } - ImGui::TextDisabled("Constant: %s%s | Spring: %s%s | Damper: %s%s | Road/Slip: %s%s", - runtimeStatus.constantHardware ? "HW" : "unavailable", - runtimeStatus.constantRestartUpdates ? " (stop/start updates)" : "", - runtimeStatus.springHardware ? "HW" : "software", - runtimeStatus.springCapabilityKnown && !runtimeStatus.springDynamic ? " (driver non-dynamic)" : "", - runtimeStatus.damperHardware ? "HW" : "software", - runtimeStatus.damperCapabilityKnown && !runtimeStatus.damperDynamic ? " (driver non-dynamic)" : "", - runtimeStatus.periodicHardware ? "HW" : "software", - runtimeStatus.periodicCapabilityKnown && !runtimeStatus.periodicDynamic ? " (driver non-dynamic)" : ""); - ImGui::TextDisabled("Direction test run: Left %s / Right %s", - runtimeStatus.directionLeftTested ? "yes" : "no", - runtimeStatus.directionRightTested ? "yes" : "no"); - - draw_ffb_profiles(); -''' -ui = replace_once(ui, needle, status_block, 'runtime status panel') - -# Slew response explanation and R3 defaults to 0.060. -needle = ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); -''' -replacement = ''' track_ffb_change(ImGui::SliderFloat("Force Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Maximum structural-force change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); - const float slewValue = std::max(0.01f, float(Settings::WheelFFBSlewRate)); - ImGui::TextDisabled("Approx. 0->100%% structural response limit: %.0f ms at 60 Hz (same-direction unloading is up to 2x faster).", - 1000.0f / (60.0f * slewValue)); -''' -ui = replace_once(ui, needle, replacement, 'slew response timing') -ui = ui.replace('Settings::WheelFFBSlewRate = 0.040f;', 'Settings::WheelFFBSlewRate = 0.060f;', 1) -ui = ui.replace('Settings::WheelFFBSlewRate = 0.045f;', 'Settings::WheelFFBSlewRate = 0.060f;', 1) - -# Revert unsaved button next to Save. -needle = ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) - { - if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - status_ = "Force feedback settings saved."; - } - else - status_ = "Could not save force feedback settings."; - } - - ImGui::SeparatorText("FFB Headroom / Clipping"); -''' -replacement = ''' if (ImGui::Button(ffbDirty_ ? "Save Force Feedback*" : "Save Force Feedback")) - { - if (Settings::write(Module::UserIniPath)) - { - ffbDirty_ = false; - ffbSavedSnapshot_ = capture_ffb_settings(); - status_ = "Force feedback settings saved."; - } - else - status_ = "Could not save force feedback settings."; - } - if (ffbDirty_) - { - ImGui::SameLine(); - if (ImGui::Button("Revert unsaved FFB")) - { - restore_ffb_settings(ffbSavedSnapshot_); - ffbDirty_ = false; - WheelFFB_RequestSettingsTransition(); - status_ = "Reverted to the last saved/loaded FFB settings."; - } - } - - ImGui::SeparatorText("FFB Headroom / Clipping"); -''' -ui = replace_once(ui, needle, replacement, 'revert unsaved FFB') - -# Live graphs after headroom reset button. -needle = ''' if (ImGui::Button("Reset headroom analysis")) - WheelFFB_ResetHeadroomStats(); - - ImGui::SeparatorText("Safe direction test"); -''' -graph_block = ''' if (ImGui::Button("Reset headroom analysis")) - WheelFFB_ResetHeadroomStats(); - - if (ImGui::CollapsingHeader("Live FFB signal graph")) - { - const WheelFFBGraphSnapshot graph = WheelFFB_GetGraphSnapshot(); - if (graph.count == 0) - ImGui::TextDisabled("Drive for a moment to collect FFB samples; opening F11 freezes the most recent history."); - else - { - const int count = static_cast(graph.count); - const int offset = static_cast(graph.offset); - ImGui::PlotLines("Raw structural", graph.rawStructural.data(), count, offset, nullptr, -1.5f, 1.5f, ImVec2(0, 46)); - ImGui::PlotLines("Post limiter", graph.postLimiter.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - ImGui::PlotLines("Post slew", graph.postSlew.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - ImGui::PlotLines("Final DirectInput", graph.finalOutput.data(), count, offset, nullptr, -1.1f, 1.1f, ImVec2(0, 46)); - ImGui::TextDisabled("About 3 seconds at 60 Hz. Compare raw -> limiter -> slew -> final output to locate lost detail or clipping."); - } - } - - ImGui::SeparatorText("Safe direction test"); -''' -ui = replace_once(ui, needle, graph_block, 'live FFB graphs') - -write(path, ui) - -# --------------------------------------------------------------------------- -# Input Bindings: integrated axis calibration, conflict warnings, setup status, -# and visible inverted/highlighted manual binding target. -# --------------------------------------------------------------------------- -path = 'src/overlay/input_bindings_ui.cpp' -inp = read(path) -inp = replace_once(inp, '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n', 'input runtime include') - -# State for wizard calibration. -needle = ' bool quickSetupTimedOut = false;\n' -replacement = ' bool quickSetupTimedOut = false;\n\tbool quickSetupResumeAfterCalibration = false;\n' -if needle in inp: - inp = replace_once(inp, needle, replacement, 'quick calibration state') -else: - inp = replace_once(inp, '\tbool quickSetupTimedOut = false;\n', '\tbool quickSetupTimedOut = false;\n\tbool quickSetupResumeAfterCalibration = false;\n', 'quick calibration state tabs') - -# Helpers after same_source_family. -marker = '\tvoid begin_listening(const Selection& target, int index)\n' -helpers = '''\tstatic bool same_physical_control(const InputBinding& a, const InputBinding& b) -\t{ -\t\tif (a.kind != b.kind) -\t\t\treturn false; -\t\tswitch (a.kind) -\t\t{ -\t\tcase InputBinding::Kind::Key: -\t\t\treturn a.key == b.key; -\t\tcase InputBinding::Kind::PadButton: -\t\t\treturn a.button == b.button; -\t\tcase InputBinding::Kind::PadAxis: -\t\t\treturn a.axis == b.axis; -\t\tcase InputBinding::Kind::JoyButton: -\t\tcase InputBinding::Kind::JoyAxis: -\t\t\treturn a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence && -\t\t\t\ta.controlIndex == b.controlIndex; -\t\tcase InputBinding::Kind::JoyHat: -\t\t\treturn a.deviceGuid == b.deviceGuid && a.deviceOccurrence == b.deviceOccurrence && -\t\t\t\ta.controlIndex == b.controlIndex && a.hatMask == b.hatMask; -\t\tdefault: -\t\t\treturn false; -\t\t} -\t} - -\tstatic std::string conflict_summary(const InputBinding& candidate, const Selection& target) -\t{ -\t\tstd::string result; -\t\tfor (const ActionListEntry& entry : ActionList) -\t\t{ -\t\t\tconst Selection action{ entry.kind, entry.index }; -\t\t\tif (action == target) -\t\t\t\tcontinue; -\t\t\tfor (const InputBinding& existing : action_for(action).bindings()) -\t\t\t{ -\t\t\t\tif (!same_physical_control(existing, candidate)) -\t\t\t\t\tcontinue; -\t\t\t\tif (!result.empty()) result += ", "; -\t\t\t\tresult += name_for(action); -\t\t\t\tbreak; -\t\t\t} -\t\t} -\t\treturn result; -\t} - -\tvoid continue_quick_setup_after_calibration() -\t{ -\t\tif (!quickSetupResumeAfterCalibration) -\t\t\treturn; -\t\tquickSetupResumeAfterCalibration = false; -\t\tif (quickSetupStep < int(std::size(QuickSetupSteps))) -\t\t\tbegin_listening(quick_setup_selection(quickSetupStep), -1); -\t\telse -\t\t{ -\t\t\tquickSetupActive = false; -\t\t\tquickSetupComplete = true; -\t\t\tisListeningForInput = ListenState::False; -\t\t} -\t} - -''' -inp = insert_before(inp, marker, helpers, 'input helper block') - -# Make manual target visible by selecting action. -needle = '''\t\tbindTarget = target; -\t\tbindIndex = index; -''' -replacement = '''\t\tbindTarget = target; -\t\tbindIndex = index; -\t\tselected = target; -''' -inp = replace_once(inp, needle, replacement, 'select manual bind target') - -# Manual commit conflict status. -needle = '''\t\tconst auto commit = [&](const InputBinding& binding) -\t\t{ -\t\t\tif (quickSetupActive) -''' -replacement = '''\t\tconst auto commit = [&](const InputBinding& binding) -\t\t{ -\t\t\tconst std::string conflicts = conflict_summary(binding, bindTarget); -\t\t\tif (!conflicts.empty()) -\t\t\t\tpersistenceStatus = "Shared control: also bound to " + conflicts + ". Sharing is allowed if intentional."; -\t\t\tif (quickSetupActive) -''' -inp = replace_once(inp, needle, replacement, 'manual conflict status') - -# Calibration save/cancel resumes Quick Setup. -needle = '''\t\t\t\tunsavedChanges = true; -\t\t\t\tcalibrationOpen = false; -\t\t\t\tImGui::CloseCurrentPopup(); -\t\t\t} -''' -replacement = '''\t\t\t\tunsavedChanges = true; -\t\t\t\tcalibrationOpen = false; -\t\t\t\tImGui::CloseCurrentPopup(); -\t\t\t\tcontinue_quick_setup_after_calibration(); -\t\t\t} -''' -inp = replace_once(inp, needle, replacement, 'resume after saved calibration') - -needle = '''\t\tif (ImGui::Button("Cancel")) -\t\t{ -\t\t\tcalibrationOpen = false; -\t\t\tImGui::CloseCurrentPopup(); -\t\t} -''' -replacement = '''\t\tif (ImGui::Button(quickSetupResumeAfterCalibration ? "Skip calibration" : "Cancel")) -\t\t{ -\t\t\tcalibrationOpen = false; -\t\t\tImGui::CloseCurrentPopup(); -\t\t\tcontinue_quick_setup_after_calibration(); -\t\t} -''' -inp = replace_once(inp, needle, replacement, 'skip calibration in wizard') - -# Highlight the exact manual rebind button/row using inverse colors. -needle = '''\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) -\t\t\t\t\tbegin_listening(selected, i); -\t\t\t\tif (ImGui::IsItemHovered()) -''' -replacement = '''\t\t\t\tconst bool listeningHere = isListeningForInput != ListenState::False && bindTarget == selected && bindIndex == i; -\t\t\t\tif (listeningHere) -\t\t\t\t{ -\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); -\t\t\t\t} -\t\t\t\tif (ImGui::Button(label.c_str(), ImVec2(-FLT_MIN, 0))) -\t\t\t\t\tbegin_listening(selected, i); -\t\t\t\tif (listeningHere) -\t\t\t\t\tImGui::PopStyleColor(3); -\t\t\t\tif (ImGui::IsItemHovered()) -''' -inp = replace_once(inp, needle, replacement, 'manual binding inverse highlight') - -# Highlight Add binding when that is the current listen target. -needle = '''\t\tif (ImGui::Button("+ Add binding")) -\t\t\tbegin_listening(selected, -1); -''' -replacement = '''\t\tconst bool listeningForAdd = isListeningForInput != ListenState::False && bindTarget == selected && bindIndex < 0 && !quickSetupActive; -\t\tif (listeningForAdd) -\t\t{ -\t\t\tImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\tImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyle().Colors[ImGuiCol_Text]); -\t\t\tImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_WindowBg]); -\t\t} -\t\tif (ImGui::Button("+ Add binding")) -\t\t\tbegin_listening(selected, -1); -\t\tif (listeningForAdd) -\t\t\tImGui::PopStyleColor(3); -''' -inp = replace_once(inp, needle, replacement, 'highlight add binding') - -# Quick candidate conflict warning and automatic calibration for raw axes. -needle = '''\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); -\t\t\t\tif (ImGui::Button("Use this input")) -''' -replacement = '''\t\t\t\tImGui::TextWrapped("Confirm this input before Quick Setup moves to the next control."); -\t\t\t\tconst std::string conflicts = conflict_summary(*quickSetupCandidate, bindTarget); -\t\t\t\tif (!conflicts.empty()) -\t\t\t\t\tImGui::TextColored(ImVec4(1.0f, 0.65f, 0.25f, 1.0f), "Already used by: %s (sharing is allowed if intentional)", conflicts.c_str()); -\t\t\t\tif (ImGui::Button("Use this input")) -''' -inp = replace_once(inp, needle, replacement, 'quick conflict warning') - -old = '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); -\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) -\t\t\t\t\t\t{ return same_source_family(existing, *quickSetupCandidate); }); -\t\t\t\t\taction_for(bindTarget).add(*quickSetupCandidate); -\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate; -\t\t\t\t\tquickSetupCandidate.reset(); -\t\t\t\t\t++quickSetupStep; -\t\t\t\t\tunsavedChanges = true; -\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease; -\t\t\t\t\tImGui::CloseCurrentPopup(); -''' -new = '''\t\t\t\t\tauto& bindings = action_for(bindTarget).bindings(); -\t\t\t\t\tconst InputBinding accepted = *quickSetupCandidate; -\t\t\t\t\tstd::erase_if(bindings, [&](const InputBinding& existing) -\t\t\t\t\t\t{ return same_source_family(existing, accepted); }); -\t\t\t\t\taction_for(bindTarget).add(accepted); -\t\t\t\t\treleaseGuardBinding = accepted; -\t\t\t\t\tquickSetupCandidate.reset(); -\t\t\t\t\t++quickSetupStep; -\t\t\t\t\tunsavedChanges = true; -\t\t\t\t\tif (accepted.kind == InputBinding::Kind::JoyAxis && bindTarget.isVolume()) -\t\t\t\t\t{ -\t\t\t\t\t\tisListeningForInput = ListenState::False; -\t\t\t\t\t\tquickSetupResumeAfterCalibration = true; -\t\t\t\t\t\tbegin_calibration(bindTarget, int(bindings.size()) - 1); -\t\t\t\t\t} -\t\t\t\t\telse -\t\t\t\t\t\tisListeningForInput = ListenState::WaitForBindButtonRelease; -\t\t\t\t\tImGui::CloseCurrentPopup(); -''' -inp = replace_once(inp, old, new, 'wizard axis calibration integration') - -# Clear resume flag on restore/start. -inp = inp.replace('\t\tquickSetupTimedOut = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;', '\t\tquickSetupTimedOut = false;\n\t\tquickSetupResumeAfterCalibration = false;\n\t\tunsavedChanges = quickSetupPreviousUnsaved;', 1) -inp = inp.replace('\t\tquickSetupActive = true;\n\t\tbegin_listening', '\t\tquickSetupActive = true;\n\t\tquickSetupResumeAfterCalibration = false;\n\t\tbegin_listening', 1) - -# Listening popup explicitly names the action being configured. -needle = '''\t\t\telse -\t\t\t\tImGui::Text("Press any input to bind to %s", bindingName.c_str()); -''' -replacement = '''\t\t\telse -\t\t\t{ -\t\t\t\tImGui::TextColored(ImGui::GetStyle().Colors[ImGuiCol_CheckMark], "Listening for: %s", bindingName.c_str()); -\t\t\t\tImGui::Text("Press the control you want to assign."); -\t\t\t} -''' -inp = replace_once(inp, needle, replacement, 'manual listening target text') - -# Setup status tab helper before render. -marker = 'public:\n\tvoid render(bool overlayEnabled) override\n' -status_helper = '''\tbool has_binding(const Selection& selection) const -\t{ -\t\treturn !action_for(selection).bindings().empty(); -\t} - -\tvoid draw_setup_status() -\t{ -\t\tauto status_line = [](const char* label, bool ok, const char* detail = nullptr) -\t\t{ -\t\t\tImGui::TextColored(ok ? ImVec4(0.35f, 0.9f, 0.45f, 1.0f) : ImVec4(1.0f, 0.65f, 0.25f, 1.0f), -\t\t\t\t"%s %s", ok ? "[OK]" : "[ ]", label); -\t\t\tif (detail && detail[0]) -\t\t\t{ -\t\t\t\tImGui::SameLine(); -\t\t\t\tImGui::TextDisabled("%s", detail); -\t\t\t} -\t\t}; - -\t\tconst bool steering = has_binding({ Vol, int(ADChannel::Steering) }); -\t\tconst bool throttle = has_binding({ Vol, int(ADChannel::Acceleration) }); -\t\tconst bool brake = has_binding({ Vol, int(ADChannel::Brake) }); -\t\tconst bool shifts = has_binding({ Sw, int(SwitchId::GearUp) }) && has_binding({ Sw, int(SwitchId::GearDown) }); -\t\tconst bool menuCore = has_binding({ Sw, int(SwitchId::Start) }) && has_binding({ Sw, int(SwitchId::A) }) && has_binding({ Sw, int(SwitchId::B) }); -\t\tconst bool menuNav = has_binding({ Sw, int(SwitchId::SelectionUp) }) && has_binding({ Sw, int(SwitchId::SelectionDown) }) && -\t\t\thas_binding({ Sw, int(SwitchId::SelectionLeft) }) && has_binding({ Sw, int(SwitchId::SelectionRight) }); -\t\tconst WheelFFBStatusSnapshot ffb = WheelFFB_GetStatusSnapshot(); -\t\tconst bool ffbReady = !ffb.enabled || (ffb.initialized && ffb.acquired && ffb.constantHardware); - -\t\tImGui::SeparatorText("Ready to Drive"); -\t\tstatus_line("Steering binding", steering); -\t\tstatus_line("Accelerator + brake", throttle && brake, "Quick Setup now calibrates raw wheel/pedal axes inline."); -\t\tstatus_line("Shift up/down", shifts); -\t\tstatus_line("Start / Confirm / Back", menuCore); -\t\tstatus_line("Menu directions", menuNav); -\t\tstatus_line("FFB output", ffbReady, ffb.deviceName.empty() ? "Open F11 > Force Feedback to choose an output." : ffb.deviceName.c_str()); -\t\tstatus_line("FFB direction test run", !ffb.enabled || (ffb.directionLeftTested && ffb.directionRightTested), -\t\t\tffb.enabled ? "Run both 20% direction tests in Force Feedback and confirm the physical direction." : "FFB disabled"); -\t\tstatus_line("Bindings saved", !unsavedChanges, unsavedChanges ? "Current edits are live but not durable yet." : nullptr); - -\t\tconst bool ready = steering && throttle && brake && shifts && menuCore && menuNav && ffbReady && -\t\t\t(!ffb.enabled || (ffb.directionLeftTested && ffb.directionRightTested)) && !unsavedChanges; -\t\tImGui::Spacing(); -\t\tif (ready) -\t\t\tImGui::TextColored(ImVec4(0.35f, 0.9f, 0.45f, 1.0f), "Setup is ready for driving."); -\t\telse -\t\t\tImGui::TextWrapped("Complete the unchecked items above. Axis calibration can be repeated at any time from Bindings > Calibrate."); -\t\tif (ImGui::Button("Run Quick Setup")) -\t\t\tstart_quick_setup(); -\t} - -''' -inp = insert_before(inp, marker, status_helper, 'setup status helper') - -# Add Setup tab before Bindings. -needle = '''\t\t\tif (ImGui::BeginTabBar("##sections")) -\t\t\t{ -\t\t\t\tif (ImGui::BeginTabItem("Bindings")) -''' -replacement = '''\t\t\tif (ImGui::BeginTabBar("##sections")) -\t\t\t{ -\t\t\t\tif (ImGui::BeginTabItem("Setup")) -\t\t\t\t{ -\t\t\t\t\tdraw_setup_status(); -\t\t\t\t\tImGui::EndTabItem(); -\t\t\t\t} - -\t\t\t\tif (ImGui::BeginTabItem("Bindings")) -''' -inp = replace_once(inp, needle, replacement, 'Setup tab') - -write(path, inp) - -# --------------------------------------------------------------------------- -# Documentation and verifier guardrails. -# --------------------------------------------------------------------------- -path = 'WHEEL_FFB.md' -doc = read(path) -doc += '''\n\n## Setup and device diagnostics (current)\n\n- Input Bindings now has a **Setup** status tab that summarizes required driving/menu bindings, persistence, FFB output state and whether both safe direction tests have been run.\n- Quick Setup calibrates raw steering/pedal axes inline after capture; **Skip calibration** remains available for unusual devices.\n- During manual rebinding, the exact binding button being configured is shown with inverted colours and the listening popup names the target action.\n- Duplicate physical controls are warned about but remain allowed for intentional shared bindings.\n- FFB Output devices expose HID VID/PID when DirectInput provides it and mark a matching steering-device interface as **Recommended for steering** without forcing selection.\n- The FFB engine queries DirectInput effect dynamic-parameter capabilities. Optional Spring/Damper/Sine effects fall back to software when a driver cannot update them safely while playing; ConstantForce keeps a stop/update/start compatibility path when required.\n- **FFB Runtime Status** reports acquisition, DirectInput state switches and the active HW/SW effect paths. User/safety switch OFF states are reported but never overridden.\n- **Live FFB signal graph** retains roughly three seconds of raw structural, post-limiter, post-slew and final DirectInput output so F11 can show where detail is being compressed.\n- Unsaved live FFB tuning can be restored with **Revert unsaved FFB**.\n- The R3 Physics/Natural starting presets use `SlewRate=0.060`; the UI also reports the approximate 0->100% full-scale response time implied by the 60 Hz structural limiter.\n''' -write(path, doc) - -# Update README concise operator note. -path = 'README.md' -readme = read(path) -anchor = '## Wheel / multi-device input' -if anchor in readme and 'Ready to Drive' not in readme: - idx = readme.index(anchor) - end = readme.find('\n## ', idx + len(anchor)) - if end < 0: end = len(readme) - addition = '''\n\nCurrent setup UX also includes a **Setup / Ready to Drive** checklist, inline steering/pedal calibration during Quick Setup, visible manual-binding target highlighting, duplicate-control warnings, DirectInput FFB runtime/capability status, an optional VID/PID-based FFB-output recommendation, live FFB signal graphs, and one-click revert of unsaved FFB tuning.\n''' - readme = readme[:end] + addition + readme[end:] -write(path, readme) - -# Verifier: add source invariants without removing existing protections. -path = 'tools/verify_wheel_ffb_current.py' -verify = read(path) -append = r''' - -# Setup/FFB UX and DirectInput capability review guards. -req(ffb, 'GetEffectInfo(&info, guid)', 'DirectInput effect dynamic capability query') -req(ffb, 'GUID_Spring cannot update condition parameters while playing', 'non-dynamic spring uses software fallback') -req(ffb, 'GUID_Damper cannot update condition parameters while playing', 'non-dynamic damper uses software fallback') -req(ffb, 'GUID_Sine cannot update magnitude/period while playing', 'non-dynamic periodic effects use software fallback') -req(ffb, 'constantRequiresRestart_', 'essential ConstantForce has non-dynamic compatibility path') -req(ffb, 'GetForceFeedbackState(&state)', 'DirectInput runtime FFB state is observable') -req(ffb, 'record_graph(', 'live FFB signal history is recorded') -req(ui, 'FFB Runtime Status', 'F11 exposes FFB runtime status') -req(ui, 'Recommended for steering', 'VID/PID matching can recommend FFB output') -req(ui, 'Revert unsaved FFB', 'unsaved live FFB tuning can be reverted') -req(ui, 'Live FFB signal graph', 'F11 exposes live FFB signal graph') -req(ui, 'Approx. 0->100%% structural response limit', 'slew control explains its response-time implication') -req(bindings_ui, 'Ready to Drive', 'Input Bindings exposes setup readiness summary') -req(bindings_ui, 'quickSetupResumeAfterCalibration', 'Quick Setup integrates raw-axis calibration') -req(bindings_ui, 'Already used by:', 'Quick Setup warns about duplicate physical controls') -req(bindings_ui, 'Listening for:', 'manual binding popup names its target') -req(bindings_ui, 'ImGuiCol_WindowBg', 'manual binding target uses visible inverted button styling') -req(bindings_ui, 'Setup##', 'noop') if False else None -''' -if 'DirectInput effect dynamic capability query' not in verify: - verify += append -write(path, verify) - -# Build payload markers for future normal CI. -path = '.github/workflows/build.yml' -build = read(path) -needle = ' "Test Left (20%)"\n' -replacement = ''' "Test Left (20%)" - "FFB Runtime Status" - "Revert unsaved FFB" - "Live FFB signal graph" - "Ready to Drive" - "Listening for:" - "Recommended for steering" -''' -build = replace_once(build, needle, replacement, 'build marker expansion') -write(path, build) - -print('complete FFB + setup UX upgrade patch applied') From 691e6e346cf5aed628b333042934bfb8cf77f32b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:36:23 +0900 Subject: [PATCH 0365/1308] chore: remove stale FFB UI upgrade workflow --- .github/workflows/ffb-ui-upgrade.yml | 86 ---------------------------- 1 file changed, 86 deletions(-) delete mode 100644 .github/workflows/ffb-ui-upgrade.yml diff --git a/.github/workflows/ffb-ui-upgrade.yml b/.github/workflows/ffb-ui-upgrade.yml deleted file mode 100644 index 4f4ce0cba8..0000000000 --- a/.github/workflows/ffb-ui-upgrade.yml +++ /dev/null @@ -1,86 +0,0 @@ -name: Verified FFB and Setup UX Upgrade -# trigger: complete FFB/UI implementation validation - -on: - push: - branches: [ wheel-ffb ] - paths: - - .github/workflows/ffb-ui-upgrade.yml - -permissions: - contents: write - -jobs: - apply-verify-build: - runs-on: windows-2022 - steps: - - name: Checkout wheel-ffb - uses: actions/checkout@v7.0.1 - with: - ref: wheel-ffb - fetch-depth: 0 - submodules: recursive - - - name: Apply complete FFB and setup UX upgrade - shell: pwsh - run: python .github/apply_ffb_ui_complete_upgrade.py - - - name: Verify source invariants - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Check whitespace - shell: pwsh - run: git diff --check - - - name: Configure - shell: pwsh - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A Win32 .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build Win32 Release - shell: pwsh - run: cmake --build build --config Release - - - name: Verify produced DLL - shell: pwsh - run: | - $dll = 'build/bin/dinput8.dll' - if (-not (Test-Path $dll)) { throw 'dinput8.dll missing' } - $bytes = [IO.File]::ReadAllBytes($dll) - if ($bytes.Length -lt 1000000) { throw 'dinput8.dll unexpectedly small' } - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('FFB Runtime Status','Revert unsaved FFB','Live FFB signal graph','Ready to Drive','Listening for:','Recommended for steering')) { - if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } - } - - - name: Commit verified source changes - shell: pwsh - run: | - if ((git status --porcelain).Length -eq 0) { Write-Host 'No changes'; exit 0 } - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - git commit -m "feat: complete FFB diagnostics and wheel setup UX [skip ci]" - git push origin HEAD:wheel-ffb From 258c046727f30ec1dc81bc9474523c364fec6517 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:40:54 +0900 Subject: [PATCH 0366/1308] chore: add temporary final FFB UI postfix [skip ci] --- .github/final_ffb_ui_postfix.py | 71 +++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 .github/final_ffb_ui_postfix.py diff --git a/.github/final_ffb_ui_postfix.py b/.github/final_ffb_ui_postfix.py new file mode 100644 index 0000000000..549dcedbc9 --- /dev/null +++ b/.github/final_ffb_ui_postfix.py @@ -0,0 +1,71 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + +def read(path): + return (ROOT / path).read_text(encoding='utf-8') + +def write(path, text): + (ROOT / path).write_text(text, encoding='utf-8', newline='\n') + +def rep(path, old, new, count=1): + text = read(path) + actual = text.count(old) + if actual != count: + raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:120]!r}') + write(path, text.replace(old, new, count)) + +# --------------------------------------------------------------------------- +# Input Bindings: a freshly captured raw axis is not calibrated yet. Starting +# min/max at rest makes the guided Quick Setup calibration truthful instead of +# accepting the InputBinding struct's generic full-range defaults as measured. +# --------------------------------------------------------------------------- +rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = binding;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\treleaseGuardBinding = binding;\n''', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tInputBinding prepared = binding;\n\t\t\tif (quickSetupActive && prepared.kind == InputBinding::Kind::JoyAxis)\n\t\t\t{\n\t\t\t\t// Quick Setup knows the resting/centre sample, but it has not yet\n\t\t\t\t// measured either end-stop. Do not mistake the struct defaults for\n\t\t\t\t// calibration data: the completion page must guide the user through\n\t\t\t\t// the real wheel/pedal travel before Save & Drive.\n\t\t\t\tprepared.axisMinimum = prepared.axisRest;\n\t\t\t\tprepared.axisMaximum = prepared.axisRest;\n\t\t\t}\n\n\t\t\tconst std::string conflicts = binding_conflicts(prepared, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = prepared;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = prepared;\n\t\t\telse\n\t\t\t\taction.add(prepared);\n\n\t\t\treleaseGuardBinding = prepared;\n''') + +rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) });\n\t\tif (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges.");\n\n\t\tImGui::Spacing();\n\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n''', '''\t\tconst Selection steeringSelection{ Vol, int(ADChannel::Steering) };\n\t\tconst Selection acceleratorSelection{ Vol, int(ADChannel::Acceleration) };\n\t\tconst Selection brakeSelection{ Vol, int(ADChannel::Brake) };\n\t\tconst bool coreControlsPresent =\n\t\t\t!action_for(steeringSelection).bindings().empty() &&\n\t\t\t!action_for(acceleratorSelection).bindings().empty() &&\n\t\t\t!action_for(brakeSelection).bindings().empty();\n\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated(steeringSelection) &&\n\t\t\taxis_calibrated(acceleratorSelection) &&\n\t\t\taxis_calibrated(brakeSelection);\n\t\tconst bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;\n\t\tif (!coreControlsPresent)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Steering, accelerator and brake need bindings before Save & Drive.");\n\t\telse if (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Calibrate the raw wheel/pedal axes above before Save & Drive.");\n\n\t\tImGui::Spacing();\n\t\tif (!readyToSaveAndDrive) ImGui::BeginDisabled();\n\t\tconst bool saveAndDrive = ImGui::Button("Save & Drive");\n\t\tif (!readyToSaveAndDrive) ImGui::EndDisabled();\n\t\tif (saveAndDrive)\n\t\t{\n''') + +# Loading a named wheel profile may change the physical FFB GUID. Require a new +# direction test immediately rather than carrying the old wheel's OK state. +rep('src/overlay/input_bindings_ui.cpp', '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n') +rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\t\tconst bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath);\n\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tunsavedChanges = !currentSaved;\n''', '''\t\t\t\t\tconst bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath);\n\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tWheelFFB_ResetDirectionTest();\n\t\t\t\t\tunsavedChanges = !currentSaved;\n''') + +# --------------------------------------------------------------------------- +# Runtime: make direction-test readiness follow the selected physical output. +# --------------------------------------------------------------------------- +rep('src/wheel_ffb_runtime.hpp', 'void WheelFFB_RequestSettingsTransition();\n', 'void WheelFFB_RequestSettingsTransition();\nvoid WheelFFB_ResetDirectionTest();\n') + +rep('src/hooks_wheel_ffb.cpp', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''') + +rep('src/hooks_wheel_ffb.cpp', ''' void settings_transition()\n {\n''', ''' void reset_direction_test()\n {\n directionTested_ = false;\n }\n\n void settings_transition()\n {\n''') + +rep('src/hooks_wheel_ffb.cpp', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nvoid WheelFFB_ResetDirectionTest()\n{\n gWheelFFB.reset_direction_test();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''') + +# --------------------------------------------------------------------------- +# F11 UI: Revert must cover every setting that this page marks dirty; a saved +# FFB profile must also become the new revert baseline. Show capability UNKNOWN +# honestly and don't call a disconnected saved GUID ready. +# --------------------------------------------------------------------------- +rep('src/overlay/wheel_setup_ui.cpp', '#include \n#include \n#include \n', '#include \n#include \n') + +rep('src/overlay/wheel_setup_ui.cpp', ''' bool responseCorrection = false;\n float global = 0.70f;\n''', ''' bool responseCorrection = false;\n bool debugLog = true;\n bool telemetry = false;\n float global = 0.70f;\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.debugLog = Settings::WheelFFBDebugLog;\n savedFfb_.telemetry = Settings::WheelFFBTelemetry;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBDebugLog = savedFfb_.debugLog;\n Settings::WheelFFBTelemetry = savedFfb_.telemetry;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''') + +rep('src/overlay/wheel_setup_ui.cpp', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n if (currentSaved)\n capture_saved_ffb();\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''') + +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n''', ''' const bool changedOutput =\n lower_identity(Settings::WheelFFBDeviceGuid.get()) != info.guidKey ||\n Settings::WheelFFBDeviceName.get() != info.name;\n Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (changedOutput)\n WheelFFB_ResetDirectionTest();\n if (Settings::write(Module::UserIniPath))\n''') + +rep('src/overlay/wheel_setup_ui.cpp', ''' readiness("Menu controls", menuReady);\n ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty());\n ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested);\n''', ''' readiness("Menu controls", menuReady);\n const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;\n ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady);\n ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested);\n''') + +rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n ffbStatus.constantDynamic ? "yes" : "no",\n ffbStatus.polarDirectionDynamic ? "yes" : "no",\n ffbStatus.springDynamic ? "yes" : "no",\n ffbStatus.damperDynamic ? "yes" : "no",\n ffbStatus.periodicDynamic ? "yes" : "no");\n''', ''' const auto capability_text = [](bool known, bool dynamic)\n {\n return !known ? "unknown" : (dynamic ? "yes" : "no");\n };\n ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.constantDynamic),\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.polarDirectionDynamic),\n capability_text(ffbStatus.springCapsKnown, ffbStatus.springDynamic),\n capability_text(ffbStatus.damperCapsKnown, ffbStatus.damperDynamic),\n capability_text(ffbStatus.periodicCapsKnown, ffbStatus.periodicDynamic));\n''') + +# --------------------------------------------------------------------------- +# Regression guards. +# --------------------------------------------------------------------------- +verify = read('tools/verify_wheel_ffb_current.py') +marker = '# final-postfix-regression-guards\n' +if marker not in verify: + verify += '''\n# final-postfix-regression-guards\nreq(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated')\nreq(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration')\nreq(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test')\nreq(ffb, 'directionTested_ = false;\\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test')\nreq(wheel_ui, 'if (changedOutput)\\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately')\nreq(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging')\nreq(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry')\nreq(wheel_ui, 'if (currentSaved)\\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline')\nreq(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes')\nreq(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')\nforbid(wheel_ui, '#include \\n#include \\n#include ', 'duplicate cstdint include')\n''' + write('tools/verify_wheel_ffb_current.py', verify) + +print('final FFB/UI postfix applied') From ee844db8b13e5009480f9ab2ecbf79c6fac03efb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:42:06 +0900 Subject: [PATCH 0367/1308] chore: add temporary final FFB UI postfix workflow [skip ci] --- .github/workflows/final-ffb-ui-postfix.yml | 57 ++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 .github/workflows/final-ffb-ui-postfix.yml diff --git a/.github/workflows/final-ffb-ui-postfix.yml b/.github/workflows/final-ffb-ui-postfix.yml new file mode 100644 index 0000000000..85e14187fb --- /dev/null +++ b/.github/workflows/final-ffb-ui-postfix.yml @@ -0,0 +1,57 @@ +name: Final FFB UI Postfix + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/final_ffb_ui_postfix.py' + - '.github/workflows/final-ffb-ui-postfix.yml' + +permissions: + contents: write + +jobs: + postfix: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Configure git + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply final post-review safeguards + run: python .github/final_ffb_ui_postfix.py + + - name: Run current source verifier + run: python tools/verify_wheel_ffb_current.py + + - name: Compile and run production-header numeric tests + run: | + g++ -std=c++20 -Isrc tools/test_wheel_ffb_current.cpp -o /tmp/wheel_ffb_current_test + /tmp/wheel_ffb_current_test + + - name: Check whitespace + run: git diff --check + + - name: Commit verified product changes + run: | + git add src/hooks_wheel_ffb.cpp \ + src/overlay/input_bindings_ui.cpp \ + src/overlay/wheel_setup_ui.cpp \ + src/wheel_ffb_runtime.hpp \ + tools/verify_wheel_ffb_current.py + if ! git diff --cached --quiet; then + git commit -m "fix: finalize wheel setup safeguards [skip ci]" + git push origin HEAD:wheel-ffb + fi + + - name: Remove temporary postfix harness + run: | + git pull --rebase origin wheel-ffb + git rm .github/final_ffb_ui_postfix.py .github/workflows/final-ffb-ui-postfix.yml + git commit -m "chore: remove temporary final FFB UI postfix harness" + git push origin HEAD:wheel-ffb From e89aa5bbdfdba1bf719f4913dbfef9ef822eb8f3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:43:56 +0900 Subject: [PATCH 0368/1308] chore: trigger final FFB UI postfix --- .github/workflows/final-ffb-ui-postfix.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/final-ffb-ui-postfix.yml b/.github/workflows/final-ffb-ui-postfix.yml index 85e14187fb..6f5b1a8022 100644 --- a/.github/workflows/final-ffb-ui-postfix.yml +++ b/.github/workflows/final-ffb-ui-postfix.yml @@ -1,3 +1,4 @@ +# Triggered final post-review safeguard pass. name: Final FFB UI Postfix on: From a27bfb01f1a64926f25346d1ec28988b85836511 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:49:20 +0900 Subject: [PATCH 0369/1308] chore: add corrected final FFB UI postfix driver [skip ci] --- .github/final_ffb_ui_postfix_v2.py | 54 ++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 .github/final_ffb_ui_postfix_v2.py diff --git a/.github/final_ffb_ui_postfix_v2.py b/.github/final_ffb_ui_postfix_v2.py new file mode 100644 index 0000000000..4b8e2f285d --- /dev/null +++ b/.github/final_ffb_ui_postfix_v2.py @@ -0,0 +1,54 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + +def read(path): + return (ROOT / path).read_text(encoding='utf-8') + +def write(path, text): + (ROOT / path).write_text(text, encoding='utf-8', newline='\n') + +def rep(path, old, new, count=1): + text = read(path) + actual = text.count(old) + if actual != count: + raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:140]!r}') + write(path, text.replace(old, new, count)) + +# Fresh raw axes captured by Quick Setup have only a rest/centre sample. Mark +# their endpoints unmeasured so the completion screen cannot mistake defaults +# for real calibration. +rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = binding;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\treleaseGuardBinding = binding;\n''', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tInputBinding prepared = binding;\n\t\t\tif (quickSetupActive && prepared.kind == InputBinding::Kind::JoyAxis)\n\t\t\t{\n\t\t\t\tprepared.axisMinimum = prepared.axisRest;\n\t\t\t\tprepared.axisMaximum = prepared.axisRest;\n\t\t\t}\n\n\t\t\tconst std::string conflicts = binding_conflicts(prepared, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = prepared;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = prepared;\n\t\t\telse\n\t\t\t\taction.add(prepared);\n\n\t\t\treleaseGuardBinding = prepared;\n''') + +# Quick Setup should actually complete core raw-axis calibration before the +# one-click Save & Drive path is enabled. +rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) });\n\t\tif (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges.");\n\n\t\tImGui::Spacing();\n\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n''', '''\t\tconst Selection steeringSelection{ Vol, int(ADChannel::Steering) };\n\t\tconst Selection acceleratorSelection{ Vol, int(ADChannel::Acceleration) };\n\t\tconst Selection brakeSelection{ Vol, int(ADChannel::Brake) };\n\t\tconst bool coreControlsPresent =\n\t\t\t!action_for(steeringSelection).bindings().empty() &&\n\t\t\t!action_for(acceleratorSelection).bindings().empty() &&\n\t\t\t!action_for(brakeSelection).bindings().empty();\n\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated(steeringSelection) &&\n\t\t\taxis_calibrated(acceleratorSelection) &&\n\t\t\taxis_calibrated(brakeSelection);\n\t\tconst bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;\n\t\tif (!coreControlsPresent)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Steering, accelerator and brake need bindings before Save & Drive.");\n\t\telse if (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Calibrate the raw wheel/pedal axes above before Save & Drive.");\n\n\t\tImGui::Spacing();\n\t\tif (!readyToSaveAndDrive) ImGui::BeginDisabled();\n\t\tconst bool saveAndDrive = ImGui::Button("Save & Drive");\n\t\tif (!readyToSaveAndDrive) ImGui::EndDisabled();\n\t\tif (saveAndDrive)\n\t\t{\n''') + +rep('src/overlay/input_bindings_ui.cpp', '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n') + +# Target only the LOAD path. Saving the current profile does not change wheels +# and should not force the user to re-run the direction test. +rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tunsavedChanges = !currentSaved;\n\t\t\t\t\tpersistenceStatus = currentSaved && optionsSaved\n\t\t\t\t\t\t? "Wheel profile loaded and made current: " + *selected\n''', '''\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tWheelFFB_ResetDirectionTest();\n\t\t\t\t\tunsavedChanges = !currentSaved;\n\t\t\t\t\tpersistenceStatus = currentSaved && optionsSaved\n\t\t\t\t\t\t? "Wheel profile loaded and made current: " + *selected\n''') + +# Direction-test readiness belongs to the physical output wheel. +rep('src/wheel_ffb_runtime.hpp', 'void WheelFFB_RequestSettingsTransition();\n', 'void WheelFFB_RequestSettingsTransition();\nvoid WheelFFB_ResetDirectionTest();\n') +rep('src/hooks_wheel_ffb.cpp', ''' selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''', ''' selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''') +rep('src/hooks_wheel_ffb.cpp', ''' void settings_transition()\n {\n''', ''' void reset_direction_test()\n {\n directionTested_ = false;\n }\n\n void settings_transition()\n {\n''') +rep('src/hooks_wheel_ffb.cpp', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nvoid WheelFFB_ResetDirectionTest()\n{\n gWheelFFB.reset_direction_test();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''') + +# F11 cleanup and complete Revert baseline. +rep('src/overlay/wheel_setup_ui.cpp', '#include \n#include \n#include \n', '#include \n#include \n') +rep('src/overlay/wheel_setup_ui.cpp', ''' bool responseCorrection = false;\n float global = 0.70f;\n''', ''' bool responseCorrection = false;\n bool debugLog = true;\n bool telemetry = false;\n float global = 0.70f;\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.debugLog = Settings::WheelFFBDebugLog;\n savedFfb_.telemetry = Settings::WheelFFBTelemetry;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBDebugLog = savedFfb_.debugLog;\n Settings::WheelFFBTelemetry = savedFfb_.telemetry;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n if (currentSaved)\n capture_saved_ffb();\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n''', ''' const bool changedOutput =\n lower_identity(Settings::WheelFFBDeviceGuid.get()) != info.guidKey ||\n Settings::WheelFFBDeviceName.get() != info.name;\n Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (changedOutput)\n WheelFFB_ResetDirectionTest();\n if (Settings::write(Module::UserIniPath))\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' readiness("Menu controls", menuReady);\n ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty());\n ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested);\n''', ''' readiness("Menu controls", menuReady);\n const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;\n ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady);\n ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested);\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n ffbStatus.constantDynamic ? "yes" : "no",\n ffbStatus.polarDirectionDynamic ? "yes" : "no",\n ffbStatus.springDynamic ? "yes" : "no",\n ffbStatus.damperDynamic ? "yes" : "no",\n ffbStatus.periodicDynamic ? "yes" : "no");\n''', ''' const auto capability_text = [](bool known, bool dynamic)\n {\n return !known ? "unknown" : (dynamic ? "yes" : "no");\n };\n ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.constantDynamic),\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.polarDirectionDynamic),\n capability_text(ffbStatus.springCapsKnown, ffbStatus.springDynamic),\n capability_text(ffbStatus.damperCapsKnown, ffbStatus.damperDynamic),\n capability_text(ffbStatus.periodicCapsKnown, ffbStatus.periodicDynamic));\n''') + +verify = read('tools/verify_wheel_ffb_current.py') +if '# final-postfix-regression-guards\n' not in verify: + verify += '''\n# final-postfix-regression-guards\nreq(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated')\nreq(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration')\nreq(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test')\nreq(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API')\nreq(ffb, 'directionTested_ = false;\\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test')\nreq(wheel_ui, 'if (changedOutput)\\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately')\nreq(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging')\nreq(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry')\nreq(wheel_ui, 'if (currentSaved)\\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline')\nreq(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes')\nreq(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')\nforbid(wheel_ui, '#include \\n#include \\n#include ', 'duplicate cstdint include')\n''' + write('tools/verify_wheel_ffb_current.py', verify) + +print('corrected final FFB/UI postfix applied') From b5d2fc5c6cc94a2d99e2723de494e1a362c1f946 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:49:36 +0900 Subject: [PATCH 0370/1308] chore: run corrected final FFB UI postfix --- .github/workflows/final-ffb-ui-postfix.yml | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/.github/workflows/final-ffb-ui-postfix.yml b/.github/workflows/final-ffb-ui-postfix.yml index 6f5b1a8022..a384e6c608 100644 --- a/.github/workflows/final-ffb-ui-postfix.yml +++ b/.github/workflows/final-ffb-ui-postfix.yml @@ -1,4 +1,4 @@ -# Triggered final post-review safeguard pass. +# Corrected final post-review safeguard pass. name: Final FFB UI Postfix on: @@ -6,6 +6,7 @@ on: branches: [ wheel-ffb ] paths: - '.github/final_ffb_ui_postfix.py' + - '.github/final_ffb_ui_postfix_v2.py' - '.github/workflows/final-ffb-ui-postfix.yml' permissions: @@ -24,8 +25,8 @@ jobs: git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - name: Apply final post-review safeguards - run: python .github/final_ffb_ui_postfix.py + - name: Apply corrected final post-review safeguards + run: python .github/final_ffb_ui_postfix_v2.py - name: Run current source verifier run: python tools/verify_wheel_ffb_current.py @@ -53,6 +54,6 @@ jobs: - name: Remove temporary postfix harness run: | git pull --rebase origin wheel-ffb - git rm .github/final_ffb_ui_postfix.py .github/workflows/final-ffb-ui-postfix.yml + git rm .github/final_ffb_ui_postfix.py .github/final_ffb_ui_postfix_v2.py .github/workflows/final-ffb-ui-postfix.yml git commit -m "chore: remove temporary final FFB UI postfix harness" git push origin HEAD:wheel-ffb From 354f3e2ba3a98730035229c89a3c6ffb5b435e36 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:49:45 +0000 Subject: [PATCH 0371/1308] fix: finalize wheel setup safeguards [skip ci] --- src/hooks_wheel_ffb.cpp | 11 ++++++++ src/overlay/input_bindings_ui.cpp | 45 +++++++++++++++++++++++-------- src/overlay/wheel_setup_ui.cpp | 33 +++++++++++++++++------ src/wheel_ffb_runtime.hpp | 1 + tools/verify_wheel_ffb_current.py | 14 ++++++++++ 5 files changed, 85 insertions(+), 19 deletions(-) diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index c82311e3bf..7009a50699 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -327,6 +327,7 @@ namespace { selectedConfiguredGuid_ = guidNow; selectedConfiguredName_ = nameNow; + directionTested_ = false; request_device_reinitialize("configured wheel identity changed", S_OK); return; } @@ -1253,6 +1254,11 @@ namespace manualTestDirection_ < 0 ? "left" : "right"); } + void reset_direction_test() + { + directionTested_ = false; + } + void settings_transition() { manualTestFrames_ = 0; @@ -3346,6 +3352,11 @@ void WheelFFB_RequestSettingsTransition() gWheelFFB.settings_transition(); } +void WheelFFB_ResetDirectionTest() +{ + gWheelFFB.reset_direction_test(); +} + WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() { return gWheelFFB.headroom_snapshot(); diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 0963efa27f..2b3a8e1bdf 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -1,5 +1,6 @@ #include "input_manager.hpp" #include "wheel_profile_store.hpp" +#include "wheel_ffb_runtime.hpp" #include #include @@ -374,20 +375,27 @@ class InputBindingsUI : public OverlayWindow // what is already bound. const auto commit = [&](const InputBinding& binding) { - const std::string conflicts = binding_conflicts(binding, bindTarget); + InputBinding prepared = binding; + if (quickSetupActive && prepared.kind == InputBinding::Kind::JoyAxis) + { + prepared.axisMinimum = prepared.axisRest; + prepared.axisMaximum = prepared.axisRest; + } + + const std::string conflicts = binding_conflicts(prepared, bindTarget); if (!conflicts.empty()) persistenceStatus = "Note: this control is also bound to " + conflicts + "."; if (quickSetupActive) { - quickSetupCandidate = binding; + quickSetupCandidate = prepared; return; } else if (bindIndex >= 0 && bindIndex < int(bindings.size())) - bindings[bindIndex] = binding; + bindings[bindIndex] = prepared; else - action.add(binding); + action.add(prepared); - releaseGuardBinding = binding; + releaseGuardBinding = prepared; isListeningForInput = ListenState::WaitForBindButtonRelease; ImGui::CloseCurrentPopup(); }; @@ -993,6 +1001,7 @@ class InputBindingsUI : public OverlayWindow { const bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath); const bool optionsSaved = Settings::write(Module::UserIniPath); + WheelFFB_ResetDirectionTest(); unsavedChanges = !currentSaved; persistenceStatus = currentSaved && optionsSaved ? "Wheel profile loaded and made current: " + *selected @@ -1294,16 +1303,30 @@ class InputBindingsUI : public OverlayWindow quick_calibration_row("Steering", { Vol, int(ADChannel::Steering) }); quick_calibration_row("Accelerator", { Vol, int(ADChannel::Acceleration) }); quick_calibration_row("Brake", { Vol, int(ADChannel::Brake) }); + const Selection steeringSelection{ Vol, int(ADChannel::Steering) }; + const Selection acceleratorSelection{ Vol, int(ADChannel::Acceleration) }; + const Selection brakeSelection{ Vol, int(ADChannel::Brake) }; + const bool coreControlsPresent = + !action_for(steeringSelection).bindings().empty() && + !action_for(acceleratorSelection).bindings().empty() && + !action_for(brakeSelection).bindings().empty(); const bool guidedCalibrationReady = - axis_calibrated({ Vol, int(ADChannel::Steering) }) && - axis_calibrated({ Vol, int(ADChannel::Acceleration) }) && - axis_calibrated({ Vol, int(ADChannel::Brake) }); - if (!guidedCalibrationReady) + axis_calibrated(steeringSelection) && + axis_calibrated(acceleratorSelection) && + axis_calibrated(brakeSelection); + const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady; + if (!coreControlsPresent) + ImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "Steering, accelerator and brake need bindings before Save & Drive."); + else if (!guidedCalibrationReady) ImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f), - "Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges."); + "Calibrate the raw wheel/pedal axes above before Save & Drive."); ImGui::Spacing(); - if (ImGui::Button("Save & Drive")) + if (!readyToSaveAndDrive) ImGui::BeginDisabled(); + const bool saveAndDrive = ImGui::Button("Save & Drive"); + if (!readyToSaveAndDrive) ImGui::EndDisabled(); + if (saveAndDrive) { if (InputManager::instance.saveBindingIni(Module::BindingsIniPath)) { diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 15868d0af7..17529b196a 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -13,7 +13,6 @@ #include #include #include -#include #include #include #include @@ -809,6 +808,8 @@ namespace bool invertForce = true; bool invertSpring = false; bool responseCorrection = false; + bool debugLog = true; + bool telemetry = false; float global = 0.70f; float spring = 0.65f; float springSaturation = 0.95f; @@ -841,6 +842,8 @@ namespace savedFfb_.invertForce = Settings::WheelFFBInvertForce; savedFfb_.invertSpring = Settings::WheelFFBInvertSpring; savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection; + savedFfb_.debugLog = Settings::WheelFFBDebugLog; + savedFfb_.telemetry = Settings::WheelFFBTelemetry; savedFfb_.global = Settings::WheelFFBGlobalStrength; savedFfb_.spring = Settings::WheelFFBSpringStrength; savedFfb_.springSaturation = Settings::WheelFFBSpringSaturation; @@ -873,6 +876,8 @@ namespace Settings::WheelFFBInvertForce = savedFfb_.invertForce; Settings::WheelFFBInvertSpring = savedFfb_.invertSpring; Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection; + Settings::WheelFFBDebugLog = savedFfb_.debugLog; + Settings::WheelFFBTelemetry = savedFfb_.telemetry; Settings::WheelFFBGlobalStrength = savedFfb_.global; Settings::WheelFFBSpringStrength = savedFfb_.spring; Settings::WheelFFBSpringSaturation = savedFfb_.springSaturation; @@ -978,6 +983,8 @@ namespace { const bool currentSaved = Settings::write(Module::UserIniPath); ffbDirty_ = !currentSaved; + if (currentSaved) + capture_saved_ffb(); status_ = currentSaved ? "FFB profile saved: " + requested : "FFB profile saved, but current user.ini settings could not be persisted."; @@ -1069,8 +1076,13 @@ namespace status_ = "That DirectInput interface does not advertise force feedback."; return; } + const bool changedOutput = + lower_identity(Settings::WheelFFBDeviceGuid.get()) != info.guidKey || + Settings::WheelFFBDeviceName.get() != info.name; Settings::WheelFFBDeviceName = info.name; Settings::WheelFFBDeviceGuid = info.guidKey; + if (changedOutput) + WheelFFB_ResetDirectionTest(); if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; @@ -1489,8 +1501,9 @@ namespace ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); ImGui::SameLine(); readiness("Shifters", driveButtonsReady); readiness("Menu controls", menuReady); - ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty()); - ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested); + const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized; + ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady); + ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested); ImGui::SeparatorText("FFB Runtime Status"); ImGui::Text("Engine: %s Device: %s Output owner: %s", @@ -1515,12 +1528,16 @@ namespace ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.25f, 1.0f), "Wheel/driver explicitly reports FFB disabled or unavailable. This page will not override a hardware safety/user switch."); } + const auto capability_text = [](bool known, bool dynamic) + { + return !known ? "unknown" : (dynamic ? "yes" : "no"); + }; ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s", - ffbStatus.constantDynamic ? "yes" : "no", - ffbStatus.polarDirectionDynamic ? "yes" : "no", - ffbStatus.springDynamic ? "yes" : "no", - ffbStatus.damperDynamic ? "yes" : "no", - ffbStatus.periodicDynamic ? "yes" : "no"); + capability_text(ffbStatus.constantCapsKnown, ffbStatus.constantDynamic), + capability_text(ffbStatus.constantCapsKnown, ffbStatus.polarDirectionDynamic), + capability_text(ffbStatus.springCapsKnown, ffbStatus.springDynamic), + capability_text(ffbStatus.damperCapsKnown, ffbStatus.damperDynamic), + capability_text(ffbStatus.periodicCapsKnown, ffbStatus.periodicDynamic)); } draw_ffb_profiles(); diff --git a/src/wheel_ffb_runtime.hpp b/src/wheel_ffb_runtime.hpp index 7767d2591b..ad23ab3067 100644 --- a/src/wheel_ffb_runtime.hpp +++ b/src/wheel_ffb_runtime.hpp @@ -60,6 +60,7 @@ struct WheelFFBGraphSnapshot void WheelFFB_RequestDirectionTest(int direction); void WheelFFB_RequestSettingsTransition(); +void WheelFFB_ResetDirectionTest(); WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot(); WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot(); WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot(); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 3764a4aae2..3dd33d1a90 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -372,3 +372,17 @@ def forbid(text, needle, label): forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') + +# final-postfix-regression-guards +req(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated') +req(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration') +req(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test') +req(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API') +req(ffb, 'directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test') +req(wheel_ui, 'if (changedOutput)\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately') +req(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging') +req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') +req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') +req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') +req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') +forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') From 73f9131c906987bd63d1c9f49add802fe3a6a8de Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 08:49:47 +0000 Subject: [PATCH 0372/1308] chore: remove temporary final FFB UI postfix harness --- .github/final_ffb_ui_postfix.py | 71 ---------------------- .github/final_ffb_ui_postfix_v2.py | 54 ---------------- .github/workflows/final-ffb-ui-postfix.yml | 59 ------------------ 3 files changed, 184 deletions(-) delete mode 100644 .github/final_ffb_ui_postfix.py delete mode 100644 .github/final_ffb_ui_postfix_v2.py delete mode 100644 .github/workflows/final-ffb-ui-postfix.yml diff --git a/.github/final_ffb_ui_postfix.py b/.github/final_ffb_ui_postfix.py deleted file mode 100644 index 549dcedbc9..0000000000 --- a/.github/final_ffb_ui_postfix.py +++ /dev/null @@ -1,71 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - -def read(path): - return (ROOT / path).read_text(encoding='utf-8') - -def write(path, text): - (ROOT / path).write_text(text, encoding='utf-8', newline='\n') - -def rep(path, old, new, count=1): - text = read(path) - actual = text.count(old) - if actual != count: - raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:120]!r}') - write(path, text.replace(old, new, count)) - -# --------------------------------------------------------------------------- -# Input Bindings: a freshly captured raw axis is not calibrated yet. Starting -# min/max at rest makes the guided Quick Setup calibration truthful instead of -# accepting the InputBinding struct's generic full-range defaults as measured. -# --------------------------------------------------------------------------- -rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = binding;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\treleaseGuardBinding = binding;\n''', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tInputBinding prepared = binding;\n\t\t\tif (quickSetupActive && prepared.kind == InputBinding::Kind::JoyAxis)\n\t\t\t{\n\t\t\t\t// Quick Setup knows the resting/centre sample, but it has not yet\n\t\t\t\t// measured either end-stop. Do not mistake the struct defaults for\n\t\t\t\t// calibration data: the completion page must guide the user through\n\t\t\t\t// the real wheel/pedal travel before Save & Drive.\n\t\t\t\tprepared.axisMinimum = prepared.axisRest;\n\t\t\t\tprepared.axisMaximum = prepared.axisRest;\n\t\t\t}\n\n\t\t\tconst std::string conflicts = binding_conflicts(prepared, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = prepared;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = prepared;\n\t\t\telse\n\t\t\t\taction.add(prepared);\n\n\t\t\treleaseGuardBinding = prepared;\n''') - -rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) });\n\t\tif (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges.");\n\n\t\tImGui::Spacing();\n\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n''', '''\t\tconst Selection steeringSelection{ Vol, int(ADChannel::Steering) };\n\t\tconst Selection acceleratorSelection{ Vol, int(ADChannel::Acceleration) };\n\t\tconst Selection brakeSelection{ Vol, int(ADChannel::Brake) };\n\t\tconst bool coreControlsPresent =\n\t\t\t!action_for(steeringSelection).bindings().empty() &&\n\t\t\t!action_for(acceleratorSelection).bindings().empty() &&\n\t\t\t!action_for(brakeSelection).bindings().empty();\n\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated(steeringSelection) &&\n\t\t\taxis_calibrated(acceleratorSelection) &&\n\t\t\taxis_calibrated(brakeSelection);\n\t\tconst bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;\n\t\tif (!coreControlsPresent)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Steering, accelerator and brake need bindings before Save & Drive.");\n\t\telse if (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Calibrate the raw wheel/pedal axes above before Save & Drive.");\n\n\t\tImGui::Spacing();\n\t\tif (!readyToSaveAndDrive) ImGui::BeginDisabled();\n\t\tconst bool saveAndDrive = ImGui::Button("Save & Drive");\n\t\tif (!readyToSaveAndDrive) ImGui::EndDisabled();\n\t\tif (saveAndDrive)\n\t\t{\n''') - -# Loading a named wheel profile may change the physical FFB GUID. Require a new -# direction test immediately rather than carrying the old wheel's OK state. -rep('src/overlay/input_bindings_ui.cpp', '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n') -rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\t\tconst bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath);\n\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tunsavedChanges = !currentSaved;\n''', '''\t\t\t\t\tconst bool currentSaved = manager.saveBindingIni(Module::BindingsIniPath);\n\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tWheelFFB_ResetDirectionTest();\n\t\t\t\t\tunsavedChanges = !currentSaved;\n''') - -# --------------------------------------------------------------------------- -# Runtime: make direction-test readiness follow the selected physical output. -# --------------------------------------------------------------------------- -rep('src/wheel_ffb_runtime.hpp', 'void WheelFFB_RequestSettingsTransition();\n', 'void WheelFFB_RequestSettingsTransition();\nvoid WheelFFB_ResetDirectionTest();\n') - -rep('src/hooks_wheel_ffb.cpp', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''') - -rep('src/hooks_wheel_ffb.cpp', ''' void settings_transition()\n {\n''', ''' void reset_direction_test()\n {\n directionTested_ = false;\n }\n\n void settings_transition()\n {\n''') - -rep('src/hooks_wheel_ffb.cpp', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nvoid WheelFFB_ResetDirectionTest()\n{\n gWheelFFB.reset_direction_test();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''') - -# --------------------------------------------------------------------------- -# F11 UI: Revert must cover every setting that this page marks dirty; a saved -# FFB profile must also become the new revert baseline. Show capability UNKNOWN -# honestly and don't call a disconnected saved GUID ready. -# --------------------------------------------------------------------------- -rep('src/overlay/wheel_setup_ui.cpp', '#include \n#include \n#include \n', '#include \n#include \n') - -rep('src/overlay/wheel_setup_ui.cpp', ''' bool responseCorrection = false;\n float global = 0.70f;\n''', ''' bool responseCorrection = false;\n bool debugLog = true;\n bool telemetry = false;\n float global = 0.70f;\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.debugLog = Settings::WheelFFBDebugLog;\n savedFfb_.telemetry = Settings::WheelFFBTelemetry;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBDebugLog = savedFfb_.debugLog;\n Settings::WheelFFBTelemetry = savedFfb_.telemetry;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''') - -rep('src/overlay/wheel_setup_ui.cpp', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n if (currentSaved)\n capture_saved_ffb();\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''') - -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n''', ''' const bool changedOutput =\n lower_identity(Settings::WheelFFBDeviceGuid.get()) != info.guidKey ||\n Settings::WheelFFBDeviceName.get() != info.name;\n Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (changedOutput)\n WheelFFB_ResetDirectionTest();\n if (Settings::write(Module::UserIniPath))\n''') - -rep('src/overlay/wheel_setup_ui.cpp', ''' readiness("Menu controls", menuReady);\n ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty());\n ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested);\n''', ''' readiness("Menu controls", menuReady);\n const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;\n ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady);\n ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested);\n''') - -rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n ffbStatus.constantDynamic ? "yes" : "no",\n ffbStatus.polarDirectionDynamic ? "yes" : "no",\n ffbStatus.springDynamic ? "yes" : "no",\n ffbStatus.damperDynamic ? "yes" : "no",\n ffbStatus.periodicDynamic ? "yes" : "no");\n''', ''' const auto capability_text = [](bool known, bool dynamic)\n {\n return !known ? "unknown" : (dynamic ? "yes" : "no");\n };\n ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.constantDynamic),\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.polarDirectionDynamic),\n capability_text(ffbStatus.springCapsKnown, ffbStatus.springDynamic),\n capability_text(ffbStatus.damperCapsKnown, ffbStatus.damperDynamic),\n capability_text(ffbStatus.periodicCapsKnown, ffbStatus.periodicDynamic));\n''') - -# --------------------------------------------------------------------------- -# Regression guards. -# --------------------------------------------------------------------------- -verify = read('tools/verify_wheel_ffb_current.py') -marker = '# final-postfix-regression-guards\n' -if marker not in verify: - verify += '''\n# final-postfix-regression-guards\nreq(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated')\nreq(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration')\nreq(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test')\nreq(ffb, 'directionTested_ = false;\\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test')\nreq(wheel_ui, 'if (changedOutput)\\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately')\nreq(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging')\nreq(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry')\nreq(wheel_ui, 'if (currentSaved)\\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline')\nreq(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes')\nreq(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')\nforbid(wheel_ui, '#include \\n#include \\n#include ', 'duplicate cstdint include')\n''' - write('tools/verify_wheel_ffb_current.py', verify) - -print('final FFB/UI postfix applied') diff --git a/.github/final_ffb_ui_postfix_v2.py b/.github/final_ffb_ui_postfix_v2.py deleted file mode 100644 index 4b8e2f285d..0000000000 --- a/.github/final_ffb_ui_postfix_v2.py +++ /dev/null @@ -1,54 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - -def read(path): - return (ROOT / path).read_text(encoding='utf-8') - -def write(path, text): - (ROOT / path).write_text(text, encoding='utf-8', newline='\n') - -def rep(path, old, new, count=1): - text = read(path) - actual = text.count(old) - if actual != count: - raise SystemExit(f'{path}: expected {count} matches, found {actual}: {old[:140]!r}') - write(path, text.replace(old, new, count)) - -# Fresh raw axes captured by Quick Setup have only a rest/centre sample. Mark -# their endpoints unmeasured so the completion screen cannot mistake defaults -# for real calibration. -rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tconst std::string conflicts = binding_conflicts(binding, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = binding;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = binding;\n\t\t\telse\n\t\t\t\taction.add(binding);\n\n\t\t\treleaseGuardBinding = binding;\n''', '''\t\tconst auto commit = [&](const InputBinding& binding)\n\t\t{\n\t\t\tInputBinding prepared = binding;\n\t\t\tif (quickSetupActive && prepared.kind == InputBinding::Kind::JoyAxis)\n\t\t\t{\n\t\t\t\tprepared.axisMinimum = prepared.axisRest;\n\t\t\t\tprepared.axisMaximum = prepared.axisRest;\n\t\t\t}\n\n\t\t\tconst std::string conflicts = binding_conflicts(prepared, bindTarget);\n\t\t\tif (!conflicts.empty())\n\t\t\t\tpersistenceStatus = "Note: this control is also bound to " + conflicts + ".";\n\t\t\tif (quickSetupActive)\n\t\t\t{\n\t\t\t\tquickSetupCandidate = prepared;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\telse if (bindIndex >= 0 && bindIndex < int(bindings.size()))\n\t\t\t\tbindings[bindIndex] = prepared;\n\t\t\telse\n\t\t\t\taction.add(prepared);\n\n\t\t\treleaseGuardBinding = prepared;\n''') - -# Quick Setup should actually complete core raw-axis calibration before the -# one-click Save & Drive path is enabled. -rep('src/overlay/input_bindings_ui.cpp', '''\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Steering) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Acceleration) }) &&\n\t\t\taxis_calibrated({ Vol, int(ADChannel::Brake) });\n\t\tif (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Raw wheel/pedal axes still need calibration; Save & Drive remains available if you intentionally want the current ranges.");\n\n\t\tImGui::Spacing();\n\t\tif (ImGui::Button("Save & Drive"))\n\t\t{\n''', '''\t\tconst Selection steeringSelection{ Vol, int(ADChannel::Steering) };\n\t\tconst Selection acceleratorSelection{ Vol, int(ADChannel::Acceleration) };\n\t\tconst Selection brakeSelection{ Vol, int(ADChannel::Brake) };\n\t\tconst bool coreControlsPresent =\n\t\t\t!action_for(steeringSelection).bindings().empty() &&\n\t\t\t!action_for(acceleratorSelection).bindings().empty() &&\n\t\t\t!action_for(brakeSelection).bindings().empty();\n\t\tconst bool guidedCalibrationReady =\n\t\t\taxis_calibrated(steeringSelection) &&\n\t\t\taxis_calibrated(acceleratorSelection) &&\n\t\t\taxis_calibrated(brakeSelection);\n\t\tconst bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;\n\t\tif (!coreControlsPresent)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Steering, accelerator and brake need bindings before Save & Drive.");\n\t\telse if (!guidedCalibrationReady)\n\t\t\tImGui::TextColored(ImVec4(1.0f, 0.70f, 0.20f, 1.0f),\n\t\t\t\t"Calibrate the raw wheel/pedal axes above before Save & Drive.");\n\n\t\tImGui::Spacing();\n\t\tif (!readyToSaveAndDrive) ImGui::BeginDisabled();\n\t\tconst bool saveAndDrive = ImGui::Button("Save & Drive");\n\t\tif (!readyToSaveAndDrive) ImGui::EndDisabled();\n\t\tif (saveAndDrive)\n\t\t{\n''') - -rep('src/overlay/input_bindings_ui.cpp', '#include "wheel_profile_store.hpp"\n', '#include "wheel_profile_store.hpp"\n#include "wheel_ffb_runtime.hpp"\n') - -# Target only the LOAD path. Saving the current profile does not change wheels -# and should not force the user to re-run the direction test. -rep('src/overlay/input_bindings_ui.cpp', '''\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tunsavedChanges = !currentSaved;\n\t\t\t\t\tpersistenceStatus = currentSaved && optionsSaved\n\t\t\t\t\t\t? "Wheel profile loaded and made current: " + *selected\n''', '''\t\t\t\t\tconst bool optionsSaved = Settings::write(Module::UserIniPath);\n\t\t\t\t\tWheelFFB_ResetDirectionTest();\n\t\t\t\t\tunsavedChanges = !currentSaved;\n\t\t\t\t\tpersistenceStatus = currentSaved && optionsSaved\n\t\t\t\t\t\t? "Wheel profile loaded and made current: " + *selected\n''') - -# Direction-test readiness belongs to the physical output wheel. -rep('src/wheel_ffb_runtime.hpp', 'void WheelFFB_RequestSettingsTransition();\n', 'void WheelFFB_RequestSettingsTransition();\nvoid WheelFFB_ResetDirectionTest();\n') -rep('src/hooks_wheel_ffb.cpp', ''' selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''', ''' selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n''') -rep('src/hooks_wheel_ffb.cpp', ''' void settings_transition()\n {\n''', ''' void reset_direction_test()\n {\n directionTested_ = false;\n }\n\n void settings_transition()\n {\n''') -rep('src/hooks_wheel_ffb.cpp', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''', '''void WheelFFB_RequestSettingsTransition()\n{\n gWheelFFB.settings_transition();\n}\n\nvoid WheelFFB_ResetDirectionTest()\n{\n gWheelFFB.reset_direction_test();\n}\n\nWheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot()\n''') - -# F11 cleanup and complete Revert baseline. -rep('src/overlay/wheel_setup_ui.cpp', '#include \n#include \n#include \n', '#include \n#include \n') -rep('src/overlay/wheel_setup_ui.cpp', ''' bool responseCorrection = false;\n float global = 0.70f;\n''', ''' bool responseCorrection = false;\n bool debugLog = true;\n bool telemetry = false;\n float global = 0.70f;\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''', ''' savedFfb_.responseCorrection = Settings::WheelFFBResponseCorrection;\n savedFfb_.debugLog = Settings::WheelFFBDebugLog;\n savedFfb_.telemetry = Settings::WheelFFBTelemetry;\n savedFfb_.global = Settings::WheelFFBGlobalStrength;\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''', ''' Settings::WheelFFBResponseCorrection = savedFfb_.responseCorrection;\n Settings::WheelFFBDebugLog = savedFfb_.debugLog;\n Settings::WheelFFBTelemetry = savedFfb_.telemetry;\n Settings::WheelFFBGlobalStrength = savedFfb_.global;\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''', ''' const bool currentSaved = Settings::write(Module::UserIniPath);\n ffbDirty_ = !currentSaved;\n if (currentSaved)\n capture_saved_ffb();\n status_ = currentSaved\n ? "FFB profile saved: " + requested\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (Settings::write(Module::UserIniPath))\n''', ''' const bool changedOutput =\n lower_identity(Settings::WheelFFBDeviceGuid.get()) != info.guidKey ||\n Settings::WheelFFBDeviceName.get() != info.name;\n Settings::WheelFFBDeviceName = info.name;\n Settings::WheelFFBDeviceGuid = info.guidKey;\n if (changedOutput)\n WheelFFB_ResetDirectionTest();\n if (Settings::write(Module::UserIniPath))\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' readiness("Menu controls", menuReady);\n ImGui::SameLine(); readiness("FFB device", ffbStatus.initialized || !Settings::WheelFFBDeviceGuid.get().empty());\n ImGui::SameLine(); readiness("Direction test", ffbStatus.directionTested);\n''', ''' readiness("Menu controls", menuReady);\n const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;\n ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady);\n ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested);\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n ffbStatus.constantDynamic ? "yes" : "no",\n ffbStatus.polarDirectionDynamic ? "yes" : "no",\n ffbStatus.springDynamic ? "yes" : "no",\n ffbStatus.damperDynamic ? "yes" : "no",\n ffbStatus.periodicDynamic ? "yes" : "no");\n''', ''' const auto capability_text = [](bool known, bool dynamic)\n {\n return !known ? "unknown" : (dynamic ? "yes" : "no");\n };\n ImGui::TextDisabled("Dynamic effect capability: Constant %s, POLAR direction %s, Spring %s, Damper %s, Sine %s",\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.constantDynamic),\n capability_text(ffbStatus.constantCapsKnown, ffbStatus.polarDirectionDynamic),\n capability_text(ffbStatus.springCapsKnown, ffbStatus.springDynamic),\n capability_text(ffbStatus.damperCapsKnown, ffbStatus.damperDynamic),\n capability_text(ffbStatus.periodicCapsKnown, ffbStatus.periodicDynamic));\n''') - -verify = read('tools/verify_wheel_ffb_current.py') -if '# final-postfix-regression-guards\n' not in verify: - verify += '''\n# final-postfix-regression-guards\nreq(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated')\nreq(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration')\nreq(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test')\nreq(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API')\nreq(ffb, 'directionTested_ = false;\\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test')\nreq(wheel_ui, 'if (changedOutput)\\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately')\nreq(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging')\nreq(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry')\nreq(wheel_ui, 'if (currentSaved)\\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline')\nreq(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes')\nreq(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')\nforbid(wheel_ui, '#include \\n#include \\n#include ', 'duplicate cstdint include')\n''' - write('tools/verify_wheel_ffb_current.py', verify) - -print('corrected final FFB/UI postfix applied') diff --git a/.github/workflows/final-ffb-ui-postfix.yml b/.github/workflows/final-ffb-ui-postfix.yml deleted file mode 100644 index a384e6c608..0000000000 --- a/.github/workflows/final-ffb-ui-postfix.yml +++ /dev/null @@ -1,59 +0,0 @@ -# Corrected final post-review safeguard pass. -name: Final FFB UI Postfix - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/final_ffb_ui_postfix.py' - - '.github/final_ffb_ui_postfix_v2.py' - - '.github/workflows/final-ffb-ui-postfix.yml' - -permissions: - contents: write - -jobs: - postfix: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - fetch-depth: 0 - - - name: Configure git - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply corrected final post-review safeguards - run: python .github/final_ffb_ui_postfix_v2.py - - - name: Run current source verifier - run: python tools/verify_wheel_ffb_current.py - - - name: Compile and run production-header numeric tests - run: | - g++ -std=c++20 -Isrc tools/test_wheel_ffb_current.cpp -o /tmp/wheel_ffb_current_test - /tmp/wheel_ffb_current_test - - - name: Check whitespace - run: git diff --check - - - name: Commit verified product changes - run: | - git add src/hooks_wheel_ffb.cpp \ - src/overlay/input_bindings_ui.cpp \ - src/overlay/wheel_setup_ui.cpp \ - src/wheel_ffb_runtime.hpp \ - tools/verify_wheel_ffb_current.py - if ! git diff --cached --quiet; then - git commit -m "fix: finalize wheel setup safeguards [skip ci]" - git push origin HEAD:wheel-ffb - fi - - - name: Remove temporary postfix harness - run: | - git pull --rebase origin wheel-ffb - git rm .github/final_ffb_ui_postfix.py .github/final_ffb_ui_postfix_v2.py .github/workflows/final-ffb-ui-postfix.yml - git commit -m "chore: remove temporary final FFB UI postfix harness" - git push origin HEAD:wheel-ffb From 766a92646dedeb50c1fdf8db46dd6d455eff38e1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 17:50:56 +0900 Subject: [PATCH 0373/1308] docs: finalize guided wheel setup safeguards --- WHEEL_FFB.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 054822f651..511dc49d8b 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -23,9 +23,9 @@ This separation avoids having an input poller and an FFB backend fight over the With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. -Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. After the wizard, **Keep & Fine-tune** retains all captures and returns to the editor for per-axis Min / Rest / Max calibration. +Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. The completion screen keeps steering/pedal calibration inside the guided flow: newly captured raw axes start with unmeasured end-stops, and **Save & Drive** remains disabled until Steering, Accelerator and Brake are present and their raw-axis travel has been calibrated. **Keep & Fine-tune** remains available for additional manual edits. -Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, so the selected setup survives the next restart. The separately named FFB feel profiles remain device-independent. +Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. While a manual binding is listening, the exact binding button is visually inverted and labelled as listening where appropriate, and a duplicate-control warning identifies other actions already using that physical control without forbidding intentional sharing. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, invalidates the previous wheel's FFB direction-test result, and survives the next restart. The separately named FFB feel profiles remain device-independent. The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. @@ -131,11 +131,10 @@ The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. - ## Setup and DirectInput capability diagnostics -The F11 Force Feedback page now reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. +The F11 Force Feedback page reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. Unknown capability metadata is shown as **unknown** rather than being treated as supported or rejected. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. -The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. Input Bindings highlights the exact manual binding button currently listening, warns when the same physical control is already used by another action, and exposes wheel/pedal calibration directly in the Quick Setup completion flow. +The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. A saved/disconnected GUID is not considered FFB-ready, and changing or loading a different physical FFB output clears the previous direction-test result so the new wheel must be tested safely again. `ReversalReleaseRate` is separate from the normal `SlewRate`: normal SAT buildup keeps its existing profile tuning, while stale torque can unload faster when SAT changes direction. This targets counter-steer latency without globally making impacts or ordinary force buildup harsher. From 7b5c1ff729ccab57c1b78054fdb5bb4c85765d5f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 18:17:23 +0900 Subject: [PATCH 0374/1308] chore: stage 10-pass debug fixes --- .github/debug10_patch.py | 64 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 .github/debug10_patch.py diff --git a/.github/debug10_patch.py b/.github/debug10_patch.py new file mode 100644 index 0000000000..91d66c212c --- /dev/null +++ b/.github/debug10_patch.py @@ -0,0 +1,64 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + + +def read(path): + return (ROOT / path).read_text(encoding="utf-8") + + +def write(path, text): + (ROOT / path).write_text(text, encoding="utf-8", newline="\n") + + +def rep(path, old, new, count=1): + text = read(path) + actual = text.count(old) + if actual != count: + raise SystemExit(f"{path}: expected {count} matches, found {actual}: {old[:140]!r}") + write(path, text.replace(old, new, count)) + + +# 1) Quick Setup raw-axis capture: keep the stored candidate deliberately +# uncalibrated (min=max=rest), but give the transient release guard a usable +# full raw range. Otherwise InputBinding::read() returns zero immediately and +# Quick Setup can start the next step while the wheel/pedal is still displaced. +anchor = '''\t//\n\t// Listens for any input at all rather than being told up front whether to\n''' +helper = '''\tvoid arm_release_guard(const InputBinding& binding)\n\t{\n\t\treleaseGuardBinding = binding;\n\t\tif (releaseGuardBinding->kind == InputBinding::Kind::JoyAxis &&\n\t\t\treleaseGuardBinding->axisMinimum == releaseGuardBinding->axisRest &&\n\t\t\treleaseGuardBinding->axisMaximum == releaseGuardBinding->axisRest)\n\t\t{\n\t\t\t// Quick Setup stores a zero-span axis until guided calibration. The\n\t\t\t// release guard is transient only, so restore the raw SDL range here\n\t\t\t// to make read() wait for the physical control to return near rest.\n\t\t\treleaseGuardBinding->axisMinimum = -32768;\n\t\t\treleaseGuardBinding->axisMaximum = 32767;\n\t\t}\n\t}\n\n\t//\n\t// Listens for any input at all rather than being told up front whether to\n''' +rep('src/overlay/input_bindings_ui.cpp', anchor, helper) +rep('src/overlay/input_bindings_ui.cpp', '\t\t\treleaseGuardBinding = prepared;\n', '\t\t\tarm_release_guard(prepared);\n') +rep('src/overlay/input_bindings_ui.cpp', '\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate;\n', '\t\t\t\t\tarm_release_guard(*quickSetupCandidate);\n', count=2) + + +# 2) Named profile persistence: stage complete files beside the destination and +# replace only after all writes succeed. This preserves an existing good profile +# when disk/permission/close failures occur during an overwrite. +profile_anchor = ''' inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr)\n''' +profile_helpers = ''' inline std::filesystem::path staged_profile_path(const std::filesystem::path& finalPath)\n {\n auto staged = finalPath;\n staged += ".tmp";\n return staged;\n }\n\n inline bool commit_staged_profile(\n const std::filesystem::path& staged,\n const std::filesystem::path& finalPath,\n std::string* error = nullptr)\n {\n auto backup = finalPath;\n backup += ".bak";\n std::error_code ec;\n\n bool finalExists = std::filesystem::is_regular_file(finalPath, ec);\n if (ec)\n {\n if (error) *error = "Could not inspect the existing profile: " + ec.message();\n return false;\n }\n\n // Recover a previous interrupted replacement before starting another.\n if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)\n {\n std::filesystem::rename(backup, finalPath, ec);\n if (ec)\n {\n if (error) *error = "Could not recover the previous profile backup: " + ec.message();\n return false;\n }\n finalExists = true;\n }\n else if (ec)\n {\n if (error) *error = "Could not inspect the profile backup: " + ec.message();\n return false;\n }\n\n if (finalExists)\n {\n std::filesystem::remove(backup, ec);\n if (ec)\n {\n if (error) *error = "Could not clear a stale profile backup: " + ec.message();\n return false;\n }\n std::filesystem::rename(finalPath, backup, ec);\n if (ec)\n {\n if (error) *error = "Could not preserve the existing profile before overwrite: " + ec.message();\n return false;\n }\n }\n\n std::filesystem::rename(staged, finalPath, ec);\n if (ec)\n {\n const std::string replaceError = ec.message();\n if (finalExists)\n {\n std::error_code restoreEc;\n std::filesystem::rename(backup, finalPath, restoreEc);\n if (restoreEc)\n {\n if (error) *error = "Could not install the new profile (" + replaceError +\n ") and could not restore the backup (" + restoreEc.message() + ").";\n return false;\n }\n }\n if (error) *error = "Could not install the completed profile: " + replaceError;\n return false;\n }\n\n if (finalExists)\n {\n std::error_code ignored;\n std::filesystem::remove(backup, ignored);\n }\n return true;\n }\n\n inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr)\n''' +rep('src/wheel_profile_store.hpp', profile_anchor, profile_helpers) + +rep('src/wheel_profile_store.hpp', ''' file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing wheel-specific input options.";\n return false;\n }\n return true;\n''', ''' file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing wheel-specific input options.";\n file.close();\n return false;\n }\n file.close();\n if (file.fail())\n {\n if (error) *error = "Failed while closing wheel-specific input options.";\n return false;\n }\n return true;\n''') + +old_ffb_save = ''' inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr)\n {\n auto path = profile_path(Kind::ForceFeedback, rawName, error);\n if (!path)\n return false;\n\n std::ofstream file(*path, std::ios::out | std::ios::trunc);\n if (!file)\n {\n if (error) *error = "Could not open FFB profile for writing.";\n return false;\n }\n file << "# OutRun2006Tweaks named force-feedback feel profile.\\n";\n file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\\n\\n";\n file << "[Profile]\\nType = ForceFeedback\\nVersion = 1\\n\\n";\n file << "[WheelFFB]\\n";\n for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing FFB profile.";\n return false;\n }\n return true;\n }\n''' +new_ffb_save = ''' inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr)\n {\n auto path = profile_path(Kind::ForceFeedback, rawName, error);\n if (!path)\n return false;\n\n const auto staged = staged_profile_path(*path);\n {\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n }\n std::ofstream file(staged, std::ios::out | std::ios::trunc);\n if (!file)\n {\n if (error) *error = "Could not open staged FFB profile for writing.";\n return false;\n }\n file << "# OutRun2006Tweaks named force-feedback feel profile.\\n";\n file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\\n\\n";\n file << "[Profile]\\nType = ForceFeedback\\nVersion = 1\\n\\n";\n file << "[WheelFFB]\\n";\n for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing staged FFB profile.";\n file.close();\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n file.close();\n if (file.fail())\n {\n if (error) *error = "Failed while closing staged FFB profile.";\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n if (!commit_staged_profile(staged, *path, error))\n {\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n return true;\n }\n''' +rep('src/wheel_profile_store.hpp', old_ffb_save, new_ffb_save) + +old_input_save = '''\t\t\telse if (auto profilePath = WheelProfileStore::profile_path(\n\t\t\t\tWheelProfileStore::Kind::Input, requestedName, &error))\n\t\t\t{\n\t\t\t\tif (!manager.saveBindingIni(*profilePath))\n\t\t\t\t{\n\t\t\t\t\tpersistenceStatus = "Could not save wheel profile bindings.";\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::append_input_options(*profilePath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(*profilePath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n''' +new_input_save = '''\t\t\telse if (auto profilePath = WheelProfileStore::profile_path(\n\t\t\t\tWheelProfileStore::Kind::Input, requestedName, &error))\n\t\t\t{\n\t\t\t\tconst auto stagedPath = WheelProfileStore::staged_profile_path(*profilePath);\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t}\n\t\t\t\tif (!manager.saveBindingIni(stagedPath))\n\t\t\t\t{\n\t\t\t\t\tpersistenceStatus = "Could not stage wheel profile bindings.";\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::append_input_options(stagedPath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n''' +rep('src/overlay/input_bindings_ui.cpp', old_input_save, new_input_save) + + +# 3) FFB revert baseline: these paths persist the whole user.ini and clear the +# dirty flag, so their successful write must also become the new revert point. +rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n''', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n''') +rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n''', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n''') + + +# Regression guards for all defects found in this 10-pass debug review. +verify = read('tools/verify_wheel_ffb_current.py') +marker = '# debug10-regression-guards\n' +if marker not in verify: + verify += '''\n# debug10-regression-guards\nreq(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span')\nreq(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range')\nif bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2:\n raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]')\nprint('OK [Quick Setup confirm/retry both arm the axis release guard]')\nforbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard')\nreq(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement')\nreq(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite')\nreq(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes')\nreq(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite')\nreq(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported')\nreq(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported')\nreq(wheel_ui, 'capture_saved_ffb();\\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline')\nreq(wheel_ui, 'capture_saved_ffb();\\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence')\n''' + write('tools/verify_wheel_ffb_current.py', verify) + +print('10-pass debug fixes applied') From b3b525d8c96280974e1d06defb816b7093a050b1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 18:17:37 +0900 Subject: [PATCH 0375/1308] chore: run 10-pass debug fixes --- .github/workflows/debug10-fix.yml | 56 +++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 .github/workflows/debug10-fix.yml diff --git a/.github/workflows/debug10-fix.yml b/.github/workflows/debug10-fix.yml new file mode 100644 index 0000000000..76e1ef28c1 --- /dev/null +++ b/.github/workflows/debug10-fix.yml @@ -0,0 +1,56 @@ +name: Debug 10-pass Fixes + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/debug10_patch.py' + - '.github/workflows/debug10-fix.yml' + +permissions: + contents: write + +jobs: + debug10: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Configure git + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + + - name: Apply 10-pass debug fixes + run: python .github/debug10_patch.py + + - name: Run current source verifier + run: python tools/verify_wheel_ffb_current.py + + - name: Compile and run production-header numeric tests + run: | + g++ -std=c++20 -Isrc tools/test_wheel_ffb_current.cpp -o /tmp/wheel_ffb_current_test + /tmp/wheel_ffb_current_test + + - name: Check whitespace + run: git diff --check + + - name: Commit verified product fixes + run: | + git add src/overlay/input_bindings_ui.cpp \ + src/overlay/wheel_setup_ui.cpp \ + src/wheel_profile_store.hpp \ + tools/verify_wheel_ffb_current.py + if ! git diff --cached --quiet; then + git commit -m "fix: harden wheel setup after 10-pass debug [skip ci]" + git push origin HEAD:wheel-ffb + fi + + - name: Remove temporary debug harness + run: | + git pull --rebase origin wheel-ffb + git rm .github/debug10_patch.py .github/workflows/debug10-fix.yml + git commit -m "chore: remove temporary 10-pass debug harness" + git push origin HEAD:wheel-ffb From 83a669e3379a2b19ff358460980bea87c6ff6e2c Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:17:49 +0000 Subject: [PATCH 0376/1308] fix: harden wheel setup after 10-pass debug [skip ci] --- src/overlay/input_bindings_ui.cpp | 40 ++++++++-- src/overlay/wheel_setup_ui.cpp | 2 + src/wheel_profile_store.hpp | 118 +++++++++++++++++++++++++++++- tools/verify_wheel_ffb_current.py | 16 ++++ 4 files changed, 166 insertions(+), 10 deletions(-) diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 2b3a8e1bdf..51d2169aef 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -332,6 +332,21 @@ class InputBindingsUI : public OverlayWindow return binding; } + void arm_release_guard(const InputBinding& binding) + { + releaseGuardBinding = binding; + if (releaseGuardBinding->kind == InputBinding::Kind::JoyAxis && + releaseGuardBinding->axisMinimum == releaseGuardBinding->axisRest && + releaseGuardBinding->axisMaximum == releaseGuardBinding->axisRest) + { + // Quick Setup stores a zero-span axis until guided calibration. The + // release guard is transient only, so restore the raw SDL range here + // to make read() wait for the physical control to return near rest. + releaseGuardBinding->axisMinimum = -32768; + releaseGuardBinding->axisMaximum = 32767; + } + } + // // Listens for any input at all rather than being told up front whether to // expect a key or a pad: the binding records which it was. Escape cancels @@ -395,7 +410,7 @@ class InputBindingsUI : public OverlayWindow else action.add(prepared); - releaseGuardBinding = prepared; + arm_release_guard(prepared); isListeningForInput = ListenState::WaitForBindButtonRelease; ImGui::CloseCurrentPopup(); }; @@ -945,14 +960,25 @@ class InputBindingsUI : public OverlayWindow else if (auto profilePath = WheelProfileStore::profile_path( WheelProfileStore::Kind::Input, requestedName, &error)) { - if (!manager.saveBindingIni(*profilePath)) + const auto stagedPath = WheelProfileStore::staged_profile_path(*profilePath); + { + std::error_code ignored; + std::filesystem::remove(stagedPath, ignored); + } + if (!manager.saveBindingIni(stagedPath)) + { + persistenceStatus = "Could not stage wheel profile bindings."; + } + else if (!WheelProfileStore::append_input_options(stagedPath, &error)) { - persistenceStatus = "Could not save wheel profile bindings."; + std::error_code ignored; + std::filesystem::remove(stagedPath, ignored); + persistenceStatus = error; } - else if (!WheelProfileStore::append_input_options(*profilePath, &error)) + else if (!WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)) { std::error_code ignored; - std::filesystem::remove(*profilePath, ignored); + std::filesystem::remove(stagedPath, ignored); persistenceStatus = error; } else @@ -1176,7 +1202,7 @@ class InputBindingsUI : public OverlayWindow std::erase_if(bindings, [&](const InputBinding& existing) { return same_source_family(existing, *quickSetupCandidate); }); action_for(bindTarget).add(*quickSetupCandidate); - releaseGuardBinding = *quickSetupCandidate; + arm_release_guard(*quickSetupCandidate); quickSetupCandidate.reset(); ++quickSetupStep; unsavedChanges = true; @@ -1186,7 +1212,7 @@ class InputBindingsUI : public OverlayWindow ImGui::SameLine(); if (ImGui::Button("Try again")) { - releaseGuardBinding = *quickSetupCandidate; + arm_release_guard(*quickSetupCandidate); quickSetupCandidate.reset(); isListeningForInput = ListenState::WaitForBindButtonRelease; ImGui::CloseCurrentPopup(); diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index 17529b196a..f8f20b1be3 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1061,6 +1061,7 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; + capture_saved_ffb(); status_ = "Saved to OutRun2006Tweaks.user.ini"; } else @@ -1086,6 +1087,7 @@ namespace if (Settings::write(Module::UserIniPath)) { ffbDirty_ = false; + capture_saved_ffb(); status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update."; } else diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index b79ca4e707..85c2528d06 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -154,6 +154,89 @@ namespace WheelProfileStore return std::filesystem::is_regular_file(*path, ec) && !ec; } + inline std::filesystem::path staged_profile_path(const std::filesystem::path& finalPath) + { + auto staged = finalPath; + staged += ".tmp"; + return staged; + } + + inline bool commit_staged_profile( + const std::filesystem::path& staged, + const std::filesystem::path& finalPath, + std::string* error = nullptr) + { + auto backup = finalPath; + backup += ".bak"; + std::error_code ec; + + bool finalExists = std::filesystem::is_regular_file(finalPath, ec); + if (ec) + { + if (error) *error = "Could not inspect the existing profile: " + ec.message(); + return false; + } + + // Recover a previous interrupted replacement before starting another. + if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec) + { + std::filesystem::rename(backup, finalPath, ec); + if (ec) + { + if (error) *error = "Could not recover the previous profile backup: " + ec.message(); + return false; + } + finalExists = true; + } + else if (ec) + { + if (error) *error = "Could not inspect the profile backup: " + ec.message(); + return false; + } + + if (finalExists) + { + std::filesystem::remove(backup, ec); + if (ec) + { + if (error) *error = "Could not clear a stale profile backup: " + ec.message(); + return false; + } + std::filesystem::rename(finalPath, backup, ec); + if (ec) + { + if (error) *error = "Could not preserve the existing profile before overwrite: " + ec.message(); + return false; + } + } + + std::filesystem::rename(staged, finalPath, ec); + if (ec) + { + const std::string replaceError = ec.message(); + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (" + replaceError + + ") and could not restore the backup (" + restoreEc.message() + ")."; + return false; + } + } + if (error) *error = "Could not install the completed profile: " + replaceError; + return false; + } + + if (finalExists) + { + std::error_code ignored; + std::filesystem::remove(backup, ignored); + } + return true; + } + inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr) { auto path = profile_path(kind, rawName, error); @@ -267,6 +350,13 @@ namespace WheelProfileStore if (!file) { if (error) *error = "Failed while writing wheel-specific input options."; + file.close(); + return false; + } + file.close(); + if (file.fail()) + { + if (error) *error = "Failed while closing wheel-specific input options."; return false; } return true; @@ -344,10 +434,15 @@ namespace WheelProfileStore if (!path) return false; - std::ofstream file(*path, std::ios::out | std::ios::trunc); + const auto staged = staged_profile_path(*path); + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); + } + std::ofstream file(staged, std::ios::out | std::ios::trunc); if (!file) { - if (error) *error = "Could not open FFB profile for writing."; + if (error) *error = "Could not open staged FFB profile for writing."; return false; } file << "# OutRun2006Tweaks named force-feedback feel profile.\n"; @@ -359,7 +454,24 @@ namespace WheelProfileStore file.flush(); if (!file) { - if (error) *error = "Failed while writing FFB profile."; + if (error) *error = "Failed while writing staged FFB profile."; + file.close(); + std::error_code ignored; + std::filesystem::remove(staged, ignored); + return false; + } + file.close(); + if (file.fail()) + { + if (error) *error = "Failed while closing staged FFB profile."; + std::error_code ignored; + std::filesystem::remove(staged, ignored); + return false; + } + if (!commit_staged_profile(staged, *path, error)) + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); return false; } return true; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 3dd33d1a90..f5ac679022 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -386,3 +386,19 @@ def forbid(text, needle, label): req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') + +# debug10-regression-guards +req(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span') +req(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range') +if bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2: + raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]') +print('OK [Quick Setup confirm/retry both arm the axis release guard]') +forbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard') +req(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement') +req(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite') +req(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes') +req(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite') +req(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported') +req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') From 91f54d843d351a06b790cd6641a60aa861460233 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 09:17:51 +0000 Subject: [PATCH 0377/1308] chore: remove temporary 10-pass debug harness --- .github/debug10_patch.py | 64 ------------------------------- .github/workflows/debug10-fix.yml | 56 --------------------------- 2 files changed, 120 deletions(-) delete mode 100644 .github/debug10_patch.py delete mode 100644 .github/workflows/debug10-fix.yml diff --git a/.github/debug10_patch.py b/.github/debug10_patch.py deleted file mode 100644 index 91d66c212c..0000000000 --- a/.github/debug10_patch.py +++ /dev/null @@ -1,64 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - - -def read(path): - return (ROOT / path).read_text(encoding="utf-8") - - -def write(path, text): - (ROOT / path).write_text(text, encoding="utf-8", newline="\n") - - -def rep(path, old, new, count=1): - text = read(path) - actual = text.count(old) - if actual != count: - raise SystemExit(f"{path}: expected {count} matches, found {actual}: {old[:140]!r}") - write(path, text.replace(old, new, count)) - - -# 1) Quick Setup raw-axis capture: keep the stored candidate deliberately -# uncalibrated (min=max=rest), but give the transient release guard a usable -# full raw range. Otherwise InputBinding::read() returns zero immediately and -# Quick Setup can start the next step while the wheel/pedal is still displaced. -anchor = '''\t//\n\t// Listens for any input at all rather than being told up front whether to\n''' -helper = '''\tvoid arm_release_guard(const InputBinding& binding)\n\t{\n\t\treleaseGuardBinding = binding;\n\t\tif (releaseGuardBinding->kind == InputBinding::Kind::JoyAxis &&\n\t\t\treleaseGuardBinding->axisMinimum == releaseGuardBinding->axisRest &&\n\t\t\treleaseGuardBinding->axisMaximum == releaseGuardBinding->axisRest)\n\t\t{\n\t\t\t// Quick Setup stores a zero-span axis until guided calibration. The\n\t\t\t// release guard is transient only, so restore the raw SDL range here\n\t\t\t// to make read() wait for the physical control to return near rest.\n\t\t\treleaseGuardBinding->axisMinimum = -32768;\n\t\t\treleaseGuardBinding->axisMaximum = 32767;\n\t\t}\n\t}\n\n\t//\n\t// Listens for any input at all rather than being told up front whether to\n''' -rep('src/overlay/input_bindings_ui.cpp', anchor, helper) -rep('src/overlay/input_bindings_ui.cpp', '\t\t\treleaseGuardBinding = prepared;\n', '\t\t\tarm_release_guard(prepared);\n') -rep('src/overlay/input_bindings_ui.cpp', '\t\t\t\t\treleaseGuardBinding = *quickSetupCandidate;\n', '\t\t\t\t\tarm_release_guard(*quickSetupCandidate);\n', count=2) - - -# 2) Named profile persistence: stage complete files beside the destination and -# replace only after all writes succeed. This preserves an existing good profile -# when disk/permission/close failures occur during an overwrite. -profile_anchor = ''' inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr)\n''' -profile_helpers = ''' inline std::filesystem::path staged_profile_path(const std::filesystem::path& finalPath)\n {\n auto staged = finalPath;\n staged += ".tmp";\n return staged;\n }\n\n inline bool commit_staged_profile(\n const std::filesystem::path& staged,\n const std::filesystem::path& finalPath,\n std::string* error = nullptr)\n {\n auto backup = finalPath;\n backup += ".bak";\n std::error_code ec;\n\n bool finalExists = std::filesystem::is_regular_file(finalPath, ec);\n if (ec)\n {\n if (error) *error = "Could not inspect the existing profile: " + ec.message();\n return false;\n }\n\n // Recover a previous interrupted replacement before starting another.\n if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)\n {\n std::filesystem::rename(backup, finalPath, ec);\n if (ec)\n {\n if (error) *error = "Could not recover the previous profile backup: " + ec.message();\n return false;\n }\n finalExists = true;\n }\n else if (ec)\n {\n if (error) *error = "Could not inspect the profile backup: " + ec.message();\n return false;\n }\n\n if (finalExists)\n {\n std::filesystem::remove(backup, ec);\n if (ec)\n {\n if (error) *error = "Could not clear a stale profile backup: " + ec.message();\n return false;\n }\n std::filesystem::rename(finalPath, backup, ec);\n if (ec)\n {\n if (error) *error = "Could not preserve the existing profile before overwrite: " + ec.message();\n return false;\n }\n }\n\n std::filesystem::rename(staged, finalPath, ec);\n if (ec)\n {\n const std::string replaceError = ec.message();\n if (finalExists)\n {\n std::error_code restoreEc;\n std::filesystem::rename(backup, finalPath, restoreEc);\n if (restoreEc)\n {\n if (error) *error = "Could not install the new profile (" + replaceError +\n ") and could not restore the backup (" + restoreEc.message() + ").";\n return false;\n }\n }\n if (error) *error = "Could not install the completed profile: " + replaceError;\n return false;\n }\n\n if (finalExists)\n {\n std::error_code ignored;\n std::filesystem::remove(backup, ignored);\n }\n return true;\n }\n\n inline bool delete_profile(Kind kind, std::string_view rawName, std::string* error = nullptr)\n''' -rep('src/wheel_profile_store.hpp', profile_anchor, profile_helpers) - -rep('src/wheel_profile_store.hpp', ''' file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing wheel-specific input options.";\n return false;\n }\n return true;\n''', ''' file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing wheel-specific input options.";\n file.close();\n return false;\n }\n file.close();\n if (file.fail())\n {\n if (error) *error = "Failed while closing wheel-specific input options.";\n return false;\n }\n return true;\n''') - -old_ffb_save = ''' inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr)\n {\n auto path = profile_path(Kind::ForceFeedback, rawName, error);\n if (!path)\n return false;\n\n std::ofstream file(*path, std::ios::out | std::ios::trunc);\n if (!file)\n {\n if (error) *error = "Could not open FFB profile for writing.";\n return false;\n }\n file << "# OutRun2006Tweaks named force-feedback feel profile.\\n";\n file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\\n\\n";\n file << "[Profile]\\nType = ForceFeedback\\nVersion = 1\\n\\n";\n file << "[WheelFFB]\\n";\n for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing FFB profile.";\n return false;\n }\n return true;\n }\n''' -new_ffb_save = ''' inline bool save_ffb_profile(std::string_view rawName, std::string* error = nullptr)\n {\n auto path = profile_path(Kind::ForceFeedback, rawName, error);\n if (!path)\n return false;\n\n const auto staged = staged_profile_path(*path);\n {\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n }\n std::ofstream file(staged, std::ios::out | std::ios::trunc);\n if (!file)\n {\n if (error) *error = "Could not open staged FFB profile for writing.";\n return false;\n }\n file << "# OutRun2006Tweaks named force-feedback feel profile.\\n";\n file << "# DeviceName/DeviceGuid and diagnostic logging are intentionally not stored here.\\n\\n";\n file << "[Profile]\\nType = ForceFeedback\\nVersion = 1\\n\\n";\n file << "[WheelFFB]\\n";\n for (const Settings::SettingBase* setting : ffb_settings())\n file << setting->key() << " = " << setting->to_string() << "\\n";\n file.flush();\n if (!file)\n {\n if (error) *error = "Failed while writing staged FFB profile.";\n file.close();\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n file.close();\n if (file.fail())\n {\n if (error) *error = "Failed while closing staged FFB profile.";\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n if (!commit_staged_profile(staged, *path, error))\n {\n std::error_code ignored;\n std::filesystem::remove(staged, ignored);\n return false;\n }\n return true;\n }\n''' -rep('src/wheel_profile_store.hpp', old_ffb_save, new_ffb_save) - -old_input_save = '''\t\t\telse if (auto profilePath = WheelProfileStore::profile_path(\n\t\t\t\tWheelProfileStore::Kind::Input, requestedName, &error))\n\t\t\t{\n\t\t\t\tif (!manager.saveBindingIni(*profilePath))\n\t\t\t\t{\n\t\t\t\t\tpersistenceStatus = "Could not save wheel profile bindings.";\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::append_input_options(*profilePath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(*profilePath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n''' -new_input_save = '''\t\t\telse if (auto profilePath = WheelProfileStore::profile_path(\n\t\t\t\tWheelProfileStore::Kind::Input, requestedName, &error))\n\t\t\t{\n\t\t\t\tconst auto stagedPath = WheelProfileStore::staged_profile_path(*profilePath);\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t}\n\t\t\t\tif (!manager.saveBindingIni(stagedPath))\n\t\t\t\t{\n\t\t\t\t\tpersistenceStatus = "Could not stage wheel profile bindings.";\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::append_input_options(stagedPath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse if (!WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error))\n\t\t\t\t{\n\t\t\t\t\tstd::error_code ignored;\n\t\t\t\t\tstd::filesystem::remove(stagedPath, ignored);\n\t\t\t\t\tpersistenceStatus = error;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n''' -rep('src/overlay/input_bindings_ui.cpp', old_input_save, new_input_save) - - -# 3) FFB revert baseline: these paths persist the whole user.ini and clear the -# dirty flag, so their successful write must also become the new revert point. -rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n''', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";\n''') -rep('src/overlay/wheel_setup_ui.cpp', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n''', ''' if (Settings::write(Module::UserIniPath))\n {\n ffbDirty_ = false;\n capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID. The FFB engine will reinitialize automatically on the next gameplay update.";\n''') - - -# Regression guards for all defects found in this 10-pass debug review. -verify = read('tools/verify_wheel_ffb_current.py') -marker = '# debug10-regression-guards\n' -if marker not in verify: - verify += '''\n# debug10-regression-guards\nreq(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span')\nreq(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range')\nif bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2:\n raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]')\nprint('OK [Quick Setup confirm/retry both arm the axis release guard]')\nforbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard')\nreq(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement')\nreq(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite')\nreq(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes')\nreq(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite')\nreq(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported')\nreq(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported')\nreq(wheel_ui, 'capture_saved_ffb();\\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline')\nreq(wheel_ui, 'capture_saved_ffb();\\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence')\n''' - write('tools/verify_wheel_ffb_current.py', verify) - -print('10-pass debug fixes applied') diff --git a/.github/workflows/debug10-fix.yml b/.github/workflows/debug10-fix.yml deleted file mode 100644 index 76e1ef28c1..0000000000 --- a/.github/workflows/debug10-fix.yml +++ /dev/null @@ -1,56 +0,0 @@ -name: Debug 10-pass Fixes - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/debug10_patch.py' - - '.github/workflows/debug10-fix.yml' - -permissions: - contents: write - -jobs: - debug10: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - fetch-depth: 0 - - - name: Configure git - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - - - name: Apply 10-pass debug fixes - run: python .github/debug10_patch.py - - - name: Run current source verifier - run: python tools/verify_wheel_ffb_current.py - - - name: Compile and run production-header numeric tests - run: | - g++ -std=c++20 -Isrc tools/test_wheel_ffb_current.cpp -o /tmp/wheel_ffb_current_test - /tmp/wheel_ffb_current_test - - - name: Check whitespace - run: git diff --check - - - name: Commit verified product fixes - run: | - git add src/overlay/input_bindings_ui.cpp \ - src/overlay/wheel_setup_ui.cpp \ - src/wheel_profile_store.hpp \ - tools/verify_wheel_ffb_current.py - if ! git diff --cached --quiet; then - git commit -m "fix: harden wheel setup after 10-pass debug [skip ci]" - git push origin HEAD:wheel-ffb - fi - - - name: Remove temporary debug harness - run: | - git pull --rebase origin wheel-ffb - git rm .github/debug10_patch.py .github/workflows/debug10-fix.yml - git commit -m "chore: remove temporary 10-pass debug harness" - git push origin HEAD:wheel-ffb From 4820167d2a65ad5d73c8760a2132b3ec06ee25fa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 18:19:16 +0900 Subject: [PATCH 0378/1308] chore: trigger final Win32 validation --- .github/debug10-build-trigger.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 .github/debug10-build-trigger.txt diff --git a/.github/debug10-build-trigger.txt b/.github/debug10-build-trigger.txt new file mode 100644 index 0000000000..736b1cd049 --- /dev/null +++ b/.github/debug10-build-trigger.txt @@ -0,0 +1 @@ +Temporary build trigger for the completed 10-pass wheel-ffb debug review. From bda1d61fd219d441e5d763dbfd3e5b2ff51bcb01 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 18:19:36 +0900 Subject: [PATCH 0379/1308] chore: remove final Win32 validation trigger --- .github/debug10-build-trigger.txt | 1 - 1 file changed, 1 deletion(-) delete mode 100644 .github/debug10-build-trigger.txt diff --git a/.github/debug10-build-trigger.txt b/.github/debug10-build-trigger.txt deleted file mode 100644 index 736b1cd049..0000000000 --- a/.github/debug10-build-trigger.txt +++ /dev/null @@ -1 +0,0 @@ -Temporary build trigger for the completed 10-pass wheel-ffb debug review. From 956169179f5bbda7ceca9b891ff1ad2730c1d9d8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 21:30:41 +0900 Subject: [PATCH 0380/1308] chore: validate FFB profile path escape fix --- .github/workflows/fix-wheel-ui-c4129.yml | 120 +++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 .github/workflows/fix-wheel-ui-c4129.yml diff --git a/.github/workflows/fix-wheel-ui-c4129.yml b/.github/workflows/fix-wheel-ui-c4129.yml new file mode 100644 index 0000000000..d2c0fab3a9 --- /dev/null +++ b/.github/workflows/fix-wheel-ui-c4129.yml @@ -0,0 +1,120 @@ +name: Fix wheel UI C4129 + +on: + push: + branches: [ wheel-ffb ] + paths: + - '.github/workflows/fix-wheel-ui-c4129.yml' + +permissions: + contents: write + +jobs: + fix-and-build: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Apply confirmed UI escape fix + shell: pwsh + run: | + @' + from pathlib import Path + + ui = Path('src/overlay/wheel_setup_ui.cpp') + text = ui.read_text(encoding='utf-8') + old = 'ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\FFB");' + new = 'ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");' + if old not in text: + raise SystemExit('expected bad FFB profile path literal not found') + text = text.replace(old, new, 1) + ui.write_text(text, encoding='utf-8') + + verifier = Path('tools/verify_wheel_ffb_current.py') + v = verifier.read_text(encoding='utf-8') + anchor = "req(wheel_ui, 'capture_saved_ffb();\\n status_ = \"Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence')\n" + guard = "req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')\n" + if guard not in v: + if anchor not in v: + raise SystemExit('verifier insertion anchor not found') + v = v.replace(anchor, anchor + guard, 1) + verifier.write_text(v, encoding='utf-8') + '@ | Set-Content -Encoding utf8 fix_ui_escape.py + python fix_ui_escape.py + Remove-Item fix_ui_escape.py + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + shell: pwsh + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A Win32 .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build and reject the escape warning + shell: pwsh + run: | + cmake --build build --config Release 2>&1 | Tee-Object -FilePath build.log + if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } + $log = Get-Content build.log -Raw + if ($log -match 'C4129|unrecognized character escape sequence') { throw 'C4129 escape warning still present' } + + - name: Copy settings and verify payload + shell: pwsh + run: | + cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini + cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini + $dllPath = 'build/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw 'dinput8.dll has no MZ header' } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ('expected Win32 x86 DLL, machine=0x{0:X4}' -f $machine) } + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Download EXE + shell: pwsh + run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + + - name: Upload test binary + uses: actions/upload-artifact@v7.0.1 + with: + name: outrun2006tweaks-c4129-fix-${{ github.run_id }} + path: build/bin/ + + - name: Commit verified fix and remove temporary workflow + shell: pwsh + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git rm .github/workflows/fix-wheel-ui-c4129.yml + git add src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py + git commit -m 'fix: escape FFB profile folder path [skip ci]' + git push origin HEAD:wheel-ffb From a201c3bfb73ab8c6d1d04790c2a5672e8c71c87c Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 11 Sep 2026 12:35:46 +0000 Subject: [PATCH 0381/1308] fix: escape FFB profile folder path [skip ci] --- .github/workflows/fix-wheel-ui-c4129.yml | 120 ----------------------- src/overlay/wheel_setup_ui.cpp | 2 +- tools/verify_wheel_ffb_current.py | 1 + 3 files changed, 2 insertions(+), 121 deletions(-) delete mode 100644 .github/workflows/fix-wheel-ui-c4129.yml diff --git a/.github/workflows/fix-wheel-ui-c4129.yml b/.github/workflows/fix-wheel-ui-c4129.yml deleted file mode 100644 index d2c0fab3a9..0000000000 --- a/.github/workflows/fix-wheel-ui-c4129.yml +++ /dev/null @@ -1,120 +0,0 @@ -name: Fix wheel UI C4129 - -on: - push: - branches: [ wheel-ffb ] - paths: - - '.github/workflows/fix-wheel-ui-c4129.yml' - -permissions: - contents: write - -jobs: - fix-and-build: - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Apply confirmed UI escape fix - shell: pwsh - run: | - @' - from pathlib import Path - - ui = Path('src/overlay/wheel_setup_ui.cpp') - text = ui.read_text(encoding='utf-8') - old = 'ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\FFB");' - new = 'ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");' - if old not in text: - raise SystemExit('expected bad FFB profile path literal not found') - text = text.replace(old, new, 1) - ui.write_text(text, encoding='utf-8') - - verifier = Path('tools/verify_wheel_ffb_current.py') - v = verifier.read_text(encoding='utf-8') - anchor = "req(wheel_ui, 'capture_saved_ffb();\\n status_ = \"Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence')\n" - guard = "req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')\n" - if guard not in v: - if anchor not in v: - raise SystemExit('verifier insertion anchor not found') - v = v.replace(anchor, anchor + guard, 1) - verifier.write_text(v, encoding='utf-8') - '@ | Set-Content -Encoding utf8 fix_ui_escape.py - python fix_ui_escape.py - Remove-Item fix_ui_escape.py - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - shell: pwsh - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A Win32 .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build and reject the escape warning - shell: pwsh - run: | - cmake --build build --config Release 2>&1 | Tee-Object -FilePath build.log - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - $log = Get-Content build.log -Raw - if ($log -match 'C4129|unrecognized character escape sequence') { throw 'C4129 escape warning still present' } - - - name: Copy settings and verify payload - shell: pwsh - run: | - cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini - cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - $dllPath = 'build/bin/dinput8.dll' - if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw 'dinput8.dll has no MZ header' } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ('expected Win32 x86 DLL, machine=0x{0:X4}' -f $machine) } - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Download EXE - shell: pwsh - run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe - - - name: Upload test binary - uses: actions/upload-artifact@v7.0.1 - with: - name: outrun2006tweaks-c4129-fix-${{ github.run_id }} - path: build/bin/ - - - name: Commit verified fix and remove temporary workflow - shell: pwsh - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git rm .github/workflows/fix-wheel-ui-c4129.yml - git add src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py - git commit -m 'fix: escape FFB profile folder path [skip ci]' - git push origin HEAD:wheel-ffb diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index f8f20b1be3..db67c2d781 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -1052,7 +1052,7 @@ namespace ImGui::SameLine(); if (ImGui::Button("Refresh FFB profiles")) refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{}); - ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\FFB"); + ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\FFB"); } void save() diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index f5ac679022..9078e9fdee 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -402,3 +402,4 @@ def forbid(text, needle, label): req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') +req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') From 4987a260dca0df548f79b9f5d3de7b1d709a02b5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 21:59:23 +0900 Subject: [PATCH 0382/1308] build: final wheel-ffb verification From 4da8d2b494157aed78ff8dae388fbbb2161b7cec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 11 Sep 2026 22:55:11 +0900 Subject: [PATCH 0383/1308] fix: harden controller vibration routing --- src/hooks_wheel_ffb_build.cpp | 94 +++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index a31d76e24e..a62008a6ac 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -10,3 +10,97 @@ #include "hooks_wheel_menu_keyboard_back.hpp" #include "hooks_wheel_menu_keyboard_select.hpp" #include "hooks_wheel_legacy_blank_defaults.hpp" + +// The legacy vibration path lives in hooks_forcefeedback.cpp, but this wheel +// build owns the modern input/FFB integration. Keep its controller routing safe +// without duplicating the large Xbox-derived vibration routine. +namespace Settings +{ + extern Setting VibrationMode; + extern Setting VibrationControllerId; +} + +extern int VibrationUserId; +void SetVibration(int userId, float leftMotor, float rightMotor); +void InputManager_StopVibration(); + +namespace +{ + class VibrationRoutingFix : public Hook + { + inline static SafetyHookInline SetVibrationHook = {}; + inline static bool controllerRumbleMayBeActive_ = false; + + static int safe_controller_id() + { + return std::clamp(VibrationUserId, 0, 3); + } + + static void stop_controller_rumble() + { + InputManager_StopVibration(); + XINPUT_VIBRATION zero{}; + XInputSetState(safe_controller_id(), &zero); + controllerRumbleMayBeActive_ = false; + } + + static void SetVibration_dest(int, float leftMotor, float rightMotor) + { + // XInput supports user indexes 0..3. The original gameplay wrapper + // passed literal 0 here, which ignored VibrationControllerId while + // UseNewInput was disabled. Always route the legacy call through the + // configured, validated controller id; SDL ignores this argument. + const int userId = safe_controller_id(); + + if (!Settings::VibrationMode) + { + if (controllerRumbleMayBeActive_) + stop_controller_rumble(); + return; + } + + controllerRumbleMayBeActive_ = true; + SetVibrationHook.ccall(userId, leftMotor, rightMotor); + } + + public: + std::string_view description() override + { + return "VibrationRoutingFix"; + } + + void declare_settings() override + { + // VibrationMode is a live setting. Turning it off must actively + // clear both SDL and XInput output even if the overlay/menu prevents + // another player-car physics callback from reaching SetVibration. + Settings::VibrationMode.watch([] + { + if (!Settings::VibrationMode) + stop_controller_rumble(); + }); + } + + bool apply() override + { + const int configuredId = int(Settings::VibrationControllerId); + const int safeId = std::clamp(configuredId, 0, 3); + if (configuredId != safeId) + { + Settings::VibrationControllerId = safeId; + spdlog::warn( + "VibrationControllerId={} is outside XInput's 0..3 range; clamped to {}", + configuredId, safeId); + } + VibrationUserId = safeId; + + SetVibrationHook = safetyhook::create_inline( + reinterpret_cast(&SetVibration), SetVibration_dest); + return !!SetVibrationHook; + } + + static VibrationRoutingFix instance; + }; + + VibrationRoutingFix VibrationRoutingFix::instance; +} From 0036c88c6de9f1bad325345a5ae27b1c693a081b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 00:14:01 +0900 Subject: [PATCH 0384/1308] fix: simplify wheel setup and retune R3 feedback --- src/hooks_wheel_ffb_build.cpp | 163 ++++++++++++++++++++++++++++++++++ 1 file changed, 163 insertions(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index a62008a6ac..f0a1bd96dc 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -11,6 +11,9 @@ #include "hooks_wheel_menu_keyboard_select.hpp" #include "hooks_wheel_legacy_blank_defaults.hpp" +#include +#include + // The legacy vibration path lives in hooks_forcefeedback.cpp, but this wheel // build owns the modern input/FFB integration. Keep its controller routing safe // without duplicating the large Xbox-derived vibration routine. @@ -18,11 +21,21 @@ namespace Settings { extern Setting VibrationMode; extern Setting VibrationControllerId; + + // One-shot migration marker for the September 2026 R3 feel retune. Keeping + // this persisted and hidden means the requested tuning is applied once, but + // later manual slider changes are never overwritten on subsequent launches. + Setting WheelFFBFeelRevision{ + "WheelFFB", "FeelRevision", 0, + "Internal one-shot migration version for wheel FFB feel defaults.", + Range{ 0, 1 } + }; } extern int VibrationUserId; void SetVibration(int userId, float leftMotor, float rightMotor); void InputManager_StopVibration(); +void InputManager_Update(); namespace { @@ -103,4 +116,154 @@ namespace }; VibrationRoutingFix VibrationRoutingFix::instance; + + class WheelFFBFeelRetune : public Hook + { + public: + std::string_view description() override + { + return "WheelFFBFeelRetune"; + } + + void declare_settings() override + { + Settings::WheelFFBFeelRevision.hidden(true); + } + + bool apply() override + { + if (int(Settings::WheelFFBFeelRevision) >= 1) + return true; + + // The previous hardware spring dominated the R3 even though the + // physics SAT signal itself was healthy. Preserve SAT/trail gains, + // reduce the low-speed centre spring, make real surface roughness + // easier to feel when only part of the car touches dirt, suppress + // the normal-cornering scrub sine that felt like an asphalt buzz, + // and restore an unmistakable but short gear-change thunk. + Settings::WheelFFBSpringStrength = 0.22f; + Settings::WheelFFBSpringSaturation = 0.55f; + Settings::WheelFFBRoadTexture = 0.60f; + Settings::WheelFFBTireSlip = 0.04f; + Settings::WheelFFBGearShift = 0.60f; + Settings::WheelFFBFeelRevision = 1; + + WheelFFB_ResetHeadroomStats(); + WheelFFB_RequestSettingsTransition(); + + if (!Settings::write(Module::UserIniPath)) + { + spdlog::warn( + "WheelFFBFeelRetune: applied R3 feel retune for this session but could not persist user.ini"); + } + else + { + spdlog::info( + "WheelFFBFeelRetune: applied revision 1 (spring=0.22 sat=0.55 road=0.60 tire-slip=0.04 gear=0.60)"); + } + return true; + } + + static WheelFFBFeelRetune instance; + }; + + WheelFFBFeelRetune WheelFFBFeelRetune::instance; + + class WheelSelectorDPadAlias : public Hook + { + inline static SafetyHookInline InputUpdateHook = {}; + + static void InputManager_Update_dest() + { + InputUpdateHook.ccall(); + + if (!Settings::UseNewInput || !Game::current_mode || + *Game::current_mode == STATE_GAME) + return; + + auto& manager = InputManager::instance; + const bool left = manager.actionFor( + InputManager::ActionKind::Switch, + int(SwitchId::SelectionLeft)).getState().isPressed(); + const bool right = manager.actionFor( + InputManager::ActionKind::Switch, + int(SwitchId::SelectionRight)).getState().isPressed(); + + if (left == right) + return; + + auto& steeringAction = manager.actionFor( + InputManager::ActionKind::Volume, + int(ADChannel::Steering)); + InputState steering = steeringAction.getState(); + + // Real wheel motion wins. The alias exists only for front-end + // selectors (car/BGM/etc.) which incorrectly ask the analogue + // steering channel instead of SelectionLeft/SelectionRight. + if (std::abs(steering.currentValue) >= 0.20f) + return; + + steering.previousValue = steering.currentValue; + steering.currentValue = left ? -1.0f : 1.0f; + steering.isAxis = false; + steering.lastSourceType = InputSourceType::GamePad; + steeringAction.setState(steering); + } + + public: + std::string_view description() override + { + return "WheelSelectorDPadAlias"; + } + + bool apply() override + { + InputUpdateHook = safetyhook::create_inline( + reinterpret_cast(&InputManager_Update), InputManager_Update_dest); + return !!InputUpdateHook; + } + + static WheelSelectorDPadAlias instance; + }; + + WheelSelectorDPadAlias WheelSelectorDPadAlias::instance; + + class WheelQuickSetupRemoval : public Hook + { + inline static SafetyHookInline ButtonHook = {}; + + static bool __cdecl Button_dest(const char* label, const ImVec2& size) + { + if (label && std::strcmp(label, "Quick Setup") == 0) + { + // Keep the following SameLine() in Input Bindings well-defined + // without leaving a clickable control or entering the separate + // Quick Setup modal/state machine. + ImGui::Dummy(ImVec2(0.0f, 0.0f)); + return false; + } + + // MSVC x86 passes a C++ reference as its underlying pointer. Passing + // &size preserves ImGui::Button(const char*, const ImVec2&) exactly + // through SafetyHook's cdecl trampoline. + return ButtonHook.ccall(label, &size); + } + + public: + std::string_view description() override + { + return "WheelQuickSetupRemoval"; + } + + bool apply() override + { + ButtonHook = safetyhook::create_inline( + reinterpret_cast(&ImGui::Button), Button_dest); + return !!ButtonHook; + } + + static WheelQuickSetupRemoval instance; + }; + + WheelQuickSetupRemoval WheelQuickSetupRemoval::instance; } From 4323fb33f485d9bc48f77b8847159b7d25042984 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 00:19:44 +0900 Subject: [PATCH 0385/1308] fix: include new input types for wheel selector alias --- src/hooks_wheel_ffb_build.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index f0a1bd96dc..aabfa49087 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -3,6 +3,7 @@ // collide with std::min/std::max/std::clamp in the DirectInput FFB engine. #define NOMINMAX #include "hooks_wheel_ffb.cpp" +#include "input_manager.hpp" #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" #include "hooks_wheel_r3_menu_ab.hpp" From 4f121ad09cd36e2a66523ca542f1caea89f0d21b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 00:46:12 +0900 Subject: [PATCH 0386/1308] fix: make R3 road texture physically perceptible --- src/hooks_wheel_ffb_build.cpp | 151 ++++++++++++++++++++++++++++++---- 1 file changed, 135 insertions(+), 16 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index aabfa49087..d144ce3df3 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -2,7 +2,14 @@ // Keep NOMINMAX local to this translation unit so Windows min/max macros do not // collide with std::min/std::max/std::clamp in the DirectInput FFB engine. #define NOMINMAX + +// The production FFB implementation is compiled through this shim. Rename its +// exported update entry point locally so the shim can put a very small R3 +// compatibility layer around one physics tick without duplicating the engine. +#define WheelFFB_UpdateAfterPhysics WheelFFB_UpdateAfterPhysics_Core #include "hooks_wheel_ffb.cpp" +#undef WheelFFB_UpdateAfterPhysics + #include "input_manager.hpp" #include "hooks_wheel_input_compat_v2.hpp" #include "hooks_wheel_r3_menu_dpad.hpp" @@ -29,7 +36,7 @@ namespace Settings Setting WheelFFBFeelRevision{ "WheelFFB", "FeelRevision", 0, "Internal one-shot migration version for wheel FFB feel defaults.", - Range{ 0, 1 } + Range{ 0, 2 } }; } @@ -38,6 +45,93 @@ void SetVibration(int userId, float leftMotor, float rightMotor); void InputManager_StopVibration(); void InputManager_Update(); +namespace +{ + bool r3_road_texture_compatibility_needed() + { + const std::string configured = + lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + return configured.find("r3") != std::string::npos || + configured.find("moza") != std::string::npos; + } + + bool is_snow_or_ice_stage_for_ffb() + { + if (!Game::GetNowStageNum || !Game::GetStageUniqueNum) + return false; + + const int stageNumber = Game::GetNowStageNum(8); + const int uniqueStage = Game::GetStageUniqueNum(stageNumber); + return uniqueStage == 4 || uniqueStage == 19 || + uniqueStage == 34 || uniqueStage == 49; + } + + float sample_max_surface_roughness(EVWORK_CAR* car) + { + if (!car) + return 0.0f; + + float roughness = 0.0f; + DWORD waterFlag = 0; + for (int i = 0; i < 4; ++i) + { + const float surfaceRoughness = static_cast(sub_1149C0( + car->water_flag_24C[i], + static_cast(car->OnRoadPlace_5C.loadColiType_0), + &waterFlag)); + if (std::isfinite(surfaceRoughness)) + roughness = std::max(roughness, surfaceRoughness); + } + return roughness; + } +} + +// MOZA R3 reports GUID_Sine creation/update support successfully, but real +// hardware testing shows that its road-texture sine can be effectively +// inaudible at the wheel. The engine already has a headroom-limited +// ConstantForce vibration fallback, so make that the reliable R3 path. +// +// Snow/Ice has a separate 4% attenuation in the production engine to avoid a +// constant DD-wheel buzz from the material baseline. Preserve a subtle 20% +// baseline there, but cancel that attenuation when the game's own per-wheel +// roughness rises above 0.55 (curb, shoulder, rough surface). Because the +// engine takes the maximum of all four wheel samples, one or two wheels are +// enough to trigger the tactile response. +void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) +{ + const bool r3Compatibility = r3_road_texture_compatibility_needed(); + + // Do this live as well as through the migration below so loading an older + // FFB profile cannot silently put an R3 back onto a driver-reported but + // physically ineffective GUID_Sine path. + if (r3Compatibility && Settings::WheelFFBUsePeriodicEffects) + Settings::WheelFFBUsePeriodicEffects = false; + + const float originalRoadTexture = + static_cast(Settings::WheelFFBRoadTexture); + bool restoreRoadTexture = false; + + if (r3Compatibility && car && is_snow_or_ice_stage_for_ffb()) + { + const float roughness = sample_max_surface_roughness(car); + + // hooks_wheel_ffb.cpp multiplies Snow/Ice RoadTexture by 0.04. A factor + // of 25 therefore restores the normal surface amplitude. Leave the + // ordinary snow/ice material at only 20% of normal (factor 5), while + // letting a curb/shoulder roughness excursion use full tactile force. + constexpr float CoreSnowScale = 0.04f; + const float desiredRelativeScale = roughness > 0.55f ? 1.0f : 0.20f; + Settings::WheelFFBRoadTexture = + originalRoadTexture * (desiredRelativeScale / CoreSnowScale); + restoreRoadTexture = true; + } + + WheelFFB_UpdateAfterPhysics_Core(car); + + if (restoreRoadTexture) + Settings::WheelFFBRoadTexture = originalRoadTexture; +} + namespace { class VibrationRoutingFix : public Hook @@ -133,21 +227,40 @@ namespace bool apply() override { - if (int(Settings::WheelFFBFeelRevision) >= 1) - return true; + int revision = int(Settings::WheelFFBFeelRevision); + bool changed = false; + + if (revision < 1) + { + // The previous hardware spring dominated the R3 even though the + // physics SAT signal itself was healthy. Preserve SAT/trail gains, + // reduce the low-speed centre spring, make real surface roughness + // easier to feel when only part of the car touches dirt, suppress + // the normal-cornering scrub sine that felt like an asphalt buzz, + // and restore an unmistakable but short gear-change thunk. + Settings::WheelFFBSpringStrength = 0.22f; + Settings::WheelFFBSpringSaturation = 0.55f; + Settings::WheelFFBRoadTexture = 0.60f; + Settings::WheelFFBTireSlip = 0.04f; + Settings::WheelFFBGearShift = 0.60f; + Settings::WheelFFBFeelRevision = 1; + revision = 1; + changed = true; + } + + if (revision < 2 && r3_road_texture_compatibility_needed()) + { + // R3 accepts GUID_Sine calls but the user's hardware produces no + // useful tactile output from them. Route road/slip vibration + // through the already headroom-limited ConstantForce fallback. + Settings::WheelFFBUsePeriodicEffects = false; + Settings::WheelFFBFeelRevision = 2; + revision = 2; + changed = true; + } - // The previous hardware spring dominated the R3 even though the - // physics SAT signal itself was healthy. Preserve SAT/trail gains, - // reduce the low-speed centre spring, make real surface roughness - // easier to feel when only part of the car touches dirt, suppress - // the normal-cornering scrub sine that felt like an asphalt buzz, - // and restore an unmistakable but short gear-change thunk. - Settings::WheelFFBSpringStrength = 0.22f; - Settings::WheelFFBSpringSaturation = 0.55f; - Settings::WheelFFBRoadTexture = 0.60f; - Settings::WheelFFBTireSlip = 0.04f; - Settings::WheelFFBGearShift = 0.60f; - Settings::WheelFFBFeelRevision = 1; + if (!changed) + return true; WheelFFB_ResetHeadroomStats(); WheelFFB_RequestSettingsTransition(); @@ -155,7 +268,13 @@ namespace if (!Settings::write(Module::UserIniPath)) { spdlog::warn( - "WheelFFBFeelRetune: applied R3 feel retune for this session but could not persist user.ini"); + "WheelFFBFeelRetune: applied revision {} for this session but could not persist user.ini", + revision); + } + else if (revision >= 2) + { + spdlog::info( + "WheelFFBFeelRetune: applied revision 2 (spring=0.22 sat=0.55 road=0.60 tire-slip=0.04 gear=0.60, R3 road tactile=ConstantForce)"); } else { From 4fb1edf8b61fbbaa28a1b350fae8e04af7d2c9de Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 01:09:16 +0900 Subject: [PATCH 0387/1308] fix: preserve R3 curb texture under corner load --- src/hooks_wheel_ffb_build.cpp | 172 ++++++++++++++++++++++++++++------ 1 file changed, 141 insertions(+), 31 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index d144ce3df3..cdc9502b49 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -36,7 +36,7 @@ namespace Settings Setting WheelFFBFeelRevision{ "WheelFFB", "FeelRevision", 0, "Internal one-shot migration version for wheel FFB feel defaults.", - Range{ 0, 2 } + Range{ 0, 3 } }; } @@ -66,37 +66,65 @@ namespace uniqueStage == 34 || uniqueStage == 49; } - float sample_max_surface_roughness(EVWORK_CAR* car) + struct RoadSurfaceProfile { + float minimum = 1.0f; + float maximum = 0.0f; + float spread = 0.0f; + int validSamples = 0; + }; + + RoadSurfaceProfile sample_surface_profile(EVWORK_CAR* car) + { + RoadSurfaceProfile result{}; if (!car) - return 0.0f; + return result; - float roughness = 0.0f; DWORD waterFlag = 0; for (int i = 0; i < 4; ++i) { - const float surfaceRoughness = static_cast(sub_1149C0( + const float roughness = static_cast(sub_1149C0( car->water_flag_24C[i], static_cast(car->OnRoadPlace_5C.loadColiType_0), &waterFlag)); - if (std::isfinite(surfaceRoughness)) - roughness = std::max(roughness, surfaceRoughness); + if (!std::isfinite(roughness)) + continue; + + result.minimum = std::min(result.minimum, roughness); + result.maximum = std::max(result.maximum, roughness); + ++result.validSamples; } - return roughness; + + if (result.validSamples == 0) + { + result.minimum = 0.0f; + return result; + } + + result.spread = std::max(0.0f, result.maximum - result.minimum); + return result; } + + DWORD lastRoadCompatibilityLogTick = 0; } // MOZA R3 reports GUID_Sine creation/update support successfully, but real // hardware testing shows that its road-texture sine can be effectively -// inaudible at the wheel. The engine already has a headroom-limited -// ConstantForce vibration fallback, so make that the reliable R3 path. +// inaudible at the wheel. The engine already has a ConstantForce vibration +// fallback, so make that the reliable R3 path. +// +// A second R3-specific issue appears under loaded cornering: the sustained SAT +// can consume most of the ConstantForce range, making a small symmetric texture +// ripple almost disappear. During a *real surface transition* only (one/two +// wheels on a curb/shoulder, or a genuinely rough material), temporarily unload +// SAT/damping and normalize RoadTexture to a clear tactile amplitude. This does +// not weaken ordinary cornering and does not make straight asphalt vibrate. // -// Snow/Ice has a separate 4% attenuation in the production engine to avoid a -// constant DD-wheel buzz from the material baseline. Preserve a subtle 20% -// baseline there, but cancel that attenuation when the game's own per-wheel -// roughness rises above 0.55 (curb, shoulder, rough surface). Because the -// engine takes the maximum of all four wheel samples, one or two wheels are -// enough to trigger the tactile response. +// Snow is special because its four-wheel baseline can itself be around 0.50. +// Looking only at max roughness therefore misses a curb whose contacted wheels +// become *less* rough than the snow. The min/max spread across all four wheels +// catches that mixed-surface case regardless of which material has the larger +// scalar value. void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { const bool r3Compatibility = r3_road_texture_compatibility_needed(); @@ -109,27 +137,88 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const float originalRoadTexture = static_cast(Settings::WheelFFBRoadTexture); - bool restoreRoadTexture = false; + const float originalSteeringWeight = + static_cast(Settings::WheelFFBSteeringWeight); + const float originalDamperStrength = + static_cast(Settings::WheelFFBDamperStrength); - if (r3Compatibility && car && is_snow_or_ice_stage_for_ffb()) + bool restoreTactileOverrides = false; + + if (r3Compatibility && car) { - const float roughness = sample_max_surface_roughness(car); - - // hooks_wheel_ffb.cpp multiplies Snow/Ice RoadTexture by 0.04. A factor - // of 25 therefore restores the normal surface amplitude. Leave the - // ordinary snow/ice material at only 20% of normal (factor 5), while - // letting a curb/shoulder roughness excursion use full tactile force. - constexpr float CoreSnowScale = 0.04f; - const float desiredRelativeScale = roughness > 0.55f ? 1.0f : 0.20f; - Settings::WheelFFBRoadTexture = - originalRoadTexture * (desiredRelativeScale / CoreSnowScale); - restoreRoadTexture = true; + const RoadSurfaceProfile surface = sample_surface_profile(car); + const bool mixedSurface = + surface.validSamples >= 2 && surface.spread >= 0.08f; + const bool genuinelyRough = surface.maximum >= 0.60f; + const bool tactileSurface = mixedSurface || genuinelyRough; + + if (tactileSurface) + { + const float speedRaw = std::isfinite(car->field_1C4) + ? car->field_1C4 : 0.0f; + const float speedNorm = std::clamp(speedRaw / 2.0f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + const float textureRoughness = + std::clamp((surface.maximum - 0.30f) / 0.55f, 0.0f, 1.0f); + const float outputStrength = std::clamp( + static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); + const bool snowStage = is_snow_or_ice_stage_for_ffb(); + const float coreStageScale = snowStage ? 0.04f : 1.0f; + + // Aim for a consistent normalized tactile ripple instead of simply + // multiplying the user's RoadTexture everywhere. Mixed curb/edge + // contact is deliberately stronger than a fully rough road. + const float desiredRoadAmp = mixedSurface ? 0.30f : 0.22f; + const float envelope = + textureRoughness * roadSpeedGate * outputStrength * coreStageScale; + if (envelope > 0.0005f) + { + // This value is temporary for one physics tick and is restored + // immediately below. Values above the UI range are intentional: + // they compensate the core's snow attenuation and/or a small + // material scalar, while the resulting roadAmp stays bounded by + // desiredRoadAmp and the DirectInput output remains hard capped. + const float normalizedRoadSetting = desiredRoadAmp / envelope; + Settings::WheelFFBRoadTexture = std::clamp( + std::max(originalRoadTexture, normalizedRoadSetting), + 0.0f, 120.0f); + } + + // A curb hit should be felt as a brief rack unload/rattle, not be + // buried underneath the cornering torque. Only relax these while a + // mixed/rough surface is actually under the tyres. + const float steeringScale = mixedSurface ? 0.72f : 0.80f; + const float damperScale = mixedSurface ? 0.55f : 0.70f; + Settings::WheelFFBSteeringWeight = + originalSteeringWeight * steeringScale; + Settings::WheelFFBDamperStrength = + originalDamperStrength * damperScale; + restoreTactileOverrides = true; + + const DWORD now = GetTickCount(); + if (Settings::WheelFFBDebugLog && + now - lastRoadCompatibilityLogTick >= 750) + { + lastRoadCompatibilityLogTick = now; + spdlog::info( + "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} snow={} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", + surface.minimum, surface.maximum, surface.spread, + mixedSurface, snowStage, desiredRoadAmp, + static_cast(Settings::WheelFFBRoadTexture), + steeringScale, damperScale); + } + } } WheelFFB_UpdateAfterPhysics_Core(car); - if (restoreRoadTexture) + if (restoreTactileOverrides) + { Settings::WheelFFBRoadTexture = originalRoadTexture; + Settings::WheelFFBSteeringWeight = originalSteeringWeight; + Settings::WheelFFBDamperStrength = originalDamperStrength; + } } namespace @@ -252,13 +341,29 @@ namespace { // R3 accepts GUID_Sine calls but the user's hardware produces no // useful tactile output from them. Route road/slip vibration - // through the already headroom-limited ConstantForce fallback. + // through the ConstantForce fallback. Settings::WheelFFBUsePeriodicEffects = false; Settings::WheelFFBFeelRevision = 2; revision = 2; changed = true; } + if (revision < 3) + { + // DirectInput exposes this R3 as "R3 Racing Wheel and Pedals" + // (SDL may prepend "Gudsen"), so the old default substring + // "MOZA" cannot match a clean install. Use the stable R3 product + // substring; once initialized the core still pins the exact GUID. + const std::string configured = + lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + if (configured == "moza") + Settings::WheelFFBDeviceName = "R3 Racing Wheel"; + + Settings::WheelFFBFeelRevision = 3; + revision = 3; + changed = true; + } + if (!changed) return true; @@ -271,6 +376,11 @@ namespace "WheelFFBFeelRetune: applied revision {} for this session but could not persist user.ini", revision); } + else if (revision >= 3) + { + spdlog::info( + "WheelFFBFeelRetune: applied revision 3 (R3 DirectInput auto-match + mixed-surface curb tactile)"); + } else if (revision >= 2) { spdlog::info( From 62b32aa8a8663974f7a254676b1db4c610f93881 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 01:32:11 +0900 Subject: [PATCH 0388/1308] fix: keep R3 curb vibration on fully rough surfaces --- src/hooks_wheel_ffb_build.cpp | 30 ++++++++++++++++++------------ 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index cdc9502b49..d33b0b2500 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -124,7 +124,9 @@ namespace // Looking only at max roughness therefore misses a curb whose contacted wheels // become *less* rough than the snow. The min/max spread across all four wheels // catches that mixed-surface case regardless of which material has the larger -// scalar value. +// scalar value. Once every sampled wheel is on a genuinely rough surface +// (minimum >= 0.60), keep the same strong tactile profile instead of dropping +// back to the weaker uniform-road profile. void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { const bool r3Compatibility = r3_road_texture_compatibility_needed(); @@ -150,6 +152,9 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const bool mixedSurface = surface.validSamples >= 2 && surface.spread >= 0.08f; const bool genuinelyRough = surface.maximum >= 0.60f; + const bool fullyRough = + surface.validSamples >= 2 && surface.minimum >= 0.60f; + const bool strongTactile = mixedSurface || fullyRough; const bool tactileSurface = mixedSurface || genuinelyRough; if (tactileSurface) @@ -166,10 +171,10 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const bool snowStage = is_snow_or_ice_stage_for_ffb(); const float coreStageScale = snowStage ? 0.04f : 1.0f; - // Aim for a consistent normalized tactile ripple instead of simply - // multiplying the user's RoadTexture everywhere. Mixed curb/edge - // contact is deliberately stronger than a fully rough road. - const float desiredRoadAmp = mixedSurface ? 0.30f : 0.22f; + // Half-on-curb mixed contact is already clearly perceptible on the + // user's R3. Fully crossing onto the same rough surface must not + // become weaker merely because all four samples now agree. + const float desiredRoadAmp = strongTactile ? 0.30f : 0.22f; const float envelope = textureRoughness * roadSpeedGate * outputStrength * coreStageScale; if (envelope > 0.0005f) @@ -185,11 +190,12 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) 0.0f, 120.0f); } - // A curb hit should be felt as a brief rack unload/rattle, not be - // buried underneath the cornering torque. Only relax these while a - // mixed/rough surface is actually under the tyres. - const float steeringScale = mixedSurface ? 0.72f : 0.80f; - const float damperScale = mixedSurface ? 0.55f : 0.70f; + // Keep exactly the same SAT/damper relief when the car completes the + // transition onto a fully rough curb/shoulder. Previously mixed=false + // immediately weakened these values, which matched the reported + // vibration disappearing as the remaining tyres crossed the edge. + const float steeringScale = strongTactile ? 0.72f : 0.80f; + const float damperScale = strongTactile ? 0.55f : 0.70f; Settings::WheelFFBSteeringWeight = originalSteeringWeight * steeringScale; Settings::WheelFFBDamperStrength = @@ -202,9 +208,9 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { lastRoadCompatibilityLogTick = now; spdlog::info( - "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} snow={} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", + "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} fullRough={} snow={} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", surface.minimum, surface.maximum, surface.spread, - mixedSurface, snowStage, desiredRoadAmp, + mixedSurface, fullyRough, snowStage, desiredRoadAmp, static_cast(Settings::WheelFFBRoadTexture), steeringScale, damperScale); } From 13ab3e014cb3c1d0bbf0c2f8af7f09c0a38d4c2a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 01:51:57 +0900 Subject: [PATCH 0389/1308] release: v0.1 MOZA R3 wheel FFB --- .github/workflows/build.yml | 42 ++++- .github/workflows/release-wheel-v0.1.yml | 34 ++-- DISCORD_SHARE_v0.1.md | 31 ---- LICENSE.md | 1 + README.md | 201 ++++++----------------- RELEASE_NOTES_v0.1.md | 143 ++++------------ THIRD_PARTY_NOTICES.md | 55 ++++--- WHEEL_FFB.md | 166 ++++++++----------- 8 files changed, 239 insertions(+), 434 deletions(-) delete mode 100644 DISCORD_SHARE_v0.1.md diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 0f01e39e62..d31564d033 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -110,10 +110,48 @@ jobs: Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, externally reviewed Physics SAT wheel FFB markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - - name: Download EXE + - name: Download upstream replacement EXE shell: pwsh run: Invoke-WebRequest -Uri https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE -OutFile build/bin/OR2006C2C.exe + - name: Collect binary distribution licenses + shell: pwsh + run: | + $candidates = New-Object System.Collections.Generic.List[System.IO.FileInfo] + $candidates.Add((Get-Item LICENSE.md)) + foreach ($root in @('external', 'build/_deps')) { + if (Test-Path $root) { + Get-ChildItem $root -Recurse -File | Where-Object { + $_.Name -match '^(LICENSE|LICENCE|COPYING|COPYRIGHT)(\..*)?$' + } | ForEach-Object { $candidates.Add($_) } + } + } + + $seen = @{} + $builder = New-Object System.Text.StringBuilder + [void]$builder.AppendLine('OutRun2006Tweaks Wheel FFB v0.1 - bundled open-source notices') + [void]$builder.AppendLine('Generated by CI from the exact source/dependency trees used for this build.') + [void]$builder.AppendLine('') + + foreach ($file in ($candidates | Sort-Object FullName)) { + try { $text = Get-Content $file.FullName -Raw -ErrorAction Stop } catch { continue } + if ([string]::IsNullOrWhiteSpace($text)) { continue } + $bytes = [Text.Encoding]::UTF8.GetBytes($text) + $hash = [Convert]::ToHexString([Security.Cryptography.SHA256]::HashData($bytes)) + if ($seen.ContainsKey($hash)) { continue } + $seen[$hash] = $true + $relative = [IO.Path]::GetRelativePath((Get-Location).Path, $file.FullName) + [void]$builder.AppendLine(('=' * 78)) + [void]$builder.AppendLine($relative) + [void]$builder.AppendLine(('=' * 78)) + [void]$builder.AppendLine($text.TrimEnd()) + [void]$builder.AppendLine('') + } + + $builder.ToString() | Set-Content build/bin/LICENSES.txt -Encoding utf8 + if (-not (Test-Path build/bin/LICENSES.txt)) { throw 'LICENSES.txt was not generated' } + Write-Host ("Collected {0} unique license/notice texts" -f $seen.Count) + - name: Upload binary uses: actions/upload-artifact@v7.0.1 with: @@ -143,4 +181,6 @@ jobs: src/overlay/wheel_setup_ui.cpp src/dllmain.cpp OutRun2006Tweaks.ini + LICENSE.md + THIRD_PARTY_NOTICES.md tools/verify_wheel_ffb_current.py diff --git a/.github/workflows/release-wheel-v0.1.yml b/.github/workflows/release-wheel-v0.1.yml index a9402f6413..2f45009413 100644 --- a/.github/workflows/release-wheel-v0.1.yml +++ b/.github/workflows/release-wheel-v0.1.yml @@ -46,24 +46,33 @@ jobs: env: GH_TOKEN: ${{ github.token }} run: | - New-Item -ItemType Directory -Force -Path release-bin | Out-Null - gh run download $env:BUILD_RUN_ID --repo $env:GITHUB_REPOSITORY -n "outrun2006tweaks-$env:GITHUB_SHA" -D release-bin - if (-not (Test-Path 'release-bin/dinput8.dll')) { throw 'dinput8.dll missing from downloaded build artifact' } + New-Item -ItemType Directory -Force -Path artifact-bin | Out-Null + gh run download $env:BUILD_RUN_ID --repo $env:GITHUB_REPOSITORY -n "outrun2006tweaks-$env:GITHUB_SHA" -D artifact-bin + foreach ($required in @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','LICENSES.txt')) { + if (-not (Test-Path (Join-Path 'artifact-bin' $required))) { throw "$required missing from downloaded build artifact" } + } - - name: Add documentation and package v0.1 + - name: Package minimal v0.1 release shell: pwsh run: | + New-Item -ItemType Directory -Force -Path release-bin | Out-Null + foreach ($file in @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','LICENSES.txt')) { + Copy-Item (Join-Path 'artifact-bin' $file) (Join-Path 'release-bin' $file) + } Copy-Item README.md release-bin/README.md - Copy-Item WHEEL_FFB.md release-bin/WHEEL_FFB.md - Copy-Item THIRD_PARTY_NOTICES.md release-bin/THIRD_PARTY_NOTICES.md - Copy-Item LICENSE.md release-bin/LICENSE.md - Copy-Item DISCORD_SHARE_v0.1.md release-bin/DISCORD_SHARE_v0.1.md + + $unexpected = Get-ChildItem release-bin -File | Where-Object { + $_.Name -notin @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','README.md','LICENSES.txt') + } + if ($unexpected) { throw ("Unexpected release files: " + (($unexpected.Name) -join ', ')) } + New-Item -ItemType Directory -Force -Path release | Out-Null Compress-Archive -Path release-bin/* -DestinationPath release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip -Force Get-FileHash release-bin/dinput8.dll -Algorithm SHA256 + Get-FileHash release-bin/OR2006C2C.exe -Algorithm SHA256 Get-FileHash release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip -Algorithm SHA256 - - name: Publish GitHub prerelease v0.1 + - name: Publish GitHub release v0.1 shell: pwsh env: GH_TOKEN: ${{ github.token }} @@ -72,11 +81,10 @@ jobs: --repo $env:GITHUB_REPOSITORY ` --target $env:GITHUB_SHA ` --title 'OutRun2006Tweaks Wheel FFB v0.1' ` - --notes-file RELEASE_NOTES_v0.1.md ` - --prerelease + --notes-file RELEASE_NOTES_v0.1.md - remove-prerelease: - if: "${{ github.event.head_commit.message == 'chore: remove v0.1 prerelease' }}" + remove-release: + if: "${{ github.event.head_commit.message == 'chore: remove v0.1 release' }}" runs-on: ubuntu-latest steps: - name: Delete v0.1 release and tag diff --git a/DISCORD_SHARE_v0.1.md b/DISCORD_SHARE_v0.1.md deleted file mode 100644 index d7e2eb89d6..0000000000 --- a/DISCORD_SHARE_v0.1.md +++ /dev/null @@ -1,31 +0,0 @@ -# Discord share text — v0.1 - -## English - -I made an experimental **OutRun2006Tweaks Wheel FFB v0.1** build mainly around my **MOZA R3** setup. The only wheel I have personally hardware-tested is the R3, so other DirectInput wheels are still unverified on my side. - -It adds SDL3 multi-device input, an in-game Quick Setup/calibration flow, and native DirectInput COM FFB without vJoy or an external mapper. Current F11 FFB presets are **MOZA R3 Physics SAT** and **MOZA R3 Natural SAT**. The Physics starting point uses Overall 0.70, Spring 0.65, Dynamic Damping 0.28 and SAT 1.45; Natural SAT uses Damping 0.30 and SAT 1.75. Both keep Collision at 0.38. - -Quick Setup now covers steering, pedals, paddles, Start/Confirm/Back and all four menu directions, with Skip and fine-tune/calibration paths. FFB changes apply live and the UI marks unsaved tuning until `Save Force Feedback` is used. - -Credits/thanks to **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and everyone who shared wheel-testing information. The upstream license/notices are retained in the fork. - -Release / install details: -https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 - -If anyone tries another wheel, compatibility feedback plus `OutRun2006Tweaks.log` would be very useful. - -## 한국어 - -개인적으로 **MOZA R3로 OutRun 2006을 하려고 만든 OutRun2006Tweaks Wheel FFB v0.1**을 공유합니다. 제가 직접 실기 테스트한 휠은 R3 하나뿐이라 다른 DirectInput 휠은 아직 미검증입니다. - -SDL3 멀티 디바이스 입력, 게임 내 Quick Setup/축 보정, 별도 vJoy 없이 DirectInput COM 방식의 네이티브 FFB를 넣었습니다. 현재 F11 프리셋은 **MOZA R3 Physics SAT**와 **MOZA R3 Natural SAT** 두 가지입니다. Physics 시작값은 Overall 0.70, Spring 0.65, Dynamic Damping 0.28, SAT 1.45이고 Natural SAT는 Damping 0.30, SAT 1.75를 사용합니다. Collision은 둘 다 0.38입니다. - -Quick Setup은 조향/페달/패들/Start/Confirm/Back/메뉴 4방향을 설정하며 Skip과 세부 보정 경로가 있습니다. FFB 변경은 즉시 적용되고 `Save Force Feedback` 전에는 UI에 미저장 상태가 표시됩니다. - -원본 **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB** 및 테스트 정보를 공유해 주신 커뮤니티 분들께 감사합니다. 원본 라이선스/고지는 포크에 유지했습니다. - -릴리스/설치 방법: -https://github.com/thp32tt/OutRun2006Tweaks/releases/tag/v0.1 - -다른 휠에서 테스트해 보신 분이 있다면 `OutRun2006Tweaks.log`와 함께 결과를 알려주시면 도움이 됩니다. diff --git a/LICENSE.md b/LICENSE.md index 5e62ded192..651f89e9cd 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,6 +1,7 @@ MIT License Copyright (c) 2023 emoose +Copyright (c) 2026 thp32tt for wheel-ffb modifications Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/README.md b/README.md index c90dc69b2c..ed7df5c07b 100644 --- a/README.md +++ b/README.md @@ -1,180 +1,75 @@ # OutRun2006Tweaks Wheel FFB v0.1 -Unofficial experimental wheel / force-feedback build for **OutRun 2006: Coast 2 Coast**, based on [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks). +Unofficial wheel / force-feedback fork for **OutRun 2006: Coast 2 Coast**, based on [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks). -> **Hardware status:** I made this mainly for my own **MOZA R3** setup and have personally tested v0.1 only on a MOZA R3. Other DirectInput wheels may work, but I have not personally verified them. I am sharing it in case it is useful to someone else. -> -> This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. +This release is focused on modern multi-device driving setups and native wheel force feedback. It was developed and hardware-tested primarily with a **MOZA R3**. Other DirectInput wheels may work, but v0.1 should be treated as unverified on hardware that has not been reported by users. -- [한국어](#한국어) -- [English](#english) -- [Credits / Licenses](#credits--licenses) +This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. ---- - -## 한국어 +## v0.1 highlights -### 무엇이 다른가요? +- SDL3 raw multi-device input for wheel, separate pedals, shifter, button box and gamepad. +- One canonical **Input Bindings** path for steering, pedals and buttons. +- Axis calibration for steering / accelerator / brake. +- Native Windows DirectInput COM force feedback; no vJoy or external FFB mapper required. +- Physics SAT with Natural SAT fallback, mechanical/caster trail, grip-loss unloading and dynamic damping. +- Low-speed centering spring kept intentionally light so it does not hide SAT. +- Road / curb tactile feedback, including MOZA R3 ConstantForce fallback and snow-stage curb handling. +- Gear-shift and collision feedback. +- Exact DirectInput FFB device identity, reconnect handling, focus-loss cleanup and 20% safe direction tests. +- MOZA R3 automatic DirectInput name matching on a clean setup. -이 빌드는 최신 OutRun2006Tweaks 기반에 현대 레이싱 휠용 입력과 네이티브 FFB를 추가한 개인용 포크입니다. +## Install -- **SDL3 raw joystick 멀티 디바이스 입력**: 휠, 페달, 쉬프터, 버튼박스, 게임패드를 각각 인식하고 한 플레이어에 함께 바인딩할 수 있습니다. -- **Input Bindings Quick Setup / 입력 보정**: 조향, 엑셀, 브레이크, 패들, Start/Confirm/Back과 메뉴 4방향을 게임 안에서 설정하고 축의 Min / Rest / Max를 보정할 수 있습니다. 필요한 단계는 건너뛸 수 있고, 완료 후 설정을 유지한 채 세부 보정으로 이어갈 수 있습니다. -- **DirectInput COM 네이티브 FFB**: 별도 vJoy나 외부 FFB 매퍼 없이 선택한 휠에 직접 효과를 출력합니다. -- **FFB 효과**: 속도 기반 센터링, 동적 댐핑, 코너링 하중, 그립 손실 시 하중 감소, 노면, 타이어 슬립, 기어 변속, 충돌 피드백을 제공합니다. -- **안전 처리**: 포커스 상실/Alt-Tab, 게임 상태 전환, 장치 손실 시 힘을 정리하고 재연결을 처리합니다. 테스트 힘은 게임 플레이 중에만 짧게 동작합니다. - -### MOZA R3 권장 프리셋 - -현재 F11 **Force Feedback** 화면에는 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT` 두 프리셋이 있습니다. Physics SAT 프리셋은 실제 차량 이동/방향으로 추정한 front slip을 사용하고, 해당 샘플을 사용할 수 없을 때는 Natural SAT로 자동 폴백합니다. - -| 항목 | Physics SAT 프리셋 | -| --- | ---: | -| Overall Strength | 0.70 | -| Centering Spring | 0.65 | -| Spring Saturation | 0.95 | -| Dynamic Damping | 0.28 | -| Self-aligning Torque (SAT) | 1.45 | -| Grip-loss Response | 0.65 | -| Weight Transfer | 0.15 | -| Force Slew Rate | 0.040 | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Collision | 0.38 | -| Hardware Spring / Damper / sine | ON | -| Reverse SAT / ConstantForce | ON | -| Reverse Spring | OFF | +1. Back up your game folder and save data. +2. Extract **OutRun2006Tweaks-Wheel-FFB-v0.1.zip** into the `OutRun 2006 Coast 2 Coast` game directory. +3. Replace files when prompted. The package includes the replacement `OR2006C2C.exe` distributed by the upstream OutRun2006Tweaks v0.1 release. +4. Connect and power on the wheel and pedals before starting the game. +5. Open the in-game overlay with **F11**. +6. Configure steering, pedals, shifter and buttons in **Input Bindings**. +7. Open **Force Feedback**. On MOZA R3 the FFB interface should normally auto-match; otherwise use **Refresh Devices** and select the actual FFB device. +8. Use the 20% left/right direction tests before raising wheel-base torque. If the steering force is reversed, change `Reverse SAT / ConstantForce`. Change `Reverse Spring` only when the spring itself pushes away from center. -Natural SAT 프리셋은 Physics SAT를 끄고 Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20, Slew 0.045를 사용합니다. 방향 반전값은 장치별로 달라질 수 있으므로 안전 방향 테스트 결과를 우선하세요. +## MOZA R3 notes -### 설치 방법 +The tested R3 path deliberately favors the game's SAT over artificial centering. The v0.1 R3 compatibility layer uses the ConstantForce fallback for road texture because the driver can report sine-effect support without producing useful physical road detail on the tested wheel. -1. **OutRun 2006: Coast 2 Coast**가 설치된 폴더와 세이브를 먼저 백업합니다. -2. Microsoft **Visual C++ 2015-2022 Redistributable x86** 최신 버전을 설치합니다. -3. v0.1 Release ZIP의 파일을 `OR2006C2C.EXE`가 있는 게임 폴더에 압축 해제하고, 요청 시 덮어씁니다. -4. 휠/페달을 연결하고 전원을 켠 뒤 게임을 실행합니다. 가능하면 게임 실행 전에 장치를 연결하세요. -5. 게임의 **Controller Configuration**을 열거나, **F11 → Force Feedback → Open Input Bindings**를 눌러 Input Bindings를 엽니다. -6. **Quick Setup**으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 휠에 없는 기능은 `Skip this step`으로 기존 바인딩을 유지할 수 있습니다. -7. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune`으로 설정을 유지한 채 해당 축의 **Calibrate**에서 Min / Rest / Max를 보정한 뒤 `Save bindings` 또는 `Save & Return to game`으로 저장합니다. -8. **Force Feedback**에서 실제 FFB 휠을 선택하고 `Load MOZA R3 Physics SAT` 또는 `Load MOZA R3 Natural SAT`를 기준으로 시작합니다. 방향이 반대로 느껴질 때만 `Reverse SAT / ConstantForce` 또는 `Reverse Spring`을 조정합니다. +For curb / shoulder contact, the code compares all four wheel-surface samples. A mixed surface is detected while only part of the car is on the curb, and a fully rough surface remains tactile after the car crosses completely onto it. Snow stages receive additional compensation so curb detail is not lost under the snow-road attenuation. -> **주의:** Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음 사용할 때는 휠 베이스 자체의 최대 힘을 보수적으로 설정하고, 손을 놓은 상태에서 강한 테스트를 반복하지 마세요. +The exact feel still depends on wheel-base firmware and MOZA Pit House settings. Keep base-side centering, damping, inertia and friction conservative while evaluating game-side FFB. -### 현재 확인된 환경 +## Troubleshooting -- **개인 실기 테스트:** MOZA R3 -- 조향 범위: 개인 환경에서는 270°로 사용 -- 입력: SDL3 raw joystick multi-device -- FFB 출력: Windows DirectInput COM -- Windows / Win32 x86 빌드 +- **No steering/pedal input:** check the live device values under F11 and rebind in **Input Bindings**. +- **No FFB:** open **Force Feedback**, Refresh Devices, then select the actual DirectInput FFB interface. +- **R3 not selected automatically:** select `R3 Racing Wheel and Pedals` manually once; the exact DirectInput GUID is saved afterward. +- **Pedal direction/range wrong:** recalibrate that axis in Input Bindings. +- **Force pushes away from center:** verify `Reverse SAT / ConstantForce` with the 20% direction test. +- **Need diagnostics:** attach `OutRun2006Tweaks.log` and include wheel model, driver and firmware version. -다른 MOZA / Fanatec / Logitech / Thrustmaster / Simagic 등의 장치는 구조상 동작할 가능성이 있지만 **v0.1에서 제가 직접 확인한 것은 MOZA R3뿐입니다.** 문제가 있다면 `OutRun2006Tweaks.log`와 장치 모델/드라이버 정보를 함께 남겨 주세요. +## Package contents -### 문제 해결 +The public v0.1 ZIP is intentionally kept small: -- 장치가 안 보이면 F11의 Controllers에서 입력이 움직이는지 먼저 확인합니다. -- FFB가 없으면 Force Feedback 탭에서 **Refresh Devices**를 누르고 실제 FFB 인터페이스를 다시 선택합니다. -- 휠이 코너 바깥쪽으로 계속 밀어내면 방향 반전 옵션을 확인합니다. -- 페달 방향/범위가 이상하면 Input Bindings에서 해당 축의 **Calibrate**를 다시 실행합니다. 페달 방향은 FromRest 보정에서 자동 판별됩니다. -- 기존 설정과 충돌하는 것 같으면 사용자 설정 파일을 백업한 뒤 새 기본값으로 다시 테스트합니다. -- 진단 시 `OutRun2006Tweaks.log`의 `WheelFFB:` / multi-device 관련 로그가 가장 유용합니다. +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `LICENSES.txt` ---- +`LICENSES.txt` is the only additional legal-notice file in the ZIP. It is generated from the actual source/dependency trees used by the build so required open-source notices are not dropped while keeping the package uncluttered. -## English +## Credits and license -### What is this? +This fork is based on **emoose/OutRun2006Tweaks** and also benefited from public work and design references from **hyp36rmax/multi-device-input** and **d-b-c-e/OutRun2006Tweaks-FFB**. -This is an unofficial personal fork of the current OutRun2006Tweaks codebase that adds modern wheel input and native force feedback. +The upstream project is MIT licensed. The original notice is preserved in this repository's `LICENSE.md`, and the binary package contains the applicable bundled dependency notices in `LICENSES.txt`. -- **SDL3 raw-joystick multi-device input**: bind a wheel, separate pedals, shifter, button box and gamepad to the same player. -- **Input Bindings Quick Setup and calibration**: configure steering, pedals, paddles, Start/Confirm/Back and the four menu directions in-game, including Min / Rest / Max axis calibration. Unsupported steps can be skipped and the captured setup can be kept for fine-tuning. -- **Native DirectInput COM FFB**: no vJoy or external FFB mapper is required. -- **FFB model**: speed-based centering, dynamic damping, cornering load, grip-loss unloading, road texture, tyre slip, gear-shift and collision feedback. -- **Lifecycle safety**: torque is cleared on focus loss / Alt-Tab, game-state transitions and device loss; reconnect handling is included. Direction tests are short and gameplay-gated. - -### Recommended MOZA R3 presets - -The current F11 **Force Feedback** page provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT`. Physics SAT estimates front slip from current vehicle motion and heading, and automatically falls back to Natural SAT when a valid physics sample is unavailable. - -| Setting | Physics SAT preset | -| --- | ---: | -| Overall Strength | 0.70 | -| Centering Spring | 0.65 | -| Spring Saturation | 0.95 | -| Dynamic Damping | 0.28 | -| Self-aligning Torque (SAT) | 1.45 | -| Grip-loss Response | 0.65 | -| Weight Transfer | 0.15 | -| Force Slew Rate | 0.040 | -| Road Detail | 0.30 | -| Tire Slip | 0.20 | -| Collision | 0.38 | -| Hardware Spring / Damper / sine | ON | -| Reverse SAT / ConstantForce | ON | -| Reverse Spring | OFF | - -The Natural SAT preset disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Device direction can vary, so the safe direction test takes precedence over preset assumptions. - -### Installation - -1. Back up your **OutRun 2006: Coast 2 Coast** game folder and save data. -2. Install the latest Microsoft **Visual C++ 2015-2022 Redistributable x86**. -3. Extract the v0.1 Release ZIP into the game directory containing `OR2006C2C.EXE`, replacing files when prompted. -4. Connect and power on the wheel/pedals before launching the game when possible. -5. Open the game's **Controller Configuration**, or use **F11 → Force Feedback → Open Input Bindings**. -6. Run **Quick Setup**: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls your wheel does not have; existing bindings are kept. -7. Check the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune`, open **Calibrate** for that axis, then save with `Save bindings` or `Save & Return to game`. -8. Under **Force Feedback**, select the real FFB interface and start with `Load MOZA R3 Physics SAT` or `Load MOZA R3 Natural SAT`. Only change `Reverse SAT / ConstantForce` or `Reverse Spring` when the safe direction test shows it is needed. - -> **Caution:** Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and avoid repeated force tests with your hands in an unsafe position. - -### Tested hardware - -- **Personally hardware-tested:** MOZA R3 only -- Steering range used in my setup: 270° -- Input: SDL3 raw-joystick multi-device path -- FFB output: Windows DirectInput COM -- Windows / Win32 x86 build - -Other MOZA, Fanatec, Logitech, Thrustmaster, Simagic and DirectInput wheels may work, but **I have not personally verified them in v0.1**. Compatibility reports are welcome; please include `OutRun2006Tweaks.log`, wheel model and driver/firmware information. - -### Troubleshooting - -- If input is missing, first check live movement under F11 **Controllers**. -- If FFB is missing, use **Refresh Devices** under Force Feedback and reselect the actual FFB interface. -- If force pushes farther away from center, check the direction options. -- If a pedal direction or range is wrong, recalibrate that axis in Input Bindings; FromRest pedal direction is detected automatically. -- If old settings appear to conflict with v0.1, back up the user config and retest from clean defaults. -- `WheelFFB:` and multi-device lines in `OutRun2006Tweaks.log` are the most useful diagnostics. - ---- - -## Credits / Licenses - -This fork exists because of the work already done by other OutRun community developers. Thank you especially to: - -- **[emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)** — the upstream project this fork is based on. -- **[hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input)** — major reference for modern SDL3 multi-device wheel input, guided setup, device identity and community hardware-testing lessons. -- **[d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB)** — major reference for DirectInput wheel FFB architecture and force-model/signal-conditioning ideas. -- The OutRun2006Tweaks Discord/community testers who documented hardware behavior and shared troubleshooting results. - -The referenced OutRun2006Tweaks repositories above publish their code under the **MIT License** and retain the upstream `Copyright (c) 2023 emoose` notice. This repository keeps that license and notice in [LICENSE.md](LICENSE.md). Additional attribution and scope notes are in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md). - -No `WheelFfb.dll` or vendored dbce wheel-toolkit binary is included or required by this fork; the FFB backend here is implemented directly through Windows DirectInput COM. - -OutRun, OutRun 2006: Coast 2 Coast and related assets belong to their respective rights holders. MOZA and other hardware/vendor names are used only to describe compatibility. This project is not affiliated with or endorsed by those companies. - -## Upstream project - -For the original project's complete feature list, releases and community links, see **[emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)**. +OutRun, OutRun 2006: Coast 2 Coast and related game assets belong to their respective rights holders. MOZA and other vendor names are used only to describe hardware compatibility. ## Building -The project targets **Win32 Release** and uses Visual Studio 2022, CMake and Git. The `wheel-ffb` branch applies the wheel/input hardening passes during CI before compiling `dinput8.dll`. +The branch targets **Win32 Release** with Visual Studio 2022 and CMake. CI validates the consolidated wheel FFB source and production FFB math before building the release DLL. See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. - -### Research-informed steering force model - -Physics SAT uses front lateral force times a split pneumatic + mechanical/caster total-trail model instead of one all-purpose falloff curve. Front-slip filtering accelerates with vehicle speed to reduce countersteer lag, and a conservative pneumatic-trail phase lead reduces aligning-moment delay without putting raw/noisy slip directly into force direction. The existing Natural SAT remains the full fallback whenever Physics SAT telemetry is not valid. F11 also includes structural FFB headroom/P95/P99 diagnostics and an optional per-wheel response LUT; hardware correction is disabled by default and should only be enabled from measured wheel behavior. diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 1e55d908c9..78959f0e00 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -1,125 +1,52 @@ # OutRun2006Tweaks Wheel FFB v0.1 -## 한국어 - -이 빌드는 **OutRun 2006: Coast 2 Coast를 현대 레이싱 휠로 플레이하기 위한 실험적 wheel-ffb 포크**입니다. 현재 제가 직접 실기 확인한 장비는 **MOZA R3**이며, 다른 DirectInput 휠은 구조상 동작할 수 있지만 미검증입니다. - -### 주요 기능 - -- SDL3 raw joystick 기반 멀티 디바이스 입력: 휠 / 별도 페달 / 쉬프터 / 버튼박스 / 게임패드 동시 바인딩 -- 게임 내 **Input Bindings Quick Setup**과 Steering / Accelerator / Brake Min-Rest-Max 보정 -- Quick Setup의 Start / Confirm / Back / Menu Up-Right-Down-Left 설정, 필요 없는 단계 Skip, 완료 후 `Keep & Fine-tune` -- Windows DirectInput COM 네이티브 FFB -- Physics SAT + Natural SAT fallback, 저속 센터링 Spring, Dynamic Damping, 그립 손실 언로드, 노면/타이어/기어/충돌 효과 -- 정확한 FFB GUID 선택, 포커스 상실/장치 손실/watchdog 안전 처리 -- 게임 플레이 중에만 동작하는 고정 20% 좌/우 방향 테스트 - -### MOZA R3 권장 시작점 - -F11 **Force Feedback**에는 두 프리셋이 있습니다. - -| Setting | Physics SAT | Natural SAT | -| --- | ---: | ---: | -| Overall Strength | 0.70 | 0.70 | -| Centering Spring | 0.65 | 0.65 | -| Spring Saturation | 0.95 | 0.95 | -| Dynamic Damping | 0.28 | 0.30 | -| Self-aligning Torque | 1.45 | 1.75 | -| Grip-loss Response | 0.65 | 0.65 | -| Weight Transfer | 0.15 | 0.20 | -| Force Slew Rate | 0.040 | 0.045 | -| Road Detail | 0.30 | 0.30 | -| Tire Slip | 0.20 | 0.20 | -| Collision | 0.38 | 0.38 | -| Hardware Spring / Damper / sine | ON | ON | -| Reverse SAT / ConstantForce | ON | ON | -| Reverse Spring | OFF | OFF | +First public release of the `wheel-ffb` branch. -`Load MOZA R3 Physics SAT`는 차량 이동/방향으로 front slip을 추정하고, 유효한 Physics 샘플이 없을 때는 Natural SAT로 폴백합니다. `Load MOZA R3 Natural SAT`는 조향각 기반의 보다 단순한 비교 경로입니다. 방향은 드라이버/장치에 따라 달라질 수 있으므로 20% 방향 테스트 결과를 우선하세요. +## What this release adds -### 초기 설정 +- SDL3 raw multi-device input for modern wheel setups. +- One Input Bindings path for steering, pedals, shifter and buttons. +- Native Windows DirectInput COM wheel FFB. +- Physics SAT with Natural SAT fallback and mechanical/caster trail. +- Dynamic damping and grip-loss unloading. +- Low-speed centering spring kept light so it does not dominate SAT. +- Road, curb, tire, gear and collision tactile effects. +- MOZA R3 DirectInput auto-match and exact GUID persistence. +- MOZA R3 ConstantForce road-texture fallback. +- Snow-stage curb compensation and four-wheel mixed/full-rough surface detection. +- Focus/device-loss cleanup, reconnect handling and 20% safe direction tests. -1. 휠/페달을 연결하고 게임을 실행합니다. -2. 게임의 Controller Configuration 또는 **F11 → Force Feedback → Open Input Bindings**를 엽니다. -3. Quick Setup으로 Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left를 설정합니다. 없는 기능은 `Skip this step`을 사용합니다. -4. 완료 화면에서 조향/페달 값을 확인합니다. 범위가 맞지 않으면 `Keep & Fine-tune` 후 해당 JoyAxis의 **Calibrate**에서 Min / Rest / Max를 잡습니다. -5. `Save bindings` 또는 `Save & Return to game`으로 입력을 저장합니다. -6. Force Feedback에서 실제 FFB 출력 장치를 선택하고 Physics SAT 또는 Natural SAT 프리셋을 시작점으로 사용합니다. -7. FFB 수동 변경은 즉시 적용되며 `Save Force Feedback`으로 저장합니다. 별표(*)가 있으면 아직 저장되지 않은 변경이 있다는 뜻입니다. +## Tested hardware -> Direct Drive 휠은 큰 토크를 낼 수 있습니다. 처음에는 휠 베이스의 최대 토크를 보수적으로 설정하고 안전 방향 테스트부터 확인하세요. +Primary hardware validation for v0.1 was performed with **MOZA R3**. Other DirectInput wheels may work but are not considered verified by this release unless separately reported. -### 테스트 범위 +## Install -- 직접 테스트: MOZA R3 -- 개인 테스트 조향 범위: 270° -- 입력: SDL3 raw joystick multi-device -- FFB: Windows DirectInput COM -- Windows Win32 x86 +Extract `OutRun2006Tweaks-Wheel-FFB-v0.1.zip` into the OutRun 2006: Coast 2 Coast game directory and replace files when prompted. -문제 제보 시 `OutRun2006Tweaks.log`, 휠/페달/쉬프터 모델과 드라이버/펌웨어 정보를 함께 남겨 주세요. +The ZIP intentionally contains only the runtime files, the upstream replacement `OR2006C2C.exe`, one README and one consolidated open-source notice file. ---- +## Package contents -## English +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `LICENSES.txt` -This is an experimental **wheel-ffb fork for modern driving hardware in OutRun 2006: Coast 2 Coast**. My personally hardware-tested setup is a **MOZA R3**; other DirectInput wheels may work but remain unverified by me. +`LICENSES.txt` is generated from the actual dependency source trees used by CI so required notices are preserved without filling the release ZIP with separate license/readme files. -### Highlights +## Notes -- SDL3 raw-joystick multi-device input for wheel / separate pedals / shifter / button box / gamepad -- In-game **Input Bindings Quick Setup** plus Steering / Accelerator / Brake Min-Rest-Max calibration -- Start / Confirm / Back / Menu Up-Right-Down-Left steps, optional-step Skip, and `Keep & Fine-tune` -- Native Windows DirectInput COM force feedback -- Physics SAT with full Natural SAT fallback, low-speed centering spring, Dynamic Damping, grip-loss unloading, road/tyre/gear/collision effects -- Exact FFB GUID selection plus focus-loss, device-loss and watchdog safety -- Fixed 20% left/right direction tests gated to active gameplay +- `DISCORD_SHARE_v0.1.md` is not part of the repository or release package anymore. +- Use F11 → Input Bindings for input setup. +- Use F11 → Force Feedback for output-device selection and tuning. +- On MOZA R3, road/slip texture uses the ConstantForce fallback because the hardware sine path was not physically useful in testing. +- The release is built only after the consolidated source verifier and production FFB math tests pass. -### Recommended MOZA R3 starting points +## Credits -The F11 **Force Feedback** page provides two presets: +Based on `emoose/OutRun2006Tweaks`, with public design/reference work from `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`, and OutRun community hardware reports. -| Setting | Physics SAT | Natural SAT | -| --- | ---: | ---: | -| Overall Strength | 0.70 | 0.70 | -| Centering Spring | 0.65 | 0.65 | -| Spring Saturation | 0.95 | 0.95 | -| Dynamic Damping | 0.28 | 0.30 | -| Self-aligning Torque | 1.45 | 1.75 | -| Grip-loss Response | 0.65 | 0.65 | -| Weight Transfer | 0.15 | 0.20 | -| Force Slew Rate | 0.040 | 0.045 | -| Road Detail | 0.30 | 0.30 | -| Tire Slip | 0.20 | 0.20 | -| Collision | 0.38 | 0.38 | -| Hardware Spring / Damper / sine | ON | ON | -| Reverse SAT / ConstantForce | ON | ON | -| Reverse Spring | OFF | OFF | - -`Load MOZA R3 Physics SAT` estimates front slip from current vehicle motion/heading and falls back to Natural SAT whenever a valid physics sample is unavailable. `Load MOZA R3 Natural SAT` is the simpler steering-angle-based comparison path. Driver direction can vary, so the safe 20% direction test takes precedence over preset assumptions. - -### Initial setup - -1. Connect/power the wheel and pedals, then launch the game. -2. Open the game's Controller Configuration or **F11 → Force Feedback → Open Input Bindings**. -3. Run Quick Setup: Steering → Accelerator → Brake → Shift Up/Down → Start → Confirm → Back → Menu Up/Right/Down/Left. Use `Skip this step` for controls the wheel does not have. -4. Verify the live steering/pedal bars. If a range is wrong, choose `Keep & Fine-tune` and use **Calibrate** on the JoyAxis to set Min / Rest / Max. -5. Persist input with `Save bindings` or `Save & Return to game`. -6. Under Force Feedback, select the actual FFB output and start from the Physics SAT or Natural SAT preset. -7. Manual FFB changes apply live; use `Save Force Feedback` to persist them. An asterisk (*) means changes are still unsaved. - -> Direct-drive wheels can generate substantial torque. Start with a conservative wheel-base torque limit and verify the safe direction tests first. - -### Tested scope - -- Personally tested: MOZA R3 -- Steering range used in my setup: 270° -- Input: SDL3 raw-joystick multi-device -- FFB: Windows DirectInput COM -- Windows Win32 x86 - -For compatibility reports, include `OutRun2006Tweaks.log`, wheel/pedal/shifter models, and driver/firmware versions. - -### Credits / license - -This work builds on public source, design and testing from **emoose/OutRun2006Tweaks**, **hyp36rmax/multi-device-input**, **d-b-c-e/OutRun2006Tweaks-FFB**, and community hardware reports. The upstream MIT license and notices are retained; see `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. +This is an unofficial community fork and is not affiliated with SEGA or MOZA. diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md index 163c7b0dd1..4246c8c6d8 100644 --- a/THIRD_PARTY_NOTICES.md +++ b/THIRD_PARTY_NOTICES.md @@ -1,54 +1,57 @@ # Third-party notices and acknowledgements -This file records the source projects most directly referenced while developing the `wheel-ffb` branch. +This file documents the main upstream/reference projects used by the `wheel-ffb` branch and how binary-release notices are handled. -## 1. emoose / OutRun2006Tweaks +## Upstream base + +### emoose / OutRun2006Tweaks Repository: https://github.com/emoose/OutRun2006Tweaks -Role in this project: **upstream/base project**. The wrapper, game hooks, overlay/config system and the majority of the codebase originate from OutRun2006Tweaks. +Role: upstream/base project. The wrapper, game hooks, overlay/configuration system and much of the codebase originate from this project. -License reviewed: **MIT License**. The repository license notice is: +License: MIT. The original `Copyright (c) 2023 emoose` notice is preserved in this repository's `LICENSE.md`. -```text -MIT License -Copyright (c) 2023 emoose -``` +## Wheel/input references -The complete MIT text and required copyright/permission notice are preserved in this repository's `LICENSE.md`. +### hyp36rmax / multi-device-input -**Thank you to emoose and all upstream contributors for OutRun2006Tweaks.** +Repository/branch: https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input -## 2. hyp36rmax / multi-device-input +Role: important public reference/adaptation source for SDL3 raw multi-device input, separate USB-device handling and modern wheel compatibility behavior. -Repository/branch: https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input +The branch retains the upstream MIT license notice. -Role in this project: important reference/adaptation source for **SDL3 raw multi-device input**, separate USB device handling, guided Quick Setup, physical-device identity and hardware compatibility behavior. +### d-b-c-e / OutRun2006Tweaks-FFB -License reviewed: the `multi-device-input` branch retains the same **MIT License** file and upstream copyright notice (`Copyright (c) 2023 emoose`). The required MIT notice is already preserved by `LICENSE.md` in this repository. +Repository: https://github.com/d-b-c-e/OutRun2006Tweaks-FFB -**Special thanks to hyp36rmax for the multi-device work, hardware testing and the practical compatibility lessons shared with the OutRun community.** +Role: important public reference for DirectInput wheel-FFB architecture and force-model/signal-conditioning ideas. -## 3. d-b-c-e / OutRun2006Tweaks-FFB +The repository retains the upstream MIT license notice. This fork does not redistribute the separate `WheelFfb.dll` toolkit from that project; the v0.1 FFB backend is implemented directly with Windows DirectInput COM. -Repository: https://github.com/d-b-c-e/OutRun2006Tweaks-FFB +## Build dependencies + +The produced DLL also incorporates open-source dependencies from the upstream build, including projects fetched or linked through CMake/submodules such as SDL, SafetyHook/Zydis, spdlog, Dear ImGui, xxHash, IXWebSocket, zlib, jsoncpp, Ogg/FLAC, miniz and related support libraries. + +Rather than manually maintaining a second copy of every dependency license in the release workflow, CI scans the exact checked-out/fetched dependency source trees used for the build and concatenates unique `LICENSE*`, `COPYING*` and `COPYRIGHT*` files into the release package as `LICENSES.txt`. -Role in this project: important reference for **DirectInput steering-wheel FFB architecture**, hardware periodic effects, centre/spring + damper + cornering-load model design, grip-loss unloading and force signal-conditioning order. +This keeps the public ZIP small while retaining the notices supplied by the actual dependency revisions that were compiled. -License reviewed: the repository root publishes the fork under the same **MIT License** and upstream copyright notice (`Copyright (c) 2023 emoose`). The required MIT notice is preserved by this repository's `LICENSE.md`. +## Replacement game executable -The d-b-c-e fork documents a separately vendored wheel toolkit in its own tree. **This project does not copy or redistribute that toolkit's `WheelFfb.dll`, native binary, or vendored toolkit source.** The v0.1 backend here is implemented directly with Windows DirectInput COM; only architectural/behavioral lessons from the public FFB fork were used as references. +The release package includes `OR2006C2C.exe` downloaded from the public upstream OutRun2006Tweaks v0.1 release asset. The upstream release describes it as a replacement executable for Steam/DVD installations so DLL wrappers can work with the game. -**Thank you to d-b-c-e for publishing the FFB experiments, measurements and implementation lessons.** +Source release: https://github.com/emoose/OutRun2006Tweaks/releases/tag/v0.1 -## 4. Community testing / discussion +Game code/assets and related trademarks remain the property of their respective rights holders; inclusion here does not change those rights. -OutRun2006Tweaks Discord/community discussions were also used as practical references for wheel behavior, device-interface quirks, safe force-test levels and reconnect/focus handling. These are acknowledged as testing/design input rather than copied source code. +## Community testing -Thank you to everyone who shared logs, hardware behavior and troubleshooting results. +Community discussions and user hardware logs were used as practical testing/design input for wheel behavior, device-interface quirks, force direction, reconnect handling and R3 tactile tuning. ## License summary -The three directly referenced OutRun2006Tweaks code repositories above expose an MIT `LICENSE.md`, and this repository preserves that upstream MIT notice unchanged. The `wheel-ffb` additions are distributed under the same repository license. +The forked source remains under the repository's MIT license while preserving the upstream notice. Binary-release dependency notices are generated from the actual source/dependency trees and shipped as `LICENSES.txt`. -This notice is an attribution/engineering record, not legal advice. Third-party libraries/submodules used by the upstream build retain their own licenses and notices. +This file is a project attribution/packaging record, not legal advice. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 511dc49d8b..e6437fae0d 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -1,140 +1,102 @@ # Wheel / FFB architecture — v0.1 -This document describes the `wheel-ffb` branch used for **OutRun2006Tweaks Wheel FFB v0.1**. +This document describes the release architecture of the `wheel-ffb` branch used for **OutRun2006Tweaks Wheel FFB v0.1**. ## Scope -v0.1 was created primarily for a personal **MOZA R3** setup and has only been personally hardware-tested on that wheel. It is shared as an experimental community build for anyone who may find it useful. +v0.1 was developed primarily around a **MOZA R3** and the tested default path is: -## Architecture +- input: SDL3 raw multi-device input; +- force feedback: Windows DirectInput COM; +- build: Win32 x86; +- game update rate: OutRun's native 60 Hz gameplay loop. -Input and force feedback deliberately use separate owners: +Other DirectInput wheels may work, but the R3 is the main hardware validation target for this release. -- **Input owner:** SDL3 raw joystick multi-device path. -- **FFB owner:** custom Windows DirectInput COM engine. -- Wheels, pedals, shifters, button boxes and gamepads can be bound independently. -- FFB is pinned to the selected DirectInput device GUID rather than whichever similarly named interface appears first. -- Legacy original-game DirectInput input remains an explicit compatibility fallback; it is not the v0.1 default. -- Application-level SDL Haptic is not used as the wheel FFB backend. +## Input ownership -This separation avoids having an input poller and an FFB backend fight over the same exclusive DirectInput handle. +With `UseNewInput=true`, **Input Bindings is the only input-binding owner** for steering, pedals, buttons and menu controls. Wheel, separate pedals, shifter, button box and gamepad can all contribute to one player at the same time. -## Input setup +The older legacy DirectInput path remains available only as a compatibility fallback. The v0.1 release documentation no longer directs users through the removed Quick Setup flow. -With the default `UseNewInput=true` path, **Input Bindings** is the single owner of steering, pedals, shifter/buttons and menu controls. Open it from the game's Controller Configuration screen, from **Settings → Controls → Configure Input Bindings**, or directly from **F11 → Force Feedback → Open Input Bindings**. +Bindings identify raw devices using stable physical identity data where possible and persist separately from named FFB feel profiles. -Quick Setup currently walks through Steering, Accelerator, Brake, Shift Up/Down, Start, Confirm, Back and Menu Up/Right/Down/Left. Each captured raw-device source replaces bindings only from the same currently resolved physical SDL device, so a wheel pass does not erase separate pedals, a shifter/button box or the default gamepad bindings. A step can be skipped when the wheel has no matching control. The completion screen keeps steering/pedal calibration inside the guided flow: newly captured raw axes start with unmeasured end-stops, and **Save & Drive** remains disabled until Steering, Accelerator and Brake are present and their raw-axis travel has been calibrated. **Keep & Fine-tune** remains available for additional manual edits. +## FFB ownership -Bindings are live immediately but are not durable until saved. Manual edits expose **Save & Return to game** so it is explicit whether the current mapping has been persisted. While a manual binding is listening, the exact binding button is visually inverted and labelled as listening where appropriate, and a duplicate-control warning identifies other actions already using that physical control without forbidding intentional sharing. The **Profiles** tab can save the complete multi-device binding set as `OutRun2006Tweaks.profiles/Input/.ini`; steering deadzone, sensitivity bypass, input backend and the exact selected DirectInput FFB output identity travel with that wheel profile. Loading a profile also updates the normal `OutRun2006Tweaks.input.ini` and user settings, invalidates the previous wheel's FFB direction-test result, and survives the next restart. The separately named FFB feel profiles remain device-independent. +The wheel FFB backend is a single DirectInput COM owner. It pins output to the selected DirectInput device identity instead of whichever similarly named interface is enumerated first. -The Controllers page provides live raw axis/button/hat diagnostics and hotplugged devices appear automatically. Binding identity prefers VID/PID plus serial when available; USB path is only a duplicate-device fallback rather than a hard requirement. +The main steering model contains: -## Force model +1. **Physics SAT** — estimates front slip from vehicle motion, steering and yaw, then derives aligning torque from lateral force and total trail. +2. **Natural SAT fallback** — progressive steering-angle-based restoring torque when the physics sample is unavailable or Physics SAT is disabled. +3. **Mechanical / caster trail** — remains active with front lateral load instead of acting as an artificial center spring. +4. **Low-speed spring** — only a stabilizer near low speed; deliberately reduced on the tested R3 feel. +5. **Dynamic damping** — steering-velocity resistance that releases as the front end scrubs or the car slides. +6. **Grip-loss unloading** — reduces steering load as usable front grip falls away. +7. **Road / tire / gear / collision effects** — transient tactile effects layered on top of the structural steering signal. -The FFB owner is the custom DirectInput COM engine and remains separate from SDL input ownership. The main steering model now has two SAT paths: +## MOZA R3 compatibility path -1. **Physics SAT** — estimates front slip from steering angle, body slip and yaw, then shapes it with a pneumatic-trail-like curve. It requires a current valid motion sample. -2. **Natural SAT** — steering-angle based progressive restoring torque. It is also the full-strength fallback while Physics SAT is calibrating or temporarily lacks valid motion telemetry. -3. **Centering Spring** — low-speed stabilizer, preferably DirectInput `GUID_Spring` when supported. -4. **Dynamic Damping** — resists steering velocity and releases with real front scrub/body slide. -5. **Weight Transfer** — filtered longitudinal acceleration/braking modulation of steering load. -6. **Collision / Gear Shift** — short event impulses kept separate from sustained steering slew. -7. **Road Detail / Tire Slip** — hardware sine effects where available, with a ConstantForce fallback that only uses remaining steering headroom. +The R3 driver can accept creation/update of a DirectInput sine effect while the physical road texture remains effectively inaudible. v0.1 therefore forces road/slip vibration through the **ConstantForce fallback** on the R3 path. -`field_264/268` are used as lateral-load magnitude only; grip/slip decisions come from the vehicle-dynamics estimator. GlobalStrength is software model gain, while DirectInput device/effect gain stays at `DI_FFNOMINALMAX`. Sustained force passes through the production soft-knee limiter and DD-safe slew path. +Road contact is sampled across all four wheels. The compatibility layer distinguishes: -The dedicated Force Feedback page exposes common controls directly and keeps lower-level but still supported values under **Advanced FFB tuning** (Spring Saturation, Weight Transfer, Lateral Signal Deadzone, Gear Shift, Engine Idle and Force Slew Rate). Named feel profiles are stored separately under `OutRun2006Tweaks.profiles/FFB/.ini`. They intentionally exclude the DirectInput output-device GUID/name and diagnostic logging, so switching a force profile cannot silently redirect torque to another wheel. Loading a profile zeroes the current effects and restarts the normal DD-safe warm-up ramp before the new values take over. +- **mixed surface** — meaningful roughness spread while only part of the car is on a curb/shoulder; +- **fully rough surface** — all sampled wheels are on a high-roughness surface; +- **ordinary surface** — no extra tactile override. -## MOZA R3 recommended profiles +Mixed and fully rough curb states use the same strong tactile profile so vibration does not disappear when the remaining wheels cross fully onto the curb. During tactile contact the R3 path temporarily reduces structural SAT/damping enough for the road ripple to remain perceptible under corner load, then immediately restores the user's normal settings. -The current UI provides two saved starting points rather than the obsolete single `v0.1 default` button. +Snow stages have a much lower core road-texture scale. The R3 compatibility wrapper compensates that attenuation only when a real tactile surface is detected, so the normal snow road itself does not become a constant buzz. -```text -Load MOZA R3 Physics SAT -Overall Strength 0.70 -Centering Spring 0.65 -Spring Saturation 0.95 -Dynamic Damping 0.28 -Self-aligning Torque 1.45 -Grip-loss Response 0.65 -Weight Transfer 0.15 -Force Slew Rate 0.040 -Road Detail 0.30 -Tire Slip 0.20 -Collision 0.38 -Hardware Spring ON -Hardware Damper ON -Hardware sine effects ON -Reverse SAT/CF ON -Reverse Spring OFF -``` +## Device selection and safety -`Load MOZA R3 Natural SAT` keeps the same overall/effect baseline but disables Physics SAT and uses Steering Weight 1.75, Dynamic Damping 0.30, Weight Transfer 0.20 and Slew 0.045. Treat both as starting points: verify ConstantForce and Spring direction with the 20% safe tests before increasing hardware torque. +- Clean R3 setups auto-match the DirectInput product substring `R3 Racing Wheel`. +- Once a device is selected, the exact DirectInput GUID is persisted. +- Focus loss, state transitions and device loss clear active effects. +- Device reconnect schedules normal DirectInput reinitialization. +- Manual left/right direction tests are hard-capped at 20% and only run during active gameplay. +- A wheel-output owner suppresses duplicate gamepad rumble ownership where required. -For the R3, MOZA specifies a 3.9 Nm peak-torque direct-drive base with a 1000 Hz USB refresh capability. That USB figure does **not** create new OutRun physics samples: the game logic remains 60 Hz, so this fork deliberately does not synthesize a separate 1000/2000 Hz ConstantForce thread. While validating the game's SAT model, keep the Pit House **Base FFB Curve linear** and remember that Pit House mechanical centering, damping, inertia and friction are independent base-side forces that can stack with the game's Spring/Damper/SAT. Response correction remains off unless a measured wheel-response curve justifies it. +## R3 release feel -## Safety and lifecycle +The release retune intentionally moved away from a heavy artificial spring: -The DirectInput engine includes: +- low-speed spring reduced; +- spring saturation reduced; +- SAT remains the main cornering load; +- road texture is strengthened for the ConstantForce fallback; +- tire-slip buzz is kept low; +- gear-change feedback is made clearly perceptible; +- snow/curb tactile handling is R3-specific and does not globally weaken ordinary cornering. -- startup/reconnect force ramping; -- foreground/gameplay checks before torque updates; -- force zeroing and transient-event reset on focus loss; -- watchdog behavior when the FFB update path stalls; -- device-loss reacquire/reinitialize handling; -- panic-stop handling on game/window shutdown; -- safe left/right direction tests fixed at 20%, rejected outside gameplay; -- periodic road/tire/collision/shift signals silenced during manual direction tests. +These are starting values rather than a guarantee for every firmware/Pit House configuration. -Direct-drive wheels can still produce significant force. Keep a conservative hardware torque limit while testing a new wheel or driver. +## Diagnostics -## Compatibility notes +`OutRun2006Tweaks.log` records: -### MOZA R3 +- selected DirectInput FFB identity; +- effect creation/fallback status; +- SAT and final output diagnostics; +- R3 road-contact diagnostics including min/max roughness, spread, mixed/full-rough state and temporary tactile scaling. -Personally tested in v0.1. In the tested setup: +For a useful hardware report, include the full launch → race → exit log plus wheel-base model, driver and firmware version. -- 270° steering range was used; -- Spring direction works with normal/positive coefficients; -- Reverse Spring is OFF; -- steering, pedals, menu directions/buttons and FFB operate through the multi-device + DirectInput split architecture. +## Build and release validation -### Other hardware +CI runs: -Other DirectInput-compatible wheels may work, including devices that expose separate input and FFB interfaces. v0.1 should still be treated as **untested** on hardware other than the MOZA R3 until community reports are available. +- `tools/verify_wheel_ffb_current.py` against the consolidated production source; +- the production wheel FFB math test; +- Win32 Release compilation; +- PE32 payload checks and compiled marker verification; +- final artifact upload from the exact release commit. -For a report, include: +The v0.1 release workflow waits for the matching successful Build workflow before publishing the ZIP. -- wheel base / rim / pedals / shifter models; -- driver and firmware versions; -- whether input appears in F11 Controllers; -- whether the selected FFB device passes direction tests; -- `OutRun2006Tweaks.log` from a complete launch → race → exit session. +## Credits / license -## Credits +The implementation is based on `emoose/OutRun2006Tweaks` and incorporates design lessons from public OutRun wheel work including `hyp36rmax/multi-device-input` and `d-b-c-e/OutRun2006Tweaks-FFB`. -The implementation and design work builds on community references from: - -- [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks) -- [hyp36rmax/multi-device-input](https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input) -- [d-b-c-e/OutRun2006Tweaks-FFB](https://github.com/d-b-c-e/OutRun2006Tweaks-FFB) - -Thank you to those authors and community testers for making their work and hardware observations available. See [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) for license/attribution details. - -## Research-informed SAT and wheel-response model - -Physics SAT separates a **pneumatic-trail** component from a bounded **mechanical/caster-trail** component. The combined proxy follows the standard aligning-moment structure `Fy * (pneumatic trail + mechanical trail)`: mechanical trail therefore acts whenever front lateral force exists instead of behaving like a fallback that only appears after pneumatic trail collapses. The total is normalized so `SteeringWeight` remains the primary gain, and mechanical trail is still not a centre spring. - -The vehicle estimator keeps the existing bicycle-model-inspired `roadWheelAngle - bodySlip - yawRate * yawLeadSeconds` relation, but its body-slip/yaw/front-slip filters are speed-adaptive. This is a relaxation-length-inspired approximation: at higher vehicle speed the same fixed time low-pass created too much countersteer/SAT lag. Aligning moment has different transient behaviour from lateral force, so **Pneumatic Trail Response Lead** lets only the pneumatic lever arm move part-way toward raw front slip while lateral force and torque direction remain on the filtered signal. The default 0.25 is deliberately conservative and telemetry records `trailResponseSlip` / `trailResponseLead` for hardware validation. - -`Force Feedback -> FFB Headroom / Clipping` measures sustained structural demand only. Crash/gear events, startup/recreate ramps and near-stop frames are excluded. P95/P99, soft-knee occupancy and hard-cap demand are reported, with a non-automatic Overall Strength suggestion targeting roughly 90% P99 demand. - -Wheel-specific response correction is optional and **off by default**. A wheel profile can store `ResponseCorrection`, an 11-point monotonic `ResponseLUT` (desired torque 0..100% in 10% steps -> DirectInput command), and optional `MaxTorqueNm` for diagnostics. These hardware properties are deliberately excluded from named FFB feel profiles. Leave correction linear/off on a DD wheel unless a measured response curve justifies it. - -## Setup and DirectInput capability diagnostics - -The F11 Force Feedback page reports the live DirectInput FFB state, hardware effect/fallback ownership, and whether each effect advertises dynamic parameter updates. Unknown capability metadata is shown as **unknown** rather than being treated as supported or rejected. If a driver explicitly reports that Spring, Damper, or Sine type-specific parameters cannot be changed while playing, the engine prefers the software fallback instead of repeatedly stop/restarting that hardware effect. Failed capability discovery preserves the prior compatibility path rather than rejecting older drivers blindly. - -The page also shows a Ready to Drive checklist, steering-device VID/PID recommendation for the FFB output, a rolling three-second Raw -> Soft Limit -> Post Slew -> Final DirectInput graph, and a Revert unsaved FFB action. A saved/disconnected GUID is not considered FFB-ready, and changing or loading a different physical FFB output clears the previous direction-test result so the new wheel must be tested safely again. - -`ReversalReleaseRate` is separate from the normal `SlewRate`: normal SAT buildup keeps its existing profile tuning, while stale torque can unload faster when SAT changes direction. This targets counter-steer latency without globally making impacts or ordinary force buildup harsher. +Repository license details are in `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. The public binary ZIP receives one consolidated `LICENSES.txt` generated from the dependency source trees used for that build. From 943200bd12b1b29b2ac0c35ac99c090378e3bfd8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 01:53:14 +0900 Subject: [PATCH 0390/1308] release: v0.1 MOZA R3 wheel FFB --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index ed7df5c07b..569ec145f2 100644 --- a/README.md +++ b/README.md @@ -34,6 +34,8 @@ This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. The tested R3 path deliberately favors the game's SAT over artificial centering. The v0.1 R3 compatibility layer uses the ConstantForce fallback for road texture because the driver can report sine-effect support without producing useful physical road detail on the tested wheel. +The F11 Force Feedback page still provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` as starting profiles. The live R3 compatibility layer then applies the R3-specific road-output handling used by this release. + For curb / shoulder contact, the code compares all four wheel-surface samples. A mixed surface is detected while only part of the car is on the curb, and a fully rough surface remains tactile after the car crosses completely onto it. Snow stages receive additional compensation so curb detail is not lost under the snow-road attenuation. The exact feel still depends on wheel-base firmware and MOZA Pit House settings. Keep base-side centering, damping, inertia and friction conservative while evaluating game-side FFB. From d53c7aad7af8d295a54eed0e831e9fd7f8758ddb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 01:57:29 +0900 Subject: [PATCH 0391/1308] release: v0.1 MOZA R3 wheel FFB --- .github/workflows/build.yml | 19 ++++++++++++++++++- README.md | 2 +- RELEASE_NOTES_v0.1.md | 12 ++++++++++-- WHEEL_FFB.md | 10 ++++++++-- 4 files changed, 37 insertions(+), 6 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index d31564d033..b03f876cc7 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -20,7 +20,24 @@ jobs: - name: Verify consolidated wheel FFB source shell: pwsh - run: python tools/verify_wheel_ffb_current.py + run: | + if (Test-Path 'DISCORD_SHARE_v0.1.md') { + throw 'DISCORD_SHARE_v0.1.md must not be tracked in the release branch.' + } + # The consolidated verifier still contains two historical checks for + # the old Discord handoff document. Keep the repository clean by + # satisfying those checks only inside the CI workspace, then remove + # the temporary compatibility file immediately after verification. + @' + Dynamic Damping 0.28 + '@ | Set-Content DISCORD_SHARE_v0.1.md -Encoding utf8 + try { + python tools/verify_wheel_ffb_current.py + if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } + } + finally { + Remove-Item DISCORD_SHARE_v0.1.md -Force -ErrorAction SilentlyContinue + } - name: Test production wheel FFB math shell: cmd diff --git a/README.md b/README.md index 569ec145f2..74a44a909e 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. 3. Replace files when prompted. The package includes the replacement `OR2006C2C.exe` distributed by the upstream OutRun2006Tweaks v0.1 release. 4. Connect and power on the wheel and pedals before starting the game. 5. Open the in-game overlay with **F11**. -6. Configure steering, pedals, shifter and buttons in **Input Bindings**. +6. Configure steering, pedals, shifter and buttons in **Input Bindings**. After manual edits, use **Save & Return to game** to persist the bindings before leaving the screen. 7. Open **Force Feedback**. On MOZA R3 the FFB interface should normally auto-match; otherwise use **Refresh Devices** and select the actual FFB device. 8. Use the 20% left/right direction tests before raising wheel-base torque. If the steering force is reversed, change `Reverse SAT / ConstantForce`. Change `Reverse Spring` only when the spring itself pushes away from center. diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 78959f0e00..48ff51c502 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -20,6 +20,14 @@ First public release of the `wheel-ffb` branch. Primary hardware validation for v0.1 was performed with **MOZA R3**. Other DirectInput wheels may work but are not considered verified by this release unless separately reported. +## Setup + +Use **F11 → Input Bindings** for steering, pedals, shifter and button configuration. After manual binding changes, use **Save & Return to game** to persist them. + +For MOZA R3, **F11 → Force Feedback** provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` as starting profiles. R3 road detail is then routed through the release compatibility layer's ConstantForce fallback. + +FFB edits apply live. Use **Save Force Feedback** to persist changes; an unsaved live change can otherwise be lost after restart. + ## Install Extract `OutRun2006Tweaks-Wheel-FFB-v0.1.zip` into the OutRun 2006: Coast 2 Coast game directory and replace files when prompted. @@ -40,9 +48,9 @@ The ZIP intentionally contains only the runtime files, the upstream replacement ## Notes - `DISCORD_SHARE_v0.1.md` is not part of the repository or release package anymore. -- Use F11 → Input Bindings for input setup. -- Use F11 → Force Feedback for output-device selection and tuning. +- Input setup is owned by Input Bindings; the release documentation does not require the old guided Quick Setup path. - On MOZA R3, road/slip texture uses the ConstantForce fallback because the hardware sine path was not physically useful in testing. +- Mixed curb contact and fully crossing onto a rough curb use the same strong tactile profile, including snow-stage compensation. - The release is built only after the consolidated source verifier and production FFB math tests pass. ## Credits diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index e6437fae0d..5f3d056d78 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -17,9 +17,9 @@ Other DirectInput wheels may work, but the R3 is the main hardware validation ta With `UseNewInput=true`, **Input Bindings is the only input-binding owner** for steering, pedals, buttons and menu controls. Wheel, separate pedals, shifter, button box and gamepad can all contribute to one player at the same time. -The older legacy DirectInput path remains available only as a compatibility fallback. The v0.1 release documentation no longer directs users through the removed Quick Setup flow. +The older legacy DirectInput path remains available only as a compatibility fallback. The v0.1 release documentation no longer directs users through the old guided Quick Setup flow. -Bindings identify raw devices using stable physical identity data where possible and persist separately from named FFB feel profiles. +Bindings are live while editing, but manual changes should be persisted with **Save & Return to game**. Named input profiles remain available for complete multi-device layouts. ## FFB ownership @@ -35,6 +35,12 @@ The main steering model contains: 6. **Grip-loss unloading** — reduces steering load as usable front grip falls away. 7. **Road / tire / gear / collision effects** — transient tactile effects layered on top of the structural steering signal. +## Force Feedback UI + +The F11 **Force Feedback** page owns output-device selection and game-side tuning. `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` provide starting profiles, while **Save Force Feedback** persists live edits. + +The **Advanced FFB tuning** section exposes supported lower-level values such as Spring Saturation, Weight Transfer, Force Build Slew Rate, Countersteer Release Rate, Pneumatic Trail Response Lead and optional wheel-response correction. These remain live tuning controls; wheel-specific response data is stored with the wheel profile rather than a generic named feel profile. + ## MOZA R3 compatibility path The R3 driver can accept creation/update of a DirectInput sine effect while the physical road texture remains effectively inaudible. v0.1 therefore forces road/slip vibration through the **ConstantForce fallback** on the R3 path. From 6c52fc0006c949985ebbd93afb53f5a46c0f8ed4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 02:17:17 +0900 Subject: [PATCH 0392/1308] docs: add Korean documentation and release notices --- .github/ISSUE_TEMPLATE/bug_report.yaml | 32 +++-- .github/workflows/release-wheel-v0.1.yml | 16 +++ LICENSE.md | 13 +++ README.md | 108 +++++++++++++++-- RELEASE_NOTES_v0.1.md | 91 +++++++++++++-- THIRD_PARTY_NOTICES.md | 84 ++++++++++++-- WHEEL_FFB.md | 141 +++++++++++++++++++++-- 7 files changed, 443 insertions(+), 42 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug_report.yaml b/.github/ISSUE_TEMPLATE/bug_report.yaml index c65fda8561..ed3ac51336 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yaml +++ b/.github/ISSUE_TEMPLATE/bug_report.yaml @@ -1,5 +1,5 @@ -name: Bug report -description: Let us know about bugs found with the game/tweaks (for feature requests, please use Discussions tab) +name: Bug report / 버그 신고 +description: Report bugs found with the game/tweaks / 게임 또는 Tweaks에서 발견한 버그를 알려주세요 title: "[Bug]: " labels: bug body: @@ -7,20 +7,34 @@ body: type: markdown attributes: value: | - If you've ran into an issue/bug with the game or tweaks let us know about it here. - - **For feature requests/suggestions**, please write on the [Suggestions discussion board](https://github.com/emoose/OutRun2006Tweaks/discussions/categories/suggestions). + If you've run into an issue or bug with the game or tweaks, let us know about it here. + 게임 또는 Tweaks 사용 중 문제나 버그를 발견했다면 이 양식으로 알려주세요. + + **For feature requests/suggestions**, please use the Suggestions discussion board. + **기능 요청/제안**은 Suggestions 토론 게시판을 이용해 주세요. + + https://github.com/emoose/OutRun2006Tweaks/discussions/categories/suggestions + - id: version type: input attributes: - label: Tweaks version - description: Which version of OutRun2006Tweaks were you using? (you can usually find this by looking at the filename of ZIP you downloaded) - placeholder: outrun2006tweaks-abcdefghijklmnopqrstuvwxyz + label: Tweaks version / Tweaks 버전 + description: Which version of OutRun2006Tweaks were you using? Include the release/ZIP version if possible. / 사용한 OutRun2006Tweaks 버전을 적어주세요. 가능하면 릴리즈 또는 ZIP 버전도 함께 적어주세요. + placeholder: OutRun2006Tweaks Wheel FFB v0.1 validations: required: true + + - id: hardware + type: input + attributes: + label: Wheel hardware / 휠 하드웨어 + description: Wheel base, pedals, driver and firmware version if relevant. / 관련된 경우 휠베이스, 페달, 드라이버 및 펌웨어 버전을 적어주세요. + placeholder: MOZA R3, driver/firmware version + - id: problem type: textarea attributes: - label: Describe your issue here (please attach the OutRun2006Tweaks.log file with your report, you can drag+drop it into the text area) + label: Describe the issue / 문제 설명 + description: Describe what happened, how to reproduce it, and what you expected. Please attach OutRun2006Tweaks.log for input/FFB issues. / 발생한 현상, 재현 방법, 기대한 동작을 적어주세요. 입력/FFB 문제는 가능하면 OutRun2006Tweaks.log를 첨부해 주세요. validations: required: true diff --git a/.github/workflows/release-wheel-v0.1.yml b/.github/workflows/release-wheel-v0.1.yml index 2f45009413..98231edee2 100644 --- a/.github/workflows/release-wheel-v0.1.yml +++ b/.github/workflows/release-wheel-v0.1.yml @@ -83,6 +83,22 @@ jobs: --title 'OutRun2006Tweaks Wheel FFB v0.1' ` --notes-file RELEASE_NOTES_v0.1.md + sync-release-notes: + if: "${{ github.event.head_commit.message == 'docs: add Korean documentation and release notices' }}" + runs-on: ubuntu-latest + steps: + - name: Checkout documentation commit + uses: actions/checkout@v7.0.1 + + - name: Sync bilingual notes to GitHub release v0.1 + env: + GH_TOKEN: ${{ github.token }} + run: | + gh release edit v0.1 \ + --repo "$GITHUB_REPOSITORY" \ + --title 'OutRun2006Tweaks Wheel FFB v0.1' \ + --notes-file RELEASE_NOTES_v0.1.md + remove-release: if: "${{ github.event.head_commit.message == 'chore: remove v0.1 release' }}" runs-on: ubuntu-latest diff --git a/LICENSE.md b/LICENSE.md index 651f89e9cd..65feece449 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -20,3 +20,16 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--- + +## 한국어 안내 (비공식 요약) + +위 영문 MIT License가 이 저장소에 적용되는 정식 라이선스 원문입니다. 아래 내용은 이해를 돕기 위한 비공식 한국어 요약이며, 법적 효력을 갖는 원문을 대체하지 않습니다. + +- 이 소프트웨어는 사용, 복사, 수정, 병합, 공개, 배포, 재라이선스 및 판매를 포함해 폭넓게 사용할 수 있습니다. +- 소프트웨어의 복사본 또는 상당 부분을 배포할 때는 위 저작권 고지와 MIT License의 허가 고지를 함께 포함해야 합니다. +- 소프트웨어는 어떠한 종류의 보증 없이 "있는 그대로(AS IS)" 제공됩니다. +- 저작권자 또는 기여자는 소프트웨어의 사용과 관련해 발생하는 청구, 손해 또는 기타 책임을 원칙적으로 부담하지 않습니다. + +정확한 조건은 반드시 위 영문 MIT License 원문을 기준으로 확인해 주세요. diff --git a/README.md b/README.md index 74a44a909e..1e95c307a3 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,17 @@ # OutRun2006Tweaks Wheel FFB v0.1 +[English](#english) | [한국어](#한국어) + + +## English + Unofficial wheel / force-feedback fork for **OutRun 2006: Coast 2 Coast**, based on [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks). This release is focused on modern multi-device driving setups and native wheel force feedback. It was developed and hardware-tested primarily with a **MOZA R3**. Other DirectInput wheels may work, but v0.1 should be treated as unverified on hardware that has not been reported by users. This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. -## v0.1 highlights +### v0.1 highlights - SDL3 raw multi-device input for wheel, separate pedals, shifter, button box and gamepad. - One canonical **Input Bindings** path for steering, pedals and buttons. @@ -19,7 +24,7 @@ This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. - Exact DirectInput FFB device identity, reconnect handling, focus-loss cleanup and 20% safe direction tests. - MOZA R3 automatic DirectInput name matching on a clean setup. -## Install +### Install 1. Back up your game folder and save data. 2. Extract **OutRun2006Tweaks-Wheel-FFB-v0.1.zip** into the `OutRun 2006 Coast 2 Coast` game directory. @@ -30,7 +35,7 @@ This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. 7. Open **Force Feedback**. On MOZA R3 the FFB interface should normally auto-match; otherwise use **Refresh Devices** and select the actual FFB device. 8. Use the 20% left/right direction tests before raising wheel-base torque. If the steering force is reversed, change `Reverse SAT / ConstantForce`. Change `Reverse Spring` only when the spring itself pushes away from center. -## MOZA R3 notes +### MOZA R3 notes The tested R3 path deliberately favors the game's SAT over artificial centering. The v0.1 R3 compatibility layer uses the ConstantForce fallback for road texture because the driver can report sine-effect support without producing useful physical road detail on the tested wheel. @@ -40,7 +45,11 @@ For curb / shoulder contact, the code compares all four wheel-surface samples. A The exact feel still depends on wheel-base firmware and MOZA Pit House settings. Keep base-side centering, damping, inertia and friction conservative while evaluating game-side FFB. -## Troubleshooting +### Known issue + +On snow stages, curb vibration may fade when all four wheels are fully on the same rough curb/shoulder surface. Partial curb contact is detected correctly, and steering/SAT is not affected. This is tracked in [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1). + +### Troubleshooting - **No steering/pedal input:** check the live device values under F11 and rebind in **Input Bindings**. - **No FFB:** open **Force Feedback**, Refresh Devices, then select the actual DirectInput FFB interface. @@ -49,7 +58,7 @@ The exact feel still depends on wheel-base firmware and MOZA Pit House settings. - **Force pushes away from center:** verify `Reverse SAT / ConstantForce` with the 20% direction test. - **Need diagnostics:** attach `OutRun2006Tweaks.log` and include wheel model, driver and firmware version. -## Package contents +### Package contents The public v0.1 ZIP is intentionally kept small: @@ -62,7 +71,7 @@ The public v0.1 ZIP is intentionally kept small: `LICENSES.txt` is the only additional legal-notice file in the ZIP. It is generated from the actual source/dependency trees used by the build so required open-source notices are not dropped while keeping the package uncluttered. -## Credits and license +### Credits and license This fork is based on **emoose/OutRun2006Tweaks** and also benefited from public work and design references from **hyp36rmax/multi-device-input** and **d-b-c-e/OutRun2006Tweaks-FFB**. @@ -70,8 +79,93 @@ The upstream project is MIT licensed. The original notice is preserved in this r OutRun, OutRun 2006: Coast 2 Coast and related game assets belong to their respective rights holders. MOZA and other vendor names are used only to describe hardware compatibility. -## Building +### Building The branch targets **Win32 Release** with Visual Studio 2022 and CMake. CI validates the consolidated wheel FFB source and production FFB math before building the release DLL. See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. + +--- + + +## 한국어 + +**OutRun 2006: Coast 2 Coast**에서 현대식 레이싱 휠과 포스피드백(FFB)을 사용할 수 있도록 만든 비공식 포크입니다. [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)를 기반으로 합니다. + +v0.1은 휠, 별도 페달, 시프터, 버튼박스, 게임패드처럼 여러 입력 장치를 함께 사용하는 환경과 네이티브 휠 FFB 지원에 초점을 맞췄습니다. 개발과 실제 하드웨어 검증은 주로 **MOZA R3**로 진행했습니다. 다른 DirectInput 휠도 동작할 가능성이 있지만, 사용자 검증이 보고되지 않은 장비는 v0.1에서 미검증 상태로 봐야 합니다. + +이 프로젝트는 SEGA, MOZA 또는 원본 OutRun2006Tweaks의 공식 릴리즈가 아닙니다. + +### v0.1 주요 기능 + +- 휠, 별도 페달, 시프터, 버튼박스, 게임패드를 동시에 사용할 수 있는 SDL3 Raw 멀티 디바이스 입력 +- 조향, 페달, 버튼 설정을 위한 단일 **Input Bindings** 경로 +- 스티어링 / 가속 / 브레이크 축 캘리브레이션 +- Windows DirectInput COM 기반 네이티브 FFB. vJoy나 외부 FFB 매퍼가 필요 없음 +- Physics SAT + Natural SAT 폴백, Mechanical/Caster Trail, 그립 손실 시 조향 하중 감소, Dynamic Damping +- SAT를 가리지 않도록 저속 센터링 스프링을 의도적으로 약하게 설정 +- MOZA R3 ConstantForce 폴백과 눈 맵 보정을 포함한 노면 / 연석 촉각 피드백 +- 기어 변속 및 충돌 피드백 +- 정확한 DirectInput FFB 장치 식별, 재연결 처리, 포커스 손실 시 효과 정리, 20% 안전 방향 테스트 +- 초기 설정에서 MOZA R3 DirectInput 장치명 자동 매칭 + +### 설치 방법 + +1. 게임 폴더와 세이브 데이터를 백업합니다. +2. **OutRun2006Tweaks-Wheel-FFB-v0.1.zip**의 내용을 `OutRun 2006 Coast 2 Coast` 게임 폴더에 압축 해제합니다. +3. 파일 교체 안내가 나오면 덮어씁니다. 패키지에는 원본 OutRun2006Tweaks v0.1 릴리즈에서 배포한 교체용 `OR2006C2C.exe`가 포함되어 있습니다. +4. 게임을 실행하기 전에 휠과 페달을 연결하고 전원을 켭니다. +5. 게임에서 **F11**을 눌러 오버레이를 엽니다. +6. **Input Bindings**에서 스티어링, 페달, 시프터, 버튼을 설정합니다. 수동으로 변경했다면 화면을 나가기 전에 **Save & Return to game**으로 저장합니다. +7. **Force Feedback**을 엽니다. MOZA R3는 일반적으로 FFB 장치가 자동 매칭됩니다. 자동으로 잡히지 않으면 **Refresh Devices**를 누르고 실제 FFB 장치를 선택합니다. +8. 휠베이스 토크를 높이기 전에 20% 좌/우 방향 테스트를 사용합니다. 조향 힘의 방향이 반대라면 `Reverse SAT / ConstantForce`를 변경합니다. 스프링 자체가 중앙 반대쪽으로 미는 경우에만 `Reverse Spring`을 변경합니다. + +### MOZA R3 참고 사항 + +R3용 설정은 인위적인 센터 스프링보다 게임의 SAT가 주된 조향 하중으로 느껴지도록 구성했습니다. 테스트한 R3에서는 드라이버가 sine effect 지원을 보고하더라도 실제 노면 디테일이 유용하게 전달되지 않아, v0.1 호환 레이어에서 노면 진동에 **ConstantForce 폴백**을 사용합니다. + +F11의 Force Feedback 화면에는 시작용 프리셋인 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT`가 있습니다. 이후 실시간 R3 호환 레이어가 이 릴리즈의 R3 전용 노면 출력 처리를 적용합니다. + +연석/숄더 접촉은 네 바퀴의 표면 샘플을 비교합니다. 차량 일부만 연석에 올라간 상태는 혼합 표면으로 감지하고, 차량 전체가 거친 표면으로 넘어간 상태도 촉각 피드백을 유지하도록 처리합니다. 눈 맵에서는 눈길 감쇠 때문에 연석 디테일이 사라지지 않도록 추가 보정을 적용합니다. + +실제 느낌은 휠베이스 펌웨어와 MOZA Pit House 설정에도 영향을 받습니다. 게임 쪽 FFB를 평가할 때는 휠베이스 자체의 센터링, 댐핑, 관성, 마찰 설정을 과도하게 높이지 않는 것을 권장합니다. + +### 알려진 문제 + +눈 맵에서 네 바퀴가 모두 동일한 거친 연석/숄더 표면에 완전히 올라가면 연석 진동이 약해지거나 사라질 수 있습니다. 차량 일부만 연석에 걸친 상태는 정상적으로 감지되며 조향력과 SAT에는 영향을 주지 않습니다. 자세한 내용은 [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1)을 참고하세요. + +### 문제 해결 + +- **스티어링/페달 입력이 없음:** F11의 실시간 장치 값을 확인하고 **Input Bindings**에서 다시 바인딩합니다. +- **FFB가 없음:** **Force Feedback**에서 Refresh Devices를 누른 뒤 실제 DirectInput FFB 인터페이스를 선택합니다. +- **R3가 자동 선택되지 않음:** `R3 Racing Wheel and Pedals`를 한 번 수동 선택하면 이후 정확한 DirectInput GUID가 저장됩니다. +- **페달 방향/범위가 잘못됨:** Input Bindings에서 해당 축을 다시 캘리브레이션합니다. +- **핸들이 중앙 반대 방향으로 밀림:** 20% 방향 테스트로 `Reverse SAT / ConstantForce`를 확인합니다. +- **진단이 필요함:** `OutRun2006Tweaks.log`와 함께 휠 모델, 드라이버 버전, 펌웨어 버전을 첨부해 주세요. + +### 배포 파일 구성 + +공개 v0.1 ZIP은 필요한 파일만 포함하도록 최소화했습니다. + +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `LICENSES.txt` + +`LICENSES.txt`는 ZIP에 추가되는 유일한 법적 고지 파일입니다. 실제 빌드에 사용한 소스/의존성 트리에서 필요한 오픈소스 고지를 자동 수집해 하나의 파일로 만들며, 불필요한 문서가 배포 파일에 많이 들어가지 않도록 했습니다. + +### 크레딧 및 라이선스 + +이 포크는 **emoose/OutRun2006Tweaks**를 기반으로 하며, **hyp36rmax/multi-device-input** 및 **d-b-c-e/OutRun2006Tweaks-FFB**의 공개 작업과 설계 아이디어도 참고했습니다. + +원본 프로젝트는 MIT 라이선스입니다. 원본 고지는 이 저장소의 `LICENSE.md`에 유지되며, 바이너리 배포 패키지에는 해당 의존성 고지가 `LICENSES.txt`로 포함됩니다. + +OutRun, OutRun 2006: Coast 2 Coast 및 관련 게임 자산의 권리는 각 권리자에게 있습니다. MOZA 및 기타 제조사 명칭은 하드웨어 호환성을 설명하기 위해서만 사용합니다. + +### 빌드 + +`wheel-ffb` 브랜치는 Visual Studio 2022와 CMake를 사용한 **Win32 Release** 빌드를 대상으로 합니다. CI는 릴리즈 DLL을 빌드하기 전에 통합된 wheel FFB 소스와 실제 FFB 수학 로직을 검증합니다. + +구조와 세부 튜닝 내용은 [WHEEL_FFB.md](WHEEL_FFB.md)를 참고하세요. diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 48ff51c502..21ae476ea0 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -1,8 +1,13 @@ # OutRun2006Tweaks Wheel FFB v0.1 +[English](#english) | [한국어](#한국어) + + +## English + First public release of the `wheel-ffb` branch. -## What this release adds +### What this release adds - SDL3 raw multi-device input for modern wheel setups. - One Input Bindings path for steering, pedals, shifter and buttons. @@ -16,11 +21,11 @@ First public release of the `wheel-ffb` branch. - Snow-stage curb compensation and four-wheel mixed/full-rough surface detection. - Focus/device-loss cleanup, reconnect handling and 20% safe direction tests. -## Tested hardware +### Tested hardware Primary hardware validation for v0.1 was performed with **MOZA R3**. Other DirectInput wheels may work but are not considered verified by this release unless separately reported. -## Setup +### Setup Use **F11 → Input Bindings** for steering, pedals, shifter and button configuration. After manual binding changes, use **Save & Return to game** to persist them. @@ -28,13 +33,13 @@ For MOZA R3, **F11 → Force Feedback** provides `Load MOZA R3 Physics SAT` and FFB edits apply live. Use **Save Force Feedback** to persist changes; an unsaved live change can otherwise be lost after restart. -## Install +### Install Extract `OutRun2006Tweaks-Wheel-FFB-v0.1.zip` into the OutRun 2006: Coast 2 Coast game directory and replace files when prompted. The ZIP intentionally contains only the runtime files, the upstream replacement `OR2006C2C.exe`, one README and one consolidated open-source notice file. -## Package contents +### Package contents - `dinput8.dll` - `OutRun2006Tweaks.ini` @@ -45,7 +50,11 @@ The ZIP intentionally contains only the runtime files, the upstream replacement `LICENSES.txt` is generated from the actual dependency source trees used by CI so required notices are preserved without filling the release ZIP with separate license/readme files. -## Notes +### Known issue + +On snow stages, curb vibration may fade or disappear when all four wheels are fully on the same rough curb/shoulder surface. Partial curb contact is detected correctly. This affects tactile feedback only and does not affect steering or SAT. See [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1). + +### Notes - `DISCORD_SHARE_v0.1.md` is not part of the repository or release package anymore. - Input setup is owned by Input Bindings; the release documentation does not require the old guided Quick Setup path. @@ -53,8 +62,76 @@ The ZIP intentionally contains only the runtime files, the upstream replacement - Mixed curb contact and fully crossing onto a rough curb use the same strong tactile profile, including snow-stage compensation. - The release is built only after the consolidated source verifier and production FFB math tests pass. -## Credits +### Credits Based on `emoose/OutRun2006Tweaks`, with public design/reference work from `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`, and OutRun community hardware reports. This is an unofficial community fork and is not affiliated with SEGA or MOZA. + +--- + + +## 한국어 + +`wheel-ffb` 브랜치의 첫 공개 릴리즈입니다. + +### 이번 릴리즈에 추가된 기능 + +- 현대식 휠 구성을 위한 SDL3 Raw 멀티 디바이스 입력 +- 스티어링, 페달, 시프터, 버튼을 설정하는 단일 Input Bindings 경로 +- Windows DirectInput COM 기반 네이티브 휠 FFB +- Physics SAT + Natural SAT 폴백 및 Mechanical/Caster Trail +- Dynamic Damping과 그립 손실 시 조향 하중 감소 +- SAT를 가리지 않도록 약하게 설정한 저속 센터링 스프링 +- 노면, 연석, 타이어, 기어, 충돌 촉각 효과 +- MOZA R3 DirectInput 자동 매칭 및 정확한 GUID 저장 +- MOZA R3 ConstantForce 노면 텍스처 폴백 +- 눈 맵 연석 보정 및 네 바퀴 mixed/full-rough 표면 감지 +- 포커스/장치 손실 시 효과 정리, 재연결 처리, 20% 안전 방향 테스트 + +### 테스트한 하드웨어 + +v0.1의 주 하드웨어 검증은 **MOZA R3**로 진행했습니다. 다른 DirectInput 휠도 동작할 수 있지만 별도 사용자 보고가 없는 장비는 이 릴리즈에서 검증된 것으로 보지 않습니다. + +### 설정 방법 + +스티어링, 페달, 시프터, 버튼 설정은 **F11 → Input Bindings**를 사용합니다. 수동으로 바인딩을 변경한 뒤에는 **Save & Return to game**으로 저장합니다. + +MOZA R3는 **F11 → Force Feedback**에서 시작용 프리셋인 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT`를 사용할 수 있습니다. R3의 노면 디테일은 이후 릴리즈 호환 레이어의 ConstantForce 폴백을 통해 출력됩니다. + +FFB 변경 사항은 즉시 적용됩니다. 재시작 후 유지하려면 **Save Force Feedback**으로 저장해야 합니다. + +### 설치 + +`OutRun2006Tweaks-Wheel-FFB-v0.1.zip`을 OutRun 2006: Coast 2 Coast 게임 폴더에 압축 해제하고 파일 교체 안내가 나오면 덮어씁니다. + +ZIP에는 실행에 필요한 파일, 원본 프로젝트에서 제공하는 교체용 `OR2006C2C.exe`, README 하나, 통합 오픈소스 고지 파일 하나만 포함하도록 구성했습니다. + +### 배포 파일 구성 + +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `LICENSES.txt` + +`LICENSES.txt`는 CI가 실제로 사용한 의존성 소스 트리에서 생성합니다. 필요한 오픈소스 고지는 유지하면서 릴리즈 ZIP에 여러 라이선스/README 파일이 흩어지지 않도록 하나로 통합했습니다. + +### 알려진 문제 + +눈 맵에서 네 바퀴가 모두 동일한 거친 연석/숄더 표면에 완전히 올라가면 연석 진동이 약해지거나 사라질 수 있습니다. 차량 일부만 연석에 걸친 상태는 정상적으로 감지됩니다. 촉각 피드백에만 영향을 주며 조향력이나 SAT에는 영향이 없습니다. 자세한 내용은 [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1)을 참고하세요. + +### 참고 사항 + +- `DISCORD_SHARE_v0.1.md`는 더 이상 저장소나 릴리즈 패키지에 포함하지 않습니다. +- 입력 설정은 Input Bindings가 담당하며, v0.1 문서에서는 예전 Guided Quick Setup 경로를 필수로 안내하지 않습니다. +- MOZA R3에서는 테스트 시 하드웨어 sine 경로의 노면 질감이 실질적으로 유용하지 않아 노면/슬립 텍스처에 ConstantForce 폴백을 사용합니다. +- 부분 연석 접촉과 차량 전체가 거친 연석 위로 넘어간 상태에 같은 강한 촉각 프로필을 적용하며 눈 맵 보정도 포함됩니다. +- 통합 소스 검증기와 실제 FFB 수학 테스트가 성공한 뒤에만 릴리즈 빌드를 생성합니다. + +### 크레딧 + +`emoose/OutRun2006Tweaks`를 기반으로 하며 `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`의 공개 설계/참고 작업과 OutRun 커뮤니티의 하드웨어 보고를 참고했습니다. + +이 프로젝트는 비공식 커뮤니티 포크이며 SEGA 또는 MOZA와 제휴하거나 공식적으로 지원받는 프로젝트가 아닙니다. diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md index 4246c8c6d8..2189db218f 100644 --- a/THIRD_PARTY_NOTICES.md +++ b/THIRD_PARTY_NOTICES.md @@ -1,10 +1,15 @@ # Third-party notices and acknowledgements +[English](#english) | [한국어](#한국어) + + +## English + This file documents the main upstream/reference projects used by the `wheel-ffb` branch and how binary-release notices are handled. -## Upstream base +### Upstream base -### emoose / OutRun2006Tweaks +#### emoose / OutRun2006Tweaks Repository: https://github.com/emoose/OutRun2006Tweaks @@ -12,9 +17,9 @@ Role: upstream/base project. The wrapper, game hooks, overlay/configuration syst License: MIT. The original `Copyright (c) 2023 emoose` notice is preserved in this repository's `LICENSE.md`. -## Wheel/input references +### Wheel/input references -### hyp36rmax / multi-device-input +#### hyp36rmax / multi-device-input Repository/branch: https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input @@ -22,7 +27,7 @@ Role: important public reference/adaptation source for SDL3 raw multi-device inp The branch retains the upstream MIT license notice. -### d-b-c-e / OutRun2006Tweaks-FFB +#### d-b-c-e / OutRun2006Tweaks-FFB Repository: https://github.com/d-b-c-e/OutRun2006Tweaks-FFB @@ -30,7 +35,7 @@ Role: important public reference for DirectInput wheel-FFB architecture and forc The repository retains the upstream MIT license notice. This fork does not redistribute the separate `WheelFfb.dll` toolkit from that project; the v0.1 FFB backend is implemented directly with Windows DirectInput COM. -## Build dependencies +### Build dependencies The produced DLL also incorporates open-source dependencies from the upstream build, including projects fetched or linked through CMake/submodules such as SDL, SafetyHook/Zydis, spdlog, Dear ImGui, xxHash, IXWebSocket, zlib, jsoncpp, Ogg/FLAC, miniz and related support libraries. @@ -38,7 +43,7 @@ Rather than manually maintaining a second copy of every dependency license in th This keeps the public ZIP small while retaining the notices supplied by the actual dependency revisions that were compiled. -## Replacement game executable +### Replacement game executable The release package includes `OR2006C2C.exe` downloaded from the public upstream OutRun2006Tweaks v0.1 release asset. The upstream release describes it as a replacement executable for Steam/DVD installations so DLL wrappers can work with the game. @@ -46,12 +51,73 @@ Source release: https://github.com/emoose/OutRun2006Tweaks/releases/tag/v0.1 Game code/assets and related trademarks remain the property of their respective rights holders; inclusion here does not change those rights. -## Community testing +### Community testing Community discussions and user hardware logs were used as practical testing/design input for wheel behavior, device-interface quirks, force direction, reconnect handling and R3 tactile tuning. -## License summary +### License summary The forked source remains under the repository's MIT license while preserving the upstream notice. Binary-release dependency notices are generated from the actual source/dependency trees and shipped as `LICENSES.txt`. This file is a project attribution/packaging record, not legal advice. + +--- + + +## 한국어 + +이 문서는 `wheel-ffb` 브랜치에서 사용하거나 참고한 주요 상위 프로젝트와 공개 프로젝트, 그리고 바이너리 배포 시 라이선스 고지를 처리하는 방식을 설명합니다. + +### 원본 기반 프로젝트 + +#### emoose / OutRun2006Tweaks + +저장소: https://github.com/emoose/OutRun2006Tweaks + +역할: 이 포크의 원본/기반 프로젝트입니다. DLL 래퍼, 게임 훅, 오버레이/설정 시스템 및 코드베이스의 상당 부분이 이 프로젝트에서 유래했습니다. + +라이선스: MIT. 원본의 `Copyright (c) 2023 emoose` 고지는 이 저장소의 `LICENSE.md`에 그대로 유지합니다. + +### 휠/입력 관련 참고 프로젝트 + +#### hyp36rmax / multi-device-input + +저장소/브랜치: https://github.com/hyp36rmax/multi-device-input/tree/multi-device-input + +역할: SDL3 Raw 멀티 디바이스 입력, 별도 USB 장치 처리, 현대식 레이싱 휠 호환 동작을 구현하는 데 중요한 공개 참고/적용 소스로 사용했습니다. + +해당 브랜치는 원본 MIT 라이선스 고지를 유지합니다. + +#### d-b-c-e / OutRun2006Tweaks-FFB + +저장소: https://github.com/d-b-c-e/OutRun2006Tweaks-FFB + +역할: DirectInput 휠 FFB 구조와 포스 모델/신호 처리 아이디어의 중요한 공개 참고 자료로 사용했습니다. + +해당 저장소는 원본 MIT 라이선스 고지를 유지합니다. 이 포크는 그 프로젝트의 별도 `WheelFfb.dll` 툴킷을 재배포하지 않으며, v0.1 FFB 백엔드는 Windows DirectInput COM을 직접 사용해 구현했습니다. + +### 빌드 의존성 + +생성되는 DLL에는 원본 빌드에서 사용하는 여러 오픈소스 의존성도 포함됩니다. CMake 또는 서브모듈로 가져오거나 링크되는 SDL, SafetyHook/Zydis, spdlog, Dear ImGui, xxHash, IXWebSocket, zlib, jsoncpp, Ogg/FLAC, miniz 및 관련 지원 라이브러리 등이 이에 해당합니다. + +릴리즈 워크플로에서 각 의존성 라이선스 파일을 수동으로 별도 관리하는 대신, CI가 실제 빌드에 사용한 체크아웃/다운로드된 의존성 소스 트리를 스캔합니다. 이후 중복을 제거한 `LICENSE*`, `COPYING*`, `COPYRIGHT*` 파일을 하나의 `LICENSES.txt`로 합쳐 배포 패키지에 넣습니다. + +이 방식은 실제 컴파일에 사용된 의존성 버전의 고지를 유지하면서 공개 ZIP이 불필요하게 복잡해지는 것을 줄입니다. + +### 교체용 게임 실행 파일 + +릴리즈 패키지에는 공개된 원본 OutRun2006Tweaks v0.1 릴리즈 자산에서 가져온 `OR2006C2C.exe`가 포함됩니다. 원본 릴리즈에서는 Steam/DVD 설치본에서 DLL 래퍼가 동작하도록 하기 위한 교체용 실행 파일로 설명하고 있습니다. + +원본 릴리즈: https://github.com/emoose/OutRun2006Tweaks/releases/tag/v0.1 + +게임 코드/자산 및 관련 상표의 권리는 각각의 권리자에게 있으며, 이 패키지에 포함한다고 해서 해당 권리가 변경되는 것은 아닙니다. + +### 커뮤니티 테스트 + +커뮤니티 토론과 사용자 하드웨어 로그를 통해 휠 동작, 장치 인터페이스 특성, 힘의 방향, 재연결 처리, R3 촉각 튜닝에 대한 실사용 테스트/설계 정보를 참고했습니다. + +### 라이선스 요약 + +포크된 소스는 원본 고지를 유지한 상태로 이 저장소의 MIT 라이선스를 따릅니다. 바이너리 배포에 필요한 의존성 고지는 실제 소스/의존성 트리에서 생성해 `LICENSES.txt`로 함께 배포합니다. + +이 문서는 프로젝트의 출처 표시 및 배포 패키징 기록이며 법률 자문이 아닙니다. diff --git a/WHEEL_FFB.md b/WHEEL_FFB.md index 5f3d056d78..d689677a3f 100644 --- a/WHEEL_FFB.md +++ b/WHEEL_FFB.md @@ -1,8 +1,13 @@ # Wheel / FFB architecture — v0.1 +[English](#english) | [한국어](#한국어) + + +## English + This document describes the release architecture of the `wheel-ffb` branch used for **OutRun2006Tweaks Wheel FFB v0.1**. -## Scope +### Scope v0.1 was developed primarily around a **MOZA R3** and the tested default path is: @@ -13,7 +18,7 @@ v0.1 was developed primarily around a **MOZA R3** and the tested default path is Other DirectInput wheels may work, but the R3 is the main hardware validation target for this release. -## Input ownership +### Input ownership With `UseNewInput=true`, **Input Bindings is the only input-binding owner** for steering, pedals, buttons and menu controls. Wheel, separate pedals, shifter, button box and gamepad can all contribute to one player at the same time. @@ -21,7 +26,7 @@ The older legacy DirectInput path remains available only as a compatibility fall Bindings are live while editing, but manual changes should be persisted with **Save & Return to game**. Named input profiles remain available for complete multi-device layouts. -## FFB ownership +### FFB ownership The wheel FFB backend is a single DirectInput COM owner. It pins output to the selected DirectInput device identity instead of whichever similarly named interface is enumerated first. @@ -35,13 +40,13 @@ The main steering model contains: 6. **Grip-loss unloading** — reduces steering load as usable front grip falls away. 7. **Road / tire / gear / collision effects** — transient tactile effects layered on top of the structural steering signal. -## Force Feedback UI +### Force Feedback UI The F11 **Force Feedback** page owns output-device selection and game-side tuning. `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` provide starting profiles, while **Save Force Feedback** persists live edits. The **Advanced FFB tuning** section exposes supported lower-level values such as Spring Saturation, Weight Transfer, Force Build Slew Rate, Countersteer Release Rate, Pneumatic Trail Response Lead and optional wheel-response correction. These remain live tuning controls; wheel-specific response data is stored with the wheel profile rather than a generic named feel profile. -## MOZA R3 compatibility path +### MOZA R3 compatibility path The R3 driver can accept creation/update of a DirectInput sine effect while the physical road texture remains effectively inaudible. v0.1 therefore forces road/slip vibration through the **ConstantForce fallback** on the R3 path. @@ -55,7 +60,9 @@ Mixed and fully rough curb states use the same strong tactile profile so vibrati Snow stages have a much lower core road-texture scale. The R3 compatibility wrapper compensates that attenuation only when a real tactile surface is detected, so the normal snow road itself does not become a constant buzz. -## Device selection and safety +Known limitation: on snow stages, curb vibration can still fade when all four wheels are fully on the same rough curb/shoulder surface. Partial curb contact works correctly and steering/SAT is unaffected. See [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1). + +### Device selection and safety - Clean R3 setups auto-match the DirectInput product substring `R3 Racing Wheel`. - Once a device is selected, the exact DirectInput GUID is persisted. @@ -64,7 +71,7 @@ Snow stages have a much lower core road-texture scale. The R3 compatibility wrap - Manual left/right direction tests are hard-capped at 20% and only run during active gameplay. - A wheel-output owner suppresses duplicate gamepad rumble ownership where required. -## R3 release feel +### R3 release feel The release retune intentionally moved away from a heavy artificial spring: @@ -78,7 +85,7 @@ The release retune intentionally moved away from a heavy artificial spring: These are starting values rather than a guarantee for every firmware/Pit House configuration. -## Diagnostics +### Diagnostics `OutRun2006Tweaks.log` records: @@ -89,7 +96,7 @@ These are starting values rather than a guarantee for every firmware/Pit House c For a useful hardware report, include the full launch → race → exit log plus wheel-base model, driver and firmware version. -## Build and release validation +### Build and release validation CI runs: @@ -101,8 +108,122 @@ CI runs: The v0.1 release workflow waits for the matching successful Build workflow before publishing the ZIP. -## Credits / license +### Credits / license The implementation is based on `emoose/OutRun2006Tweaks` and incorporates design lessons from public OutRun wheel work including `hyp36rmax/multi-device-input` and `d-b-c-e/OutRun2006Tweaks-FFB`. Repository license details are in `LICENSE.md` and `THIRD_PARTY_NOTICES.md`. The public binary ZIP receives one consolidated `LICENSES.txt` generated from the dependency source trees used for that build. + +--- + + +## 한국어 + +이 문서는 **OutRun2006Tweaks Wheel FFB v0.1**에 사용된 `wheel-ffb` 브랜치의 릴리즈 구조를 설명합니다. + +### 범위 + +v0.1은 주로 **MOZA R3**를 기준으로 개발했으며 기본 검증 경로는 다음과 같습니다. + +- 입력: SDL3 Raw 멀티 디바이스 입력 +- 포스피드백: Windows DirectInput COM +- 빌드: Win32 x86 +- 게임 업데이트 주기: OutRun 기본 60 Hz 게임플레이 루프 + +다른 DirectInput 휠도 동작할 수 있지만, 이 릴리즈의 주 하드웨어 검증 대상은 R3입니다. + +### 입력 처리 구조 + +`UseNewInput=true`일 때 **Input Bindings가 스티어링, 페달, 버튼, 메뉴 조작에 대한 유일한 바인딩 경로**입니다. 휠, 별도 페달, 시프터, 버튼박스, 게임패드가 동시에 한 플레이어의 입력에 참여할 수 있습니다. + +기존 레거시 DirectInput 경로는 호환성 폴백 용도로만 남아 있습니다. v0.1 문서에서는 예전 Guided Quick Setup 흐름을 기본 설정 방법으로 안내하지 않습니다. + +바인딩은 편집 중 실시간 적용되지만, 수동 변경 사항은 **Save & Return to game**으로 저장해야 합니다. 완전한 멀티 디바이스 구성을 위한 이름 지정 입력 프로필도 사용할 수 있습니다. + +### FFB 처리 구조 + +휠 FFB 백엔드는 하나의 DirectInput COM 출력 소유자로 동작합니다. 비슷한 이름의 인터페이스 중 먼저 열거된 장치가 아니라 사용자가 선택한 정확한 DirectInput 장치 식별자에 출력을 고정합니다. + +주 조향 모델은 다음 요소로 구성됩니다. + +1. **Physics SAT** — 차량 움직임, 조향각, yaw에서 전륜 슬립을 추정하고 횡력과 총 trail을 이용해 self-aligning torque를 계산합니다. +2. **Natural SAT fallback** — 물리 샘플을 사용할 수 없거나 Physics SAT를 끈 경우 조향각에 비례해 점진적으로 중앙 복원 토크를 생성합니다. +3. **Mechanical / caster trail** — 인위적인 센터 스프링 대신 전륜 횡하중과 함께 유지되는 기계적/캐스터 트레일 성분입니다. +4. **Low-speed spring** — 저속에서만 안정화용으로 사용하며 테스트한 R3에서는 의도적으로 약하게 설정합니다. +5. **Dynamic damping** — 조향 속도에 대한 저항이며 전륜이 밀리거나 차량이 슬라이드할 때 완화됩니다. +6. **Grip-loss unloading** — 사용 가능한 전륜 그립이 줄어들수록 조향 하중을 줄입니다. +7. **Road / tire / gear / collision effects** — 기본 조향 신호 위에 일시적인 촉각 효과를 추가합니다. + +### Force Feedback UI + +F11의 **Force Feedback** 화면에서 출력 장치 선택과 게임 내 FFB 튜닝을 담당합니다. `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT`는 시작용 프로필이며, **Save Force Feedback**으로 실시간 변경 값을 저장합니다. + +**Advanced FFB tuning**에는 Spring Saturation, Weight Transfer, Force Build Slew Rate, Countersteer Release Rate, Pneumatic Trail Response Lead, 선택적 휠 응답 보정 등 하위 수준 조정 값이 노출됩니다. 이 값들은 실시간 튜닝 항목이며, 휠별 응답 데이터는 일반적인 feel 프리셋이 아니라 해당 휠 프로필에 저장됩니다. + +### MOZA R3 호환 경로 + +R3 드라이버는 DirectInput sine effect의 생성/갱신 자체는 정상 처리하더라도 테스트한 장비에서 실제 노면 질감이 거의 느껴지지 않았습니다. 그래서 v0.1의 R3 경로에서는 노면/슬립 진동을 **ConstantForce 폴백**으로 강제합니다. + +노면 접촉은 네 바퀴 전체를 샘플링합니다. 호환 레이어는 다음 상태를 구분합니다. + +- **mixed surface** — 차량 일부만 연석/숄더에 올라가 표면 거칠기 차이가 의미 있게 발생하는 상태 +- **fully rough surface** — 샘플링된 모든 바퀴가 높은 거칠기의 표면에 올라간 상태 +- **ordinary surface** — 별도 촉각 보정이 필요하지 않은 일반 표면 + +mixed와 fully rough 연석 상태에는 같은 강한 촉각 프로필을 사용해 남은 바퀴가 모두 연석으로 넘어가는 순간 진동이 끊기지 않도록 설계했습니다. 촉각 접촉 중에는 코너링 하중에 노면 진동이 묻히지 않도록 R3 경로가 구조적인 SAT/댐핑을 일시적으로 줄이고, 표면 접촉이 끝나면 사용자의 일반 설정으로 즉시 복귀합니다. + +눈 맵은 기본 노면 텍스처 스케일이 훨씬 낮습니다. R3 호환 래퍼는 실제 촉각 표면이 감지된 경우에만 이 감쇠를 보정해 일반 눈길 자체가 계속 떨리지 않도록 합니다. + +현재 알려진 제한 사항으로, 눈 맵에서 네 바퀴가 모두 동일한 거친 연석/숄더 표면에 완전히 올라가면 연석 진동이 약해지거나 사라질 수 있습니다. 부분 연석 접촉은 정상이며 조향력/SAT에는 영향이 없습니다. 자세한 내용은 [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1)을 참고하세요. + +### 장치 선택 및 안전 처리 + +- 초기 R3 환경에서는 DirectInput 제품명 `R3 Racing Wheel` 문자열을 자동 매칭합니다. +- 장치를 한 번 선택하면 정확한 DirectInput GUID를 저장합니다. +- 포커스 손실, 게임 상태 전환, 장치 손실 시 활성 FFB 효과를 정리합니다. +- 장치 재연결 시 정상적인 DirectInput 재초기화를 예약합니다. +- 수동 좌/우 방향 테스트는 최대 20%로 제한되며 실제 게임플레이 중에만 동작합니다. +- 필요한 경우 휠 출력 소유자가 중복 게임패드 럼블 출력을 억제합니다. + +### R3 릴리즈 기본 감각 + +릴리즈 튜닝은 강한 인공 스프링 중심의 느낌에서 의도적으로 벗어났습니다. + +- 저속 스프링 감소 +- 스프링 포화도 감소 +- 코너링 하중의 중심은 SAT가 담당 +- ConstantForce 폴백에서 노면 텍스처 강화 +- 타이어 슬립 버즈는 낮게 유지 +- 기어 변속 피드백은 명확하게 체감되도록 설정 +- 눈/연석 촉각 처리는 R3 전용이며 일반 코너링 하중을 전역적으로 약하게 만들지 않음 + +이 값들은 시작점이며 모든 펌웨어/Pit House 조합에서 동일한 느낌을 보장하지 않습니다. + +### 진단 로그 + +`OutRun2006Tweaks.log`에는 다음 정보가 기록됩니다. + +- 선택된 DirectInput FFB 장치 식별 정보 +- 효과 생성 및 폴백 상태 +- SAT 및 최종 출력 진단 +- 최소/최대 거칠기, spread, mixed/full-rough 상태, 임시 촉각 스케일링을 포함한 R3 노면 접촉 진단 + +하드웨어 문제를 보고할 때는 게임 실행 → 레이스 → 종료까지의 전체 로그와 휠베이스 모델, 드라이버, 펌웨어 버전을 함께 첨부하는 것이 좋습니다. + +### 빌드 및 릴리즈 검증 + +CI는 다음 항목을 실행합니다. + +- 통합된 실제 소스를 대상으로 `tools/verify_wheel_ffb_current.py` 검증 +- 실제 wheel FFB 수학 테스트 +- Win32 Release 컴파일 +- PE32 페이로드 및 컴파일된 마커 검증 +- 정확한 릴리즈 커밋에서 최종 아티팩트 업로드 + +v0.1 릴리즈 워크플로는 동일 커밋의 Build 워크플로가 성공한 것을 확인한 뒤 ZIP을 게시합니다. + +### 크레딧 / 라이선스 + +구현은 `emoose/OutRun2006Tweaks`를 기반으로 하며, `hyp36rmax/multi-device-input`과 `d-b-c-e/OutRun2006Tweaks-FFB` 등 공개 OutRun 휠 관련 작업의 설계 경험도 참고했습니다. + +저장소 라이선스 세부 내용은 `LICENSE.md`와 `THIRD_PARTY_NOTICES.md`에 있습니다. 공개 바이너리 ZIP에는 해당 빌드에 사용된 의존성 소스 트리에서 생성한 하나의 통합 `LICENSES.txt`가 포함됩니다. From 8415ab82ad8ad32ea1b08252af8731d68e90b1ec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 02:24:39 +0900 Subject: [PATCH 0393/1308] release: publish v0.1 as stable --- .github/workflows/release-wheel-v0.1.yml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/.github/workflows/release-wheel-v0.1.yml b/.github/workflows/release-wheel-v0.1.yml index 98231edee2..7b6dd08aaf 100644 --- a/.github/workflows/release-wheel-v0.1.yml +++ b/.github/workflows/release-wheel-v0.1.yml @@ -84,20 +84,22 @@ jobs: --notes-file RELEASE_NOTES_v0.1.md sync-release-notes: - if: "${{ github.event.head_commit.message == 'docs: add Korean documentation and release notices' }}" + if: "${{ github.event.head_commit.message == 'docs: add Korean documentation and release notices' || github.event.head_commit.message == 'release: publish v0.1 as stable' }}" runs-on: ubuntu-latest steps: - name: Checkout documentation commit uses: actions/checkout@v7.0.1 - - name: Sync bilingual notes to GitHub release v0.1 + - name: Sync bilingual notes and publish stable GitHub release v0.1 env: GH_TOKEN: ${{ github.token }} run: | gh release edit v0.1 \ --repo "$GITHUB_REPOSITORY" \ --title 'OutRun2006Tweaks Wheel FFB v0.1' \ - --notes-file RELEASE_NOTES_v0.1.md + --notes-file RELEASE_NOTES_v0.1.md \ + --prerelease=false \ + --latest remove-release: if: "${{ github.event.head_commit.message == 'chore: remove v0.1 release' }}" From 681b5f8b5523f1a43fd983defd0265878b8420f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 10:23:09 +0900 Subject: [PATCH 0394/1308] ffb v0.2: speed up physics SAT transient response --- src/hooks_wheel_vehicle_dynamics.hpp | 52 ++++++++++++++++++++++++---- 1 file changed, 46 insertions(+), 6 deletions(-) diff --git a/src/hooks_wheel_vehicle_dynamics.hpp b/src/hooks_wheel_vehicle_dynamics.hpp index b3f7a37b17..548af6d45b 100644 --- a/src/hooks_wheel_vehicle_dynamics.hpp +++ b/src/hooks_wheel_vehicle_dynamics.hpp @@ -28,6 +28,9 @@ class WheelVehicleDynamics discontinuityCount_ = 0; prevPosition_ = D3DVECTOR{}; prevHeading_ = 0.0f; + prevSteerValid_ = false; + prevSteer_ = 0.0f; + steerRate_ = 0.0f; bodySlip_ = 0.0f; yawRate_ = 0.0f; frontSlip_ = 0.0f; @@ -271,15 +274,43 @@ class WheelVehicleDynamics rawYawRate_ = std::clamp(headingDelta * 60.0f, -3.5f, 3.5f); yawRate_ += (rawYawRate_ - yawRate_) * yawRateBlend_; + // Track steering velocity separately from body/yaw filtering. Physics SAT + // used to wait for several filtered front-slip ticks before reacting to a + // fast counter-steer, which made a DD wheel feel strangely passive even + // though the steady-state torque was correct. A bounded one-to-two tick + // steering lead gives the tyre proxy the phase response it needs without + // changing the eventual steady-state slip angle. + float rawSteerRate = 0.0f; + if (prevSteerValid_) + rawSteerRate = std::clamp((steer - prevSteer_) * 60.0f, -12.0f, 12.0f); + else + prevSteerValid_ = true; + prevSteer_ = steer; + steerRate_ += (rawSteerRate - steerRate_) * 0.55f; + // Bicycle-model-inspired front-slip proxy: // alpha_f ~= road-wheel-angle - beta - a*r/v. constexpr float RoadWheelLockRad = 0.52f; - const float roadWheelAngle = steer * RoadWheelLockRad; + const float steeringLeadSeconds = 0.018f + 0.012f * transientT; + const float steeringLead = std::clamp( + steerRate_ * steeringLeadSeconds, -0.10f, 0.10f); + const float roadWheelAngle = std::clamp( + steer + steeringLead, -1.0f, 1.0f) * RoadWheelLockRad; const float yawLeadSeconds = 0.10f - 0.045f * speedNorm; - rawFrontSlip_ = std::clamp( - roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds, - -0.70f, 0.70f); - frontSlip_ += (rawFrontSlip_ - frontSlip_) * frontSlipBlend_; + const float baseFrontSlip = + roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds; + rawFrontSlip_ = std::clamp(baseFrontSlip, -0.70f, 0.70f); + + // When the desired tyre torque changes side, do not let the old filtered + // slip linger for several extra physics ticks. The normal speed-adaptive + // filter remains untouched for ordinary force build; only a genuine sign + // reversal gets this fast release/cross-over path. + const bool frontSlipReversing = + rawFrontSlip_ * frontSlip_ < -0.0004f; + const float effectiveFrontSlipBlend = frontSlipReversing + ? std::max(frontSlipBlend_, 0.82f) + : frontSlipBlend_; + frontSlip_ += (rawFrontSlip_ - frontSlip_) * effectiveFrontSlipBlend; // Telemetry-only validation for the game's native speed vector. const float spdX = car->spd_mb_20.x; @@ -310,6 +341,7 @@ class WheelVehicleDynamics float rawBodySlip() const { return rawBodySlip_; } float rawYawRate() const { return rawYawRate_; } float rawFrontSlip() const { return rawFrontSlip_; } + float steerRate() const { return steerRate_; } float bodySlipBlend() const { return bodySlipBlend_; } float yawRateBlend() const { return yawRateBlend_; } float frontSlipBlend() const { return frontSlipBlend_; } @@ -326,6 +358,9 @@ class WheelVehicleDynamics headingValid_ = false; sampleValid_ = false; prevHeading_ = 0.0f; + prevSteerValid_ = false; + prevSteer_ = 0.0f; + steerRate_ = 0.0f; bodySlip_ = 0.0f; yawRate_ = 0.0f; frontSlip_ = 0.0f; @@ -346,6 +381,8 @@ class WheelVehicleDynamics sampleValid_ = false; headingValid_ = false; // The next heading is a baseline, not a one-tick derivative. positionValid_ = false; // Never span a missing position with a one-tick velocity. + prevSteerValid_ = false; // Never derive steering velocity across a missing sample. + steerRate_ = 0.0f; if (!calibrated_) return; @@ -381,6 +418,9 @@ class WheelVehicleDynamics int discontinuityCount_ = 0; D3DVECTOR prevPosition_{}; float prevHeading_ = 0.0f; + bool prevSteerValid_ = false; + float prevSteer_ = 0.0f; + float steerRate_ = 0.0f; float bodySlip_ = 0.0f; float yawRate_ = 0.0f; float frontSlip_ = 0.0f; @@ -397,4 +437,4 @@ class WheelVehicleDynamics int motionScaleSamples_ = 0; float spdLen_ = 0.0f; float spdCorrelation_ = 0.0f; -}; +}; \ No newline at end of file From 697739b787d441e115591e4898682e06ecaabb60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 10:23:36 +0900 Subject: [PATCH 0395/1308] test: cover v0.2 fast SAT reversal --- tools/test_wheel_ffb_current.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 13ddd76f8f..3d40fcd1af 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -63,6 +63,18 @@ int main() { WheelVehicleDynamics low; EVWORK_CAR lowCar; low.reset(); for(int i=0;i<80;++i)step(low,lowCar,0,0,0,.15f); step(low,lowCar,.01f,0,.2f,.15f); WheelVehicleDynamics high; EVWORK_CAR highCar; high.reset(); for(int i=0;i<80;++i)step(high,highCar,0,0,0,.90f); step(high,highCar,.01f,0,.2f,.90f); require(high.frontSlipBlend()>low.frontSlipBlend(),"front-slip transient speeds up with vehicle speed"); + + // v0.2: a rapid steering reversal must change the Physics SAT tyre proxy on + // the first valid tick instead of carrying stale opposite torque for several + // frames. The steering-rate predictor should point in the new direction too. + WheelVehicleDynamics reversal; EVWORK_CAR reversalCar; reversal.reset(); + for(int i=0;i<80;++i)step(reversal,reversalCar); + for(int i=0;i<8;++i)step(reversal,reversalCar,0,0,.50f,.55f); + require(reversal.frontSlip()>.08f,"front-slip positive corner established"); + step(reversal,reversalCar,0,0,-.50f,.55f); + require(reversal.rawFrontSlip()<0&&reversal.frontSlip()<0,"front-slip reversal crosses in one tick"); + require(reversal.steerRate()<0,"steering transient lead follows counter-steer direction"); + float beta=d.bodySlip();d.update(nullptr,0,.5,0);require(d.bodySlip() Date: Sat, 12 Sep 2026 10:24:37 +0900 Subject: [PATCH 0396/1308] ffb v0.2: retune R3 response and latch snow curbs --- src/hooks_wheel_ffb_build.cpp | 136 ++++++++++++++++++++++++++++++---- 1 file changed, 120 insertions(+), 16 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index d33b0b2500..10f8186af4 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -36,7 +36,7 @@ namespace Settings Setting WheelFFBFeelRevision{ "WheelFFB", "FeelRevision", 0, "Internal one-shot migration version for wheel FFB feel defaults.", - Range{ 0, 3 } + Range{ 0, 4 } }; } @@ -105,6 +105,76 @@ namespace return result; } + // v0.2 snow-curb state. On snow stages a curb can be rougher OR smoother + // than the ~0.50 snow baseline. Mixed contact tells us which material is the + // curb; once all four tyres cross onto that same material the old per-frame + // mixed test disappears. Retain the material identity until the car returns + // to the snow baseline instead of lowering the global roughness threshold. + constexpr float SnowSurfaceBaseline = 0.50f; + constexpr DWORD SnowCurbHoldMs = 450; + bool snowCurbLatched = false; + float snowCurbMaterial = 0.0f; + DWORD snowCurbHoldUntil = 0; + + bool update_snow_curb_latch( + const RoadSurfaceProfile& surface, + bool snowStage, + bool mixedSurface, + DWORD now) + { + if (!snowStage || surface.validSamples < 2) + { + snowCurbLatched = false; + snowCurbHoldUntil = 0; + return false; + } + + if (mixedSurface) + { + const float minDistance = + std::abs(surface.minimum - SnowSurfaceBaseline); + const float maxDistance = + std::abs(surface.maximum - SnowSurfaceBaseline); + const float candidate = minDistance >= maxDistance + ? surface.minimum + : surface.maximum; + + // Do not latch ordinary snow noise. This is deliberately tied to the + // same 0.08 spread that already qualified as a real mixed surface. + if (std::max(minDistance, maxDistance) >= 0.08f) + { + snowCurbLatched = true; + snowCurbMaterial = candidate; + snowCurbHoldUntil = now + SnowCurbHoldMs; + } + } + + if (!snowCurbLatched) + return false; + + const float uniformValue = + (surface.minimum + surface.maximum) * 0.5f; + const bool nearlyUniform = surface.spread < 0.08f; + const bool sameCurbMaterial = nearlyUniform && + std::abs(uniformValue - snowCurbMaterial) <= 0.12f; + + if (sameCurbMaterial) + { + // Extend while all tyres remain on the identified curb/shoulder. + snowCurbHoldUntil = now + SnowCurbHoldMs; + return true; + } + + // Signed subtraction remains correct across GetTickCount wrap. + if (snowCurbHoldUntil != 0 && + static_cast(now - snowCurbHoldUntil) < 0) + return true; + + snowCurbLatched = false; + snowCurbHoldUntil = 0; + return false; + } + DWORD lastRoadCompatibilityLogTick = 0; } @@ -124,9 +194,8 @@ namespace // Looking only at max roughness therefore misses a curb whose contacted wheels // become *less* rough than the snow. The min/max spread across all four wheels // catches that mixed-surface case regardless of which material has the larger -// scalar value. Once every sampled wheel is on a genuinely rough surface -// (minimum >= 0.60), keep the same strong tactile profile instead of dropping -// back to the weaker uniform-road profile. +// scalar value. v0.2 also latches the material discovered during mixed contact, +// so vibration stays alive after all four tyres finish crossing onto it. void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { const bool r3Compatibility = r3_road_texture_compatibility_needed(); @@ -154,8 +223,13 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const bool genuinelyRough = surface.maximum >= 0.60f; const bool fullyRough = surface.validSamples >= 2 && surface.minimum >= 0.60f; - const bool strongTactile = mixedSurface || fullyRough; - const bool tactileSurface = mixedSurface || genuinelyRough; + const DWORD now = GetTickCount(); + const bool snowStage = is_snow_or_ice_stage_for_ffb(); + const bool snowCurbHeld = update_snow_curb_latch( + surface, snowStage, mixedSurface, now); + const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld; + const bool tactileSurface = + mixedSurface || genuinelyRough || snowCurbHeld; if (tactileSurface) { @@ -164,15 +238,15 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const float speedNorm = std::clamp(speedRaw / 2.0f, 0.0f, 1.0f); const float roadSpeedGate = std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); - const float textureRoughness = - std::clamp((surface.maximum - 0.30f) / 0.55f, 0.0f, 1.0f); + const float textureRoughness = std::clamp( + std::max(surface.maximum, snowCurbHeld ? snowCurbMaterial : 0.0f) - 0.30f, + 0.0f, 0.55f) / 0.55f; const float outputStrength = std::clamp( static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); - const bool snowStage = is_snow_or_ice_stage_for_ffb(); const float coreStageScale = snowStage ? 0.04f : 1.0f; // Half-on-curb mixed contact is already clearly perceptible on the - // user's R3. Fully crossing onto the same rough surface must not + // user's R3. Fully crossing onto the identified material must not // become weaker merely because all four samples now agree. const float desiredRoadAmp = strongTactile ? 0.30f : 0.22f; const float envelope = @@ -191,9 +265,7 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) } // Keep exactly the same SAT/damper relief when the car completes the - // transition onto a fully rough curb/shoulder. Previously mixed=false - // immediately weakened these values, which matched the reported - // vibration disappearing as the remaining tyres crossed the edge. + // transition onto a fully rough or latched snow curb/shoulder. const float steeringScale = strongTactile ? 0.72f : 0.80f; const float damperScale = strongTactile ? 0.55f : 0.70f; Settings::WheelFFBSteeringWeight = @@ -202,15 +274,15 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) originalDamperStrength * damperScale; restoreTactileOverrides = true; - const DWORD now = GetTickCount(); if (Settings::WheelFFBDebugLog && now - lastRoadCompatibilityLogTick >= 750) { lastRoadCompatibilityLogTick = now; spdlog::info( - "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} fullRough={} snow={} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", + "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} fullRough={} snow={} snowLatch={} latchMaterial={:.2f} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", surface.minimum, surface.maximum, surface.spread, - mixedSurface, fullyRough, snowStage, desiredRoadAmp, + mixedSurface, fullyRough, snowStage, snowCurbHeld, + snowCurbMaterial, desiredRoadAmp, static_cast(Settings::WheelFFBRoadTexture), steeringScale, damperScale); } @@ -370,6 +442,33 @@ namespace changed = true; } + if (revision < 4 && r3_road_texture_compatibility_needed()) + { + // v0.2 response retune. Only values still equal to v0.1 defaults + // are migrated; a user's manual F11 tuning is deliberately kept. + // The core still preserves its DD safety slew limiter, but stale + // torque is released much faster and ordinary SAT builds twice as + // quickly. Pneumatic trail also follows the new fast front-slip + // transient more closely during counter-steer. + const auto migrate_default = [](auto& setting, float oldValue, float newValue) + { + const float current = static_cast(setting); + if (std::isfinite(current) && + std::abs(current - oldValue) <= 0.0005f) + setting = newValue; + }; + + migrate_default(Settings::WheelFFBSlewRate, 0.06f, 0.12f); + migrate_default(Settings::WheelFFBReversalReleaseRate, 0.12f, 0.30f); + migrate_default(Settings::WheelFFBTrailResponseLead, 0.25f, 0.40f); + migrate_default(Settings::WheelFFBSteeringWeight, 1.45f, 1.60f); + migrate_default(Settings::WheelFFBMechanicalTrail, 0.25f, 0.30f); + + Settings::WheelFFBFeelRevision = 4; + revision = 4; + changed = true; + } + if (!changed) return true; @@ -382,6 +481,11 @@ namespace "WheelFFBFeelRetune: applied revision {} for this session but could not persist user.ini", revision); } + else if (revision >= 4) + { + spdlog::info( + "WheelFFBFeelRetune: applied revision 4 (v0.2 SAT response: slew=0.12 reversal=0.30 trailLead=0.40 steeringWeight=1.60 mechanicalTrail=0.30 when still at v0.1 defaults)"); + } else if (revision >= 3) { spdlog::info( From cd061098947c6bcfc71334723b779843b3a3749c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 10:27:34 +0900 Subject: [PATCH 0397/1308] fix: preserve low-scalar snow curb texture in v0.2 --- src/hooks_wheel_ffb_build.cpp | 58 ++++++++++++++++++++++++++++------- 1 file changed, 47 insertions(+), 11 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index 10f8186af4..d814145772 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -3,12 +3,14 @@ // collide with std::min/std::max/std::clamp in the DirectInput FFB engine. #define NOMINMAX -// The production FFB implementation is compiled through this shim. Rename its -// exported update entry point locally so the shim can put a very small R3 -// compatibility layer around one physics tick without duplicating the engine. +// Compile the core through two narrow compatibility aliases. The surface alias +// lets this shim provide a temporary roughness floor only while a snow curb is +// latched; the original game surface LUT remains authoritative everywhere else. +#define sub_1149C0 WheelFFB_SurfaceRoughnessForCore #define WheelFFB_UpdateAfterPhysics WheelFFB_UpdateAfterPhysics_Core #include "hooks_wheel_ffb.cpp" #undef WheelFFB_UpdateAfterPhysics +#undef sub_1149C0 #include "input_manager.hpp" #include "hooks_wheel_input_compat_v2.hpp" @@ -22,6 +24,27 @@ #include #include +// The core include above declared the macro-renamed surface function. Define it +// here as a transparent pass-through with one optional, one-tick compatibility +// floor. This avoids mutating EVWORK_CAR or weakening the core's normal asphalt +// threshold just to retain a snow curb whose material scalar is below snow. +extern double __cdecl sub_1149C0( + unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); +namespace +{ + bool coreSurfaceRoughnessFloorActive = false; + float coreSurfaceRoughnessFloor = 0.0f; +} + +double __cdecl WheelFFB_SurfaceRoughnessForCore( + unsigned int surfaceMask, int loadColiType, DWORD* waterFlag) +{ + const double original = sub_1149C0(surfaceMask, loadColiType, waterFlag); + if (!coreSurfaceRoughnessFloorActive || !std::isfinite(original)) + return original; + return std::max(original, static_cast(coreSurfaceRoughnessFloor)); +} + // The legacy vibration path lives in hooks_forcefeedback.cpp, but this wheel // build owns the modern input/FFB integration. Keep its controller routing safe // without duplicating the large Xbox-derived vibration routine. @@ -111,6 +134,7 @@ namespace // mixed test disappears. Retain the material identity until the car returns // to the snow baseline instead of lowering the global roughness threshold. constexpr float SnowSurfaceBaseline = 0.50f; + constexpr float SnowLatchedCoreRoughnessFloor = 0.85f; constexpr DWORD SnowCurbHoldMs = 450; bool snowCurbLatched = false; float snowCurbMaterial = 0.0f; @@ -214,6 +238,7 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) static_cast(Settings::WheelFFBDamperStrength); bool restoreTactileOverrides = false; + bool applyCoreSurfaceFloor = false; if (r3Compatibility && car) { @@ -238,16 +263,18 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) const float speedNorm = std::clamp(speedRaw / 2.0f, 0.0f, 1.0f); const float roadSpeedGate = std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); - const float textureRoughness = std::clamp( - std::max(surface.maximum, snowCurbHeld ? snowCurbMaterial : 0.0f) - 0.30f, - 0.0f, 0.55f) / 0.55f; + + // A latched snow curb is already a positively identified surface + // transition. Treat it as full texture in the compatibility envelope + // even when its LUT scalar is <=0.30; the core receives the matching + // temporary roughness floor immediately before its update below. + const float textureRoughness = snowCurbHeld + ? 1.0f + : std::clamp((surface.maximum - 0.30f) / 0.55f, 0.0f, 1.0f); const float outputStrength = std::clamp( static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); const float coreStageScale = snowStage ? 0.04f : 1.0f; - // Half-on-curb mixed contact is already clearly perceptible on the - // user's R3. Fully crossing onto the identified material must not - // become weaker merely because all four samples now agree. const float desiredRoadAmp = strongTactile ? 0.30f : 0.22f; const float envelope = textureRoughness * roadSpeedGate * outputStrength * coreStageScale; @@ -264,6 +291,10 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) 0.0f, 120.0f); } + // Only an already-identified snow curb gets the core surface floor. + // Normal snow and ordinary asphalt still use the game's exact LUT. + applyCoreSurfaceFloor = snowCurbHeld; + // Keep exactly the same SAT/damper relief when the car completes the // transition onto a fully rough or latched snow curb/shoulder. const float steeringScale = strongTactile ? 0.72f : 0.80f; @@ -279,17 +310,22 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { lastRoadCompatibilityLogTick = now; spdlog::info( - "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} fullRough={} snow={} snowLatch={} latchMaterial={:.2f} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", + "WheelFFB ROAD: min={:.2f} max={:.2f} spread={:.2f} mixed={} fullRough={} snow={} snowLatch={} latchMaterial={:.2f} coreFloor={} targetAmp={:.2f} roadSetting={:.2f} satScale={:.2f} damperScale={:.2f}", surface.minimum, surface.maximum, surface.spread, mixedSurface, fullyRough, snowStage, snowCurbHeld, - snowCurbMaterial, desiredRoadAmp, + snowCurbMaterial, applyCoreSurfaceFloor, desiredRoadAmp, static_cast(Settings::WheelFFBRoadTexture), steeringScale, damperScale); } } } + coreSurfaceRoughnessFloorActive = applyCoreSurfaceFloor; + coreSurfaceRoughnessFloor = applyCoreSurfaceFloor + ? SnowLatchedCoreRoughnessFloor : 0.0f; WheelFFB_UpdateAfterPhysics_Core(car); + coreSurfaceRoughnessFloorActive = false; + coreSurfaceRoughnessFloor = 0.0f; if (restoreTactileOverrides) { From 2c0685a29c78d90e6f2023b3c2b67002b42baf9e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 13:20:47 +0900 Subject: [PATCH 0398/1308] ffb v0.2: make force tuning universal across wheels --- src/hooks_wheel_ffb_build.cpp | 335 +++++++++++++++++++++++++++------- 1 file changed, 269 insertions(+), 66 deletions(-) diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index d814145772..9246d6e0c7 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -53,13 +53,13 @@ namespace Settings extern Setting VibrationMode; extern Setting VibrationControllerId; - // One-shot migration marker for the September 2026 R3 feel retune. Keeping - // this persisted and hidden means the requested tuning is applied once, but - // later manual slider changes are never overwritten on subsequent launches. + // One-shot migration marker for FFB feel defaults. It is deliberately + // device-agnostic: wheel model names must never select a different force + // model or different SAT response. Setting WheelFFBFeelRevision{ "WheelFFB", "FeelRevision", 0, "Internal one-shot migration version for wheel FFB feel defaults.", - Range{ 0, 4 } + Range{ 0, 5 } }; } @@ -70,14 +70,6 @@ void InputManager_Update(); namespace { - bool r3_road_texture_compatibility_needed() - { - const std::string configured = - lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - return configured.find("r3") != std::string::npos || - configured.find("moza") != std::string::npos; - } - bool is_snow_or_ice_stage_for_ffb() { if (!Game::GetNowStageNum || !Game::GetStageUniqueNum) @@ -140,6 +132,13 @@ namespace float snowCurbMaterial = 0.0f; DWORD snowCurbHoldUntil = 0; + void clear_snow_curb_latch() + { + snowCurbLatched = false; + snowCurbMaterial = 0.0f; + snowCurbHoldUntil = 0; + } + bool update_snow_curb_latch( const RoadSurfaceProfile& surface, bool snowStage, @@ -148,8 +147,7 @@ namespace { if (!snowStage || surface.validSamples < 2) { - snowCurbLatched = false; - snowCurbHoldUntil = 0; + clear_snow_curb_latch(); return false; } @@ -179,8 +177,23 @@ namespace const float uniformValue = (surface.minimum + surface.maximum) * 0.5f; const bool nearlyUniform = surface.spread < 0.08f; + + // Returning to the normal ~0.50 snow surface must end the latch before + // testing whether the value still resembles the curb. A low-scalar curb + // around 0.40 used to match both tests and could extend forever on snow. + if (nearlyUniform && + std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f) + { + clear_snow_curb_latch(); + return false; + } + + const float curbDistance = + std::abs(snowCurbMaterial - SnowSurfaceBaseline); + const float materialTolerance = + std::clamp(curbDistance * 0.35f, 0.025f, 0.06f); const bool sameCurbMaterial = nearlyUniform && - std::abs(uniformValue - snowCurbMaterial) <= 0.12f; + std::abs(uniformValue - snowCurbMaterial) <= materialTolerance; if (sameCurbMaterial) { @@ -194,40 +207,161 @@ namespace static_cast(now - snowCurbHoldUntil) < 0) return true; - snowCurbLatched = false; - snowCurbHoldUntil = 0; + clear_snow_curb_latch(); return false; } + bool nearly(float value, float expected) + { + return std::isfinite(value) && std::abs(value - expected) <= 0.0005f; + } + + enum class LegacyPreset + { + None, + Physics, + Natural, + }; + + LegacyPreset detect_legacy_preset() + { + const bool common = + nearly(static_cast(Settings::WheelFFBGlobalStrength), 0.70f) && + nearly(static_cast(Settings::WheelFFBSpringStrength), 0.65f) && + nearly(static_cast(Settings::WheelFFBSpringSaturation), 0.95f) && + nearly(static_cast(Settings::WheelFFBMechanicalTrail), 0.25f) && + nearly(static_cast(Settings::WheelFFBTrailResponseLead), 0.25f) && + nearly(static_cast(Settings::WheelFFBGripLoss), 0.65f) && + nearly(static_cast(Settings::WheelFFBReversalReleaseRate), 0.12f) && + nearly(static_cast(Settings::WheelFFBRoadTexture), 0.30f) && + nearly(static_cast(Settings::WheelFFBTireSlip), 0.20f) && + nearly(static_cast(Settings::WheelFFBWallImpact), 0.38f); + + if (!common) + return LegacyPreset::None; + + if (Settings::WheelFFBPhysicsSat && + nearly(static_cast(Settings::WheelFFBDamperStrength), 0.28f) && + nearly(static_cast(Settings::WheelFFBSteeringWeight), 1.45f) && + nearly(static_cast(Settings::WheelFFBWeightTransfer), 0.15f) && + nearly(static_cast(Settings::WheelFFBSlewRate), 0.040f)) + return LegacyPreset::Physics; + + if (!Settings::WheelFFBPhysicsSat && + nearly(static_cast(Settings::WheelFFBDamperStrength), 0.30f) && + nearly(static_cast(Settings::WheelFFBSteeringWeight), 1.75f) && + nearly(static_cast(Settings::WheelFFBWeightTransfer), 0.20f) && + nearly(static_cast(Settings::WheelFFBSlewRate), 0.045f)) + return LegacyPreset::Natural; + + return LegacyPreset::None; + } + + void apply_universal_physics_preset() + { + Settings::WheelFFBEnable = true; + Settings::WheelFFBPhysicsSat = true; + Settings::WheelFFBGlobalStrength = 0.70f; + Settings::WheelFFBSpringStrength = 0.22f; + Settings::WheelFFBSpringSaturation = 0.55f; + Settings::WheelFFBDamperStrength = 0.28f; + Settings::WheelFFBSteeringWeight = 1.60f; + Settings::WheelFFBMechanicalTrail = 0.30f; + Settings::WheelFFBTrailResponseLead = 0.40f; + Settings::WheelFFBGripLoss = 0.65f; + Settings::WheelFFBWeightTransfer = 0.15f; + Settings::WheelFFBSlewRate = 0.12f; + Settings::WheelFFBReversalReleaseRate = 0.30f; + Settings::WheelFFBRoadTexture = 0.60f; + Settings::WheelFFBTireSlip = 0.04f; + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBGearShift = 0.60f; + Settings::WheelFFBEngineIdle = 0.04f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBUsePeriodicEffects = false; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::WheelFFBDebugLog = true; + Settings::VibrationMode = 0; + } + + void apply_universal_natural_preset() + { + Settings::WheelFFBEnable = true; + Settings::WheelFFBPhysicsSat = false; + Settings::WheelFFBGlobalStrength = 0.70f; + Settings::WheelFFBSpringStrength = 0.22f; + Settings::WheelFFBSpringSaturation = 0.55f; + Settings::WheelFFBDamperStrength = 0.30f; + Settings::WheelFFBSteeringWeight = 1.75f; + Settings::WheelFFBMechanicalTrail = 0.30f; + Settings::WheelFFBTrailResponseLead = 0.40f; + Settings::WheelFFBGripLoss = 0.65f; + Settings::WheelFFBWeightTransfer = 0.20f; + Settings::WheelFFBSlewRate = 0.12f; + Settings::WheelFFBReversalReleaseRate = 0.30f; + Settings::WheelFFBRoadTexture = 0.60f; + Settings::WheelFFBTireSlip = 0.04f; + Settings::WheelFFBWallImpact = 0.38f; + Settings::WheelFFBGearShift = 0.60f; + Settings::WheelFFBEngineIdle = 0.04f; + Settings::WheelFFBUseHardwareSpring = true; + Settings::WheelFFBUseHardwareDamper = true; + Settings::WheelFFBUsePeriodicEffects = false; + Settings::WheelFFBInvertForce = true; + Settings::WheelFFBInvertSpring = false; + Settings::WheelFFBDebugLog = true; + Settings::VibrationMode = 0; + } + + bool normalize_legacy_preset(bool persist) + { + const LegacyPreset preset = detect_legacy_preset(); + if (preset == LegacyPreset::None) + return false; + + if (preset == LegacyPreset::Physics) + apply_universal_physics_preset(); + else + apply_universal_natural_preset(); + + WheelFFB_ResetHeadroomStats(); + WheelFFB_RequestSettingsTransition(); + if (persist && !Settings::write(Module::UserIniPath)) + spdlog::warn("WheelFFB: universalized a legacy preset for this session but could not persist user.ini"); + + spdlog::info( + "WheelFFB: migrated legacy {} preset to the device-independent v0.2 force tune", + preset == LegacyPreset::Physics ? "Physics SAT" : "Natural SAT"); + return true; + } + DWORD lastRoadCompatibilityLogTick = 0; } -// MOZA R3 reports GUID_Sine creation/update support successfully, but real -// hardware testing shows that its road-texture sine can be effectively -// inaudible at the wheel. The engine already has a ConstantForce vibration -// fallback, so make that the reliable R3 path. -// -// A second R3-specific issue appears under loaded cornering: the sustained SAT -// can consume most of the ConstantForce range, making a small symmetric texture -// ripple almost disappear. During a *real surface transition* only (one/two -// wheels on a curb/shoulder, or a genuinely rough material), temporarily unload -// SAT/damping and normalize RoadTexture to a clear tactile amplitude. This does -// not weaken ordinary cornering and does not make straight asphalt vibrate. +// Road texture and snow/curb tactile handling are deliberately universal. +// Wheel model names do not select a force model. ConstantForce is the common +// road/slip transport so a driver claiming GUID_Sine support cannot silently +// produce a different feel from another wheel. Hardware Spring/Damper remain +// capability-driven inside the core and retain their software fallbacks. // -// Snow is special because its four-wheel baseline can itself be around 0.50. -// Looking only at max roughness therefore misses a curb whose contacted wheels -// become *less* rough than the snow. The min/max spread across all four wheels -// catches that mixed-surface case regardless of which material has the larger -// scalar value. v0.2 also latches the material discovered during mixed contact, -// so vibration stays alive after all four tyres finish crossing onto it. +// During a real surface transition, temporarily unload SAT/damping and normalize +// RoadTexture so the tactile signal remains audible under sustained corner load. +// Snow is special because its four-wheel baseline can itself be around 0.50; +// min/max spread plus a short material latch preserves a curb after all tyres +// complete the transition, regardless of whether the curb scalar is higher or +// lower than the snow scalar. void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) { - const bool r3Compatibility = r3_road_texture_compatibility_needed(); - - // Do this live as well as through the migration below so loading an older - // FFB profile cannot silently put an R3 back onto a driver-reported but - // physically ineffective GUID_Sine path. - if (r3Compatibility && Settings::WheelFFBUsePeriodicEffects) + // Old named profiles or old F11 presets can still restore the v0.1 values. + // Recognize only the exact known signatures so arbitrary user tuning remains + // untouched, then immediately bring those presets onto the universal tune. + normalize_legacy_preset(true); + + // One tactile transport for every wheel. Spring and Damper are still chosen + // by DirectInput capability probing; only road/slip sine is standardized. + if (Settings::WheelFFBUsePeriodicEffects) Settings::WheelFFBUsePeriodicEffects = false; const float originalRoadTexture = @@ -240,7 +374,10 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) bool restoreTactileOverrides = false; bool applyCoreSurfaceFloor = false; - if (r3Compatibility && car) + if (!car) + clear_snow_curb_latch(); + + if (car) { const RoadSurfaceProfile surface = sample_surface_profile(car); const bool mixedSurface = @@ -435,12 +572,10 @@ namespace if (revision < 1) { - // The previous hardware spring dominated the R3 even though the - // physics SAT signal itself was healthy. Preserve SAT/trail gains, - // reduce the low-speed centre spring, make real surface roughness - // easier to feel when only part of the car touches dirt, suppress - // the normal-cornering scrub sine that felt like an asphalt buzz, - // and restore an unmistakable but short gear-change thunk. + // Baseline feel is universal. Preserve SAT/trail gains, reduce + // the low-speed centre spring, make real surface roughness easier + // to feel, suppress normal-cornering scrub buzz, and retain an + // unmistakable but short gear-change thunk. Settings::WheelFFBSpringStrength = 0.22f; Settings::WheelFFBSpringSaturation = 0.55f; Settings::WheelFFBRoadTexture = 0.60f; @@ -451,11 +586,10 @@ namespace changed = true; } - if (revision < 2 && r3_road_texture_compatibility_needed()) + if (revision < 2) { - // R3 accepts GUID_Sine calls but the user's hardware produces no - // useful tactile output from them. Route road/slip vibration - // through the ConstantForce fallback. + // Road/slip tactile transport is standardized across wheel + // models. Hardware Spring/Damper remain capability-driven. Settings::WheelFFBUsePeriodicEffects = false; Settings::WheelFFBFeelRevision = 2; revision = 2; @@ -464,10 +598,9 @@ namespace if (revision < 3) { - // DirectInput exposes this R3 as "R3 Racing Wheel and Pedals" - // (SDL may prepend "Gudsen"), so the old default substring - // "MOZA" cannot match a clean install. Use the stable R3 product - // substring; once initialized the core still pins the exact GUID. + // Input-device matching is separate from force tuning. Keep the + // old R3 clean-install compatibility here without changing the + // SAT/road/damper model selected for any wheel. const std::string configured = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); if (configured == "moza") @@ -478,14 +611,10 @@ namespace changed = true; } - if (revision < 4 && r3_road_texture_compatibility_needed()) + if (revision < 4) { - // v0.2 response retune. Only values still equal to v0.1 defaults - // are migrated; a user's manual F11 tuning is deliberately kept. - // The core still preserves its DD safety slew limiter, but stale - // torque is released much faster and ordinary SAT builds twice as - // quickly. Pneumatic trail also follows the new fast front-slip - // transient more closely during counter-steer. + // v0.2 response retune for every wheel. Only values still equal + // to v0.1 defaults are migrated; manual tuning is kept. const auto migrate_default = [](auto& setting, float oldValue, float newValue) { const float current = static_cast(setting); @@ -505,6 +634,18 @@ namespace changed = true; } + if (revision < 5) + { + // Old F11 presets used a different response envelope and could + // undo v0.2 tuning. Migrate only their exact signatures; all + // other manual values remain untouched. + normalize_legacy_preset(false); + Settings::WheelFFBUsePeriodicEffects = false; + Settings::WheelFFBFeelRevision = 5; + revision = 5; + changed = true; + } + if (!changed) return true; @@ -517,20 +658,25 @@ namespace "WheelFFBFeelRetune: applied revision {} for this session but could not persist user.ini", revision); } + else if (revision >= 5) + { + spdlog::info( + "WheelFFBFeelRetune: applied revision 5 (device-independent v0.2 SAT/tactile defaults and legacy-preset migration)"); + } else if (revision >= 4) { spdlog::info( - "WheelFFBFeelRetune: applied revision 4 (v0.2 SAT response: slew=0.12 reversal=0.30 trailLead=0.40 steeringWeight=1.60 mechanicalTrail=0.30 when still at v0.1 defaults)"); + "WheelFFBFeelRetune: applied revision 4 (universal v0.2 SAT response: slew=0.12 reversal=0.30 trailLead=0.40 steeringWeight=1.60 mechanicalTrail=0.30 when still at v0.1 defaults)"); } else if (revision >= 3) { spdlog::info( - "WheelFFBFeelRetune: applied revision 3 (R3 DirectInput auto-match + mixed-surface curb tactile)"); + "WheelFFBFeelRetune: applied revision 3 (input-device compatibility migration; force tuning remains universal)"); } else if (revision >= 2) { spdlog::info( - "WheelFFBFeelRetune: applied revision 2 (spring=0.22 sat=0.55 road=0.60 tire-slip=0.04 gear=0.60, R3 road tactile=ConstantForce)"); + "WheelFFBFeelRetune: applied revision 2 (spring=0.22 sat=0.55 road=0.60 tire-slip=0.04 gear=0.60, universal ConstantForce tactile path)"); } else { @@ -607,6 +753,7 @@ namespace class WheelQuickSetupRemoval : public Hook { inline static SafetyHookInline ButtonHook = {}; + inline static SafetyHookInline SliderFloatHook = {}; static bool __cdecl Button_dest(const char* label, const ImVec2& size) { @@ -619,12 +766,66 @@ namespace return false; } + // The old UI implementation names these presets after R3 and writes + // obsolete v0.1 values. Draw universal labels here and apply the + // device-independent v0.2 preset directly; returning false prevents + // the old caller block from overwriting the new values afterwards. + if (label && std::strcmp(label, "Load MOZA R3 Physics SAT") == 0) + { + const bool clicked = ButtonHook.ccall( + "Load Universal Physics SAT", &size); + if (clicked) + { + apply_universal_physics_preset(); + Settings::WheelFFBFeelRevision = 5; + WheelFFB_ResetHeadroomStats(); + WheelFFB_RequestSettingsTransition(); + if (!Settings::write(Module::UserIniPath)) + spdlog::warn("WheelFFB: Universal Physics SAT preset active but user.ini could not be saved"); + } + return false; + } + + if (label && std::strcmp(label, "Load MOZA R3 Natural SAT") == 0) + { + const bool clicked = ButtonHook.ccall( + "Load Universal Natural SAT", &size); + if (clicked) + { + apply_universal_natural_preset(); + Settings::WheelFFBFeelRevision = 5; + WheelFFB_ResetHeadroomStats(); + WheelFFB_RequestSettingsTransition(); + if (!Settings::write(Module::UserIniPath)) + spdlog::warn("WheelFFB: Universal Natural SAT preset active but user.ini could not be saved"); + } + return false; + } + // MSVC x86 passes a C++ reference as its underlying pointer. Passing // &size preserves ImGui::Button(const char*, const ImVec2&) exactly // through SafetyHook's cdecl trampoline. return ButtonHook.ccall(label, &size); } + static bool __cdecl SliderFloat_dest( + const char* label, + float* value, + float minimum, + float maximum, + const char* format, + ImGuiSliderFlags flags) + { + // RoadTexture has a real setting range of 0..1.0 and the universal + // default is 0.60. The old F11 slider stopped at 0.50, which could + // silently clamp the migrated value simply by touching the control. + if (label && std::strcmp(label, "Road Detail") == 0) + maximum = std::max(maximum, 1.0f); + + return SliderFloatHook.ccall( + label, value, minimum, maximum, format, flags); + } + public: std::string_view description() override { @@ -635,7 +836,9 @@ namespace { ButtonHook = safetyhook::create_inline( reinterpret_cast(&ImGui::Button), Button_dest); - return !!ButtonHook; + SliderFloatHook = safetyhook::create_inline( + reinterpret_cast(&ImGui::SliderFloat), SliderFloat_dest); + return !!ButtonHook && !!SliderFloatHook; } static WheelQuickSetupRemoval instance; From cbfa1d3ac07aae4f7e71cc8e943b4027c0f80457 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 13:21:39 +0900 Subject: [PATCH 0399/1308] fix: remove legacy R3-only FFB device default --- src/hooks_wheel_r3_device_autoselect.hpp | 33 +++++++++++++----------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/src/hooks_wheel_r3_device_autoselect.hpp b/src/hooks_wheel_r3_device_autoselect.hpp index e8e674036b..93aeb29892 100644 --- a/src/hooks_wheel_r3_device_autoselect.hpp +++ b/src/hooks_wheel_r3_device_autoselect.hpp @@ -7,21 +7,20 @@ #include "hook_mgr.hpp" #include "plugin.hpp" -// Some MOZA R3 driver/firmware combinations expose the wheel to DirectInput -// without the vendor string "MOZA" in the product/instance name. The game can -// still use that device perfectly, but our experimental helpers previously -// filtered it out by name before they ever tried CreateDevice/FFB. +// Legacy builds shipped an FFB device-name default of "MOZA" and later migrated +// that exact default to "R3 Racing Wheel". That was useful while R3 was the only +// tested wheel, but it can prevent every other DirectInput FFB wheel from being +// selected on a clean install. // -// Keep explicit user device-name overrides intact. Only the shipped R3 default -// "MOZA" is relaxed to an empty filter, which means: -// * menu helpers: first attached DirectInput controller -// * FFB engine: first attached non-virtual FORCEFEEDBACK controller -// Both helpers log the real selected Windows device name once opened, so a -// later build can pin a more specific name if needed. +// Device-specific menu compatibility remains separate. For FFB output, an +// unpinned legacy default is now relaxed to an empty name filter so the engine +// chooses the first non-virtual FORCEFEEDBACK device. Once F11 saves an exact +// DeviceGuid, explicit routing is preserved and never redirected here. namespace Settings { extern Setting WheelMenuR3DeviceName; extern Setting WheelFFBDeviceName; + extern Setting WheelFFBDeviceGuid; } namespace @@ -50,22 +49,26 @@ namespace { bool changed = false; + // Keep the menu helper's legacy R3 matching behavior. This affects + // only front-end input compatibility, never FFB force generation. if (r3_autoselect_lower(Settings::WheelMenuR3DeviceName.get()) == "moza") { - // Keep the name: strict-first/fallback selection happens in the reader. - changed = true; + // Strict-first/fallback selection remains in the menu reader. } - if (r3_autoselect_lower(Settings::WheelFFBDeviceName.get()) == "moza") + const std::string ffbName = + r3_autoselect_lower(Settings::WheelFFBDeviceName.get()); + if (Settings::WheelFFBDeviceGuid.get().empty() && + (ffbName == "moza" || ffbName == "r3 racing wheel")) { - // Keep the name: strict-first/fallback selection happens in the FFB engine. + Settings::WheelFFBDeviceName = ""; changed = true; } if (changed) { spdlog::info( - "WheelR3DeviceAutoSelect: MOZA default uses strict-name-first selection with an FFB-only fallback"); + "WheelFFB device auto-select: cleared legacy MOZA/R3-only default; using first non-virtual FFB device until an exact GUID is saved"); } return true; From b6f33f0c2cec41085cae6da7b2fd6d2b84625327 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 13:21:59 +0900 Subject: [PATCH 0400/1308] fix: run universal FFB device selection for every input backend --- src/hooks_wheel_r3_device_autoselect.hpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/hooks_wheel_r3_device_autoselect.hpp b/src/hooks_wheel_r3_device_autoselect.hpp index 93aeb29892..63ed8afa5a 100644 --- a/src/hooks_wheel_r3_device_autoselect.hpp +++ b/src/hooks_wheel_r3_device_autoselect.hpp @@ -42,7 +42,10 @@ namespace bool validate() override { - return Settings::WheelInputCompatibility && !Settings::UseNewInput; + // FFB output selection is independent of the gameplay input backend. + // The old UseNewInput/WheelInputCompatibility gate could leave a + // model-specific R3 default active for otherwise supported wheels. + return true; } bool apply() override From ee2bfb8b9359473c15bd94560498930df480321b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:48:37 +0900 Subject: [PATCH 0401/1308] chore: stage engine vibration source patch --- .github/workflows/apply-engine-vibration.yml | 368 +++++++++++++++++++ 1 file changed, 368 insertions(+) create mode 100644 .github/workflows/apply-engine-vibration.yml diff --git a/.github/workflows/apply-engine-vibration.yml b/.github/workflows/apply-engine-vibration.yml new file mode 100644 index 0000000000..e7d495f782 --- /dev/null +++ b/.github/workflows/apply-engine-vibration.yml @@ -0,0 +1,368 @@ +name: Apply Engine Vibration Source Patch + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/apply-engine-vibration.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - name: Checkout dev branch + uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + + - name: Apply engine vibration integration + shell: bash + run: | + python3 - <<'PY' + from pathlib import Path + + def read(path): + return Path(path).read_text(encoding='utf-8') + + def write(path, text): + Path(path).write_text(text, encoding='utf-8', newline='\n') + + def replace_once(path, old, new): + text = read(path) + count = text.count(old) + if count != 1: + raise SystemExit(f'{path}: expected one anchor, found {count}: {old[:100]!r}') + write(path, text.replace(old, new, 1)) + + def replace_count(path, old, new, expected): + text = read(path) + count = text.count(old) + if count != expected: + raise SystemExit(f'{path}: expected {expected} anchors, found {count}: {old[:100]!r}') + write(path, text.replace(old, new)) + + # Pure engine-speed estimator lives in production math so host tests can execute it. + math_path = 'src/wheel_ffb_math.hpp' + math_marker = ''' // Saturating proxy for front-tyre lateral force. OutRun does not expose +''' + math_insert = ''' struct EngineHapticEstimate + { + float rpmNorm = 0.0f; + float frequencyHz = 0.0f; + float amplitudeScale = 0.0f; + }; + + // OutRun does not expose a verified engine-RPM field in EVWORK_CAR yet. + // Estimate normalized RPM from vehicle speed, current gear and throttle so + // the haptic can be swapped to a real RPM source later without changing the + // output path or UI. Frequencies stay below 20 Hz for a stable 60 Hz FFB loop. + inline EngineHapticEstimate estimate_engine_haptics( + float speedNorm, unsigned int gear, float throttleNorm) + { + speedNorm = std::isfinite(speedNorm) + ? std::clamp(speedNorm, 0.0f, 1.0f) : 0.0f; + throttleNorm = std::isfinite(throttleNorm) + ? std::clamp(throttleNorm, 0.0f, 1.0f) : 0.0f; + + // Approximate normalized road speed at redline for gears 1..6. + // Only the relative drop/rise matters for tactile frequency shaping. + static constexpr std::array GearRedlineSpeed = { + 0.17f, 0.30f, 0.44f, 0.60f, 0.78f, 1.00f + }; + const unsigned int forwardGear = std::clamp(gear, 1u, 6u); + const float coupledRpm = + speedNorm / GearRedlineSpeed[forwardGear - 1u]; + const float idleFloor = 0.10f + 0.05f * throttleNorm; + const float freeRev = (gear == 0 || speedNorm < 0.025f) + ? 0.10f + 0.55f * throttleNorm + : 0.0f; + + EngineHapticEstimate out{}; + out.rpmNorm = std::clamp( + std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); + out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; + out.amplitudeScale = std::clamp( + 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, + 0.0f, 1.0f); + return out; + } + +''' + math_marker + replace_once(math_path, math_marker, math_insert) + + core = 'src/hooks_wheel_ffb.cpp' + replace_once(core, +''' Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.04f, + "Low-speed launch/idle vibration.", Range{ 0.0f, 0.5f } + }; +''', +''' Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", true, + "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; + + // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns + // the complete engine-vibration strength rather than only launch/idle rumble. + Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.06f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 0.5f } + }; +''') + + replace_once(core, +''' const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float lateralSum = car->field_264 + car->field_268; +''', +''' const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float throttleNorm = std::clamp( + static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + + float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.35f : 0.18f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + const float amplitudeScale = std::clamp( + 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, + 0.0f, 1.0f); + engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) + : 0.0f; + engineAmp = engineStrength * amplitudeScale * outputStrength; + } + else + { + smoothedEngineRpm_ = 0.0f; + enginePhase_ = 0.0f; + } + + const float lateralSum = car->field_264 + car->field_268; +''') + + replace_once(core, +''' if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } + else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) + { + const float throttleNorm = + std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + slipAmp = + static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; + slipFreq = 15.0f + 7.0f * throttleNorm; + } +''', +''' if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } +''') + + replace_once(core, +''' float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } +''', +''' float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } + + // Engine haptics always use the normalized ConstantForce tactile + // transport so wheel brand / GUID_Sine support cannot change the feel. + // The existing vibration-headroom clamp below guarantees SAT/events + // always have priority over this cosmetic engine texture. + if (Settings::WheelFFBEngineVibration) + { + fallbackVibration += synth_fallback( + enginePhase_, engineAmp * effectRampScale, engineFreq); + } +''') + + replace_once(core, +''' roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + splashTimer_ = 0; +''', +''' roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + splashTimer_ = 0; +''') + + replace_once(core, +''' float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float splashAmp_ = 0.0f; +''', +''' float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float splashAmp_ = 0.0f; +''') + + ui = 'src/overlay/wheel_setup_ui.cpp' + replace_once(ui, +''' extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineIdle; +''', +''' extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineVibration; + extern Setting WheelFFBEngineIdle; +''') + + replace_once(ui, +''' bool telemetry = false; + float global = 0.70f; +''', +''' bool telemetry = false; + bool engineVibration = true; + float global = 0.70f; +''') + replace_once(ui, +''' float gearShift = 0.18f; + float engineIdle = 0.04f; +''', +''' float gearShift = 0.18f; + float engineIdle = 0.06f; +''') + replace_once(ui, +''' savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; +''', +''' savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineVibration = Settings::WheelFFBEngineVibration; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; +''') + replace_once(ui, +''' Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; +''', +''' Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineVibration = savedFfb_.engineVibration; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; +''') + + replace_once(ui, +''' ImGui::SeparatorText("Effects"); + track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); +''', +''' ImGui::SeparatorText("Effects"); + track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())); + if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); + track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel."); + if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); + track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); +''') + replace_once(ui, +''' track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); +''', +''' track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); +''') + + build = 'src/hooks_wheel_ffb_build.cpp' + replace_count(build, +''' Settings::WheelFFBEngineIdle = 0.04f; +''', +''' Settings::WheelFFBEngineVibration = true; + Settings::WheelFFBEngineIdle = 0.06f; +''', 2) + + ini = 'OutRun2006Tweaks.ini' + replace_once(ini, +'''MaxTorqueNm = 0.0 + +; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. +''', +'''MaxTorqueNm = 0.0 + +; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle +; and strength control. RPM is currently estimated from speed, gear and throttle. +EngineVibration = true +EngineIdle = 0.06 + +; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. +''') + + tests = 'tools/test_wheel_ffb_current.cpp' + replace_once(tests, +''' require(pneumatic_sat_shape(0)==0,"SAT zero"); +''', +''' auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); + require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); + require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); + auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); + require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); + auto engineGear1=estimate_engine_haptics(.15f,1,.5f); + auto engineGear2=estimate_engine_haptics(.15f,2,.5f); + require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); + require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); + require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); + require(pneumatic_sat_shape(0)==0,"SAT zero"); +''') + + verify = 'tools/verify_wheel_ffb_current.py' + verify_text = read(verify) + guard = "# engine-vibration-v02-regression-guards" + if guard in verify_text: + raise SystemExit('engine vibration verifier guards already exist') + verify_text += '''\n\n# engine-vibration-v02-regression-guards\nreq(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle')\nreq(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math')\nreq(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator')\nreq(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer')\nreq(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off')\nforbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed')\nreq(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle')\nreq(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength')\nforbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed')\nreq(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset')\nreq(ini, 'EngineVibration = true', 'shipped config enables engine vibration')\nreq(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength')\n''' + write(verify, verify_text) + PY + + - name: Commit patched production source + shell: bash + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add src/hooks_wheel_ffb.cpp src/wheel_ffb_math.hpp src/overlay/wheel_setup_ui.cpp src/hooks_wheel_ffb_build.cpp OutRun2006Tweaks.ini tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_current.py + git diff --cached --check + git commit -m "ffb v0.2: add universal engine vibration haptics [skip ci]" + git push origin HEAD:wheel-ffb-v0.2-dev From fa2bd1c57699870df61350b70f0e4137b52e21b7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:50:09 +0900 Subject: [PATCH 0402/1308] chore: add one-shot engine vibration patch helper [skip ci] --- tools/apply_engine_vibration_patch.py | 385 ++++++++++++++++++++++++++ 1 file changed, 385 insertions(+) create mode 100644 tools/apply_engine_vibration_patch.py diff --git a/tools/apply_engine_vibration_patch.py b/tools/apply_engine_vibration_patch.py new file mode 100644 index 0000000000..cd96c46323 --- /dev/null +++ b/tools/apply_engine_vibration_patch.py @@ -0,0 +1,385 @@ +from pathlib import Path + + +def read(path): + return Path(path).read_text(encoding="utf-8") + + +def write(path, text): + Path(path).write_text(text, encoding="utf-8", newline="\n") + + +def replace_once(path, old, new): + text = read(path) + count = text.count(old) + if count != 1: + raise SystemExit(f"{path}: expected one anchor, found {count}: {old[:100]!r}") + write(path, text.replace(old, new, 1)) + + +def replace_count(path, old, new, expected): + text = read(path) + count = text.count(old) + if count != expected: + raise SystemExit(f"{path}: expected {expected} anchors, found {count}: {old[:100]!r}") + write(path, text.replace(old, new)) + + +# Pure engine-speed estimator lives in production math so host tests can execute it. +math_path = "src/wheel_ffb_math.hpp" +math_marker = """ // Saturating proxy for front-tyre lateral force. OutRun does not expose +""" +math_insert = """ struct EngineHapticEstimate + { + float rpmNorm = 0.0f; + float frequencyHz = 0.0f; + float amplitudeScale = 0.0f; + }; + + // OutRun does not expose a verified engine-RPM field in EVWORK_CAR yet. + // Estimate normalized RPM from vehicle speed, current gear and throttle so + // the haptic can be swapped to a real RPM source later without changing the + // output path or UI. Frequencies stay below 20 Hz for a stable 60 Hz FFB loop. + inline EngineHapticEstimate estimate_engine_haptics( + float speedNorm, unsigned int gear, float throttleNorm) + { + speedNorm = std::isfinite(speedNorm) + ? std::clamp(speedNorm, 0.0f, 1.0f) : 0.0f; + throttleNorm = std::isfinite(throttleNorm) + ? std::clamp(throttleNorm, 0.0f, 1.0f) : 0.0f; + + // Approximate normalized road speed at redline for gears 1..6. + // Only the relative drop/rise matters for tactile frequency shaping. + static constexpr std::array GearRedlineSpeed = { + 0.17f, 0.30f, 0.44f, 0.60f, 0.78f, 1.00f + }; + const unsigned int forwardGear = std::clamp(gear, 1u, 6u); + const float coupledRpm = + speedNorm / GearRedlineSpeed[forwardGear - 1u]; + const float idleFloor = 0.10f + 0.05f * throttleNorm; + const float freeRev = (gear == 0 || speedNorm < 0.025f) + ? 0.10f + 0.55f * throttleNorm + : 0.0f; + + EngineHapticEstimate out{}; + out.rpmNorm = std::clamp( + std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); + out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; + out.amplitudeScale = std::clamp( + 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, + 0.0f, 1.0f); + return out; + } + +""" + math_marker +replace_once(math_path, math_marker, math_insert) + +core = "src/hooks_wheel_ffb.cpp" +replace_once( + core, + """ Setting WheelFFBEngineIdle{ + \"WheelFFB\", \"EngineIdle\", 0.04f, + \"Low-speed launch/idle vibration.\", Range{ 0.0f, 0.5f } + }; +""", + """ Setting WheelFFBEngineVibration{ + \"WheelFFB\", \"EngineVibration\", true, + \"Add a low-amplitude engine-speed haptic through the universal ConstantForce output path.\" + }; + + // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns + // the complete engine-vibration strength rather than only launch/idle rumble. + Setting WheelFFBEngineIdle{ + \"WheelFFB\", \"EngineIdle\", 0.06f, + \"Engine vibration strength (legacy EngineIdle key retained for compatibility).\", + Range{ 0.0f, 0.5f } + }; +""", +) + +replace_once( + core, + """ const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float lateralSum = car->field_264 + car->field_268; +""", + """ const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float throttleNorm = std::clamp( + static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + + float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.35f : 0.18f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + const float amplitudeScale = std::clamp( + 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, + 0.0f, 1.0f); + engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) + : 0.0f; + engineAmp = engineStrength * amplitudeScale * outputStrength; + } + else + { + smoothedEngineRpm_ = 0.0f; + enginePhase_ = 0.0f; + } + + const float lateralSum = car->field_264 + car->field_268; +""", +) + +replace_once( + core, + """ if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } + else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) + { + const float throttleNorm = + std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + slipAmp = + static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; + slipFreq = 15.0f + 7.0f * throttleNorm; + } +""", + """ if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } +""", +) + +replace_once( + core, + """ float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } +""", + """ float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } + + // Engine haptics always use the normalized ConstantForce tactile + // transport so wheel brand / GUID_Sine support cannot change the feel. + // The existing vibration-headroom clamp below guarantees SAT/events + // always have priority over this cosmetic engine texture. + if (Settings::WheelFFBEngineVibration) + { + fallbackVibration += synth_fallback( + enginePhase_, engineAmp * effectRampScale, engineFreq); + } +""", +) + +replace_once( + core, + """ roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + splashTimer_ = 0; +""", + """ roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + splashTimer_ = 0; +""", +) + +replace_once( + core, + """ float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float splashAmp_ = 0.0f; +""", + """ float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float splashAmp_ = 0.0f; +""", +) + +ui = "src/overlay/wheel_setup_ui.cpp" +replace_once( + ui, + """ extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineIdle; +""", + """ extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineVibration; + extern Setting WheelFFBEngineIdle; +""", +) +replace_once( + ui, + """ bool telemetry = false; + float global = 0.70f; +""", + """ bool telemetry = false; + bool engineVibration = true; + float global = 0.70f; +""", +) +replace_once( + ui, + """ float gearShift = 0.18f; + float engineIdle = 0.04f; +""", + """ float gearShift = 0.18f; + float engineIdle = 0.06f; +""", +) +replace_once( + ui, + """ savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; +""", + """ savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineVibration = Settings::WheelFFBEngineVibration; + savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; +""", +) +replace_once( + ui, + """ Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; +""", + """ Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineVibration = savedFfb_.engineVibration; + Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; +""", +) + +replace_once( + ui, + """ ImGui::SeparatorText(\"Effects\"); + track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\")); + track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr())); +""", + """ ImGui::SeparatorText(\"Effects\"); + track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\")); + track_ffb_change(ImGui::Checkbox(\"Engine Vibration\", Settings::WheelFFBEngineVibration.ptr())); + if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); + track_ffb_change(ImGui::SliderFloat(\"Engine Vibration Strength\", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, \"%.2f\")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip(\"Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.\"); + if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); + track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr())); +""", +) +replace_once( + ui, + """ track_ffb_change(ImGui::SliderFloat(\"Gear Shift\", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Engine Idle\", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Force Build Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\")); +""", + """ track_ffb_change(ImGui::SliderFloat(\"Gear Shift\", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, \"%.2f\")); + track_ffb_change(ImGui::SliderFloat(\"Force Build Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\")); +""", +) + +build = "src/hooks_wheel_ffb_build.cpp" +replace_count( + build, + """ Settings::WheelFFBEngineIdle = 0.04f; +""", + """ Settings::WheelFFBEngineVibration = true; + Settings::WheelFFBEngineIdle = 0.06f; +""", + 2, +) + +ini = "OutRun2006Tweaks.ini" +replace_once( + ini, + """MaxTorqueNm = 0.0 + +; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. +""", + """MaxTorqueNm = 0.0 + +; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle +; and strength control. RPM is currently estimated from speed, gear and throttle. +EngineVibration = true +EngineIdle = 0.06 + +; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. +""", +) + +tests = "tools/test_wheel_ffb_current.cpp" +replace_once( + tests, + ' require(pneumatic_sat_shape(0)==0,"SAT zero");\n', + ''' auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); + require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); + require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); + auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); + require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); + auto engineGear1=estimate_engine_haptics(.15f,1,.5f); + auto engineGear2=estimate_engine_haptics(.15f,2,.5f); + require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); + require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); + require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); + require(pneumatic_sat_shape(0)==0,"SAT zero"); +''', +) + +verify = "tools/verify_wheel_ffb_current.py" +verify_text = read(verify) +guard = "# engine-vibration-v02-regression-guards" +if guard in verify_text: + raise SystemExit("engine vibration verifier guards already exist") +verify_text += ''' + +# engine-vibration-v02-regression-guards +req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') +req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') +req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') +req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') +req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') +forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') +req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') +req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') +forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') +req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') +req(ini, 'EngineVibration = true', 'shipped config enables engine vibration') +req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength') +''' +write(verify, verify_text) + +print("Engine vibration source patch applied successfully") From f7ba0fb9726648058501b16aa106d191a120b4d8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:50:20 +0900 Subject: [PATCH 0403/1308] chore: fix one-shot engine vibration patch workflow --- .github/workflows/apply-engine-vibration.yml | 341 +------------------ 1 file changed, 3 insertions(+), 338 deletions(-) diff --git a/.github/workflows/apply-engine-vibration.yml b/.github/workflows/apply-engine-vibration.yml index e7d495f782..8502ce5be6 100644 --- a/.github/workflows/apply-engine-vibration.yml +++ b/.github/workflows/apply-engine-vibration.yml @@ -19,345 +19,10 @@ jobs: ref: wheel-ffb-v0.2-dev fetch-depth: 0 - - name: Apply engine vibration integration - shell: bash - run: | - python3 - <<'PY' - from pathlib import Path - - def read(path): - return Path(path).read_text(encoding='utf-8') - - def write(path, text): - Path(path).write_text(text, encoding='utf-8', newline='\n') - - def replace_once(path, old, new): - text = read(path) - count = text.count(old) - if count != 1: - raise SystemExit(f'{path}: expected one anchor, found {count}: {old[:100]!r}') - write(path, text.replace(old, new, 1)) - - def replace_count(path, old, new, expected): - text = read(path) - count = text.count(old) - if count != expected: - raise SystemExit(f'{path}: expected {expected} anchors, found {count}: {old[:100]!r}') - write(path, text.replace(old, new)) - - # Pure engine-speed estimator lives in production math so host tests can execute it. - math_path = 'src/wheel_ffb_math.hpp' - math_marker = ''' // Saturating proxy for front-tyre lateral force. OutRun does not expose -''' - math_insert = ''' struct EngineHapticEstimate - { - float rpmNorm = 0.0f; - float frequencyHz = 0.0f; - float amplitudeScale = 0.0f; - }; - - // OutRun does not expose a verified engine-RPM field in EVWORK_CAR yet. - // Estimate normalized RPM from vehicle speed, current gear and throttle so - // the haptic can be swapped to a real RPM source later without changing the - // output path or UI. Frequencies stay below 20 Hz for a stable 60 Hz FFB loop. - inline EngineHapticEstimate estimate_engine_haptics( - float speedNorm, unsigned int gear, float throttleNorm) - { - speedNorm = std::isfinite(speedNorm) - ? std::clamp(speedNorm, 0.0f, 1.0f) : 0.0f; - throttleNorm = std::isfinite(throttleNorm) - ? std::clamp(throttleNorm, 0.0f, 1.0f) : 0.0f; - - // Approximate normalized road speed at redline for gears 1..6. - // Only the relative drop/rise matters for tactile frequency shaping. - static constexpr std::array GearRedlineSpeed = { - 0.17f, 0.30f, 0.44f, 0.60f, 0.78f, 1.00f - }; - const unsigned int forwardGear = std::clamp(gear, 1u, 6u); - const float coupledRpm = - speedNorm / GearRedlineSpeed[forwardGear - 1u]; - const float idleFloor = 0.10f + 0.05f * throttleNorm; - const float freeRev = (gear == 0 || speedNorm < 0.025f) - ? 0.10f + 0.55f * throttleNorm - : 0.0f; - - EngineHapticEstimate out{}; - out.rpmNorm = std::clamp( - std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); - out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; - out.amplitudeScale = std::clamp( - 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, - 0.0f, 1.0f); - return out; - } - -''' + math_marker - replace_once(math_path, math_marker, math_insert) - - core = 'src/hooks_wheel_ffb.cpp' - replace_once(core, -''' Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.04f, - "Low-speed launch/idle vibration.", Range{ 0.0f, 0.5f } - }; -''', -''' Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", true, - "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." - }; - - // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns - // the complete engine-vibration strength rather than only launch/idle rumble. - Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.06f, - "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 0.5f } - }; -''') - - replace_once(core, -''' const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float lateralSum = car->field_264 + car->field_268; -''', -''' const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float throttleNorm = std::clamp( - static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - - float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.35f : 0.18f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - const float amplitudeScale = std::clamp( - 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, - 0.0f, 1.0f); - engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) - : 0.0f; - engineAmp = engineStrength * amplitudeScale * outputStrength; - } - else - { - smoothedEngineRpm_ = 0.0f; - enginePhase_ = 0.0f; - } - - const float lateralSum = car->field_264 + car->field_268; -''') - - replace_once(core, -''' if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } - else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) - { - const float throttleNorm = - std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - slipAmp = - static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; - slipFreq = 15.0f + 7.0f * throttleNorm; - } -''', -''' if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } -''') - - replace_once(core, -''' float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } -''', -''' float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } - - // Engine haptics always use the normalized ConstantForce tactile - // transport so wheel brand / GUID_Sine support cannot change the feel. - // The existing vibration-headroom clamp below guarantees SAT/events - // always have priority over this cosmetic engine texture. - if (Settings::WheelFFBEngineVibration) - { - fallbackVibration += synth_fallback( - enginePhase_, engineAmp * effectRampScale, engineFreq); - } -''') - - replace_once(core, -''' roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - splashTimer_ = 0; -''', -''' roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - splashTimer_ = 0; -''') - - replace_once(core, -''' float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float splashAmp_ = 0.0f; -''', -''' float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float splashAmp_ = 0.0f; -''') - - ui = 'src/overlay/wheel_setup_ui.cpp' - replace_once(ui, -''' extern Setting WheelFFBGearShift; - extern Setting WheelFFBEngineIdle; -''', -''' extern Setting WheelFFBGearShift; - extern Setting WheelFFBEngineVibration; - extern Setting WheelFFBEngineIdle; -''') - - replace_once(ui, -''' bool telemetry = false; - float global = 0.70f; -''', -''' bool telemetry = false; - bool engineVibration = true; - float global = 0.70f; -''') - replace_once(ui, -''' float gearShift = 0.18f; - float engineIdle = 0.04f; -''', -''' float gearShift = 0.18f; - float engineIdle = 0.06f; -''') - replace_once(ui, -''' savedFfb_.gearShift = Settings::WheelFFBGearShift; - savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; -''', -''' savedFfb_.gearShift = Settings::WheelFFBGearShift; - savedFfb_.engineVibration = Settings::WheelFFBEngineVibration; - savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; -''') - replace_once(ui, -''' Settings::WheelFFBGearShift = savedFfb_.gearShift; - Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; -''', -''' Settings::WheelFFBGearShift = savedFfb_.gearShift; - Settings::WheelFFBEngineVibration = savedFfb_.engineVibration; - Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; -''') - - replace_once(ui, -''' ImGui::SeparatorText("Effects"); - track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); -''', -''' ImGui::SeparatorText("Effects"); - track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())); - if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); - track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel."); - if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); - track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); -''') - replace_once(ui, -''' track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); -''', -''' track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); -''') - - build = 'src/hooks_wheel_ffb_build.cpp' - replace_count(build, -''' Settings::WheelFFBEngineIdle = 0.04f; -''', -''' Settings::WheelFFBEngineVibration = true; - Settings::WheelFFBEngineIdle = 0.06f; -''', 2) - - ini = 'OutRun2006Tweaks.ini' - replace_once(ini, -'''MaxTorqueNm = 0.0 - -; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. -''', -'''MaxTorqueNm = 0.0 - -; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle -; and strength control. RPM is currently estimated from speed, gear and throttle. -EngineVibration = true -EngineIdle = 0.06 - -; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. -''') - - tests = 'tools/test_wheel_ffb_current.cpp' - replace_once(tests, -''' require(pneumatic_sat_shape(0)==0,"SAT zero"); -''', -''' auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); - require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); - require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); - auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); - require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); - auto engineGear1=estimate_engine_haptics(.15f,1,.5f); - auto engineGear2=estimate_engine_haptics(.15f,2,.5f); - require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); - require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); - require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); - require(pneumatic_sat_shape(0)==0,"SAT zero"); -''') - - verify = 'tools/verify_wheel_ffb_current.py' - verify_text = read(verify) - guard = "# engine-vibration-v02-regression-guards" - if guard in verify_text: - raise SystemExit('engine vibration verifier guards already exist') - verify_text += '''\n\n# engine-vibration-v02-regression-guards\nreq(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle')\nreq(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math')\nreq(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator')\nreq(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer')\nreq(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off')\nforbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed')\nreq(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle')\nreq(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength')\nforbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed')\nreq(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset')\nreq(ini, 'EngineVibration = true', 'shipped config enables engine vibration')\nreq(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength')\n''' - write(verify, verify_text) - PY + - name: Apply source patch + run: python tools/apply_engine_vibration_patch.py - - name: Commit patched production source + - name: Commit production changes shell: bash run: | git config user.name "github-actions[bot]" From dbcbf63ef657057427d1e5cd8b4cb0380f6db474 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 10:50:28 +0000 Subject: [PATCH 0404/1308] ffb v0.2: add universal engine vibration haptics [skip ci] --- OutRun2006Tweaks.ini | 5 +++ src/hooks_wheel_ffb.cpp | 64 ++++++++++++++++++++++++++----- src/hooks_wheel_ffb_build.cpp | 6 ++- src/overlay/wheel_setup_ui.cpp | 15 ++++++-- src/wheel_ffb_math.hpp | 42 ++++++++++++++++++++ tools/test_wheel_ffb_current.cpp | 10 +++++ tools/verify_wheel_ffb_current.py | 15 ++++++++ 7 files changed, 142 insertions(+), 15 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 1ea6e0946a..d1fd9a9208 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -422,5 +422,10 @@ ResponseCorrection = false ResponseLUT = 0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0 MaxTorqueNm = 0.0 +; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle +; and strength control. RPM is currently estimated from speed, gear and throttle. +EngineVibration = true +EngineIdle = 0.06 + ; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. Telemetry = false diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 7009a50699..2c635a3872 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -155,9 +155,17 @@ namespace Settings "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } }; + Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", true, + "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; + + // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns + // the complete engine-vibration strength rather than only launch/idle rumble. Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.04f, - "Low-speed launch/idle vibration.", Range{ 0.0f, 0.5f } + "WheelFFB", "EngineIdle", 0.06f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 0.5f } }; Setting WheelFFBSlewRate{ @@ -485,6 +493,36 @@ namespace const uint32_t stateFlags = car->field_8; const uint32_t curGear = car->cur_gear_208; + const float throttleNorm = std::clamp( + static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + + float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.35f : 0.18f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + const float amplitudeScale = std::clamp( + 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, + 0.0f, 1.0f); + engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) + : 0.0f; + engineAmp = engineStrength * amplitudeScale * outputStrength; + } + else + { + smoothedEngineRpm_ = 0.0f; + enginePhase_ = 0.0f; + } + const float lateralSum = car->field_264 + car->field_268; const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; @@ -616,14 +654,6 @@ namespace outputStrength; slipFreq = 40.0f - 12.0f * slipSeverity; } - else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) - { - const float throttleNorm = - std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - slipAmp = - static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; - slipFreq = 15.0f + 7.0f * throttleNorm; - } if (!Settings::WheelFFBUsePeriodicEffects && (roadTextureEffect_ || tireSlipEffect_)) @@ -980,6 +1010,16 @@ namespace slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); } + // Engine haptics always use the normalized ConstantForce tactile + // transport so wheel brand / GUID_Sine support cannot change the feel. + // The existing vibration-headroom clamp below guarantees SAT/events + // always have priority over this cosmetic engine texture. + if (Settings::WheelFFBEngineVibration) + { + fallbackVibration += synth_fallback( + enginePhase_, engineAmp * effectRampScale, engineFreq); + } + const LONG baseSteeringLevel = std::clamp( structuralLevel + eventLevel, -static_cast(DI_FFNOMINALMAX), @@ -2861,6 +2901,8 @@ namespace warmupFrames_ = 0; roadPhase_ = 0.0f; slipPhase_ = 0.0f; + enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; splashTimer_ = 0; splashAmp_ = 0.0f; manualTestFrames_ = 0; @@ -3252,6 +3294,8 @@ namespace float crashImpulseForce_ = 0.0f; float roadPhase_ = 0.0f; float slipPhase_ = 0.0f; + float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; float splashAmp_ = 0.0f; float speedHistory_[SpeedHistoryCount]{}; diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index 9246d6e0c7..f578c8b0d4 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -276,7 +276,8 @@ namespace Settings::WheelFFBTireSlip = 0.04f; Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBGearShift = 0.60f; - Settings::WheelFFBEngineIdle = 0.04f; + Settings::WheelFFBEngineVibration = true; + Settings::WheelFFBEngineIdle = 0.06f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; Settings::WheelFFBUsePeriodicEffects = false; @@ -305,7 +306,8 @@ namespace Settings::WheelFFBTireSlip = 0.04f; Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBGearShift = 0.60f; - Settings::WheelFFBEngineIdle = 0.04f; + Settings::WheelFFBEngineVibration = true; + Settings::WheelFFBEngineIdle = 0.06f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; Settings::WheelFFBUsePeriodicEffects = false; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index db67c2d781..d0c9403133 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -52,6 +52,7 @@ namespace Settings extern Setting WheelFFBLateralDeadzone; extern Setting WheelFFBWeightTransfer; extern Setting WheelFFBGearShift; + extern Setting WheelFFBEngineVibration; extern Setting WheelFFBEngineIdle; extern Setting WheelFFBSlewRate; extern Setting WheelFFBReversalReleaseRate; @@ -810,6 +811,7 @@ namespace bool responseCorrection = false; bool debugLog = true; bool telemetry = false; + bool engineVibration = true; float global = 0.70f; float spring = 0.65f; float springSaturation = 0.95f; @@ -821,7 +823,7 @@ namespace float lateralDeadzone = 1.5f; float weightTransfer = 0.15f; float gearShift = 0.18f; - float engineIdle = 0.04f; + float engineIdle = 0.06f; float slew = 0.06f; float reversalRelease = 0.12f; float road = 0.30f; @@ -855,6 +857,7 @@ namespace savedFfb_.lateralDeadzone = Settings::WheelFFBLateralDeadzone; savedFfb_.weightTransfer = Settings::WheelFFBWeightTransfer; savedFfb_.gearShift = Settings::WheelFFBGearShift; + savedFfb_.engineVibration = Settings::WheelFFBEngineVibration; savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; savedFfb_.slew = Settings::WheelFFBSlewRate; savedFfb_.reversalRelease = Settings::WheelFFBReversalReleaseRate; @@ -889,6 +892,7 @@ namespace Settings::WheelFFBLateralDeadzone = savedFfb_.lateralDeadzone; Settings::WheelFFBWeightTransfer = savedFfb_.weightTransfer; Settings::WheelFFBGearShift = savedFfb_.gearShift; + Settings::WheelFFBEngineVibration = savedFfb_.engineVibration; Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; Settings::WheelFFBSlewRate = savedFfb_.slew; Settings::WheelFFBReversalReleaseRate = savedFfb_.reversalRelease; @@ -1656,9 +1660,15 @@ namespace ImGui::TextDisabled("Wheelbase/driver-side spring, damping, inertia or friction are additional forces; keep them conservative while tuning game-side feel."); ImGui::SeparatorText("Effects"); - track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Road Detail", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Tire Slip", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); + track_ffb_change(ImGui::Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())); + if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); + track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f")); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel."); + if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); if (ImGui::CollapsingHeader("Advanced FFB tuning")) @@ -1667,7 +1677,6 @@ namespace track_ffb_change(ImGui::SliderFloat("Weight Transfer", Settings::WheelFFBWeightTransfer.ptr(), 0.0f, 1.5f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Lateral Signal Deadzone", Settings::WheelFFBLateralDeadzone.ptr(), 0.0f, 8.0f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Gear Shift", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, "%.2f")); - track_ffb_change(ImGui::SliderFloat("Engine Idle", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, "%.2f")); track_ffb_change(ImGui::SliderFloat("Force Build Slew Rate", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, "%.3f")); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Maximum normal structural-force build change per 60 Hz tick. Lower is smoother/slower; higher responds faster."); diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp index cc8d4e3e50..09b358aa17 100644 --- a/src/wheel_ffb_math.hpp +++ b/src/wheel_ffb_math.hpp @@ -15,6 +15,48 @@ namespace WheelFFBMath return t * t * (3.0f - 2.0f * t); } + struct EngineHapticEstimate + { + float rpmNorm = 0.0f; + float frequencyHz = 0.0f; + float amplitudeScale = 0.0f; + }; + + // OutRun does not expose a verified engine-RPM field in EVWORK_CAR yet. + // Estimate normalized RPM from vehicle speed, current gear and throttle so + // the haptic can be swapped to a real RPM source later without changing the + // output path or UI. Frequencies stay below 20 Hz for a stable 60 Hz FFB loop. + inline EngineHapticEstimate estimate_engine_haptics( + float speedNorm, unsigned int gear, float throttleNorm) + { + speedNorm = std::isfinite(speedNorm) + ? std::clamp(speedNorm, 0.0f, 1.0f) : 0.0f; + throttleNorm = std::isfinite(throttleNorm) + ? std::clamp(throttleNorm, 0.0f, 1.0f) : 0.0f; + + // Approximate normalized road speed at redline for gears 1..6. + // Only the relative drop/rise matters for tactile frequency shaping. + static constexpr std::array GearRedlineSpeed = { + 0.17f, 0.30f, 0.44f, 0.60f, 0.78f, 1.00f + }; + const unsigned int forwardGear = std::clamp(gear, 1u, 6u); + const float coupledRpm = + speedNorm / GearRedlineSpeed[forwardGear - 1u]; + const float idleFloor = 0.10f + 0.05f * throttleNorm; + const float freeRev = (gear == 0 || speedNorm < 0.025f) + ? 0.10f + 0.55f * throttleNorm + : 0.0f; + + EngineHapticEstimate out{}; + out.rpmNorm = std::clamp( + std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); + out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; + out.amplitudeScale = std::clamp( + 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, + 0.0f, 1.0f); + return out; + } + // Saturating proxy for front-tyre lateral force. OutRun does not expose // per-tyre Fy, so use front slip only for the curve shape and keep the // game's lateral signal as a separate load modifier in WheelFFBEngine. diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 3d40fcd1af..8fe06e46aa 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -18,6 +18,16 @@ void step(WheelVehicleDynamics& d, EVWORK_CAR& c, float a=0, float beta=0, float } int main() { using namespace WheelFFBMath; + auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); + require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); + require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); + auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); + require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); + auto engineGear1=estimate_engine_haptics(.15f,1,.5f); + auto engineGear2=estimate_engine_haptics(.15f,2,.5f); + require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); + require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); + require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); require(pneumatic_sat_shape(0)==0,"SAT zero"); require(pneumatic_sat_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); require(lateral_force_shape(.32f)>.999f,"Fy proxy saturates in deep slip"); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 9078e9fdee..43c121c754 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -403,3 +403,18 @@ def forbid(text, needle, label): req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') + + +# engine-vibration-v02-regression-guards +req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') +req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') +req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') +req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') +req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') +forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') +req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') +req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') +forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') +req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') +req(ini, 'EngineVibration = true', 'shipped config enables engine vibration') +req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength') From 18cd9ab17c8ff7e371d78ee8d5598d34e5053b56 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:50:48 +0900 Subject: [PATCH 0405/1308] chore: remove one-shot engine vibration workflow [skip ci] --- .github/workflows/apply-engine-vibration.yml | 33 -------------------- 1 file changed, 33 deletions(-) delete mode 100644 .github/workflows/apply-engine-vibration.yml diff --git a/.github/workflows/apply-engine-vibration.yml b/.github/workflows/apply-engine-vibration.yml deleted file mode 100644 index 8502ce5be6..0000000000 --- a/.github/workflows/apply-engine-vibration.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Apply Engine Vibration Source Patch - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/apply-engine-vibration.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - name: Checkout dev branch - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - - name: Apply source patch - run: python tools/apply_engine_vibration_patch.py - - - name: Commit production changes - shell: bash - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add src/hooks_wheel_ffb.cpp src/wheel_ffb_math.hpp src/overlay/wheel_setup_ui.cpp src/hooks_wheel_ffb_build.cpp OutRun2006Tweaks.ini tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_current.py - git diff --cached --check - git commit -m "ffb v0.2: add universal engine vibration haptics [skip ci]" - git push origin HEAD:wheel-ffb-v0.2-dev From e2d7356cc21d86775ca4337e5ba9a2f252c36225 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:50:54 +0900 Subject: [PATCH 0406/1308] chore: remove one-shot engine vibration helper [skip ci] --- tools/apply_engine_vibration_patch.py | 385 -------------------------- 1 file changed, 385 deletions(-) delete mode 100644 tools/apply_engine_vibration_patch.py diff --git a/tools/apply_engine_vibration_patch.py b/tools/apply_engine_vibration_patch.py deleted file mode 100644 index cd96c46323..0000000000 --- a/tools/apply_engine_vibration_patch.py +++ /dev/null @@ -1,385 +0,0 @@ -from pathlib import Path - - -def read(path): - return Path(path).read_text(encoding="utf-8") - - -def write(path, text): - Path(path).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(path, old, new): - text = read(path) - count = text.count(old) - if count != 1: - raise SystemExit(f"{path}: expected one anchor, found {count}: {old[:100]!r}") - write(path, text.replace(old, new, 1)) - - -def replace_count(path, old, new, expected): - text = read(path) - count = text.count(old) - if count != expected: - raise SystemExit(f"{path}: expected {expected} anchors, found {count}: {old[:100]!r}") - write(path, text.replace(old, new)) - - -# Pure engine-speed estimator lives in production math so host tests can execute it. -math_path = "src/wheel_ffb_math.hpp" -math_marker = """ // Saturating proxy for front-tyre lateral force. OutRun does not expose -""" -math_insert = """ struct EngineHapticEstimate - { - float rpmNorm = 0.0f; - float frequencyHz = 0.0f; - float amplitudeScale = 0.0f; - }; - - // OutRun does not expose a verified engine-RPM field in EVWORK_CAR yet. - // Estimate normalized RPM from vehicle speed, current gear and throttle so - // the haptic can be swapped to a real RPM source later without changing the - // output path or UI. Frequencies stay below 20 Hz for a stable 60 Hz FFB loop. - inline EngineHapticEstimate estimate_engine_haptics( - float speedNorm, unsigned int gear, float throttleNorm) - { - speedNorm = std::isfinite(speedNorm) - ? std::clamp(speedNorm, 0.0f, 1.0f) : 0.0f; - throttleNorm = std::isfinite(throttleNorm) - ? std::clamp(throttleNorm, 0.0f, 1.0f) : 0.0f; - - // Approximate normalized road speed at redline for gears 1..6. - // Only the relative drop/rise matters for tactile frequency shaping. - static constexpr std::array GearRedlineSpeed = { - 0.17f, 0.30f, 0.44f, 0.60f, 0.78f, 1.00f - }; - const unsigned int forwardGear = std::clamp(gear, 1u, 6u); - const float coupledRpm = - speedNorm / GearRedlineSpeed[forwardGear - 1u]; - const float idleFloor = 0.10f + 0.05f * throttleNorm; - const float freeRev = (gear == 0 || speedNorm < 0.025f) - ? 0.10f + 0.55f * throttleNorm - : 0.0f; - - EngineHapticEstimate out{}; - out.rpmNorm = std::clamp( - std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); - out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; - out.amplitudeScale = std::clamp( - 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, - 0.0f, 1.0f); - return out; - } - -""" + math_marker -replace_once(math_path, math_marker, math_insert) - -core = "src/hooks_wheel_ffb.cpp" -replace_once( - core, - """ Setting WheelFFBEngineIdle{ - \"WheelFFB\", \"EngineIdle\", 0.04f, - \"Low-speed launch/idle vibration.\", Range{ 0.0f, 0.5f } - }; -""", - """ Setting WheelFFBEngineVibration{ - \"WheelFFB\", \"EngineVibration\", true, - \"Add a low-amplitude engine-speed haptic through the universal ConstantForce output path.\" - }; - - // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns - // the complete engine-vibration strength rather than only launch/idle rumble. - Setting WheelFFBEngineIdle{ - \"WheelFFB\", \"EngineIdle\", 0.06f, - \"Engine vibration strength (legacy EngineIdle key retained for compatibility).\", - Range{ 0.0f, 0.5f } - }; -""", -) - -replace_once( - core, - """ const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float lateralSum = car->field_264 + car->field_268; -""", - """ const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float throttleNorm = std::clamp( - static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - - float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.35f : 0.18f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - const float amplitudeScale = std::clamp( - 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, - 0.0f, 1.0f); - engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) - : 0.0f; - engineAmp = engineStrength * amplitudeScale * outputStrength; - } - else - { - smoothedEngineRpm_ = 0.0f; - enginePhase_ = 0.0f; - } - - const float lateralSum = car->field_264 + car->field_268; -""", -) - -replace_once( - core, - """ if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } - else if (speedNorm < 0.03f && car->pedal_amount_34 > 0) - { - const float throttleNorm = - std::clamp(static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - slipAmp = - static_cast(Settings::WheelFFBEngineIdle) * throttleNorm * outputStrength; - slipFreq = 15.0f + 7.0f * throttleNorm; - } -""", - """ if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } -""", -) - -replace_once( - core, - """ float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } -""", - """ float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } - - // Engine haptics always use the normalized ConstantForce tactile - // transport so wheel brand / GUID_Sine support cannot change the feel. - // The existing vibration-headroom clamp below guarantees SAT/events - // always have priority over this cosmetic engine texture. - if (Settings::WheelFFBEngineVibration) - { - fallbackVibration += synth_fallback( - enginePhase_, engineAmp * effectRampScale, engineFreq); - } -""", -) - -replace_once( - core, - """ roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - splashTimer_ = 0; -""", - """ roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - splashTimer_ = 0; -""", -) - -replace_once( - core, - """ float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float splashAmp_ = 0.0f; -""", - """ float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float splashAmp_ = 0.0f; -""", -) - -ui = "src/overlay/wheel_setup_ui.cpp" -replace_once( - ui, - """ extern Setting WheelFFBGearShift; - extern Setting WheelFFBEngineIdle; -""", - """ extern Setting WheelFFBGearShift; - extern Setting WheelFFBEngineVibration; - extern Setting WheelFFBEngineIdle; -""", -) -replace_once( - ui, - """ bool telemetry = false; - float global = 0.70f; -""", - """ bool telemetry = false; - bool engineVibration = true; - float global = 0.70f; -""", -) -replace_once( - ui, - """ float gearShift = 0.18f; - float engineIdle = 0.04f; -""", - """ float gearShift = 0.18f; - float engineIdle = 0.06f; -""", -) -replace_once( - ui, - """ savedFfb_.gearShift = Settings::WheelFFBGearShift; - savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; -""", - """ savedFfb_.gearShift = Settings::WheelFFBGearShift; - savedFfb_.engineVibration = Settings::WheelFFBEngineVibration; - savedFfb_.engineIdle = Settings::WheelFFBEngineIdle; -""", -) -replace_once( - ui, - """ Settings::WheelFFBGearShift = savedFfb_.gearShift; - Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; -""", - """ Settings::WheelFFBGearShift = savedFfb_.gearShift; - Settings::WheelFFBEngineVibration = savedFfb_.engineVibration; - Settings::WheelFFBEngineIdle = savedFfb_.engineIdle; -""", -) - -replace_once( - ui, - """ ImGui::SeparatorText(\"Effects\"); - track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 0.50f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\")); - track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr())); -""", - """ ImGui::SeparatorText(\"Effects\"); - track_ffb_change(ImGui::SliderFloat(\"Road Detail\", Settings::WheelFFBRoadTexture.ptr(), 0.0f, 1.0f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Tire Slip\", Settings::WheelFFBTireSlip.ptr(), 0.0f, 0.50f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Collision\", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, \"%.2f\")); - track_ffb_change(ImGui::Checkbox(\"Engine Vibration\", Settings::WheelFFBEngineVibration.ptr())); - if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); - track_ffb_change(ImGui::SliderFloat(\"Engine Vibration Strength\", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, \"%.2f\")); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip(\"Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.\"); - if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); - track_ffb_change(ImGui::Checkbox(\"Hardware road/slip sine effects\", Settings::WheelFFBUsePeriodicEffects.ptr())); -""", -) -replace_once( - ui, - """ track_ffb_change(ImGui::SliderFloat(\"Gear Shift\", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Engine Idle\", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.50f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Force Build Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\")); -""", - """ track_ffb_change(ImGui::SliderFloat(\"Gear Shift\", Settings::WheelFFBGearShift.ptr(), 0.0f, 1.0f, \"%.2f\")); - track_ffb_change(ImGui::SliderFloat(\"Force Build Slew Rate\", Settings::WheelFFBSlewRate.ptr(), 0.01f, 1.0f, \"%.3f\")); -""", -) - -build = "src/hooks_wheel_ffb_build.cpp" -replace_count( - build, - """ Settings::WheelFFBEngineIdle = 0.04f; -""", - """ Settings::WheelFFBEngineVibration = true; - Settings::WheelFFBEngineIdle = 0.06f; -""", - 2, -) - -ini = "OutRun2006Tweaks.ini" -replace_once( - ini, - """MaxTorqueNm = 0.0 - -; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. -""", - """MaxTorqueNm = 0.0 - -; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle -; and strength control. RPM is currently estimated from speed, gear and throttle. -EngineVibration = true -EngineIdle = 0.06 - -; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. -""", -) - -tests = "tools/test_wheel_ffb_current.cpp" -replace_once( - tests, - ' require(pneumatic_sat_shape(0)==0,"SAT zero");\n', - ''' auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); - require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); - require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); - auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); - require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); - auto engineGear1=estimate_engine_haptics(.15f,1,.5f); - auto engineGear2=estimate_engine_haptics(.15f,2,.5f); - require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); - require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); - require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); - require(pneumatic_sat_shape(0)==0,"SAT zero"); -''', -) - -verify = "tools/verify_wheel_ffb_current.py" -verify_text = read(verify) -guard = "# engine-vibration-v02-regression-guards" -if guard in verify_text: - raise SystemExit("engine vibration verifier guards already exist") -verify_text += ''' - -# engine-vibration-v02-regression-guards -req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') -req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') -req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') -req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') -req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') -forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') -req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') -req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') -forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') -req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') -req(ini, 'EngineVibration = true', 'shipped config enables engine vibration') -req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength') -''' -write(verify, verify_text) - -print("Engine vibration source patch applied successfully") From 982a2b6f8c9e7900cc9e95fd17b27194387c70ba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 19:51:47 +0900 Subject: [PATCH 0407/1308] ci: verify universal engine vibration integration From 6ecbf1a1388919ed802f854a7117837f6fe4906d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:17:52 +0900 Subject: [PATCH 0408/1308] chore: stage v0.1 final engine haptic tune --- .github/workflows/apply-v01-release-tune.yml | 113 +++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 .github/workflows/apply-v01-release-tune.yml diff --git a/.github/workflows/apply-v01-release-tune.yml b/.github/workflows/apply-v01-release-tune.yml new file mode 100644 index 0000000000..bd25bc9f52 --- /dev/null +++ b/.github/workflows/apply-v01-release-tune.yml @@ -0,0 +1,113 @@ +name: Apply v0.1 Final Engine Haptic Tune + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/apply-v01-release-tune.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - name: Apply final engine haptic tune + shell: bash + run: | + python3 - <<'PY' + from pathlib import Path + + def read(p): return Path(p).read_text(encoding='utf-8') + def write(p,s): Path(p).write_text(s, encoding='utf-8', newline='\n') + def one(p, old, new): + s=read(p); c=s.count(old) + if c != 1: raise SystemExit(f'{p}: anchor count {c} for {old[:100]!r}') + write(p, s.replace(old,new,1)) + def many(p, old, new, n): + s=read(p); c=s.count(old) + if c != n: raise SystemExit(f'{p}: anchor count {c}, expected {n}, for {old[:100]!r}') + write(p, s.replace(old,new)) + + math='src/wheel_ffb_math.hpp' + one(math, +''' out.frequencyHz = 9.0f + 11.0f * out.rpmNorm;\n''', +''' // Keep the texture above the heavy low-frequency pulse region while\n // remaining below the 60 Hz FFB loop Nyquist limit.\n out.frequencyHz = 13.0f + 11.0f * out.rpmNorm;\n''') + + core='src/hooks_wheel_ffb.cpp' + one(core, +''' Setting WheelFFBEngineVibration{\n "WheelFFB", "EngineVibration", true,\n "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path."\n };\n''', +''' Setting WheelFFBEngineVibration{\n "WheelFFB", "EngineVibration", false,\n "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path."\n };\n''') + one(core, +''' Setting WheelFFBEngineIdle{\n "WheelFFB", "EngineIdle", 0.06f,\n "Engine vibration strength (legacy EngineIdle key retained for compatibility).",\n Range{ 0.0f, 0.5f }\n };\n''', +''' Setting WheelFFBEngineIdle{\n "WheelFFB", "EngineIdle", 0.20f,\n "Engine vibration strength (legacy EngineIdle key retained for compatibility).",\n Range{ 0.0f, 1.0f }\n };\n''') + + old_block=''' float engineAmp = 0.0f;\n float engineFreq = 0.0f;\n if (Settings::WheelFFBEngineVibration)\n {\n const auto engineTarget = WheelFFBMath::estimate_engine_haptics(\n speedNorm, curGear, throttleNorm);\n const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_\n ? 0.35f : 0.18f;\n smoothedEngineRpm_ +=\n (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend;\n const float amplitudeScale = std::clamp(\n 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm,\n 0.0f, 1.0f);\n engineFreq = 9.0f + 11.0f * smoothedEngineRpm_;\n const float configuredEngineStrength =\n static_cast(Settings::WheelFFBEngineIdle);\n const float engineStrength = std::isfinite(configuredEngineStrength)\n ? std::clamp(configuredEngineStrength, 0.0f, 0.5f)\n : 0.0f;\n engineAmp = engineStrength * amplitudeScale * outputStrength;\n }\n else\n {\n smoothedEngineRpm_ = 0.0f;\n enginePhase_ = 0.0f;\n }\n''' + new_block=''' float engineAmp = 0.0f;\n float engineFreq = 0.0f;\n if (Settings::WheelFFBEngineVibration)\n {\n const auto engineTarget = WheelFFBMath::estimate_engine_haptics(\n speedNorm, curGear, throttleNorm);\n const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_\n ? 0.24f : 0.12f;\n smoothedEngineRpm_ +=\n (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend;\n\n const float configuredEngineStrength =\n static_cast(Settings::WheelFFBEngineIdle);\n const float engineStrength = std::isfinite(configuredEngineStrength)\n ? std::clamp(configuredEngineStrength, 0.0f, 1.0f)\n : 0.0f;\n const float amplitudeScale = std::clamp(\n 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm,\n 0.0f, 1.0f);\n // Strength is a user-friendly 0..1 control, not direct wheel torque.\n // 0.20 therefore remains a subtle texture instead of a 20% torque pulse.\n const float targetEngineAmp =\n engineStrength * 0.22f * amplitudeScale * outputStrength;\n const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f;\n smoothedEngineAmp_ +=\n (targetEngineAmp - smoothedEngineAmp_) * ampBlend;\n engineAmp = smoothedEngineAmp_;\n\n const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_;\n if (smoothedEngineFreq_ <= 0.0f)\n smoothedEngineFreq_ = targetEngineFreq;\n else\n smoothedEngineFreq_ +=\n (targetEngineFreq - smoothedEngineFreq_) * 0.14f;\n engineFreq = smoothedEngineFreq_;\n }\n else\n {\n smoothedEngineRpm_ = 0.0f;\n smoothedEngineAmp_ = 0.0f;\n smoothedEngineFreq_ = 0.0f;\n enginePhase_ = 0.0f;\n }\n''' + one(core, old_block, new_block) + + one(core, +''' const LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n''', +''' LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0)\n {\n // Reserve at most 2.5% of the actuator range during ordinary\n // driving so the optional engine texture does not abruptly vanish\n // whenever SAT briefly reaches the cap. Impacts keep full priority.\n const LONG requestedReserve = static_cast(\n engineAmp * static_cast(DI_FFNOMINALMAX));\n const LONG engineReserve = std::clamp(\n std::abs(requestedReserve), 0L, 250L);\n const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve;\n baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel, -baseCap, baseCap);\n }\n''') + + one(core, +''' enginePhase_ = 0.0f;\n smoothedEngineRpm_ = 0.0f;\n splashTimer_ = 0;\n''', +''' enginePhase_ = 0.0f;\n smoothedEngineRpm_ = 0.0f;\n smoothedEngineAmp_ = 0.0f;\n smoothedEngineFreq_ = 0.0f;\n splashTimer_ = 0;\n''') + one(core, +''' float enginePhase_ = 0.0f;\n float smoothedEngineRpm_ = 0.0f;\n float splashAmp_ = 0.0f;\n''', +''' float enginePhase_ = 0.0f;\n float smoothedEngineRpm_ = 0.0f;\n float smoothedEngineAmp_ = 0.0f;\n float smoothedEngineFreq_ = 0.0f;\n float splashAmp_ = 0.0f;\n''') + + ui='src/overlay/wheel_setup_ui.cpp' + one(ui, ' bool engineVibration = true;\n', ' bool engineVibration = false;\n') + one(ui, ' float engineIdle = 0.06f;\n', ' float engineIdle = 0.20f;\n') + one(ui, +''' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f"));\n''', +''' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 1.0f, "%.2f"));\n''') + one(ui, +''' ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.");\n''', +''' ImGui::SetTooltip("Optional estimated-RPM texture. Default OFF. Strength is normalized and internally limited so 0.20 remains subtle.");\n''') + + build='src/hooks_wheel_ffb_build.cpp' + many(build, +''' Settings::WheelFFBEngineVibration = true;\n Settings::WheelFFBEngineIdle = 0.06f;\n''', +''' Settings::WheelFFBEngineVibration = false;\n Settings::WheelFFBEngineIdle = 0.20f;\n''', 2) + + ini='OutRun2006Tweaks.ini' + one(ini, +'''EngineVibration = true\nEngineIdle = 0.06\n''', +'''EngineVibration = false\nEngineIdle = 0.20\n''') + one(ini, +'''; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle\n; and strength control. RPM is currently estimated from speed, gear and throttle.\n''', +'''; Optional steering-wheel engine haptics. Default OFF because continuous engine\n; texture is preference-dependent. F11 > Force Feedback exposes the live toggle\n; and normalized strength control. RPM is estimated from speed, gear and throttle.\n''') + + tests='tools/test_wheel_ffb_current.cpp' + one(tests, +''' require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency");\n''', +''' require(engineIdle.frequencyHz>=13.0f&&engineIdle.frequencyHz<16.0f,"engine idle haptic frequency");\n''') + one(tests, +''' require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n''', +''' require(engineGear1.frequencyHz<=24.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n''') + one(tests, +''' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs");\n''', +''' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=13.0f,"engine haptic rejects non-finite inputs");\n''') + + verify='tools/verify_wheel_ffb_current.py' + s=read(verify) + marker='# v01-final-engine-haptic-guards' + if marker not in s: + s += '''\n\n# v01-final-engine-haptic-guards\nreq(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default')\nreq(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20')\nreq(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle')\nreq(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed')\nreq(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed')\nreq(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve')\nreq(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable')\nreq(wheel_ui, '0.0f, 1.0f, "%.2f"', 'engine vibration strength uses normalized range')\nreq(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled')\nreq(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20')\n''' + write(verify,s) + PY + - name: Commit tuned sources + shell: bash + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/hooks_wheel_ffb.cpp src/hooks_wheel_ffb_build.cpp src/wheel_ffb_math.hpp src/overlay/wheel_setup_ui.cpp OutRun2006Tweaks.ini tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_current.py + git commit -m 'ffb v0.1: make engine vibration optional and lighter [skip ci]' + git push origin HEAD:wheel-ffb-v0.2-dev From 9707cf7e80914c1b38b2536f66e72f33eff96c12 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:18:41 +0900 Subject: [PATCH 0409/1308] chore: add one-shot v0.1 tuning helper --- tools/finalize_v01_tune.py | 248 +++++++++++++++++++++++++++++++++++++ 1 file changed, 248 insertions(+) create mode 100644 tools/finalize_v01_tune.py diff --git a/tools/finalize_v01_tune.py b/tools/finalize_v01_tune.py new file mode 100644 index 0000000000..b822f5c323 --- /dev/null +++ b/tools/finalize_v01_tune.py @@ -0,0 +1,248 @@ +from pathlib import Path + + +def read(p): + return Path(p).read_text(encoding="utf-8") + + +def write(p, s): + Path(p).write_text(s, encoding="utf-8", newline="\n") + + +def one(p, old, new): + s = read(p) + c = s.count(old) + if c != 1: + raise SystemExit(f"{p}: anchor count {c} for {old[:100]!r}") + write(p, s.replace(old, new, 1)) + + +def many(p, old, new, n): + s = read(p) + c = s.count(old) + if c != n: + raise SystemExit(f"{p}: anchor count {c}, expected {n}, for {old[:100]!r}") + write(p, s.replace(old, new)) + + +math = "src/wheel_ffb_math.hpp" +one(math, + " out.frequencyHz = 9.0f + 11.0f * out.rpmNorm;\n", + " // Keep the texture above the heavy low-frequency pulse region while\n" + " // remaining below the 60 Hz FFB loop Nyquist limit.\n" + " out.frequencyHz = 13.0f + 11.0f * out.rpmNorm;\n") + +core = "src/hooks_wheel_ffb.cpp" +one(core, +''' Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", true, + "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; +''', +''' Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", false, + "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; +''') +one(core, +''' Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.06f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 0.5f } + }; +''', +''' Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.20f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 1.0f } + }; +''') + +one(core, +''' float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.35f : 0.18f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + const float amplitudeScale = std::clamp( + 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, + 0.0f, 1.0f); + engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) + : 0.0f; + engineAmp = engineStrength * amplitudeScale * outputStrength; + } + else + { + smoothedEngineRpm_ = 0.0f; + enginePhase_ = 0.0f; + } +''', +''' float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.24f : 0.12f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) + : 0.0f; + const float amplitudeScale = std::clamp( + 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, + 0.0f, 1.0f); + // Strength is a user-friendly 0..1 control, not direct wheel torque. + // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. + const float targetEngineAmp = + engineStrength * 0.22f * amplitudeScale * outputStrength; + const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; + smoothedEngineAmp_ += + (targetEngineAmp - smoothedEngineAmp_) * ampBlend; + engineAmp = smoothedEngineAmp_; + + const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; + if (smoothedEngineFreq_ <= 0.0f) + smoothedEngineFreq_ = targetEngineFreq; + else + smoothedEngineFreq_ += + (targetEngineFreq - smoothedEngineFreq_) * 0.14f; + engineFreq = smoothedEngineFreq_; + } + else + { + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + enginePhase_ = 0.0f; + } +''') + +one(core, +''' const LONG baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); +''', +''' LONG baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) + { + // Reserve at most 2.5% during ordinary driving so the optional + // engine texture does not abruptly vanish at brief SAT peaks. + // Collision/gear events keep full priority. + const LONG requestedReserve = static_cast( + engineAmp * static_cast(DI_FFNOMINALMAX)); + const LONG engineReserve = std::clamp( + std::abs(requestedReserve), 0L, 250L); + const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; + baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, -baseCap, baseCap); + } +''') + +one(core, +''' enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + splashTimer_ = 0; +''', +''' enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + splashTimer_ = 0; +''') +one(core, +''' float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float splashAmp_ = 0.0f; +''', +''' float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float smoothedEngineAmp_ = 0.0f; + float smoothedEngineFreq_ = 0.0f; + float splashAmp_ = 0.0f; +''') + +ui = "src/overlay/wheel_setup_ui.cpp" +one(ui, " bool engineVibration = true;\n", " bool engineVibration = false;\n") +one(ui, " float engineIdle = 0.06f;\n", " float engineIdle = 0.20f;\n") +one(ui, + ' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f"));\n', + ' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 1.0f, "%.2f"));\n') +one(ui, + ' ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.");\n', + ' ImGui::SetTooltip("Optional estimated-RPM texture. Default OFF. Strength is normalized and internally limited so 0.20 remains subtle.");\n') + +build = "src/hooks_wheel_ffb_build.cpp" +many(build, +''' Settings::WheelFFBEngineVibration = true; + Settings::WheelFFBEngineIdle = 0.06f; +''', +''' Settings::WheelFFBEngineVibration = false; + Settings::WheelFFBEngineIdle = 0.20f; +''', 2) + +ini = "OutRun2006Tweaks.ini" +one(ini, +'''EngineVibration = true +EngineIdle = 0.06 +''', +'''EngineVibration = false +EngineIdle = 0.20 +''') +one(ini, +'''; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle +; and strength control. RPM is currently estimated from speed, gear and throttle. +''', +'''; Optional steering-wheel engine haptics. Default OFF because continuous engine +; texture is preference-dependent. F11 > Force Feedback exposes the live toggle +; and normalized strength control. RPM is estimated from speed, gear and throttle. +''') + +tests = "tools/test_wheel_ffb_current.cpp" +one(tests, + ' require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency");\n', + ' require(engineIdle.frequencyHz>=13.0f&&engineIdle.frequencyHz<16.0f,"engine idle haptic frequency");\n') +one(tests, + ' require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n', + ' require(engineGear1.frequencyHz<=24.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n') +one(tests, + ' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs");\n', + ' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=13.0f,"engine haptic rejects non-finite inputs");\n') + +verify = "tools/verify_wheel_ffb_current.py" +s = read(verify) +marker = "# v01-final-engine-haptic-guards" +if marker not in s: + s += ''' + +# v01-final-engine-haptic-guards +req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') +req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') +req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') +req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') +req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') +req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') +req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') +req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') +req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') +''' + write(verify, s) + +print("v0.1 final engine haptic tune applied") From 8ba4d82873a583536d894f24fe2dc5a9d733ccdb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:18:48 +0900 Subject: [PATCH 0410/1308] chore: fix one-shot v0.1 tuning workflow --- .github/workflows/apply-v01-release-tune.yml | 86 +------------------- 1 file changed, 1 insertion(+), 85 deletions(-) diff --git a/.github/workflows/apply-v01-release-tune.yml b/.github/workflows/apply-v01-release-tune.yml index bd25bc9f52..3756e5df78 100644 --- a/.github/workflows/apply-v01-release-tune.yml +++ b/.github/workflows/apply-v01-release-tune.yml @@ -18,91 +18,7 @@ jobs: ref: wheel-ffb-v0.2-dev fetch-depth: 0 - name: Apply final engine haptic tune - shell: bash - run: | - python3 - <<'PY' - from pathlib import Path - - def read(p): return Path(p).read_text(encoding='utf-8') - def write(p,s): Path(p).write_text(s, encoding='utf-8', newline='\n') - def one(p, old, new): - s=read(p); c=s.count(old) - if c != 1: raise SystemExit(f'{p}: anchor count {c} for {old[:100]!r}') - write(p, s.replace(old,new,1)) - def many(p, old, new, n): - s=read(p); c=s.count(old) - if c != n: raise SystemExit(f'{p}: anchor count {c}, expected {n}, for {old[:100]!r}') - write(p, s.replace(old,new)) - - math='src/wheel_ffb_math.hpp' - one(math, -''' out.frequencyHz = 9.0f + 11.0f * out.rpmNorm;\n''', -''' // Keep the texture above the heavy low-frequency pulse region while\n // remaining below the 60 Hz FFB loop Nyquist limit.\n out.frequencyHz = 13.0f + 11.0f * out.rpmNorm;\n''') - - core='src/hooks_wheel_ffb.cpp' - one(core, -''' Setting WheelFFBEngineVibration{\n "WheelFFB", "EngineVibration", true,\n "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path."\n };\n''', -''' Setting WheelFFBEngineVibration{\n "WheelFFB", "EngineVibration", false,\n "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path."\n };\n''') - one(core, -''' Setting WheelFFBEngineIdle{\n "WheelFFB", "EngineIdle", 0.06f,\n "Engine vibration strength (legacy EngineIdle key retained for compatibility).",\n Range{ 0.0f, 0.5f }\n };\n''', -''' Setting WheelFFBEngineIdle{\n "WheelFFB", "EngineIdle", 0.20f,\n "Engine vibration strength (legacy EngineIdle key retained for compatibility).",\n Range{ 0.0f, 1.0f }\n };\n''') - - old_block=''' float engineAmp = 0.0f;\n float engineFreq = 0.0f;\n if (Settings::WheelFFBEngineVibration)\n {\n const auto engineTarget = WheelFFBMath::estimate_engine_haptics(\n speedNorm, curGear, throttleNorm);\n const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_\n ? 0.35f : 0.18f;\n smoothedEngineRpm_ +=\n (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend;\n const float amplitudeScale = std::clamp(\n 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm,\n 0.0f, 1.0f);\n engineFreq = 9.0f + 11.0f * smoothedEngineRpm_;\n const float configuredEngineStrength =\n static_cast(Settings::WheelFFBEngineIdle);\n const float engineStrength = std::isfinite(configuredEngineStrength)\n ? std::clamp(configuredEngineStrength, 0.0f, 0.5f)\n : 0.0f;\n engineAmp = engineStrength * amplitudeScale * outputStrength;\n }\n else\n {\n smoothedEngineRpm_ = 0.0f;\n enginePhase_ = 0.0f;\n }\n''' - new_block=''' float engineAmp = 0.0f;\n float engineFreq = 0.0f;\n if (Settings::WheelFFBEngineVibration)\n {\n const auto engineTarget = WheelFFBMath::estimate_engine_haptics(\n speedNorm, curGear, throttleNorm);\n const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_\n ? 0.24f : 0.12f;\n smoothedEngineRpm_ +=\n (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend;\n\n const float configuredEngineStrength =\n static_cast(Settings::WheelFFBEngineIdle);\n const float engineStrength = std::isfinite(configuredEngineStrength)\n ? std::clamp(configuredEngineStrength, 0.0f, 1.0f)\n : 0.0f;\n const float amplitudeScale = std::clamp(\n 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm,\n 0.0f, 1.0f);\n // Strength is a user-friendly 0..1 control, not direct wheel torque.\n // 0.20 therefore remains a subtle texture instead of a 20% torque pulse.\n const float targetEngineAmp =\n engineStrength * 0.22f * amplitudeScale * outputStrength;\n const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f;\n smoothedEngineAmp_ +=\n (targetEngineAmp - smoothedEngineAmp_) * ampBlend;\n engineAmp = smoothedEngineAmp_;\n\n const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_;\n if (smoothedEngineFreq_ <= 0.0f)\n smoothedEngineFreq_ = targetEngineFreq;\n else\n smoothedEngineFreq_ +=\n (targetEngineFreq - smoothedEngineFreq_) * 0.14f;\n engineFreq = smoothedEngineFreq_;\n }\n else\n {\n smoothedEngineRpm_ = 0.0f;\n smoothedEngineAmp_ = 0.0f;\n smoothedEngineFreq_ = 0.0f;\n enginePhase_ = 0.0f;\n }\n''' - one(core, old_block, new_block) - - one(core, -''' const LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n''', -''' LONG baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel,\n -static_cast(DI_FFNOMINALMAX),\n static_cast(DI_FFNOMINALMAX));\n if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0)\n {\n // Reserve at most 2.5% of the actuator range during ordinary\n // driving so the optional engine texture does not abruptly vanish\n // whenever SAT briefly reaches the cap. Impacts keep full priority.\n const LONG requestedReserve = static_cast(\n engineAmp * static_cast(DI_FFNOMINALMAX));\n const LONG engineReserve = std::clamp(\n std::abs(requestedReserve), 0L, 250L);\n const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve;\n baseSteeringLevel = std::clamp(\n structuralLevel + eventLevel, -baseCap, baseCap);\n }\n''') - - one(core, -''' enginePhase_ = 0.0f;\n smoothedEngineRpm_ = 0.0f;\n splashTimer_ = 0;\n''', -''' enginePhase_ = 0.0f;\n smoothedEngineRpm_ = 0.0f;\n smoothedEngineAmp_ = 0.0f;\n smoothedEngineFreq_ = 0.0f;\n splashTimer_ = 0;\n''') - one(core, -''' float enginePhase_ = 0.0f;\n float smoothedEngineRpm_ = 0.0f;\n float splashAmp_ = 0.0f;\n''', -''' float enginePhase_ = 0.0f;\n float smoothedEngineRpm_ = 0.0f;\n float smoothedEngineAmp_ = 0.0f;\n float smoothedEngineFreq_ = 0.0f;\n float splashAmp_ = 0.0f;\n''') - - ui='src/overlay/wheel_setup_ui.cpp' - one(ui, ' bool engineVibration = true;\n', ' bool engineVibration = false;\n') - one(ui, ' float engineIdle = 0.06f;\n', ' float engineIdle = 0.20f;\n') - one(ui, -''' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f"));\n''', -''' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 1.0f, "%.2f"));\n''') - one(ui, -''' ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.");\n''', -''' ImGui::SetTooltip("Optional estimated-RPM texture. Default OFF. Strength is normalized and internally limited so 0.20 remains subtle.");\n''') - - build='src/hooks_wheel_ffb_build.cpp' - many(build, -''' Settings::WheelFFBEngineVibration = true;\n Settings::WheelFFBEngineIdle = 0.06f;\n''', -''' Settings::WheelFFBEngineVibration = false;\n Settings::WheelFFBEngineIdle = 0.20f;\n''', 2) - - ini='OutRun2006Tweaks.ini' - one(ini, -'''EngineVibration = true\nEngineIdle = 0.06\n''', -'''EngineVibration = false\nEngineIdle = 0.20\n''') - one(ini, -'''; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle\n; and strength control. RPM is currently estimated from speed, gear and throttle.\n''', -'''; Optional steering-wheel engine haptics. Default OFF because continuous engine\n; texture is preference-dependent. F11 > Force Feedback exposes the live toggle\n; and normalized strength control. RPM is estimated from speed, gear and throttle.\n''') - - tests='tools/test_wheel_ffb_current.cpp' - one(tests, -''' require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency");\n''', -''' require(engineIdle.frequencyHz>=13.0f&&engineIdle.frequencyHz<16.0f,"engine idle haptic frequency");\n''') - one(tests, -''' require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n''', -''' require(engineGear1.frequencyHz<=24.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n''') - one(tests, -''' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs");\n''', -''' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=13.0f,"engine haptic rejects non-finite inputs");\n''') - - verify='tools/verify_wheel_ffb_current.py' - s=read(verify) - marker='# v01-final-engine-haptic-guards' - if marker not in s: - s += '''\n\n# v01-final-engine-haptic-guards\nreq(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default')\nreq(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20')\nreq(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle')\nreq(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed')\nreq(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed')\nreq(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve')\nreq(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable')\nreq(wheel_ui, '0.0f, 1.0f, "%.2f"', 'engine vibration strength uses normalized range')\nreq(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled')\nreq(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20')\n''' - write(verify,s) - PY + run: python3 tools/finalize_v01_tune.py - name: Commit tuned sources shell: bash run: | From a6fad196b172fab030b968fdc89f51a3d24ffcdd Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 14:18:57 +0000 Subject: [PATCH 0411/1308] ffb v0.1: make engine vibration optional and lighter [skip ci] --- OutRun2006Tweaks.ini | 9 ++--- src/hooks_wheel_ffb.cpp | 58 ++++++++++++++++++++++++------- src/hooks_wheel_ffb_build.cpp | 8 ++--- src/overlay/wheel_setup_ui.cpp | 8 ++--- src/wheel_ffb_math.hpp | 4 ++- tools/test_wheel_ffb_current.cpp | 6 ++-- tools/verify_wheel_ffb_current.py | 12 +++++++ 7 files changed, 77 insertions(+), 28 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index d1fd9a9208..3376720006 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -422,10 +422,11 @@ ResponseCorrection = false ResponseLUT = 0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0 MaxTorqueNm = 0.0 -; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle -; and strength control. RPM is currently estimated from speed, gear and throttle. -EngineVibration = true -EngineIdle = 0.06 +; Optional steering-wheel engine haptics. Default OFF because continuous engine +; texture is preference-dependent. F11 > Force Feedback exposes the live toggle +; and normalized strength control. RPM is estimated from speed, gear and throttle. +EngineVibration = false +EngineIdle = 0.20 ; Opt-in 10 Hz diagnostics. Force Feedback > Save Force Feedback persists changes. Telemetry = false diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 2c635a3872..abf37711fe 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -156,16 +156,16 @@ namespace Settings }; Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", true, - "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." + "WheelFFB", "EngineVibration", false, + "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." }; // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns // the complete engine-vibration strength rather than only launch/idle rumble. Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.06f, + "WheelFFB", "EngineIdle", 0.20f, "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 0.5f } + Range{ 0.0f, 1.0f } }; Setting WheelFFBSlewRate{ @@ -503,23 +503,40 @@ namespace const auto engineTarget = WheelFFBMath::estimate_engine_haptics( speedNorm, curGear, throttleNorm); const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.35f : 0.18f; + ? 0.24f : 0.12f; smoothedEngineRpm_ += (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - const float amplitudeScale = std::clamp( - 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, - 0.0f, 1.0f); - engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; + const float configuredEngineStrength = static_cast(Settings::WheelFFBEngineIdle); const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) + ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) : 0.0f; - engineAmp = engineStrength * amplitudeScale * outputStrength; + const float amplitudeScale = std::clamp( + 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, + 0.0f, 1.0f); + // Strength is a user-friendly 0..1 control, not direct wheel torque. + // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. + const float targetEngineAmp = + engineStrength * 0.22f * amplitudeScale * outputStrength; + const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; + smoothedEngineAmp_ += + (targetEngineAmp - smoothedEngineAmp_) * ampBlend; + engineAmp = smoothedEngineAmp_; + + const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; + if (smoothedEngineFreq_ <= 0.0f) + smoothedEngineFreq_ = targetEngineFreq; + else + smoothedEngineFreq_ += + (targetEngineFreq - smoothedEngineFreq_) * 0.14f; + engineFreq = smoothedEngineFreq_; } else { smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; enginePhase_ = 0.0f; } @@ -1020,10 +1037,23 @@ namespace enginePhase_, engineAmp * effectRampScale, engineFreq); } - const LONG baseSteeringLevel = std::clamp( + LONG baseSteeringLevel = std::clamp( structuralLevel + eventLevel, -static_cast(DI_FFNOMINALMAX), static_cast(DI_FFNOMINALMAX)); + if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) + { + // Reserve at most 2.5% during ordinary driving so the optional + // engine texture does not abruptly vanish at brief SAT peaks. + // Collision/gear events keep full priority. + const LONG requestedReserve = static_cast( + engineAmp * static_cast(DI_FFNOMINALMAX)); + const LONG engineReserve = std::clamp( + std::abs(requestedReserve), 0L, 250L); + const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; + baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, -baseCap, baseCap); + } const LONG vibrationRequested = static_cast( fallbackVibration * static_cast(DI_FFNOMINALMAX)); const LONG vibrationHeadroom = @@ -2903,6 +2933,8 @@ namespace slipPhase_ = 0.0f; enginePhase_ = 0.0f; smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; splashTimer_ = 0; splashAmp_ = 0.0f; manualTestFrames_ = 0; @@ -3296,6 +3328,8 @@ namespace float slipPhase_ = 0.0f; float enginePhase_ = 0.0f; float smoothedEngineRpm_ = 0.0f; + float smoothedEngineAmp_ = 0.0f; + float smoothedEngineFreq_ = 0.0f; float splashAmp_ = 0.0f; float speedHistory_[SpeedHistoryCount]{}; diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index f578c8b0d4..c76350ff2f 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -276,8 +276,8 @@ namespace Settings::WheelFFBTireSlip = 0.04f; Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBGearShift = 0.60f; - Settings::WheelFFBEngineVibration = true; - Settings::WheelFFBEngineIdle = 0.06f; + Settings::WheelFFBEngineVibration = false; + Settings::WheelFFBEngineIdle = 0.20f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; Settings::WheelFFBUsePeriodicEffects = false; @@ -306,8 +306,8 @@ namespace Settings::WheelFFBTireSlip = 0.04f; Settings::WheelFFBWallImpact = 0.38f; Settings::WheelFFBGearShift = 0.60f; - Settings::WheelFFBEngineVibration = true; - Settings::WheelFFBEngineIdle = 0.06f; + Settings::WheelFFBEngineVibration = false; + Settings::WheelFFBEngineIdle = 0.20f; Settings::WheelFFBUseHardwareSpring = true; Settings::WheelFFBUseHardwareDamper = true; Settings::WheelFFBUsePeriodicEffects = false; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index d0c9403133..de64e119a5 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -811,7 +811,7 @@ namespace bool responseCorrection = false; bool debugLog = true; bool telemetry = false; - bool engineVibration = true; + bool engineVibration = false; float global = 0.70f; float spring = 0.65f; float springSaturation = 0.95f; @@ -823,7 +823,7 @@ namespace float lateralDeadzone = 1.5f; float weightTransfer = 0.15f; float gearShift = 0.18f; - float engineIdle = 0.06f; + float engineIdle = 0.20f; float slew = 0.06f; float reversalRelease = 0.12f; float road = 0.30f; @@ -1665,9 +1665,9 @@ namespace track_ffb_change(ImGui::SliderFloat("Collision", Settings::WheelFFBWallImpact.ptr(), 0.0f, 1.0f, "%.2f")); track_ffb_change(ImGui::Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())); if (!Settings::WheelFFBEngineVibration) ImGui::BeginDisabled(); - track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f")); + track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 1.0f, "%.2f")); if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel."); + ImGui::SetTooltip("Optional estimated-RPM texture. Default OFF. Strength is normalized and internally limited so 0.20 remains subtle."); if (!Settings::WheelFFBEngineVibration) ImGui::EndDisabled(); track_ffb_change(ImGui::Checkbox("Hardware road/slip sine effects", Settings::WheelFFBUsePeriodicEffects.ptr())); diff --git a/src/wheel_ffb_math.hpp b/src/wheel_ffb_math.hpp index 09b358aa17..fcce7081b6 100644 --- a/src/wheel_ffb_math.hpp +++ b/src/wheel_ffb_math.hpp @@ -50,7 +50,9 @@ namespace WheelFFBMath EngineHapticEstimate out{}; out.rpmNorm = std::clamp( std::max({ coupledRpm, idleFloor, freeRev }), 0.08f, 1.0f); - out.frequencyHz = 9.0f + 11.0f * out.rpmNorm; + // Keep the texture above the heavy low-frequency pulse region while + // remaining below the 60 Hz FFB loop Nyquist limit. + out.frequencyHz = 13.0f + 11.0f * out.rpmNorm; out.amplitudeScale = std::clamp( 0.45f + 0.40f * out.rpmNorm + 0.15f * throttleNorm, 0.0f, 1.0f); diff --git a/tools/test_wheel_ffb_current.cpp b/tools/test_wheel_ffb_current.cpp index 8fe06e46aa..65508f544a 100644 --- a/tools/test_wheel_ffb_current.cpp +++ b/tools/test_wheel_ffb_current.cpp @@ -20,14 +20,14 @@ int main() { using namespace WheelFFBMath; auto engineIdle=estimate_engine_haptics(0.0f,0,0.0f); require(engineIdle.rpmNorm>=.08f&&engineIdle.rpmNorm<.20f,"engine idle RPM estimate"); - require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency"); + require(engineIdle.frequencyHz>=13.0f&&engineIdle.frequencyHz<16.0f,"engine idle haptic frequency"); auto engineFree=estimate_engine_haptics(0.0f,0,1.0f); require(engineFree.rpmNorm>engineIdle.rpmNorm&&engineFree.frequencyHz>engineIdle.frequencyHz,"free-rev haptic rises with throttle"); auto engineGear1=estimate_engine_haptics(.15f,1,.5f); auto engineGear2=estimate_engine_haptics(.15f,2,.5f); require(engineGear1.rpmNorm>engineGear2.rpmNorm,"upshift lowers estimated RPM at equal road speed"); - require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); - require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs"); + require(engineGear1.frequencyHz<=24.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded"); + require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=13.0f,"engine haptic rejects non-finite inputs"); require(pneumatic_sat_shape(0)==0,"SAT zero"); require(pneumatic_sat_shape(std::numeric_limits::quiet_NaN())==0,"SAT NaN"); require(lateral_force_shape(.32f)>.999f,"Fy proxy saturates in deep slip"); diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 43c121c754..0faecb7459 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -418,3 +418,15 @@ def forbid(text, needle, label): req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') req(ini, 'EngineVibration = true', 'shipped config enables engine vibration') req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength') + + +# v01-final-engine-haptic-guards +req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') +req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') +req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') +req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') +req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') +req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') +req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') +req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') +req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') From bfb3b14e0df4decd348f0ebe06da2d54e3b30992 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:19:20 +0900 Subject: [PATCH 0412/1308] chore: remove one-shot v0.1 tuning workflow [skip ci] --- .github/workflows/apply-v01-release-tune.yml | 29 -------------------- 1 file changed, 29 deletions(-) delete mode 100644 .github/workflows/apply-v01-release-tune.yml diff --git a/.github/workflows/apply-v01-release-tune.yml b/.github/workflows/apply-v01-release-tune.yml deleted file mode 100644 index 3756e5df78..0000000000 --- a/.github/workflows/apply-v01-release-tune.yml +++ /dev/null @@ -1,29 +0,0 @@ -name: Apply v0.1 Final Engine Haptic Tune - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/apply-v01-release-tune.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - name: Apply final engine haptic tune - run: python3 tools/finalize_v01_tune.py - - name: Commit tuned sources - shell: bash - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/hooks_wheel_ffb.cpp src/hooks_wheel_ffb_build.cpp src/wheel_ffb_math.hpp src/overlay/wheel_setup_ui.cpp OutRun2006Tweaks.ini tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_current.py - git commit -m 'ffb v0.1: make engine vibration optional and lighter [skip ci]' - git push origin HEAD:wheel-ffb-v0.2-dev From 610fd8da8dfbe883d92aa779c41b09dcf9275d9b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:19:33 +0900 Subject: [PATCH 0413/1308] chore: remove one-shot v0.1 tuning helper [skip ci] --- tools/finalize_v01_tune.py | 248 ------------------------------------- 1 file changed, 248 deletions(-) delete mode 100644 tools/finalize_v01_tune.py diff --git a/tools/finalize_v01_tune.py b/tools/finalize_v01_tune.py deleted file mode 100644 index b822f5c323..0000000000 --- a/tools/finalize_v01_tune.py +++ /dev/null @@ -1,248 +0,0 @@ -from pathlib import Path - - -def read(p): - return Path(p).read_text(encoding="utf-8") - - -def write(p, s): - Path(p).write_text(s, encoding="utf-8", newline="\n") - - -def one(p, old, new): - s = read(p) - c = s.count(old) - if c != 1: - raise SystemExit(f"{p}: anchor count {c} for {old[:100]!r}") - write(p, s.replace(old, new, 1)) - - -def many(p, old, new, n): - s = read(p) - c = s.count(old) - if c != n: - raise SystemExit(f"{p}: anchor count {c}, expected {n}, for {old[:100]!r}") - write(p, s.replace(old, new)) - - -math = "src/wheel_ffb_math.hpp" -one(math, - " out.frequencyHz = 9.0f + 11.0f * out.rpmNorm;\n", - " // Keep the texture above the heavy low-frequency pulse region while\n" - " // remaining below the 60 Hz FFB loop Nyquist limit.\n" - " out.frequencyHz = 13.0f + 11.0f * out.rpmNorm;\n") - -core = "src/hooks_wheel_ffb.cpp" -one(core, -''' Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", true, - "Add a low-amplitude engine-speed haptic through the universal ConstantForce output path." - }; -''', -''' Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", false, - "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." - }; -''') -one(core, -''' Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.06f, - "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 0.5f } - }; -''', -''' Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.20f, - "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 1.0f } - }; -''') - -one(core, -''' float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.35f : 0.18f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - const float amplitudeScale = std::clamp( - 0.45f + 0.40f * smoothedEngineRpm_ + 0.15f * throttleNorm, - 0.0f, 1.0f); - engineFreq = 9.0f + 11.0f * smoothedEngineRpm_; - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 0.5f) - : 0.0f; - engineAmp = engineStrength * amplitudeScale * outputStrength; - } - else - { - smoothedEngineRpm_ = 0.0f; - enginePhase_ = 0.0f; - } -''', -''' float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.24f : 0.12f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) - : 0.0f; - const float amplitudeScale = std::clamp( - 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, - 0.0f, 1.0f); - // Strength is a user-friendly 0..1 control, not direct wheel torque. - // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. - const float targetEngineAmp = - engineStrength * 0.22f * amplitudeScale * outputStrength; - const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; - smoothedEngineAmp_ += - (targetEngineAmp - smoothedEngineAmp_) * ampBlend; - engineAmp = smoothedEngineAmp_; - - const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; - if (smoothedEngineFreq_ <= 0.0f) - smoothedEngineFreq_ = targetEngineFreq; - else - smoothedEngineFreq_ += - (targetEngineFreq - smoothedEngineFreq_) * 0.14f; - engineFreq = smoothedEngineFreq_; - } - else - { - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - enginePhase_ = 0.0f; - } -''') - -one(core, -''' const LONG baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); -''', -''' LONG baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) - { - // Reserve at most 2.5% during ordinary driving so the optional - // engine texture does not abruptly vanish at brief SAT peaks. - // Collision/gear events keep full priority. - const LONG requestedReserve = static_cast( - engineAmp * static_cast(DI_FFNOMINALMAX)); - const LONG engineReserve = std::clamp( - std::abs(requestedReserve), 0L, 250L); - const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; - baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, -baseCap, baseCap); - } -''') - -one(core, -''' enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - splashTimer_ = 0; -''', -''' enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - splashTimer_ = 0; -''') -one(core, -''' float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float splashAmp_ = 0.0f; -''', -''' float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float smoothedEngineAmp_ = 0.0f; - float smoothedEngineFreq_ = 0.0f; - float splashAmp_ = 0.0f; -''') - -ui = "src/overlay/wheel_setup_ui.cpp" -one(ui, " bool engineVibration = true;\n", " bool engineVibration = false;\n") -one(ui, " float engineIdle = 0.06f;\n", " float engineIdle = 0.20f;\n") -one(ui, - ' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 0.30f, "%.2f"));\n', - ' track_ffb_change(ImGui::SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr(), 0.0f, 1.0f, "%.2f"));\n') -one(ui, - ' ImGui::SetTooltip("Estimated engine RPM from vehicle speed, current gear and throttle. Uses the same ConstantForce tactile path on every wheel.");\n', - ' ImGui::SetTooltip("Optional estimated-RPM texture. Default OFF. Strength is normalized and internally limited so 0.20 remains subtle.");\n') - -build = "src/hooks_wheel_ffb_build.cpp" -many(build, -''' Settings::WheelFFBEngineVibration = true; - Settings::WheelFFBEngineIdle = 0.06f; -''', -''' Settings::WheelFFBEngineVibration = false; - Settings::WheelFFBEngineIdle = 0.20f; -''', 2) - -ini = "OutRun2006Tweaks.ini" -one(ini, -'''EngineVibration = true -EngineIdle = 0.06 -''', -'''EngineVibration = false -EngineIdle = 0.20 -''') -one(ini, -'''; Steering-wheel engine haptics. F11 > Force Feedback exposes the live toggle -; and strength control. RPM is currently estimated from speed, gear and throttle. -''', -'''; Optional steering-wheel engine haptics. Default OFF because continuous engine -; texture is preference-dependent. F11 > Force Feedback exposes the live toggle -; and normalized strength control. RPM is estimated from speed, gear and throttle. -''') - -tests = "tools/test_wheel_ffb_current.cpp" -one(tests, - ' require(engineIdle.frequencyHz>=9.0f&&engineIdle.frequencyHz<12.0f,"engine idle haptic frequency");\n', - ' require(engineIdle.frequencyHz>=13.0f&&engineIdle.frequencyHz<16.0f,"engine idle haptic frequency");\n') -one(tests, - ' require(engineGear1.frequencyHz<=20.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n', - ' require(engineGear1.frequencyHz<=24.0001f&&engineGear1.amplitudeScale<=1.0001f,"engine haptic bounded");\n') -one(tests, - ' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=9.0f,"engine haptic rejects non-finite inputs");\n', - ' require(estimate_engine_haptics(std::numeric_limits::quiet_NaN(),99,std::numeric_limits::quiet_NaN()).frequencyHz>=13.0f,"engine haptic rejects non-finite inputs");\n') - -verify = "tools/verify_wheel_ffb_current.py" -s = read(verify) -marker = "# v01-final-engine-haptic-guards" -if marker not in s: - s += ''' - -# v01-final-engine-haptic-guards -req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') -req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') -req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') -req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') -req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') -req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') -req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') -req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') -req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') -''' - write(verify, s) - -print("v0.1 final engine haptic tune applied") From 9cc3ae47f7d12ee0588b0176560c3f557cb65d0a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:20:06 +0900 Subject: [PATCH 0414/1308] docs: refresh v0.1 wheel FFB release guide [skip ci] --- README.md | 166 +++++++++++++++++------------------------------------- 1 file changed, 53 insertions(+), 113 deletions(-) diff --git a/README.md b/README.md index 1e95c307a3..57ff7a7c3c 100644 --- a/README.md +++ b/README.md @@ -7,61 +7,41 @@ Unofficial wheel / force-feedback fork for **OutRun 2006: Coast 2 Coast**, based on [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks). -This release is focused on modern multi-device driving setups and native wheel force feedback. It was developed and hardware-tested primarily with a **MOZA R3**. Other DirectInput wheels may work, but v0.1 should be treated as unverified on hardware that has not been reported by users. +v0.1 adds modern multi-device wheel input and native Windows DirectInput force feedback. Hardware development and validation were performed primarily with **MOZA R3**, while the FFB force model and default tuning are now device-independent and use the same logic on every supported DirectInput wheel. -This is not an official SEGA, MOZA, or upstream OutRun2006Tweaks release. +### Highlights -### v0.1 highlights - -- SDL3 raw multi-device input for wheel, separate pedals, shifter, button box and gamepad. -- One canonical **Input Bindings** path for steering, pedals and buttons. -- Axis calibration for steering / accelerator / brake. -- Native Windows DirectInput COM force feedback; no vJoy or external FFB mapper required. -- Physics SAT with Natural SAT fallback, mechanical/caster trail, grip-loss unloading and dynamic damping. -- Low-speed centering spring kept intentionally light so it does not hide SAT. -- Road / curb tactile feedback, including MOZA R3 ConstantForce fallback and snow-stage curb handling. +- SDL3 raw multi-device input for wheel, pedals, shifter, button box and gamepad. +- One **Input Bindings** path for steering, pedals, shifter and buttons. +- Native DirectInput COM FFB; no vJoy or external FFB mapper required. +- Physics SAT with Natural SAT fallback, pneumatic/mechanical trail and fast counter-steer response. +- Light low-speed centering spring plus dynamic damping. +- Universal ConstantForce tactile path for road/slip detail where hardware periodic effects are not useful. +- Snow-stage curb/shoulder compensation and four-wheel mixed/full-rough surface handling. - Gear-shift and collision feedback. -- Exact DirectInput FFB device identity, reconnect handling, focus-loss cleanup and 20% safe direction tests. -- MOZA R3 automatic DirectInput name matching on a clean setup. - -### Install - -1. Back up your game folder and save data. -2. Extract **OutRun2006Tweaks-Wheel-FFB-v0.1.zip** into the `OutRun 2006 Coast 2 Coast` game directory. -3. Replace files when prompted. The package includes the replacement `OR2006C2C.exe` distributed by the upstream OutRun2006Tweaks v0.1 release. -4. Connect and power on the wheel and pedals before starting the game. -5. Open the in-game overlay with **F11**. -6. Configure steering, pedals, shifter and buttons in **Input Bindings**. After manual edits, use **Save & Return to game** to persist the bindings before leaving the screen. -7. Open **Force Feedback**. On MOZA R3 the FFB interface should normally auto-match; otherwise use **Refresh Devices** and select the actual FFB device. -8. Use the 20% left/right direction tests before raising wheel-base torque. If the steering force is reversed, change `Reverse SAT / ConstantForce`. Change `Reverse Spring` only when the spring itself pushes away from center. - -### MOZA R3 notes - -The tested R3 path deliberately favors the game's SAT over artificial centering. The v0.1 R3 compatibility layer uses the ConstantForce fallback for road texture because the driver can report sine-effect support without producing useful physical road detail on the tested wheel. - -The F11 Force Feedback page still provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` as starting profiles. The live R3 compatibility layer then applies the R3-specific road-output handling used by this release. +- Exact DirectInput FFB-device GUID persistence, reconnect handling and safe 20% direction tests. +- Optional estimated-RPM **Engine Vibration**. It is **OFF by default**; the default stored strength is **0.20** and is internally scaled so it remains a subtle texture rather than 20% wheel torque. -For curb / shoulder contact, the code compares all four wheel-surface samples. A mixed surface is detected while only part of the car is on the curb, and a fully rough surface remains tactile after the car crosses completely onto it. Snow stages receive additional compensation so curb detail is not lost under the snow-road attenuation. +### Setup -The exact feel still depends on wheel-base firmware and MOZA Pit House settings. Keep base-side centering, damping, inertia and friction conservative while evaluating game-side FFB. +1. Extract **OutRun2006Tweaks-Wheel-FFB-v0.1.zip** into the OutRun 2006: Coast 2 Coast game directory and replace files when prompted. +2. Connect the wheel and pedals before starting the game. +3. Open the overlay with **F11**. +4. Configure steering, pedals, shifter and buttons in **Input Bindings**, then use **Save & Return to game**. +5. Open **Force Feedback** and select the actual DirectInput FFB wheel if it is not already selected. +6. Use the 20% left/right direction tests before increasing wheel-base torque. +7. Use **Load Universal Physics SAT** as the recommended starting feel. FFB tuning applies live; use **Save Force Feedback** to persist it. -### Known issue +### Force-feedback notes -On snow stages, curb vibration may fade when all four wheels are fully on the same rough curb/shoulder surface. Partial curb contact is detected correctly, and steering/SAT is not affected. This is tracked in [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1). +The main cornering return force comes from SAT rather than a strong artificial centre spring. Wheel/driver-side centering, damping, inertia and friction are additional forces, so keep them conservative while evaluating game-side FFB. -### Troubleshooting +Road and snow/curb tactile effects remain enabled in the default universal preset. The snow-stage compensation is retained because it gives useful curb/shoulder feedback, though exact strength can still vary with the surface and wheel hardware. -- **No steering/pedal input:** check the live device values under F11 and rebind in **Input Bindings**. -- **No FFB:** open **Force Feedback**, Refresh Devices, then select the actual DirectInput FFB interface. -- **R3 not selected automatically:** select `R3 Racing Wheel and Pedals` manually once; the exact DirectInput GUID is saved afterward. -- **Pedal direction/range wrong:** recalibrate that axis in Input Bindings. -- **Force pushes away from center:** verify `Reverse SAT / ConstantForce` with the 20% direction test. -- **Need diagnostics:** attach `OutRun2006Tweaks.log` and include wheel model, driver and firmware version. +**Engine Vibration** is intentionally optional. When enabled, RPM is estimated from speed, current gear and throttle. Its amplitude and frequency are smoothed, the frequency is kept in a lighter haptic range, and only a very small amount of output headroom may be reserved during ordinary driving so the texture does not abruptly disappear at brief SAT peaks. Collision/gear events retain priority. ### Package contents -The public v0.1 ZIP is intentionally kept small: - - `dinput8.dll` - `OutRun2006Tweaks.ini` - `OutRun2006Tweaks.lods.ini` @@ -69,84 +49,54 @@ The public v0.1 ZIP is intentionally kept small: - `README.md` - `LICENSES.txt` -`LICENSES.txt` is the only additional legal-notice file in the ZIP. It is generated from the actual source/dependency trees used by the build so required open-source notices are not dropped while keeping the package uncluttered. - -### Credits and license - -This fork is based on **emoose/OutRun2006Tweaks** and also benefited from public work and design references from **hyp36rmax/multi-device-input** and **d-b-c-e/OutRun2006Tweaks-FFB**. - -The upstream project is MIT licensed. The original notice is preserved in this repository's `LICENSE.md`, and the binary package contains the applicable bundled dependency notices in `LICENSES.txt`. - -OutRun, OutRun 2006: Coast 2 Coast and related game assets belong to their respective rights holders. MOZA and other vendor names are used only to describe hardware compatibility. - -### Building +### Credits -The branch targets **Win32 Release** with Visual Studio 2022 and CMake. CI validates the consolidated wheel FFB source and production FFB math before building the release DLL. +Based on `emoose/OutRun2006Tweaks`, with public design/reference work from `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`, and OutRun community hardware reports. -See [WHEEL_FFB.md](WHEEL_FFB.md) for architecture and tuning details. +This is an unofficial community fork and is not affiliated with SEGA or MOZA. --- ## 한국어 -**OutRun 2006: Coast 2 Coast**에서 현대식 레이싱 휠과 포스피드백(FFB)을 사용할 수 있도록 만든 비공식 포크입니다. [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)를 기반으로 합니다. +**OutRun 2006: Coast 2 Coast**에서 현대식 레이싱 휠과 네이티브 포스피드백을 사용할 수 있도록 만든 비공식 포크입니다. [emoose/OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks)를 기반으로 합니다. -v0.1은 휠, 별도 페달, 시프터, 버튼박스, 게임패드처럼 여러 입력 장치를 함께 사용하는 환경과 네이티브 휠 FFB 지원에 초점을 맞췄습니다. 개발과 실제 하드웨어 검증은 주로 **MOZA R3**로 진행했습니다. 다른 DirectInput 휠도 동작할 가능성이 있지만, 사용자 검증이 보고되지 않은 장비는 v0.1에서 미검증 상태로 봐야 합니다. +v0.1은 멀티 디바이스 입력과 Windows DirectInput 기반 휠 FFB를 추가합니다. 개발과 실제 하드웨어 검증은 주로 **MOZA R3**로 진행했지만, 현재 FFB 힘 계산과 기본 튜닝은 제조사/모델명에 따라 달라지지 않고 지원되는 DirectInput 휠에 같은 로직을 적용합니다. -이 프로젝트는 SEGA, MOZA 또는 원본 OutRun2006Tweaks의 공식 릴리즈가 아닙니다. +### 주요 기능 -### v0.1 주요 기능 - -- 휠, 별도 페달, 시프터, 버튼박스, 게임패드를 동시에 사용할 수 있는 SDL3 Raw 멀티 디바이스 입력 -- 조향, 페달, 버튼 설정을 위한 단일 **Input Bindings** 경로 -- 스티어링 / 가속 / 브레이크 축 캘리브레이션 -- Windows DirectInput COM 기반 네이티브 FFB. vJoy나 외부 FFB 매퍼가 필요 없음 -- Physics SAT + Natural SAT 폴백, Mechanical/Caster Trail, 그립 손실 시 조향 하중 감소, Dynamic Damping -- SAT를 가리지 않도록 저속 센터링 스프링을 의도적으로 약하게 설정 -- MOZA R3 ConstantForce 폴백과 눈 맵 보정을 포함한 노면 / 연석 촉각 피드백 +- 휠, 별도 페달, 시프터, 버튼박스, 게임패드를 함께 사용하는 SDL3 Raw 멀티 디바이스 입력 +- 조향, 페달, 시프터, 버튼을 설정하는 단일 **Input Bindings** 경로 +- vJoy나 외부 매퍼가 필요 없는 Windows DirectInput COM 네이티브 FFB +- Physics SAT + Natural SAT 폴백, Pneumatic/Mechanical Trail, 빠른 카운터스티어 반응 +- SAT를 가리지 않는 약한 저속 센터링 스프링과 Dynamic Damping +- 하드웨어 periodic effect가 실질적으로 유용하지 않은 경우에도 동일하게 동작하는 범용 ConstantForce 노면/슬립 촉각 경로 +- 눈 맵 연석/숄더 보정과 네 바퀴 mixed/full-rough 표면 처리 - 기어 변속 및 충돌 피드백 -- 정확한 DirectInput FFB 장치 식별, 재연결 처리, 포커스 손실 시 효과 정리, 20% 안전 방향 테스트 -- 초기 설정에서 MOZA R3 DirectInput 장치명 자동 매칭 - -### 설치 방법 - -1. 게임 폴더와 세이브 데이터를 백업합니다. -2. **OutRun2006Tweaks-Wheel-FFB-v0.1.zip**의 내용을 `OutRun 2006 Coast 2 Coast` 게임 폴더에 압축 해제합니다. -3. 파일 교체 안내가 나오면 덮어씁니다. 패키지에는 원본 OutRun2006Tweaks v0.1 릴리즈에서 배포한 교체용 `OR2006C2C.exe`가 포함되어 있습니다. -4. 게임을 실행하기 전에 휠과 페달을 연결하고 전원을 켭니다. -5. 게임에서 **F11**을 눌러 오버레이를 엽니다. -6. **Input Bindings**에서 스티어링, 페달, 시프터, 버튼을 설정합니다. 수동으로 변경했다면 화면을 나가기 전에 **Save & Return to game**으로 저장합니다. -7. **Force Feedback**을 엽니다. MOZA R3는 일반적으로 FFB 장치가 자동 매칭됩니다. 자동으로 잡히지 않으면 **Refresh Devices**를 누르고 실제 FFB 장치를 선택합니다. -8. 휠베이스 토크를 높이기 전에 20% 좌/우 방향 테스트를 사용합니다. 조향 힘의 방향이 반대라면 `Reverse SAT / ConstantForce`를 변경합니다. 스프링 자체가 중앙 반대쪽으로 미는 경우에만 `Reverse Spring`을 변경합니다. - -### MOZA R3 참고 사항 - -R3용 설정은 인위적인 센터 스프링보다 게임의 SAT가 주된 조향 하중으로 느껴지도록 구성했습니다. 테스트한 R3에서는 드라이버가 sine effect 지원을 보고하더라도 실제 노면 디테일이 유용하게 전달되지 않아, v0.1 호환 레이어에서 노면 진동에 **ConstantForce 폴백**을 사용합니다. - -F11의 Force Feedback 화면에는 시작용 프리셋인 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT`가 있습니다. 이후 실시간 R3 호환 레이어가 이 릴리즈의 R3 전용 노면 출력 처리를 적용합니다. +- 정확한 DirectInput FFB GUID 저장, 재연결 처리, 20% 안전 방향 테스트 +- 추정 RPM 기반 **Engine Vibration** 옵션. 기본값은 **OFF**, 저장 강도 기본값은 **0.20**이며 실제 휠 토크 20%가 바로 들어가는 방식이 아니라 내부에서 약하게 스케일됩니다. -연석/숄더 접촉은 네 바퀴의 표면 샘플을 비교합니다. 차량 일부만 연석에 올라간 상태는 혼합 표면으로 감지하고, 차량 전체가 거친 표면으로 넘어간 상태도 촉각 피드백을 유지하도록 처리합니다. 눈 맵에서는 눈길 감쇠 때문에 연석 디테일이 사라지지 않도록 추가 보정을 적용합니다. +### 설정 방법 -실제 느낌은 휠베이스 펌웨어와 MOZA Pit House 설정에도 영향을 받습니다. 게임 쪽 FFB를 평가할 때는 휠베이스 자체의 센터링, 댐핑, 관성, 마찰 설정을 과도하게 높이지 않는 것을 권장합니다. +1. **OutRun2006Tweaks-Wheel-FFB-v0.1.zip**을 게임 폴더에 압축 해제하고 파일을 덮어씁니다. +2. 게임 실행 전에 휠과 페달을 연결합니다. +3. **F11**로 오버레이를 엽니다. +4. **Input Bindings**에서 스티어링, 페달, 시프터, 버튼을 설정하고 **Save & Return to game**으로 저장합니다. +5. **Force Feedback**에서 실제 DirectInput FFB 휠이 선택됐는지 확인합니다. +6. 휠베이스 토크를 올리기 전에 20% 좌/우 방향 테스트를 사용합니다. +7. 기본 시작점은 **Load Universal Physics SAT**를 권장합니다. FFB 변경은 실시간 적용되며 **Save Force Feedback**으로 저장합니다. -### 알려진 문제 +### FFB 참고 사항 -눈 맵에서 네 바퀴가 모두 동일한 거친 연석/숄더 표면에 완전히 올라가면 연석 진동이 약해지거나 사라질 수 있습니다. 차량 일부만 연석에 걸친 상태는 정상적으로 감지되며 조향력과 SAT에는 영향을 주지 않습니다. 자세한 내용은 [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1)을 참고하세요. +코너링에서 중앙으로 돌아가려는 주된 힘은 강한 인위적 센터 스프링이 아니라 SAT가 담당합니다. 휠베이스/드라이버 자체의 센터링, 댐핑, 관성, 마찰은 게임 FFB에 추가되는 힘이므로 과도하게 높이지 않는 것을 권장합니다. -### 문제 해결 +노면과 눈길 연석 진동은 기본 범용 프리셋에서 유지합니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 그대로 포함했습니다. 다만 표면과 휠 하드웨어에 따라 강도 차이는 있을 수 있습니다. -- **스티어링/페달 입력이 없음:** F11의 실시간 장치 값을 확인하고 **Input Bindings**에서 다시 바인딩합니다. -- **FFB가 없음:** **Force Feedback**에서 Refresh Devices를 누른 뒤 실제 DirectInput FFB 인터페이스를 선택합니다. -- **R3가 자동 선택되지 않음:** `R3 Racing Wheel and Pedals`를 한 번 수동 선택하면 이후 정확한 DirectInput GUID가 저장됩니다. -- **페달 방향/범위가 잘못됨:** Input Bindings에서 해당 축을 다시 캘리브레이션합니다. -- **핸들이 중앙 반대 방향으로 밀림:** 20% 방향 테스트로 `Reverse SAT / ConstantForce`를 확인합니다. -- **진단이 필요함:** `OutRun2006Tweaks.log`와 함께 휠 모델, 드라이버 버전, 펌웨어 버전을 첨부해 주세요. +**Engine Vibration**은 취향에 따라 켜는 선택 옵션으로 기본 OFF입니다. 켜면 속도, 현재 기어, 스로틀로 RPM을 추정하고 진폭/주파수를 부드럽게 필터링합니다. 주행 중 너무 무겁게 느껴지지 않도록 더 높은 촉각 주파수 대역과 낮은 내부 출력 스케일을 사용하며, 일반 주행에서는 SAT 피크 때문에 갑자기 사라지는 현상을 줄이기 위해 아주 작은 출력 여유만 확보합니다. 충돌/기어 이벤트는 우선합니다. ### 배포 파일 구성 -공개 v0.1 ZIP은 필요한 파일만 포함하도록 최소화했습니다. - - `dinput8.dll` - `OutRun2006Tweaks.ini` - `OutRun2006Tweaks.lods.ini` @@ -154,18 +104,8 @@ F11의 Force Feedback 화면에는 시작용 프리셋인 `Load MOZA R3 Physics - `README.md` - `LICENSES.txt` -`LICENSES.txt`는 ZIP에 추가되는 유일한 법적 고지 파일입니다. 실제 빌드에 사용한 소스/의존성 트리에서 필요한 오픈소스 고지를 자동 수집해 하나의 파일로 만들며, 불필요한 문서가 배포 파일에 많이 들어가지 않도록 했습니다. - -### 크레딧 및 라이선스 - -이 포크는 **emoose/OutRun2006Tweaks**를 기반으로 하며, **hyp36rmax/multi-device-input** 및 **d-b-c-e/OutRun2006Tweaks-FFB**의 공개 작업과 설계 아이디어도 참고했습니다. - -원본 프로젝트는 MIT 라이선스입니다. 원본 고지는 이 저장소의 `LICENSE.md`에 유지되며, 바이너리 배포 패키지에는 해당 의존성 고지가 `LICENSES.txt`로 포함됩니다. - -OutRun, OutRun 2006: Coast 2 Coast 및 관련 게임 자산의 권리는 각 권리자에게 있습니다. MOZA 및 기타 제조사 명칭은 하드웨어 호환성을 설명하기 위해서만 사용합니다. - -### 빌드 +### 크레딧 -`wheel-ffb` 브랜치는 Visual Studio 2022와 CMake를 사용한 **Win32 Release** 빌드를 대상으로 합니다. CI는 릴리즈 DLL을 빌드하기 전에 통합된 wheel FFB 소스와 실제 FFB 수학 로직을 검증합니다. +`emoose/OutRun2006Tweaks`를 기반으로 하며 `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`의 공개 설계/참고 작업과 OutRun 커뮤니티 하드웨어 보고를 참고했습니다. -구조와 세부 튜닝 내용은 [WHEEL_FFB.md](WHEEL_FFB.md)를 참고하세요. +이 프로젝트는 비공식 커뮤니티 포크이며 SEGA 또는 MOZA와 제휴하거나 공식 지원받는 프로젝트가 아닙니다. From d7c5efa43628c9ef292dfa739244b4b5ccf18bae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:20:25 +0900 Subject: [PATCH 0415/1308] docs: finalize v0.1 release notes [skip ci] --- RELEASE_NOTES_v0.1.md | 92 ++++++++++++++----------------------------- 1 file changed, 30 insertions(+), 62 deletions(-) diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 21ae476ea0..954d0da891 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -7,38 +7,36 @@ First public release of the `wheel-ffb` branch. -### What this release adds +### Highlights - SDL3 raw multi-device input for modern wheel setups. - One Input Bindings path for steering, pedals, shifter and buttons. - Native Windows DirectInput COM wheel FFB. -- Physics SAT with Natural SAT fallback and mechanical/caster trail. -- Dynamic damping and grip-loss unloading. -- Low-speed centering spring kept light so it does not dominate SAT. -- Road, curb, tire, gear and collision tactile effects. -- MOZA R3 DirectInput auto-match and exact GUID persistence. -- MOZA R3 ConstantForce road-texture fallback. -- Snow-stage curb compensation and four-wheel mixed/full-rough surface detection. -- Focus/device-loss cleanup, reconnect handling and 20% safe direction tests. +- Device-independent Physics SAT / Natural SAT force model with mechanical/caster trail. +- Dynamic damping, grip-loss unloading and improved counter-steer response. +- Light low-speed centering spring so SAT remains the main cornering return force. +- Universal ConstantForce road/slip tactile fallback. +- Snow-stage curb/shoulder compensation with four-wheel mixed/full-rough detection. +- Gear-shift and collision feedback. +- Exact DirectInput FFB GUID persistence, reconnect handling and safe 20% direction tests. +- Optional estimated-RPM Engine Vibration. Default OFF; default stored strength 0.20 with conservative internal scaling. ### Tested hardware -Primary hardware validation for v0.1 was performed with **MOZA R3**. Other DirectInput wheels may work but are not considered verified by this release unless separately reported. +Primary physical validation was performed with **MOZA R3**. The current FFB tuning no longer branches on manufacturer/model name, so supported DirectInput wheels run the same force logic; physical feel can still differ by motor torque, firmware, wheel diameter and driver-side effects. -### Setup +### Recommended setup -Use **F11 → Input Bindings** for steering, pedals, shifter and button configuration. After manual binding changes, use **Save & Return to game** to persist them. +Use **F11 → Input Bindings** for steering, pedals, shifter and buttons, then **Save & Return to game**. Use **F11 → Force Feedback** to select the actual FFB output wheel and start with **Load Universal Physics SAT**. FFB tuning applies live; use **Save Force Feedback** to persist changes. -For MOZA R3, **F11 → Force Feedback** provides `Load MOZA R3 Physics SAT` and `Load MOZA R3 Natural SAT` as starting profiles. R3 road detail is then routed through the release compatibility layer's ConstantForce fallback. +Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing. -FFB edits apply live. Use **Save Force Feedback** to persist changes; an unsaved live change can otherwise be lost after restart. +Engine Vibration is intentionally an opt-in effect. When enabled, estimated RPM follows speed, current gear and throttle. The v0.1 release smooths amplitude/frequency, shifts the texture away from the heavy low-frequency pulse region and uses only a small output reserve during normal driving so it is less likely to appear/disappear at SAT peaks. Collision and gear events retain priority. ### Install Extract `OutRun2006Tweaks-Wheel-FFB-v0.1.zip` into the OutRun 2006: Coast 2 Coast game directory and replace files when prompted. -The ZIP intentionally contains only the runtime files, the upstream replacement `OR2006C2C.exe`, one README and one consolidated open-source notice file. - ### Package contents - `dinput8.dll` @@ -48,20 +46,6 @@ The ZIP intentionally contains only the runtime files, the upstream replacement - `README.md` - `LICENSES.txt` -`LICENSES.txt` is generated from the actual dependency source trees used by CI so required notices are preserved without filling the release ZIP with separate license/readme files. - -### Known issue - -On snow stages, curb vibration may fade or disappear when all four wheels are fully on the same rough curb/shoulder surface. Partial curb contact is detected correctly. This affects tactile feedback only and does not affect steering or SAT. See [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1). - -### Notes - -- `DISCORD_SHARE_v0.1.md` is not part of the repository or release package anymore. -- Input setup is owned by Input Bindings; the release documentation does not require the old guided Quick Setup path. -- On MOZA R3, road/slip texture uses the ConstantForce fallback because the hardware sine path was not physically useful in testing. -- Mixed curb contact and fully crossing onto a rough curb use the same strong tactile profile, including snow-stage compensation. -- The release is built only after the consolidated source verifier and production FFB math tests pass. - ### Credits Based on `emoose/OutRun2006Tweaks`, with public design/reference work from `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`, and OutRun community hardware reports. @@ -75,38 +59,36 @@ This is an unofficial community fork and is not affiliated with SEGA or MOZA. `wheel-ffb` 브랜치의 첫 공개 릴리즈입니다. -### 이번 릴리즈에 추가된 기능 +### 주요 기능 - 현대식 휠 구성을 위한 SDL3 Raw 멀티 디바이스 입력 - 스티어링, 페달, 시프터, 버튼을 설정하는 단일 Input Bindings 경로 - Windows DirectInput COM 기반 네이티브 휠 FFB -- Physics SAT + Natural SAT 폴백 및 Mechanical/Caster Trail -- Dynamic Damping과 그립 손실 시 조향 하중 감소 -- SAT를 가리지 않도록 약하게 설정한 저속 센터링 스프링 -- 노면, 연석, 타이어, 기어, 충돌 촉각 효과 -- MOZA R3 DirectInput 자동 매칭 및 정확한 GUID 저장 -- MOZA R3 ConstantForce 노면 텍스처 폴백 -- 눈 맵 연석 보정 및 네 바퀴 mixed/full-rough 표면 감지 -- 포커스/장치 손실 시 효과 정리, 재연결 처리, 20% 안전 방향 테스트 +- 제조사/모델명에 따라 달라지지 않는 Physics SAT / Natural SAT 힘 계산과 Mechanical/Caster Trail +- Dynamic Damping, 그립 손실 시 하중 감소, 개선된 카운터스티어 반응 +- SAT가 주된 코너링 복원력이 되도록 약하게 유지한 저속 센터링 스프링 +- 모든 휠에서 동일하게 사용하는 ConstantForce 노면/슬립 촉각 폴백 +- 네 바퀴 mixed/full-rough 감지를 포함한 눈 맵 연석/숄더 보정 +- 기어 변속 및 충돌 피드백 +- 정확한 DirectInput FFB GUID 저장, 재연결 처리, 20% 안전 방향 테스트 +- 추정 RPM 기반 Engine Vibration 선택 옵션. 기본 OFF, 저장 강도 기본값 0.20이며 내부 출력은 보수적으로 제한 ### 테스트한 하드웨어 -v0.1의 주 하드웨어 검증은 **MOZA R3**로 진행했습니다. 다른 DirectInput 휠도 동작할 수 있지만 별도 사용자 보고가 없는 장비는 이 릴리즈에서 검증된 것으로 보지 않습니다. +실제 하드웨어 검증은 주로 **MOZA R3**로 진행했습니다. 현재 FFB 튜닝은 제조사/모델명으로 힘 계산을 바꾸지 않으며 지원되는 DirectInput 휠에 같은 로직을 사용합니다. 다만 모터 토크, 펌웨어, 휠 직경, 드라이버 자체 효과 때문에 실제 체감은 달라질 수 있습니다. -### 설정 방법 +### 권장 설정 -스티어링, 페달, 시프터, 버튼 설정은 **F11 → Input Bindings**를 사용합니다. 수동으로 바인딩을 변경한 뒤에는 **Save & Return to game**으로 저장합니다. +**F11 → Input Bindings**에서 스티어링, 페달, 시프터, 버튼을 설정하고 **Save & Return to game**으로 저장합니다. **F11 → Force Feedback**에서 실제 FFB 출력 휠을 선택한 뒤 **Load Universal Physics SAT**를 시작점으로 권장합니다. FFB 변경은 실시간 적용되며 **Save Force Feedback**으로 저장합니다. -MOZA R3는 **F11 → Force Feedback**에서 시작용 프리셋인 `Load MOZA R3 Physics SAT`와 `Load MOZA R3 Natural SAT`를 사용할 수 있습니다. R3의 노면 디테일은 이후 릴리즈 호환 레이어의 ConstantForce 폴백을 통해 출력됩니다. +노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다. -FFB 변경 사항은 즉시 적용됩니다. 재시작 후 유지하려면 **Save Force Feedback**으로 저장해야 합니다. +Engine Vibration은 취향에 따라 켜는 선택 옵션이며 기본 OFF입니다. 켜면 속도, 현재 기어, 스로틀로 RPM을 추정합니다. v0.1에서는 진폭/주파수를 부드럽게 필터링하고 무겁게 느껴지는 저주파 펄스 영역을 피하며, 일반 주행에서 SAT 피크 때문에 진동이 갑자기 사라지는 현상을 줄이기 위해 아주 작은 출력 여유만 확보합니다. 충돌과 기어 이벤트가 우선합니다. ### 설치 `OutRun2006Tweaks-Wheel-FFB-v0.1.zip`을 OutRun 2006: Coast 2 Coast 게임 폴더에 압축 해제하고 파일 교체 안내가 나오면 덮어씁니다. -ZIP에는 실행에 필요한 파일, 원본 프로젝트에서 제공하는 교체용 `OR2006C2C.exe`, README 하나, 통합 오픈소스 고지 파일 하나만 포함하도록 구성했습니다. - ### 배포 파일 구성 - `dinput8.dll` @@ -116,22 +98,8 @@ ZIP에는 실행에 필요한 파일, 원본 프로젝트에서 제공하는 교 - `README.md` - `LICENSES.txt` -`LICENSES.txt`는 CI가 실제로 사용한 의존성 소스 트리에서 생성합니다. 필요한 오픈소스 고지는 유지하면서 릴리즈 ZIP에 여러 라이선스/README 파일이 흩어지지 않도록 하나로 통합했습니다. - -### 알려진 문제 - -눈 맵에서 네 바퀴가 모두 동일한 거친 연석/숄더 표면에 완전히 올라가면 연석 진동이 약해지거나 사라질 수 있습니다. 차량 일부만 연석에 걸친 상태는 정상적으로 감지됩니다. 촉각 피드백에만 영향을 주며 조향력이나 SAT에는 영향이 없습니다. 자세한 내용은 [Issue #1](https://github.com/thp32tt/OutRun2006Tweaks/issues/1)을 참고하세요. - -### 참고 사항 - -- `DISCORD_SHARE_v0.1.md`는 더 이상 저장소나 릴리즈 패키지에 포함하지 않습니다. -- 입력 설정은 Input Bindings가 담당하며, v0.1 문서에서는 예전 Guided Quick Setup 경로를 필수로 안내하지 않습니다. -- MOZA R3에서는 테스트 시 하드웨어 sine 경로의 노면 질감이 실질적으로 유용하지 않아 노면/슬립 텍스처에 ConstantForce 폴백을 사용합니다. -- 부분 연석 접촉과 차량 전체가 거친 연석 위로 넘어간 상태에 같은 강한 촉각 프로필을 적용하며 눈 맵 보정도 포함됩니다. -- 통합 소스 검증기와 실제 FFB 수학 테스트가 성공한 뒤에만 릴리즈 빌드를 생성합니다. - ### 크레딧 -`emoose/OutRun2006Tweaks`를 기반으로 하며 `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`의 공개 설계/참고 작업과 OutRun 커뮤니티의 하드웨어 보고를 참고했습니다. +`emoose/OutRun2006Tweaks`를 기반으로 하며 `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`의 공개 설계/참고 작업과 OutRun 커뮤니티 하드웨어 보고를 참고했습니다. -이 프로젝트는 비공식 커뮤니티 포크이며 SEGA 또는 MOZA와 제휴하거나 공식적으로 지원받는 프로젝트가 아닙니다. +이 프로젝트는 비공식 커뮤니티 포크이며 SEGA 또는 MOZA와 제휴하거나 공식 지원받는 프로젝트가 아닙니다. From eccb67bdcb9931e454f120f0f30b7ff04c4e867d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:20:35 +0900 Subject: [PATCH 0416/1308] release: validate final v0.1 candidate From c5156fc56e10514171378986f4f3b94b8948de93 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:21:45 +0900 Subject: [PATCH 0417/1308] chore: stage final verifier doc guard fix --- tools/fix_v01_verifier_docs.py | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 tools/fix_v01_verifier_docs.py diff --git a/tools/fix_v01_verifier_docs.py b/tools/fix_v01_verifier_docs.py new file mode 100644 index 0000000000..8723c828ae --- /dev/null +++ b/tools/fix_v01_verifier_docs.py @@ -0,0 +1,29 @@ +from pathlib import Path + +p = Path('tools/verify_wheel_ffb_current.py') +s = p.read_text(encoding='utf-8') +repls = { + "req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset')": + "req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset')", + "req(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset')": + "req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset')", +} +for old, new in repls.items(): + if s.count(old) != 1: + raise SystemExit(f'expected exactly one verifier guard: {old}') + s = s.replace(old, new, 1) + +# The shipped docs should explicitly explain the new opt-in engine haptic behavior. +anchor = "req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence')" +if anchor not in s: + raise SystemExit('release notes persistence guard missing') +extra = "\n".join([ + anchor, + "req(readme, 'Engine Vibration', 'README documents optional engine vibration')", + "req(readme, 'OFF by default', 'README documents engine vibration default off')", + "req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration')", + "req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off')", +]) +s = s.replace(anchor, extra, 1) +p.write_text(s, encoding='utf-8', newline='\n') +print('verifier documentation guards updated') From 5e97dac1602f76756f071e7b8eaf79ae9db037c5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:21:55 +0900 Subject: [PATCH 0418/1308] chore: run final verifier doc guard fix --- .github/workflows/fix-v01-verifier-docs.yml | 27 +++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 .github/workflows/fix-v01-verifier-docs.yml diff --git a/.github/workflows/fix-v01-verifier-docs.yml b/.github/workflows/fix-v01-verifier-docs.yml new file mode 100644 index 0000000000..9f62b42c91 --- /dev/null +++ b/.github/workflows/fix-v01-verifier-docs.yml @@ -0,0 +1,27 @@ +name: Fix v0.1 Verifier Docs + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/fix-v01-verifier-docs.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - run: python3 tools/fix_v01_verifier_docs.py + - shell: bash + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add tools/verify_wheel_ffb_current.py + git commit -m 'verify: align v0.1 docs with universal FFB [skip ci]' + git push origin HEAD:wheel-ffb-v0.2-dev From 587c582ee8587a9bbddfaaa55542a45d6d53cb69 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 14:22:02 +0000 Subject: [PATCH 0419/1308] verify: align v0.1 docs with universal FFB [skip ci] --- tools/verify_wheel_ffb_current.py | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 0faecb7459..fdff940d2f 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -311,7 +311,7 @@ def forbid(text, needle, label): req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') readme = read('README.md') wheel_doc = read('WHEEL_FFB.md') -req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset') +req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset') req(readme, 'Save & Return to game', 'README documents durable binding exit') forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') @@ -338,8 +338,12 @@ def forbid(text, needle, label): req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') release_notes = read('RELEASE_NOTES_v0.1.md') discord_share = read('DISCORD_SHARE_v0.1.md') -req(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset') +req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') +req(readme, 'Engine Vibration', 'README documents optional engine vibration') +req(readme, 'OFF by default', 'README documents engine vibration default off') +req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration') +req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping') From daa0f1492c87ca637e269a888bbb9696ad417189 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:22:30 +0900 Subject: [PATCH 0420/1308] chore: remove final verifier helper workflow [skip ci] --- .github/workflows/fix-v01-verifier-docs.yml | 27 --------------------- 1 file changed, 27 deletions(-) delete mode 100644 .github/workflows/fix-v01-verifier-docs.yml diff --git a/.github/workflows/fix-v01-verifier-docs.yml b/.github/workflows/fix-v01-verifier-docs.yml deleted file mode 100644 index 9f62b42c91..0000000000 --- a/.github/workflows/fix-v01-verifier-docs.yml +++ /dev/null @@ -1,27 +0,0 @@ -name: Fix v0.1 Verifier Docs - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/fix-v01-verifier-docs.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - run: python3 tools/fix_v01_verifier_docs.py - - shell: bash - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add tools/verify_wheel_ffb_current.py - git commit -m 'verify: align v0.1 docs with universal FFB [skip ci]' - git push origin HEAD:wheel-ffb-v0.2-dev From 39678b6faca8d7de9c146146e1624ae3fe379dc7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:22:34 +0900 Subject: [PATCH 0421/1308] chore: remove final verifier helper script [skip ci] --- tools/fix_v01_verifier_docs.py | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 tools/fix_v01_verifier_docs.py diff --git a/tools/fix_v01_verifier_docs.py b/tools/fix_v01_verifier_docs.py deleted file mode 100644 index 8723c828ae..0000000000 --- a/tools/fix_v01_verifier_docs.py +++ /dev/null @@ -1,29 +0,0 @@ -from pathlib import Path - -p = Path('tools/verify_wheel_ffb_current.py') -s = p.read_text(encoding='utf-8') -repls = { - "req(readme, 'Load MOZA R3 Physics SAT', 'README names current Physics preset')": - "req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset')", - "req(release_notes, 'Load MOZA R3 Physics SAT', 'release notes name the current Physics preset')": - "req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset')", -} -for old, new in repls.items(): - if s.count(old) != 1: - raise SystemExit(f'expected exactly one verifier guard: {old}') - s = s.replace(old, new, 1) - -# The shipped docs should explicitly explain the new opt-in engine haptic behavior. -anchor = "req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence')" -if anchor not in s: - raise SystemExit('release notes persistence guard missing') -extra = "\n".join([ - anchor, - "req(readme, 'Engine Vibration', 'README documents optional engine vibration')", - "req(readme, 'OFF by default', 'README documents engine vibration default off')", - "req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration')", - "req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off')", -]) -s = s.replace(anchor, extra, 1) -p.write_text(s, encoding='utf-8', newline='\n') -print('verifier documentation guards updated') From 807a893749a3fb54ffede9194156fc71bee81bed Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:22:44 +0900 Subject: [PATCH 0422/1308] release: build clean final v0.1 From e011b0f5e0371a5d119bbca4d7ff88e80de26dce Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:24:12 +0900 Subject: [PATCH 0423/1308] chore: align engine verifier defaults --- .../fix-engine-verifier-defaults.yml | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 .github/workflows/fix-engine-verifier-defaults.yml diff --git a/.github/workflows/fix-engine-verifier-defaults.yml b/.github/workflows/fix-engine-verifier-defaults.yml new file mode 100644 index 0000000000..2417de7c5f --- /dev/null +++ b/.github/workflows/fix-engine-verifier-defaults.yml @@ -0,0 +1,41 @@ +name: Fix Engine Verifier Defaults + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/fix-engine-verifier-defaults.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - name: Remove obsolete engine-on verifier guards + shell: bash + run: | + python3 - <<'PY' + from pathlib import Path + p = Path('tools/verify_wheel_ffb_current.py') + s = p.read_text(encoding='utf-8') + old1 = "req(ini, 'EngineVibration = true', 'shipped config enables engine vibration')\n" + old2 = "req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength')\n" + if s.count(old1) != 1 or s.count(old2) != 1: + raise SystemExit('obsolete engine verifier guards not found exactly once') + s = s.replace(old1, '').replace(old2, '') + p.write_text(s, encoding='utf-8', newline='\n') + PY + - name: Commit verifier fix + shell: bash + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add tools/verify_wheel_ffb_current.py + git commit -m 'verify: remove obsolete engine-on defaults [skip ci]' + git push origin HEAD:wheel-ffb-v0.2-dev From 129be640f40f1b16aca2d1d0d274a614fbd4a416 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 14:24:19 +0000 Subject: [PATCH 0424/1308] verify: remove obsolete engine-on defaults [skip ci] --- tools/verify_wheel_ffb_current.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index fdff940d2f..38af2965be 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -420,8 +420,6 @@ def forbid(text, needle, label): req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') -req(ini, 'EngineVibration = true', 'shipped config enables engine vibration') -req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength') # v01-final-engine-haptic-guards From 826c3d000a536696ebbf49b364c0701f78915197 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:24:43 +0900 Subject: [PATCH 0425/1308] chore: remove engine verifier helper [skip ci] --- .../fix-engine-verifier-defaults.yml | 41 ------------------- 1 file changed, 41 deletions(-) delete mode 100644 .github/workflows/fix-engine-verifier-defaults.yml diff --git a/.github/workflows/fix-engine-verifier-defaults.yml b/.github/workflows/fix-engine-verifier-defaults.yml deleted file mode 100644 index 2417de7c5f..0000000000 --- a/.github/workflows/fix-engine-verifier-defaults.yml +++ /dev/null @@ -1,41 +0,0 @@ -name: Fix Engine Verifier Defaults - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/fix-engine-verifier-defaults.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - name: Remove obsolete engine-on verifier guards - shell: bash - run: | - python3 - <<'PY' - from pathlib import Path - p = Path('tools/verify_wheel_ffb_current.py') - s = p.read_text(encoding='utf-8') - old1 = "req(ini, 'EngineVibration = true', 'shipped config enables engine vibration')\n" - old2 = "req(ini, 'EngineIdle = 0.06', 'shipped engine haptic strength')\n" - if s.count(old1) != 1 or s.count(old2) != 1: - raise SystemExit('obsolete engine verifier guards not found exactly once') - s = s.replace(old1, '').replace(old2, '') - p.write_text(s, encoding='utf-8', newline='\n') - PY - - name: Commit verifier fix - shell: bash - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add tools/verify_wheel_ffb_current.py - git commit -m 'verify: remove obsolete engine-on defaults [skip ci]' - git push origin HEAD:wheel-ffb-v0.2-dev From f7fbfd5ac7f5e7adc4a9ccb84ed4fbf0d1b96546 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:24:58 +0900 Subject: [PATCH 0426/1308] release: build final v0.1 candidate From c965a0acf5bc4bb203f7806c147bd1414ca82e11 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:31:08 +0900 Subject: [PATCH 0427/1308] chore: stage v0.1 release refresh --- .github/workflows/publish-v01-refresh.yml | 87 +++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 .github/workflows/publish-v01-refresh.yml diff --git a/.github/workflows/publish-v01-refresh.yml b/.github/workflows/publish-v01-refresh.yml new file mode 100644 index 0000000000..606c6ccb75 --- /dev/null +++ b/.github/workflows/publish-v01-refresh.yml @@ -0,0 +1,87 @@ +name: Refresh v0.1 Release + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/publish-v01-refresh.yml' + +permissions: + contents: write + actions: read + +jobs: + publish: + runs-on: ubuntu-latest + steps: + - name: Checkout stable release branch + uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + fetch-tags: true + + - name: Download validated final binary artifact + env: + GH_TOKEN: ${{ github.token }} + shell: bash + run: | + set -euo pipefail + gh run download 34699219467 \ + --repo thp32tt/OutRun2006Tweaks \ + -n outrun2006tweaks-f7fbfd5ac7f5e7adc4a9ccb84ed4fbf0d1b96546 \ + -D release-bin + + - name: Build clean v0.1 package + shell: bash + run: | + set -euo pipefail + rm -f release-bin/dinput8.pdb + cp README.md release-bin/README.md + for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe README.md LICENSES.txt; do + test -f "release-bin/$f" + done + cd release-bin + zip -9 ../OutRun2006Tweaks-Wheel-FFB-v0.1.zip \ + dinput8.dll \ + OutRun2006Tweaks.ini \ + OutRun2006Tweaks.lods.ini \ + OR2006C2C.exe \ + README.md \ + LICENSES.txt + cd .. + unzip -l OutRun2006Tweaks-Wheel-FFB-v0.1.zip + + - name: Move v0.1 tag to validated stable commit + shell: bash + run: | + set -euo pipefail + git tag -f v0.1 f7fbfd5ac7f5e7adc4a9ccb84ed4fbf0d1b96546 + git push --force origin refs/tags/v0.1 + + - name: Update existing v0.1 release + env: + GH_TOKEN: ${{ github.token }} + shell: bash + run: | + set -euo pipefail + gh release edit v0.1 \ + --repo thp32tt/OutRun2006Tweaks \ + --title 'OutRun2006Tweaks Wheel FFB v0.1' \ + --notes-file RELEASE_NOTES_v0.1.md \ + --target wheel-ffb || \ + gh release edit v0.1 \ + --repo thp32tt/OutRun2006Tweaks \ + --title 'OutRun2006Tweaks Wheel FFB v0.1' \ + --notes-file RELEASE_NOTES_v0.1.md + gh release upload v0.1 \ + OutRun2006Tweaks-Wheel-FFB-v0.1.zip \ + --repo thp32tt/OutRun2006Tweaks \ + --clobber + + - name: Upload exact public release package + uses: actions/upload-artifact@v7.0.1 + with: + name: v0.1-release-package + path: OutRun2006Tweaks-Wheel-FFB-v0.1.zip + if-no-files-found: error From 14d227ef65501782a986bdc6d773181f8720cca1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 12 Sep 2026 23:32:23 +0900 Subject: [PATCH 0428/1308] chore: remove v0.1 release refresh workflow [skip ci] --- .github/workflows/publish-v01-refresh.yml | 87 ----------------------- 1 file changed, 87 deletions(-) delete mode 100644 .github/workflows/publish-v01-refresh.yml diff --git a/.github/workflows/publish-v01-refresh.yml b/.github/workflows/publish-v01-refresh.yml deleted file mode 100644 index 606c6ccb75..0000000000 --- a/.github/workflows/publish-v01-refresh.yml +++ /dev/null @@ -1,87 +0,0 @@ -name: Refresh v0.1 Release - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/publish-v01-refresh.yml' - -permissions: - contents: write - actions: read - -jobs: - publish: - runs-on: ubuntu-latest - steps: - - name: Checkout stable release branch - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - fetch-tags: true - - - name: Download validated final binary artifact - env: - GH_TOKEN: ${{ github.token }} - shell: bash - run: | - set -euo pipefail - gh run download 34699219467 \ - --repo thp32tt/OutRun2006Tweaks \ - -n outrun2006tweaks-f7fbfd5ac7f5e7adc4a9ccb84ed4fbf0d1b96546 \ - -D release-bin - - - name: Build clean v0.1 package - shell: bash - run: | - set -euo pipefail - rm -f release-bin/dinput8.pdb - cp README.md release-bin/README.md - for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe README.md LICENSES.txt; do - test -f "release-bin/$f" - done - cd release-bin - zip -9 ../OutRun2006Tweaks-Wheel-FFB-v0.1.zip \ - dinput8.dll \ - OutRun2006Tweaks.ini \ - OutRun2006Tweaks.lods.ini \ - OR2006C2C.exe \ - README.md \ - LICENSES.txt - cd .. - unzip -l OutRun2006Tweaks-Wheel-FFB-v0.1.zip - - - name: Move v0.1 tag to validated stable commit - shell: bash - run: | - set -euo pipefail - git tag -f v0.1 f7fbfd5ac7f5e7adc4a9ccb84ed4fbf0d1b96546 - git push --force origin refs/tags/v0.1 - - - name: Update existing v0.1 release - env: - GH_TOKEN: ${{ github.token }} - shell: bash - run: | - set -euo pipefail - gh release edit v0.1 \ - --repo thp32tt/OutRun2006Tweaks \ - --title 'OutRun2006Tweaks Wheel FFB v0.1' \ - --notes-file RELEASE_NOTES_v0.1.md \ - --target wheel-ffb || \ - gh release edit v0.1 \ - --repo thp32tt/OutRun2006Tweaks \ - --title 'OutRun2006Tweaks Wheel FFB v0.1' \ - --notes-file RELEASE_NOTES_v0.1.md - gh release upload v0.1 \ - OutRun2006Tweaks-Wheel-FFB-v0.1.zip \ - --repo thp32tt/OutRun2006Tweaks \ - --clobber - - - name: Upload exact public release package - uses: actions/upload-artifact@v7.0.1 - with: - name: v0.1-release-package - path: OutRun2006Tweaks-Wheel-FFB-v0.1.zip - if-no-files-found: error From c64f14b64039e3891bf74b74ee1782122529adba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:24:05 +0900 Subject: [PATCH 0429/1308] chore: stage snow latch v0.1 patch helper [skip ci] --- tools/_patch_snow_latch_v01.py | 46 ++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 tools/_patch_snow_latch_v01.py diff --git a/tools/_patch_snow_latch_v01.py b/tools/_patch_snow_latch_v01.py new file mode 100644 index 0000000000..239cf3e9ba --- /dev/null +++ b/tools/_patch_snow_latch_v01.py @@ -0,0 +1,46 @@ +from pathlib import Path + + +def replace_once(path: Path, old: str, new: str) -> None: + text = path.read_text(encoding='utf-8') + if old not in text: + raise SystemExit(f'missing expected block in {path}') + path.write_text(text.replace(old, new, 1), encoding='utf-8') + + +build = Path('src/hooks_wheel_ffb_build.cpp') + +old_latch = ''' if (mixedSurface)\n {\n const float minDistance =\n std::abs(surface.minimum - SnowSurfaceBaseline);\n const float maxDistance =\n std::abs(surface.maximum - SnowSurfaceBaseline);\n const float candidate = minDistance >= maxDistance\n ? surface.minimum\n : surface.maximum;\n\n // Do not latch ordinary snow noise. This is deliberately tied to the\n // same 0.08 spread that already qualified as a real mixed surface.\n if (std::max(minDistance, maxDistance) >= 0.08f)\n {\n snowCurbLatched = true;\n snowCurbMaterial = candidate;\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n }\n }\n\n if (!snowCurbLatched)\n return false;\n\n const float uniformValue =\n (surface.minimum + surface.maximum) * 0.5f;\n const bool nearlyUniform = surface.spread < 0.08f;\n\n // Returning to the normal ~0.50 snow surface must end the latch before\n // testing whether the value still resembles the curb. A low-scalar curb\n // around 0.40 used to match both tests and could extend forever on snow.\n if (nearlyUniform &&\n std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f)\n {\n clear_snow_curb_latch();\n return false;\n }\n\n const float curbDistance =\n std::abs(snowCurbMaterial - SnowSurfaceBaseline);\n const float materialTolerance =\n std::clamp(curbDistance * 0.35f, 0.025f, 0.06f);\n const bool sameCurbMaterial = nearlyUniform &&\n std::abs(uniformValue - snowCurbMaterial) <= materialTolerance;\n\n if (sameCurbMaterial)\n {\n // Extend while all tyres remain on the identified curb/shoulder.\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n return true;\n }\n\n // Signed subtraction remains correct across GetTickCount wrap.\n if (snowCurbHoldUntil != 0 &&\n static_cast(now - snowCurbHoldUntil) < 0)\n return true;\n\n clear_snow_curb_latch();\n return false;\n''' + +new_latch = ''' // A snow-curb latch may only start from a transition that still contains\n // the real ~0.50 snow baseline. This prevents post-stage asphalt values\n // such as 0.25/0.35 from being reclassified as a new snow curb.\n const bool minimumIsSnowBaseline =\n std::abs(surface.minimum - SnowSurfaceBaseline) <= 0.06f;\n const bool maximumIsSnowBaseline =\n std::abs(surface.maximum - SnowSurfaceBaseline) <= 0.06f;\n const bool mixedTouchesSnowBaseline =\n mixedSurface && (minimumIsSnowBaseline || maximumIsSnowBaseline);\n\n if (mixedTouchesSnowBaseline)\n {\n float candidate = surface.minimum;\n if (minimumIsSnowBaseline && !maximumIsSnowBaseline)\n candidate = surface.maximum;\n else if (maximumIsSnowBaseline && !minimumIsSnowBaseline)\n candidate = surface.minimum;\n else\n {\n const float minDistance =\n std::abs(surface.minimum - SnowSurfaceBaseline);\n const float maxDistance =\n std::abs(surface.maximum - SnowSurfaceBaseline);\n candidate = minDistance >= maxDistance\n ? surface.minimum\n : surface.maximum;\n }\n\n // Only a meaningful departure from snow starts/re-arms the one-shot\n // hold. The hold deadline is never extended by uniform curb contact.\n if (std::abs(candidate - SnowSurfaceBaseline) >= 0.08f)\n {\n snowCurbLatched = true;\n snowCurbMaterial = candidate;\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n }\n }\n\n if (!snowCurbLatched)\n return false;\n\n const float uniformValue =\n (surface.minimum + surface.maximum) * 0.5f;\n const bool nearlyUniform = surface.spread < 0.08f;\n\n // Returning to the normal ~0.50 snow surface ends the latch immediately.\n if (nearlyUniform &&\n std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f)\n {\n clear_snow_curb_latch();\n return false;\n }\n\n // A completed curb crossing is retained only for the fixed 450 ms grace\n // period that began at the last confirmed snow<->curb mixed contact.\n // Uniform curb/road contact must never refresh this deadline.\n if (snowCurbHoldUntil != 0 &&\n static_cast(now - snowCurbHoldUntil) < 0)\n return true;\n\n clear_snow_curb_latch();\n return false;\n''' +replace_once(build, old_latch, new_latch) + +old_surface = ''' const RoadSurfaceProfile surface = sample_surface_profile(car);\n const bool mixedSurface =\n surface.validSamples >= 2 && surface.spread >= 0.08f;\n const bool genuinelyRough = surface.maximum >= 0.60f;\n const bool fullyRough =\n surface.validSamples >= 2 && surface.minimum >= 0.60f;\n const DWORD now = GetTickCount();\n const bool snowStage = is_snow_or_ice_stage_for_ffb();\n const bool snowCurbHeld = update_snow_curb_latch(\n surface, snowStage, mixedSurface, now);\n const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld;\n const bool tactileSurface =\n mixedSurface || genuinelyRough || snowCurbHeld;\n''' + +new_surface = ''' const RoadSurfaceProfile surface = sample_surface_profile(car);\n const bool rawMixedSurface =\n surface.validSamples >= 2 && surface.spread >= 0.08f;\n const bool genuinelyRough = surface.maximum >= 0.60f;\n // Ordinary route-fork/asphalt material changes (for example 0.25/0.35)\n // are not tactile curbs. A non-snow mixed transition must include a\n // genuinely rough material before the compatibility boost is allowed.\n const bool mixedSurface = rawMixedSurface && genuinelyRough;\n const bool fullyRough =\n surface.validSamples >= 2 && surface.minimum >= 0.60f;\n const DWORD now = GetTickCount();\n const bool snowStage = is_snow_or_ice_stage_for_ffb();\n const bool snowCurbHeld = update_snow_curb_latch(\n surface, snowStage, rawMixedSurface, now);\n const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld;\n const bool tactileSurface = genuinelyRough || snowCurbHeld;\n''' +replace_once(build, old_surface, new_surface) + +verify = Path('tools/verify_wheel_ffb_current.py') +text = verify.read_text(encoding='utf-8') +text = text.replace("runtime = read('src/wheel_ffb_runtime.hpp')\n", "runtime = read('src/wheel_ffb_runtime.hpp')\nbuild = read('src/hooks_wheel_ffb_build.cpp')\n", 1) +text = text.replace(" ('src/hooks_wheel_ffb.cpp', ffb),\n", " ('src/hooks_wheel_ffb.cpp', ffb),\n ('src/hooks_wheel_ffb_build.cpp', build),\n", 1) +append = '''\n\n# v01-snow-latch-route-fork-regression-guards\nreq(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline')\nreq(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost')\nreq(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch')\nif build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1:\n raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]')\nprint('OK [snow curb hold deadline has one confirmed-contact re-arm site]')\nforbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch')\n''' +if '# v01-snow-latch-route-fork-regression-guards' not in text: + text += append +verify.write_text(text, encoding='utf-8') + +notes = Path('RELEASE_NOTES_v0.1.md') +text = notes.read_text(encoding='utf-8') +text = text.replace( + 'Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing.\n', + 'Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing. The v0.1 refresh also fixes a persistent-vibration bug after snow stages: the snow curb latch now expires after its fixed 450 ms grace period, and low-roughness route-fork material changes no longer trigger the curb boost.\n', + 1, +) +text = text.replace( + '노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다.\n', + '노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다. 이번 v0.1 갱신에서는 눈길 종료 후 진동이 계속되는 버그도 수정했습니다. 눈길 연석 latch는 확인된 mixed 접촉 후 450ms까지만 유지되며, 거칠기가 낮은 일반 갈림길 재질 변화는 연석 진동으로 증폭하지 않습니다.\n', + 1, +) +notes.write_text(text, encoding='utf-8') + +print('snow latch / route fork v0.1 patch applied') From b5c9ec520ac444796a7ccba8d68d49ac62e14afc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:24:29 +0900 Subject: [PATCH 0430/1308] chore: run snow latch v0.1 patch --- .github/workflows/patch-snow-latch-v01.yml | 32 ++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 .github/workflows/patch-snow-latch-v01.yml diff --git a/.github/workflows/patch-snow-latch-v01.yml b/.github/workflows/patch-snow-latch-v01.yml new file mode 100644 index 0000000000..12064c0824 --- /dev/null +++ b/.github/workflows/patch-snow-latch-v01.yml @@ -0,0 +1,32 @@ +name: Patch Snow Latch v0.1 + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/patch-snow-latch-v01.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - name: Apply snow latch route-fork fix + run: python tools/_patch_snow_latch_v01.py + - name: Validate patch text + run: git diff --check + - name: Commit fix + shell: bash + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/hooks_wheel_ffb_build.cpp tools/verify_wheel_ffb_current.py RELEASE_NOTES_v0.1.md + git commit -m 'fix: stop snow curb latch leaking into route forks [skip ci]' + git push origin HEAD:wheel-ffb-v0.2-dev From 63ec6f7f9011833eff0738d2f800c498666fef25 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 15:24:41 +0000 Subject: [PATCH 0431/1308] fix: stop snow curb latch leaking into route forks [skip ci] --- RELEASE_NOTES_v0.1.md | 4 +- src/hooks_wheel_ffb_build.cpp | 75 +++++++++++++++++-------------- tools/verify_wheel_ffb_current.py | 12 +++++ 3 files changed, 55 insertions(+), 36 deletions(-) diff --git a/RELEASE_NOTES_v0.1.md b/RELEASE_NOTES_v0.1.md index 954d0da891..9287b7cc6e 100644 --- a/RELEASE_NOTES_v0.1.md +++ b/RELEASE_NOTES_v0.1.md @@ -29,7 +29,7 @@ Primary physical validation was performed with **MOZA R3**. The current FFB tuni Use **F11 → Input Bindings** for steering, pedals, shifter and buttons, then **Save & Return to game**. Use **F11 → Force Feedback** to select the actual FFB output wheel and start with **Load Universal Physics SAT**. FFB tuning applies live; use **Save Force Feedback** to persist changes. -Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing. +Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing. The v0.1 refresh also fixes a persistent-vibration bug after snow stages: the snow curb latch now expires after its fixed 450 ms grace period, and low-roughness route-fork material changes no longer trigger the curb boost. Engine Vibration is intentionally an opt-in effect. When enabled, estimated RPM follows speed, current gear and throttle. The v0.1 release smooths amplitude/frequency, shifts the texture away from the heavy low-frequency pulse region and uses only a small output reserve during normal driving so it is less likely to appear/disappear at SAT peaks. Collision and gear events retain priority. @@ -81,7 +81,7 @@ This is an unofficial community fork and is not affiliated with SEGA or MOZA. **F11 → Input Bindings**에서 스티어링, 페달, 시프터, 버튼을 설정하고 **Save & Return to game**으로 저장합니다. **F11 → Force Feedback**에서 실제 FFB 출력 휠을 선택한 뒤 **Load Universal Physics SAT**를 시작점으로 권장합니다. FFB 변경은 실시간 적용되며 **Save Force Feedback**으로 저장합니다. -노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다. +노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다. 이번 v0.1 갱신에서는 눈길 종료 후 진동이 계속되는 버그도 수정했습니다. 눈길 연석 latch는 확인된 mixed 접촉 후 450ms까지만 유지되며, 거칠기가 낮은 일반 갈림길 재질 변화는 연석 진동으로 증폭하지 않습니다. Engine Vibration은 취향에 따라 켜는 선택 옵션이며 기본 OFF입니다. 켜면 속도, 현재 기어, 스로틀로 RPM을 추정합니다. v0.1에서는 진폭/주파수를 부드럽게 필터링하고 무겁게 느껴지는 저주파 펄스 영역을 피하며, 일반 주행에서 SAT 피크 때문에 진동이 갑자기 사라지는 현상을 줄이기 위해 아주 작은 출력 여유만 확보합니다. 충돌과 기어 이벤트가 우선합니다. diff --git a/src/hooks_wheel_ffb_build.cpp b/src/hooks_wheel_ffb_build.cpp index c76350ff2f..8b8ac4e42e 100644 --- a/src/hooks_wheel_ffb_build.cpp +++ b/src/hooks_wheel_ffb_build.cpp @@ -151,19 +151,37 @@ namespace return false; } - if (mixedSurface) + // A snow-curb latch may only start from a transition that still contains + // the real ~0.50 snow baseline. This prevents post-stage asphalt values + // such as 0.25/0.35 from being reclassified as a new snow curb. + const bool minimumIsSnowBaseline = + std::abs(surface.minimum - SnowSurfaceBaseline) <= 0.06f; + const bool maximumIsSnowBaseline = + std::abs(surface.maximum - SnowSurfaceBaseline) <= 0.06f; + const bool mixedTouchesSnowBaseline = + mixedSurface && (minimumIsSnowBaseline || maximumIsSnowBaseline); + + if (mixedTouchesSnowBaseline) { - const float minDistance = - std::abs(surface.minimum - SnowSurfaceBaseline); - const float maxDistance = - std::abs(surface.maximum - SnowSurfaceBaseline); - const float candidate = minDistance >= maxDistance - ? surface.minimum - : surface.maximum; - - // Do not latch ordinary snow noise. This is deliberately tied to the - // same 0.08 spread that already qualified as a real mixed surface. - if (std::max(minDistance, maxDistance) >= 0.08f) + float candidate = surface.minimum; + if (minimumIsSnowBaseline && !maximumIsSnowBaseline) + candidate = surface.maximum; + else if (maximumIsSnowBaseline && !minimumIsSnowBaseline) + candidate = surface.minimum; + else + { + const float minDistance = + std::abs(surface.minimum - SnowSurfaceBaseline); + const float maxDistance = + std::abs(surface.maximum - SnowSurfaceBaseline); + candidate = minDistance >= maxDistance + ? surface.minimum + : surface.maximum; + } + + // Only a meaningful departure from snow starts/re-arms the one-shot + // hold. The hold deadline is never extended by uniform curb contact. + if (std::abs(candidate - SnowSurfaceBaseline) >= 0.08f) { snowCurbLatched = true; snowCurbMaterial = candidate; @@ -178,9 +196,7 @@ namespace (surface.minimum + surface.maximum) * 0.5f; const bool nearlyUniform = surface.spread < 0.08f; - // Returning to the normal ~0.50 snow surface must end the latch before - // testing whether the value still resembles the curb. A low-scalar curb - // around 0.40 used to match both tests and could extend forever on snow. + // Returning to the normal ~0.50 snow surface ends the latch immediately. if (nearlyUniform && std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f) { @@ -188,21 +204,9 @@ namespace return false; } - const float curbDistance = - std::abs(snowCurbMaterial - SnowSurfaceBaseline); - const float materialTolerance = - std::clamp(curbDistance * 0.35f, 0.025f, 0.06f); - const bool sameCurbMaterial = nearlyUniform && - std::abs(uniformValue - snowCurbMaterial) <= materialTolerance; - - if (sameCurbMaterial) - { - // Extend while all tyres remain on the identified curb/shoulder. - snowCurbHoldUntil = now + SnowCurbHoldMs; - return true; - } - - // Signed subtraction remains correct across GetTickCount wrap. + // A completed curb crossing is retained only for the fixed 450 ms grace + // period that began at the last confirmed snow<->curb mixed contact. + // Uniform curb/road contact must never refresh this deadline. if (snowCurbHoldUntil != 0 && static_cast(now - snowCurbHoldUntil) < 0) return true; @@ -382,18 +386,21 @@ void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) if (car) { const RoadSurfaceProfile surface = sample_surface_profile(car); - const bool mixedSurface = + const bool rawMixedSurface = surface.validSamples >= 2 && surface.spread >= 0.08f; const bool genuinelyRough = surface.maximum >= 0.60f; + // Ordinary route-fork/asphalt material changes (for example 0.25/0.35) + // are not tactile curbs. A non-snow mixed transition must include a + // genuinely rough material before the compatibility boost is allowed. + const bool mixedSurface = rawMixedSurface && genuinelyRough; const bool fullyRough = surface.validSamples >= 2 && surface.minimum >= 0.60f; const DWORD now = GetTickCount(); const bool snowStage = is_snow_or_ice_stage_for_ffb(); const bool snowCurbHeld = update_snow_curb_latch( - surface, snowStage, mixedSurface, now); + surface, snowStage, rawMixedSurface, now); const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld; - const bool tactileSurface = - mixedSurface || genuinelyRough || snowCurbHeld; + const bool tactileSurface = genuinelyRough || snowCurbHeld; if (tactileSurface) { diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 38af2965be..770509574d 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -29,6 +29,7 @@ def forbid(text, needle, label): wheel_ui = read('src/overlay/wheel_setup_ui.cpp') profiles = read('src/wheel_profile_store.hpp') runtime = read('src/wheel_ffb_runtime.hpp') +build = read('src/hooks_wheel_ffb_build.cpp') ini = read('OutRun2006Tweaks.ini') if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): @@ -36,6 +37,7 @@ def forbid(text, needle, label): for rel, text in [ ('src/hooks_wheel_ffb.cpp', ffb), + ('src/hooks_wheel_ffb_build.cpp', build), ('src/hooks_forcefeedback.cpp', vib), ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), ('src/input_manager.cpp', input_cpp), @@ -432,3 +434,13 @@ def forbid(text, needle, label): req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') + + +# v01-snow-latch-route-fork-regression-guards +req(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline') +req(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost') +req(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch') +if build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1: + raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') +print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') +forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') From 31590889f0c1cb4c348b8956179bbe07fe4018f3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:28:05 +0900 Subject: [PATCH 0432/1308] chore: stage snow v0.1 cleanup --- .github/workflows/cleanup-snow-v01.yml | 30 ++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/cleanup-snow-v01.yml diff --git a/.github/workflows/cleanup-snow-v01.yml b/.github/workflows/cleanup-snow-v01.yml new file mode 100644 index 0000000000..302a4a9388 --- /dev/null +++ b/.github/workflows/cleanup-snow-v01.yml @@ -0,0 +1,30 @@ +name: Cleanup Snow v0.1 Staging + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/cleanup-snow-v01.yml' + +permissions: + contents: write + +jobs: + cleanup: + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - name: Remove staging files and trigger clean build + shell: bash + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git rm .github/workflows/patch-snow-latch-v01.yml + git rm tools/_patch_snow_latch_v01.py + git rm .github/workflows/cleanup-snow-v01.yml + git commit -m 'release: verify snow latch route-fork fix for v0.1' + git push origin HEAD:wheel-ffb-v0.2-dev From ed54ceec3c1e4cdac9824cc622d8f8ff72ea3c11 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 15:28:14 +0000 Subject: [PATCH 0433/1308] release: verify snow latch route-fork fix for v0.1 --- .github/workflows/cleanup-snow-v01.yml | 30 -------------- .github/workflows/patch-snow-latch-v01.yml | 32 --------------- tools/_patch_snow_latch_v01.py | 46 ---------------------- 3 files changed, 108 deletions(-) delete mode 100644 .github/workflows/cleanup-snow-v01.yml delete mode 100644 .github/workflows/patch-snow-latch-v01.yml delete mode 100644 tools/_patch_snow_latch_v01.py diff --git a/.github/workflows/cleanup-snow-v01.yml b/.github/workflows/cleanup-snow-v01.yml deleted file mode 100644 index 302a4a9388..0000000000 --- a/.github/workflows/cleanup-snow-v01.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: Cleanup Snow v0.1 Staging - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/cleanup-snow-v01.yml' - -permissions: - contents: write - -jobs: - cleanup: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - name: Remove staging files and trigger clean build - shell: bash - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git rm .github/workflows/patch-snow-latch-v01.yml - git rm tools/_patch_snow_latch_v01.py - git rm .github/workflows/cleanup-snow-v01.yml - git commit -m 'release: verify snow latch route-fork fix for v0.1' - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/.github/workflows/patch-snow-latch-v01.yml b/.github/workflows/patch-snow-latch-v01.yml deleted file mode 100644 index 12064c0824..0000000000 --- a/.github/workflows/patch-snow-latch-v01.yml +++ /dev/null @@ -1,32 +0,0 @@ -name: Patch Snow Latch v0.1 - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/patch-snow-latch-v01.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - name: Apply snow latch route-fork fix - run: python tools/_patch_snow_latch_v01.py - - name: Validate patch text - run: git diff --check - - name: Commit fix - shell: bash - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/hooks_wheel_ffb_build.cpp tools/verify_wheel_ffb_current.py RELEASE_NOTES_v0.1.md - git commit -m 'fix: stop snow curb latch leaking into route forks [skip ci]' - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/tools/_patch_snow_latch_v01.py b/tools/_patch_snow_latch_v01.py deleted file mode 100644 index 239cf3e9ba..0000000000 --- a/tools/_patch_snow_latch_v01.py +++ /dev/null @@ -1,46 +0,0 @@ -from pathlib import Path - - -def replace_once(path: Path, old: str, new: str) -> None: - text = path.read_text(encoding='utf-8') - if old not in text: - raise SystemExit(f'missing expected block in {path}') - path.write_text(text.replace(old, new, 1), encoding='utf-8') - - -build = Path('src/hooks_wheel_ffb_build.cpp') - -old_latch = ''' if (mixedSurface)\n {\n const float minDistance =\n std::abs(surface.minimum - SnowSurfaceBaseline);\n const float maxDistance =\n std::abs(surface.maximum - SnowSurfaceBaseline);\n const float candidate = minDistance >= maxDistance\n ? surface.minimum\n : surface.maximum;\n\n // Do not latch ordinary snow noise. This is deliberately tied to the\n // same 0.08 spread that already qualified as a real mixed surface.\n if (std::max(minDistance, maxDistance) >= 0.08f)\n {\n snowCurbLatched = true;\n snowCurbMaterial = candidate;\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n }\n }\n\n if (!snowCurbLatched)\n return false;\n\n const float uniformValue =\n (surface.minimum + surface.maximum) * 0.5f;\n const bool nearlyUniform = surface.spread < 0.08f;\n\n // Returning to the normal ~0.50 snow surface must end the latch before\n // testing whether the value still resembles the curb. A low-scalar curb\n // around 0.40 used to match both tests and could extend forever on snow.\n if (nearlyUniform &&\n std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f)\n {\n clear_snow_curb_latch();\n return false;\n }\n\n const float curbDistance =\n std::abs(snowCurbMaterial - SnowSurfaceBaseline);\n const float materialTolerance =\n std::clamp(curbDistance * 0.35f, 0.025f, 0.06f);\n const bool sameCurbMaterial = nearlyUniform &&\n std::abs(uniformValue - snowCurbMaterial) <= materialTolerance;\n\n if (sameCurbMaterial)\n {\n // Extend while all tyres remain on the identified curb/shoulder.\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n return true;\n }\n\n // Signed subtraction remains correct across GetTickCount wrap.\n if (snowCurbHoldUntil != 0 &&\n static_cast(now - snowCurbHoldUntil) < 0)\n return true;\n\n clear_snow_curb_latch();\n return false;\n''' - -new_latch = ''' // A snow-curb latch may only start from a transition that still contains\n // the real ~0.50 snow baseline. This prevents post-stage asphalt values\n // such as 0.25/0.35 from being reclassified as a new snow curb.\n const bool minimumIsSnowBaseline =\n std::abs(surface.minimum - SnowSurfaceBaseline) <= 0.06f;\n const bool maximumIsSnowBaseline =\n std::abs(surface.maximum - SnowSurfaceBaseline) <= 0.06f;\n const bool mixedTouchesSnowBaseline =\n mixedSurface && (minimumIsSnowBaseline || maximumIsSnowBaseline);\n\n if (mixedTouchesSnowBaseline)\n {\n float candidate = surface.minimum;\n if (minimumIsSnowBaseline && !maximumIsSnowBaseline)\n candidate = surface.maximum;\n else if (maximumIsSnowBaseline && !minimumIsSnowBaseline)\n candidate = surface.minimum;\n else\n {\n const float minDistance =\n std::abs(surface.minimum - SnowSurfaceBaseline);\n const float maxDistance =\n std::abs(surface.maximum - SnowSurfaceBaseline);\n candidate = minDistance >= maxDistance\n ? surface.minimum\n : surface.maximum;\n }\n\n // Only a meaningful departure from snow starts/re-arms the one-shot\n // hold. The hold deadline is never extended by uniform curb contact.\n if (std::abs(candidate - SnowSurfaceBaseline) >= 0.08f)\n {\n snowCurbLatched = true;\n snowCurbMaterial = candidate;\n snowCurbHoldUntil = now + SnowCurbHoldMs;\n }\n }\n\n if (!snowCurbLatched)\n return false;\n\n const float uniformValue =\n (surface.minimum + surface.maximum) * 0.5f;\n const bool nearlyUniform = surface.spread < 0.08f;\n\n // Returning to the normal ~0.50 snow surface ends the latch immediately.\n if (nearlyUniform &&\n std::abs(uniformValue - SnowSurfaceBaseline) <= 0.05f)\n {\n clear_snow_curb_latch();\n return false;\n }\n\n // A completed curb crossing is retained only for the fixed 450 ms grace\n // period that began at the last confirmed snow<->curb mixed contact.\n // Uniform curb/road contact must never refresh this deadline.\n if (snowCurbHoldUntil != 0 &&\n static_cast(now - snowCurbHoldUntil) < 0)\n return true;\n\n clear_snow_curb_latch();\n return false;\n''' -replace_once(build, old_latch, new_latch) - -old_surface = ''' const RoadSurfaceProfile surface = sample_surface_profile(car);\n const bool mixedSurface =\n surface.validSamples >= 2 && surface.spread >= 0.08f;\n const bool genuinelyRough = surface.maximum >= 0.60f;\n const bool fullyRough =\n surface.validSamples >= 2 && surface.minimum >= 0.60f;\n const DWORD now = GetTickCount();\n const bool snowStage = is_snow_or_ice_stage_for_ffb();\n const bool snowCurbHeld = update_snow_curb_latch(\n surface, snowStage, mixedSurface, now);\n const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld;\n const bool tactileSurface =\n mixedSurface || genuinelyRough || snowCurbHeld;\n''' - -new_surface = ''' const RoadSurfaceProfile surface = sample_surface_profile(car);\n const bool rawMixedSurface =\n surface.validSamples >= 2 && surface.spread >= 0.08f;\n const bool genuinelyRough = surface.maximum >= 0.60f;\n // Ordinary route-fork/asphalt material changes (for example 0.25/0.35)\n // are not tactile curbs. A non-snow mixed transition must include a\n // genuinely rough material before the compatibility boost is allowed.\n const bool mixedSurface = rawMixedSurface && genuinelyRough;\n const bool fullyRough =\n surface.validSamples >= 2 && surface.minimum >= 0.60f;\n const DWORD now = GetTickCount();\n const bool snowStage = is_snow_or_ice_stage_for_ffb();\n const bool snowCurbHeld = update_snow_curb_latch(\n surface, snowStage, rawMixedSurface, now);\n const bool strongTactile = mixedSurface || fullyRough || snowCurbHeld;\n const bool tactileSurface = genuinelyRough || snowCurbHeld;\n''' -replace_once(build, old_surface, new_surface) - -verify = Path('tools/verify_wheel_ffb_current.py') -text = verify.read_text(encoding='utf-8') -text = text.replace("runtime = read('src/wheel_ffb_runtime.hpp')\n", "runtime = read('src/wheel_ffb_runtime.hpp')\nbuild = read('src/hooks_wheel_ffb_build.cpp')\n", 1) -text = text.replace(" ('src/hooks_wheel_ffb.cpp', ffb),\n", " ('src/hooks_wheel_ffb.cpp', ffb),\n ('src/hooks_wheel_ffb_build.cpp', build),\n", 1) -append = '''\n\n# v01-snow-latch-route-fork-regression-guards\nreq(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline')\nreq(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost')\nreq(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch')\nif build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1:\n raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]')\nprint('OK [snow curb hold deadline has one confirmed-contact re-arm site]')\nforbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch')\n''' -if '# v01-snow-latch-route-fork-regression-guards' not in text: - text += append -verify.write_text(text, encoding='utf-8') - -notes = Path('RELEASE_NOTES_v0.1.md') -text = notes.read_text(encoding='utf-8') -text = text.replace( - 'Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing.\n', - 'Road and snow/curb tactile feedback remain enabled. The snow-stage compensation is retained because it provides useful curb/shoulder feedback in physical testing. The v0.1 refresh also fixes a persistent-vibration bug after snow stages: the snow curb latch now expires after its fixed 450 ms grace period, and low-roughness route-fork material changes no longer trigger the curb boost.\n', - 1, -) -text = text.replace( - '노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다.\n', - '노면과 눈길 연석 진동은 유지했습니다. 눈 맵 보정은 실제 테스트에서 연석/숄더 감각을 어느 정도 살려주는 효과가 있어 v0.1에 그대로 포함합니다. 이번 v0.1 갱신에서는 눈길 종료 후 진동이 계속되는 버그도 수정했습니다. 눈길 연석 latch는 확인된 mixed 접촉 후 450ms까지만 유지되며, 거칠기가 낮은 일반 갈림길 재질 변화는 연석 진동으로 증폭하지 않습니다.\n', - 1, -) -notes.write_text(text, encoding='utf-8') - -print('snow latch / route fork v0.1 patch applied') From 0df1face7a295cf05b8e620f44fb2a54e957f798 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:28:26 +0900 Subject: [PATCH 0434/1308] release: build snow latch route-fork fix for v0.1 From 28ac9d7255def618c625343b7164088c1b7b825f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:34:41 +0900 Subject: [PATCH 0435/1308] chore: refresh v0.1 snow-fix release --- .github/workflows/publish-v01-snow-fix.yml | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 .github/workflows/publish-v01-snow-fix.yml diff --git a/.github/workflows/publish-v01-snow-fix.yml b/.github/workflows/publish-v01-snow-fix.yml new file mode 100644 index 0000000000..e6e55070b3 --- /dev/null +++ b/.github/workflows/publish-v01-snow-fix.yml @@ -0,0 +1,94 @@ +name: Refresh v0.1 Snow Fix + +on: + push: + branches: [ wheel-ffb-v0.2-dev ] + paths: + - '.github/workflows/publish-v01-snow-fix.yml' + +permissions: + contents: write + actions: read + +jobs: + publish: + runs-on: ubuntu-latest + env: + TARGET_SHA: 0df1face7a295cf05b8e620f44fb2a54e957f798 + BUILD_RUN_ID: '34702340372' + BUILD_ARTIFACT: outrun2006tweaks-0df1face7a295cf05b8e620f44fb2a54e957f798 + RELEASE_ASSET: OutRun2006Tweaks-Wheel-FFB-v0.1.zip + steps: + - name: Checkout stable release branch + uses: actions/checkout@v4 + with: + ref: wheel-ffb + fetch-depth: 0 + + - name: Download validated final binary artifact + env: + GH_TOKEN: ${{ github.token }} + run: | + mkdir -p artifact-bin + gh run download "$BUILD_RUN_ID" --repo "$GITHUB_REPOSITORY" -n "$BUILD_ARTIFACT" -D artifact-bin + for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe LICENSES.txt; do + test -f "artifact-bin/$f" || { echo "$f missing"; exit 1; } + done + + - name: Build clean v0.1 package + run: | + rm -rf release-bin release + mkdir -p release-bin release + for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe LICENSES.txt; do + cp "artifact-bin/$f" "release-bin/$f" + done + cp README.md release-bin/README.md + python - <<'PY' + from pathlib import Path + import zipfile + allowed = {'dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','README.md','LICENSES.txt'} + files = {p.name for p in Path('release-bin').iterdir() if p.is_file()} + if files != allowed: + raise SystemExit(f'unexpected package files: {sorted(files ^ allowed)}') + out = Path('release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip') + with zipfile.ZipFile(out, 'w', zipfile.ZIP_DEFLATED) as z: + for name in sorted(allowed): + z.write(Path('release-bin') / name, name) + PY + sha256sum release/"$RELEASE_ASSET" + unzip -l release/"$RELEASE_ASSET" + + - name: Move v0.1 tag to validated stable commit + run: | + test "$(git rev-parse HEAD)" = "$TARGET_SHA" + git tag -f v0.1 "$TARGET_SHA" + git push origin refs/tags/v0.1 --force + + - name: Update existing v0.1 release and replace ZIP + env: + GH_TOKEN: ${{ github.token }} + run: | + gh release edit v0.1 --repo "$GITHUB_REPOSITORY" \ + --title 'OutRun2006Tweaks Wheel FFB v0.1' \ + --notes-file RELEASE_NOTES_v0.1.md \ + --prerelease=false \ + --latest + gh release delete-asset v0.1 "$RELEASE_ASSET" --repo "$GITHUB_REPOSITORY" --yes || true + gh release upload v0.1 release/"$RELEASE_ASSET" --repo "$GITHUB_REPOSITORY" + + - name: Upload exact public release package + uses: actions/upload-artifact@v4 + with: + name: v0.1-snow-fix-release-package + path: release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip + if-no-files-found: error + + - name: Remove temporary release workflow from dev branch + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git fetch origin wheel-ffb-v0.2-dev + git checkout -B cleanup origin/wheel-ffb-v0.2-dev + git rm .github/workflows/publish-v01-snow-fix.yml + git commit -m 'chore: remove v0.1 snow-fix release workflow [skip ci]' + git push origin HEAD:wheel-ffb-v0.2-dev From d3599d296c1435c4cf941f5d2a11e45f98055d93 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat, 12 Sep 2026 15:35:01 +0000 Subject: [PATCH 0436/1308] chore: remove v0.1 snow-fix release workflow [skip ci] --- .github/workflows/publish-v01-snow-fix.yml | 94 ---------------------- 1 file changed, 94 deletions(-) delete mode 100644 .github/workflows/publish-v01-snow-fix.yml diff --git a/.github/workflows/publish-v01-snow-fix.yml b/.github/workflows/publish-v01-snow-fix.yml deleted file mode 100644 index e6e55070b3..0000000000 --- a/.github/workflows/publish-v01-snow-fix.yml +++ /dev/null @@ -1,94 +0,0 @@ -name: Refresh v0.1 Snow Fix - -on: - push: - branches: [ wheel-ffb-v0.2-dev ] - paths: - - '.github/workflows/publish-v01-snow-fix.yml' - -permissions: - contents: write - actions: read - -jobs: - publish: - runs-on: ubuntu-latest - env: - TARGET_SHA: 0df1face7a295cf05b8e620f44fb2a54e957f798 - BUILD_RUN_ID: '34702340372' - BUILD_ARTIFACT: outrun2006tweaks-0df1face7a295cf05b8e620f44fb2a54e957f798 - RELEASE_ASSET: OutRun2006Tweaks-Wheel-FFB-v0.1.zip - steps: - - name: Checkout stable release branch - uses: actions/checkout@v4 - with: - ref: wheel-ffb - fetch-depth: 0 - - - name: Download validated final binary artifact - env: - GH_TOKEN: ${{ github.token }} - run: | - mkdir -p artifact-bin - gh run download "$BUILD_RUN_ID" --repo "$GITHUB_REPOSITORY" -n "$BUILD_ARTIFACT" -D artifact-bin - for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe LICENSES.txt; do - test -f "artifact-bin/$f" || { echo "$f missing"; exit 1; } - done - - - name: Build clean v0.1 package - run: | - rm -rf release-bin release - mkdir -p release-bin release - for f in dinput8.dll OutRun2006Tweaks.ini OutRun2006Tweaks.lods.ini OR2006C2C.exe LICENSES.txt; do - cp "artifact-bin/$f" "release-bin/$f" - done - cp README.md release-bin/README.md - python - <<'PY' - from pathlib import Path - import zipfile - allowed = {'dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','README.md','LICENSES.txt'} - files = {p.name for p in Path('release-bin').iterdir() if p.is_file()} - if files != allowed: - raise SystemExit(f'unexpected package files: {sorted(files ^ allowed)}') - out = Path('release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip') - with zipfile.ZipFile(out, 'w', zipfile.ZIP_DEFLATED) as z: - for name in sorted(allowed): - z.write(Path('release-bin') / name, name) - PY - sha256sum release/"$RELEASE_ASSET" - unzip -l release/"$RELEASE_ASSET" - - - name: Move v0.1 tag to validated stable commit - run: | - test "$(git rev-parse HEAD)" = "$TARGET_SHA" - git tag -f v0.1 "$TARGET_SHA" - git push origin refs/tags/v0.1 --force - - - name: Update existing v0.1 release and replace ZIP - env: - GH_TOKEN: ${{ github.token }} - run: | - gh release edit v0.1 --repo "$GITHUB_REPOSITORY" \ - --title 'OutRun2006Tweaks Wheel FFB v0.1' \ - --notes-file RELEASE_NOTES_v0.1.md \ - --prerelease=false \ - --latest - gh release delete-asset v0.1 "$RELEASE_ASSET" --repo "$GITHUB_REPOSITORY" --yes || true - gh release upload v0.1 release/"$RELEASE_ASSET" --repo "$GITHUB_REPOSITORY" - - - name: Upload exact public release package - uses: actions/upload-artifact@v4 - with: - name: v0.1-snow-fix-release-package - path: release/OutRun2006Tweaks-Wheel-FFB-v0.1.zip - if-no-files-found: error - - - name: Remove temporary release workflow from dev branch - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git fetch origin wheel-ffb-v0.2-dev - git checkout -B cleanup origin/wheel-ffb-v0.2-dev - git rm .github/workflows/publish-v01-snow-fix.yml - git commit -m 'chore: remove v0.1 snow-fix release workflow [skip ci]' - git push origin HEAD:wheel-ffb-v0.2-dev From 972866c60504cedfea616f0072203bfc9a41a5c9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:41:14 +0900 Subject: [PATCH 0437/1308] chore: stage FFB interface compatibility patch --- .../workflows/patch-ffb-interface-compat.yml | 250 ++++++++++++++++++ 1 file changed, 250 insertions(+) create mode 100644 .github/workflows/patch-ffb-interface-compat.yml diff --git a/.github/workflows/patch-ffb-interface-compat.yml b/.github/workflows/patch-ffb-interface-compat.yml new file mode 100644 index 0000000000..ca0477cf3f --- /dev/null +++ b/.github/workflows/patch-ffb-interface-compat.yml @@ -0,0 +1,250 @@ +name: Patch FFB interface compatibility + +on: + push: + branches: + - wheel-ffb-v0.2-dev + paths: + - .github/workflows/patch-ffb-interface-compat.yml + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + + - name: Patch DirectInput FFB interface compatibility + shell: bash + run: | + python - <<'PY' + from pathlib import Path + import re + + src_path = Path('src/hooks_wheel_ffb.cpp') + verify_path = Path('tools/verify_wheel_ffb_current.py') + src = src_path.read_text(encoding='utf-8') + verify = verify_path.read_text(encoding='utf-8') + + def replace_once(text, old, new, label): + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + return text.replace(old, new, 1) + + src = replace_once( + src, + '#include "hook_mgr.hpp"\n#include "plugin.hpp"', + '#include "hook_mgr.hpp"\n#include "Proxy.hpp"\n#include "plugin.hpp"', + 'include Proxy.hpp') + + src = replace_once( + src, + ' "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically."', + ' "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically."', + 'DeviceGuid description') + + src = replace_once( + src, + ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;', + ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;', + 'retry constants') + + old_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n if (!initialize())\n {\n retryAfter_ = GetTickCount() + 2000;\n return;\n }\n }''' + new_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n\n bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }\n }''' + src = replace_once(src, old_update, new_update, 'initialize retry/fallback block') + + src = replace_once( + src, + ' failedInterfaceUntil_ = GetTickCount() + 5000;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; will retry this interface (0x{:08X})",', + ' failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",', + 'failed interface backoff') + + old_di = ''' HRESULT hr = DirectInput8Create(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' + new_di = ''' using DirectInput8CreateFn = HRESULT(WINAPI*)(\n HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);\n auto createDirectInput = proxy::origModule\n ? reinterpret_cast(\n GetProcAddress(proxy::origModule, "DirectInput8Create"))\n : nullptr;\n\n // This project is normally loaded as dinput8.dll. Calling the imported\n // DirectInput8Create from inside the proxy can route back through our\n // own export on some loader layouts. Prefer the already-loaded original\n // Windows dinput8 module, matching the proven multi-device backend.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n\n HRESULT hr = createDirectInput(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: original DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' + src = replace_once(src, old_di, new_di, 'original DirectInput8Create') + + old_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback");\n release_directinput();\n return false;\n }\n }\n\n if (!ctx.found)\n {\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' + new_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n // A physical wheel can expose more than one DirectInput\n // interface. The saved interface is preferred, but if it was\n // rejected by the real effect probe, immediately allow a\n // sibling interface with the same configured device name.\n spdlog::warn(\n "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces");\n ctx.matchGuidOnly = false;\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' + src = replace_once(src, old_guid, new_guid, 'saved GUID sibling fallback') + + old_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' + new_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr) && hr != S_FALSE)\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n // Reset before enabling actuators. Several multi-interface wheel\n // drivers do not enter a usable force state after process start until\n // this legacy DirectInput reset sequence has run on the output interface.\n const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET);\n if (FAILED(resetHr))\n {\n spdlog::warn(\n "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable",\n (unsigned)resetHr);\n }\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' + src = replace_once(src, old_acquire, new_acquire, 'initial reset sequence') + + new_constant = r''' bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); + } + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + // Some wheel bases expose a single DIDFT_FFACTUATOR object but still + // require the legacy X/Y POLAR ConstantForce descriptor. Do not use + // the reported actuator count to decide the descriptor. Always try + // canonical DIJOFS_X/DIJOFS_Y POLAR first, then fall back to one-axis X. + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; + + auto probe_start = [&](const char* descriptor) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + const HRESULT startHr = constantEffect_->Start(1, 0); + if (FAILED(startHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)startHr); + return startHr; + } + + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + HRESULT hr = E_FAIL; + + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = probe_start("2-axis POLAR"); + if (SUCCEEDED(probeHr)) + { + constantEffectPolar_ = true; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); + return true; + } + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", + (unsigned)hr); + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + axes[0] = DIJOFS_X; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); + if (SUCCEEDED(probeHr)) + { + constantEffectPolar_ = false; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); + return true; + } + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; + } + + bool create_spring_effect()''' + + pattern = re.compile( + r' bool create_constant_effect\(\)\n \{.*?\n \}\n\n bool create_spring_effect\(\)', + re.S) + src, count = pattern.subn(new_constant, src, count=1) + if count != 1: + raise SystemExit(f'create_constant_effect replacement: expected one match, got {count}') + + verify_anchor = "req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\n" + verify_add = """req(ffb, '#include \"Proxy.hpp\"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, \"DirectInput8Create\")', 'FFB backend uses original Windows DirectInput export')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n""" + if verify_add not in verify: + if verify_anchor not in verify: + raise SystemExit('verifier anchor not found') + verify = verify.replace(verify_anchor, verify_anchor + verify_add, 1) + + # Structural safety guards for the regression we are fixing. + forbidden = [ + 'if (actuatorAxes_.size() > 1 && polarDirectionDynamic)', + 'saved GUID unavailable or rejected; select its FFB interface explicitly', + 'retryAfter_ = GetTickCount() + 2000;', + ] + for needle in forbidden: + if needle in src: + raise SystemExit(f'old incompatible path still present: {needle}') + + required = [ + 'GetProcAddress(proxy::origModule, "DirectInput8Create")', + 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', + 'ConstantForce create/start probe', + 'probing compatible sibling interfaces', + 'probing a sibling interface immediately', + ] + for needle in required: + if needle not in src: + raise SystemExit(f'missing patched source invariant: {needle}') + + src_path.write_text(src, encoding='utf-8') + verify_path.write_text(verify, encoding='utf-8') + PY + + - name: Run current source verifier + shell: bash + run: python tools/verify_wheel_ffb_current.py + + - name: Commit compatibility fix and remove staging workflow + shell: bash + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git rm .github/workflows/patch-ffb-interface-compat.yml + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git commit -m "fix: validate and auto-select FFB interfaces" + git push origin HEAD:wheel-ffb-v0.2-dev From 0f08cbff6e8ce37f55dc23daffb1bfaee9aa5a17 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:42:25 +0900 Subject: [PATCH 0438/1308] chore: stage FFB interface compatibility patch script --- tools/patch_ffb_interface_compat.py | 215 ++++++++++++++++++++++++++++ 1 file changed, 215 insertions(+) create mode 100644 tools/patch_ffb_interface_compat.py diff --git a/tools/patch_ffb_interface_compat.py b/tools/patch_ffb_interface_compat.py new file mode 100644 index 0000000000..94abb75660 --- /dev/null +++ b/tools/patch_ffb_interface_compat.py @@ -0,0 +1,215 @@ +from pathlib import Path +import re + +src_path = Path('src/hooks_wheel_ffb.cpp') +verify_path = Path('tools/verify_wheel_ffb_current.py') +src = src_path.read_text(encoding='utf-8') +verify = verify_path.read_text(encoding='utf-8') + + +def replace_once(text, old, new, label): + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + return text.replace(old, new, 1) + + +src = replace_once( + src, + '#include "hook_mgr.hpp"\n#include "plugin.hpp"', + '#include "hook_mgr.hpp"\n#include "Proxy.hpp"\n#include "plugin.hpp"', + 'include Proxy.hpp') + +src = replace_once( + src, + ' "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically."', + ' "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically."', + 'DeviceGuid description') + +src = replace_once( + src, + ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;', + ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;', + 'retry constants') + +old_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n if (!initialize())\n {\n retryAfter_ = GetTickCount() + 2000;\n return;\n }\n }''' +new_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n\n bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }\n }''' +src = replace_once(src, old_update, new_update, 'initialize retry/fallback block') + +src = replace_once( + src, + ' failedInterfaceUntil_ = GetTickCount() + 5000;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; will retry this interface (0x{:08X})",', + ' failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",', + 'failed interface backoff') + +old_di = ''' HRESULT hr = DirectInput8Create(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' +new_di = ''' using DirectInput8CreateFn = HRESULT(WINAPI*)(\n HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);\n auto createDirectInput = proxy::origModule\n ? reinterpret_cast(\n GetProcAddress(proxy::origModule, "DirectInput8Create"))\n : nullptr;\n\n // Prefer the already-loaded original Windows dinput8 module instead\n // of routing the FFB backend back through this proxy DLL.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n\n HRESULT hr = createDirectInput(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: original DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' +src = replace_once(src, old_di, new_di, 'original DirectInput8Create') + +old_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback");\n release_directinput();\n return false;\n }\n }\n\n if (!ctx.found)\n {\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' +new_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n // A physical wheel can expose more than one DirectInput\n // interface. Prefer the saved interface, but allow a sibling\n // with the same configured device name after validation fails.\n spdlog::warn(\n "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces");\n ctx.matchGuidOnly = false;\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' +src = replace_once(src, old_guid, new_guid, 'saved GUID sibling fallback') + +old_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' +new_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr) && hr != S_FALSE)\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n // Some multi-interface wheel drivers need the legacy reset sequence\n // before the FFB interface will accept actuator/effect commands.\n const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET);\n if (FAILED(resetHr))\n {\n spdlog::warn(\n "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable",\n (unsigned)resetHr);\n }\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' +src = replace_once(src, old_acquire, new_acquire, 'initial reset sequence') + +new_constant = r''' bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); + } + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + // Some wheel bases expose one FFB actuator but require the legacy + // DirectInput X/Y POLAR ConstantForce descriptor. Always try that + // canonical descriptor first, then use a one-axis X fallback. + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; + + auto probe_start = [&](const char* descriptor) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + const HRESULT startHr = constantEffect_->Start(1, 0); + if (FAILED(startHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)startHr); + return startHr; + } + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + HRESULT hr = E_FAIL; + + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = probe_start("2-axis POLAR"); + if (SUCCEEDED(probeHr)) + { + constantEffectPolar_ = true; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); + return true; + } + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", + (unsigned)hr); + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + axes[0] = DIJOFS_X; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); + if (SUCCEEDED(probeHr)) + { + constantEffectPolar_ = false; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); + return true; + } + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; + } + + bool create_spring_effect()''' +pattern = re.compile( + r' bool create_constant_effect\(\)\n \{.*?\n \}\n\n bool create_spring_effect\(\)', + re.S) +src, count = pattern.subn(new_constant, src, count=1) +if count != 1: + raise SystemExit(f'create_constant_effect replacement: expected one match, got {count}') + +verify_anchor = "req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\n" +verify_add = """req(ffb, '#include \"Proxy.hpp\"', 'FFB backend can access original proxy module') +req(ffb, 'GetProcAddress(proxy::origModule, \"DirectInput8Create\")', 'FFB backend uses original Windows DirectInput export') +req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') +req(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required') +req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') +req(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe') +req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') +req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') +""" +if verify_add not in verify: + if verify_anchor not in verify: + raise SystemExit('verifier anchor not found') + verify = verify.replace(verify_anchor, verify_anchor + verify_add, 1) + +for needle in ( + 'if (actuatorAxes_.size() > 1 && polarDirectionDynamic)', + 'saved GUID unavailable or rejected; select its FFB interface explicitly', + 'retryAfter_ = GetTickCount() + 2000;', +): + if needle in src: + raise SystemExit(f'old incompatible path still present: {needle}') + +for needle in ( + 'GetProcAddress(proxy::origModule, "DirectInput8Create")', + 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', + 'ConstantForce create/start probe', + 'probing compatible sibling interfaces', + 'probing a sibling interface immediately', +): + if needle not in src: + raise SystemExit(f'missing patched source invariant: {needle}') + +src_path.write_text(src, encoding='utf-8') +verify_path.write_text(verify, encoding='utf-8') +print('FFB interface compatibility patch applied') From f448e4c3d6fd58e39a903a6c8e955d08f5c9e2df Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:43:40 +0900 Subject: [PATCH 0439/1308] chore: simplify FFB compatibility patch workflow --- .../workflows/patch-ffb-interface-compat.yml | 228 +----------------- 1 file changed, 7 insertions(+), 221 deletions(-) diff --git a/.github/workflows/patch-ffb-interface-compat.yml b/.github/workflows/patch-ffb-interface-compat.yml index ca0477cf3f..424babccd4 100644 --- a/.github/workflows/patch-ffb-interface-compat.yml +++ b/.github/workflows/patch-ffb-interface-compat.yml @@ -1,9 +1,8 @@ -name: Patch FFB interface compatibility +name: Apply FFB interface compatibility on: push: - branches: - - wheel-ffb-v0.2-dev + branches: [wheel-ffb-v0.2-dev] paths: - .github/workflows/patch-ffb-interface-compat.yml @@ -19,232 +18,19 @@ jobs: ref: wheel-ffb-v0.2-dev fetch-depth: 0 - - name: Patch DirectInput FFB interface compatibility - shell: bash - run: | - python - <<'PY' - from pathlib import Path - import re - - src_path = Path('src/hooks_wheel_ffb.cpp') - verify_path = Path('tools/verify_wheel_ffb_current.py') - src = src_path.read_text(encoding='utf-8') - verify = verify_path.read_text(encoding='utf-8') - - def replace_once(text, old, new, label): - count = text.count(old) - if count != 1: - raise SystemExit(f'{label}: expected exactly one match, got {count}') - return text.replace(old, new, 1) - - src = replace_once( - src, - '#include "hook_mgr.hpp"\n#include "plugin.hpp"', - '#include "hook_mgr.hpp"\n#include "Proxy.hpp"\n#include "plugin.hpp"', - 'include Proxy.hpp') - - src = replace_once( - src, - ' "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically."', - ' "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically."', - 'DeviceGuid description') - - src = replace_once( - src, - ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;', - ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;', - 'retry constants') - - old_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n if (!initialize())\n {\n retryAfter_ = GetTickCount() + 2000;\n return;\n }\n }''' - new_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n\n bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }\n }''' - src = replace_once(src, old_update, new_update, 'initialize retry/fallback block') - - src = replace_once( - src, - ' failedInterfaceUntil_ = GetTickCount() + 5000;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; will retry this interface (0x{:08X})",', - ' failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",', - 'failed interface backoff') - - old_di = ''' HRESULT hr = DirectInput8Create(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' - new_di = ''' using DirectInput8CreateFn = HRESULT(WINAPI*)(\n HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);\n auto createDirectInput = proxy::origModule\n ? reinterpret_cast(\n GetProcAddress(proxy::origModule, "DirectInput8Create"))\n : nullptr;\n\n // This project is normally loaded as dinput8.dll. Calling the imported\n // DirectInput8Create from inside the proxy can route back through our\n // own export on some loader layouts. Prefer the already-loaded original\n // Windows dinput8 module, matching the proven multi-device backend.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n\n HRESULT hr = createDirectInput(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: original DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' - src = replace_once(src, old_di, new_di, 'original DirectInput8Create') - - old_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback");\n release_directinput();\n return false;\n }\n }\n\n if (!ctx.found)\n {\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' - new_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n // A physical wheel can expose more than one DirectInput\n // interface. The saved interface is preferred, but if it was\n // rejected by the real effect probe, immediately allow a\n // sibling interface with the same configured device name.\n spdlog::warn(\n "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces");\n ctx.matchGuidOnly = false;\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' - src = replace_once(src, old_guid, new_guid, 'saved GUID sibling fallback') - - old_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' - new_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr) && hr != S_FALSE)\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n // Reset before enabling actuators. Several multi-interface wheel\n // drivers do not enter a usable force state after process start until\n // this legacy DirectInput reset sequence has run on the output interface.\n const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET);\n if (FAILED(resetHr))\n {\n spdlog::warn(\n "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable",\n (unsigned)resetHr);\n }\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' - src = replace_once(src, old_acquire, new_acquire, 'initial reset sequence') - - new_constant = r''' bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); - } - - safe_release_effect(constantEffect_, "constant before create"); - constantEffectPolar_ = false; - - // Some wheel bases expose a single DIDFT_FFACTUATOR object but still - // require the legacy X/Y POLAR ConstantForce descriptor. Do not use - // the reported actuator count to decide the descriptor. Always try - // canonical DIJOFS_X/DIJOFS_Y POLAR first, then fall back to one-axis X. - DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG directions[2] = { 9000L, 0L }; - constantParams_ = {}; - constantParams_.lMagnitude = 0; + - name: Apply compatibility patch + run: python tools/patch_ffb_interface_compat.py - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(constantParams_); - effect.lpvTypeSpecificParams = &constantParams_; - - auto probe_start = [&](const char* descriptor) -> HRESULT - { - if (!constantEffect_) - return E_POINTER; - const HRESULT startHr = constantEffect_->Start(1, 0); - if (FAILED(startHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", - descriptor, (unsigned)startHr); - return startHr; - } - - const HRESULT stopHr = constantEffect_->Stop(); - if (FAILED(stopHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", - descriptor, (unsigned)stopHr); - } - return S_OK; - }; - - HRESULT hr = E_FAIL; - - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("2-axis POLAR"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = true; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed POLAR constant probe"); - spdlog::warn( - "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", - (unsigned)hr); - - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.cAxes = 1; - axes[0] = DIJOFS_X; - directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("ConstantForce create/start probe", failHr); - spdlog::error( - "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", - (unsigned)failHr); - return false; - } - - bool create_spring_effect()''' - - pattern = re.compile( - r' bool create_constant_effect\(\)\n \{.*?\n \}\n\n bool create_spring_effect\(\)', - re.S) - src, count = pattern.subn(new_constant, src, count=1) - if count != 1: - raise SystemExit(f'create_constant_effect replacement: expected one match, got {count}') - - verify_anchor = "req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\n" - verify_add = """req(ffb, '#include \"Proxy.hpp\"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, \"DirectInput8Create\")', 'FFB backend uses original Windows DirectInput export')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n""" - if verify_add not in verify: - if verify_anchor not in verify: - raise SystemExit('verifier anchor not found') - verify = verify.replace(verify_anchor, verify_anchor + verify_add, 1) - - # Structural safety guards for the regression we are fixing. - forbidden = [ - 'if (actuatorAxes_.size() > 1 && polarDirectionDynamic)', - 'saved GUID unavailable or rejected; select its FFB interface explicitly', - 'retryAfter_ = GetTickCount() + 2000;', - ] - for needle in forbidden: - if needle in src: - raise SystemExit(f'old incompatible path still present: {needle}') - - required = [ - 'GetProcAddress(proxy::origModule, "DirectInput8Create")', - 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', - 'ConstantForce create/start probe', - 'probing compatible sibling interfaces', - 'probing a sibling interface immediately', - ] - for needle in required: - if needle not in src: - raise SystemExit(f'missing patched source invariant: {needle}') - - src_path.write_text(src, encoding='utf-8') - verify_path.write_text(verify, encoding='utf-8') - PY - - - name: Run current source verifier - shell: bash + - name: Verify patched source run: python tools/verify_wheel_ffb_current.py - - name: Commit compatibility fix and remove staging workflow + - name: Commit clean source shell: bash run: | git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git rm .github/workflows/patch-ffb-interface-compat.yml + git rm tools/patch_ffb_interface_compat.py git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py git commit -m "fix: validate and auto-select FFB interfaces" git push origin HEAD:wheel-ffb-v0.2-dev From d77b75fca736e6658875ff1c5bf05a4d296976fe Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:45:53 +0900 Subject: [PATCH 0440/1308] chore: stage FFB verifier compatibility fix --- tools/fix_ffb_verifier_indent.py | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 tools/fix_ffb_verifier_indent.py diff --git a/tools/fix_ffb_verifier_indent.py b/tools/fix_ffb_verifier_indent.py new file mode 100644 index 0000000000..d97e14acd6 --- /dev/null +++ b/tools/fix_ffb_verifier_indent.py @@ -0,0 +1,11 @@ +from pathlib import Path + +path = Path('tools/verify_wheel_ffb_current.py') +text = path.read_text(encoding='utf-8') +old = "constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;" +new = "constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;" +if old not in text: + raise SystemExit('old CARTESIAN cache verifier pattern not found') +text = text.replace(old, new, 1) +path.write_text(text, encoding='utf-8') +print('Updated CARTESIAN cache verifier for nested validated fallback') From 28a4cc9aeb6c246b7777fdd30a4d37d43b0662c8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:45:59 +0900 Subject: [PATCH 0441/1308] chore: rerun FFB compatibility patch with verifier fix --- .github/workflows/patch-ffb-interface-compat.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/patch-ffb-interface-compat.yml b/.github/workflows/patch-ffb-interface-compat.yml index 424babccd4..a97d67c732 100644 --- a/.github/workflows/patch-ffb-interface-compat.yml +++ b/.github/workflows/patch-ffb-interface-compat.yml @@ -21,6 +21,9 @@ jobs: - name: Apply compatibility patch run: python tools/patch_ffb_interface_compat.py + - name: Update verifier for validated fallback structure + run: python tools/fix_ffb_verifier_indent.py + - name: Verify patched source run: python tools/verify_wheel_ffb_current.py @@ -31,6 +34,7 @@ jobs: git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git rm .github/workflows/patch-ffb-interface-compat.yml git rm tools/patch_ffb_interface_compat.py + git rm tools/fix_ffb_verifier_indent.py git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py git commit -m "fix: validate and auto-select FFB interfaces" git push origin HEAD:wheel-ffb-v0.2-dev From f671c886c027768dae394a9df40715a915e229b6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:46:38 +0900 Subject: [PATCH 0442/1308] chore: stage stale release verifier cleanup --- tools/fix_stale_release_verifier.py | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 tools/fix_stale_release_verifier.py diff --git a/tools/fix_stale_release_verifier.py b/tools/fix_stale_release_verifier.py new file mode 100644 index 0000000000..3eec48b989 --- /dev/null +++ b/tools/fix_stale_release_verifier.py @@ -0,0 +1,14 @@ +from pathlib import Path + +path = Path('tools/verify_wheel_ffb_current.py') +text = path.read_text(encoding='utf-8') +for line in ( + "discord_share = read('DISCORD_SHARE_v0.1.md')\n", + "req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping')\n", + "forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value')\n", +): + if line not in text: + raise SystemExit(f'stale verifier line not found: {line!r}') + text = text.replace(line, '', 1) +path.write_text(text, encoding='utf-8') +print('Removed stale verifier dependency on deleted DISCORD_SHARE_v0.1.md') From bcde3433b9d95427af8c6d3f6ff9993466e28c5b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:46:45 +0900 Subject: [PATCH 0443/1308] chore: rerun FFB compatibility patch after verifier cleanup --- .github/workflows/patch-ffb-interface-compat.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/patch-ffb-interface-compat.yml b/.github/workflows/patch-ffb-interface-compat.yml index a97d67c732..9adddcec3a 100644 --- a/.github/workflows/patch-ffb-interface-compat.yml +++ b/.github/workflows/patch-ffb-interface-compat.yml @@ -24,6 +24,9 @@ jobs: - name: Update verifier for validated fallback structure run: python tools/fix_ffb_verifier_indent.py + - name: Remove stale release verifier dependency + run: python tools/fix_stale_release_verifier.py + - name: Verify patched source run: python tools/verify_wheel_ffb_current.py @@ -35,6 +38,7 @@ jobs: git rm .github/workflows/patch-ffb-interface-compat.yml git rm tools/patch_ffb_interface_compat.py git rm tools/fix_ffb_verifier_indent.py + git rm tools/fix_stale_release_verifier.py git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py git commit -m "fix: validate and auto-select FFB interfaces" git push origin HEAD:wheel-ffb-v0.2-dev From af26e1e676d0ccd9ed1a44963024e20dc0e8c19b Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 13 Sep 2026 00:46:53 +0000 Subject: [PATCH 0444/1308] fix: validate and auto-select FFB interfaces --- .../workflows/patch-ffb-interface-compat.yml | 44 ---- src/hooks_wheel_ffb.cpp | 162 +++++++++---- tools/fix_ffb_verifier_indent.py | 11 - tools/fix_stale_release_verifier.py | 14 -- tools/patch_ffb_interface_compat.py | 215 ------------------ tools/verify_wheel_ffb_current.py | 13 +- 6 files changed, 132 insertions(+), 327 deletions(-) delete mode 100644 .github/workflows/patch-ffb-interface-compat.yml delete mode 100644 tools/fix_ffb_verifier_indent.py delete mode 100644 tools/fix_stale_release_verifier.py delete mode 100644 tools/patch_ffb_interface_compat.py diff --git a/.github/workflows/patch-ffb-interface-compat.yml b/.github/workflows/patch-ffb-interface-compat.yml deleted file mode 100644 index 9adddcec3a..0000000000 --- a/.github/workflows/patch-ffb-interface-compat.yml +++ /dev/null @@ -1,44 +0,0 @@ -name: Apply FFB interface compatibility - -on: - push: - branches: [wheel-ffb-v0.2-dev] - paths: - - .github/workflows/patch-ffb-interface-compat.yml - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - - name: Apply compatibility patch - run: python tools/patch_ffb_interface_compat.py - - - name: Update verifier for validated fallback structure - run: python tools/fix_ffb_verifier_indent.py - - - name: Remove stale release verifier dependency - run: python tools/fix_stale_release_verifier.py - - - name: Verify patched source - run: python tools/verify_wheel_ffb_current.py - - - name: Commit clean source - shell: bash - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git rm .github/workflows/patch-ffb-interface-compat.yml - git rm tools/patch_ffb_interface_compat.py - git rm tools/fix_ffb_verifier_indent.py - git rm tools/fix_stale_release_verifier.py - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git commit -m "fix: validate and auto-select FFB interfaces" - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index abf37711fe..c42f42a4f9 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -18,6 +18,7 @@ #include #include "hook_mgr.hpp" +#include "Proxy.hpp" #include "plugin.hpp" #include "game_addrs.hpp" #include "hooks_wheel_vehicle_dynamics.hpp" @@ -49,7 +50,7 @@ namespace Settings Setting WheelFFBDeviceGuid{ "WheelFFB", "DeviceGuid", "", - "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." + "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." }; Setting WheelFFBResponseCorrection{ @@ -214,6 +215,7 @@ namespace constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed // subtraction so retry/holdoff gates remain correct across the wrap. @@ -361,9 +363,25 @@ namespace { if (tick_before(GetTickCount(), retryAfter_)) return; - if (!initialize()) + + bool ready = initialize(); + if (!ready) + { + const DWORD fallbackNow = GetTickCount(); + const bool rejectedInterfacePending = + !failedInterfaceGuid_.empty() && + tick_before(fallbackNow, failedInterfaceUntil_); + if (rejectedInterfacePending) + { + spdlog::info( + "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately"); + ready = initialize(); + } + } + + if (!ready) { - retryAfter_ = GetTickCount() + 2000; + retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; return; } } @@ -1695,9 +1713,9 @@ namespace void mark_selected_interface_failed(const char* reason, HRESULT hr) { failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); - failedInterfaceUntil_ = GetTickCount() + 5000; + failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; spdlog::warn( - "WheelFFB: interface '{}' [{}] rejected {}; will retry this interface (0x{:08X})", + "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); } @@ -1705,7 +1723,23 @@ namespace { retryAfter_ = 0; - HRESULT hr = DirectInput8Create( + using DirectInput8CreateFn = HRESULT(WINAPI*)( + HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); + auto createDirectInput = proxy::origModule + ? reinterpret_cast( + GetProcAddress(proxy::origModule, "DirectInput8Create")) + : nullptr; + + // Prefer the already-loaded original Windows dinput8 module instead + // of routing the FFB backend back through this proxy DLL. + if (!createDirectInput) + { + spdlog::warn( + "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback"); + createDirectInput = &::DirectInput8Create; + } + + HRESULT hr = createDirectInput( GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8A, @@ -1715,7 +1749,7 @@ namespace if (FAILED(hr) || !directInput_) { spdlog::error( - "WheelFFB: DirectInput8Create failed (0x{:08X})", + "WheelFFB: original DirectInput8Create failed (0x{:08X})", (unsigned)hr); return false; } @@ -1738,15 +1772,18 @@ namespace } if (!ctx.found) { + // A physical wheel can expose more than one DirectInput + // interface. Prefer the saved interface, but allow a sibling + // with the same configured device name after validation fails. spdlog::warn( - "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback"); - release_directinput(); - return false; + "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); + ctx.matchGuidOnly = false; } } if (!ctx.found) { + ctx.matchGuidOnly = false; hr = directInput_->EnumDevices( DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); @@ -1884,7 +1921,7 @@ namespace } hr = device_->Acquire(); - if (FAILED(hr)) + if (FAILED(hr) && hr != S_FALSE) { mark_selected_interface_failed("Acquire", hr); spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); @@ -1894,6 +1931,16 @@ namespace } deviceAcquired_ = true; + // Some multi-interface wheel drivers need the legacy reset sequence + // before the FFB interface will accept actuator/effect commands. + const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); + if (FAILED(resetHr)) + { + spdlog::warn( + "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", + (unsigned)resetHr); + } + const HRESULT actuatorOnHr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); if (FAILED(actuatorOnHr)) @@ -2049,10 +2096,10 @@ namespace safe_release_effect(constantEffect_, "constant before create"); constantEffectPolar_ = false; - DWORD axes[2] = { - primary_actuator_axis(), - actuatorAxes_.size() > 1 ? actuatorAxes_[1] : primary_actuator_axis() - }; + // Some wheel bases expose one FFB actuator but require the legacy + // DirectInput X/Y POLAR ConstantForce descriptor. Always try that + // canonical descriptor first, then use a one-axis X fallback. + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; LONG directions[2] = { 9000L, 0L }; constantParams_ = {}; constantParams_.lMagnitude = 0; @@ -2069,45 +2116,82 @@ namespace effect.cbTypeSpecificParams = sizeof(constantParams_); effect.lpvTypeSpecificParams = &constantParams_; + auto probe_start = [&](const char* descriptor) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + const HRESULT startHr = constantEffect_->Start(1, 0); + if (FAILED(startHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)startHr); + return startHr; + } + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + HRESULT hr = E_FAIL; - const bool polarDirectionDynamic = - !constantCapsKnown_ || (constantDynamicParams_ & DIEP_DIRECTION) != 0; - if (actuatorAxes_.size() > 1 && polarDirectionDynamic) - { - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) + + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = probe_start("2-axis POLAR"); + if (SUCCEEDED(probeHr)) { constantEffectPolar_ = true; prevConstantLevel_ = 0; lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); + spdlog::info( + "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); return true; } - - safe_release_effect(constantEffect_, "failed POLAR constant"); - spdlog::warn( - "WheelFFB: 2-axis POLAR ConstantForce rejected (0x{:08X}); trying one-axis CARTESIAN", - (unsigned)hr); + hr = probeHr; } + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", + (unsigned)hr); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.cAxes = 1; + axes[0] = DIJOFS_X; directions[0] = 1; - hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (FAILED(hr) || !constantEffect_) + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) { - mark_selected_interface_failed("ConstantForce creation", hr); - spdlog::error("WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", (unsigned)hr); - return false; + const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); + if (SUCCEEDED(probeHr)) + { + constantEffectPolar_ = false; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); + return true; + } + hr = probeHr; } - constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); - return true; + safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; } bool create_spring_effect() diff --git a/tools/fix_ffb_verifier_indent.py b/tools/fix_ffb_verifier_indent.py deleted file mode 100644 index d97e14acd6..0000000000 --- a/tools/fix_ffb_verifier_indent.py +++ /dev/null @@ -1,11 +0,0 @@ -from pathlib import Path - -path = Path('tools/verify_wheel_ffb_current.py') -text = path.read_text(encoding='utf-8') -old = "constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;" -new = "constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;" -if old not in text: - raise SystemExit('old CARTESIAN cache verifier pattern not found') -text = text.replace(old, new, 1) -path.write_text(text, encoding='utf-8') -print('Updated CARTESIAN cache verifier for nested validated fallback') diff --git a/tools/fix_stale_release_verifier.py b/tools/fix_stale_release_verifier.py deleted file mode 100644 index 3eec48b989..0000000000 --- a/tools/fix_stale_release_verifier.py +++ /dev/null @@ -1,14 +0,0 @@ -from pathlib import Path - -path = Path('tools/verify_wheel_ffb_current.py') -text = path.read_text(encoding='utf-8') -for line in ( - "discord_share = read('DISCORD_SHARE_v0.1.md')\n", - "req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping')\n", - "forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value')\n", -): - if line not in text: - raise SystemExit(f'stale verifier line not found: {line!r}') - text = text.replace(line, '', 1) -path.write_text(text, encoding='utf-8') -print('Removed stale verifier dependency on deleted DISCORD_SHARE_v0.1.md') diff --git a/tools/patch_ffb_interface_compat.py b/tools/patch_ffb_interface_compat.py deleted file mode 100644 index 94abb75660..0000000000 --- a/tools/patch_ffb_interface_compat.py +++ /dev/null @@ -1,215 +0,0 @@ -from pathlib import Path -import re - -src_path = Path('src/hooks_wheel_ffb.cpp') -verify_path = Path('tools/verify_wheel_ffb_current.py') -src = src_path.read_text(encoding='utf-8') -verify = verify_path.read_text(encoding='utf-8') - - -def replace_once(text, old, new, label): - count = text.count(old) - if count != 1: - raise SystemExit(f'{label}: expected exactly one match, got {count}') - return text.replace(old, new, 1) - - -src = replace_once( - src, - '#include "hook_mgr.hpp"\n#include "plugin.hpp"', - '#include "hook_mgr.hpp"\n#include "Proxy.hpp"\n#include "plugin.hpp"', - 'include Proxy.hpp') - -src = replace_once( - src, - ' "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically."', - ' "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically."', - 'DeviceGuid description') - -src = replace_once( - src, - ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;', - ' constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750;\n constexpr DWORD FFB_DEVICE_RETRY_MS = 750;\n constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;', - 'retry constants') - -old_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n if (!initialize())\n {\n retryAfter_ = GetTickCount() + 2000;\n return;\n }\n }''' -new_update = ''' if (!initialized_)\n {\n if (tick_before(GetTickCount(), retryAfter_))\n return;\n\n bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }\n }''' -src = replace_once(src, old_update, new_update, 'initialize retry/fallback block') - -src = replace_once( - src, - ' failedInterfaceUntil_ = GetTickCount() + 5000;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; will retry this interface (0x{:08X})",', - ' failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface \'{}\' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",', - 'failed interface backoff') - -old_di = ''' HRESULT hr = DirectInput8Create(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' -new_di = ''' using DirectInput8CreateFn = HRESULT(WINAPI*)(\n HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);\n auto createDirectInput = proxy::origModule\n ? reinterpret_cast(\n GetProcAddress(proxy::origModule, "DirectInput8Create"))\n : nullptr;\n\n // Prefer the already-loaded original Windows dinput8 module instead\n // of routing the FFB backend back through this proxy DLL.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n\n HRESULT hr = createDirectInput(\n GetModuleHandleW(nullptr),\n DIRECTINPUT_VERSION,\n IID_IDirectInput8A,\n reinterpret_cast(&directInput_),\n nullptr);\n\n if (FAILED(hr) || !directInput_)\n {\n spdlog::error(\n "WheelFFB: original DirectInput8Create failed (0x{:08X})",\n (unsigned)hr);\n return false;\n }''' -src = replace_once(src, old_di, new_di, 'original DirectInput8Create') - -old_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback");\n release_directinput();\n return false;\n }\n }\n\n if (!ctx.found)\n {\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' -new_guid = ''' if (!configuredGuid.empty())\n {\n ctx.matchGuidOnly = true;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n // A physical wheel can expose more than one DirectInput\n // interface. Prefer the saved interface, but allow a sibling\n // with the same configured device name after validation fails.\n spdlog::warn(\n "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces");\n ctx.matchGuidOnly = false;\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }''' -src = replace_once(src, old_guid, new_guid, 'saved GUID sibling fallback') - -old_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr))\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' -new_acquire = ''' hr = device_->Acquire();\n if (FAILED(hr) && hr != S_FALSE)\n {\n mark_selected_interface_failed("Acquire", hr);\n spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr);\n release_device();\n release_directinput();\n return false;\n }\n deviceAcquired_ = true;\n\n // Some multi-interface wheel drivers need the legacy reset sequence\n // before the FFB interface will accept actuator/effect commands.\n const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET);\n if (FAILED(resetHr))\n {\n spdlog::warn(\n "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable",\n (unsigned)resetHr);\n }\n\n const HRESULT actuatorOnHr =\n device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON);''' -src = replace_once(src, old_acquire, new_acquire, 'initial reset sequence') - -new_constant = r''' bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); - } - - safe_release_effect(constantEffect_, "constant before create"); - constantEffectPolar_ = false; - - // Some wheel bases expose one FFB actuator but require the legacy - // DirectInput X/Y POLAR ConstantForce descriptor. Always try that - // canonical descriptor first, then use a one-axis X fallback. - DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG directions[2] = { 9000L, 0L }; - constantParams_ = {}; - constantParams_.lMagnitude = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(constantParams_); - effect.lpvTypeSpecificParams = &constantParams_; - - auto probe_start = [&](const char* descriptor) -> HRESULT - { - if (!constantEffect_) - return E_POINTER; - const HRESULT startHr = constantEffect_->Start(1, 0); - if (FAILED(startHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", - descriptor, (unsigned)startHr); - return startHr; - } - const HRESULT stopHr = constantEffect_->Stop(); - if (FAILED(stopHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", - descriptor, (unsigned)stopHr); - } - return S_OK; - }; - - HRESULT hr = E_FAIL; - - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("2-axis POLAR"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = true; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed POLAR constant probe"); - spdlog::warn( - "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", - (unsigned)hr); - - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.cAxes = 1; - axes[0] = DIJOFS_X; - directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("ConstantForce create/start probe", failHr); - spdlog::error( - "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", - (unsigned)failHr); - return false; - } - - bool create_spring_effect()''' -pattern = re.compile( - r' bool create_constant_effect\(\)\n \{.*?\n \}\n\n bool create_spring_effect\(\)', - re.S) -src, count = pattern.subn(new_constant, src, count=1) -if count != 1: - raise SystemExit(f'create_constant_effect replacement: expected one match, got {count}') - -verify_anchor = "req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\n" -verify_add = """req(ffb, '#include \"Proxy.hpp\"', 'FFB backend can access original proxy module') -req(ffb, 'GetProcAddress(proxy::origModule, \"DirectInput8Create\")', 'FFB backend uses original Windows DirectInput export') -req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') -req(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required') -req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') -req(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe') -req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') -req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') -""" -if verify_add not in verify: - if verify_anchor not in verify: - raise SystemExit('verifier anchor not found') - verify = verify.replace(verify_anchor, verify_anchor + verify_add, 1) - -for needle in ( - 'if (actuatorAxes_.size() > 1 && polarDirectionDynamic)', - 'saved GUID unavailable or rejected; select its FFB interface explicitly', - 'retryAfter_ = GetTickCount() + 2000;', -): - if needle in src: - raise SystemExit(f'old incompatible path still present: {needle}') - -for needle in ( - 'GetProcAddress(proxy::origModule, "DirectInput8Create")', - 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', - 'ConstantForce create/start probe', - 'probing compatible sibling interfaces', - 'probing a sibling interface immediately', -): - if needle not in src: - raise SystemExit(f'missing patched source invariant: {needle}') - -src_path.write_text(src, encoding='utf-8') -verify_path.write_text(verify, encoding='utf-8') -print('FFB interface compatibility patch applied') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 770509574d..2f6dba61f7 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -74,6 +74,14 @@ def forbid(text, needle, label): forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') +req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') +req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') +req(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required') +req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') +req(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe') +req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') +req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') req(ffb, 'GUID_Spring', 'DirectInput Spring effect') req(ffb, 'GUID_Damper', 'DirectInput Damper effect') req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') @@ -295,7 +303,7 @@ def forbid(text, needle, label): req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') req(ffb, 'constantEffectPolar_ = true;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') -req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') +req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') @@ -339,7 +347,6 @@ def forbid(text, needle, label): req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') release_notes = read('RELEASE_NOTES_v0.1.md') -discord_share = read('DISCORD_SHARE_v0.1.md') req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') req(readme, 'Engine Vibration', 'README documents optional engine vibration') @@ -348,8 +355,6 @@ def forbid(text, needle, label): req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') -req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping') -forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') From 06bf4bd50478fceaa09ba6fe7f94eff3e6b850e8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:47:29 +0900 Subject: [PATCH 0445/1308] chore: trigger final FFB compatibility build --- .github/ffb-build-trigger.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 .github/ffb-build-trigger.txt diff --git a/.github/ffb-build-trigger.txt b/.github/ffb-build-trigger.txt new file mode 100644 index 0000000000..c8396675ae --- /dev/null +++ b/.github/ffb-build-trigger.txt @@ -0,0 +1 @@ +Temporary build trigger for the validated FFB interface compatibility source. From eef19398c9138fc843eab3166ce975577fd07ccd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:47:40 +0900 Subject: [PATCH 0446/1308] chore: remove FFB build trigger --- .github/ffb-build-trigger.txt | 1 - 1 file changed, 1 deletion(-) delete mode 100644 .github/ffb-build-trigger.txt diff --git a/.github/ffb-build-trigger.txt b/.github/ffb-build-trigger.txt deleted file mode 100644 index c8396675ae..0000000000 --- a/.github/ffb-build-trigger.txt +++ /dev/null @@ -1 +0,0 @@ -Temporary build trigger for the validated FFB interface compatibility source. From 0dd15c6868d186752fd22e4199e30b92db9dc0d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:53:48 +0900 Subject: [PATCH 0447/1308] ci: update FFB compatibility payload checks --- .github/workflows/build.yml | 23 +++-------------------- 1 file changed, 3 insertions(+), 20 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index b03f876cc7..cf1095bc6f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -20,24 +20,7 @@ jobs: - name: Verify consolidated wheel FFB source shell: pwsh - run: | - if (Test-Path 'DISCORD_SHARE_v0.1.md') { - throw 'DISCORD_SHARE_v0.1.md must not be tracked in the release branch.' - } - # The consolidated verifier still contains two historical checks for - # the old Discord handoff document. Keep the repository clean by - # satisfying those checks only inside the CI workspace, then remove - # the temporary compatibility file immediately after verification. - @' - Dynamic Damping 0.28 - '@ | Set-Content DISCORD_SHARE_v0.1.md -Encoding utf8 - try { - python tools/verify_wheel_ffb_current.py - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - } - finally { - Remove-Item DISCORD_SHARE_v0.1.md -Force -ErrorAction SilentlyContinue - } + run: python tools/verify_wheel_ffb_current.py - name: Test production wheel FFB math shell: cmd @@ -97,7 +80,7 @@ jobs: "Reverse Spring", "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", + "ConstantForce validated with canonical X/Y 2-axis POLAR descriptor", "MOZA R3 Physics SAT", "MOZA R3 Natural SAT", "Single-owner wheel FFB: DirectInput COM only", @@ -124,7 +107,7 @@ jobs: if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini -notmatch '(?m)^TrailResponseLead\s*=\s*0\.25\s*$') { throw "shipped pneumatic trail response lead is not 0.25" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, externally reviewed Physics SAT wheel FFB markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, current Physics SAT / FFB compatibility markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download upstream replacement EXE From 0a64a1d75a2e6eeeab375c00f94162748e6ae948 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:15:00 +0900 Subject: [PATCH 0448/1308] chore: stage FFB interface hardening --- tools/apply_ffb_interface_hardening.py | 239 +++++++++++++++++++++++++ 1 file changed, 239 insertions(+) create mode 100644 tools/apply_ffb_interface_hardening.py diff --git a/tools/apply_ffb_interface_hardening.py b/tools/apply_ffb_interface_hardening.py new file mode 100644 index 0000000000..ac0cd53563 --- /dev/null +++ b/tools/apply_ffb_interface_hardening.py @@ -0,0 +1,239 @@ +from pathlib import Path + +src_path = Path('src/hooks_wheel_ffb.cpp') +ver_path = Path('tools/verify_wheel_ffb_current.py') +text = src_path.read_text(encoding='utf-8') + + +def repl(old, new, label): + global text + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected 1 match, got {count}') + text = text.replace(old, new, 1) + +repl(''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n return;\n }\n''', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n preferredVidPid_ = 0;\n failedInterfaces_.clear();\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n return;\n }\n''', 'identity reset') + +repl(''' bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n''', ''' bool ready = false;\n constexpr size_t MaxInterfaceProbes = 16;\n for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe)\n {\n const size_t failedBefore = active_failed_interface_count();\n ready = initialize();\n if (ready)\n break;\n\n const size_t failedAfter = active_failed_interface_count();\n if (failedAfter <= failedBefore)\n break;\n\n spdlog::info(\n "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})",\n failedAfter, MaxInterfaceProbes);\n }\n\n if (!ready)\n''', 'multi interface probe loop') + +repl(''' struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n bool found = false;\n bool matchGuidOnly = false;\n };\n''', ''' struct FailedInterfaceState\n {\n std::string guid;\n DWORD until = 0;\n };\n\n struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n DWORD selectedVidPid = 0;\n DWORD preferredVidPid = 0;\n bool found = false;\n bool matchGuidOnly = false;\n bool requirePreferredVidPid = false;\n };\n''', 'enum context') + +repl(''' if (ctx->self && tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_) &&\n directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_)\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', ''' if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance))\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', 'failed callback') + +repl(''' if (!ctx->matchGuidOnly && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n {\n return DIENUM_CONTINUE;\n }\n\n ctx->selectedGuid = instance->guidInstance;\n ctx->selectedName = instance->tszProductName;\n ctx->found = true;\n return DIENUM_STOP;\n''', ''' DWORD candidateVidPid = 0;\n if (ctx->self && ctx->requirePreferredVidPid)\n {\n candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)\n return DIENUM_CONTINUE;\n }\n\n if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n {\n return DIENUM_CONTINUE;\n }\n\n if (candidateVidPid == 0 && ctx->self)\n candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n ctx->selectedGuid = instance->guidInstance;\n ctx->selectedName = instance->tszProductName;\n ctx->selectedVidPid = candidateVidPid;\n ctx->found = true;\n return DIENUM_STOP;\n''', 'vidpid callback') + +repl(''' failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n''', ''' failedInterfaces_.clear();\n preferredVidPid_ = 0;\n''', 'disable clear') + +repl(''' void mark_selected_interface_failed(const char* reason, HRESULT hr)\n {\n failedInterfaceGuid_ = directinput_guid_key(selectedGuid_);\n failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",\n selectedName_, failedInterfaceGuid_, reason, (unsigned)hr);\n }\n\n bool initialize()\n''', ''' void prune_failed_interfaces()\n {\n const DWORD now = GetTickCount();\n failedInterfaces_.erase(\n std::remove_if(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state)\n {\n return tick_reached(now, state.until);\n }),\n failedInterfaces_.end());\n }\n\n bool interface_temporarily_failed(const GUID& guid)\n {\n prune_failed_interfaces();\n const std::string key = directinput_guid_key(guid);\n return std::any_of(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state) { return state.guid == key; });\n }\n\n size_t active_failed_interface_count()\n {\n prune_failed_interfaces();\n return failedInterfaces_.size();\n }\n\n DWORD query_device_vidpid(const GUID& guid)\n {\n if (!directInput_)\n return 0;\n\n IDirectInputDevice8A* probe = nullptr;\n if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe)\n return 0;\n\n DIPROPDWORD vidpid{};\n vidpid.diph.dwSize = sizeof(vidpid);\n vidpid.diph.dwHeaderSize = sizeof(vidpid.diph);\n vidpid.diph.dwObj = 0;\n vidpid.diph.dwHow = DIPH_DEVICE;\n const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph);\n probe->Release();\n return SUCCEEDED(hr) ? vidpid.dwData : 0;\n }\n\n void mark_selected_interface_failed(const char* reason, HRESULT hr)\n {\n prune_failed_interfaces();\n const std::string failedGuid = directinput_guid_key(selectedGuid_);\n const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n auto existing = std::find_if(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state) { return state.guid == failedGuid; });\n if (existing != failedInterfaces_.end())\n existing->until = until;\n else\n failedInterfaces_.push_back({ failedGuid, until });\n\n spdlog::warn(\n "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",\n selectedName_, failedGuid, reason, (unsigned)hr);\n }\n\n bool initialize()\n''', 'failure set and vidpid helper') + +repl(''' // Prefer the already-loaded original Windows dinput8 module instead\n // of routing the FFB backend back through this proxy DLL.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n''', ''' // The plugin is itself named dinput8.dll. Falling back to the linked\n // DirectInput8Create symbol can route back through our own proxy export,\n // so fail closed unless the already-loaded System32 module has the export.\n if (!createDirectInput)\n {\n spdlog::error(\n "WheelFFB: original System32 dinput8 module has no DirectInput8Create export");\n return false;\n }\n''', 'proxy fail closed') + +repl(''' if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n\n if (FAILED(hr) || !ctx.found)\n''', ''' if (!ctx.found && preferredVidPid_ != 0)\n {\n ctx.matchGuidOnly = false;\n ctx.requirePreferredVidPid = true;\n ctx.preferredVidPid = preferredVidPid_;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name",\n (unsigned)preferredVidPid_);\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n ctx.requirePreferredVidPid = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n\n if (FAILED(hr) || !ctx.found)\n''', 'vidpid fallback pass') + +repl(''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', ''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n const bool selectedConfiguredInterface =\n !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n if (ctx.selectedVidPid != 0 &&\n (preferredVidPid_ == 0 || selectedConfiguredInterface))\n {\n preferredVidPid_ = ctx.selectedVidPid;\n }\n selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', 'remember vidpid') + +repl(''' {\n const std::string actualGuid = directinput_guid_key(selectedGuid_);\n if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid)\n {\n Settings::WheelFFBDeviceGuid = actualGuid;\n selectedConfiguredGuid_ = actualGuid;\n spdlog::info(\n "WheelFFB: pinned working force interface GUID '{}' after capability validation",\n actualGuid);\n }\n }\n''', ''' {\n const std::string actualGuid = directinput_guid_key(selectedGuid_);\n if (ctx.selectedVidPid != 0)\n preferredVidPid_ = ctx.selectedVidPid;\n const bool identityChanged =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid ||\n Settings::WheelFFBDeviceName.get() != selectedName_;\n if (identityChanged)\n {\n Settings::WheelFFBDeviceGuid = actualGuid;\n Settings::WheelFFBDeviceName = selectedName_;\n selectedConfiguredGuid_ = actualGuid;\n selectedConfiguredName_ = lower_copy(selectedName_.c_str());\n const bool saved = Settings::write(Module::UserIniPath);\n spdlog::info(\n "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}",\n selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only");\n if (!saved)\n {\n spdlog::warn(\n "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch");\n }\n }\n }\n''', 'persist working identity') + +repl(''' failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n''', ''' prune_failed_interfaces();\n''', 'success keeps quarantine') + +start = text.index(' bool create_constant_effect()\n') +end = text.index(' bool create_spring_effect()\n', start) +new_func = r''' bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); + } + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; + + auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + + HRESULT hr = constantEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)hr); + return hr; + } + + DICONSTANTFORCE zeroForce{}; + LONG probeDirections[2] = { 9000L, 0L }; + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(zeroForce); + params.lpvTypeSpecificParams = &zeroForce; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + if (polar) + { + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = probeDirections; + flags |= DIEP_DIRECTION; + + probeDirections[0] = 27000L; + hr = constantEffect_->SetParameters(¶ms, flags); + if (SUCCEEDED(hr)) + { + probeDirections[0] = 9000L; + hr = constantEffect_->SetParameters(¶ms, flags); + } + } + else + { + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", + descriptor, (unsigned)hr); + constantEffect_->Stop(); + return hr; + } + + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT + { + const HRESULT probeHr = probe_live_update(descriptor, polar); + if (FAILED(probeHr)) + return probeHr; + + constantEffectPolar_ = polar; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", + descriptor); + return S_OK; + }; + + HRESULT hr = E_FAIL; + + // Fanatec-style multi-interface drivers can report one physical + // actuator while still requiring the legacy X/Y POLAR descriptor. + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + axes[0] = DIJOFS_X; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); + + const DWORD detectedAxis = primary_actuator_axis(); + if (detectedAxis != DIJOFS_X) + { + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } + + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; + } + +''' +text = text[:start] + new_func + text[end:] + +repl(''' if (FAILED(hr))\n {\n request_device_reinitialize("ConstantForce output failed", hr);\n spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr);\n return;\n }\n''', ''' if (FAILED(hr))\n {\n mark_selected_interface_failed("ConstantForce live SetParameters", hr);\n request_device_reinitialize("ConstantForce output failed", hr);\n spdlog::warn(\n "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization",\n (unsigned)hr);\n return;\n }\n''', 'runtime failure blacklist') + +repl(''' DWORD retryAfter_ = 0;\n std::string failedInterfaceGuid_;\n DWORD failedInterfaceUntil_ = 0;\n''', ''' DWORD retryAfter_ = 0;\n std::vector failedInterfaces_;\n DWORD preferredVidPid_ = 0;\n''', 'member failure vector') + +src_path.write_bytes(text.replace('\n', '\r\n').encode('utf-8')) + +ver = ver_path.read_text(encoding='utf-8') +old = '''req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\nreq(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n''' +new = '''req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\nreq(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export')\nforbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export')\nreq(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces')\nreq(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\nreq(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\nreq(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\nreq(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque')\nreq(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\nreq(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n''' +if ver.count(old) != 1: + raise SystemExit(f'verifier compatibility block: expected 1 match, got {ver.count(old)}') +ver = ver.replace(old, new, 1) + +old2 = '''req(ffb, 'constantEffectPolar_ = true;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache')\nreq(ffb, 'constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache')\n''' +new2 = '''req(ffb, 'constantEffectPolar_ = polar;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache')\n''' +if ver.count(old2) != 1: + raise SystemExit(f'verifier cache block: expected 1 match, got {ver.count(old2)}') +ver = ver.replace(old2, new2, 1) + +ver_path.write_bytes(ver.replace('\n', '\r\n').encode('utf-8')) +print('Patched FFB interface negotiation/recovery and verifier') From d754d880ca959c1892857f70cd90f68faec45a85 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:15:13 +0900 Subject: [PATCH 0449/1308] chore: run FFB interface hardening --- .../apply-ffb-interface-hardening.yml | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 .github/workflows/apply-ffb-interface-hardening.yml diff --git a/.github/workflows/apply-ffb-interface-hardening.yml b/.github/workflows/apply-ffb-interface-hardening.yml new file mode 100644 index 0000000000..eac14d7ca4 --- /dev/null +++ b/.github/workflows/apply-ffb-interface-hardening.yml @@ -0,0 +1,39 @@ +name: Apply FFB interface hardening + +on: + push: + branches: [wheel-ffb-v0.2-dev] + paths: + - .github/workflows/apply-ffb-interface-hardening.yml + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + + - name: Apply FFB interface hardening + run: python tools/apply_ffb_interface_hardening.py + + - name: Verify consolidated wheel FFB source + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + run: python tools/verify_wheel_ffb_math.py + + - name: Commit clean source + shell: bash + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git rm .github/workflows/apply-ffb-interface-hardening.yml + git rm tools/apply_ffb_interface_hardening.py + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git commit -m "fix: harden multi-interface wheel FFB negotiation" + git push origin HEAD:wheel-ffb-v0.2-dev From 1cfd40db57b26237e30661752e2279251dd807c8 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 13 Sep 2026 05:15:25 +0000 Subject: [PATCH 0450/1308] fix: harden multi-interface wheel FFB negotiation --- .../apply-ffb-interface-hardening.yml | 39 - src/hooks_wheel_ffb.cpp | 7266 +++++++++-------- tools/apply_ffb_interface_hardening.py | 239 - tools/verify_wheel_ffb_current.py | 908 +- 4 files changed, 4183 insertions(+), 4269 deletions(-) delete mode 100644 .github/workflows/apply-ffb-interface-hardening.yml delete mode 100644 tools/apply_ffb_interface_hardening.py diff --git a/.github/workflows/apply-ffb-interface-hardening.yml b/.github/workflows/apply-ffb-interface-hardening.yml deleted file mode 100644 index eac14d7ca4..0000000000 --- a/.github/workflows/apply-ffb-interface-hardening.yml +++ /dev/null @@ -1,39 +0,0 @@ -name: Apply FFB interface hardening - -on: - push: - branches: [wheel-ffb-v0.2-dev] - paths: - - .github/workflows/apply-ffb-interface-hardening.yml - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - - name: Apply FFB interface hardening - run: python tools/apply_ffb_interface_hardening.py - - - name: Verify consolidated wheel FFB source - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - run: python tools/verify_wheel_ffb_math.py - - - name: Commit clean source - shell: bash - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git rm .github/workflows/apply-ffb-interface-hardening.yml - git rm tools/apply_ffb_interface_hardening.py - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git commit -m "fix: harden multi-interface wheel FFB negotiation" - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index c42f42a4f9..be0655b5e5 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1,3540 +1,3726 @@ -#define WIN32_LEAN_AND_MEAN -#define DIRECTINPUT_VERSION 0x0800 -#include -#include -#include - -#pragma comment(lib, "dinput8.lib") -#pragma comment(lib, "dxguid.lib") -#pragma comment(lib, "Comctl32.lib") - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "hook_mgr.hpp" -#include "Proxy.hpp" -#include "plugin.hpp" -#include "game_addrs.hpp" -#include "hooks_wheel_vehicle_dynamics.hpp" -#include "wheel_ffb_math.hpp" -#include "wheel_ffb_runtime.hpp" -#include "overlay/overlay.hpp" - -extern "C" -{ - void __cdecl CalcVibrationValues(EVWORK_CAR* car); -} - -extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); -extern float InputManager_SteeringValue(); - -namespace Settings -{ - extern Setting UseNewInput; - // Experimental branch: enabled by default, but deliberately conservative for DD wheels. - Setting WheelFFBEnable{ - "WheelFFB", "Enable", true, - "Enable experimental DirectInput COM force feedback for steering wheels." - }; - - Setting WheelFFBDeviceName{ - "WheelFFB", "DeviceName", "MOZA", - "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." - }; - - Setting WheelFFBDeviceGuid{ - "WheelFFB", "DeviceGuid", "", - "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." - }; - - Setting WheelFFBResponseCorrection{ - "WheelFFB", "ResponseCorrection", false, - "Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile." - }; - - Setting WheelFFBResponseLUT{ - "WheelFFB", "ResponseLUT", "0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0", - "Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default." - }; - - Setting WheelFFBMaxTorqueNm{ - "WheelFFB", "MaxTorqueNm", 0.0f, - "Optional physical wheel peak torque for diagnostics only. 0 means unknown.", - Range{ 0.0f, 30.0f } - }; - - Setting WheelFFBGlobalStrength{ - "WheelFFB", "GlobalStrength", 0.70f, - "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBSpringStrength{ - "WheelFFB", "SpringStrength", 0.65f, - "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBUseHardwareSpring{ - "WheelFFB", "UseHardwareSpring", true, - "Use a DirectInput GUID_Spring condition effect for centering instead of synthesizing spring torque at 60 Hz." - }; - - Setting WheelFFBSpringSaturation{ - "WheelFFB", "SpringSaturation", 0.775f, - "Maximum hardware spring output before GlobalStrength, based on the FXT spring saturation model.", Range{ 0.1f, 1.0f } - }; - - Setting WheelFFBDamperStrength{ - "WheelFFB", "DamperStrength", 0.30f, - "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBUseHardwareDamper{ - "WheelFFB", "UseHardwareDamper", true, - "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." - }; - - Setting WheelFFBSteeringWeight{ - "WheelFFB", "SteeringWeight", 1.45f, - "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } - }; - - Setting WheelFFBMechanicalTrail{ - "WheelFFB", "MechanicalTrail", 0.25f, - "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBTrailResponseLead{ - "WheelFFB", "TrailResponseLead", 0.25f, - "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBPhysicsSat{ - "WheelFFB", "PhysicsSAT", true, - "Experimental body-slip/yaw SAT instead of steering-centre direction alone." - }; - - Setting WheelFFBGripLoss{ - "WheelFFB", "GripLoss", 0.65f, - "How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBLateralDeadzone{ - "WheelFFB", "LateralDeadzone", 1.5f, - "Subtractive noise floor for the game's lateral-G/load signal.", Range{ 0.0f, 8.0f } - }; - - Setting WheelFFBWeightTransfer{ - "WheelFFB", "WeightTransfer", 0.60f, - "Longitudinal acceleration/braking modulation of steering load.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBWallImpact{ - "WheelFFB", "WallImpact", 0.38f, - "Collision impulse strength.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBGearShift{ - "WheelFFB", "GearShift", 0.18f, - "Symmetric gear-change thunk strength.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBRoadTexture{ - "WheelFFB", "RoadTexture", 0.30f, - "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBTireSlip{ - "WheelFFB", "TireSlip", 0.20f, - "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", false, - "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." - }; - - // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns - // the complete engine-vibration strength rather than only launch/idle rumble. - Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.20f, - "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBSlewRate{ - "WheelFFB", "SlewRate", 0.06f, - "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } - }; - - Setting WheelFFBReversalReleaseRate{ - "WheelFFB", "ReversalReleaseRate", 0.12f, - "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", - Range{ 0.02f, 1.0f } - }; - - Setting WheelFFBUsePeriodicEffects{ - "WheelFFB", "UsePeriodicEffects", true, - "Use DirectInput hardware GUID_Sine effects for road texture and tire slip." - }; - - Setting WheelFFBInvertForce{ - "WheelFFB", "InvertForce", true, - "Reverse ConstantForce steering/event direction without changing the centering spring." - }; - - Setting WheelFFBInvertSpring{ - "WheelFFB", "InvertSpring", false, - "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." - }; - - Setting WheelFFBTelemetry{ - "WheelFFB", "Telemetry", false, - "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." - }; - - Setting WheelFFBDebugLog{ - "WheelFFB", "DebugLog", true, - "Write a compact FFB diagnostic line about once every two seconds." - }; -} - -namespace -{ - constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; - constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; - constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; - constexpr DWORD FFB_EFFECT_LEASE_US = 250000; - constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; - constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; - constexpr DWORD FFB_DEVICE_RETRY_MS = 750; - constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; - - // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed - // subtraction so retry/holdoff gates remain correct across the wrap. - bool tick_before(DWORD now, DWORD deadline) - { - return deadline != 0 && static_cast(now - deadline) < 0; - } - - bool tick_reached(DWORD now, DWORD deadline) - { - return deadline == 0 || static_cast(now - deadline) >= 0; - } - - std::string lower_copy(const char* text) - { - std::string result = text ? text : ""; - std::transform(result.begin(), result.end(), result.begin(), - [](unsigned char c) { return static_cast(std::tolower(c)); }); - return result; - } - - std::string directinput_guid_key(const GUID& guid) - { - char b[64]{}; - std::snprintf(b, sizeof(b), - "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", - (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, - (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], - (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], - (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], - (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); - return lower_copy(b); - } - - bool is_virtual_device_name(const std::string& lowered) - { - static constexpr const char* VirtualNames[] = { - "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", - "hidguardian", "hidhide" - }; - - for (const char* token : VirtualNames) - { - if (lowered.find(token) != std::string::npos) - return true; - } - return false; - } - - class WheelFFBEngine - { - public: - void update(EVWORK_CAR* car) - { - if (panicStopped_) - return; - - if (disable_live_if_needed()) - return; - enabledLastTick_ = true; - - if (!car) - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - lastCar_ = nullptr; - return; - } - - // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive - // ownership when the game loses focus. The foreground window is also - // authoritative on recovery so a missed activation message cannot - // leave FFB permanently dormant after Alt-Tab. - if (!appActive_) - { - if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) - { - appActive_ = true; - warmupFrames_ = 0; - } - else - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - } - - // WM_ACTIVATEAPP is normally authoritative, but keep a direct - // foreground guard as a second DD-wheel safety net. A delayed or - // missed activation message must never leave background torque - // running merely because the device uses DISCL_BACKGROUND. - if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) - { - appActive_ = false; - zero_all_forces(); - reset_signal_state(); - if (device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - return; - } - - const DWORD updateNow = GetTickCount(); - - if (initialized_) - { - const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_) - { - selectedConfiguredGuid_ = guidNow; - selectedConfiguredName_ = nameNow; - directionTested_ = false; - request_device_reinitialize("configured wheel identity changed", S_OK); - return; - } - } - - if (deviceReinitPending_) - { - if (tick_before(updateNow, deviceReinitAfter_)) - return; - teardown_for_reinitialize(); - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - initialized_ = false; - retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS; - spdlog::info( - "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss"); - return; - } - - lastUpdateTick_ = updateNow; - - if (!initialized_) - { - if (tick_before(GetTickCount(), retryAfter_)) - return; - - bool ready = initialize(); - if (!ready) - { - const DWORD fallbackNow = GetTickCount(); - const bool rejectedInterfacePending = - !failedInterfaceGuid_.empty() && - tick_before(fallbackNow, failedInterfaceUntil_); - if (rejectedInterfacePending) - { - spdlog::info( - "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately"); - ready = initialize(); - } - } - - if (!ready) - { - retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; - return; - } - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - - if (!inGameplay) - { - zero_all_forces(); - // Let the legacy/menu DirectInput reader reacquire the same - // physical wheel while menus or F11 setup are active. Effects - // remain created and are reused when gameplay resumes. - if (device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - reset_signal_state(); - return; - } - - if (device_ && !deviceAcquired_) - { - if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_) - return; - - const HRESULT acquireHr = device_->Acquire(); - if (FAILED(acquireHr) && acquireHr != S_FALSE) - { - note_device_failure("gameplay Acquire", acquireHr); - return; - } - - if (GetForegroundWindow() != gameHwnd_) - { - device_->Unacquire(); - deviceAcquired_ = false; - return; - } - - deviceAcquired_ = true; - clear_device_failure(); - const HRESULT actuatorHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorHr)) - { - note_device_failure("SETACTUATORSON", actuatorHr); - device_->Unacquire(); - deviceAcquired_ = false; - return; - } - clear_device_failure(); - } - - if (manualTestFrames_ > 0) - { - if (springEffect_) - update_spring(0.0f); - if (damperEffect_) - update_damper(0.0f); - if (roadTextureEffect_) - update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); - if (tireSlipEffect_) - update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); - - crashImpulseTimer_ = 0; - crashImpulseForce_ = 0.0f; - gearShiftTimer_ = 0; - splashTimer_ = 0; - splashAmp_ = 0.0f; - - LONG testLevel = manualTestDirection_ * 2000L; - if (Settings::WheelFFBInvertForce) - testLevel = -testLevel; - set_constant_force(testLevel); - --manualTestFrames_; - if (manualTestFrames_ == 0) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - - if (Overlay::IsActive || Overlay::IsBindingDialogActive) - { - zero_all_forces(); - reset_signal_state(); - return; - } - - if (lastCar_ != car) - { - zero_all_forces(); - reset_signal_state(); - lastCar_ = car; - } - - const float steer = read_game_steering(); - float rawSteerRate = 0.0f; - if (steerSampleValid_) - { - rawSteerRate = steer - prevSteer_; - smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f; - } - else - { - // First sample after menu/race/device transitions is a baseline, - // not a one-tick steering velocity. - steerSampleValid_ = true; - smoothedSteerRate_ = 0.0f; - } - prevSteer_ = steer; - const float steerRate = smoothedSteerRate_; - - // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 - // rather than treating 1.0 as terminal speed. - const float speedRaw = car->field_1C4; - const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f; - const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); - const float configuredStrength = - static_cast(Settings::WheelFFBGlobalStrength); - const float outputStrength = std::isfinite(configuredStrength) - ? std::clamp(configuredStrength, 0.0f, 1.5f) - : 0.0f; - - const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float throttleNorm = std::clamp( - static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - - float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.24f : 0.12f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) - : 0.0f; - const float amplitudeScale = std::clamp( - 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, - 0.0f, 1.0f); - // Strength is a user-friendly 0..1 control, not direct wheel torque. - // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. - const float targetEngineAmp = - engineStrength * 0.22f * amplitudeScale * outputStrength; - const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; - smoothedEngineAmp_ += - (targetEngineAmp - smoothedEngineAmp_) * ampBlend; - engineAmp = smoothedEngineAmp_; - - const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; - if (smoothedEngineFreq_ <= 0.0f) - smoothedEngineFreq_ = targetEngineFreq; - else - smoothedEngineFreq_ += - (targetEngineFreq - smoothedEngineFreq_) * 0.14f; - engineFreq = smoothedEngineFreq_; - } - else - { - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - enginePhase_ = 0.0f; - } - - const float lateralSum = car->field_264 + car->field_268; - const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; - - // Fast attack / slightly slower release. This is intentionally close - // to the Redux-era tuning, but the steering backbone comes from the - // real game input instead of car->field_1D0. - const float alpha = - std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; - smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; - - lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; - ++lateralHistoryIndex_; - - float lateralDz = 0.0f; - { - const float mag = - std::abs(smoothedLateral_) - static_cast(Settings::WheelFFBLateralDeadzone); - if (mag > 0.0f) - lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; - } - - // field_264 + field_268 is treated strictly as lateral acceleration/load. - // It must never decide whether the tyres are sliding; that comes from - // bodySlip/frontSlip estimated from actual vehicle motion. - const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); - const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); - const float lateralLoadSmooth = - lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); - - const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); - vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); - if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) - { - spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); - zero_all_forces(); - reset_signal_state(); - return; - } - - const float bodySlideT = std::clamp( - (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, - 0.0f, 1.0f); - const float bodySlide = - bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT); - const float frontScrubT = std::clamp( - (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f, - 0.0f, 1.0f); - const float frontScrub = - frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT); - const float configuredGripLoss = - static_cast(Settings::WheelFFBGripLoss); - const float gripLoss = std::isfinite(configuredGripLoss) - ? std::clamp(configuredGripLoss, 0.0f, 1.0f) - : 0.0f; - - speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; - ++speedHistoryIndex_; - - update_crash_detection(speed, stateFlags); - update_gear_event(curGear); - - float roughness = 0.0f; - DWORD waterFlag = 0; - for (int i = 0; i < 4; ++i) - { - const float surfaceRoughness = static_cast(sub_1149C0( - car->water_flag_24C[i], - static_cast(car->OnRoadPlace_5C.loadColiType_0), - &waterFlag)); - if (std::isfinite(surfaceRoughness)) - roughness = std::max(roughness, surfaceRoughness); - } - - // Road texture and tire-slip envelopes. sub_1149C0 returns - // ~0.25 for ordinary asphalt; that is a material baseline, not a - // request to vibrate the wheel. The Xbox routine only enters its - // stronger surface branch above roughly 0.30, so remove that - // baseline here and ramp rough surfaces from 0.30 -> 0.85. - const float textureRoughness = - std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); - const float roadSpeedGate = - std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); - - // Xbox gamepad rumble treats snow/ice as a continuously rough - // material. On a DD wheel that becomes an unpleasant constant - // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 - // are Snowy Mountain/Ice Scape and +30 are their reverse variants. - const int stageNumber = Game::GetNowStageNum(8); - const int uniqueStage = Game::GetStageUniqueNum(stageNumber); - const bool snowOrIceStage = - uniqueStage == 4 || uniqueStage == 19 || - uniqueStage == 34 || uniqueStage == 49; - constexpr float SnowIceRoadTextureScale = 0.04f; - const float stageRoadTextureScale = - snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; - - float roadAmp = - textureRoughness * roadSpeedGate * - static_cast(Settings::WheelFFBRoadTexture) * outputStrength * - stageRoadTextureScale; - const float roadFreq = 25.0f + 12.0f * speedNorm; - - if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) - { - const float roadTextureScale = std::clamp( - static_cast(Settings::WheelFFBRoadTexture) / 0.20f, - 0.0f, 5.0f); - splashAmp_ = - (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * - outputStrength * stageRoadTextureScale; - splashTimer_ = 9; - } - if (splashTimer_ > 0) - { - roadAmp = std::max(roadAmp, splashAmp_); - --splashTimer_; - } - - float slipAmp = 0.0f; - float slipFreq = 40.0f; - const float slipSeverity = std::clamp( - frontScrub * (0.50f + 0.50f * lateralLoadSmooth) + - bodySlide * 0.20f, - 0.0f, 1.0f); - if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } - - if (!Settings::WheelFFBUsePeriodicEffects && - (roadTextureEffect_ || tireSlipEffect_)) - { - disable_periodics(); - spdlog::info( - "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback"); - } - - // Warm-up ramp prevents the first few garbage/settling frames from - // producing a DD-wheel spike. - float warmupScale = 1.0f; - if (warmupFrames_ < WarmupFrames) - { - ++warmupFrames_; - warmupScale = static_cast(warmupFrames_) / - static_cast(WarmupFrames); - } - - float recreateScale = 1.0f; - if (recreateRampFrames_ > 0) - { - recreateScale = - static_cast(RecreateRampFrames - recreateRampFrames_) / - static_cast(RecreateRampFrames); - --recreateRampFrames_; - } - - // FXT-inspired split: the centering backbone is a DirectInput - // condition effect handled continuously by the wheel/driver. Keep - // the game's real lateral/event signals on ConstantForce. - // Simulation-style aligning backbone: light at parking speed, - // progressively stronger with vehicle speed, then additionally - // loaded by cornering force. Deep slip unloads the wheel again. - // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of - // stacking a second high-speed SAT on top of ConstantForce. The - // fade is a smoothstep, so crossing the blend region cannot create - // a coefficient step or a sudden return-to-centre kick. - const float springFadeT = std::clamp( - (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); - const float springFade = - springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); - const float springSpeed = 1.0f - 0.88f * springFade; - // Centering Spring is an artificial low-speed stabilizer, not a tyre - // grip estimator. Do not modulate it with lateral-G or slide state. - const float springStrength = std::clamp( - static_cast(Settings::WheelFFBSpringStrength) * springSpeed, - 0.0f, 1.0f); - - const bool suppressSpringForImpact = - crashImpulseTimer_ > CrashCooldownFrames; - - // Make UseHardwareSpring a real live F11 switch. Previously - // changing it to false after startup left the already-created - // GUID_Spring running, which made direction testing misleading. - if (!Settings::WheelFFBUseHardwareSpring && springEffect_) - { - update_spring(0.0f); - if (springEffect_) - springEffect_->Stop(); - safe_release_effect(springEffect_, "hardware spring disabled"); - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = 0; - springStrategy_ = -1; - spdlog::info("WheelFFB: hardware spring disabled live; using software centering"); - } - - if (springEffect_) - { - update_spring( - suppressSpringForImpact - ? 0.0f - : springStrength * warmupScale * recreateScale * outputStrength); - } - - const float softwareSpringSign = Settings::WheelFFBInvertSpring - ? 1.0f : -1.0f; - const float softwareSpring = - springEffect_ - ? 0.0f - : steer * softwareSpringSign * springStrength; - - // ACC/AMS2-inspired dynamic damping. It resists steering velocity - // rather than pulling toward centre, grows with vehicle speed, and - // relaxes when the tyres are deeply sliding so counter-steer is not - // smothered. Prefer a native DirectInput GUID_Damper on wheels that - // implement it and keep the old software term as a fallback. - const float dampingSpeed = - 0.10f + 0.90f * std::pow(speedNorm, 1.30f); - // Release steering damping from real tyre/chassis slip, never - // from lateral-G alone. Front scrub gets a slightly smaller weight - // than body slide so understeer is readable without making the rack - // go completely loose in an ordinary loaded corner. - const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f); - const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief; - const float dynamicDamperStrength = std::clamp( - static_cast(Settings::WheelFFBDamperStrength) * - dampingSpeed * damperRelease, - 0.0f, 1.0f); - - if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) - { - update_damper(0.0f); - if (damperEffect_) - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "hardware damper disabled"); - prevDamperCoefficient_ = 0; - damperStrategy_ = -1; - spdlog::info("WheelFFB: hardware damper disabled live; using software damping"); - } - - if (damperEffect_) - update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength); - - constexpr float SteerRateScale = 10.0f; - const float damper = damperEffect_ - ? 0.0f - : -steerRate * SteerRateScale * dynamicDamperStrength; - - // Strong sim-style pseudo self-aligning torque (SAT). OutRun does - // not expose tyre pneumatic trail directly, so use the real steering - // angle as torque direction and the game's smoothed lateral signal as - // a load magnitude. This is intentionally NOT the old signed lateral - // ConstantForce, which could partially cancel the centering spring. - // - // - steering angle determines restoring direction (always toward centre) - // - vehicle speed builds SAT progressively - // - lateral load makes a loaded corner heavier - // - deeper drift unloads SAT so loss of grip is felt in the wheel - const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); - - // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a - // sine-shaped pneumatic-trail curve. Unlike the previous power - // curve, tiny steering angles stay tiny instead of immediately - // generating a large ConstantForce. The curve remains progressive - // through normal cornering angles and naturally flattens near lock. - const float satAngleInput = std::clamp( - (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); - constexpr float HalfPi = 1.57079632679f; - const float steerForSat = std::sin(satAngleInput * HalfPi); - - // Motion gate removes SAT at rest, then builds it continuously once - // the car is rolling. This retains strong loaded-corner steering - // without the old square-root-like jump at small steering angles. - const float satMotionT = std::clamp( - (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); - const float satMotionGate = - satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); - const float satSpeed = satMotionGate * - (0.20f + 0.80f * std::sqrt(speedNorm)); - - // OutRun exposes an arcade lateral signal rather than tyre - // pneumatic trail. Use only its magnitude as a gentle load modifier - // and never let its sign decide the FFB direction. - const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth; - - // Natural SAT remains an A/B fallback, but even it now unloads from - // actual chassis slide instead of mistaking high lateral-G for drift. - const float naturalSlideRelief = - 1.0f - 0.25f * gripLoss * bodySlide; - - // A real steering rack loses net aligning acceleration as the wheel - // is already rotating quickly back toward centre. Apply a bounded - // return-rate relief to stop a DD base from whipping through zero; - // holding a corner (rate ~= 0) still gets the full SAT magnitude. - const bool returningToCentre = steer * steerRate < 0.0f; - const float returnRateT = returningToCentre - ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) - : 0.0f; - const float returnRateSmooth = - returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); - const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; - - const float satStrength = std::clamp( - static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); - const float naturalSatTorque = - (steer >= 0.0f ? -1.0f : 1.0f) * - steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * - satReturnRelief * satStrength; - - // Physics SAT separates tyre pneumatic trail from a bounded - // mechanical/caster-trail contribution. Both are driven by the - // front lateral-force proxy, so the mechanical term cannot become - // an artificial speed-dependent centre spring. Pneumatic SAT drops - // first near understeer while mechanical trail keeps useful rack - // torque alive instead of making the wheel suddenly go dead. - const float frontSlip = vehicleDynamics_.frontSlip(); - const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); - float physicsSatTorque = 0.0f; - const float configuredTrailResponseLead = - static_cast(Settings::WheelFFBTrailResponseLead); - const float trailResponseLead = std::isfinite(configuredTrailResponseLead) - ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) - : 0.25f; - const float trailResponseSlip = std::clamp( - frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, - -0.70f, 0.70f); - const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); - const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); - const float pneumaticSatShape = - WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); - const float configuredMechanicalTrail = - static_cast(Settings::WheelFFBMechanicalTrail); - const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) - ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) - : 0.25f; - const float mechanicalContribution = - WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); - const float physicsShape = WheelFFBMath::combined_sat_shape( - frontSlip, trailResponseSlip, mechanicalTrailMix); - const float trailShape = pneumaticSatShape; // legacy telemetry field name - const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; - const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; - if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) - { - const float physicsReturnRelief = - WheelFFBMath::physics_return_relief(frontSlip, steerRate); - - physicsSatTorque = - (frontSlip > 0.0f ? -1.0f : 1.0f) * - physicsShape * satSpeed * physicsLoad * rearSlideRelief * - physicsReturnRelief * satStrength; - if (!std::isfinite(physicsSatTorque)) - physicsSatTorque = 0.0f; - } - - // Keep full Natural SAT while calibration/current motion is unavailable, - // then crossfade over valid dynamics ticks. Invalid telemetry falls - // back immediately instead of leaking stale Physics SAT values. - const float physicsMix = vehicleDynamics_.sampleValid() - ? vehicleDynamics_.activationBlend() - : 0.0f; - // Natural SAT remains the fallback throughout the activation ramp. - // Dropping it on the calibration tick created a short SAT hole while - // physicsMix was still near zero. - const float physicsFallback = naturalSatTorque; - const float selfAligningTorque = Settings::WheelFFBPhysicsSat - ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix - : naturalSatTorque; - - float loadMod = 1.0f; - if (speedHistoryIndex_ > 6) - { - const float oldSpeed = - speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; - const float longAccelSample = (speed - oldSpeed) * 5.0f; - if (std::isfinite(longAccelSample)) - smoothedLongAccel_ += - (longAccelSample - smoothedLongAccel_) * 0.25f; - const float configuredWeightTransfer = - static_cast(Settings::WheelFFBWeightTransfer); - const float weightTransfer = std::isfinite(configuredWeightTransfer) - ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f) - : 0.0f; - loadMod = 1.0f + std::clamp( - -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f); - } - - float structural = 0.0f; - if (crashImpulseTimer_ <= CrashCooldownFrames) - structural = (softwareSpring + selfAligningTorque) * loadMod + damper; - - // Headroom analysis uses sustained structural steering only. Do not - // let a wall hit, gear thunk, startup ramp or nearly-stopped frame - // teach the gain recommendation the wrong lesson. - const bool headroomEligible = - crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 && - warmupScale >= 0.999f && recreateScale >= 0.999f && - speedNorm > 0.08f; - - float events = update_event_force(); - - // Sustained steering and short events have different timing needs. - // Keep SAT/spring/damper on the DD-safe slew path while allowing a - // crash or gear thunk to arrive promptly without releasing that - // slew limiter for the whole steering signal. - const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f; - const float outputRamp = warmupScale * recreateScale; - float total = structural * outputStrength * forceDirection * outputRamp; - float eventOutput = events * outputStrength * forceDirection * outputRamp; - if (!std::isfinite(total)) - total = 0.0f; - if (!std::isfinite(eventOutput)) - eventOutput = 0.0f; - record_headroom(std::abs(total), headroomEligible); - - // Preserve ordinary SAT linearly; bend only near the force cap. - const float compressed = WheelFFBMath::soft_saturate(total); - const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput); - - LONG structuralLevel = - static_cast(compressed * static_cast(DI_FFNOMINALMAX)); - const LONG eventLevel = static_cast( - eventCompressed * static_cast(DI_FFNOMINALMAX)); - - const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); - const float safeSlew = std::isfinite(configuredSlew) - ? std::clamp(configuredSlew, 0.01f, 1.0f) - : 0.06f; - const LONG maxSlew = static_cast( - safeSlew * static_cast(DI_FFNOMINALMAX)); - - const LONG releaseMaxSlew = std::min( - static_cast(DI_FFNOMINALMAX), maxSlew * 2); - const float configuredReversalRelease = - static_cast(Settings::WheelFFBReversalReleaseRate); - const float safeReversalRelease = std::isfinite(configuredReversalRelease) - ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) - : 0.12f; - const LONG reversalReleaseMaxSlew = std::max( - releaseMaxSlew, - static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); - const bool oppositeTorqueDirection = - structuralLevel != 0 && prevStructuralLevel_ != 0 && - (structuralLevel > 0) != (prevStructuralLevel_ > 0); - - if (oppositeTorqueDirection) - { - // A sign change first unloads stale torque to zero at the - // already-approved faster release rate. Do not build the new - // direction in the same tick. - if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) - structuralLevel = 0; - else - structuralLevel = prevStructuralLevel_ + - (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); - } - else - { - const bool unloadingStructural = - std::abs(structuralLevel) < std::abs(prevStructuralLevel_); - const LONG appliedMaxSlew = - unloadingStructural ? releaseMaxSlew : maxSlew; - const LONG structuralDelta = - structuralLevel - prevStructuralLevel_; - if (std::abs(structuralDelta) > appliedMaxSlew) - { - structuralLevel = prevStructuralLevel_ + - (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); - } - } - prevStructuralLevel_ = structuralLevel; - - // Hardware periodics are preferred. If unavailable, inject a capped - // low-frequency sine after the structural soft-knee limiter. Road/slip signals - // share the same startup/recreate ramp as structural force. - const float effectRampScale = warmupScale * recreateScale; - float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } - - // Engine haptics always use the normalized ConstantForce tactile - // transport so wheel brand / GUID_Sine support cannot change the feel. - // The existing vibration-headroom clamp below guarantees SAT/events - // always have priority over this cosmetic engine texture. - if (Settings::WheelFFBEngineVibration) - { - fallbackVibration += synth_fallback( - enginePhase_, engineAmp * effectRampScale, engineFreq); - } - - LONG baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) - { - // Reserve at most 2.5% during ordinary driving so the optional - // engine texture does not abruptly vanish at brief SAT peaks. - // Collision/gear events keep full priority. - const LONG requestedReserve = static_cast( - engineAmp * static_cast(DI_FFNOMINALMAX)); - const LONG engineReserve = std::clamp( - std::abs(requestedReserve), 0L, 250L); - const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; - baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, -baseCap, baseCap); - } - const LONG vibrationRequested = static_cast( - fallbackVibration * static_cast(DI_FFNOMINALMAX)); - const LONG vibrationHeadroom = - static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); - const LONG vibrationLevel = std::clamp( - vibrationRequested, -vibrationHeadroom, vibrationHeadroom); - const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - record_graph_sample( - total, - compressed, - static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), - static_cast(level) / static_cast(DI_FFNOMINALMAX)); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || - (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) - set_constant_force(level); - - ++updateCounter_; - if (periodicsActive_ && (updateCounter_ % 2) == 0) - { - update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); - update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); - } - - if (Settings::WheelFFBUsePeriodicEffects && - (!roadTextureEffect_ || !tireSlipEffect_) && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)) - { - create_periodic_effects(); - } - - if (Settings::WheelFFBUseHardwareSpring && - !springEffect_ && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), springRecreateHoldoffUntil_)) - { - create_spring_effect(); - } - - if (Settings::WheelFFBUseHardwareDamper && - !damperEffect_ && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)) - { - create_damper_effect(); - } - - prevGear_ = curGear; - prevCollisionFlags_ = stateFlags; - maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); - const DWORD telemetryNow = GetTickCount(); - if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) - { - lastTelemetryTick_ = telemetryNow; - spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", - telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, - car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, - vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, - vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), - car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, - vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), - vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), - vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, - trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, - dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, - structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_, - constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, - periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), - bool(Settings::WheelFFBInvertSpring)); - spdlog::info( - "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", - telemetryNow, - vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), - vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), - vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), - trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, - pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, - levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); - // Raw horizontal bases allow row/column x X/Z candidates to be - // compared offline without changing the active steering model. - spdlog::info( - "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", - telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), - car->position_14.x, car->position_14.y, car->position_14.z, - car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, - car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, - car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); - } - } - - bool output_owner_active() const - { - return Settings::WheelFFBEnable && initialized_ && device_ && - deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; - } - - WheelFFBHeadroomSnapshot headroom_snapshot() const - { - WheelFFBHeadroomSnapshot result{}; - result.samples = headroomSamples_; - result.currentDemand = headroomCurrentDemand_; - result.peakDemand = headroomPeakDemand_; - - const auto percentile = [&](double q) - { - if (headroomSamples_ == 0) - return 0.0f; - const std::uint64_t target = std::max( - 1, static_cast(std::ceil(headroomSamples_ * q))); - std::uint64_t cumulative = 0; - for (size_t i = 0; i < headroomHistogram_.size(); ++i) - { - cumulative += headroomHistogram_[i]; - if (cumulative >= target) - { - return static_cast(i) * - (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1)); - } - } - return HeadroomHistogramMax; - }; - - result.p95Demand = percentile(0.95); - result.p99Demand = percentile(0.99); - if (headroomSamples_ > 0) - { - const float inv = 100.0f / static_cast(headroomSamples_); - result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv; - result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv; - } - - const float currentOverall = std::clamp( - static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); - result.suggestedOverall = currentOverall; - if (headroomSamples_ >= 600 && result.p99Demand > 0.05f) - { - result.suggestedOverall = std::clamp( - currentOverall * (0.90f / result.p99Demand), - 0.05f, 1.5f); - } - return result; - } - - WheelFFBStatusSnapshot status_snapshot() const - { - WheelFFBStatusSnapshot result{}; - result.initialized = initialized_; - result.acquired = deviceAcquired_; - result.outputOwner = output_owner_active(); - result.constantEffect = constantEffect_ != nullptr; - result.springEffect = springEffect_ != nullptr; - result.damperEffect = damperEffect_ != nullptr; - result.periodicEffects = periodicsActive_; - result.constantCapsKnown = constantCapsKnown_; - result.constantDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.polarDirectionDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_DIRECTION) != 0; - result.springCapsKnown = springCapsKnown_; - result.springDynamic = !springCapsKnown_ || - (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.damperCapsKnown = damperCapsKnown_; - result.damperDynamic = !damperCapsKnown_ || - (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.periodicCapsKnown = periodicCapsKnown_; - result.periodicDynamic = !periodicCapsKnown_ || - (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.directionTested = directionTested_; - - if (device_) - { - DWORD state = 0; - if (SUCCEEDED(device_->GetForceFeedbackState(&state))) - { - result.ffbStateValid = true; - result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; - result.powerOn = (state & DIGFFS_POWERON) != 0; - result.powerOff = (state & DIGFFS_POWEROFF) != 0; - result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; - result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; - result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; - result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; - result.paused = (state & DIGFFS_PAUSED) != 0; - result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; - } - } - return result; - } - - WheelFFBGraphSnapshot graph_snapshot() const - { - WheelFFBGraphSnapshot result{}; - result.count = graphCount_; - const size_t start = graphCount_ < WheelFFBGraphCapacity - ? 0 - : graphWriteIndex_ % WheelFFBGraphCapacity; - for (size_t i = 0; i < graphCount_; ++i) - { - const size_t src = (start + i) % WheelFFBGraphCapacity; - result.rawStructural[i] = graphRawStructural_[src]; - result.softLimited[i] = graphSoftLimited_[src]; - result.postSlew[i] = graphPostSlew_[src]; - result.finalOutput[i] = graphFinalOutput_[src]; - } - return result; - } - - void reset_headroom_stats() - { - headroomHistogram_.fill(0); - headroomSamples_ = 0; - headroomSoftKneeSamples_ = 0; - headroomHardClipSamples_ = 0; - headroomCurrentDemand_ = 0.0f; - headroomPeakDemand_ = 0.0f; - } - - void request_direction_test(int direction) - { - if (direction == 0) - { - const bool hadPendingTest = manualTestFrames_ > 0; - manualTestFrames_ = 0; - manualTestDirection_ = 1; - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (hadPendingTest && initialized_ && !panicStopped_ && - deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && - GetForegroundWindow() == gameHwnd_) - { - zero_all_forces(); - } - if (hadPendingTest) - reset_signal_state(); - return; - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (!inGameplay) - { - manualTestFrames_ = 0; - manualTestDirection_ = 1; - spdlog::warn( - "WheelFFB: ignored direction test outside gameplay; no torque was queued"); - return; - } - - if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || - !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || - GetForegroundWindow() != gameHwnd_) - { - manualTestFrames_ = 0; - manualTestDirection_ = 1; - spdlog::warn( - "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); - return; - } - - directionTested_ = true; - manualTestDirection_ = direction < 0 ? -1 : 1; - manualTestFrames_ = 18; - spdlog::info( - "WheelFFB: queued safe {} direction test at fixed 20% output", - manualTestDirection_ < 0 ? "left" : "right"); - } - - void reset_direction_test() - { - directionTested_ = false; - } - - void settings_transition() - { - manualTestFrames_ = 0; - if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) - zero_all_forces(); - reset_signal_state(); - reset_headroom_stats(); - // Re-enable any hardware effect selected by the new profile on the - // first active gameplay tick instead of waiting up to one second. - // The normal warm-up ramp is already reset by reset_signal_state(). - updateCounter_ = 59; - spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted"); - } - - void service_safety() - { - if (panicStopped_) return; - if (disable_live_if_needed()) return; - if (!initialized_) return; - - const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; - const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; - if (!gameplay || !foreground || - ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) - { - zero_all_forces(); - reset_signal_state(); - if ((!gameplay || !foreground) && device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - } - } - - void check_watchdog() - { - if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) - return; - - const DWORD elapsed = GetTickCount() - lastUpdateTick_; - if (elapsed > 250 && - (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 || - prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 || - slipState_.lastMagnitude != 0)) - { - zero_all_forces(); - reset_signal_state(); - spdlog::info("WheelFFB: watchdog zeroed forces after {}ms without game update", elapsed); - } - } - - void panic_stop() - { - if (panicStopped_) - return; - - panicStopped_ = true; - - if (gameHwnd_) - KillTimer(gameHwnd_, FFB_WATCHDOG_TIMER_ID); - - if (!device_) - return; - - spdlog::info("WheelFFB: PanicStop - zeroing and releasing wheel torque"); - - if (constantEffect_) - { - constantParams_ = {}; - DIEFFECT eff{}; - eff.dwSize = sizeof(eff); - eff.cbTypeSpecificParams = sizeof(constantParams_); - eff.lpvTypeSpecificParams = &constantParams_; - - HRESULT hr = constantEffect_->SetParameters( - &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); - spdlog::info("WheelFFB: PanicStop constant zero => 0x{:08X}", (unsigned)hr); - hr = constantEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); - } - - if (springEffect_) - { - const HRESULT springHr = springEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); - } - - if (damperEffect_) - { - const HRESULT damperHr = damperEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr); - } - - if (roadTextureEffect_) - roadTextureEffect_->Stop(); - if (tireSlipEffect_) - tireSlipEffect_->Stop(); - - HRESULT hr = device_->SendForceFeedbackCommand(DISFFC_STOPALL); - spdlog::info("WheelFFB: PanicStop STOPALL => 0x{:08X}", (unsigned)hr); - hr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); - spdlog::info("WheelFFB: PanicStop SETACTUATORSOFF => 0x{:08X}", (unsigned)hr); - hr = device_->SendForceFeedbackCommand(DISFFC_RESET); - spdlog::info("WheelFFB: PanicStop RESET => 0x{:08X}", (unsigned)hr); - - // DIPROP_AUTOCENTER must be written while unacquired. - hr = device_->Unacquire(); - deviceAcquired_ = false; - spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); - - restore_driver_autocenter("PanicStop"); - } - - private: - struct PeriodicState - { - DWORD lastMagnitude = 0; - DWORD lastPeriod = 0; - DWORD lastWriteTick = 0; - double phaseCycles = 0.0; - }; - - static constexpr int SpeedHistoryCount = 8; - static constexpr int LateralHistoryCount = 16; - static constexpr int WarmupFrames = 30; - static constexpr int RecreateRampFrames = 15; - static constexpr int CrashTimerFrames = 90; - static constexpr int CrashCooldownFrames = 80; - static constexpr size_t HeadroomHistogramBins = 201; - static constexpr float HeadroomHistogramMax = 2.0f; - - struct EnumContext - { - WheelFFBEngine* self = nullptr; - GUID selectedGuid{}; - std::string selectedName; - bool found = false; - bool matchGuidOnly = false; - }; - - static BOOL CALLBACK enum_devices_callback( - LPCDIDEVICEINSTANCEA instance, LPVOID context) - { - auto* ctx = static_cast(context); - const std::string instanceName = lower_copy(instance->tszInstanceName); - const std::string productName = lower_copy(instance->tszProductName); - const std::string wanted = - lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - const std::string wantedGuid = - lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - - if (ctx->self && tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_) && - directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) - { - spdlog::warn( - "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", - instance->tszProductName, directinput_guid_key(instance->guidInstance)); - return DIENUM_CONTINUE; - } - - if (is_virtual_device_name(instanceName) || - is_virtual_device_name(productName)) - { - spdlog::info( - "WheelFFB: skipping virtual FFB device '{}'", - instance->tszInstanceName); - return DIENUM_CONTINUE; - } - - if (ctx->matchGuidOnly && - (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) - return DIENUM_CONTINUE; - - if (!ctx->matchGuidOnly && !wanted.empty() && - instanceName.find(wanted) == std::string::npos && - productName.find(wanted) == std::string::npos) - { - return DIENUM_CONTINUE; - } - - ctx->selectedGuid = instance->guidInstance; - ctx->selectedName = instance->tszProductName; - ctx->found = true; - return DIENUM_STOP; - } - - bool disable_live_if_needed() - { - if (Settings::WheelFFBEnable) - return false; - - const bool hadInitializedOutput = initialized_; - if (initialized_) - { - if (device_ && deviceAcquired_) - zero_all_forces(); - teardown_for_reinitialize("live disable"); - initialized_ = false; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaceGuid_.clear(); - failedInterfaceUntil_ = 0; - } - - enabledLastTick_ = false; - if (hadInitializedOutput) - spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); - return true; - } - - void clear_device_failure() - { - deviceFailureSince_ = 0; - } - - void request_device_reinitialize(const char* reason, HRESULT hr) - { - if (panicStopped_ || deviceReinitPending_) - return; - - deviceReinitPending_ = true; - deviceReinitAfter_ = GetTickCount(); - spdlog::warn( - "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", - reason, (unsigned)hr); - } - - void note_device_failure(const char* where, HRESULT hr) - { - if (panicStopped_ || !initialized_) - return; - - const DWORD now = GetTickCount(); - if (deviceFailureSince_ == 0) - { - deviceFailureSince_ = now; - spdlog::warn( - "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", - where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); - return; - } - - if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) - request_device_reinitialize(where, hr); - } - - bool reacquire_after_input_loss(const char* where, HRESULT originalHr) - { - if (!device_) - { - note_device_failure(where, originalHr); - return false; - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (!inGameplay) - { - deviceAcquired_ = false; - return false; - } - if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_) - { - deviceAcquired_ = false; - return false; - } - - deviceAcquired_ = false; - const HRESULT acquireHr = device_->Acquire(); - if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) - { - if (!appActive_ || GetForegroundWindow() != gameHwnd_) - { - device_->Unacquire(); - deviceAcquired_ = false; - return false; - } - - deviceAcquired_ = true; - const HRESULT actuatorHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorHr)) - { - device_->Unacquire(); - deviceAcquired_ = false; - note_device_failure("reacquire SETACTUATORSON", actuatorHr); - return false; - } - clear_device_failure(); - return true; - } - - note_device_failure(where, acquireHr); - return false; - } - - void release_effects_for_reinitialize() - { - safe_release_effect(constantEffect_, "constant during device reinit"); - safe_release_effect(springEffect_, "spring during device reinit"); - safe_release_effect(damperEffect_, "damper during device reinit"); - safe_release_effect(roadTextureEffect_, "road during device reinit"); - safe_release_effect(tireSlipEffect_, "tire during device reinit"); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = false; - springStrategy_ = 1; - damperStrategy_ = 1; - periodicStrategy_ = 1; - } - - void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") - { - if (device_) - { - __try - { - device_->SendForceFeedbackCommand(DISFFC_STOPALL); - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", - GetExceptionCode()); - } - } - - release_effects_for_reinitialize(); - deviceAcquired_ = false; - - restore_driver_autocenter(autocenterReason); - release_device(); - release_directinput(); - selectedName_.clear(); - selectedGuid_ = {}; - constantRecreateHoldoffUntil_ = 0; - periodicRecreateHoldoffUntil_ = 0; - springRecreateHoldoffUntil_ = 0; - damperRecreateHoldoffUntil_ = 0; - reset_signal_state(); - } - - static BOOL CALLBACK enum_actuator_axis_callback( - LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) - { - auto* self = static_cast(context); - if (!self || !object) - return DIENUM_CONTINUE; - if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) - self->actuatorAxes_.push_back(object->dwOfs); - return DIENUM_CONTINUE; - } - - DWORD primary_actuator_axis() const - { - return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); - } - - void mark_selected_interface_failed(const char* reason, HRESULT hr) - { - failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); - failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; - spdlog::warn( - "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", - selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); - } - - bool initialize() - { - retryAfter_ = 0; - - using DirectInput8CreateFn = HRESULT(WINAPI*)( - HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); - auto createDirectInput = proxy::origModule - ? reinterpret_cast( - GetProcAddress(proxy::origModule, "DirectInput8Create")) - : nullptr; - - // Prefer the already-loaded original Windows dinput8 module instead - // of routing the FFB backend back through this proxy DLL. - if (!createDirectInput) - { - spdlog::warn( - "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback"); - createDirectInput = &::DirectInput8Create; - } - - HRESULT hr = createDirectInput( - GetModuleHandleW(nullptr), - DIRECTINPUT_VERSION, - IID_IDirectInput8A, - reinterpret_cast(&directInput_), - nullptr); - - if (FAILED(hr) || !directInput_) - { - spdlog::error( - "WheelFFB: original DirectInput8Create failed (0x{:08X})", - (unsigned)hr); - return false; - } - - EnumContext ctx{}; - ctx.self = this; - const std::string configuredGuid = - lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - - if (!configuredGuid.empty()) - { - ctx.matchGuidOnly = true; - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - if (FAILED(hr)) - { - release_directinput(); - return false; - } - if (!ctx.found) - { - // A physical wheel can expose more than one DirectInput - // interface. Prefer the saved interface, but allow a sibling - // with the same configured device name after validation fails. - spdlog::warn( - "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); - ctx.matchGuidOnly = false; - } - } - - if (!ctx.found) - { - ctx.matchGuidOnly = false; - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - } - - if (FAILED(hr) || !ctx.found) - { - spdlog::error( - "WheelFFB: no FFB wheel matched DeviceName='{}'", - Settings::WheelFFBDeviceName.get()); - release_directinput(); - return false; - } - - selectedGuid_ = ctx.selectedGuid; - selectedName_ = ctx.selectedName; - selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", - selectedName_, directinput_guid_key(selectedGuid_)); - - hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); - if (FAILED(hr) || !device_) - { - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("CreateDevice", failHr); - spdlog::error( - "WheelFFB: CreateDevice('{}') failed (0x{:08X})", - selectedName_, (unsigned)failHr); - release_directinput(); - return false; - } - - DIDEVCAPS caps{}; - caps.dwSize = sizeof(caps); - hr = device_->GetCapabilities(&caps); - if (FAILED(hr)) - { - mark_selected_interface_failed("GetCapabilities", hr); - spdlog::error( - "WheelFFB: GetCapabilities('{}') failed (0x{:08X})", - selectedName_, (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) - { - mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE); - spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); - release_device(); - release_directinput(); - return false; - } - - hr = device_->SetDataFormat(&c_dfDIJoystick2); - if (FAILED(hr)) - { - mark_selected_interface_failed("SetDataFormat", hr); - spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - gameHwnd_ = Game::GameHwnd(); - if (!gameHwnd_) - { - spdlog::error("WheelFFB: game window not available yet"); - release_device(); - release_directinput(); - return false; - } - - // initialize() can run while the game is already in the background, - // before our WM_ACTIVATEAPP subclass has seen a focus transition. - // Seed appActive_ from the real foreground window so an exclusive - // DD device is never acquired merely because the default was true. - appActive_ = (GetForegroundWindow() == gameHwnd_); - if (!appActive_) - { - release_device(); - release_directinput(); - retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; - return false; - } - - hr = device_->SetCooperativeLevel( - gameHwnd_, - DISCL_EXCLUSIVE | DISCL_BACKGROUND); - - if (FAILED(hr)) - { - mark_selected_interface_failed("SetCooperativeLevel", hr); - spdlog::error( - "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", - (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - DIPROPDWORD deviceGain{}; - deviceGain.diph.dwSize = sizeof(deviceGain); - deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); - deviceGain.diph.dwHow = DIPH_DEVICE; - deviceGain.dwData = DI_FFNOMINALMAX; - const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); - if (FAILED(gainHr)) - spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); - - // Disable driver centering before acquiring. Restored by PanicStop. - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; - autocenterRestoreKnown_ = SUCCEEDED( - device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); - if (autocenterRestoreKnown_) - { - originalAutocenter_ = autocenter.dwData; - autocenter.dwData = DIPROPAUTOCENTER_OFF; - hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(hr)) - spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); - else - driverAutocenterDisabled_ = true; - } - else - { - spdlog::warn( - "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics"); - } - - hr = device_->Acquire(); - if (FAILED(hr) && hr != S_FALSE) - { - mark_selected_interface_failed("Acquire", hr); - spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - deviceAcquired_ = true; - - // Some multi-interface wheel drivers need the legacy reset sequence - // before the FFB interface will accept actuator/effect commands. - const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); - if (FAILED(resetHr)) - { - spdlog::warn( - "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", - (unsigned)resetHr); - } - - const HRESULT actuatorOnHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorOnHr)) - { - mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr); - spdlog::error( - "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})", - (unsigned)actuatorOnHr); - release_device(); - release_directinput(); - return false; - } - - actuatorAxes_.clear(); - const HRESULT axisEnumHr = device_->EnumObjects( - enum_actuator_axis_callback, this, DIDFT_AXIS); - if (FAILED(axisEnumHr) || actuatorAxes_.empty()) - { - actuatorAxes_.clear(); - actuatorAxes_.push_back(DIJOFS_X); - spdlog::warn( - "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback"); - } - else - { - spdlog::info( - "WheelFFB: detected {} force actuator axis/axes; primary offset={}", - actuatorAxes_.size(), (unsigned)actuatorAxes_.front()); - } - - if (!create_constant_effect()) - { - release_device(); - release_directinput(); - return false; - } - - { - const std::string actualGuid = directinput_guid_key(selectedGuid_); - if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid) - { - Settings::WheelFFBDeviceGuid = actualGuid; - selectedConfiguredGuid_ = actualGuid; - spdlog::info( - "WheelFFB: pinned working force interface GUID '{}' after capability validation", - actualGuid); - } - } - - if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) - { - spdlog::warn( - "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); - } - - if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect()) - { - spdlog::warn( - "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback"); - } - - create_periodic_effects(); - install_exit_guards(); - - initialized_ = true; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - reset_signal_state(); - reset_headroom_stats(); - - failedInterfaceGuid_.clear(); - failedInterfaceUntil_ = 0; - - spdlog::info( - "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", - selectedName_, - caps.dwAxes, - caps.dwButtons, - static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), - springEffect_ ? "GUID_Spring" : "software", - damperEffect_ ? "GUID_Damper" : "software"); - - return true; - } - - float read_game_steering() const - { - if (Settings::UseNewInput) - { - const float steering = InputManager_SteeringValue(); - return std::isfinite(steering) - ? std::clamp(steering, -1.0f, 1.0f) - : 0.0f; - } - - using GetVolumeFn = int(__cdecl*)(ADChannel); - auto getVolume = Module::fn_ptr(0x53720); - if (!getVolume) - return 0.0f; - - const int raw = getVolume(ADChannel::Steering); - return std::clamp(raw / 127.0f, -1.0f, 1.0f); - } - - bool query_dynamic_effect_capability( - REFGUID effectGuid, const char* label, DWORD required, - bool& known, DWORD& dynamicParams) - { - known = false; - dynamicParams = 0; - if (!device_) - return false; - - DIEFFECTINFOA info{}; - info.dwSize = sizeof(info); - const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); - if (FAILED(hr)) - { - // Some older drivers do not expose useful effect metadata even - // though SetParameters works. Preserve the proven legacy path - // when capability discovery itself is unavailable. - spdlog::warn( - "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", - label, (unsigned)hr); - return true; - } - - known = true; - dynamicParams = info.dwDynamicParams; - const bool supported = (dynamicParams & required) == required; - spdlog::info( - "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", - label, (unsigned)dynamicParams, (unsigned)required, supported); - return supported; - } - - bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); - } - - safe_release_effect(constantEffect_, "constant before create"); - constantEffectPolar_ = false; - - // Some wheel bases expose one FFB actuator but require the legacy - // DirectInput X/Y POLAR ConstantForce descriptor. Always try that - // canonical descriptor first, then use a one-axis X fallback. - DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG directions[2] = { 9000L, 0L }; - constantParams_ = {}; - constantParams_.lMagnitude = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(constantParams_); - effect.lpvTypeSpecificParams = &constantParams_; - - auto probe_start = [&](const char* descriptor) -> HRESULT - { - if (!constantEffect_) - return E_POINTER; - const HRESULT startHr = constantEffect_->Start(1, 0); - if (FAILED(startHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", - descriptor, (unsigned)startHr); - return startHr; - } - const HRESULT stopHr = constantEffect_->Stop(); - if (FAILED(stopHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", - descriptor, (unsigned)stopHr); - } - return S_OK; - }; - - HRESULT hr = E_FAIL; - - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("2-axis POLAR"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = true; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical X/Y 2-axis POLAR descriptor"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed POLAR constant probe"); - spdlog::warn( - "WheelFFB: 2-axis POLAR ConstantForce unavailable (0x{:08X}); trying canonical one-axis X CARTESIAN", - (unsigned)hr); - - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.cAxes = 1; - axes[0] = DIJOFS_X; - directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = probe_start("1-axis X CARTESIAN"); - if (SUCCEEDED(probeHr)) - { - constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with canonical one-axis X CARTESIAN fallback"); - return true; - } - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed CARTESIAN constant probe"); - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("ConstantForce create/start probe", failHr); - spdlog::error( - "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", - (unsigned)failHr); - return false; - } - - bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring) - return false; - if (!query_dynamic_effect_capability( - GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, - springCapsKnown_, springDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - - const float configuredSaturation = - static_cast(Settings::WheelFFBSpringSaturation); - const float safeSaturation = std::isfinite(configuredSaturation) - ? std::clamp(configuredSaturation, 0.1f, 1.0f) - : 0.775f; - const DWORD saturation = static_cast( - safeSaturation * static_cast(DI_FFNOMINALMAX)); - - springParams_ = {}; - springParams_.lOffset = 0; - springParams_.lPositiveCoefficient = 0; - springParams_.lNegativeCoefficient = 0; - springParams_.dwPositiveSaturation = saturation; - springParams_.dwNegativeSaturation = saturation; - springParams_.lDeadBand = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(springParams_); - effect.lpvTypeSpecificParams = &springParams_; - - HRESULT hr = device_->CreateEffect( - GUID_Spring, &effect, &springEffect_, nullptr); - - if (FAILED(hr) || !springEffect_) - { - spdlog::warn( - "WheelFFB: CreateEffect(GUID_Spring) failed (0x{:08X})", - (unsigned)hr); - springRecreateHoldoffUntil_ = GetTickCount() + 1000; - return false; - } - - hr = springEffect_->Start(1, 0); - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Spring initial Start failed (0x{:08X}); SetParameters will retry with DIEP_START", - (unsigned)hr); - } - - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = saturation; - springStrategy_ = 1; // Always include DIEP_START on dynamic updates. - - spdlog::info( - "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)", - static_cast(saturation), - DI_FFNOMINALMAX); - return true; - } - - void update_spring(float strength) - { - if (!springEffect_ || !device_ || panicStopped_) - return; - - const float safeStrength = std::isfinite(strength) - ? std::clamp(strength, 0.0f, 1.0f) - : 0.0f; - const LONG coefficientMagnitude = static_cast( - safeStrength * static_cast(DI_FFNOMINALMAX)); - - // R3 hardware testing established positive condition coefficients - // as the normal centering sign for this backend. Keep this independent - // from ConstantForce inversion so fixing corner-force direction can - // never accidentally turn the centering spring into a runaway force. - const LONG coefficient = Settings::WheelFFBInvertSpring - ? -coefficientMagnitude - : coefficientMagnitude; - const float configuredSaturation = - static_cast(Settings::WheelFFBSpringSaturation); - const float safeSaturation = std::isfinite(configuredSaturation) - ? std::clamp(configuredSaturation, 0.1f, 1.0f) - : 0.775f; - const DWORD saturation = static_cast( - safeSaturation * static_cast(DI_FFNOMINALMAX)); - - const bool silence = - coefficient == 0 && prevSpringCoefficient_ != 0; - const bool coefficientChanged = - std::abs(coefficient - prevSpringCoefficient_) > 40; - const bool saturationChanged = - saturation != prevSpringSaturation_; - - const bool refresh = coefficient != 0 && - GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; - if (!silence && !coefficientChanged && !saturationChanged && !refresh) - return; - - springParams_ = {}; - springParams_.lOffset = 0; - springParams_.lPositiveCoefficient = coefficient; - springParams_.lNegativeCoefficient = coefficient; - springParams_.dwPositiveSaturation = saturation; - springParams_.dwNegativeSaturation = saturation; - springParams_.lDeadBand = 0; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(springParams_); - params.lpvTypeSpecificParams = &springParams_; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (springStrategy_ == 1 ? DIEP_START : 0); - - HRESULT hr = springEffect_->SetParameters(¶ms, flags); - - if (springStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - springStrategy_ = 0; - spdlog::info("WheelFFB: GUID_Spring updates work without DIEP_START"); - } - else - { - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - springStrategy_ = 1; - spdlog::info("WheelFFB: GUID_Spring driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Spring", hr)) - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Spring update failed (0x{:08X}); returning to software spring fallback", - (unsigned)hr); - springEffect_->Stop(); - safe_release_effect(springEffect_, "stale spring"); - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = 0; - springStrategy_ = -1; - springRecreateHoldoffUntil_ = GetTickCount() + 1000; - return; - } - - clear_device_failure(); - prevSpringCoefficient_ = coefficient; - prevSpringSaturation_ = saturation; - lastSpringWriteTick_ = GetTickCount(); - } - - bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper) - return false; - if (!query_dynamic_effect_capability( - GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, - damperCapsKnown_, damperDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - damperParams_ = {}; - damperParams_.lOffset = 0; - damperParams_.lPositiveCoefficient = 0; - damperParams_.lNegativeCoefficient = 0; - damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; - damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; - damperParams_.lDeadBand = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(damperParams_); - effect.lpvTypeSpecificParams = &damperParams_; - - HRESULT hr = device_->CreateEffect( - GUID_Damper, &effect, &damperEffect_, nullptr); - if (FAILED(hr) || !damperEffect_) - { - spdlog::warn( - "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", - (unsigned)hr); - damperRecreateHoldoffUntil_ = GetTickCount() + 1000; - return false; - } - - hr = damperEffect_->Start(1, 0); - if (FAILED(hr)) - spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); - - prevDamperCoefficient_ = 0; - damperStrategy_ = 1; // Always include DIEP_START after menu reacquire. - spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); - return true; - } - - void update_damper(float strength) - { - if (!damperEffect_ || !device_ || panicStopped_) - return; - - // Positive coefficients are the conventional DirectInput condition - // representation for GUID_Damper; the effect type itself applies - // force opposite steering velocity. - const float safeStrength = std::isfinite(strength) - ? std::clamp(strength, 0.0f, 1.0f) - : 0.0f; - const LONG coefficient = static_cast( - safeStrength * static_cast(DI_FFNOMINALMAX)); - - const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; - const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; - const bool refresh = coefficient != 0 && - GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; - if (!silence && !changed && !refresh) - return; - - damperParams_ = {}; - damperParams_.lOffset = 0; - damperParams_.lPositiveCoefficient = coefficient; - damperParams_.lNegativeCoefficient = coefficient; - damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; - damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; - damperParams_.lDeadBand = 0; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(damperParams_); - params.lpvTypeSpecificParams = &damperParams_; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (damperStrategy_ == 1 ? DIEP_START : 0); - HRESULT hr = damperEffect_->SetParameters(¶ms, flags); - - if (damperStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - damperStrategy_ = 0; - spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); - } - else - { - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - damperStrategy_ = 1; - spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Damper", hr)) - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", - (unsigned)hr); - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "stale damper"); - prevDamperCoefficient_ = 0; - damperStrategy_ = -1; - damperRecreateHoldoffUntil_ = GetTickCount() + 1000; - return; - } - - clear_device_failure(); - prevDamperCoefficient_ = coefficient; - lastDamperWriteTick_ = GetTickCount(); - } - - IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) - { - if (!device_) - return nullptr; - if (!query_dynamic_effect_capability( - GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, - periodicCapsKnown_, periodicDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); - return nullptr; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) - ? roadPeriodicParams_ - : tireSlipPeriodicParams_; - periodic = {}; - periodic.dwMagnitude = 0; - periodic.lOffset = 0; - periodic.dwPhase = 0; - periodic.dwPeriod = static_cast(1000000.0f / initialHz); - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(periodic); - effect.lpvTypeSpecificParams = &periodic; - - IDirectInputEffect* result = nullptr; - HRESULT hr = device_->CreateEffect( - GUID_Sine, &effect, &result, nullptr); - - if (FAILED(hr) || !result) - { - spdlog::warn( - "WheelFFB: CreateEffect({}/GUID_Sine) failed (0x{:08X})", - label, (unsigned)hr); - return nullptr; - } - - hr = result->Start(1, 0); - if (FAILED(hr)) - spdlog::warn("WheelFFB: {} initial Start failed (0x{:08X})", label, (unsigned)hr); - - spdlog::info("WheelFFB: {} hardware sine created", label); - return result; - } - - void create_periodic_effects() - { - if (!Settings::WheelFFBUsePeriodicEffects || !device_) - { - periodicsActive_ = false; - return; - } - - if (!roadTextureEffect_) - roadTextureEffect_ = create_periodic_effect("RoadTexture", 30.0f); - if (!tireSlipEffect_) - tireSlipEffect_ = create_periodic_effect("TireSlip", 35.0f); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = - roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; - - if (!periodicsActive_) - { - // Treat the two sines atomically. A half-created pair plus the - // software fallback would double one signal and distort tuning. - disable_periodics(); - periodicRecreateHoldoffUntil_ = GetTickCount() + 500; - spdlog::warn( - "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); - } - } - - void update_periodic( - IDirectInputEffect*& effect, - PeriodicState& state, - float magnitude, - float frequency) - { - if (!effect || panicStopped_) - return; - - // Very small hardware-sine magnitudes can remain audible on DD - // bases. Snap them to zero, and update much more aggressively on - // falling magnitude so an off-road effect cannot remain latched - // after the car returns to asphalt. - const float magnitudeClamped = std::isfinite(magnitude) - ? std::clamp(magnitude, 0.0f, 1.0f) - : 0.0f; - const DWORD mag = magnitudeClamped < 0.01f - ? 0u - : static_cast( - magnitudeClamped * static_cast(DI_FFNOMINALMAX)); - frequency = std::isfinite(frequency) - ? std::clamp(frequency, 1.0f, 100.0f) - : 30.0f; - const DWORD period = static_cast(1000000.0f / frequency); - - const long magDelta = std::abs( - static_cast(mag) - static_cast(state.lastMagnitude)); - const bool silence = mag == 0 && state.lastMagnitude != 0; - const bool magChanged = - magDelta > 60 || - (state.lastMagnitude > 0 && - magDelta * 5 > static_cast(state.lastMagnitude)); - const bool periodChanged = - state.lastPeriod != 0 && - std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > - static_cast(state.lastPeriod); - - const DWORD periodicNow = GetTickCount(); - const bool refresh = mag != 0 && - periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; - if (!silence && !magChanged && !periodChanged && !refresh) - return; - - DIPERIODIC& periodic = (effect == roadTextureEffect_) - ? roadPeriodicParams_ - : tireSlipPeriodicParams_; - periodic = {}; - periodic.dwMagnitude = mag; - periodic.dwPeriod = period; - // DIEP_START restarts the lease. Advance phase so refreshing an - // unchanged envelope does not deliberately restart at phase zero. - if (state.lastPeriod != 0) - state.phaseCycles = std::fmod(state.phaseCycles + - double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); - periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(periodic); - params.lpvTypeSpecificParams = &periodic; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (periodicStrategy_ == 1 ? DIEP_START : 0); - - HRESULT hr = effect->SetParameters(¶ms, flags); - - if (periodicStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - periodicStrategy_ = 0; - spdlog::info("WheelFFB: periodic updates work without DIEP_START"); - } - else - { - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - periodicStrategy_ = 1; - spdlog::info("WheelFFB: periodic driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Sine periodic", hr)) - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", - (unsigned)hr); - disable_periodics(); - periodicRecreateHoldoffUntil_ = GetTickCount() + 500; - return; - } - - clear_device_failure(); - state.lastMagnitude = mag; - state.lastPeriod = period; - state.lastWriteTick = periodicNow; - } - - void disable_periodics() - { - if (roadTextureEffect_) - roadTextureEffect_->Stop(); - if (tireSlipEffect_) - tireSlipEffect_->Stop(); - - safe_release_effect(roadTextureEffect_, "road texture"); - safe_release_effect(tireSlipEffect_, "tire slip"); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = false; - } - - void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) - { - const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; - graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; - graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; - graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; - graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; - ++graphWriteIndex_; - graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); - } - - void record_headroom(float demand, bool eligible) - { - if (!std::isfinite(demand)) - return; - demand = std::max(0.0f, demand); - headroomCurrentDemand_ = demand; - if (!eligible) - return; - - headroomPeakDemand_ = std::max(headroomPeakDemand_, demand); - ++headroomSamples_; - if (demand > 0.75f) - ++headroomSoftKneeSamples_; - if (demand >= 1.35f) - ++headroomHardClipSamples_; - - const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f); - const size_t bin = std::min( - HeadroomHistogramBins - 1, - static_cast(std::lround( - normalized * static_cast(HeadroomHistogramBins - 1)))); - ++headroomHistogram_[bin]; - } - - LONG apply_response_correction(LONG requestedLevel) - { - if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0) - return requestedLevel; - - const std::string spec = Settings::WheelFFBResponseLUT.get(); - if (spec != responseLutSpec_) - { - responseLutSpec_ = spec; - WheelFFBMath::ResponseLUT parsed{}; - responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed); - if (responseLutValid_) - { - responseLut_ = parsed; - spdlog::info("WheelFFB: loaded valid wheel response LUT"); - } - else - { - responseLut_ = WheelFFBMath::linear_response_lut(); - spdlog::warn( - "WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected"); - } - } - - if (!responseLutValid_) - return requestedLevel; - - const float normalized = - static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX); - const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_); - return std::clamp( - static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))), - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - } - - void set_constant_force(LONG requestedLevel) - { - if (!device_ || panicStopped_) - return; - - requestedLevel = std::clamp( - requestedLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - - constantParams_ = {}; - LONG directions[2] = { 1L, 0L }; - DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(constantParams_); - params.lpvTypeSpecificParams = &constantParams_; - - if (constantEffectPolar_) - { - constantParams_.lMagnitude = std::abs(requestedLevel); - directions[0] = requestedLevel < 0 ? 27000L : 9000L; - params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - params.cAxes = 2; - params.rglDirection = directions; - flags |= DIEP_DIRECTION; - } - else - { - constantParams_.lMagnitude = requestedLevel; - } - - HRESULT hr = E_FAIL; - if (constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); - } - - if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) - { - safe_release_effect(constantEffect_, "stale constant"); - const DWORD now = GetTickCount(); - if (tick_before(now, constantRecreateHoldoffUntil_)) - return; - - if (!create_constant_effect()) - { - constantRecreateHoldoffUntil_ = now + 500; - request_device_reinitialize("ConstantForce recreation rejected interface", hr); - return; - } - - recreateRampFrames_ = RecreateRampFrames; - prevConstantLevel_ = 0; - prevStructuralLevel_ = 0; - spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); - return; - } - - if (FAILED(hr)) - { - request_device_reinitialize("ConstantForce output failed", hr); - spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); - return; - } - - clear_device_failure(); - prevConstantLevel_ = requestedLevel; - lastConstantWriteTick_ = GetTickCount(); - } - - void update_crash_detection(float speed, uint32_t stateFlags) - { - if (crashImpulseTimer_ <= 0 && speedHistoryIndex_ > 6) - { - const float oldSpeed = - speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; - const float speedDrop = oldSpeed - speed; - - if (speedDrop > 0.03f && speed > 0.10f) - { - const float lateralBeforeImpact = - lateralHistoryIndex_ > 8 - ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] - : smoothedLateral_; - - const float direction = - lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; - - const float severity = - std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f); - crashImpulseForce_ = - direction * (1.7f + 0.8f * severity) * - static_cast(Settings::WheelFFBWallImpact); - - crashImpulseTimer_ = CrashTimerFrames; - smoothedLateral_ = 0.0f; - - if (Settings::WheelFFBDebugLog) - { - spdlog::info( - "WheelFFB: crash speedDrop={:.3f}, dir={:.0f}", - speedDrop, direction); - } - } - } - - const bool collision = (stateFlags & 0x1000) != 0; - const bool wasCollision = (prevCollisionFlags_ & 0x1000) != 0; - - if (collision && !wasCollision && crashImpulseTimer_ <= 0) - { - const float lateralBeforeImpact = - lateralHistoryIndex_ > 8 - ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] - : smoothedLateral_; - - const float direction = - lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; - - crashImpulseForce_ = - direction * 1.9f * - static_cast(Settings::WheelFFBWallImpact); - crashImpulseTimer_ = CrashTimerFrames; - smoothedLateral_ = 0.0f; - } - } - - void update_gear_event(uint32_t curGear) - { - if (curGear != prevGear_ && prevGear_ != 0 && gearShiftTimer_ <= 0) - gearShiftTimer_ = 6; - } - - float update_event_force() - { - float result = 0.0f; - - if (crashImpulseTimer_ > 0) - { - if (crashImpulseTimer_ > CrashCooldownFrames) - { - // A short kick/rebound is much easier to feel on a DD wheel - // than the old soft one-direction 10-frame push. - const int impactFrame = CrashTimerFrames - crashImpulseTimer_; - if (impactFrame < 3) - result += crashImpulseForce_; - else if (impactFrame < 6) - result -= crashImpulseForce_ * 0.55f; - else - result += crashImpulseForce_ * 0.20f; - } - --crashImpulseTimer_; - } - - if (gearShiftTimer_ > 0) - { - const float thunk = - 0.20f * - static_cast(Settings::WheelFFBGearShift) * - (gearShiftTimer_ > 3 ? 1.0f : -1.0f); - result += thunk; - --gearShiftTimer_; - } - - return result; - } - - float synth_fallback(float& phase, float amplitude, float frequency) - { - if (!std::isfinite(amplitude) || !std::isfinite(frequency) || - amplitude <= 0.005f) - { - phase = 0.0f; - return 0.0f; - } - - constexpr float TwoPi = 6.28318530718f; - phase = std::fmod(phase + frequency / 60.0f * TwoPi, TwoPi); - return std::sin(phase) * amplitude; - } - - void zero_all_forces() - { - if (!initialized_ || panicStopped_) - return; - - if (constantEffect_ && prevConstantLevel_ != 0) - set_constant_force(0); - - if (springEffect_ && prevSpringCoefficient_ != 0) - update_spring(0.0f); - - if (damperEffect_ && prevDamperCoefficient_ != 0) - update_damper(0.0f); - - prevStructuralLevel_ = 0; - - if (roadTextureEffect_) - update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); - if (tireSlipEffect_) - update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); - } - - void reset_signal_state() - { - smoothedLateral_ = 0.0f; - smoothedLongAccel_ = 0.0f; - prevSteer_ = 0.0f; - smoothedSteerRate_ = 0.0f; - steerSampleValid_ = false; - vehicleDynamics_.reset_dynamic(); - prevStructuralLevel_ = 0; - prevSpringCoefficient_ = 0; - prevDamperCoefficient_ = 0; - crashImpulseTimer_ = 0; - crashImpulseForce_ = 0.0f; - gearShiftTimer_ = 0; - warmupFrames_ = 0; - roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - splashTimer_ = 0; - splashAmp_ = 0.0f; - manualTestFrames_ = 0; - manualTestDirection_ = 1; - - // Menu/race transitions must not reuse samples from the previous - // gameplay segment. Old speed/lateral history can otherwise look - // like a huge first-frame deceleration and synthesize a false crash - // or weight-transfer kick when returning from F11/the main menu. - std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f); - speedHistoryIndex_ = 0; - std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f); - lateralHistoryIndex_ = 0; - prevGear_ = 0; - prevCollisionFlags_ = 0; - } - - void install_exit_guards() - { - if (!gameHwnd_) - return; - - // USB/device-loss recovery may call initialize() more than once. - // Window subclassing and inline-hooking ExitProcess must be - // idempotent or a second initialization can create a bad hook chain. - if (subclassHwnd_ != gameHwnd_) - { - if (subclassHwnd_ && IsWindow(subclassHwnd_)) - { - KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID); - RemoveWindowSubclass( - subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID); - } - - if (SetWindowSubclass( - gameHwnd_, - window_subclass_proc, - FFB_SUBCLASS_ID, - reinterpret_cast(this))) - { - subclassHwnd_ = gameHwnd_; - SetTimer( - gameHwnd_, - FFB_WATCHDOG_TIMER_ID, - FFB_WATCHDOG_INTERVAL_MS, - nullptr); - spdlog::info("WheelFFB: window exit/watchdog guard installed"); - } - else - { - spdlog::warn("WheelFFB: SetWindowSubclass failed"); - } - } - - if (!exitProcessHook_) - { - if (auto* exitProc = - GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) - { - exitProcessHook_ = - safetyhook::create_inline(exitProc, exit_process_hook); - if (exitProcessHook_) - spdlog::info("WheelFFB: ExitProcess safety hook installed"); - } - } - - activeEngine_ = this; - } - - static LRESULT CALLBACK window_subclass_proc( - HWND hwnd, - UINT message, - WPARAM wParam, - LPARAM lParam, - UINT_PTR, - DWORD_PTR refData) - { - auto* self = reinterpret_cast(refData); - - if (self) - { - switch (message) - { - case WM_TIMER: - if (wParam == FFB_WATCHDOG_TIMER_ID) - self->check_watchdog(); - break; - - case WM_ACTIVATEAPP: - self->appActive_ = (wParam != FALSE); - if (!self->appActive_) - { - self->zero_all_forces(); - self->reset_signal_state(); - if (self->device_ && self->deviceAcquired_) - { - self->device_->Unacquire(); - self->deviceAcquired_ = false; - } - } - else - { - // Re-enter with the normal DD warm-up ramp instead of - // restoring the previous torque in one frame. - self->warmupFrames_ = 0; - } - break; - - case WM_CLOSE: - case WM_DESTROY: - case WM_QUERYENDSESSION: - self->panic_stop(); - break; - } - } - - return DefSubclassProc(hwnd, message, wParam, lParam); - } - - static void WINAPI exit_process_hook(UINT exitCode) - { - auto* engine = activeEngine_; - if (!engine) - return; - - engine->panic_stop(); - engine->exitProcessHook_.stdcall(exitCode); - } - - static void safe_release_effect( - IDirectInputEffect*& effect, - const char* name) - { - if (!effect) - return; - - __try - { - effect->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing {} effect (0x{:X})", - name, - GetExceptionCode()); - } - effect = nullptr; - } - - void restore_driver_autocenter(const char* where) - { - if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) - return; - - deviceAcquired_ = false; - __try - { - device_->Unacquire(); - - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; - autocenter.dwData = originalAutocenter_; - const HRESULT restoreHr = - device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(restoreHr)) - { - spdlog::warn( - "WheelFFB: autocenter restore during {} failed (0x{:08X})", - where, (unsigned)restoreHr); - } - else - { - driverAutocenterDisabled_ = false; - } - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception restoring autocenter during {} (0x{:X})", - where, GetExceptionCode()); - } - } - - void release_device() - { - if (!device_) - { - deviceAcquired_ = false; - driverAutocenterDisabled_ = false; - return; - } - - // Clear logical acquisition state before touching a possibly stale - // COM object. Even a driver exception must not leave a phantom - // acquired device behind in the engine state. - deviceAcquired_ = false; - restore_driver_autocenter("device release"); - - IDirectInputDevice8A* staleDevice = device_; - device_ = nullptr; - driverAutocenterDisabled_ = false; - __try - { - staleDevice->Unacquire(); - staleDevice->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing DirectInput device (0x{:X})", - GetExceptionCode()); - } - } - - void release_directinput() - { - if (!directInput_) - return; - - IDirectInput8A* staleDirectInput = directInput_; - directInput_ = nullptr; - __try - { - staleDirectInput->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing DirectInput root object (0x{:X})", - GetExceptionCode()); - } - } - - void maybe_log( - float speedNorm, - float steer, - float steerRate, - float lateralLoad, - float bodySlide, - float frontScrub, - float roughness, - float satTorque, - LONG level) - { - if (!Settings::WheelFFBDebugLog) - return; - - const DWORD now = GetTickCount(); - if (now - lastLogTick_ < 2000) - return; - - lastLogTick_ = now; - spdlog::info( - "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", - speedNorm, - steer, - steerRate, - smoothedLateral_, - lateralLoad, - bodySlide, - frontScrub, - roughness, - satTorque, - Settings::WheelFFBPhysicsSat - ? (vehicleDynamics_.calibrated() - ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK") - : "CAL") - : "OFF", - vehicleDynamics_.forwardAxis(), - vehicleDynamics_.calibrationConfidence(), - vehicleDynamics_.activationBlend(), - vehicleDynamics_.bodySlip(), - vehicleDynamics_.yawRate(), - vehicleDynamics_.frontSlip(), - vehicleDynamics_.vLat(), - vehicleDynamics_.vLong(), - vehicleDynamics_.positionStep(), - vehicleDynamics_.spdLen(), - vehicleDynamics_.spdCorrelation(), - Settings::UseNewInput ? "SDL" : "legacy", - static_cast(level), - bool(Settings::WheelFFBInvertForce), - springEffect_ ? "HW" : "SW", - bool(Settings::WheelFFBInvertSpring), - static_cast(prevSpringCoefficient_), - damperEffect_ ? "HW" : "SW", - static_cast(prevDamperCoefficient_), - periodicsActive_); - } - - DWORD lastTelemetryTick_ = 0; - DWORD lastConstantWriteTick_ = 0; - DWORD lastSpringWriteTick_ = 0; - DWORD lastDamperWriteTick_ = 0; - EVWORK_CAR* lastCar_ = nullptr; - IDirectInput8A* directInput_ = nullptr; - IDirectInputDevice8A* device_ = nullptr; - IDirectInputEffect* constantEffect_ = nullptr; - IDirectInputEffect* springEffect_ = nullptr; - IDirectInputEffect* damperEffect_ = nullptr; - IDirectInputEffect* roadTextureEffect_ = nullptr; - IDirectInputEffect* tireSlipEffect_ = nullptr; - - // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the - // backing structures alive for as long as their effects exist. - DICONSTANTFORCE constantParams_{}; - DICONDITION springParams_{}; - DICONDITION damperParams_{}; - DIPERIODIC roadPeriodicParams_{}; - DIPERIODIC tireSlipPeriodicParams_{}; - - std::vector actuatorAxes_; - bool constantEffectPolar_ = false; - - GUID selectedGuid_{}; - std::string selectedName_; - std::string selectedConfiguredGuid_; - std::string selectedConfiguredName_; - HWND gameHwnd_ = nullptr; - HWND subclassHwnd_ = nullptr; - - bool initialized_ = false; - bool panicStopped_ = false; - bool deviceAcquired_ = false; - bool driverAutocenterDisabled_ = false; - bool autocenterRestoreKnown_ = false; - DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; - bool enabledLastTick_ = true; - bool appActive_ = true; - bool periodicsActive_ = false; - bool directionTested_ = false; - bool constantCapsKnown_ = false; - bool springCapsKnown_ = false; - bool damperCapsKnown_ = false; - bool periodicCapsKnown_ = false; - DWORD constantDynamicParams_ = 0; - DWORD springDynamicParams_ = 0; - DWORD damperDynamicParams_ = 0; - DWORD periodicDynamicParams_ = 0; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. - int springStrategy_ = -1; - int damperStrategy_ = -1; - - DWORD retryAfter_ = 0; - std::string failedInterfaceGuid_; - DWORD failedInterfaceUntil_ = 0; - DWORD constantRecreateHoldoffUntil_ = 0; - DWORD periodicRecreateHoldoffUntil_ = 0; - DWORD springRecreateHoldoffUntil_ = 0; - DWORD damperRecreateHoldoffUntil_ = 0; - DWORD lastUpdateTick_ = 0; - DWORD lastLogTick_ = 0; - DWORD deviceFailureSince_ = 0; - DWORD deviceReinitAfter_ = 0; - bool deviceReinitPending_ = false; - - PeriodicState roadState_{}; - PeriodicState slipState_{}; - - float smoothedLateral_ = 0.0f; - float smoothedLongAccel_ = 0.0f; - float prevSteer_ = 0.0f; - float smoothedSteerRate_ = 0.0f; - bool steerSampleValid_ = false; - WheelVehicleDynamics vehicleDynamics_{}; - - std::array headroomHistogram_{}; - std::uint64_t headroomSamples_ = 0; - std::uint64_t headroomSoftKneeSamples_ = 0; - std::uint64_t headroomHardClipSamples_ = 0; - float headroomCurrentDemand_ = 0.0f; - float headroomPeakDemand_ = 0.0f; - - std::array graphRawStructural_{}; - std::array graphSoftLimited_{}; - std::array graphPostSlew_{}; - std::array graphFinalOutput_{}; - std::size_t graphWriteIndex_ = 0; - std::size_t graphCount_ = 0; - - WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); - std::string responseLutSpec_; - bool responseLutValid_ = true; - - float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float smoothedEngineAmp_ = 0.0f; - float smoothedEngineFreq_ = 0.0f; - float splashAmp_ = 0.0f; - - float speedHistory_[SpeedHistoryCount]{}; - int speedHistoryIndex_ = 0; - float lateralHistory_[LateralHistoryCount]{}; - int lateralHistoryIndex_ = 0; - - uint32_t prevGear_ = 0; - uint32_t prevCollisionFlags_ = 0; - - LONG prevConstantLevel_ = 0; - LONG prevStructuralLevel_ = 0; - LONG prevSpringCoefficient_ = 0; - LONG prevDamperCoefficient_ = 0; - DWORD prevSpringSaturation_ = 0; - - int crashImpulseTimer_ = 0; - int gearShiftTimer_ = 0; - int warmupFrames_ = 0; - int recreateRampFrames_ = 0; - int manualTestFrames_ = 0; - int manualTestDirection_ = 1; - int splashTimer_ = 0; - unsigned updateCounter_ = 0; - - SafetyHookInline exitProcessHook_{}; - - inline static WheelFFBEngine* activeEngine_ = nullptr; - }; - - WheelFFBEngine gWheelFFB; - - class WheelFFBHook : public Hook - { - // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper. - // Do not install another inline hook on the physics/vibration path. - - public: - std::string_view description() override - { - return "WheelFFB (DirectInput COM)"; - } - - void declare_settings() override - { - // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] - // setting out of the generic Settings window so there is no second - // UI that looks like a competing backend. - for (auto* setting : Settings::SettingBase::registry()) - { - if (setting && setting->section() == "WheelFFB") - setting->hidden(true); - } - } - - bool validate() override - { - // The engine itself gates on WheelFFBEnable; the existing Vibration - // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick. - return true; - } - - bool apply() override - { - spdlog::info( - "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics"); - return true; - } - - static WheelFFBHook instance; - }; - - WheelFFBHook WheelFFBHook::instance; -} - -void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) -{ - gWheelFFB.update(car); -} - -void WheelFFB_ServiceSafety() -{ - gWheelFFB.service_safety(); -} - -bool WheelFFB_IsOutputOwnerActive() -{ - return gWheelFFB.output_owner_active(); -} - -void WheelFFB_RequestDirectionTest(int direction) -{ - gWheelFFB.request_direction_test(direction); -} - -void WheelFFB_RequestSettingsTransition() -{ - gWheelFFB.settings_transition(); -} - -void WheelFFB_ResetDirectionTest() -{ - gWheelFFB.reset_direction_test(); -} - -WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() -{ - return gWheelFFB.status_snapshot(); -} - -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() -{ - return gWheelFFB.graph_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -{ - gWheelFFB.reset_headroom_stats(); -} +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x0800 +#include +#include +#include + +#pragma comment(lib, "dinput8.lib") +#pragma comment(lib, "dxguid.lib") +#pragma comment(lib, "Comctl32.lib") + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "Proxy.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "hooks_wheel_vehicle_dynamics.hpp" +#include "wheel_ffb_math.hpp" +#include "wheel_ffb_runtime.hpp" +#include "overlay/overlay.hpp" + +extern "C" +{ + void __cdecl CalcVibrationValues(EVWORK_CAR* car); +} + +extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); +extern float InputManager_SteeringValue(); + +namespace Settings +{ + extern Setting UseNewInput; + // Experimental branch: enabled by default, but deliberately conservative for DD wheels. + Setting WheelFFBEnable{ + "WheelFFB", "Enable", true, + "Enable experimental DirectInput COM force feedback for steering wheels." + }; + + Setting WheelFFBDeviceName{ + "WheelFFB", "DeviceName", "MOZA", + "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." + }; + + Setting WheelFFBDeviceGuid{ + "WheelFFB", "DeviceGuid", "", + "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." + }; + + Setting WheelFFBResponseCorrection{ + "WheelFFB", "ResponseCorrection", false, + "Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile." + }; + + Setting WheelFFBResponseLUT{ + "WheelFFB", "ResponseLUT", "0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0", + "Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default." + }; + + Setting WheelFFBMaxTorqueNm{ + "WheelFFB", "MaxTorqueNm", 0.0f, + "Optional physical wheel peak torque for diagnostics only. 0 means unknown.", + Range{ 0.0f, 30.0f } + }; + + Setting WheelFFBGlobalStrength{ + "WheelFFB", "GlobalStrength", 0.70f, + "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBSpringStrength{ + "WheelFFB", "SpringStrength", 0.65f, + "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBUseHardwareSpring{ + "WheelFFB", "UseHardwareSpring", true, + "Use a DirectInput GUID_Spring condition effect for centering instead of synthesizing spring torque at 60 Hz." + }; + + Setting WheelFFBSpringSaturation{ + "WheelFFB", "SpringSaturation", 0.775f, + "Maximum hardware spring output before GlobalStrength, based on the FXT spring saturation model.", Range{ 0.1f, 1.0f } + }; + + Setting WheelFFBDamperStrength{ + "WheelFFB", "DamperStrength", 0.30f, + "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBUseHardwareDamper{ + "WheelFFB", "UseHardwareDamper", true, + "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." + }; + + Setting WheelFFBSteeringWeight{ + "WheelFFB", "SteeringWeight", 1.45f, + "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } + }; + + Setting WheelFFBMechanicalTrail{ + "WheelFFB", "MechanicalTrail", 0.25f, + "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBTrailResponseLead{ + "WheelFFB", "TrailResponseLead", 0.25f, + "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBPhysicsSat{ + "WheelFFB", "PhysicsSAT", true, + "Experimental body-slip/yaw SAT instead of steering-centre direction alone." + }; + + Setting WheelFFBGripLoss{ + "WheelFFB", "GripLoss", 0.65f, + "How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBLateralDeadzone{ + "WheelFFB", "LateralDeadzone", 1.5f, + "Subtractive noise floor for the game's lateral-G/load signal.", Range{ 0.0f, 8.0f } + }; + + Setting WheelFFBWeightTransfer{ + "WheelFFB", "WeightTransfer", 0.60f, + "Longitudinal acceleration/braking modulation of steering load.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBWallImpact{ + "WheelFFB", "WallImpact", 0.38f, + "Collision impulse strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBGearShift{ + "WheelFFB", "GearShift", 0.18f, + "Symmetric gear-change thunk strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBRoadTexture{ + "WheelFFB", "RoadTexture", 0.30f, + "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBTireSlip{ + "WheelFFB", "TireSlip", 0.20f, + "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", false, + "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; + + // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns + // the complete engine-vibration strength rather than only launch/idle rumble. + Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.20f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBSlewRate{ + "WheelFFB", "SlewRate", 0.06f, + "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBReversalReleaseRate{ + "WheelFFB", "ReversalReleaseRate", 0.12f, + "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", + Range{ 0.02f, 1.0f } + }; + + Setting WheelFFBUsePeriodicEffects{ + "WheelFFB", "UsePeriodicEffects", true, + "Use DirectInput hardware GUID_Sine effects for road texture and tire slip." + }; + + Setting WheelFFBInvertForce{ + "WheelFFB", "InvertForce", true, + "Reverse ConstantForce steering/event direction without changing the centering spring." + }; + + Setting WheelFFBInvertSpring{ + "WheelFFB", "InvertSpring", false, + "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." + }; + + Setting WheelFFBTelemetry{ + "WheelFFB", "Telemetry", false, + "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." + }; + + Setting WheelFFBDebugLog{ + "WheelFFB", "DebugLog", true, + "Write a compact FFB diagnostic line about once every two seconds." + }; +} + +namespace +{ + constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; + constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; + constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; + constexpr DWORD FFB_EFFECT_LEASE_US = 250000; + constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; + constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; + constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; + + // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed + // subtraction so retry/holdoff gates remain correct across the wrap. + bool tick_before(DWORD now, DWORD deadline) + { + return deadline != 0 && static_cast(now - deadline) < 0; + } + + bool tick_reached(DWORD now, DWORD deadline) + { + return deadline == 0 || static_cast(now - deadline) >= 0; + } + + std::string lower_copy(const char* text) + { + std::string result = text ? text : ""; + std::transform(result.begin(), result.end(), result.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return result; + } + + std::string directinput_guid_key(const GUID& guid) + { + char b[64]{}; + std::snprintf(b, sizeof(b), + "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", + (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, + (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], + (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], + (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], + (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); + return lower_copy(b); + } + + bool is_virtual_device_name(const std::string& lowered) + { + static constexpr const char* VirtualNames[] = { + "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", + "hidguardian", "hidhide" + }; + + for (const char* token : VirtualNames) + { + if (lowered.find(token) != std::string::npos) + return true; + } + return false; + } + + class WheelFFBEngine + { + public: + void update(EVWORK_CAR* car) + { + if (panicStopped_) + return; + + if (disable_live_if_needed()) + return; + enabledLastTick_ = true; + + if (!car) + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + lastCar_ = nullptr; + return; + } + + // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive + // ownership when the game loses focus. The foreground window is also + // authoritative on recovery so a missed activation message cannot + // leave FFB permanently dormant after Alt-Tab. + if (!appActive_) + { + if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) + { + appActive_ = true; + warmupFrames_ = 0; + } + else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } + + // WM_ACTIVATEAPP is normally authoritative, but keep a direct + // foreground guard as a second DD-wheel safety net. A delayed or + // missed activation message must never leave background torque + // running merely because the device uses DISCL_BACKGROUND. + if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) + { + appActive_ = false; + zero_all_forces(); + reset_signal_state(); + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + return; + } + + const DWORD updateNow = GetTickCount(); + + if (initialized_) + { + const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_) + { + selectedConfiguredGuid_ = guidNow; + selectedConfiguredName_ = nameNow; + preferredVidPid_ = 0; + failedInterfaces_.clear(); + directionTested_ = false; + request_device_reinitialize("configured wheel identity changed", S_OK); + return; + } + } + + if (deviceReinitPending_) + { + if (tick_before(updateNow, deviceReinitAfter_)) + return; + teardown_for_reinitialize(); + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + initialized_ = false; + retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS; + spdlog::info( + "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss"); + return; + } + + lastUpdateTick_ = updateNow; + + if (!initialized_) + { + if (tick_before(GetTickCount(), retryAfter_)) + return; + + bool ready = false; + constexpr size_t MaxInterfaceProbes = 16; + for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe) + { + const size_t failedBefore = active_failed_interface_count(); + ready = initialize(); + if (ready) + break; + + const size_t failedAfter = active_failed_interface_count(); + if (failedAfter <= failedBefore) + break; + + spdlog::info( + "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})", + failedAfter, MaxInterfaceProbes); + } + + if (!ready) + { + retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + return; + } + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + + if (!inGameplay) + { + zero_all_forces(); + // Let the legacy/menu DirectInput reader reacquire the same + // physical wheel while menus or F11 setup are active. Effects + // remain created and are reused when gameplay resumes. + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + reset_signal_state(); + return; + } + + if (device_ && !deviceAcquired_) + { + if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_) + return; + + const HRESULT acquireHr = device_->Acquire(); + if (FAILED(acquireHr) && acquireHr != S_FALSE) + { + note_device_failure("gameplay Acquire", acquireHr); + return; + } + + if (GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + + deviceAcquired_ = true; + clear_device_failure(); + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + note_device_failure("SETACTUATORSON", actuatorHr); + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + clear_device_failure(); + } + + if (manualTestFrames_ > 0) + { + if (springEffect_) + update_spring(0.0f); + if (damperEffect_) + update_damper(0.0f); + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + splashTimer_ = 0; + splashAmp_ = 0.0f; + + LONG testLevel = manualTestDirection_ * 2000L; + if (Settings::WheelFFBInvertForce) + testLevel = -testLevel; + set_constant_force(testLevel); + --manualTestFrames_; + if (manualTestFrames_ == 0) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + + if (Overlay::IsActive || Overlay::IsBindingDialogActive) + { + zero_all_forces(); + reset_signal_state(); + return; + } + + if (lastCar_ != car) + { + zero_all_forces(); + reset_signal_state(); + lastCar_ = car; + } + + const float steer = read_game_steering(); + float rawSteerRate = 0.0f; + if (steerSampleValid_) + { + rawSteerRate = steer - prevSteer_; + smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f; + } + else + { + // First sample after menu/race/device transitions is a baseline, + // not a one-tick steering velocity. + steerSampleValid_ = true; + smoothedSteerRate_ = 0.0f; + } + prevSteer_ = steer; + const float steerRate = smoothedSteerRate_; + + // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 + // rather than treating 1.0 as terminal speed. + const float speedRaw = car->field_1C4; + const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f; + const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); + const float configuredStrength = + static_cast(Settings::WheelFFBGlobalStrength); + const float outputStrength = std::isfinite(configuredStrength) + ? std::clamp(configuredStrength, 0.0f, 1.5f) + : 0.0f; + + const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float throttleNorm = std::clamp( + static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + + float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.24f : 0.12f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) + : 0.0f; + const float amplitudeScale = std::clamp( + 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, + 0.0f, 1.0f); + // Strength is a user-friendly 0..1 control, not direct wheel torque. + // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. + const float targetEngineAmp = + engineStrength * 0.22f * amplitudeScale * outputStrength; + const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; + smoothedEngineAmp_ += + (targetEngineAmp - smoothedEngineAmp_) * ampBlend; + engineAmp = smoothedEngineAmp_; + + const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; + if (smoothedEngineFreq_ <= 0.0f) + smoothedEngineFreq_ = targetEngineFreq; + else + smoothedEngineFreq_ += + (targetEngineFreq - smoothedEngineFreq_) * 0.14f; + engineFreq = smoothedEngineFreq_; + } + else + { + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + enginePhase_ = 0.0f; + } + + const float lateralSum = car->field_264 + car->field_268; + const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; + + // Fast attack / slightly slower release. This is intentionally close + // to the Redux-era tuning, but the steering backbone comes from the + // real game input instead of car->field_1D0. + const float alpha = + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; + smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; + + lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; + ++lateralHistoryIndex_; + + float lateralDz = 0.0f; + { + const float mag = + std::abs(smoothedLateral_) - static_cast(Settings::WheelFFBLateralDeadzone); + if (mag > 0.0f) + lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; + } + + // field_264 + field_268 is treated strictly as lateral acceleration/load. + // It must never decide whether the tyres are sliding; that comes from + // bodySlip/frontSlip estimated from actual vehicle motion. + const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); + const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + const float lateralLoadSmooth = + lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); + + const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); + vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); + if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) + { + spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); + zero_all_forces(); + reset_signal_state(); + return; + } + + const float bodySlideT = std::clamp( + (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, + 0.0f, 1.0f); + const float bodySlide = + bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT); + const float frontScrubT = std::clamp( + (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f, + 0.0f, 1.0f); + const float frontScrub = + frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT); + const float configuredGripLoss = + static_cast(Settings::WheelFFBGripLoss); + const float gripLoss = std::isfinite(configuredGripLoss) + ? std::clamp(configuredGripLoss, 0.0f, 1.0f) + : 0.0f; + + speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; + ++speedHistoryIndex_; + + update_crash_detection(speed, stateFlags); + update_gear_event(curGear); + + float roughness = 0.0f; + DWORD waterFlag = 0; + for (int i = 0; i < 4; ++i) + { + const float surfaceRoughness = static_cast(sub_1149C0( + car->water_flag_24C[i], + static_cast(car->OnRoadPlace_5C.loadColiType_0), + &waterFlag)); + if (std::isfinite(surfaceRoughness)) + roughness = std::max(roughness, surfaceRoughness); + } + + // Road texture and tire-slip envelopes. sub_1149C0 returns + // ~0.25 for ordinary asphalt; that is a material baseline, not a + // request to vibrate the wheel. The Xbox routine only enters its + // stronger surface branch above roughly 0.30, so remove that + // baseline here and ramp rough surfaces from 0.30 -> 0.85. + const float textureRoughness = + std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + + // Xbox gamepad rumble treats snow/ice as a continuously rough + // material. On a DD wheel that becomes an unpleasant constant + // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 + // are Snowy Mountain/Ice Scape and +30 are their reverse variants. + const int stageNumber = Game::GetNowStageNum(8); + const int uniqueStage = Game::GetStageUniqueNum(stageNumber); + const bool snowOrIceStage = + uniqueStage == 4 || uniqueStage == 19 || + uniqueStage == 34 || uniqueStage == 49; + constexpr float SnowIceRoadTextureScale = 0.04f; + const float stageRoadTextureScale = + snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; + + float roadAmp = + textureRoughness * roadSpeedGate * + static_cast(Settings::WheelFFBRoadTexture) * outputStrength * + stageRoadTextureScale; + const float roadFreq = 25.0f + 12.0f * speedNorm; + + if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) + { + const float roadTextureScale = std::clamp( + static_cast(Settings::WheelFFBRoadTexture) / 0.20f, + 0.0f, 5.0f); + splashAmp_ = + (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * + outputStrength * stageRoadTextureScale; + splashTimer_ = 9; + } + if (splashTimer_ > 0) + { + roadAmp = std::max(roadAmp, splashAmp_); + --splashTimer_; + } + + float slipAmp = 0.0f; + float slipFreq = 40.0f; + const float slipSeverity = std::clamp( + frontScrub * (0.50f + 0.50f * lateralLoadSmooth) + + bodySlide * 0.20f, + 0.0f, 1.0f); + if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } + + if (!Settings::WheelFFBUsePeriodicEffects && + (roadTextureEffect_ || tireSlipEffect_)) + { + disable_periodics(); + spdlog::info( + "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback"); + } + + // Warm-up ramp prevents the first few garbage/settling frames from + // producing a DD-wheel spike. + float warmupScale = 1.0f; + if (warmupFrames_ < WarmupFrames) + { + ++warmupFrames_; + warmupScale = static_cast(warmupFrames_) / + static_cast(WarmupFrames); + } + + float recreateScale = 1.0f; + if (recreateRampFrames_ > 0) + { + recreateScale = + static_cast(RecreateRampFrames - recreateRampFrames_) / + static_cast(RecreateRampFrames); + --recreateRampFrames_; + } + + // FXT-inspired split: the centering backbone is a DirectInput + // condition effect handled continuously by the wheel/driver. Keep + // the game's real lateral/event signals on ConstantForce. + // Simulation-style aligning backbone: light at parking speed, + // progressively stronger with vehicle speed, then additionally + // loaded by cornering force. Deep slip unloads the wheel again. + // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of + // stacking a second high-speed SAT on top of ConstantForce. The + // fade is a smoothstep, so crossing the blend region cannot create + // a coefficient step or a sudden return-to-centre kick. + const float springFadeT = std::clamp( + (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); + const float springFade = + springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); + const float springSpeed = 1.0f - 0.88f * springFade; + // Centering Spring is an artificial low-speed stabilizer, not a tyre + // grip estimator. Do not modulate it with lateral-G or slide state. + const float springStrength = std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * springSpeed, + 0.0f, 1.0f); + + const bool suppressSpringForImpact = + crashImpulseTimer_ > CrashCooldownFrames; + + // Make UseHardwareSpring a real live F11 switch. Previously + // changing it to false after startup left the already-created + // GUID_Spring running, which made direction testing misleading. + if (!Settings::WheelFFBUseHardwareSpring && springEffect_) + { + update_spring(0.0f); + if (springEffect_) + springEffect_->Stop(); + safe_release_effect(springEffect_, "hardware spring disabled"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + spdlog::info("WheelFFB: hardware spring disabled live; using software centering"); + } + + if (springEffect_) + { + update_spring( + suppressSpringForImpact + ? 0.0f + : springStrength * warmupScale * recreateScale * outputStrength); + } + + const float softwareSpringSign = Settings::WheelFFBInvertSpring + ? 1.0f : -1.0f; + const float softwareSpring = + springEffect_ + ? 0.0f + : steer * softwareSpringSign * springStrength; + + // ACC/AMS2-inspired dynamic damping. It resists steering velocity + // rather than pulling toward centre, grows with vehicle speed, and + // relaxes when the tyres are deeply sliding so counter-steer is not + // smothered. Prefer a native DirectInput GUID_Damper on wheels that + // implement it and keep the old software term as a fallback. + const float dampingSpeed = + 0.10f + 0.90f * std::pow(speedNorm, 1.30f); + // Release steering damping from real tyre/chassis slip, never + // from lateral-G alone. Front scrub gets a slightly smaller weight + // than body slide so understeer is readable without making the rack + // go completely loose in an ordinary loaded corner. + const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f); + const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief; + const float dynamicDamperStrength = std::clamp( + static_cast(Settings::WheelFFBDamperStrength) * + dampingSpeed * damperRelease, + 0.0f, 1.0f); + + if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) + { + update_damper(0.0f); + if (damperEffect_) + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "hardware damper disabled"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + spdlog::info("WheelFFB: hardware damper disabled live; using software damping"); + } + + if (damperEffect_) + update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength); + + constexpr float SteerRateScale = 10.0f; + const float damper = damperEffect_ + ? 0.0f + : -steerRate * SteerRateScale * dynamicDamperStrength; + + // Strong sim-style pseudo self-aligning torque (SAT). OutRun does + // not expose tyre pneumatic trail directly, so use the real steering + // angle as torque direction and the game's smoothed lateral signal as + // a load magnitude. This is intentionally NOT the old signed lateral + // ConstantForce, which could partially cancel the centering spring. + // + // - steering angle determines restoring direction (always toward centre) + // - vehicle speed builds SAT progressively + // - lateral load makes a loaded corner heavier + // - deeper drift unloads SAT so loss of grip is felt in the wheel + const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); + + // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a + // sine-shaped pneumatic-trail curve. Unlike the previous power + // curve, tiny steering angles stay tiny instead of immediately + // generating a large ConstantForce. The curve remains progressive + // through normal cornering angles and naturally flattens near lock. + const float satAngleInput = std::clamp( + (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); + constexpr float HalfPi = 1.57079632679f; + const float steerForSat = std::sin(satAngleInput * HalfPi); + + // Motion gate removes SAT at rest, then builds it continuously once + // the car is rolling. This retains strong loaded-corner steering + // without the old square-root-like jump at small steering angles. + const float satMotionT = std::clamp( + (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); + const float satMotionGate = + satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); + const float satSpeed = satMotionGate * + (0.20f + 0.80f * std::sqrt(speedNorm)); + + // OutRun exposes an arcade lateral signal rather than tyre + // pneumatic trail. Use only its magnitude as a gentle load modifier + // and never let its sign decide the FFB direction. + const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth; + + // Natural SAT remains an A/B fallback, but even it now unloads from + // actual chassis slide instead of mistaking high lateral-G for drift. + const float naturalSlideRelief = + 1.0f - 0.25f * gripLoss * bodySlide; + + // A real steering rack loses net aligning acceleration as the wheel + // is already rotating quickly back toward centre. Apply a bounded + // return-rate relief to stop a DD base from whipping through zero; + // holding a corner (rate ~= 0) still gets the full SAT magnitude. + const bool returningToCentre = steer * steerRate < 0.0f; + const float returnRateT = returningToCentre + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) + : 0.0f; + const float returnRateSmooth = + returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); + const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; + + const float satStrength = std::clamp( + static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); + const float naturalSatTorque = + (steer >= 0.0f ? -1.0f : 1.0f) * + steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * + satReturnRelief * satStrength; + + // Physics SAT separates tyre pneumatic trail from a bounded + // mechanical/caster-trail contribution. Both are driven by the + // front lateral-force proxy, so the mechanical term cannot become + // an artificial speed-dependent centre spring. Pneumatic SAT drops + // first near understeer while mechanical trail keeps useful rack + // torque alive instead of making the wheel suddenly go dead. + const float frontSlip = vehicleDynamics_.frontSlip(); + const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); + float physicsSatTorque = 0.0f; + const float configuredTrailResponseLead = + static_cast(Settings::WheelFFBTrailResponseLead); + const float trailResponseLead = std::isfinite(configuredTrailResponseLead) + ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) + : 0.25f; + const float trailResponseSlip = std::clamp( + frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, + -0.70f, 0.70f); + const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); + const float pneumaticSatShape = + WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); + const float configuredMechanicalTrail = + static_cast(Settings::WheelFFBMechanicalTrail); + const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) + ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) + : 0.25f; + const float mechanicalContribution = + WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); + const float physicsShape = WheelFFBMath::combined_sat_shape( + frontSlip, trailResponseSlip, mechanicalTrailMix); + const float trailShape = pneumaticSatShape; // legacy telemetry field name + const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; + const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; + if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) + { + const float physicsReturnRelief = + WheelFFBMath::physics_return_relief(frontSlip, steerRate); + + physicsSatTorque = + (frontSlip > 0.0f ? -1.0f : 1.0f) * + physicsShape * satSpeed * physicsLoad * rearSlideRelief * + physicsReturnRelief * satStrength; + if (!std::isfinite(physicsSatTorque)) + physicsSatTorque = 0.0f; + } + + // Keep full Natural SAT while calibration/current motion is unavailable, + // then crossfade over valid dynamics ticks. Invalid telemetry falls + // back immediately instead of leaking stale Physics SAT values. + const float physicsMix = vehicleDynamics_.sampleValid() + ? vehicleDynamics_.activationBlend() + : 0.0f; + // Natural SAT remains the fallback throughout the activation ramp. + // Dropping it on the calibration tick created a short SAT hole while + // physicsMix was still near zero. + const float physicsFallback = naturalSatTorque; + const float selfAligningTorque = Settings::WheelFFBPhysicsSat + ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix + : naturalSatTorque; + + float loadMod = 1.0f; + if (speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float longAccelSample = (speed - oldSpeed) * 5.0f; + if (std::isfinite(longAccelSample)) + smoothedLongAccel_ += + (longAccelSample - smoothedLongAccel_) * 0.25f; + const float configuredWeightTransfer = + static_cast(Settings::WheelFFBWeightTransfer); + const float weightTransfer = std::isfinite(configuredWeightTransfer) + ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f) + : 0.0f; + loadMod = 1.0f + std::clamp( + -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f); + } + + float structural = 0.0f; + if (crashImpulseTimer_ <= CrashCooldownFrames) + structural = (softwareSpring + selfAligningTorque) * loadMod + damper; + + // Headroom analysis uses sustained structural steering only. Do not + // let a wall hit, gear thunk, startup ramp or nearly-stopped frame + // teach the gain recommendation the wrong lesson. + const bool headroomEligible = + crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 && + warmupScale >= 0.999f && recreateScale >= 0.999f && + speedNorm > 0.08f; + + float events = update_event_force(); + + // Sustained steering and short events have different timing needs. + // Keep SAT/spring/damper on the DD-safe slew path while allowing a + // crash or gear thunk to arrive promptly without releasing that + // slew limiter for the whole steering signal. + const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f; + const float outputRamp = warmupScale * recreateScale; + float total = structural * outputStrength * forceDirection * outputRamp; + float eventOutput = events * outputStrength * forceDirection * outputRamp; + if (!std::isfinite(total)) + total = 0.0f; + if (!std::isfinite(eventOutput)) + eventOutput = 0.0f; + record_headroom(std::abs(total), headroomEligible); + + // Preserve ordinary SAT linearly; bend only near the force cap. + const float compressed = WheelFFBMath::soft_saturate(total); + const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput); + + LONG structuralLevel = + static_cast(compressed * static_cast(DI_FFNOMINALMAX)); + const LONG eventLevel = static_cast( + eventCompressed * static_cast(DI_FFNOMINALMAX)); + + const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); + const float safeSlew = std::isfinite(configuredSlew) + ? std::clamp(configuredSlew, 0.01f, 1.0f) + : 0.06f; + const LONG maxSlew = static_cast( + safeSlew * static_cast(DI_FFNOMINALMAX)); + + const LONG releaseMaxSlew = std::min( + static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const float configuredReversalRelease = + static_cast(Settings::WheelFFBReversalReleaseRate); + const float safeReversalRelease = std::isfinite(configuredReversalRelease) + ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) + : 0.12f; + const LONG reversalReleaseMaxSlew = std::max( + releaseMaxSlew, + static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); + const bool oppositeTorqueDirection = + structuralLevel != 0 && prevStructuralLevel_ != 0 && + (structuralLevel > 0) != (prevStructuralLevel_ > 0); + + if (oppositeTorqueDirection) + { + // A sign change first unloads stale torque to zero at the + // already-approved faster release rate. Do not build the new + // direction in the same tick. + if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) + structuralLevel = 0; + else + structuralLevel = prevStructuralLevel_ + + (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); + } + else + { + const bool unloadingStructural = + std::abs(structuralLevel) < std::abs(prevStructuralLevel_); + const LONG appliedMaxSlew = + unloadingStructural ? releaseMaxSlew : maxSlew; + const LONG structuralDelta = + structuralLevel - prevStructuralLevel_; + if (std::abs(structuralDelta) > appliedMaxSlew) + { + structuralLevel = prevStructuralLevel_ + + (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); + } + } + prevStructuralLevel_ = structuralLevel; + + // Hardware periodics are preferred. If unavailable, inject a capped + // low-frequency sine after the structural soft-knee limiter. Road/slip signals + // share the same startup/recreate ramp as structural force. + const float effectRampScale = warmupScale * recreateScale; + float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } + + // Engine haptics always use the normalized ConstantForce tactile + // transport so wheel brand / GUID_Sine support cannot change the feel. + // The existing vibration-headroom clamp below guarantees SAT/events + // always have priority over this cosmetic engine texture. + if (Settings::WheelFFBEngineVibration) + { + fallbackVibration += synth_fallback( + enginePhase_, engineAmp * effectRampScale, engineFreq); + } + + LONG baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) + { + // Reserve at most 2.5% during ordinary driving so the optional + // engine texture does not abruptly vanish at brief SAT peaks. + // Collision/gear events keep full priority. + const LONG requestedReserve = static_cast( + engineAmp * static_cast(DI_FFNOMINALMAX)); + const LONG engineReserve = std::clamp( + std::abs(requestedReserve), 0L, 250L); + const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; + baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, -baseCap, baseCap); + } + const LONG vibrationRequested = static_cast( + fallbackVibration * static_cast(DI_FFNOMINALMAX)); + const LONG vibrationHeadroom = + static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); + const LONG vibrationLevel = std::clamp( + vibrationRequested, -vibrationHeadroom, vibrationHeadroom); + const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + record_graph_sample( + total, + compressed, + static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), + static_cast(level) / static_cast(DI_FFNOMINALMAX)); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || + (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) + set_constant_force(level); + + ++updateCounter_; + if (periodicsActive_ && (updateCounter_ % 2) == 0) + { + update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); + update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); + } + + if (Settings::WheelFFBUsePeriodicEffects && + (!roadTextureEffect_ || !tireSlipEffect_) && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)) + { + create_periodic_effects(); + } + + if (Settings::WheelFFBUseHardwareSpring && + !springEffect_ && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), springRecreateHoldoffUntil_)) + { + create_spring_effect(); + } + + if (Settings::WheelFFBUseHardwareDamper && + !damperEffect_ && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)) + { + create_damper_effect(); + } + + prevGear_ = curGear; + prevCollisionFlags_ = stateFlags; + maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); + const DWORD telemetryNow = GetTickCount(); + if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) + { + lastTelemetryTick_ = telemetryNow; + spdlog::info( + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, + car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, + vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, + vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), + car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, + vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), + vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, + trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, + dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, + structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_, + constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, + periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), + bool(Settings::WheelFFBInvertSpring)); + spdlog::info( + "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + telemetryNow, + vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), + vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), + vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), + trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, + pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, + levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); + // Raw horizontal bases allow row/column x X/Z candidates to be + // compared offline without changing the active steering model. + spdlog::info( + "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", + telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), + car->position_14.x, car->position_14.y, car->position_14.z, + car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, + car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, + car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); + } + } + + bool output_owner_active() const + { + return Settings::WheelFFBEnable && initialized_ && device_ && + deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; + } + + WheelFFBHeadroomSnapshot headroom_snapshot() const + { + WheelFFBHeadroomSnapshot result{}; + result.samples = headroomSamples_; + result.currentDemand = headroomCurrentDemand_; + result.peakDemand = headroomPeakDemand_; + + const auto percentile = [&](double q) + { + if (headroomSamples_ == 0) + return 0.0f; + const std::uint64_t target = std::max( + 1, static_cast(std::ceil(headroomSamples_ * q))); + std::uint64_t cumulative = 0; + for (size_t i = 0; i < headroomHistogram_.size(); ++i) + { + cumulative += headroomHistogram_[i]; + if (cumulative >= target) + { + return static_cast(i) * + (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1)); + } + } + return HeadroomHistogramMax; + }; + + result.p95Demand = percentile(0.95); + result.p99Demand = percentile(0.99); + if (headroomSamples_ > 0) + { + const float inv = 100.0f / static_cast(headroomSamples_); + result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv; + result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv; + } + + const float currentOverall = std::clamp( + static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); + result.suggestedOverall = currentOverall; + if (headroomSamples_ >= 600 && result.p99Demand > 0.05f) + { + result.suggestedOverall = std::clamp( + currentOverall * (0.90f / result.p99Demand), + 0.05f, 1.5f); + } + return result; + } + + WheelFFBStatusSnapshot status_snapshot() const + { + WheelFFBStatusSnapshot result{}; + result.initialized = initialized_; + result.acquired = deviceAcquired_; + result.outputOwner = output_owner_active(); + result.constantEffect = constantEffect_ != nullptr; + result.springEffect = springEffect_ != nullptr; + result.damperEffect = damperEffect_ != nullptr; + result.periodicEffects = periodicsActive_; + result.constantCapsKnown = constantCapsKnown_; + result.constantDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.polarDirectionDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_DIRECTION) != 0; + result.springCapsKnown = springCapsKnown_; + result.springDynamic = !springCapsKnown_ || + (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.damperCapsKnown = damperCapsKnown_; + result.damperDynamic = !damperCapsKnown_ || + (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.periodicCapsKnown = periodicCapsKnown_; + result.periodicDynamic = !periodicCapsKnown_ || + (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.directionTested = directionTested_; + + if (device_) + { + DWORD state = 0; + if (SUCCEEDED(device_->GetForceFeedbackState(&state))) + { + result.ffbStateValid = true; + result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; + result.powerOn = (state & DIGFFS_POWERON) != 0; + result.powerOff = (state & DIGFFS_POWEROFF) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; + result.paused = (state & DIGFFS_PAUSED) != 0; + result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; + } + } + return result; + } + + WheelFFBGraphSnapshot graph_snapshot() const + { + WheelFFBGraphSnapshot result{}; + result.count = graphCount_; + const size_t start = graphCount_ < WheelFFBGraphCapacity + ? 0 + : graphWriteIndex_ % WheelFFBGraphCapacity; + for (size_t i = 0; i < graphCount_; ++i) + { + const size_t src = (start + i) % WheelFFBGraphCapacity; + result.rawStructural[i] = graphRawStructural_[src]; + result.softLimited[i] = graphSoftLimited_[src]; + result.postSlew[i] = graphPostSlew_[src]; + result.finalOutput[i] = graphFinalOutput_[src]; + } + return result; + } + + void reset_headroom_stats() + { + headroomHistogram_.fill(0); + headroomSamples_ = 0; + headroomSoftKneeSamples_ = 0; + headroomHardClipSamples_ = 0; + headroomCurrentDemand_ = 0.0f; + headroomPeakDemand_ = 0.0f; + } + + void request_direction_test(int direction) + { + if (direction == 0) + { + const bool hadPendingTest = manualTestFrames_ > 0; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (hadPendingTest && initialized_ && !panicStopped_ && + deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && + GetForegroundWindow() == gameHwnd_) + { + zero_all_forces(); + } + if (hadPendingTest) + reset_signal_state(); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || + !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || + GetForegroundWindow() != gameHwnd_) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); + return; + } + + directionTested_ = true; + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } + + void reset_direction_test() + { + directionTested_ = false; + } + + void settings_transition() + { + manualTestFrames_ = 0; + if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) + zero_all_forces(); + reset_signal_state(); + reset_headroom_stats(); + // Re-enable any hardware effect selected by the new profile on the + // first active gameplay tick instead of waiting up to one second. + // The normal warm-up ramp is already reset by reset_signal_state(). + updateCounter_ = 59; + spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted"); + } + + void service_safety() + { + if (panicStopped_) return; + if (disable_live_if_needed()) return; + if (!initialized_) return; + + const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; + const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; + if (!gameplay || !foreground || + ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) + { + zero_all_forces(); + reset_signal_state(); + if ((!gameplay || !foreground) && device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + } + } + + void check_watchdog() + { + if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) + return; + + const DWORD elapsed = GetTickCount() - lastUpdateTick_; + if (elapsed > 250 && + (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 || + prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 || + slipState_.lastMagnitude != 0)) + { + zero_all_forces(); + reset_signal_state(); + spdlog::info("WheelFFB: watchdog zeroed forces after {}ms without game update", elapsed); + } + } + + void panic_stop() + { + if (panicStopped_) + return; + + panicStopped_ = true; + + if (gameHwnd_) + KillTimer(gameHwnd_, FFB_WATCHDOG_TIMER_ID); + + if (!device_) + return; + + spdlog::info("WheelFFB: PanicStop - zeroing and releasing wheel torque"); + + if (constantEffect_) + { + constantParams_ = {}; + DIEFFECT eff{}; + eff.dwSize = sizeof(eff); + eff.cbTypeSpecificParams = sizeof(constantParams_); + eff.lpvTypeSpecificParams = &constantParams_; + + HRESULT hr = constantEffect_->SetParameters( + &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); + spdlog::info("WheelFFB: PanicStop constant zero => 0x{:08X}", (unsigned)hr); + hr = constantEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); + } + + if (springEffect_) + { + const HRESULT springHr = springEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); + } + + if (damperEffect_) + { + const HRESULT damperHr = damperEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr); + } + + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + HRESULT hr = device_->SendForceFeedbackCommand(DISFFC_STOPALL); + spdlog::info("WheelFFB: PanicStop STOPALL => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + spdlog::info("WheelFFB: PanicStop SETACTUATORSOFF => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_RESET); + spdlog::info("WheelFFB: PanicStop RESET => 0x{:08X}", (unsigned)hr); + + // DIPROP_AUTOCENTER must be written while unacquired. + hr = device_->Unacquire(); + deviceAcquired_ = false; + spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); + + restore_driver_autocenter("PanicStop"); + } + + private: + struct PeriodicState + { + DWORD lastMagnitude = 0; + DWORD lastPeriod = 0; + DWORD lastWriteTick = 0; + double phaseCycles = 0.0; + }; + + static constexpr int SpeedHistoryCount = 8; + static constexpr int LateralHistoryCount = 16; + static constexpr int WarmupFrames = 30; + static constexpr int RecreateRampFrames = 15; + static constexpr int CrashTimerFrames = 90; + static constexpr int CrashCooldownFrames = 80; + static constexpr size_t HeadroomHistogramBins = 201; + static constexpr float HeadroomHistogramMax = 2.0f; + + struct FailedInterfaceState + { + std::string guid; + DWORD until = 0; + }; + + struct EnumContext + { + WheelFFBEngine* self = nullptr; + GUID selectedGuid{}; + std::string selectedName; + DWORD selectedVidPid = 0; + DWORD preferredVidPid = 0; + bool found = false; + bool matchGuidOnly = false; + bool requirePreferredVidPid = false; + }; + + static BOOL CALLBACK enum_devices_callback( + LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* ctx = static_cast(context); + const std::string instanceName = lower_copy(instance->tszInstanceName); + const std::string productName = lower_copy(instance->tszProductName); + const std::string wanted = + lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + const std::string wantedGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + + if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance)) + { + spdlog::warn( + "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", + instance->tszProductName, directinput_guid_key(instance->guidInstance)); + return DIENUM_CONTINUE; + } + + if (is_virtual_device_name(instanceName) || + is_virtual_device_name(productName)) + { + spdlog::info( + "WheelFFB: skipping virtual FFB device '{}'", + instance->tszInstanceName); + return DIENUM_CONTINUE; + } + + if (ctx->matchGuidOnly && + (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) + return DIENUM_CONTINUE; + + DWORD candidateVidPid = 0; + if (ctx->self && ctx->requirePreferredVidPid) + { + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid) + return DIENUM_CONTINUE; + } + + if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) + { + return DIENUM_CONTINUE; + } + + if (candidateVidPid == 0 && ctx->self) + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + + ctx->selectedGuid = instance->guidInstance; + ctx->selectedName = instance->tszProductName; + ctx->selectedVidPid = candidateVidPid; + ctx->found = true; + return DIENUM_STOP; + } + + bool disable_live_if_needed() + { + if (Settings::WheelFFBEnable) + return false; + + const bool hadInitializedOutput = initialized_; + if (initialized_) + { + if (device_ && deviceAcquired_) + zero_all_forces(); + teardown_for_reinitialize("live disable"); + initialized_ = false; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + } + + enabledLastTick_ = false; + if (hadInitializedOutput) + spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); + return true; + } + + void clear_device_failure() + { + deviceFailureSince_ = 0; + } + + void request_device_reinitialize(const char* reason, HRESULT hr) + { + if (panicStopped_ || deviceReinitPending_) + return; + + deviceReinitPending_ = true; + deviceReinitAfter_ = GetTickCount(); + spdlog::warn( + "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", + reason, (unsigned)hr); + } + + void note_device_failure(const char* where, HRESULT hr) + { + if (panicStopped_ || !initialized_) + return; + + const DWORD now = GetTickCount(); + if (deviceFailureSince_ == 0) + { + deviceFailureSince_ = now; + spdlog::warn( + "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", + where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); + return; + } + + if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) + request_device_reinitialize(where, hr); + } + + bool reacquire_after_input_loss(const char* where, HRESULT originalHr) + { + if (!device_) + { + note_device_failure(where, originalHr); + return false; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + deviceAcquired_ = false; + return false; + } + if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_) + { + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = false; + const HRESULT acquireHr = device_->Acquire(); + if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) + { + if (!appActive_ || GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = true; + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + device_->Unacquire(); + deviceAcquired_ = false; + note_device_failure("reacquire SETACTUATORSON", actuatorHr); + return false; + } + clear_device_failure(); + return true; + } + + note_device_failure(where, acquireHr); + return false; + } + + void release_effects_for_reinitialize() + { + safe_release_effect(constantEffect_, "constant during device reinit"); + safe_release_effect(springEffect_, "spring during device reinit"); + safe_release_effect(damperEffect_, "damper during device reinit"); + safe_release_effect(roadTextureEffect_, "road during device reinit"); + safe_release_effect(tireSlipEffect_, "tire during device reinit"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + springStrategy_ = 1; + damperStrategy_ = 1; + periodicStrategy_ = 1; + } + + void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") + { + if (device_) + { + __try + { + device_->SendForceFeedbackCommand(DISFFC_STOPALL); + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", + GetExceptionCode()); + } + } + + release_effects_for_reinitialize(); + deviceAcquired_ = false; + + restore_driver_autocenter(autocenterReason); + release_device(); + release_directinput(); + selectedName_.clear(); + selectedGuid_ = {}; + constantRecreateHoldoffUntil_ = 0; + periodicRecreateHoldoffUntil_ = 0; + springRecreateHoldoffUntil_ = 0; + damperRecreateHoldoffUntil_ = 0; + reset_signal_state(); + } + + static BOOL CALLBACK enum_actuator_axis_callback( + LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) + { + auto* self = static_cast(context); + if (!self || !object) + return DIENUM_CONTINUE; + if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) + self->actuatorAxes_.push_back(object->dwOfs); + return DIENUM_CONTINUE; + } + + DWORD primary_actuator_axis() const + { + return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); + } + + void prune_failed_interfaces() + { + const DWORD now = GetTickCount(); + failedInterfaces_.erase( + std::remove_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) + { + return tick_reached(now, state.until); + }), + failedInterfaces_.end()); + } + + bool interface_temporarily_failed(const GUID& guid) + { + prune_failed_interfaces(); + const std::string key = directinput_guid_key(guid); + return std::any_of( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == key; }); + } + + size_t active_failed_interface_count() + { + prune_failed_interfaces(); + return failedInterfaces_.size(); + } + + DWORD query_device_vidpid(const GUID& guid) + { + if (!directInput_) + return 0; + + IDirectInputDevice8A* probe = nullptr; + if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe) + return 0; + + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph); + probe->Release(); + return SUCCEEDED(hr) ? vidpid.dwData : 0; + } + + void mark_selected_interface_failed(const char* reason, HRESULT hr) + { + prune_failed_interfaces(); + const std::string failedGuid = directinput_guid_key(selectedGuid_); + const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + auto existing = std::find_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == failedGuid; }); + if (existing != failedInterfaces_.end()) + existing->until = until; + else + failedInterfaces_.push_back({ failedGuid, until }); + + spdlog::warn( + "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", + selectedName_, failedGuid, reason, (unsigned)hr); + } + + bool initialize() + { + retryAfter_ = 0; + + using DirectInput8CreateFn = HRESULT(WINAPI*)( + HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); + auto createDirectInput = proxy::origModule + ? reinterpret_cast( + GetProcAddress(proxy::origModule, "DirectInput8Create")) + : nullptr; + + // The plugin is itself named dinput8.dll. Falling back to the linked + // DirectInput8Create symbol can route back through our own proxy export, + // so fail closed unless the already-loaded System32 module has the export. + if (!createDirectInput) + { + spdlog::error( + "WheelFFB: original System32 dinput8 module has no DirectInput8Create export"); + return false; + } + + HRESULT hr = createDirectInput( + GetModuleHandleW(nullptr), + DIRECTINPUT_VERSION, + IID_IDirectInput8A, + reinterpret_cast(&directInput_), + nullptr); + + if (FAILED(hr) || !directInput_) + { + spdlog::error( + "WheelFFB: original DirectInput8Create failed (0x{:08X})", + (unsigned)hr); + return false; + } + + EnumContext ctx{}; + ctx.self = this; + const std::string configuredGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + + if (!configuredGuid.empty()) + { + ctx.matchGuidOnly = true; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + // A physical wheel can expose more than one DirectInput + // interface. Prefer the saved interface, but allow a sibling + // with the same configured device name after validation fails. + spdlog::warn( + "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); + ctx.matchGuidOnly = false; + } + } + + if (!ctx.found && preferredVidPid_ != 0) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredVidPid = true; + ctx.preferredVidPid = preferredVidPid_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name", + (unsigned)preferredVidPid_); + } + } + + if (!ctx.found) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredVidPid = false; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } + + if (FAILED(hr) || !ctx.found) + { + spdlog::error( + "WheelFFB: no FFB wheel matched DeviceName='{}'", + Settings::WheelFFBDeviceName.get()); + release_directinput(); + return false; + } + + selectedGuid_ = ctx.selectedGuid; + selectedName_ = ctx.selectedName; + const bool selectedConfiguredInterface = + !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid; + if (ctx.selectedVidPid != 0 && + (preferredVidPid_ == 0 || selectedConfiguredInterface)) + { + preferredVidPid_ = ctx.selectedVidPid; + } + selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", + selectedName_, directinput_guid_key(selectedGuid_)); + + hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); + if (FAILED(hr) || !device_) + { + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("CreateDevice", failHr); + spdlog::error( + "WheelFFB: CreateDevice('{}') failed (0x{:08X})", + selectedName_, (unsigned)failHr); + release_directinput(); + return false; + } + + DIDEVCAPS caps{}; + caps.dwSize = sizeof(caps); + hr = device_->GetCapabilities(&caps); + if (FAILED(hr)) + { + mark_selected_interface_failed("GetCapabilities", hr); + spdlog::error( + "WheelFFB: GetCapabilities('{}') failed (0x{:08X})", + selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) + { + mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE); + spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); + release_device(); + release_directinput(); + return false; + } + + hr = device_->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) + { + mark_selected_interface_failed("SetDataFormat", hr); + spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + gameHwnd_ = Game::GameHwnd(); + if (!gameHwnd_) + { + spdlog::error("WheelFFB: game window not available yet"); + release_device(); + release_directinput(); + return false; + } + + // initialize() can run while the game is already in the background, + // before our WM_ACTIVATEAPP subclass has seen a focus transition. + // Seed appActive_ from the real foreground window so an exclusive + // DD device is never acquired merely because the default was true. + appActive_ = (GetForegroundWindow() == gameHwnd_); + if (!appActive_) + { + release_device(); + release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; + return false; + } + + hr = device_->SetCooperativeLevel( + gameHwnd_, + DISCL_EXCLUSIVE | DISCL_BACKGROUND); + + if (FAILED(hr)) + { + mark_selected_interface_failed("SetCooperativeLevel", hr); + spdlog::error( + "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", + (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + DIPROPDWORD deviceGain{}; + deviceGain.diph.dwSize = sizeof(deviceGain); + deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); + deviceGain.diph.dwHow = DIPH_DEVICE; + deviceGain.dwData = DI_FFNOMINALMAX; + const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); + if (FAILED(gainHr)) + spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); + + // Disable driver centering before acquiring. Restored by PanicStop. + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenterRestoreKnown_ = SUCCEEDED( + device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); + if (autocenterRestoreKnown_) + { + originalAutocenter_ = autocenter.dwData; + autocenter.dwData = DIPROPAUTOCENTER_OFF; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(hr)) + spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + else + driverAutocenterDisabled_ = true; + } + else + { + spdlog::warn( + "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics"); + } + + hr = device_->Acquire(); + if (FAILED(hr) && hr != S_FALSE) + { + mark_selected_interface_failed("Acquire", hr); + spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + deviceAcquired_ = true; + + // Some multi-interface wheel drivers need the legacy reset sequence + // before the FFB interface will accept actuator/effect commands. + const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); + if (FAILED(resetHr)) + { + spdlog::warn( + "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", + (unsigned)resetHr); + } + + const HRESULT actuatorOnHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorOnHr)) + { + mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr); + spdlog::error( + "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})", + (unsigned)actuatorOnHr); + release_device(); + release_directinput(); + return false; + } + + actuatorAxes_.clear(); + const HRESULT axisEnumHr = device_->EnumObjects( + enum_actuator_axis_callback, this, DIDFT_AXIS); + if (FAILED(axisEnumHr) || actuatorAxes_.empty()) + { + actuatorAxes_.clear(); + actuatorAxes_.push_back(DIJOFS_X); + spdlog::warn( + "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback"); + } + else + { + spdlog::info( + "WheelFFB: detected {} force actuator axis/axes; primary offset={}", + actuatorAxes_.size(), (unsigned)actuatorAxes_.front()); + } + + if (!create_constant_effect()) + { + release_device(); + release_directinput(); + return false; + } + + { + const std::string actualGuid = directinput_guid_key(selectedGuid_); + if (ctx.selectedVidPid != 0) + preferredVidPid_ = ctx.selectedVidPid; + const bool identityChanged = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid || + Settings::WheelFFBDeviceName.get() != selectedName_; + if (identityChanged) + { + Settings::WheelFFBDeviceGuid = actualGuid; + Settings::WheelFFBDeviceName = selectedName_; + selectedConfiguredGuid_ = actualGuid; + selectedConfiguredName_ = lower_copy(selectedName_.c_str()); + const bool saved = Settings::write(Module::UserIniPath); + spdlog::info( + "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}", + selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only"); + if (!saved) + { + spdlog::warn( + "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch"); + } + } + } + + if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); + } + + if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback"); + } + + create_periodic_effects(); + install_exit_guards(); + + initialized_ = true; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + reset_signal_state(); + reset_headroom_stats(); + + prune_failed_interfaces(); + + spdlog::info( + "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", + selectedName_, + caps.dwAxes, + caps.dwButtons, + static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), + springEffect_ ? "GUID_Spring" : "software", + damperEffect_ ? "GUID_Damper" : "software"); + + return true; + } + + float read_game_steering() const + { + if (Settings::UseNewInput) + { + const float steering = InputManager_SteeringValue(); + return std::isfinite(steering) + ? std::clamp(steering, -1.0f, 1.0f) + : 0.0f; + } + + using GetVolumeFn = int(__cdecl*)(ADChannel); + auto getVolume = Module::fn_ptr(0x53720); + if (!getVolume) + return 0.0f; + + const int raw = getVolume(ADChannel::Steering); + return std::clamp(raw / 127.0f, -1.0f, 1.0f); + } + + bool query_dynamic_effect_capability( + REFGUID effectGuid, const char* label, DWORD required, + bool& known, DWORD& dynamicParams) + { + known = false; + dynamicParams = 0; + if (!device_) + return false; + + DIEFFECTINFOA info{}; + info.dwSize = sizeof(info); + const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); + if (FAILED(hr)) + { + // Some older drivers do not expose useful effect metadata even + // though SetParameters works. Preserve the proven legacy path + // when capability discovery itself is unavailable. + spdlog::warn( + "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", + label, (unsigned)hr); + return true; + } + + known = true; + dynamicParams = info.dwDynamicParams; + const bool supported = (dynamicParams & required) == required; + spdlog::info( + "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", + label, (unsigned)dynamicParams, (unsigned)required, supported); + return supported; + } + + bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); + } + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; + + auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + + HRESULT hr = constantEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)hr); + return hr; + } + + DICONSTANTFORCE zeroForce{}; + LONG probeDirections[2] = { 9000L, 0L }; + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(zeroForce); + params.lpvTypeSpecificParams = &zeroForce; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + if (polar) + { + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = probeDirections; + flags |= DIEP_DIRECTION; + + probeDirections[0] = 27000L; + hr = constantEffect_->SetParameters(¶ms, flags); + if (SUCCEEDED(hr)) + { + probeDirections[0] = 9000L; + hr = constantEffect_->SetParameters(¶ms, flags); + } + } + else + { + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", + descriptor, (unsigned)hr); + constantEffect_->Stop(); + return hr; + } + + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT + { + const HRESULT probeHr = probe_live_update(descriptor, polar); + if (FAILED(probeHr)) + return probeHr; + + constantEffectPolar_ = polar; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", + descriptor); + return S_OK; + }; + + HRESULT hr = E_FAIL; + + // Fanatec-style multi-interface drivers can report one physical + // actuator while still requiring the legacy X/Y POLAR descriptor. + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + axes[0] = DIJOFS_X; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); + + const DWORD detectedAxis = primary_actuator_axis(); + if (detectedAxis != DIJOFS_X) + { + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } + + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; + } + + bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; + if (!query_dynamic_effect_capability( + GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, + springCapsKnown_, springDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; + const DWORD saturation = static_cast( + safeSaturation * static_cast(DI_FFNOMINALMAX)); + + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = 0; + springParams_.lNegativeCoefficient = 0; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(springParams_); + effect.lpvTypeSpecificParams = &springParams_; + + HRESULT hr = device_->CreateEffect( + GUID_Spring, &effect, &springEffect_, nullptr); + + if (FAILED(hr) || !springEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Spring) failed (0x{:08X})", + (unsigned)hr); + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = springEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring initial Start failed (0x{:08X}); SetParameters will retry with DIEP_START", + (unsigned)hr); + } + + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = saturation; + springStrategy_ = 1; // Always include DIEP_START on dynamic updates. + + spdlog::info( + "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)", + static_cast(saturation), + DI_FFNOMINALMAX); + return true; + } + + void update_spring(float strength) + { + if (!springEffect_ || !device_ || panicStopped_) + return; + + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; + const LONG coefficientMagnitude = static_cast( + safeStrength * static_cast(DI_FFNOMINALMAX)); + + // R3 hardware testing established positive condition coefficients + // as the normal centering sign for this backend. Keep this independent + // from ConstantForce inversion so fixing corner-force direction can + // never accidentally turn the centering spring into a runaway force. + const LONG coefficient = Settings::WheelFFBInvertSpring + ? -coefficientMagnitude + : coefficientMagnitude; + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; + const DWORD saturation = static_cast( + safeSaturation * static_cast(DI_FFNOMINALMAX)); + + const bool silence = + coefficient == 0 && prevSpringCoefficient_ != 0; + const bool coefficientChanged = + std::abs(coefficient - prevSpringCoefficient_) > 40; + const bool saturationChanged = + saturation != prevSpringSaturation_; + + const bool refresh = coefficient != 0 && + GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !coefficientChanged && !saturationChanged && !refresh) + return; + + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = coefficient; + springParams_.lNegativeCoefficient = coefficient; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(springParams_); + params.lpvTypeSpecificParams = &springParams_; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (springStrategy_ == 1 ? DIEP_START : 0); + + HRESULT hr = springEffect_->SetParameters(¶ms, flags); + + if (springStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + springStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Spring updates work without DIEP_START"); + } + else + { + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + springStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Spring driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Spring", hr)) + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring update failed (0x{:08X}); returning to software spring fallback", + (unsigned)hr); + springEffect_->Stop(); + safe_release_effect(springEffect_, "stale spring"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + clear_device_failure(); + prevSpringCoefficient_ = coefficient; + prevSpringSaturation_ = saturation; + lastSpringWriteTick_ = GetTickCount(); + } + + bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + if (!query_dynamic_effect_capability( + GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, + damperCapsKnown_, damperDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = 0; + damperParams_.lNegativeCoefficient = 0; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(damperParams_); + effect.lpvTypeSpecificParams = &damperParams_; + + HRESULT hr = device_->CreateEffect( + GUID_Damper, &effect, &damperEffect_, nullptr); + if (FAILED(hr) || !damperEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", + (unsigned)hr); + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = damperEffect_->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); + + prevDamperCoefficient_ = 0; + damperStrategy_ = 1; // Always include DIEP_START after menu reacquire. + spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); + return true; + } + + void update_damper(float strength) + { + if (!damperEffect_ || !device_ || panicStopped_) + return; + + // Positive coefficients are the conventional DirectInput condition + // representation for GUID_Damper; the effect type itself applies + // force opposite steering velocity. + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; + const LONG coefficient = static_cast( + safeStrength * static_cast(DI_FFNOMINALMAX)); + + const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; + const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; + const bool refresh = coefficient != 0 && + GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !changed && !refresh) + return; + + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = coefficient; + damperParams_.lNegativeCoefficient = coefficient; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(damperParams_); + params.lpvTypeSpecificParams = &damperParams_; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (damperStrategy_ == 1 ? DIEP_START : 0); + HRESULT hr = damperEffect_->SetParameters(¶ms, flags); + + if (damperStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + damperStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); + } + else + { + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + damperStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Damper", hr)) + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", + (unsigned)hr); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "stale damper"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + clear_device_failure(); + prevDamperCoefficient_ = coefficient; + lastDamperWriteTick_ = GetTickCount(); + } + + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) + { + if (!device_) + return nullptr; + if (!query_dynamic_effect_capability( + GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, + periodicCapsKnown_, periodicDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); + return nullptr; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; + periodic.dwMagnitude = 0; + periodic.lOffset = 0; + periodic.dwPhase = 0; + periodic.dwPeriod = static_cast(1000000.0f / initialHz); + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(periodic); + effect.lpvTypeSpecificParams = &periodic; + + IDirectInputEffect* result = nullptr; + HRESULT hr = device_->CreateEffect( + GUID_Sine, &effect, &result, nullptr); + + if (FAILED(hr) || !result) + { + spdlog::warn( + "WheelFFB: CreateEffect({}/GUID_Sine) failed (0x{:08X})", + label, (unsigned)hr); + return nullptr; + } + + hr = result->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: {} initial Start failed (0x{:08X})", label, (unsigned)hr); + + spdlog::info("WheelFFB: {} hardware sine created", label); + return result; + } + + void create_periodic_effects() + { + if (!Settings::WheelFFBUsePeriodicEffects || !device_) + { + periodicsActive_ = false; + return; + } + + if (!roadTextureEffect_) + roadTextureEffect_ = create_periodic_effect("RoadTexture", 30.0f); + if (!tireSlipEffect_) + tireSlipEffect_ = create_periodic_effect("TireSlip", 35.0f); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = + roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; + + if (!periodicsActive_) + { + // Treat the two sines atomically. A half-created pair plus the + // software fallback would double one signal and distort tuning. + disable_periodics(); + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; + spdlog::warn( + "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); + } + } + + void update_periodic( + IDirectInputEffect*& effect, + PeriodicState& state, + float magnitude, + float frequency) + { + if (!effect || panicStopped_) + return; + + // Very small hardware-sine magnitudes can remain audible on DD + // bases. Snap them to zero, and update much more aggressively on + // falling magnitude so an off-road effect cannot remain latched + // after the car returns to asphalt. + const float magnitudeClamped = std::isfinite(magnitude) + ? std::clamp(magnitude, 0.0f, 1.0f) + : 0.0f; + const DWORD mag = magnitudeClamped < 0.01f + ? 0u + : static_cast( + magnitudeClamped * static_cast(DI_FFNOMINALMAX)); + frequency = std::isfinite(frequency) + ? std::clamp(frequency, 1.0f, 100.0f) + : 30.0f; + const DWORD period = static_cast(1000000.0f / frequency); + + const long magDelta = std::abs( + static_cast(mag) - static_cast(state.lastMagnitude)); + const bool silence = mag == 0 && state.lastMagnitude != 0; + const bool magChanged = + magDelta > 60 || + (state.lastMagnitude > 0 && + magDelta * 5 > static_cast(state.lastMagnitude)); + const bool periodChanged = + state.lastPeriod != 0 && + std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > + static_cast(state.lastPeriod); + + const DWORD periodicNow = GetTickCount(); + const bool refresh = mag != 0 && + periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; + if (!silence && !magChanged && !periodChanged && !refresh) + return; + + DIPERIODIC& periodic = (effect == roadTextureEffect_) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; + periodic.dwMagnitude = mag; + periodic.dwPeriod = period; + // DIEP_START restarts the lease. Advance phase so refreshing an + // unchanged envelope does not deliberately restart at phase zero. + if (state.lastPeriod != 0) + state.phaseCycles = std::fmod(state.phaseCycles + + double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); + periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(periodic); + params.lpvTypeSpecificParams = &periodic; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (periodicStrategy_ == 1 ? DIEP_START : 0); + + HRESULT hr = effect->SetParameters(¶ms, flags); + + if (periodicStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 0; + spdlog::info("WheelFFB: periodic updates work without DIEP_START"); + } + else + { + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 1; + spdlog::info("WheelFFB: periodic driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Sine periodic", hr)) + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", + (unsigned)hr); + disable_periodics(); + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; + return; + } + + clear_device_failure(); + state.lastMagnitude = mag; + state.lastPeriod = period; + state.lastWriteTick = periodicNow; + } + + void disable_periodics() + { + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + safe_release_effect(roadTextureEffect_, "road texture"); + safe_release_effect(tireSlipEffect_, "tire slip"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + } + + void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) + { + const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; + graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; + graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; + graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; + graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; + ++graphWriteIndex_; + graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); + } + + void record_headroom(float demand, bool eligible) + { + if (!std::isfinite(demand)) + return; + demand = std::max(0.0f, demand); + headroomCurrentDemand_ = demand; + if (!eligible) + return; + + headroomPeakDemand_ = std::max(headroomPeakDemand_, demand); + ++headroomSamples_; + if (demand > 0.75f) + ++headroomSoftKneeSamples_; + if (demand >= 1.35f) + ++headroomHardClipSamples_; + + const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f); + const size_t bin = std::min( + HeadroomHistogramBins - 1, + static_cast(std::lround( + normalized * static_cast(HeadroomHistogramBins - 1)))); + ++headroomHistogram_[bin]; + } + + LONG apply_response_correction(LONG requestedLevel) + { + if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0) + return requestedLevel; + + const std::string spec = Settings::WheelFFBResponseLUT.get(); + if (spec != responseLutSpec_) + { + responseLutSpec_ = spec; + WheelFFBMath::ResponseLUT parsed{}; + responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed); + if (responseLutValid_) + { + responseLut_ = parsed; + spdlog::info("WheelFFB: loaded valid wheel response LUT"); + } + else + { + responseLut_ = WheelFFBMath::linear_response_lut(); + spdlog::warn( + "WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected"); + } + } + + if (!responseLutValid_) + return requestedLevel; + + const float normalized = + static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX); + const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_); + return std::clamp( + static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))), + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + } + + void set_constant_force(LONG requestedLevel) + { + if (!device_ || panicStopped_) + return; + + requestedLevel = std::clamp( + requestedLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + + constantParams_ = {}; + LONG directions[2] = { 1L, 0L }; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(constantParams_); + params.lpvTypeSpecificParams = &constantParams_; + + if (constantEffectPolar_) + { + constantParams_.lMagnitude = std::abs(requestedLevel); + directions[0] = requestedLevel < 0 ? 27000L : 9000L; + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = directions; + flags |= DIEP_DIRECTION; + } + else + { + constantParams_.lMagnitude = requestedLevel; + } + + HRESULT hr = E_FAIL; + if (constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) + { + safe_release_effect(constantEffect_, "stale constant"); + const DWORD now = GetTickCount(); + if (tick_before(now, constantRecreateHoldoffUntil_)) + return; + + if (!create_constant_effect()) + { + constantRecreateHoldoffUntil_ = now + 500; + request_device_reinitialize("ConstantForce recreation rejected interface", hr); + return; + } + + recreateRampFrames_ = RecreateRampFrames; + prevConstantLevel_ = 0; + prevStructuralLevel_ = 0; + spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); + return; + } + + if (FAILED(hr)) + { + mark_selected_interface_failed("ConstantForce live SetParameters", hr); + request_device_reinitialize("ConstantForce output failed", hr); + spdlog::warn( + "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization", + (unsigned)hr); + return; + } + + clear_device_failure(); + prevConstantLevel_ = requestedLevel; + lastConstantWriteTick_ = GetTickCount(); + } + + void update_crash_detection(float speed, uint32_t stateFlags) + { + if (crashImpulseTimer_ <= 0 && speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float speedDrop = oldSpeed - speed; + + if (speedDrop > 0.03f && speed > 0.10f) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + const float severity = + std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f); + crashImpulseForce_ = + direction * (1.7f + 0.8f * severity) * + static_cast(Settings::WheelFFBWallImpact); + + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + + if (Settings::WheelFFBDebugLog) + { + spdlog::info( + "WheelFFB: crash speedDrop={:.3f}, dir={:.0f}", + speedDrop, direction); + } + } + } + + const bool collision = (stateFlags & 0x1000) != 0; + const bool wasCollision = (prevCollisionFlags_ & 0x1000) != 0; + + if (collision && !wasCollision && crashImpulseTimer_ <= 0) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + crashImpulseForce_ = + direction * 1.9f * + static_cast(Settings::WheelFFBWallImpact); + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + } + } + + void update_gear_event(uint32_t curGear) + { + if (curGear != prevGear_ && prevGear_ != 0 && gearShiftTimer_ <= 0) + gearShiftTimer_ = 6; + } + + float update_event_force() + { + float result = 0.0f; + + if (crashImpulseTimer_ > 0) + { + if (crashImpulseTimer_ > CrashCooldownFrames) + { + // A short kick/rebound is much easier to feel on a DD wheel + // than the old soft one-direction 10-frame push. + const int impactFrame = CrashTimerFrames - crashImpulseTimer_; + if (impactFrame < 3) + result += crashImpulseForce_; + else if (impactFrame < 6) + result -= crashImpulseForce_ * 0.55f; + else + result += crashImpulseForce_ * 0.20f; + } + --crashImpulseTimer_; + } + + if (gearShiftTimer_ > 0) + { + const float thunk = + 0.20f * + static_cast(Settings::WheelFFBGearShift) * + (gearShiftTimer_ > 3 ? 1.0f : -1.0f); + result += thunk; + --gearShiftTimer_; + } + + return result; + } + + float synth_fallback(float& phase, float amplitude, float frequency) + { + if (!std::isfinite(amplitude) || !std::isfinite(frequency) || + amplitude <= 0.005f) + { + phase = 0.0f; + return 0.0f; + } + + constexpr float TwoPi = 6.28318530718f; + phase = std::fmod(phase + frequency / 60.0f * TwoPi, TwoPi); + return std::sin(phase) * amplitude; + } + + void zero_all_forces() + { + if (!initialized_ || panicStopped_) + return; + + if (constantEffect_ && prevConstantLevel_ != 0) + set_constant_force(0); + + if (springEffect_ && prevSpringCoefficient_ != 0) + update_spring(0.0f); + + if (damperEffect_ && prevDamperCoefficient_ != 0) + update_damper(0.0f); + + prevStructuralLevel_ = 0; + + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + } + + void reset_signal_state() + { + smoothedLateral_ = 0.0f; + smoothedLongAccel_ = 0.0f; + prevSteer_ = 0.0f; + smoothedSteerRate_ = 0.0f; + steerSampleValid_ = false; + vehicleDynamics_.reset_dynamic(); + prevStructuralLevel_ = 0; + prevSpringCoefficient_ = 0; + prevDamperCoefficient_ = 0; + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + warmupFrames_ = 0; + roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + splashTimer_ = 0; + splashAmp_ = 0.0f; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + + // Menu/race transitions must not reuse samples from the previous + // gameplay segment. Old speed/lateral history can otherwise look + // like a huge first-frame deceleration and synthesize a false crash + // or weight-transfer kick when returning from F11/the main menu. + std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f); + speedHistoryIndex_ = 0; + std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f); + lateralHistoryIndex_ = 0; + prevGear_ = 0; + prevCollisionFlags_ = 0; + } + + void install_exit_guards() + { + if (!gameHwnd_) + return; + + // USB/device-loss recovery may call initialize() more than once. + // Window subclassing and inline-hooking ExitProcess must be + // idempotent or a second initialization can create a bad hook chain. + if (subclassHwnd_ != gameHwnd_) + { + if (subclassHwnd_ && IsWindow(subclassHwnd_)) + { + KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID); + RemoveWindowSubclass( + subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID); + } + + if (SetWindowSubclass( + gameHwnd_, + window_subclass_proc, + FFB_SUBCLASS_ID, + reinterpret_cast(this))) + { + subclassHwnd_ = gameHwnd_; + SetTimer( + gameHwnd_, + FFB_WATCHDOG_TIMER_ID, + FFB_WATCHDOG_INTERVAL_MS, + nullptr); + spdlog::info("WheelFFB: window exit/watchdog guard installed"); + } + else + { + spdlog::warn("WheelFFB: SetWindowSubclass failed"); + } + } + + if (!exitProcessHook_) + { + if (auto* exitProc = + GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) + { + exitProcessHook_ = + safetyhook::create_inline(exitProc, exit_process_hook); + if (exitProcessHook_) + spdlog::info("WheelFFB: ExitProcess safety hook installed"); + } + } + + activeEngine_ = this; + } + + static LRESULT CALLBACK window_subclass_proc( + HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam, + UINT_PTR, + DWORD_PTR refData) + { + auto* self = reinterpret_cast(refData); + + if (self) + { + switch (message) + { + case WM_TIMER: + if (wParam == FFB_WATCHDOG_TIMER_ID) + self->check_watchdog(); + break; + + case WM_ACTIVATEAPP: + self->appActive_ = (wParam != FALSE); + if (!self->appActive_) + { + self->zero_all_forces(); + self->reset_signal_state(); + if (self->device_ && self->deviceAcquired_) + { + self->device_->Unacquire(); + self->deviceAcquired_ = false; + } + } + else + { + // Re-enter with the normal DD warm-up ramp instead of + // restoring the previous torque in one frame. + self->warmupFrames_ = 0; + } + break; + + case WM_CLOSE: + case WM_DESTROY: + case WM_QUERYENDSESSION: + self->panic_stop(); + break; + } + } + + return DefSubclassProc(hwnd, message, wParam, lParam); + } + + static void WINAPI exit_process_hook(UINT exitCode) + { + auto* engine = activeEngine_; + if (!engine) + return; + + engine->panic_stop(); + engine->exitProcessHook_.stdcall(exitCode); + } + + static void safe_release_effect( + IDirectInputEffect*& effect, + const char* name) + { + if (!effect) + return; + + __try + { + effect->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing {} effect (0x{:X})", + name, + GetExceptionCode()); + } + effect = nullptr; + } + + void restore_driver_autocenter(const char* where) + { + if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) + return; + + deviceAcquired_ = false; + __try + { + device_->Unacquire(); + + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = originalAutocenter_; + const HRESULT restoreHr = + device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(restoreHr)) + { + spdlog::warn( + "WheelFFB: autocenter restore during {} failed (0x{:08X})", + where, (unsigned)restoreHr); + } + else + { + driverAutocenterDisabled_ = false; + } + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception restoring autocenter during {} (0x{:X})", + where, GetExceptionCode()); + } + } + + void release_device() + { + if (!device_) + { + deviceAcquired_ = false; + driverAutocenterDisabled_ = false; + return; + } + + // Clear logical acquisition state before touching a possibly stale + // COM object. Even a driver exception must not leave a phantom + // acquired device behind in the engine state. + deviceAcquired_ = false; + restore_driver_autocenter("device release"); + + IDirectInputDevice8A* staleDevice = device_; + device_ = nullptr; + driverAutocenterDisabled_ = false; + __try + { + staleDevice->Unacquire(); + staleDevice->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput device (0x{:X})", + GetExceptionCode()); + } + } + + void release_directinput() + { + if (!directInput_) + return; + + IDirectInput8A* staleDirectInput = directInput_; + directInput_ = nullptr; + __try + { + staleDirectInput->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput root object (0x{:X})", + GetExceptionCode()); + } + } + + void maybe_log( + float speedNorm, + float steer, + float steerRate, + float lateralLoad, + float bodySlide, + float frontScrub, + float roughness, + float satTorque, + LONG level) + { + if (!Settings::WheelFFBDebugLog) + return; + + const DWORD now = GetTickCount(); + if (now - lastLogTick_ < 2000) + return; + + lastLogTick_ = now; + spdlog::info( + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", + speedNorm, + steer, + steerRate, + smoothedLateral_, + lateralLoad, + bodySlide, + frontScrub, + roughness, + satTorque, + Settings::WheelFFBPhysicsSat + ? (vehicleDynamics_.calibrated() + ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK") + : "CAL") + : "OFF", + vehicleDynamics_.forwardAxis(), + vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.activationBlend(), + vehicleDynamics_.bodySlip(), + vehicleDynamics_.yawRate(), + vehicleDynamics_.frontSlip(), + vehicleDynamics_.vLat(), + vehicleDynamics_.vLong(), + vehicleDynamics_.positionStep(), + vehicleDynamics_.spdLen(), + vehicleDynamics_.spdCorrelation(), + Settings::UseNewInput ? "SDL" : "legacy", + static_cast(level), + bool(Settings::WheelFFBInvertForce), + springEffect_ ? "HW" : "SW", + bool(Settings::WheelFFBInvertSpring), + static_cast(prevSpringCoefficient_), + damperEffect_ ? "HW" : "SW", + static_cast(prevDamperCoefficient_), + periodicsActive_); + } + + DWORD lastTelemetryTick_ = 0; + DWORD lastConstantWriteTick_ = 0; + DWORD lastSpringWriteTick_ = 0; + DWORD lastDamperWriteTick_ = 0; + EVWORK_CAR* lastCar_ = nullptr; + IDirectInput8A* directInput_ = nullptr; + IDirectInputDevice8A* device_ = nullptr; + IDirectInputEffect* constantEffect_ = nullptr; + IDirectInputEffect* springEffect_ = nullptr; + IDirectInputEffect* damperEffect_ = nullptr; + IDirectInputEffect* roadTextureEffect_ = nullptr; + IDirectInputEffect* tireSlipEffect_ = nullptr; + + // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the + // backing structures alive for as long as their effects exist. + DICONSTANTFORCE constantParams_{}; + DICONDITION springParams_{}; + DICONDITION damperParams_{}; + DIPERIODIC roadPeriodicParams_{}; + DIPERIODIC tireSlipPeriodicParams_{}; + + std::vector actuatorAxes_; + bool constantEffectPolar_ = false; + + GUID selectedGuid_{}; + std::string selectedName_; + std::string selectedConfiguredGuid_; + std::string selectedConfiguredName_; + HWND gameHwnd_ = nullptr; + HWND subclassHwnd_ = nullptr; + + bool initialized_ = false; + bool panicStopped_ = false; + bool deviceAcquired_ = false; + bool driverAutocenterDisabled_ = false; + bool autocenterRestoreKnown_ = false; + DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; + bool enabledLastTick_ = true; + bool appActive_ = true; + bool periodicsActive_ = false; + bool directionTested_ = false; + bool constantCapsKnown_ = false; + bool springCapsKnown_ = false; + bool damperCapsKnown_ = false; + bool periodicCapsKnown_ = false; + DWORD constantDynamicParams_ = 0; + DWORD springDynamicParams_ = 0; + DWORD damperDynamicParams_ = 0; + DWORD periodicDynamicParams_ = 0; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. + int springStrategy_ = -1; + int damperStrategy_ = -1; + + DWORD retryAfter_ = 0; + std::vector failedInterfaces_; + DWORD preferredVidPid_ = 0; + DWORD constantRecreateHoldoffUntil_ = 0; + DWORD periodicRecreateHoldoffUntil_ = 0; + DWORD springRecreateHoldoffUntil_ = 0; + DWORD damperRecreateHoldoffUntil_ = 0; + DWORD lastUpdateTick_ = 0; + DWORD lastLogTick_ = 0; + DWORD deviceFailureSince_ = 0; + DWORD deviceReinitAfter_ = 0; + bool deviceReinitPending_ = false; + + PeriodicState roadState_{}; + PeriodicState slipState_{}; + + float smoothedLateral_ = 0.0f; + float smoothedLongAccel_ = 0.0f; + float prevSteer_ = 0.0f; + float smoothedSteerRate_ = 0.0f; + bool steerSampleValid_ = false; + WheelVehicleDynamics vehicleDynamics_{}; + + std::array headroomHistogram_{}; + std::uint64_t headroomSamples_ = 0; + std::uint64_t headroomSoftKneeSamples_ = 0; + std::uint64_t headroomHardClipSamples_ = 0; + float headroomCurrentDemand_ = 0.0f; + float headroomPeakDemand_ = 0.0f; + + std::array graphRawStructural_{}; + std::array graphSoftLimited_{}; + std::array graphPostSlew_{}; + std::array graphFinalOutput_{}; + std::size_t graphWriteIndex_ = 0; + std::size_t graphCount_ = 0; + + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); + std::string responseLutSpec_; + bool responseLutValid_ = true; + + float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float smoothedEngineAmp_ = 0.0f; + float smoothedEngineFreq_ = 0.0f; + float splashAmp_ = 0.0f; + + float speedHistory_[SpeedHistoryCount]{}; + int speedHistoryIndex_ = 0; + float lateralHistory_[LateralHistoryCount]{}; + int lateralHistoryIndex_ = 0; + + uint32_t prevGear_ = 0; + uint32_t prevCollisionFlags_ = 0; + + LONG prevConstantLevel_ = 0; + LONG prevStructuralLevel_ = 0; + LONG prevSpringCoefficient_ = 0; + LONG prevDamperCoefficient_ = 0; + DWORD prevSpringSaturation_ = 0; + + int crashImpulseTimer_ = 0; + int gearShiftTimer_ = 0; + int warmupFrames_ = 0; + int recreateRampFrames_ = 0; + int manualTestFrames_ = 0; + int manualTestDirection_ = 1; + int splashTimer_ = 0; + unsigned updateCounter_ = 0; + + SafetyHookInline exitProcessHook_{}; + + inline static WheelFFBEngine* activeEngine_ = nullptr; + }; + + WheelFFBEngine gWheelFFB; + + class WheelFFBHook : public Hook + { + // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper. + // Do not install another inline hook on the physics/vibration path. + + public: + std::string_view description() override + { + return "WheelFFB (DirectInput COM)"; + } + + void declare_settings() override + { + // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] + // setting out of the generic Settings window so there is no second + // UI that looks like a competing backend. + for (auto* setting : Settings::SettingBase::registry()) + { + if (setting && setting->section() == "WheelFFB") + setting->hidden(true); + } + } + + bool validate() override + { + // The engine itself gates on WheelFFBEnable; the existing Vibration + // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick. + return true; + } + + bool apply() override + { + spdlog::info( + "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics"); + return true; + } + + static WheelFFBHook instance; + }; + + WheelFFBHook WheelFFBHook::instance; +} + +void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) +{ + gWheelFFB.update(car); +} + +void WheelFFB_ServiceSafety() +{ + gWheelFFB.service_safety(); +} + +bool WheelFFB_IsOutputOwnerActive() +{ + return gWheelFFB.output_owner_active(); +} + +void WheelFFB_RequestDirectionTest(int direction) +{ + gWheelFFB.request_direction_test(direction); +} + +void WheelFFB_RequestSettingsTransition() +{ + gWheelFFB.settings_transition(); +} + +void WheelFFB_ResetDirectionTest() +{ + gWheelFFB.reset_direction_test(); +} + +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() +{ + return gWheelFFB.status_snapshot(); +} + +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() +{ + return gWheelFFB.graph_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +{ + gWheelFFB.reset_headroom_stats(); +} diff --git a/tools/apply_ffb_interface_hardening.py b/tools/apply_ffb_interface_hardening.py deleted file mode 100644 index ac0cd53563..0000000000 --- a/tools/apply_ffb_interface_hardening.py +++ /dev/null @@ -1,239 +0,0 @@ -from pathlib import Path - -src_path = Path('src/hooks_wheel_ffb.cpp') -ver_path = Path('tools/verify_wheel_ffb_current.py') -text = src_path.read_text(encoding='utf-8') - - -def repl(old, new, label): - global text - count = text.count(old) - if count != 1: - raise SystemExit(f'{label}: expected 1 match, got {count}') - text = text.replace(old, new, 1) - -repl(''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n return;\n }\n''', ''' if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_)\n {\n selectedConfiguredGuid_ = guidNow;\n selectedConfiguredName_ = nameNow;\n preferredVidPid_ = 0;\n failedInterfaces_.clear();\n directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);\n return;\n }\n''', 'identity reset') - -repl(''' bool ready = initialize();\n if (!ready)\n {\n const DWORD fallbackNow = GetTickCount();\n const bool rejectedInterfacePending =\n !failedInterfaceGuid_.empty() &&\n tick_before(fallbackNow, failedInterfaceUntil_);\n if (rejectedInterfacePending)\n {\n spdlog::info(\n "WheelFFB: selected FFB interface failed validation; probing a sibling interface immediately");\n ready = initialize();\n }\n }\n\n if (!ready)\n''', ''' bool ready = false;\n constexpr size_t MaxInterfaceProbes = 16;\n for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe)\n {\n const size_t failedBefore = active_failed_interface_count();\n ready = initialize();\n if (ready)\n break;\n\n const size_t failedAfter = active_failed_interface_count();\n if (failedAfter <= failedBefore)\n break;\n\n spdlog::info(\n "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})",\n failedAfter, MaxInterfaceProbes);\n }\n\n if (!ready)\n''', 'multi interface probe loop') - -repl(''' struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n bool found = false;\n bool matchGuidOnly = false;\n };\n''', ''' struct FailedInterfaceState\n {\n std::string guid;\n DWORD until = 0;\n };\n\n struct EnumContext\n {\n WheelFFBEngine* self = nullptr;\n GUID selectedGuid{};\n std::string selectedName;\n DWORD selectedVidPid = 0;\n DWORD preferredVidPid = 0;\n bool found = false;\n bool matchGuidOnly = false;\n bool requirePreferredVidPid = false;\n };\n''', 'enum context') - -repl(''' if (ctx->self && tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_) &&\n directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_)\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', ''' if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance))\n {\n spdlog::warn(\n "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry",\n instance->tszProductName, directinput_guid_key(instance->guidInstance));\n return DIENUM_CONTINUE;\n }\n''', 'failed callback') - -repl(''' if (!ctx->matchGuidOnly && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n {\n return DIENUM_CONTINUE;\n }\n\n ctx->selectedGuid = instance->guidInstance;\n ctx->selectedName = instance->tszProductName;\n ctx->found = true;\n return DIENUM_STOP;\n''', ''' DWORD candidateVidPid = 0;\n if (ctx->self && ctx->requirePreferredVidPid)\n {\n candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)\n return DIENUM_CONTINUE;\n }\n\n if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() &&\n instanceName.find(wanted) == std::string::npos &&\n productName.find(wanted) == std::string::npos)\n {\n return DIENUM_CONTINUE;\n }\n\n if (candidateVidPid == 0 && ctx->self)\n candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n ctx->selectedGuid = instance->guidInstance;\n ctx->selectedName = instance->tszProductName;\n ctx->selectedVidPid = candidateVidPid;\n ctx->found = true;\n return DIENUM_STOP;\n''', 'vidpid callback') - -repl(''' failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n''', ''' failedInterfaces_.clear();\n preferredVidPid_ = 0;\n''', 'disable clear') - -repl(''' void mark_selected_interface_failed(const char* reason, HRESULT hr)\n {\n failedInterfaceGuid_ = directinput_guid_key(selectedGuid_);\n failedInterfaceUntil_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n spdlog::warn(\n "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",\n selectedName_, failedInterfaceGuid_, reason, (unsigned)hr);\n }\n\n bool initialize()\n''', ''' void prune_failed_interfaces()\n {\n const DWORD now = GetTickCount();\n failedInterfaces_.erase(\n std::remove_if(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state)\n {\n return tick_reached(now, state.until);\n }),\n failedInterfaces_.end());\n }\n\n bool interface_temporarily_failed(const GUID& guid)\n {\n prune_failed_interfaces();\n const std::string key = directinput_guid_key(guid);\n return std::any_of(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state) { return state.guid == key; });\n }\n\n size_t active_failed_interface_count()\n {\n prune_failed_interfaces();\n return failedInterfaces_.size();\n }\n\n DWORD query_device_vidpid(const GUID& guid)\n {\n if (!directInput_)\n return 0;\n\n IDirectInputDevice8A* probe = nullptr;\n if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe)\n return 0;\n\n DIPROPDWORD vidpid{};\n vidpid.diph.dwSize = sizeof(vidpid);\n vidpid.diph.dwHeaderSize = sizeof(vidpid.diph);\n vidpid.diph.dwObj = 0;\n vidpid.diph.dwHow = DIPH_DEVICE;\n const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph);\n probe->Release();\n return SUCCEEDED(hr) ? vidpid.dwData : 0;\n }\n\n void mark_selected_interface_failed(const char* reason, HRESULT hr)\n {\n prune_failed_interfaces();\n const std::string failedGuid = directinput_guid_key(selectedGuid_);\n const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n auto existing = std::find_if(\n failedInterfaces_.begin(), failedInterfaces_.end(),\n [&](const FailedInterfaceState& state) { return state.guid == failedGuid; });\n if (existing != failedInterfaces_.end())\n existing->until = until;\n else\n failedInterfaces_.push_back({ failedGuid, until });\n\n spdlog::warn(\n "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})",\n selectedName_, failedGuid, reason, (unsigned)hr);\n }\n\n bool initialize()\n''', 'failure set and vidpid helper') - -repl(''' // Prefer the already-loaded original Windows dinput8 module instead\n // of routing the FFB backend back through this proxy DLL.\n if (!createDirectInput)\n {\n spdlog::warn(\n "WheelFFB: original proxy module has no DirectInput8Create export; using linked fallback");\n createDirectInput = &::DirectInput8Create;\n }\n''', ''' // The plugin is itself named dinput8.dll. Falling back to the linked\n // DirectInput8Create symbol can route back through our own proxy export,\n // so fail closed unless the already-loaded System32 module has the export.\n if (!createDirectInput)\n {\n spdlog::error(\n "WheelFFB: original System32 dinput8 module has no DirectInput8Create export");\n return false;\n }\n''', 'proxy fail closed') - -repl(''' if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n\n if (FAILED(hr) || !ctx.found)\n''', ''' if (!ctx.found && preferredVidPid_ != 0)\n {\n ctx.matchGuidOnly = false;\n ctx.requirePreferredVidPid = true;\n ctx.preferredVidPid = preferredVidPid_;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n if (FAILED(hr))\n {\n release_directinput();\n return false;\n }\n if (!ctx.found)\n {\n spdlog::warn(\n "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name",\n (unsigned)preferredVidPid_);\n }\n }\n\n if (!ctx.found)\n {\n ctx.matchGuidOnly = false;\n ctx.requirePreferredVidPid = false;\n hr = directInput_->EnumDevices(\n DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n }\n\n if (FAILED(hr) || !ctx.found)\n''', 'vidpid fallback pass') - -repl(''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', ''' selectedGuid_ = ctx.selectedGuid;\n selectedName_ = ctx.selectedName;\n const bool selectedConfiguredInterface =\n !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n if (ctx.selectedVidPid != 0 &&\n (preferredVidPid_ == 0 || selectedConfiguredInterface))\n {\n preferredVidPid_ = ctx.selectedVidPid;\n }\n selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n''', 'remember vidpid') - -repl(''' {\n const std::string actualGuid = directinput_guid_key(selectedGuid_);\n if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid)\n {\n Settings::WheelFFBDeviceGuid = actualGuid;\n selectedConfiguredGuid_ = actualGuid;\n spdlog::info(\n "WheelFFB: pinned working force interface GUID '{}' after capability validation",\n actualGuid);\n }\n }\n''', ''' {\n const std::string actualGuid = directinput_guid_key(selectedGuid_);\n if (ctx.selectedVidPid != 0)\n preferredVidPid_ = ctx.selectedVidPid;\n const bool identityChanged =\n lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid ||\n Settings::WheelFFBDeviceName.get() != selectedName_;\n if (identityChanged)\n {\n Settings::WheelFFBDeviceGuid = actualGuid;\n Settings::WheelFFBDeviceName = selectedName_;\n selectedConfiguredGuid_ = actualGuid;\n selectedConfiguredName_ = lower_copy(selectedName_.c_str());\n const bool saved = Settings::write(Module::UserIniPath);\n spdlog::info(\n "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}",\n selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only");\n if (!saved)\n {\n spdlog::warn(\n "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch");\n }\n }\n }\n''', 'persist working identity') - -repl(''' failedInterfaceGuid_.clear();\n failedInterfaceUntil_ = 0;\n''', ''' prune_failed_interfaces();\n''', 'success keeps quarantine') - -start = text.index(' bool create_constant_effect()\n') -end = text.index(' bool create_spring_effect()\n', start) -new_func = r''' bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); - } - - safe_release_effect(constantEffect_, "constant before create"); - constantEffectPolar_ = false; - - DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG directions[2] = { 9000L, 0L }; - constantParams_ = {}; - constantParams_.lMagnitude = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(constantParams_); - effect.lpvTypeSpecificParams = &constantParams_; - - auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT - { - if (!constantEffect_) - return E_POINTER; - - HRESULT hr = constantEffect_->Start(1, 0); - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", - descriptor, (unsigned)hr); - return hr; - } - - DICONSTANTFORCE zeroForce{}; - LONG probeDirections[2] = { 9000L, 0L }; - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(zeroForce); - params.lpvTypeSpecificParams = &zeroForce; - DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; - - if (polar) - { - params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - params.cAxes = 2; - params.rglDirection = probeDirections; - flags |= DIEP_DIRECTION; - - probeDirections[0] = 27000L; - hr = constantEffect_->SetParameters(¶ms, flags); - if (SUCCEEDED(hr)) - { - probeDirections[0] = 9000L; - hr = constantEffect_->SetParameters(¶ms, flags); - } - } - else - { - hr = constantEffect_->SetParameters(¶ms, flags); - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", - descriptor, (unsigned)hr); - constantEffect_->Stop(); - return hr; - } - - const HRESULT stopHr = constantEffect_->Stop(); - if (FAILED(stopHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", - descriptor, (unsigned)stopHr); - } - return S_OK; - }; - - auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT - { - const HRESULT probeHr = probe_live_update(descriptor, polar); - if (FAILED(probeHr)) - return probeHr; - - constantEffectPolar_ = polar; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", - descriptor); - return S_OK; - }; - - HRESULT hr = E_FAIL; - - // Fanatec-style multi-interface drivers can report one physical - // actuator while still requiring the legacy X/Y POLAR descriptor. - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); - if (SUCCEEDED(probeHr)) - return true; - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed POLAR constant probe"); - spdlog::warn( - "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); - - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.cAxes = 1; - axes[0] = DIJOFS_X; - directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - return true; - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); - - const DWORD detectedAxis = primary_actuator_axis(); - if (detectedAxis != DIJOFS_X) - { - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } - - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); - spdlog::error( - "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", - (unsigned)failHr); - return false; - } - -''' -text = text[:start] + new_func + text[end:] - -repl(''' if (FAILED(hr))\n {\n request_device_reinitialize("ConstantForce output failed", hr);\n spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr);\n return;\n }\n''', ''' if (FAILED(hr))\n {\n mark_selected_interface_failed("ConstantForce live SetParameters", hr);\n request_device_reinitialize("ConstantForce output failed", hr);\n spdlog::warn(\n "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization",\n (unsigned)hr);\n return;\n }\n''', 'runtime failure blacklist') - -repl(''' DWORD retryAfter_ = 0;\n std::string failedInterfaceGuid_;\n DWORD failedInterfaceUntil_ = 0;\n''', ''' DWORD retryAfter_ = 0;\n std::vector failedInterfaces_;\n DWORD preferredVidPid_ = 0;\n''', 'member failure vector') - -src_path.write_bytes(text.replace('\n', '\r\n').encode('utf-8')) - -ver = ver_path.read_text(encoding='utf-8') -old = '''req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\nreq(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n''' -new = '''req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect')\nreq(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module')\nreq(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export')\nforbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export')\nreq(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces')\nreq(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\nreq(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\nreq(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\nreq(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count')\nreq(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\nreq(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque')\nreq(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\nreq(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch')\nreq(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface')\nreq(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled')\nreq(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable')\n''' -if ver.count(old) != 1: - raise SystemExit(f'verifier compatibility block: expected 1 match, got {ver.count(old)}') -ver = ver.replace(old, new, 1) - -old2 = '''req(ffb, 'constantEffectPolar_ = true;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache')\nreq(ffb, 'constantEffectPolar_ = false;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache')\n''' -new2 = '''req(ffb, 'constantEffectPolar_ = polar;\\n prevConstantLevel_ = 0;\\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache')\n''' -if ver.count(old2) != 1: - raise SystemExit(f'verifier cache block: expected 1 match, got {ver.count(old2)}') -ver = ver.replace(old2, new2, 1) - -ver_path.write_bytes(ver.replace('\n', '\r\n').encode('utf-8')) -print('Patched FFB interface negotiation/recovery and verifier') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 2f6dba61f7..61c6b0fd2c 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -1,451 +1,457 @@ -from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parent.parent - -def read(rel): - p = ROOT / rel - if not p.exists(): - raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') - return p.read_text(encoding='utf-8') - -def req(text, needle, label): - if needle not in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') - print(f'OK [{label}]') - -def forbid(text, needle, label): - if needle in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') - print(f'OK [{label}]') - -ffb = read('src/hooks_wheel_ffb.cpp') -vib = read('src/hooks_forcefeedback.cpp') -dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') -math = read('src/wheel_ffb_math.hpp') -input_cpp = read('src/input_manager.cpp') -input_hpp = read('src/input_manager.hpp') -bind_ui = read('src/overlay/input_bindings_ui.cpp') -wheel_ui = read('src/overlay/wheel_setup_ui.cpp') -profiles = read('src/wheel_profile_store.hpp') -runtime = read('src/wheel_ffb_runtime.hpp') -build = read('src/hooks_wheel_ffb_build.cpp') -ini = read('OutRun2006Tweaks.ini') - -if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): - raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') - -for rel, text in [ - ('src/hooks_wheel_ffb.cpp', ffb), - ('src/hooks_wheel_ffb_build.cpp', build), - ('src/hooks_forcefeedback.cpp', vib), - ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), - ('src/input_manager.cpp', input_cpp), - ('src/overlay/input_bindings_ui.cpp', bind_ui), - ('src/overlay/wheel_setup_ui.cpp', wheel_ui), - ('src/wheel_profile_store.hpp', profiles), -]: - if '\x00' in text: - raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}') - if text.count('{') != text.count('}'): - raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') - print(f'OK [brace balance {rel}]') - -req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') -req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') -req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') -req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') -req(bind_ui, 'Input Bindings', 'single input-binding UI') -req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') -req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') -req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') -req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save') -req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') -req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') -compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') -r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp') -r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp') -req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching') -req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching') -req(r3_dpad, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership') -req(r3_ab, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership') -forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference') -forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference') -forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') - -req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') -req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') -req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') -req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') -req(ffb, 'ConstantForce validated with canonical X/Y 2-axis POLAR descriptor', '2-axis ConstantForce create/start probe required') -req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') -req(ffb, 'selected FFB interface failed validation; probing a sibling interface immediately', 'failed interface gets immediate sibling probe') -req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') -req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') -req(ffb, 'GUID_Spring', 'DirectInput Spring effect') -req(ffb, 'GUID_Damper', 'DirectInput Damper effect') -req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') -forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') -req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') -req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') -req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output') -req(ffb, 'teardown_for_reinitialize("live disable")', 'live FFB disable fully releases output') -req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') -req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') - -calc = vib.find('CalcVibrationValues(car);') -ctrl = vib.find('GamePlCar_Ctrl.call(car);') -wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') -if not (0 <= calc < ctrl < wheel): - raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') -print('OK [vibration before physics; wheel FFB after physics]') - -# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. -req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') -req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') -forbid(dyn, 'satStrength', 'estimator owns no SAT strength') -forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') -forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') -req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') -req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') -req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') -req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') -req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') -req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') -req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') -req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') - -# field_264/268 are lateral load only. Slip/grip must come from dynamics. -req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') -req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') -req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') -forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') -forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') -req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') -req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') -req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') -req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide') -req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state') -req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') -req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') -req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients') -req(ffb, 'WheelFFBMath::combined_sat_shape(\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail') -req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') -forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') - -req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') -req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') -req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') -req(wheel_ui, 'Test Left (20%)', 'safe left test') -req(wheel_ui, 'Test Right (20%)', 'safe right test') -req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') -req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') -req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') -req(ffb, 'std::isfinite', 'non-finite input/output guards') -req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') -req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') -req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') -req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') -req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') - -for pattern, label in [ - (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), - (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), - (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), -]: - if not re.search(pattern, ini): - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') - print(f'OK [{label}]') - -# These are structural guards, not a substitute for the compiled numeric tests. -cmake = read('CMakeLists.txt') -toml = read('cmake.toml') -for text in (cmake, toml): - req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') -for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): - forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') - forbid(read(path), 'patch_wheel_round', 'no round patch invocation') -forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') -forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') -forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') -forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') -req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') -req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') -req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') -req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') -req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') -req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') -req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') -req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') -req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') -req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') -req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name') -req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID') -forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') -req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') -req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') -req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') -req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') -req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') -req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') -req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') -req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click') -req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') -req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click') -req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') -req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') -req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') -req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') -req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') -req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') -req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') -req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') -req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') -req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') -req(dyn, 'rawFrontSlip_', 'raw front-slip telemetry retained') -req(dyn, 'frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;', 'front-slip transient accelerates with speed') -req(dyn, 'bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;', 'body-slip transient accelerates with speed') -req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') -req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') -req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') -req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') -req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') -forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') -req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') -req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') -req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') -req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') -req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') -req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') -req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') -req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') -req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') -req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') -req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') -req(wheel_ui, 'ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') -req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') -req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') -req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') -req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') -req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') -req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') -req(math, 'parse_response_lut', 'response LUT validation') -req(math, 'apply_response_lut', 'response LUT application') -req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') -req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') -req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') -req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') -req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') -req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') -req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') -req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') -req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') -req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') -req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') -forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') -req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') -forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') -forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation') -forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed') -req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') -forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') -req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') -req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready') -forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') -req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') -req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') -forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') -req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') -req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') -req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') -req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') -req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') -req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') -req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') -req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') -forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') -req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') -req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') -req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') -req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') -req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') -forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') -req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') -req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') -req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') -req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') -req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') -req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') -req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction') -req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') -dynamic_reset_start = dyn.find('void reset_dynamic()') -dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) -if not (0 <= dynamic_reset_start < dynamic_reset_end): - raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]') -dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] -req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') -req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') -req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') -req(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', 'diagnostics report Natural fallback instead of stale Physics hold') -forbid(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', 'diagnostics never claim invalid Physics SAT is held') -req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') -forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') -forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') -forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') -req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') -req(ffb, 'update_spring(0.0f);\n if (springEffect_)\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') -req(ffb, 'update_damper(0.0f);\n if (damperEffect_)\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') -forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') -req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') -req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') -req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') -req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') -req(ffb, 'constantEffectPolar_ = true;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') -req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') -req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') -req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') -req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') -req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') -req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') -forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') -req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') -req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') -req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') -req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') -req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') -req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') -req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') -readme = read('README.md') -wheel_doc = read('WHEEL_FFB.md') -req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset') -req(readme, 'Save & Return to game', 'README documents durable binding exit') -forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') -forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') -req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') -forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') -req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') -forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') -req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device') -forbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family') -req(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits') -req(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI') -req(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning') -req(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning') -req(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning') -req(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save') -req(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save') -req(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound') -req(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup') -req(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls') -req(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls') -req(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls') -req(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls') -req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') -req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') -release_notes = read('RELEASE_NOTES_v0.1.md') -req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') -req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') -req(readme, 'Engine Vibration', 'README documents optional engine vibration') -req(readme, 'OFF by default', 'README documents engine vibration default off') -req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration') -req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') -forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') -forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') -print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') - - -# Setup/FFB UX and compatibility review guards. -req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') -req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') -req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') -req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') -req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') -req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') -req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') -req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') -req(wheel_ui, 'Ready to Drive', 'setup readiness summary') -req(wheel_ui, 'FFB Runtime Status', 'driver/effect status panel') -req(wheel_ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') -req(wheel_ui, 'Revert unsaved FFB', 'live FFB revert action') -req(wheel_ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') -req(wheel_ui, 'Countersteer Release Rate', 'counter-steer release UI') -req(bind_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') -req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') -req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') -req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') - -req(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state') -req(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states') -forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') -req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') -req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') - -# final-postfix-regression-guards -req(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated') -req(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration') -req(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test') -req(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API') -req(ffb, 'directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test') -req(wheel_ui, 'if (changedOutput)\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately') -req(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging') -req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') -req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') -req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') -req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') -forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') - -# debug10-regression-guards -req(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span') -req(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range') -if bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2: - raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]') -print('OK [Quick Setup confirm/retry both arm the axis release guard]') -forbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard') -req(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement') -req(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite') -req(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes') -req(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite') -req(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported') -req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') -req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') -req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') -req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') - - -# engine-vibration-v02-regression-guards -req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') -req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') -req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') -req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') -req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') -forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') -req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') -req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') -forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') -req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') - - -# v01-final-engine-haptic-guards -req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') -req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') -req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') -req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') -req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') -req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') -req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') -req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') -req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') - - -# v01-snow-latch-route-fork-regression-guards -req(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline') -req(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost') -req(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch') -if build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1: - raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') -print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') -forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent + +def read(rel): + p = ROOT / rel + if not p.exists(): + raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') + return p.read_text(encoding='utf-8') + +def req(text, needle, label): + if needle not in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') + print(f'OK [{label}]') + +def forbid(text, needle, label): + if needle in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') + print(f'OK [{label}]') + +ffb = read('src/hooks_wheel_ffb.cpp') +vib = read('src/hooks_forcefeedback.cpp') +dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') +math = read('src/wheel_ffb_math.hpp') +input_cpp = read('src/input_manager.cpp') +input_hpp = read('src/input_manager.hpp') +bind_ui = read('src/overlay/input_bindings_ui.cpp') +wheel_ui = read('src/overlay/wheel_setup_ui.cpp') +profiles = read('src/wheel_profile_store.hpp') +runtime = read('src/wheel_ffb_runtime.hpp') +build = read('src/hooks_wheel_ffb_build.cpp') +ini = read('OutRun2006Tweaks.ini') + +if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): + raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') + +for rel, text in [ + ('src/hooks_wheel_ffb.cpp', ffb), + ('src/hooks_wheel_ffb_build.cpp', build), + ('src/hooks_forcefeedback.cpp', vib), + ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), + ('src/input_manager.cpp', input_cpp), + ('src/overlay/input_bindings_ui.cpp', bind_ui), + ('src/overlay/wheel_setup_ui.cpp', wheel_ui), + ('src/wheel_profile_store.hpp', profiles), +]: + if '\x00' in text: + raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}') + if text.count('{') != text.count('}'): + raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') + print(f'OK [brace balance {rel}]') + +req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') +req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') +req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') +req(bind_ui, 'Input Bindings', 'single input-binding UI') +req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') +req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') +req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') +req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save') +req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') +req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') +compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') +r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp') +r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp') +req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching') +req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching') +req(r3_dpad, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership') +req(r3_ab, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference') +forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') + +req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') +req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') +forbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export') +req(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces') +req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling') +req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID') +req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') +req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') +req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') +req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') +req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') +req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') +req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') +req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') +req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') +req(ffb, 'GUID_Spring', 'DirectInput Spring effect') +req(ffb, 'GUID_Damper', 'DirectInput Damper effect') +req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') +forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') +req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') +req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') +req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output') +req(ffb, 'teardown_for_reinitialize("live disable")', 'live FFB disable fully releases output') +req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') +req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') + +calc = vib.find('CalcVibrationValues(car);') +ctrl = vib.find('GamePlCar_Ctrl.call(car);') +wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') +if not (0 <= calc < ctrl < wheel): + raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') +print('OK [vibration before physics; wheel FFB after physics]') + +# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. +req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') +req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') +forbid(dyn, 'satStrength', 'estimator owns no SAT strength') +forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') +forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') +req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') +req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') +req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') +req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') +req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') +req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') +req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') +req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') + +# field_264/268 are lateral load only. Slip/grip must come from dynamics. +req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') +req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') +req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') +forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') +forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') +req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') +req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') +req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') +req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide') +req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state') +req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') +req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') +req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients') +req(ffb, 'WheelFFBMath::combined_sat_shape(\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail') +req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') +forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') + +req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') +req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') +req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') +req(wheel_ui, 'Test Left (20%)', 'safe left test') +req(wheel_ui, 'Test Right (20%)', 'safe right test') +req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') +req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') +req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') +req(ffb, 'std::isfinite', 'non-finite input/output guards') +req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') +req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') +req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') +req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') +req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') + +for pattern, label in [ + (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), + (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), + (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), +]: + if not re.search(pattern, ini): + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') + print(f'OK [{label}]') + +# These are structural guards, not a substitute for the compiled numeric tests. +cmake = read('CMakeLists.txt') +toml = read('cmake.toml') +for text in (cmake, toml): + req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') +for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): + forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') + forbid(read(path), 'patch_wheel_round', 'no round patch invocation') +forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') +forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') +forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') +forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') +req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') +req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') +req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') +req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') +req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') +req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') +req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') +req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') +req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') +req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') +req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name') +req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID') +forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') +req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') +req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') +req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') +req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') +req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') +req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') +req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') +req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click') +req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') +req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click') +req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') +req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') +req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') +req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') +req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') +req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') +req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') +req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') +req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') +req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') +req(dyn, 'rawFrontSlip_', 'raw front-slip telemetry retained') +req(dyn, 'frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;', 'front-slip transient accelerates with speed') +req(dyn, 'bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;', 'body-slip transient accelerates with speed') +req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') +req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') +req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') +req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') +req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') +forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') +req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') +req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') +req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') +req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') +req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') +req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') +req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') +req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') +req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') +req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') +req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') +req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') +req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') +req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') +req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') +req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') +req(math, 'parse_response_lut', 'response LUT validation') +req(math, 'apply_response_lut', 'response LUT application') +req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') +req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') +req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') +req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') +req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') +req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') +req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') +req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') +forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') +req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') +forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') +forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation') +forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed') +req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') +forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') +req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') +req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready') +forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') +req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') +req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') +forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') +req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') +req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') +req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') +req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') +req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') +req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') +req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') +req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') +forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') +req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') +req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') +req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') +req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') +req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') +forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') +req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') +req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') +req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') +req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') +req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') +req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') +req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction') +req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') +dynamic_reset_start = dyn.find('void reset_dynamic()') +dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) +if not (0 <= dynamic_reset_start < dynamic_reset_end): + raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]') +dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] +req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') +req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') +req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') +req(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', 'diagnostics report Natural fallback instead of stale Physics hold') +forbid(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', 'diagnostics never claim invalid Physics SAT is held') +req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') +forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') +forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') +forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') +req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') +req(ffb, 'update_spring(0.0f);\n if (springEffect_)\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') +req(ffb, 'update_damper(0.0f);\n if (damperEffect_)\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') +forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') +req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') +req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') +req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') +req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') +req(ffb, 'constantEffectPolar_ = polar;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache') +req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') +req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') +req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') +req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') +req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') +forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') +req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') +req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') +req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') +req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') +req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') +req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') +req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') +readme = read('README.md') +wheel_doc = read('WHEEL_FFB.md') +req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset') +req(readme, 'Save & Return to game', 'README documents durable binding exit') +forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') +forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') +req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') +forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') +req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') +forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') +req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device') +forbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family') +req(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits') +req(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI') +req(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning') +req(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning') +req(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning') +req(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save') +req(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save') +req(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound') +req(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup') +req(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls') +req(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls') +req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') +req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') +release_notes = read('RELEASE_NOTES_v0.1.md') +req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') +req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') +req(readme, 'Engine Vibration', 'README documents optional engine vibration') +req(readme, 'OFF by default', 'README documents engine vibration default off') +req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration') +req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') +forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') +forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') +print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') + + +# Setup/FFB UX and compatibility review guards. +req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') +req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') +req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') +req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') +req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') +req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') +req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') +req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') +req(wheel_ui, 'Ready to Drive', 'setup readiness summary') +req(wheel_ui, 'FFB Runtime Status', 'driver/effect status panel') +req(wheel_ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') +req(wheel_ui, 'Revert unsaved FFB', 'live FFB revert action') +req(wheel_ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') +req(wheel_ui, 'Countersteer Release Rate', 'counter-steer release UI') +req(bind_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') +req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') +req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') +req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') + +req(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state') +req(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states') +forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') +req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') +req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') + +# final-postfix-regression-guards +req(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated') +req(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration') +req(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test') +req(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API') +req(ffb, 'directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test') +req(wheel_ui, 'if (changedOutput)\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately') +req(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging') +req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') +req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') +req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') +req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') +forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') + +# debug10-regression-guards +req(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span') +req(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range') +if bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2: + raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]') +print('OK [Quick Setup confirm/retry both arm the axis release guard]') +forbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard') +req(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement') +req(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite') +req(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes') +req(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite') +req(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported') +req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') +req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') + + +# engine-vibration-v02-regression-guards +req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') +req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') +req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') +req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') +req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') +forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') +req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') +req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') +forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') +req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') + + +# v01-final-engine-haptic-guards +req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') +req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') +req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') +req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') +req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') +req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') +req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') +req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') +req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') + + +# v01-snow-latch-route-fork-regression-guards +req(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline') +req(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost') +req(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch') +if build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1: + raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') +print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') +forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') From 6a6ab90a8923020a0d4dd7898340888894302ad3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:16:46 +0900 Subject: [PATCH 0451/1308] chore: review fix all FFB actuator axes --- .../patch-ffb-actuator-axis-loop.yml | 107 ++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 .github/workflows/patch-ffb-actuator-axis-loop.yml diff --git a/.github/workflows/patch-ffb-actuator-axis-loop.yml b/.github/workflows/patch-ffb-actuator-axis-loop.yml new file mode 100644 index 0000000000..29691b71d5 --- /dev/null +++ b/.github/workflows/patch-ffb-actuator-axis-loop.yml @@ -0,0 +1,107 @@ +name: Patch FFB actuator axis loop + +on: + push: + branches: [wheel-ffb-v0.2-dev] + paths: + - .github/workflows/patch-ffb-actuator-axis-loop.yml + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + + - name: Apply review fix + shell: bash + run: | + python - <<'PY' + from pathlib import Path + p = Path('src/hooks_wheel_ffb.cpp') + t = p.read_text(encoding='utf-8') + old = ''' const DWORD detectedAxis = primary_actuator_axis(); + if (detectedAxis != DIJOFS_X) + { + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } +''' + new = ''' // A device may expose more than one FFB actuator object. X was + // already tried above; probe every other reported actuator offset + // once so enumeration order cannot hide the steering actuator. + std::vector triedActuatorAxes{ DIJOFS_X }; + for (const DWORD detectedAxis : actuatorAxes_) + { + if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != + triedActuatorAxes.end()) + continue; + triedActuatorAxes.push_back(detectedAxis); + + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } +''' + if t.count(old) != 1: + raise SystemExit(f'expected one detected-axis block, found {t.count(old)}') + t = t.replace(old, new, 1) + p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) + + v = Path('tools/verify_wheel_ffb_current.py') + s = v.read_text(encoding='utf-8') + needle = "req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\n" + extra = needle + "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" + if s.count(needle) != 1: + raise SystemExit('actuator verifier marker missing') + s = s.replace(needle, extra, 1) + v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) + PY + + - name: Verify source + run: python tools/verify_wheel_ffb_current.py + + - name: Test FFB math + run: python tools/verify_wheel_ffb_math.py + + - name: Commit clean source + shell: bash + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git rm .github/workflows/patch-ffb-actuator-axis-loop.yml + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git commit -m "fix: probe every reported FFB actuator axis" + git push origin HEAD:wheel-ffb-v0.2-dev From 6d924c25cb1ef64bd74810312467128b870f6c81 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:17:18 +0900 Subject: [PATCH 0452/1308] chore: stage all-actuator review fix --- tools/patch_ffb_all_actuator_axes.py | 68 ++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 tools/patch_ffb_all_actuator_axes.py diff --git a/tools/patch_ffb_all_actuator_axes.py b/tools/patch_ffb_all_actuator_axes.py new file mode 100644 index 0000000000..4f0d052836 --- /dev/null +++ b/tools/patch_ffb_all_actuator_axes.py @@ -0,0 +1,68 @@ +from pathlib import Path + +p = Path('src/hooks_wheel_ffb.cpp') +t = p.read_text(encoding='utf-8') +old = ''' const DWORD detectedAxis = primary_actuator_axis(); + if (detectedAxis != DIJOFS_X) + { + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } +''' +new = ''' // A device may expose more than one FFB actuator object. X was + // already tried above; probe every other reported actuator offset + // once so enumeration order cannot hide the steering actuator. + std::vector triedActuatorAxes{ DIJOFS_X }; + for (const DWORD detectedAxis : actuatorAxes_) + { + if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != + triedActuatorAxes.end()) + continue; + triedActuatorAxes.push_back(detectedAxis); + + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } +''' +if t.count(old) != 1: + raise SystemExit(f'expected one detected-axis block, found {t.count(old)}') +t = t.replace(old, new, 1) +p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) + +v = Path('tools/verify_wheel_ffb_current.py') +s = v.read_text(encoding='utf-8') +needle = "req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\n" +extra = needle + "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" +if s.count(needle) != 1: + raise SystemExit('actuator verifier marker missing') +s = s.replace(needle, extra, 1) +v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) +print('Patched all reported actuator-axis probing') From 85cc0ef9f09de14c4d6221aca7004d7b07b2ff58 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:17:27 +0900 Subject: [PATCH 0453/1308] chore: simplify all-actuator review workflow --- .../patch-ffb-actuator-axis-loop.yml | 72 +------------------ 1 file changed, 2 insertions(+), 70 deletions(-) diff --git a/.github/workflows/patch-ffb-actuator-axis-loop.yml b/.github/workflows/patch-ffb-actuator-axis-loop.yml index 29691b71d5..b729a0812b 100644 --- a/.github/workflows/patch-ffb-actuator-axis-loop.yml +++ b/.github/workflows/patch-ffb-actuator-axis-loop.yml @@ -19,76 +19,7 @@ jobs: fetch-depth: 0 - name: Apply review fix - shell: bash - run: | - python - <<'PY' - from pathlib import Path - p = Path('src/hooks_wheel_ffb.cpp') - t = p.read_text(encoding='utf-8') - old = ''' const DWORD detectedAxis = primary_actuator_axis(); - if (detectedAxis != DIJOFS_X) - { - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } -''' - new = ''' // A device may expose more than one FFB actuator object. X was - // already tried above; probe every other reported actuator offset - // once so enumeration order cannot hide the steering actuator. - std::vector triedActuatorAxes{ DIJOFS_X }; - for (const DWORD detectedAxis : actuatorAxes_) - { - if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != - triedActuatorAxes.end()) - continue; - triedActuatorAxes.push_back(detectedAxis); - - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } -''' - if t.count(old) != 1: - raise SystemExit(f'expected one detected-axis block, found {t.count(old)}') - t = t.replace(old, new, 1) - p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) - - v = Path('tools/verify_wheel_ffb_current.py') - s = v.read_text(encoding='utf-8') - needle = "req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\n" - extra = needle + "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" - if s.count(needle) != 1: - raise SystemExit('actuator verifier marker missing') - s = s.replace(needle, extra, 1) - v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) - PY + run: python tools/patch_ffb_all_actuator_axes.py - name: Verify source run: python tools/verify_wheel_ffb_current.py @@ -102,6 +33,7 @@ jobs: git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git rm .github/workflows/patch-ffb-actuator-axis-loop.yml + git rm tools/patch_ffb_all_actuator_axes.py git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py git commit -m "fix: probe every reported FFB actuator axis" git push origin HEAD:wheel-ffb-v0.2-dev From 3bfd72ca35392f1bd12b1f7d2e3cb4e06c1189ce Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 13 Sep 2026 05:17:39 +0000 Subject: [PATCH 0454/1308] fix: probe every reported FFB actuator axis --- .../patch-ffb-actuator-axis-loop.yml | 39 ----------- src/hooks_wheel_ffb.cpp | 12 +++- tools/patch_ffb_all_actuator_axes.py | 68 ------------------- tools/verify_wheel_ffb_current.py | 1 + 4 files changed, 11 insertions(+), 109 deletions(-) delete mode 100644 .github/workflows/patch-ffb-actuator-axis-loop.yml delete mode 100644 tools/patch_ffb_all_actuator_axes.py diff --git a/.github/workflows/patch-ffb-actuator-axis-loop.yml b/.github/workflows/patch-ffb-actuator-axis-loop.yml deleted file mode 100644 index b729a0812b..0000000000 --- a/.github/workflows/patch-ffb-actuator-axis-loop.yml +++ /dev/null @@ -1,39 +0,0 @@ -name: Patch FFB actuator axis loop - -on: - push: - branches: [wheel-ffb-v0.2-dev] - paths: - - .github/workflows/patch-ffb-actuator-axis-loop.yml - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - - name: Apply review fix - run: python tools/patch_ffb_all_actuator_axes.py - - - name: Verify source - run: python tools/verify_wheel_ffb_current.py - - - name: Test FFB math - run: python tools/verify_wheel_ffb_math.py - - - name: Commit clean source - shell: bash - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git rm .github/workflows/patch-ffb-actuator-axis-loop.yml - git rm tools/patch_ffb_all_actuator_axes.py - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git commit -m "fix: probe every reported FFB actuator axis" - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index be0655b5e5..304188bc24 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -2348,9 +2348,17 @@ namespace safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); - const DWORD detectedAxis = primary_actuator_axis(); - if (detectedAxis != DIJOFS_X) + // A device may expose more than one FFB actuator object. X was + // already tried above; probe every other reported actuator offset + // once so enumeration order cannot hide the steering actuator. + std::vector triedActuatorAxes{ DIJOFS_X }; + for (const DWORD detectedAxis : actuatorAxes_) { + if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != + triedActuatorAxes.end()) + continue; + triedActuatorAxes.push_back(detectedAxis); + axes[0] = detectedAxis; hr = device_->CreateEffect( GUID_ConstantForce, &effect, &constantEffect_, nullptr); diff --git a/tools/patch_ffb_all_actuator_axes.py b/tools/patch_ffb_all_actuator_axes.py deleted file mode 100644 index 4f0d052836..0000000000 --- a/tools/patch_ffb_all_actuator_axes.py +++ /dev/null @@ -1,68 +0,0 @@ -from pathlib import Path - -p = Path('src/hooks_wheel_ffb.cpp') -t = p.read_text(encoding='utf-8') -old = ''' const DWORD detectedAxis = primary_actuator_axis(); - if (detectedAxis != DIJOFS_X) - { - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } -''' -new = ''' // A device may expose more than one FFB actuator object. X was - // already tried above; probe every other reported actuator offset - // once so enumeration order cannot hide the steering actuator. - std::vector triedActuatorAxes{ DIJOFS_X }; - for (const DWORD detectedAxis : actuatorAxes_) - { - if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != - triedActuatorAxes.end()) - continue; - triedActuatorAxes.push_back(detectedAxis); - - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } -''' -if t.count(old) != 1: - raise SystemExit(f'expected one detected-axis block, found {t.count(old)}') -t = t.replace(old, new, 1) -p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) - -v = Path('tools/verify_wheel_ffb_current.py') -s = v.read_text(encoding='utf-8') -needle = "req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis')\n" -extra = needle + "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" -if s.count(needle) != 1: - raise SystemExit('actuator verifier marker missing') -s = s.replace(needle, extra, 1) -v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) -print('Patched all reported actuator-axis probing') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 61c6b0fd2c..433a16e059 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -83,6 +83,7 @@ def forbid(text, needle, label): req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') +req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X') req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') From e2310eb1e9ccddfa02cd5413007ab244d05138a2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:19:28 +0900 Subject: [PATCH 0455/1308] ci: verify hardened FFB negotiation payload --- .github/workflows/build.yml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index cf1095bc6f..7cca99eda0 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -80,7 +80,9 @@ jobs: "Reverse Spring", "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", - "ConstantForce validated with canonical X/Y 2-axis POLAR descriptor", + "zero-force live SetParameters", + "temporarily excluding it from automatic selection", + "ConstantForce is using detected actuator offset", "MOZA R3 Physics SAT", "MOZA R3 Natural SAT", "Single-owner wheel FFB: DirectInput COM only", From 2a95532ca9454accba030475c4fffd869e17ca1b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:21:08 +0900 Subject: [PATCH 0456/1308] chore: stage full FFB actuator enumeration --- tools/patch_ffb_unbounded_actuator_enum.py | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 tools/patch_ffb_unbounded_actuator_enum.py diff --git a/tools/patch_ffb_unbounded_actuator_enum.py b/tools/patch_ffb_unbounded_actuator_enum.py new file mode 100644 index 0000000000..2d97e37ded --- /dev/null +++ b/tools/patch_ffb_unbounded_actuator_enum.py @@ -0,0 +1,20 @@ +from pathlib import Path + +p = Path('src/hooks_wheel_ffb.cpp') +t = p.read_text(encoding='utf-8') +old = ''' if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2)\n self->actuatorAxes_.push_back(object->dwOfs);\n''' +new = ''' if ((object->dwType & DIDFT_FFACTUATOR) != 0)\n {\n const DWORD offset = object->dwOfs;\n if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) ==\n self->actuatorAxes_.end())\n {\n self->actuatorAxes_.push_back(offset);\n }\n }\n''' +if t.count(old) != 1: + raise SystemExit(f'expected one capped actuator enumeration, found {t.count(old)}') +t = t.replace(old, new, 1) +p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) + +v = Path('tools/verify_wheel_ffb_current.py') +s = v.read_text(encoding='utf-8') +needle = "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" +extra = needle + "forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects')\n" +if s.count(needle) != 1: + raise SystemExit('all-actuator verifier marker missing') +s = s.replace(needle, extra, 1) +v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) +print('Removed two-actuator enumeration cap and deduplicated offsets') From 675e59a540d2e6f31182cb9558ef62dc15aa708d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:21:18 +0900 Subject: [PATCH 0457/1308] chore: apply full FFB actuator enumeration --- .github/workflows/patch-ffb-actuator-enum.yml | 35 +++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 .github/workflows/patch-ffb-actuator-enum.yml diff --git a/.github/workflows/patch-ffb-actuator-enum.yml b/.github/workflows/patch-ffb-actuator-enum.yml new file mode 100644 index 0000000000..9d47da0373 --- /dev/null +++ b/.github/workflows/patch-ffb-actuator-enum.yml @@ -0,0 +1,35 @@ +name: Patch full FFB actuator enumeration + +on: + push: + branches: [wheel-ffb-v0.2-dev] + paths: + - .github/workflows/patch-ffb-actuator-enum.yml + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + - name: Apply review fix + run: python tools/patch_ffb_unbounded_actuator_enum.py + - name: Verify source + run: python tools/verify_wheel_ffb_current.py + - name: Test FFB math + run: python tools/verify_wheel_ffb_math.py + - name: Commit clean source + shell: bash + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git rm .github/workflows/patch-ffb-actuator-enum.yml + git rm tools/patch_ffb_unbounded_actuator_enum.py + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git commit -m "fix: enumerate every reported FFB actuator axis" + git push origin HEAD:wheel-ffb-v0.2-dev From 50df5daa50a19a68a2d9815305ee464321d71307 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 13 Sep 2026 05:21:26 +0000 Subject: [PATCH 0458/1308] fix: enumerate every reported FFB actuator axis --- .github/workflows/patch-ffb-actuator-enum.yml | 35 ------------------- src/hooks_wheel_ffb.cpp | 11 ++++-- tools/patch_ffb_unbounded_actuator_enum.py | 20 ----------- tools/verify_wheel_ffb_current.py | 1 + 4 files changed, 10 insertions(+), 57 deletions(-) delete mode 100644 .github/workflows/patch-ffb-actuator-enum.yml delete mode 100644 tools/patch_ffb_unbounded_actuator_enum.py diff --git a/.github/workflows/patch-ffb-actuator-enum.yml b/.github/workflows/patch-ffb-actuator-enum.yml deleted file mode 100644 index 9d47da0373..0000000000 --- a/.github/workflows/patch-ffb-actuator-enum.yml +++ /dev/null @@ -1,35 +0,0 @@ -name: Patch full FFB actuator enumeration - -on: - push: - branches: [wheel-ffb-v0.2-dev] - paths: - - .github/workflows/patch-ffb-actuator-enum.yml - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - name: Apply review fix - run: python tools/patch_ffb_unbounded_actuator_enum.py - - name: Verify source - run: python tools/verify_wheel_ffb_current.py - - name: Test FFB math - run: python tools/verify_wheel_ffb_math.py - - name: Commit clean source - shell: bash - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git rm .github/workflows/patch-ffb-actuator-enum.yml - git rm tools/patch_ffb_unbounded_actuator_enum.py - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git commit -m "fix: enumerate every reported FFB actuator axis" - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 304188bc24..488aa629e4 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1725,8 +1725,15 @@ namespace auto* self = static_cast(context); if (!self || !object) return DIENUM_CONTINUE; - if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) - self->actuatorAxes_.push_back(object->dwOfs); + if ((object->dwType & DIDFT_FFACTUATOR) != 0) + { + const DWORD offset = object->dwOfs; + if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) == + self->actuatorAxes_.end()) + { + self->actuatorAxes_.push_back(offset); + } + } return DIENUM_CONTINUE; } diff --git a/tools/patch_ffb_unbounded_actuator_enum.py b/tools/patch_ffb_unbounded_actuator_enum.py deleted file mode 100644 index 2d97e37ded..0000000000 --- a/tools/patch_ffb_unbounded_actuator_enum.py +++ /dev/null @@ -1,20 +0,0 @@ -from pathlib import Path - -p = Path('src/hooks_wheel_ffb.cpp') -t = p.read_text(encoding='utf-8') -old = ''' if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2)\n self->actuatorAxes_.push_back(object->dwOfs);\n''' -new = ''' if ((object->dwType & DIDFT_FFACTUATOR) != 0)\n {\n const DWORD offset = object->dwOfs;\n if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) ==\n self->actuatorAxes_.end())\n {\n self->actuatorAxes_.push_back(offset);\n }\n }\n''' -if t.count(old) != 1: - raise SystemExit(f'expected one capped actuator enumeration, found {t.count(old)}') -t = t.replace(old, new, 1) -p.write_bytes(t.replace('\n', '\r\n').encode('utf-8')) - -v = Path('tools/verify_wheel_ffb_current.py') -s = v.read_text(encoding='utf-8') -needle = "req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X')\n" -extra = needle + "forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects')\n" -if s.count(needle) != 1: - raise SystemExit('all-actuator verifier marker missing') -s = s.replace(needle, extra, 1) -v.write_bytes(s.replace('\n', '\r\n').encode('utf-8')) -print('Removed two-actuator enumeration cap and deduplicated offsets') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 433a16e059..bab4b52094 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -84,6 +84,7 @@ def forbid(text, needle, label): req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X') +forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') From 119619b11677dead27571ed5189302ce3c8af6ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:21:48 +0900 Subject: [PATCH 0459/1308] ci: trigger final reviewed FFB build --- .github/ffb-final-review-build-trigger.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 .github/ffb-final-review-build-trigger.txt diff --git a/.github/ffb-final-review-build-trigger.txt b/.github/ffb-final-review-build-trigger.txt new file mode 100644 index 0000000000..a96a33568e --- /dev/null +++ b/.github/ffb-final-review-build-trigger.txt @@ -0,0 +1 @@ +Final source review build trigger for wheel-ffb-v0.2-dev. From a8059c5c1bda07c292847e9cbc4a830181456ce0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 14:22:00 +0900 Subject: [PATCH 0460/1308] ci: build final reviewed FFB source --- .github/ffb-final-review-build-trigger.txt | 1 - 1 file changed, 1 deletion(-) delete mode 100644 .github/ffb-final-review-build-trigger.txt diff --git a/.github/ffb-final-review-build-trigger.txt b/.github/ffb-final-review-build-trigger.txt deleted file mode 100644 index a96a33568e..0000000000 --- a/.github/ffb-final-review-build-trigger.txt +++ /dev/null @@ -1 +0,0 @@ -Final source review build trigger for wheel-ffb-v0.2-dev. From 1593c0b5f32cb0ec73b6483381507bd7fa01a8ba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:41:21 +0900 Subject: [PATCH 0461/1308] chore: stage FFB recovery hardening --- .../apply_ffb_recovery_hardening.yml | 228 ++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 .github/workflows/apply_ffb_recovery_hardening.yml diff --git a/.github/workflows/apply_ffb_recovery_hardening.yml b/.github/workflows/apply_ffb_recovery_hardening.yml new file mode 100644 index 0000000000..ae5011b5e8 --- /dev/null +++ b/.github/workflows/apply_ffb_recovery_hardening.yml @@ -0,0 +1,228 @@ +name: Apply FFB recovery hardening + +on: + push: + branches: + - wheel-ffb-v0.2-dev + +permissions: + contents: write + +jobs: + apply: + if: github.event.head_commit.message == 'chore: stage FFB recovery hardening' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Verify staging parent + shell: bash + run: | + test "$(git rev-parse HEAD^)" = "a8059c5c1bda07c292847e9cbc4a830181456ce0" + + - name: Apply reviewed recovery fixes + shell: python + run: | + from pathlib import Path + + source = Path('src/hooks_wheel_ffb.cpp') + text = source.read_text(encoding='utf-8') + + def replace_once(old, new, label): + global text + count = text.count(old) + if count != 1: + raise SystemExit(f'{label}: expected exactly one match, got {count}') + text = text.replace(old, new, 1) + print(f'patched: {label}') + + replace_once( + ''' if (!ready) + { + retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + return; + }''', + ''' if (!ready) + { + // initialize() can request the short retry interval for + // transient startup/focus conditions. Do not overwrite that + // with the rejected-interface backoff. + const DWORD retryNow = GetTickCount(); + if (!tick_before(retryNow, retryAfter_)) + retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; + return; + }''', + 'preserve transient short retry') + + replace_once( + ''' const bool hadInitializedOutput = initialized_; + if (initialized_) + { + if (device_ && deviceAcquired_) + zero_all_forces(); + teardown_for_reinitialize("live disable"); + initialized_ = false; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + } + + enabledLastTick_ = false;''', + ''' const bool hadInitializedOutput = initialized_; + if (initialized_) + { + if (device_ && deviceAcquired_) + zero_all_forces(); + teardown_for_reinitialize("live disable"); + initialized_ = false; + } + + // Disabling FFB is a hard recovery boundary even if initialization + // never completed. A previous rejected-interface quarantine must not + // survive a deliberate off/on cycle or a fresh device selection. + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + + enabledLastTick_ = false;''', + 'hard reset failed-interface state on disable') + + replace_once( + ''' gameHwnd_ = Game::GameHwnd(); + if (!gameHwnd_) + { + spdlog::error("WheelFFB: game window not available yet"); + release_device(); + release_directinput(); + return false; + }''', + ''' gameHwnd_ = Game::GameHwnd(); + if (!gameHwnd_) + { + spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); + release_device(); + release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; + return false; + }''', + 'short retry while game window is unavailable') + + replace_once( + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Spring", hr)) + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + }''', + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Spring", hr)) + return; + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Spring retry", hr); + return; + } + }''', + 'preserve Spring transient-loss grace') + + replace_once( + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Damper", hr)) + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + }''', + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Damper", hr)) + return; + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Damper retry", hr); + return; + } + }''', + 'preserve Damper transient-loss grace') + + replace_once( + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("GUID_Sine periodic", hr)) + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + }''', + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) + return; + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Sine periodic retry", hr); + return; + } + }''', + 'preserve Periodic transient-loss grace') + + replace_once( + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + }''', + ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + // Input loss is a transient ownership/focus condition, not proof + // that this physical DirectInput interface is the wrong FFB port. + // Preserve the grace window before any device reinitialization. + if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) + return; + hr = constantEffect_->SetParameters(¶ms, flags); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("ConstantForce retry", hr); + return; + } + }''', + 'do not quarantine transient ConstantForce input loss') + + source.write_text(text, encoding='utf-8', newline='') + + verifier = Path('tools/verify_wheel_ffb_current.py') + verify_text = verifier.read_text(encoding='utf-8') + anchor = '''req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\n''' + extra = anchor + '''req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff')\nreq(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state')\nreq(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window')\nreq(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry')\n''' + if verify_text.count(anchor) != 1: + raise SystemExit('verifier anchor mismatch') + verifier.write_text(verify_text.replace(anchor, extra, 1), encoding='utf-8', newline='') + + - name: Verify current source + run: python tools/verify_wheel_ffb_current.py + + - name: Verify FFB math + run: python tools/verify_wheel_ffb_math.py + + - name: Commit integrated source and remove staging workflow + shell: bash + run: | + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git rm .github/workflows/apply_ffb_recovery_hardening.yml + git diff --cached --check + git commit -m "fix: harden transient FFB device recovery" + git push origin HEAD:wheel-ffb-v0.2-dev From ed82440b742d834f86462c3cd3c4c2dc9198d781 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:43:48 +0900 Subject: [PATCH 0462/1308] chore: add one-shot FFB recovery patcher --- tools/apply_ffb_recovery_hardening.py | 43 +++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 tools/apply_ffb_recovery_hardening.py diff --git a/tools/apply_ffb_recovery_hardening.py b/tools/apply_ffb_recovery_hardening.py new file mode 100644 index 0000000000..7f73908ae2 --- /dev/null +++ b/tools/apply_ffb_recovery_hardening.py @@ -0,0 +1,43 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent +SOURCE = ROOT / "src/hooks_wheel_ffb.cpp" +VERIFIER = ROOT / "tools/verify_wheel_ffb_current.py" +CRLF = b"\r\n" + + +def patch_bytes(data: bytes, old: bytes, new: bytes, label: str) -> bytes: + old = old.replace(b"\n", CRLF) + new = new.replace(b"\n", CRLF) + count = data.count(old) + if count != 1: + raise SystemExit(f"{label}: expected exactly one match, got {count}") + print(f"patched: {label}") + return data.replace(old, new, 1) + + +data = SOURCE.read_bytes() + +data = patch_bytes(data, b''' if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }''', b''' if (!ready)\n {\n // initialize() can request the short retry interval for\n // transient startup/focus conditions. Do not overwrite that\n // with the rejected-interface backoff.\n const DWORD retryNow = GetTickCount();\n if (!tick_before(retryNow, retryAfter_))\n retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }''', "preserve transient short retry") + +data = patch_bytes(data, b''' const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaces_.clear();\n preferredVidPid_ = 0;\n }\n\n enabledLastTick_ = false;''', b''' const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n }\n\n // Disabling FFB is a hard recovery boundary even if initialization\n // never completed. A previous rejected-interface quarantine must not\n // survive a deliberate off/on cycle or a fresh device selection.\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaces_.clear();\n preferredVidPid_ = 0;\n\n enabledLastTick_ = false;''', "hard reset failed-interface state on disable") + +data = patch_bytes(data, b''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n {\n spdlog::error("WheelFFB: game window not available yet");\n release_device();\n release_directinput();\n return false;\n }''', b''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n {\n spdlog::warn("WheelFFB: game window not available yet; retrying shortly");\n release_device();\n release_directinput();\n retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS;\n return false;\n }''', "short retry while game window is unavailable") + +data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Spring", hr))\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Spring", hr))\n return;\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Spring retry", hr);\n return;\n }\n }''', "preserve Spring transient-loss grace") + +data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Damper", hr))\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Damper", hr))\n return;\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Damper retry", hr);\n return;\n }\n }''', "preserve Damper transient-loss grace") + +data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Sine periodic", hr))\n hr = effect->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Sine periodic", hr))\n return;\n hr = effect->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Sine periodic retry", hr);\n return;\n }\n }''', "preserve Periodic transient-loss grace") + +data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_)\n hr = constantEffect_->SetParameters(¶ms, flags);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n // Input loss is a transient ownership/focus condition, not proof\n // that this physical DirectInput interface is the wrong FFB port.\n // Preserve the grace window before any device reinitialization.\n if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)\n return;\n hr = constantEffect_->SetParameters(¶ms, flags);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("ConstantForce retry", hr);\n return;\n }\n }''', "do not quarantine transient ConstantForce input loss") + +SOURCE.write_bytes(data) + +verify = VERIFIER.read_bytes() +anchor = b'''req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\r\n''' +extra = anchor + b'''req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff')\r\nreq(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state')\r\nreq(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window')\r\nreq(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry')\r\n''' +if verify.count(anchor) != 1: + raise SystemExit(f"verifier anchor: expected exactly one match, got {verify.count(anchor)}") +VERIFIER.write_bytes(verify.replace(anchor, extra, 1)) +print("FFB recovery hardening applied") From b13d42a5c9af1f7ed435fd933bd35508165b42fd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:44:05 +0900 Subject: [PATCH 0463/1308] chore: run FFB recovery hardening --- .../apply_ffb_recovery_hardening.yml | 203 +----------------- 1 file changed, 11 insertions(+), 192 deletions(-) diff --git a/.github/workflows/apply_ffb_recovery_hardening.yml b/.github/workflows/apply_ffb_recovery_hardening.yml index ae5011b5e8..0c5b73326c 100644 --- a/.github/workflows/apply_ffb_recovery_hardening.yml +++ b/.github/workflows/apply_ffb_recovery_hardening.yml @@ -10,219 +10,38 @@ permissions: jobs: apply: - if: github.event.head_commit.message == 'chore: stage FFB recovery hardening' runs-on: ubuntu-latest steps: - uses: actions/checkout@v4 with: fetch-depth: 0 - - name: Verify staging parent + - name: Verify staging ancestry shell: bash run: | - test "$(git rev-parse HEAD^)" = "a8059c5c1bda07c292847e9cbc4a830181456ce0" + git merge-base --is-ancestor a8059c5c1bda07c292847e9cbc4a830181456ce0 HEAD + test "$(git diff --name-only a8059c5c1bda07c292847e9cbc4a830181456ce0..HEAD | sort)" = ".github/workflows/apply_ffb_recovery_hardening.yml +tools/apply_ffb_recovery_hardening.py" - - name: Apply reviewed recovery fixes - shell: python - run: | - from pathlib import Path - - source = Path('src/hooks_wheel_ffb.cpp') - text = source.read_text(encoding='utf-8') - - def replace_once(old, new, label): - global text - count = text.count(old) - if count != 1: - raise SystemExit(f'{label}: expected exactly one match, got {count}') - text = text.replace(old, new, 1) - print(f'patched: {label}') - - replace_once( - ''' if (!ready) - { - retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; - return; - }''', - ''' if (!ready) - { - // initialize() can request the short retry interval for - // transient startup/focus conditions. Do not overwrite that - // with the rejected-interface backoff. - const DWORD retryNow = GetTickCount(); - if (!tick_before(retryNow, retryAfter_)) - retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; - return; - }''', - 'preserve transient short retry') - - replace_once( - ''' const bool hadInitializedOutput = initialized_; - if (initialized_) - { - if (device_ && deviceAcquired_) - zero_all_forces(); - teardown_for_reinitialize("live disable"); - initialized_ = false; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaces_.clear(); - preferredVidPid_ = 0; - } - - enabledLastTick_ = false;''', - ''' const bool hadInitializedOutput = initialized_; - if (initialized_) - { - if (device_ && deviceAcquired_) - zero_all_forces(); - teardown_for_reinitialize("live disable"); - initialized_ = false; - } - - // Disabling FFB is a hard recovery boundary even if initialization - // never completed. A previous rejected-interface quarantine must not - // survive a deliberate off/on cycle or a fresh device selection. - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaces_.clear(); - preferredVidPid_ = 0; - - enabledLastTick_ = false;''', - 'hard reset failed-interface state on disable') - - replace_once( - ''' gameHwnd_ = Game::GameHwnd(); - if (!gameHwnd_) - { - spdlog::error("WheelFFB: game window not available yet"); - release_device(); - release_directinput(); - return false; - }''', - ''' gameHwnd_ = Game::GameHwnd(); - if (!gameHwnd_) - { - spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); - release_device(); - release_directinput(); - retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; - return false; - }''', - 'short retry while game window is unavailable') - - replace_once( - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Spring", hr)) - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - }''', - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Spring", hr)) - return; - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Spring retry", hr); - return; - } - }''', - 'preserve Spring transient-loss grace') - - replace_once( - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Damper", hr)) - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - }''', - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Damper", hr)) - return; - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Damper retry", hr); - return; - } - }''', - 'preserve Damper transient-loss grace') - - replace_once( - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("GUID_Sine periodic", hr)) - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - }''', - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) - return; - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Sine periodic retry", hr); - return; - } - }''', - 'preserve Periodic transient-loss grace') - - replace_once( - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); - }''', - ''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - // Input loss is a transient ownership/focus condition, not proof - // that this physical DirectInput interface is the wrong FFB port. - // Preserve the grace window before any device reinitialization. - if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) - return; - hr = constantEffect_->SetParameters(¶ms, flags); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("ConstantForce retry", hr); - return; - } - }''', - 'do not quarantine transient ConstantForce input loss') - - source.write_text(text, encoding='utf-8', newline='') - - verifier = Path('tools/verify_wheel_ffb_current.py') - verify_text = verifier.read_text(encoding='utf-8') - anchor = '''req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\n''' - extra = anchor + '''req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff')\nreq(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state')\nreq(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window')\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window')\nreq(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry')\n''' - if verify_text.count(anchor) != 1: - raise SystemExit('verifier anchor mismatch') - verifier.write_text(verify_text.replace(anchor, extra, 1), encoding='utf-8', newline='') + - name: Apply reviewed source changes + shell: bash + run: python tools/apply_ffb_recovery_hardening.py - name: Verify current source + shell: bash run: python tools/verify_wheel_ffb_current.py - name: Verify FFB math + shell: bash run: python tools/verify_wheel_ffb_math.py - - name: Commit integrated source and remove staging workflow + - name: Commit integrated source shell: bash run: | git config user.name "thp32tt" git config user.email "129367814+thp32tt@users.noreply.github.com" git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git rm .github/workflows/apply_ffb_recovery_hardening.yml + git rm .github/workflows/apply_ffb_recovery_hardening.yml tools/apply_ffb_recovery_hardening.py git diff --cached --check git commit -m "fix: harden transient FFB device recovery" git push origin HEAD:wheel-ffb-v0.2-dev From 6b23964b481aff513282e48ceb6d479580239cb1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:44:46 +0900 Subject: [PATCH 0464/1308] chore: fix FFB recovery staging workflow --- .github/workflows/apply_ffb_recovery_hardening.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/.github/workflows/apply_ffb_recovery_hardening.yml b/.github/workflows/apply_ffb_recovery_hardening.yml index 0c5b73326c..82fbda5d30 100644 --- a/.github/workflows/apply_ffb_recovery_hardening.yml +++ b/.github/workflows/apply_ffb_recovery_hardening.yml @@ -20,8 +20,10 @@ jobs: shell: bash run: | git merge-base --is-ancestor a8059c5c1bda07c292847e9cbc4a830181456ce0 HEAD - test "$(git diff --name-only a8059c5c1bda07c292847e9cbc4a830181456ce0..HEAD | sort)" = ".github/workflows/apply_ffb_recovery_hardening.yml -tools/apply_ffb_recovery_hardening.py" + git diff --name-only a8059c5c1bda07c292847e9cbc4a830181456ce0..HEAD | sort > /tmp/ffb-stage-files.txt + test "$(wc -l < /tmp/ffb-stage-files.txt)" -eq 2 + grep -qx '.github/workflows/apply_ffb_recovery_hardening.yml' /tmp/ffb-stage-files.txt + grep -qx 'tools/apply_ffb_recovery_hardening.py' /tmp/ffb-stage-files.txt - name: Apply reviewed source changes shell: bash From acc305ed904df05d695b5376b976bfd63bf7d3b6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:45:27 +0900 Subject: [PATCH 0465/1308] chore: allow CRLF in FFB recovery staging --- .github/workflows/apply_ffb_recovery_hardening.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/apply_ffb_recovery_hardening.yml b/.github/workflows/apply_ffb_recovery_hardening.yml index 82fbda5d30..7b4f12df91 100644 --- a/.github/workflows/apply_ffb_recovery_hardening.yml +++ b/.github/workflows/apply_ffb_recovery_hardening.yml @@ -44,6 +44,6 @@ jobs: git config user.email "129367814+thp32tt@users.noreply.github.com" git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py git rm .github/workflows/apply_ffb_recovery_hardening.yml tools/apply_ffb_recovery_hardening.py - git diff --cached --check + git -c core.whitespace=cr-at-eol diff --cached --check git commit -m "fix: harden transient FFB device recovery" git push origin HEAD:wheel-ffb-v0.2-dev From 0887845565d1276b80d3e965be58a7b988f0d60c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 09:45:39 +0000 Subject: [PATCH 0466/1308] fix: harden transient FFB device recovery --- .../apply_ffb_recovery_hardening.yml | 49 ------------ src/hooks_wheel_ffb.cpp | 75 ++++++++++++++----- tools/apply_ffb_recovery_hardening.py | 43 ----------- tools/verify_wheel_ffb_current.py | 7 ++ 4 files changed, 63 insertions(+), 111 deletions(-) delete mode 100644 .github/workflows/apply_ffb_recovery_hardening.yml delete mode 100644 tools/apply_ffb_recovery_hardening.py diff --git a/.github/workflows/apply_ffb_recovery_hardening.yml b/.github/workflows/apply_ffb_recovery_hardening.yml deleted file mode 100644 index 7b4f12df91..0000000000 --- a/.github/workflows/apply_ffb_recovery_hardening.yml +++ /dev/null @@ -1,49 +0,0 @@ -name: Apply FFB recovery hardening - -on: - push: - branches: - - wheel-ffb-v0.2-dev - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - fetch-depth: 0 - - - name: Verify staging ancestry - shell: bash - run: | - git merge-base --is-ancestor a8059c5c1bda07c292847e9cbc4a830181456ce0 HEAD - git diff --name-only a8059c5c1bda07c292847e9cbc4a830181456ce0..HEAD | sort > /tmp/ffb-stage-files.txt - test "$(wc -l < /tmp/ffb-stage-files.txt)" -eq 2 - grep -qx '.github/workflows/apply_ffb_recovery_hardening.yml' /tmp/ffb-stage-files.txt - grep -qx 'tools/apply_ffb_recovery_hardening.py' /tmp/ffb-stage-files.txt - - - name: Apply reviewed source changes - shell: bash - run: python tools/apply_ffb_recovery_hardening.py - - - name: Verify current source - shell: bash - run: python tools/verify_wheel_ffb_current.py - - - name: Verify FFB math - shell: bash - run: python tools/verify_wheel_ffb_math.py - - - name: Commit integrated source - shell: bash - run: | - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git rm .github/workflows/apply_ffb_recovery_hardening.yml tools/apply_ffb_recovery_hardening.py - git -c core.whitespace=cr-at-eol diff --cached --check - git commit -m "fix: harden transient FFB device recovery" - git push origin HEAD:wheel-ffb-v0.2-dev diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 488aa629e4..93eafa877e 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -386,7 +386,12 @@ namespace if (!ready) { - retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + // initialize() can request the short retry interval for + // transient startup/focus conditions. Do not overwrite that + // with the rejected-interface backoff. + const DWORD retryNow = GetTickCount(); + if (!tick_before(retryNow, retryAfter_)) + retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; return; } } @@ -1571,14 +1576,18 @@ namespace zero_all_forces(); teardown_for_reinitialize("live disable"); initialized_ = false; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaces_.clear(); - preferredVidPid_ = 0; } + // Disabling FFB is a hard recovery boundary even if initialization + // never completed. A previous rejected-interface quarantine must not + // survive a deliberate off/on cycle or a fresh device selection. + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + enabledLastTick_ = false; if (hadInitializedOutput) spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); @@ -1971,9 +1980,10 @@ namespace gameHwnd_ = Game::GameHwnd(); if (!gameHwnd_) { - spdlog::error("WheelFFB: game window not available yet"); + spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); release_device(); release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; return false; } @@ -2545,9 +2555,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Spring", hr)) - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Spring", hr)) + return; + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Spring retry", hr); + return; + } } if (FAILED(hr)) @@ -2686,9 +2702,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Damper", hr)) - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Damper", hr)) + return; + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Damper retry", hr); + return; + } } if (FAILED(hr)) @@ -2880,9 +2902,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Sine periodic", hr)) - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) + return; + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Sine periodic retry", hr); + return; + } } if (FAILED(hr)) @@ -3026,8 +3054,17 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); + // Input loss is a transient ownership/focus condition, not proof + // that this physical DirectInput interface is the wrong FFB port. + // Preserve the grace window before any device reinitialization. + if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) + return; + hr = constantEffect_->SetParameters(¶ms, flags); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("ConstantForce retry", hr); + return; + } } if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) diff --git a/tools/apply_ffb_recovery_hardening.py b/tools/apply_ffb_recovery_hardening.py deleted file mode 100644 index 7f73908ae2..0000000000 --- a/tools/apply_ffb_recovery_hardening.py +++ /dev/null @@ -1,43 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent -SOURCE = ROOT / "src/hooks_wheel_ffb.cpp" -VERIFIER = ROOT / "tools/verify_wheel_ffb_current.py" -CRLF = b"\r\n" - - -def patch_bytes(data: bytes, old: bytes, new: bytes, label: str) -> bytes: - old = old.replace(b"\n", CRLF) - new = new.replace(b"\n", CRLF) - count = data.count(old) - if count != 1: - raise SystemExit(f"{label}: expected exactly one match, got {count}") - print(f"patched: {label}") - return data.replace(old, new, 1) - - -data = SOURCE.read_bytes() - -data = patch_bytes(data, b''' if (!ready)\n {\n retryAfter_ = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }''', b''' if (!ready)\n {\n // initialize() can request the short retry interval for\n // transient startup/focus conditions. Do not overwrite that\n // with the rejected-interface backoff.\n const DWORD retryNow = GetTickCount();\n if (!tick_before(retryNow, retryAfter_))\n retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n return;\n }''', "preserve transient short retry") - -data = patch_bytes(data, b''' const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaces_.clear();\n preferredVidPid_ = 0;\n }\n\n enabledLastTick_ = false;''', b''' const bool hadInitializedOutput = initialized_;\n if (initialized_)\n {\n if (device_ && deviceAcquired_)\n zero_all_forces();\n teardown_for_reinitialize("live disable");\n initialized_ = false;\n }\n\n // Disabling FFB is a hard recovery boundary even if initialization\n // never completed. A previous rejected-interface quarantine must not\n // survive a deliberate off/on cycle or a fresh device selection.\n deviceReinitPending_ = false;\n deviceFailureSince_ = 0;\n deviceReinitAfter_ = 0;\n retryAfter_ = 0;\n failedInterfaces_.clear();\n preferredVidPid_ = 0;\n\n enabledLastTick_ = false;''', "hard reset failed-interface state on disable") - -data = patch_bytes(data, b''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n {\n spdlog::error("WheelFFB: game window not available yet");\n release_device();\n release_directinput();\n return false;\n }''', b''' gameHwnd_ = Game::GameHwnd();\n if (!gameHwnd_)\n {\n spdlog::warn("WheelFFB: game window not available yet; retrying shortly");\n release_device();\n release_directinput();\n retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS;\n return false;\n }''', "short retry while game window is unavailable") - -data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Spring", hr))\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Spring", hr))\n return;\n hr = springEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Spring retry", hr);\n return;\n }\n }''', "preserve Spring transient-loss grace") - -data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Damper", hr))\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Damper", hr))\n return;\n hr = damperEffect_->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Damper retry", hr);\n return;\n }\n }''', "preserve Damper transient-loss grace") - -data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("GUID_Sine periodic", hr))\n hr = effect->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (!reacquire_after_input_loss("GUID_Sine periodic", hr))\n return;\n hr = effect->SetParameters(\n ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("GUID_Sine periodic retry", hr);\n return;\n }\n }''', "preserve Periodic transient-loss grace") - -data = patch_bytes(data, b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_)\n hr = constantEffect_->SetParameters(¶ms, flags);\n }''', b''' if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n // Input loss is a transient ownership/focus condition, not proof\n // that this physical DirectInput interface is the wrong FFB port.\n // Preserve the grace window before any device reinitialization.\n if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)\n return;\n hr = constantEffect_->SetParameters(¶ms, flags);\n if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)\n {\n note_device_failure("ConstantForce retry", hr);\n return;\n }\n }''', "do not quarantine transient ConstantForce input loss") - -SOURCE.write_bytes(data) - -verify = VERIFIER.read_bytes() -anchor = b'''req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\r\n''' -extra = anchor + b'''req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff')\r\nreq(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state')\r\nreq(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window')\r\nreq(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window')\r\nreq(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry')\r\n''' -if verify.count(anchor) != 1: - raise SystemExit(f"verifier anchor: expected exactly one match, got {verify.count(anchor)}") -VERIFIER.write_bytes(verify.replace(anchor, extra, 1)) -print("FFB recovery hardening applied") diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index bab4b52094..3ff5f7d32c 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -87,6 +87,13 @@ def forbid(text, needle, label): forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') +req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff') +req(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state') +req(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window') +req(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry') req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') From 855e3bae2dc7be7a3d013ed7f5b56d0cff350a35 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 18:47:53 +0900 Subject: [PATCH 0467/1308] ci: build hardened FFB recovery source From f30599e492723457d2729e787ad2d43f0f2554bf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 19:03:24 +0900 Subject: [PATCH 0468/1308] chore: stage exhaustive FFB probe fix [skip ci] --- tools/apply_ffb_exhaustive_probe.py | 74 +++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 tools/apply_ffb_exhaustive_probe.py diff --git a/tools/apply_ffb_exhaustive_probe.py b/tools/apply_ffb_exhaustive_probe.py new file mode 100644 index 0000000000..8805fe3d49 --- /dev/null +++ b/tools/apply_ffb_exhaustive_probe.py @@ -0,0 +1,74 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent +SOURCE = ROOT / "src/hooks_wheel_ffb.cpp" +VERIFIER = ROOT / "tools/verify_wheel_ffb_current.py" + +old_loop = ''' bool ready = false; + constexpr size_t MaxInterfaceProbes = 16; + for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe) + { + const size_t failedBefore = active_failed_interface_count(); + ready = initialize(); + if (ready) + break; + + const size_t failedAfter = active_failed_interface_count(); + if (failedAfter <= failedBefore) + break; + + spdlog::info( + "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})", + failedAfter, MaxInterfaceProbes); + } +''' + +new_loop = ''' bool ready = false; + size_t failedBefore = active_failed_interface_count(); + while (!ready) + { + ready = initialize(); + if (ready) + break; + + const size_t failedAfter = active_failed_interface_count(); + if (failedAfter <= failedBefore) + break; + + // Every compatibility failure adds one previously unseen GUID + // to failedInterfaces_. That monotonic progress makes this + // exhaustive without an arbitrary device-count limit, while + // transient failures that do not quarantine a GUID break out. + failedBefore = failedAfter; + spdlog::info( + "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)", + failedAfter); + } +''' + +source = SOURCE.read_text(encoding="utf-8") +if source.count(old_loop) != 1: + raise SystemExit(f"source loop match count was {source.count(old_loop)}, expected 1") +source = source.replace(old_loop, new_loop, 1) +if "MaxInterfaceProbes" in source: + raise SystemExit("MaxInterfaceProbes remained after patch") +if source.count("{") != source.count("}"): + raise SystemExit("source brace balance failed") +SOURCE.write_text(source, encoding="utf-8", newline="\n") + +anchor = "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" +guards = ( + anchor + + "req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap')\n" + + "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" +) +verifier = VERIFIER.read_text(encoding="utf-8") +if guards in verifier: + pass +elif verifier.count(anchor) == 1: + verifier = verifier.replace(anchor, guards, 1) +else: + raise SystemExit(f"verifier anchor match count was {verifier.count(anchor)}, expected 1") +VERIFIER.write_text(verifier, encoding="utf-8", newline="\n") + +print("Applied exhaustive FFB interface probing patch") From d13c5e3a45994f188bedf6e440f41eeeb3384e8c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 19:03:57 +0900 Subject: [PATCH 0469/1308] ci: build exhaustive FFB interface probing --- .github/workflows/build.yml | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 7cca99eda0..adc3570242 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -4,6 +4,9 @@ on: push: pull_request: +permissions: + contents: write + jobs: build: runs-on: windows-2022 @@ -18,6 +21,11 @@ jobs: with: submodules: recursive + - name: Apply reviewed exhaustive FFB interface probing + if: github.ref == 'refs/heads/wheel-ffb-v0.2-dev' && github.event_name == 'push' + shell: pwsh + run: python tools/apply_ffb_exhaustive_probe.py + - name: Verify consolidated wheel FFB source shell: pwsh run: python tools/verify_wheel_ffb_current.py @@ -186,3 +194,16 @@ jobs: LICENSE.md THIRD_PARTY_NOTICES.md tools/verify_wheel_ffb_current.py + + - name: Finalize reviewed FFB source + if: success() && github.ref == 'refs/heads/wheel-ffb-v0.2-dev' && github.event_name == 'push' + shell: pwsh + run: | + git config user.name "thp32tt" + git config user.email "129367814+thp32tt@users.noreply.github.com" + git checkout HEAD^ -- .github/workflows/build.yml + git rm tools/apply_ffb_exhaustive_probe.py + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py .github/workflows/build.yml + git -c core.whitespace=cr-at-eol diff --cached --check + git commit -m "fix: exhaust FFB interface probing [skip ci]" + git push origin HEAD:wheel-ffb-v0.2-dev From 9fe9d60416809fda8531e4a9aec1e982e8191a0c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 10:08:54 +0000 Subject: [PATCH 0470/1308] fix: exhaust FFB interface probing [skip ci] --- src/hooks_wheel_ffb.cpp | 7560 ++++++++++++++------------- tools/apply_ffb_exhaustive_probe.py | 74 - tools/verify_wheel_ffb_current.py | 934 ++-- 3 files changed, 4250 insertions(+), 4318 deletions(-) delete mode 100644 tools/apply_ffb_exhaustive_probe.py diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 93eafa877e..66bff1b523 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -1,3778 +1,3782 @@ -#define WIN32_LEAN_AND_MEAN -#define DIRECTINPUT_VERSION 0x0800 -#include -#include -#include - -#pragma comment(lib, "dinput8.lib") -#pragma comment(lib, "dxguid.lib") -#pragma comment(lib, "Comctl32.lib") - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "hook_mgr.hpp" -#include "Proxy.hpp" -#include "plugin.hpp" -#include "game_addrs.hpp" -#include "hooks_wheel_vehicle_dynamics.hpp" -#include "wheel_ffb_math.hpp" -#include "wheel_ffb_runtime.hpp" -#include "overlay/overlay.hpp" - -extern "C" -{ - void __cdecl CalcVibrationValues(EVWORK_CAR* car); -} - -extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); -extern float InputManager_SteeringValue(); - -namespace Settings -{ - extern Setting UseNewInput; - // Experimental branch: enabled by default, but deliberately conservative for DD wheels. - Setting WheelFFBEnable{ - "WheelFFB", "Enable", true, - "Enable experimental DirectInput COM force feedback for steering wheels." - }; - - Setting WheelFFBDeviceName{ - "WheelFFB", "DeviceName", "MOZA", - "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." - }; - - Setting WheelFFBDeviceGuid{ - "WheelFFB", "DeviceGuid", "", - "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." - }; - - Setting WheelFFBResponseCorrection{ - "WheelFFB", "ResponseCorrection", false, - "Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile." - }; - - Setting WheelFFBResponseLUT{ - "WheelFFB", "ResponseLUT", "0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0", - "Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default." - }; - - Setting WheelFFBMaxTorqueNm{ - "WheelFFB", "MaxTorqueNm", 0.0f, - "Optional physical wheel peak torque for diagnostics only. 0 means unknown.", - Range{ 0.0f, 30.0f } - }; - - Setting WheelFFBGlobalStrength{ - "WheelFFB", "GlobalStrength", 0.70f, - "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBSpringStrength{ - "WheelFFB", "SpringStrength", 0.65f, - "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBUseHardwareSpring{ - "WheelFFB", "UseHardwareSpring", true, - "Use a DirectInput GUID_Spring condition effect for centering instead of synthesizing spring torque at 60 Hz." - }; - - Setting WheelFFBSpringSaturation{ - "WheelFFB", "SpringSaturation", 0.775f, - "Maximum hardware spring output before GlobalStrength, based on the FXT spring saturation model.", Range{ 0.1f, 1.0f } - }; - - Setting WheelFFBDamperStrength{ - "WheelFFB", "DamperStrength", 0.30f, - "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBUseHardwareDamper{ - "WheelFFB", "UseHardwareDamper", true, - "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." - }; - - Setting WheelFFBSteeringWeight{ - "WheelFFB", "SteeringWeight", 1.45f, - "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } - }; - - Setting WheelFFBMechanicalTrail{ - "WheelFFB", "MechanicalTrail", 0.25f, - "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBTrailResponseLead{ - "WheelFFB", "TrailResponseLead", 0.25f, - "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", - Range{ 0.0f, 0.60f } - }; - - Setting WheelFFBPhysicsSat{ - "WheelFFB", "PhysicsSAT", true, - "Experimental body-slip/yaw SAT instead of steering-centre direction alone." - }; - - Setting WheelFFBGripLoss{ - "WheelFFB", "GripLoss", 0.65f, - "How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBLateralDeadzone{ - "WheelFFB", "LateralDeadzone", 1.5f, - "Subtractive noise floor for the game's lateral-G/load signal.", Range{ 0.0f, 8.0f } - }; - - Setting WheelFFBWeightTransfer{ - "WheelFFB", "WeightTransfer", 0.60f, - "Longitudinal acceleration/braking modulation of steering load.", Range{ 0.0f, 1.5f } - }; - - Setting WheelFFBWallImpact{ - "WheelFFB", "WallImpact", 0.38f, - "Collision impulse strength.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBGearShift{ - "WheelFFB", "GearShift", 0.18f, - "Symmetric gear-change thunk strength.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBRoadTexture{ - "WheelFFB", "RoadTexture", 0.30f, - "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBTireSlip{ - "WheelFFB", "TireSlip", 0.20f, - "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBEngineVibration{ - "WheelFFB", "EngineVibration", false, - "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." - }; - - // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns - // the complete engine-vibration strength rather than only launch/idle rumble. - Setting WheelFFBEngineIdle{ - "WheelFFB", "EngineIdle", 0.20f, - "Engine vibration strength (legacy EngineIdle key retained for compatibility).", - Range{ 0.0f, 1.0f } - }; - - Setting WheelFFBSlewRate{ - "WheelFFB", "SlewRate", 0.06f, - "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } - }; - - Setting WheelFFBReversalReleaseRate{ - "WheelFFB", "ReversalReleaseRate", 0.12f, - "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", - Range{ 0.02f, 1.0f } - }; - - Setting WheelFFBUsePeriodicEffects{ - "WheelFFB", "UsePeriodicEffects", true, - "Use DirectInput hardware GUID_Sine effects for road texture and tire slip." - }; - - Setting WheelFFBInvertForce{ - "WheelFFB", "InvertForce", true, - "Reverse ConstantForce steering/event direction without changing the centering spring." - }; - - Setting WheelFFBInvertSpring{ - "WheelFFB", "InvertSpring", false, - "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." - }; - - Setting WheelFFBTelemetry{ - "WheelFFB", "Telemetry", false, - "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." - }; - - Setting WheelFFBDebugLog{ - "WheelFFB", "DebugLog", true, - "Write a compact FFB diagnostic line about once every two seconds." - }; -} - -namespace -{ - constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; - constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; - constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; - constexpr DWORD FFB_EFFECT_LEASE_US = 250000; - constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; - constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; - constexpr DWORD FFB_DEVICE_RETRY_MS = 750; - constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; - - // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed - // subtraction so retry/holdoff gates remain correct across the wrap. - bool tick_before(DWORD now, DWORD deadline) - { - return deadline != 0 && static_cast(now - deadline) < 0; - } - - bool tick_reached(DWORD now, DWORD deadline) - { - return deadline == 0 || static_cast(now - deadline) >= 0; - } - - std::string lower_copy(const char* text) - { - std::string result = text ? text : ""; - std::transform(result.begin(), result.end(), result.begin(), - [](unsigned char c) { return static_cast(std::tolower(c)); }); - return result; - } - - std::string directinput_guid_key(const GUID& guid) - { - char b[64]{}; - std::snprintf(b, sizeof(b), - "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", - (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, - (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], - (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], - (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], - (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); - return lower_copy(b); - } - - bool is_virtual_device_name(const std::string& lowered) - { - static constexpr const char* VirtualNames[] = { - "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", - "hidguardian", "hidhide" - }; - - for (const char* token : VirtualNames) - { - if (lowered.find(token) != std::string::npos) - return true; - } - return false; - } - - class WheelFFBEngine - { - public: - void update(EVWORK_CAR* car) - { - if (panicStopped_) - return; - - if (disable_live_if_needed()) - return; - enabledLastTick_ = true; - - if (!car) - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - lastCar_ = nullptr; - return; - } - - // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive - // ownership when the game loses focus. The foreground window is also - // authoritative on recovery so a missed activation message cannot - // leave FFB permanently dormant after Alt-Tab. - if (!appActive_) - { - if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) - { - appActive_ = true; - warmupFrames_ = 0; - } - else - { - if (initialized_) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - } - - // WM_ACTIVATEAPP is normally authoritative, but keep a direct - // foreground guard as a second DD-wheel safety net. A delayed or - // missed activation message must never leave background torque - // running merely because the device uses DISCL_BACKGROUND. - if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) - { - appActive_ = false; - zero_all_forces(); - reset_signal_state(); - if (device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - return; - } - - const DWORD updateNow = GetTickCount(); - - if (initialized_) - { - const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_) - { - selectedConfiguredGuid_ = guidNow; - selectedConfiguredName_ = nameNow; - preferredVidPid_ = 0; - failedInterfaces_.clear(); - directionTested_ = false; - request_device_reinitialize("configured wheel identity changed", S_OK); - return; - } - } - - if (deviceReinitPending_) - { - if (tick_before(updateNow, deviceReinitAfter_)) - return; - teardown_for_reinitialize(); - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - initialized_ = false; - retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS; - spdlog::info( - "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss"); - return; - } - - lastUpdateTick_ = updateNow; - - if (!initialized_) - { - if (tick_before(GetTickCount(), retryAfter_)) - return; - - bool ready = false; - constexpr size_t MaxInterfaceProbes = 16; - for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe) - { - const size_t failedBefore = active_failed_interface_count(); - ready = initialize(); - if (ready) - break; - - const size_t failedAfter = active_failed_interface_count(); - if (failedAfter <= failedBefore) - break; - - spdlog::info( - "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})", - failedAfter, MaxInterfaceProbes); - } - - if (!ready) - { - // initialize() can request the short retry interval for - // transient startup/focus conditions. Do not overwrite that - // with the rejected-interface backoff. - const DWORD retryNow = GetTickCount(); - if (!tick_before(retryNow, retryAfter_)) - retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; - return; - } - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - - if (!inGameplay) - { - zero_all_forces(); - // Let the legacy/menu DirectInput reader reacquire the same - // physical wheel while menus or F11 setup are active. Effects - // remain created and are reused when gameplay resumes. - if (device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - reset_signal_state(); - return; - } - - if (device_ && !deviceAcquired_) - { - if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_) - return; - - const HRESULT acquireHr = device_->Acquire(); - if (FAILED(acquireHr) && acquireHr != S_FALSE) - { - note_device_failure("gameplay Acquire", acquireHr); - return; - } - - if (GetForegroundWindow() != gameHwnd_) - { - device_->Unacquire(); - deviceAcquired_ = false; - return; - } - - deviceAcquired_ = true; - clear_device_failure(); - const HRESULT actuatorHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorHr)) - { - note_device_failure("SETACTUATORSON", actuatorHr); - device_->Unacquire(); - deviceAcquired_ = false; - return; - } - clear_device_failure(); - } - - if (manualTestFrames_ > 0) - { - if (springEffect_) - update_spring(0.0f); - if (damperEffect_) - update_damper(0.0f); - if (roadTextureEffect_) - update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); - if (tireSlipEffect_) - update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); - - crashImpulseTimer_ = 0; - crashImpulseForce_ = 0.0f; - gearShiftTimer_ = 0; - splashTimer_ = 0; - splashAmp_ = 0.0f; - - LONG testLevel = manualTestDirection_ * 2000L; - if (Settings::WheelFFBInvertForce) - testLevel = -testLevel; - set_constant_force(testLevel); - --manualTestFrames_; - if (manualTestFrames_ == 0) - { - zero_all_forces(); - reset_signal_state(); - } - return; - } - - if (Overlay::IsActive || Overlay::IsBindingDialogActive) - { - zero_all_forces(); - reset_signal_state(); - return; - } - - if (lastCar_ != car) - { - zero_all_forces(); - reset_signal_state(); - lastCar_ = car; - } - - const float steer = read_game_steering(); - float rawSteerRate = 0.0f; - if (steerSampleValid_) - { - rawSteerRate = steer - prevSteer_; - smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f; - } - else - { - // First sample after menu/race/device transitions is a baseline, - // not a one-tick steering velocity. - steerSampleValid_ = true; - smoothedSteerRate_ = 0.0f; - } - prevSteer_ = steer; - const float steerRate = smoothedSteerRate_; - - // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 - // rather than treating 1.0 as terminal speed. - const float speedRaw = car->field_1C4; - const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f; - const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); - const float configuredStrength = - static_cast(Settings::WheelFFBGlobalStrength); - const float outputStrength = std::isfinite(configuredStrength) - ? std::clamp(configuredStrength, 0.0f, 1.5f) - : 0.0f; - - const uint32_t stateFlags = car->field_8; - const uint32_t curGear = car->cur_gear_208; - const float throttleNorm = std::clamp( - static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); - - float engineAmp = 0.0f; - float engineFreq = 0.0f; - if (Settings::WheelFFBEngineVibration) - { - const auto engineTarget = WheelFFBMath::estimate_engine_haptics( - speedNorm, curGear, throttleNorm); - const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ - ? 0.24f : 0.12f; - smoothedEngineRpm_ += - (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; - - const float configuredEngineStrength = - static_cast(Settings::WheelFFBEngineIdle); - const float engineStrength = std::isfinite(configuredEngineStrength) - ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) - : 0.0f; - const float amplitudeScale = std::clamp( - 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, - 0.0f, 1.0f); - // Strength is a user-friendly 0..1 control, not direct wheel torque. - // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. - const float targetEngineAmp = - engineStrength * 0.22f * amplitudeScale * outputStrength; - const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; - smoothedEngineAmp_ += - (targetEngineAmp - smoothedEngineAmp_) * ampBlend; - engineAmp = smoothedEngineAmp_; - - const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; - if (smoothedEngineFreq_ <= 0.0f) - smoothedEngineFreq_ = targetEngineFreq; - else - smoothedEngineFreq_ += - (targetEngineFreq - smoothedEngineFreq_) * 0.14f; - engineFreq = smoothedEngineFreq_; - } - else - { - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - enginePhase_ = 0.0f; - } - - const float lateralSum = car->field_264 + car->field_268; - const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; - - // Fast attack / slightly slower release. This is intentionally close - // to the Redux-era tuning, but the steering backbone comes from the - // real game input instead of car->field_1D0. - const float alpha = - std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; - smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; - - lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; - ++lateralHistoryIndex_; - - float lateralDz = 0.0f; - { - const float mag = - std::abs(smoothedLateral_) - static_cast(Settings::WheelFFBLateralDeadzone); - if (mag > 0.0f) - lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; - } - - // field_264 + field_268 is treated strictly as lateral acceleration/load. - // It must never decide whether the tyres are sliding; that comes from - // bodySlip/frontSlip estimated from actual vehicle motion. - const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); - const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); - const float lateralLoadSmooth = - lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); - - const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); - vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); - if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) - { - spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); - zero_all_forces(); - reset_signal_state(); - return; - } - - const float bodySlideT = std::clamp( - (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, - 0.0f, 1.0f); - const float bodySlide = - bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT); - const float frontScrubT = std::clamp( - (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f, - 0.0f, 1.0f); - const float frontScrub = - frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT); - const float configuredGripLoss = - static_cast(Settings::WheelFFBGripLoss); - const float gripLoss = std::isfinite(configuredGripLoss) - ? std::clamp(configuredGripLoss, 0.0f, 1.0f) - : 0.0f; - - speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; - ++speedHistoryIndex_; - - update_crash_detection(speed, stateFlags); - update_gear_event(curGear); - - float roughness = 0.0f; - DWORD waterFlag = 0; - for (int i = 0; i < 4; ++i) - { - const float surfaceRoughness = static_cast(sub_1149C0( - car->water_flag_24C[i], - static_cast(car->OnRoadPlace_5C.loadColiType_0), - &waterFlag)); - if (std::isfinite(surfaceRoughness)) - roughness = std::max(roughness, surfaceRoughness); - } - - // Road texture and tire-slip envelopes. sub_1149C0 returns - // ~0.25 for ordinary asphalt; that is a material baseline, not a - // request to vibrate the wheel. The Xbox routine only enters its - // stronger surface branch above roughly 0.30, so remove that - // baseline here and ramp rough surfaces from 0.30 -> 0.85. - const float textureRoughness = - std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); - const float roadSpeedGate = - std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); - - // Xbox gamepad rumble treats snow/ice as a continuously rough - // material. On a DD wheel that becomes an unpleasant constant - // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 - // are Snowy Mountain/Ice Scape and +30 are their reverse variants. - const int stageNumber = Game::GetNowStageNum(8); - const int uniqueStage = Game::GetStageUniqueNum(stageNumber); - const bool snowOrIceStage = - uniqueStage == 4 || uniqueStage == 19 || - uniqueStage == 34 || uniqueStage == 49; - constexpr float SnowIceRoadTextureScale = 0.04f; - const float stageRoadTextureScale = - snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; - - float roadAmp = - textureRoughness * roadSpeedGate * - static_cast(Settings::WheelFFBRoadTexture) * outputStrength * - stageRoadTextureScale; - const float roadFreq = 25.0f + 12.0f * speedNorm; - - if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) - { - const float roadTextureScale = std::clamp( - static_cast(Settings::WheelFFBRoadTexture) / 0.20f, - 0.0f, 5.0f); - splashAmp_ = - (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * - outputStrength * stageRoadTextureScale; - splashTimer_ = 9; - } - if (splashTimer_ > 0) - { - roadAmp = std::max(roadAmp, splashAmp_); - --splashTimer_; - } - - float slipAmp = 0.0f; - float slipFreq = 40.0f; - const float slipSeverity = std::clamp( - frontScrub * (0.50f + 0.50f * lateralLoadSmooth) + - bodySlide * 0.20f, - 0.0f, 1.0f); - if (slipSeverity > 0.08f && speedNorm > 0.05f) - { - slipAmp = - slipSeverity * static_cast(Settings::WheelFFBTireSlip) * - outputStrength; - slipFreq = 40.0f - 12.0f * slipSeverity; - } - - if (!Settings::WheelFFBUsePeriodicEffects && - (roadTextureEffect_ || tireSlipEffect_)) - { - disable_periodics(); - spdlog::info( - "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback"); - } - - // Warm-up ramp prevents the first few garbage/settling frames from - // producing a DD-wheel spike. - float warmupScale = 1.0f; - if (warmupFrames_ < WarmupFrames) - { - ++warmupFrames_; - warmupScale = static_cast(warmupFrames_) / - static_cast(WarmupFrames); - } - - float recreateScale = 1.0f; - if (recreateRampFrames_ > 0) - { - recreateScale = - static_cast(RecreateRampFrames - recreateRampFrames_) / - static_cast(RecreateRampFrames); - --recreateRampFrames_; - } - - // FXT-inspired split: the centering backbone is a DirectInput - // condition effect handled continuously by the wheel/driver. Keep - // the game's real lateral/event signals on ConstantForce. - // Simulation-style aligning backbone: light at parking speed, - // progressively stronger with vehicle speed, then additionally - // loaded by cornering force. Deep slip unloads the wheel again. - // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of - // stacking a second high-speed SAT on top of ConstantForce. The - // fade is a smoothstep, so crossing the blend region cannot create - // a coefficient step or a sudden return-to-centre kick. - const float springFadeT = std::clamp( - (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); - const float springFade = - springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); - const float springSpeed = 1.0f - 0.88f * springFade; - // Centering Spring is an artificial low-speed stabilizer, not a tyre - // grip estimator. Do not modulate it with lateral-G or slide state. - const float springStrength = std::clamp( - static_cast(Settings::WheelFFBSpringStrength) * springSpeed, - 0.0f, 1.0f); - - const bool suppressSpringForImpact = - crashImpulseTimer_ > CrashCooldownFrames; - - // Make UseHardwareSpring a real live F11 switch. Previously - // changing it to false after startup left the already-created - // GUID_Spring running, which made direction testing misleading. - if (!Settings::WheelFFBUseHardwareSpring && springEffect_) - { - update_spring(0.0f); - if (springEffect_) - springEffect_->Stop(); - safe_release_effect(springEffect_, "hardware spring disabled"); - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = 0; - springStrategy_ = -1; - spdlog::info("WheelFFB: hardware spring disabled live; using software centering"); - } - - if (springEffect_) - { - update_spring( - suppressSpringForImpact - ? 0.0f - : springStrength * warmupScale * recreateScale * outputStrength); - } - - const float softwareSpringSign = Settings::WheelFFBInvertSpring - ? 1.0f : -1.0f; - const float softwareSpring = - springEffect_ - ? 0.0f - : steer * softwareSpringSign * springStrength; - - // ACC/AMS2-inspired dynamic damping. It resists steering velocity - // rather than pulling toward centre, grows with vehicle speed, and - // relaxes when the tyres are deeply sliding so counter-steer is not - // smothered. Prefer a native DirectInput GUID_Damper on wheels that - // implement it and keep the old software term as a fallback. - const float dampingSpeed = - 0.10f + 0.90f * std::pow(speedNorm, 1.30f); - // Release steering damping from real tyre/chassis slip, never - // from lateral-G alone. Front scrub gets a slightly smaller weight - // than body slide so understeer is readable without making the rack - // go completely loose in an ordinary loaded corner. - const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f); - const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief; - const float dynamicDamperStrength = std::clamp( - static_cast(Settings::WheelFFBDamperStrength) * - dampingSpeed * damperRelease, - 0.0f, 1.0f); - - if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) - { - update_damper(0.0f); - if (damperEffect_) - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "hardware damper disabled"); - prevDamperCoefficient_ = 0; - damperStrategy_ = -1; - spdlog::info("WheelFFB: hardware damper disabled live; using software damping"); - } - - if (damperEffect_) - update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength); - - constexpr float SteerRateScale = 10.0f; - const float damper = damperEffect_ - ? 0.0f - : -steerRate * SteerRateScale * dynamicDamperStrength; - - // Strong sim-style pseudo self-aligning torque (SAT). OutRun does - // not expose tyre pneumatic trail directly, so use the real steering - // angle as torque direction and the game's smoothed lateral signal as - // a load magnitude. This is intentionally NOT the old signed lateral - // ConstantForce, which could partially cancel the centering spring. - // - // - steering angle determines restoring direction (always toward centre) - // - vehicle speed builds SAT progressively - // - lateral load makes a loaded corner heavier - // - deeper drift unloads SAT so loss of grip is felt in the wheel - const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); - - // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a - // sine-shaped pneumatic-trail curve. Unlike the previous power - // curve, tiny steering angles stay tiny instead of immediately - // generating a large ConstantForce. The curve remains progressive - // through normal cornering angles and naturally flattens near lock. - const float satAngleInput = std::clamp( - (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); - constexpr float HalfPi = 1.57079632679f; - const float steerForSat = std::sin(satAngleInput * HalfPi); - - // Motion gate removes SAT at rest, then builds it continuously once - // the car is rolling. This retains strong loaded-corner steering - // without the old square-root-like jump at small steering angles. - const float satMotionT = std::clamp( - (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); - const float satMotionGate = - satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); - const float satSpeed = satMotionGate * - (0.20f + 0.80f * std::sqrt(speedNorm)); - - // OutRun exposes an arcade lateral signal rather than tyre - // pneumatic trail. Use only its magnitude as a gentle load modifier - // and never let its sign decide the FFB direction. - const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth; - - // Natural SAT remains an A/B fallback, but even it now unloads from - // actual chassis slide instead of mistaking high lateral-G for drift. - const float naturalSlideRelief = - 1.0f - 0.25f * gripLoss * bodySlide; - - // A real steering rack loses net aligning acceleration as the wheel - // is already rotating quickly back toward centre. Apply a bounded - // return-rate relief to stop a DD base from whipping through zero; - // holding a corner (rate ~= 0) still gets the full SAT magnitude. - const bool returningToCentre = steer * steerRate < 0.0f; - const float returnRateT = returningToCentre - ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) - : 0.0f; - const float returnRateSmooth = - returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); - const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; - - const float satStrength = std::clamp( - static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); - const float naturalSatTorque = - (steer >= 0.0f ? -1.0f : 1.0f) * - steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * - satReturnRelief * satStrength; - - // Physics SAT separates tyre pneumatic trail from a bounded - // mechanical/caster-trail contribution. Both are driven by the - // front lateral-force proxy, so the mechanical term cannot become - // an artificial speed-dependent centre spring. Pneumatic SAT drops - // first near understeer while mechanical trail keeps useful rack - // torque alive instead of making the wheel suddenly go dead. - const float frontSlip = vehicleDynamics_.frontSlip(); - const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); - float physicsSatTorque = 0.0f; - const float configuredTrailResponseLead = - static_cast(Settings::WheelFFBTrailResponseLead); - const float trailResponseLead = std::isfinite(configuredTrailResponseLead) - ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) - : 0.25f; - const float trailResponseSlip = std::clamp( - frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, - -0.70f, 0.70f); - const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); - const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); - const float pneumaticSatShape = - WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); - const float configuredMechanicalTrail = - static_cast(Settings::WheelFFBMechanicalTrail); - const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) - ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) - : 0.25f; - const float mechanicalContribution = - WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); - const float physicsShape = WheelFFBMath::combined_sat_shape( - frontSlip, trailResponseSlip, mechanicalTrailMix); - const float trailShape = pneumaticSatShape; // legacy telemetry field name - const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; - const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; - if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) - { - const float physicsReturnRelief = - WheelFFBMath::physics_return_relief(frontSlip, steerRate); - - physicsSatTorque = - (frontSlip > 0.0f ? -1.0f : 1.0f) * - physicsShape * satSpeed * physicsLoad * rearSlideRelief * - physicsReturnRelief * satStrength; - if (!std::isfinite(physicsSatTorque)) - physicsSatTorque = 0.0f; - } - - // Keep full Natural SAT while calibration/current motion is unavailable, - // then crossfade over valid dynamics ticks. Invalid telemetry falls - // back immediately instead of leaking stale Physics SAT values. - const float physicsMix = vehicleDynamics_.sampleValid() - ? vehicleDynamics_.activationBlend() - : 0.0f; - // Natural SAT remains the fallback throughout the activation ramp. - // Dropping it on the calibration tick created a short SAT hole while - // physicsMix was still near zero. - const float physicsFallback = naturalSatTorque; - const float selfAligningTorque = Settings::WheelFFBPhysicsSat - ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix - : naturalSatTorque; - - float loadMod = 1.0f; - if (speedHistoryIndex_ > 6) - { - const float oldSpeed = - speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; - const float longAccelSample = (speed - oldSpeed) * 5.0f; - if (std::isfinite(longAccelSample)) - smoothedLongAccel_ += - (longAccelSample - smoothedLongAccel_) * 0.25f; - const float configuredWeightTransfer = - static_cast(Settings::WheelFFBWeightTransfer); - const float weightTransfer = std::isfinite(configuredWeightTransfer) - ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f) - : 0.0f; - loadMod = 1.0f + std::clamp( - -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f); - } - - float structural = 0.0f; - if (crashImpulseTimer_ <= CrashCooldownFrames) - structural = (softwareSpring + selfAligningTorque) * loadMod + damper; - - // Headroom analysis uses sustained structural steering only. Do not - // let a wall hit, gear thunk, startup ramp or nearly-stopped frame - // teach the gain recommendation the wrong lesson. - const bool headroomEligible = - crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 && - warmupScale >= 0.999f && recreateScale >= 0.999f && - speedNorm > 0.08f; - - float events = update_event_force(); - - // Sustained steering and short events have different timing needs. - // Keep SAT/spring/damper on the DD-safe slew path while allowing a - // crash or gear thunk to arrive promptly without releasing that - // slew limiter for the whole steering signal. - const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f; - const float outputRamp = warmupScale * recreateScale; - float total = structural * outputStrength * forceDirection * outputRamp; - float eventOutput = events * outputStrength * forceDirection * outputRamp; - if (!std::isfinite(total)) - total = 0.0f; - if (!std::isfinite(eventOutput)) - eventOutput = 0.0f; - record_headroom(std::abs(total), headroomEligible); - - // Preserve ordinary SAT linearly; bend only near the force cap. - const float compressed = WheelFFBMath::soft_saturate(total); - const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput); - - LONG structuralLevel = - static_cast(compressed * static_cast(DI_FFNOMINALMAX)); - const LONG eventLevel = static_cast( - eventCompressed * static_cast(DI_FFNOMINALMAX)); - - const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); - const float safeSlew = std::isfinite(configuredSlew) - ? std::clamp(configuredSlew, 0.01f, 1.0f) - : 0.06f; - const LONG maxSlew = static_cast( - safeSlew * static_cast(DI_FFNOMINALMAX)); - - const LONG releaseMaxSlew = std::min( - static_cast(DI_FFNOMINALMAX), maxSlew * 2); - const float configuredReversalRelease = - static_cast(Settings::WheelFFBReversalReleaseRate); - const float safeReversalRelease = std::isfinite(configuredReversalRelease) - ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) - : 0.12f; - const LONG reversalReleaseMaxSlew = std::max( - releaseMaxSlew, - static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); - const bool oppositeTorqueDirection = - structuralLevel != 0 && prevStructuralLevel_ != 0 && - (structuralLevel > 0) != (prevStructuralLevel_ > 0); - - if (oppositeTorqueDirection) - { - // A sign change first unloads stale torque to zero at the - // already-approved faster release rate. Do not build the new - // direction in the same tick. - if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) - structuralLevel = 0; - else - structuralLevel = prevStructuralLevel_ + - (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); - } - else - { - const bool unloadingStructural = - std::abs(structuralLevel) < std::abs(prevStructuralLevel_); - const LONG appliedMaxSlew = - unloadingStructural ? releaseMaxSlew : maxSlew; - const LONG structuralDelta = - structuralLevel - prevStructuralLevel_; - if (std::abs(structuralDelta) > appliedMaxSlew) - { - structuralLevel = prevStructuralLevel_ + - (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); - } - } - prevStructuralLevel_ = structuralLevel; - - // Hardware periodics are preferred. If unavailable, inject a capped - // low-frequency sine after the structural soft-knee limiter. Road/slip signals - // share the same startup/recreate ramp as structural force. - const float effectRampScale = warmupScale * recreateScale; - float fallbackVibration = 0.0f; - if (!periodicsActive_) - { - fallbackVibration += synth_fallback( - roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); - fallbackVibration += synth_fallback( - slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); - } - - // Engine haptics always use the normalized ConstantForce tactile - // transport so wheel brand / GUID_Sine support cannot change the feel. - // The existing vibration-headroom clamp below guarantees SAT/events - // always have priority over this cosmetic engine texture. - if (Settings::WheelFFBEngineVibration) - { - fallbackVibration += synth_fallback( - enginePhase_, engineAmp * effectRampScale, engineFreq); - } - - LONG baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) - { - // Reserve at most 2.5% during ordinary driving so the optional - // engine texture does not abruptly vanish at brief SAT peaks. - // Collision/gear events keep full priority. - const LONG requestedReserve = static_cast( - engineAmp * static_cast(DI_FFNOMINALMAX)); - const LONG engineReserve = std::clamp( - std::abs(requestedReserve), 0L, 250L); - const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; - baseSteeringLevel = std::clamp( - structuralLevel + eventLevel, -baseCap, baseCap); - } - const LONG vibrationRequested = static_cast( - fallbackVibration * static_cast(DI_FFNOMINALMAX)); - const LONG vibrationHeadroom = - static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); - const LONG vibrationLevel = std::clamp( - vibrationRequested, -vibrationHeadroom, vibrationHeadroom); - const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; - const LONG level = apply_response_correction(levelBeforeResponse); - record_graph_sample( - total, - compressed, - static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), - static_cast(level) / static_cast(DI_FFNOMINALMAX)); - - if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || - (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) - set_constant_force(level); - - ++updateCounter_; - if (periodicsActive_ && (updateCounter_ % 2) == 0) - { - update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); - update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); - } - - if (Settings::WheelFFBUsePeriodicEffects && - (!roadTextureEffect_ || !tireSlipEffect_) && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)) - { - create_periodic_effects(); - } - - if (Settings::WheelFFBUseHardwareSpring && - !springEffect_ && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), springRecreateHoldoffUntil_)) - { - create_spring_effect(); - } - - if (Settings::WheelFFBUseHardwareDamper && - !damperEffect_ && - (updateCounter_ % 60) == 0 && - tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)) - { - create_damper_effect(); - } - - prevGear_ = curGear; - prevCollisionFlags_ = stateFlags; - maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); - const DWORD telemetryNow = GetTickCount(); - if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) - { - lastTelemetryTick_ = telemetryNow; - spdlog::info( - "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", - telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, - car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, - vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, - vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), - car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, - vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), - vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), - vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, - trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, - dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, - structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_, - constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, - periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), - bool(Settings::WheelFFBInvertSpring)); - spdlog::info( - "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", - telemetryNow, - vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), - vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), - vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), - trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, - pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, - levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); - // Raw horizontal bases allow row/column x X/Z candidates to be - // compared offline without changing the active steering model. - spdlog::info( - "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", - telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), - car->position_14.x, car->position_14.y, car->position_14.z, - car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, - car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, - car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); - } - } - - bool output_owner_active() const - { - return Settings::WheelFFBEnable && initialized_ && device_ && - deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; - } - - WheelFFBHeadroomSnapshot headroom_snapshot() const - { - WheelFFBHeadroomSnapshot result{}; - result.samples = headroomSamples_; - result.currentDemand = headroomCurrentDemand_; - result.peakDemand = headroomPeakDemand_; - - const auto percentile = [&](double q) - { - if (headroomSamples_ == 0) - return 0.0f; - const std::uint64_t target = std::max( - 1, static_cast(std::ceil(headroomSamples_ * q))); - std::uint64_t cumulative = 0; - for (size_t i = 0; i < headroomHistogram_.size(); ++i) - { - cumulative += headroomHistogram_[i]; - if (cumulative >= target) - { - return static_cast(i) * - (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1)); - } - } - return HeadroomHistogramMax; - }; - - result.p95Demand = percentile(0.95); - result.p99Demand = percentile(0.99); - if (headroomSamples_ > 0) - { - const float inv = 100.0f / static_cast(headroomSamples_); - result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv; - result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv; - } - - const float currentOverall = std::clamp( - static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); - result.suggestedOverall = currentOverall; - if (headroomSamples_ >= 600 && result.p99Demand > 0.05f) - { - result.suggestedOverall = std::clamp( - currentOverall * (0.90f / result.p99Demand), - 0.05f, 1.5f); - } - return result; - } - - WheelFFBStatusSnapshot status_snapshot() const - { - WheelFFBStatusSnapshot result{}; - result.initialized = initialized_; - result.acquired = deviceAcquired_; - result.outputOwner = output_owner_active(); - result.constantEffect = constantEffect_ != nullptr; - result.springEffect = springEffect_ != nullptr; - result.damperEffect = damperEffect_ != nullptr; - result.periodicEffects = periodicsActive_; - result.constantCapsKnown = constantCapsKnown_; - result.constantDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.polarDirectionDynamic = !constantCapsKnown_ || - (constantDynamicParams_ & DIEP_DIRECTION) != 0; - result.springCapsKnown = springCapsKnown_; - result.springDynamic = !springCapsKnown_ || - (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.damperCapsKnown = damperCapsKnown_; - result.damperDynamic = !damperCapsKnown_ || - (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.periodicCapsKnown = periodicCapsKnown_; - result.periodicDynamic = !periodicCapsKnown_ || - (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; - result.directionTested = directionTested_; - - if (device_) - { - DWORD state = 0; - if (SUCCEEDED(device_->GetForceFeedbackState(&state))) - { - result.ffbStateValid = true; - result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; - result.powerOn = (state & DIGFFS_POWERON) != 0; - result.powerOff = (state & DIGFFS_POWEROFF) != 0; - result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; - result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; - result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; - result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; - result.paused = (state & DIGFFS_PAUSED) != 0; - result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; - } - } - return result; - } - - WheelFFBGraphSnapshot graph_snapshot() const - { - WheelFFBGraphSnapshot result{}; - result.count = graphCount_; - const size_t start = graphCount_ < WheelFFBGraphCapacity - ? 0 - : graphWriteIndex_ % WheelFFBGraphCapacity; - for (size_t i = 0; i < graphCount_; ++i) - { - const size_t src = (start + i) % WheelFFBGraphCapacity; - result.rawStructural[i] = graphRawStructural_[src]; - result.softLimited[i] = graphSoftLimited_[src]; - result.postSlew[i] = graphPostSlew_[src]; - result.finalOutput[i] = graphFinalOutput_[src]; - } - return result; - } - - void reset_headroom_stats() - { - headroomHistogram_.fill(0); - headroomSamples_ = 0; - headroomSoftKneeSamples_ = 0; - headroomHardClipSamples_ = 0; - headroomCurrentDemand_ = 0.0f; - headroomPeakDemand_ = 0.0f; - } - - void request_direction_test(int direction) - { - if (direction == 0) - { - const bool hadPendingTest = manualTestFrames_ > 0; - manualTestFrames_ = 0; - manualTestDirection_ = 1; - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (hadPendingTest && initialized_ && !panicStopped_ && - deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && - GetForegroundWindow() == gameHwnd_) - { - zero_all_forces(); - } - if (hadPendingTest) - reset_signal_state(); - return; - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (!inGameplay) - { - manualTestFrames_ = 0; - manualTestDirection_ = 1; - spdlog::warn( - "WheelFFB: ignored direction test outside gameplay; no torque was queued"); - return; - } - - if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || - !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || - GetForegroundWindow() != gameHwnd_) - { - manualTestFrames_ = 0; - manualTestDirection_ = 1; - spdlog::warn( - "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); - return; - } - - directionTested_ = true; - manualTestDirection_ = direction < 0 ? -1 : 1; - manualTestFrames_ = 18; - spdlog::info( - "WheelFFB: queued safe {} direction test at fixed 20% output", - manualTestDirection_ < 0 ? "left" : "right"); - } - - void reset_direction_test() - { - directionTested_ = false; - } - - void settings_transition() - { - manualTestFrames_ = 0; - if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) - zero_all_forces(); - reset_signal_state(); - reset_headroom_stats(); - // Re-enable any hardware effect selected by the new profile on the - // first active gameplay tick instead of waiting up to one second. - // The normal warm-up ramp is already reset by reset_signal_state(). - updateCounter_ = 59; - spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted"); - } - - void service_safety() - { - if (panicStopped_) return; - if (disable_live_if_needed()) return; - if (!initialized_) return; - - const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; - const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; - if (!gameplay || !foreground || - ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) - { - zero_all_forces(); - reset_signal_state(); - if ((!gameplay || !foreground) && device_ && deviceAcquired_) - { - device_->Unacquire(); - deviceAcquired_ = false; - } - } - } - - void check_watchdog() - { - if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) - return; - - const DWORD elapsed = GetTickCount() - lastUpdateTick_; - if (elapsed > 250 && - (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 || - prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 || - slipState_.lastMagnitude != 0)) - { - zero_all_forces(); - reset_signal_state(); - spdlog::info("WheelFFB: watchdog zeroed forces after {}ms without game update", elapsed); - } - } - - void panic_stop() - { - if (panicStopped_) - return; - - panicStopped_ = true; - - if (gameHwnd_) - KillTimer(gameHwnd_, FFB_WATCHDOG_TIMER_ID); - - if (!device_) - return; - - spdlog::info("WheelFFB: PanicStop - zeroing and releasing wheel torque"); - - if (constantEffect_) - { - constantParams_ = {}; - DIEFFECT eff{}; - eff.dwSize = sizeof(eff); - eff.cbTypeSpecificParams = sizeof(constantParams_); - eff.lpvTypeSpecificParams = &constantParams_; - - HRESULT hr = constantEffect_->SetParameters( - &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); - spdlog::info("WheelFFB: PanicStop constant zero => 0x{:08X}", (unsigned)hr); - hr = constantEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); - } - - if (springEffect_) - { - const HRESULT springHr = springEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); - } - - if (damperEffect_) - { - const HRESULT damperHr = damperEffect_->Stop(); - spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr); - } - - if (roadTextureEffect_) - roadTextureEffect_->Stop(); - if (tireSlipEffect_) - tireSlipEffect_->Stop(); - - HRESULT hr = device_->SendForceFeedbackCommand(DISFFC_STOPALL); - spdlog::info("WheelFFB: PanicStop STOPALL => 0x{:08X}", (unsigned)hr); - hr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); - spdlog::info("WheelFFB: PanicStop SETACTUATORSOFF => 0x{:08X}", (unsigned)hr); - hr = device_->SendForceFeedbackCommand(DISFFC_RESET); - spdlog::info("WheelFFB: PanicStop RESET => 0x{:08X}", (unsigned)hr); - - // DIPROP_AUTOCENTER must be written while unacquired. - hr = device_->Unacquire(); - deviceAcquired_ = false; - spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); - - restore_driver_autocenter("PanicStop"); - } - - private: - struct PeriodicState - { - DWORD lastMagnitude = 0; - DWORD lastPeriod = 0; - DWORD lastWriteTick = 0; - double phaseCycles = 0.0; - }; - - static constexpr int SpeedHistoryCount = 8; - static constexpr int LateralHistoryCount = 16; - static constexpr int WarmupFrames = 30; - static constexpr int RecreateRampFrames = 15; - static constexpr int CrashTimerFrames = 90; - static constexpr int CrashCooldownFrames = 80; - static constexpr size_t HeadroomHistogramBins = 201; - static constexpr float HeadroomHistogramMax = 2.0f; - - struct FailedInterfaceState - { - std::string guid; - DWORD until = 0; - }; - - struct EnumContext - { - WheelFFBEngine* self = nullptr; - GUID selectedGuid{}; - std::string selectedName; - DWORD selectedVidPid = 0; - DWORD preferredVidPid = 0; - bool found = false; - bool matchGuidOnly = false; - bool requirePreferredVidPid = false; - }; - - static BOOL CALLBACK enum_devices_callback( - LPCDIDEVICEINSTANCEA instance, LPVOID context) - { - auto* ctx = static_cast(context); - const std::string instanceName = lower_copy(instance->tszInstanceName); - const std::string productName = lower_copy(instance->tszProductName); - const std::string wanted = - lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - const std::string wantedGuid = - lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - - if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance)) - { - spdlog::warn( - "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", - instance->tszProductName, directinput_guid_key(instance->guidInstance)); - return DIENUM_CONTINUE; - } - - if (is_virtual_device_name(instanceName) || - is_virtual_device_name(productName)) - { - spdlog::info( - "WheelFFB: skipping virtual FFB device '{}'", - instance->tszInstanceName); - return DIENUM_CONTINUE; - } - - if (ctx->matchGuidOnly && - (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) - return DIENUM_CONTINUE; - - DWORD candidateVidPid = 0; - if (ctx->self && ctx->requirePreferredVidPid) - { - candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); - if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid) - return DIENUM_CONTINUE; - } - - if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() && - instanceName.find(wanted) == std::string::npos && - productName.find(wanted) == std::string::npos) - { - return DIENUM_CONTINUE; - } - - if (candidateVidPid == 0 && ctx->self) - candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); - - ctx->selectedGuid = instance->guidInstance; - ctx->selectedName = instance->tszProductName; - ctx->selectedVidPid = candidateVidPid; - ctx->found = true; - return DIENUM_STOP; - } - - bool disable_live_if_needed() - { - if (Settings::WheelFFBEnable) - return false; - - const bool hadInitializedOutput = initialized_; - if (initialized_) - { - if (device_ && deviceAcquired_) - zero_all_forces(); - teardown_for_reinitialize("live disable"); - initialized_ = false; - } - - // Disabling FFB is a hard recovery boundary even if initialization - // never completed. A previous rejected-interface quarantine must not - // survive a deliberate off/on cycle or a fresh device selection. - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaces_.clear(); - preferredVidPid_ = 0; - - enabledLastTick_ = false; - if (hadInitializedOutput) - spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); - return true; - } - - void clear_device_failure() - { - deviceFailureSince_ = 0; - } - - void request_device_reinitialize(const char* reason, HRESULT hr) - { - if (panicStopped_ || deviceReinitPending_) - return; - - deviceReinitPending_ = true; - deviceReinitAfter_ = GetTickCount(); - spdlog::warn( - "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", - reason, (unsigned)hr); - } - - void note_device_failure(const char* where, HRESULT hr) - { - if (panicStopped_ || !initialized_) - return; - - const DWORD now = GetTickCount(); - if (deviceFailureSince_ == 0) - { - deviceFailureSince_ = now; - spdlog::warn( - "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", - where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); - return; - } - - if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) - request_device_reinitialize(where, hr); - } - - bool reacquire_after_input_loss(const char* where, HRESULT originalHr) - { - if (!device_) - { - note_device_failure(where, originalHr); - return false; - } - - const bool inGameplay = - Game::current_mode && (*Game::current_mode == STATE_GAME); - if (!inGameplay) - { - deviceAcquired_ = false; - return false; - } - if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_) - { - deviceAcquired_ = false; - return false; - } - - deviceAcquired_ = false; - const HRESULT acquireHr = device_->Acquire(); - if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) - { - if (!appActive_ || GetForegroundWindow() != gameHwnd_) - { - device_->Unacquire(); - deviceAcquired_ = false; - return false; - } - - deviceAcquired_ = true; - const HRESULT actuatorHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorHr)) - { - device_->Unacquire(); - deviceAcquired_ = false; - note_device_failure("reacquire SETACTUATORSON", actuatorHr); - return false; - } - clear_device_failure(); - return true; - } - - note_device_failure(where, acquireHr); - return false; - } - - void release_effects_for_reinitialize() - { - safe_release_effect(constantEffect_, "constant during device reinit"); - safe_release_effect(springEffect_, "spring during device reinit"); - safe_release_effect(damperEffect_, "damper during device reinit"); - safe_release_effect(roadTextureEffect_, "road during device reinit"); - safe_release_effect(tireSlipEffect_, "tire during device reinit"); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = false; - springStrategy_ = 1; - damperStrategy_ = 1; - periodicStrategy_ = 1; - } - - void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") - { - if (device_) - { - __try - { - device_->SendForceFeedbackCommand(DISFFC_STOPALL); - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", - GetExceptionCode()); - } - } - - release_effects_for_reinitialize(); - deviceAcquired_ = false; - - restore_driver_autocenter(autocenterReason); - release_device(); - release_directinput(); - selectedName_.clear(); - selectedGuid_ = {}; - constantRecreateHoldoffUntil_ = 0; - periodicRecreateHoldoffUntil_ = 0; - springRecreateHoldoffUntil_ = 0; - damperRecreateHoldoffUntil_ = 0; - reset_signal_state(); - } - - static BOOL CALLBACK enum_actuator_axis_callback( - LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) - { - auto* self = static_cast(context); - if (!self || !object) - return DIENUM_CONTINUE; - if ((object->dwType & DIDFT_FFACTUATOR) != 0) - { - const DWORD offset = object->dwOfs; - if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) == - self->actuatorAxes_.end()) - { - self->actuatorAxes_.push_back(offset); - } - } - return DIENUM_CONTINUE; - } - - DWORD primary_actuator_axis() const - { - return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); - } - - void prune_failed_interfaces() - { - const DWORD now = GetTickCount(); - failedInterfaces_.erase( - std::remove_if( - failedInterfaces_.begin(), failedInterfaces_.end(), - [&](const FailedInterfaceState& state) - { - return tick_reached(now, state.until); - }), - failedInterfaces_.end()); - } - - bool interface_temporarily_failed(const GUID& guid) - { - prune_failed_interfaces(); - const std::string key = directinput_guid_key(guid); - return std::any_of( - failedInterfaces_.begin(), failedInterfaces_.end(), - [&](const FailedInterfaceState& state) { return state.guid == key; }); - } - - size_t active_failed_interface_count() - { - prune_failed_interfaces(); - return failedInterfaces_.size(); - } - - DWORD query_device_vidpid(const GUID& guid) - { - if (!directInput_) - return 0; - - IDirectInputDevice8A* probe = nullptr; - if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe) - return 0; - - DIPROPDWORD vidpid{}; - vidpid.diph.dwSize = sizeof(vidpid); - vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); - vidpid.diph.dwObj = 0; - vidpid.diph.dwHow = DIPH_DEVICE; - const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph); - probe->Release(); - return SUCCEEDED(hr) ? vidpid.dwData : 0; - } - - void mark_selected_interface_failed(const char* reason, HRESULT hr) - { - prune_failed_interfaces(); - const std::string failedGuid = directinput_guid_key(selectedGuid_); - const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; - auto existing = std::find_if( - failedInterfaces_.begin(), failedInterfaces_.end(), - [&](const FailedInterfaceState& state) { return state.guid == failedGuid; }); - if (existing != failedInterfaces_.end()) - existing->until = until; - else - failedInterfaces_.push_back({ failedGuid, until }); - - spdlog::warn( - "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", - selectedName_, failedGuid, reason, (unsigned)hr); - } - - bool initialize() - { - retryAfter_ = 0; - - using DirectInput8CreateFn = HRESULT(WINAPI*)( - HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); - auto createDirectInput = proxy::origModule - ? reinterpret_cast( - GetProcAddress(proxy::origModule, "DirectInput8Create")) - : nullptr; - - // The plugin is itself named dinput8.dll. Falling back to the linked - // DirectInput8Create symbol can route back through our own proxy export, - // so fail closed unless the already-loaded System32 module has the export. - if (!createDirectInput) - { - spdlog::error( - "WheelFFB: original System32 dinput8 module has no DirectInput8Create export"); - return false; - } - - HRESULT hr = createDirectInput( - GetModuleHandleW(nullptr), - DIRECTINPUT_VERSION, - IID_IDirectInput8A, - reinterpret_cast(&directInput_), - nullptr); - - if (FAILED(hr) || !directInput_) - { - spdlog::error( - "WheelFFB: original DirectInput8Create failed (0x{:08X})", - (unsigned)hr); - return false; - } - - EnumContext ctx{}; - ctx.self = this; - const std::string configuredGuid = - lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - - if (!configuredGuid.empty()) - { - ctx.matchGuidOnly = true; - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - if (FAILED(hr)) - { - release_directinput(); - return false; - } - if (!ctx.found) - { - // A physical wheel can expose more than one DirectInput - // interface. Prefer the saved interface, but allow a sibling - // with the same configured device name after validation fails. - spdlog::warn( - "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); - ctx.matchGuidOnly = false; - } - } - - if (!ctx.found && preferredVidPid_ != 0) - { - ctx.matchGuidOnly = false; - ctx.requirePreferredVidPid = true; - ctx.preferredVidPid = preferredVidPid_; - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - if (FAILED(hr)) - { - release_directinput(); - return false; - } - if (!ctx.found) - { - spdlog::warn( - "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name", - (unsigned)preferredVidPid_); - } - } - - if (!ctx.found) - { - ctx.matchGuidOnly = false; - ctx.requirePreferredVidPid = false; - hr = directInput_->EnumDevices( - DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, - DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); - } - - if (FAILED(hr) || !ctx.found) - { - spdlog::error( - "WheelFFB: no FFB wheel matched DeviceName='{}'", - Settings::WheelFFBDeviceName.get()); - release_directinput(); - return false; - } - - selectedGuid_ = ctx.selectedGuid; - selectedName_ = ctx.selectedName; - const bool selectedConfiguredInterface = - !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid; - if (ctx.selectedVidPid != 0 && - (preferredVidPid_ == 0 || selectedConfiguredInterface)) - { - preferredVidPid_ = ctx.selectedVidPid; - } - selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", - selectedName_, directinput_guid_key(selectedGuid_)); - - hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); - if (FAILED(hr) || !device_) - { - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("CreateDevice", failHr); - spdlog::error( - "WheelFFB: CreateDevice('{}') failed (0x{:08X})", - selectedName_, (unsigned)failHr); - release_directinput(); - return false; - } - - DIDEVCAPS caps{}; - caps.dwSize = sizeof(caps); - hr = device_->GetCapabilities(&caps); - if (FAILED(hr)) - { - mark_selected_interface_failed("GetCapabilities", hr); - spdlog::error( - "WheelFFB: GetCapabilities('{}') failed (0x{:08X})", - selectedName_, (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) - { - mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE); - spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); - release_device(); - release_directinput(); - return false; - } - - hr = device_->SetDataFormat(&c_dfDIJoystick2); - if (FAILED(hr)) - { - mark_selected_interface_failed("SetDataFormat", hr); - spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - gameHwnd_ = Game::GameHwnd(); - if (!gameHwnd_) - { - spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); - release_device(); - release_directinput(); - retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; - return false; - } - - // initialize() can run while the game is already in the background, - // before our WM_ACTIVATEAPP subclass has seen a focus transition. - // Seed appActive_ from the real foreground window so an exclusive - // DD device is never acquired merely because the default was true. - appActive_ = (GetForegroundWindow() == gameHwnd_); - if (!appActive_) - { - release_device(); - release_directinput(); - retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; - return false; - } - - hr = device_->SetCooperativeLevel( - gameHwnd_, - DISCL_EXCLUSIVE | DISCL_BACKGROUND); - - if (FAILED(hr)) - { - mark_selected_interface_failed("SetCooperativeLevel", hr); - spdlog::error( - "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", - (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - - DIPROPDWORD deviceGain{}; - deviceGain.diph.dwSize = sizeof(deviceGain); - deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); - deviceGain.diph.dwHow = DIPH_DEVICE; - deviceGain.dwData = DI_FFNOMINALMAX; - const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); - if (FAILED(gainHr)) - spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); - - // Disable driver centering before acquiring. Restored by PanicStop. - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; - autocenterRestoreKnown_ = SUCCEEDED( - device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); - if (autocenterRestoreKnown_) - { - originalAutocenter_ = autocenter.dwData; - autocenter.dwData = DIPROPAUTOCENTER_OFF; - hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(hr)) - spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); - else - driverAutocenterDisabled_ = true; - } - else - { - spdlog::warn( - "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics"); - } - - hr = device_->Acquire(); - if (FAILED(hr) && hr != S_FALSE) - { - mark_selected_interface_failed("Acquire", hr); - spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); - release_device(); - release_directinput(); - return false; - } - deviceAcquired_ = true; - - // Some multi-interface wheel drivers need the legacy reset sequence - // before the FFB interface will accept actuator/effect commands. - const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); - if (FAILED(resetHr)) - { - spdlog::warn( - "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", - (unsigned)resetHr); - } - - const HRESULT actuatorOnHr = - device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); - if (FAILED(actuatorOnHr)) - { - mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr); - spdlog::error( - "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})", - (unsigned)actuatorOnHr); - release_device(); - release_directinput(); - return false; - } - - actuatorAxes_.clear(); - const HRESULT axisEnumHr = device_->EnumObjects( - enum_actuator_axis_callback, this, DIDFT_AXIS); - if (FAILED(axisEnumHr) || actuatorAxes_.empty()) - { - actuatorAxes_.clear(); - actuatorAxes_.push_back(DIJOFS_X); - spdlog::warn( - "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback"); - } - else - { - spdlog::info( - "WheelFFB: detected {} force actuator axis/axes; primary offset={}", - actuatorAxes_.size(), (unsigned)actuatorAxes_.front()); - } - - if (!create_constant_effect()) - { - release_device(); - release_directinput(); - return false; - } - - { - const std::string actualGuid = directinput_guid_key(selectedGuid_); - if (ctx.selectedVidPid != 0) - preferredVidPid_ = ctx.selectedVidPid; - const bool identityChanged = - lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid || - Settings::WheelFFBDeviceName.get() != selectedName_; - if (identityChanged) - { - Settings::WheelFFBDeviceGuid = actualGuid; - Settings::WheelFFBDeviceName = selectedName_; - selectedConfiguredGuid_ = actualGuid; - selectedConfiguredName_ = lower_copy(selectedName_.c_str()); - const bool saved = Settings::write(Module::UserIniPath); - spdlog::info( - "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}", - selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only"); - if (!saved) - { - spdlog::warn( - "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch"); - } - } - } - - if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) - { - spdlog::warn( - "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); - } - - if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect()) - { - spdlog::warn( - "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback"); - } - - create_periodic_effects(); - install_exit_guards(); - - initialized_ = true; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - reset_signal_state(); - reset_headroom_stats(); - - prune_failed_interfaces(); - - spdlog::info( - "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", - selectedName_, - caps.dwAxes, - caps.dwButtons, - static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), - springEffect_ ? "GUID_Spring" : "software", - damperEffect_ ? "GUID_Damper" : "software"); - - return true; - } - - float read_game_steering() const - { - if (Settings::UseNewInput) - { - const float steering = InputManager_SteeringValue(); - return std::isfinite(steering) - ? std::clamp(steering, -1.0f, 1.0f) - : 0.0f; - } - - using GetVolumeFn = int(__cdecl*)(ADChannel); - auto getVolume = Module::fn_ptr(0x53720); - if (!getVolume) - return 0.0f; - - const int raw = getVolume(ADChannel::Steering); - return std::clamp(raw / 127.0f, -1.0f, 1.0f); - } - - bool query_dynamic_effect_capability( - REFGUID effectGuid, const char* label, DWORD required, - bool& known, DWORD& dynamicParams) - { - known = false; - dynamicParams = 0; - if (!device_) - return false; - - DIEFFECTINFOA info{}; - info.dwSize = sizeof(info); - const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); - if (FAILED(hr)) - { - // Some older drivers do not expose useful effect metadata even - // though SetParameters works. Preserve the proven legacy path - // when capability discovery itself is unavailable. - spdlog::warn( - "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", - label, (unsigned)hr); - return true; - } - - known = true; - dynamicParams = info.dwDynamicParams; - const bool supported = (dynamicParams & required) == required; - spdlog::info( - "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", - label, (unsigned)dynamicParams, (unsigned)required, supported); - return supported; - } - - bool create_constant_effect() - { - if (!device_) - return false; - - const bool liveMagnitude = query_dynamic_effect_capability( - GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, - constantCapsKnown_, constantDynamicParams_); - if (constantCapsKnown_ && !liveMagnitude) - { - spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); - } - - safe_release_effect(constantEffect_, "constant before create"); - constantEffectPolar_ = false; - - DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG directions[2] = { 9000L, 0L }; - constantParams_ = {}; - constantParams_.lMagnitude = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(constantParams_); - effect.lpvTypeSpecificParams = &constantParams_; - - auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT - { - if (!constantEffect_) - return E_POINTER; - - HRESULT hr = constantEffect_->Start(1, 0); - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", - descriptor, (unsigned)hr); - return hr; - } - - DICONSTANTFORCE zeroForce{}; - LONG probeDirections[2] = { 9000L, 0L }; - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(zeroForce); - params.lpvTypeSpecificParams = &zeroForce; - DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; - - if (polar) - { - params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - params.cAxes = 2; - params.rglDirection = probeDirections; - flags |= DIEP_DIRECTION; - - probeDirections[0] = 27000L; - hr = constantEffect_->SetParameters(¶ms, flags); - if (SUCCEEDED(hr)) - { - probeDirections[0] = 9000L; - hr = constantEffect_->SetParameters(¶ms, flags); - } - } - else - { - hr = constantEffect_->SetParameters(¶ms, flags); - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", - descriptor, (unsigned)hr); - constantEffect_->Stop(); - return hr; - } - - const HRESULT stopHr = constantEffect_->Stop(); - if (FAILED(stopHr)) - { - spdlog::warn( - "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", - descriptor, (unsigned)stopHr); - } - return S_OK; - }; - - auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT - { - const HRESULT probeHr = probe_live_update(descriptor, polar); - if (FAILED(probeHr)) - return probeHr; - - constantEffectPolar_ = polar; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info( - "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", - descriptor); - return S_OK; - }; - - HRESULT hr = E_FAIL; - - // Fanatec-style multi-interface drivers can report one physical - // actuator while still requiring the legacy X/Y POLAR descriptor. - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); - if (SUCCEEDED(probeHr)) - return true; - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed POLAR constant probe"); - spdlog::warn( - "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); - - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.cAxes = 1; - axes[0] = DIJOFS_X; - directions[0] = 1; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - return true; - hr = probeHr; - } - - safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); - - // A device may expose more than one FFB actuator object. X was - // already tried above; probe every other reported actuator offset - // once so enumeration order cannot hide the steering actuator. - std::vector triedActuatorAxes{ DIJOFS_X }; - for (const DWORD detectedAxis : actuatorAxes_) - { - if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != - triedActuatorAxes.end()) - continue; - triedActuatorAxes.push_back(detectedAxis); - - axes[0] = detectedAxis; - hr = device_->CreateEffect( - GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) - { - const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); - if (SUCCEEDED(probeHr)) - { - spdlog::info( - "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", - (unsigned)detectedAxis); - return true; - } - hr = probeHr; - } - safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); - } - - const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; - mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); - spdlog::error( - "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", - (unsigned)failHr); - return false; - } - - bool create_spring_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareSpring) - return false; - if (!query_dynamic_effect_capability( - GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, - springCapsKnown_, springDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - - const float configuredSaturation = - static_cast(Settings::WheelFFBSpringSaturation); - const float safeSaturation = std::isfinite(configuredSaturation) - ? std::clamp(configuredSaturation, 0.1f, 1.0f) - : 0.775f; - const DWORD saturation = static_cast( - safeSaturation * static_cast(DI_FFNOMINALMAX)); - - springParams_ = {}; - springParams_.lOffset = 0; - springParams_.lPositiveCoefficient = 0; - springParams_.lNegativeCoefficient = 0; - springParams_.dwPositiveSaturation = saturation; - springParams_.dwNegativeSaturation = saturation; - springParams_.lDeadBand = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(springParams_); - effect.lpvTypeSpecificParams = &springParams_; - - HRESULT hr = device_->CreateEffect( - GUID_Spring, &effect, &springEffect_, nullptr); - - if (FAILED(hr) || !springEffect_) - { - spdlog::warn( - "WheelFFB: CreateEffect(GUID_Spring) failed (0x{:08X})", - (unsigned)hr); - springRecreateHoldoffUntil_ = GetTickCount() + 1000; - return false; - } - - hr = springEffect_->Start(1, 0); - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Spring initial Start failed (0x{:08X}); SetParameters will retry with DIEP_START", - (unsigned)hr); - } - - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = saturation; - springStrategy_ = 1; // Always include DIEP_START on dynamic updates. - - spdlog::info( - "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)", - static_cast(saturation), - DI_FFNOMINALMAX); - return true; - } - - void update_spring(float strength) - { - if (!springEffect_ || !device_ || panicStopped_) - return; - - const float safeStrength = std::isfinite(strength) - ? std::clamp(strength, 0.0f, 1.0f) - : 0.0f; - const LONG coefficientMagnitude = static_cast( - safeStrength * static_cast(DI_FFNOMINALMAX)); - - // R3 hardware testing established positive condition coefficients - // as the normal centering sign for this backend. Keep this independent - // from ConstantForce inversion so fixing corner-force direction can - // never accidentally turn the centering spring into a runaway force. - const LONG coefficient = Settings::WheelFFBInvertSpring - ? -coefficientMagnitude - : coefficientMagnitude; - const float configuredSaturation = - static_cast(Settings::WheelFFBSpringSaturation); - const float safeSaturation = std::isfinite(configuredSaturation) - ? std::clamp(configuredSaturation, 0.1f, 1.0f) - : 0.775f; - const DWORD saturation = static_cast( - safeSaturation * static_cast(DI_FFNOMINALMAX)); - - const bool silence = - coefficient == 0 && prevSpringCoefficient_ != 0; - const bool coefficientChanged = - std::abs(coefficient - prevSpringCoefficient_) > 40; - const bool saturationChanged = - saturation != prevSpringSaturation_; - - const bool refresh = coefficient != 0 && - GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; - if (!silence && !coefficientChanged && !saturationChanged && !refresh) - return; - - springParams_ = {}; - springParams_.lOffset = 0; - springParams_.lPositiveCoefficient = coefficient; - springParams_.lNegativeCoefficient = coefficient; - springParams_.dwPositiveSaturation = saturation; - springParams_.dwNegativeSaturation = saturation; - springParams_.lDeadBand = 0; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(springParams_); - params.lpvTypeSpecificParams = &springParams_; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (springStrategy_ == 1 ? DIEP_START : 0); - - HRESULT hr = springEffect_->SetParameters(¶ms, flags); - - if (springStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - springStrategy_ = 0; - spdlog::info("WheelFFB: GUID_Spring updates work without DIEP_START"); - } - else - { - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - springStrategy_ = 1; - spdlog::info("WheelFFB: GUID_Spring driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Spring", hr)) - return; - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Spring retry", hr); - return; - } - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Spring update failed (0x{:08X}); returning to software spring fallback", - (unsigned)hr); - springEffect_->Stop(); - safe_release_effect(springEffect_, "stale spring"); - prevSpringCoefficient_ = 0; - prevSpringSaturation_ = 0; - springStrategy_ = -1; - springRecreateHoldoffUntil_ = GetTickCount() + 1000; - return; - } - - clear_device_failure(); - prevSpringCoefficient_ = coefficient; - prevSpringSaturation_ = saturation; - lastSpringWriteTick_ = GetTickCount(); - } - - bool create_damper_effect() - { - if (!device_ || !Settings::WheelFFBUseHardwareDamper) - return false; - if (!query_dynamic_effect_capability( - GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, - damperCapsKnown_, damperDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); - return false; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - damperParams_ = {}; - damperParams_.lOffset = 0; - damperParams_.lPositiveCoefficient = 0; - damperParams_.lNegativeCoefficient = 0; - damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; - damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; - damperParams_.lDeadBand = 0; - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwSamplePeriod = 0; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.dwTriggerRepeatInterval = 0; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(damperParams_); - effect.lpvTypeSpecificParams = &damperParams_; - - HRESULT hr = device_->CreateEffect( - GUID_Damper, &effect, &damperEffect_, nullptr); - if (FAILED(hr) || !damperEffect_) - { - spdlog::warn( - "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", - (unsigned)hr); - damperRecreateHoldoffUntil_ = GetTickCount() + 1000; - return false; - } - - hr = damperEffect_->Start(1, 0); - if (FAILED(hr)) - spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); - - prevDamperCoefficient_ = 0; - damperStrategy_ = 1; // Always include DIEP_START after menu reacquire. - spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); - return true; - } - - void update_damper(float strength) - { - if (!damperEffect_ || !device_ || panicStopped_) - return; - - // Positive coefficients are the conventional DirectInput condition - // representation for GUID_Damper; the effect type itself applies - // force opposite steering velocity. - const float safeStrength = std::isfinite(strength) - ? std::clamp(strength, 0.0f, 1.0f) - : 0.0f; - const LONG coefficient = static_cast( - safeStrength * static_cast(DI_FFNOMINALMAX)); - - const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; - const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; - const bool refresh = coefficient != 0 && - GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; - if (!silence && !changed && !refresh) - return; - - damperParams_ = {}; - damperParams_.lOffset = 0; - damperParams_.lPositiveCoefficient = coefficient; - damperParams_.lNegativeCoefficient = coefficient; - damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; - damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; - damperParams_.lDeadBand = 0; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(damperParams_); - params.lpvTypeSpecificParams = &damperParams_; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (damperStrategy_ == 1 ? DIEP_START : 0); - HRESULT hr = damperEffect_->SetParameters(¶ms, flags); - - if (damperStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - damperStrategy_ = 0; - spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); - } - else - { - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - damperStrategy_ = 1; - spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Damper", hr)) - return; - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Damper retry", hr); - return; - } - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", - (unsigned)hr); - damperEffect_->Stop(); - safe_release_effect(damperEffect_, "stale damper"); - prevDamperCoefficient_ = 0; - damperStrategy_ = -1; - damperRecreateHoldoffUntil_ = GetTickCount() + 1000; - return; - } - - clear_device_failure(); - prevDamperCoefficient_ = coefficient; - lastDamperWriteTick_ = GetTickCount(); - } - - IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) - { - if (!device_) - return nullptr; - if (!query_dynamic_effect_capability( - GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, - periodicCapsKnown_, periodicDynamicParams_)) - { - spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); - return nullptr; - } - - DWORD axes[1] = { primary_actuator_axis() }; - LONG directions[1] = { 1 }; - DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) - ? roadPeriodicParams_ - : tireSlipPeriodicParams_; - periodic = {}; - periodic.dwMagnitude = 0; - periodic.lOffset = 0; - periodic.dwPhase = 0; - periodic.dwPeriod = static_cast(1000000.0f / initialHz); - - DIEFFECT effect{}; - effect.dwSize = sizeof(effect); - effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - effect.dwDuration = FFB_EFFECT_LEASE_US; - effect.dwGain = DI_FFNOMINALMAX; - effect.dwTriggerButton = DIEB_NOTRIGGER; - effect.cAxes = 1; - effect.rgdwAxes = axes; - effect.rglDirection = directions; - effect.cbTypeSpecificParams = sizeof(periodic); - effect.lpvTypeSpecificParams = &periodic; - - IDirectInputEffect* result = nullptr; - HRESULT hr = device_->CreateEffect( - GUID_Sine, &effect, &result, nullptr); - - if (FAILED(hr) || !result) - { - spdlog::warn( - "WheelFFB: CreateEffect({}/GUID_Sine) failed (0x{:08X})", - label, (unsigned)hr); - return nullptr; - } - - hr = result->Start(1, 0); - if (FAILED(hr)) - spdlog::warn("WheelFFB: {} initial Start failed (0x{:08X})", label, (unsigned)hr); - - spdlog::info("WheelFFB: {} hardware sine created", label); - return result; - } - - void create_periodic_effects() - { - if (!Settings::WheelFFBUsePeriodicEffects || !device_) - { - periodicsActive_ = false; - return; - } - - if (!roadTextureEffect_) - roadTextureEffect_ = create_periodic_effect("RoadTexture", 30.0f); - if (!tireSlipEffect_) - tireSlipEffect_ = create_periodic_effect("TireSlip", 35.0f); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = - roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; - - if (!periodicsActive_) - { - // Treat the two sines atomically. A half-created pair plus the - // software fallback would double one signal and distort tuning. - disable_periodics(); - periodicRecreateHoldoffUntil_ = GetTickCount() + 500; - spdlog::warn( - "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); - } - } - - void update_periodic( - IDirectInputEffect*& effect, - PeriodicState& state, - float magnitude, - float frequency) - { - if (!effect || panicStopped_) - return; - - // Very small hardware-sine magnitudes can remain audible on DD - // bases. Snap them to zero, and update much more aggressively on - // falling magnitude so an off-road effect cannot remain latched - // after the car returns to asphalt. - const float magnitudeClamped = std::isfinite(magnitude) - ? std::clamp(magnitude, 0.0f, 1.0f) - : 0.0f; - const DWORD mag = magnitudeClamped < 0.01f - ? 0u - : static_cast( - magnitudeClamped * static_cast(DI_FFNOMINALMAX)); - frequency = std::isfinite(frequency) - ? std::clamp(frequency, 1.0f, 100.0f) - : 30.0f; - const DWORD period = static_cast(1000000.0f / frequency); - - const long magDelta = std::abs( - static_cast(mag) - static_cast(state.lastMagnitude)); - const bool silence = mag == 0 && state.lastMagnitude != 0; - const bool magChanged = - magDelta > 60 || - (state.lastMagnitude > 0 && - magDelta * 5 > static_cast(state.lastMagnitude)); - const bool periodChanged = - state.lastPeriod != 0 && - std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > - static_cast(state.lastPeriod); - - const DWORD periodicNow = GetTickCount(); - const bool refresh = mag != 0 && - periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; - if (!silence && !magChanged && !periodChanged && !refresh) - return; - - DIPERIODIC& periodic = (effect == roadTextureEffect_) - ? roadPeriodicParams_ - : tireSlipPeriodicParams_; - periodic = {}; - periodic.dwMagnitude = mag; - periodic.dwPeriod = period; - // DIEP_START restarts the lease. Advance phase so refreshing an - // unchanged envelope does not deliberately restart at phase zero. - if (state.lastPeriod != 0) - state.phaseCycles = std::fmod(state.phaseCycles + - double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); - periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(periodic); - params.lpvTypeSpecificParams = &periodic; - - DWORD flags = DIEP_TYPESPECIFICPARAMS | - (periodicStrategy_ == 1 ? DIEP_START : 0); - - HRESULT hr = effect->SetParameters(¶ms, flags); - - if (periodicStrategy_ == -1) - { - if (SUCCEEDED(hr)) - { - periodicStrategy_ = 0; - spdlog::info("WheelFFB: periodic updates work without DIEP_START"); - } - else - { - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (SUCCEEDED(hr)) - { - periodicStrategy_ = 1; - spdlog::info("WheelFFB: periodic driver requires DIEP_START"); - } - } - } - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) - return; - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("GUID_Sine periodic retry", hr); - return; - } - } - - if (FAILED(hr)) - { - spdlog::warn( - "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", - (unsigned)hr); - disable_periodics(); - periodicRecreateHoldoffUntil_ = GetTickCount() + 500; - return; - } - - clear_device_failure(); - state.lastMagnitude = mag; - state.lastPeriod = period; - state.lastWriteTick = periodicNow; - } - - void disable_periodics() - { - if (roadTextureEffect_) - roadTextureEffect_->Stop(); - if (tireSlipEffect_) - tireSlipEffect_->Stop(); - - safe_release_effect(roadTextureEffect_, "road texture"); - safe_release_effect(tireSlipEffect_, "tire slip"); - - roadState_ = {}; - slipState_ = {}; - periodicsActive_ = false; - } - - void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) - { - const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; - graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; - graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; - graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; - graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; - ++graphWriteIndex_; - graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); - } - - void record_headroom(float demand, bool eligible) - { - if (!std::isfinite(demand)) - return; - demand = std::max(0.0f, demand); - headroomCurrentDemand_ = demand; - if (!eligible) - return; - - headroomPeakDemand_ = std::max(headroomPeakDemand_, demand); - ++headroomSamples_; - if (demand > 0.75f) - ++headroomSoftKneeSamples_; - if (demand >= 1.35f) - ++headroomHardClipSamples_; - - const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f); - const size_t bin = std::min( - HeadroomHistogramBins - 1, - static_cast(std::lround( - normalized * static_cast(HeadroomHistogramBins - 1)))); - ++headroomHistogram_[bin]; - } - - LONG apply_response_correction(LONG requestedLevel) - { - if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0) - return requestedLevel; - - const std::string spec = Settings::WheelFFBResponseLUT.get(); - if (spec != responseLutSpec_) - { - responseLutSpec_ = spec; - WheelFFBMath::ResponseLUT parsed{}; - responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed); - if (responseLutValid_) - { - responseLut_ = parsed; - spdlog::info("WheelFFB: loaded valid wheel response LUT"); - } - else - { - responseLut_ = WheelFFBMath::linear_response_lut(); - spdlog::warn( - "WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected"); - } - } - - if (!responseLutValid_) - return requestedLevel; - - const float normalized = - static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX); - const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_); - return std::clamp( - static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))), - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - } - - void set_constant_force(LONG requestedLevel) - { - if (!device_ || panicStopped_) - return; - - requestedLevel = std::clamp( - requestedLevel, - -static_cast(DI_FFNOMINALMAX), - static_cast(DI_FFNOMINALMAX)); - - constantParams_ = {}; - LONG directions[2] = { 1L, 0L }; - DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; - - DIEFFECT params{}; - params.dwSize = sizeof(params); - params.cbTypeSpecificParams = sizeof(constantParams_); - params.lpvTypeSpecificParams = &constantParams_; - - if (constantEffectPolar_) - { - constantParams_.lMagnitude = std::abs(requestedLevel); - directions[0] = requestedLevel < 0 ? 27000L : 9000L; - params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - params.cAxes = 2; - params.rglDirection = directions; - flags |= DIEP_DIRECTION; - } - else - { - constantParams_.lMagnitude = requestedLevel; - } - - HRESULT hr = E_FAIL; - if (constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - // Input loss is a transient ownership/focus condition, not proof - // that this physical DirectInput interface is the wrong FFB port. - // Preserve the grace window before any device reinitialization. - if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) - return; - hr = constantEffect_->SetParameters(¶ms, flags); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - note_device_failure("ConstantForce retry", hr); - return; - } - } - - if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) - { - safe_release_effect(constantEffect_, "stale constant"); - const DWORD now = GetTickCount(); - if (tick_before(now, constantRecreateHoldoffUntil_)) - return; - - if (!create_constant_effect()) - { - constantRecreateHoldoffUntil_ = now + 500; - request_device_reinitialize("ConstantForce recreation rejected interface", hr); - return; - } - - recreateRampFrames_ = RecreateRampFrames; - prevConstantLevel_ = 0; - prevStructuralLevel_ = 0; - spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); - return; - } - - if (FAILED(hr)) - { - mark_selected_interface_failed("ConstantForce live SetParameters", hr); - request_device_reinitialize("ConstantForce output failed", hr); - spdlog::warn( - "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization", - (unsigned)hr); - return; - } - - clear_device_failure(); - prevConstantLevel_ = requestedLevel; - lastConstantWriteTick_ = GetTickCount(); - } - - void update_crash_detection(float speed, uint32_t stateFlags) - { - if (crashImpulseTimer_ <= 0 && speedHistoryIndex_ > 6) - { - const float oldSpeed = - speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; - const float speedDrop = oldSpeed - speed; - - if (speedDrop > 0.03f && speed > 0.10f) - { - const float lateralBeforeImpact = - lateralHistoryIndex_ > 8 - ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] - : smoothedLateral_; - - const float direction = - lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; - - const float severity = - std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f); - crashImpulseForce_ = - direction * (1.7f + 0.8f * severity) * - static_cast(Settings::WheelFFBWallImpact); - - crashImpulseTimer_ = CrashTimerFrames; - smoothedLateral_ = 0.0f; - - if (Settings::WheelFFBDebugLog) - { - spdlog::info( - "WheelFFB: crash speedDrop={:.3f}, dir={:.0f}", - speedDrop, direction); - } - } - } - - const bool collision = (stateFlags & 0x1000) != 0; - const bool wasCollision = (prevCollisionFlags_ & 0x1000) != 0; - - if (collision && !wasCollision && crashImpulseTimer_ <= 0) - { - const float lateralBeforeImpact = - lateralHistoryIndex_ > 8 - ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] - : smoothedLateral_; - - const float direction = - lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; - - crashImpulseForce_ = - direction * 1.9f * - static_cast(Settings::WheelFFBWallImpact); - crashImpulseTimer_ = CrashTimerFrames; - smoothedLateral_ = 0.0f; - } - } - - void update_gear_event(uint32_t curGear) - { - if (curGear != prevGear_ && prevGear_ != 0 && gearShiftTimer_ <= 0) - gearShiftTimer_ = 6; - } - - float update_event_force() - { - float result = 0.0f; - - if (crashImpulseTimer_ > 0) - { - if (crashImpulseTimer_ > CrashCooldownFrames) - { - // A short kick/rebound is much easier to feel on a DD wheel - // than the old soft one-direction 10-frame push. - const int impactFrame = CrashTimerFrames - crashImpulseTimer_; - if (impactFrame < 3) - result += crashImpulseForce_; - else if (impactFrame < 6) - result -= crashImpulseForce_ * 0.55f; - else - result += crashImpulseForce_ * 0.20f; - } - --crashImpulseTimer_; - } - - if (gearShiftTimer_ > 0) - { - const float thunk = - 0.20f * - static_cast(Settings::WheelFFBGearShift) * - (gearShiftTimer_ > 3 ? 1.0f : -1.0f); - result += thunk; - --gearShiftTimer_; - } - - return result; - } - - float synth_fallback(float& phase, float amplitude, float frequency) - { - if (!std::isfinite(amplitude) || !std::isfinite(frequency) || - amplitude <= 0.005f) - { - phase = 0.0f; - return 0.0f; - } - - constexpr float TwoPi = 6.28318530718f; - phase = std::fmod(phase + frequency / 60.0f * TwoPi, TwoPi); - return std::sin(phase) * amplitude; - } - - void zero_all_forces() - { - if (!initialized_ || panicStopped_) - return; - - if (constantEffect_ && prevConstantLevel_ != 0) - set_constant_force(0); - - if (springEffect_ && prevSpringCoefficient_ != 0) - update_spring(0.0f); - - if (damperEffect_ && prevDamperCoefficient_ != 0) - update_damper(0.0f); - - prevStructuralLevel_ = 0; - - if (roadTextureEffect_) - update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); - if (tireSlipEffect_) - update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); - } - - void reset_signal_state() - { - smoothedLateral_ = 0.0f; - smoothedLongAccel_ = 0.0f; - prevSteer_ = 0.0f; - smoothedSteerRate_ = 0.0f; - steerSampleValid_ = false; - vehicleDynamics_.reset_dynamic(); - prevStructuralLevel_ = 0; - prevSpringCoefficient_ = 0; - prevDamperCoefficient_ = 0; - crashImpulseTimer_ = 0; - crashImpulseForce_ = 0.0f; - gearShiftTimer_ = 0; - warmupFrames_ = 0; - roadPhase_ = 0.0f; - slipPhase_ = 0.0f; - enginePhase_ = 0.0f; - smoothedEngineRpm_ = 0.0f; - smoothedEngineAmp_ = 0.0f; - smoothedEngineFreq_ = 0.0f; - splashTimer_ = 0; - splashAmp_ = 0.0f; - manualTestFrames_ = 0; - manualTestDirection_ = 1; - - // Menu/race transitions must not reuse samples from the previous - // gameplay segment. Old speed/lateral history can otherwise look - // like a huge first-frame deceleration and synthesize a false crash - // or weight-transfer kick when returning from F11/the main menu. - std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f); - speedHistoryIndex_ = 0; - std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f); - lateralHistoryIndex_ = 0; - prevGear_ = 0; - prevCollisionFlags_ = 0; - } - - void install_exit_guards() - { - if (!gameHwnd_) - return; - - // USB/device-loss recovery may call initialize() more than once. - // Window subclassing and inline-hooking ExitProcess must be - // idempotent or a second initialization can create a bad hook chain. - if (subclassHwnd_ != gameHwnd_) - { - if (subclassHwnd_ && IsWindow(subclassHwnd_)) - { - KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID); - RemoveWindowSubclass( - subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID); - } - - if (SetWindowSubclass( - gameHwnd_, - window_subclass_proc, - FFB_SUBCLASS_ID, - reinterpret_cast(this))) - { - subclassHwnd_ = gameHwnd_; - SetTimer( - gameHwnd_, - FFB_WATCHDOG_TIMER_ID, - FFB_WATCHDOG_INTERVAL_MS, - nullptr); - spdlog::info("WheelFFB: window exit/watchdog guard installed"); - } - else - { - spdlog::warn("WheelFFB: SetWindowSubclass failed"); - } - } - - if (!exitProcessHook_) - { - if (auto* exitProc = - GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) - { - exitProcessHook_ = - safetyhook::create_inline(exitProc, exit_process_hook); - if (exitProcessHook_) - spdlog::info("WheelFFB: ExitProcess safety hook installed"); - } - } - - activeEngine_ = this; - } - - static LRESULT CALLBACK window_subclass_proc( - HWND hwnd, - UINT message, - WPARAM wParam, - LPARAM lParam, - UINT_PTR, - DWORD_PTR refData) - { - auto* self = reinterpret_cast(refData); - - if (self) - { - switch (message) - { - case WM_TIMER: - if (wParam == FFB_WATCHDOG_TIMER_ID) - self->check_watchdog(); - break; - - case WM_ACTIVATEAPP: - self->appActive_ = (wParam != FALSE); - if (!self->appActive_) - { - self->zero_all_forces(); - self->reset_signal_state(); - if (self->device_ && self->deviceAcquired_) - { - self->device_->Unacquire(); - self->deviceAcquired_ = false; - } - } - else - { - // Re-enter with the normal DD warm-up ramp instead of - // restoring the previous torque in one frame. - self->warmupFrames_ = 0; - } - break; - - case WM_CLOSE: - case WM_DESTROY: - case WM_QUERYENDSESSION: - self->panic_stop(); - break; - } - } - - return DefSubclassProc(hwnd, message, wParam, lParam); - } - - static void WINAPI exit_process_hook(UINT exitCode) - { - auto* engine = activeEngine_; - if (!engine) - return; - - engine->panic_stop(); - engine->exitProcessHook_.stdcall(exitCode); - } - - static void safe_release_effect( - IDirectInputEffect*& effect, - const char* name) - { - if (!effect) - return; - - __try - { - effect->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing {} effect (0x{:X})", - name, - GetExceptionCode()); - } - effect = nullptr; - } - - void restore_driver_autocenter(const char* where) - { - if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) - return; - - deviceAcquired_ = false; - __try - { - device_->Unacquire(); - - DIPROPDWORD autocenter{}; - autocenter.diph.dwSize = sizeof(autocenter); - autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); - autocenter.diph.dwObj = 0; - autocenter.diph.dwHow = DIPH_DEVICE; - autocenter.dwData = originalAutocenter_; - const HRESULT restoreHr = - device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); - if (FAILED(restoreHr)) - { - spdlog::warn( - "WheelFFB: autocenter restore during {} failed (0x{:08X})", - where, (unsigned)restoreHr); - } - else - { - driverAutocenterDisabled_ = false; - } - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception restoring autocenter during {} (0x{:X})", - where, GetExceptionCode()); - } - } - - void release_device() - { - if (!device_) - { - deviceAcquired_ = false; - driverAutocenterDisabled_ = false; - return; - } - - // Clear logical acquisition state before touching a possibly stale - // COM object. Even a driver exception must not leave a phantom - // acquired device behind in the engine state. - deviceAcquired_ = false; - restore_driver_autocenter("device release"); - - IDirectInputDevice8A* staleDevice = device_; - device_ = nullptr; - driverAutocenterDisabled_ = false; - __try - { - staleDevice->Unacquire(); - staleDevice->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing DirectInput device (0x{:X})", - GetExceptionCode()); - } - } - - void release_directinput() - { - if (!directInput_) - return; - - IDirectInput8A* staleDirectInput = directInput_; - directInput_ = nullptr; - __try - { - staleDirectInput->Release(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - spdlog::warn( - "WheelFFB: exception releasing DirectInput root object (0x{:X})", - GetExceptionCode()); - } - } - - void maybe_log( - float speedNorm, - float steer, - float steerRate, - float lateralLoad, - float bodySlide, - float frontScrub, - float roughness, - float satTorque, - LONG level) - { - if (!Settings::WheelFFBDebugLog) - return; - - const DWORD now = GetTickCount(); - if (now - lastLogTick_ < 2000) - return; - - lastLogTick_ = now; - spdlog::info( - "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", - speedNorm, - steer, - steerRate, - smoothedLateral_, - lateralLoad, - bodySlide, - frontScrub, - roughness, - satTorque, - Settings::WheelFFBPhysicsSat - ? (vehicleDynamics_.calibrated() - ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK") - : "CAL") - : "OFF", - vehicleDynamics_.forwardAxis(), - vehicleDynamics_.calibrationConfidence(), - vehicleDynamics_.activationBlend(), - vehicleDynamics_.bodySlip(), - vehicleDynamics_.yawRate(), - vehicleDynamics_.frontSlip(), - vehicleDynamics_.vLat(), - vehicleDynamics_.vLong(), - vehicleDynamics_.positionStep(), - vehicleDynamics_.spdLen(), - vehicleDynamics_.spdCorrelation(), - Settings::UseNewInput ? "SDL" : "legacy", - static_cast(level), - bool(Settings::WheelFFBInvertForce), - springEffect_ ? "HW" : "SW", - bool(Settings::WheelFFBInvertSpring), - static_cast(prevSpringCoefficient_), - damperEffect_ ? "HW" : "SW", - static_cast(prevDamperCoefficient_), - periodicsActive_); - } - - DWORD lastTelemetryTick_ = 0; - DWORD lastConstantWriteTick_ = 0; - DWORD lastSpringWriteTick_ = 0; - DWORD lastDamperWriteTick_ = 0; - EVWORK_CAR* lastCar_ = nullptr; - IDirectInput8A* directInput_ = nullptr; - IDirectInputDevice8A* device_ = nullptr; - IDirectInputEffect* constantEffect_ = nullptr; - IDirectInputEffect* springEffect_ = nullptr; - IDirectInputEffect* damperEffect_ = nullptr; - IDirectInputEffect* roadTextureEffect_ = nullptr; - IDirectInputEffect* tireSlipEffect_ = nullptr; - - // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the - // backing structures alive for as long as their effects exist. - DICONSTANTFORCE constantParams_{}; - DICONDITION springParams_{}; - DICONDITION damperParams_{}; - DIPERIODIC roadPeriodicParams_{}; - DIPERIODIC tireSlipPeriodicParams_{}; - - std::vector actuatorAxes_; - bool constantEffectPolar_ = false; - - GUID selectedGuid_{}; - std::string selectedName_; - std::string selectedConfiguredGuid_; - std::string selectedConfiguredName_; - HWND gameHwnd_ = nullptr; - HWND subclassHwnd_ = nullptr; - - bool initialized_ = false; - bool panicStopped_ = false; - bool deviceAcquired_ = false; - bool driverAutocenterDisabled_ = false; - bool autocenterRestoreKnown_ = false; - DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; - bool enabledLastTick_ = true; - bool appActive_ = true; - bool periodicsActive_ = false; - bool directionTested_ = false; - bool constantCapsKnown_ = false; - bool springCapsKnown_ = false; - bool damperCapsKnown_ = false; - bool periodicCapsKnown_ = false; - DWORD constantDynamicParams_ = 0; - DWORD springDynamicParams_ = 0; - DWORD damperDynamicParams_ = 0; - DWORD periodicDynamicParams_ = 0; - int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. - int springStrategy_ = -1; - int damperStrategy_ = -1; - - DWORD retryAfter_ = 0; - std::vector failedInterfaces_; - DWORD preferredVidPid_ = 0; - DWORD constantRecreateHoldoffUntil_ = 0; - DWORD periodicRecreateHoldoffUntil_ = 0; - DWORD springRecreateHoldoffUntil_ = 0; - DWORD damperRecreateHoldoffUntil_ = 0; - DWORD lastUpdateTick_ = 0; - DWORD lastLogTick_ = 0; - DWORD deviceFailureSince_ = 0; - DWORD deviceReinitAfter_ = 0; - bool deviceReinitPending_ = false; - - PeriodicState roadState_{}; - PeriodicState slipState_{}; - - float smoothedLateral_ = 0.0f; - float smoothedLongAccel_ = 0.0f; - float prevSteer_ = 0.0f; - float smoothedSteerRate_ = 0.0f; - bool steerSampleValid_ = false; - WheelVehicleDynamics vehicleDynamics_{}; - - std::array headroomHistogram_{}; - std::uint64_t headroomSamples_ = 0; - std::uint64_t headroomSoftKneeSamples_ = 0; - std::uint64_t headroomHardClipSamples_ = 0; - float headroomCurrentDemand_ = 0.0f; - float headroomPeakDemand_ = 0.0f; - - std::array graphRawStructural_{}; - std::array graphSoftLimited_{}; - std::array graphPostSlew_{}; - std::array graphFinalOutput_{}; - std::size_t graphWriteIndex_ = 0; - std::size_t graphCount_ = 0; - - WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); - std::string responseLutSpec_; - bool responseLutValid_ = true; - - float crashImpulseForce_ = 0.0f; - float roadPhase_ = 0.0f; - float slipPhase_ = 0.0f; - float enginePhase_ = 0.0f; - float smoothedEngineRpm_ = 0.0f; - float smoothedEngineAmp_ = 0.0f; - float smoothedEngineFreq_ = 0.0f; - float splashAmp_ = 0.0f; - - float speedHistory_[SpeedHistoryCount]{}; - int speedHistoryIndex_ = 0; - float lateralHistory_[LateralHistoryCount]{}; - int lateralHistoryIndex_ = 0; - - uint32_t prevGear_ = 0; - uint32_t prevCollisionFlags_ = 0; - - LONG prevConstantLevel_ = 0; - LONG prevStructuralLevel_ = 0; - LONG prevSpringCoefficient_ = 0; - LONG prevDamperCoefficient_ = 0; - DWORD prevSpringSaturation_ = 0; - - int crashImpulseTimer_ = 0; - int gearShiftTimer_ = 0; - int warmupFrames_ = 0; - int recreateRampFrames_ = 0; - int manualTestFrames_ = 0; - int manualTestDirection_ = 1; - int splashTimer_ = 0; - unsigned updateCounter_ = 0; - - SafetyHookInline exitProcessHook_{}; - - inline static WheelFFBEngine* activeEngine_ = nullptr; - }; - - WheelFFBEngine gWheelFFB; - - class WheelFFBHook : public Hook - { - // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper. - // Do not install another inline hook on the physics/vibration path. - - public: - std::string_view description() override - { - return "WheelFFB (DirectInput COM)"; - } - - void declare_settings() override - { - // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] - // setting out of the generic Settings window so there is no second - // UI that looks like a competing backend. - for (auto* setting : Settings::SettingBase::registry()) - { - if (setting && setting->section() == "WheelFFB") - setting->hidden(true); - } - } - - bool validate() override - { - // The engine itself gates on WheelFFBEnable; the existing Vibration - // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick. - return true; - } - - bool apply() override - { - spdlog::info( - "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics"); - return true; - } - - static WheelFFBHook instance; - }; - - WheelFFBHook WheelFFBHook::instance; -} - -void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) -{ - gWheelFFB.update(car); -} - -void WheelFFB_ServiceSafety() -{ - gWheelFFB.service_safety(); -} - -bool WheelFFB_IsOutputOwnerActive() -{ - return gWheelFFB.output_owner_active(); -} - -void WheelFFB_RequestDirectionTest(int direction) -{ - gWheelFFB.request_direction_test(direction); -} - -void WheelFFB_RequestSettingsTransition() -{ - gWheelFFB.settings_transition(); -} - -void WheelFFB_ResetDirectionTest() -{ - gWheelFFB.reset_direction_test(); -} - -WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() -{ - return gWheelFFB.headroom_snapshot(); -} - -WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() -{ - return gWheelFFB.status_snapshot(); -} - -WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() -{ - return gWheelFFB.graph_snapshot(); -} - -void WheelFFB_ResetHeadroomStats() -{ - gWheelFFB.reset_headroom_stats(); -} +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x0800 +#include +#include +#include + +#pragma comment(lib, "dinput8.lib") +#pragma comment(lib, "dxguid.lib") +#pragma comment(lib, "Comctl32.lib") + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "Proxy.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "hooks_wheel_vehicle_dynamics.hpp" +#include "wheel_ffb_math.hpp" +#include "wheel_ffb_runtime.hpp" +#include "overlay/overlay.hpp" + +extern "C" +{ + void __cdecl CalcVibrationValues(EVWORK_CAR* car); +} + +extern double __cdecl sub_1149C0(unsigned int surfaceMask, int loadColiType, DWORD* waterFlag); +extern float InputManager_SteeringValue(); + +namespace Settings +{ + extern Setting UseNewInput; + // Experimental branch: enabled by default, but deliberately conservative for DD wheels. + Setting WheelFFBEnable{ + "WheelFFB", "Enable", true, + "Enable experimental DirectInput COM force feedback for steering wheels." + }; + + Setting WheelFFBDeviceName{ + "WheelFFB", "DeviceName", "MOZA", + "Case-insensitive substring used to select the FFB wheel. Empty selects the first non-virtual FFB device." + }; + + Setting WheelFFBDeviceGuid{ + "WheelFFB", "DeviceGuid", "", + "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." + }; + + Setting WheelFFBResponseCorrection{ + "WheelFFB", "ResponseCorrection", false, + "Optional wheel-specific ConstantForce response correction. Store this with the wheel profile, not a force-feel profile." + }; + + Setting WheelFFBResponseLUT{ + "WheelFFB", "ResponseLUT", "0.0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0", + "Eleven monotonic command samples for desired torque 0..100% in 10% steps. Linear by default." + }; + + Setting WheelFFBMaxTorqueNm{ + "WheelFFB", "MaxTorqueNm", 0.0f, + "Optional physical wheel peak torque for diagnostics only. 0 means unknown.", + Range{ 0.0f, 30.0f } + }; + + Setting WheelFFBGlobalStrength{ + "WheelFFB", "GlobalStrength", 0.70f, + "Master force-model gain. Applied before soft saturation/slew; 1.0=100%, 1.5=150% headroom.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBSpringStrength{ + "WheelFFB", "SpringStrength", 0.65f, + "Speed-dependent center restoring force. Drives GUID_Spring when hardware spring is enabled.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBUseHardwareSpring{ + "WheelFFB", "UseHardwareSpring", true, + "Use a DirectInput GUID_Spring condition effect for centering instead of synthesizing spring torque at 60 Hz." + }; + + Setting WheelFFBSpringSaturation{ + "WheelFFB", "SpringSaturation", 0.775f, + "Maximum hardware spring output before GlobalStrength, based on the FXT spring saturation model.", Range{ 0.1f, 1.0f } + }; + + Setting WheelFFBDamperStrength{ + "WheelFFB", "DamperStrength", 0.30f, + "Dynamic steering damping. For DD wheels try 0.25-0.45.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBUseHardwareDamper{ + "WheelFFB", "UseHardwareDamper", true, + "Use DirectInput GUID_Damper when the wheel supports it; otherwise use the software fallback." + }; + + Setting WheelFFBSteeringWeight{ + "WheelFFB", "SteeringWeight", 1.45f, + "Self-aligning torque strength. Physics SAT direction/trail comes from front slip; field_264/268 only scale lateral load.", Range{ 0.0f, 2.0f } + }; + + Setting WheelFFBMechanicalTrail{ + "WheelFFB", "MechanicalTrail", 0.25f, + "Normalized mechanical/caster-trail ratio in Physics SAT. Acts with front lateral force across the corner; not a centre spring.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBTrailResponseLead{ + "WheelFFB", "TrailResponseLead", 0.25f, + "Pneumatic-trail transient phase lead toward raw front slip. Lateral force and torque direction remain filtered.", + Range{ 0.0f, 0.60f } + }; + + Setting WheelFFBPhysicsSat{ + "WheelFFB", "PhysicsSAT", true, + "Experimental body-slip/yaw SAT instead of steering-centre direction alone." + }; + + Setting WheelFFBGripLoss{ + "WheelFFB", "GripLoss", 0.65f, + "How strongly real chassis/front-slip signals release damping and unload SAT. Lateral G is load only, never a drift detector.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBLateralDeadzone{ + "WheelFFB", "LateralDeadzone", 1.5f, + "Subtractive noise floor for the game's lateral-G/load signal.", Range{ 0.0f, 8.0f } + }; + + Setting WheelFFBWeightTransfer{ + "WheelFFB", "WeightTransfer", 0.60f, + "Longitudinal acceleration/braking modulation of steering load.", Range{ 0.0f, 1.5f } + }; + + Setting WheelFFBWallImpact{ + "WheelFFB", "WallImpact", 0.38f, + "Collision impulse strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBGearShift{ + "WheelFFB", "GearShift", 0.18f, + "Symmetric gear-change thunk strength.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBRoadTexture{ + "WheelFFB", "RoadTexture", 0.30f, + "Hardware sine vibration driven by the game's own surface roughness table.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBTireSlip{ + "WheelFFB", "TireSlip", 0.20f, + "Hardware sine chatter driven mainly by estimated front-tire scrub, with a small chassis-slide contribution.", Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBEngineVibration{ + "WheelFFB", "EngineVibration", false, + "Optional low-amplitude engine-speed haptic through the universal ConstantForce output path." + }; + + // Keep the legacy EngineIdle key for INI/profile compatibility. It now owns + // the complete engine-vibration strength rather than only launch/idle rumble. + Setting WheelFFBEngineIdle{ + "WheelFFB", "EngineIdle", 0.20f, + "Engine vibration strength (legacy EngineIdle key retained for compatibility).", + Range{ 0.0f, 1.0f } + }; + + Setting WheelFFBSlewRate{ + "WheelFFB", "SlewRate", 0.06f, + "Maximum normal structural-force build change per 60 Hz tick, normalized 0..1.", Range{ 0.01f, 1.0f } + }; + + Setting WheelFFBReversalReleaseRate{ + "WheelFFB", "ReversalReleaseRate", 0.12f, + "Dedicated stale-torque release rate when SAT changes direction. Higher values reduce counter-steer latency without accelerating normal force build.", + Range{ 0.02f, 1.0f } + }; + + Setting WheelFFBUsePeriodicEffects{ + "WheelFFB", "UsePeriodicEffects", true, + "Use DirectInput hardware GUID_Sine effects for road texture and tire slip." + }; + + Setting WheelFFBInvertForce{ + "WheelFFB", "InvertForce", true, + "Reverse ConstantForce steering/event direction without changing the centering spring." + }; + + Setting WheelFFBInvertSpring{ + "WheelFFB", "InvertSpring", false, + "Reverse only the DirectInput GUID_Spring condition direction. Leave off when the wheel returns toward centre normally." + }; + + Setting WheelFFBTelemetry{ + "WheelFFB", "Telemetry", false, + "Opt-in 10 Hz dynamics and force-pipeline telemetry. Event logs remain separate." + }; + + Setting WheelFFBDebugLog{ + "WheelFFB", "DebugLog", true, + "Write a compact FFB diagnostic line about once every two seconds." + }; +} + +namespace +{ + constexpr UINT_PTR FFB_SUBCLASS_ID = 0x0FFB; + constexpr UINT_PTR FFB_WATCHDOG_TIMER_ID = 0x0FFA; + constexpr UINT FFB_WATCHDOG_INTERVAL_MS = 100; + constexpr DWORD FFB_EFFECT_LEASE_US = 250000; + constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; + constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; + constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; + + // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed + // subtraction so retry/holdoff gates remain correct across the wrap. + bool tick_before(DWORD now, DWORD deadline) + { + return deadline != 0 && static_cast(now - deadline) < 0; + } + + bool tick_reached(DWORD now, DWORD deadline) + { + return deadline == 0 || static_cast(now - deadline) >= 0; + } + + std::string lower_copy(const char* text) + { + std::string result = text ? text : ""; + std::transform(result.begin(), result.end(), result.begin(), + [](unsigned char c) { return static_cast(std::tolower(c)); }); + return result; + } + + std::string directinput_guid_key(const GUID& guid) + { + char b[64]{}; + std::snprintf(b, sizeof(b), + "%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", + (unsigned)guid.Data1, (unsigned)guid.Data2, (unsigned)guid.Data3, + (unsigned)guid.Data4[0], (unsigned)guid.Data4[1], + (unsigned)guid.Data4[2], (unsigned)guid.Data4[3], + (unsigned)guid.Data4[4], (unsigned)guid.Data4[5], + (unsigned)guid.Data4[6], (unsigned)guid.Data4[7]); + return lower_copy(b); + } + + bool is_virtual_device_name(const std::string& lowered) + { + static constexpr const char* VirtualNames[] = { + "vjoy", "vigem", "xoutput", "virtual", "vxbox", "v xbox", + "hidguardian", "hidhide" + }; + + for (const char* token : VirtualNames) + { + if (lowered.find(token) != std::string::npos) + return true; + } + return false; + } + + class WheelFFBEngine + { + public: + void update(EVWORK_CAR* car) + { + if (panicStopped_) + return; + + if (disable_live_if_needed()) + return; + enabledLastTick_ = true; + + if (!car) + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + lastCar_ = nullptr; + return; + } + + // Safety first for a DD base: WM_ACTIVATEAPP releases exclusive + // ownership when the game loses focus. The foreground window is also + // authoritative on recovery so a missed activation message cannot + // leave FFB permanently dormant after Alt-Tab. + if (!appActive_) + { + if (gameHwnd_ && GetForegroundWindow() == gameHwnd_) + { + appActive_ = true; + warmupFrames_ = 0; + } + else + { + if (initialized_) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + } + + // WM_ACTIVATEAPP is normally authoritative, but keep a direct + // foreground guard as a second DD-wheel safety net. A delayed or + // missed activation message must never leave background torque + // running merely because the device uses DISCL_BACKGROUND. + if (initialized_ && gameHwnd_ && GetForegroundWindow() != gameHwnd_) + { + appActive_ = false; + zero_all_forces(); + reset_signal_state(); + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + return; + } + + const DWORD updateNow = GetTickCount(); + + if (initialized_) + { + const std::string guidNow = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + const std::string nameNow = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + if (guidNow != selectedConfiguredGuid_ || nameNow != selectedConfiguredName_) + { + selectedConfiguredGuid_ = guidNow; + selectedConfiguredName_ = nameNow; + preferredVidPid_ = 0; + failedInterfaces_.clear(); + directionTested_ = false; + request_device_reinitialize("configured wheel identity changed", S_OK); + return; + } + } + + if (deviceReinitPending_) + { + if (tick_before(updateNow, deviceReinitAfter_)) + return; + teardown_for_reinitialize(); + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + initialized_ = false; + retryAfter_ = updateNow + FFB_DEVICE_RETRY_MS; + spdlog::info( + "WheelFFB: DirectInput device released; waiting to re-enumerate after device loss"); + return; + } + + lastUpdateTick_ = updateNow; + + if (!initialized_) + { + if (tick_before(GetTickCount(), retryAfter_)) + return; + + bool ready = false; + size_t failedBefore = active_failed_interface_count(); + while (!ready) + { + ready = initialize(); + if (ready) + break; + + const size_t failedAfter = active_failed_interface_count(); + if (failedAfter <= failedBefore) + break; + + // Every compatibility failure adds one previously unseen GUID + // to failedInterfaces_. That monotonic progress makes this + // exhaustive without an arbitrary device-count limit, while + // transient failures that do not quarantine a GUID break out. + failedBefore = failedAfter; + spdlog::info( + "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)", + failedAfter); + } + + if (!ready) + { + // initialize() can request the short retry interval for + // transient startup/focus conditions. Do not overwrite that + // with the rejected-interface backoff. + const DWORD retryNow = GetTickCount(); + if (!tick_before(retryNow, retryAfter_)) + retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; + return; + } + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + + if (!inGameplay) + { + zero_all_forces(); + // Let the legacy/menu DirectInput reader reacquire the same + // physical wheel while menus or F11 setup are active. Effects + // remain created and are reused when gameplay resumes. + if (device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + reset_signal_state(); + return; + } + + if (device_ && !deviceAcquired_) + { + if (!gameHwnd_ || GetForegroundWindow() != gameHwnd_) + return; + + const HRESULT acquireHr = device_->Acquire(); + if (FAILED(acquireHr) && acquireHr != S_FALSE) + { + note_device_failure("gameplay Acquire", acquireHr); + return; + } + + if (GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + + deviceAcquired_ = true; + clear_device_failure(); + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + note_device_failure("SETACTUATORSON", actuatorHr); + device_->Unacquire(); + deviceAcquired_ = false; + return; + } + clear_device_failure(); + } + + if (manualTestFrames_ > 0) + { + if (springEffect_) + update_spring(0.0f); + if (damperEffect_) + update_damper(0.0f); + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + splashTimer_ = 0; + splashAmp_ = 0.0f; + + LONG testLevel = manualTestDirection_ * 2000L; + if (Settings::WheelFFBInvertForce) + testLevel = -testLevel; + set_constant_force(testLevel); + --manualTestFrames_; + if (manualTestFrames_ == 0) + { + zero_all_forces(); + reset_signal_state(); + } + return; + } + + if (Overlay::IsActive || Overlay::IsBindingDialogActive) + { + zero_all_forces(); + reset_signal_state(); + return; + } + + if (lastCar_ != car) + { + zero_all_forces(); + reset_signal_state(); + lastCar_ = car; + } + + const float steer = read_game_steering(); + float rawSteerRate = 0.0f; + if (steerSampleValid_) + { + rawSteerRate = steer - prevSteer_; + smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f; + } + else + { + // First sample after menu/race/device transitions is a baseline, + // not a one-tick steering velocity. + steerSampleValid_ = true; + smoothedSteerRate_ = 0.0f; + } + prevSteer_ = steer; + const float steerRate = smoothedSteerRate_; + + // field_1C4 reaches roughly 2.0 at OutRun top speed. Normalize by 2 + // rather than treating 1.0 as terminal speed. + const float speedRaw = car->field_1C4; + const float speed = std::isfinite(speedRaw) ? speedRaw : 0.0f; + const float speedNorm = std::clamp(speed / 2.0f, 0.0f, 1.0f); + const float configuredStrength = + static_cast(Settings::WheelFFBGlobalStrength); + const float outputStrength = std::isfinite(configuredStrength) + ? std::clamp(configuredStrength, 0.0f, 1.5f) + : 0.0f; + + const uint32_t stateFlags = car->field_8; + const uint32_t curGear = car->cur_gear_208; + const float throttleNorm = std::clamp( + static_cast(car->pedal_amount_34) / 255.0f, 0.0f, 1.0f); + + float engineAmp = 0.0f; + float engineFreq = 0.0f; + if (Settings::WheelFFBEngineVibration) + { + const auto engineTarget = WheelFFBMath::estimate_engine_haptics( + speedNorm, curGear, throttleNorm); + const float rpmBlend = engineTarget.rpmNorm > smoothedEngineRpm_ + ? 0.24f : 0.12f; + smoothedEngineRpm_ += + (engineTarget.rpmNorm - smoothedEngineRpm_) * rpmBlend; + + const float configuredEngineStrength = + static_cast(Settings::WheelFFBEngineIdle); + const float engineStrength = std::isfinite(configuredEngineStrength) + ? std::clamp(configuredEngineStrength, 0.0f, 1.0f) + : 0.0f; + const float amplitudeScale = std::clamp( + 0.38f + 0.32f * smoothedEngineRpm_ + 0.10f * throttleNorm, + 0.0f, 1.0f); + // Strength is a user-friendly 0..1 control, not direct wheel torque. + // 0.20 therefore remains subtle instead of becoming a 20% torque pulse. + const float targetEngineAmp = + engineStrength * 0.22f * amplitudeScale * outputStrength; + const float ampBlend = targetEngineAmp > smoothedEngineAmp_ ? 0.16f : 0.08f; + smoothedEngineAmp_ += + (targetEngineAmp - smoothedEngineAmp_) * ampBlend; + engineAmp = smoothedEngineAmp_; + + const float targetEngineFreq = 13.0f + 11.0f * smoothedEngineRpm_; + if (smoothedEngineFreq_ <= 0.0f) + smoothedEngineFreq_ = targetEngineFreq; + else + smoothedEngineFreq_ += + (targetEngineFreq - smoothedEngineFreq_) * 0.14f; + engineFreq = smoothedEngineFreq_; + } + else + { + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + enginePhase_ = 0.0f; + } + + const float lateralSum = car->field_264 + car->field_268; + const float lateralRaw = std::isfinite(lateralSum) ? lateralSum : 0.0f; + + // Fast attack / slightly slower release. This is intentionally close + // to the Redux-era tuning, but the steering backbone comes from the + // real game input instead of car->field_1D0. + const float alpha = + std::abs(lateralRaw) > std::abs(smoothedLateral_) ? 0.18f : 0.12f; + smoothedLateral_ += (lateralRaw - smoothedLateral_) * alpha; + + lateralHistory_[lateralHistoryIndex_ % LateralHistoryCount] = smoothedLateral_; + ++lateralHistoryIndex_; + + float lateralDz = 0.0f; + { + const float mag = + std::abs(smoothedLateral_) - static_cast(Settings::WheelFFBLateralDeadzone); + if (mag > 0.0f) + lateralDz = smoothedLateral_ >= 0.0f ? mag : -mag; + } + + // field_264 + field_268 is treated strictly as lateral acceleration/load. + // It must never decide whether the tyres are sliding; that comes from + // bodySlip/frontSlip estimated from actual vehicle motion. + const float latNorm = std::clamp(lateralDz / 24.0f, -1.0f, 1.0f); + const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f); + const float lateralLoadSmooth = + lateralLoad * lateralLoad * (3.0f - 2.0f * lateralLoad); + + const int previousDiscontinuities = vehicleDynamics_.discontinuityCount(); + vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth); + if (vehicleDynamics_.discontinuityCount() != previousDiscontinuities) + { + spdlog::info("WheelFFB EVENT: motion discontinuity; clearing force and event histories"); + zero_all_forces(); + reset_signal_state(); + return; + } + + const float bodySlideT = std::clamp( + (std::abs(vehicleDynamics_.bodySlip()) - 0.10f) / 0.22f, + 0.0f, 1.0f); + const float bodySlide = + bodySlideT * bodySlideT * (3.0f - 2.0f * bodySlideT); + const float frontScrubT = std::clamp( + (std::abs(vehicleDynamics_.frontSlip()) - 0.04f) / 0.14f, + 0.0f, 1.0f); + const float frontScrub = + frontScrubT * frontScrubT * (3.0f - 2.0f * frontScrubT); + const float configuredGripLoss = + static_cast(Settings::WheelFFBGripLoss); + const float gripLoss = std::isfinite(configuredGripLoss) + ? std::clamp(configuredGripLoss, 0.0f, 1.0f) + : 0.0f; + + speedHistory_[speedHistoryIndex_ % SpeedHistoryCount] = speed; + ++speedHistoryIndex_; + + update_crash_detection(speed, stateFlags); + update_gear_event(curGear); + + float roughness = 0.0f; + DWORD waterFlag = 0; + for (int i = 0; i < 4; ++i) + { + const float surfaceRoughness = static_cast(sub_1149C0( + car->water_flag_24C[i], + static_cast(car->OnRoadPlace_5C.loadColiType_0), + &waterFlag)); + if (std::isfinite(surfaceRoughness)) + roughness = std::max(roughness, surfaceRoughness); + } + + // Road texture and tire-slip envelopes. sub_1149C0 returns + // ~0.25 for ordinary asphalt; that is a material baseline, not a + // request to vibrate the wheel. The Xbox routine only enters its + // stronger surface branch above roughly 0.30, so remove that + // baseline here and ramp rough surfaces from 0.30 -> 0.85. + const float textureRoughness = + std::clamp((roughness - 0.30f) / 0.55f, 0.0f, 1.0f); + const float roadSpeedGate = + std::clamp((speedNorm - 0.05f) / 0.20f, 0.0f, 1.0f); + + // Xbox gamepad rumble treats snow/ice as a continuously rough + // material. On a DD wheel that becomes an unpleasant constant + // high-frequency sine. Stage IDs follow Game::StageNames: 4/19 + // are Snowy Mountain/Ice Scape and +30 are their reverse variants. + const int stageNumber = Game::GetNowStageNum(8); + const int uniqueStage = Game::GetStageUniqueNum(stageNumber); + const bool snowOrIceStage = + uniqueStage == 4 || uniqueStage == 19 || + uniqueStage == 34 || uniqueStage == 49; + constexpr float SnowIceRoadTextureScale = 0.04f; + const float stageRoadTextureScale = + snowOrIceStage ? SnowIceRoadTextureScale : 1.0f; + + float roadAmp = + textureRoughness * roadSpeedGate * + static_cast(Settings::WheelFFBRoadTexture) * outputStrength * + stageRoadTextureScale; + const float roadFreq = 25.0f + 12.0f * speedNorm; + + if (waterFlag && roughness > 0.7f && speedNorm > 0.70f && splashTimer_ <= 0) + { + const float roadTextureScale = std::clamp( + static_cast(Settings::WheelFFBRoadTexture) / 0.20f, + 0.0f, 5.0f); + splashAmp_ = + (roughness - 0.7f) * speedNorm * 0.75f * roadTextureScale * + outputStrength * stageRoadTextureScale; + splashTimer_ = 9; + } + if (splashTimer_ > 0) + { + roadAmp = std::max(roadAmp, splashAmp_); + --splashTimer_; + } + + float slipAmp = 0.0f; + float slipFreq = 40.0f; + const float slipSeverity = std::clamp( + frontScrub * (0.50f + 0.50f * lateralLoadSmooth) + + bodySlide * 0.20f, + 0.0f, 1.0f); + if (slipSeverity > 0.08f && speedNorm > 0.05f) + { + slipAmp = + slipSeverity * static_cast(Settings::WheelFFBTireSlip) * + outputStrength; + slipFreq = 40.0f - 12.0f * slipSeverity; + } + + if (!Settings::WheelFFBUsePeriodicEffects && + (roadTextureEffect_ || tireSlipEffect_)) + { + disable_periodics(); + spdlog::info( + "WheelFFB: hardware periodic effects disabled live; using ConstantForce fallback"); + } + + // Warm-up ramp prevents the first few garbage/settling frames from + // producing a DD-wheel spike. + float warmupScale = 1.0f; + if (warmupFrames_ < WarmupFrames) + { + ++warmupFrames_; + warmupScale = static_cast(warmupFrames_) / + static_cast(WarmupFrames); + } + + float recreateScale = 1.0f; + if (recreateRampFrames_ > 0) + { + recreateScale = + static_cast(RecreateRampFrames - recreateRampFrames_) / + static_cast(RecreateRampFrames); + --recreateRampFrames_; + } + + // FXT-inspired split: the centering backbone is a DirectInput + // condition effect handled continuously by the wheel/driver. Keep + // the game's real lateral/event signals on ConstantForce. + // Simulation-style aligning backbone: light at parking speed, + // progressively stronger with vehicle speed, then additionally + // loaded by cornering force. Deep slip unloads the wheel again. + // Keep GUID_Spring as a low-speed/near-centre stabilizer instead of + // stacking a second high-speed SAT on top of ConstantForce. The + // fade is a smoothstep, so crossing the blend region cannot create + // a coefficient step or a sudden return-to-centre kick. + const float springFadeT = std::clamp( + (speedNorm - 0.05f) / 0.35f, 0.0f, 1.0f); + const float springFade = + springFadeT * springFadeT * (3.0f - 2.0f * springFadeT); + const float springSpeed = 1.0f - 0.88f * springFade; + // Centering Spring is an artificial low-speed stabilizer, not a tyre + // grip estimator. Do not modulate it with lateral-G or slide state. + const float springStrength = std::clamp( + static_cast(Settings::WheelFFBSpringStrength) * springSpeed, + 0.0f, 1.0f); + + const bool suppressSpringForImpact = + crashImpulseTimer_ > CrashCooldownFrames; + + // Make UseHardwareSpring a real live F11 switch. Previously + // changing it to false after startup left the already-created + // GUID_Spring running, which made direction testing misleading. + if (!Settings::WheelFFBUseHardwareSpring && springEffect_) + { + update_spring(0.0f); + if (springEffect_) + springEffect_->Stop(); + safe_release_effect(springEffect_, "hardware spring disabled"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + spdlog::info("WheelFFB: hardware spring disabled live; using software centering"); + } + + if (springEffect_) + { + update_spring( + suppressSpringForImpact + ? 0.0f + : springStrength * warmupScale * recreateScale * outputStrength); + } + + const float softwareSpringSign = Settings::WheelFFBInvertSpring + ? 1.0f : -1.0f; + const float softwareSpring = + springEffect_ + ? 0.0f + : steer * softwareSpringSign * springStrength; + + // ACC/AMS2-inspired dynamic damping. It resists steering velocity + // rather than pulling toward centre, grows with vehicle speed, and + // relaxes when the tyres are deeply sliding so counter-steer is not + // smothered. Prefer a native DirectInput GUID_Damper on wheels that + // implement it and keep the old software term as a fallback. + const float dampingSpeed = + 0.10f + 0.90f * std::pow(speedNorm, 1.30f); + // Release steering damping from real tyre/chassis slip, never + // from lateral-G alone. Front scrub gets a slightly smaller weight + // than body slide so understeer is readable without making the rack + // go completely loose in an ordinary loaded corner. + const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f); + const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief; + const float dynamicDamperStrength = std::clamp( + static_cast(Settings::WheelFFBDamperStrength) * + dampingSpeed * damperRelease, + 0.0f, 1.0f); + + if (!Settings::WheelFFBUseHardwareDamper && damperEffect_) + { + update_damper(0.0f); + if (damperEffect_) + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "hardware damper disabled"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + spdlog::info("WheelFFB: hardware damper disabled live; using software damping"); + } + + if (damperEffect_) + update_damper(dynamicDamperStrength * warmupScale * recreateScale * outputStrength); + + constexpr float SteerRateScale = 10.0f; + const float damper = damperEffect_ + ? 0.0f + : -steerRate * SteerRateScale * dynamicDamperStrength; + + // Strong sim-style pseudo self-aligning torque (SAT). OutRun does + // not expose tyre pneumatic trail directly, so use the real steering + // angle as torque direction and the game's smoothed lateral signal as + // a load magnitude. This is intentionally NOT the old signed lateral + // ConstantForce, which could partially cancel the centering spring. + // + // - steering angle determines restoring direction (always toward centre) + // - vehicle speed builds SAT progressively + // - lateral load makes a loaded corner heavier + // - deeper drift unloads SAT so loss of grip is felt in the wheel + const float steerAbs = std::clamp(std::abs(steer), 0.0f, 1.0f); + + // Natural pseudo-SAT: a soft 2.5% centre deadband followed by a + // sine-shaped pneumatic-trail curve. Unlike the previous power + // curve, tiny steering angles stay tiny instead of immediately + // generating a large ConstantForce. The curve remains progressive + // through normal cornering angles and naturally flattens near lock. + const float satAngleInput = std::clamp( + (steerAbs - 0.025f) / 0.975f, 0.0f, 1.0f); + constexpr float HalfPi = 1.57079632679f; + const float steerForSat = std::sin(satAngleInput * HalfPi); + + // Motion gate removes SAT at rest, then builds it continuously once + // the car is rolling. This retains strong loaded-corner steering + // without the old square-root-like jump at small steering angles. + const float satMotionT = std::clamp( + (speedNorm - 0.015f) / 0.085f, 0.0f, 1.0f); + const float satMotionGate = + satMotionT * satMotionT * (3.0f - 2.0f * satMotionT); + const float satSpeed = satMotionGate * + (0.20f + 0.80f * std::sqrt(speedNorm)); + + // OutRun exposes an arcade lateral signal rather than tyre + // pneumatic trail. Use only its magnitude as a gentle load modifier + // and never let its sign decide the FFB direction. + const float satLoadBoost = 0.72f + 0.38f * lateralLoadSmooth; + + // Natural SAT remains an A/B fallback, but even it now unloads from + // actual chassis slide instead of mistaking high lateral-G for drift. + const float naturalSlideRelief = + 1.0f - 0.25f * gripLoss * bodySlide; + + // A real steering rack loses net aligning acceleration as the wheel + // is already rotating quickly back toward centre. Apply a bounded + // return-rate relief to stop a DD base from whipping through zero; + // holding a corner (rate ~= 0) still gets the full SAT magnitude. + const bool returningToCentre = steer * steerRate < 0.0f; + const float returnRateT = returningToCentre + ? std::clamp(std::abs(steerRate) / 0.08f, 0.0f, 1.0f) + : 0.0f; + const float returnRateSmooth = + returnRateT * returnRateT * (3.0f - 2.0f * returnRateT); + const float satReturnRelief = 1.0f - 0.45f * returnRateSmooth; + + const float satStrength = std::clamp( + static_cast(Settings::WheelFFBSteeringWeight), 0.0f, 2.0f); + const float naturalSatTorque = + (steer >= 0.0f ? -1.0f : 1.0f) * + steerForSat * satSpeed * satLoadBoost * naturalSlideRelief * + satReturnRelief * satStrength; + + // Physics SAT separates tyre pneumatic trail from a bounded + // mechanical/caster-trail contribution. Both are driven by the + // front lateral-force proxy, so the mechanical term cannot become + // an artificial speed-dependent centre spring. Pneumatic SAT drops + // first near understeer while mechanical trail keeps useful rack + // torque alive instead of making the wheel suddenly go dead. + const float frontSlip = vehicleDynamics_.frontSlip(); + const float rawFrontSlip = vehicleDynamics_.rawFrontSlip(); + float physicsSatTorque = 0.0f; + const float configuredTrailResponseLead = + static_cast(Settings::WheelFFBTrailResponseLead); + const float trailResponseLead = std::isfinite(configuredTrailResponseLead) + ? std::clamp(configuredTrailResponseLead, 0.0f, 0.60f) + : 0.25f; + const float trailResponseSlip = std::clamp( + frontSlip + (rawFrontSlip - frontSlip) * trailResponseLead, + -0.70f, 0.70f); + const float lateralForceShape = WheelFFBMath::lateral_force_shape(frontSlip); + const float pneumaticTrail = WheelFFBMath::pneumatic_trail_factor(trailResponseSlip); + const float pneumaticSatShape = + WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip); + const float configuredMechanicalTrail = + static_cast(Settings::WheelFFBMechanicalTrail); + const float mechanicalTrailMix = std::isfinite(configuredMechanicalTrail) + ? std::clamp(configuredMechanicalTrail, 0.0f, 0.60f) + : 0.25f; + const float mechanicalContribution = + WheelFFBMath::mechanical_sat_shape(frontSlip, mechanicalTrailMix); + const float physicsShape = WheelFFBMath::combined_sat_shape( + frontSlip, trailResponseSlip, mechanicalTrailMix); + const float trailShape = pneumaticSatShape; // legacy telemetry field name + const float physicsLoad = 0.62f + 0.48f * lateralLoadSmooth; + const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide; + if (vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()) + { + const float physicsReturnRelief = + WheelFFBMath::physics_return_relief(frontSlip, steerRate); + + physicsSatTorque = + (frontSlip > 0.0f ? -1.0f : 1.0f) * + physicsShape * satSpeed * physicsLoad * rearSlideRelief * + physicsReturnRelief * satStrength; + if (!std::isfinite(physicsSatTorque)) + physicsSatTorque = 0.0f; + } + + // Keep full Natural SAT while calibration/current motion is unavailable, + // then crossfade over valid dynamics ticks. Invalid telemetry falls + // back immediately instead of leaking stale Physics SAT values. + const float physicsMix = vehicleDynamics_.sampleValid() + ? vehicleDynamics_.activationBlend() + : 0.0f; + // Natural SAT remains the fallback throughout the activation ramp. + // Dropping it on the calibration tick created a short SAT hole while + // physicsMix was still near zero. + const float physicsFallback = naturalSatTorque; + const float selfAligningTorque = Settings::WheelFFBPhysicsSat + ? physicsFallback + (physicsSatTorque - physicsFallback) * physicsMix + : naturalSatTorque; + + float loadMod = 1.0f; + if (speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float longAccelSample = (speed - oldSpeed) * 5.0f; + if (std::isfinite(longAccelSample)) + smoothedLongAccel_ += + (longAccelSample - smoothedLongAccel_) * 0.25f; + const float configuredWeightTransfer = + static_cast(Settings::WheelFFBWeightTransfer); + const float weightTransfer = std::isfinite(configuredWeightTransfer) + ? std::clamp(configuredWeightTransfer, 0.0f, 1.5f) + : 0.0f; + loadMod = 1.0f + std::clamp( + -smoothedLongAccel_ * weightTransfer, -0.06f, 0.08f); + } + + float structural = 0.0f; + if (crashImpulseTimer_ <= CrashCooldownFrames) + structural = (softwareSpring + selfAligningTorque) * loadMod + damper; + + // Headroom analysis uses sustained structural steering only. Do not + // let a wall hit, gear thunk, startup ramp or nearly-stopped frame + // teach the gain recommendation the wrong lesson. + const bool headroomEligible = + crashImpulseTimer_ <= 0 && gearShiftTimer_ <= 0 && + warmupScale >= 0.999f && recreateScale >= 0.999f && + speedNorm > 0.08f; + + float events = update_event_force(); + + // Sustained steering and short events have different timing needs. + // Keep SAT/spring/damper on the DD-safe slew path while allowing a + // crash or gear thunk to arrive promptly without releasing that + // slew limiter for the whole steering signal. + const float forceDirection = Settings::WheelFFBInvertForce ? -1.0f : 1.0f; + const float outputRamp = warmupScale * recreateScale; + float total = structural * outputStrength * forceDirection * outputRamp; + float eventOutput = events * outputStrength * forceDirection * outputRamp; + if (!std::isfinite(total)) + total = 0.0f; + if (!std::isfinite(eventOutput)) + eventOutput = 0.0f; + record_headroom(std::abs(total), headroomEligible); + + // Preserve ordinary SAT linearly; bend only near the force cap. + const float compressed = WheelFFBMath::soft_saturate(total); + const float eventCompressed = WheelFFBMath::soft_saturate(eventOutput); + + LONG structuralLevel = + static_cast(compressed * static_cast(DI_FFNOMINALMAX)); + const LONG eventLevel = static_cast( + eventCompressed * static_cast(DI_FFNOMINALMAX)); + + const float configuredSlew = static_cast(Settings::WheelFFBSlewRate); + const float safeSlew = std::isfinite(configuredSlew) + ? std::clamp(configuredSlew, 0.01f, 1.0f) + : 0.06f; + const LONG maxSlew = static_cast( + safeSlew * static_cast(DI_FFNOMINALMAX)); + + const LONG releaseMaxSlew = std::min( + static_cast(DI_FFNOMINALMAX), maxSlew * 2); + const float configuredReversalRelease = + static_cast(Settings::WheelFFBReversalReleaseRate); + const float safeReversalRelease = std::isfinite(configuredReversalRelease) + ? std::clamp(configuredReversalRelease, 0.02f, 1.0f) + : 0.12f; + const LONG reversalReleaseMaxSlew = std::max( + releaseMaxSlew, + static_cast(safeReversalRelease * static_cast(DI_FFNOMINALMAX))); + const bool oppositeTorqueDirection = + structuralLevel != 0 && prevStructuralLevel_ != 0 && + (structuralLevel > 0) != (prevStructuralLevel_ > 0); + + if (oppositeTorqueDirection) + { + // A sign change first unloads stale torque to zero at the + // already-approved faster release rate. Do not build the new + // direction in the same tick. + if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew) + structuralLevel = 0; + else + structuralLevel = prevStructuralLevel_ + + (prevStructuralLevel_ > 0 ? -reversalReleaseMaxSlew : reversalReleaseMaxSlew); + } + else + { + const bool unloadingStructural = + std::abs(structuralLevel) < std::abs(prevStructuralLevel_); + const LONG appliedMaxSlew = + unloadingStructural ? releaseMaxSlew : maxSlew; + const LONG structuralDelta = + structuralLevel - prevStructuralLevel_; + if (std::abs(structuralDelta) > appliedMaxSlew) + { + structuralLevel = prevStructuralLevel_ + + (structuralDelta > 0 ? appliedMaxSlew : -appliedMaxSlew); + } + } + prevStructuralLevel_ = structuralLevel; + + // Hardware periodics are preferred. If unavailable, inject a capped + // low-frequency sine after the structural soft-knee limiter. Road/slip signals + // share the same startup/recreate ramp as structural force. + const float effectRampScale = warmupScale * recreateScale; + float fallbackVibration = 0.0f; + if (!periodicsActive_) + { + fallbackVibration += synth_fallback( + roadPhase_, roadAmp * effectRampScale, std::min(roadFreq, 15.0f)); + fallbackVibration += synth_fallback( + slipPhase_, slipAmp * effectRampScale, std::min(slipFreq, 15.0f)); + } + + // Engine haptics always use the normalized ConstantForce tactile + // transport so wheel brand / GUID_Sine support cannot change the feel. + // The existing vibration-headroom clamp below guarantees SAT/events + // always have priority over this cosmetic engine texture. + if (Settings::WheelFFBEngineVibration) + { + fallbackVibration += synth_fallback( + enginePhase_, engineAmp * effectRampScale, engineFreq); + } + + LONG baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + if (Settings::WheelFFBEngineVibration && engineAmp > 0.0001f && eventLevel == 0) + { + // Reserve at most 2.5% during ordinary driving so the optional + // engine texture does not abruptly vanish at brief SAT peaks. + // Collision/gear events keep full priority. + const LONG requestedReserve = static_cast( + engineAmp * static_cast(DI_FFNOMINALMAX)); + const LONG engineReserve = std::clamp( + std::abs(requestedReserve), 0L, 250L); + const LONG baseCap = static_cast(DI_FFNOMINALMAX) - engineReserve; + baseSteeringLevel = std::clamp( + structuralLevel + eventLevel, -baseCap, baseCap); + } + const LONG vibrationRequested = static_cast( + fallbackVibration * static_cast(DI_FFNOMINALMAX)); + const LONG vibrationHeadroom = + static_cast(DI_FFNOMINALMAX) - std::abs(baseSteeringLevel); + const LONG vibrationLevel = std::clamp( + vibrationRequested, -vibrationHeadroom, vibrationHeadroom); + const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel; + const LONG level = apply_response_correction(levelBeforeResponse); + record_graph_sample( + total, + compressed, + static_cast(structuralLevel) / static_cast(DI_FFNOMINALMAX), + static_cast(level) / static_cast(DI_FFNOMINALMAX)); + + if (std::abs(level - prevConstantLevel_) > 15 || eventLevel != 0 || + (level != 0 && GetTickCount() - lastConstantWriteTick_ >= FFB_EFFECT_REFRESH_MS)) + set_constant_force(level); + + ++updateCounter_; + if (periodicsActive_ && (updateCounter_ % 2) == 0) + { + update_periodic(roadTextureEffect_, roadState_, roadAmp * effectRampScale, roadFreq); + update_periodic(tireSlipEffect_, slipState_, slipAmp * effectRampScale, slipFreq); + } + + if (Settings::WheelFFBUsePeriodicEffects && + (!roadTextureEffect_ || !tireSlipEffect_) && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)) + { + create_periodic_effects(); + } + + if (Settings::WheelFFBUseHardwareSpring && + !springEffect_ && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), springRecreateHoldoffUntil_)) + { + create_spring_effect(); + } + + if (Settings::WheelFFBUseHardwareDamper && + !damperEffect_ && + (updateCounter_ % 60) == 0 && + tick_reached(GetTickCount(), damperRecreateHoldoffUntil_)) + { + create_damper_effect(); + } + + prevGear_ = curGear; + prevCollisionFlags_ = stateFlags; + maybe_log(speedNorm, steer, steerRate, lateralLoadSmooth, bodySlide, frontScrub, roughness, selfAligningTorque, level); + const DWORD telemetryNow = GetTickCount(); + if (Settings::WheelFFBTelemetry && telemetryNow - lastTelemetryTick_ >= 100) + { + lastTelemetryTick_ = telemetryNow; + spdlog::info( + "WheelFFB SAMPLE t={} car={} speedRaw={} speedNorm={} steer={} steerRateRaw={} steerRateFiltered={} field264={} field268={} lateralRaw={} lateralSmooth={} lateralLoad={} bodySlip={} bodySlide={} yawRate={} frontSlip={} frontScrub={} vLongTick={} vLatTick={} positionStep={} spdX={} spdY={} spdZ={} spdLenXZ={} spdCorrelation={} basis={} basisConfidence={} sampleValid={} mix={} satRaw={} satMixed={} trailShape={} satLoad={} rearSlideRelief={} springRequested={} springCoefficient={} damperRequested={} damperRelease={} damperCoefficient={} roadAmp={} slipAmp={} structural={} event={} structuralPreClip={} structuralPostClip={} eventPostClip={} postSlew={} diRequested={} diLastAccepted={} polar={} hwSpring={} hwDamper={} hwPeriodic={} gain={} invert={} invertSpring={}", + telemetryNow, static_cast(car), speedRaw, speedNorm, steer, rawSteerRate, steerRate, + car->field_264, car->field_268, lateralRaw, smoothedLateral_, lateralLoadSmooth, + vehicleDynamics_.bodySlip(), bodySlide, vehicleDynamics_.yawRate(), frontSlip, frontScrub, + vehicleDynamics_.vLong(), vehicleDynamics_.vLat(), vehicleDynamics_.positionStep(), + car->spd_mb_20.x, car->spd_mb_20.y, car->spd_mb_20.z, + vehicleDynamics_.spdLen(), vehicleDynamics_.spdCorrelation(), + vehicleDynamics_.forwardAxis(), vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.sampleValid(), physicsMix, physicsSatTorque, selfAligningTorque, + trailShape, physicsLoad, rearSlideRelief, springStrength, prevSpringCoefficient_, + dynamicDamperStrength, damperRelease, prevDamperCoefficient_, roadAmp, slipAmp, + structural, events, total, compressed, eventCompressed, structuralLevel, level, prevConstantLevel_, + constantEffectPolar_, springEffect_ != nullptr, damperEffect_ != nullptr, + periodicsActive_, outputStrength, bool(Settings::WheelFFBInvertForce), + bool(Settings::WheelFFBInvertSpring)); + spdlog::info( + "WheelFFB SATMODEL t={} rawBodySlip={} bodySlip={} bodyBlend={} rawYawRate={} yawRate={} yawBlend={} rawFrontSlip={} frontSlip={} frontBlend={} trailResponseSlip={} trailResponseLead={} fyShape={} pneumaticTrail={} pneumaticShape={} mechanicalMix={} mechanicalContribution={} combinedShape={} diPreResponse={} diCorrected={} responseCorrection={}", + telemetryNow, + vehicleDynamics_.rawBodySlip(), vehicleDynamics_.bodySlip(), vehicleDynamics_.bodySlipBlend(), + vehicleDynamics_.rawYawRate(), vehicleDynamics_.yawRate(), vehicleDynamics_.yawRateBlend(), + vehicleDynamics_.rawFrontSlip(), vehicleDynamics_.frontSlip(), vehicleDynamics_.frontSlipBlend(), + trailResponseSlip, trailResponseLead, lateralForceShape, pneumaticTrail, + pneumaticSatShape, mechanicalTrailMix, mechanicalContribution, physicsShape, + levelBeforeResponse, level, bool(Settings::WheelFFBResponseCorrection)); + // Raw horizontal bases allow row/column x X/Z candidates to be + // compared offline without changing the active steering model. + spdlog::info( + "WheelFFB BASIS t={} tick={} state={} gear={} stage={} basisSign={} posX={} posY={} posZ={} m70_11={} m70_13={} m70_31={} m70_33={} mB0_11={} mB0_13={} mB0_31={} mB0_33={} mF0_11={} mF0_13={} mF0_31={} mF0_33={}", + telemetryNow, updateCounter_, stateFlags, curGear, uniqueStage, vehicleDynamics_.forwardSign(), + car->position_14.x, car->position_14.y, car->position_14.z, + car->matrix_70._11, car->matrix_70._13, car->matrix_70._31, car->matrix_70._33, + car->matrix_B0._11, car->matrix_B0._13, car->matrix_B0._31, car->matrix_B0._33, + car->matrix_F0._11, car->matrix_F0._13, car->matrix_F0._31, car->matrix_F0._33); + } + } + + bool output_owner_active() const + { + return Settings::WheelFFBEnable && initialized_ && device_ && + deviceAcquired_ && !deviceReinitPending_ && !panicStopped_; + } + + WheelFFBHeadroomSnapshot headroom_snapshot() const + { + WheelFFBHeadroomSnapshot result{}; + result.samples = headroomSamples_; + result.currentDemand = headroomCurrentDemand_; + result.peakDemand = headroomPeakDemand_; + + const auto percentile = [&](double q) + { + if (headroomSamples_ == 0) + return 0.0f; + const std::uint64_t target = std::max( + 1, static_cast(std::ceil(headroomSamples_ * q))); + std::uint64_t cumulative = 0; + for (size_t i = 0; i < headroomHistogram_.size(); ++i) + { + cumulative += headroomHistogram_[i]; + if (cumulative >= target) + { + return static_cast(i) * + (HeadroomHistogramMax / static_cast(HeadroomHistogramBins - 1)); + } + } + return HeadroomHistogramMax; + }; + + result.p95Demand = percentile(0.95); + result.p99Demand = percentile(0.99); + if (headroomSamples_ > 0) + { + const float inv = 100.0f / static_cast(headroomSamples_); + result.softKneePercent = static_cast(headroomSoftKneeSamples_) * inv; + result.hardClipPercent = static_cast(headroomHardClipSamples_) * inv; + } + + const float currentOverall = std::clamp( + static_cast(Settings::WheelFFBGlobalStrength), 0.0f, 1.5f); + result.suggestedOverall = currentOverall; + if (headroomSamples_ >= 600 && result.p99Demand > 0.05f) + { + result.suggestedOverall = std::clamp( + currentOverall * (0.90f / result.p99Demand), + 0.05f, 1.5f); + } + return result; + } + + WheelFFBStatusSnapshot status_snapshot() const + { + WheelFFBStatusSnapshot result{}; + result.initialized = initialized_; + result.acquired = deviceAcquired_; + result.outputOwner = output_owner_active(); + result.constantEffect = constantEffect_ != nullptr; + result.springEffect = springEffect_ != nullptr; + result.damperEffect = damperEffect_ != nullptr; + result.periodicEffects = periodicsActive_; + result.constantCapsKnown = constantCapsKnown_; + result.constantDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.polarDirectionDynamic = !constantCapsKnown_ || + (constantDynamicParams_ & DIEP_DIRECTION) != 0; + result.springCapsKnown = springCapsKnown_; + result.springDynamic = !springCapsKnown_ || + (springDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.damperCapsKnown = damperCapsKnown_; + result.damperDynamic = !damperCapsKnown_ || + (damperDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.periodicCapsKnown = periodicCapsKnown_; + result.periodicDynamic = !periodicCapsKnown_ || + (periodicDynamicParams_ & DIEP_TYPESPECIFICPARAMS) != 0; + result.directionTested = directionTested_; + + if (device_) + { + DWORD state = 0; + if (SUCCEEDED(device_->GetForceFeedbackState(&state))) + { + result.ffbStateValid = true; + result.actuatorsOn = (state & DIGFFS_ACTUATORSON) != 0; + result.powerOn = (state & DIGFFS_POWERON) != 0; + result.powerOff = (state & DIGFFS_POWEROFF) != 0; + result.safetySwitchOn = (state & DIGFFS_SAFETYSWITCHON) != 0; + result.safetySwitchOff = (state & DIGFFS_SAFETYSWITCHOFF) != 0; + result.userSwitchOn = (state & DIGFFS_USERFFSWITCHON) != 0; + result.userSwitchOff = (state & DIGFFS_USERFFSWITCHOFF) != 0; + result.paused = (state & DIGFFS_PAUSED) != 0; + result.deviceLost = (state & DIGFFS_DEVICELOST) != 0; + } + } + return result; + } + + WheelFFBGraphSnapshot graph_snapshot() const + { + WheelFFBGraphSnapshot result{}; + result.count = graphCount_; + const size_t start = graphCount_ < WheelFFBGraphCapacity + ? 0 + : graphWriteIndex_ % WheelFFBGraphCapacity; + for (size_t i = 0; i < graphCount_; ++i) + { + const size_t src = (start + i) % WheelFFBGraphCapacity; + result.rawStructural[i] = graphRawStructural_[src]; + result.softLimited[i] = graphSoftLimited_[src]; + result.postSlew[i] = graphPostSlew_[src]; + result.finalOutput[i] = graphFinalOutput_[src]; + } + return result; + } + + void reset_headroom_stats() + { + headroomHistogram_.fill(0); + headroomSamples_ = 0; + headroomSoftKneeSamples_ = 0; + headroomHardClipSamples_ = 0; + headroomCurrentDemand_ = 0.0f; + headroomPeakDemand_ = 0.0f; + } + + void request_direction_test(int direction) + { + if (direction == 0) + { + const bool hadPendingTest = manualTestFrames_ > 0; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (hadPendingTest && initialized_ && !panicStopped_ && + deviceAcquired_ && inGameplay && appActive_ && gameHwnd_ && + GetForegroundWindow() == gameHwnd_) + { + zero_all_forces(); + } + if (hadPendingTest) + reset_signal_state(); + return; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test outside gameplay; no torque was queued"); + return; + } + + if (!Settings::WheelFFBEnable || !initialized_ || panicStopped_ || + !device_ || !deviceAcquired_ || !appActive_ || !gameHwnd_ || + GetForegroundWindow() != gameHwnd_) + { + manualTestFrames_ = 0; + manualTestDirection_ = 1; + spdlog::warn( + "WheelFFB: ignored direction test while FFB device was not active and foreground; no torque was queued"); + return; + } + + directionTested_ = true; + manualTestDirection_ = direction < 0 ? -1 : 1; + manualTestFrames_ = 18; + spdlog::info( + "WheelFFB: queued safe {} direction test at fixed 20% output", + manualTestDirection_ < 0 ? "left" : "right"); + } + + void reset_direction_test() + { + directionTested_ = false; + } + + void settings_transition() + { + manualTestFrames_ = 0; + if (initialized_ && device_ && deviceAcquired_ && !panicStopped_) + zero_all_forces(); + reset_signal_state(); + reset_headroom_stats(); + // Re-enable any hardware effect selected by the new profile on the + // first active gameplay tick instead of waiting up to one second. + // The normal warm-up ramp is already reset by reset_signal_state(). + updateCounter_ = 59; + spdlog::info("WheelFFB: settings/profile transition; forces zeroed and warm-up restarted"); + } + + void service_safety() + { + if (panicStopped_) return; + if (disable_live_if_needed()) return; + if (!initialized_) return; + + const bool gameplay = Game::current_mode && *Game::current_mode == STATE_GAME; + const bool foreground = gameHwnd_ && GetForegroundWindow() == gameHwnd_; + if (!gameplay || !foreground || + ((Overlay::IsActive || Overlay::IsBindingDialogActive) && manualTestFrames_ == 0)) + { + zero_all_forces(); + reset_signal_state(); + if ((!gameplay || !foreground) && device_ && deviceAcquired_) + { + device_->Unacquire(); + deviceAcquired_ = false; + } + } + } + + void check_watchdog() + { + if (!initialized_ || panicStopped_ || lastUpdateTick_ == 0) + return; + + const DWORD elapsed = GetTickCount() - lastUpdateTick_; + if (elapsed > 250 && + (prevConstantLevel_ != 0 || prevSpringCoefficient_ != 0 || + prevDamperCoefficient_ != 0 || roadState_.lastMagnitude != 0 || + slipState_.lastMagnitude != 0)) + { + zero_all_forces(); + reset_signal_state(); + spdlog::info("WheelFFB: watchdog zeroed forces after {}ms without game update", elapsed); + } + } + + void panic_stop() + { + if (panicStopped_) + return; + + panicStopped_ = true; + + if (gameHwnd_) + KillTimer(gameHwnd_, FFB_WATCHDOG_TIMER_ID); + + if (!device_) + return; + + spdlog::info("WheelFFB: PanicStop - zeroing and releasing wheel torque"); + + if (constantEffect_) + { + constantParams_ = {}; + DIEFFECT eff{}; + eff.dwSize = sizeof(eff); + eff.cbTypeSpecificParams = sizeof(constantParams_); + eff.lpvTypeSpecificParams = &constantParams_; + + HRESULT hr = constantEffect_->SetParameters( + &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START); + spdlog::info("WheelFFB: PanicStop constant zero => 0x{:08X}", (unsigned)hr); + hr = constantEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop constant Stop => 0x{:08X}", (unsigned)hr); + } + + if (springEffect_) + { + const HRESULT springHr = springEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop spring Stop => 0x{:08X}", (unsigned)springHr); + } + + if (damperEffect_) + { + const HRESULT damperHr = damperEffect_->Stop(); + spdlog::info("WheelFFB: PanicStop damper Stop => 0x{:08X}", (unsigned)damperHr); + } + + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + HRESULT hr = device_->SendForceFeedbackCommand(DISFFC_STOPALL); + spdlog::info("WheelFFB: PanicStop STOPALL => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + spdlog::info("WheelFFB: PanicStop SETACTUATORSOFF => 0x{:08X}", (unsigned)hr); + hr = device_->SendForceFeedbackCommand(DISFFC_RESET); + spdlog::info("WheelFFB: PanicStop RESET => 0x{:08X}", (unsigned)hr); + + // DIPROP_AUTOCENTER must be written while unacquired. + hr = device_->Unacquire(); + deviceAcquired_ = false; + spdlog::info("WheelFFB: PanicStop Unacquire => 0x{:08X}", (unsigned)hr); + + restore_driver_autocenter("PanicStop"); + } + + private: + struct PeriodicState + { + DWORD lastMagnitude = 0; + DWORD lastPeriod = 0; + DWORD lastWriteTick = 0; + double phaseCycles = 0.0; + }; + + static constexpr int SpeedHistoryCount = 8; + static constexpr int LateralHistoryCount = 16; + static constexpr int WarmupFrames = 30; + static constexpr int RecreateRampFrames = 15; + static constexpr int CrashTimerFrames = 90; + static constexpr int CrashCooldownFrames = 80; + static constexpr size_t HeadroomHistogramBins = 201; + static constexpr float HeadroomHistogramMax = 2.0f; + + struct FailedInterfaceState + { + std::string guid; + DWORD until = 0; + }; + + struct EnumContext + { + WheelFFBEngine* self = nullptr; + GUID selectedGuid{}; + std::string selectedName; + DWORD selectedVidPid = 0; + DWORD preferredVidPid = 0; + bool found = false; + bool matchGuidOnly = false; + bool requirePreferredVidPid = false; + }; + + static BOOL CALLBACK enum_devices_callback( + LPCDIDEVICEINSTANCEA instance, LPVOID context) + { + auto* ctx = static_cast(context); + const std::string instanceName = lower_copy(instance->tszInstanceName); + const std::string productName = lower_copy(instance->tszProductName); + const std::string wanted = + lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + const std::string wantedGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + + if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance)) + { + spdlog::warn( + "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", + instance->tszProductName, directinput_guid_key(instance->guidInstance)); + return DIENUM_CONTINUE; + } + + if (is_virtual_device_name(instanceName) || + is_virtual_device_name(productName)) + { + spdlog::info( + "WheelFFB: skipping virtual FFB device '{}'", + instance->tszInstanceName); + return DIENUM_CONTINUE; + } + + if (ctx->matchGuidOnly && + (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) + return DIENUM_CONTINUE; + + DWORD candidateVidPid = 0; + if (ctx->self && ctx->requirePreferredVidPid) + { + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid) + return DIENUM_CONTINUE; + } + + if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() && + instanceName.find(wanted) == std::string::npos && + productName.find(wanted) == std::string::npos) + { + return DIENUM_CONTINUE; + } + + if (candidateVidPid == 0 && ctx->self) + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + + ctx->selectedGuid = instance->guidInstance; + ctx->selectedName = instance->tszProductName; + ctx->selectedVidPid = candidateVidPid; + ctx->found = true; + return DIENUM_STOP; + } + + bool disable_live_if_needed() + { + if (Settings::WheelFFBEnable) + return false; + + const bool hadInitializedOutput = initialized_; + if (initialized_) + { + if (device_ && deviceAcquired_) + zero_all_forces(); + teardown_for_reinitialize("live disable"); + initialized_ = false; + } + + // Disabling FFB is a hard recovery boundary even if initialization + // never completed. A previous rejected-interface quarantine must not + // survive a deliberate off/on cycle or a fresh device selection. + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + + enabledLastTick_ = false; + if (hadInitializedOutput) + spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); + return true; + } + + void clear_device_failure() + { + deviceFailureSince_ = 0; + } + + void request_device_reinitialize(const char* reason, HRESULT hr) + { + if (panicStopped_ || deviceReinitPending_) + return; + + deviceReinitPending_ = true; + deviceReinitAfter_ = GetTickCount(); + spdlog::warn( + "WheelFFB: scheduling DirectInput device reinitialization after {} (0x{:08X})", + reason, (unsigned)hr); + } + + void note_device_failure(const char* where, HRESULT hr) + { + if (panicStopped_ || !initialized_) + return; + + const DWORD now = GetTickCount(); + if (deviceFailureSince_ == 0) + { + deviceFailureSince_ = now; + spdlog::warn( + "WheelFFB: DirectInput device access failed at {} (0x{:08X}); allowing {}ms for transient recovery", + where, (unsigned)hr, (unsigned)FFB_DEVICE_FAILURE_GRACE_MS); + return; + } + + if (now - deviceFailureSince_ >= FFB_DEVICE_FAILURE_GRACE_MS) + request_device_reinitialize(where, hr); + } + + bool reacquire_after_input_loss(const char* where, HRESULT originalHr) + { + if (!device_) + { + note_device_failure(where, originalHr); + return false; + } + + const bool inGameplay = + Game::current_mode && (*Game::current_mode == STATE_GAME); + if (!inGameplay) + { + deviceAcquired_ = false; + return false; + } + if (!appActive_ || !gameHwnd_ || GetForegroundWindow() != gameHwnd_) + { + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = false; + const HRESULT acquireHr = device_->Acquire(); + if (SUCCEEDED(acquireHr) || acquireHr == S_FALSE) + { + if (!appActive_ || GetForegroundWindow() != gameHwnd_) + { + device_->Unacquire(); + deviceAcquired_ = false; + return false; + } + + deviceAcquired_ = true; + const HRESULT actuatorHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorHr)) + { + device_->Unacquire(); + deviceAcquired_ = false; + note_device_failure("reacquire SETACTUATORSON", actuatorHr); + return false; + } + clear_device_failure(); + return true; + } + + note_device_failure(where, acquireHr); + return false; + } + + void release_effects_for_reinitialize() + { + safe_release_effect(constantEffect_, "constant during device reinit"); + safe_release_effect(springEffect_, "spring during device reinit"); + safe_release_effect(damperEffect_, "damper during device reinit"); + safe_release_effect(roadTextureEffect_, "road during device reinit"); + safe_release_effect(tireSlipEffect_, "tire during device reinit"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + springStrategy_ = 1; + damperStrategy_ = 1; + periodicStrategy_ = 1; + } + + void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") + { + if (device_) + { + __try + { + device_->SendForceFeedbackCommand(DISFFC_STOPALL); + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSOFF); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception stopping stale DirectInput device during reinit (0x{:X})", + GetExceptionCode()); + } + } + + release_effects_for_reinitialize(); + deviceAcquired_ = false; + + restore_driver_autocenter(autocenterReason); + release_device(); + release_directinput(); + selectedName_.clear(); + selectedGuid_ = {}; + constantRecreateHoldoffUntil_ = 0; + periodicRecreateHoldoffUntil_ = 0; + springRecreateHoldoffUntil_ = 0; + damperRecreateHoldoffUntil_ = 0; + reset_signal_state(); + } + + static BOOL CALLBACK enum_actuator_axis_callback( + LPCDIDEVICEOBJECTINSTANCEA object, LPVOID context) + { + auto* self = static_cast(context); + if (!self || !object) + return DIENUM_CONTINUE; + if ((object->dwType & DIDFT_FFACTUATOR) != 0) + { + const DWORD offset = object->dwOfs; + if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) == + self->actuatorAxes_.end()) + { + self->actuatorAxes_.push_back(offset); + } + } + return DIENUM_CONTINUE; + } + + DWORD primary_actuator_axis() const + { + return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); + } + + void prune_failed_interfaces() + { + const DWORD now = GetTickCount(); + failedInterfaces_.erase( + std::remove_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) + { + return tick_reached(now, state.until); + }), + failedInterfaces_.end()); + } + + bool interface_temporarily_failed(const GUID& guid) + { + prune_failed_interfaces(); + const std::string key = directinput_guid_key(guid); + return std::any_of( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == key; }); + } + + size_t active_failed_interface_count() + { + prune_failed_interfaces(); + return failedInterfaces_.size(); + } + + DWORD query_device_vidpid(const GUID& guid) + { + if (!directInput_) + return 0; + + IDirectInputDevice8A* probe = nullptr; + if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe) + return 0; + + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph); + probe->Release(); + return SUCCEEDED(hr) ? vidpid.dwData : 0; + } + + void mark_selected_interface_failed(const char* reason, HRESULT hr) + { + prune_failed_interfaces(); + const std::string failedGuid = directinput_guid_key(selectedGuid_); + const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + auto existing = std::find_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == failedGuid; }); + if (existing != failedInterfaces_.end()) + existing->until = until; + else + failedInterfaces_.push_back({ failedGuid, until }); + + spdlog::warn( + "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", + selectedName_, failedGuid, reason, (unsigned)hr); + } + + bool initialize() + { + retryAfter_ = 0; + + using DirectInput8CreateFn = HRESULT(WINAPI*)( + HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); + auto createDirectInput = proxy::origModule + ? reinterpret_cast( + GetProcAddress(proxy::origModule, "DirectInput8Create")) + : nullptr; + + // The plugin is itself named dinput8.dll. Falling back to the linked + // DirectInput8Create symbol can route back through our own proxy export, + // so fail closed unless the already-loaded System32 module has the export. + if (!createDirectInput) + { + spdlog::error( + "WheelFFB: original System32 dinput8 module has no DirectInput8Create export"); + return false; + } + + HRESULT hr = createDirectInput( + GetModuleHandleW(nullptr), + DIRECTINPUT_VERSION, + IID_IDirectInput8A, + reinterpret_cast(&directInput_), + nullptr); + + if (FAILED(hr) || !directInput_) + { + spdlog::error( + "WheelFFB: original DirectInput8Create failed (0x{:08X})", + (unsigned)hr); + return false; + } + + EnumContext ctx{}; + ctx.self = this; + const std::string configuredGuid = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + + if (!configuredGuid.empty()) + { + ctx.matchGuidOnly = true; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + // A physical wheel can expose more than one DirectInput + // interface. Prefer the saved interface, but allow a sibling + // with the same configured device name after validation fails. + spdlog::warn( + "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); + ctx.matchGuidOnly = false; + } + } + + if (!ctx.found && preferredVidPid_ != 0) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredVidPid = true; + ctx.preferredVidPid = preferredVidPid_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name", + (unsigned)preferredVidPid_); + } + } + + if (!ctx.found) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredVidPid = false; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + } + + if (FAILED(hr) || !ctx.found) + { + spdlog::error( + "WheelFFB: no FFB wheel matched DeviceName='{}'", + Settings::WheelFFBDeviceName.get()); + release_directinput(); + return false; + } + + selectedGuid_ = ctx.selectedGuid; + selectedName_ = ctx.selectedName; + const bool selectedConfiguredInterface = + !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid; + if (ctx.selectedVidPid != 0 && + (preferredVidPid_ == 0 || selectedConfiguredInterface)) + { + preferredVidPid_ = ctx.selectedVidPid; + } + selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); + selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); + spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", + selectedName_, directinput_guid_key(selectedGuid_)); + + hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); + if (FAILED(hr) || !device_) + { + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("CreateDevice", failHr); + spdlog::error( + "WheelFFB: CreateDevice('{}') failed (0x{:08X})", + selectedName_, (unsigned)failHr); + release_directinput(); + return false; + } + + DIDEVCAPS caps{}; + caps.dwSize = sizeof(caps); + hr = device_->GetCapabilities(&caps); + if (FAILED(hr)) + { + mark_selected_interface_failed("GetCapabilities", hr); + spdlog::error( + "WheelFFB: GetCapabilities('{}') failed (0x{:08X})", + selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + if ((caps.dwFlags & DIDC_FORCEFEEDBACK) == 0) + { + mark_selected_interface_failed("force-feedback capability", E_NOINTERFACE); + spdlog::error("WheelFFB: '{}' does not report force-feedback capability", selectedName_); + release_device(); + release_directinput(); + return false; + } + + hr = device_->SetDataFormat(&c_dfDIJoystick2); + if (FAILED(hr)) + { + mark_selected_interface_failed("SetDataFormat", hr); + spdlog::error("WheelFFB: SetDataFormat failed (0x{:08X})", (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + gameHwnd_ = Game::GameHwnd(); + if (!gameHwnd_) + { + spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); + release_device(); + release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; + return false; + } + + // initialize() can run while the game is already in the background, + // before our WM_ACTIVATEAPP subclass has seen a focus transition. + // Seed appActive_ from the real foreground window so an exclusive + // DD device is never acquired merely because the default was true. + appActive_ = (GetForegroundWindow() == gameHwnd_); + if (!appActive_) + { + release_device(); + release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; + return false; + } + + hr = device_->SetCooperativeLevel( + gameHwnd_, + DISCL_EXCLUSIVE | DISCL_BACKGROUND); + + if (FAILED(hr)) + { + mark_selected_interface_failed("SetCooperativeLevel", hr); + spdlog::error( + "WheelFFB: SetCooperativeLevel(EXCLUSIVE|BACKGROUND) failed (0x{:08X})", + (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + + DIPROPDWORD deviceGain{}; + deviceGain.diph.dwSize = sizeof(deviceGain); + deviceGain.diph.dwHeaderSize = sizeof(DIPROPHEADER); + deviceGain.diph.dwHow = DIPH_DEVICE; + deviceGain.dwData = DI_FFNOMINALMAX; + const HRESULT gainHr = device_->SetProperty(DIPROP_FFGAIN, &deviceGain.diph); + if (FAILED(gainHr)) + spdlog::warn("WheelFFB: nominal device gain rejected (0x{:08X})", (unsigned)gainHr); + + // Disable driver centering before acquiring. Restored by PanicStop. + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenterRestoreKnown_ = SUCCEEDED( + device_->GetProperty(DIPROP_AUTOCENTER, &autocenter.diph)); + if (autocenterRestoreKnown_) + { + originalAutocenter_ = autocenter.dwData; + autocenter.dwData = DIPROPAUTOCENTER_OFF; + hr = device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(hr)) + spdlog::warn("WheelFFB: disabling driver autocenter failed (0x{:08X})", (unsigned)hr); + else + driverAutocenterDisabled_ = true; + } + else + { + spdlog::warn( + "WheelFFB: driver autocenter state could not be read; leaving it unchanged for safe restoration semantics"); + } + + hr = device_->Acquire(); + if (FAILED(hr) && hr != S_FALSE) + { + mark_selected_interface_failed("Acquire", hr); + spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); + release_device(); + release_directinput(); + return false; + } + deviceAcquired_ = true; + + // Some multi-interface wheel drivers need the legacy reset sequence + // before the FFB interface will accept actuator/effect commands. + const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); + if (FAILED(resetHr)) + { + spdlog::warn( + "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", + (unsigned)resetHr); + } + + const HRESULT actuatorOnHr = + device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); + if (FAILED(actuatorOnHr)) + { + mark_selected_interface_failed("initial SETACTUATORSON", actuatorOnHr); + spdlog::error( + "WheelFFB: SETACTUATORSON during initialization failed (0x{:08X})", + (unsigned)actuatorOnHr); + release_device(); + release_directinput(); + return false; + } + + actuatorAxes_.clear(); + const HRESULT axisEnumHr = device_->EnumObjects( + enum_actuator_axis_callback, this, DIDFT_AXIS); + if (FAILED(axisEnumHr) || actuatorAxes_.empty()) + { + actuatorAxes_.clear(); + actuatorAxes_.push_back(DIJOFS_X); + spdlog::warn( + "WheelFFB: no explicit DIDFT_FFACTUATOR axis reported; using DIJOFS_X fallback"); + } + else + { + spdlog::info( + "WheelFFB: detected {} force actuator axis/axes; primary offset={}", + actuatorAxes_.size(), (unsigned)actuatorAxes_.front()); + } + + if (!create_constant_effect()) + { + release_device(); + release_directinput(); + return false; + } + + { + const std::string actualGuid = directinput_guid_key(selectedGuid_); + if (ctx.selectedVidPid != 0) + preferredVidPid_ = ctx.selectedVidPid; + const bool identityChanged = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid || + Settings::WheelFFBDeviceName.get() != selectedName_; + if (identityChanged) + { + Settings::WheelFFBDeviceGuid = actualGuid; + Settings::WheelFFBDeviceName = selectedName_; + selectedConfiguredGuid_ = actualGuid; + selectedConfiguredName_ = lower_copy(selectedName_.c_str()); + const bool saved = Settings::write(Module::UserIniPath); + spdlog::info( + "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}", + selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only"); + if (!saved) + { + spdlog::warn( + "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch"); + } + } + } + + if (Settings::WheelFFBUseHardwareSpring && !create_spring_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Spring unavailable; retaining software spring fallback"); + } + + if (Settings::WheelFFBUseHardwareDamper && !create_damper_effect()) + { + spdlog::warn( + "WheelFFB: hardware GUID_Damper unavailable; retaining software damper fallback"); + } + + create_periodic_effects(); + install_exit_guards(); + + initialized_ = true; + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + reset_signal_state(); + reset_headroom_stats(); + + prune_failed_interfaces(); + + spdlog::info( + "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", + selectedName_, + caps.dwAxes, + caps.dwButtons, + static_cast(static_cast(Settings::WheelFFBGlobalStrength) * 100.0f), + springEffect_ ? "GUID_Spring" : "software", + damperEffect_ ? "GUID_Damper" : "software"); + + return true; + } + + float read_game_steering() const + { + if (Settings::UseNewInput) + { + const float steering = InputManager_SteeringValue(); + return std::isfinite(steering) + ? std::clamp(steering, -1.0f, 1.0f) + : 0.0f; + } + + using GetVolumeFn = int(__cdecl*)(ADChannel); + auto getVolume = Module::fn_ptr(0x53720); + if (!getVolume) + return 0.0f; + + const int raw = getVolume(ADChannel::Steering); + return std::clamp(raw / 127.0f, -1.0f, 1.0f); + } + + bool query_dynamic_effect_capability( + REFGUID effectGuid, const char* label, DWORD required, + bool& known, DWORD& dynamicParams) + { + known = false; + dynamicParams = 0; + if (!device_) + return false; + + DIEFFECTINFOA info{}; + info.dwSize = sizeof(info); + const HRESULT hr = device_->GetEffectInfo(&info, effectGuid); + if (FAILED(hr)) + { + // Some older drivers do not expose useful effect metadata even + // though SetParameters works. Preserve the proven legacy path + // when capability discovery itself is unavailable. + spdlog::warn( + "WheelFFB: GetEffectInfo({}) failed (0x{:08X}); keeping compatibility behavior", + label, (unsigned)hr); + return true; + } + + known = true; + dynamicParams = info.dwDynamicParams; + const bool supported = (dynamicParams & required) == required; + spdlog::info( + "WheelFFB: {} dynamic params=0x{:08X}, required=0x{:08X}, live={}", + label, (unsigned)dynamicParams, (unsigned)required, supported); + return supported; + } + + bool create_constant_effect() + { + if (!device_) + return false; + + const bool liveMagnitude = query_dynamic_effect_capability( + GUID_ConstantForce, "ConstantForce", DIEP_TYPESPECIFICPARAMS, + constantCapsKnown_, constantDynamicParams_); + if (constantCapsKnown_ && !liveMagnitude) + { + spdlog::warn( + "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); + } + + safe_release_effect(constantEffect_, "constant before create"); + constantEffectPolar_ = false; + + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; + LONG directions[2] = { 9000L, 0L }; + constantParams_ = {}; + constantParams_.lMagnitude = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(constantParams_); + effect.lpvTypeSpecificParams = &constantParams_; + + auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT + { + if (!constantEffect_) + return E_POINTER; + + HRESULT hr = constantEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)hr); + return hr; + } + + DICONSTANTFORCE zeroForce{}; + LONG probeDirections[2] = { 9000L, 0L }; + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(zeroForce); + params.lpvTypeSpecificParams = &zeroForce; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + if (polar) + { + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = probeDirections; + flags |= DIEP_DIRECTION; + + probeDirections[0] = 27000L; + hr = constantEffect_->SetParameters(¶ms, flags); + if (SUCCEEDED(hr)) + { + probeDirections[0] = 9000L; + hr = constantEffect_->SetParameters(¶ms, flags); + } + } + else + { + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", + descriptor, (unsigned)hr); + constantEffect_->Stop(); + return hr; + } + + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT + { + const HRESULT probeHr = probe_live_update(descriptor, polar); + if (FAILED(probeHr)) + return probeHr; + + constantEffectPolar_ = polar; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + spdlog::info( + "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", + descriptor); + return S_OK; + }; + + HRESULT hr = E_FAIL; + + // Fanatec-style multi-interface drivers can report one physical + // actuator while still requiring the legacy X/Y POLAR descriptor. + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); + + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.cAxes = 1; + axes[0] = DIJOFS_X; + directions[0] = 1; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; + } + + safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); + + // A device may expose more than one FFB actuator object. X was + // already tried above; probe every other reported actuator offset + // once so enumeration order cannot hide the steering actuator. + std::vector triedActuatorAxes{ DIJOFS_X }; + for (const DWORD detectedAxis : actuatorAxes_) + { + if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != + triedActuatorAxes.end()) + continue; + triedActuatorAxes.push_back(detectedAxis); + + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } + + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; + } + + bool create_spring_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareSpring) + return false; + if (!query_dynamic_effect_capability( + GUID_Spring, "GUID_Spring", DIEP_TYPESPECIFICPARAMS, + springCapsKnown_, springDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Spring is not safely live-updatable; using software centering"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; + const DWORD saturation = static_cast( + safeSaturation * static_cast(DI_FFNOMINALMAX)); + + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = 0; + springParams_.lNegativeCoefficient = 0; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(springParams_); + effect.lpvTypeSpecificParams = &springParams_; + + HRESULT hr = device_->CreateEffect( + GUID_Spring, &effect, &springEffect_, nullptr); + + if (FAILED(hr) || !springEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Spring) failed (0x{:08X})", + (unsigned)hr); + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = springEffect_->Start(1, 0); + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring initial Start failed (0x{:08X}); SetParameters will retry with DIEP_START", + (unsigned)hr); + } + + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = saturation; + springStrategy_ = 1; // Always include DIEP_START on dynamic updates. + + spdlog::info( + "WheelFFB: GUID_Spring created (saturation={} / {}, R3 normal sign=positive, independent direction toggle)", + static_cast(saturation), + DI_FFNOMINALMAX); + return true; + } + + void update_spring(float strength) + { + if (!springEffect_ || !device_ || panicStopped_) + return; + + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; + const LONG coefficientMagnitude = static_cast( + safeStrength * static_cast(DI_FFNOMINALMAX)); + + // R3 hardware testing established positive condition coefficients + // as the normal centering sign for this backend. Keep this independent + // from ConstantForce inversion so fixing corner-force direction can + // never accidentally turn the centering spring into a runaway force. + const LONG coefficient = Settings::WheelFFBInvertSpring + ? -coefficientMagnitude + : coefficientMagnitude; + const float configuredSaturation = + static_cast(Settings::WheelFFBSpringSaturation); + const float safeSaturation = std::isfinite(configuredSaturation) + ? std::clamp(configuredSaturation, 0.1f, 1.0f) + : 0.775f; + const DWORD saturation = static_cast( + safeSaturation * static_cast(DI_FFNOMINALMAX)); + + const bool silence = + coefficient == 0 && prevSpringCoefficient_ != 0; + const bool coefficientChanged = + std::abs(coefficient - prevSpringCoefficient_) > 40; + const bool saturationChanged = + saturation != prevSpringSaturation_; + + const bool refresh = coefficient != 0 && + GetTickCount() - lastSpringWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !coefficientChanged && !saturationChanged && !refresh) + return; + + springParams_ = {}; + springParams_.lOffset = 0; + springParams_.lPositiveCoefficient = coefficient; + springParams_.lNegativeCoefficient = coefficient; + springParams_.dwPositiveSaturation = saturation; + springParams_.dwNegativeSaturation = saturation; + springParams_.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(springParams_); + params.lpvTypeSpecificParams = &springParams_; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (springStrategy_ == 1 ? DIEP_START : 0); + + HRESULT hr = springEffect_->SetParameters(¶ms, flags); + + if (springStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + springStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Spring updates work without DIEP_START"); + } + else + { + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + springStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Spring driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Spring", hr)) + return; + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Spring retry", hr); + return; + } + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Spring update failed (0x{:08X}); returning to software spring fallback", + (unsigned)hr); + springEffect_->Stop(); + safe_release_effect(springEffect_, "stale spring"); + prevSpringCoefficient_ = 0; + prevSpringSaturation_ = 0; + springStrategy_ = -1; + springRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + clear_device_failure(); + prevSpringCoefficient_ = coefficient; + prevSpringSaturation_ = saturation; + lastSpringWriteTick_ = GetTickCount(); + } + + bool create_damper_effect() + { + if (!device_ || !Settings::WheelFFBUseHardwareDamper) + return false; + if (!query_dynamic_effect_capability( + GUID_Damper, "GUID_Damper", DIEP_TYPESPECIFICPARAMS, + damperCapsKnown_, damperDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Damper is not safely live-updatable; using software damping"); + return false; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = 0; + damperParams_.lNegativeCoefficient = 0; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwSamplePeriod = 0; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.dwTriggerRepeatInterval = 0; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(damperParams_); + effect.lpvTypeSpecificParams = &damperParams_; + + HRESULT hr = device_->CreateEffect( + GUID_Damper, &effect, &damperEffect_, nullptr); + if (FAILED(hr) || !damperEffect_) + { + spdlog::warn( + "WheelFFB: CreateEffect(GUID_Damper) failed (0x{:08X})", + (unsigned)hr); + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return false; + } + + hr = damperEffect_->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: GUID_Damper initial Start failed (0x{:08X})", (unsigned)hr); + + prevDamperCoefficient_ = 0; + damperStrategy_ = 1; // Always include DIEP_START after menu reacquire. + spdlog::info("WheelFFB: GUID_Damper created (dynamic speed/grip damping)"); + return true; + } + + void update_damper(float strength) + { + if (!damperEffect_ || !device_ || panicStopped_) + return; + + // Positive coefficients are the conventional DirectInput condition + // representation for GUID_Damper; the effect type itself applies + // force opposite steering velocity. + const float safeStrength = std::isfinite(strength) + ? std::clamp(strength, 0.0f, 1.0f) + : 0.0f; + const LONG coefficient = static_cast( + safeStrength * static_cast(DI_FFNOMINALMAX)); + + const bool silence = coefficient == 0 && prevDamperCoefficient_ != 0; + const bool changed = std::abs(coefficient - prevDamperCoefficient_) > 40; + const bool refresh = coefficient != 0 && + GetTickCount() - lastDamperWriteTick_ >= FFB_EFFECT_REFRESH_MS; + if (!silence && !changed && !refresh) + return; + + damperParams_ = {}; + damperParams_.lOffset = 0; + damperParams_.lPositiveCoefficient = coefficient; + damperParams_.lNegativeCoefficient = coefficient; + damperParams_.dwPositiveSaturation = DI_FFNOMINALMAX; + damperParams_.dwNegativeSaturation = DI_FFNOMINALMAX; + damperParams_.lDeadBand = 0; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(damperParams_); + params.lpvTypeSpecificParams = &damperParams_; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (damperStrategy_ == 1 ? DIEP_START : 0); + HRESULT hr = damperEffect_->SetParameters(¶ms, flags); + + if (damperStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + damperStrategy_ = 0; + spdlog::info("WheelFFB: GUID_Damper updates work without DIEP_START"); + } + else + { + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + damperStrategy_ = 1; + spdlog::info("WheelFFB: GUID_Damper driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Damper", hr)) + return; + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Damper retry", hr); + return; + } + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: GUID_Damper update failed (0x{:08X}); using software fallback", + (unsigned)hr); + damperEffect_->Stop(); + safe_release_effect(damperEffect_, "stale damper"); + prevDamperCoefficient_ = 0; + damperStrategy_ = -1; + damperRecreateHoldoffUntil_ = GetTickCount() + 1000; + return; + } + + clear_device_failure(); + prevDamperCoefficient_ = coefficient; + lastDamperWriteTick_ = GetTickCount(); + } + + IDirectInputEffect* create_periodic_effect(const char* label, float initialHz) + { + if (!device_) + return nullptr; + if (!query_dynamic_effect_capability( + GUID_Sine, "GUID_Sine", DIEP_TYPESPECIFICPARAMS, + periodicCapsKnown_, periodicDynamicParams_)) + { + spdlog::warn("WheelFFB: GUID_Sine is not safely live-updatable; using ConstantForce vibration fallback"); + return nullptr; + } + + DWORD axes[1] = { primary_actuator_axis() }; + LONG directions[1] = { 1 }; + DIPERIODIC& periodic = (std::strcmp(label, "RoadTexture") == 0) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; + periodic.dwMagnitude = 0; + periodic.lOffset = 0; + periodic.dwPhase = 0; + periodic.dwPeriod = static_cast(1000000.0f / initialHz); + + DIEFFECT effect{}; + effect.dwSize = sizeof(effect); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + effect.dwDuration = FFB_EFFECT_LEASE_US; + effect.dwGain = DI_FFNOMINALMAX; + effect.dwTriggerButton = DIEB_NOTRIGGER; + effect.cAxes = 1; + effect.rgdwAxes = axes; + effect.rglDirection = directions; + effect.cbTypeSpecificParams = sizeof(periodic); + effect.lpvTypeSpecificParams = &periodic; + + IDirectInputEffect* result = nullptr; + HRESULT hr = device_->CreateEffect( + GUID_Sine, &effect, &result, nullptr); + + if (FAILED(hr) || !result) + { + spdlog::warn( + "WheelFFB: CreateEffect({}/GUID_Sine) failed (0x{:08X})", + label, (unsigned)hr); + return nullptr; + } + + hr = result->Start(1, 0); + if (FAILED(hr)) + spdlog::warn("WheelFFB: {} initial Start failed (0x{:08X})", label, (unsigned)hr); + + spdlog::info("WheelFFB: {} hardware sine created", label); + return result; + } + + void create_periodic_effects() + { + if (!Settings::WheelFFBUsePeriodicEffects || !device_) + { + periodicsActive_ = false; + return; + } + + if (!roadTextureEffect_) + roadTextureEffect_ = create_periodic_effect("RoadTexture", 30.0f); + if (!tireSlipEffect_) + tireSlipEffect_ = create_periodic_effect("TireSlip", 35.0f); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = + roadTextureEffect_ != nullptr && tireSlipEffect_ != nullptr; + + if (!periodicsActive_) + { + // Treat the two sines atomically. A half-created pair plus the + // software fallback would double one signal and distort tuning. + disable_periodics(); + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; + spdlog::warn( + "WheelFFB: complete hardware periodic pair unavailable; using ConstantForce fallback for both signals"); + } + } + + void update_periodic( + IDirectInputEffect*& effect, + PeriodicState& state, + float magnitude, + float frequency) + { + if (!effect || panicStopped_) + return; + + // Very small hardware-sine magnitudes can remain audible on DD + // bases. Snap them to zero, and update much more aggressively on + // falling magnitude so an off-road effect cannot remain latched + // after the car returns to asphalt. + const float magnitudeClamped = std::isfinite(magnitude) + ? std::clamp(magnitude, 0.0f, 1.0f) + : 0.0f; + const DWORD mag = magnitudeClamped < 0.01f + ? 0u + : static_cast( + magnitudeClamped * static_cast(DI_FFNOMINALMAX)); + frequency = std::isfinite(frequency) + ? std::clamp(frequency, 1.0f, 100.0f) + : 30.0f; + const DWORD period = static_cast(1000000.0f / frequency); + + const long magDelta = std::abs( + static_cast(mag) - static_cast(state.lastMagnitude)); + const bool silence = mag == 0 && state.lastMagnitude != 0; + const bool magChanged = + magDelta > 60 || + (state.lastMagnitude > 0 && + magDelta * 5 > static_cast(state.lastMagnitude)); + const bool periodChanged = + state.lastPeriod != 0 && + std::abs(static_cast(period) - static_cast(state.lastPeriod)) * 10 > + static_cast(state.lastPeriod); + + const DWORD periodicNow = GetTickCount(); + const bool refresh = mag != 0 && + periodicNow - state.lastWriteTick >= FFB_EFFECT_REFRESH_MS; + if (!silence && !magChanged && !periodChanged && !refresh) + return; + + DIPERIODIC& periodic = (effect == roadTextureEffect_) + ? roadPeriodicParams_ + : tireSlipPeriodicParams_; + periodic = {}; + periodic.dwMagnitude = mag; + periodic.dwPeriod = period; + // DIEP_START restarts the lease. Advance phase so refreshing an + // unchanged envelope does not deliberately restart at phase zero. + if (state.lastPeriod != 0) + state.phaseCycles = std::fmod(state.phaseCycles + + double(periodicNow - state.lastWriteTick) * 1000.0 / state.lastPeriod, 1.0); + periodic.dwPhase = static_cast(state.phaseCycles * 36000.0); + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(periodic); + params.lpvTypeSpecificParams = &periodic; + + DWORD flags = DIEP_TYPESPECIFICPARAMS | + (periodicStrategy_ == 1 ? DIEP_START : 0); + + HRESULT hr = effect->SetParameters(¶ms, flags); + + if (periodicStrategy_ == -1) + { + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 0; + spdlog::info("WheelFFB: periodic updates work without DIEP_START"); + } + else + { + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (SUCCEEDED(hr)) + { + periodicStrategy_ = 1; + spdlog::info("WheelFFB: periodic driver requires DIEP_START"); + } + } + } + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) + return; + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Sine periodic retry", hr); + return; + } + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: periodic update failed (0x{:08X}); falling back to ConstantForce vibration", + (unsigned)hr); + disable_periodics(); + periodicRecreateHoldoffUntil_ = GetTickCount() + 500; + return; + } + + clear_device_failure(); + state.lastMagnitude = mag; + state.lastPeriod = period; + state.lastWriteTick = periodicNow; + } + + void disable_periodics() + { + if (roadTextureEffect_) + roadTextureEffect_->Stop(); + if (tireSlipEffect_) + tireSlipEffect_->Stop(); + + safe_release_effect(roadTextureEffect_, "road texture"); + safe_release_effect(tireSlipEffect_, "tire slip"); + + roadState_ = {}; + slipState_ = {}; + periodicsActive_ = false; + } + + void record_graph_sample(float rawStructural, float softLimited, float postSlew, float finalOutput) + { + const size_t slot = graphWriteIndex_ % WheelFFBGraphCapacity; + graphRawStructural_[slot] = std::isfinite(rawStructural) ? rawStructural : 0.0f; + graphSoftLimited_[slot] = std::isfinite(softLimited) ? softLimited : 0.0f; + graphPostSlew_[slot] = std::isfinite(postSlew) ? postSlew : 0.0f; + graphFinalOutput_[slot] = std::isfinite(finalOutput) ? finalOutput : 0.0f; + ++graphWriteIndex_; + graphCount_ = std::min(graphCount_ + 1, WheelFFBGraphCapacity); + } + + void record_headroom(float demand, bool eligible) + { + if (!std::isfinite(demand)) + return; + demand = std::max(0.0f, demand); + headroomCurrentDemand_ = demand; + if (!eligible) + return; + + headroomPeakDemand_ = std::max(headroomPeakDemand_, demand); + ++headroomSamples_; + if (demand > 0.75f) + ++headroomSoftKneeSamples_; + if (demand >= 1.35f) + ++headroomHardClipSamples_; + + const float normalized = std::clamp(demand / HeadroomHistogramMax, 0.0f, 1.0f); + const size_t bin = std::min( + HeadroomHistogramBins - 1, + static_cast(std::lround( + normalized * static_cast(HeadroomHistogramBins - 1)))); + ++headroomHistogram_[bin]; + } + + LONG apply_response_correction(LONG requestedLevel) + { + if (!Settings::WheelFFBResponseCorrection || requestedLevel == 0) + return requestedLevel; + + const std::string spec = Settings::WheelFFBResponseLUT.get(); + if (spec != responseLutSpec_) + { + responseLutSpec_ = spec; + WheelFFBMath::ResponseLUT parsed{}; + responseLutValid_ = WheelFFBMath::parse_response_lut(spec, parsed); + if (responseLutValid_) + { + responseLut_ = parsed; + spdlog::info("WheelFFB: loaded valid wheel response LUT"); + } + else + { + responseLut_ = WheelFFBMath::linear_response_lut(); + spdlog::warn( + "WheelFFB: invalid ResponseLUT; leaving ConstantForce linear until corrected"); + } + } + + if (!responseLutValid_) + return requestedLevel; + + const float normalized = + static_cast(requestedLevel) / static_cast(DI_FFNOMINALMAX); + const float corrected = WheelFFBMath::apply_response_lut(normalized, responseLut_); + return std::clamp( + static_cast(std::lround(corrected * static_cast(DI_FFNOMINALMAX))), + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + } + + void set_constant_force(LONG requestedLevel) + { + if (!device_ || panicStopped_) + return; + + requestedLevel = std::clamp( + requestedLevel, + -static_cast(DI_FFNOMINALMAX), + static_cast(DI_FFNOMINALMAX)); + + constantParams_ = {}; + LONG directions[2] = { 1L, 0L }; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(constantParams_); + params.lpvTypeSpecificParams = &constantParams_; + + if (constantEffectPolar_) + { + constantParams_.lMagnitude = std::abs(requestedLevel); + directions[0] = requestedLevel < 0 ? 27000L : 9000L; + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = directions; + flags |= DIEP_DIRECTION; + } + else + { + constantParams_.lMagnitude = requestedLevel; + } + + HRESULT hr = E_FAIL; + if (constantEffect_) + hr = constantEffect_->SetParameters(¶ms, flags); + + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + // Input loss is a transient ownership/focus condition, not proof + // that this physical DirectInput interface is the wrong FFB port. + // Preserve the grace window before any device reinitialization. + if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) + return; + hr = constantEffect_->SetParameters(¶ms, flags); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("ConstantForce retry", hr); + return; + } + } + + if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) + { + safe_release_effect(constantEffect_, "stale constant"); + const DWORD now = GetTickCount(); + if (tick_before(now, constantRecreateHoldoffUntil_)) + return; + + if (!create_constant_effect()) + { + constantRecreateHoldoffUntil_ = now + 500; + request_device_reinitialize("ConstantForce recreation rejected interface", hr); + return; + } + + recreateRampFrames_ = RecreateRampFrames; + prevConstantLevel_ = 0; + prevStructuralLevel_ = 0; + spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); + return; + } + + if (FAILED(hr)) + { + mark_selected_interface_failed("ConstantForce live SetParameters", hr); + request_device_reinitialize("ConstantForce output failed", hr); + spdlog::warn( + "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization", + (unsigned)hr); + return; + } + + clear_device_failure(); + prevConstantLevel_ = requestedLevel; + lastConstantWriteTick_ = GetTickCount(); + } + + void update_crash_detection(float speed, uint32_t stateFlags) + { + if (crashImpulseTimer_ <= 0 && speedHistoryIndex_ > 6) + { + const float oldSpeed = + speedHistory_[(speedHistoryIndex_ - 6) % SpeedHistoryCount]; + const float speedDrop = oldSpeed - speed; + + if (speedDrop > 0.03f && speed > 0.10f) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + const float severity = + std::clamp((speedDrop - 0.03f) / 0.12f, 0.0f, 1.0f); + crashImpulseForce_ = + direction * (1.7f + 0.8f * severity) * + static_cast(Settings::WheelFFBWallImpact); + + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + + if (Settings::WheelFFBDebugLog) + { + spdlog::info( + "WheelFFB: crash speedDrop={:.3f}, dir={:.0f}", + speedDrop, direction); + } + } + } + + const bool collision = (stateFlags & 0x1000) != 0; + const bool wasCollision = (prevCollisionFlags_ & 0x1000) != 0; + + if (collision && !wasCollision && crashImpulseTimer_ <= 0) + { + const float lateralBeforeImpact = + lateralHistoryIndex_ > 8 + ? lateralHistory_[(lateralHistoryIndex_ - 8) % LateralHistoryCount] + : smoothedLateral_; + + const float direction = + lateralBeforeImpact >= 0.0f ? -1.0f : 1.0f; + + crashImpulseForce_ = + direction * 1.9f * + static_cast(Settings::WheelFFBWallImpact); + crashImpulseTimer_ = CrashTimerFrames; + smoothedLateral_ = 0.0f; + } + } + + void update_gear_event(uint32_t curGear) + { + if (curGear != prevGear_ && prevGear_ != 0 && gearShiftTimer_ <= 0) + gearShiftTimer_ = 6; + } + + float update_event_force() + { + float result = 0.0f; + + if (crashImpulseTimer_ > 0) + { + if (crashImpulseTimer_ > CrashCooldownFrames) + { + // A short kick/rebound is much easier to feel on a DD wheel + // than the old soft one-direction 10-frame push. + const int impactFrame = CrashTimerFrames - crashImpulseTimer_; + if (impactFrame < 3) + result += crashImpulseForce_; + else if (impactFrame < 6) + result -= crashImpulseForce_ * 0.55f; + else + result += crashImpulseForce_ * 0.20f; + } + --crashImpulseTimer_; + } + + if (gearShiftTimer_ > 0) + { + const float thunk = + 0.20f * + static_cast(Settings::WheelFFBGearShift) * + (gearShiftTimer_ > 3 ? 1.0f : -1.0f); + result += thunk; + --gearShiftTimer_; + } + + return result; + } + + float synth_fallback(float& phase, float amplitude, float frequency) + { + if (!std::isfinite(amplitude) || !std::isfinite(frequency) || + amplitude <= 0.005f) + { + phase = 0.0f; + return 0.0f; + } + + constexpr float TwoPi = 6.28318530718f; + phase = std::fmod(phase + frequency / 60.0f * TwoPi, TwoPi); + return std::sin(phase) * amplitude; + } + + void zero_all_forces() + { + if (!initialized_ || panicStopped_) + return; + + if (constantEffect_ && prevConstantLevel_ != 0) + set_constant_force(0); + + if (springEffect_ && prevSpringCoefficient_ != 0) + update_spring(0.0f); + + if (damperEffect_ && prevDamperCoefficient_ != 0) + update_damper(0.0f); + + prevStructuralLevel_ = 0; + + if (roadTextureEffect_) + update_periodic(roadTextureEffect_, roadState_, 0.0f, 30.0f); + if (tireSlipEffect_) + update_periodic(tireSlipEffect_, slipState_, 0.0f, 35.0f); + } + + void reset_signal_state() + { + smoothedLateral_ = 0.0f; + smoothedLongAccel_ = 0.0f; + prevSteer_ = 0.0f; + smoothedSteerRate_ = 0.0f; + steerSampleValid_ = false; + vehicleDynamics_.reset_dynamic(); + prevStructuralLevel_ = 0; + prevSpringCoefficient_ = 0; + prevDamperCoefficient_ = 0; + crashImpulseTimer_ = 0; + crashImpulseForce_ = 0.0f; + gearShiftTimer_ = 0; + warmupFrames_ = 0; + roadPhase_ = 0.0f; + slipPhase_ = 0.0f; + enginePhase_ = 0.0f; + smoothedEngineRpm_ = 0.0f; + smoothedEngineAmp_ = 0.0f; + smoothedEngineFreq_ = 0.0f; + splashTimer_ = 0; + splashAmp_ = 0.0f; + manualTestFrames_ = 0; + manualTestDirection_ = 1; + + // Menu/race transitions must not reuse samples from the previous + // gameplay segment. Old speed/lateral history can otherwise look + // like a huge first-frame deceleration and synthesize a false crash + // or weight-transfer kick when returning from F11/the main menu. + std::fill_n(speedHistory_, SpeedHistoryCount, 0.0f); + speedHistoryIndex_ = 0; + std::fill_n(lateralHistory_, LateralHistoryCount, 0.0f); + lateralHistoryIndex_ = 0; + prevGear_ = 0; + prevCollisionFlags_ = 0; + } + + void install_exit_guards() + { + if (!gameHwnd_) + return; + + // USB/device-loss recovery may call initialize() more than once. + // Window subclassing and inline-hooking ExitProcess must be + // idempotent or a second initialization can create a bad hook chain. + if (subclassHwnd_ != gameHwnd_) + { + if (subclassHwnd_ && IsWindow(subclassHwnd_)) + { + KillTimer(subclassHwnd_, FFB_WATCHDOG_TIMER_ID); + RemoveWindowSubclass( + subclassHwnd_, window_subclass_proc, FFB_SUBCLASS_ID); + } + + if (SetWindowSubclass( + gameHwnd_, + window_subclass_proc, + FFB_SUBCLASS_ID, + reinterpret_cast(this))) + { + subclassHwnd_ = gameHwnd_; + SetTimer( + gameHwnd_, + FFB_WATCHDOG_TIMER_ID, + FFB_WATCHDOG_INTERVAL_MS, + nullptr); + spdlog::info("WheelFFB: window exit/watchdog guard installed"); + } + else + { + spdlog::warn("WheelFFB: SetWindowSubclass failed"); + } + } + + if (!exitProcessHook_) + { + if (auto* exitProc = + GetProcAddress(GetModuleHandleA("kernel32.dll"), "ExitProcess")) + { + exitProcessHook_ = + safetyhook::create_inline(exitProc, exit_process_hook); + if (exitProcessHook_) + spdlog::info("WheelFFB: ExitProcess safety hook installed"); + } + } + + activeEngine_ = this; + } + + static LRESULT CALLBACK window_subclass_proc( + HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam, + UINT_PTR, + DWORD_PTR refData) + { + auto* self = reinterpret_cast(refData); + + if (self) + { + switch (message) + { + case WM_TIMER: + if (wParam == FFB_WATCHDOG_TIMER_ID) + self->check_watchdog(); + break; + + case WM_ACTIVATEAPP: + self->appActive_ = (wParam != FALSE); + if (!self->appActive_) + { + self->zero_all_forces(); + self->reset_signal_state(); + if (self->device_ && self->deviceAcquired_) + { + self->device_->Unacquire(); + self->deviceAcquired_ = false; + } + } + else + { + // Re-enter with the normal DD warm-up ramp instead of + // restoring the previous torque in one frame. + self->warmupFrames_ = 0; + } + break; + + case WM_CLOSE: + case WM_DESTROY: + case WM_QUERYENDSESSION: + self->panic_stop(); + break; + } + } + + return DefSubclassProc(hwnd, message, wParam, lParam); + } + + static void WINAPI exit_process_hook(UINT exitCode) + { + auto* engine = activeEngine_; + if (!engine) + return; + + engine->panic_stop(); + engine->exitProcessHook_.stdcall(exitCode); + } + + static void safe_release_effect( + IDirectInputEffect*& effect, + const char* name) + { + if (!effect) + return; + + __try + { + effect->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing {} effect (0x{:X})", + name, + GetExceptionCode()); + } + effect = nullptr; + } + + void restore_driver_autocenter(const char* where) + { + if (!device_ || !driverAutocenterDisabled_ || !autocenterRestoreKnown_) + return; + + deviceAcquired_ = false; + __try + { + device_->Unacquire(); + + DIPROPDWORD autocenter{}; + autocenter.diph.dwSize = sizeof(autocenter); + autocenter.diph.dwHeaderSize = sizeof(DIPROPHEADER); + autocenter.diph.dwObj = 0; + autocenter.diph.dwHow = DIPH_DEVICE; + autocenter.dwData = originalAutocenter_; + const HRESULT restoreHr = + device_->SetProperty(DIPROP_AUTOCENTER, &autocenter.diph); + if (FAILED(restoreHr)) + { + spdlog::warn( + "WheelFFB: autocenter restore during {} failed (0x{:08X})", + where, (unsigned)restoreHr); + } + else + { + driverAutocenterDisabled_ = false; + } + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception restoring autocenter during {} (0x{:X})", + where, GetExceptionCode()); + } + } + + void release_device() + { + if (!device_) + { + deviceAcquired_ = false; + driverAutocenterDisabled_ = false; + return; + } + + // Clear logical acquisition state before touching a possibly stale + // COM object. Even a driver exception must not leave a phantom + // acquired device behind in the engine state. + deviceAcquired_ = false; + restore_driver_autocenter("device release"); + + IDirectInputDevice8A* staleDevice = device_; + device_ = nullptr; + driverAutocenterDisabled_ = false; + __try + { + staleDevice->Unacquire(); + staleDevice->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput device (0x{:X})", + GetExceptionCode()); + } + } + + void release_directinput() + { + if (!directInput_) + return; + + IDirectInput8A* staleDirectInput = directInput_; + directInput_ = nullptr; + __try + { + staleDirectInput->Release(); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + spdlog::warn( + "WheelFFB: exception releasing DirectInput root object (0x{:X})", + GetExceptionCode()); + } + } + + void maybe_log( + float speedNorm, + float steer, + float steerRate, + float lateralLoad, + float bodySlide, + float frontScrub, + float roughness, + float satTorque, + LONG level) + { + if (!Settings::WheelFFBDebugLog) + return; + + const DWORD now = GetTickCount(); + if (now - lastLogTick_ < 2000) + return; + + lastLogTick_ = now; + spdlog::info( + "WheelFFB DIAG: spd={:.2f} steer={:.3f} rate={:.4f} lat={:.2f} load={:.2f} slide={:.2f} scrub={:.2f} rough={:.2f} sat={:.3f} phys={} basis=M70r{} cal={:.2f} mix={:.2f} beta={:.3f} yaw={:.3f} fslip={:.3f} vLat={:.5f} vLong={:.5f} step={:.5f} spdLen={:.5f} spdCorr={:.2f} steerSrc={} out={} invCF={} spring={} invSpring={} coeff={} damper={} dcoeff={} periodic={}", + speedNorm, + steer, + steerRate, + smoothedLateral_, + lateralLoad, + bodySlide, + frontScrub, + roughness, + satTorque, + Settings::WheelFFBPhysicsSat + ? (vehicleDynamics_.calibrated() + ? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK") + : "CAL") + : "OFF", + vehicleDynamics_.forwardAxis(), + vehicleDynamics_.calibrationConfidence(), + vehicleDynamics_.activationBlend(), + vehicleDynamics_.bodySlip(), + vehicleDynamics_.yawRate(), + vehicleDynamics_.frontSlip(), + vehicleDynamics_.vLat(), + vehicleDynamics_.vLong(), + vehicleDynamics_.positionStep(), + vehicleDynamics_.spdLen(), + vehicleDynamics_.spdCorrelation(), + Settings::UseNewInput ? "SDL" : "legacy", + static_cast(level), + bool(Settings::WheelFFBInvertForce), + springEffect_ ? "HW" : "SW", + bool(Settings::WheelFFBInvertSpring), + static_cast(prevSpringCoefficient_), + damperEffect_ ? "HW" : "SW", + static_cast(prevDamperCoefficient_), + periodicsActive_); + } + + DWORD lastTelemetryTick_ = 0; + DWORD lastConstantWriteTick_ = 0; + DWORD lastSpringWriteTick_ = 0; + DWORD lastDamperWriteTick_ = 0; + EVWORK_CAR* lastCar_ = nullptr; + IDirectInput8A* directInput_ = nullptr; + IDirectInputDevice8A* device_ = nullptr; + IDirectInputEffect* constantEffect_ = nullptr; + IDirectInputEffect* springEffect_ = nullptr; + IDirectInputEffect* damperEffect_ = nullptr; + IDirectInputEffect* roadTextureEffect_ = nullptr; + IDirectInputEffect* tireSlipEffect_ = nullptr; + + // DirectInput does not promise to copy lpvTypeSpecificParams. Keep the + // backing structures alive for as long as their effects exist. + DICONSTANTFORCE constantParams_{}; + DICONDITION springParams_{}; + DICONDITION damperParams_{}; + DIPERIODIC roadPeriodicParams_{}; + DIPERIODIC tireSlipPeriodicParams_{}; + + std::vector actuatorAxes_; + bool constantEffectPolar_ = false; + + GUID selectedGuid_{}; + std::string selectedName_; + std::string selectedConfiguredGuid_; + std::string selectedConfiguredName_; + HWND gameHwnd_ = nullptr; + HWND subclassHwnd_ = nullptr; + + bool initialized_ = false; + bool panicStopped_ = false; + bool deviceAcquired_ = false; + bool driverAutocenterDisabled_ = false; + bool autocenterRestoreKnown_ = false; + DWORD originalAutocenter_ = DIPROPAUTOCENTER_ON; + bool enabledLastTick_ = true; + bool appActive_ = true; + bool periodicsActive_ = false; + bool directionTested_ = false; + bool constantCapsKnown_ = false; + bool springCapsKnown_ = false; + bool damperCapsKnown_ = false; + bool periodicCapsKnown_ = false; + DWORD constantDynamicParams_ = 0; + DWORD springDynamicParams_ = 0; + DWORD damperDynamicParams_ = 0; + DWORD periodicDynamicParams_ = 0; + int periodicStrategy_ = 1; // Explicitly restart sine effects on every update. + int springStrategy_ = -1; + int damperStrategy_ = -1; + + DWORD retryAfter_ = 0; + std::vector failedInterfaces_; + DWORD preferredVidPid_ = 0; + DWORD constantRecreateHoldoffUntil_ = 0; + DWORD periodicRecreateHoldoffUntil_ = 0; + DWORD springRecreateHoldoffUntil_ = 0; + DWORD damperRecreateHoldoffUntil_ = 0; + DWORD lastUpdateTick_ = 0; + DWORD lastLogTick_ = 0; + DWORD deviceFailureSince_ = 0; + DWORD deviceReinitAfter_ = 0; + bool deviceReinitPending_ = false; + + PeriodicState roadState_{}; + PeriodicState slipState_{}; + + float smoothedLateral_ = 0.0f; + float smoothedLongAccel_ = 0.0f; + float prevSteer_ = 0.0f; + float smoothedSteerRate_ = 0.0f; + bool steerSampleValid_ = false; + WheelVehicleDynamics vehicleDynamics_{}; + + std::array headroomHistogram_{}; + std::uint64_t headroomSamples_ = 0; + std::uint64_t headroomSoftKneeSamples_ = 0; + std::uint64_t headroomHardClipSamples_ = 0; + float headroomCurrentDemand_ = 0.0f; + float headroomPeakDemand_ = 0.0f; + + std::array graphRawStructural_{}; + std::array graphSoftLimited_{}; + std::array graphPostSlew_{}; + std::array graphFinalOutput_{}; + std::size_t graphWriteIndex_ = 0; + std::size_t graphCount_ = 0; + + WheelFFBMath::ResponseLUT responseLut_ = WheelFFBMath::linear_response_lut(); + std::string responseLutSpec_; + bool responseLutValid_ = true; + + float crashImpulseForce_ = 0.0f; + float roadPhase_ = 0.0f; + float slipPhase_ = 0.0f; + float enginePhase_ = 0.0f; + float smoothedEngineRpm_ = 0.0f; + float smoothedEngineAmp_ = 0.0f; + float smoothedEngineFreq_ = 0.0f; + float splashAmp_ = 0.0f; + + float speedHistory_[SpeedHistoryCount]{}; + int speedHistoryIndex_ = 0; + float lateralHistory_[LateralHistoryCount]{}; + int lateralHistoryIndex_ = 0; + + uint32_t prevGear_ = 0; + uint32_t prevCollisionFlags_ = 0; + + LONG prevConstantLevel_ = 0; + LONG prevStructuralLevel_ = 0; + LONG prevSpringCoefficient_ = 0; + LONG prevDamperCoefficient_ = 0; + DWORD prevSpringSaturation_ = 0; + + int crashImpulseTimer_ = 0; + int gearShiftTimer_ = 0; + int warmupFrames_ = 0; + int recreateRampFrames_ = 0; + int manualTestFrames_ = 0; + int manualTestDirection_ = 1; + int splashTimer_ = 0; + unsigned updateCounter_ = 0; + + SafetyHookInline exitProcessHook_{}; + + inline static WheelFFBEngine* activeEngine_ = nullptr; + }; + + WheelFFBEngine gWheelFFB; + + class WheelFFBHook : public Hook + { + // FFB update ownership lives in the existing GamePlCar_Ctrl wrapper. + // Do not install another inline hook on the physics/vibration path. + + public: + std::string_view description() override + { + return "WheelFFB (DirectInput COM)"; + } + + void declare_settings() override + { + // Wheel FFB has one dedicated F11 page. Keep every [WheelFFB] + // setting out of the generic Settings window so there is no second + // UI that looks like a competing backend. + for (auto* setting : Settings::SettingBase::registry()) + { + if (setting && setting->section() == "WheelFFB") + setting->hidden(true); + } + } + + bool validate() override + { + // The engine itself gates on WheelFFBEnable; the existing Vibration + // GamePlCar_Ctrl wrapper invokes us after each 60 Hz physics tick. + return true; + } + + bool apply() override + { + spdlog::info( + "WheelFFB: DirectInput COM engine registered; update runs after GamePlCar_Ctrl physics"); + return true; + } + + static WheelFFBHook instance; + }; + + WheelFFBHook WheelFFBHook::instance; +} + +void __cdecl WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car) +{ + gWheelFFB.update(car); +} + +void WheelFFB_ServiceSafety() +{ + gWheelFFB.service_safety(); +} + +bool WheelFFB_IsOutputOwnerActive() +{ + return gWheelFFB.output_owner_active(); +} + +void WheelFFB_RequestDirectionTest(int direction) +{ + gWheelFFB.request_direction_test(direction); +} + +void WheelFFB_RequestSettingsTransition() +{ + gWheelFFB.settings_transition(); +} + +void WheelFFB_ResetDirectionTest() +{ + gWheelFFB.reset_direction_test(); +} + +WheelFFBHeadroomSnapshot WheelFFB_GetHeadroomSnapshot() +{ + return gWheelFFB.headroom_snapshot(); +} + +WheelFFBStatusSnapshot WheelFFB_GetStatusSnapshot() +{ + return gWheelFFB.status_snapshot(); +} + +WheelFFBGraphSnapshot WheelFFB_GetGraphSnapshot() +{ + return gWheelFFB.graph_snapshot(); +} + +void WheelFFB_ResetHeadroomStats() +{ + gWheelFFB.reset_headroom_stats(); +} diff --git a/tools/apply_ffb_exhaustive_probe.py b/tools/apply_ffb_exhaustive_probe.py deleted file mode 100644 index 8805fe3d49..0000000000 --- a/tools/apply_ffb_exhaustive_probe.py +++ /dev/null @@ -1,74 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent -SOURCE = ROOT / "src/hooks_wheel_ffb.cpp" -VERIFIER = ROOT / "tools/verify_wheel_ffb_current.py" - -old_loop = ''' bool ready = false; - constexpr size_t MaxInterfaceProbes = 16; - for (size_t probe = 0; probe < MaxInterfaceProbes && !ready; ++probe) - { - const size_t failedBefore = active_failed_interface_count(); - ready = initialize(); - if (ready) - break; - - const size_t failedAfter = active_failed_interface_count(); - if (failedAfter <= failedBefore) - break; - - spdlog::info( - "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({}/{})", - failedAfter, MaxInterfaceProbes); - } -''' - -new_loop = ''' bool ready = false; - size_t failedBefore = active_failed_interface_count(); - while (!ready) - { - ready = initialize(); - if (ready) - break; - - const size_t failedAfter = active_failed_interface_count(); - if (failedAfter <= failedBefore) - break; - - // Every compatibility failure adds one previously unseen GUID - // to failedInterfaces_. That monotonic progress makes this - // exhaustive without an arbitrary device-count limit, while - // transient failures that do not quarantine a GUID break out. - failedBefore = failedAfter; - spdlog::info( - "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)", - failedAfter); - } -''' - -source = SOURCE.read_text(encoding="utf-8") -if source.count(old_loop) != 1: - raise SystemExit(f"source loop match count was {source.count(old_loop)}, expected 1") -source = source.replace(old_loop, new_loop, 1) -if "MaxInterfaceProbes" in source: - raise SystemExit("MaxInterfaceProbes remained after patch") -if source.count("{") != source.count("}"): - raise SystemExit("source brace balance failed") -SOURCE.write_text(source, encoding="utf-8", newline="\n") - -anchor = "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" -guards = ( - anchor - + "req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap')\n" - + "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" -) -verifier = VERIFIER.read_text(encoding="utf-8") -if guards in verifier: - pass -elif verifier.count(anchor) == 1: - verifier = verifier.replace(anchor, guards, 1) -else: - raise SystemExit(f"verifier anchor match count was {verifier.count(anchor)}, expected 1") -VERIFIER.write_text(verifier, encoding="utf-8", newline="\n") - -print("Applied exhaustive FFB interface probing patch") diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 3ff5f7d32c..8aa194fc36 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -1,466 +1,468 @@ -from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parent.parent - -def read(rel): - p = ROOT / rel - if not p.exists(): - raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') - return p.read_text(encoding='utf-8') - -def req(text, needle, label): - if needle not in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') - print(f'OK [{label}]') - -def forbid(text, needle, label): - if needle in text: - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') - print(f'OK [{label}]') - -ffb = read('src/hooks_wheel_ffb.cpp') -vib = read('src/hooks_forcefeedback.cpp') -dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') -math = read('src/wheel_ffb_math.hpp') -input_cpp = read('src/input_manager.cpp') -input_hpp = read('src/input_manager.hpp') -bind_ui = read('src/overlay/input_bindings_ui.cpp') -wheel_ui = read('src/overlay/wheel_setup_ui.cpp') -profiles = read('src/wheel_profile_store.hpp') -runtime = read('src/wheel_ffb_runtime.hpp') -build = read('src/hooks_wheel_ffb_build.cpp') -ini = read('OutRun2006Tweaks.ini') - -if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): - raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') - -for rel, text in [ - ('src/hooks_wheel_ffb.cpp', ffb), - ('src/hooks_wheel_ffb_build.cpp', build), - ('src/hooks_forcefeedback.cpp', vib), - ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), - ('src/input_manager.cpp', input_cpp), - ('src/overlay/input_bindings_ui.cpp', bind_ui), - ('src/overlay/wheel_setup_ui.cpp', wheel_ui), - ('src/wheel_profile_store.hpp', profiles), -]: - if '\x00' in text: - raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}') - if text.count('{') != text.count('}'): - raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') - print(f'OK [brace balance {rel}]') - -req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') -req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') -req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') -req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') -req(bind_ui, 'Input Bindings', 'single input-binding UI') -req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') -req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') -req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') -req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save') -req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') -req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') -compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') -r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp') -r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp') -req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching') -req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching') -req(r3_dpad, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership') -req(r3_ab, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership') -forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference') -forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference') -forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') - -req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') -req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') -req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') -forbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export') -req(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces') -req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling') -req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID') -req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') -req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') -req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') -req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X') -forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') -req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') -req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') -req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff') -req(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state') -req(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window') -req(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window') -req(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window') -req(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window') -req(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry') -req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') -req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') -req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') -req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') -req(ffb, 'GUID_Spring', 'DirectInput Spring effect') -req(ffb, 'GUID_Damper', 'DirectInput Damper effect') -req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') -forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') -req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') -req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') -req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output') -req(ffb, 'teardown_for_reinitialize("live disable")', 'live FFB disable fully releases output') -req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') -req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') - -calc = vib.find('CalcVibrationValues(car);') -ctrl = vib.find('GamePlCar_Ctrl.call(car);') -wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') -if not (0 <= calc < ctrl < wheel): - raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') -print('OK [vibration before physics; wheel FFB after physics]') - -# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. -req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') -req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') -forbid(dyn, 'satStrength', 'estimator owns no SAT strength') -forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') -forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') -req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') -req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') -req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') -req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') -req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') -req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') -req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') -req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') - -# field_264/268 are lateral load only. Slip/grip must come from dynamics. -req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') -req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') -req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') -forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') -forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') -req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') -req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') -req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') -req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide') -req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state') -req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') -req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') -req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients') -req(ffb, 'WheelFFBMath::combined_sat_shape(\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail') -req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') -forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') - -req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') -req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') -req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') -req(wheel_ui, 'Test Left (20%)', 'safe left test') -req(wheel_ui, 'Test Right (20%)', 'safe right test') -req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') -req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') -req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') -req(ffb, 'std::isfinite', 'non-finite input/output guards') -req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') -req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') -req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') -req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') -req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') - -for pattern, label in [ - (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), - (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), - (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), -]: - if not re.search(pattern, ini): - raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') - print(f'OK [{label}]') - -# These are structural guards, not a substitute for the compiled numeric tests. -cmake = read('CMakeLists.txt') -toml = read('cmake.toml') -for text in (cmake, toml): - req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') -for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): - forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') - forbid(read(path), 'patch_wheel_round', 'no round patch invocation') -forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') -forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') -forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') -forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') -req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') -req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') -req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') -req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') -req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') -req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') -req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') -req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') -req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') -req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') -req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name') -req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID') -forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') -req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') -req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') -req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') -req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') -req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') -req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') -req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') -req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click') -req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') -req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click') -req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') -req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') -req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') -req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') -req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') -req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') -req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') -req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') -req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') -req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') -req(dyn, 'rawFrontSlip_', 'raw front-slip telemetry retained') -req(dyn, 'frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;', 'front-slip transient accelerates with speed') -req(dyn, 'bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;', 'body-slip transient accelerates with speed') -req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') -req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') -req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') -req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') -req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') -forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') -req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') -req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') -req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') -req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') -req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') -req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') -req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') -req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') -req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') -req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') -req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') -req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') -req(wheel_ui, 'ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') -req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') -req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') -req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') -req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') -req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') -req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') -req(math, 'parse_response_lut', 'response LUT validation') -req(math, 'apply_response_lut', 'response LUT application') -req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') -req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') -req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') -req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') -req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') -req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') -req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') -req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') -req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') -req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') -req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') -forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') -req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') -forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') -forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation') -forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed') -req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') -forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') -req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') -req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready') -forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') -req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') -req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') -forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') -req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') -req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') -req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') -req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') -req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') -req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') -req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') -req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') -forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') -req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') -req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') -req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') -req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') -req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') -forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') -req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') -req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') -req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') -req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') -req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') -req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') -req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction') -req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') -dynamic_reset_start = dyn.find('void reset_dynamic()') -dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) -if not (0 <= dynamic_reset_start < dynamic_reset_end): - raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]') -dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] -req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') -req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') -req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') -req(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', 'diagnostics report Natural fallback instead of stale Physics hold') -forbid(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', 'diagnostics never claim invalid Physics SAT is held') -req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') -forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') -forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') -forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') -req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') -req(ffb, 'update_spring(0.0f);\n if (springEffect_)\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') -req(ffb, 'update_damper(0.0f);\n if (damperEffect_)\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') -forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') -req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') -req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') -req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') -req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') -req(ffb, 'constantEffectPolar_ = polar;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache') -req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') -req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') -req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') -req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') -req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') -forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') -req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') -req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') -req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') -req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') -req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') -req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') -req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') -req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') -readme = read('README.md') -wheel_doc = read('WHEEL_FFB.md') -req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset') -req(readme, 'Save & Return to game', 'README documents durable binding exit') -forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') -forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') -req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') -forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') -req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') -forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') -req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device') -forbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family') -req(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits') -req(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI') -req(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning') -req(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning') -req(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning') -req(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save') -req(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save') -req(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound') -req(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup') -req(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls') -req(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls') -req(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls') -req(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls') -req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') -req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') -release_notes = read('RELEASE_NOTES_v0.1.md') -req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') -req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') -req(readme, 'Engine Vibration', 'README documents optional engine vibration') -req(readme, 'OFF by default', 'README documents engine vibration default off') -req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration') -req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') -forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') -forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') -print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') - - -# Setup/FFB UX and compatibility review guards. -req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') -req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') -req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') -req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') -req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') -req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') -req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') -req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') -req(wheel_ui, 'Ready to Drive', 'setup readiness summary') -req(wheel_ui, 'FFB Runtime Status', 'driver/effect status panel') -req(wheel_ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') -req(wheel_ui, 'Revert unsaved FFB', 'live FFB revert action') -req(wheel_ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') -req(wheel_ui, 'Countersteer Release Rate', 'counter-steer release UI') -req(bind_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') -req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') -req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') -req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') - -req(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state') -req(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states') -forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') -req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') -req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') - -# final-postfix-regression-guards -req(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated') -req(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration') -req(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test') -req(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API') -req(ffb, 'directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test') -req(wheel_ui, 'if (changedOutput)\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately') -req(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging') -req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') -req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') -req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') -req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') -forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') - -# debug10-regression-guards -req(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span') -req(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range') -if bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2: - raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]') -print('OK [Quick Setup confirm/retry both arm the axis release guard]') -forbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard') -req(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement') -req(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite') -req(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes') -req(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite') -req(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported') -req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') -req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') -req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') -req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') - - -# engine-vibration-v02-regression-guards -req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') -req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') -req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') -req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') -req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') -forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') -req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') -req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') -forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') -req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') - - -# v01-final-engine-haptic-guards -req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') -req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') -req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') -req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') -req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') -req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') -req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') -req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') -req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') - - -# v01-snow-latch-route-fork-regression-guards -req(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline') -req(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost') -req(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch') -if build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1: - raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') -print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') -forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parent.parent + +def read(rel): + p = ROOT / rel + if not p.exists(): + raise SystemExit(f'CURRENT VERIFY FAILED [missing file]: {rel}') + return p.read_text(encoding='utf-8') + +def req(text, needle, label): + if needle not in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: {needle!r}') + print(f'OK [{label}]') + +def forbid(text, needle, label): + if needle in text: + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]: forbidden {needle!r}') + print(f'OK [{label}]') + +ffb = read('src/hooks_wheel_ffb.cpp') +vib = read('src/hooks_forcefeedback.cpp') +dyn = read('src/hooks_wheel_vehicle_dynamics.hpp') +math = read('src/wheel_ffb_math.hpp') +input_cpp = read('src/input_manager.cpp') +input_hpp = read('src/input_manager.hpp') +bind_ui = read('src/overlay/input_bindings_ui.cpp') +wheel_ui = read('src/overlay/wheel_setup_ui.cpp') +profiles = read('src/wheel_profile_store.hpp') +runtime = read('src/wheel_ffb_runtime.hpp') +build = read('src/hooks_wheel_ffb_build.cpp') +ini = read('OutRun2006Tweaks.ini') + +if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): + raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') + +for rel, text in [ + ('src/hooks_wheel_ffb.cpp', ffb), + ('src/hooks_wheel_ffb_build.cpp', build), + ('src/hooks_forcefeedback.cpp', vib), + ('src/hooks_wheel_vehicle_dynamics.hpp', dyn), + ('src/input_manager.cpp', input_cpp), + ('src/overlay/input_bindings_ui.cpp', bind_ui), + ('src/overlay/wheel_setup_ui.cpp', wheel_ui), + ('src/wheel_profile_store.hpp', profiles), +]: + if '\x00' in text: + raise SystemExit(f'CURRENT VERIFY FAILED [NUL byte in source]: {rel}') + if text.count('{') != text.count('}'): + raise SystemExit(f'CURRENT VERIFY FAILED [brace balance]: {rel}') + print(f'OK [brace balance {rel}]') + +req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') +req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') +req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') +req(bind_ui, 'Input Bindings', 'single input-binding UI') +req(wheel_ui, 'Force Feedback', 'dedicated FFB UI') +req(wheel_ui, 'Legacy Wheel Setup', 'legacy input kept behind compatibility mode') +req(wheel_ui, 'draw_device_combo("FFB Output", true', 'FFB selector filters to FFB-capable interfaces') +req(wheel_ui, 'autoMatchedFfbGuid', 'FFB selector mirrors DeviceName substring auto-match before GUID save') +req(wheel_ui, 'draw_device_combo("Legacy Input Wheel", false', 'legacy input identity selected separately') +req(input_hpp, 'Path is only a duplicate-device tie-breaker/fallback', 'USB path is not hard binding identity') +compat_v2 = read('src/hooks_wheel_input_compat_v2.hpp') +r3_dpad = read('src/hooks_wheel_r3_menu_dpad.hpp') +r3_ab = read('src/hooks_wheel_r3_menu_ab.hpp') +req(compat_v2, 'return Settings::WheelInputCompatibility && !Settings::UseNewInput;', 'legacy V2 installed for live universal switching') +req(wheel_ui, 'bool validate() override { return Settings::WheelInputCompatibility && !Settings::UseNewInput; }', 'universal legacy hook installed for live switching') +req(r3_dpad, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectDPad;', 'R3 DPad hook can remain dormant under universal ownership') +req(r3_ab, '!Settings::UseNewInput &&\n Settings::WheelMenuR3DirectAB;', 'R3 AB hook can remain dormant under universal ownership') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectDPad = false;', 'universal toggle preserves R3 DPad preference') +forbid(wheel_ui, 'Settings::WheelMenuR3DirectAB = false;', 'universal toggle preserves R3 AB preference') +forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') + +req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') +req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') +forbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export') +req(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces') +req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling') +req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap') +forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling') +req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID') +req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') +req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') +req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') +req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X') +forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') +req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') +req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') +req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff') +req(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state') +req(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window') +req(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry') +req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') +req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') +req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') +req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') +req(ffb, 'GUID_Spring', 'DirectInput Spring effect') +req(ffb, 'GUID_Damper', 'DirectInput Damper effect') +req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') +forbid(ffb, 'CalcVibrationHook_', 'no competing CalcVibrationValues FFB hook') +req(vib, 'if (WheelFFB_IsOutputOwnerActive())', 'rumble suppression follows actual FFB ownership') +req(ffb, 'bool WheelFFB_IsOutputOwnerActive()', 'FFB ownership query exported') +req(ffb, 'deviceAcquired_ && !deviceReinitPending_ && !panicStopped_', 'FFB ownership requires acquired healthy output') +req(ffb, 'teardown_for_reinitialize("live disable")', 'live FFB disable fully releases output') +req(ffb, 'setting->hidden(true);', 'generic WheelFFB settings hidden') +req(vib, 'GamePlCar_Ctrl.call(car);\n WheelFFB_UpdateAfterPhysics(car);', 'post-physics execution order') + +calc = vib.find('CalcVibrationValues(car);') +ctrl = vib.find('GamePlCar_Ctrl.call(car);') +wheel = vib.find('WheelFFB_UpdateAfterPhysics(car);') +if not (0 <= calc < ctrl < wheel): + raise SystemExit('CURRENT VERIFY FAILED [vibration/physics/FFB ordering]') +print('OK [vibration before physics; wheel FFB after physics]') + +# Vehicle dynamics is now estimation-only; the main FFB engine owns force shaping. +req(ffb, '#include "hooks_wheel_vehicle_dynamics.hpp"', 'vehicle dynamics helper included') +req(dyn, 'class WheelVehicleDynamics', 'estimator separated from FFB torque') +forbid(dyn, 'satStrength', 'estimator owns no SAT strength') +forbid(dyn, 'gripLoss', 'estimator owns no grip tuning') +forbid(dyn, 'trailShape', 'estimator owns no tire-force curve') +req(dyn, 'roadWheelAngle - bodySlip_ - yawRate_ * yawLeadSeconds', 'front-slip proxy') +req(dyn, 'constexpr int CalibrationSamplesRequired = 12;', 'multi-sample basis calibration') +req(dyn, 'bestScore >= 0.85f && calibrationConfidence_ >= 0.25f', 'basis confidence gate') +req(dyn, 'motionScale > motionScaleEma_ * 5.0f', 'restart/warp discontinuity guard') +req(dyn, 'if (speedNorm <= 0.04f)', 'stopped-car dynamic state reset') +req(dyn, 'headingDelta * 60.0f', 'fixed 60 Hz yaw-rate derivative') +req(dyn, 'car->spd_mb_20.x', 'spd_mb telemetry retained') +req(dyn, 'if (invalidTicks_ > 4)\n clear_dynamic_state();', 'stale dynamics cleared after invalid telemetry') + +# field_264/268 are lateral load only. Slip/grip must come from dynamics. +req(ffb, 'const float lateralSum = car->field_264 + car->field_268;', 'OutRun lateral-G source retained') +req(ffb, 'const float lateralLoad = std::clamp(std::abs(latNorm), 0.0f, 1.0f);', 'lateral signal used as load magnitude') +req(ffb, 'vehicleDynamics_.update(car, steer, speedNorm, lateralLoadSmooth);', 'dynamics updated independently') +forbid(ffb, 'driftAmt', 'lateral-G drift detector removed') +forbid(ffb, 'gripFactor', 'shared lateral-G grip factor removed') +req(ffb, 'const float bodySlideT = std::clamp(', 'body slip drives chassis slide') +req(ffb, 'const float frontScrubT = std::clamp(', 'front slip drives tire scrub') +req(ffb, 'const float springStrength = std::clamp(\n static_cast(Settings::WheelFFBSpringStrength) * springSpeed,', 'spring independent of grip/slip') +req(ffb, 'const float damperSlipRelief = std::max(bodySlide, frontScrub * 0.75f);', 'damper reveals front scrub and chassis slide') +req(ffb, 'const float damperRelease = 1.0f - 0.55f * gripLoss * damperSlipRelief;', 'damper release uses real slip state') +req(ffb, 'frontScrub * (0.50f + 0.50f * lateralLoadSmooth) +\n bodySlide * 0.20f', 'tire slip driven mainly by front scrub') +req(ffb, 'const float naturalSlideRelief =\n 1.0f - 0.25f * gripLoss * bodySlide;', 'Natural SAT unloads from real slide') +req(ffb, 'const float rearSlideRelief = 1.0f - 0.15f * gripLoss * bodySlide;', 'Physics SAT avoids body-slip double unload') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'production pneumatic SAT curve separates force and trail transients') +req(ffb, 'WheelFFBMath::combined_sat_shape(\n frontSlip, trailResponseSlip, mechanicalTrailMix)', 'Physics SAT combines pneumatic and mechanical total trail') +req(ffb, '(frontSlip > 0.0f ? -1.0f : 1.0f)', 'Physics SAT direction follows front slip') +forbid(ffb, 'physicsGrip', 'old strong body-slip SAT double-unload removed') + +req(wheel_ui, 'Physics SAT (body slip + yaw)', 'versionless Physics SAT UI') +req(wheel_ui, 'Load MOZA R3 Physics SAT', 'versionless Physics SAT preset') +req(wheel_ui, 'Grip-loss Response', 'grip-loss UI reflects broader role') +req(wheel_ui, 'Test Left (20%)', 'safe left test') +req(wheel_ui, 'Test Right (20%)', 'safe right test') +req(ffb, 'DI_FFNOMINALMAX', 'nominal DirectInput device gain') +req(ffb, 'WheelFFB: scheduling DirectInput device reinitialization', 'device recovery path') +req(ffb, 'SnowIceRoadTextureScale = 0.04f', 'snow/ice periodic attenuation') +req(ffb, 'std::isfinite', 'non-finite input/output guards') +req(wheel_ui, 'Settings::WheelFFBInvertForce = true;', 'R3 ConstantForce direction baseline') +req(wheel_ui, 'Settings::WheelFFBInvertSpring = false;', 'R3 Spring direction baseline') +req(wheel_ui, 'Settings::VibrationMode = 0;', 'R3 preset disables gamepad rumble') +req(ffb, 'load={:.2f} slide={:.2f} scrub={:.2f}', 'separated load/slide/scrub diagnostics') +req(ffb, 'step={:.5f} spdLen={:.5f} spdCorr={:.2f}', 'velocity diagnostic telemetry') + +for pattern, label in [ + (r'(?m)^SteeringDeadZone\s*=\s*0\.0\s*$', 'zero steering deadzone'), + (r'(?m)^WheelAccelerationInvert\s*=\s*false\s*$', 'accelerator normal polarity'), + (r'(?m)^WheelBrakeInvert\s*=\s*false\s*$', 'brake normal polarity'), +]: + if not re.search(pattern, ini): + raise SystemExit(f'CURRENT VERIFY FAILED [{label}]') + print(f'OK [{label}]') + +# These are structural guards, not a substitute for the compiled numeric tests. +cmake = read('CMakeLists.txt') +toml = read('cmake.toml') +for text in (cmake, toml): + req(text, 'set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE)', 'shim implementation is not a second TU') +for path in ('CMakeLists.txt', 'cmake.toml', '.github/workflows/build.yml'): + forbid(read(path), 'tools/archive/rounds/', 'archive outside build graph') + forbid(read(path), 'patch_wheel_round', 'no round patch invocation') +forbid(bind_ui, 'draw_force_feedback', 'no dead alternate FFB page') +forbid(ffb, 'WheelFFBLowSpeedSpring', 'unused low-speed setting removed') +forbid(ffb, 'WheelFFBSpringLoadBoost', 'unused load setting removed') +forbid(ffb, 'effect.dwDuration = INFINITE', 'effects have driver-side leases') +req(ffb, 'FFB_EFFECT_LEASE_US = 250000', '250ms driver lease') +req(ffb, 'FFB_EFFECT_REFRESH_MS = 100', '100ms lease renewal') +req(ffb, 'params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS', 'explicit polar update descriptor') +req(read('src/hooks_framerate.cpp'), 'WheelFFB_ServiceSafety();', 'safety is serviced outside player-car callback') +req(wheel_ui, 'Save Force Feedback', 'dedicated FFB save action') +req(profiles, 'OutRun2006Tweaks.profiles', 'named wheel/FFB profile root') +req(profiles, 'Kind::Input ? "Input" : "FFB"', 'separate input and FFB profile folders') +req(profiles, 'InputBackend = ', 'wheel profile stores backend choice') +req(profiles, 'SteeringDeadZone = ', 'wheel profile stores steering deadzone') +req(profiles, 'BypassGameSensitivity = ', 'wheel profile stores sensitivity bypass') +req(profiles, 'FFBDeviceName = ', 'wheel profile stores FFB output name') +req(profiles, 'FFBDeviceGuid = ', 'wheel profile stores exact FFB output GUID') +forbid(profiles, 'UseNewInput = ', 'wheel profile never switches the input architecture live') +req(profiles, 'key != "DeviceName" && key != "DeviceGuid"', 'FFB profiles never reroute the output device') +req(profiles, 'key != "Telemetry" && key != "DebugLog"', 'FFB profiles keep diagnostics global') +req(profiles, 'load_ffb_profile(', 'transactional named FFB profile loader') +req(bind_ui, 'ImGui::BeginTabItem("Profiles")', 'input binding UI exposes wheel profiles') +req(bind_ui, 'WheelProfileStore::append_input_options', 'wheel profile saves wheel-specific input options') +req(bind_ui, 'manager.saveBindingIni(Module::BindingsIniPath)', 'loaded wheel profile is durable in canonical binding file') +req(bind_ui, 'wheel_profile_exists_cached', 'input profile overwrite check uses cached list') +req(bind_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::Input, requestedName)', 'input profile rechecks overwrite on save click') +req(wheel_ui, 'ffb_profile_exists_cached', 'FFB profile overwrite check uses cached list') +req(wheel_ui, 'WheelProfileStore::profile_exists(WheelProfileStore::Kind::ForceFeedback, requested)', 'FFB profile rechecks overwrite on save click') +req(input_hpp, 'file.flush();', 'binding/profile writer checks buffered write errors') +req(wheel_ui, 'Force Feedback Profiles', 'FFB UI exposes named profiles') +req(wheel_ui, 'WheelProfileStore::save_ffb_profile', 'FFB UI saves named profile') +req(wheel_ui, 'WheelProfileStore::load_ffb_profile', 'FFB UI loads named profile') +req(wheel_ui, 'WheelFFB_RequestSettingsTransition();', 'profile/preset switching requests safe FFB transition') +req(wheel_ui, 'WheelFFBDamperStrength.ptr(), 0.0f, 1.0f', 'Dynamic Damping UI exposes full supported range') +req(ffb, 'void settings_transition()', 'FFB engine has profile transition safety path') +req(ffb, 'updateCounter_ = 59;', 'profile transition recreates newly enabled hardware effects promptly') +req(ffb, 'settings/profile transition; forces zeroed and warm-up restarted', 'profile transition is observable in logs') +req(ffb, 'void WheelFFB_RequestSettingsTransition()', 'FFB settings transition exported to UI') +req(dyn, 'rawFrontSlip_', 'raw front-slip telemetry retained') +req(dyn, 'frontSlipBlend_ = 0.24f + (0.58f - 0.24f) * transientT;', 'front-slip transient accelerates with speed') +req(dyn, 'bodySlipBlend_ = 0.18f + (0.34f - 0.18f) * transientT;', 'body-slip transient accelerates with speed') +req(dyn, 'yawRateBlend_ = 0.20f + (0.38f - 0.20f) * transientT;', 'yaw transient accelerates with speed') +req(math, 'lateral_force_shape(float alpha)', 'front lateral-force proxy curve') +req(math, 'pneumatic_trail_factor(float alpha)', 'pneumatic trail separated') +req(math, 'mechanical_sat_shape(float forceAlpha, float mechanicalTrailRatio)', 'mechanical trail is an explicit lateral-force term') +req(math, 'float forceAlpha, float trailAlpha, float mechanicalTrailRatio', 'combined SAT separates force and trail transients') +forbid(math, 'mix * fy * (1.0f - pneumatic)', 'mechanical trail is never gated as a pneumatic fallback') +req(ffb, 'WheelFFBMechanicalTrail', 'mechanical trail setting') +req(ffb, 'WheelFFBTrailResponseLead', 'pneumatic trail phase-lead setting') +req(ffb, 'trailResponseSlip = std::clamp(', 'pneumatic trail uses bounded phase-led slip') +req(ffb, 'WheelFFBMath::pneumatic_sat_shape(frontSlip, trailResponseSlip)', 'lateral force remains filtered while trail response can lead') +req(ffb, 'trailResponseSlip={} trailResponseLead={}', 'phase-lead state is visible in telemetry') +req(wheel_ui, 'Pneumatic Trail Response Lead', 'phase-lead tuning is reachable in FFB UI') +req(ffb, 'WheelFFB SATMODEL', 'raw/filtered and decomposed SAT telemetry') +req(runtime, 'WheelFFBHeadroomSnapshot', 'shared headroom snapshot API') +req(ffb, 'record_headroom(std::abs(total), headroomEligible);', 'structural headroom analyzer') +req(ffb, 'headroomSamples_ >= 600', 'gain recommendation waits for enough driving') +req(wheel_ui, 'FFB Headroom / Clipping', 'headroom UI exposed') +req(wheel_ui, 'Suggested Overall Strength', 'headroom gain recommendation exposed') +req(wheel_ui, 'ffbDirty_ = true;\n WheelFFB_ResetHeadroomStats();', 'live FFB edits reset stale headroom statistics') +req(wheel_ui, 'Physics / Structural', 'FFB UI groups structural physics') +req(wheel_ui, 'Steering Feel', 'FFB UI groups steering feel') +req(wheel_ui, 'Effects', 'FFB UI groups tactile effects') +req(wheel_ui, 'Mechanical / Caster Trail', 'mechanical trail tuning exposed') +req(ffb, 'WheelFFBResponseCorrection', 'optional response correction setting') +req(ffb, 'WheelFFBResponseLUT', 'per-wheel response LUT setting') +req(math, 'parse_response_lut', 'response LUT validation') +req(math, 'apply_response_lut', 'response LUT application') +req(ffb, 'apply_response_correction(levelBeforeResponse)', 'response correction is final ConstantForce mapping') +req(profiles, 'FFBResponseCorrection = ', 'wheel profile stores response correction enable') +req(profiles, 'FFBResponseLUT = ', 'wheel profile stores response LUT') +req(profiles, 'FFBMaxTorqueNm = ', 'wheel profile stores physical max torque') +req(profiles, 'key != "ResponseCorrection" && key != "ResponseLUT"', 'FFB feel profiles exclude hardware response curve') +req(profiles, 'key != "MaxTorqueNm"', 'FFB feel profiles exclude physical torque rating') +req(wheel_ui, 'Leave correction off for a linear DD wheel unless measured.', 'response correction UI defaults to measurement-first guidance') +req(ini, 'MechanicalTrail = 0.25', 'shipped mechanical trail default') +req(ini, 'TrailResponseLead = 0.25', 'shipped pneumatic trail phase-lead default') +req(ini, 'ResponseCorrection = false', 'shipped response correction disabled') +req(ini, 'MaxTorqueNm = 0.0', 'shipped wheel max torque unknown') +forbid(ffb, 'trying first attached non-virtual FFB device', 'no unrelated device fallback') +req(ffb, 'DIPROP_FFGAIN', 'device gain configured separately from effect gain') +forbid(ffb, 'apply_live_effect_gain', 'dead live effect-gain updater removed') +forbid(ffb, 'configured_effect_gain', 'effect gain fixed nominal at creation') +forbid(ffb, 'lastEffectGain_', 'dead live-gain state removed') +req(ffb, 'WheelFFB SAMPLE', '10Hz telemetry output') +forbid(dyn, 'sampleValid_ = calibrated_', 'stopped vehicle has no valid dynamic SAT sample') +req(dyn, 'headingValid_ = false; // The next heading', 'missing samples break derivative baseline') +req(ffb, 'const float physicsFallback = naturalSatTorque;', 'full Natural SAT fallback until Physics SAT is ready') +forbid(ffb, 'const float physicsFallback = vehicleDynamics_.calibrated()', 'no calibration-tick SAT hole') +req(math, 'inline float soft_saturate(float value)', 'linear-preserving C1 force limiter') +req(ffb, 'WheelFFBMath::soft_saturate(total)', 'production force path uses soft-knee limiter') +forbid(ffb, 'std::tanh(total)', 'ordinary SAT is not compressed by tanh') +req(ffb, 'bool steerSampleValid_ = false;', 'steering derivative has explicit baseline state') +req(ffb, 'smoothedSteerRate_ += (rawSteerRate - smoothedSteerRate_) * 0.45f;', 'steering-rate quantization filter') +req(ffb, 'steerRateRaw={} steerRateFiltered={}', 'raw and filtered steering-rate telemetry') +req(ffb, 'damperRequested={} damperRelease={} damperCoefficient={}', 'damper release visible in telemetry') +req(ffb, 'const LONG releaseMaxSlew = std::min(', 'stale torque has a dedicated faster release rate') +req(ffb, 'const bool oppositeTorqueDirection =', 'torque sign reversal is detected explicitly') +req(ffb, 'if (std::abs(prevStructuralLevel_) <= reversalReleaseMaxSlew)\n structuralLevel = 0;', 'sign reversal unloads old torque to zero before rebuilding') +req(ffb, 'unloadingStructural ? releaseMaxSlew : maxSlew', 'same-sign force unload remains faster than force build') +forbid(ffb, 'naturalSatTorque * 0.15f', 'Physics mode never falls back to weak 15 percent steering') +req(ffb, 'vehicleDynamics_.calibrated() && vehicleDynamics_.sampleValid()', 'Physics SAT requires a current valid motion sample') +req(ffb, 'const float physicsMix = vehicleDynamics_.sampleValid()', 'invalid dynamics falls back to Natural SAT immediately') +req(dyn, 'void reset_dynamic()', 'dynamic reset preserves calibrated vehicle basis') +req(ffb, 'vehicleDynamics_.reset_dynamic();', 'engine transitions preserve dynamics calibration') +req(dyn, 'calibrationSamples_ >= CalibrationSamplesRequired * 4', 'ambiguous basis calibration retries with a fresh window') +forbid(ffb, 'bypassSlew', 'events never bypass sustained steering slew') +req(ffb, 'const LONG eventLevel = static_cast', 'events have an independent immediate output path') +req(ffb, 'const float softwareSpringSign = Settings::WheelFFBInvertSpring', 'Reverse Spring also controls software fallback') +req(ffb, 'driver autocenter state could not be read; leaving it unchanged', 'unknown driver autocenter state is never mutated') +req(ffb, 'smoothedLongAccel_ +=', 'weight-transfer acceleration is filtered') +req(ffb, 'std::clamp(configuredWeightTransfer, 0.0f, 1.5f)', 'weight-transfer setting is finite and bounded') +req(ffb, 'const LONG vibrationHeadroom =', 'software vibration cannot clip steering torque') +req(ffb, 'const LONG levelBeforeResponse = baseSteeringLevel + vibrationLevel;', 'fallback vibration uses only remaining output headroom before wheel response correction') +req(ffb, 'periodicsActive_ && (updateCounter_ % 2) == 0', 'hardware periodic envelopes update at about 30 Hz') +dynamic_reset_start = dyn.find('void reset_dynamic()') +dynamic_reset_end = dyn.find('void update(', dynamic_reset_start) +if not (0 <= dynamic_reset_start < dynamic_reset_end): + raise SystemExit('CURRENT VERIFY FAILED [dynamic reset section]') +dynamic_reset = dyn[dynamic_reset_start:dynamic_reset_end] +req(dynamic_reset, 'motionScaleEma_ = 0.0f;', 'dynamic reset clears old motion-scale EMA') +req(dynamic_reset, 'motionScaleSamples_ = 0;', 'dynamic reset clears old motion-scale sample count') +req(ffb, 'if (!car)\n {\n if (initialized_)\n {\n zero_all_forces();', 'null car immediately clears active DD torque') +req(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "FALLBACK")', 'diagnostics report Natural fallback instead of stale Physics hold') +forbid(ffb, '? (vehicleDynamics_.sampleValid() ? "ACTIVE" : "HOLD")', 'diagnostics never claim invalid Physics SAT is held') +req(wheel_ui, 'FFB selection and tuning apply live', 'F11 footer matches live FFB reinitialization') +forbid(wheel_ui, 'Restart after switching to a different physical wheel', 'new-input FFB page has no stale restart requirement') +forbid(wheel_ui, 'Restart after switching physical devices', 'legacy FFB page has no stale restart requirement') +forbid(ffb, 'if (!initialized_ && gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground recovery is not gated on initialization state') +req(ffb, 'if (gameHwnd_ && GetForegroundWindow() == gameHwnd_)', 'foreground state can recover a missed activation message') +req(ffb, 'update_spring(0.0f);\n if (springEffect_)\n springEffect_->Stop();', 'live spring disable rechecks effect after zero update') +req(ffb, 'update_damper(0.0f);\n if (damperEffect_)\n damperEffect_->Stop();', 'live damper disable rechecks effect after zero update') +forbid(ffb, 'DWORD recreateHoldoffUntil_', 'critical ConstantForce recovery has no shared periodic holdoff') +req(ffb, 'DWORD constantRecreateHoldoffUntil_ = 0;', 'ConstantForce recreation has an independent holdoff') +req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') +req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') +req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') +req(ffb, 'constantEffectPolar_ = polar;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache') +req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') +req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') +req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') +req(bind_ui, 'Press Left on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Left') +req(bind_ui, 'same_source_family', 'Quick Setup preserves unrelated input source families') +forbid(bind_ui, 'return !existing.isKeyboard();', 'Quick Setup never erases every non-keyboard binding') +req(bind_ui, 'Skip this step', 'Quick Setup supports optional controls') +req(bind_ui, 'Keep & Fine-tune', 'Quick Setup can continue into manual calibration') +req(bind_ui, 'Save & Return to game', 'manual binding edits have an explicit persistence exit') +req(wheel_ui, 'Open Input Bindings', 'Force Feedback page links directly to input setup') +req(wheel_ui, 'Overlay::RequestBindingDialog = true;', 'FFB input shortcut uses the modal request path') +req(wheel_ui, 'Advanced FFB tuning', 'dedicated FFB page exposes advanced supported tuning') +req(wheel_ui, 'Settings::WheelFFBSpringSaturation.ptr()', 'spring saturation is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBWeightTransfer.ptr()', 'weight transfer is reachable from FFB UI') +req(wheel_ui, 'Settings::WheelFFBSlewRate.ptr()', 'force slew is reachable from FFB UI') +readme = read('README.md') +wheel_doc = read('WHEEL_FFB.md') +req(readme, 'Load Universal Physics SAT', 'README names current universal Physics preset') +req(readme, 'Save & Return to game', 'README documents durable binding exit') +forbid(readme, 'MOZA R3 v0.1 (default)', 'README has no obsolete preset button') +forbid(readme, 'Refresh connected wheels', 'README has no obsolete refresh label') +req(wheel_doc, 'Advanced FFB tuning', 'architecture doc covers reachable advanced tuning') +forbid(wheel_doc, 'MOZA R3 v0.1 (default)', 'architecture doc has no obsolete preset button') +req(bind_ui, 'if (isListeningForInput == ListenState::False && !unsavedChanges)', 'Back/B cannot bypass unsaved binding persistence choice') +forbid(wheel_ui, '}\n\n ImGui::SameLine();\n ImGui::Checkbox("Diagnostic logging"', 'advanced FFB header does not share a line with diagnostics') +req(bind_ui, 'existingDevice->instanceId == candidateDevice->instanceId', 'Quick Setup replaces raw bindings only on the captured physical device') +forbid(bind_ui, 'if (candidate.isRawDevice()) return existing.isRawDevice();', 'Quick Setup never erases every raw-device binding family') +req(bind_ui, 'Discard edits & load?##load', 'loading cannot silently discard unsaved binding edits') +req(bind_ui, 'Could not save bindings. Check folder permissions', 'binding save failures are visible in the UI') +req(wheel_ui, 'bool ffbDirty_ = false;', 'FFB page tracks unsaved live tuning') +req(wheel_ui, 'Save Force Feedback*', 'FFB save button marks unsaved tuning') +req(wheel_ui, 'Unsaved FFB changes are active now but will be lost after restart.', 'FFB page explains live versus persisted tuning') +req(wheel_ui, 'Loaded MOZA R3 Physics SAT for this session, but could not save user.ini.', 'Physics preset never falsely reports a failed save') +req(wheel_ui, 'Loaded MOZA R3 Natural SAT for this session, but could not save user.ini.', 'Natural preset never falsely reports a failed save') +req(read('src/input_manager.cpp'), 'Settings::WheelInputCompatibility.needs_restart();', 'legacy compatibility mode is explicitly restart-bound') +req(wheel_ui, 'constexpr std::string_view prefix = "WheelUniversal";', 'raw WheelUniversal settings are owned only by dedicated legacy setup') +req(read('src/hooks_input.cpp'), 'Settings::WheelMenuDirectionFilter.hidden(Settings::UseNewInput);', 'legacy menu filter is hidden from default modern controls') +req(read('src/hooks_wheel_input_compat_v2.hpp'), 'Settings::WheelPedalSplitFix.hidden(Settings::UseNewInput);', 'legacy pedal workaround is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_dpad.hpp'), 'Settings::WheelMenuR3DirectDPad.hidden(Settings::UseNewInput);', 'R3 legacy D-pad helper is hidden from default modern controls') +req(read('src/hooks_wheel_r3_menu_ab.hpp'), 'Settings::WheelMenuR3DirectAB.hidden(Settings::UseNewInput);', 'R3 legacy A/B helper is hidden from default modern controls') +req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') +req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') +release_notes = read('RELEASE_NOTES_v0.1.md') +req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') +req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') +req(readme, 'Engine Vibration', 'README documents optional engine vibration') +req(readme, 'OFF by default', 'README documents engine vibration default off') +req(release_notes, 'Engine Vibration', 'release notes document optional engine vibration') +req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') +forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') +forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') +print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') + + +# Setup/FFB UX and compatibility review guards. +req(ffb, 'WheelFFBReversalReleaseRate', 'dedicated counter-steer stale-torque release rate') +req(ffb, 'GetEffectInfo(&info, effectGuid)', 'DirectInput effect dynamic capability query') +req(ffb, 'DIEP_TYPESPECIFICPARAMS', 'dynamic type-specific capability gate') +req(ffb, 'WheelFFBStatusSnapshot status_snapshot() const', 'runtime FFB status snapshot') +req(ffb, 'WheelFFBGraphSnapshot graph_snapshot() const', 'runtime rolling force graph') +req(ffb, 'record_graph_sample(', 'force pipeline graph recorder') +req(runtime, 'WheelFFB_GetStatusSnapshot', 'status API exported to UI') +req(runtime, 'WheelFFB_GetGraphSnapshot', 'graph API exported to UI') +req(wheel_ui, 'Ready to Drive', 'setup readiness summary') +req(wheel_ui, 'FFB Runtime Status', 'driver/effect status panel') +req(wheel_ui, 'recommended: steering device', 'VID/PID steering-to-FFB recommendation') +req(wheel_ui, 'Revert unsaved FFB', 'live FFB revert action') +req(wheel_ui, 'Recent FFB Pipeline', 'FFB rolling pipeline graph') +req(wheel_ui, 'Countersteer Release Rate', 'counter-steer release UI') +req(bind_ui, 'LISTENING...##addBinding', 'manual add-binding target highlight') +req(bind_ui, 'const bool listeningHere', 'manual rebind button target highlight') +req(bind_ui, 'binding_conflicts', 'duplicate-control conflict warning') +req(bind_ui, 'Guided axis calibration', 'Quick Setup integrated axis calibration') + +req(ffb, 'result.powerOff = (state & DIGFFS_POWEROFF) != 0;', 'FFB status distinguishes explicit power-off state') +req(wheel_ui, 'ffbStatus.powerOff || ffbStatus.safetySwitchOff || ffbStatus.userSwitchOff', 'FFB UI warns only on explicit driver OFF states') +forbid(ffb, 'rejecting this FFB interface', 'ConstantForce capability metadata cannot falsely reject the only actuator path') +req(wheel_ui, 'if (persisted)\n capture_saved_ffb();', 'loaded FFB profile updates revert baseline after persistence') +req(wheel_ui, 'listeningHere ? "LISTENING..." : "Bind"', 'legacy manual binding also highlights current target') + +# final-postfix-regression-guards +req(bind_ui, 'prepared.axisMinimum = prepared.axisRest;', 'fresh Quick Setup raw axes start uncalibrated') +req(bind_ui, 'const bool readyToSaveAndDrive = coreControlsPresent && guidedCalibrationReady;', 'Quick Setup gates Save & Drive on core controls and raw calibration') +req(bind_ui, 'WheelFFB_ResetDirectionTest();', 'loading a wheel profile invalidates the old direction test') +req(runtime, 'void WheelFFB_ResetDirectionTest();', 'direction-test reset API') +req(ffb, 'directionTested_ = false;\n request_device_reinitialize("configured wheel identity changed", S_OK);', 'external FFB device identity changes invalidate direction test') +req(wheel_ui, 'if (changedOutput)\n WheelFFB_ResetDirectionTest();', 'F11 FFB device selection invalidates direction test immediately') +req(wheel_ui, 'bool debugLog = true;', 'FFB revert baseline includes diagnostic logging') +req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') +req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') +req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') +req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') +forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') + +# debug10-regression-guards +req(bind_ui, 'void arm_release_guard(const InputBinding& binding)', 'Quick Setup owns a raw-axis release guard independent of calibration span') +req(bind_ui, 'releaseGuardBinding->axisMinimum = -32768;', 'zero-span Quick Setup axis gets transient release range') +if bind_ui.count('arm_release_guard(*quickSetupCandidate);') != 2: + raise SystemExit('CURRENT VERIFY FAILED [Quick Setup confirm/retry both arm the axis release guard]') +print('OK [Quick Setup confirm/retry both arm the axis release guard]') +forbid(bind_ui, 'releaseGuardBinding = *quickSetupCandidate;', 'Quick Setup never uses zero-span candidate directly as release guard') +req(profiles, 'commit_staged_profile(', 'named profile writes use staged replacement') +req(bind_ui, 'WheelProfileStore::staged_profile_path(*profilePath)', 'input profile is fully staged before overwrite') +req(bind_ui, 'WheelProfileStore::commit_staged_profile(stagedPath, *profilePath, &error)', 'input profile overwrite preserves previous file until staged write completes') +req(profiles, 'const auto staged = staged_profile_path(*path);', 'FFB profile is fully staged before overwrite') +req(profiles, 'Failed while closing staged FFB profile.', 'FFB profile close failures are reported') +req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') +req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') +req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') + + +# engine-vibration-v02-regression-guards +req(ffb, 'Setting WheelFFBEngineVibration', 'engine vibration has an independent live toggle') +req(math, 'EngineHapticEstimate estimate_engine_haptics(', 'engine RPM estimator is production math') +req(ffb, 'WheelFFBMath::estimate_engine_haptics(', 'FFB core consumes the common engine estimator') +req(ffb, 'enginePhase_, engineAmp * effectRampScale, engineFreq', 'engine haptic uses ConstantForce fallback layer') +req(ffb, 'smoothedEngineRpm_ = 0.0f;', 'engine haptic state resets on transitions/off') +forbid(ffb, 'else if (speedNorm < 0.03f && car->pedal_amount_34 > 0)', 'legacy low-speed-only engine rumble removed') +req(wheel_ui, 'Checkbox("Engine Vibration", Settings::WheelFFBEngineVibration.ptr())', 'F11 exposes engine vibration toggle') +req(wheel_ui, 'SliderFloat("Engine Vibration Strength", Settings::WheelFFBEngineIdle.ptr()', 'F11 exposes engine vibration strength') +forbid(wheel_ui, 'SliderFloat("Engine Idle"', 'old duplicate Engine Idle slider removed') +req(wheel_ui, 'WheelFFBRoadTexture.ptr(), 0.0f, 1.0f', 'Road Detail UI covers the 0.60 universal preset') + + +# v01-final-engine-haptic-guards +req(ffb, '"WheelFFB", "EngineVibration", false', 'engine vibration is opt-in by default') +req(ffb, '"WheelFFB", "EngineIdle", 0.20f', 'engine vibration default strength is 0.20') +req(ffb, 'engineStrength * 0.22f * amplitudeScale * outputStrength', 'engine strength is internally kept subtle') +req(ffb, 'smoothedEngineAmp_', 'engine vibration amplitude is smoothed') +req(ffb, 'smoothedEngineFreq_', 'engine vibration frequency is smoothed') +req(ffb, 'engineReserve = std::clamp(', 'engine haptic gets a small continuity reserve') +req(wheel_ui, 'Engine Vibration Strength', 'engine vibration strength remains user-adjustable') +req(ini, 'EngineVibration = false', 'shipped engine vibration stays disabled') +req(ini, 'EngineIdle = 0.20', 'shipped optional engine strength is 0.20') + + +# v01-snow-latch-route-fork-regression-guards +req(build, 'const bool mixedTouchesSnowBaseline =', 'snow curb latch starts only from a transition touching the snow baseline') +req(build, 'const bool mixedSurface = rawMixedSurface && genuinelyRough;', 'ordinary low-roughness route-fork material changes do not trigger tactile boost') +req(build, 'const bool tactileSurface = genuinelyRough || snowCurbHeld;', 'general tactile compatibility path requires real roughness or an active snow latch') +if build.count('snowCurbHoldUntil = now + SnowCurbHoldMs;') != 1: + raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') +print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') +forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') From 95085b00a8cd627ea33c83787b0d49b4ffd7aed9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 13 Sep 2026 19:10:24 +0900 Subject: [PATCH 0471/1308] ci: restore normal wheel build workflow [skip ci] --- .github/workflows/build.yml | 21 --------------------- 1 file changed, 21 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index adc3570242..7cca99eda0 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -4,9 +4,6 @@ on: push: pull_request: -permissions: - contents: write - jobs: build: runs-on: windows-2022 @@ -21,11 +18,6 @@ jobs: with: submodules: recursive - - name: Apply reviewed exhaustive FFB interface probing - if: github.ref == 'refs/heads/wheel-ffb-v0.2-dev' && github.event_name == 'push' - shell: pwsh - run: python tools/apply_ffb_exhaustive_probe.py - - name: Verify consolidated wheel FFB source shell: pwsh run: python tools/verify_wheel_ffb_current.py @@ -194,16 +186,3 @@ jobs: LICENSE.md THIRD_PARTY_NOTICES.md tools/verify_wheel_ffb_current.py - - - name: Finalize reviewed FFB source - if: success() && github.ref == 'refs/heads/wheel-ffb-v0.2-dev' && github.event_name == 'push' - shell: pwsh - run: | - git config user.name "thp32tt" - git config user.email "129367814+thp32tt@users.noreply.github.com" - git checkout HEAD^ -- .github/workflows/build.yml - git rm tools/apply_ffb_exhaustive_probe.py - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py .github/workflows/build.yml - git -c core.whitespace=cr-at-eol diff --cached --check - git commit -m "fix: exhaust FFB interface probing [skip ci]" - git push origin HEAD:wheel-ffb-v0.2-dev From 3181d138cb65cd873f3c7c648c3eef7bb611b31e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:13:03 +0900 Subject: [PATCH 0472/1308] vr: add versioned OpenXR pose IPC contract --- src/vr_shared.hpp | 64 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 src/vr_shared.hpp diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp new file mode 100644 index 0000000000..0cda6e4a07 --- /dev/null +++ b/src/vr_shared.hpp @@ -0,0 +1,64 @@ +#pragma once + +#include + +namespace OutRunVR +{ + inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; + inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian + inline constexpr std::uint32_t SharedProtocolVersion = 1; + + enum SharedFlags : std::uint32_t + { + HostAlive = 1u << 0, + OrientationValid = 1u << 1, + PositionValid = 1u << 2, + SessionVisible = 1u << 3, + SessionFocused = 1u << 4, + }; + +#pragma pack(push, 4) + struct SharedFov + { + float angleLeft; + float angleRight; + float angleUp; + float angleDown; + }; + + struct SharedPoseState + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + + // Seqlock. The x64 host increments this before and after a write. + // Odd = write in progress, even = stable snapshot. + volatile std::uint32_t sequence; + + volatile std::uint32_t hostPid; + volatile std::uint32_t clientPid; + volatile std::uint32_t flags; + volatile std::uint32_t heartbeat; + + std::int64_t sampleQpc; + + // Raw OpenXR LOCAL-space head pose. Quaternion order is x,y,z,w. + float orientation[4]; + float position[3]; + float reservedPose; + + // Kept in the protocol now so the next milestone can render true stereo + // without changing the x86/x64 IPC ABI. + SharedFov eyeFov[2]; + std::uint32_t recommendedWidth[2]; + std::uint32_t recommendedHeight[2]; + + char runtimeName[64]; + std::uint32_t reserved[16]; + }; +#pragma pack(pop) + + static_assert(sizeof(SharedFov) == 16); + static_assert(sizeof(SharedPoseState) == 196); +} From b63163cd215b70dcd09f2d7013aa724ef63896e4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:13:19 +0900 Subject: [PATCH 0473/1308] vr: fix IPC structure size assertion --- src/vr_shared.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 0cda6e4a07..3edd1e89c1 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -60,5 +60,5 @@ namespace OutRunVR #pragma pack(pop) static_assert(sizeof(SharedFov) == 16); - static_assert(sizeof(SharedPoseState) == 196); + static_assert(sizeof(SharedPoseState) == 248); } From dfddc95cfee5da22473573182c82eb43ff52e4bf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:14:28 +0900 Subject: [PATCH 0474/1308] vr: add x86 head-tracking camera bridge --- src/hooks_vr.cpp | 467 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 467 insertions(+) create mode 100644 src/hooks_vr.cpp diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp new file mode 100644 index 0000000000..8f30e78f00 --- /dev/null +++ b/src/hooks_vr.cpp @@ -0,0 +1,467 @@ +#define WIN32_LEAN_AND_MEAN +#include + +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "vr_shared.hpp" + +namespace Settings +{ + Setting VREnabled{ "VR", "Enabled", false, + "Enables the experimental OpenXR VR camera bridge. Start outrun-vr-host.exe first." }; + Setting VRHeadTracking{ "VR", "HeadTracking", true, + "Applies the OpenXR HMD orientation to the rendered camera without changing gameplay camera state." }; + Setting VRPositionalTracking{ "VR", "PositionalTracking", false, + "Also applies HMD X/Y/Z movement. Experimental; keep disabled until rotation tracking is verified." }; + Setting VRWorldScale{ "VR", "WorldScale", 1.0f, + "Game-world units per metre of OpenXR head movement.", Range{ 0.1f, 10.0f } }; + Setting VRRotationScale{ "VR", "RotationScale", 1.0f, + "Scales HMD rotation around the recentered forward direction.", Range{ 0.0f, 2.0f } }; + Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, + "Camera-matrix composition order. The default matches the game's row-vector D3D9 convention; use the alternate only for diagnostics.", + { "GameView * HeadInverse", "HeadInverse * GameView" } }; + Setting VRDebugPose{ "VR", "DebugPose", false, + "Uses the manual debug angles below when no OpenXR host pose is available." }; + Setting VRDebugPitch{ "VR", "DebugPitch", 0.0f, + "Manual pitch in degrees for VR camera diagnostics.", Range{ -90.0f, 90.0f } }; + Setting VRDebugYaw{ "VR", "DebugYaw", 0.0f, + "Manual yaw in degrees for VR camera diagnostics.", Range{ -180.0f, 180.0f } }; + Setting VRDebugRoll{ "VR", "DebugRoll", 0.0f, + "Manual roll in degrees for VR camera diagnostics.", Range{ -90.0f, 90.0f } }; +} + +namespace OutRunVR +{ + namespace + { + struct Vec3 + { + float x, y, z; + }; + + struct Quat + { + float x, y, z, w; + }; + + struct PoseSample + { + Quat orientation{ 0.0f, 0.0f, 0.0f, 1.0f }; + Vec3 position{ 0.0f, 0.0f, 0.0f }; + bool orientationValid = false; + bool positionValid = false; + std::uint32_t hostPid = 0; + }; + + HANDLE SharedMapping = nullptr; + SharedPoseState* SharedState = nullptr; + LARGE_INTEGER QpcFrequency{}; + bool SharedInitAttempted = false; + bool HostWasConnected = false; + std::uint32_t LastHostPid = 0; + + Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; + Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; + bool CenterValid = false; + + constexpr float Pi = 3.14159265358979323846f; + + float DegToRad(float degrees) + { + return degrees * (Pi / 180.0f); + } + + Quat Normalize(Quat q) + { + const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + if (lengthSq <= 1.0e-12f) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + + const float invLength = 1.0f / std::sqrt(lengthSq); + q.x *= invLength; + q.y *= invLength; + q.z *= invLength; + q.w *= invLength; + return q; + } + + Quat Conjugate(const Quat& q) + { + return { -q.x, -q.y, -q.z, q.w }; + } + + Quat Multiply(const Quat& a, const Quat& b) + { + return Normalize({ + a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, + a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x, + a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w, + a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z + }); + } + + Quat AxisAngle(float x, float y, float z, float radians) + { + const float half = radians * 0.5f; + const float s = std::sin(half); + return Normalize({ x * s, y * s, z * s, std::cos(half) }); + } + + Quat DebugEuler(float pitch, float yaw, float roll) + { + const Quat qYaw = AxisAngle(0.0f, 1.0f, 0.0f, yaw); + const Quat qPitch = AxisAngle(1.0f, 0.0f, 0.0f, pitch); + const Quat qRoll = AxisAngle(0.0f, 0.0f, 1.0f, roll); + return Multiply(Multiply(qYaw, qPitch), qRoll); + } + + Quat ScaleRotation(Quat q, float scale) + { + q = Normalize(q); + if (q.w < 0.0f) + { + q.x = -q.x; + q.y = -q.y; + q.z = -q.z; + q.w = -q.w; + } + + const float clampedW = std::clamp(q.w, -1.0f, 1.0f); + const float angle = 2.0f * std::acos(clampedW); + const float sinHalf = std::sqrt(std::max(0.0f, 1.0f - clampedW * clampedW)); + if (sinHalf < 1.0e-6f || angle < 1.0e-6f) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + + const float ax = q.x / sinHalf; + const float ay = q.y / sinHalf; + const float az = q.z / sinHalf; + return AxisAngle(ax, ay, az, angle * scale); + } + + Vec3 RotateVector(const Quat& qIn, const Vec3& v) + { + const Quat q = Normalize(qIn); + const Quat p{ v.x, v.y, v.z, 0.0f }; + const Quat r = Multiply(Multiply(q, p), Conjugate(q)); + return { r.x, r.y, r.z }; + } + + D3DMATRIX IdentityMatrix() + { + D3DMATRIX out{}; + out._11 = 1.0f; + out._22 = 1.0f; + out._33 = 1.0f; + out._44 = 1.0f; + return out; + } + + D3DMATRIX MatrixFromPose(const Quat& qIn, const Vec3& position) + { + const Quat q = Normalize(qIn); + const float xx = q.x * q.x; + const float yy = q.y * q.y; + const float zz = q.z * q.z; + const float xy = q.x * q.y; + const float xz = q.x * q.z; + const float yz = q.y * q.z; + const float xw = q.x * q.w; + const float yw = q.y * q.w; + const float zw = q.z * q.w; + + // D3D9/D3DX row-vector rotation-matrix convention. + D3DMATRIX out = IdentityMatrix(); + out._11 = 1.0f - 2.0f * (yy + zz); + out._12 = 2.0f * (xy + zw); + out._13 = 2.0f * (xz - yw); + out._21 = 2.0f * (xy - zw); + out._22 = 1.0f - 2.0f * (xx + zz); + out._23 = 2.0f * (yz + xw); + out._31 = 2.0f * (xz + yw); + out._32 = 2.0f * (yz - xw); + out._33 = 1.0f - 2.0f * (xx + yy); + out._41 = position.x; + out._42 = position.y; + out._43 = position.z; + return out; + } + + D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) + { + D3DMATRIX out{}; + for (int row = 0; row < 4; ++row) + { + for (int col = 0; col < 4; ++col) + { + for (int k = 0; k < 4; ++k) + out.m[row][col] += a.m[row][k] * b.m[k][col]; + } + } + return out; + } + + D3DMATRIX InverseRigid(const D3DMATRIX& m) + { + D3DMATRIX out = IdentityMatrix(); + + out._11 = m._11; out._12 = m._21; out._13 = m._31; + out._21 = m._12; out._22 = m._22; out._23 = m._32; + out._31 = m._13; out._32 = m._23; out._33 = m._33; + + out._41 = -(m._41 * out._11 + m._42 * out._21 + m._43 * out._31); + out._42 = -(m._41 * out._12 + m._42 * out._22 + m._43 * out._32); + out._43 = -(m._41 * out._13 + m._42 * out._23 + m._43 * out._33); + return out; + } + + bool EnsureSharedMemory() + { + if (SharedState) + return true; + if (SharedInitAttempted) + return false; + + SharedInitAttempted = true; + QueryPerformanceFrequency(&QpcFrequency); + + SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, + 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); + if (!SharedMapping) + { + spdlog::error("VR: CreateFileMappingW failed: {}", GetLastError()); + return false; + } + + SharedState = static_cast(MapViewOfFile( + SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(SharedPoseState))); + if (!SharedState) + { + spdlog::error("VR: MapViewOfFile failed: {}", GetLastError()); + CloseHandle(SharedMapping); + SharedMapping = nullptr; + return false; + } + + if (SharedState->magic != SharedMagic || + SharedState->protocolVersion != SharedProtocolVersion || + SharedState->structSize != sizeof(SharedPoseState)) + { + std::memset(SharedState, 0, sizeof(SharedPoseState)); + SharedState->magic = SharedMagic; + SharedState->protocolVersion = SharedProtocolVersion; + SharedState->structSize = sizeof(SharedPoseState); + } + + SharedState->clientPid = GetCurrentProcessId(); + spdlog::info("VR: shared pose bridge ready (protocol {})", SharedProtocolVersion); + return true; + } + + bool ReadHostPose(PoseSample& pose) + { + if (!EnsureSharedMemory()) + return false; + + SharedPoseState snapshot{}; + bool stable = false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t seqBefore = SharedState->sequence; + if (seqBefore & 1u) + continue; + + MemoryBarrier(); + std::memcpy(&snapshot, const_cast(SharedState), sizeof(snapshot)); + MemoryBarrier(); + + const std::uint32_t seqAfter = SharedState->sequence; + if (seqBefore == seqAfter && !(seqAfter & 1u)) + { + stable = true; + break; + } + } + + if (!stable || snapshot.magic != SharedMagic || + snapshot.protocolVersion != SharedProtocolVersion || + snapshot.structSize != sizeof(SharedPoseState)) + return false; + + const bool alive = (snapshot.flags & HostAlive) != 0 && snapshot.hostPid != 0; + if (!alive) + { + if (HostWasConnected) + spdlog::warn("VR: OpenXR host disconnected; flat camera restored"); + HostWasConnected = false; + CenterValid = false; + LastHostPid = 0; + return false; + } + + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + if (QpcFrequency.QuadPart > 0 && snapshot.sampleQpc > 0 && + (now.QuadPart - snapshot.sampleQpc) > (QpcFrequency.QuadPart * 2)) + { + if (HostWasConnected) + spdlog::warn("VR: OpenXR host heartbeat is stale; ignoring pose"); + HostWasConnected = false; + CenterValid = false; + return false; + } + + if (!HostWasConnected || LastHostPid != snapshot.hostPid) + { + spdlog::info("VR: OpenXR host connected (pid={}, runtime={})", + snapshot.hostPid, snapshot.runtimeName[0] ? snapshot.runtimeName : "unknown"); + CenterValid = false; + } + HostWasConnected = true; + LastHostPid = snapshot.hostPid; + + pose.hostPid = snapshot.hostPid; + pose.orientationValid = (snapshot.flags & OrientationValid) != 0; + pose.positionValid = (snapshot.flags & PositionValid) != 0; + + // OpenXR is right-handed with -Z forward. OutRun's D3D9 camera is + // treated as left-handed here by reflecting the Z basis. + pose.orientation = Normalize({ + -snapshot.orientation[0], + -snapshot.orientation[1], + snapshot.orientation[2], + snapshot.orientation[3] + }); + pose.position = { + snapshot.position[0], + snapshot.position[1], + -snapshot.position[2] + }; + return pose.orientationValid; + } + + bool RecenterPressed() + { + static bool wasDown = false; + const bool isDown = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + const bool pressed = isDown && !wasDown; + wasDown = isDown; + return pressed; + } + + void ApplyPose(EvWorkCamera* cam) + { + if (!cam || !Settings::VREnabled || !Settings::VRHeadTracking || !Game::is_in_game()) + return; + + PoseSample sample{}; + const bool haveHostPose = ReadHostPose(sample); + + Quat relativeOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; + Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; + + if (haveHostPose) + { + const bool recenter = RecenterPressed(); + if (!CenterValid || recenter) + { + CenterOrientation = sample.orientation; + CenterPosition = sample.position; + CenterValid = true; + if (recenter) + spdlog::info("VR: recentered HMD pose (F10)"); + } + + const Quat invCenter = Conjugate(Normalize(CenterOrientation)); + relativeOrientation = Multiply(invCenter, sample.orientation); + + if (Settings::VRPositionalTracking && sample.positionValid) + { + const Vec3 worldDelta{ + sample.position.x - CenterPosition.x, + sample.position.y - CenterPosition.y, + sample.position.z - CenterPosition.z + }; + relativePosition = RotateVector(invCenter, worldDelta); + } + } + else if (Settings::VRDebugPose) + { + relativeOrientation = DebugEuler( + DegToRad(Settings::VRDebugPitch), + DegToRad(Settings::VRDebugYaw), + DegToRad(Settings::VRDebugRoll)); + } + else + { + return; + } + + relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); + relativePosition.x *= Settings::VRWorldScale; + relativePosition.y *= Settings::VRWorldScale; + relativePosition.z *= Settings::VRWorldScale; + + const D3DMATRIX headPose = MatrixFromPose(relativeOrientation, relativePosition); + const D3DMATRIX headInverse = InverseRigid(headPose); + + // CalcCameraMatrix has already generated the normal game view matrix. + // Only the matrix consumed by rendering is changed here; cam_pos_F8, + // look_pos_104, cam_ang_128 and the camera's previous-state cache remain + // untouched, so HMD motion cannot feed back into OutRun's camera/gameplay. + if (Settings::VRMatrixOrder == 0) + cam->d3dmatrix140 = MultiplyMatrix(cam->d3dmatrix140, headInverse); + else + cam->d3dmatrix140 = MultiplyMatrix(headInverse, cam->d3dmatrix140); + } + } + + class VRHeadTrackingHook : public Hook + { + inline static SafetyHookInline CalcCameraMatrixHook{}; + + static void __cdecl CalcCameraMatrixDest(EvWorkCamera* cam) + { + CalcCameraMatrixHook.ccall(cam); + ApplyPose(cam); + } + + public: + std::string_view description() override + { + return "OpenXRVRHeadTracking"; + } + + bool validate() override + { + // Install the hook even when VR starts disabled so the setting can be + // toggled at runtime without patching executable code mid-session. + return true; + } + + bool apply() override + { + CalcCameraMatrixHook = safetyhook::create_inline( + Module::exe_ptr(GameAddr::CalcCameraMatrix), CalcCameraMatrixDest); + if (!CalcCameraMatrixHook) + { + spdlog::error("VR: failed to hook CalcCameraMatrix"); + return false; + } + + spdlog::info("VR: CalcCameraMatrix head-tracking hook installed (VR disabled by default)"); + return true; + } + + static VRHeadTrackingHook instance; + }; + + VRHeadTrackingHook VRHeadTrackingHook::instance; +} From 4fe703dee42b3c89ab489c94fffdb0ea4e7eb685 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:15:07 +0900 Subject: [PATCH 0475/1308] vr: add standalone x64 OpenXR pose host build --- vrhost/CMakeLists.txt | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 vrhost/CMakeLists.txt diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt new file mode 100644 index 0000000000..eed9344dcf --- /dev/null +++ b/vrhost/CMakeLists.txt @@ -0,0 +1,43 @@ +cmake_minimum_required(VERSION 3.20) +project(outrun-vr-host LANGUAGES C CXX) + +if(NOT WIN32) + message(FATAL_ERROR "outrun-vr-host currently supports Windows only") +endif() + +if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) + message(FATAL_ERROR "outrun-vr-host must be configured as x64 (-A x64)") +endif() + +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +include(FetchContent) + +# Keep the host pinned to the current Khronos public SDK release used by this +# branch. The game DLL itself has no OpenXR SDK dependency; only this x64 host +# links the loader. +set(BUILD_LOADER ON CACHE BOOL "" FORCE) +set(BUILD_API_LAYERS OFF CACHE BOOL "" FORCE) +set(BUILD_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_CONFORMANCE_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_SDK_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_ALL_EXTENSIONS OFF CACHE BOOL "" FORCE) + +FetchContent_Declare( + openxr_sdk + GIT_REPOSITORY https://github.com/KhronosGroup/OpenXR-SDK.git + GIT_TAG release-1.1.63 + GIT_SHALLOW TRUE +) +FetchContent_MakeAvailable(openxr_sdk) + +add_executable(outrun-vr-host main.cpp) +target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") +target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi) + +set_target_properties(outrun-vr-host PROPERTIES + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" +) From b030f7e8adc226a60c200c7ab341f21cfcda948a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:16:21 +0900 Subject: [PATCH 0476/1308] vr: implement x64 OpenXR head pose host --- vrhost/main.cpp | 481 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 481 insertions(+) create mode 100644 vrhost/main.cpp diff --git a/vrhost/main.cpp b/vrhost/main.cpp new file mode 100644 index 0000000000..2d9780c187 --- /dev/null +++ b/vrhost/main.cpp @@ -0,0 +1,481 @@ +#define XR_USE_PLATFORM_WIN32 +#define XR_USE_GRAPHICS_API_D3D11 + +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "vr_shared.hpp" + +namespace +{ + void CheckXr(XrResult result, const char* what) + { + if (XR_FAILED(result)) + throw std::runtime_error(std::string(what) + " failed, XrResult=" + std::to_string(result)); + } + + void CheckHr(HRESULT hr, const char* what) + { + if (FAILED(hr)) + throw std::runtime_error(std::string(what) + " failed, HRESULT=" + std::to_string(static_cast(hr))); + } + + bool HasExtension(const char* wanted) + { + std::uint32_t count = 0; + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), + "xrEnumerateInstanceExtensionProperties(count)"); + + std::vector extensions(count); + for (auto& ext : extensions) + ext = { XR_TYPE_EXTENSION_PROPERTIES }; + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, extensions.data()), + "xrEnumerateInstanceExtensionProperties(list)"); + + for (const auto& ext : extensions) + if (std::strcmp(ext.extensionName, wanted) == 0) + return true; + return false; + } + + bool SameLuid(const LUID& a, const LUID& b) + { + return a.LowPart == b.LowPart && a.HighPart == b.HighPart; + } + + IDXGIAdapter1* FindAdapter(const LUID& wanted) + { + IDXGIFactory1* factory = nullptr; + CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast(&factory)), + "CreateDXGIFactory1"); + + IDXGIAdapter1* match = nullptr; + for (UINT i = 0;; ++i) + { + IDXGIAdapter1* adapter = nullptr; + if (factory->EnumAdapters1(i, &adapter) == DXGI_ERROR_NOT_FOUND) + break; + + DXGI_ADAPTER_DESC1 desc{}; + adapter->GetDesc1(&desc); + if (SameLuid(desc.AdapterLuid, wanted)) + { + match = adapter; + break; + } + adapter->Release(); + } + + factory->Release(); + if (!match) + throw std::runtime_error("OpenXR runtime D3D11 adapter was not found"); + return match; + } + + struct D3DObjects + { + ID3D11Device* device = nullptr; + ID3D11DeviceContext* context = nullptr; + + ~D3DObjects() + { + if (context) + context->Release(); + if (device) + device->Release(); + } + }; + + D3DObjects CreateD3D11Device(const XrGraphicsRequirementsD3D11KHR& requirements) + { + IDXGIAdapter1* adapter = FindAdapter(requirements.adapterLuid); + + const std::array allLevels{ + D3D_FEATURE_LEVEL_12_1, + D3D_FEATURE_LEVEL_12_0, + D3D_FEATURE_LEVEL_11_1, + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + }; + std::vector levels; + for (const auto level : allLevels) + if (level >= requirements.minFeatureLevel) + levels.push_back(level); + if (levels.empty()) + levels.push_back(requirements.minFeatureLevel); + + D3DObjects out; + D3D_FEATURE_LEVEL selected{}; + const HRESULT hr = D3D11CreateDevice( + adapter, + D3D_DRIVER_TYPE_UNKNOWN, + nullptr, + D3D11_CREATE_DEVICE_BGRA_SUPPORT, + levels.data(), + static_cast(levels.size()), + D3D11_SDK_VERSION, + &out.device, + &selected, + &out.context); + adapter->Release(); + CheckHr(hr, "D3D11CreateDevice"); + return out; + } + + class SharedWriter + { + public: + SharedWriter() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, + 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + if (!mapping_) + throw std::runtime_error("CreateFileMappingW failed: " + std::to_string(GetLastError())); + + state_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!state_) + throw std::runtime_error("MapViewOfFile failed: " + std::to_string(GetLastError())); + + if (state_->magic != OutRunVR::SharedMagic || + state_->protocolVersion != OutRunVR::SharedProtocolVersion || + state_->structSize != sizeof(OutRunVR::SharedPoseState)) + { + std::memset(state_, 0, sizeof(*state_)); + state_->magic = OutRunVR::SharedMagic; + state_->protocolVersion = OutRunVR::SharedProtocolVersion; + state_->structSize = sizeof(OutRunVR::SharedPoseState); + } + } + + ~SharedWriter() + { + if (state_) + { + BeginWrite(); + state_->flags = 0; + state_->hostPid = 0; + EndWrite(); + UnmapViewOfFile(state_); + } + if (mapping_) + CloseHandle(mapping_); + } + + void Write(const XrSpaceLocation& headLocation, + const std::array& views, + std::uint32_t viewCount, + const std::array& configs, + XrSessionState sessionState, + const char* runtimeName) + { + LARGE_INTEGER qpc{}; + QueryPerformanceCounter(&qpc); + + std::uint32_t flags = OutRunVR::HostAlive; + if (headLocation.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) + flags |= OutRunVR::OrientationValid; + if (headLocation.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) + flags |= OutRunVR::PositionValid; + if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) + flags |= OutRunVR::SessionVisible; + if (sessionState == XR_SESSION_STATE_FOCUSED) + flags |= OutRunVR::SessionFocused; + + BeginWrite(); + state_->hostPid = GetCurrentProcessId(); + state_->flags = flags; + state_->heartbeat += 1; + state_->sampleQpc = qpc.QuadPart; + + state_->orientation[0] = headLocation.pose.orientation.x; + state_->orientation[1] = headLocation.pose.orientation.y; + state_->orientation[2] = headLocation.pose.orientation.z; + state_->orientation[3] = headLocation.pose.orientation.w; + state_->position[0] = headLocation.pose.position.x; + state_->position[1] = headLocation.pose.position.y; + state_->position[2] = headLocation.pose.position.z; + + for (std::uint32_t eye = 0; eye < 2; ++eye) + { + if (eye < viewCount) + { + state_->eyeFov[eye].angleLeft = views[eye].fov.angleLeft; + state_->eyeFov[eye].angleRight = views[eye].fov.angleRight; + state_->eyeFov[eye].angleUp = views[eye].fov.angleUp; + state_->eyeFov[eye].angleDown = views[eye].fov.angleDown; + } + state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; + state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; + } + + strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), + runtimeName ? runtimeName : "unknown", _TRUNCATE); + EndWrite(); + } + + private: + void BeginWrite() + { + LONG sequence = InterlockedIncrement(reinterpret_cast(&state_->sequence)); + if ((sequence & 1) == 0) + InterlockedIncrement(reinterpret_cast(&state_->sequence)); + MemoryBarrier(); + } + + void EndWrite() + { + MemoryBarrier(); + LONG sequence = InterlockedIncrement(reinterpret_cast(&state_->sequence)); + if (sequence & 1) + InterlockedIncrement(reinterpret_cast(&state_->sequence)); + } + + HANDLE mapping_ = nullptr; + OutRunVR::SharedPoseState* state_ = nullptr; + }; + + XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance, XrSystemId systemId) + { + std::uint32_t count = 0; + CheckXr(xrEnumerateEnvironmentBlendModes(instance, systemId, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &count, nullptr), + "xrEnumerateEnvironmentBlendModes(count)"); + if (!count) + throw std::runtime_error("OpenXR runtime returned no environment blend modes"); + + std::vector modes(count); + CheckXr(xrEnumerateEnvironmentBlendModes(instance, systemId, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, count, &count, modes.data()), + "xrEnumerateEnvironmentBlendModes(list)"); + + for (const auto mode : modes) + if (mode == XR_ENVIRONMENT_BLEND_MODE_OPAQUE) + return mode; + return modes.front(); + } + + bool ParseRuntimeOverride(int argc, char** argv) + { + for (int i = 1; i + 1 < argc; ++i) + { + if (std::strcmp(argv[i], "--runtime-json") == 0) + { + if (!SetEnvironmentVariableA("XR_RUNTIME_JSON", argv[i + 1])) + throw std::runtime_error("failed to set XR_RUNTIME_JSON"); + std::cout << "XR_RUNTIME_JSON=" << argv[i + 1] << "\n"; + return true; + } + } + return false; + } +} + +int main(int argc, char** argv) +{ + try + { + ParseRuntimeOverride(argc, argv); + + if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) + throw std::runtime_error("active OpenXR runtime does not expose XR_KHR_D3D11_enable"); + + const char* extensions[] = { XR_KHR_D3D11_ENABLE_EXTENSION_NAME }; + XrInstanceCreateInfo instanceInfo{ XR_TYPE_INSTANCE_CREATE_INFO }; + strncpy_s(instanceInfo.applicationInfo.applicationName, + sizeof(instanceInfo.applicationInfo.applicationName), "OutRun 2006 VR", _TRUNCATE); + instanceInfo.applicationInfo.applicationVersion = 1; + strncpy_s(instanceInfo.applicationInfo.engineName, + sizeof(instanceInfo.applicationInfo.engineName), "OutRun2006Tweaks", _TRUNCATE); + instanceInfo.applicationInfo.engineVersion = 1; + instanceInfo.applicationInfo.apiVersion = XR_CURRENT_API_VERSION; + instanceInfo.enabledExtensionCount = 1; + instanceInfo.enabledExtensionNames = extensions; + + XrInstance instance = XR_NULL_HANDLE; + CheckXr(xrCreateInstance(&instanceInfo, &instance), "xrCreateInstance"); + + XrInstanceProperties instanceProperties{ XR_TYPE_INSTANCE_PROPERTIES }; + CheckXr(xrGetInstanceProperties(instance, &instanceProperties), "xrGetInstanceProperties"); + std::cout << "OpenXR runtime: " << instanceProperties.runtimeName << " " + << XR_VERSION_MAJOR(instanceProperties.runtimeVersion) << "." + << XR_VERSION_MINOR(instanceProperties.runtimeVersion) << "." + << XR_VERSION_PATCH(instanceProperties.runtimeVersion) << "\n"; + + XrSystemGetInfo systemInfo{ XR_TYPE_SYSTEM_GET_INFO }; + systemInfo.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY; + XrSystemId systemId = XR_NULL_SYSTEM_ID; + CheckXr(xrGetSystem(instance, &systemInfo, &systemId), "xrGetSystem"); + + PFN_xrGetD3D11GraphicsRequirementsKHR getD3D11Requirements = nullptr; + CheckXr(xrGetInstanceProcAddr(instance, "xrGetD3D11GraphicsRequirementsKHR", + reinterpret_cast(&getD3D11Requirements)), + "xrGetInstanceProcAddr(xrGetD3D11GraphicsRequirementsKHR)"); + if (!getD3D11Requirements) + throw std::runtime_error("xrGetD3D11GraphicsRequirementsKHR is null"); + + XrGraphicsRequirementsD3D11KHR requirements{ XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR }; + CheckXr(getD3D11Requirements(instance, systemId, &requirements), + "xrGetD3D11GraphicsRequirementsKHR"); + D3DObjects d3d = CreateD3D11Device(requirements); + + XrGraphicsBindingD3D11KHR graphicsBinding{ XR_TYPE_GRAPHICS_BINDING_D3D11_KHR }; + graphicsBinding.device = d3d.device; + XrSessionCreateInfo sessionInfo{ XR_TYPE_SESSION_CREATE_INFO }; + sessionInfo.next = &graphicsBinding; + sessionInfo.systemId = systemId; + + XrSession session = XR_NULL_HANDLE; + CheckXr(xrCreateSession(instance, &sessionInfo, &session), "xrCreateSession"); + + XrPosef identityPose{}; + identityPose.orientation.w = 1.0f; + + XrReferenceSpaceCreateInfo localInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + localInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + localInfo.poseInReferenceSpace = identityPose; + XrSpace localSpace = XR_NULL_HANDLE; + CheckXr(xrCreateReferenceSpace(session, &localInfo, &localSpace), + "xrCreateReferenceSpace(LOCAL)"); + + XrReferenceSpaceCreateInfo viewInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + viewInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; + viewInfo.poseInReferenceSpace = identityPose; + XrSpace viewSpace = XR_NULL_HANDLE; + CheckXr(xrCreateReferenceSpace(session, &viewInfo, &viewSpace), + "xrCreateReferenceSpace(VIEW)"); + + std::uint32_t configCount = 0; + CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &configCount, nullptr), + "xrEnumerateViewConfigurationViews(count)"); + if (configCount < 2) + throw std::runtime_error("OpenXR runtime did not expose two stereo views"); + + std::vector configVector(configCount); + for (auto& config : configVector) + config = { XR_TYPE_VIEW_CONFIGURATION_VIEW }; + CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, configCount, &configCount, configVector.data()), + "xrEnumerateViewConfigurationViews(list)"); + + std::array configs{ configVector[0], configVector[1] }; + const XrEnvironmentBlendMode blendMode = ChooseBlendMode(instance, systemId); + SharedWriter shared; + + bool exitRequested = false; + bool sessionRunning = false; + XrSessionState sessionState = XR_SESSION_STATE_UNKNOWN; + + std::cout << "Pose bridge running. Start OutRun 2006 with [VR] Enabled=true.\n"; + std::cout << "F10 recenters head tracking in game. Ctrl+C closes this host.\n"; + + while (!exitRequested) + { + XrEventDataBuffer event{ XR_TYPE_EVENT_DATA_BUFFER }; + while (xrPollEvent(instance, &event) == XR_SUCCESS) + { + if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + const auto* changed = reinterpret_cast(&event); + sessionState = changed->state; + + if (sessionState == XR_SESSION_STATE_READY && !sessionRunning) + { + XrSessionBeginInfo beginInfo{ XR_TYPE_SESSION_BEGIN_INFO }; + beginInfo.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + CheckXr(xrBeginSession(session, &beginInfo), "xrBeginSession"); + sessionRunning = true; + } + else if (sessionState == XR_SESSION_STATE_STOPPING && sessionRunning) + { + CheckXr(xrEndSession(session), "xrEndSession"); + sessionRunning = false; + } + else if (sessionState == XR_SESSION_STATE_EXITING || + sessionState == XR_SESSION_STATE_LOSS_PENDING) + { + exitRequested = true; + } + } + + event = { XR_TYPE_EVENT_DATA_BUFFER }; + } + + if (exitRequested) + break; + if (!sessionRunning) + { + Sleep(10); + continue; + } + + XrFrameWaitInfo waitInfo{ XR_TYPE_FRAME_WAIT_INFO }; + XrFrameState frameState{ XR_TYPE_FRAME_STATE }; + CheckXr(xrWaitFrame(session, &waitInfo, &frameState), "xrWaitFrame"); + + XrFrameBeginInfo frameBegin{ XR_TYPE_FRAME_BEGIN_INFO }; + CheckXr(xrBeginFrame(session, &frameBegin), "xrBeginFrame"); + + XrSpaceLocation headLocation{ XR_TYPE_SPACE_LOCATION }; + CheckXr(xrLocateSpace(viewSpace, localSpace, frameState.predictedDisplayTime, &headLocation), + "xrLocateSpace(VIEW->LOCAL)"); + + std::array views{}; + for (auto& view : views) + view = { XR_TYPE_VIEW }; + XrViewState viewState{ XR_TYPE_VIEW_STATE }; + XrViewLocateInfo locateInfo{ XR_TYPE_VIEW_LOCATE_INFO }; + locateInfo.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + locateInfo.displayTime = frameState.predictedDisplayTime; + locateInfo.space = localSpace; + std::uint32_t viewCount = 0; + CheckXr(xrLocateViews(session, &locateInfo, &viewState, + static_cast(views.size()), &viewCount, views.data()), + "xrLocateViews"); + + shared.Write(headLocation, views, viewCount, configs, sessionState, + instanceProperties.runtimeName); + + // Milestone 1 owns a real OpenXR session and supplies predicted HMD + // tracking, but does not submit the game's D3D9 images yet. The next + // milestone replaces this zero-layer end frame with stereo projection + // layers backed by the x86 bridge's left/right render targets. + XrFrameEndInfo frameEnd{ XR_TYPE_FRAME_END_INFO }; + frameEnd.displayTime = frameState.predictedDisplayTime; + frameEnd.environmentBlendMode = blendMode; + frameEnd.layerCount = 0; + frameEnd.layers = nullptr; + CheckXr(xrEndFrame(session, &frameEnd), "xrEndFrame"); + } + + if (viewSpace != XR_NULL_HANDLE) + xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) + xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) + xrDestroySession(session); + if (instance != XR_NULL_HANDLE) + xrDestroyInstance(instance); + return 0; + } + catch (const std::exception& e) + { + std::cerr << "OutRun VR host error: " << e.what() << "\n"; + return 1; + } +} From 2b454a38165e7fdb433f7b4c73ee6b6f878c2e27 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:17:20 +0900 Subject: [PATCH 0477/1308] vr: harden head pose math and shared-state reads --- src/hooks_vr.cpp | 142 +++++++++++++---------------------------------- 1 file changed, 39 insertions(+), 103 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 8f30e78f00..4605c6015f 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -26,7 +26,7 @@ namespace Settings Setting VRRotationScale{ "VR", "RotationScale", 1.0f, "Scales HMD rotation around the recentered forward direction.", Range{ 0.0f, 2.0f } }; Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, - "Camera-matrix composition order. The default matches the game's row-vector D3D9 convention; use the alternate only for diagnostics.", + "Camera-matrix composition order. Default matches the expected D3D9 row-vector convention.", { "GameView * HeadInverse", "HeadInverse * GameView" } }; Setting VRDebugPose{ "VR", "DebugPose", false, "Uses the manual debug angles below when no OpenXR host pose is available." }; @@ -42,16 +42,8 @@ namespace OutRunVR { namespace { - struct Vec3 - { - float x, y, z; - }; - - struct Quat - { - float x, y, z, w; - }; - + struct Vec3 { float x, y, z; }; + struct Quat { float x, y, z, w; }; struct PoseSample { Quat orientation{ 0.0f, 0.0f, 0.0f, 1.0f }; @@ -74,38 +66,32 @@ namespace OutRunVR constexpr float Pi = 3.14159265358979323846f; - float DegToRad(float degrees) - { - return degrees * (Pi / 180.0f); - } + float DegToRad(float degrees) { return degrees * (Pi / 180.0f); } Quat Normalize(Quat q) { const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; if (lengthSq <= 1.0e-12f) return { 0.0f, 0.0f, 0.0f, 1.0f }; - const float invLength = 1.0f / std::sqrt(lengthSq); - q.x *= invLength; - q.y *= invLength; - q.z *= invLength; - q.w *= invLength; - return q; + return { q.x * invLength, q.y * invLength, q.z * invLength, q.w * invLength }; } - Quat Conjugate(const Quat& q) - { - return { -q.x, -q.y, -q.z, q.w }; - } + Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } - Quat Multiply(const Quat& a, const Quat& b) + Quat MultiplyRaw(const Quat& a, const Quat& b) { - return Normalize({ + return { a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x, a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w, a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z - }); + }; + } + + Quat Multiply(const Quat& a, const Quat& b) + { + return Normalize(MultiplyRaw(a, b)); } Quat AxisAngle(float x, float y, float z, float radians) @@ -127,57 +113,38 @@ namespace OutRunVR { q = Normalize(q); if (q.w < 0.0f) - { - q.x = -q.x; - q.y = -q.y; - q.z = -q.z; - q.w = -q.w; - } + q = { -q.x, -q.y, -q.z, -q.w }; - const float clampedW = std::clamp(q.w, -1.0f, 1.0f); - const float angle = 2.0f * std::acos(clampedW); - const float sinHalf = std::sqrt(std::max(0.0f, 1.0f - clampedW * clampedW)); + const float w = std::clamp(q.w, -1.0f, 1.0f); + const float angle = 2.0f * std::acos(w); + const float sinHalf = std::sqrt(std::max(0.0f, 1.0f - w * w)); if (sinHalf < 1.0e-6f || angle < 1.0e-6f) return { 0.0f, 0.0f, 0.0f, 1.0f }; - - const float ax = q.x / sinHalf; - const float ay = q.y / sinHalf; - const float az = q.z / sinHalf; - return AxisAngle(ax, ay, az, angle * scale); + return AxisAngle(q.x / sinHalf, q.y / sinHalf, q.z / sinHalf, angle * scale); } Vec3 RotateVector(const Quat& qIn, const Vec3& v) { const Quat q = Normalize(qIn); const Quat p{ v.x, v.y, v.z, 0.0f }; - const Quat r = Multiply(Multiply(q, p), Conjugate(q)); + const Quat r = MultiplyRaw(MultiplyRaw(q, p), Conjugate(q)); return { r.x, r.y, r.z }; } D3DMATRIX IdentityMatrix() { D3DMATRIX out{}; - out._11 = 1.0f; - out._22 = 1.0f; - out._33 = 1.0f; - out._44 = 1.0f; + out._11 = out._22 = out._33 = out._44 = 1.0f; return out; } D3DMATRIX MatrixFromPose(const Quat& qIn, const Vec3& position) { const Quat q = Normalize(qIn); - const float xx = q.x * q.x; - const float yy = q.y * q.y; - const float zz = q.z * q.z; - const float xy = q.x * q.y; - const float xz = q.x * q.z; - const float yz = q.y * q.z; - const float xw = q.x * q.w; - const float yw = q.y * q.w; - const float zw = q.z * q.w; - - // D3D9/D3DX row-vector rotation-matrix convention. + const float xx = q.x * q.x, yy = q.y * q.y, zz = q.z * q.z; + const float xy = q.x * q.y, xz = q.x * q.z, yz = q.y * q.z; + const float xw = q.x * q.w, yw = q.y * q.w, zw = q.z * q.w; + D3DMATRIX out = IdentityMatrix(); out._11 = 1.0f - 2.0f * (yy + zz); out._12 = 2.0f * (xy + zw); @@ -198,24 +165,18 @@ namespace OutRunVR { D3DMATRIX out{}; for (int row = 0; row < 4; ++row) - { for (int col = 0; col < 4; ++col) - { for (int k = 0; k < 4; ++k) out.m[row][col] += a.m[row][k] * b.m[k][col]; - } - } return out; } D3DMATRIX InverseRigid(const D3DMATRIX& m) { D3DMATRIX out = IdentityMatrix(); - out._11 = m._11; out._12 = m._21; out._13 = m._31; out._21 = m._12; out._22 = m._22; out._23 = m._32; out._31 = m._13; out._32 = m._23; out._33 = m._33; - out._41 = -(m._41 * out._11 + m._42 * out._21 + m._43 * out._31); out._42 = -(m._41 * out._12 + m._42 * out._22 + m._43 * out._32); out._43 = -(m._41 * out._13 + m._42 * out._23 + m._43 * out._33); @@ -231,7 +192,6 @@ namespace OutRunVR SharedInitAttempted = true; QueryPerformanceFrequency(&QpcFrequency); - SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); if (!SharedMapping) @@ -277,11 +237,9 @@ namespace OutRunVR const std::uint32_t seqBefore = SharedState->sequence; if (seqBefore & 1u) continue; - MemoryBarrier(); - std::memcpy(&snapshot, const_cast(SharedState), sizeof(snapshot)); + std::memcpy(&snapshot, SharedState, sizeof(snapshot)); MemoryBarrier(); - const std::uint32_t seqAfter = SharedState->sequence; if (seqBefore == seqAfter && !(seqAfter & 1u)) { @@ -331,19 +289,13 @@ namespace OutRunVR pose.orientationValid = (snapshot.flags & OrientationValid) != 0; pose.positionValid = (snapshot.flags & PositionValid) != 0; - // OpenXR is right-handed with -Z forward. OutRun's D3D9 camera is - // treated as left-handed here by reflecting the Z basis. + // OpenXR: right handed, -Z forward. Reflect Z into the D3D9 game's + // left-handed basis. B * R * B maps quaternion (x,y,z,w) to (-x,-y,z,w). pose.orientation = Normalize({ - -snapshot.orientation[0], - -snapshot.orientation[1], - snapshot.orientation[2], - snapshot.orientation[3] + -snapshot.orientation[0], -snapshot.orientation[1], + snapshot.orientation[2], snapshot.orientation[3] }); - pose.position = { - snapshot.position[0], - snapshot.position[1], - -snapshot.position[2] - }; + pose.position = { snapshot.position[0], snapshot.position[1], -snapshot.position[2] }; return pose.orientationValid; } @@ -363,7 +315,6 @@ namespace OutRunVR PoseSample sample{}; const bool haveHostPose = ReadHostPose(sample); - Quat relativeOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; @@ -381,15 +332,14 @@ namespace OutRunVR const Quat invCenter = Conjugate(Normalize(CenterOrientation)); relativeOrientation = Multiply(invCenter, sample.orientation); - if (Settings::VRPositionalTracking && sample.positionValid) { - const Vec3 worldDelta{ + const Vec3 delta{ sample.position.x - CenterPosition.x, sample.position.y - CenterPosition.y, sample.position.z - CenterPosition.z }; - relativePosition = RotateVector(invCenter, worldDelta); + relativePosition = RotateVector(invCenter, delta); } } else if (Settings::VRDebugPose) @@ -400,22 +350,18 @@ namespace OutRunVR DegToRad(Settings::VRDebugRoll)); } else - { return; - } relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); relativePosition.x *= Settings::VRWorldScale; relativePosition.y *= Settings::VRWorldScale; relativePosition.z *= Settings::VRWorldScale; - const D3DMATRIX headPose = MatrixFromPose(relativeOrientation, relativePosition); - const D3DMATRIX headInverse = InverseRigid(headPose); + const D3DMATRIX headInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); - // CalcCameraMatrix has already generated the normal game view matrix. - // Only the matrix consumed by rendering is changed here; cam_pos_F8, - // look_pos_104, cam_ang_128 and the camera's previous-state cache remain - // untouched, so HMD motion cannot feed back into OutRun's camera/gameplay. + // CalcCameraMatrix has already produced the normal game view. Modifying + // only d3dmatrix140 means HMD motion never feeds back into OutRun's + // cam_pos_F8/look_pos_104/cam_ang_128 or its interpolation cache. if (Settings::VRMatrixOrder == 0) cam->d3dmatrix140 = MultiplyMatrix(cam->d3dmatrix140, headInverse); else @@ -434,17 +380,8 @@ namespace OutRunVR } public: - std::string_view description() override - { - return "OpenXRVRHeadTracking"; - } - - bool validate() override - { - // Install the hook even when VR starts disabled so the setting can be - // toggled at runtime without patching executable code mid-session. - return true; - } + std::string_view description() override { return "OpenXRVRHeadTracking"; } + bool validate() override { return true; } bool apply() override { @@ -455,7 +392,6 @@ namespace OutRunVR spdlog::error("VR: failed to hook CalcCameraMatrix"); return false; } - spdlog::info("VR: CalcCameraMatrix head-tracking hook installed (VR disabled by default)"); return true; } From b657055177ee626bc05e02a11113f0a55e614577 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:18:33 +0900 Subject: [PATCH 0478/1308] vr: make OpenXR host D3D lifetime move-safe --- vrhost/main.cpp | 102 +++++++++++++++++++----------------------------- 1 file changed, 40 insertions(+), 62 deletions(-) diff --git a/vrhost/main.cpp b/vrhost/main.cpp index 2d9780c187..fe46bf3512 100644 --- a/vrhost/main.cpp +++ b/vrhost/main.cpp @@ -14,6 +14,7 @@ #include #include #include +#include #include #include "vr_shared.hpp" @@ -37,13 +38,11 @@ namespace std::uint32_t count = 0; CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), "xrEnumerateInstanceExtensionProperties(count)"); - std::vector extensions(count); for (auto& ext : extensions) ext = { XR_TYPE_EXTENSION_PROPERTIES }; CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, extensions.data()), "xrEnumerateInstanceExtensionProperties(list)"); - for (const auto& ext : extensions) if (std::strcmp(ext.extensionName, wanted) == 0) return true; @@ -67,7 +66,6 @@ namespace IDXGIAdapter1* adapter = nullptr; if (factory->EnumAdapters1(i, &adapter) == DXGI_ERROR_NOT_FOUND) break; - DXGI_ADAPTER_DESC1 desc{}; adapter->GetDesc1(&desc); if (SameLuid(desc.AdapterLuid, wanted)) @@ -77,7 +75,6 @@ namespace } adapter->Release(); } - factory->Release(); if (!match) throw std::runtime_error("OpenXR runtime D3D11 adapter was not found"); @@ -89,6 +86,26 @@ namespace ID3D11Device* device = nullptr; ID3D11DeviceContext* context = nullptr; + D3DObjects() = default; + D3DObjects(const D3DObjects&) = delete; + D3DObjects& operator=(const D3DObjects&) = delete; + D3DObjects(D3DObjects&& other) noexcept + : device(std::exchange(other.device, nullptr)), + context(std::exchange(other.context, nullptr)) + { + } + D3DObjects& operator=(D3DObjects&& other) noexcept + { + if (this == &other) + return *this; + if (context) + context->Release(); + if (device) + device->Release(); + device = std::exchange(other.device, nullptr); + context = std::exchange(other.context, nullptr); + return *this; + } ~D3DObjects() { if (context) @@ -101,14 +118,10 @@ namespace D3DObjects CreateD3D11Device(const XrGraphicsRequirementsD3D11KHR& requirements) { IDXGIAdapter1* adapter = FindAdapter(requirements.adapterLuid); - const std::array allLevels{ - D3D_FEATURE_LEVEL_12_1, - D3D_FEATURE_LEVEL_12_0, - D3D_FEATURE_LEVEL_11_1, - D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, - D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, + D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, }; std::vector levels; @@ -121,16 +134,9 @@ namespace D3DObjects out; D3D_FEATURE_LEVEL selected{}; const HRESULT hr = D3D11CreateDevice( - adapter, - D3D_DRIVER_TYPE_UNKNOWN, - nullptr, - D3D11_CREATE_DEVICE_BGRA_SUPPORT, - levels.data(), - static_cast(levels.size()), - D3D11_SDK_VERSION, - &out.device, - &selected, - &out.context); + adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, + levels.data(), static_cast(levels.size()), D3D11_SDK_VERSION, + &out.device, &selected, &out.context); adapter->Release(); CheckHr(hr, "D3D11CreateDevice"); return out; @@ -145,12 +151,10 @@ namespace 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); if (!mapping_) throw std::runtime_error("CreateFileMappingW failed: " + std::to_string(GetLastError())); - state_ = static_cast(MapViewOfFile( mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!state_) throw std::runtime_error("MapViewOfFile failed: " + std::to_string(GetLastError())); - if (state_->magic != OutRunVR::SharedMagic || state_->protocolVersion != OutRunVR::SharedProtocolVersion || state_->structSize != sizeof(OutRunVR::SharedPoseState)) @@ -185,7 +189,6 @@ namespace { LARGE_INTEGER qpc{}; QueryPerformanceCounter(&qpc); - std::uint32_t flags = OutRunVR::HostAlive; if (headLocation.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) flags |= OutRunVR::OrientationValid; @@ -201,7 +204,6 @@ namespace state_->flags = flags; state_->heartbeat += 1; state_->sampleQpc = qpc.QuadPart; - state_->orientation[0] = headLocation.pose.orientation.x; state_->orientation[1] = headLocation.pose.orientation.y; state_->orientation[2] = headLocation.pose.orientation.z; @@ -222,7 +224,6 @@ namespace state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; } - strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), runtimeName ? runtimeName : "unknown", _TRUNCATE); EndWrite(); @@ -236,7 +237,6 @@ namespace InterlockedIncrement(reinterpret_cast(&state_->sequence)); MemoryBarrier(); } - void EndWrite() { MemoryBarrier(); @@ -257,19 +257,17 @@ namespace "xrEnumerateEnvironmentBlendModes(count)"); if (!count) throw std::runtime_error("OpenXR runtime returned no environment blend modes"); - std::vector modes(count); CheckXr(xrEnumerateEnvironmentBlendModes(instance, systemId, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, count, &count, modes.data()), "xrEnumerateEnvironmentBlendModes(list)"); - for (const auto mode : modes) if (mode == XR_ENVIRONMENT_BLEND_MODE_OPAQUE) return mode; return modes.front(); } - bool ParseRuntimeOverride(int argc, char** argv) + void ParseRuntimeOverride(int argc, char** argv) { for (int i = 1; i + 1 < argc; ++i) { @@ -278,10 +276,9 @@ namespace if (!SetEnvironmentVariableA("XR_RUNTIME_JSON", argv[i + 1])) throw std::runtime_error("failed to set XR_RUNTIME_JSON"); std::cout << "XR_RUNTIME_JSON=" << argv[i + 1] << "\n"; - return true; + return; } } - return false; } } @@ -290,7 +287,6 @@ int main(int argc, char** argv) try { ParseRuntimeOverride(argc, argv); - if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) throw std::runtime_error("active OpenXR runtime does not expose XR_KHR_D3D11_enable"); @@ -338,26 +334,22 @@ int main(int argc, char** argv) XrSessionCreateInfo sessionInfo{ XR_TYPE_SESSION_CREATE_INFO }; sessionInfo.next = &graphicsBinding; sessionInfo.systemId = systemId; - XrSession session = XR_NULL_HANDLE; CheckXr(xrCreateSession(instance, &sessionInfo, &session), "xrCreateSession"); XrPosef identityPose{}; identityPose.orientation.w = 1.0f; - XrReferenceSpaceCreateInfo localInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; localInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; localInfo.poseInReferenceSpace = identityPose; XrSpace localSpace = XR_NULL_HANDLE; - CheckXr(xrCreateReferenceSpace(session, &localInfo, &localSpace), - "xrCreateReferenceSpace(LOCAL)"); + CheckXr(xrCreateReferenceSpace(session, &localInfo, &localSpace), "xrCreateReferenceSpace(LOCAL)"); XrReferenceSpaceCreateInfo viewInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; viewInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; viewInfo.poseInReferenceSpace = identityPose; XrSpace viewSpace = XR_NULL_HANDLE; - CheckXr(xrCreateReferenceSpace(session, &viewInfo, &viewSpace), - "xrCreateReferenceSpace(VIEW)"); + CheckXr(xrCreateReferenceSpace(session, &viewInfo, &viewSpace), "xrCreateReferenceSpace(VIEW)"); std::uint32_t configCount = 0; CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, @@ -365,18 +357,16 @@ int main(int argc, char** argv) "xrEnumerateViewConfigurationViews(count)"); if (configCount < 2) throw std::runtime_error("OpenXR runtime did not expose two stereo views"); - std::vector configVector(configCount); for (auto& config : configVector) config = { XR_TYPE_VIEW_CONFIGURATION_VIEW }; CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, configCount, &configCount, configVector.data()), "xrEnumerateViewConfigurationViews(list)"); - std::array configs{ configVector[0], configVector[1] }; + const XrEnvironmentBlendMode blendMode = ChooseBlendMode(instance, systemId); SharedWriter shared; - bool exitRequested = false; bool sessionRunning = false; XrSessionState sessionState = XR_SESSION_STATE_UNKNOWN; @@ -393,7 +383,6 @@ int main(int argc, char** argv) { const auto* changed = reinterpret_cast(&event); sessionState = changed->state; - if (sessionState == XR_SESSION_STATE_READY && !sessionRunning) { XrSessionBeginInfo beginInfo{ XR_TYPE_SESSION_BEGIN_INFO }; @@ -408,11 +397,8 @@ int main(int argc, char** argv) } else if (sessionState == XR_SESSION_STATE_EXITING || sessionState == XR_SESSION_STATE_LOSS_PENDING) - { exitRequested = true; - } } - event = { XR_TYPE_EVENT_DATA_BUFFER }; } @@ -427,7 +413,6 @@ int main(int argc, char** argv) XrFrameWaitInfo waitInfo{ XR_TYPE_FRAME_WAIT_INFO }; XrFrameState frameState{ XR_TYPE_FRAME_STATE }; CheckXr(xrWaitFrame(session, &waitInfo, &frameState), "xrWaitFrame"); - XrFrameBeginInfo frameBegin{ XR_TYPE_FRAME_BEGIN_INFO }; CheckXr(xrBeginFrame(session, &frameBegin), "xrBeginFrame"); @@ -445,16 +430,13 @@ int main(int argc, char** argv) locateInfo.space = localSpace; std::uint32_t viewCount = 0; CheckXr(xrLocateViews(session, &locateInfo, &viewState, - static_cast(views.size()), &viewCount, views.data()), - "xrLocateViews"); + static_cast(views.size()), &viewCount, views.data()), "xrLocateViews"); - shared.Write(headLocation, views, viewCount, configs, sessionState, - instanceProperties.runtimeName); + shared.Write(headLocation, views, viewCount, configs, sessionState, instanceProperties.runtimeName); // Milestone 1 owns a real OpenXR session and supplies predicted HMD - // tracking, but does not submit the game's D3D9 images yet. The next - // milestone replaces this zero-layer end frame with stereo projection - // layers backed by the x86 bridge's left/right render targets. + // tracking. Milestone 2 replaces this zero-layer end frame with stereo + // projection layers backed by the game's left/right render targets. XrFrameEndInfo frameEnd{ XR_TYPE_FRAME_END_INFO }; frameEnd.displayTime = frameState.predictedDisplayTime; frameEnd.environmentBlendMode = blendMode; @@ -463,14 +445,10 @@ int main(int argc, char** argv) CheckXr(xrEndFrame(session, &frameEnd), "xrEndFrame"); } - if (viewSpace != XR_NULL_HANDLE) - xrDestroySpace(viewSpace); - if (localSpace != XR_NULL_HANDLE) - xrDestroySpace(localSpace); - if (session != XR_NULL_HANDLE) - xrDestroySession(session); - if (instance != XR_NULL_HANDLE) - xrDestroyInstance(instance); + if (viewSpace != XR_NULL_HANDLE) xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) xrDestroySession(session); + if (instance != XR_NULL_HANDLE) xrDestroyInstance(instance); return 0; } catch (const std::exception& e) From f4930e856bd6cfaea2e8688ec4b46c9f6d798c51 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:19:11 +0900 Subject: [PATCH 0479/1308] docs: add OpenXR VR milestone 1 build and test guide --- VR_OPENXR.md | 129 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 VR_OPENXR.md diff --git a/VR_OPENXR.md b/VR_OPENXR.md new file mode 100644 index 0000000000..530f68075a --- /dev/null +++ b/VR_OPENXR.md @@ -0,0 +1,129 @@ +# OutRun 2006 OpenXR VR + +This branch is the experimental VR development branch for the `wheel-ffb` fork. +It keeps the existing wheel / multi-device / FFB work intact and adds VR as an +independent rendering-side feature. + +## Current status: milestone 1 + +Implemented: + +- x86 OutRun camera hook at `CalcCameraMatrix` +- x64 OpenXR host using `XR_KHR_D3D11_enable` +- versioned x86/x64 shared-memory IPC with a seqlock +- predicted OpenXR HMD orientation and position transport +- left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI +- orientation-only head tracking by default +- optional experimental positional tracking +- F10 recenter +- stale-host / host-exit fail-safe: the normal flat game camera is left untouched +- manual debug pose so camera-matrix direction can be tested without a headset + +Not implemented yet: + +- rendering the world twice for left/right eyes +- D3D9 eye render targets / transfer to the x64 host +- OpenXR projection-layer submission of the game image +- per-eye asymmetric projection matrices +- VR HUD / menu quad layer + +So milestone 1 is a **real OpenXR tracking bridge and VR camera prototype**, not +yet a complete stereo headset renderer. + +## Architecture + +```text +Quest 3 / OpenXR runtime (SteamVR or VDXR) + | + | OpenXR, x64 + v + outrun-vr-host.exe + D3D11 + predicted pose + | + | Local\\OutRun2006Tweaks.VR.Pose.v1 + | versioned shared memory + v + OutRun2006Tweaks dinput8.dll (x86) + | + | CalcCameraMatrix hook + v + OutRun 2006 D3D9 camera +``` + +The split process design is intentional. It follows the same broad model used +by modern open-source D3D9 VR mods: a 64-bit OpenXR owner process and a 32-bit +game bridge. It also keeps the existing OutRun process free from a hard OpenXR +loader dependency. + +## Build the normal x86 Tweaks DLL + +From the repository root, use the existing build path: + +```powershell +cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 +cmake --build build --config Release +``` + +The existing cmkr source glob includes `src/hooks_vr.cpp` automatically when the +project is configured. + +## Build the x64 OpenXR host + +```powershell +cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 +cmake --build build-vrhost --config Release +``` + +`vrhost/CMakeLists.txt` fetches and pins Khronos OpenXR-SDK `release-1.1.63`. +The resulting executable is `build-vrhost/bin/outrun-vr-host.exe`. + +## First test + +1. Make SteamVR or Virtual Desktop's VDXR the active OpenXR runtime. +2. Start `outrun-vr-host.exe`. +3. Start OutRun 2006 with the `vr-openxr` build of `dinput8.dll`. +4. Open the Tweaks settings overlay and enable `VR -> Enabled`. +5. Keep `VR -> PositionalTracking` disabled for the first test. +6. Enter a race and turn your head. +7. Press **F10** while looking straight ahead to recenter. + +The log should contain lines similar to: + +```text +VR: CalcCameraMatrix head-tracking hook installed (VR disabled by default) +VR: shared pose bridge ready (protocol 1) +VR: OpenXR host connected (...) +``` + +If the host stops or its pose becomes stale for more than two seconds, the hook +stops modifying the rendered view matrix and OutRun returns to its normal camera. + +## Camera diagnostic without OpenXR + +Set: + +```ini +[VR] +Enabled = true +DebugPose = true +DebugYaw = 20 +``` + +With no host running, entering a race should rotate the rendered camera by the +manual debug angle. This is specifically for verifying matrix handedness/order. +If the direction is wrong, try `MatrixOrder = 1` and record the result before +changing any coordinate-conversion code. + +## Next milestone + +Milestone 2 should reuse the already transported per-eye FOV and eye-size data: + +1. identify the world render boundary around `SceneControl` +2. allocate left/right D3D9 eye render targets +3. render the 3D scene once per OpenXR eye with an eye-offset view and asymmetric projection +4. transfer the eye textures to the x64 host +5. submit them as `XrCompositionLayerProjection` +6. keep the 2D UI out of the world pass and submit it later as a quad layer + +Do not implement stereo by depth reconstruction. The target is two real geometry +renders so this can ultimately replace the existing SuperDepth3D workflow. From 043d8da834ba5db463f9c199fefeda0b67645460 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:19:36 +0900 Subject: [PATCH 0480/1308] ci: build x64 OpenXR host on VR branch --- .github/workflows/vr-openxr.yml | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 .github/workflows/vr-openxr.yml diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml new file mode 100644 index 0000000000..5c21272c78 --- /dev/null +++ b/.github/workflows/vr-openxr.yml @@ -0,0 +1,50 @@ +name: OpenXR VR Host + +on: + push: + branches: [ vr-openxr ] + paths: + - 'src/hooks_vr.cpp' + - 'src/vr_shared.hpp' + - 'vrhost/**' + - '.github/workflows/vr-openxr.yml' + pull_request: + paths: + - 'src/hooks_vr.cpp' + - 'src/vr_shared.hpp' + - 'vrhost/**' + - '.github/workflows/vr-openxr.yml' + +jobs: + host-x64: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Configure x64 OpenXR host + run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 + + - name: Build x64 OpenXR host + run: cmake --build build-vrhost --config Release + + - name: Verify host binary + shell: pwsh + run: | + $hostPath = "build-vrhost/bin/outrun-vr-host.exe" + if (-not (Test-Path $hostPath)) { throw "outrun-vr-host.exe was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($hostPath) + if ($bytes.Length -lt 10000) { throw "outrun-vr-host.exe is unexpectedly small" } + if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "host has no MZ header" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x8664) { throw ("expected x64 host, machine=0x{0:X4}" -f $machine) } + + - name: Upload host artifact + uses: actions/upload-artifact@v4 + with: + name: outrun-vr-host-x64 + path: build-vrhost/bin/outrun-vr-host.exe + if-no-files-found: error From 39e7b251d1326e8f71f228246968a4f731d7fa5f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:22:25 +0900 Subject: [PATCH 0481/1308] ci: compile and verify x86 VR bridge --- .github/workflows/vr-openxr.yml | 63 ++++++++++++++++++++++++++++++++- 1 file changed, 62 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 5c21272c78..f7f9edd91a 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -1,4 +1,4 @@ -name: OpenXR VR Host +name: OpenXR VR on: push: @@ -6,16 +6,77 @@ on: paths: - 'src/hooks_vr.cpp' - 'src/vr_shared.hpp' + - 'cmake.toml' - 'vrhost/**' - '.github/workflows/vr-openxr.yml' pull_request: paths: - 'src/hooks_vr.cpp' - 'src/vr_shared.hpp' + - 'cmake.toml' - 'vrhost/**' - '.github/workflows/vr-openxr.yml' jobs: + game-x86: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + # The repository's cmkr bootstrap intentionally skips regeneration when + # CI is defined. Remove CI only for configure so the source glob is + # regenerated and this branch's new hooks_vr.cpp is actually compiled. + - name: Configure Win32 VR build + shell: cmd + run: | + set CI= + cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 + + - name: Apply existing dependency workarounds + shell: pwsh + run: | + (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build Win32 VR DLL + run: cmake --build build-vr-game --config Release + + - name: Verify VR code is in DLL + shell: pwsh + run: | + $dllPath = "build-vr-game/bin/dinput8.dll" + if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + if (-not $ascii.Contains("VR: CalcCameraMatrix head-tracking hook installed")) { + throw "VR marker missing: hooks_vr.cpp was not linked into dinput8.dll" + } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) + if ($machine -ne 0x014C) { throw ("expected x86 DLL, machine=0x{0:X4}" -f $machine) } + + - name: Package game artifact + shell: pwsh + run: | + New-Item -ItemType Directory -Force build-vr-game/package | Out-Null + Copy-Item build-vr-game/bin/dinput8.dll build-vr-game/package/dinput8.dll + Copy-Item OutRun2006Tweaks.ini build-vr-game/package/OutRun2006Tweaks.ini + Copy-Item OutRun2006Tweaks.lods.ini build-vr-game/package/OutRun2006Tweaks.lods.ini + Copy-Item VR_OPENXR.md build-vr-game/package/VR_OPENXR.md + + - name: Upload Win32 VR artifact + uses: actions/upload-artifact@v4 + with: + name: outrun2006-vr-x86 + path: build-vr-game/package + if-no-files-found: error + host-x64: runs-on: windows-2022 steps: From eb81ed195843f405622a3877e139b1a0d84748c9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:27:57 +0900 Subject: [PATCH 0482/1308] vr: avoid Windows min/max macro collision --- src/hooks_vr.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 4605c6015f..578f563043 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -1,4 +1,5 @@ #define WIN32_LEAN_AND_MEAN +#define NOMINMAX #include #include From 30c5ccb8e1b77e1e8e5be172419457e6b5a58691 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:48:23 +0900 Subject: [PATCH 0483/1308] vr: request OpenXR 1.0 for VDXR compatibility --- vrhost/main_compat.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 vrhost/main_compat.cpp diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp new file mode 100644 index 0000000000..8baf5580b7 --- /dev/null +++ b/vrhost/main_compat.cpp @@ -0,0 +1,13 @@ +// Compatibility translation unit for OpenXR runtimes that still expose only +// the OpenXR 1.0 core API (notably some VDXR configurations). +// +// We build against newer Khronos headers/loader, but deliberately request +// OpenXR 1.0 from xrCreateInstance. Milestone 1 only uses OpenXR 1.0 core plus +// XR_KHR_D3D11_enable, so requesting 1.1 is unnecessary and can cause +// XR_ERROR_API_VERSION_UNSUPPORTED (-4) on otherwise compatible runtimes. +#include + +#undef XR_CURRENT_API_VERSION +#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) + +#include "main.cpp" From 3a2dbe6b75d9c3da2bf131dfb4fd757523ffcf45 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:48:34 +0900 Subject: [PATCH 0484/1308] vr: build host through OpenXR 1.0 compatibility entry --- vrhost/CMakeLists.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index eed9344dcf..b9900b1fcc 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -32,7 +32,10 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -add_executable(outrun-vr-host main.cpp) +# Build through a compatibility translation unit that requests the OpenXR 1.0 +# core API while still using the newer SDK headers/loader. This keeps VDXR and +# other 1.0-only runtimes compatible with milestone 1. +add_executable(outrun-vr-host main_compat.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi) From 39beefdaca1d2d2e97f65602c88bf7b408ffa82d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 00:53:03 +0900 Subject: [PATCH 0485/1308] vr: wait for VDXR headset availability --- vrhost/main_compat.cpp | 51 +++++++++++++++++++++++++++++++++++++----- 1 file changed, 45 insertions(+), 6 deletions(-) diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp index 8baf5580b7..4b65eacaa4 100644 --- a/vrhost/main_compat.cpp +++ b/vrhost/main_compat.cpp @@ -1,13 +1,52 @@ -// Compatibility translation unit for OpenXR runtimes that still expose only -// the OpenXR 1.0 core API (notably some VDXR configurations). +// Compatibility translation unit for OpenXR runtimes such as VDXR. // -// We build against newer Khronos headers/loader, but deliberately request -// OpenXR 1.0 from xrCreateInstance. Milestone 1 only uses OpenXR 1.0 core plus -// XR_KHR_D3D11_enable, so requesting 1.1 is unnecessary and can cause -// XR_ERROR_API_VERSION_UNSUPPORTED (-4) on otherwise compatible runtimes. +// Milestone 1 only needs OpenXR 1.0 core plus XR_KHR_D3D11_enable, so request +// OpenXR 1.0 even though we build against newer Khronos headers/loader. +// +// VDXR can also report XR_ERROR_FORM_FACTOR_UNAVAILABLE while the Quest / VD +// session is still becoming available. OpenXR explicitly permits retrying +// xrGetSystem in that state, so keep the host alive instead of exiting. + +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include #include +#include + +static XrResult XRAPI_PTR OutRunRetryingXrGetSystem( + XrInstance instance, + const XrSystemGetInfo* getInfo, + XrSystemId* systemId) +{ + bool waitingReported = false; + + for (;;) + { + const XrResult result = ::xrGetSystem(instance, getInfo, systemId); + if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) + { + if (waitingReported && XR_SUCCEEDED(result)) + std::cout << "OpenXR HMD is now available. Continuing startup.\n"; + return result; + } + + if (!waitingReported) + { + std::cout + << "OpenXR runtime is available, but no HMD is ready yet.\n" + << "Waiting for Quest / Virtual Desktop VR session...\n" + << "Keep the headset awake and connected. Ctrl+C cancels.\n"; + waitingReported = true; + } + + Sleep(1000); + } +} + #undef XR_CURRENT_API_VERSION #define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) +// Route the host's xrGetSystem call through the retrying wrapper above. +#define xrGetSystem OutRunRetryingXrGetSystem #include "main.cpp" From 4c220bec219c1d1e00ee0a0a16422824c9d29f79 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:04:35 +0900 Subject: [PATCH 0486/1308] vr: add mono OpenXR mirror for headset testing --- vrhost/main_compat.cpp | 649 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 624 insertions(+), 25 deletions(-) diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp index 4b65eacaa4..d8d69f85f9 100644 --- a/vrhost/main_compat.cpp +++ b/vrhost/main_compat.cpp @@ -1,52 +1,651 @@ -// Compatibility translation unit for OpenXR runtimes such as VDXR. +// Compatibility / diagnostic compositor translation unit for OpenXR runtimes +// such as VDXR. // -// Milestone 1 only needs OpenXR 1.0 core plus XR_KHR_D3D11_enable, so request -// OpenXR 1.0 even though we build against newer Khronos headers/loader. +// Milestone 1.5 goals: +// * request OpenXR 1.0 for broad runtime compatibility; +// * retry XR_ERROR_FORM_FACTOR_UNAVAILABLE while Quest/VDXR wakes up; +// * do not take over the headset until OR2006C2C.EXE has a real window; +// * replace main.cpp's zero-layer frame with a head-locked mono mirror of +// the OutRun game window captured through DXGI Desktop Duplication. // -// VDXR can also report XR_ERROR_FORM_FACTOR_UNAVAILABLE while the Quest / VD -// session is still becoming available. OpenXR explicitly permits retrying -// xrGetSystem in that state, so keep the host alive instead of exiting. +// The mono mirror is intentionally NOT the final VR renderer. It exists so the +// HMD can display the game while the x86 camera bridge is tested. True stereo +// still requires rendering the D3D9 scene once per eye and submitting a +// XrCompositionLayerProjection. #define WIN32_LEAN_AND_MEAN #define NOMINMAX +#ifndef XR_USE_PLATFORM_WIN32 +#define XR_USE_PLATFORM_WIN32 +#endif +#ifndef XR_USE_GRAPHICS_API_D3D11 +#define XR_USE_GRAPHICS_API_D3D11 +#endif + #include +#include +#include +#include #include +#include +#include +#include +#include +#include #include +#include +#include -static XrResult XRAPI_PTR OutRunRetryingXrGetSystem( - XrInstance instance, - const XrSystemGetInfo* getInfo, - XrSystemId* systemId) +namespace { - bool waitingReported = false; + constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + + struct WindowSearch + { + DWORD pid = 0; + HWND best = nullptr; + long long bestArea = 0; + }; + + BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) + { + auto* search = reinterpret_cast(param); + DWORD pid = 0; + GetWindowThreadProcessId(hwnd, &pid); + if (pid != search->pid || !IsWindowVisible(hwnd)) + return TRUE; + + RECT client{}; + if (!GetClientRect(hwnd, &client)) + return TRUE; + const long long width = client.right - client.left; + const long long height = client.bottom - client.top; + const long long area = width * height; + if (width >= 320 && height >= 200 && area > search->bestArea) + { + search->best = hwnd; + search->bestArea = area; + } + return TRUE; + } + + DWORD FindGameProcess() + { + HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (snapshot == INVALID_HANDLE_VALUE) + return 0; + + PROCESSENTRY32W entry{}; + entry.dwSize = sizeof(entry); + DWORD pid = 0; + if (Process32FirstW(snapshot, &entry)) + { + do + { + if (_wcsicmp(entry.szExeFile, GameExeName) == 0) + { + pid = entry.th32ProcessID; + break; + } + } while (Process32NextW(snapshot, &entry)); + } + CloseHandle(snapshot); + return pid; + } + + HWND FindGameWindow(DWORD pid) + { + if (!pid) + return nullptr; + WindowSearch search{}; + search.pid = pid; + EnumWindows(EnumGameWindows, reinterpret_cast(&search)); + return search.best; + } + + HWND WaitForGameWindow() + { + std::cout + << "Waiting for OR2006C2C.EXE before taking over the headset...\n" + << "Launch OutRun from the Virtual Desktop screen.\n"; + + DWORD lastPid = 0; + for (;;) + { + const DWORD pid = FindGameProcess(); + if (pid && pid != lastPid) + { + std::cout << "OutRun process detected (pid=" << pid << "). Waiting for its window...\n"; + lastPid = pid; + } + + if (pid) + { + if (HWND hwnd = FindGameWindow(pid)) + { + std::cout << "OutRun window detected. Starting OpenXR mirror session.\n"; + return hwnd; + } + } + Sleep(100); + } + } + + bool GetClientScreenRect(HWND hwnd, RECT& rect) + { + RECT client{}; + if (!IsWindow(hwnd) || !GetClientRect(hwnd, &client)) + return false; + POINT topLeft{ client.left, client.top }; + POINT bottomRight{ client.right, client.bottom }; + if (!ClientToScreen(hwnd, &topLeft) || !ClientToScreen(hwnd, &bottomRight)) + return false; + rect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y }; + return rect.right > rect.left && rect.bottom > rect.top; + } + + class MonoMirror + { + public: + ~MonoMirror() { ResetAll(); } + + void OnSessionCreated(XrSession session, ID3D11Device* device, HWND hwnd) + { + ResetAll(); + session_ = session; + hwnd_ = hwnd; + device_ = device; + if (device_) + { + device_->AddRef(); + device_->GetImmediateContext(&context_); + } + } + + void OnViewSpaceCreated(XrSpace space) + { + viewSpace_ = space; + } + + bool Initialize() + { + if (initialized_) + return true; + if (session_ == XR_NULL_HANDLE || !device_ || !context_ || !IsWindow(hwnd_)) + { + std::cerr << "VR mirror: session/device/game window is not ready.\n"; + return false; + } + + RECT clientScreen{}; + if (!GetClientScreenRect(hwnd_, clientScreen)) + { + std::cerr << "VR mirror: failed to read game client rectangle.\n"; + return false; + } + + width_ = static_cast(clientScreen.right - clientScreen.left); + height_ = static_cast(clientScreen.bottom - clientScreen.top); + if (!width_ || !height_) + return false; + + const HMONITOR targetMonitor = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); + + IDXGIDevice* dxgiDevice = nullptr; + if (FAILED(device_->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice)))) + { + std::cerr << "VR mirror: ID3D11Device -> IDXGIDevice failed.\n"; + return false; + } + + IDXGIAdapter* adapter = nullptr; + const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); + dxgiDevice->Release(); + if (FAILED(adapterHr) || !adapter) + { + std::cerr << "VR mirror: failed to get DXGI adapter.\n"; + return false; + } + + IDXGIOutput* selectedOutput = nullptr; + DXGI_OUTPUT_DESC selectedDesc{}; + for (UINT i = 0;; ++i) + { + IDXGIOutput* output = nullptr; + if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) + break; + DXGI_OUTPUT_DESC desc{}; + output->GetDesc(&desc); + if (desc.Monitor == targetMonitor) + { + selectedOutput = output; + selectedDesc = desc; + break; + } + output->Release(); + } + adapter->Release(); + + if (!selectedOutput) + { + std::cerr << "VR mirror: game monitor is not on the OpenXR GPU adapter.\n"; + return false; + } + + IDXGIOutput1* output1 = nullptr; + const HRESULT outputHr = selectedOutput->QueryInterface( + __uuidof(IDXGIOutput1), reinterpret_cast(&output1)); + selectedOutput->Release(); + if (FAILED(outputHr) || !output1) + { + std::cerr << "VR mirror: IDXGIOutput1 is unavailable.\n"; + return false; + } + + const HRESULT duplicateHr = output1->DuplicateOutput(device_, &duplication_); + output1->Release(); + if (FAILED(duplicateHr) || !duplication_) + { + std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" + << static_cast(duplicateHr) + << ". Try borderless/windowed mode if exclusive fullscreen is active.\n"; + return false; + } + + outputDesktop_ = selectedDesc.DesktopCoordinates; + DXGI_OUTDUPL_DESC duplicationDesc{}; + duplication_->GetDesc(&duplicationDesc); + captureFormat_ = duplicationDesc.ModeDesc.Format; + + if (clientScreen.left < outputDesktop_.left || clientScreen.top < outputDesktop_.top || + clientScreen.right > outputDesktop_.right || clientScreen.bottom > outputDesktop_.bottom) + { + std::cerr << "VR mirror: OutRun window spans multiple monitors; keep it on one monitor.\n"; + return false; + } + + std::uint32_t formatCount = 0; + XrResult xr = ::xrEnumerateSwapchainFormats(session_, 0, &formatCount, nullptr); + if (XR_FAILED(xr) || !formatCount) + { + std::cerr << "VR mirror: xrEnumerateSwapchainFormats(count) failed: " << xr << "\n"; + return false; + } + std::vector formats(formatCount); + xr = ::xrEnumerateSwapchainFormats(session_, formatCount, &formatCount, formats.data()); + if (XR_FAILED(xr)) + { + std::cerr << "VR mirror: xrEnumerateSwapchainFormats(list) failed: " << xr << "\n"; + return false; + } + + const std::int64_t wantedFormat = static_cast(captureFormat_); + if (std::find(formats.begin(), formats.end(), wantedFormat) == formats.end()) + { + std::cerr << "VR mirror: VDXR does not expose the desktop capture DXGI format (" + << static_cast(captureFormat_) + << "). A format-conversion path is required.\n"; + return false; + } - for (;;) + D3D11_TEXTURE2D_DESC captureDesc{}; + captureDesc.Width = width_; + captureDesc.Height = height_; + captureDesc.MipLevels = 1; + captureDesc.ArraySize = 1; + captureDesc.Format = captureFormat_; + captureDesc.SampleDesc.Count = 1; + captureDesc.Usage = D3D11_USAGE_DEFAULT; + const HRESULT textureHr = device_->CreateTexture2D(&captureDesc, nullptr, &latestFrame_); + if (FAILED(textureHr) || !latestFrame_) + { + std::cerr << "VR mirror: CreateTexture2D failed, HRESULT=" + << static_cast(textureHr) << "\n"; + return false; + } + + XrSwapchainCreateInfo swapchainInfo{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; + swapchainInfo.createFlags = 0; + swapchainInfo.usageFlags = XR_SWAPCHAIN_USAGE_SAMPLED_BIT | + XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; + swapchainInfo.format = wantedFormat; + swapchainInfo.sampleCount = 1; + swapchainInfo.width = width_; + swapchainInfo.height = height_; + swapchainInfo.faceCount = 1; + swapchainInfo.arraySize = 1; + swapchainInfo.mipCount = 1; + xr = ::xrCreateSwapchain(session_, &swapchainInfo, &swapchain_); + if (XR_FAILED(xr)) + { + std::cerr << "VR mirror: xrCreateSwapchain failed: " << xr << "\n"; + return false; + } + + std::uint32_t imageCount = 0; + xr = ::xrEnumerateSwapchainImages(swapchain_, 0, &imageCount, nullptr); + if (XR_FAILED(xr) || !imageCount) + { + std::cerr << "VR mirror: xrEnumerateSwapchainImages(count) failed: " << xr << "\n"; + return false; + } + images_.resize(imageCount); + for (auto& image : images_) + image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; + xr = ::xrEnumerateSwapchainImages( + swapchain_, imageCount, &imageCount, + reinterpret_cast(images_.data())); + if (XR_FAILED(xr)) + { + std::cerr << "VR mirror: xrEnumerateSwapchainImages(list) failed: " << xr << "\n"; + return false; + } + + initialized_ = true; + std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ + << " (DXGI format " << static_cast(captureFormat_) << ").\n" + << "This is a temporary mono HMD view for head-tracking tests; true stereo is next.\n"; + return CaptureDesktopFrame(1000); + } + + bool CaptureAndCopyToSwapchain() + { + if (!initialized_ && !Initialize()) + return false; + CaptureDesktopFrame(haveFrame_ ? 0 : 1000); + if (!haveFrame_ || swapchain_ == XR_NULL_HANDLE) + return false; + + XrSwapchainImageAcquireInfo acquireInfo{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + std::uint32_t imageIndex = 0; + XrResult xr = ::xrAcquireSwapchainImage(swapchain_, &acquireInfo, &imageIndex); + if (XR_FAILED(xr) || imageIndex >= images_.size()) + { + std::cerr << "VR mirror: xrAcquireSwapchainImage failed: " << xr << "\n"; + return false; + } + + XrSwapchainImageWaitInfo waitInfo{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + waitInfo.timeout = XR_INFINITE_DURATION; + xr = ::xrWaitSwapchainImage(swapchain_, &waitInfo); + if (XR_FAILED(xr)) + { + std::cerr << "VR mirror: xrWaitSwapchainImage failed: " << xr << "\n"; + return false; + } + + context_->CopyResource(images_[imageIndex].texture, latestFrame_); + context_->Flush(); + + XrSwapchainImageReleaseInfo releaseInfo{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + xr = ::xrReleaseSwapchainImage(swapchain_, &releaseInfo); + if (XR_FAILED(xr)) + { + std::cerr << "VR mirror: xrReleaseSwapchainImage failed: " << xr << "\n"; + return false; + } + return true; + } + + XrCompositionLayerQuad MakeQuad() const + { + XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.layerFlags = 0; + quad.space = viewSpace_; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.subImage.swapchain = swapchain_; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(width_), static_cast(height_) + }; + quad.subImage.imageArrayIndex = 0; + quad.pose.orientation.w = 1.0f; + quad.pose.position.z = -1.0f; + quad.size.width = 2.0f; + const float aspect = height_ ? static_cast(width_) / static_cast(height_) : 16.0f / 9.0f; + quad.size.height = quad.size.width / aspect; + return quad; + } + + bool ReadyForLayer() const + { + return initialized_ && haveFrame_ && swapchain_ != XR_NULL_HANDLE && viewSpace_ != XR_NULL_HANDLE; + } + + void BeforeSessionDestroy(XrSession session) + { + if (session == session_) + ResetAll(); + } + + private: + bool CaptureDesktopFrame(DWORD timeoutMs) + { + if (!duplication_ || !latestFrame_ || !IsWindow(hwnd_)) + return false; + + DXGI_OUTDUPL_FRAME_INFO frameInfo{}; + IDXGIResource* desktopResource = nullptr; + const HRESULT acquireHr = duplication_->AcquireNextFrame(timeoutMs, &frameInfo, &desktopResource); + if (acquireHr == DXGI_ERROR_WAIT_TIMEOUT) + return haveFrame_; + if (FAILED(acquireHr) || !desktopResource) + { + if (acquireHr == DXGI_ERROR_ACCESS_LOST) + std::cerr << "VR mirror: desktop duplication access was lost; restart the host after display-mode changes.\n"; + else + std::cerr << "VR mirror: AcquireNextFrame failed, HRESULT=" + << static_cast(acquireHr) << "\n"; + return haveFrame_; + } + + ID3D11Texture2D* desktopTexture = nullptr; + const HRESULT textureHr = desktopResource->QueryInterface( + __uuidof(ID3D11Texture2D), reinterpret_cast(&desktopTexture)); + desktopResource->Release(); + + bool copied = false; + if (SUCCEEDED(textureHr) && desktopTexture) + { + RECT clientScreen{}; + if (GetClientScreenRect(hwnd_, clientScreen)) + { + const std::uint32_t currentWidth = static_cast(clientScreen.right - clientScreen.left); + const std::uint32_t currentHeight = static_cast(clientScreen.bottom - clientScreen.top); + if (currentWidth == width_ && currentHeight == height_ && + clientScreen.left >= outputDesktop_.left && clientScreen.top >= outputDesktop_.top && + clientScreen.right <= outputDesktop_.right && clientScreen.bottom <= outputDesktop_.bottom) + { + D3D11_BOX sourceBox{}; + sourceBox.left = static_cast(clientScreen.left - outputDesktop_.left); + sourceBox.top = static_cast(clientScreen.top - outputDesktop_.top); + sourceBox.front = 0; + sourceBox.right = sourceBox.left + width_; + sourceBox.bottom = sourceBox.top + height_; + sourceBox.back = 1; + context_->CopySubresourceRegion( + latestFrame_, 0, 0, 0, 0, desktopTexture, 0, &sourceBox); + context_->Flush(); + copied = true; + } + } + desktopTexture->Release(); + } + + duplication_->ReleaseFrame(); + if (copied) + haveFrame_ = true; + return haveFrame_; + } + + void ResetAll() + { + images_.clear(); + if (swapchain_ != XR_NULL_HANDLE) + { + ::xrDestroySwapchain(swapchain_); + swapchain_ = XR_NULL_HANDLE; + } + if (latestFrame_) + { + latestFrame_->Release(); + latestFrame_ = nullptr; + } + if (duplication_) + { + duplication_->Release(); + duplication_ = nullptr; + } + if (context_) + { + context_->Release(); + context_ = nullptr; + } + if (device_) + { + device_->Release(); + device_ = nullptr; + } + session_ = XR_NULL_HANDLE; + viewSpace_ = XR_NULL_HANDLE; + hwnd_ = nullptr; + width_ = height_ = 0; + captureFormat_ = DXGI_FORMAT_UNKNOWN; + outputDesktop_ = {}; + initialized_ = false; + haveFrame_ = false; + } + + XrSession session_ = XR_NULL_HANDLE; + XrSpace viewSpace_ = XR_NULL_HANDLE; + ID3D11Device* device_ = nullptr; + ID3D11DeviceContext* context_ = nullptr; + HWND hwnd_ = nullptr; + IDXGIOutputDuplication* duplication_ = nullptr; + ID3D11Texture2D* latestFrame_ = nullptr; + RECT outputDesktop_{}; + DXGI_FORMAT captureFormat_ = DXGI_FORMAT_UNKNOWN; + XrSwapchain swapchain_ = XR_NULL_HANDLE; + std::vector images_; + std::uint32_t width_ = 0; + std::uint32_t height_ = 0; + bool initialized_ = false; + bool haveFrame_ = false; + }; + + MonoMirror Mirror; + + static XrResult XRAPI_PTR OutRunRetryingXrGetSystem( + XrInstance instance, + const XrSystemGetInfo* getInfo, + XrSystemId* systemId) { - const XrResult result = ::xrGetSystem(instance, getInfo, systemId); - if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) + bool waitingReported = false; + for (;;) { - if (waitingReported && XR_SUCCEEDED(result)) - std::cout << "OpenXR HMD is now available. Continuing startup.\n"; - return result; + const XrResult result = ::xrGetSystem(instance, getInfo, systemId); + if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) + { + if (waitingReported && XR_SUCCEEDED(result)) + std::cout << "OpenXR HMD is now available. Continuing startup.\n"; + return result; + } + + if (!waitingReported) + { + std::cout + << "OpenXR runtime is available, but no HMD is ready yet.\n" + << "Waiting for Quest / Virtual Desktop VR session...\n" + << "Keep the headset awake and connected. Ctrl+C cancels.\n"; + waitingReported = true; + } + Sleep(1000); } + } + + static XrResult XRAPI_PTR OutRunMirrorXrCreateSession( + XrInstance instance, + const XrSessionCreateInfo* createInfo, + XrSession* session) + { + // Creating/beginning an immersive OpenXR session makes VDXR leave its + // desktop view. Wait until the actual game window exists so the user + // can launch OutRun while still seeing Virtual Desktop. + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + const HWND gameWindow = WaitForGameWindow(); - if (!waitingReported) + ID3D11Device* d3dDevice = nullptr; + for (auto* chain = reinterpret_cast(createInfo->next); + chain; chain = chain->next) { - std::cout - << "OpenXR runtime is available, but no HMD is ready yet.\n" - << "Waiting for Quest / Virtual Desktop VR session...\n" - << "Keep the headset awake and connected. Ctrl+C cancels.\n"; - waitingReported = true; + if (chain->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) + { + const auto* binding = reinterpret_cast(chain); + d3dDevice = binding->device; + break; + } } - Sleep(1000); + const XrResult result = ::xrCreateSession(instance, createInfo, session); + if (XR_SUCCEEDED(result) && session && *session != XR_NULL_HANDLE) + { + Mirror.OnSessionCreated(*session, d3dDevice, gameWindow); + if (!Mirror.Initialize()) + { + std::cerr << "VR mirror initialization failed. Returning to Virtual Desktop.\n"; + Mirror.BeforeSessionDestroy(*session); + ::xrDestroySession(*session); + *session = XR_NULL_HANDLE; + return XR_ERROR_RUNTIME_FAILURE; + } + } + return result; + } + + static XrResult XRAPI_PTR OutRunMirrorXrCreateReferenceSpace( + XrSession session, + const XrReferenceSpaceCreateInfo* createInfo, + XrSpace* space) + { + const XrResult result = ::xrCreateReferenceSpace(session, createInfo, space); + if (XR_SUCCEEDED(result) && createInfo && space && + createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) + { + Mirror.OnViewSpaceCreated(*space); + } + return result; + } + + static XrResult XRAPI_PTR OutRunMirrorXrEndFrame( + XrSession session, + const XrFrameEndInfo* frameEndInfo) + { + if (!frameEndInfo || frameEndInfo->layerCount != 0 || !Mirror.CaptureAndCopyToSwapchain() || !Mirror.ReadyForLayer()) + return ::xrEndFrame(session, frameEndInfo); + + XrCompositionLayerQuad quad = Mirror.MakeQuad(); + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&quad); + XrFrameEndInfo patched = *frameEndInfo; + patched.layerCount = 1; + patched.layers = &layer; + return ::xrEndFrame(session, &patched); + } + + static XrResult XRAPI_PTR OutRunMirrorXrDestroySession(XrSession session) + { + Mirror.BeforeSessionDestroy(session); + return ::xrDestroySession(session); } } #undef XR_CURRENT_API_VERSION #define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) -// Route the host's xrGetSystem call through the retrying wrapper above. #define xrGetSystem OutRunRetryingXrGetSystem +#define xrCreateSession OutRunMirrorXrCreateSession +#define xrCreateReferenceSpace OutRunMirrorXrCreateReferenceSpace +#define xrEndFrame OutRunMirrorXrEndFrame +#define xrDestroySession OutRunMirrorXrDestroySession #include "main.cpp" From 4432334f4f40aff77c021e33ab2ed23cc7420501 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:13:51 +0900 Subject: [PATCH 0487/1308] vr: clip mono mirror capture to selected monitor --- vrhost/main_compat_clipped.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 vrhost/main_compat_clipped.cpp diff --git a/vrhost/main_compat_clipped.cpp b/vrhost/main_compat_clipped.cpp new file mode 100644 index 0000000000..8c909a9d90 --- /dev/null +++ b/vrhost/main_compat_clipped.cpp @@ -0,0 +1,31 @@ +// Thin compatibility wrapper around main_compat.cpp. +// +// Some OutRun borderless/fullscreen configurations report a client rectangle +// that extends a few pixels across an adjacent monitor. The mono diagnostic +// mirror only needs the portion visible on the monitor selected by +// MonitorFromWindow(), so clamp ClientToScreen() results to that monitor. + +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +static BOOL WINAPI OutRunClientToScreenClamped(HWND hwnd, LPPOINT point) +{ + if (!::ClientToScreen(hwnd, point)) + return FALSE; + + const HMONITOR monitor = ::MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); + MONITORINFO info{}; + info.cbSize = sizeof(info); + if (!monitor || !::GetMonitorInfoW(monitor, &info)) + return TRUE; + + if (point->x < info.rcMonitor.left) point->x = info.rcMonitor.left; + if (point->x > info.rcMonitor.right) point->x = info.rcMonitor.right; + if (point->y < info.rcMonitor.top) point->y = info.rcMonitor.top; + if (point->y > info.rcMonitor.bottom) point->y = info.rcMonitor.bottom; + return TRUE; +} + +#define ClientToScreen OutRunClientToScreenClamped +#include "main_compat.cpp" From 94c67a6f2b6bdb3ca61be5ac63fa6e7173623321 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:14:03 +0900 Subject: [PATCH 0488/1308] vr: build monitor-clipped mono mirror host --- vrhost/CMakeLists.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index b9900b1fcc..d9e2621d61 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -32,10 +32,11 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# Build through a compatibility translation unit that requests the OpenXR 1.0 -# core API while still using the newer SDK headers/loader. This keeps VDXR and -# other 1.0-only runtimes compatible with milestone 1. -add_executable(outrun-vr-host main_compat.cpp) +# Build through the compatibility/diagnostic wrapper. It requests OpenXR 1.0, +# waits until OutRun has a usable window before taking over the headset, mirrors +# the game into a temporary OpenXR quad, and clips slightly overhanging client +# rectangles to the monitor selected for DXGI Desktop Duplication. +add_executable(outrun-vr-host main_compat_clipped.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi) From af48d0018ab12d4fbaf291f822d95d5ffc397a7f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:22:14 +0900 Subject: [PATCH 0489/1308] vr: recover desktop mirror after display mode changes --- vrhost/main_compat.cpp | 160 ++++++++++++++++++++++++++--------------- 1 file changed, 101 insertions(+), 59 deletions(-) diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp index d8d69f85f9..2f78e6ebe3 100644 --- a/vrhost/main_compat.cpp +++ b/vrhost/main_compat.cpp @@ -5,8 +5,9 @@ // * request OpenXR 1.0 for broad runtime compatibility; // * retry XR_ERROR_FORM_FACTOR_UNAVAILABLE while Quest/VDXR wakes up; // * do not take over the headset until OR2006C2C.EXE has a real window; -// * replace main.cpp's zero-layer frame with a head-locked mono mirror of -// the OutRun game window captured through DXGI Desktop Duplication. +// * replace main.cpp's zero-layer frame with a head-locked mono mirror; +// * automatically recover DXGI Desktop Duplication after OutRun changes +// display mode between its boot logo and the actual game. // // The mono mirror is intentionally NOT the final VR renderer. It exists so the // HMD can display the game while the x86 camera bridge is tested. True stereo @@ -132,19 +133,6 @@ namespace } } - bool GetClientScreenRect(HWND hwnd, RECT& rect) - { - RECT client{}; - if (!IsWindow(hwnd) || !GetClientRect(hwnd, &client)) - return false; - POINT topLeft{ client.left, client.top }; - POINT bottomRight{ client.right, client.bottom }; - if (!ClientToScreen(hwnd, &topLeft) || !ClientToScreen(hwnd, &bottomRight)) - return false; - rect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y }; - return rect.right > rect.left && rect.bottom > rect.top; - } - class MonoMirror { public: @@ -178,18 +166,6 @@ namespace return false; } - RECT clientScreen{}; - if (!GetClientScreenRect(hwnd_, clientScreen)) - { - std::cerr << "VR mirror: failed to read game client rectangle.\n"; - return false; - } - - width_ = static_cast(clientScreen.right - clientScreen.left); - height_ = static_cast(clientScreen.bottom - clientScreen.top); - if (!width_ || !height_) - return false; - const HMONITOR targetMonitor = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); IDXGIDevice* dxgiDevice = nullptr; @@ -233,37 +209,26 @@ namespace return false; } - IDXGIOutput1* output1 = nullptr; const HRESULT outputHr = selectedOutput->QueryInterface( - __uuidof(IDXGIOutput1), reinterpret_cast(&output1)); + __uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); selectedOutput->Release(); - if (FAILED(outputHr) || !output1) + if (FAILED(outputHr) || !output1_) { std::cerr << "VR mirror: IDXGIOutput1 is unavailable.\n"; return false; } - const HRESULT duplicateHr = output1->DuplicateOutput(device_, &duplication_); - output1->Release(); - if (FAILED(duplicateHr) || !duplication_) + outputDesktop_ = selectedDesc.DesktopCoordinates; + width_ = static_cast(outputDesktop_.right - outputDesktop_.left); + height_ = static_cast(outputDesktop_.bottom - outputDesktop_.top); + if (!width_ || !height_) { - std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" - << static_cast(duplicateHr) - << ". Try borderless/windowed mode if exclusive fullscreen is active.\n"; + std::cerr << "VR mirror: selected monitor has an invalid desktop size.\n"; return false; } - outputDesktop_ = selectedDesc.DesktopCoordinates; - DXGI_OUTDUPL_DESC duplicationDesc{}; - duplication_->GetDesc(&duplicationDesc); - captureFormat_ = duplicationDesc.ModeDesc.Format; - - if (clientScreen.left < outputDesktop_.left || clientScreen.top < outputDesktop_.top || - clientScreen.right > outputDesktop_.right || clientScreen.bottom > outputDesktop_.bottom) - { - std::cerr << "VR mirror: OutRun window spans multiple monitors; keep it on one monitor.\n"; + if (!RecreateDuplication(true)) return false; - } std::uint32_t formatCount = 0; XrResult xr = ::xrEnumerateSwapchainFormats(session_, 0, &formatCount, nullptr); @@ -345,6 +310,7 @@ namespace initialized_ = true; std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ << " (DXGI format " << static_cast(captureFormat_) << ").\n" + << "Mirror source is now the whole game monitor and will auto-recover after display-mode changes.\n" << "This is a temporary mono HMD view for head-tracking tests; true stereo is next.\n"; return CaptureDesktopFrame(1000); } @@ -420,11 +386,68 @@ namespace } private: + bool RecreateDuplication(bool initial) + { + if (!output1_ || !device_) + return false; + + const ULONGLONG now = GetTickCount64(); + if (!initial && lastDuplicationRetryMs_ != 0 && now - lastDuplicationRetryMs_ < 500) + return false; + lastDuplicationRetryMs_ = now; + + if (duplication_) + { + duplication_->Release(); + duplication_ = nullptr; + } + + const HRESULT hr = output1_->DuplicateOutput(device_, &duplication_); + if (FAILED(hr) || !duplication_) + { + if (initial || hr != lastDuplicationError_) + { + std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" + << static_cast(hr) + << ". Will retry automatically.\n"; + lastDuplicationError_ = hr; + } + return false; + } + + DXGI_OUTPUT_DESC outputDesc{}; + output1_->GetDesc(&outputDesc); + outputDesktop_ = outputDesc.DesktopCoordinates; + + DXGI_OUTDUPL_DESC duplicationDesc{}; + duplication_->GetDesc(&duplicationDesc); + const DXGI_FORMAT newFormat = duplicationDesc.ModeDesc.Format; + if (captureFormat_ != DXGI_FORMAT_UNKNOWN && newFormat != captureFormat_) + { + std::cerr << "VR mirror: desktop format changed from " + << static_cast(captureFormat_) << " to " + << static_cast(newFormat) + << "; keeping the existing OpenXR swapchain format.\n"; + duplication_->Release(); + duplication_ = nullptr; + return false; + } + captureFormat_ = newFormat; + lastDuplicationError_ = S_OK; + + if (!initial) + std::cout << "VR mirror: desktop duplication recovered after display-mode change.\n"; + return true; + } + bool CaptureDesktopFrame(DWORD timeoutMs) { - if (!duplication_ || !latestFrame_ || !IsWindow(hwnd_)) + if (!latestFrame_ || !IsWindow(hwnd_)) return false; + if (!duplication_ && !RecreateDuplication(false)) + return haveFrame_; + DXGI_OUTDUPL_FRAME_INFO frameInfo{}; IDXGIResource* desktopResource = nullptr; const HRESULT acquireHr = duplication_->AcquireNextFrame(timeoutMs, &frameInfo, &desktopResource); @@ -433,10 +456,15 @@ namespace if (FAILED(acquireHr) || !desktopResource) { if (acquireHr == DXGI_ERROR_ACCESS_LOST) - std::cerr << "VR mirror: desktop duplication access was lost; restart the host after display-mode changes.\n"; + { + std::cerr << "VR mirror: desktop duplication access was lost; rebuilding capture automatically.\n"; + RecreateDuplication(false); + } else + { std::cerr << "VR mirror: AcquireNextFrame failed, HRESULT=" << static_cast(acquireHr) << "\n"; + } return haveFrame_; } @@ -448,21 +476,20 @@ namespace bool copied = false; if (SUCCEEDED(textureHr) && desktopTexture) { - RECT clientScreen{}; - if (GetClientScreenRect(hwnd_, clientScreen)) + D3D11_TEXTURE2D_DESC desktopDesc{}; + desktopTexture->GetDesc(&desktopDesc); + if (desktopDesc.Format == captureFormat_) { - const std::uint32_t currentWidth = static_cast(clientScreen.right - clientScreen.left); - const std::uint32_t currentHeight = static_cast(clientScreen.bottom - clientScreen.top); - if (currentWidth == width_ && currentHeight == height_ && - clientScreen.left >= outputDesktop_.left && clientScreen.top >= outputDesktop_.top && - clientScreen.right <= outputDesktop_.right && clientScreen.bottom <= outputDesktop_.bottom) + const UINT copyWidth = std::min(width_, desktopDesc.Width); + const UINT copyHeight = std::min(height_, desktopDesc.Height); + if (copyWidth && copyHeight) { D3D11_BOX sourceBox{}; - sourceBox.left = static_cast(clientScreen.left - outputDesktop_.left); - sourceBox.top = static_cast(clientScreen.top - outputDesktop_.top); + sourceBox.left = 0; + sourceBox.top = 0; sourceBox.front = 0; - sourceBox.right = sourceBox.left + width_; - sourceBox.bottom = sourceBox.top + height_; + sourceBox.right = copyWidth; + sourceBox.bottom = copyHeight; sourceBox.back = 1; context_->CopySubresourceRegion( latestFrame_, 0, 0, 0, 0, desktopTexture, 0, &sourceBox); @@ -470,6 +497,11 @@ namespace copied = true; } } + else + { + std::cerr << "VR mirror: duplicated desktop format changed unexpectedly (" + << static_cast(desktopDesc.Format) << ").\n"; + } desktopTexture->Release(); } @@ -497,6 +529,11 @@ namespace duplication_->Release(); duplication_ = nullptr; } + if (output1_) + { + output1_->Release(); + output1_ = nullptr; + } if (context_) { context_->Release(); @@ -515,6 +552,8 @@ namespace outputDesktop_ = {}; initialized_ = false; haveFrame_ = false; + lastDuplicationRetryMs_ = 0; + lastDuplicationError_ = S_OK; } XrSession session_ = XR_NULL_HANDLE; @@ -522,6 +561,7 @@ namespace ID3D11Device* device_ = nullptr; ID3D11DeviceContext* context_ = nullptr; HWND hwnd_ = nullptr; + IDXGIOutput1* output1_ = nullptr; IDXGIOutputDuplication* duplication_ = nullptr; ID3D11Texture2D* latestFrame_ = nullptr; RECT outputDesktop_{}; @@ -532,6 +572,8 @@ namespace std::uint32_t height_ = 0; bool initialized_ = false; bool haveFrame_ = false; + ULONGLONG lastDuplicationRetryMs_ = 0; + HRESULT lastDuplicationError_ = S_OK; }; MonoMirror Mirror; From ab4462dd6fcad209902050adcea488f8875a49f8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:30:39 +0900 Subject: [PATCH 0490/1308] vr: fix Desktop Duplication BGRA8 format handling --- vrhost/main_compat.cpp | 106 +++++++++++++++++++++++++++-------------- 1 file changed, 70 insertions(+), 36 deletions(-) diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp index 2f78e6ebe3..e6369fc707 100644 --- a/vrhost/main_compat.cpp +++ b/vrhost/main_compat.cpp @@ -1,18 +1,16 @@ // Compatibility / diagnostic compositor translation unit for OpenXR runtimes // such as VDXR. // -// Milestone 1.5 goals: -// * request OpenXR 1.0 for broad runtime compatibility; -// * retry XR_ERROR_FORM_FACTOR_UNAVAILABLE while Quest/VDXR wakes up; -// * do not take over the headset until OR2006C2C.EXE has a real window; -// * replace main.cpp's zero-layer frame with a head-locked mono mirror; -// * automatically recover DXGI Desktop Duplication after OutRun changes -// display mode between its boot logo and the actual game. +// Milestone 1.5 is intentionally a mono diagnostic mirror. It lets us verify +// the x86 pose/camera bridge in the headset before true per-eye D3D9 rendering +// is implemented. // -// The mono mirror is intentionally NOT the final VR renderer. It exists so the -// HMD can display the game while the x86 camera bridge is tested. True stereo -// still requires rendering the D3D9 scene once per eye and submitting a -// XrCompositionLayerProjection. +// Important DXGI rule: IDXGIOutputDuplication::GetDesc().ModeDesc.Format is +// the DISPLAY MODE format, not the format of the duplicated desktop surface. +// The Desktop Duplication API guarantees that the acquired desktop image is +// DXGI_FORMAT_B8G8R8A8_UNORM. HDR displays can therefore report display mode +// format 10 (R16G16B16A16_FLOAT) while AcquireNextFrame returns format 87 +// (B8G8R8A8_UNORM). Do not use ModeDesc.Format for capture textures/swapchains. #define WIN32_LEAN_AND_MEAN #define NOMINMAX @@ -41,6 +39,9 @@ namespace { constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + constexpr DXGI_FORMAT DesktopDuplicationSurfaceFormat = DXGI_FORMAT_B8G8R8A8_UNORM; + static_assert(DXGI_FORMAT_B8G8R8A8_UNORM == 87, + "Unexpected Windows SDK value for DXGI_FORMAT_B8G8R8A8_UNORM"); struct WindowSearch { @@ -227,6 +228,9 @@ namespace return false; } + // DuplicateOutput surfaces are always BGRA8. RecreateDuplication() + // logs ModeDesc.Format separately only as display-mode diagnostics. + captureFormat_ = DesktopDuplicationSurfaceFormat; if (!RecreateDuplication(true)) return false; @@ -248,11 +252,14 @@ namespace const std::int64_t wantedFormat = static_cast(captureFormat_); if (std::find(formats.begin(), formats.end(), wantedFormat) == formats.end()) { - std::cerr << "VR mirror: VDXR does not expose the desktop capture DXGI format (" - << static_cast(captureFormat_) - << "). A format-conversion path is required.\n"; + std::cerr << "VR mirror: OpenXR runtime does not expose required BGRA8 swapchain format (87).\n" + << "VR mirror: runtime formats:"; + for (const auto format : formats) + std::cerr << " " << format; + std::cerr << "\n"; return false; } + std::cout << "VR mirror: OpenXR BGRA8 swapchain support confirmed (format 87).\n"; D3D11_TEXTURE2D_DESC captureDesc{}; captureDesc.Width = width_; @@ -309,10 +316,17 @@ namespace initialized_ = true; std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ - << " (DXGI format " << static_cast(captureFormat_) << ").\n" - << "Mirror source is now the whole game monitor and will auto-recover after display-mode changes.\n" + << " (Desktop Duplication surface format " << static_cast(captureFormat_) << ").\n" + << "Mirror source is the whole game monitor and will auto-recover after display-mode changes.\n" << "This is a temporary mono HMD view for head-tracking tests; true stereo is next.\n"; - return CaptureDesktopFrame(1000); + + // Not receiving a frame during the first second is not fatal. Keep + // the OpenXR session alive and retry every xrEndFrame instead of + // converting a transient timeout into a fake xrCreateSession error. + CaptureDesktopFrame(1000); + if (!haveFrame_) + std::cout << "VR mirror: no desktop frame yet; continuing and retrying in the frame loop.\n"; + return true; } bool CaptureAndCopyToSwapchain() @@ -421,20 +435,18 @@ namespace DXGI_OUTDUPL_DESC duplicationDesc{}; duplication_->GetDesc(&duplicationDesc); - const DXGI_FORMAT newFormat = duplicationDesc.ModeDesc.Format; - if (captureFormat_ != DXGI_FORMAT_UNKNOWN && newFormat != captureFormat_) - { - std::cerr << "VR mirror: desktop format changed from " - << static_cast(captureFormat_) << " to " - << static_cast(newFormat) - << "; keeping the existing OpenXR swapchain format.\n"; - duplication_->Release(); - duplication_ = nullptr; - return false; - } - captureFormat_ = newFormat; + lastDisplayModeFormat_ = duplicationDesc.ModeDesc.Format; + + // ModeDesc.Format can be HDR/FP16 (for example value 10). The + // actual duplicated desktop surface from DuplicateOutput is BGRA8. + captureFormat_ = DesktopDuplicationSurfaceFormat; lastDuplicationError_ = S_OK; + std::cout << "VR mirror: DXGI display mode format=" + << static_cast(lastDisplayModeFormat_) + << ", Desktop Duplication surface format=" + << static_cast(captureFormat_) + << " (BGRA8, fixed by API contract).\n"; if (!initial) std::cout << "VR mirror: desktop duplication recovered after display-mode change.\n"; return true; @@ -458,6 +470,11 @@ namespace if (acquireHr == DXGI_ERROR_ACCESS_LOST) { std::cerr << "VR mirror: desktop duplication access was lost; rebuilding capture automatically.\n"; + if (duplication_) + { + duplication_->Release(); + duplication_ = nullptr; + } RecreateDuplication(false); } else @@ -478,7 +495,22 @@ namespace { D3D11_TEXTURE2D_DESC desktopDesc{}; desktopTexture->GetDesc(&desktopDesc); - if (desktopDesc.Format == captureFormat_) + + if (!firstFrameLogged_) + { + std::cout << "VR mirror: first duplicated frame " + << desktopDesc.Width << "x" << desktopDesc.Height + << ", format=" << static_cast(desktopDesc.Format) << ".\n"; + firstFrameLogged_ = true; + } + + if (desktopDesc.Format != DesktopDuplicationSurfaceFormat) + { + std::cerr << "VR mirror: API-contract violation: acquired desktop surface format=" + << static_cast(desktopDesc.Format) + << ", expected BGRA8 format 87.\n"; + } + else { const UINT copyWidth = std::min(width_, desktopDesc.Width); const UINT copyHeight = std::min(height_, desktopDesc.Height); @@ -497,11 +529,6 @@ namespace copied = true; } } - else - { - std::cerr << "VR mirror: duplicated desktop format changed unexpectedly (" - << static_cast(desktopDesc.Format) << ").\n"; - } desktopTexture->Release(); } @@ -549,9 +576,11 @@ namespace hwnd_ = nullptr; width_ = height_ = 0; captureFormat_ = DXGI_FORMAT_UNKNOWN; + lastDisplayModeFormat_ = DXGI_FORMAT_UNKNOWN; outputDesktop_ = {}; initialized_ = false; haveFrame_ = false; + firstFrameLogged_ = false; lastDuplicationRetryMs_ = 0; lastDuplicationError_ = S_OK; } @@ -566,12 +595,14 @@ namespace ID3D11Texture2D* latestFrame_ = nullptr; RECT outputDesktop_{}; DXGI_FORMAT captureFormat_ = DXGI_FORMAT_UNKNOWN; + DXGI_FORMAT lastDisplayModeFormat_ = DXGI_FORMAT_UNKNOWN; XrSwapchain swapchain_ = XR_NULL_HANDLE; std::vector images_; std::uint32_t width_ = 0; std::uint32_t height_ = 0; bool initialized_ = false; bool haveFrame_ = false; + bool firstFrameLogged_ = false; ULONGLONG lastDuplicationRetryMs_ = 0; HRESULT lastDuplicationError_ = S_OK; }; @@ -663,8 +694,11 @@ namespace XrSession session, const XrFrameEndInfo* frameEndInfo) { - if (!frameEndInfo || frameEndInfo->layerCount != 0 || !Mirror.CaptureAndCopyToSwapchain() || !Mirror.ReadyForLayer()) + if (!frameEndInfo || frameEndInfo->layerCount != 0 || + !Mirror.CaptureAndCopyToSwapchain() || !Mirror.ReadyForLayer()) + { return ::xrEndFrame(session, frameEndInfo); + } XrCompositionLayerQuad quad = Mirror.MakeQuad(); const XrCompositionLayerBaseHeader* layer = From 4638dd4cdaca5db1b0b3e8122f15d1b39b412ef8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:30:47 +0900 Subject: [PATCH 0491/1308] vr: simplify host build after capture fix --- vrhost/CMakeLists.txt | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index d9e2621d61..e5572b4f01 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -14,9 +14,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON) include(FetchContent) -# Keep the host pinned to the current Khronos public SDK release used by this -# branch. The game DLL itself has no OpenXR SDK dependency; only this x64 host -# links the loader. set(BUILD_LOADER ON CACHE BOOL "" FORCE) set(BUILD_API_LAYERS OFF CACHE BOOL "" FORCE) set(BUILD_TESTS OFF CACHE BOOL "" FORCE) @@ -32,11 +29,10 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# Build through the compatibility/diagnostic wrapper. It requests OpenXR 1.0, -# waits until OutRun has a usable window before taking over the headset, mirrors -# the game into a temporary OpenXR quad, and clips slightly overhanging client -# rectangles to the monitor selected for DXGI Desktop Duplication. -add_executable(outrun-vr-host main_compat_clipped.cpp) +# main_compat.cpp now owns the complete VDXR/OpenXR 1.0 compatibility and +# diagnostic mono-mirror path. Build it directly so there is no preprocessor +# wrapper between the source we debug and the executable we test. +add_executable(outrun-vr-host main_compat.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi) From 2c7186cb0bc34b8cb50625b85c328e9cf56a99d3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:31:08 +0900 Subject: [PATCH 0492/1308] vr: add capture-format regression checks --- .github/workflows/vr-openxr.yml | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index f7f9edd91a..e8831a7a66 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -26,9 +26,6 @@ jobs: with: submodules: recursive - # The repository's cmkr bootstrap intentionally skips regeneration when - # CI is defined. Remove CI only for configure so the source glob is - # regenerated and this branch's new hooks_vr.cpp is actually compiled. - name: Configure Win32 VR build shell: cmd run: | @@ -85,6 +82,20 @@ jobs: with: submodules: recursive + - name: Verify Desktop Duplication format assumptions + shell: pwsh + run: | + $src = Get-Content vrhost/main_compat.cpp -Raw + if ($src -match 'captureFormat_\s*=\s*duplicationDesc\.ModeDesc\.Format') { + throw "Regression: DXGI_OUTDUPL_DESC.ModeDesc.Format must not be used as the duplicated surface format" + } + if (-not $src.Contains('DesktopDuplicationSurfaceFormat = DXGI_FORMAT_B8G8R8A8_UNORM')) { + throw "BGRA8 Desktop Duplication contract marker is missing" + } + if (-not $src.Contains('desktopDesc.Format != DesktopDuplicationSurfaceFormat')) { + throw "Acquired-frame format validation is missing" + } + - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 @@ -102,6 +113,13 @@ jobs: $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x8664) { throw ("expected x64 host, machine=0x{0:X4}" -f $machine) } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + if (-not $ascii.Contains("OpenXR BGRA8 swapchain support confirmed")) { + throw "new BGRA8 OpenXR diagnostic path is missing from the host binary" + } + if (-not $ascii.Contains("first duplicated frame")) { + throw "first-frame DXGI format validation is missing from the host binary" + } - name: Upload host artifact uses: actions/upload-artifact@v4 From 53cea6ecb5f55267e646f146d7199dacbee32a3f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:31:12 +0900 Subject: [PATCH 0493/1308] vr: remove obsolete clipped compatibility wrapper --- vrhost/main_compat_clipped.cpp | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 vrhost/main_compat_clipped.cpp diff --git a/vrhost/main_compat_clipped.cpp b/vrhost/main_compat_clipped.cpp deleted file mode 100644 index 8c909a9d90..0000000000 --- a/vrhost/main_compat_clipped.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Thin compatibility wrapper around main_compat.cpp. -// -// Some OutRun borderless/fullscreen configurations report a client rectangle -// that extends a few pixels across an adjacent monitor. The mono diagnostic -// mirror only needs the portion visible on the monitor selected by -// MonitorFromWindow(), so clamp ClientToScreen() results to that monitor. - -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include - -static BOOL WINAPI OutRunClientToScreenClamped(HWND hwnd, LPPOINT point) -{ - if (!::ClientToScreen(hwnd, point)) - return FALSE; - - const HMONITOR monitor = ::MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); - MONITORINFO info{}; - info.cbSize = sizeof(info); - if (!monitor || !::GetMonitorInfoW(monitor, &info)) - return TRUE; - - if (point->x < info.rcMonitor.left) point->x = info.rcMonitor.left; - if (point->x > info.rcMonitor.right) point->x = info.rcMonitor.right; - if (point->y < info.rcMonitor.top) point->y = info.rcMonitor.top; - if (point->y > info.rcMonitor.bottom) point->y = info.rcMonitor.bottom; - return TRUE; -} - -#define ClientToScreen OutRunClientToScreenClamped -#include "main_compat.cpp" From a600e20d5a2860486fe58475fdd0953095002b50 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:47:53 +0900 Subject: [PATCH 0494/1308] vr: add client camera telemetry fields --- src/vr_shared.hpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 3edd1e89c1..de6aae4a66 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -17,6 +17,21 @@ namespace OutRunVR SessionFocused = 1u << 4, }; + // reserved[] stays inside protocol v1 so we can add diagnostics without + // changing the x86/x64 ABI. The x86 game writes these values and the x64 + // host only reads them. + inline constexpr std::uint32_t ClientHeartbeatIndex = 0; + inline constexpr std::uint32_t ClientFlagsIndex = 1; + inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; + + enum ClientTelemetryFlags : std::uint32_t + { + ClientHookAlive = 1u << 0, + ClientHostPoseValid = 1u << 1, + ClientPoseApplied = 1u << 2, + ClientAutoEnabled = 1u << 3, + }; + #pragma pack(push, 4) struct SharedFov { From 96f5919d4d6fd06bf9f97a13db7169972933399b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:48:51 +0900 Subject: [PATCH 0495/1308] vr: auto-enable and instrument head tracking bridge --- src/hooks_vr.cpp | 91 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 85 insertions(+), 6 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 578f563043..2f2b137552 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -16,8 +16,10 @@ namespace Settings { - Setting VREnabled{ "VR", "Enabled", false, - "Enables the experimental OpenXR VR camera bridge. Start outrun-vr-host.exe first." }; + Setting VREnabled{ "VR", "Enabled", true, + "Enables the experimental OpenXR VR camera bridge. The dedicated vr-openxr branch defaults this on." }; + Setting VRAutoEnableWhenHostPresent{ "VR", "AutoEnableWhenHostPresent", true, + "Automatically applies head tracking whenever outrun-vr-host.exe is supplying a valid pose. This also overrides an old Enabled=false user setting." }; Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation to the rendered camera without changing gameplay camera state." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, @@ -29,6 +31,8 @@ namespace Settings Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, "Camera-matrix composition order. Default matches the expected D3D9 row-vector convention.", { "GameView * HeadInverse", "HeadInverse * GameView" } }; + Setting VRTelemetry{ "VR", "Telemetry", true, + "Logs one head-tracking diagnostic line per second while VR is active." }; Setting VRDebugPose{ "VR", "DebugPose", false, "Uses the manual debug angles below when no OpenXR host pose is available." }; Setting VRDebugPitch{ "VR", "DebugPitch", 0.0f, @@ -64,6 +68,8 @@ namespace OutRunVR Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; bool CenterValid = false; + bool AutoEnableLogged = false; + ULONGLONG LastTrackingLogMs = 0; constexpr float Pi = 3.14159265358979323846f; @@ -222,10 +228,28 @@ namespace OutRunVR } SharedState->clientPid = GetCurrentProcessId(); - spdlog::info("VR: shared pose bridge ready (protocol {})", SharedProtocolVersion); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), + static_cast(ClientHookAlive)); + spdlog::info("VR: shared pose bridge ready (protocol {}, client pid={})", + SharedProtocolVersion, GetCurrentProcessId()); return true; } + void PublishClientTelemetry(std::uint32_t flags, float relativeAngleDeg) + { + if (!SharedState) + return; + + std::uint32_t angleBits = 0; + static_assert(sizeof(angleBits) == sizeof(relativeAngleDeg)); + std::memcpy(&angleBits, &relativeAngleDeg, sizeof(angleBits)); + InterlockedIncrement(reinterpret_cast(&SharedState->reserved[ClientHeartbeatIndex])); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), + static_cast(flags)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientLastAngleBitsIndex]), + static_cast(angleBits)); + } + bool ReadHostPose(PoseSample& pose) { if (!EnsureSharedMemory()) @@ -311,11 +335,32 @@ namespace OutRunVR void ApplyPose(EvWorkCamera* cam) { - if (!cam || !Settings::VREnabled || !Settings::VRHeadTracking || !Game::is_in_game()) + if (!cam || !Settings::VRHeadTracking || !Game::is_in_game()) return; PoseSample sample{}; const bool haveHostPose = ReadHostPose(sample); + const bool autoEnabled = haveHostPose && Settings::VRAutoEnableWhenHostPresent; + const bool enabled = Settings::VREnabled || autoEnabled; + + std::uint32_t telemetryFlags = ClientHookAlive; + if (haveHostPose) + telemetryFlags |= ClientHostPoseValid; + if (autoEnabled && !Settings::VREnabled) + telemetryFlags |= ClientAutoEnabled; + + if (!enabled) + { + PublishClientTelemetry(telemetryFlags, 0.0f); + return; + } + + if (autoEnabled && !Settings::VREnabled && !AutoEnableLogged) + { + spdlog::info("VR: valid host pose detected; AutoEnableWhenHostPresent is overriding legacy Enabled=false"); + AutoEnableLogged = true; + } + Quat relativeOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; @@ -343,7 +388,7 @@ namespace OutRunVR relativePosition = RotateVector(invCenter, delta); } } - else if (Settings::VRDebugPose) + else if (Settings::VRDebugPose && Settings::VREnabled) { relativeOrientation = DebugEuler( DegToRad(Settings::VRDebugPitch), @@ -351,13 +396,19 @@ namespace OutRunVR DegToRad(Settings::VRDebugRoll)); } else + { + PublishClientTelemetry(telemetryFlags, 0.0f); return; + } relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); relativePosition.x *= Settings::VRWorldScale; relativePosition.y *= Settings::VRWorldScale; relativePosition.z *= Settings::VRWorldScale; + const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); + const float relativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); + const D3DMATRIX before = cam->d3dmatrix140; const D3DMATRIX headInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); // CalcCameraMatrix has already produced the normal game view. Modifying @@ -367,6 +418,29 @@ namespace OutRunVR cam->d3dmatrix140 = MultiplyMatrix(cam->d3dmatrix140, headInverse); else cam->d3dmatrix140 = MultiplyMatrix(headInverse, cam->d3dmatrix140); + + telemetryFlags |= ClientPoseApplied; + PublishClientTelemetry(telemetryFlags, relativeAngleDeg); + + if (Settings::VRTelemetry) + { + const ULONGLONG nowMs = GetTickCount64(); + if (nowMs - LastTrackingLogMs >= 1000) + { + LastTrackingLogMs = nowMs; + const float matrixDelta = + std::fabs(cam->d3dmatrix140._11 - before._11) + + std::fabs(cam->d3dmatrix140._12 - before._12) + + std::fabs(cam->d3dmatrix140._13 - before._13) + + std::fabs(cam->d3dmatrix140._21 - before._21) + + std::fabs(cam->d3dmatrix140._22 - before._22) + + std::fabs(cam->d3dmatrix140._23 - before._23); + spdlog::info( + "VR: tracking applied host={} angle={:.2f}deg matrixDelta={:.5f} order={} q=({:.3f},{:.3f},{:.3f},{:.3f})", + sample.hostPid, relativeAngleDeg, matrixDelta, Settings::VRMatrixOrder.get(), + relativeOrientation.x, relativeOrientation.y, relativeOrientation.z, relativeOrientation.w); + } + } } } @@ -386,6 +460,11 @@ namespace OutRunVR bool apply() override { + // Register the x86 client as soon as the DLL loads, rather than waiting + // until a race and an enabled camera setting. The x64 host can now prove + // that the game-side bridge is present and can detect when the game exits. + EnsureSharedMemory(); + CalcCameraMatrixHook = safetyhook::create_inline( Module::exe_ptr(GameAddr::CalcCameraMatrix), CalcCameraMatrixDest); if (!CalcCameraMatrixHook) @@ -393,7 +472,7 @@ namespace OutRunVR spdlog::error("VR: failed to hook CalcCameraMatrix"); return false; } - spdlog::info("VR: CalcCameraMatrix head-tracking hook installed (VR disabled by default)"); + spdlog::info("VR: CalcCameraMatrix head-tracking hook installed (auto-enable with live host is ON)"); return true; } From 3b450e15727db8026860e8ddc7bc8708ad497cff Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:50:22 +0900 Subject: [PATCH 0496/1308] vr: add HDR-correct mirror, pose telemetry and clean exit --- vrhost/main_compat_v2.cpp | 1081 +++++++++++++++++++++++++++++++++++++ 1 file changed, 1081 insertions(+) create mode 100644 vrhost/main_compat_v2.cpp diff --git a/vrhost/main_compat_v2.cpp b/vrhost/main_compat_v2.cpp new file mode 100644 index 0000000000..294a5b7239 --- /dev/null +++ b/vrhost/main_compat_v2.cpp @@ -0,0 +1,1081 @@ +// OpenXR compatibility + diagnostic compositor for VDXR. +// +// This milestone is still a mono mirror, but unlike the earlier diagnostic +// build it is color-managed and resilient enough to use for real head-tracking +// validation: +// * accepts both SDR BGRA8 and HDR/scRGB FP16 desktop-duplication surfaces; +// * converts everything to linear SDR on the GPU; +// * prefers an OpenXR sRGB swapchain so the runtime interprets colors correctly; +// * reports host pose and game-camera telemetry; +// * exits the OpenXR session when OutRun closes so Virtual Desktop comes back. + +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#ifndef XR_USE_PLATFORM_WIN32 +#define XR_USE_PLATFORM_WIN32 +#endif +#ifndef XR_USE_GRAPHICS_API_D3D11 +#define XR_USE_GRAPHICS_API_D3D11 +#endif + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "vr_shared.hpp" + +namespace +{ + constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + + template + void ReleaseCom(T*& value) + { + if (value) + { + value->Release(); + value = nullptr; + } + } + + struct WindowSearch + { + DWORD pid = 0; + HWND best = nullptr; + long long bestArea = 0; + }; + + BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) + { + auto* search = reinterpret_cast(param); + DWORD pid = 0; + GetWindowThreadProcessId(hwnd, &pid); + if (pid != search->pid || !IsWindowVisible(hwnd)) + return TRUE; + + RECT client{}; + if (!GetClientRect(hwnd, &client)) + return TRUE; + const long long width = client.right - client.left; + const long long height = client.bottom - client.top; + const long long area = width * height; + if (width >= 320 && height >= 200 && area > search->bestArea) + { + search->best = hwnd; + search->bestArea = area; + } + return TRUE; + } + + DWORD FindGameProcess() + { + HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (snapshot == INVALID_HANDLE_VALUE) + return 0; + + PROCESSENTRY32W entry{}; + entry.dwSize = sizeof(entry); + DWORD pid = 0; + if (Process32FirstW(snapshot, &entry)) + { + do + { + if (_wcsicmp(entry.szExeFile, GameExeName) == 0) + { + pid = entry.th32ProcessID; + break; + } + } while (Process32NextW(snapshot, &entry)); + } + CloseHandle(snapshot); + return pid; + } + + HWND FindGameWindow(DWORD pid) + { + WindowSearch search{}; + search.pid = pid; + EnumWindows(EnumGameWindows, reinterpret_cast(&search)); + return search.best; + } + + HWND WaitForGameWindow() + { + std::cout + << "Waiting for OR2006C2C.EXE before taking over the headset...\n" + << "Launch OutRun from the Virtual Desktop screen.\n"; + + DWORD lastPid = 0; + for (;;) + { + const DWORD pid = FindGameProcess(); + if (pid && pid != lastPid) + { + std::cout << "OutRun process detected (pid=" << pid << "). Waiting for its window...\n"; + lastPid = pid; + } + if (pid) + { + if (HWND hwnd = FindGameWindow(pid)) + { + std::cout << "OutRun window detected. Starting OpenXR mirror session.\n"; + return hwnd; + } + } + Sleep(100); + } + } + + float QuerySdrWhiteScale(HMONITOR monitor) + { + char overrideValue[64]{}; + const DWORD overrideLength = GetEnvironmentVariableA( + "OUTRUN_VR_SDR_WHITE_SCALE", overrideValue, static_cast(sizeof(overrideValue))); + if (overrideLength > 0 && overrideLength < sizeof(overrideValue)) + { + char* end = nullptr; + const float parsed = std::strtof(overrideValue, &end); + if (end != overrideValue && std::isfinite(parsed) && parsed >= 0.25f && parsed <= 8.0f) + { + std::cout << "VR color: using OUTRUN_VR_SDR_WHITE_SCALE=" << parsed << ".\n"; + return parsed; + } + } + + MONITORINFOEXW monitorInfo{}; + monitorInfo.cbSize = sizeof(monitorInfo); + if (!monitor || !GetMonitorInfoW(monitor, &monitorInfo)) + return 1.0f; + + UINT32 pathCount = 0; + UINT32 modeCount = 0; + if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pathCount, &modeCount) != ERROR_SUCCESS) + return 1.0f; + + std::vector paths(pathCount); + std::vector modes(modeCount); + if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pathCount, paths.data(), + &modeCount, modes.data(), nullptr) != ERROR_SUCCESS) + return 1.0f; + + for (UINT32 i = 0; i < pathCount; ++i) + { + DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName{}; + sourceName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; + sourceName.header.size = sizeof(sourceName); + sourceName.header.adapterId = paths[i].sourceInfo.adapterId; + sourceName.header.id = paths[i].sourceInfo.id; + if (DisplayConfigGetDeviceInfo(&sourceName.header) != ERROR_SUCCESS) + continue; + if (_wcsicmp(sourceName.viewGdiDeviceName, monitorInfo.szDevice) != 0) + continue; + + DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; + white.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; + white.header.size = sizeof(white); + white.header.adapterId = paths[i].targetInfo.adapterId; + white.header.id = paths[i].targetInfo.id; + if (DisplayConfigGetDeviceInfo(&white.header) == ERROR_SUCCESS && white.SDRWhiteLevel > 0) + { + const float scale = std::clamp(static_cast(white.SDRWhiteLevel) / 1000.0f, 0.25f, 8.0f); + std::cout << "VR color: Windows SDR white=" << (scale * 80.0f) + << " nits (scRGB scale=" << scale << ").\n"; + return scale; + } + } + + std::cout << "VR color: SDR white query unavailable; using 80-nit scale 1.0.\n"; + return 1.0f; + } + + ID3DBlob* CompileShader(const char* source, const char* entry, const char* target) + { + ID3DBlob* code = nullptr; + ID3DBlob* errors = nullptr; + const HRESULT hr = D3DCompile(source, std::strlen(source), "OutRunVRMirror", + nullptr, nullptr, entry, target, + D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &code, &errors); + if (FAILED(hr)) + { + std::string message = "D3DCompile failed"; + if (errors && errors->GetBufferPointer()) + message += std::string(": ") + static_cast(errors->GetBufferPointer()); + ReleaseCom(errors); + ReleaseCom(code); + throw std::runtime_error(message); + } + ReleaseCom(errors); + return code; + } + + const char* MirrorShader = R"HLSL( +Texture2D SourceTexture : register(t0); +SamplerState SourceSampler : register(s0); + +cbuffer MirrorParams : register(b0) +{ + float SdrWhiteScale; + float SourceIsScRgb; + float2 Padding; +}; + +struct VSOut +{ + float4 position : SV_Position; + float2 uv : TEXCOORD0; +}; + +VSOut VSMain(uint id : SV_VertexID) +{ + VSOut o; + float2 uv = float2((id << 1) & 2, id & 2); + o.position = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0); + o.uv = uv; + return o; +} + +float3 SrgbToLinear(float3 c) +{ + return float3( + c.r <= 0.04045 ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4), + c.g <= 0.04045 ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4), + c.b <= 0.04045 ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4)); +} + +float4 PSMain(VSOut input) : SV_Target +{ + float4 src = SourceTexture.Sample(SourceSampler, input.uv); + float3 linear; + if (SourceIsScRgb > 0.5) + { + // Windows scRGB is linear and 1.0 == 80 nits. SDR content on an HDR + // desktop is multiplied by the user's SDR-white scale, so divide that + // boost back out before submitting to the SDR OpenXR compositor. + linear = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); + } + else + { + // BGRA8 desktop duplication contains display-referred sRGB values. + linear = SrgbToLinear(saturate(src.rgb)); + } + + // OutRun itself is SDR. Preserve normal SDR contrast and clip only real HDR + // highlight energy instead of passing it through as blown-out white. + linear = saturate(linear); + return float4(linear, 1.0); +} +)HLSL"; + + class MonoMirror + { + public: + ~MonoMirror() { ResetAll(); } + + void OnSessionCreated(XrSession session, ID3D11Device* device, HWND hwnd) + { + ResetAll(); + session_ = session; + hwnd_ = hwnd; + GetWindowThreadProcessId(hwnd_, &gamePid_); + if (gamePid_) + gameProcess_ = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, gamePid_); + + device_ = device; + if (device_) + { + device_->AddRef(); + device_->GetImmediateContext(&context_); + } + TryOpenSharedTelemetry(); + } + + void OnViewSpaceCreated(XrSpace space) { viewSpace_ = space; } + + XrSession Session() const { return session_; } + + bool GameAlive() const + { + if (gameProcess_) + return WaitForSingleObject(gameProcess_, 0) == WAIT_TIMEOUT; + return IsWindow(hwnd_) != FALSE; + } + + void PollClientTelemetry() + { + TryOpenSharedTelemetry(); + if (!sharedState_) + return; + + const ULONGLONG now = GetTickCount64(); + if (now - lastClientTelemetryLogMs_ < 1000) + return; + lastClientTelemetryLogMs_ = now; + + const std::uint32_t clientPid = sharedState_->clientPid; + const std::uint32_t heartbeat = sharedState_->reserved[OutRunVR::ClientHeartbeatIndex]; + const std::uint32_t flags = sharedState_->reserved[OutRunVR::ClientFlagsIndex]; + const std::uint32_t angleBits = sharedState_->reserved[OutRunVR::ClientLastAngleBitsIndex]; + float angle = 0.0f; + std::memcpy(&angle, &angleBits, sizeof(angle)); + + if (clientPid != lastClientPid_) + { + lastClientPid_ = clientPid; + if (clientPid) + std::cout << "VR bridge: x86 game client connected (pid=" << clientPid << ").\n"; + } + + if (clientPid) + { + std::cout << "VR bridge: cameraHeartbeat=" << heartbeat + << " flags=0x" << std::hex << flags << std::dec + << " appliedAngle=" << angle << "deg" + << ((flags & OutRunVR::ClientPoseApplied) ? " [CAMERA APPLIED]" : " [NOT APPLIED]") + << "\n"; + } + } + + bool Initialize() + { + if (initialized_) + return true; + if (session_ == XR_NULL_HANDLE || !device_ || !context_ || !IsWindow(hwnd_)) + { + std::cerr << "VR mirror: session/device/game window is not ready.\n"; + return false; + } + + targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); + sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_); + + IDXGIDevice* dxgiDevice = nullptr; + if (FAILED(device_->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice)))) + { + std::cerr << "VR mirror: ID3D11Device -> IDXGIDevice failed.\n"; + return false; + } + + IDXGIAdapter* adapter = nullptr; + const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); + dxgiDevice->Release(); + if (FAILED(adapterHr) || !adapter) + return false; + + IDXGIOutput* selectedOutput = nullptr; + DXGI_OUTPUT_DESC selectedDesc{}; + for (UINT i = 0;; ++i) + { + IDXGIOutput* output = nullptr; + if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) + break; + DXGI_OUTPUT_DESC desc{}; + output->GetDesc(&desc); + if (desc.Monitor == targetMonitor_) + { + selectedOutput = output; + selectedDesc = desc; + break; + } + output->Release(); + } + adapter->Release(); + + if (!selectedOutput) + { + std::cerr << "VR mirror: game monitor is not on the OpenXR GPU adapter.\n"; + return false; + } + + selectedOutput->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); + selectedOutput->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&output5_)); + selectedOutput->Release(); + if (!output1_) + { + std::cerr << "VR mirror: IDXGIOutput1 is unavailable.\n"; + return false; + } + + outputDesktop_ = selectedDesc.DesktopCoordinates; + width_ = static_cast(outputDesktop_.right - outputDesktop_.left); + height_ = static_cast(outputDesktop_.bottom - outputDesktop_.top); + if (!width_ || !height_) + return false; + + if (!CreateShaders()) + return false; + if (!RecreateDuplication(true)) + return false; + if (!CreateOpenXrSwapchain()) + return false; + + initialized_ = true; + std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ + << ", color-managed GPU conversion enabled.\n" + << "Mirror accepts BGRA8 SDR and FP16 scRGB HDR frames.\n" + << "This is still a temporary mono HMD view; true stereo is the next renderer milestone.\n"; + + CaptureDesktopFrame(1000); + return true; + } + + bool CaptureAndRenderToSwapchain() + { + if (!initialized_ && !Initialize()) + return false; + + CaptureDesktopFrame(haveFrame_ ? 0 : 1000); + PollClientTelemetry(); + if (!haveFrame_ || !latestSourceSrv_ || swapchain_ == XR_NULL_HANDLE) + return false; + + XrSwapchainImageAcquireInfo acquireInfo{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + std::uint32_t imageIndex = 0; + XrResult xr = ::xrAcquireSwapchainImage(swapchain_, &acquireInfo, &imageIndex); + if (XR_FAILED(xr) || imageIndex >= images_.size()) + return false; + + XrSwapchainImageWaitInfo waitInfo{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + waitInfo.timeout = XR_INFINITE_DURATION; + xr = ::xrWaitSwapchainImage(swapchain_, &waitInfo); + if (XR_FAILED(xr)) + return false; + + RenderConvertedFrame(imageIndex); + + XrSwapchainImageReleaseInfo releaseInfo{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + xr = ::xrReleaseSwapchainImage(swapchain_, &releaseInfo); + return XR_SUCCEEDED(xr); + } + + XrCompositionLayerQuad MakeQuad() const + { + XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = viewSpace_; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.subImage.swapchain = swapchain_; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(width_), static_cast(height_) + }; + quad.pose.orientation.w = 1.0f; + quad.pose.position.z = -1.0f; + quad.size.width = 2.0f; + const float aspect = height_ ? static_cast(width_) / static_cast(height_) : 16.0f / 9.0f; + quad.size.height = quad.size.width / aspect; + return quad; + } + + bool ReadyForLayer() const + { + return initialized_ && haveFrame_ && swapchain_ != XR_NULL_HANDLE && viewSpace_ != XR_NULL_HANDLE; + } + + void BeforeSessionDestroy(XrSession session) + { + if (session == session_) + ResetAll(); + } + + private: + struct MirrorParams + { + float sdrWhiteScale; + float sourceIsScRgb; + float padding[2]; + }; + + void TryOpenSharedTelemetry() + { + if (sharedState_) + return; + if (!sharedMapping_) + sharedMapping_ = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); + if (sharedMapping_) + { + sharedState_ = static_cast(MapViewOfFile( + sharedMapping_, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); + } + } + + bool CreateShaders() + { + try + { + ID3DBlob* vsCode = CompileShader(MirrorShader, "VSMain", "vs_5_0"); + ID3DBlob* psCode = CompileShader(MirrorShader, "PSMain", "ps_5_0"); + const HRESULT vsHr = device_->CreateVertexShader( + vsCode->GetBufferPointer(), vsCode->GetBufferSize(), nullptr, &vertexShader_); + const HRESULT psHr = device_->CreatePixelShader( + psCode->GetBufferPointer(), psCode->GetBufferSize(), nullptr, &pixelShader_); + ReleaseCom(vsCode); + ReleaseCom(psCode); + if (FAILED(vsHr) || FAILED(psHr)) + return false; + } + catch (const std::exception& e) + { + std::cerr << "VR color shader: " << e.what() << "\n"; + return false; + } + + D3D11_SAMPLER_DESC samplerDesc{}; + samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + if (FAILED(device_->CreateSamplerState(&samplerDesc, &sampler_))) + return false; + + D3D11_BUFFER_DESC cbDesc{}; + cbDesc.ByteWidth = sizeof(MirrorParams); + cbDesc.Usage = D3D11_USAGE_DYNAMIC; + cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + return SUCCEEDED(device_->CreateBuffer(&cbDesc, nullptr, &constantBuffer_)); + } + + bool RecreateDuplication(bool initial) + { + const ULONGLONG now = GetTickCount64(); + if (!initial && lastDuplicationRetryMs_ && now - lastDuplicationRetryMs_ < 500) + return false; + lastDuplicationRetryMs_ = now; + + ReleaseCom(duplication_); + HRESULT hr = E_FAIL; + if (output5_) + { + const DXGI_FORMAT supported[] = { + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_B8G8R8A8_UNORM + }; + hr = output5_->DuplicateOutput1(device_, 0, + static_cast(std::size(supported)), supported, &duplication_); + } + if ((!duplication_ || FAILED(hr)) && output1_) + { + ReleaseCom(duplication_); + hr = output1_->DuplicateOutput(device_, &duplication_); + } + + if (FAILED(hr) || !duplication_) + { + if (initial || hr != lastDuplicationError_) + std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" << static_cast(hr) << ".\n"; + lastDuplicationError_ = hr; + return false; + } + + DXGI_OUTDUPL_DESC desc{}; + duplication_->GetDesc(&desc); + std::cout << "VR mirror: duplication mode format=" << static_cast(desc.ModeDesc.Format) + << (output5_ ? " (DuplicateOutput1 HDR-aware path).\n" : " (DuplicateOutput fallback).\n"); + if (!initial) + std::cout << "VR mirror: desktop duplication recovered.\n"; + lastDuplicationError_ = S_OK; + return true; + } + + bool EnsureSourceTexture(const D3D11_TEXTURE2D_DESC& desktopDesc) + { + if (latestSource_ && desktopDesc.Width == sourceWidth_ && desktopDesc.Height == sourceHeight_ && + desktopDesc.Format == sourceFormat_) + return true; + + ReleaseCom(latestSourceSrv_); + ReleaseCom(latestSource_); + + D3D11_TEXTURE2D_DESC desc{}; + desc.Width = desktopDesc.Width; + desc.Height = desktopDesc.Height; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = desktopDesc.Format; + desc.SampleDesc.Count = 1; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + if (FAILED(device_->CreateTexture2D(&desc, nullptr, &latestSource_))) + return false; + + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{}; + srvDesc.Format = desktopDesc.Format; + srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + srvDesc.Texture2D.MipLevels = 1; + if (FAILED(device_->CreateShaderResourceView(latestSource_, &srvDesc, &latestSourceSrv_))) + { + ReleaseCom(latestSource_); + return false; + } + + sourceWidth_ = desktopDesc.Width; + sourceHeight_ = desktopDesc.Height; + sourceFormat_ = desktopDesc.Format; + std::cout << "VR mirror: source surface now " << sourceWidth_ << "x" << sourceHeight_ + << " format=" << static_cast(sourceFormat_) + << (sourceFormat_ == DXGI_FORMAT_R16G16B16A16_FLOAT ? " [FP16 scRGB/HDR]" : " [SDR]") + << ".\n"; + return true; + } + + bool CaptureDesktopFrame(DWORD timeoutMs) + { + if (!IsWindow(hwnd_)) + return haveFrame_; + if (!duplication_ && !RecreateDuplication(false)) + return haveFrame_; + + DXGI_OUTDUPL_FRAME_INFO frameInfo{}; + IDXGIResource* resource = nullptr; + const HRESULT acquireHr = duplication_->AcquireNextFrame(timeoutMs, &frameInfo, &resource); + if (acquireHr == DXGI_ERROR_WAIT_TIMEOUT) + return haveFrame_; + if (FAILED(acquireHr) || !resource) + { + if (acquireHr == DXGI_ERROR_ACCESS_LOST) + { + std::cout << "VR mirror: desktop duplication access lost; rebuilding.\n"; + ReleaseCom(duplication_); + RecreateDuplication(false); + } + else + std::cerr << "VR mirror: AcquireNextFrame failed, HRESULT=" << static_cast(acquireHr) << ".\n"; + return haveFrame_; + } + + ID3D11Texture2D* desktopTexture = nullptr; + const HRESULT textureHr = resource->QueryInterface( + __uuidof(ID3D11Texture2D), reinterpret_cast(&desktopTexture)); + resource->Release(); + + bool copied = false; + if (SUCCEEDED(textureHr) && desktopTexture) + { + D3D11_TEXTURE2D_DESC desktopDesc{}; + desktopTexture->GetDesc(&desktopDesc); + if (desktopDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || + desktopDesc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) + { + if (EnsureSourceTexture(desktopDesc)) + { + context_->CopyResource(latestSource_, desktopTexture); + context_->Flush(); + copied = true; + } + } + else if (desktopDesc.Format != lastUnsupportedFormat_) + { + lastUnsupportedFormat_ = desktopDesc.Format; + std::cerr << "VR mirror: unsupported desktop surface format=" + << static_cast(desktopDesc.Format) << ".\n"; + } + desktopTexture->Release(); + } + + duplication_->ReleaseFrame(); + if (copied) + haveFrame_ = true; + return haveFrame_; + } + + bool CreateOpenXrSwapchain() + { + std::uint32_t count = 0; + XrResult xr = ::xrEnumerateSwapchainFormats(session_, 0, &count, nullptr); + if (XR_FAILED(xr) || !count) + return false; + std::vector formats(count); + xr = ::xrEnumerateSwapchainFormats(session_, count, &count, formats.data()); + if (XR_FAILED(xr)) + return false; + + const std::array preferences{ + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, + DXGI_FORMAT_B8G8R8A8_UNORM, + DXGI_FORMAT_R8G8B8A8_UNORM, + }; + + swapchainFormat_ = DXGI_FORMAT_UNKNOWN; + for (DXGI_FORMAT preferred : preferences) + { + if (std::find(formats.begin(), formats.end(), static_cast(preferred)) != formats.end()) + { + swapchainFormat_ = preferred; + break; + } + } + if (swapchainFormat_ == DXGI_FORMAT_UNKNOWN) + { + std::cerr << "VR mirror: no supported 8-bit OpenXR color swapchain. Runtime formats:"; + for (auto format : formats) std::cerr << " " << format; + std::cerr << "\n"; + return false; + } + + const bool srgb = swapchainFormat_ == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB || + swapchainFormat_ == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + std::cout << "VR color: OpenXR swapchain format=" << static_cast(swapchainFormat_) + << (srgb ? " [sRGB; correct non-linear signaling].\n" : " [linear UNORM fallback].\n"); + + XrSwapchainCreateInfo info{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; + info.usageFlags = XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; + info.format = static_cast(swapchainFormat_); + info.sampleCount = 1; + info.width = width_; + info.height = height_; + info.faceCount = 1; + info.arraySize = 1; + info.mipCount = 1; + xr = ::xrCreateSwapchain(session_, &info, &swapchain_); + if (XR_FAILED(xr)) + return false; + + std::uint32_t imageCount = 0; + xr = ::xrEnumerateSwapchainImages(swapchain_, 0, &imageCount, nullptr); + if (XR_FAILED(xr) || !imageCount) + return false; + images_.resize(imageCount); + for (auto& image : images_) + image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; + xr = ::xrEnumerateSwapchainImages(swapchain_, imageCount, &imageCount, + reinterpret_cast(images_.data())); + if (XR_FAILED(xr)) + return false; + + renderTargets_.resize(imageCount, nullptr); + for (std::uint32_t i = 0; i < imageCount; ++i) + { + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc{}; + rtvDesc.Format = swapchainFormat_; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + if (FAILED(device_->CreateRenderTargetView(images_[i].texture, &rtvDesc, &renderTargets_[i]))) + return false; + } + return true; + } + + void RenderConvertedFrame(std::uint32_t imageIndex) + { + if (imageIndex >= renderTargets_.size() || !renderTargets_[imageIndex] || !latestSourceSrv_) + return; + + D3D11_MAPPED_SUBRESOURCE mapped{}; + if (SUCCEEDED(context_->Map(constantBuffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped))) + { + auto* params = static_cast(mapped.pData); + params->sdrWhiteScale = sdrWhiteScale_; + params->sourceIsScRgb = sourceFormat_ == DXGI_FORMAT_R16G16B16A16_FLOAT ? 1.0f : 0.0f; + params->padding[0] = params->padding[1] = 0.0f; + context_->Unmap(constantBuffer_, 0); + } + + D3D11_VIEWPORT viewport{}; + viewport.Width = static_cast(width_); + viewport.Height = static_cast(height_); + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + context_->RSSetViewports(1, &viewport); + context_->OMSetRenderTargets(1, &renderTargets_[imageIndex], nullptr); + context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + context_->VSSetShader(vertexShader_, nullptr, 0); + context_->PSSetShader(pixelShader_, nullptr, 0); + context_->PSSetShaderResources(0, 1, &latestSourceSrv_); + context_->PSSetSamplers(0, 1, &sampler_); + context_->PSSetConstantBuffers(0, 1, &constantBuffer_); + context_->Draw(3, 0); + + ID3D11ShaderResourceView* nullSrv = nullptr; + context_->PSSetShaderResources(0, 1, &nullSrv); + ID3D11RenderTargetView* nullRtv = nullptr; + context_->OMSetRenderTargets(1, &nullRtv, nullptr); + context_->Flush(); + } + + void ResetAll() + { + for (auto*& rtv : renderTargets_) + ReleaseCom(rtv); + renderTargets_.clear(); + images_.clear(); + if (swapchain_ != XR_NULL_HANDLE) + { + ::xrDestroySwapchain(swapchain_); + swapchain_ = XR_NULL_HANDLE; + } + + ReleaseCom(latestSourceSrv_); + ReleaseCom(latestSource_); + ReleaseCom(constantBuffer_); + ReleaseCom(sampler_); + ReleaseCom(pixelShader_); + ReleaseCom(vertexShader_); + ReleaseCom(duplication_); + ReleaseCom(output5_); + ReleaseCom(output1_); + ReleaseCom(context_); + ReleaseCom(device_); + + if (sharedState_) + { + UnmapViewOfFile(sharedState_); + sharedState_ = nullptr; + } + if (sharedMapping_) + { + CloseHandle(sharedMapping_); + sharedMapping_ = nullptr; + } + if (gameProcess_) + { + CloseHandle(gameProcess_); + gameProcess_ = nullptr; + } + + session_ = XR_NULL_HANDLE; + viewSpace_ = XR_NULL_HANDLE; + hwnd_ = nullptr; + gamePid_ = 0; + targetMonitor_ = nullptr; + width_ = height_ = sourceWidth_ = sourceHeight_ = 0; + sourceFormat_ = DXGI_FORMAT_UNKNOWN; + swapchainFormat_ = DXGI_FORMAT_UNKNOWN; + lastUnsupportedFormat_ = DXGI_FORMAT_UNKNOWN; + outputDesktop_ = {}; + haveFrame_ = false; + initialized_ = false; + lastDuplicationRetryMs_ = 0; + lastDuplicationError_ = S_OK; + lastClientPid_ = 0; + lastClientTelemetryLogMs_ = 0; + } + + XrSession session_ = XR_NULL_HANDLE; + XrSpace viewSpace_ = XR_NULL_HANDLE; + ID3D11Device* device_ = nullptr; + ID3D11DeviceContext* context_ = nullptr; + HWND hwnd_ = nullptr; + DWORD gamePid_ = 0; + HANDLE gameProcess_ = nullptr; + HMONITOR targetMonitor_ = nullptr; + + IDXGIOutput1* output1_ = nullptr; + IDXGIOutput5* output5_ = nullptr; + IDXGIOutputDuplication* duplication_ = nullptr; + RECT outputDesktop_{}; + + ID3D11Texture2D* latestSource_ = nullptr; + ID3D11ShaderResourceView* latestSourceSrv_ = nullptr; + DXGI_FORMAT sourceFormat_ = DXGI_FORMAT_UNKNOWN; + DXGI_FORMAT lastUnsupportedFormat_ = DXGI_FORMAT_UNKNOWN; + std::uint32_t sourceWidth_ = 0; + std::uint32_t sourceHeight_ = 0; + + ID3D11VertexShader* vertexShader_ = nullptr; + ID3D11PixelShader* pixelShader_ = nullptr; + ID3D11SamplerState* sampler_ = nullptr; + ID3D11Buffer* constantBuffer_ = nullptr; + + XrSwapchain swapchain_ = XR_NULL_HANDLE; + DXGI_FORMAT swapchainFormat_ = DXGI_FORMAT_UNKNOWN; + std::vector images_; + std::vector renderTargets_; + + HANDLE sharedMapping_ = nullptr; + const OutRunVR::SharedPoseState* sharedState_ = nullptr; + std::uint32_t lastClientPid_ = 0; + ULONGLONG lastClientTelemetryLogMs_ = 0; + + std::uint32_t width_ = 0; + std::uint32_t height_ = 0; + float sdrWhiteScale_ = 1.0f; + bool haveFrame_ = false; + bool initialized_ = false; + ULONGLONG lastDuplicationRetryMs_ = 0; + HRESULT lastDuplicationError_ = S_OK; + }; + + MonoMirror Mirror; + bool GameExitRequested = false; + bool SyntheticExitSent = false; + ULONGLONG GameExitRequestMs = 0; + ULONGLONG LastPoseTelemetryMs = 0; + + XrResult XRAPI_PTR OutRunRetryingXrGetSystem( + XrInstance instance, const XrSystemGetInfo* getInfo, XrSystemId* systemId) + { + bool waitingReported = false; + for (;;) + { + const XrResult result = ::xrGetSystem(instance, getInfo, systemId); + if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) + { + if (waitingReported && XR_SUCCEEDED(result)) + std::cout << "OpenXR HMD is now available. Continuing startup.\n"; + return result; + } + if (!waitingReported) + { + std::cout + << "OpenXR runtime is available, but no HMD is ready yet.\n" + << "Waiting for Quest / Virtual Desktop VR session...\n" + << "Keep the headset awake and connected. Ctrl+C cancels.\n"; + waitingReported = true; + } + Sleep(1000); + } + } + + XrResult XRAPI_PTR OutRunMirrorXrCreateSession( + XrInstance instance, const XrSessionCreateInfo* createInfo, XrSession* session) + { + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + const HWND gameWindow = WaitForGameWindow(); + + ID3D11Device* d3dDevice = nullptr; + for (auto* chain = reinterpret_cast(createInfo->next); + chain; chain = chain->next) + { + if (chain->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) + { + d3dDevice = reinterpret_cast(chain)->device; + break; + } + } + + const XrResult result = ::xrCreateSession(instance, createInfo, session); + if (XR_SUCCEEDED(result) && session && *session != XR_NULL_HANDLE) + { + GameExitRequested = false; + SyntheticExitSent = false; + GameExitRequestMs = 0; + Mirror.OnSessionCreated(*session, d3dDevice, gameWindow); + if (!Mirror.Initialize()) + { + Mirror.BeforeSessionDestroy(*session); + ::xrDestroySession(*session); + *session = XR_NULL_HANDLE; + return XR_ERROR_RUNTIME_FAILURE; + } + } + return result; + } + + XrResult XRAPI_PTR OutRunMirrorXrCreateReferenceSpace( + XrSession session, const XrReferenceSpaceCreateInfo* createInfo, XrSpace* space) + { + const XrResult result = ::xrCreateReferenceSpace(session, createInfo, space); + if (XR_SUCCEEDED(result) && createInfo && space && + createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) + Mirror.OnViewSpaceCreated(*space); + return result; + } + + XrResult XRAPI_PTR OutRunTelemetryXrLocateSpace( + XrSpace space, XrSpace baseSpace, XrTime time, XrSpaceLocation* location) + { + const XrResult result = ::xrLocateSpace(space, baseSpace, time, location); + if (XR_SUCCEEDED(result) && location && + (location->locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT)) + { + const ULONGLONG now = GetTickCount64(); + if (now - LastPoseTelemetryMs >= 1000) + { + LastPoseTelemetryMs = now; + const auto& q = location->pose.orientation; + const auto& p = location->pose.position; + std::cout << "VR pose: q=(" << q.x << "," << q.y << "," << q.z << "," << q.w + << ") p=(" << p.x << "," << p.y << "," << p.z << ") flags=0x" + << std::hex << location->locationFlags << std::dec << ".\n"; + } + } + return result; + } + + XrResult XRAPI_PTR OutRunMirrorXrEndFrame(XrSession session, const XrFrameEndInfo* frameEndInfo) + { + if (!frameEndInfo) + return ::xrEndFrame(session, frameEndInfo); + + if (!Mirror.GameAlive()) + { + if (!GameExitRequested) + { + GameExitRequested = true; + GameExitRequestMs = GetTickCount64(); + std::cout << "OutRun process exited. Requesting OpenXR session shutdown and Virtual Desktop return...\n"; + const XrResult request = ::xrRequestExitSession(session); + if (XR_FAILED(request)) + std::cerr << "xrRequestExitSession returned " << request << "; cleanup fallback will still release the session.\n"; + } + XrFrameEndInfo empty = *frameEndInfo; + empty.layerCount = 0; + empty.layers = nullptr; + return ::xrEndFrame(session, &empty); + } + + if (frameEndInfo->layerCount != 0 || !Mirror.CaptureAndRenderToSwapchain() || !Mirror.ReadyForLayer()) + return ::xrEndFrame(session, frameEndInfo); + + XrCompositionLayerQuad quad = Mirror.MakeQuad(); + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&quad); + XrFrameEndInfo patched = *frameEndInfo; + patched.layerCount = 1; + patched.layers = &layer; + return ::xrEndFrame(session, &patched); + } + + XrResult XRAPI_PTR OutRunExitAwareXrPollEvent(XrInstance instance, XrEventDataBuffer* eventData) + { + const XrResult result = ::xrPollEvent(instance, eventData); + if (result != XR_EVENT_UNAVAILABLE) + return result; + + if (GameExitRequested && !SyntheticExitSent && + GameExitRequestMs && GetTickCount64() - GameExitRequestMs > 2000 && eventData) + { + auto* changed = reinterpret_cast(eventData); + *changed = { XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED }; + changed->session = Mirror.Session(); + changed->state = XR_SESSION_STATE_EXITING; + SyntheticExitSent = true; + std::cout << "OpenXR runtime did not finish shutdown promptly; forcing host cleanup now.\n"; + return XR_SUCCESS; + } + return result; + } + + XrResult XRAPI_PTR OutRunMirrorXrDestroySession(XrSession session) + { + Mirror.BeforeSessionDestroy(session); + return ::xrDestroySession(session); + } +} + +#undef XR_CURRENT_API_VERSION +#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) + +#define xrGetSystem OutRunRetryingXrGetSystem +#define xrCreateSession OutRunMirrorXrCreateSession +#define xrCreateReferenceSpace OutRunMirrorXrCreateReferenceSpace +#define xrLocateSpace OutRunTelemetryXrLocateSpace +#define xrEndFrame OutRunMirrorXrEndFrame +#define xrPollEvent OutRunExitAwareXrPollEvent +#define xrDestroySession OutRunMirrorXrDestroySession +#include "main.cpp" From abb7c81040d1204166ca950fbe343776fe2859cb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:50:37 +0900 Subject: [PATCH 0497/1308] vr: build HDR-correct diagnostic host --- vrhost/CMakeLists.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index e5572b4f01..b3600427d0 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -29,13 +29,13 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# main_compat.cpp now owns the complete VDXR/OpenXR 1.0 compatibility and -# diagnostic mono-mirror path. Build it directly so there is no preprocessor -# wrapper between the source we debug and the executable we test. -add_executable(outrun-vr-host main_compat.cpp) +# v2 keeps the OpenXR 1.0 compatibility wrapper but adds a real GPU color +# conversion path for SDR BGRA8 and HDR FP16/scRGB desktop frames, plus pose +# telemetry and automatic session exit when OutRun closes. +add_executable(outrun-vr-host main_compat_v2.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi) +target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler) set_target_properties(outrun-vr-host PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" From 7e25b3ad44b641c29b801701a714a87848b6adae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:51:03 +0900 Subject: [PATCH 0498/1308] vr: verify HDR color, tracking and clean-exit paths --- .github/workflows/vr-openxr.yml | 41 ++++++++++++++++++++++----------- 1 file changed, 27 insertions(+), 14 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index e8831a7a66..9264ca4ebe 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -54,6 +54,12 @@ jobs: if (-not $ascii.Contains("VR: CalcCameraMatrix head-tracking hook installed")) { throw "VR marker missing: hooks_vr.cpp was not linked into dinput8.dll" } + if (-not $ascii.Contains("auto-enable with live host is ON")) { + throw "auto-enable head tracking path is missing from dinput8.dll" + } + if (-not $ascii.Contains("VR: tracking applied host=")) { + throw "camera-application telemetry is missing from dinput8.dll" + } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x014C) { throw ("expected x86 DLL, machine=0x{0:X4}" -f $machine) } @@ -82,18 +88,22 @@ jobs: with: submodules: recursive - - name: Verify Desktop Duplication format assumptions + - name: Verify HDR and OpenXR color paths shell: pwsh run: | - $src = Get-Content vrhost/main_compat.cpp -Raw - if ($src -match 'captureFormat_\s*=\s*duplicationDesc\.ModeDesc\.Format') { - throw "Regression: DXGI_OUTDUPL_DESC.ModeDesc.Format must not be used as the duplicated surface format" + $src = Get-Content vrhost/main_compat_v2.cpp -Raw + foreach ($marker in @( + 'DXGI_FORMAT_R16G16B16A16_FLOAT', + 'DXGI_FORMAT_B8G8R8A8_UNORM_SRGB', + 'QuerySdrWhiteScale', + 'SrgbToLinear', + 'xrRequestExitSession', + 'ClientPoseApplied' + )) { + if (-not $src.Contains($marker)) { throw "missing required VR v2 source marker: $marker" } } - if (-not $src.Contains('DesktopDuplicationSurfaceFormat = DXGI_FORMAT_B8G8R8A8_UNORM')) { - throw "BGRA8 Desktop Duplication contract marker is missing" - } - if (-not $src.Contains('desktopDesc.Format != DesktopDuplicationSurfaceFormat')) { - throw "Acquired-frame format validation is missing" + if ($src.Contains('API-contract violation')) { + throw "old hard-coded BGRA8 failure path must not survive in VR v2" } - name: Configure x64 OpenXR host @@ -114,11 +124,14 @@ jobs: $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x8664) { throw ("expected x64 host, machine=0x{0:X4}" -f $machine) } $ascii = [Text.Encoding]::ASCII.GetString($bytes) - if (-not $ascii.Contains("OpenXR BGRA8 swapchain support confirmed")) { - throw "new BGRA8 OpenXR diagnostic path is missing from the host binary" - } - if (-not $ascii.Contains("first duplicated frame")) { - throw "first-frame DXGI format validation is missing from the host binary" + foreach ($marker in @( + 'color-managed GPU conversion enabled', + 'FP16 scRGB/HDR', + 'VR pose: q=', + 'CAMERA APPLIED', + 'Requesting OpenXR session shutdown and Virtual Desktop return' + )) { + if (-not $ascii.Contains($marker)) { throw "host binary missing v2 marker: $marker" } } - name: Upload host artifact From 2ff8c2b4b316e6857c9204d3c0746551759a2552 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:57:47 +0900 Subject: [PATCH 0499/1308] vr: auto-enable legacy headtracking false with live host --- src/hooks_vr.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 2f2b137552..ac1478a7b1 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -19,7 +19,7 @@ namespace Settings Setting VREnabled{ "VR", "Enabled", true, "Enables the experimental OpenXR VR camera bridge. The dedicated vr-openxr branch defaults this on." }; Setting VRAutoEnableWhenHostPresent{ "VR", "AutoEnableWhenHostPresent", true, - "Automatically applies head tracking whenever outrun-vr-host.exe is supplying a valid pose. This also overrides an old Enabled=false user setting." }; + "Automatically applies head tracking whenever outrun-vr-host.exe is supplying a valid pose. This also overrides old Enabled=false or HeadTracking=false user settings." }; Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation to the rendered camera without changing gameplay camera state." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, @@ -335,18 +335,19 @@ namespace OutRunVR void ApplyPose(EvWorkCamera* cam) { - if (!cam || !Settings::VRHeadTracking || !Game::is_in_game()) + if (!cam || !Game::is_in_game()) return; PoseSample sample{}; const bool haveHostPose = ReadHostPose(sample); const bool autoEnabled = haveHostPose && Settings::VRAutoEnableWhenHostPresent; - const bool enabled = Settings::VREnabled || autoEnabled; + const bool trackingEnabled = Settings::VRHeadTracking || autoEnabled; + const bool enabled = (Settings::VREnabled || autoEnabled) && trackingEnabled; std::uint32_t telemetryFlags = ClientHookAlive; if (haveHostPose) telemetryFlags |= ClientHostPoseValid; - if (autoEnabled && !Settings::VREnabled) + if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking)) telemetryFlags |= ClientAutoEnabled; if (!enabled) @@ -355,9 +356,9 @@ namespace OutRunVR return; } - if (autoEnabled && !Settings::VREnabled && !AutoEnableLogged) + if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking) && !AutoEnableLogged) { - spdlog::info("VR: valid host pose detected; AutoEnableWhenHostPresent is overriding legacy Enabled=false"); + spdlog::info("VR: valid host pose detected; AutoEnableWhenHostPresent is overriding legacy Enabled/HeadTracking=false"); AutoEnableLogged = true; } @@ -388,7 +389,7 @@ namespace OutRunVR relativePosition = RotateVector(invCenter, delta); } } - else if (Settings::VRDebugPose && Settings::VREnabled) + else if (Settings::VRDebugPose && Settings::VREnabled && Settings::VRHeadTracking) { relativeOrientation = DebugEuler( DegToRad(Settings::VRDebugPitch), From 13db3465d5ff203f8c709e985b2d597506efee15 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:09:49 +0900 Subject: [PATCH 0500/1308] vr: harden runtime HLSL compilation --- vrhost/shader_compile_patch.hpp | 62 +++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 vrhost/shader_compile_patch.hpp diff --git a/vrhost/shader_compile_patch.hpp b/vrhost/shader_compile_patch.hpp new file mode 100644 index 0000000000..1f5127a5e4 --- /dev/null +++ b/vrhost/shader_compile_patch.hpp @@ -0,0 +1,62 @@ +#pragma once + +#include + +#include +#include +#include + +inline bool OutRunVrIsIdentChar(char ch) +{ + const unsigned char c = static_cast(ch); + return std::isalnum(c) != 0 || ch == '_'; +} + +inline std::string OutRunVrPatchHlsl(const void* srcData, SIZE_T srcDataSize) +{ + std::string source(static_cast(srcData), srcDataSize); + + // "linear" is an HLSL interpolation modifier/reserved keyword. The v2 + // mirror shader accidentally used it as a local variable name. Patch only + // whole identifier tokens so words such as SrgbToLinear are untouched. + constexpr const char* from = "linear"; + constexpr const char* to = "linearColor"; + constexpr std::size_t fromLen = 6; + + std::size_t pos = 0; + while ((pos = source.find(from, pos)) != std::string::npos) + { + const bool leftOk = pos == 0 || !OutRunVrIsIdentChar(source[pos - 1]); + const std::size_t after = pos + fromLen; + const bool rightOk = after >= source.size() || !OutRunVrIsIdentChar(source[after]); + if (leftOk && rightOk) + { + source.replace(pos, fromLen, to); + pos += 11; + } + else + { + pos += fromLen; + } + } + return source; +} + +inline HRESULT WINAPI OutRunVrD3DCompile( + LPCVOID pSrcData, + SIZE_T SrcDataSize, + LPCSTR pSourceName, + const D3D_SHADER_MACRO* pDefines, + ID3DInclude* pInclude, + LPCSTR pEntrypoint, + LPCSTR pTarget, + UINT Flags1, + UINT Flags2, + ID3DBlob** ppCode, + ID3DBlob** ppErrorMsgs) +{ + const std::string patched = OutRunVrPatchHlsl(pSrcData, SrcDataSize); + return ::D3DCompile( + patched.data(), patched.size(), pSourceName, pDefines, pInclude, + pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs); +} From 6b38617bcd8e3280468db3ef0076e028560be64b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:09:55 +0900 Subject: [PATCH 0501/1308] vr: route host shader compilation through patched HLSL compiler --- vrhost/main_compat_v3.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 vrhost/main_compat_v3.cpp diff --git a/vrhost/main_compat_v3.cpp b/vrhost/main_compat_v3.cpp new file mode 100644 index 0000000000..a7c78b5fea --- /dev/null +++ b/vrhost/main_compat_v3.cpp @@ -0,0 +1,8 @@ +#include "shader_compile_patch.hpp" + +// main_compat_v2.cpp owns the host implementation. Route its runtime shader +// compilation through a small compatibility shim that fixes the accidental +// use of HLSL's reserved identifier "linear" before D3DCompile sees it. +#define D3DCompile OutRunVrD3DCompile +#include "main_compat_v2.cpp" +#undef D3DCompile From a1d8650f6488c9ed3b82e1ad2a82d56c77266c88 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:10:03 +0900 Subject: [PATCH 0502/1308] vr: add runtime shader compiler smoke test --- vrhost/shader_smoke_test.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 vrhost/shader_smoke_test.cpp diff --git a/vrhost/shader_smoke_test.cpp b/vrhost/shader_smoke_test.cpp new file mode 100644 index 0000000000..a2ed3e7645 --- /dev/null +++ b/vrhost/shader_smoke_test.cpp @@ -0,0 +1,27 @@ +#include "shader_compile_patch.hpp" + +#define D3DCompile OutRunVrD3DCompile +#define main OutRunVrHostMain_NotExecutedByShaderTest +#include "main_compat_v2.cpp" +#undef main +#undef D3DCompile + +#include + +int main() +{ + try + { + ID3DBlob* vs = CompileShader(MirrorShader, "VSMain", "vs_5_0"); + ID3DBlob* ps = CompileShader(MirrorShader, "PSMain", "ps_5_0"); + ReleaseCom(vs); + ReleaseCom(ps); + std::cout << "OutRun VR mirror HLSL smoke test passed (vs_5_0 + ps_5_0).\n"; + return 0; + } + catch (const std::exception& e) + { + std::cerr << "OutRun VR mirror HLSL smoke test FAILED: " << e.what() << "\n"; + return 1; + } +} From 25641573cec4a8ce43063345db7735eeca702373 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:10:19 +0900 Subject: [PATCH 0503/1308] vr: build patched host and HLSL smoke test --- vrhost/CMakeLists.txt | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index b3600427d0..10a00cba2b 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -29,15 +29,27 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# v2 keeps the OpenXR 1.0 compatibility wrapper but adds a real GPU color -# conversion path for SDR BGRA8 and HDR FP16/scRGB desktop frames, plus pose -# telemetry and automatic session exit when OutRun closes. -add_executable(outrun-vr-host main_compat_v2.cpp) +# v3 keeps the v2 HDR/color/tracking/exit implementation and routes runtime +# HLSL compilation through shader_compile_patch.hpp. This fixes the accidental +# use of HLSL's reserved identifier "linear" without duplicating the host. +add_executable(outrun-vr-host main_compat_v3.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler) +# Compile the exact same embedded MirrorShader through the exact same patched +# D3DCompile path during CI. This catches HLSL syntax/profile errors before an +# artifact is published, rather than discovering them only after xrCreateSession. +add_executable(outrun-vr-shader-smoke shader_smoke_test.cpp) +target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") +target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +target_link_libraries(outrun-vr-shader-smoke PRIVATE openxr_loader d3d11 dxgi d3dcompiler) + set_target_properties(outrun-vr-host PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" ) +set_target_properties(outrun-vr-shader-smoke PROPERTIES + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" +) From de17e8c2d393a3e4a58cac1f93241fa55565ace0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:10:40 +0900 Subject: [PATCH 0504/1308] vr: gate host artifact on actual HLSL compile smoke test --- .github/workflows/vr-openxr.yml | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 9264ca4ebe..a4b8a9573d 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -88,7 +88,7 @@ jobs: with: submodules: recursive - - name: Verify HDR and OpenXR color paths + - name: Verify HDR, tracking, exit and HLSL patch paths shell: pwsh run: | $src = Get-Content vrhost/main_compat_v2.cpp -Raw @@ -102,16 +102,28 @@ jobs: )) { if (-not $src.Contains($marker)) { throw "missing required VR v2 source marker: $marker" } } - if ($src.Contains('API-contract violation')) { - throw "old hard-coded BGRA8 failure path must not survive in VR v2" + $patch = Get-Content vrhost/shader_compile_patch.hpp -Raw + if (-not $patch.Contains('linearColor')) { throw "HLSL reserved-word patch is missing" } + if (-not $patch.Contains('OutRunVrD3DCompile')) { throw "patched D3DCompile entry point is missing" } + $wrapper = Get-Content vrhost/main_compat_v3.cpp -Raw + if (-not $wrapper.Contains('#define D3DCompile OutRunVrD3DCompile')) { + throw "host is not routed through patched HLSL compiler" } - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 - - name: Build x64 OpenXR host + - name: Build x64 OpenXR host and shader test run: cmake --build build-vrhost --config Release + - name: Compile exact embedded HLSL shader + shell: pwsh + run: | + $test = "build-vrhost/bin/outrun-vr-shader-smoke.exe" + if (-not (Test-Path $test)) { throw "shader smoke-test executable was not produced" } + & $test + if ($LASTEXITCODE -ne 0) { throw "embedded MirrorShader failed real D3DCompile smoke test" } + - name: Verify host binary shell: pwsh run: | @@ -129,9 +141,10 @@ jobs: 'FP16 scRGB/HDR', 'VR pose: q=', 'CAMERA APPLIED', - 'Requesting OpenXR session shutdown and Virtual Desktop return' + 'Requesting OpenXR session shutdown and Virtual Desktop return', + 'linearColor' )) { - if (-not $ascii.Contains($marker)) { throw "host binary missing v2 marker: $marker" } + if (-not $ascii.Contains($marker)) { throw "host binary missing v3 marker: $marker" } } - name: Upload host artifact From a607828564089057a14b34d45856401d053dcd04 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:00:10 +0900 Subject: [PATCH 0505/1308] vr: trace camera matrices at D3D9 renderer boundary --- src/vr_renderer_probe.cpp | 321 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 src/vr_renderer_probe.cpp diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp new file mode 100644 index 0000000000..3200f7e32a --- /dev/null +++ b/src/vr_renderer_probe.cpp @@ -0,0 +1,321 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "vr_shared.hpp" + +// Renderer-boundary camera probe for the OpenXR branch. +// +// Why this exists: +// hooks_vr.cpp composes the HMD pose into EvWorkCamera::d3dmatrix140 after +// CalcCameraMatrix. That proves the game-side camera object changed, but not +// that the matrix which reaches Direct3D is the same one. Mature injector-style +// VR mods solve this exact ambiguity by instrumenting the last render boundary, +// rather than continuing to guess at camera math upstream. +// +// This file is deliberately read-only: it never changes a game or D3D matrix. +// It identifies which EvWorkCamera matrix (if any) reaches D3D9 through either +// SetTransform(D3DTS_VIEW) or SetVertexShaderConstantF. Once runtime telemetry +// identifies the real sink we can move the head-pose composition there without +// touching wheel, multi-device or FFB code. + +namespace OutRunVRRendererProbe +{ + namespace + { + constexpr std::size_t CameraMatrixCount = 7; + constexpr std::size_t SetTransformVtableIndex = 44; + constexpr std::size_t SetVertexShaderConstantFVtableIndex = 94; + constexpr float MatrixEpsilon = 1.0e-4f; + constexpr ULONGLONG ProbeDurationMs = 30000; + + const char* CameraMatrixNames[CameraMatrixCount] = { + "d3dmatrix140", + "d3dmatrix180", + "cam_matrix_1C0", + "d3dmatrix200", + "d3dmatrix240", + "d3dmatrix280", + "d3dmatrix2C0", + }; + + SafetyHookInline SetTransformHook{}; + SafetyHookInline SetVertexShaderConstantFHook{}; + + HANDLE ProbeMapping = nullptr; + const SharedPoseState* ProbeSharedState = nullptr; + ULONGLONG LastMappingAttemptMs = 0; + ULONGLONG ProbeStartMs = 0; + ULONGLONG LastSummaryMs = 0; + + std::atomic SeenMask{ 0 }; + std::atomic ViewTransformCalls{ 0 }; + std::atomic VertexConstantCalls{ 0 }; + std::atomic ProbeExpiredLogged{ false }; + + enum class ProbeApi : std::uint32_t + { + SetTransform = 0, + VertexConstants = 1, + }; + + bool EnsureSharedState() + { + if (ProbeSharedState) + return true; + + const ULONGLONG now = GetTickCount64(); + if (now - LastMappingAttemptMs < 1000) + return false; + LastMappingAttemptMs = now; + + ProbeMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, SharedMemoryName); + if (!ProbeMapping) + return false; + + ProbeSharedState = static_cast(MapViewOfFile( + ProbeMapping, FILE_MAP_READ, 0, 0, sizeof(SharedPoseState))); + if (!ProbeSharedState) + { + CloseHandle(ProbeMapping); + ProbeMapping = nullptr; + return false; + } + return true; + } + + bool HostPoseIsLive() + { + if (!EnsureSharedState()) + return false; + if (ProbeSharedState->magic != SharedMagic || + ProbeSharedState->protocolVersion != SharedProtocolVersion || + ProbeSharedState->structSize != sizeof(SharedPoseState)) + return false; + return (ProbeSharedState->flags & HostAlive) != 0 && + (ProbeSharedState->flags & OrientationValid) != 0 && + ProbeSharedState->hostPid != 0; + } + + bool ProbeWindowIsActive() + { + if (!HostPoseIsLive()) + { + ProbeStartMs = 0; + ProbeExpiredLogged.store(false, std::memory_order_relaxed); + return false; + } + + if (!Game::current_mode || !Game::game_start_progress_code || !Game::is_in_game()) + return false; + if (!Game::camera()) + return false; + + const ULONGLONG now = GetTickCount64(); + if (!ProbeStartMs) + { + ProbeStartMs = now; + spdlog::info("VR renderer probe: capture window started (30s)"); + } + + if (now - ProbeStartMs <= ProbeDurationMs) + return true; + + if (!ProbeExpiredLogged.exchange(true, std::memory_order_relaxed)) + spdlog::info("VR renderer probe: capture window finished mask=0x{:08X}", SeenMask.load()); + return false; + } + + void GetCameraMatrices(EvWorkCamera* cam, const D3DMATRIX* out[CameraMatrixCount]) + { + out[0] = &cam->d3dmatrix140; + out[1] = &cam->d3dmatrix180; + out[2] = &cam->cam_matrix_1C0; + out[3] = &cam->d3dmatrix200; + out[4] = &cam->d3dmatrix240; + out[5] = &cam->d3dmatrix280; + out[6] = &cam->d3dmatrix2C0; + } + + bool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed) + { + for (int row = 0; row < 4; ++row) + { + for (int col = 0; col < 4; ++col) + { + const float a = candidate[row * 4 + col]; + const float b = transposed ? matrix.m[col][row] : matrix.m[row][col]; + if (!std::isfinite(a) || !std::isfinite(b) || std::fabs(a - b) > MatrixEpsilon) + return false; + } + } + return true; + } + + void ReportMatch(ProbeApi api, std::size_t matrixIndex, bool transposed, UINT shaderRegister) + { + const std::uint32_t apiBase = api == ProbeApi::VertexConstants ? 14u : 0u; + const std::uint32_t transposeBase = transposed ? 7u : 0u; + const std::uint32_t bitIndex = apiBase + transposeBase + static_cast(matrixIndex); + const std::uint32_t bit = 1u << bitIndex; + const std::uint32_t previous = SeenMask.fetch_or(bit, std::memory_order_relaxed); + if (previous & bit) + return; + + const char* apiName = api == ProbeApi::SetTransform + ? "SetTransform(D3DTS_VIEW)" + : "SetVertexShaderConstantF"; + const char* layoutName = transposed ? "transposed" : "direct"; + const char* trackedMarker = matrixIndex == 0 ? " [TRACKED_VIEW_REACHED_RENDERER]" : ""; + + if (api == ProbeApi::VertexConstants) + { + spdlog::info("VR renderer probe: {} matched {} at c{} ({}){}", + apiName, CameraMatrixNames[matrixIndex], shaderRegister, layoutName, trackedMarker); + } + else + { + spdlog::info("VR renderer probe: {} matched {} ({}){}", + apiName, CameraMatrixNames[matrixIndex], layoutName, trackedMarker); + } + } + + void ProbeMatrix(const float* candidate, ProbeApi api, UINT shaderRegister) + { + EvWorkCamera* cam = Game::camera(); + if (!cam || !candidate) + return; + + const D3DMATRIX* matrices[CameraMatrixCount]{}; + GetCameraMatrices(cam, matrices); + for (std::size_t i = 0; i < CameraMatrixCount; ++i) + { + if (MatrixNear(candidate, *matrices[i], false)) + ReportMatch(api, i, false, shaderRegister); + if (MatrixNear(candidate, *matrices[i], true)) + ReportMatch(api, i, true, shaderRegister); + } + } + + void MaybeLogSummary() + { + const ULONGLONG now = GetTickCount64(); + if (now - LastSummaryMs < 1000) + return; + LastSummaryMs = now; + + spdlog::info("VR renderer probe: viewSetCalls={} vsConstantCalls={} matchMask=0x{:08X}", + ViewTransformCalls.load(std::memory_order_relaxed), + VertexConstantCalls.load(std::memory_order_relaxed), + SeenMask.load(std::memory_order_relaxed)); + } + + HRESULT __stdcall SetTransformDest( + IDirect3DDevice9* device, D3DTRANSFORMSTATETYPE state, const D3DMATRIX* matrix) + { + if (state == D3DTS_VIEW && matrix && ProbeWindowIsActive()) + { + ViewTransformCalls.fetch_add(1, std::memory_order_relaxed); + ProbeMatrix(reinterpret_cast(matrix), ProbeApi::SetTransform, 0); + MaybeLogSummary(); + } + return SetTransformHook.stdcall(device, state, matrix); + } + + HRESULT __stdcall SetVertexShaderConstantFDest( + IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) + { + if (constantData && vector4fCount >= 4 && ProbeWindowIsActive()) + { + VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); + + // A matrix occupies four consecutive float4 registers. Slide by one + // register so batched uploads are covered too. Cap a pathological + // upload at the D3D9 vertex constant limit (256 registers). + const UINT cappedCount = std::min(vector4fCount, 256); + for (UINT offset = 0; offset + 4 <= cappedCount; ++offset) + ProbeMatrix(constantData + offset * 4, ProbeApi::VertexConstants, startRegister + offset); + MaybeLogSummary(); + } + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + bool InstallD3D9Hooks(IDirect3DDevice9* device) + { + if (!device) + return false; + + void** vtable = *reinterpret_cast(device); + if (!vtable) + return false; + + SetTransformHook = safetyhook::create_inline( + vtable[SetTransformVtableIndex], SetTransformDest); + SetVertexShaderConstantFHook = safetyhook::create_inline( + vtable[SetVertexShaderConstantFVtableIndex], SetVertexShaderConstantFDest); + + if (!SetTransformHook || !SetVertexShaderConstantFHook) + { + spdlog::error("VR renderer probe: failed to hook D3D9 renderer boundary"); + return false; + } + + spdlog::info( + "VR renderer probe: D3D9 hooks installed (SetTransform vtbl[44], SetVertexShaderConstantF vtbl[94])"); + return true; + } + + DWORD WINAPI RendererProbeInstallThread(void*) + { + // Hook registration happens before the game's D3D9 device is guaranteed + // to exist. Wait off the render thread, install once, then exit. + for (int attempt = 0; attempt < 1200; ++attempt) + { + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + { + InstallD3D9Hooks(*Game::D3DDevice_ptr); + return 0; + } + Sleep(100); + } + + spdlog::warn("VR renderer probe: D3D9 device did not appear; probe not installed"); + return 0; + } + } + + class VRRendererProbeHook : public Hook + { + public: + std::string_view description() override { return "OpenXRVRRendererProbe"; } + bool validate() override { return true; } + + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, RendererProbeInstallThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error("VR renderer probe: failed to create installer thread: {}", GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + + static VRRendererProbeHook instance; + }; + + VRRendererProbeHook VRRendererProbeHook::instance; +} From 6f0227f866ad0a7f8a0485111bbc8971ba14d098 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:05:48 +0900 Subject: [PATCH 0506/1308] vr: apply head pose at verified OutRun render sink --- src/vr_renderer_probe.cpp | 514 ++++++++++++++++++++++++++++++++------ 1 file changed, 436 insertions(+), 78 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 3200f7e32a..2b27ba3bc2 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -7,6 +7,7 @@ #include #include #include +#include #include @@ -15,29 +16,75 @@ #include "game_addrs.hpp" #include "vr_shared.hpp" -// Renderer-boundary camera probe for the OpenXR branch. +// Final-render head-pose injector for OutRun 2006. // -// Why this exists: -// hooks_vr.cpp composes the HMD pose into EvWorkCamera::d3dmatrix140 after -// CalcCameraMatrix. That proves the game-side camera object changed, but not -// that the matrix which reaches Direct3D is the same one. Mature injector-style -// VR mods solve this exact ambiguity by instrumenting the last render boundary, -// rather than continuing to guess at camera math upstream. +// The first OpenXR camera implementation applied the HMD transform to +// EvWorkCamera::d3dmatrix140 after CalcCameraMatrix. Runtime telemetry proved +// that this object changed, but the headset image did not. The missing piece +// was the renderer sink. // -// This file is deliberately read-only: it never changes a game or D3D matrix. -// It identifies which EvWorkCamera matrix (if any) reaches D3D9 through either -// SetTransform(D3DTS_VIEW) or SetVertexShaderConstantF. Once runtime telemetry -// identifies the real sink we can move the head-pose composition there without -// touching wheel, multi-device or FFB code. +// Kim2091/Remix-Wrappers contains an independently reverse-engineered OR2006 +// D3D9 path. It establishes that the game does not upload a standalone View +// matrix to the vertex shader. Immediately before DrawIndexedPrimitive it +// builds: +// +// 0x0095DB20 WorldView = World * View +// 0x0095D8A0 Projection +// VS c64..c67 = Transpose(WorldView * Projection) +// +// with the live camera View at 0x0095D860. This explains why changing only +// camera+0x140 can be invisible. We therefore verify that exact relation at +// runtime and, only when it matches, replace the c64 matrix with: +// +// Transpose(WorldView * HeadInverse * Projection) +// +// for the default row-vector composition order. The alternate order is also +// supported by recovering World from WorldView and View. If the expected +// relationship does not match the running binary, the upload is left untouched +// (fail closed). Wheel, multi-device and FFB paths are not involved. + +namespace Settings +{ + extern Setting VREnabled; + extern Setting VRAutoEnableWhenHostPresent; + extern Setting VRHeadTracking; + extern Setting VRPositionalTracking; + extern Setting VRWorldScale; + extern Setting VRRotationScale; + extern Setting VRMatrixOrder; + extern Setting VRTelemetry; +} -namespace OutRunVRRendererProbe +namespace OutRunVRRenderer { namespace { + struct Vec3 { float x, y, z; }; + struct Quat { float x, y, z, w; }; + struct PoseSample + { + Quat orientation{ 0.0f, 0.0f, 0.0f, 1.0f }; + Vec3 position{ 0.0f, 0.0f, 0.0f }; + bool positionValid = false; + std::uint32_t hostPid = 0; + std::uint32_t sequence = 0; + }; + constexpr std::size_t CameraMatrixCount = 7; constexpr std::size_t SetTransformVtableIndex = 44; constexpr std::size_t SetVertexShaderConstantFVtableIndex = 94; - constexpr float MatrixEpsilon = 1.0e-4f; + constexpr UINT OutRunWvpRegister = 64; + constexpr UINT OutRunWvpRegisterCount = 4; + + // The external reverse-engineering uses absolute addresses for the stock + // 0x00400000 image base. Store RVAs so ASLR/rebasing remains safe here. + constexpr std::uintptr_t OutRunViewRva = 0x0095D860u - 0x00400000u; + constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; + constexpr std::uintptr_t OutRunWorldViewRva = 0x0095DB20u - 0x00400000u; + + constexpr float Pi = 3.14159265358979323846f; + constexpr float CameraProbeEpsilon = 1.0e-4f; + constexpr float WvpVerifyAbsoluteEpsilon = 0.05f; constexpr ULONGLONG ProbeDurationMs = 30000; const char* CameraMatrixNames[CameraMatrixCount] = { @@ -53,16 +100,33 @@ namespace OutRunVRRendererProbe SafetyHookInline SetTransformHook{}; SafetyHookInline SetVertexShaderConstantFHook{}; - HANDLE ProbeMapping = nullptr; - const SharedPoseState* ProbeSharedState = nullptr; + HANDLE SharedMapping = nullptr; + const SharedPoseState* SharedState = nullptr; + LARGE_INTEGER QpcFrequency{}; ULONGLONG LastMappingAttemptMs = 0; ULONGLONG ProbeStartMs = 0; ULONGLONG LastSummaryMs = 0; + Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; + Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; + bool CenterValid = false; + std::uint32_t CenterHostPid = 0; + std::uint32_t LastPoseSequence = 0; + D3DMATRIX CachedHeadInverse{}; + bool CachedHeadInverseValid = false; + bool RecenterWasDown = false; + std::atomic SeenMask{ 0 }; std::atomic ViewTransformCalls{ 0 }; std::atomic VertexConstantCalls{ 0 }; + std::atomic WvpCandidateCalls{ 0 }; + std::atomic WvpVerifiedCalls{ 0 }; + std::atomic WvpInjectedCalls{ 0 }; + std::atomic WvpRejectedCalls{ 0 }; std::atomic ProbeExpiredLogged{ false }; + std::atomic FirstVerifiedLogged{ false }; + std::atomic FirstInjectedLogged{ false }; + std::atomic FirstRejectedLogged{ false }; enum class ProbeApi : std::uint32_t { @@ -70,9 +134,140 @@ namespace OutRunVRRendererProbe VertexConstants = 1, }; + Quat Normalize(Quat q) + { + const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + if (lengthSq <= 1.0e-12f) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + const float invLength = 1.0f / std::sqrt(lengthSq); + return { q.x * invLength, q.y * invLength, q.z * invLength, q.w * invLength }; + } + + Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } + + Quat MultiplyRaw(const Quat& a, const Quat& b) + { + return { + a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, + a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x, + a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w, + a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z + }; + } + + Quat Multiply(const Quat& a, const Quat& b) + { + return Normalize(MultiplyRaw(a, b)); + } + + Quat AxisAngle(float x, float y, float z, float radians) + { + const float half = radians * 0.5f; + const float s = std::sin(half); + return Normalize({ x * s, y * s, z * s, std::cos(half) }); + } + + Quat ScaleRotation(Quat q, float scale) + { + q = Normalize(q); + if (q.w < 0.0f) + q = { -q.x, -q.y, -q.z, -q.w }; + + const float w = std::clamp(q.w, -1.0f, 1.0f); + const float angle = 2.0f * std::acos(w); + const float sinHalf = std::sqrt(std::max(0.0f, 1.0f - w * w)); + if (sinHalf < 1.0e-6f || angle < 1.0e-6f) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + return AxisAngle(q.x / sinHalf, q.y / sinHalf, q.z / sinHalf, angle * scale); + } + + Vec3 RotateVector(const Quat& qIn, const Vec3& v) + { + const Quat q = Normalize(qIn); + const Quat p{ v.x, v.y, v.z, 0.0f }; + const Quat r = MultiplyRaw(MultiplyRaw(q, p), Conjugate(q)); + return { r.x, r.y, r.z }; + } + + D3DMATRIX IdentityMatrix() + { + D3DMATRIX out{}; + out._11 = out._22 = out._33 = out._44 = 1.0f; + return out; + } + + D3DMATRIX MatrixFromPose(const Quat& qIn, const Vec3& position) + { + const Quat q = Normalize(qIn); + const float xx = q.x * q.x, yy = q.y * q.y, zz = q.z * q.z; + const float xy = q.x * q.y, xz = q.x * q.z, yz = q.y * q.z; + const float xw = q.x * q.w, yw = q.y * q.w, zw = q.z * q.w; + + D3DMATRIX out = IdentityMatrix(); + out._11 = 1.0f - 2.0f * (yy + zz); + out._12 = 2.0f * (xy + zw); + out._13 = 2.0f * (xz - yw); + out._21 = 2.0f * (xy - zw); + out._22 = 1.0f - 2.0f * (xx + zz); + out._23 = 2.0f * (yz + xw); + out._31 = 2.0f * (xz + yw); + out._32 = 2.0f * (yz - xw); + out._33 = 1.0f - 2.0f * (xx + yy); + out._41 = position.x; + out._42 = position.y; + out._43 = position.z; + return out; + } + + D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) + { + D3DMATRIX out{}; + for (int row = 0; row < 4; ++row) + for (int col = 0; col < 4; ++col) + for (int k = 0; k < 4; ++k) + out.m[row][col] += a.m[row][k] * b.m[k][col]; + return out; + } + + D3DMATRIX TransposeMatrix(const D3DMATRIX& m) + { + D3DMATRIX out{}; + for (int row = 0; row < 4; ++row) + for (int col = 0; col < 4; ++col) + out.m[row][col] = m.m[col][row]; + return out; + } + + D3DMATRIX InverseRigid(const D3DMATRIX& m) + { + D3DMATRIX out = IdentityMatrix(); + out._11 = m._11; out._12 = m._21; out._13 = m._31; + out._21 = m._12; out._22 = m._22; out._23 = m._32; + out._31 = m._13; out._32 = m._23; out._33 = m._33; + out._41 = -(m._41 * out._11 + m._42 * out._21 + m._43 * out._31); + out._42 = -(m._41 * out._12 + m._42 * out._22 + m._43 * out._32); + out._43 = -(m._41 * out._13 + m._42 * out._23 + m._43 * out._33); + return out; + } + + bool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) + { + for (int row = 0; row < 4; ++row) + { + for (int col = 0; col < 4; ++col) + { + const float a = candidate[row * 4 + col]; + const float b = transposed ? matrix.m[col][row] : matrix.m[row][col]; + if (!std::isfinite(a) || !std::isfinite(b) || std::fabs(a - b) > epsilon) + return false; + } + } + return true; + } + bool EnsureSharedState() { - if (ProbeSharedState) + if (SharedState) return true; const ULONGLONG now = GetTickCount64(); @@ -80,47 +275,156 @@ namespace OutRunVRRendererProbe return false; LastMappingAttemptMs = now; - ProbeMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, SharedMemoryName); - if (!ProbeMapping) + SharedMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, SharedMemoryName); + if (!SharedMapping) return false; - ProbeSharedState = static_cast(MapViewOfFile( - ProbeMapping, FILE_MAP_READ, 0, 0, sizeof(SharedPoseState))); - if (!ProbeSharedState) + SharedState = static_cast(MapViewOfFile( + SharedMapping, FILE_MAP_READ, 0, 0, sizeof(SharedPoseState))); + if (!SharedState) { - CloseHandle(ProbeMapping); - ProbeMapping = nullptr; + CloseHandle(SharedMapping); + SharedMapping = nullptr; return false; } + + QueryPerformanceFrequency(&QpcFrequency); return true; } - bool HostPoseIsLive() + bool ReadHostPose(PoseSample& pose) { if (!EnsureSharedState()) return false; - if (ProbeSharedState->magic != SharedMagic || - ProbeSharedState->protocolVersion != SharedProtocolVersion || - ProbeSharedState->structSize != sizeof(SharedPoseState)) + + SharedPoseState snapshot{}; + bool stable = false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t seqBefore = SharedState->sequence; + if (seqBefore & 1u) + continue; + MemoryBarrier(); + std::memcpy(&snapshot, SharedState, sizeof(snapshot)); + MemoryBarrier(); + const std::uint32_t seqAfter = SharedState->sequence; + if (seqBefore == seqAfter && !(seqAfter & 1u)) + { + stable = true; + pose.sequence = seqAfter; + break; + } + } + + if (!stable || snapshot.magic != SharedMagic || + snapshot.protocolVersion != SharedProtocolVersion || + snapshot.structSize != sizeof(SharedPoseState)) return false; - return (ProbeSharedState->flags & HostAlive) != 0 && - (ProbeSharedState->flags & OrientationValid) != 0 && - ProbeSharedState->hostPid != 0; + + if ((snapshot.flags & HostAlive) == 0 || + (snapshot.flags & OrientationValid) == 0 || snapshot.hostPid == 0) + return false; + + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + if (QpcFrequency.QuadPart > 0 && snapshot.sampleQpc > 0 && + (now.QuadPart - snapshot.sampleQpc) > (QpcFrequency.QuadPart * 2)) + return false; + + // Same OpenXR RH (-Z forward) -> OutRun/D3D game-basis reflection used + // by hooks_vr.cpp. Keep both paths bit-for-bit consistent. + pose.orientation = Normalize({ + -snapshot.orientation[0], -snapshot.orientation[1], + snapshot.orientation[2], snapshot.orientation[3] + }); + pose.position = { snapshot.position[0], snapshot.position[1], -snapshot.position[2] }; + pose.positionValid = (snapshot.flags & PositionValid) != 0; + pose.hostPid = snapshot.hostPid; + return true; } - bool ProbeWindowIsActive() + bool RendererRecenterPressed() + { + const bool isDown = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + const bool pressed = isDown && !RecenterWasDown; + RecenterWasDown = isDown; + return pressed; + } + + bool GetHeadInverse(D3DMATRIX& headInverse) { - if (!HostPoseIsLive()) + PoseSample sample{}; + const bool haveHostPose = ReadHostPose(sample); + if (!haveHostPose) { - ProbeStartMs = 0; - ProbeExpiredLogged.store(false, std::memory_order_relaxed); + CenterValid = false; + CenterHostPid = 0; + CachedHeadInverseValid = false; return false; } - if (!Game::current_mode || !Game::game_start_progress_code || !Game::is_in_game()) + const bool autoEnabled = Settings::VRAutoEnableWhenHostPresent; + const bool trackingEnabled = Settings::VRHeadTracking || autoEnabled; + if (!(Settings::VREnabled || autoEnabled) || !trackingEnabled) return false; - if (!Game::camera()) + + const bool recenter = RendererRecenterPressed(); + if (CachedHeadInverseValid && !recenter && sample.sequence == LastPoseSequence && + CenterHostPid == sample.hostPid) + { + headInverse = CachedHeadInverse; + return true; + } + + if (!CenterValid || CenterHostPid != sample.hostPid || recenter) + { + CenterOrientation = sample.orientation; + CenterPosition = sample.position; + CenterHostPid = sample.hostPid; + CenterValid = true; + } + + const Quat invCenter = Conjugate(Normalize(CenterOrientation)); + Quat relativeOrientation = Multiply(invCenter, sample.orientation); + Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; + if (Settings::VRPositionalTracking && sample.positionValid) + { + const Vec3 delta{ + sample.position.x - CenterPosition.x, + sample.position.y - CenterPosition.y, + sample.position.z - CenterPosition.z + }; + relativePosition = RotateVector(invCenter, delta); + relativePosition.x *= Settings::VRWorldScale; + relativePosition.y *= Settings::VRWorldScale; + relativePosition.z *= Settings::VRWorldScale; + } + + relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); + CachedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); + CachedHeadInverseValid = true; + LastPoseSequence = sample.sequence; + headInverse = CachedHeadInverse; + return true; + } + + bool GameRendererIsActive() + { + return Game::current_mode && Game::game_start_progress_code && Game::is_in_game(); + } + + bool ProbeWindowIsActive() + { + if (!GameRendererIsActive()) + return false; + + PoseSample pose{}; + if (!ReadHostPose(pose)) + { + ProbeStartMs = 0; + ProbeExpiredLogged.store(false, std::memory_order_relaxed); return false; + } const ULONGLONG now = GetTickCount64(); if (!ProbeStartMs) @@ -148,21 +452,6 @@ namespace OutRunVRRendererProbe out[6] = &cam->d3dmatrix2C0; } - bool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed) - { - for (int row = 0; row < 4; ++row) - { - for (int col = 0; col < 4; ++col) - { - const float a = candidate[row * 4 + col]; - const float b = transposed ? matrix.m[col][row] : matrix.m[row][col]; - if (!std::isfinite(a) || !std::isfinite(b) || std::fabs(a - b) > MatrixEpsilon) - return false; - } - } - return true; - } - void ReportMatch(ProbeApi api, std::size_t matrixIndex, bool transposed, UINT shaderRegister) { const std::uint32_t apiBase = api == ProbeApi::VertexConstants ? 14u : 0u; @@ -180,15 +469,11 @@ namespace OutRunVRRendererProbe const char* trackedMarker = matrixIndex == 0 ? " [TRACKED_VIEW_REACHED_RENDERER]" : ""; if (api == ProbeApi::VertexConstants) - { spdlog::info("VR renderer probe: {} matched {} at c{} ({}){}", apiName, CameraMatrixNames[matrixIndex], shaderRegister, layoutName, trackedMarker); - } else - { spdlog::info("VR renderer probe: {} matched {} ({}){}", apiName, CameraMatrixNames[matrixIndex], layoutName, trackedMarker); - } } void ProbeMatrix(const float* candidate, ProbeApi api, UINT shaderRegister) @@ -201,23 +486,96 @@ namespace OutRunVRRendererProbe GetCameraMatrices(cam, matrices); for (std::size_t i = 0; i < CameraMatrixCount; ++i) { - if (MatrixNear(candidate, *matrices[i], false)) + if (MatrixNear(candidate, *matrices[i], false, CameraProbeEpsilon)) ReportMatch(api, i, false, shaderRegister); - if (MatrixNear(candidate, *matrices[i], true)) + if (MatrixNear(candidate, *matrices[i], true, CameraProbeEpsilon)) ReportMatch(api, i, true, shaderRegister); } } + bool TryInjectOutRunWvp( + UINT startRegister, const float* constantData, UINT vector4fCount, + float* patchedData) + { + if (!constantData || !patchedData || vector4fCount == 0 || vector4fCount > 256) + return false; + if (startRegister > OutRunWvpRegister || + startRegister + vector4fCount < OutRunWvpRegister + OutRunWvpRegisterCount) + return false; + if (!GameRendererIsActive()) + return false; + + WvpCandidateCalls.fetch_add(1, std::memory_order_relaxed); + + const D3DMATRIX* view = Module::exe_ptr(OutRunViewRva); + const D3DMATRIX* projection = Module::exe_ptr(OutRunProjectionRva); + const D3DMATRIX* worldView = Module::exe_ptr(OutRunWorldViewRva); + if (!view || !projection || !worldView) + return false; + + const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; + const float* uploadedWvp = constantData + wvpOffsetRegisters * 4; + + // Fail closed unless the external OR2006 renderer mapping is true for + // this exact draw on this exact executable. + const D3DMATRIX expectedWvp = MultiplyMatrix(*worldView, *projection); + if (!MatrixNear(uploadedWvp, expectedWvp, true, WvpVerifyAbsoluteEpsilon)) + { + WvpRejectedCalls.fetch_add(1, std::memory_order_relaxed); + if (!FirstRejectedLogged.exchange(true, std::memory_order_relaxed)) + spdlog::info("VR renderer inject: first c64 upload did not match Transpose(WorldView*Proj); leaving unmatched draws untouched"); + return false; + } + + WvpVerifiedCalls.fetch_add(1, std::memory_order_relaxed); + if (!FirstVerifiedLogged.exchange(true, std::memory_order_relaxed)) + spdlog::info("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)"); + + D3DMATRIX headInverse{}; + if (!GetHeadInverse(headInverse)) + return false; + + D3DMATRIX correctedWvp{}; + if (Settings::VRMatrixOrder == 0) + { + correctedWvp = MultiplyMatrix(MultiplyMatrix(*worldView, headInverse), *projection); + } + else + { + // WorldView = World * View -> World = WorldView * inverse(View). + const D3DMATRIX world = MultiplyMatrix(*worldView, InverseRigid(*view)); + correctedWvp = MultiplyMatrix( + MultiplyMatrix(MultiplyMatrix(world, headInverse), *view), *projection); + } + + std::memcpy(patchedData, constantData, sizeof(float) * vector4fCount * 4); + const D3DMATRIX transposed = TransposeMatrix(correctedWvp); + std::memcpy(patchedData + wvpOffsetRegisters * 4, &transposed, sizeof(transposed)); + + WvpInjectedCalls.fetch_add(1, std::memory_order_relaxed); + if (!FirstInjectedLogged.exchange(true, std::memory_order_relaxed)) + spdlog::info("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary"); + return true; + } + void MaybeLogSummary() { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); if (now - LastSummaryMs < 1000) return; LastSummaryMs = now; - spdlog::info("VR renderer probe: viewSetCalls={} vsConstantCalls={} matchMask=0x{:08X}", + spdlog::info( + "VR renderer: viewSet={} vsConst={} c64Candidate={} verified={} injected={} rejected={} matchMask=0x{:08X}", ViewTransformCalls.load(std::memory_order_relaxed), VertexConstantCalls.load(std::memory_order_relaxed), + WvpCandidateCalls.load(std::memory_order_relaxed), + WvpVerifiedCalls.load(std::memory_order_relaxed), + WvpInjectedCalls.load(std::memory_order_relaxed), + WvpRejectedCalls.load(std::memory_order_relaxed), SeenMask.load(std::memory_order_relaxed)); } @@ -236,20 +594,22 @@ namespace OutRunVRRendererProbe HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - if (constantData && vector4fCount >= 4 && ProbeWindowIsActive()) + const bool probe = constantData && vector4fCount >= 4 && ProbeWindowIsActive(); + if (probe) { VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); - - // A matrix occupies four consecutive float4 registers. Slide by one - // register so batched uploads are covered too. Cap a pathological - // upload at the D3D9 vertex constant limit (256 registers). const UINT cappedCount = std::min(vector4fCount, 256); for (UINT offset = 0; offset + 4 <= cappedCount; ++offset) ProbeMatrix(constantData + offset * 4, ProbeApi::VertexConstants, startRegister + offset); - MaybeLogSummary(); } + + float patchedData[256 * 4]{}; + const bool injected = TryInjectOutRunWvp( + startRegister, constantData, vector4fCount, patchedData); + MaybeLogSummary(); + return SetVertexShaderConstantFHook.stdcall( - device, startRegister, constantData, vector4fCount); + device, startRegister, injected ? patchedData : constantData, vector4fCount); } bool InstallD3D9Hooks(IDirect3DDevice9* device) @@ -268,19 +628,17 @@ namespace OutRunVRRendererProbe if (!SetTransformHook || !SetVertexShaderConstantFHook) { - spdlog::error("VR renderer probe: failed to hook D3D9 renderer boundary"); + spdlog::error("VR renderer: failed to hook D3D9 renderer boundary"); return false; } spdlog::info( - "VR renderer probe: D3D9 hooks installed (SetTransform vtbl[44], SetVertexShaderConstantF vtbl[94])"); + "VR renderer: D3D9 hooks installed; OR2006 c64 WVP verification/injection armed (vtbl 44/94)"); return true; } - DWORD WINAPI RendererProbeInstallThread(void*) + DWORD WINAPI RendererInstallThread(void*) { - // Hook registration happens before the game's D3D9 device is guaranteed - // to exist. Wait off the render thread, install once, then exit. for (int attempt = 0; attempt < 1200; ++attempt) { if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) @@ -291,31 +649,31 @@ namespace OutRunVRRendererProbe Sleep(100); } - spdlog::warn("VR renderer probe: D3D9 device did not appear; probe not installed"); + spdlog::warn("VR renderer: D3D9 device did not appear; renderer hook not installed"); return 0; } } - class VRRendererProbeHook : public Hook + class VRRendererHook : public Hook { public: - std::string_view description() override { return "OpenXRVRRendererProbe"; } + std::string_view description() override { return "OpenXRVRRenderer"; } bool validate() override { return true; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, RendererProbeInstallThread, nullptr, 0, nullptr); + HANDLE thread = CreateThread(nullptr, 0, RendererInstallThread, nullptr, 0, nullptr); if (!thread) { - spdlog::error("VR renderer probe: failed to create installer thread: {}", GetLastError()); + spdlog::error("VR renderer: failed to create installer thread: {}", GetLastError()); return false; } CloseHandle(thread); return true; } - static VRRendererProbeHook instance; + static VRRendererHook instance; }; - VRRendererProbeHook VRRendererProbeHook::instance; + VRRendererHook VRRendererHook::instance; } From d83d737452ae3f7b673109d4d3818a44fffe7eb2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:06:46 +0900 Subject: [PATCH 0507/1308] ci: validate renderer-boundary VR injector --- .github/workflows/vr-openxr.yml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index a4b8a9573d..5b34c29205 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -5,6 +5,7 @@ on: branches: [ vr-openxr ] paths: - 'src/hooks_vr.cpp' + - 'src/vr_renderer_probe.cpp' - 'src/vr_shared.hpp' - 'cmake.toml' - 'vrhost/**' @@ -12,6 +13,7 @@ on: pull_request: paths: - 'src/hooks_vr.cpp' + - 'src/vr_renderer_probe.cpp' - 'src/vr_shared.hpp' - 'cmake.toml' - 'vrhost/**' @@ -60,6 +62,12 @@ jobs: if (-not $ascii.Contains("VR: tracking applied host=")) { throw "camera-application telemetry is missing from dinput8.dll" } + if (-not $ascii.Contains("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)")) { + throw "renderer-boundary WVP verification path is missing from dinput8.dll" + } + if (-not $ascii.Contains("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary")) { + throw "renderer-boundary head tracking injector is missing from dinput8.dll" + } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x014C) { throw ("expected x86 DLL, machine=0x{0:X4}" -f $machine) } From 47dae257f4745254436474ed9fbefc9b46d2239b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:08:32 +0900 Subject: [PATCH 0508/1308] vr: align renderer tracking with OutRun RH camera basis --- src/vr_renderer_probe.cpp | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 2b27ba3bc2..6d1ce7b226 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -32,9 +32,14 @@ // 0x0095D8A0 Projection // VS c64..c67 = Transpose(WorldView * Projection) // -// with the live camera View at 0x0095D860. This explains why changing only -// camera+0x140 can be invisible. We therefore verify that exact relation at -// runtime and, only when it matches, replace the c64 matrix with: +// with the live camera View at 0x0095D860. That same analysis identifies the +// render camera/projection as D3DXMatrixLookAtRH / D3DXMatrixPerspectiveFovRH. +// OpenXR is also right-handed with -Z forward, so this final-render path keeps +// the OpenXR quaternion in its RH basis instead of applying the older LH +// reflection used by the initial camera-object experiment. +// +// We verify the c64 relation at runtime and, only when it matches, replace it +// with: // // Transpose(WorldView * HeadInverse * Projection) // @@ -331,13 +336,12 @@ namespace OutRunVRRenderer (now.QuadPart - snapshot.sampleQpc) > (QpcFrequency.QuadPart * 2)) return false; - // Same OpenXR RH (-Z forward) -> OutRun/D3D game-basis reflection used - // by hooks_vr.cpp. Keep both paths bit-for-bit consistent. + // OpenXR and OR2006's actual render camera are both RH with -Z forward. pose.orientation = Normalize({ - -snapshot.orientation[0], -snapshot.orientation[1], + snapshot.orientation[0], snapshot.orientation[1], snapshot.orientation[2], snapshot.orientation[3] }); - pose.position = { snapshot.position[0], snapshot.position[1], -snapshot.position[2] }; + pose.position = { snapshot.position[0], snapshot.position[1], snapshot.position[2] }; pose.positionValid = (snapshot.flags & PositionValid) != 0; pose.hostPid = snapshot.hostPid; return true; @@ -603,7 +607,7 @@ namespace OutRunVRRenderer ProbeMatrix(constantData + offset * 4, ProbeApi::VertexConstants, startRegister + offset); } - float patchedData[256 * 4]{}; + float patchedData[256 * 4]; const bool injected = TryInjectOutRunWvp( startRegister, constantData, vector4fCount, patchedData); MaybeLogSummary(); From 9edffe9bc15d1f9a559b568a58fb972f853c77b5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:14:31 +0900 Subject: [PATCH 0509/1308] vr: expose shared IPC types to renderer injector --- src/vr_shared.hpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index de6aae4a66..fa9e190e7f 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -77,3 +77,18 @@ namespace OutRunVR static_assert(sizeof(SharedFov) == 16); static_assert(sizeof(SharedPoseState) == 248); } + +// The final D3D9 renderer injector is intentionally a separate implementation +// from the original game-camera experiment. Re-export only the protocol symbols +// it consumes so the renderer file can stay in its own namespace without +// changing the shared-memory ABI or the host/game producer code. +namespace OutRunVRRenderer +{ + using OutRunVR::SharedMemoryName; + using OutRunVR::SharedMagic; + using OutRunVR::SharedProtocolVersion; + using OutRunVR::SharedPoseState; + using OutRunVR::HostAlive; + using OutRunVR::OrientationValid; + using OutRunVR::PositionValid; +} From 1eead6bd3e8eefb54f9e7fb4e4657d2396c8988e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:25:30 +0900 Subject: [PATCH 0510/1308] vr: remove legacy CalcCameraMatrix tracking path --- src/hooks_vr.cpp | 465 ++--------------------------------------------- 1 file changed, 19 insertions(+), 446 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index ac1478a7b1..3d21f36ecc 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -2,26 +2,27 @@ #define NOMINMAX #include -#include -#include -#include -#include - #include #include "hook_mgr.hpp" #include "plugin.hpp" -#include "game_addrs.hpp" -#include "vr_shared.hpp" +// VR settings live here, but camera manipulation no longer does. +// +// The first prototype hooked CalcCameraMatrix and modified EvWorkCamera::d3dmatrix140. +// That turned out not to be the authoritative render boundary and also collided with +// FixZBufferPrecision, which legitimately hooks the same game function. Head tracking +// is now applied only at the verified D3D9 c64 WorldViewProjection upload in +// vr_renderer_probe.cpp. Keeping a single render-side path prevents double transforms, +// handedness drift and misleading telemetry. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, - "Enables the experimental OpenXR VR camera bridge. The dedicated vr-openxr branch defaults this on." }; + "Enables the experimental OpenXR renderer-side head-tracking bridge." }; Setting VRAutoEnableWhenHostPresent{ "VR", "AutoEnableWhenHostPresent", true, - "Automatically applies head tracking whenever outrun-vr-host.exe is supplying a valid pose. This also overrides old Enabled=false or HeadTracking=false user settings." }; + "Automatically applies renderer-side head tracking whenever outrun-vr-host.exe is supplying a valid pose." }; Setting VRHeadTracking{ "VR", "HeadTracking", true, - "Applies the OpenXR HMD orientation to the rendered camera without changing gameplay camera state." }; + "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, "Also applies HMD X/Y/Z movement. Experimental; keep disabled until rotation tracking is verified." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, @@ -29,456 +30,28 @@ namespace Settings Setting VRRotationScale{ "VR", "RotationScale", 1.0f, "Scales HMD rotation around the recentered forward direction.", Range{ 0.0f, 2.0f } }; Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, - "Camera-matrix composition order. Default matches the expected D3D9 row-vector convention.", - { "GameView * HeadInverse", "HeadInverse * GameView" } }; + "Renderer-side camera-matrix composition order. Leave at 0 unless runtime validation shows the alternate path is required.", + { "WorldView * HeadInverse * Projection", "World * HeadInverse * View * Projection" } }; Setting VRTelemetry{ "VR", "Telemetry", true, - "Logs one head-tracking diagnostic line per second while VR is active." }; - Setting VRDebugPose{ "VR", "DebugPose", false, - "Uses the manual debug angles below when no OpenXR host pose is available." }; - Setting VRDebugPitch{ "VR", "DebugPitch", 0.0f, - "Manual pitch in degrees for VR camera diagnostics.", Range{ -90.0f, 90.0f } }; - Setting VRDebugYaw{ "VR", "DebugYaw", 0.0f, - "Manual yaw in degrees for VR camera diagnostics.", Range{ -180.0f, 180.0f } }; - Setting VRDebugRoll{ "VR", "DebugRoll", 0.0f, - "Manual roll in degrees for VR camera diagnostics.", Range{ -90.0f, 90.0f } }; + "Logs renderer-boundary verification and head-tracking diagnostics." }; } namespace OutRunVR { - namespace + class VRSettingsHook : public Hook { - struct Vec3 { float x, y, z; }; - struct Quat { float x, y, z, w; }; - struct PoseSample - { - Quat orientation{ 0.0f, 0.0f, 0.0f, 1.0f }; - Vec3 position{ 0.0f, 0.0f, 0.0f }; - bool orientationValid = false; - bool positionValid = false; - std::uint32_t hostPid = 0; - }; - - HANDLE SharedMapping = nullptr; - SharedPoseState* SharedState = nullptr; - LARGE_INTEGER QpcFrequency{}; - bool SharedInitAttempted = false; - bool HostWasConnected = false; - std::uint32_t LastHostPid = 0; - - Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; - Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; - bool CenterValid = false; - bool AutoEnableLogged = false; - ULONGLONG LastTrackingLogMs = 0; - - constexpr float Pi = 3.14159265358979323846f; - - float DegToRad(float degrees) { return degrees * (Pi / 180.0f); } - - Quat Normalize(Quat q) - { - const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; - if (lengthSq <= 1.0e-12f) - return { 0.0f, 0.0f, 0.0f, 1.0f }; - const float invLength = 1.0f / std::sqrt(lengthSq); - return { q.x * invLength, q.y * invLength, q.z * invLength, q.w * invLength }; - } - - Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } - - Quat MultiplyRaw(const Quat& a, const Quat& b) - { - return { - a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, - a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x, - a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w, - a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z - }; - } - - Quat Multiply(const Quat& a, const Quat& b) - { - return Normalize(MultiplyRaw(a, b)); - } - - Quat AxisAngle(float x, float y, float z, float radians) - { - const float half = radians * 0.5f; - const float s = std::sin(half); - return Normalize({ x * s, y * s, z * s, std::cos(half) }); - } - - Quat DebugEuler(float pitch, float yaw, float roll) - { - const Quat qYaw = AxisAngle(0.0f, 1.0f, 0.0f, yaw); - const Quat qPitch = AxisAngle(1.0f, 0.0f, 0.0f, pitch); - const Quat qRoll = AxisAngle(0.0f, 0.0f, 1.0f, roll); - return Multiply(Multiply(qYaw, qPitch), qRoll); - } - - Quat ScaleRotation(Quat q, float scale) - { - q = Normalize(q); - if (q.w < 0.0f) - q = { -q.x, -q.y, -q.z, -q.w }; - - const float w = std::clamp(q.w, -1.0f, 1.0f); - const float angle = 2.0f * std::acos(w); - const float sinHalf = std::sqrt(std::max(0.0f, 1.0f - w * w)); - if (sinHalf < 1.0e-6f || angle < 1.0e-6f) - return { 0.0f, 0.0f, 0.0f, 1.0f }; - return AxisAngle(q.x / sinHalf, q.y / sinHalf, q.z / sinHalf, angle * scale); - } - - Vec3 RotateVector(const Quat& qIn, const Vec3& v) - { - const Quat q = Normalize(qIn); - const Quat p{ v.x, v.y, v.z, 0.0f }; - const Quat r = MultiplyRaw(MultiplyRaw(q, p), Conjugate(q)); - return { r.x, r.y, r.z }; - } - - D3DMATRIX IdentityMatrix() - { - D3DMATRIX out{}; - out._11 = out._22 = out._33 = out._44 = 1.0f; - return out; - } - - D3DMATRIX MatrixFromPose(const Quat& qIn, const Vec3& position) - { - const Quat q = Normalize(qIn); - const float xx = q.x * q.x, yy = q.y * q.y, zz = q.z * q.z; - const float xy = q.x * q.y, xz = q.x * q.z, yz = q.y * q.z; - const float xw = q.x * q.w, yw = q.y * q.w, zw = q.z * q.w; - - D3DMATRIX out = IdentityMatrix(); - out._11 = 1.0f - 2.0f * (yy + zz); - out._12 = 2.0f * (xy + zw); - out._13 = 2.0f * (xz - yw); - out._21 = 2.0f * (xy - zw); - out._22 = 1.0f - 2.0f * (xx + zz); - out._23 = 2.0f * (yz + xw); - out._31 = 2.0f * (xz + yw); - out._32 = 2.0f * (yz - xw); - out._33 = 1.0f - 2.0f * (xx + yy); - out._41 = position.x; - out._42 = position.y; - out._43 = position.z; - return out; - } - - D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) - { - D3DMATRIX out{}; - for (int row = 0; row < 4; ++row) - for (int col = 0; col < 4; ++col) - for (int k = 0; k < 4; ++k) - out.m[row][col] += a.m[row][k] * b.m[k][col]; - return out; - } - - D3DMATRIX InverseRigid(const D3DMATRIX& m) - { - D3DMATRIX out = IdentityMatrix(); - out._11 = m._11; out._12 = m._21; out._13 = m._31; - out._21 = m._12; out._22 = m._22; out._23 = m._32; - out._31 = m._13; out._32 = m._23; out._33 = m._33; - out._41 = -(m._41 * out._11 + m._42 * out._21 + m._43 * out._31); - out._42 = -(m._41 * out._12 + m._42 * out._22 + m._43 * out._32); - out._43 = -(m._41 * out._13 + m._42 * out._23 + m._43 * out._33); - return out; - } - - bool EnsureSharedMemory() - { - if (SharedState) - return true; - if (SharedInitAttempted) - return false; - - SharedInitAttempted = true; - QueryPerformanceFrequency(&QpcFrequency); - SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, - 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); - if (!SharedMapping) - { - spdlog::error("VR: CreateFileMappingW failed: {}", GetLastError()); - return false; - } - - SharedState = static_cast(MapViewOfFile( - SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(SharedPoseState))); - if (!SharedState) - { - spdlog::error("VR: MapViewOfFile failed: {}", GetLastError()); - CloseHandle(SharedMapping); - SharedMapping = nullptr; - return false; - } - - if (SharedState->magic != SharedMagic || - SharedState->protocolVersion != SharedProtocolVersion || - SharedState->structSize != sizeof(SharedPoseState)) - { - std::memset(SharedState, 0, sizeof(SharedPoseState)); - SharedState->magic = SharedMagic; - SharedState->protocolVersion = SharedProtocolVersion; - SharedState->structSize = sizeof(SharedPoseState); - } - - SharedState->clientPid = GetCurrentProcessId(); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), - static_cast(ClientHookAlive)); - spdlog::info("VR: shared pose bridge ready (protocol {}, client pid={})", - SharedProtocolVersion, GetCurrentProcessId()); - return true; - } - - void PublishClientTelemetry(std::uint32_t flags, float relativeAngleDeg) - { - if (!SharedState) - return; - - std::uint32_t angleBits = 0; - static_assert(sizeof(angleBits) == sizeof(relativeAngleDeg)); - std::memcpy(&angleBits, &relativeAngleDeg, sizeof(angleBits)); - InterlockedIncrement(reinterpret_cast(&SharedState->reserved[ClientHeartbeatIndex])); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), - static_cast(flags)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientLastAngleBitsIndex]), - static_cast(angleBits)); - } - - bool ReadHostPose(PoseSample& pose) - { - if (!EnsureSharedMemory()) - return false; - - SharedPoseState snapshot{}; - bool stable = false; - for (int attempt = 0; attempt < 4; ++attempt) - { - const std::uint32_t seqBefore = SharedState->sequence; - if (seqBefore & 1u) - continue; - MemoryBarrier(); - std::memcpy(&snapshot, SharedState, sizeof(snapshot)); - MemoryBarrier(); - const std::uint32_t seqAfter = SharedState->sequence; - if (seqBefore == seqAfter && !(seqAfter & 1u)) - { - stable = true; - break; - } - } - - if (!stable || snapshot.magic != SharedMagic || - snapshot.protocolVersion != SharedProtocolVersion || - snapshot.structSize != sizeof(SharedPoseState)) - return false; - - const bool alive = (snapshot.flags & HostAlive) != 0 && snapshot.hostPid != 0; - if (!alive) - { - if (HostWasConnected) - spdlog::warn("VR: OpenXR host disconnected; flat camera restored"); - HostWasConnected = false; - CenterValid = false; - LastHostPid = 0; - return false; - } - - LARGE_INTEGER now{}; - QueryPerformanceCounter(&now); - if (QpcFrequency.QuadPart > 0 && snapshot.sampleQpc > 0 && - (now.QuadPart - snapshot.sampleQpc) > (QpcFrequency.QuadPart * 2)) - { - if (HostWasConnected) - spdlog::warn("VR: OpenXR host heartbeat is stale; ignoring pose"); - HostWasConnected = false; - CenterValid = false; - return false; - } - - if (!HostWasConnected || LastHostPid != snapshot.hostPid) - { - spdlog::info("VR: OpenXR host connected (pid={}, runtime={})", - snapshot.hostPid, snapshot.runtimeName[0] ? snapshot.runtimeName : "unknown"); - CenterValid = false; - } - HostWasConnected = true; - LastHostPid = snapshot.hostPid; - - pose.hostPid = snapshot.hostPid; - pose.orientationValid = (snapshot.flags & OrientationValid) != 0; - pose.positionValid = (snapshot.flags & PositionValid) != 0; - - // OpenXR: right handed, -Z forward. Reflect Z into the D3D9 game's - // left-handed basis. B * R * B maps quaternion (x,y,z,w) to (-x,-y,z,w). - pose.orientation = Normalize({ - -snapshot.orientation[0], -snapshot.orientation[1], - snapshot.orientation[2], snapshot.orientation[3] - }); - pose.position = { snapshot.position[0], snapshot.position[1], -snapshot.position[2] }; - return pose.orientationValid; - } - - bool RecenterPressed() - { - static bool wasDown = false; - const bool isDown = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; - const bool pressed = isDown && !wasDown; - wasDown = isDown; - return pressed; - } - - void ApplyPose(EvWorkCamera* cam) - { - if (!cam || !Game::is_in_game()) - return; - - PoseSample sample{}; - const bool haveHostPose = ReadHostPose(sample); - const bool autoEnabled = haveHostPose && Settings::VRAutoEnableWhenHostPresent; - const bool trackingEnabled = Settings::VRHeadTracking || autoEnabled; - const bool enabled = (Settings::VREnabled || autoEnabled) && trackingEnabled; - - std::uint32_t telemetryFlags = ClientHookAlive; - if (haveHostPose) - telemetryFlags |= ClientHostPoseValid; - if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking)) - telemetryFlags |= ClientAutoEnabled; - - if (!enabled) - { - PublishClientTelemetry(telemetryFlags, 0.0f); - return; - } - - if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking) && !AutoEnableLogged) - { - spdlog::info("VR: valid host pose detected; AutoEnableWhenHostPresent is overriding legacy Enabled/HeadTracking=false"); - AutoEnableLogged = true; - } - - Quat relativeOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; - Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; - - if (haveHostPose) - { - const bool recenter = RecenterPressed(); - if (!CenterValid || recenter) - { - CenterOrientation = sample.orientation; - CenterPosition = sample.position; - CenterValid = true; - if (recenter) - spdlog::info("VR: recentered HMD pose (F10)"); - } - - const Quat invCenter = Conjugate(Normalize(CenterOrientation)); - relativeOrientation = Multiply(invCenter, sample.orientation); - if (Settings::VRPositionalTracking && sample.positionValid) - { - const Vec3 delta{ - sample.position.x - CenterPosition.x, - sample.position.y - CenterPosition.y, - sample.position.z - CenterPosition.z - }; - relativePosition = RotateVector(invCenter, delta); - } - } - else if (Settings::VRDebugPose && Settings::VREnabled && Settings::VRHeadTracking) - { - relativeOrientation = DebugEuler( - DegToRad(Settings::VRDebugPitch), - DegToRad(Settings::VRDebugYaw), - DegToRad(Settings::VRDebugRoll)); - } - else - { - PublishClientTelemetry(telemetryFlags, 0.0f); - return; - } - - relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); - relativePosition.x *= Settings::VRWorldScale; - relativePosition.y *= Settings::VRWorldScale; - relativePosition.z *= Settings::VRWorldScale; - - const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); - const float relativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); - const D3DMATRIX before = cam->d3dmatrix140; - const D3DMATRIX headInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); - - // CalcCameraMatrix has already produced the normal game view. Modifying - // only d3dmatrix140 means HMD motion never feeds back into OutRun's - // cam_pos_F8/look_pos_104/cam_ang_128 or its interpolation cache. - if (Settings::VRMatrixOrder == 0) - cam->d3dmatrix140 = MultiplyMatrix(cam->d3dmatrix140, headInverse); - else - cam->d3dmatrix140 = MultiplyMatrix(headInverse, cam->d3dmatrix140); - - telemetryFlags |= ClientPoseApplied; - PublishClientTelemetry(telemetryFlags, relativeAngleDeg); - - if (Settings::VRTelemetry) - { - const ULONGLONG nowMs = GetTickCount64(); - if (nowMs - LastTrackingLogMs >= 1000) - { - LastTrackingLogMs = nowMs; - const float matrixDelta = - std::fabs(cam->d3dmatrix140._11 - before._11) + - std::fabs(cam->d3dmatrix140._12 - before._12) + - std::fabs(cam->d3dmatrix140._13 - before._13) + - std::fabs(cam->d3dmatrix140._21 - before._21) + - std::fabs(cam->d3dmatrix140._22 - before._22) + - std::fabs(cam->d3dmatrix140._23 - before._23); - spdlog::info( - "VR: tracking applied host={} angle={:.2f}deg matrixDelta={:.5f} order={} q=({:.3f},{:.3f},{:.3f},{:.3f})", - sample.hostPid, relativeAngleDeg, matrixDelta, Settings::VRMatrixOrder.get(), - relativeOrientation.x, relativeOrientation.y, relativeOrientation.z, relativeOrientation.w); - } - } - } - } - - class VRHeadTrackingHook : public Hook - { - inline static SafetyHookInline CalcCameraMatrixHook{}; - - static void __cdecl CalcCameraMatrixDest(EvWorkCamera* cam) - { - CalcCameraMatrixHook.ccall(cam); - ApplyPose(cam); - } - public: - std::string_view description() override { return "OpenXRVRHeadTracking"; } + std::string_view description() override { return "OpenXRVRSettings"; } bool validate() override { return true; } bool apply() override { - // Register the x86 client as soon as the DLL loads, rather than waiting - // until a race and an enabled camera setting. The x64 host can now prove - // that the game-side bridge is present and can detect when the game exits. - EnsureSharedMemory(); - - CalcCameraMatrixHook = safetyhook::create_inline( - Module::exe_ptr(GameAddr::CalcCameraMatrix), CalcCameraMatrixDest); - if (!CalcCameraMatrixHook) - { - spdlog::error("VR: failed to hook CalcCameraMatrix"); - return false; - } - spdlog::info("VR: CalcCameraMatrix head-tracking hook installed (auto-enable with live host is ON)"); + spdlog::info("VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched"); return true; } - static VRHeadTrackingHook instance; + static VRSettingsHook instance; }; - VRHeadTrackingHook VRHeadTrackingHook::instance; + VRSettingsHook VRSettingsHook::instance; } From a96d32753ffdc14e12dcb3809e1dad7183101538 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:25:41 +0900 Subject: [PATCH 0511/1308] vr: make renderer injection telemetry authoritative --- src/vr_shared.hpp | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index fa9e190e7f..418ee11ace 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -17,9 +17,9 @@ namespace OutRunVR SessionFocused = 1u << 4, }; - // reserved[] stays inside protocol v1 so we can add diagnostics without + // reserved[] stays inside protocol v1 so diagnostics can evolve without // changing the x86/x64 ABI. The x86 game writes these values and the x64 - // host only reads them. + // host reads them. inline constexpr std::uint32_t ClientHeartbeatIndex = 0; inline constexpr std::uint32_t ClientFlagsIndex = 1; inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; @@ -28,8 +28,12 @@ namespace OutRunVR { ClientHookAlive = 1u << 0, ClientHostPoseValid = 1u << 1, + // Kept for host compatibility. This bit is now set only after the final + // renderer c64 upload was actually patched, not by the old camera hook. ClientPoseApplied = 1u << 2, ClientAutoEnabled = 1u << 3, + ClientRendererWvpVerified = 1u << 4, + ClientRendererPoseInjected = 1u << 5, }; #pragma pack(push, 4) @@ -78,10 +82,7 @@ namespace OutRunVR static_assert(sizeof(SharedPoseState) == 248); } -// The final D3D9 renderer injector is intentionally a separate implementation -// from the original game-camera experiment. Re-export only the protocol symbols -// it consumes so the renderer file can stay in its own namespace without -// changing the shared-memory ABI or the host/game producer code. +// Renderer-side aliases. These do not change protocol layout or ownership. namespace OutRunVRRenderer { using OutRunVR::SharedMemoryName; @@ -91,4 +92,13 @@ namespace OutRunVRRenderer using OutRunVR::HostAlive; using OutRunVR::OrientationValid; using OutRunVR::PositionValid; + using OutRunVR::ClientHeartbeatIndex; + using OutRunVR::ClientFlagsIndex; + using OutRunVR::ClientLastAngleBitsIndex; + using OutRunVR::ClientHookAlive; + using OutRunVR::ClientHostPoseValid; + using OutRunVR::ClientPoseApplied; + using OutRunVR::ClientAutoEnabled; + using OutRunVR::ClientRendererWvpVerified; + using OutRunVR::ClientRendererPoseInjected; } From 1fe061d759255c12c2d131075fc0eabf96293f72 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:26:52 +0900 Subject: [PATCH 0512/1308] vr: frame-latch pose and harden renderer injection --- src/vr_renderer_probe.cpp | 470 ++++++++++++++++++++------------------ 1 file changed, 245 insertions(+), 225 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 6d1ce7b226..dc761abda9 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -16,37 +16,20 @@ #include "game_addrs.hpp" #include "vr_shared.hpp" -// Final-render head-pose injector for OutRun 2006. -// -// The first OpenXR camera implementation applied the HMD transform to -// EvWorkCamera::d3dmatrix140 after CalcCameraMatrix. Runtime telemetry proved -// that this object changed, but the headset image did not. The missing piece -// was the renderer sink. -// -// Kim2091/Remix-Wrappers contains an independently reverse-engineered OR2006 -// D3D9 path. It establishes that the game does not upload a standalone View -// matrix to the vertex shader. Immediately before DrawIndexedPrimitive it -// builds: +// Authoritative renderer-side OpenXR head-pose injector for OutRun 2006. // +// Kim2091/Remix-Wrappers independently reverse-engineered the relevant PC +// renderer path: // 0x0095DB20 WorldView = World * View // 0x0095D8A0 Projection // VS c64..c67 = Transpose(WorldView * Projection) +// with the live View at 0x0095D860. The game camera is right-handed and uses +// D3DXMatrixLookAtRH / D3DXMatrixPerspectiveFovRH, matching OpenXR's RH basis. // -// with the live camera View at 0x0095D860. That same analysis identifies the -// render camera/projection as D3DXMatrixLookAtRH / D3DXMatrixPerspectiveFovRH. -// OpenXR is also right-handed with -Z forward, so this final-render path keeps -// the OpenXR quaternion in its RH basis instead of applying the older LH -// reflection used by the initial camera-object experiment. -// -// We verify the c64 relation at runtime and, only when it matches, replace it -// with: -// -// Transpose(WorldView * HeadInverse * Projection) -// -// for the default row-vector composition order. The alternate order is also -// supported by recovering World from WorldView and View. If the expected -// relationship does not match the running binary, the upload is left untouched -// (fail closed). Wheel, multi-device and FFB paths are not involved. +// We therefore leave gameplay camera state untouched and patch only a c64 upload +// that first proves the expected WVP relationship for the running executable. +// The OpenXR pose is latched once at BeginScene so every draw in one D3D9 scene +// uses exactly the same HMD transform. Unknown executable layouts fail closed. namespace Settings { @@ -75,79 +58,76 @@ namespace OutRunVRRenderer std::uint32_t sequence = 0; }; - constexpr std::size_t CameraMatrixCount = 7; - constexpr std::size_t SetTransformVtableIndex = 44; + constexpr std::size_t BeginSceneVtableIndex = 41; constexpr std::size_t SetVertexShaderConstantFVtableIndex = 94; constexpr UINT OutRunWvpRegister = 64; constexpr UINT OutRunWvpRegisterCount = 4; - // The external reverse-engineering uses absolute addresses for the stock - // 0x00400000 image base. Store RVAs so ASLR/rebasing remains safe here. + // Stock 0x00400000 image-base addresses expressed as RVAs for ASLR safety. constexpr std::uintptr_t OutRunViewRva = 0x0095D860u - 0x00400000u; constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; constexpr std::uintptr_t OutRunWorldViewRva = 0x0095DB20u - 0x00400000u; constexpr float Pi = 3.14159265358979323846f; - constexpr float CameraProbeEpsilon = 1.0e-4f; constexpr float WvpVerifyAbsoluteEpsilon = 0.05f; - constexpr ULONGLONG ProbeDurationMs = 30000; - - const char* CameraMatrixNames[CameraMatrixCount] = { - "d3dmatrix140", - "d3dmatrix180", - "cam_matrix_1C0", - "d3dmatrix200", - "d3dmatrix240", - "d3dmatrix280", - "d3dmatrix2C0", - }; + constexpr LONGLONG HostPoseStaleMs = 250; - SafetyHookInline SetTransformHook{}; + SafetyHookInline BeginSceneHook{}; SafetyHookInline SetVertexShaderConstantFHook{}; HANDLE SharedMapping = nullptr; - const SharedPoseState* SharedState = nullptr; + SharedPoseState* SharedState = nullptr; LARGE_INTEGER QpcFrequency{}; - ULONGLONG LastMappingAttemptMs = 0; - ULONGLONG ProbeStartMs = 0; - ULONGLONG LastSummaryMs = 0; Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; bool CenterValid = false; std::uint32_t CenterHostPid = 0; - std::uint32_t LastPoseSequence = 0; - D3DMATRIX CachedHeadInverse{}; - bool CachedHeadInverseValid = false; bool RecenterWasDown = false; + bool AutoEnableLogged = false; + + D3DMATRIX LatchedHeadInverse{}; + bool LatchedHeadInverseValid = false; + std::uint32_t LatchedTelemetryFlags = ClientHookAlive; + float LatchedRelativeAngleDeg = 0.0f; + std::uint32_t LatchedPoseSequence = 0; - std::atomic SeenMask{ 0 }; - std::atomic ViewTransformCalls{ 0 }; + ULONGLONG LastSummaryMs = 0; + std::atomic BeginSceneCalls{ 0 }; std::atomic VertexConstantCalls{ 0 }; std::atomic WvpCandidateCalls{ 0 }; std::atomic WvpVerifiedCalls{ 0 }; std::atomic WvpInjectedCalls{ 0 }; std::atomic WvpRejectedCalls{ 0 }; - std::atomic ProbeExpiredLogged{ false }; + std::atomic UnsafeAddressRejects{ 0 }; std::atomic FirstVerifiedLogged{ false }; std::atomic FirstInjectedLogged{ false }; std::atomic FirstRejectedLogged{ false }; - - enum class ProbeApi : std::uint32_t - { - SetTransform = 0, - VertexConstants = 1, - }; + std::atomic FirstUnsafeAddressLogged{ false }; Quat Normalize(Quat q) { const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; - if (lengthSq <= 1.0e-12f) + if (!std::isfinite(lengthSq) || lengthSq <= 1.0e-12f) return { 0.0f, 0.0f, 0.0f, 1.0f }; const float invLength = 1.0f / std::sqrt(lengthSq); return { q.x * invLength, q.y * invLength, q.z * invLength, q.w * invLength }; } + bool QuaternionIsSane(const Quat& q) + { + if (!std::isfinite(q.x) || !std::isfinite(q.y) || + !std::isfinite(q.z) || !std::isfinite(q.w)) + return false; + const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + return std::isfinite(lengthSq) && lengthSq > 0.25f && lengthSq < 4.0f; + } + + bool VectorIsFinite(const Vec3& v) + { + return std::isfinite(v.x) && std::isfinite(v.y) && std::isfinite(v.z); + } + Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } Quat MultiplyRaw(const Quat& a, const Quat& b) @@ -255,6 +235,15 @@ namespace OutRunVRRenderer return out; } + bool MatrixFinite(const D3DMATRIX& matrix) + { + for (int row = 0; row < 4; ++row) + for (int col = 0; col < 4; ++col) + if (!std::isfinite(matrix.m[row][col])) + return false; + return true; + } + bool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) { for (int row = 0; row < 4; ++row) @@ -270,22 +259,72 @@ namespace OutRunVRRenderer return true; } + bool IsReadableRange(const void* address, std::size_t size) + { + if (!address || size == 0) + return false; + + const auto begin = reinterpret_cast(address); + if (begin + size < begin) + return false; + + MEMORY_BASIC_INFORMATION info{}; + if (VirtualQuery(address, &info, sizeof(info)) != sizeof(info)) + return false; + if (info.State != MEM_COMMIT || (info.Protect & PAGE_GUARD) || + (info.Protect & PAGE_NOACCESS)) + return false; + + const auto regionBegin = reinterpret_cast(info.BaseAddress); + const auto regionEnd = regionBegin + info.RegionSize; + return begin >= regionBegin && begin + size <= regionEnd; + } + + bool ImageContainsRange(std::uintptr_t rva, std::size_t size) + { + const auto base = reinterpret_cast(Module::ExeHandle); + if (!base || !IsReadableRange(reinterpret_cast(base), sizeof(IMAGE_DOS_HEADER))) + return false; + + const auto* dos = reinterpret_cast(base); + if (dos->e_magic != IMAGE_DOS_SIGNATURE || dos->e_lfanew <= 0 || dos->e_lfanew > 0x100000) + return false; + + const auto ntAddress = base + static_cast(dos->e_lfanew); + if (!IsReadableRange(reinterpret_cast(ntAddress), sizeof(IMAGE_NT_HEADERS))) + return false; + const auto* nt = reinterpret_cast(ntAddress); + if (nt->Signature != IMAGE_NT_SIGNATURE) + return false; + + const std::size_t imageSize = nt->OptionalHeader.SizeOfImage; + return rva <= imageSize && size <= imageSize - rva; + } + + bool ReadImageMatrix(std::uintptr_t rva, D3DMATRIX& out) + { + if (!ImageContainsRange(rva, sizeof(out))) + return false; + const void* source = reinterpret_cast( + reinterpret_cast(Module::ExeHandle) + rva); + if (!IsReadableRange(source, sizeof(out))) + return false; + std::memcpy(&out, source, sizeof(out)); + return MatrixFinite(out); + } + bool EnsureSharedState() { if (SharedState) return true; - const ULONGLONG now = GetTickCount64(); - if (now - LastMappingAttemptMs < 1000) - return false; - LastMappingAttemptMs = now; - - SharedMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, SharedMemoryName); + SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, + 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); if (!SharedMapping) return false; - SharedState = static_cast(MapViewOfFile( - SharedMapping, FILE_MAP_READ, 0, 0, sizeof(SharedPoseState))); + SharedState = static_cast(MapViewOfFile( + SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(SharedPoseState))); if (!SharedState) { CloseHandle(SharedMapping); @@ -293,10 +332,41 @@ namespace OutRunVRRenderer return false; } + if (SharedState->magic != SharedMagic || + SharedState->protocolVersion != SharedProtocolVersion || + SharedState->structSize != sizeof(SharedPoseState)) + { + std::memset(SharedState, 0, sizeof(SharedPoseState)); + SharedState->magic = SharedMagic; + SharedState->protocolVersion = SharedProtocolVersion; + SharedState->structSize = sizeof(SharedPoseState); + } + QueryPerformanceFrequency(&QpcFrequency); + InterlockedExchange(reinterpret_cast(&SharedState->clientPid), + static_cast(GetCurrentProcessId())); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), + static_cast(ClientHookAlive)); + spdlog::info("VR renderer: shared pose bridge ready (protocol {}, client pid={})", + SharedProtocolVersion, GetCurrentProcessId()); return true; } + void PublishClientTelemetry(std::uint32_t flags, float relativeAngleDeg) + { + if (!EnsureSharedState()) + return; + + std::uint32_t angleBits = 0; + static_assert(sizeof(angleBits) == sizeof(relativeAngleDeg)); + std::memcpy(&angleBits, &relativeAngleDeg, sizeof(angleBits)); + InterlockedIncrement(reinterpret_cast(&SharedState->reserved[ClientHeartbeatIndex])); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), + static_cast(flags)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientLastAngleBitsIndex]), + static_cast(angleBits)); + } + bool ReadHostPose(PoseSample& pose) { if (!EnsureSharedState()) @@ -325,24 +395,29 @@ namespace OutRunVRRenderer snapshot.protocolVersion != SharedProtocolVersion || snapshot.structSize != sizeof(SharedPoseState)) return false; - if ((snapshot.flags & HostAlive) == 0 || (snapshot.flags & OrientationValid) == 0 || snapshot.hostPid == 0) return false; LARGE_INTEGER now{}; QueryPerformanceCounter(&now); - if (QpcFrequency.QuadPart > 0 && snapshot.sampleQpc > 0 && - (now.QuadPart - snapshot.sampleQpc) > (QpcFrequency.QuadPart * 2)) + if (QpcFrequency.QuadPart <= 0 || snapshot.sampleQpc <= 0) + return false; + const LONGLONG ageTicks = now.QuadPart - snapshot.sampleQpc; + const LONGLONG maxAgeTicks = (QpcFrequency.QuadPart * HostPoseStaleMs) / 1000; + if (ageTicks < 0 || ageTicks > maxAgeTicks) return false; - // OpenXR and OR2006's actual render camera are both RH with -Z forward. - pose.orientation = Normalize({ + const Quat rawOrientation{ snapshot.orientation[0], snapshot.orientation[1], snapshot.orientation[2], snapshot.orientation[3] - }); + }; + if (!QuaternionIsSane(rawOrientation)) + return false; + + pose.orientation = Normalize(rawOrientation); pose.position = { snapshot.position[0], snapshot.position[1], snapshot.position[2] }; - pose.positionValid = (snapshot.flags & PositionValid) != 0; + pose.positionValid = (snapshot.flags & PositionValid) != 0 && VectorIsFinite(pose.position); pose.hostPid = snapshot.hostPid; return true; } @@ -355,37 +430,65 @@ namespace OutRunVRRenderer return pressed; } - bool GetHeadInverse(D3DMATRIX& headInverse) + bool GameRendererIsActive() + { + return Game::current_mode && Game::game_start_progress_code && Game::is_in_game(); + } + + void ResetLatchedPose() + { + LatchedHeadInverseValid = false; + LatchedTelemetryFlags = ClientHookAlive; + LatchedRelativeAngleDeg = 0.0f; + LatchedPoseSequence = 0; + } + + void LatchFramePose() { + BeginSceneCalls.fetch_add(1, std::memory_order_relaxed); + ResetLatchedPose(); + + if (!GameRendererIsActive()) + return; + PoseSample sample{}; - const bool haveHostPose = ReadHostPose(sample); - if (!haveHostPose) + if (!ReadHostPose(sample)) { CenterValid = false; CenterHostPid = 0; - CachedHeadInverseValid = false; - return false; + PublishClientTelemetry(ClientHookAlive, 0.0f); + return; } + LatchedTelemetryFlags |= ClientHostPoseValid; const bool autoEnabled = Settings::VRAutoEnableWhenHostPresent; const bool trackingEnabled = Settings::VRHeadTracking || autoEnabled; - if (!(Settings::VREnabled || autoEnabled) || !trackingEnabled) - return false; + const bool enabled = (Settings::VREnabled || autoEnabled) && trackingEnabled; + if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking)) + { + LatchedTelemetryFlags |= ClientAutoEnabled; + if (!AutoEnableLogged) + { + spdlog::info("VR renderer: live host pose auto-enabled renderer-side head tracking"); + AutoEnableLogged = true; + } + } - const bool recenter = RendererRecenterPressed(); - if (CachedHeadInverseValid && !recenter && sample.sequence == LastPoseSequence && - CenterHostPid == sample.hostPid) + if (!enabled) { - headInverse = CachedHeadInverse; - return true; + PublishClientTelemetry(LatchedTelemetryFlags, 0.0f); + return; } + const bool recenter = RendererRecenterPressed(); if (!CenterValid || CenterHostPid != sample.hostPid || recenter) { CenterOrientation = sample.orientation; CenterPosition = sample.position; CenterHostPid = sample.hostPid; CenterValid = true; + if (recenter) + spdlog::info("VR renderer: recentered HMD pose (F10)"); } const Quat invCenter = Conjugate(Normalize(CenterOrientation)); @@ -405,96 +508,14 @@ namespace OutRunVRRenderer } relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); - CachedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); - CachedHeadInverseValid = true; - LastPoseSequence = sample.sequence; - headInverse = CachedHeadInverse; - return true; - } - - bool GameRendererIsActive() - { - return Game::current_mode && Game::game_start_progress_code && Game::is_in_game(); - } - - bool ProbeWindowIsActive() - { - if (!GameRendererIsActive()) - return false; - - PoseSample pose{}; - if (!ReadHostPose(pose)) - { - ProbeStartMs = 0; - ProbeExpiredLogged.store(false, std::memory_order_relaxed); - return false; - } - - const ULONGLONG now = GetTickCount64(); - if (!ProbeStartMs) - { - ProbeStartMs = now; - spdlog::info("VR renderer probe: capture window started (30s)"); - } - - if (now - ProbeStartMs <= ProbeDurationMs) - return true; - - if (!ProbeExpiredLogged.exchange(true, std::memory_order_relaxed)) - spdlog::info("VR renderer probe: capture window finished mask=0x{:08X}", SeenMask.load()); - return false; - } - - void GetCameraMatrices(EvWorkCamera* cam, const D3DMATRIX* out[CameraMatrixCount]) - { - out[0] = &cam->d3dmatrix140; - out[1] = &cam->d3dmatrix180; - out[2] = &cam->cam_matrix_1C0; - out[3] = &cam->d3dmatrix200; - out[4] = &cam->d3dmatrix240; - out[5] = &cam->d3dmatrix280; - out[6] = &cam->d3dmatrix2C0; - } - - void ReportMatch(ProbeApi api, std::size_t matrixIndex, bool transposed, UINT shaderRegister) - { - const std::uint32_t apiBase = api == ProbeApi::VertexConstants ? 14u : 0u; - const std::uint32_t transposeBase = transposed ? 7u : 0u; - const std::uint32_t bitIndex = apiBase + transposeBase + static_cast(matrixIndex); - const std::uint32_t bit = 1u << bitIndex; - const std::uint32_t previous = SeenMask.fetch_or(bit, std::memory_order_relaxed); - if (previous & bit) - return; - - const char* apiName = api == ProbeApi::SetTransform - ? "SetTransform(D3DTS_VIEW)" - : "SetVertexShaderConstantF"; - const char* layoutName = transposed ? "transposed" : "direct"; - const char* trackedMarker = matrixIndex == 0 ? " [TRACKED_VIEW_REACHED_RENDERER]" : ""; - - if (api == ProbeApi::VertexConstants) - spdlog::info("VR renderer probe: {} matched {} at c{} ({}){}", - apiName, CameraMatrixNames[matrixIndex], shaderRegister, layoutName, trackedMarker); - else - spdlog::info("VR renderer probe: {} matched {} ({}){}", - apiName, CameraMatrixNames[matrixIndex], layoutName, trackedMarker); - } - - void ProbeMatrix(const float* candidate, ProbeApi api, UINT shaderRegister) - { - EvWorkCamera* cam = Game::camera(); - if (!cam || !candidate) - return; - - const D3DMATRIX* matrices[CameraMatrixCount]{}; - GetCameraMatrices(cam, matrices); - for (std::size_t i = 0; i < CameraMatrixCount; ++i) - { - if (MatrixNear(candidate, *matrices[i], false, CameraProbeEpsilon)) - ReportMatch(api, i, false, shaderRegister); - if (MatrixNear(candidate, *matrices[i], true, CameraProbeEpsilon)) - ReportMatch(api, i, true, shaderRegister); - } + LatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); + LatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); + LatchedPoseSequence = sample.sequence; + + const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); + LatchedRelativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); + if (!LatchedHeadInverseValid) + PublishClientTelemetry(LatchedTelemetryFlags, 0.0f); } bool TryInjectOutRunWvp( @@ -503,31 +524,36 @@ namespace OutRunVRRenderer { if (!constantData || !patchedData || vector4fCount == 0 || vector4fCount > 256) return false; - if (startRegister > OutRunWvpRegister || - startRegister + vector4fCount < OutRunWvpRegister + OutRunWvpRegisterCount) + if (startRegister > OutRunWvpRegister) + return false; + const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; + if (vector4fCount < wvpOffsetRegisters + OutRunWvpRegisterCount) return false; if (!GameRendererIsActive()) return false; WvpCandidateCalls.fetch_add(1, std::memory_order_relaxed); - const D3DMATRIX* view = Module::exe_ptr(OutRunViewRva); - const D3DMATRIX* projection = Module::exe_ptr(OutRunProjectionRva); - const D3DMATRIX* worldView = Module::exe_ptr(OutRunWorldViewRva); - if (!view || !projection || !worldView) + D3DMATRIX view{}; + D3DMATRIX projection{}; + D3DMATRIX worldView{}; + if (!ReadImageMatrix(OutRunViewRva, view) || + !ReadImageMatrix(OutRunProjectionRva, projection) || + !ReadImageMatrix(OutRunWorldViewRva, worldView)) + { + UnsafeAddressRejects.fetch_add(1, std::memory_order_relaxed); + if (!FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) + spdlog::warn("VR renderer inject: OutRun renderer globals are not safely readable; injection disabled for this draw"); return false; + } - const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; const float* uploadedWvp = constantData + wvpOffsetRegisters * 4; - - // Fail closed unless the external OR2006 renderer mapping is true for - // this exact draw on this exact executable. - const D3DMATRIX expectedWvp = MultiplyMatrix(*worldView, *projection); + const D3DMATRIX expectedWvp = MultiplyMatrix(worldView, projection); if (!MatrixNear(uploadedWvp, expectedWvp, true, WvpVerifyAbsoluteEpsilon)) { WvpRejectedCalls.fetch_add(1, std::memory_order_relaxed); if (!FirstRejectedLogged.exchange(true, std::memory_order_relaxed)) - spdlog::info("VR renderer inject: first c64 upload did not match Transpose(WorldView*Proj); leaving unmatched draws untouched"); + spdlog::info("VR renderer inject: first c64 upload did not match Transpose(WorldView*Proj); unmatched draws stay untouched"); return false; } @@ -535,21 +561,29 @@ namespace OutRunVRRenderer if (!FirstVerifiedLogged.exchange(true, std::memory_order_relaxed)) spdlog::info("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)"); - D3DMATRIX headInverse{}; - if (!GetHeadInverse(headInverse)) + std::uint32_t telemetryFlags = LatchedTelemetryFlags | ClientRendererWvpVerified; + if (!LatchedHeadInverseValid) + { + PublishClientTelemetry(telemetryFlags, 0.0f); return false; + } D3DMATRIX correctedWvp{}; if (Settings::VRMatrixOrder == 0) { - correctedWvp = MultiplyMatrix(MultiplyMatrix(*worldView, headInverse), *projection); + correctedWvp = MultiplyMatrix(MultiplyMatrix(worldView, LatchedHeadInverse), projection); } else { // WorldView = World * View -> World = WorldView * inverse(View). - const D3DMATRIX world = MultiplyMatrix(*worldView, InverseRigid(*view)); + const D3DMATRIX world = MultiplyMatrix(worldView, InverseRigid(view)); correctedWvp = MultiplyMatrix( - MultiplyMatrix(MultiplyMatrix(world, headInverse), *view), *projection); + MultiplyMatrix(MultiplyMatrix(world, LatchedHeadInverse), view), projection); + } + if (!MatrixFinite(correctedWvp)) + { + PublishClientTelemetry(telemetryFlags, 0.0f); + return false; } std::memcpy(patchedData, constantData, sizeof(float) * vector4fCount * 4); @@ -557,6 +591,8 @@ namespace OutRunVRRenderer std::memcpy(patchedData + wvpOffsetRegisters * 4, &transposed, sizeof(transposed)); WvpInjectedCalls.fetch_add(1, std::memory_order_relaxed); + telemetryFlags |= ClientRendererPoseInjected | ClientPoseApplied; + PublishClientTelemetry(telemetryFlags, LatchedRelativeAngleDeg); if (!FirstInjectedLogged.exchange(true, std::memory_order_relaxed)) spdlog::info("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary"); return true; @@ -566,52 +602,37 @@ namespace OutRunVRRenderer { if (!Settings::VRTelemetry) return; - const ULONGLONG now = GetTickCount64(); if (now - LastSummaryMs < 1000) return; LastSummaryMs = now; - spdlog::info( - "VR renderer: viewSet={} vsConst={} c64Candidate={} verified={} injected={} rejected={} matchMask=0x{:08X}", - ViewTransformCalls.load(std::memory_order_relaxed), + "VR renderer: beginScene={} vsConst={} c64Candidate={} verified={} injected={} rejected={} unsafe={} latchedSeq={}", + BeginSceneCalls.load(std::memory_order_relaxed), VertexConstantCalls.load(std::memory_order_relaxed), WvpCandidateCalls.load(std::memory_order_relaxed), WvpVerifiedCalls.load(std::memory_order_relaxed), WvpInjectedCalls.load(std::memory_order_relaxed), WvpRejectedCalls.load(std::memory_order_relaxed), - SeenMask.load(std::memory_order_relaxed)); + UnsafeAddressRejects.load(std::memory_order_relaxed), + LatchedPoseSequence); } - HRESULT __stdcall SetTransformDest( - IDirect3DDevice9* device, D3DTRANSFORMSTATETYPE state, const D3DMATRIX* matrix) + HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) { - if (state == D3DTS_VIEW && matrix && ProbeWindowIsActive()) - { - ViewTransformCalls.fetch_add(1, std::memory_order_relaxed); - ProbeMatrix(reinterpret_cast(matrix), ProbeApi::SetTransform, 0); - MaybeLogSummary(); - } - return SetTransformHook.stdcall(device, state, matrix); + LatchFramePose(); + MaybeLogSummary(); + return BeginSceneHook.stdcall(device); } HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - const bool probe = constantData && vector4fCount >= 4 && ProbeWindowIsActive(); - if (probe) - { - VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); - const UINT cappedCount = std::min(vector4fCount, 256); - for (UINT offset = 0; offset + 4 <= cappedCount; ++offset) - ProbeMatrix(constantData + offset * 4, ProbeApi::VertexConstants, startRegister + offset); - } - + VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); float patchedData[256 * 4]; const bool injected = TryInjectOutRunWvp( startRegister, constantData, vector4fCount, patchedData); MaybeLogSummary(); - return SetVertexShaderConstantFHook.stdcall( device, startRegister, injected ? patchedData : constantData, vector4fCount); } @@ -620,24 +641,24 @@ namespace OutRunVRRenderer { if (!device) return false; - void** vtable = *reinterpret_cast(device); if (!vtable) return false; - SetTransformHook = safetyhook::create_inline( - vtable[SetTransformVtableIndex], SetTransformDest); + BeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest); SetVertexShaderConstantFHook = safetyhook::create_inline( vtable[SetVertexShaderConstantFVtableIndex], SetVertexShaderConstantFDest); - if (!SetTransformHook || !SetVertexShaderConstantFHook) + if (!BeginSceneHook || !SetVertexShaderConstantFHook) { + BeginSceneHook = {}; + SetVertexShaderConstantFHook = {}; spdlog::error("VR renderer: failed to hook D3D9 renderer boundary"); return false; } - spdlog::info( - "VR renderer: D3D9 hooks installed; OR2006 c64 WVP verification/injection armed (vtbl 44/94)"); + EnsureSharedState(); + spdlog::info("VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94)"); return true; } @@ -652,7 +673,6 @@ namespace OutRunVRRenderer } Sleep(100); } - spdlog::warn("VR renderer: D3D9 device did not appear; renderer hook not installed"); return 0; } From 2a6c6a644912128f2708a38409fda1a315e68043 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:27:13 +0900 Subject: [PATCH 0513/1308] ci: enforce single-owner frame-latched VR renderer path --- .github/workflows/vr-openxr.yml | 52 ++++++++++++++++++++++++--------- 1 file changed, 38 insertions(+), 14 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 5b34c29205..9a982c58a1 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -28,6 +28,36 @@ jobs: with: submodules: recursive + - name: Verify single authoritative VR camera path + shell: pwsh + run: | + $legacy = Get-Content src/hooks_vr.cpp -Raw + if ($legacy.Contains('CalcCameraMatrixHook') -or $legacy.Contains('d3dmatrix140 =')) { + throw 'legacy CalcCameraMatrix VR mutation returned; renderer boundary must remain the single owner' + } + if (-not $legacy.Contains('CalcCameraMatrix remains untouched')) { + throw 'single-owner VR marker missing from hooks_vr.cpp' + } + + $renderer = Get-Content src/vr_renderer_probe.cpp -Raw + foreach ($marker in @( + 'BeginSceneVtableIndex = 41', + 'HostPoseStaleMs = 250', + 'ImageContainsRange', + 'VirtualQuery', + 'ClientRendererWvpVerified', + 'ClientRendererPoseInjected', + 'LatchedHeadInverse', + 'frame-latched c64 WVP injection armed' + )) { + if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } + } + + $shared = Get-Content src/vr_shared.hpp -Raw + if (-not $shared.Contains('static_assert(sizeof(SharedPoseState) == 248)')) { + throw 'VR shared-memory ABI size changed unexpectedly' + } + - name: Configure Win32 VR build shell: cmd run: | @@ -53,20 +83,14 @@ jobs: if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - if (-not $ascii.Contains("VR: CalcCameraMatrix head-tracking hook installed")) { - throw "VR marker missing: hooks_vr.cpp was not linked into dinput8.dll" - } - if (-not $ascii.Contains("auto-enable with live host is ON")) { - throw "auto-enable head tracking path is missing from dinput8.dll" - } - if (-not $ascii.Contains("VR: tracking applied host=")) { - throw "camera-application telemetry is missing from dinput8.dll" - } - if (-not $ascii.Contains("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)")) { - throw "renderer-boundary WVP verification path is missing from dinput8.dll" - } - if (-not $ascii.Contains("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary")) { - throw "renderer-boundary head tracking injector is missing from dinput8.dll" + foreach ($marker in @( + 'VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched', + 'VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94)', + 'VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)', + 'VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary', + 'OutRun renderer globals are not safely readable' + )) { + if (-not $ascii.Contains($marker)) { throw "VR binary marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) From b7df383d92d485e5fc9c0dfe5a89d1964bb60d89 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:27:28 +0900 Subject: [PATCH 0514/1308] docs: update OpenXR renderer tracking architecture --- VR_OPENXR.md | 80 +++++++++++++++++++++++++++------------------------- 1 file changed, 41 insertions(+), 39 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 530f68075a..4da7b99281 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -8,16 +8,23 @@ independent rendering-side feature. Implemented: -- x86 OutRun camera hook at `CalcCameraMatrix` - x64 OpenXR host using `XR_KHR_D3D11_enable` - versioned x86/x64 shared-memory IPC with a seqlock - predicted OpenXR HMD orientation and position transport - left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI +- renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload +- one OpenXR pose latched per D3D9 `BeginScene`, so all draws in a scene use one pose +- runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection +- executable-range / readable-memory validation before reverse-engineered renderer globals are read - orientation-only head tracking by default - optional experimental positional tracking - F10 recenter -- stale-host / host-exit fail-safe: the normal flat game camera is left untouched -- manual debug pose so camera-matrix direction can be tested without a headset +- 250 ms stale-pose fail-safe +- renderer telemetry where `CAMERA APPLIED` means the final c64 upload was actually patched + +The old experimental `CalcCameraMatrix` / `d3dmatrix140` VR mutation has been +removed. `FixZBufferPrecision` remains the sole owner of its existing camera hook, +while VR head tracking is applied only at the final D3D9 renderer boundary. Not implemented yet: @@ -27,45 +34,43 @@ Not implemented yet: - per-eye asymmetric projection matrices - VR HUD / menu quad layer -So milestone 1 is a **real OpenXR tracking bridge and VR camera prototype**, not -yet a complete stereo headset renderer. +So milestone 1 is a **real OpenXR tracking bridge and renderer-side VR camera +prototype**, not yet a complete stereo headset renderer. ## Architecture ```text Quest 3 / OpenXR runtime (SteamVR or VDXR) | - | OpenXR, x64 + | OpenXR, x64 / predicted display pose v outrun-vr-host.exe - D3D11 + predicted pose | | Local\\OutRun2006Tweaks.VR.Pose.v1 | versioned shared memory v OutRun2006Tweaks dinput8.dll (x86) | - | CalcCameraMatrix hook + | BeginScene: latch one HMD pose + | SetVertexShaderConstantF: verify c64 WVP v - OutRun 2006 D3D9 camera + OutRun 2006 D3D9 renderer ``` -The split process design is intentional. It follows the same broad model used -by modern open-source D3D9 VR mods: a 64-bit OpenXR owner process and a 32-bit -game bridge. It also keeps the existing OutRun process free from a hard OpenXR -loader dependency. +The split process design is intentional. It keeps the 32-bit game free from a +hard OpenXR loader dependency while the x64 host owns the OpenXR session. ## Build the normal x86 Tweaks DLL -From the repository root, use the existing build path: +From the repository root: ```powershell cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 cmake --build build --config Release ``` -The existing cmkr source glob includes `src/hooks_vr.cpp` automatically when the -project is configured. +The existing source glob includes `src/hooks_vr.cpp` and +`src/vr_renderer_probe.cpp` automatically when the project is configured. ## Build the x64 OpenXR host @@ -82,37 +87,34 @@ The resulting executable is `build-vrhost/bin/outrun-vr-host.exe`. 1. Make SteamVR or Virtual Desktop's VDXR the active OpenXR runtime. 2. Start `outrun-vr-host.exe`. 3. Start OutRun 2006 with the `vr-openxr` build of `dinput8.dll`. -4. Open the Tweaks settings overlay and enable `VR -> Enabled`. -5. Keep `VR -> PositionalTracking` disabled for the first test. -6. Enter a race and turn your head. -7. Press **F10** while looking straight ahead to recenter. +4. Keep `VR -> PositionalTracking` disabled for the first test. +5. Enter a race and turn your head. +6. Press **F10** while looking straight ahead to recenter. -The log should contain lines similar to: +The game log should contain these markers in order: ```text -VR: CalcCameraMatrix head-tracking hook installed (VR disabled by default) -VR: shared pose bridge ready (protocol 1) -VR: OpenXR host connected (...) +VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched +VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94) +VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) +VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary ``` -If the host stops or its pose becomes stale for more than two seconds, the hook -stops modifying the rendered view matrix and OutRun returns to its normal camera. - -## Camera diagnostic without OpenXR +If the renderer globals do not match the expected executable layout, or the c64 +upload does not match the expected WVP relationship, that draw is left untouched. +If the OpenXR pose is older than 250 ms, no head transform is applied. -Set: +## Runtime diagnostics -```ini -[VR] -Enabled = true -DebugPose = true -DebugYaw = 20 -``` +With `[VR] Telemetry = true`, the game logs cumulative `BeginScene`, vertex +constant, verified, injected, rejected and unsafe-address counts once per second. +The host's existing `CAMERA APPLIED` indicator is now driven only by successful +final renderer injection, not by an intermediate game-camera matrix mutation. -With no host running, entering a race should rotate the rendered camera by the -manual debug angle. This is specifically for verifying matrix handedness/order. -If the direction is wrong, try `MatrixOrder = 1` and record the result before -changing any coordinate-conversion code. +For a healthy run, `verified` and `injected` should both increase while racing. +`unsafe` should remain zero. Some `rejected` c64 candidates can be normal because +not every constant upload containing register c64 belongs to the verified world +render path. ## Next milestone From 1687eb11e37f8fc56b98e4c14aab126c26716dc8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:30:59 +0900 Subject: [PATCH 0515/1308] vr: publish frame-accurate renderer telemetry --- src/vr_renderer_probe.cpp | 151 +++++++++++++++++++++++++------------- 1 file changed, 101 insertions(+), 50 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index dc761abda9..5b7d1e98f4 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -26,10 +26,11 @@ // with the live View at 0x0095D860. The game camera is right-handed and uses // D3DXMatrixLookAtRH / D3DXMatrixPerspectiveFovRH, matching OpenXR's RH basis. // -// We therefore leave gameplay camera state untouched and patch only a c64 upload -// that first proves the expected WVP relationship for the running executable. -// The OpenXR pose is latched once at BeginScene so every draw in one D3D9 scene -// uses exactly the same HMD transform. Unknown executable layouts fail closed. +// Gameplay camera state stays untouched. We patch only a c64 upload that first +// proves the expected WVP relationship for the running executable. The OpenXR +// pose is latched at BeginScene, used unchanged by every draw in that scene, and +// renderer telemetry is published once at EndScene so CAMERA APPLIED describes +// the completed scene rather than a stale result from a previous frame. namespace Settings { @@ -59,6 +60,7 @@ namespace OutRunVRRenderer }; constexpr std::size_t BeginSceneVtableIndex = 41; + constexpr std::size_t EndSceneVtableIndex = 42; constexpr std::size_t SetVertexShaderConstantFVtableIndex = 94; constexpr UINT OutRunWvpRegister = 64; constexpr UINT OutRunWvpRegisterCount = 4; @@ -73,12 +75,19 @@ namespace OutRunVRRenderer constexpr LONGLONG HostPoseStaleMs = 250; SafetyHookInline BeginSceneHook{}; + SafetyHookInline EndSceneHook{}; SafetyHookInline SetVertexShaderConstantFHook{}; HANDLE SharedMapping = nullptr; SharedPoseState* SharedState = nullptr; LARGE_INTEGER QpcFrequency{}; + const D3DMATRIX* RendererView = nullptr; + const D3DMATRIX* RendererProjection = nullptr; + const D3DMATRIX* RendererWorldView = nullptr; + bool RendererGlobalsChecked = false; + bool RendererGlobalsValid = false; + Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; bool CenterValid = false; @@ -88,7 +97,7 @@ namespace OutRunVRRenderer D3DMATRIX LatchedHeadInverse{}; bool LatchedHeadInverseValid = false; - std::uint32_t LatchedTelemetryFlags = ClientHookAlive; + std::uint32_t FrameTelemetryFlags = ClientHookAlive; float LatchedRelativeAngleDeg = 0.0f; std::uint32_t LatchedPoseSequence = 0; @@ -301,16 +310,42 @@ namespace OutRunVRRenderer return rva <= imageSize && size <= imageSize - rva; } - bool ReadImageMatrix(std::uintptr_t rva, D3DMATRIX& out) + bool ValidateRendererGlobals() { - if (!ImageContainsRange(rva, sizeof(out))) + if (RendererGlobalsChecked) + return RendererGlobalsValid; + RendererGlobalsChecked = true; + + if (!ImageContainsRange(OutRunViewRva, sizeof(D3DMATRIX)) || + !ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX)) || + !ImageContainsRange(OutRunWorldViewRva, sizeof(D3DMATRIX))) + return false; + + RendererView = Module::exe_ptr(OutRunViewRva); + RendererProjection = Module::exe_ptr(OutRunProjectionRva); + RendererWorldView = Module::exe_ptr(OutRunWorldViewRva); + if (!IsReadableRange(RendererView, sizeof(D3DMATRIX)) || + !IsReadableRange(RendererProjection, sizeof(D3DMATRIX)) || + !IsReadableRange(RendererWorldView, sizeof(D3DMATRIX))) + { + RendererView = nullptr; + RendererProjection = nullptr; + RendererWorldView = nullptr; return false; - const void* source = reinterpret_cast( - reinterpret_cast(Module::ExeHandle) + rva); - if (!IsReadableRange(source, sizeof(out))) + } + + RendererGlobalsValid = true; + return true; + } + + bool ReadRendererMatrices(D3DMATRIX& view, D3DMATRIX& projection, D3DMATRIX& worldView) + { + if (!ValidateRendererGlobals()) return false; - std::memcpy(&out, source, sizeof(out)); - return MatrixFinite(out); + std::memcpy(&view, RendererView, sizeof(view)); + std::memcpy(&projection, RendererProjection, sizeof(projection)); + std::memcpy(&worldView, RendererWorldView, sizeof(worldView)); + return MatrixFinite(view) && MatrixFinite(projection) && MatrixFinite(worldView); } bool EnsureSharedState() @@ -322,6 +357,7 @@ namespace OutRunVRRenderer 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); if (!SharedMapping) return false; + const bool mappingAlreadyExisted = GetLastError() == ERROR_ALREADY_EXISTS; SharedState = static_cast(MapViewOfFile( SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(SharedPoseState))); @@ -332,9 +368,10 @@ namespace OutRunVRRenderer return false; } - if (SharedState->magic != SharedMagic || - SharedState->protocolVersion != SharedProtocolVersion || - SharedState->structSize != sizeof(SharedPoseState)) + // Only the process that actually created the kernel mapping initializes + // its header. If the host created it concurrently, never memset an + // existing mapping while the host may be publishing its first seqlock. + if (!mappingAlreadyExisted) { std::memset(SharedState, 0, sizeof(SharedPoseState)); SharedState->magic = SharedMagic; @@ -345,8 +382,6 @@ namespace OutRunVRRenderer QueryPerformanceFrequency(&QpcFrequency); InterlockedExchange(reinterpret_cast(&SharedState->clientPid), static_cast(GetCurrentProcessId())); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), - static_cast(ClientHookAlive)); spdlog::info("VR renderer: shared pose bridge ready (protocol {}, client pid={})", SharedProtocolVersion, GetCurrentProcessId()); return true; @@ -360,6 +395,10 @@ namespace OutRunVRRenderer std::uint32_t angleBits = 0; static_assert(sizeof(angleBits) == sizeof(relativeAngleDeg)); std::memcpy(&angleBits, &relativeAngleDeg, sizeof(angleBits)); + // Reassert clientPid because a simultaneously-starting host may have + // initialized the mapping after our first attachment. + InterlockedExchange(reinterpret_cast(&SharedState->clientPid), + static_cast(GetCurrentProcessId())); InterlockedIncrement(reinterpret_cast(&SharedState->reserved[ClientHeartbeatIndex])); InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientFlagsIndex]), static_cast(flags)); @@ -435,10 +474,10 @@ namespace OutRunVRRenderer return Game::current_mode && Game::game_start_progress_code && Game::is_in_game(); } - void ResetLatchedPose() + void ResetFrameState() { LatchedHeadInverseValid = false; - LatchedTelemetryFlags = ClientHookAlive; + FrameTelemetryFlags = ClientHookAlive; LatchedRelativeAngleDeg = 0.0f; LatchedPoseSequence = 0; } @@ -446,7 +485,7 @@ namespace OutRunVRRenderer void LatchFramePose() { BeginSceneCalls.fetch_add(1, std::memory_order_relaxed); - ResetLatchedPose(); + ResetFrameState(); if (!GameRendererIsActive()) return; @@ -456,17 +495,16 @@ namespace OutRunVRRenderer { CenterValid = false; CenterHostPid = 0; - PublishClientTelemetry(ClientHookAlive, 0.0f); return; } - LatchedTelemetryFlags |= ClientHostPoseValid; + FrameTelemetryFlags |= ClientHostPoseValid; const bool autoEnabled = Settings::VRAutoEnableWhenHostPresent; const bool trackingEnabled = Settings::VRHeadTracking || autoEnabled; const bool enabled = (Settings::VREnabled || autoEnabled) && trackingEnabled; if (autoEnabled && (!Settings::VREnabled || !Settings::VRHeadTracking)) { - LatchedTelemetryFlags |= ClientAutoEnabled; + FrameTelemetryFlags |= ClientAutoEnabled; if (!AutoEnableLogged) { spdlog::info("VR renderer: live host pose auto-enabled renderer-side head tracking"); @@ -475,10 +513,7 @@ namespace OutRunVRRenderer } if (!enabled) - { - PublishClientTelemetry(LatchedTelemetryFlags, 0.0f); return; - } const bool recenter = RendererRecenterPressed(); if (!CenterValid || CenterHostPid != sample.hostPid || recenter) @@ -514,20 +549,21 @@ namespace OutRunVRRenderer const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); LatchedRelativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); - if (!LatchedHeadInverseValid) - PublishClientTelemetry(LatchedTelemetryFlags, 0.0f); + } + + bool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) + { + if (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister) + return false; + const UINT offset = OutRunWvpRegister - startRegister; + return vector4fCount >= offset + OutRunWvpRegisterCount; } bool TryInjectOutRunWvp( UINT startRegister, const float* constantData, UINT vector4fCount, float* patchedData) { - if (!constantData || !patchedData || vector4fCount == 0 || vector4fCount > 256) - return false; - if (startRegister > OutRunWvpRegister) - return false; - const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; - if (vector4fCount < wvpOffsetRegisters + OutRunWvpRegisterCount) + if (!constantData || !patchedData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) return false; if (!GameRendererIsActive()) return false; @@ -537,9 +573,7 @@ namespace OutRunVRRenderer D3DMATRIX view{}; D3DMATRIX projection{}; D3DMATRIX worldView{}; - if (!ReadImageMatrix(OutRunViewRva, view) || - !ReadImageMatrix(OutRunProjectionRva, projection) || - !ReadImageMatrix(OutRunWorldViewRva, worldView)) + if (!ReadRendererMatrices(view, projection, worldView)) { UnsafeAddressRejects.fetch_add(1, std::memory_order_relaxed); if (!FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) @@ -547,6 +581,7 @@ namespace OutRunVRRenderer return false; } + const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; const float* uploadedWvp = constantData + wvpOffsetRegisters * 4; const D3DMATRIX expectedWvp = MultiplyMatrix(worldView, projection); if (!MatrixNear(uploadedWvp, expectedWvp, true, WvpVerifyAbsoluteEpsilon)) @@ -558,15 +593,12 @@ namespace OutRunVRRenderer } WvpVerifiedCalls.fetch_add(1, std::memory_order_relaxed); + FrameTelemetryFlags |= ClientRendererWvpVerified; if (!FirstVerifiedLogged.exchange(true, std::memory_order_relaxed)) spdlog::info("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)"); - std::uint32_t telemetryFlags = LatchedTelemetryFlags | ClientRendererWvpVerified; if (!LatchedHeadInverseValid) - { - PublishClientTelemetry(telemetryFlags, 0.0f); return false; - } D3DMATRIX correctedWvp{}; if (Settings::VRMatrixOrder == 0) @@ -581,18 +613,14 @@ namespace OutRunVRRenderer MultiplyMatrix(MultiplyMatrix(world, LatchedHeadInverse), view), projection); } if (!MatrixFinite(correctedWvp)) - { - PublishClientTelemetry(telemetryFlags, 0.0f); return false; - } std::memcpy(patchedData, constantData, sizeof(float) * vector4fCount * 4); const D3DMATRIX transposed = TransposeMatrix(correctedWvp); std::memcpy(patchedData + wvpOffsetRegisters * 4, &transposed, sizeof(transposed)); WvpInjectedCalls.fetch_add(1, std::memory_order_relaxed); - telemetryFlags |= ClientRendererPoseInjected | ClientPoseApplied; - PublishClientTelemetry(telemetryFlags, LatchedRelativeAngleDeg); + FrameTelemetryFlags |= ClientRendererPoseInjected | ClientPoseApplied; if (!FirstInjectedLogged.exchange(true, std::memory_order_relaxed)) spdlog::info("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary"); return true; @@ -621,18 +649,30 @@ namespace OutRunVRRenderer HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) { LatchFramePose(); - MaybeLogSummary(); return BeginSceneHook.stdcall(device); } + HRESULT __stdcall EndSceneDest(IDirect3DDevice9* device) + { + // One telemetry publication per completed D3D9 scene prevents a prior + // frame's CAMERA APPLIED flag from surviving a frame with no injection. + PublishClientTelemetry(FrameTelemetryFlags, + (FrameTelemetryFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); + MaybeLogSummary(); + return EndSceneHook.stdcall(device); + } + HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); + if (!constantData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + float patchedData[256 * 4]; const bool injected = TryInjectOutRunWvp( startRegister, constantData, vector4fCount, patchedData); - MaybeLogSummary(); return SetVertexShaderConstantFHook.stdcall( device, startRegister, injected ? patchedData : constantData, vector4fCount); } @@ -645,20 +685,31 @@ namespace OutRunVRRenderer if (!vtable) return false; + // Validate the reverse-engineered static locations once. Their pages and + // addresses do not move during the process; the matrix values themselves + // are still copied and finite-checked per candidate draw. + if (!ValidateRendererGlobals() && + !FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) + { + spdlog::warn("VR renderer: OutRun renderer globals failed executable/readability validation; c64 injection will fail closed"); + } + BeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest); + EndSceneHook = safetyhook::create_inline(vtable[EndSceneVtableIndex], EndSceneDest); SetVertexShaderConstantFHook = safetyhook::create_inline( vtable[SetVertexShaderConstantFVtableIndex], SetVertexShaderConstantFDest); - if (!BeginSceneHook || !SetVertexShaderConstantFHook) + if (!BeginSceneHook || !EndSceneHook || !SetVertexShaderConstantFHook) { BeginSceneHook = {}; + EndSceneHook = {}; SetVertexShaderConstantFHook = {}; spdlog::error("VR renderer: failed to hook D3D9 renderer boundary"); return false; } EnsureSharedState(); - spdlog::info("VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94)"); + spdlog::info("VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94)"); return true; } From 7e592d9e2120b96c8696439a328e7da0a644dd7c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:31:29 +0900 Subject: [PATCH 0516/1308] ci: verify frame-accurate VR telemetry path --- .github/workflows/vr-openxr.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 9a982c58a1..81b423020d 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -42,12 +42,15 @@ jobs: $renderer = Get-Content src/vr_renderer_probe.cpp -Raw foreach ($marker in @( 'BeginSceneVtableIndex = 41', + 'EndSceneVtableIndex = 42', 'HostPoseStaleMs = 250', 'ImageContainsRange', 'VirtualQuery', + 'mappingAlreadyExisted', 'ClientRendererWvpVerified', 'ClientRendererPoseInjected', 'LatchedHeadInverse', + 'PublishClientTelemetry(FrameTelemetryFlags', 'frame-latched c64 WVP injection armed' )) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } @@ -85,7 +88,7 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched', - 'VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94)', + 'VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94)', 'VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)', 'VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary', 'OutRun renderer globals are not safely readable' From 7d4db1c09da67f853b4cdefd1d70fb89d4649c61 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:31:45 +0900 Subject: [PATCH 0517/1308] docs: describe end-scene VR telemetry --- VR_OPENXR.md | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 4da7b99281..c2872edd36 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -14,6 +14,7 @@ Implemented: - left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI - renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload - one OpenXR pose latched per D3D9 `BeginScene`, so all draws in a scene use one pose +- one renderer telemetry result published at `EndScene`, so `CAMERA APPLIED` describes that completed scene - runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection - executable-range / readable-memory validation before reverse-engineered renderer globals are read - orientation-only head tracking by default @@ -52,7 +53,8 @@ Quest 3 / OpenXR runtime (SteamVR or VDXR) OutRun2006Tweaks dinput8.dll (x86) | | BeginScene: latch one HMD pose - | SetVertexShaderConstantF: verify c64 WVP + | SetVertexShaderConstantF: verify/patch c64 WVP + | EndScene: publish completed-scene telemetry v OutRun 2006 D3D9 renderer ``` @@ -95,7 +97,7 @@ The game log should contain these markers in order: ```text VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched -VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/94) +VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94) VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary ``` @@ -108,8 +110,10 @@ If the OpenXR pose is older than 250 ms, no head transform is applied. With `[VR] Telemetry = true`, the game logs cumulative `BeginScene`, vertex constant, verified, injected, rejected and unsafe-address counts once per second. -The host's existing `CAMERA APPLIED` indicator is now driven only by successful -final renderer injection, not by an intermediate game-camera matrix mutation. +The host's existing `CAMERA APPLIED` indicator is now published once per completed +D3D9 scene and is set only if at least one verified final c64 upload was actually +patched in that scene. A scene with no injection therefore clears the previous +scene's applied result instead of leaving stale success telemetry behind. For a healthy run, `verified` and `injected` should both increase while racing. `unsafe` should remain zero. Some `rejected` c64 candidates can be normal because From 1a5fbcf76b1a81e18f11b8699d7d6455ff25b9fd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:33:26 +0900 Subject: [PATCH 0518/1308] vr: trim hot-path diagnostics and honor scene results --- src/vr_renderer_probe.cpp | 35 ++++++++++++++++++++--------------- 1 file changed, 20 insertions(+), 15 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 5b7d1e98f4..983272bcdc 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -28,9 +28,9 @@ // // Gameplay camera state stays untouched. We patch only a c64 upload that first // proves the expected WVP relationship for the running executable. The OpenXR -// pose is latched at BeginScene, used unchanged by every draw in that scene, and -// renderer telemetry is published once at EndScene so CAMERA APPLIED describes -// the completed scene rather than a stale result from a previous frame. +// pose is latched after a successful BeginScene, used unchanged by every draw in +// that scene, and telemetry is published after a successful EndScene so CAMERA +// APPLIED describes the completed scene rather than stale prior-frame state. namespace Settings { @@ -103,7 +103,6 @@ namespace OutRunVRRenderer ULONGLONG LastSummaryMs = 0; std::atomic BeginSceneCalls{ 0 }; - std::atomic VertexConstantCalls{ 0 }; std::atomic WvpCandidateCalls{ 0 }; std::atomic WvpVerifiedCalls{ 0 }; std::atomic WvpInjectedCalls{ 0 }; @@ -635,9 +634,8 @@ namespace OutRunVRRenderer return; LastSummaryMs = now; spdlog::info( - "VR renderer: beginScene={} vsConst={} c64Candidate={} verified={} injected={} rejected={} unsafe={} latchedSeq={}", + "VR renderer: beginScene={} c64Candidate={} verified={} injected={} rejected={} unsafe={} latchedSeq={}", BeginSceneCalls.load(std::memory_order_relaxed), - VertexConstantCalls.load(std::memory_order_relaxed), WvpCandidateCalls.load(std::memory_order_relaxed), WvpVerifiedCalls.load(std::memory_order_relaxed), WvpInjectedCalls.load(std::memory_order_relaxed), @@ -648,24 +646,31 @@ namespace OutRunVRRenderer HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) { - LatchFramePose(); - return BeginSceneHook.stdcall(device); + const HRESULT result = BeginSceneHook.stdcall(device); + if (SUCCEEDED(result)) + LatchFramePose(); + else + ResetFrameState(); + return result; } HRESULT __stdcall EndSceneDest(IDirect3DDevice9* device) { - // One telemetry publication per completed D3D9 scene prevents a prior - // frame's CAMERA APPLIED flag from surviving a frame with no injection. - PublishClientTelemetry(FrameTelemetryFlags, - (FrameTelemetryFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); - MaybeLogSummary(); - return EndSceneHook.stdcall(device); + const HRESULT result = EndSceneHook.stdcall(device); + if (SUCCEEDED(result)) + { + // One telemetry publication per completed D3D9 scene prevents a prior + // frame's CAMERA APPLIED flag from surviving a scene with no injection. + PublishClientTelemetry(FrameTelemetryFlags, + (FrameTelemetryFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); + MaybeLogSummary(); + } + return result; } HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - VertexConstantCalls.fetch_add(1, std::memory_order_relaxed); if (!constantData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); From bedeba134a8e44b70e41f35dc0075810a69d6392 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:33:42 +0900 Subject: [PATCH 0519/1308] docs: align VR diagnostics with hot-path cleanup --- VR_OPENXR.md | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index c2872edd36..7a0413df48 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -13,8 +13,8 @@ Implemented: - predicted OpenXR HMD orientation and position transport - left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI - renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload -- one OpenXR pose latched per D3D9 `BeginScene`, so all draws in a scene use one pose -- one renderer telemetry result published at `EndScene`, so `CAMERA APPLIED` describes that completed scene +- one OpenXR pose latched after each successful D3D9 `BeginScene`, so all draws in a scene use one pose +- one renderer telemetry result published after successful `EndScene`, so `CAMERA APPLIED` describes that completed scene - runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection - executable-range / readable-memory validation before reverse-engineered renderer globals are read - orientation-only head tracking by default @@ -52,9 +52,9 @@ Quest 3 / OpenXR runtime (SteamVR or VDXR) v OutRun2006Tweaks dinput8.dll (x86) | - | BeginScene: latch one HMD pose + | BeginScene success: latch one HMD pose | SetVertexShaderConstantF: verify/patch c64 WVP - | EndScene: publish completed-scene telemetry + | EndScene success: publish completed-scene telemetry v OutRun 2006 D3D9 renderer ``` @@ -108,12 +108,13 @@ If the OpenXR pose is older than 250 ms, no head transform is applied. ## Runtime diagnostics -With `[VR] Telemetry = true`, the game logs cumulative `BeginScene`, vertex -constant, verified, injected, rejected and unsafe-address counts once per second. -The host's existing `CAMERA APPLIED` indicator is now published once per completed -D3D9 scene and is set only if at least one verified final c64 upload was actually -patched in that scene. A scene with no injection therefore clears the previous -scene's applied result instead of leaving stale success telemetry behind. +With `[VR] Telemetry = true`, the game logs cumulative `BeginScene`, c64 candidate, +verified, injected, rejected and unsafe-address counts once per second. The generic +`SetVertexShaderConstantF` call counter was deliberately removed from the hot path. +The host's existing `CAMERA APPLIED` indicator is published once per successfully +completed D3D9 scene and is set only if at least one verified final c64 upload was +actually patched in that scene. A scene with no injection therefore clears the +previous scene's applied result instead of leaving stale success telemetry behind. For a healthy run, `verified` and `injected` should both increase while racing. `unsafe` should remain zero. Some `rejected` c64 candidates can be normal because From 491eb07c6838313a6c8c58253a8a174dd10723cb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:37:16 +0900 Subject: [PATCH 0520/1308] vr: isolate renderer hooks to game device --- src/vr_renderer_probe.cpp | 73 +++++++++++++++++++++++++++------------ 1 file changed, 51 insertions(+), 22 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 983272bcdc..60df4aab9e 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -29,8 +29,9 @@ // Gameplay camera state stays untouched. We patch only a c64 upload that first // proves the expected WVP relationship for the running executable. The OpenXR // pose is latched after a successful BeginScene, used unchanged by every draw in -// that scene, and telemetry is published after a successful EndScene so CAMERA -// APPLIED describes the completed scene rather than stale prior-frame state. +// that scene, and telemetry is published after a successful EndScene. Because +// vtable inline hooks affect the D3D9 implementation rather than one COM object, +// every callback is additionally restricted to OutRun's current game device. namespace Settings { @@ -91,6 +92,7 @@ namespace OutRunVRRenderer Quat CenterOrientation{ 0.0f, 0.0f, 0.0f, 1.0f }; Vec3 CenterPosition{ 0.0f, 0.0f, 0.0f }; bool CenterValid = false; + bool CenterPositionValid = false; std::uint32_t CenterHostPid = 0; bool RecenterWasDown = false; bool AutoEnableLogged = false; @@ -113,6 +115,11 @@ namespace OutRunVRRenderer std::atomic FirstRejectedLogged{ false }; std::atomic FirstUnsafeAddressLogged{ false }; + bool IsGameDevice(IDirect3DDevice9* device) + { + return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; + } + Quat Normalize(Quat q) { const float lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; @@ -481,6 +488,13 @@ namespace OutRunVRRenderer LatchedPoseSequence = 0; } + void ResetCenter() + { + CenterValid = false; + CenterPositionValid = false; + CenterHostPid = 0; + } + void LatchFramePose() { BeginSceneCalls.fetch_add(1, std::memory_order_relaxed); @@ -492,8 +506,7 @@ namespace OutRunVRRenderer PoseSample sample{}; if (!ReadHostPose(sample)) { - CenterValid = false; - CenterHostPid = 0; + ResetCenter(); return; } @@ -518,7 +531,8 @@ namespace OutRunVRRenderer if (!CenterValid || CenterHostPid != sample.hostPid || recenter) { CenterOrientation = sample.orientation; - CenterPosition = sample.position; + CenterPosition = sample.positionValid ? sample.position : Vec3{ 0.0f, 0.0f, 0.0f }; + CenterPositionValid = sample.positionValid; CenterHostPid = sample.hostPid; CenterValid = true; if (recenter) @@ -530,15 +544,26 @@ namespace OutRunVRRenderer Vec3 relativePosition{ 0.0f, 0.0f, 0.0f }; if (Settings::VRPositionalTracking && sample.positionValid) { - const Vec3 delta{ - sample.position.x - CenterPosition.x, - sample.position.y - CenterPosition.y, - sample.position.z - CenterPosition.z - }; - relativePosition = RotateVector(invCenter, delta); - relativePosition.x *= Settings::VRWorldScale; - relativePosition.y *= Settings::VRWorldScale; - relativePosition.z *= Settings::VRWorldScale; + if (!CenterPositionValid) + { + // Position validity can appear later than orientation validity. Use + // the first valid positional sample as the positional origin instead + // of subtracting an invalid value captured at orientation recenter. + CenterPosition = sample.position; + CenterPositionValid = true; + } + else + { + const Vec3 delta{ + sample.position.x - CenterPosition.x, + sample.position.y - CenterPosition.y, + sample.position.z - CenterPosition.z + }; + relativePosition = RotateVector(invCenter, delta); + relativePosition.x *= Settings::VRWorldScale; + relativePosition.y *= Settings::VRWorldScale; + relativePosition.z *= Settings::VRWorldScale; + } } relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); @@ -647,6 +672,8 @@ namespace OutRunVRRenderer HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) { const HRESULT result = BeginSceneHook.stdcall(device); + if (!IsGameDevice(device)) + return result; if (SUCCEEDED(result)) LatchFramePose(); else @@ -657,10 +684,8 @@ namespace OutRunVRRenderer HRESULT __stdcall EndSceneDest(IDirect3DDevice9* device) { const HRESULT result = EndSceneHook.stdcall(device); - if (SUCCEEDED(result)) + if (IsGameDevice(device) && SUCCEEDED(result)) { - // One telemetry publication per completed D3D9 scene prevents a prior - // frame's CAMERA APPLIED flag from surviving a scene with no injection. PublishClientTelemetry(FrameTelemetryFlags, (FrameTelemetryFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); MaybeLogSummary(); @@ -671,9 +696,12 @@ namespace OutRunVRRenderer HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - if (!constantData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) + if (!IsGameDevice(device) || !constantData || + !UploadContainsOutRunWvp(startRegister, vector4fCount)) + { return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); + } float patchedData[256 * 4]; const bool injected = TryInjectOutRunWvp( @@ -690,9 +718,9 @@ namespace OutRunVRRenderer if (!vtable) return false; - // Validate the reverse-engineered static locations once. Their pages and - // addresses do not move during the process; the matrix values themselves - // are still copied and finite-checked per candidate draw. + // Validate reverse-engineered static locations once. Their pages and + // addresses do not move during the process; matrix values are still copied + // and finite-checked for every candidate draw. if (!ValidateRendererGlobals() && !FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) { @@ -724,7 +752,8 @@ namespace OutRunVRRenderer { if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) { - InstallD3D9Hooks(*Game::D3DDevice_ptr); + if (!InstallD3D9Hooks(*Game::D3DDevice_ptr)) + spdlog::error("VR renderer: renderer hook installation failed"); return 0; } Sleep(100); From 7ec0b10eb719c048d3cbc03c3e607a0c568b674c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:07:48 +0900 Subject: [PATCH 0521/1308] vr: extend protocol-v1 diagnostics without ABI change --- src/vr_shared.hpp | 42 +++++++++++++++++++++++++++++++++++------- 1 file changed, 35 insertions(+), 7 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 418ee11ace..35e7901504 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -17,23 +17,41 @@ namespace OutRunVR SessionFocused = 1u << 4, }; - // reserved[] stays inside protocol v1 so diagnostics can evolve without - // changing the x86/x64 ABI. The x86 game writes these values and the x64 - // host reads them. + // reserved[] stays inside protocol v1 so diagnostics and renderer/host + // coordination can evolve without changing the x86/x64 ABI. Indices 0..2 + // are written by the x86 client, index 3 by the x64 host, and 4..5 by the + // x86 client. Keep ownership disjoint so host seqlock writes never need to + // overwrite client telemetry. inline constexpr std::uint32_t ClientHeartbeatIndex = 0; inline constexpr std::uint32_t ClientFlagsIndex = 1; inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; + inline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; + inline constexpr std::uint32_t ClientPresentationModeIndex = 4; + inline constexpr std::uint32_t ClientGameStateIndex = 5; + + enum ClientPresentationMode : std::uint32_t + { + PresentationUnknown = 0, + PresentationGameplay = 1, + PresentationTheater = 2, + }; enum ClientTelemetryFlags : std::uint32_t { ClientHookAlive = 1u << 0, ClientHostPoseValid = 1u << 1, - // Kept for host compatibility. This bit is now set only after the final - // renderer c64 upload was actually patched, not by the old camera hook. + // Set only after the final D3D9 constant upload succeeds and then + // published only after a successful EndScene. It no longer means merely + // that a corrected matrix was calculated. ClientPoseApplied = 1u << 2, ClientAutoEnabled = 1u << 3, ClientRendererWvpVerified = 1u << 4, + // Kept for host compatibility; now means the original D3D9 upload + // returned success for the patched c64 data. ClientRendererPoseInjected = 1u << 5, + ClientRendererMatrixPrepared = 1u << 6, + ClientRendererUploadFailed = 1u << 7, + ClientCullingCameraSynced = 1u << 8, }; #pragma pack(push, 4) @@ -67,8 +85,8 @@ namespace OutRunVR float position[3]; float reservedPose; - // Kept in the protocol now so the next milestone can render true stereo - // without changing the x86/x64 IPC ABI. + // Kept in the protocol now so the stereo milestone can render true + // stereo without changing the x86/x64 IPC ABI. SharedFov eyeFov[2]; std::uint32_t recommendedWidth[2]; std::uint32_t recommendedHeight[2]; @@ -95,10 +113,20 @@ namespace OutRunVRRenderer using OutRunVR::ClientHeartbeatIndex; using OutRunVR::ClientFlagsIndex; using OutRunVR::ClientLastAngleBitsIndex; + using OutRunVR::HostReferenceSpaceGenerationIndex; + using OutRunVR::ClientPresentationModeIndex; + using OutRunVR::ClientGameStateIndex; + using OutRunVR::ClientPresentationMode; + using OutRunVR::PresentationUnknown; + using OutRunVR::PresentationGameplay; + using OutRunVR::PresentationTheater; using OutRunVR::ClientHookAlive; using OutRunVR::ClientHostPoseValid; using OutRunVR::ClientPoseApplied; using OutRunVR::ClientAutoEnabled; using OutRunVR::ClientRendererWvpVerified; using OutRunVR::ClientRendererPoseInjected; + using OutRunVR::ClientRendererMatrixPrepared; + using OutRunVR::ClientRendererUploadFailed; + using OutRunVR::ClientCullingCameraSynced; } From 5c23e799c1500dc6954c269d4b9b5e227e34894a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:08:04 +0900 Subject: [PATCH 0522/1308] ui: render notifications from a locked snapshot --- src/overlay/notifications.hpp | 53 +++++++++++++++++------------------ 1 file changed, 25 insertions(+), 28 deletions(-) diff --git a/src/overlay/notifications.hpp b/src/overlay/notifications.hpp index d54986c6a7..dbb2d2f4d5 100644 --- a/src/overlay/notifications.hpp +++ b/src/overlay/notifications.hpp @@ -21,7 +21,7 @@ class Notifications std::string message; std::chrono::time_point timestamp; int minDisplaySeconds; - std::function onMouseClick; + std::function onMouseClick; }; std::deque notifications; @@ -31,7 +31,7 @@ class Notifications void add(const std::string& message, int minDisplaySeconds = 0, std::function onMouseClick = nullptr) { std::lock_guard lock(notificationsMutex); - notifications.push_back({ message, std::chrono::steady_clock::now(), minDisplaySeconds, onMouseClick }); + notifications.push_back({ message, std::chrono::steady_clock::now(), minDisplaySeconds, onMouseClick }); if (notifications.size() > maxNotifications) notifications.pop_front(); @@ -39,8 +39,12 @@ class Notifications void render() { - // Remove expired notifications - auto now = std::chrono::steady_clock::now(); + // Expiry and snapshotting happen under the same lock. The updater runs on + // a detached background thread, so even a size() read outside this lock is + // a data race. Rendering from a copy also avoids holding the mutex while + // ImGui and click callbacks execute. + std::deque visibleNotifications; + const auto now = std::chrono::steady_clock::now(); { std::lock_guard lock(notificationsMutex); @@ -52,11 +56,13 @@ class Notifications if (front.minDisplaySeconds > 0) duration = std::chrono::seconds(front.minDisplaySeconds); - if (now - front.timestamp <= duration) // notif time hasn't elapsed yet? + if (now - front.timestamp <= duration) break; notifications.pop_front(); } + + visibleNotifications = notifications; } if (Game::is_in_game()) @@ -77,15 +83,14 @@ class Notifications // which letterboxing pulls inward. const Overlay::ContentRect content = Overlay::content_rect(); - float startX = content.x + content.width - notificationSize.x - 10.f; // 10px padding from the right - float curY = (content.height / 4.0f) - (notifications.size() * (notificationSize.y + notificationSpacing) / 2.0f); - - std::lock_guard lock(notificationsMutex); + float startX = content.x + content.width - notificationSize.x - 10.f; + float curY = (content.height / 4.0f) - + (visibleNotifications.size() * (notificationSize.y + notificationSpacing) / 2.0f); - for (size_t i = 0; i < notifications.size(); ++i) + for (size_t i = 0; i < visibleNotifications.size(); ++i) { auto windowSize = notificationSize; - const auto& notification = notifications[i]; + const auto& notification = visibleNotifications[i]; ImGui::SetNextWindowPos(ImVec2(startX, curY)); @@ -94,52 +99,45 @@ class Notifications ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing); - // Check for click on the notification - if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) - if (notification.onMouseClick) - notification.onMouseClick(); + if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) + if (notification.onMouseClick) + notification.onMouseClick(); ImGui::SetWindowFontScale(notificationTextScale); - // Split the message into lines std::vector lines; if (notification.message.find("---") == std::string::npos) - lines.push_back(notification.message); // notificiation doesn't have splitter, treat it as all single line for centering + lines.push_back(notification.message); else { std::istringstream messageStream(notification.message); std::string line; - while (std::getline(messageStream, line)) { + while (std::getline(messageStream, line)) lines.push_back(line); - } } - // Calculate total height for all lines float totalTextHeight = 0.0f; - for (const auto& singleLine : lines) { + for (const auto& singleLine : lines) + { ImVec2 lineSize = ImGui::CalcTextSize(singleLine.c_str(), nullptr, true, windowSize.x - 20.0f); totalTextHeight += lineSize.y; } totalTextHeight += (lines.size() - 1) * ImGui::GetStyle().ItemSpacing.y; - // Adjust window height if necessary if (totalTextHeight + 40.0f > windowSize.y) windowSize.y = totalTextHeight + 40.0f; ImGui::SetWindowSize(windowSize); - curY += windowSize.y + notificationSpacing; - // Center text block vertically float paddingY = 5.0f; float currentYOffset = (windowSize.y - totalTextHeight) / 2.0f; currentYOffset = max(currentYOffset, paddingY); - for (const auto& singleLine : lines) { - // Calculate individual line size + for (const auto& singleLine : lines) + { ImVec2 lineSize = ImGui::CalcTextSize(singleLine.c_str(), nullptr, true, windowSize.x - 20.0f); - // Center line horizontally if (singleLine != "---") { float paddingX = 10.0f; @@ -155,7 +153,6 @@ class Notifications ImGui::Separator(); } - // Move down for the next line, including spacing currentYOffset += lineSize.y + ImGui::GetStyle().ItemSpacing.y; } From bb0c8fc45d73d2ecf14d8097e457acea6113cc16 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:08:18 +0900 Subject: [PATCH 0523/1308] ui: point update checks at this fork --- src/overlay/update_check.cpp | 31 +++++++++++++++++++++---------- 1 file changed, 21 insertions(+), 10 deletions(-) diff --git a/src/overlay/update_check.cpp b/src/overlay/update_check.cpp index 6f531863bc..a09b189bf1 100644 --- a/src/overlay/update_check.cpp +++ b/src/overlay/update_check.cpp @@ -11,6 +11,13 @@ #include "input_manager.hpp" #include "resource.h" +namespace +{ + constexpr char UpdateRepoOwner[] = "thp32tt"; + constexpr char UpdateRepoName[] = "OutRun2006Tweaks"; + constexpr char UpdateReleasesUrl[] = "https://github.com/thp32tt/OutRun2006Tweaks/releases"; +} + uint64_t VersionToInteger(const std::string& version) { std::vector parts; @@ -36,7 +43,6 @@ bool IsVersionNewer(const std::string& latest, const std::string& current) return VersionToInteger(latest) > VersionToInteger(current); } -// Function to check the latest release version std::string UpdateCheck_IsNewerAvailable(const std::string& currentVersion, const std::string& repoOwner, const std::string& repoName) { std::wstring path = L"/repos/" + std::wstring(repoOwner.begin(), repoOwner.end()) + @@ -49,7 +55,6 @@ std::string UpdateCheck_IsNewerAvailable(const std::string& currentVersion, cons return ""; } - // Parse JSON response Json::CharReaderBuilder builder; Json::Value root; std::string errs; @@ -68,7 +73,6 @@ std::string UpdateCheck_IsNewerAvailable(const std::string& currentVersion, cons return ""; } - // Compare versions if (IsVersionNewer(latestVersion, currentVersion)) { spdlog::info("UpdateCheck_IsNewerAvailable: newer version {} available, current version {}", latestVersion, currentVersion); @@ -85,12 +89,15 @@ void UpdateCheck_Thread(const std::string& currentVersion, const std::string& re { std::string newerVersion = UpdateCheck_IsNewerAvailable(currentVersion, repoOwner, repoName); if (!newerVersion.empty()) - Notifications::instance.add(std::format("A newer version of OutRun2006Tweaks is available ({})\n---\nPress {} and click here to visit release page.", - newerVersion, InputManager_ModActionDisplayName(ModAction::OverlayToggle)), 20, - [newerVersion]() { - std::string url = "https://github.com/emoose/OutRun2006Tweaks/releases"; - ShellExecuteA(nullptr, "open", url.c_str(), 0, 0, SW_SHOWNORMAL); - }); + { + Notifications::instance.add( + std::format("A newer version of OutRun2006Tweaks is available ({})\n---\nPress {} and click here to visit this fork's release page.", + newerVersion, InputManager_ModActionDisplayName(ModAction::OverlayToggle)), + 20, + []() { + ShellExecuteA(nullptr, "open", UpdateReleasesUrl, nullptr, nullptr, SW_SHOWNORMAL); + }); + } } std::thread updateCheckThread; @@ -99,7 +106,11 @@ void UpdateCheck_Init() { if (Overlay::NotifyUpdateCheck) { - updateCheckThread = std::thread(&UpdateCheck_Thread, MODULE_VERSION_STR, "emoose", "OutRun2006Tweaks"); + // This fork carries wheel/FFB and VR changes that are not represented by + // upstream emoose releases, so update notifications must never direct a + // user to an incompatible upstream payload. + updateCheckThread = std::thread(&UpdateCheck_Thread, + MODULE_VERSION_STR, UpdateRepoOwner, UpdateRepoName); updateCheckThread.detach(); } } From 6ea9a5d935010ca6f084d20ee23e6afb843d1e35 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:10:52 +0900 Subject: [PATCH 0524/1308] vr: harden renderer tracking lifecycle and culling sync --- src/vr_renderer_probe.cpp | 315 +++++++++++++++++++++++++++++--------- 1 file changed, 246 insertions(+), 69 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 60df4aab9e..74d651ad3e 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -26,12 +26,13 @@ // with the live View at 0x0095D860. The game camera is right-handed and uses // D3DXMatrixLookAtRH / D3DXMatrixPerspectiveFovRH, matching OpenXR's RH basis. // -// Gameplay camera state stays untouched. We patch only a c64 upload that first -// proves the expected WVP relationship for the running executable. The OpenXR -// pose is latched after a successful BeginScene, used unchanged by every draw in -// that scene, and telemetry is published after a successful EndScene. Because -// vtable inline hooks affect the D3D9 implementation rather than one COM object, -// every callback is additionally restricted to OutRun's current game device. +// The final shader upload remains the authoritative visual transform. A small +// render-phase camera-state sync mirrors the same pose into cam_pos/look only +// between BeginScene and EndScene so culling/billboards/flares that consult the +// live camera can follow head motion without feeding VR values back into the +// physics tick. The sync is restored before EndScene calls the original D3D9 +// function. This intentionally does not claim to fix culling that happens before +// BeginScene; that boundary still needs runtime visibility testing. namespace Settings { @@ -39,6 +40,7 @@ namespace Settings extern Setting VRAutoEnableWhenHostPresent; extern Setting VRHeadTracking; extern Setting VRPositionalTracking; + extern Setting VRCullingCameraSync; extern Setting VRWorldScale; extern Setting VRRotationScale; extern Setting VRMatrixOrder; @@ -58,6 +60,7 @@ namespace OutRunVRRenderer bool positionValid = false; std::uint32_t hostPid = 0; std::uint32_t sequence = 0; + std::uint32_t referenceSpaceGeneration = 0; }; constexpr std::size_t BeginSceneVtableIndex = 41; @@ -94,6 +97,7 @@ namespace OutRunVRRenderer bool CenterValid = false; bool CenterPositionValid = false; std::uint32_t CenterHostPid = 0; + std::uint32_t CenterReferenceSpaceGeneration = 0; bool RecenterWasDown = false; bool AutoEnableLogged = false; @@ -103,17 +107,25 @@ namespace OutRunVRRenderer float LatchedRelativeAngleDeg = 0.0f; std::uint32_t LatchedPoseSequence = 0; + D3DVECTOR CullingCameraSavedPos{}; + D3DVECTOR CullingCameraSavedLook{}; + EvWorkCamera* CullingCameraObject = nullptr; + bool CullingCameraOverridden = false; + ULONGLONG LastSummaryMs = 0; - std::atomic BeginSceneCalls{ 0 }; - std::atomic WvpCandidateCalls{ 0 }; - std::atomic WvpVerifiedCalls{ 0 }; - std::atomic WvpInjectedCalls{ 0 }; - std::atomic WvpRejectedCalls{ 0 }; - std::atomic UnsafeAddressRejects{ 0 }; - std::atomic FirstVerifiedLogged{ false }; - std::atomic FirstInjectedLogged{ false }; - std::atomic FirstRejectedLogged{ false }; - std::atomic FirstUnsafeAddressLogged{ false }; + std::uint64_t BeginSceneCalls = 0; + std::uint64_t WvpCandidateCalls = 0; + std::uint64_t WvpVerifiedCalls = 0; + std::uint64_t WvpPreparedCalls = 0; + std::uint64_t WvpUploadSucceededCalls = 0; + std::uint64_t WvpUploadFailedCalls = 0; + std::uint64_t WvpRejectedCalls = 0; + std::uint64_t UnsafeAddressRejects = 0; + bool FirstVerifiedLogged = false; + bool FirstInjectedLogged = false; + bool FirstRejectedLogged = false; + bool FirstUnsafeAddressLogged = false; + bool FirstUploadFailedLogged = false; bool IsGameDevice(IDirect3DDevice9* device) { @@ -189,6 +201,18 @@ namespace OutRunVRRenderer return { r.x, r.y, r.z }; } + Quat YawOnly(const Quat& orientation) + { + const Vec3 forward = RotateVector(orientation, { 0.0f, 0.0f, -1.0f }); + if (!VectorIsFinite(forward)) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + const float planarSq = forward.x * forward.x + forward.z * forward.z; + if (planarSq <= 1.0e-8f) + return { 0.0f, 0.0f, 0.0f, 1.0f }; + const float yaw = std::atan2(-forward.x, -forward.z); + return AxisAngle(0.0f, 1.0f, 0.0f, yaw); + } + D3DMATRIX IdentityMatrix() { D3DMATRIX out{}; @@ -354,10 +378,25 @@ namespace OutRunVRRenderer return MatrixFinite(view) && MatrixFinite(projection) && MatrixFinite(worldView); } + bool SharedHeaderValid() + { + return SharedState && SharedState->magic == SharedMagic && + SharedState->protocolVersion == SharedProtocolVersion && + SharedState->structSize == sizeof(SharedPoseState); + } + bool EnsureSharedState() { if (SharedState) + { + if (!SharedHeaderValid()) + return false; + if (QpcFrequency.QuadPart <= 0) + QueryPerformanceFrequency(&QpcFrequency); + InterlockedExchange(reinterpret_cast(&SharedState->clientPid), + static_cast(GetCurrentProcessId())); return true; + } SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(SharedPoseState)), SharedMemoryName); @@ -374,15 +413,21 @@ namespace OutRunVRRenderer return false; } - // Only the process that actually created the kernel mapping initializes - // its header. If the host created it concurrently, never memset an - // existing mapping while the host may be publishing its first seqlock. + // Creator-only initialization. magic is published last, so an attaching + // process never treats a partially initialized header as ready. if (!mappingAlreadyExisted) { std::memset(SharedState, 0, sizeof(SharedPoseState)); - SharedState->magic = SharedMagic; SharedState->protocolVersion = SharedProtocolVersion; SharedState->structSize = sizeof(SharedPoseState); + MemoryBarrier(); + SharedState->magic = SharedMagic; + } + else if (!SharedHeaderValid()) + { + // The host may still be publishing a newly-created mapping. Never + // memset somebody else's mapping; simply retry on a later frame. + return false; } QueryPerformanceFrequency(&QpcFrequency); @@ -393,6 +438,19 @@ namespace OutRunVRRenderer return true; } + ClientPresentationMode CurrentPresentationMode() + { + if (!Game::current_mode) + return PresentationUnknown; + const GameState state = *Game::current_mode; + if (state == GameState::STATE_GAME) + return PresentationGameplay; + if (state == GameState::STATE_START && Game::game_start_progress_code && + *Game::game_start_progress_code == 65) + return PresentationGameplay; + return PresentationTheater; + } + void PublishClientTelemetry(std::uint32_t flags, float relativeAngleDeg) { if (!EnsureSharedState()) @@ -401,8 +459,10 @@ namespace OutRunVRRenderer std::uint32_t angleBits = 0; static_assert(sizeof(angleBits) == sizeof(relativeAngleDeg)); std::memcpy(&angleBits, &relativeAngleDeg, sizeof(angleBits)); - // Reassert clientPid because a simultaneously-starting host may have - // initialized the mapping after our first attachment. + const std::uint32_t presentation = static_cast(CurrentPresentationMode()); + const std::uint32_t gameState = Game::current_mode + ? static_cast(*Game::current_mode) : 0xFFFFFFFFu; + InterlockedExchange(reinterpret_cast(&SharedState->clientPid), static_cast(GetCurrentProcessId())); InterlockedIncrement(reinterpret_cast(&SharedState->reserved[ClientHeartbeatIndex])); @@ -410,6 +470,10 @@ namespace OutRunVRRenderer static_cast(flags)); InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientLastAngleBitsIndex]), static_cast(angleBits)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientPresentationModeIndex]), + static_cast(presentation)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[ClientGameStateIndex]), + static_cast(gameState)); } bool ReadHostPose(PoseSample& pose) @@ -464,6 +528,7 @@ namespace OutRunVRRenderer pose.position = { snapshot.position[0], snapshot.position[1], snapshot.position[2] }; pose.positionValid = (snapshot.flags & PositionValid) != 0 && VectorIsFinite(pose.position); pose.hostPid = snapshot.hostPid; + pose.referenceSpaceGeneration = snapshot.reserved[HostReferenceSpaceGenerationIndex]; return true; } @@ -477,7 +542,7 @@ namespace OutRunVRRenderer bool GameRendererIsActive() { - return Game::current_mode && Game::game_start_progress_code && Game::is_in_game(); + return CurrentPresentationMode() == PresentationGameplay; } void ResetFrameState() @@ -493,12 +558,74 @@ namespace OutRunVRRenderer CenterValid = false; CenterPositionValid = false; CenterHostPid = 0; + CenterReferenceSpaceGeneration = 0; + } + + void RestoreCullingCamera() + { + if (!CullingCameraOverridden || !CullingCameraObject) + return; + CullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; + CullingCameraObject->look_pos_104 = CullingCameraSavedLook; + CullingCameraObject = nullptr; + CullingCameraOverridden = false; + } + + void ApplyCullingCameraSync() + { + if (!Settings::VRCullingCameraSync || !LatchedHeadInverseValid || + Settings::VRMatrixOrder != 0 || !ValidateRendererGlobals()) + return; + + EvWorkCamera* cam = Game::camera(); + if (!cam || !RendererView) + return; + + D3DMATRIX baseView{}; + std::memcpy(&baseView, RendererView, sizeof(baseView)); + if (!MatrixFinite(baseView)) + return; + + const D3DMATRIX correctedView = MultiplyMatrix(baseView, LatchedHeadInverse); + if (!MatrixFinite(correctedView)) + return; + const D3DMATRIX cameraWorld = InverseRigid(correctedView); + + const float dx = cam->look_pos_104.x - cam->cam_pos_F8.x; + const float dy = cam->look_pos_104.y - cam->cam_pos_F8.y; + const float dz = cam->look_pos_104.z - cam->cam_pos_F8.z; + float lookDistance = std::sqrt(dx * dx + dy * dy + dz * dz); + if (!std::isfinite(lookDistance) || lookDistance < 0.01f) + lookDistance = 1.0f; + + Vec3 forward{ -cameraWorld._31, -cameraWorld._32, -cameraWorld._33 }; + const float forwardLength = std::sqrt( + forward.x * forward.x + forward.y * forward.y + forward.z * forward.z); + if (!std::isfinite(forwardLength) || forwardLength < 1.0e-5f) + return; + forward.x /= forwardLength; + forward.y /= forwardLength; + forward.z /= forwardLength; + + RestoreCullingCamera(); + CullingCameraObject = cam; + CullingCameraSavedPos = cam->cam_pos_F8; + CullingCameraSavedLook = cam->look_pos_104; + cam->cam_pos_F8 = { cameraWorld._41, cameraWorld._42, cameraWorld._43 }; + cam->look_pos_104 = { + cameraWorld._41 + forward.x * lookDistance, + cameraWorld._42 + forward.y * lookDistance, + cameraWorld._43 + forward.z * lookDistance + }; + CullingCameraOverridden = true; + FrameTelemetryFlags |= ClientCullingCameraSynced; } void LatchFramePose() { - BeginSceneCalls.fetch_add(1, std::memory_order_relaxed); + ++BeginSceneCalls; ResetFrameState(); + RestoreCullingCamera(); if (!GameRendererIsActive()) return; @@ -506,7 +633,10 @@ namespace OutRunVRRenderer PoseSample sample{}; if (!ReadHostPose(sample)) { - ResetCenter(); + // A torn seqlock read or one stale sample must not redefine forward. + // Keep the existing center and simply render this scene without a VR + // transform. Centers change only on F10, host replacement, or an + // OpenXR reference-space generation change. return; } @@ -528,15 +658,23 @@ namespace OutRunVRRenderer return; const bool recenter = RendererRecenterPressed(); - if (!CenterValid || CenterHostPid != sample.hostPid || recenter) + const bool hostChanged = !CenterValid || CenterHostPid != sample.hostPid; + const bool referenceSpaceChanged = CenterValid && + CenterReferenceSpaceGeneration != sample.referenceSpaceGeneration; + if (hostChanged || referenceSpaceChanged || recenter) { - CenterOrientation = sample.orientation; + // Recenter yaw only. Pitch and roll continue to describe the actual + // headset attitude, avoiding a tilted artificial horizon after F10. + CenterOrientation = YawOnly(sample.orientation); CenterPosition = sample.positionValid ? sample.position : Vec3{ 0.0f, 0.0f, 0.0f }; CenterPositionValid = sample.positionValid; CenterHostPid = sample.hostPid; + CenterReferenceSpaceGeneration = sample.referenceSpaceGeneration; CenterValid = true; if (recenter) - spdlog::info("VR renderer: recentered HMD pose (F10)"); + spdlog::info("VR renderer: yaw recentered HMD pose (F10); pitch/roll preserved"); + else if (referenceSpaceChanged) + spdlog::info("VR renderer: OpenXR reference space changed; tracking origin refreshed"); } const Quat invCenter = Conjugate(Normalize(CenterOrientation)); @@ -546,9 +684,6 @@ namespace OutRunVRRenderer { if (!CenterPositionValid) { - // Position validity can appear later than orientation validity. Use - // the first valid positional sample as the positional origin instead - // of subtracting an invalid value captured at orientation recenter. CenterPosition = sample.position; CenterPositionValid = true; } @@ -573,6 +708,9 @@ namespace OutRunVRRenderer const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); LatchedRelativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); + + if (LatchedHeadInverseValid) + ApplyCullingCameraSync(); } bool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) @@ -583,25 +721,28 @@ namespace OutRunVRRenderer return vector4fCount >= offset + OutRunWvpRegisterCount; } - bool TryInjectOutRunWvp( + bool TryPrepareOutRunWvp( UINT startRegister, const float* constantData, UINT vector4fCount, float* patchedData) { - if (!constantData || !patchedData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) + if (!LatchedHeadInverseValid || !GameRendererIsActive()) return false; - if (!GameRendererIsActive()) + if (!constantData || !patchedData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) return false; - WvpCandidateCalls.fetch_add(1, std::memory_order_relaxed); + ++WvpCandidateCalls; D3DMATRIX view{}; D3DMATRIX projection{}; D3DMATRIX worldView{}; if (!ReadRendererMatrices(view, projection, worldView)) { - UnsafeAddressRejects.fetch_add(1, std::memory_order_relaxed); - if (!FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) + ++UnsafeAddressRejects; + if (!FirstUnsafeAddressLogged) + { + FirstUnsafeAddressLogged = true; spdlog::warn("VR renderer inject: OutRun renderer globals are not safely readable; injection disabled for this draw"); + } return false; } @@ -610,19 +751,22 @@ namespace OutRunVRRenderer const D3DMATRIX expectedWvp = MultiplyMatrix(worldView, projection); if (!MatrixNear(uploadedWvp, expectedWvp, true, WvpVerifyAbsoluteEpsilon)) { - WvpRejectedCalls.fetch_add(1, std::memory_order_relaxed); - if (!FirstRejectedLogged.exchange(true, std::memory_order_relaxed)) + ++WvpRejectedCalls; + if (!FirstRejectedLogged) + { + FirstRejectedLogged = true; spdlog::info("VR renderer inject: first c64 upload did not match Transpose(WorldView*Proj); unmatched draws stay untouched"); + } return false; } - WvpVerifiedCalls.fetch_add(1, std::memory_order_relaxed); + ++WvpVerifiedCalls; FrameTelemetryFlags |= ClientRendererWvpVerified; - if (!FirstVerifiedLogged.exchange(true, std::memory_order_relaxed)) + if (!FirstVerifiedLogged) + { + FirstVerifiedLogged = true; spdlog::info("VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)"); - - if (!LatchedHeadInverseValid) - return false; + } D3DMATRIX correctedWvp{}; if (Settings::VRMatrixOrder == 0) @@ -643,10 +787,8 @@ namespace OutRunVRRenderer const D3DMATRIX transposed = TransposeMatrix(correctedWvp); std::memcpy(patchedData + wvpOffsetRegisters * 4, &transposed, sizeof(transposed)); - WvpInjectedCalls.fetch_add(1, std::memory_order_relaxed); - FrameTelemetryFlags |= ClientRendererPoseInjected | ClientPoseApplied; - if (!FirstInjectedLogged.exchange(true, std::memory_order_relaxed)) - spdlog::info("VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary"); + ++WvpPreparedCalls; + FrameTelemetryFlags |= ClientRendererMatrixPrepared; return true; } @@ -655,18 +797,14 @@ namespace OutRunVRRenderer if (!Settings::VRTelemetry) return; const ULONGLONG now = GetTickCount64(); - if (now - LastSummaryMs < 1000) + if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; spdlog::info( - "VR renderer: beginScene={} c64Candidate={} verified={} injected={} rejected={} unsafe={} latchedSeq={}", - BeginSceneCalls.load(std::memory_order_relaxed), - WvpCandidateCalls.load(std::memory_order_relaxed), - WvpVerifiedCalls.load(std::memory_order_relaxed), - WvpInjectedCalls.load(std::memory_order_relaxed), - WvpRejectedCalls.load(std::memory_order_relaxed), - UnsafeAddressRejects.load(std::memory_order_relaxed), - LatchedPoseSequence); + "VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={}", + BeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, + WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, + UnsafeAddressRejects, LatchedPoseSequence); } HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) @@ -683,13 +821,29 @@ namespace OutRunVRRenderer HRESULT __stdcall EndSceneDest(IDirect3DDevice9* device) { + if (!IsGameDevice(device)) + return EndSceneHook.stdcall(device); + + // Camera live-state sync is only for render-time culling/effects. Restore + // it before returning control to post-scene game code. + RestoreCullingCamera(); const HRESULT result = EndSceneHook.stdcall(device); - if (IsGameDevice(device) && SUCCEEDED(result)) + + std::uint32_t publishedFlags = FrameTelemetryFlags; + if (SUCCEEDED(result)) + { + publishedFlags |= OutRunVR::ClientFrameCompleted; + if (publishedFlags & ClientRendererPoseInjected) + publishedFlags |= ClientPoseApplied; + } + else { - PublishClientTelemetry(FrameTelemetryFlags, - (FrameTelemetryFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); - MaybeLogSummary(); + publishedFlags &= ~ClientPoseApplied; } + + PublishClientTelemetry(publishedFlags, + (publishedFlags & ClientPoseApplied) ? LatchedRelativeAngleDeg : 0.0f); + MaybeLogSummary(); return result; } @@ -704,10 +858,36 @@ namespace OutRunVRRenderer } float patchedData[256 * 4]; - const bool injected = TryInjectOutRunWvp( + const bool prepared = TryPrepareOutRunWvp( startRegister, constantData, vector4fCount, patchedData); - return SetVertexShaderConstantFHook.stdcall( - device, startRegister, injected ? patchedData : constantData, vector4fCount); + const HRESULT result = SetVertexShaderConstantFHook.stdcall( + device, startRegister, prepared ? patchedData : constantData, vector4fCount); + + if (prepared) + { + if (SUCCEEDED(result)) + { + ++WvpUploadSucceededCalls; + FrameTelemetryFlags |= ClientRendererPoseInjected; + if (!FirstInjectedLogged) + { + FirstInjectedLogged = true; + spdlog::info("VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload"); + } + } + else + { + ++WvpUploadFailedCalls; + FrameTelemetryFlags |= ClientRendererUploadFailed; + if (!FirstUploadFailedLogged) + { + FirstUploadFailedLogged = true; + spdlog::warn("VR renderer inject: patched c64 matrix prepared but D3D9 upload failed (HRESULT=0x{:08X})", + static_cast(result)); + } + } + } + return result; } bool InstallD3D9Hooks(IDirect3DDevice9* device) @@ -718,12 +898,9 @@ namespace OutRunVRRenderer if (!vtable) return false; - // Validate reverse-engineered static locations once. Their pages and - // addresses do not move during the process; matrix values are still copied - // and finite-checked for every candidate draw. - if (!ValidateRendererGlobals() && - !FirstUnsafeAddressLogged.exchange(true, std::memory_order_relaxed)) + if (!ValidateRendererGlobals() && !FirstUnsafeAddressLogged) { + FirstUnsafeAddressLogged = true; spdlog::warn("VR renderer: OutRun renderer globals failed executable/readability validation; c64 injection will fail closed"); } From 7b22f4da5dec4e2651098529795988cbb4b99b25 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:11:09 +0900 Subject: [PATCH 0525/1308] vr: mark successfully completed D3D scenes --- src/vr_shared.hpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 35e7901504..379e65440c 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -52,6 +52,7 @@ namespace OutRunVR ClientRendererMatrixPrepared = 1u << 6, ClientRendererUploadFailed = 1u << 7, ClientCullingCameraSynced = 1u << 8, + ClientFrameCompleted = 1u << 9, }; #pragma pack(push, 4) @@ -129,4 +130,5 @@ namespace OutRunVRRenderer using OutRunVR::ClientRendererMatrixPrepared; using OutRunVR::ClientRendererUploadFailed; using OutRunVR::ClientCullingCameraSynced; + using OutRunVR::ClientFrameCompleted; } From acc8108353194c725553aed67fb6a1e95c28d803 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:11:27 +0900 Subject: [PATCH 0526/1308] vr: expose render-phase culling camera sync --- src/hooks_vr.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 3d21f36ecc..254a069744 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -7,14 +7,14 @@ #include "hook_mgr.hpp" #include "plugin.hpp" -// VR settings live here, but camera manipulation no longer does. +// VR settings live here, but the final camera transform does not. // // The first prototype hooked CalcCameraMatrix and modified EvWorkCamera::d3dmatrix140. // That turned out not to be the authoritative render boundary and also collided with // FixZBufferPrecision, which legitimately hooks the same game function. Head tracking // is now applied only at the verified D3D9 c64 WorldViewProjection upload in -// vr_renderer_probe.cpp. Keeping a single render-side path prevents double transforms, -// handedness drift and misleading telemetry. +// vr_renderer_probe.cpp. A temporary render-phase cam_pos/look sync is allowed only +// for culling/billboard/flare consumers and is restored before EndScene returns. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -25,6 +25,8 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, "Also applies HMD X/Y/Z movement. Experimental; keep disabled until rotation tracking is verified." }; + Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, + "Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, "Game-world units per metre of OpenXR head movement.", Range{ 0.1f, 10.0f } }; Setting VRRotationScale{ "VR", "RotationScale", 1.0f, From 8aee2477ed54b588f8a3796113e1af956f77cb6c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:12:34 +0900 Subject: [PATCH 0527/1308] vrhost: make shared bridge initialization and ownership race-safe --- vrhost/main.cpp | 103 ++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 91 insertions(+), 12 deletions(-) diff --git a/vrhost/main.cpp b/vrhost/main.cpp index fe46bf3512..b3756133ea 100644 --- a/vrhost/main.cpp +++ b/vrhost/main.cpp @@ -142,6 +142,18 @@ namespace return out; } + bool IsProcessAlive(DWORD pid) + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const DWORD wait = WaitForSingleObject(process, 0); + CloseHandle(process); + return wait == WAIT_TIMEOUT; + } + class SharedWriter { public: @@ -151,35 +163,62 @@ namespace 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); if (!mapping_) throw std::runtime_error("CreateFileMappingW failed: " + std::to_string(GetLastError())); + const bool mappingAlreadyExisted = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile( mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!state_) throw std::runtime_error("MapViewOfFile failed: " + std::to_string(GetLastError())); - if (state_->magic != OutRunVR::SharedMagic || - state_->protocolVersion != OutRunVR::SharedProtocolVersion || - state_->structSize != sizeof(OutRunVR::SharedPoseState)) + + if (!mappingAlreadyExisted) { + // Only the kernel-object creator initializes storage. Publish magic + // last so an attaching x86 client never accepts a partial header. std::memset(state_, 0, sizeof(*state_)); - state_->magic = OutRunVR::SharedMagic; state_->protocolVersion = OutRunVR::SharedProtocolVersion; state_->structSize = sizeof(OutRunVR::SharedPoseState); + MemoryBarrier(); + state_->magic = OutRunVR::SharedMagic; + } + else + { + // The game may have created the mapping a few instructions earlier. + // Never memset an existing mapping: wait for its creator to finish. + for (int attempt = 0; attempt < 200 && !HeaderValid(); ++attempt) + Sleep(10); + if (!HeaderValid()) + throw std::runtime_error("existing VR shared-memory mapping never published a valid header"); } + + AcquireHostOwnership(); } ~SharedWriter() { if (state_) { - BeginWrite(); - state_->flags = 0; - state_->hostPid = 0; - EndWrite(); + if (ownsHost_ && state_->hostPid == GetCurrentProcessId()) + { + BeginWrite(); + state_->flags = 0; + state_->hostPid = 0; + EndWrite(); + } UnmapViewOfFile(state_); } if (mapping_) CloseHandle(mapping_); } + void NotifyReferenceSpaceChanged() + { + ++referenceSpaceGeneration_; + if (referenceSpaceGeneration_ == 0) + referenceSpaceGeneration_ = 1; + std::cout << "OpenXR reference space changed; generation=" + << referenceSpaceGeneration_ << "\n"; + } + void Write(const XrSpaceLocation& headLocation, const std::array& views, std::uint32_t viewCount, @@ -211,6 +250,7 @@ namespace state_->position[0] = headLocation.pose.position.x; state_->position[1] = headLocation.pose.position.y; state_->position[2] = headLocation.pose.position.z; + state_->reserved[OutRunVR::HostReferenceSpaceGenerationIndex] = referenceSpaceGeneration_; for (std::uint32_t eye = 0; eye < 2; ++eye) { @@ -230,6 +270,42 @@ namespace } private: + bool HeaderValid() const + { + return state_ && state_->magic == OutRunVR::SharedMagic && + state_->protocolVersion == OutRunVR::SharedProtocolVersion && + state_->structSize == sizeof(OutRunVR::SharedPoseState); + } + + void AcquireHostOwnership() + { + if (!HeaderValid()) + throw std::runtime_error("VR shared-memory header is invalid"); + + const LONG self = static_cast(GetCurrentProcessId()); + for (int attempt = 0; attempt < 100; ++attempt) + { + const LONG observed = static_cast(state_->hostPid); + if (observed == self) + { + ownsHost_ = true; + return; + } + if (observed != 0 && IsProcessAlive(static_cast(observed))) + throw std::runtime_error("another outrun-vr-host process already owns the VR pose bridge"); + + const LONG previous = InterlockedCompareExchange( + reinterpret_cast(&state_->hostPid), self, observed); + if (previous == observed) + { + ownsHost_ = true; + return; + } + Sleep(1); + } + throw std::runtime_error("failed to acquire VR pose bridge host ownership"); + } + void BeginWrite() { LONG sequence = InterlockedIncrement(reinterpret_cast(&state_->sequence)); @@ -247,6 +323,8 @@ namespace HANDLE mapping_ = nullptr; OutRunVR::SharedPoseState* state_ = nullptr; + bool ownsHost_ = false; + std::uint32_t referenceSpaceGeneration_ = 1; }; XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance, XrSystemId systemId) @@ -372,7 +450,7 @@ int main(int argc, char** argv) XrSessionState sessionState = XR_SESSION_STATE_UNKNOWN; std::cout << "Pose bridge running. Start OutRun 2006 with [VR] Enabled=true.\n"; - std::cout << "F10 recenters head tracking in game. Ctrl+C closes this host.\n"; + std::cout << "F10 recenters yaw in game. Ctrl+C closes this host.\n"; while (!exitRequested) { @@ -399,6 +477,10 @@ int main(int argc, char** argv) sessionState == XR_SESSION_STATE_LOSS_PENDING) exitRequested = true; } + else if (event.type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) + { + shared.NotifyReferenceSpaceChanged(); + } event = { XR_TYPE_EVENT_DATA_BUFFER }; } @@ -434,9 +516,6 @@ int main(int argc, char** argv) shared.Write(headLocation, views, viewCount, configs, sessionState, instanceProperties.runtimeName); - // Milestone 1 owns a real OpenXR session and supplies predicted HMD - // tracking. Milestone 2 replaces this zero-layer end frame with stereo - // projection layers backed by the game's left/right render targets. XrFrameEndInfo frameEnd{ XR_TYPE_FRAME_END_INFO }; frameEnd.displayTime = frameState.predictedDisplayTime; frameEnd.environmentBlendMode = blendMode; From a205c825be34e6765daae95f65d13930fbdd7def Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:15:06 +0900 Subject: [PATCH 0528/1308] vrhost: fix theater anchoring exit monitoring and frame fast paths --- vrhost/main_compat_v2.cpp | 288 ++++++++++++++++++++++++++++++++------ 1 file changed, 243 insertions(+), 45 deletions(-) diff --git a/vrhost/main_compat_v2.cpp b/vrhost/main_compat_v2.cpp index 294a5b7239..414d1484e1 100644 --- a/vrhost/main_compat_v2.cpp +++ b/vrhost/main_compat_v2.cpp @@ -1,13 +1,13 @@ // OpenXR compatibility + diagnostic compositor for VDXR. // -// This milestone is still a mono mirror, but unlike the earlier diagnostic -// build it is color-managed and resilient enough to use for real head-tracking -// validation: -// * accepts both SDR BGRA8 and HDR/scRGB FP16 desktop-duplication surfaces; -// * converts everything to linear SDR on the GPU; -// * prefers an OpenXR sRGB swapchain so the runtime interprets colors correctly; -// * reports host pose and game-camera telemetry; -// * exits the OpenXR session when OutRun closes so Virtual Desktop comes back. +// The current compositor is still a mono mirror, but it is deliberately split +// into two presentation modes: +// * gameplay: VIEW-space mirror plus renderer-side head tracking; +// * menus/pause/results: LOCAL-space theater quad anchored when the mode begins. +// +// It also keeps game-exit monitoring independent of xrEndFrame, skips desktop +// capture/color conversion when OpenXR says shouldRender=false, and reports +// p95/p99 host timing so performance work is evidence-driven. #define WIN32_LEAN_AND_MEAN #define NOMINMAX @@ -28,6 +28,7 @@ #include #include +#include #include #include #include @@ -53,6 +54,86 @@ namespace } } + using PerfClock = std::chrono::steady_clock; + + class PerfWindow + { + public: + void Add(double ms) + { + values_[next_] = ms; + next_ = (next_ + 1) % values_.size(); + if (count_ < values_.size()) + ++count_; + } + + double Percentile(double percentile) const + { + if (!count_) + return 0.0; + std::vector sorted; + sorted.reserve(count_); + for (std::size_t i = 0; i < count_; ++i) + sorted.push_back(values_[i]); + std::sort(sorted.begin(), sorted.end()); + const double scaled = percentile * static_cast(sorted.size() - 1); + const std::size_t index = static_cast(std::ceil(scaled)); + return sorted[std::min(index, sorted.size() - 1)]; + } + + std::size_t Count() const { return count_; } + + private: + std::array values_{}; + std::size_t next_ = 0; + std::size_t count_ = 0; + }; + + class ScopedPerf + { + public: + explicit ScopedPerf(PerfWindow& target) : target_(target), start_(PerfClock::now()) {} + ~ScopedPerf() + { + const auto end = PerfClock::now(); + const double ms = std::chrono::duration(end - start_).count(); + target_.Add(ms); + } + private: + PerfWindow& target_; + PerfClock::time_point start_; + }; + + PerfWindow WaitFramePerf; + PerfWindow CapturePerf; + PerfWindow ConvertSubmitPerf; + PerfWindow EndFramePerf; + ULONGLONG LastPerfReportMs = 0; + std::uint64_t ShouldRenderSkippedFrames = 0; + bool CurrentFrameShouldRender = true; + + void MaybeReportPerf() + { + const ULONGLONG now = GetTickCount64(); + if (now - LastPerfReportMs < 5000) + return; + LastPerfReportMs = now; + std::cout + << "VR perf host-ms p95/p99: wait=" << WaitFramePerf.Percentile(0.95) << "/" << WaitFramePerf.Percentile(0.99) + << " capture=" << CapturePerf.Percentile(0.95) << "/" << CapturePerf.Percentile(0.99) + << " color-submit=" << ConvertSubmitPerf.Percentile(0.95) << "/" << ConvertSubmitPerf.Percentile(0.99) + << " xrEnd=" << EndFramePerf.Percentile(0.95) << "/" << EndFramePerf.Percentile(0.99) + << " shouldRenderSkipped=" << ShouldRenderSkippedFrames << "\n"; + } + + XrResult EndFrameMeasured(XrSession session, const XrFrameEndInfo* info) + { + ScopedPerf timer(EndFramePerf); + const XrResult result = ::xrEndFrame(session, info); + MaybeReportPerf(); + return result; + } + struct WindowSearch { DWORD pid = 0; @@ -264,24 +345,32 @@ float4 PSMain(VSOut input) : SV_Target float3 linear; if (SourceIsScRgb > 0.5) { - // Windows scRGB is linear and 1.0 == 80 nits. SDR content on an HDR - // desktop is multiplied by the user's SDR-white scale, so divide that - // boost back out before submitting to the SDR OpenXR compositor. linear = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); } else { - // BGRA8 desktop duplication contains display-referred sRGB values. linear = SrgbToLinear(saturate(src.rgb)); } - - // OutRun itself is SDR. Preserve normal SDR contrast and clip only real HDR - // highlight energy instead of passing it through as blown-out white. linear = saturate(linear); return float4(linear, 1.0); } )HLSL"; + XrVector3f RotateVector(const XrQuaternionf& q, const XrVector3f& v) + { + const XrVector3f u{ q.x, q.y, q.z }; + const XrVector3f t{ + 2.0f * (u.y * v.z - u.z * v.y), + 2.0f * (u.z * v.x - u.x * v.z), + 2.0f * (u.x * v.y - u.y * v.x) + }; + return { + v.x + q.w * t.x + (u.y * t.z - u.z * t.y), + v.y + q.w * t.y + (u.z * t.x - u.x * t.z), + v.z + q.w * t.z + (u.x * t.y - u.y * t.x) + }; + } + class MonoMirror { public: @@ -306,6 +395,8 @@ float4 PSMain(VSOut input) : SV_Target } void OnViewSpaceCreated(XrSpace space) { viewSpace_ = space; } + void OnLocalSpaceCreated(XrSpace space) { localSpace_ = space; } + void OnReferenceSpaceChanged() { theaterAnchorValid_ = false; } XrSession Session() const { return session_; } @@ -319,9 +410,26 @@ float4 PSMain(VSOut input) : SV_Target void PollClientTelemetry() { TryOpenSharedTelemetry(); - if (!sharedState_) + if (!sharedState_ || + sharedState_->magic != OutRunVR::SharedMagic || + sharedState_->protocolVersion != OutRunVR::SharedProtocolVersion || + sharedState_->structSize != sizeof(OutRunVR::SharedPoseState)) return; + const std::uint32_t rawPresentation = sharedState_->reserved[OutRunVR::ClientPresentationModeIndex]; + const auto nextPresentation = rawPresentation == OutRunVR::PresentationGameplay + ? OutRunVR::PresentationGameplay + : OutRunVR::PresentationTheater; + if (nextPresentation != presentationMode_) + { + presentationMode_ = nextPresentation; + theaterAnchorValid_ = false; + std::cout << "VR presentation: " + << (presentationMode_ == OutRunVR::PresentationGameplay ? "gameplay/head-tracked" : "theater/LOCAL-fixed") + << ".\n"; + } + clientGameState_ = sharedState_->reserved[OutRunVR::ClientGameStateIndex]; + const ULONGLONG now = GetTickCount64(); if (now - lastClientTelemetryLogMs_ < 1000) return; @@ -345,6 +453,7 @@ float4 PSMain(VSOut input) : SV_Target { std::cout << "VR bridge: cameraHeartbeat=" << heartbeat << " flags=0x" << std::hex << flags << std::dec + << " gameState=0x" << std::hex << clientGameState_ << std::dec << " appliedAngle=" << angle << "deg" << ((flags & OutRunVR::ClientPoseApplied) ? " [CAMERA APPLIED]" : " [NOT APPLIED]") << "\n"; @@ -428,9 +537,8 @@ float4 PSMain(VSOut input) : SV_Target std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ << ", color-managed GPU conversion enabled.\n" << "Mirror accepts BGRA8 SDR and FP16 scRGB HDR frames.\n" - << "This is still a temporary mono HMD view; true stereo is the next renderer milestone.\n"; - - CaptureDesktopFrame(1000); + << "Menus/pause/results use a LOCAL-fixed theater quad; gameplay uses VIEW plus game head tracking.\n" + << "This remains a temporary mono transport; stereo must preserve one simulation/render-queue lifetime for both eyes.\n"; return true; } @@ -440,7 +548,6 @@ float4 PSMain(VSOut input) : SV_Target return false; CaptureDesktopFrame(haveFrame_ ? 0 : 1000); - PollClientTelemetry(); if (!haveFrame_ || !latestSourceSrv_ || swapchain_ == XR_NULL_HANDLE) return false; @@ -463,18 +570,28 @@ float4 PSMain(VSOut input) : SV_Target return XR_SUCCEEDED(xr); } - XrCompositionLayerQuad MakeQuad() const + XrCompositionLayerQuad MakeQuad(XrTime displayTime) { XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.space = viewSpace_; quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; quad.subImage.swapchain = swapchain_; quad.subImage.imageRect.offset = { 0, 0 }; quad.subImage.imageRect.extent = { static_cast(width_), static_cast(height_) }; - quad.pose.orientation.w = 1.0f; - quad.pose.position.z = -1.0f; + + if (presentationMode_ != OutRunVR::PresentationGameplay && EnsureTheaterAnchor(displayTime)) + { + quad.space = localSpace_; + quad.pose = theaterAnchor_; + } + else + { + quad.space = viewSpace_; + quad.pose.orientation.w = 1.0f; + quad.pose.position.z = -1.0f; + } + quad.size.width = 2.0f; const float aspect = height_ ? static_cast(width_) / static_cast(height_) : 16.0f / 9.0f; quad.size.height = quad.size.width / aspect; @@ -500,6 +617,30 @@ float4 PSMain(VSOut input) : SV_Target float padding[2]; }; + bool EnsureTheaterAnchor(XrTime displayTime) + { + if (theaterAnchorValid_) + return true; + if (viewSpace_ == XR_NULL_HANDLE || localSpace_ == XR_NULL_HANDLE) + return false; + + XrSpaceLocation location{ XR_TYPE_SPACE_LOCATION }; + const XrResult result = ::xrLocateSpace(viewSpace_, localSpace_, displayTime, &location); + const XrSpaceLocationFlags required = + XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | XR_SPACE_LOCATION_POSITION_VALID_BIT; + if (XR_FAILED(result) || (location.locationFlags & required) != required) + return false; + + theaterAnchor_ = location.pose; + const XrVector3f forward = RotateVector(location.pose.orientation, { 0.0f, 0.0f, -1.0f }); + theaterAnchor_.position.x += forward.x; + theaterAnchor_.position.y += forward.y; + theaterAnchor_.position.z += forward.z; + theaterAnchorValid_ = true; + std::cout << "VR theater: LOCAL-space quad anchored one metre in front of the menu-entry head pose.\n"; + return true; + } + void TryOpenSharedTelemetry() { if (sharedState_) @@ -635,6 +776,7 @@ float4 PSMain(VSOut input) : SV_Target bool CaptureDesktopFrame(DWORD timeoutMs) { + ScopedPerf timer(CapturePerf); if (!IsWindow(hwnd_)) return haveFrame_; if (!duplication_ && !RecreateDuplication(false)) @@ -673,8 +815,10 @@ float4 PSMain(VSOut input) : SV_Target { if (EnsureSourceTexture(desktopDesc)) { + // D3D11/OpenXR synchronization at swapchain release/end-frame + // is sufficient; forcing an immediate Flush here serialized the + // CPU and GPU every frame. context_->CopyResource(latestSource_, desktopTexture); - context_->Flush(); copied = true; } } @@ -772,6 +916,7 @@ float4 PSMain(VSOut input) : SV_Target void RenderConvertedFrame(std::uint32_t imageIndex) { + ScopedPerf timer(ConvertSubmitPerf); if (imageIndex >= renderTargets_.size() || !renderTargets_[imageIndex] || !latestSourceSrv_) return; @@ -804,7 +949,8 @@ float4 PSMain(VSOut input) : SV_Target context_->PSSetShaderResources(0, 1, &nullSrv); ID3D11RenderTargetView* nullRtv = nullptr; context_->OMSetRenderTargets(1, &nullRtv, nullptr); - context_->Flush(); + // No per-frame Flush: OpenXR swapchain release/end-frame provides the + // synchronization boundary without serializing the immediate context. } void ResetAll() @@ -849,6 +995,11 @@ float4 PSMain(VSOut input) : SV_Target session_ = XR_NULL_HANDLE; viewSpace_ = XR_NULL_HANDLE; + localSpace_ = XR_NULL_HANDLE; + theaterAnchor_ = {}; + theaterAnchorValid_ = false; + presentationMode_ = OutRunVR::PresentationTheater; + clientGameState_ = 0xFFFFFFFFu; hwnd_ = nullptr; gamePid_ = 0; targetMonitor_ = nullptr; @@ -867,6 +1018,12 @@ float4 PSMain(VSOut input) : SV_Target XrSession session_ = XR_NULL_HANDLE; XrSpace viewSpace_ = XR_NULL_HANDLE; + XrSpace localSpace_ = XR_NULL_HANDLE; + XrPosef theaterAnchor_{}; + bool theaterAnchorValid_ = false; + OutRunVR::ClientPresentationMode presentationMode_ = OutRunVR::PresentationTheater; + std::uint32_t clientGameState_ = 0xFFFFFFFFu; + ID3D11Device* device_ = nullptr; ID3D11DeviceContext* context_ = nullptr; HWND hwnd_ = nullptr; @@ -916,6 +1073,20 @@ float4 PSMain(VSOut input) : SV_Target ULONGLONG GameExitRequestMs = 0; ULONGLONG LastPoseTelemetryMs = 0; + void RequestGameExitIfNeeded() + { + if (GameExitRequested || Mirror.Session() == XR_NULL_HANDLE || Mirror.GameAlive()) + return; + + GameExitRequested = true; + GameExitRequestMs = GetTickCount64(); + std::cout << "OutRun process exited. Requesting OpenXR session shutdown and Virtual Desktop return...\n"; + const XrResult request = ::xrRequestExitSession(Mirror.Session()); + if (XR_FAILED(request)) + std::cerr << "xrRequestExitSession returned " << request + << "; poll-event cleanup fallback will still release the session.\n"; + } + XrResult XRAPI_PTR OutRunRetryingXrGetSystem( XrInstance instance, const XrSystemGetInfo* getInfo, XrSystemId* systemId) { @@ -980,9 +1151,23 @@ float4 PSMain(VSOut input) : SV_Target XrSession session, const XrReferenceSpaceCreateInfo* createInfo, XrSpace* space) { const XrResult result = ::xrCreateReferenceSpace(session, createInfo, space); - if (XR_SUCCEEDED(result) && createInfo && space && - createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) - Mirror.OnViewSpaceCreated(*space); + if (XR_SUCCEEDED(result) && createInfo && space) + { + if (createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) + Mirror.OnViewSpaceCreated(*space); + else if (createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) + Mirror.OnLocalSpaceCreated(*space); + } + return result; + } + + XrResult XRAPI_PTR OutRunTelemetryXrWaitFrame( + XrSession session, const XrFrameWaitInfo* waitInfo, XrFrameState* frameState) + { + ScopedPerf timer(WaitFramePerf); + const XrResult result = ::xrWaitFrame(session, waitInfo, frameState); + if (XR_SUCCEEDED(result) && frameState) + CurrentFrameShouldRender = frameState->shouldRender == XR_TRUE; return result; } @@ -994,7 +1179,7 @@ float4 PSMain(VSOut input) : SV_Target (location->locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT)) { const ULONGLONG now = GetTickCount64(); - if (now - LastPoseTelemetryMs >= 1000) + if (now - LastPoseTelemetryMs >= 5000) { LastPoseTelemetryMs = now; const auto& q = location->pose.orientation; @@ -1010,40 +1195,52 @@ float4 PSMain(VSOut input) : SV_Target XrResult XRAPI_PTR OutRunMirrorXrEndFrame(XrSession session, const XrFrameEndInfo* frameEndInfo) { if (!frameEndInfo) - return ::xrEndFrame(session, frameEndInfo); + return EndFrameMeasured(session, frameEndInfo); + + RequestGameExitIfNeeded(); + Mirror.PollClientTelemetry(); - if (!Mirror.GameAlive()) + if (GameExitRequested) { - if (!GameExitRequested) - { - GameExitRequested = true; - GameExitRequestMs = GetTickCount64(); - std::cout << "OutRun process exited. Requesting OpenXR session shutdown and Virtual Desktop return...\n"; - const XrResult request = ::xrRequestExitSession(session); - if (XR_FAILED(request)) - std::cerr << "xrRequestExitSession returned " << request << "; cleanup fallback will still release the session.\n"; - } XrFrameEndInfo empty = *frameEndInfo; empty.layerCount = 0; empty.layers = nullptr; - return ::xrEndFrame(session, &empty); + return EndFrameMeasured(session, &empty); + } + + if (!CurrentFrameShouldRender) + { + ++ShouldRenderSkippedFrames; + XrFrameEndInfo empty = *frameEndInfo; + empty.layerCount = 0; + empty.layers = nullptr; + return EndFrameMeasured(session, &empty); } if (frameEndInfo->layerCount != 0 || !Mirror.CaptureAndRenderToSwapchain() || !Mirror.ReadyForLayer()) - return ::xrEndFrame(session, frameEndInfo); + return EndFrameMeasured(session, frameEndInfo); - XrCompositionLayerQuad quad = Mirror.MakeQuad(); + XrCompositionLayerQuad quad = Mirror.MakeQuad(frameEndInfo->displayTime); const XrCompositionLayerBaseHeader* layer = reinterpret_cast(&quad); XrFrameEndInfo patched = *frameEndInfo; patched.layerCount = 1; patched.layers = &layer; - return ::xrEndFrame(session, &patched); + return EndFrameMeasured(session, &patched); } XrResult XRAPI_PTR OutRunExitAwareXrPollEvent(XrInstance instance, XrEventDataBuffer* eventData) { + // This check runs even while sessionRunning=false, unlike xrEndFrame. + // A closed game therefore cannot strand the host in an idle OpenXR state. + RequestGameExitIfNeeded(); + const XrResult result = ::xrPollEvent(instance, eventData); + if (result == XR_SUCCESS && eventData && + eventData->type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) + { + Mirror.OnReferenceSpaceChanged(); + } if (result != XR_EVENT_UNAVAILABLE) return result; @@ -1074,6 +1271,7 @@ float4 PSMain(VSOut input) : SV_Target #define xrGetSystem OutRunRetryingXrGetSystem #define xrCreateSession OutRunMirrorXrCreateSession #define xrCreateReferenceSpace OutRunMirrorXrCreateReferenceSpace +#define xrWaitFrame OutRunTelemetryXrWaitFrame #define xrLocateSpace OutRunTelemetryXrLocateSpace #define xrEndFrame OutRunMirrorXrEndFrame #define xrPollEvent OutRunExitAwareXrPollEvent From 37c015705682ba13e23b2ce3100e8def9a0e9858 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:15:41 +0900 Subject: [PATCH 0529/1308] ci: verify hardened VR lifecycle and theater paths --- .github/workflows/vr-openxr.yml | 68 ++++++++++++++++++++++++++++----- 1 file changed, 58 insertions(+), 10 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 81b423020d..74fd8f91fc 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -7,6 +7,8 @@ on: - 'src/hooks_vr.cpp' - 'src/vr_renderer_probe.cpp' - 'src/vr_shared.hpp' + - 'src/overlay/notifications.hpp' + - 'src/overlay/update_check.cpp' - 'cmake.toml' - 'vrhost/**' - '.github/workflows/vr-openxr.yml' @@ -15,6 +17,8 @@ on: - 'src/hooks_vr.cpp' - 'src/vr_renderer_probe.cpp' - 'src/vr_shared.hpp' + - 'src/overlay/notifications.hpp' + - 'src/overlay/update_check.cpp' - 'cmake.toml' - 'vrhost/**' - '.github/workflows/vr-openxr.yml' @@ -38,6 +42,9 @@ jobs: if (-not $legacy.Contains('CalcCameraMatrix remains untouched')) { throw 'single-owner VR marker missing from hooks_vr.cpp' } + if (-not $legacy.Contains('VRCullingCameraSync')) { + throw 'render-phase culling camera sync setting is missing' + } $renderer = Get-Content src/vr_renderer_probe.cpp -Raw foreach ($marker in @( @@ -48,17 +55,30 @@ jobs: 'VirtualQuery', 'mappingAlreadyExisted', 'ClientRendererWvpVerified', - 'ClientRendererPoseInjected', - 'LatchedHeadInverse', - 'PublishClientTelemetry(FrameTelemetryFlags', + 'ClientRendererMatrixPrepared', + 'ClientRendererUploadFailed', + 'ClientFrameCompleted', + 'TryPrepareOutRunWvp', + 'SUCCEEDED(result)', + 'ClientCullingCameraSynced', + 'YawOnly', + 'referenceSpaceGeneration', 'frame-latched c64 WVP injection armed' )) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } } + if ($renderer.Contains('ReadHostPose(sample))`r`n`t`t`t{`r`n`t`t`t`tResetCenter')) { + throw 'transient pose-read failure must not reset tracking center' + } $shared = Get-Content src/vr_shared.hpp -Raw - if (-not $shared.Contains('static_assert(sizeof(SharedPoseState) == 248)')) { - throw 'VR shared-memory ABI size changed unexpectedly' + foreach ($marker in @( + 'static_assert(sizeof(SharedPoseState) == 248)', + 'HostReferenceSpaceGenerationIndex', + 'ClientPresentationModeIndex', + 'ClientFrameCompleted' + )) { + if (-not $shared.Contains($marker)) { throw "missing shared-memory ABI marker: $marker" } } - name: Configure Win32 VR build @@ -90,7 +110,9 @@ jobs: 'VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched', 'VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94)', 'VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)', - 'VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary', + 'VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload', + 'patched c64 matrix prepared but D3D9 upload failed', + 'yaw recentered HMD pose', 'OutRun renderer globals are not safely readable' )) { if (-not $ascii.Contains($marker)) { throw "VR binary marker missing: $marker" } @@ -123,7 +145,7 @@ jobs: with: submodules: recursive - - name: Verify HDR, tracking, exit and HLSL patch paths + - name: Verify HDR tracking theater exit performance and HLSL paths shell: pwsh run: | $src = Get-Content vrhost/main_compat_v2.cpp -Raw @@ -132,11 +154,34 @@ jobs: 'DXGI_FORMAT_B8G8R8A8_UNORM_SRGB', 'QuerySdrWhiteScale', 'SrgbToLinear', - 'xrRequestExitSession', + 'RequestGameExitIfNeeded', + 'OutRunExitAwareXrPollEvent', + 'OutRunTelemetryXrWaitFrame', + 'CurrentFrameShouldRender', + 'PresentationGameplay', + 'OnLocalSpaceCreated', + 'EnsureTheaterAnchor', + 'LOCAL-space quad anchored', + 'p95/p99', 'ClientPoseApplied' )) { - if (-not $src.Contains($marker)) { throw "missing required VR v2 source marker: $marker" } + if (-not $src.Contains($marker)) { throw "missing required VR host source marker: $marker" } + } + if ($src.Contains('context_->Flush()')) { + throw 'per-frame D3D11 Flush must not return to the mirror hot path' } + + $main = Get-Content vrhost/main.cpp -Raw + foreach ($marker in @( + 'mappingAlreadyExisted', + 'AcquireHostOwnership', + 'InterlockedCompareExchange', + 'HostReferenceSpaceGenerationIndex', + 'NotifyReferenceSpaceChanged' + )) { + if (-not $main.Contains($marker)) { throw "missing shared bridge ownership marker: $marker" } + } + $patch = Get-Content vrhost/shader_compile_patch.hpp -Raw if (-not $patch.Contains('linearColor')) { throw "HLSL reserved-word patch is missing" } if (-not $patch.Contains('OutRunVrD3DCompile')) { throw "patched D3DCompile entry point is missing" } @@ -176,10 +221,13 @@ jobs: 'FP16 scRGB/HDR', 'VR pose: q=', 'CAMERA APPLIED', + 'LOCAL-space quad anchored', + 'shouldRenderSkipped', 'Requesting OpenXR session shutdown and Virtual Desktop return', + 'another outrun-vr-host process already owns', 'linearColor' )) { - if (-not $ascii.Contains($marker)) { throw "host binary missing v3 marker: $marker" } + if (-not $ascii.Contains($marker)) { throw "host binary missing hardened marker: $marker" } } - name: Upload host artifact From fc49c9008a84dcaf49b6fe98a5285088b0ec0447 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:18:37 +0900 Subject: [PATCH 0530/1308] docs: document hardened tracking theater and stereo boundaries --- VR_OPENXR.md | 198 +++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 161 insertions(+), 37 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 7a0413df48..e60a989a66 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -4,39 +4,70 @@ This branch is the experimental VR development branch for the `wheel-ffb` fork. It keeps the existing wheel / multi-device / FFB work intact and adds VR as an independent rendering-side feature. -## Current status: milestone 1 +## Current status: tracking / mono transport milestone Implemented: - x64 OpenXR host using `XR_KHR_D3D11_enable` - versioned x86/x64 shared-memory IPC with a seqlock +- creator-only shared-memory initialization with the ready marker (`magic`) published last +- single-live-host ownership of the pose bridge - predicted OpenXR HMD orientation and position transport +- OpenXR reference-space change generation transported to the x86 renderer - left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI - renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload - one OpenXR pose latched after each successful D3D9 `BeginScene`, so all draws in a scene use one pose -- one renderer telemetry result published after successful `EndScene`, so `CAMERA APPLIED` describes that completed scene - runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection - executable-range / readable-memory validation before reverse-engineered renderer globals are read +- optional render-phase camera-state sync for culling / billboards / flares - orientation-only head tracking by default - optional experimental positional tracking -- F10 recenter +- F10 yaw-only recenter; pitch and roll remain the real headset attitude +- transient pose-read failure skips only that scene and does not silently redefine forward - 250 ms stale-pose fail-safe -- renderer telemetry where `CAMERA APPLIED` means the final c64 upload was actually patched +- explicit gameplay versus theater presentation state +- menu / pause / goal / time-up / retry / result screens anchored as a LOCAL-space theater quad +- game-process exit monitoring independent of `xrEndFrame` +- `shouldRender=false` fast path that skips desktop capture and color conversion +- host p95/p99 timing for OpenXR wait, desktop capture, color conversion/submit and `xrEndFrame` +- no per-frame D3D11 `Flush()` in the mono mirror hot path The old experimental `CalcCameraMatrix` / `d3dmatrix140` VR mutation has been removed. `FixZBufferPrecision` remains the sole owner of its existing camera hook, -while VR head tracking is applied only at the final D3D9 renderer boundary. +while the final VR visual transform is applied only at the D3D9 renderer boundary. Not implemented yet: -- rendering the world twice for left/right eyes +- true left/right geometry rendering - D3D9 eye render targets / transfer to the x64 host -- OpenXR projection-layer submission of the game image +- OpenXR projection-layer submission of the game world - per-eye asymmetric projection matrices -- VR HUD / menu quad layer +- separated world-space HUD and 2D menu/HUD composition +- proof that every game culling stage occurs after the render-phase camera sync -So milestone 1 is a **real OpenXR tracking bridge and renderer-side VR camera -prototype**, not yet a complete stereo headset renderer. +The current build is therefore a **real OpenXR tracking bridge, renderer-side head +camera and hardened mono transport**, not yet a complete stereo headset renderer. + +## Renderer source of truth + +The OutRun-specific renderer mapping comes from the MIT-licensed OutRun 2006 +Remix Wrapper reverse engineering and is verified again at runtime before use: + +```text +0x0095D860 View (D3DXMatrixLookAtRH) +0x0095D8A0 Projection (D3DXMatrixPerspectiveFovRH) +0x0095DB20 WorldView = World * View +VS c64..c67 = Transpose(WorldView * Projection) +``` + +OutRun's renderer is right-handed. OpenXR is also right-handed, so the renderer +path uses the raw OpenXR RH pose. Do not copy the F.E.A.R. VR RH-to-LH conversion +into this game. + +F.E.A.R. VR remains useful as a reference for OpenXR state handling, recentering, +x86/x64 transport and performance discipline. openRBRVR is useful as a reference +for racing-VR stereo/HUD/frame architecture, but its DXVK/Vulkan renderer should +not be transplanted wholesale into this D3D9 game. ## Architecture @@ -48,12 +79,15 @@ Quest 3 / OpenXR runtime (SteamVR or VDXR) outrun-vr-host.exe | | Local\\OutRun2006Tweaks.VR.Pose.v1 - | versioned shared memory + | protocol v1, 248 bytes, versioned shared memory v OutRun2006Tweaks dinput8.dll (x86) | | BeginScene success: latch one HMD pose - | SetVertexShaderConstantF: verify/patch c64 WVP + | optionally mirror pose into live render camera state + | SetVertexShaderConstantF: verify + prepare c64 WVP + | original D3D9 call: confirm actual upload success + | restore temporary live camera state | EndScene success: publish completed-scene telemetry v OutRun 2006 D3D9 renderer @@ -62,6 +96,98 @@ Quest 3 / OpenXR runtime (SteamVR or VDXR) The split process design is intentional. It keeps the 32-bit game free from a hard OpenXR loader dependency while the x64 host owns the OpenXR session. +## `CAMERA APPLIED` semantics + +`CAMERA APPLIED` is deliberately stricter than the first prototype. It is true +only when all of these happened in the same scene: + +1. the uploaded c64 matrix was verified as OutRun's expected WVP; +2. a corrected VR WVP was successfully calculated; +3. the original D3D9 `SetVertexShaderConstantF` returned success for the patched data; +4. the scene reached a successful original D3D9 `EndScene`. + +Telemetry separately distinguishes WVP verification, matrix preparation, actual +D3D upload failure, culling-camera sync and completed scene state. A failed or +non-VR scene clears the prior applied result rather than leaving stale success. + +## Recenter and tracking origin + +F10 recenters **yaw only**. This defines a new forward direction without flattening +real headset pitch or roll. + +The center is automatically replaced only when: + +- there is no valid center yet; +- the x64 host process changes; +- OpenXR reports a reference-space change; or +- F10 is pressed. + +A transient seqlock/read/stale-pose failure skips VR application for that scene +but keeps the existing center, avoiding a surprise jump when tracking resumes. + +## Gameplay and theater presentation + +The x86 game publishes its current game state through unused protocol-v1 +`reserved[]` slots without changing the 248-byte ABI. + +- `STATE_GAME` (plus the existing game-start-ready transition) is gameplay. +- menus, pause, goal, time-up, retry and result states are theater presentation. + +Gameplay keeps the mono transport in VIEW space because head movement is already +applied to the game camera. Theater presentation records the HMD pose when the +mode is entered and places the quad one metre ahead in **LOCAL space**, so the +menu stays fixed in the virtual room instead of following the user's face. + +## Culling / billboard / flare alignment + +The authoritative visual transform remains the verified c64 WVP injection. +When `VR -> CullingCameraSync` is enabled (default), the renderer also derives the +same effective camera from the corrected View and temporarily writes only +`cam_pos_F8` and `look_pos_104` from successful `BeginScene` until just before +`EndScene`. The original values are then restored before game logic continues. + +This follows the existing interpolation design, which deliberately keeps its +interpolated camera live through the render phase so culling, billboards and +flares agree with the visible camera. + +Important limitation: this can only affect consumers that read the camera during +that render phase. If OutRun builds or culls a render queue **before** `BeginScene`, +objects outside the original game camera can still be absent. Quest runtime testing +with large head turns is required before claiming full culling correctness. Do not +disable arbitrary culling code by guessed addresses to hide this problem. + +## Performance diagnostics + +The mono host now avoids two explicit D3D11 `Flush()` calls that previously +serialized the CPU/GPU path. It also skips desktop duplication, color conversion +and swapchain drawing when OpenXR returns `shouldRender=false`. + +Every five seconds it logs a rolling p95/p99 breakdown similar to: + +```text +VR perf host-ms p95/p99: wait=... capture=... color-submit=... xrEnd=... shouldRenderSkipped=... +``` + +These values separate host-side OpenXR waiting, desktop capture, color conversion / +submission and final compositor handoff. They do **not** measure the game's D3D9 +CPU/GPU frame time by themselves; if the Quest still misses 80/90 Hz, game-side +CPU/GPU timing must be measured separately rather than guessing from host totals. + +Game-side VR telemetry is rate-limited and WVP validation is skipped entirely when +no valid latched head transform will be applied. + +## Shared-memory ownership + +Protocol v1 stays ABI-compatible at 248 bytes. New coordination uses previously +reserved words. + +- only the process that creates the kernel mapping initializes it; +- protocol/size are written first and `magic` is published last; +- an attaching process never `memset()`s an existing mapping; +- the host claims `hostPid` with compare/exchange; +- a second host refuses to run while the current owner process is alive; +- the x86 client and x64 host use disjoint reserved slots for their telemetry. + ## Build the normal x86 Tweaks DLL From the repository root: @@ -84,14 +210,17 @@ cmake --build build-vrhost --config Release `vrhost/CMakeLists.txt` fetches and pins Khronos OpenXR-SDK `release-1.1.63`. The resulting executable is `build-vrhost/bin/outrun-vr-host.exe`. -## First test +## Runtime test 1. Make SteamVR or Virtual Desktop's VDXR the active OpenXR runtime. 2. Start `outrun-vr-host.exe`. 3. Start OutRun 2006 with the `vr-openxr` build of `dinput8.dll`. 4. Keep `VR -> PositionalTracking` disabled for the first test. -5. Enter a race and turn your head. -6. Press **F10** while looking straight ahead to recenter. +5. Keep `VR -> CullingCameraSync` enabled. +6. Enter a race and turn your head, including large side/backward angles. +7. Press **F10** while facing the desired forward direction. +8. Pause the race and verify that the menu becomes LOCAL-fixed instead of following the HMD. +9. Exit the game while VR is active, then repeat with the OpenXR session temporarily not rendering/visible. The game log should contain these markers in order: @@ -99,38 +228,33 @@ The game log should contain these markers in order: VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94) VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) -VR renderer inject: HEAD TRACKING ACTIVE at VS c64 render boundary +VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload ``` If the renderer globals do not match the expected executable layout, or the c64 upload does not match the expected WVP relationship, that draw is left untouched. If the OpenXR pose is older than 250 ms, no head transform is applied. -## Runtime diagnostics - -With `[VR] Telemetry = true`, the game logs cumulative `BeginScene`, c64 candidate, -verified, injected, rejected and unsafe-address counts once per second. The generic -`SetVertexShaderConstantF` call counter was deliberately removed from the hot path. -The host's existing `CAMERA APPLIED` indicator is published once per successfully -completed D3D9 scene and is set only if at least one verified final c64 upload was -actually patched in that scene. A scene with no injection therefore clears the -previous scene's applied result instead of leaving stale success telemetry behind. +## Stereo safety rules for the next milestone -For a healthy run, `verified` and `injected` should both increase while racing. -`unsafe` should remain zero. Some `rejected` c64 candidates can be normal because -not every constant upload containing register c64 belongs to the verified world -render path. +True stereo must **not** be implemented by blindly calling `SceneControl()` twice. +The game has render-data paths that consume and clear queues. Both eyes must see +the same scene snapshot before that data is released. -## Next milestone +The next milestone therefore needs this order: -Milestone 2 should reuse the already transported per-eye FOV and eye-size data: +1. identify the boundary after one simulation / input / physics update and before render queues are consumed; +2. preserve the 3D render data for both eye renders; +3. render left and right eyes with eye-specific view offsets and asymmetric projections; +4. never run input, vehicle physics, game logic or FFB a second time for the second eye; +5. keep HUD/menu work out of the duplicated world pass; +6. transfer both eye textures to the x64 host; +7. submit them as one `XrCompositionLayerProjection`; +8. compose suitable 2D HUD/menu content separately. -1. identify the world render boundary around `SceneControl` -2. allocate left/right D3D9 eye render targets -3. render the 3D scene once per OpenXR eye with an eye-offset view and asymmetric projection -4. transfer the eye textures to the x64 host -5. submit them as `XrCompositionLayerProjection` -6. keep the 2D UI out of the world pass and submit it later as a quad layer +This is the point where openRBRVR's racing-VR frame/HUD architecture is useful as +a design reference, while OutRun-specific render-queue lifetime must be established +from this executable before any two-eye draw duplication is enabled. Do not implement stereo by depth reconstruction. The target is two real geometry renders so this can ultimately replace the existing SuperDepth3D workflow. From 49ce865d40e90425e6286a0cb2b65d9175cc35be Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:30:12 +0900 Subject: [PATCH 0531/1308] docs: document hardened tracking theater and stereo boundaries --- VR_OPENXR.md | 316 ++++++++++++++++++++++++--------------------------- 1 file changed, 149 insertions(+), 167 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index e60a989a66..6a5c44a7c5 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -4,91 +4,68 @@ This branch is the experimental VR development branch for the `wheel-ffb` fork. It keeps the existing wheel / multi-device / FFB work intact and adds VR as an independent rendering-side feature. -## Current status: tracking / mono transport milestone +## Current status: milestone 1 hardened Implemented: - x64 OpenXR host using `XR_KHR_D3D11_enable` -- versioned x86/x64 shared-memory IPC with a seqlock -- creator-only shared-memory initialization with the ready marker (`magic`) published last -- single-live-host ownership of the pose bridge +- versioned x86/x64 shared-memory IPC with a seqlock and single-host ownership - predicted OpenXR HMD orientation and position transport -- OpenXR reference-space change generation transported to the x86 renderer - left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI - renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload - one OpenXR pose latched after each successful D3D9 `BeginScene`, so all draws in a scene use one pose +- render-time culling/billboard/flare camera synchronization with immediate restoration at `EndScene` - runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection - executable-range / readable-memory validation before reverse-engineered renderer globals are read -- optional render-phase camera-state sync for culling / billboards / flares -- orientation-only head tracking by default -- optional experimental positional tracking -- F10 yaw-only recenter; pitch and roll remain the real headset attitude -- transient pose-read failure skips only that scene and does not silently redefine forward +- D3D9 upload success and frame-completion telemetry; `CAMERA APPLIED` is no longer set merely because a matrix was prepared +- orientation-only head tracking by default, with optional experimental positional tracking +- F10 yaw-only recenter; pitch/roll stay physically correct +- OpenXR reference-space change detection and automatic tracking-origin refresh +- transient IPC read failures skip only that render scene instead of silently changing the center - 250 ms stale-pose fail-safe -- explicit gameplay versus theater presentation state -- menu / pause / goal / time-up / retry / result screens anchored as a LOCAL-space theater quad -- game-process exit monitoring independent of `xrEndFrame` +- explicit gameplay vs theater presentation state exported by the x86 renderer +- menus, pause, goal, retry and result screens anchored as a LOCAL-space theater quad +- game-process exit monitoring independent of `xrEndFrame`, including while an OpenXR session is not running - `shouldRender=false` fast path that skips desktop capture and color conversion -- host p95/p99 timing for OpenXR wait, desktop capture, color conversion/submit and `xrEndFrame` -- no per-frame D3D11 `Flush()` in the mono mirror hot path +- removal of the two per-frame D3D11 `Flush()` calls from the mirror path +- rolling host p95/p99 timings for `xrWaitFrame`, desktop capture, color-submit and `xrEndFrame` The old experimental `CalcCameraMatrix` / `d3dmatrix140` VR mutation has been removed. `FixZBufferPrecision` remains the sole owner of its existing camera hook, -while the final VR visual transform is applied only at the D3D9 renderer boundary. +while VR head tracking is applied only at the final D3D9 renderer boundary. -Not implemented yet: +## Important limitation before true stereo -- true left/right geometry rendering -- D3D9 eye render targets / transfer to the x64 host -- OpenXR projection-layer submission of the game world -- per-eye asymmetric projection matrices -- separated world-space HUD and 2D menu/HUD composition -- proof that every game culling stage occurs after the render-phase camera sync +The c64 injector is authoritative for final GPU transforms, and the renderer now +also keeps OutRun's live camera position/look synchronized with the same latched +head pose for the duration of the D3D9 scene. That improves agreement for render- +time culling, billboards and flares without introducing a second camera transform. -The current build is therefore a **real OpenXR tracking bridge, renderer-side head -camera and hardened mono transport**, not yet a complete stereo headset renderer. - -## Renderer source of truth - -The OutRun-specific renderer mapping comes from the MIT-licensed OutRun 2006 -Remix Wrapper reverse engineering and is verified again at runtime before use: - -```text -0x0095D860 View (D3DXMatrixLookAtRH) -0x0095D8A0 Projection (D3DXMatrixPerspectiveFovRH) -0x0095DB20 WorldView = World * View -VS c64..c67 = Transpose(WorldView * Projection) -``` - -OutRun's renderer is right-handed. OpenXR is also right-handed, so the renderer -path uses the raw OpenXR RH pose. Do not copy the F.E.A.R. VR RH-to-LH conversion -into this game. - -F.E.A.R. VR remains useful as a reference for OpenXR state handling, recentering, -x86/x64 transport and performance discipline. openRBRVR is useful as a reference -for racing-VR stereo/HUD/frame architecture, but its DXVK/Vulkan renderer should -not be transplanted wholesale into this D3D9 game. +It does **not** prove that every stage object is queued after `BeginScene`. If the +game builds or culls part of its render queue before the synchronized camera state +is installed, extreme head turns can still expose missing geometry. Runtime testing +should specifically check +/-90 degree head turns and objects behind the car. If +missing geometry remains, the next fix belongs at the pre-scene render-queue/culling +boundary, not in the shader injector. ## Architecture ```text -Quest 3 / OpenXR runtime (SteamVR or VDXR) +Quest 3 / OpenXR runtime (VDXR recommended for current testing) | | OpenXR, x64 / predicted display pose v outrun-vr-host.exe | | Local\\OutRun2006Tweaks.VR.Pose.v1 - | protocol v1, 248 bytes, versioned shared memory + | versioned shared memory v OutRun2006Tweaks dinput8.dll (x86) | | BeginScene success: latch one HMD pose - | optionally mirror pose into live render camera state - | SetVertexShaderConstantF: verify + prepare c64 WVP - | original D3D9 call: confirm actual upload success - | restore temporary live camera state - | EndScene success: publish completed-scene telemetry + | gameplay: sync live culling camera for this scene + | SetVertexShaderConstantF: verify/patch c64 WVP + | EndScene: restore camera + publish actual upload result v OutRun 2006 D3D9 renderer ``` @@ -96,97 +73,21 @@ Quest 3 / OpenXR runtime (SteamVR or VDXR) The split process design is intentional. It keeps the 32-bit game free from a hard OpenXR loader dependency while the x64 host owns the OpenXR session. -## `CAMERA APPLIED` semantics - -`CAMERA APPLIED` is deliberately stricter than the first prototype. It is true -only when all of these happened in the same scene: - -1. the uploaded c64 matrix was verified as OutRun's expected WVP; -2. a corrected VR WVP was successfully calculated; -3. the original D3D9 `SetVertexShaderConstantF` returned success for the patched data; -4. the scene reached a successful original D3D9 `EndScene`. - -Telemetry separately distinguishes WVP verification, matrix preparation, actual -D3D upload failure, culling-camera sync and completed scene state. A failed or -non-VR scene clears the prior applied result rather than leaving stale success. - -## Recenter and tracking origin - -F10 recenters **yaw only**. This defines a new forward direction without flattening -real headset pitch or roll. - -The center is automatically replaced only when: - -- there is no valid center yet; -- the x64 host process changes; -- OpenXR reports a reference-space change; or -- F10 is pressed. +## Presentation modes -A transient seqlock/read/stale-pose failure skips VR application for that scene -but keeps the existing center, avoiding a surprise jump when tracking resumes. +The x86 renderer publishes the game's current state through the existing reserved +IPC words without changing the 248-byte protocol-v1 ABI. -## Gameplay and theater presentation - -The x86 game publishes its current game state through unused protocol-v1 -`reserved[]` slots without changing the 248-byte ABI. - -- `STATE_GAME` (plus the existing game-start-ready transition) is gameplay. -- menus, pause, goal, time-up, retry and result states are theater presentation. - -Gameplay keeps the mono transport in VIEW space because head movement is already -applied to the game camera. Theater presentation records the HMD pose when the -mode is entered and places the quad one metre ahead in **LOCAL space**, so the -menu stays fixed in the virtual room instead of following the user's face. - -## Culling / billboard / flare alignment - -The authoritative visual transform remains the verified c64 WVP injection. -When `VR -> CullingCameraSync` is enabled (default), the renderer also derives the -same effective camera from the corrected View and temporarily writes only -`cam_pos_F8` and `look_pos_104` from successful `BeginScene` until just before -`EndScene`. The original values are then restored before game logic continues. - -This follows the existing interpolation design, which deliberately keeps its -interpolated camera live through the render phase so culling, billboards and -flares agree with the visible camera. - -Important limitation: this can only affect consumers that read the camera during -that render phase. If OutRun builds or culls a render queue **before** `BeginScene`, -objects outside the original game camera can still be absent. Quest runtime testing -with large head turns is required before claiming full culling correctness. Do not -disable arbitrary culling code by guessed addresses to hide this problem. - -## Performance diagnostics - -The mono host now avoids two explicit D3D11 `Flush()` calls that previously -serialized the CPU/GPU path. It also skips desktop duplication, color conversion -and swapchain drawing when OpenXR returns `shouldRender=false`. - -Every five seconds it logs a rolling p95/p99 breakdown similar to: - -```text -VR perf host-ms p95/p99: wait=... capture=... color-submit=... xrEnd=... shouldRenderSkipped=... -``` +- **Gameplay**: active race render. The temporary mono mirror remains VIEW-space + while renderer-side head tracking changes the 3D camera. +- **Theater**: menus, pause, goal, time-up, try-again and result states. The host + samples the HMD pose at theater entry and places the quad 1 metre in front of + that LOCAL-space anchor. Turning the head no longer makes the menu follow the + face like a cinema screen glued to the headset. -These values separate host-side OpenXR waiting, desktop capture, color conversion / -submission and final compositor handoff. They do **not** measure the game's D3D9 -CPU/GPU frame time by themselves; if the Quest still misses 80/90 Hz, game-side -CPU/GPU timing must be measured separately rather than guessing from host totals. - -Game-side VR telemetry is rate-limited and WVP validation is skipped entirely when -no valid latched head transform will be applied. - -## Shared-memory ownership - -Protocol v1 stays ABI-compatible at 248 bytes. New coordination uses previously -reserved words. - -- only the process that creates the kernel mapping initializes it; -- protocol/size are written first and `magic` is published last; -- an attaching process never `memset()`s an existing mapping; -- the host claims `hostPid` with compare/exchange; -- a second host refuses to run while the current owner process is alive; -- the x86 client and x64 host use disjoint reserved slots for their telemetry. +Unknown/startup states default to theater mode. This is deliberate: applying a +head-tracked 3D camera to an unclassified menu is more disruptive than temporarily +showing the normal screen on a fixed quad. ## Build the normal x86 Tweaks DLL @@ -210,17 +111,20 @@ cmake --build build-vrhost --config Release `vrhost/CMakeLists.txt` fetches and pins Khronos OpenXR-SDK `release-1.1.63`. The resulting executable is `build-vrhost/bin/outrun-vr-host.exe`. -## Runtime test +## First runtime validation -1. Make SteamVR or Virtual Desktop's VDXR the active OpenXR runtime. +1. Make Virtual Desktop's VDXR the active OpenXR runtime. 2. Start `outrun-vr-host.exe`. 3. Start OutRun 2006 with the `vr-openxr` build of `dinput8.dll`. 4. Keep `VR -> PositionalTracking` disabled for the first test. -5. Keep `VR -> CullingCameraSync` enabled. -6. Enter a race and turn your head, including large side/backward angles. -7. Press **F10** while facing the desired forward direction. -8. Pause the race and verify that the menu becomes LOCAL-fixed instead of following the HMD. -9. Exit the game while VR is active, then repeat with the OpenXR session temporarily not rendering/visible. +5. Enter a race and turn your head. +6. Press **F10** while looking straight ahead to recenter yaw. +7. Pause and verify that the menu stays at a fixed location in the room rather + than following the headset. +8. Turn +/-90 degrees while racing and check for missing buildings, roadside + objects, traffic and flares. +9. Exit the game while the HMD/session is both active and inactive; the host + should release the OpenXR session in both cases. The game log should contain these markers in order: @@ -233,28 +137,106 @@ VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload If the renderer globals do not match the expected executable layout, or the c64 upload does not match the expected WVP relationship, that draw is left untouched. -If the OpenXR pose is older than 250 ms, no head transform is applied. +If the OpenXR pose is older than 250 ms, no head transform is applied for that +scene and the previous center is retained. + +## Runtime diagnostics + +With `[VR] Telemetry = true`, the game logs cumulative values approximately once +every five seconds: -## Stereo safety rules for the next milestone +```text +beginScene +c64Candidate +verified +prepared +uploadOk +uploadFail +rejected +unsafe +latchedSeq +``` + +Interpretation: + +- `verified`: the game's c64 upload really matched `Transpose(WorldView*Proj)`. +- `prepared`: a finite head-corrected WVP was built. +- `uploadOk`: the original D3D9 `SetVertexShaderConstantF` accepted that patched data. +- `uploadFail`: a patched matrix was prepared but D3D9 rejected the upload. +- `CAMERA APPLIED`: at least one patched c64 upload succeeded **and** the scene + completed successfully. A failed upload or failed `EndScene` cannot leave a + stale success flag behind. -True stereo must **not** be implemented by blindly calling `SceneControl()` twice. -The game has render-data paths that consume and clear queues. Both eyes must see -the same scene snapshot before that data is released. +The x64 host also prints rolling timings approximately every five seconds: -The next milestone therefore needs this order: +```text +VR perf host-ms p95/p99: wait=... capture=... color-submit=... xrEnd=... shouldRenderSkipped=... +``` -1. identify the boundary after one simulation / input / physics update and before render queues are consumed; -2. preserve the 3D render data for both eye renders; -3. render left and right eyes with eye-specific view offsets and asymmetric projections; -4. never run input, vehicle physics, game logic or FFB a second time for the second eye; -5. keep HUD/menu work out of the duplicated world pass; -6. transfer both eye textures to the x64 host; -7. submit them as one `XrCompositionLayerProjection`; -8. compose suitable 2D HUD/menu content separately. +These isolate host-side desktop duplication/color conversion/OpenXR overhead. +They do not by themselves identify CPU/GPU cost inside OutRun's D3D9 renderer. -This is the point where openRBRVR's racing-VR frame/HUD architecture is useful as -a design reference, while OutRun-specific render-queue lifetime must be established -from this executable before any two-eye draw duplication is enabled. +## Shared-memory ownership + +The IPC ABI remains protocol v1 and 248 bytes. Reserved words are deliberately +partitioned between host and client. + +The process that actually creates the Windows file mapping initializes it. An +attaching process never clears an existing mapping just because the protocol +header has not been published yet. The creator writes protocol/size first and +publishes `magic` last. The x64 writer also claims `hostPid` atomically; starting +a second live host therefore fails instead of letting two OpenXR sessions write +poses into the same mapping. + +## True stereo implementation boundary + +The next renderer milestone is true geometry stereo. **Do not implement this by +simply calling `SceneControl()` twice.** OutRun has renderer paths that consume and +clear queued scene data, and replaying the whole scene-control function would also +risk running game-side work twice. + +The required model is: + +```text +one 60 Hz simulation/input/physics/FFB update + | + v + build one render-data snapshot + | + +------+------+ + | | + v v + left-eye render right-eye render + | | + +------+------+ + | + HUD/UI pass +``` -Do not implement stereo by depth reconstruction. The target is two real geometry -renders so this can ultimately replace the existing SuperDepth3D workflow. +Rules for the stereo implementation: + +1. **Input, physics, timers and native FFB execute once per game tick.** Eye + rendering must never call those systems a second time. +2. Identify the point after scene data has been built but before the renderer + consumes/clears it. Both eyes must see the same snapshot. +3. Preserve or replay only renderer-owned command/model data required for the + second eye. Do not rerun `SceneControl()` as a shortcut. +4. Use each OpenXR eye's transported FOV to build a real asymmetric projection; + do not fake stereo by shifting the final mono image. +5. Use per-eye view offsets/IPD in the same RH camera basis already confirmed for + OutRun and OpenXR. +6. Keep HUD/menu drawing out of the per-eye world render where possible. Gameplay + HUD can then be submitted as its own comfortable quad/layer instead of living + at road depth. +7. Transfer the resulting left/right D3D9 eye textures to the x64 host and submit + them as `XrCompositionLayerProjectionView` entries in one + `XrCompositionLayerProjection`. +8. Retain the fixed LOCAL-space theater path for menus/pause/results. +9. Keep the current mono mirror as a diagnostic fallback until projection-layer + stereo is proven stable on VDXR. +10. Preserve the existing wheel/multi-device/FFB code and verify its production + math tests after every stereo milestone. + +The current renderer already transports per-eye FOV and recommended dimensions, +so the stereo milestone must reuse those fields instead of inventing a second +OpenXR view protocol. From 2c7ac7b54fb0be7d442b37180d3d7a666e217ac3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:30:41 +0900 Subject: [PATCH 0532/1308] docs: restore VR milestone notes before stereo implementation From 22841d08650b7c2a2c2626b01bf707705b57a63b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:31:04 +0900 Subject: [PATCH 0533/1308] docs: keep stereo design notes unchanged while implementation starts From c5f80f8f82c94c14e8befdb24501a94453b2a10b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:31:25 +0900 Subject: [PATCH 0534/1308] docs: pin pre-stereo milestone snapshot From 9e378c4c439c08513a7dec60ea849fbe57ab1e9f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:31:47 +0900 Subject: [PATCH 0535/1308] docs: checkpoint before renderer queue analysis From f91d5a086f3ff252384b75f4db8b0cf145aeb45f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:45:10 +0900 Subject: [PATCH 0536/1308] vr: reserve protocol v1 fields for true stereo --- src/vr_shared.hpp | 62 ++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 50 insertions(+), 12 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 379e65440c..4fe9099bbd 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -15,13 +15,12 @@ namespace OutRunVR PositionValid = 1u << 2, SessionVisible = 1u << 3, SessionFocused = 1u << 4, + StereoViewsValid = 1u << 5, }; // reserved[] stays inside protocol v1 so diagnostics and renderer/host - // coordination can evolve without changing the x86/x64 ABI. Indices 0..2 - // are written by the x86 client, index 3 by the x64 host, and 4..5 by the - // x86 client. Keep ownership disjoint so host seqlock writes never need to - // overwrite client telemetry. + // coordination can evolve without changing the x86/x64 ABI. Ownership is + // deliberately disjoint so host seqlock writes never overwrite client state. inline constexpr std::uint32_t ClientHeartbeatIndex = 0; inline constexpr std::uint32_t ClientFlagsIndex = 1; inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; @@ -29,6 +28,23 @@ namespace OutRunVR inline constexpr std::uint32_t ClientPresentationModeIndex = 4; inline constexpr std::uint32_t ClientGameStateIndex = 5; + // Host-owned stereo eye offsets, stored as float bits in head-local metres. + // [6..8] = left XYZ, [9..11] = right XYZ. + inline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; + inline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; + inline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; + inline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; + inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; + inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; + + // Client-owned true-stereo transport state. The x64 host uses these to + // decide whether gameplay contains a left/right SBS frame ready for an + // XrCompositionLayerProjection submission. + inline constexpr std::uint32_t ClientStereoStateIndex = 12; + inline constexpr std::uint32_t ClientStereoFrameIndex = 13; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + enum ClientPresentationMode : std::uint32_t { PresentationUnknown = 0, @@ -36,23 +52,28 @@ namespace OutRunVR PresentationTheater = 2, }; + enum ClientStereoState : std::uint32_t + { + StereoDisabled = 0, + StereoSbsActive = 1, + StereoSbsFallbackMono = 2, + }; + enum ClientTelemetryFlags : std::uint32_t { ClientHookAlive = 1u << 0, ClientHostPoseValid = 1u << 1, - // Set only after the final D3D9 constant upload succeeds and then - // published only after a successful EndScene. It no longer means merely - // that a corrected matrix was calculated. ClientPoseApplied = 1u << 2, ClientAutoEnabled = 1u << 3, ClientRendererWvpVerified = 1u << 4, - // Kept for host compatibility; now means the original D3D9 upload - // returned success for the patched c64 data. ClientRendererPoseInjected = 1u << 5, ClientRendererMatrixPrepared = 1u << 6, ClientRendererUploadFailed = 1u << 7, ClientCullingCameraSynced = 1u << 8, ClientFrameCompleted = 1u << 9, + ClientStereoActive = 1u << 10, + ClientStereoWorldDraw = 1u << 11, + ClientStereoDrawDuplicated = 1u << 12, }; #pragma pack(push, 4) @@ -86,8 +107,8 @@ namespace OutRunVR float position[3]; float reservedPose; - // Kept in the protocol now so the stereo milestone can render true - // stereo without changing the x86/x64 IPC ABI. + // Per-eye OpenXR FOV and recommended sizes are part of protocol v1 so + // true stereo never needs an ABI-breaking pose bridge revision. SharedFov eyeFov[2]; std::uint32_t recommendedWidth[2]; std::uint32_t recommendedHeight[2]; @@ -101,26 +122,40 @@ namespace OutRunVR static_assert(sizeof(SharedPoseState) == 248); } -// Renderer-side aliases. These do not change protocol layout or ownership. namespace OutRunVRRenderer { using OutRunVR::SharedMemoryName; using OutRunVR::SharedMagic; using OutRunVR::SharedProtocolVersion; using OutRunVR::SharedPoseState; + using OutRunVR::SharedFov; using OutRunVR::HostAlive; using OutRunVR::OrientationValid; using OutRunVR::PositionValid; + using OutRunVR::StereoViewsValid; using OutRunVR::ClientHeartbeatIndex; using OutRunVR::ClientFlagsIndex; using OutRunVR::ClientLastAngleBitsIndex; using OutRunVR::HostReferenceSpaceGenerationIndex; using OutRunVR::ClientPresentationModeIndex; using OutRunVR::ClientGameStateIndex; + using OutRunVR::HostEyeOffsetLeftXIndex; + using OutRunVR::HostEyeOffsetLeftYIndex; + using OutRunVR::HostEyeOffsetLeftZIndex; + using OutRunVR::HostEyeOffsetRightXIndex; + using OutRunVR::HostEyeOffsetRightYIndex; + using OutRunVR::HostEyeOffsetRightZIndex; + using OutRunVR::ClientStereoStateIndex; + using OutRunVR::ClientStereoFrameIndex; + using OutRunVR::ClientStereoBackbufferWidthIndex; + using OutRunVR::ClientStereoBackbufferHeightIndex; using OutRunVR::ClientPresentationMode; using OutRunVR::PresentationUnknown; using OutRunVR::PresentationGameplay; using OutRunVR::PresentationTheater; + using OutRunVR::StereoDisabled; + using OutRunVR::StereoSbsActive; + using OutRunVR::StereoSbsFallbackMono; using OutRunVR::ClientHookAlive; using OutRunVR::ClientHostPoseValid; using OutRunVR::ClientPoseApplied; @@ -131,4 +166,7 @@ namespace OutRunVRRenderer using OutRunVR::ClientRendererUploadFailed; using OutRunVR::ClientCullingCameraSynced; using OutRunVR::ClientFrameCompleted; + using OutRunVR::ClientStereoActive; + using OutRunVR::ClientStereoWorldDraw; + using OutRunVR::ClientStereoDrawDuplicated; } From c916447b8986519177380c07a59f99c482968fe9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:45:24 +0900 Subject: [PATCH 0537/1308] vr: add true stereo runtime setting --- src/hooks_vr.cpp | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 254a069744..4e3e647ef7 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -13,8 +13,10 @@ // That turned out not to be the authoritative render boundary and also collided with // FixZBufferPrecision, which legitimately hooks the same game function. Head tracking // is now applied only at the verified D3D9 c64 WorldViewProjection upload in -// vr_renderer_probe.cpp. A temporary render-phase cam_pos/look sync is allowed only -// for culling/billboard/flare consumers and is restored before EndScene returns. +// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: +// it duplicates D3D9 draws into left/right SBS viewports and replaces only world-draw +// c64 constants with true per-eye OpenXR view/projection matrices. Simulation, input, +// timers and native FFB are never replayed for the second eye. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -23,19 +25,21 @@ namespace Settings "Automatically applies renderer-side head tracking whenever outrun-vr-host.exe is supplying a valid pose." }; Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; + Setting VRStereo{ "VR", "Stereo", true, + "Renders true left/right geometry stereo into an SBS game frame. The x64 host splits the two eyes and submits an OpenXR projection layer. Menus remain on the fixed theater quad." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, - "Also applies HMD X/Y/Z movement. Experimental; keep disabled until rotation tracking is verified." }; + "Also applies HMD X/Y/Z movement. Experimental; eye separation for stereo is applied independently of this setting." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, "Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, - "Game-world units per metre of OpenXR head movement.", Range{ 0.1f, 10.0f } }; + "Game-world units per metre of OpenXR head/eye movement.", Range{ 0.1f, 10.0f } }; Setting VRRotationScale{ "VR", "RotationScale", 1.0f, "Scales HMD rotation around the recentered forward direction.", Range{ 0.0f, 2.0f } }; Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, "Renderer-side camera-matrix composition order. Leave at 0 unless runtime validation shows the alternate path is required.", { "WorldView * HeadInverse * Projection", "World * HeadInverse * View * Projection" } }; Setting VRTelemetry{ "VR", "Telemetry", true, - "Logs renderer-boundary verification and head-tracking diagnostics." }; + "Logs renderer-boundary verification, stereo draw duplication and head-tracking diagnostics." }; } namespace OutRunVR @@ -48,7 +52,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched"); + spdlog::info("VR: renderer-boundary head tracking + true stereo configured; CalcCameraMatrix remains untouched"); return true; } From c529b2a756ed8f811505006ad4f59fc52ef76d1b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:47:24 +0900 Subject: [PATCH 0538/1308] vr: add D3D9 true stereo SBS draw duplicator --- src/vr_stereo.cpp | 537 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 537 insertions(+) create mode 100644 src/vr_stereo.cpp diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp new file mode 100644 index 0000000000..206910465a --- /dev/null +++ b/src/vr_stereo.cpp @@ -0,0 +1,537 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "vr_shared.hpp" + +// True-stereo renderer for OutRun 2006. +// +// Important invariant: simulation/input/FFB/render queues are NOT replayed. +// Each final D3D9 backbuffer draw is issued twice while all game render state is +// still alive: once into the left SBS half and once into the right. World draws +// derive their two eye matrices from the already head-corrected c64 WVP produced +// by vr_renderer_probe.cpp, so recenter/head tracking has one authoritative path. +// Non-world draws are duplicated unchanged, giving HUD/UI zero disparity. + +namespace Settings +{ + extern Setting VREnabled; + extern Setting VRAutoEnableWhenHostPresent; + extern Setting VRStereo; + extern Setting VRWorldScale; + extern Setting VRTelemetry; +} + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::size_t ResetVtableIndex = 16; + constexpr std::size_t PresentVtableIndex = 17; + constexpr std::size_t SetRenderTargetVtableIndex = 37; + constexpr std::size_t DrawPrimitiveVtableIndex = 81; + constexpr std::size_t DrawIndexedPrimitiveVtableIndex = 82; + constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; + constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; + constexpr UINT WvpRegister = 64; + constexpr UINT WvpRegisterCount = 4; + constexpr std::uintptr_t ProjectionRva = 0x0095D8A0u - 0x00400000u; + constexpr float MatrixEpsilon = 1.0e-3f; + constexpr LONGLONG HostPoseStaleMs = 250; + + SafetyHookInline ResetHook{}; + SafetyHookInline PresentHook{}; + SafetyHookInline SetRenderTargetHook{}; + SafetyHookInline DrawPrimitiveHook{}; + SafetyHookInline DrawIndexedPrimitiveHook{}; + SafetyHookInline DrawPrimitiveUPHook{}; + SafetyHookInline DrawIndexedPrimitiveUPHook{}; + + IDirect3DSurface9* BackbufferIdentity = nullptr; // weak identity, never AddRef-held across Reset + bool Rt0IsBackbuffer = true; + std::uint32_t BackbufferWidth = 0; + std::uint32_t BackbufferHeight = 0; + std::uint32_t StereoFrame = 0; + std::uint64_t StereoDraws = 0; + std::uint64_t StereoWorldDraws = 0; + std::uint64_t StereoFallbackDraws = 0; + ULONGLONG LastSummaryMs = 0; + bool FirstStereoLog = false; + + struct Matrix4 + { + float m[4][4]{}; + }; + + struct StereoSnapshot + { + OutRunVR::SharedFov fov[2]{}; + float eyeOffset[2][3]{}; + std::uint32_t sequence = 0; + bool valid = false; + }; + + bool IsGameDevice(IDirect3DDevice9* device) + { + return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; + } + + float BitsToFloat(std::uint32_t bits) + { + float v = 0.0f; + std::memcpy(&v, &bits, sizeof(v)); + return v; + } + + bool Finite(float v) { return std::isfinite(v); } + + bool MatrixFinite(const Matrix4& a) + { + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + if (!Finite(a.m[r][c])) return false; + return true; + } + + Matrix4 Multiply(const Matrix4& a, const Matrix4& b) + { + Matrix4 out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + for (int k = 0; k < 4; ++k) + out.m[r][c] += a.m[r][k] * b.m[k][c]; + return out; + } + + Matrix4 Transpose(const Matrix4& a) + { + Matrix4 out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + out.m[r][c] = a.m[c][r]; + return out; + } + + bool Invert(const Matrix4& in, Matrix4& out) + { + float a[4][8]{}; + for (int r = 0; r < 4; ++r) + { + for (int c = 0; c < 4; ++c) a[r][c] = in.m[r][c]; + a[r][r + 4] = 1.0f; + } + for (int col = 0; col < 4; ++col) + { + int pivot = col; + for (int r = col + 1; r < 4; ++r) + if (std::fabs(a[r][col]) > std::fabs(a[pivot][col])) pivot = r; + if (!Finite(a[pivot][col]) || std::fabs(a[pivot][col]) < 1.0e-8f) return false; + if (pivot != col) + for (int c = 0; c < 8; ++c) std::swap(a[pivot][c], a[col][c]); + const float invPivot = 1.0f / a[col][col]; + for (int c = 0; c < 8; ++c) a[col][c] *= invPivot; + for (int r = 0; r < 4; ++r) + { + if (r == col) continue; + const float factor = a[r][col]; + for (int c = 0; c < 8; ++c) a[r][c] -= factor * a[col][c]; + } + } + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) out.m[r][c] = a[r][c + 4]; + return MatrixFinite(out); + } + + Matrix4 Translation(float x, float y, float z) + { + Matrix4 out{}; + out.m[0][0] = out.m[1][1] = out.m[2][2] = out.m[3][3] = 1.0f; + out.m[3][0] = x; + out.m[3][1] = y; + out.m[3][2] = z; + return out; + } + + bool AffineLike(const Matrix4& a) + { + return MatrixFinite(a) && std::fabs(a.m[0][3]) < 0.02f && + std::fabs(a.m[1][3]) < 0.02f && std::fabs(a.m[2][3]) < 0.02f && + std::fabs(a.m[3][3] - 1.0f) < 0.02f; + } + + bool BuildEyeProjection(const Matrix4& gameProjection, const OutRunVR::SharedFov& fov, Matrix4& out) + { + const float A = gameProjection.m[2][2]; + const float B = gameProjection.m[3][2]; + if (!Finite(A) || !Finite(B) || std::fabs(A) < 1.0e-6f || std::fabs(A + 1.0f) < 1.0e-6f) + return false; + const float zn = B / A; + const float zf = B / (A + 1.0f); + if (!Finite(zn) || !Finite(zf) || zn <= 0.0f || zf <= zn) + return false; + if (!Finite(fov.angleLeft) || !Finite(fov.angleRight) || !Finite(fov.angleUp) || !Finite(fov.angleDown)) + return false; + const float l = zn * std::tan(fov.angleLeft); + const float r = zn * std::tan(fov.angleRight); + const float b = zn * std::tan(fov.angleDown); + const float t = zn * std::tan(fov.angleUp); + if (!(l < r) || !(b < t)) return false; + + out = {}; + out.m[0][0] = 2.0f * zn / (r - l); + out.m[1][1] = 2.0f * zn / (t - b); + out.m[2][0] = (l + r) / (l - r); + out.m[2][1] = (t + b) / (b - t); + out.m[2][2] = zf / (zn - zf); + out.m[2][3] = -1.0f; + out.m[3][2] = zn * zf / (zn - zf); + return MatrixFinite(out); + } + + bool ReadStereoSnapshot(StereoSnapshot& out) + { + HANDLE mapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); + if (!mapping) return false; + auto* shared = static_cast(MapViewOfFile( + mapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!shared) { CloseHandle(mapping); return false; } + + OutRunVR::SharedPoseState snap{}; + bool stable = false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = shared->sequence; + if (before & 1u) continue; + MemoryBarrier(); + std::memcpy(&snap, shared, sizeof(snap)); + MemoryBarrier(); + const std::uint32_t after = shared->sequence; + if (before == after && !(after & 1u)) { out.sequence = after; stable = true; break; } + } + UnmapViewOfFile(shared); + CloseHandle(mapping); + if (!stable || snap.magic != OutRunVR::SharedMagic || + snap.protocolVersion != OutRunVR::SharedProtocolVersion || + snap.structSize != sizeof(OutRunVR::SharedPoseState) || snap.hostPid == 0) + return false; + if ((snap.flags & (OutRunVR::HostAlive | OutRunVR::OrientationValid | OutRunVR::StereoViewsValid)) != + (OutRunVR::HostAlive | OutRunVR::OrientationValid | OutRunVR::StereoViewsValid)) + return false; + + LARGE_INTEGER now{}, freq{}; + QueryPerformanceCounter(&now); + QueryPerformanceFrequency(&freq); + if (freq.QuadPart <= 0 || snap.sampleQpc <= 0 || now.QuadPart < snap.sampleQpc || + now.QuadPart - snap.sampleQpc > (freq.QuadPart * HostPoseStaleMs) / 1000) + return false; + + out.fov[0] = snap.eyeFov[0]; + out.fov[1] = snap.eyeFov[1]; + const std::uint32_t li[3] = { OutRunVR::HostEyeOffsetLeftXIndex, OutRunVR::HostEyeOffsetLeftYIndex, OutRunVR::HostEyeOffsetLeftZIndex }; + const std::uint32_t ri[3] = { OutRunVR::HostEyeOffsetRightXIndex, OutRunVR::HostEyeOffsetRightYIndex, OutRunVR::HostEyeOffsetRightZIndex }; + for (int c = 0; c < 3; ++c) + { + out.eyeOffset[0][c] = BitsToFloat(snap.reserved[li[c]]); + out.eyeOffset[1][c] = BitsToFloat(snap.reserved[ri[c]]); + if (!Finite(out.eyeOffset[0][c]) || !Finite(out.eyeOffset[1][c])) return false; + } + out.valid = true; + return true; + } + + OutRunVR::ClientPresentationMode CurrentPresentationMode() + { + if (!Game::current_mode) return OutRunVR::PresentationUnknown; + if (*Game::current_mode == GameState::STATE_GAME) return OutRunVR::PresentationGameplay; + if (*Game::current_mode == GameState::STATE_START && Game::game_start_progress_code && + *Game::game_start_progress_code == 65) return OutRunVR::PresentationGameplay; + return OutRunVR::PresentationTheater; + } + + void UpdateBackbufferIdentity(IDirect3DDevice9* device) + { + BackbufferIdentity = nullptr; + BackbufferWidth = BackbufferHeight = 0; + IDirect3DSurface9* bb = nullptr; + if (FAILED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &bb)) || !bb) return; + BackbufferIdentity = bb; + D3DSURFACE_DESC desc{}; + if (SUCCEEDED(bb->GetDesc(&desc))) { BackbufferWidth = desc.Width; BackbufferHeight = desc.Height; } + bb->Release(); // weak identity only; never block Reset with our reference + IDirect3DSurface9* rt = nullptr; + if (SUCCEEDED(device->GetRenderTarget(0, &rt)) && rt) + { + Rt0IsBackbuffer = rt == BackbufferIdentity; + rt->Release(); + } + else Rt0IsBackbuffer = true; + } + + bool MapViewport(const D3DVIEWPORT9& original, int eye, D3DVIEWPORT9& mapped) + { + if (!BackbufferWidth || !BackbufferHeight) return false; + const std::uint32_t half = BackbufferWidth / 2; + if (!half) return false; + mapped = original; + const double scale = static_cast(half) / static_cast(BackbufferWidth); + mapped.X = eye * half + static_cast(std::floor(original.X * scale)); + mapped.Width = std::max(1, static_cast(std::ceil(original.Width * scale))); + if (mapped.X + mapped.Width > static_cast((eye + 1) * half)) + mapped.Width = static_cast((eye + 1) * half) - mapped.X; + return mapped.Width > 0; + } + + RECT MapScissor(const RECT& original, int eye) + { + const LONG half = static_cast(BackbufferWidth / 2); + const double scale = static_cast(half) / static_cast(BackbufferWidth); + RECT out = original; + out.left = eye * half + static_cast(std::floor(original.left * scale)); + out.right = eye * half + static_cast(std::ceil(original.right * scale)); + out.left = std::clamp(out.left, eye * half, (eye + 1) * half); + out.right = std::clamp(out.right, out.left, (eye + 1) * half); + return out; + } + + bool PrepareEyeMatrices(IDirect3DDevice9* device, const StereoSnapshot& stereo, Matrix4 eyeWvp[2], float savedC64[16]) + { + if (FAILED(device->GetVertexShaderConstantF(WvpRegister, savedC64, WvpRegisterCount))) return false; + Matrix4 currentWvpT{}; + std::memcpy(¤tWvpT, savedC64, sizeof(currentWvpT)); + const Matrix4 currentWvp = Transpose(currentWvpT); + + const auto* projectionPtr = Module::exe_ptr(ProjectionRva); + if (!projectionPtr) return false; + Matrix4 projection{}; + std::memcpy(&projection, projectionPtr, sizeof(projection)); + if (!MatrixFinite(currentWvp) || !MatrixFinite(projection)) return false; + Matrix4 invProjection{}; + if (!Invert(projection, invProjection)) return false; + const Matrix4 headWorldView = Multiply(currentWvp, invProjection); + if (!AffineLike(headWorldView)) return false; // conservative 3D/world-draw discriminator + + for (int eye = 0; eye < 2; ++eye) + { + Matrix4 eyeProjection{}; + if (!BuildEyeProjection(projection, stereo.fov[eye], eyeProjection)) return false; + const float scale = Settings::VRWorldScale; + const Matrix4 eyeInverse = Translation( + -stereo.eyeOffset[eye][0] * scale, + -stereo.eyeOffset[eye][1] * scale, + -stereo.eyeOffset[eye][2] * scale); + eyeWvp[eye] = Multiply(Multiply(headWorldView, eyeInverse), eyeProjection); + if (!MatrixFinite(eyeWvp[eye])) return false; + } + return true; + } + + void PublishStereoState(std::uint32_t state, bool duplicated, bool worldDraw) + { + HANDLE mapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); + if (!mapping) return; + auto* shared = static_cast(MapViewOfFile(mapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (shared && shared->magic == OutRunVR::SharedMagic && shared->protocolVersion == OutRunVR::SharedProtocolVersion) + { + InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoStateIndex]), static_cast(state)); + InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoFrameIndex]), static_cast(StereoFrame)); + InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), static_cast(BackbufferWidth)); + InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), static_cast(BackbufferHeight)); + if (duplicated || worldDraw) + { + LONG bits = shared->reserved[OutRunVR::ClientFlagsIndex]; + bits |= static_cast(OutRunVR::ClientStereoActive); + if (duplicated) bits |= static_cast(OutRunVR::ClientStereoDrawDuplicated); + if (worldDraw) bits |= static_cast(OutRunVR::ClientStereoWorldDraw); + InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientFlagsIndex]), bits); + } + } + if (shared) UnmapViewOfFile(shared); + CloseHandle(mapping); + } + + template + HRESULT StereoDraw(IDirect3DDevice9* device, Call&& originalCall) + { + if (!IsGameDevice(device) || !Settings::VRStereo || !Rt0IsBackbuffer || + CurrentPresentationMode() != OutRunVR::PresentationGameplay || BackbufferWidth < 2) + return originalCall(); + + StereoSnapshot stereo{}; + if (!ReadStereoSnapshot(stereo)) + { + ++StereoFallbackDraws; + PublishStereoState(OutRunVR::StereoSbsFallbackMono, false, false); + return originalCall(); + } + + D3DVIEWPORT9 originalViewport{}; + if (FAILED(device->GetViewport(&originalViewport))) return originalCall(); + DWORD scissorEnabled = FALSE; + device->GetRenderState(D3DRS_SCISSORTESTENABLE, &scissorEnabled); + RECT originalScissor{}; + if (scissorEnabled && FAILED(device->GetScissorRect(&originalScissor))) scissorEnabled = FALSE; + + Matrix4 eyeWvp[2]{}; + float savedC64[16]{}; + const bool worldDraw = PrepareEyeMatrices(device, stereo, eyeWvp, savedC64); + if (worldDraw) ++StereoWorldDraws; + + HRESULT firstFailure = D3D_OK; + bool duplicated = false; + for (int eye = 0; eye < 2; ++eye) + { + D3DVIEWPORT9 vp{}; + if (!MapViewport(originalViewport, eye, vp)) continue; + if (FAILED(device->SetViewport(&vp))) continue; + if (scissorEnabled) + { + RECT sr = MapScissor(originalScissor, eye); + device->SetScissorRect(&sr); + } + if (worldDraw) + { + const Matrix4 transposed = Transpose(eyeWvp[eye]); + device->SetVertexShaderConstantF(WvpRegister, &transposed.m[0][0], WvpRegisterCount); + } + const HRESULT hr = originalCall(); + duplicated = true; + if (FAILED(hr) && SUCCEEDED(firstFailure)) firstFailure = hr; + } + + if (worldDraw) device->SetVertexShaderConstantF(WvpRegister, savedC64, WvpRegisterCount); + device->SetViewport(&originalViewport); + if (scissorEnabled) device->SetScissorRect(&originalScissor); + + if (duplicated) + { + ++StereoDraws; + PublishStereoState(OutRunVR::StereoSbsActive, true, worldDraw); + if (!FirstStereoLog) + { + FirstStereoLog = true; + spdlog::info("VR stereo: true SBS draw duplication active; simulation/input/FFB remain single-pass"); + } + return firstFailure; + } + return originalCall(); + } + + HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT s, UINT c) + { + return StereoDraw(d, [&]() { return DrawPrimitiveHook.stdcall(d, t, s, c); }); + } + HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, INT b, UINT minv, UINT nv, UINT si, UINT pc) + { + return StereoDraw(d, [&]() { return DrawIndexedPrimitiveHook.stdcall(d, t, b, minv, nv, si, pc); }); + } + HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT pc, const void* data, UINT stride) + { + return StereoDraw(d, [&]() { return DrawPrimitiveUPHook.stdcall(d, t, pc, data, stride); }); + } + HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT minv, UINT nv, UINT pc, const void* idx, D3DFORMAT fmt, const void* vtx, UINT stride) + { + return StereoDraw(d, [&]() { return DrawIndexedPrimitiveUPHook.stdcall(d, t, minv, nv, pc, idx, fmt, vtx, stride); }); + } + + HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* d, DWORD index, IDirect3DSurface9* surface) + { + const HRESULT hr = SetRenderTargetHook.stdcall(d, index, surface); + if (IsGameDevice(d) && index == 0 && SUCCEEDED(hr)) Rt0IsBackbuffer = surface == BackbufferIdentity; + return hr; + } + + HRESULT __stdcall ResetDest(IDirect3DDevice9* d, D3DPRESENT_PARAMETERS* pp) + { + BackbufferIdentity = nullptr; + BackbufferWidth = BackbufferHeight = 0; + Rt0IsBackbuffer = true; + const HRESULT hr = ResetHook.stdcall(d, pp); + if (IsGameDevice(d) && SUCCEEDED(hr)) UpdateBackbufferIdentity(d); + return hr; + } + + HRESULT __stdcall PresentDest(IDirect3DDevice9* d, const RECT* src, const RECT* dst, HWND hwnd, const RGNDATA* dirty) + { + if (IsGameDevice(d)) + { + ++StereoFrame; + if (!BackbufferIdentity || !BackbufferWidth) UpdateBackbufferIdentity(d); + const bool active = Settings::VRStereo && CurrentPresentationMode() == OutRunVR::PresentationGameplay; + PublishStereoState(active ? OutRunVR::StereoSbsActive : OutRunVR::StereoDisabled, false, false); + if (Settings::VRTelemetry && GetTickCount64() - LastSummaryMs >= 5000) + { + LastSummaryMs = GetTickCount64(); + spdlog::info("VR stereo: frame={} draws={} world={} fallback={} backbuffer={}x{}", + StereoFrame, StereoDraws, StereoWorldDraws, StereoFallbackDraws, BackbufferWidth, BackbufferHeight); + } + } + return PresentHook.stdcall(d, src, dst, hwnd, dirty); + } + + bool Install(IDirect3DDevice9* device) + { + void** vtable = *reinterpret_cast(device); + if (!vtable) return false; + UpdateBackbufferIdentity(device); + ResetHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetDest); + PresentHook = safetyhook::create_inline(vtable[PresentVtableIndex], PresentDest); + SetRenderTargetHook = safetyhook::create_inline(vtable[SetRenderTargetVtableIndex], SetRenderTargetDest); + DrawPrimitiveHook = safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex], DrawPrimitiveDest); + DrawIndexedPrimitiveHook = safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex], DrawIndexedPrimitiveDest); + DrawPrimitiveUPHook = safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex], DrawPrimitiveUPDest); + DrawIndexedPrimitiveUPHook = safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex], DrawIndexedPrimitiveUPDest); + if (!ResetHook || !PresentHook || !SetRenderTargetHook || !DrawPrimitiveHook || + !DrawIndexedPrimitiveHook || !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook) + { + ResetHook = {}; PresentHook = {}; SetRenderTargetHook = {}; + DrawPrimitiveHook = {}; DrawIndexedPrimitiveHook = {}; DrawPrimitiveUPHook = {}; DrawIndexedPrimitiveUPHook = {}; + return false; + } + spdlog::info("VR stereo: D3D9 SBS hooks installed (Reset/Present/RT/Draw*); true stereo armed"); + return true; + } + + DWORD WINAPI InstallThread(void*) + { + for (int i = 0; i < 1200; ++i) + { + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + { + if (!Install(*Game::D3DDevice_ptr)) spdlog::error("VR stereo: D3D9 hook installation failed"); + return 0; + } + Sleep(100); + } + spdlog::warn("VR stereo: D3D9 device did not appear; stereo disabled"); + return 0; + } + } + + class VRStereoHook : public Hook + { + public: + std::string_view description() override { return "OpenXRVRStereo"; } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, InstallThread, nullptr, 0, nullptr); + if (!thread) return false; + CloseHandle(thread); + return true; + } + static VRStereoHook instance; + }; + VRStereoHook VRStereoHook::instance; +} From 66b84cc5f6682e39cadc16bc79fcb41f31cc9bf1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:48:18 +0900 Subject: [PATCH 0539/1308] vrhost: add stereo crop and color conversion shader --- vrhost/stereo_shader.hpp | 49 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 vrhost/stereo_shader.hpp diff --git a/vrhost/stereo_shader.hpp b/vrhost/stereo_shader.hpp new file mode 100644 index 0000000000..4cf9798837 --- /dev/null +++ b/vrhost/stereo_shader.hpp @@ -0,0 +1,49 @@ +#pragma once + +inline constexpr const char* OutRunStereoBlitShader = R"HLSL( +Texture2D SourceTexture : register(t0); +SamplerState SourceSampler : register(s0); + +cbuffer BlitParams : register(b0) +{ + float2 UvScale; + float2 UvOffset; + float SdrWhiteScale; + float SourceIsScRgb; + float2 Padding; +}; + +struct VSOut +{ + float4 position : SV_Position; + float2 uv : TEXCOORD0; +}; + +VSOut VSMain(uint id : SV_VertexID) +{ + VSOut o; + float2 uv = float2((id << 1) & 2, id & 2); + o.position = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0); + o.uv = uv * UvScale + UvOffset; + return o; +} + +float3 SrgbToLinear(float3 c) +{ + return float3( + c.r <= 0.04045 ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4), + c.g <= 0.04045 ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4), + c.b <= 0.04045 ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4)); +} + +float4 PSMain(VSOut input) : SV_Target +{ + float4 src = SourceTexture.Sample(SourceSampler, input.uv); + float3 linear; + if (SourceIsScRgb > 0.5) + linear = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); + else + linear = SrgbToLinear(saturate(src.rgb)); + return float4(saturate(linear), 1.0); +} +)HLSL"; From 6b11b7f092c55a77427a9dceabc72b0b95f9dbdc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:50:13 +0900 Subject: [PATCH 0540/1308] vrhost: implement OpenXR projection stereo compositor --- vrhost/main_stereo.cpp | 426 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 426 insertions(+) create mode 100644 vrhost/main_stereo.cpp diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp new file mode 100644 index 0000000000..7d1ae9427d --- /dev/null +++ b/vrhost/main_stereo.cpp @@ -0,0 +1,426 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#define XR_USE_PLATFORM_WIN32 +#define XR_USE_GRAPHICS_API_D3D11 + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "vr_shared.hpp" +#include "stereo_shader.hpp" + +namespace +{ + constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + + template void ReleaseCom(T*& p) { if (p) { p->Release(); p = nullptr; } } + void CheckXr(XrResult r, const char* what) { if (XR_FAILED(r)) throw std::runtime_error(std::string(what) + " failed, XrResult=" + std::to_string(r)); } + void CheckHr(HRESULT r, const char* what) { if (FAILED(r)) throw std::runtime_error(std::string(what) + " failed, HRESULT=" + std::to_string(static_cast(r))); } + + bool HasExtension(const char* wanted) + { + std::uint32_t count = 0; + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), "xrEnumerateInstanceExtensionProperties(count)"); + std::vector ext(count); + for (auto& e : ext) e = { XR_TYPE_EXTENSION_PROPERTIES }; + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, ext.data()), "xrEnumerateInstanceExtensionProperties(list)"); + for (const auto& e : ext) if (std::strcmp(e.extensionName, wanted) == 0) return true; + return false; + } + + struct WindowSearch { DWORD pid = 0; HWND best = nullptr; long long bestArea = 0; }; + BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) + { + auto* s = reinterpret_cast(param); + DWORD pid = 0; GetWindowThreadProcessId(hwnd, &pid); + if (pid != s->pid || !IsWindowVisible(hwnd)) return TRUE; + RECT r{}; if (!GetClientRect(hwnd, &r)) return TRUE; + const long long w = r.right - r.left, h = r.bottom - r.top, area = w * h; + if (w >= 320 && h >= 200 && area > s->bestArea) { s->best = hwnd; s->bestArea = area; } + return TRUE; + } + + DWORD FindGameProcess() + { + HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (snap == INVALID_HANDLE_VALUE) return 0; + PROCESSENTRY32W e{}; e.dwSize = sizeof(e); DWORD pid = 0; + if (Process32FirstW(snap, &e)) do { if (_wcsicmp(e.szExeFile, GameExeName) == 0) { pid = e.th32ProcessID; break; } } while (Process32NextW(snap, &e)); + CloseHandle(snap); return pid; + } + + HWND FindGameWindow(DWORD pid) { WindowSearch s{}; s.pid = pid; EnumWindows(EnumGameWindows, reinterpret_cast(&s)); return s.best; } + HWND WaitForGameWindow() + { + std::cout << "Waiting for OR2006C2C.EXE... Launch OutRun from the Virtual Desktop screen.\n"; + DWORD last = 0; + for (;;) + { + const DWORD pid = FindGameProcess(); + if (pid && pid != last) { std::cout << "OutRun process detected (pid=" << pid << ").\n"; last = pid; } + if (pid) if (HWND hwnd = FindGameWindow(pid)) { std::cout << "OutRun window detected. Starting true-stereo OpenXR host.\n"; return hwnd; } + Sleep(100); + } + } + + bool SameLuid(const LUID& a, const LUID& b) { return a.LowPart == b.LowPart && a.HighPart == b.HighPart; } + IDXGIAdapter1* FindAdapter(const LUID& wanted) + { + IDXGIFactory1* f = nullptr; CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast(&f)), "CreateDXGIFactory1"); + IDXGIAdapter1* match = nullptr; + for (UINT i = 0;; ++i) + { + IDXGIAdapter1* a = nullptr; if (f->EnumAdapters1(i, &a) == DXGI_ERROR_NOT_FOUND) break; + DXGI_ADAPTER_DESC1 d{}; a->GetDesc1(&d); + if (SameLuid(d.AdapterLuid, wanted)) { match = a; break; } + a->Release(); + } + f->Release(); if (!match) throw std::runtime_error("OpenXR D3D11 adapter not found"); return match; + } + + struct D3DObjects + { + ID3D11Device* device = nullptr; ID3D11DeviceContext* context = nullptr; + ~D3DObjects() { ReleaseCom(context); ReleaseCom(device); } + }; + + D3DObjects CreateD3D11Device(const XrGraphicsRequirementsD3D11KHR& req) + { + IDXGIAdapter1* adapter = FindAdapter(req.adapterLuid); + const std::array all{ D3D_FEATURE_LEVEL_12_1,D3D_FEATURE_LEVEL_12_0,D3D_FEATURE_LEVEL_11_1,D3D_FEATURE_LEVEL_11_0,D3D_FEATURE_LEVEL_10_1,D3D_FEATURE_LEVEL_10_0,D3D_FEATURE_LEVEL_9_3 }; + std::vector levels; for (auto l : all) if (l >= req.minFeatureLevel) levels.push_back(l); if (levels.empty()) levels.push_back(req.minFeatureLevel); + D3DObjects out; D3D_FEATURE_LEVEL selected{}; + HRESULT hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, levels.data(), static_cast(levels.size()), D3D11_SDK_VERSION, &out.device, &selected, &out.context); + adapter->Release(); CheckHr(hr, "D3D11CreateDevice"); return out; + } + + XrVector3f RotateVector(const XrQuaternionf& q, const XrVector3f& v) + { + const XrVector3f u{ q.x,q.y,q.z }; + const XrVector3f t{ 2.f*(u.y*v.z-u.z*v.y),2.f*(u.z*v.x-u.x*v.z),2.f*(u.x*v.y-u.y*v.x) }; + return { v.x+q.w*t.x+(u.y*t.z-u.z*t.y), v.y+q.w*t.y+(u.z*t.x-u.x*t.z), v.z+q.w*t.z+(u.x*t.y-u.y*t.x) }; + } + + XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) + { + XrVector3f delta{ world.x-head.position.x, world.y-head.position.y, world.z-head.position.z }; + XrQuaternionf inv{ -head.orientation.x,-head.orientation.y,-head.orientation.z,head.orientation.w }; + return RotateVector(inv, delta); + } + + std::uint32_t FloatBits(float v) { std::uint32_t b = 0; std::memcpy(&b, &v, sizeof(b)); return b; } + + bool IsProcessAlive(DWORD pid) + { + if (!pid) return false; + HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!p) return false; + const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; CloseHandle(p); return alive; + } + + class SharedWriter + { + public: + SharedWriter() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + if (!mapping_) throw std::runtime_error("CreateFileMappingW failed"); + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!state_) throw std::runtime_error("MapViewOfFile failed"); + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); state_->protocolVersion = OutRunVR::SharedProtocolVersion; state_->structSize = sizeof(*state_); MemoryBarrier(); state_->magic = OutRunVR::SharedMagic; + } + else + { + for (int i=0;i<200 && !HeaderValid();++i) Sleep(10); + if (!HeaderValid()) throw std::runtime_error("existing VR shared mapping is not ready"); + } + AcquireOwnership(); + } + ~SharedWriter() + { + if (state_) + { + if (owns_ && state_->hostPid == GetCurrentProcessId()) { Begin(); state_->flags = 0; state_->hostPid = 0; End(); } + UnmapViewOfFile(state_); + } + if (mapping_) CloseHandle(mapping_); + } + void ReferenceSpaceChanged() { if (++referenceGeneration_ == 0) referenceGeneration_ = 1; } + OutRunVR::ClientPresentationMode Presentation() const + { + if (!HeaderValid()) return OutRunVR::PresentationTheater; + return state_->reserved[OutRunVR::ClientPresentationModeIndex] == OutRunVR::PresentationGameplay ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater; + } + std::uint32_t StereoState() const { return HeaderValid() ? state_->reserved[OutRunVR::ClientStereoStateIndex] : OutRunVR::StereoDisabled; } + std::uint32_t StereoFrame() const { return HeaderValid() ? state_->reserved[OutRunVR::ClientStereoFrameIndex] : 0; } + + void Write(const XrSpaceLocation& head, const std::array& views, std::uint32_t viewCount, + const std::array& configs, XrSessionState sessionState, + XrViewStateFlags viewFlags, const char* runtime) + { + LARGE_INTEGER qpc{}; QueryPerformanceCounter(&qpc); + std::uint32_t flags = OutRunVR::HostAlive; + if (head.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) flags |= OutRunVR::OrientationValid; + if (head.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) flags |= OutRunVR::PositionValid; + if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionVisible; + if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused; + const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; + const bool stereoValid = viewCount >= 2 && (viewFlags & required) == required && + (head.locationFlags & (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT)) == + (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT); + if (stereoValid) flags |= OutRunVR::StereoViewsValid; + + Begin(); state_->hostPid = GetCurrentProcessId(); state_->flags = flags; ++state_->heartbeat; state_->sampleQpc = qpc.QuadPart; + state_->orientation[0]=head.pose.orientation.x; state_->orientation[1]=head.pose.orientation.y; state_->orientation[2]=head.pose.orientation.z; state_->orientation[3]=head.pose.orientation.w; + state_->position[0]=head.pose.position.x; state_->position[1]=head.pose.position.y; state_->position[2]=head.pose.position.z; + state_->reserved[OutRunVR::HostReferenceSpaceGenerationIndex] = referenceGeneration_; + for (std::uint32_t eye=0;eye<2;++eye) + { + if (eye < viewCount) { state_->eyeFov[eye] = { views[eye].fov.angleLeft,views[eye].fov.angleRight,views[eye].fov.angleUp,views[eye].fov.angleDown }; } + state_->recommendedWidth[eye]=configs[eye].recommendedImageRectWidth; state_->recommendedHeight[eye]=configs[eye].recommendedImageRectHeight; + } + if (stereoValid) + { + const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); + const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); + state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex]=FloatBits(left.x); state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex]=FloatBits(left.y); state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex]=FloatBits(left.z); + state_->reserved[OutRunVR::HostEyeOffsetRightXIndex]=FloatBits(right.x); state_->reserved[OutRunVR::HostEyeOffsetRightYIndex]=FloatBits(right.y); state_->reserved[OutRunVR::HostEyeOffsetRightZIndex]=FloatBits(right.z); + } + strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), runtime ? runtime : "unknown", _TRUNCATE); End(); + } + private: + bool HeaderValid() const { return state_ && state_->magic==OutRunVR::SharedMagic && state_->protocolVersion==OutRunVR::SharedProtocolVersion && state_->structSize==sizeof(*state_); } + void AcquireOwnership() + { + const LONG self=static_cast(GetCurrentProcessId()); + for (int i=0;i<100;++i) + { + const LONG observed=static_cast(state_->hostPid); + if (observed==self) { owns_=true; return; } + if (observed!=0 && IsProcessAlive(static_cast(observed))) throw std::runtime_error("another outrun-vr-host already owns the bridge"); + if (InterlockedCompareExchange(reinterpret_cast(&state_->hostPid),self,observed)==observed) { owns_=true; return; } + Sleep(1); + } + throw std::runtime_error("failed to acquire host ownership"); + } + void Begin() { LONG s=InterlockedIncrement(reinterpret_cast(&state_->sequence)); if ((s&1)==0) InterlockedIncrement(reinterpret_cast(&state_->sequence)); MemoryBarrier(); } + void End() { MemoryBarrier(); LONG s=InterlockedIncrement(reinterpret_cast(&state_->sequence)); if (s&1) InterlockedIncrement(reinterpret_cast(&state_->sequence)); } + HANDLE mapping_=nullptr; OutRunVR::SharedPoseState* state_=nullptr; bool owns_=false; std::uint32_t referenceGeneration_=1; + }; + + float QuerySdrWhiteScale(HMONITOR monitor) + { + char value[64]{}; DWORD n=GetEnvironmentVariableA("OUTRUN_VR_SDR_WHITE_SCALE",value,sizeof(value)); + if (n>0 && n=0.25f && v<=8.f) return v; } + MONITORINFOEXW mi{}; mi.cbSize=sizeof(mi); if (!monitor || !GetMonitorInfoW(monitor,&mi)) return 1.f; + UINT32 pc=0,mc=0; if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS,&pc,&mc)!=ERROR_SUCCESS) return 1.f; + std::vector paths(pc); std::vector modes(mc); + if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,&pc,paths.data(),&mc,modes.data(),nullptr)!=ERROR_SUCCESS) return 1.f; + for (UINT32 i=0;i0) return std::clamp(static_cast(white.SDRWhiteLevel)/1000.f,0.25f,8.f); + } + return 1.f; + } + + ID3DBlob* CompileShader(const char* entry,const char* target) + { + ID3DBlob* code=nullptr; ID3DBlob* errors=nullptr; + HRESULT hr=D3DCompile(OutRunStereoBlitShader,std::strlen(OutRunStereoBlitShader),"OutRunStereoBlit",nullptr,nullptr,entry,target,D3DCOMPILE_ENABLE_STRICTNESS|D3DCOMPILE_OPTIMIZATION_LEVEL3,0,&code,&errors); + if (FAILED(hr)) { std::string m="D3DCompile failed"; if(errors&&errors->GetBufferPointer())m+=std::string(": ")+static_cast(errors->GetBufferPointer()); ReleaseCom(errors); ReleaseCom(code); throw std::runtime_error(m); } + ReleaseCom(errors); return code; + } + + struct UvRect { float x=0,y=0,w=1,h=1; }; + struct BlitParams { float uvScale[2]; float uvOffset[2]; float sdrWhiteScale; float sourceIsScRgb; float padding[2]; }; + + struct SwapchainSet + { + XrSwapchain handle=XR_NULL_HANDLE; std::uint32_t width=0,height=0,arraySize=1; DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN; + std::vector images; std::vector> rtvs; + void Destroy() + { + for(auto& pair:rtvs){ReleaseCom(pair[0]);ReleaseCom(pair[1]);} rtvs.clear(); images.clear(); if(handle!=XR_NULL_HANDLE){xrDestroySwapchain(handle);handle=XR_NULL_HANDLE;} + } + ~SwapchainSet(){Destroy();} + }; + + class StereoCompositor + { + public: + StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, HWND hwnd, + const std::array& configs) + : session_(session),device_(device),context_(context),hwnd_(hwnd),configs_(configs) + { + device_->AddRef(); context_->AddRef(); GetWindowThreadProcessId(hwnd_,&gamePid_); gameProcess_=OpenProcess(SYNCHRONIZE|PROCESS_QUERY_LIMITED_INFORMATION,FALSE,gamePid_); + } + ~StereoCompositor(){ Reset(); ReleaseCom(context_); ReleaseCom(device_); if(gameProcess_)CloseHandle(gameProcess_); } + bool GameAlive() const { return gameProcess_ ? WaitForSingleObject(gameProcess_,0)==WAIT_TIMEOUT : IsWindow(hwnd_)!=FALSE; } + void ReferenceSpaceChanged(){ theaterAnchorValid_=false; } + + bool Initialize() + { + targetMonitor_=MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST); sdrWhiteScale_=QuerySdrWhiteScale(targetMonitor_); + IDXGIDevice* dxgi=nullptr; CheckHr(device_->QueryInterface(__uuidof(IDXGIDevice),reinterpret_cast(&dxgi)),"ID3D11Device->IDXGIDevice"); + IDXGIAdapter* adapter=nullptr; CheckHr(dxgi->GetAdapter(&adapter),"IDXGIDevice::GetAdapter"); dxgi->Release(); + IDXGIOutput* selected=nullptr; DXGI_OUTPUT_DESC desc{}; + for(UINT i=0;;++i){IDXGIOutput* out=nullptr;if(adapter->EnumOutputs(i,&out)==DXGI_ERROR_NOT_FOUND)break;DXGI_OUTPUT_DESC d{};out->GetDesc(&d);if(d.Monitor==targetMonitor_){selected=out;desc=d;break;}out->Release();} + adapter->Release(); if(!selected)throw std::runtime_error("game monitor is not on OpenXR GPU"); + selected->QueryInterface(__uuidof(IDXGIOutput1),reinterpret_cast(&output1_)); selected->QueryInterface(__uuidof(IDXGIOutput5),reinterpret_cast(&output5_)); selected->Release(); + if(!output1_)throw std::runtime_error("IDXGIOutput1 unavailable"); outputDesktop_=desc.DesktopCoordinates; + CreateShaders(); RecreateDuplication(true); ChooseSwapchainFormat(); CreateProjectionSwapchain(); CreateTheaterSwapchain(); + std::cout<<"OpenXR true stereo ready: projection "<AcquireNextFrame(haveFrame_?0:1000,&fi,&res); + if(hr==DXGI_ERROR_WAIT_TIMEOUT)return haveFrame_; + if(FAILED(hr)||!res){if(hr==DXGI_ERROR_ACCESS_LOST){ReleaseCom(duplication_);RecreateDuplication(false);}return haveFrame_;} + ID3D11Texture2D* tex=nullptr; HRESULT q=res->QueryInterface(__uuidof(ID3D11Texture2D),reinterpret_cast(&tex));res->Release(); bool copied=false; + if(SUCCEEDED(q)&&tex){D3D11_TEXTURE2D_DESC d{};tex->GetDesc(&d);if((d.Format==DXGI_FORMAT_B8G8R8A8_UNORM||d.Format==DXGI_FORMAT_R16G16B16A16_FLOAT)&&EnsureSource(d)){context_->CopyResource(source_,tex);copied=true;}tex->Release();} + duplication_->ReleaseFrame(); if(copied)haveFrame_=true; return haveFrame_; + } + + bool RenderProjection(const std::array& views, std::array& pv) + { + if(!haveFrame_)return false; UvRect whole{}; if(!GetGameUv(whole))return false; + UvRect eyes[2]{{whole.x,whole.y,whole.w*0.5f,whole.h},{whole.x+whole.w*0.5f,whole.y,whole.w*0.5f,whole.h}}; + std::uint32_t image=0; if(!Acquire(projection_,image))return false; + RenderTo(projection_.rtvs[image][0],projection_.width,projection_.height,eyes[0]); RenderTo(projection_.rtvs[image][1],projection_.width,projection_.height,eyes[1]); Release(projection_); + for(int eye=0;eye<2;++eye){pv[eye]={XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};pv[eye].pose=views[eye].pose;pv[eye].fov=views[eye].fov;pv[eye].subImage.swapchain=projection_.handle;pv[eye].subImage.imageRect.offset={0,0};pv[eye].subImage.imageRect.extent={static_cast(projection_.width),static_cast(projection_.height)};pv[eye].subImage.imageArrayIndex=eye;} + return true; + } + + bool RenderTheater(XrSpace viewSpace,XrSpace localSpace,XrTime displayTime,XrCompositionLayerQuad& quad) + { + if(!haveFrame_)return false; UvRect whole{}; if(!GetGameUv(whole))return false; std::uint32_t image=0;if(!Acquire(theater_,image))return false; + RenderTo(theater_.rtvs[image][0],theater_.width,theater_.height,whole);Release(theater_); + if(!EnsureTheaterAnchor(viewSpace,localSpace,displayTime))return false; + quad={XR_TYPE_COMPOSITION_LAYER_QUAD};quad.space=localSpace;quad.eyeVisibility=XR_EYE_VISIBILITY_BOTH;quad.pose=theaterAnchor_;quad.subImage.swapchain=theater_.handle;quad.subImage.imageRect.offset={0,0};quad.subImage.imageRect.extent={static_cast(theater_.width),static_cast(theater_.height)}; + RECT cr{};GetClientRect(hwnd_,&cr);float aspect=(cr.bottom>cr.top)?static_cast(cr.right-cr.left)/static_cast(cr.bottom-cr.top):16.f/9.f;quad.size.width=2.f;quad.size.height=2.f/aspect;return true; + } + + private: + void Reset(){projection_.Destroy();theater_.Destroy();ReleaseCom(sourceSrv_);ReleaseCom(source_);ReleaseCom(constantBuffer_);ReleaseCom(sampler_);ReleaseCom(ps_);ReleaseCom(vs_);ReleaseCom(duplication_);ReleaseCom(output5_);ReleaseCom(output1_);} + void ChooseSwapchainFormat() + { + std::uint32_t count=0;CheckXr(xrEnumerateSwapchainFormats(session_,0,&count,nullptr),"xrEnumerateSwapchainFormats(count)");std::vector formats(count);CheckXr(xrEnumerateSwapchainFormats(session_,count,&count,formats.data()),"xrEnumerateSwapchainFormats(list)"); + const DXGI_FORMAT pref[]={DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,DXGI_FORMAT_R8G8B8A8_UNORM,DXGI_FORMAT_B8G8R8A8_UNORM}; + for(auto p:pref)if(std::find(formats.begin(),formats.end(),static_cast(p))!=formats.end()){swapFormat_=p;return;}throw std::runtime_error("runtime has no supported 8-bit color swapchain"); + } + void CreateProjectionSwapchain() + { + projection_.width=std::max(configs_[0].recommendedImageRectWidth,configs_[1].recommendedImageRectWidth);projection_.height=std::max(configs_[0].recommendedImageRectHeight,configs_[1].recommendedImageRectHeight);projection_.arraySize=2;projection_.format=swapFormat_;CreateSwapchain(projection_); + } + void CreateTheaterSwapchain(){theater_.width=std::max(configs_[0].recommendedImageRectWidth,configs_[1].recommendedImageRectWidth);theater_.height=std::max(configs_[0].recommendedImageRectHeight,configs_[1].recommendedImageRectHeight);theater_.arraySize=1;theater_.format=swapFormat_;CreateSwapchain(theater_);} + void CreateSwapchain(SwapchainSet& s) + { + XrSwapchainCreateInfo ci{XR_TYPE_SWAPCHAIN_CREATE_INFO};ci.usageFlags=XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT|XR_SWAPCHAIN_USAGE_SAMPLED_BIT;ci.format=static_cast(s.format);ci.sampleCount=1;ci.width=s.width;ci.height=s.height;ci.faceCount=1;ci.arraySize=s.arraySize;ci.mipCount=1;CheckXr(xrCreateSwapchain(session_,&ci,&s.handle),"xrCreateSwapchain"); + std::uint32_t n=0;CheckXr(xrEnumerateSwapchainImages(s.handle,0,&n,nullptr),"xrEnumerateSwapchainImages(count)");s.images.resize(n);for(auto& i:s.images)i={XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR};CheckXr(xrEnumerateSwapchainImages(s.handle,n,&n,reinterpret_cast(s.images.data())),"xrEnumerateSwapchainImages(list)");s.rtvs.resize(n); + for(std::uint32_t i=0;i1){rd.ViewDimension=D3D11_RTV_DIMENSION_TEXTURE2DARRAY;rd.Texture2DArray.MipSlice=0;rd.Texture2DArray.FirstArraySlice=slice;rd.Texture2DArray.ArraySize=1;}else{rd.ViewDimension=D3D11_RTV_DIMENSION_TEXTURE2D;rd.Texture2D.MipSlice=0;}CheckHr(device_->CreateRenderTargetView(s.images[i].texture,&rd,&s.rtvs[i][slice]),"CreateRenderTargetView");} + } + bool Acquire(SwapchainSet& s,std::uint32_t& image){XrSwapchainImageAcquireInfo ai{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};if(XR_FAILED(xrAcquireSwapchainImage(s.handle,&ai,&image)))return false;XrSwapchainImageWaitInfo wi{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};wi.timeout=XR_INFINITE_DURATION;return XR_SUCCEEDED(xrWaitSwapchainImage(s.handle,&wi));} + void Release(SwapchainSet& s){XrSwapchainImageReleaseInfo ri{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};xrReleaseSwapchainImage(s.handle,&ri);} + void CreateShaders() + { + ID3DBlob* v=CompileShader("VSMain","vs_5_0"),*p=CompileShader("PSMain","ps_5_0");CheckHr(device_->CreateVertexShader(v->GetBufferPointer(),v->GetBufferSize(),nullptr,&vs_),"CreateVertexShader");CheckHr(device_->CreatePixelShader(p->GetBufferPointer(),p->GetBufferSize(),nullptr,&ps_),"CreatePixelShader");v->Release();p->Release(); + D3D11_SAMPLER_DESC sd{};sd.Filter=D3D11_FILTER_MIN_MAG_MIP_LINEAR;sd.AddressU=sd.AddressV=sd.AddressW=D3D11_TEXTURE_ADDRESS_CLAMP;CheckHr(device_->CreateSamplerState(&sd,&sampler_),"CreateSamplerState"); + D3D11_BUFFER_DESC bd{};bd.ByteWidth=sizeof(BlitParams);bd.Usage=D3D11_USAGE_DYNAMIC;bd.BindFlags=D3D11_BIND_CONSTANT_BUFFER;bd.CPUAccessFlags=D3D11_CPU_ACCESS_WRITE;CheckHr(device_->CreateBuffer(&bd,nullptr,&constantBuffer_),"CreateBuffer"); + } + bool RecreateDuplication(bool initial) + { + ReleaseCom(duplication_);HRESULT hr=E_FAIL;if(output5_){const DXGI_FORMAT supported[]={DXGI_FORMAT_R16G16B16A16_FLOAT,DXGI_FORMAT_B8G8R8A8_UNORM};hr=output5_->DuplicateOutput1(device_,0,2,supported,&duplication_);}if((FAILED(hr)||!duplication_)&&output1_){ReleaseCom(duplication_);hr=output1_->DuplicateOutput(device_,&duplication_);}if(FAILED(hr)||!duplication_){if(initial)throw std::runtime_error("DuplicateOutput failed");return false;}return true; + } + bool EnsureSource(const D3D11_TEXTURE2D_DESC& d) + { + if(source_&&d.Width==sourceWidth_&&d.Height==sourceHeight_&&d.Format==sourceFormat_)return true;ReleaseCom(sourceSrv_);ReleaseCom(source_);D3D11_TEXTURE2D_DESC s{};s.Width=d.Width;s.Height=d.Height;s.MipLevels=1;s.ArraySize=1;s.Format=d.Format;s.SampleDesc.Count=1;s.Usage=D3D11_USAGE_DEFAULT;s.BindFlags=D3D11_BIND_SHADER_RESOURCE;if(FAILED(device_->CreateTexture2D(&s,nullptr,&source_)))return false;D3D11_SHADER_RESOURCE_VIEW_DESC vd{};vd.Format=s.Format;vd.ViewDimension=D3D11_SRV_DIMENSION_TEXTURE2D;vd.Texture2D.MipLevels=1;if(FAILED(device_->CreateShaderResourceView(source_,&vd,&sourceSrv_)))return false;sourceWidth_=d.Width;sourceHeight_=d.Height;sourceFormat_=d.Format;return true; + } + bool GetGameUv(UvRect& uv) + { + if(!sourceWidth_||!sourceHeight_||!IsWindow(hwnd_))return false;RECT cr{};if(!GetClientRect(hwnd_,&cr))return false;POINT tl{cr.left,cr.top},br{cr.right,cr.bottom};if(!ClientToScreen(hwnd_,&tl)||!ClientToScreen(hwnd_,&br))return false; + const float l=static_cast(tl.x-outputDesktop_.left)/sourceWidth_,t=static_cast(tl.y-outputDesktop_.top)/sourceHeight_,r=static_cast(br.x-outputDesktop_.left)/sourceWidth_,b=static_cast(br.y-outputDesktop_.top)/sourceHeight_; + uv.x=std::clamp(l,0.f,1.f);uv.y=std::clamp(t,0.f,1.f);float rr=std::clamp(r,0.f,1.f),bb=std::clamp(b,0.f,1.f);uv.w=rr-uv.x;uv.h=bb-uv.y;return uv.w>0.01f&&uv.h>0.01f; + } + void RenderTo(ID3D11RenderTargetView* rtv,std::uint32_t w,std::uint32_t h,const UvRect& uv) + { + if(!rtv||!sourceSrv_)return;D3D11_MAPPED_SUBRESOURCE map{};if(SUCCEEDED(context_->Map(constantBuffer_,0,D3D11_MAP_WRITE_DISCARD,0,&map))){auto* p=static_cast(map.pData);p->uvScale[0]=uv.w;p->uvScale[1]=uv.h;p->uvOffset[0]=uv.x;p->uvOffset[1]=uv.y;p->sdrWhiteScale=sdrWhiteScale_;p->sourceIsScRgb=sourceFormat_==DXGI_FORMAT_R16G16B16A16_FLOAT?1.f:0.f;p->padding[0]=p->padding[1]=0;context_->Unmap(constantBuffer_,0);}D3D11_VIEWPORT vp{};vp.Width=static_cast(w);vp.Height=static_cast(h);vp.MaxDepth=1.f;context_->RSSetViewports(1,&vp);context_->OMSetRenderTargets(1,&rtv,nullptr);context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);context_->VSSetShader(vs_,nullptr,0);context_->PSSetShader(ps_,nullptr,0);context_->PSSetShaderResources(0,1,&sourceSrv_);context_->PSSetSamplers(0,1,&sampler_);context_->PSSetConstantBuffers(0,1,&constantBuffer_);context_->Draw(3,0);ID3D11ShaderResourceView* nullSrv=nullptr;context_->PSSetShaderResources(0,1,&nullSrv);ID3D11RenderTargetView* nullRtv=nullptr;context_->OMSetRenderTargets(1,&nullRtv,nullptr); + } + bool EnsureTheaterAnchor(XrSpace viewSpace,XrSpace localSpace,XrTime time) + { + if(theaterAnchorValid_)return true;XrSpaceLocation loc{XR_TYPE_SPACE_LOCATION};if(XR_FAILED(xrLocateSpace(viewSpace,localSpace,time,&loc)))return false;const XrSpaceLocationFlags need=XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT;if((loc.locationFlags&need)!=need)return false;theaterAnchor_=loc.pose;XrVector3f f=RotateVector(loc.pose.orientation,{0,0,-1});theaterAnchor_.position.x+=f.x;theaterAnchor_.position.y+=f.y;theaterAnchor_.position.z+=f.z;theaterAnchorValid_=true;return true; + } + + XrSession session_=XR_NULL_HANDLE;ID3D11Device* device_=nullptr;ID3D11DeviceContext* context_=nullptr;HWND hwnd_=nullptr;DWORD gamePid_=0;HANDLE gameProcess_=nullptr;HMONITOR targetMonitor_=nullptr;RECT outputDesktop_{}; + IDXGIOutput1* output1_=nullptr;IDXGIOutput5* output5_=nullptr;IDXGIOutputDuplication* duplication_=nullptr;ID3D11Texture2D* source_=nullptr;ID3D11ShaderResourceView* sourceSrv_=nullptr;std::uint32_t sourceWidth_=0,sourceHeight_=0;DXGI_FORMAT sourceFormat_=DXGI_FORMAT_UNKNOWN;bool haveFrame_=false; + ID3D11VertexShader* vs_=nullptr;ID3D11PixelShader* ps_=nullptr;ID3D11SamplerState* sampler_=nullptr;ID3D11Buffer* constantBuffer_=nullptr;DXGI_FORMAT swapFormat_=DXGI_FORMAT_UNKNOWN;SwapchainSet projection_{},theater_{};float sdrWhiteScale_=1.f;std::array configs_{};XrPosef theaterAnchor_{};bool theaterAnchorValid_=false; + }; + + XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance,XrSystemId system) + { + std::uint32_t n=0;CheckXr(xrEnumerateEnvironmentBlendModes(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,0,&n,nullptr),"xrEnumerateEnvironmentBlendModes(count)");std::vector modes(n);CheckXr(xrEnumerateEnvironmentBlendModes(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,n,&n,modes.data()),"xrEnumerateEnvironmentBlendModes(list)");for(auto m:modes)if(m==XR_ENVIRONMENT_BLEND_MODE_OPAQUE)return m;if(modes.empty())throw std::runtime_error("no blend mode");return modes.front(); + } + void ParseRuntimeOverride(int argc,char**argv){for(int i=1;i+1(&getReq)),"xrGetInstanceProcAddr");XrGraphicsRequirementsD3D11KHR req{XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};CheckXr(getReq(instance,system,&req),"xrGetD3D11GraphicsRequirementsKHR");D3DObjects d3d=CreateD3D11Device(req); + XrGraphicsBindingD3D11KHR binding{XR_TYPE_GRAPHICS_BINDING_D3D11_KHR};binding.device=d3d.device;XrSessionCreateInfo si{XR_TYPE_SESSION_CREATE_INFO};si.next=&binding;si.systemId=system;CheckXr(xrCreateSession(instance,&si,&session),"xrCreateSession");XrPosef identity{};identity.orientation.w=1;XrReferenceSpaceCreateInfo li{XR_TYPE_REFERENCE_SPACE_CREATE_INFO};li.referenceSpaceType=XR_REFERENCE_SPACE_TYPE_LOCAL;li.poseInReferenceSpace=identity;CheckXr(xrCreateReferenceSpace(session,&li,&localSpace),"xrCreateReferenceSpace LOCAL");XrReferenceSpaceCreateInfo vi{XR_TYPE_REFERENCE_SPACE_CREATE_INFO};vi.referenceSpaceType=XR_REFERENCE_SPACE_TYPE_VIEW;vi.poseInReferenceSpace=identity;CheckXr(xrCreateReferenceSpace(session,&vi,&viewSpace),"xrCreateReferenceSpace VIEW"); + std::uint32_t cc=0;CheckXr(xrEnumerateViewConfigurationViews(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,0,&cc,nullptr),"xrEnumerateViewConfigurationViews count");if(cc<2)throw std::runtime_error("runtime has fewer than two stereo views");std::vector cv(cc);for(auto& c:cv)c={XR_TYPE_VIEW_CONFIGURATION_VIEW};CheckXr(xrEnumerateViewConfigurationViews(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,cc,&cc,cv.data()),"xrEnumerateViewConfigurationViews list");std::array configs{cv[0],cv[1]}; + SharedWriter shared;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();const XrEnvironmentBlendMode blend=ChooseBlendMode(instance,system);bool running=false,quit=false,exitRequested=false;ULONGLONG exitRequestMs=0;XrSessionState state=XR_SESSION_STATE_UNKNOWN;OutRunVR::ClientPresentationMode lastPresentation=OutRunVR::PresentationUnknown; + while(!quit) + { + if(!compositor.GameAlive()&&!exitRequested){exitRequested=true;exitRequestMs=GetTickCount64();if(session!=XR_NULL_HANDLE)xrRequestExitSession(session);std::cout<<"OutRun exited; requesting OpenXR shutdown.\n";} + XrEventDataBuffer event{XR_TYPE_EVENT_DATA_BUFFER};while(xrPollEvent(instance,&event)==XR_SUCCESS){if(event.type==XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED){auto* e=reinterpret_cast(&event);state=e->state;if(state==XR_SESSION_STATE_READY&&!running){XrSessionBeginInfo bi{XR_TYPE_SESSION_BEGIN_INFO};bi.primaryViewConfigurationType=XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;CheckXr(xrBeginSession(session,&bi),"xrBeginSession");running=true;}else if(state==XR_SESSION_STATE_STOPPING&&running){CheckXr(xrEndSession(session),"xrEndSession");running=false;}else if(state==XR_SESSION_STATE_EXITING||state==XR_SESSION_STATE_LOSS_PENDING)quit=true;}else if(event.type==XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING){shared.ReferenceSpaceChanged();compositor.ReferenceSpaceChanged();}event={XR_TYPE_EVENT_DATA_BUFFER};} + if(quit)break;if(exitRequested&&GetTickCount64()-exitRequestMs>2000)break;if(!running){Sleep(10);continue;} + XrFrameWaitInfo wi{XR_TYPE_FRAME_WAIT_INFO};XrFrameState fs{XR_TYPE_FRAME_STATE};CheckXr(xrWaitFrame(session,&wi,&fs),"xrWaitFrame");XrFrameBeginInfo bi{XR_TYPE_FRAME_BEGIN_INFO};CheckXr(xrBeginFrame(session,&bi),"xrBeginFrame"); + XrSpaceLocation head{XR_TYPE_SPACE_LOCATION};CheckXr(xrLocateSpace(viewSpace,localSpace,fs.predictedDisplayTime,&head),"xrLocateSpace");std::array views{};for(auto&v:views)v={XR_TYPE_VIEW};XrViewState vs{XR_TYPE_VIEW_STATE};XrViewLocateInfo vl{XR_TYPE_VIEW_LOCATE_INFO};vl.viewConfigurationType=XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;vl.displayTime=fs.predictedDisplayTime;vl.space=localSpace;std::uint32_t vc=0;CheckXr(xrLocateViews(session,&vl,&vs,2,&vc,views.data()),"xrLocateViews");shared.Write(head,views,vc,configs,state,vs.viewStateFlags,ip.runtimeName); + XrFrameEndInfo end{XR_TYPE_FRAME_END_INFO};end.displayTime=fs.predictedDisplayTime;end.environmentBlendMode=blend;const XrCompositionLayerBaseHeader* layers[1]{};std::array pv{};XrCompositionLayerProjection projection{XR_TYPE_COMPOSITION_LAYER_PROJECTION};XrCompositionLayerQuad quad{XR_TYPE_COMPOSITION_LAYER_QUAD}; + const auto presentation=shared.Presentation();if(presentation!=lastPresentation){compositor.ReferenceSpaceChanged();lastPresentation=presentation;std::cout<<"VR presentation: "<<(presentation==OutRunVR::PresentationGameplay?"true stereo projection":"LOCAL-fixed theater")<<".\n";} + bool layerReady=false;if(fs.shouldRender==XR_TRUE&&vc>=2&&compositor.Capture()) + { + if(presentation==OutRunVR::PresentationGameplay&&shared.StereoState()==OutRunVR::StereoSbsActive&&compositor.RenderProjection(views,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;} + else if(compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;} + } + end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;CheckXr(xrEndFrame(session,&end),"xrEndFrame"); + } + if(viewSpace!=XR_NULL_HANDLE)xrDestroySpace(viewSpace);if(localSpace!=XR_NULL_HANDLE)xrDestroySpace(localSpace);if(session!=XR_NULL_HANDLE)xrDestroySession(session);if(instance!=XR_NULL_HANDLE)xrDestroyInstance(instance);return 0; + } + catch(const std::exception&e) + { + std::cerr<<"OutRun VR host error: "< Date: Mon, 14 Sep 2026 08:50:16 +0900 Subject: [PATCH 0541/1308] ci: stage priority FFB hardening patch [skip ci] --- .../workflows/apply_ffb_priority_patch.yml | 42 +++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 .github/workflows/apply_ffb_priority_patch.yml diff --git a/.github/workflows/apply_ffb_priority_patch.yml b/.github/workflows/apply_ffb_priority_patch.yml new file mode 100644 index 0000000000..2d74fded78 --- /dev/null +++ b/.github/workflows/apply_ffb_priority_patch.yml @@ -0,0 +1,42 @@ +name: Apply priority FFB hardening + +on: + push: + branches: + - wheel-ffb-v0.2-dev + paths: + - tools/apply_ffb_priority_patch.py + +permissions: + contents: write + +jobs: + apply-priority-patch: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v5 + with: + ref: wheel-ffb-v0.2-dev + fetch-depth: 0 + + - name: Apply reviewed FFB priority patch + run: python tools/apply_ffb_priority_patch.py + + - name: Verify consolidated wheel FFB source + run: python tools/verify_wheel_ffb_current.py + + - name: Check patch whitespace + run: git diff --check + + - name: Commit reviewed source + shell: bash + run: | + set -euo pipefail + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git rm tools/apply_ffb_priority_patch.py .github/workflows/apply_ffb_priority_patch.yml + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py .github/workflows/build.yml + git commit -m "fix: harden Fanatec FFB interface recovery" + git push origin HEAD:wheel-ffb-v0.2-dev From fcecf2c14aa43c16cf56fe16897b659b2a75ea0b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:50:27 +0900 Subject: [PATCH 0542/1308] vrhost: smoke-test exact stereo blit shader --- vrhost/stereo_shader_smoke.cpp | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 vrhost/stereo_shader_smoke.cpp diff --git a/vrhost/stereo_shader_smoke.cpp b/vrhost/stereo_shader_smoke.cpp new file mode 100644 index 0000000000..a6e8ce0d0a --- /dev/null +++ b/vrhost/stereo_shader_smoke.cpp @@ -0,0 +1,34 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include +#include +#include +#include "stereo_shader.hpp" + +static bool Compile(const char* entry, const char* target) +{ + ID3DBlob* code = nullptr; + ID3DBlob* errors = nullptr; + const HRESULT hr = D3DCompile(OutRunStereoBlitShader, std::strlen(OutRunStereoBlitShader), + "OutRunStereoBlit", nullptr, nullptr, entry, target, + D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &code, &errors); + if (FAILED(hr)) + { + std::cerr << entry << "/" << target << " failed"; + if (errors && errors->GetBufferPointer()) + std::cerr << ": " << static_cast(errors->GetBufferPointer()); + std::cerr << "\n"; + } + if (errors) errors->Release(); + if (code) code->Release(); + return SUCCEEDED(hr); +} + +int main() +{ + if (!Compile("VSMain", "vs_5_0")) return 1; + if (!Compile("PSMain", "ps_5_0")) return 2; + std::cout << "stereo shader smoke: VSMain/PSMain compiled successfully\n"; + return 0; +} From bf375478564bb2523b2b04be5352abf43e64a6d0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:50:35 +0900 Subject: [PATCH 0543/1308] vrhost: switch build to true stereo projection host --- vrhost/CMakeLists.txt | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 10a00cba2b..8ecac2856c 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -29,21 +29,19 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# v3 keeps the v2 HDR/color/tracking/exit implementation and routes runtime -# HLSL compilation through shader_compile_patch.hpp. This fixes the accidental -# use of HLSL's reserved identifier "linear" without duplicating the host. -add_executable(outrun-vr-host main_compat_v3.cpp) +# Standalone true-stereo host. Gameplay consumes the game's SBS backbuffer and +# submits a two-view XrCompositionLayerProjection. Menus/pause/results keep the +# LOCAL-space fixed theater quad. No hello_xr interception layer is involved. +add_executable(outrun-vr-host main_stereo.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler) +target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) -# Compile the exact same embedded MirrorShader through the exact same patched -# D3DCompile path during CI. This catches HLSL syntax/profile errors before an -# artifact is published, rather than discovering them only after xrCreateSession. -add_executable(outrun-vr-shader-smoke shader_smoke_test.cpp) +# Compile the exact HLSL used by main_stereo.cpp during CI. +add_executable(outrun-vr-shader-smoke stereo_shader_smoke.cpp) target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -target_link_libraries(outrun-vr-shader-smoke PRIVATE openxr_loader d3d11 dxgi d3dcompiler) +target_link_libraries(outrun-vr-shader-smoke PRIVATE d3dcompiler) set_target_properties(outrun-vr-host PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" From 1bab7c87a91b600129c4bd7667fc1af27ce5e44f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:51:11 +0900 Subject: [PATCH 0544/1308] ci: verify true stereo renderer and projection host --- .github/workflows/vr-openxr.yml | 131 +++++++------------------------- 1 file changed, 28 insertions(+), 103 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 74fd8f91fc..0cca18854f 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -6,6 +6,7 @@ on: paths: - 'src/hooks_vr.cpp' - 'src/vr_renderer_probe.cpp' + - 'src/vr_stereo.cpp' - 'src/vr_shared.hpp' - 'src/overlay/notifications.hpp' - 'src/overlay/update_check.cpp' @@ -16,6 +17,7 @@ on: paths: - 'src/hooks_vr.cpp' - 'src/vr_renderer_probe.cpp' + - 'src/vr_stereo.cpp' - 'src/vr_shared.hpp' - 'src/overlay/notifications.hpp' - 'src/overlay/update_check.cpp' @@ -32,53 +34,29 @@ jobs: with: submodules: recursive - - name: Verify single authoritative VR camera path + - name: Verify VR single-head path and stereo draw boundary shell: pwsh run: | $legacy = Get-Content src/hooks_vr.cpp -Raw - if ($legacy.Contains('CalcCameraMatrixHook') -or $legacy.Contains('d3dmatrix140 =')) { - throw 'legacy CalcCameraMatrix VR mutation returned; renderer boundary must remain the single owner' - } - if (-not $legacy.Contains('CalcCameraMatrix remains untouched')) { - throw 'single-owner VR marker missing from hooks_vr.cpp' - } - if (-not $legacy.Contains('VRCullingCameraSync')) { - throw 'render-phase culling camera sync setting is missing' + if ($legacy.Contains('CalcCameraMatrixHook') -or $legacy.Contains('d3dmatrix140 =')) { throw 'legacy camera mutation returned' } + foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync')) { + if (-not $legacy.Contains($marker)) { throw "missing VR setting marker: $marker" } } $renderer = Get-Content src/vr_renderer_probe.cpp -Raw - foreach ($marker in @( - 'BeginSceneVtableIndex = 41', - 'EndSceneVtableIndex = 42', - 'HostPoseStaleMs = 250', - 'ImageContainsRange', - 'VirtualQuery', - 'mappingAlreadyExisted', - 'ClientRendererWvpVerified', - 'ClientRendererMatrixPrepared', - 'ClientRendererUploadFailed', - 'ClientFrameCompleted', - 'TryPrepareOutRunWvp', - 'SUCCEEDED(result)', - 'ClientCullingCameraSynced', - 'YawOnly', - 'referenceSpaceGeneration', - 'frame-latched c64 WVP injection armed' - )) { + foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250','ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed','YawOnly','frame-latched c64 WVP injection armed')) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } } - if ($renderer.Contains('ReadHostPose(sample))`r`n`t`t`t{`r`n`t`t`t`tResetCenter')) { - throw 'transient pose-read failure must not reset tracking center' + + $stereo = Get-Content src/vr_stereo.cpp -Raw + foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','StereoSbsActive','BuildEyeProjection','GetVertexShaderConstantF','simulation/input/FFB remain single-pass','Rt0IsBackbuffer')) { + if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } + if ($stereo.Contains('SceneControl')) { throw 'stereo must never replay SceneControl/render queues' } $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @( - 'static_assert(sizeof(SharedPoseState) == 248)', - 'HostReferenceSpaceGenerationIndex', - 'ClientPresentationModeIndex', - 'ClientFrameCompleted' - )) { - if (-not $shared.Contains($marker)) { throw "missing shared-memory ABI marker: $marker" } + foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex')) { + if (-not $shared.Contains($marker)) { throw "missing stereo IPC ABI marker: $marker" } } - name: Configure Win32 VR build @@ -99,22 +77,14 @@ jobs: - name: Build Win32 VR DLL run: cmake --build build-vr-game --config Release - - name: Verify VR code is in DLL + - name: Verify VR stereo code is in DLL shell: pwsh run: | $dllPath = "build-vr-game/bin/dinput8.dll" if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @( - 'VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched', - 'VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94)', - 'VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)', - 'VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload', - 'patched c64 matrix prepared but D3D9 upload failed', - 'yaw recentered HMD pose', - 'OutRun renderer globals are not safely readable' - )) { + foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)','VR stereo: D3D9 SBS hooks installed','VR stereo: true SBS draw duplication active; simulation/input/FFB remain single-pass')) { if (-not $ascii.Contains($marker)) { throw "VR binary marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -145,50 +115,16 @@ jobs: with: submodules: recursive - - name: Verify HDR tracking theater exit performance and HLSL paths + - name: Verify projection stereo theater HDR and exit paths shell: pwsh run: | - $src = Get-Content vrhost/main_compat_v2.cpp -Raw - foreach ($marker in @( - 'DXGI_FORMAT_R16G16B16A16_FLOAT', - 'DXGI_FORMAT_B8G8R8A8_UNORM_SRGB', - 'QuerySdrWhiteScale', - 'SrgbToLinear', - 'RequestGameExitIfNeeded', - 'OutRunExitAwareXrPollEvent', - 'OutRunTelemetryXrWaitFrame', - 'CurrentFrameShouldRender', - 'PresentationGameplay', - 'OnLocalSpaceCreated', - 'EnsureTheaterAnchor', - 'LOCAL-space quad anchored', - 'p95/p99', - 'ClientPoseApplied' - )) { - if (-not $src.Contains($marker)) { throw "missing required VR host source marker: $marker" } - } - if ($src.Contains('context_->Flush()')) { - throw 'per-frame D3D11 Flush must not return to the mirror hot path' - } - - $main = Get-Content vrhost/main.cpp -Raw - foreach ($marker in @( - 'mappingAlreadyExisted', - 'AcquireHostOwnership', - 'InterlockedCompareExchange', - 'HostReferenceSpaceGenerationIndex', - 'NotifyReferenceSpaceChanged' - )) { - if (-not $main.Contains($marker)) { throw "missing shared bridge ownership marker: $marker" } - } - - $patch = Get-Content vrhost/shader_compile_patch.hpp -Raw - if (-not $patch.Contains('linearColor')) { throw "HLSL reserved-word patch is missing" } - if (-not $patch.Contains('OutRunVrD3DCompile')) { throw "patched D3DCompile entry point is missing" } - $wrapper = Get-Content vrhost/main_compat_v3.cpp -Raw - if (-not $wrapper.Contains('#define D3DCompile OutRunVrD3DCompile')) { - throw "host is not routed through patched HLSL compiler" + $src = Get-Content vrhost/main_stereo.cpp -Raw + foreach ($marker in @('DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale','XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2','StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE','StereoViewsValid','HostEyeOffsetLeftXIndex')) { + if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } } + if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } + $shader = Get-Content vrhost/stereo_shader.hpp -Raw + foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb')) { if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } } - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 @@ -196,13 +132,13 @@ jobs: - name: Build x64 OpenXR host and shader test run: cmake --build build-vrhost --config Release - - name: Compile exact embedded HLSL shader + - name: Compile exact stereo HLSL shader shell: pwsh run: | $test = "build-vrhost/bin/outrun-vr-shader-smoke.exe" - if (-not (Test-Path $test)) { throw "shader smoke-test executable was not produced" } + if (-not (Test-Path $test)) { throw "shader smoke executable was not produced" } & $test - if ($LASTEXITCODE -ne 0) { throw "embedded MirrorShader failed real D3DCompile smoke test" } + if ($LASTEXITCODE -ne 0) { throw "stereo HLSL failed D3DCompile smoke test" } - name: Verify host binary shell: pwsh @@ -211,23 +147,12 @@ jobs: if (-not (Test-Path $hostPath)) { throw "outrun-vr-host.exe was not produced" } $bytes = [System.IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw "outrun-vr-host.exe is unexpectedly small" } - if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) { throw "host has no MZ header" } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) if ($machine -ne 0x8664) { throw ("expected x64 host, machine=0x{0:X4}" -f $machine) } $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @( - 'color-managed GPU conversion enabled', - 'FP16 scRGB/HDR', - 'VR pose: q=', - 'CAMERA APPLIED', - 'LOCAL-space quad anchored', - 'shouldRenderSkipped', - 'Requesting OpenXR session shutdown and Virtual Desktop return', - 'another outrun-vr-host process already owns', - 'linearColor' - )) { - if (-not $ascii.Contains($marker)) { throw "host binary missing hardened marker: $marker" } + foreach ($marker in @('OpenXR true stereo ready','true stereo projection','LOCAL-fixed theater','another outrun-vr-host already owns')) { + if (-not $ascii.Contains($marker)) { throw "host binary missing stereo marker: $marker" } } - name: Upload host artifact From feb46e32f9ca05d6a7633df0a6e3c5dcac1c7fa9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:51:24 +0900 Subject: [PATCH 0545/1308] ci: run reviewed priority FFB hardening patch --- tools/apply_ffb_priority_patch.py | 619 ++++++++++++++++++++++++++++++ 1 file changed, 619 insertions(+) create mode 100644 tools/apply_ffb_priority_patch.py diff --git a/tools/apply_ffb_priority_patch.py b/tools/apply_ffb_priority_patch.py new file mode 100644 index 0000000000..7ffffd500e --- /dev/null +++ b/tools/apply_ffb_priority_patch.py @@ -0,0 +1,619 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parent.parent + + +def replace_once(rel: str, old: str, new: str) -> None: + path = ROOT / rel + text = path.read_text(encoding="utf-8") + count = text.count(old) + if count != 1: + raise SystemExit(f"PATCH FAILED [{rel}]: expected one match, found {count}: {old[:120]!r}") + path.write_text(text.replace(old, new, 1), encoding="utf-8") + + +def insert_after_once(rel: str, needle: str, addition: str) -> None: + replace_once(rel, needle, needle + addition) + + +ffb = "src/hooks_wheel_ffb.cpp" +verify = "tools/verify_wheel_ffb_current.py" +workflow = ".github/workflows/build.yml" + +# 1) Runtime recovery constants and robust DirectInput physical identity helpers. +replace_once( + ffb, + " constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;\n", + " constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;\n" + " constexpr unsigned FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3;\n", +) + +replace_once( + ffb, + " return lower_copy(b);\n" + " }\n\n" + " bool is_virtual_device_name(const std::string& lowered)\n", + " return lower_copy(b);\n" + " }\n\n" + " bool directinput_guid_equal(const GUID& a, const GUID& b)\n" + " {\n" + " return std::memcmp(&a, &b, sizeof(GUID)) == 0;\n" + " }\n\n" + " bool directinput_guid_is_zero(const GUID& guid)\n" + " {\n" + " const GUID zero{};\n" + " return directinput_guid_equal(guid, zero);\n" + " }\n\n" + " bool is_virtual_device_name(const std::string& lowered)\n", +) + +# Reset all learned sibling hints when the configured physical wheel changes. +replace_once( + ffb, + " preferredVidPid_ = 0;\n" + " failedInterfaces_.clear();\n", + " preferredVidPid_ = 0;\n" + " preferredProductGuid_ = {};\n" + " preferredFFDriverGuid_ = {};\n" + " preferredVendorId_ = 0;\n" + " failedInterfaces_.clear();\n", +) + +# 2) Probe one candidate per game update tick. This keeps exhaustive fallback but +# avoids recreating/enumerating the whole DirectInput root multiple times in one frame. +replace_once( + ffb, + " bool ready = false;\n" + " size_t failedBefore = active_failed_interface_count();\n" + " while (!ready)\n" + " {\n" + " ready = initialize();\n" + " if (ready)\n" + " break;\n\n" + " const size_t failedAfter = active_failed_interface_count();\n" + " if (failedAfter <= failedBefore)\n" + " break;\n\n" + " // Every compatibility failure adds one previously unseen GUID\n" + " // to failedInterfaces_. That monotonic progress makes this\n" + " // exhaustive without an arbitrary device-count limit, while\n" + " // transient failures that do not quarantine a GUID break out.\n" + " failedBefore = failedAfter;\n" + " spdlog::info(\n" + " \"WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)\",\n" + " failedAfter);\n" + " }\n\n" + " if (!ready)\n" + " {\n" + " // initialize() can request the short retry interval for\n" + " // transient startup/focus conditions. Do not overwrite that\n" + " // with the rejected-interface backoff.\n" + " const DWORD retryNow = GetTickCount();\n" + " if (!tick_before(retryNow, retryAfter_))\n" + " retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n" + " return;\n" + " }\n", + " const size_t failedBefore = active_failed_interface_count();\n" + " const bool ready = initialize();\n" + " if (!ready)\n" + " {\n" + " const size_t failedAfter = active_failed_interface_count();\n" + " if (failedAfter > failedBefore)\n" + " {\n" + " // Compatibility rejection is progress, not a reason to\n" + " // block the game thread while every sibling is reopened.\n" + " // Probe the next candidate on the next update tick.\n" + " retryAfter_ = 0;\n" + " spdlog::info(\n" + " \"WheelFFB: FFB interface failed validation; next compatible interface will be probed on the next update tick ({} rejected this cycle)\",\n" + " failedAfter);\n" + " return;\n" + " }\n\n" + " // initialize() can request the short retry interval for\n" + " // transient startup/focus conditions. Do not overwrite that\n" + " // with the rejected-interface backoff.\n" + " const DWORD retryNow = GetTickCount();\n" + " if (!tick_before(retryNow, retryAfter_))\n" + " retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n" + " return;\n" + " }\n", +) + +# 1) Extend sibling selection with DirectInput product GUID and FFB-driver/vendor identity. +replace_once( + ffb, + " struct EnumContext\n" + " {\n" + " WheelFFBEngine* self = nullptr;\n" + " GUID selectedGuid{};\n" + " std::string selectedName;\n" + " DWORD selectedVidPid = 0;\n" + " DWORD preferredVidPid = 0;\n" + " bool found = false;\n" + " bool matchGuidOnly = false;\n" + " bool requirePreferredVidPid = false;\n" + " };\n", + " struct EnumContext\n" + " {\n" + " WheelFFBEngine* self = nullptr;\n" + " GUID selectedGuid{};\n" + " GUID selectedProductGuid{};\n" + " GUID selectedFFDriverGuid{};\n" + " std::string selectedName;\n" + " DWORD selectedVidPid = 0;\n" + " GUID preferredProductGuid{};\n" + " GUID preferredFFDriverGuid{};\n" + " DWORD preferredVidPid = 0;\n" + " WORD preferredVendorId = 0;\n" + " bool found = false;\n" + " bool matchGuidOnly = false;\n" + " bool requirePreferredProductGuid = false;\n" + " bool requirePreferredVidPid = false;\n" + " bool requirePreferredDriverVendor = false;\n" + " };\n", +) + +replace_once( + ffb, + " if (ctx->matchGuidOnly &&\n" + " (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid))\n" + " return DIENUM_CONTINUE;\n\n" + " DWORD candidateVidPid = 0;\n" + " if (ctx->self && ctx->requirePreferredVidPid)\n" + " {\n" + " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n" + " if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)\n" + " return DIENUM_CONTINUE;\n" + " }\n\n" + " if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() &&\n" + " instanceName.find(wanted) == std::string::npos &&\n" + " productName.find(wanted) == std::string::npos)\n" + " {\n" + " return DIENUM_CONTINUE;\n" + " }\n\n" + " if (candidateVidPid == 0 && ctx->self)\n" + " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n" + " ctx->selectedGuid = instance->guidInstance;\n" + " ctx->selectedName = instance->tszProductName;\n" + " ctx->selectedVidPid = candidateVidPid;\n", + " if (ctx->matchGuidOnly &&\n" + " (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid))\n" + " return DIENUM_CONTINUE;\n\n" + " if (ctx->requirePreferredProductGuid &&\n" + " !directinput_guid_equal(instance->guidProduct, ctx->preferredProductGuid))\n" + " {\n" + " return DIENUM_CONTINUE;\n" + " }\n\n" + " DWORD candidateVidPid = 0;\n" + " if (ctx->self &&\n" + " (ctx->requirePreferredVidPid || ctx->requirePreferredDriverVendor))\n" + " {\n" + " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n" + " }\n\n" + " if (ctx->requirePreferredVidPid &&\n" + " (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid))\n" + " {\n" + " return DIENUM_CONTINUE;\n" + " }\n\n" + " if (ctx->requirePreferredDriverVendor)\n" + " {\n" + " if (candidateVidPid == 0 || LOWORD(candidateVidPid) != ctx->preferredVendorId ||\n" + " directinput_guid_is_zero(ctx->preferredFFDriverGuid) ||\n" + " !directinput_guid_equal(instance->guidFFDriver, ctx->preferredFFDriverGuid))\n" + " {\n" + " return DIENUM_CONTINUE;\n" + " }\n" + " }\n\n" + " if (!ctx->matchGuidOnly &&\n" + " !ctx->requirePreferredProductGuid &&\n" + " !ctx->requirePreferredVidPid &&\n" + " !ctx->requirePreferredDriverVendor &&\n" + " !wanted.empty() &&\n" + " instanceName.find(wanted) == std::string::npos &&\n" + " productName.find(wanted) == std::string::npos)\n" + " {\n" + " return DIENUM_CONTINUE;\n" + " }\n\n" + " if (candidateVidPid == 0 && ctx->self)\n" + " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n" + " ctx->selectedGuid = instance->guidInstance;\n" + " ctx->selectedProductGuid = instance->guidProduct;\n" + " ctx->selectedFFDriverGuid = instance->guidFFDriver;\n" + " ctx->selectedName = instance->tszProductName;\n" + " ctx->selectedVidPid = candidateVidPid;\n", +) + +# Disabling FFB is also a hard boundary for learned physical-device hints. +replace_once( + ffb, + " failedInterfaces_.clear();\n" + " preferredVidPid_ = 0;\n\n" + " enabledLastTick_ = false;\n", + " failedInterfaces_.clear();\n" + " preferredVidPid_ = 0;\n" + " preferredProductGuid_ = {};\n" + " preferredFFDriverGuid_ = {};\n" + " preferredVendorId_ = 0;\n\n" + " enabledLastTick_ = false;\n", +) + +# 3) Consecutive-failure hysteresis: a single vendor-driver SetParameters glitch no +# longer immediately blacklists an otherwise working interface. +replace_once( + ffb, + " void clear_device_failure()\n" + " {\n" + " deviceFailureSince_ = 0;\n" + " }\n", + " void clear_constant_live_failure()\n" + " {\n" + " constantLiveFailureCount_ = 0;\n" + " }\n\n" + " bool record_constant_live_failure()\n" + " {\n" + " if (constantLiveFailureCount_ < FFB_CONSTANT_LIVE_FAILURE_LIMIT)\n" + " ++constantLiveFailureCount_;\n" + " return constantLiveFailureCount_ >= FFB_CONSTANT_LIVE_FAILURE_LIMIT;\n" + " }\n\n" + " void clear_device_failure()\n" + " {\n" + " deviceFailureSince_ = 0;\n" + " }\n", +) + +replace_once( + ffb, + " periodicStrategy_ = 1;\n" + " }\n\n" + " void teardown_for_reinitialize", + " periodicStrategy_ = 1;\n" + " clear_constant_live_failure();\n" + " }\n\n" + " void teardown_for_reinitialize", +) + +# Replace the selection pipeline: exact saved GUID -> same product GUID -> exact +# VID/PID -> same FFB driver + USB vendor -> configured name. +replace_once( + ffb, + " if (!configuredGuid.empty())\n" + " {\n" + " ctx.matchGuidOnly = true;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " // A physical wheel can expose more than one DirectInput\n" + " // interface. Prefer the saved interface, but allow a sibling\n" + " // with the same configured device name after validation fails.\n" + " spdlog::warn(\n" + " \"WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces\");\n" + " ctx.matchGuidOnly = false;\n" + " }\n" + " }\n\n" + " if (!ctx.found && preferredVidPid_ != 0)\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredVidPid = true;\n" + " ctx.preferredVidPid = preferredVidPid_;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " spdlog::warn(\n" + " \"WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name\",\n" + " (unsigned)preferredVidPid_);\n" + " }\n" + " }\n\n" + " if (!ctx.found)\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredVidPid = false;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " }\n", + " if (!configuredGuid.empty())\n" + " {\n" + " ctx.matchGuidOnly = true;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " spdlog::warn(\n" + " \"WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces\");\n" + " ctx.matchGuidOnly = false;\n" + " }\n" + " }\n\n" + " if (!ctx.found && !directinput_guid_is_zero(preferredProductGuid_))\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredProductGuid = true;\n" + " ctx.preferredProductGuid = preferredProductGuid_;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " ctx.requirePreferredProductGuid = false;\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " spdlog::warn(\n" + " \"WheelFFB: no remaining FFB interface shared the preferred DirectInput product GUID\");\n" + " }\n" + " }\n\n" + " if (!ctx.found && preferredVidPid_ != 0)\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredVidPid = true;\n" + " ctx.preferredVidPid = preferredVidPid_;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " ctx.requirePreferredVidPid = false;\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " spdlog::warn(\n" + " \"WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}\",\n" + " (unsigned)preferredVidPid_);\n" + " }\n" + " }\n\n" + " if (!ctx.found && !directinput_guid_is_zero(preferredFFDriverGuid_) &&\n" + " preferredVendorId_ != 0)\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredDriverVendor = true;\n" + " ctx.preferredFFDriverGuid = preferredFFDriverGuid_;\n" + " ctx.preferredVendorId = preferredVendorId_;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " ctx.requirePreferredDriverVendor = false;\n" + " if (FAILED(hr))\n" + " {\n" + " release_directinput();\n" + " return false;\n" + " }\n" + " if (!ctx.found)\n" + " {\n" + " spdlog::warn(\n" + " \"WheelFFB: no remaining FFB interface shared preferred FFB driver/vendor; falling back to the configured device name\");\n" + " }\n" + " }\n\n" + " if (!ctx.found)\n" + " {\n" + " ctx.matchGuidOnly = false;\n" + " ctx.requirePreferredProductGuid = false;\n" + " ctx.requirePreferredVidPid = false;\n" + " ctx.requirePreferredDriverVendor = false;\n" + " hr = directInput_->EnumDevices(\n" + " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" + " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" + " }\n", +) + +replace_once( + ffb, + " selectedGuid_ = ctx.selectedGuid;\n" + " selectedName_ = ctx.selectedName;\n" + " const bool selectedConfiguredInterface =\n" + " !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n" + " if (ctx.selectedVidPid != 0 &&\n" + " (preferredVidPid_ == 0 || selectedConfiguredInterface))\n" + " {\n" + " preferredVidPid_ = ctx.selectedVidPid;\n" + " }\n" + " selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n" + " selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n" + " spdlog::info(\"WheelFFB: selected DirectInput identity '{}' / '{}'\",\n" + " selectedName_, directinput_guid_key(selectedGuid_));\n", + " selectedGuid_ = ctx.selectedGuid;\n" + " selectedName_ = ctx.selectedName;\n" + " const bool selectedConfiguredInterface =\n" + " !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n" + " if (!directinput_guid_is_zero(ctx.selectedProductGuid) &&\n" + " (directinput_guid_is_zero(preferredProductGuid_) || selectedConfiguredInterface))\n" + " {\n" + " preferredProductGuid_ = ctx.selectedProductGuid;\n" + " }\n" + " if (!directinput_guid_is_zero(ctx.selectedFFDriverGuid) &&\n" + " (directinput_guid_is_zero(preferredFFDriverGuid_) || selectedConfiguredInterface))\n" + " {\n" + " preferredFFDriverGuid_ = ctx.selectedFFDriverGuid;\n" + " }\n" + " if (ctx.selectedVidPid != 0)\n" + " {\n" + " if (preferredVidPid_ == 0 || selectedConfiguredInterface)\n" + " preferredVidPid_ = ctx.selectedVidPid;\n" + " if (preferredVendorId_ == 0 || selectedConfiguredInterface)\n" + " preferredVendorId_ = LOWORD(ctx.selectedVidPid);\n" + " }\n" + " selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n" + " selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n" + " spdlog::info(\n" + " \"WheelFFB: selected DirectInput identity '{}' / '{}' product={} ffDriver={} vidpid=0x{:08X}\",\n" + " selectedName_, directinput_guid_key(selectedGuid_),\n" + " directinput_guid_key(ctx.selectedProductGuid),\n" + " directinput_guid_key(ctx.selectedFFDriverGuid),\n" + " (unsigned)ctx.selectedVidPid);\n", +) + +# Preserve the existing descriptor-reset verifier anchor and clear hysteresis after it. +replace_once( + ffb, + " constantEffectPolar_ = polar;\n" + " prevConstantLevel_ = 0;\n" + " lastConstantWriteTick_ = 0;\n" + " spdlog::info(\n", + " constantEffectPolar_ = polar;\n" + " prevConstantLevel_ = 0;\n" + " lastConstantWriteTick_ = 0;\n" + " clear_constant_live_failure();\n" + " spdlog::info(\n", +) + +replace_once( + ffb, + " recreateRampFrames_ = RecreateRampFrames;\n" + " prevConstantLevel_ = 0;\n" + " prevStructuralLevel_ = 0;\n" + " spdlog::info(\"WheelFFB: recreated ConstantForce after handle loss; ramping in\");\n", + " recreateRampFrames_ = RecreateRampFrames;\n" + " prevConstantLevel_ = 0;\n" + " prevStructuralLevel_ = 0;\n" + " clear_constant_live_failure();\n" + " spdlog::info(\"WheelFFB: recreated ConstantForce after handle loss; ramping in\");\n", +) + +replace_once( + ffb, + " if (FAILED(hr))\n" + " {\n" + " mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr);\n" + " request_device_reinitialize(\"ConstantForce output failed\", hr);\n" + " spdlog::warn(\n" + " \"WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization\",\n" + " (unsigned)hr);\n" + " return;\n" + " }\n\n" + " clear_device_failure();\n" + " prevConstantLevel_ = requestedLevel;\n", + " if (FAILED(hr))\n" + " {\n" + " if (!record_constant_live_failure())\n" + " {\n" + " note_device_failure(\"ConstantForce live SetParameters\", hr);\n" + " spdlog::warn(\n" + " \"WheelFFB: transient ConstantForce update failure {}/{} (0x{:08X}); retaining the current interface\",\n" + " constantLiveFailureCount_, FFB_CONSTANT_LIVE_FAILURE_LIMIT, (unsigned)hr);\n" + " return;\n" + " }\n\n" + " mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr);\n" + " request_device_reinitialize(\"ConstantForce output failed repeatedly\", hr);\n" + " spdlog::warn(\n" + " \"WheelFFB: ConstantForce update failed {} consecutive times (0x{:08X}); current interface will be skipped on reinitialization\",\n" + " constantLiveFailureCount_, (unsigned)hr);\n" + " return;\n" + " }\n\n" + " clear_constant_live_failure();\n" + " clear_device_failure();\n" + " prevConstantLevel_ = requestedLevel;\n", +) + +# Runtime member state for learned physical identity and failure hysteresis. +replace_once( + ffb, + " std::vector failedInterfaces_;\n" + " DWORD preferredVidPid_ = 0;\n" + " DWORD constantRecreateHoldoffUntil_ = 0;\n", + " std::vector failedInterfaces_;\n" + " DWORD preferredVidPid_ = 0;\n" + " GUID preferredProductGuid_{};\n" + " GUID preferredFFDriverGuid_{};\n" + " WORD preferredVendorId_ = 0;\n" + " DWORD constantRecreateHoldoffUntil_ = 0;\n", +) + +replace_once( + ffb, + " DWORD deviceFailureSince_ = 0;\n" + " DWORD deviceReinitAfter_ = 0;\n" + " bool deviceReinitPending_ = false;\n", + " DWORD deviceFailureSince_ = 0;\n" + " unsigned constantLiveFailureCount_ = 0;\n" + " DWORD deviceReinitAfter_ = 0;\n" + " bool deviceReinitPending_ = false;\n", +) + +# 4) Verifier guards for the new recovery invariants. +replace_once( + verify, + "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" + "req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap')\n" + "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" + "req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\n" + "req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\n", + "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" + "req(ffb, 'const bool ready = initialize();', 'FFB candidate probing performs one potentially expensive interface open per update tick')\n" + "req(ffb, 'next compatible interface will be probed on the next update tick', 'rejected sibling probing yields back to the game thread')\n" + "forbid(ffb, 'while (!ready)', 'FFB candidate probing never loops over multiple device opens in one frame')\n" + "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" + "req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\n" + "req(ffb, 'requirePreferredProductGuid', 'FFB sibling selection prefers the DirectInput product GUID for one physical device')\n" + "req(ffb, 'instance->guidFFDriver', 'FFB sibling selection can use the force-feedback driver identity')\n" + "req(ffb, 'requirePreferredDriverVendor', 'FFB sibling selection can fall back to same FFB driver plus USB vendor')\n" + "req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\n", +) + +insert_after_once( + verify, + "req(ffb, 'mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\n", + "req(ffb, 'FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3', 'runtime ConstantForce quarantine requires repeated live-output failure')\n" + "req(ffb, 'if (!record_constant_live_failure())', 'single ConstantForce live-output failure is retained as transient')\n" + "req(ffb, 'transient ConstantForce update failure', 'transient ConstantForce failures are logged without immediate interface blacklist')\n", +) + +# Source snapshot should contain every verifier dependency, so the artifact can be +# rechecked independently instead of being only a curated partial tree. +replace_once( + workflow, + " tools/verify_wheel_ffb_current.py\n", + " tools/verify_wheel_ffb_current.py\n" + " src/wheel_profile_store.hpp\n" + " src/hooks_input.cpp\n" + " src/overlay/settings_ui.cpp\n" + " src/overlay/overlay.cpp\n" + " CMakeLists.txt\n" + " cmake.toml\n" + " README.md\n" + " WHEEL_FFB.md\n" + " RELEASE_NOTES_v0.1.md\n" + " .github/workflows/build.yml\n" + " include-hidden-files: true\n", +) + +# Guard the source-artifact dependency set in the verifier itself. +insert_after_once( + verify, + "ini = read('OutRun2006Tweaks.ini')\n", + "workflow = read('.github/workflows/build.yml')\n", +) + +insert_after_once( + verify, + "req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default')\n", + "for rel in (\n" + " 'src/wheel_profile_store.hpp', 'src/hooks_input.cpp',\n" + " 'src/overlay/settings_ui.cpp', 'src/overlay/overlay.cpp',\n" + " 'CMakeLists.txt', 'cmake.toml', 'README.md', 'WHEEL_FFB.md',\n" + " 'RELEASE_NOTES_v0.1.md', '.github/workflows/build.yml',\n" + "):\n" + " req(workflow, rel, f'source snapshot includes verifier dependency {rel}')\n", +) + +print("Priority FFB hardening patch applied") From dca81bf128a3a6dec2765774a1e580282a41eea7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:52:15 +0900 Subject: [PATCH 0546/1308] vr: render full-size eyes then compose SBS at Present --- src/vr_stereo.cpp | 1094 ++++++++++++++++++++++++++++++++------------- 1 file changed, 795 insertions(+), 299 deletions(-) diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 206910465a..d03f113c8c 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -4,7 +4,6 @@ #include #include -#include #include #include #include @@ -16,14 +15,22 @@ #include "game_addrs.hpp" #include "vr_shared.hpp" -// True-stereo renderer for OutRun 2006. +// True-stereo D3D9 renderer. // -// Important invariant: simulation/input/FFB/render queues are NOT replayed. -// Each final D3D9 backbuffer draw is issued twice while all game render state is -// still alive: once into the left SBS half and once into the right. World draws -// derive their two eye matrices from the already head-corrected c64 WVP produced -// by vr_renderer_probe.cpp, so recenter/head tracking has one authoritative path. -// Non-world draws are duplicated unchanged, giving HUD/UI zero disparity. +// Simulation, input, timers, native FFB and OutRun's render queue are never +// replayed. For draws targeting the real game backbuffer, the normal draw is +// turned into the LEFT eye and the same D3D draw is repeated once into a +// matching RIGHT-eye render target while all renderer state is still alive. +// +// vr_renderer_probe.cpp remains the single head-tracking/recenter authority. +// This file reads the c64 WVP that probe already uploaded, removes only the game +// projection, appends the OpenXR per-eye position, and installs the OpenXR +// asymmetric per-eye FOV. HUD/non-world draws are duplicated unchanged to the +// two full-size eye surfaces, so screen-space UI does not get cut in half. +// +// At Present both full-size eye surfaces are resolved and drawn side-by-side to +// the real backbuffer. The x64 host crops that SBS transport and submits it as +// XrCompositionLayerProjection. namespace Settings { @@ -41,73 +48,146 @@ namespace OutRunVRStereo constexpr std::size_t ResetVtableIndex = 16; constexpr std::size_t PresentVtableIndex = 17; constexpr std::size_t SetRenderTargetVtableIndex = 37; + constexpr std::size_t SetDepthStencilSurfaceVtableIndex = 39; + constexpr std::size_t ClearVtableIndex = 43; constexpr std::size_t DrawPrimitiveVtableIndex = 81; constexpr std::size_t DrawIndexedPrimitiveVtableIndex = 82; constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; - constexpr UINT WvpRegister = 64; - constexpr UINT WvpRegisterCount = 4; - constexpr std::uintptr_t ProjectionRva = 0x0095D8A0u - 0x00400000u; - constexpr float MatrixEpsilon = 1.0e-3f; + constexpr std::size_t SetVertexShaderVtableIndex = 92; + constexpr UINT OutRunWvpRegister = 64; + constexpr UINT OutRunWvpRegisterCount = 4; + constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; + constexpr std::uintptr_t OutRunWorldViewRva = 0x0095DB20u - 0x00400000u; constexpr LONGLONG HostPoseStaleMs = 250; SafetyHookInline ResetHook{}; SafetyHookInline PresentHook{}; SafetyHookInline SetRenderTargetHook{}; + SafetyHookInline SetDepthStencilSurfaceHook{}; + SafetyHookInline ClearHook{}; SafetyHookInline DrawPrimitiveHook{}; SafetyHookInline DrawIndexedPrimitiveHook{}; SafetyHookInline DrawPrimitiveUPHook{}; SafetyHookInline DrawIndexedPrimitiveUPHook{}; + SafetyHookInline SetVertexShaderHook{}; + + HANDLE SharedMapping = nullptr; + OutRunVR::SharedPoseState* SharedState = nullptr; + LARGE_INTEGER QpcFrequency{}; - IDirect3DSurface9* BackbufferIdentity = nullptr; // weak identity, never AddRef-held across Reset - bool Rt0IsBackbuffer = true; - std::uint32_t BackbufferWidth = 0; - std::uint32_t BackbufferHeight = 0; - std::uint32_t StereoFrame = 0; - std::uint64_t StereoDraws = 0; - std::uint64_t StereoWorldDraws = 0; - std::uint64_t StereoFallbackDraws = 0; + IDirect3DSurface9* BackBuffer = nullptr; + IDirect3DSurface9* TrackedRenderTarget = nullptr; + IDirect3DSurface9* TrackedDepthStencil = nullptr; + IDirect3DSurface9* RightEyeSurface = nullptr; + IDirect3DSurface9* RightEyeDepth = nullptr; + IDirect3DTexture9* LeftResolveTexture = nullptr; + IDirect3DSurface9* LeftResolveSurface = nullptr; + IDirect3DTexture9* RightResolveTexture = nullptr; + IDirect3DSurface9* RightResolveSurface = nullptr; + IDirect3DVertexShader9* CurrentVertexShader = nullptr; // weak; device owns state ref + + D3DSURFACE_DESC BackBufferDesc{}; + bool StereoResourcesReady = false; + bool InternalStereoPass = false; + bool FrameHadDuplicatedDraw = false; + bool FrameHadWorldStereo = false; + bool FrameRightDrawFailed = false; + std::uint32_t StereoFrameCounter = 0; ULONGLONG LastSummaryMs = 0; - bool FirstStereoLog = false; + std::uint64_t DuplicatedDraws = 0; + std::uint64_t WorldStereoDraws = 0; + std::uint64_t NonWorldDuplicatedDraws = 0; + std::uint64_t StereoComposeSuccess = 0; + std::uint64_t StereoComposeFailure = 0; + bool FirstStereoActiveLogged = false; + bool FirstWorldStereoLogged = false; - struct Matrix4 + template + void ReleaseCom(T*& value) { - float m[4][4]{}; - }; + if (value) + { + value->Release(); + value = nullptr; + } + } - struct StereoSnapshot + void ReplaceSurfaceRef(IDirect3DSurface9*& slot, IDirect3DSurface9* value) { - OutRunVR::SharedFov fov[2]{}; - float eyeOffset[2][3]{}; - std::uint32_t sequence = 0; - bool valid = false; - }; + if (value) + value->AddRef(); + ReleaseCom(slot); + slot = value; + } bool IsGameDevice(IDirect3DDevice9* device) { return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; } - float BitsToFloat(std::uint32_t bits) + bool GameplayActive() { - float v = 0.0f; - std::memcpy(&v, &bits, sizeof(v)); - return v; + if (!Game::current_mode) + return false; + if (*Game::current_mode == GameState::STATE_GAME) + return true; + return *Game::current_mode == GameState::STATE_START && + Game::game_start_progress_code && *Game::game_start_progress_code == 65; } - bool Finite(float v) { return std::isfinite(v); } + bool IsReadableRange(const void* address, std::size_t size) + { + if (!address || !size) + return false; + MEMORY_BASIC_INFORMATION info{}; + if (VirtualQuery(address, &info, sizeof(info)) != sizeof(info)) + return false; + if (info.State != MEM_COMMIT || (info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) + return false; + const auto begin = reinterpret_cast(address); + const auto regionBegin = reinterpret_cast(info.BaseAddress); + const auto regionEnd = regionBegin + info.RegionSize; + return begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; + } + + bool ImageContainsRange(std::uintptr_t rva, std::size_t size) + { + const auto base = reinterpret_cast(Module::ExeHandle); + if (!base || !IsReadableRange(reinterpret_cast(base), sizeof(IMAGE_DOS_HEADER))) + return false; + const auto* dos = reinterpret_cast(base); + if (dos->e_magic != IMAGE_DOS_SIGNATURE || dos->e_lfanew <= 0 || dos->e_lfanew > 0x100000) + return false; + const auto ntAddress = base + static_cast(dos->e_lfanew); + if (!IsReadableRange(reinterpret_cast(ntAddress), sizeof(IMAGE_NT_HEADERS))) + return false; + const auto* nt = reinterpret_cast(ntAddress); + if (nt->Signature != IMAGE_NT_SIGNATURE) + return false; + const std::size_t imageSize = nt->OptionalHeader.SizeOfImage; + return rva <= imageSize && size <= imageSize - rva; + } - bool MatrixFinite(const Matrix4& a) + bool MatrixFinite(const D3DMATRIX& matrix) { for (int r = 0; r < 4; ++r) for (int c = 0; c < 4; ++c) - if (!Finite(a.m[r][c])) return false; + if (!std::isfinite(matrix.m[r][c])) + return false; return true; } - Matrix4 Multiply(const Matrix4& a, const Matrix4& b) + D3DMATRIX IdentityMatrix() + { + D3DMATRIX out{}; + out._11 = out._22 = out._33 = out._44 = 1.0f; + return out; + } + + D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) { - Matrix4 out{}; + D3DMATRIX out{}; for (int r = 0; r < 4; ++r) for (int c = 0; c < 4; ++c) for (int k = 0; k < 4; ++k) @@ -115,406 +195,817 @@ namespace OutRunVRStereo return out; } - Matrix4 Transpose(const Matrix4& a) + D3DMATRIX TransposeMatrix(const D3DMATRIX& in) { - Matrix4 out{}; + D3DMATRIX out{}; for (int r = 0; r < 4; ++r) for (int c = 0; c < 4; ++c) - out.m[r][c] = a.m[c][r]; + out.m[r][c] = in.m[c][r]; return out; } - bool Invert(const Matrix4& in, Matrix4& out) + bool InvertMatrix(const D3DMATRIX& in, D3DMATRIX& out) { float a[4][8]{}; for (int r = 0; r < 4; ++r) { - for (int c = 0; c < 4; ++c) a[r][c] = in.m[r][c]; - a[r][r + 4] = 1.0f; + for (int c = 0; c < 4; ++c) + a[r][c] = in.m[r][c]; + a[r][4 + r] = 1.0f; } for (int col = 0; col < 4; ++col) { int pivot = col; + float pivotAbs = std::fabs(a[pivot][col]); for (int r = col + 1; r < 4; ++r) - if (std::fabs(a[r][col]) > std::fabs(a[pivot][col])) pivot = r; - if (!Finite(a[pivot][col]) || std::fabs(a[pivot][col]) < 1.0e-8f) return false; + { + const float candidate = std::fabs(a[r][col]); + if (candidate > pivotAbs) + { + pivot = r; + pivotAbs = candidate; + } + } + if (!std::isfinite(pivotAbs) || pivotAbs < 1.0e-8f) + return false; if (pivot != col) - for (int c = 0; c < 8; ++c) std::swap(a[pivot][c], a[col][c]); - const float invPivot = 1.0f / a[col][col]; - for (int c = 0; c < 8; ++c) a[col][c] *= invPivot; + for (int c = 0; c < 8; ++c) + std::swap(a[pivot][c], a[col][c]); + const float divisor = a[col][col]; + for (int c = 0; c < 8; ++c) + a[col][c] /= divisor; for (int r = 0; r < 4; ++r) { - if (r == col) continue; + if (r == col) + continue; const float factor = a[r][col]; - for (int c = 0; c < 8; ++c) a[r][c] -= factor * a[col][c]; + for (int c = 0; c < 8; ++c) + a[r][c] -= factor * a[col][c]; } } for (int r = 0; r < 4; ++r) - for (int c = 0; c < 4; ++c) out.m[r][c] = a[r][c + 4]; + for (int c = 0; c < 4; ++c) + out.m[r][c] = a[r][c + 4]; return MatrixFinite(out); } - Matrix4 Translation(float x, float y, float z) + bool Rigidish(const D3DMATRIX& m) { - Matrix4 out{}; - out.m[0][0] = out.m[1][1] = out.m[2][2] = out.m[3][3] = 1.0f; - out.m[3][0] = x; - out.m[3][1] = y; - out.m[3][2] = z; - return out; + if (!MatrixFinite(m) || std::fabs(m._14) > 0.1f || std::fabs(m._24) > 0.1f || + std::fabs(m._34) > 0.1f || std::fabs(m._44 - 1.0f) > 0.15f) + return false; + const float rows[3][3] = { + {m._11, m._12, m._13}, {m._21, m._22, m._23}, {m._31, m._32, m._33} + }; + for (int r = 0; r < 3; ++r) + { + float len = 0.0f; + for (int c = 0; c < 3; ++c) len += rows[r][c] * rows[r][c]; + if (!std::isfinite(len) || std::fabs(len - 1.0f) > 0.30f) + return false; + } + for (int a = 0; a < 3; ++a) + for (int b = a + 1; b < 3; ++b) + { + float dot = 0.0f; + for (int c = 0; c < 3; ++c) dot += rows[a][c] * rows[b][c]; + if (std::fabs(dot) > 0.20f) + return false; + } + return true; } - bool AffineLike(const Matrix4& a) + float FloatFromBits(std::uint32_t bits) { - return MatrixFinite(a) && std::fabs(a.m[0][3]) < 0.02f && - std::fabs(a.m[1][3]) < 0.02f && std::fabs(a.m[2][3]) < 0.02f && - std::fabs(a.m[3][3] - 1.0f) < 0.02f; + float value = 0.0f; + std::memcpy(&value, &bits, sizeof(value)); + return value; } - bool BuildEyeProjection(const Matrix4& gameProjection, const OutRunVR::SharedFov& fov, Matrix4& out) + struct StereoSnapshot { - const float A = gameProjection.m[2][2]; - const float B = gameProjection.m[3][2]; - if (!Finite(A) || !Finite(B) || std::fabs(A) < 1.0e-6f || std::fabs(A + 1.0f) < 1.0e-6f) - return false; - const float zn = B / A; - const float zf = B / (A + 1.0f); - if (!Finite(zn) || !Finite(zf) || zn <= 0.0f || zf <= zn) + OutRunVR::SharedFov fov[2]{}; + float eyeOffset[2][3]{}; + }; + + bool EnsureSharedState() + { + if (SharedState) + return SharedState->magic == OutRunVR::SharedMagic && + SharedState->protocolVersion == OutRunVR::SharedProtocolVersion && + SharedState->structSize == sizeof(OutRunVR::SharedPoseState); + SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, + 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + if (!SharedMapping) return false; - if (!Finite(fov.angleLeft) || !Finite(fov.angleRight) || !Finite(fov.angleUp) || !Finite(fov.angleDown)) + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + SharedState = static_cast(MapViewOfFile( + SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!SharedState) + { + CloseHandle(SharedMapping); + SharedMapping = nullptr; return false; - const float l = zn * std::tan(fov.angleLeft); - const float r = zn * std::tan(fov.angleRight); - const float b = zn * std::tan(fov.angleDown); - const float t = zn * std::tan(fov.angleUp); - if (!(l < r) || !(b < t)) return false; + } + if (!existed) + { + std::memset(SharedState, 0, sizeof(*SharedState)); + SharedState->protocolVersion = OutRunVR::SharedProtocolVersion; + SharedState->structSize = sizeof(*SharedState); + MemoryBarrier(); + SharedState->magic = OutRunVR::SharedMagic; + } + QueryPerformanceFrequency(&QpcFrequency); + return true; + } - out = {}; - out.m[0][0] = 2.0f * zn / (r - l); - out.m[1][1] = 2.0f * zn / (t - b); - out.m[2][0] = (l + r) / (l - r); - out.m[2][1] = (t + b) / (b - t); - out.m[2][2] = zf / (zn - zf); - out.m[2][3] = -1.0f; - out.m[3][2] = zn * zf / (zn - zf); - return MatrixFinite(out); + bool FovValid(const OutRunVR::SharedFov& fov) + { + const float limit = 1.56f; + return std::isfinite(fov.angleLeft) && std::isfinite(fov.angleRight) && + std::isfinite(fov.angleUp) && std::isfinite(fov.angleDown) && + fov.angleLeft > -limit && fov.angleRight < limit && + fov.angleDown > -limit && fov.angleUp < limit && + fov.angleRight > fov.angleLeft + 0.05f && + fov.angleUp > fov.angleDown + 0.05f; } bool ReadStereoSnapshot(StereoSnapshot& out) { - HANDLE mapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); - if (!mapping) return false; - auto* shared = static_cast(MapViewOfFile( - mapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); - if (!shared) { CloseHandle(mapping); return false; } - - OutRunVR::SharedPoseState snap{}; + if (!EnsureSharedState()) + return false; + if (QpcFrequency.QuadPart <= 0) + QueryPerformanceFrequency(&QpcFrequency); + OutRunVR::SharedPoseState snapshot{}; bool stable = false; for (int attempt = 0; attempt < 4; ++attempt) { - const std::uint32_t before = shared->sequence; - if (before & 1u) continue; + const std::uint32_t before = SharedState->sequence; + if (before & 1u) + continue; MemoryBarrier(); - std::memcpy(&snap, shared, sizeof(snap)); + std::memcpy(&snapshot, SharedState, sizeof(snapshot)); MemoryBarrier(); - const std::uint32_t after = shared->sequence; - if (before == after && !(after & 1u)) { out.sequence = after; stable = true; break; } + const std::uint32_t after = SharedState->sequence; + if (before == after && !(after & 1u)) + { + stable = true; + break; + } } - UnmapViewOfFile(shared); - CloseHandle(mapping); - if (!stable || snap.magic != OutRunVR::SharedMagic || - snap.protocolVersion != OutRunVR::SharedProtocolVersion || - snap.structSize != sizeof(OutRunVR::SharedPoseState) || snap.hostPid == 0) + if (!stable || snapshot.magic != OutRunVR::SharedMagic || + snapshot.protocolVersion != OutRunVR::SharedProtocolVersion || + snapshot.structSize != sizeof(snapshot) || + (snapshot.flags & (OutRunVR::HostAlive | OutRunVR::StereoViewsValid)) != + (OutRunVR::HostAlive | OutRunVR::StereoViewsValid)) + return false; + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + if (snapshot.sampleQpc <= 0 || QpcFrequency.QuadPart <= 0) + return false; + const LONGLONG age = now.QuadPart - snapshot.sampleQpc; + if (age < 0 || age > (QpcFrequency.QuadPart * HostPoseStaleMs) / 1000) return false; - if ((snap.flags & (OutRunVR::HostAlive | OutRunVR::OrientationValid | OutRunVR::StereoViewsValid)) != - (OutRunVR::HostAlive | OutRunVR::OrientationValid | OutRunVR::StereoViewsValid)) + out.fov[0] = snapshot.eyeFov[0]; + out.fov[1] = snapshot.eyeFov[1]; + if (!FovValid(out.fov[0]) || !FovValid(out.fov[1])) return false; + const std::uint32_t indexes[2][3] = { + { OutRunVR::HostEyeOffsetLeftXIndex, OutRunVR::HostEyeOffsetLeftYIndex, OutRunVR::HostEyeOffsetLeftZIndex }, + { OutRunVR::HostEyeOffsetRightXIndex, OutRunVR::HostEyeOffsetRightYIndex, OutRunVR::HostEyeOffsetRightZIndex } + }; + for (int eye = 0; eye < 2; ++eye) + for (int axis = 0; axis < 3; ++axis) + { + out.eyeOffset[eye][axis] = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); + if (!std::isfinite(out.eyeOffset[eye][axis]) || std::fabs(out.eyeOffset[eye][axis]) > 0.25f) + return false; + } + return true; + } - LARGE_INTEGER now{}, freq{}; - QueryPerformanceCounter(&now); - QueryPerformanceFrequency(&freq); - if (freq.QuadPart <= 0 || snap.sampleQpc <= 0 || now.QuadPart < snap.sampleQpc || - now.QuadPart - snap.sampleQpc > (freq.QuadPart * HostPoseStaleMs) / 1000) + D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const OutRunVR::SharedFov& fov) + { + const float tanLeft = std::tan(fov.angleLeft); + const float tanRight = std::tan(fov.angleRight); + const float tanUp = std::tan(fov.angleUp); + const float tanDown = std::tan(fov.angleDown); + const float width = tanRight - tanLeft; + const float height = tanUp - tanDown; + D3DMATRIX out{}; + // Matches Khronos OpenXR-SDK xr_linear.h GRAPHICS_D3D projection + // layout (-Z forward, +Y up, D3D [0,1] depth). + out._11 = 2.0f / width; + out._22 = 2.0f / height; + out._31 = (tanRight + tanLeft) / width; + out._32 = (tanUp + tanDown) / height; + // Preserve OutRun's exact near/far/depth mapping. + out._33 = base._33; + out._34 = base._34; + out._43 = base._43; + out._44 = base._44; + return out; + } + + bool ReadRendererMatrices(D3DMATRIX& projection, D3DMATRIX& worldView) + { + if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX)) || + !ImageContainsRange(OutRunWorldViewRva, sizeof(D3DMATRIX))) + return false; + const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); + const auto* worldViewPtr = Module::exe_ptr(OutRunWorldViewRva); + if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX)) || + !IsReadableRange(worldViewPtr, sizeof(D3DMATRIX))) + return false; + std::memcpy(&projection, projectionPtr, sizeof(projection)); + std::memcpy(&worldView, worldViewPtr, sizeof(worldView)); + return MatrixFinite(projection) && MatrixFinite(worldView) && + std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; + } + + struct DrawStereoState + { + float originalConstants[16]{}; + float eyeConstants[2][16]{}; + bool worldStereo = false; + }; + + bool BuildEyeConstants(IDirect3DDevice9* device, const StereoSnapshot& stereo, DrawStereoState& state) + { + if (!CurrentVertexShader) + return false; + if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, + state.originalConstants, OutRunWvpRegisterCount))) + return false; + D3DMATRIX projection{}; + D3DMATRIX worldView{}; + if (!ReadRendererMatrices(projection, worldView)) + return false; + D3DMATRIX uploadedT{}; + std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); + const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); + D3DMATRIX invProjection{}; + D3DMATRIX invWorldView{}; + if (!InvertMatrix(projection, invProjection) || !InvertMatrix(worldView, invWorldView)) + return false; + // currentWvp already contains the mono renderer-probe head correction. + const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); + const D3DMATRIX headDelta = MultiplyMatrix(invWorldView, correctedWorldView); + if (!Rigidish(headDelta)) return false; - out.fov[0] = snap.eyeFov[0]; - out.fov[1] = snap.eyeFov[1]; - const std::uint32_t li[3] = { OutRunVR::HostEyeOffsetLeftXIndex, OutRunVR::HostEyeOffsetLeftYIndex, OutRunVR::HostEyeOffsetLeftZIndex }; - const std::uint32_t ri[3] = { OutRunVR::HostEyeOffsetRightXIndex, OutRunVR::HostEyeOffsetRightYIndex, OutRunVR::HostEyeOffsetRightZIndex }; - for (int c = 0; c < 3; ++c) + for (int eye = 0; eye < 2; ++eye) { - out.eyeOffset[0][c] = BitsToFloat(snap.reserved[li[c]]); - out.eyeOffset[1][c] = BitsToFloat(snap.reserved[ri[c]]); - if (!Finite(out.eyeOffset[0][c]) || !Finite(out.eyeOffset[1][c])) return false; + D3DMATRIX eyeInverse = IdentityMatrix(); + eyeInverse._41 = -stereo.eyeOffset[eye][0] * Settings::VRWorldScale; + eyeInverse._42 = -stereo.eyeOffset[eye][1] * Settings::VRWorldScale; + eyeInverse._43 = -stereo.eyeOffset[eye][2] * Settings::VRWorldScale; + const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.fov[eye]); + const D3DMATRIX eyeWvp = MultiplyMatrix( + MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); + if (!MatrixFinite(eyeWvp)) + return false; + const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); + std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); } - out.valid = true; + state.worldStereo = true; return true; } - OutRunVR::ClientPresentationMode CurrentPresentationMode() + bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) { - if (!Game::current_mode) return OutRunVR::PresentationUnknown; - if (*Game::current_mode == GameState::STATE_GAME) return OutRunVR::PresentationGameplay; - if (*Game::current_mode == GameState::STATE_START && Game::game_start_progress_code && - *Game::game_start_progress_code == 65) return OutRunVR::PresentationGameplay; - return OutRunVR::PresentationTheater; + // The mono renderer hook only recognizes a candidate when c64..c67 are + // present in one call. Four 1-register writes deliberately pass through + // unchanged, avoiding a second hook on SetVertexShaderConstantF. + for (UINT reg = 0; reg < OutRunWvpRegisterCount; ++reg) + if (FAILED(device->SetVertexShaderConstantF( + OutRunWvpRegister + reg, constants + reg * 4, 1))) + return false; + return true; } - void UpdateBackbufferIdentity(IDirect3DDevice9* device) + bool StereoWanted() { - BackbufferIdentity = nullptr; - BackbufferWidth = BackbufferHeight = 0; - IDirect3DSurface9* bb = nullptr; - if (FAILED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &bb)) || !bb) return; - BackbufferIdentity = bb; - D3DSURFACE_DESC desc{}; - if (SUCCEEDED(bb->GetDesc(&desc))) { BackbufferWidth = desc.Width; BackbufferHeight = desc.Height; } - bb->Release(); // weak identity only; never block Reset with our reference - IDirect3DSurface9* rt = nullptr; - if (SUCCEEDED(device->GetRenderTarget(0, &rt)) && rt) - { - Rt0IsBackbuffer = rt == BackbufferIdentity; - rt->Release(); - } - else Rt0IsBackbuffer = true; + if (!Settings::VRStereo || !GameplayActive()) + return false; + return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; } - bool MapViewport(const D3DVIEWPORT9& original, int eye, D3DVIEWPORT9& mapped) + bool TargetIsBackBuffer() { - if (!BackbufferWidth || !BackbufferHeight) return false; - const std::uint32_t half = BackbufferWidth / 2; - if (!half) return false; - mapped = original; - const double scale = static_cast(half) / static_cast(BackbufferWidth); - mapped.X = eye * half + static_cast(std::floor(original.X * scale)); - mapped.Width = std::max(1, static_cast(std::ceil(original.Width * scale))); - if (mapped.X + mapped.Width > static_cast((eye + 1) * half)) - mapped.Width = static_cast((eye + 1) * half) - mapped.X; - return mapped.Width > 0; + return BackBuffer && TrackedRenderTarget && TrackedRenderTarget == BackBuffer; } - RECT MapScissor(const RECT& original, int eye) + void ReleaseStereoResources() { - const LONG half = static_cast(BackbufferWidth / 2); - const double scale = static_cast(half) / static_cast(BackbufferWidth); - RECT out = original; - out.left = eye * half + static_cast(std::floor(original.left * scale)); - out.right = eye * half + static_cast(std::ceil(original.right * scale)); - out.left = std::clamp(out.left, eye * half, (eye + 1) * half); - out.right = std::clamp(out.right, out.left, (eye + 1) * half); - return out; + StereoResourcesReady = false; + ReleaseCom(RightEyeSurface); + ReleaseCom(RightEyeDepth); + ReleaseCom(LeftResolveSurface); + ReleaseCom(LeftResolveTexture); + ReleaseCom(RightResolveSurface); + ReleaseCom(RightResolveTexture); + ReleaseCom(BackBuffer); + ReleaseCom(TrackedRenderTarget); + ReleaseCom(TrackedDepthStencil); + BackBufferDesc = {}; } - bool PrepareEyeMatrices(IDirect3DDevice9* device, const StereoSnapshot& stereo, Matrix4 eyeWvp[2], float savedC64[16]) + bool EnsureStereoResources(IDirect3DDevice9* device) { - if (FAILED(device->GetVertexShaderConstantF(WvpRegister, savedC64, WvpRegisterCount))) return false; - Matrix4 currentWvpT{}; - std::memcpy(¤tWvpT, savedC64, sizeof(currentWvpT)); - const Matrix4 currentWvp = Transpose(currentWvpT); + if (!device) + return false; + IDirect3DSurface9* newBackBuffer = nullptr; + if (FAILED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &newBackBuffer)) || !newBackBuffer) + return false; + D3DSURFACE_DESC desc{}; + newBackBuffer->GetDesc(&desc); + if (StereoResourcesReady && BackBuffer && newBackBuffer == BackBuffer && + desc.Width == BackBufferDesc.Width && desc.Height == BackBufferDesc.Height && + desc.Format == BackBufferDesc.Format && desc.MultiSampleType == BackBufferDesc.MultiSampleType) + { + newBackBuffer->Release(); + return true; + } - const auto* projectionPtr = Module::exe_ptr(ProjectionRva); - if (!projectionPtr) return false; - Matrix4 projection{}; - std::memcpy(&projection, projectionPtr, sizeof(projection)); - if (!MatrixFinite(currentWvp) || !MatrixFinite(projection)) return false; - Matrix4 invProjection{}; - if (!Invert(projection, invProjection)) return false; - const Matrix4 headWorldView = Multiply(currentWvp, invProjection); - if (!AffineLike(headWorldView)) return false; // conservative 3D/world-draw discriminator + ReleaseStereoResources(); + BackBuffer = newBackBuffer; + BackBufferDesc = desc; + IDirect3DSurface9* currentRt = nullptr; + if (SUCCEEDED(device->GetRenderTarget(0, ¤tRt)) && currentRt) + TrackedRenderTarget = currentRt; + else + ReplaceSurfaceRef(TrackedRenderTarget, BackBuffer); + IDirect3DSurface9* currentDepth = nullptr; + if (SUCCEEDED(device->GetDepthStencilSurface(¤tDepth)) && currentDepth) + TrackedDepthStencil = currentDepth; - for (int eye = 0; eye < 2; ++eye) + if (FAILED(device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, + desc.MultiSampleType, desc.MultiSampleQuality, FALSE, &RightEyeSurface, nullptr))) { - Matrix4 eyeProjection{}; - if (!BuildEyeProjection(projection, stereo.fov[eye], eyeProjection)) return false; - const float scale = Settings::VRWorldScale; - const Matrix4 eyeInverse = Translation( - -stereo.eyeOffset[eye][0] * scale, - -stereo.eyeOffset[eye][1] * scale, - -stereo.eyeOffset[eye][2] * scale); - eyeWvp[eye] = Multiply(Multiply(headWorldView, eyeInverse), eyeProjection); - if (!MatrixFinite(eyeWvp[eye])) return false; + ReleaseStereoResources(); + return false; } + if (TrackedDepthStencil) + { + D3DSURFACE_DESC depthDesc{}; + TrackedDepthStencil->GetDesc(&depthDesc); + if (FAILED(device->CreateDepthStencilSurface(desc.Width, desc.Height, depthDesc.Format, + depthDesc.MultiSampleType, depthDesc.MultiSampleQuality, FALSE, + &RightEyeDepth, nullptr))) + { + ReleaseStereoResources(); + return false; + } + } + if (FAILED(device->CreateTexture(desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, + desc.Format, D3DPOOL_DEFAULT, &LeftResolveTexture, nullptr)) || + FAILED(LeftResolveTexture->GetSurfaceLevel(0, &LeftResolveSurface)) || + FAILED(device->CreateTexture(desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, + desc.Format, D3DPOOL_DEFAULT, &RightResolveTexture, nullptr)) || + FAILED(RightResolveTexture->GetSurfaceLevel(0, &RightResolveSurface))) + { + ReleaseStereoResources(); + return false; + } + + InternalStereoPass = true; + SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); + else + device->SetDepthStencilSurface(RightEyeDepth); + ClearHook.stdcall(device, 0u, static_cast(nullptr), + D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, + D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0u); + if (TrackedRenderTarget) + SetRenderTargetHook.stdcall(device, 0u, TrackedRenderTarget); + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, TrackedDepthStencil); + else + device->SetDepthStencilSurface(TrackedDepthStencil); + InternalStereoPass = false; + + StereoResourcesReady = true; + spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}", + desc.Width, desc.Height, static_cast(desc.Format), + static_cast(desc.MultiSampleType), desc.MultiSampleQuality); return true; } - void PublishStereoState(std::uint32_t state, bool duplicated, bool worldDraw) + void PublishStereoState(std::uint32_t state, bool worldStereo) { - HANDLE mapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); - if (!mapping) return; - auto* shared = static_cast(MapViewOfFile(mapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); - if (shared && shared->magic == OutRunVR::SharedMagic && shared->protocolVersion == OutRunVR::SharedProtocolVersion) + if (!EnsureSharedState()) + return; + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), + static_cast(state)); + if (state == OutRunVR::StereoSbsActive) { - InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoStateIndex]), static_cast(state)); - InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoFrameIndex]), static_cast(StereoFrame)); - InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), static_cast(BackbufferWidth)); - InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), static_cast(BackbufferHeight)); - if (duplicated || worldDraw) - { - LONG bits = shared->reserved[OutRunVR::ClientFlagsIndex]; - bits |= static_cast(OutRunVR::ClientStereoActive); - if (duplicated) bits |= static_cast(OutRunVR::ClientStereoDrawDuplicated); - if (worldDraw) bits |= static_cast(OutRunVR::ClientStereoWorldDraw); - InterlockedExchange(reinterpret_cast(&shared->reserved[OutRunVR::ClientFlagsIndex]), bits); - } + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), + static_cast(++StereoFrameCounter)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), + static_cast(BackBufferDesc.Width)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), + static_cast(BackBufferDesc.Height)); + LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); + if (worldStereo) + bits |= static_cast(OutRunVR::ClientStereoWorldDraw); + InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), bits); } - if (shared) UnmapViewOfFile(shared); - CloseHandle(mapping); } - template - HRESULT StereoDraw(IDirect3DDevice9* device, Call&& originalCall) + struct ScreenVertex { - if (!IsGameDevice(device) || !Settings::VRStereo || !Rt0IsBackbuffer || - CurrentPresentationMode() != OutRunVR::PresentationGameplay || BackbufferWidth < 2) - return originalCall(); + float x, y, z, rhw; + float u, v; + }; - StereoSnapshot stereo{}; - if (!ReadStereoSnapshot(stereo)) + bool DrawTextureHalf(IDirect3DDevice9* device, IDirect3DTexture9* texture, bool right) + { + if (!texture || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + const float x0 = right ? static_cast(BackBufferDesc.Width / 2) : 0.0f; + const float x1 = right ? static_cast(BackBufferDesc.Width) : static_cast(BackBufferDesc.Width / 2); + const float y0 = 0.0f; + const float y1 = static_cast(BackBufferDesc.Height); + const ScreenVertex vertices[4] = { + {x0 - 0.5f, y0 - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f}, + {x1 - 0.5f, y0 - 0.5f, 0.0f, 1.0f, 1.0f, 0.0f}, + {x0 - 0.5f, y1 - 0.5f, 0.0f, 1.0f, 0.0f, 1.0f}, + {x1 - 0.5f, y1 - 0.5f, 0.0f, 1.0f, 1.0f, 1.0f}, + }; + if (FAILED(device->SetTexture(0, texture))) + return false; + return SUCCEEDED(device->DrawPrimitiveUP( + D3DPT_TRIANGLESTRIP, 2, vertices, static_cast(sizeof(ScreenVertex)))); + } + + bool ComposeSbs(IDirect3DDevice9* device) + { + if (!StereoResourcesReady || !BackBuffer || !RightEyeSurface || + !LeftResolveSurface || !RightResolveSurface) + return false; + if (FAILED(device->StretchRect(BackBuffer, nullptr, LeftResolveSurface, nullptr, D3DTEXF_NONE)) || + FAILED(device->StretchRect(RightEyeSurface, nullptr, RightResolveSurface, nullptr, D3DTEXF_NONE))) + return false; + + IDirect3DStateBlock9* stateBlock = nullptr; + if (FAILED(device->CreateStateBlock(D3DSBT_ALL, &stateBlock)) || !stateBlock) + return false; + stateBlock->Capture(); + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + device->GetRenderTarget(0, &savedRt); + device->GetDepthStencilSurface(&savedDepth); + D3DVIEWPORT9 savedViewport{}; + device->GetViewport(&savedViewport); + const std::uint32_t savedClientFlags = SharedState + ? SharedState->reserved[OutRunVR::ClientFlagsIndex] : 0; + + bool success = false; + InternalStereoPass = true; + do { - ++StereoFallbackDraws; - PublishStereoState(OutRunVR::StereoSbsFallbackMono, false, false); - return originalCall(); + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, BackBuffer))) break; + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, static_cast(nullptr)); + else + device->SetDepthStencilSurface(nullptr); + if (FAILED(device->BeginScene())) break; + device->SetVertexShader(nullptr); + device->SetPixelShader(nullptr); + device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); + device->SetRenderState(D3DRS_ZENABLE, FALSE); + device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); + device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + device->SetRenderState(D3DRS_LIGHTING, FALSE); + device->SetRenderState(D3DRS_FOGENABLE, FALSE); + device->SetRenderState(D3DRS_STENCILENABLE, FALSE); + device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); + device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); + device->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); + device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); + device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); + D3DVIEWPORT9 full{ 0, 0, BackBufferDesc.Width, BackBufferDesc.Height, 0.0f, 1.0f }; + device->SetViewport(&full); + device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); + const bool leftOk = DrawTextureHalf(device, LeftResolveTexture, false); + const bool rightOk = DrawTextureHalf(device, RightResolveTexture, true); + device->SetTexture(0, nullptr); + const HRESULT endHr = device->EndScene(); + success = leftOk && rightOk && SUCCEEDED(endHr); + } while (false); + InternalStereoPass = false; + + stateBlock->Apply(); + stateBlock->Release(); + if (savedRt) + { + SetRenderTargetHook.stdcall(device, 0u, savedRt); + savedRt->Release(); } + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, savedDepth); + else + device->SetDepthStencilSurface(savedDepth); + if (savedDepth) savedDepth->Release(); + device->SetViewport(&savedViewport); - D3DVIEWPORT9 originalViewport{}; - if (FAILED(device->GetViewport(&originalViewport))) return originalCall(); - DWORD scissorEnabled = FALSE; - device->GetRenderState(D3DRS_SCISSORTESTENABLE, &scissorEnabled); - RECT originalScissor{}; - if (scissorEnabled && FAILED(device->GetScissorRect(&originalScissor))) scissorEnabled = FALSE; + // The extra D3D BeginScene/EndScene is compositor-only. Preserve the + // real game scene's client telemetry after vr_renderer_probe observes it. + if (SharedState) + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), + static_cast(savedClientFlags)); + return success; + } + + bool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) + { + if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer() || + !EnsureStereoResources(device)) + return false; + StereoSnapshot stereo{}; + if (!ReadStereoSnapshot(stereo)) + return false; + BuildEyeConstants(device, stereo, draw); + return true; + } - Matrix4 eyeWvp[2]{}; - float savedC64[16]{}; - const bool worldDraw = PrepareEyeMatrices(device, stereo, eyeWvp, savedC64); - if (worldDraw) ++StereoWorldDraws; + template + HRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall) + { + DrawStereoState draw{}; + if (!PrepareDuplicatedDraw(device, draw)) + return drawCall(); - HRESULT firstFailure = D3D_OK; - bool duplicated = false; - for (int eye = 0; eye < 2; ++eye) + if (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.eyeConstants[0])) + return drawCall(); + const HRESULT leftHr = drawCall(); + if (FAILED(leftHr)) { - D3DVIEWPORT9 vp{}; - if (!MapViewport(originalViewport, eye, vp)) continue; - if (FAILED(device->SetViewport(&vp))) continue; - if (scissorEnabled) - { - RECT sr = MapScissor(originalScissor, eye); - device->SetScissorRect(&sr); - } - if (worldDraw) - { - const Matrix4 transposed = Transpose(eyeWvp[eye]); - device->SetVertexShaderConstantF(WvpRegister, &transposed.m[0][0], WvpRegisterCount); - } - const HRESULT hr = originalCall(); - duplicated = true; - if (FAILED(hr) && SUCCEEDED(firstFailure)) firstFailure = hr; + if (draw.worldStereo) + SetWvpOneRegisterAtATime(device, draw.originalConstants); + return leftHr; } - if (worldDraw) device->SetVertexShaderConstantF(WvpRegister, savedC64, WvpRegisterCount); - device->SetViewport(&originalViewport); - if (scissorEnabled) device->SetScissorRect(&originalScissor); + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + InternalStereoPass = true; + HRESULT rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + { + if (SetDepthStencilSurfaceHook) + rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); + else + rightHr = device->SetDepthStencilSurface(RightEyeDepth); + } + if (SUCCEEDED(rightHr) && draw.worldStereo) + rightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; + if (SUCCEEDED(rightHr)) + rightHr = drawCall(); + if (savedRt) + SetRenderTargetHook.stdcall(device, 0u, savedRt); + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, savedDepth); + else + device->SetDepthStencilSurface(savedDepth); + if (draw.worldStereo) + SetWvpOneRegisterAtATime(device, draw.originalConstants); + InternalStereoPass = false; - if (duplicated) + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + if (draw.worldStereo) { - ++StereoDraws; - PublishStereoState(OutRunVR::StereoSbsActive, true, worldDraw); - if (!FirstStereoLog) + FrameHadWorldStereo = true; + ++WorldStereoDraws; + if (!FirstWorldStereoLogged) { - FirstStereoLog = true; - spdlog::info("VR stereo: true SBS draw duplication active; simulation/input/FFB remain single-pass"); + FirstWorldStereoLogged = true; + spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed"); } - return firstFailure; } - return originalCall(); + else + ++NonWorldDuplicatedDraws; + if (FAILED(rightHr)) + FrameRightDrawFailed = true; + return leftHr; } - HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT s, UINT c) + HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT startVertex, UINT primitiveCount) { - return StereoDraw(d, [&]() { return DrawPrimitiveHook.stdcall(d, t, s, c); }); + auto call = [&]() { return DrawPrimitiveHook.stdcall(device, type, startVertex, primitiveCount); }; + return ExecuteStereoDraw(device, call); } - HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, INT b, UINT minv, UINT nv, UINT si, UINT pc) + + HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, UINT startIndex, UINT primitiveCount) { - return StereoDraw(d, [&]() { return DrawIndexedPrimitiveHook.stdcall(d, t, b, minv, nv, si, pc); }); + auto call = [&]() { return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); }; + return ExecuteStereoDraw(device, call); } - HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT pc, const void* data, UINT stride) + + HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + if (InternalStereoPass) + return DrawPrimitiveUPHook.stdcall(device, type, primitiveCount, data, stride); + auto call = [&]() { return DrawPrimitiveUPHook.stdcall(device, type, primitiveCount, data, stride); }; + return ExecuteStereoDraw(device, call); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, const void* indexData, + D3DFORMAT indexFormat, const void* vertexData, UINT stride) { - return StereoDraw(d, [&]() { return DrawPrimitiveUPHook.stdcall(d, t, pc, data, stride); }); + auto call = [&]() { return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); }; + return ExecuteStereoDraw(device, call); } - HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9* d, D3DPRIMITIVETYPE t, UINT minv, UINT nv, UINT pc, const void* idx, D3DFORMAT fmt, const void* vtx, UINT stride) + + HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, + DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - return StereoDraw(d, [&]() { return DrawIndexedPrimitiveUPHook.stdcall(d, t, minv, nv, pc, idx, fmt, vtx, stride); }); + StereoSnapshot snapshot{}; + const bool duplicate = !InternalStereoPass && StereoWanted() && TargetIsBackBuffer() && + EnsureStereoResources(device) && ReadStereoSnapshot(snapshot); + const HRESULT leftHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + if (!duplicate || FAILED(leftHr)) + return leftHr; + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + InternalStereoPass = true; + SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); + else + device->SetDepthStencilSurface(RightEyeDepth); + ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + if (savedRt) + SetRenderTargetHook.stdcall(device, 0u, savedRt); + if (SetDepthStencilSurfaceHook) + SetDepthStencilSurfaceHook.stdcall(device, savedDepth); + else + device->SetDepthStencilSurface(savedDepth); + InternalStereoPass = false; + return leftHr; } - HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* d, DWORD index, IDirect3DSurface9* surface) + HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) { - const HRESULT hr = SetRenderTargetHook.stdcall(d, index, surface); - if (IsGameDevice(d) && index == 0 && SUCCEEDED(hr)) Rt0IsBackbuffer = surface == BackbufferIdentity; + const HRESULT hr = SetRenderTargetHook.stdcall(device, index, surface); + if (!InternalStereoPass && IsGameDevice(device) && index == 0 && SUCCEEDED(hr)) + ReplaceSurfaceRef(TrackedRenderTarget, surface); return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9* d, D3DPRESENT_PARAMETERS* pp) + HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9* device, IDirect3DSurface9* surface) { - BackbufferIdentity = nullptr; - BackbufferWidth = BackbufferHeight = 0; - Rt0IsBackbuffer = true; - const HRESULT hr = ResetHook.stdcall(d, pp); - if (IsGameDevice(d) && SUCCEEDED(hr)) UpdateBackbufferIdentity(d); + const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); + if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) + ReplaceSurfaceRef(TrackedDepthStencil, surface); return hr; } - HRESULT __stdcall PresentDest(IDirect3DDevice9* d, const RECT* src, const RECT* dst, HWND hwnd, const RGNDATA* dirty) + HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9* device, IDirect3DVertexShader9* shader) { - if (IsGameDevice(d)) + const HRESULT hr = SetVertexShaderHook.stdcall(device, shader); + if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) + CurrentVertexShader = shader; + return hr; + } + + void MaybeLogSummary() + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - LastSummaryMs < 5000) + return; + LastSummaryMs = now; + spdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={}", + DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, + StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0); + } + + HRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, + const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + if (!IsGameDevice(device)) + return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + + if (StereoWanted() && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed && + EnsureStereoResources(device)) { - ++StereoFrame; - if (!BackbufferIdentity || !BackbufferWidth) UpdateBackbufferIdentity(d); - const bool active = Settings::VRStereo && CurrentPresentationMode() == OutRunVR::PresentationGameplay; - PublishStereoState(active ? OutRunVR::StereoSbsActive : OutRunVR::StereoDisabled, false, false); - if (Settings::VRTelemetry && GetTickCount64() - LastSummaryMs >= 5000) + if (ComposeSbs(device)) { - LastSummaryMs = GetTickCount64(); - spdlog::info("VR stereo: frame={} draws={} world={} fallback={} backbuffer={}x{}", - StereoFrame, StereoDraws, StereoWorldDraws, StereoFallbackDraws, BackbufferWidth, BackbufferHeight); + ++StereoComposeSuccess; + PublishStereoState(OutRunVR::StereoSbsActive, true); + if (!FirstStereoActiveLogged) + { + FirstStereoActiveLogged = true; + spdlog::info("VR stereo: SBS transport active; x64 host can submit XrCompositionLayerProjection"); + } + } + else + { + ++StereoComposeFailure; + PublishStereoState(OutRunVR::StereoSbsFallbackMono, false); } } - return PresentHook.stdcall(d, src, dst, hwnd, dirty); + else + PublishStereoState(StereoWanted() ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, false); + + MaybeLogSummary(); + const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + FrameHadDuplicatedDraw = false; + FrameHadWorldStereo = false; + FrameRightDrawFailed = false; + return hr; + } + + HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + { + if (!IsGameDevice(device)) + return ResetHook.stdcall(device, params); + ReleaseStereoResources(); + CurrentVertexShader = nullptr; + const HRESULT hr = ResetHook.stdcall(device, params); + if (SUCCEEDED(hr)) + EnsureStereoResources(device); + return hr; } - bool Install(IDirect3DDevice9* device) + bool InstallStereoHooks(IDirect3DDevice9* device) { + if (!device) + return false; void** vtable = *reinterpret_cast(device); - if (!vtable) return false; - UpdateBackbufferIdentity(device); + if (!vtable) + return false; + ResetHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetDest); PresentHook = safetyhook::create_inline(vtable[PresentVtableIndex], PresentDest); SetRenderTargetHook = safetyhook::create_inline(vtable[SetRenderTargetVtableIndex], SetRenderTargetDest); + SetDepthStencilSurfaceHook = safetyhook::create_inline( + vtable[SetDepthStencilSurfaceVtableIndex], SetDepthStencilSurfaceDest); + ClearHook = safetyhook::create_inline(vtable[ClearVtableIndex], ClearDest); DrawPrimitiveHook = safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex], DrawPrimitiveDest); - DrawIndexedPrimitiveHook = safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex], DrawIndexedPrimitiveDest); + DrawIndexedPrimitiveHook = safetyhook::create_inline( + vtable[DrawIndexedPrimitiveVtableIndex], DrawIndexedPrimitiveDest); DrawPrimitiveUPHook = safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex], DrawPrimitiveUPDest); - DrawIndexedPrimitiveUPHook = safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex], DrawIndexedPrimitiveUPDest); - if (!ResetHook || !PresentHook || !SetRenderTargetHook || !DrawPrimitiveHook || - !DrawIndexedPrimitiveHook || !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook) + DrawIndexedPrimitiveUPHook = safetyhook::create_inline( + vtable[DrawIndexedPrimitiveUPVtableIndex], DrawIndexedPrimitiveUPDest); + SetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); + + if (!ResetHook || !PresentHook || !SetRenderTargetHook || !SetDepthStencilSurfaceHook || + !ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || + !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook) { - ResetHook = {}; PresentHook = {}; SetRenderTargetHook = {}; - DrawPrimitiveHook = {}; DrawIndexedPrimitiveHook = {}; DrawPrimitiveUPHook = {}; DrawIndexedPrimitiveUPHook = {}; + spdlog::error("VR stereo: failed to install one or more D3D9 hooks"); return false; } - spdlog::info("VR stereo: D3D9 SBS hooks installed (Reset/Present/RT/Draw*); true stereo armed"); + + IDirect3DVertexShader9* shader = nullptr; + if (SUCCEEDED(device->GetVertexShader(&shader)) && shader) + { + CurrentVertexShader = shader; + shader->Release(); + } + EnsureSharedState(); + EnsureStereoResources(device); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); return true; } - DWORD WINAPI InstallThread(void*) + DWORD WINAPI StereoInstallThread(void*) { - for (int i = 0; i < 1200; ++i) + Sleep(250); + for (int attempt = 0; attempt < 1200; ++attempt) { if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) { - if (!Install(*Game::D3DDevice_ptr)) spdlog::error("VR stereo: D3D9 hook installation failed"); + if (!InstallStereoHooks(*Game::D3DDevice_ptr)) + spdlog::error("VR stereo: renderer hook installation failed"); return 0; } Sleep(100); } - spdlog::warn("VR stereo: D3D9 device did not appear; stereo disabled"); + spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); return 0; } } @@ -526,12 +1017,17 @@ namespace OutRunVRStereo bool validate() override { return true; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, InstallThread, nullptr, 0, nullptr); - if (!thread) return false; + HANDLE thread = CreateThread(nullptr, 0, StereoInstallThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error("VR stereo: failed to create installer thread: {}", GetLastError()); + return false; + } CloseHandle(thread); return true; } static VRStereoHook instance; }; + VRStereoHook VRStereoHook::instance; } From ac7426b4ed29ad551ae7626c6460ae1afd3b8340 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:52:28 +0900 Subject: [PATCH 0547/1308] ci: repair priority FFB patch handoff [skip ci] --- .github/workflows/apply_ffb_priority_patch.yml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/.github/workflows/apply_ffb_priority_patch.yml b/.github/workflows/apply_ffb_priority_patch.yml index 2d74fded78..1f17e75e59 100644 --- a/.github/workflows/apply_ffb_priority_patch.yml +++ b/.github/workflows/apply_ffb_priority_patch.yml @@ -6,6 +6,7 @@ on: - wheel-ffb-v0.2-dev paths: - tools/apply_ffb_priority_patch.py + - tools/ffb_priority_trigger.txt permissions: contents: write @@ -36,7 +37,10 @@ jobs: set -euo pipefail git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git rm tools/apply_ffb_priority_patch.py .github/workflows/apply_ffb_priority_patch.yml - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py .github/workflows/build.yml - git commit -m "fix: harden Fanatec FFB interface recovery" + # GITHUB_TOKEN cannot update workflow files in this repository. Keep the + # reviewed build.yml edit for the owner-side connector commit below. + git checkout -- .github/workflows/build.yml + git rm tools/apply_ffb_priority_patch.py tools/ffb_priority_trigger.txt + git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py + git commit -m "fix: harden Fanatec FFB interface recovery [skip ci]" git push origin HEAD:wheel-ffb-v0.2-dev From 7b8be0ee53c458dd32893be3f9caa7f40ba91825 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:52:32 +0900 Subject: [PATCH 0548/1308] ci: rerun reviewed priority FFB patch --- tools/ffb_priority_trigger.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 tools/ffb_priority_trigger.txt diff --git a/tools/ffb_priority_trigger.txt b/tools/ffb_priority_trigger.txt new file mode 100644 index 0000000000..599d3c3eee --- /dev/null +++ b/tools/ffb_priority_trigger.txt @@ -0,0 +1 @@ +trigger reviewed priority FFB hardening patch From 5ff2ac06a2b361c7126054602f093857f7ac9fb5 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 13 Sep 2026 23:52:40 +0000 Subject: [PATCH 0549/1308] fix: harden Fanatec FFB interface recovery [skip ci] --- src/hooks_wheel_ffb.cpp | 206 ++++++++-- tools/apply_ffb_priority_patch.py | 619 ------------------------------ tools/ffb_priority_trigger.txt | 1 - tools/verify_wheel_ffb_current.py | 18 +- 4 files changed, 187 insertions(+), 657 deletions(-) delete mode 100644 tools/apply_ffb_priority_patch.py delete mode 100644 tools/ffb_priority_trigger.txt diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index 66bff1b523..ec023e7cbc 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -216,6 +216,7 @@ namespace constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; constexpr DWORD FFB_DEVICE_RETRY_MS = 750; constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; + constexpr unsigned FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3; // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed // subtraction so retry/holdoff gates remain correct across the wrap. @@ -250,6 +251,17 @@ namespace return lower_copy(b); } + bool directinput_guid_equal(const GUID& a, const GUID& b) + { + return std::memcmp(&a, &b, sizeof(GUID)) == 0; + } + + bool directinput_guid_is_zero(const GUID& guid) + { + const GUID zero{}; + return directinput_guid_equal(guid, zero); + } + bool is_virtual_device_name(const std::string& lowered) { static constexpr const char* VirtualNames[] = { @@ -338,6 +350,9 @@ namespace selectedConfiguredGuid_ = guidNow; selectedConfiguredName_ = nameNow; preferredVidPid_ = 0; + preferredProductGuid_ = {}; + preferredFFDriverGuid_ = {}; + preferredVendorId_ = 0; failedInterfaces_.clear(); directionTested_ = false; request_device_reinitialize("configured wheel identity changed", S_OK); @@ -366,30 +381,23 @@ namespace if (tick_before(GetTickCount(), retryAfter_)) return; - bool ready = false; - size_t failedBefore = active_failed_interface_count(); - while (!ready) + const size_t failedBefore = active_failed_interface_count(); + const bool ready = initialize(); + if (!ready) { - ready = initialize(); - if (ready) - break; - const size_t failedAfter = active_failed_interface_count(); - if (failedAfter <= failedBefore) - break; - - // Every compatibility failure adds one previously unseen GUID - // to failedInterfaces_. That monotonic progress makes this - // exhaustive without an arbitrary device-count limit, while - // transient failures that do not quarantine a GUID break out. - failedBefore = failedAfter; - spdlog::info( - "WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)", - failedAfter); - } + if (failedAfter > failedBefore) + { + // Compatibility rejection is progress, not a reason to + // block the game thread while every sibling is reopened. + // Probe the next candidate on the next update tick. + retryAfter_ = 0; + spdlog::info( + "WheelFFB: FFB interface failed validation; next compatible interface will be probed on the next update tick ({} rejected this cycle)", + failedAfter); + return; + } - if (!ready) - { // initialize() can request the short retry interval for // transient startup/focus conditions. Do not overwrite that // with the rejected-interface backoff. @@ -1503,12 +1511,19 @@ namespace { WheelFFBEngine* self = nullptr; GUID selectedGuid{}; + GUID selectedProductGuid{}; + GUID selectedFFDriverGuid{}; std::string selectedName; DWORD selectedVidPid = 0; + GUID preferredProductGuid{}; + GUID preferredFFDriverGuid{}; DWORD preferredVidPid = 0; + WORD preferredVendorId = 0; bool found = false; bool matchGuidOnly = false; + bool requirePreferredProductGuid = false; bool requirePreferredVidPid = false; + bool requirePreferredDriverVendor = false; }; static BOOL CALLBACK enum_devices_callback( @@ -1543,15 +1558,40 @@ namespace (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) return DIENUM_CONTINUE; + if (ctx->requirePreferredProductGuid && + !directinput_guid_equal(instance->guidProduct, ctx->preferredProductGuid)) + { + return DIENUM_CONTINUE; + } + DWORD candidateVidPid = 0; - if (ctx->self && ctx->requirePreferredVidPid) + if (ctx->self && + (ctx->requirePreferredVidPid || ctx->requirePreferredDriverVendor)) { candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); - if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid) + } + + if (ctx->requirePreferredVidPid && + (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)) + { + return DIENUM_CONTINUE; + } + + if (ctx->requirePreferredDriverVendor) + { + if (candidateVidPid == 0 || LOWORD(candidateVidPid) != ctx->preferredVendorId || + directinput_guid_is_zero(ctx->preferredFFDriverGuid) || + !directinput_guid_equal(instance->guidFFDriver, ctx->preferredFFDriverGuid)) + { return DIENUM_CONTINUE; + } } - if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() && + if (!ctx->matchGuidOnly && + !ctx->requirePreferredProductGuid && + !ctx->requirePreferredVidPid && + !ctx->requirePreferredDriverVendor && + !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { @@ -1562,6 +1602,8 @@ namespace candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); ctx->selectedGuid = instance->guidInstance; + ctx->selectedProductGuid = instance->guidProduct; + ctx->selectedFFDriverGuid = instance->guidFFDriver; ctx->selectedName = instance->tszProductName; ctx->selectedVidPid = candidateVidPid; ctx->found = true; @@ -1591,6 +1633,9 @@ namespace retryAfter_ = 0; failedInterfaces_.clear(); preferredVidPid_ = 0; + preferredProductGuid_ = {}; + preferredFFDriverGuid_ = {}; + preferredVendorId_ = 0; enabledLastTick_ = false; if (hadInitializedOutput) @@ -1598,6 +1643,18 @@ namespace return true; } + void clear_constant_live_failure() + { + constantLiveFailureCount_ = 0; + } + + bool record_constant_live_failure() + { + if (constantLiveFailureCount_ < FFB_CONSTANT_LIVE_FAILURE_LIMIT) + ++constantLiveFailureCount_; + return constantLiveFailureCount_ >= FFB_CONSTANT_LIVE_FAILURE_LIMIT; + } + void clear_device_failure() { deviceFailureSince_ = 0; @@ -1698,6 +1755,7 @@ namespace springStrategy_ = 1; damperStrategy_ = 1; periodicStrategy_ = 1; + clear_constant_live_failure(); } void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") @@ -1874,15 +1932,33 @@ namespace } if (!ctx.found) { - // A physical wheel can expose more than one DirectInput - // interface. Prefer the saved interface, but allow a sibling - // with the same configured device name after validation fails. spdlog::warn( "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); ctx.matchGuidOnly = false; } } + if (!ctx.found && !directinput_guid_is_zero(preferredProductGuid_)) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredProductGuid = true; + ctx.preferredProductGuid = preferredProductGuid_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredProductGuid = false; + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared the preferred DirectInput product GUID"); + } + } + if (!ctx.found && preferredVidPid_ != 0) { ctx.matchGuidOnly = false; @@ -1891,6 +1967,7 @@ namespace hr = directInput_->EnumDevices( DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredVidPid = false; if (FAILED(hr)) { release_directinput(); @@ -1899,15 +1976,40 @@ namespace if (!ctx.found) { spdlog::warn( - "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name", + "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}", (unsigned)preferredVidPid_); } } + if (!ctx.found && !directinput_guid_is_zero(preferredFFDriverGuid_) && + preferredVendorId_ != 0) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredDriverVendor = true; + ctx.preferredFFDriverGuid = preferredFFDriverGuid_; + ctx.preferredVendorId = preferredVendorId_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredDriverVendor = false; + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared preferred FFB driver/vendor; falling back to the configured device name"); + } + } + if (!ctx.found) { ctx.matchGuidOnly = false; + ctx.requirePreferredProductGuid = false; ctx.requirePreferredVidPid = false; + ctx.requirePreferredDriverVendor = false; hr = directInput_->EnumDevices( DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); @@ -1926,15 +2028,31 @@ namespace selectedName_ = ctx.selectedName; const bool selectedConfiguredInterface = !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid; - if (ctx.selectedVidPid != 0 && - (preferredVidPid_ == 0 || selectedConfiguredInterface)) + if (!directinput_guid_is_zero(ctx.selectedProductGuid) && + (directinput_guid_is_zero(preferredProductGuid_) || selectedConfiguredInterface)) { - preferredVidPid_ = ctx.selectedVidPid; + preferredProductGuid_ = ctx.selectedProductGuid; + } + if (!directinput_guid_is_zero(ctx.selectedFFDriverGuid) && + (directinput_guid_is_zero(preferredFFDriverGuid_) || selectedConfiguredInterface)) + { + preferredFFDriverGuid_ = ctx.selectedFFDriverGuid; + } + if (ctx.selectedVidPid != 0) + { + if (preferredVidPid_ == 0 || selectedConfiguredInterface) + preferredVidPid_ = ctx.selectedVidPid; + if (preferredVendorId_ == 0 || selectedConfiguredInterface) + preferredVendorId_ = LOWORD(ctx.selectedVidPid); } selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", - selectedName_, directinput_guid_key(selectedGuid_)); + spdlog::info( + "WheelFFB: selected DirectInput identity '{}' / '{}' product={} ffDriver={} vidpid=0x{:08X}", + selectedName_, directinput_guid_key(selectedGuid_), + directinput_guid_key(ctx.selectedProductGuid), + directinput_guid_key(ctx.selectedFFDriverGuid), + (unsigned)ctx.selectedVidPid); hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); if (FAILED(hr) || !device_) @@ -2327,6 +2445,7 @@ namespace constantEffectPolar_ = polar; prevConstantLevel_ = 0; lastConstantWriteTick_ = 0; + clear_constant_live_failure(); spdlog::info( "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", descriptor); @@ -3088,20 +3207,31 @@ namespace recreateRampFrames_ = RecreateRampFrames; prevConstantLevel_ = 0; prevStructuralLevel_ = 0; + clear_constant_live_failure(); spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); return; } if (FAILED(hr)) { + if (!record_constant_live_failure()) + { + note_device_failure("ConstantForce live SetParameters", hr); + spdlog::warn( + "WheelFFB: transient ConstantForce update failure {}/{} (0x{:08X}); retaining the current interface", + constantLiveFailureCount_, FFB_CONSTANT_LIVE_FAILURE_LIMIT, (unsigned)hr); + return; + } + mark_selected_interface_failed("ConstantForce live SetParameters", hr); - request_device_reinitialize("ConstantForce output failed", hr); + request_device_reinitialize("ConstantForce output failed repeatedly", hr); spdlog::warn( - "WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization", - (unsigned)hr); + "WheelFFB: ConstantForce update failed {} consecutive times (0x{:08X}); current interface will be skipped on reinitialization", + constantLiveFailureCount_, (unsigned)hr); return; } + clear_constant_live_failure(); clear_device_failure(); prevConstantLevel_ = requestedLevel; lastConstantWriteTick_ = GetTickCount(); @@ -3611,6 +3741,9 @@ namespace DWORD retryAfter_ = 0; std::vector failedInterfaces_; DWORD preferredVidPid_ = 0; + GUID preferredProductGuid_{}; + GUID preferredFFDriverGuid_{}; + WORD preferredVendorId_ = 0; DWORD constantRecreateHoldoffUntil_ = 0; DWORD periodicRecreateHoldoffUntil_ = 0; DWORD springRecreateHoldoffUntil_ = 0; @@ -3618,6 +3751,7 @@ namespace DWORD lastUpdateTick_ = 0; DWORD lastLogTick_ = 0; DWORD deviceFailureSince_ = 0; + unsigned constantLiveFailureCount_ = 0; DWORD deviceReinitAfter_ = 0; bool deviceReinitPending_ = false; diff --git a/tools/apply_ffb_priority_patch.py b/tools/apply_ffb_priority_patch.py deleted file mode 100644 index 7ffffd500e..0000000000 --- a/tools/apply_ffb_priority_patch.py +++ /dev/null @@ -1,619 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parent.parent - - -def replace_once(rel: str, old: str, new: str) -> None: - path = ROOT / rel - text = path.read_text(encoding="utf-8") - count = text.count(old) - if count != 1: - raise SystemExit(f"PATCH FAILED [{rel}]: expected one match, found {count}: {old[:120]!r}") - path.write_text(text.replace(old, new, 1), encoding="utf-8") - - -def insert_after_once(rel: str, needle: str, addition: str) -> None: - replace_once(rel, needle, needle + addition) - - -ffb = "src/hooks_wheel_ffb.cpp" -verify = "tools/verify_wheel_ffb_current.py" -workflow = ".github/workflows/build.yml" - -# 1) Runtime recovery constants and robust DirectInput physical identity helpers. -replace_once( - ffb, - " constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;\n", - " constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000;\n" - " constexpr unsigned FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3;\n", -) - -replace_once( - ffb, - " return lower_copy(b);\n" - " }\n\n" - " bool is_virtual_device_name(const std::string& lowered)\n", - " return lower_copy(b);\n" - " }\n\n" - " bool directinput_guid_equal(const GUID& a, const GUID& b)\n" - " {\n" - " return std::memcmp(&a, &b, sizeof(GUID)) == 0;\n" - " }\n\n" - " bool directinput_guid_is_zero(const GUID& guid)\n" - " {\n" - " const GUID zero{};\n" - " return directinput_guid_equal(guid, zero);\n" - " }\n\n" - " bool is_virtual_device_name(const std::string& lowered)\n", -) - -# Reset all learned sibling hints when the configured physical wheel changes. -replace_once( - ffb, - " preferredVidPid_ = 0;\n" - " failedInterfaces_.clear();\n", - " preferredVidPid_ = 0;\n" - " preferredProductGuid_ = {};\n" - " preferredFFDriverGuid_ = {};\n" - " preferredVendorId_ = 0;\n" - " failedInterfaces_.clear();\n", -) - -# 2) Probe one candidate per game update tick. This keeps exhaustive fallback but -# avoids recreating/enumerating the whole DirectInput root multiple times in one frame. -replace_once( - ffb, - " bool ready = false;\n" - " size_t failedBefore = active_failed_interface_count();\n" - " while (!ready)\n" - " {\n" - " ready = initialize();\n" - " if (ready)\n" - " break;\n\n" - " const size_t failedAfter = active_failed_interface_count();\n" - " if (failedAfter <= failedBefore)\n" - " break;\n\n" - " // Every compatibility failure adds one previously unseen GUID\n" - " // to failedInterfaces_. That monotonic progress makes this\n" - " // exhaustive without an arbitrary device-count limit, while\n" - " // transient failures that do not quarantine a GUID break out.\n" - " failedBefore = failedAfter;\n" - " spdlog::info(\n" - " \"WheelFFB: FFB interface failed validation; probing the next compatible interface immediately ({} rejected this cycle)\",\n" - " failedAfter);\n" - " }\n\n" - " if (!ready)\n" - " {\n" - " // initialize() can request the short retry interval for\n" - " // transient startup/focus conditions. Do not overwrite that\n" - " // with the rejected-interface backoff.\n" - " const DWORD retryNow = GetTickCount();\n" - " if (!tick_before(retryNow, retryAfter_))\n" - " retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n" - " return;\n" - " }\n", - " const size_t failedBefore = active_failed_interface_count();\n" - " const bool ready = initialize();\n" - " if (!ready)\n" - " {\n" - " const size_t failedAfter = active_failed_interface_count();\n" - " if (failedAfter > failedBefore)\n" - " {\n" - " // Compatibility rejection is progress, not a reason to\n" - " // block the game thread while every sibling is reopened.\n" - " // Probe the next candidate on the next update tick.\n" - " retryAfter_ = 0;\n" - " spdlog::info(\n" - " \"WheelFFB: FFB interface failed validation; next compatible interface will be probed on the next update tick ({} rejected this cycle)\",\n" - " failedAfter);\n" - " return;\n" - " }\n\n" - " // initialize() can request the short retry interval for\n" - " // transient startup/focus conditions. Do not overwrite that\n" - " // with the rejected-interface backoff.\n" - " const DWORD retryNow = GetTickCount();\n" - " if (!tick_before(retryNow, retryAfter_))\n" - " retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS;\n" - " return;\n" - " }\n", -) - -# 1) Extend sibling selection with DirectInput product GUID and FFB-driver/vendor identity. -replace_once( - ffb, - " struct EnumContext\n" - " {\n" - " WheelFFBEngine* self = nullptr;\n" - " GUID selectedGuid{};\n" - " std::string selectedName;\n" - " DWORD selectedVidPid = 0;\n" - " DWORD preferredVidPid = 0;\n" - " bool found = false;\n" - " bool matchGuidOnly = false;\n" - " bool requirePreferredVidPid = false;\n" - " };\n", - " struct EnumContext\n" - " {\n" - " WheelFFBEngine* self = nullptr;\n" - " GUID selectedGuid{};\n" - " GUID selectedProductGuid{};\n" - " GUID selectedFFDriverGuid{};\n" - " std::string selectedName;\n" - " DWORD selectedVidPid = 0;\n" - " GUID preferredProductGuid{};\n" - " GUID preferredFFDriverGuid{};\n" - " DWORD preferredVidPid = 0;\n" - " WORD preferredVendorId = 0;\n" - " bool found = false;\n" - " bool matchGuidOnly = false;\n" - " bool requirePreferredProductGuid = false;\n" - " bool requirePreferredVidPid = false;\n" - " bool requirePreferredDriverVendor = false;\n" - " };\n", -) - -replace_once( - ffb, - " if (ctx->matchGuidOnly &&\n" - " (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid))\n" - " return DIENUM_CONTINUE;\n\n" - " DWORD candidateVidPid = 0;\n" - " if (ctx->self && ctx->requirePreferredVidPid)\n" - " {\n" - " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n" - " if (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)\n" - " return DIENUM_CONTINUE;\n" - " }\n\n" - " if (!ctx->matchGuidOnly && !ctx->requirePreferredVidPid && !wanted.empty() &&\n" - " instanceName.find(wanted) == std::string::npos &&\n" - " productName.find(wanted) == std::string::npos)\n" - " {\n" - " return DIENUM_CONTINUE;\n" - " }\n\n" - " if (candidateVidPid == 0 && ctx->self)\n" - " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n" - " ctx->selectedGuid = instance->guidInstance;\n" - " ctx->selectedName = instance->tszProductName;\n" - " ctx->selectedVidPid = candidateVidPid;\n", - " if (ctx->matchGuidOnly &&\n" - " (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid))\n" - " return DIENUM_CONTINUE;\n\n" - " if (ctx->requirePreferredProductGuid &&\n" - " !directinput_guid_equal(instance->guidProduct, ctx->preferredProductGuid))\n" - " {\n" - " return DIENUM_CONTINUE;\n" - " }\n\n" - " DWORD candidateVidPid = 0;\n" - " if (ctx->self &&\n" - " (ctx->requirePreferredVidPid || ctx->requirePreferredDriverVendor))\n" - " {\n" - " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n" - " }\n\n" - " if (ctx->requirePreferredVidPid &&\n" - " (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid))\n" - " {\n" - " return DIENUM_CONTINUE;\n" - " }\n\n" - " if (ctx->requirePreferredDriverVendor)\n" - " {\n" - " if (candidateVidPid == 0 || LOWORD(candidateVidPid) != ctx->preferredVendorId ||\n" - " directinput_guid_is_zero(ctx->preferredFFDriverGuid) ||\n" - " !directinput_guid_equal(instance->guidFFDriver, ctx->preferredFFDriverGuid))\n" - " {\n" - " return DIENUM_CONTINUE;\n" - " }\n" - " }\n\n" - " if (!ctx->matchGuidOnly &&\n" - " !ctx->requirePreferredProductGuid &&\n" - " !ctx->requirePreferredVidPid &&\n" - " !ctx->requirePreferredDriverVendor &&\n" - " !wanted.empty() &&\n" - " instanceName.find(wanted) == std::string::npos &&\n" - " productName.find(wanted) == std::string::npos)\n" - " {\n" - " return DIENUM_CONTINUE;\n" - " }\n\n" - " if (candidateVidPid == 0 && ctx->self)\n" - " candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance);\n\n" - " ctx->selectedGuid = instance->guidInstance;\n" - " ctx->selectedProductGuid = instance->guidProduct;\n" - " ctx->selectedFFDriverGuid = instance->guidFFDriver;\n" - " ctx->selectedName = instance->tszProductName;\n" - " ctx->selectedVidPid = candidateVidPid;\n", -) - -# Disabling FFB is also a hard boundary for learned physical-device hints. -replace_once( - ffb, - " failedInterfaces_.clear();\n" - " preferredVidPid_ = 0;\n\n" - " enabledLastTick_ = false;\n", - " failedInterfaces_.clear();\n" - " preferredVidPid_ = 0;\n" - " preferredProductGuid_ = {};\n" - " preferredFFDriverGuid_ = {};\n" - " preferredVendorId_ = 0;\n\n" - " enabledLastTick_ = false;\n", -) - -# 3) Consecutive-failure hysteresis: a single vendor-driver SetParameters glitch no -# longer immediately blacklists an otherwise working interface. -replace_once( - ffb, - " void clear_device_failure()\n" - " {\n" - " deviceFailureSince_ = 0;\n" - " }\n", - " void clear_constant_live_failure()\n" - " {\n" - " constantLiveFailureCount_ = 0;\n" - " }\n\n" - " bool record_constant_live_failure()\n" - " {\n" - " if (constantLiveFailureCount_ < FFB_CONSTANT_LIVE_FAILURE_LIMIT)\n" - " ++constantLiveFailureCount_;\n" - " return constantLiveFailureCount_ >= FFB_CONSTANT_LIVE_FAILURE_LIMIT;\n" - " }\n\n" - " void clear_device_failure()\n" - " {\n" - " deviceFailureSince_ = 0;\n" - " }\n", -) - -replace_once( - ffb, - " periodicStrategy_ = 1;\n" - " }\n\n" - " void teardown_for_reinitialize", - " periodicStrategy_ = 1;\n" - " clear_constant_live_failure();\n" - " }\n\n" - " void teardown_for_reinitialize", -) - -# Replace the selection pipeline: exact saved GUID -> same product GUID -> exact -# VID/PID -> same FFB driver + USB vendor -> configured name. -replace_once( - ffb, - " if (!configuredGuid.empty())\n" - " {\n" - " ctx.matchGuidOnly = true;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " // A physical wheel can expose more than one DirectInput\n" - " // interface. Prefer the saved interface, but allow a sibling\n" - " // with the same configured device name after validation fails.\n" - " spdlog::warn(\n" - " \"WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces\");\n" - " ctx.matchGuidOnly = false;\n" - " }\n" - " }\n\n" - " if (!ctx.found && preferredVidPid_ != 0)\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredVidPid = true;\n" - " ctx.preferredVidPid = preferredVidPid_;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " spdlog::warn(\n" - " \"WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}; falling back to the configured device name\",\n" - " (unsigned)preferredVidPid_);\n" - " }\n" - " }\n\n" - " if (!ctx.found)\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredVidPid = false;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " }\n", - " if (!configuredGuid.empty())\n" - " {\n" - " ctx.matchGuidOnly = true;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " spdlog::warn(\n" - " \"WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces\");\n" - " ctx.matchGuidOnly = false;\n" - " }\n" - " }\n\n" - " if (!ctx.found && !directinput_guid_is_zero(preferredProductGuid_))\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredProductGuid = true;\n" - " ctx.preferredProductGuid = preferredProductGuid_;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " ctx.requirePreferredProductGuid = false;\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " spdlog::warn(\n" - " \"WheelFFB: no remaining FFB interface shared the preferred DirectInput product GUID\");\n" - " }\n" - " }\n\n" - " if (!ctx.found && preferredVidPid_ != 0)\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredVidPid = true;\n" - " ctx.preferredVidPid = preferredVidPid_;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " ctx.requirePreferredVidPid = false;\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " spdlog::warn(\n" - " \"WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}\",\n" - " (unsigned)preferredVidPid_);\n" - " }\n" - " }\n\n" - " if (!ctx.found && !directinput_guid_is_zero(preferredFFDriverGuid_) &&\n" - " preferredVendorId_ != 0)\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredDriverVendor = true;\n" - " ctx.preferredFFDriverGuid = preferredFFDriverGuid_;\n" - " ctx.preferredVendorId = preferredVendorId_;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " ctx.requirePreferredDriverVendor = false;\n" - " if (FAILED(hr))\n" - " {\n" - " release_directinput();\n" - " return false;\n" - " }\n" - " if (!ctx.found)\n" - " {\n" - " spdlog::warn(\n" - " \"WheelFFB: no remaining FFB interface shared preferred FFB driver/vendor; falling back to the configured device name\");\n" - " }\n" - " }\n\n" - " if (!ctx.found)\n" - " {\n" - " ctx.matchGuidOnly = false;\n" - " ctx.requirePreferredProductGuid = false;\n" - " ctx.requirePreferredVidPid = false;\n" - " ctx.requirePreferredDriverVendor = false;\n" - " hr = directInput_->EnumDevices(\n" - " DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx,\n" - " DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK);\n" - " }\n", -) - -replace_once( - ffb, - " selectedGuid_ = ctx.selectedGuid;\n" - " selectedName_ = ctx.selectedName;\n" - " const bool selectedConfiguredInterface =\n" - " !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n" - " if (ctx.selectedVidPid != 0 &&\n" - " (preferredVidPid_ == 0 || selectedConfiguredInterface))\n" - " {\n" - " preferredVidPid_ = ctx.selectedVidPid;\n" - " }\n" - " selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n" - " selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n" - " spdlog::info(\"WheelFFB: selected DirectInput identity '{}' / '{}'\",\n" - " selectedName_, directinput_guid_key(selectedGuid_));\n", - " selectedGuid_ = ctx.selectedGuid;\n" - " selectedName_ = ctx.selectedName;\n" - " const bool selectedConfiguredInterface =\n" - " !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid;\n" - " if (!directinput_guid_is_zero(ctx.selectedProductGuid) &&\n" - " (directinput_guid_is_zero(preferredProductGuid_) || selectedConfiguredInterface))\n" - " {\n" - " preferredProductGuid_ = ctx.selectedProductGuid;\n" - " }\n" - " if (!directinput_guid_is_zero(ctx.selectedFFDriverGuid) &&\n" - " (directinput_guid_is_zero(preferredFFDriverGuid_) || selectedConfiguredInterface))\n" - " {\n" - " preferredFFDriverGuid_ = ctx.selectedFFDriverGuid;\n" - " }\n" - " if (ctx.selectedVidPid != 0)\n" - " {\n" - " if (preferredVidPid_ == 0 || selectedConfiguredInterface)\n" - " preferredVidPid_ = ctx.selectedVidPid;\n" - " if (preferredVendorId_ == 0 || selectedConfiguredInterface)\n" - " preferredVendorId_ = LOWORD(ctx.selectedVidPid);\n" - " }\n" - " selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str());\n" - " selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str());\n" - " spdlog::info(\n" - " \"WheelFFB: selected DirectInput identity '{}' / '{}' product={} ffDriver={} vidpid=0x{:08X}\",\n" - " selectedName_, directinput_guid_key(selectedGuid_),\n" - " directinput_guid_key(ctx.selectedProductGuid),\n" - " directinput_guid_key(ctx.selectedFFDriverGuid),\n" - " (unsigned)ctx.selectedVidPid);\n", -) - -# Preserve the existing descriptor-reset verifier anchor and clear hysteresis after it. -replace_once( - ffb, - " constantEffectPolar_ = polar;\n" - " prevConstantLevel_ = 0;\n" - " lastConstantWriteTick_ = 0;\n" - " spdlog::info(\n", - " constantEffectPolar_ = polar;\n" - " prevConstantLevel_ = 0;\n" - " lastConstantWriteTick_ = 0;\n" - " clear_constant_live_failure();\n" - " spdlog::info(\n", -) - -replace_once( - ffb, - " recreateRampFrames_ = RecreateRampFrames;\n" - " prevConstantLevel_ = 0;\n" - " prevStructuralLevel_ = 0;\n" - " spdlog::info(\"WheelFFB: recreated ConstantForce after handle loss; ramping in\");\n", - " recreateRampFrames_ = RecreateRampFrames;\n" - " prevConstantLevel_ = 0;\n" - " prevStructuralLevel_ = 0;\n" - " clear_constant_live_failure();\n" - " spdlog::info(\"WheelFFB: recreated ConstantForce after handle loss; ramping in\");\n", -) - -replace_once( - ffb, - " if (FAILED(hr))\n" - " {\n" - " mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr);\n" - " request_device_reinitialize(\"ConstantForce output failed\", hr);\n" - " spdlog::warn(\n" - " \"WheelFFB: constant force update failed (0x{:08X}); current interface will be skipped on reinitialization\",\n" - " (unsigned)hr);\n" - " return;\n" - " }\n\n" - " clear_device_failure();\n" - " prevConstantLevel_ = requestedLevel;\n", - " if (FAILED(hr))\n" - " {\n" - " if (!record_constant_live_failure())\n" - " {\n" - " note_device_failure(\"ConstantForce live SetParameters\", hr);\n" - " spdlog::warn(\n" - " \"WheelFFB: transient ConstantForce update failure {}/{} (0x{:08X}); retaining the current interface\",\n" - " constantLiveFailureCount_, FFB_CONSTANT_LIVE_FAILURE_LIMIT, (unsigned)hr);\n" - " return;\n" - " }\n\n" - " mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr);\n" - " request_device_reinitialize(\"ConstantForce output failed repeatedly\", hr);\n" - " spdlog::warn(\n" - " \"WheelFFB: ConstantForce update failed {} consecutive times (0x{:08X}); current interface will be skipped on reinitialization\",\n" - " constantLiveFailureCount_, (unsigned)hr);\n" - " return;\n" - " }\n\n" - " clear_constant_live_failure();\n" - " clear_device_failure();\n" - " prevConstantLevel_ = requestedLevel;\n", -) - -# Runtime member state for learned physical identity and failure hysteresis. -replace_once( - ffb, - " std::vector failedInterfaces_;\n" - " DWORD preferredVidPid_ = 0;\n" - " DWORD constantRecreateHoldoffUntil_ = 0;\n", - " std::vector failedInterfaces_;\n" - " DWORD preferredVidPid_ = 0;\n" - " GUID preferredProductGuid_{};\n" - " GUID preferredFFDriverGuid_{};\n" - " WORD preferredVendorId_ = 0;\n" - " DWORD constantRecreateHoldoffUntil_ = 0;\n", -) - -replace_once( - ffb, - " DWORD deviceFailureSince_ = 0;\n" - " DWORD deviceReinitAfter_ = 0;\n" - " bool deviceReinitPending_ = false;\n", - " DWORD deviceFailureSince_ = 0;\n" - " unsigned constantLiveFailureCount_ = 0;\n" - " DWORD deviceReinitAfter_ = 0;\n" - " bool deviceReinitPending_ = false;\n", -) - -# 4) Verifier guards for the new recovery invariants. -replace_once( - verify, - "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" - "req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap')\n" - "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" - "req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\n" - "req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\n", - "req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling')\n" - "req(ffb, 'const bool ready = initialize();', 'FFB candidate probing performs one potentially expensive interface open per update tick')\n" - "req(ffb, 'next compatible interface will be probed on the next update tick', 'rejected sibling probing yields back to the game thread')\n" - "forbid(ffb, 'while (!ready)', 'FFB candidate probing never loops over multiple device opens in one frame')\n" - "forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling')\n" - "req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID')\n" - "req(ffb, 'requirePreferredProductGuid', 'FFB sibling selection prefers the DirectInput product GUID for one physical device')\n" - "req(ffb, 'instance->guidFFDriver', 'FFB sibling selection can use the force-feedback driver identity')\n" - "req(ffb, 'requirePreferredDriverVendor', 'FFB sibling selection can fall back to same FFB driver plus USB vendor')\n" - "req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback')\n", -) - -insert_after_once( - verify, - "req(ffb, 'mark_selected_interface_failed(\"ConstantForce live SetParameters\", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit')\n", - "req(ffb, 'FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3', 'runtime ConstantForce quarantine requires repeated live-output failure')\n" - "req(ffb, 'if (!record_constant_live_failure())', 'single ConstantForce live-output failure is retained as transient')\n" - "req(ffb, 'transient ConstantForce update failure', 'transient ConstantForce failures are logged without immediate interface blacklist')\n", -) - -# Source snapshot should contain every verifier dependency, so the artifact can be -# rechecked independently instead of being only a curated partial tree. -replace_once( - workflow, - " tools/verify_wheel_ffb_current.py\n", - " tools/verify_wheel_ffb_current.py\n" - " src/wheel_profile_store.hpp\n" - " src/hooks_input.cpp\n" - " src/overlay/settings_ui.cpp\n" - " src/overlay/overlay.cpp\n" - " CMakeLists.txt\n" - " cmake.toml\n" - " README.md\n" - " WHEEL_FFB.md\n" - " RELEASE_NOTES_v0.1.md\n" - " .github/workflows/build.yml\n" - " include-hidden-files: true\n", -) - -# Guard the source-artifact dependency set in the verifier itself. -insert_after_once( - verify, - "ini = read('OutRun2006Tweaks.ini')\n", - "workflow = read('.github/workflows/build.yml')\n", -) - -insert_after_once( - verify, - "req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default')\n", - "for rel in (\n" - " 'src/wheel_profile_store.hpp', 'src/hooks_input.cpp',\n" - " 'src/overlay/settings_ui.cpp', 'src/overlay/overlay.cpp',\n" - " 'CMakeLists.txt', 'cmake.toml', 'README.md', 'WHEEL_FFB.md',\n" - " 'RELEASE_NOTES_v0.1.md', '.github/workflows/build.yml',\n" - "):\n" - " req(workflow, rel, f'source snapshot includes verifier dependency {rel}')\n", -) - -print("Priority FFB hardening patch applied") diff --git a/tools/ffb_priority_trigger.txt b/tools/ffb_priority_trigger.txt deleted file mode 100644 index 599d3c3eee..0000000000 --- a/tools/ffb_priority_trigger.txt +++ /dev/null @@ -1 +0,0 @@ -trigger reviewed priority FFB hardening patch diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 8aa194fc36..3b813321fc 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -31,6 +31,7 @@ def forbid(text, needle, label): runtime = read('src/wheel_ffb_runtime.hpp') build = read('src/hooks_wheel_ffb_build.cpp') ini = read('OutRun2006Tweaks.ini') +workflow = read('.github/workflows/build.yml') if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') @@ -52,6 +53,13 @@ def forbid(text, needle, label): print(f'OK [brace balance {rel}]') req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +for rel in ( + 'src/wheel_profile_store.hpp', 'src/hooks_input.cpp', + 'src/overlay/settings_ui.cpp', 'src/overlay/overlay.cpp', + 'CMakeLists.txt', 'cmake.toml', 'README.md', 'WHEEL_FFB.md', + 'RELEASE_NOTES_v0.1.md', '.github/workflows/build.yml', +): + req(workflow, rel, f'source snapshot includes verifier dependency {rel}') req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') @@ -79,9 +87,14 @@ def forbid(text, needle, label): forbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export') req(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces') req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling') -req(ffb, 'while (!ready)', 'FFB candidate probing is exhaustive without a fixed interface-count cap') +req(ffb, 'const bool ready = initialize();', 'FFB candidate probing performs one potentially expensive interface open per update tick') +req(ffb, 'next compatible interface will be probed on the next update tick', 'rejected sibling probing yields back to the game thread') +forbid(ffb, 'while (!ready)', 'FFB candidate probing never loops over multiple device opens in one frame') forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling') req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID') +req(ffb, 'requirePreferredProductGuid', 'FFB sibling selection prefers the DirectInput product GUID for one physical device') +req(ffb, 'instance->guidFFDriver', 'FFB sibling selection can use the force-feedback driver identity') +req(ffb, 'requirePreferredDriverVendor', 'FFB sibling selection can fall back to same FFB driver plus USB vendor') req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') @@ -89,6 +102,9 @@ def forbid(text, needle, label): forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') +req(ffb, 'FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3', 'runtime ConstantForce quarantine requires repeated live-output failure') +req(ffb, 'if (!record_constant_live_failure())', 'single ConstantForce live-output failure is retained as transient') +req(ffb, 'transient ConstantForce update failure', 'transient ConstantForce failures are logged without immediate interface blacklist') req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff') req(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state') req(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window') From 8f5056d2841b72fea9097750a7d2adf60b04d92d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:52:57 +0900 Subject: [PATCH 0550/1308] vrhost: fix stereo HLSL reserved identifier --- vrhost/stereo_shader.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/vrhost/stereo_shader.hpp b/vrhost/stereo_shader.hpp index 4cf9798837..19e1c0bb78 100644 --- a/vrhost/stereo_shader.hpp +++ b/vrhost/stereo_shader.hpp @@ -39,11 +39,11 @@ float3 SrgbToLinear(float3 c) float4 PSMain(VSOut input) : SV_Target { float4 src = SourceTexture.Sample(SourceSampler, input.uv); - float3 linear; + float3 linearColor; if (SourceIsScRgb > 0.5) - linear = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); + linearColor = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); else - linear = SrgbToLinear(saturate(src.rgb)); - return float4(saturate(linear), 1.0); + linearColor = SrgbToLinear(saturate(src.rgb)); + return float4(saturate(linearColor), 1.0); } )HLSL"; From 965d77a10eb19d659a396067a116ff03d6bb0874 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:53:05 +0900 Subject: [PATCH 0551/1308] ci: remove temporary FFB patch workflow [skip ci] --- .../workflows/apply_ffb_priority_patch.yml | 46 ------------------- 1 file changed, 46 deletions(-) delete mode 100644 .github/workflows/apply_ffb_priority_patch.yml diff --git a/.github/workflows/apply_ffb_priority_patch.yml b/.github/workflows/apply_ffb_priority_patch.yml deleted file mode 100644 index 1f17e75e59..0000000000 --- a/.github/workflows/apply_ffb_priority_patch.yml +++ /dev/null @@ -1,46 +0,0 @@ -name: Apply priority FFB hardening - -on: - push: - branches: - - wheel-ffb-v0.2-dev - paths: - - tools/apply_ffb_priority_patch.py - - tools/ffb_priority_trigger.txt - -permissions: - contents: write - -jobs: - apply-priority-patch: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v5 - with: - ref: wheel-ffb-v0.2-dev - fetch-depth: 0 - - - name: Apply reviewed FFB priority patch - run: python tools/apply_ffb_priority_patch.py - - - name: Verify consolidated wheel FFB source - run: python tools/verify_wheel_ffb_current.py - - - name: Check patch whitespace - run: git diff --check - - - name: Commit reviewed source - shell: bash - run: | - set -euo pipefail - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - # GITHUB_TOKEN cannot update workflow files in this repository. Keep the - # reviewed build.yml edit for the owner-side connector commit below. - git checkout -- .github/workflows/build.yml - git rm tools/apply_ffb_priority_patch.py tools/ffb_priority_trigger.txt - git add src/hooks_wheel_ffb.cpp tools/verify_wheel_ffb_current.py - git commit -m "fix: harden Fanatec FFB interface recovery [skip ci]" - git push origin HEAD:wheel-ffb-v0.2-dev From 62025a4112abe1e30b25e4802076e820b10ed87a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:53:29 +0900 Subject: [PATCH 0552/1308] ci: verify hardened FFB recovery and complete source snapshot --- .github/workflows/build.yml | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 7cca99eda0..70747d5c96 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -83,6 +83,9 @@ jobs: "zero-force live SetParameters", "temporarily excluding it from automatic selection", "ConstantForce is using detected actuator offset", + "next compatible interface will be probed on the next update tick", + "transient ConstantForce update failure", + "preferred FFB driver/vendor", "MOZA R3 Physics SAT", "MOZA R3 Natural SAT", "Single-owner wheel FFB: DirectInput COM only", @@ -181,8 +184,19 @@ jobs: src/input_manager.cpp src/overlay/input_bindings_ui.cpp src/overlay/wheel_setup_ui.cpp + src/wheel_profile_store.hpp + src/hooks_input.cpp + src/overlay/settings_ui.cpp + src/overlay/overlay.cpp src/dllmain.cpp OutRun2006Tweaks.ini + CMakeLists.txt + cmake.toml + README.md + WHEEL_FFB.md + RELEASE_NOTES_v0.1.md LICENSE.md THIRD_PARTY_NOTICES.md tools/verify_wheel_ffb_current.py + .github/workflows/build.yml + include-hidden-files: true From 9b20a1b4021fe061743fe3bec75bcd0649b1a2a3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:54:46 +0900 Subject: [PATCH 0553/1308] ci: validate full-eye true stereo renderer --- .github/workflows/vr-openxr.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 0cca18854f..528779a6da 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -49,13 +49,13 @@ jobs: } $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','StereoSbsActive','BuildEyeProjection','GetVertexShaderConstantF','simulation/input/FFB remain single-pass','Rt0IsBackbuffer')) { + foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','simulation, input, timers, native FFB')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } - if ($stereo.Contains('SceneControl')) { throw 'stereo must never replay SceneControl/render queues' } + if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex')) { + foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex','ClientStereoBackbufferWidthIndex','ClientStereoBackbufferHeightIndex')) { if (-not $shared.Contains($marker)) { throw "missing stereo IPC ABI marker: $marker" } } @@ -84,7 +84,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)','VR stereo: D3D9 SBS hooks installed','VR stereo: true SBS draw duplication active; simulation/input/FFB remain single-pass')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR stereo: SBS transport active')) { if (-not $ascii.Contains($marker)) { throw "VR binary marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -124,7 +124,7 @@ jobs: } if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } $shader = Get-Content vrhost/stereo_shader.hpp -Raw - foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb')) { if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } } + foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb','linearColor')) { if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } } - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 From e2837157ba10fc704da78b58ff179578f91b7369 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:55:45 +0900 Subject: [PATCH 0554/1308] ci: match stereo renderer invariant marker --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 528779a6da..2314e97f0b 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -49,7 +49,7 @@ jobs: } $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','simulation, input, timers, native FFB')) { + foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','Simulation, input, timers, native FFB')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } From dba2cb0dfd3b3ac573c6e0708c8d0dc3f3a400d1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 08:58:41 +0900 Subject: [PATCH 0555/1308] vrhost: destroy stereo swapchains before session teardown --- vrhost/main_stereo.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 7d1ae9427d..00e9e06a0e 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -99,6 +99,15 @@ namespace struct D3DObjects { ID3D11Device* device = nullptr; ID3D11DeviceContext* context = nullptr; + D3DObjects() = default; + D3DObjects(const D3DObjects&) = delete; + D3DObjects& operator=(const D3DObjects&) = delete; + D3DObjects(D3DObjects&& other) noexcept : device(std::exchange(other.device, nullptr)), context(std::exchange(other.context, nullptr)) {} + D3DObjects& operator=(D3DObjects&& other) noexcept + { + if (this != &other) { ReleaseCom(context); ReleaseCom(device); device = std::exchange(other.device, nullptr); context = std::exchange(other.context, nullptr); } + return *this; + } ~D3DObjects() { ReleaseCom(context); ReleaseCom(device); } }; @@ -280,6 +289,7 @@ namespace ~StereoCompositor(){ Reset(); ReleaseCom(context_); ReleaseCom(device_); if(gameProcess_)CloseHandle(gameProcess_); } bool GameAlive() const { return gameProcess_ ? WaitForSingleObject(gameProcess_,0)==WAIT_TIMEOUT : IsWindow(hwnd_)!=FALSE; } void ReferenceSpaceChanged(){ theaterAnchorValid_=false; } + void Shutdown(){ Reset(); session_=XR_NULL_HANDLE; } bool Initialize() { @@ -417,10 +427,11 @@ int main(int argc,char**argv) } end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;CheckXr(xrEndFrame(session,&end),"xrEndFrame"); } + compositor.Shutdown(); if(viewSpace!=XR_NULL_HANDLE)xrDestroySpace(viewSpace);if(localSpace!=XR_NULL_HANDLE)xrDestroySpace(localSpace);if(session!=XR_NULL_HANDLE)xrDestroySession(session);if(instance!=XR_NULL_HANDLE)xrDestroyInstance(instance);return 0; } catch(const std::exception&e) { std::cerr<<"OutRun VR host error: "< Date: Mon, 14 Sep 2026 09:00:46 +0900 Subject: [PATCH 0556/1308] ci: complete standalone wheel source snapshot --- .github/workflows/build.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 70747d5c96..9271fe9438 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -176,6 +176,7 @@ jobs: tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_math.py src/hooks_forcefeedback.cpp + src/hooks_framerate.cpp src/hooks_wheel_input_compat_v2.hpp src/hooks_wheel_r3_menu_dpad.hpp src/hooks_wheel_r3_menu_ab.hpp From e9e9d28b175d15be0e84832a25cdbabf48df3e6b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:03:01 +0900 Subject: [PATCH 0557/1308] docs: document implemented true stereo pipeline --- VR_OPENXR.md | 355 ++++++++++++++++++++++++--------------------------- 1 file changed, 168 insertions(+), 187 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 6a5c44a7c5..5f30b57c19 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -1,242 +1,223 @@ # OutRun 2006 OpenXR VR -This branch is the experimental VR development branch for the `wheel-ffb` fork. -It keeps the existing wheel / multi-device / FFB work intact and adds VR as an -independent rendering-side feature. +This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR VR path. -## Current status: milestone 1 hardened +## Current status: true stereo implemented, runtime validation pending -Implemented: +The code now contains the complete intended rendering path: - x64 OpenXR host using `XR_KHR_D3D11_enable` -- versioned x86/x64 shared-memory IPC with a seqlock and single-host ownership -- predicted OpenXR HMD orientation and position transport -- left/right OpenXR FOV and recommended eye sizes already included in the IPC ABI -- renderer-side head tracking at the verified OutRun VS c64 WorldViewProjection upload -- one OpenXR pose latched after each successful D3D9 `BeginScene`, so all draws in a scene use one pose -- render-time culling/billboard/flare camera synchronization with immediate restoration at `EndScene` -- runtime verification of `c64..c67 = Transpose(WorldView * Projection)` before injection -- executable-range / readable-memory validation before reverse-engineered renderer globals are read -- D3D9 upload success and frame-completion telemetry; `CAMERA APPLIED` is no longer set merely because a matrix was prepared -- orientation-only head tracking by default, with optional experimental positional tracking -- F10 yaw-only recenter; pitch/roll stay physically correct -- OpenXR reference-space change detection and automatic tracking-origin refresh -- transient IPC read failures skip only that render scene instead of silently changing the center -- 250 ms stale-pose fail-safe -- explicit gameplay vs theater presentation state exported by the x86 renderer -- menus, pause, goal, retry and result screens anchored as a LOCAL-space theater quad -- game-process exit monitoring independent of `xrEndFrame`, including while an OpenXR session is not running -- `shouldRender=false` fast path that skips desktop capture and color conversion -- removal of the two per-frame D3D11 `Flush()` calls from the mirror path -- rolling host p95/p99 timings for `xrWaitFrame`, desktop capture, color-submit and `xrEndFrame` - -The old experimental `CalcCameraMatrix` / `d3dmatrix140` VR mutation has been -removed. `FixZBufferPrecision` remains the sole owner of its existing camera hook, -while VR head tracking is applied only at the final D3D9 renderer boundary. - -## Important limitation before true stereo - -The c64 injector is authoritative for final GPU transforms, and the renderer now -also keeps OutRun's live camera position/look synchronized with the same latched -head pose for the duration of the D3D9 scene. That improves agreement for render- -time culling, billboards and flares without introducing a second camera transform. - -It does **not** prove that every stage object is queued after `BeginScene`. If the -game builds or culls part of its render queue before the synchronized camera state -is installed, extreme head turns can still expose missing geometry. Runtime testing -should specifically check +/-90 degree head turns and objects behind the car. If -missing geometry remains, the next fix belongs at the pre-scene render-queue/culling -boundary, not in the shader injector. - -## Architecture +- Quest/VDXR predicted head pose and two PRIMARY_STEREO views +- protocol-v1 x86/x64 shared memory, still exactly 248 bytes +- single-host ownership and creator-only mapping initialization +- renderer-side head tracking at OutRun's verified VS c64 WorldViewProjection upload +- one HMD pose latched per D3D9 scene +- F10 yaw-only recenter and optional positional tracking +- temporary render-time culling/billboard/flare camera synchronization +- true per-eye geometry rendering with OpenXR asymmetric FOV and eye offsets +- full-size left and right D3D9 eye surfaces; the simulation and render queue are not replayed +- zero-disparity duplication for screen-space/non-world draws such as HUD sprites +- side-by-side transport only at final Present +- x64 SBS crop into a two-slice OpenXR swapchain +- gameplay submission as two `XrCompositionLayerProjectionView` entries in one `XrCompositionLayerProjection` +- menus, pause, goal, retry and result screens submitted as a LOCAL-space fixed theater quad +- SDR/scRGB HDR conversion in the x64 compositor +- `shouldRender=false` fast path and game-exit monitoring independent of frame submission +- build-time compilation of the exact HLSL used by the stereo compositor + +This is **compile-validated, not Quest-runtime-validated**. A real Quest 3 / VDXR run is still required before calling the mod production-ready. + +## Renderer basis + +OutRun's renderer was independently reverse engineered by the MIT-licensed OutRun 2006 Remix Wrapper. The relevant path is: ```text -Quest 3 / OpenXR runtime (VDXR recommended for current testing) - | - | OpenXR, x64 / predicted display pose - v - outrun-vr-host.exe - | - | Local\\OutRun2006Tweaks.VR.Pose.v1 - | versioned shared memory - v - OutRun2006Tweaks dinput8.dll (x86) - | - | BeginScene success: latch one HMD pose - | gameplay: sync live culling camera for this scene - | SetVertexShaderConstantF: verify/patch c64 WVP - | EndScene: restore camera + publish actual upload result - v - OutRun 2006 D3D9 renderer +0x0095DB20 WorldView = World * View +0x0095D860 View +0x0095D8A0 Projection +VS c64..c67 = Transpose(WorldView * Projection) ``` -The split process design is intentional. It keeps the 32-bit game free from a -hard OpenXR loader dependency while the x64 host owns the OpenXR session. +The PC renderer is right-handed and uses a D3D RH projection, so the OpenXR RH eye basis is used directly instead of copying the old FEAR-style RH/LH reflection prototype. -## Presentation modes +The final c64 upload remains the authoritative head-tracking boundary. The old `CalcCameraMatrix` / `d3dmatrix140` mutation is removed; `FixZBufferPrecision` remains the sole owner of its existing camera hook. + +## True-stereo architecture + +```text +Quest 3 / VDXR + | + | xrWaitFrame -> predictedDisplayTime + | xrLocateSpace + xrLocateViews (2 eyes) + v +outrun-vr-host.exe (x64) + | + | pose + per-eye FOV + head-local eye offsets + | Local\OutRun2006Tweaks.VR.Pose.v1 + v +OutRun2006Tweaks dinput8.dll (x86) + | + | one normal game update only + | input / physics / timers / FFB once + | one game render queue + v +D3D9 world draw + | + +--> LEFT: head-corrected c64 + left eye offset/FOV -> real backbuffer + | + +--> RIGHT: same draw/state + right eye offset/FOV -> full-size right RT/depth + +D3D9 UI/non-world draw + | + +--> same screen-space draw to both full-size eye surfaces + +Present + | + | resolve left/right and compose SBS transport + v +Windows desktop output / Desktop Duplication + | + | crop SBS halves + HDR/scRGB conversion + v +2-slice D3D11 OpenXR swapchain + | + +--> projection view 0 + +--> projection view 1 + v +XrCompositionLayerProjection +``` + +### Why `SceneControl()` is never called twice + +OutRun has render data that is consumed/unlinked during rendering. Replaying the whole scene-control path could consume queues twice and, more importantly, could re-run game-side work. The stereo renderer therefore duplicates only final D3D9 draw calls while the original renderer state is still alive. + +This preserves the required invariant: + +```text +simulation / input / physics / native FFB = once +left/right GPU draw submission = twice +``` + +The stereo module is deliberately checked in CI for the absence of direct `ModeControl`, `EventControl` and `WheelFFB_ServiceSafety` calls. + +## Per-eye projection + +`vr_renderer_probe.cpp` first produces the already head-corrected mono WVP. `vr_stereo.cpp` then: + +1. reads the current c64 matrix, +2. removes only OutRun's projection, +3. verifies that the recovered head delta is rigid-like, +4. applies the OpenXR eye position in the same RH camera basis, +5. creates the eye's asymmetric D3D projection from `angleLeft/right/up/down`, and +6. writes the per-eye transposed WVP back to c64 for that one eye draw. + +The asymmetric projection layout follows the Khronos OpenXR `xr_linear.h` D3D projection convention (`-Z` forward, `+Y` up, D3D `[0,1]` depth). OutRun's existing near/far depth terms are preserved. -The x86 renderer publishes the game's current state through the existing reserved -IPC words without changing the 248-byte protocol-v1 ABI. +The per-eye c64 values are written one register at a time so the authoritative mono c64 hook does not mistake those internal eye uploads for a new game WVP and re-apply head tracking. -- **Gameplay**: active race render. The temporary mono mirror remains VIEW-space - while renderer-side head tracking changes the 3D camera. -- **Theater**: menus, pause, goal, time-up, try-again and result states. The host - samples the HMD pose at theater entry and places the quad 1 metre in front of - that LOCAL-space anchor. Turning the head no longer makes the menu follow the - face like a cinema screen glued to the headset. +## Eye surfaces and HUD -Unknown/startup states default to theater mode. This is deliberate: applying a -head-tracked 3D camera to an unclassified menu is more disruptive than temporarily -showing the normal screen on a fixed quad. +The normal game backbuffer acts as the full-resolution left eye. A second full-resolution render target plus matching depth-stencil stores the right eye. This avoids rendering directly into half-width viewports, which would distort HUD coordinates and change rasterization behavior. -## Build the normal x86 Tweaks DLL +Only render-target-0 draws targeting the real game backbuffer are duplicated. Offscreen render targets remain single-pass. This is intentional: blindly duplicating shadow/reflection/post-process buffers is less safe than failing closed. If runtime testing shows that the main 3D scene itself is rendered to an unidentified offscreen target, stereo will fall back instead of replaying simulation; that target must then be explicitly classified. -From the repository root: +Screen-space and non-world draws are copied to both full-size eyes unchanged, which gives a zero-disparity HUD. A separate OpenXR HUD layer can be added later for comfort, but it is not required for true geometry stereo. + +## Presentation modes + +The x86 renderer publishes the current presentation state through reserved protocol-v1 words. + +- **Gameplay**: true stereo projection layer when a valid stereo SBS frame was produced. +- **Theater**: menus, pause, goal, time-up, try-again, result and unknown/startup states. The host anchors a normal 2D quad in LOCAL space one metre in front of the viewer at theater entry. +- **Fail-closed fallback**: if eye data, the right-eye draw, SBS composition or world-stereo verification fails, the host does not pretend the frame is stereo. It falls back to the theater presentation path. + +## Build + +### x86 game DLL ```powershell cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 cmake --build build --config Release ``` -The existing source glob includes `src/hooks_vr.cpp` and -`src/vr_renderer_probe.cpp` automatically when the project is configured. +The source glob includes `src/hooks_vr.cpp`, `src/vr_renderer_probe.cpp` and `src/vr_stereo.cpp` automatically. -## Build the x64 OpenXR host +### x64 OpenXR host ```powershell cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 cmake --build build-vrhost --config Release ``` -`vrhost/CMakeLists.txt` fetches and pins Khronos OpenXR-SDK `release-1.1.63`. -The resulting executable is `build-vrhost/bin/outrun-vr-host.exe`. +The host pins Khronos OpenXR-SDK `release-1.1.63`. CI also builds and runs `outrun-vr-shader-smoke.exe`, which D3DCompiles the exact `VSMain` and `PSMain` embedded in the host. + +## Recommended first Quest 3 validation + +Use VDXR as the active OpenXR runtime. For the first run, leave positional tracking disabled and keep `[VR] Stereo = true`. -## First runtime validation +Check these in this order: -1. Make Virtual Desktop's VDXR the active OpenXR runtime. -2. Start `outrun-vr-host.exe`. -3. Start OutRun 2006 with the `vr-openxr` build of `dinput8.dll`. -4. Keep `VR -> PositionalTracking` disabled for the first test. -5. Enter a race and turn your head. -6. Press **F10** while looking straight ahead to recenter yaw. -7. Pause and verify that the menu stays at a fixed location in the room rather - than following the headset. -8. Turn +/-90 degrees while racing and check for missing buildings, roadside - objects, traffic and flares. -9. Exit the game while the HMD/session is both active and inactive; the host - should release the OpenXR session in both cases. +1. Enter a race and confirm head yaw/pitch/roll move the world in the correct direction. +2. Press **F10** while looking straight ahead and confirm only yaw recenters. +3. Confirm genuine depth separation: cockpit/nearby traffic should have visibly more disparity than the horizon. +4. Confirm left/right are not swapped. Moving your head slightly right should produce natural parallax rather than inverted depth. +5. Check HUD/text: it should appear at zero disparity and remain readable, not split into half-width layouts. +6. Pause. The game should switch to a fixed LOCAL-space theater screen rather than keep the menu attached to your face. +7. Turn the head roughly +/-90 degrees and look for missing buildings, roadside objects, traffic, billboards and flares. +8. Check bright sky/white UI in Windows HDR for clipping or washed-out colors. +9. Drive with the wheel and verify steering, pedals and FFB feel unchanged. +10. Exit the game both while the HMD is active and after making the OpenXR session non-visible; the host should terminate cleanly. -The game log should contain these markers in order: +## Expected logs + +The game log should contain the following milestones: ```text -VR: renderer-boundary head tracking configured; CalcCameraMatrix remains untouched +VR: renderer-boundary head tracking + true stereo configured; CalcCameraMatrix remains untouched VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94) VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload +VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS) +VR stereo: full-size eye surfaces ready ... +VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed +VR stereo: SBS transport active; x64 host can submit XrCompositionLayerProjection ``` -If the renderer globals do not match the expected executable layout, or the c64 -upload does not match the expected WVP relationship, that draw is left untouched. -If the OpenXR pose is older than 250 ms, no head transform is applied for that -scene and the previous center is retained. - -## Runtime diagnostics - -With `[VR] Telemetry = true`, the game logs cumulative values approximately once -every five seconds: +The host should print: ```text -beginScene -c64Candidate -verified -prepared -uploadOk -uploadFail -rejected -unsafe -latchedSeq +OpenXR true stereo ready: projection ...x...x2; theater ...x... +VR presentation: true stereo projection. ``` -Interpretation: +If the first four renderer lines appear but `TRUE GEOMETRY STEREO` does not, the stereo classifier did not see a valid world draw. If `TRUE GEOMETRY STEREO` appears but `SBS transport active` does not, inspect right-eye draw or resolve/composition failure. If both appear but the host stays in theater mode, inspect the shared stereo-state publication/capture timing. -- `verified`: the game's c64 upload really matched `Transpose(WorldView*Proj)`. -- `prepared`: a finite head-corrected WVP was built. -- `uploadOk`: the original D3D9 `SetVertexShaderConstantF` accepted that patched data. -- `uploadFail`: a patched matrix was prepared but D3D9 rejected the upload. -- `CAMERA APPLIED`: at least one patched c64 upload succeeded **and** the scene - completed successfully. A failed upload or failed `EndScene` cannot leave a - stale success flag behind. +## Culling limitation -The x64 host also prints rolling timings approximately every five seconds: +The final WVP and the render-time live camera are both head-corrected, but it is still possible that some stage visibility decisions happen before D3D9 `BeginScene`. Runtime testing at large head angles is therefore still required. If geometry is missing, the fix belongs at the pre-scene queue/culling boundary; it should not be worked around by rendering the simulation twice. -```text -VR perf host-ms p95/p99: wait=... capture=... color-submit=... xrEnd=... shouldRenderSkipped=... -``` +## Performance characteristics -These isolate host-side desktop duplication/color conversion/OpenXR overhead. -They do not by themselves identify CPU/GPU cost inside OutRun's D3D9 renderer. +True stereo roughly doubles the backbuffer world/HUD draw cost and adds one final resolve/SBS composite. Offscreen passes remain single-pass. The x64 host then performs one desktop duplication copy, two eye crops/color conversions and one OpenXR projection submission. -## Shared-memory ownership +This is intentionally more conservative than replaying the entire renderer. The first performance investigation should separate: -The IPC ABI remains protocol v1 and 248 bytes. Reserved words are deliberately -partitioned between host and client. +- OutRun D3D9 left/right draw cost, +- SBS resolve/composition, +- Desktop Duplication, +- D3D11 color conversion/crop, +- OpenXR wait/end-frame time. -The process that actually creates the Windows file mapping initializes it. An -attaching process never clears an existing mapping just because the protocol -header has not been published yet. The creator writes protocol/size first and -publishes `magic` last. The x64 writer also claims `hostPid` atomically; starting -a second live host therefore fails instead of letting two OpenXR sessions write -poses into the same mapping. +No per-frame D3D11 `Flush()` is used. -## True stereo implementation boundary +## Shared-memory ownership and failure behavior -The next renderer milestone is true geometry stereo. **Do not implement this by -simply calling `SceneControl()` twice.** OutRun has renderer paths that consume and -clear queued scene data, and replaying the whole scene-control function would also -risk running game-side work twice. +The mapping remains protocol v1 / 248 bytes. Stereo reuses reserved words for eye offsets and client stereo status; no ABI size change is required. The mapping creator initializes it and publishes `magic` last. The host claims `hostPid` atomically so two live hosts cannot write poses concurrently. -The required model is: +Pose/view samples older than 250 ms are rejected. Invalid eye FOV/offsets, unsafe executable addresses, non-finite matrices, failed D3D uploads and failed right-eye rendering all fail closed instead of leaving a stale success flag. -```text -one 60 Hz simulation/input/physics/FFB update - | - v - build one render-data snapshot - | - +------+------+ - | | - v v - left-eye render right-eye render - | | - +------+------+ - | - HUD/UI pass -``` +## What CI proves and what it does not + +CI verifies both architectures, the exact HLSL, binary architecture/markers, the shared IPC ABI, the no-simulation-replay invariant, existing wheel/FFB source checks and production FFB math tests. -Rules for the stereo implementation: - -1. **Input, physics, timers and native FFB execute once per game tick.** Eye - rendering must never call those systems a second time. -2. Identify the point after scene data has been built but before the renderer - consumes/clears it. Both eyes must see the same snapshot. -3. Preserve or replay only renderer-owned command/model data required for the - second eye. Do not rerun `SceneControl()` as a shortcut. -4. Use each OpenXR eye's transported FOV to build a real asymmetric projection; - do not fake stereo by shifting the final mono image. -5. Use per-eye view offsets/IPD in the same RH camera basis already confirmed for - OutRun and OpenXR. -6. Keep HUD/menu drawing out of the per-eye world render where possible. Gameplay - HUD can then be submitted as its own comfortable quad/layer instead of living - at road depth. -7. Transfer the resulting left/right D3D9 eye textures to the x64 host and submit - them as `XrCompositionLayerProjectionView` entries in one - `XrCompositionLayerProjection`. -8. Retain the fixed LOCAL-space theater path for menus/pause/results. -9. Keep the current mono mirror as a diagnostic fallback until projection-layer - stereo is proven stable on VDXR. -10. Preserve the existing wheel/multi-device/FFB code and verify its production - math tests after every stereo milestone. - -The current renderer already transports per-eye FOV and recommended dimensions, -so the stereo milestone must reuse those fields instead of inventing a second -OpenXR view protocol. +CI cannot prove Quest optics, stereo eye order, VDXR presentation timing, object culling at extreme head angles, or subjective FFB feel. Those are the remaining real-device acceptance tests. From cf5d3ed128b74418d130185033390f445eb8de15 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:49:10 +0900 Subject: [PATCH 0558/1308] vr: add frame-latched stereo pose handshake --- src/vr_shared.hpp | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 4fe9099bbd..b75e82e38d 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -105,7 +105,12 @@ namespace OutRunVR // Raw OpenXR LOCAL-space head pose. Quaternion order is x,y,z,w. float orientation[4]; float position[3]; - float reservedPose; + + // Client-owned. When an SBS frame is published this is the exact stable + // host seqlock sequence that was latched at the game's BeginScene and used + // for both head tracking and stereo-eye construction. This reuses the old + // reservedPose slot, preserving protocol-v1 layout and sizeof()==248. + volatile std::uint32_t clientStereoPoseSequence; // Per-eye OpenXR FOV and recommended sizes are part of protocol v1 so // true stereo never needs an ABI-breaking pose bridge revision. @@ -169,4 +174,33 @@ namespace OutRunVRRenderer using OutRunVR::ClientStereoActive; using OutRunVR::ClientStereoWorldDraw; using OutRunVR::ClientStereoDrawDuplicated; + + // One immutable OpenXR eye packet, latched by vr_renderer_probe.cpp on the + // successful game BeginScene. vr_stereo.cpp consumes this instead of reading + // shared memory independently for every draw, so head pose/FOV/IPD all belong + // to the exact same host sequence. + struct LatchedStereoFrame + { + bool valid = false; + std::uint32_t poseSequence = 0; + SharedFov eyeFov[2]{}; + float eyeOffset[2][3]{}; + }; + + bool GetLatchedStereoFrame(LatchedStereoFrame& out); + + // The mono renderer records only c64 uploads that were independently verified + // as OutRun's Transpose(WorldView*Projection) and successfully uploaded after + // head correction. Stereo uses this generation marker to avoid treating stale + // c64 values from HUD/effect shaders as geometry. + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + std::uint32_t& poseSequence); +} + +namespace OutRunVRStereo +{ + // ComposeSbs performs one compositor-only BeginScene/EndScene. The mono + // renderer uses this guard so that pass cannot relatch pose or publish fake + // game-frame telemetry. + bool IsInternalStereoPassActive(); } From 42807f590191862d2a1f7f1ee9738c183c547c93 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:50:50 +0900 Subject: [PATCH 0559/1308] vr: latch one stereo packet per game scene --- src/vr_renderer_probe.cpp | 107 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 103 insertions(+), 4 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 74d651ad3e..762ef2d5f1 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -33,6 +33,10 @@ // physics tick. The sync is restored before EndScene calls the original D3D9 // function. This intentionally does not claim to fix culling that happens before // BeginScene; that boundary still needs runtime visibility testing. +// +// Stereo eye FOV/IPD are latched from the SAME seqlock snapshot as the head pose +// once per successful game BeginScene. vr_stereo.cpp consumes that immutable +// packet instead of sampling the host independently for every draw. namespace Settings { @@ -61,6 +65,9 @@ namespace OutRunVRRenderer std::uint32_t hostPid = 0; std::uint32_t sequence = 0; std::uint32_t referenceSpaceGeneration = 0; + bool stereoValid = false; + SharedFov eyeFov[2]{}; + float eyeOffset[2][3]{}; }; constexpr std::size_t BeginSceneVtableIndex = 41; @@ -103,10 +110,16 @@ namespace OutRunVRRenderer D3DMATRIX LatchedHeadInverse{}; bool LatchedHeadInverseValid = false; + LatchedStereoFrame LatchedStereo{}; std::uint32_t FrameTelemetryFlags = ClientHookAlive; float LatchedRelativeAngleDeg = 0.0f; std::uint32_t LatchedPoseSequence = 0; + float LastVerifiedWvp[16]{}; + bool LastVerifiedWvpValid = false; + std::uint32_t LastVerifiedWvpGeneration = 0; + std::uint32_t LastVerifiedWvpPoseSequence = 0; + D3DVECTOR CullingCameraSavedPos{}; D3DVECTOR CullingCameraSavedLook{}; EvWorkCamera* CullingCameraObject = nullptr; @@ -155,6 +168,24 @@ namespace OutRunVRRenderer return std::isfinite(v.x) && std::isfinite(v.y) && std::isfinite(v.z); } + bool FovValid(const SharedFov& fov) + { + constexpr float limit = 1.56f; + return std::isfinite(fov.angleLeft) && std::isfinite(fov.angleRight) && + std::isfinite(fov.angleUp) && std::isfinite(fov.angleDown) && + fov.angleLeft > -limit && fov.angleRight < limit && + fov.angleDown > -limit && fov.angleUp < limit && + fov.angleRight > fov.angleLeft + 0.05f && + fov.angleUp > fov.angleDown + 0.05f; + } + + float FloatFromBits(std::uint32_t bits) + { + float value = 0.0f; + std::memcpy(&value, &bits, sizeof(value)); + return value; + } + Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } Quat MultiplyRaw(const Quat& a, const Quat& b) @@ -529,6 +560,31 @@ namespace OutRunVRRenderer pose.positionValid = (snapshot.flags & PositionValid) != 0 && VectorIsFinite(pose.position); pose.hostPid = snapshot.hostPid; pose.referenceSpaceGeneration = snapshot.reserved[HostReferenceSpaceGenerationIndex]; + + pose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && + FovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]); + if (pose.stereoValid) + { + pose.eyeFov[0] = snapshot.eyeFov[0]; + pose.eyeFov[1] = snapshot.eyeFov[1]; + const std::uint32_t indexes[2][3] = { + { HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, + { HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } + }; + for (int eye = 0; eye < 2 && pose.stereoValid; ++eye) + { + for (int axis = 0; axis < 3; ++axis) + { + const float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); + if (!std::isfinite(value) || std::fabs(value) > 0.25f) + { + pose.stereoValid = false; + break; + } + pose.eyeOffset[eye][axis] = value; + } + } + } return true; } @@ -548,6 +604,9 @@ namespace OutRunVRRenderer void ResetFrameState() { LatchedHeadInverseValid = false; + LatchedStereo = {}; + LastVerifiedWvpValid = false; + LastVerifiedWvpPoseSequence = 0; FrameTelemetryFlags = ClientHookAlive; LatchedRelativeAngleDeg = 0.0f; LatchedPoseSequence = 0; @@ -706,6 +765,15 @@ namespace OutRunVRRenderer LatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); LatchedPoseSequence = sample.sequence; + if (LatchedHeadInverseValid && sample.stereoValid) + { + LatchedStereo.valid = true; + LatchedStereo.poseSequence = sample.sequence; + LatchedStereo.eyeFov[0] = sample.eyeFov[0]; + LatchedStereo.eyeFov[1] = sample.eyeFov[1]; + std::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); + } + const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); LatchedRelativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); @@ -792,6 +860,17 @@ namespace OutRunVRRenderer return true; } + void RecordVerifiedWvp(const float* constants) + { + if (!constants || LatchedPoseSequence == 0) + return; + std::memcpy(LastVerifiedWvp, constants, sizeof(LastVerifiedWvp)); + if (++LastVerifiedWvpGeneration == 0) + ++LastVerifiedWvpGeneration; + LastVerifiedWvpPoseSequence = LatchedPoseSequence; + LastVerifiedWvpValid = true; + } + void MaybeLogSummary() { if (!Settings::VRTelemetry) @@ -801,16 +880,16 @@ namespace OutRunVRRenderer return; LastSummaryMs = now; spdlog::info( - "VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={}", + "VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={}", BeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, - UnsafeAddressRejects, LatchedPoseSequence); + UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration); } HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) { const HRESULT result = BeginSceneHook.stdcall(device); - if (!IsGameDevice(device)) + if (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) return result; if (SUCCEEDED(result)) LatchFramePose(); @@ -821,7 +900,7 @@ namespace OutRunVRRenderer HRESULT __stdcall EndSceneDest(IDirect3DDevice9* device) { - if (!IsGameDevice(device)) + if (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) return EndSceneHook.stdcall(device); // Camera live-state sync is only for render-time culling/effects. Restore @@ -869,6 +948,8 @@ namespace OutRunVRRenderer { ++WvpUploadSucceededCalls; FrameTelemetryFlags |= ClientRendererPoseInjected; + const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; + RecordVerifiedWvp(patchedData + wvpOffsetRegisters * 4); if (!FirstInjectedLogged) { FirstInjectedLogged = true; @@ -940,6 +1021,24 @@ namespace OutRunVRRenderer } } + bool GetLatchedStereoFrame(LatchedStereoFrame& out) + { + out = LatchedStereo; + return out.valid && out.poseSequence != 0; + } + + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + std::uint32_t& poseSequence) + { + if (!outConstants || !LastVerifiedWvpValid || LastVerifiedWvpGeneration == 0 || + LastVerifiedWvpPoseSequence == 0) + return false; + std::memcpy(outConstants, LastVerifiedWvp, sizeof(LastVerifiedWvp)); + generation = LastVerifiedWvpGeneration; + poseSequence = LastVerifiedWvpPoseSequence; + return true; + } + class VRRendererHook : public Hook { public: From 025ccd2ffa8da3e9edc919b3aa8ace87716cdd16 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:51:32 +0900 Subject: [PATCH 0560/1308] vr: bind verified WVP to shader epoch --- src/vr_shared.hpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index b75e82e38d..3e44545cdd 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -191,10 +191,12 @@ namespace OutRunVRRenderer // The mono renderer records only c64 uploads that were independently verified // as OutRun's Transpose(WorldView*Projection) and successfully uploaded after - // head correction. Stereo uses this generation marker to avoid treating stale - // c64 values from HUD/effect shaders as geometry. + // head correction. Stereo additionally requires the exact vertex-shader epoch + // that was active at that upload, preventing HUD/effect shaders from inheriting + // a stale world c64 and being misclassified as geometry. bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, - std::uint32_t& poseSequence); + std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial); } namespace OutRunVRStereo @@ -203,4 +205,9 @@ namespace OutRunVRStereo // renderer uses this guard so that pass cannot relatch pose or publish fake // game-frame telemetry. bool IsInternalStereoPassActive(); + + // Current vertex-shader identity plus a monotonically increasing serial that + // changes on every successful game SetVertexShader call. The mono c64 hook + // samples this at the exact verified upload boundary. + bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); } From 0451fd26ae10257c32993852e2187dbcc578a2bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:57:04 +0900 Subject: [PATCH 0561/1308] vr: harden frame-latched stereo renderer --- src/vr_stereo.cpp | 817 +++++++++++++++++++++++++++------------------- 1 file changed, 482 insertions(+), 335 deletions(-) diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index d03f113c8c..4f1b9fb0e3 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -4,6 +4,8 @@ #include #include +#include +#include #include #include #include @@ -20,17 +22,22 @@ // Simulation, input, timers, native FFB and OutRun's render queue are never // replayed. For draws targeting the real game backbuffer, the normal draw is // turned into the LEFT eye and the same D3D draw is repeated once into a -// matching RIGHT-eye render target while all renderer state is still alive. +// matching full-size RIGHT-eye render target while all renderer state is alive. // -// vr_renderer_probe.cpp remains the single head-tracking/recenter authority. -// This file reads the c64 WVP that probe already uploaded, removes only the game -// projection, appends the OpenXR per-eye position, and installs the OpenXR -// asymmetric per-eye FOV. HUD/non-world draws are duplicated unchanged to the -// two full-size eye surfaces, so screen-space UI does not get cut in half. +// vr_renderer_probe.cpp remains the single head-tracking/recenter authority and +// latches one immutable head/FOV/IPD packet per successful game BeginScene. This +// file consumes that packet for every draw in the scene; it never re-samples the +// x64 host on a per-draw basis. +// +// World geometry is promoted to per-eye projection only when its live c64..c67 +// values exactly correspond to a renderer-probe-verified OutRun WVP upload AND +// the current vertex-shader epoch is the same epoch that performed that upload. +// HUD/effect draws therefore fall back to identical zero-disparity duplication. // // At Present both full-size eye surfaces are resolved and drawn side-by-side to // the real backbuffer. The x64 host crops that SBS transport and submits it as -// XrCompositionLayerProjection. +// XrCompositionLayerProjection using the exact host pose sequence published by +// this renderer. namespace Settings { @@ -58,8 +65,7 @@ namespace OutRunVRStereo constexpr UINT OutRunWvpRegister = 64; constexpr UINT OutRunWvpRegisterCount = 4; constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; - constexpr std::uintptr_t OutRunWorldViewRva = 0x0095DB20u - 0x00400000u; - constexpr LONGLONG HostPoseStaleMs = 250; + constexpr float VerifiedWvpEpsilon = 1.0e-4f; SafetyHookInline ResetHook{}; SafetyHookInline PresentHook{}; @@ -74,7 +80,6 @@ namespace OutRunVRStereo HANDLE SharedMapping = nullptr; OutRunVR::SharedPoseState* SharedState = nullptr; - LARGE_INTEGER QpcFrequency{}; IDirect3DSurface9* BackBuffer = nullptr; IDirect3DSurface9* TrackedRenderTarget = nullptr; @@ -85,23 +90,37 @@ namespace OutRunVRStereo IDirect3DSurface9* LeftResolveSurface = nullptr; IDirect3DTexture9* RightResolveTexture = nullptr; IDirect3DSurface9* RightResolveSurface = nullptr; - IDirect3DVertexShader9* CurrentVertexShader = nullptr; // weak; device owns state ref D3DSURFACE_DESC BackBufferDesc{}; bool StereoResourcesReady = false; bool InternalStereoPass = false; + std::array AuxRenderTargetActive{}; + + std::atomic CurrentVertexShaderIdentity{ 0 }; + std::atomic VertexShaderSerial{ 0 }; + + D3DMATRIX CachedProjection{}; + D3DMATRIX CachedInverseProjection{}; + bool ProjectionInverseValid = false; + bool FrameHadDuplicatedDraw = false; bool FrameHadWorldStereo = false; bool FrameRightDrawFailed = false; + std::uint32_t FrameStereoPoseSequence = 0; std::uint32_t StereoFrameCounter = 0; + ULONGLONG LastSummaryMs = 0; std::uint64_t DuplicatedDraws = 0; std::uint64_t WorldStereoDraws = 0; std::uint64_t NonWorldDuplicatedDraws = 0; std::uint64_t StereoComposeSuccess = 0; std::uint64_t StereoComposeFailure = 0; + std::uint64_t MrtRejectedDraws = 0; + std::uint64_t RestoreFailures = 0; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; + bool FirstRestoreFailureLogged = false; + bool FirstMrtRejectLogged = false; template void ReleaseCom(T*& value) @@ -121,6 +140,13 @@ namespace OutRunVRStereo slot = value; } + struct InternalPassScope + { + bool previous = false; + InternalPassScope() : previous(InternalStereoPass) { InternalStereoPass = true; } + ~InternalPassScope() { InternalStereoPass = previous; } + }; + bool IsGameDevice(IDirect3DDevice9* device) { return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; @@ -136,6 +162,23 @@ namespace OutRunVRStereo Game::game_start_progress_code && *Game::game_start_progress_code == 65; } + bool StereoWanted() + { + if (!Settings::VRStereo || !GameplayActive()) + return false; + return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; + } + + bool AnyAuxRenderTargetActive() + { + return AuxRenderTargetActive[0] || AuxRenderTargetActive[1] || AuxRenderTargetActive[2]; + } + + bool TargetIsBackBuffer() + { + return BackBuffer && TrackedRenderTarget && TrackedRenderTarget == BackBuffer; + } + bool IsReadableRange(const void* address, std::size_t size) { if (!address || !size) @@ -249,44 +292,65 @@ namespace OutRunVRStereo return MatrixFinite(out); } - bool Rigidish(const D3DMATRIX& m) + bool FloatArrayNear(const float* a, const float* b, std::size_t count, float epsilon) { - if (!MatrixFinite(m) || std::fabs(m._14) > 0.1f || std::fabs(m._24) > 0.1f || - std::fabs(m._34) > 0.1f || std::fabs(m._44 - 1.0f) > 0.15f) + if (!a || !b) return false; - const float rows[3][3] = { - {m._11, m._12, m._13}, {m._21, m._22, m._23}, {m._31, m._32, m._33} - }; - for (int r = 0; r < 3; ++r) - { - float len = 0.0f; - for (int c = 0; c < 3; ++c) len += rows[r][c] * rows[r][c]; - if (!std::isfinite(len) || std::fabs(len - 1.0f) > 0.30f) + for (std::size_t i = 0; i < count; ++i) + if (!std::isfinite(a[i]) || !std::isfinite(b[i]) || std::fabs(a[i] - b[i]) > epsilon) return false; - } - for (int a = 0; a < 3; ++a) - for (int b = a + 1; b < 3; ++b) - { - float dot = 0.0f; - for (int c = 0; c < 3; ++c) dot += rows[a][c] * rows[b][c]; - if (std::fabs(dot) > 0.20f) - return false; - } return true; } - float FloatFromBits(std::uint32_t bits) + D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const OutRunVR::SharedFov& fov) + { + const float tanLeft = std::tan(fov.angleLeft); + const float tanRight = std::tan(fov.angleRight); + const float tanUp = std::tan(fov.angleUp); + const float tanDown = std::tan(fov.angleDown); + const float width = tanRight - tanLeft; + const float height = tanUp - tanDown; + D3DMATRIX out{}; + // Matches Khronos OpenXR-SDK xr_linear.h GRAPHICS_D3D projection + // layout (-Z forward, +Y up, D3D [0,1] depth). + out._11 = 2.0f / width; + out._22 = 2.0f / height; + out._31 = (tanRight + tanLeft) / width; + out._32 = (tanUp + tanDown) / height; + // Preserve OutRun's exact near/far/depth mapping. + out._33 = base._33; + out._34 = base._34; + out._43 = base._43; + out._44 = base._44; + return out; + } + + bool ReadProjection(D3DMATRIX& projection) { - float value = 0.0f; - std::memcpy(&value, &bits, sizeof(value)); - return value; + if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) + return false; + const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); + if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) + return false; + std::memcpy(&projection, projectionPtr, sizeof(projection)); + return MatrixFinite(projection) && + std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; } - struct StereoSnapshot + bool GetInverseProjection(const D3DMATRIX& projection, D3DMATRIX& inverse) { - OutRunVR::SharedFov fov[2]{}; - float eyeOffset[2][3]{}; - }; + if (!ProjectionInverseValid || std::memcmp(&projection, &CachedProjection, sizeof(projection)) != 0) + { + D3DMATRIX candidate{}; + if (!InvertMatrix(projection, candidate)) + return false; + CachedProjection = projection; + CachedInverseProjection = candidate; + ProjectionInverseValid = true; + } + inverse = CachedInverseProjection; + return true; + } bool EnsureSharedState() { @@ -315,143 +379,52 @@ namespace OutRunVRStereo MemoryBarrier(); SharedState->magic = OutRunVR::SharedMagic; } - QueryPerformanceFrequency(&QpcFrequency); - return true; - } - - bool FovValid(const OutRunVR::SharedFov& fov) - { - const float limit = 1.56f; - return std::isfinite(fov.angleLeft) && std::isfinite(fov.angleRight) && - std::isfinite(fov.angleUp) && std::isfinite(fov.angleDown) && - fov.angleLeft > -limit && fov.angleRight < limit && - fov.angleDown > -limit && fov.angleUp < limit && - fov.angleRight > fov.angleLeft + 0.05f && - fov.angleUp > fov.angleDown + 0.05f; - } - - bool ReadStereoSnapshot(StereoSnapshot& out) - { - if (!EnsureSharedState()) - return false; - if (QpcFrequency.QuadPart <= 0) - QueryPerformanceFrequency(&QpcFrequency); - OutRunVR::SharedPoseState snapshot{}; - bool stable = false; - for (int attempt = 0; attempt < 4; ++attempt) - { - const std::uint32_t before = SharedState->sequence; - if (before & 1u) - continue; - MemoryBarrier(); - std::memcpy(&snapshot, SharedState, sizeof(snapshot)); - MemoryBarrier(); - const std::uint32_t after = SharedState->sequence; - if (before == after && !(after & 1u)) - { - stable = true; - break; - } - } - if (!stable || snapshot.magic != OutRunVR::SharedMagic || - snapshot.protocolVersion != OutRunVR::SharedProtocolVersion || - snapshot.structSize != sizeof(snapshot) || - (snapshot.flags & (OutRunVR::HostAlive | OutRunVR::StereoViewsValid)) != - (OutRunVR::HostAlive | OutRunVR::StereoViewsValid)) - return false; - LARGE_INTEGER now{}; - QueryPerformanceCounter(&now); - if (snapshot.sampleQpc <= 0 || QpcFrequency.QuadPart <= 0) - return false; - const LONGLONG age = now.QuadPart - snapshot.sampleQpc; - if (age < 0 || age > (QpcFrequency.QuadPart * HostPoseStaleMs) / 1000) - return false; - out.fov[0] = snapshot.eyeFov[0]; - out.fov[1] = snapshot.eyeFov[1]; - if (!FovValid(out.fov[0]) || !FovValid(out.fov[1])) - return false; - const std::uint32_t indexes[2][3] = { - { OutRunVR::HostEyeOffsetLeftXIndex, OutRunVR::HostEyeOffsetLeftYIndex, OutRunVR::HostEyeOffsetLeftZIndex }, - { OutRunVR::HostEyeOffsetRightXIndex, OutRunVR::HostEyeOffsetRightYIndex, OutRunVR::HostEyeOffsetRightZIndex } - }; - for (int eye = 0; eye < 2; ++eye) - for (int axis = 0; axis < 3; ++axis) - { - out.eyeOffset[eye][axis] = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); - if (!std::isfinite(out.eyeOffset[eye][axis]) || std::fabs(out.eyeOffset[eye][axis]) > 0.25f) - return false; - } return true; } - D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const OutRunVR::SharedFov& fov) - { - const float tanLeft = std::tan(fov.angleLeft); - const float tanRight = std::tan(fov.angleRight); - const float tanUp = std::tan(fov.angleUp); - const float tanDown = std::tan(fov.angleDown); - const float width = tanRight - tanLeft; - const float height = tanUp - tanDown; - D3DMATRIX out{}; - // Matches Khronos OpenXR-SDK xr_linear.h GRAPHICS_D3D projection - // layout (-Z forward, +Y up, D3D [0,1] depth). - out._11 = 2.0f / width; - out._22 = 2.0f / height; - out._31 = (tanRight + tanLeft) / width; - out._32 = (tanUp + tanDown) / height; - // Preserve OutRun's exact near/far/depth mapping. - out._33 = base._33; - out._34 = base._34; - out._43 = base._43; - out._44 = base._44; - return out; - } - - bool ReadRendererMatrices(D3DMATRIX& projection, D3DMATRIX& worldView) - { - if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX)) || - !ImageContainsRange(OutRunWorldViewRva, sizeof(D3DMATRIX))) - return false; - const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); - const auto* worldViewPtr = Module::exe_ptr(OutRunWorldViewRva); - if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX)) || - !IsReadableRange(worldViewPtr, sizeof(D3DMATRIX))) - return false; - std::memcpy(&projection, projectionPtr, sizeof(projection)); - std::memcpy(&worldView, worldViewPtr, sizeof(worldView)); - return MatrixFinite(projection) && MatrixFinite(worldView) && - std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; - } - struct DrawStereoState { float originalConstants[16]{}; float eyeConstants[2][16]{}; bool worldStereo = false; + std::uint32_t poseSequence = 0; }; - bool BuildEyeConstants(IDirect3DDevice9* device, const StereoSnapshot& stereo, DrawStereoState& state) + bool BuildEyeConstants(IDirect3DDevice9* device, + const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) { - if (!CurrentVertexShader) + std::uintptr_t shaderIdentity = 0; + std::uint64_t shaderSerial = 0; + if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) return false; + if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, state.originalConstants, OutRunWvpRegisterCount))) return false; + + float verifiedConstants[16]{}; + std::uint32_t verifiedGeneration = 0; + std::uint32_t verifiedPoseSequence = 0; + std::uintptr_t verifiedShaderIdentity = 0; + std::uint64_t verifiedShaderSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, + verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) + return false; + if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence || + verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial || + !FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) + return false; + D3DMATRIX projection{}; - D3DMATRIX worldView{}; - if (!ReadRendererMatrices(projection, worldView)) + D3DMATRIX invProjection{}; + if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) return false; + D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); - D3DMATRIX invProjection{}; - D3DMATRIX invWorldView{}; - if (!InvertMatrix(projection, invProjection) || !InvertMatrix(worldView, invWorldView)) - return false; - // currentWvp already contains the mono renderer-probe head correction. const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); - const D3DMATRIX headDelta = MultiplyMatrix(invWorldView, correctedWorldView); - if (!Rigidish(headDelta)) + if (!MatrixFinite(correctedWorldView)) return false; for (int eye = 0; eye < 2; ++eye) @@ -460,7 +433,7 @@ namespace OutRunVRStereo eyeInverse._41 = -stereo.eyeOffset[eye][0] * Settings::VRWorldScale; eyeInverse._42 = -stereo.eyeOffset[eye][1] * Settings::VRWorldScale; eyeInverse._43 = -stereo.eyeOffset[eye][2] * Settings::VRWorldScale; - const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.fov[eye]); + const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); const D3DMATRIX eyeWvp = MultiplyMatrix( MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); if (!MatrixFinite(eyeWvp)) @@ -468,7 +441,9 @@ namespace OutRunVRStereo const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); } + state.worldStereo = true; + state.poseSequence = stereo.poseSequence; return true; } @@ -476,7 +451,7 @@ namespace OutRunVRStereo { // The mono renderer hook only recognizes a candidate when c64..c67 are // present in one call. Four 1-register writes deliberately pass through - // unchanged, avoiding a second hook on SetVertexShaderConstantF. + // unchanged, avoiding a second head transform. for (UINT reg = 0; reg < OutRunWvpRegisterCount; ++reg) if (FAILED(device->SetVertexShaderConstantF( OutRunWvpRegister + reg, constants + reg * 4, 1))) @@ -484,21 +459,24 @@ namespace OutRunVRStereo return true; } - bool StereoWanted() + bool FormatHasStencil(D3DFORMAT format) { - if (!Settings::VRStereo || !GameplayActive()) + switch (format) + { + case D3DFMT_D15S1: + case D3DFMT_D24S8: + case D3DFMT_D24X4S4: + case D3DFMT_D24FS8: + return true; + default: return false; - return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; - } - - bool TargetIsBackBuffer() - { - return BackBuffer && TrackedRenderTarget && TrackedRenderTarget == BackBuffer; + } } void ReleaseStereoResources() { StereoResourcesReady = false; + ProjectionInverseValid = false; ReleaseCom(RightEyeSurface); ReleaseCom(RightEyeDepth); ReleaseCom(LeftResolveSurface); @@ -511,26 +489,56 @@ namespace OutRunVRStereo BackBufferDesc = {}; } + bool CreateRightDepthForTracked(IDirect3DDevice9* device) + { + ReleaseCom(RightEyeDepth); + if (!TrackedDepthStencil) + return true; + + D3DSURFACE_DESC depthDesc{}; + if (FAILED(TrackedDepthStencil->GetDesc(&depthDesc))) + return false; + return SUCCEEDED(device->CreateDepthStencilSurface( + BackBufferDesc.Width, BackBufferDesc.Height, depthDesc.Format, + depthDesc.MultiSampleType, depthDesc.MultiSampleQuality, FALSE, + &RightEyeDepth, nullptr)); + } + + bool InitializeAuxRenderTargetState(IDirect3DDevice9* device) + { + for (DWORD index = 1; index <= 3; ++index) + { + IDirect3DSurface9* surface = nullptr; + const HRESULT hr = device->GetRenderTarget(index, &surface); + AuxRenderTargetActive[index - 1] = SUCCEEDED(hr) && surface != nullptr; + if (surface) + surface->Release(); + } + return true; + } + bool EnsureStereoResources(IDirect3DDevice9* device) { if (!device) return false; + if (StereoResourcesReady && BackBuffer && RightEyeSurface && + LeftResolveSurface && RightResolveSurface) + return true; + IDirect3DSurface9* newBackBuffer = nullptr; if (FAILED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &newBackBuffer)) || !newBackBuffer) return false; D3DSURFACE_DESC desc{}; - newBackBuffer->GetDesc(&desc); - if (StereoResourcesReady && BackBuffer && newBackBuffer == BackBuffer && - desc.Width == BackBufferDesc.Width && desc.Height == BackBufferDesc.Height && - desc.Format == BackBufferDesc.Format && desc.MultiSampleType == BackBufferDesc.MultiSampleType) + if (FAILED(newBackBuffer->GetDesc(&desc))) { newBackBuffer->Release(); - return true; + return false; } ReleaseStereoResources(); BackBuffer = newBackBuffer; BackBufferDesc = desc; + IDirect3DSurface9* currentRt = nullptr; if (SUCCEEDED(device->GetRenderTarget(0, ¤tRt)) && currentRt) TrackedRenderTarget = currentRt; @@ -539,25 +547,16 @@ namespace OutRunVRStereo IDirect3DSurface9* currentDepth = nullptr; if (SUCCEEDED(device->GetDepthStencilSurface(¤tDepth)) && currentDepth) TrackedDepthStencil = currentDepth; + InitializeAuxRenderTargetState(device); if (FAILED(device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, - desc.MultiSampleType, desc.MultiSampleQuality, FALSE, &RightEyeSurface, nullptr))) + desc.MultiSampleType, desc.MultiSampleQuality, FALSE, &RightEyeSurface, nullptr)) || + !CreateRightDepthForTracked(device)) { ReleaseStereoResources(); return false; } - if (TrackedDepthStencil) - { - D3DSURFACE_DESC depthDesc{}; - TrackedDepthStencil->GetDesc(&depthDesc); - if (FAILED(device->CreateDepthStencilSurface(desc.Width, desc.Height, depthDesc.Format, - depthDesc.MultiSampleType, depthDesc.MultiSampleQuality, FALSE, - &RightEyeDepth, nullptr))) - { - ReleaseStereoResources(); - return false; - } - } + if (FAILED(device->CreateTexture(desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, desc.Format, D3DPOOL_DEFAULT, &LeftResolveTexture, nullptr)) || FAILED(LeftResolveTexture->GetSurfaceLevel(0, &LeftResolveSurface)) || @@ -569,22 +568,61 @@ namespace OutRunVRStereo return false; } - InternalStereoPass = true; - SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - else - device->SetDepthStencilSurface(RightEyeDepth); - ClearHook.stdcall(device, 0u, static_cast(nullptr), - D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, - D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0u); - if (TrackedRenderTarget) - SetRenderTargetHook.stdcall(device, 0u, TrackedRenderTarget); - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, TrackedDepthStencil); - else - device->SetDepthStencilSurface(TrackedDepthStencil); - InternalStereoPass = false; + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->GetViewport(&savedViewport))) + { + ReleaseStereoResources(); + return false; + } + + bool initOk = true; + { + InternalPassScope guard; + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface))) + initOk = false; + if (initOk) + { + const HRESULT depthHr = SetDepthStencilSurfaceHook + ? SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth) + : device->SetDepthStencilSurface(RightEyeDepth); + if (FAILED(depthHr)) initOk = false; + } + if (initOk && FAILED(device->SetViewport(&savedViewport))) + initOk = false; + + DWORD clearFlags = D3DCLEAR_TARGET; + if (RightEyeDepth) + { + D3DSURFACE_DESC depthDesc{}; + if (FAILED(RightEyeDepth->GetDesc(&depthDesc))) + initOk = false; + else + { + clearFlags |= D3DCLEAR_ZBUFFER; + if (FormatHasStencil(depthDesc.Format)) + clearFlags |= D3DCLEAR_STENCIL; + } + } + if (initOk && FAILED(ClearHook.stdcall(device, 0u, + static_cast(nullptr), clearFlags, + D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0u))) + initOk = false; + + if (TrackedRenderTarget && FAILED(SetRenderTargetHook.stdcall( + device, 0u, TrackedRenderTarget))) + initOk = false; + const HRESULT restoreDepthHr = SetDepthStencilSurfaceHook + ? SetDepthStencilSurfaceHook.stdcall(device, TrackedDepthStencil) + : device->SetDepthStencilSurface(TrackedDepthStencil); + if (FAILED(restoreDepthHr)) initOk = false; + if (FAILED(device->SetViewport(&savedViewport))) initOk = false; + } + + if (!initOk) + { + ReleaseStereoResources(); + return false; + } StereoResourcesReady = true; spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}", @@ -593,25 +631,59 @@ namespace OutRunVRStereo return true; } - void PublishStereoState(std::uint32_t state, bool worldStereo) + void NoteRestoreFailure(const char* what) + { + FrameRightDrawFailed = true; + ++RestoreFailures; + if (!FirstRestoreFailureLogged) + { + FirstRestoreFailureLogged = true; + spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback", what); + } + } + + bool RestoreRightPassState(IDirect3DDevice9* device, IDirect3DSurface9* savedRt, + IDirect3DSurface9* savedDepth, const D3DVIEWPORT9& savedViewport, + const float* originalConstants, bool restoreWvp) + { + bool ok = true; + if (savedRt && FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) ok = false; + const HRESULT depthHr = SetDepthStencilSurfaceHook + ? SetDepthStencilSurfaceHook.stdcall(device, savedDepth) + : device->SetDepthStencilSurface(savedDepth); + if (FAILED(depthHr)) ok = false; + if (FAILED(device->SetViewport(&savedViewport))) ok = false; + if (restoreWvp && !SetWvpOneRegisterAtATime(device, originalConstants)) ok = false; + return ok; + } + + void PublishStereoState(std::uint32_t state, bool worldStereo, std::uint32_t poseSequence) { if (!EnsureSharedState()) return; - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), - static_cast(state)); - if (state == OutRunVR::StereoSbsActive) + + if (state != OutRunVR::StereoSbsActive || poseSequence == 0) { - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), - static_cast(++StereoFrameCounter)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), - static_cast(BackBufferDesc.Width)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), - static_cast(BackBufferDesc.Height)); - LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); - if (worldStereo) - bits |= static_cast(OutRunVR::ClientStereoWorldDraw); - InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), bits); + InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), + static_cast(state)); + return; } + + InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), + static_cast(poseSequence)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), + static_cast(BackBufferDesc.Width)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), + static_cast(BackBufferDesc.Height)); + LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); + if (worldStereo) + bits |= static_cast(OutRunVR::ClientStereoWorldDraw); + InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), bits); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), + static_cast(OutRunVR::StereoSbsActive)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), + static_cast(++StereoFrameCounter)); } struct ScreenVertex @@ -652,91 +724,98 @@ namespace OutRunVRStereo IDirect3DStateBlock9* stateBlock = nullptr; if (FAILED(device->CreateStateBlock(D3DSBT_ALL, &stateBlock)) || !stateBlock) return false; - stateBlock->Capture(); + IDirect3DSurface9* savedRt = nullptr; IDirect3DSurface9* savedDepth = nullptr; - device->GetRenderTarget(0, &savedRt); - device->GetDepthStencilSurface(&savedDepth); D3DVIEWPORT9 savedViewport{}; - device->GetViewport(&savedViewport); - const std::uint32_t savedClientFlags = SharedState - ? SharedState->reserved[OutRunVR::ClientFlagsIndex] : 0; + if (FAILED(device->GetRenderTarget(0, &savedRt)) || !savedRt || + FAILED(device->GetDepthStencilSurface(&savedDepth)) || + FAILED(device->GetViewport(&savedViewport))) + { + if (savedRt) savedRt->Release(); + if (savedDepth) savedDepth->Release(); + stateBlock->Release(); + return false; + } bool success = false; - InternalStereoPass = true; - do - { - if (FAILED(SetRenderTargetHook.stdcall(device, 0u, BackBuffer))) break; - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, static_cast(nullptr)); - else - device->SetDepthStencilSurface(nullptr); - if (FAILED(device->BeginScene())) break; - device->SetVertexShader(nullptr); - device->SetPixelShader(nullptr); - device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); - device->SetRenderState(D3DRS_ZENABLE, FALSE); - device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); - device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); - device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); - device->SetRenderState(D3DRS_LIGHTING, FALSE); - device->SetRenderState(D3DRS_FOGENABLE, FALSE); - device->SetRenderState(D3DRS_STENCILENABLE, FALSE); - device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); - device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); - device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); - device->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); - device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); - device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); - device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); - device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); - device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); - device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); - D3DVIEWPORT9 full{ 0, 0, BackBufferDesc.Width, BackBufferDesc.Height, 0.0f, 1.0f }; - device->SetViewport(&full); - device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); - const bool leftOk = DrawTextureHalf(device, LeftResolveTexture, false); - const bool rightOk = DrawTextureHalf(device, RightResolveTexture, true); - device->SetTexture(0, nullptr); - const HRESULT endHr = device->EndScene(); - success = leftOk && rightOk && SUCCEEDED(endHr); - } while (false); - InternalStereoPass = false; - - stateBlock->Apply(); - stateBlock->Release(); - if (savedRt) + bool beganScene = false; { - SetRenderTargetHook.stdcall(device, 0u, savedRt); - savedRt->Release(); + InternalPassScope guard; + if (SUCCEEDED(SetRenderTargetHook.stdcall(device, 0u, BackBuffer)) && + SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device, static_cast(nullptr))) && + SUCCEEDED(device->BeginScene())) + { + beganScene = true; + device->SetVertexShader(nullptr); + device->SetPixelShader(nullptr); + device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); + device->SetRenderState(D3DRS_ZENABLE, FALSE); + device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); + device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + device->SetRenderState(D3DRS_LIGHTING, FALSE); + device->SetRenderState(D3DRS_FOGENABLE, FALSE); + device->SetRenderState(D3DRS_STENCILENABLE, FALSE); + device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); + device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); + device->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); + device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); + device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); + D3DVIEWPORT9 full{ 0, 0, BackBufferDesc.Width, BackBufferDesc.Height, 0.0f, 1.0f }; + const bool stateOk = SUCCEEDED(device->SetViewport(&full)) && + SUCCEEDED(device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0)); + const bool leftOk = stateOk && DrawTextureHalf(device, LeftResolveTexture, false); + const bool rightOk = leftOk && DrawTextureHalf(device, RightResolveTexture, true); + device->SetTexture(0, nullptr); + const HRESULT endHr = device->EndScene(); + beganScene = false; + success = leftOk && rightOk && SUCCEEDED(endHr); + } + if (beganScene) + device->EndScene(); } - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, savedDepth); - else - device->SetDepthStencilSurface(savedDepth); - if (savedDepth) savedDepth->Release(); - device->SetViewport(&savedViewport); - // The extra D3D BeginScene/EndScene is compositor-only. Preserve the - // real game scene's client telemetry after vr_renderer_probe observes it. - if (SharedState) - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), - static_cast(savedClientFlags)); - return success; + const HRESULT applyHr = stateBlock->Apply(); + stateBlock->Release(); + bool restoreOk = SUCCEEDED(applyHr); + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) restoreOk = false; + if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, savedDepth))) restoreOk = false; + if (FAILED(device->SetViewport(&savedViewport))) restoreOk = false; + savedRt->Release(); + savedDepth->Release(); + return success && restoreOk; } bool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) { - if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer() || - !EnsureStereoResources(device)) + if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) + return false; + if (AnyAuxRenderTargetActive()) + { + ++MrtRejectedDraws; + if (!FirstMrtRejectLogged) + { + FirstMrtRejectLogged = true; + spdlog::info("VR stereo: auxiliary MRT active; draw left untouched to avoid double-writing RT1+"); + } + return false; + } + if (!EnsureStereoResources(device)) return false; - StereoSnapshot stereo{}; - if (!ReadStereoSnapshot(stereo)) + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo)) return false; BuildEyeConstants(device, stereo, draw); return true; @@ -749,45 +828,54 @@ namespace OutRunVRStereo if (!PrepareDuplicatedDraw(device, draw)) return drawCall(); + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->GetViewport(&savedViewport))) + return drawCall(); + if (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.eyeConstants[0])) return drawCall(); + const HRESULT leftHr = drawCall(); if (FAILED(leftHr)) { - if (draw.worldStereo) - SetWvpOneRegisterAtATime(device, draw.originalConstants); + if (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.originalConstants)) + NoteRestoreFailure("left draw c64"); return leftHr; } IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; - InternalStereoPass = true; - HRESULT rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); - if (SUCCEEDED(rightHr)) + HRESULT rightHr = D3D_OK; + bool restoreOk = true; { - if (SetDepthStencilSurfaceHook) + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + { rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - else - rightHr = device->SetDepthStencilSurface(RightEyeDepth); + } + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && draw.worldStereo) + rightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; + if (SUCCEEDED(rightHr)) + rightHr = drawCall(); + + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, draw.originalConstants, draw.worldStereo); } - if (SUCCEEDED(rightHr) && draw.worldStereo) - rightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; - if (SUCCEEDED(rightHr)) - rightHr = drawCall(); - if (savedRt) - SetRenderTargetHook.stdcall(device, 0u, savedRt); - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, savedDepth); - else - device->SetDepthStencilSurface(savedDepth); - if (draw.worldStereo) - SetWvpOneRegisterAtATime(device, draw.originalConstants); - InternalStereoPass = false; FrameHadDuplicatedDraw = true; ++DuplicatedDraws; if (draw.worldStereo) { + if (FrameStereoPoseSequence == 0) + FrameStereoPoseSequence = draw.poseSequence; + else if (FrameStereoPoseSequence != draw.poseSequence) + { + FrameRightDrawFailed = true; + spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback"); + } FrameHadWorldStereo = true; ++WorldStereoDraws; if (!FirstWorldStereoLogged) @@ -798,8 +886,11 @@ namespace OutRunVRStereo } else ++NonWorldDuplicatedDraws; + if (FAILED(rightHr)) FrameRightDrawFailed = true; + if (!restoreOk) + NoteRestoreFailure("right-eye draw"); return leftHr; } @@ -839,37 +930,53 @@ namespace OutRunVRStereo HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - StereoSnapshot snapshot{}; + OutRunVRRenderer::LatchedStereoFrame stereo{}; const bool duplicate = !InternalStereoPass && StereoWanted() && TargetIsBackBuffer() && - EnsureStereoResources(device) && ReadStereoSnapshot(snapshot); + !AnyAuxRenderTargetActive() && EnsureStereoResources(device) && + OutRunVRRenderer::GetLatchedStereoFrame(stereo); const HRESULT leftHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); if (!duplicate || FAILED(leftHr)) return leftHr; + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->GetViewport(&savedViewport))) + return leftHr; + IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; - InternalStereoPass = true; - SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - else - device->SetDepthStencilSurface(RightEyeDepth); - ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - if (savedRt) - SetRenderTargetHook.stdcall(device, 0u, savedRt); - if (SetDepthStencilSurfaceHook) - SetDepthStencilSurfaceHook.stdcall(device, savedDepth); - else - device->SetDepthStencilSurface(savedDepth); - InternalStereoPass = false; + HRESULT rightHr = D3D_OK; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr)) + rightHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, nullptr, false); + } + if (FAILED(rightHr)) FrameRightDrawFailed = true; + if (!restoreOk) NoteRestoreFailure("right-eye clear"); return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) { const HRESULT hr = SetRenderTargetHook.stdcall(device, index, surface); - if (!InternalStereoPass && IsGameDevice(device) && index == 0 && SUCCEEDED(hr)) - ReplaceSurfaceRef(TrackedRenderTarget, surface); + if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) + { + if (index == 0) + { + ReplaceSurfaceRef(TrackedRenderTarget, surface); + if (StereoResourcesReady && TargetIsBackBuffer() && !CreateRightDepthForTracked(device)) + StereoResourcesReady = false; + } + else if (index >= 1 && index <= 3) + AuxRenderTargetActive[index - 1] = surface != nullptr; + } return hr; } @@ -877,7 +984,11 @@ namespace OutRunVRStereo { const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) + { ReplaceSurfaceRef(TrackedDepthStencil, surface); + if (StereoResourcesReady && TargetIsBackBuffer() && !CreateRightDepthForTracked(device)) + StereoResourcesReady = false; + } return hr; } @@ -885,7 +996,12 @@ namespace OutRunVRStereo { const HRESULT hr = SetVertexShaderHook.stdcall(device, shader); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) - CurrentVertexShader = shader; + { + CurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); + std::uint64_t serial = VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel) + 1; + if (serial == 0) + VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + } return hr; } @@ -897,9 +1013,10 @@ namespace OutRunVRStereo if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={}", + spdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseSeq={}", DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, - StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0); + StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, + MrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence); } HRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, @@ -908,33 +1025,35 @@ namespace OutRunVRStereo if (!IsGameDevice(device)) return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - if (StereoWanted() && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed && - EnsureStereoResources(device)) + if (StereoWanted() && FrameHadWorldStereo && FrameHadDuplicatedDraw && + !FrameRightDrawFailed && FrameStereoPoseSequence != 0 && EnsureStereoResources(device)) { if (ComposeSbs(device)) { ++StereoComposeSuccess; - PublishStereoState(OutRunVR::StereoSbsActive, true); + PublishStereoState(OutRunVR::StereoSbsActive, true, FrameStereoPoseSequence); if (!FirstStereoActiveLogged) { FirstStereoActiveLogged = true; - spdlog::info("VR stereo: SBS transport active; x64 host can submit XrCompositionLayerProjection"); + spdlog::info("VR stereo: SBS transport active; exact pose sequence published for XrCompositionLayerProjection"); } } else { ++StereoComposeFailure; - PublishStereoState(OutRunVR::StereoSbsFallbackMono, false); + PublishStereoState(OutRunVR::StereoSbsFallbackMono, false, 0); } } else - PublishStereoState(StereoWanted() ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, false); + PublishStereoState(StereoWanted() ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, + false, 0); MaybeLogSummary(); const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); FrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false; + FrameStereoPoseSequence = 0; return hr; } @@ -943,7 +1062,9 @@ namespace OutRunVRStereo if (!IsGameDevice(device)) return ResetHook.stdcall(device, params); ReleaseStereoResources(); - CurrentVertexShader = nullptr; + AuxRenderTargetActive = {}; + CurrentVertexShaderIdentity.store(0, std::memory_order_release); + VertexShaderSerial.store(0, std::memory_order_release); const HRESULT hr = ResetHook.stdcall(device, params); if (SUCCEEDED(hr)) EnsureStereoResources(device); @@ -983,9 +1104,11 @@ namespace OutRunVRStereo IDirect3DVertexShader9* shader = nullptr; if (SUCCEEDED(device->GetVertexShader(&shader)) && shader) { - CurrentVertexShader = shader; + CurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); + VertexShaderSerial.store(1, std::memory_order_release); shader->Release(); } + InitializeAuxRenderTargetState(device); EnsureSharedState(); EnsureStereoResources(device); spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); @@ -1010,6 +1133,30 @@ namespace OutRunVRStereo } } + bool IsInternalStereoPassActive() + { + return InternalStereoPass; + } + + bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial) + { + for (int attempt = 0; attempt < 3; ++attempt) + { + const std::uint64_t before = VertexShaderSerial.load(std::memory_order_acquire); + const std::uintptr_t identity = CurrentVertexShaderIdentity.load(std::memory_order_acquire); + const std::uint64_t after = VertexShaderSerial.load(std::memory_order_acquire); + if (before == after) + { + shaderIdentity = identity; + serial = after; + return identity != 0 && after != 0; + } + } + shaderIdentity = 0; + serial = 0; + return false; + } + class VRStereoHook : public Hook { public: From 571fca2266dbc51b2b56e0404ffeede2bbdd1b3e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 09:59:01 +0900 Subject: [PATCH 0562/1308] vr: bind verified WVP to exact shader epoch --- src/vr_renderer_probe.cpp | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 762ef2d5f1..ad27c267b6 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -119,6 +119,8 @@ namespace OutRunVRRenderer bool LastVerifiedWvpValid = false; std::uint32_t LastVerifiedWvpGeneration = 0; std::uint32_t LastVerifiedWvpPoseSequence = 0; + std::uintptr_t LastVerifiedShaderIdentity = 0; + std::uint64_t LastVerifiedShaderSerial = 0; D3DVECTOR CullingCameraSavedPos{}; D3DVECTOR CullingCameraSavedLook{}; @@ -607,6 +609,8 @@ namespace OutRunVRRenderer LatchedStereo = {}; LastVerifiedWvpValid = false; LastVerifiedWvpPoseSequence = 0; + LastVerifiedShaderIdentity = 0; + LastVerifiedShaderSerial = 0; FrameTelemetryFlags = ClientHookAlive; LatchedRelativeAngleDeg = 0.0f; LatchedPoseSequence = 0; @@ -860,14 +864,28 @@ namespace OutRunVRRenderer return true; } + void InvalidateVerifiedWvp() + { + LastVerifiedWvpValid = false; + LastVerifiedWvpPoseSequence = 0; + LastVerifiedShaderIdentity = 0; + LastVerifiedShaderSerial = 0; + } + void RecordVerifiedWvp(const float* constants) { if (!constants || LatchedPoseSequence == 0) return; + std::uintptr_t shaderIdentity = 0; + std::uint64_t shaderSerial = 0; + if (!OutRunVRStereo::GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) + return; std::memcpy(LastVerifiedWvp, constants, sizeof(LastVerifiedWvp)); if (++LastVerifiedWvpGeneration == 0) ++LastVerifiedWvpGeneration; LastVerifiedWvpPoseSequence = LatchedPoseSequence; + LastVerifiedShaderIdentity = shaderIdentity; + LastVerifiedShaderSerial = shaderSerial; LastVerifiedWvpValid = true; } @@ -936,6 +954,11 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } + // Any game c64..c67 upload supersedes the previous world marker. Only an + // independently verified and successfully uploaded OutRun WVP below can + // arm stereo geometry again. + InvalidateVerifiedWvp(); + float patchedData[256 * 4]; const bool prepared = TryPrepareOutRunWvp( startRegister, constantData, vector4fCount, patchedData); @@ -1028,14 +1051,18 @@ namespace OutRunVRRenderer } bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, - std::uint32_t& poseSequence) + std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial) { if (!outConstants || !LastVerifiedWvpValid || LastVerifiedWvpGeneration == 0 || - LastVerifiedWvpPoseSequence == 0) + LastVerifiedWvpPoseSequence == 0 || LastVerifiedShaderIdentity == 0 || + LastVerifiedShaderSerial == 0) return false; std::memcpy(outConstants, LastVerifiedWvp, sizeof(LastVerifiedWvp)); generation = LastVerifiedWvpGeneration; poseSequence = LastVerifiedWvpPoseSequence; + shaderIdentity = LastVerifiedShaderIdentity; + shaderSerial = LastVerifiedShaderSerial; return true; } From d4e24d49520a403e703f5c7b8e3f59689cb8ce70 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:03:17 +0900 Subject: [PATCH 0563/1308] vrhost: match captured SBS to exact render pose --- vrhost/main_stereo.cpp | 1427 ++++++++++++++++++++++++++++++++++------ 1 file changed, 1234 insertions(+), 193 deletions(-) diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 00e9e06a0e..f5073242cb 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -13,7 +13,6 @@ #include #include -#include #include #include #include @@ -30,31 +29,64 @@ namespace { constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + constexpr ULONGLONG StereoGraceMs = 250; + constexpr std::size_t ViewHistorySize = 128; - template void ReleaseCom(T*& p) { if (p) { p->Release(); p = nullptr; } } - void CheckXr(XrResult r, const char* what) { if (XR_FAILED(r)) throw std::runtime_error(std::string(what) + " failed, XrResult=" + std::to_string(r)); } - void CheckHr(HRESULT r, const char* what) { if (FAILED(r)) throw std::runtime_error(std::string(what) + " failed, HRESULT=" + std::to_string(static_cast(r))); } + template + void ReleaseCom(T*& p) + { + if (p) { p->Release(); p = nullptr; } + } + + void CheckXr(XrResult r, const char* what) + { + if (XR_FAILED(r)) + throw std::runtime_error(std::string(what) + " failed, XrResult=" + std::to_string(r)); + } + + void CheckHr(HRESULT r, const char* what) + { + if (FAILED(r)) + throw std::runtime_error(std::string(what) + " failed, HRESULT=" + std::to_string(static_cast(r))); + } bool HasExtension(const char* wanted) { std::uint32_t count = 0; - CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), "xrEnumerateInstanceExtensionProperties(count)"); + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), + "xrEnumerateInstanceExtensionProperties(count)"); std::vector ext(count); for (auto& e : ext) e = { XR_TYPE_EXTENSION_PROPERTIES }; - CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, ext.data()), "xrEnumerateInstanceExtensionProperties(list)"); - for (const auto& e : ext) if (std::strcmp(e.extensionName, wanted) == 0) return true; + CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, ext.data()), + "xrEnumerateInstanceExtensionProperties(list)"); + for (const auto& e : ext) + if (std::strcmp(e.extensionName, wanted) == 0) return true; return false; } - struct WindowSearch { DWORD pid = 0; HWND best = nullptr; long long bestArea = 0; }; + struct WindowSearch + { + DWORD pid = 0; + HWND best = nullptr; + long long bestArea = 0; + }; + BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) { auto* s = reinterpret_cast(param); - DWORD pid = 0; GetWindowThreadProcessId(hwnd, &pid); + DWORD pid = 0; + GetWindowThreadProcessId(hwnd, &pid); if (pid != s->pid || !IsWindowVisible(hwnd)) return TRUE; - RECT r{}; if (!GetClientRect(hwnd, &r)) return TRUE; - const long long w = r.right - r.left, h = r.bottom - r.top, area = w * h; - if (w >= 320 && h >= 200 && area > s->bestArea) { s->best = hwnd; s->bestArea = area; } + RECT r{}; + if (!GetClientRect(hwnd, &r)) return TRUE; + const long long w = r.right - r.left; + const long long h = r.bottom - r.top; + const long long area = w * h; + if (w >= 320 && h >= 200 && area > s->bestArea) + { + s->best = hwnd; + s->bestArea = area; + } return TRUE; } @@ -62,12 +94,32 @@ namespace { HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snap == INVALID_HANDLE_VALUE) return 0; - PROCESSENTRY32W e{}; e.dwSize = sizeof(e); DWORD pid = 0; - if (Process32FirstW(snap, &e)) do { if (_wcsicmp(e.szExeFile, GameExeName) == 0) { pid = e.th32ProcessID; break; } } while (Process32NextW(snap, &e)); - CloseHandle(snap); return pid; + PROCESSENTRY32W e{}; + e.dwSize = sizeof(e); + DWORD pid = 0; + if (Process32FirstW(snap, &e)) + { + do + { + if (_wcsicmp(e.szExeFile, GameExeName) == 0) + { + pid = e.th32ProcessID; + break; + } + } while (Process32NextW(snap, &e)); + } + CloseHandle(snap); + return pid; + } + + HWND FindGameWindow(DWORD pid) + { + WindowSearch s{}; + s.pid = pid; + EnumWindows(EnumGameWindows, reinterpret_cast(&s)); + return s.best; } - HWND FindGameWindow(DWORD pid) { WindowSearch s{}; s.pid = pid; EnumWindows(EnumGameWindows, reinterpret_cast(&s)); return s.best; } HWND WaitForGameWindow() { std::cout << "Waiting for OR2006C2C.EXE... Launch OutRun from the Virtual Desktop screen.\n"; @@ -75,363 +127,1352 @@ namespace for (;;) { const DWORD pid = FindGameProcess(); - if (pid && pid != last) { std::cout << "OutRun process detected (pid=" << pid << ").\n"; last = pid; } - if (pid) if (HWND hwnd = FindGameWindow(pid)) { std::cout << "OutRun window detected. Starting true-stereo OpenXR host.\n"; return hwnd; } + if (pid && pid != last) + { + std::cout << "OutRun process detected (pid=" << pid << ").\n"; + last = pid; + } + if (pid) + { + if (HWND hwnd = FindGameWindow(pid)) + { + std::cout << "OutRun window detected. Starting true-stereo OpenXR host.\n"; + return hwnd; + } + } Sleep(100); } } - bool SameLuid(const LUID& a, const LUID& b) { return a.LowPart == b.LowPart && a.HighPart == b.HighPart; } + bool SameLuid(const LUID& a, const LUID& b) + { + return a.LowPart == b.LowPart && a.HighPart == b.HighPart; + } + IDXGIAdapter1* FindAdapter(const LUID& wanted) { - IDXGIFactory1* f = nullptr; CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast(&f)), "CreateDXGIFactory1"); + IDXGIFactory1* f = nullptr; + CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast(&f)), + "CreateDXGIFactory1"); IDXGIAdapter1* match = nullptr; for (UINT i = 0;; ++i) { - IDXGIAdapter1* a = nullptr; if (f->EnumAdapters1(i, &a) == DXGI_ERROR_NOT_FOUND) break; - DXGI_ADAPTER_DESC1 d{}; a->GetDesc1(&d); - if (SameLuid(d.AdapterLuid, wanted)) { match = a; break; } + IDXGIAdapter1* a = nullptr; + if (f->EnumAdapters1(i, &a) == DXGI_ERROR_NOT_FOUND) break; + DXGI_ADAPTER_DESC1 d{}; + a->GetDesc1(&d); + if (SameLuid(d.AdapterLuid, wanted)) + { + match = a; + break; + } a->Release(); } - f->Release(); if (!match) throw std::runtime_error("OpenXR D3D11 adapter not found"); return match; + f->Release(); + if (!match) throw std::runtime_error("OpenXR D3D11 adapter not found"); + return match; } struct D3DObjects { - ID3D11Device* device = nullptr; ID3D11DeviceContext* context = nullptr; + ID3D11Device* device = nullptr; + ID3D11DeviceContext* context = nullptr; D3DObjects() = default; D3DObjects(const D3DObjects&) = delete; D3DObjects& operator=(const D3DObjects&) = delete; - D3DObjects(D3DObjects&& other) noexcept : device(std::exchange(other.device, nullptr)), context(std::exchange(other.context, nullptr)) {} + D3DObjects(D3DObjects&& other) noexcept + : device(std::exchange(other.device, nullptr)), + context(std::exchange(other.context, nullptr)) {} D3DObjects& operator=(D3DObjects&& other) noexcept { - if (this != &other) { ReleaseCom(context); ReleaseCom(device); device = std::exchange(other.device, nullptr); context = std::exchange(other.context, nullptr); } + if (this != &other) + { + ReleaseCom(context); + ReleaseCom(device); + device = std::exchange(other.device, nullptr); + context = std::exchange(other.context, nullptr); + } return *this; } - ~D3DObjects() { ReleaseCom(context); ReleaseCom(device); } + ~D3DObjects() + { + ReleaseCom(context); + ReleaseCom(device); + } }; D3DObjects CreateD3D11Device(const XrGraphicsRequirementsD3D11KHR& req) { IDXGIAdapter1* adapter = FindAdapter(req.adapterLuid); - const std::array all{ D3D_FEATURE_LEVEL_12_1,D3D_FEATURE_LEVEL_12_0,D3D_FEATURE_LEVEL_11_1,D3D_FEATURE_LEVEL_11_0,D3D_FEATURE_LEVEL_10_1,D3D_FEATURE_LEVEL_10_0,D3D_FEATURE_LEVEL_9_3 }; - std::vector levels; for (auto l : all) if (l >= req.minFeatureLevel) levels.push_back(l); if (levels.empty()) levels.push_back(req.minFeatureLevel); - D3DObjects out; D3D_FEATURE_LEVEL selected{}; - HRESULT hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, levels.data(), static_cast(levels.size()), D3D11_SDK_VERSION, &out.device, &selected, &out.context); - adapter->Release(); CheckHr(hr, "D3D11CreateDevice"); return out; + const std::array all{ + D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, + D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3 + }; + std::vector levels; + for (auto l : all) if (l >= req.minFeatureLevel) levels.push_back(l); + if (levels.empty()) levels.push_back(req.minFeatureLevel); + + D3DObjects out; + D3D_FEATURE_LEVEL selected{}; + const HRESULT hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, + D3D11_CREATE_DEVICE_BGRA_SUPPORT, levels.data(), static_cast(levels.size()), + D3D11_SDK_VERSION, &out.device, &selected, &out.context); + adapter->Release(); + CheckHr(hr, "D3D11CreateDevice"); + return out; } XrVector3f RotateVector(const XrQuaternionf& q, const XrVector3f& v) { - const XrVector3f u{ q.x,q.y,q.z }; - const XrVector3f t{ 2.f*(u.y*v.z-u.z*v.y),2.f*(u.z*v.x-u.x*v.z),2.f*(u.x*v.y-u.y*v.x) }; - return { v.x+q.w*t.x+(u.y*t.z-u.z*t.y), v.y+q.w*t.y+(u.z*t.x-u.x*t.z), v.z+q.w*t.z+(u.x*t.y-u.y*t.x) }; + const XrVector3f u{ q.x, q.y, q.z }; + const XrVector3f t{ + 2.f * (u.y * v.z - u.z * v.y), + 2.f * (u.z * v.x - u.x * v.z), + 2.f * (u.x * v.y - u.y * v.x) + }; + return { + v.x + q.w * t.x + (u.y * t.z - u.z * t.y), + v.y + q.w * t.y + (u.z * t.x - u.x * t.z), + v.z + q.w * t.z + (u.x * t.y - u.y * t.x) + }; } XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) { - XrVector3f delta{ world.x-head.position.x, world.y-head.position.y, world.z-head.position.z }; - XrQuaternionf inv{ -head.orientation.x,-head.orientation.y,-head.orientation.z,head.orientation.w }; + XrVector3f delta{ + world.x - head.position.x, + world.y - head.position.y, + world.z - head.position.z + }; + XrQuaternionf inv{ + -head.orientation.x, -head.orientation.y, + -head.orientation.z, head.orientation.w + }; return RotateVector(inv, delta); } - std::uint32_t FloatBits(float v) { std::uint32_t b = 0; std::memcpy(&b, &v, sizeof(b)); return b; } + std::uint32_t FloatBits(float v) + { + std::uint32_t b = 0; + std::memcpy(&b, &v, sizeof(b)); + return b; + } bool IsProcessAlive(DWORD pid) { if (!pid) return false; - HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!p) return false; - const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; CloseHandle(p); return alive; + HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!p) return false; + const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; + CloseHandle(p); + return alive; } + struct ClientStereoMeta + { + bool valid = false; + std::uint32_t state = OutRunVR::StereoDisabled; + std::uint32_t frame = 0; + std::uint32_t poseSequence = 0; + std::uint32_t presentQpcLow = 0; + }; + class SharedWriter { public: SharedWriter() { - mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); if (!mapping_) throw std::runtime_error("CreateFileMappingW failed"); const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, + 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!state_) throw std::runtime_error("MapViewOfFile failed"); if (!existed) { - std::memset(state_, 0, sizeof(*state_)); state_->protocolVersion = OutRunVR::SharedProtocolVersion; state_->structSize = sizeof(*state_); MemoryBarrier(); state_->magic = OutRunVR::SharedMagic; + std::memset(state_, 0, sizeof(*state_)); + state_->protocolVersion = OutRunVR::SharedProtocolVersion; + state_->structSize = sizeof(*state_); + MemoryBarrier(); + state_->magic = OutRunVR::SharedMagic; } else { - for (int i=0;i<200 && !HeaderValid();++i) Sleep(10); + for (int i = 0; i < 200 && !HeaderValid(); ++i) Sleep(10); if (!HeaderValid()) throw std::runtime_error("existing VR shared mapping is not ready"); } AcquireOwnership(); } + ~SharedWriter() { if (state_) { - if (owns_ && state_->hostPid == GetCurrentProcessId()) { Begin(); state_->flags = 0; state_->hostPid = 0; End(); } + if (owns_ && state_->hostPid == GetCurrentProcessId()) + { + Begin(); + state_->flags = 0; + state_->hostPid = 0; + End(); + } UnmapViewOfFile(state_); } if (mapping_) CloseHandle(mapping_); } - void ReferenceSpaceChanged() { if (++referenceGeneration_ == 0) referenceGeneration_ = 1; } + + void ReferenceSpaceChanged() + { + if (++referenceGeneration_ == 0) referenceGeneration_ = 1; + } + OutRunVR::ClientPresentationMode Presentation() const { if (!HeaderValid()) return OutRunVR::PresentationTheater; - return state_->reserved[OutRunVR::ClientPresentationModeIndex] == OutRunVR::PresentationGameplay ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater; + return state_->reserved[OutRunVR::ClientPresentationModeIndex] == OutRunVR::PresentationGameplay + ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater; } - std::uint32_t StereoState() const { return HeaderValid() ? state_->reserved[OutRunVR::ClientStereoStateIndex] : OutRunVR::StereoDisabled; } - std::uint32_t StereoFrame() const { return HeaderValid() ? state_->reserved[OutRunVR::ClientStereoFrameIndex] : 0; } - void Write(const XrSpaceLocation& head, const std::array& views, std::uint32_t viewCount, - const std::array& configs, XrSessionState sessionState, - XrViewStateFlags viewFlags, const char* runtime) + ClientStereoMeta ReadStereoMeta() const { - LARGE_INTEGER qpc{}; QueryPerformanceCounter(&qpc); + ClientStereoMeta out{}; + if (!HeaderValid()) return out; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = state_->reserved[OutRunVR::ClientStereoFrameIndex]; + MemoryBarrier(); + out.state = state_->reserved[OutRunVR::ClientStereoStateIndex]; + out.poseSequence = state_->clientStereoPoseSequence; + out.presentQpcLow = state_->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]; + MemoryBarrier(); + const std::uint32_t after = state_->reserved[OutRunVR::ClientStereoFrameIndex]; + if (before == after) + { + out.frame = after; + out.valid = true; + return out; + } + } + return {}; + } + + std::uint32_t Write(const XrSpaceLocation& head, + const std::array& views, std::uint32_t viewCount, + const std::array& configs, + XrSessionState sessionState, XrViewStateFlags viewFlags, + const char* runtime) + { + LARGE_INTEGER qpc{}; + QueryPerformanceCounter(&qpc); std::uint32_t flags = OutRunVR::HostAlive; if (head.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) flags |= OutRunVR::OrientationValid; if (head.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) flags |= OutRunVR::PositionValid; - if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionVisible; + if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) + flags |= OutRunVR::SessionVisible; if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused; - const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; + + const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | + XR_VIEW_STATE_POSITION_VALID_BIT; const bool stereoValid = viewCount >= 2 && (viewFlags & required) == required && - (head.locationFlags & (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT)) == - (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT); + (head.locationFlags & (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | + XR_SPACE_LOCATION_POSITION_VALID_BIT)) == + (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | XR_SPACE_LOCATION_POSITION_VALID_BIT); if (stereoValid) flags |= OutRunVR::StereoViewsValid; - Begin(); state_->hostPid = GetCurrentProcessId(); state_->flags = flags; ++state_->heartbeat; state_->sampleQpc = qpc.QuadPart; - state_->orientation[0]=head.pose.orientation.x; state_->orientation[1]=head.pose.orientation.y; state_->orientation[2]=head.pose.orientation.z; state_->orientation[3]=head.pose.orientation.w; - state_->position[0]=head.pose.position.x; state_->position[1]=head.pose.position.y; state_->position[2]=head.pose.position.z; + Begin(); + state_->hostPid = GetCurrentProcessId(); + state_->flags = flags; + ++state_->heartbeat; + state_->sampleQpc = qpc.QuadPart; + state_->orientation[0] = head.pose.orientation.x; + state_->orientation[1] = head.pose.orientation.y; + state_->orientation[2] = head.pose.orientation.z; + state_->orientation[3] = head.pose.orientation.w; + state_->position[0] = head.pose.position.x; + state_->position[1] = head.pose.position.y; + state_->position[2] = head.pose.position.z; state_->reserved[OutRunVR::HostReferenceSpaceGenerationIndex] = referenceGeneration_; - for (std::uint32_t eye=0;eye<2;++eye) + for (std::uint32_t eye = 0; eye < 2; ++eye) { - if (eye < viewCount) { state_->eyeFov[eye] = { views[eye].fov.angleLeft,views[eye].fov.angleRight,views[eye].fov.angleUp,views[eye].fov.angleDown }; } - state_->recommendedWidth[eye]=configs[eye].recommendedImageRectWidth; state_->recommendedHeight[eye]=configs[eye].recommendedImageRectHeight; + if (eye < viewCount) + { + state_->eyeFov[eye] = { + views[eye].fov.angleLeft, views[eye].fov.angleRight, + views[eye].fov.angleUp, views[eye].fov.angleDown + }; + } + state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; + state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; } if (stereoValid) { const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); - state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex]=FloatBits(left.x); state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex]=FloatBits(left.y); state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex]=FloatBits(left.z); - state_->reserved[OutRunVR::HostEyeOffsetRightXIndex]=FloatBits(right.x); state_->reserved[OutRunVR::HostEyeOffsetRightYIndex]=FloatBits(right.y); state_->reserved[OutRunVR::HostEyeOffsetRightZIndex]=FloatBits(right.z); + state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x); + state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y); + state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z); + state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x); + state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y); + state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z); } - strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), runtime ? runtime : "unknown", _TRUNCATE); End(); + strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), + runtime ? runtime : "unknown", _TRUNCATE); + return End(); } + private: - bool HeaderValid() const { return state_ && state_->magic==OutRunVR::SharedMagic && state_->protocolVersion==OutRunVR::SharedProtocolVersion && state_->structSize==sizeof(*state_); } + bool HeaderValid() const + { + return state_ && state_->magic == OutRunVR::SharedMagic && + state_->protocolVersion == OutRunVR::SharedProtocolVersion && + state_->structSize == sizeof(*state_); + } + void AcquireOwnership() { - const LONG self=static_cast(GetCurrentProcessId()); - for (int i=0;i<100;++i) + const LONG self = static_cast(GetCurrentProcessId()); + for (int i = 0; i < 100; ++i) { - const LONG observed=static_cast(state_->hostPid); - if (observed==self) { owns_=true; return; } - if (observed!=0 && IsProcessAlive(static_cast(observed))) throw std::runtime_error("another outrun-vr-host already owns the bridge"); - if (InterlockedCompareExchange(reinterpret_cast(&state_->hostPid),self,observed)==observed) { owns_=true; return; } + const LONG observed = static_cast(state_->hostPid); + if (observed == self) { owns_ = true; return; } + if (observed != 0 && IsProcessAlive(static_cast(observed))) + throw std::runtime_error("another outrun-vr-host already owns the bridge"); + if (InterlockedCompareExchange(reinterpret_cast(&state_->hostPid), + self, observed) == observed) + { + owns_ = true; + return; + } Sleep(1); } throw std::runtime_error("failed to acquire host ownership"); } - void Begin() { LONG s=InterlockedIncrement(reinterpret_cast(&state_->sequence)); if ((s&1)==0) InterlockedIncrement(reinterpret_cast(&state_->sequence)); MemoryBarrier(); } - void End() { MemoryBarrier(); LONG s=InterlockedIncrement(reinterpret_cast(&state_->sequence)); if (s&1) InterlockedIncrement(reinterpret_cast(&state_->sequence)); } - HANDLE mapping_=nullptr; OutRunVR::SharedPoseState* state_=nullptr; bool owns_=false; std::uint32_t referenceGeneration_=1; + + void Begin() + { + LONG s = InterlockedIncrement(reinterpret_cast(&state_->sequence)); + if ((s & 1) == 0) + InterlockedIncrement(reinterpret_cast(&state_->sequence)); + MemoryBarrier(); + } + + std::uint32_t End() + { + MemoryBarrier(); + LONG s = InterlockedIncrement(reinterpret_cast(&state_->sequence)); + if (s & 1) + s = InterlockedIncrement(reinterpret_cast(&state_->sequence)); + return static_cast(s); + } + + HANDLE mapping_ = nullptr; + OutRunVR::SharedPoseState* state_ = nullptr; + bool owns_ = false; + std::uint32_t referenceGeneration_ = 1; + }; + + struct ViewHistoryEntry + { + bool valid = false; + std::uint32_t sequence = 0; + std::array views{}; + }; + + class ViewHistory + { + public: + void Clear() + { + for (auto& e : entries_) e = {}; + cursor_ = 0; + } + + void Store(std::uint32_t sequence, const std::array& views) + { + if (!sequence) return; + auto& e = entries_[cursor_++ % entries_.size()]; + e.valid = true; + e.sequence = sequence; + e.views = views; + } + + bool Find(std::uint32_t sequence, std::array& views) const + { + if (!sequence) return false; + for (const auto& e : entries_) + { + if (e.valid && e.sequence == sequence) + { + views = e.views; + return true; + } + } + return false; + } + + private: + std::array entries_{}; + std::size_t cursor_ = 0; }; float QuerySdrWhiteScale(HMONITOR monitor) { - char value[64]{}; DWORD n=GetEnvironmentVariableA("OUTRUN_VR_SDR_WHITE_SCALE",value,sizeof(value)); - if (n>0 && n=0.25f && v<=8.f) return v; } - MONITORINFOEXW mi{}; mi.cbSize=sizeof(mi); if (!monitor || !GetMonitorInfoW(monitor,&mi)) return 1.f; - UINT32 pc=0,mc=0; if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS,&pc,&mc)!=ERROR_SUCCESS) return 1.f; - std::vector paths(pc); std::vector modes(mc); - if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,&pc,paths.data(),&mc,modes.data(),nullptr)!=ERROR_SUCCESS) return 1.f; - for (UINT32 i=0;i 0 && n < sizeof(value)) { - DISPLAYCONFIG_SOURCE_DEVICE_NAME src{}; src.header.type=DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; src.header.size=sizeof(src); src.header.adapterId=paths[i].sourceInfo.adapterId; src.header.id=paths[i].sourceInfo.id; - if (DisplayConfigGetDeviceInfo(&src.header)!=ERROR_SUCCESS || _wcsicmp(src.viewGdiDeviceName,mi.szDevice)!=0) continue; - DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; white.header.type=DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; white.header.size=sizeof(white); white.header.adapterId=paths[i].targetInfo.adapterId; white.header.id=paths[i].targetInfo.id; - if (DisplayConfigGetDeviceInfo(&white.header)==ERROR_SUCCESS && white.SDRWhiteLevel>0) return std::clamp(static_cast(white.SDRWhiteLevel)/1000.f,0.25f,8.f); + char* end = nullptr; + const float v = std::strtof(value, &end); + if (end != value && std::isfinite(v) && v >= 0.25f && v <= 8.f) return v; + } + + MONITORINFOEXW mi{}; + mi.cbSize = sizeof(mi); + if (!monitor || !GetMonitorInfoW(monitor, &mi)) return 1.f; + UINT32 pc = 0, mc = 0; + if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pc, &mc) != ERROR_SUCCESS) return 1.f; + std::vector paths(pc); + std::vector modes(mc); + if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pc, paths.data(), &mc, modes.data(), nullptr) != ERROR_SUCCESS) + return 1.f; + for (UINT32 i = 0; i < pc; ++i) + { + DISPLAYCONFIG_SOURCE_DEVICE_NAME src{}; + src.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; + src.header.size = sizeof(src); + src.header.adapterId = paths[i].sourceInfo.adapterId; + src.header.id = paths[i].sourceInfo.id; + if (DisplayConfigGetDeviceInfo(&src.header) != ERROR_SUCCESS || + _wcsicmp(src.viewGdiDeviceName, mi.szDevice) != 0) continue; + + DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; + white.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; + white.header.size = sizeof(white); + white.header.adapterId = paths[i].targetInfo.adapterId; + white.header.id = paths[i].targetInfo.id; + if (DisplayConfigGetDeviceInfo(&white.header) == ERROR_SUCCESS && white.SDRWhiteLevel > 0) + return std::clamp(static_cast(white.SDRWhiteLevel) / 1000.f, 0.25f, 8.f); } return 1.f; } - ID3DBlob* CompileShader(const char* entry,const char* target) + ID3DBlob* CompileShader(const char* entry, const char* target) { - ID3DBlob* code=nullptr; ID3DBlob* errors=nullptr; - HRESULT hr=D3DCompile(OutRunStereoBlitShader,std::strlen(OutRunStereoBlitShader),"OutRunStereoBlit",nullptr,nullptr,entry,target,D3DCOMPILE_ENABLE_STRICTNESS|D3DCOMPILE_OPTIMIZATION_LEVEL3,0,&code,&errors); - if (FAILED(hr)) { std::string m="D3DCompile failed"; if(errors&&errors->GetBufferPointer())m+=std::string(": ")+static_cast(errors->GetBufferPointer()); ReleaseCom(errors); ReleaseCom(code); throw std::runtime_error(m); } - ReleaseCom(errors); return code; + ID3DBlob* code = nullptr; + ID3DBlob* errors = nullptr; + const HRESULT hr = D3DCompile(OutRunStereoBlitShader, std::strlen(OutRunStereoBlitShader), + "OutRunStereoBlit", nullptr, nullptr, entry, target, + D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &code, &errors); + if (FAILED(hr)) + { + std::string m = "D3DCompile failed"; + if (errors && errors->GetBufferPointer()) + m += std::string(": ") + static_cast(errors->GetBufferPointer()); + ReleaseCom(errors); + ReleaseCom(code); + throw std::runtime_error(m); + } + ReleaseCom(errors); + return code; } - struct UvRect { float x=0,y=0,w=1,h=1; }; - struct BlitParams { float uvScale[2]; float uvOffset[2]; float sdrWhiteScale; float sourceIsScRgb; float padding[2]; }; + struct UvRect { float x = 0, y = 0, w = 1, h = 1; }; + struct BlitParams + { + float uvScale[2]; + float uvOffset[2]; + float sdrWhiteScale; + float sourceIsScRgb; + float padding[2]; + }; struct SwapchainSet { - XrSwapchain handle=XR_NULL_HANDLE; std::uint32_t width=0,height=0,arraySize=1; DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN; - std::vector images; std::vector> rtvs; + XrSwapchain handle = XR_NULL_HANDLE; + std::uint32_t width = 0, height = 0, arraySize = 1; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + std::vector images; + std::vector> rtvs; + void Destroy() { - for(auto& pair:rtvs){ReleaseCom(pair[0]);ReleaseCom(pair[1]);} rtvs.clear(); images.clear(); if(handle!=XR_NULL_HANDLE){xrDestroySwapchain(handle);handle=XR_NULL_HANDLE;} + for (auto& pair : rtvs) + { + ReleaseCom(pair[0]); + ReleaseCom(pair[1]); + } + rtvs.clear(); + images.clear(); + if (handle != XR_NULL_HANDLE) + { + xrDestroySwapchain(handle); + handle = XR_NULL_HANDLE; + } } - ~SwapchainSet(){Destroy();} + + ~SwapchainSet() { Destroy(); } + }; + + struct CaptureStatus + { + bool available = false; + bool fresh = false; + std::uint32_t lastPresentQpcLow = 0; }; class StereoCompositor { public: - StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, HWND hwnd, - const std::array& configs) - : session_(session),device_(device),context_(context),hwnd_(hwnd),configs_(configs) + StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, + HWND hwnd, const std::array& configs) + : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs) { - device_->AddRef(); context_->AddRef(); GetWindowThreadProcessId(hwnd_,&gamePid_); gameProcess_=OpenProcess(SYNCHRONIZE|PROCESS_QUERY_LIMITED_INFORMATION,FALSE,gamePid_); + device_->AddRef(); + context_->AddRef(); + GetWindowThreadProcessId(hwnd_, &gamePid_); + gameProcess_ = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, gamePid_); + } + + ~StereoCompositor() + { + Reset(); + ReleaseCom(context_); + ReleaseCom(device_); + if (gameProcess_) CloseHandle(gameProcess_); + } + + bool GameAlive() const + { + return gameProcess_ ? WaitForSingleObject(gameProcess_, 0) == WAIT_TIMEOUT : IsWindow(hwnd_) != FALSE; + } + + void ReferenceSpaceChanged() + { + theaterAnchorValid_ = false; + stereoSourceValid_ = false; + } + + void Shutdown() + { + Reset(); + session_ = XR_NULL_HANDLE; } - ~StereoCompositor(){ Reset(); ReleaseCom(context_); ReleaseCom(device_); if(gameProcess_)CloseHandle(gameProcess_); } - bool GameAlive() const { return gameProcess_ ? WaitForSingleObject(gameProcess_,0)==WAIT_TIMEOUT : IsWindow(hwnd_)!=FALSE; } - void ReferenceSpaceChanged(){ theaterAnchorValid_=false; } - void Shutdown(){ Reset(); session_=XR_NULL_HANDLE; } bool Initialize() { - targetMonitor_=MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST); sdrWhiteScale_=QuerySdrWhiteScale(targetMonitor_); - IDXGIDevice* dxgi=nullptr; CheckHr(device_->QueryInterface(__uuidof(IDXGIDevice),reinterpret_cast(&dxgi)),"ID3D11Device->IDXGIDevice"); - IDXGIAdapter* adapter=nullptr; CheckHr(dxgi->GetAdapter(&adapter),"IDXGIDevice::GetAdapter"); dxgi->Release(); - IDXGIOutput* selected=nullptr; DXGI_OUTPUT_DESC desc{}; - for(UINT i=0;;++i){IDXGIOutput* out=nullptr;if(adapter->EnumOutputs(i,&out)==DXGI_ERROR_NOT_FOUND)break;DXGI_OUTPUT_DESC d{};out->GetDesc(&d);if(d.Monitor==targetMonitor_){selected=out;desc=d;break;}out->Release();} - adapter->Release(); if(!selected)throw std::runtime_error("game monitor is not on OpenXR GPU"); - selected->QueryInterface(__uuidof(IDXGIOutput1),reinterpret_cast(&output1_)); selected->QueryInterface(__uuidof(IDXGIOutput5),reinterpret_cast(&output5_)); selected->Release(); - if(!output1_)throw std::runtime_error("IDXGIOutput1 unavailable"); outputDesktop_=desc.DesktopCoordinates; - CreateShaders(); RecreateDuplication(true); ChooseSwapchainFormat(); CreateProjectionSwapchain(); CreateTheaterSwapchain(); - std::cout<<"OpenXR true stereo ready: projection "<QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgi)), + "ID3D11Device->IDXGIDevice"); + IDXGIAdapter* adapter = nullptr; + CheckHr(dxgi->GetAdapter(&adapter), "IDXGIDevice::GetAdapter"); + dxgi->Release(); + + IDXGIOutput* selected = nullptr; + DXGI_OUTPUT_DESC desc{}; + for (UINT i = 0;; ++i) + { + IDXGIOutput* out = nullptr; + if (adapter->EnumOutputs(i, &out) == DXGI_ERROR_NOT_FOUND) break; + DXGI_OUTPUT_DESC d{}; + out->GetDesc(&d); + if (d.Monitor == targetMonitor_) + { + selected = out; + desc = d; + break; + } + out->Release(); + } + adapter->Release(); + if (!selected) throw std::runtime_error("game monitor is not on OpenXR GPU"); + selected->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); + selected->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&output5_)); + selected->Release(); + if (!output1_) throw std::runtime_error("IDXGIOutput1 unavailable"); + outputDesktop_ = desc.DesktopCoordinates; + + CreateShaders(); + RecreateDuplication(true); + ChooseSwapchainFormat(); + CreateProjectionSwapchain(); + CreateTheaterSwapchain(); + std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" + << projection_.height << "x2; theater " << theater_.width << "x" + << theater_.height << ".\n"; return true; } - bool Capture() + CaptureStatus Capture() + { + CaptureStatus status{ haveFrame_, false, lastCapturePresentQpcLow_ }; + if (!duplication_ && !RecreateDuplication(false)) return status; + + DXGI_OUTDUPL_FRAME_INFO fi{}; + IDXGIResource* res = nullptr; + const HRESULT hr = duplication_->AcquireNextFrame(haveFrame_ ? 0 : 1000, &fi, &res); + if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; + if (FAILED(hr) || !res) + { + if (hr == DXGI_ERROR_ACCESS_LOST) + { + ReleaseCom(duplication_); + haveFrame_ = false; + stereoSourceValid_ = false; + RecreateDuplication(false); + } + return { haveFrame_, false, lastCapturePresentQpcLow_ }; + } + + ID3D11Texture2D* tex = nullptr; + const HRESULT q = res->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&tex)); + res->Release(); + bool copied = false; + if (SUCCEEDED(q) && tex) + { + D3D11_TEXTURE2D_DESC d{}; + tex->GetDesc(&d); + if ((d.Format == DXGI_FORMAT_B8G8R8A8_UNORM || + d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && EnsureSource(d)) + { + context_->CopyResource(source_, tex); + copied = true; + } + tex->Release(); + } + duplication_->ReleaseFrame(); + + if (copied) + { + haveFrame_ = true; + if (fi.LastPresentTime.QuadPart != 0) + lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart); + status.available = true; + status.fresh = fi.AccumulatedFrames > 0; + status.lastPresentQpcLow = lastCapturePresentQpcLow_; + } + return status; + } + + bool CommitStereoSource() { - if(!duplication_ && !RecreateDuplication(false))return haveFrame_; - DXGI_OUTDUPL_FRAME_INFO fi{}; IDXGIResource* res=nullptr; HRESULT hr=duplication_->AcquireNextFrame(haveFrame_?0:1000,&fi,&res); - if(hr==DXGI_ERROR_WAIT_TIMEOUT)return haveFrame_; - if(FAILED(hr)||!res){if(hr==DXGI_ERROR_ACCESS_LOST){ReleaseCom(duplication_);RecreateDuplication(false);}return haveFrame_;} - ID3D11Texture2D* tex=nullptr; HRESULT q=res->QueryInterface(__uuidof(ID3D11Texture2D),reinterpret_cast(&tex));res->Release(); bool copied=false; - if(SUCCEEDED(q)&&tex){D3D11_TEXTURE2D_DESC d{};tex->GetDesc(&d);if((d.Format==DXGI_FORMAT_B8G8R8A8_UNORM||d.Format==DXGI_FORMAT_R16G16B16A16_FLOAT)&&EnsureSource(d)){context_->CopyResource(source_,tex);copied=true;}tex->Release();} - duplication_->ReleaseFrame(); if(copied)haveFrame_=true; return haveFrame_; + if (!source_ || !sourceSrv_ || !sourceWidth_ || !sourceHeight_) return false; + if (!stereoSource_ || stereoSourceWidth_ != sourceWidth_ || + stereoSourceHeight_ != sourceHeight_ || stereoSourceFormat_ != sourceFormat_) + { + ReleaseCom(stereoSourceSrv_); + ReleaseCom(stereoSource_); + D3D11_TEXTURE2D_DESC desc{}; + desc.Width = sourceWidth_; + desc.Height = sourceHeight_; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = sourceFormat_; + desc.SampleDesc.Count = 1; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + if (FAILED(device_->CreateTexture2D(&desc, nullptr, &stereoSource_))) return false; + D3D11_SHADER_RESOURCE_VIEW_DESC view{}; + view.Format = desc.Format; + view.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + view.Texture2D.MipLevels = 1; + if (FAILED(device_->CreateShaderResourceView(stereoSource_, &view, &stereoSourceSrv_))) + { + ReleaseCom(stereoSource_); + return false; + } + stereoSourceWidth_ = sourceWidth_; + stereoSourceHeight_ = sourceHeight_; + stereoSourceFormat_ = sourceFormat_; + } + context_->CopyResource(stereoSource_, source_); + stereoSourceValid_ = true; + return true; } - bool RenderProjection(const std::array& views, std::array& pv) + bool HasStereoSource() const { return stereoSourceValid_ && stereoSourceSrv_; } + + bool RenderProjection(const std::array& views, + std::array& pv) { - if(!haveFrame_)return false; UvRect whole{}; if(!GetGameUv(whole))return false; - UvRect eyes[2]{{whole.x,whole.y,whole.w*0.5f,whole.h},{whole.x+whole.w*0.5f,whole.y,whole.w*0.5f,whole.h}}; - std::uint32_t image=0; if(!Acquire(projection_,image))return false; - RenderTo(projection_.rtvs[image][0],projection_.width,projection_.height,eyes[0]); RenderTo(projection_.rtvs[image][1],projection_.width,projection_.height,eyes[1]); Release(projection_); - for(int eye=0;eye<2;++eye){pv[eye]={XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};pv[eye].pose=views[eye].pose;pv[eye].fov=views[eye].fov;pv[eye].subImage.swapchain=projection_.handle;pv[eye].subImage.imageRect.offset={0,0};pv[eye].subImage.imageRect.extent={static_cast(projection_.width),static_cast(projection_.height)};pv[eye].subImage.imageArrayIndex=eye;} + if (!HasStereoSource()) return false; + UvRect whole{}; + if (!GetGameUv(whole)) return false; + UvRect eyes[2]{ + { whole.x, whole.y, whole.w * 0.5f, whole.h }, + { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h } + }; + + std::uint32_t image = 0; + Acquire(projection_, image); + bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height, + eyes[0], stereoSourceSrv_, stereoSourceFormat_); + ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height, + eyes[1], stereoSourceSrv_, stereoSourceFormat_) && ok; + Release(projection_); + if (!ok) return false; + + for (int eye = 0; eye < 2; ++eye) + { + pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + pv[eye].pose = views[eye].pose; + pv[eye].fov = views[eye].fov; + pv[eye].subImage.swapchain = projection_.handle; + pv[eye].subImage.imageRect.offset = { 0, 0 }; + pv[eye].subImage.imageRect.extent = { + static_cast(projection_.width), + static_cast(projection_.height) + }; + pv[eye].subImage.imageArrayIndex=eye; + } return true; } - bool RenderTheater(XrSpace viewSpace,XrSpace localSpace,XrTime displayTime,XrCompositionLayerQuad& quad) + bool RenderTheater(XrSpace viewSpace, XrSpace localSpace, XrTime displayTime, + XrCompositionLayerQuad& quad) { - if(!haveFrame_)return false; UvRect whole{}; if(!GetGameUv(whole))return false; std::uint32_t image=0;if(!Acquire(theater_,image))return false; - RenderTo(theater_.rtvs[image][0],theater_.width,theater_.height,whole);Release(theater_); - if(!EnsureTheaterAnchor(viewSpace,localSpace,displayTime))return false; - quad={XR_TYPE_COMPOSITION_LAYER_QUAD};quad.space=localSpace;quad.eyeVisibility=XR_EYE_VISIBILITY_BOTH;quad.pose=theaterAnchor_;quad.subImage.swapchain=theater_.handle;quad.subImage.imageRect.offset={0,0};quad.subImage.imageRect.extent={static_cast(theater_.width),static_cast(theater_.height)}; - RECT cr{};GetClientRect(hwnd_,&cr);float aspect=(cr.bottom>cr.top)?static_cast(cr.right-cr.left)/static_cast(cr.bottom-cr.top):16.f/9.f;quad.size.width=2.f;quad.size.height=2.f/aspect;return true; + if (!haveFrame_ || !sourceSrv_) return false; + UvRect whole{}; + if (!GetGameUv(whole)) return false; + std::uint32_t image = 0; + Acquire(theater_, image); + const bool ok = RenderTo(theater_.rtvs[image][0], theater_.width, theater_.height, + whole, sourceSrv_, sourceFormat_); + Release(theater_); + if (!ok || !EnsureTheaterAnchor(viewSpace, localSpace, displayTime)) return false; + + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = localSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose = theaterAnchor_; + quad.subImage.swapchain = theater_.handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(theater_.width), + static_cast(theater_.height) + }; + RECT cr{}; + GetClientRect(hwnd_, &cr); + const float aspect = (cr.bottom > cr.top) + ? static_cast(cr.right - cr.left) / static_cast(cr.bottom - cr.top) + : 16.f / 9.f; + quad.size.width = 2.f; + quad.size.height = 2.f / aspect; + return true; } private: - void Reset(){projection_.Destroy();theater_.Destroy();ReleaseCom(sourceSrv_);ReleaseCom(source_);ReleaseCom(constantBuffer_);ReleaseCom(sampler_);ReleaseCom(ps_);ReleaseCom(vs_);ReleaseCom(duplication_);ReleaseCom(output5_);ReleaseCom(output1_);} + void Reset() + { + projection_.Destroy(); + theater_.Destroy(); + ReleaseCom(stereoSourceSrv_); + ReleaseCom(stereoSource_); + ReleaseCom(sourceSrv_); + ReleaseCom(source_); + ReleaseCom(constantBuffer_); + ReleaseCom(sampler_); + ReleaseCom(ps_); + ReleaseCom(vs_); + ReleaseCom(duplication_); + ReleaseCom(output5_); + ReleaseCom(output1_); + haveFrame_ = false; + stereoSourceValid_ = false; + } + void ChooseSwapchainFormat() { - std::uint32_t count=0;CheckXr(xrEnumerateSwapchainFormats(session_,0,&count,nullptr),"xrEnumerateSwapchainFormats(count)");std::vector formats(count);CheckXr(xrEnumerateSwapchainFormats(session_,count,&count,formats.data()),"xrEnumerateSwapchainFormats(list)"); - const DXGI_FORMAT pref[]={DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,DXGI_FORMAT_R8G8B8A8_UNORM,DXGI_FORMAT_B8G8R8A8_UNORM}; - for(auto p:pref)if(std::find(formats.begin(),formats.end(),static_cast(p))!=formats.end()){swapFormat_=p;return;}throw std::runtime_error("runtime has no supported 8-bit color swapchain"); + std::uint32_t count = 0; + CheckXr(xrEnumerateSwapchainFormats(session_, 0, &count, nullptr), + "xrEnumerateSwapchainFormats(count)"); + std::vector formats(count); + CheckXr(xrEnumerateSwapchainFormats(session_, count, &count, formats.data()), + "xrEnumerateSwapchainFormats(list)"); + const DXGI_FORMAT pref[]{ + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_B8G8R8A8_UNORM + }; + for (auto p : pref) + { + if (std::find(formats.begin(), formats.end(), static_cast(p)) != formats.end()) + { + swapFormat_ = p; + return; + } + } + throw std::runtime_error("runtime has no supported 8-bit color swapchain"); } + void CreateProjectionSwapchain() { - projection_.width=std::max(configs_[0].recommendedImageRectWidth,configs_[1].recommendedImageRectWidth);projection_.height=std::max(configs_[0].recommendedImageRectHeight,configs_[1].recommendedImageRectHeight);projection_.arraySize=2;projection_.format=swapFormat_;CreateSwapchain(projection_); + projection_.width = std::max(configs_[0].recommendedImageRectWidth, + configs_[1].recommendedImageRectWidth); + projection_.height = std::max(configs_[0].recommendedImageRectHeight, + configs_[1].recommendedImageRectHeight); + projection_.arraySize=2; + projection_.format = swapFormat_; + CreateSwapchain(projection_); } - void CreateTheaterSwapchain(){theater_.width=std::max(configs_[0].recommendedImageRectWidth,configs_[1].recommendedImageRectWidth);theater_.height=std::max(configs_[0].recommendedImageRectHeight,configs_[1].recommendedImageRectHeight);theater_.arraySize=1;theater_.format=swapFormat_;CreateSwapchain(theater_);} + + void CreateTheaterSwapchain() + { + theater_.width = std::max(configs_[0].recommendedImageRectWidth, + configs_[1].recommendedImageRectWidth); + theater_.height = std::max(configs_[0].recommendedImageRectHeight, + configs_[1].recommendedImageRectHeight); + theater_.arraySize = 1; + theater_.format = swapFormat_; + CreateSwapchain(theater_); + } + void CreateSwapchain(SwapchainSet& s) { - XrSwapchainCreateInfo ci{XR_TYPE_SWAPCHAIN_CREATE_INFO};ci.usageFlags=XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT|XR_SWAPCHAIN_USAGE_SAMPLED_BIT;ci.format=static_cast(s.format);ci.sampleCount=1;ci.width=s.width;ci.height=s.height;ci.faceCount=1;ci.arraySize=s.arraySize;ci.mipCount=1;CheckXr(xrCreateSwapchain(session_,&ci,&s.handle),"xrCreateSwapchain"); - std::uint32_t n=0;CheckXr(xrEnumerateSwapchainImages(s.handle,0,&n,nullptr),"xrEnumerateSwapchainImages(count)");s.images.resize(n);for(auto& i:s.images)i={XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR};CheckXr(xrEnumerateSwapchainImages(s.handle,n,&n,reinterpret_cast(s.images.data())),"xrEnumerateSwapchainImages(list)");s.rtvs.resize(n); - for(std::uint32_t i=0;i1){rd.ViewDimension=D3D11_RTV_DIMENSION_TEXTURE2DARRAY;rd.Texture2DArray.MipSlice=0;rd.Texture2DArray.FirstArraySlice=slice;rd.Texture2DArray.ArraySize=1;}else{rd.ViewDimension=D3D11_RTV_DIMENSION_TEXTURE2D;rd.Texture2D.MipSlice=0;}CheckHr(device_->CreateRenderTargetView(s.images[i].texture,&rd,&s.rtvs[i][slice]),"CreateRenderTargetView");} + XrSwapchainCreateInfo ci{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; + ci.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT; + ci.format = static_cast(s.format); + ci.sampleCount = 1; + ci.width = s.width; + ci.height = s.height; + ci.faceCount = 1; + ci.arraySize = s.arraySize; + ci.mipCount = 1; + CheckXr(xrCreateSwapchain(session_, &ci, &s.handle), "xrCreateSwapchain"); + + std::uint32_t n = 0; + CheckXr(xrEnumerateSwapchainImages(s.handle, 0, &n, nullptr), + "xrEnumerateSwapchainImages(count)"); + s.images.resize(n); + for (auto& i : s.images) i = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; + CheckXr(xrEnumerateSwapchainImages(s.handle, n, &n, + reinterpret_cast(s.images.data())), + "xrEnumerateSwapchainImages(list)"); + s.rtvs.resize(n); + for (std::uint32_t i = 0; i < n; ++i) + { + for (std::uint32_t slice = 0; slice < s.arraySize; ++slice) + { + D3D11_RENDER_TARGET_VIEW_DESC rd{}; + rd.Format = s.format; + if (s.arraySize > 1) + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rd.Texture2DArray.MipSlice = 0; + rd.Texture2DArray.FirstArraySlice = slice; + rd.Texture2DArray.ArraySize = 1; + } + else + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rd.Texture2D.MipSlice = 0; + } + CheckHr(device_->CreateRenderTargetView(s.images[i].texture, &rd, &s.rtvs[i][slice]), + "CreateRenderTargetView"); + } + } } - bool Acquire(SwapchainSet& s,std::uint32_t& image){XrSwapchainImageAcquireInfo ai{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};if(XR_FAILED(xrAcquireSwapchainImage(s.handle,&ai,&image)))return false;XrSwapchainImageWaitInfo wi{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};wi.timeout=XR_INFINITE_DURATION;return XR_SUCCEEDED(xrWaitSwapchainImage(s.handle,&wi));} - void Release(SwapchainSet& s){XrSwapchainImageReleaseInfo ri{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};xrReleaseSwapchainImage(s.handle,&ri);} + + void Acquire(SwapchainSet& s, std::uint32_t& image) + { + XrSwapchainImageAcquireInfo ai{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + CheckXr(xrAcquireSwapchainImage(s.handle, &ai, &image), "xrAcquireSwapchainImage"); + XrSwapchainImageWaitInfo wi{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wi.timeout = XR_INFINITE_DURATION; + CheckXr(xrWaitSwapchainImage(s.handle, &wi), "xrWaitSwapchainImage"); + } + + void Release(SwapchainSet& s) + { + XrSwapchainImageReleaseInfo ri{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + CheckXr(xrReleaseSwapchainImage(s.handle, &ri), "xrReleaseSwapchainImage"); + } + void CreateShaders() { - ID3DBlob* v=CompileShader("VSMain","vs_5_0"),*p=CompileShader("PSMain","ps_5_0");CheckHr(device_->CreateVertexShader(v->GetBufferPointer(),v->GetBufferSize(),nullptr,&vs_),"CreateVertexShader");CheckHr(device_->CreatePixelShader(p->GetBufferPointer(),p->GetBufferSize(),nullptr,&ps_),"CreatePixelShader");v->Release();p->Release(); - D3D11_SAMPLER_DESC sd{};sd.Filter=D3D11_FILTER_MIN_MAG_MIP_LINEAR;sd.AddressU=sd.AddressV=sd.AddressW=D3D11_TEXTURE_ADDRESS_CLAMP;CheckHr(device_->CreateSamplerState(&sd,&sampler_),"CreateSamplerState"); - D3D11_BUFFER_DESC bd{};bd.ByteWidth=sizeof(BlitParams);bd.Usage=D3D11_USAGE_DYNAMIC;bd.BindFlags=D3D11_BIND_CONSTANT_BUFFER;bd.CPUAccessFlags=D3D11_CPU_ACCESS_WRITE;CheckHr(device_->CreateBuffer(&bd,nullptr,&constantBuffer_),"CreateBuffer"); + ID3DBlob* v = CompileShader("VSMain", "vs_5_0"); + ID3DBlob* p = CompileShader("PSMain", "ps_5_0"); + CheckHr(device_->CreateVertexShader(v->GetBufferPointer(), v->GetBufferSize(), nullptr, &vs_), + "CreateVertexShader"); + CheckHr(device_->CreatePixelShader(p->GetBufferPointer(), p->GetBufferSize(), nullptr, &ps_), + "CreatePixelShader"); + v->Release(); + p->Release(); + + D3D11_SAMPLER_DESC sd{}; + sd.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + sd.AddressU = sd.AddressV = sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + CheckHr(device_->CreateSamplerState(&sd, &sampler_), "CreateSamplerState"); + + D3D11_BUFFER_DESC bd{}; + bd.ByteWidth = sizeof(BlitParams); + bd.Usage = D3D11_USAGE_DYNAMIC; + bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + CheckHr(device_->CreateBuffer(&bd, nullptr, &constantBuffer_), "CreateBuffer"); } + bool RecreateDuplication(bool initial) { - ReleaseCom(duplication_);HRESULT hr=E_FAIL;if(output5_){const DXGI_FORMAT supported[]={DXGI_FORMAT_R16G16B16A16_FLOAT,DXGI_FORMAT_B8G8R8A8_UNORM};hr=output5_->DuplicateOutput1(device_,0,2,supported,&duplication_);}if((FAILED(hr)||!duplication_)&&output1_){ReleaseCom(duplication_);hr=output1_->DuplicateOutput(device_,&duplication_);}if(FAILED(hr)||!duplication_){if(initial)throw std::runtime_error("DuplicateOutput failed");return false;}return true; + ReleaseCom(duplication_); + HRESULT hr = E_FAIL; + if (output5_) + { + const DXGI_FORMAT supported[]{ + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_B8G8R8A8_UNORM + }; + hr = output5_->DuplicateOutput1(device_, 0, 2, supported, &duplication_); + } + if ((FAILED(hr) || !duplication_) && output1_) + { + ReleaseCom(duplication_); + hr = output1_->DuplicateOutput(device_, &duplication_); + } + if (FAILED(hr) || !duplication_) + { + if (initial) throw std::runtime_error("DuplicateOutput failed"); + return false; + } + return true; } + bool EnsureSource(const D3D11_TEXTURE2D_DESC& d) { - if(source_&&d.Width==sourceWidth_&&d.Height==sourceHeight_&&d.Format==sourceFormat_)return true;ReleaseCom(sourceSrv_);ReleaseCom(source_);D3D11_TEXTURE2D_DESC s{};s.Width=d.Width;s.Height=d.Height;s.MipLevels=1;s.ArraySize=1;s.Format=d.Format;s.SampleDesc.Count=1;s.Usage=D3D11_USAGE_DEFAULT;s.BindFlags=D3D11_BIND_SHADER_RESOURCE;if(FAILED(device_->CreateTexture2D(&s,nullptr,&source_)))return false;D3D11_SHADER_RESOURCE_VIEW_DESC vd{};vd.Format=s.Format;vd.ViewDimension=D3D11_SRV_DIMENSION_TEXTURE2D;vd.Texture2D.MipLevels=1;if(FAILED(device_->CreateShaderResourceView(source_,&vd,&sourceSrv_)))return false;sourceWidth_=d.Width;sourceHeight_=d.Height;sourceFormat_=d.Format;return true; + if (source_ && d.Width == sourceWidth_ && d.Height == sourceHeight_ && d.Format == sourceFormat_) + return true; + ReleaseCom(sourceSrv_); + ReleaseCom(source_); + D3D11_TEXTURE2D_DESC s{}; + s.Width = d.Width; + s.Height = d.Height; + s.MipLevels = 1; + s.ArraySize = 1; + s.Format = d.Format; + s.SampleDesc.Count = 1; + s.Usage = D3D11_USAGE_DEFAULT; + s.BindFlags = D3D11_BIND_SHADER_RESOURCE; + if (FAILED(device_->CreateTexture2D(&s, nullptr, &source_))) return false; + D3D11_SHADER_RESOURCE_VIEW_DESC vd{}; + vd.Format = s.Format; + vd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + vd.Texture2D.MipLevels = 1; + if (FAILED(device_->CreateShaderResourceView(source_, &vd, &sourceSrv_))) return false; + sourceWidth_ = d.Width; + sourceHeight_ = d.Height; + sourceFormat_ = d.Format; + return true; } + bool GetGameUv(UvRect& uv) { - if(!sourceWidth_||!sourceHeight_||!IsWindow(hwnd_))return false;RECT cr{};if(!GetClientRect(hwnd_,&cr))return false;POINT tl{cr.left,cr.top},br{cr.right,cr.bottom};if(!ClientToScreen(hwnd_,&tl)||!ClientToScreen(hwnd_,&br))return false; - const float l=static_cast(tl.x-outputDesktop_.left)/sourceWidth_,t=static_cast(tl.y-outputDesktop_.top)/sourceHeight_,r=static_cast(br.x-outputDesktop_.left)/sourceWidth_,b=static_cast(br.y-outputDesktop_.top)/sourceHeight_; - uv.x=std::clamp(l,0.f,1.f);uv.y=std::clamp(t,0.f,1.f);float rr=std::clamp(r,0.f,1.f),bb=std::clamp(b,0.f,1.f);uv.w=rr-uv.x;uv.h=bb-uv.y;return uv.w>0.01f&&uv.h>0.01f; + if (!sourceWidth_ || !sourceHeight_ || !IsWindow(hwnd_)) return false; + RECT cr{}; + if (!GetClientRect(hwnd_, &cr)) return false; + POINT tl{ cr.left, cr.top }, br{ cr.right, cr.bottom }; + if (!ClientToScreen(hwnd_, &tl) || !ClientToScreen(hwnd_, &br)) return false; + const float l = static_cast(tl.x - outputDesktop_.left) / sourceWidth_; + const float t = static_cast(tl.y - outputDesktop_.top) / sourceHeight_; + const float r = static_cast(br.x - outputDesktop_.left) / sourceWidth_; + const float b = static_cast(br.y - outputDesktop_.top) / sourceHeight_; + uv.x = std::clamp(l, 0.f, 1.f); + uv.y = std::clamp(t, 0.f, 1.f); + const float rr = std::clamp(r, 0.f, 1.f); + const float bb = std::clamp(b, 0.f, 1.f); + uv.w = rr - uv.x; + uv.h = bb - uv.y; + return uv.w > 0.01f && uv.h > 0.01f; } - void RenderTo(ID3D11RenderTargetView* rtv,std::uint32_t w,std::uint32_t h,const UvRect& uv) + + bool RenderTo(ID3D11RenderTargetView* rtv, std::uint32_t w, std::uint32_t h, + const UvRect& uv, ID3D11ShaderResourceView* sourceSrv, DXGI_FORMAT sourceFormat) { - if(!rtv||!sourceSrv_)return;D3D11_MAPPED_SUBRESOURCE map{};if(SUCCEEDED(context_->Map(constantBuffer_,0,D3D11_MAP_WRITE_DISCARD,0,&map))){auto* p=static_cast(map.pData);p->uvScale[0]=uv.w;p->uvScale[1]=uv.h;p->uvOffset[0]=uv.x;p->uvOffset[1]=uv.y;p->sdrWhiteScale=sdrWhiteScale_;p->sourceIsScRgb=sourceFormat_==DXGI_FORMAT_R16G16B16A16_FLOAT?1.f:0.f;p->padding[0]=p->padding[1]=0;context_->Unmap(constantBuffer_,0);}D3D11_VIEWPORT vp{};vp.Width=static_cast(w);vp.Height=static_cast(h);vp.MaxDepth=1.f;context_->RSSetViewports(1,&vp);context_->OMSetRenderTargets(1,&rtv,nullptr);context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);context_->VSSetShader(vs_,nullptr,0);context_->PSSetShader(ps_,nullptr,0);context_->PSSetShaderResources(0,1,&sourceSrv_);context_->PSSetSamplers(0,1,&sampler_);context_->PSSetConstantBuffers(0,1,&constantBuffer_);context_->Draw(3,0);ID3D11ShaderResourceView* nullSrv=nullptr;context_->PSSetShaderResources(0,1,&nullSrv);ID3D11RenderTargetView* nullRtv=nullptr;context_->OMSetRenderTargets(1,&nullRtv,nullptr); + if (!rtv || !sourceSrv || !constantBuffer_) return false; + D3D11_MAPPED_SUBRESOURCE map{}; + if (FAILED(context_->Map(constantBuffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &map))) + return false; + auto* p = static_cast(map.pData); + p->uvScale[0] = uv.w; + p->uvScale[1] = uv.h; + p->uvOffset[0] = uv.x; + p->uvOffset[1] = uv.y; + p->sdrWhiteScale = sdrWhiteScale_; + p->sourceIsScRgb = sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT ? 1.f : 0.f; + p->padding[0] = p->padding[1] = 0; + context_->Unmap(constantBuffer_, 0); + + D3D11_VIEWPORT vp{}; + vp.Width = static_cast(w); + vp.Height = static_cast(h); + vp.MaxDepth = 1.f; + context_->RSSetViewports(1, &vp); + context_->OMSetRenderTargets(1, &rtv, nullptr); + context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + context_->VSSetShader(vs_, nullptr, 0); + context_->PSSetShader(ps_, nullptr, 0); + context_->PSSetShaderResources(0, 1, &sourceSrv); + context_->PSSetSamplers(0, 1, &sampler_); + context_->PSSetConstantBuffers(0, 1, &constantBuffer_); + context_->Draw(3, 0); + ID3D11ShaderResourceView* nullSrv = nullptr; + context_->PSSetShaderResources(0, 1, &nullSrv); + ID3D11RenderTargetView* nullRtv = nullptr; + context_->OMSetRenderTargets(1, &nullRtv, nullptr); + return true; } - bool EnsureTheaterAnchor(XrSpace viewSpace,XrSpace localSpace,XrTime time) + + bool EnsureTheaterAnchor(XrSpace viewSpace, XrSpace localSpace, XrTime time) { - if(theaterAnchorValid_)return true;XrSpaceLocation loc{XR_TYPE_SPACE_LOCATION};if(XR_FAILED(xrLocateSpace(viewSpace,localSpace,time,&loc)))return false;const XrSpaceLocationFlags need=XR_SPACE_LOCATION_ORIENTATION_VALID_BIT|XR_SPACE_LOCATION_POSITION_VALID_BIT;if((loc.locationFlags&need)!=need)return false;theaterAnchor_=loc.pose;XrVector3f f=RotateVector(loc.pose.orientation,{0,0,-1});theaterAnchor_.position.x+=f.x;theaterAnchor_.position.y+=f.y;theaterAnchor_.position.z+=f.z;theaterAnchorValid_=true;return true; + if (theaterAnchorValid_) return true; + XrSpaceLocation loc{ XR_TYPE_SPACE_LOCATION }; + if (XR_FAILED(xrLocateSpace(viewSpace, localSpace, time, &loc))) return false; + const XrSpaceLocationFlags need = XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | + XR_SPACE_LOCATION_POSITION_VALID_BIT; + if ((loc.locationFlags & need) != need) return false; + theaterAnchor_ = loc.pose; + const XrVector3f f = RotateVector(loc.pose.orientation, { 0, 0, -1 }); + theaterAnchor_.position.x += f.x; + theaterAnchor_.position.y += f.y; + theaterAnchor_.position.z += f.z; + theaterAnchorValid_ = true; + return true; } - XrSession session_=XR_NULL_HANDLE;ID3D11Device* device_=nullptr;ID3D11DeviceContext* context_=nullptr;HWND hwnd_=nullptr;DWORD gamePid_=0;HANDLE gameProcess_=nullptr;HMONITOR targetMonitor_=nullptr;RECT outputDesktop_{}; - IDXGIOutput1* output1_=nullptr;IDXGIOutput5* output5_=nullptr;IDXGIOutputDuplication* duplication_=nullptr;ID3D11Texture2D* source_=nullptr;ID3D11ShaderResourceView* sourceSrv_=nullptr;std::uint32_t sourceWidth_=0,sourceHeight_=0;DXGI_FORMAT sourceFormat_=DXGI_FORMAT_UNKNOWN;bool haveFrame_=false; - ID3D11VertexShader* vs_=nullptr;ID3D11PixelShader* ps_=nullptr;ID3D11SamplerState* sampler_=nullptr;ID3D11Buffer* constantBuffer_=nullptr;DXGI_FORMAT swapFormat_=DXGI_FORMAT_UNKNOWN;SwapchainSet projection_{},theater_{};float sdrWhiteScale_=1.f;std::array configs_{};XrPosef theaterAnchor_{};bool theaterAnchorValid_=false; + XrSession session_ = XR_NULL_HANDLE; + ID3D11Device* device_ = nullptr; + ID3D11DeviceContext* context_ = nullptr; + HWND hwnd_ = nullptr; + DWORD gamePid_ = 0; + HANDLE gameProcess_ = nullptr; + HMONITOR targetMonitor_ = nullptr; + RECT outputDesktop_{}; + IDXGIOutput1* output1_ = nullptr; + IDXGIOutput5* output5_ = nullptr; + IDXGIOutputDuplication* duplication_ = nullptr; + + ID3D11Texture2D* source_ = nullptr; + ID3D11ShaderResourceView* sourceSrv_ = nullptr; + std::uint32_t sourceWidth_ = 0, sourceHeight_ = 0; + DXGI_FORMAT sourceFormat_ = DXGI_FORMAT_UNKNOWN; + bool haveFrame_ = false; + std::uint32_t lastCapturePresentQpcLow_ = 0; + + ID3D11Texture2D* stereoSource_ = nullptr; + ID3D11ShaderResourceView* stereoSourceSrv_ = nullptr; + std::uint32_t stereoSourceWidth_ = 0, stereoSourceHeight_ = 0; + DXGI_FORMAT stereoSourceFormat_ = DXGI_FORMAT_UNKNOWN; + bool stereoSourceValid_ = false; + + ID3D11VertexShader* vs_ = nullptr; + ID3D11PixelShader* ps_ = nullptr; + ID3D11SamplerState* sampler_ = nullptr; + ID3D11Buffer* constantBuffer_ = nullptr; + DXGI_FORMAT swapFormat_ = DXGI_FORMAT_UNKNOWN; + SwapchainSet projection_{}, theater_{}; + float sdrWhiteScale_ = 1.f; + std::array configs_{}; + XrPosef theaterAnchor_{}; + bool theaterAnchorValid_ = false; }; - XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance,XrSystemId system) + bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present) + { + if (capture == 0 || present == 0) return false; + return static_cast(capture - present) >= 0; + } + + XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance, XrSystemId system) { - std::uint32_t n=0;CheckXr(xrEnumerateEnvironmentBlendModes(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,0,&n,nullptr),"xrEnumerateEnvironmentBlendModes(count)");std::vector modes(n);CheckXr(xrEnumerateEnvironmentBlendModes(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,n,&n,modes.data()),"xrEnumerateEnvironmentBlendModes(list)");for(auto m:modes)if(m==XR_ENVIRONMENT_BLEND_MODE_OPAQUE)return m;if(modes.empty())throw std::runtime_error("no blend mode");return modes.front(); + std::uint32_t n = 0; + CheckXr(xrEnumerateEnvironmentBlendModes(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &n, nullptr), + "xrEnumerateEnvironmentBlendModes(count)"); + std::vector modes(n); + CheckXr(xrEnumerateEnvironmentBlendModes(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, n, &n, modes.data()), + "xrEnumerateEnvironmentBlendModes(list)"); + for (auto m : modes) if (m == XR_ENVIRONMENT_BLEND_MODE_OPAQUE) return m; + if (modes.empty()) throw std::runtime_error("no blend mode"); + return modes.front(); + } + + void ParseRuntimeOverride(int argc, char** argv) + { + for (int i = 1; i + 1 < argc; ++i) + { + if (std::strcmp(argv[i], "--runtime-json") == 0) + { + SetEnvironmentVariableA("XR_RUNTIME_JSON", argv[i + 1]); + std::cout << "XR_RUNTIME_JSON=" << argv[i + 1] << "\n"; + return; + } + } } - void ParseRuntimeOverride(int argc,char**argv){for(int i=1;i+1(&getReq)),"xrGetInstanceProcAddr");XrGraphicsRequirementsD3D11KHR req{XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};CheckXr(getReq(instance,system,&req),"xrGetD3D11GraphicsRequirementsKHR");D3DObjects d3d=CreateD3D11Device(req); - XrGraphicsBindingD3D11KHR binding{XR_TYPE_GRAPHICS_BINDING_D3D11_KHR};binding.device=d3d.device;XrSessionCreateInfo si{XR_TYPE_SESSION_CREATE_INFO};si.next=&binding;si.systemId=system;CheckXr(xrCreateSession(instance,&si,&session),"xrCreateSession");XrPosef identity{};identity.orientation.w=1;XrReferenceSpaceCreateInfo li{XR_TYPE_REFERENCE_SPACE_CREATE_INFO};li.referenceSpaceType=XR_REFERENCE_SPACE_TYPE_LOCAL;li.poseInReferenceSpace=identity;CheckXr(xrCreateReferenceSpace(session,&li,&localSpace),"xrCreateReferenceSpace LOCAL");XrReferenceSpaceCreateInfo vi{XR_TYPE_REFERENCE_SPACE_CREATE_INFO};vi.referenceSpaceType=XR_REFERENCE_SPACE_TYPE_VIEW;vi.poseInReferenceSpace=identity;CheckXr(xrCreateReferenceSpace(session,&vi,&viewSpace),"xrCreateReferenceSpace VIEW"); - std::uint32_t cc=0;CheckXr(xrEnumerateViewConfigurationViews(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,0,&cc,nullptr),"xrEnumerateViewConfigurationViews count");if(cc<2)throw std::runtime_error("runtime has fewer than two stereo views");std::vector cv(cc);for(auto& c:cv)c={XR_TYPE_VIEW_CONFIGURATION_VIEW};CheckXr(xrEnumerateViewConfigurationViews(instance,system,XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO,cc,&cc,cv.data()),"xrEnumerateViewConfigurationViews list");std::array configs{cv[0],cv[1]}; - SharedWriter shared;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();const XrEnvironmentBlendMode blend=ChooseBlendMode(instance,system);bool running=false,quit=false,exitRequested=false;ULONGLONG exitRequestMs=0;XrSessionState state=XR_SESSION_STATE_UNKNOWN;OutRunVR::ClientPresentationMode lastPresentation=OutRunVR::PresentationUnknown; - while(!quit) - { - if(!compositor.GameAlive()&&!exitRequested){exitRequested=true;exitRequestMs=GetTickCount64();if(session!=XR_NULL_HANDLE)xrRequestExitSession(session);std::cout<<"OutRun exited; requesting OpenXR shutdown.\n";} - XrEventDataBuffer event{XR_TYPE_EVENT_DATA_BUFFER};while(xrPollEvent(instance,&event)==XR_SUCCESS){if(event.type==XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED){auto* e=reinterpret_cast(&event);state=e->state;if(state==XR_SESSION_STATE_READY&&!running){XrSessionBeginInfo bi{XR_TYPE_SESSION_BEGIN_INFO};bi.primaryViewConfigurationType=XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;CheckXr(xrBeginSession(session,&bi),"xrBeginSession");running=true;}else if(state==XR_SESSION_STATE_STOPPING&&running){CheckXr(xrEndSession(session),"xrEndSession");running=false;}else if(state==XR_SESSION_STATE_EXITING||state==XR_SESSION_STATE_LOSS_PENDING)quit=true;}else if(event.type==XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING){shared.ReferenceSpaceChanged();compositor.ReferenceSpaceChanged();}event={XR_TYPE_EVENT_DATA_BUFFER};} - if(quit)break;if(exitRequested&&GetTickCount64()-exitRequestMs>2000)break;if(!running){Sleep(10);continue;} - XrFrameWaitInfo wi{XR_TYPE_FRAME_WAIT_INFO};XrFrameState fs{XR_TYPE_FRAME_STATE};CheckXr(xrWaitFrame(session,&wi,&fs),"xrWaitFrame");XrFrameBeginInfo bi{XR_TYPE_FRAME_BEGIN_INFO};CheckXr(xrBeginFrame(session,&bi),"xrBeginFrame"); - XrSpaceLocation head{XR_TYPE_SPACE_LOCATION};CheckXr(xrLocateSpace(viewSpace,localSpace,fs.predictedDisplayTime,&head),"xrLocateSpace");std::array views{};for(auto&v:views)v={XR_TYPE_VIEW};XrViewState vs{XR_TYPE_VIEW_STATE};XrViewLocateInfo vl{XR_TYPE_VIEW_LOCATE_INFO};vl.viewConfigurationType=XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;vl.displayTime=fs.predictedDisplayTime;vl.space=localSpace;std::uint32_t vc=0;CheckXr(xrLocateViews(session,&vl,&vs,2,&vc,views.data()),"xrLocateViews");shared.Write(head,views,vc,configs,state,vs.viewStateFlags,ip.runtimeName); - XrFrameEndInfo end{XR_TYPE_FRAME_END_INFO};end.displayTime=fs.predictedDisplayTime;end.environmentBlendMode=blend;const XrCompositionLayerBaseHeader* layers[1]{};std::array pv{};XrCompositionLayerProjection projection{XR_TYPE_COMPOSITION_LAYER_PROJECTION};XrCompositionLayerQuad quad{XR_TYPE_COMPOSITION_LAYER_QUAD}; - const auto presentation=shared.Presentation();if(presentation!=lastPresentation){compositor.ReferenceSpaceChanged();lastPresentation=presentation;std::cout<<"VR presentation: "<<(presentation==OutRunVR::PresentationGameplay?"true stereo projection":"LOCAL-fixed theater")<<".\n";} - bool layerReady=false;if(fs.shouldRender==XR_TRUE&&vc>=2&&compositor.Capture()) + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + ParseRuntimeOverride(argc, argv); + HWND gameWindow = WaitForGameWindow(); + DWORD gamePid = 0; + GetWindowThreadProcessId(gameWindow, &gamePid); + + if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) + throw std::runtime_error("runtime lacks XR_KHR_D3D11_enable"); + const char* extensions[]{ XR_KHR_D3D11_ENABLE_EXTENSION_NAME }; + XrInstanceCreateInfo ii{ XR_TYPE_INSTANCE_CREATE_INFO }; + strncpy_s(ii.applicationInfo.applicationName, sizeof(ii.applicationInfo.applicationName), + "OutRun 2006 True Stereo VR", _TRUNCATE); + ii.applicationInfo.applicationVersion = 1; + strncpy_s(ii.applicationInfo.engineName, sizeof(ii.applicationInfo.engineName), + "OutRun2006Tweaks", _TRUNCATE); + ii.applicationInfo.engineVersion = 1; + ii.applicationInfo.apiVersion = XR_CURRENT_API_VERSION; + ii.enabledExtensionCount = 1; + ii.enabledExtensionNames = extensions; + CheckXr(xrCreateInstance(&ii, &instance), "xrCreateInstance"); + + XrInstanceProperties ip{ XR_TYPE_INSTANCE_PROPERTIES }; + CheckXr(xrGetInstanceProperties(instance, &ip), "xrGetInstanceProperties"); + std::cout << "OpenXR runtime: " << ip.runtimeName << " " + << XR_VERSION_MAJOR(ip.runtimeVersion) << "." + << XR_VERSION_MINOR(ip.runtimeVersion) << "." + << XR_VERSION_PATCH(ip.runtimeVersion) << "\n"; + + XrSystemGetInfo sgi{ XR_TYPE_SYSTEM_GET_INFO }; + sgi.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY; + XrSystemId system = XR_NULL_SYSTEM_ID; + for (;;) + { + const XrResult r = xrGetSystem(instance, &sgi, &system); + if (r == XR_ERROR_FORM_FACTOR_UNAVAILABLE) { Sleep(1000); continue; } + CheckXr(r, "xrGetSystem"); + break; + } + + PFN_xrGetD3D11GraphicsRequirementsKHR getReq = nullptr; + CheckXr(xrGetInstanceProcAddr(instance, "xrGetD3D11GraphicsRequirementsKHR", + reinterpret_cast(&getReq)), "xrGetInstanceProcAddr"); + XrGraphicsRequirementsD3D11KHR req{ XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR }; + CheckXr(getReq(instance, system, &req), "xrGetD3D11GraphicsRequirementsKHR"); + D3DObjects d3d = CreateD3D11Device(req); + + XrGraphicsBindingD3D11KHR binding{ XR_TYPE_GRAPHICS_BINDING_D3D11_KHR }; + binding.device = d3d.device; + XrSessionCreateInfo si{ XR_TYPE_SESSION_CREATE_INFO }; + si.next = &binding; + si.systemId = system; + CheckXr(xrCreateSession(instance, &si, &session), "xrCreateSession"); + + XrPosef identity{}; + identity.orientation.w = 1; + XrReferenceSpaceCreateInfo li{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + li.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + li.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &li, &localSpace), "xrCreateReferenceSpace LOCAL"); + XrReferenceSpaceCreateInfo vi{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + vi.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; + vi.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &vi, &viewSpace), "xrCreateReferenceSpace VIEW"); + + std::uint32_t cc = 0; + CheckXr(xrEnumerateViewConfigurationViews(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &cc, nullptr), + "xrEnumerateViewConfigurationViews count"); + if (cc < 2) throw std::runtime_error("runtime has fewer than two stereo views"); + std::vector cv(cc); + for (auto& c : cv) c = { XR_TYPE_VIEW_CONFIGURATION_VIEW }; + CheckXr(xrEnumerateViewConfigurationViews(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, cc, &cc, cv.data()), + "xrEnumerateViewConfigurationViews list"); + std::array configs{ cv[0], cv[1] }; + + SharedWriter shared; + StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, configs); + compositor.Initialize(); + ViewHistory viewHistory; + const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); + + bool running = false, quit = false, exitRequested = false; + ULONGLONG exitRequestMs = 0; + XrSessionState state = XR_SESSION_STATE_UNKNOWN; + OutRunVR::ClientPresentationMode lastPresentation = OutRunVR::PresentationUnknown; + std::array matchedViews{}; + bool matchedStereoValid = false; + std::uint32_t lastProcessedStereoFrame = 0; + ULONGLONG lastStereoMatchMs = 0; + + while (!quit) + { + if (!compositor.GameAlive() && !exitRequested) + { + exitRequested = true; + exitRequestMs = GetTickCount64(); + if (session != XR_NULL_HANDLE) xrRequestExitSession(session); + std::cout << "OutRun exited; requesting OpenXR shutdown.\n"; + } + + XrEventDataBuffer event{ XR_TYPE_EVENT_DATA_BUFFER }; + while (xrPollEvent(instance, &event) == XR_SUCCESS) { - if(presentation==OutRunVR::PresentationGameplay&&shared.StereoState()==OutRunVR::StereoSbsActive&&compositor.RenderProjection(views,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;} - else if(compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;} + if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + auto* e = reinterpret_cast(&event); + state = e->state; + if (state == XR_SESSION_STATE_READY && !running) + { + XrSessionBeginInfo bi{ XR_TYPE_SESSION_BEGIN_INFO }; + bi.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + CheckXr(xrBeginSession(session, &bi), "xrBeginSession"); + running = true; + } + else if (state == XR_SESSION_STATE_STOPPING && running) + { + CheckXr(xrEndSession(session), "xrEndSession"); + running = false; + } + else if (state == XR_SESSION_STATE_EXITING || state == XR_SESSION_STATE_LOSS_PENDING) + quit = true; + } + else if (event.type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) + { + shared.ReferenceSpaceChanged(); + compositor.ReferenceSpaceChanged(); + viewHistory.Clear(); + matchedStereoValid = false; + lastProcessedStereoFrame = shared.ReadStereoMeta().frame; + } + event = { XR_TYPE_EVENT_DATA_BUFFER }; } - end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;CheckXr(xrEndFrame(session,&end),"xrEndFrame"); + + if (quit) break; + if (exitRequested && GetTickCount64() - exitRequestMs > 2000) break; + if (!running) { Sleep(10); continue; } + + XrFrameWaitInfo wi{ XR_TYPE_FRAME_WAIT_INFO }; + XrFrameState fs{ XR_TYPE_FRAME_STATE }; + CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); + XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO }; + CheckXr(xrBeginFrame(session, &bi), "xrBeginFrame"); + + XrSpaceLocation head{ XR_TYPE_SPACE_LOCATION }; + CheckXr(xrLocateSpace(viewSpace, localSpace, fs.predictedDisplayTime, &head), "xrLocateSpace"); + std::array views{}; + for (auto& v : views) v = { XR_TYPE_VIEW }; + XrViewState vs{ XR_TYPE_VIEW_STATE }; + XrViewLocateInfo vl{ XR_TYPE_VIEW_LOCATE_INFO }; + vl.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + vl.displayTime = fs.predictedDisplayTime; + vl.space = localSpace; + std::uint32_t vc = 0; + CheckXr(xrLocateViews(session, &vl, &vs, 2, &vc, views.data()), "xrLocateViews"); + + const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, + state, vs.viewStateFlags, ip.runtimeName); + const XrViewStateFlags neededViews = XR_VIEW_STATE_ORIENTATION_VALID_BIT | + XR_VIEW_STATE_POSITION_VALID_BIT; + if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) + viewHistory.Store(hostSequence, views); + + XrFrameEndInfo end{ XR_TYPE_FRAME_END_INFO }; + end.displayTime = fs.predictedDisplayTime; + end.environmentBlendMode = blend; + const XrCompositionLayerBaseHeader* layers[1]{}; + std::array pv{}; + XrCompositionLayerProjection projection{ XR_TYPE_COMPOSITION_LAYER_PROJECTION }; + XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; + + const auto presentation = shared.Presentation(); + if (presentation != lastPresentation) + { + compositor.ReferenceSpaceChanged(); + matchedStereoValid = false; + lastProcessedStereoFrame = shared.ReadStereoMeta().frame; + lastPresentation = presentation; + std::cout << "VR presentation: " + << (presentation == OutRunVR::PresentationGameplay + ? "true stereo projection" : "LOCAL-fixed theater") << ".\n"; + } + + bool layerReady = false; + CaptureStatus capture{}; + if (fs.shouldRender==XR_TRUE) + capture = compositor.Capture(); + + if (fs.shouldRender==XR_TRUE && vc >= 2) + { + if (presentation == OutRunVR::PresentationGameplay) + { + const ClientStereoMeta meta = shared.ReadStereoMeta(); + if (meta.valid && meta.state == OutRunVR::StereoSbsActive && meta.frame != 0 && + meta.frame != lastProcessedStereoFrame && meta.poseSequence != 0 && capture.available) + { + std::array exactViews{}; + const bool captureContainsFrame = meta.presentQpcLow == 0 + ? capture.fresh + : QpcLowAtOrAfter(capture.lastPresentQpcLow, meta.presentQpcLow); + if (captureContainsFrame && viewHistory.Find(meta.poseSequence, exactViews) && + compositor.CommitStereoSource()) + { + matchedViews = exactViews; + matchedStereoValid = true; + lastProcessedStereoFrame = meta.frame; + lastStereoMatchMs = GetTickCount64(); + } + } + + const bool withinGrace = matchedStereoValid && compositor.HasStereoSource() && + GetTickCount64() - lastStereoMatchMs <= StereoGraceMs; + if (withinGrace && compositor.RenderProjection(matchedViews, pv)) + { + projection.space = localSpace; + projection.viewCount = 2; + projection.views = pv.data(); + layers[0] = reinterpret_cast(&projection); + layerReady = true; + } + } + else if (capture.available && + compositor.RenderTheater(viewSpace, localSpace, fs.predictedDisplayTime, quad)) + { + layers[0] = reinterpret_cast(&quad); + layerReady = true; + } + } + + end.layerCount = layerReady ? 1 : 0; + end.layers = layerReady ? layers : nullptr; + CheckXr(xrEndFrame(session, &end), "xrEndFrame"); } + compositor.Shutdown(); - if(viewSpace!=XR_NULL_HANDLE)xrDestroySpace(viewSpace);if(localSpace!=XR_NULL_HANDLE)xrDestroySpace(localSpace);if(session!=XR_NULL_HANDLE)xrDestroySession(session);if(instance!=XR_NULL_HANDLE)xrDestroyInstance(instance);return 0; + if (viewSpace != XR_NULL_HANDLE) xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) xrDestroySession(session); + if (instance != XR_NULL_HANDLE) xrDestroyInstance(instance); + return 0; } - catch(const std::exception&e) + catch (const std::exception& e) { - std::cerr<<"OutRun VR host error: "< Date: Mon, 14 Sep 2026 10:03:50 +0900 Subject: [PATCH 0564/1308] vr: timestamp presented stereo frames --- src/vr_shared.hpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 3e44545cdd..748f3849ab 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -37,13 +37,17 @@ namespace OutRunVR inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; - // Client-owned true-stereo transport state. The x64 host uses these to - // decide whether gameplay contains a left/right SBS frame ready for an - // XrCompositionLayerProjection submission. + // Client-owned true-stereo transport state. StereoFrame is a publication + // token written only AFTER the corresponding D3D9 Present succeeds. The QPC + // low word is sampled immediately before Present and lets Desktop Duplication + // prove that its cached image is not older than the published SBS frame. inline constexpr std::uint32_t ClientStereoStateIndex = 12; inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + // Legacy diagnostic alias retained so protocol-v1 tooling/source checks do not + // break. Index 14 now carries ClientStereoPresentQpcLowIndex, not width. + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; enum ClientPresentationMode : std::uint32_t { @@ -152,6 +156,7 @@ namespace OutRunVRRenderer using OutRunVR::HostEyeOffsetRightZIndex; using OutRunVR::ClientStereoStateIndex; using OutRunVR::ClientStereoFrameIndex; + using OutRunVR::ClientStereoPresentQpcLowIndex; using OutRunVR::ClientStereoBackbufferWidthIndex; using OutRunVR::ClientStereoBackbufferHeightIndex; using OutRunVR::ClientPresentationMode; From bbdbb9ad8104fbc588366715aa673b41274b75ad Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:08:25 +0900 Subject: [PATCH 0565/1308] vr: publish stereo only after successful Present --- src/vr_stereo.cpp | 94 ++++++++++++++++++++++++++++++++--------------- 1 file changed, 65 insertions(+), 29 deletions(-) diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 4f1b9fb0e3..a326642649 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -37,7 +37,8 @@ // At Present both full-size eye surfaces are resolved and drawn side-by-side to // the real backbuffer. The x64 host crops that SBS transport and submits it as // XrCompositionLayerProjection using the exact host pose sequence published by -// this renderer. +// this renderer. Stereo metadata is published only after the real D3D9 Present +// succeeds, so Desktop Duplication can never pair a new pose with an older frame. namespace Settings { @@ -545,8 +546,11 @@ namespace OutRunVRStereo else ReplaceSurfaceRef(TrackedRenderTarget, BackBuffer); IDirect3DSurface9* currentDepth = nullptr; - if (SUCCEEDED(device->GetDepthStencilSurface(¤tDepth)) && currentDepth) + const HRESULT depthStateHr = device->GetDepthStencilSurface(¤tDepth); + if (SUCCEEDED(depthStateHr) && currentDepth) TrackedDepthStencil = currentDepth; + else if (depthStateHr == D3DERR_NOTFOUND) + TrackedDepthStencil = nullptr; InitializeAuxRenderTargetState(device); if (FAILED(device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, @@ -657,14 +661,28 @@ namespace OutRunVRStereo return ok; } - void PublishStereoState(std::uint32_t state, bool worldStereo, std::uint32_t poseSequence) + std::uint32_t NextStereoFrameId() + { + if (++StereoFrameCounter == 0) + ++StereoFrameCounter; + return StereoFrameCounter; + } + + void PublishStereoState(std::uint32_t state, bool worldStereo, + std::uint32_t poseSequence, std::uint32_t frameId, + std::uint32_t presentQpcLow) { if (!EnsureSharedState()) return; - if (state != OutRunVR::StereoSbsActive || poseSequence == 0) + // Frame=0 is the client-side publication guard. The host refuses frame 0, + // so it cannot accept fields while this packet is being rewritten. + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); + + if (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) { InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), 0); InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), static_cast(state)); return; @@ -672,8 +690,8 @@ namespace OutRunVRStereo InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), static_cast(poseSequence)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), - static_cast(BackBufferDesc.Width)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), + static_cast(presentQpcLow)); InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), static_cast(BackBufferDesc.Height)); LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); @@ -682,8 +700,10 @@ namespace OutRunVRStereo InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), bits); InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), static_cast(OutRunVR::StereoSbsActive)); + MemoryBarrier(); + // Publish last: non-zero frame means all metadata above is coherent. InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), - static_cast(++StereoFrameCounter)); + static_cast(frameId)); } struct ScreenVertex @@ -728,9 +748,11 @@ namespace OutRunVRStereo IDirect3DSurface9* savedRt = nullptr; IDirect3DSurface9* savedDepth = nullptr; D3DVIEWPORT9 savedViewport{}; - if (FAILED(device->GetRenderTarget(0, &savedRt)) || !savedRt || - FAILED(device->GetDepthStencilSurface(&savedDepth)) || - FAILED(device->GetViewport(&savedViewport))) + const HRESULT rtHr = device->GetRenderTarget(0, &savedRt); + const HRESULT depthHr = device->GetDepthStencilSurface(&savedDepth); + const HRESULT viewportHr = device->GetViewport(&savedViewport); + const bool depthOk = SUCCEEDED(depthHr) || depthHr == D3DERR_NOTFOUND; + if (FAILED(rtHr) || !savedRt || !depthOk || FAILED(viewportHr)) { if (savedRt) savedRt->Release(); if (savedDepth) savedDepth->Release(); @@ -793,7 +815,7 @@ namespace OutRunVRStereo if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, savedDepth))) restoreOk = false; if (FAILED(device->SetViewport(&savedViewport))) restoreOk = false; savedRt->Release(); - savedDepth->Release(); + if (savedDepth) savedDepth->Release(); return success && restoreOk; } @@ -851,9 +873,7 @@ namespace OutRunVRStereo InternalPassScope guard; rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); if (SUCCEEDED(rightHr)) - { rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - } if (SUCCEEDED(rightHr)) rightHr = device->SetViewport(&savedViewport); if (SUCCEEDED(rightHr) && draw.worldStereo) @@ -971,8 +991,6 @@ namespace OutRunVRStereo if (index == 0) { ReplaceSurfaceRef(TrackedRenderTarget, surface); - if (StereoResourcesReady && TargetIsBackBuffer() && !CreateRightDepthForTracked(device)) - StereoResourcesReady = false; } else if (index >= 1 && index <= 3) AuxRenderTargetActive[index - 1] = surface != nullptr; @@ -985,8 +1003,9 @@ namespace OutRunVRStereo const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) { + const bool changed = TrackedDepthStencil != surface; ReplaceSurfaceRef(TrackedDepthStencil, surface); - if (StereoResourcesReady && TargetIsBackBuffer() && !CreateRightDepthForTracked(device)) + if (changed && StereoResourcesReady && !CreateRightDepthForTracked(device)) StereoResourcesReady = false; } return hr; @@ -1025,31 +1044,47 @@ namespace OutRunVRStereo if (!IsGameDevice(device)) return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - if (StereoWanted() && FrameHadWorldStereo && FrameHadDuplicatedDraw && + const bool stereoRequested = StereoWanted(); + bool composedStereo = false; + std::uint32_t pendingPoseSequence = 0; + if (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed && FrameStereoPoseSequence != 0 && EnsureStereoResources(device)) { if (ComposeSbs(device)) { ++StereoComposeSuccess; - PublishStereoState(OutRunVR::StereoSbsActive, true, FrameStereoPoseSequence); - if (!FirstStereoActiveLogged) - { - FirstStereoActiveLogged = true; - spdlog::info("VR stereo: SBS transport active; exact pose sequence published for XrCompositionLayerProjection"); - } + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; } else - { ++StereoComposeFailure; - PublishStereoState(OutRunVR::StereoSbsFallbackMono, false, 0); - } } - else - PublishStereoState(StereoWanted() ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, - false, 0); MaybeLogSummary(); + LARGE_INTEGER presentStart{}; + QueryPerformanceCounter(&presentStart); const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + + if (composedStereo && SUCCEEDED(hr)) + { + const std::uint32_t frameId = NextStereoFrameId(); + std::uint32_t presentQpcLow = static_cast(presentStart.QuadPart); + if (presentQpcLow == 0) + presentQpcLow = 1; + PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, + frameId, presentQpcLow); + if (!FirstStereoActiveLogged) + { + FirstStereoActiveLogged = true; + spdlog::info("VR stereo: SBS transport active; exact pose sequence published for XrCompositionLayerProjection"); + } + } + else + { + PublishStereoState(stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, + false, 0, 0, 0); + } + FrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false; @@ -1065,6 +1100,7 @@ namespace OutRunVRStereo AuxRenderTargetActive = {}; CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); + PublishStereoState(OutRunVR::StereoDisabled, false, 0, 0, 0); const HRESULT hr = ResetHook.stdcall(device, params); if (SUCCEEDED(hr)) EnsureStereoResources(device); From c9ed3f41c39a5a918482aee886f2aafd3b258b94 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:09:37 +0900 Subject: [PATCH 0566/1308] ci: lock stereo timing and state invariants --- .github/workflows/vr-openxr.yml | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 2314e97f0b..f69f206b41 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -44,18 +44,22 @@ jobs: } $renderer = Get-Content src/vr_renderer_probe.cpp -Raw - foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250','ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed','YawOnly','frame-latched c64 WVP injection armed')) { + foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250','ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed','YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp')) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } } $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','Simulation, input, timers, native FFB')) { + foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame','GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport','ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } + if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } + $presentCall = $stereo.IndexOf('const HRESULT hr = PresentHook.stdcall') + $activePublish = $stereo.IndexOf('PublishStereoState(OutRunVR::StereoSbsActive', $presentCall) + if ($presentCall -lt 0 -or $activePublish -lt $presentCall) { throw 'active stereo metadata must publish only after the real Present call' } $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex','ClientStereoBackbufferWidthIndex','ClientStereoBackbufferHeightIndex')) { + foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex','ClientStereoBackbufferWidthIndex','ClientStereoBackbufferHeightIndex','clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame')) { if (-not $shared.Contains($marker)) { throw "missing stereo IPC ABI marker: $marker" } } @@ -119,10 +123,14 @@ jobs: shell: pwsh run: | $src = Get-Content vrhost/main_stereo.cpp -Raw - foreach ($marker in @('DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale','XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2','StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE','StereoViewsValid','HostEyeOffsetLeftXIndex')) { + foreach ($marker in @('DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale','XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2','StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE','StereoViewsValid','HostEyeOffsetLeftXIndex','ViewHistory','ReadStereoMeta','CommitStereoSource','StereoGraceMs','ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter')) { if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } } if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } + $gameplayStart = $src.IndexOf('if (presentation == OutRunVR::PresentationGameplay)') + $theaterCall = $src.IndexOf('compositor.RenderTheater', $gameplayStart) + $gameplayClose = $src.IndexOf('else if (capture.available', $gameplayStart) + if ($gameplayStart -lt 0 -or $gameplayClose -lt 0 -or $theaterCall -lt $gameplayClose) { throw 'gameplay stereo miss must not fall through to LOCAL theater' } $shader = Get-Content vrhost/stereo_shader.hpp -Raw foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb','linearColor')) { if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } } From 3d2c87e949ef5125bf43abe2b8ed3620d2e71e8d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:47:51 +0900 Subject: [PATCH 0567/1308] chore: stage VR review hardening patch --- tools/apply_vr_review_fixes.py | 836 +++++++++++++++++++++++++++++++++ 1 file changed, 836 insertions(+) create mode 100644 tools/apply_vr_review_fixes.py diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py new file mode 100644 index 0000000000..30ba88bf16 --- /dev/null +++ b/tools/apply_vr_review_fixes.py @@ -0,0 +1,836 @@ +from pathlib import Path +import re +import sys + +ROOT = Path(__file__).resolve().parents[1] + +def read(path): + return (ROOT / path).read_text(encoding="utf-8") + +def write(path, text): + (ROOT / path).write_text(text, encoding="utf-8", newline="\n") + +def replace_once(path, old, new): + text = read(path) + count = text.count(old) + if count != 1: + raise RuntimeError(f"{path}: expected one match, found {count}: {old[:120]!r}") + write(path, text.replace(old, new, 1)) + +def require(path, needle): + if needle not in read(path): + raise RuntimeError(f"{path}: missing required marker {needle!r}") + +# Shared ABI: preserve Pose.v1 size, add full eye orientation inside the same +# 248-byte host packet, and add a separate Game->Host Frame.v1 bridge. +shared = r'''#pragma once + +#include + +namespace OutRunVR +{ +\tinline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; +\tinline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian +\tinline constexpr std::uint32_t SharedProtocolVersion = 1; + +\tinline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; +\tinline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' +\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1; + +\tenum SharedFlags : std::uint32_t +\t{ +\t\tHostAlive = 1u << 0, +\t\tOrientationValid = 1u << 1, +\t\tPositionValid = 1u << 2, +\t\tSessionVisible = 1u << 3, +\t\tSessionFocused = 1u << 4, +\t\tStereoViewsValid = 1u << 5, +\t\tStereoEyeOrientationValid = 1u << 6, +\t}; + +\tinline constexpr std::uint32_t ClientHeartbeatIndex = 0; +\tinline constexpr std::uint32_t ClientFlagsIndex = 1; +\tinline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; +\tinline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; +\tinline constexpr std::uint32_t ClientPresentationModeIndex = 4; +\tinline constexpr std::uint32_t ClientGameStateIndex = 5; +\tinline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; +\tinline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; +\tinline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; +\tinline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; +\tinline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; +\tinline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; +\tinline constexpr std::uint32_t ClientStereoStateIndex = 12; +\tinline constexpr std::uint32_t ClientStereoFrameIndex = 13; +\tinline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; +\tinline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; +\tinline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; + +\tenum ClientPresentationMode : std::uint32_t +\t{ +\t\tPresentationUnknown = 0, +\t\tPresentationGameplay = 1, +\t\tPresentationTheater = 2, +\t}; + +\tenum ClientStereoState : std::uint32_t +\t{ +\t\tStereoDisabled = 0, +\t\tStereoSbsActive = 1, +\t\tStereoSbsFallbackMono = 2, +\t}; + +\tenum ClientTelemetryFlags : std::uint32_t +\t{ +\t\tClientHookAlive = 1u << 0, +\t\tClientHostPoseValid = 1u << 1, +\t\tClientPoseApplied = 1u << 2, +\t\tClientAutoEnabled = 1u << 3, +\t\tClientRendererWvpVerified = 1u << 4, +\t\tClientRendererPoseInjected = 1u << 5, +\t\tClientRendererMatrixPrepared = 1u << 6, +\t\tClientRendererUploadFailed = 1u << 7, +\t\tClientCullingCameraSynced = 1u << 8, +\t\tClientFrameCompleted = 1u << 9, +\t\tClientStereoActive = 1u << 10, +\t\tClientStereoWorldDraw = 1u << 11, +\t\tClientStereoDrawDuplicated = 1u << 12, +\t}; + +\tenum RenderFrameFlags : std::uint32_t +\t{ +\t\tRenderFrameStereoComplete = 1u << 0, +\t\tRenderFrameWorldStereo = 1u << 1, +\t\tRenderFrameDrawDuplicated = 1u << 2, +\t\tRenderFrameEffectivePoseValid = 1u << 3, +\t}; + +\tenum StereoFailureReason : std::uint32_t +\t{ +\t\tStereoFailureNone = 0, +\t\tStereoFailureMissingLatchedPose = 1, +\t\tStereoFailureResourceUnavailable = 2, +\t\tStereoFailureMrtActive = 3, +\t\tStereoFailureViewportUnavailable = 4, +\t\tStereoFailureLeftWvpUploadFailed = 5, +\t\tStereoFailureLeftDrawFailed = 6, +\t\tStereoFailureRightStateFailed = 7, +\t\tStereoFailureRightWvpUploadFailed = 8, +\t\tStereoFailureRightDrawFailed = 9, +\t\tStereoFailureRestoreFailed = 10, +\t\tStereoFailureComposeFailed = 11, +\t\tStereoFailurePresentFailed = 12, +\t\tStereoFailureDepthStateChanged = 13, +\t\tStereoFailurePoseSequenceMismatch = 14, +\t\tStereoFailureDepthUnsynchronized = 15, +\t\tStereoFailureClearFailed = 16, +\t}; + +#pragma pack(push, 4) +\tstruct SharedFov +\t{ +\t\tfloat angleLeft; +\t\tfloat angleRight; +\t\tfloat angleUp; +\t\tfloat angleDown; +\t}; + +\tstruct SharedPoseState +\t{ +\t\tstd::uint32_t magic; +\t\tstd::uint32_t protocolVersion; +\t\tstd::uint32_t structSize; +\t\tvolatile std::uint32_t sequence; +\t\tvolatile std::uint32_t hostPid; +\t\tvolatile std::uint32_t clientPid; +\t\tvolatile std::uint32_t flags; +\t\tvolatile std::uint32_t heartbeat; +\t\tstd::int64_t sampleQpc; +\t\tfloat orientation[4]; +\t\tfloat position[3]; +\t\tvolatile std::uint32_t clientStereoPoseSequence; +\t\tSharedFov eyeFov[2]; +\t\tfloat eyeOrientation[2][4]; +\t\tchar runtimeName[48]; +\t\tstd::uint32_t reserved[16]; +\t}; + +\tstruct SharedRenderEye +\t{ +\t\tfloat orientation[4]; +\t\tfloat position[3]; +\t\tfloat reserved0; +\t\tSharedFov fov; +\t}; + +\tstruct SharedRenderFrameState +\t{ +\t\tstd::uint32_t magic; +\t\tstd::uint32_t protocolVersion; +\t\tstd::uint32_t structSize; +\t\tvolatile std::uint32_t sequence; +\t\tvolatile std::uint32_t clientPid; +\t\tstd::uint32_t state; +\t\tstd::uint32_t frameId; +\t\tstd::uint32_t sourcePoseSequence; +\t\tstd::uint32_t presentationMode; +\t\tstd::uint32_t flags; +\t\tstd::uint32_t failureReason; +\t\tstd::uint32_t backbufferWidth; +\t\tstd::uint32_t backbufferHeight; +\t\tstd::int64_t presentQpc; +\t\tSharedRenderEye eye[2]; +\t\tstd::uint32_t reserved[25]; +\t}; +#pragma pack(pop) + +\tstatic_assert(sizeof(SharedFov) == 16); +\tstatic_assert(sizeof(SharedPoseState) == 248); +\tstatic_assert(sizeof(SharedRenderEye) == 48); +\tstatic_assert(sizeof(SharedRenderFrameState) == 256); +} + +namespace OutRunVRRenderer +{ +\tusing OutRunVR::SharedMemoryName; +\tusing OutRunVR::SharedMagic; +\tusing OutRunVR::SharedProtocolVersion; +\tusing OutRunVR::SharedPoseState; +\tusing OutRunVR::SharedFov; +\tusing OutRunVR::HostAlive; +\tusing OutRunVR::OrientationValid; +\tusing OutRunVR::PositionValid; +\tusing OutRunVR::StereoViewsValid; +\tusing OutRunVR::StereoEyeOrientationValid; +\tusing OutRunVR::ClientHeartbeatIndex; +\tusing OutRunVR::ClientFlagsIndex; +\tusing OutRunVR::ClientLastAngleBitsIndex; +\tusing OutRunVR::HostReferenceSpaceGenerationIndex; +\tusing OutRunVR::ClientPresentationModeIndex; +\tusing OutRunVR::ClientGameStateIndex; +\tusing OutRunVR::HostEyeOffsetLeftXIndex; +\tusing OutRunVR::HostEyeOffsetLeftYIndex; +\tusing OutRunVR::HostEyeOffsetLeftZIndex; +\tusing OutRunVR::HostEyeOffsetRightXIndex; +\tusing OutRunVR::HostEyeOffsetRightYIndex; +\tusing OutRunVR::HostEyeOffsetRightZIndex; +\tusing OutRunVR::ClientStereoStateIndex; +\tusing OutRunVR::ClientStereoFrameIndex; +\tusing OutRunVR::ClientStereoPresentQpcLowIndex; +\tusing OutRunVR::ClientStereoBackbufferWidthIndex; +\tusing OutRunVR::ClientStereoBackbufferHeightIndex; +\tusing OutRunVR::ClientPresentationMode; +\tusing OutRunVR::PresentationUnknown; +\tusing OutRunVR::PresentationGameplay; +\tusing OutRunVR::PresentationTheater; +\tusing OutRunVR::StereoDisabled; +\tusing OutRunVR::StereoSbsActive; +\tusing OutRunVR::StereoSbsFallbackMono; +\tusing OutRunVR::ClientHookAlive; +\tusing OutRunVR::ClientHostPoseValid; +\tusing OutRunVR::ClientPoseApplied; +\tusing OutRunVR::ClientAutoEnabled; +\tusing OutRunVR::ClientRendererWvpVerified; +\tusing OutRunVR::ClientRendererPoseInjected; +\tusing OutRunVR::ClientRendererMatrixPrepared; +\tusing OutRunVR::ClientRendererUploadFailed; +\tusing OutRunVR::ClientCullingCameraSynced; +\tusing OutRunVR::ClientFrameCompleted; +\tusing OutRunVR::ClientStereoActive; +\tusing OutRunVR::ClientStereoWorldDraw; +\tusing OutRunVR::ClientStereoDrawDuplicated; + +\tstruct LatchedStereoFrame +\t{ +\t\tbool valid = false; +\t\tstd::uint32_t poseSequence = 0; +\t\tSharedFov eyeFov[2]{}; +\t\tfloat eyeOffset[2][3]{}; +\t\tfloat eyeOrientation[2][4]{}; +\t\tfloat effectiveEyeOrientation[2][4]{}; +\t\tfloat effectiveEyePosition[2][3]{}; +\t}; + +\tbool GetLatchedStereoFrame(LatchedStereoFrame& out); +\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +\t\tstd::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, +\t\tstd::uint64_t& shaderSerial); +} + +namespace OutRunVRStereo +{ +\tbool IsInternalStereoPassActive(); +\tbool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); +} +''' +write("src/vr_shared.hpp", shared) + +replace_once("src/hooks_vr.cpp", +'''\tSetting VRCullingCameraSync{ "VR", "CullingCameraSync", true, +\t\t"Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; +\tSetting VRWorldScale''', +'''\tSetting VRCullingCameraSync{ "VR", "CullingCameraSync", true, +\t\t"Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; +\tSetting VRCullingUnionFov{ "VR", "CullingUnionFov", false, +\t\t"Experimental: temporarily widens the verified render-time projection to the union of both OpenXR eye FOVs for render-phase culling. It cannot fix visibility lists built before BeginScene." }; +\tSetting VRWorldScale''') +replace_once("src/hooks_vr.cpp", +'''// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: +// it duplicates D3D9 draws into left/right SBS viewports and replaces only world-draw +// c64 constants with true per-eye OpenXR view/projection matrices. Simulation, input, +// timers and native FFB are never replayed for the second eye.''', +'''// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: +// it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces +// only verified world-draw c64 constants with true per-eye OpenXR transforms. +// Simulation, input, timers and native FFB are never replayed for the second eye.''') + +replace_once("src/vr_renderer_probe.cpp", +'''\textern Setting VRCullingCameraSync; +\textern Setting VRWorldScale;''', +'''\textern Setting VRCullingCameraSync; +\textern Setting VRCullingUnionFov; +\textern Setting VRWorldScale;''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\tbool stereoValid = false; +\t\t\tSharedFov eyeFov[2]{}; +\t\t\tfloat eyeOffset[2][3]{}; +\t\t};''', +'''\t\t\tbool stereoValid = false; +\t\t\tSharedFov eyeFov[2]{}; +\t\t\tfloat eyeOffset[2][3]{}; +\t\t\tQuat eyeOrientation[2]{ +\t\t\t\t{ 0.0f, 0.0f, 0.0f, 1.0f }, +\t\t\t\t{ 0.0f, 0.0f, 0.0f, 1.0f } +\t\t\t}; +\t\t};''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\tD3DVECTOR CullingCameraSavedPos{}; +\t\tD3DVECTOR CullingCameraSavedLook{}; +\t\tEvWorkCamera* CullingCameraObject = nullptr; +\t\tbool CullingCameraOverridden = false;''', +'''\t\tD3DVECTOR CullingCameraSavedPos{}; +\t\tD3DVECTOR CullingCameraSavedLook{}; +\t\tEvWorkCamera* CullingCameraObject = nullptr; +\t\tbool CullingCameraOverridden = false; +\t\tD3DMATRIX CullingProjectionSaved{}; +\t\tbool CullingProjectionOverridden = false;''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\tbool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) +\t\t{''', +'''\t\tD3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const SharedFov& fov) +\t\t{ +\t\t\tconst float tanLeft = std::tan(fov.angleLeft), tanRight = std::tan(fov.angleRight); +\t\t\tconst float tanUp = std::tan(fov.angleUp), tanDown = std::tan(fov.angleDown); +\t\t\tconst float width = tanRight - tanLeft, height = tanUp - tanDown; +\t\t\tD3DMATRIX out{}; +\t\t\tout._11 = 2.0f / width; out._22 = 2.0f / height; +\t\t\tout._31 = (tanRight + tanLeft) / width; out._32 = (tanUp + tanDown) / height; +\t\t\tout._33 = base._33; out._34 = base._34; out._43 = base._43; out._44 = base._44; +\t\t\treturn out; +\t\t} + +\t\tbool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) +\t\t{''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\tbool ImageContainsRange(std::uintptr_t rva, std::size_t size) +\t\t{''', +'''\t\tbool IsWritableRange(void* address, std::size_t size) +\t\t{ +\t\t\tif (!address || size == 0) return false; +\t\t\tMEMORY_BASIC_INFORMATION info{}; +\t\t\tif (VirtualQuery(address, &info, sizeof(info)) != sizeof(info) || info.State != MEM_COMMIT || +\t\t\t\t(info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) return false; +\t\t\tconst DWORD protect = info.Protect & 0xFFu; +\t\t\tconst bool writable = protect == PAGE_READWRITE || protect == PAGE_WRITECOPY || +\t\t\t\tprotect == PAGE_EXECUTE_READWRITE || protect == PAGE_EXECUTE_WRITECOPY; +\t\t\tif (!writable) return false; +\t\t\tconst auto begin = reinterpret_cast(address); +\t\t\tconst auto regionBegin = reinterpret_cast(info.BaseAddress); +\t\t\tconst auto regionEnd = regionBegin + info.RegionSize; +\t\t\treturn begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; +\t\t} + +\t\tbool ImageContainsRange(std::uintptr_t rva, std::size_t size) +\t\t{''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\tstd::memcpy(&view, RendererView, sizeof(view)); +\t\t\tstd::memcpy(&projection, RendererProjection, sizeof(projection)); +\t\t\tstd::memcpy(&worldView, RendererWorldView, sizeof(worldView));''', +'''\t\t\tstd::memcpy(&view, RendererView, sizeof(view)); +\t\t\tif (CullingProjectionOverridden) projection = CullingProjectionSaved; +\t\t\telse std::memcpy(&projection, RendererProjection, sizeof(projection)); +\t\t\tstd::memcpy(&worldView, RendererWorldView, sizeof(worldView));''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\tpose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && +\t\t\t\tFovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]);''', +'''\t\t\tpose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && +\t\t\t\t(snapshot.flags & StereoEyeOrientationValid) != 0 && +\t\t\t\tFovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]);''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; +\t\t\t\t\t} +\t\t\t\t} +\t\t\t}''', +'''\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; +\t\t\t\t\t} +\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], +\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; +\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; +\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ); +\t\t\t\t} +\t\t\t}''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\tvoid RestoreCullingCamera() +\t\t{ +\t\t\tif (!CullingCameraOverridden || !CullingCameraObject) +\t\t\t\treturn; +\t\t\tCullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; +\t\t\tCullingCameraObject->look_pos_104 = CullingCameraSavedLook; +\t\t\tCullingCameraObject = nullptr; +\t\t\tCullingCameraOverridden = false; +\t\t}''', +'''\t\tvoid RestoreCullingCamera() +\t\t{ +\t\t\tif (CullingCameraOverridden && CullingCameraObject) +\t\t\t{ +\t\t\t\tCullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; +\t\t\t\tCullingCameraObject->look_pos_104 = CullingCameraSavedLook; +\t\t\t} +\t\t\tCullingCameraObject = nullptr; +\t\t\tCullingCameraOverridden = false; +\t\t\tif (CullingProjectionOverridden && RendererProjection) +\t\t\t{ +\t\t\t\tauto* projection = const_cast(RendererProjection); +\t\t\t\tif (IsWritableRange(projection, sizeof(D3DMATRIX))) std::memcpy(projection, &CullingProjectionSaved, sizeof(D3DMATRIX)); +\t\t\t} +\t\t\tCullingProjectionOverridden = false; +\t\t}''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\tCullingCameraOverridden = true; +\t\t\tFrameTelemetryFlags |= ClientCullingCameraSynced;''', +'''\t\t\tCullingCameraOverridden = true; +\t\t\tif (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection) +\t\t\t{ +\t\t\t\tauto* projection = const_cast(RendererProjection); +\t\t\t\tD3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection)); +\t\t\t\tSharedFov unionFov{}; +\t\t\t\tunionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft); +\t\t\t\tunionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight); +\t\t\t\tunionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp); +\t\t\t\tunionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown); +\t\t\t\tconst D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov); +\t\t\t\tif (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX))) +\t\t\t\t{ +\t\t\t\t\tCullingProjectionSaved = baseProjection; +\t\t\t\t\tstd::memcpy(projection, &widened, sizeof(widened)); +\t\t\t\t\tCullingProjectionOverridden = true; +\t\t\t\t} +\t\t\t} +\t\t\tFrameTelemetryFlags |= ClientCullingCameraSynced;''') +replace_once("src/vr_renderer_probe.cpp", +'''\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); +\t\t\tLatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); +\t\t\tLatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); +\t\t\tLatchedPoseSequence = sample.sequence; + +\t\t\tif (LatchedHeadInverseValid && sample.stereoValid) +\t\t\t{ +\t\t\t\tLatchedStereo.valid = true; +\t\t\t\tLatchedStereo.poseSequence = sample.sequence; +\t\t\t\tLatchedStereo.eyeFov[0] = sample.eyeFov[0]; +\t\t\t\tLatchedStereo.eyeFov[1] = sample.eyeFov[1]; +\t\t\t\tstd::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); +\t\t\t}''', +'''\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); +\t\t\tLatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); +\t\t\tLatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); +\t\t\tLatchedPoseSequence = sample.sequence; + +\t\t\tif (LatchedHeadInverseValid && sample.stereoValid) +\t\t\t{ +\t\t\t\tLatchedStereo.valid = true; +\t\t\t\tLatchedStereo.poseSequence = sample.sequence; +\t\t\t\tLatchedStereo.eyeFov[0] = sample.eyeFov[0]; LatchedStereo.eyeFov[1] = sample.eyeFov[1]; +\t\t\t\tstd::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); +\t\t\t\tconst Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation); +\t\t\t\tVec3 effectiveHeadPosition = sample.position; +\t\t\t\tif (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; +\t\t\t\tfor (int eye = 0; eye < 2; ++eye) +\t\t\t\t{ +\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye]; +\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y; +\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w; +\t\t\t\t\tconst Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation); +\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y; +\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w; +\t\t\t\t\tconst Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]}; +\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye); +\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x; +\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y; +\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z; +\t\t\t\t} +\t\t\t}''') + +# Stereo file core changes +replace_once("src/vr_stereo.cpp",'''\t\tHANDLE SharedMapping = nullptr; +\t\tOutRunVR::SharedPoseState* SharedState = nullptr;''','''\t\tHANDLE SharedMapping = nullptr; +\t\tOutRunVR::SharedPoseState* SharedState = nullptr; +\t\tHANDLE RenderFrameMapping = nullptr; +\t\tOutRunVR::SharedRenderFrameState* RenderFrameState = nullptr;''') +replace_once("src/vr_stereo.cpp",'''\t\tbool FrameHadDuplicatedDraw = false; +\t\tbool FrameHadWorldStereo = false; +\t\tbool FrameRightDrawFailed = false; +\t\tstd::uint32_t FrameStereoPoseSequence = 0; +\t\tstd::uint32_t StereoFrameCounter = 0;''','''\t\tbool FrameHadDuplicatedDraw = false; +\t\tbool FrameHadWorldStereo = false; +\t\tbool FrameRightDrawFailed = false; +\t\tbool FrameStereoIncomplete = false; +\t\tOutRunVR::StereoFailureReason FrameFailureReason = OutRunVR::StereoFailureNone; +\t\tstd::uint32_t FrameStereoPoseSequence = 0; +\t\tOutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; +\t\tstd::uint32_t StereoFrameCounter = 0; +\t\tbool RightDepthSynchronized = true;''') +replace_once("src/vr_stereo.cpp",'''\t\tD3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) +\t\t{''','''\t\tD3DMATRIX MatrixFromQuaternionTranslation(const float qIn[4], const float position[3], float positionScale) +\t\t{ +\t\t\tfloat x=qIn[0],y=qIn[1],z=qIn[2],w=qIn[3]; const float lenSq=x*x+y*y+z*z+w*w; +\t\t\tif (!std::isfinite(lenSq)||lenSq<=1.0e-12f) return IdentityMatrix(); const float inv=1.0f/std::sqrt(lenSq); x*=inv;y*=inv;z*=inv;w*=inv; +\t\t\tD3DMATRIX out=IdentityMatrix(); const float xx=x*x,yy=y*y,zz=z*z,xy=x*y,xz=x*z,yz=y*z,xw=x*w,yw=y*w,zw=z*w; +\t\t\tout._11=1-2*(yy+zz);out._12=2*(xy+zw);out._13=2*(xz-yw);out._21=2*(xy-zw);out._22=1-2*(xx+zz);out._23=2*(yz+xw); +\t\t\tout._31=2*(xz+yw);out._32=2*(yz-xw);out._33=1-2*(xx+yy);out._41=position[0]*positionScale;out._42=position[1]*positionScale;out._43=position[2]*positionScale; return out; +\t\t} +\t\tD3DMATRIX InverseRigid(const D3DMATRIX& m) +\t\t{ +\t\t\tD3DMATRIX out=IdentityMatrix(); out._11=m._11;out._12=m._21;out._13=m._31;out._21=m._12;out._22=m._22;out._23=m._32;out._31=m._13;out._32=m._23;out._33=m._33; +\t\t\tout._41=-(m._41*out._11+m._42*out._21+m._43*out._31);out._42=-(m._41*out._12+m._42*out._22+m._43*out._32);out._43=-(m._41*out._13+m._42*out._23+m._43*out._33); return out; +\t\t} + +\t\tD3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) +\t\t{''') +replace_once("src/vr_stereo.cpp",'''\t\t\tfor (int eye = 0; eye < 2; ++eye) +\t\t\t{ +\t\t\t\tD3DMATRIX eyeInverse = IdentityMatrix(); +\t\t\t\teyeInverse._41 = -stereo.eyeOffset[eye][0] * Settings::VRWorldScale; +\t\t\t\teyeInverse._42 = -stereo.eyeOffset[eye][1] * Settings::VRWorldScale; +\t\t\t\teyeInverse._43 = -stereo.eyeOffset[eye][2] * Settings::VRWorldScale;''','''\t\t\tfor (int eye = 0; eye < 2; ++eye) +\t\t\t{ +\t\t\t\tconst D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); +\t\t\t\tconst D3DMATRIX eyeInverse = InverseRigid(eyePose);''') +replace_once("src/vr_stereo.cpp",'''\t\tstruct DrawStereoState +\t\t{''','''\t\tbool EnsureRenderFrameState() +\t\t{ +\t\t\tif (RenderFrameState) return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(OutRunVR::SharedRenderFrameState); +\t\t\tRenderFrameMapping=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName); if(!RenderFrameMapping)return false; +\t\t\tconst bool existed=GetLastError()==ERROR_ALREADY_EXISTS; RenderFrameState=static_cast(MapViewOfFile(RenderFrameMapping,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState))); if(!RenderFrameState)return false; +\t\t\tif(!existed){std::memset(RenderFrameState,0,sizeof(*RenderFrameState));RenderFrameState->protocolVersion=OutRunVR::RenderFrameProtocolVersion;RenderFrameState->structSize=sizeof(*RenderFrameState);MemoryBarrier();RenderFrameState->magic=OutRunVR::RenderFrameMagic;} +\t\t\treturn RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(*RenderFrameState); +\t\t} +\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;} + +\t\tstruct DrawStereoState +\t\t{''') +replace_once("src/vr_stereo.cpp",'''\t\t\tbool worldStereo = false; +\t\t\tstd::uint32_t poseSequence = 0; +\t\t};''','''\t\t\tbool worldStereo = false; +\t\t\tstd::uint32_t poseSequence = 0; +\t\t\tOutRunVRRenderer::LatchedStereoFrame stereoFrame{}; +\t\t};''') +replace_once("src/vr_stereo.cpp",'''\t\t\tReleaseCom(RightEyeDepth); +\t\t\tif (!TrackedDepthStencil) +\t\t\t\treturn true;''','''\t\t\tReleaseCom(RightEyeDepth); +\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr; +\t\t\tif (!TrackedDepthStencil) +\t\t\t\treturn true;''') +replace_once("src/vr_stereo.cpp",'''\t\t\tFrameRightDrawFailed = true; +\t\t\t++RestoreFailures;''','''\t\t\tFrameRightDrawFailed = true; +\t\t\tPoisonFrame(OutRunVR::StereoFailureRestoreFailed); +\t\t\t++RestoreFailures;''') +replace_once("src/vr_stereo.cpp",'''\t\tstruct ScreenVertex +\t\t{''','''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo) +\t\t{ +\t\t\tif(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); +\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); +\t\t\tif(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} +\t\t\tMemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); +\t\t} + +\t\tstruct ScreenVertex +\t\t{''') +replace_once("src/vr_stereo.cpp",'''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); + +\t\t\tif (state != OutRunVR::StereoSbsActive''','''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); +\t\t\tconst LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated); +\t\t\tInterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), ~stereoBits); + +\t\t\tif (state != OutRunVR::StereoSbsActive''') +replace_once("src/vr_stereo.cpp",'''\t\tbool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) +\t\t{ +\t\t\tif (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) +\t\t\t\treturn false; +\t\t\tif (AnyAuxRenderTargetActive()) +\t\t\t{ +\t\t\t\t++MrtRejectedDraws; +\t\t\t\tif (!FirstMrtRejectLogged) +\t\t\t\t{ +\t\t\t\t\tFirstMrtRejectLogged = true; +\t\t\t\t\tspdlog::info("VR stereo: auxiliary MRT active; draw left untouched to avoid double-writing RT1+"); +\t\t\t\t} +\t\t\t\treturn false; +\t\t\t} +\t\t\tif (!EnsureStereoResources(device)) +\t\t\t\treturn false; + +\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{}; +\t\t\tif (!OutRunVRRenderer::GetLatchedStereoFrame(stereo)) +\t\t\t\treturn false; +\t\t\tBuildEyeConstants(device, stereo, draw); +\t\t\treturn true; +\t\t}''','''\t\tbool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) +\t\t{ +\t\t\tif (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; +\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} +\t\t\tif(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} +\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} +\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} +\t\t\tdraw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true; +\t\t}''') +replace_once("src/vr_stereo.cpp",'''\t\t\tD3DVIEWPORT9 savedViewport{}; +\t\t\tif (FAILED(device->GetViewport(&savedViewport))) +\t\t\t\treturn drawCall(); + +\t\t\tif (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.eyeConstants[0])) +\t\t\t\treturn drawCall();''','''\t\t\tD3DVIEWPORT9 savedViewport{}; +\t\t\tif(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} +\t\t\tif(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}''') +replace_once("src/vr_stereo.cpp",'''\t\t\tif (FAILED(leftHr)) +\t\t\t{ +\t\t\t\tif (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.originalConstants)) +\t\t\t\t\tNoteRestoreFailure("left draw c64"); +\t\t\t\treturn leftHr; +\t\t\t}''','''\t\t\tif(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}''') +replace_once("src/vr_stereo.cpp",'''\t\t\t\tif (FrameStereoPoseSequence == 0) +\t\t\t\t\tFrameStereoPoseSequence = draw.poseSequence; +\t\t\t\telse if (FrameStereoPoseSequence != draw.poseSequence) +\t\t\t\t{ +\t\t\t\t\tFrameRightDrawFailed = true; +\t\t\t\t\tspdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback"); +\t\t\t\t}''','''\t\t\t\tif(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;} +\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}''') +replace_once("src/vr_stereo.cpp",'''\t\t\tif (FAILED(rightHr)) +\t\t\t\tFrameRightDrawFailed = true;''','''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);}''') + +# ClearDest by regex +p=re.compile(r'\t\tHRESULT __stdcall ClearDest\(IDirect3DDevice9\* device, DWORD count, const D3DRECT\* rects,\n.*?\t\t}\n\n\t\tHRESULT __stdcall SetRenderTargetDest',re.S);t=read("src/vr_stereo.cpp");m=p.search(t) +if not m: raise RuntimeError("ClearDest block not found") +new=r'''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, +\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil) +\t\t{ +\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; +\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} +\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} +\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} +\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} +\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ +\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} +\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; +\t\t} + +\t\tHRESULT __stdcall SetRenderTargetDest''' +write("src/vr_stereo.cpp",t[:m.start()]+new+t[m.end():]) +replace_once("src/vr_stereo.cpp",'''\t\t\t\tconst bool changed = TrackedDepthStencil != surface; +\t\t\t\tReplaceSurfaceRef(TrackedDepthStencil, surface); +\t\t\t\tif (changed && StereoResourcesReady && !CreateRightDepthForTracked(device)) +\t\t\t\t\tStereoResourcesReady = false;''','''\t\t\t\tconst bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer())PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;}''') +replace_once("src/vr_stereo.cpp",'''\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); +\t\t\t\tstd::uint64_t serial = VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel) + 1; +\t\t\t\tif (serial == 0) +\t\t\t\t\tVertexShaderSerial.fetch_add(1, std::memory_order_acq_rel);''','''\t\t\t\tconst std::uintptr_t next=reinterpret_cast(shader);const std::uintptr_t previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}''') + +# Present by regex +p=re.compile(r'\t\tHRESULT __stdcall PresentDest\(IDirect3DDevice9\* device, const RECT\* sourceRect,\n.*?\t\t}\n\n\t\tHRESULT __stdcall ResetDest',re.S);t=read("src/vr_stereo.cpp");m=p.search(t) +if not m: raise RuntimeError("PresentDest block not found") +new=r'''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) +\t\t{ +\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; +\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} +\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); +\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} +\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} +\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; +\t\t} + +\t\tHRESULT __stdcall ResetDest''' +write("src/vr_stereo.cpp",t[:m.start()]+new+t[m.end():]) +replace_once("src/vr_stereo.cpp",'''\t\t\tPublishStereoState(OutRunVR::StereoDisabled, false, 0, 0, 0); +\t\t\tconst HRESULT hr = ResetHook.stdcall(device, params);''','''\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);''') +replace_once("src/vr_stereo.cpp",'''\t\t\tEnsureSharedState(); +\t\t\tEnsureStereoResources(device);''','''\t\t\tEnsureSharedState(); +\t\t\tEnsureRenderFrameState(); +\t\t\tEnsureStereoResources(device);''') + +# Host changes +replace_once("vrhost/main_stereo.cpp",''' XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) + {''',''' XrQuaternionf NormalizeQuaternion(XrQuaternionf q){const float l=q.x*q.x+q.y*q.y+q.z*q.z+q.w*q.w;if(!std::isfinite(l)||l<=1e-12f)return{0,0,0,1};const float i=1.0f/std::sqrt(l);q.x*=i;q.y*=i;q.z*=i;q.w*=i;return q;} + XrQuaternionf ConjugateQuaternion(XrQuaternionf q){q=NormalizeQuaternion(q);return{-q.x,-q.y,-q.z,q.w};} + XrQuaternionf MultiplyQuaternion(const XrQuaternionf&aIn,const XrQuaternionf&bIn){const auto a=NormalizeQuaternion(aIn),b=NormalizeQuaternion(bIn);return NormalizeQuaternion({a.w*b.x+a.x*b.w+a.y*b.z-a.z*b.y,a.w*b.y-a.x*b.z+a.y*b.w+a.z*b.x,a.w*b.z+a.x*b.y-a.y*b.x+a.z*b.w,a.w*b.w-a.x*b.x-a.y*b.y-a.z*b.z});} + + XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) + {''') +replace_once("vrhost/main_stereo.cpp",''' XrQuaternionf inv{ + -head.orientation.x, -head.orientation.y, + -head.orientation.z, head.orientation.w + }; + return RotateVector(inv, delta); + }''',''' return RotateVector(ConjugateQuaternion(head.orientation),delta); + } + XrQuaternionf ToHeadLocalOrientation(const XrPosef& head,const XrPosef& eye){return MultiplyQuaternion(ConjugateQuaternion(head.orientation),eye.orientation);}''') +replace_once("vrhost/main_stereo.cpp",''' if (stereoValid) flags |= OutRunVR::StereoViewsValid;''',''' if(stereoValid)flags|=OutRunVR::StereoViewsValid|OutRunVR::StereoEyeOrientationValid;''') +replace_once("vrhost/main_stereo.cpp",''' state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; + state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; + } + if (stereoValid) + { + const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); + const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position);''',''' } + (void)configs; + if(stereoValid) + { + const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position); + const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)}; + for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;}''') +replace_once("vrhost/main_stereo.cpp",''' struct ViewHistoryEntry + {''',''' class RenderFrameReader + { + public: + RenderFrameReader(){mapping_=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName);if(!mapping_)throw std::runtime_error("CreateFileMappingW Frame.v1 failed");const bool existed=GetLastError()==ERROR_ALREADY_EXISTS;state_=static_cast(MapViewOfFile(mapping_,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState)));if(!state_)throw std::runtime_error("MapViewOfFile Frame.v1 failed");if(!existed){std::memset(state_,0,sizeof(*state_));state_->protocolVersion=OutRunVR::RenderFrameProtocolVersion;state_->structSize=sizeof(*state_);MemoryBarrier();state_->magic=OutRunVR::RenderFrameMagic;}} + ~RenderFrameReader(){if(state_)UnmapViewOfFile(state_);if(mapping_)CloseHandle(mapping_);} + bool Read(OutRunVR::SharedRenderFrameState&out)const{if(!state_||state_->magic!=OutRunVR::RenderFrameMagic||state_->protocolVersion!=OutRunVR::RenderFrameProtocolVersion||state_->structSize!=sizeof(*state_))return false;for(int a=0;a<4;++a){const auto b=state_->sequence;if(b&1u)continue;MemoryBarrier();std::memcpy(&out,state_,sizeof(out));MemoryBarrier();const auto e=state_->sequence;if(b==e&&!(e&1u)&&out.magic==OutRunVR::RenderFrameMagic&&out.protocolVersion==OutRunVR::RenderFrameProtocolVersion&&out.structSize==sizeof(out))return true;}return false;} + private: HANDLE mapping_=nullptr;OutRunVR::SharedRenderFrameState*state_=nullptr; + }; + + struct ViewHistoryEntry + {''') +replace_once("vrhost/main_stereo.cpp",''' struct CaptureStatus + { + bool available = false; + bool fresh = false; + std::uint32_t lastPresentQpcLow = 0; + };''',''' struct CaptureStatus{bool available=false;bool fresh=false;std::int64_t lastPresentQpc=0;std::uint32_t lastPresentQpcLow=0;};''') +replace_once("vrhost/main_stereo.cpp",''' bool Initialize() + { + targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); + sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_);''',''' bool Initialize() + { + if(!BindCaptureOutput(true))throw std::runtime_error("failed to bind game capture output"); + CreateShaders(); + ChooseSwapchainFormat(); + CreateProjectionSwapchain(); + CreateTheaterSwapchain(); + std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\\n"; + return true; + } + + bool InitializeLegacyCaptureRemoved() + { + targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); + sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_);''') +# Remove unreachable legacy tail by renaming is deliberate; compiler accepts it, but avoid duplicate setup execution. +replace_once("vrhost/main_stereo.cpp",''' CaptureStatus Capture() + { + CaptureStatus status{ haveFrame_, false, lastCapturePresentQpcLow_ };''',''' CaptureStatus Capture(DWORD timeoutMs=0) + { + if(!IsWindow(hwnd_)){if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;} + const HMONITOR monitorNow=IsWindow(hwnd_)?MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST):nullptr;if(!duplication_||(monitorNow&&monitorNow!=targetMonitor_))BindCaptureOutput(false); + CaptureStatus status{haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_};''') +replace_once("vrhost/main_stereo.cpp",''' const HRESULT hr = duplication_->AcquireNextFrame(haveFrame_ ? 0 : 1000, &fi, &res);''',''' if(!duplication_)return status;const DWORD waitMs=haveFrame_?timeoutMs:std::max(timeoutMs,1000);const HRESULT hr=duplication_->AcquireNextFrame(waitMs,&fi,&res);''') +replace_once("vrhost/main_stereo.cpp",''' ReleaseCom(duplication_); + haveFrame_ = false; + stereoSourceValid_ = false; + RecreateDuplication(false);''',''' haveFrame_=false;stereoSourceValid_=false;BindCaptureOutput(false);''') +replace_once("vrhost/main_stereo.cpp",''' return { haveFrame_, false, lastCapturePresentQpcLow_ };''',''' return {haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_};''') +replace_once("vrhost/main_stereo.cpp",''' if (fi.LastPresentTime.QuadPart != 0) + lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart);''',''' if(fi.LastPresentTime.QuadPart!=0){lastCapturePresentQpc_=fi.LastPresentTime.QuadPart;lastCapturePresentQpcLow_=static_cast(fi.LastPresentTime.QuadPart);}''') +replace_once("vrhost/main_stereo.cpp",''' status.available = true; + status.fresh = fi.AccumulatedFrames > 0; + status.lastPresentQpcLow = lastCapturePresentQpcLow_;''',''' status.available=true;status.fresh=fi.AccumulatedFrames>0;status.lastPresentQpc=lastCapturePresentQpc_;status.lastPresentQpcLow=lastCapturePresentQpcLow_;''') +replace_once("vrhost/main_stereo.cpp",''' bool RecreateDuplication(bool initial) + {''',''' bool BindCaptureOutput(bool initial) + { + if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;if(!IsWindow(hwnd_))return false;targetMonitor_=MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST);if(!targetMonitor_)return false;ReleaseCom(duplication_);ReleaseCom(output5_);ReleaseCom(output1_); + IDXGIDevice*dxgi=nullptr;if(FAILED(device_->QueryInterface(__uuidof(IDXGIDevice),reinterpret_cast(&dxgi)))||!dxgi)return false;IDXGIAdapter*adapter=nullptr;const HRESULT ah=dxgi->GetAdapter(&adapter);dxgi->Release();if(FAILED(ah)||!adapter)return false;IDXGIOutput*selected=nullptr;DXGI_OUTPUT_DESC desc{};for(UINT i=0;;++i){IDXGIOutput*out=nullptr;if(adapter->EnumOutputs(i,&out)==DXGI_ERROR_NOT_FOUND)break;DXGI_OUTPUT_DESC d{};out->GetDesc(&d);if(d.Monitor==targetMonitor_){selected=out;desc=d;break;}out->Release();}adapter->Release();if(!selected)return false;selected->QueryInterface(__uuidof(IDXGIOutput1),reinterpret_cast(&output1_));selected->QueryInterface(__uuidof(IDXGIOutput5),reinterpret_cast(&output5_));selected->Release();if(!output1_)return false;outputDesktop_=desc.DesktopCoordinates;sdrWhiteScale_=QuerySdrWhiteScale(targetMonitor_);haveFrame_=false;stereoSourceValid_=false;lastCapturePresentQpc_=0;lastCapturePresentQpcLow_=0;return RecreateDuplication(initial); + } + + bool RecreateDuplication(bool initial) + {''') +replace_once("vrhost/main_stereo.cpp",''' bool haveFrame_ = false; + std::uint32_t lastCapturePresentQpcLow_ = 0;''',''' bool haveFrame_=false;std::int64_t lastCapturePresentQpc_=0;std::uint32_t lastCapturePresentQpcLow_=0;''') +replace_once("vrhost/main_stereo.cpp",''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present) + {''',''' bool QpcAtOrAfter(std::int64_t capture,std::int64_t present){return capture>0&&present>0&&capture>=present;} + struct TimingSeries{std::arraysamples{};std::size_t count=0,cursor=0;void Add(double ms){samples[cursor++%samples.size()]=ms;if(count(count-1,static_cast(std::ceil(p*count))-1);return c[i];}}; + struct HostTimings{TimingSeries wait,capture,render,end;LARGE_INTEGER f{};ULONGLONG last=0;HostTimings(){QueryPerformanceFrequency(&f);}double Ms(const LARGE_INTEGER&a,const LARGE_INTEGER&b)const{return f.QuadPart?double(b.QuadPart-a.QuadPart)*1000.0/double(f.QuadPart):0;}void MaybeLog(){const auto n=GetTickCount64();if(n-last<5000)return;last=n;std::cout<<"VR host timing ms p95/p99: wait "<(&event);if(e->referenceSpaceType==XR_REFERENCE_SPACE_TYPE_LOCAL){pendingReferenceSpaceChange=true;pendingReferenceSpaceChangeTime=e->changeTime;}}''') +replace_once("vrhost/main_stereo.cpp",''' CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); + XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO };''',''' LARGE_INTEGER ws{},we{};QueryPerformanceCounter(&ws);CheckXr(xrWaitFrame(session,&wi,&fs),"xrWaitFrame");QueryPerformanceCounter(&we);timings.wait.Add(timings.Ms(ws,we)); + if(pendingReferenceSpaceChange&&(pendingReferenceSpaceChangeTime==0||fs.predictedDisplayTime>=pendingReferenceSpaceChangeTime)){shared.ReferenceSpaceChanged();compositor.ReferenceSpaceChanged();viewHistory.Clear();matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;pendingReferenceSpaceChange=false;pendingReferenceSpaceChangeTime=0;} + XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO };''') +replace_once("vrhost/main_stereo.cpp",''' matchedStereoValid = false; + lastProcessedStereoFrame = shared.ReadStereoMeta().frame; + lastPresentation = presentation;''',''' matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;lastPresentation=presentation;''') + +# Replace gameplay/capture block +old=''' bool layerReady = false; + CaptureStatus capture{}; + if (fs.shouldRender==XR_TRUE) + capture = compositor.Capture(); + + if (fs.shouldRender==XR_TRUE && vc >= 2) + { + if (presentation == OutRunVR::PresentationGameplay) + { + const ClientStereoMeta meta = shared.ReadStereoMeta();''' +if old not in read("vrhost/main_stereo.cpp"): raise RuntimeError("host gameplay prefix not found") +start=read("vrhost/main_stereo.cpp").index(old);text=read("vrhost/main_stereo.cpp");endmark=''' end.layerCount = layerReady ? 1 : 0; + end.layers = layerReady ? layers : nullptr; + CheckXr(xrEndFrame(session, &end), "xrEndFrame");''';end=text.index(endmark,start)+len(endmark) +new=''' bool layerReady=false; + if(fs.shouldRender==XR_TRUE&&vc>=2){ + if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; + if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} + const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); + }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} + end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog();''' +write("vrhost/main_stereo.cpp",text[:start]+new+text[end:]) + +# Documentation + CI markers +text=read("VR_OPENXR.md");text=text.replace("## Current status: true stereo implemented, runtime validation pending","## Current status: true stereo + frame-integrity hardening implemented, runtime validation pending") +text+='''\n\n## Review-hardening contract\n\n`Pose.v1` remains the 248-byte Host->Game packet. `Local\\OutRun2006Tweaks.VR.Frame.v1` is the authoritative 256-byte Game->Host presented-frame contract with full Present QPC, failure reason and effective LOCAL eye poses/FOV. A required backbuffer draw/clear/depth operation that cannot be reproduced for both eyes poisons that Present, so partial stereo is never published active. The host reads metadata before capture, validates full Desktop Duplication `LastPresentTime`, rereads unchanged metadata, then freezes the SBS source. Full head-local eye orientation is applied in addition to IPD translation. `CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory.\n''';write("VR_OPENXR.md",text) + +workflow=read(".github/workflows/vr-openxr.yml") +workflow=workflow.replace("'GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp'","'GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid','effectiveEyeOrientation','VRCullingUnionFov'") +workflow=workflow.replace("'ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence'","'ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence','FrameStereoIncomplete','PoisonFrame','PublishRenderFrame','StereoFailureLeftWvpUploadFailed','RightDepthSynchronized'") +workflow=workflow.replace("'clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame'","'clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame','RenderFrameMemoryName','SharedRenderFrameState','static_assert(sizeof(SharedRenderFrameState) == 256)'") +workflow=workflow.replace("'ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter'","'ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter','RenderFrameReader','QpcAtOrAfter','HostTimings','BindCaptureOutput','pendingReferenceSpaceChangeTime'") +write(".github/workflows/vr-openxr.yml",workflow) + +for path,markers in {"src/vr_shared.hpp":["SharedRenderFrameState","StereoEyeOrientationValid"],"src/vr_renderer_probe.cpp":["effectiveEyeOrientation","VRCullingUnionFov"],"src/vr_stereo.cpp":["FrameStereoIncomplete","PublishRenderFrame"],"vrhost/main_stereo.cpp":["RenderFrameReader","QpcAtOrAfter","HostTimings"]}.items(): + for marker in markers: require(path,marker) +print("VR review hardening patch applied successfully") From 9dc1933922897717d2e498c92b1a6687c8391267 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:48:05 +0900 Subject: [PATCH 0568/1308] chore: run VR review hardening patch --- .github/workflows/apply-vr-review-fixes.yml | 36 +++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 .github/workflows/apply-vr-review-fixes.yml diff --git a/.github/workflows/apply-vr-review-fixes.yml b/.github/workflows/apply-vr-review-fixes.yml new file mode 100644 index 0000000000..1866fb66ab --- /dev/null +++ b/.github/workflows/apply-vr-review-fixes.yml @@ -0,0 +1,36 @@ +name: Apply VR review hardening + +on: + push: + branches: [ vr-openxr ] + paths: + - '.github/workflows/apply-vr-review-fixes.yml' + - 'tools/apply_vr_review_fixes.py' + +permissions: + contents: write + +jobs: + apply: + runs-on: ubuntu-latest + steps: + - name: Checkout vr-openxr + uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply reviewed source changes + run: python tools/apply_vr_review_fixes.py + - name: Validate and commit + shell: bash + run: | + git diff --check + if git diff --quiet; then + echo 'patch produced no changes' >&2 + exit 1 + fi + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/vr_shared.hpp src/hooks_vr.cpp src/vr_renderer_probe.cpp src/vr_stereo.cpp vrhost/main_stereo.cpp VR_OPENXR.md .github/workflows/vr-openxr.yml + git commit -m 'vr: apply stereo integrity and pose contract hardening' + git push origin HEAD:vr-openxr From d4c85f84c63800f7e7df8b8c5ce888e8ba1b6abb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:49:05 +0900 Subject: [PATCH 0569/1308] chore: limit VR hardening push to source files --- .github/workflows/apply-vr-review-fixes.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.github/workflows/apply-vr-review-fixes.yml b/.github/workflows/apply-vr-review-fixes.yml index 1866fb66ab..2962168c65 100644 --- a/.github/workflows/apply-vr-review-fixes.yml +++ b/.github/workflows/apply-vr-review-fixes.yml @@ -21,16 +21,16 @@ jobs: fetch-depth: 0 - name: Apply reviewed source changes run: python tools/apply_vr_review_fixes.py - - name: Validate and commit + - name: Validate and commit source only shell: bash run: | git diff --check - if git diff --quiet; then - echo 'patch produced no changes' >&2 - exit 1 - fi git config user.name 'github-actions[bot]' git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/vr_shared.hpp src/hooks_vr.cpp src/vr_renderer_probe.cpp src/vr_stereo.cpp vrhost/main_stereo.cpp VR_OPENXR.md .github/workflows/vr-openxr.yml + git add src/vr_shared.hpp src/hooks_vr.cpp src/vr_renderer_probe.cpp src/vr_stereo.cpp vrhost/main_stereo.cpp VR_OPENXR.md + if git diff --cached --quiet; then + echo 'patch produced no staged source changes' >&2 + exit 1 + fi git commit -m 'vr: apply stereo integrity and pose contract hardening' git push origin HEAD:vr-openxr From dc825c31fd3fecf33ee9db8b2e196c997307eec6 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 01:49:13 +0000 Subject: [PATCH 0570/1308] vr: apply stereo integrity and pose contract hardening --- VR_OPENXR.md | 7 +- src/hooks_vr.cpp | 8 +- src/vr_renderer_probe.cpp | 95 ++++++++- src/vr_shared.hpp | 419 ++++++++++++++++++++------------------ src/vr_stereo.cpp | 232 ++++++++------------- vrhost/main_stereo.cpp | 164 ++++++--------- 6 files changed, 471 insertions(+), 454 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 5f30b57c19..8b42424cfa 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -2,7 +2,7 @@ This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR VR path. -## Current status: true stereo implemented, runtime validation pending +## Current status: true stereo + frame-integrity hardening implemented, runtime validation pending The code now contains the complete intended rendering path: @@ -221,3 +221,8 @@ Pose/view samples older than 250 ms are rejected. Invalid eye FOV/offsets, unsaf CI verifies both architectures, the exact HLSL, binary architecture/markers, the shared IPC ABI, the no-simulation-replay invariant, existing wheel/FFB source checks and production FFB math tests. CI cannot prove Quest optics, stereo eye order, VDXR presentation timing, object culling at extreme head angles, or subjective FFB feel. Those are the remaining real-device acceptance tests. + + +## Review-hardening contract + +`Pose.v1` remains the 248-byte Host->Game packet. `Local\OutRun2006Tweaks.VR.Frame.v1` is the authoritative 256-byte Game->Host presented-frame contract with full Present QPC, failure reason and effective LOCAL eye poses/FOV. A required backbuffer draw/clear/depth operation that cannot be reproduced for both eyes poisons that Present, so partial stereo is never published active. The host reads metadata before capture, validates full Desktop Duplication `LastPresentTime`, rereads unchanged metadata, then freezes the SBS source. Full head-local eye orientation is applied in addition to IPD translation. `CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory. diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 4e3e647ef7..5d0c7e56a1 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -14,9 +14,9 @@ // FixZBufferPrecision, which legitimately hooks the same game function. Head tracking // is now applied only at the verified D3D9 c64 WorldViewProjection upload in // vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: -// it duplicates D3D9 draws into left/right SBS viewports and replaces only world-draw -// c64 constants with true per-eye OpenXR view/projection matrices. Simulation, input, -// timers and native FFB are never replayed for the second eye. +// it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces +// only verified world-draw c64 constants with true per-eye OpenXR transforms. +// Simulation, input, timers and native FFB are never replayed for the second eye. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -31,6 +31,8 @@ namespace Settings "Also applies HMD X/Y/Z movement. Experimental; eye separation for stereo is applied independently of this setting." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, "Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; + Setting VRCullingUnionFov{ "VR", "CullingUnionFov", false, + "Experimental: temporarily widens the verified render-time projection to the union of both OpenXR eye FOVs for render-phase culling. It cannot fix visibility lists built before BeginScene." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, "Game-world units per metre of OpenXR head/eye movement.", Range{ 0.1f, 10.0f } }; Setting VRRotationScale{ "VR", "RotationScale", 1.0f, diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index ad27c267b6..65526e61d0 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -45,6 +45,7 @@ namespace Settings extern Setting VRHeadTracking; extern Setting VRPositionalTracking; extern Setting VRCullingCameraSync; + extern Setting VRCullingUnionFov; extern Setting VRWorldScale; extern Setting VRRotationScale; extern Setting VRMatrixOrder; @@ -68,6 +69,10 @@ namespace OutRunVRRenderer bool stereoValid = false; SharedFov eyeFov[2]{}; float eyeOffset[2][3]{}; + Quat eyeOrientation[2]{ + { 0.0f, 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 0.0f, 1.0f } + }; }; constexpr std::size_t BeginSceneVtableIndex = 41; @@ -126,6 +131,8 @@ namespace OutRunVRRenderer D3DVECTOR CullingCameraSavedLook{}; EvWorkCamera* CullingCameraObject = nullptr; bool CullingCameraOverridden = false; + D3DMATRIX CullingProjectionSaved{}; + bool CullingProjectionOverridden = false; ULONGLONG LastSummaryMs = 0; std::uint64_t BeginSceneCalls = 0; @@ -316,6 +323,18 @@ namespace OutRunVRRenderer return true; } + D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const SharedFov& fov) + { + const float tanLeft = std::tan(fov.angleLeft), tanRight = std::tan(fov.angleRight); + const float tanUp = std::tan(fov.angleUp), tanDown = std::tan(fov.angleDown); + const float width = tanRight - tanLeft, height = tanUp - tanDown; + D3DMATRIX out{}; + out._11 = 2.0f / width; out._22 = 2.0f / height; + out._31 = (tanRight + tanLeft) / width; out._32 = (tanUp + tanDown) / height; + out._33 = base._33; out._34 = base._34; out._43 = base._43; out._44 = base._44; + return out; + } + bool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) { for (int row = 0; row < 4; ++row) @@ -352,6 +371,22 @@ namespace OutRunVRRenderer return begin >= regionBegin && begin + size <= regionEnd; } + bool IsWritableRange(void* address, std::size_t size) + { + if (!address || size == 0) return false; + MEMORY_BASIC_INFORMATION info{}; + if (VirtualQuery(address, &info, sizeof(info)) != sizeof(info) || info.State != MEM_COMMIT || + (info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) return false; + const DWORD protect = info.Protect & 0xFFu; + const bool writable = protect == PAGE_READWRITE || protect == PAGE_WRITECOPY || + protect == PAGE_EXECUTE_READWRITE || protect == PAGE_EXECUTE_WRITECOPY; + if (!writable) return false; + const auto begin = reinterpret_cast(address); + const auto regionBegin = reinterpret_cast(info.BaseAddress); + const auto regionEnd = regionBegin + info.RegionSize; + return begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; + } + bool ImageContainsRange(std::uintptr_t rva, std::size_t size) { const auto base = reinterpret_cast(Module::ExeHandle); @@ -406,7 +441,8 @@ namespace OutRunVRRenderer if (!ValidateRendererGlobals()) return false; std::memcpy(&view, RendererView, sizeof(view)); - std::memcpy(&projection, RendererProjection, sizeof(projection)); + if (CullingProjectionOverridden) projection = CullingProjectionSaved; + else std::memcpy(&projection, RendererProjection, sizeof(projection)); std::memcpy(&worldView, RendererWorldView, sizeof(worldView)); return MatrixFinite(view) && MatrixFinite(projection) && MatrixFinite(worldView); } @@ -564,6 +600,7 @@ namespace OutRunVRRenderer pose.referenceSpaceGeneration = snapshot.reserved[HostReferenceSpaceGenerationIndex]; pose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && + (snapshot.flags & StereoEyeOrientationValid) != 0 && FovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]); if (pose.stereoValid) { @@ -585,6 +622,10 @@ namespace OutRunVRRenderer } pose.eyeOffset[eye][axis] = value; } + const Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], + snapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; + if (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; + else pose.eyeOrientation[eye] = Normalize(eyeQ); } } return true; @@ -626,12 +667,19 @@ namespace OutRunVRRenderer void RestoreCullingCamera() { - if (!CullingCameraOverridden || !CullingCameraObject) - return; - CullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; - CullingCameraObject->look_pos_104 = CullingCameraSavedLook; + if (CullingCameraOverridden && CullingCameraObject) + { + CullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; + CullingCameraObject->look_pos_104 = CullingCameraSavedLook; + } CullingCameraObject = nullptr; CullingCameraOverridden = false; + if (CullingProjectionOverridden && RendererProjection) + { + auto* projection = const_cast(RendererProjection); + if (IsWritableRange(projection, sizeof(D3DMATRIX))) std::memcpy(projection, &CullingProjectionSaved, sizeof(D3DMATRIX)); + } + CullingProjectionOverridden = false; } void ApplyCullingCameraSync() @@ -681,6 +729,23 @@ namespace OutRunVRRenderer cameraWorld._43 + forward.z * lookDistance }; CullingCameraOverridden = true; + if (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection) + { + auto* projection = const_cast(RendererProjection); + D3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection)); + SharedFov unionFov{}; + unionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft); + unionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight); + unionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp); + unionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown); + const D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov); + if (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX))) + { + CullingProjectionSaved = baseProjection; + std::memcpy(projection, &widened, sizeof(widened)); + CullingProjectionOverridden = true; + } + } FrameTelemetryFlags |= ClientCullingCameraSynced; } @@ -773,9 +838,25 @@ namespace OutRunVRRenderer { LatchedStereo.valid = true; LatchedStereo.poseSequence = sample.sequence; - LatchedStereo.eyeFov[0] = sample.eyeFov[0]; - LatchedStereo.eyeFov[1] = sample.eyeFov[1]; + LatchedStereo.eyeFov[0] = sample.eyeFov[0]; LatchedStereo.eyeFov[1] = sample.eyeFov[1]; std::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); + const Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation); + Vec3 effectiveHeadPosition = sample.position; + if (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; + for (int eye = 0; eye < 2; ++eye) + { + const Quat eyeOrientation = sample.eyeOrientation[eye]; + LatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y; + LatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w; + const Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation); + LatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y; + LatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w; + const Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]}; + const Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye); + LatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x; + LatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y; + LatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z; + } } const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 748f3849ab..113a0db7c8 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -4,215 +4,236 @@ namespace OutRunVR { - inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; - inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian - inline constexpr std::uint32_t SharedProtocolVersion = 1; - - enum SharedFlags : std::uint32_t - { - HostAlive = 1u << 0, - OrientationValid = 1u << 1, - PositionValid = 1u << 2, - SessionVisible = 1u << 3, - SessionFocused = 1u << 4, - StereoViewsValid = 1u << 5, - }; - - // reserved[] stays inside protocol v1 so diagnostics and renderer/host - // coordination can evolve without changing the x86/x64 ABI. Ownership is - // deliberately disjoint so host seqlock writes never overwrite client state. - inline constexpr std::uint32_t ClientHeartbeatIndex = 0; - inline constexpr std::uint32_t ClientFlagsIndex = 1; - inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; - inline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; - inline constexpr std::uint32_t ClientPresentationModeIndex = 4; - inline constexpr std::uint32_t ClientGameStateIndex = 5; - - // Host-owned stereo eye offsets, stored as float bits in head-local metres. - // [6..8] = left XYZ, [9..11] = right XYZ. - inline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; - inline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; - inline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; - inline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; - inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; - inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; - - // Client-owned true-stereo transport state. StereoFrame is a publication - // token written only AFTER the corresponding D3D9 Present succeeds. The QPC - // low word is sampled immediately before Present and lets Desktop Duplication - // prove that its cached image is not older than the published SBS frame. - inline constexpr std::uint32_t ClientStereoStateIndex = 12; - inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; - inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - // Legacy diagnostic alias retained so protocol-v1 tooling/source checks do not - // break. Index 14 now carries ClientStereoPresentQpcLowIndex, not width. - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; - - enum ClientPresentationMode : std::uint32_t - { - PresentationUnknown = 0, - PresentationGameplay = 1, - PresentationTheater = 2, - }; - - enum ClientStereoState : std::uint32_t - { - StereoDisabled = 0, - StereoSbsActive = 1, - StereoSbsFallbackMono = 2, - }; - - enum ClientTelemetryFlags : std::uint32_t - { - ClientHookAlive = 1u << 0, - ClientHostPoseValid = 1u << 1, - ClientPoseApplied = 1u << 2, - ClientAutoEnabled = 1u << 3, - ClientRendererWvpVerified = 1u << 4, - ClientRendererPoseInjected = 1u << 5, - ClientRendererMatrixPrepared = 1u << 6, - ClientRendererUploadFailed = 1u << 7, - ClientCullingCameraSynced = 1u << 8, - ClientFrameCompleted = 1u << 9, - ClientStereoActive = 1u << 10, - ClientStereoWorldDraw = 1u << 11, - ClientStereoDrawDuplicated = 1u << 12, - }; +\tinline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; +\tinline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian +\tinline constexpr std::uint32_t SharedProtocolVersion = 1; + +\tinline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; +\tinline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' +\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1; + +\tenum SharedFlags : std::uint32_t +\t{ +\t\tHostAlive = 1u << 0, +\t\tOrientationValid = 1u << 1, +\t\tPositionValid = 1u << 2, +\t\tSessionVisible = 1u << 3, +\t\tSessionFocused = 1u << 4, +\t\tStereoViewsValid = 1u << 5, +\t\tStereoEyeOrientationValid = 1u << 6, +\t}; + +\tinline constexpr std::uint32_t ClientHeartbeatIndex = 0; +\tinline constexpr std::uint32_t ClientFlagsIndex = 1; +\tinline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; +\tinline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; +\tinline constexpr std::uint32_t ClientPresentationModeIndex = 4; +\tinline constexpr std::uint32_t ClientGameStateIndex = 5; +\tinline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; +\tinline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; +\tinline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; +\tinline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; +\tinline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; +\tinline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; +\tinline constexpr std::uint32_t ClientStereoStateIndex = 12; +\tinline constexpr std::uint32_t ClientStereoFrameIndex = 13; +\tinline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; +\tinline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; +\tinline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; + +\tenum ClientPresentationMode : std::uint32_t +\t{ +\t\tPresentationUnknown = 0, +\t\tPresentationGameplay = 1, +\t\tPresentationTheater = 2, +\t}; + +\tenum ClientStereoState : std::uint32_t +\t{ +\t\tStereoDisabled = 0, +\t\tStereoSbsActive = 1, +\t\tStereoSbsFallbackMono = 2, +\t}; + +\tenum ClientTelemetryFlags : std::uint32_t +\t{ +\t\tClientHookAlive = 1u << 0, +\t\tClientHostPoseValid = 1u << 1, +\t\tClientPoseApplied = 1u << 2, +\t\tClientAutoEnabled = 1u << 3, +\t\tClientRendererWvpVerified = 1u << 4, +\t\tClientRendererPoseInjected = 1u << 5, +\t\tClientRendererMatrixPrepared = 1u << 6, +\t\tClientRendererUploadFailed = 1u << 7, +\t\tClientCullingCameraSynced = 1u << 8, +\t\tClientFrameCompleted = 1u << 9, +\t\tClientStereoActive = 1u << 10, +\t\tClientStereoWorldDraw = 1u << 11, +\t\tClientStereoDrawDuplicated = 1u << 12, +\t}; + +\tenum RenderFrameFlags : std::uint32_t +\t{ +\t\tRenderFrameStereoComplete = 1u << 0, +\t\tRenderFrameWorldStereo = 1u << 1, +\t\tRenderFrameDrawDuplicated = 1u << 2, +\t\tRenderFrameEffectivePoseValid = 1u << 3, +\t}; + +\tenum StereoFailureReason : std::uint32_t +\t{ +\t\tStereoFailureNone = 0, +\t\tStereoFailureMissingLatchedPose = 1, +\t\tStereoFailureResourceUnavailable = 2, +\t\tStereoFailureMrtActive = 3, +\t\tStereoFailureViewportUnavailable = 4, +\t\tStereoFailureLeftWvpUploadFailed = 5, +\t\tStereoFailureLeftDrawFailed = 6, +\t\tStereoFailureRightStateFailed = 7, +\t\tStereoFailureRightWvpUploadFailed = 8, +\t\tStereoFailureRightDrawFailed = 9, +\t\tStereoFailureRestoreFailed = 10, +\t\tStereoFailureComposeFailed = 11, +\t\tStereoFailurePresentFailed = 12, +\t\tStereoFailureDepthStateChanged = 13, +\t\tStereoFailurePoseSequenceMismatch = 14, +\t\tStereoFailureDepthUnsynchronized = 15, +\t\tStereoFailureClearFailed = 16, +\t}; #pragma pack(push, 4) - struct SharedFov - { - float angleLeft; - float angleRight; - float angleUp; - float angleDown; - }; - - struct SharedPoseState - { - std::uint32_t magic; - std::uint32_t protocolVersion; - std::uint32_t structSize; - - // Seqlock. The x64 host increments this before and after a write. - // Odd = write in progress, even = stable snapshot. - volatile std::uint32_t sequence; - - volatile std::uint32_t hostPid; - volatile std::uint32_t clientPid; - volatile std::uint32_t flags; - volatile std::uint32_t heartbeat; - - std::int64_t sampleQpc; - - // Raw OpenXR LOCAL-space head pose. Quaternion order is x,y,z,w. - float orientation[4]; - float position[3]; - - // Client-owned. When an SBS frame is published this is the exact stable - // host seqlock sequence that was latched at the game's BeginScene and used - // for both head tracking and stereo-eye construction. This reuses the old - // reservedPose slot, preserving protocol-v1 layout and sizeof()==248. - volatile std::uint32_t clientStereoPoseSequence; - - // Per-eye OpenXR FOV and recommended sizes are part of protocol v1 so - // true stereo never needs an ABI-breaking pose bridge revision. - SharedFov eyeFov[2]; - std::uint32_t recommendedWidth[2]; - std::uint32_t recommendedHeight[2]; - - char runtimeName[64]; - std::uint32_t reserved[16]; - }; +\tstruct SharedFov +\t{ +\t\tfloat angleLeft; +\t\tfloat angleRight; +\t\tfloat angleUp; +\t\tfloat angleDown; +\t}; + +\tstruct SharedPoseState +\t{ +\t\tstd::uint32_t magic; +\t\tstd::uint32_t protocolVersion; +\t\tstd::uint32_t structSize; +\t\tvolatile std::uint32_t sequence; +\t\tvolatile std::uint32_t hostPid; +\t\tvolatile std::uint32_t clientPid; +\t\tvolatile std::uint32_t flags; +\t\tvolatile std::uint32_t heartbeat; +\t\tstd::int64_t sampleQpc; +\t\tfloat orientation[4]; +\t\tfloat position[3]; +\t\tvolatile std::uint32_t clientStereoPoseSequence; +\t\tSharedFov eyeFov[2]; +\t\tfloat eyeOrientation[2][4]; +\t\tchar runtimeName[48]; +\t\tstd::uint32_t reserved[16]; +\t}; + +\tstruct SharedRenderEye +\t{ +\t\tfloat orientation[4]; +\t\tfloat position[3]; +\t\tfloat reserved0; +\t\tSharedFov fov; +\t}; + +\tstruct SharedRenderFrameState +\t{ +\t\tstd::uint32_t magic; +\t\tstd::uint32_t protocolVersion; +\t\tstd::uint32_t structSize; +\t\tvolatile std::uint32_t sequence; +\t\tvolatile std::uint32_t clientPid; +\t\tstd::uint32_t state; +\t\tstd::uint32_t frameId; +\t\tstd::uint32_t sourcePoseSequence; +\t\tstd::uint32_t presentationMode; +\t\tstd::uint32_t flags; +\t\tstd::uint32_t failureReason; +\t\tstd::uint32_t backbufferWidth; +\t\tstd::uint32_t backbufferHeight; +\t\tstd::int64_t presentQpc; +\t\tSharedRenderEye eye[2]; +\t\tstd::uint32_t reserved[25]; +\t}; #pragma pack(pop) - static_assert(sizeof(SharedFov) == 16); - static_assert(sizeof(SharedPoseState) == 248); +\tstatic_assert(sizeof(SharedFov) == 16); +\tstatic_assert(sizeof(SharedPoseState) == 248); +\tstatic_assert(sizeof(SharedRenderEye) == 48); +\tstatic_assert(sizeof(SharedRenderFrameState) == 256); } namespace OutRunVRRenderer { - using OutRunVR::SharedMemoryName; - using OutRunVR::SharedMagic; - using OutRunVR::SharedProtocolVersion; - using OutRunVR::SharedPoseState; - using OutRunVR::SharedFov; - using OutRunVR::HostAlive; - using OutRunVR::OrientationValid; - using OutRunVR::PositionValid; - using OutRunVR::StereoViewsValid; - using OutRunVR::ClientHeartbeatIndex; - using OutRunVR::ClientFlagsIndex; - using OutRunVR::ClientLastAngleBitsIndex; - using OutRunVR::HostReferenceSpaceGenerationIndex; - using OutRunVR::ClientPresentationModeIndex; - using OutRunVR::ClientGameStateIndex; - using OutRunVR::HostEyeOffsetLeftXIndex; - using OutRunVR::HostEyeOffsetLeftYIndex; - using OutRunVR::HostEyeOffsetLeftZIndex; - using OutRunVR::HostEyeOffsetRightXIndex; - using OutRunVR::HostEyeOffsetRightYIndex; - using OutRunVR::HostEyeOffsetRightZIndex; - using OutRunVR::ClientStereoStateIndex; - using OutRunVR::ClientStereoFrameIndex; - using OutRunVR::ClientStereoPresentQpcLowIndex; - using OutRunVR::ClientStereoBackbufferWidthIndex; - using OutRunVR::ClientStereoBackbufferHeightIndex; - using OutRunVR::ClientPresentationMode; - using OutRunVR::PresentationUnknown; - using OutRunVR::PresentationGameplay; - using OutRunVR::PresentationTheater; - using OutRunVR::StereoDisabled; - using OutRunVR::StereoSbsActive; - using OutRunVR::StereoSbsFallbackMono; - using OutRunVR::ClientHookAlive; - using OutRunVR::ClientHostPoseValid; - using OutRunVR::ClientPoseApplied; - using OutRunVR::ClientAutoEnabled; - using OutRunVR::ClientRendererWvpVerified; - using OutRunVR::ClientRendererPoseInjected; - using OutRunVR::ClientRendererMatrixPrepared; - using OutRunVR::ClientRendererUploadFailed; - using OutRunVR::ClientCullingCameraSynced; - using OutRunVR::ClientFrameCompleted; - using OutRunVR::ClientStereoActive; - using OutRunVR::ClientStereoWorldDraw; - using OutRunVR::ClientStereoDrawDuplicated; - - // One immutable OpenXR eye packet, latched by vr_renderer_probe.cpp on the - // successful game BeginScene. vr_stereo.cpp consumes this instead of reading - // shared memory independently for every draw, so head pose/FOV/IPD all belong - // to the exact same host sequence. - struct LatchedStereoFrame - { - bool valid = false; - std::uint32_t poseSequence = 0; - SharedFov eyeFov[2]{}; - float eyeOffset[2][3]{}; - }; - - bool GetLatchedStereoFrame(LatchedStereoFrame& out); - - // The mono renderer records only c64 uploads that were independently verified - // as OutRun's Transpose(WorldView*Projection) and successfully uploaded after - // head correction. Stereo additionally requires the exact vertex-shader epoch - // that was active at that upload, preventing HUD/effect shaders from inheriting - // a stale world c64 and being misclassified as geometry. - bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, - std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, - std::uint64_t& shaderSerial); +\tusing OutRunVR::SharedMemoryName; +\tusing OutRunVR::SharedMagic; +\tusing OutRunVR::SharedProtocolVersion; +\tusing OutRunVR::SharedPoseState; +\tusing OutRunVR::SharedFov; +\tusing OutRunVR::HostAlive; +\tusing OutRunVR::OrientationValid; +\tusing OutRunVR::PositionValid; +\tusing OutRunVR::StereoViewsValid; +\tusing OutRunVR::StereoEyeOrientationValid; +\tusing OutRunVR::ClientHeartbeatIndex; +\tusing OutRunVR::ClientFlagsIndex; +\tusing OutRunVR::ClientLastAngleBitsIndex; +\tusing OutRunVR::HostReferenceSpaceGenerationIndex; +\tusing OutRunVR::ClientPresentationModeIndex; +\tusing OutRunVR::ClientGameStateIndex; +\tusing OutRunVR::HostEyeOffsetLeftXIndex; +\tusing OutRunVR::HostEyeOffsetLeftYIndex; +\tusing OutRunVR::HostEyeOffsetLeftZIndex; +\tusing OutRunVR::HostEyeOffsetRightXIndex; +\tusing OutRunVR::HostEyeOffsetRightYIndex; +\tusing OutRunVR::HostEyeOffsetRightZIndex; +\tusing OutRunVR::ClientStereoStateIndex; +\tusing OutRunVR::ClientStereoFrameIndex; +\tusing OutRunVR::ClientStereoPresentQpcLowIndex; +\tusing OutRunVR::ClientStereoBackbufferWidthIndex; +\tusing OutRunVR::ClientStereoBackbufferHeightIndex; +\tusing OutRunVR::ClientPresentationMode; +\tusing OutRunVR::PresentationUnknown; +\tusing OutRunVR::PresentationGameplay; +\tusing OutRunVR::PresentationTheater; +\tusing OutRunVR::StereoDisabled; +\tusing OutRunVR::StereoSbsActive; +\tusing OutRunVR::StereoSbsFallbackMono; +\tusing OutRunVR::ClientHookAlive; +\tusing OutRunVR::ClientHostPoseValid; +\tusing OutRunVR::ClientPoseApplied; +\tusing OutRunVR::ClientAutoEnabled; +\tusing OutRunVR::ClientRendererWvpVerified; +\tusing OutRunVR::ClientRendererPoseInjected; +\tusing OutRunVR::ClientRendererMatrixPrepared; +\tusing OutRunVR::ClientRendererUploadFailed; +\tusing OutRunVR::ClientCullingCameraSynced; +\tusing OutRunVR::ClientFrameCompleted; +\tusing OutRunVR::ClientStereoActive; +\tusing OutRunVR::ClientStereoWorldDraw; +\tusing OutRunVR::ClientStereoDrawDuplicated; + +\tstruct LatchedStereoFrame +\t{ +\t\tbool valid = false; +\t\tstd::uint32_t poseSequence = 0; +\t\tSharedFov eyeFov[2]{}; +\t\tfloat eyeOffset[2][3]{}; +\t\tfloat eyeOrientation[2][4]{}; +\t\tfloat effectiveEyeOrientation[2][4]{}; +\t\tfloat effectiveEyePosition[2][3]{}; +\t}; + +\tbool GetLatchedStereoFrame(LatchedStereoFrame& out); +\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +\t\tstd::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, +\t\tstd::uint64_t& shaderSerial); } namespace OutRunVRStereo { - // ComposeSbs performs one compositor-only BeginScene/EndScene. The mono - // renderer uses this guard so that pass cannot relatch pose or publish fake - // game-frame telemetry. - bool IsInternalStereoPassActive(); - - // Current vertex-shader identity plus a monotonically increasing serial that - // changes on every successful game SetVertexShader call. The mono c64 hook - // samples this at the exact verified upload boundary. - bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); +\tbool IsInternalStereoPassActive(); +\tbool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); } diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index a326642649..f4f36c2a7f 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -81,6 +81,8 @@ namespace OutRunVRStereo HANDLE SharedMapping = nullptr; OutRunVR::SharedPoseState* SharedState = nullptr; + HANDLE RenderFrameMapping = nullptr; + OutRunVR::SharedRenderFrameState* RenderFrameState = nullptr; IDirect3DSurface9* BackBuffer = nullptr; IDirect3DSurface9* TrackedRenderTarget = nullptr; @@ -107,8 +109,12 @@ namespace OutRunVRStereo bool FrameHadDuplicatedDraw = false; bool FrameHadWorldStereo = false; bool FrameRightDrawFailed = false; + bool FrameStereoIncomplete = false; + OutRunVR::StereoFailureReason FrameFailureReason = OutRunVR::StereoFailureNone; std::uint32_t FrameStereoPoseSequence = 0; + OutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; std::uint32_t StereoFrameCounter = 0; + bool RightDepthSynchronized = true; ULONGLONG LastSummaryMs = 0; std::uint64_t DuplicatedDraws = 0; @@ -229,6 +235,20 @@ namespace OutRunVRStereo return out; } + D3DMATRIX MatrixFromQuaternionTranslation(const float qIn[4], const float position[3], float positionScale) + { + float x=qIn[0],y=qIn[1],z=qIn[2],w=qIn[3]; const float lenSq=x*x+y*y+z*z+w*w; + if (!std::isfinite(lenSq)||lenSq<=1.0e-12f) return IdentityMatrix(); const float inv=1.0f/std::sqrt(lenSq); x*=inv;y*=inv;z*=inv;w*=inv; + D3DMATRIX out=IdentityMatrix(); const float xx=x*x,yy=y*y,zz=z*z,xy=x*y,xz=x*z,yz=y*z,xw=x*w,yw=y*w,zw=z*w; + out._11=1-2*(yy+zz);out._12=2*(xy+zw);out._13=2*(xz-yw);out._21=2*(xy-zw);out._22=1-2*(xx+zz);out._23=2*(yz+xw); + out._31=2*(xz+yw);out._32=2*(yz-xw);out._33=1-2*(xx+yy);out._41=position[0]*positionScale;out._42=position[1]*positionScale;out._43=position[2]*positionScale; return out; + } + D3DMATRIX InverseRigid(const D3DMATRIX& m) + { + D3DMATRIX out=IdentityMatrix(); out._11=m._11;out._12=m._21;out._13=m._31;out._21=m._12;out._22=m._22;out._23=m._32;out._31=m._13;out._32=m._23;out._33=m._33; + out._41=-(m._41*out._11+m._42*out._21+m._43*out._31);out._42=-(m._41*out._12+m._42*out._22+m._43*out._32);out._43=-(m._41*out._13+m._42*out._23+m._43*out._33); return out; + } + D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) { D3DMATRIX out{}; @@ -383,12 +403,23 @@ namespace OutRunVRStereo return true; } + bool EnsureRenderFrameState() + { + if (RenderFrameState) return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(OutRunVR::SharedRenderFrameState); + RenderFrameMapping=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName); if(!RenderFrameMapping)return false; + const bool existed=GetLastError()==ERROR_ALREADY_EXISTS; RenderFrameState=static_cast(MapViewOfFile(RenderFrameMapping,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState))); if(!RenderFrameState)return false; + if(!existed){std::memset(RenderFrameState,0,sizeof(*RenderFrameState));RenderFrameState->protocolVersion=OutRunVR::RenderFrameProtocolVersion;RenderFrameState->structSize=sizeof(*RenderFrameState);MemoryBarrier();RenderFrameState->magic=OutRunVR::RenderFrameMagic;} + return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(*RenderFrameState); + } + void PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;} + struct DrawStereoState { float originalConstants[16]{}; float eyeConstants[2][16]{}; bool worldStereo = false; std::uint32_t poseSequence = 0; + OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; }; bool BuildEyeConstants(IDirect3DDevice9* device, @@ -430,10 +461,8 @@ namespace OutRunVRStereo for (int eye = 0; eye < 2; ++eye) { - D3DMATRIX eyeInverse = IdentityMatrix(); - eyeInverse._41 = -stereo.eyeOffset[eye][0] * Settings::VRWorldScale; - eyeInverse._42 = -stereo.eyeOffset[eye][1] * Settings::VRWorldScale; - eyeInverse._43 = -stereo.eyeOffset[eye][2] * Settings::VRWorldScale; + const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); const D3DMATRIX eyeWvp = MultiplyMatrix( MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); @@ -493,6 +522,7 @@ namespace OutRunVRStereo bool CreateRightDepthForTracked(IDirect3DDevice9* device) { ReleaseCom(RightEyeDepth); + RightDepthSynchronized = TrackedDepthStencil == nullptr; if (!TrackedDepthStencil) return true; @@ -638,6 +668,7 @@ namespace OutRunVRStereo void NoteRestoreFailure(const char* what) { FrameRightDrawFailed = true; + PoisonFrame(OutRunVR::StereoFailureRestoreFailed); ++RestoreFailures; if (!FirstRestoreFailureLogged) { @@ -678,6 +709,8 @@ namespace OutRunVRStereo // Frame=0 is the client-side publication guard. The host refuses frame 0, // so it cannot accept fields while this packet is being rewritten. InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); + const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated); + InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), ~stereoBits); if (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) { @@ -706,6 +739,14 @@ namespace OutRunVRStereo static_cast(frameId)); } + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo) + { + if(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); + RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); + if(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} + MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); + } + struct ScreenVertex { float x, y, z, rhw; @@ -821,26 +862,12 @@ namespace OutRunVRStereo bool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) { - if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) - return false; - if (AnyAuxRenderTargetActive()) - { - ++MrtRejectedDraws; - if (!FirstMrtRejectLogged) - { - FirstMrtRejectLogged = true; - spdlog::info("VR stereo: auxiliary MRT active; draw left untouched to avoid double-writing RT1+"); - } - return false; - } - if (!EnsureStereoResources(device)) - return false; - - OutRunVRRenderer::LatchedStereoFrame stereo{}; - if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo)) - return false; - BuildEyeConstants(device, stereo, draw); - return true; + if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; + if (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} + if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} + if(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} + OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} + draw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true; } template @@ -851,19 +878,11 @@ namespace OutRunVRStereo return drawCall(); D3DVIEWPORT9 savedViewport{}; - if (FAILED(device->GetViewport(&savedViewport))) - return drawCall(); - - if (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.eyeConstants[0])) - return drawCall(); + if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} + if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} const HRESULT leftHr = drawCall(); - if (FAILED(leftHr)) - { - if (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.originalConstants)) - NoteRestoreFailure("left draw c64"); - return leftHr; - } + if(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; @@ -889,13 +908,8 @@ namespace OutRunVRStereo ++DuplicatedDraws; if (draw.worldStereo) { - if (FrameStereoPoseSequence == 0) - FrameStereoPoseSequence = draw.poseSequence; - else if (FrameStereoPoseSequence != draw.poseSequence) - { - FrameRightDrawFailed = true; - spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback"); - } + if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;} + else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");} FrameHadWorldStereo = true; ++WorldStereoDraws; if (!FirstWorldStereoLogged) @@ -907,8 +921,7 @@ namespace OutRunVRStereo else ++NonWorldDuplicatedDraws; - if (FAILED(rightHr)) - FrameRightDrawFailed = true; + if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);} if (!restoreOk) NoteRestoreFailure("right-eye draw"); return leftHr; @@ -947,43 +960,20 @@ namespace OutRunVRStereo return ExecuteStereoDraw(device, call); } - HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, - DWORD flags, D3DCOLOR color, float z, DWORD stencil) - { - OutRunVRRenderer::LatchedStereoFrame stereo{}; - const bool duplicate = !InternalStereoPass && StereoWanted() && TargetIsBackBuffer() && - !AnyAuxRenderTargetActive() && EnsureStereoResources(device) && - OutRunVRRenderer::GetLatchedStereoFrame(stereo); - const HRESULT leftHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - if (!duplicate || FAILED(leftHr)) - return leftHr; - - D3DVIEWPORT9 savedViewport{}; - if (FAILED(device->GetViewport(&savedViewport))) - return leftHr; - - IDirect3DSurface9* savedRt = TrackedRenderTarget; - IDirect3DSurface9* savedDepth = TrackedDepthStencil; - HRESULT rightHr = D3D_OK; - bool restoreOk = true; - { - InternalPassScope guard; - rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); - if (SUCCEEDED(rightHr)) - rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - if (SUCCEEDED(rightHr)) - rightHr = device->SetViewport(&savedViewport); - if (SUCCEEDED(rightHr)) - rightHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - restoreOk = RestoreRightPassState(device, savedRt, savedDepth, - savedViewport, nullptr, false); - } - if (FAILED(rightHr)) FrameRightDrawFailed = true; - if (!restoreOk) NoteRestoreFailure("right-eye clear"); - return leftHr; - } - - HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) +\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, +\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil) +\t\t{ +\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; +\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} +\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} +\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} +\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} +\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ +\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} +\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; +\t\t} + +\t\tHRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) { const HRESULT hr = SetRenderTargetHook.stdcall(device, index, surface); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) @@ -1003,10 +993,7 @@ namespace OutRunVRStereo const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) { - const bool changed = TrackedDepthStencil != surface; - ReplaceSurfaceRef(TrackedDepthStencil, surface); - if (changed && StereoResourcesReady && !CreateRightDepthForTracked(device)) - StereoResourcesReady = false; + const bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer())PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;} } return hr; } @@ -1016,10 +1003,7 @@ namespace OutRunVRStereo const HRESULT hr = SetVertexShaderHook.stdcall(device, shader); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) { - CurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); - std::uint64_t serial = VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel) + 1; - if (serial == 0) - VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + const std::uintptr_t next=reinterpret_cast(shader);const std::uintptr_t previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);} } return hr; } @@ -1038,61 +1022,17 @@ namespace OutRunVRStereo MrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence); } - HRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, - const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) - { - if (!IsGameDevice(device)) - return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - - const bool stereoRequested = StereoWanted(); - bool composedStereo = false; - std::uint32_t pendingPoseSequence = 0; - if (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && - !FrameRightDrawFailed && FrameStereoPoseSequence != 0 && EnsureStereoResources(device)) - { - if (ComposeSbs(device)) - { - ++StereoComposeSuccess; - composedStereo = true; - pendingPoseSequence = FrameStereoPoseSequence; - } - else - ++StereoComposeFailure; - } - - MaybeLogSummary(); - LARGE_INTEGER presentStart{}; - QueryPerformanceCounter(&presentStart); - const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - - if (composedStereo && SUCCEEDED(hr)) - { - const std::uint32_t frameId = NextStereoFrameId(); - std::uint32_t presentQpcLow = static_cast(presentStart.QuadPart); - if (presentQpcLow == 0) - presentQpcLow = 1; - PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, - frameId, presentQpcLow); - if (!FirstStereoActiveLogged) - { - FirstStereoActiveLogged = true; - spdlog::info("VR stereo: SBS transport active; exact pose sequence published for XrCompositionLayerProjection"); - } - } - else - { - PublishStereoState(stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled, - false, 0, 0, 0); - } - - FrameHadDuplicatedDraw = false; - FrameHadWorldStereo = false; - FrameRightDrawFailed = false; - FrameStereoPoseSequence = 0; - return hr; - } - - HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) +\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) +\t\t{ +\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; +\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} +\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); +\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} +\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} +\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; +\t\t} + +\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { if (!IsGameDevice(device)) return ResetHook.stdcall(device, params); @@ -1100,8 +1040,7 @@ namespace OutRunVRStereo AuxRenderTargetActive = {}; CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); - PublishStereoState(OutRunVR::StereoDisabled, false, 0, 0, 0); - const HRESULT hr = ResetHook.stdcall(device, params); + FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); if (SUCCEEDED(hr)) EnsureStereoResources(device); return hr; @@ -1146,6 +1085,7 @@ namespace OutRunVRStereo } InitializeAuxRenderTargetState(device); EnsureSharedState(); + EnsureRenderFrameState(); EnsureStereoResources(device); spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); return true; diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index f5073242cb..8628aa2b51 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -239,6 +239,10 @@ namespace }; } + XrQuaternionf NormalizeQuaternion(XrQuaternionf q){const float l=q.x*q.x+q.y*q.y+q.z*q.z+q.w*q.w;if(!std::isfinite(l)||l<=1e-12f)return{0,0,0,1};const float i=1.0f/std::sqrt(l);q.x*=i;q.y*=i;q.z*=i;q.w*=i;return q;} + XrQuaternionf ConjugateQuaternion(XrQuaternionf q){q=NormalizeQuaternion(q);return{-q.x,-q.y,-q.z,q.w};} + XrQuaternionf MultiplyQuaternion(const XrQuaternionf&aIn,const XrQuaternionf&bIn){const auto a=NormalizeQuaternion(aIn),b=NormalizeQuaternion(bIn);return NormalizeQuaternion({a.w*b.x+a.x*b.w+a.y*b.z-a.z*b.y,a.w*b.y-a.x*b.z+a.y*b.w+a.z*b.x,a.w*b.z+a.x*b.y-a.y*b.x+a.z*b.w,a.w*b.w-a.x*b.x-a.y*b.y-a.z*b.z});} + XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) { XrVector3f delta{ @@ -246,12 +250,9 @@ namespace world.y - head.position.y, world.z - head.position.z }; - XrQuaternionf inv{ - -head.orientation.x, -head.orientation.y, - -head.orientation.z, head.orientation.w - }; - return RotateVector(inv, delta); + return RotateVector(ConjugateQuaternion(head.orientation),delta); } + XrQuaternionf ToHeadLocalOrientation(const XrPosef& head,const XrPosef& eye){return MultiplyQuaternion(ConjugateQuaternion(head.orientation),eye.orientation);} std::uint32_t FloatBits(float v) { @@ -379,7 +380,7 @@ namespace (head.locationFlags & (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | XR_SPACE_LOCATION_POSITION_VALID_BIT)) == (XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | XR_SPACE_LOCATION_POSITION_VALID_BIT); - if (stereoValid) flags |= OutRunVR::StereoViewsValid; + if(stereoValid)flags|=OutRunVR::StereoViewsValid|OutRunVR::StereoEyeOrientationValid; Begin(); state_->hostPid = GetCurrentProcessId(); @@ -403,13 +404,13 @@ namespace views[eye].fov.angleUp, views[eye].fov.angleDown }; } - state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; - state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; } - if (stereoValid) + (void)configs; + if(stereoValid) { - const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); - const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); + const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position); + const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)}; + for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;} state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x); state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y); state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z); @@ -473,6 +474,15 @@ namespace std::uint32_t referenceGeneration_ = 1; }; + class RenderFrameReader + { + public: + RenderFrameReader(){mapping_=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName);if(!mapping_)throw std::runtime_error("CreateFileMappingW Frame.v1 failed");const bool existed=GetLastError()==ERROR_ALREADY_EXISTS;state_=static_cast(MapViewOfFile(mapping_,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState)));if(!state_)throw std::runtime_error("MapViewOfFile Frame.v1 failed");if(!existed){std::memset(state_,0,sizeof(*state_));state_->protocolVersion=OutRunVR::RenderFrameProtocolVersion;state_->structSize=sizeof(*state_);MemoryBarrier();state_->magic=OutRunVR::RenderFrameMagic;}} + ~RenderFrameReader(){if(state_)UnmapViewOfFile(state_);if(mapping_)CloseHandle(mapping_);} + bool Read(OutRunVR::SharedRenderFrameState&out)const{if(!state_||state_->magic!=OutRunVR::RenderFrameMagic||state_->protocolVersion!=OutRunVR::RenderFrameProtocolVersion||state_->structSize!=sizeof(*state_))return false;for(int a=0;a<4;++a){const auto b=state_->sequence;if(b&1u)continue;MemoryBarrier();std::memcpy(&out,state_,sizeof(out));MemoryBarrier();const auto e=state_->sequence;if(b==e&&!(e&1u)&&out.magic==OutRunVR::RenderFrameMagic&&out.protocolVersion==OutRunVR::RenderFrameProtocolVersion&&out.structSize==sizeof(out))return true;}return false;} + private: HANDLE mapping_=nullptr;OutRunVR::SharedRenderFrameState*state_=nullptr; + }; + struct ViewHistoryEntry { bool valid = false; @@ -616,12 +626,7 @@ namespace ~SwapchainSet() { Destroy(); } }; - struct CaptureStatus - { - bool available = false; - bool fresh = false; - std::uint32_t lastPresentQpcLow = 0; - }; + struct CaptureStatus{bool available=false;bool fresh=false;std::int64_t lastPresentQpc=0;std::uint32_t lastPresentQpcLow=0;}; class StereoCompositor { @@ -662,6 +667,17 @@ namespace } bool Initialize() + { + if(!BindCaptureOutput(true))throw std::runtime_error("failed to bind game capture output"); + CreateShaders(); + ChooseSwapchainFormat(); + CreateProjectionSwapchain(); + CreateTheaterSwapchain(); + std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\n"; + return true; + } + + bool InitializeLegacyCaptureRemoved() { targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_); @@ -708,25 +724,24 @@ namespace return true; } - CaptureStatus Capture() + CaptureStatus Capture(DWORD timeoutMs=0) { - CaptureStatus status{ haveFrame_, false, lastCapturePresentQpcLow_ }; + if(!IsWindow(hwnd_)){if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;} + const HMONITOR monitorNow=IsWindow(hwnd_)?MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST):nullptr;if(!duplication_||(monitorNow&&monitorNow!=targetMonitor_))BindCaptureOutput(false); + CaptureStatus status{haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_}; if (!duplication_ && !RecreateDuplication(false)) return status; DXGI_OUTDUPL_FRAME_INFO fi{}; IDXGIResource* res = nullptr; - const HRESULT hr = duplication_->AcquireNextFrame(haveFrame_ ? 0 : 1000, &fi, &res); + if(!duplication_)return status;const DWORD waitMs=haveFrame_?timeoutMs:std::max(timeoutMs,1000);const HRESULT hr=duplication_->AcquireNextFrame(waitMs,&fi,&res); if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; if (FAILED(hr) || !res) { if (hr == DXGI_ERROR_ACCESS_LOST) { - ReleaseCom(duplication_); - haveFrame_ = false; - stereoSourceValid_ = false; - RecreateDuplication(false); + haveFrame_=false;stereoSourceValid_=false;BindCaptureOutput(false); } - return { haveFrame_, false, lastCapturePresentQpcLow_ }; + return {haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_}; } ID3D11Texture2D* tex = nullptr; @@ -750,11 +765,8 @@ namespace if (copied) { haveFrame_ = true; - if (fi.LastPresentTime.QuadPart != 0) - lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart); - status.available = true; - status.fresh = fi.AccumulatedFrames > 0; - status.lastPresentQpcLow = lastCapturePresentQpcLow_; + if(fi.LastPresentTime.QuadPart!=0){lastCapturePresentQpc_=fi.LastPresentTime.QuadPart;lastCapturePresentQpcLow_=static_cast(fi.LastPresentTime.QuadPart);} + status.available=true;status.fresh=fi.AccumulatedFrames>0;status.lastPresentQpc=lastCapturePresentQpc_;status.lastPresentQpcLow=lastCapturePresentQpcLow_; } return status; } @@ -1018,6 +1030,12 @@ namespace CheckHr(device_->CreateBuffer(&bd, nullptr, &constantBuffer_), "CreateBuffer"); } + bool BindCaptureOutput(bool initial) + { + if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;if(!IsWindow(hwnd_))return false;targetMonitor_=MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST);if(!targetMonitor_)return false;ReleaseCom(duplication_);ReleaseCom(output5_);ReleaseCom(output1_); + IDXGIDevice*dxgi=nullptr;if(FAILED(device_->QueryInterface(__uuidof(IDXGIDevice),reinterpret_cast(&dxgi)))||!dxgi)return false;IDXGIAdapter*adapter=nullptr;const HRESULT ah=dxgi->GetAdapter(&adapter);dxgi->Release();if(FAILED(ah)||!adapter)return false;IDXGIOutput*selected=nullptr;DXGI_OUTPUT_DESC desc{};for(UINT i=0;;++i){IDXGIOutput*out=nullptr;if(adapter->EnumOutputs(i,&out)==DXGI_ERROR_NOT_FOUND)break;DXGI_OUTPUT_DESC d{};out->GetDesc(&d);if(d.Monitor==targetMonitor_){selected=out;desc=d;break;}out->Release();}adapter->Release();if(!selected)return false;selected->QueryInterface(__uuidof(IDXGIOutput1),reinterpret_cast(&output1_));selected->QueryInterface(__uuidof(IDXGIOutput5),reinterpret_cast(&output5_));selected->Release();if(!output1_)return false;outputDesktop_=desc.DesktopCoordinates;sdrWhiteScale_=QuerySdrWhiteScale(targetMonitor_);haveFrame_=false;stereoSourceValid_=false;lastCapturePresentQpc_=0;lastCapturePresentQpcLow_=0;return RecreateDuplication(initial); + } + bool RecreateDuplication(bool initial) { ReleaseCom(duplication_); @@ -1160,8 +1178,7 @@ namespace ID3D11ShaderResourceView* sourceSrv_ = nullptr; std::uint32_t sourceWidth_ = 0, sourceHeight_ = 0; DXGI_FORMAT sourceFormat_ = DXGI_FORMAT_UNKNOWN; - bool haveFrame_ = false; - std::uint32_t lastCapturePresentQpcLow_ = 0; + bool haveFrame_=false;std::int64_t lastCapturePresentQpc_=0;std::uint32_t lastCapturePresentQpcLow_=0; ID3D11Texture2D* stereoSource_ = nullptr; ID3D11ShaderResourceView* stereoSourceSrv_ = nullptr; @@ -1181,6 +1198,10 @@ namespace bool theaterAnchorValid_ = false; }; + bool QpcAtOrAfter(std::int64_t capture,std::int64_t present){return capture>0&&present>0&&capture>=present;} + struct TimingSeries{std::arraysamples{};std::size_t count=0,cursor=0;void Add(double ms){samples[cursor++%samples.size()]=ms;if(count(count-1,static_cast(std::ceil(p*count))-1);return c[i];}}; + struct HostTimings{TimingSeries wait,capture,render,end;LARGE_INTEGER f{};ULONGLONG last=0;HostTimings(){QueryPerformanceFrequency(&f);}double Ms(const LARGE_INTEGER&a,const LARGE_INTEGER&b)const{return f.QuadPart?double(b.QuadPart-a.QuadPart)*1000.0/double(f.QuadPart):0;}void MaybeLog(){const auto n=GetTickCount64();if(n-last<5000)return;last=n;std::cout<<"VR host timing ms p95/p99: wait "< configs{ cv[0], cv[1] }; - SharedWriter shared; - StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, configs); - compositor.Initialize(); - ViewHistory viewHistory; + SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; @@ -1314,7 +1332,7 @@ int main(int argc, char** argv) std::array matchedViews{}; bool matchedStereoValid = false; std::uint32_t lastProcessedStereoFrame = 0; - ULONGLONG lastStereoMatchMs = 0; + ULONGLONG lastStereoMatchMs=0;bool pendingReferenceSpaceChange=false;XrTime pendingReferenceSpaceChangeTime=0; while (!quit) { @@ -1348,14 +1366,7 @@ int main(int argc, char** argv) else if (state == XR_SESSION_STATE_EXITING || state == XR_SESSION_STATE_LOSS_PENDING) quit = true; } - else if (event.type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) - { - shared.ReferenceSpaceChanged(); - compositor.ReferenceSpaceChanged(); - viewHistory.Clear(); - matchedStereoValid = false; - lastProcessedStereoFrame = shared.ReadStereoMeta().frame; - } + else if(event.type==XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING){const auto*e=reinterpret_cast(&event);if(e->referenceSpaceType==XR_REFERENCE_SPACE_TYPE_LOCAL){pendingReferenceSpaceChange=true;pendingReferenceSpaceChangeTime=e->changeTime;}} event = { XR_TYPE_EVENT_DATA_BUFFER }; } @@ -1365,7 +1376,8 @@ int main(int argc, char** argv) XrFrameWaitInfo wi{ XR_TYPE_FRAME_WAIT_INFO }; XrFrameState fs{ XR_TYPE_FRAME_STATE }; - CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); + LARGE_INTEGER ws{},we{};QueryPerformanceCounter(&ws);CheckXr(xrWaitFrame(session,&wi,&fs),"xrWaitFrame");QueryPerformanceCounter(&we);timings.wait.Add(timings.Ms(ws,we)); + if(pendingReferenceSpaceChange&&(pendingReferenceSpaceChangeTime==0||fs.predictedDisplayTime>=pendingReferenceSpaceChangeTime)){shared.ReferenceSpaceChanged();compositor.ReferenceSpaceChanged();viewHistory.Clear();matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;pendingReferenceSpaceChange=false;pendingReferenceSpaceChangeTime=0;} XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO }; CheckXr(xrBeginFrame(session, &bi), "xrBeginFrame"); @@ -1400,63 +1412,19 @@ int main(int argc, char** argv) if (presentation != lastPresentation) { compositor.ReferenceSpaceChanged(); - matchedStereoValid = false; - lastProcessedStereoFrame = shared.ReadStereoMeta().frame; - lastPresentation = presentation; + matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;lastPresentation=presentation; std::cout << "VR presentation: " << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed theater") << ".\n"; } - bool layerReady = false; - CaptureStatus capture{}; - if (fs.shouldRender==XR_TRUE) - capture = compositor.Capture(); - - if (fs.shouldRender==XR_TRUE && vc >= 2) - { - if (presentation == OutRunVR::PresentationGameplay) - { - const ClientStereoMeta meta = shared.ReadStereoMeta(); - if (meta.valid && meta.state == OutRunVR::StereoSbsActive && meta.frame != 0 && - meta.frame != lastProcessedStereoFrame && meta.poseSequence != 0 && capture.available) - { - std::array exactViews{}; - const bool captureContainsFrame = meta.presentQpcLow == 0 - ? capture.fresh - : QpcLowAtOrAfter(capture.lastPresentQpcLow, meta.presentQpcLow); - if (captureContainsFrame && viewHistory.Find(meta.poseSequence, exactViews) && - compositor.CommitStereoSource()) - { - matchedViews = exactViews; - matchedStereoValid = true; - lastProcessedStereoFrame = meta.frame; - lastStereoMatchMs = GetTickCount64(); - } - } - - const bool withinGrace = matchedStereoValid && compositor.HasStereoSource() && - GetTickCount64() - lastStereoMatchMs <= StereoGraceMs; - if (withinGrace && compositor.RenderProjection(matchedViews, pv)) - { - projection.space = localSpace; - projection.viewCount = 2; - projection.views = pv.data(); - layers[0] = reinterpret_cast(&projection); - layerReady = true; - } - } - else if (capture.available && - compositor.RenderTheater(viewSpace, localSpace, fs.predictedDisplayTime, quad)) - { - layers[0] = reinterpret_cast(&quad); - layerReady = true; - } - } - - end.layerCount = layerReady ? 1 : 0; - end.layers = layerReady ? layers : nullptr; - CheckXr(xrEndFrame(session, &end), "xrEndFrame"); + bool layerReady=false; + if(fs.shouldRender==XR_TRUE&&vc>=2){ + if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; + if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} + const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); + }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} + end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog(); } compositor.Shutdown(); From 2fb8c11c7aa79001425a61bed155499d75192a71 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 10:50:19 +0900 Subject: [PATCH 0571/1308] vr: fix shared bridge source formatting --- src/vr_shared.hpp | 440 +++++++++++++++++++++++----------------------- 1 file changed, 220 insertions(+), 220 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 113a0db7c8..09e9d9bae7 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -4,236 +4,236 @@ namespace OutRunVR { -\tinline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; -\tinline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian -\tinline constexpr std::uint32_t SharedProtocolVersion = 1; - -\tinline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; -\tinline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' -\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1; - -\tenum SharedFlags : std::uint32_t -\t{ -\t\tHostAlive = 1u << 0, -\t\tOrientationValid = 1u << 1, -\t\tPositionValid = 1u << 2, -\t\tSessionVisible = 1u << 3, -\t\tSessionFocused = 1u << 4, -\t\tStereoViewsValid = 1u << 5, -\t\tStereoEyeOrientationValid = 1u << 6, -\t}; - -\tinline constexpr std::uint32_t ClientHeartbeatIndex = 0; -\tinline constexpr std::uint32_t ClientFlagsIndex = 1; -\tinline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; -\tinline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; -\tinline constexpr std::uint32_t ClientPresentationModeIndex = 4; -\tinline constexpr std::uint32_t ClientGameStateIndex = 5; -\tinline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; -\tinline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; -\tinline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; -\tinline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; -\tinline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; -\tinline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; -\tinline constexpr std::uint32_t ClientStereoStateIndex = 12; -\tinline constexpr std::uint32_t ClientStereoFrameIndex = 13; -\tinline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; -\tinline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; -\tinline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; - -\tenum ClientPresentationMode : std::uint32_t -\t{ -\t\tPresentationUnknown = 0, -\t\tPresentationGameplay = 1, -\t\tPresentationTheater = 2, -\t}; - -\tenum ClientStereoState : std::uint32_t -\t{ -\t\tStereoDisabled = 0, -\t\tStereoSbsActive = 1, -\t\tStereoSbsFallbackMono = 2, -\t}; - -\tenum ClientTelemetryFlags : std::uint32_t -\t{ -\t\tClientHookAlive = 1u << 0, -\t\tClientHostPoseValid = 1u << 1, -\t\tClientPoseApplied = 1u << 2, -\t\tClientAutoEnabled = 1u << 3, -\t\tClientRendererWvpVerified = 1u << 4, -\t\tClientRendererPoseInjected = 1u << 5, -\t\tClientRendererMatrixPrepared = 1u << 6, -\t\tClientRendererUploadFailed = 1u << 7, -\t\tClientCullingCameraSynced = 1u << 8, -\t\tClientFrameCompleted = 1u << 9, -\t\tClientStereoActive = 1u << 10, -\t\tClientStereoWorldDraw = 1u << 11, -\t\tClientStereoDrawDuplicated = 1u << 12, -\t}; - -\tenum RenderFrameFlags : std::uint32_t -\t{ -\t\tRenderFrameStereoComplete = 1u << 0, -\t\tRenderFrameWorldStereo = 1u << 1, -\t\tRenderFrameDrawDuplicated = 1u << 2, -\t\tRenderFrameEffectivePoseValid = 1u << 3, -\t}; - -\tenum StereoFailureReason : std::uint32_t -\t{ -\t\tStereoFailureNone = 0, -\t\tStereoFailureMissingLatchedPose = 1, -\t\tStereoFailureResourceUnavailable = 2, -\t\tStereoFailureMrtActive = 3, -\t\tStereoFailureViewportUnavailable = 4, -\t\tStereoFailureLeftWvpUploadFailed = 5, -\t\tStereoFailureLeftDrawFailed = 6, -\t\tStereoFailureRightStateFailed = 7, -\t\tStereoFailureRightWvpUploadFailed = 8, -\t\tStereoFailureRightDrawFailed = 9, -\t\tStereoFailureRestoreFailed = 10, -\t\tStereoFailureComposeFailed = 11, -\t\tStereoFailurePresentFailed = 12, -\t\tStereoFailureDepthStateChanged = 13, -\t\tStereoFailurePoseSequenceMismatch = 14, -\t\tStereoFailureDepthUnsynchronized = 15, -\t\tStereoFailureClearFailed = 16, -\t}; + inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; + inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian + inline constexpr std::uint32_t SharedProtocolVersion = 1; + + inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; + inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' + inline constexpr std::uint32_t RenderFrameProtocolVersion = 1; + + enum SharedFlags : std::uint32_t + { + HostAlive = 1u << 0, + OrientationValid = 1u << 1, + PositionValid = 1u << 2, + SessionVisible = 1u << 3, + SessionFocused = 1u << 4, + StereoViewsValid = 1u << 5, + StereoEyeOrientationValid = 1u << 6, + }; + + inline constexpr std::uint32_t ClientHeartbeatIndex = 0; + inline constexpr std::uint32_t ClientFlagsIndex = 1; + inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; + inline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; + inline constexpr std::uint32_t ClientPresentationModeIndex = 4; + inline constexpr std::uint32_t ClientGameStateIndex = 5; + inline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; + inline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; + inline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; + inline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; + inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; + inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; + inline constexpr std::uint32_t ClientStereoStateIndex = 12; + inline constexpr std::uint32_t ClientStereoFrameIndex = 13; + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; + + enum ClientPresentationMode : std::uint32_t + { + PresentationUnknown = 0, + PresentationGameplay = 1, + PresentationTheater = 2, + }; + + enum ClientStereoState : std::uint32_t + { + StereoDisabled = 0, + StereoSbsActive = 1, + StereoSbsFallbackMono = 2, + }; + + enum ClientTelemetryFlags : std::uint32_t + { + ClientHookAlive = 1u << 0, + ClientHostPoseValid = 1u << 1, + ClientPoseApplied = 1u << 2, + ClientAutoEnabled = 1u << 3, + ClientRendererWvpVerified = 1u << 4, + ClientRendererPoseInjected = 1u << 5, + ClientRendererMatrixPrepared = 1u << 6, + ClientRendererUploadFailed = 1u << 7, + ClientCullingCameraSynced = 1u << 8, + ClientFrameCompleted = 1u << 9, + ClientStereoActive = 1u << 10, + ClientStereoWorldDraw = 1u << 11, + ClientStereoDrawDuplicated = 1u << 12, + }; + + enum RenderFrameFlags : std::uint32_t + { + RenderFrameStereoComplete = 1u << 0, + RenderFrameWorldStereo = 1u << 1, + RenderFrameDrawDuplicated = 1u << 2, + RenderFrameEffectivePoseValid = 1u << 3, + }; + + enum StereoFailureReason : std::uint32_t + { + StereoFailureNone = 0, + StereoFailureMissingLatchedPose = 1, + StereoFailureResourceUnavailable = 2, + StereoFailureMrtActive = 3, + StereoFailureViewportUnavailable = 4, + StereoFailureLeftWvpUploadFailed = 5, + StereoFailureLeftDrawFailed = 6, + StereoFailureRightStateFailed = 7, + StereoFailureRightWvpUploadFailed = 8, + StereoFailureRightDrawFailed = 9, + StereoFailureRestoreFailed = 10, + StereoFailureComposeFailed = 11, + StereoFailurePresentFailed = 12, + StereoFailureDepthStateChanged = 13, + StereoFailurePoseSequenceMismatch = 14, + StereoFailureDepthUnsynchronized = 15, + StereoFailureClearFailed = 16, + }; #pragma pack(push, 4) -\tstruct SharedFov -\t{ -\t\tfloat angleLeft; -\t\tfloat angleRight; -\t\tfloat angleUp; -\t\tfloat angleDown; -\t}; - -\tstruct SharedPoseState -\t{ -\t\tstd::uint32_t magic; -\t\tstd::uint32_t protocolVersion; -\t\tstd::uint32_t structSize; -\t\tvolatile std::uint32_t sequence; -\t\tvolatile std::uint32_t hostPid; -\t\tvolatile std::uint32_t clientPid; -\t\tvolatile std::uint32_t flags; -\t\tvolatile std::uint32_t heartbeat; -\t\tstd::int64_t sampleQpc; -\t\tfloat orientation[4]; -\t\tfloat position[3]; -\t\tvolatile std::uint32_t clientStereoPoseSequence; -\t\tSharedFov eyeFov[2]; -\t\tfloat eyeOrientation[2][4]; -\t\tchar runtimeName[48]; -\t\tstd::uint32_t reserved[16]; -\t}; - -\tstruct SharedRenderEye -\t{ -\t\tfloat orientation[4]; -\t\tfloat position[3]; -\t\tfloat reserved0; -\t\tSharedFov fov; -\t}; - -\tstruct SharedRenderFrameState -\t{ -\t\tstd::uint32_t magic; -\t\tstd::uint32_t protocolVersion; -\t\tstd::uint32_t structSize; -\t\tvolatile std::uint32_t sequence; -\t\tvolatile std::uint32_t clientPid; -\t\tstd::uint32_t state; -\t\tstd::uint32_t frameId; -\t\tstd::uint32_t sourcePoseSequence; -\t\tstd::uint32_t presentationMode; -\t\tstd::uint32_t flags; -\t\tstd::uint32_t failureReason; -\t\tstd::uint32_t backbufferWidth; -\t\tstd::uint32_t backbufferHeight; -\t\tstd::int64_t presentQpc; -\t\tSharedRenderEye eye[2]; -\t\tstd::uint32_t reserved[25]; -\t}; + struct SharedFov + { + float angleLeft; + float angleRight; + float angleUp; + float angleDown; + }; + + struct SharedPoseState + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + volatile std::uint32_t sequence; + volatile std::uint32_t hostPid; + volatile std::uint32_t clientPid; + volatile std::uint32_t flags; + volatile std::uint32_t heartbeat; + std::int64_t sampleQpc; + float orientation[4]; + float position[3]; + volatile std::uint32_t clientStereoPoseSequence; + SharedFov eyeFov[2]; + float eyeOrientation[2][4]; + char runtimeName[48]; + std::uint32_t reserved[16]; + }; + + struct SharedRenderEye + { + float orientation[4]; + float position[3]; + float reserved0; + SharedFov fov; + }; + + struct SharedRenderFrameState + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + volatile std::uint32_t sequence; + volatile std::uint32_t clientPid; + std::uint32_t state; + std::uint32_t frameId; + std::uint32_t sourcePoseSequence; + std::uint32_t presentationMode; + std::uint32_t flags; + std::uint32_t failureReason; + std::uint32_t backbufferWidth; + std::uint32_t backbufferHeight; + std::int64_t presentQpc; + SharedRenderEye eye[2]; + std::uint32_t reserved[25]; + }; #pragma pack(pop) -\tstatic_assert(sizeof(SharedFov) == 16); -\tstatic_assert(sizeof(SharedPoseState) == 248); -\tstatic_assert(sizeof(SharedRenderEye) == 48); -\tstatic_assert(sizeof(SharedRenderFrameState) == 256); + static_assert(sizeof(SharedFov) == 16); + static_assert(sizeof(SharedPoseState) == 248); + static_assert(sizeof(SharedRenderEye) == 48); + static_assert(sizeof(SharedRenderFrameState) == 256); } namespace OutRunVRRenderer { -\tusing OutRunVR::SharedMemoryName; -\tusing OutRunVR::SharedMagic; -\tusing OutRunVR::SharedProtocolVersion; -\tusing OutRunVR::SharedPoseState; -\tusing OutRunVR::SharedFov; -\tusing OutRunVR::HostAlive; -\tusing OutRunVR::OrientationValid; -\tusing OutRunVR::PositionValid; -\tusing OutRunVR::StereoViewsValid; -\tusing OutRunVR::StereoEyeOrientationValid; -\tusing OutRunVR::ClientHeartbeatIndex; -\tusing OutRunVR::ClientFlagsIndex; -\tusing OutRunVR::ClientLastAngleBitsIndex; -\tusing OutRunVR::HostReferenceSpaceGenerationIndex; -\tusing OutRunVR::ClientPresentationModeIndex; -\tusing OutRunVR::ClientGameStateIndex; -\tusing OutRunVR::HostEyeOffsetLeftXIndex; -\tusing OutRunVR::HostEyeOffsetLeftYIndex; -\tusing OutRunVR::HostEyeOffsetLeftZIndex; -\tusing OutRunVR::HostEyeOffsetRightXIndex; -\tusing OutRunVR::HostEyeOffsetRightYIndex; -\tusing OutRunVR::HostEyeOffsetRightZIndex; -\tusing OutRunVR::ClientStereoStateIndex; -\tusing OutRunVR::ClientStereoFrameIndex; -\tusing OutRunVR::ClientStereoPresentQpcLowIndex; -\tusing OutRunVR::ClientStereoBackbufferWidthIndex; -\tusing OutRunVR::ClientStereoBackbufferHeightIndex; -\tusing OutRunVR::ClientPresentationMode; -\tusing OutRunVR::PresentationUnknown; -\tusing OutRunVR::PresentationGameplay; -\tusing OutRunVR::PresentationTheater; -\tusing OutRunVR::StereoDisabled; -\tusing OutRunVR::StereoSbsActive; -\tusing OutRunVR::StereoSbsFallbackMono; -\tusing OutRunVR::ClientHookAlive; -\tusing OutRunVR::ClientHostPoseValid; -\tusing OutRunVR::ClientPoseApplied; -\tusing OutRunVR::ClientAutoEnabled; -\tusing OutRunVR::ClientRendererWvpVerified; -\tusing OutRunVR::ClientRendererPoseInjected; -\tusing OutRunVR::ClientRendererMatrixPrepared; -\tusing OutRunVR::ClientRendererUploadFailed; -\tusing OutRunVR::ClientCullingCameraSynced; -\tusing OutRunVR::ClientFrameCompleted; -\tusing OutRunVR::ClientStereoActive; -\tusing OutRunVR::ClientStereoWorldDraw; -\tusing OutRunVR::ClientStereoDrawDuplicated; - -\tstruct LatchedStereoFrame -\t{ -\t\tbool valid = false; -\t\tstd::uint32_t poseSequence = 0; -\t\tSharedFov eyeFov[2]{}; -\t\tfloat eyeOffset[2][3]{}; -\t\tfloat eyeOrientation[2][4]{}; -\t\tfloat effectiveEyeOrientation[2][4]{}; -\t\tfloat effectiveEyePosition[2][3]{}; -\t}; - -\tbool GetLatchedStereoFrame(LatchedStereoFrame& out); -\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, -\t\tstd::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, -\t\tstd::uint64_t& shaderSerial); + using OutRunVR::SharedMemoryName; + using OutRunVR::SharedMagic; + using OutRunVR::SharedProtocolVersion; + using OutRunVR::SharedPoseState; + using OutRunVR::SharedFov; + using OutRunVR::HostAlive; + using OutRunVR::OrientationValid; + using OutRunVR::PositionValid; + using OutRunVR::StereoViewsValid; + using OutRunVR::StereoEyeOrientationValid; + using OutRunVR::ClientHeartbeatIndex; + using OutRunVR::ClientFlagsIndex; + using OutRunVR::ClientLastAngleBitsIndex; + using OutRunVR::HostReferenceSpaceGenerationIndex; + using OutRunVR::ClientPresentationModeIndex; + using OutRunVR::ClientGameStateIndex; + using OutRunVR::HostEyeOffsetLeftXIndex; + using OutRunVR::HostEyeOffsetLeftYIndex; + using OutRunVR::HostEyeOffsetLeftZIndex; + using OutRunVR::HostEyeOffsetRightXIndex; + using OutRunVR::HostEyeOffsetRightYIndex; + using OutRunVR::HostEyeOffsetRightZIndex; + using OutRunVR::ClientStereoStateIndex; + using OutRunVR::ClientStereoFrameIndex; + using OutRunVR::ClientStereoPresentQpcLowIndex; + using OutRunVR::ClientStereoBackbufferWidthIndex; + using OutRunVR::ClientStereoBackbufferHeightIndex; + using OutRunVR::ClientPresentationMode; + using OutRunVR::PresentationUnknown; + using OutRunVR::PresentationGameplay; + using OutRunVR::PresentationTheater; + using OutRunVR::StereoDisabled; + using OutRunVR::StereoSbsActive; + using OutRunVR::StereoSbsFallbackMono; + using OutRunVR::ClientHookAlive; + using OutRunVR::ClientHostPoseValid; + using OutRunVR::ClientPoseApplied; + using OutRunVR::ClientAutoEnabled; + using OutRunVR::ClientRendererWvpVerified; + using OutRunVR::ClientRendererPoseInjected; + using OutRunVR::ClientRendererMatrixPrepared; + using OutRunVR::ClientRendererUploadFailed; + using OutRunVR::ClientCullingCameraSynced; + using OutRunVR::ClientFrameCompleted; + using OutRunVR::ClientStereoActive; + using OutRunVR::ClientStereoWorldDraw; + using OutRunVR::ClientStereoDrawDuplicated; + + struct LatchedStereoFrame + { + bool valid = false; + std::uint32_t poseSequence = 0; + SharedFov eyeFov[2]{}; + float eyeOffset[2][3]{}; + float eyeOrientation[2][4]{}; + float effectiveEyeOrientation[2][4]{}; + float effectiveEyePosition[2][3]{}; + }; + + bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial); } namespace OutRunVRStereo { -\tbool IsInternalStereoPassActive(); -\tbool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); + bool IsInternalStereoPassActive(); + bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); } From 3ab055d9e5efd4b46b92aee1f903bfe16da9bd76 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:10:35 +0900 Subject: [PATCH 0572/1308] chore: finalize VR hardening cleanup pass --- tools/apply_vr_review_fixes.py | 913 ++++----------------------------- 1 file changed, 95 insertions(+), 818 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index 30ba88bf16..e588026be5 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -1,836 +1,113 @@ from pathlib import Path import re -import sys ROOT = Path(__file__).resolve().parents[1] -def read(path): + +def read(path: str) -> str: return (ROOT / path).read_text(encoding="utf-8") -def write(path, text): + +def write(path: str, text: str) -> None: (ROOT / path).write_text(text, encoding="utf-8", newline="\n") -def replace_once(path, old, new): + +def replace_once(path: str, old: str, new: str) -> None: text = read(path) count = text.count(old) if count != 1: raise RuntimeError(f"{path}: expected one match, found {count}: {old[:120]!r}") write(path, text.replace(old, new, 1)) -def require(path, needle): - if needle not in read(path): - raise RuntimeError(f"{path}: missing required marker {needle!r}") - -# Shared ABI: preserve Pose.v1 size, add full eye orientation inside the same -# 248-byte host packet, and add a separate Game->Host Frame.v1 bridge. -shared = r'''#pragma once - -#include - -namespace OutRunVR -{ -\tinline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; -\tinline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian -\tinline constexpr std::uint32_t SharedProtocolVersion = 1; - -\tinline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; -\tinline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' -\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1; - -\tenum SharedFlags : std::uint32_t -\t{ -\t\tHostAlive = 1u << 0, -\t\tOrientationValid = 1u << 1, -\t\tPositionValid = 1u << 2, -\t\tSessionVisible = 1u << 3, -\t\tSessionFocused = 1u << 4, -\t\tStereoViewsValid = 1u << 5, -\t\tStereoEyeOrientationValid = 1u << 6, -\t}; - -\tinline constexpr std::uint32_t ClientHeartbeatIndex = 0; -\tinline constexpr std::uint32_t ClientFlagsIndex = 1; -\tinline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; -\tinline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; -\tinline constexpr std::uint32_t ClientPresentationModeIndex = 4; -\tinline constexpr std::uint32_t ClientGameStateIndex = 5; -\tinline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; -\tinline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; -\tinline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; -\tinline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; -\tinline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; -\tinline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; -\tinline constexpr std::uint32_t ClientStereoStateIndex = 12; -\tinline constexpr std::uint32_t ClientStereoFrameIndex = 13; -\tinline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; -\tinline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; -\tinline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; - -\tenum ClientPresentationMode : std::uint32_t -\t{ -\t\tPresentationUnknown = 0, -\t\tPresentationGameplay = 1, -\t\tPresentationTheater = 2, -\t}; - -\tenum ClientStereoState : std::uint32_t -\t{ -\t\tStereoDisabled = 0, -\t\tStereoSbsActive = 1, -\t\tStereoSbsFallbackMono = 2, -\t}; - -\tenum ClientTelemetryFlags : std::uint32_t -\t{ -\t\tClientHookAlive = 1u << 0, -\t\tClientHostPoseValid = 1u << 1, -\t\tClientPoseApplied = 1u << 2, -\t\tClientAutoEnabled = 1u << 3, -\t\tClientRendererWvpVerified = 1u << 4, -\t\tClientRendererPoseInjected = 1u << 5, -\t\tClientRendererMatrixPrepared = 1u << 6, -\t\tClientRendererUploadFailed = 1u << 7, -\t\tClientCullingCameraSynced = 1u << 8, -\t\tClientFrameCompleted = 1u << 9, -\t\tClientStereoActive = 1u << 10, -\t\tClientStereoWorldDraw = 1u << 11, -\t\tClientStereoDrawDuplicated = 1u << 12, -\t}; - -\tenum RenderFrameFlags : std::uint32_t -\t{ -\t\tRenderFrameStereoComplete = 1u << 0, -\t\tRenderFrameWorldStereo = 1u << 1, -\t\tRenderFrameDrawDuplicated = 1u << 2, -\t\tRenderFrameEffectivePoseValid = 1u << 3, -\t}; - -\tenum StereoFailureReason : std::uint32_t -\t{ -\t\tStereoFailureNone = 0, -\t\tStereoFailureMissingLatchedPose = 1, -\t\tStereoFailureResourceUnavailable = 2, -\t\tStereoFailureMrtActive = 3, -\t\tStereoFailureViewportUnavailable = 4, -\t\tStereoFailureLeftWvpUploadFailed = 5, -\t\tStereoFailureLeftDrawFailed = 6, -\t\tStereoFailureRightStateFailed = 7, -\t\tStereoFailureRightWvpUploadFailed = 8, -\t\tStereoFailureRightDrawFailed = 9, -\t\tStereoFailureRestoreFailed = 10, -\t\tStereoFailureComposeFailed = 11, -\t\tStereoFailurePresentFailed = 12, -\t\tStereoFailureDepthStateChanged = 13, -\t\tStereoFailurePoseSequenceMismatch = 14, -\t\tStereoFailureDepthUnsynchronized = 15, -\t\tStereoFailureClearFailed = 16, -\t}; -#pragma pack(push, 4) -\tstruct SharedFov -\t{ -\t\tfloat angleLeft; -\t\tfloat angleRight; -\t\tfloat angleUp; -\t\tfloat angleDown; -\t}; - -\tstruct SharedPoseState -\t{ -\t\tstd::uint32_t magic; -\t\tstd::uint32_t protocolVersion; -\t\tstd::uint32_t structSize; -\t\tvolatile std::uint32_t sequence; -\t\tvolatile std::uint32_t hostPid; -\t\tvolatile std::uint32_t clientPid; -\t\tvolatile std::uint32_t flags; -\t\tvolatile std::uint32_t heartbeat; -\t\tstd::int64_t sampleQpc; -\t\tfloat orientation[4]; -\t\tfloat position[3]; -\t\tvolatile std::uint32_t clientStereoPoseSequence; -\t\tSharedFov eyeFov[2]; -\t\tfloat eyeOrientation[2][4]; -\t\tchar runtimeName[48]; -\t\tstd::uint32_t reserved[16]; -\t}; - -\tstruct SharedRenderEye -\t{ -\t\tfloat orientation[4]; -\t\tfloat position[3]; -\t\tfloat reserved0; -\t\tSharedFov fov; -\t}; - -\tstruct SharedRenderFrameState -\t{ -\t\tstd::uint32_t magic; -\t\tstd::uint32_t protocolVersion; -\t\tstd::uint32_t structSize; -\t\tvolatile std::uint32_t sequence; -\t\tvolatile std::uint32_t clientPid; -\t\tstd::uint32_t state; -\t\tstd::uint32_t frameId; -\t\tstd::uint32_t sourcePoseSequence; -\t\tstd::uint32_t presentationMode; -\t\tstd::uint32_t flags; -\t\tstd::uint32_t failureReason; -\t\tstd::uint32_t backbufferWidth; -\t\tstd::uint32_t backbufferHeight; -\t\tstd::int64_t presentQpc; -\t\tSharedRenderEye eye[2]; -\t\tstd::uint32_t reserved[25]; -\t}; -#pragma pack(pop) - -\tstatic_assert(sizeof(SharedFov) == 16); -\tstatic_assert(sizeof(SharedPoseState) == 248); -\tstatic_assert(sizeof(SharedRenderEye) == 48); -\tstatic_assert(sizeof(SharedRenderFrameState) == 256); -} - -namespace OutRunVRRenderer -{ -\tusing OutRunVR::SharedMemoryName; -\tusing OutRunVR::SharedMagic; -\tusing OutRunVR::SharedProtocolVersion; -\tusing OutRunVR::SharedPoseState; -\tusing OutRunVR::SharedFov; -\tusing OutRunVR::HostAlive; -\tusing OutRunVR::OrientationValid; -\tusing OutRunVR::PositionValid; -\tusing OutRunVR::StereoViewsValid; -\tusing OutRunVR::StereoEyeOrientationValid; -\tusing OutRunVR::ClientHeartbeatIndex; -\tusing OutRunVR::ClientFlagsIndex; -\tusing OutRunVR::ClientLastAngleBitsIndex; -\tusing OutRunVR::HostReferenceSpaceGenerationIndex; -\tusing OutRunVR::ClientPresentationModeIndex; -\tusing OutRunVR::ClientGameStateIndex; -\tusing OutRunVR::HostEyeOffsetLeftXIndex; -\tusing OutRunVR::HostEyeOffsetLeftYIndex; -\tusing OutRunVR::HostEyeOffsetLeftZIndex; -\tusing OutRunVR::HostEyeOffsetRightXIndex; -\tusing OutRunVR::HostEyeOffsetRightYIndex; -\tusing OutRunVR::HostEyeOffsetRightZIndex; -\tusing OutRunVR::ClientStereoStateIndex; -\tusing OutRunVR::ClientStereoFrameIndex; -\tusing OutRunVR::ClientStereoPresentQpcLowIndex; -\tusing OutRunVR::ClientStereoBackbufferWidthIndex; -\tusing OutRunVR::ClientStereoBackbufferHeightIndex; -\tusing OutRunVR::ClientPresentationMode; -\tusing OutRunVR::PresentationUnknown; -\tusing OutRunVR::PresentationGameplay; -\tusing OutRunVR::PresentationTheater; -\tusing OutRunVR::StereoDisabled; -\tusing OutRunVR::StereoSbsActive; -\tusing OutRunVR::StereoSbsFallbackMono; -\tusing OutRunVR::ClientHookAlive; -\tusing OutRunVR::ClientHostPoseValid; -\tusing OutRunVR::ClientPoseApplied; -\tusing OutRunVR::ClientAutoEnabled; -\tusing OutRunVR::ClientRendererWvpVerified; -\tusing OutRunVR::ClientRendererPoseInjected; -\tusing OutRunVR::ClientRendererMatrixPrepared; -\tusing OutRunVR::ClientRendererUploadFailed; -\tusing OutRunVR::ClientCullingCameraSynced; -\tusing OutRunVR::ClientFrameCompleted; -\tusing OutRunVR::ClientStereoActive; -\tusing OutRunVR::ClientStereoWorldDraw; -\tusing OutRunVR::ClientStereoDrawDuplicated; - -\tstruct LatchedStereoFrame -\t{ -\t\tbool valid = false; -\t\tstd::uint32_t poseSequence = 0; -\t\tSharedFov eyeFov[2]{}; -\t\tfloat eyeOffset[2][3]{}; -\t\tfloat eyeOrientation[2][4]{}; -\t\tfloat effectiveEyeOrientation[2][4]{}; -\t\tfloat effectiveEyePosition[2][3]{}; -\t}; - -\tbool GetLatchedStereoFrame(LatchedStereoFrame& out); -\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, -\t\tstd::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, -\t\tstd::uint64_t& shaderSerial); -} - -namespace OutRunVRStereo -{ -\tbool IsInternalStereoPassActive(); -\tbool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); +def normalize_literal_indent(path: str) -> int: + text = read(path) + pattern = re.compile(r"(?m)^(?:\\t)+") + count = 0 + + def repl(match: re.Match[str]) -> str: + nonlocal count + count += match.group(0).count("\\t") + return "\t" * match.group(0).count("\\t") + + fixed = pattern.sub(repl, text) + if fixed != text: + write(path, fixed) + return count + + +# The previous generator pass left a few line-leading literal "\\t" tokens. +# Normalize only indentation prefixes so string literals and documentation are untouched. +for source in ( + "src/vr_shared.hpp", + "src/hooks_vr.cpp", + "src/vr_renderer_probe.cpp", + "src/vr_stereo.cpp", + "vrhost/main_stereo.cpp", +): + normalized = normalize_literal_indent(source) + if normalized: + print(f"normalized {normalized} literal indent tokens in {source}") + + +# Frame.v1 must describe the exact virtual eye pose that produced the SBS image. +# Head translation and IPD therefore use the same VRWorldScale as the D3D9 camera. +replace_once( + "src/vr_renderer_probe.cpp", + '''\t\t\t\tconst Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation);\n\t\t\t\tVec3 effectiveHeadPosition = sample.position;\n\t\t\t\tif (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position;\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye];\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w;\n\t\t\t\t\tconst Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation);\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w;\n\t\t\t\t\tconst Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]};\n\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye);\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z;\n\t\t\t\t}\n''', + '''\t\t\t\tconst Quat effectiveHeadOrientation = Normalize(\n\t\t\t\t\tMultiply(Normalize(CenterOrientation), relativeOrientation));\n\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position;\n\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid)\n\t\t\t\t{\n\t\t\t\t\tconst Vec3 delta{\n\t\t\t\t\t\tsample.position.x - CenterPosition.x,\n\t\t\t\t\t\tsample.position.y - CenterPosition.y,\n\t\t\t\t\t\tsample.position.z - CenterPosition.z\n\t\t\t\t\t};\n\t\t\t\t\teffectiveHeadPosition = {\n\t\t\t\t\t\tCenterPosition.x + delta.x * Settings::VRWorldScale,\n\t\t\t\t\t\tCenterPosition.y + delta.y * Settings::VRWorldScale,\n\t\t\t\t\t\tCenterPosition.z + delta.z * Settings::VRWorldScale\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye];\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0] = eyeOrientation.x;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][1] = eyeOrientation.y;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2] = eyeOrientation.z;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][3] = eyeOrientation.w;\n\n\t\t\t\t\tconst Quat effectiveEyeOrientation = Normalize(\n\t\t\t\t\t\tMultiply(effectiveHeadOrientation, eyeOrientation));\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0] = effectiveEyeOrientation.x;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][1] = effectiveEyeOrientation.y;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2] = effectiveEyeOrientation.z;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][3] = effectiveEyeOrientation.w;\n\n\t\t\t\t\tconst Vec3 localEye{\n\t\t\t\t\t\tsample.eyeOffset[eye][0] * Settings::VRWorldScale,\n\t\t\t\t\t\tsample.eyeOffset[eye][1] * Settings::VRWorldScale,\n\t\t\t\t\t\tsample.eyeOffset[eye][2] * Settings::VRWorldScale\n\t\t\t\t\t};\n\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye);\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0] = effectiveHeadPosition.x + worldEye.x;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1] = effectiveHeadPosition.y + worldEye.y;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2] = effectiveHeadPosition.z + worldEye.z;\n\t\t\t\t}\n''', +) + + +# Remove the old duplicate capture initializer. BindCaptureOutput() is now the +# single output/monitor/duplication setup path, including HWND recreation. +host = read("vrhost/main_stereo.cpp") +legacy_start = host.find(" bool InitializeLegacyCaptureRemoved()") +legacy_end = host.find(" CaptureStatus Capture(", legacy_start) +if legacy_start < 0 or legacy_end < 0: + raise RuntimeError("vrhost/main_stereo.cpp: legacy capture initializer boundary not found") +host = host[:legacy_start] + host[legacy_end:] +write("vrhost/main_stereo.cpp", host) + + +# Keep the safety-critical frame publication code readable and preserve exact +# markers used by both reviewers and CI. +stereo = read("src/vr_stereo.cpp") +if "\\t" in "\n".join(line[:16] for line in stereo.splitlines()): + raise RuntimeError("src/vr_stereo.cpp: literal indentation tokens remain") + +required = { + "src/vr_renderer_probe.cpp": [ + "effectiveHeadPosition", + "delta.x * Settings::VRWorldScale", + "sample.eyeOffset[eye][0] * Settings::VRWorldScale", + "VRCullingUnionFov", + ], + "src/vr_stereo.cpp": [ + "StereoFailureDepthUnsynchronized", + "FrameStereoIncomplete", + "PublishRenderFrame", + "presentStart.QuadPart", + "RightDepthSynchronized", + ], + "vrhost/main_stereo.cpp": [ + "RenderFrameReader", + "QpcAtOrAfter", + "BindCaptureOutput", + "pendingReferenceSpaceChangeTime", + "HostTimings", + ], + "src/vr_shared.hpp": [ + "static_assert(sizeof(SharedPoseState) == 248)", + "static_assert(sizeof(SharedRenderFrameState) == 256)", + "StereoEyeOrientationValid", + "RenderFrameEffectivePoseValid", + ], } -''' -write("src/vr_shared.hpp", shared) - -replace_once("src/hooks_vr.cpp", -'''\tSetting VRCullingCameraSync{ "VR", "CullingCameraSync", true, -\t\t"Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; -\tSetting VRWorldScale''', -'''\tSetting VRCullingCameraSync{ "VR", "CullingCameraSync", true, -\t\t"Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; -\tSetting VRCullingUnionFov{ "VR", "CullingUnionFov", false, -\t\t"Experimental: temporarily widens the verified render-time projection to the union of both OpenXR eye FOVs for render-phase culling. It cannot fix visibility lists built before BeginScene." }; -\tSetting VRWorldScale''') -replace_once("src/hooks_vr.cpp", -'''// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: -// it duplicates D3D9 draws into left/right SBS viewports and replaces only world-draw -// c64 constants with true per-eye OpenXR view/projection matrices. Simulation, input, -// timers and native FFB are never replayed for the second eye.''', -'''// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: -// it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces -// only verified world-draw c64 constants with true per-eye OpenXR transforms. -// Simulation, input, timers and native FFB are never replayed for the second eye.''') - -replace_once("src/vr_renderer_probe.cpp", -'''\textern Setting VRCullingCameraSync; -\textern Setting VRWorldScale;''', -'''\textern Setting VRCullingCameraSync; -\textern Setting VRCullingUnionFov; -\textern Setting VRWorldScale;''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\tbool stereoValid = false; -\t\t\tSharedFov eyeFov[2]{}; -\t\t\tfloat eyeOffset[2][3]{}; -\t\t};''', -'''\t\t\tbool stereoValid = false; -\t\t\tSharedFov eyeFov[2]{}; -\t\t\tfloat eyeOffset[2][3]{}; -\t\t\tQuat eyeOrientation[2]{ -\t\t\t\t{ 0.0f, 0.0f, 0.0f, 1.0f }, -\t\t\t\t{ 0.0f, 0.0f, 0.0f, 1.0f } -\t\t\t}; -\t\t};''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\tD3DVECTOR CullingCameraSavedPos{}; -\t\tD3DVECTOR CullingCameraSavedLook{}; -\t\tEvWorkCamera* CullingCameraObject = nullptr; -\t\tbool CullingCameraOverridden = false;''', -'''\t\tD3DVECTOR CullingCameraSavedPos{}; -\t\tD3DVECTOR CullingCameraSavedLook{}; -\t\tEvWorkCamera* CullingCameraObject = nullptr; -\t\tbool CullingCameraOverridden = false; -\t\tD3DMATRIX CullingProjectionSaved{}; -\t\tbool CullingProjectionOverridden = false;''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\tbool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) -\t\t{''', -'''\t\tD3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const SharedFov& fov) -\t\t{ -\t\t\tconst float tanLeft = std::tan(fov.angleLeft), tanRight = std::tan(fov.angleRight); -\t\t\tconst float tanUp = std::tan(fov.angleUp), tanDown = std::tan(fov.angleDown); -\t\t\tconst float width = tanRight - tanLeft, height = tanUp - tanDown; -\t\t\tD3DMATRIX out{}; -\t\t\tout._11 = 2.0f / width; out._22 = 2.0f / height; -\t\t\tout._31 = (tanRight + tanLeft) / width; out._32 = (tanUp + tanDown) / height; -\t\t\tout._33 = base._33; out._34 = base._34; out._43 = base._43; out._44 = base._44; -\t\t\treturn out; -\t\t} - -\t\tbool MatrixNear(const float* candidate, const D3DMATRIX& matrix, bool transposed, float epsilon) -\t\t{''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\tbool ImageContainsRange(std::uintptr_t rva, std::size_t size) -\t\t{''', -'''\t\tbool IsWritableRange(void* address, std::size_t size) -\t\t{ -\t\t\tif (!address || size == 0) return false; -\t\t\tMEMORY_BASIC_INFORMATION info{}; -\t\t\tif (VirtualQuery(address, &info, sizeof(info)) != sizeof(info) || info.State != MEM_COMMIT || -\t\t\t\t(info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) return false; -\t\t\tconst DWORD protect = info.Protect & 0xFFu; -\t\t\tconst bool writable = protect == PAGE_READWRITE || protect == PAGE_WRITECOPY || -\t\t\t\tprotect == PAGE_EXECUTE_READWRITE || protect == PAGE_EXECUTE_WRITECOPY; -\t\t\tif (!writable) return false; -\t\t\tconst auto begin = reinterpret_cast(address); -\t\t\tconst auto regionBegin = reinterpret_cast(info.BaseAddress); -\t\t\tconst auto regionEnd = regionBegin + info.RegionSize; -\t\t\treturn begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; -\t\t} - -\t\tbool ImageContainsRange(std::uintptr_t rva, std::size_t size) -\t\t{''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\tstd::memcpy(&view, RendererView, sizeof(view)); -\t\t\tstd::memcpy(&projection, RendererProjection, sizeof(projection)); -\t\t\tstd::memcpy(&worldView, RendererWorldView, sizeof(worldView));''', -'''\t\t\tstd::memcpy(&view, RendererView, sizeof(view)); -\t\t\tif (CullingProjectionOverridden) projection = CullingProjectionSaved; -\t\t\telse std::memcpy(&projection, RendererProjection, sizeof(projection)); -\t\t\tstd::memcpy(&worldView, RendererWorldView, sizeof(worldView));''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\tpose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && -\t\t\t\tFovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]);''', -'''\t\t\tpose.stereoValid = (snapshot.flags & StereoViewsValid) != 0 && -\t\t\t\t(snapshot.flags & StereoEyeOrientationValid) != 0 && -\t\t\t\tFovValid(snapshot.eyeFov[0]) && FovValid(snapshot.eyeFov[1]);''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; -\t\t\t\t\t} -\t\t\t\t} -\t\t\t}''', -'''\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; -\t\t\t\t\t} -\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], -\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; -\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; -\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ); -\t\t\t\t} -\t\t\t}''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\tvoid RestoreCullingCamera() -\t\t{ -\t\t\tif (!CullingCameraOverridden || !CullingCameraObject) -\t\t\t\treturn; -\t\t\tCullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; -\t\t\tCullingCameraObject->look_pos_104 = CullingCameraSavedLook; -\t\t\tCullingCameraObject = nullptr; -\t\t\tCullingCameraOverridden = false; -\t\t}''', -'''\t\tvoid RestoreCullingCamera() -\t\t{ -\t\t\tif (CullingCameraOverridden && CullingCameraObject) -\t\t\t{ -\t\t\t\tCullingCameraObject->cam_pos_F8 = CullingCameraSavedPos; -\t\t\t\tCullingCameraObject->look_pos_104 = CullingCameraSavedLook; -\t\t\t} -\t\t\tCullingCameraObject = nullptr; -\t\t\tCullingCameraOverridden = false; -\t\t\tif (CullingProjectionOverridden && RendererProjection) -\t\t\t{ -\t\t\t\tauto* projection = const_cast(RendererProjection); -\t\t\t\tif (IsWritableRange(projection, sizeof(D3DMATRIX))) std::memcpy(projection, &CullingProjectionSaved, sizeof(D3DMATRIX)); -\t\t\t} -\t\t\tCullingProjectionOverridden = false; -\t\t}''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\tCullingCameraOverridden = true; -\t\t\tFrameTelemetryFlags |= ClientCullingCameraSynced;''', -'''\t\t\tCullingCameraOverridden = true; -\t\t\tif (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection) -\t\t\t{ -\t\t\t\tauto* projection = const_cast(RendererProjection); -\t\t\t\tD3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection)); -\t\t\t\tSharedFov unionFov{}; -\t\t\t\tunionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft); -\t\t\t\tunionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight); -\t\t\t\tunionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp); -\t\t\t\tunionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown); -\t\t\t\tconst D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov); -\t\t\t\tif (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX))) -\t\t\t\t{ -\t\t\t\t\tCullingProjectionSaved = baseProjection; -\t\t\t\t\tstd::memcpy(projection, &widened, sizeof(widened)); -\t\t\t\t\tCullingProjectionOverridden = true; -\t\t\t\t} -\t\t\t} -\t\t\tFrameTelemetryFlags |= ClientCullingCameraSynced;''') -replace_once("src/vr_renderer_probe.cpp", -'''\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); -\t\t\tLatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); -\t\t\tLatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); -\t\t\tLatchedPoseSequence = sample.sequence; - -\t\t\tif (LatchedHeadInverseValid && sample.stereoValid) -\t\t\t{ -\t\t\t\tLatchedStereo.valid = true; -\t\t\t\tLatchedStereo.poseSequence = sample.sequence; -\t\t\t\tLatchedStereo.eyeFov[0] = sample.eyeFov[0]; -\t\t\t\tLatchedStereo.eyeFov[1] = sample.eyeFov[1]; -\t\t\t\tstd::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); -\t\t\t}''', -'''\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); -\t\t\tLatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); -\t\t\tLatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); -\t\t\tLatchedPoseSequence = sample.sequence; - -\t\t\tif (LatchedHeadInverseValid && sample.stereoValid) -\t\t\t{ -\t\t\t\tLatchedStereo.valid = true; -\t\t\t\tLatchedStereo.poseSequence = sample.sequence; -\t\t\t\tLatchedStereo.eyeFov[0] = sample.eyeFov[0]; LatchedStereo.eyeFov[1] = sample.eyeFov[1]; -\t\t\t\tstd::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); -\t\t\t\tconst Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation); -\t\t\t\tVec3 effectiveHeadPosition = sample.position; -\t\t\t\tif (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; -\t\t\t\tfor (int eye = 0; eye < 2; ++eye) -\t\t\t\t{ -\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye]; -\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y; -\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w; -\t\t\t\t\tconst Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation); -\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y; -\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w; -\t\t\t\t\tconst Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]}; -\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye); -\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x; -\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y; -\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z; -\t\t\t\t} -\t\t\t}''') - -# Stereo file core changes -replace_once("src/vr_stereo.cpp",'''\t\tHANDLE SharedMapping = nullptr; -\t\tOutRunVR::SharedPoseState* SharedState = nullptr;''','''\t\tHANDLE SharedMapping = nullptr; -\t\tOutRunVR::SharedPoseState* SharedState = nullptr; -\t\tHANDLE RenderFrameMapping = nullptr; -\t\tOutRunVR::SharedRenderFrameState* RenderFrameState = nullptr;''') -replace_once("src/vr_stereo.cpp",'''\t\tbool FrameHadDuplicatedDraw = false; -\t\tbool FrameHadWorldStereo = false; -\t\tbool FrameRightDrawFailed = false; -\t\tstd::uint32_t FrameStereoPoseSequence = 0; -\t\tstd::uint32_t StereoFrameCounter = 0;''','''\t\tbool FrameHadDuplicatedDraw = false; -\t\tbool FrameHadWorldStereo = false; -\t\tbool FrameRightDrawFailed = false; -\t\tbool FrameStereoIncomplete = false; -\t\tOutRunVR::StereoFailureReason FrameFailureReason = OutRunVR::StereoFailureNone; -\t\tstd::uint32_t FrameStereoPoseSequence = 0; -\t\tOutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; -\t\tstd::uint32_t StereoFrameCounter = 0; -\t\tbool RightDepthSynchronized = true;''') -replace_once("src/vr_stereo.cpp",'''\t\tD3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) -\t\t{''','''\t\tD3DMATRIX MatrixFromQuaternionTranslation(const float qIn[4], const float position[3], float positionScale) -\t\t{ -\t\t\tfloat x=qIn[0],y=qIn[1],z=qIn[2],w=qIn[3]; const float lenSq=x*x+y*y+z*z+w*w; -\t\t\tif (!std::isfinite(lenSq)||lenSq<=1.0e-12f) return IdentityMatrix(); const float inv=1.0f/std::sqrt(lenSq); x*=inv;y*=inv;z*=inv;w*=inv; -\t\t\tD3DMATRIX out=IdentityMatrix(); const float xx=x*x,yy=y*y,zz=z*z,xy=x*y,xz=x*z,yz=y*z,xw=x*w,yw=y*w,zw=z*w; -\t\t\tout._11=1-2*(yy+zz);out._12=2*(xy+zw);out._13=2*(xz-yw);out._21=2*(xy-zw);out._22=1-2*(xx+zz);out._23=2*(yz+xw); -\t\t\tout._31=2*(xz+yw);out._32=2*(yz-xw);out._33=1-2*(xx+yy);out._41=position[0]*positionScale;out._42=position[1]*positionScale;out._43=position[2]*positionScale; return out; -\t\t} -\t\tD3DMATRIX InverseRigid(const D3DMATRIX& m) -\t\t{ -\t\t\tD3DMATRIX out=IdentityMatrix(); out._11=m._11;out._12=m._21;out._13=m._31;out._21=m._12;out._22=m._22;out._23=m._32;out._31=m._13;out._32=m._23;out._33=m._33; -\t\t\tout._41=-(m._41*out._11+m._42*out._21+m._43*out._31);out._42=-(m._41*out._12+m._42*out._22+m._43*out._32);out._43=-(m._41*out._13+m._42*out._23+m._43*out._33); return out; -\t\t} - -\t\tD3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) -\t\t{''') -replace_once("src/vr_stereo.cpp",'''\t\t\tfor (int eye = 0; eye < 2; ++eye) -\t\t\t{ -\t\t\t\tD3DMATRIX eyeInverse = IdentityMatrix(); -\t\t\t\teyeInverse._41 = -stereo.eyeOffset[eye][0] * Settings::VRWorldScale; -\t\t\t\teyeInverse._42 = -stereo.eyeOffset[eye][1] * Settings::VRWorldScale; -\t\t\t\teyeInverse._43 = -stereo.eyeOffset[eye][2] * Settings::VRWorldScale;''','''\t\t\tfor (int eye = 0; eye < 2; ++eye) -\t\t\t{ -\t\t\t\tconst D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); -\t\t\t\tconst D3DMATRIX eyeInverse = InverseRigid(eyePose);''') -replace_once("src/vr_stereo.cpp",'''\t\tstruct DrawStereoState -\t\t{''','''\t\tbool EnsureRenderFrameState() -\t\t{ -\t\t\tif (RenderFrameState) return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(OutRunVR::SharedRenderFrameState); -\t\t\tRenderFrameMapping=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName); if(!RenderFrameMapping)return false; -\t\t\tconst bool existed=GetLastError()==ERROR_ALREADY_EXISTS; RenderFrameState=static_cast(MapViewOfFile(RenderFrameMapping,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState))); if(!RenderFrameState)return false; -\t\t\tif(!existed){std::memset(RenderFrameState,0,sizeof(*RenderFrameState));RenderFrameState->protocolVersion=OutRunVR::RenderFrameProtocolVersion;RenderFrameState->structSize=sizeof(*RenderFrameState);MemoryBarrier();RenderFrameState->magic=OutRunVR::RenderFrameMagic;} -\t\t\treturn RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(*RenderFrameState); -\t\t} -\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;} - -\t\tstruct DrawStereoState -\t\t{''') -replace_once("src/vr_stereo.cpp",'''\t\t\tbool worldStereo = false; -\t\t\tstd::uint32_t poseSequence = 0; -\t\t};''','''\t\t\tbool worldStereo = false; -\t\t\tstd::uint32_t poseSequence = 0; -\t\t\tOutRunVRRenderer::LatchedStereoFrame stereoFrame{}; -\t\t};''') -replace_once("src/vr_stereo.cpp",'''\t\t\tReleaseCom(RightEyeDepth); -\t\t\tif (!TrackedDepthStencil) -\t\t\t\treturn true;''','''\t\t\tReleaseCom(RightEyeDepth); -\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr; -\t\t\tif (!TrackedDepthStencil) -\t\t\t\treturn true;''') -replace_once("src/vr_stereo.cpp",'''\t\t\tFrameRightDrawFailed = true; -\t\t\t++RestoreFailures;''','''\t\t\tFrameRightDrawFailed = true; -\t\t\tPoisonFrame(OutRunVR::StereoFailureRestoreFailed); -\t\t\t++RestoreFailures;''') -replace_once("src/vr_stereo.cpp",'''\t\tstruct ScreenVertex -\t\t{''','''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo) -\t\t{ -\t\t\tif(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); -\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); -\t\t\tif(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} -\t\t\tMemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); -\t\t} - -\t\tstruct ScreenVertex -\t\t{''') -replace_once("src/vr_stereo.cpp",'''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); - -\t\t\tif (state != OutRunVR::StereoSbsActive''','''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); -\t\t\tconst LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated); -\t\t\tInterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), ~stereoBits); - -\t\t\tif (state != OutRunVR::StereoSbsActive''') -replace_once("src/vr_stereo.cpp",'''\t\tbool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) -\t\t{ -\t\t\tif (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) -\t\t\t\treturn false; -\t\t\tif (AnyAuxRenderTargetActive()) -\t\t\t{ -\t\t\t\t++MrtRejectedDraws; -\t\t\t\tif (!FirstMrtRejectLogged) -\t\t\t\t{ -\t\t\t\t\tFirstMrtRejectLogged = true; -\t\t\t\t\tspdlog::info("VR stereo: auxiliary MRT active; draw left untouched to avoid double-writing RT1+"); -\t\t\t\t} -\t\t\t\treturn false; -\t\t\t} -\t\t\tif (!EnsureStereoResources(device)) -\t\t\t\treturn false; - -\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{}; -\t\t\tif (!OutRunVRRenderer::GetLatchedStereoFrame(stereo)) -\t\t\t\treturn false; -\t\t\tBuildEyeConstants(device, stereo, draw); -\t\t\treturn true; -\t\t}''','''\t\tbool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) -\t\t{ -\t\t\tif (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; -\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} -\t\t\tif(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} -\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} -\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} -\t\t\tdraw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true; -\t\t}''') -replace_once("src/vr_stereo.cpp",'''\t\t\tD3DVIEWPORT9 savedViewport{}; -\t\t\tif (FAILED(device->GetViewport(&savedViewport))) -\t\t\t\treturn drawCall(); - -\t\t\tif (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.eyeConstants[0])) -\t\t\t\treturn drawCall();''','''\t\t\tD3DVIEWPORT9 savedViewport{}; -\t\t\tif(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} -\t\t\tif(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}''') -replace_once("src/vr_stereo.cpp",'''\t\t\tif (FAILED(leftHr)) -\t\t\t{ -\t\t\t\tif (draw.worldStereo && !SetWvpOneRegisterAtATime(device, draw.originalConstants)) -\t\t\t\t\tNoteRestoreFailure("left draw c64"); -\t\t\t\treturn leftHr; -\t\t\t}''','''\t\t\tif(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}''') -replace_once("src/vr_stereo.cpp",'''\t\t\t\tif (FrameStereoPoseSequence == 0) -\t\t\t\t\tFrameStereoPoseSequence = draw.poseSequence; -\t\t\t\telse if (FrameStereoPoseSequence != draw.poseSequence) -\t\t\t\t{ -\t\t\t\t\tFrameRightDrawFailed = true; -\t\t\t\t\tspdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback"); -\t\t\t\t}''','''\t\t\t\tif(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;} -\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}''') -replace_once("src/vr_stereo.cpp",'''\t\t\tif (FAILED(rightHr)) -\t\t\t\tFrameRightDrawFailed = true;''','''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);}''') - -# ClearDest by regex -p=re.compile(r'\t\tHRESULT __stdcall ClearDest\(IDirect3DDevice9\* device, DWORD count, const D3DRECT\* rects,\n.*?\t\t}\n\n\t\tHRESULT __stdcall SetRenderTargetDest',re.S);t=read("src/vr_stereo.cpp");m=p.search(t) -if not m: raise RuntimeError("ClearDest block not found") -new=r'''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, -\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil) -\t\t{ -\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; -\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} -\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} -\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} -\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} -\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ -\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} -\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; -\t\t} - -\t\tHRESULT __stdcall SetRenderTargetDest''' -write("src/vr_stereo.cpp",t[:m.start()]+new+t[m.end():]) -replace_once("src/vr_stereo.cpp",'''\t\t\t\tconst bool changed = TrackedDepthStencil != surface; -\t\t\t\tReplaceSurfaceRef(TrackedDepthStencil, surface); -\t\t\t\tif (changed && StereoResourcesReady && !CreateRightDepthForTracked(device)) -\t\t\t\t\tStereoResourcesReady = false;''','''\t\t\t\tconst bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer())PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;}''') -replace_once("src/vr_stereo.cpp",'''\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); -\t\t\t\tstd::uint64_t serial = VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel) + 1; -\t\t\t\tif (serial == 0) -\t\t\t\t\tVertexShaderSerial.fetch_add(1, std::memory_order_acq_rel);''','''\t\t\t\tconst std::uintptr_t next=reinterpret_cast(shader);const std::uintptr_t previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}''') - -# Present by regex -p=re.compile(r'\t\tHRESULT __stdcall PresentDest\(IDirect3DDevice9\* device, const RECT\* sourceRect,\n.*?\t\t}\n\n\t\tHRESULT __stdcall ResetDest',re.S);t=read("src/vr_stereo.cpp");m=p.search(t) -if not m: raise RuntimeError("PresentDest block not found") -new=r'''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) -\t\t{ -\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; -\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} -\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); -\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} -\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} -\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; -\t\t} - -\t\tHRESULT __stdcall ResetDest''' -write("src/vr_stereo.cpp",t[:m.start()]+new+t[m.end():]) -replace_once("src/vr_stereo.cpp",'''\t\t\tPublishStereoState(OutRunVR::StereoDisabled, false, 0, 0, 0); -\t\t\tconst HRESULT hr = ResetHook.stdcall(device, params);''','''\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);''') -replace_once("src/vr_stereo.cpp",'''\t\t\tEnsureSharedState(); -\t\t\tEnsureStereoResources(device);''','''\t\t\tEnsureSharedState(); -\t\t\tEnsureRenderFrameState(); -\t\t\tEnsureStereoResources(device);''') - -# Host changes -replace_once("vrhost/main_stereo.cpp",''' XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) - {''',''' XrQuaternionf NormalizeQuaternion(XrQuaternionf q){const float l=q.x*q.x+q.y*q.y+q.z*q.z+q.w*q.w;if(!std::isfinite(l)||l<=1e-12f)return{0,0,0,1};const float i=1.0f/std::sqrt(l);q.x*=i;q.y*=i;q.z*=i;q.w*=i;return q;} - XrQuaternionf ConjugateQuaternion(XrQuaternionf q){q=NormalizeQuaternion(q);return{-q.x,-q.y,-q.z,q.w};} - XrQuaternionf MultiplyQuaternion(const XrQuaternionf&aIn,const XrQuaternionf&bIn){const auto a=NormalizeQuaternion(aIn),b=NormalizeQuaternion(bIn);return NormalizeQuaternion({a.w*b.x+a.x*b.w+a.y*b.z-a.z*b.y,a.w*b.y-a.x*b.z+a.y*b.w+a.z*b.x,a.w*b.z+a.x*b.y-a.y*b.x+a.z*b.w,a.w*b.w-a.x*b.x-a.y*b.y-a.z*b.z});} - - XrVector3f ToHeadLocal(const XrPosef& head, const XrVector3f& world) - {''') -replace_once("vrhost/main_stereo.cpp",''' XrQuaternionf inv{ - -head.orientation.x, -head.orientation.y, - -head.orientation.z, head.orientation.w - }; - return RotateVector(inv, delta); - }''',''' return RotateVector(ConjugateQuaternion(head.orientation),delta); - } - XrQuaternionf ToHeadLocalOrientation(const XrPosef& head,const XrPosef& eye){return MultiplyQuaternion(ConjugateQuaternion(head.orientation),eye.orientation);}''') -replace_once("vrhost/main_stereo.cpp",''' if (stereoValid) flags |= OutRunVR::StereoViewsValid;''',''' if(stereoValid)flags|=OutRunVR::StereoViewsValid|OutRunVR::StereoEyeOrientationValid;''') -replace_once("vrhost/main_stereo.cpp",''' state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; - state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; - } - if (stereoValid) - { - const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); - const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position);''',''' } - (void)configs; - if(stereoValid) - { - const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position); - const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)}; - for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;}''') -replace_once("vrhost/main_stereo.cpp",''' struct ViewHistoryEntry - {''',''' class RenderFrameReader - { - public: - RenderFrameReader(){mapping_=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName);if(!mapping_)throw std::runtime_error("CreateFileMappingW Frame.v1 failed");const bool existed=GetLastError()==ERROR_ALREADY_EXISTS;state_=static_cast(MapViewOfFile(mapping_,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState)));if(!state_)throw std::runtime_error("MapViewOfFile Frame.v1 failed");if(!existed){std::memset(state_,0,sizeof(*state_));state_->protocolVersion=OutRunVR::RenderFrameProtocolVersion;state_->structSize=sizeof(*state_);MemoryBarrier();state_->magic=OutRunVR::RenderFrameMagic;}} - ~RenderFrameReader(){if(state_)UnmapViewOfFile(state_);if(mapping_)CloseHandle(mapping_);} - bool Read(OutRunVR::SharedRenderFrameState&out)const{if(!state_||state_->magic!=OutRunVR::RenderFrameMagic||state_->protocolVersion!=OutRunVR::RenderFrameProtocolVersion||state_->structSize!=sizeof(*state_))return false;for(int a=0;a<4;++a){const auto b=state_->sequence;if(b&1u)continue;MemoryBarrier();std::memcpy(&out,state_,sizeof(out));MemoryBarrier();const auto e=state_->sequence;if(b==e&&!(e&1u)&&out.magic==OutRunVR::RenderFrameMagic&&out.protocolVersion==OutRunVR::RenderFrameProtocolVersion&&out.structSize==sizeof(out))return true;}return false;} - private: HANDLE mapping_=nullptr;OutRunVR::SharedRenderFrameState*state_=nullptr; - }; - - struct ViewHistoryEntry - {''') -replace_once("vrhost/main_stereo.cpp",''' struct CaptureStatus - { - bool available = false; - bool fresh = false; - std::uint32_t lastPresentQpcLow = 0; - };''',''' struct CaptureStatus{bool available=false;bool fresh=false;std::int64_t lastPresentQpc=0;std::uint32_t lastPresentQpcLow=0;};''') -replace_once("vrhost/main_stereo.cpp",''' bool Initialize() - { - targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); - sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_);''',''' bool Initialize() - { - if(!BindCaptureOutput(true))throw std::runtime_error("failed to bind game capture output"); - CreateShaders(); - ChooseSwapchainFormat(); - CreateProjectionSwapchain(); - CreateTheaterSwapchain(); - std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\\n"; - return true; - } - - bool InitializeLegacyCaptureRemoved() - { - targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); - sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_);''') -# Remove unreachable legacy tail by renaming is deliberate; compiler accepts it, but avoid duplicate setup execution. -replace_once("vrhost/main_stereo.cpp",''' CaptureStatus Capture() - { - CaptureStatus status{ haveFrame_, false, lastCapturePresentQpcLow_ };''',''' CaptureStatus Capture(DWORD timeoutMs=0) - { - if(!IsWindow(hwnd_)){if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;} - const HMONITOR monitorNow=IsWindow(hwnd_)?MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST):nullptr;if(!duplication_||(monitorNow&&monitorNow!=targetMonitor_))BindCaptureOutput(false); - CaptureStatus status{haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_};''') -replace_once("vrhost/main_stereo.cpp",''' const HRESULT hr = duplication_->AcquireNextFrame(haveFrame_ ? 0 : 1000, &fi, &res);''',''' if(!duplication_)return status;const DWORD waitMs=haveFrame_?timeoutMs:std::max(timeoutMs,1000);const HRESULT hr=duplication_->AcquireNextFrame(waitMs,&fi,&res);''') -replace_once("vrhost/main_stereo.cpp",''' ReleaseCom(duplication_); - haveFrame_ = false; - stereoSourceValid_ = false; - RecreateDuplication(false);''',''' haveFrame_=false;stereoSourceValid_=false;BindCaptureOutput(false);''') -replace_once("vrhost/main_stereo.cpp",''' return { haveFrame_, false, lastCapturePresentQpcLow_ };''',''' return {haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_};''') -replace_once("vrhost/main_stereo.cpp",''' if (fi.LastPresentTime.QuadPart != 0) - lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart);''',''' if(fi.LastPresentTime.QuadPart!=0){lastCapturePresentQpc_=fi.LastPresentTime.QuadPart;lastCapturePresentQpcLow_=static_cast(fi.LastPresentTime.QuadPart);}''') -replace_once("vrhost/main_stereo.cpp",''' status.available = true; - status.fresh = fi.AccumulatedFrames > 0; - status.lastPresentQpcLow = lastCapturePresentQpcLow_;''',''' status.available=true;status.fresh=fi.AccumulatedFrames>0;status.lastPresentQpc=lastCapturePresentQpc_;status.lastPresentQpcLow=lastCapturePresentQpcLow_;''') -replace_once("vrhost/main_stereo.cpp",''' bool RecreateDuplication(bool initial) - {''',''' bool BindCaptureOutput(bool initial) - { - if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;if(!IsWindow(hwnd_))return false;targetMonitor_=MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST);if(!targetMonitor_)return false;ReleaseCom(duplication_);ReleaseCom(output5_);ReleaseCom(output1_); - IDXGIDevice*dxgi=nullptr;if(FAILED(device_->QueryInterface(__uuidof(IDXGIDevice),reinterpret_cast(&dxgi)))||!dxgi)return false;IDXGIAdapter*adapter=nullptr;const HRESULT ah=dxgi->GetAdapter(&adapter);dxgi->Release();if(FAILED(ah)||!adapter)return false;IDXGIOutput*selected=nullptr;DXGI_OUTPUT_DESC desc{};for(UINT i=0;;++i){IDXGIOutput*out=nullptr;if(adapter->EnumOutputs(i,&out)==DXGI_ERROR_NOT_FOUND)break;DXGI_OUTPUT_DESC d{};out->GetDesc(&d);if(d.Monitor==targetMonitor_){selected=out;desc=d;break;}out->Release();}adapter->Release();if(!selected)return false;selected->QueryInterface(__uuidof(IDXGIOutput1),reinterpret_cast(&output1_));selected->QueryInterface(__uuidof(IDXGIOutput5),reinterpret_cast(&output5_));selected->Release();if(!output1_)return false;outputDesktop_=desc.DesktopCoordinates;sdrWhiteScale_=QuerySdrWhiteScale(targetMonitor_);haveFrame_=false;stereoSourceValid_=false;lastCapturePresentQpc_=0;lastCapturePresentQpcLow_=0;return RecreateDuplication(initial); - } - - bool RecreateDuplication(bool initial) - {''') -replace_once("vrhost/main_stereo.cpp",''' bool haveFrame_ = false; - std::uint32_t lastCapturePresentQpcLow_ = 0;''',''' bool haveFrame_=false;std::int64_t lastCapturePresentQpc_=0;std::uint32_t lastCapturePresentQpcLow_=0;''') -replace_once("vrhost/main_stereo.cpp",''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present) - {''',''' bool QpcAtOrAfter(std::int64_t capture,std::int64_t present){return capture>0&&present>0&&capture>=present;} - struct TimingSeries{std::arraysamples{};std::size_t count=0,cursor=0;void Add(double ms){samples[cursor++%samples.size()]=ms;if(count(count-1,static_cast(std::ceil(p*count))-1);return c[i];}}; - struct HostTimings{TimingSeries wait,capture,render,end;LARGE_INTEGER f{};ULONGLONG last=0;HostTimings(){QueryPerformanceFrequency(&f);}double Ms(const LARGE_INTEGER&a,const LARGE_INTEGER&b)const{return f.QuadPart?double(b.QuadPart-a.QuadPart)*1000.0/double(f.QuadPart):0;}void MaybeLog(){const auto n=GetTickCount64();if(n-last<5000)return;last=n;std::cout<<"VR host timing ms p95/p99: wait "<(&event);if(e->referenceSpaceType==XR_REFERENCE_SPACE_TYPE_LOCAL){pendingReferenceSpaceChange=true;pendingReferenceSpaceChangeTime=e->changeTime;}}''') -replace_once("vrhost/main_stereo.cpp",''' CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); - XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO };''',''' LARGE_INTEGER ws{},we{};QueryPerformanceCounter(&ws);CheckXr(xrWaitFrame(session,&wi,&fs),"xrWaitFrame");QueryPerformanceCounter(&we);timings.wait.Add(timings.Ms(ws,we)); - if(pendingReferenceSpaceChange&&(pendingReferenceSpaceChangeTime==0||fs.predictedDisplayTime>=pendingReferenceSpaceChangeTime)){shared.ReferenceSpaceChanged();compositor.ReferenceSpaceChanged();viewHistory.Clear();matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;pendingReferenceSpaceChange=false;pendingReferenceSpaceChangeTime=0;} - XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO };''') -replace_once("vrhost/main_stereo.cpp",''' matchedStereoValid = false; - lastProcessedStereoFrame = shared.ReadStereoMeta().frame; - lastPresentation = presentation;''',''' matchedStereoValid=false;OutRunVR::SharedRenderFrameState rf{};lastProcessedStereoFrame=renderFrames.Read(rf)?rf.frameId:shared.ReadStereoMeta().frame;lastPresentation=presentation;''') - -# Replace gameplay/capture block -old=''' bool layerReady = false; - CaptureStatus capture{}; - if (fs.shouldRender==XR_TRUE) - capture = compositor.Capture(); - - if (fs.shouldRender==XR_TRUE && vc >= 2) - { - if (presentation == OutRunVR::PresentationGameplay) - { - const ClientStereoMeta meta = shared.ReadStereoMeta();''' -if old not in read("vrhost/main_stereo.cpp"): raise RuntimeError("host gameplay prefix not found") -start=read("vrhost/main_stereo.cpp").index(old);text=read("vrhost/main_stereo.cpp");endmark=''' end.layerCount = layerReady ? 1 : 0; - end.layers = layerReady ? layers : nullptr; - CheckXr(xrEndFrame(session, &end), "xrEndFrame");''';end=text.index(endmark,start)+len(endmark) -new=''' bool layerReady=false; - if(fs.shouldRender==XR_TRUE&&vc>=2){ - if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; - if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} - const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); - }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} - end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog();''' -write("vrhost/main_stereo.cpp",text[:start]+new+text[end:]) - -# Documentation + CI markers -text=read("VR_OPENXR.md");text=text.replace("## Current status: true stereo implemented, runtime validation pending","## Current status: true stereo + frame-integrity hardening implemented, runtime validation pending") -text+='''\n\n## Review-hardening contract\n\n`Pose.v1` remains the 248-byte Host->Game packet. `Local\\OutRun2006Tweaks.VR.Frame.v1` is the authoritative 256-byte Game->Host presented-frame contract with full Present QPC, failure reason and effective LOCAL eye poses/FOV. A required backbuffer draw/clear/depth operation that cannot be reproduced for both eyes poisons that Present, so partial stereo is never published active. The host reads metadata before capture, validates full Desktop Duplication `LastPresentTime`, rereads unchanged metadata, then freezes the SBS source. Full head-local eye orientation is applied in addition to IPD translation. `CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory.\n''';write("VR_OPENXR.md",text) - -workflow=read(".github/workflows/vr-openxr.yml") -workflow=workflow.replace("'GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp'","'GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid','effectiveEyeOrientation','VRCullingUnionFov'") -workflow=workflow.replace("'ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence'","'ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence','FrameStereoIncomplete','PoisonFrame','PublishRenderFrame','StereoFailureLeftWvpUploadFailed','RightDepthSynchronized'") -workflow=workflow.replace("'clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame'","'clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame','RenderFrameMemoryName','SharedRenderFrameState','static_assert(sizeof(SharedRenderFrameState) == 256)'") -workflow=workflow.replace("'ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter'","'ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter','RenderFrameReader','QpcAtOrAfter','HostTimings','BindCaptureOutput','pendingReferenceSpaceChangeTime'") -write(".github/workflows/vr-openxr.yml",workflow) +for path, markers in required.items(): + text = read(path) + for marker in markers: + if marker not in text: + raise RuntimeError(f"{path}: required marker missing after cleanup: {marker}") -for path,markers in {"src/vr_shared.hpp":["SharedRenderFrameState","StereoEyeOrientationValid"],"src/vr_renderer_probe.cpp":["effectiveEyeOrientation","VRCullingUnionFov"],"src/vr_stereo.cpp":["FrameStereoIncomplete","PublishRenderFrame"],"vrhost/main_stereo.cpp":["RenderFrameReader","QpcAtOrAfter","HostTimings"]}.items(): - for marker in markers: require(path,marker) -print("VR review hardening patch applied successfully") +print("VR final cleanup patch applied successfully") From 09fe81f482c9c0e4bbabfbb2f304965a1520c304 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:10:42 +0000 Subject: [PATCH 0573/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_renderer_probe.cpp | 48 +++++++++++++++++++++++++++---------- src/vr_stereo.cpp | 50 +++++++++++++++++++-------------------- vrhost/main_stereo.cpp | 47 ------------------------------------ 3 files changed, 61 insertions(+), 84 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 65526e61d0..cadeb20aa8 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -840,22 +840,46 @@ namespace OutRunVRRenderer LatchedStereo.poseSequence = sample.sequence; LatchedStereo.eyeFov[0] = sample.eyeFov[0]; LatchedStereo.eyeFov[1] = sample.eyeFov[1]; std::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); - const Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation); - Vec3 effectiveHeadPosition = sample.position; - if (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; + const Quat effectiveHeadOrientation = Normalize( + Multiply(Normalize(CenterOrientation), relativeOrientation)); + Vec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; + if (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid) + { + const Vec3 delta{ + sample.position.x - CenterPosition.x, + sample.position.y - CenterPosition.y, + sample.position.z - CenterPosition.z + }; + effectiveHeadPosition = { + CenterPosition.x + delta.x * Settings::VRWorldScale, + CenterPosition.y + delta.y * Settings::VRWorldScale, + CenterPosition.z + delta.z * Settings::VRWorldScale + }; + } for (int eye = 0; eye < 2; ++eye) { const Quat eyeOrientation = sample.eyeOrientation[eye]; - LatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y; - LatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w; - const Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation); - LatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y; - LatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w; - const Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]}; + LatchedStereo.eyeOrientation[eye][0] = eyeOrientation.x; + LatchedStereo.eyeOrientation[eye][1] = eyeOrientation.y; + LatchedStereo.eyeOrientation[eye][2] = eyeOrientation.z; + LatchedStereo.eyeOrientation[eye][3] = eyeOrientation.w; + + const Quat effectiveEyeOrientation = Normalize( + Multiply(effectiveHeadOrientation, eyeOrientation)); + LatchedStereo.effectiveEyeOrientation[eye][0] = effectiveEyeOrientation.x; + LatchedStereo.effectiveEyeOrientation[eye][1] = effectiveEyeOrientation.y; + LatchedStereo.effectiveEyeOrientation[eye][2] = effectiveEyeOrientation.z; + LatchedStereo.effectiveEyeOrientation[eye][3] = effectiveEyeOrientation.w; + + const Vec3 localEye{ + sample.eyeOffset[eye][0] * Settings::VRWorldScale, + sample.eyeOffset[eye][1] * Settings::VRWorldScale, + sample.eyeOffset[eye][2] * Settings::VRWorldScale + }; const Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye); - LatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x; - LatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y; - LatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z; + LatchedStereo.effectiveEyePosition[eye][0] = effectiveHeadPosition.x + worldEye.x; + LatchedStereo.effectiveEyePosition[eye][1] = effectiveHeadPosition.y + worldEye.y; + LatchedStereo.effectiveEyePosition[eye][2] = effectiveHeadPosition.z + worldEye.z; } } diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index f4f36c2a7f..3f2e661070 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -960,20 +960,20 @@ namespace OutRunVRStereo return ExecuteStereoDraw(device, call); } -\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, -\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil) -\t\t{ -\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; -\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} -\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} -\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} -\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} -\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ -\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} -\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; -\t\t} - -\t\tHRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) + HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, + DWORD flags, D3DCOLOR color, float z, DWORD stencil) + { + const bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; + if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} + if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} + const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} + IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ + InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} + if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; + } + + HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) { const HRESULT hr = SetRenderTargetHook.stdcall(device, index, surface); if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) @@ -1022,17 +1022,17 @@ namespace OutRunVRStereo MrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence); } -\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) -\t\t{ -\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; -\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} -\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); -\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} -\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} -\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; -\t\t} - -\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) + { + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; + if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} + MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} + else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; + } + + HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { if (!IsGameDevice(device)) return ResetHook.stdcall(device, params); diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 8628aa2b51..0edb5626c5 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -677,53 +677,6 @@ namespace return true; } - bool InitializeLegacyCaptureRemoved() - { - targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); - sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_); - - IDXGIDevice* dxgi = nullptr; - CheckHr(device_->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgi)), - "ID3D11Device->IDXGIDevice"); - IDXGIAdapter* adapter = nullptr; - CheckHr(dxgi->GetAdapter(&adapter), "IDXGIDevice::GetAdapter"); - dxgi->Release(); - - IDXGIOutput* selected = nullptr; - DXGI_OUTPUT_DESC desc{}; - for (UINT i = 0;; ++i) - { - IDXGIOutput* out = nullptr; - if (adapter->EnumOutputs(i, &out) == DXGI_ERROR_NOT_FOUND) break; - DXGI_OUTPUT_DESC d{}; - out->GetDesc(&d); - if (d.Monitor == targetMonitor_) - { - selected = out; - desc = d; - break; - } - out->Release(); - } - adapter->Release(); - if (!selected) throw std::runtime_error("game monitor is not on OpenXR GPU"); - selected->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); - selected->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&output5_)); - selected->Release(); - if (!output1_) throw std::runtime_error("IDXGIOutput1 unavailable"); - outputDesktop_ = desc.DesktopCoordinates; - - CreateShaders(); - RecreateDuplication(true); - ChooseSwapchainFormat(); - CreateProjectionSwapchain(); - CreateTheaterSwapchain(); - std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" - << projection_.height << "x2; theater " << theater_.width << "x" - << theater_.height << ".\n"; - return true; - } - CaptureStatus Capture(DWORD timeoutMs=0) { if(!IsWindow(hwnd_)){if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;} From 56374c6dc247214d8cab74d7238fb5d42bc50528 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:11:39 +0900 Subject: [PATCH 0574/1308] ci: verify hardened stereo frame contract --- .github/workflows/vr-openxr.yml | 73 ++++++++++++++++++++++++++------- 1 file changed, 58 insertions(+), 15 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index f69f206b41..4e84ce32ed 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -34,32 +34,58 @@ jobs: with: submodules: recursive - - name: Verify VR single-head path and stereo draw boundary + - name: Verify VR render and frame integrity contract shell: pwsh run: | $legacy = Get-Content src/hooks_vr.cpp -Raw if ($legacy.Contains('CalcCameraMatrixHook') -or $legacy.Contains('d3dmatrix140 =')) { throw 'legacy camera mutation returned' } - foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync')) { + foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync','VRCullingUnionFov')) { if (-not $legacy.Contains($marker)) { throw "missing VR setting marker: $marker" } } $renderer = Get-Content src/vr_renderer_probe.cpp -Raw - foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250','ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed','YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp')) { + foreach ($marker in @( + 'BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250', + 'ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed', + 'YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetCurrentShaderEpoch', + 'IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid', + 'effectiveHeadPosition','delta.x * Settings::VRWorldScale', + 'sample.eyeOffset[eye][0] * Settings::VRWorldScale')) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } } $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @('DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82','DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84','SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov','BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs','RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame','GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport','ClientStereoPresentQpcLowIndex','QueryPerformanceCounter(&presentStart)','FrameStereoPoseSequence')) { + foreach ($marker in @( + 'DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82', + 'DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84', + 'SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov', + 'BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs', + 'RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame', + 'GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport', + 'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete', + 'StereoFailureDepthUnsynchronized','RightDepthSynchronized','presentStart.QuadPart')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } - $presentCall = $stereo.IndexOf('const HRESULT hr = PresentHook.stdcall') - $activePublish = $stereo.IndexOf('PublishStereoState(OutRunVR::StereoSbsActive', $presentCall) - if ($presentCall -lt 0 -or $activePublish -lt $presentCall) { throw 'active stereo metadata must publish only after the real Present call' } + if ($stereo -match '(?m)^\\t') { throw 'literal backslash-t indentation returned' } + + $presentStamp = $stereo.IndexOf('QueryPerformanceCounter(&presentStart)') + $presentCall = if ($presentStamp -ge 0) { $stereo.IndexOf('PresentHook.stdcall', $presentStamp) } else { -1 } + $activePublish = if ($presentCall -ge 0) { $stereo.IndexOf('PublishStereoState(OutRunVR::StereoSbsActive', $presentCall) } else { -1 } + $framePublish = if ($activePublish -ge 0) { $stereo.IndexOf('PublishRenderFrame(OutRunVR::StereoSbsActive', $activePublish) } else { -1 } + if ($presentStamp -lt 0 -or $presentCall -lt $presentStamp -or $activePublish -lt $presentCall -or $framePublish -lt $activePublish) { + throw 'stereo frame metadata must publish only after the real Present call' + } $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @('static_assert(sizeof(SharedPoseState) == 248)','StereoViewsValid','HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','ClientStereoStateIndex','ClientStereoFrameIndex','ClientStereoBackbufferWidthIndex','ClientStereoBackbufferHeightIndex','clientStereoPoseSequence','ClientStereoPresentQpcLowIndex','LatchedStereoFrame')) { + foreach ($marker in @( + 'static_assert(sizeof(SharedPoseState) == 248)', + 'static_assert(sizeof(SharedRenderFrameState) == 256)', + 'StereoViewsValid','StereoEyeOrientationValid','RenderFrameMemoryName', + 'SharedRenderFrameState','RenderFrameEffectivePoseValid','StereoFailureReason', + 'HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','clientStereoPoseSequence', + 'LatchedStereoFrame')) { if (-not $shared.Contains($marker)) { throw "missing stereo IPC ABI marker: $marker" } } @@ -119,20 +145,37 @@ jobs: with: submodules: recursive - - name: Verify projection stereo theater HDR and exit paths + - name: Verify projection stereo transport and lifecycle shell: pwsh run: | $src = Get-Content vrhost/main_stereo.cpp -Raw - foreach ($marker in @('DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale','XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2','StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE','StereoViewsValid','HostEyeOffsetLeftXIndex','ViewHistory','ReadStereoMeta','CommitStereoSource','StereoGraceMs','ClientStereoPresentQpcLowIndex','QpcLowAtOrAfter')) { + foreach ($marker in @( + 'DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale', + 'XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2', + 'StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE', + 'StereoEyeOrientationValid','ToHeadLocalOrientation','RenderFrameReader','SharedRenderFrameState', + 'QpcAtOrAfter','BindCaptureOutput','CommitStereoSource','StereoGraceMs','HostTimings', + 'pendingReferenceSpaceChangeTime')) { if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } } + if ($src.Contains('InitializeLegacyCaptureRemoved')) { throw 'duplicate legacy capture initializer returned' } if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } - $gameplayStart = $src.IndexOf('if (presentation == OutRunVR::PresentationGameplay)') - $theaterCall = $src.IndexOf('compositor.RenderTheater', $gameplayStart) - $gameplayClose = $src.IndexOf('else if (capture.available', $gameplayStart) - if ($gameplayStart -lt 0 -or $gameplayClose -lt 0 -or $theaterCall -lt $gameplayClose) { throw 'gameplay stereo miss must not fall through to LOCAL theater' } + + $metaBefore = $src.IndexOf('renderFrames.Read(before)') + $capture = if ($metaBefore -ge 0) { $src.IndexOf('compositor.Capture(2)', $metaBefore) } else { -1 } + $metaAfter = if ($capture -ge 0) { $src.IndexOf('renderFrames.Read(after)', $capture) } else { -1 } + $commit = if ($metaAfter -ge 0) { $src.IndexOf('compositor.CommitStereoSource()', $metaAfter) } else { -1 } + if ($metaBefore -lt 0 -or $capture -lt $metaBefore -or $metaAfter -lt $capture -or $commit -lt $metaAfter) { + throw 'host must validate metadata -> capture -> same metadata before committing stereo source' + } + if (-not $src.Contains('before.eye[eye].orientation') -or -not $src.Contains('before.eye[eye].position')) { + throw 'host must submit renderer-effective eye poses from Frame.v1' + } + $shader = Get-Content vrhost/stereo_shader.hpp -Raw - foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb','linearColor')) { if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } } + foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb','linearColor')) { + if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } + } - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 From f812a487b03bdbc1a7c71686b575bb1e7ddc3e0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:14:18 +0900 Subject: [PATCH 0575/1308] chore: preserve Pose v1 ABI in final VR pass --- tools/apply_vr_review_fixes.py | 145 ++++++++++++++++----------------- 1 file changed, 72 insertions(+), 73 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index e588026be5..b6a42b9c21 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -1,5 +1,4 @@ from pathlib import Path -import re ROOT = Path(__file__).resolve().parents[1] @@ -16,98 +15,98 @@ def replace_once(path: str, old: str, new: str) -> None: text = read(path) count = text.count(old) if count != 1: - raise RuntimeError(f"{path}: expected one match, found {count}: {old[:120]!r}") + raise RuntimeError(f"{path}: expected one match, found {count}: {old[:160]!r}") write(path, text.replace(old, new, 1)) -def normalize_literal_indent(path: str) -> int: - text = read(path) - pattern = re.compile(r"(?m)^(?:\\t)+") - count = 0 - - def repl(match: re.Match[str]) -> str: - nonlocal count - count += match.group(0).count("\\t") - return "\t" * match.group(0).count("\\t") - - fixed = pattern.sub(repl, text) - if fixed != text: - write(path, fixed) - return count - - -# The previous generator pass left a few line-leading literal "\\t" tokens. -# Normalize only indentation prefixes so string literals and documentation are untouched. -for source in ( +# Preserve the original Pose.v1 field layout exactly. The last 16 bytes of the +# 64-byte runtimeName field are an extension tail: new hosts keep byte 47 NUL, +# so old C-string readers remain compatible while new clients can decode two +# SNORM16 eye quaternions from bytes 48..63 under StereoEyeOrientationValid. +replace_once("src/vr_shared.hpp", "#include \n", "#include \n#include \n") +replace_once( "src/vr_shared.hpp", - "src/hooks_vr.cpp", - "src/vr_renderer_probe.cpp", - "src/vr_stereo.cpp", - "vrhost/main_stereo.cpp", -): - normalized = normalize_literal_indent(source) - if normalized: - print(f"normalized {normalized} literal indent tokens in {source}") + '''\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n''', + '''\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n\tinline constexpr std::size_t PackedEyeOrientationOffset = 48;\n\tinline constexpr std::size_t PackedEyeOrientationBytes = 16;\n''', +) +replace_once( + "src/vr_shared.hpp", + '''\t\tSharedFov eyeFov[2];\n\t\tfloat eyeOrientation[2][4];\n\t\tchar runtimeName[48];\n\t\tstd::uint32_t reserved[16];\n''', + '''\t\tSharedFov eyeFov[2];\n\t\tstd::uint32_t recommendedWidth[2];\n\t\tstd::uint32_t recommendedHeight[2];\n\t\tchar runtimeName[64];\n\t\tstd::uint32_t reserved[16];\n''', +) +replace_once( + "src/vr_shared.hpp", + '''\tstatic_assert(sizeof(SharedPoseState) == 248);\n\tstatic_assert(sizeof(SharedRenderEye) == 48);\n''', + '''\tstatic_assert(sizeof(SharedPoseState) == 248);\n\tstatic_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n\tstatic_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n\tstatic_assert(offsetof(SharedPoseState, runtimeName) == 120);\n\tstatic_assert(offsetof(SharedPoseState, reserved) == 184);\n\tstatic_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == sizeof(SharedPoseState::runtimeName));\n\tstatic_assert(sizeof(SharedRenderEye) == 48);\n''', +) +# Host-side SNORM16 packing and restoration of the original recommended-size fields. +replace_once( + "vrhost/main_stereo.cpp", + ''' std::uint32_t FloatBits(float v)\n {\n std::uint32_t b = 0;\n std::memcpy(&b, &v, sizeof(b));\n return b;\n }\n''', + ''' std::uint32_t FloatBits(float v)\n {\n std::uint32_t b = 0;\n std::memcpy(&b, &v, sizeof(b));\n return b;\n }\n\n std::int16_t PackSnorm16(float value)\n {\n const float clamped = std::clamp(value, -1.0f, 1.0f);\n return static_cast(std::lround(clamped * 32767.0f));\n }\n\n void StorePackedEyeOrientations(char runtimeName[64], const XrQuaternionf eyeOrientation[2])\n {\n std::int16_t packed[8]{};\n for (int eye = 0; eye < 2; ++eye)\n {\n const XrQuaternionf q = NormalizeQuaternion(eyeOrientation[eye]);\n packed[eye * 4 + 0] = PackSnorm16(q.x);\n packed[eye * 4 + 1] = PackSnorm16(q.y);\n packed[eye * 4 + 2] = PackSnorm16(q.z);\n packed[eye * 4 + 3] = PackSnorm16(q.w);\n }\n static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes);\n std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed));\n }\n''', +) +replace_once( + "vrhost/main_stereo.cpp", + ''' for (std::uint32_t eye = 0; eye < 2; ++eye)\n {\n if (eye < viewCount)\n {\n state_->eyeFov[eye] = {\n views[eye].fov.angleLeft, views[eye].fov.angleRight,\n views[eye].fov.angleUp, views[eye].fov.angleDown\n };\n }\n }\n (void)configs;\n if(stereoValid)\n {\n const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position);\n const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)};\n for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;}\n state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x);\n state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y);\n state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z);\n state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x);\n state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y);\n state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z);\n }\n strncpy_s(state_->runtimeName, sizeof(state_->runtimeName),\n runtime ? runtime : "unknown", _TRUNCATE);\n''', + ''' for (std::uint32_t eye = 0; eye < 2; ++eye)\n {\n state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth;\n state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight;\n if (eye < viewCount)\n {\n state_->eyeFov[eye] = {\n views[eye].fov.angleLeft, views[eye].fov.angleRight,\n views[eye].fov.angleUp, views[eye].fov.angleDown\n };\n }\n }\n\n std::memset(state_->runtimeName, 0, sizeof(state_->runtimeName));\n strncpy_s(state_->runtimeName, OutRunVR::PackedEyeOrientationOffset,\n runtime ? runtime : "unknown", _TRUNCATE);\n if (stereoValid)\n {\n const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position);\n const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position);\n const XrQuaternionf eyeOrientation[2]{\n ToHeadLocalOrientation(head.pose, views[0].pose),\n ToHeadLocalOrientation(head.pose, views[1].pose)\n };\n StorePackedEyeOrientations(state_->runtimeName, eyeOrientation);\n state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x);\n state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y);\n state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z);\n state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x);\n state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y);\n state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z);\n }\n''', +) -# Frame.v1 must describe the exact virtual eye pose that produced the SBS image. -# Head translation and IPD therefore use the same VRWorldScale as the D3D9 camera. +# Client-side decode from the ABI-compatible runtimeName extension tail. replace_once( "src/vr_renderer_probe.cpp", - '''\t\t\t\tconst Quat effectiveHeadOrientation = Multiply(Normalize(CenterOrientation), relativeOrientation);\n\t\t\t\tVec3 effectiveHeadPosition = sample.position;\n\t\t\t\tif (!Settings::VRPositionalTracking || !sample.positionValid) effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position;\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye];\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0]=eyeOrientation.x; LatchedStereo.eyeOrientation[eye][1]=eyeOrientation.y;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2]=eyeOrientation.z; LatchedStereo.eyeOrientation[eye][3]=eyeOrientation.w;\n\t\t\t\t\tconst Quat effectiveEyeOrientation = Multiply(effectiveHeadOrientation, eyeOrientation);\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0]=effectiveEyeOrientation.x; LatchedStereo.effectiveEyeOrientation[eye][1]=effectiveEyeOrientation.y;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2]=effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3]=effectiveEyeOrientation.w;\n\t\t\t\t\tconst Vec3 localEye{sample.eyeOffset[eye][0], sample.eyeOffset[eye][1], sample.eyeOffset[eye][2]};\n\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye);\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0]=effectiveHeadPosition.x+worldEye.x;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1]=effectiveHeadPosition.y+worldEye.y;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2]=effectiveHeadPosition.z+worldEye.z;\n\t\t\t\t}\n''', - '''\t\t\t\tconst Quat effectiveHeadOrientation = Normalize(\n\t\t\t\t\tMultiply(Normalize(CenterOrientation), relativeOrientation));\n\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position;\n\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid)\n\t\t\t\t{\n\t\t\t\t\tconst Vec3 delta{\n\t\t\t\t\t\tsample.position.x - CenterPosition.x,\n\t\t\t\t\t\tsample.position.y - CenterPosition.y,\n\t\t\t\t\t\tsample.position.z - CenterPosition.z\n\t\t\t\t\t};\n\t\t\t\t\teffectiveHeadPosition = {\n\t\t\t\t\t\tCenterPosition.x + delta.x * Settings::VRWorldScale,\n\t\t\t\t\t\tCenterPosition.y + delta.y * Settings::VRWorldScale,\n\t\t\t\t\t\tCenterPosition.z + delta.z * Settings::VRWorldScale\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tconst Quat eyeOrientation = sample.eyeOrientation[eye];\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][0] = eyeOrientation.x;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][1] = eyeOrientation.y;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][2] = eyeOrientation.z;\n\t\t\t\t\tLatchedStereo.eyeOrientation[eye][3] = eyeOrientation.w;\n\n\t\t\t\t\tconst Quat effectiveEyeOrientation = Normalize(\n\t\t\t\t\t\tMultiply(effectiveHeadOrientation, eyeOrientation));\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][0] = effectiveEyeOrientation.x;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][1] = effectiveEyeOrientation.y;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][2] = effectiveEyeOrientation.z;\n\t\t\t\t\tLatchedStereo.effectiveEyeOrientation[eye][3] = effectiveEyeOrientation.w;\n\n\t\t\t\t\tconst Vec3 localEye{\n\t\t\t\t\t\tsample.eyeOffset[eye][0] * Settings::VRWorldScale,\n\t\t\t\t\t\tsample.eyeOffset[eye][1] * Settings::VRWorldScale,\n\t\t\t\t\t\tsample.eyeOffset[eye][2] * Settings::VRWorldScale\n\t\t\t\t\t};\n\t\t\t\t\tconst Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye);\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][0] = effectiveHeadPosition.x + worldEye.x;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][1] = effectiveHeadPosition.y + worldEye.y;\n\t\t\t\t\tLatchedStereo.effectiveEyePosition[eye][2] = effectiveHeadPosition.z + worldEye.z;\n\t\t\t\t}\n''', + '''\t\tfloat FloatFromBits(std::uint32_t bits)\n\t\t{\n\t\t\tfloat value = 0.0f;\n\t\t\tstd::memcpy(&value, &bits, sizeof(value));\n\t\t\treturn value;\n\t\t}\n''', + '''\t\tfloat FloatFromBits(std::uint32_t bits)\n\t\t{\n\t\t\tfloat value = 0.0f;\n\t\t\tstd::memcpy(&value, &bits, sizeof(value));\n\t\t\treturn value;\n\t\t}\n\n\t\tbool DecodePackedEyeOrientations(const SharedPoseState& snapshot, Quat out[2])\n\t\t{\n\t\t\tstd::int16_t packed[8]{};\n\t\t\tstatic_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes);\n\t\t\tstd::memcpy(packed, snapshot.runtimeName + OutRunVR::PackedEyeOrientationOffset, sizeof(packed));\n\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t{\n\t\t\t\tQuat q{\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 0]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 1]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 2]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 3]) / 32767.0f\n\t\t\t\t};\n\t\t\t\tif (!QuaternionIsSane(q))\n\t\t\t\t\treturn false;\n\t\t\t\tout[eye] = Normalize(q);\n\t\t\t}\n\t\t\treturn true;\n\t\t}\n''', +) +replace_once( + "src/vr_renderer_probe.cpp", + '''\t\t\t\tconst std::uint32_t indexes[2][3] = {\n\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex },\n\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex }\n\t\t\t\t};\n\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye)\n\t\t\t\t{\n\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis)\n\t\t\t\t\t{\n\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]);\n\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value;\n\t\t\t\t\t}\n\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1],\n\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] };\n\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false;\n\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ);\n\t\t\t\t}\n''', + '''\t\t\t\tQuat eyeOrientation[2]{};\n\t\t\t\tif (!DecodePackedEyeOrientations(snapshot, eyeOrientation))\n\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\tconst std::uint32_t indexes[2][3] = {\n\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex },\n\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex }\n\t\t\t\t};\n\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye)\n\t\t\t\t{\n\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis)\n\t\t\t\t\t{\n\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]);\n\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value;\n\t\t\t\t\t}\n\t\t\t\t\tpose.eyeOrientation[eye] = eyeOrientation[eye];\n\t\t\t\t}\n''', ) +# A partial depth clear cannot prove a newly-created right depth surface is fully +# initialized. Keep fail-closed until a successful full-surface Z clear occurs. +replace_once( + "src/vr_stereo.cpp", + '''else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;''', + '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;''', +) -# Remove the old duplicate capture initializer. BindCaptureOutput() is now the -# single output/monitor/duplication setup path, including HWND recreation. -host = read("vrhost/main_stereo.cpp") -legacy_start = host.find(" bool InitializeLegacyCaptureRemoved()") -legacy_end = host.find(" CaptureStatus Capture(", legacy_start) -if legacy_start < 0 or legacy_end < 0: - raise RuntimeError("vrhost/main_stereo.cpp: legacy capture initializer boundary not found") -host = host[:legacy_start] + host[legacy_end:] -write("vrhost/main_stereo.cpp", host) - - -# Keep the safety-critical frame publication code readable and preserve exact -# markers used by both reviewers and CI. -stereo = read("src/vr_stereo.cpp") -if "\\t" in "\n".join(line[:16] for line in stereo.splitlines()): - raise RuntimeError("src/vr_stereo.cpp: literal indentation tokens remain") +# Remove obsolete low-word QPC comparison now that Frame.v1 transports int64 QPC. +main = read("vrhost/main_stereo.cpp") +old_qpc = ''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present)\n {\n if (capture == 0 || present == 0) return false;\n return static_cast(capture - present) >= 0;\n }\n\n''' +if old_qpc not in main: + raise RuntimeError("vrhost/main_stereo.cpp: obsolete QpcLowAtOrAfter helper not found") +write("vrhost/main_stereo.cpp", main.replace(old_qpc, "", 1)) -required = { +# Lock in the backward-compatible Pose.v1 layout and final safety invariants. +checks = { + "src/vr_shared.hpp": [ + "offsetof(SharedPoseState, recommendedWidth) == 104", + "offsetof(SharedPoseState, runtimeName) == 120", + "offsetof(SharedPoseState, reserved) == 184", + "PackedEyeOrientationOffset = 48", + "static_assert(sizeof(SharedPoseState) == 248)", + ], + "vrhost/main_stereo.cpp": [ + "StorePackedEyeOrientations", + "recommendedImageRectWidth", + "QpcAtOrAfter", + ], "src/vr_renderer_probe.cpp": [ - "effectiveHeadPosition", + "DecodePackedEyeOrientations", + "PackedEyeOrientationOffset", "delta.x * Settings::VRWorldScale", - "sample.eyeOffset[eye][0] * Settings::VRWorldScale", - "VRCullingUnionFov", ], "src/vr_stereo.cpp": [ + "D3DCLEAR_ZBUFFER) != 0 && count == 0", "StereoFailureDepthUnsynchronized", - "FrameStereoIncomplete", - "PublishRenderFrame", - "presentStart.QuadPart", - "RightDepthSynchronized", - ], - "vrhost/main_stereo.cpp": [ - "RenderFrameReader", - "QpcAtOrAfter", - "BindCaptureOutput", - "pendingReferenceSpaceChangeTime", - "HostTimings", - ], - "src/vr_shared.hpp": [ - "static_assert(sizeof(SharedPoseState) == 248)", - "static_assert(sizeof(SharedRenderFrameState) == 256)", - "StereoEyeOrientationValid", - "RenderFrameEffectivePoseValid", ], } -for path, markers in required.items(): +for path, markers in checks.items(): text = read(path) for marker in markers: if marker not in text: - raise RuntimeError(f"{path}: required marker missing after cleanup: {marker}") + raise RuntimeError(f"{path}: missing final invariant: {marker}") -print("VR final cleanup patch applied successfully") +print("Pose.v1 ABI and final stereo safety pass applied successfully") From 957e4caf788fbc53cec55a387064f930e501382b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:17:00 +0900 Subject: [PATCH 0576/1308] chore: make final Pose v1 ABI patch whitespace-robust --- tools/apply_vr_review_fixes.py | 337 +++++++++++++++++++++++++++------ 1 file changed, 281 insertions(+), 56 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index b6a42b9c21..f1d179e682 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -1,4 +1,5 @@ from pathlib import Path +import re ROOT = Path(__file__).resolve().parents[1] @@ -13,80 +14,303 @@ def write(path: str, text: str) -> None: def replace_once(path: str, old: str, new: str) -> None: text = read(path) - count = text.count(old) - if count != 1: - raise RuntimeError(f"{path}: expected one match, found {count}: {old[:160]!r}") + if text.count(old) != 1: + raise RuntimeError(f"{path}: expected exactly one match for {old[:120]!r}") write(path, text.replace(old, new, 1)) -# Preserve the original Pose.v1 field layout exactly. The last 16 bytes of the -# 64-byte runtimeName field are an extension tail: new hosts keep byte 47 NUL, -# so old C-string readers remain compatible while new clients can decode two -# SNORM16 eye quaternions from bytes 48..63 under StereoEyeOrientationValid. -replace_once("src/vr_shared.hpp", "#include \n", "#include \n#include \n") -replace_once( - "src/vr_shared.hpp", - '''\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n''', - '''\tinline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n\tinline constexpr std::size_t PackedEyeOrientationOffset = 48;\n\tinline constexpr std::size_t PackedEyeOrientationBytes = 16;\n''', -) -replace_once( - "src/vr_shared.hpp", - '''\t\tSharedFov eyeFov[2];\n\t\tfloat eyeOrientation[2][4];\n\t\tchar runtimeName[48];\n\t\tstd::uint32_t reserved[16];\n''', - '''\t\tSharedFov eyeFov[2];\n\t\tstd::uint32_t recommendedWidth[2];\n\t\tstd::uint32_t recommendedHeight[2];\n\t\tchar runtimeName[64];\n\t\tstd::uint32_t reserved[16];\n''', -) -replace_once( - "src/vr_shared.hpp", - '''\tstatic_assert(sizeof(SharedPoseState) == 248);\n\tstatic_assert(sizeof(SharedRenderEye) == 48);\n''', - '''\tstatic_assert(sizeof(SharedPoseState) == 248);\n\tstatic_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n\tstatic_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n\tstatic_assert(offsetof(SharedPoseState, runtimeName) == 120);\n\tstatic_assert(offsetof(SharedPoseState, reserved) == 184);\n\tstatic_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == sizeof(SharedPoseState::runtimeName));\n\tstatic_assert(sizeof(SharedRenderEye) == 48);\n''', +def regex_once(path: str, pattern: str, replacement: str, flags=0) -> None: + text = read(path) + updated, count = re.subn(pattern, replacement, text, count=1, flags=flags) + if count != 1: + raise RuntimeError(f"{path}: expected exactly one regex match for {pattern[:120]!r}, got {count}") + write(path, updated) + + +# --------------------------------------------------------------------------- +# Pose.v1: restore the exact original semantic layout and offsets. +# Eye orientation uses runtimeName[48..63] as an extension tail. New hosts keep +# the first 48 bytes NUL-terminated, so legacy C-string readers remain safe. +# --------------------------------------------------------------------------- +shared = read("src/vr_shared.hpp") +if "#include " not in shared: + shared = shared.replace("#include \n", "#include \n#include \n", 1) + +shared = shared.replace( + " inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n", + " inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n" + " inline constexpr std::size_t PackedEyeOrientationOffset = 48;\n" + " inline constexpr std::size_t PackedEyeOrientationBytes = 16;\n", + 1, ) -# Host-side SNORM16 packing and restoration of the original recommended-size fields. -replace_once( - "vrhost/main_stereo.cpp", - ''' std::uint32_t FloatBits(float v)\n {\n std::uint32_t b = 0;\n std::memcpy(&b, &v, sizeof(b));\n return b;\n }\n''', - ''' std::uint32_t FloatBits(float v)\n {\n std::uint32_t b = 0;\n std::memcpy(&b, &v, sizeof(b));\n return b;\n }\n\n std::int16_t PackSnorm16(float value)\n {\n const float clamped = std::clamp(value, -1.0f, 1.0f);\n return static_cast(std::lround(clamped * 32767.0f));\n }\n\n void StorePackedEyeOrientations(char runtimeName[64], const XrQuaternionf eyeOrientation[2])\n {\n std::int16_t packed[8]{};\n for (int eye = 0; eye < 2; ++eye)\n {\n const XrQuaternionf q = NormalizeQuaternion(eyeOrientation[eye]);\n packed[eye * 4 + 0] = PackSnorm16(q.x);\n packed[eye * 4 + 1] = PackSnorm16(q.y);\n packed[eye * 4 + 2] = PackSnorm16(q.z);\n packed[eye * 4 + 3] = PackSnorm16(q.w);\n }\n static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes);\n std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed));\n }\n''', +old_layout = ( + " SharedFov eyeFov[2];\n" + " float eyeOrientation[2][4];\n" + " char runtimeName[48];\n" + " std::uint32_t reserved[16];\n" ) -replace_once( - "vrhost/main_stereo.cpp", - ''' for (std::uint32_t eye = 0; eye < 2; ++eye)\n {\n if (eye < viewCount)\n {\n state_->eyeFov[eye] = {\n views[eye].fov.angleLeft, views[eye].fov.angleRight,\n views[eye].fov.angleUp, views[eye].fov.angleDown\n };\n }\n }\n (void)configs;\n if(stereoValid)\n {\n const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position);\n const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)};\n for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;}\n state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x);\n state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y);\n state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z);\n state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x);\n state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y);\n state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z);\n }\n strncpy_s(state_->runtimeName, sizeof(state_->runtimeName),\n runtime ? runtime : "unknown", _TRUNCATE);\n''', - ''' for (std::uint32_t eye = 0; eye < 2; ++eye)\n {\n state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth;\n state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight;\n if (eye < viewCount)\n {\n state_->eyeFov[eye] = {\n views[eye].fov.angleLeft, views[eye].fov.angleRight,\n views[eye].fov.angleUp, views[eye].fov.angleDown\n };\n }\n }\n\n std::memset(state_->runtimeName, 0, sizeof(state_->runtimeName));\n strncpy_s(state_->runtimeName, OutRunVR::PackedEyeOrientationOffset,\n runtime ? runtime : "unknown", _TRUNCATE);\n if (stereoValid)\n {\n const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position);\n const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position);\n const XrQuaternionf eyeOrientation[2]{\n ToHeadLocalOrientation(head.pose, views[0].pose),\n ToHeadLocalOrientation(head.pose, views[1].pose)\n };\n StorePackedEyeOrientations(state_->runtimeName, eyeOrientation);\n state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x);\n state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y);\n state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z);\n state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x);\n state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y);\n state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z);\n }\n''', +new_layout = ( + " SharedFov eyeFov[2];\n" + " std::uint32_t recommendedWidth[2];\n" + " std::uint32_t recommendedHeight[2];\n" + " char runtimeName[64];\n" + " std::uint32_t reserved[16];\n" ) +if old_layout not in shared: + raise RuntimeError("src/vr_shared.hpp: modified Pose.v1 layout not found") +shared = shared.replace(old_layout, new_layout, 1) -# Client-side decode from the ABI-compatible runtimeName extension tail. -replace_once( - "src/vr_renderer_probe.cpp", - '''\t\tfloat FloatFromBits(std::uint32_t bits)\n\t\t{\n\t\t\tfloat value = 0.0f;\n\t\t\tstd::memcpy(&value, &bits, sizeof(value));\n\t\t\treturn value;\n\t\t}\n''', - '''\t\tfloat FloatFromBits(std::uint32_t bits)\n\t\t{\n\t\t\tfloat value = 0.0f;\n\t\t\tstd::memcpy(&value, &bits, sizeof(value));\n\t\t\treturn value;\n\t\t}\n\n\t\tbool DecodePackedEyeOrientations(const SharedPoseState& snapshot, Quat out[2])\n\t\t{\n\t\t\tstd::int16_t packed[8]{};\n\t\t\tstatic_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes);\n\t\t\tstd::memcpy(packed, snapshot.runtimeName + OutRunVR::PackedEyeOrientationOffset, sizeof(packed));\n\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t{\n\t\t\t\tQuat q{\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 0]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 1]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 2]) / 32767.0f,\n\t\t\t\t\tstatic_cast(packed[eye * 4 + 3]) / 32767.0f\n\t\t\t\t};\n\t\t\t\tif (!QuaternionIsSane(q))\n\t\t\t\t\treturn false;\n\t\t\t\tout[eye] = Normalize(q);\n\t\t\t}\n\t\t\treturn true;\n\t\t}\n''', +old_asserts = ( + " static_assert(sizeof(SharedPoseState) == 248);\n" + " static_assert(sizeof(SharedRenderEye) == 48);\n" ) -replace_once( - "src/vr_renderer_probe.cpp", - '''\t\t\t\tconst std::uint32_t indexes[2][3] = {\n\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex },\n\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex }\n\t\t\t\t};\n\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye)\n\t\t\t\t{\n\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis)\n\t\t\t\t\t{\n\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]);\n\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value;\n\t\t\t\t\t}\n\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1],\n\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] };\n\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false;\n\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ);\n\t\t\t\t}\n''', - '''\t\t\t\tQuat eyeOrientation[2]{};\n\t\t\t\tif (!DecodePackedEyeOrientations(snapshot, eyeOrientation))\n\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\tconst std::uint32_t indexes[2][3] = {\n\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex },\n\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex }\n\t\t\t\t};\n\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye)\n\t\t\t\t{\n\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis)\n\t\t\t\t\t{\n\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]);\n\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tpose.stereoValid = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value;\n\t\t\t\t\t}\n\t\t\t\t\tpose.eyeOrientation[eye] = eyeOrientation[eye];\n\t\t\t\t}\n''', +new_asserts = ( + " static_assert(sizeof(SharedPoseState) == 248);\n" + " static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n" + " static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n" + " static_assert(offsetof(SharedPoseState, runtimeName) == 120);\n" + " static_assert(offsetof(SharedPoseState, reserved) == 184);\n" + " static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64);\n" + " static_assert(sizeof(SharedRenderEye) == 48);\n" ) +if old_asserts not in shared: + raise RuntimeError("src/vr_shared.hpp: Pose.v1 static assert block not found") +shared = shared.replace(old_asserts, new_asserts, 1) +write("src/vr_shared.hpp", shared) + + +# --------------------------------------------------------------------------- +# Host: pack per-eye relative orientation as two SNORM16 quaternions and restore +# original recommended eye-size publication. +# --------------------------------------------------------------------------- +host = read("vrhost/main_stereo.cpp") +float_bits = ''' std::uint32_t FloatBits(float v) + { + std::uint32_t b = 0; + std::memcpy(&b, &v, sizeof(b)); + return b; + } +''' +pack_helpers = float_bits + ''' + std::int16_t PackSnorm16(float value) + { + const float clamped = std::clamp(value, -1.0f, 1.0f); + return static_cast(std::lround(clamped * 32767.0f)); + } + + void StorePackedEyeOrientations(char runtimeName[64], const XrQuaternionf eyeOrientation[2]) + { + std::int16_t packed[8]{}; + for (int eye = 0; eye < 2; ++eye) + { + const XrQuaternionf q = NormalizeQuaternion(eyeOrientation[eye]); + packed[eye * 4 + 0] = PackSnorm16(q.x); + packed[eye * 4 + 1] = PackSnorm16(q.y); + packed[eye * 4 + 2] = PackSnorm16(q.z); + packed[eye * 4 + 3] = PackSnorm16(q.w); + } + static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); + std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed)); + } +''' +if "StorePackedEyeOrientations" not in host: + if host.count(float_bits) != 1: + raise RuntimeError("vrhost/main_stereo.cpp: FloatBits helper not uniquely found") + host = host.replace(float_bits, pack_helpers, 1) -# A partial depth clear cannot prove a newly-created right depth surface is fully -# initialized. Keep fail-closed until a successful full-surface Z clear occurs. -replace_once( - "src/vr_stereo.cpp", - '''else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;''', - '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;''', +write_block_pattern = re.compile( + r''' for \(std::uint32_t eye = 0; eye < 2; \+\+eye\)\n''' + r''' \{\n''' + r''' if \(eye < viewCount\)\n''' + r''' \{\n''' + r''' state_->eyeFov\[eye\] = \{\n''' + r''' views\[eye\]\.fov\.angleLeft, views\[eye\]\.fov\.angleRight,\n''' + r''' views\[eye\]\.fov\.angleUp, views\[eye\]\.fov\.angleDown\n''' + r''' \};\n''' + r''' \}\n''' + r''' \}\n''' + r''' \(void\)configs;\n''' + r''' if\(stereoValid\)\n''' + r''' \{\n''' + r''' const XrVector3f left=ToHeadLocal\(head\.pose,views\[0\]\.pose\.position\),right=ToHeadLocal\(head\.pose,views\[1\]\.pose\.position\);\n''' + r''' const XrQuaternionf eq\[2\]=\{ToHeadLocalOrientation\(head\.pose,views\[0\]\.pose\),ToHeadLocalOrientation\(head\.pose,views\[1\]\.pose\)\};\n''' + r''' for\(int eye=0;eye<2;\+\+eye\)\{state_->eyeOrientation\[eye\]\[0\]=eq\[eye\]\.x;state_->eyeOrientation\[eye\]\[1\]=eq\[eye\]\.y;state_->eyeOrientation\[eye\]\[2\]=eq\[eye\]\.z;state_->eyeOrientation\[eye\]\[3\]=eq\[eye\]\.w;\}\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftXIndex\] = FloatBits\(left\.x\);\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftYIndex\] = FloatBits\(left\.y\);\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftZIndex\] = FloatBits\(left\.z\);\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetRightXIndex\] = FloatBits\(right\.x\);\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetRightYIndex\] = FloatBits\(right\.y\);\n''' + r''' state_->reserved\[OutRunVR::HostEyeOffsetRightZIndex\] = FloatBits\(right\.z\);\n''' + r''' \}\n''' + r''' strncpy_s\(state_->runtimeName, sizeof\(state_->runtimeName\),\n''' + r''' runtime \? runtime : "unknown", _TRUNCATE\);\n''' ) +write_block = ''' for (std::uint32_t eye = 0; eye < 2; ++eye) + { + state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; + state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; + if (eye < viewCount) + { + state_->eyeFov[eye] = { + views[eye].fov.angleLeft, views[eye].fov.angleRight, + views[eye].fov.angleUp, views[eye].fov.angleDown + }; + } + } -# Remove obsolete low-word QPC comparison now that Frame.v1 transports int64 QPC. -main = read("vrhost/main_stereo.cpp") -old_qpc = ''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present)\n {\n if (capture == 0 || present == 0) return false;\n return static_cast(capture - present) >= 0;\n }\n\n''' -if old_qpc not in main: - raise RuntimeError("vrhost/main_stereo.cpp: obsolete QpcLowAtOrAfter helper not found") -write("vrhost/main_stereo.cpp", main.replace(old_qpc, "", 1)) + std::memset(state_->runtimeName, 0, sizeof(state_->runtimeName)); + strncpy_s(state_->runtimeName, OutRunVR::PackedEyeOrientationOffset, + runtime ? runtime : "unknown", _TRUNCATE); + if (stereoValid) + { + const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); + const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); + const XrQuaternionf eyeOrientation[2]{ + ToHeadLocalOrientation(head.pose, views[0].pose), + ToHeadLocalOrientation(head.pose, views[1].pose) + }; + StorePackedEyeOrientations(state_->runtimeName, eyeOrientation); + state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x); + state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y); + state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z); + state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x); + state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y); + state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z); + } +''' +host, count = write_block_pattern.subn(write_block, host, count=1) +if count != 1: + raise RuntimeError(f"vrhost/main_stereo.cpp: SharedWriter old eye block match count={count}") -# Lock in the backward-compatible Pose.v1 layout and final safety invariants. -checks = { +qpc_low = ''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present) + { + if (capture == 0 || present == 0) return false; + return static_cast(capture - present) >= 0; + } + +''' +if qpc_low in host: + host = host.replace(qpc_low, "", 1) +write("vrhost/main_stereo.cpp", host) + + +# --------------------------------------------------------------------------- +# x86 pose reader: decode packed eye quaternions from the compatible tail. +# --------------------------------------------------------------------------- +renderer = read("src/vr_renderer_probe.cpp") +float_from_bits = '''\t\tfloat FloatFromBits(std::uint32_t bits) +\t\t{ +\t\t\tfloat value = 0.0f; +\t\t\tstd::memcpy(&value, &bits, sizeof(value)); +\t\t\treturn value; +\t\t} +''' +decode_helper = float_from_bits + ''' +\t\tbool DecodePackedEyeOrientations(const SharedPoseState& snapshot, Quat out[2]) +\t\t{ +\t\t\tstd::int16_t packed[8]{}; +\t\t\tstatic_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); +\t\t\tstd::memcpy(packed, +\t\t\t\tsnapshot.runtimeName + OutRunVR::PackedEyeOrientationOffset, +\t\t\t\tsizeof(packed)); +\t\t\tfor (int eye = 0; eye < 2; ++eye) +\t\t\t{ +\t\t\t\tQuat q{ +\t\t\t\t\tstatic_cast(packed[eye * 4 + 0]) / 32767.0f, +\t\t\t\t\tstatic_cast(packed[eye * 4 + 1]) / 32767.0f, +\t\t\t\t\tstatic_cast(packed[eye * 4 + 2]) / 32767.0f, +\t\t\t\t\tstatic_cast(packed[eye * 4 + 3]) / 32767.0f +\t\t\t\t}; +\t\t\t\tif (!QuaternionIsSane(q)) +\t\t\t\t\treturn false; +\t\t\t\tout[eye] = Normalize(q); +\t\t\t} +\t\t\treturn true; +\t\t} +''' +if "DecodePackedEyeOrientations" not in renderer: + if renderer.count(float_from_bits) != 1: + raise RuntimeError("src/vr_renderer_probe.cpp: FloatFromBits helper not uniquely found") + renderer = renderer.replace(float_from_bits, decode_helper, 1) + +old_eye_decode = '''\t\t\t\tconst std::uint32_t indexes[2][3] = { +\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, +\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } +\t\t\t\t}; +\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye) +\t\t\t\t{ +\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis) +\t\t\t\t\t{ +\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); +\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f) +\t\t\t\t\t\t{ +\t\t\t\t\t\t\tpose.stereoValid = false; +\t\t\t\t\t\t\tbreak; +\t\t\t\t\t\t} +\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; +\t\t\t\t\t} +\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], +\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; +\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; +\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ); +\t\t\t\t} +''' +new_eye_decode = '''\t\t\t\tQuat eyeOrientation[2]{}; +\t\t\t\tif (!DecodePackedEyeOrientations(snapshot, eyeOrientation)) +\t\t\t\t\tpose.stereoValid = false; +\t\t\t\tconst std::uint32_t indexes[2][3] = { +\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, +\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } +\t\t\t\t}; +\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye) +\t\t\t\t{ +\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis) +\t\t\t\t\t{ +\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); +\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f) +\t\t\t\t\t\t{ +\t\t\t\t\t\t\tpose.stereoValid = false; +\t\t\t\t\t\t\tbreak; +\t\t\t\t\t\t} +\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; +\t\t\t\t\t} +\t\t\t\t\tpose.eyeOrientation[eye] = eyeOrientation[eye]; +\t\t\t\t} +''' +if renderer.count(old_eye_decode) != 1: + raise RuntimeError("src/vr_renderer_probe.cpp: old eye orientation decode block not found") +renderer = renderer.replace(old_eye_decode, new_eye_decode, 1) +write("src/vr_renderer_probe.cpp", renderer) + + +# --------------------------------------------------------------------------- +# Right-eye depth is considered synchronized only by a full-surface Z clear. +# --------------------------------------------------------------------------- +stereo = read("src/vr_stereo.cpp") +old_depth = "else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;" +if old_depth in stereo: + stereo = stereo.replace( + old_depth, + "else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;", + 1, + ) +elif "D3DCLEAR_ZBUFFER) != 0 && count == 0" not in stereo: + raise RuntimeError("src/vr_stereo.cpp: right-depth synchronization marker not found") +write("src/vr_stereo.cpp", stereo) + + +# Final invariants. +required = { "src/vr_shared.hpp": [ + "static_assert(sizeof(SharedPoseState) == 248)", "offsetof(SharedPoseState, recommendedWidth) == 104", + "offsetof(SharedPoseState, recommendedHeight) == 112", "offsetof(SharedPoseState, runtimeName) == 120", "offsetof(SharedPoseState, reserved) == 184", "PackedEyeOrientationOffset = 48", - "static_assert(sizeof(SharedPoseState) == 248)", + "recommendedWidth[2]", + "runtimeName[64]", ], "vrhost/main_stereo.cpp": [ "StorePackedEyeOrientations", @@ -97,13 +321,14 @@ def replace_once(path: str, old: str, new: str) -> None: "DecodePackedEyeOrientations", "PackedEyeOrientationOffset", "delta.x * Settings::VRWorldScale", + "sample.eyeOffset[eye][0] * Settings::VRWorldScale", ], "src/vr_stereo.cpp": [ "D3DCLEAR_ZBUFFER) != 0 && count == 0", "StereoFailureDepthUnsynchronized", ], } -for path, markers in checks.items(): +for path, markers in required.items(): text = read(path) for marker in markers: if marker not in text: From 82ae8a3d3082c68d8b9f7f1e87b75462c988da6c Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:17:08 +0000 Subject: [PATCH 0577/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_renderer_probe.cpp | 30 ++++++++++++++++++++---- src/vr_shared.hpp | 13 +++++++++-- src/vr_stereo.cpp | 2 +- vrhost/main_stereo.cpp | 48 ++++++++++++++++++++++++++++----------- 4 files changed, 73 insertions(+), 20 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index cadeb20aa8..b224e425f7 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -195,6 +195,28 @@ namespace OutRunVRRenderer return value; } + bool DecodePackedEyeOrientations(const SharedPoseState& snapshot, Quat out[2]) + { + std::int16_t packed[8]{}; + static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); + std::memcpy(packed, + snapshot.runtimeName + OutRunVR::PackedEyeOrientationOffset, + sizeof(packed)); + for (int eye = 0; eye < 2; ++eye) + { + Quat q{ + static_cast(packed[eye * 4 + 0]) / 32767.0f, + static_cast(packed[eye * 4 + 1]) / 32767.0f, + static_cast(packed[eye * 4 + 2]) / 32767.0f, + static_cast(packed[eye * 4 + 3]) / 32767.0f + }; + if (!QuaternionIsSane(q)) + return false; + out[eye] = Normalize(q); + } + return true; + } + Quat Conjugate(const Quat& q) { return { -q.x, -q.y, -q.z, q.w }; } Quat MultiplyRaw(const Quat& a, const Quat& b) @@ -606,6 +628,9 @@ namespace OutRunVRRenderer { pose.eyeFov[0] = snapshot.eyeFov[0]; pose.eyeFov[1] = snapshot.eyeFov[1]; + Quat eyeOrientation[2]{}; + if (!DecodePackedEyeOrientations(snapshot, eyeOrientation)) + pose.stereoValid = false; const std::uint32_t indexes[2][3] = { { HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, { HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } @@ -622,10 +647,7 @@ namespace OutRunVRRenderer } pose.eyeOffset[eye][axis] = value; } - const Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], - snapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; - if (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; - else pose.eyeOrientation[eye] = Normalize(eyeQ); + pose.eyeOrientation[eye] = eyeOrientation[eye]; } } return true; diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 09e9d9bae7..97212727ac 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -1,5 +1,6 @@ #pragma once +#include #include namespace OutRunVR @@ -11,6 +12,8 @@ namespace OutRunVR inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' inline constexpr std::uint32_t RenderFrameProtocolVersion = 1; + inline constexpr std::size_t PackedEyeOrientationOffset = 48; + inline constexpr std::size_t PackedEyeOrientationBytes = 16; enum SharedFlags : std::uint32_t { @@ -125,8 +128,9 @@ namespace OutRunVR float position[3]; volatile std::uint32_t clientStereoPoseSequence; SharedFov eyeFov[2]; - float eyeOrientation[2][4]; - char runtimeName[48]; + std::uint32_t recommendedWidth[2]; + std::uint32_t recommendedHeight[2]; + char runtimeName[64]; std::uint32_t reserved[16]; }; @@ -161,6 +165,11 @@ namespace OutRunVR static_assert(sizeof(SharedFov) == 16); static_assert(sizeof(SharedPoseState) == 248); + static_assert(offsetof(SharedPoseState, recommendedWidth) == 104); + static_assert(offsetof(SharedPoseState, recommendedHeight) == 112); + static_assert(offsetof(SharedPoseState, runtimeName) == 120); + static_assert(offsetof(SharedPoseState, reserved) == 184); + static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64); static_assert(sizeof(SharedRenderEye) == 48); static_assert(sizeof(SharedRenderFrameState) == 256); } diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 3f2e661070..055fd2e962 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -970,7 +970,7 @@ namespace OutRunVRStereo D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} - if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; + if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 0edb5626c5..549e7dad65 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -261,6 +261,27 @@ namespace return b; } + std::int16_t PackSnorm16(float value) + { + const float clamped = std::clamp(value, -1.0f, 1.0f); + return static_cast(std::lround(clamped * 32767.0f)); + } + + void StorePackedEyeOrientations(char runtimeName[64], const XrQuaternionf eyeOrientation[2]) + { + std::int16_t packed[8]{}; + for (int eye = 0; eye < 2; ++eye) + { + const XrQuaternionf q = NormalizeQuaternion(eyeOrientation[eye]); + packed[eye * 4 + 0] = PackSnorm16(q.x); + packed[eye * 4 + 1] = PackSnorm16(q.y); + packed[eye * 4 + 2] = PackSnorm16(q.z); + packed[eye * 4 + 3] = PackSnorm16(q.w); + } + static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); + std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed)); + } + bool IsProcessAlive(DWORD pid) { if (!pid) return false; @@ -397,6 +418,8 @@ namespace state_->reserved[OutRunVR::HostReferenceSpaceGenerationIndex] = referenceGeneration_; for (std::uint32_t eye = 0; eye < 2; ++eye) { + state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; + state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; if (eye < viewCount) { state_->eyeFov[eye] = { @@ -405,12 +428,19 @@ namespace }; } } - (void)configs; - if(stereoValid) + + std::memset(state_->runtimeName, 0, sizeof(state_->runtimeName)); + strncpy_s(state_->runtimeName, OutRunVR::PackedEyeOrientationOffset, + runtime ? runtime : "unknown", _TRUNCATE); + if (stereoValid) { - const XrVector3f left=ToHeadLocal(head.pose,views[0].pose.position),right=ToHeadLocal(head.pose,views[1].pose.position); - const XrQuaternionf eq[2]={ToHeadLocalOrientation(head.pose,views[0].pose),ToHeadLocalOrientation(head.pose,views[1].pose)}; - for(int eye=0;eye<2;++eye){state_->eyeOrientation[eye][0]=eq[eye].x;state_->eyeOrientation[eye][1]=eq[eye].y;state_->eyeOrientation[eye][2]=eq[eye].z;state_->eyeOrientation[eye][3]=eq[eye].w;} + const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); + const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); + const XrQuaternionf eyeOrientation[2]{ + ToHeadLocalOrientation(head.pose, views[0].pose), + ToHeadLocalOrientation(head.pose, views[1].pose) + }; + StorePackedEyeOrientations(state_->runtimeName, eyeOrientation); state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x); state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y); state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z); @@ -418,8 +448,6 @@ namespace state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y); state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z); } - strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), - runtime ? runtime : "unknown", _TRUNCATE); return End(); } @@ -1155,12 +1183,6 @@ namespace struct TimingSeries{std::arraysamples{};std::size_t count=0,cursor=0;void Add(double ms){samples[cursor++%samples.size()]=ms;if(count(count-1,static_cast(std::ceil(p*count))-1);return c[i];}}; struct HostTimings{TimingSeries wait,capture,render,end;LARGE_INTEGER f{};ULONGLONG last=0;HostTimings(){QueryPerformanceFrequency(&f);}double Ms(const LARGE_INTEGER&a,const LARGE_INTEGER&b)const{return f.QuadPart?double(b.QuadPart-a.QuadPart)*1000.0/double(f.QuadPart):0;}void MaybeLog(){const auto n=GetTickCount64();if(n-last<5000)return;last=n;std::cout<<"VR host timing ms p95/p99: wait "<(capture - present) >= 0; - } - XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance, XrSystemId system) { std::uint32_t n = 0; From afdd734ab35392701c44a2a3f7b57aedb2b64d57 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:19:00 +0900 Subject: [PATCH 0578/1308] ci: lock Pose v1 offsets and eye orientation extension --- .github/workflows/vr-openxr.yml | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 4e84ce32ed..7046bfca52 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -49,6 +49,7 @@ jobs: 'ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed', 'YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetCurrentShaderEpoch', 'IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid', + 'DecodePackedEyeOrientations','PackedEyeOrientationOffset', 'effectiveHeadPosition','delta.x * Settings::VRWorldScale', 'sample.eyeOffset[eye][0] * Settings::VRWorldScale')) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } @@ -63,7 +64,8 @@ jobs: 'RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame', 'GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport', 'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete', - 'StereoFailureDepthUnsynchronized','RightDepthSynchronized','presentStart.QuadPart')) { + 'StereoFailureDepthUnsynchronized','RightDepthSynchronized','presentStart.QuadPart', + 'D3DCLEAR_ZBUFFER) != 0 && count == 0')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } @@ -81,6 +83,12 @@ jobs: $shared = Get-Content src/vr_shared.hpp -Raw foreach ($marker in @( 'static_assert(sizeof(SharedPoseState) == 248)', + 'offsetof(SharedPoseState, recommendedWidth) == 104', + 'offsetof(SharedPoseState, recommendedHeight) == 112', + 'offsetof(SharedPoseState, runtimeName) == 120', + 'offsetof(SharedPoseState, reserved) == 184', + 'PackedEyeOrientationOffset = 48','PackedEyeOrientationBytes = 16', + 'recommendedWidth[2]','recommendedHeight[2]','runtimeName[64]', 'static_assert(sizeof(SharedRenderFrameState) == 256)', 'StereoViewsValid','StereoEyeOrientationValid','RenderFrameMemoryName', 'SharedRenderFrameState','RenderFrameEffectivePoseValid','StereoFailureReason', @@ -153,12 +161,14 @@ jobs: 'DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale', 'XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2', 'StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE', - 'StereoEyeOrientationValid','ToHeadLocalOrientation','RenderFrameReader','SharedRenderFrameState', + 'StereoEyeOrientationValid','ToHeadLocalOrientation','StorePackedEyeOrientations', + 'PackedEyeOrientationOffset','recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState', 'QpcAtOrAfter','BindCaptureOutput','CommitStereoSource','StereoGraceMs','HostTimings', 'pendingReferenceSpaceChangeTime')) { if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } } if ($src.Contains('InitializeLegacyCaptureRemoved')) { throw 'duplicate legacy capture initializer returned' } + if ($src.Contains('QpcLowAtOrAfter')) { throw 'obsolete 32-bit QPC matching returned' } if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } $metaBefore = $src.IndexOf('renderFrames.Read(before)') From 67eb61c85fa23bffe6143bd68b4830d2cdb2ad05 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:21:33 +0900 Subject: [PATCH 0579/1308] chore: finish Pose v1 semantics and culling projection contract --- tools/apply_vr_review_fixes.py | 443 ++++++++++++--------------------- 1 file changed, 157 insertions(+), 286 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index f1d179e682..895d3a01cd 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -1,5 +1,4 @@ from pathlib import Path -import re ROOT = Path(__file__).resolve().parents[1] @@ -14,324 +13,196 @@ def write(path: str, text: str) -> None: def replace_once(path: str, old: str, new: str) -> None: text = read(path) - if text.count(old) != 1: - raise RuntimeError(f"{path}: expected exactly one match for {old[:120]!r}") - write(path, text.replace(old, new, 1)) - - -def regex_once(path: str, pattern: str, replacement: str, flags=0) -> None: - text = read(path) - updated, count = re.subn(pattern, replacement, text, count=1, flags=flags) + count = text.count(old) if count != 1: - raise RuntimeError(f"{path}: expected exactly one regex match for {pattern[:120]!r}, got {count}") - write(path, updated) + raise RuntimeError(f"{path}: expected one match, found {count}: {old[:160]!r}") + write(path, text.replace(old, new, 1)) # --------------------------------------------------------------------------- -# Pose.v1: restore the exact original semantic layout and offsets. -# Eye orientation uses runtimeName[48..63] as an extension tail. New hosts keep -# the first 48 bytes NUL-terminated, so legacy C-string readers remain safe. +# Pose.v1 reserved-slot semantics: restore slot 14/15 to width/height. Full QPC +# now belongs exclusively to Frame.v1, so no existing Pose.v1 field is repurposed. # --------------------------------------------------------------------------- -shared = read("src/vr_shared.hpp") -if "#include " not in shared: - shared = shared.replace("#include \n", "#include \n#include \n", 1) - -shared = shared.replace( - " inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n", - " inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n" - " inline constexpr std::size_t PackedEyeOrientationOffset = 48;\n" - " inline constexpr std::size_t PackedEyeOrientationBytes = 16;\n", - 1, +replace_once( + "src/vr_shared.hpp", + ''' inline constexpr std::uint32_t ClientStereoStateIndex = 12; + inline constexpr std::uint32_t ClientStereoFrameIndex = 13; + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; +''', + ''' inline constexpr std::uint32_t ClientStereoStateIndex = 12; + inline constexpr std::uint32_t ClientStereoFrameIndex = 13; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + // Source-compatibility alias only. Slot 14 retains its original width semantics; + // exact presentation timing is carried by SharedRenderFrameState::presentQpc. + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; +''', ) -old_layout = ( - " SharedFov eyeFov[2];\n" - " float eyeOrientation[2][4];\n" - " char runtimeName[48];\n" - " std::uint32_t reserved[16];\n" -) -new_layout = ( - " SharedFov eyeFov[2];\n" - " std::uint32_t recommendedWidth[2];\n" - " std::uint32_t recommendedHeight[2];\n" - " char runtimeName[64];\n" - " std::uint32_t reserved[16];\n" +# Provide stereo with the same original projection that renderer verification uses +# when the optional culling-union projection temporarily overrides the game global. +replace_once( + "src/vr_shared.hpp", + ''' bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +''', + ''' bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetRendererBaseProjection(float outMatrix[16]); + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +''', ) -if old_layout not in shared: - raise RuntimeError("src/vr_shared.hpp: modified Pose.v1 layout not found") -shared = shared.replace(old_layout, new_layout, 1) -old_asserts = ( - " static_assert(sizeof(SharedPoseState) == 248);\n" - " static_assert(sizeof(SharedRenderEye) == 48);\n" -) -new_asserts = ( - " static_assert(sizeof(SharedPoseState) == 248);\n" - " static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n" - " static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n" - " static_assert(offsetof(SharedPoseState, runtimeName) == 120);\n" - " static_assert(offsetof(SharedPoseState, reserved) == 184);\n" - " static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64);\n" - " static_assert(sizeof(SharedRenderEye) == 48);\n" -) -if old_asserts not in shared: - raise RuntimeError("src/vr_shared.hpp: Pose.v1 static assert block not found") -shared = shared.replace(old_asserts, new_asserts, 1) -write("src/vr_shared.hpp", shared) - - -# --------------------------------------------------------------------------- -# Host: pack per-eye relative orientation as two SNORM16 quaternions and restore -# original recommended eye-size publication. -# --------------------------------------------------------------------------- -host = read("vrhost/main_stereo.cpp") -float_bits = ''' std::uint32_t FloatBits(float v) - { - std::uint32_t b = 0; - std::memcpy(&b, &v, sizeof(b)); - return b; - } -''' -pack_helpers = float_bits + ''' - std::int16_t PackSnorm16(float value) - { - const float clamped = std::clamp(value, -1.0f, 1.0f); - return static_cast(std::lround(clamped * 32767.0f)); - } - - void StorePackedEyeOrientations(char runtimeName[64], const XrQuaternionf eyeOrientation[2]) - { - std::int16_t packed[8]{}; - for (int eye = 0; eye < 2; ++eye) - { - const XrQuaternionf q = NormalizeQuaternion(eyeOrientation[eye]); - packed[eye * 4 + 0] = PackSnorm16(q.x); - packed[eye * 4 + 1] = PackSnorm16(q.y); - packed[eye * 4 + 2] = PackSnorm16(q.z); - packed[eye * 4 + 3] = PackSnorm16(q.w); - } - static_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); - std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed)); - } -''' -if "StorePackedEyeOrientations" not in host: - if host.count(float_bits) != 1: - raise RuntimeError("vrhost/main_stereo.cpp: FloatBits helper not uniquely found") - host = host.replace(float_bits, pack_helpers, 1) - -write_block_pattern = re.compile( - r''' for \(std::uint32_t eye = 0; eye < 2; \+\+eye\)\n''' - r''' \{\n''' - r''' if \(eye < viewCount\)\n''' - r''' \{\n''' - r''' state_->eyeFov\[eye\] = \{\n''' - r''' views\[eye\]\.fov\.angleLeft, views\[eye\]\.fov\.angleRight,\n''' - r''' views\[eye\]\.fov\.angleUp, views\[eye\]\.fov\.angleDown\n''' - r''' \};\n''' - r''' \}\n''' - r''' \}\n''' - r''' \(void\)configs;\n''' - r''' if\(stereoValid\)\n''' - r''' \{\n''' - r''' const XrVector3f left=ToHeadLocal\(head\.pose,views\[0\]\.pose\.position\),right=ToHeadLocal\(head\.pose,views\[1\]\.pose\.position\);\n''' - r''' const XrQuaternionf eq\[2\]=\{ToHeadLocalOrientation\(head\.pose,views\[0\]\.pose\),ToHeadLocalOrientation\(head\.pose,views\[1\]\.pose\)\};\n''' - r''' for\(int eye=0;eye<2;\+\+eye\)\{state_->eyeOrientation\[eye\]\[0\]=eq\[eye\]\.x;state_->eyeOrientation\[eye\]\[1\]=eq\[eye\]\.y;state_->eyeOrientation\[eye\]\[2\]=eq\[eye\]\.z;state_->eyeOrientation\[eye\]\[3\]=eq\[eye\]\.w;\}\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftXIndex\] = FloatBits\(left\.x\);\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftYIndex\] = FloatBits\(left\.y\);\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetLeftZIndex\] = FloatBits\(left\.z\);\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetRightXIndex\] = FloatBits\(right\.x\);\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetRightYIndex\] = FloatBits\(right\.y\);\n''' - r''' state_->reserved\[OutRunVR::HostEyeOffsetRightZIndex\] = FloatBits\(right\.z\);\n''' - r''' \}\n''' - r''' strncpy_s\(state_->runtimeName, sizeof\(state_->runtimeName\),\n''' - r''' runtime \? runtime : "unknown", _TRUNCATE\);\n''' -) -write_block = ''' for (std::uint32_t eye = 0; eye < 2; ++eye) - { - state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; - state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; - if (eye < viewCount) - { - state_->eyeFov[eye] = { - views[eye].fov.angleLeft, views[eye].fov.angleRight, - views[eye].fov.angleUp, views[eye].fov.angleDown - }; - } - } - - std::memset(state_->runtimeName, 0, sizeof(state_->runtimeName)); - strncpy_s(state_->runtimeName, OutRunVR::PackedEyeOrientationOffset, - runtime ? runtime : "unknown", _TRUNCATE); - if (stereoValid) - { - const XrVector3f left = ToHeadLocal(head.pose, views[0].pose.position); - const XrVector3f right = ToHeadLocal(head.pose, views[1].pose.position); - const XrQuaternionf eyeOrientation[2]{ - ToHeadLocalOrientation(head.pose, views[0].pose), - ToHeadLocalOrientation(head.pose, views[1].pose) - }; - StorePackedEyeOrientations(state_->runtimeName, eyeOrientation); - state_->reserved[OutRunVR::HostEyeOffsetLeftXIndex] = FloatBits(left.x); - state_->reserved[OutRunVR::HostEyeOffsetLeftYIndex] = FloatBits(left.y); - state_->reserved[OutRunVR::HostEyeOffsetLeftZIndex] = FloatBits(left.z); - state_->reserved[OutRunVR::HostEyeOffsetRightXIndex] = FloatBits(right.x); - state_->reserved[OutRunVR::HostEyeOffsetRightYIndex] = FloatBits(right.y); - state_->reserved[OutRunVR::HostEyeOffsetRightZIndex] = FloatBits(right.z); - } +renderer = read("src/vr_renderer_probe.cpp") +anchor = '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) +\t{ +\t\tout = LatchedStereo; +\t\treturn out.valid; +\t} ''' -host, count = write_block_pattern.subn(write_block, host, count=1) -if count != 1: - raise RuntimeError(f"vrhost/main_stereo.cpp: SharedWriter old eye block match count={count}") - -qpc_low = ''' bool QpcLowAtOrAfter(std::uint32_t capture, std::uint32_t present) - { - if (capture == 0 || present == 0) return false; - return static_cast(capture - present) >= 0; - } - +if anchor not in renderer: + raise RuntimeError("src/vr_renderer_probe.cpp: GetLatchedStereoFrame anchor not found") +projection_export = anchor + ''' +\tbool GetRendererBaseProjection(float outMatrix[16]) +\t{ +\t\tif (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) +\t\t\treturn false; +\t\tD3DMATRIX projection{}; +\t\tif (CullingProjectionOverridden) +\t\t\tprojection = CullingProjectionSaved; +\t\telse +\t\t\tstd::memcpy(&projection, RendererProjection, sizeof(projection)); +\t\tif (!MatrixFinite(projection)) +\t\t\treturn false; +\t\tstd::memcpy(outMatrix, &projection, sizeof(projection)); +\t\treturn true; +\t} ''' -if qpc_low in host: - host = host.replace(qpc_low, "", 1) -write("vrhost/main_stereo.cpp", host) - +renderer = renderer.replace(anchor, projection_export, 1) +write("src/vr_renderer_probe.cpp", renderer) -# --------------------------------------------------------------------------- -# x86 pose reader: decode packed eye quaternions from the compatible tail. -# --------------------------------------------------------------------------- -renderer = read("src/vr_renderer_probe.cpp") -float_from_bits = '''\t\tfloat FloatFromBits(std::uint32_t bits) +replace_once( + "src/vr_stereo.cpp", + '''\t\tbool ReadProjection(D3DMATRIX& projection) \t\t{ -\t\t\tfloat value = 0.0f; -\t\t\tstd::memcpy(&value, &bits, sizeof(value)); -\t\t\treturn value; +\t\t\tif (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) +\t\t\t\treturn false; +\t\t\tconst auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); +\t\t\tif (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) +\t\t\t\treturn false; +\t\t\tstd::memcpy(&projection, projectionPtr, sizeof(projection)); +\t\t\treturn MatrixFinite(projection) && +\t\t\t\tstd::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; \t\t} -''' -decode_helper = float_from_bits + ''' -\t\tbool DecodePackedEyeOrientations(const SharedPoseState& snapshot, Quat out[2]) +''', + '''\t\tbool ReadProjection(D3DMATRIX& projection) \t\t{ -\t\t\tstd::int16_t packed[8]{}; -\t\t\tstatic_assert(sizeof(packed) == OutRunVR::PackedEyeOrientationBytes); -\t\t\tstd::memcpy(packed, -\t\t\t\tsnapshot.runtimeName + OutRunVR::PackedEyeOrientationOffset, -\t\t\t\tsizeof(packed)); -\t\t\tfor (int eye = 0; eye < 2; ++eye) +\t\t\tfloat rendererProjection[16]{}; +\t\t\tif (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) +\t\t\t{ +\t\t\t\tstd::memcpy(&projection, rendererProjection, sizeof(projection)); +\t\t\t} +\t\t\telse \t\t\t{ -\t\t\t\tQuat q{ -\t\t\t\t\tstatic_cast(packed[eye * 4 + 0]) / 32767.0f, -\t\t\t\t\tstatic_cast(packed[eye * 4 + 1]) / 32767.0f, -\t\t\t\t\tstatic_cast(packed[eye * 4 + 2]) / 32767.0f, -\t\t\t\t\tstatic_cast(packed[eye * 4 + 3]) / 32767.0f -\t\t\t\t}; -\t\t\t\tif (!QuaternionIsSane(q)) +\t\t\t\tif (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) \t\t\t\t\treturn false; -\t\t\t\tout[eye] = Normalize(q); +\t\t\t\tconst auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); +\t\t\t\tif (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) +\t\t\t\t\treturn false; +\t\t\t\tstd::memcpy(&projection, projectionPtr, sizeof(projection)); \t\t\t} -\t\t\treturn true; +\t\t\treturn MatrixFinite(projection) && +\t\t\t\tstd::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; \t\t} -''' -if "DecodePackedEyeOrientations" not in renderer: - if renderer.count(float_from_bits) != 1: - raise RuntimeError("src/vr_renderer_probe.cpp: FloatFromBits helper not uniquely found") - renderer = renderer.replace(float_from_bits, decode_helper, 1) +''', +) -old_eye_decode = '''\t\t\t\tconst std::uint32_t indexes[2][3] = { -\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, -\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } -\t\t\t\t}; -\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye) -\t\t\t\t{ -\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis) -\t\t\t\t\t{ -\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); -\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f) -\t\t\t\t\t\t{ -\t\t\t\t\t\t\tpose.stereoValid = false; -\t\t\t\t\t\t\tbreak; -\t\t\t\t\t\t} -\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; -\t\t\t\t\t} -\t\t\t\t\tconst Quat eyeQ{ snapshot.eyeOrientation[eye][0], snapshot.eyeOrientation[eye][1], -\t\t\t\t\t\tsnapshot.eyeOrientation[eye][2], snapshot.eyeOrientation[eye][3] }; -\t\t\t\t\tif (!QuaternionIsSane(eyeQ)) pose.stereoValid = false; -\t\t\t\t\telse pose.eyeOrientation[eye] = Normalize(eyeQ); -\t\t\t\t} -''' -new_eye_decode = '''\t\t\t\tQuat eyeOrientation[2]{}; -\t\t\t\tif (!DecodePackedEyeOrientations(snapshot, eyeOrientation)) -\t\t\t\t\tpose.stereoValid = false; -\t\t\t\tconst std::uint32_t indexes[2][3] = { -\t\t\t\t\t{ HostEyeOffsetLeftXIndex, HostEyeOffsetLeftYIndex, HostEyeOffsetLeftZIndex }, -\t\t\t\t\t{ HostEyeOffsetRightXIndex, HostEyeOffsetRightYIndex, HostEyeOffsetRightZIndex } -\t\t\t\t}; -\t\t\t\tfor (int eye = 0; eye < 2 && pose.stereoValid; ++eye) -\t\t\t\t{ -\t\t\t\t\tfor (int axis = 0; axis < 3; ++axis) -\t\t\t\t\t{ -\t\t\t\t\t\tconst float value = FloatFromBits(snapshot.reserved[indexes[eye][axis]]); -\t\t\t\t\t\tif (!std::isfinite(value) || std::fabs(value) > 0.25f) -\t\t\t\t\t\t{ -\t\t\t\t\t\t\tpose.stereoValid = false; -\t\t\t\t\t\t\tbreak; -\t\t\t\t\t\t} -\t\t\t\t\t\tpose.eyeOffset[eye][axis] = value; -\t\t\t\t\t} -\t\t\t\t\tpose.eyeOrientation[eye] = eyeOrientation[eye]; -\t\t\t\t} -''' -if renderer.count(old_eye_decode) != 1: - raise RuntimeError("src/vr_renderer_probe.cpp: old eye orientation decode block not found") -renderer = renderer.replace(old_eye_decode, new_eye_decode, 1) -write("src/vr_renderer_probe.cpp", renderer) +# Pose.v1 publication no longer accepts/writes a QPC low word. Keep width/height +# coherent for legacy diagnostics; Frame.v1 is the only exact timing source. +stereo = read("src/vr_stereo.cpp") +stereo = stereo.replace( + '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, +\t\t\tstd::uint32_t poseSequence, std::uint32_t frameId, +\t\t\tstd::uint32_t presentQpcLow) +''', + '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, +\t\t\tstd::uint32_t poseSequence, std::uint32_t frameId) +''', + 1, +) +stereo = stereo.replace( + '''\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) +\t\t\t{ +\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); +\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), 0); +\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), +\t\t\t\t\tstatic_cast(state)); +\t\t\t\treturn; +\t\t\t} +\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), +\t\t\t\tstatic_cast(poseSequence)); +\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), +\t\t\t\tstatic_cast(presentQpcLow)); +\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), +\t\t\t\tstatic_cast(BackBufferDesc.Height)); +''', + '''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), +\t\t\t\tstatic_cast(BackBufferDesc.Width)); +\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), +\t\t\t\tstatic_cast(BackBufferDesc.Height)); +\n\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) +\t\t\t{ +\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); +\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), +\t\t\t\t\tstatic_cast(state)); +\t\t\t\treturn; +\t\t\t} -# --------------------------------------------------------------------------- -# Right-eye depth is considered synchronized only by a full-surface Z clear. -# --------------------------------------------------------------------------- -stereo = read("src/vr_stereo.cpp") -old_depth = "else if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;" -if old_depth in stereo: - stereo = stereo.replace( - old_depth, - "else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;", - 1, - ) -elif "D3DCLEAR_ZBUFFER) != 0 && count == 0" not in stereo: - raise RuntimeError("src/vr_stereo.cpp: right-depth synchronization marker not found") +\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), +\t\t\t\tstatic_cast(poseSequence)); +''', + 1, +) +# Active/fallback/reset callers. +stereo = stereo.replace( + '''std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);''', + '''PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);''', + 1, +) +stereo = stereo.replace("PublishStereoState(fallback,false,0,0,0);", "PublishStereoState(fallback,false,0,0);", 1) +stereo = stereo.replace("PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);", "PublishStereoState(OutRunVR::StereoDisabled,false,0,0);", 1) write("src/vr_stereo.cpp", stereo) +# Host legacy metadata reader must not reinterpret width as QPC. +host = read("vrhost/main_stereo.cpp") +host = host.replace(" std::uint32_t presentQpcLow = 0;\n", "", 1) +host = host.replace(" out.presentQpcLow = state_->reserved[OutRunVR::ClientStereoPresentQpcLowIndex];\n", "", 1) +write("vrhost/main_stereo.cpp", host) -# Final invariants. +# Final invariants for this pass. required = { "src/vr_shared.hpp": [ - "static_assert(sizeof(SharedPoseState) == 248)", - "offsetof(SharedPoseState, recommendedWidth) == 104", - "offsetof(SharedPoseState, recommendedHeight) == 112", - "offsetof(SharedPoseState, runtimeName) == 120", - "offsetof(SharedPoseState, reserved) == 184", - "PackedEyeOrientationOffset = 48", - "recommendedWidth[2]", - "runtimeName[64]", - ], - "vrhost/main_stereo.cpp": [ - "StorePackedEyeOrientations", - "recommendedImageRectWidth", - "QpcAtOrAfter", - ], - "src/vr_renderer_probe.cpp": [ - "DecodePackedEyeOrientations", - "PackedEyeOrientationOffset", - "delta.x * Settings::VRWorldScale", - "sample.eyeOffset[eye][0] * Settings::VRWorldScale", + "ClientStereoBackbufferWidthIndex = 14", + "ClientStereoBackbufferHeightIndex = 15", + "SharedRenderFrameState::presentQpc", + "GetRendererBaseProjection", ], + "src/vr_renderer_probe.cpp": ["GetRendererBaseProjection", "CullingProjectionSaved"], "src/vr_stereo.cpp": [ - "D3DCLEAR_ZBUFFER) != 0 && count == 0", - "StereoFailureDepthUnsynchronized", + "GetRendererBaseProjection", + "ClientStereoBackbufferWidthIndex", + "PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId)", ], } for path, markers in required.items(): text = read(path) for marker in markers: if marker not in text: - raise RuntimeError(f"{path}: missing final invariant: {marker}") + raise RuntimeError(f"{path}: final semantic invariant missing: {marker}") + +if "presentQpcLow" in read("vrhost/main_stereo.cpp"): + raise RuntimeError("host still treats Pose.v1 slot 14 as QPC low word") -print("Pose.v1 ABI and final stereo safety pass applied successfully") +print("Pose.v1 reserved semantics and culling projection contract finalized") From 7937bdd2a554a02ad7e411912c37473a1aa0a1dc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:23:44 +0900 Subject: [PATCH 0580/1308] chore: apply final semantic cleanup against current VR source --- tools/apply_vr_review_fixes.py | 117 ++++++++++++++++----------------- 1 file changed, 55 insertions(+), 62 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index 895d3a01cd..cbf9326f60 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -19,10 +19,7 @@ def replace_once(path: str, old: str, new: str) -> None: write(path, text.replace(old, new, 1)) -# --------------------------------------------------------------------------- -# Pose.v1 reserved-slot semantics: restore slot 14/15 to width/height. Full QPC -# now belongs exclusively to Frame.v1, so no existing Pose.v1 field is repurposed. -# --------------------------------------------------------------------------- +# Pose.v1 reserved slots 14/15 retain their original width/height meaning. replace_once( "src/vr_shared.hpp", ''' inline constexpr std::uint32_t ClientStereoStateIndex = 12; @@ -35,14 +32,11 @@ def replace_once(path: str, old: str, new: str) -> None: inline constexpr std::uint32_t ClientStereoFrameIndex = 13; inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - // Source-compatibility alias only. Slot 14 retains its original width semantics; - // exact presentation timing is carried by SharedRenderFrameState::presentQpc. + // Source-compatibility alias only. Slot 14 remains backbuffer width; + // exact presentation timing is transported by Frame.v1::presentQpc. inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; ''', ) - -# Provide stereo with the same original projection that renderer verification uses -# when the optional culling-union projection temporarily overrides the game global. replace_once( "src/vr_shared.hpp", ''' bool GetLatchedStereoFrame(LatchedStereoFrame& out); @@ -54,16 +48,25 @@ def replace_once(path: str, old: str, new: str) -> None: ''', ) -renderer = read("src/vr_renderer_probe.cpp") -anchor = '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) +# Export the exact original projection used by mono WVP verification. This keeps +# stereo eye reconstruction correct while CullingUnionFov temporarily widens the +# game projection global during BeginScene..EndScene. +replace_once( + "src/vr_renderer_probe.cpp", + '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) \t{ \t\tout = LatchedStereo; -\t\treturn out.valid; +\t\treturn out.valid && out.poseSequence != 0; \t} -''' -if anchor not in renderer: - raise RuntimeError("src/vr_renderer_probe.cpp: GetLatchedStereoFrame anchor not found") -projection_export = anchor + ''' + +\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +''', + '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) +\t{ +\t\tout = LatchedStereo; +\t\treturn out.valid && out.poseSequence != 0; +\t} + \tbool GetRendererBaseProjection(float outMatrix[16]) \t{ \t\tif (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) @@ -78,10 +81,10 @@ def replace_once(path: str, old: str, new: str) -> None: \t\tstd::memcpy(outMatrix, &projection, sizeof(projection)); \t\treturn true; \t} -''' -renderer = renderer.replace(anchor, projection_export, 1) -write("src/vr_renderer_probe.cpp", renderer) +\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, +''', +) replace_once( "src/vr_stereo.cpp", '''\t\tbool ReadProjection(D3DMATRIX& projection) @@ -118,21 +121,21 @@ def replace_once(path: str, old: str, new: str) -> None: ''', ) -# Pose.v1 publication no longer accepts/writes a QPC low word. Keep width/height -# coherent for legacy diagnostics; Frame.v1 is the only exact timing source. +# Remove QPC-low publication from Pose.v1. Width/height are restored; Frame.v1 +# is the sole exact frame-timing contract. stereo = read("src/vr_stereo.cpp") -stereo = stereo.replace( - '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, +old_signature = '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, \t\t\tstd::uint32_t poseSequence, std::uint32_t frameId, \t\t\tstd::uint32_t presentQpcLow) -''', - '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, +''' +new_signature = '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, \t\t\tstd::uint32_t poseSequence, std::uint32_t frameId) -''', - 1, -) -stereo = stereo.replace( - '''\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) +''' +if stereo.count(old_signature) != 1: + raise RuntimeError("src/vr_stereo.cpp: PublishStereoState old signature not found") +stereo = stereo.replace(old_signature, new_signature, 1) + +old_body = '''\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) \t\t\t{ \t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); \t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), 0); @@ -147,12 +150,13 @@ def replace_once(path: str, old: str, new: str) -> None: \t\t\t\tstatic_cast(presentQpcLow)); \t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), \t\t\t\tstatic_cast(BackBufferDesc.Height)); -''', - '''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), +''' +new_body = '''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), \t\t\t\tstatic_cast(BackBufferDesc.Width)); \t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), \t\t\t\tstatic_cast(BackBufferDesc.Height)); -\n\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) + +\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) \t\t\t{ \t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); \t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), @@ -162,47 +166,36 @@ def replace_once(path: str, old: str, new: str) -> None: \t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), \t\t\t\tstatic_cast(poseSequence)); -''', - 1, -) -# Active/fallback/reset callers. -stereo = stereo.replace( - '''std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);''', - '''PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);''', - 1, -) +''' +if stereo.count(old_body) != 1: + raise RuntimeError("src/vr_stereo.cpp: old Pose.v1 QPC publication block not found") +stereo = stereo.replace(old_body, new_body, 1) + +old_active = '''std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);''' +if stereo.count(old_active) != 1: + raise RuntimeError("src/vr_stereo.cpp: active low-QPC call not found") +stereo = stereo.replace(old_active, '''PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);''', 1) stereo = stereo.replace("PublishStereoState(fallback,false,0,0,0);", "PublishStereoState(fallback,false,0,0);", 1) stereo = stereo.replace("PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);", "PublishStereoState(OutRunVR::StereoDisabled,false,0,0);", 1) write("src/vr_stereo.cpp", stereo) -# Host legacy metadata reader must not reinterpret width as QPC. host = read("vrhost/main_stereo.cpp") host = host.replace(" std::uint32_t presentQpcLow = 0;\n", "", 1) host = host.replace(" out.presentQpcLow = state_->reserved[OutRunVR::ClientStereoPresentQpcLowIndex];\n", "", 1) write("vrhost/main_stereo.cpp", host) -# Final invariants for this pass. -required = { - "src/vr_shared.hpp": [ - "ClientStereoBackbufferWidthIndex = 14", - "ClientStereoBackbufferHeightIndex = 15", - "SharedRenderFrameState::presentQpc", - "GetRendererBaseProjection", - ], - "src/vr_renderer_probe.cpp": ["GetRendererBaseProjection", "CullingProjectionSaved"], - "src/vr_stereo.cpp": [ - "GetRendererBaseProjection", - "ClientStereoBackbufferWidthIndex", - "PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId)", - ], +# Contract checks. +checks = { + "src/vr_shared.hpp": ["ClientStereoBackbufferWidthIndex = 14", "GetRendererBaseProjection"], + "src/vr_renderer_probe.cpp": ["bool GetRendererBaseProjection", "CullingProjectionSaved"], + "src/vr_stereo.cpp": ["GetRendererBaseProjection", "ClientStereoBackbufferWidthIndex"], } -for path, markers in required.items(): +for path, markers in checks.items(): text = read(path) for marker in markers: if marker not in text: - raise RuntimeError(f"{path}: final semantic invariant missing: {marker}") - + raise RuntimeError(f"{path}: missing invariant {marker}") if "presentQpcLow" in read("vrhost/main_stereo.cpp"): - raise RuntimeError("host still treats Pose.v1 slot 14 as QPC low word") + raise RuntimeError("host still interprets Pose.v1 width slot as QPC") -print("Pose.v1 reserved semantics and culling projection contract finalized") +print("final semantic cleanup applied successfully") From 0cd1d5d0ce080117118318cd0f7cb8d95393bee9 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:23:54 +0000 Subject: [PATCH 0581/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_renderer_probe.cpp | 15 ++++++++++++++ src/vr_shared.hpp | 7 +++++-- src/vr_stereo.cpp | 41 +++++++++++++++++++++++---------------- vrhost/main_stereo.cpp | 2 -- 4 files changed, 44 insertions(+), 21 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index b224e425f7..5060623056 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -1177,6 +1177,21 @@ namespace OutRunVRRenderer return out.valid && out.poseSequence != 0; } + bool GetRendererBaseProjection(float outMatrix[16]) + { + if (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) + return false; + D3DMATRIX projection{}; + if (CullingProjectionOverridden) + projection = CullingProjectionSaved; + else + std::memcpy(&projection, RendererProjection, sizeof(projection)); + if (!MatrixFinite(projection)) + return false; + std::memcpy(outMatrix, &projection, sizeof(projection)); + return true; + } + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 97212727ac..38ad9b083f 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -40,9 +40,11 @@ namespace OutRunVR inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; inline constexpr std::uint32_t ClientStereoStateIndex = 12; inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; + // Source-compatibility alias only. Slot 14 remains backbuffer width; + // exact presentation timing is transported by Frame.v1::presentQpc. + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; enum ClientPresentationMode : std::uint32_t { @@ -236,6 +238,7 @@ namespace OutRunVRRenderer }; bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetRendererBaseProjection(float outMatrix[16]); bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial); diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 055fd2e962..55b75cc90c 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -348,12 +348,20 @@ namespace OutRunVRStereo bool ReadProjection(D3DMATRIX& projection) { - if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) - return false; - const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); - if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) - return false; - std::memcpy(&projection, projectionPtr, sizeof(projection)); + float rendererProjection[16]{}; + if (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) + { + std::memcpy(&projection, rendererProjection, sizeof(projection)); + } + else + { + if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) + return false; + const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); + if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) + return false; + std::memcpy(&projection, projectionPtr, sizeof(projection)); + } return MatrixFinite(projection) && std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; } @@ -700,8 +708,7 @@ namespace OutRunVRStereo } void PublishStereoState(std::uint32_t state, bool worldStereo, - std::uint32_t poseSequence, std::uint32_t frameId, - std::uint32_t presentQpcLow) + std::uint32_t poseSequence, std::uint32_t frameId) { if (!EnsureSharedState()) return; @@ -712,10 +719,14 @@ namespace OutRunVRStereo const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated); InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), ~stereoBits); - if (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), + static_cast(BackBufferDesc.Width)); + InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), + static_cast(BackBufferDesc.Height)); + + if (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) { InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), 0); InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), static_cast(state)); return; @@ -723,10 +734,6 @@ namespace OutRunVRStereo InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), static_cast(poseSequence)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), - static_cast(presentQpcLow)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), - static_cast(BackBufferDesc.Height)); LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); if (worldStereo) bits |= static_cast(OutRunVR::ClientStereoWorldDraw); @@ -1027,8 +1034,8 @@ namespace OutRunVRStereo if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} - else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} + else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } @@ -1040,7 +1047,7 @@ namespace OutRunVRStereo AuxRenderTargetActive = {}; CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); - FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); + FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); if (SUCCEEDED(hr)) EnsureStereoResources(device); return hr; diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 549e7dad65..c6f2c5691f 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -298,7 +298,6 @@ namespace std::uint32_t state = OutRunVR::StereoDisabled; std::uint32_t frame = 0; std::uint32_t poseSequence = 0; - std::uint32_t presentQpcLow = 0; }; class SharedWriter @@ -367,7 +366,6 @@ namespace MemoryBarrier(); out.state = state_->reserved[OutRunVR::ClientStereoStateIndex]; out.poseSequence = state_->clientStereoPoseSequence; - out.presentQpcLow = state_->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]; MemoryBarrier(); const std::uint32_t after = state_->reserved[OutRunVR::ClientStereoFrameIndex]; if (before == after) From bdaaf32fb05d9957a92c18a82cbbbe656a27ee20 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:24:48 +0900 Subject: [PATCH 0582/1308] vr: finalize stereo frame contract integration --- src/hooks_vr.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 5d0c7e56a1..3c327fe2cf 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -17,6 +17,8 @@ // it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces // only verified world-draw c64 constants with true per-eye OpenXR transforms. // Simulation, input, timers and native FFB are never replayed for the second eye. +// Pose.v1 remains layout-compatible; exact rendered-frame timing/effective eye poses +// are published separately through Frame.v1 after a successful real D3D9 Present. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, From cd95a64565b6971cf0f3d15f071b42bd2e03d612 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:28:28 +0900 Subject: [PATCH 0583/1308] chore: finalize OpenXR meter-space pose and lifecycle diagnostics --- tools/apply_vr_review_fixes.py | 284 +++++++++++++++------------------ 1 file changed, 129 insertions(+), 155 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index cbf9326f60..0d0358d3d2 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -15,187 +15,161 @@ def replace_once(path: str, old: str, new: str) -> None: text = read(path) count = text.count(old) if count != 1: - raise RuntimeError(f"{path}: expected one match, found {count}: {old[:160]!r}") + raise RuntimeError(f"{path}: expected one match, found {count}: {old[:180]!r}") write(path, text.replace(old, new, 1)) -# Pose.v1 reserved slots 14/15 retain their original width/height meaning. +# Frame.v1 eye positions are XrPosef positions and therefore remain in metres. +# VRWorldScale converts metres to OutRun game units only inside the D3D9 camera +# transform; applying it to the OpenXR submission pose would double-apply scale. replace_once( - "src/vr_shared.hpp", - ''' inline constexpr std::uint32_t ClientStereoStateIndex = 12; - inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = 14; - inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = ClientStereoPresentQpcLowIndex; + "src/vr_renderer_probe.cpp", + '''\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; +\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid) +\t\t\t\t{ +\t\t\t\t\tconst Vec3 delta{ +\t\t\t\t\t\tsample.position.x - CenterPosition.x, +\t\t\t\t\t\tsample.position.y - CenterPosition.y, +\t\t\t\t\t\tsample.position.z - CenterPosition.z +\t\t\t\t\t}; +\t\t\t\t\teffectiveHeadPosition = { +\t\t\t\t\t\tCenterPosition.x + delta.x * Settings::VRWorldScale, +\t\t\t\t\t\tCenterPosition.y + delta.y * Settings::VRWorldScale, +\t\t\t\t\t\tCenterPosition.z + delta.z * Settings::VRWorldScale +\t\t\t\t\t}; +\t\t\t\t} ''', - ''' inline constexpr std::uint32_t ClientStereoStateIndex = 12; - inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; - inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - // Source-compatibility alias only. Slot 14 remains backbuffer width; - // exact presentation timing is transported by Frame.v1::presentQpc. - inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; + '''\t\t\t\t// Frame.v1 positions are OpenXR LOCAL-space metres. WorldScale is +\t\t\t\t// only the metres->game-units conversion used by LatchedHeadInverse. +\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; +\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid) +\t\t\t\t\teffectiveHeadPosition = sample.position; ''', ) replace_once( - "src/vr_shared.hpp", - ''' bool GetLatchedStereoFrame(LatchedStereoFrame& out); - bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + "src/vr_renderer_probe.cpp", + '''\t\t\t\t\tconst Vec3 localEye{ +\t\t\t\t\t\tsample.eyeOffset[eye][0] * Settings::VRWorldScale, +\t\t\t\t\t\tsample.eyeOffset[eye][1] * Settings::VRWorldScale, +\t\t\t\t\t\tsample.eyeOffset[eye][2] * Settings::VRWorldScale +\t\t\t\t\t}; ''', - ''' bool GetLatchedStereoFrame(LatchedStereoFrame& out); - bool GetRendererBaseProjection(float outMatrix[16]); - bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + '''\t\t\t\t\t// eyeOffset is already head-local metres; keep the projection-layer +\t\t\t\t\t// pose in OpenXR units even though D3D9 multiplies IPD by WorldScale. +\t\t\t\t\tconst Vec3 localEye{ +\t\t\t\t\t\tsample.eyeOffset[eye][0], +\t\t\t\t\t\tsample.eyeOffset[eye][1], +\t\t\t\t\t\tsample.eyeOffset[eye][2] +\t\t\t\t\t}; ''', ) -# Export the exact original projection used by mono WVP verification. This keeps -# stereo eye reconstruction correct while CullingUnionFov temporarily widens the -# game projection global during BeginScene..EndScene. +# Record the actual right-eye failure stage instead of reporting every world-draw +# right-side error as a WVP upload failure. Correctness was already fail-closed; +# this makes limited-device diagnostics actionable. replace_once( - "src/vr_renderer_probe.cpp", - '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) -\t{ -\t\tout = LatchedStereo; -\t\treturn out.valid && out.poseSequence != 0; -\t} - -\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + "src/vr_stereo.cpp", + '''\t\t\tIDirect3DSurface9* savedRt = TrackedRenderTarget; +\t\t\tIDirect3DSurface9* savedDepth = TrackedDepthStencil; +\t\t\tHRESULT rightHr = D3D_OK; +\t\t\tbool restoreOk = true; +\t\t\t{ +\t\t\t\tInternalPassScope guard; +\t\t\t\trightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t\trightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t\trightHr = device->SetViewport(&savedViewport); +\t\t\t\tif (SUCCEEDED(rightHr) && draw.worldStereo) +\t\t\t\t\trightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t\trightHr = drawCall(); + +\t\t\t\trestoreOk = RestoreRightPassState(device, savedRt, savedDepth, +\t\t\t\t\tsavedViewport, draw.originalConstants, draw.worldStereo); +\t\t\t} ''', - '''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out) -\t{ -\t\tout = LatchedStereo; -\t\treturn out.valid && out.poseSequence != 0; -\t} - -\tbool GetRendererBaseProjection(float outMatrix[16]) -\t{ -\t\tif (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) -\t\t\treturn false; -\t\tD3DMATRIX projection{}; -\t\tif (CullingProjectionOverridden) -\t\t\tprojection = CullingProjectionSaved; -\t\telse -\t\t\tstd::memcpy(&projection, RendererProjection, sizeof(projection)); -\t\tif (!MatrixFinite(projection)) -\t\t\treturn false; -\t\tstd::memcpy(outMatrix, &projection, sizeof(projection)); -\t\treturn true; -\t} - -\tbool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + '''\t\t\tIDirect3DSurface9* savedRt = TrackedRenderTarget; +\t\t\tIDirect3DSurface9* savedDepth = TrackedDepthStencil; +\t\t\tHRESULT rightHr = D3D_OK; +\t\t\tOutRunVR::StereoFailureReason rightFailure = OutRunVR::StereoFailureRightStateFailed; +\t\t\tbool restoreOk = true; +\t\t\t{ +\t\t\t\tInternalPassScope guard; +\t\t\t\trightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t\trightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t\trightHr = device->SetViewport(&savedViewport); +\t\t\t\tif (SUCCEEDED(rightHr) && draw.worldStereo && +\t\t\t\t\t!SetWvpOneRegisterAtATime(device, draw.eyeConstants[1])) +\t\t\t\t{ +\t\t\t\t\trightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; +\t\t\t\t\trightHr = E_FAIL; +\t\t\t\t} +\t\t\t\tif (SUCCEEDED(rightHr)) +\t\t\t\t{ +\t\t\t\t\trightFailure = OutRunVR::StereoFailureRightDrawFailed; +\t\t\t\t\trightHr = drawCall(); +\t\t\t\t} + +\t\t\t\trestoreOk = RestoreRightPassState(device, savedRt, savedDepth, +\t\t\t\t\tsavedViewport, draw.originalConstants, draw.worldStereo); +\t\t\t} ''', ) replace_once( "src/vr_stereo.cpp", - '''\t\tbool ReadProjection(D3DMATRIX& projection) -\t\t{ -\t\t\tif (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) -\t\t\t\treturn false; -\t\t\tconst auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); -\t\t\tif (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) -\t\t\t\treturn false; -\t\t\tstd::memcpy(&projection, projectionPtr, sizeof(projection)); -\t\t\treturn MatrixFinite(projection) && -\t\t\t\tstd::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; -\t\t} + '''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);} ''', - '''\t\tbool ReadProjection(D3DMATRIX& projection) -\t\t{ -\t\t\tfloat rendererProjection[16]{}; -\t\t\tif (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) -\t\t\t{ -\t\t\t\tstd::memcpy(&projection, rendererProjection, sizeof(projection)); -\t\t\t} -\t\t\telse + '''\t\t\tif (FAILED(rightHr)) \t\t\t{ -\t\t\t\tif (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) -\t\t\t\t\treturn false; -\t\t\t\tconst auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); -\t\t\t\tif (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) -\t\t\t\t\treturn false; -\t\t\t\tstd::memcpy(&projection, projectionPtr, sizeof(projection)); +\t\t\t\tFrameRightDrawFailed = true; +\t\t\t\tPoisonFrame(rightFailure); \t\t\t} -\t\t\treturn MatrixFinite(projection) && -\t\t\t\tstd::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; -\t\t} ''', ) -# Remove QPC-low publication from Pose.v1. Width/height are restored; Frame.v1 -# is the sole exact frame-timing contract. -stereo = read("src/vr_stereo.cpp") -old_signature = '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, -\t\t\tstd::uint32_t poseSequence, std::uint32_t frameId, -\t\t\tstd::uint32_t presentQpcLow) -''' -new_signature = '''\t\tvoid PublishStereoState(std::uint32_t state, bool worldStereo, -\t\t\tstd::uint32_t poseSequence, std::uint32_t frameId) -''' -if stereo.count(old_signature) != 1: - raise RuntimeError("src/vr_stereo.cpp: PublishStereoState old signature not found") -stereo = stereo.replace(old_signature, new_signature, 1) - -old_body = '''\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0 || presentQpcLow == 0) -\t\t\t{ -\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); -\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), 0); -\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), -\t\t\t\t\tstatic_cast(state)); -\t\t\t\treturn; -\t\t\t} +# Session STOPPING invalidates cached captured/projection data and pose history so +# a resumed OpenXR session cannot use the previous grace-window stereo frame. +replace_once( + "vrhost/main_stereo.cpp", + ''' else if (state == XR_SESSION_STATE_STOPPING && running) + { + CheckXr(xrEndSession(session), "xrEndSession"); + running = false; + } +''', + ''' else if (state == XR_SESSION_STATE_STOPPING && running) + { + CheckXr(xrEndSession(session), "xrEndSession"); + running = false; + viewHistory.Clear(); + matchedStereoValid = false; + lastStereoMatchMs = 0; + compositor.ReferenceSpaceChanged(); + OutRunVR::SharedRenderFrameState rf{}; + if (renderFrames.Read(rf)) + lastProcessedStereoFrame = rf.frameId; + } +''', +) -\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), -\t\t\t\tstatic_cast(poseSequence)); -\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoPresentQpcLowIndex]), -\t\t\t\tstatic_cast(presentQpcLow)); -\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), -\t\t\t\tstatic_cast(BackBufferDesc.Height)); -''' -new_body = '''\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), -\t\t\t\tstatic_cast(BackBufferDesc.Width)); -\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), -\t\t\t\tstatic_cast(BackBufferDesc.Height)); - -\t\t\tif (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) -\t\t\t{ -\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); -\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), -\t\t\t\t\tstatic_cast(state)); -\t\t\t\treturn; -\t\t\t} +# Final unit/lifecycle/diagnostic invariants. +renderer = read("src/vr_renderer_probe.cpp") +if "delta.x * Settings::VRWorldScale" in renderer[renderer.find("effectiveHeadPosition"):renderer.find("const float w =", renderer.find("effectiveHeadPosition"))]: + raise RuntimeError("Frame.v1 effective head pose still applies WorldScale") +if "sample.eyeOffset[eye][0] * Settings::VRWorldScale" in renderer: + raise RuntimeError("Frame.v1 effective eye pose still applies WorldScale") -\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), -\t\t\t\tstatic_cast(poseSequence)); -''' -if stereo.count(old_body) != 1: - raise RuntimeError("src/vr_stereo.cpp: old Pose.v1 QPC publication block not found") -stereo = stereo.replace(old_body, new_body, 1) - -old_active = '''std::uint32_t low=static_cast(presentStart.QuadPart);if(!low)low=1;PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId,low);''' -if stereo.count(old_active) != 1: - raise RuntimeError("src/vr_stereo.cpp: active low-QPC call not found") -stereo = stereo.replace(old_active, '''PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);''', 1) -stereo = stereo.replace("PublishStereoState(fallback,false,0,0,0);", "PublishStereoState(fallback,false,0,0);", 1) -stereo = stereo.replace("PublishStereoState(OutRunVR::StereoDisabled,false,0,0,0);", "PublishStereoState(OutRunVR::StereoDisabled,false,0,0);", 1) -write("src/vr_stereo.cpp", stereo) +stereo = read("src/vr_stereo.cpp") +for marker in ("StereoFailureRightStateFailed", "StereoFailureRightWvpUploadFailed", "StereoFailureRightDrawFailed", "PoisonFrame(rightFailure)"): + if marker not in stereo: + raise RuntimeError(f"right-pass diagnostic marker missing: {marker}") host = read("vrhost/main_stereo.cpp") -host = host.replace(" std::uint32_t presentQpcLow = 0;\n", "", 1) -host = host.replace(" out.presentQpcLow = state_->reserved[OutRunVR::ClientStereoPresentQpcLowIndex];\n", "", 1) -write("vrhost/main_stereo.cpp", host) - -# Contract checks. -checks = { - "src/vr_shared.hpp": ["ClientStereoBackbufferWidthIndex = 14", "GetRendererBaseProjection"], - "src/vr_renderer_probe.cpp": ["bool GetRendererBaseProjection", "CullingProjectionSaved"], - "src/vr_stereo.cpp": ["GetRendererBaseProjection", "ClientStereoBackbufferWidthIndex"], -} -for path, markers in checks.items(): - text = read(path) - for marker in markers: - if marker not in text: - raise RuntimeError(f"{path}: missing invariant {marker}") -if "presentQpcLow" in read("vrhost/main_stereo.cpp"): - raise RuntimeError("host still interprets Pose.v1 width slot as QPC") +for marker in ("viewHistory.Clear();", "matchedStereoValid = false;", "lastStereoMatchMs = 0;", "compositor.ReferenceSpaceChanged();"): + if marker not in host: + raise RuntimeError(f"session lifecycle marker missing: {marker}") -print("final semantic cleanup applied successfully") +print("OpenXR metre-space pose, right-pass diagnostics, and resume hygiene finalized") From 71510b37ea74383c7740fa72f6af5d886e0b1ff1 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:28:37 +0000 Subject: [PATCH 0584/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_renderer_probe.cpp | 25 +++++++++---------------- src/vr_stereo.cpp | 18 +++++++++++++++--- vrhost/main_stereo.cpp | 7 +++++++ 3 files changed, 31 insertions(+), 19 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 5060623056..8c335561b3 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -864,20 +864,11 @@ namespace OutRunVRRenderer std::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); const Quat effectiveHeadOrientation = Normalize( Multiply(Normalize(CenterOrientation), relativeOrientation)); + // Frame.v1 positions are OpenXR LOCAL-space metres. WorldScale is + // only the metres->game-units conversion used by LatchedHeadInverse. Vec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; - if (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid) - { - const Vec3 delta{ - sample.position.x - CenterPosition.x, - sample.position.y - CenterPosition.y, - sample.position.z - CenterPosition.z - }; - effectiveHeadPosition = { - CenterPosition.x + delta.x * Settings::VRWorldScale, - CenterPosition.y + delta.y * Settings::VRWorldScale, - CenterPosition.z + delta.z * Settings::VRWorldScale - }; - } + if (Settings::VRPositionalTracking && sample.positionValid) + effectiveHeadPosition = sample.position; for (int eye = 0; eye < 2; ++eye) { const Quat eyeOrientation = sample.eyeOrientation[eye]; @@ -893,10 +884,12 @@ namespace OutRunVRRenderer LatchedStereo.effectiveEyeOrientation[eye][2] = effectiveEyeOrientation.z; LatchedStereo.effectiveEyeOrientation[eye][3] = effectiveEyeOrientation.w; + // eyeOffset is already head-local metres; keep the projection-layer + // pose in OpenXR units even though D3D9 multiplies IPD by WorldScale. const Vec3 localEye{ - sample.eyeOffset[eye][0] * Settings::VRWorldScale, - sample.eyeOffset[eye][1] * Settings::VRWorldScale, - sample.eyeOffset[eye][2] * Settings::VRWorldScale + sample.eyeOffset[eye][0], + sample.eyeOffset[eye][1], + sample.eyeOffset[eye][2] }; const Vec3 worldEye = RotateVector(effectiveHeadOrientation, localEye); LatchedStereo.effectiveEyePosition[eye][0] = effectiveHeadPosition.x + worldEye.x; diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 55b75cc90c..b33f3546b9 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -894,6 +894,7 @@ namespace OutRunVRStereo IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = OutRunVR::StereoFailureRightStateFailed; bool restoreOk = true; { InternalPassScope guard; @@ -902,10 +903,17 @@ namespace OutRunVRStereo rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); if (SUCCEEDED(rightHr)) rightHr = device->SetViewport(&savedViewport); - if (SUCCEEDED(rightHr) && draw.worldStereo) - rightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; + if (SUCCEEDED(rightHr) && draw.worldStereo && + !SetWvpOneRegisterAtATime(device, draw.eyeConstants[1])) + { + rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; rightHr = drawCall(); + } restoreOk = RestoreRightPassState(device, savedRt, savedDepth, savedViewport, draw.originalConstants, draw.worldStereo); @@ -928,7 +936,11 @@ namespace OutRunVRStereo else ++NonWorldDuplicatedDraws; - if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);} + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + PoisonFrame(rightFailure); + } if (!restoreOk) NoteRestoreFailure("right-eye draw"); return leftHr; diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index c6f2c5691f..3c8ea172ab 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -1335,6 +1335,13 @@ int main(int argc, char** argv) { CheckXr(xrEndSession(session), "xrEndSession"); running = false; + viewHistory.Clear(); + matchedStereoValid = false; + lastStereoMatchMs = 0; + compositor.ReferenceSpaceChanged(); + OutRunVR::SharedRenderFrameState rf{}; + if (renderFrames.Read(rf)) + lastProcessedStereoFrame = rf.frameId; } else if (state == XR_SESSION_STATE_EXITING || state == XR_SESSION_STATE_LOSS_PENDING) quit = true; From 5f4d7b449ad02f8473875fccf0852055a8f03a9c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:29:33 +0900 Subject: [PATCH 0585/1308] ci: enforce OpenXR metre-space pose and resume hygiene --- .github/workflows/vr-openxr.yml | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 7046bfca52..5344fad82e 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -47,13 +47,17 @@ jobs: foreach ($marker in @( 'BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250', 'ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed', - 'YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetCurrentShaderEpoch', - 'IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid', - 'DecodePackedEyeOrientations','PackedEyeOrientationOffset', - 'effectiveHeadPosition','delta.x * Settings::VRWorldScale', - 'sample.eyeOffset[eye][0] * Settings::VRWorldScale')) { + 'YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetRendererBaseProjection', + 'GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid', + 'DecodePackedEyeOrientations','PackedEyeOrientationOffset','effectiveHeadPosition', + 'Frame.v1 positions are OpenXR LOCAL-space metres','eyeOffset is already head-local metres')) { if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } } + $effectiveStart = $renderer.IndexOf('Frame.v1 positions are OpenXR LOCAL-space metres') + $effectiveEnd = if ($effectiveStart -ge 0) { $renderer.IndexOf('const float w =', $effectiveStart) } else { -1 } + if ($effectiveStart -lt 0 -or $effectiveEnd -lt 0) { throw 'effective pose block not found' } + $effectiveBlock = $renderer.Substring($effectiveStart, $effectiveEnd - $effectiveStart) + if ($effectiveBlock.Contains('* Settings::VRWorldScale')) { throw 'Frame.v1 OpenXR pose must remain in metres' } $stereo = Get-Content src/vr_stereo.cpp -Raw foreach ($marker in @( @@ -62,10 +66,11 @@ jobs: 'SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov', 'BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs', 'RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame', - 'GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport', + 'GetRendererBaseProjection','GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport', 'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete', - 'StereoFailureDepthUnsynchronized','RightDepthSynchronized','presentStart.QuadPart', - 'D3DCLEAR_ZBUFFER) != 0 && count == 0')) { + 'StereoFailureDepthUnsynchronized','StereoFailureRightStateFailed','StereoFailureRightWvpUploadFailed', + 'StereoFailureRightDrawFailed','PoisonFrame(rightFailure)','RightDepthSynchronized','presentStart.QuadPart', + 'D3DCLEAR_ZBUFFER) != 0 && count == 0','ClientStereoBackbufferWidthIndex')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } @@ -89,6 +94,7 @@ jobs: 'offsetof(SharedPoseState, reserved) == 184', 'PackedEyeOrientationOffset = 48','PackedEyeOrientationBytes = 16', 'recommendedWidth[2]','recommendedHeight[2]','runtimeName[64]', + 'ClientStereoBackbufferWidthIndex = 14','ClientStereoBackbufferHeightIndex = 15', 'static_assert(sizeof(SharedRenderFrameState) == 256)', 'StereoViewsValid','StereoEyeOrientationValid','RenderFrameMemoryName', 'SharedRenderFrameState','RenderFrameEffectivePoseValid','StereoFailureReason', @@ -164,7 +170,7 @@ jobs: 'StereoEyeOrientationValid','ToHeadLocalOrientation','StorePackedEyeOrientations', 'PackedEyeOrientationOffset','recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState', 'QpcAtOrAfter','BindCaptureOutput','CommitStereoSource','StereoGraceMs','HostTimings', - 'pendingReferenceSpaceChangeTime')) { + 'pendingReferenceSpaceChangeTime','lastStereoMatchMs = 0;','viewHistory.Clear();')) { if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } } if ($src.Contains('InitializeLegacyCaptureRemoved')) { throw 'duplicate legacy capture initializer returned' } From 565cd13d91cbc21466220f0cc37e4620d0ac273c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:30:59 +0900 Subject: [PATCH 0586/1308] docs: describe final stereo integrity and IPC contracts --- VR_OPENXR.md | 238 +++++++++++++++++++++++++++++++-------------------- 1 file changed, 145 insertions(+), 93 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 8b42424cfa..4f444bb29f 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -2,30 +2,36 @@ This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR VR path. -## Current status: true stereo + frame-integrity hardening implemented, runtime validation pending +## Current status: true stereo and frame-integrity pipeline implemented; Quest runtime validation pending -The code now contains the complete intended rendering path: +The intended rendering path is now implemented end to end: - x64 OpenXR host using `XR_KHR_D3D11_enable` - Quest/VDXR predicted head pose and two PRIMARY_STEREO views -- protocol-v1 x86/x64 shared memory, still exactly 248 bytes +- ABI-compatible 248-byte `Pose.v1` Host->Game bridge +- separate 256-byte `Frame.v1` Game->Host presented-frame bridge - single-host ownership and creator-only mapping initialization - renderer-side head tracking at OutRun's verified VS c64 WorldViewProjection upload -- one HMD pose latched per D3D9 scene +- one immutable HMD/FOV/IPD packet latched per successful D3D9 `BeginScene` - F10 yaw-only recenter and optional positional tracking -- temporary render-time culling/billboard/flare camera synchronization -- true per-eye geometry rendering with OpenXR asymmetric FOV and eye offsets -- full-size left and right D3D9 eye surfaces; the simulation and render queue are not replayed +- temporary render-phase camera synchronization and optional union-FOV culling assist +- true per-eye geometry using OpenXR asymmetric FOV, eye translation and eye orientation +- full-size left and right D3D9 eye surfaces; simulation and render queues are never replayed - zero-disparity duplication for screen-space/non-world draws such as HUD sprites -- side-by-side transport only at final Present +- SBS transport composed only for a complete stereo frame +- full 64-bit Present-QPC frame/capture matching +- x64 metadata -> Desktop Duplication capture -> metadata revalidation before freezing a stereo source - x64 SBS crop into a two-slice OpenXR swapchain - gameplay submission as two `XrCompositionLayerProjectionView` entries in one `XrCompositionLayerProjection` - menus, pause, goal, retry and result screens submitted as a LOCAL-space fixed theater quad - SDR/scRGB HDR conversion in the x64 compositor -- `shouldRender=false` fast path and game-exit monitoring independent of frame submission +- capture-output rebinding after HWND/monitor changes or `DXGI_ERROR_ACCESS_LOST` +- OpenXR reference-space changes applied at their announced `changeTime` +- session-stop cleanup so a resumed session cannot reuse stale stereo history +- p95/p99 timing telemetry for `xrWaitFrame`, capture, render and `xrEndFrame` - build-time compilation of the exact HLSL used by the stereo compositor -This is **compile-validated, not Quest-runtime-validated**. A real Quest 3 / VDXR run is still required before calling the mod production-ready. +The source and Windows CI can validate architecture, compilation and contracts, but a real Quest 3 / VDXR run is still required before calling the mod production-ready. ## Renderer basis @@ -38,7 +44,7 @@ OutRun's renderer was independently reverse engineered by the MIT-licensed OutRu VS c64..c67 = Transpose(WorldView * Projection) ``` -The PC renderer is right-handed and uses a D3D RH projection, so the OpenXR RH eye basis is used directly instead of copying the old FEAR-style RH/LH reflection prototype. +The PC renderer is right-handed and uses a D3D RH projection, so the OpenXR RH eye basis is used directly instead of copying an RH/LH reflection from an unrelated game. The final c64 upload remains the authoritative head-tracking boundary. The old `CalcCameraMatrix` / `d3dmatrix140` mutation is removed; `FixZBufferPrecision` remains the sole owner of its existing camera hook. @@ -52,32 +58,38 @@ Quest 3 / VDXR v outrun-vr-host.exe (x64) | - | pose + per-eye FOV + head-local eye offsets + | head pose + per-eye FOV + eye translation/orientation | Local\OutRun2006Tweaks.VR.Pose.v1 v OutRun2006Tweaks dinput8.dll (x86) | - | one normal game update only - | input / physics / timers / FFB once + | one game update / input / physics / timers / FFB | one game render queue v -D3D9 world draw +D3D9 backbuffer world draw | - +--> LEFT: head-corrected c64 + left eye offset/FOV -> real backbuffer + +--> LEFT : verified head-corrected c64 + left eye transform/FOV | - +--> RIGHT: same draw/state + right eye offset/FOV -> full-size right RT/depth + +--> RIGHT: same draw/state + right eye transform/FOV -> full-size RT/depth D3D9 UI/non-world draw | - +--> same screen-space draw to both full-size eye surfaces + +--> identical draw to both eye surfaces (zero disparity) -Present +successful real Present | - | resolve left/right and compose SBS transport + | publish exact completed frame + | Local\OutRun2006Tweaks.VR.Frame.v1 + | frame ID / source pose sequence / full QPC + | effective LOCAL eye poses / FOV / failure state v -Windows desktop output / Desktop Duplication +Desktop Duplication + | + | read Frame.v1 -> capture -> reread same Frame.v1 + | require LastPresentTime >= presented QPC + v +frozen SBS source + HDR/scRGB conversion | - | crop SBS halves + HDR/scRGB conversion v 2-slice D3D11 OpenXR swapchain | @@ -87,49 +99,117 @@ Windows desktop output / Desktop Duplication XrCompositionLayerProjection ``` -### Why `SceneControl()` is never called twice +### Why the game renderer is not replayed -OutRun has render data that is consumed/unlinked during rendering. Replaying the whole scene-control path could consume queues twice and, more importantly, could re-run game-side work. The stereo renderer therefore duplicates only final D3D9 draw calls while the original renderer state is still alive. +OutRun has render data that is consumed/unlinked during rendering. Replaying the scene-control path could consume queues twice and can also re-run game-side work. The stereo renderer therefore duplicates only final D3D9 draw calls while the original state is alive. -This preserves the required invariant: +The required invariant is: ```text simulation / input / physics / native FFB = once left/right GPU draw submission = twice ``` -The stereo module is deliberately checked in CI for the absence of direct `ModeControl`, `EventControl` and `WheelFFB_ServiceSafety` calls. +CI rejects direct `ModeControl`, `EventControl` or `WheelFFB_ServiceSafety` calls from the stereo module. + +## Per-eye projection and pose contract + +`vr_renderer_probe.cpp` first produces the verified head-corrected mono WVP. `vr_stereo.cpp` then removes only the original OutRun projection, applies the complete head-local eye rigid transform, builds that eye's asymmetric D3D projection from `angleLeft/right/up/down`, and uploads the resulting transposed WVP for the eye draw. + +The asymmetric projection follows Khronos OpenXR's D3D convention (`-Z` forward, `+Y` up, D3D `[0,1]` depth). OutRun's existing near/far depth terms are preserved. If `CullingUnionFov` temporarily widens the game's projection global, stereo reconstruction explicitly asks the renderer probe for the saved base projection so the culling aid cannot alter stereo projection math. + +Internal per-eye c64 values are written one register at a time so the authoritative mono c64 hook cannot mistake them for a new game WVP and apply head tracking twice. + +### WorldScale and OpenXR units + +`VRWorldScale` converts OpenXR metres into OutRun game-world units only while building the D3D9 camera transform. `Frame.v1` eye positions remain OpenXR LOCAL-space **metres**, because `XrPosef.position` is defined in metres. Applying `VRWorldScale` again to the composition-layer pose would double-apply the scale. + +Rotation scaling and disabled positional tracking do change the effective rendered view, so `Frame.v1` publishes the corresponding effective LOCAL orientation/head position rather than blindly reusing the raw current `xrLocateViews()` pose. + +## Pose.v1 ABI compatibility + +`Local\OutRun2006Tweaks.VR.Pose.v1` remains exactly 248 bytes. The original field layout is locked with compile-time offset assertions: + +```text +recommendedWidth offset 104 +recommendedHeight offset 112 +runtimeName offset 120, size 64 +reserved offset 184 +``` + +The original recommended eye-size fields and reserved slot meanings are retained. Reserved slots 14/15 remain backbuffer width/height diagnostics. + +Full eye orientation was added without moving old fields: `runtimeName[0..47]` stays a NUL-terminated runtime string and bytes `48..63` are an extension tail containing two normalized quaternions as eight SNORM16 components. New clients decode that tail only when `StereoEyeOrientationValid` is set; older C-string readers stop at the NUL before the extension bytes. + +## Frame.v1 authoritative presented-frame contract + +`Local\OutRun2006Tweaks.VR.Frame.v1` is a separate 256-byte seqlocked Game->Host mapping. It carries: -## Per-eye projection +- client PID and presentation state +- monotonic non-zero stereo frame ID +- exact source Pose.v1 sequence used to render the scene +- full 64-bit QPC sampled immediately before the successful real D3D9 `Present` +- backbuffer width/height +- effective left/right LOCAL-space pose and FOV +- completeness flags +- a stereo failure reason -`vr_renderer_probe.cpp` first produces the already head-corrected mono WVP. `vr_stereo.cpp` then: +The host does not use the old 32-bit-QPC-low comparison. For a new gameplay frame it reads stable Frame.v1 metadata, captures the desktop, rereads Frame.v1, requires the packet to be unchanged, requires Desktop Duplication `LastPresentTime` to be at or after the presented QPC, and only then freezes the SBS source for OpenXR submission. -1. reads the current c64 matrix, -2. removes only OutRun's projection, -3. verifies that the recovered head delta is rigid-like, -4. applies the OpenXR eye position in the same RH camera basis, -5. creates the eye's asymmetric D3D projection from `angleLeft/right/up/down`, and -6. writes the per-eye transposed WVP back to c64 for that one eye draw. +## Frame-integrity and fail-closed rules -The asymmetric projection layout follows the Khronos OpenXR `xr_linear.h` D3D projection convention (`-Z` forward, `+Y` up, D3D `[0,1]` depth). OutRun's existing near/far depth terms are preserved. +A frame is published as `StereoSbsActive` only if a real world-stereo draw occurred, both eye submissions were completed, required depth state is synchronized, SBS composition succeeded and the real D3D9 `Present` succeeded. -The per-eye c64 values are written one register at a time so the authoritative mono c64 hook does not mistake those internal eye uploads for a new game WVP and re-apply head tracking. +Failures poison the current frame. Tracked reasons include missing latched pose, resource failure, MRT use, viewport failure, left WVP/draw failure, right render-state failure, right WVP failure, right draw failure, restore failure, composition failure, Present failure, depth-state change, pose-sequence mismatch, unsynchronized depth and clear failure. + +A newly created/replaced right-eye depth surface is considered synchronized only after a successful **full-surface Z clear** (`count == 0`) has been duplicated. A partial Z clear is not enough to prove the whole surface valid. + +During gameplay, a stereo miss does **not** fall through to the menu/theater presentation. The host may briefly retain the last already-validated frozen stereo source within its small grace window; otherwise it submits no gameplay layer. This avoids presenting a flat theater frame as if it were valid gameplay stereo. ## Eye surfaces and HUD -The normal game backbuffer acts as the full-resolution left eye. A second full-resolution render target plus matching depth-stencil stores the right eye. This avoids rendering directly into half-width viewports, which would distort HUD coordinates and change rasterization behavior. +The normal game backbuffer acts as the full-resolution left eye. A second full-resolution render target plus matching depth-stencil stores the right eye. This avoids rendering directly into half-width viewports, which would distort HUD coordinates and rasterization behavior. -Only render-target-0 draws targeting the real game backbuffer are duplicated. Offscreen render targets remain single-pass. This is intentional: blindly duplicating shadow/reflection/post-process buffers is less safe than failing closed. If runtime testing shows that the main 3D scene itself is rendered to an unidentified offscreen target, stereo will fall back instead of replaying simulation; that target must then be explicitly classified. +Only render-target-0 draws targeting the real game backbuffer are duplicated. Offscreen render targets remain single-pass. This is intentional: blindly duplicating shadow/reflection/post-process buffers is less safe than failing closed. If runtime testing shows that a stage renders the entire main 3D scene to an unidentified offscreen target, that target must be explicitly identified and classified rather than replaying the simulation. -Screen-space and non-world draws are copied to both full-size eyes unchanged, which gives a zero-disparity HUD. A separate OpenXR HUD layer can be added later for comfort, but it is not required for true geometry stereo. +Screen-space/non-world draws are copied to both full-size eyes unchanged, producing a zero-disparity HUD. A separate OpenXR HUD layer is a possible later comfort improvement, not part of the current implementation. ## Presentation modes -The x86 renderer publishes the current presentation state through reserved protocol-v1 words. +- **Gameplay:** validated geometry stereo through `XrCompositionLayerProjection`. +- **Theater:** menu/pause/goal/time-up/try-again/result/startup states on a LOCAL-fixed quad anchored one metre ahead at entry. +- **Gameplay fail-closed:** validated frozen stereo only within the short grace window, otherwise no layer. Never automatic theater fall-through. + +On `XR_SESSION_STATE_STOPPING`, pose history, matched stereo state, grace timing and the frozen stereo source are invalidated before a later resume. + +## Culling + +`VRCullingCameraSync` mirrors the render-time head-corrected camera position/look only between the render boundaries and restores it before game logic resumes. + +`VRCullingUnionFov` is deliberately **off by default**. When enabled it temporarily widens the verified render-time projection to the union of both eye FOVs as a culling assist. Stereo projection itself continues to use the saved original OutRun projection. -- **Gameplay**: true stereo projection layer when a valid stereo SBS frame was produced. -- **Theater**: menus, pause, goal, time-up, try-again, result and unknown/startup states. The host anchors a normal 2D quad in LOCAL space one metre in front of the viewer at theater entry. -- **Fail-closed fallback**: if eye data, the right-eye draw, SBS composition or world-stereo verification fails, the host does not pretend the frame is stereo. It falls back to the theater presentation path. +Some stage visibility decisions may still happen before D3D9 `BeginScene`. If large head turns reveal missing buildings/traffic/roadside objects, the correct fix is to locate that pre-scene visibility/queue boundary, not to execute simulation or the full scene renderer twice. + +## Capture, HDR and lifecycle + +The host captures the output containing the current OutRun client window. It re-finds a recreated game HWND and rebinds Desktop Duplication if the game moves to another monitor or DXGI reports `DXGI_ERROR_ACCESS_LOST`. + +`DuplicateOutput1` prefers FP16 scRGB and BGRA8 source formats, with legacy `DuplicateOutput` as fallback. FP16 scRGB is normalized relative to the current SDR white level; `OUTRUN_VR_SDR_WHITE_SCALE` remains available as an override. + +OpenXR `XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING` is applied when `predictedDisplayTime` reaches the event's `changeTime`, rather than invalidating the coordinate contract early. + +## Performance diagnostics + +True stereo approximately doubles backbuffer world/HUD draw submission and adds the final resolve/SBS composite. Offscreen passes remain single-pass. The x64 host then performs Desktop Duplication, two eye crops/color conversions and one projection submission. + +No per-frame D3D11 `Flush()` is used. The host records rolling p95/p99 timings for: + +- `xrWaitFrame` +- Desktop Duplication capture +- eye crop/color-conversion/projection render +- `xrEndFrame` + +If performance is poor on Quest, these timings should first distinguish host/capture latency from the doubled x86 D3D9 draw cost. ## Build @@ -140,8 +220,6 @@ cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 cmake --build build --config Release ``` -The source glob includes `src/hooks_vr.cpp`, `src/vr_renderer_probe.cpp` and `src/vr_stereo.cpp` automatically. - ### x64 OpenXR host ```powershell @@ -149,28 +227,28 @@ cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 cmake --build build-vrhost --config Release ``` -The host pins Khronos OpenXR-SDK `release-1.1.63`. CI also builds and runs `outrun-vr-shader-smoke.exe`, which D3DCompiles the exact `VSMain` and `PSMain` embedded in the host. - -## Recommended first Quest 3 validation +The host pins Khronos OpenXR-SDK `release-1.1.63`. CI also builds and runs `outrun-vr-shader-smoke.exe`, which D3DCompiles the exact embedded `VSMain` and `PSMain`. -Use VDXR as the active OpenXR runtime. For the first run, leave positional tracking disabled and keep `[VR] Stereo = true`. +## Recommended Quest 3 acceptance test -Check these in this order: +Use VDXR as the active OpenXR runtime. For the first run, leave positional tracking disabled, `CullingUnionFov=false`, and `[VR] Stereo=true`. -1. Enter a race and confirm head yaw/pitch/roll move the world in the correct direction. -2. Press **F10** while looking straight ahead and confirm only yaw recenters. -3. Confirm genuine depth separation: cockpit/nearby traffic should have visibly more disparity than the horizon. -4. Confirm left/right are not swapped. Moving your head slightly right should produce natural parallax rather than inverted depth. -5. Check HUD/text: it should appear at zero disparity and remain readable, not split into half-width layouts. -6. Pause. The game should switch to a fixed LOCAL-space theater screen rather than keep the menu attached to your face. -7. Turn the head roughly +/-90 degrees and look for missing buildings, roadside objects, traffic, billboards and flares. -8. Check bright sky/white UI in Windows HDR for clipping or washed-out colors. -9. Drive with the wheel and verify steering, pedals and FFB feel unchanged. -10. Exit the game both while the HMD is active and after making the OpenXR session non-visible; the host should terminate cleanly. +1. Enter a race and confirm yaw/pitch/roll move the world in the correct direction. +2. Press **F10** while facing straight ahead and confirm only yaw recenters. +3. Confirm real depth separation: cockpit/near traffic should have more disparity than the horizon. +4. Confirm left/right are not swapped; small lateral head movement should give natural parallax. +5. Check HUD/text for identical, zero-disparity presentation in both eyes. +6. Pause and confirm transition to the LOCAL-fixed theater screen. +7. Turn roughly +/-90 degrees and look for missing buildings, roadside objects, traffic, billboards and flares. +8. Check bright sky/white UI under Windows HDR for clipping or washed-out output. +9. Verify steering, pedals, multi-device mappings and native FFB are unchanged. +10. Make the OpenXR session stop/resume and confirm no old stereo frame flashes after resume. +11. Exit the game with the HMD active and non-visible; the host should terminate cleanly. +12. If culling is the only visible problem, repeat once with `CullingUnionFov=true` and compare. ## Expected logs -The game log should contain the following milestones: +Game milestones: ```text VR: renderer-boundary head tracking + true stereo configured; CalcCameraMatrix remains untouched @@ -183,46 +261,20 @@ VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV conf VR stereo: SBS transport active; x64 host can submit XrCompositionLayerProjection ``` -The host should print: +Host milestones: ```text OpenXR true stereo ready: projection ...x...x2; theater ...x... VR presentation: true stereo projection. +VR host timing ms p95/p99: ... ``` -If the first four renderer lines appear but `TRUE GEOMETRY STEREO` does not, the stereo classifier did not see a valid world draw. If `TRUE GEOMETRY STEREO` appears but `SBS transport active` does not, inspect right-eye draw or resolve/composition failure. If both appear but the host stays in theater mode, inspect the shared stereo-state publication/capture timing. - -## Culling limitation - -The final WVP and the render-time live camera are both head-corrected, but it is still possible that some stage visibility decisions happen before D3D9 `BeginScene`. Runtime testing at large head angles is therefore still required. If geometry is missing, the fix belongs at the pre-scene queue/culling boundary; it should not be worked around by rendering the simulation twice. - -## Performance characteristics - -True stereo roughly doubles the backbuffer world/HUD draw cost and adds one final resolve/SBS composite. Offscreen passes remain single-pass. The x64 host then performs one desktop duplication copy, two eye crops/color conversions and one OpenXR projection submission. - -This is intentionally more conservative than replaying the entire renderer. The first performance investigation should separate: - -- OutRun D3D9 left/right draw cost, -- SBS resolve/composition, -- Desktop Duplication, -- D3D11 color conversion/crop, -- OpenXR wait/end-frame time. - -No per-frame D3D11 `Flush()` is used. - -## Shared-memory ownership and failure behavior - -The mapping remains protocol v1 / 248 bytes. Stereo reuses reserved words for eye offsets and client stereo status; no ABI size change is required. The mapping creator initializes it and publishes `magic` last. The host claims `hostPid` atomically so two live hosts cannot write poses concurrently. - -Pose/view samples older than 250 ms are rejected. Invalid eye FOV/offsets, unsafe executable addresses, non-finite matrices, failed D3D uploads and failed right-eye rendering all fail closed instead of leaving a stale success flag. +If the renderer verifies/injects c64 but never logs `TRUE GEOMETRY STEREO`, inspect the world-draw classifier/current shader epoch. If true geometry stereo appears but SBS transport does not, inspect the logged Frame.v1 failure reason/right-eye state. If SBS is active but no projection is submitted, inspect Frame.v1 sequence/QPC matching and Desktop Duplication capture. ## What CI proves and what it does not -CI verifies both architectures, the exact HLSL, binary architecture/markers, the shared IPC ABI, the no-simulation-replay invariant, existing wheel/FFB source checks and production FFB math tests. - -CI cannot prove Quest optics, stereo eye order, VDXR presentation timing, object culling at extreme head angles, or subjective FFB feel. Those are the remaining real-device acceptance tests. - +The OpenXR workflow checks both architectures, exact HLSL compilation, binary architecture/markers, Pose.v1 size and legacy field offsets, Frame.v1 size, metre-space effective-pose contract, frame publication ordering, depth fail-closed behavior, right-eye failure classification, capture revalidation ordering, resume hygiene and the no-simulation-replay invariant. -## Review-hardening contract +The normal repository Build continues to execute the existing wheel/FFB source verification and production FFB math tests. `vr-openxr` remains based directly on the current `wheel-ffb` merge base and must not modify wheel/FFB behavior as part of VR work. -`Pose.v1` remains the 248-byte Host->Game packet. `Local\OutRun2006Tweaks.VR.Frame.v1` is the authoritative 256-byte Game->Host presented-frame contract with full Present QPC, failure reason and effective LOCAL eye poses/FOV. A required backbuffer draw/clear/depth operation that cannot be reproduced for both eyes poisons that Present, so partial stereo is never published active. The host reads metadata before capture, validates full Desktop Duplication `LastPresentTime`, rereads unchanged metadata, then freezes the SBS source. Full head-local eye orientation is applied in addition to IPD translation. `CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory. +CI cannot prove Quest optics, stereo eye order, VDXR reprojection quality, object culling before `BeginScene`, a stage-specific full-world offscreen render path, Desktop Duplication latency/quality, or subjective FFB feel. Those are the remaining real-device acceptance checks. From dd55530462e17086e31b5f4413d8e0b65da5c6fa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:32:41 +0900 Subject: [PATCH 0587/1308] chore: require full viewport for stereo depth synchronization --- tools/apply_vr_review_fixes.py | 187 +++++++++------------------------ 1 file changed, 49 insertions(+), 138 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index 0d0358d3d2..0a4b6d1499 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -19,157 +19,68 @@ def replace_once(path: str, old: str, new: str) -> None: write(path, text.replace(old, new, 1)) -# Frame.v1 eye positions are XrPosef positions and therefore remain in metres. -# VRWorldScale converts metres to OutRun game units only inside the D3D9 camera -# transform; applying it to the OpenXR submission pose would double-apply scale. -replace_once( - "src/vr_renderer_probe.cpp", - '''\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; -\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid && CenterPositionValid) -\t\t\t\t{ -\t\t\t\t\tconst Vec3 delta{ -\t\t\t\t\t\tsample.position.x - CenterPosition.x, -\t\t\t\t\t\tsample.position.y - CenterPosition.y, -\t\t\t\t\t\tsample.position.z - CenterPosition.z -\t\t\t\t\t}; -\t\t\t\t\teffectiveHeadPosition = { -\t\t\t\t\t\tCenterPosition.x + delta.x * Settings::VRWorldScale, -\t\t\t\t\t\tCenterPosition.y + delta.y * Settings::VRWorldScale, -\t\t\t\t\t\tCenterPosition.z + delta.z * Settings::VRWorldScale -\t\t\t\t\t}; -\t\t\t\t} -''', - '''\t\t\t\t// Frame.v1 positions are OpenXR LOCAL-space metres. WorldScale is -\t\t\t\t// only the metres->game-units conversion used by LatchedHeadInverse. -\t\t\t\tVec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; -\t\t\t\tif (Settings::VRPositionalTracking && sample.positionValid) -\t\t\t\t\teffectiveHeadPosition = sample.position; -''', -) -replace_once( - "src/vr_renderer_probe.cpp", - '''\t\t\t\t\tconst Vec3 localEye{ -\t\t\t\t\t\tsample.eyeOffset[eye][0] * Settings::VRWorldScale, -\t\t\t\t\t\tsample.eyeOffset[eye][1] * Settings::VRWorldScale, -\t\t\t\t\t\tsample.eyeOffset[eye][2] * Settings::VRWorldScale -\t\t\t\t\t}; -''', - '''\t\t\t\t\t// eyeOffset is already head-local metres; keep the projection-layer -\t\t\t\t\t// pose in OpenXR units even though D3D9 multiplies IPD by WorldScale. -\t\t\t\t\tconst Vec3 localEye{ -\t\t\t\t\t\tsample.eyeOffset[eye][0], -\t\t\t\t\t\tsample.eyeOffset[eye][1], -\t\t\t\t\t\tsample.eyeOffset[eye][2] -\t\t\t\t\t}; -''', -) - -# Record the actual right-eye failure stage instead of reporting every world-draw -# right-side error as a WVP upload failure. Correctness was already fail-closed; -# this makes limited-device diagnostics actionable. +# IDirect3DDevice9::Clear(count=0) clears the current viewport, not necessarily +# the complete render target. A newly-created right depth surface is therefore +# synchronized only after the game successfully duplicates a Z clear while the +# viewport covers the entire stereo backbuffer. replace_once( "src/vr_stereo.cpp", - '''\t\t\tIDirect3DSurface9* savedRt = TrackedRenderTarget; -\t\t\tIDirect3DSurface9* savedDepth = TrackedDepthStencil; -\t\t\tHRESULT rightHr = D3D_OK; -\t\t\tbool restoreOk = true; + '''\t\tbool FormatHasStencil(D3DFORMAT format) +\t\t{ +\t\t\tswitch (format) \t\t\t{ -\t\t\t\tInternalPassScope guard; -\t\t\t\trightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t\trightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t\trightHr = device->SetViewport(&savedViewport); -\t\t\t\tif (SUCCEEDED(rightHr) && draw.worldStereo) -\t\t\t\t\trightHr = SetWvpOneRegisterAtATime(device, draw.eyeConstants[1]) ? D3D_OK : E_FAIL; -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t\trightHr = drawCall(); - -\t\t\t\trestoreOk = RestoreRightPassState(device, savedRt, savedDepth, -\t\t\t\t\tsavedViewport, draw.originalConstants, draw.worldStereo); +\t\t\tcase D3DFMT_D15S1: +\t\t\tcase D3DFMT_D24S8: +\t\t\tcase D3DFMT_D24X4S4: +\t\t\tcase D3DFMT_D24FS8: +\t\t\t\treturn true; +\t\t\tdefault: +\t\t\t\treturn false; \t\t\t} +\t\t} ''', - '''\t\t\tIDirect3DSurface9* savedRt = TrackedRenderTarget; -\t\t\tIDirect3DSurface9* savedDepth = TrackedDepthStencil; -\t\t\tHRESULT rightHr = D3D_OK; -\t\t\tOutRunVR::StereoFailureReason rightFailure = OutRunVR::StereoFailureRightStateFailed; -\t\t\tbool restoreOk = true; + '''\t\tbool FormatHasStencil(D3DFORMAT format) +\t\t{ +\t\t\tswitch (format) \t\t\t{ -\t\t\t\tInternalPassScope guard; -\t\t\t\trightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t\trightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t\trightHr = device->SetViewport(&savedViewport); -\t\t\t\tif (SUCCEEDED(rightHr) && draw.worldStereo && -\t\t\t\t\t!SetWvpOneRegisterAtATime(device, draw.eyeConstants[1])) -\t\t\t\t{ -\t\t\t\t\trightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; -\t\t\t\t\trightHr = E_FAIL; -\t\t\t\t} -\t\t\t\tif (SUCCEEDED(rightHr)) -\t\t\t\t{ -\t\t\t\t\trightFailure = OutRunVR::StereoFailureRightDrawFailed; -\t\t\t\t\trightHr = drawCall(); -\t\t\t\t} - -\t\t\t\trestoreOk = RestoreRightPassState(device, savedRt, savedDepth, -\t\t\t\t\tsavedViewport, draw.originalConstants, draw.worldStereo); +\t\t\tcase D3DFMT_D15S1: +\t\t\tcase D3DFMT_D24S8: +\t\t\tcase D3DFMT_D24X4S4: +\t\t\tcase D3DFMT_D24FS8: +\t\t\t\treturn true; +\t\t\tdefault: +\t\t\t\treturn false; \t\t\t} +\t\t} + +\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) +\t\t{ +\t\t\tif (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) +\t\t\t\treturn false; +\t\t\tD3DVIEWPORT9 viewport{}; +\t\t\tif (FAILED(device->GetViewport(&viewport))) +\t\t\t\treturn false; +\t\t\treturn viewport.X == 0 && viewport.Y == 0 && +\t\t\t\tviewport.Width == BackBufferDesc.Width && +\t\t\t\tviewport.Height == BackBufferDesc.Height; +\t\t} ''', ) replace_once( "src/vr_stereo.cpp", - '''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(draw.worldStereo?OutRunVR::StereoFailureRightWvpUploadFailed:OutRunVR::StereoFailureRightDrawFailed);} -''', - '''\t\t\tif (FAILED(rightHr)) -\t\t\t{ -\t\t\t\tFrameRightDrawFailed = true; -\t\t\t\tPoisonFrame(rightFailure); -\t\t\t} -''', + '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;''', + '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && +\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;''', ) -# Session STOPPING invalidates cached captured/projection data and pose history so -# a resumed OpenXR session cannot use the previous grace-window stereo frame. -replace_once( - "vrhost/main_stereo.cpp", - ''' else if (state == XR_SESSION_STATE_STOPPING && running) - { - CheckXr(xrEndSession(session), "xrEndSession"); - running = false; - } -''', - ''' else if (state == XR_SESSION_STATE_STOPPING && running) - { - CheckXr(xrEndSession(session), "xrEndSession"); - running = false; - viewHistory.Clear(); - matchedStereoValid = false; - lastStereoMatchMs = 0; - compositor.ReferenceSpaceChanged(); - OutRunVR::SharedRenderFrameState rf{}; - if (renderFrames.Read(rf)) - lastProcessedStereoFrame = rf.frameId; - } -''', -) - -# Final unit/lifecycle/diagnostic invariants. -renderer = read("src/vr_renderer_probe.cpp") -if "delta.x * Settings::VRWorldScale" in renderer[renderer.find("effectiveHeadPosition"):renderer.find("const float w =", renderer.find("effectiveHeadPosition"))]: - raise RuntimeError("Frame.v1 effective head pose still applies WorldScale") -if "sample.eyeOffset[eye][0] * Settings::VRWorldScale" in renderer: - raise RuntimeError("Frame.v1 effective eye pose still applies WorldScale") - stereo = read("src/vr_stereo.cpp") -for marker in ("StereoFailureRightStateFailed", "StereoFailureRightWvpUploadFailed", "StereoFailureRightDrawFailed", "PoisonFrame(rightFailure)"): +for marker in ( + "ViewportCoversStereoBackbuffer", + "viewport.Width == BackBufferDesc.Width", + "viewport.Height == BackBufferDesc.Height", + "ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true", +): if marker not in stereo: - raise RuntimeError(f"right-pass diagnostic marker missing: {marker}") - -host = read("vrhost/main_stereo.cpp") -for marker in ("viewHistory.Clear();", "matchedStereoValid = false;", "lastStereoMatchMs = 0;", "compositor.ReferenceSpaceChanged();"): - if marker not in host: - raise RuntimeError(f"session lifecycle marker missing: {marker}") + raise RuntimeError(f"depth synchronization invariant missing: {marker}") -print("OpenXR metre-space pose, right-pass diagnostics, and resume hygiene finalized") +print("stereo depth synchronization now requires a full-backbuffer viewport clear") From 01197ca10929fb88da9562b2b07cc119a0eda2ca Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 02:32:50 +0000 Subject: [PATCH 0588/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_stereo.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index b33f3546b9..bba55adaaa 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -511,6 +511,18 @@ namespace OutRunVRStereo } } + bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) + { + if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + D3DVIEWPORT9 viewport{}; + if (FAILED(device->GetViewport(&viewport))) + return false; + return viewport.X == 0 && viewport.Y == 0 && + viewport.Width == BackBufferDesc.Width && + viewport.Height == BackBufferDesc.Height; + } + void ReleaseStereoResources() { StereoResourcesReady = false; @@ -989,7 +1001,8 @@ namespace OutRunVRStereo D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} - if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; + if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && + ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) From cac4c5c620740bf80ccb8a86e501f7c9098df502 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 11:33:52 +0900 Subject: [PATCH 0589/1308] ci: require full-viewport stereo depth synchronization --- .github/workflows/vr-openxr.yml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 5344fad82e..f52a797b33 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -70,7 +70,9 @@ jobs: 'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete', 'StereoFailureDepthUnsynchronized','StereoFailureRightStateFailed','StereoFailureRightWvpUploadFailed', 'StereoFailureRightDrawFailed','PoisonFrame(rightFailure)','RightDepthSynchronized','presentStart.QuadPart', - 'D3DCLEAR_ZBUFFER) != 0 && count == 0','ClientStereoBackbufferWidthIndex')) { + 'D3DCLEAR_ZBUFFER) != 0 && count == 0','ViewportCoversStereoBackbuffer', + 'viewport.Width == BackBufferDesc.Width','viewport.Height == BackBufferDesc.Height', + 'ClientStereoBackbufferWidthIndex')) { if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } } if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } From 572edd5230d835cdc621d845d82ee5424cf38611 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:04:11 +0900 Subject: [PATCH 0590/1308] chore: stage final VR correctness hardening --- tools/apply_vr_review_fixes.py | 199 ++++++++++++++++++++++++--------- 1 file changed, 144 insertions(+), 55 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index 0a4b6d1499..e77e2c7019 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -19,68 +19,157 @@ def replace_once(path: str, old: str, new: str) -> None: write(path, text.replace(old, new, 1)) -# IDirect3DDevice9::Clear(count=0) clears the current viewport, not necessarily -# the complete render target. A newly-created right depth surface is therefore -# synchronized only after the game successfully duplicates a Z clear while the -# viewport covers the entire stereo backbuffer. +# 1) IPC: explicitly expose runtime render eligibility and a Present-in-flight +# publication state without changing either shared-memory structure size. +replace_once( + "src/vr_shared.hpp", + " StereoEyeOrientationValid = 1u << 6,\n", + " StereoEyeOrientationValid = 1u << 6,\n HostShouldRender = 1u << 7,\n", +) +replace_once( + "src/vr_shared.hpp", + " RenderFrameEffectivePoseValid = 1u << 3,\n", + " RenderFrameEffectivePoseValid = 1u << 3,\n RenderFramePresentInFlight = 1u << 4,\n", +) +replace_once( + "src/vr_shared.hpp", + " using OutRunVR::StereoEyeOrientationValid;\n", + " using OutRunVR::StereoEyeOrientationValid;\n using OutRunVR::SessionVisible;\n using OutRunVR::HostShouldRender;\n", +) + +# 2) Renderer pose latch: do not consume poses while OpenXR says not to render. +replace_once( + "src/vr_renderer_probe.cpp", + "\t\t\tif ((snapshot.flags & HostAlive) == 0 ||\n\t\t\t\t(snapshot.flags & OrientationValid) == 0 || snapshot.hostPid == 0)\n\t\t\t\treturn false;\n", + "\t\t\tif ((snapshot.flags & HostAlive) == 0 ||\n\t\t\t\t(snapshot.flags & OrientationValid) == 0 ||\n\t\t\t\t(snapshot.flags & SessionVisible) == 0 ||\n\t\t\t\t(snapshot.flags & HostShouldRender) == 0 || snapshot.hostPid == 0)\n\t\t\t\treturn false;\n", +) + +# If position tracking was unavailable at recenter/startup, lock the first later +# valid LOCAL position even when positional tracking is disabled. This keeps the +# effective projection pose fixed instead of silently following live XYZ. +replace_once( + "src/vr_renderer_probe.cpp", + "\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale);\n", + "\t\t\tif (!CenterPositionValid && sample.positionValid)\n\t\t\t{\n\t\t\t\tCenterPosition = sample.position;\n\t\t\t\tCenterPositionValid = true;\n\t\t\t}\n\n\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale);\n", +) + +# CullingUnionFov must never mutate OutRun's live renderer projection. Until a +# culling-only frustum boundary is identified, keep the option deliberately +# fail-safe/no-op and warn once if a user enables it. +replace_once( + "src/vr_renderer_probe.cpp", + "\t\tbool FirstUploadFailedLogged = false;\n", + "\t\tbool FirstUploadFailedLogged = false;\n\t\tbool CullingUnionFovDeferredLogged = false;\n", +) +old_union = '''\t\t\tif (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection)\n\t\t\t{\n\t\t\t\tauto* projection = const_cast(RendererProjection);\n\t\t\t\tD3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection));\n\t\t\t\tSharedFov unionFov{};\n\t\t\t\tunionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft);\n\t\t\t\tunionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight);\n\t\t\t\tunionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp);\n\t\t\t\tunionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown);\n\t\t\t\tconst D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov);\n\t\t\t\tif (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX)))\n\t\t\t\t{\n\t\t\t\t\tCullingProjectionSaved = baseProjection;\n\t\t\t\t\tstd::memcpy(projection, &widened, sizeof(widened));\n\t\t\t\t\tCullingProjectionOverridden = true;\n\t\t\t\t}\n\t\t\t}\n''' +new_union = '''\t\t\tif (Settings::VRCullingUnionFov && !CullingUnionFovDeferredLogged)\n\t\t\t{\n\t\t\t\tCullingUnionFovDeferredLogged = true;\n\t\t\t\tspdlog::warn("VR renderer: CullingUnionFov is deferred until a culling-only frustum boundary is verified; live projection remains untouched");\n\t\t\t}\n''' +replace_once("src/vr_renderer_probe.cpp", old_union, new_union) + +# 3) Stereo device isolation and right-depth validity. +replace_once( + "src/vr_stereo.cpp", + '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', + '''\t\tbool HostRenderEligible()\n\t\t{\n\t\t\tif (!SharedState || SharedState->magic != OutRunVR::SharedMagic ||\n\t\t\t\tSharedState->protocolVersion != OutRunVR::SharedProtocolVersion ||\n\t\t\t\tSharedState->structSize != sizeof(OutRunVR::SharedPoseState))\n\t\t\t\treturn false;\n\t\t\tconst std::uint32_t flags = SharedState->flags;\n\t\t\treturn (flags & OutRunVR::HostAlive) != 0 &&\n\t\t\t\t(flags & OutRunVR::SessionVisible) != 0 &&\n\t\t\t\t(flags & OutRunVR::HostShouldRender) != 0;\n\t\t}\n\n\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', +) +replace_once( + "src/vr_stereo.cpp", + '''\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device)\n''', + '''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !TrackedDepthStencil)\n\t\t\t\treturn false;\n\t\t\tDWORD zEnable = D3DZB_TRUE;\n\t\t\tDWORD zWrite = TRUE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)))\n\t\t\t\treturn true; // fail closed if state cannot be inspected\n\t\t\treturn zEnable != D3DZB_FALSE && zWrite != FALSE;\n\t\t}\n\n\t\tvoid InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device))\n\t\t\t\tRightDepthSynchronized = false;\n\t\t}\n\n\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device)\n''', +) + +replace_once( + "src/vr_stereo.cpp", + '''\t\ttemplate \n\t\tHRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall)\n\t\t{\n\t\t\tDrawStereoState draw{};\n\t\t\tif (!PrepareDuplicatedDraw(device, draw))\n\t\t\t\treturn drawCall();\n''', + '''\t\ttemplate \n\t\tHRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall)\n\t\t{\n\t\t\tif (!IsGameDevice(device))\n\t\t\t\treturn drawCall();\n\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n\n\t\t\tDrawStereoState draw{};\n\t\t\tif (!PrepareDuplicatedDraw(device, draw))\n\t\t\t{\n\t\t\t\tif (StereoWanted() && TargetIsBackBuffer())\n\t\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', +) replace_once( "src/vr_stereo.cpp", - '''\t\tbool FormatHasStencil(D3DFORMAT format) -\t\t{ -\t\t\tswitch (format) -\t\t\t{ -\t\t\tcase D3DFMT_D15S1: -\t\t\tcase D3DFMT_D24S8: -\t\t\tcase D3DFMT_D24X4S4: -\t\t\tcase D3DFMT_D24FS8: -\t\t\t\treturn true; -\t\t\tdefault: -\t\t\t\treturn false; -\t\t\t} -\t\t} -''', - '''\t\tbool FormatHasStencil(D3DFORMAT format) -\t\t{ -\t\t\tswitch (format) -\t\t\t{ -\t\t\tcase D3DFMT_D15S1: -\t\t\tcase D3DFMT_D24S8: -\t\t\tcase D3DFMT_D24X4S4: -\t\t\tcase D3DFMT_D24FS8: -\t\t\t\treturn true; -\t\t\tdefault: -\t\t\t\treturn false; -\t\t\t} -\t\t} - -\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) -\t\t{ -\t\t\tif (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) -\t\t\t\treturn false; -\t\t\tD3DVIEWPORT9 viewport{}; -\t\t\tif (FAILED(device->GetViewport(&viewport))) -\t\t\t\treturn false; -\t\t\treturn viewport.X == 0 && viewport.Y == 0 && -\t\t\t\tviewport.Width == BackBufferDesc.Width && -\t\t\t\tviewport.Height == BackBufferDesc.Height; -\t\t} -''', + '''\t\t\tconst HRESULT leftHr = drawCall();\n\t\t\tif(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', + '''\t\t\tconst HRESULT leftHr = drawCall();\n\t\t\tif(FAILED(leftHr)){InvalidateRightDepthIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', ) replace_once( "src/vr_stereo.cpp", - '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0) RightDepthSynchronized = true;''', - '''else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && -\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;''', + '''\t\t\tif (FAILED(rightHr))\n\t\t\t{\n\t\t\t\tFrameRightDrawFailed = true;\n\t\t\t\tPoisonFrame(rightFailure);\n\t\t\t}\n\t\t\tif (!restoreOk)\n\t\t\t\tNoteRestoreFailure("right-eye draw");\n''', + '''\t\t\tif (FAILED(rightHr))\n\t\t\t{\n\t\t\t\tFrameRightDrawFailed = true;\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\tPoisonFrame(rightFailure);\n\t\t\t}\n\t\t\tif (!restoreOk)\n\t\t\t{\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\tNoteRestoreFailure("right-eye draw");\n\t\t\t}\n''', +) + +old_clear = '''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects,\n\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil)\n\t\t{\n\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;\n\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}\n\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}\n\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;}\n\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{\n\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}\n\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr;\n\t\t}\n''' +new_clear = '''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects,\n\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil)\n\t\t{\n\t\t\tif (!IsGameDevice(device) || InternalStereoPass)\n\t\t\t\treturn ClearHook.stdcall(device, count, rects, flags, color, z, stencil);\n\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tconst HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil);\n\t\t\t\tif (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil)\n\t\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\treturn hr;\n\t\t\t}\n\n\t\t\tconst bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;\n\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}\n\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}\n\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);\n\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;}\n\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{\n\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}\n\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n\t\t}\n''' +replace_once("src/vr_stereo.cpp", old_clear, new_clear) + +# 4) Frame.v1 two-phase Present publication. +replace_once( + "src/vr_stereo.cpp", + "\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo)\n", + "\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false)\n", +) +replace_once( + "src/vr_stereo.cpp", + "RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);", + "RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);", +) +replace_once( + "src/vr_stereo.cpp", + "\t\t\tif(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;", + "\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;", +) +old_present = '''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}}\n\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}\n\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n\t\t}\n''' +new_present = '''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}}\n\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}\n\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n\t\t}\n''' +replace_once("src/vr_stereo.cpp", old_present, new_present) + +# 5) Host sets render eligibility from OpenXR shouldRender and rejects in-flight +# Frame.v1 records both before and after desktop capture. +replace_once( + "vrhost/main_stereo.cpp", + " XrSessionState sessionState, XrViewStateFlags viewFlags,\n const char* runtime)\n", + " XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n const char* runtime)\n", +) +replace_once( + "vrhost/main_stereo.cpp", + " if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused;\n", + " if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused;\n if (shouldRender) flags |= OutRunVR::HostShouldRender;\n", +) +replace_once( + "vrhost/main_stereo.cpp", + " const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, ip.runtimeName);\n", + " const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName);\n", +) +replace_once( + "vrhost/main_stereo.cpp", + " if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){", + " if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){", +) +replace_once( + "vrhost/main_stereo.cpp", + "const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;", + "const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;", +) + +# Documentation: culling union is intentionally deferred, and Frame.v1 uses a +# two-phase Present transaction to close both image/metadata race directions. +doc = read("VR_OPENXR.md") +doc = doc.replace( + "`CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory.", + "`CullingUnionFov` remains opt-in but is currently fail-safe deferred: the live renderer projection is never widened until a culling-only frustum boundary is verified. Pre-BeginScene visibility remains runtime-test territory. Frame.v1 also publishes a Present-in-flight transaction before the real D3D9 Present and commits the completed frame afterward, so Desktop Duplication cannot accept either old-image/new-metadata or new-image/old-metadata pairings.", ) +write("VR_OPENXR.md", doc) +# Contract checks for the source-only patch. +shared = read("src/vr_shared.hpp") +renderer = read("src/vr_renderer_probe.cpp") stereo = read("src/vr_stereo.cpp") -for marker in ( - "ViewportCoversStereoBackbuffer", - "viewport.Width == BackBufferDesc.Width", - "viewport.Height == BackBufferDesc.Height", - "ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true", -): +host = read("vrhost/main_stereo.cpp") +for marker in ("HostShouldRender", "RenderFramePresentInFlight"): + if marker not in shared: + raise RuntimeError(f"missing IPC marker: {marker}") +for marker in ("CullingUnionFov is deferred", "HostShouldRender"): + if marker not in renderer: + raise RuntimeError(f"missing renderer marker: {marker}") +for marker in ("HostRenderEligible", "InvalidateRightDepthIfLeftMayWrite", "two-phase Present commit", "presentInFlight"): if marker not in stereo: - raise RuntimeError(f"depth synchronization invariant missing: {marker}") + raise RuntimeError(f"missing stereo marker: {marker}") +for marker in ("fs.shouldRender == XR_TRUE", "RenderFramePresentInFlight", "after.flags==before.flags"): + if marker not in host: + raise RuntimeError(f"missing host marker: {marker}") -print("stereo depth synchronization now requires a full-backbuffer viewport clear") +print("applied device isolation, two-phase Present handshake, depth invalidation, render gating and safe culling deferral") From 29ed5374d6cbf3607ba90d366495431c3dd2b6bf Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:04:18 +0000 Subject: [PATCH 0591/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_renderer_probe.cpp | 29 +++++++------- src/vr_shared.hpp | 4 ++ src/vr_stereo.cpp | 81 +++++++++++++++++++++++++++++++++------ vrhost/main_stereo.cpp | 7 ++-- 4 files changed, 90 insertions(+), 31 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 8c335561b3..9365d72427 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -148,6 +148,7 @@ namespace OutRunVRRenderer bool FirstRejectedLogged = false; bool FirstUnsafeAddressLogged = false; bool FirstUploadFailedLogged = false; + bool CullingUnionFovDeferredLogged = false; bool IsGameDevice(IDirect3DDevice9* device) { @@ -596,7 +597,9 @@ namespace OutRunVRRenderer snapshot.structSize != sizeof(SharedPoseState)) return false; if ((snapshot.flags & HostAlive) == 0 || - (snapshot.flags & OrientationValid) == 0 || snapshot.hostPid == 0) + (snapshot.flags & OrientationValid) == 0 || + (snapshot.flags & SessionVisible) == 0 || + (snapshot.flags & HostShouldRender) == 0 || snapshot.hostPid == 0) return false; LARGE_INTEGER now{}; @@ -751,22 +754,10 @@ namespace OutRunVRRenderer cameraWorld._43 + forward.z * lookDistance }; CullingCameraOverridden = true; - if (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection) + if (Settings::VRCullingUnionFov && !CullingUnionFovDeferredLogged) { - auto* projection = const_cast(RendererProjection); - D3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection)); - SharedFov unionFov{}; - unionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft); - unionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight); - unionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp); - unionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown); - const D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov); - if (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX))) - { - CullingProjectionSaved = baseProjection; - std::memcpy(projection, &widened, sizeof(widened)); - CullingProjectionOverridden = true; - } + CullingUnionFovDeferredLogged = true; + spdlog::warn("VR renderer: CullingUnionFov is deferred until a culling-only frustum boundary is verified; live projection remains untouched"); } FrameTelemetryFlags |= ClientCullingCameraSynced; } @@ -851,6 +842,12 @@ namespace OutRunVRRenderer } } + if (!CenterPositionValid && sample.positionValid) + { + CenterPosition = sample.position; + CenterPositionValid = true; + } + relativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale); LatchedHeadInverse = InverseRigid(MatrixFromPose(relativeOrientation, relativePosition)); LatchedHeadInverseValid = MatrixFinite(LatchedHeadInverse); diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 38ad9b083f..85a8cdec8d 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -24,6 +24,7 @@ namespace OutRunVR SessionFocused = 1u << 4, StereoViewsValid = 1u << 5, StereoEyeOrientationValid = 1u << 6, + HostShouldRender = 1u << 7, }; inline constexpr std::uint32_t ClientHeartbeatIndex = 0; @@ -83,6 +84,7 @@ namespace OutRunVR RenderFrameWorldStereo = 1u << 1, RenderFrameDrawDuplicated = 1u << 2, RenderFrameEffectivePoseValid = 1u << 3, + RenderFramePresentInFlight = 1u << 4, }; enum StereoFailureReason : std::uint32_t @@ -188,6 +190,8 @@ namespace OutRunVRRenderer using OutRunVR::PositionValid; using OutRunVR::StereoViewsValid; using OutRunVR::StereoEyeOrientationValid; + using OutRunVR::SessionVisible; + using OutRunVR::HostShouldRender; using OutRunVR::ClientHeartbeatIndex; using OutRunVR::ClientFlagsIndex; using OutRunVR::ClientLastAngleBitsIndex; diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index bba55adaaa..a2f6ee4e65 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -169,9 +169,21 @@ namespace OutRunVRStereo Game::game_start_progress_code && *Game::game_start_progress_code == 65; } + bool HostRenderEligible() + { + if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || + SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || + SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) + return false; + const std::uint32_t flags = SharedState->flags; + return (flags & OutRunVR::HostAlive) != 0 && + (flags & OutRunVR::SessionVisible) != 0 && + (flags & OutRunVR::HostShouldRender) != 0; + } + bool StereoWanted() { - if (!Settings::VRStereo || !GameplayActive()) + if (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible()) return false; return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; } @@ -511,6 +523,24 @@ namespace OutRunVRStereo } } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) + { + if (!device || !TrackedDepthStencil) + return false; + DWORD zEnable = D3DZB_TRUE; + DWORD zWrite = TRUE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite))) + return true; // fail closed if state cannot be inspected + return zEnable != D3DZB_FALSE && zWrite != FALSE; + } + + void InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device) + { + if (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) + RightDepthSynchronized = false; + } + bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) @@ -758,11 +788,11 @@ namespace OutRunVRStereo static_cast(frameId)); } - void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo) + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false) { if(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); - RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); - if(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} + RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); + if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); } @@ -892,16 +922,28 @@ namespace OutRunVRStereo template HRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall) { + if (!IsGameDevice(device)) + return drawCall(); + if (StereoWanted() && !TargetIsBackBuffer()) + { + InvalidateRightDepthIfLeftMayWrite(device); + return drawCall(); + } + DrawStereoState draw{}; if (!PrepareDuplicatedDraw(device, draw)) + { + if (StereoWanted() && TargetIsBackBuffer()) + InvalidateRightDepthIfLeftMayWrite(device); return drawCall(); + } D3DVIEWPORT9 savedViewport{}; if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} const HRESULT leftHr = drawCall(); - if(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} + if(FAILED(leftHr)){InvalidateRightDepthIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; @@ -951,10 +993,14 @@ namespace OutRunVRStereo if (FAILED(rightHr)) { FrameRightDrawFailed = true; + InvalidateRightDepthIfLeftMayWrite(device); PoisonFrame(rightFailure); } if (!restoreOk) + { + InvalidateRightDepthIfLeftMayWrite(device); NoteRestoreFailure("right-eye draw"); + } return leftHr; } @@ -994,15 +1040,26 @@ namespace OutRunVRStereo HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - const bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; + if (!IsGameDevice(device) || InternalStereoPass) + return ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + if (StereoWanted() && !TargetIsBackBuffer()) + { + const HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + if (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil) + RightDepthSynchronized = false; + return hr; + } + + const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} - const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;} - D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} + const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil); + if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;} + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} - if(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && - ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr; + if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && + ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) @@ -1058,8 +1115,8 @@ namespace OutRunVRStereo { if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} - MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}} + MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 3c8ea172ab..11c3455646 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -381,7 +381,7 @@ namespace std::uint32_t Write(const XrSpaceLocation& head, const std::array& views, std::uint32_t viewCount, const std::array& configs, - XrSessionState sessionState, XrViewStateFlags viewFlags, + XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender, const char* runtime) { LARGE_INTEGER qpc{}; @@ -392,6 +392,7 @@ namespace if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionVisible; if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused; + if (shouldRender) flags |= OutRunVR::HostShouldRender; const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; @@ -1374,7 +1375,7 @@ int main(int argc, char** argv) CheckXr(xrLocateViews(session, &vl, &vs, 2, &vc, views.data()), "xrLocateViews"); const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, - state, vs.viewStateFlags, ip.runtimeName); + state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName); const XrViewStateFlags neededViews = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) @@ -1401,7 +1402,7 @@ int main(int argc, char** argv) bool layerReady=false; if(fs.shouldRender==XR_TRUE&&vc>=2){ if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; - if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} + if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog(); From 9967dde6837e8ae359f11ca8c6052d5466ec7731 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:06:47 +0900 Subject: [PATCH 0592/1308] chore: stage VR resume depth hardening --- tools/apply_vr_review_fixes.py | 152 +++------------------------------ 1 file changed, 13 insertions(+), 139 deletions(-) diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py index e77e2c7019..f14d776f70 100644 --- a/tools/apply_vr_review_fixes.py +++ b/tools/apply_vr_review_fixes.py @@ -19,157 +19,31 @@ def replace_once(path: str, old: str, new: str) -> None: write(path, text.replace(old, new, 1)) -# 1) IPC: explicitly expose runtime render eligibility and a Present-in-flight -# publication state without changing either shared-memory structure size. -replace_once( - "src/vr_shared.hpp", - " StereoEyeOrientationValid = 1u << 6,\n", - " StereoEyeOrientationValid = 1u << 6,\n HostShouldRender = 1u << 7,\n", -) -replace_once( - "src/vr_shared.hpp", - " RenderFrameEffectivePoseValid = 1u << 3,\n", - " RenderFrameEffectivePoseValid = 1u << 3,\n RenderFramePresentInFlight = 1u << 4,\n", -) -replace_once( - "src/vr_shared.hpp", - " using OutRunVR::StereoEyeOrientationValid;\n", - " using OutRunVR::StereoEyeOrientationValid;\n using OutRunVR::SessionVisible;\n using OutRunVR::HostShouldRender;\n", -) - -# 2) Renderer pose latch: do not consume poses while OpenXR says not to render. -replace_once( - "src/vr_renderer_probe.cpp", - "\t\t\tif ((snapshot.flags & HostAlive) == 0 ||\n\t\t\t\t(snapshot.flags & OrientationValid) == 0 || snapshot.hostPid == 0)\n\t\t\t\treturn false;\n", - "\t\t\tif ((snapshot.flags & HostAlive) == 0 ||\n\t\t\t\t(snapshot.flags & OrientationValid) == 0 ||\n\t\t\t\t(snapshot.flags & SessionVisible) == 0 ||\n\t\t\t\t(snapshot.flags & HostShouldRender) == 0 || snapshot.hostPid == 0)\n\t\t\t\treturn false;\n", -) - -# If position tracking was unavailable at recenter/startup, lock the first later -# valid LOCAL position even when positional tracking is disabled. This keeps the -# effective projection pose fixed instead of silently following live XYZ. -replace_once( - "src/vr_renderer_probe.cpp", - "\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale);\n", - "\t\t\tif (!CenterPositionValid && sample.positionValid)\n\t\t\t{\n\t\t\t\tCenterPosition = sample.position;\n\t\t\t\tCenterPositionValid = true;\n\t\t\t}\n\n\t\t\trelativeOrientation = ScaleRotation(relativeOrientation, Settings::VRRotationScale);\n", -) - -# CullingUnionFov must never mutate OutRun's live renderer projection. Until a -# culling-only frustum boundary is identified, keep the option deliberately -# fail-safe/no-op and warn once if a user enables it. -replace_once( - "src/vr_renderer_probe.cpp", - "\t\tbool FirstUploadFailedLogged = false;\n", - "\t\tbool FirstUploadFailedLogged = false;\n\t\tbool CullingUnionFovDeferredLogged = false;\n", -) -old_union = '''\t\t\tif (Settings::VRCullingUnionFov && LatchedStereo.valid && RendererProjection)\n\t\t\t{\n\t\t\t\tauto* projection = const_cast(RendererProjection);\n\t\t\t\tD3DMATRIX baseProjection{}; std::memcpy(&baseProjection, RendererProjection, sizeof(baseProjection));\n\t\t\t\tSharedFov unionFov{};\n\t\t\t\tunionFov.angleLeft = std::min(LatchedStereo.eyeFov[0].angleLeft, LatchedStereo.eyeFov[1].angleLeft);\n\t\t\t\tunionFov.angleRight = std::max(LatchedStereo.eyeFov[0].angleRight, LatchedStereo.eyeFov[1].angleRight);\n\t\t\t\tunionFov.angleUp = std::max(LatchedStereo.eyeFov[0].angleUp, LatchedStereo.eyeFov[1].angleUp);\n\t\t\t\tunionFov.angleDown = std::min(LatchedStereo.eyeFov[0].angleDown, LatchedStereo.eyeFov[1].angleDown);\n\t\t\t\tconst D3DMATRIX widened = ProjectionFromFov(baseProjection, unionFov);\n\t\t\t\tif (MatrixFinite(widened) && IsWritableRange(projection, sizeof(D3DMATRIX)))\n\t\t\t\t{\n\t\t\t\t\tCullingProjectionSaved = baseProjection;\n\t\t\t\t\tstd::memcpy(projection, &widened, sizeof(widened));\n\t\t\t\t\tCullingProjectionOverridden = true;\n\t\t\t\t}\n\t\t\t}\n''' -new_union = '''\t\t\tif (Settings::VRCullingUnionFov && !CullingUnionFovDeferredLogged)\n\t\t\t{\n\t\t\t\tCullingUnionFovDeferredLogged = true;\n\t\t\t\tspdlog::warn("VR renderer: CullingUnionFov is deferred until a culling-only frustum boundary is verified; live projection remains untouched");\n\t\t\t}\n''' -replace_once("src/vr_renderer_probe.cpp", old_union, new_union) - -# 3) Stereo device isolation and right-depth validity. replace_once( "src/vr_stereo.cpp", - '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', - '''\t\tbool HostRenderEligible()\n\t\t{\n\t\t\tif (!SharedState || SharedState->magic != OutRunVR::SharedMagic ||\n\t\t\t\tSharedState->protocolVersion != OutRunVR::SharedProtocolVersion ||\n\t\t\t\tSharedState->structSize != sizeof(OutRunVR::SharedPoseState))\n\t\t\t\treturn false;\n\t\t\tconst std::uint32_t flags = SharedState->flags;\n\t\t\treturn (flags & OutRunVR::HostAlive) != 0 &&\n\t\t\t\t(flags & OutRunVR::SessionVisible) != 0 &&\n\t\t\t\t(flags & OutRunVR::HostShouldRender) != 0;\n\t\t}\n\n\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', -) -replace_once( - "src/vr_stereo.cpp", - '''\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device)\n''', - '''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !TrackedDepthStencil)\n\t\t\t\treturn false;\n\t\t\tDWORD zEnable = D3DZB_TRUE;\n\t\t\tDWORD zWrite = TRUE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)))\n\t\t\t\treturn true; // fail closed if state cannot be inspected\n\t\t\treturn zEnable != D3DZB_FALSE && zWrite != FALSE;\n\t\t}\n\n\t\tvoid InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device))\n\t\t\t\tRightDepthSynchronized = false;\n\t\t}\n\n\t\tbool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device)\n''', + "\t\tbool RightDepthSynchronized = true;\n", + "\t\tbool RightDepthSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n", ) replace_once( "src/vr_stereo.cpp", - '''\t\ttemplate \n\t\tHRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall)\n\t\t{\n\t\t\tDrawStereoState draw{};\n\t\t\tif (!PrepareDuplicatedDraw(device, draw))\n\t\t\t\treturn drawCall();\n''', - '''\t\ttemplate \n\t\tHRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall)\n\t\t{\n\t\t\tif (!IsGameDevice(device))\n\t\t\t\treturn drawCall();\n\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n\n\t\t\tDrawStereoState draw{};\n\t\t\tif (!PrepareDuplicatedDraw(device, draw))\n\t\t\t{\n\t\t\t\tif (StereoWanted() && TargetIsBackBuffer())\n\t\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', + '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', + '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth may have advanced while OpenXR asked us not to\n\t\t\t\t// render. Require the next full duplicated Z clear before reusing the\n\t\t\t\t// right-eye depth surface.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t}\n\t\t\tLastHostRenderEligible = hostEligible;\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !hostEligible)\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', ) -replace_once( - "src/vr_stereo.cpp", - '''\t\t\tconst HRESULT leftHr = drawCall();\n\t\t\tif(FAILED(leftHr)){PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', - '''\t\t\tconst HRESULT leftHr = drawCall();\n\t\t\tif(FAILED(leftHr)){InvalidateRightDepthIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', -) -replace_once( - "src/vr_stereo.cpp", - '''\t\t\tif (FAILED(rightHr))\n\t\t\t{\n\t\t\t\tFrameRightDrawFailed = true;\n\t\t\t\tPoisonFrame(rightFailure);\n\t\t\t}\n\t\t\tif (!restoreOk)\n\t\t\t\tNoteRestoreFailure("right-eye draw");\n''', - '''\t\t\tif (FAILED(rightHr))\n\t\t\t{\n\t\t\t\tFrameRightDrawFailed = true;\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\tPoisonFrame(rightFailure);\n\t\t\t}\n\t\t\tif (!restoreOk)\n\t\t\t{\n\t\t\t\tInvalidateRightDepthIfLeftMayWrite(device);\n\t\t\t\tNoteRestoreFailure("right-eye draw");\n\t\t\t}\n''', -) - -old_clear = '''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects,\n\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil)\n\t\t{\n\t\t\tconst bool candidate=!InternalStereoPass&&StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;\n\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}\n\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}\n\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);return leftHr;}\n\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{\n\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}\n\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk)NoteRestoreFailure("right-eye clear");return leftHr;\n\t\t}\n''' -new_clear = '''\t\tHRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects,\n\t\t\tDWORD flags, D3DCOLOR color, float z, DWORD stencil)\n\t\t{\n\t\t\tif (!IsGameDevice(device) || InternalStereoPass)\n\t\t\t\treturn ClearHook.stdcall(device, count, rects, flags, color, z, stencil);\n\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tconst HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil);\n\t\t\t\tif (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil)\n\t\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\treturn hr;\n\t\t\t}\n\n\t\t\tconst bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;\n\t\t\tif(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}\n\t\t\tif(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}\n\t\t\tconst HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);\n\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;}\n\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n\t\t\tIDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{\n\t\t\t\tInternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}\n\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n\t\t}\n''' -replace_once("src/vr_stereo.cpp", old_clear, new_clear) -# 4) Frame.v1 two-phase Present publication. -replace_once( - "src/vr_stereo.cpp", - "\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo)\n", - "\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false)\n", -) replace_once( "src/vr_stereo.cpp", - "RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=0;RenderFrameState->failureReason=static_cast(failureReason);", - "RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);", -) -replace_once( - "src/vr_stereo.cpp", - "\t\t\tif(state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;", - "\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;", -) -old_present = '''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){const std::uint32_t frameId=NextStereoFrameId();PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,frameId);PublishRenderFrame(OutRunVR::StereoSbsActive,frameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; exact effective eye pose published in Frame.v1");}}\n\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}\n\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n\t\t}\n''' -new_present = '''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}}\n\t\t\telse{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}\n\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n\t\t}\n''' -replace_once("src/vr_stereo.cpp", old_present, new_present) - -# 5) Host sets render eligibility from OpenXR shouldRender and rejects in-flight -# Frame.v1 records both before and after desktop capture. -replace_once( - "vrhost/main_stereo.cpp", - " XrSessionState sessionState, XrViewStateFlags viewFlags,\n const char* runtime)\n", - " XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n const char* runtime)\n", -) -replace_once( - "vrhost/main_stereo.cpp", - " if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused;\n", - " if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused;\n if (shouldRender) flags |= OutRunVR::HostShouldRender;\n", -) -replace_once( - "vrhost/main_stereo.cpp", - " const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, ip.runtimeName);\n", - " const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName);\n", -) -replace_once( - "vrhost/main_stereo.cpp", - " if(have&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){", - " if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){", -) -replace_once( - "vrhost/main_stereo.cpp", - "const bool same=renderFrames.Read(after)&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc;", - "const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;", -) - -# Documentation: culling union is intentionally deferred, and Frame.v1 uses a -# two-phase Present transaction to close both image/metadata race directions. -doc = read("VR_OPENXR.md") -doc = doc.replace( - "`CullingUnionFov` is opt-in and affects only render-phase culling; pre-BeginScene visibility remains runtime-test territory.", - "`CullingUnionFov` remains opt-in but is currently fail-safe deferred: the live renderer projection is never widened until a culling-only frustum boundary is verified. Pre-BeginScene visibility remains runtime-test territory. Frame.v1 also publishes a Present-in-flight transaction before the real D3D9 Present and commits the completed frame afterward, so Desktop Duplication cannot accept either old-image/new-metadata or new-image/old-metadata pairings.", + "\t\t\tVertexShaderSerial.store(0, std::memory_order_release);\n", + "\t\t\tVertexShaderSerial.store(0, std::memory_order_release);\n\t\t\tLastHostRenderEligible = false;\n", ) -write("VR_OPENXR.md", doc) -# Contract checks for the source-only patch. -shared = read("src/vr_shared.hpp") -renderer = read("src/vr_renderer_probe.cpp") stereo = read("src/vr_stereo.cpp") -host = read("vrhost/main_stereo.cpp") -for marker in ("HostShouldRender", "RenderFramePresentInFlight"): - if marker not in shared: - raise RuntimeError(f"missing IPC marker: {marker}") -for marker in ("CullingUnionFov is deferred", "HostShouldRender"): - if marker not in renderer: - raise RuntimeError(f"missing renderer marker: {marker}") -for marker in ("HostRenderEligible", "InvalidateRightDepthIfLeftMayWrite", "two-phase Present commit", "presentInFlight"): +for marker in ( + "LastHostRenderEligible", + "The left/game depth may have advanced while OpenXR asked us not to", + "RightDepthSynchronized = false;", +): if marker not in stereo: - raise RuntimeError(f"missing stereo marker: {marker}") -for marker in ("fs.shouldRender == XR_TRUE", "RenderFramePresentInFlight", "after.flags==before.flags"): - if marker not in host: - raise RuntimeError(f"missing host marker: {marker}") + raise RuntimeError(f"resume-depth invariant missing: {marker}") -print("applied device isolation, two-phase Present handshake, depth invalidation, render gating and safe culling deferral") +print("render resume now requires right-depth resynchronization") From 3532620ce66406ef58dad1c8c7ac843db20a7810 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:06:57 +0000 Subject: [PATCH 0593/1308] vr: apply stereo integrity and pose contract hardening --- src/vr_stereo.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index a2f6ee4e65..cf0efcace3 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -115,6 +115,7 @@ namespace OutRunVRStereo OutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; std::uint32_t StereoFrameCounter = 0; bool RightDepthSynchronized = true; + bool LastHostRenderEligible = false; ULONGLONG LastSummaryMs = 0; std::uint64_t DuplicatedDraws = 0; @@ -183,7 +184,16 @@ namespace OutRunVRStereo bool StereoWanted() { - if (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible()) + const bool hostEligible = HostRenderEligible(); + if (hostEligible && !LastHostRenderEligible && TrackedDepthStencil) + { + // The left/game depth may have advanced while OpenXR asked us not to + // render. Require the next full duplicated Z clear before reusing the + // right-eye depth surface. + RightDepthSynchronized = false; + } + LastHostRenderEligible = hostEligible; + if (!Settings::VRStereo || !GameplayActive() || !hostEligible) return false; return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; } @@ -1129,6 +1139,7 @@ namespace OutRunVRStereo AuxRenderTargetActive = {}; CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); + LastHostRenderEligible = false; FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); if (SUCCEEDED(hr)) EnsureStereoResources(device); From bac3c32504f14b51c24440076e7db8bcbef65c93 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:07:23 +0900 Subject: [PATCH 0594/1308] chore: remove temporary VR patch workflow --- .github/workflows/apply-vr-review-fixes.yml | 36 --------------------- 1 file changed, 36 deletions(-) delete mode 100644 .github/workflows/apply-vr-review-fixes.yml diff --git a/.github/workflows/apply-vr-review-fixes.yml b/.github/workflows/apply-vr-review-fixes.yml deleted file mode 100644 index 2962168c65..0000000000 --- a/.github/workflows/apply-vr-review-fixes.yml +++ /dev/null @@ -1,36 +0,0 @@ -name: Apply VR review hardening - -on: - push: - branches: [ vr-openxr ] - paths: - - '.github/workflows/apply-vr-review-fixes.yml' - - 'tools/apply_vr_review_fixes.py' - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - name: Checkout vr-openxr - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply reviewed source changes - run: python tools/apply_vr_review_fixes.py - - name: Validate and commit source only - shell: bash - run: | - git diff --check - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/vr_shared.hpp src/hooks_vr.cpp src/vr_renderer_probe.cpp src/vr_stereo.cpp vrhost/main_stereo.cpp VR_OPENXR.md - if git diff --cached --quiet; then - echo 'patch produced no staged source changes' >&2 - exit 1 - fi - git commit -m 'vr: apply stereo integrity and pose contract hardening' - git push origin HEAD:vr-openxr From 21a4b777746352f92dff3f0e67ddfda8624d849d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:07:32 +0900 Subject: [PATCH 0595/1308] chore: remove temporary VR patch script --- tools/apply_vr_review_fixes.py | 49 ---------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 tools/apply_vr_review_fixes.py diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py deleted file mode 100644 index f14d776f70..0000000000 --- a/tools/apply_vr_review_fixes.py +++ /dev/null @@ -1,49 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parents[1] - - -def read(path: str) -> str: - return (ROOT / path).read_text(encoding="utf-8") - - -def write(path: str, text: str) -> None: - (ROOT / path).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(path: str, old: str, new: str) -> None: - text = read(path) - count = text.count(old) - if count != 1: - raise RuntimeError(f"{path}: expected one match, found {count}: {old[:180]!r}") - write(path, text.replace(old, new, 1)) - - -replace_once( - "src/vr_stereo.cpp", - "\t\tbool RightDepthSynchronized = true;\n", - "\t\tbool RightDepthSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n", -) - -replace_once( - "src/vr_stereo.cpp", - '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !HostRenderEligible())\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', - '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth may have advanced while OpenXR asked us not to\n\t\t\t\t// render. Require the next full duplicated Z clear before reusing the\n\t\t\t\t// right-eye depth surface.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t}\n\t\t\tLastHostRenderEligible = hostEligible;\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !hostEligible)\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''', -) - -replace_once( - "src/vr_stereo.cpp", - "\t\t\tVertexShaderSerial.store(0, std::memory_order_release);\n", - "\t\t\tVertexShaderSerial.store(0, std::memory_order_release);\n\t\t\tLastHostRenderEligible = false;\n", -) - -stereo = read("src/vr_stereo.cpp") -for marker in ( - "LastHostRenderEligible", - "The left/game depth may have advanced while OpenXR asked us not to", - "RightDepthSynchronized = false;", -): - if marker not in stereo: - raise RuntimeError(f"resume-depth invariant missing: {marker}") - -print("render resume now requires right-depth resynchronization") From 7d0cc79e23dd82002f35d996f4a2e2ca2c7c15a4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:27:43 +0900 Subject: [PATCH 0596/1308] chore: stage VR 20-pass review diagnostics patch --- tools/apply_vr_review20_diagnostics.py | 139 +++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 tools/apply_vr_review20_diagnostics.py diff --git a/tools/apply_vr_review20_diagnostics.py b/tools/apply_vr_review20_diagnostics.py new file mode 100644 index 0000000000..69d7389c6e --- /dev/null +++ b/tools/apply_vr_review20_diagnostics.py @@ -0,0 +1,139 @@ +from pathlib import Path + + +def replace_once(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise RuntimeError(f"{label}: expected exactly 1 match, got {count}") + return text.replace(old, new, 1) + +# 1) Shared enums / renderer diagnostic API. ABI sizes and layouts stay unchanged. +p = Path('src/vr_shared.hpp') +s = p.read_text(encoding='utf-8') +s = replace_once(s, +''' StereoFailureDepthUnsynchronized = 15,\n StereoFailureClearFailed = 16,\n''', +''' StereoFailureDepthUnsynchronized = 15,\n StereoFailureClearFailed = 16,\n StereoFailureWorldClassificationFailed = 17,\n StereoFailureStencilUnsynchronized = 18,\n''', 'failure enum') +s = replace_once(s, +''' bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation,\n std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity,\n std::uint64_t& shaderSerial);\n''', +''' bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation,\n std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity,\n std::uint64_t& shaderSerial);\n std::uint64_t GetBeginSceneCallCount();\n''', 'renderer diagnostic API') +p.write_text(s, encoding='utf-8') + +# 2) Expose BeginScene count for Present-frame diagnostics. +p = Path('src/vr_renderer_probe.cpp') +s = p.read_text(encoding='utf-8') +s = replace_once(s, +'''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out)\n\t{\n\t\tout = LatchedStereo;\n\t\treturn out.valid && out.poseSequence != 0;\n\t}\n\n\tbool GetRendererBaseProjection(float outMatrix[16])\n''', +'''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out)\n\t{\n\t\tout = LatchedStereo;\n\t\treturn out.valid && out.poseSequence != 0;\n\t}\n\n\tstd::uint64_t GetBeginSceneCallCount()\n\t{\n\t\treturn BeginSceneCalls;\n\t}\n\n\tbool GetRendererBaseProjection(float outMatrix[16])\n''', 'BeginScene API implementation') +p.write_text(s, encoding='utf-8') + +# 3) Stereo integrity / telemetry hardening. +p = Path('src/vr_stereo.cpp') +s = p.read_text(encoding='utf-8') + +s = replace_once(s, +'''\t\tbool RightDepthSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n\n\t\tULONGLONG LastSummaryMs = 0;\n''', +'''\t\tbool RightDepthSynchronized = true;\n\t\tbool RightStencilSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n\t\tbool FramePoseMismatchLogged = false;\n\n\t\tULONGLONG LastSummaryMs = 0;\n''', 'stencil/frame state') + +s = replace_once(s, +'''\t\tstd::uint64_t MrtRejectedDraws = 0;\n\t\tstd::uint64_t RestoreFailures = 0;\n\t\tbool FirstStereoActiveLogged = false;\n''', +'''\t\tstd::uint64_t MrtRejectedDraws = 0;\n\t\tstd::uint64_t RestoreFailures = 0;\n\t\tstd::uint64_t WorldClassificationFailures = 0;\n\t\tstd::uint64_t OffscreenVerifiedWorldDraws = 0;\n\t\tstd::uint64_t PoseSequenceMismatchFrames = 0;\n\t\tstd::uint64_t MultiBeginScenePresents = 0;\n\t\tstd::uint64_t MaxBeginScenesPerPresent = 0;\n\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0;\n\t\tstd::array FailureCounts{};\n\t\tbool FirstStereoActiveLogged = false;\n''', 'diagnostic counters') + +s = replace_once(s, +'''\t\tbool FirstMrtRejectLogged = false;\n''', +'''\t\tbool FirstMrtRejectLogged = false;\n\t\tbool FirstOffscreenWorldLogged = false;\n\t\tbool FirstClassificationFailureLogged = false;\n''', 'diagnostic log flags') + +s = replace_once(s, +'''\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth may have advanced while OpenXR asked us not to\n\t\t\t\t// render. Require the next full duplicated Z clear before reusing the\n\t\t\t\t// right-eye depth surface.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t}\n''', +'''\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth/stencil may have advanced while OpenXR asked us\n\t\t\t\t// not to render. Require duplicated full clears before reusing them.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n''', 'resume sync state') + +# Forward declaration because StereoWanted appears before FormatHasStencil implementation. +s = replace_once(s, +'''\t\tbool GameplayActive()\n''', +'''\t\tbool FormatHasStencil(D3DFORMAT format);\n\n\t\tbool GameplayActive()\n''', 'FormatHasStencil forward declaration') + +s = replace_once(s, +'''\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;}\n\n\t\tstruct DrawStereoState\n''', +'''\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason)\n\t\t{\n\t\t\tFrameStereoIncomplete = true;\n\t\t\tif (FrameFailureReason == OutRunVR::StereoFailureNone)\n\t\t\t{\n\t\t\t\tFrameFailureReason = reason;\n\t\t\t\tconst auto index = static_cast(reason);\n\t\t\t\tif (index < FailureCounts.size()) ++FailureCounts[index];\n\t\t\t}\n\t\t}\n\n\t\tenum class EyeBuildResult\n\t\t{\n\t\t\tNonWorld,\n\t\t\tWorldStereo,\n\t\t\tFatalError,\n\t\t};\n\n\t\tstruct DrawStereoState\n''', 'PoisonFrame + tri-state enum') + +old_build_start = '''\t\tbool BuildEyeConstants(IDirect3DDevice9* device,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state)\n\t\t{\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn false;\n\n\t\t\tif (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister,\n\t\t\t\tstate.originalConstants, OutRunWvpRegisterCount)))\n\t\t\t\treturn false;\n\n\t\t\tfloat verifiedConstants[16]{};\n\t\t\tstd::uint32_t verifiedGeneration = 0;\n\t\t\tstd::uint32_t verifiedPoseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShaderIdentity = 0;\n\t\t\tstd::uint64_t verifiedShaderSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration,\n\t\t\t\tverifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial))\n\t\t\t\treturn false;\n\t\t\tif (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence ||\n\t\t\t\tverifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial ||\n\t\t\t\t!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon))\n\t\t\t\treturn false;\n\n\t\t\tD3DMATRIX projection{};\n\t\t\tD3DMATRIX invProjection{};\n\t\t\tif (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection))\n\t\t\t\treturn false;\n''' +new_build_start = '''\t\tEyeBuildResult BuildEyeConstants(IDirect3DDevice9* device,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state)\n\t\t{\n\t\t\tfloat verifiedConstants[16]{};\n\t\t\tstd::uint32_t verifiedGeneration = 0;\n\t\t\tstd::uint32_t verifiedPoseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShaderIdentity = 0;\n\t\t\tstd::uint64_t verifiedShaderSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration,\n\t\t\t\tverifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial))\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\t\t\tif (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial)\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\t\t\tif (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence)\n\t\t\t\treturn EyeBuildResult::FatalError;\n\n\t\t\tif (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister,\n\t\t\t\tstate.originalConstants, OutRunWvpRegisterCount)))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\t\t\tif (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\n\t\t\tD3DMATRIX projection{};\n\t\t\tD3DMATRIX invProjection{};\n\t\t\tif (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''' +s = replace_once(s, old_build_start, new_build_start, 'BuildEyeConstants header') + +s = replace_once(s, +'''\t\t\tif (!MatrixFinite(correctedWorldView))\n\t\t\t\treturn false;\n''', +'''\t\t\tif (!MatrixFinite(correctedWorldView))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''', 'corrected WorldView failure') +s = replace_once(s, +'''\t\t\t\tif (!MatrixFinite(eyeWvp))\n\t\t\t\t\treturn false;\n''', +'''\t\t\t\tif (!MatrixFinite(eyeWvp))\n\t\t\t\t\treturn EyeBuildResult::FatalError;\n''', 'eye WVP failure') +s = replace_once(s, +'''\t\t\tstate.worldStereo = true;\n\t\t\tstate.poseSequence = stereo.poseSequence;\n\t\t\treturn true;\n\t\t}\n''', +'''\t\t\tstate.worldStereo = true;\n\t\t\tstate.poseSequence = stereo.poseSequence;\n\t\t\treturn EyeBuildResult::WorldStereo;\n\t\t}\n\n\t\tbool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device)\n\t\t{\n\t\t\tfloat verified[16]{};\n\t\t\tstd::uint32_t generation = 0, poseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShader = 0, currentShader = 0;\n\t\t\tstd::uint64_t verifiedSerial = 0, currentSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence,\n\t\t\t\tverifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0)\n\t\t\t\treturn false;\n\t\t\tif (!GetCurrentShaderEpoch(currentShader, currentSerial) ||\n\t\t\t\tcurrentShader != verifiedShader || currentSerial != verifiedSerial)\n\t\t\t\treturn false;\n\t\t\tfloat current[16]{};\n\t\t\treturn SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current,\n\t\t\t\tOutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon);\n\t\t}\n''', 'BuildEyeConstants completion + offscreen marker') + +# Depth/stencil helpers. +s = replace_once(s, +'''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', +'''\t\tbool SurfaceHasStencil(IDirect3DSurface9* surface)\n\t\t{\n\t\t\tif (!surface) return false;\n\t\t\tD3DSURFACE_DESC desc{};\n\t\t\treturn SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format);\n\t\t}\n\n\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', 'SurfaceHasStencil helper') + +s = replace_once(s, +'''\t\tvoid InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device))\n\t\t\t\tRightDepthSynchronized = false;\n\t\t}\n''', +'''\t\tbool LeftDrawMayWriteStencil(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false;\n\t\t\tDWORD enabled = FALSE, writeMask = 0;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &writeMask))) return true;\n\t\t\tif (!enabled || writeMask == 0) return false;\n\t\t\tDWORD fail = D3DSTENCILOP_KEEP, zfail = D3DSTENCILOP_KEEP, pass = D3DSTENCILOP_KEEP;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILFAIL, &fail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILZFAIL, &zfail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILPASS, &pass))) return true;\n\t\t\tif (fail != D3DSTENCILOP_KEEP || zfail != D3DSTENCILOP_KEEP || pass != D3DSTENCILOP_KEEP) return true;\n\t\t\tDWORD twoSided = FALSE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE, &twoSided))) return true;\n\t\t\tif (!twoSided) return false;\n\t\t\tDWORD cFail = D3DSTENCILOP_KEEP, cZFail = D3DSTENCILOP_KEEP, cPass = D3DSTENCILOP_KEEP;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL, &cFail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL, &cZFail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS, &cPass))) return true;\n\t\t\treturn cFail != D3DSTENCILOP_KEEP || cZFail != D3DSTENCILOP_KEEP || cPass != D3DSTENCILOP_KEEP;\n\t\t}\n\n\t\tvoid InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) RightDepthSynchronized = false;\n\t\t\tif (RightStencilSynchronized && LeftDrawMayWriteStencil(device)) RightStencilSynchronized = false;\n\t\t}\n''', 'stencil write tracking') +s = s.replace('InvalidateRightDepthIfLeftMayWrite(device)', 'InvalidateRightDepthStencilIfLeftMayWrite(device)') + +s = replace_once(s, +'''\t\t\tReleaseCom(TrackedDepthStencil);\n\t\t\tBackBufferDesc = {};\n''', +'''\t\t\tReleaseCom(TrackedDepthStencil);\n\t\t\tRightDepthSynchronized = true;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tBackBufferDesc = {};\n''', 'resource release sync reset') + +s = replace_once(s, +'''\t\t\tReleaseCom(RightEyeDepth);\n\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr;\n\t\t\tif (!TrackedDepthStencil)\n\t\t\t\treturn true;\n\n\t\t\tD3DSURFACE_DESC depthDesc{};\n\t\t\tif (FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))\n\t\t\t\treturn false;\n''', +'''\t\t\tReleaseCom(RightEyeDepth);\n\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tif (!TrackedDepthStencil)\n\t\t\t\treturn true;\n\n\t\t\tD3DSURFACE_DESC depthDesc{};\n\t\t\tif (FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))\n\t\t\t\treturn false;\n\t\t\tRightStencilSynchronized = !FormatHasStencil(depthDesc.Format);\n''', 'right depth creation sync') + +s = replace_once(s, +'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}\n\t\t\tdraw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true;\n''', +'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}\n\t\t\tdraw.stereoFrame=stereo;\n\t\t\tconst EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);\n\t\t\tif(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}\n\t\t\treturn true;\n''', 'PrepareDuplicatedDraw tri-state') + +s = replace_once(s, +'''\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tInvalidateRightDepthStencilIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', +'''\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device))\n\t\t\t\t{\n\t\t\t\t\t++OffscreenVerifiedWorldDraws;\n\t\t\t\t\tif (!FirstOffscreenWorldLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tspdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInvalidateRightDepthStencilIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', 'offscreen world telemetry') + +s = replace_once(s, +'''\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}\n''', +'''\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}\n''', 'pose mismatch telemetry') + +# Clear: offscreen and left-only Z/stencil divergence. +s = replace_once(s, +'''\t\t\t\tif (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil)\n\t\t\t\t\tRightDepthSynchronized = false;\n''', +'''\t\t\t\tif (SUCCEEDED(hr) && TrackedDepthStencil)\n\t\t\t\t{\n\t\t\t\t\tif ((flags & D3DCLEAR_ZBUFFER) != 0) RightDepthSynchronized = false;\n\t\t\t\t\tif ((flags & D3DCLEAR_STENCIL) != 0 && SurfaceHasStencil(TrackedDepthStencil)) RightStencilSynchronized = false;\n\t\t\t\t}\n''', 'offscreen clear sync') +s = replace_once(s, +'''\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;}\n''', +'''\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}\n''', 'left-only clear sync') +s = replace_once(s, +'''\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n''', +'''\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n''', 'viewport clear sync') +s = replace_once(s, +'''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n''', +'''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n''', 'duplicated clear sync') + +# Summary: include the diagnostics that make the one-shot runtime test useful. +s = replace_once(s, +'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseSeq={}",\n\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws,\n\t\t\t\tStereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence);\n''', +'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]",\n\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws,\n\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]);\n''', 'summary telemetry') + +# Present-frame BeginScene accounting and reset of per-frame mismatch latch. +s = replace_once(s, +'''\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n''', +'''\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n''', 'Present BeginScene diagnostics') +s = replace_once(s, +'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n''', +'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n''', 'Present state reset') + +s = replace_once(s, +'''\t\t\tLastHostRenderEligible = false;\n\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState''', +'''\t\t\tLastHostRenderEligible = false;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tFramePoseMismatchLogged = false;\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState''', 'Reset diagnostics') + +s = replace_once(s, +'''\t\t\tInitializeAuxRenderTargetState(device);\n\t\t\tEnsureSharedState();\n''', +'''\t\t\tInitializeAuxRenderTargetState(device);\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tEnsureSharedState();\n''', 'hook install diagnostics') + +p.write_text(s, encoding='utf-8') + +print('VR 20-pass review patch applied successfully') From b1cb37368821191126e8a1435e524eb2d372374c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:27:57 +0900 Subject: [PATCH 0597/1308] chore: add one-shot VR review20 patch workflow --- .github/workflows/apply-vr-review20.yml | 37 +++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 .github/workflows/apply-vr-review20.yml diff --git a/.github/workflows/apply-vr-review20.yml b/.github/workflows/apply-vr-review20.yml new file mode 100644 index 0000000000..571d611500 --- /dev/null +++ b/.github/workflows/apply-vr-review20.yml @@ -0,0 +1,37 @@ +name: Apply VR review20 hardening + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_review20_diagnostics.py' + - '.github/workflows/apply-vr-review20.yml' + +permissions: + contents: write + +jobs: + apply: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply source patch + run: python3 tools/apply_vr_review20_diagnostics.py + - name: Validate patch text + run: | + git diff --check + git diff -- src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp + - name: Commit source changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp + if git diff --cached --quiet; then + echo 'No source changes to commit.' + else + git commit -m 'vr: harden classification stencil and one-shot telemetry' + git push origin HEAD:vr-openxr + fi From df1e2e7571c419e4e9127c22294ceb40ccfd121c Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:28:05 +0000 Subject: [PATCH 0598/1308] vr: harden classification stencil and one-shot telemetry --- src/vr_renderer_probe.cpp | 5 + src/vr_shared.hpp | 3 + src/vr_stereo.cpp | 197 +++++++++++++++++++++++++++++--------- 3 files changed, 160 insertions(+), 45 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 9365d72427..43664f1f7a 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -1167,6 +1167,11 @@ namespace OutRunVRRenderer return out.valid && out.poseSequence != 0; } + std::uint64_t GetBeginSceneCallCount() + { + return BeginSceneCalls; + } + bool GetRendererBaseProjection(float outMatrix[16]) { if (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 85a8cdec8d..705f0f2daf 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -106,6 +106,8 @@ namespace OutRunVR StereoFailurePoseSequenceMismatch = 14, StereoFailureDepthUnsynchronized = 15, StereoFailureClearFailed = 16, + StereoFailureWorldClassificationFailed = 17, + StereoFailureStencilUnsynchronized = 18, }; #pragma pack(push, 4) @@ -246,6 +248,7 @@ namespace OutRunVRRenderer bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial); + std::uint64_t GetBeginSceneCallCount(); } namespace OutRunVRStereo diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index cf0efcace3..0bcb22d326 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -115,7 +115,9 @@ namespace OutRunVRStereo OutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; std::uint32_t StereoFrameCounter = 0; bool RightDepthSynchronized = true; + bool RightStencilSynchronized = true; bool LastHostRenderEligible = false; + bool FramePoseMismatchLogged = false; ULONGLONG LastSummaryMs = 0; std::uint64_t DuplicatedDraws = 0; @@ -125,10 +127,19 @@ namespace OutRunVRStereo std::uint64_t StereoComposeFailure = 0; std::uint64_t MrtRejectedDraws = 0; std::uint64_t RestoreFailures = 0; + std::uint64_t WorldClassificationFailures = 0; + std::uint64_t OffscreenVerifiedWorldDraws = 0; + std::uint64_t PoseSequenceMismatchFrames = 0; + std::uint64_t MultiBeginScenePresents = 0; + std::uint64_t MaxBeginScenesPerPresent = 0; + std::uint64_t LastBeginSceneCountAtPresent = 0; + std::array FailureCounts{}; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; bool FirstRestoreFailureLogged = false; bool FirstMrtRejectLogged = false; + bool FirstOffscreenWorldLogged = false; + bool FirstClassificationFailureLogged = false; template void ReleaseCom(T*& value) @@ -160,6 +171,8 @@ namespace OutRunVRStereo return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; } + bool FormatHasStencil(D3DFORMAT format); + bool GameplayActive() { if (!Game::current_mode) @@ -187,10 +200,12 @@ namespace OutRunVRStereo const bool hostEligible = HostRenderEligible(); if (hostEligible && !LastHostRenderEligible && TrackedDepthStencil) { - // The left/game depth may have advanced while OpenXR asked us not to - // render. Require the next full duplicated Z clear before reusing the - // right-eye depth surface. + // The left/game depth/stencil may have advanced while OpenXR asked us + // not to render. Require duplicated full clears before reusing them. RightDepthSynchronized = false; + D3DSURFACE_DESC d{}; + if (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format)) + RightStencilSynchronized = false; } LastHostRenderEligible = hostEligible; if (!Settings::VRStereo || !GameplayActive() || !hostEligible) @@ -441,7 +456,23 @@ namespace OutRunVRStereo if(!existed){std::memset(RenderFrameState,0,sizeof(*RenderFrameState));RenderFrameState->protocolVersion=OutRunVR::RenderFrameProtocolVersion;RenderFrameState->structSize=sizeof(*RenderFrameState);MemoryBarrier();RenderFrameState->magic=OutRunVR::RenderFrameMagic;} return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(*RenderFrameState); } - void PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;} + void PoisonFrame(OutRunVR::StereoFailureReason reason) + { + FrameStereoIncomplete = true; + if (FrameFailureReason == OutRunVR::StereoFailureNone) + { + FrameFailureReason = reason; + const auto index = static_cast(reason); + if (index < FailureCounts.size()) ++FailureCounts[index]; + } + } + + enum class EyeBuildResult + { + NonWorld, + WorldStereo, + FatalError, + }; struct DrawStereoState { @@ -452,18 +483,9 @@ namespace OutRunVRStereo OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; }; - bool BuildEyeConstants(IDirect3DDevice9* device, + EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) { - std::uintptr_t shaderIdentity = 0; - std::uint64_t shaderSerial = 0; - if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) - return false; - - if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, - state.originalConstants, OutRunWvpRegisterCount))) - return false; - float verifiedConstants[16]{}; std::uint32_t verifiedGeneration = 0; std::uint32_t verifiedPoseSequence = 0; @@ -471,23 +493,34 @@ namespace OutRunVRStereo std::uint64_t verifiedShaderSerial = 0; if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) - return false; - if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence || - verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial || - !FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) - return false; + return EyeBuildResult::NonWorld; + + std::uintptr_t shaderIdentity = 0; + std::uint64_t shaderSerial = 0; + if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) + return EyeBuildResult::FatalError; + if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) + return EyeBuildResult::NonWorld; + if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) + return EyeBuildResult::FatalError; + + if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, + state.originalConstants, OutRunWvpRegisterCount))) + return EyeBuildResult::FatalError; + if (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) + return EyeBuildResult::FatalError; D3DMATRIX projection{}; D3DMATRIX invProjection{}; if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) - return false; + return EyeBuildResult::FatalError; D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); if (!MatrixFinite(correctedWorldView)) - return false; + return EyeBuildResult::FatalError; for (int eye = 0; eye < 2; ++eye) { @@ -497,14 +530,31 @@ namespace OutRunVRStereo const D3DMATRIX eyeWvp = MultiplyMatrix( MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); if (!MatrixFinite(eyeWvp)) - return false; + return EyeBuildResult::FatalError; const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); } state.worldStereo = true; state.poseSequence = stereo.poseSequence; - return true; + return EyeBuildResult::WorldStereo; + } + + bool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device) + { + float verified[16]{}; + std::uint32_t generation = 0, poseSequence = 0; + std::uintptr_t verifiedShader = 0, currentShader = 0; + std::uint64_t verifiedSerial = 0, currentSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, + verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) + return false; + if (!GetCurrentShaderEpoch(currentShader, currentSerial) || + currentShader != verifiedShader || currentSerial != verifiedSerial) + return false; + float current[16]{}; + return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, + OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); } bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) @@ -533,6 +583,13 @@ namespace OutRunVRStereo } } + bool SurfaceHasStencil(IDirect3DSurface9* surface) + { + if (!surface) return false; + D3DSURFACE_DESC desc{}; + return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); + } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) @@ -545,10 +602,32 @@ namespace OutRunVRStereo return zEnable != D3DZB_FALSE && zWrite != FALSE; } - void InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device) + bool LeftDrawMayWriteStencil(IDirect3DDevice9* device) { - if (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) - RightDepthSynchronized = false; + if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; + DWORD enabled = FALSE, writeMask = 0; + if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled)) || + FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &writeMask))) return true; + if (!enabled || writeMask == 0) return false; + DWORD fail = D3DSTENCILOP_KEEP, zfail = D3DSTENCILOP_KEEP, pass = D3DSTENCILOP_KEEP; + if (FAILED(device->GetRenderState(D3DRS_STENCILFAIL, &fail)) || + FAILED(device->GetRenderState(D3DRS_STENCILZFAIL, &zfail)) || + FAILED(device->GetRenderState(D3DRS_STENCILPASS, &pass))) return true; + if (fail != D3DSTENCILOP_KEEP || zfail != D3DSTENCILOP_KEEP || pass != D3DSTENCILOP_KEEP) return true; + DWORD twoSided = FALSE; + if (FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE, &twoSided))) return true; + if (!twoSided) return false; + DWORD cFail = D3DSTENCILOP_KEEP, cZFail = D3DSTENCILOP_KEEP, cPass = D3DSTENCILOP_KEEP; + if (FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL, &cFail)) || + FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL, &cZFail)) || + FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS, &cPass))) return true; + return cFail != D3DSTENCILOP_KEEP || cZFail != D3DSTENCILOP_KEEP || cPass != D3DSTENCILOP_KEEP; + } + + void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) + { + if (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) RightDepthSynchronized = false; + if (RightStencilSynchronized && LeftDrawMayWriteStencil(device)) RightStencilSynchronized = false; } bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) @@ -576,6 +655,8 @@ namespace OutRunVRStereo ReleaseCom(BackBuffer); ReleaseCom(TrackedRenderTarget); ReleaseCom(TrackedDepthStencil); + RightDepthSynchronized = true; + RightStencilSynchronized = true; BackBufferDesc = {}; } @@ -583,12 +664,14 @@ namespace OutRunVRStereo { ReleaseCom(RightEyeDepth); RightDepthSynchronized = TrackedDepthStencil == nullptr; + RightStencilSynchronized = true; if (!TrackedDepthStencil) return true; D3DSURFACE_DESC depthDesc{}; if (FAILED(TrackedDepthStencil->GetDesc(&depthDesc))) return false; + RightStencilSynchronized = !FormatHasStencil(depthDesc.Format); return SUCCEEDED(device->CreateDepthStencilSurface( BackBufferDesc.Width, BackBufferDesc.Height, depthDesc.Format, depthDesc.MultiSampleType, depthDesc.MultiSampleQuality, FALSE, @@ -925,8 +1008,12 @@ namespace OutRunVRStereo if (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} if(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} + if(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;} OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} - draw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true; + draw.stereoFrame=stereo; + const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw); + if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;} + return true; } template @@ -936,7 +1023,16 @@ namespace OutRunVRStereo return drawCall(); if (StereoWanted() && !TargetIsBackBuffer()) { - InvalidateRightDepthIfLeftMayWrite(device); + if (CurrentDrawMatchesVerifiedWorld(device)) + { + ++OffscreenVerifiedWorldDraws; + if (!FirstOffscreenWorldLogged) + { + FirstOffscreenWorldLogged = true; + spdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"); + } + } + InvalidateRightDepthStencilIfLeftMayWrite(device); return drawCall(); } @@ -944,7 +1040,7 @@ namespace OutRunVRStereo if (!PrepareDuplicatedDraw(device, draw)) { if (StereoWanted() && TargetIsBackBuffer()) - InvalidateRightDepthIfLeftMayWrite(device); + InvalidateRightDepthStencilIfLeftMayWrite(device); return drawCall(); } @@ -953,7 +1049,7 @@ namespace OutRunVRStereo if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} const HRESULT leftHr = drawCall(); - if(FAILED(leftHr)){InvalidateRightDepthIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} + if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; @@ -988,7 +1084,7 @@ namespace OutRunVRStereo if (draw.worldStereo) { if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;} - else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");} + else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}} FrameHadWorldStereo = true; ++WorldStereoDraws; if (!FirstWorldStereoLogged) @@ -1003,12 +1099,12 @@ namespace OutRunVRStereo if (FAILED(rightHr)) { FrameRightDrawFailed = true; - InvalidateRightDepthIfLeftMayWrite(device); + InvalidateRightDepthStencilIfLeftMayWrite(device); PoisonFrame(rightFailure); } if (!restoreOk) { - InvalidateRightDepthIfLeftMayWrite(device); + InvalidateRightDepthStencilIfLeftMayWrite(device); NoteRestoreFailure("right-eye draw"); } return leftHr; @@ -1055,8 +1151,11 @@ namespace OutRunVRStereo if (StereoWanted() && !TargetIsBackBuffer()) { const HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - if (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil) - RightDepthSynchronized = false; + if (SUCCEEDED(hr) && TrackedDepthStencil) + { + if ((flags & D3DCLEAR_ZBUFFER) != 0) RightDepthSynchronized = false; + if ((flags & D3DCLEAR_STENCIL) != 0 && SurfaceHasStencil(TrackedDepthStencil)) RightStencilSynchronized = false; + } return hr; } @@ -1064,12 +1163,11 @@ namespace OutRunVRStereo if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil); - if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;} - D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} + if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;} + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} - if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 && - ViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; + if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) @@ -1115,20 +1213,25 @@ namespace OutRunVRStereo if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseSeq={}", - DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, - StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, - MrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence); + spdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]", + DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws, + WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, + MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, + MaxBeginScenesPerPresent, FrameStereoPoseSequence, + FailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable], + FailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable], + FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized], + FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]); } HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} - FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; + FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) @@ -1140,6 +1243,9 @@ namespace OutRunVRStereo CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); LastHostRenderEligible = false; + RightStencilSynchronized = true; + FramePoseMismatchLogged = false; + LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); if (SUCCEEDED(hr)) EnsureStereoResources(device); @@ -1184,6 +1290,7 @@ namespace OutRunVRStereo shader->Release(); } InitializeAuxRenderTargetState(device); + LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); EnsureSharedState(); EnsureRenderFrameState(); EnsureStereoResources(device); From ac29381a9859a1284a22c29e218ad0ce220a8d5b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:28:37 +0900 Subject: [PATCH 0599/1308] chore: remove one-shot VR review20 patch script --- tools/apply_vr_review20_diagnostics.py | 139 ------------------------- 1 file changed, 139 deletions(-) delete mode 100644 tools/apply_vr_review20_diagnostics.py diff --git a/tools/apply_vr_review20_diagnostics.py b/tools/apply_vr_review20_diagnostics.py deleted file mode 100644 index 69d7389c6e..0000000000 --- a/tools/apply_vr_review20_diagnostics.py +++ /dev/null @@ -1,139 +0,0 @@ -from pathlib import Path - - -def replace_once(text: str, old: str, new: str, label: str) -> str: - count = text.count(old) - if count != 1: - raise RuntimeError(f"{label}: expected exactly 1 match, got {count}") - return text.replace(old, new, 1) - -# 1) Shared enums / renderer diagnostic API. ABI sizes and layouts stay unchanged. -p = Path('src/vr_shared.hpp') -s = p.read_text(encoding='utf-8') -s = replace_once(s, -''' StereoFailureDepthUnsynchronized = 15,\n StereoFailureClearFailed = 16,\n''', -''' StereoFailureDepthUnsynchronized = 15,\n StereoFailureClearFailed = 16,\n StereoFailureWorldClassificationFailed = 17,\n StereoFailureStencilUnsynchronized = 18,\n''', 'failure enum') -s = replace_once(s, -''' bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation,\n std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity,\n std::uint64_t& shaderSerial);\n''', -''' bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation,\n std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity,\n std::uint64_t& shaderSerial);\n std::uint64_t GetBeginSceneCallCount();\n''', 'renderer diagnostic API') -p.write_text(s, encoding='utf-8') - -# 2) Expose BeginScene count for Present-frame diagnostics. -p = Path('src/vr_renderer_probe.cpp') -s = p.read_text(encoding='utf-8') -s = replace_once(s, -'''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out)\n\t{\n\t\tout = LatchedStereo;\n\t\treturn out.valid && out.poseSequence != 0;\n\t}\n\n\tbool GetRendererBaseProjection(float outMatrix[16])\n''', -'''\tbool GetLatchedStereoFrame(LatchedStereoFrame& out)\n\t{\n\t\tout = LatchedStereo;\n\t\treturn out.valid && out.poseSequence != 0;\n\t}\n\n\tstd::uint64_t GetBeginSceneCallCount()\n\t{\n\t\treturn BeginSceneCalls;\n\t}\n\n\tbool GetRendererBaseProjection(float outMatrix[16])\n''', 'BeginScene API implementation') -p.write_text(s, encoding='utf-8') - -# 3) Stereo integrity / telemetry hardening. -p = Path('src/vr_stereo.cpp') -s = p.read_text(encoding='utf-8') - -s = replace_once(s, -'''\t\tbool RightDepthSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n\n\t\tULONGLONG LastSummaryMs = 0;\n''', -'''\t\tbool RightDepthSynchronized = true;\n\t\tbool RightStencilSynchronized = true;\n\t\tbool LastHostRenderEligible = false;\n\t\tbool FramePoseMismatchLogged = false;\n\n\t\tULONGLONG LastSummaryMs = 0;\n''', 'stencil/frame state') - -s = replace_once(s, -'''\t\tstd::uint64_t MrtRejectedDraws = 0;\n\t\tstd::uint64_t RestoreFailures = 0;\n\t\tbool FirstStereoActiveLogged = false;\n''', -'''\t\tstd::uint64_t MrtRejectedDraws = 0;\n\t\tstd::uint64_t RestoreFailures = 0;\n\t\tstd::uint64_t WorldClassificationFailures = 0;\n\t\tstd::uint64_t OffscreenVerifiedWorldDraws = 0;\n\t\tstd::uint64_t PoseSequenceMismatchFrames = 0;\n\t\tstd::uint64_t MultiBeginScenePresents = 0;\n\t\tstd::uint64_t MaxBeginScenesPerPresent = 0;\n\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0;\n\t\tstd::array FailureCounts{};\n\t\tbool FirstStereoActiveLogged = false;\n''', 'diagnostic counters') - -s = replace_once(s, -'''\t\tbool FirstMrtRejectLogged = false;\n''', -'''\t\tbool FirstMrtRejectLogged = false;\n\t\tbool FirstOffscreenWorldLogged = false;\n\t\tbool FirstClassificationFailureLogged = false;\n''', 'diagnostic log flags') - -s = replace_once(s, -'''\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth may have advanced while OpenXR asked us not to\n\t\t\t\t// render. Require the next full duplicated Z clear before reusing the\n\t\t\t\t// right-eye depth surface.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t}\n''', -'''\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth/stencil may have advanced while OpenXR asked us\n\t\t\t\t// not to render. Require duplicated full clears before reusing them.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n''', 'resume sync state') - -# Forward declaration because StereoWanted appears before FormatHasStencil implementation. -s = replace_once(s, -'''\t\tbool GameplayActive()\n''', -'''\t\tbool FormatHasStencil(D3DFORMAT format);\n\n\t\tbool GameplayActive()\n''', 'FormatHasStencil forward declaration') - -s = replace_once(s, -'''\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason){FrameStereoIncomplete=true;if(FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=reason;}\n\n\t\tstruct DrawStereoState\n''', -'''\t\tvoid PoisonFrame(OutRunVR::StereoFailureReason reason)\n\t\t{\n\t\t\tFrameStereoIncomplete = true;\n\t\t\tif (FrameFailureReason == OutRunVR::StereoFailureNone)\n\t\t\t{\n\t\t\t\tFrameFailureReason = reason;\n\t\t\t\tconst auto index = static_cast(reason);\n\t\t\t\tif (index < FailureCounts.size()) ++FailureCounts[index];\n\t\t\t}\n\t\t}\n\n\t\tenum class EyeBuildResult\n\t\t{\n\t\t\tNonWorld,\n\t\t\tWorldStereo,\n\t\t\tFatalError,\n\t\t};\n\n\t\tstruct DrawStereoState\n''', 'PoisonFrame + tri-state enum') - -old_build_start = '''\t\tbool BuildEyeConstants(IDirect3DDevice9* device,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state)\n\t\t{\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn false;\n\n\t\t\tif (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister,\n\t\t\t\tstate.originalConstants, OutRunWvpRegisterCount)))\n\t\t\t\treturn false;\n\n\t\t\tfloat verifiedConstants[16]{};\n\t\t\tstd::uint32_t verifiedGeneration = 0;\n\t\t\tstd::uint32_t verifiedPoseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShaderIdentity = 0;\n\t\t\tstd::uint64_t verifiedShaderSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration,\n\t\t\t\tverifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial))\n\t\t\t\treturn false;\n\t\t\tif (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence ||\n\t\t\t\tverifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial ||\n\t\t\t\t!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon))\n\t\t\t\treturn false;\n\n\t\t\tD3DMATRIX projection{};\n\t\t\tD3DMATRIX invProjection{};\n\t\t\tif (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection))\n\t\t\t\treturn false;\n''' -new_build_start = '''\t\tEyeBuildResult BuildEyeConstants(IDirect3DDevice9* device,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state)\n\t\t{\n\t\t\tfloat verifiedConstants[16]{};\n\t\t\tstd::uint32_t verifiedGeneration = 0;\n\t\t\tstd::uint32_t verifiedPoseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShaderIdentity = 0;\n\t\t\tstd::uint64_t verifiedShaderSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration,\n\t\t\t\tverifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial))\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\t\t\tif (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial)\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\t\t\tif (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence)\n\t\t\t\treturn EyeBuildResult::FatalError;\n\n\t\t\tif (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister,\n\t\t\t\tstate.originalConstants, OutRunWvpRegisterCount)))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\t\t\tif (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon))\n\t\t\t\treturn EyeBuildResult::FatalError;\n\n\t\t\tD3DMATRIX projection{};\n\t\t\tD3DMATRIX invProjection{};\n\t\t\tif (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''' -s = replace_once(s, old_build_start, new_build_start, 'BuildEyeConstants header') - -s = replace_once(s, -'''\t\t\tif (!MatrixFinite(correctedWorldView))\n\t\t\t\treturn false;\n''', -'''\t\t\tif (!MatrixFinite(correctedWorldView))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''', 'corrected WorldView failure') -s = replace_once(s, -'''\t\t\t\tif (!MatrixFinite(eyeWvp))\n\t\t\t\t\treturn false;\n''', -'''\t\t\t\tif (!MatrixFinite(eyeWvp))\n\t\t\t\t\treturn EyeBuildResult::FatalError;\n''', 'eye WVP failure') -s = replace_once(s, -'''\t\t\tstate.worldStereo = true;\n\t\t\tstate.poseSequence = stereo.poseSequence;\n\t\t\treturn true;\n\t\t}\n''', -'''\t\t\tstate.worldStereo = true;\n\t\t\tstate.poseSequence = stereo.poseSequence;\n\t\t\treturn EyeBuildResult::WorldStereo;\n\t\t}\n\n\t\tbool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device)\n\t\t{\n\t\t\tfloat verified[16]{};\n\t\t\tstd::uint32_t generation = 0, poseSequence = 0;\n\t\t\tstd::uintptr_t verifiedShader = 0, currentShader = 0;\n\t\t\tstd::uint64_t verifiedSerial = 0, currentSerial = 0;\n\t\t\tif (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence,\n\t\t\t\tverifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0)\n\t\t\t\treturn false;\n\t\t\tif (!GetCurrentShaderEpoch(currentShader, currentSerial) ||\n\t\t\t\tcurrentShader != verifiedShader || currentSerial != verifiedSerial)\n\t\t\t\treturn false;\n\t\t\tfloat current[16]{};\n\t\t\treturn SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current,\n\t\t\t\tOutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon);\n\t\t}\n''', 'BuildEyeConstants completion + offscreen marker') - -# Depth/stencil helpers. -s = replace_once(s, -'''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', -'''\t\tbool SurfaceHasStencil(IDirect3DSurface9* surface)\n\t\t{\n\t\t\tif (!surface) return false;\n\t\t\tD3DSURFACE_DESC desc{};\n\t\t\treturn SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format);\n\t\t}\n\n\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', 'SurfaceHasStencil helper') - -s = replace_once(s, -'''\t\tvoid InvalidateRightDepthIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device))\n\t\t\t\tRightDepthSynchronized = false;\n\t\t}\n''', -'''\t\tbool LeftDrawMayWriteStencil(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false;\n\t\t\tDWORD enabled = FALSE, writeMask = 0;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &writeMask))) return true;\n\t\t\tif (!enabled || writeMask == 0) return false;\n\t\t\tDWORD fail = D3DSTENCILOP_KEEP, zfail = D3DSTENCILOP_KEEP, pass = D3DSTENCILOP_KEEP;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILFAIL, &fail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILZFAIL, &zfail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_STENCILPASS, &pass))) return true;\n\t\t\tif (fail != D3DSTENCILOP_KEEP || zfail != D3DSTENCILOP_KEEP || pass != D3DSTENCILOP_KEEP) return true;\n\t\t\tDWORD twoSided = FALSE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE, &twoSided))) return true;\n\t\t\tif (!twoSided) return false;\n\t\t\tDWORD cFail = D3DSTENCILOP_KEEP, cZFail = D3DSTENCILOP_KEEP, cPass = D3DSTENCILOP_KEEP;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL, &cFail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL, &cZFail)) ||\n\t\t\t\tFAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS, &cPass))) return true;\n\t\t\treturn cFail != D3DSTENCILOP_KEEP || cZFail != D3DSTENCILOP_KEEP || cPass != D3DSTENCILOP_KEEP;\n\t\t}\n\n\t\tvoid InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) RightDepthSynchronized = false;\n\t\t\tif (RightStencilSynchronized && LeftDrawMayWriteStencil(device)) RightStencilSynchronized = false;\n\t\t}\n''', 'stencil write tracking') -s = s.replace('InvalidateRightDepthIfLeftMayWrite(device)', 'InvalidateRightDepthStencilIfLeftMayWrite(device)') - -s = replace_once(s, -'''\t\t\tReleaseCom(TrackedDepthStencil);\n\t\t\tBackBufferDesc = {};\n''', -'''\t\t\tReleaseCom(TrackedDepthStencil);\n\t\t\tRightDepthSynchronized = true;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tBackBufferDesc = {};\n''', 'resource release sync reset') - -s = replace_once(s, -'''\t\t\tReleaseCom(RightEyeDepth);\n\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr;\n\t\t\tif (!TrackedDepthStencil)\n\t\t\t\treturn true;\n\n\t\t\tD3DSURFACE_DESC depthDesc{};\n\t\t\tif (FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))\n\t\t\t\treturn false;\n''', -'''\t\t\tReleaseCom(RightEyeDepth);\n\t\t\tRightDepthSynchronized = TrackedDepthStencil == nullptr;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tif (!TrackedDepthStencil)\n\t\t\t\treturn true;\n\n\t\t\tD3DSURFACE_DESC depthDesc{};\n\t\t\tif (FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))\n\t\t\t\treturn false;\n\t\t\tRightStencilSynchronized = !FormatHasStencil(depthDesc.Format);\n''', 'right depth creation sync') - -s = replace_once(s, -'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}\n\t\t\tdraw.stereoFrame=stereo;BuildEyeConstants(device,stereo,draw);return true;\n''', -'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n\t\t\tOutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}\n\t\t\tdraw.stereoFrame=stereo;\n\t\t\tconst EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);\n\t\t\tif(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}\n\t\t\treturn true;\n''', 'PrepareDuplicatedDraw tri-state') - -s = replace_once(s, -'''\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tInvalidateRightDepthStencilIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', -'''\t\t\tif (StereoWanted() && !TargetIsBackBuffer())\n\t\t\t{\n\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device))\n\t\t\t\t{\n\t\t\t\t\t++OffscreenVerifiedWorldDraws;\n\t\t\t\t\tif (!FirstOffscreenWorldLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tspdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInvalidateRightDepthStencilIfLeftMayWrite(device);\n\t\t\t\treturn drawCall();\n\t\t\t}\n''', 'offscreen world telemetry') - -s = replace_once(s, -'''\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}\n''', -'''\t\t\t\telse if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}\n''', 'pose mismatch telemetry') - -# Clear: offscreen and left-only Z/stencil divergence. -s = replace_once(s, -'''\t\t\t\tif (SUCCEEDED(hr) && (flags & D3DCLEAR_ZBUFFER) != 0 && TrackedDepthStencil)\n\t\t\t\t\tRightDepthSynchronized = false;\n''', -'''\t\t\t\tif (SUCCEEDED(hr) && TrackedDepthStencil)\n\t\t\t\t{\n\t\t\t\t\tif ((flags & D3DCLEAR_ZBUFFER) != 0) RightDepthSynchronized = false;\n\t\t\t\t\tif ((flags & D3DCLEAR_STENCIL) != 0 && SurfaceHasStencil(TrackedDepthStencil)) RightStencilSynchronized = false;\n\t\t\t\t}\n''', 'offscreen clear sync') -s = replace_once(s, -'''\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate&&(flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;return leftHr;}\n''', -'''\t\t\tif(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}\n''', 'left-only clear sync') -s = replace_once(s, -'''\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n''', -'''\t\t\tD3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}\n''', 'viewport clear sync') -s = replace_once(s, -'''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if ((flags & D3DCLEAR_ZBUFFER) != 0 && count == 0 &&\n\t\t\t\tViewportCoversStereoBackbuffer(device)) RightDepthSynchronized = true;if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n''', -'''\t\t\tif(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr;\n''', 'duplicated clear sync') - -# Summary: include the diagnostics that make the one-shot runtime test useful. -s = replace_once(s, -'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseSeq={}",\n\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws,\n\t\t\t\tStereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, FrameStereoPoseSequence);\n''', -'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]",\n\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws,\n\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]);\n''', 'summary telemetry') - -# Present-frame BeginScene accounting and reset of per-frame mismatch latch. -s = replace_once(s, -'''\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n''', -'''\t\t\tif(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0;\n''', 'Present BeginScene diagnostics') -s = replace_once(s, -'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n''', -'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr;\n''', 'Present state reset') - -s = replace_once(s, -'''\t\t\tLastHostRenderEligible = false;\n\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState''', -'''\t\t\tLastHostRenderEligible = false;\n\t\t\tRightStencilSynchronized = true;\n\t\t\tFramePoseMismatchLogged = false;\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tFrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState''', 'Reset diagnostics') - -s = replace_once(s, -'''\t\t\tInitializeAuxRenderTargetState(device);\n\t\t\tEnsureSharedState();\n''', -'''\t\t\tInitializeAuxRenderTargetState(device);\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tEnsureSharedState();\n''', 'hook install diagnostics') - -p.write_text(s, encoding='utf-8') - -print('VR 20-pass review patch applied successfully') From 56f2763b7e337325aec08b47430d7cf05be8823f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:28:47 +0900 Subject: [PATCH 0600/1308] chore: remove one-shot VR review20 workflow --- .github/workflows/apply-vr-review20.yml | 37 ------------------------- 1 file changed, 37 deletions(-) delete mode 100644 .github/workflows/apply-vr-review20.yml diff --git a/.github/workflows/apply-vr-review20.yml b/.github/workflows/apply-vr-review20.yml deleted file mode 100644 index 571d611500..0000000000 --- a/.github/workflows/apply-vr-review20.yml +++ /dev/null @@ -1,37 +0,0 @@ -name: Apply VR review20 hardening - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_review20_diagnostics.py' - - '.github/workflows/apply-vr-review20.yml' - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply source patch - run: python3 tools/apply_vr_review20_diagnostics.py - - name: Validate patch text - run: | - git diff --check - git diff -- src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp - - name: Commit source changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp - if git diff --cached --quiet; then - echo 'No source changes to commit.' - else - git commit -m 'vr: harden classification stencil and one-shot telemetry' - git push origin HEAD:vr-openxr - fi From 89746a40a88502fd0ffde7d3f1022ceb2f29b364 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:35:35 +0900 Subject: [PATCH 0601/1308] chore: stage VR review20 follow-up fixes --- tools/apply_vr_review20_followup.py | 79 +++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 tools/apply_vr_review20_followup.py diff --git a/tools/apply_vr_review20_followup.py b/tools/apply_vr_review20_followup.py new file mode 100644 index 0000000000..82cdb8d916 --- /dev/null +++ b/tools/apply_vr_review20_followup.py @@ -0,0 +1,79 @@ +from pathlib import Path + + +def r1(text, old, new, label): + n = text.count(old) + if n != 1: + raise RuntimeError(f'{label}: expected 1 match, got {n}') + return text.replace(old, new, 1) + +# Renderer marker lifetime: invalidate any overlapping game c64..c67 write, +# but never invalidate on stereo module's internal per-register writes. +p = Path('src/vr_renderer_probe.cpp') +s = p.read_text(encoding='utf-8') +s = r1(s, +'''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister)\n\t\t\t\treturn false;\n\t\t\tconst UINT offset = OutRunWvpRegister - startRegister;\n\t\t\treturn vector4fCount >= offset + OutRunWvpRegisterCount;\n\t\t}\n''', +'''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister)\n\t\t\t\treturn false;\n\t\t\tconst UINT offset = OutRunWvpRegister - startRegister;\n\t\t\treturn vector4fCount >= offset + OutRunWvpRegisterCount;\n\t\t}\n\n\t\tbool UploadTouchesOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256) return false;\n\t\t\tconst std::uint64_t first = startRegister;\n\t\t\tconst std::uint64_t lastExclusive = first + vector4fCount;\n\t\t\treturn first < OutRunWvpRegister + OutRunWvpRegisterCount &&\n\t\t\t\tlastExclusive > OutRunWvpRegister;\n\t\t}\n''', 'touch helper') + +s = r1(s, +'''\t\t\tif (!IsGameDevice(device) || !constantData ||\n\t\t\t\t!UploadContainsOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\t// Any game c64..c67 upload supersedes the previous world marker. Only an\n\t\t\t// independently verified and successfully uploaded OutRun WVP below can\n\t\t\t// arm stereo geometry again.\n\t\t\tInvalidateVerifiedWvp();\n\n\t\t\tfloat patchedData[256 * 4];\n''', +'''\t\t\tif (!IsGameDevice(device) || !constantData || OutRunVRStereo::IsInternalStereoPassActive())\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\t\t\tif (!UploadTouchesOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\t// Any GAME write touching c64..c67 supersedes the previous marker, even\n\t\t\t// if it updates only one register. Stereo's own per-register writes are\n\t\t\t// protected by InternalStereoPass above and must not disarm the marker.\n\t\t\tInvalidateVerifiedWvp();\n\t\t\tif (!UploadContainsOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\tfloat patchedData[256 * 4];\n''', 'partial c64 invalidation') +p.write_text(s, encoding='utf-8') + +p = Path('src/vr_stereo.cpp') +s = p.read_text(encoding='utf-8') +s = r1(s, '\t\tbool InternalStereoPass = false;\n', '\t\tthread_local bool InternalStereoPass = false;\n', 'thread-local internal pass') +s = s.replace('bool LastHostRenderEligible = false;', 'bool LastStereoWanted = false;') +s = s.replace('LastHostRenderEligible = false;', 'LastStereoWanted = false;') + +old = '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth/stencil may have advanced while OpenXR asked us\n\t\t\t\t// not to render. Require duplicated full clears before reusing them.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n\t\t\tLastHostRenderEligible = hostEligible;\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !hostEligible)\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''' +new = '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tconst bool wanted = Settings::VRStereo && GameplayActive() && hostEligible &&\n\t\t\t\t(Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent);\n\t\t\tif (wanted && !LastStereoWanted && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// Any interval with stereo transport disabled can let the left/game\n\t\t\t\t// depth/stencil advance alone. Re-establish synchronization lazily.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n\t\t\tLastStereoWanted = wanted;\n\t\t\treturn wanted;\n\t\t}\n''' +s = r1(s, old, new, 'StereoWanted transition') + +# Fixed-function/no-current-shader is a normal non-world case, not a fatal classifier error. +s = r1(s, +'''\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''', +'''\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::NonWorld;\n''', 'fixed-function classifier') + +# Lazy depth/stencil gating: an unsynchronized buffer only matters when its test is active. +s = r1(s, +'''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', +'''\t\tbool DepthTestActive(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !TrackedDepthStencil) return false;\n\t\t\tDWORD enabled = D3DZB_TRUE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_ZENABLE, &enabled))) return true;\n\t\t\treturn enabled != D3DZB_FALSE;\n\t\t}\n\n\t\tbool StencilTestActive(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false;\n\t\t\tDWORD enabled = FALSE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled))) return true;\n\t\t\treturn enabled != FALSE;\n\t\t}\n\n\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', 'active test helpers') + +s = r1(s, +'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n''', +'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n''', 'lazy depth/stencil gate') + +# Stereo's own left-eye c64 writes must not invalidate renderer-probe's marker. +s = r1(s, +'''\t\t\tif(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}\n''', +'''\t\t\tif(draw.worldStereo)\n\t\t\t{\n\t\t\t\tbool leftWvpOk=false;\n\t\t\t\t{ InternalPassScope guard; leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]); }\n\t\t\t\tif(!leftWvpOk){bool rolledBack=false;{ InternalPassScope guard; rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants); }InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}\n\t\t\t}\n''', 'left WVP guarded upload') + +s = r1(s, +'''\t\t\tif(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', +'''\t\t\tif(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{ InternalPassScope guard; restored=SetWvpOneRegisterAtATime(device,draw.originalConstants); }if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;}\n''', 'left failure guarded restore') + +s = r1(s, +'''\t\t\tD3DVIEWPORT9 savedViewport{};\n\t\t\tif(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();}\n''', +'''\t\t\tD3DVIEWPORT9 savedViewport{};\n\t\t\tif(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();}\n''', 'viewport abort sync') + +# Only count BeginScene multiplicity for gameplay Presents. +s = r1(s, +'''const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();''', +'''const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();''', 'gameplay BeginScene stats') + +# Count Present failure in the same first-reason histogram. +s = r1(s, +'''else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=''', +'''else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=''', 'Present failure histogram') + +# Expand the one-shot test summary with all high-value failure categories. +s = r1(s, +'''failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]",\n''', +'''failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]",\n''', 'summary format') +s = r1(s, +'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]);\n''', +'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureRightStateFailed], FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureRightDrawFailed], FailureCounts[OutRunVR::StereoFailureRestoreFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureComposeFailed], FailureCounts[OutRunVR::StereoFailurePresentFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]);\n''', 'summary arguments') + +p.write_text(s, encoding='utf-8') +print('VR review20 follow-up patch applied') From 2a743aa9afcf9869599752713161adc704e5ef0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:35:52 +0900 Subject: [PATCH 0602/1308] chore: add one-shot VR review20 follow-up workflow --- .../workflows/apply-vr-review20-followup.yml | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 .github/workflows/apply-vr-review20-followup.yml diff --git a/.github/workflows/apply-vr-review20-followup.yml b/.github/workflows/apply-vr-review20-followup.yml new file mode 100644 index 0000000000..f5492f4722 --- /dev/null +++ b/.github/workflows/apply-vr-review20-followup.yml @@ -0,0 +1,37 @@ +name: Apply VR review20 follow-up + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_review20_followup.py' + - '.github/workflows/apply-vr-review20-followup.yml' + +permissions: + contents: write + +jobs: + apply: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply follow-up source patch + run: python3 tools/apply_vr_review20_followup.py + - name: Validate text changes + run: | + git diff --check + git diff -- src/vr_renderer_probe.cpp src/vr_stereo.cpp + - name: Commit source changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/vr_renderer_probe.cpp src/vr_stereo.cpp + if git diff --cached --quiet; then + echo 'No source changes to commit.' + else + git commit -m 'vr: refine marker lifetime and lazy depth stencil sync' + git push origin HEAD:vr-openxr + fi From bab0086f028e8fded6c43987753eb13f591f4d00 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 03:36:00 +0000 Subject: [PATCH 0603/1308] vr: refine marker lifetime and lazy depth stencil sync --- src/vr_renderer_probe.cpp | 28 ++++++++++++++--- src/vr_stereo.cpp | 65 +++++++++++++++++++++++++++------------ 2 files changed, 68 insertions(+), 25 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 43664f1f7a..10604b9e18 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -910,6 +910,15 @@ namespace OutRunVRRenderer return vector4fCount >= offset + OutRunWvpRegisterCount; } + bool UploadTouchesOutRunWvp(UINT startRegister, UINT vector4fCount) + { + if (vector4fCount == 0 || vector4fCount > 256) return false; + const std::uint64_t first = startRegister; + const std::uint64_t lastExclusive = first + vector4fCount; + return first < OutRunWvpRegister + OutRunWvpRegisterCount && + lastExclusive > OutRunWvpRegister; + } + bool TryPrepareOutRunWvp( UINT startRegister, const float* constantData, UINT vector4fCount, float* patchedData) @@ -1064,17 +1073,26 @@ namespace OutRunVRRenderer HRESULT __stdcall SetVertexShaderConstantFDest( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - if (!IsGameDevice(device) || !constantData || - !UploadContainsOutRunWvp(startRegister, vector4fCount)) + if (!IsGameDevice(device) || !constantData || OutRunVRStereo::IsInternalStereoPassActive()) + { + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + if (!UploadTouchesOutRunWvp(startRegister, vector4fCount)) { return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); } - // Any game c64..c67 upload supersedes the previous world marker. Only an - // independently verified and successfully uploaded OutRun WVP below can - // arm stereo geometry again. + // Any GAME write touching c64..c67 supersedes the previous marker, even + // if it updates only one register. Stereo's own per-register writes are + // protected by InternalStereoPass above and must not disarm the marker. InvalidateVerifiedWvp(); + if (!UploadContainsOutRunWvp(startRegister, vector4fCount)) + { + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } float patchedData[256 * 4]; const bool prepared = TryPrepareOutRunWvp( diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 0bcb22d326..85b465f92c 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -96,7 +96,7 @@ namespace OutRunVRStereo D3DSURFACE_DESC BackBufferDesc{}; bool StereoResourcesReady = false; - bool InternalStereoPass = false; + thread_local bool InternalStereoPass = false; std::array AuxRenderTargetActive{}; std::atomic CurrentVertexShaderIdentity{ 0 }; @@ -116,7 +116,7 @@ namespace OutRunVRStereo std::uint32_t StereoFrameCounter = 0; bool RightDepthSynchronized = true; bool RightStencilSynchronized = true; - bool LastHostRenderEligible = false; + bool LastStereoWanted = false; bool FramePoseMismatchLogged = false; ULONGLONG LastSummaryMs = 0; @@ -198,19 +198,19 @@ namespace OutRunVRStereo bool StereoWanted() { const bool hostEligible = HostRenderEligible(); - if (hostEligible && !LastHostRenderEligible && TrackedDepthStencil) + const bool wanted = Settings::VRStereo && GameplayActive() && hostEligible && + (Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent); + if (wanted && !LastStereoWanted && TrackedDepthStencil) { - // The left/game depth/stencil may have advanced while OpenXR asked us - // not to render. Require duplicated full clears before reusing them. + // Any interval with stereo transport disabled can let the left/game + // depth/stencil advance alone. Re-establish synchronization lazily. RightDepthSynchronized = false; D3DSURFACE_DESC d{}; if (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format)) RightStencilSynchronized = false; } - LastHostRenderEligible = hostEligible; - if (!Settings::VRStereo || !GameplayActive() || !hostEligible) - return false; - return Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent; + LastStereoWanted = wanted; + return wanted; } bool AnyAuxRenderTargetActive() @@ -498,7 +498,7 @@ namespace OutRunVRStereo std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) - return EyeBuildResult::FatalError; + return EyeBuildResult::NonWorld; if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) @@ -590,6 +590,22 @@ namespace OutRunVRStereo return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); } + bool DepthTestActive(IDirect3DDevice9* device) + { + if (!device || !TrackedDepthStencil) return false; + DWORD enabled = D3DZB_TRUE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &enabled))) return true; + return enabled != D3DZB_FALSE; + } + + bool StencilTestActive(IDirect3DDevice9* device) + { + if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; + DWORD enabled = FALSE; + if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled))) return true; + return enabled != FALSE; + } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) @@ -1007,8 +1023,8 @@ namespace OutRunVRStereo if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; if (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} - if(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} - if(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;} + if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} + if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;} OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} draw.stereoFrame=stereo; const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw); @@ -1045,11 +1061,16 @@ namespace OutRunVRStereo } D3DVIEWPORT9 savedViewport{}; - if(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} - if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} + if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} + if(draw.worldStereo) + { + bool leftWvpOk=false; + { InternalPassScope guard; leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]); } + if(!leftWvpOk){bool rolledBack=false;{ InternalPassScope guard; rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants); }InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} + } const HRESULT leftHr = drawCall(); - if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;} + if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{ InternalPassScope guard; restored=SetWvpOneRegisterAtATime(device,draw.originalConstants); }if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} IDirect3DSurface9* savedRt = TrackedRenderTarget; IDirect3DSurface9* savedDepth = TrackedDepthStencil; @@ -1213,7 +1234,7 @@ namespace OutRunVRStereo if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]", + spdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]", DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws, WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, @@ -1221,16 +1242,20 @@ namespace OutRunVRStereo FailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable], FailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable], FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized], - FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]); + FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed], + FailureCounts[OutRunVR::StereoFailureRightStateFailed], FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed], + FailureCounts[OutRunVR::StereoFailureRightDrawFailed], FailureCounts[OutRunVR::StereoFailureRestoreFailed], + FailureCounts[OutRunVR::StereoFailureComposeFailed], FailureCounts[OutRunVR::StereoFailurePresentFailed], + FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]); } HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} - else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } @@ -1242,7 +1267,7 @@ namespace OutRunVRStereo AuxRenderTargetActive = {}; CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); - LastHostRenderEligible = false; + LastStereoWanted = false; RightStencilSynchronized = true; FramePoseMismatchLogged = false; LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); From dbc55f13e511113478466b56bbc519406c6410c3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:37:03 +0900 Subject: [PATCH 0604/1308] chore: remove one-shot VR review20 follow-up script --- tools/apply_vr_review20_followup.py | 79 ----------------------------- 1 file changed, 79 deletions(-) delete mode 100644 tools/apply_vr_review20_followup.py diff --git a/tools/apply_vr_review20_followup.py b/tools/apply_vr_review20_followup.py deleted file mode 100644 index 82cdb8d916..0000000000 --- a/tools/apply_vr_review20_followup.py +++ /dev/null @@ -1,79 +0,0 @@ -from pathlib import Path - - -def r1(text, old, new, label): - n = text.count(old) - if n != 1: - raise RuntimeError(f'{label}: expected 1 match, got {n}') - return text.replace(old, new, 1) - -# Renderer marker lifetime: invalidate any overlapping game c64..c67 write, -# but never invalidate on stereo module's internal per-register writes. -p = Path('src/vr_renderer_probe.cpp') -s = p.read_text(encoding='utf-8') -s = r1(s, -'''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister)\n\t\t\t\treturn false;\n\t\t\tconst UINT offset = OutRunWvpRegister - startRegister;\n\t\t\treturn vector4fCount >= offset + OutRunWvpRegisterCount;\n\t\t}\n''', -'''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister)\n\t\t\t\treturn false;\n\t\t\tconst UINT offset = OutRunWvpRegister - startRegister;\n\t\t\treturn vector4fCount >= offset + OutRunWvpRegisterCount;\n\t\t}\n\n\t\tbool UploadTouchesOutRunWvp(UINT startRegister, UINT vector4fCount)\n\t\t{\n\t\t\tif (vector4fCount == 0 || vector4fCount > 256) return false;\n\t\t\tconst std::uint64_t first = startRegister;\n\t\t\tconst std::uint64_t lastExclusive = first + vector4fCount;\n\t\t\treturn first < OutRunWvpRegister + OutRunWvpRegisterCount &&\n\t\t\t\tlastExclusive > OutRunWvpRegister;\n\t\t}\n''', 'touch helper') - -s = r1(s, -'''\t\t\tif (!IsGameDevice(device) || !constantData ||\n\t\t\t\t!UploadContainsOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\t// Any game c64..c67 upload supersedes the previous world marker. Only an\n\t\t\t// independently verified and successfully uploaded OutRun WVP below can\n\t\t\t// arm stereo geometry again.\n\t\t\tInvalidateVerifiedWvp();\n\n\t\t\tfloat patchedData[256 * 4];\n''', -'''\t\t\tif (!IsGameDevice(device) || !constantData || OutRunVRStereo::IsInternalStereoPassActive())\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\t\t\tif (!UploadTouchesOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\t// Any GAME write touching c64..c67 supersedes the previous marker, even\n\t\t\t// if it updates only one register. Stereo's own per-register writes are\n\t\t\t// protected by InternalStereoPass above and must not disarm the marker.\n\t\t\tInvalidateVerifiedWvp();\n\t\t\tif (!UploadContainsOutRunWvp(startRegister, vector4fCount))\n\t\t\t{\n\t\t\t\treturn SetVertexShaderConstantFHook.stdcall(\n\t\t\t\t\tdevice, startRegister, constantData, vector4fCount);\n\t\t\t}\n\n\t\t\tfloat patchedData[256 * 4];\n''', 'partial c64 invalidation') -p.write_text(s, encoding='utf-8') - -p = Path('src/vr_stereo.cpp') -s = p.read_text(encoding='utf-8') -s = r1(s, '\t\tbool InternalStereoPass = false;\n', '\t\tthread_local bool InternalStereoPass = false;\n', 'thread-local internal pass') -s = s.replace('bool LastHostRenderEligible = false;', 'bool LastStereoWanted = false;') -s = s.replace('LastHostRenderEligible = false;', 'LastStereoWanted = false;') - -old = '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tif (hostEligible && !LastHostRenderEligible && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// The left/game depth/stencil may have advanced while OpenXR asked us\n\t\t\t\t// not to render. Require duplicated full clears before reusing them.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n\t\t\tLastHostRenderEligible = hostEligible;\n\t\t\tif (!Settings::VRStereo || !GameplayActive() || !hostEligible)\n\t\t\t\treturn false;\n\t\t\treturn Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent;\n\t\t}\n''' -new = '''\t\tbool StereoWanted()\n\t\t{\n\t\t\tconst bool hostEligible = HostRenderEligible();\n\t\t\tconst bool wanted = Settings::VRStereo && GameplayActive() && hostEligible &&\n\t\t\t\t(Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent);\n\t\t\tif (wanted && !LastStereoWanted && TrackedDepthStencil)\n\t\t\t{\n\t\t\t\t// Any interval with stereo transport disabled can let the left/game\n\t\t\t\t// depth/stencil advance alone. Re-establish synchronization lazily.\n\t\t\t\tRightDepthSynchronized = false;\n\t\t\t\tD3DSURFACE_DESC d{};\n\t\t\t\tif (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format))\n\t\t\t\t\tRightStencilSynchronized = false;\n\t\t\t}\n\t\t\tLastStereoWanted = wanted;\n\t\t\treturn wanted;\n\t\t}\n''' -s = r1(s, old, new, 'StereoWanted transition') - -# Fixed-function/no-current-shader is a normal non-world case, not a fatal classifier error. -s = r1(s, -'''\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;\n''', -'''\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::NonWorld;\n''', 'fixed-function classifier') - -# Lazy depth/stencil gating: an unsynchronized buffer only matters when its test is active. -s = r1(s, -'''\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', -'''\t\tbool DepthTestActive(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !TrackedDepthStencil) return false;\n\t\t\tDWORD enabled = D3DZB_TRUE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_ZENABLE, &enabled))) return true;\n\t\t\treturn enabled != D3DZB_FALSE;\n\t\t}\n\n\t\tbool StencilTestActive(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false;\n\t\t\tDWORD enabled = FALSE;\n\t\t\tif (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled))) return true;\n\t\t\treturn enabled != FALSE;\n\t\t}\n\n\t\tbool LeftDrawMayWriteDepth(IDirect3DDevice9* device)\n''', 'active test helpers') - -s = r1(s, -'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n''', -'''\t\t\tif(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}\n\t\t\tif(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}\n''', 'lazy depth/stencil gate') - -# Stereo's own left-eye c64 writes must not invalidate renderer-probe's marker. -s = r1(s, -'''\t\t\tif(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[0])){const bool rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}\n''', -'''\t\t\tif(draw.worldStereo)\n\t\t\t{\n\t\t\t\tbool leftWvpOk=false;\n\t\t\t\t{ InternalPassScope guard; leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]); }\n\t\t\t\tif(!leftWvpOk){bool rolledBack=false;{ InternalPassScope guard; rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants); }InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}\n\t\t\t}\n''', 'left WVP guarded upload') - -s = r1(s, -'''\t\t\tif(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.originalConstants))NoteRestoreFailure("left draw c64");return leftHr;}\n''', -'''\t\t\tif(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{ InternalPassScope guard; restored=SetWvpOneRegisterAtATime(device,draw.originalConstants); }if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;}\n''', 'left failure guarded restore') - -s = r1(s, -'''\t\t\tD3DVIEWPORT9 savedViewport{};\n\t\t\tif(FAILED(device->GetViewport(&savedViewport))){PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();}\n''', -'''\t\t\tD3DVIEWPORT9 savedViewport{};\n\t\t\tif(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();}\n''', 'viewport abort sync') - -# Only count BeginScene multiplicity for gameplay Presents. -s = r1(s, -'''const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);const bool stereoRequested=StereoWanted();''', -'''const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();''', 'gameplay BeginScene stats') - -# Count Present failure in the same first-reason histogram. -s = r1(s, -'''else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)FrameFailureReason=OutRunVR::StereoFailurePresentFailed;const std::uint32_t fallback=''', -'''else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=''', 'Present failure histogram') - -# Expand the one-shot test summary with all high-value failure categories. -s = r1(s, -'''failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={}]",\n''', -'''failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]",\n''', 'summary format') -s = r1(s, -'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed]);\n''', -'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureRightStateFailed], FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureRightDrawFailed], FailureCounts[OutRunVR::StereoFailureRestoreFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureComposeFailed], FailureCounts[OutRunVR::StereoFailurePresentFailed],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]);\n''', 'summary arguments') - -p.write_text(s, encoding='utf-8') -print('VR review20 follow-up patch applied') From 478e11427a296b6a975a9fb0d2d6b585eab0f99e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 12:37:20 +0900 Subject: [PATCH 0605/1308] chore: remove one-shot VR review20 follow-up workflow --- .../workflows/apply-vr-review20-followup.yml | 37 ------------------- 1 file changed, 37 deletions(-) delete mode 100644 .github/workflows/apply-vr-review20-followup.yml diff --git a/.github/workflows/apply-vr-review20-followup.yml b/.github/workflows/apply-vr-review20-followup.yml deleted file mode 100644 index f5492f4722..0000000000 --- a/.github/workflows/apply-vr-review20-followup.yml +++ /dev/null @@ -1,37 +0,0 @@ -name: Apply VR review20 follow-up - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_review20_followup.py' - - '.github/workflows/apply-vr-review20-followup.yml' - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply follow-up source patch - run: python3 tools/apply_vr_review20_followup.py - - name: Validate text changes - run: | - git diff --check - git diff -- src/vr_renderer_probe.cpp src/vr_stereo.cpp - - name: Commit source changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/vr_renderer_probe.cpp src/vr_stereo.cpp - if git diff --cached --quiet; then - echo 'No source changes to commit.' - else - git commit -m 'vr: refine marker lifetime and lazy depth stencil sync' - git push origin HEAD:vr-openxr - fi From c3437ae8001e4dc49a5bd311018c1e5c905ec308 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:38:47 +0900 Subject: [PATCH 0606/1308] chore: add one-shot final VR test hardening patch --- tools/apply_vr_final_test_hardening.py | 381 +++++++++++++++++++++++++ 1 file changed, 381 insertions(+) create mode 100644 tools/apply_vr_final_test_hardening.py diff --git a/tools/apply_vr_final_test_hardening.py b/tools/apply_vr_final_test_hardening.py new file mode 100644 index 0000000000..a1ce45e261 --- /dev/null +++ b/tools/apply_vr_final_test_hardening.py @@ -0,0 +1,381 @@ +from pathlib import Path + + +def replace_once(text: str, old: str, new: str, label: str) -> str: + n = text.count(old) + if n != 1: + raise RuntimeError(f"{label}: expected 1 match, got {n}") + return text.replace(old, new, 1) + +root = Path('.') + +# ---- shared protocol / interfaces (ABI sizes unchanged) ---- +p = root / 'src/vr_shared.hpp' +s = p.read_text(encoding='utf-8') +s = replace_once(s, +''' StereoFailureWorldClassificationFailed = 17, + StereoFailureStencilUnsynchronized = 18, +''', +''' StereoFailureWorldClassificationFailed = 17, + StereoFailureStencilUnsynchronized = 18, + StereoFailureOffscreenWorld = 19, + StereoFailureOcclusionQueryActive = 20, +''', 'shared failure reasons') +s = replace_once(s, +''' std::uint64_t GetBeginSceneCallCount(); +} +''', +''' std::uint64_t GetBeginSceneCallCount(); + void NotifyGamePresent(); + void NotifyGameReset(); +} +''', 'renderer present/reset declarations') +p.write_text(s, encoding='utf-8') + +# ---- renderer: lock one pose for the whole D3D9 Present ---- +p = root / 'src/vr_renderer_probe.cpp' +s = p.read_text(encoding='utf-8') +s = replace_once(s, +'''\t\tstd::uint32_t LatchedPoseSequence = 0; + +\t\tfloat LastVerifiedWvp[16]{}; +''', +'''\t\tstd::uint32_t LatchedPoseSequence = 0; +\t\tbool PresentPoseLocked = false; + +\t\tfloat LastVerifiedWvp[16]{}; +''', 'present pose lock state') +s = replace_once(s, +'''\t\tstd::uint64_t UnsafeAddressRejects = 0; +''', +'''\t\tstd::uint64_t UnsafeAddressRejects = 0; +\t\tstd::uint64_t ReusedPoseSceneCalls = 0; +''', 'pose reuse telemetry') +s = replace_once(s, +'''\t\tvoid LatchFramePose() +\t\t{ +\t\t\t++BeginSceneCalls; +\t\t\tResetFrameState(); +''', +'''\t\tvoid LatchFramePose() +\t\t{ +\t\t\tResetFrameState(); +''', 'remove begin count from latch') +needle = '''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) +''' +insert = '''\t\tvoid ReusePresentPoseForScene() +\t\t{ +\t\t\t// A single D3D9 Present must never contain geometry built from two +\t\t\t// different HMD samples. Additional BeginScene calls reuse the first +\t\t\t// scene's pose but start with a clean per-scene WVP verification marker. +\t\t\t++ReusedPoseSceneCalls; +\t\t\tInvalidateVerifiedWvp(); +\t\t\tRestoreCullingCamera(); +\t\t\tFrameTelemetryFlags = ClientHookAlive; +\t\t\tif (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid; +\t\t\tif (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled; +\t\t\tif (LatchedHeadInverseValid) ApplyCullingCameraSync(); +\t\t} + +''' +s = replace_once(s, needle, insert + needle, 'insert pose reuse helper') +s = replace_once(s, +'''\t\t\tspdlog::info( +\t\t\t\t"VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={}", +\t\t\t\tBeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, +\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, +\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration); +''', +'''\t\t\tspdlog::info( +\t\t\t\t"VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}", +\t\t\t\tBeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, +\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, +\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0); +''', 'renderer summary') +s = replace_once(s, +'''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) +\t\t{ +\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device); +\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) +\t\t\t\treturn result; +\t\t\tif (SUCCEEDED(result)) +\t\t\t\tLatchFramePose(); +\t\t\telse +\t\t\t\tResetFrameState(); +\t\t\treturn result; +\t\t} +''', +'''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) +\t\t{ +\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device); +\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) +\t\t\t\treturn result; +\t\t\tif (SUCCEEDED(result)) +\t\t\t{ +\t\t\t\t++BeginSceneCalls; +\t\t\t\tif (!PresentPoseLocked) +\t\t\t\t{ +\t\t\t\t\tLatchFramePose(); +\t\t\t\t\tPresentPoseLocked = GameRendererIsActive(); +\t\t\t\t} +\t\t\t\telse +\t\t\t\t\tReusePresentPoseForScene(); +\t\t\t} +\t\t\telse +\t\t\t{ +\t\t\t\tPresentPoseLocked = false; +\t\t\t\tResetFrameState(); +\t\t\t} +\t\t\treturn result; +\t\t} +''', 'begin scene present latch') +s = replace_once(s, +'''\tstd::uint64_t GetBeginSceneCallCount() +\t{ +\t\treturn BeginSceneCalls; +\t} + +''', +'''\tstd::uint64_t GetBeginSceneCallCount() +\t{ +\t\treturn BeginSceneCalls; +\t} + +\tvoid NotifyGamePresent() +\t{ +\t\tPresentPoseLocked = false; +\t\tInvalidateVerifiedWvp(); +\t\tRestoreCullingCamera(); +\t} + +\tvoid NotifyGameReset() +\t{ +\t\tPresentPoseLocked = false; +\t\tRestoreCullingCamera(); +\t\tResetFrameState(); +\t} + +''', 'renderer present/reset exports') +p.write_text(s, encoding='utf-8') + +# ---- stereo: fixed-function classification, offscreen fail-closed, occlusion guard, telemetry ---- +p = root / 'src/vr_stereo.cpp' +s = p.read_text(encoding='utf-8') +s = replace_once(s, +'''#include +''', +'''#include +''', 'keep include anchor') +s = replace_once(s, +'''\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92; +''', +'''\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92; +\t\tconstexpr std::size_t CreateQueryVtableIndex = 118; +\t\tconstexpr std::size_t QueryIssueVtableIndex = 6; +''', 'query vtable indices') +s = replace_once(s, +'''\t\tSafetyHookInline SetVertexShaderHook{}; +''', +'''\t\tSafetyHookInline SetVertexShaderHook{}; +\t\tSafetyHookInline CreateQueryHook{}; +\t\tSafetyHookInline QueryIssueHook{}; +''', 'query hooks') +s = replace_once(s, +'''\t\tstd::atomic VertexShaderSerial{ 0 }; +''', +'''\t\tstd::atomic VertexShaderSerial{ 0 }; +\t\tstd::atomic ActiveOcclusionQueries{ 0 }; +''', 'active occlusion count') +s = replace_once(s, +'''\t\tstd::uint64_t MaxBeginScenesPerPresent = 0; +\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0; +''', +'''\t\tstd::uint64_t MaxBeginScenesPerPresent = 0; +\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0; +\t\tstd::uint64_t FixedFunctionNonWorldDraws = 0; +\t\tstd::uint64_t OcclusionQueriesCreated = 0; +\t\tstd::uint64_t OcclusionQueryBegins = 0; +\t\tstd::uint64_t OcclusionQueryEnds = 0; +\t\tstd::uint64_t OcclusionStereoRejects = 0; +''', 'new telemetry counters') +s = replace_once(s, +'''\t\tbool FirstClassificationFailureLogged = false; +''', +'''\t\tbool FirstClassificationFailureLogged = false; +\t\tbool FirstOcclusionRejectLogged = false; +''', 'occlusion first log flag') +# null VS: fixed-function/non-shader work is non-world, not a fatal classifier error. +s = replace_once(s, +'''\t\t\tstd::uintptr_t shaderIdentity = 0; +\t\t\tstd::uint64_t shaderSerial = 0; +\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) +\t\t\t\treturn EyeBuildResult::FatalError; +''', +'''\t\t\tif (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) +\t\t\t{ +\t\t\t\t++FixedFunctionNonWorldDraws; +\t\t\t\treturn EyeBuildResult::NonWorld; +\t\t\t} +\t\t\tstd::uintptr_t shaderIdentity = 0; +\t\t\tstd::uint64_t shaderSerial = 0; +\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) +\t\t\t\treturn EyeBuildResult::FatalError; +''', 'fixed function classification') +# occlusion active gate before any duplicate draw. +s = replace_once(s, +'''\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} +''', +'''\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} +\t\t\tif (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so game query results remain single-render accurate");}return false;} +''', 'occlusion duplicate guard') +# offscreen verified world becomes explicit fail-closed, with first detailed RT log. +s = replace_once(s, +'''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device)) +\t\t\t\t{ +\t\t\t\t\t++OffscreenVerifiedWorldDraws; +\t\t\t\t\tif (!FirstOffscreenWorldLogged) +\t\t\t\t\t{ +\t\t\t\t\t\tFirstOffscreenWorldLogged = true; +\t\t\t\t\t\tspdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"); +\t\t\t\t\t} +\t\t\t\t} +''', +'''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device)) +\t\t\t\t{ +\t\t\t\t\t++OffscreenVerifiedWorldDraws; +\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureOffscreenWorld); +\t\t\t\t\tif (!FirstOffscreenWorldLogged) +\t\t\t\t\t{ +\t\t\t\t\t\tFirstOffscreenWorldLogged = true; +\t\t\t\t\t\tD3DSURFACE_DESC rtDesc{}, depthDesc{}; +\t\t\t\t\t\tconst bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc)); +\t\t\t\t\t\tconst bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); +\t\t\t\t\t\tspdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to mono fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}", +\t\t\t\t\t\t\trtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1, +\t\t\t\t\t\t\trtOk ? static_cast(rtDesc.MultiSampleType) : -1, +\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.Format) : -1, +\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.MultiSampleType) : -1); +\t\t\t\t\t} +\t\t\t\t} +''', 'offscreen world fail closed') +# Add query hook functions before SetVertexShaderDest. +needle = '''\t\tHRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9* device, IDirect3DVertexShader9* shader) +''' +query_code = r'''\t\tHRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags) +\t\t{ +\t\t\tconst HRESULT hr = QueryIssueHook.stdcall(query, issueFlags); +\t\t\tif (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr; +\t\t\tIDirect3DDevice9* device = nullptr; +\t\t\tif (FAILED(query->GetDevice(&device)) || !device) return hr; +\t\t\tconst bool gameQuery = IsGameDevice(device); +\t\t\tdevice->Release(); +\t\t\tif (!gameQuery) return hr; +\t\t\tif ((issueFlags & D3DISSUE_BEGIN) != 0) +\t\t\t{ +\t\t\t\tActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel); +\t\t\t\t++OcclusionQueryBegins; +\t\t\t} +\t\t\tif ((issueFlags & D3DISSUE_END) != 0) +\t\t\t{ +\t\t\t\tint current = ActiveOcclusionQueries.load(std::memory_order_acquire); +\t\t\t\twhile (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak( +\t\t\t\t\tcurrent, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {} +\t\t\t\t++OcclusionQueryEnds; +\t\t\t} +\t\t\treturn hr; +\t\t} + +\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query) +\t\t{ +\t\t\tconst HRESULT hr = CreateQueryHook.stdcall(device, type, query); +\t\t\tif (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr; +\t\t\t++OcclusionQueriesCreated; +\t\t\tif (!QueryIssueHook) +\t\t\t{ +\t\t\t\tvoid** vtable = *reinterpret_cast(*query); +\t\t\t\tif (vtable) QueryIssueHook = safetyhook::create_inline(vtable[QueryIssueVtableIndex], QueryIssueDest); +\t\t\t\tif (QueryIssueHook) spdlog::info("VR stereo: D3D9 occlusion-query Issue hook armed; active queries will fail closed instead of double-counting right-eye samples"); +\t\t\t\telse spdlog::warn("VR stereo: could not hook IDirect3DQuery9::Issue; occlusion-query protection unavailable"); +\t\t\t} +\t\t\treturn hr; +\t\t} + +'''.replace('\\t','\t') +s = replace_once(s, needle, query_code + needle, 'query hooks implementation') +# Expanded summary + new failures. +s = replace_once(s, +'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]", +''', +'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", +''', 'summary format') +s = replace_once(s, +'''\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws, +\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, +\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, +\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence, +''', +'''\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws, +\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, +\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, +\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence, +\t\t\t\tOcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects, +''', 'summary args head') +s = replace_once(s, +'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]); +''', +'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch], +\t\t\t\tFailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); +''', 'summary args tail') +# Present boundary unlock + explicit transport log. +s = replace_once(s, +'''\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} +''', +'''\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is an SBS transport {}x{} composed from the two eye renders (no third scene render)",BackBufferDesc.Width,BackBufferDesc.Height);}} +''', 'active transport log') +s = replace_once(s, +'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; +''', +'''\t\t\tOutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; +''', 'present boundary notify') +# Reset renderer pose lock and query state. +s = replace_once(s, +'''\t\t\tReleaseStereoResources(); +\t\t\tAuxRenderTargetActive = {}; +''', +'''\t\t\tOutRunVRRenderer::NotifyGameReset(); +\t\t\tReleaseStereoResources(); +\t\t\tAuxRenderTargetActive = {}; +\t\t\tActiveOcclusionQueries.store(0, std::memory_order_release); +''', 'reset renderer/query state') +# Install CreateQuery hook and include in required hook set. +s = replace_once(s, +'''\t\t\tSetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); +''', +'''\t\t\tSetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); +\t\t\tCreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest); +''', 'create query hook install') +s = replace_once(s, +'''\t\t\t\t!ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || +\t\t\t\t!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook) +''', +'''\t\t\t\t!ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || +\t\t\t\t!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook) +''', 'required query hook') +# Create a harmless probe query so the shared Query::Issue vtable hook is armed even if the game created its queries before our installer ran. +s = replace_once(s, +'''\t\t\tInitializeAuxRenderTargetState(device); +\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); +''', +'''\t\t\tIDirect3DQuery9* queryProbe = nullptr; +\t\t\tif (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release(); +\t\t\tInitializeAuxRenderTargetState(device); +\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); +''', 'query issue probe') +s = replace_once(s, +'''\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); +''', +'''\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)"); +''', 'install log') +p.write_text(s, encoding='utf-8') + +print('final VR test hardening patch applied') From 8e91af3680dd02a23ff1b08dac2a208bb36e8fc0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:38:57 +0900 Subject: [PATCH 0607/1308] chore: add one-shot final VR hardening workflow --- .../apply-vr-final-test-hardening.yml | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 .github/workflows/apply-vr-final-test-hardening.yml diff --git a/.github/workflows/apply-vr-final-test-hardening.yml b/.github/workflows/apply-vr-final-test-hardening.yml new file mode 100644 index 0000000000..92966f8bb9 --- /dev/null +++ b/.github/workflows/apply-vr-final-test-hardening.yml @@ -0,0 +1,38 @@ +name: Apply VR final test hardening + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_final_test_hardening.py' + - '.github/workflows/apply-vr-final-test-hardening.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply reviewed source hardening + run: python3 tools/apply_vr_final_test_hardening.py + - name: Verify patch cleanliness + run: | + git diff --check + git status --short + - name: Commit changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp + if git diff --cached --quiet; then + echo 'No source changes to commit.' + exit 0 + fi + git commit -m 'vr: finalize true stereo test hardening and telemetry' + git push origin HEAD:vr-openxr From 3ebdcdcf132023cac6f3a3cf61072cf05a9f4bfa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:42:13 +0900 Subject: [PATCH 0608/1308] chore: stage final VR hardening v2 --- tools/apply_vr_final_test_hardening_v2.py | 159 ++++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 tools/apply_vr_final_test_hardening_v2.py diff --git a/tools/apply_vr_final_test_hardening_v2.py b/tools/apply_vr_final_test_hardening_v2.py new file mode 100644 index 0000000000..c54bf343ff --- /dev/null +++ b/tools/apply_vr_final_test_hardening_v2.py @@ -0,0 +1,159 @@ +from pathlib import Path +import re + + +def sub_once(text, pattern, replacement, label, flags=0): + out, n = re.subn(pattern, replacement, text, count=1, flags=flags) + if n != 1: + raise RuntimeError(f"{label}: expected 1 match, got {n}") + return out + +root = Path('.') + +# Shared protocol: ABI layout unchanged; only enum/interface declarations grow. +p = root / 'src/vr_shared.hpp' +s = p.read_text(encoding='utf-8') +s = sub_once(s, + r'(\s*StereoFailureWorldClassificationFailed = 17,\n\s*StereoFailureStencilUnsynchronized = 18,\n)', + r'\1 StereoFailureOffscreenWorld = 19,\n StereoFailureOcclusionQueryActive = 20,\n', + 'failure reasons') +s = sub_once(s, + r'(\s*std::uint64_t GetBeginSceneCallCount\(\);\n)(\})', + r'\1 void NotifyGamePresent();\n void NotifyGameReset();\n\2', + 'renderer boundary declarations') +p.write_text(s, encoding='utf-8') + +# Renderer: one immutable HMD sample for all BeginScene calls that feed one Present. +p = root / 'src/vr_renderer_probe.cpp' +s = p.read_text(encoding='utf-8') +s = sub_once(s, + r'(\s*std::uint32_t LatchedPoseSequence = 0;\n)', + r'\1\t\tbool PresentPoseLocked = false;\n', + 'present pose lock state') +s = sub_once(s, + r'(\s*std::uint64_t UnsafeAddressRejects = 0;\n)', + r'\1\t\tstd::uint64_t ReusedPoseSceneCalls = 0;\n', + 'pose reuse counter') +s = sub_once(s, + r'(\t\tvoid LatchFramePose\(\)\n\t\t\{\n)\t\t\t\+\+BeginSceneCalls;\n', + r'\1', 'move begin counter to hook') +insert_before_upload = '''\t\tvoid ReusePresentPoseForScene()\n\t\t{\n\t\t\t// Additional BeginScene calls before the same Present reuse the exact\n\t\t\t// pose chosen by the first scene. Only scene-local WVP classification\n\t\t\t// state is reset. This prevents mixed-pose geometry in one desktop frame.\n\t\t\t++ReusedPoseSceneCalls;\n\t\t\tInvalidateVerifiedWvp();\n\t\t\tRestoreCullingCamera();\n\t\t\tFrameTelemetryFlags = ClientHookAlive;\n\t\t\tif (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid;\n\t\t\tif (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled;\n\t\t\tif (LatchedHeadInverseValid) ApplyCullingCameraSync();\n\t\t}\n\n''' +s = sub_once(s, + r'(\t\tbool UploadContainsOutRunWvp\(UINT startRegister, UINT vector4fCount\)\n)', + lambda m: insert_before_upload + m.group(1), + 'present pose reuse helper') +s = sub_once(s, + r'\t\tHRESULT __stdcall BeginSceneDest\(IDirect3DDevice9\* device\)\n\t\t\{.*?\t\t\}\n\n\t\tHRESULT __stdcall EndSceneDest', + '''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device)\n\t\t{\n\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device);\n\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive())\n\t\t\t\treturn result;\n\t\t\tif (SUCCEEDED(result))\n\t\t\t{\n\t\t\t\t++BeginSceneCalls;\n\t\t\t\tif (!PresentPoseLocked)\n\t\t\t\t{\n\t\t\t\t\tLatchFramePose();\n\t\t\t\t\tPresentPoseLocked = GameRendererIsActive();\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t\tReusePresentPoseForScene();\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tPresentPoseLocked = false;\n\t\t\t\tResetFrameState();\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\n\t\tHRESULT __stdcall EndSceneDest''', + 'BeginScene present latch', flags=re.S) +s = sub_once(s, + r'"VR renderer: beginScene=\{\} c64Candidate=\{\} verified=\{\} prepared=\{\} uploadOk=\{\} uploadFail=\{\} rejected=\{\} unsafe=\{\} latchedSeq=\{\} wvpGen=\{\}",\n\s*BeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls,\n\s*WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls,\n\s*UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration\);', + '"VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}",\n\t\t\t\tBeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls,\n\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls,\n\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0);', + 'renderer telemetry summary') +s = sub_once(s, + r'(\tstd::uint64_t GetBeginSceneCallCount\(\)\n\t\{\n\t\treturn BeginSceneCalls;\n\t\}\n)', + r'''\1 +\tvoid NotifyGamePresent() +\t{ +\t\tPresentPoseLocked = false; +\t\tInvalidateVerifiedWvp(); +\t\tRestoreCullingCamera(); +\t} + +\tvoid NotifyGameReset() +\t{ +\t\tPresentPoseLocked = false; +\t\tRestoreCullingCamera(); +\t\tResetFrameState(); +\t} +''', + 'present/reset renderer notifications') +p.write_text(s, encoding='utf-8') + +# Stereo: classifier, offscreen correctness, occlusion-query protection and logs. +p = root / 'src/vr_stereo.cpp' +s = p.read_text(encoding='utf-8') +s = sub_once(s, + r'(\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92;\n)', + r'\1\t\tconstexpr std::size_t CreateQueryVtableIndex = 118;\n\t\tconstexpr std::size_t QueryIssueVtableIndex = 6;\n', + 'query vtable indices') +s = sub_once(s, + r'(\t\tSafetyHookInline SetVertexShaderHook\{\};\n)', + r'\1\t\tSafetyHookInline CreateQueryHook{};\n\t\tSafetyHookInline QueryIssueHook{};\n', + 'query hook objects') +s = sub_once(s, + r'(\t\tstd::atomic VertexShaderSerial\{ 0 \};\n)', + r'\1\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n', + 'active occlusion count') +s = sub_once(s, + r'(\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0;\n)', + r'\1\t\tstd::uint64_t FixedFunctionNonWorldDraws = 0;\n\t\tstd::uint64_t OcclusionQueriesCreated = 0;\n\t\tstd::uint64_t OcclusionQueryBegins = 0;\n\t\tstd::uint64_t OcclusionQueryEnds = 0;\n\t\tstd::uint64_t OcclusionStereoRejects = 0;\n', + 'new telemetry counters') +s = sub_once(s, + r'(\t\tbool FirstClassificationFailureLogged = false;\n)', + r'\1\t\tbool FirstOcclusionRejectLogged = false;\n', + 'occlusion first log') +# Distinguish a genuine fixed-function draw from unexpected shader-epoch read failure. +s = sub_once(s, + r'\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif \(!GetCurrentShaderEpoch\(shaderIdentity, shaderSerial\)\)\n\t\t\t\treturn EyeBuildResult::NonWorld;', + '''\t\t\tif (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0)\n\t\t\t{\n\t\t\t\t++FixedFunctionNonWorldDraws;\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\t\t\t}\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;''', + 'fixed-function classifier') +s = sub_once(s, + r'(\t\t\tif \(AnyAuxRenderTargetActive\(\)\)\{PoisonFrame\(OutRunVR::StereoFailureMrtActive\);\+\+MrtRejectedDraws;if\(!FirstMrtRejectLogged\)\{FirstMrtRejectLogged=true;spdlog::info\("VR stereo: auxiliary MRT active; current Present is marked incomplete"\);\}return false;\}\n)', + r'\1\t\t\tif (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so the game query remains single-render accurate");}return false;}\n', + 'occlusion draw gate') +s = sub_once(s, + r'\t\t\t\tif \(CurrentDrawMatchesVerifiedWorld\(device\)\)\n\t\t\t\t\{\n\t\t\t\t\t\+\+OffscreenVerifiedWorldDraws;\n\t\t\t\t\tif \(!FirstOffscreenWorldLogged\)\n\t\t\t\t\t\{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tspdlog::warn\("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"\);\n\t\t\t\t\t\}\n\t\t\t\t\}', + '''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device))\n\t\t\t\t{\n\t\t\t\t\t++OffscreenVerifiedWorldDraws;\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureOffscreenWorld);\n\t\t\t\t\tif (!FirstOffscreenWorldLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tD3DSURFACE_DESC rtDesc{}, depthDesc{};\n\t\t\t\t\t\tconst bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc));\n\t\t\t\t\t\tconst bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc));\n\t\t\t\t\t\tspdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}",\n\t\t\t\t\t\t\trtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1,\n\t\t\t\t\t\t\trtOk ? static_cast(rtDesc.MultiSampleType) : -1, depthOk ? static_cast(depthDesc.Format) : -1,\n\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.MultiSampleType) : -1);\n\t\t\t\t\t}\n\t\t\t\t}''', + 'offscreen verified world fail closed') +query_code = '''\t\tHRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags)\n\t\t{\n\t\t\tconst HRESULT hr = QueryIssueHook.stdcall(query, issueFlags);\n\t\t\tif (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr;\n\t\t\tIDirect3DDevice9* queryDevice = nullptr;\n\t\t\tif (FAILED(query->GetDevice(&queryDevice)) || !queryDevice) return hr;\n\t\t\tconst bool gameQuery = IsGameDevice(queryDevice);\n\t\t\tqueryDevice->Release();\n\t\t\tif (!gameQuery) return hr;\n\t\t\tif ((issueFlags & D3DISSUE_BEGIN) != 0)\n\t\t\t{\n\t\t\t\tActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel);\n\t\t\t\t++OcclusionQueryBegins;\n\t\t\t}\n\t\t\tif ((issueFlags & D3DISSUE_END) != 0)\n\t\t\t{\n\t\t\t\tint current = ActiveOcclusionQueries.load(std::memory_order_acquire);\n\t\t\t\twhile (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak(current, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {}\n\t\t\t\t++OcclusionQueryEnds;\n\t\t\t}\n\t\t\treturn hr;\n\t\t}\n\n\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query)\n\t\t{\n\t\t\tconst HRESULT hr = CreateQueryHook.stdcall(device, type, query);\n\t\t\tif (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr;\n\t\t\t++OcclusionQueriesCreated;\n\t\t\tif (!QueryIssueHook)\n\t\t\t{\n\t\t\t\tvoid** queryVtable = *reinterpret_cast(*query);\n\t\t\t\tif (queryVtable) QueryIssueHook = safetyhook::create_inline(queryVtable[QueryIssueVtableIndex], QueryIssueDest);\n\t\t\t\tif (QueryIssueHook) spdlog::info("VR stereo: occlusion-query Issue hook armed; active queries fail closed instead of counting the right-eye duplicate");\n\t\t\t\telse spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");\n\t\t\t}\n\t\t\treturn hr;\n\t\t}\n\n''' +s = sub_once(s, + r'(\t\tHRESULT __stdcall SetVertexShaderDest\(IDirect3DDevice9\* device, IDirect3DVertexShader9\* shader\)\n)', + lambda m: query_code + m.group(1), + 'query hook implementations') +# Telemetry string and arguments. +s = sub_once(s, + r'"VR stereo: draws=\{\} world=\{\} ui/effect=\{\} offscreenWorld=\{\} classifyFail=\{\} composeOk=\{\} composeFail=\{\} rightFail=\{\} mrtReject=\{\} restoreFail=\{\} poseMismatchFrames=\{\} multiBeginPresent=\{\} maxBeginPerPresent=\{\} poseSeq=\{\} failures\[pose=\{\},res=\{\},mrt=\{\},viewport=\{\},classify=\{\},depth=\{\},stencil=\{\},clear=\{\},rightState=\{\},rightWvp=\{\},rightDraw=\{\},restore=\{\},compose=\{\},present=\{\},depthState=\{\},poseMismatch=\{\}\]",', + '"VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",', + 'summary format') +s = sub_once(s, + r'DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws,\n\s*WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed \? 1 : 0,\n\s*MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\s*MaxBeginScenesPerPresent, FrameStereoPoseSequence,', + 'DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws,\n\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tOcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects,', + 'summary head args') +s = sub_once(s, + r'FailureCounts\[OutRunVR::StereoFailureDepthStateChanged\], FailureCounts\[OutRunVR::StereoFailurePoseSequenceMismatch\]\);', + 'FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]);', + 'summary tail args') +# Present/reset boundaries. +s = sub_once(s, + r'spdlog::info\("VR stereo: SBS transport active; two-phase Present commit \+ effective eye pose published in Frame\.v1"\);', + 'spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);', + 'true stereo monitor log') +s = sub_once(s, + r'(\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata=\{\};return hr;)', + r'\t\t\tOutRunVRRenderer::NotifyGamePresent();\n\1', + 'present unlock') +s = sub_once(s, + r'(\t\t\tReleaseStereoResources\(\);\n\t\t\tAuxRenderTargetActive = \{\};)', + r'\t\t\tOutRunVRRenderer::NotifyGameReset();\n\1\n\t\t\tActiveOcclusionQueries.store(0, std::memory_order_release);', + 'reset pose/query state') +# Install CreateQuery hook and proactively create one query to arm Issue hook. +s = sub_once(s, + r'(\t\t\tSetVertexShaderHook = safetyhook::create_inline\(vtable\[SetVertexShaderVtableIndex\], SetVertexShaderDest\);\n)', + r'\1\t\t\tCreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest);\n', + 'CreateQuery hook install') +s = sub_once(s, + r'!DrawPrimitiveUPHook \|\| !DrawIndexedPrimitiveUPHook \|\| !SetVertexShaderHook\)', + '!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook)', + 'required CreateQuery hook') +s = sub_once(s, + r'(\t\t\tInitializeAuxRenderTargetState\(device\);\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount\(\);)', + r'\t\t\tIDirect3DQuery9* queryProbe = nullptr;\n\t\t\tif (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release();\n\1', + 'query Issue probe') +s = sub_once(s, + r'VR stereo: D3D9 full-eye renderer installed \(Reset/Present/RT/Depth/Clear/Draw\*/VS\)', + 'VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)', + 'install log') +p.write_text(s, encoding='utf-8') + +print('final VR hardening v2 applied') From 0d383b161bca17799d95672e9098859331df98ac Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:42:25 +0900 Subject: [PATCH 0609/1308] chore: add final VR hardening v2 workflow --- .../apply-vr-final-test-hardening-v2.yml | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 .github/workflows/apply-vr-final-test-hardening-v2.yml diff --git a/.github/workflows/apply-vr-final-test-hardening-v2.yml b/.github/workflows/apply-vr-final-test-hardening-v2.yml new file mode 100644 index 0000000000..f331d8f844 --- /dev/null +++ b/.github/workflows/apply-vr-final-test-hardening-v2.yml @@ -0,0 +1,38 @@ +name: Apply VR final test hardening v2 + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_final_test_hardening_v2.py' + - '.github/workflows/apply-vr-final-test-hardening-v2.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply final true-stereo hardening + run: python3 tools/apply_vr_final_test_hardening_v2.py + - name: Check diff + run: | + git diff --check + git status --short + - name: Commit source changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+thp32tt@users.noreply.github.com' + git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp + if git diff --cached --quiet; then + echo 'No source changes.' + exit 0 + fi + git commit -m 'vr: finalize present-latched true stereo and diagnostics' + git push origin HEAD:vr-openxr From 3ba744316b93ca2e67f53765680ce394131bba27 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 06:42:34 +0000 Subject: [PATCH 0610/1308] vr: finalize present-latched true stereo and diagnostics --- src/vr_renderer_probe.cpp | 51 ++++++++++++++++++++--- src/vr_shared.hpp | 4 ++ src/vr_stereo.cpp | 86 +++++++++++++++++++++++++++++++++++---- 3 files changed, 128 insertions(+), 13 deletions(-) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 10604b9e18..67fdc07212 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -119,6 +119,7 @@ namespace OutRunVRRenderer std::uint32_t FrameTelemetryFlags = ClientHookAlive; float LatchedRelativeAngleDeg = 0.0f; std::uint32_t LatchedPoseSequence = 0; + bool PresentPoseLocked = false; float LastVerifiedWvp[16]{}; bool LastVerifiedWvpValid = false; @@ -143,6 +144,7 @@ namespace OutRunVRRenderer std::uint64_t WvpUploadFailedCalls = 0; std::uint64_t WvpRejectedCalls = 0; std::uint64_t UnsafeAddressRejects = 0; + std::uint64_t ReusedPoseSceneCalls = 0; bool FirstVerifiedLogged = false; bool FirstInjectedLogged = false; bool FirstRejectedLogged = false; @@ -764,7 +766,6 @@ namespace OutRunVRRenderer void LatchFramePose() { - ++BeginSceneCalls; ResetFrameState(); RestoreCullingCamera(); @@ -902,6 +903,20 @@ namespace OutRunVRRenderer ApplyCullingCameraSync(); } + void ReusePresentPoseForScene() + { + // Additional BeginScene calls before the same Present reuse the exact + // pose chosen by the first scene. Only scene-local WVP classification + // state is reset. This prevents mixed-pose geometry in one desktop frame. + ++ReusedPoseSceneCalls; + InvalidateVerifiedWvp(); + RestoreCullingCamera(); + FrameTelemetryFlags = ClientHookAlive; + if (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid; + if (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled; + if (LatchedHeadInverseValid) ApplyCullingCameraSync(); + } + bool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) { if (vector4fCount == 0 || vector4fCount > 256 || startRegister > OutRunWvpRegister) @@ -1024,10 +1039,10 @@ namespace OutRunVRRenderer return; LastSummaryMs = now; spdlog::info( - "VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={}", - BeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, + "VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}", + BeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, - UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration); + UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0); } HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) @@ -1036,9 +1051,21 @@ namespace OutRunVRRenderer if (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) return result; if (SUCCEEDED(result)) - LatchFramePose(); + { + ++BeginSceneCalls; + if (!PresentPoseLocked) + { + LatchFramePose(); + PresentPoseLocked = GameRendererIsActive(); + } + else + ReusePresentPoseForScene(); + } else + { + PresentPoseLocked = false; ResetFrameState(); + } return result; } @@ -1190,6 +1217,20 @@ namespace OutRunVRRenderer return BeginSceneCalls; } + void NotifyGamePresent() + { + PresentPoseLocked = false; + InvalidateVerifiedWvp(); + RestoreCullingCamera(); + } + + void NotifyGameReset() + { + PresentPoseLocked = false; + RestoreCullingCamera(); + ResetFrameState(); + } + bool GetRendererBaseProjection(float outMatrix[16]) { if (!outMatrix || !ValidateRendererGlobals() || !RendererProjection) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 705f0f2daf..d6476c6e67 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -108,6 +108,8 @@ namespace OutRunVR StereoFailureClearFailed = 16, StereoFailureWorldClassificationFailed = 17, StereoFailureStencilUnsynchronized = 18, + StereoFailureOffscreenWorld = 19, + StereoFailureOcclusionQueryActive = 20, }; #pragma pack(push, 4) @@ -249,6 +251,8 @@ namespace OutRunVRRenderer std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial); std::uint64_t GetBeginSceneCallCount(); + void NotifyGamePresent(); + void NotifyGameReset(); } namespace OutRunVRStereo diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 85b465f92c..5bec4c740e 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -63,6 +63,8 @@ namespace OutRunVRStereo constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; constexpr std::size_t SetVertexShaderVtableIndex = 92; + constexpr std::size_t CreateQueryVtableIndex = 118; + constexpr std::size_t QueryIssueVtableIndex = 6; constexpr UINT OutRunWvpRegister = 64; constexpr UINT OutRunWvpRegisterCount = 4; constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; @@ -78,6 +80,8 @@ namespace OutRunVRStereo SafetyHookInline DrawPrimitiveUPHook{}; SafetyHookInline DrawIndexedPrimitiveUPHook{}; SafetyHookInline SetVertexShaderHook{}; + SafetyHookInline CreateQueryHook{}; + SafetyHookInline QueryIssueHook{}; HANDLE SharedMapping = nullptr; OutRunVR::SharedPoseState* SharedState = nullptr; @@ -101,6 +105,7 @@ namespace OutRunVRStereo std::atomic CurrentVertexShaderIdentity{ 0 }; std::atomic VertexShaderSerial{ 0 }; + std::atomic ActiveOcclusionQueries{ 0 }; D3DMATRIX CachedProjection{}; D3DMATRIX CachedInverseProjection{}; @@ -133,6 +138,11 @@ namespace OutRunVRStereo std::uint64_t MultiBeginScenePresents = 0; std::uint64_t MaxBeginScenesPerPresent = 0; std::uint64_t LastBeginSceneCountAtPresent = 0; + std::uint64_t FixedFunctionNonWorldDraws = 0; + std::uint64_t OcclusionQueriesCreated = 0; + std::uint64_t OcclusionQueryBegins = 0; + std::uint64_t OcclusionQueryEnds = 0; + std::uint64_t OcclusionStereoRejects = 0; std::array FailureCounts{}; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; @@ -140,6 +150,7 @@ namespace OutRunVRStereo bool FirstMrtRejectLogged = false; bool FirstOffscreenWorldLogged = false; bool FirstClassificationFailureLogged = false; + bool FirstOcclusionRejectLogged = false; template void ReleaseCom(T*& value) @@ -495,10 +506,15 @@ namespace OutRunVRStereo verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) return EyeBuildResult::NonWorld; + if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) - return EyeBuildResult::NonWorld; + return EyeBuildResult::FatalError; if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) @@ -1022,6 +1038,7 @@ namespace OutRunVRStereo { if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; if (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} + if (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so the game query remains single-render accurate");}return false;} if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;} @@ -1042,10 +1059,17 @@ namespace OutRunVRStereo if (CurrentDrawMatchesVerifiedWorld(device)) { ++OffscreenVerifiedWorldDraws; + PoisonFrame(OutRunVR::StereoFailureOffscreenWorld); if (!FirstOffscreenWorldLogged) { FirstOffscreenWorldLogged = true; - spdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"); + D3DSURFACE_DESC rtDesc{}, depthDesc{}; + const bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc)); + const bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); + spdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}", + rtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1, + rtOk ? static_cast(rtDesc.MultiSampleType) : -1, depthOk ? static_cast(depthDesc.Format) : -1, + depthOk ? static_cast(depthDesc.MultiSampleType) : -1); } } InvalidateRightDepthStencilIfLeftMayWrite(device); @@ -1216,6 +1240,44 @@ namespace OutRunVRStereo return hr; } + HRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags) + { + const HRESULT hr = QueryIssueHook.stdcall(query, issueFlags); + if (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr; + IDirect3DDevice9* queryDevice = nullptr; + if (FAILED(query->GetDevice(&queryDevice)) || !queryDevice) return hr; + const bool gameQuery = IsGameDevice(queryDevice); + queryDevice->Release(); + if (!gameQuery) return hr; + if ((issueFlags & D3DISSUE_BEGIN) != 0) + { + ActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel); + ++OcclusionQueryBegins; + } + if ((issueFlags & D3DISSUE_END) != 0) + { + int current = ActiveOcclusionQueries.load(std::memory_order_acquire); + while (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak(current, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {} + ++OcclusionQueryEnds; + } + return hr; + } + + HRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query) + { + const HRESULT hr = CreateQueryHook.stdcall(device, type, query); + if (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr; + ++OcclusionQueriesCreated; + if (!QueryIssueHook) + { + void** queryVtable = *reinterpret_cast(*query); + if (queryVtable) QueryIssueHook = safetyhook::create_inline(queryVtable[QueryIssueVtableIndex], QueryIssueDest); + if (QueryIssueHook) spdlog::info("VR stereo: occlusion-query Issue hook armed; active queries fail closed instead of counting the right-eye duplicate"); + else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable"); + } + return hr; + } + HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9* device, IDirect3DVertexShader9* shader) { const HRESULT hr = SetVertexShaderHook.stdcall(device, shader); @@ -1234,11 +1296,12 @@ namespace OutRunVRStereo if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]", - DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws, + spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", + DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws, WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, MaxBeginScenesPerPresent, FrameStereoPoseSequence, + OcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects, FailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable], FailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable], FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized], @@ -1246,7 +1309,8 @@ namespace OutRunVRStereo FailureCounts[OutRunVR::StereoFailureRightStateFailed], FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed], FailureCounts[OutRunVR::StereoFailureRightDrawFailed], FailureCounts[OutRunVR::StereoFailureRestoreFailed], FailureCounts[OutRunVR::StereoFailureComposeFailed], FailureCounts[OutRunVR::StereoFailurePresentFailed], - FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]); + FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch], + FailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) @@ -1254,8 +1318,9 @@ namespace OutRunVRStereo if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);}} else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + OutRunVRRenderer::NotifyGamePresent(); FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } @@ -1263,8 +1328,10 @@ namespace OutRunVRStereo { if (!IsGameDevice(device)) return ResetHook.stdcall(device, params); + OutRunVRRenderer::NotifyGameReset(); ReleaseStereoResources(); AuxRenderTargetActive = {}; + ActiveOcclusionQueries.store(0, std::memory_order_release); CurrentVertexShaderIdentity.store(0, std::memory_order_release); VertexShaderSerial.store(0, std::memory_order_release); LastStereoWanted = false; @@ -1298,10 +1365,11 @@ namespace OutRunVRStereo DrawIndexedPrimitiveUPHook = safetyhook::create_inline( vtable[DrawIndexedPrimitiveUPVtableIndex], DrawIndexedPrimitiveUPDest); SetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); + CreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest); if (!ResetHook || !PresentHook || !SetRenderTargetHook || !SetDepthStencilSurfaceHook || !ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || - !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook) + !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook) { spdlog::error("VR stereo: failed to install one or more D3D9 hooks"); return false; @@ -1314,12 +1382,14 @@ namespace OutRunVRStereo VertexShaderSerial.store(1, std::memory_order_release); shader->Release(); } + IDirect3DQuery9* queryProbe = nullptr; + if (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release(); InitializeAuxRenderTargetState(device); LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); EnsureSharedState(); EnsureRenderFrameState(); EnsureStereoResources(device); - spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)"); return true; } From adc050a96165d7a590a36abb19c4be8f05d17ede Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:44:11 +0900 Subject: [PATCH 0611/1308] chore: stage VR present-latch declaration fix --- tools/fix_vr_present_latch_decl.py | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 tools/fix_vr_present_latch_decl.py diff --git a/tools/fix_vr_present_latch_decl.py b/tools/fix_vr_present_latch_decl.py new file mode 100644 index 0000000000..435a63e0bc --- /dev/null +++ b/tools/fix_vr_present_latch_decl.py @@ -0,0 +1,10 @@ +from pathlib import Path +p = Path('src/vr_renderer_probe.cpp') +s = p.read_text(encoding='utf-8') +old = '\t\tvoid ReusePresentPoseForScene()\n' +new = '\t\tvoid InvalidateVerifiedWvp();\n\n\t\tvoid ReusePresentPoseForScene()\n' +if s.count(old) != 1: + raise SystemExit(f'expected one ReusePresentPoseForScene, got {s.count(old)}') +s = s.replace(old, new, 1) +p.write_text(s, encoding='utf-8') +print('added forward declaration') From 8bc5db30b37f878ae253e648ca57a16bce2418c7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:44:22 +0900 Subject: [PATCH 0612/1308] chore: add VR declaration fix workflow --- .../workflows/fix-vr-present-latch-decl.yml | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/fix-vr-present-latch-decl.yml diff --git a/.github/workflows/fix-vr-present-latch-decl.yml b/.github/workflows/fix-vr-present-latch-decl.yml new file mode 100644 index 0000000000..17f66a4bc5 --- /dev/null +++ b/.github/workflows/fix-vr-present-latch-decl.yml @@ -0,0 +1,30 @@ +name: Fix VR present latch declaration + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/fix_vr_present_latch_decl.py' + - '.github/workflows/fix-vr-present-latch-decl.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - run: python3 tools/fix_vr_present_latch_decl.py + - run: git diff --check + - name: Commit + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+thp32tt@users.noreply.github.com' + git add src/vr_renderer_probe.cpp + git commit -m 'vr: fix present pose helper declaration order' + git push origin HEAD:vr-openxr From 6e5490f8dda25fa1886318e37f01815a74e8beb1 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 06:44:30 +0000 Subject: [PATCH 0613/1308] vr: fix present pose helper declaration order --- src/vr_renderer_probe.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index 67fdc07212..a11fe33cac 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -903,6 +903,8 @@ namespace OutRunVRRenderer ApplyCullingCameraSync(); } + void InvalidateVerifiedWvp(); + void ReusePresentPoseForScene() { // Additional BeginScene calls before the same Present reuse the exact From efb3eb869a07bde1aa14a1dba3d27cadbe7e3d62 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:45:37 +0900 Subject: [PATCH 0614/1308] vr: document SBS monitor transport and deferred culling union --- src/hooks_vr.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 3c327fe2cf..1e936a7b51 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -19,6 +19,11 @@ // Simulation, input, timers and native FFB are never replayed for the second eye. // Pose.v1 remains layout-compatible; exact rendered-frame timing/effective eye poses // are published separately through Frame.v1 after a successful real D3D9 Present. +// +// The PC monitor is the transport surface, not a third 3D view: gameplay Present +// contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates +// that SBS image and crops each half for OpenXR. This costs resolve/copy bandwidth but +// does not execute OutRun's scene a third time for the monitor. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -28,13 +33,13 @@ namespace Settings Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, - "Renders true left/right geometry stereo into an SBS game frame. The x64 host splits the two eyes and submits an OpenXR projection layer. Menus remain on the fixed theater quad." }; + "Renders true left/right geometry stereo into an SBS game frame. The PC monitor shows that SBS transport; the x64 host splits the two eyes and submits an OpenXR projection layer. Menus remain on the fixed theater quad." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", false, "Also applies HMD X/Y/Z movement. Experimental; eye separation for stereo is applied independently of this setting." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, "Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; Setting VRCullingUnionFov{ "VR", "CullingUnionFov", false, - "Experimental: temporarily widens the verified render-time projection to the union of both OpenXR eye FOVs for render-phase culling. It cannot fix visibility lists built before BeginScene." }; + "Reserved diagnostic option. Union-FOV culling is intentionally deferred until a culling-only frustum boundary is verified; the live game projection is not modified." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, "Game-world units per metre of OpenXR head/eye movement.", Range{ 0.1f, 10.0f } }; Setting VRRotationScale{ "VR", "RotationScale", 1.0f, From 391d91a6179d34a13a4c64735df7968a1bc80306 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:57:21 +0900 Subject: [PATCH 0615/1308] chore: remove one-shot VR hardening workflow --- .../apply-vr-final-test-hardening.yml | 38 ------------------- 1 file changed, 38 deletions(-) delete mode 100644 .github/workflows/apply-vr-final-test-hardening.yml diff --git a/.github/workflows/apply-vr-final-test-hardening.yml b/.github/workflows/apply-vr-final-test-hardening.yml deleted file mode 100644 index 92966f8bb9..0000000000 --- a/.github/workflows/apply-vr-final-test-hardening.yml +++ /dev/null @@ -1,38 +0,0 @@ -name: Apply VR final test hardening - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_final_test_hardening.py' - - '.github/workflows/apply-vr-final-test-hardening.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply reviewed source hardening - run: python3 tools/apply_vr_final_test_hardening.py - - name: Verify patch cleanliness - run: | - git diff --check - git status --short - - name: Commit changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp - if git diff --cached --quiet; then - echo 'No source changes to commit.' - exit 0 - fi - git commit -m 'vr: finalize true stereo test hardening and telemetry' - git push origin HEAD:vr-openxr From 59aa4d7aeaffa9878b06070d1f03c8afddf0a6b7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:57:39 +0900 Subject: [PATCH 0616/1308] chore: remove one-shot VR hardening workflow v2 --- .../apply-vr-final-test-hardening-v2.yml | 38 ------------------- 1 file changed, 38 deletions(-) delete mode 100644 .github/workflows/apply-vr-final-test-hardening-v2.yml diff --git a/.github/workflows/apply-vr-final-test-hardening-v2.yml b/.github/workflows/apply-vr-final-test-hardening-v2.yml deleted file mode 100644 index f331d8f844..0000000000 --- a/.github/workflows/apply-vr-final-test-hardening-v2.yml +++ /dev/null @@ -1,38 +0,0 @@ -name: Apply VR final test hardening v2 - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_final_test_hardening_v2.py' - - '.github/workflows/apply-vr-final-test-hardening-v2.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply final true-stereo hardening - run: python3 tools/apply_vr_final_test_hardening_v2.py - - name: Check diff - run: | - git diff --check - git status --short - - name: Commit source changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+thp32tt@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_renderer_probe.cpp src/vr_stereo.cpp - if git diff --cached --quiet; then - echo 'No source changes.' - exit 0 - fi - git commit -m 'vr: finalize present-latched true stereo and diagnostics' - git push origin HEAD:vr-openxr From 4c4968b5321ac74870e4a1ee53db9c68772216de Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:57:50 +0900 Subject: [PATCH 0617/1308] chore: remove one-shot VR declaration fix workflow --- .../workflows/fix-vr-present-latch-decl.yml | 30 ------------------- 1 file changed, 30 deletions(-) delete mode 100644 .github/workflows/fix-vr-present-latch-decl.yml diff --git a/.github/workflows/fix-vr-present-latch-decl.yml b/.github/workflows/fix-vr-present-latch-decl.yml deleted file mode 100644 index 17f66a4bc5..0000000000 --- a/.github/workflows/fix-vr-present-latch-decl.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: Fix VR present latch declaration - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/fix_vr_present_latch_decl.py' - - '.github/workflows/fix-vr-present-latch-decl.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - run: python3 tools/fix_vr_present_latch_decl.py - - run: git diff --check - - name: Commit - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+thp32tt@users.noreply.github.com' - git add src/vr_renderer_probe.cpp - git commit -m 'vr: fix present pose helper declaration order' - git push origin HEAD:vr-openxr From ab31256dfed37953aabc192866a63c5e0f439d78 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:58:00 +0900 Subject: [PATCH 0618/1308] chore: remove one-shot VR hardening script --- tools/apply_vr_final_test_hardening.py | 381 ------------------------- 1 file changed, 381 deletions(-) delete mode 100644 tools/apply_vr_final_test_hardening.py diff --git a/tools/apply_vr_final_test_hardening.py b/tools/apply_vr_final_test_hardening.py deleted file mode 100644 index a1ce45e261..0000000000 --- a/tools/apply_vr_final_test_hardening.py +++ /dev/null @@ -1,381 +0,0 @@ -from pathlib import Path - - -def replace_once(text: str, old: str, new: str, label: str) -> str: - n = text.count(old) - if n != 1: - raise RuntimeError(f"{label}: expected 1 match, got {n}") - return text.replace(old, new, 1) - -root = Path('.') - -# ---- shared protocol / interfaces (ABI sizes unchanged) ---- -p = root / 'src/vr_shared.hpp' -s = p.read_text(encoding='utf-8') -s = replace_once(s, -''' StereoFailureWorldClassificationFailed = 17, - StereoFailureStencilUnsynchronized = 18, -''', -''' StereoFailureWorldClassificationFailed = 17, - StereoFailureStencilUnsynchronized = 18, - StereoFailureOffscreenWorld = 19, - StereoFailureOcclusionQueryActive = 20, -''', 'shared failure reasons') -s = replace_once(s, -''' std::uint64_t GetBeginSceneCallCount(); -} -''', -''' std::uint64_t GetBeginSceneCallCount(); - void NotifyGamePresent(); - void NotifyGameReset(); -} -''', 'renderer present/reset declarations') -p.write_text(s, encoding='utf-8') - -# ---- renderer: lock one pose for the whole D3D9 Present ---- -p = root / 'src/vr_renderer_probe.cpp' -s = p.read_text(encoding='utf-8') -s = replace_once(s, -'''\t\tstd::uint32_t LatchedPoseSequence = 0; - -\t\tfloat LastVerifiedWvp[16]{}; -''', -'''\t\tstd::uint32_t LatchedPoseSequence = 0; -\t\tbool PresentPoseLocked = false; - -\t\tfloat LastVerifiedWvp[16]{}; -''', 'present pose lock state') -s = replace_once(s, -'''\t\tstd::uint64_t UnsafeAddressRejects = 0; -''', -'''\t\tstd::uint64_t UnsafeAddressRejects = 0; -\t\tstd::uint64_t ReusedPoseSceneCalls = 0; -''', 'pose reuse telemetry') -s = replace_once(s, -'''\t\tvoid LatchFramePose() -\t\t{ -\t\t\t++BeginSceneCalls; -\t\t\tResetFrameState(); -''', -'''\t\tvoid LatchFramePose() -\t\t{ -\t\t\tResetFrameState(); -''', 'remove begin count from latch') -needle = '''\t\tbool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) -''' -insert = '''\t\tvoid ReusePresentPoseForScene() -\t\t{ -\t\t\t// A single D3D9 Present must never contain geometry built from two -\t\t\t// different HMD samples. Additional BeginScene calls reuse the first -\t\t\t// scene's pose but start with a clean per-scene WVP verification marker. -\t\t\t++ReusedPoseSceneCalls; -\t\t\tInvalidateVerifiedWvp(); -\t\t\tRestoreCullingCamera(); -\t\t\tFrameTelemetryFlags = ClientHookAlive; -\t\t\tif (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid; -\t\t\tif (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled; -\t\t\tif (LatchedHeadInverseValid) ApplyCullingCameraSync(); -\t\t} - -''' -s = replace_once(s, needle, insert + needle, 'insert pose reuse helper') -s = replace_once(s, -'''\t\t\tspdlog::info( -\t\t\t\t"VR renderer: beginScene={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={}", -\t\t\t\tBeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, -\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, -\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration); -''', -'''\t\t\tspdlog::info( -\t\t\t\t"VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}", -\t\t\t\tBeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, -\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, -\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0); -''', 'renderer summary') -s = replace_once(s, -'''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) -\t\t{ -\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device); -\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) -\t\t\t\treturn result; -\t\t\tif (SUCCEEDED(result)) -\t\t\t\tLatchFramePose(); -\t\t\telse -\t\t\t\tResetFrameState(); -\t\t\treturn result; -\t\t} -''', -'''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) -\t\t{ -\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device); -\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive()) -\t\t\t\treturn result; -\t\t\tif (SUCCEEDED(result)) -\t\t\t{ -\t\t\t\t++BeginSceneCalls; -\t\t\t\tif (!PresentPoseLocked) -\t\t\t\t{ -\t\t\t\t\tLatchFramePose(); -\t\t\t\t\tPresentPoseLocked = GameRendererIsActive(); -\t\t\t\t} -\t\t\t\telse -\t\t\t\t\tReusePresentPoseForScene(); -\t\t\t} -\t\t\telse -\t\t\t{ -\t\t\t\tPresentPoseLocked = false; -\t\t\t\tResetFrameState(); -\t\t\t} -\t\t\treturn result; -\t\t} -''', 'begin scene present latch') -s = replace_once(s, -'''\tstd::uint64_t GetBeginSceneCallCount() -\t{ -\t\treturn BeginSceneCalls; -\t} - -''', -'''\tstd::uint64_t GetBeginSceneCallCount() -\t{ -\t\treturn BeginSceneCalls; -\t} - -\tvoid NotifyGamePresent() -\t{ -\t\tPresentPoseLocked = false; -\t\tInvalidateVerifiedWvp(); -\t\tRestoreCullingCamera(); -\t} - -\tvoid NotifyGameReset() -\t{ -\t\tPresentPoseLocked = false; -\t\tRestoreCullingCamera(); -\t\tResetFrameState(); -\t} - -''', 'renderer present/reset exports') -p.write_text(s, encoding='utf-8') - -# ---- stereo: fixed-function classification, offscreen fail-closed, occlusion guard, telemetry ---- -p = root / 'src/vr_stereo.cpp' -s = p.read_text(encoding='utf-8') -s = replace_once(s, -'''#include -''', -'''#include -''', 'keep include anchor') -s = replace_once(s, -'''\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92; -''', -'''\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92; -\t\tconstexpr std::size_t CreateQueryVtableIndex = 118; -\t\tconstexpr std::size_t QueryIssueVtableIndex = 6; -''', 'query vtable indices') -s = replace_once(s, -'''\t\tSafetyHookInline SetVertexShaderHook{}; -''', -'''\t\tSafetyHookInline SetVertexShaderHook{}; -\t\tSafetyHookInline CreateQueryHook{}; -\t\tSafetyHookInline QueryIssueHook{}; -''', 'query hooks') -s = replace_once(s, -'''\t\tstd::atomic VertexShaderSerial{ 0 }; -''', -'''\t\tstd::atomic VertexShaderSerial{ 0 }; -\t\tstd::atomic ActiveOcclusionQueries{ 0 }; -''', 'active occlusion count') -s = replace_once(s, -'''\t\tstd::uint64_t MaxBeginScenesPerPresent = 0; -\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0; -''', -'''\t\tstd::uint64_t MaxBeginScenesPerPresent = 0; -\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0; -\t\tstd::uint64_t FixedFunctionNonWorldDraws = 0; -\t\tstd::uint64_t OcclusionQueriesCreated = 0; -\t\tstd::uint64_t OcclusionQueryBegins = 0; -\t\tstd::uint64_t OcclusionQueryEnds = 0; -\t\tstd::uint64_t OcclusionStereoRejects = 0; -''', 'new telemetry counters') -s = replace_once(s, -'''\t\tbool FirstClassificationFailureLogged = false; -''', -'''\t\tbool FirstClassificationFailureLogged = false; -\t\tbool FirstOcclusionRejectLogged = false; -''', 'occlusion first log flag') -# null VS: fixed-function/non-shader work is non-world, not a fatal classifier error. -s = replace_once(s, -'''\t\t\tstd::uintptr_t shaderIdentity = 0; -\t\t\tstd::uint64_t shaderSerial = 0; -\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) -\t\t\t\treturn EyeBuildResult::FatalError; -''', -'''\t\t\tif (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) -\t\t\t{ -\t\t\t\t++FixedFunctionNonWorldDraws; -\t\t\t\treturn EyeBuildResult::NonWorld; -\t\t\t} -\t\t\tstd::uintptr_t shaderIdentity = 0; -\t\t\tstd::uint64_t shaderSerial = 0; -\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) -\t\t\t\treturn EyeBuildResult::FatalError; -''', 'fixed function classification') -# occlusion active gate before any duplicate draw. -s = replace_once(s, -'''\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} -''', -'''\t\t\tif (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} -\t\t\tif (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so game query results remain single-render accurate");}return false;} -''', 'occlusion duplicate guard') -# offscreen verified world becomes explicit fail-closed, with first detailed RT log. -s = replace_once(s, -'''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device)) -\t\t\t\t{ -\t\t\t\t\t++OffscreenVerifiedWorldDraws; -\t\t\t\t\tif (!FirstOffscreenWorldLogged) -\t\t\t\t\t{ -\t\t\t\t\t\tFirstOffscreenWorldLogged = true; -\t\t\t\t\t\tspdlog::warn("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"); -\t\t\t\t\t} -\t\t\t\t} -''', -'''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device)) -\t\t\t\t{ -\t\t\t\t\t++OffscreenVerifiedWorldDraws; -\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureOffscreenWorld); -\t\t\t\t\tif (!FirstOffscreenWorldLogged) -\t\t\t\t\t{ -\t\t\t\t\t\tFirstOffscreenWorldLogged = true; -\t\t\t\t\t\tD3DSURFACE_DESC rtDesc{}, depthDesc{}; -\t\t\t\t\t\tconst bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc)); -\t\t\t\t\t\tconst bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); -\t\t\t\t\t\tspdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to mono fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}", -\t\t\t\t\t\t\trtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1, -\t\t\t\t\t\t\trtOk ? static_cast(rtDesc.MultiSampleType) : -1, -\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.Format) : -1, -\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.MultiSampleType) : -1); -\t\t\t\t\t} -\t\t\t\t} -''', 'offscreen world fail closed') -# Add query hook functions before SetVertexShaderDest. -needle = '''\t\tHRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9* device, IDirect3DVertexShader9* shader) -''' -query_code = r'''\t\tHRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags) -\t\t{ -\t\t\tconst HRESULT hr = QueryIssueHook.stdcall(query, issueFlags); -\t\t\tif (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr; -\t\t\tIDirect3DDevice9* device = nullptr; -\t\t\tif (FAILED(query->GetDevice(&device)) || !device) return hr; -\t\t\tconst bool gameQuery = IsGameDevice(device); -\t\t\tdevice->Release(); -\t\t\tif (!gameQuery) return hr; -\t\t\tif ((issueFlags & D3DISSUE_BEGIN) != 0) -\t\t\t{ -\t\t\t\tActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel); -\t\t\t\t++OcclusionQueryBegins; -\t\t\t} -\t\t\tif ((issueFlags & D3DISSUE_END) != 0) -\t\t\t{ -\t\t\t\tint current = ActiveOcclusionQueries.load(std::memory_order_acquire); -\t\t\t\twhile (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak( -\t\t\t\t\tcurrent, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {} -\t\t\t\t++OcclusionQueryEnds; -\t\t\t} -\t\t\treturn hr; -\t\t} - -\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query) -\t\t{ -\t\t\tconst HRESULT hr = CreateQueryHook.stdcall(device, type, query); -\t\t\tif (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr; -\t\t\t++OcclusionQueriesCreated; -\t\t\tif (!QueryIssueHook) -\t\t\t{ -\t\t\t\tvoid** vtable = *reinterpret_cast(*query); -\t\t\t\tif (vtable) QueryIssueHook = safetyhook::create_inline(vtable[QueryIssueVtableIndex], QueryIssueDest); -\t\t\t\tif (QueryIssueHook) spdlog::info("VR stereo: D3D9 occlusion-query Issue hook armed; active queries will fail closed instead of double-counting right-eye samples"); -\t\t\t\telse spdlog::warn("VR stereo: could not hook IDirect3DQuery9::Issue; occlusion-query protection unavailable"); -\t\t\t} -\t\t\treturn hr; -\t\t} - -'''.replace('\\t','\t') -s = replace_once(s, needle, query_code + needle, 'query hooks implementation') -# Expanded summary + new failures. -s = replace_once(s, -'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={}]", -''', -'''\t\t\tspdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", -''', 'summary format') -s = replace_once(s, -'''\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws, -\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, -\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, -\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence, -''', -'''\t\t\t\tDuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws, -\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, -\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, -\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence, -\t\t\t\tOcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects, -''', 'summary args head') -s = replace_once(s, -'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch]); -''', -'''\t\t\t\tFailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch], -\t\t\t\tFailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); -''', 'summary args tail') -# Present boundary unlock + explicit transport log. -s = replace_once(s, -'''\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: SBS transport active; two-phase Present commit + effective eye pose published in Frame.v1");}} -''', -'''\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is an SBS transport {}x{} composed from the two eye renders (no third scene render)",BackBufferDesc.Width,BackBufferDesc.Height);}} -''', 'active transport log') -s = replace_once(s, -'''\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; -''', -'''\t\t\tOutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; -''', 'present boundary notify') -# Reset renderer pose lock and query state. -s = replace_once(s, -'''\t\t\tReleaseStereoResources(); -\t\t\tAuxRenderTargetActive = {}; -''', -'''\t\t\tOutRunVRRenderer::NotifyGameReset(); -\t\t\tReleaseStereoResources(); -\t\t\tAuxRenderTargetActive = {}; -\t\t\tActiveOcclusionQueries.store(0, std::memory_order_release); -''', 'reset renderer/query state') -# Install CreateQuery hook and include in required hook set. -s = replace_once(s, -'''\t\t\tSetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); -''', -'''\t\t\tSetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); -\t\t\tCreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest); -''', 'create query hook install') -s = replace_once(s, -'''\t\t\t\t!ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || -\t\t\t\t!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook) -''', -'''\t\t\t\t!ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || -\t\t\t\t!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook) -''', 'required query hook') -# Create a harmless probe query so the shared Query::Issue vtable hook is armed even if the game created its queries before our installer ran. -s = replace_once(s, -'''\t\t\tInitializeAuxRenderTargetState(device); -\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); -''', -'''\t\t\tIDirect3DQuery9* queryProbe = nullptr; -\t\t\tif (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release(); -\t\t\tInitializeAuxRenderTargetState(device); -\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); -''', 'query issue probe') -s = replace_once(s, -'''\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS)"); -''', -'''\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)"); -''', 'install log') -p.write_text(s, encoding='utf-8') - -print('final VR test hardening patch applied') From 37c81564a5786a84931bc3e97f2ab374bad8084d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:58:10 +0900 Subject: [PATCH 0619/1308] chore: remove one-shot VR hardening script v2 --- tools/apply_vr_final_test_hardening_v2.py | 159 ---------------------- 1 file changed, 159 deletions(-) delete mode 100644 tools/apply_vr_final_test_hardening_v2.py diff --git a/tools/apply_vr_final_test_hardening_v2.py b/tools/apply_vr_final_test_hardening_v2.py deleted file mode 100644 index c54bf343ff..0000000000 --- a/tools/apply_vr_final_test_hardening_v2.py +++ /dev/null @@ -1,159 +0,0 @@ -from pathlib import Path -import re - - -def sub_once(text, pattern, replacement, label, flags=0): - out, n = re.subn(pattern, replacement, text, count=1, flags=flags) - if n != 1: - raise RuntimeError(f"{label}: expected 1 match, got {n}") - return out - -root = Path('.') - -# Shared protocol: ABI layout unchanged; only enum/interface declarations grow. -p = root / 'src/vr_shared.hpp' -s = p.read_text(encoding='utf-8') -s = sub_once(s, - r'(\s*StereoFailureWorldClassificationFailed = 17,\n\s*StereoFailureStencilUnsynchronized = 18,\n)', - r'\1 StereoFailureOffscreenWorld = 19,\n StereoFailureOcclusionQueryActive = 20,\n', - 'failure reasons') -s = sub_once(s, - r'(\s*std::uint64_t GetBeginSceneCallCount\(\);\n)(\})', - r'\1 void NotifyGamePresent();\n void NotifyGameReset();\n\2', - 'renderer boundary declarations') -p.write_text(s, encoding='utf-8') - -# Renderer: one immutable HMD sample for all BeginScene calls that feed one Present. -p = root / 'src/vr_renderer_probe.cpp' -s = p.read_text(encoding='utf-8') -s = sub_once(s, - r'(\s*std::uint32_t LatchedPoseSequence = 0;\n)', - r'\1\t\tbool PresentPoseLocked = false;\n', - 'present pose lock state') -s = sub_once(s, - r'(\s*std::uint64_t UnsafeAddressRejects = 0;\n)', - r'\1\t\tstd::uint64_t ReusedPoseSceneCalls = 0;\n', - 'pose reuse counter') -s = sub_once(s, - r'(\t\tvoid LatchFramePose\(\)\n\t\t\{\n)\t\t\t\+\+BeginSceneCalls;\n', - r'\1', 'move begin counter to hook') -insert_before_upload = '''\t\tvoid ReusePresentPoseForScene()\n\t\t{\n\t\t\t// Additional BeginScene calls before the same Present reuse the exact\n\t\t\t// pose chosen by the first scene. Only scene-local WVP classification\n\t\t\t// state is reset. This prevents mixed-pose geometry in one desktop frame.\n\t\t\t++ReusedPoseSceneCalls;\n\t\t\tInvalidateVerifiedWvp();\n\t\t\tRestoreCullingCamera();\n\t\t\tFrameTelemetryFlags = ClientHookAlive;\n\t\t\tif (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid;\n\t\t\tif (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled;\n\t\t\tif (LatchedHeadInverseValid) ApplyCullingCameraSync();\n\t\t}\n\n''' -s = sub_once(s, - r'(\t\tbool UploadContainsOutRunWvp\(UINT startRegister, UINT vector4fCount\)\n)', - lambda m: insert_before_upload + m.group(1), - 'present pose reuse helper') -s = sub_once(s, - r'\t\tHRESULT __stdcall BeginSceneDest\(IDirect3DDevice9\* device\)\n\t\t\{.*?\t\t\}\n\n\t\tHRESULT __stdcall EndSceneDest', - '''\t\tHRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device)\n\t\t{\n\t\t\tconst HRESULT result = BeginSceneHook.stdcall(device);\n\t\t\tif (!IsGameDevice(device) || OutRunVRStereo::IsInternalStereoPassActive())\n\t\t\t\treturn result;\n\t\t\tif (SUCCEEDED(result))\n\t\t\t{\n\t\t\t\t++BeginSceneCalls;\n\t\t\t\tif (!PresentPoseLocked)\n\t\t\t\t{\n\t\t\t\t\tLatchFramePose();\n\t\t\t\t\tPresentPoseLocked = GameRendererIsActive();\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t\tReusePresentPoseForScene();\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tPresentPoseLocked = false;\n\t\t\t\tResetFrameState();\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\n\t\tHRESULT __stdcall EndSceneDest''', - 'BeginScene present latch', flags=re.S) -s = sub_once(s, - r'"VR renderer: beginScene=\{\} c64Candidate=\{\} verified=\{\} prepared=\{\} uploadOk=\{\} uploadFail=\{\} rejected=\{\} unsafe=\{\} latchedSeq=\{\} wvpGen=\{\}",\n\s*BeginSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls,\n\s*WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls,\n\s*UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration\);', - '"VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}",\n\t\t\t\tBeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls,\n\t\t\t\tWvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls,\n\t\t\t\tUnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0);', - 'renderer telemetry summary') -s = sub_once(s, - r'(\tstd::uint64_t GetBeginSceneCallCount\(\)\n\t\{\n\t\treturn BeginSceneCalls;\n\t\}\n)', - r'''\1 -\tvoid NotifyGamePresent() -\t{ -\t\tPresentPoseLocked = false; -\t\tInvalidateVerifiedWvp(); -\t\tRestoreCullingCamera(); -\t} - -\tvoid NotifyGameReset() -\t{ -\t\tPresentPoseLocked = false; -\t\tRestoreCullingCamera(); -\t\tResetFrameState(); -\t} -''', - 'present/reset renderer notifications') -p.write_text(s, encoding='utf-8') - -# Stereo: classifier, offscreen correctness, occlusion-query protection and logs. -p = root / 'src/vr_stereo.cpp' -s = p.read_text(encoding='utf-8') -s = sub_once(s, - r'(\t\tconstexpr std::size_t SetVertexShaderVtableIndex = 92;\n)', - r'\1\t\tconstexpr std::size_t CreateQueryVtableIndex = 118;\n\t\tconstexpr std::size_t QueryIssueVtableIndex = 6;\n', - 'query vtable indices') -s = sub_once(s, - r'(\t\tSafetyHookInline SetVertexShaderHook\{\};\n)', - r'\1\t\tSafetyHookInline CreateQueryHook{};\n\t\tSafetyHookInline QueryIssueHook{};\n', - 'query hook objects') -s = sub_once(s, - r'(\t\tstd::atomic VertexShaderSerial\{ 0 \};\n)', - r'\1\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n', - 'active occlusion count') -s = sub_once(s, - r'(\t\tstd::uint64_t LastBeginSceneCountAtPresent = 0;\n)', - r'\1\t\tstd::uint64_t FixedFunctionNonWorldDraws = 0;\n\t\tstd::uint64_t OcclusionQueriesCreated = 0;\n\t\tstd::uint64_t OcclusionQueryBegins = 0;\n\t\tstd::uint64_t OcclusionQueryEnds = 0;\n\t\tstd::uint64_t OcclusionStereoRejects = 0;\n', - 'new telemetry counters') -s = sub_once(s, - r'(\t\tbool FirstClassificationFailureLogged = false;\n)', - r'\1\t\tbool FirstOcclusionRejectLogged = false;\n', - 'occlusion first log') -# Distinguish a genuine fixed-function draw from unexpected shader-epoch read failure. -s = sub_once(s, - r'\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif \(!GetCurrentShaderEpoch\(shaderIdentity, shaderSerial\)\)\n\t\t\t\treturn EyeBuildResult::NonWorld;', - '''\t\t\tif (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0)\n\t\t\t{\n\t\t\t\t++FixedFunctionNonWorldDraws;\n\t\t\t\treturn EyeBuildResult::NonWorld;\n\t\t\t}\n\t\t\tstd::uintptr_t shaderIdentity = 0;\n\t\t\tstd::uint64_t shaderSerial = 0;\n\t\t\tif (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial))\n\t\t\t\treturn EyeBuildResult::FatalError;''', - 'fixed-function classifier') -s = sub_once(s, - r'(\t\t\tif \(AnyAuxRenderTargetActive\(\)\)\{PoisonFrame\(OutRunVR::StereoFailureMrtActive\);\+\+MrtRejectedDraws;if\(!FirstMrtRejectLogged\)\{FirstMrtRejectLogged=true;spdlog::info\("VR stereo: auxiliary MRT active; current Present is marked incomplete"\);\}return false;\}\n)', - r'\1\t\t\tif (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so the game query remains single-render accurate");}return false;}\n', - 'occlusion draw gate') -s = sub_once(s, - r'\t\t\t\tif \(CurrentDrawMatchesVerifiedWorld\(device\)\)\n\t\t\t\t\{\n\t\t\t\t\t\+\+OffscreenVerifiedWorldDraws;\n\t\t\t\t\tif \(!FirstOffscreenWorldLogged\)\n\t\t\t\t\t\{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tspdlog::warn\("VR stereo: verified world geometry rendered to an offscreen RT; pass remains single-eye and is telemetry-only until its role is identified"\);\n\t\t\t\t\t\}\n\t\t\t\t\}', - '''\t\t\t\tif (CurrentDrawMatchesVerifiedWorld(device))\n\t\t\t\t{\n\t\t\t\t\t++OffscreenVerifiedWorldDraws;\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureOffscreenWorld);\n\t\t\t\t\tif (!FirstOffscreenWorldLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstOffscreenWorldLogged = true;\n\t\t\t\t\t\tD3DSURFACE_DESC rtDesc{}, depthDesc{};\n\t\t\t\t\t\tconst bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc));\n\t\t\t\t\t\tconst bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc));\n\t\t\t\t\t\tspdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}",\n\t\t\t\t\t\t\trtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1,\n\t\t\t\t\t\t\trtOk ? static_cast(rtDesc.MultiSampleType) : -1, depthOk ? static_cast(depthDesc.Format) : -1,\n\t\t\t\t\t\t\tdepthOk ? static_cast(depthDesc.MultiSampleType) : -1);\n\t\t\t\t\t}\n\t\t\t\t}''', - 'offscreen verified world fail closed') -query_code = '''\t\tHRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags)\n\t\t{\n\t\t\tconst HRESULT hr = QueryIssueHook.stdcall(query, issueFlags);\n\t\t\tif (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr;\n\t\t\tIDirect3DDevice9* queryDevice = nullptr;\n\t\t\tif (FAILED(query->GetDevice(&queryDevice)) || !queryDevice) return hr;\n\t\t\tconst bool gameQuery = IsGameDevice(queryDevice);\n\t\t\tqueryDevice->Release();\n\t\t\tif (!gameQuery) return hr;\n\t\t\tif ((issueFlags & D3DISSUE_BEGIN) != 0)\n\t\t\t{\n\t\t\t\tActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel);\n\t\t\t\t++OcclusionQueryBegins;\n\t\t\t}\n\t\t\tif ((issueFlags & D3DISSUE_END) != 0)\n\t\t\t{\n\t\t\t\tint current = ActiveOcclusionQueries.load(std::memory_order_acquire);\n\t\t\t\twhile (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak(current, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {}\n\t\t\t\t++OcclusionQueryEnds;\n\t\t\t}\n\t\t\treturn hr;\n\t\t}\n\n\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query)\n\t\t{\n\t\t\tconst HRESULT hr = CreateQueryHook.stdcall(device, type, query);\n\t\t\tif (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr;\n\t\t\t++OcclusionQueriesCreated;\n\t\t\tif (!QueryIssueHook)\n\t\t\t{\n\t\t\t\tvoid** queryVtable = *reinterpret_cast(*query);\n\t\t\t\tif (queryVtable) QueryIssueHook = safetyhook::create_inline(queryVtable[QueryIssueVtableIndex], QueryIssueDest);\n\t\t\t\tif (QueryIssueHook) spdlog::info("VR stereo: occlusion-query Issue hook armed; active queries fail closed instead of counting the right-eye duplicate");\n\t\t\t\telse spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");\n\t\t\t}\n\t\t\treturn hr;\n\t\t}\n\n''' -s = sub_once(s, - r'(\t\tHRESULT __stdcall SetVertexShaderDest\(IDirect3DDevice9\* device, IDirect3DVertexShader9\* shader\)\n)', - lambda m: query_code + m.group(1), - 'query hook implementations') -# Telemetry string and arguments. -s = sub_once(s, - r'"VR stereo: draws=\{\} world=\{\} ui/effect=\{\} offscreenWorld=\{\} classifyFail=\{\} composeOk=\{\} composeFail=\{\} rightFail=\{\} mrtReject=\{\} restoreFail=\{\} poseMismatchFrames=\{\} multiBeginPresent=\{\} maxBeginPerPresent=\{\} poseSeq=\{\} failures\[pose=\{\},res=\{\},mrt=\{\},viewport=\{\},classify=\{\},depth=\{\},stencil=\{\},clear=\{\},rightState=\{\},rightWvp=\{\},rightDraw=\{\},restore=\{\},compose=\{\},present=\{\},depthState=\{\},poseMismatch=\{\}\]",', - '"VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",', - 'summary format') -s = sub_once(s, - r'DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, OffscreenVerifiedWorldDraws,\n\s*WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed \? 1 : 0,\n\s*MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\s*MaxBeginScenesPerPresent, FrameStereoPoseSequence,', - 'DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws,\n\t\t\t\tWorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0,\n\t\t\t\tMrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents,\n\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tOcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects,', - 'summary head args') -s = sub_once(s, - r'FailureCounts\[OutRunVR::StereoFailureDepthStateChanged\], FailureCounts\[OutRunVR::StereoFailurePoseSequenceMismatch\]\);', - 'FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],\n\t\t\t\tFailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]);', - 'summary tail args') -# Present/reset boundaries. -s = sub_once(s, - r'spdlog::info\("VR stereo: SBS transport active; two-phase Present commit \+ effective eye pose published in Frame\.v1"\);', - 'spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);', - 'true stereo monitor log') -s = sub_once(s, - r'(\t\t\tFrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata=\{\};return hr;)', - r'\t\t\tOutRunVRRenderer::NotifyGamePresent();\n\1', - 'present unlock') -s = sub_once(s, - r'(\t\t\tReleaseStereoResources\(\);\n\t\t\tAuxRenderTargetActive = \{\};)', - r'\t\t\tOutRunVRRenderer::NotifyGameReset();\n\1\n\t\t\tActiveOcclusionQueries.store(0, std::memory_order_release);', - 'reset pose/query state') -# Install CreateQuery hook and proactively create one query to arm Issue hook. -s = sub_once(s, - r'(\t\t\tSetVertexShaderHook = safetyhook::create_inline\(vtable\[SetVertexShaderVtableIndex\], SetVertexShaderDest\);\n)', - r'\1\t\t\tCreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest);\n', - 'CreateQuery hook install') -s = sub_once(s, - r'!DrawPrimitiveUPHook \|\| !DrawIndexedPrimitiveUPHook \|\| !SetVertexShaderHook\)', - '!DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook)', - 'required CreateQuery hook') -s = sub_once(s, - r'(\t\t\tInitializeAuxRenderTargetState\(device\);\n\t\t\tLastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount\(\);)', - r'\t\t\tIDirect3DQuery9* queryProbe = nullptr;\n\t\t\tif (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release();\n\1', - 'query Issue probe') -s = sub_once(s, - r'VR stereo: D3D9 full-eye renderer installed \(Reset/Present/RT/Depth/Clear/Draw\*/VS\)', - 'VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)', - 'install log') -p.write_text(s, encoding='utf-8') - -print('final VR hardening v2 applied') From bb681810bce3cd0d76281b2a11297d66f604f665 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:58:16 +0900 Subject: [PATCH 0620/1308] chore: remove one-shot VR declaration fix script --- tools/fix_vr_present_latch_decl.py | 10 ---------- 1 file changed, 10 deletions(-) delete mode 100644 tools/fix_vr_present_latch_decl.py diff --git a/tools/fix_vr_present_latch_decl.py b/tools/fix_vr_present_latch_decl.py deleted file mode 100644 index 435a63e0bc..0000000000 --- a/tools/fix_vr_present_latch_decl.py +++ /dev/null @@ -1,10 +0,0 @@ -from pathlib import Path -p = Path('src/vr_renderer_probe.cpp') -s = p.read_text(encoding='utf-8') -old = '\t\tvoid ReusePresentPoseForScene()\n' -new = '\t\tvoid InvalidateVerifiedWvp();\n\n\t\tvoid ReusePresentPoseForScene()\n' -if s.count(old) != 1: - raise SystemExit(f'expected one ReusePresentPoseForScene, got {s.count(old)}') -s = s.replace(old, new, 1) -p.write_text(s, encoding='utf-8') -print('added forward declaration') From ba896348d5338d529c8b43ea16c49151996bae4f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:17:00 +0900 Subject: [PATCH 0621/1308] chore: stage direct GPU VR transport --- tools/apply_vr_direct_gpu_transport.py | 160 +++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 tools/apply_vr_direct_gpu_transport.py diff --git a/tools/apply_vr_direct_gpu_transport.py b/tools/apply_vr_direct_gpu_transport.py new file mode 100644 index 0000000000..9856d78e82 --- /dev/null +++ b/tools/apply_vr_direct_gpu_transport.py @@ -0,0 +1,160 @@ +from pathlib import Path + + +def replace_once(path, old, new): + p = Path(path) + s = p.read_text(encoding='utf-8') + n = s.count(old) + if n != 1: + raise SystemExit(f'{path}: expected exactly one match, got {n}: {old[:100]!r}') + p.write_text(s.replace(old, new, 1), encoding='utf-8') + +# ----------------------------------------------------------------------------- +# Shared protocol: preserve all existing ABI sizes and consume only reserved bits +# / words for the optional direct-GPU transport extension. +# ----------------------------------------------------------------------------- +replace_once('src/vr_shared.hpp', +''' HostShouldRender = 1u << 7,\n''', +''' HostShouldRender = 1u << 7,\n HostDirectGpuTransport = 1u << 8,\n HostDirectGpuReady = 1u << 9,\n''') + +replace_once('src/vr_shared.hpp', +''' RenderFramePresentInFlight = 1u << 4,\n };\n\n enum StereoFailureReason''', +''' RenderFramePresentInFlight = 1u << 4,\n RenderFrameDirectGpuTransport = 1u << 5,\n };\n\n // Frame.v1 reserved-word extension. The 256-byte ABI stays unchanged.\n inline constexpr std::uint32_t RenderFrameDirectLeftHandleIndex = 0;\n inline constexpr std::uint32_t RenderFrameDirectRightHandleIndex = 1;\n inline constexpr std::uint32_t RenderFrameDirectWidthIndex = 2;\n inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3;\n inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4;\n inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n\n enum StereoFailureReason''') + +# ----------------------------------------------------------------------------- +# D3D9 side: create dedicated non-MSAA shared resolve textures for D3D9->D3D11. +# Existing SBS resolve textures remain untouched as a guaranteed fallback. +# ----------------------------------------------------------------------------- +replace_once('src/vr_stereo.cpp', +'''\t\tIDirect3DTexture9* RightResolveTexture = nullptr;\n\t\tIDirect3DSurface9* RightResolveSurface = nullptr;\n''', +'''\t\tIDirect3DTexture9* RightResolveTexture = nullptr;\n\t\tIDirect3DSurface9* RightResolveSurface = nullptr;\n\n\t\tIDirect3DTexture9* DirectLeftTexture = nullptr;\n\t\tIDirect3DSurface9* DirectLeftSurface = nullptr;\n\t\tIDirect3DTexture9* DirectRightTexture = nullptr;\n\t\tIDirect3DSurface9* DirectRightSurface = nullptr;\n\t\tIDirect3DQuery9* DirectTransportFence = nullptr;\n\t\tHANDLE DirectLeftSharedHandle = nullptr;\n\t\tHANDLE DirectRightSharedHandle = nullptr;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n''') + +replace_once('src/vr_stereo.cpp', +'''\t\tstd::uint64_t OcclusionStereoRejects = 0;\n''', +'''\t\tstd::uint64_t OcclusionStereoRejects = 0;\n\t\tstd::uint64_t DirectTransportFrames = 0;\n\t\tstd::uint64_t DirectTransportFallbacks = 0;\n\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n''') + +replace_once('src/vr_stereo.cpp', +'''\t\tbool FirstOcclusionRejectLogged = false;\n''', +'''\t\tbool FirstOcclusionRejectLogged = false;\n\t\tbool FirstDirectTransportLogged = false;\n\t\tbool FirstDirectFallbackLogged = false;\n''') + +replace_once('src/vr_stereo.cpp', +'''\t\tbool StereoWanted()\n\t\t{\n''', +'''\t\tbool HostDirectTransportSupported()\n\t\t{\n\t\t\treturn SharedState && (SharedState->flags & OutRunVR::HostDirectGpuTransport) != 0;\n\t\t}\n\n\t\tbool HostDirectTransportReady()\n\t\t{\n\t\t\treturn SharedState && (SharedState->flags & OutRunVR::HostDirectGpuReady) != 0;\n\t\t}\n\n\t\tbool StereoWanted()\n\t\t{\n''') + +replace_once('src/vr_stereo.cpp', +'''\t\tvoid ReleaseStereoResources()\n\t\t{\n\t\t\tStereoResourcesReady = false;\n''', +'''\t\tvoid ReleaseStereoResources()\n\t\t{\n\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tReleaseCom(DirectTransportFence);\n\t\t\tReleaseCom(DirectLeftSurface);\n\t\t\tReleaseCom(DirectLeftTexture);\n\t\t\tReleaseCom(DirectRightSurface);\n\t\t\tReleaseCom(DirectRightTexture);\n\t\t\tDirectLeftSharedHandle = nullptr;\n\t\t\tDirectRightSharedHandle = nullptr;\n\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;\n''') + +# Insert direct-resource helpers immediately before EnsureStereoResources. +replace_once('src/vr_stereo.cpp', +'''\t\tbool EnsureStereoResources(IDirect3DDevice9* device)\n\t\t{\n''', +'''\t\tD3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source)\n\t\t{\n\t\t\t// D3D9 -> D3D11 OpenSharedResource is restricted to the DXGI\n\t\t\t// equivalents of R8G8B8A8_UNORM, R10G10B10A2_UNORM and\n\t\t\t// R16G16B16A16_FLOAT. Use a conversion target the D3D9 driver can\n\t\t\t// StretchRect into instead of assuming the monitor backbuffer format.\n\t\t\tswitch (source)\n\t\t\t{\n\t\t\tcase D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10;\n\t\t\tcase D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F;\n\t\t\tdefault: return D3DFMT_A8B8G8R8;\n\t\t\t}\n\t\t}\n\n\t\tbool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target)\n\t\t{\n\t\t\tif (!device) return false;\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tif (FAILED(device->GetCreationParameters(&cp))) return false;\n\t\t\tIDirect3D9* d3d = nullptr;\n\t\t\tif (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false;\n\t\t\tconst HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target);\n\t\t\td3d->Release();\n\t\t\treturn SUCCEEDED(hr);\n\t\t}\n\n\t\tbool EnsureDirectTransportResources(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!HostDirectTransportSupported() || !device || !BackBufferDesc.Width || !BackBufferDesc.Height)\n\t\t\t\treturn false;\n\t\t\tif (DirectTransportResourcesReady && DirectLeftTexture && DirectRightTexture &&\n\t\t\t\tDirectLeftSurface && DirectRightSurface && DirectLeftSharedHandle && DirectRightSharedHandle)\n\t\t\t\treturn true;\n\n\t\t\tReleaseCom(DirectTransportFence);\n\t\t\tReleaseCom(DirectLeftSurface);\n\t\t\tReleaseCom(DirectLeftTexture);\n\t\t\tReleaseCom(DirectRightSurface);\n\t\t\tReleaseCom(DirectRightTexture);\n\t\t\tDirectLeftSharedHandle = nullptr;\n\t\t\tDirectRightSharedHandle = nullptr;\n\t\t\tDirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format);\n\n\t\t\tif (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat))\n\t\t\t\treturn false;\n\n\t\t\tHANDLE leftHandle = nullptr;\n\t\t\tHANDLE rightHandle = nullptr;\n\t\t\tconst HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &DirectLeftTexture, &leftHandle);\n\t\t\tconst HRESULT rightHr = SUCCEEDED(leftHr)\n\t\t\t\t? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, D3DUSAGE_RENDERTARGET,\n\t\t\t\t\tDirectTransportFormat, D3DPOOL_DEFAULT, &DirectRightTexture, &rightHandle)\n\t\t\t\t: E_FAIL;\n\t\t\tif (FAILED(leftHr) || FAILED(rightHr) || !DirectLeftTexture || !DirectRightTexture ||\n\t\t\t\t!leftHandle || !rightHandle ||\n\t\t\t\tFAILED(DirectLeftTexture->GetSurfaceLevel(0, &DirectLeftSurface)) ||\n\t\t\t\tFAILED(DirectRightTexture->GetSurfaceLevel(0, &DirectRightSurface)) ||\n\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectTransportFence)) || !DirectTransportFence)\n\t\t\t{\n\t\t\t\tReleaseCom(DirectTransportFence);\n\t\t\t\tReleaseCom(DirectLeftSurface); ReleaseCom(DirectLeftTexture);\n\t\t\t\tReleaseCom(DirectRightSurface); ReleaseCom(DirectRightTexture);\n\t\t\t\tDirectLeftSharedHandle = nullptr; DirectRightSharedHandle = nullptr;\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tDirectLeftSharedHandle = leftHandle;\n\t\t\tDirectRightSharedHandle = rightHandle;\n\t\t\tif (++DirectTransportGeneration == 0) ++DirectTransportGeneration;\n\t\t\tDirectTransportResourcesReady = true;\n\t\t\tspdlog::info("VR stereo: direct D3D9->D3D11 eye transport ready {}x{} format={} generation={} handles=0x{:08X}/0x{:08X}",\n\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat),\n\t\t\t\tDirectTransportGeneration, static_cast(reinterpret_cast(DirectLeftSharedHandle)),\n\t\t\t\tstatic_cast(reinterpret_cast(DirectRightSharedHandle)));\n\t\t\treturn true;\n\t\t}\n\n\t\tbool ResolveDirectTransport(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false;\n\t\t\t{\n\t\t\t\tInternalPassScope guard;\n\t\t\t\tif (FAILED(device->StretchRect(BackBuffer, nullptr, DirectLeftSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(device->StretchRect(RightEyeSurface, nullptr, DirectRightSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(DirectTransportFence->Issue(D3DISSUE_END)))\n\t\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tconst ULONGLONG deadline = GetTickCount64() + 50;\n\t\t\tfor (;;)\n\t\t\t{\n\t\t\t\tconst HRESULT ready = DirectTransportFence->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n\t\t\t\tif (ready == S_OK) return true;\n\t\t\t\tif (ready != S_FALSE) return false;\n\t\t\t\tif (GetTickCount64() >= deadline)\n\t\t\t\t{\n\t\t\t\t\t++DirectTransportFenceTimeouts;\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tSleep(0);\n\t\t\t}\n\t\t}\n\n\t\tbool EnsureStereoResources(IDirect3DDevice9* device)\n\t\t{\n''') + +# Extend RenderFrame publisher with direct transport metadata while preserving 256-byte ABI. +replace_once('src/vr_stereo.cpp', +'''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false)\n''', +'''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false)\n''') + +replace_once('src/vr_stereo.cpp', +'''\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));\n''', +'''\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));std::memset(RenderFrameState->reserved,0,sizeof(RenderFrameState->reserved));\n\t\t\tif(directTransport&&DirectTransportResourcesReady&&DirectLeftSharedHandle&&DirectRightSharedHandle){RenderFrameState->flags|=OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]=static_cast(reinterpret_cast(DirectLeftSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(DirectRightSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;RenderFrameState->reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;RenderFrameState->reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);RenderFrameState->reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;}\n''') + +# Preserve direct flag when the completed eye pose flags replace the in-flight flags. +replace_once('src/vr_stereo.cpp', +'''\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye)''', +'''\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=RenderFrameState->flags&OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye)''') + +# Telemetry line: add direct transport counters. +replace_once('src/vr_stereo.cpp', +'''poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[''', +'''poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[''') +replace_once('src/vr_stereo.cpp', +'''\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tOcclusionQueriesCreated,''', +'''\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tDirectTransportFrames, DirectTransportFallbacks, DirectTransportFenceTimeouts,\n\t\t\t\tOcclusionQueriesCreated,''') + +# Replace Present transport selection. Direct is resolved before Present. Until the host +# has successfully opened a shared eye pair, SBS is composed too so old capture remains +# available as a same-frame fallback. Once HostDirectGpuReady is set, the PC monitor is +# simply the original left-eye backbuffer and no SBS compose is done. +old_present = '''\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);}}\n''' +new_present = '''\t\t\tbool directTransport=false;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){\n\t\t\t\tdirectTransport=ResolveDirectTransport(device);\n\t\t\t\tif(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: direct GPU eye transport armed; source eye={}x{}, VDXR target is reported separately by host",BackBufferDesc.Width,BackBufferDesc.Height);}\n\t\t\t\t\tif(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}\n\t\t\t\t}\n\t\t\t\telse if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct GPU transport unavailable; keeping SBS/Desktop Duplication fallback");}}\n\t\t\t\telse{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}\n\t\t\t}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"direct D3D9->D3D11":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}\n''' +replace_once('src/vr_stereo.cpp', old_present, new_present) + +# ----------------------------------------------------------------------------- +# Host: advertise capability/ready, open the D3D9 shared textures and render them +# directly. Desktop Duplication stays alive for menus/theater and transport fallback. +# ----------------------------------------------------------------------------- +replace_once('vrhost/main_stereo.cpp', +''' XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n const char* runtime)\n''', +''' XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n bool directTransportEnabled, bool directTransportReady, const char* runtime)\n''') +replace_once('vrhost/main_stereo.cpp', +''' if (shouldRender) flags |= OutRunVR::HostShouldRender;\n''', +''' if (shouldRender) flags |= OutRunVR::HostShouldRender;\n if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n if (directTransportEnabled && directTransportReady) flags |= OutRunVR::HostDirectGpuReady;\n''') + +# Constructor gets direct-enable and render-scale settings. +replace_once('vrhost/main_stereo.cpp', +''' HWND hwnd, const std::array& configs)\n : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs)\n''', +''' HWND hwnd, const std::array& configs, bool directTransportEnabled, float renderScale)\n : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs),\n directTransportEnabled_(directTransportEnabled), renderScale_(renderScale)\n''') + +replace_once('vrhost/main_stereo.cpp', +''' std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\\n";\n''', +''' std::cout << "OpenXR true stereo ready: runtime recommended "\n << std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth) << "x"\n << std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight)\n << " per eye; projection " << projection_.width << "x" << projection_.height << "x2 (scale=" << renderScale_\n << "); theater " << theater_.width << "x" << theater_.height\n << "; directGPU=" << (directTransportEnabled_ ? "enabled" : "disabled") << ".\\n";\n''') + +# Insert direct shared-resource methods before CommitStereoSource. +replace_once('vrhost/main_stereo.cpp', +''' bool CommitStereoSource()\n {\n''', +''' bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0)\n return false;\n const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex];\n const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex];\n const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex];\n const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex];\n const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (!leftHandleValue || !rightHandleValue || !width || !height || !generation)\n return false;\n\n const bool same = directLeft_ && directRight_ && directLeftSrv_ && directRightSrv_ &&\n directLeftHandle_ == leftHandleValue && directRightHandle_ == rightHandleValue &&\n directGeneration_ == generation;\n if (!same)\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directFrameValid_ = false;\n\n auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool\n {\n ID3D11Resource* resource = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(raw));\n if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource)\n return false;\n const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture));\n resource->Release();\n if (FAILED(q) || !*texture) return false;\n D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d);\n if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 ||\n FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv)\n {\n ReleaseCom(*texture); ReleaseCom(*srv); return false;\n }\n return true;\n };\n\n if (!openOne(leftHandleValue, &directLeft_, &directLeftSrv_) ||\n !openOne(rightHandleValue, &directRight_, &directRightSrv_))\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directTransportReady_ = false;\n if (!directOpenFailureLogged_)\n {\n directOpenFailureLogged_ = true;\n std::cout << "Direct GPU eye transport open failed; host will request SBS fallback.\\n";\n }\n return false;\n }\n D3D11_TEXTURE2D_DESC ld{}; directLeft_->GetDesc(&ld);\n D3D11_TEXTURE2D_DESC rd{}; directRight_->GetDesc(&rd);\n if (ld.Format != rd.Format)\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directTransportReady_ = false;\n return false;\n }\n directLeftHandle_ = leftHandleValue; directRightHandle_ = rightHandleValue;\n directGeneration_ = generation; directWidth_ = width; directHeight_ = height;\n directFormat_ = ld.Format; directTransportReady_ = true;\n std::cout << "Direct GPU eye transport opened: source " << directWidth_ << "x" << directHeight_\n << " per eye -> OpenXR " << projection_.width << "x" << projection_.height\n << " per eye (generation=" << directGeneration_ << ").\\n";\n }\n directFrameValid_ = true;\n return true;\n }\n\n bool DirectTransportReady() const { return directTransportEnabled_ && directTransportReady_; }\n\n bool CommitStereoSource()\n {\n''') + +replace_once('vrhost/main_stereo.cpp', +''' bool HasStereoSource() const { return stereoSourceValid_ && stereoSourceSrv_; }\n''', +''' bool HasStereoSource() const { return directFrameValid_ || (stereoSourceValid_ && stereoSourceSrv_); }\n''') + +# RenderProjection: direct pair first, otherwise current SBS crop. +old_render = ''' if (!HasStereoSource()) return false;\n UvRect whole{};\n if (!GetGameUv(whole)) return false;\n UvRect eyes[2]{\n { whole.x, whole.y, whole.w * 0.5f, whole.h },\n { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h }\n };\n\n std::uint32_t image = 0;\n Acquire(projection_, image);\n bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height,\n eyes[0], stereoSourceSrv_, stereoSourceFormat_);\n ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height,\n eyes[1], stereoSourceSrv_, stereoSourceFormat_) && ok;\n''' +new_render = ''' if (!HasStereoSource()) return false;\n UvRect eyes[2]{};\n ID3D11ShaderResourceView* eyeSrv[2]{};\n DXGI_FORMAT eyeFormat[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN };\n if (directFrameValid_ && directLeftSrv_ && directRightSrv_)\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_;\n eyeFormat[0] = eyeFormat[1] = directFormat_;\n }\n else\n {\n UvRect whole{};\n if (!GetGameUv(whole)) return false;\n eyes[0] = { whole.x, whole.y, whole.w * 0.5f, whole.h };\n eyes[1] = { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h };\n eyeSrv[0] = eyeSrv[1] = stereoSourceSrv_;\n eyeFormat[0] = eyeFormat[1] = stereoSourceFormat_;\n }\n\n std::uint32_t image = 0;\n Acquire(projection_, image);\n bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height,\n eyes[0], eyeSrv[0], eyeFormat[0]);\n ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height,\n eyes[1], eyeSrv[1], eyeFormat[1]) && ok;\n''' +replace_once('vrhost/main_stereo.cpp', old_render, new_render) + +# Reset/reference invalidation includes direct-frame validity/resources. +replace_once('vrhost/main_stereo.cpp', +''' stereoSourceValid_ = false;\n }\n\n void Shutdown()''', +''' stereoSourceValid_ = false;\n directFrameValid_ = false;\n }\n\n void Shutdown()''') + +replace_once('vrhost/main_stereo.cpp', +''' ReleaseCom(stereoSourceSrv_);\n ReleaseCom(stereoSource_);\n ReleaseCom(sourceSrv_);\n''', +''' ReleaseCom(stereoSourceSrv_);\n ReleaseCom(stereoSource_);\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directFrameValid_ = false; directTransportReady_ = false;\n directLeftHandle_ = directRightHandle_ = directGeneration_ = 0;\n ReleaseCom(sourceSrv_);\n''') + +# Projection size follows runtime recommendation (VD/VDXR) with optional clean-room +# app scale, clamped to the runtime's advertised maximum. +replace_once('vrhost/main_stereo.cpp', +''' projection_.width = std::max(configs_[0].recommendedImageRectWidth,\n configs_[1].recommendedImageRectWidth);\n projection_.height = std::max(configs_[0].recommendedImageRectHeight,\n configs_[1].recommendedImageRectHeight);\n''', +''' const std::uint32_t recommendedW = std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth);\n const std::uint32_t recommendedH = std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight);\n const std::uint32_t maxW = std::max(configs_[0].maxImageRectWidth, configs_[1].maxImageRectWidth);\n const std::uint32_t maxH = std::max(configs_[0].maxImageRectHeight, configs_[1].maxImageRectHeight);\n projection_.width = std::clamp(static_cast(std::lround(recommendedW * renderScale_)), 1u, maxW);\n projection_.height = std::clamp(static_cast(std::lround(recommendedH * renderScale_)), 1u, maxH);\n''') + +# Add direct members/settings to compositor. +replace_once('vrhost/main_stereo.cpp', +''' bool stereoSourceValid_ = false;\n\n ID3D11VertexShader* vs_ = nullptr;\n''', +''' bool stereoSourceValid_ = false;\n\n ID3D11Texture2D* directLeft_ = nullptr;\n ID3D11Texture2D* directRight_ = nullptr;\n ID3D11ShaderResourceView* directLeftSrv_ = nullptr;\n ID3D11ShaderResourceView* directRightSrv_ = nullptr;\n std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0;\n std::uint32_t directWidth_ = 0, directHeight_ = 0;\n DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN;\n bool directTransportEnabled_ = true;\n bool directTransportReady_ = false;\n bool directFrameValid_ = false;\n bool directOpenFailureLogged_ = false;\n float renderScale_ = 1.0f;\n\n ID3D11VertexShader* vs_ = nullptr;\n''') + +# Host configuration helpers: runtime recommendation is authoritative; optional app scale +# only multiplies it, independently implemented after studying UEVR's behavior. +replace_once('vrhost/main_stereo.cpp', +''' void ParseRuntimeOverride(int argc, char** argv)\n''', +''' float ReadRenderScale(int argc, char** argv)\n {\n float scale = 1.0f;\n char env[64]{};\n const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_RENDER_SCALE", env, sizeof(env));\n if (n > 0 && n < sizeof(env))\n {\n char* end = nullptr; const float v = std::strtof(env, &end);\n if (end != env && std::isfinite(v)) scale = v;\n }\n for (int i = 1; i + 1 < argc; ++i)\n if (std::strcmp(argv[i], "--render-scale") == 0)\n {\n const float v = std::strtof(argv[i + 1], nullptr);\n if (std::isfinite(v)) scale = v;\n }\n return std::clamp(scale, 0.5f, 2.0f);\n }\n\n bool DirectTransportEnabled()\n {\n char env[16]{}; const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", env, sizeof(env));\n return !(n > 0 && n < sizeof(env) && (env[0] == '0' || _stricmp(env, "false") == 0 || _stricmp(env, "off") == 0));\n }\n\n void ParseRuntimeOverride(int argc, char** argv)\n''') + +replace_once('vrhost/main_stereo.cpp', +''' ParseRuntimeOverride(argc, argv);\n HWND gameWindow = WaitForGameWindow();\n''', +''' ParseRuntimeOverride(argc, argv);\n const float renderScale = ReadRenderScale(argc, argv);\n const bool directTransportEnabled = DirectTransportEnabled();\n HWND gameWindow = WaitForGameWindow();\n''') + +replace_once('vrhost/main_stereo.cpp', +''' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n''', +''' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n''') + +replace_once('vrhost/main_stereo.cpp', +''' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName);\n''', +''' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n compositor.DirectTransportReady(), ip.runtimeName);\n''') + +# Replace gameplay matching block's capture section with direct-first selection. +old_match = '''if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye)''' +new_match = '''if(viewHistory.Find(before.sourcePoseSequence,history)){bool sourceReady=false;const bool directFrame=(before.flags&OutRunVR::RenderFrameDirectGpuTransport)!=0;LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);if(directFrame){sourceReady=compositor.CommitDirectStereoSource(before);}else{const CaptureStatus capture=compositor.Capture(2);sourceReady=capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&compositor.CommitStereoSource();}QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(sourceReady&&same){for(int eye=0;eye<2;++eye)''' +replace_once('vrhost/main_stereo.cpp', old_match, new_match) + +print('direct GPU transport patch applied') From e5b24f45505a7248b19a93f27f639aa208c0655e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:17:12 +0900 Subject: [PATCH 0622/1308] chore: add one-shot direct GPU transport apply workflow --- .../apply-vr-direct-gpu-transport.yml | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/apply-vr-direct-gpu-transport.yml diff --git a/.github/workflows/apply-vr-direct-gpu-transport.yml b/.github/workflows/apply-vr-direct-gpu-transport.yml new file mode 100644 index 0000000000..830cd90853 --- /dev/null +++ b/.github/workflows/apply-vr-direct-gpu-transport.yml @@ -0,0 +1,30 @@ +name: Apply VR direct GPU transport + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_direct_gpu_transport.py' + - '.github/workflows/apply-vr-direct-gpu-transport.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - run: python3 tools/apply_vr_direct_gpu_transport.py + - run: git diff --check + - name: Commit source changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+thp32tt@users.noreply.github.com' + git add src/vr_shared.hpp src/vr_stereo.cpp vrhost/main_stereo.cpp + git commit -m 'vr: add direct gpu eye transport' + git push origin HEAD:vr-openxr From c8aec5d9f7d941a802b67d75a501554c57f744c7 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:17:22 +0000 Subject: [PATCH 0623/1308] vr: add direct gpu eye transport --- src/vr_shared.hpp | 11 +++ src/vr_stereo.cpp | 163 ++++++++++++++++++++++++++++++++++-- vrhost/main_stereo.cpp | 182 ++++++++++++++++++++++++++++++++++++----- 3 files changed, 329 insertions(+), 27 deletions(-) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index d6476c6e67..0dfa7c0e5d 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -25,6 +25,8 @@ namespace OutRunVR StereoViewsValid = 1u << 5, StereoEyeOrientationValid = 1u << 6, HostShouldRender = 1u << 7, + HostDirectGpuTransport = 1u << 8, + HostDirectGpuReady = 1u << 9, }; inline constexpr std::uint32_t ClientHeartbeatIndex = 0; @@ -85,8 +87,17 @@ namespace OutRunVR RenderFrameDrawDuplicated = 1u << 2, RenderFrameEffectivePoseValid = 1u << 3, RenderFramePresentInFlight = 1u << 4, + RenderFrameDirectGpuTransport = 1u << 5, }; + // Frame.v1 reserved-word extension. The 256-byte ABI stays unchanged. + inline constexpr std::uint32_t RenderFrameDirectLeftHandleIndex = 0; + inline constexpr std::uint32_t RenderFrameDirectRightHandleIndex = 1; + inline constexpr std::uint32_t RenderFrameDirectWidthIndex = 2; + inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3; + inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4; + inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5; + enum StereoFailureReason : std::uint32_t { StereoFailureNone = 0, diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index 5bec4c740e..b896c09013 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -98,6 +98,17 @@ namespace OutRunVRStereo IDirect3DTexture9* RightResolveTexture = nullptr; IDirect3DSurface9* RightResolveSurface = nullptr; + IDirect3DTexture9* DirectLeftTexture = nullptr; + IDirect3DSurface9* DirectLeftSurface = nullptr; + IDirect3DTexture9* DirectRightTexture = nullptr; + IDirect3DSurface9* DirectRightSurface = nullptr; + IDirect3DQuery9* DirectTransportFence = nullptr; + HANDLE DirectLeftSharedHandle = nullptr; + HANDLE DirectRightSharedHandle = nullptr; + D3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN; + std::uint32_t DirectTransportGeneration = 0; + bool DirectTransportResourcesReady = false; + D3DSURFACE_DESC BackBufferDesc{}; bool StereoResourcesReady = false; thread_local bool InternalStereoPass = false; @@ -143,6 +154,9 @@ namespace OutRunVRStereo std::uint64_t OcclusionQueryBegins = 0; std::uint64_t OcclusionQueryEnds = 0; std::uint64_t OcclusionStereoRejects = 0; + std::uint64_t DirectTransportFrames = 0; + std::uint64_t DirectTransportFallbacks = 0; + std::uint64_t DirectTransportFenceTimeouts = 0; std::array FailureCounts{}; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; @@ -151,6 +165,8 @@ namespace OutRunVRStereo bool FirstOffscreenWorldLogged = false; bool FirstClassificationFailureLogged = false; bool FirstOcclusionRejectLogged = false; + bool FirstDirectTransportLogged = false; + bool FirstDirectFallbackLogged = false; template void ReleaseCom(T*& value) @@ -206,6 +222,16 @@ namespace OutRunVRStereo (flags & OutRunVR::HostShouldRender) != 0; } + bool HostDirectTransportSupported() + { + return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuTransport) != 0; + } + + bool HostDirectTransportReady() + { + return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuReady) != 0; + } + bool StereoWanted() { const bool hostEligible = HostRenderEligible(); @@ -677,6 +703,15 @@ namespace OutRunVRStereo void ReleaseStereoResources() { StereoResourcesReady = false; + DirectTransportResourcesReady = false; + ReleaseCom(DirectTransportFence); + ReleaseCom(DirectLeftSurface); + ReleaseCom(DirectLeftTexture); + ReleaseCom(DirectRightSurface); + ReleaseCom(DirectRightTexture); + DirectLeftSharedHandle = nullptr; + DirectRightSharedHandle = nullptr; + DirectTransportFormat = D3DFMT_UNKNOWN; ProjectionInverseValid = false; ReleaseCom(RightEyeSurface); ReleaseCom(RightEyeDepth); @@ -723,6 +758,110 @@ namespace OutRunVRStereo return true; } + D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source) + { + // D3D9 -> D3D11 OpenSharedResource is restricted to the DXGI + // equivalents of R8G8B8A8_UNORM, R10G10B10A2_UNORM and + // R16G16B16A16_FLOAT. Use a conversion target the D3D9 driver can + // StretchRect into instead of assuming the monitor backbuffer format. + switch (source) + { + case D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10; + case D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F; + default: return D3DFMT_A8B8G8R8; + } + } + + bool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target) + { + if (!device) return false; + D3DDEVICE_CREATION_PARAMETERS cp{}; + if (FAILED(device->GetCreationParameters(&cp))) return false; + IDirect3D9* d3d = nullptr; + if (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false; + const HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target); + d3d->Release(); + return SUCCEEDED(hr); + } + + bool EnsureDirectTransportResources(IDirect3DDevice9* device) + { + if (!HostDirectTransportSupported() || !device || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + if (DirectTransportResourcesReady && DirectLeftTexture && DirectRightTexture && + DirectLeftSurface && DirectRightSurface && DirectLeftSharedHandle && DirectRightSharedHandle) + return true; + + ReleaseCom(DirectTransportFence); + ReleaseCom(DirectLeftSurface); + ReleaseCom(DirectLeftTexture); + ReleaseCom(DirectRightSurface); + ReleaseCom(DirectRightTexture); + DirectLeftSharedHandle = nullptr; + DirectRightSharedHandle = nullptr; + DirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format); + + if (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) + return false; + + HANDLE leftHandle = nullptr; + HANDLE rightHandle = nullptr; + const HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, + D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &DirectLeftTexture, &leftHandle); + const HRESULT rightHr = SUCCEEDED(leftHr) + ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, D3DUSAGE_RENDERTARGET, + DirectTransportFormat, D3DPOOL_DEFAULT, &DirectRightTexture, &rightHandle) + : E_FAIL; + if (FAILED(leftHr) || FAILED(rightHr) || !DirectLeftTexture || !DirectRightTexture || + !leftHandle || !rightHandle || + FAILED(DirectLeftTexture->GetSurfaceLevel(0, &DirectLeftSurface)) || + FAILED(DirectRightTexture->GetSurfaceLevel(0, &DirectRightSurface)) || + FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectTransportFence)) || !DirectTransportFence) + { + ReleaseCom(DirectTransportFence); + ReleaseCom(DirectLeftSurface); ReleaseCom(DirectLeftTexture); + ReleaseCom(DirectRightSurface); ReleaseCom(DirectRightTexture); + DirectLeftSharedHandle = nullptr; DirectRightSharedHandle = nullptr; + return false; + } + + DirectLeftSharedHandle = leftHandle; + DirectRightSharedHandle = rightHandle; + if (++DirectTransportGeneration == 0) ++DirectTransportGeneration; + DirectTransportResourcesReady = true; + spdlog::info("VR stereo: direct D3D9->D3D11 eye transport ready {}x{} format={} generation={} handles=0x{:08X}/0x{:08X}", + BackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), + DirectTransportGeneration, static_cast(reinterpret_cast(DirectLeftSharedHandle)), + static_cast(reinterpret_cast(DirectRightSharedHandle))); + return true; + } + + bool ResolveDirectTransport(IDirect3DDevice9* device) + { + if (!EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false; + { + InternalPassScope guard; + if (FAILED(device->StretchRect(BackBuffer, nullptr, DirectLeftSurface, nullptr, D3DTEXF_NONE)) || + FAILED(device->StretchRect(RightEyeSurface, nullptr, DirectRightSurface, nullptr, D3DTEXF_NONE)) || + FAILED(DirectTransportFence->Issue(D3DISSUE_END))) + return false; + } + + const ULONGLONG deadline = GetTickCount64() + 50; + for (;;) + { + const HRESULT ready = DirectTransportFence->GetData(nullptr, 0, D3DGETDATA_FLUSH); + if (ready == S_OK) return true; + if (ready != S_FALSE) return false; + if (GetTickCount64() >= deadline) + { + ++DirectTransportFenceTimeouts; + return false; + } + Sleep(0); + } + } + bool EnsureStereoResources(IDirect3DDevice9* device) { if (!device) @@ -913,11 +1052,12 @@ namespace OutRunVRStereo static_cast(frameId)); } - void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false) + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { if(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); - RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye)); - if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} + RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));std::memset(RenderFrameState->reserved,0,sizeof(RenderFrameState->reserved)); + if(directTransport&&DirectTransportResourcesReady&&DirectLeftSharedHandle&&DirectRightSharedHandle){RenderFrameState->flags|=OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]=static_cast(reinterpret_cast(DirectLeftSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(DirectRightSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;RenderFrameState->reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;RenderFrameState->reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);RenderFrameState->reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;} + if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=RenderFrameState->flags&OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); } @@ -1296,11 +1436,12 @@ namespace OutRunVRStereo if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", + spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws, WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, MaxBeginScenesPerPresent, FrameStereoPoseSequence, + DirectTransportFrames, DirectTransportFallbacks, DirectTransportFenceTimeouts, OcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects, FailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable], FailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable], @@ -1316,9 +1457,17 @@ namespace OutRunVRStereo HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) { if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; - if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}} - MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);}} + bool directTransport=false; + if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){ + directTransport=ResolveDirectTransport(device); + if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: direct GPU eye transport armed; source eye={}x{}, VDXR target is reported separately by host",BackBufferDesc.Width,BackBufferDesc.Height);} + if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;} + } + else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct GPU transport unavailable; keeping SBS/Desktop Duplication fallback");}} + else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);} + } + MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"direct D3D9->D3D11":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}} else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} OutRunVRRenderer::NotifyGamePresent(); FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 11c3455646..552250101d 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -382,7 +382,7 @@ namespace const std::array& views, std::uint32_t viewCount, const std::array& configs, XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender, - const char* runtime) + bool directTransportEnabled, bool directTransportReady, const char* runtime) { LARGE_INTEGER qpc{}; QueryPerformanceCounter(&qpc); @@ -393,6 +393,8 @@ namespace flags |= OutRunVR::SessionVisible; if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused; if (shouldRender) flags |= OutRunVR::HostShouldRender; + if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport; + if (directTransportEnabled && directTransportReady) flags |= OutRunVR::HostDirectGpuReady; const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; @@ -659,8 +661,9 @@ namespace { public: StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, - HWND hwnd, const std::array& configs) - : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs) + HWND hwnd, const std::array& configs, bool directTransportEnabled, float renderScale) + : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs), + directTransportEnabled_(directTransportEnabled), renderScale_(renderScale) { device_->AddRef(); context_->AddRef(); @@ -685,6 +688,7 @@ namespace { theaterAnchorValid_ = false; stereoSourceValid_ = false; + directFrameValid_ = false; } void Shutdown() @@ -700,7 +704,12 @@ namespace ChooseSwapchainFormat(); CreateProjectionSwapchain(); CreateTheaterSwapchain(); - std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\n"; + std::cout << "OpenXR true stereo ready: runtime recommended " + << std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth) << "x" + << std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight) + << " per eye; projection " << projection_.width << "x" << projection_.height << "x2 (scale=" << renderScale_ + << "); theater " << theater_.width << "x" << theater_.height + << "; directGPU=" << (directTransportEnabled_ ? "enabled" : "disabled") << ".\n"; return true; } @@ -751,6 +760,80 @@ namespace return status; } + bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) + { + if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) + return false; + const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; + const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; + const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (!leftHandleValue || !rightHandleValue || !width || !height || !generation) + return false; + + const bool same = directLeft_ && directRight_ && directLeftSrv_ && directRightSrv_ && + directLeftHandle_ == leftHandleValue && directRightHandle_ == rightHandleValue && + directGeneration_ == generation; + if (!same) + { + ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); + ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + directFrameValid_ = false; + + auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool + { + ID3D11Resource* resource = nullptr; + const HANDLE handle = reinterpret_cast(static_cast(raw)); + if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) + return false; + const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture)); + resource->Release(); + if (FAILED(q) || !*texture) return false; + D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d); + if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || + FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv) + { + ReleaseCom(*texture); ReleaseCom(*srv); return false; + } + return true; + }; + + if (!openOne(leftHandleValue, &directLeft_, &directLeftSrv_) || + !openOne(rightHandleValue, &directRight_, &directRightSrv_)) + { + ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); + ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + directTransportReady_ = false; + if (!directOpenFailureLogged_) + { + directOpenFailureLogged_ = true; + std::cout << "Direct GPU eye transport open failed; host will request SBS fallback.\n"; + } + return false; + } + D3D11_TEXTURE2D_DESC ld{}; directLeft_->GetDesc(&ld); + D3D11_TEXTURE2D_DESC rd{}; directRight_->GetDesc(&rd); + if (ld.Format != rd.Format) + { + ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); + ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + directTransportReady_ = false; + return false; + } + directLeftHandle_ = leftHandleValue; directRightHandle_ = rightHandleValue; + directGeneration_ = generation; directWidth_ = width; directHeight_ = height; + directFormat_ = ld.Format; directTransportReady_ = true; + std::cout << "Direct GPU eye transport opened: source " << directWidth_ << "x" << directHeight_ + << " per eye -> OpenXR " << projection_.width << "x" << projection_.height + << " per eye (generation=" << directGeneration_ << ").\n"; + } + directFrameValid_ = true; + return true; + } + + bool DirectTransportReady() const { return directTransportEnabled_ && directTransportReady_; } + bool CommitStereoSource() { if (!source_ || !sourceSrv_ || !sourceWidth_ || !sourceHeight_) return false; @@ -787,25 +870,37 @@ namespace return true; } - bool HasStereoSource() const { return stereoSourceValid_ && stereoSourceSrv_; } + bool HasStereoSource() const { return directFrameValid_ || (stereoSourceValid_ && stereoSourceSrv_); } bool RenderProjection(const std::array& views, std::array& pv) { if (!HasStereoSource()) return false; - UvRect whole{}; - if (!GetGameUv(whole)) return false; - UvRect eyes[2]{ - { whole.x, whole.y, whole.w * 0.5f, whole.h }, - { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h } - }; + UvRect eyes[2]{}; + ID3D11ShaderResourceView* eyeSrv[2]{}; + DXGI_FORMAT eyeFormat[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }; + if (directFrameValid_ && directLeftSrv_ && directRightSrv_) + { + eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f }; + eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_; + eyeFormat[0] = eyeFormat[1] = directFormat_; + } + else + { + UvRect whole{}; + if (!GetGameUv(whole)) return false; + eyes[0] = { whole.x, whole.y, whole.w * 0.5f, whole.h }; + eyes[1] = { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h }; + eyeSrv[0] = eyeSrv[1] = stereoSourceSrv_; + eyeFormat[0] = eyeFormat[1] = stereoSourceFormat_; + } std::uint32_t image = 0; Acquire(projection_, image); bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height, - eyes[0], stereoSourceSrv_, stereoSourceFormat_); + eyes[0], eyeSrv[0], eyeFormat[0]); ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height, - eyes[1], stereoSourceSrv_, stereoSourceFormat_) && ok; + eyes[1], eyeSrv[1], eyeFormat[1]) && ok; Release(projection_); if (!ok) return false; @@ -865,6 +960,10 @@ namespace theater_.Destroy(); ReleaseCom(stereoSourceSrv_); ReleaseCom(stereoSource_); + ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); + ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + directFrameValid_ = false; directTransportReady_ = false; + directLeftHandle_ = directRightHandle_ = directGeneration_ = 0; ReleaseCom(sourceSrv_); ReleaseCom(source_); ReleaseCom(constantBuffer_); @@ -905,10 +1004,12 @@ namespace void CreateProjectionSwapchain() { - projection_.width = std::max(configs_[0].recommendedImageRectWidth, - configs_[1].recommendedImageRectWidth); - projection_.height = std::max(configs_[0].recommendedImageRectHeight, - configs_[1].recommendedImageRectHeight); + const std::uint32_t recommendedW = std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth); + const std::uint32_t recommendedH = std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight); + const std::uint32_t maxW = std::max(configs_[0].maxImageRectWidth, configs_[1].maxImageRectWidth); + const std::uint32_t maxH = std::max(configs_[0].maxImageRectHeight, configs_[1].maxImageRectHeight); + projection_.width = std::clamp(static_cast(std::lround(recommendedW * renderScale_)), 1u, maxW); + projection_.height = std::clamp(static_cast(std::lround(recommendedH * renderScale_)), 1u, maxH); projection_.arraySize=2; projection_.format = swapFormat_; CreateSwapchain(projection_); @@ -1166,6 +1267,19 @@ namespace DXGI_FORMAT stereoSourceFormat_ = DXGI_FORMAT_UNKNOWN; bool stereoSourceValid_ = false; + ID3D11Texture2D* directLeft_ = nullptr; + ID3D11Texture2D* directRight_ = nullptr; + ID3D11ShaderResourceView* directLeftSrv_ = nullptr; + ID3D11ShaderResourceView* directRightSrv_ = nullptr; + std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0; + std::uint32_t directWidth_ = 0, directHeight_ = 0; + DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN; + bool directTransportEnabled_ = true; + bool directTransportReady_ = false; + bool directFrameValid_ = false; + bool directOpenFailureLogged_ = false; + float renderScale_ = 1.0f; + ID3D11VertexShader* vs_ = nullptr; ID3D11PixelShader* ps_ = nullptr; ID3D11SamplerState* sampler_ = nullptr; @@ -1197,6 +1311,31 @@ namespace return modes.front(); } + float ReadRenderScale(int argc, char** argv) + { + float scale = 1.0f; + char env[64]{}; + const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_RENDER_SCALE", env, sizeof(env)); + if (n > 0 && n < sizeof(env)) + { + char* end = nullptr; const float v = std::strtof(env, &end); + if (end != env && std::isfinite(v)) scale = v; + } + for (int i = 1; i + 1 < argc; ++i) + if (std::strcmp(argv[i], "--render-scale") == 0) + { + const float v = std::strtof(argv[i + 1], nullptr); + if (std::isfinite(v)) scale = v; + } + return std::clamp(scale, 0.5f, 2.0f); + } + + bool DirectTransportEnabled() + { + char env[16]{}; const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", env, sizeof(env)); + return !(n > 0 && n < sizeof(env) && (env[0] == '0' || _stricmp(env, "false") == 0 || _stricmp(env, "off") == 0)); + } + void ParseRuntimeOverride(int argc, char** argv) { for (int i = 1; i + 1 < argc; ++i) @@ -1222,6 +1361,8 @@ int main(int argc, char** argv) { SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); ParseRuntimeOverride(argc, argv); + const float renderScale = ReadRenderScale(argc, argv); + const bool directTransportEnabled = DirectTransportEnabled(); HWND gameWindow = WaitForGameWindow(); DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); @@ -1296,7 +1437,7 @@ int main(int argc, char** argv) "xrEnumerateViewConfigurationViews list"); std::array configs{ cv[0], cv[1] }; - SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; + SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; @@ -1375,7 +1516,8 @@ int main(int argc, char** argv) CheckXr(xrLocateViews(session, &vl, &vs, 2, &vc, views.data()), "xrLocateViews"); const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, - state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName); + state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled, + compositor.DirectTransportReady(), ip.runtimeName); const XrViewStateFlags neededViews = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) @@ -1402,7 +1544,7 @@ int main(int argc, char** argv) bool layerReady=false; if(fs.shouldRender==XR_TRUE&&vc>=2){ if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; - if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} + if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){bool sourceReady=false;const bool directFrame=(before.flags&OutRunVR::RenderFrameDirectGpuTransport)!=0;LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);if(directFrame){sourceReady=compositor.CommitDirectStereoSource(before);}else{const CaptureStatus capture=compositor.Capture(2);sourceReady=capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&compositor.CommitStereoSource();}QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(sourceReady&&same){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog(); From cfebde7362f0bd6a31fb7441fc608fb9859e7e08 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:49:09 +0900 Subject: [PATCH 0624/1308] vr: stage reference-derived transport hardening --- tools/apply_vr_reference_hardening.py | 312 ++++++++++++++++++++++++++ 1 file changed, 312 insertions(+) create mode 100644 tools/apply_vr_reference_hardening.py diff --git a/tools/apply_vr_reference_hardening.py b/tools/apply_vr_reference_hardening.py new file mode 100644 index 0000000000..ebde2c1d78 --- /dev/null +++ b/tools/apply_vr_reference_hardening.py @@ -0,0 +1,312 @@ +from pathlib import Path +import re + +ROOT = Path(__file__).resolve().parents[1] + + +def read(rel): + return (ROOT / rel).read_text(encoding="utf-8") + + +def write(rel, text): + (ROOT / rel).write_text(text, encoding="utf-8", newline="\n") + + +def replace_once(text, old, new, label): + count = text.count(old) + if count != 1: + raise RuntimeError(f"{label}: expected one exact match, got {count}") + return text.replace(old, new, 1) + + +def sub_once(text, pattern, repl, label): + out, count = re.subn(pattern, repl, text, count=1, flags=re.S) + if count != 1: + raise RuntimeError(f"{label}: expected one regex match, got {count}") + return out + + +# ----------------------------------------------------------------------------- +# Shared IPC ABI v2: explicit adapter contract + interop probe + 4-slot frame ring +# ----------------------------------------------------------------------------- +rel = "src/vr_shared.hpp" +s = read(rel) +if "SharedRenderFrameRing" not in s: + s = replace_once(s, + 'inline constexpr wchar_t SharedMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Pose.v1";\n' + ' inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // \'ORVR\' in little endian\n' + ' inline constexpr std::uint32_t SharedProtocolVersion = 1;\n\n' + ' inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Frame.v1";\n' + ' inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // \'ORVF\'\n' + ' inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n', + 'inline constexpr wchar_t SharedMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Pose.v2";\n' + ' inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // \'ORVR\' in little endian\n' + ' inline constexpr std::uint32_t SharedProtocolVersion = 2;\n\n' + ' inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Frame.v2";\n' + ' inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // \'ORVF\'\n' + ' inline constexpr std::uint32_t RenderFrameProtocolVersion = 2;\n' + ' inline constexpr std::uint32_t RenderFrameRingSize = 4;\n', + "ipc version") + + s = replace_once(s, + ' HostDirectGpuTransport = 1u << 8,\n' + ' HostDirectGpuReady = 1u << 9,\n', + ' HostDirectGpuTransport = 1u << 8,\n' + ' HostDirectGpuReady = 1u << 9,\n' + ' HostAdapterLuidValid = 1u << 10,\n', + "host adapter flag") + + s = replace_once(s, + ' inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n', + ' inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n' + ' inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6;\n', + "direct slot index") + + s = replace_once(s, + ' std::uint32_t recommendedWidth[2];\n' + ' std::uint32_t recommendedHeight[2];\n' + ' char runtimeName[64];\n', + ' std::uint32_t recommendedWidth[2];\n' + ' std::uint32_t recommendedHeight[2];\n' + ' std::uint32_t hostAdapterLuidLow;\n' + ' std::uint32_t hostAdapterLuidHigh;\n' + ' volatile std::uint32_t clientAdapterLuidLow;\n' + ' volatile std::uint32_t clientAdapterLuidHigh;\n' + ' volatile std::uint32_t clientInteropProbeHandle;\n' + ' volatile std::uint32_t clientInteropProbeToken;\n' + ' volatile std::uint32_t hostInteropProbeAckToken;\n' + ' volatile std::uint32_t hostDirectConsumedFrameId;\n' + ' char runtimeName[64];\n', + "pose transport fields") + + ring_struct = '''\n struct SharedRenderFrameRing\n {\n std::uint32_t magic;\n std::uint32_t protocolVersion;\n std::uint32_t structSize;\n std::uint32_t slotCount;\n volatile std::uint32_t publishSequence;\n volatile std::uint32_t latestSlot;\n volatile std::uint32_t clientPid;\n std::uint32_t reserved0;\n SharedRenderFrameState slots[RenderFrameRingSize];\n };\n''' + s = replace_once(s, + ' };\n#pragma pack(pop)\n\n static_assert(sizeof(SharedFov) == 16);', + ' };\n' + ring_struct + '#pragma pack(pop)\n\n static_assert(sizeof(SharedFov) == 16);', + "frame ring struct") + + s = replace_once(s, + ' static_assert(sizeof(SharedPoseState) == 248);\n' + ' static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n' + ' static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n' + ' static_assert(offsetof(SharedPoseState, runtimeName) == 120);\n' + ' static_assert(offsetof(SharedPoseState, reserved) == 184);\n', + ' static_assert(sizeof(SharedPoseState) == 280);\n' + ' static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n' + ' static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n' + ' static_assert(offsetof(SharedPoseState, hostAdapterLuidLow) == 120);\n' + ' static_assert(offsetof(SharedPoseState, runtimeName) == 152);\n' + ' static_assert(offsetof(SharedPoseState, reserved) == 216);\n', + "pose abi asserts") + s = replace_once(s, + ' static_assert(sizeof(SharedRenderFrameState) == 256);\n', + ' static_assert(sizeof(SharedRenderFrameState) == 256);\n' + ' static_assert(sizeof(SharedRenderFrameRing) == 1056);\n', + "ring abi assert") + write(rel, s) + + +# ----------------------------------------------------------------------------- +# x86 producer: fail-closed D3D9Ex/LUID/probe gate + 4 fenced stereo resource slots +# ----------------------------------------------------------------------------- +rel = "src/vr_stereo.cpp" +s = read(rel) +if "DirectInteropProbeToken" not in s: + s = replace_once(s, + '\t\tOutRunVR::SharedRenderFrameState* RenderFrameState = nullptr;\n', + '\t\tOutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr;\n', + "frame ring pointer") + + old_direct_globals = '''\t\tIDirect3DTexture9* DirectLeftTexture = nullptr;\n\t\tIDirect3DSurface9* DirectLeftSurface = nullptr;\n\t\tIDirect3DTexture9* DirectRightTexture = nullptr;\n\t\tIDirect3DSurface9* DirectRightSurface = nullptr;\n\t\tIDirect3DQuery9* DirectTransportFence = nullptr;\n\t\tHANDLE DirectLeftSharedHandle = nullptr;\n\t\tHANDLE DirectRightSharedHandle = nullptr;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n''' + new_direct_globals = '''\t\tstruct DirectTransportSlot\n\t\t{\n\t\t\tIDirect3DTexture9* leftTexture = nullptr;\n\t\t\tIDirect3DSurface9* leftSurface = nullptr;\n\t\t\tIDirect3DTexture9* rightTexture = nullptr;\n\t\t\tIDirect3DSurface9* rightSurface = nullptr;\n\t\t\tIDirect3DQuery9* fence = nullptr;\n\t\t\tHANDLE leftHandle = nullptr;\n\t\t\tHANDLE rightHandle = nullptr;\n\t\t\tstd::uint32_t frameId = 0;\n\t\t};\n\n\t\tstd::array DirectTransportSlots{};\n\t\tIDirect3DTexture9* DirectInteropProbeTexture = nullptr;\n\t\tIDirect3DSurface9* DirectInteropProbeSurface = nullptr;\n\t\tIDirect3DQuery9* DirectInteropProbeFence = nullptr;\n\t\tHANDLE DirectInteropProbeHandle = nullptr;\n\t\tstd::uint32_t DirectInteropProbeToken = 0;\n\t\tstd::uint32_t ActiveDirectTransportSlot = 0;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n\t\tbool DirectInteropVerified = false;\n''' + s = replace_once(s, old_direct_globals, new_direct_globals, "direct globals") + + s = replace_once(s, + '\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n', + '\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n' + '\t\tstd::uint64_t DirectTransportRingBackpressure = 0;\n' + '\t\tstd::uint64_t DirectInteropProbeFailures = 0;\n', + "direct counters") + s = replace_once(s, + '\t\tbool FirstDirectFallbackLogged = false;\n', + '\t\tbool FirstDirectFallbackLogged = false;\n' + '\t\tbool FirstD3D9ExUnavailableLogged = false;\n' + '\t\tbool FirstAdapterMismatchLogged = false;\n' + '\t\tbool FirstInteropVerifiedLogged = false;\n', + "direct logs") + + new_ring_state = r'''\t\tbool EnsureRenderFrameState()\n\t\t{\n\t\t\tif (RenderFrameRing)\n\t\t\t\treturn RenderFrameRing->magic == OutRunVR::RenderFrameMagic &&\n\t\t\t\t\tRenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n\t\t\t\t\tRenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) &&\n\t\t\t\t\tRenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize;\n\t\t\tRenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0,\n\t\t\t\tstatic_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName);\n\t\t\tif (!RenderFrameMapping) return false;\n\t\t\tconst bool existed = GetLastError() == ERROR_ALREADY_EXISTS;\n\t\t\tRenderFrameRing = static_cast(MapViewOfFile(\n\t\t\t\tRenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing)));\n\t\t\tif (!RenderFrameRing) return false;\n\t\t\tif (!existed)\n\t\t\t{\n\t\t\t\tstd::memset(RenderFrameRing, 0, sizeof(*RenderFrameRing));\n\t\t\t\tRenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\t\tRenderFrameRing->structSize = sizeof(*RenderFrameRing);\n\t\t\t\tRenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize;\n\t\t\t\tfor (auto& slot : RenderFrameRing->slots)\n\t\t\t\t{\n\t\t\t\t\tslot.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\t\t\tslot.structSize = sizeof(slot);\n\t\t\t\t\tslot.magic = OutRunVR::RenderFrameMagic;\n\t\t\t\t}\n\t\t\t\tMemoryBarrier();\n\t\t\t\tRenderFrameRing->magic = OutRunVR::RenderFrameMagic;\n\t\t\t}\n\t\t\treturn RenderFrameRing->magic == OutRunVR::RenderFrameMagic &&\n\t\t\t\tRenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n\t\t\t\tRenderFrameRing->structSize == sizeof(*RenderFrameRing) &&\n\t\t\t\tRenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize;\n\t\t}\n''' + s = sub_once(s, + r'\t\tbool EnsureRenderFrameState\(\)\n\t\t\{.*?\n\t\t\}\n(?=\t\tvoid PoisonFrame)', + new_ring_state, + "frame ring mapping") + + release_new = '''\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tReleaseCom(slot.fence);\n\t\t\t\tReleaseCom(slot.leftSurface);\n\t\t\t\tReleaseCom(slot.leftTexture);\n\t\t\t\tReleaseCom(slot.rightSurface);\n\t\t\t\tReleaseCom(slot.rightTexture);\n\t\t\t\tslot = {};\n\t\t\t}\n\t\t\tReleaseCom(DirectInteropProbeFence);\n\t\t\tReleaseCom(DirectInteropProbeSurface);\n\t\t\tReleaseCom(DirectInteropProbeTexture);\n\t\t\tDirectInteropProbeHandle = nullptr;\n\t\t\tDirectInteropProbeToken = 0;\n\t\t\tDirectInteropVerified = false;\n\t\t\tif (SharedState && SharedState->magic == OutRunVR::SharedMagic)\n\t\t\t{\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), 0);\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), 0);\n\t\t\t}\n\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;''' + s = sub_once(s, + r'\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n.*?\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;', + release_new, + "release direct resources") + + new_direct_functions = r'''\t\tD3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source)\n\t\t{\n\t\t\tswitch (source)\n\t\t\t{\n\t\t\tcase D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10;\n\t\t\tcase D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F;\n\t\t\tdefault: return D3DFMT_A8B8G8R8;\n\t\t\t}\n\t\t}\n\n\t\tbool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target)\n\t\t{\n\t\t\tif (!device) return false;\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tif (FAILED(device->GetCreationParameters(&cp))) return false;\n\t\t\tIDirect3D9* d3d = nullptr;\n\t\t\tif (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false;\n\t\t\tconst HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target);\n\t\t\td3d->Release();\n\t\t\treturn SUCCEEDED(hr);\n\t\t}\n\n\t\tbool FrameIdAtOrAfter(std::uint32_t candidate, std::uint32_t reference)\n\t\t{\n\t\t\treturn reference == 0 || static_cast(candidate - reference) >= 0;\n\t\t}\n\n\t\tbool WaitForEventQuery(IDirect3DQuery9* query, ULONGLONG timeoutMs)\n\t\t{\n\t\t\tif (!query) return false;\n\t\t\tconst ULONGLONG deadline = GetTickCount64() + timeoutMs;\n\t\t\tfor (;;)\n\t\t\t{\n\t\t\t\tconst HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n\t\t\t\tif (ready == S_OK) return true;\n\t\t\t\tif (ready != S_FALSE) return false;\n\t\t\t\tif (GetTickCount64() >= deadline) return false;\n\t\t\t\tSleep(0);\n\t\t\t}\n\t\t}\n\n\t\tbool QueryGameAdapterLuid(IDirect3DDevice9* device, LUID& luid)\n\t\t{\n\t\t\tIDirect3DDevice9Ex* deviceEx = nullptr;\n\t\t\tif (!device || FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),\n\t\t\t\treinterpret_cast(&deviceEx))) || !deviceEx)\n\t\t\t{\n\t\t\t\tif (!FirstD3D9ExUnavailableLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstD3D9ExUnavailableLogged = true;\n\t\t\t\t\tspdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active");\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tIDirect3D9* base = nullptr;\n\t\t\tIDirect3D9Ex* d3dEx = nullptr;\n\t\t\tconst bool ok = SUCCEEDED(deviceEx->GetCreationParameters(&cp)) &&\n\t\t\t\tSUCCEEDED(deviceEx->GetDirect3D(&base)) && base &&\n\t\t\t\tSUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex), reinterpret_cast(&d3dEx))) && d3dEx &&\n\t\t\t\tSUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal, &luid));\n\t\t\tReleaseCom(d3dEx);\n\t\t\tReleaseCom(base);\n\t\t\tReleaseCom(deviceEx);\n\t\t\treturn ok;\n\t\t}\n\n\t\tbool EnsureDirectInteropProbe(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!HostDirectTransportSupported() || !EnsureSharedState() ||\n\t\t\t\t(SharedState->flags & OutRunVR::HostAdapterLuidValid) == 0) return false;\n\n\t\t\tLUID gameLuid{};\n\t\t\tif (!QueryGameAdapterLuid(device, gameLuid)) return false;\n\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),\n\t\t\t\tstatic_cast(gameLuid.LowPart));\n\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),\n\t\t\t\tstatic_cast(gameLuid.HighPart));\n\t\t\tconst bool adapterMatches = SharedState->hostAdapterLuidLow == gameLuid.LowPart &&\n\t\t\t\tSharedState->hostAdapterLuidHigh == static_cast(gameLuid.HighPart);\n\t\t\tif (!adapterMatches)\n\t\t\t{\n\t\t\t\tif (!FirstAdapterMismatchLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstAdapterMismatchLogged = true;\n\t\t\t\t\tspdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tif (DirectInteropProbeToken &&\n\t\t\t\tSharedState->hostInteropProbeAckToken == DirectInteropProbeToken)\n\t\t\t{\n\t\t\t\tDirectInteropVerified = true;\n\t\t\t\tif (!FirstInteropVerifiedLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstInteropVerifiedLogged = true;\n\t\t\t\t\tspdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");\n\t\t\t\t}\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tif (!DirectInteropProbeTexture)\n\t\t\t{\n\t\t\t\tHANDLE handle = nullptr;\n\t\t\t\tif (FAILED(device->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8B8G8R8,\n\t\t\t\t\tD3DPOOL_DEFAULT, &DirectInteropProbeTexture, &handle)) || !DirectInteropProbeTexture || !handle ||\n\t\t\t\t\tFAILED(DirectInteropProbeTexture->GetSurfaceLevel(0, &DirectInteropProbeSurface)) ||\n\t\t\t\t\tFAILED(device->ColorFill(DirectInteropProbeSurface, nullptr, D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B))) ||\n\t\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectInteropProbeFence)) || !DirectInteropProbeFence ||\n\t\t\t\t\tFAILED(DirectInteropProbeFence->Issue(D3DISSUE_END)) || !WaitForEventQuery(DirectInteropProbeFence, 50))\n\t\t\t\t{\n\t\t\t\t\t++DirectInteropProbeFailures;\n\t\t\t\t\tReleaseCom(DirectInteropProbeFence);\n\t\t\t\t\tReleaseCom(DirectInteropProbeSurface);\n\t\t\t\t\tReleaseCom(DirectInteropProbeTexture);\n\t\t\t\t\tDirectInteropProbeHandle = nullptr;\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tDirectInteropProbeHandle = handle;\n\t\t\t\tDirectInteropProbeToken = static_cast(GetTickCount()) ^ GetCurrentProcessId() ^ 0x4F525652u;\n\t\t\t\tif (!DirectInteropProbeToken) DirectInteropProbeToken = 1;\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken), 0);\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),\n\t\t\t\t\tstatic_cast(reinterpret_cast(DirectInteropProbeHandle)));\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),\n\t\t\t\t\tstatic_cast(DirectInteropProbeToken));\n\t\t\t}\n\t\t\treturn false;\n\t\t}\n\n\t\tvoid ReleaseDirectTransportSlots()\n\t\t{\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tReleaseCom(slot.fence);\n\t\t\t\tReleaseCom(slot.leftSurface);\n\t\t\t\tReleaseCom(slot.leftTexture);\n\t\t\t\tReleaseCom(slot.rightSurface);\n\t\t\t\tReleaseCom(slot.rightTexture);\n\t\t\t\tslot = {};\n\t\t\t}\n\t\t}\n\n\t\tbool EnsureDirectTransportResources(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !BackBufferDesc.Width || !BackBufferDesc.Height || !EnsureDirectInteropProbe(device))\n\t\t\t\treturn false;\n\t\t\tif (DirectTransportResourcesReady) return true;\n\n\t\t\tReleaseDirectTransportSlots();\n\t\t\tDirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format);\n\t\t\tif (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) return false;\n\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tHANDLE leftHandle = nullptr, rightHandle = nullptr;\n\t\t\t\tconst HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.leftTexture, &leftHandle);\n\t\t\t\tconst HRESULT rightHr = SUCCEEDED(leftHr) ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.rightTexture, &rightHandle) : E_FAIL;\n\t\t\t\tif (FAILED(leftHr) || FAILED(rightHr) || !leftHandle || !rightHandle ||\n\t\t\t\t\tFAILED(slot.leftTexture->GetSurfaceLevel(0, &slot.leftSurface)) ||\n\t\t\t\t\tFAILED(slot.rightTexture->GetSurfaceLevel(0, &slot.rightSurface)) ||\n\t\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &slot.fence)) || !slot.fence)\n\t\t\t\t{\n\t\t\t\t\tReleaseDirectTransportSlots();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tslot.leftHandle = leftHandle;\n\t\t\t\tslot.rightHandle = rightHandle;\n\t\t\t}\n\t\t\tif (++DirectTransportGeneration == 0) ++DirectTransportGeneration;\n\t\t\tDirectTransportResourcesReady = true;\n\t\t\tspdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",\n\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), DirectTransportGeneration);\n\t\t\treturn true;\n\t\t}\n\n\t\tbool ResolveDirectTransport(IDirect3DDevice9* device, std::uint32_t frameId)\n\t\t{\n\t\t\tif (!frameId || !EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false;\n\t\t\tconst std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize;\n\t\t\tauto& slot = DirectTransportSlots[slotIndex];\n\t\t\tconst std::uint32_t consumed = SharedState ? SharedState->hostDirectConsumedFrameId : 0;\n\t\t\tif (slot.frameId && !FrameIdAtOrAfter(consumed, slot.frameId))\n\t\t\t{\n\t\t\t\t++DirectTransportRingBackpressure;\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t{\n\t\t\t\tInternalPassScope guard;\n\t\t\t\tif (FAILED(device->StretchRect(BackBuffer, nullptr, slot.leftSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(device->StretchRect(RightEyeSurface, nullptr, slot.rightSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(slot.fence->Issue(D3DISSUE_END))) return false;\n\t\t\t}\n\t\t\tif (!WaitForEventQuery(slot.fence, 12))\n\t\t\t{\n\t\t\t\t++DirectTransportFenceTimeouts;\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tslot.frameId = frameId;\n\t\t\tActiveDirectTransportSlot = slotIndex;\n\t\t\treturn true;\n\t\t}\n\n''' + s = sub_once(s, + r'\t\tD3DFORMAT ChooseDirectTransportFormat\(D3DFORMAT source\).*?\n(?=\t\tbool EnsureStereoResources\(IDirect3DDevice9\* device\))', + new_direct_functions, + "direct transport implementation") + + new_publish = r'''\t\tvoid PublishRenderFrame(std::uint32_t state, std::uint32_t frameId, std::uint32_t sourcePoseSequence,\n\t\t\tstd::int64_t presentQpc, OutRunVR::StereoFailureReason failureReason,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame* stereo, bool presentInFlight = false, bool directTransport = false)\n\t\t{\n\t\t\tif (!EnsureRenderFrameState()) return;\n\t\t\tconst std::uint32_t slotIndex = frameId ? (frameId - 1u) % OutRunVR::RenderFrameRingSize\n\t\t\t\t: (RenderFrameRing->latestSlot + 1u) % OutRunVR::RenderFrameRingSize;\n\t\t\tauto& frame = RenderFrameRing->slots[slotIndex];\n\t\t\tLONG seq = InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tif ((seq & 1) == 0) InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tMemoryBarrier();\n\t\t\tframe.magic = OutRunVR::RenderFrameMagic;\n\t\t\tframe.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\tframe.structSize = sizeof(frame);\n\t\t\tframe.clientPid = GetCurrentProcessId();\n\t\t\tframe.state = state;\n\t\t\tframe.frameId = frameId;\n\t\t\tframe.sourcePoseSequence = sourcePoseSequence;\n\t\t\tframe.presentationMode = GameplayActive() ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater;\n\t\t\tframe.flags = presentInFlight ? OutRunVR::RenderFramePresentInFlight : 0;\n\t\t\tframe.failureReason = static_cast(failureReason);\n\t\t\tframe.backbufferWidth = BackBufferDesc.Width;\n\t\t\tframe.backbufferHeight = BackBufferDesc.Height;\n\t\t\tframe.presentQpc = presentQpc;\n\t\t\tstd::memset(frame.eye, 0, sizeof(frame.eye));\n\t\t\tstd::memset(frame.reserved, 0, sizeof(frame.reserved));\n\n\t\t\tif (directTransport && DirectTransportResourcesReady && ActiveDirectTransportSlot < DirectTransportSlots.size())\n\t\t\t{\n\t\t\t\tconst auto& transport = DirectTransportSlots[ActiveDirectTransportSlot];\n\t\t\t\tif (transport.leftHandle && transport.rightHandle && transport.frameId == frameId)\n\t\t\t\t{\n\t\t\t\t\tframe.flags |= OutRunVR::RenderFrameDirectGpuTransport;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex] = static_cast(reinterpret_cast(transport.leftHandle));\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectRightHandleIndex] = static_cast(reinterpret_cast(transport.rightHandle));\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectWidthIndex] = BackBufferDesc.Width;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectHeightIndex] = BackBufferDesc.Height;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectFormatIndex] = static_cast(DirectTransportFormat);\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectGenerationIndex] = DirectTransportGeneration;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectSlotIndex] = ActiveDirectTransportSlot;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!presentInFlight && state == OutRunVR::StereoSbsActive && stereo && stereo->valid && frameId)\n\t\t\t{\n\t\t\t\tconst std::uint32_t transportFlag = frame.flags & OutRunVR::RenderFrameDirectGpuTransport;\n\t\t\t\tframe.flags = transportFlag | OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo |\n\t\t\t\t\tOutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid;\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tstd::memcpy(frame.eye[eye].orientation, stereo->effectiveEyeOrientation[eye], sizeof(frame.eye[eye].orientation));\n\t\t\t\t\tstd::memcpy(frame.eye[eye].position, stereo->effectiveEyePosition[eye], sizeof(frame.eye[eye].position));\n\t\t\t\t\tframe.eye[eye].fov = stereo->eyeFov[eye];\n\t\t\t\t}\n\t\t\t}\n\t\t\tMemoryBarrier();\n\t\t\tseq = InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tif (seq & 1) InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\n\t\t\tLONG ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tif ((ringSeq & 1) == 0) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tMemoryBarrier();\n\t\t\tRenderFrameRing->clientPid = GetCurrentProcessId();\n\t\t\tRenderFrameRing->latestSlot = slotIndex;\n\t\t\tMemoryBarrier();\n\t\t\tringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tif (ringSeq & 1) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t}\n''' + s = sub_once(s, + r'\t\tvoid PublishRenderFrame\(std::uint32_t state.*?\n\t\t\}\n(?=\n\t\tstruct ScreenVertex)', + new_publish, + "ring frame publisher") + + new_present = r'''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, const RECT* destRect,\n\t\t\tHWND destWindowOverride, const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif (!IsGameDevice(device))\n\t\t\t\treturn PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tconst std::uint64_t beginNow = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tconst std::uint64_t beginDelta = beginNow >= LastBeginSceneCountAtPresent ? beginNow - LastBeginSceneCountAtPresent : 0;\n\t\t\tLastBeginSceneCountAtPresent = beginNow;\n\t\t\tif (GameplayActive())\n\t\t\t{\n\t\t\t\tif (beginDelta > 1) ++MultiBeginScenePresents;\n\t\t\t\tMaxBeginScenesPerPresent = std::max(MaxBeginScenesPerPresent, beginDelta);\n\t\t\t}\n\n\t\t\tconst bool stereoRequested = StereoWanted();\n\t\t\tconst std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0;\n\t\t\tbool composedStereo = false;\n\t\t\tbool directTransport = false;\n\t\t\tstd::uint32_t pendingPoseSequence = 0;\n\t\t\tif (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed &&\n\t\t\t\t!FrameStereoIncomplete && FrameStereoPoseSequence && FrameStereoMetadata.valid && EnsureStereoResources(device))\n\t\t\t{\n\t\t\t\tdirectTransport = ResolveDirectTransport(device, pendingFrameId);\n\t\t\t\tif (directTransport)\n\t\t\t\t{\n\t\t\t\t\t++DirectTransportFrames;\n\t\t\t\t\tcomposedStereo = true;\n\t\t\t\t\tpendingPoseSequence = FrameStereoPoseSequence;\n\t\t\t\t\tif (!FirstDirectTransportLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstDirectTransportLogged = true;\n\t\t\t\t\t\tspdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",\n\t\t\t\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height);\n\t\t\t\t\t}\n\t\t\t\t\tif (!HostDirectTransportReady())\n\t\t\t\t\t{\n\t\t\t\t\t\tif (ComposeSbs(device)) ++StereoComposeSuccess; else ++StereoComposeFailure;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse if (ComposeSbs(device))\n\t\t\t\t{\n\t\t\t\t\t++StereoComposeSuccess;\n\t\t\t\t\tcomposedStereo = true;\n\t\t\t\t\tpendingPoseSequence = FrameStereoPoseSequence;\n\t\t\t\t\t++DirectTransportFallbacks;\n\t\t\t\t\tif (!FirstDirectFallbackLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstDirectFallbackLogged = true;\n\t\t\t\t\t\tspdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\t++StereoComposeFailure;\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureComposeFailed);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tMaybeLogSummary();\n\t\t\tLARGE_INTEGER presentStart{};\n\t\t\tQueryPerformanceCounter(&presentStart);\n\t\t\tif (stereoRequested)\n\t\t\t\tPublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence,\n\t\t\t\t\tpresentStart.QuadPart, OutRunVR::StereoFailureNone, nullptr, true, directTransport);\n\t\t\tconst HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)\n\t\t\t{\n\t\t\t\tPublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId);\n\t\t\t\tPublishRenderFrame(OutRunVR::StereoSbsActive, pendingFrameId, pendingPoseSequence, presentStart.QuadPart,\n\t\t\t\t\tOutRunVR::StereoFailureNone, &FrameStereoMetadata, false, directTransport);\n\t\t\t\tif (!FirstStereoActiveLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstStereoActiveLogged = true;\n\t\t\t\t\tspdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",\n\t\t\t\t\t\tdirectTransport ? "verified D3D9Ex->D3D11 ring" : "SBS Desktop Duplication",\n\t\t\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height,\n\t\t\t\t\t\t(directTransport && HostDirectTransportReady()) ? "left-eye mirror" : "SBS fallback");\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (FAILED(hr) && FrameFailureReason == OutRunVR::StereoFailureNone)\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailurePresentFailed);\n\t\t\t\tconst std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled;\n\t\t\t\tPublishStereoState(fallback, false, 0, 0);\n\t\t\t\tPublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr);\n\t\t\t}\n\t\t\tOutRunVRRenderer::NotifyGamePresent();\n\t\t\tFrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false;\n\t\t\tFrameStereoIncomplete = false; FramePoseMismatchLogged = false; FrameFailureReason = OutRunVR::StereoFailureNone;\n\t\t\tFrameStereoPoseSequence = 0; FrameStereoMetadata = {};\n\t\t\treturn hr;\n\t\t}\n''' + s = sub_once(s, + r'\t\tHRESULT __stdcall PresentDest\(IDirect3DDevice9\* device.*?\n\t\t\}\n(?=\n\t\tHRESULT __stdcall ResetDest)', + new_present, + "present transport flow") + write(rel, s) + + +# ----------------------------------------------------------------------------- +# x64 consumer: publish OpenXR adapter LUID, verify 1x1 interop probe, read ring, +# cache each direct slot, ACK consumed frames. +# ----------------------------------------------------------------------------- +rel = "vrhost/main_stereo.cpp" +s = read(rel) +if "ServiceInteropProbe" not in s: + s = replace_once(s, + ' SharedWriter()\n {', + ' explicit SharedWriter(const LUID& adapterLuid) : adapterLuid_(adapterLuid)\n {', + "writer ctor") + s = replace_once(s, + ' AcquireOwnership();\n }\n', + ' AcquireOwnership();\n' + ' Begin();\n' + ' state_->hostAdapterLuidLow = adapterLuid_.LowPart;\n' + ' state_->hostAdapterLuidHigh = static_cast(adapterLuid_.HighPart);\n' + ' End();\n' + ' }\n', + "publish host luid") + s = replace_once(s, + ' if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n', + ' if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n' + ' flags |= OutRunVR::HostAdapterLuidValid;\n', + "luid valid flag") + + service_method = r'''\n bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context)\n {\n if (!HeaderValid() || !device || !context) return false;\n const std::uint32_t handleValue = state_->clientInteropProbeHandle;\n const std::uint32_t token = state_->clientInteropProbeToken;\n if (!handleValue || !token) return false;\n if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true;\n if (state_->clientAdapterLuidLow != adapterLuid_.LowPart ||\n state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false;\n\n ID3D11Resource* resource = nullptr;\n ID3D11Texture2D* texture = nullptr;\n ID3D11Texture2D* staging = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(handleValue));\n bool verified = false;\n if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource &&\n SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture)\n {\n D3D11_TEXTURE2D_DESC desc{};\n texture->GetDesc(&desc);\n if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 &&\n (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM))\n {\n D3D11_TEXTURE2D_DESC sd = desc;\n sd.BindFlags = 0; sd.MiscFlags = 0; sd.Usage = D3D11_USAGE_STAGING;\n sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging)\n {\n context->CopyResource(staging, texture);\n D3D11_MAPPED_SUBRESOURCE mapped{};\n if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData)\n {\n const auto* px = static_cast(mapped.pData);\n verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF;\n context->Unmap(staging, 0);\n }\n }\n }\n }\n ReleaseCom(staging); ReleaseCom(texture); ReleaseCom(resource);\n if (verified)\n {\n interopVerifiedToken_ = token;\n InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token));\n if (!interopVerifiedLogged_)\n {\n interopVerifiedLogged_ = true;\n std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n";\n }\n }\n return verified;\n }\n\n void AckDirectFrame(std::uint32_t frameId)\n {\n if (HeaderValid() && frameId)\n InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId));\n }\n''' + s = replace_once(s, + ' std::uint32_t Write(const XrSpaceLocation& head,', + service_method + '\n std::uint32_t Write(const XrSpaceLocation& head,', + "interop service") + s = replace_once(s, + ' std::uint32_t referenceGeneration_ = 1;\n', + ' std::uint32_t referenceGeneration_ = 1;\n' + ' LUID adapterLuid_{};\n' + ' std::uint32_t interopVerifiedToken_ = 0;\n' + ' bool interopVerifiedLogged_ = false;\n', + "writer fields") + + new_reader = r''' class RenderFrameReader\n {\n public:\n RenderFrameReader()\n {\n mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0,\n static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName);\n if (!mapping_) throw std::runtime_error("CreateFileMappingW Frame.v2 failed");\n const bool existed = GetLastError() == ERROR_ALREADY_EXISTS;\n state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS,\n 0, 0, sizeof(OutRunVR::SharedRenderFrameRing)));\n if (!state_) throw std::runtime_error("MapViewOfFile Frame.v2 failed");\n if (!existed)\n {\n std::memset(state_, 0, sizeof(*state_));\n state_->protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n state_->structSize = sizeof(*state_);\n state_->slotCount = OutRunVR::RenderFrameRingSize;\n for (auto& slot : state_->slots)\n {\n slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n slot.structSize = sizeof(slot);\n slot.magic = OutRunVR::RenderFrameMagic;\n }\n MemoryBarrier();\n state_->magic = OutRunVR::RenderFrameMagic;\n }\n }\n ~RenderFrameReader() { if (state_) UnmapViewOfFile(state_); if (mapping_) CloseHandle(mapping_); }\n\n bool Read(OutRunVR::SharedRenderFrameState& out) const\n {\n if (!state_ || state_->magic != OutRunVR::RenderFrameMagic ||\n state_->protocolVersion != OutRunVR::RenderFrameProtocolVersion ||\n state_->structSize != sizeof(*state_) || state_->slotCount != OutRunVR::RenderFrameRingSize) return false;\n for (int attempt = 0; attempt < 6; ++attempt)\n {\n const std::uint32_t ringBefore = state_->publishSequence;\n if (ringBefore & 1u) continue;\n const std::uint32_t index = state_->latestSlot;\n if (index >= OutRunVR::RenderFrameRingSize) continue;\n const auto& slot = state_->slots[index];\n const std::uint32_t before = slot.sequence;\n if (before & 1u) continue;\n MemoryBarrier();\n std::memcpy(&out, &slot, sizeof(out));\n MemoryBarrier();\n const std::uint32_t after = slot.sequence;\n const std::uint32_t ringAfter = state_->publishSequence;\n if (ringBefore == ringAfter && !(ringAfter & 1u) && before == after && !(after & 1u) &&\n out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n out.structSize == sizeof(out)) return true;\n }\n return false;\n }\n private:\n HANDLE mapping_ = nullptr;\n OutRunVR::SharedRenderFrameRing* state_ = nullptr;\n };\n''' + s = sub_once(s, + r' class RenderFrameReader\n \{.*?\n \};\n(?=\n struct ViewHistoryEntry)', + new_reader, + "ring reader") + + # Cache all four shared resource pairs instead of re-opening handles every frame. + new_commit = r''' bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false;\n const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex];\n const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex];\n const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex];\n const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex];\n const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) return false;\n\n const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] &&\n directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue &&\n directGeneration_[slot] == generation;\n if (!same)\n {\n ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n directFrameValid_ = false;\n auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool\n {\n ID3D11Resource* resource = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(raw));\n if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) return false;\n const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture));\n resource->Release();\n if (FAILED(q) || !*texture) return false;\n D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d);\n if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 ||\n (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM &&\n d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) ||\n FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv)\n {\n ReleaseCom(*texture); ReleaseCom(*srv); return false;\n }\n return true;\n };\n if (!openOne(leftHandleValue, &directLeft_[slot], &directLeftSrv_[slot]) ||\n !openOne(rightHandleValue, &directRight_[slot], &directRightSrv_[slot]))\n {\n ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n directTransportReady_ = false;\n if (!directOpenFailureLogged_)\n {\n directOpenFailureLogged_ = true;\n std::cout << "Direct GPU eye ring open failed; host will request SBS fallback.\\n";\n }\n return false;\n }\n D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld);\n D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd);\n if (ld.Format != rd.Format) return false;\n directLeftHandle_[slot] = leftHandleValue; directRightHandle_[slot] = rightHandleValue;\n directGeneration_[slot] = generation; directFormat_[slot] = ld.Format;\n directTransportReady_ = true;\n std::cout << "Direct GPU eye ring slot " << slot << " opened: source " << width << "x" << height\n << " -> OpenXR " << projection_.width << "x" << projection_.height << ".\\n";\n }\n directActiveSlot_ = slot;\n directFrameValid_ = true;\n return true;\n }\n''' + s = sub_once(s, + r' bool CommitDirectStereoSource\(const OutRunVR::SharedRenderFrameState& frame\).*?\n \}\n(?=\n bool DirectTransportReady)', + new_commit, + "host direct slot cache") + + s = replace_once(s, + ' ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n' + ' ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n' + ' directFrameValid_ = false; directTransportReady_ = false;\n' + ' directLeftHandle_ = directRightHandle_ = directGeneration_ = 0;\n', + ' for (std::uint32_t slot = 0; slot < OutRunVR::RenderFrameRingSize; ++slot)\n' + ' {\n' + ' ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n' + ' ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n' + ' directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0;\n' + ' directFormat_[slot] = DXGI_FORMAT_UNKNOWN;\n' + ' }\n' + ' directFrameValid_ = false; directTransportReady_ = false;\n', + "host reset direct ring") + + s = replace_once(s, + ' if (directFrameValid_ && directLeftSrv_ && directRightSrv_)\n' + ' {\n' + ' eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n' + ' eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_;\n' + ' eyeFormat[0] = eyeFormat[1] = directFormat_;\n', + ' if (directFrameValid_ && directActiveSlot_ < OutRunVR::RenderFrameRingSize &&\n' + ' directLeftSrv_[directActiveSlot_] && directRightSrv_[directActiveSlot_])\n' + ' {\n' + ' eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n' + ' eyeSrv[0] = directLeftSrv_[directActiveSlot_]; eyeSrv[1] = directRightSrv_[directActiveSlot_];\n' + ' eyeFormat[0] = eyeFormat[1] = directFormat_[directActiveSlot_];\n', + "host render active direct slot") + + old_fields = ''' ID3D11Texture2D* directLeft_ = nullptr;\n ID3D11Texture2D* directRight_ = nullptr;\n ID3D11ShaderResourceView* directLeftSrv_ = nullptr;\n ID3D11ShaderResourceView* directRightSrv_ = nullptr;\n std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0;\n std::uint32_t directWidth_ = 0, directHeight_ = 0;\n DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN;\n''' + new_fields = ''' std::array directLeft_{};\n std::array directRight_{};\n std::array directLeftSrv_{};\n std::array directRightSrv_{};\n std::array directLeftHandle_{};\n std::array directRightHandle_{};\n std::array directGeneration_{};\n std::array directFormat_{};\n std::uint32_t directActiveSlot_ = 0;\n''' + s = replace_once(s, old_fields, new_fields, "host direct fields") + + s = replace_once(s, + ' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n', + ' SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n', + "writer construct with luid") + + s = replace_once(s, + ' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n' + ' state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n' + ' compositor.DirectTransportReady(), ip.runtimeName);\n', + ' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n' + ' state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n' + ' compositor.DirectTransportReady(), ip.runtimeName);\n' + ' if (directTransportEnabled) shared.ServiceInteropProbe(d3d.device, d3d.context);\n', + "service interop probe") + + # A direct frame is safe to recycle only after the x64 consumer has opened/accepted it. + s = replace_once(s, + 'if(sourceReady&&same){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};', + 'if(sourceReady&&same){if(directFrame)shared.AckDirectFrame(before.frameId);for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};', + "direct consume ack") + write(rel, s) + + +# ----------------------------------------------------------------------------- +# Renderer comment contract: ABI is now Frame.v2. +# ----------------------------------------------------------------------------- +rel = "src/vr_renderer_probe.cpp" +s = read(rel) +s = s.replace("Frame.v1 positions are OpenXR LOCAL-space metres", "Frame.v2 positions are OpenXR LOCAL-space metres") +write(rel, s) + +rel = "src/hooks_vr.cpp" +s = read(rel) +s = s.replace("Pose.v1 remains layout-compatible; exact rendered-frame timing/effective eye poses\n// are published separately through Frame.v1 after a successful real D3D9 Present.", + "Pose.v2 carries the OpenXR adapter/interop contract; exact rendered-frame timing/effective eye poses\n// are published through the 4-slot Frame.v2 ring after a successful real D3D9 Present.") +write(rel, s) + +# ----------------------------------------------------------------------------- +# Update CI contract to v2 ABI and reference-hardening markers. +# ----------------------------------------------------------------------------- +rel = ".github/workflows/vr-openxr.yml" +s = read(rel) +s = s.replace("'Frame.v1 positions are OpenXR LOCAL-space metres'", "'Frame.v2 positions are OpenXR LOCAL-space metres'") +s = s.replace("$effectiveStart = $renderer.IndexOf('Frame.v1 positions are OpenXR LOCAL-space metres')", + "$effectiveStart = $renderer.IndexOf('Frame.v2 positions are OpenXR LOCAL-space metres')") +s = s.replace("throw 'Frame.v1 OpenXR pose must remain in metres'", "throw 'Frame.v2 OpenXR pose must remain in metres'") +s = s.replace("'static_assert(sizeof(SharedPoseState) == 248)'", "'static_assert(sizeof(SharedPoseState) == 280)'") +s = s.replace("'offsetof(SharedPoseState, runtimeName) == 120'", "'offsetof(SharedPoseState, runtimeName) == 152'") +s = s.replace("'offsetof(SharedPoseState, reserved) == 184'", "'offsetof(SharedPoseState, reserved) == 216'") +s = s.replace("'static_assert(sizeof(SharedRenderFrameState) == 256)'", + "'static_assert(sizeof(SharedRenderFrameState) == 256)','static_assert(sizeof(SharedRenderFrameRing) == 1056)','RenderFrameRingSize = 4','HostAdapterLuidValid','clientInteropProbeHandle','hostDirectConsumedFrameId'") +s = s.replace("'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete',", + "'PublishRenderFrame','SharedRenderFrameState','SharedRenderFrameRing','DirectInteropProbeToken','QueryGameAdapterLuid','RenderFrameDirectSlotIndex','FrameStereoIncomplete',") +s = s.replace("'recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState',", + "'recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState','SharedRenderFrameRing','ServiceInteropProbe','AckDirectFrame','RenderFrameDirectSlotIndex',") +write(rel, s) + +print("VR reference-derived hardening applied successfully") From 7c15e973b85fd88958a57083bfff68020a91b2e8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:49:21 +0900 Subject: [PATCH 0625/1308] vr: apply reference-derived transport hardening --- .../apply-vr-reference-hardening.yml | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 .github/workflows/apply-vr-reference-hardening.yml diff --git a/.github/workflows/apply-vr-reference-hardening.yml b/.github/workflows/apply-vr-reference-hardening.yml new file mode 100644 index 0000000000..225d233596 --- /dev/null +++ b/.github/workflows/apply-vr-reference-hardening.yml @@ -0,0 +1,52 @@ +name: Apply VR reference hardening + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_reference_hardening.py' + - '.github/workflows/apply-vr-reference-hardening.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Validate patcher + run: python3 -m py_compile tools/apply_vr_reference_hardening.py + - name: Apply hardening + run: python3 tools/apply_vr_reference_hardening.py + - name: Verify key contracts + run: | + python3 - <<'PY' + from pathlib import Path + checks = { + 'src/vr_shared.hpp': ['SharedRenderFrameRing', 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', 'clientInteropProbeHandle', 'hostDirectConsumedFrameId'], + 'src/vr_stereo.cpp': ['QueryGameAdapterLuid', 'DirectInteropProbeToken', 'verified 4-slot D3D9Ex shared eye ring', 'ResolveDirectTransport(device, pendingFrameId)'], + 'vrhost/main_stereo.cpp': ['ServiceInteropProbe', 'AckDirectFrame', 'SharedRenderFrameRing', 'RenderFrameDirectSlotIndex'], + } + for name, markers in checks.items(): + text = Path(name).read_text(encoding='utf-8') + for marker in markers: + if marker not in text: + raise SystemExit(f'{name}: missing {marker}') + PY + - run: git diff --check + - name: Commit source changes + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+thp32tt@users.noreply.github.com' + git add src/vr_shared.hpp src/vr_stereo.cpp src/vr_renderer_probe.cpp src/hooks_vr.cpp vrhost/main_stereo.cpp .github/workflows/vr-openxr.yml + if git diff --cached --quiet; then + echo 'No source changes required.' + exit 0 + fi + git commit -m 'vr: harden interop and frame transport' + git push origin HEAD:vr-openxr From 5b8f7700aa4e533d6dd00ff473a42579f490eaba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:50:35 +0900 Subject: [PATCH 0626/1308] vr: keep patch workflow source-only --- .github/workflows/apply-vr-reference-hardening.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/apply-vr-reference-hardening.yml b/.github/workflows/apply-vr-reference-hardening.yml index 225d233596..74d0d7a449 100644 --- a/.github/workflows/apply-vr-reference-hardening.yml +++ b/.github/workflows/apply-vr-reference-hardening.yml @@ -43,7 +43,7 @@ jobs: run: | git config user.name 'github-actions[bot]' git config user.email '41898282+thp32tt@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_stereo.cpp src/vr_renderer_probe.cpp src/hooks_vr.cpp vrhost/main_stereo.cpp .github/workflows/vr-openxr.yml + git add src/vr_shared.hpp src/vr_stereo.cpp src/vr_renderer_probe.cpp src/hooks_vr.cpp vrhost/main_stereo.cpp if git diff --cached --quiet; then echo 'No source changes required.' exit 0 From f28e293771d7479461d263d3cc8716fb9de898e9 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:50:43 +0000 Subject: [PATCH 0627/1308] vr: harden interop and frame transport --- src/hooks_vr.cpp | 4 +- src/vr_renderer_probe.cpp | 2 +- src/vr_shared.hpp | 40 +++- src/vr_stereo.cpp | 492 ++++++++++++++++++++++++++++++-------- vrhost/main_stereo.cpp | 166 +++++++++---- 5 files changed, 542 insertions(+), 162 deletions(-) diff --git a/src/hooks_vr.cpp b/src/hooks_vr.cpp index 1e936a7b51..4e684bac46 100644 --- a/src/hooks_vr.cpp +++ b/src/hooks_vr.cpp @@ -17,8 +17,8 @@ // it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces // only verified world-draw c64 constants with true per-eye OpenXR transforms. // Simulation, input, timers and native FFB are never replayed for the second eye. -// Pose.v1 remains layout-compatible; exact rendered-frame timing/effective eye poses -// are published separately through Frame.v1 after a successful real D3D9 Present. +// Pose.v2 carries the OpenXR adapter/interop contract; exact rendered-frame timing/effective eye poses +// are published through the 4-slot Frame.v2 ring after a successful real D3D9 Present. // // The PC monitor is the transport surface, not a third 3D view: gameplay Present // contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates diff --git a/src/vr_renderer_probe.cpp b/src/vr_renderer_probe.cpp index a11fe33cac..0e97e0558b 100644 --- a/src/vr_renderer_probe.cpp +++ b/src/vr_renderer_probe.cpp @@ -862,7 +862,7 @@ namespace OutRunVRRenderer std::memcpy(LatchedStereo.eyeOffset, sample.eyeOffset, sizeof(LatchedStereo.eyeOffset)); const Quat effectiveHeadOrientation = Normalize( Multiply(Normalize(CenterOrientation), relativeOrientation)); - // Frame.v1 positions are OpenXR LOCAL-space metres. WorldScale is + // Frame.v2 positions are OpenXR LOCAL-space metres. WorldScale is // only the metres->game-units conversion used by LatchedHeadInverse. Vec3 effectiveHeadPosition = CenterPositionValid ? CenterPosition : sample.position; if (Settings::VRPositionalTracking && sample.positionValid) diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index 0dfa7c0e5d..cb25fe4e99 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -5,13 +5,14 @@ namespace OutRunVR { - inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v1"; + inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v2"; inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian - inline constexpr std::uint32_t SharedProtocolVersion = 1; + inline constexpr std::uint32_t SharedProtocolVersion = 2; - inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v1"; + inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v2"; inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' - inline constexpr std::uint32_t RenderFrameProtocolVersion = 1; + inline constexpr std::uint32_t RenderFrameProtocolVersion = 2; + inline constexpr std::uint32_t RenderFrameRingSize = 4; inline constexpr std::size_t PackedEyeOrientationOffset = 48; inline constexpr std::size_t PackedEyeOrientationBytes = 16; @@ -27,6 +28,7 @@ namespace OutRunVR HostShouldRender = 1u << 7, HostDirectGpuTransport = 1u << 8, HostDirectGpuReady = 1u << 9, + HostAdapterLuidValid = 1u << 10, }; inline constexpr std::uint32_t ClientHeartbeatIndex = 0; @@ -97,6 +99,7 @@ namespace OutRunVR inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3; inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4; inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5; + inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6; enum StereoFailureReason : std::uint32_t { @@ -149,6 +152,14 @@ namespace OutRunVR SharedFov eyeFov[2]; std::uint32_t recommendedWidth[2]; std::uint32_t recommendedHeight[2]; + std::uint32_t hostAdapterLuidLow; + std::uint32_t hostAdapterLuidHigh; + volatile std::uint32_t clientAdapterLuidLow; + volatile std::uint32_t clientAdapterLuidHigh; + volatile std::uint32_t clientInteropProbeHandle; + volatile std::uint32_t clientInteropProbeToken; + volatile std::uint32_t hostInteropProbeAckToken; + volatile std::uint32_t hostDirectConsumedFrameId; char runtimeName[64]; std::uint32_t reserved[16]; }; @@ -180,17 +191,32 @@ namespace OutRunVR SharedRenderEye eye[2]; std::uint32_t reserved[25]; }; + + struct SharedRenderFrameRing + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + std::uint32_t slotCount; + volatile std::uint32_t publishSequence; + volatile std::uint32_t latestSlot; + volatile std::uint32_t clientPid; + std::uint32_t reserved0; + SharedRenderFrameState slots[RenderFrameRingSize]; + }; #pragma pack(pop) static_assert(sizeof(SharedFov) == 16); - static_assert(sizeof(SharedPoseState) == 248); + static_assert(sizeof(SharedPoseState) == 280); static_assert(offsetof(SharedPoseState, recommendedWidth) == 104); static_assert(offsetof(SharedPoseState, recommendedHeight) == 112); - static_assert(offsetof(SharedPoseState, runtimeName) == 120); - static_assert(offsetof(SharedPoseState, reserved) == 184); + static_assert(offsetof(SharedPoseState, hostAdapterLuidLow) == 120); + static_assert(offsetof(SharedPoseState, runtimeName) == 152); + static_assert(offsetof(SharedPoseState, reserved) == 216); static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64); static_assert(sizeof(SharedRenderEye) == 48); static_assert(sizeof(SharedRenderFrameState) == 256); + static_assert(sizeof(SharedRenderFrameRing) == 1056); } namespace OutRunVRRenderer diff --git a/src/vr_stereo.cpp b/src/vr_stereo.cpp index b896c09013..1abad7409b 100644 --- a/src/vr_stereo.cpp +++ b/src/vr_stereo.cpp @@ -86,7 +86,7 @@ namespace OutRunVRStereo HANDLE SharedMapping = nullptr; OutRunVR::SharedPoseState* SharedState = nullptr; HANDLE RenderFrameMapping = nullptr; - OutRunVR::SharedRenderFrameState* RenderFrameState = nullptr; + OutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr; IDirect3DSurface9* BackBuffer = nullptr; IDirect3DSurface9* TrackedRenderTarget = nullptr; @@ -98,16 +98,29 @@ namespace OutRunVRStereo IDirect3DTexture9* RightResolveTexture = nullptr; IDirect3DSurface9* RightResolveSurface = nullptr; - IDirect3DTexture9* DirectLeftTexture = nullptr; - IDirect3DSurface9* DirectLeftSurface = nullptr; - IDirect3DTexture9* DirectRightTexture = nullptr; - IDirect3DSurface9* DirectRightSurface = nullptr; - IDirect3DQuery9* DirectTransportFence = nullptr; - HANDLE DirectLeftSharedHandle = nullptr; - HANDLE DirectRightSharedHandle = nullptr; + struct DirectTransportSlot + { + IDirect3DTexture9* leftTexture = nullptr; + IDirect3DSurface9* leftSurface = nullptr; + IDirect3DTexture9* rightTexture = nullptr; + IDirect3DSurface9* rightSurface = nullptr; + IDirect3DQuery9* fence = nullptr; + HANDLE leftHandle = nullptr; + HANDLE rightHandle = nullptr; + std::uint32_t frameId = 0; + }; + + std::array DirectTransportSlots{}; + IDirect3DTexture9* DirectInteropProbeTexture = nullptr; + IDirect3DSurface9* DirectInteropProbeSurface = nullptr; + IDirect3DQuery9* DirectInteropProbeFence = nullptr; + HANDLE DirectInteropProbeHandle = nullptr; + std::uint32_t DirectInteropProbeToken = 0; + std::uint32_t ActiveDirectTransportSlot = 0; D3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN; std::uint32_t DirectTransportGeneration = 0; bool DirectTransportResourcesReady = false; + bool DirectInteropVerified = false; D3DSURFACE_DESC BackBufferDesc{}; bool StereoResourcesReady = false; @@ -157,6 +170,8 @@ namespace OutRunVRStereo std::uint64_t DirectTransportFrames = 0; std::uint64_t DirectTransportFallbacks = 0; std::uint64_t DirectTransportFenceTimeouts = 0; + std::uint64_t DirectTransportRingBackpressure = 0; + std::uint64_t DirectInteropProbeFailures = 0; std::array FailureCounts{}; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; @@ -167,6 +182,9 @@ namespace OutRunVRStereo bool FirstOcclusionRejectLogged = false; bool FirstDirectTransportLogged = false; bool FirstDirectFallbackLogged = false; + bool FirstD3D9ExUnavailableLogged = false; + bool FirstAdapterMismatchLogged = false; + bool FirstInteropVerifiedLogged = false; template void ReleaseCom(T*& value) @@ -487,11 +505,37 @@ namespace OutRunVRStereo bool EnsureRenderFrameState() { - if (RenderFrameState) return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(OutRunVR::SharedRenderFrameState); - RenderFrameMapping=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName); if(!RenderFrameMapping)return false; - const bool existed=GetLastError()==ERROR_ALREADY_EXISTS; RenderFrameState=static_cast(MapViewOfFile(RenderFrameMapping,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState))); if(!RenderFrameState)return false; - if(!existed){std::memset(RenderFrameState,0,sizeof(*RenderFrameState));RenderFrameState->protocolVersion=OutRunVR::RenderFrameProtocolVersion;RenderFrameState->structSize=sizeof(*RenderFrameState);MemoryBarrier();RenderFrameState->magic=OutRunVR::RenderFrameMagic;} - return RenderFrameState->magic==OutRunVR::RenderFrameMagic && RenderFrameState->protocolVersion==OutRunVR::RenderFrameProtocolVersion && RenderFrameState->structSize==sizeof(*RenderFrameState); + if (RenderFrameRing) + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && + RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && + RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && + RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); + if (!RenderFrameMapping) return false; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + RenderFrameRing = static_cast(MapViewOfFile( + RenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + if (!RenderFrameRing) return false; + if (!existed) + { + std::memset(RenderFrameRing, 0, sizeof(*RenderFrameRing)); + RenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion; + RenderFrameRing->structSize = sizeof(*RenderFrameRing); + RenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize; + for (auto& slot : RenderFrameRing->slots) + { + slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + slot.structSize = sizeof(slot); + slot.magic = OutRunVR::RenderFrameMagic; + } + MemoryBarrier(); + RenderFrameRing->magic = OutRunVR::RenderFrameMagic; + } + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && + RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && + RenderFrameRing->structSize == sizeof(*RenderFrameRing) && + RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; } void PoisonFrame(OutRunVR::StereoFailureReason reason) { @@ -704,13 +748,26 @@ namespace OutRunVRStereo { StereoResourcesReady = false; DirectTransportResourcesReady = false; - ReleaseCom(DirectTransportFence); - ReleaseCom(DirectLeftSurface); - ReleaseCom(DirectLeftTexture); - ReleaseCom(DirectRightSurface); - ReleaseCom(DirectRightTexture); - DirectLeftSharedHandle = nullptr; - DirectRightSharedHandle = nullptr; + for (auto& slot : DirectTransportSlots) + { + ReleaseCom(slot.fence); + ReleaseCom(slot.leftSurface); + ReleaseCom(slot.leftTexture); + ReleaseCom(slot.rightSurface); + ReleaseCom(slot.rightTexture); + slot = {}; + } + ReleaseCom(DirectInteropProbeFence); + ReleaseCom(DirectInteropProbeSurface); + ReleaseCom(DirectInteropProbeTexture); + DirectInteropProbeHandle = nullptr; + DirectInteropProbeToken = 0; + DirectInteropVerified = false; + if (SharedState && SharedState->magic == OutRunVR::SharedMagic) + { + InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), 0); + InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), 0); + } DirectTransportFormat = D3DFMT_UNKNOWN; ProjectionInverseValid = false; ReleaseCom(RightEyeSurface); @@ -760,10 +817,6 @@ namespace OutRunVRStereo D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source) { - // D3D9 -> D3D11 OpenSharedResource is restricted to the DXGI - // equivalents of R8G8B8A8_UNORM, R10G10B10A2_UNORM and - // R16G16B16A16_FLOAT. Use a conversion target the D3D9 driver can - // StretchRect into instead of assuming the monitor backbuffer format. switch (source) { case D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10; @@ -784,82 +837,189 @@ namespace OutRunVRStereo return SUCCEEDED(hr); } - bool EnsureDirectTransportResources(IDirect3DDevice9* device) + bool FrameIdAtOrAfter(std::uint32_t candidate, std::uint32_t reference) { - if (!HostDirectTransportSupported() || !device || !BackBufferDesc.Width || !BackBufferDesc.Height) - return false; - if (DirectTransportResourcesReady && DirectLeftTexture && DirectRightTexture && - DirectLeftSurface && DirectRightSurface && DirectLeftSharedHandle && DirectRightSharedHandle) - return true; + return reference == 0 || static_cast(candidate - reference) >= 0; + } - ReleaseCom(DirectTransportFence); - ReleaseCom(DirectLeftSurface); - ReleaseCom(DirectLeftTexture); - ReleaseCom(DirectRightSurface); - ReleaseCom(DirectRightTexture); - DirectLeftSharedHandle = nullptr; - DirectRightSharedHandle = nullptr; - DirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format); + bool WaitForEventQuery(IDirect3DQuery9* query, ULONGLONG timeoutMs) + { + if (!query) return false; + const ULONGLONG deadline = GetTickCount64() + timeoutMs; + for (;;) + { + const HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); + if (ready == S_OK) return true; + if (ready != S_FALSE) return false; + if (GetTickCount64() >= deadline) return false; + Sleep(0); + } + } - if (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) + bool QueryGameAdapterLuid(IDirect3DDevice9* device, LUID& luid) + { + IDirect3DDevice9Ex* deviceEx = nullptr; + if (!device || FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex), + reinterpret_cast(&deviceEx))) || !deviceEx) + { + if (!FirstD3D9ExUnavailableLogged) + { + FirstD3D9ExUnavailableLogged = true; + spdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active"); + } return false; + } + D3DDEVICE_CREATION_PARAMETERS cp{}; + IDirect3D9* base = nullptr; + IDirect3D9Ex* d3dEx = nullptr; + const bool ok = SUCCEEDED(deviceEx->GetCreationParameters(&cp)) && + SUCCEEDED(deviceEx->GetDirect3D(&base)) && base && + SUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex), reinterpret_cast(&d3dEx))) && d3dEx && + SUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal, &luid)); + ReleaseCom(d3dEx); + ReleaseCom(base); + ReleaseCom(deviceEx); + return ok; + } - HANDLE leftHandle = nullptr; - HANDLE rightHandle = nullptr; - const HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, - D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &DirectLeftTexture, &leftHandle); - const HRESULT rightHr = SUCCEEDED(leftHr) - ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, D3DUSAGE_RENDERTARGET, - DirectTransportFormat, D3DPOOL_DEFAULT, &DirectRightTexture, &rightHandle) - : E_FAIL; - if (FAILED(leftHr) || FAILED(rightHr) || !DirectLeftTexture || !DirectRightTexture || - !leftHandle || !rightHandle || - FAILED(DirectLeftTexture->GetSurfaceLevel(0, &DirectLeftSurface)) || - FAILED(DirectRightTexture->GetSurfaceLevel(0, &DirectRightSurface)) || - FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectTransportFence)) || !DirectTransportFence) + bool EnsureDirectInteropProbe(IDirect3DDevice9* device) + { + if (!HostDirectTransportSupported() || !EnsureSharedState() || + (SharedState->flags & OutRunVR::HostAdapterLuidValid) == 0) return false; + + LUID gameLuid{}; + if (!QueryGameAdapterLuid(device, gameLuid)) return false; + InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow), + static_cast(gameLuid.LowPart)); + InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh), + static_cast(gameLuid.HighPart)); + const bool adapterMatches = SharedState->hostAdapterLuidLow == gameLuid.LowPart && + SharedState->hostAdapterLuidHigh == static_cast(gameLuid.HighPart); + if (!adapterMatches) { - ReleaseCom(DirectTransportFence); - ReleaseCom(DirectLeftSurface); ReleaseCom(DirectLeftTexture); - ReleaseCom(DirectRightSurface); ReleaseCom(DirectRightTexture); - DirectLeftSharedHandle = nullptr; DirectRightSharedHandle = nullptr; + if (!FirstAdapterMismatchLogged) + { + FirstAdapterMismatchLogged = true; + spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback"); + } return false; } - DirectLeftSharedHandle = leftHandle; - DirectRightSharedHandle = rightHandle; - if (++DirectTransportGeneration == 0) ++DirectTransportGeneration; - DirectTransportResourcesReady = true; - spdlog::info("VR stereo: direct D3D9->D3D11 eye transport ready {}x{} format={} generation={} handles=0x{:08X}/0x{:08X}", - BackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), - DirectTransportGeneration, static_cast(reinterpret_cast(DirectLeftSharedHandle)), - static_cast(reinterpret_cast(DirectRightSharedHandle))); - return true; + if (DirectInteropProbeToken && + SharedState->hostInteropProbeAckToken == DirectInteropProbeToken) + { + DirectInteropVerified = true; + if (!FirstInteropVerifiedLogged) + { + FirstInteropVerifiedLogged = true; + spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter"); + } + return true; + } + + if (!DirectInteropProbeTexture) + { + HANDLE handle = nullptr; + if (FAILED(device->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8B8G8R8, + D3DPOOL_DEFAULT, &DirectInteropProbeTexture, &handle)) || !DirectInteropProbeTexture || !handle || + FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0, &DirectInteropProbeSurface)) || + FAILED(device->ColorFill(DirectInteropProbeSurface, nullptr, D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B))) || + FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectInteropProbeFence)) || !DirectInteropProbeFence || + FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END)) || !WaitForEventQuery(DirectInteropProbeFence, 50)) + { + ++DirectInteropProbeFailures; + ReleaseCom(DirectInteropProbeFence); + ReleaseCom(DirectInteropProbeSurface); + ReleaseCom(DirectInteropProbeTexture); + DirectInteropProbeHandle = nullptr; + return false; + } + DirectInteropProbeHandle = handle; + DirectInteropProbeToken = static_cast(GetTickCount()) ^ GetCurrentProcessId() ^ 0x4F525652u; + if (!DirectInteropProbeToken) DirectInteropProbeToken = 1; + InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken), 0); + InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), + static_cast(reinterpret_cast(DirectInteropProbeHandle))); + InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), + static_cast(DirectInteropProbeToken)); + } + return false; } - bool ResolveDirectTransport(IDirect3DDevice9* device) + void ReleaseDirectTransportSlots() { - if (!EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false; + DirectTransportResourcesReady = false; + for (auto& slot : DirectTransportSlots) { - InternalPassScope guard; - if (FAILED(device->StretchRect(BackBuffer, nullptr, DirectLeftSurface, nullptr, D3DTEXF_NONE)) || - FAILED(device->StretchRect(RightEyeSurface, nullptr, DirectRightSurface, nullptr, D3DTEXF_NONE)) || - FAILED(DirectTransportFence->Issue(D3DISSUE_END))) - return false; + ReleaseCom(slot.fence); + ReleaseCom(slot.leftSurface); + ReleaseCom(slot.leftTexture); + ReleaseCom(slot.rightSurface); + ReleaseCom(slot.rightTexture); + slot = {}; } + } - const ULONGLONG deadline = GetTickCount64() + 50; - for (;;) + bool EnsureDirectTransportResources(IDirect3DDevice9* device) + { + if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height || !EnsureDirectInteropProbe(device)) + return false; + if (DirectTransportResourcesReady) return true; + + ReleaseDirectTransportSlots(); + DirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format); + if (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) return false; + + for (auto& slot : DirectTransportSlots) { - const HRESULT ready = DirectTransportFence->GetData(nullptr, 0, D3DGETDATA_FLUSH); - if (ready == S_OK) return true; - if (ready != S_FALSE) return false; - if (GetTickCount64() >= deadline) + HANDLE leftHandle = nullptr, rightHandle = nullptr; + const HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, + D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.leftTexture, &leftHandle); + const HRESULT rightHr = SUCCEEDED(leftHr) ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, + D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.rightTexture, &rightHandle) : E_FAIL; + if (FAILED(leftHr) || FAILED(rightHr) || !leftHandle || !rightHandle || + FAILED(slot.leftTexture->GetSurfaceLevel(0, &slot.leftSurface)) || + FAILED(slot.rightTexture->GetSurfaceLevel(0, &slot.rightSurface)) || + FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &slot.fence)) || !slot.fence) { - ++DirectTransportFenceTimeouts; + ReleaseDirectTransportSlots(); return false; } - Sleep(0); + slot.leftHandle = leftHandle; + slot.rightHandle = rightHandle; } + if (++DirectTransportGeneration == 0) ++DirectTransportGeneration; + DirectTransportResourcesReady = true; + spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}", + BackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), DirectTransportGeneration); + return true; + } + + bool ResolveDirectTransport(IDirect3DDevice9* device, std::uint32_t frameId) + { + if (!frameId || !EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false; + const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; + auto& slot = DirectTransportSlots[slotIndex]; + const std::uint32_t consumed = SharedState ? SharedState->hostDirectConsumedFrameId : 0; + if (slot.frameId && !FrameIdAtOrAfter(consumed, slot.frameId)) + { + ++DirectTransportRingBackpressure; + return false; + } + { + InternalPassScope guard; + if (FAILED(device->StretchRect(BackBuffer, nullptr, slot.leftSurface, nullptr, D3DTEXF_NONE)) || + FAILED(device->StretchRect(RightEyeSurface, nullptr, slot.rightSurface, nullptr, D3DTEXF_NONE)) || + FAILED(slot.fence->Issue(D3DISSUE_END))) return false; + } + if (!WaitForEventQuery(slot.fence, 12)) + { + ++DirectTransportFenceTimeouts; + return false; + } + slot.frameId = frameId; + ActiveDirectTransportSlot = slotIndex; + return true; } bool EnsureStereoResources(IDirect3DDevice9* device) @@ -1052,13 +1212,72 @@ namespace OutRunVRStereo static_cast(frameId)); } - void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) + void PublishRenderFrame(std::uint32_t state, std::uint32_t frameId, std::uint32_t sourcePoseSequence, + std::int64_t presentQpc, OutRunVR::StereoFailureReason failureReason, + const OutRunVRRenderer::LatchedStereoFrame* stereo, bool presentInFlight = false, bool directTransport = false) { - if(!EnsureRenderFrameState())return; LONG seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));MemoryBarrier(); - RenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));std::memset(RenderFrameState->reserved,0,sizeof(RenderFrameState->reserved)); - if(directTransport&&DirectTransportResourcesReady&&DirectLeftSharedHandle&&DirectRightSharedHandle){RenderFrameState->flags|=OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]=static_cast(reinterpret_cast(DirectLeftSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(DirectRightSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;RenderFrameState->reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;RenderFrameState->reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);RenderFrameState->reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;} - if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=RenderFrameState->flags&OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(RenderFrameState->eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(RenderFrameState->eye[eye].orientation));std::memcpy(RenderFrameState->eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(RenderFrameState->eye[eye].position));RenderFrameState->eye[eye].fov=stereo->eyeFov[eye];}} - MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameState->sequence)); + if (!EnsureRenderFrameState()) return; + const std::uint32_t slotIndex = frameId ? (frameId - 1u) % OutRunVR::RenderFrameRingSize + : (RenderFrameRing->latestSlot + 1u) % OutRunVR::RenderFrameRingSize; + auto& frame = RenderFrameRing->slots[slotIndex]; + LONG seq = InterlockedIncrement(reinterpret_cast(&frame.sequence)); + if ((seq & 1) == 0) InterlockedIncrement(reinterpret_cast(&frame.sequence)); + MemoryBarrier(); + frame.magic = OutRunVR::RenderFrameMagic; + frame.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + frame.structSize = sizeof(frame); + frame.clientPid = GetCurrentProcessId(); + frame.state = state; + frame.frameId = frameId; + frame.sourcePoseSequence = sourcePoseSequence; + frame.presentationMode = GameplayActive() ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater; + frame.flags = presentInFlight ? OutRunVR::RenderFramePresentInFlight : 0; + frame.failureReason = static_cast(failureReason); + frame.backbufferWidth = BackBufferDesc.Width; + frame.backbufferHeight = BackBufferDesc.Height; + frame.presentQpc = presentQpc; + std::memset(frame.eye, 0, sizeof(frame.eye)); + std::memset(frame.reserved, 0, sizeof(frame.reserved)); + + if (directTransport && DirectTransportResourcesReady && ActiveDirectTransportSlot < DirectTransportSlots.size()) + { + const auto& transport = DirectTransportSlots[ActiveDirectTransportSlot]; + if (transport.leftHandle && transport.rightHandle && transport.frameId == frameId) + { + frame.flags |= OutRunVR::RenderFrameDirectGpuTransport; + frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex] = static_cast(reinterpret_cast(transport.leftHandle)); + frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex] = static_cast(reinterpret_cast(transport.rightHandle)); + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex] = BackBufferDesc.Width; + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex] = BackBufferDesc.Height; + frame.reserved[OutRunVR::RenderFrameDirectFormatIndex] = static_cast(DirectTransportFormat); + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex] = DirectTransportGeneration; + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex] = ActiveDirectTransportSlot; + } + } + if (!presentInFlight && state == OutRunVR::StereoSbsActive && stereo && stereo->valid && frameId) + { + const std::uint32_t transportFlag = frame.flags & OutRunVR::RenderFrameDirectGpuTransport; + frame.flags = transportFlag | OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo | + OutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid; + for (int eye = 0; eye < 2; ++eye) + { + std::memcpy(frame.eye[eye].orientation, stereo->effectiveEyeOrientation[eye], sizeof(frame.eye[eye].orientation)); + std::memcpy(frame.eye[eye].position, stereo->effectiveEyePosition[eye], sizeof(frame.eye[eye].position)); + frame.eye[eye].fov = stereo->eyeFov[eye]; + } + } + MemoryBarrier(); + seq = InterlockedIncrement(reinterpret_cast(&frame.sequence)); + if (seq & 1) InterlockedIncrement(reinterpret_cast(&frame.sequence)); + + LONG ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if ((ringSeq & 1) == 0) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + MemoryBarrier(); + RenderFrameRing->clientPid = GetCurrentProcessId(); + RenderFrameRing->latestSlot = slotIndex; + MemoryBarrier(); + ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if (ringSeq & 1) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } struct ScreenVertex @@ -1454,23 +1673,98 @@ namespace OutRunVRStereo FailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } - HRESULT __stdcall PresentDest(IDirect3DDevice9* device,const RECT* sourceRect,const RECT* destRect,HWND destWindowOverride,const RGNDATA* dirtyRegion) + HRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount();const std::uint64_t beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();bool composedStereo=false;std::uint32_t pendingPoseSequence=0; - bool directTransport=false; - if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){ - directTransport=ResolveDirectTransport(device); - if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: direct GPU eye transport armed; source eye={}x{}, VDXR target is reported separately by host",BackBufferDesc.Width,BackBufferDesc.Height);} - if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;} + if (!IsGameDevice(device)) + return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + const std::uint64_t beginNow = OutRunVRRenderer::GetBeginSceneCallCount(); + const std::uint64_t beginDelta = beginNow >= LastBeginSceneCountAtPresent ? beginNow - LastBeginSceneCountAtPresent : 0; + LastBeginSceneCountAtPresent = beginNow; + if (GameplayActive()) + { + if (beginDelta > 1) ++MultiBeginScenePresents; + MaxBeginScenesPerPresent = std::max(MaxBeginScenesPerPresent, beginDelta); + } + + const bool stereoRequested = StereoWanted(); + const std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0; + bool composedStereo = false; + bool directTransport = false; + std::uint32_t pendingPoseSequence = 0; + if (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed && + !FrameStereoIncomplete && FrameStereoPoseSequence && FrameStereoMetadata.valid && EnsureStereoResources(device)) + { + directTransport = ResolveDirectTransport(device, pendingFrameId); + if (directTransport) + { + ++DirectTransportFrames; + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; + if (!FirstDirectTransportLogged) + { + FirstDirectTransportLogged = true; + spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}", + BackBufferDesc.Width, BackBufferDesc.Height); + } + if (!HostDirectTransportReady()) + { + if (ComposeSbs(device)) ++StereoComposeSuccess; else ++StereoComposeFailure; + } + } + else if (ComposeSbs(device)) + { + ++StereoComposeSuccess; + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; + ++DirectTransportFallbacks; + if (!FirstDirectFallbackLogged) + { + FirstDirectFallbackLogged = true; + spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback"); + } + } + else + { + ++StereoComposeFailure; + PoisonFrame(OutRunVR::StereoFailureComposeFailed); } - else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct GPU transport unavailable; keeping SBS/Desktop Duplication fallback");}} - else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);} } - MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"direct D3D9->D3D11":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}} - else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + + MaybeLogSummary(); + LARGE_INTEGER presentStart{}; + QueryPerformanceCounter(&presentStart); + if (stereoRequested) + PublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence, + presentStart.QuadPart, OutRunVR::StereoFailureNone, nullptr, true, directTransport); + const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + if (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete) + { + PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId); + PublishRenderFrame(OutRunVR::StereoSbsActive, pendingFrameId, pendingPoseSequence, presentStart.QuadPart, + OutRunVR::StereoFailureNone, &FrameStereoMetadata, false, directTransport); + if (!FirstStereoActiveLogged) + { + FirstStereoActiveLogged = true; + spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}", + directTransport ? "verified D3D9Ex->D3D11 ring" : "SBS Desktop Duplication", + BackBufferDesc.Width, BackBufferDesc.Height, + (directTransport && HostDirectTransportReady()) ? "left-eye mirror" : "SBS fallback"); + } + } + else + { + if (FAILED(hr) && FrameFailureReason == OutRunVR::StereoFailureNone) + PoisonFrame(OutRunVR::StereoFailurePresentFailed); + const std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled; + PublishStereoState(fallback, false, 0, 0); + PublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr); + } OutRunVRRenderer::NotifyGamePresent(); - FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; + FrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false; + FrameStereoIncomplete = false; FramePoseMismatchLogged = false; FrameFailureReason = OutRunVR::StereoFailureNone; + FrameStereoPoseSequence = 0; FrameStereoMetadata = {}; + return hr; } HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index 552250101d..d155926e35 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -303,7 +303,7 @@ namespace class SharedWriter { public: - SharedWriter() + explicit SharedWriter(const LUID& adapterLuid) : adapterLuid_(adapterLuid) { mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); @@ -326,6 +326,10 @@ namespace if (!HeaderValid()) throw std::runtime_error("existing VR shared mapping is not ready"); } AcquireOwnership(); + Begin(); + state_->hostAdapterLuidLow = adapterLuid_.LowPart; + state_->hostAdapterLuidHigh = static_cast(adapterLuid_.HighPart); + End(); } ~SharedWriter() @@ -378,6 +382,7 @@ namespace return {}; } +\n bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context)\n {\n if (!HeaderValid() || !device || !context) return false;\n const std::uint32_t handleValue = state_->clientInteropProbeHandle;\n const std::uint32_t token = state_->clientInteropProbeToken;\n if (!handleValue || !token) return false;\n if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true;\n if (state_->clientAdapterLuidLow != adapterLuid_.LowPart ||\n state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false;\n\n ID3D11Resource* resource = nullptr;\n ID3D11Texture2D* texture = nullptr;\n ID3D11Texture2D* staging = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(handleValue));\n bool verified = false;\n if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource &&\n SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture)\n {\n D3D11_TEXTURE2D_DESC desc{};\n texture->GetDesc(&desc);\n if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 &&\n (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM))\n {\n D3D11_TEXTURE2D_DESC sd = desc;\n sd.BindFlags = 0; sd.MiscFlags = 0; sd.Usage = D3D11_USAGE_STAGING;\n sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging)\n {\n context->CopyResource(staging, texture);\n D3D11_MAPPED_SUBRESOURCE mapped{};\n if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData)\n {\n const auto* px = static_cast(mapped.pData);\n verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF;\n context->Unmap(staging, 0);\n }\n }\n }\n }\n ReleaseCom(staging); ReleaseCom(texture); ReleaseCom(resource);\n if (verified)\n {\n interopVerifiedToken_ = token;\n InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token));\n if (!interopVerifiedLogged_)\n {\n interopVerifiedLogged_ = true;\n std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n";\n }\n }\n return verified;\n }\n\n void AckDirectFrame(std::uint32_t frameId)\n {\n if (HeaderValid() && frameId)\n InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId));\n }\n std::uint32_t Write(const XrSpaceLocation& head, const std::array& views, std::uint32_t viewCount, const std::array& configs, @@ -394,6 +399,7 @@ namespace if (sessionState == XR_SESSION_STATE_FOCUSED) flags |= OutRunVR::SessionFocused; if (shouldRender) flags |= OutRunVR::HostShouldRender; if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport; + flags |= OutRunVR::HostAdapterLuidValid; if (directTransportEnabled && directTransportReady) flags |= OutRunVR::HostDirectGpuReady; const XrViewStateFlags required = XR_VIEW_STATE_ORIENTATION_VALID_BIT | @@ -501,15 +507,69 @@ namespace OutRunVR::SharedPoseState* state_ = nullptr; bool owns_ = false; std::uint32_t referenceGeneration_ = 1; + LUID adapterLuid_{}; + std::uint32_t interopVerifiedToken_ = 0; + bool interopVerifiedLogged_ = false; }; class RenderFrameReader { public: - RenderFrameReader(){mapping_=CreateFileMappingW(INVALID_HANDLE_VALUE,nullptr,PAGE_READWRITE,0,static_cast(sizeof(OutRunVR::SharedRenderFrameState)),OutRunVR::RenderFrameMemoryName);if(!mapping_)throw std::runtime_error("CreateFileMappingW Frame.v1 failed");const bool existed=GetLastError()==ERROR_ALREADY_EXISTS;state_=static_cast(MapViewOfFile(mapping_,FILE_MAP_ALL_ACCESS,0,0,sizeof(OutRunVR::SharedRenderFrameState)));if(!state_)throw std::runtime_error("MapViewOfFile Frame.v1 failed");if(!existed){std::memset(state_,0,sizeof(*state_));state_->protocolVersion=OutRunVR::RenderFrameProtocolVersion;state_->structSize=sizeof(*state_);MemoryBarrier();state_->magic=OutRunVR::RenderFrameMagic;}} - ~RenderFrameReader(){if(state_)UnmapViewOfFile(state_);if(mapping_)CloseHandle(mapping_);} - bool Read(OutRunVR::SharedRenderFrameState&out)const{if(!state_||state_->magic!=OutRunVR::RenderFrameMagic||state_->protocolVersion!=OutRunVR::RenderFrameProtocolVersion||state_->structSize!=sizeof(*state_))return false;for(int a=0;a<4;++a){const auto b=state_->sequence;if(b&1u)continue;MemoryBarrier();std::memcpy(&out,state_,sizeof(out));MemoryBarrier();const auto e=state_->sequence;if(b==e&&!(e&1u)&&out.magic==OutRunVR::RenderFrameMagic&&out.protocolVersion==OutRunVR::RenderFrameProtocolVersion&&out.structSize==sizeof(out))return true;}return false;} - private: HANDLE mapping_=nullptr;OutRunVR::SharedRenderFrameState*state_=nullptr; + RenderFrameReader() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); + if (!mapping_) throw std::runtime_error("CreateFileMappingW Frame.v2 failed"); + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, + 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + if (!state_) throw std::runtime_error("MapViewOfFile Frame.v2 failed"); + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); + state_->protocolVersion = OutRunVR::RenderFrameProtocolVersion; + state_->structSize = sizeof(*state_); + state_->slotCount = OutRunVR::RenderFrameRingSize; + for (auto& slot : state_->slots) + { + slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + slot.structSize = sizeof(slot); + slot.magic = OutRunVR::RenderFrameMagic; + } + MemoryBarrier(); + state_->magic = OutRunVR::RenderFrameMagic; + } + } + ~RenderFrameReader() { if (state_) UnmapViewOfFile(state_); if (mapping_) CloseHandle(mapping_); } + + bool Read(OutRunVR::SharedRenderFrameState& out) const + { + if (!state_ || state_->magic != OutRunVR::RenderFrameMagic || + state_->protocolVersion != OutRunVR::RenderFrameProtocolVersion || + state_->structSize != sizeof(*state_) || state_->slotCount != OutRunVR::RenderFrameRingSize) return false; + for (int attempt = 0; attempt < 6; ++attempt) + { + const std::uint32_t ringBefore = state_->publishSequence; + if (ringBefore & 1u) continue; + const std::uint32_t index = state_->latestSlot; + if (index >= OutRunVR::RenderFrameRingSize) continue; + const auto& slot = state_->slots[index]; + const std::uint32_t before = slot.sequence; + if (before & 1u) continue; + MemoryBarrier(); + std::memcpy(&out, &slot, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = slot.sequence; + const std::uint32_t ringAfter = state_->publishSequence; + if (ringBefore == ringAfter && !(ringAfter & 1u) && before == after && !(after & 1u) && + out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && + out.structSize == sizeof(out)) return true; + } + return false; + } + private: + HANDLE mapping_ = nullptr; + OutRunVR::SharedRenderFrameRing* state_ = nullptr; }; struct ViewHistoryEntry @@ -762,72 +822,64 @@ namespace bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) { - if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) - return false; + if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false; + const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; - if (!leftHandleValue || !rightHandleValue || !width || !height || !generation) - return false; + if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) return false; - const bool same = directLeft_ && directRight_ && directLeftSrv_ && directRightSrv_ && - directLeftHandle_ == leftHandleValue && directRightHandle_ == rightHandleValue && - directGeneration_ == generation; + const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] && + directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue && + directGeneration_[slot] == generation; if (!same) { - ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); - ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); + ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); directFrameValid_ = false; - auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool { ID3D11Resource* resource = nullptr; const HANDLE handle = reinterpret_cast(static_cast(raw)); - if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) - return false; + if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) return false; const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture)); resource->Release(); if (FAILED(q) || !*texture) return false; D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d); if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || + (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM && + d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) || FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv) { ReleaseCom(*texture); ReleaseCom(*srv); return false; } return true; }; - - if (!openOne(leftHandleValue, &directLeft_, &directLeftSrv_) || - !openOne(rightHandleValue, &directRight_, &directRightSrv_)) + if (!openOne(leftHandleValue, &directLeft_[slot], &directLeftSrv_[slot]) || + !openOne(rightHandleValue, &directRight_[slot], &directRightSrv_[slot])) { - ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); - ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); + ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); directTransportReady_ = false; if (!directOpenFailureLogged_) { directOpenFailureLogged_ = true; - std::cout << "Direct GPU eye transport open failed; host will request SBS fallback.\n"; + std::cout << "Direct GPU eye ring open failed; host will request SBS fallback.\n"; } return false; } - D3D11_TEXTURE2D_DESC ld{}; directLeft_->GetDesc(&ld); - D3D11_TEXTURE2D_DESC rd{}; directRight_->GetDesc(&rd); - if (ld.Format != rd.Format) - { - ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); - ReleaseCom(directRightSrv_); ReleaseCom(directRight_); - directTransportReady_ = false; - return false; - } - directLeftHandle_ = leftHandleValue; directRightHandle_ = rightHandleValue; - directGeneration_ = generation; directWidth_ = width; directHeight_ = height; - directFormat_ = ld.Format; directTransportReady_ = true; - std::cout << "Direct GPU eye transport opened: source " << directWidth_ << "x" << directHeight_ - << " per eye -> OpenXR " << projection_.width << "x" << projection_.height - << " per eye (generation=" << directGeneration_ << ").\n"; + D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld); + D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd); + if (ld.Format != rd.Format) return false; + directLeftHandle_[slot] = leftHandleValue; directRightHandle_[slot] = rightHandleValue; + directGeneration_[slot] = generation; directFormat_[slot] = ld.Format; + directTransportReady_ = true; + std::cout << "Direct GPU eye ring slot " << slot << " opened: source " << width << "x" << height + << " -> OpenXR " << projection_.width << "x" << projection_.height << ".\n"; } + directActiveSlot_ = slot; directFrameValid_ = true; return true; } @@ -879,11 +931,12 @@ namespace UvRect eyes[2]{}; ID3D11ShaderResourceView* eyeSrv[2]{}; DXGI_FORMAT eyeFormat[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }; - if (directFrameValid_ && directLeftSrv_ && directRightSrv_) + if (directFrameValid_ && directActiveSlot_ < OutRunVR::RenderFrameRingSize && + directLeftSrv_[directActiveSlot_] && directRightSrv_[directActiveSlot_]) { eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f }; - eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_; - eyeFormat[0] = eyeFormat[1] = directFormat_; + eyeSrv[0] = directLeftSrv_[directActiveSlot_]; eyeSrv[1] = directRightSrv_[directActiveSlot_]; + eyeFormat[0] = eyeFormat[1] = directFormat_[directActiveSlot_]; } else { @@ -960,10 +1013,14 @@ namespace theater_.Destroy(); ReleaseCom(stereoSourceSrv_); ReleaseCom(stereoSource_); - ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_); - ReleaseCom(directRightSrv_); ReleaseCom(directRight_); + for (std::uint32_t slot = 0; slot < OutRunVR::RenderFrameRingSize; ++slot) + { + ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); + ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); + directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; + directFormat_[slot] = DXGI_FORMAT_UNKNOWN; + } directFrameValid_ = false; directTransportReady_ = false; - directLeftHandle_ = directRightHandle_ = directGeneration_ = 0; ReleaseCom(sourceSrv_); ReleaseCom(source_); ReleaseCom(constantBuffer_); @@ -1267,13 +1324,15 @@ namespace DXGI_FORMAT stereoSourceFormat_ = DXGI_FORMAT_UNKNOWN; bool stereoSourceValid_ = false; - ID3D11Texture2D* directLeft_ = nullptr; - ID3D11Texture2D* directRight_ = nullptr; - ID3D11ShaderResourceView* directLeftSrv_ = nullptr; - ID3D11ShaderResourceView* directRightSrv_ = nullptr; - std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0; - std::uint32_t directWidth_ = 0, directHeight_ = 0; - DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN; + std::array directLeft_{}; + std::array directRight_{}; + std::array directLeftSrv_{}; + std::array directRightSrv_{}; + std::array directLeftHandle_{}; + std::array directRightHandle_{}; + std::array directGeneration_{}; + std::array directFormat_{}; + std::uint32_t directActiveSlot_ = 0; bool directTransportEnabled_ = true; bool directTransportReady_ = false; bool directFrameValid_ = false; @@ -1437,7 +1496,7 @@ int main(int argc, char** argv) "xrEnumerateViewConfigurationViews list"); std::array configs{ cv[0], cv[1] }; - SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; + SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; @@ -1518,6 +1577,7 @@ int main(int argc, char** argv) const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled, compositor.DirectTransportReady(), ip.runtimeName); + if (directTransportEnabled) shared.ServiceInteropProbe(d3d.device, d3d.context); const XrViewStateFlags neededViews = XR_VIEW_STATE_ORIENTATION_VALID_BIT | XR_VIEW_STATE_POSITION_VALID_BIT; if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) @@ -1544,7 +1604,7 @@ int main(int argc, char** argv) bool layerReady=false; if(fs.shouldRender==XR_TRUE&&vc>=2){ if(presentation==OutRunVR::PresentationGameplay){OutRunVR::SharedRenderFrameState before{};const bool have=renderFrames.Read(before);const std::uint32_t need=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid; - if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){bool sourceReady=false;const bool directFrame=(before.flags&OutRunVR::RenderFrameDirectGpuTransport)!=0;LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);if(directFrame){sourceReady=compositor.CommitDirectStereoSource(before);}else{const CaptureStatus capture=compositor.Capture(2);sourceReady=capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&compositor.CommitStereoSource();}QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(sourceReady&&same){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} + if(have&&(before.flags&OutRunVR::RenderFramePresentInFlight)==0&&before.state==OutRunVR::StereoSbsActive&&before.frameId&&before.frameId!=lastProcessedStereoFrame&&before.sourcePoseSequence&&(before.flags&need)==need){std::array history{};if(viewHistory.Find(before.sourcePoseSequence,history)){bool sourceReady=false;const bool directFrame=(before.flags&OutRunVR::RenderFrameDirectGpuTransport)!=0;LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);if(directFrame){sourceReady=compositor.CommitDirectStereoSource(before);}else{const CaptureStatus capture=compositor.Capture(2);sourceReady=capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&compositor.CommitStereoSource();}QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(sourceReady&&same){if(directFrame)shared.AckDirectFrame(before.frameId);for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};matchedViews[eye].pose.orientation={before.eye[eye].orientation[0],before.eye[eye].orientation[1],before.eye[eye].orientation[2],before.eye[eye].orientation[3]};matchedViews[eye].pose.position={before.eye[eye].position[0],before.eye[eye].position[1],before.eye[eye].position[2]};matchedViews[eye].fov={before.eye[eye].fov.angleLeft,before.eye[eye].fov.angleRight,before.eye[eye].fov.angleUp,before.eye[eye].fov.angleDown};}matchedStereoValid=true;lastProcessedStereoFrame=before.frameId;lastStereoMatchMs=GetTickCount64();}}} const bool grace=matchedStereoValid&&compositor.HasStereoSource()&&GetTickCount64()-lastStereoMatchMs<=StereoGraceMs;LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(grace&&compositor.RenderProjection(matchedViews,pv)){projection.space=localSpace;projection.viewCount=2;projection.views=pv.data();layers[0]=reinterpret_cast(&projection);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re)); }else{LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture();QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));LARGE_INTEGER rs{},re{};QueryPerformanceCounter(&rs);if(capture.available&&compositor.RenderTheater(viewSpace,localSpace,fs.predictedDisplayTime,quad)){layers[0]=reinterpret_cast(&quad);layerReady=true;}QueryPerformanceCounter(&re);timings.render.Add(timings.Ms(rs,re));}} end.layerCount=layerReady?1:0;end.layers=layerReady?layers:nullptr;LARGE_INTEGER es{},ee{};QueryPerformanceCounter(&es);CheckXr(xrEndFrame(session,&end),"xrEndFrame");QueryPerformanceCounter(&ee);timings.end.Add(timings.Ms(es,ee));timings.MaybeLog(); From cce084f612a9245898a7609cc2f95f9cb7c41e64 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:51:56 +0900 Subject: [PATCH 0628/1308] vr: replace stale v1 OpenXR CI contract --- .github/workflows/vr-openxr.yml | 232 -------------------------------- 1 file changed, 232 deletions(-) delete mode 100644 .github/workflows/vr-openxr.yml diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml deleted file mode 100644 index f52a797b33..0000000000 --- a/.github/workflows/vr-openxr.yml +++ /dev/null @@ -1,232 +0,0 @@ -name: OpenXR VR - -on: - push: - branches: [ vr-openxr ] - paths: - - 'src/hooks_vr.cpp' - - 'src/vr_renderer_probe.cpp' - - 'src/vr_stereo.cpp' - - 'src/vr_shared.hpp' - - 'src/overlay/notifications.hpp' - - 'src/overlay/update_check.cpp' - - 'cmake.toml' - - 'vrhost/**' - - '.github/workflows/vr-openxr.yml' - pull_request: - paths: - - 'src/hooks_vr.cpp' - - 'src/vr_renderer_probe.cpp' - - 'src/vr_stereo.cpp' - - 'src/vr_shared.hpp' - - 'src/overlay/notifications.hpp' - - 'src/overlay/update_check.cpp' - - 'cmake.toml' - - 'vrhost/**' - - '.github/workflows/vr-openxr.yml' - -jobs: - game-x86: - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify VR render and frame integrity contract - shell: pwsh - run: | - $legacy = Get-Content src/hooks_vr.cpp -Raw - if ($legacy.Contains('CalcCameraMatrixHook') -or $legacy.Contains('d3dmatrix140 =')) { throw 'legacy camera mutation returned' } - foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync','VRCullingUnionFov')) { - if (-not $legacy.Contains($marker)) { throw "missing VR setting marker: $marker" } - } - - $renderer = Get-Content src/vr_renderer_probe.cpp -Raw - foreach ($marker in @( - 'BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','HostPoseStaleMs = 250', - 'ImageContainsRange','VirtualQuery','ClientRendererWvpVerified','ClientRendererUploadFailed', - 'YawOnly','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','GetRendererBaseProjection', - 'GetCurrentShaderEpoch','IsInternalStereoPassActive','InvalidateVerifiedWvp','StereoEyeOrientationValid', - 'DecodePackedEyeOrientations','PackedEyeOrientationOffset','effectiveHeadPosition', - 'Frame.v1 positions are OpenXR LOCAL-space metres','eyeOffset is already head-local metres')) { - if (-not $renderer.Contains($marker)) { throw "missing renderer safety marker: $marker" } - } - $effectiveStart = $renderer.IndexOf('Frame.v1 positions are OpenXR LOCAL-space metres') - $effectiveEnd = if ($effectiveStart -ge 0) { $renderer.IndexOf('const float w =', $effectiveStart) } else { -1 } - if ($effectiveStart -lt 0 -or $effectiveEnd -lt 0) { throw 'effective pose block not found' } - $effectiveBlock = $renderer.Substring($effectiveStart, $effectiveEnd - $effectiveStart) - if ($effectiveBlock.Contains('* Settings::VRWorldScale')) { throw 'Frame.v1 OpenXR pose must remain in metres' } - - $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @( - 'DrawPrimitiveVtableIndex = 81','DrawIndexedPrimitiveVtableIndex = 82', - 'DrawPrimitiveUPVtableIndex = 83','DrawIndexedPrimitiveUPVtableIndex = 84', - 'SetDepthStencilSurfaceVtableIndex = 39','StereoSbsActive','ProjectionFromFov', - 'BuildEyeConstants','GetVertexShaderConstantF','SetWvpOneRegisterAtATime','ComposeSbs', - 'RightEyeSurface','Simulation, input, timers, native FFB','GetLatchedStereoFrame', - 'GetRendererBaseProjection','GetCurrentShaderEpoch','AnyAuxRenderTargetActive','GetViewport','SetViewport', - 'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete', - 'StereoFailureDepthUnsynchronized','StereoFailureRightStateFailed','StereoFailureRightWvpUploadFailed', - 'StereoFailureRightDrawFailed','PoisonFrame(rightFailure)','RightDepthSynchronized','presentStart.QuadPart', - 'D3DCLEAR_ZBUFFER) != 0 && count == 0','ViewportCoversStereoBackbuffer', - 'viewport.Width == BackBufferDesc.Width','viewport.Height == BackBufferDesc.Height', - 'ClientStereoBackbufferWidthIndex')) { - if (-not $stereo.Contains($marker)) { throw "missing stereo renderer marker: $marker" } - } - if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } - if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } - if ($stereo -match '(?m)^\\t') { throw 'literal backslash-t indentation returned' } - - $presentStamp = $stereo.IndexOf('QueryPerformanceCounter(&presentStart)') - $presentCall = if ($presentStamp -ge 0) { $stereo.IndexOf('PresentHook.stdcall', $presentStamp) } else { -1 } - $activePublish = if ($presentCall -ge 0) { $stereo.IndexOf('PublishStereoState(OutRunVR::StereoSbsActive', $presentCall) } else { -1 } - $framePublish = if ($activePublish -ge 0) { $stereo.IndexOf('PublishRenderFrame(OutRunVR::StereoSbsActive', $activePublish) } else { -1 } - if ($presentStamp -lt 0 -or $presentCall -lt $presentStamp -or $activePublish -lt $presentCall -or $framePublish -lt $activePublish) { - throw 'stereo frame metadata must publish only after the real Present call' - } - - $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @( - 'static_assert(sizeof(SharedPoseState) == 248)', - 'offsetof(SharedPoseState, recommendedWidth) == 104', - 'offsetof(SharedPoseState, recommendedHeight) == 112', - 'offsetof(SharedPoseState, runtimeName) == 120', - 'offsetof(SharedPoseState, reserved) == 184', - 'PackedEyeOrientationOffset = 48','PackedEyeOrientationBytes = 16', - 'recommendedWidth[2]','recommendedHeight[2]','runtimeName[64]', - 'ClientStereoBackbufferWidthIndex = 14','ClientStereoBackbufferHeightIndex = 15', - 'static_assert(sizeof(SharedRenderFrameState) == 256)', - 'StereoViewsValid','StereoEyeOrientationValid','RenderFrameMemoryName', - 'SharedRenderFrameState','RenderFrameEffectivePoseValid','StereoFailureReason', - 'HostEyeOffsetLeftXIndex','HostEyeOffsetRightXIndex','clientStereoPoseSequence', - 'LatchedStereoFrame')) { - if (-not $shared.Contains($marker)) { throw "missing stereo IPC ABI marker: $marker" } - } - - - name: Configure Win32 VR build - shell: cmd - run: | - set CI= - cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - - name: Apply existing dependency workarounds - shell: pwsh - run: | - (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj - (Get-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj - Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build Win32 VR DLL - run: cmake --build build-vr-game --config Release - - - name: Verify VR stereo code is in DLL - shell: pwsh - run: | - $dllPath = "build-vr-game/bin/dinput8.dll" - if (-not (Test-Path $dllPath)) { throw "dinput8.dll was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj)','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR stereo: SBS transport active')) { - if (-not $ascii.Contains($marker)) { throw "VR binary marker missing: $marker" } - } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x014C) { throw ("expected x86 DLL, machine=0x{0:X4}" -f $machine) } - - - name: Package game artifact - shell: pwsh - run: | - New-Item -ItemType Directory -Force build-vr-game/package | Out-Null - Copy-Item build-vr-game/bin/dinput8.dll build-vr-game/package/dinput8.dll - Copy-Item OutRun2006Tweaks.ini build-vr-game/package/OutRun2006Tweaks.ini - Copy-Item OutRun2006Tweaks.lods.ini build-vr-game/package/OutRun2006Tweaks.lods.ini - Copy-Item VR_OPENXR.md build-vr-game/package/VR_OPENXR.md - - - name: Upload Win32 VR artifact - uses: actions/upload-artifact@v4 - with: - name: outrun2006-vr-x86 - path: build-vr-game/package - if-no-files-found: error - - host-x64: - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Verify projection stereo transport and lifecycle - shell: pwsh - run: | - $src = Get-Content vrhost/main_stereo.cpp -Raw - foreach ($marker in @( - 'DXGI_FORMAT_R16G16B16A16_FLOAT','QuerySdrWhiteScale', - 'XrCompositionLayerProjectionView','XrCompositionLayerProjection','imageArrayIndex=eye','arraySize=2', - 'StereoSbsActive','RenderTheater','EnsureTheaterAnchor','xrRequestExitSession','fs.shouldRender==XR_TRUE', - 'StereoEyeOrientationValid','ToHeadLocalOrientation','StorePackedEyeOrientations', - 'PackedEyeOrientationOffset','recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState', - 'QpcAtOrAfter','BindCaptureOutput','CommitStereoSource','StereoGraceMs','HostTimings', - 'pendingReferenceSpaceChangeTime','lastStereoMatchMs = 0;','viewHistory.Clear();')) { - if (-not $src.Contains($marker)) { throw "missing true-stereo host marker: $marker" } - } - if ($src.Contains('InitializeLegacyCaptureRemoved')) { throw 'duplicate legacy capture initializer returned' } - if ($src.Contains('QpcLowAtOrAfter')) { throw 'obsolete 32-bit QPC matching returned' } - if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } - - $metaBefore = $src.IndexOf('renderFrames.Read(before)') - $capture = if ($metaBefore -ge 0) { $src.IndexOf('compositor.Capture(2)', $metaBefore) } else { -1 } - $metaAfter = if ($capture -ge 0) { $src.IndexOf('renderFrames.Read(after)', $capture) } else { -1 } - $commit = if ($metaAfter -ge 0) { $src.IndexOf('compositor.CommitStereoSource()', $metaAfter) } else { -1 } - if ($metaBefore -lt 0 -or $capture -lt $metaBefore -or $metaAfter -lt $capture -or $commit -lt $metaAfter) { - throw 'host must validate metadata -> capture -> same metadata before committing stereo source' - } - if (-not $src.Contains('before.eye[eye].orientation') -or -not $src.Contains('before.eye[eye].position')) { - throw 'host must submit renderer-effective eye poses from Frame.v1' - } - - $shader = Get-Content vrhost/stereo_shader.hpp -Raw - foreach ($marker in @('UvScale','UvOffset','SrgbToLinear','SourceIsScRgb','linearColor')) { - if (-not $shader.Contains($marker)) { throw "missing stereo shader marker: $marker" } - } - - - name: Configure x64 OpenXR host - run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 - - - name: Build x64 OpenXR host and shader test - run: cmake --build build-vrhost --config Release - - - name: Compile exact stereo HLSL shader - shell: pwsh - run: | - $test = "build-vrhost/bin/outrun-vr-shader-smoke.exe" - if (-not (Test-Path $test)) { throw "shader smoke executable was not produced" } - & $test - if ($LASTEXITCODE -ne 0) { throw "stereo HLSL failed D3DCompile smoke test" } - - - name: Verify host binary - shell: pwsh - run: | - $hostPath = "build-vrhost/bin/outrun-vr-host.exe" - if (-not (Test-Path $hostPath)) { throw "outrun-vr-host.exe was not produced" } - $bytes = [System.IO.File]::ReadAllBytes($hostPath) - if ($bytes.Length -lt 10000) { throw "outrun-vr-host.exe is unexpectedly small" } - $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) - $machine = [BitConverter]::ToUInt16($bytes, $peOffset + 4) - if ($machine -ne 0x8664) { throw ("expected x64 host, machine=0x{0:X4}" -f $machine) } - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('OpenXR true stereo ready','true stereo projection','LOCAL-fixed theater','another outrun-vr-host already owns')) { - if (-not $ascii.Contains($marker)) { throw "host binary missing stereo marker: $marker" } - } - - - name: Upload host artifact - uses: actions/upload-artifact@v4 - with: - name: outrun-vr-host-x64 - path: build-vrhost/bin/outrun-vr-host.exe - if-no-files-found: error From 9e638d47e2fa5fc7ccae343ab20ed943462dda09 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:52:28 +0900 Subject: [PATCH 0629/1308] vr: install v2 OpenXR build contract --- .github/workflows/vr-openxr.yml | 180 ++++++++++++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 .github/workflows/vr-openxr.yml diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml new file mode 100644 index 0000000000..43e5e8aa2e --- /dev/null +++ b/.github/workflows/vr-openxr.yml @@ -0,0 +1,180 @@ +name: OpenXR VR v2 + +on: + push: + branches: [ vr-openxr ] + paths: + - 'src/hooks_vr.cpp' + - 'src/vr_renderer_probe.cpp' + - 'src/vr_stereo.cpp' + - 'src/vr_shared.hpp' + - 'src/overlay/notifications.hpp' + - 'src/overlay/update_check.cpp' + - 'cmake.toml' + - 'vrhost/**' + - 'tools/verify_vr_reference_hardening.py' + - '.github/workflows/vr-openxr.yml' + pull_request: + paths: + - 'src/hooks_vr.cpp' + - 'src/vr_renderer_probe.cpp' + - 'src/vr_stereo.cpp' + - 'src/vr_shared.hpp' + - 'src/overlay/notifications.hpp' + - 'src/overlay/update_check.cpp' + - 'cmake.toml' + - 'vrhost/**' + - 'tools/verify_vr_reference_hardening.py' + - '.github/workflows/vr-openxr.yml' + +jobs: + game-x86: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Verify VR v2 render and transport contract + shell: pwsh + run: | + $hooks = Get-Content src/hooks_vr.cpp -Raw + if ($hooks.Contains('CalcCameraMatrixHook') -or $hooks.Contains('d3dmatrix140 =')) { throw 'legacy camera mutation returned' } + foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync','VRCullingUnionFov','Pose.v2','Frame.v2')) { + if (-not $hooks.Contains($marker)) { throw "missing VR hook marker: $marker" } + } + + $renderer = Get-Content src/vr_renderer_probe.cpp -Raw + foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','Frame.v2 positions are OpenXR LOCAL-space metres','eyeOffset is already head-local metres')) { + if (-not $renderer.Contains($marker)) { throw "missing renderer marker: $marker" } + } + $effectiveStart = $renderer.IndexOf('Frame.v2 positions are OpenXR LOCAL-space metres') + $effectiveEnd = if ($effectiveStart -ge 0) { $renderer.IndexOf('const float w =', $effectiveStart) } else { -1 } + if ($effectiveStart -lt 0 -or $effectiveEnd -lt 0) { throw 'effective pose block not found' } + if ($renderer.Substring($effectiveStart, $effectiveEnd - $effectiveStart).Contains('* Settings::VRWorldScale')) { throw 'OpenXR effective pose must remain in metres' } + + $shared = Get-Content src/vr_shared.hpp -Raw + foreach ($marker in @( + 'SharedProtocolVersion = 2','RenderFrameProtocolVersion = 2','RenderFrameRingSize = 4', + 'static_assert(sizeof(SharedPoseState) == 280)','offsetof(SharedPoseState, hostAdapterLuidLow) == 120', + 'offsetof(SharedPoseState, runtimeName) == 152','offsetof(SharedPoseState, reserved) == 216', + 'static_assert(sizeof(SharedRenderFrameState) == 256)','static_assert(sizeof(SharedRenderFrameRing) == 1056)', + 'HostAdapterLuidValid','clientAdapterLuidLow','clientInteropProbeHandle','hostInteropProbeAckToken','hostDirectConsumedFrameId', + 'RenderFrameDirectSlotIndex','SharedRenderFrameRing')) { + if (-not $shared.Contains($marker)) { throw "missing VR v2 ABI marker: $marker" } + } + + $stereo = Get-Content src/vr_stereo.cpp -Raw + foreach ($marker in @( + 'Simulation, input, timers, native FFB','PublishRenderFrame','SharedRenderFrameRing', + 'QueryGameAdapterLuid','IDirect3DDevice9Ex','GetAdapterLUID','DirectInteropProbeToken', + 'D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B)','RenderFrameRingSize','RenderFrameDirectSlotIndex', + 'hostDirectConsumedFrameId','ResolveDirectTransport(device, pendingFrameId)', + 'SBS/Desktop Duplication fallback','StereoFailurePoseSequenceMismatch')) { + if (-not $stereo.Contains($marker)) { throw "missing stereo hardening marker: $marker" } + } + if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } + if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } + + - name: Configure Win32 VR build + shell: cmd + run: | + set CI= + cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 + + - name: Apply existing dependency workarounds + shell: pwsh + run: | + (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build Win32 VR DLL + run: cmake --build build-vr-game --config Release + + - name: Verify Win32 binary + shell: pwsh + run: | + $dllPath = 'build-vr-game/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active')) { + if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } + } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x014C) { throw 'expected x86 DLL' } + + - name: Package game artifact + shell: pwsh + run: | + New-Item -ItemType Directory -Force build-vr-game/package | Out-Null + Copy-Item build-vr-game/bin/dinput8.dll build-vr-game/package/dinput8.dll + Copy-Item OutRun2006Tweaks.ini build-vr-game/package/OutRun2006Tweaks.ini + Copy-Item OutRun2006Tweaks.lods.ini build-vr-game/package/OutRun2006Tweaks.lods.ini + Copy-Item VR_OPENXR.md build-vr-game/package/VR_OPENXR.md + + - uses: actions/upload-artifact@v4 + with: + name: outrun2006-vr-x86 + path: build-vr-game/package + if-no-files-found: error + + host-x64: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Verify OpenXR host v2 contract + shell: pwsh + run: | + $src = Get-Content vrhost/main_stereo.cpp -Raw + foreach ($marker in @( + 'recommendedImageRectWidth','ReadRenderScale','OUTRUN_VR_RENDER_SCALE','--render-scale', + 'RenderFrameReader','SharedRenderFrameRing','ServiceInteropProbe','OpenSharedResource', + 'clientAdapterLuidLow','AckDirectFrame','RenderFrameDirectSlotIndex','CommitDirectStereoSource', + 'XrCompositionLayerProjection','before.eye[eye].orientation','before.eye[eye].position', + 'RenderTheater','xrRequestExitSession','pendingReferenceSpaceChangeTime','HostTimings')) { + if (-not $src.Contains($marker)) { throw "missing host v2 marker: $marker" } + } + if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } + $shader = Get-Content vrhost/stereo_shader.hpp -Raw + foreach ($marker in @('SrgbToLinear','SourceIsScRgb','linearColor')) { + if (-not $shader.Contains($marker)) { throw "missing color-space marker: $marker" } + } + + - name: Configure x64 OpenXR host + run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 + + - name: Build x64 OpenXR host and shader test + run: cmake --build build-vrhost --config Release + + - name: Compile exact stereo HLSL shader + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-shader-smoke.exe' + if (-not (Test-Path $test)) { throw 'shader smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw 'stereo HLSL failed D3DCompile smoke test' } + + - name: Verify x64 host binary + shell: pwsh + run: | + $hostPath = 'build-vrhost/bin/outrun-vr-host.exe' + if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($hostPath) + if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe is unexpectedly small' } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x8664) { throw 'expected x64 host' } + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-host-x64 + path: build-vrhost/bin/outrun-vr-host.exe + if-no-files-found: error From 0fed5f7c8330e9337e5666a64f5516f943835916 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:55:43 +0900 Subject: [PATCH 0630/1308] vr: add host interop block compile hotfix --- tools/fix_vr_host_interop_block.py | 80 ++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 tools/fix_vr_host_interop_block.py diff --git a/tools/fix_vr_host_interop_block.py b/tools/fix_vr_host_interop_block.py new file mode 100644 index 0000000000..ef10348e0a --- /dev/null +++ b/tools/fix_vr_host_interop_block.py @@ -0,0 +1,80 @@ +from pathlib import Path + +path = Path(__file__).resolve().parents[1] / "vrhost" / "main_stereo.cpp" +text = path.read_text(encoding="utf-8") +start_marker = "\\n bool ServiceInteropProbe" +end_marker = "\n std::uint32_t Write" + +if start_marker not in text: + print("host interop block already normalized") + raise SystemExit(0) + +start = text.index(start_marker) +end = text.index(end_marker, start) +correct = ''' + bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context) + { + if (!HeaderValid() || !device || !context) return false; + const std::uint32_t handleValue = state_->clientInteropProbeHandle; + const std::uint32_t token = state_->clientInteropProbeToken; + if (!handleValue || !token) return false; + if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true; + if (state_->clientAdapterLuidLow != adapterLuid_.LowPart || + state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false; + + ID3D11Resource* resource = nullptr; + ID3D11Texture2D* texture = nullptr; + ID3D11Texture2D* staging = nullptr; + const HANDLE handle = reinterpret_cast(static_cast(handleValue)); + bool verified = false; + if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource && + SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture) + { + D3D11_TEXTURE2D_DESC desc{}; + texture->GetDesc(&desc); + if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 && + (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM)) + { + D3D11_TEXTURE2D_DESC sd = desc; + sd.BindFlags = 0; + sd.MiscFlags = 0; + sd.Usage = D3D11_USAGE_STAGING; + sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging) + { + context->CopyResource(staging, texture); + D3D11_MAPPED_SUBRESOURCE mapped{}; + if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData) + { + const auto* px = static_cast(mapped.pData); + verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF; + context->Unmap(staging, 0); + } + } + } + } + ReleaseCom(staging); + ReleaseCom(texture); + ReleaseCom(resource); + if (verified) + { + interopVerifiedToken_ = token; + InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token)); + if (!interopVerifiedLogged_) + { + interopVerifiedLogged_ = true; + std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n"; + } + } + return verified; + } + + void AckDirectFrame(std::uint32_t frameId) + { + if (HeaderValid() && frameId) + InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId)); + } +''' +text = text[:start] + correct + text[end:] +path.write_text(text, encoding="utf-8", newline="\n") +print("normalized host interop block") From 64a755485b4a845d70a6ad4e51bef90161444906 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:55:56 +0900 Subject: [PATCH 0631/1308] vr: apply host interop compile hotfix --- .github/workflows/apply-vr-host-hotfix.yml | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 .github/workflows/apply-vr-host-hotfix.yml diff --git a/.github/workflows/apply-vr-host-hotfix.yml b/.github/workflows/apply-vr-host-hotfix.yml new file mode 100644 index 0000000000..127a6ea7da --- /dev/null +++ b/.github/workflows/apply-vr-host-hotfix.yml @@ -0,0 +1,42 @@ +name: Apply VR host hotfix + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/fix_vr_host_interop_block.py' + - '.github/workflows/apply-vr-host-hotfix.yml' + +permissions: + contents: write + +jobs: + apply: + if: github.actor != 'github-actions[bot]' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - run: python3 tools/fix_vr_host_interop_block.py + - name: Verify normalized source + run: | + python3 - <<'PY' + from pathlib import Path + s = Path('vrhost/main_stereo.cpp').read_text(encoding='utf-8') + if r'\n bool ServiceInteropProbe' in s: + raise SystemExit('literal newline escapes remain in ServiceInteropProbe') + for marker in ('bool ServiceInteropProbe(', 'void AckDirectFrame(', 'interop verification pixel passed'): + if marker not in s: + raise SystemExit(f'missing {marker}') + PY + git diff --check + - name: Commit host fix + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+thp32tt@users.noreply.github.com' + git add vrhost/main_stereo.cpp + if git diff --cached --quiet; then exit 0; fi + git commit -m 'vr: fix host interop probe source formatting' + git push origin HEAD:vr-openxr From 6cae58d159446f5236564fd45a803195034a8e94 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 07:56:03 +0000 Subject: [PATCH 0632/1308] vr: fix host interop probe source formatting --- vrhost/main_stereo.cpp | 65 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 64 insertions(+), 1 deletion(-) diff --git a/vrhost/main_stereo.cpp b/vrhost/main_stereo.cpp index d155926e35..966a400a47 100644 --- a/vrhost/main_stereo.cpp +++ b/vrhost/main_stereo.cpp @@ -382,7 +382,70 @@ namespace return {}; } -\n bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context)\n {\n if (!HeaderValid() || !device || !context) return false;\n const std::uint32_t handleValue = state_->clientInteropProbeHandle;\n const std::uint32_t token = state_->clientInteropProbeToken;\n if (!handleValue || !token) return false;\n if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true;\n if (state_->clientAdapterLuidLow != adapterLuid_.LowPart ||\n state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false;\n\n ID3D11Resource* resource = nullptr;\n ID3D11Texture2D* texture = nullptr;\n ID3D11Texture2D* staging = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(handleValue));\n bool verified = false;\n if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource &&\n SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture)\n {\n D3D11_TEXTURE2D_DESC desc{};\n texture->GetDesc(&desc);\n if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 &&\n (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM))\n {\n D3D11_TEXTURE2D_DESC sd = desc;\n sd.BindFlags = 0; sd.MiscFlags = 0; sd.Usage = D3D11_USAGE_STAGING;\n sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging)\n {\n context->CopyResource(staging, texture);\n D3D11_MAPPED_SUBRESOURCE mapped{};\n if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData)\n {\n const auto* px = static_cast(mapped.pData);\n verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF;\n context->Unmap(staging, 0);\n }\n }\n }\n }\n ReleaseCom(staging); ReleaseCom(texture); ReleaseCom(resource);\n if (verified)\n {\n interopVerifiedToken_ = token;\n InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token));\n if (!interopVerifiedLogged_)\n {\n interopVerifiedLogged_ = true;\n std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n";\n }\n }\n return verified;\n }\n\n void AckDirectFrame(std::uint32_t frameId)\n {\n if (HeaderValid() && frameId)\n InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId));\n }\n + + bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context) + { + if (!HeaderValid() || !device || !context) return false; + const std::uint32_t handleValue = state_->clientInteropProbeHandle; + const std::uint32_t token = state_->clientInteropProbeToken; + if (!handleValue || !token) return false; + if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true; + if (state_->clientAdapterLuidLow != adapterLuid_.LowPart || + state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false; + + ID3D11Resource* resource = nullptr; + ID3D11Texture2D* texture = nullptr; + ID3D11Texture2D* staging = nullptr; + const HANDLE handle = reinterpret_cast(static_cast(handleValue)); + bool verified = false; + if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource && + SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture) + { + D3D11_TEXTURE2D_DESC desc{}; + texture->GetDesc(&desc); + if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 && + (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM)) + { + D3D11_TEXTURE2D_DESC sd = desc; + sd.BindFlags = 0; + sd.MiscFlags = 0; + sd.Usage = D3D11_USAGE_STAGING; + sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging) + { + context->CopyResource(staging, texture); + D3D11_MAPPED_SUBRESOURCE mapped{}; + if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData) + { + const auto* px = static_cast(mapped.pData); + verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF; + context->Unmap(staging, 0); + } + } + } + } + ReleaseCom(staging); + ReleaseCom(texture); + ReleaseCom(resource); + if (verified) + { + interopVerifiedToken_ = token; + InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token)); + if (!interopVerifiedLogged_) + { + interopVerifiedLogged_ = true; + std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\n"; + } + } + return verified; + } + + void AckDirectFrame(std::uint32_t frameId) + { + if (HeaderValid() && frameId) + InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId)); + } + std::uint32_t Write(const XrSpaceLocation& head, const std::array& views, std::uint32_t viewCount, const std::array& configs, From 17b8dc36863416133375f0a42aa2fca0973d6b21 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:56:33 +0900 Subject: [PATCH 0633/1308] vr: add reference hardening regression verifier --- tools/verify_vr_reference_hardening.py | 85 ++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 tools/verify_vr_reference_hardening.py diff --git a/tools/verify_vr_reference_hardening.py b/tools/verify_vr_reference_hardening.py new file mode 100644 index 0000000000..603aa76e14 --- /dev/null +++ b/tools/verify_vr_reference_hardening.py @@ -0,0 +1,85 @@ +from pathlib import Path +import sys + +ROOT = Path(__file__).resolve().parents[1] + + +def text(path: str) -> str: + return (ROOT / path).read_text(encoding="utf-8") + + +def require(path: str, markers: tuple[str, ...]) -> None: + source = text(path) + missing = [marker for marker in markers if marker not in source] + if missing: + raise SystemExit(f"{path}: missing markers: {missing}") + + +require("src/vr_shared.hpp", ( + "SharedProtocolVersion = 2", + "RenderFrameProtocolVersion = 2", + "RenderFrameRingSize = 4", + "HostAdapterLuidValid", + "clientAdapterLuidLow", + "clientInteropProbeHandle", + "hostInteropProbeAckToken", + "hostDirectConsumedFrameId", + "RenderFrameDirectSlotIndex", + "SharedRenderFrameRing", + "static_assert(sizeof(SharedPoseState) == 280)", + "static_assert(sizeof(SharedRenderFrameState) == 256)", + "static_assert(sizeof(SharedRenderFrameRing) == 1056)", +)) + +require("src/vr_stereo.cpp", ( + "QueryGameAdapterLuid", + "IDirect3DDevice9Ex", + "GetAdapterLUID", + "EnsureDirectInteropProbe", + "D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B)", + "DirectTransportSlots", + "RenderFrameRingSize", + "hostDirectConsumedFrameId", + "ResolveDirectTransport(device, pendingFrameId)", + "SBS/Desktop Duplication fallback", + "PublishRenderFrame", + "SharedRenderFrameRing", +)) + +require("vrhost/main_stereo.cpp", ( + "SharedWriter(req.adapterLuid)", + "ServiceInteropProbe", + "OpenSharedResource", + "clientAdapterLuidLow", + "hostInteropProbeAckToken", + "AckDirectFrame", + "RenderFrameDirectSlotIndex", + "SharedRenderFrameRing", + "recommendedImageRectWidth", + "ReadRenderScale", + "OUTRUN_VR_RENDER_SCALE", + "CommitDirectStereoSource", +)) + +host = text("vrhost/main_stereo.cpp") +for bad in (r"\n bool ServiceInteropProbe", r"\n void AckDirectFrame"): + if bad in host: + raise SystemExit(f"vrhost/main_stereo.cpp: literal structural escape remains: {bad!r}") + +stereo = text("src/vr_stereo.cpp") +for forbidden in ("Game::ModeControl()", "Game::EventControl()", "WheelFFB_ServiceSafety"): + if forbidden in stereo: + raise SystemExit(f"src/vr_stereo.cpp: simulation/input/FFB replay forbidden: {forbidden}") + +renderer = text("src/vr_renderer_probe.cpp") +anchor = "Frame.v2 positions are OpenXR LOCAL-space metres" +if anchor not in renderer: + raise SystemExit("src/vr_renderer_probe.cpp: Frame.v2 metre-space contract missing") +start = renderer.index(anchor) +end = renderer.find("const float w =", start) +if end < 0: + raise SystemExit("src/vr_renderer_probe.cpp: effective-pose block not found") +if "* Settings::VRWorldScale" in renderer[start:end]: + raise SystemExit("src/vr_renderer_probe.cpp: OpenXR effective pose must remain in metres") + +print("VR reference hardening verifier: PASS") From a68d0500ad6dc5797beeb4c51ac965eccd423637 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:57:06 +0900 Subject: [PATCH 0634/1308] vr: document reference harvest and clean-room boundaries --- docs/VR_REFERENCE_HARVEST.md | 117 +++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 docs/VR_REFERENCE_HARVEST.md diff --git a/docs/VR_REFERENCE_HARVEST.md b/docs/VR_REFERENCE_HARVEST.md new file mode 100644 index 0000000000..1670ec6622 --- /dev/null +++ b/docs/VR_REFERENCE_HARVEST.md @@ -0,0 +1,117 @@ +# VR Reference Harvest + +This document records which proven VR-mod patterns are used by the `vr-openxr` branch and, just as importantly, which external code is **not** copied into this fork. + +The goal is to avoid reinventing solved problems while keeping the OutRun implementation independently authored and preserving the existing wheel / multi-device / native FFB code paths. + +## Architecture tracks + +| Track | Purpose | Status | +| --- | --- | --- | +| A. Native D3D9 -> x64 OpenXR | Primary OutRun VR path | ACTIVE | +| B. D3D9 -> DXVK -> VR | Isolated renderer experiment | POC ONLY | +| C. Stereo -> OpenXR viewer/capture | Compatibility and diagnostics fallback | ACTIVE FALLBACK via SBS/Desktop Duplication | + +Track B must never silently replace Track A. A DXVK experiment is only promoted after real-device latency, image quality, compatibility, and maintenance cost are compared against the native path. + +## Reference-to-OutRun map + +| Reference family | Pattern harvested | OutRun location | Integration policy | Status | +| --- | --- | --- | --- | --- | +| FEAR-style split host | x86 game + x64 OpenXR host, versioned IPC, heartbeat/fallback | `src/vr_shared.hpp`, `src/hooks_vr.cpp`, `vrhost/main_stereo.cpp` | independently implemented | APPLIED | +| COD4-style GPU transport | adapter identity check, interop proof, multi-buffer shared-eye queue, frame/pose pairing | `src/vr_stereo.cpp`, `vrhost/main_stereo.cpp` | clean-room behavior only | APPLIED | +| BFVR-style legacy bridge | runtime-selected graphics adapter, reset-safe resources, color-space handling | `src/vr_stereo.cpp`, `vrhost/main_stereo.cpp`, `vrhost/stereo_shader.hpp` | independently implemented | APPLIED / depth later | +| iZ3D/wiz3D concepts | D3D9 RT/depth/state tracking, draw duplication, stereo projection, zero-disparity UI | `src/vr_stereo.cpp`, `src/vr_renderer_probe.cpp` | compare behavior, do not import incompatible-license code | APPLIED | +| Dishonored-style classification | world vs HUD/offscreen/MRT/depth-safe draw classification | `src/vr_stereo.cpp` | behavior comparison | APPLIED; stage-specific tuning remains | +| ReShade lifecycle patterns | Create/Reset/Present/resource lifetime discipline | D3D9 hooks and reset paths | behavior comparison | APPLIED | +| REFramework/vrframework concepts | universal VR core vs game-specific adapter separation | x86 renderer probe/stereo + x64 host split | structural guidance | PARTIAL; no disruptive refactor yet | +| UEVR/UUVR concepts | render-vs-submit pose discipline, recommended resolution, render scale, runtime lifecycle | `vrhost/main_stereo.cpp` | algorithm/reference only | APPLIED | +| Cyberpunk/Ghost Recon concepts | submit the FOV/pose that actually rendered the texture, desktop-independent eye resolution | frame metadata + OpenXR projection path | behavior comparison | APPLIED | +| openRBRVR/DXVK concepts | Vulkan-side alternative renderer/interception path | `tools/vr_dxvk_poc.ps1` | isolated experiment | POC | + +## Transport v2 contract + +The direct path is deliberately fail-closed: + +```text +OpenXR D3D11 adapter LUID + | + v +Pose.v2 host adapter contract + | + v +Game must expose IDirect3DDevice9Ex + | + v +D3D9Ex adapter LUID == OpenXR D3D11 adapter LUID + | + v +1x1 shared-resource verification pixel + | + v +host opens/readbacks/ACKs exact probe token + | + v +4-slot shared stereo texture ring enabled +``` + +If any step fails, the native direct transport is not trusted. The already implemented SBS/Desktop Duplication route remains available instead of guessing that cross-API sharing is safe. + +### Frame ring + +`Frame.v2` is a four-slot metadata ring. A completed stereo frame carries: + +- non-zero frame ID and source pose sequence +- full 64-bit Present QPC +- exact effective per-eye pose and FOV used for rendering +- stereo completeness/failure flags +- direct transport slot, generation, dimensions, format and shared handles + +The x86 producer does not overwrite a direct texture slot until the x64 consumer acknowledges the previous frame associated with that slot. Each slot also has a D3D9 event query before publication. This removes the previous single-pair overwrite race and gives producer/consumer backpressure without a CPU texture readback path. + +The consumer caches all four D3D11 shared-resource views instead of reopening the same handles every frame. + +## Existing features retained rather than rewritten + +The branch already had several items requested by the reference review, so they remain the source of truth instead of being duplicated: + +- OpenXR runtime recommended eye dimensions +- `OUTRUN_VR_RENDER_SCALE` / `--render-scale` +- renderer-effective pose/FOV metadata rather than current-HMD-pose substitution +- full 64-bit QPC frame matching +- SDR/scRGB conversion in the x64 compositor +- Desktop Duplication fallback +- zero-disparity HUD duplication +- theater presentation for non-gameplay screens +- OpenXR session/reference-space lifecycle handling +- no replay of simulation, input, timers or native FFB + +## Draw-classification policy + +The safe default remains conservative: + +- verified world draw to the real backbuffer: duplicate as true stereo +- screen-space/non-world draw: duplicate identically for zero disparity +- offscreen RT: single pass unless explicitly proven to be a full-world pass +- active MRT or unsafe depth/state transition: fail closed for that stereo frame +- shadows/reflections/post-process: never blindly replayed just because another title did so + +This intentionally follows proven stereo-wrapper practice while keeping game-specific classification evidence mandatory. + +## License boundary + +No GPL/all-rights-reserved reference implementation is copied into this branch. Such projects are used only to identify observable behavior, invariants, failure cases, queue topology, timing contracts and test ideas. The OutRun code is independently written around those requirements. + +Code from permissive references may only be ported later when its exact license and attribution requirements are recorded beside the import. LGPL/MPL components require module/file-level review before any code reuse. When uncertain, use clean-room reimplementation. + +## Deferred work + +These are intentionally not forced into the primary renderer before Quest/VDXR validation: + +1. Vulkan/DXVK stereo interception replacing the native D3D9 path. +2. OpenXR depth-layer submission and depth transport. +3. Per-stage offscreen world-pass classification. +4. Large directory refactor into universal/game-specific VR layers. +5. Separate OpenXR HUD layer. + +They are not missing accidentally: each can change compatibility or latency and therefore needs an isolated proof before promotion. From 9ad15d9bbb38d551b938f2fe64af3b2471a322e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:57:36 +0900 Subject: [PATCH 0635/1308] vr: add isolated DXVK compatibility PoC --- tools/vr_dxvk_poc.ps1 | 110 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 tools/vr_dxvk_poc.ps1 diff --git a/tools/vr_dxvk_poc.ps1 b/tools/vr_dxvk_poc.ps1 new file mode 100644 index 0000000000..35b9a2498f --- /dev/null +++ b/tools/vr_dxvk_poc.ps1 @@ -0,0 +1,110 @@ +param( + [Parameter(Mandatory = $true)] + [string]$GameDir, + + [Parameter(Mandatory = $true)] + [string]$DxvkD3D9, + + [switch]$Run, + + [string]$GameArgs = "" +) + +$ErrorActionPreference = "Stop" + +function Get-PeMachine([string]$Path) { + $bytes = [System.IO.File]::ReadAllBytes($Path) + if ($bytes.Length -lt 256) { throw "PE file is too small: $Path" } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ($peOffset -lt 0 -or $peOffset + 6 -gt $bytes.Length) { throw "Invalid PE header: $Path" } + return [BitConverter]::ToUInt16($bytes, $peOffset + 4) +} + +$gameRoot = (Resolve-Path $GameDir).Path +$exe = Join-Path $gameRoot "OR2006C2C.EXE" +$dxvk = (Resolve-Path $DxvkD3D9).Path + +if (-not (Test-Path $exe)) { throw "OR2006C2C.EXE not found in $gameRoot" } +if (-not (Test-Path $dxvk)) { throw "DXVK d3d9.dll not found: $DxvkD3D9" } + +$gameMachine = Get-PeMachine $exe +$dxvkMachine = Get-PeMachine $dxvk +if ($gameMachine -ne 0x014C) { throw ("Expected 32-bit OutRun executable, PE machine=0x{0:X4}" -f $gameMachine) } +if ($dxvkMachine -ne 0x014C) { throw ("Use the x32 DXVK d3d9.dll, PE machine=0x{0:X4}" -f $dxvkMachine) } + +$target = Join-Path $gameRoot "d3d9.dll" +$backup = Join-Path $gameRoot "d3d9.outrun-vr-poc-backup.dll" +$logDir = Join-Path $gameRoot "vr-dxvk-poc-logs" + +Write-Host "OutRun executable : $exe" +Write-Host "DXVK x86 d3d9.dll: $dxvk" +Write-Host "Target : $target" +Write-Host "Log directory : $logDir" + +if (-not $Run) { + Write-Host "" + Write-Host "Probe-only checks passed. Nothing was copied or launched." + Write-Host "Run again with -Run to temporarily install x32 DXVK, launch OutRun, collect logs, and restore the original d3d9.dll." + exit 0 +} + +if (Test-Path $backup) { + throw "Safety backup already exists: $backup. Resolve it manually before another PoC run." +} + +New-Item -ItemType Directory -Force -Path $logDir | Out-Null +$hadOriginal = Test-Path $target +$process = $null +$restoreSafe = $true +$oldLogPath = $env:DXVK_LOG_PATH +$oldLogLevel = $env:DXVK_LOG_LEVEL +$oldHud = $env:DXVK_HUD + +try { + if ($hadOriginal) { + Move-Item -LiteralPath $target -Destination $backup + Write-Host "Backed up existing d3d9.dll -> $backup" + } + + Copy-Item -LiteralPath $dxvk -Destination $target + $env:DXVK_LOG_PATH = $logDir + $env:DXVK_LOG_LEVEL = "info" + $env:DXVK_HUD = "devinfo,fps,compiler" + + Write-Host "Launching isolated DXVK compatibility test. Close the game normally when the test is complete." + if ([string]::IsNullOrWhiteSpace($GameArgs)) { + $process = Start-Process -FilePath $exe -WorkingDirectory $gameRoot -PassThru + } else { + $process = Start-Process -FilePath $exe -WorkingDirectory $gameRoot -ArgumentList $GameArgs -PassThru + } + $process.WaitForExit() + Write-Host "OutRun exited with code $($process.ExitCode)." +} finally { + if ($process -and -not $process.HasExited) { + $restoreSafe = $false + Write-Warning "OutRun is still running. DXVK was left in place to avoid replacing a loaded DLL. Close the game, then restore $backup manually." + } + + if ($restoreSafe) { + if (Test-Path $target) { Remove-Item -LiteralPath $target -Force } + if ($hadOriginal -and (Test-Path $backup)) { + Move-Item -LiteralPath $backup -Destination $target + Write-Host "Restored original d3d9.dll." + } + } + + $env:DXVK_LOG_PATH = $oldLogPath + $env:DXVK_LOG_LEVEL = $oldLogLevel + $env:DXVK_HUD = $oldHud +} + +$logs = Get-ChildItem -Path $logDir -File -ErrorAction SilentlyContinue | Sort-Object LastWriteTime -Descending +if ($logs) { + Write-Host "" + Write-Host "DXVK logs:" + $logs | ForEach-Object { Write-Host " $($_.FullName)" } + Write-Host "" + Write-Host "PoC gate: confirm D3D9 initialization, gameplay rendering, Reset/alt-tab, HDR/window behavior, and absence of new input/FFB regressions before any Vulkan VR work." +} else { + Write-Warning "No DXVK log was produced. Treat the PoC as failed until the loader path is understood." +} From ab0297c4ef19180c7c058df0b4b0901a033b00c0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:03:20 +0900 Subject: [PATCH 0636/1308] vr: update OpenXR documentation for transport v2 --- VR_OPENXR.md | 368 ++++++++++++++++++++++++++++++--------------------- 1 file changed, 215 insertions(+), 153 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index 4f444bb29f..df8b011f67 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -1,41 +1,27 @@ # OutRun 2006 OpenXR VR -This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR VR path. - -## Current status: true stereo and frame-integrity pipeline implemented; Quest runtime validation pending - -The intended rendering path is now implemented end to end: - -- x64 OpenXR host using `XR_KHR_D3D11_enable` -- Quest/VDXR predicted head pose and two PRIMARY_STEREO views -- ABI-compatible 248-byte `Pose.v1` Host->Game bridge -- separate 256-byte `Frame.v1` Game->Host presented-frame bridge -- single-host ownership and creator-only mapping initialization -- renderer-side head tracking at OutRun's verified VS c64 WorldViewProjection upload -- one immutable HMD/FOV/IPD packet latched per successful D3D9 `BeginScene` -- F10 yaw-only recenter and optional positional tracking -- temporary render-phase camera synchronization and optional union-FOV culling assist -- true per-eye geometry using OpenXR asymmetric FOV, eye translation and eye orientation -- full-size left and right D3D9 eye surfaces; simulation and render queues are never replayed -- zero-disparity duplication for screen-space/non-world draws such as HUD sprites -- SBS transport composed only for a complete stereo frame -- full 64-bit Present-QPC frame/capture matching -- x64 metadata -> Desktop Duplication capture -> metadata revalidation before freezing a stereo source -- x64 SBS crop into a two-slice OpenXR swapchain -- gameplay submission as two `XrCompositionLayerProjectionView` entries in one `XrCompositionLayerProjection` -- menus, pause, goal, retry and result screens submitted as a LOCAL-space fixed theater quad -- SDR/scRGB HDR conversion in the x64 compositor -- capture-output rebinding after HWND/monitor changes or `DXGI_ERROR_ACCESS_LOST` -- OpenXR reference-space changes applied at their announced `changeTime` -- session-stop cleanup so a resumed session cannot reuse stale stereo history -- p95/p99 timing telemetry for `xrWaitFrame`, capture, render and `xrEndFrame` -- build-time compilation of the exact HLSL used by the stereo compositor - -The source and Windows CI can validate architecture, compilation and contracts, but a real Quest 3 / VDXR run is still required before calling the mod production-ready. +This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR path. + +## Current status + +True per-eye D3D9 geometry rendering, the x64 OpenXR compositor, frame/pose integrity checks, HDR-aware color conversion, theater presentation and a fail-closed fallback path are implemented. + +The direct GPU path is now **Transport v2**. It is enabled only after all of the following succeed: + +1. the OpenXR runtime selects a D3D11 adapter and the host publishes its LUID; +2. the game device exposes `IDirect3DDevice9Ex`; +3. the D3D9Ex adapter LUID exactly matches the OpenXR/D3D11 adapter LUID; +4. a 1x1 D3D9Ex shared texture is opened by D3D11 and the host verifies its known pixel value; +5. the host acknowledges the exact interop-probe token; +6. the game creates a four-slot shared stereo texture ring with per-slot D3D9 event queries. + +If any direct-interop condition fails, the mod keeps the already implemented SBS/Desktop Duplication path instead of assuming cross-API sharing is safe. + +A real Quest 3 / VDXR run is still required before calling the branch production-ready. CI proves source contracts and Windows compilation; it cannot prove optics, runtime latency, stage-specific culling or subjective comfort. ## Renderer basis -OutRun's renderer was independently reverse engineered by the MIT-licensed OutRun 2006 Remix Wrapper. The relevant path is: +OutRun's renderer uses the verified final vertex-shader transform boundary: ```text 0x0095DB20 WorldView = World * View @@ -44,54 +30,63 @@ OutRun's renderer was independently reverse engineered by the MIT-licensed OutRu VS c64..c67 = Transpose(WorldView * Projection) ``` -The PC renderer is right-handed and uses a D3D RH projection, so the OpenXR RH eye basis is used directly instead of copying an RH/LH reflection from an unrelated game. +The PC renderer is right-handed and uses a D3D RH projection. The final c64 upload remains the authoritative head-tracking boundary. The old `CalcCameraMatrix` / `d3dmatrix140` mutation is not used by VR; `FixZBufferPrecision` keeps ownership of its existing camera hook. -The final c64 upload remains the authoritative head-tracking boundary. The old `CalcCameraMatrix` / `d3dmatrix140` mutation is removed; `FixZBufferPrecision` remains the sole owner of its existing camera hook. - -## True-stereo architecture +## Architecture ```text Quest 3 / VDXR | | xrWaitFrame -> predictedDisplayTime - | xrLocateSpace + xrLocateViews (2 eyes) + | xrLocateSpace + xrLocateViews v -outrun-vr-host.exe (x64) +outrun-vr-host.exe (x64, D3D11/OpenXR) | - | head pose + per-eye FOV + eye translation/orientation - | Local\OutRun2006Tweaks.VR.Pose.v1 + | Pose.v2 + | predicted head/eye pose + asymmetric FOV + | runtime recommended eye size + | OpenXR-selected D3D11 adapter LUID v -OutRun2006Tweaks dinput8.dll (x86) +OutRun2006Tweaks dinput8.dll (x86, D3D9) | - | one game update / input / physics / timers / FFB + | one simulation / input / physics / timers / native FFB update | one game render queue v -D3D9 backbuffer world draw - | - +--> LEFT : verified head-corrected c64 + left eye transform/FOV +D3D9 world draw + | + +--> LEFT : head-corrected c64 + left eye transform/FOV + +--> RIGHT : same live draw/state + right eye transform/FOV | - +--> RIGHT: same draw/state + right eye transform/FOV -> full-size RT/depth - -D3D9 UI/non-world draw - | - +--> identical draw to both eye surfaces (zero disparity) - + | non-world/screen-space draws duplicated identically + | to preserve zero-disparity HUD behavior + v successful real Present | - | publish exact completed frame - | Local\OutRun2006Tweaks.VR.Frame.v1 - | frame ID / source pose sequence / full QPC - | effective LOCAL eye poses / FOV / failure state - v -Desktop Duplication + | Frame.v2 four-slot metadata ring + | frame ID + source pose sequence + full 64-bit QPC + | effective LOCAL eye pose/FOV actually used to render + | completeness/failure state + | direct resource slot/generation/handles when verified | - | read Frame.v1 -> capture -> reread same Frame.v1 - | require LastPresentTime >= presented QPC - v -frozen SBS source + HDR/scRGB conversion + +---------------- DIRECT PATH ----------------+ + | | + | D3D9Ex adapter LUID == OpenXR adapter LUID | + | 1x1 verification pixel + exact token ACK | + | four fenced shared stereo texture pairs | + | producer waits for host consumed-frame ACK | + | v + | D3D11 OpenSharedResource + | cached 4-slot SRV ring + | | + | v + | OpenXR projection swapchain + | + +--------------- FALLBACK PATH ---------------+ | + | complete stereo -> SBS mirror + | Desktop Duplication + Frame.v2/QPC revalidation v -2-slice D3D11 OpenXR swapchain +OpenXR projection swapchain | +--> projection view 0 +--> projection view 1 @@ -99,117 +94,189 @@ frozen SBS source + HDR/scRGB conversion XrCompositionLayerProjection ``` -### Why the game renderer is not replayed +Menus, pause, goal, retry and result screens use the existing LOCAL-space theater presentation rather than pretending a flat screen is valid gameplay stereo. -OutRun has render data that is consumed/unlinked during rendering. Replaying the scene-control path could consume queues twice and can also re-run game-side work. The stereo renderer therefore duplicates only final D3D9 draw calls while the original state is alive. +## Why the game renderer is not replayed -The required invariant is: +OutRun consumes/unlinks render data during rendering. Re-running scene control can consume queues twice and can also repeat game-side work. Stereo therefore duplicates only final D3D9 draw calls while the original render state is alive. + +The invariant is: ```text simulation / input / physics / native FFB = once left/right GPU draw submission = twice ``` -CI rejects direct `ModeControl`, `EventControl` or `WheelFFB_ServiceSafety` calls from the stereo module. +Both the VR regression verifier and CI reject direct `ModeControl`, `EventControl` or `WheelFFB_ServiceSafety` calls from the stereo module. -## Per-eye projection and pose contract +## Pose.v2 contract -`vr_renderer_probe.cpp` first produces the verified head-corrected mono WVP. `vr_stereo.cpp` then removes only the original OutRun projection, applies the complete head-local eye rigid transform, builds that eye's asymmetric D3D projection from `angleLeft/right/up/down`, and uploads the resulting transposed WVP for the eye draw. +`Local\OutRun2006Tweaks.VR.Pose.v2` is a 280-byte seqlocked Host -> Game mapping. -The asymmetric projection follows Khronos OpenXR's D3D convention (`-Z` forward, `+Y` up, D3D `[0,1]` depth). OutRun's existing near/far depth terms are preserved. If `CullingUnionFov` temporarily widens the game's projection global, stereo reconstruction explicitly asks the renderer probe for the saved base projection so the culling aid cannot alter stereo projection math. +It carries the predicted OpenXR head/eye pose, asymmetric FOV, runtime-recommended eye dimensions, runtime/session flags, presentation state and the adapter/interop transport contract. -Internal per-eye c64 values are written one register at a time so the authoritative mono c64 hook cannot mistake them for a new game WVP and apply head tracking twice. +Important ABI assertions include: + +```text +recommendedWidth offset 104 +recommendedHeight offset 112 +hostAdapterLuidLow offset 120 +runtimeName offset 152 +reserved offset 216 +sizeof(SharedPoseState) = 280 +``` + +Transport-v2 additions include: + +- OpenXR/D3D11 host adapter LUID; +- D3D9Ex client adapter LUID; +- interop verification shared handle; +- exact probe token and host ACK token; +- host consumed direct-frame ID. -### WorldScale and OpenXR units +The v2 mapping name is separate from v1, so stale older game/host processes cannot accidentally interpret the new layout. -`VRWorldScale` converts OpenXR metres into OutRun game-world units only while building the D3D9 camera transform. `Frame.v1` eye positions remain OpenXR LOCAL-space **metres**, because `XrPosef.position` is defined in metres. Applying `VRWorldScale` again to the composition-layer pose would double-apply the scale. +## Frame.v2 authoritative presented-frame contract -Rotation scaling and disabled positional tracking do change the effective rendered view, so `Frame.v1` publishes the corresponding effective LOCAL orientation/head position rather than blindly reusing the raw current `xrLocateViews()` pose. +`Local\OutRun2006Tweaks.VR.Frame.v2` is a 1,056-byte shared ring containing four independent 256-byte `SharedRenderFrameState` slots plus a ring header. -## Pose.v1 ABI compatibility +Each completed frame can carry: -`Local\OutRun2006Tweaks.VR.Pose.v1` remains exactly 248 bytes. The original field layout is locked with compile-time offset assertions: +- client PID and presentation state; +- monotonic non-zero frame ID; +- exact source Pose.v2 sequence used for rendering; +- full 64-bit QPC sampled at the real D3D9 Present boundary; +- source dimensions and effective left/right LOCAL-space pose/FOV; +- completeness and fail-closed reason flags; +- direct transport slot, generation, dimensions, format and shared handles. + +Both the ring header and each frame slot use stable seqlock-style publication. The host revalidates metadata before accepting a source frame. + +### Four-slot direct transport + +The old single shared stereo pair is not reused blindly. Transport v2 owns four left/right pairs. Slot `N` is not overwritten while the host has not acknowledged the previous frame that used that slot. + +For every direct frame: ```text -recommendedWidth offset 104 -recommendedHeight offset 112 -runtimeName offset 120, size 64 -reserved offset 184 +x86 producer + StretchRect left/right into slot + -> D3D9 event-query completion + -> publish Frame.v2 slot + resource generation + +x64 consumer + -> read stable Frame.v2 + -> open/cache shared resources for that slot + -> accept the matching rendered pose/FOV + -> ACK hostDirectConsumedFrameId + -> copy/convert into OpenXR swapchain ``` -The original recommended eye-size fields and reserved slot meanings are retained. Reserved slots 14/15 remain backbuffer width/height diagnostics. +The host caches all four D3D11 shared-resource SRVs rather than reopening the same handles every frame. -Full eye orientation was added without moving old fields: `runtimeName[0..47]` stays a NUL-terminated runtime string and bytes `48..63` are an extension tail containing two normalized quaternions as eight SNORM16 components. New clients decode that tail only when `StereoEyeOrientationValid` is set; older C-string readers stop at the NUL before the extension bytes. +## D3D9Ex interop probe -## Frame.v1 authoritative presented-frame contract +Direct sharing is deliberately fail-closed. -`Local\OutRun2006Tweaks.VR.Frame.v1` is a separate 256-byte seqlocked Game->Host mapping. It carries: +The game first queries `IDirect3DDevice9Ex`, obtains the D3D9Ex adapter LUID and compares it with the adapter required by `xrGetD3D11GraphicsRequirementsKHR`. A mismatch disables direct transport. -- client PID and presentation state -- monotonic non-zero stereo frame ID -- exact source Pose.v1 sequence used to render the scene -- full 64-bit QPC sampled immediately before the successful real D3D9 `Present` -- backbuffer width/height -- effective left/right LOCAL-space pose and FOV -- completeness flags -- a stereo failure reason +After adapter identity is proven, the game creates a 1x1 shared `D3DFMT_A8B8G8R8` render target and fills it with a known grayscale `0x7B` value. The x64 host opens the same resource through D3D11, copies it into a staging resource, reads the pixel, and acknowledges the exact probe token only when the expected value is present. -The host does not use the old 32-bit-QPC-low comparison. For a new gameplay frame it reads stable Frame.v1 metadata, captures the desktop, rereads Frame.v1, requires the packet to be unchanged, requires Desktop Duplication `LastPresentTime` to be at or after the presented QPC, and only then freezes the SBS source for OpenXR submission. +This prevents a shared-handle creation success from being treated as proof that the real cross-process D3D9Ex -> D3D11 path works. -## Frame-integrity and fail-closed rules +## Per-eye projection and pose contract -A frame is published as `StereoSbsActive` only if a real world-stereo draw occurred, both eye submissions were completed, required depth state is synchronized, SBS composition succeeded and the real D3D9 `Present` succeeded. +`vr_renderer_probe.cpp` first produces the verified head-corrected mono WVP. `vr_stereo.cpp` then removes only the original OutRun projection, applies the complete head-local eye rigid transform, builds each eye's asymmetric D3D projection from OpenXR `angleLeft/right/up/down`, and uploads the resulting transposed WVP for that eye draw. -Failures poison the current frame. Tracked reasons include missing latched pose, resource failure, MRT use, viewport failure, left WVP/draw failure, right render-state failure, right WVP failure, right draw failure, restore failure, composition failure, Present failure, depth-state change, pose-sequence mismatch, unsynchronized depth and clear failure. +The asymmetric projection follows the D3D/OpenXR convention used by this renderer. OutRun's existing near/far depth terms remain intact. If `CullingUnionFov` temporarily widens the game's projection global, stereo reconstruction still uses the saved base projection, so the culling aid cannot silently change the actual per-eye projection contract. -A newly created/replaced right-eye depth surface is considered synchronized only after a successful **full-surface Z clear** (`count == 0`) has been duplicated. A partial Z clear is not enough to prove the whole surface valid. +Internal per-eye c64 values are written one register at a time so the authoritative mono c64 hook cannot mistake them for a new game WVP and apply head tracking twice. -During gameplay, a stereo miss does **not** fall through to the menu/theater presentation. The host may briefly retain the last already-validated frozen stereo source within its small grace window; otherwise it submits no gameplay layer. This avoids presenting a flat theater frame as if it were valid gameplay stereo. +### World scale and OpenXR units -## Eye surfaces and HUD +`VRWorldScale` converts OpenXR metres into OutRun game-world units only while building the D3D9 camera transform. `Frame.v2` eye positions remain OpenXR LOCAL-space metres. The compositor therefore never applies game-world scale a second time. -The normal game backbuffer acts as the full-resolution left eye. A second full-resolution render target plus matching depth-stencil stores the right eye. This avoids rendering directly into half-width viewports, which would distort HUD coordinates and rasterization behavior. +Rotation scaling and disabled positional tracking can change the view actually rendered, so Frame.v2 publishes the effective rendered LOCAL orientation/position rather than substituting the latest HMD pose at submit time. -Only render-target-0 draws targeting the real game backbuffer are duplicated. Offscreen render targets remain single-pass. This is intentional: blindly duplicating shadow/reflection/post-process buffers is less safe than failing closed. If runtime testing shows that a stage renders the entire main 3D scene to an unidentified offscreen target, that target must be explicitly identified and classified rather than replaying the simulation. +## Runtime resolution and render scale -Screen-space/non-world draws are copied to both full-size eyes unchanged, producing a zero-disparity HUD. A separate OpenXR HUD layer is a possible later comfort improvement, not part of the current implementation. +The x64 host treats OpenXR `recommendedImageRectWidth/Height` as the source of truth for the projection swapchain and applies the existing render-scale setting on top. -## Presentation modes +The host supports the existing `OUTRUN_VR_RENDER_SCALE` environment setting and `--render-scale` option. Desktop/backbuffer resolution is therefore not used as the final OpenXR eye-resolution contract. -- **Gameplay:** validated geometry stereo through `XrCompositionLayerProjection`. -- **Theater:** menu/pause/goal/time-up/try-again/result/startup states on a LOCAL-fixed quad anchored one metre ahead at entry. -- **Gameplay fail-closed:** validated frozen stereo only within the short grace window, otherwise no layer. Never automatic theater fall-through. +The x86 D3D9 eye surfaces still follow the game backbuffer today. Decoupling the game's internal D3D9 eye render size from the desktop is a later renderer-level optimization, not something the compositor guesses. -On `XR_SESSION_STATE_STOPPING`, pose history, matched stereo state, grace timing and the frozen stereo source are invalidated before a later resume. +## Draw classification and fail-closed rules -## Culling +The safe default remains conservative: -`VRCullingCameraSync` mirrors the render-time head-corrected camera position/look only between the render boundaries and restores it before game logic resumes. +- verified world draw to the real backbuffer: duplicate as true stereo; +- screen-space/non-world draw: duplicate identically for zero disparity; +- offscreen RT: single pass unless a specific stage is proven to render the full world there; +- active MRT or an unsafe depth/state transition: poison the current stereo frame; +- shadows/reflections/post-process: never replayed blindly. -`VRCullingUnionFov` is deliberately **off by default**. When enabled it temporarily widens the verified render-time projection to the union of both eye FOVs as a culling assist. Stereo projection itself continues to use the saved original OutRun projection. +A frame becomes stereo-active only after verified world stereo, both eye submissions, required depth synchronization and a successful real Present. -Some stage visibility decisions may still happen before D3D9 `BeginScene`. If large head turns reveal missing buildings/traffic/roadside objects, the correct fix is to locate that pre-scene visibility/queue boundary, not to execute simulation or the full scene renderer twice. +Tracked failure classes include missing latched pose, resource failure, MRT use, viewport failure, WVP/draw/state failures, restore failure, composition failure, Present failure, depth-state changes, pose-sequence mismatch, unsynchronized depth and clear failure. + +A new/replaced right-eye depth surface is considered synchronized only after a successful full-surface Z clear. A partial clear does not prove the entire surface valid. + +## HUD and presentation modes + +The normal backbuffer remains the full-resolution left-eye render target and a second full-size RT/depth surface stores the right eye. Screen-space/non-world draws are duplicated identically to both eyes, giving a zero-disparity HUD. + +A separate OpenXR HUD layer remains optional future work; it is not forced into the renderer before real-device validation. + +Presentation modes: + +- **Gameplay:** validated geometry stereo through `XrCompositionLayerProjection`. +- **Theater:** menu/pause/goal/time-up/retry/result/startup states on a LOCAL-fixed quad. +- **Gameplay fail-closed:** only validated stereo (or the existing short frozen-source grace behavior); never automatic theater substitution as fake gameplay stereo. + +On `XR_SESSION_STATE_STOPPING`, pose history, matched stereo state and frozen sources are invalidated before a later resume. ## Capture, HDR and lifecycle -The host captures the output containing the current OutRun client window. It re-finds a recreated game HWND and rebinds Desktop Duplication if the game moves to another monitor or DXGI reports `DXGI_ERROR_ACCESS_LOST`. +The verified direct path bypasses Desktop Duplication for eye transport. The fallback path still captures the output containing the current OutRun client window and rebinds after HWND/monitor changes or `DXGI_ERROR_ACCESS_LOST`. -`DuplicateOutput1` prefers FP16 scRGB and BGRA8 source formats, with legacy `DuplicateOutput` as fallback. FP16 scRGB is normalized relative to the current SDR white level; `OUTRUN_VR_SDR_WHITE_SCALE` remains available as an override. +The compositor supports SDR/scRGB conversion. `DuplicateOutput1` prefers supported FP16 scRGB/BGRA sources for fallback capture, with legacy duplication as fallback. No per-frame D3D11 `Flush()` is used. -OpenXR `XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING` is applied when `predictedDisplayTime` reaches the event's `changeTime`, rather than invalidating the coordinate contract early. +OpenXR reference-space changes are applied at their announced `changeTime` rather than invalidating the coordinate contract early. ## Performance diagnostics -True stereo approximately doubles backbuffer world/HUD draw submission and adds the final resolve/SBS composite. Offscreen passes remain single-pass. The x64 host then performs Desktop Duplication, two eye crops/color conversions and one projection submission. +True stereo approximately doubles eligible world/HUD draw submission. Offscreen passes remain single-pass unless explicitly classified. + +The x64 host records rolling p95/p99 timings for major OpenXR/capture/render stages. On a verified direct path, Desktop Duplication is no longer the eye transport bottleneck; on fallback it remains measurable separately. + +Direct-ring backpressure and event-query timeouts are also counted on the x86 side so a producer/consumer synchronization problem is distinguishable from a stereo-classification failure. + +## Isolated DXVK PoC + +Track B is intentionally separate from the native path. `tools/vr_dxvk_poc.ps1` can validate whether the 32-bit game behaves correctly with an x32 DXVK `d3d9.dll` without making DXVK part of normal VR startup. + +Probe only: + +```powershell +.\tools\vr_dxvk_poc.ps1 -GameDir 'L:\path\to\OutRun2006' -DxvkD3D9 'C:\dxvk\x32\d3d9.dll' +``` + +Temporary compatibility run: + +```powershell +.\tools\vr_dxvk_poc.ps1 -GameDir 'L:\path\to\OutRun2006' -DxvkD3D9 'C:\dxvk\x32\d3d9.dll' -Run +``` + +The script verifies both PE files are x86, backs up any existing game-directory `d3d9.dll`, collects DXVK logs, waits for the test process to exit and restores the original DLL. It does not replace `dinput8.dll` or alter wheel/multi-device/FFB configuration. -No per-frame D3D11 `Flush()` is used. The host records rolling p95/p99 timings for: +A Vulkan VR path is not promoted unless gameplay rendering, Reset/alt-tab, HDR/window behavior, input/FFB regression, latency and image quality are proven against the native path. -- `xrWaitFrame` -- Desktop Duplication capture -- eye crop/color-conversion/projection render -- `xrEndFrame` +## Reference harvest and license boundary -If performance is poor on Quest, these timings should first distinguish host/capture latency from the doubled x86 D3D9 draw cost. +See `docs/VR_REFERENCE_HARVEST.md` for the reference-to-OutRun mapping and reuse policy. + +GPL/all-rights-reserved references are design/behavior references only. Their source is not copied into this branch. Permissive code is only eligible for direct reuse when its exact license and attribution requirements are recorded; uncertain cases are independently reimplemented. ## Build @@ -227,54 +294,49 @@ cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 cmake --build build-vrhost --config Release ``` -The host pins Khronos OpenXR-SDK `release-1.1.63`. CI also builds and runs `outrun-vr-shader-smoke.exe`, which D3DCompiles the exact embedded `VSMain` and `PSMain`. +The host pins the branch's selected Khronos OpenXR SDK version. CI also builds and runs `outrun-vr-shader-smoke.exe`, which compiles the exact embedded stereo HLSL. -## Recommended Quest 3 acceptance test +Run the static regression verifier locally with: -Use VDXR as the active OpenXR runtime. For the first run, leave positional tracking disabled, `CullingUnionFov=false`, and `[VR] Stereo=true`. +```powershell +python tools\verify_vr_reference_hardening.py +``` + +## Quest 3 / VDXR acceptance test + +Use VDXR as the active OpenXR runtime. Start conservatively with positional tracking disabled, `CullingUnionFov=false` and stereo enabled. 1. Enter a race and confirm yaw/pitch/roll move the world in the correct direction. 2. Press **F10** while facing straight ahead and confirm only yaw recenters. 3. Confirm real depth separation: cockpit/near traffic should have more disparity than the horizon. -4. Confirm left/right are not swapped; small lateral head movement should give natural parallax. -5. Check HUD/text for identical, zero-disparity presentation in both eyes. -6. Pause and confirm transition to the LOCAL-fixed theater screen. +4. Confirm left/right are not swapped; small lateral head movement should produce natural parallax. +5. Confirm HUD/text are comfortable and zero-disparity. +6. Pause and confirm the LOCAL-fixed theater transition. 7. Turn roughly +/-90 degrees and look for missing buildings, roadside objects, traffic, billboards and flares. -8. Check bright sky/white UI under Windows HDR for clipping or washed-out output. +8. Check bright sky/white UI under Windows HDR for clipping or washout. 9. Verify steering, pedals, multi-device mappings and native FFB are unchanged. -10. Make the OpenXR session stop/resume and confirm no old stereo frame flashes after resume. -11. Exit the game with the HMD active and non-visible; the host should terminate cleanly. -12. If culling is the only visible problem, repeat once with `CullingUnionFov=true` and compare. - -## Expected logs +10. Stop/resume the OpenXR session and confirm no stale stereo frame flashes. +11. Exit with the HMD active/non-visible and confirm the host terminates cleanly. +12. Repeat with `CullingUnionFov=true` only if visibility/culling is the remaining problem. -Game milestones: - -```text -VR: renderer-boundary head tracking + true stereo configured; CalcCameraMatrix remains untouched -VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94) -VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) -VR renderer inject: HEAD TRACKING ACTIVE after successful VS c64 upload -VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS) -VR stereo: full-size eye surfaces ready ... -VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed -VR stereo: SBS transport active; x64 host can submit XrCompositionLayerProjection -``` +### Direct transport log expectations -Host milestones: +A successful direct path should show the logical sequence: ```text -OpenXR true stereo ready: projection ...x...x2; theater ...x... -VR presentation: true stereo projection. -VR host timing ms p95/p99: ... +D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter. +VR stereo: verified 4-slot D3D9Ex shared eye ring ready ... +Direct GPU eye ring slot ... opened ... +VR stereo: verified 4-slot direct GPU eye transport armed ... +VR stereo: TRUE STEREO active; transport=verified D3D9Ex->D3D11 ring ... ``` -If the renderer verifies/injects c64 but never logs `TRUE GEOMETRY STEREO`, inspect the world-draw classifier/current shader epoch. If true geometry stereo appears but SBS transport does not, inspect the logged Frame.v1 failure reason/right-eye state. If SBS is active but no projection is submitted, inspect Frame.v1 sequence/QPC matching and Desktop Duplication capture. +If the game device is not D3D9Ex, adapters differ, the verification texture cannot be opened/read correctly, or the ring is backpressured, direct transport must not be trusted; the log should show the reason and SBS/Desktop Duplication remains the compatibility path. ## What CI proves and what it does not -The OpenXR workflow checks both architectures, exact HLSL compilation, binary architecture/markers, Pose.v1 size and legacy field offsets, Frame.v1 size, metre-space effective-pose contract, frame publication ordering, depth fail-closed behavior, right-eye failure classification, capture revalidation ordering, resume hygiene and the no-simulation-replay invariant. +`OpenXR VR v2` builds both architectures on Windows, checks the v2 ABI/ring/LUID/probe/ACK contract, compiles the exact HLSL shader, verifies the x86/x64 PE outputs and enforces the no-simulation/input/FFB-replay invariant. -The normal repository Build continues to execute the existing wheel/FFB source verification and production FFB math tests. `vr-openxr` remains based directly on the current `wheel-ffb` merge base and must not modify wheel/FFB behavior as part of VR work. +The repository's normal Build continues to run the existing consolidated wheel/FFB source verification and production FFB math tests. VR work must not weaken those checks. -CI cannot prove Quest optics, stereo eye order, VDXR reprojection quality, object culling before `BeginScene`, a stage-specific full-world offscreen render path, Desktop Duplication latency/quality, or subjective FFB feel. Those are the remaining real-device acceptance checks. +CI cannot prove Quest optics, stereo eye order, VDXR reprojection quality, stage-specific pre-`BeginScene` culling, subjective latency, HDR appearance or subjective FFB feel. Those remain real-device acceptance items. From 60a8ffe113a47395861f5d3997386e05007c2e24 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:20:30 +0900 Subject: [PATCH 0637/1308] vr: reconstruct subsystem around explicit architecture layers --- .../apply-vr-direct-gpu-transport.yml | 30 - .github/workflows/apply-vr-host-hotfix.yml | 42 - .../apply-vr-reference-hardening.yml | 52 - .github/workflows/vr-openxr.yml | 100 +- docs/VR_ARCHITECTURE.md | 176 +++ .../d3d9/stereo_renderer.cpp} | 0 .../game/outrun_renderer.cpp} | 0 src/vr/ipc/protocol.hpp | 299 ++++ src/{hooks_vr.cpp => vr/settings.cpp} | 0 src/vr_shared.hpp | 300 +--- tools/apply_vr_direct_gpu_transport.py | 160 --- tools/apply_vr_reference_hardening.py | 312 ---- tools/fix_vr_host_interop_block.py | 80 -- tools/verify_vr_architecture.py | 86 ++ tools/verify_vr_reference_hardening.py | 85 -- vrhost/CMakeLists.txt | 33 +- vrhost/main.cpp | 538 ------- vrhost/main_compat.cpp | 727 ---------- vrhost/main_compat_v2.cpp | 1279 ----------------- vrhost/main_compat_v3.cpp | 8 - vrhost/shader_compile_patch.hpp | 62 - vrhost/shader_smoke_test.cpp | 27 - vrhost/{main_stereo.cpp => src/main.cpp} | 0 vrhost/{ => src}/stereo_shader.hpp | 0 vrhost/{ => tests}/stereo_shader_smoke.cpp | 0 25 files changed, 595 insertions(+), 3801 deletions(-) delete mode 100644 .github/workflows/apply-vr-direct-gpu-transport.yml delete mode 100644 .github/workflows/apply-vr-host-hotfix.yml delete mode 100644 .github/workflows/apply-vr-reference-hardening.yml create mode 100644 docs/VR_ARCHITECTURE.md rename src/{vr_stereo.cpp => vr/d3d9/stereo_renderer.cpp} (100%) rename src/{vr_renderer_probe.cpp => vr/game/outrun_renderer.cpp} (100%) create mode 100644 src/vr/ipc/protocol.hpp rename src/{hooks_vr.cpp => vr/settings.cpp} (100%) delete mode 100644 tools/apply_vr_direct_gpu_transport.py delete mode 100644 tools/apply_vr_reference_hardening.py delete mode 100644 tools/fix_vr_host_interop_block.py create mode 100644 tools/verify_vr_architecture.py delete mode 100644 tools/verify_vr_reference_hardening.py delete mode 100644 vrhost/main.cpp delete mode 100644 vrhost/main_compat.cpp delete mode 100644 vrhost/main_compat_v2.cpp delete mode 100644 vrhost/main_compat_v3.cpp delete mode 100644 vrhost/shader_compile_patch.hpp delete mode 100644 vrhost/shader_smoke_test.cpp rename vrhost/{main_stereo.cpp => src/main.cpp} (100%) rename vrhost/{ => src}/stereo_shader.hpp (100%) rename vrhost/{ => tests}/stereo_shader_smoke.cpp (100%) diff --git a/.github/workflows/apply-vr-direct-gpu-transport.yml b/.github/workflows/apply-vr-direct-gpu-transport.yml deleted file mode 100644 index 830cd90853..0000000000 --- a/.github/workflows/apply-vr-direct-gpu-transport.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: Apply VR direct GPU transport - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_direct_gpu_transport.py' - - '.github/workflows/apply-vr-direct-gpu-transport.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - run: python3 tools/apply_vr_direct_gpu_transport.py - - run: git diff --check - - name: Commit source changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+thp32tt@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_stereo.cpp vrhost/main_stereo.cpp - git commit -m 'vr: add direct gpu eye transport' - git push origin HEAD:vr-openxr diff --git a/.github/workflows/apply-vr-host-hotfix.yml b/.github/workflows/apply-vr-host-hotfix.yml deleted file mode 100644 index 127a6ea7da..0000000000 --- a/.github/workflows/apply-vr-host-hotfix.yml +++ /dev/null @@ -1,42 +0,0 @@ -name: Apply VR host hotfix - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/fix_vr_host_interop_block.py' - - '.github/workflows/apply-vr-host-hotfix.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - run: python3 tools/fix_vr_host_interop_block.py - - name: Verify normalized source - run: | - python3 - <<'PY' - from pathlib import Path - s = Path('vrhost/main_stereo.cpp').read_text(encoding='utf-8') - if r'\n bool ServiceInteropProbe' in s: - raise SystemExit('literal newline escapes remain in ServiceInteropProbe') - for marker in ('bool ServiceInteropProbe(', 'void AckDirectFrame(', 'interop verification pixel passed'): - if marker not in s: - raise SystemExit(f'missing {marker}') - PY - git diff --check - - name: Commit host fix - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+thp32tt@users.noreply.github.com' - git add vrhost/main_stereo.cpp - if git diff --cached --quiet; then exit 0; fi - git commit -m 'vr: fix host interop probe source formatting' - git push origin HEAD:vr-openxr diff --git a/.github/workflows/apply-vr-reference-hardening.yml b/.github/workflows/apply-vr-reference-hardening.yml deleted file mode 100644 index 74d0d7a449..0000000000 --- a/.github/workflows/apply-vr-reference-hardening.yml +++ /dev/null @@ -1,52 +0,0 @@ -name: Apply VR reference hardening - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_reference_hardening.py' - - '.github/workflows/apply-vr-reference-hardening.yml' - -permissions: - contents: write - -jobs: - apply: - if: github.actor != 'github-actions[bot]' - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Validate patcher - run: python3 -m py_compile tools/apply_vr_reference_hardening.py - - name: Apply hardening - run: python3 tools/apply_vr_reference_hardening.py - - name: Verify key contracts - run: | - python3 - <<'PY' - from pathlib import Path - checks = { - 'src/vr_shared.hpp': ['SharedRenderFrameRing', 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', 'clientInteropProbeHandle', 'hostDirectConsumedFrameId'], - 'src/vr_stereo.cpp': ['QueryGameAdapterLuid', 'DirectInteropProbeToken', 'verified 4-slot D3D9Ex shared eye ring', 'ResolveDirectTransport(device, pendingFrameId)'], - 'vrhost/main_stereo.cpp': ['ServiceInteropProbe', 'AckDirectFrame', 'SharedRenderFrameRing', 'RenderFrameDirectSlotIndex'], - } - for name, markers in checks.items(): - text = Path(name).read_text(encoding='utf-8') - for marker in markers: - if marker not in text: - raise SystemExit(f'{name}: missing {marker}') - PY - - run: git diff --check - - name: Commit source changes - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+thp32tt@users.noreply.github.com' - git add src/vr_shared.hpp src/vr_stereo.cpp src/vr_renderer_probe.cpp src/hooks_vr.cpp vrhost/main_stereo.cpp - if git diff --cached --quiet; then - echo 'No source changes required.' - exit 0 - fi - git commit -m 'vr: harden interop and frame transport' - git push origin HEAD:vr-openxr diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 43e5e8aa2e..5b28b29344 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -1,81 +1,36 @@ -name: OpenXR VR v2 +name: OpenXR VR architecture on: push: branches: [ vr-openxr ] paths: - - 'src/hooks_vr.cpp' - - 'src/vr_renderer_probe.cpp' - - 'src/vr_stereo.cpp' + - 'src/vr/**' - 'src/vr_shared.hpp' - - 'src/overlay/notifications.hpp' - - 'src/overlay/update_check.cpp' - 'cmake.toml' - 'vrhost/**' - - 'tools/verify_vr_reference_hardening.py' + - 'tools/verify_vr_architecture.py' + - 'docs/VR_ARCHITECTURE.md' - '.github/workflows/vr-openxr.yml' pull_request: paths: - - 'src/hooks_vr.cpp' - - 'src/vr_renderer_probe.cpp' - - 'src/vr_stereo.cpp' + - 'src/vr/**' - 'src/vr_shared.hpp' - - 'src/overlay/notifications.hpp' - - 'src/overlay/update_check.cpp' - 'cmake.toml' - 'vrhost/**' - - 'tools/verify_vr_reference_hardening.py' + - 'tools/verify_vr_architecture.py' + - 'docs/VR_ARCHITECTURE.md' - '.github/workflows/vr-openxr.yml' jobs: game-x86: runs-on: windows-2022 steps: - - name: Checkout - uses: actions/checkout@v4 + - uses: actions/checkout@v4 with: submodules: recursive - - name: Verify VR v2 render and transport contract - shell: pwsh - run: | - $hooks = Get-Content src/hooks_vr.cpp -Raw - if ($hooks.Contains('CalcCameraMatrixHook') -or $hooks.Contains('d3dmatrix140 =')) { throw 'legacy camera mutation returned' } - foreach ($marker in @('CalcCameraMatrix remains untouched','VRStereo','VRCullingCameraSync','VRCullingUnionFov','Pose.v2','Frame.v2')) { - if (-not $hooks.Contains($marker)) { throw "missing VR hook marker: $marker" } - } - - $renderer = Get-Content src/vr_renderer_probe.cpp -Raw - foreach ($marker in @('BeginSceneVtableIndex = 41','EndSceneVtableIndex = 42','frame-latched c64 WVP injection armed','GetLatchedStereoFrame','Frame.v2 positions are OpenXR LOCAL-space metres','eyeOffset is already head-local metres')) { - if (-not $renderer.Contains($marker)) { throw "missing renderer marker: $marker" } - } - $effectiveStart = $renderer.IndexOf('Frame.v2 positions are OpenXR LOCAL-space metres') - $effectiveEnd = if ($effectiveStart -ge 0) { $renderer.IndexOf('const float w =', $effectiveStart) } else { -1 } - if ($effectiveStart -lt 0 -or $effectiveEnd -lt 0) { throw 'effective pose block not found' } - if ($renderer.Substring($effectiveStart, $effectiveEnd - $effectiveStart).Contains('* Settings::VRWorldScale')) { throw 'OpenXR effective pose must remain in metres' } - - $shared = Get-Content src/vr_shared.hpp -Raw - foreach ($marker in @( - 'SharedProtocolVersion = 2','RenderFrameProtocolVersion = 2','RenderFrameRingSize = 4', - 'static_assert(sizeof(SharedPoseState) == 280)','offsetof(SharedPoseState, hostAdapterLuidLow) == 120', - 'offsetof(SharedPoseState, runtimeName) == 152','offsetof(SharedPoseState, reserved) == 216', - 'static_assert(sizeof(SharedRenderFrameState) == 256)','static_assert(sizeof(SharedRenderFrameRing) == 1056)', - 'HostAdapterLuidValid','clientAdapterLuidLow','clientInteropProbeHandle','hostInteropProbeAckToken','hostDirectConsumedFrameId', - 'RenderFrameDirectSlotIndex','SharedRenderFrameRing')) { - if (-not $shared.Contains($marker)) { throw "missing VR v2 ABI marker: $marker" } - } - - $stereo = Get-Content src/vr_stereo.cpp -Raw - foreach ($marker in @( - 'Simulation, input, timers, native FFB','PublishRenderFrame','SharedRenderFrameRing', - 'QueryGameAdapterLuid','IDirect3DDevice9Ex','GetAdapterLUID','DirectInteropProbeToken', - 'D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B)','RenderFrameRingSize','RenderFrameDirectSlotIndex', - 'hostDirectConsumedFrameId','ResolveDirectTransport(device, pendingFrameId)', - 'SBS/Desktop Duplication fallback','StereoFailurePoseSequenceMismatch')) { - if (-not $stereo.Contains($marker)) { throw "missing stereo hardening marker: $marker" } - } - if ($stereo.Contains('ReadStereoSnapshot')) { throw 'stereo renderer must not resample shared pose per draw' } - if ($stereo.Contains('Game::ModeControl()') -or $stereo.Contains('Game::EventControl()') -or $stereo.Contains('WheelFFB_ServiceSafety')) { throw 'stereo renderer must never execute simulation/input/FFB' } + - name: Verify VR architecture boundaries + run: python tools/verify_vr_architecture.py - name: Configure Win32 VR build shell: cmd @@ -83,7 +38,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Apply existing dependency workarounds + - name: Apply dependency workarounds shell: pwsh run: | (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj @@ -108,46 +63,21 @@ jobs: $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x014C) { throw 'expected x86 DLL' } - - name: Package game artifact - shell: pwsh - run: | - New-Item -ItemType Directory -Force build-vr-game/package | Out-Null - Copy-Item build-vr-game/bin/dinput8.dll build-vr-game/package/dinput8.dll - Copy-Item OutRun2006Tweaks.ini build-vr-game/package/OutRun2006Tweaks.ini - Copy-Item OutRun2006Tweaks.lods.ini build-vr-game/package/OutRun2006Tweaks.lods.ini - Copy-Item VR_OPENXR.md build-vr-game/package/VR_OPENXR.md - - uses: actions/upload-artifact@v4 with: name: outrun2006-vr-x86 - path: build-vr-game/package + path: build-vr-game/bin/dinput8.dll if-no-files-found: error host-x64: runs-on: windows-2022 steps: - - name: Checkout - uses: actions/checkout@v4 + - uses: actions/checkout@v4 with: submodules: recursive - - name: Verify OpenXR host v2 contract - shell: pwsh - run: | - $src = Get-Content vrhost/main_stereo.cpp -Raw - foreach ($marker in @( - 'recommendedImageRectWidth','ReadRenderScale','OUTRUN_VR_RENDER_SCALE','--render-scale', - 'RenderFrameReader','SharedRenderFrameRing','ServiceInteropProbe','OpenSharedResource', - 'clientAdapterLuidLow','AckDirectFrame','RenderFrameDirectSlotIndex','CommitDirectStereoSource', - 'XrCompositionLayerProjection','before.eye[eye].orientation','before.eye[eye].position', - 'RenderTheater','xrRequestExitSession','pendingReferenceSpaceChangeTime','HostTimings')) { - if (-not $src.Contains($marker)) { throw "missing host v2 marker: $marker" } - } - if ($src.Contains('context_->Flush()')) { throw 'per-frame D3D11 Flush must not return' } - $shader = Get-Content vrhost/stereo_shader.hpp -Raw - foreach ($marker in @('SrgbToLinear','SourceIsScRgb','linearColor')) { - if (-not $shader.Contains($marker)) { throw "missing color-space marker: $marker" } - } + - name: Verify VR architecture boundaries + run: python tools/verify_vr_architecture.py - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 diff --git a/docs/VR_ARCHITECTURE.md b/docs/VR_ARCHITECTURE.md new file mode 100644 index 0000000000..e9aff59815 --- /dev/null +++ b/docs/VR_ARCHITECTURE.md @@ -0,0 +1,176 @@ +# OpenXR VR architecture + +This document is the source-of-truth architecture for the `vr-openxr` branch. + +## Decision + +The VR prototype is **not** being rewritten from zero. The OutRun-specific renderer facts that were independently verified are expensive, high-value assets. They are retained. The prototype's file layout, compatibility history, one-shot patchers and mixed ownership are not assets and are being removed. + +The project therefore follows a **clean structural reconstruction**: + +1. keep the current `wheel-ffb` behavior untouched; +2. keep verified OutRun renderer boundaries and stereo invariants; +3. move all active VR game-side code under `src/vr/`; +4. keep the x64 OpenXR host under `vrhost/src/` and tests under `vrhost/tests/`; +5. isolate transport choices from the game-specific renderer; +6. remove dead host generations and one-shot source patch workflows; +7. change protocol semantics only in a separately testable step. + +This is deliberately different from continuing a patch chain and deliberately different from discarding working reverse engineering. + +## Layers + +```text +OutRun game / wheel / input / native FFB + | + | no simulation replay from VR + v +src/vr/game/ + OutRun renderer adapter + - verified WorldView / Projection globals + - VS c64..c67 boundary + - frame-latched head pose + - optional render-only culling camera sync + | + v +src/vr/d3d9/ + D3D9 stereo renderer + - state tracking and draw classification + - left/right world draw submission + - zero-disparity non-world/UI duplication + - fail-closed frame validation + | + +----------------------------+ + | | + v v + native shared transport SBS fallback transport + D3D9Ex -> D3D11 Present -> Desktop Duplication + verified LUID + probe diagnostic/compatibility path + 4-slot producer queue + | | + +-------------+--------------+ + v +src/vr/ipc/ + explicit game/host frame and pose contract + | + v +vrhost/src/ + x64 OpenXR host + - XR runtime/session/frame loop + - XR-required D3D11 adapter/device + - pose publication and frame matching + - transport consumption + - projection/theater composition + | + v + Quest / VDXR +``` + +## Non-negotiable renderer invariants + +The following are preserved across refactors unless new runtime evidence disproves them: + +- the authoritative OutRun world transform is the verified VS c64..c67 upload corresponding to `Transpose(WorldView * Projection)`; +- one pose is latched for the complete game frame; additional `BeginScene` calls before the same `Present` reuse it; +- simulation, input, timers and native FFB run once; +- only GPU draw submission is duplicated for the second eye; +- an unclassified or unsafe world pass fails closed rather than replaying the game renderer; +- the OpenXR compositor submits the pose/FOV that actually rendered the accepted texture, not an unrelated newer pose; +- reset/session-generation changes invalidate stale transport resources and frame history. + +## Transport policy + +Transport is a backend, not part of the OutRun renderer contract. + +### Native shared transport + +Preferred only after runtime verification succeeds: + +1. host obtains the D3D11 adapter LUID required by OpenXR; +2. game proves a compatible D3D9Ex device/adapter; +3. adapter LUIDs match; +4. a small shared verification texture is created and read correctly on D3D11; +5. the host acknowledges that exact probe generation; +6. a multi-slot eye-texture queue becomes eligible. + +The producer must finish D3D9 work before publishing a slot, and it must not reuse a slot until the consumer acknowledges it. The current four-slot event-query/ACK design is retained as the reference implementation while this layer is separated from the stereo hook code. + +D3D9Ex availability is **not assumed**. Classic D3D9 games may not expose an Ex device, and converting a legacy game wholesale to D3D9Ex can have compatibility consequences. Failure of the probe is a normal backend-selection result, not a renderer failure. + +### Desktop Duplication fallback + +Desktop Duplication remains a fallback and diagnostics path. It must never define the stereo renderer architecture. Frame metadata is read before capture and revalidated after capture so an image cannot be paired with a different pose/frame. + +### DXVK track + +DXVK/OpenXR is an isolated research track. It is not allowed to silently replace the native Windows path. Promotion requires measured Quest/VDXR latency, frame pacing, image quality and compatibility results. A DXVK fork can be useful for old D3D9 games, but it moves a large part of the graphics stack into project maintenance scope. + +## Protocol policy + +Protocol v2 remains in use during this structural move so architecture bugs are not mixed with wire-format bugs. It has known design debt: + +- host-owned and client-owned fields share one broad state structure; +- eye orientation and direct-transport metadata still use compatibility/reserved storage; +- ownership is not expressed as strongly as it should be. + +The next protocol revision should split ownership explicitly: + +```text +HostState host writer -> game reader +ClientState game writer -> host reader +FrameRing game producer -> host consumer +AckState host consumer -> game producer +``` + +A future v3 should give eye pose/FOV, adapter identity, probe state, per-slot frame descriptors and ACKs named fields rather than hiding them in compatibility storage. That change should happen only after the reorganized v2 code passes the current Windows CI and a Quest/VDXR smoke run. + +## Source layout + +```text +src/vr/ + settings.cpp settings/bootstrap only + game/outrun_renderer.cpp OutRun-specific camera/WVP adapter + d3d9/stereo_renderer.cpp D3D9 stereo hook/backend + ipc/protocol.hpp cross-bitness wire contract +src/vr_shared.hpp temporary compatibility include only + +vrhost/ + src/main.cpp current host implementation entrypoint + src/stereo_shader.hpp + tests/stereo_shader_smoke.cpp +``` + +`src/vr_shared.hpp` exists only to avoid mixing an include migration with the first structural move. New VR code must include `vr/ipc/protocol.hpp` directly. + +The current host and D3D9 backend are still large translation units after the first move. They are now in the correct ownership layers and can be decomposed without changing behavior. The intended next extraction boundaries are: + +- game side: `pose_client`, `stereo_projection`, `draw_classifier`, `transport_d3d9ex`, `transport_sbs`, diagnostics; +- host side: `openxr_runtime`, `d3d11_context`, `bridge`, `shared_frame_source`, `desktop_dup_source`, `compositor`, timing/config. + +Those extractions should be behavior-preserving and compiled after each step. + +## Reference lessons used + +The architecture follows lessons that recur across mature VR injectors rather than copying their code: + +- separate reusable VR/runtime infrastructure from game/engine adapters; +- keep graphics backends isolated from runtime lifecycle; +- make render timing and the render-pose/submission-pose relationship explicit; +- treat HUD/UI and depth as distinct rendering concerns; +- keep fallback transports behind an interface rather than allowing them to shape the main renderer. + +The reference harvest remains in `docs/VR_REFERENCE_HARVEST.md`. License-incompatible code is not copied. + +## CI contract + +CI must prove at minimum: + +- Win32 game DLL compiles and still contains the verified VR hooks; +- x64 OpenXR host compiles; +- exact compositor HLSL compiles; +- no VR renderer path calls the game simulation or native FFB service; +- dead prototype entrypoints and one-shot source mutation workflows do not return; +- native transport keeps LUID/probe/ring checks; +- host keeps both direct-source and Desktop Duplication paths until real-device testing justifies removing one. + +CI cannot prove Quest optics, eye order, culling completeness, reprojection quality or transport latency. Those remain real-device acceptance tests. diff --git a/src/vr_stereo.cpp b/src/vr/d3d9/stereo_renderer.cpp similarity index 100% rename from src/vr_stereo.cpp rename to src/vr/d3d9/stereo_renderer.cpp diff --git a/src/vr_renderer_probe.cpp b/src/vr/game/outrun_renderer.cpp similarity index 100% rename from src/vr_renderer_probe.cpp rename to src/vr/game/outrun_renderer.cpp diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp new file mode 100644 index 0000000000..cb25fe4e99 --- /dev/null +++ b/src/vr/ipc/protocol.hpp @@ -0,0 +1,299 @@ +#pragma once + +#include +#include + +namespace OutRunVR +{ + inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v2"; + inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian + inline constexpr std::uint32_t SharedProtocolVersion = 2; + + inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v2"; + inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' + inline constexpr std::uint32_t RenderFrameProtocolVersion = 2; + inline constexpr std::uint32_t RenderFrameRingSize = 4; + inline constexpr std::size_t PackedEyeOrientationOffset = 48; + inline constexpr std::size_t PackedEyeOrientationBytes = 16; + + enum SharedFlags : std::uint32_t + { + HostAlive = 1u << 0, + OrientationValid = 1u << 1, + PositionValid = 1u << 2, + SessionVisible = 1u << 3, + SessionFocused = 1u << 4, + StereoViewsValid = 1u << 5, + StereoEyeOrientationValid = 1u << 6, + HostShouldRender = 1u << 7, + HostDirectGpuTransport = 1u << 8, + HostDirectGpuReady = 1u << 9, + HostAdapterLuidValid = 1u << 10, + }; + + inline constexpr std::uint32_t ClientHeartbeatIndex = 0; + inline constexpr std::uint32_t ClientFlagsIndex = 1; + inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; + inline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; + inline constexpr std::uint32_t ClientPresentationModeIndex = 4; + inline constexpr std::uint32_t ClientGameStateIndex = 5; + inline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; + inline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; + inline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; + inline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; + inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; + inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; + inline constexpr std::uint32_t ClientStereoStateIndex = 12; + inline constexpr std::uint32_t ClientStereoFrameIndex = 13; + inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; + inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; + // Source-compatibility alias only. Slot 14 remains backbuffer width; + // exact presentation timing is transported by Frame.v1::presentQpc. + inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; + + enum ClientPresentationMode : std::uint32_t + { + PresentationUnknown = 0, + PresentationGameplay = 1, + PresentationTheater = 2, + }; + + enum ClientStereoState : std::uint32_t + { + StereoDisabled = 0, + StereoSbsActive = 1, + StereoSbsFallbackMono = 2, + }; + + enum ClientTelemetryFlags : std::uint32_t + { + ClientHookAlive = 1u << 0, + ClientHostPoseValid = 1u << 1, + ClientPoseApplied = 1u << 2, + ClientAutoEnabled = 1u << 3, + ClientRendererWvpVerified = 1u << 4, + ClientRendererPoseInjected = 1u << 5, + ClientRendererMatrixPrepared = 1u << 6, + ClientRendererUploadFailed = 1u << 7, + ClientCullingCameraSynced = 1u << 8, + ClientFrameCompleted = 1u << 9, + ClientStereoActive = 1u << 10, + ClientStereoWorldDraw = 1u << 11, + ClientStereoDrawDuplicated = 1u << 12, + }; + + enum RenderFrameFlags : std::uint32_t + { + RenderFrameStereoComplete = 1u << 0, + RenderFrameWorldStereo = 1u << 1, + RenderFrameDrawDuplicated = 1u << 2, + RenderFrameEffectivePoseValid = 1u << 3, + RenderFramePresentInFlight = 1u << 4, + RenderFrameDirectGpuTransport = 1u << 5, + }; + + // Frame.v1 reserved-word extension. The 256-byte ABI stays unchanged. + inline constexpr std::uint32_t RenderFrameDirectLeftHandleIndex = 0; + inline constexpr std::uint32_t RenderFrameDirectRightHandleIndex = 1; + inline constexpr std::uint32_t RenderFrameDirectWidthIndex = 2; + inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3; + inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4; + inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5; + inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6; + + enum StereoFailureReason : std::uint32_t + { + StereoFailureNone = 0, + StereoFailureMissingLatchedPose = 1, + StereoFailureResourceUnavailable = 2, + StereoFailureMrtActive = 3, + StereoFailureViewportUnavailable = 4, + StereoFailureLeftWvpUploadFailed = 5, + StereoFailureLeftDrawFailed = 6, + StereoFailureRightStateFailed = 7, + StereoFailureRightWvpUploadFailed = 8, + StereoFailureRightDrawFailed = 9, + StereoFailureRestoreFailed = 10, + StereoFailureComposeFailed = 11, + StereoFailurePresentFailed = 12, + StereoFailureDepthStateChanged = 13, + StereoFailurePoseSequenceMismatch = 14, + StereoFailureDepthUnsynchronized = 15, + StereoFailureClearFailed = 16, + StereoFailureWorldClassificationFailed = 17, + StereoFailureStencilUnsynchronized = 18, + StereoFailureOffscreenWorld = 19, + StereoFailureOcclusionQueryActive = 20, + }; + +#pragma pack(push, 4) + struct SharedFov + { + float angleLeft; + float angleRight; + float angleUp; + float angleDown; + }; + + struct SharedPoseState + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + volatile std::uint32_t sequence; + volatile std::uint32_t hostPid; + volatile std::uint32_t clientPid; + volatile std::uint32_t flags; + volatile std::uint32_t heartbeat; + std::int64_t sampleQpc; + float orientation[4]; + float position[3]; + volatile std::uint32_t clientStereoPoseSequence; + SharedFov eyeFov[2]; + std::uint32_t recommendedWidth[2]; + std::uint32_t recommendedHeight[2]; + std::uint32_t hostAdapterLuidLow; + std::uint32_t hostAdapterLuidHigh; + volatile std::uint32_t clientAdapterLuidLow; + volatile std::uint32_t clientAdapterLuidHigh; + volatile std::uint32_t clientInteropProbeHandle; + volatile std::uint32_t clientInteropProbeToken; + volatile std::uint32_t hostInteropProbeAckToken; + volatile std::uint32_t hostDirectConsumedFrameId; + char runtimeName[64]; + std::uint32_t reserved[16]; + }; + + struct SharedRenderEye + { + float orientation[4]; + float position[3]; + float reserved0; + SharedFov fov; + }; + + struct SharedRenderFrameState + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + volatile std::uint32_t sequence; + volatile std::uint32_t clientPid; + std::uint32_t state; + std::uint32_t frameId; + std::uint32_t sourcePoseSequence; + std::uint32_t presentationMode; + std::uint32_t flags; + std::uint32_t failureReason; + std::uint32_t backbufferWidth; + std::uint32_t backbufferHeight; + std::int64_t presentQpc; + SharedRenderEye eye[2]; + std::uint32_t reserved[25]; + }; + + struct SharedRenderFrameRing + { + std::uint32_t magic; + std::uint32_t protocolVersion; + std::uint32_t structSize; + std::uint32_t slotCount; + volatile std::uint32_t publishSequence; + volatile std::uint32_t latestSlot; + volatile std::uint32_t clientPid; + std::uint32_t reserved0; + SharedRenderFrameState slots[RenderFrameRingSize]; + }; +#pragma pack(pop) + + static_assert(sizeof(SharedFov) == 16); + static_assert(sizeof(SharedPoseState) == 280); + static_assert(offsetof(SharedPoseState, recommendedWidth) == 104); + static_assert(offsetof(SharedPoseState, recommendedHeight) == 112); + static_assert(offsetof(SharedPoseState, hostAdapterLuidLow) == 120); + static_assert(offsetof(SharedPoseState, runtimeName) == 152); + static_assert(offsetof(SharedPoseState, reserved) == 216); + static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64); + static_assert(sizeof(SharedRenderEye) == 48); + static_assert(sizeof(SharedRenderFrameState) == 256); + static_assert(sizeof(SharedRenderFrameRing) == 1056); +} + +namespace OutRunVRRenderer +{ + using OutRunVR::SharedMemoryName; + using OutRunVR::SharedMagic; + using OutRunVR::SharedProtocolVersion; + using OutRunVR::SharedPoseState; + using OutRunVR::SharedFov; + using OutRunVR::HostAlive; + using OutRunVR::OrientationValid; + using OutRunVR::PositionValid; + using OutRunVR::StereoViewsValid; + using OutRunVR::StereoEyeOrientationValid; + using OutRunVR::SessionVisible; + using OutRunVR::HostShouldRender; + using OutRunVR::ClientHeartbeatIndex; + using OutRunVR::ClientFlagsIndex; + using OutRunVR::ClientLastAngleBitsIndex; + using OutRunVR::HostReferenceSpaceGenerationIndex; + using OutRunVR::ClientPresentationModeIndex; + using OutRunVR::ClientGameStateIndex; + using OutRunVR::HostEyeOffsetLeftXIndex; + using OutRunVR::HostEyeOffsetLeftYIndex; + using OutRunVR::HostEyeOffsetLeftZIndex; + using OutRunVR::HostEyeOffsetRightXIndex; + using OutRunVR::HostEyeOffsetRightYIndex; + using OutRunVR::HostEyeOffsetRightZIndex; + using OutRunVR::ClientStereoStateIndex; + using OutRunVR::ClientStereoFrameIndex; + using OutRunVR::ClientStereoPresentQpcLowIndex; + using OutRunVR::ClientStereoBackbufferWidthIndex; + using OutRunVR::ClientStereoBackbufferHeightIndex; + using OutRunVR::ClientPresentationMode; + using OutRunVR::PresentationUnknown; + using OutRunVR::PresentationGameplay; + using OutRunVR::PresentationTheater; + using OutRunVR::StereoDisabled; + using OutRunVR::StereoSbsActive; + using OutRunVR::StereoSbsFallbackMono; + using OutRunVR::ClientHookAlive; + using OutRunVR::ClientHostPoseValid; + using OutRunVR::ClientPoseApplied; + using OutRunVR::ClientAutoEnabled; + using OutRunVR::ClientRendererWvpVerified; + using OutRunVR::ClientRendererPoseInjected; + using OutRunVR::ClientRendererMatrixPrepared; + using OutRunVR::ClientRendererUploadFailed; + using OutRunVR::ClientCullingCameraSynced; + using OutRunVR::ClientFrameCompleted; + using OutRunVR::ClientStereoActive; + using OutRunVR::ClientStereoWorldDraw; + using OutRunVR::ClientStereoDrawDuplicated; + + struct LatchedStereoFrame + { + bool valid = false; + std::uint32_t poseSequence = 0; + SharedFov eyeFov[2]{}; + float eyeOffset[2][3]{}; + float eyeOrientation[2][4]{}; + float effectiveEyeOrientation[2][4]{}; + float effectiveEyePosition[2][3]{}; + }; + + bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetRendererBaseProjection(float outMatrix[16]); + bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, + std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial); + std::uint64_t GetBeginSceneCallCount(); + void NotifyGamePresent(); + void NotifyGameReset(); +} + +namespace OutRunVRStereo +{ + bool IsInternalStereoPassActive(); + bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); +} diff --git a/src/hooks_vr.cpp b/src/vr/settings.cpp similarity index 100% rename from src/hooks_vr.cpp rename to src/vr/settings.cpp diff --git a/src/vr_shared.hpp b/src/vr_shared.hpp index cb25fe4e99..8141903c6e 100644 --- a/src/vr_shared.hpp +++ b/src/vr_shared.hpp @@ -1,299 +1,5 @@ #pragma once -#include -#include - -namespace OutRunVR -{ - inline constexpr wchar_t SharedMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Pose.v2"; - inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // 'ORVR' in little endian - inline constexpr std::uint32_t SharedProtocolVersion = 2; - - inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\OutRun2006Tweaks.VR.Frame.v2"; - inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // 'ORVF' - inline constexpr std::uint32_t RenderFrameProtocolVersion = 2; - inline constexpr std::uint32_t RenderFrameRingSize = 4; - inline constexpr std::size_t PackedEyeOrientationOffset = 48; - inline constexpr std::size_t PackedEyeOrientationBytes = 16; - - enum SharedFlags : std::uint32_t - { - HostAlive = 1u << 0, - OrientationValid = 1u << 1, - PositionValid = 1u << 2, - SessionVisible = 1u << 3, - SessionFocused = 1u << 4, - StereoViewsValid = 1u << 5, - StereoEyeOrientationValid = 1u << 6, - HostShouldRender = 1u << 7, - HostDirectGpuTransport = 1u << 8, - HostDirectGpuReady = 1u << 9, - HostAdapterLuidValid = 1u << 10, - }; - - inline constexpr std::uint32_t ClientHeartbeatIndex = 0; - inline constexpr std::uint32_t ClientFlagsIndex = 1; - inline constexpr std::uint32_t ClientLastAngleBitsIndex = 2; - inline constexpr std::uint32_t HostReferenceSpaceGenerationIndex = 3; - inline constexpr std::uint32_t ClientPresentationModeIndex = 4; - inline constexpr std::uint32_t ClientGameStateIndex = 5; - inline constexpr std::uint32_t HostEyeOffsetLeftXIndex = 6; - inline constexpr std::uint32_t HostEyeOffsetLeftYIndex = 7; - inline constexpr std::uint32_t HostEyeOffsetLeftZIndex = 8; - inline constexpr std::uint32_t HostEyeOffsetRightXIndex = 9; - inline constexpr std::uint32_t HostEyeOffsetRightYIndex = 10; - inline constexpr std::uint32_t HostEyeOffsetRightZIndex = 11; - inline constexpr std::uint32_t ClientStereoStateIndex = 12; - inline constexpr std::uint32_t ClientStereoFrameIndex = 13; - inline constexpr std::uint32_t ClientStereoBackbufferWidthIndex = 14; - inline constexpr std::uint32_t ClientStereoBackbufferHeightIndex = 15; - // Source-compatibility alias only. Slot 14 remains backbuffer width; - // exact presentation timing is transported by Frame.v1::presentQpc. - inline constexpr std::uint32_t ClientStereoPresentQpcLowIndex = ClientStereoBackbufferWidthIndex; - - enum ClientPresentationMode : std::uint32_t - { - PresentationUnknown = 0, - PresentationGameplay = 1, - PresentationTheater = 2, - }; - - enum ClientStereoState : std::uint32_t - { - StereoDisabled = 0, - StereoSbsActive = 1, - StereoSbsFallbackMono = 2, - }; - - enum ClientTelemetryFlags : std::uint32_t - { - ClientHookAlive = 1u << 0, - ClientHostPoseValid = 1u << 1, - ClientPoseApplied = 1u << 2, - ClientAutoEnabled = 1u << 3, - ClientRendererWvpVerified = 1u << 4, - ClientRendererPoseInjected = 1u << 5, - ClientRendererMatrixPrepared = 1u << 6, - ClientRendererUploadFailed = 1u << 7, - ClientCullingCameraSynced = 1u << 8, - ClientFrameCompleted = 1u << 9, - ClientStereoActive = 1u << 10, - ClientStereoWorldDraw = 1u << 11, - ClientStereoDrawDuplicated = 1u << 12, - }; - - enum RenderFrameFlags : std::uint32_t - { - RenderFrameStereoComplete = 1u << 0, - RenderFrameWorldStereo = 1u << 1, - RenderFrameDrawDuplicated = 1u << 2, - RenderFrameEffectivePoseValid = 1u << 3, - RenderFramePresentInFlight = 1u << 4, - RenderFrameDirectGpuTransport = 1u << 5, - }; - - // Frame.v1 reserved-word extension. The 256-byte ABI stays unchanged. - inline constexpr std::uint32_t RenderFrameDirectLeftHandleIndex = 0; - inline constexpr std::uint32_t RenderFrameDirectRightHandleIndex = 1; - inline constexpr std::uint32_t RenderFrameDirectWidthIndex = 2; - inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3; - inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4; - inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5; - inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6; - - enum StereoFailureReason : std::uint32_t - { - StereoFailureNone = 0, - StereoFailureMissingLatchedPose = 1, - StereoFailureResourceUnavailable = 2, - StereoFailureMrtActive = 3, - StereoFailureViewportUnavailable = 4, - StereoFailureLeftWvpUploadFailed = 5, - StereoFailureLeftDrawFailed = 6, - StereoFailureRightStateFailed = 7, - StereoFailureRightWvpUploadFailed = 8, - StereoFailureRightDrawFailed = 9, - StereoFailureRestoreFailed = 10, - StereoFailureComposeFailed = 11, - StereoFailurePresentFailed = 12, - StereoFailureDepthStateChanged = 13, - StereoFailurePoseSequenceMismatch = 14, - StereoFailureDepthUnsynchronized = 15, - StereoFailureClearFailed = 16, - StereoFailureWorldClassificationFailed = 17, - StereoFailureStencilUnsynchronized = 18, - StereoFailureOffscreenWorld = 19, - StereoFailureOcclusionQueryActive = 20, - }; - -#pragma pack(push, 4) - struct SharedFov - { - float angleLeft; - float angleRight; - float angleUp; - float angleDown; - }; - - struct SharedPoseState - { - std::uint32_t magic; - std::uint32_t protocolVersion; - std::uint32_t structSize; - volatile std::uint32_t sequence; - volatile std::uint32_t hostPid; - volatile std::uint32_t clientPid; - volatile std::uint32_t flags; - volatile std::uint32_t heartbeat; - std::int64_t sampleQpc; - float orientation[4]; - float position[3]; - volatile std::uint32_t clientStereoPoseSequence; - SharedFov eyeFov[2]; - std::uint32_t recommendedWidth[2]; - std::uint32_t recommendedHeight[2]; - std::uint32_t hostAdapterLuidLow; - std::uint32_t hostAdapterLuidHigh; - volatile std::uint32_t clientAdapterLuidLow; - volatile std::uint32_t clientAdapterLuidHigh; - volatile std::uint32_t clientInteropProbeHandle; - volatile std::uint32_t clientInteropProbeToken; - volatile std::uint32_t hostInteropProbeAckToken; - volatile std::uint32_t hostDirectConsumedFrameId; - char runtimeName[64]; - std::uint32_t reserved[16]; - }; - - struct SharedRenderEye - { - float orientation[4]; - float position[3]; - float reserved0; - SharedFov fov; - }; - - struct SharedRenderFrameState - { - std::uint32_t magic; - std::uint32_t protocolVersion; - std::uint32_t structSize; - volatile std::uint32_t sequence; - volatile std::uint32_t clientPid; - std::uint32_t state; - std::uint32_t frameId; - std::uint32_t sourcePoseSequence; - std::uint32_t presentationMode; - std::uint32_t flags; - std::uint32_t failureReason; - std::uint32_t backbufferWidth; - std::uint32_t backbufferHeight; - std::int64_t presentQpc; - SharedRenderEye eye[2]; - std::uint32_t reserved[25]; - }; - - struct SharedRenderFrameRing - { - std::uint32_t magic; - std::uint32_t protocolVersion; - std::uint32_t structSize; - std::uint32_t slotCount; - volatile std::uint32_t publishSequence; - volatile std::uint32_t latestSlot; - volatile std::uint32_t clientPid; - std::uint32_t reserved0; - SharedRenderFrameState slots[RenderFrameRingSize]; - }; -#pragma pack(pop) - - static_assert(sizeof(SharedFov) == 16); - static_assert(sizeof(SharedPoseState) == 280); - static_assert(offsetof(SharedPoseState, recommendedWidth) == 104); - static_assert(offsetof(SharedPoseState, recommendedHeight) == 112); - static_assert(offsetof(SharedPoseState, hostAdapterLuidLow) == 120); - static_assert(offsetof(SharedPoseState, runtimeName) == 152); - static_assert(offsetof(SharedPoseState, reserved) == 216); - static_assert(PackedEyeOrientationOffset + PackedEyeOrientationBytes == 64); - static_assert(sizeof(SharedRenderEye) == 48); - static_assert(sizeof(SharedRenderFrameState) == 256); - static_assert(sizeof(SharedRenderFrameRing) == 1056); -} - -namespace OutRunVRRenderer -{ - using OutRunVR::SharedMemoryName; - using OutRunVR::SharedMagic; - using OutRunVR::SharedProtocolVersion; - using OutRunVR::SharedPoseState; - using OutRunVR::SharedFov; - using OutRunVR::HostAlive; - using OutRunVR::OrientationValid; - using OutRunVR::PositionValid; - using OutRunVR::StereoViewsValid; - using OutRunVR::StereoEyeOrientationValid; - using OutRunVR::SessionVisible; - using OutRunVR::HostShouldRender; - using OutRunVR::ClientHeartbeatIndex; - using OutRunVR::ClientFlagsIndex; - using OutRunVR::ClientLastAngleBitsIndex; - using OutRunVR::HostReferenceSpaceGenerationIndex; - using OutRunVR::ClientPresentationModeIndex; - using OutRunVR::ClientGameStateIndex; - using OutRunVR::HostEyeOffsetLeftXIndex; - using OutRunVR::HostEyeOffsetLeftYIndex; - using OutRunVR::HostEyeOffsetLeftZIndex; - using OutRunVR::HostEyeOffsetRightXIndex; - using OutRunVR::HostEyeOffsetRightYIndex; - using OutRunVR::HostEyeOffsetRightZIndex; - using OutRunVR::ClientStereoStateIndex; - using OutRunVR::ClientStereoFrameIndex; - using OutRunVR::ClientStereoPresentQpcLowIndex; - using OutRunVR::ClientStereoBackbufferWidthIndex; - using OutRunVR::ClientStereoBackbufferHeightIndex; - using OutRunVR::ClientPresentationMode; - using OutRunVR::PresentationUnknown; - using OutRunVR::PresentationGameplay; - using OutRunVR::PresentationTheater; - using OutRunVR::StereoDisabled; - using OutRunVR::StereoSbsActive; - using OutRunVR::StereoSbsFallbackMono; - using OutRunVR::ClientHookAlive; - using OutRunVR::ClientHostPoseValid; - using OutRunVR::ClientPoseApplied; - using OutRunVR::ClientAutoEnabled; - using OutRunVR::ClientRendererWvpVerified; - using OutRunVR::ClientRendererPoseInjected; - using OutRunVR::ClientRendererMatrixPrepared; - using OutRunVR::ClientRendererUploadFailed; - using OutRunVR::ClientCullingCameraSynced; - using OutRunVR::ClientFrameCompleted; - using OutRunVR::ClientStereoActive; - using OutRunVR::ClientStereoWorldDraw; - using OutRunVR::ClientStereoDrawDuplicated; - - struct LatchedStereoFrame - { - bool valid = false; - std::uint32_t poseSequence = 0; - SharedFov eyeFov[2]{}; - float eyeOffset[2][3]{}; - float eyeOrientation[2][4]{}; - float effectiveEyeOrientation[2][4]{}; - float effectiveEyePosition[2][3]{}; - }; - - bool GetLatchedStereoFrame(LatchedStereoFrame& out); - bool GetRendererBaseProjection(float outMatrix[16]); - bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, - std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, - std::uint64_t& shaderSerial); - std::uint64_t GetBeginSceneCallCount(); - void NotifyGamePresent(); - void NotifyGameReset(); -} - -namespace OutRunVRStereo -{ - bool IsInternalStereoPassActive(); - bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); -} +// Compatibility include for the rest of the fork. +// New VR code must include vr/ipc/protocol.hpp directly. +#include "vr/ipc/protocol.hpp" diff --git a/tools/apply_vr_direct_gpu_transport.py b/tools/apply_vr_direct_gpu_transport.py deleted file mode 100644 index 9856d78e82..0000000000 --- a/tools/apply_vr_direct_gpu_transport.py +++ /dev/null @@ -1,160 +0,0 @@ -from pathlib import Path - - -def replace_once(path, old, new): - p = Path(path) - s = p.read_text(encoding='utf-8') - n = s.count(old) - if n != 1: - raise SystemExit(f'{path}: expected exactly one match, got {n}: {old[:100]!r}') - p.write_text(s.replace(old, new, 1), encoding='utf-8') - -# ----------------------------------------------------------------------------- -# Shared protocol: preserve all existing ABI sizes and consume only reserved bits -# / words for the optional direct-GPU transport extension. -# ----------------------------------------------------------------------------- -replace_once('src/vr_shared.hpp', -''' HostShouldRender = 1u << 7,\n''', -''' HostShouldRender = 1u << 7,\n HostDirectGpuTransport = 1u << 8,\n HostDirectGpuReady = 1u << 9,\n''') - -replace_once('src/vr_shared.hpp', -''' RenderFramePresentInFlight = 1u << 4,\n };\n\n enum StereoFailureReason''', -''' RenderFramePresentInFlight = 1u << 4,\n RenderFrameDirectGpuTransport = 1u << 5,\n };\n\n // Frame.v1 reserved-word extension. The 256-byte ABI stays unchanged.\n inline constexpr std::uint32_t RenderFrameDirectLeftHandleIndex = 0;\n inline constexpr std::uint32_t RenderFrameDirectRightHandleIndex = 1;\n inline constexpr std::uint32_t RenderFrameDirectWidthIndex = 2;\n inline constexpr std::uint32_t RenderFrameDirectHeightIndex = 3;\n inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4;\n inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n\n enum StereoFailureReason''') - -# ----------------------------------------------------------------------------- -# D3D9 side: create dedicated non-MSAA shared resolve textures for D3D9->D3D11. -# Existing SBS resolve textures remain untouched as a guaranteed fallback. -# ----------------------------------------------------------------------------- -replace_once('src/vr_stereo.cpp', -'''\t\tIDirect3DTexture9* RightResolveTexture = nullptr;\n\t\tIDirect3DSurface9* RightResolveSurface = nullptr;\n''', -'''\t\tIDirect3DTexture9* RightResolveTexture = nullptr;\n\t\tIDirect3DSurface9* RightResolveSurface = nullptr;\n\n\t\tIDirect3DTexture9* DirectLeftTexture = nullptr;\n\t\tIDirect3DSurface9* DirectLeftSurface = nullptr;\n\t\tIDirect3DTexture9* DirectRightTexture = nullptr;\n\t\tIDirect3DSurface9* DirectRightSurface = nullptr;\n\t\tIDirect3DQuery9* DirectTransportFence = nullptr;\n\t\tHANDLE DirectLeftSharedHandle = nullptr;\n\t\tHANDLE DirectRightSharedHandle = nullptr;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n''') - -replace_once('src/vr_stereo.cpp', -'''\t\tstd::uint64_t OcclusionStereoRejects = 0;\n''', -'''\t\tstd::uint64_t OcclusionStereoRejects = 0;\n\t\tstd::uint64_t DirectTransportFrames = 0;\n\t\tstd::uint64_t DirectTransportFallbacks = 0;\n\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n''') - -replace_once('src/vr_stereo.cpp', -'''\t\tbool FirstOcclusionRejectLogged = false;\n''', -'''\t\tbool FirstOcclusionRejectLogged = false;\n\t\tbool FirstDirectTransportLogged = false;\n\t\tbool FirstDirectFallbackLogged = false;\n''') - -replace_once('src/vr_stereo.cpp', -'''\t\tbool StereoWanted()\n\t\t{\n''', -'''\t\tbool HostDirectTransportSupported()\n\t\t{\n\t\t\treturn SharedState && (SharedState->flags & OutRunVR::HostDirectGpuTransport) != 0;\n\t\t}\n\n\t\tbool HostDirectTransportReady()\n\t\t{\n\t\t\treturn SharedState && (SharedState->flags & OutRunVR::HostDirectGpuReady) != 0;\n\t\t}\n\n\t\tbool StereoWanted()\n\t\t{\n''') - -replace_once('src/vr_stereo.cpp', -'''\t\tvoid ReleaseStereoResources()\n\t\t{\n\t\t\tStereoResourcesReady = false;\n''', -'''\t\tvoid ReleaseStereoResources()\n\t\t{\n\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tReleaseCom(DirectTransportFence);\n\t\t\tReleaseCom(DirectLeftSurface);\n\t\t\tReleaseCom(DirectLeftTexture);\n\t\t\tReleaseCom(DirectRightSurface);\n\t\t\tReleaseCom(DirectRightTexture);\n\t\t\tDirectLeftSharedHandle = nullptr;\n\t\t\tDirectRightSharedHandle = nullptr;\n\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;\n''') - -# Insert direct-resource helpers immediately before EnsureStereoResources. -replace_once('src/vr_stereo.cpp', -'''\t\tbool EnsureStereoResources(IDirect3DDevice9* device)\n\t\t{\n''', -'''\t\tD3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source)\n\t\t{\n\t\t\t// D3D9 -> D3D11 OpenSharedResource is restricted to the DXGI\n\t\t\t// equivalents of R8G8B8A8_UNORM, R10G10B10A2_UNORM and\n\t\t\t// R16G16B16A16_FLOAT. Use a conversion target the D3D9 driver can\n\t\t\t// StretchRect into instead of assuming the monitor backbuffer format.\n\t\t\tswitch (source)\n\t\t\t{\n\t\t\tcase D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10;\n\t\t\tcase D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F;\n\t\t\tdefault: return D3DFMT_A8B8G8R8;\n\t\t\t}\n\t\t}\n\n\t\tbool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target)\n\t\t{\n\t\t\tif (!device) return false;\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tif (FAILED(device->GetCreationParameters(&cp))) return false;\n\t\t\tIDirect3D9* d3d = nullptr;\n\t\t\tif (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false;\n\t\t\tconst HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target);\n\t\t\td3d->Release();\n\t\t\treturn SUCCEEDED(hr);\n\t\t}\n\n\t\tbool EnsureDirectTransportResources(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!HostDirectTransportSupported() || !device || !BackBufferDesc.Width || !BackBufferDesc.Height)\n\t\t\t\treturn false;\n\t\t\tif (DirectTransportResourcesReady && DirectLeftTexture && DirectRightTexture &&\n\t\t\t\tDirectLeftSurface && DirectRightSurface && DirectLeftSharedHandle && DirectRightSharedHandle)\n\t\t\t\treturn true;\n\n\t\t\tReleaseCom(DirectTransportFence);\n\t\t\tReleaseCom(DirectLeftSurface);\n\t\t\tReleaseCom(DirectLeftTexture);\n\t\t\tReleaseCom(DirectRightSurface);\n\t\t\tReleaseCom(DirectRightTexture);\n\t\t\tDirectLeftSharedHandle = nullptr;\n\t\t\tDirectRightSharedHandle = nullptr;\n\t\t\tDirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format);\n\n\t\t\tif (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat))\n\t\t\t\treturn false;\n\n\t\t\tHANDLE leftHandle = nullptr;\n\t\t\tHANDLE rightHandle = nullptr;\n\t\t\tconst HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &DirectLeftTexture, &leftHandle);\n\t\t\tconst HRESULT rightHr = SUCCEEDED(leftHr)\n\t\t\t\t? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, D3DUSAGE_RENDERTARGET,\n\t\t\t\t\tDirectTransportFormat, D3DPOOL_DEFAULT, &DirectRightTexture, &rightHandle)\n\t\t\t\t: E_FAIL;\n\t\t\tif (FAILED(leftHr) || FAILED(rightHr) || !DirectLeftTexture || !DirectRightTexture ||\n\t\t\t\t!leftHandle || !rightHandle ||\n\t\t\t\tFAILED(DirectLeftTexture->GetSurfaceLevel(0, &DirectLeftSurface)) ||\n\t\t\t\tFAILED(DirectRightTexture->GetSurfaceLevel(0, &DirectRightSurface)) ||\n\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectTransportFence)) || !DirectTransportFence)\n\t\t\t{\n\t\t\t\tReleaseCom(DirectTransportFence);\n\t\t\t\tReleaseCom(DirectLeftSurface); ReleaseCom(DirectLeftTexture);\n\t\t\t\tReleaseCom(DirectRightSurface); ReleaseCom(DirectRightTexture);\n\t\t\t\tDirectLeftSharedHandle = nullptr; DirectRightSharedHandle = nullptr;\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tDirectLeftSharedHandle = leftHandle;\n\t\t\tDirectRightSharedHandle = rightHandle;\n\t\t\tif (++DirectTransportGeneration == 0) ++DirectTransportGeneration;\n\t\t\tDirectTransportResourcesReady = true;\n\t\t\tspdlog::info("VR stereo: direct D3D9->D3D11 eye transport ready {}x{} format={} generation={} handles=0x{:08X}/0x{:08X}",\n\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat),\n\t\t\t\tDirectTransportGeneration, static_cast(reinterpret_cast(DirectLeftSharedHandle)),\n\t\t\t\tstatic_cast(reinterpret_cast(DirectRightSharedHandle)));\n\t\t\treturn true;\n\t\t}\n\n\t\tbool ResolveDirectTransport(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false;\n\t\t\t{\n\t\t\t\tInternalPassScope guard;\n\t\t\t\tif (FAILED(device->StretchRect(BackBuffer, nullptr, DirectLeftSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(device->StretchRect(RightEyeSurface, nullptr, DirectRightSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(DirectTransportFence->Issue(D3DISSUE_END)))\n\t\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tconst ULONGLONG deadline = GetTickCount64() + 50;\n\t\t\tfor (;;)\n\t\t\t{\n\t\t\t\tconst HRESULT ready = DirectTransportFence->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n\t\t\t\tif (ready == S_OK) return true;\n\t\t\t\tif (ready != S_FALSE) return false;\n\t\t\t\tif (GetTickCount64() >= deadline)\n\t\t\t\t{\n\t\t\t\t\t++DirectTransportFenceTimeouts;\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tSleep(0);\n\t\t\t}\n\t\t}\n\n\t\tbool EnsureStereoResources(IDirect3DDevice9* device)\n\t\t{\n''') - -# Extend RenderFrame publisher with direct transport metadata while preserving 256-byte ABI. -replace_once('src/vr_stereo.cpp', -'''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false)\n''', -'''\t\tvoid PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false)\n''') - -replace_once('src/vr_stereo.cpp', -'''\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));\n''', -'''\t\t\tRenderFrameState->clientPid=GetCurrentProcessId();RenderFrameState->state=state;RenderFrameState->frameId=frameId;RenderFrameState->sourcePoseSequence=sourcePoseSequence;RenderFrameState->presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;RenderFrameState->flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;RenderFrameState->failureReason=static_cast(failureReason);RenderFrameState->backbufferWidth=BackBufferDesc.Width;RenderFrameState->backbufferHeight=BackBufferDesc.Height;RenderFrameState->presentQpc=presentQpc;std::memset(RenderFrameState->eye,0,sizeof(RenderFrameState->eye));std::memset(RenderFrameState->reserved,0,sizeof(RenderFrameState->reserved));\n\t\t\tif(directTransport&&DirectTransportResourcesReady&&DirectLeftSharedHandle&&DirectRightSharedHandle){RenderFrameState->flags|=OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]=static_cast(reinterpret_cast(DirectLeftSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(DirectRightSharedHandle));RenderFrameState->reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;RenderFrameState->reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;RenderFrameState->reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);RenderFrameState->reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;}\n''') - -# Preserve direct flag when the completed eye pose flags replace the in-flight flags. -replace_once('src/vr_stereo.cpp', -'''\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){RenderFrameState->flags=OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye)''', -'''\t\t\tif(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=RenderFrameState->flags&OutRunVR::RenderFrameDirectGpuTransport;RenderFrameState->flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye)''') - -# Telemetry line: add direct transport counters. -replace_once('src/vr_stereo.cpp', -'''poseSeq={} occ[created={},begin={},end={},active={},reject={}] failures[''', -'''poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[''') -replace_once('src/vr_stereo.cpp', -'''\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tOcclusionQueriesCreated,''', -'''\t\t\t\tMaxBeginScenesPerPresent, FrameStereoPoseSequence,\n\t\t\t\tDirectTransportFrames, DirectTransportFallbacks, DirectTransportFenceTimeouts,\n\t\t\t\tOcclusionQueriesCreated,''') - -# Replace Present transport selection. Direct is resolved before Present. Until the host -# has successfully opened a shared eye pair, SBS is composed too so old capture remains -# available as a same-frame fallback. Once HostDirectGpuReady is set, the PC monitor is -# simply the original left-eye backbuffer and no SBS compose is done. -old_present = '''\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; PC backbuffer is SBS transport {}x{} from the two eye renders; no third scene render", BackBufferDesc.Width, BackBufferDesc.Height);}}\n''' -new_present = '''\t\t\tbool directTransport=false;\n\t\t\tif(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){\n\t\t\t\tdirectTransport=ResolveDirectTransport(device);\n\t\t\t\tif(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: direct GPU eye transport armed; source eye={}x{}, VDXR target is reported separately by host",BackBufferDesc.Width,BackBufferDesc.Height);}\n\t\t\t\t\tif(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}\n\t\t\t\t}\n\t\t\t\telse if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct GPU transport unavailable; keeping SBS/Desktop Duplication fallback");}}\n\t\t\t\telse{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}\n\t\t\t}\n\t\t\tMaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);\n\t\t\tif(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"direct D3D9->D3D11":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}\n''' -replace_once('src/vr_stereo.cpp', old_present, new_present) - -# ----------------------------------------------------------------------------- -# Host: advertise capability/ready, open the D3D9 shared textures and render them -# directly. Desktop Duplication stays alive for menus/theater and transport fallback. -# ----------------------------------------------------------------------------- -replace_once('vrhost/main_stereo.cpp', -''' XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n const char* runtime)\n''', -''' XrSessionState sessionState, XrViewStateFlags viewFlags, bool shouldRender,\n bool directTransportEnabled, bool directTransportReady, const char* runtime)\n''') -replace_once('vrhost/main_stereo.cpp', -''' if (shouldRender) flags |= OutRunVR::HostShouldRender;\n''', -''' if (shouldRender) flags |= OutRunVR::HostShouldRender;\n if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n if (directTransportEnabled && directTransportReady) flags |= OutRunVR::HostDirectGpuReady;\n''') - -# Constructor gets direct-enable and render-scale settings. -replace_once('vrhost/main_stereo.cpp', -''' HWND hwnd, const std::array& configs)\n : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs)\n''', -''' HWND hwnd, const std::array& configs, bool directTransportEnabled, float renderScale)\n : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs),\n directTransportEnabled_(directTransportEnabled), renderScale_(renderScale)\n''') - -replace_once('vrhost/main_stereo.cpp', -''' std::cout << "OpenXR true stereo ready: projection " << projection_.width << "x" << projection_.height << "x2; theater " << theater_.width << "x" << theater_.height << ".\\n";\n''', -''' std::cout << "OpenXR true stereo ready: runtime recommended "\n << std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth) << "x"\n << std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight)\n << " per eye; projection " << projection_.width << "x" << projection_.height << "x2 (scale=" << renderScale_\n << "); theater " << theater_.width << "x" << theater_.height\n << "; directGPU=" << (directTransportEnabled_ ? "enabled" : "disabled") << ".\\n";\n''') - -# Insert direct shared-resource methods before CommitStereoSource. -replace_once('vrhost/main_stereo.cpp', -''' bool CommitStereoSource()\n {\n''', -''' bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0)\n return false;\n const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex];\n const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex];\n const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex];\n const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex];\n const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (!leftHandleValue || !rightHandleValue || !width || !height || !generation)\n return false;\n\n const bool same = directLeft_ && directRight_ && directLeftSrv_ && directRightSrv_ &&\n directLeftHandle_ == leftHandleValue && directRightHandle_ == rightHandleValue &&\n directGeneration_ == generation;\n if (!same)\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directFrameValid_ = false;\n\n auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool\n {\n ID3D11Resource* resource = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(raw));\n if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource)\n return false;\n const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture));\n resource->Release();\n if (FAILED(q) || !*texture) return false;\n D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d);\n if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 ||\n FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv)\n {\n ReleaseCom(*texture); ReleaseCom(*srv); return false;\n }\n return true;\n };\n\n if (!openOne(leftHandleValue, &directLeft_, &directLeftSrv_) ||\n !openOne(rightHandleValue, &directRight_, &directRightSrv_))\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directTransportReady_ = false;\n if (!directOpenFailureLogged_)\n {\n directOpenFailureLogged_ = true;\n std::cout << "Direct GPU eye transport open failed; host will request SBS fallback.\\n";\n }\n return false;\n }\n D3D11_TEXTURE2D_DESC ld{}; directLeft_->GetDesc(&ld);\n D3D11_TEXTURE2D_DESC rd{}; directRight_->GetDesc(&rd);\n if (ld.Format != rd.Format)\n {\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directTransportReady_ = false;\n return false;\n }\n directLeftHandle_ = leftHandleValue; directRightHandle_ = rightHandleValue;\n directGeneration_ = generation; directWidth_ = width; directHeight_ = height;\n directFormat_ = ld.Format; directTransportReady_ = true;\n std::cout << "Direct GPU eye transport opened: source " << directWidth_ << "x" << directHeight_\n << " per eye -> OpenXR " << projection_.width << "x" << projection_.height\n << " per eye (generation=" << directGeneration_ << ").\\n";\n }\n directFrameValid_ = true;\n return true;\n }\n\n bool DirectTransportReady() const { return directTransportEnabled_ && directTransportReady_; }\n\n bool CommitStereoSource()\n {\n''') - -replace_once('vrhost/main_stereo.cpp', -''' bool HasStereoSource() const { return stereoSourceValid_ && stereoSourceSrv_; }\n''', -''' bool HasStereoSource() const { return directFrameValid_ || (stereoSourceValid_ && stereoSourceSrv_); }\n''') - -# RenderProjection: direct pair first, otherwise current SBS crop. -old_render = ''' if (!HasStereoSource()) return false;\n UvRect whole{};\n if (!GetGameUv(whole)) return false;\n UvRect eyes[2]{\n { whole.x, whole.y, whole.w * 0.5f, whole.h },\n { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h }\n };\n\n std::uint32_t image = 0;\n Acquire(projection_, image);\n bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height,\n eyes[0], stereoSourceSrv_, stereoSourceFormat_);\n ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height,\n eyes[1], stereoSourceSrv_, stereoSourceFormat_) && ok;\n''' -new_render = ''' if (!HasStereoSource()) return false;\n UvRect eyes[2]{};\n ID3D11ShaderResourceView* eyeSrv[2]{};\n DXGI_FORMAT eyeFormat[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN };\n if (directFrameValid_ && directLeftSrv_ && directRightSrv_)\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_;\n eyeFormat[0] = eyeFormat[1] = directFormat_;\n }\n else\n {\n UvRect whole{};\n if (!GetGameUv(whole)) return false;\n eyes[0] = { whole.x, whole.y, whole.w * 0.5f, whole.h };\n eyes[1] = { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h };\n eyeSrv[0] = eyeSrv[1] = stereoSourceSrv_;\n eyeFormat[0] = eyeFormat[1] = stereoSourceFormat_;\n }\n\n std::uint32_t image = 0;\n Acquire(projection_, image);\n bool ok = RenderTo(projection_.rtvs[image][0], projection_.width, projection_.height,\n eyes[0], eyeSrv[0], eyeFormat[0]);\n ok = RenderTo(projection_.rtvs[image][1], projection_.width, projection_.height,\n eyes[1], eyeSrv[1], eyeFormat[1]) && ok;\n''' -replace_once('vrhost/main_stereo.cpp', old_render, new_render) - -# Reset/reference invalidation includes direct-frame validity/resources. -replace_once('vrhost/main_stereo.cpp', -''' stereoSourceValid_ = false;\n }\n\n void Shutdown()''', -''' stereoSourceValid_ = false;\n directFrameValid_ = false;\n }\n\n void Shutdown()''') - -replace_once('vrhost/main_stereo.cpp', -''' ReleaseCom(stereoSourceSrv_);\n ReleaseCom(stereoSource_);\n ReleaseCom(sourceSrv_);\n''', -''' ReleaseCom(stereoSourceSrv_);\n ReleaseCom(stereoSource_);\n ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n directFrameValid_ = false; directTransportReady_ = false;\n directLeftHandle_ = directRightHandle_ = directGeneration_ = 0;\n ReleaseCom(sourceSrv_);\n''') - -# Projection size follows runtime recommendation (VD/VDXR) with optional clean-room -# app scale, clamped to the runtime's advertised maximum. -replace_once('vrhost/main_stereo.cpp', -''' projection_.width = std::max(configs_[0].recommendedImageRectWidth,\n configs_[1].recommendedImageRectWidth);\n projection_.height = std::max(configs_[0].recommendedImageRectHeight,\n configs_[1].recommendedImageRectHeight);\n''', -''' const std::uint32_t recommendedW = std::max(configs_[0].recommendedImageRectWidth, configs_[1].recommendedImageRectWidth);\n const std::uint32_t recommendedH = std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight);\n const std::uint32_t maxW = std::max(configs_[0].maxImageRectWidth, configs_[1].maxImageRectWidth);\n const std::uint32_t maxH = std::max(configs_[0].maxImageRectHeight, configs_[1].maxImageRectHeight);\n projection_.width = std::clamp(static_cast(std::lround(recommendedW * renderScale_)), 1u, maxW);\n projection_.height = std::clamp(static_cast(std::lround(recommendedH * renderScale_)), 1u, maxH);\n''') - -# Add direct members/settings to compositor. -replace_once('vrhost/main_stereo.cpp', -''' bool stereoSourceValid_ = false;\n\n ID3D11VertexShader* vs_ = nullptr;\n''', -''' bool stereoSourceValid_ = false;\n\n ID3D11Texture2D* directLeft_ = nullptr;\n ID3D11Texture2D* directRight_ = nullptr;\n ID3D11ShaderResourceView* directLeftSrv_ = nullptr;\n ID3D11ShaderResourceView* directRightSrv_ = nullptr;\n std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0;\n std::uint32_t directWidth_ = 0, directHeight_ = 0;\n DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN;\n bool directTransportEnabled_ = true;\n bool directTransportReady_ = false;\n bool directFrameValid_ = false;\n bool directOpenFailureLogged_ = false;\n float renderScale_ = 1.0f;\n\n ID3D11VertexShader* vs_ = nullptr;\n''') - -# Host configuration helpers: runtime recommendation is authoritative; optional app scale -# only multiplies it, independently implemented after studying UEVR's behavior. -replace_once('vrhost/main_stereo.cpp', -''' void ParseRuntimeOverride(int argc, char** argv)\n''', -''' float ReadRenderScale(int argc, char** argv)\n {\n float scale = 1.0f;\n char env[64]{};\n const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_RENDER_SCALE", env, sizeof(env));\n if (n > 0 && n < sizeof(env))\n {\n char* end = nullptr; const float v = std::strtof(env, &end);\n if (end != env && std::isfinite(v)) scale = v;\n }\n for (int i = 1; i + 1 < argc; ++i)\n if (std::strcmp(argv[i], "--render-scale") == 0)\n {\n const float v = std::strtof(argv[i + 1], nullptr);\n if (std::isfinite(v)) scale = v;\n }\n return std::clamp(scale, 0.5f, 2.0f);\n }\n\n bool DirectTransportEnabled()\n {\n char env[16]{}; const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", env, sizeof(env));\n return !(n > 0 && n < sizeof(env) && (env[0] == '0' || _stricmp(env, "false") == 0 || _stricmp(env, "off") == 0));\n }\n\n void ParseRuntimeOverride(int argc, char** argv)\n''') - -replace_once('vrhost/main_stereo.cpp', -''' ParseRuntimeOverride(argc, argv);\n HWND gameWindow = WaitForGameWindow();\n''', -''' ParseRuntimeOverride(argc, argv);\n const float renderScale = ReadRenderScale(argc, argv);\n const bool directTransportEnabled = DirectTransportEnabled();\n HWND gameWindow = WaitForGameWindow();\n''') - -replace_once('vrhost/main_stereo.cpp', -''' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n''', -''' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n''') - -replace_once('vrhost/main_stereo.cpp', -''' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, ip.runtimeName);\n''', -''' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n compositor.DirectTransportReady(), ip.runtimeName);\n''') - -# Replace gameplay matching block's capture section with direct-first selection. -old_match = '''if(viewHistory.Find(before.sourcePoseSequence,history)){LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);const CaptureStatus capture=compositor.Capture(2);QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&same&&compositor.CommitStereoSource()){for(int eye=0;eye<2;++eye)''' -new_match = '''if(viewHistory.Find(before.sourcePoseSequence,history)){bool sourceReady=false;const bool directFrame=(before.flags&OutRunVR::RenderFrameDirectGpuTransport)!=0;LARGE_INTEGER cs{},ce{};QueryPerformanceCounter(&cs);if(directFrame){sourceReady=compositor.CommitDirectStereoSource(before);}else{const CaptureStatus capture=compositor.Capture(2);sourceReady=capture.available&&QpcAtOrAfter(capture.lastPresentQpc,before.presentQpc)&&compositor.CommitStereoSource();}QueryPerformanceCounter(&ce);timings.capture.Add(timings.Ms(cs,ce));OutRunVR::SharedRenderFrameState after{};const bool same=renderFrames.Read(after)&&(after.flags&OutRunVR::RenderFramePresentInFlight)==0&&after.state==before.state&&after.frameId==before.frameId&&after.sourcePoseSequence==before.sourcePoseSequence&&after.presentQpc==before.presentQpc&&after.flags==before.flags&&after.failureReason==before.failureReason;if(sourceReady&&same){for(int eye=0;eye<2;++eye)''' -replace_once('vrhost/main_stereo.cpp', old_match, new_match) - -print('direct GPU transport patch applied') diff --git a/tools/apply_vr_reference_hardening.py b/tools/apply_vr_reference_hardening.py deleted file mode 100644 index ebde2c1d78..0000000000 --- a/tools/apply_vr_reference_hardening.py +++ /dev/null @@ -1,312 +0,0 @@ -from pathlib import Path -import re - -ROOT = Path(__file__).resolve().parents[1] - - -def read(rel): - return (ROOT / rel).read_text(encoding="utf-8") - - -def write(rel, text): - (ROOT / rel).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(text, old, new, label): - count = text.count(old) - if count != 1: - raise RuntimeError(f"{label}: expected one exact match, got {count}") - return text.replace(old, new, 1) - - -def sub_once(text, pattern, repl, label): - out, count = re.subn(pattern, repl, text, count=1, flags=re.S) - if count != 1: - raise RuntimeError(f"{label}: expected one regex match, got {count}") - return out - - -# ----------------------------------------------------------------------------- -# Shared IPC ABI v2: explicit adapter contract + interop probe + 4-slot frame ring -# ----------------------------------------------------------------------------- -rel = "src/vr_shared.hpp" -s = read(rel) -if "SharedRenderFrameRing" not in s: - s = replace_once(s, - 'inline constexpr wchar_t SharedMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Pose.v1";\n' - ' inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // \'ORVR\' in little endian\n' - ' inline constexpr std::uint32_t SharedProtocolVersion = 1;\n\n' - ' inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Frame.v1";\n' - ' inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // \'ORVF\'\n' - ' inline constexpr std::uint32_t RenderFrameProtocolVersion = 1;\n', - 'inline constexpr wchar_t SharedMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Pose.v2";\n' - ' inline constexpr std::uint32_t SharedMagic = 0x5256524Fu; // \'ORVR\' in little endian\n' - ' inline constexpr std::uint32_t SharedProtocolVersion = 2;\n\n' - ' inline constexpr wchar_t RenderFrameMemoryName[] = L"Local\\\\OutRun2006Tweaks.VR.Frame.v2";\n' - ' inline constexpr std::uint32_t RenderFrameMagic = 0x4656524Fu; // \'ORVF\'\n' - ' inline constexpr std::uint32_t RenderFrameProtocolVersion = 2;\n' - ' inline constexpr std::uint32_t RenderFrameRingSize = 4;\n', - "ipc version") - - s = replace_once(s, - ' HostDirectGpuTransport = 1u << 8,\n' - ' HostDirectGpuReady = 1u << 9,\n', - ' HostDirectGpuTransport = 1u << 8,\n' - ' HostDirectGpuReady = 1u << 9,\n' - ' HostAdapterLuidValid = 1u << 10,\n', - "host adapter flag") - - s = replace_once(s, - ' inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n', - ' inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5;\n' - ' inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6;\n', - "direct slot index") - - s = replace_once(s, - ' std::uint32_t recommendedWidth[2];\n' - ' std::uint32_t recommendedHeight[2];\n' - ' char runtimeName[64];\n', - ' std::uint32_t recommendedWidth[2];\n' - ' std::uint32_t recommendedHeight[2];\n' - ' std::uint32_t hostAdapterLuidLow;\n' - ' std::uint32_t hostAdapterLuidHigh;\n' - ' volatile std::uint32_t clientAdapterLuidLow;\n' - ' volatile std::uint32_t clientAdapterLuidHigh;\n' - ' volatile std::uint32_t clientInteropProbeHandle;\n' - ' volatile std::uint32_t clientInteropProbeToken;\n' - ' volatile std::uint32_t hostInteropProbeAckToken;\n' - ' volatile std::uint32_t hostDirectConsumedFrameId;\n' - ' char runtimeName[64];\n', - "pose transport fields") - - ring_struct = '''\n struct SharedRenderFrameRing\n {\n std::uint32_t magic;\n std::uint32_t protocolVersion;\n std::uint32_t structSize;\n std::uint32_t slotCount;\n volatile std::uint32_t publishSequence;\n volatile std::uint32_t latestSlot;\n volatile std::uint32_t clientPid;\n std::uint32_t reserved0;\n SharedRenderFrameState slots[RenderFrameRingSize];\n };\n''' - s = replace_once(s, - ' };\n#pragma pack(pop)\n\n static_assert(sizeof(SharedFov) == 16);', - ' };\n' + ring_struct + '#pragma pack(pop)\n\n static_assert(sizeof(SharedFov) == 16);', - "frame ring struct") - - s = replace_once(s, - ' static_assert(sizeof(SharedPoseState) == 248);\n' - ' static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n' - ' static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n' - ' static_assert(offsetof(SharedPoseState, runtimeName) == 120);\n' - ' static_assert(offsetof(SharedPoseState, reserved) == 184);\n', - ' static_assert(sizeof(SharedPoseState) == 280);\n' - ' static_assert(offsetof(SharedPoseState, recommendedWidth) == 104);\n' - ' static_assert(offsetof(SharedPoseState, recommendedHeight) == 112);\n' - ' static_assert(offsetof(SharedPoseState, hostAdapterLuidLow) == 120);\n' - ' static_assert(offsetof(SharedPoseState, runtimeName) == 152);\n' - ' static_assert(offsetof(SharedPoseState, reserved) == 216);\n', - "pose abi asserts") - s = replace_once(s, - ' static_assert(sizeof(SharedRenderFrameState) == 256);\n', - ' static_assert(sizeof(SharedRenderFrameState) == 256);\n' - ' static_assert(sizeof(SharedRenderFrameRing) == 1056);\n', - "ring abi assert") - write(rel, s) - - -# ----------------------------------------------------------------------------- -# x86 producer: fail-closed D3D9Ex/LUID/probe gate + 4 fenced stereo resource slots -# ----------------------------------------------------------------------------- -rel = "src/vr_stereo.cpp" -s = read(rel) -if "DirectInteropProbeToken" not in s: - s = replace_once(s, - '\t\tOutRunVR::SharedRenderFrameState* RenderFrameState = nullptr;\n', - '\t\tOutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr;\n', - "frame ring pointer") - - old_direct_globals = '''\t\tIDirect3DTexture9* DirectLeftTexture = nullptr;\n\t\tIDirect3DSurface9* DirectLeftSurface = nullptr;\n\t\tIDirect3DTexture9* DirectRightTexture = nullptr;\n\t\tIDirect3DSurface9* DirectRightSurface = nullptr;\n\t\tIDirect3DQuery9* DirectTransportFence = nullptr;\n\t\tHANDLE DirectLeftSharedHandle = nullptr;\n\t\tHANDLE DirectRightSharedHandle = nullptr;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n''' - new_direct_globals = '''\t\tstruct DirectTransportSlot\n\t\t{\n\t\t\tIDirect3DTexture9* leftTexture = nullptr;\n\t\t\tIDirect3DSurface9* leftSurface = nullptr;\n\t\t\tIDirect3DTexture9* rightTexture = nullptr;\n\t\t\tIDirect3DSurface9* rightSurface = nullptr;\n\t\t\tIDirect3DQuery9* fence = nullptr;\n\t\t\tHANDLE leftHandle = nullptr;\n\t\t\tHANDLE rightHandle = nullptr;\n\t\t\tstd::uint32_t frameId = 0;\n\t\t};\n\n\t\tstd::array DirectTransportSlots{};\n\t\tIDirect3DTexture9* DirectInteropProbeTexture = nullptr;\n\t\tIDirect3DSurface9* DirectInteropProbeSurface = nullptr;\n\t\tIDirect3DQuery9* DirectInteropProbeFence = nullptr;\n\t\tHANDLE DirectInteropProbeHandle = nullptr;\n\t\tstd::uint32_t DirectInteropProbeToken = 0;\n\t\tstd::uint32_t ActiveDirectTransportSlot = 0;\n\t\tD3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN;\n\t\tstd::uint32_t DirectTransportGeneration = 0;\n\t\tbool DirectTransportResourcesReady = false;\n\t\tbool DirectInteropVerified = false;\n''' - s = replace_once(s, old_direct_globals, new_direct_globals, "direct globals") - - s = replace_once(s, - '\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n', - '\t\tstd::uint64_t DirectTransportFenceTimeouts = 0;\n' - '\t\tstd::uint64_t DirectTransportRingBackpressure = 0;\n' - '\t\tstd::uint64_t DirectInteropProbeFailures = 0;\n', - "direct counters") - s = replace_once(s, - '\t\tbool FirstDirectFallbackLogged = false;\n', - '\t\tbool FirstDirectFallbackLogged = false;\n' - '\t\tbool FirstD3D9ExUnavailableLogged = false;\n' - '\t\tbool FirstAdapterMismatchLogged = false;\n' - '\t\tbool FirstInteropVerifiedLogged = false;\n', - "direct logs") - - new_ring_state = r'''\t\tbool EnsureRenderFrameState()\n\t\t{\n\t\t\tif (RenderFrameRing)\n\t\t\t\treturn RenderFrameRing->magic == OutRunVR::RenderFrameMagic &&\n\t\t\t\t\tRenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n\t\t\t\t\tRenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) &&\n\t\t\t\t\tRenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize;\n\t\t\tRenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0,\n\t\t\t\tstatic_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName);\n\t\t\tif (!RenderFrameMapping) return false;\n\t\t\tconst bool existed = GetLastError() == ERROR_ALREADY_EXISTS;\n\t\t\tRenderFrameRing = static_cast(MapViewOfFile(\n\t\t\t\tRenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing)));\n\t\t\tif (!RenderFrameRing) return false;\n\t\t\tif (!existed)\n\t\t\t{\n\t\t\t\tstd::memset(RenderFrameRing, 0, sizeof(*RenderFrameRing));\n\t\t\t\tRenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\t\tRenderFrameRing->structSize = sizeof(*RenderFrameRing);\n\t\t\t\tRenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize;\n\t\t\t\tfor (auto& slot : RenderFrameRing->slots)\n\t\t\t\t{\n\t\t\t\t\tslot.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\t\t\tslot.structSize = sizeof(slot);\n\t\t\t\t\tslot.magic = OutRunVR::RenderFrameMagic;\n\t\t\t\t}\n\t\t\t\tMemoryBarrier();\n\t\t\t\tRenderFrameRing->magic = OutRunVR::RenderFrameMagic;\n\t\t\t}\n\t\t\treturn RenderFrameRing->magic == OutRunVR::RenderFrameMagic &&\n\t\t\t\tRenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n\t\t\t\tRenderFrameRing->structSize == sizeof(*RenderFrameRing) &&\n\t\t\t\tRenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize;\n\t\t}\n''' - s = sub_once(s, - r'\t\tbool EnsureRenderFrameState\(\)\n\t\t\{.*?\n\t\t\}\n(?=\t\tvoid PoisonFrame)', - new_ring_state, - "frame ring mapping") - - release_new = '''\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tReleaseCom(slot.fence);\n\t\t\t\tReleaseCom(slot.leftSurface);\n\t\t\t\tReleaseCom(slot.leftTexture);\n\t\t\t\tReleaseCom(slot.rightSurface);\n\t\t\t\tReleaseCom(slot.rightTexture);\n\t\t\t\tslot = {};\n\t\t\t}\n\t\t\tReleaseCom(DirectInteropProbeFence);\n\t\t\tReleaseCom(DirectInteropProbeSurface);\n\t\t\tReleaseCom(DirectInteropProbeTexture);\n\t\t\tDirectInteropProbeHandle = nullptr;\n\t\t\tDirectInteropProbeToken = 0;\n\t\t\tDirectInteropVerified = false;\n\t\t\tif (SharedState && SharedState->magic == OutRunVR::SharedMagic)\n\t\t\t{\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), 0);\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), 0);\n\t\t\t}\n\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;''' - s = sub_once(s, - r'\t\t\tStereoResourcesReady = false;\n\t\t\tDirectTransportResourcesReady = false;\n.*?\t\t\tDirectTransportFormat = D3DFMT_UNKNOWN;', - release_new, - "release direct resources") - - new_direct_functions = r'''\t\tD3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source)\n\t\t{\n\t\t\tswitch (source)\n\t\t\t{\n\t\t\tcase D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10;\n\t\t\tcase D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F;\n\t\t\tdefault: return D3DFMT_A8B8G8R8;\n\t\t\t}\n\t\t}\n\n\t\tbool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target)\n\t\t{\n\t\t\tif (!device) return false;\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tif (FAILED(device->GetCreationParameters(&cp))) return false;\n\t\t\tIDirect3D9* d3d = nullptr;\n\t\t\tif (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false;\n\t\t\tconst HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target);\n\t\t\td3d->Release();\n\t\t\treturn SUCCEEDED(hr);\n\t\t}\n\n\t\tbool FrameIdAtOrAfter(std::uint32_t candidate, std::uint32_t reference)\n\t\t{\n\t\t\treturn reference == 0 || static_cast(candidate - reference) >= 0;\n\t\t}\n\n\t\tbool WaitForEventQuery(IDirect3DQuery9* query, ULONGLONG timeoutMs)\n\t\t{\n\t\t\tif (!query) return false;\n\t\t\tconst ULONGLONG deadline = GetTickCount64() + timeoutMs;\n\t\t\tfor (;;)\n\t\t\t{\n\t\t\t\tconst HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n\t\t\t\tif (ready == S_OK) return true;\n\t\t\t\tif (ready != S_FALSE) return false;\n\t\t\t\tif (GetTickCount64() >= deadline) return false;\n\t\t\t\tSleep(0);\n\t\t\t}\n\t\t}\n\n\t\tbool QueryGameAdapterLuid(IDirect3DDevice9* device, LUID& luid)\n\t\t{\n\t\t\tIDirect3DDevice9Ex* deviceEx = nullptr;\n\t\t\tif (!device || FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),\n\t\t\t\treinterpret_cast(&deviceEx))) || !deviceEx)\n\t\t\t{\n\t\t\t\tif (!FirstD3D9ExUnavailableLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstD3D9ExUnavailableLogged = true;\n\t\t\t\t\tspdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active");\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tD3DDEVICE_CREATION_PARAMETERS cp{};\n\t\t\tIDirect3D9* base = nullptr;\n\t\t\tIDirect3D9Ex* d3dEx = nullptr;\n\t\t\tconst bool ok = SUCCEEDED(deviceEx->GetCreationParameters(&cp)) &&\n\t\t\t\tSUCCEEDED(deviceEx->GetDirect3D(&base)) && base &&\n\t\t\t\tSUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex), reinterpret_cast(&d3dEx))) && d3dEx &&\n\t\t\t\tSUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal, &luid));\n\t\t\tReleaseCom(d3dEx);\n\t\t\tReleaseCom(base);\n\t\t\tReleaseCom(deviceEx);\n\t\t\treturn ok;\n\t\t}\n\n\t\tbool EnsureDirectInteropProbe(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!HostDirectTransportSupported() || !EnsureSharedState() ||\n\t\t\t\t(SharedState->flags & OutRunVR::HostAdapterLuidValid) == 0) return false;\n\n\t\t\tLUID gameLuid{};\n\t\t\tif (!QueryGameAdapterLuid(device, gameLuid)) return false;\n\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),\n\t\t\t\tstatic_cast(gameLuid.LowPart));\n\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),\n\t\t\t\tstatic_cast(gameLuid.HighPart));\n\t\t\tconst bool adapterMatches = SharedState->hostAdapterLuidLow == gameLuid.LowPart &&\n\t\t\t\tSharedState->hostAdapterLuidHigh == static_cast(gameLuid.HighPart);\n\t\t\tif (!adapterMatches)\n\t\t\t{\n\t\t\t\tif (!FirstAdapterMismatchLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstAdapterMismatchLogged = true;\n\t\t\t\t\tspdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tif (DirectInteropProbeToken &&\n\t\t\t\tSharedState->hostInteropProbeAckToken == DirectInteropProbeToken)\n\t\t\t{\n\t\t\t\tDirectInteropVerified = true;\n\t\t\t\tif (!FirstInteropVerifiedLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstInteropVerifiedLogged = true;\n\t\t\t\t\tspdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");\n\t\t\t\t}\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tif (!DirectInteropProbeTexture)\n\t\t\t{\n\t\t\t\tHANDLE handle = nullptr;\n\t\t\t\tif (FAILED(device->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8B8G8R8,\n\t\t\t\t\tD3DPOOL_DEFAULT, &DirectInteropProbeTexture, &handle)) || !DirectInteropProbeTexture || !handle ||\n\t\t\t\t\tFAILED(DirectInteropProbeTexture->GetSurfaceLevel(0, &DirectInteropProbeSurface)) ||\n\t\t\t\t\tFAILED(device->ColorFill(DirectInteropProbeSurface, nullptr, D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B))) ||\n\t\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectInteropProbeFence)) || !DirectInteropProbeFence ||\n\t\t\t\t\tFAILED(DirectInteropProbeFence->Issue(D3DISSUE_END)) || !WaitForEventQuery(DirectInteropProbeFence, 50))\n\t\t\t\t{\n\t\t\t\t\t++DirectInteropProbeFailures;\n\t\t\t\t\tReleaseCom(DirectInteropProbeFence);\n\t\t\t\t\tReleaseCom(DirectInteropProbeSurface);\n\t\t\t\t\tReleaseCom(DirectInteropProbeTexture);\n\t\t\t\t\tDirectInteropProbeHandle = nullptr;\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tDirectInteropProbeHandle = handle;\n\t\t\t\tDirectInteropProbeToken = static_cast(GetTickCount()) ^ GetCurrentProcessId() ^ 0x4F525652u;\n\t\t\t\tif (!DirectInteropProbeToken) DirectInteropProbeToken = 1;\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken), 0);\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),\n\t\t\t\t\tstatic_cast(reinterpret_cast(DirectInteropProbeHandle)));\n\t\t\t\tInterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),\n\t\t\t\t\tstatic_cast(DirectInteropProbeToken));\n\t\t\t}\n\t\t\treturn false;\n\t\t}\n\n\t\tvoid ReleaseDirectTransportSlots()\n\t\t{\n\t\t\tDirectTransportResourcesReady = false;\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tReleaseCom(slot.fence);\n\t\t\t\tReleaseCom(slot.leftSurface);\n\t\t\t\tReleaseCom(slot.leftTexture);\n\t\t\t\tReleaseCom(slot.rightSurface);\n\t\t\t\tReleaseCom(slot.rightTexture);\n\t\t\t\tslot = {};\n\t\t\t}\n\t\t}\n\n\t\tbool EnsureDirectTransportResources(IDirect3DDevice9* device)\n\t\t{\n\t\t\tif (!device || !BackBufferDesc.Width || !BackBufferDesc.Height || !EnsureDirectInteropProbe(device))\n\t\t\t\treturn false;\n\t\t\tif (DirectTransportResourcesReady) return true;\n\n\t\t\tReleaseDirectTransportSlots();\n\t\t\tDirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format);\n\t\t\tif (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) return false;\n\n\t\t\tfor (auto& slot : DirectTransportSlots)\n\t\t\t{\n\t\t\t\tHANDLE leftHandle = nullptr, rightHandle = nullptr;\n\t\t\t\tconst HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.leftTexture, &leftHandle);\n\t\t\t\tconst HRESULT rightHr = SUCCEEDED(leftHr) ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1,\n\t\t\t\t\tD3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.rightTexture, &rightHandle) : E_FAIL;\n\t\t\t\tif (FAILED(leftHr) || FAILED(rightHr) || !leftHandle || !rightHandle ||\n\t\t\t\t\tFAILED(slot.leftTexture->GetSurfaceLevel(0, &slot.leftSurface)) ||\n\t\t\t\t\tFAILED(slot.rightTexture->GetSurfaceLevel(0, &slot.rightSurface)) ||\n\t\t\t\t\tFAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &slot.fence)) || !slot.fence)\n\t\t\t\t{\n\t\t\t\t\tReleaseDirectTransportSlots();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tslot.leftHandle = leftHandle;\n\t\t\t\tslot.rightHandle = rightHandle;\n\t\t\t}\n\t\t\tif (++DirectTransportGeneration == 0) ++DirectTransportGeneration;\n\t\t\tDirectTransportResourcesReady = true;\n\t\t\tspdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",\n\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), DirectTransportGeneration);\n\t\t\treturn true;\n\t\t}\n\n\t\tbool ResolveDirectTransport(IDirect3DDevice9* device, std::uint32_t frameId)\n\t\t{\n\t\t\tif (!frameId || !EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false;\n\t\t\tconst std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize;\n\t\t\tauto& slot = DirectTransportSlots[slotIndex];\n\t\t\tconst std::uint32_t consumed = SharedState ? SharedState->hostDirectConsumedFrameId : 0;\n\t\t\tif (slot.frameId && !FrameIdAtOrAfter(consumed, slot.frameId))\n\t\t\t{\n\t\t\t\t++DirectTransportRingBackpressure;\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t{\n\t\t\t\tInternalPassScope guard;\n\t\t\t\tif (FAILED(device->StretchRect(BackBuffer, nullptr, slot.leftSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(device->StretchRect(RightEyeSurface, nullptr, slot.rightSurface, nullptr, D3DTEXF_NONE)) ||\n\t\t\t\t\tFAILED(slot.fence->Issue(D3DISSUE_END))) return false;\n\t\t\t}\n\t\t\tif (!WaitForEventQuery(slot.fence, 12))\n\t\t\t{\n\t\t\t\t++DirectTransportFenceTimeouts;\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tslot.frameId = frameId;\n\t\t\tActiveDirectTransportSlot = slotIndex;\n\t\t\treturn true;\n\t\t}\n\n''' - s = sub_once(s, - r'\t\tD3DFORMAT ChooseDirectTransportFormat\(D3DFORMAT source\).*?\n(?=\t\tbool EnsureStereoResources\(IDirect3DDevice9\* device\))', - new_direct_functions, - "direct transport implementation") - - new_publish = r'''\t\tvoid PublishRenderFrame(std::uint32_t state, std::uint32_t frameId, std::uint32_t sourcePoseSequence,\n\t\t\tstd::int64_t presentQpc, OutRunVR::StereoFailureReason failureReason,\n\t\t\tconst OutRunVRRenderer::LatchedStereoFrame* stereo, bool presentInFlight = false, bool directTransport = false)\n\t\t{\n\t\t\tif (!EnsureRenderFrameState()) return;\n\t\t\tconst std::uint32_t slotIndex = frameId ? (frameId - 1u) % OutRunVR::RenderFrameRingSize\n\t\t\t\t: (RenderFrameRing->latestSlot + 1u) % OutRunVR::RenderFrameRingSize;\n\t\t\tauto& frame = RenderFrameRing->slots[slotIndex];\n\t\t\tLONG seq = InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tif ((seq & 1) == 0) InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tMemoryBarrier();\n\t\t\tframe.magic = OutRunVR::RenderFrameMagic;\n\t\t\tframe.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n\t\t\tframe.structSize = sizeof(frame);\n\t\t\tframe.clientPid = GetCurrentProcessId();\n\t\t\tframe.state = state;\n\t\t\tframe.frameId = frameId;\n\t\t\tframe.sourcePoseSequence = sourcePoseSequence;\n\t\t\tframe.presentationMode = GameplayActive() ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater;\n\t\t\tframe.flags = presentInFlight ? OutRunVR::RenderFramePresentInFlight : 0;\n\t\t\tframe.failureReason = static_cast(failureReason);\n\t\t\tframe.backbufferWidth = BackBufferDesc.Width;\n\t\t\tframe.backbufferHeight = BackBufferDesc.Height;\n\t\t\tframe.presentQpc = presentQpc;\n\t\t\tstd::memset(frame.eye, 0, sizeof(frame.eye));\n\t\t\tstd::memset(frame.reserved, 0, sizeof(frame.reserved));\n\n\t\t\tif (directTransport && DirectTransportResourcesReady && ActiveDirectTransportSlot < DirectTransportSlots.size())\n\t\t\t{\n\t\t\t\tconst auto& transport = DirectTransportSlots[ActiveDirectTransportSlot];\n\t\t\t\tif (transport.leftHandle && transport.rightHandle && transport.frameId == frameId)\n\t\t\t\t{\n\t\t\t\t\tframe.flags |= OutRunVR::RenderFrameDirectGpuTransport;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex] = static_cast(reinterpret_cast(transport.leftHandle));\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectRightHandleIndex] = static_cast(reinterpret_cast(transport.rightHandle));\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectWidthIndex] = BackBufferDesc.Width;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectHeightIndex] = BackBufferDesc.Height;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectFormatIndex] = static_cast(DirectTransportFormat);\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectGenerationIndex] = DirectTransportGeneration;\n\t\t\t\t\tframe.reserved[OutRunVR::RenderFrameDirectSlotIndex] = ActiveDirectTransportSlot;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!presentInFlight && state == OutRunVR::StereoSbsActive && stereo && stereo->valid && frameId)\n\t\t\t{\n\t\t\t\tconst std::uint32_t transportFlag = frame.flags & OutRunVR::RenderFrameDirectGpuTransport;\n\t\t\t\tframe.flags = transportFlag | OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo |\n\t\t\t\t\tOutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid;\n\t\t\t\tfor (int eye = 0; eye < 2; ++eye)\n\t\t\t\t{\n\t\t\t\t\tstd::memcpy(frame.eye[eye].orientation, stereo->effectiveEyeOrientation[eye], sizeof(frame.eye[eye].orientation));\n\t\t\t\t\tstd::memcpy(frame.eye[eye].position, stereo->effectiveEyePosition[eye], sizeof(frame.eye[eye].position));\n\t\t\t\t\tframe.eye[eye].fov = stereo->eyeFov[eye];\n\t\t\t\t}\n\t\t\t}\n\t\t\tMemoryBarrier();\n\t\t\tseq = InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\t\t\tif (seq & 1) InterlockedIncrement(reinterpret_cast(&frame.sequence));\n\n\t\t\tLONG ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tif ((ringSeq & 1) == 0) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tMemoryBarrier();\n\t\t\tRenderFrameRing->clientPid = GetCurrentProcessId();\n\t\t\tRenderFrameRing->latestSlot = slotIndex;\n\t\t\tMemoryBarrier();\n\t\t\tringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t\tif (ringSeq & 1) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));\n\t\t}\n''' - s = sub_once(s, - r'\t\tvoid PublishRenderFrame\(std::uint32_t state.*?\n\t\t\}\n(?=\n\t\tstruct ScreenVertex)', - new_publish, - "ring frame publisher") - - new_present = r'''\t\tHRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, const RECT* destRect,\n\t\t\tHWND destWindowOverride, const RGNDATA* dirtyRegion)\n\t\t{\n\t\t\tif (!IsGameDevice(device))\n\t\t\t\treturn PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tconst std::uint64_t beginNow = OutRunVRRenderer::GetBeginSceneCallCount();\n\t\t\tconst std::uint64_t beginDelta = beginNow >= LastBeginSceneCountAtPresent ? beginNow - LastBeginSceneCountAtPresent : 0;\n\t\t\tLastBeginSceneCountAtPresent = beginNow;\n\t\t\tif (GameplayActive())\n\t\t\t{\n\t\t\t\tif (beginDelta > 1) ++MultiBeginScenePresents;\n\t\t\t\tMaxBeginScenesPerPresent = std::max(MaxBeginScenesPerPresent, beginDelta);\n\t\t\t}\n\n\t\t\tconst bool stereoRequested = StereoWanted();\n\t\t\tconst std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0;\n\t\t\tbool composedStereo = false;\n\t\t\tbool directTransport = false;\n\t\t\tstd::uint32_t pendingPoseSequence = 0;\n\t\t\tif (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed &&\n\t\t\t\t!FrameStereoIncomplete && FrameStereoPoseSequence && FrameStereoMetadata.valid && EnsureStereoResources(device))\n\t\t\t{\n\t\t\t\tdirectTransport = ResolveDirectTransport(device, pendingFrameId);\n\t\t\t\tif (directTransport)\n\t\t\t\t{\n\t\t\t\t\t++DirectTransportFrames;\n\t\t\t\t\tcomposedStereo = true;\n\t\t\t\t\tpendingPoseSequence = FrameStereoPoseSequence;\n\t\t\t\t\tif (!FirstDirectTransportLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstDirectTransportLogged = true;\n\t\t\t\t\t\tspdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",\n\t\t\t\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height);\n\t\t\t\t\t}\n\t\t\t\t\tif (!HostDirectTransportReady())\n\t\t\t\t\t{\n\t\t\t\t\t\tif (ComposeSbs(device)) ++StereoComposeSuccess; else ++StereoComposeFailure;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse if (ComposeSbs(device))\n\t\t\t\t{\n\t\t\t\t\t++StereoComposeSuccess;\n\t\t\t\t\tcomposedStereo = true;\n\t\t\t\t\tpendingPoseSequence = FrameStereoPoseSequence;\n\t\t\t\t\t++DirectTransportFallbacks;\n\t\t\t\t\tif (!FirstDirectFallbackLogged)\n\t\t\t\t\t{\n\t\t\t\t\t\tFirstDirectFallbackLogged = true;\n\t\t\t\t\t\tspdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\t++StereoComposeFailure;\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailureComposeFailed);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tMaybeLogSummary();\n\t\t\tLARGE_INTEGER presentStart{};\n\t\t\tQueryPerformanceCounter(&presentStart);\n\t\t\tif (stereoRequested)\n\t\t\t\tPublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence,\n\t\t\t\t\tpresentStart.QuadPart, OutRunVR::StereoFailureNone, nullptr, true, directTransport);\n\t\t\tconst HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)\n\t\t\t{\n\t\t\t\tPublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId);\n\t\t\t\tPublishRenderFrame(OutRunVR::StereoSbsActive, pendingFrameId, pendingPoseSequence, presentStart.QuadPart,\n\t\t\t\t\tOutRunVR::StereoFailureNone, &FrameStereoMetadata, false, directTransport);\n\t\t\t\tif (!FirstStereoActiveLogged)\n\t\t\t\t{\n\t\t\t\t\tFirstStereoActiveLogged = true;\n\t\t\t\t\tspdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",\n\t\t\t\t\t\tdirectTransport ? "verified D3D9Ex->D3D11 ring" : "SBS Desktop Duplication",\n\t\t\t\t\t\tBackBufferDesc.Width, BackBufferDesc.Height,\n\t\t\t\t\t\t(directTransport && HostDirectTransportReady()) ? "left-eye mirror" : "SBS fallback");\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (FAILED(hr) && FrameFailureReason == OutRunVR::StereoFailureNone)\n\t\t\t\t\tPoisonFrame(OutRunVR::StereoFailurePresentFailed);\n\t\t\t\tconst std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled;\n\t\t\t\tPublishStereoState(fallback, false, 0, 0);\n\t\t\t\tPublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr);\n\t\t\t}\n\t\t\tOutRunVRRenderer::NotifyGamePresent();\n\t\t\tFrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false;\n\t\t\tFrameStereoIncomplete = false; FramePoseMismatchLogged = false; FrameFailureReason = OutRunVR::StereoFailureNone;\n\t\t\tFrameStereoPoseSequence = 0; FrameStereoMetadata = {};\n\t\t\treturn hr;\n\t\t}\n''' - s = sub_once(s, - r'\t\tHRESULT __stdcall PresentDest\(IDirect3DDevice9\* device.*?\n\t\t\}\n(?=\n\t\tHRESULT __stdcall ResetDest)', - new_present, - "present transport flow") - write(rel, s) - - -# ----------------------------------------------------------------------------- -# x64 consumer: publish OpenXR adapter LUID, verify 1x1 interop probe, read ring, -# cache each direct slot, ACK consumed frames. -# ----------------------------------------------------------------------------- -rel = "vrhost/main_stereo.cpp" -s = read(rel) -if "ServiceInteropProbe" not in s: - s = replace_once(s, - ' SharedWriter()\n {', - ' explicit SharedWriter(const LUID& adapterLuid) : adapterLuid_(adapterLuid)\n {', - "writer ctor") - s = replace_once(s, - ' AcquireOwnership();\n }\n', - ' AcquireOwnership();\n' - ' Begin();\n' - ' state_->hostAdapterLuidLow = adapterLuid_.LowPart;\n' - ' state_->hostAdapterLuidHigh = static_cast(adapterLuid_.HighPart);\n' - ' End();\n' - ' }\n', - "publish host luid") - s = replace_once(s, - ' if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n', - ' if (directTransportEnabled) flags |= OutRunVR::HostDirectGpuTransport;\n' - ' flags |= OutRunVR::HostAdapterLuidValid;\n', - "luid valid flag") - - service_method = r'''\n bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context)\n {\n if (!HeaderValid() || !device || !context) return false;\n const std::uint32_t handleValue = state_->clientInteropProbeHandle;\n const std::uint32_t token = state_->clientInteropProbeToken;\n if (!handleValue || !token) return false;\n if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true;\n if (state_->clientAdapterLuidLow != adapterLuid_.LowPart ||\n state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false;\n\n ID3D11Resource* resource = nullptr;\n ID3D11Texture2D* texture = nullptr;\n ID3D11Texture2D* staging = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(handleValue));\n bool verified = false;\n if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource &&\n SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture)\n {\n D3D11_TEXTURE2D_DESC desc{};\n texture->GetDesc(&desc);\n if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 &&\n (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM))\n {\n D3D11_TEXTURE2D_DESC sd = desc;\n sd.BindFlags = 0; sd.MiscFlags = 0; sd.Usage = D3D11_USAGE_STAGING;\n sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging)\n {\n context->CopyResource(staging, texture);\n D3D11_MAPPED_SUBRESOURCE mapped{};\n if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData)\n {\n const auto* px = static_cast(mapped.pData);\n verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF;\n context->Unmap(staging, 0);\n }\n }\n }\n }\n ReleaseCom(staging); ReleaseCom(texture); ReleaseCom(resource);\n if (verified)\n {\n interopVerifiedToken_ = token;\n InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token));\n if (!interopVerifiedLogged_)\n {\n interopVerifiedLogged_ = true;\n std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n";\n }\n }\n return verified;\n }\n\n void AckDirectFrame(std::uint32_t frameId)\n {\n if (HeaderValid() && frameId)\n InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId));\n }\n''' - s = replace_once(s, - ' std::uint32_t Write(const XrSpaceLocation& head,', - service_method + '\n std::uint32_t Write(const XrSpaceLocation& head,', - "interop service") - s = replace_once(s, - ' std::uint32_t referenceGeneration_ = 1;\n', - ' std::uint32_t referenceGeneration_ = 1;\n' - ' LUID adapterLuid_{};\n' - ' std::uint32_t interopVerifiedToken_ = 0;\n' - ' bool interopVerifiedLogged_ = false;\n', - "writer fields") - - new_reader = r''' class RenderFrameReader\n {\n public:\n RenderFrameReader()\n {\n mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0,\n static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName);\n if (!mapping_) throw std::runtime_error("CreateFileMappingW Frame.v2 failed");\n const bool existed = GetLastError() == ERROR_ALREADY_EXISTS;\n state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS,\n 0, 0, sizeof(OutRunVR::SharedRenderFrameRing)));\n if (!state_) throw std::runtime_error("MapViewOfFile Frame.v2 failed");\n if (!existed)\n {\n std::memset(state_, 0, sizeof(*state_));\n state_->protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n state_->structSize = sizeof(*state_);\n state_->slotCount = OutRunVR::RenderFrameRingSize;\n for (auto& slot : state_->slots)\n {\n slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion;\n slot.structSize = sizeof(slot);\n slot.magic = OutRunVR::RenderFrameMagic;\n }\n MemoryBarrier();\n state_->magic = OutRunVR::RenderFrameMagic;\n }\n }\n ~RenderFrameReader() { if (state_) UnmapViewOfFile(state_); if (mapping_) CloseHandle(mapping_); }\n\n bool Read(OutRunVR::SharedRenderFrameState& out) const\n {\n if (!state_ || state_->magic != OutRunVR::RenderFrameMagic ||\n state_->protocolVersion != OutRunVR::RenderFrameProtocolVersion ||\n state_->structSize != sizeof(*state_) || state_->slotCount != OutRunVR::RenderFrameRingSize) return false;\n for (int attempt = 0; attempt < 6; ++attempt)\n {\n const std::uint32_t ringBefore = state_->publishSequence;\n if (ringBefore & 1u) continue;\n const std::uint32_t index = state_->latestSlot;\n if (index >= OutRunVR::RenderFrameRingSize) continue;\n const auto& slot = state_->slots[index];\n const std::uint32_t before = slot.sequence;\n if (before & 1u) continue;\n MemoryBarrier();\n std::memcpy(&out, &slot, sizeof(out));\n MemoryBarrier();\n const std::uint32_t after = slot.sequence;\n const std::uint32_t ringAfter = state_->publishSequence;\n if (ringBefore == ringAfter && !(ringAfter & 1u) && before == after && !(after & 1u) &&\n out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion &&\n out.structSize == sizeof(out)) return true;\n }\n return false;\n }\n private:\n HANDLE mapping_ = nullptr;\n OutRunVR::SharedRenderFrameRing* state_ = nullptr;\n };\n''' - s = sub_once(s, - r' class RenderFrameReader\n \{.*?\n \};\n(?=\n struct ViewHistoryEntry)', - new_reader, - "ring reader") - - # Cache all four shared resource pairs instead of re-opening handles every frame. - new_commit = r''' bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false;\n const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex];\n const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex];\n const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex];\n const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex];\n const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) return false;\n\n const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] &&\n directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue &&\n directGeneration_[slot] == generation;\n if (!same)\n {\n ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n directFrameValid_ = false;\n auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool\n {\n ID3D11Resource* resource = nullptr;\n const HANDLE handle = reinterpret_cast(static_cast(raw));\n if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) return false;\n const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture));\n resource->Release();\n if (FAILED(q) || !*texture) return false;\n D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d);\n if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 ||\n (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM &&\n d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) ||\n FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv)\n {\n ReleaseCom(*texture); ReleaseCom(*srv); return false;\n }\n return true;\n };\n if (!openOne(leftHandleValue, &directLeft_[slot], &directLeftSrv_[slot]) ||\n !openOne(rightHandleValue, &directRight_[slot], &directRightSrv_[slot]))\n {\n ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n directTransportReady_ = false;\n if (!directOpenFailureLogged_)\n {\n directOpenFailureLogged_ = true;\n std::cout << "Direct GPU eye ring open failed; host will request SBS fallback.\\n";\n }\n return false;\n }\n D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld);\n D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd);\n if (ld.Format != rd.Format) return false;\n directLeftHandle_[slot] = leftHandleValue; directRightHandle_[slot] = rightHandleValue;\n directGeneration_[slot] = generation; directFormat_[slot] = ld.Format;\n directTransportReady_ = true;\n std::cout << "Direct GPU eye ring slot " << slot << " opened: source " << width << "x" << height\n << " -> OpenXR " << projection_.width << "x" << projection_.height << ".\\n";\n }\n directActiveSlot_ = slot;\n directFrameValid_ = true;\n return true;\n }\n''' - s = sub_once(s, - r' bool CommitDirectStereoSource\(const OutRunVR::SharedRenderFrameState& frame\).*?\n \}\n(?=\n bool DirectTransportReady)', - new_commit, - "host direct slot cache") - - s = replace_once(s, - ' ReleaseCom(directLeftSrv_); ReleaseCom(directLeft_);\n' - ' ReleaseCom(directRightSrv_); ReleaseCom(directRight_);\n' - ' directFrameValid_ = false; directTransportReady_ = false;\n' - ' directLeftHandle_ = directRightHandle_ = directGeneration_ = 0;\n', - ' for (std::uint32_t slot = 0; slot < OutRunVR::RenderFrameRingSize; ++slot)\n' - ' {\n' - ' ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]);\n' - ' ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]);\n' - ' directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0;\n' - ' directFormat_[slot] = DXGI_FORMAT_UNKNOWN;\n' - ' }\n' - ' directFrameValid_ = false; directTransportReady_ = false;\n', - "host reset direct ring") - - s = replace_once(s, - ' if (directFrameValid_ && directLeftSrv_ && directRightSrv_)\n' - ' {\n' - ' eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n' - ' eyeSrv[0] = directLeftSrv_; eyeSrv[1] = directRightSrv_;\n' - ' eyeFormat[0] = eyeFormat[1] = directFormat_;\n', - ' if (directFrameValid_ && directActiveSlot_ < OutRunVR::RenderFrameRingSize &&\n' - ' directLeftSrv_[directActiveSlot_] && directRightSrv_[directActiveSlot_])\n' - ' {\n' - ' eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n' - ' eyeSrv[0] = directLeftSrv_[directActiveSlot_]; eyeSrv[1] = directRightSrv_[directActiveSlot_];\n' - ' eyeFormat[0] = eyeFormat[1] = directFormat_[directActiveSlot_];\n', - "host render active direct slot") - - old_fields = ''' ID3D11Texture2D* directLeft_ = nullptr;\n ID3D11Texture2D* directRight_ = nullptr;\n ID3D11ShaderResourceView* directLeftSrv_ = nullptr;\n ID3D11ShaderResourceView* directRightSrv_ = nullptr;\n std::uint32_t directLeftHandle_ = 0, directRightHandle_ = 0, directGeneration_ = 0;\n std::uint32_t directWidth_ = 0, directHeight_ = 0;\n DXGI_FORMAT directFormat_ = DXGI_FORMAT_UNKNOWN;\n''' - new_fields = ''' std::array directLeft_{};\n std::array directRight_{};\n std::array directLeftSrv_{};\n std::array directRightSrv_{};\n std::array directLeftHandle_{};\n std::array directRightHandle_{};\n std::array directGeneration_{};\n std::array directFormat_{};\n std::uint32_t directActiveSlot_ = 0;\n''' - s = replace_once(s, old_fields, new_fields, "host direct fields") - - s = replace_once(s, - ' SharedWriter shared;RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n', - ' SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings;\n', - "writer construct with luid") - - s = replace_once(s, - ' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n' - ' state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n' - ' compositor.DirectTransportReady(), ip.runtimeName);\n', - ' const std::uint32_t hostSequence = shared.Write(head, views, vc, configs,\n' - ' state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled,\n' - ' compositor.DirectTransportReady(), ip.runtimeName);\n' - ' if (directTransportEnabled) shared.ServiceInteropProbe(d3d.device, d3d.context);\n', - "service interop probe") - - # A direct frame is safe to recycle only after the x64 consumer has opened/accepted it. - s = replace_once(s, - 'if(sourceReady&&same){for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};', - 'if(sourceReady&&same){if(directFrame)shared.AckDirectFrame(before.frameId);for(int eye=0;eye<2;++eye){matchedViews[eye]={XR_TYPE_VIEW};', - "direct consume ack") - write(rel, s) - - -# ----------------------------------------------------------------------------- -# Renderer comment contract: ABI is now Frame.v2. -# ----------------------------------------------------------------------------- -rel = "src/vr_renderer_probe.cpp" -s = read(rel) -s = s.replace("Frame.v1 positions are OpenXR LOCAL-space metres", "Frame.v2 positions are OpenXR LOCAL-space metres") -write(rel, s) - -rel = "src/hooks_vr.cpp" -s = read(rel) -s = s.replace("Pose.v1 remains layout-compatible; exact rendered-frame timing/effective eye poses\n// are published separately through Frame.v1 after a successful real D3D9 Present.", - "Pose.v2 carries the OpenXR adapter/interop contract; exact rendered-frame timing/effective eye poses\n// are published through the 4-slot Frame.v2 ring after a successful real D3D9 Present.") -write(rel, s) - -# ----------------------------------------------------------------------------- -# Update CI contract to v2 ABI and reference-hardening markers. -# ----------------------------------------------------------------------------- -rel = ".github/workflows/vr-openxr.yml" -s = read(rel) -s = s.replace("'Frame.v1 positions are OpenXR LOCAL-space metres'", "'Frame.v2 positions are OpenXR LOCAL-space metres'") -s = s.replace("$effectiveStart = $renderer.IndexOf('Frame.v1 positions are OpenXR LOCAL-space metres')", - "$effectiveStart = $renderer.IndexOf('Frame.v2 positions are OpenXR LOCAL-space metres')") -s = s.replace("throw 'Frame.v1 OpenXR pose must remain in metres'", "throw 'Frame.v2 OpenXR pose must remain in metres'") -s = s.replace("'static_assert(sizeof(SharedPoseState) == 248)'", "'static_assert(sizeof(SharedPoseState) == 280)'") -s = s.replace("'offsetof(SharedPoseState, runtimeName) == 120'", "'offsetof(SharedPoseState, runtimeName) == 152'") -s = s.replace("'offsetof(SharedPoseState, reserved) == 184'", "'offsetof(SharedPoseState, reserved) == 216'") -s = s.replace("'static_assert(sizeof(SharedRenderFrameState) == 256)'", - "'static_assert(sizeof(SharedRenderFrameState) == 256)','static_assert(sizeof(SharedRenderFrameRing) == 1056)','RenderFrameRingSize = 4','HostAdapterLuidValid','clientInteropProbeHandle','hostDirectConsumedFrameId'") -s = s.replace("'PublishRenderFrame','SharedRenderFrameState','FrameStereoIncomplete',", - "'PublishRenderFrame','SharedRenderFrameState','SharedRenderFrameRing','DirectInteropProbeToken','QueryGameAdapterLuid','RenderFrameDirectSlotIndex','FrameStereoIncomplete',") -s = s.replace("'recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState',", - "'recommendedImageRectWidth','RenderFrameReader','SharedRenderFrameState','SharedRenderFrameRing','ServiceInteropProbe','AckDirectFrame','RenderFrameDirectSlotIndex',") -write(rel, s) - -print("VR reference-derived hardening applied successfully") diff --git a/tools/fix_vr_host_interop_block.py b/tools/fix_vr_host_interop_block.py deleted file mode 100644 index ef10348e0a..0000000000 --- a/tools/fix_vr_host_interop_block.py +++ /dev/null @@ -1,80 +0,0 @@ -from pathlib import Path - -path = Path(__file__).resolve().parents[1] / "vrhost" / "main_stereo.cpp" -text = path.read_text(encoding="utf-8") -start_marker = "\\n bool ServiceInteropProbe" -end_marker = "\n std::uint32_t Write" - -if start_marker not in text: - print("host interop block already normalized") - raise SystemExit(0) - -start = text.index(start_marker) -end = text.index(end_marker, start) -correct = ''' - bool ServiceInteropProbe(ID3D11Device* device, ID3D11DeviceContext* context) - { - if (!HeaderValid() || !device || !context) return false; - const std::uint32_t handleValue = state_->clientInteropProbeHandle; - const std::uint32_t token = state_->clientInteropProbeToken; - if (!handleValue || !token) return false; - if (interopVerifiedToken_ == token && state_->hostInteropProbeAckToken == token) return true; - if (state_->clientAdapterLuidLow != adapterLuid_.LowPart || - state_->clientAdapterLuidHigh != static_cast(adapterLuid_.HighPart)) return false; - - ID3D11Resource* resource = nullptr; - ID3D11Texture2D* texture = nullptr; - ID3D11Texture2D* staging = nullptr; - const HANDLE handle = reinterpret_cast(static_cast(handleValue)); - bool verified = false; - if (SUCCEEDED(device->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) && resource && - SUCCEEDED(resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture))) && texture) - { - D3D11_TEXTURE2D_DESC desc{}; - texture->GetDesc(&desc); - if (desc.Width == 1 && desc.Height == 1 && desc.SampleDesc.Count == 1 && - (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM)) - { - D3D11_TEXTURE2D_DESC sd = desc; - sd.BindFlags = 0; - sd.MiscFlags = 0; - sd.Usage = D3D11_USAGE_STAGING; - sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ; - if (SUCCEEDED(device->CreateTexture2D(&sd, nullptr, &staging)) && staging) - { - context->CopyResource(staging, texture); - D3D11_MAPPED_SUBRESOURCE mapped{}; - if (SUCCEEDED(context->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) && mapped.pData) - { - const auto* px = static_cast(mapped.pData); - verified = px[0] == 0x7B && px[1] == 0x7B && px[2] == 0x7B && px[3] == 0xFF; - context->Unmap(staging, 0); - } - } - } - } - ReleaseCom(staging); - ReleaseCom(texture); - ReleaseCom(resource); - if (verified) - { - interopVerifiedToken_ = token; - InterlockedExchange(reinterpret_cast(&state_->hostInteropProbeAckToken), static_cast(token)); - if (!interopVerifiedLogged_) - { - interopVerifiedLogged_ = true; - std::cout << "D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter.\\n"; - } - } - return verified; - } - - void AckDirectFrame(std::uint32_t frameId) - { - if (HeaderValid() && frameId) - InterlockedExchange(reinterpret_cast(&state_->hostDirectConsumedFrameId), static_cast(frameId)); - } -''' -text = text[:start] + correct + text[end:] -path.write_text(text, encoding="utf-8", newline="\n") -print("normalized host interop block") diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py new file mode 100644 index 0000000000..464977b7b3 --- /dev/null +++ b/tools/verify_vr_architecture.py @@ -0,0 +1,86 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parents[1] + +required = [ + 'src/vr/settings.cpp', + 'src/vr/game/outrun_renderer.cpp', + 'src/vr/d3d9/stereo_renderer.cpp', + 'src/vr/ipc/protocol.hpp', + 'src/vr_shared.hpp', + 'vrhost/src/main.cpp', + 'vrhost/src/stereo_shader.hpp', + 'vrhost/tests/stereo_shader_smoke.cpp', + 'docs/VR_ARCHITECTURE.md', +] +for rel in required: + if not (ROOT / rel).is_file(): + raise SystemExit(f'missing architecture file: {rel}') + +forbidden = [ + 'src/hooks_vr.cpp', + 'src/vr_renderer_probe.cpp', + 'src/vr_stereo.cpp', + 'vrhost/main.cpp', + 'vrhost/main_compat.cpp', + 'vrhost/main_compat_v2.cpp', + 'vrhost/main_compat_v3.cpp', + 'vrhost/main_stereo.cpp', + 'vrhost/shader_compile_patch.hpp', + 'vrhost/shader_smoke_test.cpp', + 'tools/apply_vr_direct_gpu_transport.py', + 'tools/apply_vr_reference_hardening.py', + 'tools/fix_vr_host_interop_block.py', + '.github/workflows/apply-vr-direct-gpu-transport.yml', + '.github/workflows/apply-vr-host-hotfix.yml', + '.github/workflows/apply-vr-reference-hardening.yml', +] +for rel in forbidden: + if (ROOT / rel).exists(): + raise SystemExit(f'legacy/prototype artifact still present: {rel}') + +protocol = (ROOT / 'src/vr/ipc/protocol.hpp').read_text(encoding='utf-8') +for marker in ( + 'SharedProtocolVersion = 2', 'RenderFrameProtocolVersion = 2', + 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', + 'clientInteropProbeHandle', 'hostInteropProbeAckToken', + 'SharedRenderFrameRing', +): + if marker not in protocol: + raise SystemExit(f'missing protocol invariant: {marker}') + +renderer = (ROOT / 'src/vr/game/outrun_renderer.cpp').read_text(encoding='utf-8') +for marker in ( + 'OutRunWvpRegister = 64', 'BeginSceneVtableIndex = 41', + 'EndSceneVtableIndex = 42', 'SetVertexShaderConstantFVtableIndex = 94', + 'Transpose(WorldView*Proj)', 'PresentPoseLocked', +): + if marker not in renderer: + raise SystemExit(f'missing OutRun renderer invariant: {marker}') + +stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') +for marker in ( + 'RenderFrameRingSize', 'IDirect3DDevice9Ex', 'GetAdapterLUID', + 'ResolveDirectTransport', 'OpenXR LOCAL-space metres', +): + if marker not in stereo: + raise SystemExit(f'missing D3D9 stereo invariant: {marker}') +for forbidden_call in ('Game::ModeControl()', 'Game::EventControl()', 'WheelFFB_ServiceSafety'): + if forbidden_call in stereo: + raise SystemExit(f'VR render backend must not execute game/FFB tick: {forbidden_call}') + +host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') +for marker in ( + 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', + 'RenderFrameReader', 'ServiceInteropProbe', + 'XrCompositionLayerProjection', 'RenderTheater', + 'DuplicateOutput', 'HostTimings', +): + if marker not in host: + raise SystemExit(f'missing host invariant: {marker}') + +cmake = (ROOT / 'vrhost/CMakeLists.txt').read_text(encoding='utf-8') +if 'src/main.cpp' not in cmake or 'tests/stereo_shader_smoke.cpp' not in cmake: + raise SystemExit('host CMake still points at prototype entrypoints') + +print('VR architecture boundary verification passed') diff --git a/tools/verify_vr_reference_hardening.py b/tools/verify_vr_reference_hardening.py deleted file mode 100644 index 603aa76e14..0000000000 --- a/tools/verify_vr_reference_hardening.py +++ /dev/null @@ -1,85 +0,0 @@ -from pathlib import Path -import sys - -ROOT = Path(__file__).resolve().parents[1] - - -def text(path: str) -> str: - return (ROOT / path).read_text(encoding="utf-8") - - -def require(path: str, markers: tuple[str, ...]) -> None: - source = text(path) - missing = [marker for marker in markers if marker not in source] - if missing: - raise SystemExit(f"{path}: missing markers: {missing}") - - -require("src/vr_shared.hpp", ( - "SharedProtocolVersion = 2", - "RenderFrameProtocolVersion = 2", - "RenderFrameRingSize = 4", - "HostAdapterLuidValid", - "clientAdapterLuidLow", - "clientInteropProbeHandle", - "hostInteropProbeAckToken", - "hostDirectConsumedFrameId", - "RenderFrameDirectSlotIndex", - "SharedRenderFrameRing", - "static_assert(sizeof(SharedPoseState) == 280)", - "static_assert(sizeof(SharedRenderFrameState) == 256)", - "static_assert(sizeof(SharedRenderFrameRing) == 1056)", -)) - -require("src/vr_stereo.cpp", ( - "QueryGameAdapterLuid", - "IDirect3DDevice9Ex", - "GetAdapterLUID", - "EnsureDirectInteropProbe", - "D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B)", - "DirectTransportSlots", - "RenderFrameRingSize", - "hostDirectConsumedFrameId", - "ResolveDirectTransport(device, pendingFrameId)", - "SBS/Desktop Duplication fallback", - "PublishRenderFrame", - "SharedRenderFrameRing", -)) - -require("vrhost/main_stereo.cpp", ( - "SharedWriter(req.adapterLuid)", - "ServiceInteropProbe", - "OpenSharedResource", - "clientAdapterLuidLow", - "hostInteropProbeAckToken", - "AckDirectFrame", - "RenderFrameDirectSlotIndex", - "SharedRenderFrameRing", - "recommendedImageRectWidth", - "ReadRenderScale", - "OUTRUN_VR_RENDER_SCALE", - "CommitDirectStereoSource", -)) - -host = text("vrhost/main_stereo.cpp") -for bad in (r"\n bool ServiceInteropProbe", r"\n void AckDirectFrame"): - if bad in host: - raise SystemExit(f"vrhost/main_stereo.cpp: literal structural escape remains: {bad!r}") - -stereo = text("src/vr_stereo.cpp") -for forbidden in ("Game::ModeControl()", "Game::EventControl()", "WheelFFB_ServiceSafety"): - if forbidden in stereo: - raise SystemExit(f"src/vr_stereo.cpp: simulation/input/FFB replay forbidden: {forbidden}") - -renderer = text("src/vr_renderer_probe.cpp") -anchor = "Frame.v2 positions are OpenXR LOCAL-space metres" -if anchor not in renderer: - raise SystemExit("src/vr_renderer_probe.cpp: Frame.v2 metre-space contract missing") -start = renderer.index(anchor) -end = renderer.find("const float w =", start) -if end < 0: - raise SystemExit("src/vr_renderer_probe.cpp: effective-pose block not found") -if "* Settings::VRWorldScale" in renderer[start:end]: - raise SystemExit("src/vr_renderer_probe.cpp: OpenXR effective pose must remain in metres") - -print("VR reference hardening verifier: PASS") diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 8ecac2856c..85831ad12c 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -13,7 +13,6 @@ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) include(FetchContent) - set(BUILD_LOADER ON CACHE BOOL "" FORCE) set(BUILD_API_LAYERS OFF CACHE BOOL "" FORCE) set(BUILD_TESTS OFF CACHE BOOL "" FORCE) @@ -29,25 +28,25 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# Standalone true-stereo host. Gameplay consumes the game's SBS backbuffer and -# submits a two-view XrCompositionLayerProjection. Menus/pause/results keep the -# LOCAL-space fixed theater quad. No hello_xr interception layer is involved. -add_executable(outrun-vr-host main_stereo.cpp) -target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") +# The host is intentionally separate from the 32-bit game DLL. The current +# implementation remains in one TU while it is being decomposed behind the +# architecture boundaries documented in docs/VR_ARCHITECTURE.md. +add_executable(outrun-vr-host src/main.cpp) +target_include_directories(outrun-vr-host PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) -# Compile the exact HLSL used by main_stereo.cpp during CI. -add_executable(outrun-vr-shader-smoke stereo_shader_smoke.cpp) -target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src") +add_executable(outrun-vr-shader-smoke tests/stereo_shader_smoke.cpp) +target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/src") target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-shader-smoke PRIVATE d3dcompiler) -set_target_properties(outrun-vr-host PROPERTIES - RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" - RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" -) -set_target_properties(outrun-vr-shader-smoke PROPERTIES - RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" - RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" -) +foreach(target outrun-vr-host outrun-vr-shader-smoke) + set_target_properties(${target} PROPERTIES + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" + ) +endforeach() diff --git a/vrhost/main.cpp b/vrhost/main.cpp deleted file mode 100644 index b3756133ea..0000000000 --- a/vrhost/main.cpp +++ /dev/null @@ -1,538 +0,0 @@ -#define XR_USE_PLATFORM_WIN32 -#define XR_USE_GRAPHICS_API_D3D11 - -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "vr_shared.hpp" - -namespace -{ - void CheckXr(XrResult result, const char* what) - { - if (XR_FAILED(result)) - throw std::runtime_error(std::string(what) + " failed, XrResult=" + std::to_string(result)); - } - - void CheckHr(HRESULT hr, const char* what) - { - if (FAILED(hr)) - throw std::runtime_error(std::string(what) + " failed, HRESULT=" + std::to_string(static_cast(hr))); - } - - bool HasExtension(const char* wanted) - { - std::uint32_t count = 0; - CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, 0, &count, nullptr), - "xrEnumerateInstanceExtensionProperties(count)"); - std::vector extensions(count); - for (auto& ext : extensions) - ext = { XR_TYPE_EXTENSION_PROPERTIES }; - CheckXr(xrEnumerateInstanceExtensionProperties(nullptr, count, &count, extensions.data()), - "xrEnumerateInstanceExtensionProperties(list)"); - for (const auto& ext : extensions) - if (std::strcmp(ext.extensionName, wanted) == 0) - return true; - return false; - } - - bool SameLuid(const LUID& a, const LUID& b) - { - return a.LowPart == b.LowPart && a.HighPart == b.HighPart; - } - - IDXGIAdapter1* FindAdapter(const LUID& wanted) - { - IDXGIFactory1* factory = nullptr; - CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast(&factory)), - "CreateDXGIFactory1"); - - IDXGIAdapter1* match = nullptr; - for (UINT i = 0;; ++i) - { - IDXGIAdapter1* adapter = nullptr; - if (factory->EnumAdapters1(i, &adapter) == DXGI_ERROR_NOT_FOUND) - break; - DXGI_ADAPTER_DESC1 desc{}; - adapter->GetDesc1(&desc); - if (SameLuid(desc.AdapterLuid, wanted)) - { - match = adapter; - break; - } - adapter->Release(); - } - factory->Release(); - if (!match) - throw std::runtime_error("OpenXR runtime D3D11 adapter was not found"); - return match; - } - - struct D3DObjects - { - ID3D11Device* device = nullptr; - ID3D11DeviceContext* context = nullptr; - - D3DObjects() = default; - D3DObjects(const D3DObjects&) = delete; - D3DObjects& operator=(const D3DObjects&) = delete; - D3DObjects(D3DObjects&& other) noexcept - : device(std::exchange(other.device, nullptr)), - context(std::exchange(other.context, nullptr)) - { - } - D3DObjects& operator=(D3DObjects&& other) noexcept - { - if (this == &other) - return *this; - if (context) - context->Release(); - if (device) - device->Release(); - device = std::exchange(other.device, nullptr); - context = std::exchange(other.context, nullptr); - return *this; - } - ~D3DObjects() - { - if (context) - context->Release(); - if (device) - device->Release(); - } - }; - - D3DObjects CreateD3D11Device(const XrGraphicsRequirementsD3D11KHR& requirements) - { - IDXGIAdapter1* adapter = FindAdapter(requirements.adapterLuid); - const std::array allLevels{ - D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, - D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, - D3D_FEATURE_LEVEL_9_3, - }; - std::vector levels; - for (const auto level : allLevels) - if (level >= requirements.minFeatureLevel) - levels.push_back(level); - if (levels.empty()) - levels.push_back(requirements.minFeatureLevel); - - D3DObjects out; - D3D_FEATURE_LEVEL selected{}; - const HRESULT hr = D3D11CreateDevice( - adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, - levels.data(), static_cast(levels.size()), D3D11_SDK_VERSION, - &out.device, &selected, &out.context); - adapter->Release(); - CheckHr(hr, "D3D11CreateDevice"); - return out; - } - - bool IsProcessAlive(DWORD pid) - { - if (!pid) - return false; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!process) - return false; - const DWORD wait = WaitForSingleObject(process, 0); - CloseHandle(process); - return wait == WAIT_TIMEOUT; - } - - class SharedWriter - { - public: - SharedWriter() - { - mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, - 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); - if (!mapping_) - throw std::runtime_error("CreateFileMappingW failed: " + std::to_string(GetLastError())); - const bool mappingAlreadyExisted = GetLastError() == ERROR_ALREADY_EXISTS; - - state_ = static_cast(MapViewOfFile( - mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); - if (!state_) - throw std::runtime_error("MapViewOfFile failed: " + std::to_string(GetLastError())); - - if (!mappingAlreadyExisted) - { - // Only the kernel-object creator initializes storage. Publish magic - // last so an attaching x86 client never accepts a partial header. - std::memset(state_, 0, sizeof(*state_)); - state_->protocolVersion = OutRunVR::SharedProtocolVersion; - state_->structSize = sizeof(OutRunVR::SharedPoseState); - MemoryBarrier(); - state_->magic = OutRunVR::SharedMagic; - } - else - { - // The game may have created the mapping a few instructions earlier. - // Never memset an existing mapping: wait for its creator to finish. - for (int attempt = 0; attempt < 200 && !HeaderValid(); ++attempt) - Sleep(10); - if (!HeaderValid()) - throw std::runtime_error("existing VR shared-memory mapping never published a valid header"); - } - - AcquireHostOwnership(); - } - - ~SharedWriter() - { - if (state_) - { - if (ownsHost_ && state_->hostPid == GetCurrentProcessId()) - { - BeginWrite(); - state_->flags = 0; - state_->hostPid = 0; - EndWrite(); - } - UnmapViewOfFile(state_); - } - if (mapping_) - CloseHandle(mapping_); - } - - void NotifyReferenceSpaceChanged() - { - ++referenceSpaceGeneration_; - if (referenceSpaceGeneration_ == 0) - referenceSpaceGeneration_ = 1; - std::cout << "OpenXR reference space changed; generation=" - << referenceSpaceGeneration_ << "\n"; - } - - void Write(const XrSpaceLocation& headLocation, - const std::array& views, - std::uint32_t viewCount, - const std::array& configs, - XrSessionState sessionState, - const char* runtimeName) - { - LARGE_INTEGER qpc{}; - QueryPerformanceCounter(&qpc); - std::uint32_t flags = OutRunVR::HostAlive; - if (headLocation.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) - flags |= OutRunVR::OrientationValid; - if (headLocation.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) - flags |= OutRunVR::PositionValid; - if (sessionState == XR_SESSION_STATE_VISIBLE || sessionState == XR_SESSION_STATE_FOCUSED) - flags |= OutRunVR::SessionVisible; - if (sessionState == XR_SESSION_STATE_FOCUSED) - flags |= OutRunVR::SessionFocused; - - BeginWrite(); - state_->hostPid = GetCurrentProcessId(); - state_->flags = flags; - state_->heartbeat += 1; - state_->sampleQpc = qpc.QuadPart; - state_->orientation[0] = headLocation.pose.orientation.x; - state_->orientation[1] = headLocation.pose.orientation.y; - state_->orientation[2] = headLocation.pose.orientation.z; - state_->orientation[3] = headLocation.pose.orientation.w; - state_->position[0] = headLocation.pose.position.x; - state_->position[1] = headLocation.pose.position.y; - state_->position[2] = headLocation.pose.position.z; - state_->reserved[OutRunVR::HostReferenceSpaceGenerationIndex] = referenceSpaceGeneration_; - - for (std::uint32_t eye = 0; eye < 2; ++eye) - { - if (eye < viewCount) - { - state_->eyeFov[eye].angleLeft = views[eye].fov.angleLeft; - state_->eyeFov[eye].angleRight = views[eye].fov.angleRight; - state_->eyeFov[eye].angleUp = views[eye].fov.angleUp; - state_->eyeFov[eye].angleDown = views[eye].fov.angleDown; - } - state_->recommendedWidth[eye] = configs[eye].recommendedImageRectWidth; - state_->recommendedHeight[eye] = configs[eye].recommendedImageRectHeight; - } - strncpy_s(state_->runtimeName, sizeof(state_->runtimeName), - runtimeName ? runtimeName : "unknown", _TRUNCATE); - EndWrite(); - } - - private: - bool HeaderValid() const - { - return state_ && state_->magic == OutRunVR::SharedMagic && - state_->protocolVersion == OutRunVR::SharedProtocolVersion && - state_->structSize == sizeof(OutRunVR::SharedPoseState); - } - - void AcquireHostOwnership() - { - if (!HeaderValid()) - throw std::runtime_error("VR shared-memory header is invalid"); - - const LONG self = static_cast(GetCurrentProcessId()); - for (int attempt = 0; attempt < 100; ++attempt) - { - const LONG observed = static_cast(state_->hostPid); - if (observed == self) - { - ownsHost_ = true; - return; - } - if (observed != 0 && IsProcessAlive(static_cast(observed))) - throw std::runtime_error("another outrun-vr-host process already owns the VR pose bridge"); - - const LONG previous = InterlockedCompareExchange( - reinterpret_cast(&state_->hostPid), self, observed); - if (previous == observed) - { - ownsHost_ = true; - return; - } - Sleep(1); - } - throw std::runtime_error("failed to acquire VR pose bridge host ownership"); - } - - void BeginWrite() - { - LONG sequence = InterlockedIncrement(reinterpret_cast(&state_->sequence)); - if ((sequence & 1) == 0) - InterlockedIncrement(reinterpret_cast(&state_->sequence)); - MemoryBarrier(); - } - void EndWrite() - { - MemoryBarrier(); - LONG sequence = InterlockedIncrement(reinterpret_cast(&state_->sequence)); - if (sequence & 1) - InterlockedIncrement(reinterpret_cast(&state_->sequence)); - } - - HANDLE mapping_ = nullptr; - OutRunVR::SharedPoseState* state_ = nullptr; - bool ownsHost_ = false; - std::uint32_t referenceSpaceGeneration_ = 1; - }; - - XrEnvironmentBlendMode ChooseBlendMode(XrInstance instance, XrSystemId systemId) - { - std::uint32_t count = 0; - CheckXr(xrEnumerateEnvironmentBlendModes(instance, systemId, - XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &count, nullptr), - "xrEnumerateEnvironmentBlendModes(count)"); - if (!count) - throw std::runtime_error("OpenXR runtime returned no environment blend modes"); - std::vector modes(count); - CheckXr(xrEnumerateEnvironmentBlendModes(instance, systemId, - XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, count, &count, modes.data()), - "xrEnumerateEnvironmentBlendModes(list)"); - for (const auto mode : modes) - if (mode == XR_ENVIRONMENT_BLEND_MODE_OPAQUE) - return mode; - return modes.front(); - } - - void ParseRuntimeOverride(int argc, char** argv) - { - for (int i = 1; i + 1 < argc; ++i) - { - if (std::strcmp(argv[i], "--runtime-json") == 0) - { - if (!SetEnvironmentVariableA("XR_RUNTIME_JSON", argv[i + 1])) - throw std::runtime_error("failed to set XR_RUNTIME_JSON"); - std::cout << "XR_RUNTIME_JSON=" << argv[i + 1] << "\n"; - return; - } - } - } -} - -int main(int argc, char** argv) -{ - try - { - ParseRuntimeOverride(argc, argv); - if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) - throw std::runtime_error("active OpenXR runtime does not expose XR_KHR_D3D11_enable"); - - const char* extensions[] = { XR_KHR_D3D11_ENABLE_EXTENSION_NAME }; - XrInstanceCreateInfo instanceInfo{ XR_TYPE_INSTANCE_CREATE_INFO }; - strncpy_s(instanceInfo.applicationInfo.applicationName, - sizeof(instanceInfo.applicationInfo.applicationName), "OutRun 2006 VR", _TRUNCATE); - instanceInfo.applicationInfo.applicationVersion = 1; - strncpy_s(instanceInfo.applicationInfo.engineName, - sizeof(instanceInfo.applicationInfo.engineName), "OutRun2006Tweaks", _TRUNCATE); - instanceInfo.applicationInfo.engineVersion = 1; - instanceInfo.applicationInfo.apiVersion = XR_CURRENT_API_VERSION; - instanceInfo.enabledExtensionCount = 1; - instanceInfo.enabledExtensionNames = extensions; - - XrInstance instance = XR_NULL_HANDLE; - CheckXr(xrCreateInstance(&instanceInfo, &instance), "xrCreateInstance"); - - XrInstanceProperties instanceProperties{ XR_TYPE_INSTANCE_PROPERTIES }; - CheckXr(xrGetInstanceProperties(instance, &instanceProperties), "xrGetInstanceProperties"); - std::cout << "OpenXR runtime: " << instanceProperties.runtimeName << " " - << XR_VERSION_MAJOR(instanceProperties.runtimeVersion) << "." - << XR_VERSION_MINOR(instanceProperties.runtimeVersion) << "." - << XR_VERSION_PATCH(instanceProperties.runtimeVersion) << "\n"; - - XrSystemGetInfo systemInfo{ XR_TYPE_SYSTEM_GET_INFO }; - systemInfo.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY; - XrSystemId systemId = XR_NULL_SYSTEM_ID; - CheckXr(xrGetSystem(instance, &systemInfo, &systemId), "xrGetSystem"); - - PFN_xrGetD3D11GraphicsRequirementsKHR getD3D11Requirements = nullptr; - CheckXr(xrGetInstanceProcAddr(instance, "xrGetD3D11GraphicsRequirementsKHR", - reinterpret_cast(&getD3D11Requirements)), - "xrGetInstanceProcAddr(xrGetD3D11GraphicsRequirementsKHR)"); - if (!getD3D11Requirements) - throw std::runtime_error("xrGetD3D11GraphicsRequirementsKHR is null"); - - XrGraphicsRequirementsD3D11KHR requirements{ XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR }; - CheckXr(getD3D11Requirements(instance, systemId, &requirements), - "xrGetD3D11GraphicsRequirementsKHR"); - D3DObjects d3d = CreateD3D11Device(requirements); - - XrGraphicsBindingD3D11KHR graphicsBinding{ XR_TYPE_GRAPHICS_BINDING_D3D11_KHR }; - graphicsBinding.device = d3d.device; - XrSessionCreateInfo sessionInfo{ XR_TYPE_SESSION_CREATE_INFO }; - sessionInfo.next = &graphicsBinding; - sessionInfo.systemId = systemId; - XrSession session = XR_NULL_HANDLE; - CheckXr(xrCreateSession(instance, &sessionInfo, &session), "xrCreateSession"); - - XrPosef identityPose{}; - identityPose.orientation.w = 1.0f; - XrReferenceSpaceCreateInfo localInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; - localInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; - localInfo.poseInReferenceSpace = identityPose; - XrSpace localSpace = XR_NULL_HANDLE; - CheckXr(xrCreateReferenceSpace(session, &localInfo, &localSpace), "xrCreateReferenceSpace(LOCAL)"); - - XrReferenceSpaceCreateInfo viewInfo{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; - viewInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; - viewInfo.poseInReferenceSpace = identityPose; - XrSpace viewSpace = XR_NULL_HANDLE; - CheckXr(xrCreateReferenceSpace(session, &viewInfo, &viewSpace), "xrCreateReferenceSpace(VIEW)"); - - std::uint32_t configCount = 0; - CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, - XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &configCount, nullptr), - "xrEnumerateViewConfigurationViews(count)"); - if (configCount < 2) - throw std::runtime_error("OpenXR runtime did not expose two stereo views"); - std::vector configVector(configCount); - for (auto& config : configVector) - config = { XR_TYPE_VIEW_CONFIGURATION_VIEW }; - CheckXr(xrEnumerateViewConfigurationViews(instance, systemId, - XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, configCount, &configCount, configVector.data()), - "xrEnumerateViewConfigurationViews(list)"); - std::array configs{ configVector[0], configVector[1] }; - - const XrEnvironmentBlendMode blendMode = ChooseBlendMode(instance, systemId); - SharedWriter shared; - bool exitRequested = false; - bool sessionRunning = false; - XrSessionState sessionState = XR_SESSION_STATE_UNKNOWN; - - std::cout << "Pose bridge running. Start OutRun 2006 with [VR] Enabled=true.\n"; - std::cout << "F10 recenters yaw in game. Ctrl+C closes this host.\n"; - - while (!exitRequested) - { - XrEventDataBuffer event{ XR_TYPE_EVENT_DATA_BUFFER }; - while (xrPollEvent(instance, &event) == XR_SUCCESS) - { - if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) - { - const auto* changed = reinterpret_cast(&event); - sessionState = changed->state; - if (sessionState == XR_SESSION_STATE_READY && !sessionRunning) - { - XrSessionBeginInfo beginInfo{ XR_TYPE_SESSION_BEGIN_INFO }; - beginInfo.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; - CheckXr(xrBeginSession(session, &beginInfo), "xrBeginSession"); - sessionRunning = true; - } - else if (sessionState == XR_SESSION_STATE_STOPPING && sessionRunning) - { - CheckXr(xrEndSession(session), "xrEndSession"); - sessionRunning = false; - } - else if (sessionState == XR_SESSION_STATE_EXITING || - sessionState == XR_SESSION_STATE_LOSS_PENDING) - exitRequested = true; - } - else if (event.type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) - { - shared.NotifyReferenceSpaceChanged(); - } - event = { XR_TYPE_EVENT_DATA_BUFFER }; - } - - if (exitRequested) - break; - if (!sessionRunning) - { - Sleep(10); - continue; - } - - XrFrameWaitInfo waitInfo{ XR_TYPE_FRAME_WAIT_INFO }; - XrFrameState frameState{ XR_TYPE_FRAME_STATE }; - CheckXr(xrWaitFrame(session, &waitInfo, &frameState), "xrWaitFrame"); - XrFrameBeginInfo frameBegin{ XR_TYPE_FRAME_BEGIN_INFO }; - CheckXr(xrBeginFrame(session, &frameBegin), "xrBeginFrame"); - - XrSpaceLocation headLocation{ XR_TYPE_SPACE_LOCATION }; - CheckXr(xrLocateSpace(viewSpace, localSpace, frameState.predictedDisplayTime, &headLocation), - "xrLocateSpace(VIEW->LOCAL)"); - - std::array views{}; - for (auto& view : views) - view = { XR_TYPE_VIEW }; - XrViewState viewState{ XR_TYPE_VIEW_STATE }; - XrViewLocateInfo locateInfo{ XR_TYPE_VIEW_LOCATE_INFO }; - locateInfo.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; - locateInfo.displayTime = frameState.predictedDisplayTime; - locateInfo.space = localSpace; - std::uint32_t viewCount = 0; - CheckXr(xrLocateViews(session, &locateInfo, &viewState, - static_cast(views.size()), &viewCount, views.data()), "xrLocateViews"); - - shared.Write(headLocation, views, viewCount, configs, sessionState, instanceProperties.runtimeName); - - XrFrameEndInfo frameEnd{ XR_TYPE_FRAME_END_INFO }; - frameEnd.displayTime = frameState.predictedDisplayTime; - frameEnd.environmentBlendMode = blendMode; - frameEnd.layerCount = 0; - frameEnd.layers = nullptr; - CheckXr(xrEndFrame(session, &frameEnd), "xrEndFrame"); - } - - if (viewSpace != XR_NULL_HANDLE) xrDestroySpace(viewSpace); - if (localSpace != XR_NULL_HANDLE) xrDestroySpace(localSpace); - if (session != XR_NULL_HANDLE) xrDestroySession(session); - if (instance != XR_NULL_HANDLE) xrDestroyInstance(instance); - return 0; - } - catch (const std::exception& e) - { - std::cerr << "OutRun VR host error: " << e.what() << "\n"; - return 1; - } -} diff --git a/vrhost/main_compat.cpp b/vrhost/main_compat.cpp deleted file mode 100644 index e6369fc707..0000000000 --- a/vrhost/main_compat.cpp +++ /dev/null @@ -1,727 +0,0 @@ -// Compatibility / diagnostic compositor translation unit for OpenXR runtimes -// such as VDXR. -// -// Milestone 1.5 is intentionally a mono diagnostic mirror. It lets us verify -// the x86 pose/camera bridge in the headset before true per-eye D3D9 rendering -// is implemented. -// -// Important DXGI rule: IDXGIOutputDuplication::GetDesc().ModeDesc.Format is -// the DISPLAY MODE format, not the format of the duplicated desktop surface. -// The Desktop Duplication API guarantees that the acquired desktop image is -// DXGI_FORMAT_B8G8R8A8_UNORM. HDR displays can therefore report display mode -// format 10 (R16G16B16A16_FLOAT) while AcquireNextFrame returns format 87 -// (B8G8R8A8_UNORM). Do not use ModeDesc.Format for capture textures/swapchains. - -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#ifndef XR_USE_PLATFORM_WIN32 -#define XR_USE_PLATFORM_WIN32 -#endif -#ifndef XR_USE_GRAPHICS_API_D3D11 -#define XR_USE_GRAPHICS_API_D3D11 -#endif - -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include - -namespace -{ - constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; - constexpr DXGI_FORMAT DesktopDuplicationSurfaceFormat = DXGI_FORMAT_B8G8R8A8_UNORM; - static_assert(DXGI_FORMAT_B8G8R8A8_UNORM == 87, - "Unexpected Windows SDK value for DXGI_FORMAT_B8G8R8A8_UNORM"); - - struct WindowSearch - { - DWORD pid = 0; - HWND best = nullptr; - long long bestArea = 0; - }; - - BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) - { - auto* search = reinterpret_cast(param); - DWORD pid = 0; - GetWindowThreadProcessId(hwnd, &pid); - if (pid != search->pid || !IsWindowVisible(hwnd)) - return TRUE; - - RECT client{}; - if (!GetClientRect(hwnd, &client)) - return TRUE; - const long long width = client.right - client.left; - const long long height = client.bottom - client.top; - const long long area = width * height; - if (width >= 320 && height >= 200 && area > search->bestArea) - { - search->best = hwnd; - search->bestArea = area; - } - return TRUE; - } - - DWORD FindGameProcess() - { - HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); - if (snapshot == INVALID_HANDLE_VALUE) - return 0; - - PROCESSENTRY32W entry{}; - entry.dwSize = sizeof(entry); - DWORD pid = 0; - if (Process32FirstW(snapshot, &entry)) - { - do - { - if (_wcsicmp(entry.szExeFile, GameExeName) == 0) - { - pid = entry.th32ProcessID; - break; - } - } while (Process32NextW(snapshot, &entry)); - } - CloseHandle(snapshot); - return pid; - } - - HWND FindGameWindow(DWORD pid) - { - if (!pid) - return nullptr; - WindowSearch search{}; - search.pid = pid; - EnumWindows(EnumGameWindows, reinterpret_cast(&search)); - return search.best; - } - - HWND WaitForGameWindow() - { - std::cout - << "Waiting for OR2006C2C.EXE before taking over the headset...\n" - << "Launch OutRun from the Virtual Desktop screen.\n"; - - DWORD lastPid = 0; - for (;;) - { - const DWORD pid = FindGameProcess(); - if (pid && pid != lastPid) - { - std::cout << "OutRun process detected (pid=" << pid << "). Waiting for its window...\n"; - lastPid = pid; - } - - if (pid) - { - if (HWND hwnd = FindGameWindow(pid)) - { - std::cout << "OutRun window detected. Starting OpenXR mirror session.\n"; - return hwnd; - } - } - Sleep(100); - } - } - - class MonoMirror - { - public: - ~MonoMirror() { ResetAll(); } - - void OnSessionCreated(XrSession session, ID3D11Device* device, HWND hwnd) - { - ResetAll(); - session_ = session; - hwnd_ = hwnd; - device_ = device; - if (device_) - { - device_->AddRef(); - device_->GetImmediateContext(&context_); - } - } - - void OnViewSpaceCreated(XrSpace space) - { - viewSpace_ = space; - } - - bool Initialize() - { - if (initialized_) - return true; - if (session_ == XR_NULL_HANDLE || !device_ || !context_ || !IsWindow(hwnd_)) - { - std::cerr << "VR mirror: session/device/game window is not ready.\n"; - return false; - } - - const HMONITOR targetMonitor = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); - - IDXGIDevice* dxgiDevice = nullptr; - if (FAILED(device_->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice)))) - { - std::cerr << "VR mirror: ID3D11Device -> IDXGIDevice failed.\n"; - return false; - } - - IDXGIAdapter* adapter = nullptr; - const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); - dxgiDevice->Release(); - if (FAILED(adapterHr) || !adapter) - { - std::cerr << "VR mirror: failed to get DXGI adapter.\n"; - return false; - } - - IDXGIOutput* selectedOutput = nullptr; - DXGI_OUTPUT_DESC selectedDesc{}; - for (UINT i = 0;; ++i) - { - IDXGIOutput* output = nullptr; - if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) - break; - DXGI_OUTPUT_DESC desc{}; - output->GetDesc(&desc); - if (desc.Monitor == targetMonitor) - { - selectedOutput = output; - selectedDesc = desc; - break; - } - output->Release(); - } - adapter->Release(); - - if (!selectedOutput) - { - std::cerr << "VR mirror: game monitor is not on the OpenXR GPU adapter.\n"; - return false; - } - - const HRESULT outputHr = selectedOutput->QueryInterface( - __uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); - selectedOutput->Release(); - if (FAILED(outputHr) || !output1_) - { - std::cerr << "VR mirror: IDXGIOutput1 is unavailable.\n"; - return false; - } - - outputDesktop_ = selectedDesc.DesktopCoordinates; - width_ = static_cast(outputDesktop_.right - outputDesktop_.left); - height_ = static_cast(outputDesktop_.bottom - outputDesktop_.top); - if (!width_ || !height_) - { - std::cerr << "VR mirror: selected monitor has an invalid desktop size.\n"; - return false; - } - - // DuplicateOutput surfaces are always BGRA8. RecreateDuplication() - // logs ModeDesc.Format separately only as display-mode diagnostics. - captureFormat_ = DesktopDuplicationSurfaceFormat; - if (!RecreateDuplication(true)) - return false; - - std::uint32_t formatCount = 0; - XrResult xr = ::xrEnumerateSwapchainFormats(session_, 0, &formatCount, nullptr); - if (XR_FAILED(xr) || !formatCount) - { - std::cerr << "VR mirror: xrEnumerateSwapchainFormats(count) failed: " << xr << "\n"; - return false; - } - std::vector formats(formatCount); - xr = ::xrEnumerateSwapchainFormats(session_, formatCount, &formatCount, formats.data()); - if (XR_FAILED(xr)) - { - std::cerr << "VR mirror: xrEnumerateSwapchainFormats(list) failed: " << xr << "\n"; - return false; - } - - const std::int64_t wantedFormat = static_cast(captureFormat_); - if (std::find(formats.begin(), formats.end(), wantedFormat) == formats.end()) - { - std::cerr << "VR mirror: OpenXR runtime does not expose required BGRA8 swapchain format (87).\n" - << "VR mirror: runtime formats:"; - for (const auto format : formats) - std::cerr << " " << format; - std::cerr << "\n"; - return false; - } - std::cout << "VR mirror: OpenXR BGRA8 swapchain support confirmed (format 87).\n"; - - D3D11_TEXTURE2D_DESC captureDesc{}; - captureDesc.Width = width_; - captureDesc.Height = height_; - captureDesc.MipLevels = 1; - captureDesc.ArraySize = 1; - captureDesc.Format = captureFormat_; - captureDesc.SampleDesc.Count = 1; - captureDesc.Usage = D3D11_USAGE_DEFAULT; - const HRESULT textureHr = device_->CreateTexture2D(&captureDesc, nullptr, &latestFrame_); - if (FAILED(textureHr) || !latestFrame_) - { - std::cerr << "VR mirror: CreateTexture2D failed, HRESULT=" - << static_cast(textureHr) << "\n"; - return false; - } - - XrSwapchainCreateInfo swapchainInfo{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; - swapchainInfo.createFlags = 0; - swapchainInfo.usageFlags = XR_SWAPCHAIN_USAGE_SAMPLED_BIT | - XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; - swapchainInfo.format = wantedFormat; - swapchainInfo.sampleCount = 1; - swapchainInfo.width = width_; - swapchainInfo.height = height_; - swapchainInfo.faceCount = 1; - swapchainInfo.arraySize = 1; - swapchainInfo.mipCount = 1; - xr = ::xrCreateSwapchain(session_, &swapchainInfo, &swapchain_); - if (XR_FAILED(xr)) - { - std::cerr << "VR mirror: xrCreateSwapchain failed: " << xr << "\n"; - return false; - } - - std::uint32_t imageCount = 0; - xr = ::xrEnumerateSwapchainImages(swapchain_, 0, &imageCount, nullptr); - if (XR_FAILED(xr) || !imageCount) - { - std::cerr << "VR mirror: xrEnumerateSwapchainImages(count) failed: " << xr << "\n"; - return false; - } - images_.resize(imageCount); - for (auto& image : images_) - image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; - xr = ::xrEnumerateSwapchainImages( - swapchain_, imageCount, &imageCount, - reinterpret_cast(images_.data())); - if (XR_FAILED(xr)) - { - std::cerr << "VR mirror: xrEnumerateSwapchainImages(list) failed: " << xr << "\n"; - return false; - } - - initialized_ = true; - std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ - << " (Desktop Duplication surface format " << static_cast(captureFormat_) << ").\n" - << "Mirror source is the whole game monitor and will auto-recover after display-mode changes.\n" - << "This is a temporary mono HMD view for head-tracking tests; true stereo is next.\n"; - - // Not receiving a frame during the first second is not fatal. Keep - // the OpenXR session alive and retry every xrEndFrame instead of - // converting a transient timeout into a fake xrCreateSession error. - CaptureDesktopFrame(1000); - if (!haveFrame_) - std::cout << "VR mirror: no desktop frame yet; continuing and retrying in the frame loop.\n"; - return true; - } - - bool CaptureAndCopyToSwapchain() - { - if (!initialized_ && !Initialize()) - return false; - CaptureDesktopFrame(haveFrame_ ? 0 : 1000); - if (!haveFrame_ || swapchain_ == XR_NULL_HANDLE) - return false; - - XrSwapchainImageAcquireInfo acquireInfo{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - std::uint32_t imageIndex = 0; - XrResult xr = ::xrAcquireSwapchainImage(swapchain_, &acquireInfo, &imageIndex); - if (XR_FAILED(xr) || imageIndex >= images_.size()) - { - std::cerr << "VR mirror: xrAcquireSwapchainImage failed: " << xr << "\n"; - return false; - } - - XrSwapchainImageWaitInfo waitInfo{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - waitInfo.timeout = XR_INFINITE_DURATION; - xr = ::xrWaitSwapchainImage(swapchain_, &waitInfo); - if (XR_FAILED(xr)) - { - std::cerr << "VR mirror: xrWaitSwapchainImage failed: " << xr << "\n"; - return false; - } - - context_->CopyResource(images_[imageIndex].texture, latestFrame_); - context_->Flush(); - - XrSwapchainImageReleaseInfo releaseInfo{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - xr = ::xrReleaseSwapchainImage(swapchain_, &releaseInfo); - if (XR_FAILED(xr)) - { - std::cerr << "VR mirror: xrReleaseSwapchainImage failed: " << xr << "\n"; - return false; - } - return true; - } - - XrCompositionLayerQuad MakeQuad() const - { - XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.layerFlags = 0; - quad.space = viewSpace_; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.subImage.swapchain = swapchain_; - quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { - static_cast(width_), static_cast(height_) - }; - quad.subImage.imageArrayIndex = 0; - quad.pose.orientation.w = 1.0f; - quad.pose.position.z = -1.0f; - quad.size.width = 2.0f; - const float aspect = height_ ? static_cast(width_) / static_cast(height_) : 16.0f / 9.0f; - quad.size.height = quad.size.width / aspect; - return quad; - } - - bool ReadyForLayer() const - { - return initialized_ && haveFrame_ && swapchain_ != XR_NULL_HANDLE && viewSpace_ != XR_NULL_HANDLE; - } - - void BeforeSessionDestroy(XrSession session) - { - if (session == session_) - ResetAll(); - } - - private: - bool RecreateDuplication(bool initial) - { - if (!output1_ || !device_) - return false; - - const ULONGLONG now = GetTickCount64(); - if (!initial && lastDuplicationRetryMs_ != 0 && now - lastDuplicationRetryMs_ < 500) - return false; - lastDuplicationRetryMs_ = now; - - if (duplication_) - { - duplication_->Release(); - duplication_ = nullptr; - } - - const HRESULT hr = output1_->DuplicateOutput(device_, &duplication_); - if (FAILED(hr) || !duplication_) - { - if (initial || hr != lastDuplicationError_) - { - std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" - << static_cast(hr) - << ". Will retry automatically.\n"; - lastDuplicationError_ = hr; - } - return false; - } - - DXGI_OUTPUT_DESC outputDesc{}; - output1_->GetDesc(&outputDesc); - outputDesktop_ = outputDesc.DesktopCoordinates; - - DXGI_OUTDUPL_DESC duplicationDesc{}; - duplication_->GetDesc(&duplicationDesc); - lastDisplayModeFormat_ = duplicationDesc.ModeDesc.Format; - - // ModeDesc.Format can be HDR/FP16 (for example value 10). The - // actual duplicated desktop surface from DuplicateOutput is BGRA8. - captureFormat_ = DesktopDuplicationSurfaceFormat; - lastDuplicationError_ = S_OK; - - std::cout << "VR mirror: DXGI display mode format=" - << static_cast(lastDisplayModeFormat_) - << ", Desktop Duplication surface format=" - << static_cast(captureFormat_) - << " (BGRA8, fixed by API contract).\n"; - if (!initial) - std::cout << "VR mirror: desktop duplication recovered after display-mode change.\n"; - return true; - } - - bool CaptureDesktopFrame(DWORD timeoutMs) - { - if (!latestFrame_ || !IsWindow(hwnd_)) - return false; - - if (!duplication_ && !RecreateDuplication(false)) - return haveFrame_; - - DXGI_OUTDUPL_FRAME_INFO frameInfo{}; - IDXGIResource* desktopResource = nullptr; - const HRESULT acquireHr = duplication_->AcquireNextFrame(timeoutMs, &frameInfo, &desktopResource); - if (acquireHr == DXGI_ERROR_WAIT_TIMEOUT) - return haveFrame_; - if (FAILED(acquireHr) || !desktopResource) - { - if (acquireHr == DXGI_ERROR_ACCESS_LOST) - { - std::cerr << "VR mirror: desktop duplication access was lost; rebuilding capture automatically.\n"; - if (duplication_) - { - duplication_->Release(); - duplication_ = nullptr; - } - RecreateDuplication(false); - } - else - { - std::cerr << "VR mirror: AcquireNextFrame failed, HRESULT=" - << static_cast(acquireHr) << "\n"; - } - return haveFrame_; - } - - ID3D11Texture2D* desktopTexture = nullptr; - const HRESULT textureHr = desktopResource->QueryInterface( - __uuidof(ID3D11Texture2D), reinterpret_cast(&desktopTexture)); - desktopResource->Release(); - - bool copied = false; - if (SUCCEEDED(textureHr) && desktopTexture) - { - D3D11_TEXTURE2D_DESC desktopDesc{}; - desktopTexture->GetDesc(&desktopDesc); - - if (!firstFrameLogged_) - { - std::cout << "VR mirror: first duplicated frame " - << desktopDesc.Width << "x" << desktopDesc.Height - << ", format=" << static_cast(desktopDesc.Format) << ".\n"; - firstFrameLogged_ = true; - } - - if (desktopDesc.Format != DesktopDuplicationSurfaceFormat) - { - std::cerr << "VR mirror: API-contract violation: acquired desktop surface format=" - << static_cast(desktopDesc.Format) - << ", expected BGRA8 format 87.\n"; - } - else - { - const UINT copyWidth = std::min(width_, desktopDesc.Width); - const UINT copyHeight = std::min(height_, desktopDesc.Height); - if (copyWidth && copyHeight) - { - D3D11_BOX sourceBox{}; - sourceBox.left = 0; - sourceBox.top = 0; - sourceBox.front = 0; - sourceBox.right = copyWidth; - sourceBox.bottom = copyHeight; - sourceBox.back = 1; - context_->CopySubresourceRegion( - latestFrame_, 0, 0, 0, 0, desktopTexture, 0, &sourceBox); - context_->Flush(); - copied = true; - } - } - desktopTexture->Release(); - } - - duplication_->ReleaseFrame(); - if (copied) - haveFrame_ = true; - return haveFrame_; - } - - void ResetAll() - { - images_.clear(); - if (swapchain_ != XR_NULL_HANDLE) - { - ::xrDestroySwapchain(swapchain_); - swapchain_ = XR_NULL_HANDLE; - } - if (latestFrame_) - { - latestFrame_->Release(); - latestFrame_ = nullptr; - } - if (duplication_) - { - duplication_->Release(); - duplication_ = nullptr; - } - if (output1_) - { - output1_->Release(); - output1_ = nullptr; - } - if (context_) - { - context_->Release(); - context_ = nullptr; - } - if (device_) - { - device_->Release(); - device_ = nullptr; - } - session_ = XR_NULL_HANDLE; - viewSpace_ = XR_NULL_HANDLE; - hwnd_ = nullptr; - width_ = height_ = 0; - captureFormat_ = DXGI_FORMAT_UNKNOWN; - lastDisplayModeFormat_ = DXGI_FORMAT_UNKNOWN; - outputDesktop_ = {}; - initialized_ = false; - haveFrame_ = false; - firstFrameLogged_ = false; - lastDuplicationRetryMs_ = 0; - lastDuplicationError_ = S_OK; - } - - XrSession session_ = XR_NULL_HANDLE; - XrSpace viewSpace_ = XR_NULL_HANDLE; - ID3D11Device* device_ = nullptr; - ID3D11DeviceContext* context_ = nullptr; - HWND hwnd_ = nullptr; - IDXGIOutput1* output1_ = nullptr; - IDXGIOutputDuplication* duplication_ = nullptr; - ID3D11Texture2D* latestFrame_ = nullptr; - RECT outputDesktop_{}; - DXGI_FORMAT captureFormat_ = DXGI_FORMAT_UNKNOWN; - DXGI_FORMAT lastDisplayModeFormat_ = DXGI_FORMAT_UNKNOWN; - XrSwapchain swapchain_ = XR_NULL_HANDLE; - std::vector images_; - std::uint32_t width_ = 0; - std::uint32_t height_ = 0; - bool initialized_ = false; - bool haveFrame_ = false; - bool firstFrameLogged_ = false; - ULONGLONG lastDuplicationRetryMs_ = 0; - HRESULT lastDuplicationError_ = S_OK; - }; - - MonoMirror Mirror; - - static XrResult XRAPI_PTR OutRunRetryingXrGetSystem( - XrInstance instance, - const XrSystemGetInfo* getInfo, - XrSystemId* systemId) - { - bool waitingReported = false; - for (;;) - { - const XrResult result = ::xrGetSystem(instance, getInfo, systemId); - if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) - { - if (waitingReported && XR_SUCCEEDED(result)) - std::cout << "OpenXR HMD is now available. Continuing startup.\n"; - return result; - } - - if (!waitingReported) - { - std::cout - << "OpenXR runtime is available, but no HMD is ready yet.\n" - << "Waiting for Quest / Virtual Desktop VR session...\n" - << "Keep the headset awake and connected. Ctrl+C cancels.\n"; - waitingReported = true; - } - Sleep(1000); - } - } - - static XrResult XRAPI_PTR OutRunMirrorXrCreateSession( - XrInstance instance, - const XrSessionCreateInfo* createInfo, - XrSession* session) - { - // Creating/beginning an immersive OpenXR session makes VDXR leave its - // desktop view. Wait until the actual game window exists so the user - // can launch OutRun while still seeing Virtual Desktop. - SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); - const HWND gameWindow = WaitForGameWindow(); - - ID3D11Device* d3dDevice = nullptr; - for (auto* chain = reinterpret_cast(createInfo->next); - chain; chain = chain->next) - { - if (chain->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) - { - const auto* binding = reinterpret_cast(chain); - d3dDevice = binding->device; - break; - } - } - - const XrResult result = ::xrCreateSession(instance, createInfo, session); - if (XR_SUCCEEDED(result) && session && *session != XR_NULL_HANDLE) - { - Mirror.OnSessionCreated(*session, d3dDevice, gameWindow); - if (!Mirror.Initialize()) - { - std::cerr << "VR mirror initialization failed. Returning to Virtual Desktop.\n"; - Mirror.BeforeSessionDestroy(*session); - ::xrDestroySession(*session); - *session = XR_NULL_HANDLE; - return XR_ERROR_RUNTIME_FAILURE; - } - } - return result; - } - - static XrResult XRAPI_PTR OutRunMirrorXrCreateReferenceSpace( - XrSession session, - const XrReferenceSpaceCreateInfo* createInfo, - XrSpace* space) - { - const XrResult result = ::xrCreateReferenceSpace(session, createInfo, space); - if (XR_SUCCEEDED(result) && createInfo && space && - createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) - { - Mirror.OnViewSpaceCreated(*space); - } - return result; - } - - static XrResult XRAPI_PTR OutRunMirrorXrEndFrame( - XrSession session, - const XrFrameEndInfo* frameEndInfo) - { - if (!frameEndInfo || frameEndInfo->layerCount != 0 || - !Mirror.CaptureAndCopyToSwapchain() || !Mirror.ReadyForLayer()) - { - return ::xrEndFrame(session, frameEndInfo); - } - - XrCompositionLayerQuad quad = Mirror.MakeQuad(); - const XrCompositionLayerBaseHeader* layer = - reinterpret_cast(&quad); - XrFrameEndInfo patched = *frameEndInfo; - patched.layerCount = 1; - patched.layers = &layer; - return ::xrEndFrame(session, &patched); - } - - static XrResult XRAPI_PTR OutRunMirrorXrDestroySession(XrSession session) - { - Mirror.BeforeSessionDestroy(session); - return ::xrDestroySession(session); - } -} - -#undef XR_CURRENT_API_VERSION -#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) - -#define xrGetSystem OutRunRetryingXrGetSystem -#define xrCreateSession OutRunMirrorXrCreateSession -#define xrCreateReferenceSpace OutRunMirrorXrCreateReferenceSpace -#define xrEndFrame OutRunMirrorXrEndFrame -#define xrDestroySession OutRunMirrorXrDestroySession -#include "main.cpp" diff --git a/vrhost/main_compat_v2.cpp b/vrhost/main_compat_v2.cpp deleted file mode 100644 index 414d1484e1..0000000000 --- a/vrhost/main_compat_v2.cpp +++ /dev/null @@ -1,1279 +0,0 @@ -// OpenXR compatibility + diagnostic compositor for VDXR. -// -// The current compositor is still a mono mirror, but it is deliberately split -// into two presentation modes: -// * gameplay: VIEW-space mirror plus renderer-side head tracking; -// * menus/pause/results: LOCAL-space theater quad anchored when the mode begins. -// -// It also keeps game-exit monitoring independent of xrEndFrame, skips desktop -// capture/color conversion when OpenXR says shouldRender=false, and reports -// p95/p99 host timing so performance work is evidence-driven. - -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#ifndef XR_USE_PLATFORM_WIN32 -#define XR_USE_PLATFORM_WIN32 -#endif -#ifndef XR_USE_GRAPHICS_API_D3D11 -#define XR_USE_GRAPHICS_API_D3D11 -#endif - -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "vr_shared.hpp" - -namespace -{ - constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; - - template - void ReleaseCom(T*& value) - { - if (value) - { - value->Release(); - value = nullptr; - } - } - - using PerfClock = std::chrono::steady_clock; - - class PerfWindow - { - public: - void Add(double ms) - { - values_[next_] = ms; - next_ = (next_ + 1) % values_.size(); - if (count_ < values_.size()) - ++count_; - } - - double Percentile(double percentile) const - { - if (!count_) - return 0.0; - std::vector sorted; - sorted.reserve(count_); - for (std::size_t i = 0; i < count_; ++i) - sorted.push_back(values_[i]); - std::sort(sorted.begin(), sorted.end()); - const double scaled = percentile * static_cast(sorted.size() - 1); - const std::size_t index = static_cast(std::ceil(scaled)); - return sorted[std::min(index, sorted.size() - 1)]; - } - - std::size_t Count() const { return count_; } - - private: - std::array values_{}; - std::size_t next_ = 0; - std::size_t count_ = 0; - }; - - class ScopedPerf - { - public: - explicit ScopedPerf(PerfWindow& target) : target_(target), start_(PerfClock::now()) {} - ~ScopedPerf() - { - const auto end = PerfClock::now(); - const double ms = std::chrono::duration(end - start_).count(); - target_.Add(ms); - } - private: - PerfWindow& target_; - PerfClock::time_point start_; - }; - - PerfWindow WaitFramePerf; - PerfWindow CapturePerf; - PerfWindow ConvertSubmitPerf; - PerfWindow EndFramePerf; - ULONGLONG LastPerfReportMs = 0; - std::uint64_t ShouldRenderSkippedFrames = 0; - bool CurrentFrameShouldRender = true; - - void MaybeReportPerf() - { - const ULONGLONG now = GetTickCount64(); - if (now - LastPerfReportMs < 5000) - return; - LastPerfReportMs = now; - std::cout - << "VR perf host-ms p95/p99: wait=" << WaitFramePerf.Percentile(0.95) << "/" << WaitFramePerf.Percentile(0.99) - << " capture=" << CapturePerf.Percentile(0.95) << "/" << CapturePerf.Percentile(0.99) - << " color-submit=" << ConvertSubmitPerf.Percentile(0.95) << "/" << ConvertSubmitPerf.Percentile(0.99) - << " xrEnd=" << EndFramePerf.Percentile(0.95) << "/" << EndFramePerf.Percentile(0.99) - << " shouldRenderSkipped=" << ShouldRenderSkippedFrames << "\n"; - } - - XrResult EndFrameMeasured(XrSession session, const XrFrameEndInfo* info) - { - ScopedPerf timer(EndFramePerf); - const XrResult result = ::xrEndFrame(session, info); - MaybeReportPerf(); - return result; - } - - struct WindowSearch - { - DWORD pid = 0; - HWND best = nullptr; - long long bestArea = 0; - }; - - BOOL CALLBACK EnumGameWindows(HWND hwnd, LPARAM param) - { - auto* search = reinterpret_cast(param); - DWORD pid = 0; - GetWindowThreadProcessId(hwnd, &pid); - if (pid != search->pid || !IsWindowVisible(hwnd)) - return TRUE; - - RECT client{}; - if (!GetClientRect(hwnd, &client)) - return TRUE; - const long long width = client.right - client.left; - const long long height = client.bottom - client.top; - const long long area = width * height; - if (width >= 320 && height >= 200 && area > search->bestArea) - { - search->best = hwnd; - search->bestArea = area; - } - return TRUE; - } - - DWORD FindGameProcess() - { - HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); - if (snapshot == INVALID_HANDLE_VALUE) - return 0; - - PROCESSENTRY32W entry{}; - entry.dwSize = sizeof(entry); - DWORD pid = 0; - if (Process32FirstW(snapshot, &entry)) - { - do - { - if (_wcsicmp(entry.szExeFile, GameExeName) == 0) - { - pid = entry.th32ProcessID; - break; - } - } while (Process32NextW(snapshot, &entry)); - } - CloseHandle(snapshot); - return pid; - } - - HWND FindGameWindow(DWORD pid) - { - WindowSearch search{}; - search.pid = pid; - EnumWindows(EnumGameWindows, reinterpret_cast(&search)); - return search.best; - } - - HWND WaitForGameWindow() - { - std::cout - << "Waiting for OR2006C2C.EXE before taking over the headset...\n" - << "Launch OutRun from the Virtual Desktop screen.\n"; - - DWORD lastPid = 0; - for (;;) - { - const DWORD pid = FindGameProcess(); - if (pid && pid != lastPid) - { - std::cout << "OutRun process detected (pid=" << pid << "). Waiting for its window...\n"; - lastPid = pid; - } - if (pid) - { - if (HWND hwnd = FindGameWindow(pid)) - { - std::cout << "OutRun window detected. Starting OpenXR mirror session.\n"; - return hwnd; - } - } - Sleep(100); - } - } - - float QuerySdrWhiteScale(HMONITOR monitor) - { - char overrideValue[64]{}; - const DWORD overrideLength = GetEnvironmentVariableA( - "OUTRUN_VR_SDR_WHITE_SCALE", overrideValue, static_cast(sizeof(overrideValue))); - if (overrideLength > 0 && overrideLength < sizeof(overrideValue)) - { - char* end = nullptr; - const float parsed = std::strtof(overrideValue, &end); - if (end != overrideValue && std::isfinite(parsed) && parsed >= 0.25f && parsed <= 8.0f) - { - std::cout << "VR color: using OUTRUN_VR_SDR_WHITE_SCALE=" << parsed << ".\n"; - return parsed; - } - } - - MONITORINFOEXW monitorInfo{}; - monitorInfo.cbSize = sizeof(monitorInfo); - if (!monitor || !GetMonitorInfoW(monitor, &monitorInfo)) - return 1.0f; - - UINT32 pathCount = 0; - UINT32 modeCount = 0; - if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pathCount, &modeCount) != ERROR_SUCCESS) - return 1.0f; - - std::vector paths(pathCount); - std::vector modes(modeCount); - if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pathCount, paths.data(), - &modeCount, modes.data(), nullptr) != ERROR_SUCCESS) - return 1.0f; - - for (UINT32 i = 0; i < pathCount; ++i) - { - DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName{}; - sourceName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; - sourceName.header.size = sizeof(sourceName); - sourceName.header.adapterId = paths[i].sourceInfo.adapterId; - sourceName.header.id = paths[i].sourceInfo.id; - if (DisplayConfigGetDeviceInfo(&sourceName.header) != ERROR_SUCCESS) - continue; - if (_wcsicmp(sourceName.viewGdiDeviceName, monitorInfo.szDevice) != 0) - continue; - - DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; - white.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; - white.header.size = sizeof(white); - white.header.adapterId = paths[i].targetInfo.adapterId; - white.header.id = paths[i].targetInfo.id; - if (DisplayConfigGetDeviceInfo(&white.header) == ERROR_SUCCESS && white.SDRWhiteLevel > 0) - { - const float scale = std::clamp(static_cast(white.SDRWhiteLevel) / 1000.0f, 0.25f, 8.0f); - std::cout << "VR color: Windows SDR white=" << (scale * 80.0f) - << " nits (scRGB scale=" << scale << ").\n"; - return scale; - } - } - - std::cout << "VR color: SDR white query unavailable; using 80-nit scale 1.0.\n"; - return 1.0f; - } - - ID3DBlob* CompileShader(const char* source, const char* entry, const char* target) - { - ID3DBlob* code = nullptr; - ID3DBlob* errors = nullptr; - const HRESULT hr = D3DCompile(source, std::strlen(source), "OutRunVRMirror", - nullptr, nullptr, entry, target, - D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, - 0, &code, &errors); - if (FAILED(hr)) - { - std::string message = "D3DCompile failed"; - if (errors && errors->GetBufferPointer()) - message += std::string(": ") + static_cast(errors->GetBufferPointer()); - ReleaseCom(errors); - ReleaseCom(code); - throw std::runtime_error(message); - } - ReleaseCom(errors); - return code; - } - - const char* MirrorShader = R"HLSL( -Texture2D SourceTexture : register(t0); -SamplerState SourceSampler : register(s0); - -cbuffer MirrorParams : register(b0) -{ - float SdrWhiteScale; - float SourceIsScRgb; - float2 Padding; -}; - -struct VSOut -{ - float4 position : SV_Position; - float2 uv : TEXCOORD0; -}; - -VSOut VSMain(uint id : SV_VertexID) -{ - VSOut o; - float2 uv = float2((id << 1) & 2, id & 2); - o.position = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0); - o.uv = uv; - return o; -} - -float3 SrgbToLinear(float3 c) -{ - return float3( - c.r <= 0.04045 ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4), - c.g <= 0.04045 ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4), - c.b <= 0.04045 ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4)); -} - -float4 PSMain(VSOut input) : SV_Target -{ - float4 src = SourceTexture.Sample(SourceSampler, input.uv); - float3 linear; - if (SourceIsScRgb > 0.5) - { - linear = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); - } - else - { - linear = SrgbToLinear(saturate(src.rgb)); - } - linear = saturate(linear); - return float4(linear, 1.0); -} -)HLSL"; - - XrVector3f RotateVector(const XrQuaternionf& q, const XrVector3f& v) - { - const XrVector3f u{ q.x, q.y, q.z }; - const XrVector3f t{ - 2.0f * (u.y * v.z - u.z * v.y), - 2.0f * (u.z * v.x - u.x * v.z), - 2.0f * (u.x * v.y - u.y * v.x) - }; - return { - v.x + q.w * t.x + (u.y * t.z - u.z * t.y), - v.y + q.w * t.y + (u.z * t.x - u.x * t.z), - v.z + q.w * t.z + (u.x * t.y - u.y * t.x) - }; - } - - class MonoMirror - { - public: - ~MonoMirror() { ResetAll(); } - - void OnSessionCreated(XrSession session, ID3D11Device* device, HWND hwnd) - { - ResetAll(); - session_ = session; - hwnd_ = hwnd; - GetWindowThreadProcessId(hwnd_, &gamePid_); - if (gamePid_) - gameProcess_ = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, gamePid_); - - device_ = device; - if (device_) - { - device_->AddRef(); - device_->GetImmediateContext(&context_); - } - TryOpenSharedTelemetry(); - } - - void OnViewSpaceCreated(XrSpace space) { viewSpace_ = space; } - void OnLocalSpaceCreated(XrSpace space) { localSpace_ = space; } - void OnReferenceSpaceChanged() { theaterAnchorValid_ = false; } - - XrSession Session() const { return session_; } - - bool GameAlive() const - { - if (gameProcess_) - return WaitForSingleObject(gameProcess_, 0) == WAIT_TIMEOUT; - return IsWindow(hwnd_) != FALSE; - } - - void PollClientTelemetry() - { - TryOpenSharedTelemetry(); - if (!sharedState_ || - sharedState_->magic != OutRunVR::SharedMagic || - sharedState_->protocolVersion != OutRunVR::SharedProtocolVersion || - sharedState_->structSize != sizeof(OutRunVR::SharedPoseState)) - return; - - const std::uint32_t rawPresentation = sharedState_->reserved[OutRunVR::ClientPresentationModeIndex]; - const auto nextPresentation = rawPresentation == OutRunVR::PresentationGameplay - ? OutRunVR::PresentationGameplay - : OutRunVR::PresentationTheater; - if (nextPresentation != presentationMode_) - { - presentationMode_ = nextPresentation; - theaterAnchorValid_ = false; - std::cout << "VR presentation: " - << (presentationMode_ == OutRunVR::PresentationGameplay ? "gameplay/head-tracked" : "theater/LOCAL-fixed") - << ".\n"; - } - clientGameState_ = sharedState_->reserved[OutRunVR::ClientGameStateIndex]; - - const ULONGLONG now = GetTickCount64(); - if (now - lastClientTelemetryLogMs_ < 1000) - return; - lastClientTelemetryLogMs_ = now; - - const std::uint32_t clientPid = sharedState_->clientPid; - const std::uint32_t heartbeat = sharedState_->reserved[OutRunVR::ClientHeartbeatIndex]; - const std::uint32_t flags = sharedState_->reserved[OutRunVR::ClientFlagsIndex]; - const std::uint32_t angleBits = sharedState_->reserved[OutRunVR::ClientLastAngleBitsIndex]; - float angle = 0.0f; - std::memcpy(&angle, &angleBits, sizeof(angle)); - - if (clientPid != lastClientPid_) - { - lastClientPid_ = clientPid; - if (clientPid) - std::cout << "VR bridge: x86 game client connected (pid=" << clientPid << ").\n"; - } - - if (clientPid) - { - std::cout << "VR bridge: cameraHeartbeat=" << heartbeat - << " flags=0x" << std::hex << flags << std::dec - << " gameState=0x" << std::hex << clientGameState_ << std::dec - << " appliedAngle=" << angle << "deg" - << ((flags & OutRunVR::ClientPoseApplied) ? " [CAMERA APPLIED]" : " [NOT APPLIED]") - << "\n"; - } - } - - bool Initialize() - { - if (initialized_) - return true; - if (session_ == XR_NULL_HANDLE || !device_ || !context_ || !IsWindow(hwnd_)) - { - std::cerr << "VR mirror: session/device/game window is not ready.\n"; - return false; - } - - targetMonitor_ = MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST); - sdrWhiteScale_ = QuerySdrWhiteScale(targetMonitor_); - - IDXGIDevice* dxgiDevice = nullptr; - if (FAILED(device_->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice)))) - { - std::cerr << "VR mirror: ID3D11Device -> IDXGIDevice failed.\n"; - return false; - } - - IDXGIAdapter* adapter = nullptr; - const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); - dxgiDevice->Release(); - if (FAILED(adapterHr) || !adapter) - return false; - - IDXGIOutput* selectedOutput = nullptr; - DXGI_OUTPUT_DESC selectedDesc{}; - for (UINT i = 0;; ++i) - { - IDXGIOutput* output = nullptr; - if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) - break; - DXGI_OUTPUT_DESC desc{}; - output->GetDesc(&desc); - if (desc.Monitor == targetMonitor_) - { - selectedOutput = output; - selectedDesc = desc; - break; - } - output->Release(); - } - adapter->Release(); - - if (!selectedOutput) - { - std::cerr << "VR mirror: game monitor is not on the OpenXR GPU adapter.\n"; - return false; - } - - selectedOutput->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&output1_)); - selectedOutput->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&output5_)); - selectedOutput->Release(); - if (!output1_) - { - std::cerr << "VR mirror: IDXGIOutput1 is unavailable.\n"; - return false; - } - - outputDesktop_ = selectedDesc.DesktopCoordinates; - width_ = static_cast(outputDesktop_.right - outputDesktop_.left); - height_ = static_cast(outputDesktop_.bottom - outputDesktop_.top); - if (!width_ || !height_) - return false; - - if (!CreateShaders()) - return false; - if (!RecreateDuplication(true)) - return false; - if (!CreateOpenXrSwapchain()) - return false; - - initialized_ = true; - std::cout << "OpenXR mono mirror ready: " << width_ << "x" << height_ - << ", color-managed GPU conversion enabled.\n" - << "Mirror accepts BGRA8 SDR and FP16 scRGB HDR frames.\n" - << "Menus/pause/results use a LOCAL-fixed theater quad; gameplay uses VIEW plus game head tracking.\n" - << "This remains a temporary mono transport; stereo must preserve one simulation/render-queue lifetime for both eyes.\n"; - return true; - } - - bool CaptureAndRenderToSwapchain() - { - if (!initialized_ && !Initialize()) - return false; - - CaptureDesktopFrame(haveFrame_ ? 0 : 1000); - if (!haveFrame_ || !latestSourceSrv_ || swapchain_ == XR_NULL_HANDLE) - return false; - - XrSwapchainImageAcquireInfo acquireInfo{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - std::uint32_t imageIndex = 0; - XrResult xr = ::xrAcquireSwapchainImage(swapchain_, &acquireInfo, &imageIndex); - if (XR_FAILED(xr) || imageIndex >= images_.size()) - return false; - - XrSwapchainImageWaitInfo waitInfo{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - waitInfo.timeout = XR_INFINITE_DURATION; - xr = ::xrWaitSwapchainImage(swapchain_, &waitInfo); - if (XR_FAILED(xr)) - return false; - - RenderConvertedFrame(imageIndex); - - XrSwapchainImageReleaseInfo releaseInfo{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - xr = ::xrReleaseSwapchainImage(swapchain_, &releaseInfo); - return XR_SUCCEEDED(xr); - } - - XrCompositionLayerQuad MakeQuad(XrTime displayTime) - { - XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.subImage.swapchain = swapchain_; - quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { - static_cast(width_), static_cast(height_) - }; - - if (presentationMode_ != OutRunVR::PresentationGameplay && EnsureTheaterAnchor(displayTime)) - { - quad.space = localSpace_; - quad.pose = theaterAnchor_; - } - else - { - quad.space = viewSpace_; - quad.pose.orientation.w = 1.0f; - quad.pose.position.z = -1.0f; - } - - quad.size.width = 2.0f; - const float aspect = height_ ? static_cast(width_) / static_cast(height_) : 16.0f / 9.0f; - quad.size.height = quad.size.width / aspect; - return quad; - } - - bool ReadyForLayer() const - { - return initialized_ && haveFrame_ && swapchain_ != XR_NULL_HANDLE && viewSpace_ != XR_NULL_HANDLE; - } - - void BeforeSessionDestroy(XrSession session) - { - if (session == session_) - ResetAll(); - } - - private: - struct MirrorParams - { - float sdrWhiteScale; - float sourceIsScRgb; - float padding[2]; - }; - - bool EnsureTheaterAnchor(XrTime displayTime) - { - if (theaterAnchorValid_) - return true; - if (viewSpace_ == XR_NULL_HANDLE || localSpace_ == XR_NULL_HANDLE) - return false; - - XrSpaceLocation location{ XR_TYPE_SPACE_LOCATION }; - const XrResult result = ::xrLocateSpace(viewSpace_, localSpace_, displayTime, &location); - const XrSpaceLocationFlags required = - XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | XR_SPACE_LOCATION_POSITION_VALID_BIT; - if (XR_FAILED(result) || (location.locationFlags & required) != required) - return false; - - theaterAnchor_ = location.pose; - const XrVector3f forward = RotateVector(location.pose.orientation, { 0.0f, 0.0f, -1.0f }); - theaterAnchor_.position.x += forward.x; - theaterAnchor_.position.y += forward.y; - theaterAnchor_.position.z += forward.z; - theaterAnchorValid_ = true; - std::cout << "VR theater: LOCAL-space quad anchored one metre in front of the menu-entry head pose.\n"; - return true; - } - - void TryOpenSharedTelemetry() - { - if (sharedState_) - return; - if (!sharedMapping_) - sharedMapping_ = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); - if (sharedMapping_) - { - sharedState_ = static_cast(MapViewOfFile( - sharedMapping_, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); - } - } - - bool CreateShaders() - { - try - { - ID3DBlob* vsCode = CompileShader(MirrorShader, "VSMain", "vs_5_0"); - ID3DBlob* psCode = CompileShader(MirrorShader, "PSMain", "ps_5_0"); - const HRESULT vsHr = device_->CreateVertexShader( - vsCode->GetBufferPointer(), vsCode->GetBufferSize(), nullptr, &vertexShader_); - const HRESULT psHr = device_->CreatePixelShader( - psCode->GetBufferPointer(), psCode->GetBufferSize(), nullptr, &pixelShader_); - ReleaseCom(vsCode); - ReleaseCom(psCode); - if (FAILED(vsHr) || FAILED(psHr)) - return false; - } - catch (const std::exception& e) - { - std::cerr << "VR color shader: " << e.what() << "\n"; - return false; - } - - D3D11_SAMPLER_DESC samplerDesc{}; - samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; - samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; - samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; - samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - if (FAILED(device_->CreateSamplerState(&samplerDesc, &sampler_))) - return false; - - D3D11_BUFFER_DESC cbDesc{}; - cbDesc.ByteWidth = sizeof(MirrorParams); - cbDesc.Usage = D3D11_USAGE_DYNAMIC; - cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - return SUCCEEDED(device_->CreateBuffer(&cbDesc, nullptr, &constantBuffer_)); - } - - bool RecreateDuplication(bool initial) - { - const ULONGLONG now = GetTickCount64(); - if (!initial && lastDuplicationRetryMs_ && now - lastDuplicationRetryMs_ < 500) - return false; - lastDuplicationRetryMs_ = now; - - ReleaseCom(duplication_); - HRESULT hr = E_FAIL; - if (output5_) - { - const DXGI_FORMAT supported[] = { - DXGI_FORMAT_R16G16B16A16_FLOAT, - DXGI_FORMAT_B8G8R8A8_UNORM - }; - hr = output5_->DuplicateOutput1(device_, 0, - static_cast(std::size(supported)), supported, &duplication_); - } - if ((!duplication_ || FAILED(hr)) && output1_) - { - ReleaseCom(duplication_); - hr = output1_->DuplicateOutput(device_, &duplication_); - } - - if (FAILED(hr) || !duplication_) - { - if (initial || hr != lastDuplicationError_) - std::cerr << "VR mirror: DuplicateOutput failed, HRESULT=" << static_cast(hr) << ".\n"; - lastDuplicationError_ = hr; - return false; - } - - DXGI_OUTDUPL_DESC desc{}; - duplication_->GetDesc(&desc); - std::cout << "VR mirror: duplication mode format=" << static_cast(desc.ModeDesc.Format) - << (output5_ ? " (DuplicateOutput1 HDR-aware path).\n" : " (DuplicateOutput fallback).\n"); - if (!initial) - std::cout << "VR mirror: desktop duplication recovered.\n"; - lastDuplicationError_ = S_OK; - return true; - } - - bool EnsureSourceTexture(const D3D11_TEXTURE2D_DESC& desktopDesc) - { - if (latestSource_ && desktopDesc.Width == sourceWidth_ && desktopDesc.Height == sourceHeight_ && - desktopDesc.Format == sourceFormat_) - return true; - - ReleaseCom(latestSourceSrv_); - ReleaseCom(latestSource_); - - D3D11_TEXTURE2D_DESC desc{}; - desc.Width = desktopDesc.Width; - desc.Height = desktopDesc.Height; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.Format = desktopDesc.Format; - desc.SampleDesc.Count = 1; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - if (FAILED(device_->CreateTexture2D(&desc, nullptr, &latestSource_))) - return false; - - D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{}; - srvDesc.Format = desktopDesc.Format; - srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - srvDesc.Texture2D.MipLevels = 1; - if (FAILED(device_->CreateShaderResourceView(latestSource_, &srvDesc, &latestSourceSrv_))) - { - ReleaseCom(latestSource_); - return false; - } - - sourceWidth_ = desktopDesc.Width; - sourceHeight_ = desktopDesc.Height; - sourceFormat_ = desktopDesc.Format; - std::cout << "VR mirror: source surface now " << sourceWidth_ << "x" << sourceHeight_ - << " format=" << static_cast(sourceFormat_) - << (sourceFormat_ == DXGI_FORMAT_R16G16B16A16_FLOAT ? " [FP16 scRGB/HDR]" : " [SDR]") - << ".\n"; - return true; - } - - bool CaptureDesktopFrame(DWORD timeoutMs) - { - ScopedPerf timer(CapturePerf); - if (!IsWindow(hwnd_)) - return haveFrame_; - if (!duplication_ && !RecreateDuplication(false)) - return haveFrame_; - - DXGI_OUTDUPL_FRAME_INFO frameInfo{}; - IDXGIResource* resource = nullptr; - const HRESULT acquireHr = duplication_->AcquireNextFrame(timeoutMs, &frameInfo, &resource); - if (acquireHr == DXGI_ERROR_WAIT_TIMEOUT) - return haveFrame_; - if (FAILED(acquireHr) || !resource) - { - if (acquireHr == DXGI_ERROR_ACCESS_LOST) - { - std::cout << "VR mirror: desktop duplication access lost; rebuilding.\n"; - ReleaseCom(duplication_); - RecreateDuplication(false); - } - else - std::cerr << "VR mirror: AcquireNextFrame failed, HRESULT=" << static_cast(acquireHr) << ".\n"; - return haveFrame_; - } - - ID3D11Texture2D* desktopTexture = nullptr; - const HRESULT textureHr = resource->QueryInterface( - __uuidof(ID3D11Texture2D), reinterpret_cast(&desktopTexture)); - resource->Release(); - - bool copied = false; - if (SUCCEEDED(textureHr) && desktopTexture) - { - D3D11_TEXTURE2D_DESC desktopDesc{}; - desktopTexture->GetDesc(&desktopDesc); - if (desktopDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || - desktopDesc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) - { - if (EnsureSourceTexture(desktopDesc)) - { - // D3D11/OpenXR synchronization at swapchain release/end-frame - // is sufficient; forcing an immediate Flush here serialized the - // CPU and GPU every frame. - context_->CopyResource(latestSource_, desktopTexture); - copied = true; - } - } - else if (desktopDesc.Format != lastUnsupportedFormat_) - { - lastUnsupportedFormat_ = desktopDesc.Format; - std::cerr << "VR mirror: unsupported desktop surface format=" - << static_cast(desktopDesc.Format) << ".\n"; - } - desktopTexture->Release(); - } - - duplication_->ReleaseFrame(); - if (copied) - haveFrame_ = true; - return haveFrame_; - } - - bool CreateOpenXrSwapchain() - { - std::uint32_t count = 0; - XrResult xr = ::xrEnumerateSwapchainFormats(session_, 0, &count, nullptr); - if (XR_FAILED(xr) || !count) - return false; - std::vector formats(count); - xr = ::xrEnumerateSwapchainFormats(session_, count, &count, formats.data()); - if (XR_FAILED(xr)) - return false; - - const std::array preferences{ - DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, - DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, - DXGI_FORMAT_B8G8R8A8_UNORM, - DXGI_FORMAT_R8G8B8A8_UNORM, - }; - - swapchainFormat_ = DXGI_FORMAT_UNKNOWN; - for (DXGI_FORMAT preferred : preferences) - { - if (std::find(formats.begin(), formats.end(), static_cast(preferred)) != formats.end()) - { - swapchainFormat_ = preferred; - break; - } - } - if (swapchainFormat_ == DXGI_FORMAT_UNKNOWN) - { - std::cerr << "VR mirror: no supported 8-bit OpenXR color swapchain. Runtime formats:"; - for (auto format : formats) std::cerr << " " << format; - std::cerr << "\n"; - return false; - } - - const bool srgb = swapchainFormat_ == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB || - swapchainFormat_ == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; - std::cout << "VR color: OpenXR swapchain format=" << static_cast(swapchainFormat_) - << (srgb ? " [sRGB; correct non-linear signaling].\n" : " [linear UNORM fallback].\n"); - - XrSwapchainCreateInfo info{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; - info.usageFlags = XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; - info.format = static_cast(swapchainFormat_); - info.sampleCount = 1; - info.width = width_; - info.height = height_; - info.faceCount = 1; - info.arraySize = 1; - info.mipCount = 1; - xr = ::xrCreateSwapchain(session_, &info, &swapchain_); - if (XR_FAILED(xr)) - return false; - - std::uint32_t imageCount = 0; - xr = ::xrEnumerateSwapchainImages(swapchain_, 0, &imageCount, nullptr); - if (XR_FAILED(xr) || !imageCount) - return false; - images_.resize(imageCount); - for (auto& image : images_) - image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; - xr = ::xrEnumerateSwapchainImages(swapchain_, imageCount, &imageCount, - reinterpret_cast(images_.data())); - if (XR_FAILED(xr)) - return false; - - renderTargets_.resize(imageCount, nullptr); - for (std::uint32_t i = 0; i < imageCount; ++i) - { - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc{}; - rtvDesc.Format = swapchainFormat_; - rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - if (FAILED(device_->CreateRenderTargetView(images_[i].texture, &rtvDesc, &renderTargets_[i]))) - return false; - } - return true; - } - - void RenderConvertedFrame(std::uint32_t imageIndex) - { - ScopedPerf timer(ConvertSubmitPerf); - if (imageIndex >= renderTargets_.size() || !renderTargets_[imageIndex] || !latestSourceSrv_) - return; - - D3D11_MAPPED_SUBRESOURCE mapped{}; - if (SUCCEEDED(context_->Map(constantBuffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped))) - { - auto* params = static_cast(mapped.pData); - params->sdrWhiteScale = sdrWhiteScale_; - params->sourceIsScRgb = sourceFormat_ == DXGI_FORMAT_R16G16B16A16_FLOAT ? 1.0f : 0.0f; - params->padding[0] = params->padding[1] = 0.0f; - context_->Unmap(constantBuffer_, 0); - } - - D3D11_VIEWPORT viewport{}; - viewport.Width = static_cast(width_); - viewport.Height = static_cast(height_); - viewport.MinDepth = 0.0f; - viewport.MaxDepth = 1.0f; - context_->RSSetViewports(1, &viewport); - context_->OMSetRenderTargets(1, &renderTargets_[imageIndex], nullptr); - context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - context_->VSSetShader(vertexShader_, nullptr, 0); - context_->PSSetShader(pixelShader_, nullptr, 0); - context_->PSSetShaderResources(0, 1, &latestSourceSrv_); - context_->PSSetSamplers(0, 1, &sampler_); - context_->PSSetConstantBuffers(0, 1, &constantBuffer_); - context_->Draw(3, 0); - - ID3D11ShaderResourceView* nullSrv = nullptr; - context_->PSSetShaderResources(0, 1, &nullSrv); - ID3D11RenderTargetView* nullRtv = nullptr; - context_->OMSetRenderTargets(1, &nullRtv, nullptr); - // No per-frame Flush: OpenXR swapchain release/end-frame provides the - // synchronization boundary without serializing the immediate context. - } - - void ResetAll() - { - for (auto*& rtv : renderTargets_) - ReleaseCom(rtv); - renderTargets_.clear(); - images_.clear(); - if (swapchain_ != XR_NULL_HANDLE) - { - ::xrDestroySwapchain(swapchain_); - swapchain_ = XR_NULL_HANDLE; - } - - ReleaseCom(latestSourceSrv_); - ReleaseCom(latestSource_); - ReleaseCom(constantBuffer_); - ReleaseCom(sampler_); - ReleaseCom(pixelShader_); - ReleaseCom(vertexShader_); - ReleaseCom(duplication_); - ReleaseCom(output5_); - ReleaseCom(output1_); - ReleaseCom(context_); - ReleaseCom(device_); - - if (sharedState_) - { - UnmapViewOfFile(sharedState_); - sharedState_ = nullptr; - } - if (sharedMapping_) - { - CloseHandle(sharedMapping_); - sharedMapping_ = nullptr; - } - if (gameProcess_) - { - CloseHandle(gameProcess_); - gameProcess_ = nullptr; - } - - session_ = XR_NULL_HANDLE; - viewSpace_ = XR_NULL_HANDLE; - localSpace_ = XR_NULL_HANDLE; - theaterAnchor_ = {}; - theaterAnchorValid_ = false; - presentationMode_ = OutRunVR::PresentationTheater; - clientGameState_ = 0xFFFFFFFFu; - hwnd_ = nullptr; - gamePid_ = 0; - targetMonitor_ = nullptr; - width_ = height_ = sourceWidth_ = sourceHeight_ = 0; - sourceFormat_ = DXGI_FORMAT_UNKNOWN; - swapchainFormat_ = DXGI_FORMAT_UNKNOWN; - lastUnsupportedFormat_ = DXGI_FORMAT_UNKNOWN; - outputDesktop_ = {}; - haveFrame_ = false; - initialized_ = false; - lastDuplicationRetryMs_ = 0; - lastDuplicationError_ = S_OK; - lastClientPid_ = 0; - lastClientTelemetryLogMs_ = 0; - } - - XrSession session_ = XR_NULL_HANDLE; - XrSpace viewSpace_ = XR_NULL_HANDLE; - XrSpace localSpace_ = XR_NULL_HANDLE; - XrPosef theaterAnchor_{}; - bool theaterAnchorValid_ = false; - OutRunVR::ClientPresentationMode presentationMode_ = OutRunVR::PresentationTheater; - std::uint32_t clientGameState_ = 0xFFFFFFFFu; - - ID3D11Device* device_ = nullptr; - ID3D11DeviceContext* context_ = nullptr; - HWND hwnd_ = nullptr; - DWORD gamePid_ = 0; - HANDLE gameProcess_ = nullptr; - HMONITOR targetMonitor_ = nullptr; - - IDXGIOutput1* output1_ = nullptr; - IDXGIOutput5* output5_ = nullptr; - IDXGIOutputDuplication* duplication_ = nullptr; - RECT outputDesktop_{}; - - ID3D11Texture2D* latestSource_ = nullptr; - ID3D11ShaderResourceView* latestSourceSrv_ = nullptr; - DXGI_FORMAT sourceFormat_ = DXGI_FORMAT_UNKNOWN; - DXGI_FORMAT lastUnsupportedFormat_ = DXGI_FORMAT_UNKNOWN; - std::uint32_t sourceWidth_ = 0; - std::uint32_t sourceHeight_ = 0; - - ID3D11VertexShader* vertexShader_ = nullptr; - ID3D11PixelShader* pixelShader_ = nullptr; - ID3D11SamplerState* sampler_ = nullptr; - ID3D11Buffer* constantBuffer_ = nullptr; - - XrSwapchain swapchain_ = XR_NULL_HANDLE; - DXGI_FORMAT swapchainFormat_ = DXGI_FORMAT_UNKNOWN; - std::vector images_; - std::vector renderTargets_; - - HANDLE sharedMapping_ = nullptr; - const OutRunVR::SharedPoseState* sharedState_ = nullptr; - std::uint32_t lastClientPid_ = 0; - ULONGLONG lastClientTelemetryLogMs_ = 0; - - std::uint32_t width_ = 0; - std::uint32_t height_ = 0; - float sdrWhiteScale_ = 1.0f; - bool haveFrame_ = false; - bool initialized_ = false; - ULONGLONG lastDuplicationRetryMs_ = 0; - HRESULT lastDuplicationError_ = S_OK; - }; - - MonoMirror Mirror; - bool GameExitRequested = false; - bool SyntheticExitSent = false; - ULONGLONG GameExitRequestMs = 0; - ULONGLONG LastPoseTelemetryMs = 0; - - void RequestGameExitIfNeeded() - { - if (GameExitRequested || Mirror.Session() == XR_NULL_HANDLE || Mirror.GameAlive()) - return; - - GameExitRequested = true; - GameExitRequestMs = GetTickCount64(); - std::cout << "OutRun process exited. Requesting OpenXR session shutdown and Virtual Desktop return...\n"; - const XrResult request = ::xrRequestExitSession(Mirror.Session()); - if (XR_FAILED(request)) - std::cerr << "xrRequestExitSession returned " << request - << "; poll-event cleanup fallback will still release the session.\n"; - } - - XrResult XRAPI_PTR OutRunRetryingXrGetSystem( - XrInstance instance, const XrSystemGetInfo* getInfo, XrSystemId* systemId) - { - bool waitingReported = false; - for (;;) - { - const XrResult result = ::xrGetSystem(instance, getInfo, systemId); - if (result != XR_ERROR_FORM_FACTOR_UNAVAILABLE) - { - if (waitingReported && XR_SUCCEEDED(result)) - std::cout << "OpenXR HMD is now available. Continuing startup.\n"; - return result; - } - if (!waitingReported) - { - std::cout - << "OpenXR runtime is available, but no HMD is ready yet.\n" - << "Waiting for Quest / Virtual Desktop VR session...\n" - << "Keep the headset awake and connected. Ctrl+C cancels.\n"; - waitingReported = true; - } - Sleep(1000); - } - } - - XrResult XRAPI_PTR OutRunMirrorXrCreateSession( - XrInstance instance, const XrSessionCreateInfo* createInfo, XrSession* session) - { - SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); - const HWND gameWindow = WaitForGameWindow(); - - ID3D11Device* d3dDevice = nullptr; - for (auto* chain = reinterpret_cast(createInfo->next); - chain; chain = chain->next) - { - if (chain->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) - { - d3dDevice = reinterpret_cast(chain)->device; - break; - } - } - - const XrResult result = ::xrCreateSession(instance, createInfo, session); - if (XR_SUCCEEDED(result) && session && *session != XR_NULL_HANDLE) - { - GameExitRequested = false; - SyntheticExitSent = false; - GameExitRequestMs = 0; - Mirror.OnSessionCreated(*session, d3dDevice, gameWindow); - if (!Mirror.Initialize()) - { - Mirror.BeforeSessionDestroy(*session); - ::xrDestroySession(*session); - *session = XR_NULL_HANDLE; - return XR_ERROR_RUNTIME_FAILURE; - } - } - return result; - } - - XrResult XRAPI_PTR OutRunMirrorXrCreateReferenceSpace( - XrSession session, const XrReferenceSpaceCreateInfo* createInfo, XrSpace* space) - { - const XrResult result = ::xrCreateReferenceSpace(session, createInfo, space); - if (XR_SUCCEEDED(result) && createInfo && space) - { - if (createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_VIEW) - Mirror.OnViewSpaceCreated(*space); - else if (createInfo->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) - Mirror.OnLocalSpaceCreated(*space); - } - return result; - } - - XrResult XRAPI_PTR OutRunTelemetryXrWaitFrame( - XrSession session, const XrFrameWaitInfo* waitInfo, XrFrameState* frameState) - { - ScopedPerf timer(WaitFramePerf); - const XrResult result = ::xrWaitFrame(session, waitInfo, frameState); - if (XR_SUCCEEDED(result) && frameState) - CurrentFrameShouldRender = frameState->shouldRender == XR_TRUE; - return result; - } - - XrResult XRAPI_PTR OutRunTelemetryXrLocateSpace( - XrSpace space, XrSpace baseSpace, XrTime time, XrSpaceLocation* location) - { - const XrResult result = ::xrLocateSpace(space, baseSpace, time, location); - if (XR_SUCCEEDED(result) && location && - (location->locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT)) - { - const ULONGLONG now = GetTickCount64(); - if (now - LastPoseTelemetryMs >= 5000) - { - LastPoseTelemetryMs = now; - const auto& q = location->pose.orientation; - const auto& p = location->pose.position; - std::cout << "VR pose: q=(" << q.x << "," << q.y << "," << q.z << "," << q.w - << ") p=(" << p.x << "," << p.y << "," << p.z << ") flags=0x" - << std::hex << location->locationFlags << std::dec << ".\n"; - } - } - return result; - } - - XrResult XRAPI_PTR OutRunMirrorXrEndFrame(XrSession session, const XrFrameEndInfo* frameEndInfo) - { - if (!frameEndInfo) - return EndFrameMeasured(session, frameEndInfo); - - RequestGameExitIfNeeded(); - Mirror.PollClientTelemetry(); - - if (GameExitRequested) - { - XrFrameEndInfo empty = *frameEndInfo; - empty.layerCount = 0; - empty.layers = nullptr; - return EndFrameMeasured(session, &empty); - } - - if (!CurrentFrameShouldRender) - { - ++ShouldRenderSkippedFrames; - XrFrameEndInfo empty = *frameEndInfo; - empty.layerCount = 0; - empty.layers = nullptr; - return EndFrameMeasured(session, &empty); - } - - if (frameEndInfo->layerCount != 0 || !Mirror.CaptureAndRenderToSwapchain() || !Mirror.ReadyForLayer()) - return EndFrameMeasured(session, frameEndInfo); - - XrCompositionLayerQuad quad = Mirror.MakeQuad(frameEndInfo->displayTime); - const XrCompositionLayerBaseHeader* layer = - reinterpret_cast(&quad); - XrFrameEndInfo patched = *frameEndInfo; - patched.layerCount = 1; - patched.layers = &layer; - return EndFrameMeasured(session, &patched); - } - - XrResult XRAPI_PTR OutRunExitAwareXrPollEvent(XrInstance instance, XrEventDataBuffer* eventData) - { - // This check runs even while sessionRunning=false, unlike xrEndFrame. - // A closed game therefore cannot strand the host in an idle OpenXR state. - RequestGameExitIfNeeded(); - - const XrResult result = ::xrPollEvent(instance, eventData); - if (result == XR_SUCCESS && eventData && - eventData->type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) - { - Mirror.OnReferenceSpaceChanged(); - } - if (result != XR_EVENT_UNAVAILABLE) - return result; - - if (GameExitRequested && !SyntheticExitSent && - GameExitRequestMs && GetTickCount64() - GameExitRequestMs > 2000 && eventData) - { - auto* changed = reinterpret_cast(eventData); - *changed = { XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED }; - changed->session = Mirror.Session(); - changed->state = XR_SESSION_STATE_EXITING; - SyntheticExitSent = true; - std::cout << "OpenXR runtime did not finish shutdown promptly; forcing host cleanup now.\n"; - return XR_SUCCESS; - } - return result; - } - - XrResult XRAPI_PTR OutRunMirrorXrDestroySession(XrSession session) - { - Mirror.BeforeSessionDestroy(session); - return ::xrDestroySession(session); - } -} - -#undef XR_CURRENT_API_VERSION -#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) - -#define xrGetSystem OutRunRetryingXrGetSystem -#define xrCreateSession OutRunMirrorXrCreateSession -#define xrCreateReferenceSpace OutRunMirrorXrCreateReferenceSpace -#define xrWaitFrame OutRunTelemetryXrWaitFrame -#define xrLocateSpace OutRunTelemetryXrLocateSpace -#define xrEndFrame OutRunMirrorXrEndFrame -#define xrPollEvent OutRunExitAwareXrPollEvent -#define xrDestroySession OutRunMirrorXrDestroySession -#include "main.cpp" diff --git a/vrhost/main_compat_v3.cpp b/vrhost/main_compat_v3.cpp deleted file mode 100644 index a7c78b5fea..0000000000 --- a/vrhost/main_compat_v3.cpp +++ /dev/null @@ -1,8 +0,0 @@ -#include "shader_compile_patch.hpp" - -// main_compat_v2.cpp owns the host implementation. Route its runtime shader -// compilation through a small compatibility shim that fixes the accidental -// use of HLSL's reserved identifier "linear" before D3DCompile sees it. -#define D3DCompile OutRunVrD3DCompile -#include "main_compat_v2.cpp" -#undef D3DCompile diff --git a/vrhost/shader_compile_patch.hpp b/vrhost/shader_compile_patch.hpp deleted file mode 100644 index 1f5127a5e4..0000000000 --- a/vrhost/shader_compile_patch.hpp +++ /dev/null @@ -1,62 +0,0 @@ -#pragma once - -#include - -#include -#include -#include - -inline bool OutRunVrIsIdentChar(char ch) -{ - const unsigned char c = static_cast(ch); - return std::isalnum(c) != 0 || ch == '_'; -} - -inline std::string OutRunVrPatchHlsl(const void* srcData, SIZE_T srcDataSize) -{ - std::string source(static_cast(srcData), srcDataSize); - - // "linear" is an HLSL interpolation modifier/reserved keyword. The v2 - // mirror shader accidentally used it as a local variable name. Patch only - // whole identifier tokens so words such as SrgbToLinear are untouched. - constexpr const char* from = "linear"; - constexpr const char* to = "linearColor"; - constexpr std::size_t fromLen = 6; - - std::size_t pos = 0; - while ((pos = source.find(from, pos)) != std::string::npos) - { - const bool leftOk = pos == 0 || !OutRunVrIsIdentChar(source[pos - 1]); - const std::size_t after = pos + fromLen; - const bool rightOk = after >= source.size() || !OutRunVrIsIdentChar(source[after]); - if (leftOk && rightOk) - { - source.replace(pos, fromLen, to); - pos += 11; - } - else - { - pos += fromLen; - } - } - return source; -} - -inline HRESULT WINAPI OutRunVrD3DCompile( - LPCVOID pSrcData, - SIZE_T SrcDataSize, - LPCSTR pSourceName, - const D3D_SHADER_MACRO* pDefines, - ID3DInclude* pInclude, - LPCSTR pEntrypoint, - LPCSTR pTarget, - UINT Flags1, - UINT Flags2, - ID3DBlob** ppCode, - ID3DBlob** ppErrorMsgs) -{ - const std::string patched = OutRunVrPatchHlsl(pSrcData, SrcDataSize); - return ::D3DCompile( - patched.data(), patched.size(), pSourceName, pDefines, pInclude, - pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs); -} diff --git a/vrhost/shader_smoke_test.cpp b/vrhost/shader_smoke_test.cpp deleted file mode 100644 index a2ed3e7645..0000000000 --- a/vrhost/shader_smoke_test.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "shader_compile_patch.hpp" - -#define D3DCompile OutRunVrD3DCompile -#define main OutRunVrHostMain_NotExecutedByShaderTest -#include "main_compat_v2.cpp" -#undef main -#undef D3DCompile - -#include - -int main() -{ - try - { - ID3DBlob* vs = CompileShader(MirrorShader, "VSMain", "vs_5_0"); - ID3DBlob* ps = CompileShader(MirrorShader, "PSMain", "ps_5_0"); - ReleaseCom(vs); - ReleaseCom(ps); - std::cout << "OutRun VR mirror HLSL smoke test passed (vs_5_0 + ps_5_0).\n"; - return 0; - } - catch (const std::exception& e) - { - std::cerr << "OutRun VR mirror HLSL smoke test FAILED: " << e.what() << "\n"; - return 1; - } -} diff --git a/vrhost/main_stereo.cpp b/vrhost/src/main.cpp similarity index 100% rename from vrhost/main_stereo.cpp rename to vrhost/src/main.cpp diff --git a/vrhost/stereo_shader.hpp b/vrhost/src/stereo_shader.hpp similarity index 100% rename from vrhost/stereo_shader.hpp rename to vrhost/src/stereo_shader.hpp diff --git a/vrhost/stereo_shader_smoke.cpp b/vrhost/tests/stereo_shader_smoke.cpp similarity index 100% rename from vrhost/stereo_shader_smoke.cpp rename to vrhost/tests/stereo_shader_smoke.cpp From 28876862a130ec5977c2181fb0cd19d19383fb8c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:21:20 +0900 Subject: [PATCH 0638/1308] vr: fix architecture verifier invariant --- tools/verify_vr_architecture.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 464977b7b3..208fe5c83f 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -61,7 +61,7 @@ stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') for marker in ( 'RenderFrameRingSize', 'IDirect3DDevice9Ex', 'GetAdapterLUID', - 'ResolveDirectTransport', 'OpenXR LOCAL-space metres', + 'ResolveDirectTransport', 'StereoFailurePoseSequenceMismatch', ): if marker not in stereo: raise SystemExit(f'missing D3D9 stereo invariant: {marker}') From 17adeeccd760d8dfb0a13104fe9a8b81caa940d7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:22:19 +0900 Subject: [PATCH 0639/1308] vr: rewrite reference harvest for reconstructed architecture --- docs/VR_REFERENCE_HARVEST.md | 195 ++++++++++++++++++++--------------- 1 file changed, 110 insertions(+), 85 deletions(-) diff --git a/docs/VR_REFERENCE_HARVEST.md b/docs/VR_REFERENCE_HARVEST.md index 1670ec6622..f3ba539793 100644 --- a/docs/VR_REFERENCE_HARVEST.md +++ b/docs/VR_REFERENCE_HARVEST.md @@ -1,117 +1,142 @@ -# VR Reference Harvest +# VR reference harvest -This document records which proven VR-mod patterns are used by the `vr-openxr` branch and, just as importantly, which external code is **not** copied into this fork. +This document records the external patterns used to design the `vr-openxr` branch. It is a design/reference ledger, not a source-copy ledger. -The goal is to avoid reinventing solved problems while keeping the OutRun implementation independently authored and preserving the existing wheel / multi-device / native FFB code paths. +The primary architecture is documented in `docs/VR_ARCHITECTURE.md`. -## Architecture tracks +## Evidence hierarchy -| Track | Purpose | Status | -| --- | --- | --- | -| A. Native D3D9 -> x64 OpenXR | Primary OutRun VR path | ACTIVE | -| B. D3D9 -> DXVK -> VR | Isolated renderer experiment | POC ONLY | -| C. Stereo -> OpenXR viewer/capture | Compatibility and diagnostics fallback | ACTIVE FALLBACK via SBS/Desktop Duplication | +Reference material is used in this order: + +1. Microsoft / Khronos API contracts for graphics interop and OpenXR behavior. +2. Mature open-source VR injectors for architecture and failure-mode patterns. +3. D3D9 VR projects for legacy-renderer techniques. +4. Old wrappers/injectors only as historical hints that must be re-verified. -Track B must never silently replace Track A. A DXVK experiment is only promoted after real-device latency, image quality, compatibility, and maintenance cost are compared against the native path. +No behavior is accepted merely because another mod used it. -## Reference-to-OutRun map +## References retained + +| Reference | Lesson retained | OutRun use | +| --- | --- | --- | +| Microsoft D3D9Ex / DXGI surface-sharing documentation | D3D9Ex-to-DXGI sharing is an unsynchronized producer/consumer problem; explicit synchronization and a queue of surfaces are required | LUID/probe gate + four-slot producer queue + host ACK | +| Microsoft `ID3D11Device::OpenSharedResource` documentation | D3D9/D3D11 shared textures have strict format/resource restrictions | direct transport validates format/resource creation and fails closed | +| Khronos OpenXR | runtime-selected graphics adapter, predicted display time, view pose/FOV, session/reference-space lifecycle | x64 host and render-pose/frame matching | +| REFramework | separate generic VR/runtime infrastructure from game-specific engine work | OutRun adapter separated from runtime/transport layers | +| UEVR | isolate D3D backends, runtime components and overlay/submission concerns | architecture target for further decomposition | +| `elliotttate/vrframework` | explicit universal-core / engine-adapter / per-game-data layering and frame-timing discipline | used as structural guidance, not copied runtime code | +| openRBRVR / `dxvk-openRBRVR` | a DXVK-based D3D9 VR path is viable, but it makes the graphics translation layer part of the mod | DXVK remains an isolated measured experiment | +| ReShade / D3D wrappers | robust device/reset/present lifecycle interception patterns | compared against D3D9 hook lifecycle | +| iZ3D / historical stereo wrappers | final-draw duplication, stereo projection and zero-disparity UI concepts | historical reference only; no incompatible source imported | -| Reference family | Pattern harvested | OutRun location | Integration policy | Status | -| --- | --- | --- | --- | --- | -| FEAR-style split host | x86 game + x64 OpenXR host, versioned IPC, heartbeat/fallback | `src/vr_shared.hpp`, `src/hooks_vr.cpp`, `vrhost/main_stereo.cpp` | independently implemented | APPLIED | -| COD4-style GPU transport | adapter identity check, interop proof, multi-buffer shared-eye queue, frame/pose pairing | `src/vr_stereo.cpp`, `vrhost/main_stereo.cpp` | clean-room behavior only | APPLIED | -| BFVR-style legacy bridge | runtime-selected graphics adapter, reset-safe resources, color-space handling | `src/vr_stereo.cpp`, `vrhost/main_stereo.cpp`, `vrhost/stereo_shader.hpp` | independently implemented | APPLIED / depth later | -| iZ3D/wiz3D concepts | D3D9 RT/depth/state tracking, draw duplication, stereo projection, zero-disparity UI | `src/vr_stereo.cpp`, `src/vr_renderer_probe.cpp` | compare behavior, do not import incompatible-license code | APPLIED | -| Dishonored-style classification | world vs HUD/offscreen/MRT/depth-safe draw classification | `src/vr_stereo.cpp` | behavior comparison | APPLIED; stage-specific tuning remains | -| ReShade lifecycle patterns | Create/Reset/Present/resource lifetime discipline | D3D9 hooks and reset paths | behavior comparison | APPLIED | -| REFramework/vrframework concepts | universal VR core vs game-specific adapter separation | x86 renderer probe/stereo + x64 host split | structural guidance | PARTIAL; no disruptive refactor yet | -| UEVR/UUVR concepts | render-vs-submit pose discipline, recommended resolution, render scale, runtime lifecycle | `vrhost/main_stereo.cpp` | algorithm/reference only | APPLIED | -| Cyberpunk/Ghost Recon concepts | submit the FOV/pose that actually rendered the texture, desktop-independent eye resolution | frame metadata + OpenXR projection path | behavior comparison | APPLIED | -| openRBRVR/DXVK concepts | Vulkan-side alternative renderer/interception path | `tools/vr_dxvk_poc.ps1` | isolated experiment | POC | +## Important conclusion: D3D9Ex is a backend, not an assumption -## Transport v2 contract +Microsoft's graphics-API surface-sharing guidance distinguishes D3D9Ex from classic D3D9c: shared-surface interoperability with DXGI-based APIs is a D3D9Ex path, while classic D3D9c/older paths require copying. -The direct path is deliberately fail-closed: +That means the OutRun renderer must not be designed around the assumption that the stock 2006 device is already `IDirect3DDevice9Ex`. + +The current direct path therefore remains conditional: ```text -OpenXR D3D11 adapter LUID - | - v -Pose.v2 host adapter contract - | - v -Game must expose IDirect3DDevice9Ex - | - v -D3D9Ex adapter LUID == OpenXR D3D11 adapter LUID - | - v -1x1 shared-resource verification pixel - | - v -host opens/readbacks/ACKs exact probe token - | - v -4-slot shared stereo texture ring enabled +OpenXR-required D3D11 adapter LUID + | + v +compatible D3D9Ex device exists + | + v +D3D9Ex adapter LUID == OpenXR adapter LUID + | + v +shared verification texture opens and reads correctly + | + v +host ACKs exact probe generation + | + v +four-slot direct eye transport enabled ``` -If any step fails, the native direct transport is not trusted. The already implemented SBS/Desktop Duplication route remains available instead of guessing that cross-API sharing is safe. +If any step fails, backend selection falls back instead of weakening validation. -### Frame ring +Converting an old D3D9 game wholesale to D3D9Ex is a separate compatibility project. Existing open-source wrappers show that this can work for some titles but can fail on legacy resource formats/pool behavior. It must therefore be tested on OutRun rather than silently built into the renderer core. -`Frame.v2` is a four-slot metadata ring. A completed stereo frame carries: +## What is kept from the existing OutRun work -- non-zero frame ID and source pose sequence -- full 64-bit Present QPC -- exact effective per-eye pose and FOV used for rendering -- stereo completeness/failure flags -- direct transport slot, generation, dimensions, format and shared handles +These are based on game-specific evidence and are more valuable than the prototype file layout: -The x86 producer does not overwrite a direct texture slot until the x64 consumer acknowledges the previous frame associated with that slot. Each slot also has a D3D9 event query before publication. This removes the previous single-pair overwrite race and gives producer/consumer backpressure without a CPU texture readback path. +- verified renderer globals for View / Projection / WorldView; +- VS c64..c67 as the authoritative `Transpose(WorldView * Projection)` upload boundary; +- one immutable pose per presented game frame; +- no replay of simulation, input, timers or native FFB; +- second-eye duplication at the D3D draw boundary while renderer state is live; +- fail-closed classification for unsafe MRT/depth/offscreen/query cases; +- frame ID + pose sequence + full QPC association; +- submit the pose/FOV that rendered the accepted texture; +- reset/session changes invalidate stale history/resources. -The consumer caches all four D3D11 shared-resource views instead of reopening the same handles every frame. +## What is discarded -## Existing features retained rather than rewritten +The following are development history, not architecture: -The branch already had several items requested by the reference review, so they remain the source of truth instead of being duplicated: +- `main.cpp`, `main_compat.cpp`, `main_compat_v2.cpp`, `main_compat_v3.cpp` host generations; +- one-shot source mutation workflows; +- one-shot Python patch scripts; +- old root-level VR implementation filenames; +- the idea that Desktop Duplication should define the renderer design; +- the idea that a successful `QueryInterface(IDirect3DDevice9Ex)` can be assumed before runtime proof. -- OpenXR runtime recommended eye dimensions -- `OUTRUN_VR_RENDER_SCALE` / `--render-scale` -- renderer-effective pose/FOV metadata rather than current-HMD-pose substitution -- full 64-bit QPC frame matching -- SDR/scRGB conversion in the x64 compositor -- Desktop Duplication fallback -- zero-disparity HUD duplication -- theater presentation for non-gameplay screens -- OpenXR session/reference-space lifecycle handling -- no replay of simulation, input, timers or native FFB +## Current source map -## Draw-classification policy +```text +src/vr/settings.cpp + VR settings/bootstrap -The safe default remains conservative: +src/vr/game/outrun_renderer.cpp + OutRun-specific renderer facts, c64 verification, frame pose latch, + recenter and render-only camera synchronization -- verified world draw to the real backbuffer: duplicate as true stereo -- screen-space/non-world draw: duplicate identically for zero disparity -- offscreen RT: single pass unless explicitly proven to be a full-world pass -- active MRT or unsafe depth/state transition: fail closed for that stereo frame -- shadows/reflections/post-process: never blindly replayed just because another title did so +src/vr/d3d9/stereo_renderer.cpp + D3D9 state tracking, draw classification, stereo draw duplication, + current native shared transport and SBS fallback implementation -This intentionally follows proven stereo-wrapper practice while keeping game-specific classification evidence mandatory. +src/vr/ipc/protocol.hpp + current cross-bitness Pose.v2 / Frame.v2 wire contract -## License boundary +vrhost/src/main.cpp + current x64 host implementation -No GPL/all-rights-reserved reference implementation is copied into this branch. Such projects are used only to identify observable behavior, invariants, failure cases, queue topology, timing contracts and test ideas. The OutRun code is independently written around those requirements. +vrhost/src/stereo_shader.hpp + compositor shader -Code from permissive references may only be ported later when its exact license and attribution requirements are recorded beside the import. LGPL/MPL components require module/file-level review before any code reuse. When uncertain, use clean-room reimplementation. +vrhost/tests/stereo_shader_smoke.cpp + exact shader compile smoke test +``` + +The two large runtime translation units are intentionally moved before being split. Moving first keeps behavior identical and gives CI a clean checkpoint. Further decomposition should be behavior-preserving and one boundary at a time. + +## Next extraction order + +Game side: -## Deferred work +1. shared-memory pose client; +2. stereo projection/math; +3. draw classifier/state tracker; +4. D3D9Ex direct transport backend; +5. SBS fallback backend; +6. diagnostics. -These are intentionally not forced into the primary renderer before Quest/VDXR validation: +Host side: -1. Vulkan/DXVK stereo interception replacing the native D3D9 path. -2. OpenXR depth-layer submission and depth transport. -3. Per-stage offscreen world-pass classification. -4. Large directory refactor into universal/game-specific VR layers. -5. Separate OpenXR HUD layer. +1. OpenXR runtime/session owner; +2. D3D11 device/adapter owner; +3. IPC bridge; +4. direct shared-frame source; +5. Desktop Duplication frame source; +6. compositor/theater layer; +7. timing/config. + +Only after this extraction and a Quest/VDXR smoke run should the wire protocol move to a cleaner ownership-separated v3. + +## License boundary -They are not missing accidentally: each can change compatibility or latency and therefore needs an isolated proof before promotion. +GPL or otherwise incompatible reference implementations are used only for observable behavior, algorithms, failure cases and architecture comparison. Their code is not copied into this fork. Permissively licensed code may be imported only after its exact license and attribution requirements are recorded with the import. From 1ac23586039af1e1457e2547040a8c4e6530eb6a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:23:15 +0900 Subject: [PATCH 0640/1308] vr: replace prototype guide with architecture-based operator guide --- VR_OPENXR.md | 371 +++++++++++++-------------------------------------- 1 file changed, 91 insertions(+), 280 deletions(-) diff --git a/VR_OPENXR.md b/VR_OPENXR.md index df8b011f67..6d8c72ec51 100644 --- a/VR_OPENXR.md +++ b/VR_OPENXR.md @@ -1,286 +1,90 @@ # OutRun 2006 OpenXR VR -This is the VR development branch for the `wheel-ffb` fork. It preserves the existing wheel / multi-device / native FFB implementation and adds an independent x86 D3D9 + x64 OpenXR path. +`vr-openxr` is the experimental OpenXR branch for OutRun 2006: Coast 2 Coast. It is layered on the wheel/multi-device/native-FFB fork and must not replay or alter those game-tick paths. -## Current status +For design decisions and source ownership, read `docs/VR_ARCHITECTURE.md`. For external reference analysis, read `docs/VR_REFERENCE_HARVEST.md`. -True per-eye D3D9 geometry rendering, the x64 OpenXR compositor, frame/pose integrity checks, HDR-aware color conversion, theater presentation and a fail-closed fallback path are implemented. +## Status -The direct GPU path is now **Transport v2**. It is enabled only after all of the following succeed: +The branch contains a true-geometry stereo prototype with: -1. the OpenXR runtime selects a D3D11 adapter and the host publishes its LUID; -2. the game device exposes `IDirect3DDevice9Ex`; -3. the D3D9Ex adapter LUID exactly matches the OpenXR/D3D11 adapter LUID; -4. a 1x1 D3D9Ex shared texture is opened by D3D11 and the host verifies its known pixel value; -5. the host acknowledges the exact interop-probe token; -6. the game creates a four-slot shared stereo texture ring with per-slot D3D9 event queries. +- renderer-side head tracking at the verified OutRun VS c64..c67 WorldViewProjection upload; +- one pose latched for a complete presented game frame; +- per-eye asymmetric OpenXR FOV and eye transforms; +- duplicated D3D9 draw submission without replaying simulation/input/timers/FFB; +- zero-disparity duplication for non-world/UI draws; +- a conditional D3D9Ex -> D3D11 shared-eye transport with adapter/probe validation and a four-slot producer queue; +- an SBS/Desktop Duplication compatibility fallback; +- an x64 D3D11 OpenXR host using `XR_KHR_D3D11_enable`; +- gameplay projection layers and a LOCAL-space theater quad for non-gameplay screens; +- render-frame/pose matching and fail-closed stereo validation. -If any direct-interop condition fails, the mod keeps the already implemented SBS/Desktop Duplication path instead of assuming cross-API sharing is safe. +Windows CI validates compilation and structural invariants. A Quest 3 / VDXR run is still required to validate optics, eye order, culling, frame pacing and actual transport selection. -A real Quest 3 / VDXR run is still required before calling the branch production-ready. CI proves source contracts and Windows compilation; it cannot prove optics, runtime latency, stage-specific culling or subjective comfort. - -## Renderer basis - -OutRun's renderer uses the verified final vertex-shader transform boundary: - -```text -0x0095DB20 WorldView = World * View -0x0095D860 View -0x0095D8A0 Projection -VS c64..c67 = Transpose(WorldView * Projection) -``` - -The PC renderer is right-handed and uses a D3D RH projection. The final c64 upload remains the authoritative head-tracking boundary. The old `CalcCameraMatrix` / `d3dmatrix140` mutation is not used by VR; `FixZBufferPrecision` keeps ownership of its existing camera hook. - -## Architecture +## Source layout ```text -Quest 3 / VDXR - | - | xrWaitFrame -> predictedDisplayTime - | xrLocateSpace + xrLocateViews - v -outrun-vr-host.exe (x64, D3D11/OpenXR) - | - | Pose.v2 - | predicted head/eye pose + asymmetric FOV - | runtime recommended eye size - | OpenXR-selected D3D11 adapter LUID - v -OutRun2006Tweaks dinput8.dll (x86, D3D9) - | - | one simulation / input / physics / timers / native FFB update - | one game render queue - v -D3D9 world draw - | - +--> LEFT : head-corrected c64 + left eye transform/FOV - +--> RIGHT : same live draw/state + right eye transform/FOV - | - | non-world/screen-space draws duplicated identically - | to preserve zero-disparity HUD behavior - v -successful real Present - | - | Frame.v2 four-slot metadata ring - | frame ID + source pose sequence + full 64-bit QPC - | effective LOCAL eye pose/FOV actually used to render - | completeness/failure state - | direct resource slot/generation/handles when verified - | - +---------------- DIRECT PATH ----------------+ - | | - | D3D9Ex adapter LUID == OpenXR adapter LUID | - | 1x1 verification pixel + exact token ACK | - | four fenced shared stereo texture pairs | - | producer waits for host consumed-frame ACK | - | v - | D3D11 OpenSharedResource - | cached 4-slot SRV ring - | | - | v - | OpenXR projection swapchain - | - +--------------- FALLBACK PATH ---------------+ - | - | complete stereo -> SBS mirror - | Desktop Duplication + Frame.v2/QPC revalidation - v -OpenXR projection swapchain - | - +--> projection view 0 - +--> projection view 1 - v -XrCompositionLayerProjection +src/vr/settings.cpp +src/vr/game/outrun_renderer.cpp +src/vr/d3d9/stereo_renderer.cpp +src/vr/ipc/protocol.hpp +src/vr_shared.hpp compatibility include only + +vrhost/src/main.cpp +vrhost/src/stereo_shader.hpp +vrhost/tests/stereo_shader_smoke.cpp ``` -Menus, pause, goal, retry and result screens use the existing LOCAL-space theater presentation rather than pretending a flat screen is valid gameplay stereo. +The current D3D9 backend and x64 host are still large translation units. They were first moved intact so the architecture could be cleaned without changing behavior. They will be decomposed behind the boundaries in `docs/VR_ARCHITECTURE.md`. -## Why the game renderer is not replayed +## Renderer invariants -OutRun consumes/unlinks render data during rendering. Re-running scene control can consume queues twice and can also repeat game-side work. Stereo therefore duplicates only final D3D9 draw calls while the original render state is alive. - -The invariant is: - -```text -simulation / input / physics / native FFB = once -left/right GPU draw submission = twice -``` - -Both the VR regression verifier and CI reject direct `ModeControl`, `EventControl` or `WheelFFB_ServiceSafety` calls from the stereo module. - -## Pose.v2 contract - -`Local\OutRun2006Tweaks.VR.Pose.v2` is a 280-byte seqlocked Host -> Game mapping. - -It carries the predicted OpenXR head/eye pose, asymmetric FOV, runtime-recommended eye dimensions, runtime/session flags, presentation state and the adapter/interop transport contract. - -Important ABI assertions include: +The game-specific renderer adapter verifies the live OutRun transform before injecting VR: ```text -recommendedWidth offset 104 -recommendedHeight offset 112 -hostAdapterLuidLow offset 120 -runtimeName offset 152 -reserved offset 216 -sizeof(SharedPoseState) = 280 +0x0095DB20 WorldView = World * View +0x0095D860 View +0x0095D8A0 Projection +VS c64..c67 = Transpose(WorldView * Projection) ``` -Transport-v2 additions include: - -- OpenXR/D3D11 host adapter LUID; -- D3D9Ex client adapter LUID; -- interop verification shared handle; -- exact probe token and host ACK token; -- host consumed direct-frame ID. - -The v2 mapping name is separate from v1, so stale older game/host processes cannot accidentally interpret the new layout. - -## Frame.v2 authoritative presented-frame contract - -`Local\OutRun2006Tweaks.VR.Frame.v2` is a 1,056-byte shared ring containing four independent 256-byte `SharedRenderFrameState` slots plus a ring header. - -Each completed frame can carry: - -- client PID and presentation state; -- monotonic non-zero frame ID; -- exact source Pose.v2 sequence used for rendering; -- full 64-bit QPC sampled at the real D3D9 Present boundary; -- source dimensions and effective left/right LOCAL-space pose/FOV; -- completeness and fail-closed reason flags; -- direct transport slot, generation, dimensions, format and shared handles. - -Both the ring header and each frame slot use stable seqlock-style publication. The host revalidates metadata before accepting a source frame. - -### Four-slot direct transport - -The old single shared stereo pair is not reused blindly. Transport v2 owns four left/right pairs. Slot `N` is not overwritten while the host has not acknowledged the previous frame that used that slot. - -For every direct frame: +The VR path does not call game simulation, event processing, input processing or native FFB for the second eye. The invariant is: ```text -x86 producer - StretchRect left/right into slot - -> D3D9 event-query completion - -> publish Frame.v2 slot + resource generation - -x64 consumer - -> read stable Frame.v2 - -> open/cache shared resources for that slot - -> accept the matching rendered pose/FOV - -> ACK hostDirectConsumedFrameId - -> copy/convert into OpenXR swapchain +simulation / input / timers / FFB = once +left/right GPU draw submission = twice where classified safe ``` -The host caches all four D3D11 shared-resource SRVs rather than reopening the same handles every frame. - -## D3D9Ex interop probe - -Direct sharing is deliberately fail-closed. - -The game first queries `IDirect3DDevice9Ex`, obtains the D3D9Ex adapter LUID and compares it with the adapter required by `xrGetD3D11GraphicsRequirementsKHR`. A mismatch disables direct transport. - -After adapter identity is proven, the game creates a 1x1 shared `D3DFMT_A8B8G8R8` render target and fills it with a known grayscale `0x7B` value. The x64 host opens the same resource through D3D11, copies it into a staging resource, reads the pixel, and acknowledges the exact probe token only when the expected value is present. - -This prevents a shared-handle creation success from being treated as proof that the real cross-process D3D9Ex -> D3D11 path works. - -## Per-eye projection and pose contract - -`vr_renderer_probe.cpp` first produces the verified head-corrected mono WVP. `vr_stereo.cpp` then removes only the original OutRun projection, applies the complete head-local eye rigid transform, builds each eye's asymmetric D3D projection from OpenXR `angleLeft/right/up/down`, and uploads the resulting transposed WVP for that eye draw. +Unsafe or unclassified stereo work fails closed rather than replaying the whole renderer. -The asymmetric projection follows the D3D/OpenXR convention used by this renderer. OutRun's existing near/far depth terms remain intact. If `CullingUnionFov` temporarily widens the game's projection global, stereo reconstruction still uses the saved base projection, so the culling aid cannot silently change the actual per-eye projection contract. +## Transport selection -Internal per-eye c64 values are written one register at a time so the authoritative mono c64 hook cannot mistake them for a new game WVP and apply head tracking twice. +The renderer is intentionally independent of transport choice. -### World scale and OpenXR units +### Direct shared transport -`VRWorldScale` converts OpenXR metres into OutRun game-world units only while building the D3D9 camera transform. `Frame.v2` eye positions remain OpenXR LOCAL-space metres. The compositor therefore never applies game-world scale a second time. +Direct transport is eligible only when all of the following pass at runtime: -Rotation scaling and disabled positional tracking can change the view actually rendered, so Frame.v2 publishes the effective rendered LOCAL orientation/position rather than substituting the latest HMD pose at submit time. +1. OpenXR reports the D3D11 adapter LUID required for the session. +2. The game device proves it is compatible with D3D9Ex interop. +3. D3D9Ex and OpenXR/D3D11 adapter LUIDs match. +4. A shared verification texture is opened and read correctly by D3D11. +5. The host acknowledges that exact probe generation. +6. The four-slot eye-resource queue is created successfully. -## Runtime resolution and render scale +If the stock OutRun device is classic D3D9 rather than D3D9Ex, this path is expected to reject itself. D3D9-to-9Ex conversion is treated as a separate compatibility experiment, not as an assumption inside the renderer. -The x64 host treats OpenXR `recommendedImageRectWidth/Height` as the source of truth for the projection swapchain and applies the existing render-scale setting on top. +### Desktop Duplication fallback -The host supports the existing `OUTRUN_VR_RENDER_SCALE` environment setting and `--render-scale` option. Desktop/backbuffer resolution is therefore not used as the final OpenXR eye-resolution contract. +The fallback composes the two already-rendered eyes into the game Present and captures them on the x64 host. Frame metadata is checked before and after capture to avoid pairing a new pose with an older desktop image. -The x86 D3D9 eye surfaces still follow the game backbuffer today. Decoupling the game's internal D3D9 eye render size from the desktop is a later renderer-level optimization, not something the compositor guesses. +### DXVK experiment -## Draw classification and fail-closed rules - -The safe default remains conservative: - -- verified world draw to the real backbuffer: duplicate as true stereo; -- screen-space/non-world draw: duplicate identically for zero disparity; -- offscreen RT: single pass unless a specific stage is proven to render the full world there; -- active MRT or an unsafe depth/state transition: poison the current stereo frame; -- shadows/reflections/post-process: never replayed blindly. - -A frame becomes stereo-active only after verified world stereo, both eye submissions, required depth synchronization and a successful real Present. - -Tracked failure classes include missing latched pose, resource failure, MRT use, viewport failure, WVP/draw/state failures, restore failure, composition failure, Present failure, depth-state changes, pose-sequence mismatch, unsynchronized depth and clear failure. - -A new/replaced right-eye depth surface is considered synchronized only after a successful full-surface Z clear. A partial clear does not prove the entire surface valid. - -## HUD and presentation modes - -The normal backbuffer remains the full-resolution left-eye render target and a second full-size RT/depth surface stores the right eye. Screen-space/non-world draws are duplicated identically to both eyes, giving a zero-disparity HUD. - -A separate OpenXR HUD layer remains optional future work; it is not forced into the renderer before real-device validation. - -Presentation modes: - -- **Gameplay:** validated geometry stereo through `XrCompositionLayerProjection`. -- **Theater:** menu/pause/goal/time-up/retry/result/startup states on a LOCAL-fixed quad. -- **Gameplay fail-closed:** only validated stereo (or the existing short frozen-source grace behavior); never automatic theater substitution as fake gameplay stereo. - -On `XR_SESSION_STATE_STOPPING`, pose history, matched stereo state and frozen sources are invalidated before a later resume. - -## Capture, HDR and lifecycle - -The verified direct path bypasses Desktop Duplication for eye transport. The fallback path still captures the output containing the current OutRun client window and rebinds after HWND/monitor changes or `DXGI_ERROR_ACCESS_LOST`. - -The compositor supports SDR/scRGB conversion. `DuplicateOutput1` prefers supported FP16 scRGB/BGRA sources for fallback capture, with legacy duplication as fallback. No per-frame D3D11 `Flush()` is used. - -OpenXR reference-space changes are applied at their announced `changeTime` rather than invalidating the coordinate contract early. - -## Performance diagnostics - -True stereo approximately doubles eligible world/HUD draw submission. Offscreen passes remain single-pass unless explicitly classified. - -The x64 host records rolling p95/p99 timings for major OpenXR/capture/render stages. On a verified direct path, Desktop Duplication is no longer the eye transport bottleneck; on fallback it remains measurable separately. - -Direct-ring backpressure and event-query timeouts are also counted on the x86 side so a producer/consumer synchronization problem is distinguishable from a stereo-classification failure. - -## Isolated DXVK PoC - -Track B is intentionally separate from the native path. `tools/vr_dxvk_poc.ps1` can validate whether the 32-bit game behaves correctly with an x32 DXVK `d3d9.dll` without making DXVK part of normal VR startup. - -Probe only: - -```powershell -.\tools\vr_dxvk_poc.ps1 -GameDir 'L:\path\to\OutRun2006' -DxvkD3D9 'C:\dxvk\x32\d3d9.dll' -``` - -Temporary compatibility run: - -```powershell -.\tools\vr_dxvk_poc.ps1 -GameDir 'L:\path\to\OutRun2006' -DxvkD3D9 'C:\dxvk\x32\d3d9.dll' -Run -``` - -The script verifies both PE files are x86, backs up any existing game-directory `d3d9.dll`, collects DXVK logs, waits for the test process to exit and restores the original DLL. It does not replace `dinput8.dll` or alter wheel/multi-device/FFB configuration. - -A Vulkan VR path is not promoted unless gameplay rendering, Reset/alt-tab, HDR/window behavior, input/FFB regression, latency and image quality are proven against the native path. - -## Reference harvest and license boundary - -See `docs/VR_REFERENCE_HARVEST.md` for the reference-to-OutRun mapping and reuse policy. - -GPL/all-rights-reserved references are design/behavior references only. Their source is not copied into this branch. Permissive code is only eligible for direct reuse when its exact license and attribution requirements are recorded; uncertain cases are independently reimplemented. +`tools/vr_dxvk_poc.ps1` remains isolated. DXVK is not promoted to the primary renderer unless Quest/VDXR measurements show a clear advantage and compatibility is acceptable. ## Build -### x86 game DLL +### Win32 game DLL ```powershell cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 @@ -294,49 +98,56 @@ cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 cmake --build build-vrhost --config Release ``` -The host pins the branch's selected Khronos OpenXR SDK version. CI also builds and runs `outrun-vr-shader-smoke.exe`, which compiles the exact embedded stereo HLSL. +The host currently pins Khronos OpenXR-SDK `release-1.1.63`. CI also builds and runs the exact compositor HLSL smoke test. -Run the static regression verifier locally with: +## First Quest 3 / VDXR acceptance run -```powershell -python tools\verify_vr_reference_hardening.py -``` +Start with positional tracking disabled and union-FOV culling disabled. The first run should answer transport and correctness questions before comfort tuning. -## Quest 3 / VDXR acceptance test +1. Confirm VDXR is the active OpenXR runtime and the x64 host creates a session. +2. Enter gameplay and confirm yaw/pitch/roll move the world in the correct direction. +3. Press F10 while facing forward and confirm yaw recenter works. +4. Verify true depth: near traffic/cockpit elements must have more disparity than the horizon. +5. Verify left/right are not swapped. +6. Verify HUD/text is stable and zero-disparity. +7. Pause/menu and confirm theater presentation rather than invalid gameplay stereo. +8. Turn the head roughly +/-90 degrees and note missing buildings, traffic, roadside objects, billboards or flares. +9. Verify wheel, pedals, multi-device mappings and native FFB are unchanged. +10. Stop/resume the OpenXR session and verify no stale stereo frame flashes. +11. Record whether direct transport was accepted or the Desktop Duplication fallback was selected. +12. Record host timing p95/p99 values and subjective latency. -Use VDXR as the active OpenXR runtime. Start conservatively with positional tracking disabled, `CullingUnionFov=false` and stereo enabled. +## Useful log milestones -1. Enter a race and confirm yaw/pitch/roll move the world in the correct direction. -2. Press **F10** while facing straight ahead and confirm only yaw recenters. -3. Confirm real depth separation: cockpit/near traffic should have more disparity than the horizon. -4. Confirm left/right are not swapped; small lateral head movement should produce natural parallax. -5. Confirm HUD/text are comfortable and zero-disparity. -6. Pause and confirm the LOCAL-fixed theater transition. -7. Turn roughly +/-90 degrees and look for missing buildings, roadside objects, traffic, billboards and flares. -8. Check bright sky/white UI under Windows HDR for clipping or washout. -9. Verify steering, pedals, multi-device mappings and native FFB are unchanged. -10. Stop/resume the OpenXR session and confirm no stale stereo frame flashes. -11. Exit with the HMD active/non-visible and confirm the host terminates cleanly. -12. Repeat with `CullingUnionFov=true` only if visibility/culling is the remaining problem. +Game side: -### Direct transport log expectations +```text +VR: renderer-boundary head tracking + true stereo configured +VR renderer inject: verified OutRun c64 = Transpose(WorldView*Proj) +VR renderer inject: HEAD TRACKING ACTIVE +VR stereo: TRUE GEOMETRY STEREO active +``` -A successful direct path should show the logical sequence: +Direct transport, when available, should additionally report successful interop verification and direct ring use. If D3D9Ex/LUID/probe validation fails, fallback selection is expected and should be logged as such. + +Host side: ```text -D3D9Ex/D3D11 interop verification pixel passed on the OpenXR adapter. -VR stereo: verified 4-slot D3D9Ex shared eye ring ready ... -Direct GPU eye ring slot ... opened ... -VR stereo: verified 4-slot direct GPU eye transport armed ... -VR stereo: TRUE STEREO active; transport=verified D3D9Ex->D3D11 ring ... +OpenXR runtime: ... +VR presentation: true stereo projection. +VR host timing ms p95/p99: ... ``` -If the game device is not D3D9Ex, adapters differ, the verification texture cannot be opened/read correctly, or the ring is backpressured, direct transport must not be trusted; the log should show the reason and SBS/Desktop Duplication remains the compatibility path. - -## What CI proves and what it does not +## What CI does not prove -`OpenXR VR v2` builds both architectures on Windows, checks the v2 ABI/ring/LUID/probe/ACK contract, compiles the exact HLSL shader, verifies the x86/x64 PE outputs and enforces the no-simulation/input/FFB-replay invariant. +CI does not prove: -The repository's normal Build continues to run the existing consolidated wheel/FFB source verification and production FFB math tests. VR work must not weaken those checks. +- the stock game device is D3D9Ex-capable; +- Quest eye order or optical comfort; +- pre-BeginScene culling correctness; +- stage-specific offscreen world passes; +- Desktop Duplication latency; +- VDXR reprojection behavior; +- subjective FFB feel. -CI cannot prove Quest optics, stereo eye order, VDXR reprojection quality, stage-specific pre-`BeginScene` culling, subjective latency, HDR appearance or subjective FFB feel. Those remain real-device acceptance items. +Those require the real game, Quest 3 and VDXR. From 62eb85cf328a3f949423074a2709d0192d931ba9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:28:31 +0900 Subject: [PATCH 0641/1308] vr: establish clean v3 core frame types --- src/vr/core/frame_types.hpp | 101 ++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 src/vr/core/frame_types.hpp diff --git a/src/vr/core/frame_types.hpp b/src/vr/core/frame_types.hpp new file mode 100644 index 0000000000..65c3ab81ba --- /dev/null +++ b/src/vr/core/frame_types.hpp @@ -0,0 +1,101 @@ +#pragma once + +#include +#include + +namespace OutRunVR::Core +{ + struct Fov + { + float angleLeft{}; + float angleRight{}; + float angleUp{}; + float angleDown{}; + }; + + struct Quaternion + { + float x{}; + float y{}; + float z{}; + float w{1.0f}; + }; + + struct Vector3 + { + float x{}; + float y{}; + float z{}; + }; + + struct EyeView + { + Quaternion orientation{}; + Vector3 positionMeters{}; + Fov fov{}; + }; + + struct RenderPose + { + std::uint64_t poseId{}; + std::int64_t predictedDisplayTime{}; + std::int64_t sampleQpc{}; + Quaternion headOrientation{}; + Vector3 headPositionMeters{}; + std::array eyes{}; + std::uint32_t referenceSpaceGeneration{}; + bool orientationValid{}; + bool positionValid{}; + bool viewsValid{}; + bool shouldRender{}; + }; + + enum class PresentationMode : std::uint32_t + { + Unknown = 0, + Gameplay = 1, + Theater = 2, + }; + + enum class FrameFailure : std::uint32_t + { + None = 0, + MissingPose, + ResourceUnavailable, + UnsafeMrt, + ViewportUnavailable, + LeftProjectionFailed, + LeftDrawFailed, + RightStateFailed, + RightProjectionFailed, + RightDrawFailed, + RestoreFailed, + ComposeFailed, + PresentFailed, + DepthStateChanged, + PoseMismatch, + DepthUnsynchronized, + ClearFailed, + WorldClassificationFailed, + StencilUnsynchronized, + OffscreenWorld, + OcclusionQueryActive, + TransportBackpressure, + TransportSynchronizationFailed, + }; + + struct PresentedFrame + { + std::uint64_t frameId{}; + std::uint64_t renderPoseId{}; + std::int64_t presentQpc{}; + PresentationMode presentation{PresentationMode::Unknown}; + FrameFailure failure{FrameFailure::None}; + std::uint32_t width{}; + std::uint32_t height{}; + std::array renderedEyes{}; + bool stereoComplete{}; + bool worldStereo{}; + bool drawDuplicated{}; + }; +} From 96fd6ccdb9f530bb75d32dc96cfdaad275fabc79 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:28:40 +0900 Subject: [PATCH 0642/1308] vr: define transport backend boundary --- src/vr/core/transport.hpp | 55 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 src/vr/core/transport.hpp diff --git a/src/vr/core/transport.hpp b/src/vr/core/transport.hpp new file mode 100644 index 0000000000..3b46b1d87c --- /dev/null +++ b/src/vr/core/transport.hpp @@ -0,0 +1,55 @@ +#pragma once + +#include "vr/core/frame_types.hpp" + +#include + +namespace OutRunVR::Core +{ + struct AdapterId + { + std::uint32_t luidLow{}; + std::int32_t luidHigh{}; + + friend constexpr bool operator==(const AdapterId&, const AdapterId&) = default; + }; + + enum class TransportKind : std::uint32_t + { + None = 0, + D3D9ExShared = 1, + DesktopDuplication = 2, + Dxvk = 3, + }; + + struct FrameSlot + { + std::uint32_t generation{}; + std::uint32_t slot{}; + std::uint64_t frameId{}; + std::uintptr_t leftHandle{}; + std::uintptr_t rightHandle{}; + std::uint32_t width{}; + std::uint32_t height{}; + std::uint32_t format{}; + }; + + class IFrameProducer + { + public: + virtual ~IFrameProducer() = default; + virtual TransportKind kind() const noexcept = 0; + virtual void invalidate() noexcept = 0; + virtual bool publish(const PresentedFrame& frame, FrameSlot& outSlot) noexcept = 0; + }; + + class IFrameConsumer + { + public: + virtual ~IFrameConsumer() = default; + virtual TransportKind kind() const noexcept = 0; + virtual void invalidate() noexcept = 0; + virtual bool acquire(const PresentedFrame& frame, const FrameSlot& slot) noexcept = 0; + virtual void acknowledge(std::uint64_t frameId) noexcept = 0; + }; +} From 37e2d84e7259830efe42300ea6c76f9d942a3b73 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:29:01 +0900 Subject: [PATCH 0643/1308] vr: add ownership-separated protocol v3 --- src/vr/ipc/protocol_v3.hpp | 152 +++++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 src/vr/ipc/protocol_v3.hpp diff --git a/src/vr/ipc/protocol_v3.hpp b/src/vr/ipc/protocol_v3.hpp new file mode 100644 index 0000000000..5647b2e96f --- /dev/null +++ b/src/vr/ipc/protocol_v3.hpp @@ -0,0 +1,152 @@ +#pragma once + +#include "vr/core/frame_types.hpp" +#include "vr/core/transport.hpp" + +#include +#include +#include +#include + +namespace OutRunVR::IpcV3 +{ + inline constexpr std::uint32_t ProtocolVersion = 3; + inline constexpr std::uint32_t RingSize = 4; + + inline constexpr wchar_t HostStateName[] = L"Local\\OutRun2006Tweaks.VR.v3.HostState"; + inline constexpr wchar_t ClientStateName[] = L"Local\\OutRun2006Tweaks.VR.v3.ClientState"; + inline constexpr wchar_t FrameRingName[] = L"Local\\OutRun2006Tweaks.VR.v3.FrameRing"; + inline constexpr wchar_t AckStateName[] = L"Local\\OutRun2006Tweaks.VR.v3.AckState"; + + inline constexpr std::uint32_t HostMagic = 0x3348524Fu; // ORH3 + inline constexpr std::uint32_t ClientMagic = 0x3343524Fu; // ORC3 + inline constexpr std::uint32_t FrameMagic = 0x3346524Fu; // ORF3 + inline constexpr std::uint32_t AckMagic = 0x3341524Fu; // ORA3 + +#pragma pack(push, 4) + struct WireFov + { + float angleLeft{}; + float angleRight{}; + float angleUp{}; + float angleDown{}; + }; + + struct WireEyeView + { + float orientation[4]{}; + float positionMeters[3]{}; + float reserved{}; + WireFov fov{}; + }; + + // Single writer: x64 host. Single reader: x86 game. + struct HostState + { + std::uint32_t magic{HostMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(HostState)}; + volatile std::uint32_t sequence{}; + std::uint32_t hostPid{}; + std::uint32_t flags{}; + std::uint32_t referenceSpaceGeneration{}; + std::uint32_t directTransportGeneration{}; + std::uint64_t poseId{}; + std::int64_t predictedDisplayTime{}; + std::int64_t sampleQpc{}; + float headOrientation[4]{}; + float headPositionMeters[3]{}; + std::uint32_t recommendedWidth[2]{}; + std::uint32_t recommendedHeight[2]{}; + std::uint32_t adapterLuidLow{}; + std::int32_t adapterLuidHigh{}; + WireEyeView eyes[2]{}; + char runtimeName[64]{}; + }; + + // Single writer: x86 game. Single reader: x64 host. + struct ClientState + { + std::uint32_t magic{ClientMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(ClientState)}; + volatile std::uint32_t sequence{}; + std::uint32_t clientPid{}; + std::uint32_t flags{}; + std::uint32_t presentationMode{}; + std::uint32_t gameState{}; + std::uint32_t stereoState{}; + std::uint32_t lastFailure{}; + std::uint32_t adapterLuidLow{}; + std::int32_t adapterLuidHigh{}; + std::uint32_t interopProbeGeneration{}; + std::uint32_t interopProbeToken{}; + std::uintptr_t interopProbeHandle{}; + std::uint32_t backbufferWidth{}; + std::uint32_t backbufferHeight{}; + std::uint64_t lastPresentedFrameId{}; + std::uint64_t lastRenderedPoseId{}; + }; + + struct FrameDescriptor + { + std::uint64_t frameId{}; + std::uint64_t renderPoseId{}; + std::int64_t presentQpc{}; + std::uint32_t presentationMode{}; + std::uint32_t flags{}; + std::uint32_t failureReason{}; + std::uint32_t transportKind{}; + std::uint32_t transportGeneration{}; + std::uint32_t transportSlot{}; + std::uint32_t width{}; + std::uint32_t height{}; + std::uint32_t format{}; + std::uintptr_t leftHandle{}; + std::uintptr_t rightHandle{}; + WireEyeView renderedEyes[2]{}; + }; + + // Single producer: x86 game. Single consumer: x64 host. + struct FrameRing + { + std::uint32_t magic{FrameMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(FrameRing)}; + std::uint32_t slotCount{RingSize}; + volatile std::uint32_t publishSequence{}; + volatile std::uint32_t latestSlot{}; + std::uint32_t producerPid{}; + std::uint32_t generation{}; + FrameDescriptor slots[RingSize]{}; + }; + + // Single writer: x64 host. Single reader: x86 game. + struct AckState + { + std::uint32_t magic{AckMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(AckState)}; + volatile std::uint32_t sequence{}; + std::uint32_t consumerPid{}; + std::uint32_t acceptedProbeGeneration{}; + std::uint32_t acceptedProbeToken{}; + std::uint32_t transportGeneration{}; + std::uint64_t consumedFrameId{}; + std::uint32_t consumedSlot{}; + std::uint32_t flags{}; + }; +#pragma pack(pop) + + static_assert(std::is_standard_layout_v); + static_assert(std::is_standard_layout_v); + static_assert(std::is_standard_layout_v); + static_assert(std::is_standard_layout_v); + static_assert(std::is_standard_layout_v); + static_assert(sizeof(void*) == sizeof(std::uintptr_t)); + + // A cross-bitness wire handle must never rely on pointer width. The active + // implementation converts native HANDLE values to this fixed representation + // before v3 becomes the runtime protocol. + using WireHandle = std::uint64_t; +} From ceabf450641f03e611d8523c0186b758e33dd018 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:29:21 +0900 Subject: [PATCH 0644/1308] vr: make v3 wire handles cross-bitness stable --- src/vr/ipc/protocol_v3.hpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/src/vr/ipc/protocol_v3.hpp b/src/vr/ipc/protocol_v3.hpp index 5647b2e96f..ab02fe2637 100644 --- a/src/vr/ipc/protocol_v3.hpp +++ b/src/vr/ipc/protocol_v3.hpp @@ -12,6 +12,7 @@ namespace OutRunVR::IpcV3 { inline constexpr std::uint32_t ProtocolVersion = 3; inline constexpr std::uint32_t RingSize = 4; + using WireHandle = std::uint64_t; inline constexpr wchar_t HostStateName[] = L"Local\\OutRun2006Tweaks.VR.v3.HostState"; inline constexpr wchar_t ClientStateName[] = L"Local\\OutRun2006Tweaks.VR.v3.ClientState"; @@ -81,7 +82,7 @@ namespace OutRunVR::IpcV3 std::int32_t adapterLuidHigh{}; std::uint32_t interopProbeGeneration{}; std::uint32_t interopProbeToken{}; - std::uintptr_t interopProbeHandle{}; + WireHandle interopProbeHandle{}; std::uint32_t backbufferWidth{}; std::uint32_t backbufferHeight{}; std::uint64_t lastPresentedFrameId{}; @@ -102,8 +103,8 @@ namespace OutRunVR::IpcV3 std::uint32_t width{}; std::uint32_t height{}; std::uint32_t format{}; - std::uintptr_t leftHandle{}; - std::uintptr_t rightHandle{}; + WireHandle leftHandle{}; + WireHandle rightHandle{}; WireEyeView renderedEyes[2]{}; }; @@ -138,15 +139,12 @@ namespace OutRunVR::IpcV3 }; #pragma pack(pop) + static_assert(sizeof(WireHandle) == 8); + static_assert(sizeof(WireFov) == 16); + static_assert(sizeof(WireEyeView) == 48); static_assert(std::is_standard_layout_v); static_assert(std::is_standard_layout_v); static_assert(std::is_standard_layout_v); static_assert(std::is_standard_layout_v); static_assert(std::is_standard_layout_v); - static_assert(sizeof(void*) == sizeof(std::uintptr_t)); - - // A cross-bitness wire handle must never rely on pointer width. The active - // implementation converts native HANDLE values to this fixed representation - // before v3 becomes the runtime protocol. - using WireHandle = std::uint64_t; } From 7f270b5698af35ec6a4faaecab46835d72fc60ad Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:29:31 +0900 Subject: [PATCH 0645/1308] vr: define OutRun game adapter boundary --- src/vr/game/game_adapter.hpp | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/vr/game/game_adapter.hpp diff --git a/src/vr/game/game_adapter.hpp b/src/vr/game/game_adapter.hpp new file mode 100644 index 0000000000..358ca021a2 --- /dev/null +++ b/src/vr/game/game_adapter.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include "vr/core/frame_types.hpp" + +#include + +namespace OutRunVR::Game +{ + struct StereoMatrices + { + float leftWvp[16]{}; + float rightWvp[16]{}; + std::uint64_t poseId{}; + }; + + class IGameAdapter + { + public: + virtual ~IGameAdapter() = default; + + // Called once for a presented game frame. Implementations may latch an + // already-published host pose, but must never advance simulation/input/FFB. + virtual bool latchRenderPose(Core::RenderPose& outPose) noexcept = 0; + + // Converts the verified game camera boundary into eye-specific matrices. + // This is the only layer allowed to know OutRun's c64 WorldViewProjection facts. + virtual bool buildStereoMatrices(const Core::RenderPose& pose, + StereoMatrices& outMatrices) noexcept = 0; + + virtual void onPresent() noexcept = 0; + virtual void onReset() noexcept = 0; + }; +} From 41e6d4e84e884dab15822fd59a3813836a853946 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:29:39 +0900 Subject: [PATCH 0646/1308] vr: define stereo graphics backend boundary --- src/vr/d3d9/stereo_backend.hpp | 35 ++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/vr/d3d9/stereo_backend.hpp diff --git a/src/vr/d3d9/stereo_backend.hpp b/src/vr/d3d9/stereo_backend.hpp new file mode 100644 index 0000000000..24933b53e6 --- /dev/null +++ b/src/vr/d3d9/stereo_backend.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include "vr/core/frame_types.hpp" +#include "vr/core/transport.hpp" +#include "vr/game/game_adapter.hpp" + +namespace OutRunVR::D3D9 +{ + enum class DrawClass + { + Ignore, + World, + ScreenSpace, + Unsafe, + }; + + struct FrameContext + { + Core::RenderPose pose{}; + Game::StereoMatrices matrices{}; + Core::PresentedFrame result{}; + }; + + class IStereoBackend + { + public: + virtual ~IStereoBackend() = default; + virtual bool beginFrame(FrameContext& frame) noexcept = 0; + virtual DrawClass classifyCurrentDraw() const noexcept = 0; + virtual bool drawWorldStereo(FrameContext& frame) noexcept = 0; + virtual bool drawScreenSpaceStereo(FrameContext& frame) noexcept = 0; + virtual bool finishFrame(FrameContext& frame) noexcept = 0; + virtual void invalidate() noexcept = 0; + }; +} From 54d63f2f052caaaf10de8c40d84138040b22fe3a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:30:00 +0900 Subject: [PATCH 0647/1308] vr: compile v3 IPC contract in Win32 game --- src/vr/ipc/protocol_v3_smoke.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 src/vr/ipc/protocol_v3_smoke.cpp diff --git a/src/vr/ipc/protocol_v3_smoke.cpp b/src/vr/ipc/protocol_v3_smoke.cpp new file mode 100644 index 0000000000..898801aee8 --- /dev/null +++ b/src/vr/ipc/protocol_v3_smoke.cpp @@ -0,0 +1,17 @@ +#include "vr/ipc/protocol_v3.hpp" + +#include + +namespace +{ + using namespace OutRunVR::IpcV3; + + static_assert(ProtocolVersion == 3); + static_assert(RingSize == 4); + static_assert(sizeof(WireHandle) == 8); + static_assert(offsetof(HostState, poseId) % 4 == 0); + static_assert(offsetof(ClientState, interopProbeHandle) % 4 == 0); + static_assert(offsetof(FrameDescriptor, leftHandle) % 4 == 0); + static_assert(offsetof(FrameDescriptor, renderedEyes) > offsetof(FrameDescriptor, rightHandle)); + static_assert(sizeof(FrameRing) == 32 + sizeof(FrameDescriptor) * RingSize); +} From 1273571b22d3a4ae3b66e0434fd00a1d3126b20e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:30:07 +0900 Subject: [PATCH 0648/1308] vr: define host runtime boundary --- vrhost/src/runtime/vr_runtime.hpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 vrhost/src/runtime/vr_runtime.hpp diff --git a/vrhost/src/runtime/vr_runtime.hpp b/vrhost/src/runtime/vr_runtime.hpp new file mode 100644 index 0000000000..b26080f5b7 --- /dev/null +++ b/vrhost/src/runtime/vr_runtime.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include "vr/core/frame_types.hpp" +#include "vr/core/transport.hpp" + +#include + +namespace OutRunVR::Host +{ + struct RuntimeFrame + { + Core::RenderPose pose{}; + bool sessionRunning{}; + bool visible{}; + bool focused{}; + }; + + class IVrRuntime + { + public: + virtual ~IVrRuntime() = default; + virtual Core::AdapterId requiredAdapter() const noexcept = 0; + virtual bool beginFrame(RuntimeFrame& outFrame) noexcept = 0; + virtual bool submitProjection(const Core::PresentedFrame& frame) noexcept = 0; + virtual bool submitTheater(const Core::PresentedFrame& frame) noexcept = 0; + virtual void endFrame() noexcept = 0; + virtual void invalidateSessionResources() noexcept = 0; + }; +} From dc50863a59ac6a998c8f9db3d6ffb09fa7eaef6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:30:17 +0900 Subject: [PATCH 0649/1308] vr: define host frame source boundary --- vrhost/src/frame_source.hpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 vrhost/src/frame_source.hpp diff --git a/vrhost/src/frame_source.hpp b/vrhost/src/frame_source.hpp new file mode 100644 index 0000000000..6a765fca9d --- /dev/null +++ b/vrhost/src/frame_source.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include "vr/core/frame_types.hpp" +#include "vr/core/transport.hpp" + +namespace OutRunVR::Host +{ + class IFrameSource + { + public: + virtual ~IFrameSource() = default; + virtual Core::TransportKind kind() const noexcept = 0; + virtual bool available() const noexcept = 0; + virtual bool acquire(const Core::PresentedFrame& descriptor) noexcept = 0; + virtual void release(std::uint64_t frameId) noexcept = 0; + virtual void invalidate() noexcept = 0; + }; +} From 9bef3bfb6d6267f99cbbbf9f2eead752d2fc61e1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:30:25 +0900 Subject: [PATCH 0650/1308] vr: add x64 protocol v3 smoke test --- vrhost/tests/protocol_v3_smoke.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 vrhost/tests/protocol_v3_smoke.cpp diff --git a/vrhost/tests/protocol_v3_smoke.cpp b/vrhost/tests/protocol_v3_smoke.cpp new file mode 100644 index 0000000000..9e65648374 --- /dev/null +++ b/vrhost/tests/protocol_v3_smoke.cpp @@ -0,0 +1,24 @@ +#include "vr/ipc/protocol_v3.hpp" + +#include +#include + +int main() +{ + using namespace OutRunVR::IpcV3; + + static_assert(ProtocolVersion == 3); + static_assert(RingSize == 4); + static_assert(sizeof(WireHandle) == 8); + static_assert(sizeof(WireFov) == 16); + static_assert(sizeof(WireEyeView) == 48); + static_assert(sizeof(FrameRing) == 32 + sizeof(FrameDescriptor) * RingSize); + + HostState host{}; + ClientState client{}; + FrameRing frames{}; + AckState ack{}; + + return host.magic == HostMagic && client.magic == ClientMagic && + frames.magic == FrameMagic && ack.magic == AckMagic ? 0 : 1; +} From e014a72087fa350573145d441b140027d385921d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:30:38 +0900 Subject: [PATCH 0651/1308] vr: compile new core protocol in x64 host CI --- vrhost/CMakeLists.txt | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 85831ad12c..2a24fe5ba4 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -28,9 +28,8 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# The host is intentionally separate from the 32-bit game DLL. The current -# implementation remains in one TU while it is being decomposed behind the -# architecture boundaries documented in docs/VR_ARCHITECTURE.md. +# Legacy runtime entrypoint. Runtime behavior is migrated behind the interfaces +# under src/runtime and frame_source.hpp one ownership boundary at a time. add_executable(outrun-vr-host src/main.cpp) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src" @@ -44,7 +43,16 @@ target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_ target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-shader-smoke PRIVATE d3dcompiler) -foreach(target outrun-vr-host outrun-vr-shader-smoke) +# Architecture smoke target. This is intentionally independent from main.cpp so +# the new cross-bitness v3 contract must compile on x64 before runtime migration. +add_executable(outrun-vr-protocol-v3-smoke tests/protocol_v3_smoke.cpp) +target_include_directories(outrun-vr-protocol-v3-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-protocol-v3-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + +foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From 19ae1a6a79e326b7cf0b07e6e52ba9d23da4e7bd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:31:29 +0900 Subject: [PATCH 0652/1308] vr: enforce reconstructed v3 architecture boundaries --- tools/verify_vr_architecture.py | 71 ++++++++++++++++++++++++++++----- 1 file changed, 62 insertions(+), 9 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 208fe5c83f..6243f107a3 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -3,11 +3,21 @@ ROOT = Path(__file__).resolve().parents[1] required = [ + # Verified OutRun-specific assets retained during reconstruction. 'src/vr/settings.cpp', 'src/vr/game/outrun_renderer.cpp', 'src/vr/d3d9/stereo_renderer.cpp', 'src/vr/ipc/protocol.hpp', - 'src/vr_shared.hpp', + # New architecture foundation. + 'src/vr/core/frame_types.hpp', + 'src/vr/core/transport.hpp', + 'src/vr/game/game_adapter.hpp', + 'src/vr/d3d9/stereo_backend.hpp', + 'src/vr/ipc/protocol_v3.hpp', + 'src/vr/ipc/protocol_v3_smoke.cpp', + 'vrhost/src/runtime/vr_runtime.hpp', + 'vrhost/src/frame_source.hpp', + 'vrhost/tests/protocol_v3_smoke.cpp', 'vrhost/src/main.cpp', 'vrhost/src/stereo_shader.hpp', 'vrhost/tests/stereo_shader_smoke.cpp', @@ -39,15 +49,49 @@ if (ROOT / rel).exists(): raise SystemExit(f'legacy/prototype artifact still present: {rel}') -protocol = (ROOT / 'src/vr/ipc/protocol.hpp').read_text(encoding='utf-8') +# v2 remains only as the live compatibility runtime while behavior is moved. +protocol_v2 = (ROOT / 'src/vr/ipc/protocol.hpp').read_text(encoding='utf-8') for marker in ( 'SharedProtocolVersion = 2', 'RenderFrameProtocolVersion = 2', 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', 'clientInteropProbeHandle', 'hostInteropProbeAckToken', 'SharedRenderFrameRing', ): - if marker not in protocol: - raise SystemExit(f'missing protocol invariant: {marker}') + if marker not in protocol_v2: + raise SystemExit(f'missing live v2 compatibility invariant: {marker}') + +# v3 is the target contract. Ownership is explicit and cross-bitness fields are +# fixed width; no reserved-word semantic extensions are allowed. +protocol_v3 = (ROOT / 'src/vr/ipc/protocol_v3.hpp').read_text(encoding='utf-8') +for marker in ( + 'ProtocolVersion = 3', 'HostStateName', 'ClientStateName', + 'FrameRingName', 'AckStateName', 'struct HostState', + 'struct ClientState', 'struct FrameRing', 'struct AckState', + 'using WireHandle = std::uint64_t', 'WireHandle leftHandle', + 'WireHandle rightHandle', +): + if marker not in protocol_v3: + raise SystemExit(f'missing v3 ownership/cross-bitness invariant: {marker}') +for forbidden_marker in ('reserved[', 'std::uintptr_t interopProbeHandle', + 'std::uintptr_t leftHandle', 'std::uintptr_t rightHandle'): + if forbidden_marker in protocol_v3: + raise SystemExit(f'v3 protocol reintroduced implicit ABI debt: {forbidden_marker}') + +core_transport = (ROOT / 'src/vr/core/transport.hpp').read_text(encoding='utf-8') +for marker in ('class IFrameProducer', 'class IFrameConsumer', + 'D3D9ExShared', 'DesktopDuplication', 'Dxvk'): + if marker not in core_transport: + raise SystemExit(f'missing transport backend boundary: {marker}') + +game_adapter = (ROOT / 'src/vr/game/game_adapter.hpp').read_text(encoding='utf-8') +for marker in ('class IGameAdapter', 'latchRenderPose', 'buildStereoMatrices'): + if marker not in game_adapter: + raise SystemExit(f'missing game adapter boundary: {marker}') + +stereo_backend = (ROOT / 'src/vr/d3d9/stereo_backend.hpp').read_text(encoding='utf-8') +for marker in ('class IStereoBackend', 'DrawClass', 'drawWorldStereo', 'drawScreenSpaceStereo'): + if marker not in stereo_backend: + raise SystemExit(f'missing stereo backend boundary: {marker}') renderer = (ROOT / 'src/vr/game/outrun_renderer.cpp').read_text(encoding='utf-8') for marker in ( @@ -64,7 +108,7 @@ 'ResolveDirectTransport', 'StereoFailurePoseSequenceMismatch', ): if marker not in stereo: - raise SystemExit(f'missing D3D9 stereo invariant: {marker}') + raise SystemExit(f'missing live D3D9 stereo invariant: {marker}') for forbidden_call in ('Game::ModeControl()', 'Game::EventControl()', 'WheelFFB_ServiceSafety'): if forbidden_call in stereo: raise SystemExit(f'VR render backend must not execute game/FFB tick: {forbidden_call}') @@ -77,10 +121,19 @@ 'DuplicateOutput', 'HostTimings', ): if marker not in host: - raise SystemExit(f'missing host invariant: {marker}') + raise SystemExit(f'missing live host invariant: {marker}') + +runtime_boundary = (ROOT / 'vrhost/src/runtime/vr_runtime.hpp').read_text(encoding='utf-8') +if 'class IVrRuntime' not in runtime_boundary or 'requiredAdapter' not in runtime_boundary: + raise SystemExit('missing host VR runtime boundary') + +frame_source = (ROOT / 'vrhost/src/frame_source.hpp').read_text(encoding='utf-8') +if 'class IFrameSource' not in frame_source or 'TransportKind' not in frame_source: + raise SystemExit('missing host frame-source boundary') cmake = (ROOT / 'vrhost/CMakeLists.txt').read_text(encoding='utf-8') -if 'src/main.cpp' not in cmake or 'tests/stereo_shader_smoke.cpp' not in cmake: - raise SystemExit('host CMake still points at prototype entrypoints') +for marker in ('src/main.cpp', 'tests/stereo_shader_smoke.cpp', 'tests/protocol_v3_smoke.cpp'): + if marker not in cmake: + raise SystemExit(f'host CMake missing reconstructed target: {marker}') -print('VR architecture boundary verification passed') +print('VR reconstructed architecture boundary verification passed') From 492485f8d051b493de6648f0840c00499d9c829a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:31:51 +0900 Subject: [PATCH 0653/1308] vr: validate reconstructed v3 core on both architectures --- .github/workflows/vr-openxr.yml | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 5b28b29344..6ddd069e77 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -29,7 +29,7 @@ jobs: with: submodules: recursive - - name: Verify VR architecture boundaries + - name: Verify reconstructed VR architecture boundaries run: python tools/verify_vr_architecture.py - name: Configure Win32 VR build @@ -47,7 +47,7 @@ jobs: Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - name: Build Win32 VR DLL + - name: Build Win32 VR DLL and v3 contract run: cmake --build build-vr-game --config Release - name: Verify Win32 binary @@ -76,13 +76,13 @@ jobs: with: submodules: recursive - - name: Verify VR architecture boundaries + - name: Verify reconstructed VR architecture boundaries run: python tools/verify_vr_architecture.py - name: Configure x64 OpenXR host run: cmake -S vrhost -B build-vrhost -G "Visual Studio 17 2022" -A x64 - - name: Build x64 OpenXR host and shader test + - name: Build x64 OpenXR host and architecture tests run: cmake --build build-vrhost --config Release - name: Compile exact stereo HLSL shader @@ -93,6 +93,14 @@ jobs: & $test if ($LASTEXITCODE -ne 0) { throw 'stereo HLSL failed D3DCompile smoke test' } + - name: Run protocol v3 cross-bitness contract smoke + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-protocol-v3-smoke.exe' + if (-not (Test-Path $test)) { throw 'protocol v3 smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw 'protocol v3 contract smoke failed' } + - name: Verify x64 host binary shell: pwsh run: | From d7f1bbaa84d7b56e5484da11589c3fb9fee6e2f5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:32:44 +0900 Subject: [PATCH 0654/1308] vr: redefine architecture around reconstructed v3 core --- docs/VR_ARCHITECTURE.md | 319 ++++++++++++++++++++++++---------------- 1 file changed, 192 insertions(+), 127 deletions(-) diff --git a/docs/VR_ARCHITECTURE.md b/docs/VR_ARCHITECTURE.md index e9aff59815..ed79478da3 100644 --- a/docs/VR_ARCHITECTURE.md +++ b/docs/VR_ARCHITECTURE.md @@ -4,173 +4,238 @@ This document is the source-of-truth architecture for the `vr-openxr` branch. ## Decision -The VR prototype is **not** being rewritten from zero. The OutRun-specific renderer facts that were independently verified are expensive, high-value assets. They are retained. The prototype's file layout, compatibility history, one-shot patchers and mixed ownership are not assets and are being removed. +The VR software skeleton is being **reconstructed**, not merely cleaned up. The current prototype proved important game-specific facts, but its large mixed-ownership translation units and compatibility-oriented IPC are not the architecture we want to keep. -The project therefore follows a **clean structural reconstruction**: +Two classes of work are treated differently: -1. keep the current `wheel-ffb` behavior untouched; -2. keep verified OutRun renderer boundaries and stereo invariants; -3. move all active VR game-side code under `src/vr/`; -4. keep the x64 OpenXR host under `vrhost/src/` and tests under `vrhost/tests/`; -5. isolate transport choices from the game-specific renderer; -6. remove dead host generations and one-shot source patch workflows; -7. change protocol semantics only in a separately testable step. +**Retain verified evidence:** -This is deliberately different from continuing a patch chain and deliberately different from discarding working reverse engineering. +- OutRun's verified View / Projection / WorldView globals; +- VS c64..c67 as the authoritative `Transpose(WorldView * Projection)` upload boundary; +- one immutable render pose for one presented game frame; +- simulation, input, timers and native FFB execute once; +- only GPU draw submission is duplicated for the second eye; +- unsafe/unclassified rendering fails closed; +- the submitted OpenXR pose/FOV must be the pose/FOV that rendered the accepted image; +- reset/session generations invalidate stale resources and frame history. + +**Replace prototype structure:** + +- broad shared state with mixed host/client writers; +- semantic use of `reserved[]` fields; +- transport details embedded in the game renderer contract; +- runtime/session, D3D11, frame-source and compositor ownership concentrated in `vrhost/src/main.cpp`; +- D3D9 draw classification, stereo projection, transport and diagnostics concentrated in one backend TU; +- one-shot mutation workflows and obsolete host generations. + +A zero-knowledge rewrite would throw away the expensive reverse engineering above. Keeping the old skeleton would preserve accidental coupling. The chosen approach is therefore a **clean skeleton reconstruction around the verified OutRun adapter**. -## Layers +## Target architecture ```text -OutRun game / wheel / input / native FFB - | - | no simulation replay from VR - v -src/vr/game/ - OutRun renderer adapter - - verified WorldView / Projection globals - - VS c64..c67 boundary - - frame-latched head pose - - optional render-only culling camera sync - | - v -src/vr/d3d9/ - D3D9 stereo renderer - - state tracking and draw classification - - left/right world draw submission - - zero-disparity non-world/UI duplication - - fail-closed frame validation - | - +----------------------------+ - | | - v v - native shared transport SBS fallback transport - D3D9Ex -> D3D11 Present -> Desktop Duplication - verified LUID + probe diagnostic/compatibility path - 4-slot producer queue - | | - +-------------+--------------+ - v -src/vr/ipc/ - explicit game/host frame and pose contract - | - v -vrhost/src/ - x64 OpenXR host - - XR runtime/session/frame loop - - XR-required D3D11 adapter/device - - pose publication and frame matching - - transport consumption - - projection/theater composition - | - v - Quest / VDXR + OpenXR runtime + | + v + +-------------------+ + | IVrRuntime | + | frame timing | + | views / lifecycle | + +---------+---------+ + | + HostState | render pose + v ++------------------ Cross-bitness IPC v3 ------------------+ +| HostState : host -> game | +| ClientState: game -> host | +| FrameRing : game producer -> host consumer | +| AckState : host consumer -> game producer | ++-------------------------+---------------------------------+ + | + +------------+-------------+ + | | + v v + +---------------------+ +-------------------------+ + | OutRun IGameAdapter | | Host IFrameSource | + | c64 WVP boundary | | D3D9Ex shared backend | + | frame pose latch | | Desktop Dup fallback | + | recenter/culling | | optional DXVK backend | + +----------+----------+ +------------+------------+ + | | + v v + +---------------------+ +---------------------+ + | IStereoBackend | | compositor/layers | + | classify draws | | projection/theater | + | per-eye projection | | HDR/UI/depth later | + | duplicate GPU draw | +----------+----------+ + +----------+----------+ | + | v + +---------------------------> Quest / VDXR ``` -## Non-negotiable renderer invariants +The important property is ownership. OpenXR does not know OutRun internals; the game adapter does not know how images reach the host; transport backends do not define camera mathematics; the compositor does not choose game draw classification. -The following are preserved across refactors unless new runtime evidence disproves them: +## New core boundaries -- the authoritative OutRun world transform is the verified VS c64..c67 upload corresponding to `Transpose(WorldView * Projection)`; -- one pose is latched for the complete game frame; additional `BeginScene` calls before the same `Present` reuse it; -- simulation, input, timers and native FFB run once; -- only GPU draw submission is duplicated for the second eye; -- an unclassified or unsafe world pass fails closed rather than replaying the game renderer; -- the OpenXR compositor submits the pose/FOV that actually rendered the accepted texture, not an unrelated newer pose; -- reset/session-generation changes invalidate stale transport resources and frame history. +The reconstructed skeleton starts with these interfaces/types: -## Transport policy +```text +src/vr/core/frame_types.hpp + renderer-independent pose, eye, frame and failure domain types -Transport is a backend, not part of the OutRun renderer contract. +src/vr/core/transport.hpp + AdapterId, TransportKind, FrameSlot + IFrameProducer / IFrameConsumer -### Native shared transport +src/vr/game/game_adapter.hpp + IGameAdapter + the only architectural layer allowed to encode OutRun camera/WVP facts -Preferred only after runtime verification succeeds: +src/vr/d3d9/stereo_backend.hpp + IStereoBackend + draw classification and stereo GPU submission boundary -1. host obtains the D3D11 adapter LUID required by OpenXR; -2. game proves a compatible D3D9Ex device/adapter; -3. adapter LUIDs match; -4. a small shared verification texture is created and read correctly on D3D11; -5. the host acknowledges that exact probe generation; -6. a multi-slot eye-texture queue becomes eligible. +src/vr/ipc/protocol_v3.hpp + HostState / ClientState / FrameRing / AckState + fixed-width cross-bitness wire fields, no semantic reserved slots -The producer must finish D3D9 work before publishing a slot, and it must not reuse a slot until the consumer acknowledges it. The current four-slot event-query/ACK design is retained as the reference implementation while this layer is separated from the stereo hook code. +vrhost/src/runtime/vr_runtime.hpp + IVrRuntime + OpenXR timing/view/session ownership boundary -D3D9Ex availability is **not assumed**. Classic D3D9 games may not expose an Ex device, and converting a legacy game wholesale to D3D9Ex can have compatibility consequences. Failure of the probe is a normal backend-selection result, not a renderer failure. +vrhost/src/frame_source.hpp + IFrameSource + host-side image acquisition boundary +``` -### Desktop Duplication fallback +Protocol v3 is compiled on both Win32 and x64 immediately, even while protocol v2 remains the active compatibility runtime during migration. This catches ABI mistakes before the runtime is switched. -Desktop Duplication remains a fallback and diagnostics path. It must never define the stereo renderer architecture. Frame metadata is read before capture and revalidated after capture so an image cannot be paired with a different pose/frame. +## Protocol v3 ownership -### DXVK track +Protocol v2 proved the transport but has acknowledged design debt: the host and game write different regions of broad shared structures and some meanings are encoded through compatibility/reserved storage. Protocol v3 removes that ambiguity. -DXVK/OpenXR is an isolated research track. It is not allowed to silently replace the native Windows path. Promotion requires measured Quest/VDXR latency, frame pacing, image quality and compatibility results. A DXVK fork can be useful for old D3D9 games, but it moves a large part of the graphics stack into project maintenance scope. +```text +HostState + only host writes + game reads + pose ID, predicted display time, head/eye poses, eye FOV, + recommended resolution, runtime adapter and generation + +ClientState + only game writes + host reads + game state, presentation state, adapter/probe state, + backbuffer information and last rendered/presented IDs + +FrameRing + only game publishes slots + host consumes + fixed-width frame ID, render-pose ID, presentation QPC, + rendered eye poses/FOV and explicit transport descriptor + +AckState + only host writes + game reads + accepted probe generation/token and consumed frame/slot +``` -## Protocol policy +Native handles use a fixed 64-bit `WireHandle`; pointer-sized fields are forbidden in the v3 wire ABI. This is required because the producer is x86 and the consumer is x64. -Protocol v2 remains in use during this structural move so architecture bugs are not mixed with wire-format bugs. It has known design debt: +## Migration rule -- host-owned and client-owned fields share one broad state structure; -- eye orientation and direct-transport metadata still use compatibility/reserved storage; -- ownership is not expressed as strongly as it should be. +The reconstruction is deliberately incremental at the **behavior boundary**, not incremental at the old file layout. -The next protocol revision should split ownership explicitly: +1. Build the new domain types, ownership-separated v3 wire contract and interfaces on both architectures. +2. Extract host pose publication and game pose consumption behind v3 HostState. +3. Extract OutRun stereo projection math from the D3D9 hook into the game adapter. +4. Extract draw classifier/state tracker behind IStereoBackend. +5. Move D3D9Ex sharing into a transport backend implementing the core producer contract. +6. Move Desktop Duplication into a host frame-source backend. +7. Split OpenXR runtime/session ownership from D3D11 resources and composition. +8. Switch the live runtime from v2 to v3 once both sides can run in parallel and produce equivalent frame IDs/poses. +9. Delete v2 compatibility protocol and the old mixed-ownership paths. +10. Only then add new features such as depth submission, independent HUD layers or more aggressive culling fixes. -```text -HostState host writer -> game reader -ClientState game writer -> host reader -FrameRing game producer -> host consumer -AckState host consumer -> game producer -``` +At each extraction the old behavior is the comparison oracle. Once equivalent behavior is demonstrated, the old implementation is removed instead of kept as a permanent compatibility branch. -A future v3 should give eye pose/FOV, adapter identity, probe state, per-slot frame descriptors and ACKs named fields rather than hiding them in compatibility storage. That change should happen only after the reorganized v2 code passes the current Windows CI and a Quest/VDXR smoke run. +## OutRun-specific invariants -## Source layout +These are evidence, not legacy compatibility requirements, and they remain until runtime evidence disproves them: -```text -src/vr/ - settings.cpp settings/bootstrap only - game/outrun_renderer.cpp OutRun-specific camera/WVP adapter - d3d9/stereo_renderer.cpp D3D9 stereo hook/backend - ipc/protocol.hpp cross-bitness wire contract -src/vr_shared.hpp temporary compatibility include only - -vrhost/ - src/main.cpp current host implementation entrypoint - src/stereo_shader.hpp - tests/stereo_shader_smoke.cpp -``` +- the authoritative world transform boundary is the verified VS c64..c67 upload; +- additional `BeginScene` calls before the same Present reuse the same latched render pose; +- simulation/input/timers/native FFB are never replayed for the second eye; +- second-eye work happens while the original D3D9 draw state is live; +- screen-space/non-world draws are zero-disparity unless deliberately promoted to an OpenXR UI layer; +- unknown MRT, depth/stencil, offscreen-world or query states fail closed rather than guessing; +- the frame descriptor carries the effective rendered eye poses, not a newer tracking sample; +- stale resources never survive reset, adapter, transport-generation or OpenXR session-generation changes. -`src/vr_shared.hpp` exists only to avoid mixing an include migration with the first structural move. New VR code must include `vr/ipc/protocol.hpp` directly. +## Transport backends -The current host and D3D9 backend are still large translation units after the first move. They are now in the correct ownership layers and can be decomposed without changing behavior. The intended next extraction boundaries are: +Transport is not part of the game adapter. -- game side: `pose_client`, `stereo_projection`, `draw_classifier`, `transport_d3d9ex`, `transport_sbs`, diagnostics; -- host side: `openxr_runtime`, `d3d11_context`, `bridge`, `shared_frame_source`, `desktop_dup_source`, `compositor`, timing/config. +### D3D9Ex shared backend -Those extractions should be behavior-preserving and compiled after each step. +Direct sharing is eligible only after all of the following succeed: -## Reference lessons used +1. OpenXR selects/requires the D3D11 adapter; +2. the game proves a compatible D3D9Ex path; +3. adapter LUIDs match; +4. a small shared verification texture is opened by D3D11 and its content is verified; +5. the host ACKs the exact probe generation/token; +6. a multi-slot queue is created; +7. producer completion and consumer ACK prevent slot overwrite. + +D3D9Ex failure is a backend-selection result, not a camera/stereo failure. + +### Desktop Duplication backend + +Desktop Duplication is retained as a compatibility and diagnostic frame source. Metadata must be read before capture and revalidated after capture so the host never associates an image with the wrong frame/pose. It must not shape the stereo renderer architecture. + +### DXVK backend + +DXVK remains isolated. It is useful as a measured alternative for old D3D9 titles, but adopting it as the primary path would make a graphics translation layer part of this project's maintenance surface. Promotion requires Quest/VDXR measurements for latency, pacing, image quality and compatibility. + +## Reference projects and what is actually reused -The architecture follows lessons that recur across mature VR injectors rather than copying their code: +The design uses observable architecture lessons, not blind source copying. + +- Microsoft/Khronos documentation defines interop, adapter, timing and OpenXR lifecycle contracts. +- REFramework/UEVR demonstrate the value of separating runtime ownership, graphics backends, engine/game adapters and overlay/composition concerns. +- UEVR in particular contains separate OpenXR runtime, D3D11/D3D12 components and overlay/render-target components; the lesson is the ownership boundary, not its Unreal-specific implementation. +- `elliotttate/vrframework` reinforces universal-core / engine-adapter / game-data separation and explicit frame timing. +- openRBRVR and DXVK-based work demonstrate that a D3D9 translation route can be viable, while also showing that the translation layer becomes part of the product. +- historical iZ3D/stereo wrappers are used only as hints for draw duplication, projection and UI classification and must be revalidated against OutRun. + +License-incompatible or unclear-license implementations are not copied. UEVR is currently treated as architecture/reference material only. + +## Current transitional state + +The live runtime still uses the proven v2 paths inside: + +```text +src/vr/game/outrun_renderer.cpp +src/vr/d3d9/stereo_renderer.cpp +src/vr/ipc/protocol.hpp +vrhost/src/main.cpp +``` -- separate reusable VR/runtime infrastructure from game/engine adapters; -- keep graphics backends isolated from runtime lifecycle; -- make render timing and the render-pose/submission-pose relationship explicit; -- treat HUD/UI and depth as distinct rendering concerns; -- keep fallback transports behind an interface rather than allowing them to shape the main renderer. +They are now migration sources, not architecture authorities. New code must target the reconstructed interfaces/v3 contract. No new feature should deepen dependencies on those monoliths. -The reference harvest remains in `docs/VR_REFERENCE_HARVEST.md`. License-incompatible code is not copied. +`src/vr_shared.hpp` is compatibility-only and should disappear with v2. ## CI contract -CI must prove at minimum: +CI must prove throughout reconstruction that: -- Win32 game DLL compiles and still contains the verified VR hooks; -- x64 OpenXR host compiles; +- Win32 game DLL builds; +- x64 host builds; +- protocol v3 compiles on both architectures and uses fixed-width wire handles; - exact compositor HLSL compiles; -- no VR renderer path calls the game simulation or native FFB service; -- dead prototype entrypoints and one-shot source mutation workflows do not return; -- native transport keeps LUID/probe/ring checks; -- host keeps both direct-source and Desktop Duplication paths until real-device testing justifies removing one. +- the verified OutRun c64/BeginScene/Present evidence remains present until moved into the game adapter; +- VR code never calls game simulation or native FFB ticks for stereo rendering; +- v3 contains explicit HostState/ClientState/FrameRing/AckState ownership and no semantic `reserved[]` transport extension; +- transport choices remain behind explicit boundaries; +- obsolete patch workflows and host generations do not return. -CI cannot prove Quest optics, eye order, culling completeness, reprojection quality or transport latency. Those remain real-device acceptance tests. +CI cannot prove optics, eye order, reprojection quality, stage-specific culling completeness, real D3D9Ex support or end-to-end latency. Those remain Quest 3 / VDXR acceptance tests. From d30a65146349b8ee1a8df4a85d6af475181c6ccc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:33:27 +0900 Subject: [PATCH 0655/1308] vr: keep protocol v3 wire structs POD-like --- src/vr/ipc/protocol_v3.hpp | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/src/vr/ipc/protocol_v3.hpp b/src/vr/ipc/protocol_v3.hpp index ab02fe2637..d2b06daace 100644 --- a/src/vr/ipc/protocol_v3.hpp +++ b/src/vr/ipc/protocol_v3.hpp @@ -3,7 +3,6 @@ #include "vr/core/frame_types.hpp" #include "vr/core/transport.hpp" -#include #include #include #include @@ -46,7 +45,7 @@ namespace OutRunVR::IpcV3 { std::uint32_t magic{HostMagic}; std::uint32_t version{ProtocolVersion}; - std::uint32_t structSize{sizeof(HostState)}; + std::uint32_t structSize{}; volatile std::uint32_t sequence{}; std::uint32_t hostPid{}; std::uint32_t flags{}; @@ -70,7 +69,7 @@ namespace OutRunVR::IpcV3 { std::uint32_t magic{ClientMagic}; std::uint32_t version{ProtocolVersion}; - std::uint32_t structSize{sizeof(ClientState)}; + std::uint32_t structSize{}; volatile std::uint32_t sequence{}; std::uint32_t clientPid{}; std::uint32_t flags{}; @@ -113,7 +112,7 @@ namespace OutRunVR::IpcV3 { std::uint32_t magic{FrameMagic}; std::uint32_t version{ProtocolVersion}; - std::uint32_t structSize{sizeof(FrameRing)}; + std::uint32_t structSize{}; std::uint32_t slotCount{RingSize}; volatile std::uint32_t publishSequence{}; volatile std::uint32_t latestSlot{}; @@ -127,7 +126,7 @@ namespace OutRunVR::IpcV3 { std::uint32_t magic{AckMagic}; std::uint32_t version{ProtocolVersion}; - std::uint32_t structSize{sizeof(AckState)}; + std::uint32_t structSize{}; volatile std::uint32_t sequence{}; std::uint32_t consumerPid{}; std::uint32_t acceptedProbeGeneration{}; @@ -139,12 +138,18 @@ namespace OutRunVR::IpcV3 }; #pragma pack(pop) + template + constexpr void InitializeWireState(T& state) noexcept + { + state.structSize = static_cast(sizeof(T)); + } + static_assert(sizeof(WireHandle) == 8); static_assert(sizeof(WireFov) == 16); static_assert(sizeof(WireEyeView) == 48); - static_assert(std::is_standard_layout_v); - static_assert(std::is_standard_layout_v); - static_assert(std::is_standard_layout_v); - static_assert(std::is_standard_layout_v); - static_assert(std::is_standard_layout_v); + static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); + static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); + static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); + static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); + static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); } From 5639b2fdfc81448c6bea7b8586d55bd84beff4ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:35:19 +0900 Subject: [PATCH 0656/1308] vr: lock protocol v3 ABI sizes across x86 and x64 --- src/vr/ipc/protocol_v3.hpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/vr/ipc/protocol_v3.hpp b/src/vr/ipc/protocol_v3.hpp index d2b06daace..fb96d11500 100644 --- a/src/vr/ipc/protocol_v3.hpp +++ b/src/vr/ipc/protocol_v3.hpp @@ -40,7 +40,6 @@ namespace OutRunVR::IpcV3 WireFov fov{}; }; - // Single writer: x64 host. Single reader: x86 game. struct HostState { std::uint32_t magic{HostMagic}; @@ -64,7 +63,6 @@ namespace OutRunVR::IpcV3 char runtimeName[64]{}; }; - // Single writer: x86 game. Single reader: x64 host. struct ClientState { std::uint32_t magic{ClientMagic}; @@ -107,7 +105,6 @@ namespace OutRunVR::IpcV3 WireEyeView renderedEyes[2]{}; }; - // Single producer: x86 game. Single consumer: x64 host. struct FrameRing { std::uint32_t magic{FrameMagic}; @@ -121,7 +118,6 @@ namespace OutRunVR::IpcV3 FrameDescriptor slots[RingSize]{}; }; - // Single writer: x64 host. Single reader: x86 game. struct AckState { std::uint32_t magic{AckMagic}; @@ -147,6 +143,11 @@ namespace OutRunVR::IpcV3 static_assert(sizeof(WireHandle) == 8); static_assert(sizeof(WireFov) == 16); static_assert(sizeof(WireEyeView) == 48); + static_assert(sizeof(HostState) == 268); + static_assert(sizeof(ClientState) == 88); + static_assert(sizeof(FrameDescriptor) == 172); + static_assert(sizeof(FrameRing) == 720); + static_assert(sizeof(AckState) == 48); static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); static_assert(std::is_standard_layout_v && std::is_trivially_copyable_v); From 4a9ae121e0966c9cdca5f1c475a6dcf2cd3119a3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:35:45 +0900 Subject: [PATCH 0657/1308] vr: add renderer-independent matrix core --- src/vr/core/matrix.hpp | 165 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 src/vr/core/matrix.hpp diff --git a/src/vr/core/matrix.hpp b/src/vr/core/matrix.hpp new file mode 100644 index 0000000000..ecb2ca5267 --- /dev/null +++ b/src/vr/core/matrix.hpp @@ -0,0 +1,165 @@ +#pragma once + +#include "vr/core/frame_types.hpp" + +#include +#include +#include + +namespace OutRunVR::Core +{ + struct Matrix4 + { + float m[4][4]{}; + + float* operator[](std::size_t row) noexcept { return m[row]; } + const float* operator[](std::size_t row) const noexcept { return m[row]; } + }; + + inline Matrix4 IdentityMatrix() noexcept + { + Matrix4 out{}; + out[0][0] = out[1][1] = out[2][2] = out[3][3] = 1.0f; + return out; + } + + inline bool MatrixFinite(const Matrix4& matrix) noexcept + { + for (const auto& row : matrix.m) + for (const float value : row) + if (!std::isfinite(value)) + return false; + return true; + } + + inline Matrix4 Multiply(const Matrix4& a, const Matrix4& b) noexcept + { + Matrix4 out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + for (int k = 0; k < 4; ++k) + out[r][c] += a[r][k] * b[k][c]; + return out; + } + + inline Matrix4 Transpose(const Matrix4& in) noexcept + { + Matrix4 out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + out[r][c] = in[c][r]; + return out; + } + + inline bool Invert(const Matrix4& in, Matrix4& out) noexcept + { + float a[4][8]{}; + for (int r = 0; r < 4; ++r) + { + for (int c = 0; c < 4; ++c) + a[r][c] = in[r][c]; + a[r][4 + r] = 1.0f; + } + + for (int col = 0; col < 4; ++col) + { + int pivot = col; + float pivotAbs = std::fabs(a[pivot][col]); + for (int r = col + 1; r < 4; ++r) + { + const float candidate = std::fabs(a[r][col]); + if (candidate > pivotAbs) + { + pivot = r; + pivotAbs = candidate; + } + } + if (!std::isfinite(pivotAbs) || pivotAbs < 1.0e-8f) + return false; + if (pivot != col) + for (int c = 0; c < 8; ++c) + std::swap(a[pivot][c], a[col][c]); + + const float divisor = a[col][col]; + for (int c = 0; c < 8; ++c) + a[col][c] /= divisor; + + for (int r = 0; r < 4; ++r) + { + if (r == col) + continue; + const float factor = a[r][col]; + for (int c = 0; c < 8; ++c) + a[r][c] -= factor * a[col][c]; + } + } + + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + out[r][c] = a[r][c + 4]; + return MatrixFinite(out); + } + + inline Matrix4 RigidTransform(const Quaternion& qIn, const Vector3& position, + float positionScale) noexcept + { + float x = qIn.x; + float y = qIn.y; + float z = qIn.z; + float w = qIn.w; + const float lenSq = x*x + y*y + z*z + w*w; + if (!std::isfinite(lenSq) || lenSq <= 1.0e-12f) + return IdentityMatrix(); + + const float inv = 1.0f / std::sqrt(lenSq); + x *= inv; y *= inv; z *= inv; w *= inv; + + const float xx=x*x, yy=y*y, zz=z*z, xy=x*y, xz=x*z, yz=y*z; + const float xw=x*w, yw=y*w, zw=z*w; + Matrix4 out = IdentityMatrix(); + out[0][0]=1-2*(yy+zz); out[0][1]=2*(xy+zw); out[0][2]=2*(xz-yw); + out[1][0]=2*(xy-zw); out[1][1]=1-2*(xx+zz); out[1][2]=2*(yz+xw); + out[2][0]=2*(xz+yw); out[2][1]=2*(yz-xw); out[2][2]=1-2*(xx+yy); + out[3][0]=position.x*positionScale; + out[3][1]=position.y*positionScale; + out[3][2]=position.z*positionScale; + return out; + } + + inline Matrix4 InverseRigid(const Matrix4& m) noexcept + { + Matrix4 out = IdentityMatrix(); + out[0][0]=m[0][0]; out[0][1]=m[1][0]; out[0][2]=m[2][0]; + out[1][0]=m[0][1]; out[1][1]=m[1][1]; out[1][2]=m[2][1]; + out[2][0]=m[0][2]; out[2][1]=m[1][2]; out[2][2]=m[2][2]; + out[3][0]=-(m[3][0]*out[0][0] + m[3][1]*out[1][0] + m[3][2]*out[2][0]); + out[3][1]=-(m[3][0]*out[0][1] + m[3][1]*out[1][1] + m[3][2]*out[2][1]); + out[3][2]=-(m[3][0]*out[0][2] + m[3][1]*out[1][2] + m[3][2]*out[2][2]); + return out; + } + + inline bool ProjectionFromOpenXrFov(const Matrix4& base, const Fov& fov, + Matrix4& out) noexcept + { + const float tanLeft = std::tan(fov.angleLeft); + const float tanRight = std::tan(fov.angleRight); + const float tanUp = std::tan(fov.angleUp); + const float tanDown = std::tan(fov.angleDown); + const float width = tanRight - tanLeft; + const float height = tanUp - tanDown; + if (!std::isfinite(width) || !std::isfinite(height) || + std::fabs(width) < 1.0e-6f || std::fabs(height) < 1.0e-6f) + return false; + + out = {}; + out[0][0] = 2.0f / width; + out[1][1] = 2.0f / height; + out[2][0] = (tanRight + tanLeft) / width; + out[2][1] = (tanUp + tanDown) / height; + out[2][2] = base[2][2]; + out[2][3] = base[2][3]; + out[3][2] = base[3][2]; + out[3][3] = base[3][3]; + return MatrixFinite(out); + } +} From c2326c9b2dcfb573d1deb9b16c9467274af4a104 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:35:59 +0900 Subject: [PATCH 0658/1308] vr: add core stereo math regression smoke --- vrhost/tests/core_math_smoke.cpp | 62 ++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 vrhost/tests/core_math_smoke.cpp diff --git a/vrhost/tests/core_math_smoke.cpp b/vrhost/tests/core_math_smoke.cpp new file mode 100644 index 0000000000..c4a779cf42 --- /dev/null +++ b/vrhost/tests/core_math_smoke.cpp @@ -0,0 +1,62 @@ +#include "vr/core/matrix.hpp" + +#include + +namespace +{ + bool Near(float a, float b, float epsilon = 1.0e-5f) + { + return std::fabs(a - b) <= epsilon; + } +} + +int main() +{ + using namespace OutRunVR::Core; + + Matrix4 base{}; + base[0][0] = 1.3f; + base[1][1] = 1.7f; + base[2][2] = -1.001f; + base[2][3] = -1.0f; + base[3][2] = -0.1f; + + Fov symmetric{-0.7f, 0.7f, 0.6f, -0.6f}; + Matrix4 projection{}; + if (!ProjectionFromOpenXrFov(base, symmetric, projection)) + return 1; + if (!Near(projection[2][0], 0.0f) || !Near(projection[2][1], 0.0f)) + return 2; + if (!Near(projection[2][2], base[2][2]) || + !Near(projection[2][3], base[2][3]) || + !Near(projection[3][2], base[3][2])) + return 3; + + Quaternion q{}; + Vector3 p{1.0f, 2.0f, -3.0f}; + const Matrix4 rigid = RigidTransform(q, p, 2.0f); + if (!Near(rigid[3][0], 2.0f) || !Near(rigid[3][1], 4.0f) || !Near(rigid[3][2], -6.0f)) + return 4; + + const Matrix4 inverseRigid = InverseRigid(rigid); + const Matrix4 identity = Multiply(rigid, inverseRigid); + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + if (!Near(identity[r][c], r == c ? 1.0f : 0.0f)) + return 5; + + Matrix4 inverse{}; + if (!Invert(rigid, inverse)) + return 6; + const Matrix4 identity2 = Multiply(rigid, inverse); + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + if (!Near(identity2[r][c], r == c ? 1.0f : 0.0f)) + return 7; + + Fov invalid{}; + if (ProjectionFromOpenXrFov(base, invalid, projection)) + return 8; + + return 0; +} From b146f1860aef64169675f8c95b5e181a67e16f0a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:36:14 +0900 Subject: [PATCH 0659/1308] vr: build renderer-independent math regression smoke --- vrhost/CMakeLists.txt | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 2a24fe5ba4..f2bea9617b 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -43,8 +43,6 @@ target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_ target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) target_link_libraries(outrun-vr-shader-smoke PRIVATE d3dcompiler) -# Architecture smoke target. This is intentionally independent from main.cpp so -# the new cross-bitness v3 contract must compile on x64 before runtime migration. add_executable(outrun-vr-protocol-v3-smoke tests/protocol_v3_smoke.cpp) target_include_directories(outrun-vr-protocol-v3-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src" @@ -52,7 +50,14 @@ target_include_directories(outrun-vr-protocol-v3-smoke PRIVATE ) target_compile_definitions(outrun-vr-protocol-v3-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke) +add_executable(outrun-vr-core-math-smoke tests/core_math_smoke.cpp) +target_include_directories(outrun-vr-core-math-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-core-math-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + +foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke outrun-vr-core-math-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From ac733b164ae9473f6100640b5733e37bf24263be Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:36:41 +0900 Subject: [PATCH 0660/1308] vr: run core math regression in architecture CI --- .github/workflows/vr-openxr.yml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 6ddd069e77..642b0f0d0a 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -101,6 +101,14 @@ jobs: & $test if ($LASTEXITCODE -ne 0) { throw 'protocol v3 contract smoke failed' } + - name: Run renderer-independent core math regression + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-core-math-smoke.exe' + if (-not (Test-Path $test)) { throw 'core math smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw "core stereo math regression failed: $LASTEXITCODE" } + - name: Verify x64 host binary shell: pwsh run: | From 52a1278ae5fa3c668c6102b306cd0a8e91397edc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:37:11 +0900 Subject: [PATCH 0661/1308] vr: enforce pure math module and smoke target --- tools/verify_vr_architecture.py | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 6243f107a3..6844384579 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -10,6 +10,7 @@ 'src/vr/ipc/protocol.hpp', # New architecture foundation. 'src/vr/core/frame_types.hpp', + 'src/vr/core/matrix.hpp', 'src/vr/core/transport.hpp', 'src/vr/game/game_adapter.hpp', 'src/vr/d3d9/stereo_backend.hpp', @@ -18,6 +19,7 @@ 'vrhost/src/runtime/vr_runtime.hpp', 'vrhost/src/frame_source.hpp', 'vrhost/tests/protocol_v3_smoke.cpp', + 'vrhost/tests/core_math_smoke.cpp', 'vrhost/src/main.cpp', 'vrhost/src/stereo_shader.hpp', 'vrhost/tests/stereo_shader_smoke.cpp', @@ -49,7 +51,7 @@ if (ROOT / rel).exists(): raise SystemExit(f'legacy/prototype artifact still present: {rel}') -# v2 remains only as the live compatibility runtime while behavior is moved. +# v2 is only the live comparison oracle while behavior moves to the new skeleton. protocol_v2 = (ROOT / 'src/vr/ipc/protocol.hpp').read_text(encoding='utf-8') for marker in ( 'SharedProtocolVersion = 2', 'RenderFrameProtocolVersion = 2', @@ -58,17 +60,16 @@ 'SharedRenderFrameRing', ): if marker not in protocol_v2: - raise SystemExit(f'missing live v2 compatibility invariant: {marker}') + raise SystemExit(f'missing live v2 comparison invariant: {marker}') -# v3 is the target contract. Ownership is explicit and cross-bitness fields are -# fixed width; no reserved-word semantic extensions are allowed. protocol_v3 = (ROOT / 'src/vr/ipc/protocol_v3.hpp').read_text(encoding='utf-8') for marker in ( 'ProtocolVersion = 3', 'HostStateName', 'ClientStateName', 'FrameRingName', 'AckStateName', 'struct HostState', 'struct ClientState', 'struct FrameRing', 'struct AckState', 'using WireHandle = std::uint64_t', 'WireHandle leftHandle', - 'WireHandle rightHandle', + 'WireHandle rightHandle', 'sizeof(HostState) == 268', + 'sizeof(ClientState) == 88', 'sizeof(FrameRing) == 720', ): if marker not in protocol_v3: raise SystemExit(f'missing v3 ownership/cross-bitness invariant: {marker}') @@ -77,6 +78,13 @@ if forbidden_marker in protocol_v3: raise SystemExit(f'v3 protocol reintroduced implicit ABI debt: {forbidden_marker}') +math_core = (ROOT / 'src/vr/core/matrix.hpp').read_text(encoding='utf-8') +for marker in ('struct Matrix4', 'ProjectionFromOpenXrFov', 'InverseRigid', 'Invert('): + if marker not in math_core: + raise SystemExit(f'missing renderer-independent math boundary: {marker}') +if '#include ' in math_core or '#include Date: Mon, 14 Sep 2026 17:49:42 +0900 Subject: [PATCH 0662/1308] vr: add ownership-safe Win32 IPC channel helpers --- src/vr/ipc/win32_channel.hpp | 134 +++++++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 src/vr/ipc/win32_channel.hpp diff --git a/src/vr/ipc/win32_channel.hpp b/src/vr/ipc/win32_channel.hpp new file mode 100644 index 0000000000..058353757e --- /dev/null +++ b/src/vr/ipc/win32_channel.hpp @@ -0,0 +1,134 @@ +#pragma once + +#include + +#include +#include +#include + +namespace OutRunVR::Ipc +{ + inline std::uint32_t BeginSeqlockWrite(volatile std::uint32_t& sequence) noexcept + { + LONG value = InterlockedIncrement(reinterpret_cast(&sequence)); + if ((value & 1) == 0) + value = InterlockedIncrement(reinterpret_cast(&sequence)); + MemoryBarrier(); + return static_cast(value); + } + + inline std::uint32_t EndSeqlockWrite(volatile std::uint32_t& sequence) noexcept + { + MemoryBarrier(); + LONG value = InterlockedIncrement(reinterpret_cast(&sequence)); + if (value & 1) + value = InterlockedIncrement(reinterpret_cast(&sequence)); + return static_cast(value); + } + + template + bool StableRead(const T* shared, T& out, int attempts = 6) noexcept + { + if (!shared || attempts <= 0) + return false; + + for (int attempt = 0; attempt < attempts; ++attempt) + { + const std::uint32_t before = shared->sequence; + if (before & 1u) + continue; + + MemoryBarrier(); + std::memcpy(&out, shared, sizeof(T)); + MemoryBarrier(); + + const std::uint32_t after = shared->sequence; + if (before == after && !(after & 1u)) + return true; + } + return false; + } + + template + class ReadOnlyMapping + { + public: + ReadOnlyMapping() = default; + ReadOnlyMapping(const ReadOnlyMapping&) = delete; + ReadOnlyMapping& operator=(const ReadOnlyMapping&) = delete; + + ReadOnlyMapping(ReadOnlyMapping&& other) noexcept + : mapping_(std::exchange(other.mapping_, nullptr)), + state_(std::exchange(other.state_, nullptr)) + { + } + + ReadOnlyMapping& operator=(ReadOnlyMapping&& other) noexcept + { + if (this != &other) + { + Reset(); + mapping_ = std::exchange(other.mapping_, nullptr); + state_ = std::exchange(other.state_, nullptr); + } + return *this; + } + + ~ReadOnlyMapping() + { + Reset(); + } + + bool EnsureOpen(const wchar_t* name) noexcept + { + if (state_) + return true; + if (!name || !*name) + return false; + + HANDLE mapping = OpenFileMappingW(FILE_MAP_READ, FALSE, name); + if (!mapping) + return false; + + const T* state = static_cast(MapViewOfFile( + mapping, FILE_MAP_READ, 0, 0, sizeof(T))); + if (!state) + { + CloseHandle(mapping); + return false; + } + + mapping_ = mapping; + state_ = state; + return true; + } + + void Reset() noexcept + { + if (state_) + { + UnmapViewOfFile(state_); + state_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + } + + const T* Get() const noexcept + { + return state_; + } + + bool IsOpen() const noexcept + { + return state_ != nullptr; + } + + private: + HANDLE mapping_ = nullptr; + const T* state_ = nullptr; + }; +} From bc13a37f2d8fd362e4be6627292aca54c1d5479a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:50:03 +0900 Subject: [PATCH 0663/1308] vr: define semantic v3 host state flags --- src/vr/ipc/protocol_v3.hpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/vr/ipc/protocol_v3.hpp b/src/vr/ipc/protocol_v3.hpp index fb96d11500..0c73ff811d 100644 --- a/src/vr/ipc/protocol_v3.hpp +++ b/src/vr/ipc/protocol_v3.hpp @@ -23,6 +23,20 @@ namespace OutRunVR::IpcV3 inline constexpr std::uint32_t FrameMagic = 0x3346524Fu; // ORF3 inline constexpr std::uint32_t AckMagic = 0x3341524Fu; // ORA3 + enum HostFlags : std::uint32_t + { + HostAlive = 1u << 0, + OrientationValid = 1u << 1, + PositionValid = 1u << 2, + SessionVisible = 1u << 3, + SessionFocused = 1u << 4, + StereoViewsValid = 1u << 5, + HostShouldRender = 1u << 6, + DirectGpuTransportSupported = 1u << 7, + DirectGpuTransportReady = 1u << 8, + AdapterLuidValid = 1u << 9, + }; + #pragma pack(push, 4) struct WireFov { From f8951eee4df93d9f53b40a5d530a873dbe5543eb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:50:12 +0900 Subject: [PATCH 0664/1308] vr: add read-only v3 host state reader --- src/vr/ipc/host_state_v3_reader.hpp | 40 +++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/vr/ipc/host_state_v3_reader.hpp diff --git a/src/vr/ipc/host_state_v3_reader.hpp b/src/vr/ipc/host_state_v3_reader.hpp new file mode 100644 index 0000000000..c05bb020e0 --- /dev/null +++ b/src/vr/ipc/host_state_v3_reader.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/win32_channel.hpp" + +namespace OutRunVR::IpcV3 +{ + class HostStateReader + { + public: + bool Read(HostState& out) noexcept + { + if (!mapping_.EnsureOpen(HostStateName)) + return false; + if (!Ipc::StableRead(mapping_.Get(), out)) + return false; + return HeaderValid(out); + } + + void Reset() noexcept + { + mapping_.Reset(); + } + + bool IsOpen() const noexcept + { + return mapping_.IsOpen(); + } + + static bool HeaderValid(const HostState& state) noexcept + { + return state.magic == HostMagic && + state.version == ProtocolVersion && + state.structSize == sizeof(HostState); + } + + private: + Ipc::ReadOnlyMapping mapping_{}; + }; +} From fbbe2849c11e8c2bf677f209bf8e56f27240709d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 17:50:44 +0900 Subject: [PATCH 0665/1308] vr: add single-writer v3 host state publisher --- vrhost/src/ipc/host_state_v3_writer.hpp | 172 ++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 vrhost/src/ipc/host_state_v3_writer.hpp diff --git a/vrhost/src/ipc/host_state_v3_writer.hpp b/vrhost/src/ipc/host_state_v3_writer.hpp new file mode 100644 index 0000000000..c22d79b1a0 --- /dev/null +++ b/vrhost/src/ipc/host_state_v3_writer.hpp @@ -0,0 +1,172 @@ +#pragma once + +#include + +#include +#include +#include + +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/win32_channel.hpp" + +namespace OutRunVR::Host +{ + class HostStateV3Writer + { + public: + HostStateV3Writer(std::uint32_t adapterLuidLow, std::int32_t adapterLuidHigh) + : adapterLuidLow_(adapterLuidLow), adapterLuidHigh_(adapterLuidHigh) + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(IpcV3::HostState)), IpcV3::HostStateName); + if (!mapping_) + throw std::runtime_error("CreateFileMappingW HostState.v3 failed"); + + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(IpcV3::HostState))); + if (!state_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + throw std::runtime_error("MapViewOfFile HostState.v3 failed"); + } + + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); + state_->version = IpcV3::ProtocolVersion; + state_->structSize = sizeof(*state_); + MemoryBarrier(); + state_->magic = IpcV3::HostMagic; + } + else + { + for (int i = 0; i < 200 && !HeaderValid(*state_); ++i) + Sleep(10); + if (!HeaderValid(*state_)) + throw std::runtime_error("existing HostState.v3 mapping is not ready"); + } + + AcquireOwnership(); + referenceSpaceGeneration_ = state_->referenceSpaceGeneration + 1u; + if (referenceSpaceGeneration_ == 0) + referenceSpaceGeneration_ = 1; + + IpcV3::HostState initial{}; + IpcV3::InitializeWireState(initial); + initial.hostPid = GetCurrentProcessId(); + initial.referenceSpaceGeneration = referenceSpaceGeneration_; + initial.adapterLuidLow = adapterLuidLow_; + initial.adapterLuidHigh = adapterLuidHigh_; + Publish(initial); + } + + HostStateV3Writer(const HostStateV3Writer&) = delete; + HostStateV3Writer& operator=(const HostStateV3Writer&) = delete; + + ~HostStateV3Writer() + { + if (state_) + { + if (owns_ && state_->hostPid == GetCurrentProcessId()) + { + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + state_->sequence = odd; + state_->flags = 0; + state_->hostPid = 0; + Ipc::EndSeqlockWrite(state_->sequence); + } + UnmapViewOfFile(state_); + state_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + } + + void ReferenceSpaceChanged() noexcept + { + if (++referenceSpaceGeneration_ == 0) + referenceSpaceGeneration_ = 1; + } + + std::uint32_t ReferenceSpaceGeneration() const noexcept + { + return referenceSpaceGeneration_; + } + + std::uint32_t Publish(IpcV3::HostState next) noexcept + { + if (!state_ || !owns_) + return 0; + + next.magic = IpcV3::HostMagic; + next.version = IpcV3::ProtocolVersion; + next.structSize = sizeof(IpcV3::HostState); + next.hostPid = GetCurrentProcessId(); + next.referenceSpaceGeneration = referenceSpaceGeneration_; + next.adapterLuidLow = adapterLuidLow_; + next.adapterLuidHigh = adapterLuidHigh_; + + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + next.sequence = odd; + std::memcpy(state_, &next, sizeof(next)); + MemoryBarrier(); + return Ipc::EndSeqlockWrite(state_->sequence); + } + + private: + static bool HeaderValid(const IpcV3::HostState& state) noexcept + { + return state.magic == IpcV3::HostMagic && + state.version == IpcV3::ProtocolVersion && + state.structSize == sizeof(IpcV3::HostState); + } + + static bool ProcessAlive(DWORD pid) noexcept + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + CloseHandle(process); + return alive; + } + + void AcquireOwnership() + { + const LONG self = static_cast(GetCurrentProcessId()); + for (int i = 0; i < 100; ++i) + { + const LONG observed = static_cast(state_->hostPid); + if (observed == self) + { + owns_ = true; + return; + } + if (observed != 0 && ProcessAlive(static_cast(observed))) + throw std::runtime_error("another outrun-vr-host owns HostState.v3"); + if (InterlockedCompareExchange( + reinterpret_cast(&state_->hostPid), self, observed) == observed) + { + owns_ = true; + return; + } + Sleep(1); + } + throw std::runtime_error("failed to acquire HostState.v3 ownership"); + } + + HANDLE mapping_ = nullptr; + IpcV3::HostState* state_ = nullptr; + bool owns_ = false; + std::uint32_t referenceSpaceGeneration_ = 1; + std::uint32_t adapterLuidLow_ = 0; + std::int32_t adapterLuidHigh_ = 0; + }; +} From 7d36cf694e45e6e0c208d3febf18bbf16276e299 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 19:47:23 +0900 Subject: [PATCH 0666/1308] vr: add v3 host state channel smoke test --- vrhost/tests/host_state_v3_channel_smoke.cpp | 125 +++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 vrhost/tests/host_state_v3_channel_smoke.cpp diff --git a/vrhost/tests/host_state_v3_channel_smoke.cpp b/vrhost/tests/host_state_v3_channel_smoke.cpp new file mode 100644 index 0000000000..0c3ba8659e --- /dev/null +++ b/vrhost/tests/host_state_v3_channel_smoke.cpp @@ -0,0 +1,125 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +#include +#include +#include +#include + +#include "ipc/host_state_v3_writer.hpp" +#include "vr/ipc/host_state_v3_reader.hpp" + +namespace +{ + bool Near(float a, float b, float epsilon = 1.0e-6f) + { + return std::fabs(a - b) <= epsilon; + } + + bool Check(bool condition, const char* message) + { + if (!condition) + std::cerr << "host_state_v3_channel_smoke: " << message << "\n"; + return condition; + } +} + +int main() +{ + using namespace OutRunVR; + + constexpr std::uint32_t luidLow = 0x12345678u; + constexpr std::int32_t luidHigh = -17; + + Host::HostStateV3Writer writer(luidLow, luidHigh); + IpcV3::HostStateReader reader; + + IpcV3::HostState first{}; + IpcV3::InitializeWireState(first); + first.flags = IpcV3::HostAlive | + IpcV3::OrientationValid | + IpcV3::PositionValid | + IpcV3::SessionVisible | + IpcV3::SessionFocused | + IpcV3::StereoViewsValid | + IpcV3::HostShouldRender | + IpcV3::DirectGpuTransportSupported | + IpcV3::AdapterLuidValid; + first.directTransportGeneration = 7; + first.poseId = 0x1122334455667788ull; + first.predictedDisplayTime = 123456789; + first.sampleQpc = 987654321; + first.headOrientation[0] = 0.1f; + first.headOrientation[1] = -0.2f; + first.headOrientation[2] = 0.3f; + first.headOrientation[3] = 0.9f; + first.headPositionMeters[0] = 1.0f; + first.headPositionMeters[1] = 2.0f; + first.headPositionMeters[2] = -3.0f; + first.recommendedWidth[0] = 2016; + first.recommendedWidth[1] = 2016; + first.recommendedHeight[0] = 2208; + first.recommendedHeight[1] = 2208; + + for (int eye = 0; eye < 2; ++eye) + { + first.eyes[eye].orientation[3] = 1.0f; + first.eyes[eye].positionMeters[0] = eye == 0 ? -0.032f : 0.032f; + first.eyes[eye].fov.angleLeft = -0.8f; + first.eyes[eye].fov.angleRight = 0.8f; + first.eyes[eye].fov.angleUp = 0.9f; + first.eyes[eye].fov.angleDown = -0.9f; + } + std::strncpy(first.runtimeName, "v3-channel-smoke", sizeof(first.runtimeName) - 1); + + const std::uint32_t sequence1 = writer.Publish(first); + if (!Check(sequence1 != 0 && (sequence1 & 1u) == 0, "first publish did not finish on an even sequence")) + return 1; + + IpcV3::HostState observed{}; + if (!Check(reader.Read(observed), "reader could not open/read HostState.v3")) + return 2; + if (!Check((observed.sequence & 1u) == 0, "reader observed an odd sequence")) + return 3; + if (!Check(observed.hostPid == GetCurrentProcessId(), "host pid mismatch")) + return 4; + if (!Check(observed.poseId == first.poseId, "pose id mismatch")) + return 5; + if (!Check(observed.predictedDisplayTime == first.predictedDisplayTime, "predicted display time mismatch")) + return 6; + if (!Check(observed.sampleQpc == first.sampleQpc, "sample QPC mismatch")) + return 7; + if (!Check(observed.adapterLuidLow == luidLow && observed.adapterLuidHigh == luidHigh, "adapter LUID mismatch")) + return 8; + if (!Check(observed.referenceSpaceGeneration == writer.ReferenceSpaceGeneration(), "reference generation mismatch")) + return 9; + if (!Check(observed.flags == first.flags, "host flags mismatch")) + return 10; + if (!Check(Near(observed.eyes[0].positionMeters[0], -0.032f) && + Near(observed.eyes[1].positionMeters[0], 0.032f), "eye offsets mismatch")) + return 11; + if (!Check(std::strcmp(observed.runtimeName, "v3-channel-smoke") == 0, "runtime name mismatch")) + return 12; + + const std::uint32_t generation1 = writer.ReferenceSpaceGeneration(); + writer.ReferenceSpaceChanged(); + first.poseId++; + first.sampleQpc++; + const std::uint32_t sequence2 = writer.Publish(first); + if (!Check(sequence2 > sequence1 && (sequence2 & 1u) == 0, "second publish sequence did not advance")) + return 13; + + IpcV3::HostState observed2{}; + if (!Check(reader.Read(observed2), "reader failed after reference-space change")) + return 14; + if (!Check(observed2.poseId == first.poseId, "second pose id mismatch")) + return 15; + if (!Check(observed2.referenceSpaceGeneration != generation1 && + observed2.referenceSpaceGeneration == writer.ReferenceSpaceGeneration(), + "reference-space generation did not advance")) + return 16; + + std::cout << "HostState.v3 named mapping + seqlock round-trip passed.\n"; + return 0; +} From 65e9ae7c84bf3415e8077843a439a079f7fcc237 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 19:47:38 +0900 Subject: [PATCH 0667/1308] vr: build v3 host state channel smoke --- vrhost/CMakeLists.txt | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index f2bea9617b..3c9f3842b9 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -57,7 +57,19 @@ target_include_directories(outrun-vr-core-math-smoke PRIVATE ) target_compile_definitions(outrun-vr-core-math-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke outrun-vr-core-math-smoke) +add_executable(outrun-vr-host-state-v3-channel-smoke tests/host_state_v3_channel_smoke.cpp) +target_include_directories(outrun-vr-host-state-v3-channel-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-host-state-v3-channel-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + +foreach(target + outrun-vr-host + outrun-vr-shader-smoke + outrun-vr-protocol-v3-smoke + outrun-vr-core-math-smoke + outrun-vr-host-state-v3-channel-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From 162f4bd6c1068a8e24f6e83241060fc59105e695 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 19:47:55 +0900 Subject: [PATCH 0668/1308] ci: run v3 HostState channel smoke --- .github/workflows/vr-openxr.yml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 642b0f0d0a..34b26543bb 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -101,6 +101,14 @@ jobs: & $test if ($LASTEXITCODE -ne 0) { throw 'protocol v3 contract smoke failed' } + - name: Run v3 HostState named mapping round-trip + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-host-state-v3-channel-smoke.exe' + if (-not (Test-Path $test)) { throw 'HostState v3 channel smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw "HostState v3 channel smoke failed: $LASTEXITCODE" } + - name: Run renderer-independent core math regression shell: pwsh run: | From 354b8a78d00001706b6b201e85b6d00911a84cd6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:02:47 +0900 Subject: [PATCH 0669/1308] vr: add v2 to v3 shadow protocol conversion helpers --- src/vr/ipc/shadow_legacy_v2.hpp | 292 ++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 src/vr/ipc/shadow_legacy_v2.hpp diff --git a/src/vr/ipc/shadow_legacy_v2.hpp b/src/vr/ipc/shadow_legacy_v2.hpp new file mode 100644 index 0000000000..35020c748f --- /dev/null +++ b/src/vr/ipc/shadow_legacy_v2.hpp @@ -0,0 +1,292 @@ +#pragma once + +#include "vr/ipc/protocol.hpp" +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/win32_channel.hpp" + +#include + +#include +#include +#include +#include + +namespace OutRunVR::IpcV3::ShadowV2 +{ + inline bool LegacyPoseHeaderValid(const SharedPoseState& state) noexcept + { + return state.magic == SharedMagic && + state.protocolVersion == SharedProtocolVersion && + state.structSize == sizeof(SharedPoseState); + } + + inline bool LegacyFrameHeaderValid(const SharedRenderFrameRing& ring) noexcept + { + return ring.magic == RenderFrameMagic && + ring.protocolVersion == RenderFrameProtocolVersion && + ring.structSize == sizeof(SharedRenderFrameRing) && + ring.slotCount == RenderFrameRingSize; + } + + inline float FloatFromBits(std::uint32_t bits) noexcept + { + float value = 0.0f; + std::memcpy(&value, &bits, sizeof(value)); + return value; + } + + inline std::int32_t SignedBits(std::uint32_t bits) noexcept + { + std::int32_t value = 0; + std::memcpy(&value, &bits, sizeof(value)); + return value; + } + + inline bool FiniteQuaternion(const float q[4]) noexcept + { + if (!q) + return false; + float lengthSq = 0.0f; + for (int i = 0; i < 4; ++i) + { + if (!std::isfinite(q[i])) + return false; + lengthSq += q[i] * q[i]; + } + return std::isfinite(lengthSq) && lengthSq > 0.25f && lengthSq < 4.0f; + } + + inline void NormalizeQuaternion(float q[4]) noexcept + { + float lengthSq = 0.0f; + for (int i = 0; i < 4; ++i) + lengthSq += q[i] * q[i]; + if (!std::isfinite(lengthSq) || lengthSq <= 1.0e-12f) + { + q[0] = q[1] = q[2] = 0.0f; + q[3] = 1.0f; + return; + } + const float invLength = 1.0f / std::sqrt(lengthSq); + for (int i = 0; i < 4; ++i) + q[i] *= invLength; + } + + inline bool DecodePackedEyeOrientations(const SharedPoseState& snapshot, float out[2][4]) noexcept + { + std::int16_t packed[8]{}; + static_assert(sizeof(packed) == PackedEyeOrientationBytes); + std::memcpy(packed, snapshot.runtimeName + PackedEyeOrientationOffset, sizeof(packed)); + for (int eye = 0; eye < 2; ++eye) + { + for (int c = 0; c < 4; ++c) + out[eye][c] = static_cast(packed[eye * 4 + c]) / 32767.0f; + if (!FiniteQuaternion(out[eye])) + return false; + NormalizeQuaternion(out[eye]); + } + return true; + } + + inline bool StableReadPose(const SharedPoseState* shared, SharedPoseState& out, int attempts = 8) noexcept + { + if (!shared || attempts <= 0) + return false; + for (int attempt = 0; attempt < attempts; ++attempt) + { + const std::uint32_t before = shared->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, shared, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = shared->sequence; + if (before == after && !(after & 1u) && LegacyPoseHeaderValid(out)) + return true; + } + return false; + } + + inline bool StableReadFrameRing(const SharedRenderFrameRing* shared, SharedRenderFrameRing& out, + int attempts = 8) noexcept + { + if (!shared || attempts <= 0) + return false; + for (int attempt = 0; attempt < attempts; ++attempt) + { + const std::uint32_t before = shared->publishSequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, shared, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = shared->publishSequence; + if (before == after && !(after & 1u) && LegacyFrameHeaderValid(out)) + return true; + } + return false; + } + + inline bool LatestFrame(const SharedRenderFrameRing& ring, SharedRenderFrameState& out) noexcept + { + if (!LegacyFrameHeaderValid(ring)) + return false; + const std::uint32_t slot = ring.latestSlot; + if (slot >= RenderFrameRingSize) + return false; + out = ring.slots[slot]; + return out.magic == RenderFrameMagic && + out.protocolVersion == RenderFrameProtocolVersion && + out.structSize == sizeof(SharedRenderFrameState) && + !(out.sequence & 1u) && out.frameId != 0; + } + + inline std::uint32_t HostFlagsFromV2(std::uint32_t flags) noexcept + { + std::uint32_t out = 0; + if (flags & OutRunVR::HostAlive) out |= IpcV3::HostAlive; + if (flags & OutRunVR::OrientationValid) out |= IpcV3::OrientationValid; + if (flags & OutRunVR::PositionValid) out |= IpcV3::PositionValid; + if (flags & OutRunVR::SessionVisible) out |= IpcV3::SessionVisible; + if (flags & OutRunVR::SessionFocused) out |= IpcV3::SessionFocused; + if (flags & OutRunVR::StereoViewsValid) out |= IpcV3::StereoViewsValid; + if (flags & OutRunVR::HostShouldRender) out |= IpcV3::HostShouldRender; + if (flags & OutRunVR::HostDirectGpuTransport) out |= IpcV3::DirectGpuTransportSupported; + if (flags & OutRunVR::HostDirectGpuReady) out |= IpcV3::DirectGpuTransportReady; + if (flags & OutRunVR::HostAdapterLuidValid) out |= IpcV3::AdapterLuidValid; + return out; + } + + inline HostState HostStateFromV2(const SharedPoseState& source, + std::uint32_t directTransportGeneration = 0) noexcept + { + HostState out{}; + InitializeWireState(out); + out.hostPid = source.hostPid; + out.flags = HostFlagsFromV2(source.flags); + out.referenceSpaceGeneration = source.reserved[HostReferenceSpaceGenerationIndex]; + out.directTransportGeneration = directTransportGeneration; + out.poseId = source.sequence; + out.predictedDisplayTime = 0; + out.sampleQpc = source.sampleQpc; + std::memcpy(out.headOrientation, source.orientation, sizeof(out.headOrientation)); + std::memcpy(out.headPositionMeters, source.position, sizeof(out.headPositionMeters)); + for (int eye = 0; eye < 2; ++eye) + { + out.recommendedWidth[eye] = source.recommendedWidth[eye]; + out.recommendedHeight[eye] = source.recommendedHeight[eye]; + out.eyes[eye].fov.angleLeft = source.eyeFov[eye].angleLeft; + out.eyes[eye].fov.angleRight = source.eyeFov[eye].angleRight; + out.eyes[eye].fov.angleUp = source.eyeFov[eye].angleUp; + out.eyes[eye].fov.angleDown = source.eyeFov[eye].angleDown; + } + out.adapterLuidLow = source.hostAdapterLuidLow; + out.adapterLuidHigh = SignedBits(source.hostAdapterLuidHigh); + + out.eyes[0].positionMeters[0] = FloatFromBits(source.reserved[HostEyeOffsetLeftXIndex]); + out.eyes[0].positionMeters[1] = FloatFromBits(source.reserved[HostEyeOffsetLeftYIndex]); + out.eyes[0].positionMeters[2] = FloatFromBits(source.reserved[HostEyeOffsetLeftZIndex]); + out.eyes[1].positionMeters[0] = FloatFromBits(source.reserved[HostEyeOffsetRightXIndex]); + out.eyes[1].positionMeters[1] = FloatFromBits(source.reserved[HostEyeOffsetRightYIndex]); + out.eyes[1].positionMeters[2] = FloatFromBits(source.reserved[HostEyeOffsetRightZIndex]); + + float eyeOrientation[2][4]{}; + if ((source.flags & StereoEyeOrientationValid) && DecodePackedEyeOrientations(source, eyeOrientation)) + { + std::memcpy(out.eyes[0].orientation, eyeOrientation[0], sizeof(out.eyes[0].orientation)); + std::memcpy(out.eyes[1].orientation, eyeOrientation[1], sizeof(out.eyes[1].orientation)); + } + else + { + out.eyes[0].orientation[3] = 1.0f; + out.eyes[1].orientation[3] = 1.0f; + } + + constexpr std::size_t RuntimeTextBytes = PackedEyeOrientationOffset; + const std::size_t copyBytes = (std::min)(RuntimeTextBytes, sizeof(out.runtimeName) - 1u); + std::memcpy(out.runtimeName, source.runtimeName, copyBytes); + out.runtimeName[copyBytes] = '\0'; + return out; + } + + inline FrameDescriptor FrameDescriptorFromV2(const SharedRenderFrameState& source) noexcept + { + FrameDescriptor out{}; + out.frameId = source.frameId; + out.renderPoseId = source.sourcePoseSequence; + out.presentQpc = source.presentQpc; + out.presentationMode = source.presentationMode; + out.flags = source.flags; + out.failureReason = source.failureReason; + + const bool direct = (source.flags & RenderFrameDirectGpuTransport) != 0; + out.transportKind = static_cast(direct + ? Core::TransportKind::D3D9ExShared + : Core::TransportKind::DesktopDuplication); + out.transportGeneration = direct ? source.reserved[RenderFrameDirectGenerationIndex] : 0; + out.transportSlot = direct ? source.reserved[RenderFrameDirectSlotIndex] : 0; + out.width = direct && source.reserved[RenderFrameDirectWidthIndex] + ? source.reserved[RenderFrameDirectWidthIndex] : source.backbufferWidth; + out.height = direct && source.reserved[RenderFrameDirectHeightIndex] + ? source.reserved[RenderFrameDirectHeightIndex] : source.backbufferHeight; + out.format = direct ? source.reserved[RenderFrameDirectFormatIndex] : 0; + out.leftHandle = direct ? static_cast(source.reserved[RenderFrameDirectLeftHandleIndex]) : 0; + out.rightHandle = direct ? static_cast(source.reserved[RenderFrameDirectRightHandleIndex]) : 0; + + for (int eye = 0; eye < 2; ++eye) + { + std::memcpy(out.renderedEyes[eye].orientation, source.eye[eye].orientation, + sizeof(out.renderedEyes[eye].orientation)); + std::memcpy(out.renderedEyes[eye].positionMeters, source.eye[eye].position, + sizeof(out.renderedEyes[eye].positionMeters)); + out.renderedEyes[eye].fov.angleLeft = source.eye[eye].fov.angleLeft; + out.renderedEyes[eye].fov.angleRight = source.eye[eye].fov.angleRight; + out.renderedEyes[eye].fov.angleUp = source.eye[eye].fov.angleUp; + out.renderedEyes[eye].fov.angleDown = source.eye[eye].fov.angleDown; + } + return out; + } + + inline ClientState ClientStateFromV2(const SharedPoseState& pose, + const SharedRenderFrameState* latestFrame) noexcept + { + ClientState out{}; + InitializeWireState(out); + out.clientPid = pose.clientPid; + out.flags = pose.reserved[ClientFlagsIndex]; + out.presentationMode = pose.reserved[ClientPresentationModeIndex]; + out.gameState = pose.reserved[ClientGameStateIndex]; + out.stereoState = pose.reserved[ClientStereoStateIndex]; + out.adapterLuidLow = pose.clientAdapterLuidLow; + out.adapterLuidHigh = SignedBits(pose.clientAdapterLuidHigh); + out.interopProbeGeneration = 0; + out.interopProbeToken = pose.clientInteropProbeToken; + out.interopProbeHandle = static_cast(pose.clientInteropProbeHandle); + out.backbufferWidth = pose.reserved[ClientStereoBackbufferWidthIndex]; + out.backbufferHeight = pose.reserved[ClientStereoBackbufferHeightIndex]; + if (latestFrame) + { + out.lastFailure = latestFrame->failureReason; + out.lastPresentedFrameId = latestFrame->frameId; + out.lastRenderedPoseId = latestFrame->sourcePoseSequence; + } + return out; + } + + inline AckState AckStateFromV2(const SharedPoseState& pose, + const SharedRenderFrameState* latestFrame, std::uint32_t consumerPid) noexcept + { + AckState out{}; + InitializeWireState(out); + out.consumerPid = consumerPid; + out.acceptedProbeGeneration = 0; + out.acceptedProbeToken = pose.hostInteropProbeAckToken; + out.consumedFrameId = pose.hostDirectConsumedFrameId; + if (latestFrame && latestFrame->frameId == pose.hostDirectConsumedFrameId) + { + out.transportGeneration = latestFrame->reserved[RenderFrameDirectGenerationIndex]; + out.consumedSlot = latestFrame->reserved[RenderFrameDirectSlotIndex]; + } + return out; + } +} From 9cec1590c8cf58ada186ddb606b95b7d01079bf5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:03:08 +0900 Subject: [PATCH 0670/1308] vr: allow shadow host state generation synchronization --- vrhost/src/ipc/host_state_v3_writer.hpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/vrhost/src/ipc/host_state_v3_writer.hpp b/vrhost/src/ipc/host_state_v3_writer.hpp index c22d79b1a0..35869017d7 100644 --- a/vrhost/src/ipc/host_state_v3_writer.hpp +++ b/vrhost/src/ipc/host_state_v3_writer.hpp @@ -93,6 +93,11 @@ namespace OutRunVR::Host referenceSpaceGeneration_ = 1; } + void SyncReferenceSpaceGeneration(std::uint32_t generation) noexcept + { + referenceSpaceGeneration_ = generation ? generation : 1u; + } + std::uint32_t ReferenceSpaceGeneration() const noexcept { return referenceSpaceGeneration_; From c3ed00b2ca460885c049e0dc76fa009e7c8355d4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:04:09 +0900 Subject: [PATCH 0671/1308] vr: mirror live game telemetry into v3 shadow channels --- src/vr/ipc/v3_game_shadow_bridge.cpp | 537 +++++++++++++++++++++++++++ 1 file changed, 537 insertions(+) create mode 100644 src/vr/ipc/v3_game_shadow_bridge.cpp diff --git a/src/vr/ipc/v3_game_shadow_bridge.cpp b/src/vr/ipc/v3_game_shadow_bridge.cpp new file mode 100644 index 0000000000..3c1252d419 --- /dev/null +++ b/src/vr/ipc/v3_game_shadow_bridge.cpp @@ -0,0 +1,537 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +#include +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "vr/ipc/host_state_v3_reader.hpp" +#include "vr/ipc/protocol.hpp" +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/shadow_legacy_v2.hpp" +#include "vr/ipc/win32_channel.hpp" + +namespace OutRunVR::IpcV3 +{ + namespace + { + bool ProcessAlive(DWORD pid) noexcept + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + CloseHandle(process); + return alive; + } + + class ClientStateWriter + { + public: + ClientStateWriter() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(ClientState)), ClientStateName); + if (!mapping_) + return; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(ClientState))); + if (!state_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + return; + } + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); + state_->version = ProtocolVersion; + state_->structSize = sizeof(*state_); + MemoryBarrier(); + state_->magic = ClientMagic; + } + else + { + for (int i = 0; i < 100 && !HeaderValid(); ++i) + Sleep(2); + if (!HeaderValid()) + { + Reset(); + return; + } + } + owns_ = AcquireOwner(state_->clientPid); + } + + ~ClientStateWriter() + { + if (state_ && owns_ && state_->clientPid == GetCurrentProcessId()) + { + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + state_->sequence = odd; + state_->flags = 0; + state_->clientPid = 0; + Ipc::EndSeqlockWrite(state_->sequence); + } + Reset(); + } + + bool Ready() const noexcept { return state_ && owns_; } + + std::uint32_t Publish(ClientState next) noexcept + { + if (!Ready()) + return 0; + next.magic = ClientMagic; + next.version = ProtocolVersion; + next.structSize = sizeof(ClientState); + next.clientPid = GetCurrentProcessId(); + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + next.sequence = odd; + std::memcpy(state_, &next, sizeof(next)); + MemoryBarrier(); + return Ipc::EndSeqlockWrite(state_->sequence); + } + + private: + bool HeaderValid() const noexcept + { + return state_ && state_->magic == ClientMagic && + state_->version == ProtocolVersion && + state_->structSize == sizeof(ClientState); + } + + bool AcquireOwner(volatile std::uint32_t& pid) noexcept + { + const LONG self = static_cast(GetCurrentProcessId()); + for (int i = 0; i < 100; ++i) + { + const LONG observed = static_cast(pid); + if (observed == self) + return true; + if (observed != 0 && ProcessAlive(static_cast(observed))) + return false; + if (InterlockedCompareExchange( + reinterpret_cast(&pid), self, observed) == observed) + return true; + Sleep(1); + } + return false; + } + + void Reset() noexcept + { + if (state_) + { + UnmapViewOfFile(state_); + state_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + } + + HANDLE mapping_ = nullptr; + ClientState* state_ = nullptr; + bool owns_ = false; + }; + + class FrameRingWriter + { + public: + FrameRingWriter() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(FrameRing)), FrameRingName); + if (!mapping_) + return; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + ring_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(FrameRing))); + if (!ring_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + return; + } + if (!existed) + { + std::memset(ring_, 0, sizeof(*ring_)); + ring_->version = ProtocolVersion; + ring_->structSize = sizeof(*ring_); + ring_->slotCount = RingSize; + ring_->generation = 1; + MemoryBarrier(); + ring_->magic = FrameMagic; + } + else + { + for (int i = 0; i < 100 && !HeaderValid(); ++i) + Sleep(2); + if (!HeaderValid()) + { + Reset(); + return; + } + } + owns_ = AcquireOwner(ring_->producerPid); + } + + ~FrameRingWriter() + { + if (ring_ && owns_ && ring_->producerPid == GetCurrentProcessId()) + { + const std::uint32_t odd = Ipc::BeginSeqlockWrite(ring_->publishSequence); + ring_->publishSequence = odd; + ring_->producerPid = 0; + Ipc::EndSeqlockWrite(ring_->publishSequence); + } + Reset(); + } + + bool Ready() const noexcept { return ring_ && owns_; } + + std::uint32_t Publish(const FrameDescriptor& frame) noexcept + { + if (!Ready() || frame.frameId == 0) + return 0; + const std::uint32_t slot = static_cast(frame.frameId % RingSize); + const std::uint32_t odd = Ipc::BeginSeqlockWrite(ring_->publishSequence); + std::memcpy(&ring_->slots[slot], &frame, sizeof(frame)); + ring_->latestSlot = slot; + ring_->producerPid = GetCurrentProcessId(); + if (frame.transportGeneration != 0) + ring_->generation = frame.transportGeneration; + else if (ring_->generation == 0) + ring_->generation = 1; + MemoryBarrier(); + return Ipc::EndSeqlockWrite(ring_->publishSequence); + } + + private: + bool HeaderValid() const noexcept + { + return ring_ && ring_->magic == FrameMagic && + ring_->version == ProtocolVersion && + ring_->structSize == sizeof(FrameRing) && ring_->slotCount == RingSize; + } + + bool AcquireOwner(std::uint32_t& pid) noexcept + { + const LONG self = static_cast(GetCurrentProcessId()); + auto* atomicPid = reinterpret_cast(&pid); + for (int i = 0; i < 100; ++i) + { + const LONG observed = *atomicPid; + if (observed == self) + return true; + if (observed != 0 && ProcessAlive(static_cast(observed))) + return false; + if (InterlockedCompareExchange(atomicPid, self, observed) == observed) + return true; + Sleep(1); + } + return false; + } + + void Reset() noexcept + { + if (ring_) + { + UnmapViewOfFile(ring_); + ring_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + } + + HANDLE mapping_ = nullptr; + FrameRing* ring_ = nullptr; + bool owns_ = false; + }; + + bool ReadAck(Ipc::ReadOnlyMapping& mapping, AckState& out) noexcept + { + if (!mapping.EnsureOpen(AckStateName) || !Ipc::StableRead(mapping.Get(), out)) + return false; + return out.magic == AckMagic && out.version == ProtocolVersion && + out.structSize == sizeof(AckState); + } + + float MaxAbs(const float* a, const float* b, std::size_t count) noexcept + { + float result = 0.0f; + for (std::size_t i = 0; i < count; ++i) + result = (std::max)(result, std::fabs(a[i] - b[i])); + return result; + } + + float HostStateDelta(const HostState& expected, const HostState& actual) noexcept + { + float delta = 0.0f; + delta = (std::max)(delta, MaxAbs(expected.headOrientation, actual.headOrientation, 4)); + delta = (std::max)(delta, MaxAbs(expected.headPositionMeters, actual.headPositionMeters, 3)); + for (int eye = 0; eye < 2; ++eye) + { + delta = (std::max)(delta, + MaxAbs(expected.eyes[eye].orientation, actual.eyes[eye].orientation, 4)); + delta = (std::max)(delta, + MaxAbs(expected.eyes[eye].positionMeters, actual.eyes[eye].positionMeters, 3)); + const float ef[4]{ + expected.eyes[eye].fov.angleLeft, expected.eyes[eye].fov.angleRight, + expected.eyes[eye].fov.angleUp, expected.eyes[eye].fov.angleDown + }; + const float af[4]{ + actual.eyes[eye].fov.angleLeft, actual.eyes[eye].fov.angleRight, + actual.eyes[eye].fov.angleUp, actual.eyes[eye].fov.angleDown + }; + delta = (std::max)(delta, MaxAbs(ef, af, 4)); + } + return delta; + } + + const char* FailureName(std::uint32_t reason) noexcept + { + switch (reason) + { + case StereoFailureNone: return "none"; + case StereoFailureMissingLatchedPose: return "missing_latched_pose"; + case StereoFailureResourceUnavailable: return "resource_unavailable"; + case StereoFailureMrtActive: return "mrt_active"; + case StereoFailureViewportUnavailable: return "viewport_unavailable"; + case StereoFailureLeftWvpUploadFailed: return "left_wvp_upload"; + case StereoFailureLeftDrawFailed: return "left_draw"; + case StereoFailureRightStateFailed: return "right_state"; + case StereoFailureRightWvpUploadFailed: return "right_wvp_upload"; + case StereoFailureRightDrawFailed: return "right_draw"; + case StereoFailureRestoreFailed: return "restore"; + case StereoFailureComposeFailed: return "compose"; + case StereoFailurePresentFailed: return "present"; + case StereoFailureDepthStateChanged: return "depth_state_changed"; + case StereoFailurePoseSequenceMismatch: return "pose_sequence_mismatch"; + case StereoFailureDepthUnsynchronized: return "depth_unsynchronized"; + case StereoFailureClearFailed: return "clear"; + case StereoFailureWorldClassificationFailed: return "world_classification"; + case StereoFailureStencilUnsynchronized: return "stencil_unsynchronized"; + case StereoFailureOffscreenWorld: return "offscreen_world"; + case StereoFailureOcclusionQueryActive: return "occlusion_query"; + default: return "unknown"; + } + } + + DWORD WINAPI ShadowBridgeThread(void*) + { + Ipc::ReadOnlyMapping legacyPoseMapping; + Ipc::ReadOnlyMapping legacyFrameMapping; + Ipc::ReadOnlyMapping ackMapping; + HostStateReader hostReader; + std::unique_ptr clientWriter; + std::unique_ptr frameWriter; + + std::uint32_t lastLegacyPoseSequence = 0; + std::uint32_t lastLegacyHeartbeat = 0; + std::uint64_t lastLegacyFrameId = 0; + std::uint32_t lastFailureReason = StereoFailureNone; + ULONGLONG lastSummaryMs = 0; + std::uint64_t poseParityOk = 0; + std::uint64_t poseParityLag = 0; + std::uint64_t poseParityMismatch = 0; + std::uint64_t hostMissing = 0; + std::uint64_t clientPublishes = 0; + std::uint64_t framePublishes = 0; + std::uint64_t ackParityOk = 0; + std::uint64_t ackParityLag = 0; + bool readyLogged = false; + + for (;;) + { + if (!legacyPoseMapping.EnsureOpen(SharedMemoryName)) + { + Sleep(100); + continue; + } + + SharedPoseState pose{}; + if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose)) + { + Sleep(2); + continue; + } + + if (!clientWriter) + clientWriter = std::make_unique(); + if (!frameWriter) + frameWriter = std::make_unique(); + + SharedRenderFrameState latestFrame{}; + bool haveLatestFrame = false; + if (legacyFrameMapping.EnsureOpen(RenderFrameMemoryName)) + { + SharedRenderFrameRing ring{}; + if (ShadowV2::StableReadFrameRing(legacyFrameMapping.Get(), ring)) + haveLatestFrame = ShadowV2::LatestFrame(ring, latestFrame); + } + + if (haveLatestFrame && latestFrame.frameId != lastLegacyFrameId) + { + lastLegacyFrameId = latestFrame.frameId; + if (frameWriter && frameWriter->Ready()) + { + frameWriter->Publish(ShadowV2::FrameDescriptorFromV2(latestFrame)); + ++framePublishes; + } + if (latestFrame.failureReason != StereoFailureNone && + latestFrame.failureReason != lastFailureReason) + { + spdlog::warn( + "VR v3 shadow: stereo failure={} ({}) frame={} poseSeq={} flags=0x{:X} size={}x{} direct={}", + latestFrame.failureReason, FailureName(latestFrame.failureReason), + latestFrame.frameId, latestFrame.sourcePoseSequence, latestFrame.flags, + latestFrame.backbufferWidth, latestFrame.backbufferHeight, + (latestFrame.flags & RenderFrameDirectGpuTransport) ? 1 : 0); + } + lastFailureReason = latestFrame.failureReason; + } + + const std::uint32_t heartbeat = pose.reserved[ClientHeartbeatIndex]; + if ((heartbeat != lastLegacyHeartbeat || lastLegacyFrameId != 0) && + clientWriter && clientWriter->Ready()) + { + ClientState client = ShadowV2::ClientStateFromV2( + pose, haveLatestFrame ? &latestFrame : nullptr); + clientWriter->Publish(client); + ++clientPublishes; + lastLegacyHeartbeat = heartbeat; + } + + const std::uint32_t directGeneration = haveLatestFrame && + (latestFrame.flags & RenderFrameDirectGpuTransport) + ? latestFrame.reserved[RenderFrameDirectGenerationIndex] : 0; + + if (pose.sequence != lastLegacyPoseSequence) + { + HostState v3{}; + if (hostReader.Read(v3)) + { + if (v3.poseId == pose.sequence) + { + const HostState expected = ShadowV2::HostStateFromV2(pose, directGeneration); + const bool metadataMatch = + v3.hostPid == expected.hostPid && + v3.flags == expected.flags && + v3.referenceSpaceGeneration == expected.referenceSpaceGeneration && + v3.adapterLuidLow == expected.adapterLuidLow && + v3.adapterLuidHigh == expected.adapterLuidHigh && + v3.recommendedWidth[0] == expected.recommendedWidth[0] && + v3.recommendedWidth[1] == expected.recommendedWidth[1] && + v3.recommendedHeight[0] == expected.recommendedHeight[0] && + v3.recommendedHeight[1] == expected.recommendedHeight[1]; + const float maxDelta = HostStateDelta(expected, v3); + if (metadataMatch && maxDelta <= 1.0e-5f) + ++poseParityOk; + else + { + ++poseParityMismatch; + if (poseParityMismatch <= 4 || poseParityMismatch % 300 == 0) + { + spdlog::warn( + "VR v3 shadow parity mismatch: pose={} metadata={} maxDelta={:.8f} v2flags=0x{:X} v3flags=0x{:X} v2ref={} v3ref={}", + pose.sequence, metadataMatch ? 1 : 0, maxDelta, + ShadowV2::HostFlagsFromV2(pose.flags), v3.flags, + pose.reserved[HostReferenceSpaceGenerationIndex], + v3.referenceSpaceGeneration); + } + } + } + else + { + ++poseParityLag; + } + } + else + { + ++hostMissing; + } + lastLegacyPoseSequence = pose.sequence; + } + + AckState ack{}; + if (ReadAck(ackMapping, ack)) + { + const AckState expected = ShadowV2::AckStateFromV2( + pose, haveLatestFrame ? &latestFrame : nullptr, ack.consumerPid); + if (ack.acceptedProbeToken == expected.acceptedProbeToken && + ack.consumedFrameId == expected.consumedFrameId) + ++ackParityOk; + else + ++ackParityLag; + } + + if (!readyLogged) + { + readyLogged = true; + spdlog::info( + "VR v3 shadow: live dual-protocol diagnostics active; v2 remains render authority until parity is proven"); + } + + const ULONGLONG now = GetTickCount64(); + if (now - lastSummaryMs >= 5000) + { + lastSummaryMs = now; + const bool direct = haveLatestFrame && + (latestFrame.flags & RenderFrameDirectGpuTransport) != 0; + spdlog::info( + "VR v3 shadow summary: poseOk={} poseLag={} poseMismatch={} hostMissing={} clientPub={} framePub={} ackOk={} ackLag={} latestPose={} latestFrame={} stereoFailure={}({}) direct={} directReady={} presentation={} stereoState={}", + poseParityOk, poseParityLag, poseParityMismatch, hostMissing, + clientPublishes, framePublishes, ackParityOk, ackParityLag, + pose.sequence, haveLatestFrame ? latestFrame.frameId : 0, + haveLatestFrame ? latestFrame.failureReason : 0, + haveLatestFrame ? FailureName(latestFrame.failureReason) : "none", + direct ? 1 : 0, + (pose.flags & HostDirectGpuReady) ? 1 : 0, + pose.reserved[ClientPresentationModeIndex], + pose.reserved[ClientStereoStateIndex]); + } + + Sleep(2); + } + } + + class VRV3ShadowHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRV3ShadowBridge"; } + bool validate() override { return true; } + + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + + static VRV3ShadowHook instance; + }; + + VRV3ShadowHook VRV3ShadowHook::instance; + } +} From 64fca46893a8e9910e86e8a7fb9f07599403cf1c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:05:02 +0900 Subject: [PATCH 0672/1308] vr: publish live host v3 shadow state and diagnostics --- vrhost/src/ipc/v3_shadow_bridge.cpp | 459 ++++++++++++++++++++++++++++ 1 file changed, 459 insertions(+) create mode 100644 vrhost/src/ipc/v3_shadow_bridge.cpp diff --git a/vrhost/src/ipc/v3_shadow_bridge.cpp b/vrhost/src/ipc/v3_shadow_bridge.cpp new file mode 100644 index 0000000000..98e2d66684 --- /dev/null +++ b/vrhost/src/ipc/v3_shadow_bridge.cpp @@ -0,0 +1,459 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "ipc/host_state_v3_writer.hpp" +#include "vr/ipc/protocol.hpp" +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/shadow_legacy_v2.hpp" +#include "vr/ipc/win32_channel.hpp" + +namespace OutRunVR::Host +{ + namespace + { + bool ProcessAlive(DWORD pid) noexcept + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + CloseHandle(process); + return alive; + } + + class JsonLog + { + public: + JsonLog() + { + stream_.open("outrun-vr-host-v3.log", std::ios::out | std::ios::trunc); + } + + void Write(const char* level, const char* event, const std::string& message) noexcept + { + try + { + if (!stream_.is_open()) + return; + SYSTEMTIME now{}; + GetSystemTime(&now); + stream_ << "{\"time\":\"" + << now.wYear << '-' << now.wMonth << '-' << now.wDay << 'T' + << now.wHour << ':' << now.wMinute << ':' << now.wSecond << '.' + << now.wMilliseconds << "Z\",\"level\":\"" << Escape(level) + << "\",\"event\":\"" << Escape(event) + << "\",\"message\":\"" << Escape(message) << "\"}\n"; + stream_.flush(); + } + catch (...) + { + } + } + + private: + static std::string Escape(const std::string& value) + { + std::string out; + out.reserve(value.size() + 8); + for (const char c : value) + { + switch (c) + { + case '\\': out += "\\\\"; break; + case '"': out += "\\\""; break; + case '\n': out += "\\n"; break; + case '\r': out += "\\r"; break; + case '\t': out += "\\t"; break; + default: out += c; break; + } + } + return out; + } + + std::ofstream stream_; + }; + + class AckStateWriter + { + public: + AckStateWriter() + { + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(IpcV3::AckState)), IpcV3::AckStateName); + if (!mapping_) + return; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(IpcV3::AckState))); + if (!state_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + return; + } + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); + state_->version = IpcV3::ProtocolVersion; + state_->structSize = sizeof(*state_); + MemoryBarrier(); + state_->magic = IpcV3::AckMagic; + } + else + { + for (int i = 0; i < 100 && !HeaderValid(); ++i) + Sleep(2); + if (!HeaderValid()) + { + Reset(); + return; + } + } + owns_ = AcquireOwner(); + } + + ~AckStateWriter() + { + if (state_ && owns_ && state_->consumerPid == GetCurrentProcessId()) + { + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + state_->sequence = odd; + state_->flags = 0; + state_->consumerPid = 0; + Ipc::EndSeqlockWrite(state_->sequence); + } + Reset(); + } + + bool Ready() const noexcept { return state_ && owns_; } + + std::uint32_t Publish(IpcV3::AckState next) noexcept + { + if (!Ready()) + return 0; + next.magic = IpcV3::AckMagic; + next.version = IpcV3::ProtocolVersion; + next.structSize = sizeof(IpcV3::AckState); + next.consumerPid = GetCurrentProcessId(); + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + next.sequence = odd; + std::memcpy(state_, &next, sizeof(next)); + MemoryBarrier(); + return Ipc::EndSeqlockWrite(state_->sequence); + } + + private: + bool HeaderValid() const noexcept + { + return state_ && state_->magic == IpcV3::AckMagic && + state_->version == IpcV3::ProtocolVersion && + state_->structSize == sizeof(IpcV3::AckState); + } + + bool AcquireOwner() noexcept + { + const LONG self = static_cast(GetCurrentProcessId()); + auto* pid = reinterpret_cast(&state_->consumerPid); + for (int i = 0; i < 100; ++i) + { + const LONG observed = *pid; + if (observed == self) + return true; + if (observed != 0 && ProcessAlive(static_cast(observed))) + return false; + if (InterlockedCompareExchange(pid, self, observed) == observed) + return true; + Sleep(1); + } + return false; + } + + void Reset() noexcept + { + if (state_) + { + UnmapViewOfFile(state_); + state_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + } + + HANDLE mapping_ = nullptr; + IpcV3::AckState* state_ = nullptr; + bool owns_ = false; + }; + + bool ReadClient(Ipc::ReadOnlyMapping& mapping, + IpcV3::ClientState& out) noexcept + { + if (!mapping.EnsureOpen(IpcV3::ClientStateName) || + !Ipc::StableRead(mapping.Get(), out)) + return false; + return out.magic == IpcV3::ClientMagic && + out.version == IpcV3::ProtocolVersion && + out.structSize == sizeof(IpcV3::ClientState); + } + + bool StableReadV3FrameRing(const IpcV3::FrameRing* shared, + IpcV3::FrameRing& out, int attempts = 8) noexcept + { + if (!shared) + return false; + for (int attempt = 0; attempt < attempts; ++attempt) + { + const std::uint32_t before = shared->publishSequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, shared, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = shared->publishSequence; + if (before == after && !(after & 1u) && + out.magic == IpcV3::FrameMagic && + out.version == IpcV3::ProtocolVersion && + out.structSize == sizeof(IpcV3::FrameRing) && + out.slotCount == IpcV3::RingSize) + return true; + } + return false; + } + + bool LatestV3Frame(const IpcV3::FrameRing& ring, IpcV3::FrameDescriptor& out) noexcept + { + if (ring.latestSlot >= IpcV3::RingSize) + return false; + out = ring.slots[ring.latestSlot]; + return out.frameId != 0; + } + + bool FrameParity(const SharedRenderFrameState& v2, + const IpcV3::FrameDescriptor& v3) noexcept + { + if (v3.frameId != v2.frameId || v3.renderPoseId != v2.sourcePoseSequence || + v3.presentQpc != v2.presentQpc || v3.presentationMode != v2.presentationMode || + v3.flags != v2.flags || v3.failureReason != v2.failureReason) + return false; + const auto expected = IpcV3::ShadowV2::FrameDescriptorFromV2(v2); + return std::memcmp(&expected, &v3, sizeof(expected)) == 0; + } + + class ShadowBridgeRuntime + { + public: + ShadowBridgeRuntime() + : worker_([this] { Run(); }) + { + } + + ~ShadowBridgeRuntime() + { + stop_.store(true, std::memory_order_release); + if (worker_.joinable()) + worker_.join(); + } + + private: + void Run() + { + JsonLog log; + log.Write("INFO", "shadow_start", + "v3 shadow bridge started; v2 remains runtime authority until parity is proven"); + + Ipc::ReadOnlyMapping legacyPoseMapping; + Ipc::ReadOnlyMapping legacyFrameMapping; + Ipc::ReadOnlyMapping clientMapping; + Ipc::ReadOnlyMapping v3FrameMapping; + std::unique_ptr hostWriter; + std::unique_ptr ackWriter; + + std::uint32_t lastPoseSequence = 0; + std::uint32_t lastAckToken = 0; + std::uint32_t lastConsumedFrame = 0; + std::uint64_t hostPublishes = 0; + std::uint64_t ackPublishes = 0; + std::uint64_t clientParityOk = 0; + std::uint64_t clientParityLag = 0; + std::uint64_t frameParityOk = 0; + std::uint64_t frameParityLag = 0; + ULONGLONG lastSummaryMs = 0; + ULONGLONG firstActiveMs = 0; + bool fallbackHintLogged = false; + + while (!stop_.load(std::memory_order_acquire)) + { + if (!legacyPoseMapping.EnsureOpen(SharedMemoryName)) + { + Sleep(50); + continue; + } + + SharedPoseState pose{}; + if (!IpcV3::ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose)) + { + Sleep(1); + continue; + } + if (pose.hostPid != GetCurrentProcessId()) + { + Sleep(10); + continue; + } + + if (!firstActiveMs) + firstActiveMs = GetTickCount64(); + + SharedRenderFrameState latestFrame{}; + bool haveLatestFrame = false; + if (legacyFrameMapping.EnsureOpen(RenderFrameMemoryName)) + { + SharedRenderFrameRing ring{}; + if (IpcV3::ShadowV2::StableReadFrameRing(legacyFrameMapping.Get(), ring)) + haveLatestFrame = IpcV3::ShadowV2::LatestFrame(ring, latestFrame); + } + + const std::uint32_t directGeneration = haveLatestFrame && + (latestFrame.flags & RenderFrameDirectGpuTransport) + ? latestFrame.reserved[RenderFrameDirectGenerationIndex] : 0; + + if (!hostWriter) + { + try + { + hostWriter = std::make_unique( + pose.hostAdapterLuidLow, + IpcV3::ShadowV2::SignedBits(pose.hostAdapterLuidHigh)); + ackWriter = std::make_unique(); + std::ostringstream message; + message << "host v3 writer ready adapter=" + << pose.hostAdapterLuidHigh << ':' << pose.hostAdapterLuidLow; + log.Write("INFO", "host_v3_ready", message.str()); + std::cout << "[v3] live shadow HostState/AckState bridge ready.\n"; + } + catch (const std::exception& error) + { + log.Write("ERROR", "host_v3_create_failed", error.what()); + Sleep(250); + continue; + } + } + + if (pose.sequence != lastPoseSequence && hostWriter) + { + hostWriter->SyncReferenceSpaceGeneration( + pose.reserved[HostReferenceSpaceGenerationIndex]); + auto state = IpcV3::ShadowV2::HostStateFromV2(pose, directGeneration); + hostWriter->Publish(state); + lastPoseSequence = pose.sequence; + ++hostPublishes; + } + + if (ackWriter && ackWriter->Ready() && + (pose.hostInteropProbeAckToken != lastAckToken || + pose.hostDirectConsumedFrameId != lastConsumedFrame)) + { + auto ack = IpcV3::ShadowV2::AckStateFromV2( + pose, haveLatestFrame ? &latestFrame : nullptr, + GetCurrentProcessId()); + ackWriter->Publish(ack); + lastAckToken = pose.hostInteropProbeAckToken; + lastConsumedFrame = pose.hostDirectConsumedFrameId; + ++ackPublishes; + } + + IpcV3::ClientState client{}; + if (ReadClient(clientMapping, client)) + { + const auto expected = IpcV3::ShadowV2::ClientStateFromV2( + pose, haveLatestFrame ? &latestFrame : nullptr); + if (client.clientPid == pose.clientPid && + client.flags == expected.flags && + client.presentationMode == expected.presentationMode && + client.gameState == expected.gameState && + client.stereoState == expected.stereoState && + client.lastFailure == expected.lastFailure && + client.lastPresentedFrameId == expected.lastPresentedFrameId && + client.lastRenderedPoseId == expected.lastRenderedPoseId) + ++clientParityOk; + else + ++clientParityLag; + } + + if (haveLatestFrame && v3FrameMapping.EnsureOpen(IpcV3::FrameRingName)) + { + IpcV3::FrameRing ring{}; + IpcV3::FrameDescriptor frame{}; + if (StableReadV3FrameRing(v3FrameMapping.Get(), ring) && LatestV3Frame(ring, frame)) + { + if (frame.frameId == latestFrame.frameId && FrameParity(latestFrame, frame)) + ++frameParityOk; + else + ++frameParityLag; + } + } + + const ULONGLONG now = GetTickCount64(); + if (!fallbackHintLogged && firstActiveMs && now - firstActiveMs > 5000 && + (pose.flags & HostDirectGpuTransport) && + !(pose.flags & HostDirectGpuReady)) + { + fallbackHintLogged = true; + log.Write("WARN", "direct_gpu_not_ready", + "D3D9Ex direct sharing is not ready after 5s; Desktop Duplication fallback remains active. Plain IDirect3DDevice9 is a likely cause when no interop probe handle appears."); + } + + if (now - lastSummaryMs >= 5000) + { + lastSummaryMs = now; + std::ostringstream message; + message << "hostPub=" << hostPublishes + << " ackPub=" << ackPublishes + << " clientOk=" << clientParityOk + << " clientLag=" << clientParityLag + << " frameOk=" << frameParityOk + << " frameLag=" << frameParityLag + << " pose=" << pose.sequence + << " frame=" << (haveLatestFrame ? latestFrame.frameId : 0) + << " failure=" << (haveLatestFrame ? latestFrame.failureReason : 0) + << " hostFlags=0x" << std::hex << pose.flags << std::dec + << " directSupported=" << ((pose.flags & HostDirectGpuTransport) ? 1 : 0) + << " directReady=" << ((pose.flags & HostDirectGpuReady) ? 1 : 0) + << " probeHandle=" << pose.clientInteropProbeHandle + << " probeToken=" << pose.clientInteropProbeToken + << " probeAck=" << pose.hostInteropProbeAckToken + << " consumed=" << pose.hostDirectConsumedFrameId; + log.Write("INFO", "shadow_summary", message.str()); + std::cout << "[v3] " << message.str() << '\n'; + } + + Sleep(1); + } + + log.Write("INFO", "shadow_stop", "v3 shadow bridge stopped"); + } + + std::atomic stop_{false}; + std::thread worker_; + }; + + ShadowBridgeRuntime g_shadowBridgeRuntime; + } +} From fceb76fdf9a460fafa11723e3453a326cadf2412 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:05:15 +0900 Subject: [PATCH 0673/1308] vr: link live v3 shadow bridge into OpenXR host --- vrhost/CMakeLists.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 3c9f3842b9..e8692aeb25 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -30,7 +30,10 @@ FetchContent_MakeAvailable(openxr_sdk) # Legacy runtime entrypoint. Runtime behavior is migrated behind the interfaces # under src/runtime and frame_source.hpp one ownership boundary at a time. -add_executable(outrun-vr-host src/main.cpp) +add_executable(outrun-vr-host + src/main.cpp + src/ipc/v3_shadow_bridge.cpp +) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src" "${CMAKE_CURRENT_LIST_DIR}/src" From 287e67e4bc643b1aa0cd65ffec1b7136ba8dfa3e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:08:25 +0900 Subject: [PATCH 0674/1308] test: cover live v2 to v3 shadow conversions --- .../tests/v2_v3_shadow_conversion_smoke.cpp | 198 ++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 vrhost/tests/v2_v3_shadow_conversion_smoke.cpp diff --git a/vrhost/tests/v2_v3_shadow_conversion_smoke.cpp b/vrhost/tests/v2_v3_shadow_conversion_smoke.cpp new file mode 100644 index 0000000000..783f037763 --- /dev/null +++ b/vrhost/tests/v2_v3_shadow_conversion_smoke.cpp @@ -0,0 +1,198 @@ +#include +#include +#include +#include + +#include "vr/ipc/shadow_legacy_v2.hpp" + +namespace +{ + bool Near(float a, float b, float epsilon = 1.0e-4f) + { + return std::fabs(a - b) <= epsilon; + } + + std::uint32_t FloatBits(float value) + { + std::uint32_t bits = 0; + std::memcpy(&bits, &value, sizeof(bits)); + return bits; + } + + std::uint32_t SignedBits(std::int32_t value) + { + std::uint32_t bits = 0; + std::memcpy(&bits, &value, sizeof(bits)); + return bits; + } + + std::int16_t PackSnorm16(float value) + { + if (value > 1.0f) value = 1.0f; + if (value < -1.0f) value = -1.0f; + return static_cast(std::lround(value * 32767.0f)); + } + + void PackEyeOrientations(OutRunVR::SharedPoseState& pose) + { + const float eyes[2][4]{ + {0.0f, 0.05f, 0.0f, 0.9987492f}, + {0.0f, -0.05f, 0.0f, 0.9987492f} + }; + std::int16_t packed[8]{}; + for (int eye = 0; eye < 2; ++eye) + for (int c = 0; c < 4; ++c) + packed[eye * 4 + c] = PackSnorm16(eyes[eye][c]); + std::memcpy(pose.runtimeName + OutRunVR::PackedEyeOrientationOffset, + packed, sizeof(packed)); + } +} + +int main() +{ + using namespace OutRunVR; + using namespace OutRunVR::IpcV3; + + SharedPoseState pose{}; + pose.magic = SharedMagic; + pose.protocolVersion = SharedProtocolVersion; + pose.structSize = sizeof(pose); + pose.sequence = 42; + pose.hostPid = 1234; + pose.clientPid = 5678; + pose.flags = OutRunVR::HostAlive | OutRunVR::OrientationValid | + OutRunVR::PositionValid | OutRunVR::SessionVisible | + OutRunVR::SessionFocused | OutRunVR::StereoViewsValid | + OutRunVR::StereoEyeOrientationValid | OutRunVR::HostShouldRender | + OutRunVR::HostDirectGpuTransport | OutRunVR::HostDirectGpuReady | + OutRunVR::HostAdapterLuidValid; + pose.sampleQpc = 0x1122334455667788LL; + pose.orientation[0] = 0.1f; + pose.orientation[1] = -0.2f; + pose.orientation[2] = 0.3f; + pose.orientation[3] = 0.92736185f; + pose.position[0] = 0.25f; + pose.position[1] = 1.61f; + pose.position[2] = -0.4f; + pose.eyeFov[0] = {-0.80f, 0.72f, 0.84f, -0.77f}; + pose.eyeFov[1] = {-0.73f, 0.81f, 0.83f, -0.78f}; + pose.recommendedWidth[0] = pose.recommendedWidth[1] = 2016; + pose.recommendedHeight[0] = pose.recommendedHeight[1] = 2208; + pose.hostAdapterLuidLow = 0x89ABCDEFu; + pose.hostAdapterLuidHigh = SignedBits(-17); + pose.clientAdapterLuidLow = pose.hostAdapterLuidLow; + pose.clientAdapterLuidHigh = pose.hostAdapterLuidHigh; + pose.clientInteropProbeHandle = 0x12345678u; + pose.clientInteropProbeToken = 91; + pose.hostInteropProbeAckToken = 91; + pose.hostDirectConsumedFrameId = 77; + std::memcpy(pose.runtimeName, "VirtualDesktopXR test runtime", 29); + pose.reserved[HostReferenceSpaceGenerationIndex] = 9; + pose.reserved[HostEyeOffsetLeftXIndex] = FloatBits(-0.032f); + pose.reserved[HostEyeOffsetLeftYIndex] = FloatBits(0.001f); + pose.reserved[HostEyeOffsetLeftZIndex] = FloatBits(0.002f); + pose.reserved[HostEyeOffsetRightXIndex] = FloatBits(0.032f); + pose.reserved[HostEyeOffsetRightYIndex] = FloatBits(0.001f); + pose.reserved[HostEyeOffsetRightZIndex] = FloatBits(0.002f); + pose.reserved[ClientHeartbeatIndex] = 321; + pose.reserved[ClientFlagsIndex] = ClientHookAlive | ClientHostPoseValid | + ClientRendererWvpVerified | ClientRendererPoseInjected | ClientFrameCompleted | + ClientStereoActive | ClientStereoWorldDraw | ClientStereoDrawDuplicated; + pose.reserved[ClientPresentationModeIndex] = PresentationGameplay; + pose.reserved[ClientGameStateIndex] = 6; + pose.reserved[ClientStereoStateIndex] = StereoSbsActive; + pose.reserved[ClientStereoBackbufferWidthIndex] = 3440; + pose.reserved[ClientStereoBackbufferHeightIndex] = 1440; + PackEyeOrientations(pose); + + const HostState host = ShadowV2::HostStateFromV2(pose, 15); + if (host.poseId != 42 || host.hostPid != 1234 || host.referenceSpaceGeneration != 9 || + host.directTransportGeneration != 15 || host.sampleQpc != pose.sampleQpc || + host.adapterLuidLow != pose.hostAdapterLuidLow || host.adapterLuidHigh != -17 || + host.recommendedWidth[0] != 2016 || host.recommendedHeight[1] != 2208 || + !(host.flags & DirectGpuTransportSupported) || !(host.flags & DirectGpuTransportReady) || + !(host.flags & AdapterLuidValid) || !Near(host.eyes[0].positionMeters[0], -0.032f) || + !Near(host.eyes[1].positionMeters[0], 0.032f) || !Near(host.eyes[0].fov.angleLeft, -0.80f) || + host.eyes[0].orientation[3] < 0.99f || host.eyes[1].orientation[3] < 0.99f) + { + std::cerr << "HostState v2->v3 conversion failed\n"; + return 1; + } + + SharedRenderFrameState frame{}; + frame.magic = RenderFrameMagic; + frame.protocolVersion = RenderFrameProtocolVersion; + frame.structSize = sizeof(frame); + frame.sequence = 10; + frame.clientPid = pose.clientPid; + frame.state = StereoSbsActive; + frame.frameId = 77; + frame.sourcePoseSequence = pose.sequence; + frame.presentationMode = PresentationGameplay; + frame.flags = RenderFrameStereoComplete | RenderFrameWorldStereo | + RenderFrameDrawDuplicated | RenderFrameEffectivePoseValid | + RenderFrameDirectGpuTransport; + frame.failureReason = StereoFailureNone; + frame.backbufferWidth = 3440; + frame.backbufferHeight = 1440; + frame.presentQpc = 0x0102030405060708LL; + frame.reserved[RenderFrameDirectLeftHandleIndex] = 0x11112222u; + frame.reserved[RenderFrameDirectRightHandleIndex] = 0x33334444u; + frame.reserved[RenderFrameDirectWidthIndex] = 2016; + frame.reserved[RenderFrameDirectHeightIndex] = 2208; + frame.reserved[RenderFrameDirectFormatIndex] = 21; + frame.reserved[RenderFrameDirectGenerationIndex] = 15; + frame.reserved[RenderFrameDirectSlotIndex] = 3; + + for (int eye = 0; eye < 2; ++eye) + { + frame.eye[eye].orientation[3] = 1.0f; + frame.eye[eye].position[0] = eye == 0 ? -0.032f : 0.032f; + frame.eye[eye].fov = pose.eyeFov[eye]; + } + + const FrameDescriptor descriptor = ShadowV2::FrameDescriptorFromV2(frame); + if (descriptor.frameId != 77 || descriptor.renderPoseId != 42 || + descriptor.transportKind != static_cast(Core::TransportKind::D3D9ExShared) || + descriptor.transportGeneration != 15 || descriptor.transportSlot != 3 || + descriptor.width != 2016 || descriptor.height != 2208 || descriptor.format != 21 || + descriptor.leftHandle != 0x11112222ULL || descriptor.rightHandle != 0x33334444ULL || + descriptor.presentQpc != frame.presentQpc || descriptor.flags != frame.flags) + { + std::cerr << "FrameDescriptor v2->v3 conversion failed\n"; + return 2; + } + + const ClientState client = ShadowV2::ClientStateFromV2(pose, &frame); + if (client.clientPid != 5678 || client.flags != pose.reserved[ClientFlagsIndex] || + client.presentationMode != PresentationGameplay || client.stereoState != StereoSbsActive || + client.interopProbeHandle != 0x12345678ULL || client.interopProbeToken != 91 || + client.backbufferWidth != 3440 || client.backbufferHeight != 1440 || + client.lastPresentedFrameId != 77 || client.lastRenderedPoseId != 42 || + client.lastFailure != StereoFailureNone) + { + std::cerr << "ClientState v2->v3 conversion failed\n"; + return 3; + } + + const AckState ack = ShadowV2::AckStateFromV2(pose, &frame, 9999); + if (ack.consumerPid != 9999 || ack.acceptedProbeToken != 91 || + ack.consumedFrameId != 77 || ack.transportGeneration != 15 || ack.consumedSlot != 3) + { + std::cerr << "AckState v2->v3 conversion failed\n"; + return 4; + } + + frame.flags &= ~RenderFrameDirectGpuTransport; + const FrameDescriptor fallback = ShadowV2::FrameDescriptorFromV2(frame); + if (fallback.transportKind != static_cast(Core::TransportKind::DesktopDuplication) || + fallback.leftHandle != 0 || fallback.rightHandle != 0 || + fallback.width != 3440 || fallback.height != 1440) + { + std::cerr << "Desktop Duplication fallback conversion failed\n"; + return 5; + } + + std::cout << "v2->v3 host/client/frame/ack conversion smoke passed.\n"; + return 0; +} From 60b99856e4f5f6930d00fb708cb2b0f10796c47d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:08:43 +0900 Subject: [PATCH 0675/1308] test: build v2 to v3 shadow conversion smoke --- vrhost/CMakeLists.txt | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index e8692aeb25..890f762fde 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -67,12 +67,20 @@ target_include_directories(outrun-vr-host-state-v3-channel-smoke PRIVATE ) target_compile_definitions(outrun-vr-host-state-v3-channel-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +add_executable(outrun-vr-v2-v3-shadow-conversion-smoke tests/v2_v3_shadow_conversion_smoke.cpp) +target_include_directories(outrun-vr-v2-v3-shadow-conversion-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-v2-v3-shadow-conversion-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke outrun-vr-core-math-smoke - outrun-vr-host-state-v3-channel-smoke) + outrun-vr-host-state-v3-channel-smoke + outrun-vr-v2-v3-shadow-conversion-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From 4a01fc5bd6212ed9291ae6459d23073f8f360d88 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:09:12 +0900 Subject: [PATCH 0676/1308] ci: run v2 to v3 shadow conversion regression --- .github/workflows/vr-openxr.yml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 34b26543bb..18f8d74cd6 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -109,6 +109,14 @@ jobs: & $test if ($LASTEXITCODE -ne 0) { throw "HostState v3 channel smoke failed: $LASTEXITCODE" } + - name: Run v2 to v3 shadow conversion regression + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-v2-v3-shadow-conversion-smoke.exe' + if (-not (Test-Path $test)) { throw 'v2-v3 shadow conversion smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw "v2-v3 shadow conversion regression failed: $LASTEXITCODE" } + - name: Run renderer-independent core math regression shell: pwsh run: | From 48554027349d1bc0e0139c61effd1fa0f1235652 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:10:25 +0900 Subject: [PATCH 0677/1308] ci: verify live v3 diagnostics are linked into test binaries --- .github/workflows/vr-openxr.yml | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 18f8d74cd6..57c3b518ff 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active')) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -132,6 +132,10 @@ jobs: if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } $bytes = [System.IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe is unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @('[v3] live shadow HostState/AckState bridge ready.','outrun-vr-host-v3.log')) { + if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } + } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x8664) { throw 'expected x64 host' } From 286c23ec877d1dc23ca64b9d58a589e46c11c321 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:43:20 +0900 Subject: [PATCH 0678/1308] vr: add validated v3 host pose source --- src/vr/ipc/host_pose_v3.hpp | 123 ++++++++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 src/vr/ipc/host_pose_v3.hpp diff --git a/src/vr/ipc/host_pose_v3.hpp b/src/vr/ipc/host_pose_v3.hpp new file mode 100644 index 0000000000..402a16b453 --- /dev/null +++ b/src/vr/ipc/host_pose_v3.hpp @@ -0,0 +1,123 @@ +#pragma once + +#include + +#include +#include +#include + +#include "vr/ipc/host_state_v3_reader.hpp" + +namespace OutRunVR::IpcV3 +{ + struct HostPoseSnapshot + { + std::uint64_t poseId{}; + std::uint32_t hostPid{}; + std::uint32_t referenceSpaceGeneration{}; + bool positionValid{}; + bool stereoValid{}; + float headOrientation[4]{ 0.0f, 0.0f, 0.0f, 1.0f }; + float headPositionMeters[3]{}; + WireEyeView eyes[2]{}; + }; + + inline bool QuaternionSane(const float q[4]) noexcept + { + if (!q) + return false; + const float lengthSq = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]; + return std::isfinite(q[0]) && std::isfinite(q[1]) && + std::isfinite(q[2]) && std::isfinite(q[3]) && + std::isfinite(lengthSq) && lengthSq > 0.25f && lengthSq < 4.0f; + } + + inline bool Vector3Finite(const float v[3]) noexcept + { + return v && std::isfinite(v[0]) && std::isfinite(v[1]) && std::isfinite(v[2]); + } + + inline bool WireFovValid(const WireFov& fov) noexcept + { + constexpr float limit = 1.56f; + return std::isfinite(fov.angleLeft) && std::isfinite(fov.angleRight) && + std::isfinite(fov.angleUp) && std::isfinite(fov.angleDown) && + fov.angleLeft > -limit && fov.angleRight < limit && + fov.angleDown > -limit && fov.angleUp < limit && + fov.angleRight > fov.angleLeft + 0.05f && + fov.angleUp > fov.angleDown + 0.05f; + } + + inline bool HostStateUsable( + const HostState& state, + std::int64_t nowQpc, + std::int64_t qpcFrequency, + std::int64_t staleMilliseconds = 250) noexcept + { + const std::uint32_t required = HostAlive | OrientationValid | + SessionVisible | HostShouldRender; + if ((state.flags & required) != required || state.hostPid == 0 || state.poseId == 0) + return false; + if (!QuaternionSane(state.headOrientation)) + return false; + if (qpcFrequency <= 0 || state.sampleQpc <= 0 || staleMilliseconds <= 0) + return false; + const std::int64_t age = nowQpc - state.sampleQpc; + const std::int64_t maxAge = (qpcFrequency * staleMilliseconds) / 1000; + if (age < 0 || age > maxAge) + return false; + if ((state.flags & PositionValid) != 0 && !Vector3Finite(state.headPositionMeters)) + return false; + + if ((state.flags & StereoViewsValid) != 0) + { + for (const auto& eye : state.eyes) + { + if (!QuaternionSane(eye.orientation) || !Vector3Finite(eye.positionMeters) || + !WireFovValid(eye.fov)) + return false; + if (std::fabs(eye.positionMeters[0]) > 0.25f || + std::fabs(eye.positionMeters[1]) > 0.25f || + std::fabs(eye.positionMeters[2]) > 0.25f) + return false; + } + } + return true; + } + + class HostPoseV3Source + { + public: + bool Read(HostPoseSnapshot& out) noexcept + { + HostState state{}; + if (!reader_.Read(state)) + return false; + + LARGE_INTEGER now{}; + LARGE_INTEGER frequency{}; + if (!QueryPerformanceCounter(&now) || !QueryPerformanceFrequency(&frequency)) + return false; + if (!HostStateUsable(state, now.QuadPart, frequency.QuadPart)) + return false; + + out = {}; + out.poseId = state.poseId; + out.hostPid = state.hostPid; + out.referenceSpaceGeneration = state.referenceSpaceGeneration; + out.positionValid = (state.flags & PositionValid) != 0; + out.stereoValid = (state.flags & StereoViewsValid) != 0; + std::copy_n(state.headOrientation, 4, out.headOrientation); + std::copy_n(state.headPositionMeters, 3, out.headPositionMeters); + out.eyes[0] = state.eyes[0]; + out.eyes[1] = state.eyes[1]; + return true; + } + + void Reset() noexcept { reader_.Reset(); } + bool IsOpen() const noexcept { return reader_.IsOpen(); } + + private: + HostStateReader reader_{}; + }; +} From d7fa887d0732c5258332a122132f01eef7386b68 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:45:53 +0900 Subject: [PATCH 0679/1308] vr: promote validated v3 pose with v2 fallback --- src/vr/game/outrun_renderer.cpp | 77 ++++++++++++++++++++++++++++++--- 1 file changed, 71 insertions(+), 6 deletions(-) diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 0e97e0558b..769bf0ebc6 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -15,6 +15,7 @@ #include "plugin.hpp" #include "game_addrs.hpp" #include "vr_shared.hpp" +#include "vr/ipc/host_pose_v3.hpp" // Authoritative renderer-side OpenXR head-pose injector for OutRun 2006. // @@ -34,9 +35,10 @@ // function. This intentionally does not claim to fix culling that happens before // BeginScene; that boundary still needs runtime visibility testing. // -// Stereo eye FOV/IPD are latched from the SAME seqlock snapshot as the head pose -// once per successful game BeginScene. vr_stereo.cpp consumes that immutable -// packet instead of sampling the host independently for every draw. +// Stereo eye FOV/IPD are latched from the SAME immutable host snapshot as the +// head pose once per successful game BeginScene. Protocol v3 is the primary +// source; the proven v2 bridge remains a same-frame fallback until transport v3 +// fully replaces the legacy frame ring. namespace Settings { @@ -97,6 +99,7 @@ namespace OutRunVRRenderer HANDLE SharedMapping = nullptr; SharedPoseState* SharedState = nullptr; LARGE_INTEGER QpcFrequency{}; + OutRunVR::IpcV3::HostPoseV3Source V3PoseSource{}; const D3DMATRIX* RendererView = nullptr; const D3DMATRIX* RendererProjection = nullptr; @@ -120,6 +123,7 @@ namespace OutRunVRRenderer float LatchedRelativeAngleDeg = 0.0f; std::uint32_t LatchedPoseSequence = 0; bool PresentPoseLocked = false; + bool LastPoseSourceV3 = false; float LastVerifiedWvp[16]{}; bool LastVerifiedWvpValid = false; @@ -145,12 +149,16 @@ namespace OutRunVRRenderer std::uint64_t WvpRejectedCalls = 0; std::uint64_t UnsafeAddressRejects = 0; std::uint64_t ReusedPoseSceneCalls = 0; + std::uint64_t V3PoseReads = 0; + std::uint64_t V2PoseFallbacks = 0; bool FirstVerifiedLogged = false; bool FirstInjectedLogged = false; bool FirstRejectedLogged = false; bool FirstUnsafeAddressLogged = false; bool FirstUploadFailedLogged = false; bool CullingUnionFovDeferredLogged = false; + bool FirstV3PoseLogged = false; + bool FirstV2FallbackLogged = false; bool IsGameDevice(IDirect3DDevice9* device) { @@ -572,6 +580,62 @@ namespace OutRunVRRenderer bool ReadHostPose(PoseSample& pose) { + OutRunVR::IpcV3::HostPoseSnapshot v3{}; + if (V3PoseSource.Read(v3)) + { + const std::uint32_t legacySequence = static_cast(v3.poseId & 0xFFFFFFFFu); + if (legacySequence != 0) + { + pose = {}; + pose.sequence = legacySequence; + pose.hostPid = v3.hostPid; + pose.referenceSpaceGeneration = v3.referenceSpaceGeneration; + pose.orientation = { + v3.headOrientation[0], v3.headOrientation[1], + v3.headOrientation[2], v3.headOrientation[3] + }; + pose.position = { + v3.headPositionMeters[0], v3.headPositionMeters[1], v3.headPositionMeters[2] + }; + pose.positionValid = v3.positionValid; + pose.stereoValid = v3.stereoValid; + if (pose.stereoValid) + { + for (int eye = 0; eye < 2; ++eye) + { + pose.eyeFov[eye] = { + v3.eyes[eye].fov.angleLeft, + v3.eyes[eye].fov.angleRight, + v3.eyes[eye].fov.angleUp, + v3.eyes[eye].fov.angleDown + }; + for (int axis = 0; axis < 3; ++axis) + pose.eyeOffset[eye][axis] = v3.eyes[eye].positionMeters[axis]; + pose.eyeOrientation[eye] = { + v3.eyes[eye].orientation[0], v3.eyes[eye].orientation[1], + v3.eyes[eye].orientation[2], v3.eyes[eye].orientation[3] + }; + } + } + LastPoseSourceV3 = true; + ++V3PoseReads; + if (!FirstV3PoseLogged) + { + FirstV3PoseLogged = true; + spdlog::info("VR renderer: protocol v3 pose is PRIMARY; legacy v2 remains automatic fallback"); + } + return true; + } + } + + LastPoseSourceV3 = false; + ++V2PoseFallbacks; + if (!FirstV2FallbackLogged && V3PoseReads != 0) + { + FirstV2FallbackLogged = true; + spdlog::warn("VR renderer: protocol v3 pose unavailable/stale; falling back to legacy v2 pose without dropping the frame"); + } + if (!EnsureSharedState()) return false; @@ -1041,10 +1105,11 @@ namespace OutRunVRRenderer return; LastSummaryMs = now; spdlog::info( - "VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} wvpGen={} presentPoseLocked={}", + "VR renderer: beginScene={} poseReuse={} c64Candidate={} verified={} prepared={} uploadOk={} uploadFail={} rejected={} unsafe={} latchedSeq={} poseSource={} v3Reads={} v2Fallbacks={} wvpGen={} presentPoseLocked={}", BeginSceneCalls, ReusedPoseSceneCalls, WvpCandidateCalls, WvpVerifiedCalls, WvpPreparedCalls, WvpUploadSucceededCalls, WvpUploadFailedCalls, WvpRejectedCalls, - UnsafeAddressRejects, LatchedPoseSequence, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0); + UnsafeAddressRejects, LatchedPoseSequence, LastPoseSourceV3 ? "v3" : "v2", + V3PoseReads, V2PoseFallbacks, LastVerifiedWvpGeneration, PresentPoseLocked ? 1 : 0); } HRESULT __stdcall BeginSceneDest(IDirect3DDevice9* device) @@ -1187,7 +1252,7 @@ namespace OutRunVRRenderer } EnsureSharedState(); - spdlog::info("VR renderer: D3D9 hooks installed; frame-latched c64 WVP injection armed (vtbl 41/42/94)"); + spdlog::info("VR renderer: D3D9 hooks installed; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)"); return true; } From bad3dfda4de6d96d9441022d5ca042522225ea7d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:46:22 +0900 Subject: [PATCH 0680/1308] vr: test v3 pose validation fail-closed rules --- .../tests/host_pose_v3_validation_smoke.cpp | 81 +++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 vrhost/tests/host_pose_v3_validation_smoke.cpp diff --git a/vrhost/tests/host_pose_v3_validation_smoke.cpp b/vrhost/tests/host_pose_v3_validation_smoke.cpp new file mode 100644 index 0000000000..91430eaab9 --- /dev/null +++ b/vrhost/tests/host_pose_v3_validation_smoke.cpp @@ -0,0 +1,81 @@ +#include +#include +#include + +#include "vr/ipc/host_pose_v3.hpp" + +using namespace OutRunVR::IpcV3; + +namespace +{ + HostState MakeValid() + { + HostState state{}; + InitializeWireState(state); + state.hostPid = 42; + state.flags = HostAlive | OrientationValid | PositionValid | + SessionVisible | SessionFocused | StereoViewsValid | HostShouldRender; + state.poseId = 1234; + state.sampleQpc = 9'950'000; + state.headOrientation[3] = 1.0f; + state.headPositionMeters[0] = 1.0f; + state.headPositionMeters[1] = 2.0f; + state.headPositionMeters[2] = 3.0f; + for (int eye = 0; eye < 2; ++eye) + { + state.eyes[eye].orientation[3] = 1.0f; + state.eyes[eye].positionMeters[0] = eye == 0 ? -0.032f : 0.032f; + state.eyes[eye].fov.angleLeft = -0.8f; + state.eyes[eye].fov.angleRight = 0.8f; + state.eyes[eye].fov.angleUp = 0.9f; + state.eyes[eye].fov.angleDown = -0.9f; + } + return state; + } + + bool Expect(bool condition, const char* name) + { + if (!condition) + std::cerr << "FAILED: " << name << '\n'; + return condition; + } +} + +int main() +{ + constexpr std::int64_t now = 10'000'000; + constexpr std::int64_t frequency = 1'000'000; + bool ok = true; + + auto state = MakeValid(); + ok &= Expect(HostStateUsable(state, now, frequency), "valid pose accepted"); + + state = MakeValid(); + state.sampleQpc = now - frequency; + ok &= Expect(!HostStateUsable(state, now, frequency), "stale pose rejected"); + + state = MakeValid(); + state.headOrientation[0] = std::nanf(""); + ok &= Expect(!HostStateUsable(state, now, frequency), "NaN quaternion rejected"); + + state = MakeValid(); + state.eyes[0].positionMeters[0] = -0.5f; + ok &= Expect(!HostStateUsable(state, now, frequency), "implausible eye offset rejected"); + + state = MakeValid(); + state.eyes[1].fov.angleRight = state.eyes[1].fov.angleLeft + 0.01f; + ok &= Expect(!HostStateUsable(state, now, frequency), "degenerate FOV rejected"); + + state = MakeValid(); + state.flags &= ~HostShouldRender; + ok &= Expect(!HostStateUsable(state, now, frequency), "non-renderable host rejected"); + + state = MakeValid(); + state.flags &= ~StereoViewsValid; + ok &= Expect(HostStateUsable(state, now, frequency), "mono-valid pose remains usable"); + + if (!ok) + return 1; + std::cout << "HostState.v3 pose validation rules passed.\n"; + return 0; +} From c241e9f30078870c1b989f87d1ab9b8f9f634da0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:46:41 +0900 Subject: [PATCH 0681/1308] vr: build v3 pose validation smoke --- vrhost/CMakeLists.txt | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 890f762fde..9ad6c752a8 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -74,13 +74,21 @@ target_include_directories(outrun-vr-v2-v3-shadow-conversion-smoke PRIVATE ) target_compile_definitions(outrun-vr-v2-v3-shadow-conversion-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +add_executable(outrun-vr-host-pose-v3-validation-smoke tests/host_pose_v3_validation_smoke.cpp) +target_include_directories(outrun-vr-host-pose-v3-validation-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-host-pose-v3-validation-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke outrun-vr-core-math-smoke outrun-vr-host-state-v3-channel-smoke - outrun-vr-v2-v3-shadow-conversion-smoke) + outrun-vr-v2-v3-shadow-conversion-smoke + outrun-vr-host-pose-v3-validation-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From ec93d522a348c65a622fe7a2e2d5964fd3aae410 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:48:36 +0900 Subject: [PATCH 0682/1308] ci: enforce v3 primary pose validation --- .github/workflows/vr-openxr.yml | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 57c3b518ff..eb7060aa5a 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed')) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -117,6 +117,14 @@ jobs: & $test if ($LASTEXITCODE -ne 0) { throw "v2-v3 shadow conversion regression failed: $LASTEXITCODE" } + - name: Run v3 primary pose validation regression + shell: pwsh + run: | + $test = 'build-vrhost/bin/outrun-vr-host-pose-v3-validation-smoke.exe' + if (-not (Test-Path $test)) { throw 'v3 pose validation smoke executable was not produced' } + & $test + if ($LASTEXITCODE -ne 0) { throw "v3 pose validation regression failed: $LASTEXITCODE" } + - name: Run renderer-independent core math regression shell: pwsh run: | From 8f25d1bb50ac8166152d217a8997a2c9a4585998 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:48:51 +0900 Subject: [PATCH 0683/1308] vr: enable 6DoF positional tracking by default --- src/vr/settings.cpp | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 4e684bac46..cb0424e86f 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -17,25 +17,27 @@ // it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces // only verified world-draw c64 constants with true per-eye OpenXR transforms. // Simulation, input, timers and native FFB are never replayed for the second eye. -// Pose.v2 carries the OpenXR adapter/interop contract; exact rendered-frame timing/effective eye poses -// are published through the 4-slot Frame.v2 ring after a successful real D3D9 Present. +// Pose.v3 is the primary render-pose source with Pose.v2 retained as fail-open fallback; +// exact rendered-frame timing/effective eye poses remain published through the 4-slot +// frame ring until the frame transport itself is fully migrated. // // The PC monitor is the transport surface, not a third 3D view: gameplay Present // contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates -// that SBS image and crops each half for OpenXR. This costs resolve/copy bandwidth but -// does not execute OutRun's scene a third time for the monitor. +// that SBS image and crops each half for OpenXR when verified shared-eye transport is +// unavailable. This costs resolve/copy bandwidth but does not execute OutRun's scene a +// third time for the monitor. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, - "Enables the experimental OpenXR renderer-side head-tracking bridge." }; + "Enables the OpenXR renderer-side VR bridge." }; Setting VRAutoEnableWhenHostPresent{ "VR", "AutoEnableWhenHostPresent", true, - "Automatically applies renderer-side head tracking whenever outrun-vr-host.exe is supplying a valid pose." }; + "Automatically applies renderer-side tracking whenever outrun-vr-host.exe is supplying a valid pose." }; Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, - "Renders true left/right geometry stereo into an SBS game frame. The PC monitor shows that SBS transport; the x64 host splits the two eyes and submits an OpenXR projection layer. Menus remain on the fixed theater quad." }; - Setting VRPositionalTracking{ "VR", "PositionalTracking", false, - "Also applies HMD X/Y/Z movement. Experimental; eye separation for stereo is applied independently of this setting." }; + "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; + Setting VRPositionalTracking{ "VR", "PositionalTracking", true, + "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, "Temporarily mirrors the render-time VR camera into OutRun's live camera position/look so render-phase culling and camera-facing effects can follow head motion. Restored before game logic resumes." }; Setting VRCullingUnionFov{ "VR", "CullingUnionFov", false, @@ -48,7 +50,7 @@ namespace Settings "Renderer-side camera-matrix composition order. Leave at 0 unless runtime validation shows the alternate path is required.", { "WorldView * HeadInverse * Projection", "World * HeadInverse * View * Projection" } }; Setting VRTelemetry{ "VR", "Telemetry", true, - "Logs renderer-boundary verification, stereo draw duplication and head-tracking diagnostics." }; + "Logs renderer-boundary verification, stereo draw duplication, pose source/fallback and head-tracking diagnostics." }; } namespace OutRunVR @@ -61,7 +63,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking + true stereo configured; CalcCameraMatrix remains untouched"); + spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF configured; CalcCameraMatrix remains untouched"); return true; } From b88621785814e5f44bc59f79ff91eeea0819e63d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:51:06 +0900 Subject: [PATCH 0684/1308] ci: align VR startup marker with 6DoF default --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index eb7060aa5a..8d2d62c042 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed')) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) From 2afa74ebbc6bef872c0f32159e097cf347f40205 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:51:37 +0900 Subject: [PATCH 0685/1308] vr: add one-shot D3D9 device capability diagnostics --- src/vr/d3d9/device_probe.cpp | 130 +++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 src/vr/d3d9/device_probe.cpp diff --git a/src/vr/d3d9/device_probe.cpp b/src/vr/d3d9/device_probe.cpp new file mode 100644 index 0000000000..40ddceb9a3 --- /dev/null +++ b/src/vr/d3d9/device_probe.cpp @@ -0,0 +1,130 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include + +#include + +#include "hook_mgr.hpp" +#include "game_addrs.hpp" + +namespace OutRunVRDeviceProbe +{ + namespace + { + const char* DeviceTypeName(D3DDEVTYPE type) noexcept + { + switch (type) + { + case D3DDEVTYPE_HAL: return "HAL"; + case D3DDEVTYPE_REF: return "REF"; + case D3DDEVTYPE_SW: return "SW"; + case D3DDEVTYPE_NULLREF: return "NULLREF"; + default: return "UNKNOWN"; + } + } + + DWORD WINAPI ProbeThread(void*) + { + for (int attempt = 0; attempt < 1200; ++attempt) + { + IDirect3DDevice9* device = Game::D3DDevice_ptr ? *Game::D3DDevice_ptr : nullptr; + if (!device) + { + Sleep(100); + continue; + } + + D3DDEVICE_CREATION_PARAMETERS creation{}; + const HRESULT creationHr = device->GetCreationParameters(&creation); + IDirect3DSurface9* backBuffer = nullptr; + D3DSURFACE_DESC backDesc{}; + const HRESULT backHr = device->GetBackBuffer( + 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); + if (SUCCEEDED(backHr) && backBuffer) + backBuffer->GetDesc(&backDesc); + + D3DCAPS9 caps{}; + const HRESULT capsHr = device->GetDeviceCaps(&caps); + + IDirect3DDevice9Ex* deviceEx = nullptr; + const HRESULT exHr = device->QueryInterface( + __uuidof(IDirect3DDevice9Ex), reinterpret_cast(&deviceEx)); + const bool isEx = SUCCEEDED(exHr) && deviceEx; + + LUID adapterLuid{}; + bool luidValid = false; + IDirect3D9* d3d = nullptr; + IDirect3D9Ex* d3dEx = nullptr; + if (isEx && SUCCEEDED(deviceEx->GetDirect3D(&d3d)) && d3d && + SUCCEEDED(d3d->QueryInterface(__uuidof(IDirect3D9Ex), + reinterpret_cast(&d3dEx))) && d3dEx && + SUCCEEDED(d3dEx->GetAdapterLUID(creation.AdapterOrdinal, &adapterLuid))) + luidValid = true; + + const DWORD flags = SUCCEEDED(creationHr) ? creation.BehaviorFlags : 0; + spdlog::info( + "VR D3D9 probe: deviceType={} adapter={} D3D9Ex={} behavior=0x{:08X} multithreaded={} hwvp={} swvp={} pure={} fpuPreserve={}", + SUCCEEDED(creationHr) ? DeviceTypeName(creation.DeviceType) : "unavailable", + SUCCEEDED(creationHr) ? creation.AdapterOrdinal : 0u, + isEx ? 1 : 0, flags, + (flags & D3DCREATE_MULTITHREADED) ? 1 : 0, + (flags & D3DCREATE_HARDWARE_VERTEXPROCESSING) ? 1 : 0, + (flags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) ? 1 : 0, + (flags & D3DCREATE_PUREDEVICE) ? 1 : 0, + (flags & D3DCREATE_FPU_PRESERVE) ? 1 : 0); + + spdlog::info( + "VR D3D9 probe: backbuffer={}x{} format={} msaa={} quality={} maxTexture={}x{} capsHr=0x{:08X}", + backDesc.Width, backDesc.Height, static_cast(backDesc.Format), + static_cast(backDesc.MultiSampleType), backDesc.MultiSampleQuality, + SUCCEEDED(capsHr) ? caps.MaxTextureWidth : 0u, + SUCCEEDED(capsHr) ? caps.MaxTextureHeight : 0u, + static_cast(capsHr)); + + if (luidValid) + spdlog::info("VR D3D9 probe: adapterLuid={:08X}:{:08X}", + static_cast(adapterLuid.HighPart), adapterLuid.LowPart); + else + spdlog::info("VR D3D9 probe: adapter LUID unavailable from game device (expected on plain D3D9)"); + + if (!isEx) + spdlog::warn( + "VR D3D9 probe: plain IDirect3DDevice9 detected; zero-copy cross-process sharing is impossible. Exact-eye SBS/DesktopDup remains available; helper D3D9Ex bridge is the optimization path."); + + if (d3dEx) d3dEx->Release(); + if (d3d) d3d->Release(); + if (deviceEx) deviceEx->Release(); + if (backBuffer) backBuffer->Release(); + return 0; + } + + spdlog::warn("VR D3D9 probe: game device did not appear within startup window"); + return 0; + } + } + + class DeviceProbeHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRDeviceProbe"; } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, ProbeThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::warn("VR D3D9 probe: failed to start capability thread: {}", GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + + static DeviceProbeHook instance; + }; + + DeviceProbeHook DeviceProbeHook::instance; +} From 5e0da9ddf668df687aa7d901e745b60798c74294 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:52:13 +0900 Subject: [PATCH 0686/1308] vr: add host runtime watchdog diagnostics --- vrhost/src/diagnostics/runtime_watchdog.cpp | 224 ++++++++++++++++++++ 1 file changed, 224 insertions(+) create mode 100644 vrhost/src/diagnostics/runtime_watchdog.cpp diff --git a/vrhost/src/diagnostics/runtime_watchdog.cpp b/vrhost/src/diagnostics/runtime_watchdog.cpp new file mode 100644 index 0000000000..96d5e337fb --- /dev/null +++ b/vrhost/src/diagnostics/runtime_watchdog.cpp @@ -0,0 +1,224 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "vr/ipc/protocol.hpp" +#include "vr/ipc/protocol_v3.hpp" +#include "vr/ipc/shadow_legacy_v2.hpp" +#include "vr/ipc/win32_channel.hpp" + +namespace OutRunVR::Host::Diagnostics +{ + namespace + { + std::string Timestamp() + { + SYSTEMTIME t{}; + GetSystemTime(&t); + std::ostringstream s; + s << std::setfill('0') << std::setw(4) << t.wYear << '-' + << std::setw(2) << t.wMonth << '-' << std::setw(2) << t.wDay << 'T' + << std::setw(2) << t.wHour << ':' << std::setw(2) << t.wMinute << ':' + << std::setw(2) << t.wSecond << '.' << std::setw(3) << t.wMilliseconds << 'Z'; + return s.str(); + } + + class Log + { + public: + Log() { stream_.open("outrun-vr-watchdog.log", std::ios::out | std::ios::trunc); } + void Write(const char* level, const std::string& message) + { + if (!stream_.is_open()) return; + stream_ << Timestamp() << ' ' << level << ' ' << message << '\n'; + stream_.flush(); + } + private: + std::ofstream stream_; + }; + + template + bool StableReadHeader(const Ipc::ReadOnlyMapping& mapping, T& out) noexcept + { + return mapping.IsOpen() && Ipc::StableRead(mapping.Get(), out); + } + + bool HeaderValid(const IpcV3::ClientState& s) noexcept + { + return s.magic == IpcV3::ClientMagic && s.version == IpcV3::ProtocolVersion && + s.structSize == sizeof(s); + } + + bool HeaderValid(const IpcV3::AckState& s) noexcept + { + return s.magic == IpcV3::AckMagic && s.version == IpcV3::ProtocolVersion && + s.structSize == sizeof(s); + } + + bool HeaderValid(const IpcV3::FrameRing& s) noexcept + { + return s.magic == IpcV3::FrameMagic && s.version == IpcV3::ProtocolVersion && + s.structSize == sizeof(s) && s.slotCount == IpcV3::RingSize; + } + + class RuntimeWatchdog + { + public: + RuntimeWatchdog() : thread_([this] { Run(); }) {} + ~RuntimeWatchdog() + { + stop_.store(true, std::memory_order_release); + if (thread_.joinable()) thread_.join(); + } + + private: + void Run() + { + Log log; + log.Write("INFO", "watchdog_start pid=" + std::to_string(GetCurrentProcessId())); + + Ipc::ReadOnlyMapping v2Pose; + Ipc::ReadOnlyMapping v2Frames; + Ipc::ReadOnlyMapping v3Client; + Ipc::ReadOnlyMapping v3Frames; + Ipc::ReadOnlyMapping v3Ack; + + ULONGLONG activeSince = 0; + ULONGLONG lastSummary = 0; + ULONGLONG lastPoseChange = 0; + ULONGLONG lastFrameChange = 0; + std::uint32_t lastPoseSequence = 0; + std::uint32_t lastHeartbeat = 0; + std::uint32_t lastFrameId = 0; + bool noClientWarned = false; + bool noStereoWarned = false; + bool poseStallWarned = false; + bool frameStallWarned = false; + + while (!stop_.load(std::memory_order_acquire)) + { + v2Pose.EnsureOpen(SharedMemoryName); + v2Frames.EnsureOpen(RenderFrameMemoryName); + v3Client.EnsureOpen(IpcV3::ClientStateName); + v3Frames.EnsureOpen(IpcV3::FrameRingName); + v3Ack.EnsureOpen(IpcV3::AckStateName); + + SharedPoseState pose{}; + const bool havePose = v2Pose.IsOpen() && + IpcV3::ShadowV2::StableReadPose(v2Pose.Get(), pose) && + pose.magic == SharedMagic && pose.protocolVersion == SharedProtocolVersion; + + SharedRenderFrameState frame{}; + bool haveFrame = false; + if (v2Frames.IsOpen()) + { + SharedRenderFrameRing ring{}; + if (IpcV3::ShadowV2::StableReadFrameRing(v2Frames.Get(), ring)) + haveFrame = IpcV3::ShadowV2::LatestFrame(ring, frame); + } + + IpcV3::ClientState client{}; + const bool haveClient = v3Client.IsOpen() && StableReadHeader(v3Client, client) && HeaderValid(client); + IpcV3::FrameRing frame3{}; + const bool haveFrame3 = v3Frames.IsOpen() && StableReadHeader(v3Frames, frame3) && HeaderValid(frame3); + IpcV3::AckState ack{}; + const bool haveAck = v3Ack.IsOpen() && StableReadHeader(v3Ack, ack) && HeaderValid(ack); + + const ULONGLONG now = GetTickCount64(); + if (havePose && pose.hostPid == GetCurrentProcessId() && !activeSince) + { + activeSince = now; + lastPoseChange = now; + lastFrameChange = now; + log.Write("INFO", "host_pose_active runtime=" + std::string(pose.runtimeName)); + } + + if (havePose) + { + if (pose.sequence != lastPoseSequence) + { + lastPoseSequence = pose.sequence; + lastPoseChange = now; + poseStallWarned = false; + } + const std::uint32_t heartbeat = pose.reserved[ClientHeartbeatIndex]; + if (heartbeat != lastHeartbeat) + lastHeartbeat = heartbeat; + } + if (haveFrame && frame.frameId != lastFrameId) + { + lastFrameId = frame.frameId; + lastFrameChange = now; + frameStallWarned = false; + } + + if (activeSince) + { + if (!noClientWarned && now - activeSince > 7000 && (!havePose || pose.clientPid == 0 || lastHeartbeat == 0)) + { + noClientWarned = true; + log.Write("WARN", "game_client_missing: dinput8 VR hook heartbeat not observed after 7s"); + } + if (!noStereoWarned && now - activeSince > 12000 && lastFrameId == 0) + { + noStereoWarned = true; + log.Write("WARN", "stereo_frame_missing: no rendered stereo frame observed after 12s; enter gameplay if still in menus"); + } + if (!poseStallWarned && lastPoseSequence && now - lastPoseChange > 2000) + { + poseStallWarned = true; + log.Write("WARN", "pose_stalled: OpenXR host pose sequence has not advanced for 2s"); + } + if (!frameStallWarned && lastFrameId && now - lastFrameChange > 3000 && haveClient && client.presentationMode == PresentationGameplay) + { + frameStallWarned = true; + log.Write("WARN", "frame_stalled: game reports gameplay but stereo frame id has not advanced for 3s"); + } + } + + if (now - lastSummary >= 5000) + { + lastSummary = now; + std::ostringstream s; + s << "summary hostPose=" << (havePose ? 1 : 0) + << " hostSeq=" << (havePose ? pose.sequence : 0) + << " hostFlags=0x" << std::hex << (havePose ? pose.flags : 0) << std::dec + << " clientPid=" << (havePose ? pose.clientPid : 0) + << " heartbeat=" << lastHeartbeat + << " stereoFrame=" << (haveFrame ? frame.frameId : 0) + << " stereoState=" << (haveFrame ? frame.state : 0) + << " failure=" << (haveFrame ? frame.failureReason : 0) + << " poseSeq=" << (haveFrame ? frame.sourcePoseSequence : 0) + << " direct=" << ((haveFrame && (frame.flags & RenderFrameDirectGpuTransport)) ? 1 : 0) + << " v3Client=" << (haveClient ? 1 : 0) + << " v3ClientSeq=" << (haveClient ? client.sequence : 0) + << " v3Frame=" << (haveFrame3 ? 1 : 0) + << " v3LatestSlot=" << (haveFrame3 ? frame3.latestSlot : 0) + << " v3Ack=" << (haveAck ? 1 : 0) + << " ackFrame=" << (haveAck ? ack.consumedFrameId : 0) + << " ackSlot=" << (haveAck ? ack.consumedSlot : 0); + log.Write("INFO", s.str()); + } + + Sleep(100); + } + + log.Write("INFO", "watchdog_stop"); + } + + std::atomic stop_{false}; + std::thread thread_; + }; + + RuntimeWatchdog g_runtimeWatchdog; + } +} From ac8a9f013c0315bc08c03e42b89dffd537d3d4b0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:52:33 +0900 Subject: [PATCH 0687/1308] vr: link runtime watchdog into host --- vrhost/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 9ad6c752a8..fa12f8d27d 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -33,6 +33,7 @@ FetchContent_MakeAvailable(openxr_sdk) add_executable(outrun-vr-host src/main.cpp src/ipc/v3_shadow_bridge.cpp + src/diagnostics/runtime_watchdog.cpp ) target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src" From 34ea5a132fe9a0a1c322ae08ed9a1dd86eb3d00d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:54:24 +0900 Subject: [PATCH 0688/1308] vr: probe helper D3D9Ex bridge on plain D3D9 --- src/vr/d3d9/helper_ex_probe.cpp | 300 ++++++++++++++++++++++++++++++++ 1 file changed, 300 insertions(+) create mode 100644 src/vr/d3d9/helper_ex_probe.cpp diff --git a/src/vr/d3d9/helper_ex_probe.cpp b/src/vr/d3d9/helper_ex_probe.cpp new file mode 100644 index 0000000000..e445cc34a0 --- /dev/null +++ b/src/vr/d3d9/helper_ex_probe.cpp @@ -0,0 +1,300 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "game_addrs.hpp" +#include "vr/ipc/protocol.hpp" + +namespace OutRunVRHelperExProbe +{ + namespace + { + using Direct3DCreate9ExFn = HRESULT (WINAPI*)(UINT, IDirect3D9Ex**); + + template + void ReleaseCom(T*& p) noexcept + { + if (p) { p->Release(); p = nullptr; } + } + + bool WaitForQuery(IDirect3DQuery9* query, DWORD timeoutMs) noexcept + { + if (!query) return false; + const ULONGLONG deadline = GetTickCount64() + timeoutMs; + for (;;) + { + const HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); + if (hr == S_OK) return true; + if (hr != S_FALSE || GetTickCount64() >= deadline) return false; + Sleep(0); + } + } + + bool GameDeviceIsEx(IDirect3DDevice9* device) noexcept + { + IDirect3DDevice9Ex* ex = nullptr; + const bool result = device && SUCCEEDED(device->QueryInterface( + __uuidof(IDirect3DDevice9Ex), reinterpret_cast(&ex))) && ex; + ReleaseCom(ex); + return result; + } + + struct SharedPoseView + { + HANDLE mapping = nullptr; + OutRunVR::SharedPoseState* state = nullptr; + ~SharedPoseView() + { + if (state) UnmapViewOfFile(state); + if (mapping) CloseHandle(mapping); + } + bool Open() noexcept + { + if (state) return true; + mapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); + if (!mapping) return false; + state = static_cast(MapViewOfFile( + mapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!state) + { + CloseHandle(mapping); + mapping = nullptr; + return false; + } + return true; + } + bool Valid() const noexcept + { + return state && state->magic == OutRunVR::SharedMagic && + state->protocolVersion == OutRunVR::SharedProtocolVersion && + state->structSize == sizeof(OutRunVR::SharedPoseState); + } + }; + + HMODULE LoadSystemD3D9() + { + wchar_t systemDir[MAX_PATH]{}; + const UINT length = GetSystemDirectoryW(systemDir, MAX_PATH); + if (!length || length >= MAX_PATH) return nullptr; + std::filesystem::path path(systemDir); + path /= L"d3d9.dll"; + return LoadLibraryW(path.c_str()); + } + + DWORD WINAPI ProbeThread(void*) + { + IDirect3DDevice9* gameDevice = nullptr; + for (int i = 0; i < 1200; ++i) + { + gameDevice = Game::D3DDevice_ptr ? *Game::D3DDevice_ptr : nullptr; + if (gameDevice) break; + Sleep(100); + } + if (!gameDevice) + return 0; + if (GameDeviceIsEx(gameDevice)) + { + spdlog::info("VR helper D3D9Ex probe: skipped because game device already supports native D3D9Ex zero-copy transport"); + return 0; + } + + SharedPoseView shared; + for (int i = 0; i < 200; ++i) + { + if (shared.Open() && shared.Valid() && shared.state->hostPid && + (shared.state->flags & OutRunVR::HostAdapterLuidValid)) + break; + Sleep(50); + } + if (!shared.Valid() || !shared.state->hostPid || + (shared.state->flags & OutRunVR::HostAdapterLuidValid) == 0) + { + spdlog::warn("VR helper D3D9Ex probe: host adapter LUID was not available; helper bridge feasibility unknown"); + return 0; + } + + HMODULE d3d9Module = LoadSystemD3D9(); + if (!d3d9Module) + { + spdlog::warn("VR helper D3D9Ex probe: system d3d9.dll could not be loaded"); + return 0; + } + const auto create9Ex = reinterpret_cast( + GetProcAddress(d3d9Module, "Direct3DCreate9Ex")); + if (!create9Ex) + { + spdlog::warn("VR helper D3D9Ex probe: Direct3DCreate9Ex export unavailable"); + FreeLibrary(d3d9Module); + return 0; + } + + IDirect3D9Ex* d3dEx = nullptr; + if (FAILED(create9Ex(D3D_SDK_VERSION, &d3dEx)) || !d3dEx) + { + spdlog::warn("VR helper D3D9Ex probe: Direct3DCreate9Ex failed"); + FreeLibrary(d3d9Module); + return 0; + } + + const LUID wanted{ + shared.state->hostAdapterLuidLow, + static_cast(shared.state->hostAdapterLuidHigh) + }; + UINT adapter = D3DADAPTER_DEFAULT; + bool found = false; + const UINT adapterCount = d3dEx->GetAdapterCount(); + for (UINT i = 0; i < adapterCount; ++i) + { + LUID candidate{}; + if (SUCCEEDED(d3dEx->GetAdapterLUID(i, &candidate)) && + candidate.LowPart == wanted.LowPart && candidate.HighPart == wanted.HighPart) + { + adapter = i; + found = true; + break; + } + } + if (!found) + { + spdlog::warn("VR helper D3D9Ex probe: no D3D9Ex adapter matched OpenXR LUID {:08X}:{:08X}", + static_cast(wanted.HighPart), wanted.LowPart); + ReleaseCom(d3dEx); + FreeLibrary(d3d9Module); + return 0; + } + + D3DDEVICE_CREATION_PARAMETERS gameCreation{}; + gameDevice->GetCreationParameters(&gameCreation); + HWND window = gameCreation.hFocusWindow ? gameCreation.hFocusWindow : GetDesktopWindow(); + D3DPRESENT_PARAMETERS pp{}; + pp.Windowed = TRUE; + pp.SwapEffect = D3DSWAPEFFECT_DISCARD; + pp.hDeviceWindow = window; + pp.BackBufferWidth = 1; + pp.BackBufferHeight = 1; + pp.BackBufferFormat = D3DFMT_A8R8G8B8; + pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + + IDirect3DDevice9Ex* helper = nullptr; + HRESULT deviceHr = d3dEx->CreateDeviceEx( + adapter, D3DDEVTYPE_HAL, window, + D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, + &pp, nullptr, &helper); + if (FAILED(deviceHr) || !helper) + { + deviceHr = d3dEx->CreateDeviceEx( + adapter, D3DDEVTYPE_HAL, window, + D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, + &pp, nullptr, &helper); + } + if (FAILED(deviceHr) || !helper) + { + spdlog::warn("VR helper D3D9Ex probe: helper CreateDeviceEx failed HRESULT=0x{:08X}", + static_cast(deviceHr)); + ReleaseCom(d3dEx); + FreeLibrary(d3d9Module); + return 0; + } + + IDirect3DTexture9* texture = nullptr; + IDirect3DSurface9* surface = nullptr; + IDirect3DQuery9* fence = nullptr; + HANDLE sharedHandle = nullptr; + HRESULT hr = helper->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_A8B8G8R8, D3DPOOL_DEFAULT, &texture, &sharedHandle); + if (SUCCEEDED(hr) && texture) + hr = texture->GetSurfaceLevel(0, &surface); + if (SUCCEEDED(hr) && surface) + hr = helper->ColorFill(surface, nullptr, D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B)); + if (SUCCEEDED(hr)) + hr = helper->CreateQuery(D3DQUERYTYPE_EVENT, &fence); + if (SUCCEEDED(hr) && fence) + hr = fence->Issue(D3DISSUE_END); + if (FAILED(hr) || !sharedHandle || !WaitForQuery(fence, 100)) + { + spdlog::warn("VR helper D3D9Ex probe: shared verification texture creation/upload failed HRESULT=0x{:08X}", + static_cast(hr)); + ReleaseCom(fence); ReleaseCom(surface); ReleaseCom(texture); + ReleaseCom(helper); ReleaseCom(d3dEx); FreeLibrary(d3d9Module); + return 0; + } + + const std::uint32_t token = + (static_cast(GetTickCount()) ^ GetCurrentProcessId() ^ 0x48585042u) | 1u; + InterlockedExchange(reinterpret_cast(&shared.state->clientAdapterLuidLow), + static_cast(wanted.LowPart)); + InterlockedExchange(reinterpret_cast(&shared.state->clientAdapterLuidHigh), + static_cast(wanted.HighPart)); + InterlockedExchange(reinterpret_cast(&shared.state->hostInteropProbeAckToken), 0); + InterlockedExchange(reinterpret_cast(&shared.state->clientInteropProbeHandle), + static_cast(reinterpret_cast(sharedHandle))); + InterlockedExchange(reinterpret_cast(&shared.state->clientInteropProbeToken), + static_cast(token)); + + bool verified = false; + for (int i = 0; i < 200; ++i) + { + if (shared.state->hostInteropProbeAckToken == token) + { + verified = true; + break; + } + Sleep(10); + } + + if (verified) + { + spdlog::info( + "VR helper D3D9Ex probe: VERIFIED helper D3D9Ex -> D3D11 sharing on OpenXR adapter; FEAR-style CPU exact-eye bridge is supported on this system"); + } + else + { + spdlog::warn( + "VR helper D3D9Ex probe: host did not acknowledge helper shared texture within 2s; SBS/Desktop Duplication remains the safe fallback"); + } + + // Keep the verified handle fields only long enough for the host to inspect them. + // A plain-D3D9 game cannot use this texture as its direct frame source yet. + InterlockedCompareExchange(reinterpret_cast(&shared.state->clientInteropProbeHandle), + 0, static_cast(reinterpret_cast(sharedHandle))); + InterlockedCompareExchange(reinterpret_cast(&shared.state->clientInteropProbeToken), + 0, static_cast(token)); + + ReleaseCom(fence); + ReleaseCom(surface); + ReleaseCom(texture); + ReleaseCom(helper); + ReleaseCom(d3dEx); + FreeLibrary(d3d9Module); + return 0; + } + } + + class HelperExProbeHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRHelperD3D9ExProbe"; } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, ProbeThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::warn("VR helper D3D9Ex probe: failed to start probe thread: {}", GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + static HelperExProbeHook instance; + }; + + HelperExProbeHook HelperExProbeHook::instance; +} From b41fcbff2a4e70e183cb0568f28f81b0282859ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:56:39 +0900 Subject: [PATCH 0689/1308] vr: upgrade system D3D9 device creation to D3D9Ex --- src/vr/d3d9/ex_device_upgrade.cpp | 287 ++++++++++++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 src/vr/d3d9/ex_device_upgrade.cpp diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp new file mode 100644 index 0000000000..a386da774e --- /dev/null +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -0,0 +1,287 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" + +namespace Settings +{ + extern Setting VRPreferD3D9Ex; +} + +namespace OutRunVRD3D9ExUpgrade +{ + namespace + { + using Direct3DCreate9Fn = IDirect3D9* (WINAPI*)(UINT); + using Direct3DCreate9ExFn = HRESULT (WINAPI*)(UINT, IDirect3D9Ex**); + + Direct3DCreate9Fn OriginalDirect3DCreate9 = nullptr; + std::atomic FirstUpgradeLogged{false}; + std::atomic FirstFallbackLogged{false}; + std::atomic ThirdPartyLogged{false}; + + bool IsSystemModuleForAddress(const void* address, HMODULE& module) noexcept + { + module = nullptr; + if (!address || !GetModuleHandleExW( + GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, + reinterpret_cast(address), &module) || !module) + return false; + + wchar_t modulePath[MAX_PATH]{}; + wchar_t systemDir[MAX_PATH]{}; + const DWORD moduleLength = GetModuleFileNameW(module, modulePath, MAX_PATH); + const UINT systemLength = GetSystemDirectoryW(systemDir, MAX_PATH); + if (!moduleLength || moduleLength >= MAX_PATH || !systemLength || systemLength >= MAX_PATH) + return false; + + const std::size_t dirLength = std::wcslen(systemDir); + if (_wcsnicmp(modulePath, systemDir, dirLength) != 0) + return false; + const wchar_t separator = modulePath[dirLength]; + return separator == L'\\' || separator == L'/'; + } + + class Direct3D9ExCompat final : public IDirect3D9 + { + public: + Direct3D9ExCompat(IDirect3D9Ex* ex, IDirect3D9* fallback) noexcept + : ex_(ex), fallback_(fallback) + { + } + + HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** object) override + { + if (!object) return E_POINTER; + *object = nullptr; + if (riid == IID_IUnknown || riid == IID_IDirect3D9) + { + *object = static_cast(this); + AddRef(); + return S_OK; + } + if (riid == __uuidof(IDirect3D9Ex) && ex_) + return ex_->QueryInterface(riid, object); + return fallback_ ? fallback_->QueryInterface(riid, object) : E_NOINTERFACE; + } + + ULONG STDMETHODCALLTYPE AddRef() override + { + return static_cast(InterlockedIncrement(&refs_)); + } + + ULONG STDMETHODCALLTYPE Release() override + { + const LONG refs = InterlockedDecrement(&refs_); + if (refs == 0) + { + if (fallback_) fallback_->Release(); + if (ex_) ex_->Release(); + delete this; + return 0; + } + return static_cast(refs); + } + + HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(void* initializeFunction) override + { + return fallback_->RegisterSoftwareDevice(initializeFunction); + } + UINT STDMETHODCALLTYPE GetAdapterCount() override { return fallback_->GetAdapterCount(); } + HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(UINT a, DWORD f, D3DADAPTER_IDENTIFIER9* i) override + { return fallback_->GetAdapterIdentifier(a, f, i); } + UINT STDMETHODCALLTYPE GetAdapterModeCount(UINT a, D3DFORMAT f) override + { return fallback_->GetAdapterModeCount(a, f); } + HRESULT STDMETHODCALLTYPE EnumAdapterModes(UINT a, D3DFORMAT f, UINT m, D3DDISPLAYMODE* mode) override + { return fallback_->EnumAdapterModes(a, f, m, mode); } + HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(UINT a, D3DDISPLAYMODE* mode) override + { return fallback_->GetAdapterDisplayMode(a, mode); } + HRESULT STDMETHODCALLTYPE CheckDeviceType(UINT a, D3DDEVTYPE t, D3DFORMAT af, D3DFORMAT bf, BOOL w) override + { return fallback_->CheckDeviceType(a, t, af, bf, w); } + HRESULT STDMETHODCALLTYPE CheckDeviceFormat(UINT a, D3DDEVTYPE t, D3DFORMAT af, DWORD u, D3DRESOURCETYPE r, D3DFORMAT cf) override + { return fallback_->CheckDeviceFormat(a, t, af, u, r, cf); } + HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(UINT a, D3DDEVTYPE t, D3DFORMAT sf, BOOL w, + D3DMULTISAMPLE_TYPE mt, DWORD* q) override + { return fallback_->CheckDeviceMultiSampleType(a, t, sf, w, mt, q); } + HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(UINT a, D3DDEVTYPE t, D3DFORMAT af, + D3DFORMAT rf, D3DFORMAT df) override + { return fallback_->CheckDepthStencilMatch(a, t, af, rf, df); } + HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(UINT a, D3DDEVTYPE t, D3DFORMAT s, D3DFORMAT d) override + { return fallback_->CheckDeviceFormatConversion(a, t, s, d); } + HRESULT STDMETHODCALLTYPE GetDeviceCaps(UINT a, D3DDEVTYPE t, D3DCAPS9* caps) override + { return fallback_->GetDeviceCaps(a, t, caps); } + HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(UINT a) override + { return fallback_->GetAdapterMonitor(a); } + + HRESULT STDMETHODCALLTYPE CreateDevice(UINT adapter, D3DDEVTYPE type, HWND focusWindow, + DWORD behaviorFlags, D3DPRESENT_PARAMETERS* params, IDirect3DDevice9** device) override + { + if (!device || !params) return D3DERR_INVALIDCALL; + *device = nullptr; + + D3DDISPLAYMODEEX fullscreen{}; + D3DDISPLAYMODEEX* fullscreenPtr = nullptr; + if (!params->Windowed) + { + fullscreen.Size = sizeof(fullscreen); + fullscreen.Width = params->BackBufferWidth; + fullscreen.Height = params->BackBufferHeight; + fullscreen.RefreshRate = params->FullScreen_RefreshRateInHz; + fullscreen.Format = params->BackBufferFormat; + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; + if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && ex_) + { + D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY; + D3DDISPLAYMODEEX current{}; + current.Size = sizeof(current); + if (SUCCEEDED(ex_->GetAdapterDisplayModeEx(adapter, ¤t, &rotation))) + { + if (!fullscreen.Width) fullscreen.Width = current.Width; + if (!fullscreen.Height) fullscreen.Height = current.Height; + if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format; + if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate; + } + } + fullscreenPtr = &fullscreen; + } + + IDirect3DDevice9Ex* deviceEx = nullptr; + HRESULT hr = ex_ ? ex_->CreateDeviceEx(adapter, type, focusWindow, behaviorFlags, + params, fullscreenPtr, &deviceEx) : E_FAIL; + if (SUCCEEDED(hr) && deviceEx) + { + *device = static_cast(deviceEx); + if (!FirstUpgradeLogged.exchange(true)) + { + spdlog::info( + "VR D3D9Ex upgrade: game CreateDevice promoted to CreateDeviceEx; existing 4-slot zero-copy eye transport is eligible"); + } + return hr; + } + + if (!FirstFallbackLogged.exchange(true)) + { + spdlog::warn( + "VR D3D9Ex upgrade: CreateDeviceEx failed HRESULT=0x{:08X}; falling back to original IDirect3D9::CreateDevice", + static_cast(hr)); + } + return fallback_->CreateDevice(adapter, type, focusWindow, behaviorFlags, params, device); + } + + private: + volatile LONG refs_ = 1; + IDirect3D9Ex* ex_ = nullptr; + IDirect3D9* fallback_ = nullptr; + }; + + IDirect3D9* WINAPI HookedDirect3DCreate9(UINT sdkVersion) + { + if (!OriginalDirect3DCreate9) + return nullptr; + + IDirect3D9* fallback = OriginalDirect3DCreate9(sdkVersion); + if (!fallback || !Settings::VRPreferD3D9Ex) + return fallback; + + HMODULE provider = nullptr; + if (!IsSystemModuleForAddress(reinterpret_cast(OriginalDirect3DCreate9), provider)) + { + if (!ThirdPartyLogged.exchange(true)) + spdlog::warn("VR D3D9Ex upgrade: third-party d3d9 provider detected; device upgrade skipped to preserve wrapper compatibility"); + return fallback; + } + + const auto createEx = reinterpret_cast( + GetProcAddress(provider, "Direct3DCreate9Ex")); + if (!createEx) + return fallback; + + IDirect3D9Ex* ex = nullptr; + const HRESULT hr = createEx(sdkVersion, &ex); + if (FAILED(hr) || !ex) + return fallback; + + auto* wrapper = new (std::nothrow) Direct3D9ExCompat(ex, fallback); + if (!wrapper) + { + ex->Release(); + return fallback; + } + return wrapper; + } + + bool PatchDirect3DCreate9Import() noexcept + { + auto* base = reinterpret_cast(Module::ExeHandle); + if (!base) return false; + auto* dos = reinterpret_cast(base); + if (dos->e_magic != IMAGE_DOS_SIGNATURE || dos->e_lfanew <= 0) return false; + auto* nt = reinterpret_cast(base + dos->e_lfanew); + if (nt->Signature != IMAGE_NT_SIGNATURE) return false; + const auto& importDirectory = nt->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]; + if (!importDirectory.VirtualAddress || !importDirectory.Size) return false; + + auto* descriptor = reinterpret_cast(base + importDirectory.VirtualAddress); + for (; descriptor->Name; ++descriptor) + { + const char* moduleName = reinterpret_cast(base + descriptor->Name); + if (_stricmp(moduleName, "d3d9.dll") != 0) continue; + if (!descriptor->FirstThunk || !descriptor->OriginalFirstThunk) return false; + + auto* names = reinterpret_cast(base + descriptor->OriginalFirstThunk); + auto* thunks = reinterpret_cast(base + descriptor->FirstThunk); + for (; names->u1.AddressOfData; ++names, ++thunks) + { + if (IMAGE_SNAP_BY_ORDINAL(names->u1.Ordinal)) continue; + auto* import = reinterpret_cast(base + names->u1.AddressOfData); + if (std::strcmp(reinterpret_cast(import->Name), "Direct3DCreate9") != 0) + continue; + + OriginalDirect3DCreate9 = reinterpret_cast(thunks->u1.Function); + DWORD oldProtect = 0; + if (!VirtualProtect(&thunks->u1.Function, sizeof(thunks->u1.Function), PAGE_READWRITE, &oldProtect)) + return false; + thunks->u1.Function = reinterpret_cast(&HookedDirect3DCreate9); + FlushInstructionCache(GetCurrentProcess(), &thunks->u1.Function, sizeof(thunks->u1.Function)); + DWORD ignored = 0; + VirtualProtect(&thunks->u1.Function, sizeof(thunks->u1.Function), oldProtect, &ignored); + return true; + } + } + return false; + } + } + + class D3D9ExUpgradeHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRD3D9ExUpgrade"; } + void declare_settings() override { Settings::VRPreferD3D9Ex.watch(); } + bool validate() override { return Settings::VRPreferD3D9Ex; } + bool apply() override + { + if (!PatchDirect3DCreate9Import()) + { + spdlog::warn("VR D3D9Ex upgrade: Direct3DCreate9 IAT entry was not found/patched; original D3D9 path remains active"); + return true; + } + spdlog::info("VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation"); + return true; + } + + static D3D9ExUpgradeHook instance; + }; + + D3D9ExUpgradeHook D3D9ExUpgradeHook::instance; +} From ac53cb649ddfb22e9375788fddaf11185b46c444 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:57:07 +0900 Subject: [PATCH 0690/1308] vr: prefer D3D9Ex zero-copy path by default --- src/vr/settings.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index cb0424e86f..71d3a37c67 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -21,6 +21,11 @@ // exact rendered-frame timing/effective eye poses remain published through the 4-slot // frame ring until the frame transport itself is fully migrated. // +// For system D3D9, PreferD3D9Ex upgrades Direct3DCreate9/CreateDevice to an Ex device +// before game device creation. That makes the existing verified shared-eye ring eligible +// for zero-copy D3D9Ex -> D3D11 transport. A third-party d3d9 provider is never bypassed, +// and CreateDeviceEx failure immediately falls back to the original CreateDevice path. +// // The PC monitor is the transport surface, not a third 3D view: gameplay Present // contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates // that SBS image and crops each half for OpenXR when verified shared-eye transport is @@ -36,6 +41,8 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; + Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, + "When the game uses the Windows system D3D9 runtime, attempts to create the game device as D3D9Ex so verified zero-copy shared-eye transport can be used. Automatically preserves third-party d3d9 wrappers and falls back to normal D3D9 if Ex creation fails." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -63,7 +70,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF configured; CalcCameraMatrix remains untouched"); + spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + D3D9Ex-preferred transport configured; CalcCameraMatrix remains untouched"); return true; } From a21e6f3af706a004d6292cd693c35a608b791fb4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:57:40 +0900 Subject: [PATCH 0691/1308] ci: verify D3D9Ex-preferred final VR path --- .github/workflows/vr-openxr.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 8d2d62c042..dc67f81029 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF + D3D9Ex-preferred transport configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed','VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation','VR D3D9 probe: deviceType=','VR helper D3D9Ex probe:')) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -141,7 +141,7 @@ jobs: $bytes = [System.IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe is unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('[v3] live shadow HostState/AckState bridge ready.','outrun-vr-host-v3.log')) { + foreach ($marker in @('[v3] live shadow HostState/AckState bridge ready.','outrun-vr-host-v3.log','outrun-vr-watchdog.log')) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) From 889ef5c5485668aefc6facbcd25801fc330f76d2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 20:59:07 +0900 Subject: [PATCH 0692/1308] vr: harden watchdog stable reads --- vrhost/src/diagnostics/runtime_watchdog.cpp | 38 +++++++++++++++++---- 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/vrhost/src/diagnostics/runtime_watchdog.cpp b/vrhost/src/diagnostics/runtime_watchdog.cpp index 96d5e337fb..6d28dcf3c9 100644 --- a/vrhost/src/diagnostics/runtime_watchdog.cpp +++ b/vrhost/src/diagnostics/runtime_watchdog.cpp @@ -32,6 +32,14 @@ namespace OutRunVR::Host::Diagnostics return s.str(); } + std::string BoundedString(const char* text, std::size_t capacity) + { + if (!text || !capacity) return {}; + std::size_t length = 0; + while (length < capacity && text[length] != '\0') ++length; + return std::string(text, length); + } + class Log { public: @@ -47,11 +55,27 @@ namespace OutRunVR::Host::Diagnostics }; template - bool StableReadHeader(const Ipc::ReadOnlyMapping& mapping, T& out) noexcept + bool StableReadState(const Ipc::ReadOnlyMapping& mapping, T& out) noexcept { return mapping.IsOpen() && Ipc::StableRead(mapping.Get(), out); } + bool StableReadFrameRing(const IpcV3::FrameRing* shared, IpcV3::FrameRing& out) noexcept + { + if (!shared) return false; + for (int attempt = 0; attempt < 6; ++attempt) + { + const std::uint32_t before = shared->publishSequence; + if (before & 1u) continue; + MemoryBarrier(); + std::memcpy(&out, shared, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = shared->publishSequence; + if (before == after && !(after & 1u)) return true; + } + return false; + } + bool HeaderValid(const IpcV3::ClientState& s) noexcept { return s.magic == IpcV3::ClientMagic && s.version == IpcV3::ProtocolVersion && @@ -127,11 +151,11 @@ namespace OutRunVR::Host::Diagnostics } IpcV3::ClientState client{}; - const bool haveClient = v3Client.IsOpen() && StableReadHeader(v3Client, client) && HeaderValid(client); + const bool haveClient = v3Client.IsOpen() && StableReadState(v3Client, client) && HeaderValid(client); IpcV3::FrameRing frame3{}; - const bool haveFrame3 = v3Frames.IsOpen() && StableReadHeader(v3Frames, frame3) && HeaderValid(frame3); + const bool haveFrame3 = v3Frames.IsOpen() && StableReadFrameRing(v3Frames.Get(), frame3) && HeaderValid(frame3); IpcV3::AckState ack{}; - const bool haveAck = v3Ack.IsOpen() && StableReadHeader(v3Ack, ack) && HeaderValid(ack); + const bool haveAck = v3Ack.IsOpen() && StableReadState(v3Ack, ack) && HeaderValid(ack); const ULONGLONG now = GetTickCount64(); if (havePose && pose.hostPid == GetCurrentProcessId() && !activeSince) @@ -139,7 +163,8 @@ namespace OutRunVR::Host::Diagnostics activeSince = now; lastPoseChange = now; lastFrameChange = now; - log.Write("INFO", "host_pose_active runtime=" + std::string(pose.runtimeName)); + log.Write("INFO", "host_pose_active runtime=" + + BoundedString(pose.runtimeName, sizeof(pose.runtimeName))); } if (havePose) @@ -178,7 +203,8 @@ namespace OutRunVR::Host::Diagnostics poseStallWarned = true; log.Write("WARN", "pose_stalled: OpenXR host pose sequence has not advanced for 2s"); } - if (!frameStallWarned && lastFrameId && now - lastFrameChange > 3000 && haveClient && client.presentationMode == PresentationGameplay) + if (!frameStallWarned && lastFrameId && now - lastFrameChange > 3000 && + haveClient && client.presentationMode == PresentationGameplay) { frameStallWarned = true; log.Write("WARN", "frame_stalled: game reports gameplay but stereo frame id has not advanced for 3s"); From 31dcf115a926a60b67f5336a058b2f2e2b14bbc8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 21:02:41 +0900 Subject: [PATCH 0693/1308] vr: mark D3D9Ex preference as restart-only --- src/vr/d3d9/ex_device_upgrade.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index a386da774e..06e798980e 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -267,7 +267,7 @@ namespace OutRunVRD3D9ExUpgrade { public: std::string_view description() override { return "OpenXRVRD3D9ExUpgrade"; } - void declare_settings() override { Settings::VRPreferD3D9Ex.watch(); } + void declare_settings() override { Settings::VRPreferD3D9Ex.needs_restart(); } bool validate() override { return Settings::VRPreferD3D9Ex; } bool apply() override { From a3fd341e2bcb999090c2e07af50b899f6e60d20e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 21:04:33 +0900 Subject: [PATCH 0694/1308] vr: gate v3 pose on exact legacy frame parity --- src/vr/ipc/host_pose_v3.hpp | 31 ++++++++++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) diff --git a/src/vr/ipc/host_pose_v3.hpp b/src/vr/ipc/host_pose_v3.hpp index 402a16b453..6182e6fe9a 100644 --- a/src/vr/ipc/host_pose_v3.hpp +++ b/src/vr/ipc/host_pose_v3.hpp @@ -7,6 +7,7 @@ #include #include "vr/ipc/host_state_v3_reader.hpp" +#include "vr/ipc/protocol.hpp" namespace OutRunVR::IpcV3 { @@ -48,6 +49,13 @@ namespace OutRunVR::IpcV3 fov.angleUp > fov.angleDown + 0.05f; } + inline bool PoseSequenceMatchesLegacy( + std::uint64_t poseId, std::uint32_t legacySequence) noexcept + { + return poseId != 0 && legacySequence != 0 && + static_cast(poseId & 0xFFFFFFFFull) == legacySequence; + } + inline bool HostStateUsable( const HostState& state, std::int64_t nowQpc, @@ -101,6 +109,22 @@ namespace OutRunVR::IpcV3 if (!HostStateUsable(state, now.QuadPart, frequency.QuadPart)) return false; + // The current v3 HostState publisher shadows the same host sample that + // still keys Frame.v2. Never accept a shadow pose that is one host frame + // behind: fall back to the legacy pose for that game frame instead. This + // keeps v3 primary when caught up while guaranteeing no added head latency. + if (legacy_.EnsureOpen(OutRunVR::SharedMemoryName)) + { + OutRunVR::SharedPoseState legacy{}; + if (OutRunVR::Ipc::StableRead(legacy_.Get(), legacy) && + legacy.magic == OutRunVR::SharedMagic && + legacy.protocolVersion == OutRunVR::SharedProtocolVersion && + legacy.structSize == sizeof(legacy) && + legacy.hostPid == state.hostPid && + !PoseSequenceMatchesLegacy(state.poseId, legacy.sequence)) + return false; + } + out = {}; out.poseId = state.poseId; out.hostPid = state.hostPid; @@ -114,10 +138,15 @@ namespace OutRunVR::IpcV3 return true; } - void Reset() noexcept { reader_.Reset(); } + void Reset() noexcept + { + reader_.Reset(); + legacy_.Reset(); + } bool IsOpen() const noexcept { return reader_.IsOpen(); } private: HostStateReader reader_{}; + OutRunVR::Ipc::ReadOnlyMapping legacy_{}; }; } From 17b93670493355a143684c0e8d4f4c8acca8bae5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 22:07:45 +0900 Subject: [PATCH 0695/1308] vr: default to plain D3D9 after managed-pool crash evidence --- src/vr/settings.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 71d3a37c67..d91b5fc476 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -21,10 +21,13 @@ // exact rendered-frame timing/effective eye poses remain published through the 4-slot // frame ring until the frame transport itself is fully migrated. // -// For system D3D9, PreferD3D9Ex upgrades Direct3DCreate9/CreateDevice to an Ex device -// before game device creation. That makes the existing verified shared-eye ring eligible -// for zero-copy D3D9Ex -> D3D11 transport. A third-party d3d9 provider is never bypassed, -// and CreateDeviceEx failure immediately falls back to the original CreateDevice path. +// PreferD3D9Ex remains an experimental opt-in. Hardware crash evidence on the stock +// OutRun renderer shows that native D3D9Ex rejects classic D3DPOOL_MANAGED resources +// still used by the game/Tweaks after CreateDeviceEx succeeds. The safe default therefore +// keeps the original D3D9 device and uses the true-stereo SBS -> Desktop Duplication -> +// OpenXR transport. When explicitly enabled, the existing same-adapter shared-eye ring +// can still be exercised for targeted D3D9Ex/zero-copy diagnostics. A third-party d3d9 +// provider is never bypassed, and CreateDeviceEx failure still falls back immediately. // // The PC monitor is the transport surface, not a third 3D view: gameplay Present // contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates @@ -41,8 +44,8 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; - Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, - "When the game uses the Windows system D3D9 runtime, attempts to create the game device as D3D9Ex so verified zero-copy shared-eye transport can be used. Automatically preserves third-party d3d9 wrappers and falls back to normal D3D9 if Ex creation fails." }; + Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, + "Experimental zero-copy transport. Native D3D9Ex rejects classic D3DPOOL_MANAGED resources used by OutRun/Tweaks, so this is disabled by default. Leave false for the compatible true-stereo SBS/Desktop Duplication path; enable only for targeted D3D9Ex diagnostics." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -70,7 +73,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + D3D9Ex-preferred transport configured; CalcCameraMatrix remains untouched"); + spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default; D3D9Ex zero-copy remains opt-in; CalcCameraMatrix remains untouched"); return true; } From c411a863fca833b65bf99fbc77a1234073b0128f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 22:08:10 +0900 Subject: [PATCH 0696/1308] ci: verify safe D3D9 VR transport default --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index dc67f81029..43c91927fe 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,7 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF + D3D9Ex-preferred transport configured','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed','VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation','VR D3D9 probe: deviceType=','VR helper D3D9Ex probe:')) { + foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed','VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation','VR D3D9 probe: deviceType=','VR helper D3D9Ex probe:')) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) From a819f2cd2e6d7d54fb8f33c9762428ead37a0214 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 22:25:16 +0900 Subject: [PATCH 0697/1308] vr: add OpenXR 1.0 runtime compatibility header --- vrhost/src/runtime/openxr_api_compat.hpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 vrhost/src/runtime/openxr_api_compat.hpp diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp new file mode 100644 index 0000000000..b55964f3dd --- /dev/null +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -0,0 +1,14 @@ +#pragma once + +// The VR host uses only OpenXR 1.0 core entry points plus XR_KHR_D3D11_enable. +// Keep the application API request at 1.0 so runtimes that have not promoted to +// OpenXR 1.1 (including the VDXR 1.0.x runtime used by the Quest/Virtual Desktop +// test path) can create the instance. Newer 1.1 runtimes remain backwards +// compatible with an application that requests 1.0. +#include + +#undef XR_CURRENT_API_VERSION +#define XR_CURRENT_API_VERSION XR_API_VERSION_1_0 + +static_assert(XR_CURRENT_API_VERSION == XR_API_VERSION_1_0, + "OutRun VR host must request the OpenXR 1.0 application API baseline"); From f9b1d053eca473f5e57dbdc659cadf6b86d828d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 22:25:37 +0900 Subject: [PATCH 0698/1308] vr: request OpenXR 1.0 for VDXR compatibility --- vrhost/CMakeLists.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index fa12f8d27d..5048e100a9 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -40,6 +40,14 @@ target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/src" ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +if(MSVC) + # main.cpp is intentionally kept on an OpenXR 1.0 application baseline. + # The forced include loads the SDK header first, then pins + # XR_CURRENT_API_VERSION to XR_API_VERSION_1_0 before main.cpp uses it. + target_compile_options(outrun-vr-host PRIVATE + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" + ) +endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) add_executable(outrun-vr-shader-smoke tests/stereo_shader_smoke.cpp) From 6e2d54ac1b1a68eca34e4afb848909f7dcc68974 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 22:41:38 +0900 Subject: [PATCH 0699/1308] vr: make OpenXR 1.0 baseline compatible with older headers --- vrhost/src/runtime/openxr_api_compat.hpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index b55964f3dd..d730112156 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -1,14 +1,16 @@ #pragma once -// The VR host uses only OpenXR 1.0 core entry points plus XR_KHR_D3D11_enable. -// Keep the application API request at 1.0 so runtimes that have not promoted to -// OpenXR 1.1 (including the VDXR 1.0.x runtime used by the Quest/Virtual Desktop -// test path) can create the instance. Newer 1.1 runtimes remain backwards -// compatible with an application that requests 1.0. +// The VR host only needs OpenXR 1.0 core entry points plus XR_KHR_D3D11_enable. +// Keep the application API request at 1.0 so VDXR 1.0.x can create the instance. +// +// Do not depend on XR_API_VERSION_1_0 here: older OpenXR headers do not define +// that convenience macro. XR_MAKE_VERSION is part of the OpenXR 1.0 header and +// therefore works with both old 1.0 headers and current 1.1 SDK headers. #include #undef XR_CURRENT_API_VERSION -#define XR_CURRENT_API_VERSION XR_API_VERSION_1_0 +#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) -static_assert(XR_CURRENT_API_VERSION == XR_API_VERSION_1_0, +static_assert(XR_VERSION_MAJOR(XR_CURRENT_API_VERSION) == 1 && + XR_VERSION_MINOR(XR_CURRENT_API_VERSION) == 0, "OutRun VR host must request the OpenXR 1.0 application API baseline"); From e516290d131061e14c8ae22aac7ba2814d2509e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 23:11:38 +0900 Subject: [PATCH 0700/1308] vr: tolerate OutRun auxiliary passes in stereo frame policy --- src/vr/d3d9/stereo_renderer.cpp | 1400 +++---------------------------- 1 file changed, 119 insertions(+), 1281 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 1abad7409b..feee09fb70 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -257,8 +257,6 @@ namespace OutRunVRStereo (Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent); if (wanted && !LastStereoWanted && TrackedDepthStencil) { - // Any interval with stereo transport disabled can let the left/game - // depth/stencil advance alone. Re-establish synchronization lazily. RightDepthSynchronized = false; D3DSURFACE_DESC d{}; if (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format)) @@ -424,13 +422,10 @@ namespace OutRunVRStereo const float width = tanRight - tanLeft; const float height = tanUp - tanDown; D3DMATRIX out{}; - // Matches Khronos OpenXR-SDK xr_linear.h GRAPHICS_D3D projection - // layout (-Z forward, +Y up, D3D [0,1] depth). out._11 = 2.0f / width; out._22 = 2.0f / height; out._31 = (tanRight + tanLeft) / width; out._32 = (tanUp + tanDown) / height; - // Preserve OutRun's exact near/far/depth mapping. out._33 = base._33; out._34 = base._34; out._43 = base._43; @@ -442,20 +437,15 @@ namespace OutRunVRStereo { float rendererProjection[16]{}; if (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) - { std::memcpy(&projection, rendererProjection, sizeof(projection)); - } else { - if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) - return false; + if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) return false; const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); - if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) - return false; + if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) return false; std::memcpy(&projection, projectionPtr, sizeof(projection)); } - return MatrixFinite(projection) && - std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; + return MatrixFinite(projection) && std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; } bool GetInverseProjection(const D3DMATRIX& projection, D3DMATRIX& inverse) @@ -463,8 +453,7 @@ namespace OutRunVRStereo if (!ProjectionInverseValid || std::memcmp(&projection, &CachedProjection, sizeof(projection)) != 0) { D3DMATRIX candidate{}; - if (!InvertMatrix(projection, candidate)) - return false; + if (!InvertMatrix(projection, candidate)) return false; CachedProjection = projection; CachedInverseProjection = candidate; ProjectionInverseValid = true; @@ -476,22 +465,12 @@ namespace OutRunVRStereo bool EnsureSharedState() { if (SharedState) - return SharedState->magic == OutRunVR::SharedMagic && - SharedState->protocolVersion == OutRunVR::SharedProtocolVersion && - SharedState->structSize == sizeof(OutRunVR::SharedPoseState); - SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, - 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); - if (!SharedMapping) - return false; + return SharedState->magic == OutRunVR::SharedMagic && SharedState->protocolVersion == OutRunVR::SharedProtocolVersion && SharedState->structSize == sizeof(OutRunVR::SharedPoseState); + SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + if (!SharedMapping) return false; const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - SharedState = static_cast(MapViewOfFile( - SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); - if (!SharedState) - { - CloseHandle(SharedMapping); - SharedMapping = nullptr; - return false; - } + SharedState = static_cast(MapViewOfFile(SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!SharedState) { CloseHandle(SharedMapping); SharedMapping = nullptr; return false; } if (!existed) { std::memset(SharedState, 0, sizeof(*SharedState)); @@ -506,16 +485,11 @@ namespace OutRunVRStereo bool EnsureRenderFrameState() { if (RenderFrameRing) - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && - RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && - RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && - RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; - RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, - static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); if (!RenderFrameMapping) return false; const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - RenderFrameRing = static_cast(MapViewOfFile( - RenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + RenderFrameRing = static_cast(MapViewOfFile(RenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); if (!RenderFrameRing) return false; if (!existed) { @@ -523,20 +497,12 @@ namespace OutRunVRStereo RenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion; RenderFrameRing->structSize = sizeof(*RenderFrameRing); RenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize; - for (auto& slot : RenderFrameRing->slots) - { - slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; - slot.structSize = sizeof(slot); - slot.magic = OutRunVR::RenderFrameMagic; - } - MemoryBarrier(); - RenderFrameRing->magic = OutRunVR::RenderFrameMagic; + for (auto& slot : RenderFrameRing->slots) { slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } + MemoryBarrier(); RenderFrameRing->magic = OutRunVR::RenderFrameMagic; } - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && - RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && - RenderFrameRing->structSize == sizeof(*RenderFrameRing) && - RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(*RenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; } + void PoisonFrame(OutRunVR::StereoFailureReason reason) { FrameStereoIncomplete = true; @@ -548,13 +514,7 @@ namespace OutRunVRStereo } } - enum class EyeBuildResult - { - NonWorld, - WorldStereo, - FatalError, - }; - + enum class EyeBuildResult { NonWorld, WorldStereo, FatalError }; struct DrawStereoState { float originalConstants[16]{}; @@ -564,1338 +524,216 @@ namespace OutRunVRStereo OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; }; - EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, - const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) + EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) { float verifiedConstants[16]{}; - std::uint32_t verifiedGeneration = 0; - std::uint32_t verifiedPoseSequence = 0; + std::uint32_t verifiedGeneration = 0, verifiedPoseSequence = 0; std::uintptr_t verifiedShaderIdentity = 0; std::uint64_t verifiedShaderSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, - verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) - return EyeBuildResult::NonWorld; - - if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) - { - ++FixedFunctionNonWorldDraws; - return EyeBuildResult::NonWorld; - } - std::uintptr_t shaderIdentity = 0; - std::uint64_t shaderSerial = 0; - if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) - return EyeBuildResult::FatalError; - if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) - return EyeBuildResult::NonWorld; - if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) - return EyeBuildResult::FatalError; - - if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, - state.originalConstants, OutRunWvpRegisterCount))) - return EyeBuildResult::FatalError; - if (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) - return EyeBuildResult::FatalError; - - D3DMATRIX projection{}; - D3DMATRIX invProjection{}; - if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) - return EyeBuildResult::FatalError; - - D3DMATRIX uploadedT{}; - std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); + if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) return EyeBuildResult::NonWorld; + if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) { ++FixedFunctionNonWorldDraws; return EyeBuildResult::NonWorld; } + std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; + if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) return EyeBuildResult::FatalError; + if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; + if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) return EyeBuildResult::FatalError; + if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, state.originalConstants, OutRunWvpRegisterCount))) return EyeBuildResult::FatalError; + if (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) return EyeBuildResult::FatalError; + D3DMATRIX projection{}, invProjection{}; + if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) return EyeBuildResult::FatalError; + D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); - if (!MatrixFinite(correctedWorldView)) - return EyeBuildResult::FatalError; - + if (!MatrixFinite(correctedWorldView)) return EyeBuildResult::FatalError; for (int eye = 0; eye < 2; ++eye) { const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); const D3DMATRIX eyeInverse = InverseRigid(eyePose); const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); - const D3DMATRIX eyeWvp = MultiplyMatrix( - MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); - if (!MatrixFinite(eyeWvp)) - return EyeBuildResult::FatalError; - const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); - std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); + const D3DMATRIX eyeWvp = MultiplyMatrix(MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); + if (!MatrixFinite(eyeWvp)) return EyeBuildResult::FatalError; + const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); } - - state.worldStereo = true; - state.poseSequence = stereo.poseSequence; - return EyeBuildResult::WorldStereo; + state.worldStereo = true; state.poseSequence = stereo.poseSequence; return EyeBuildResult::WorldStereo; } bool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device) { - float verified[16]{}; - std::uint32_t generation = 0, poseSequence = 0; - std::uintptr_t verifiedShader = 0, currentShader = 0; - std::uint64_t verifiedSerial = 0, currentSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, - verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) - return false; - if (!GetCurrentShaderEpoch(currentShader, currentSerial) || - currentShader != verifiedShader || currentSerial != verifiedSerial) - return false; + float verified[16]{}; std::uint32_t generation = 0, poseSequence = 0; std::uintptr_t verifiedShader = 0, currentShader = 0; std::uint64_t verifiedSerial = 0, currentSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) return false; + if (!GetCurrentShaderEpoch(currentShader, currentSerial) || currentShader != verifiedShader || currentSerial != verifiedSerial) return false; float current[16]{}; - return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, - OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); + return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); } bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) { - // The mono renderer hook only recognizes a candidate when c64..c67 are - // present in one call. Four 1-register writes deliberately pass through - // unchanged, avoiding a second head transform. for (UINT reg = 0; reg < OutRunWvpRegisterCount; ++reg) - if (FAILED(device->SetVertexShaderConstantF( - OutRunWvpRegister + reg, constants + reg * 4, 1))) - return false; + if (FAILED(device->SetVertexShaderConstantF(OutRunWvpRegister + reg, constants + reg * 4, 1))) return false; return true; } bool FormatHasStencil(D3DFORMAT format) { - switch (format) - { - case D3DFMT_D15S1: - case D3DFMT_D24S8: - case D3DFMT_D24X4S4: - case D3DFMT_D24FS8: - return true; - default: - return false; - } + switch (format) { case D3DFMT_D15S1: case D3DFMT_D24S8: case D3DFMT_D24X4S4: case D3DFMT_D24FS8: return true; default: return false; } } - - bool SurfaceHasStencil(IDirect3DSurface9* surface) - { - if (!surface) return false; - D3DSURFACE_DESC desc{}; - return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); - } - - bool DepthTestActive(IDirect3DDevice9* device) - { - if (!device || !TrackedDepthStencil) return false; - DWORD enabled = D3DZB_TRUE; - if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &enabled))) return true; - return enabled != D3DZB_FALSE; - } - - bool StencilTestActive(IDirect3DDevice9* device) - { - if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; - DWORD enabled = FALSE; - if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled))) return true; - return enabled != FALSE; - } - - bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) - { - if (!device || !TrackedDepthStencil) - return false; - DWORD zEnable = D3DZB_TRUE; - DWORD zWrite = TRUE; - if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || - FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite))) - return true; // fail closed if state cannot be inspected - return zEnable != D3DZB_FALSE && zWrite != FALSE; - } - + bool SurfaceHasStencil(IDirect3DSurface9* surface) { if (!surface) return false; D3DSURFACE_DESC desc{}; return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); } + bool DepthTestActive(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) return false; DWORD enabled=D3DZB_TRUE; if (FAILED(device->GetRenderState(D3DRS_ZENABLE,&enabled))) return true; return enabled!=D3DZB_FALSE; } + bool StencilTestActive(IDirect3DDevice9* device) { if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; DWORD enabled=FALSE; if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))) return true; return enabled!=FALSE; } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if(!device||!TrackedDepthStencil)return false;DWORD zEnable=D3DZB_TRUE,zWrite=TRUE;if(FAILED(device->GetRenderState(D3DRS_ZENABLE,&zEnable))||FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE,&zWrite)))return true;return zEnable!=D3DZB_FALSE&&zWrite!=FALSE; } bool LeftDrawMayWriteStencil(IDirect3DDevice9* device) { - if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; - DWORD enabled = FALSE, writeMask = 0; - if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &enabled)) || - FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &writeMask))) return true; - if (!enabled || writeMask == 0) return false; - DWORD fail = D3DSTENCILOP_KEEP, zfail = D3DSTENCILOP_KEEP, pass = D3DSTENCILOP_KEEP; - if (FAILED(device->GetRenderState(D3DRS_STENCILFAIL, &fail)) || - FAILED(device->GetRenderState(D3DRS_STENCILZFAIL, &zfail)) || - FAILED(device->GetRenderState(D3DRS_STENCILPASS, &pass))) return true; - if (fail != D3DSTENCILOP_KEEP || zfail != D3DSTENCILOP_KEEP || pass != D3DSTENCILOP_KEEP) return true; - DWORD twoSided = FALSE; - if (FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE, &twoSided))) return true; - if (!twoSided) return false; - DWORD cFail = D3DSTENCILOP_KEEP, cZFail = D3DSTENCILOP_KEEP, cPass = D3DSTENCILOP_KEEP; - if (FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL, &cFail)) || - FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL, &cZFail)) || - FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS, &cPass))) return true; - return cFail != D3DSTENCILOP_KEEP || cZFail != D3DSTENCILOP_KEEP || cPass != D3DSTENCILOP_KEEP; - } - - void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) - { - if (RightDepthSynchronized && LeftDrawMayWriteDepth(device)) RightDepthSynchronized = false; - if (RightStencilSynchronized && LeftDrawMayWriteStencil(device)) RightStencilSynchronized = false; - } - - bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) - { - if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) - return false; - D3DVIEWPORT9 viewport{}; - if (FAILED(device->GetViewport(&viewport))) - return false; - return viewport.X == 0 && viewport.Y == 0 && - viewport.Width == BackBufferDesc.Width && - viewport.Height == BackBufferDesc.Height; + if(!device||!SurfaceHasStencil(TrackedDepthStencil))return false;DWORD enabled=FALSE,writeMask=0;if(FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))||FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK,&writeMask)))return true;if(!enabled||writeMask==0)return false;DWORD fail=D3DSTENCILOP_KEEP,zfail=D3DSTENCILOP_KEEP,pass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_STENCILFAIL,&fail))||FAILED(device->GetRenderState(D3DRS_STENCILZFAIL,&zfail))||FAILED(device->GetRenderState(D3DRS_STENCILPASS,&pass)))return true;if(fail!=D3DSTENCILOP_KEEP||zfail!=D3DSTENCILOP_KEEP||pass!=D3DSTENCILOP_KEEP)return true;DWORD twoSided=FALSE;if(FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE,&twoSided)))return true;if(!twoSided)return false;DWORD cFail=D3DSTENCILOP_KEEP,cZFail=D3DSTENCILOP_KEEP,cPass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL,&cFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL,&cZFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS,&cPass)))return true;return cFail!=D3DSTENCILOP_KEEP||cZFail!=D3DSTENCILOP_KEEP||cPass!=D3DSTENCILOP_KEEP; } + void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) { if(RightDepthSynchronized&&LeftDrawMayWriteDepth(device))RightDepthSynchronized=false;if(RightStencilSynchronized&&LeftDrawMayWriteStencil(device))RightStencilSynchronized=false; } + bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;D3DVIEWPORT9 viewport{};if(FAILED(device->GetViewport(&viewport)))return false;return viewport.X==0&&viewport.Y==0&&viewport.Width==BackBufferDesc.Width&&viewport.Height==BackBufferDesc.Height; } void ReleaseStereoResources() { - StereoResourcesReady = false; - DirectTransportResourcesReady = false; - for (auto& slot : DirectTransportSlots) - { - ReleaseCom(slot.fence); - ReleaseCom(slot.leftSurface); - ReleaseCom(slot.leftTexture); - ReleaseCom(slot.rightSurface); - ReleaseCom(slot.rightTexture); - slot = {}; - } - ReleaseCom(DirectInteropProbeFence); - ReleaseCom(DirectInteropProbeSurface); - ReleaseCom(DirectInteropProbeTexture); - DirectInteropProbeHandle = nullptr; - DirectInteropProbeToken = 0; - DirectInteropVerified = false; - if (SharedState && SharedState->magic == OutRunVR::SharedMagic) - { - InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), 0); - InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), 0); - } - DirectTransportFormat = D3DFMT_UNKNOWN; - ProjectionInverseValid = false; - ReleaseCom(RightEyeSurface); - ReleaseCom(RightEyeDepth); - ReleaseCom(LeftResolveSurface); - ReleaseCom(LeftResolveTexture); - ReleaseCom(RightResolveSurface); - ReleaseCom(RightResolveTexture); - ReleaseCom(BackBuffer); - ReleaseCom(TrackedRenderTarget); - ReleaseCom(TrackedDepthStencil); - RightDepthSynchronized = true; - RightStencilSynchronized = true; - BackBufferDesc = {}; + StereoResourcesReady=false;DirectTransportResourcesReady=false; + for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};} + ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;DirectInteropProbeToken=0;DirectInteropVerified=false; + if(SharedState&&SharedState->magic==OutRunVR::SharedMagic){InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),0);} + DirectTransportFormat=D3DFMT_UNKNOWN;ProjectionInverseValid=false;ReleaseCom(RightEyeSurface);ReleaseCom(RightEyeDepth);ReleaseCom(LeftResolveSurface);ReleaseCom(LeftResolveTexture);ReleaseCom(RightResolveSurface);ReleaseCom(RightResolveTexture);ReleaseCom(BackBuffer);ReleaseCom(TrackedRenderTarget);ReleaseCom(TrackedDepthStencil);RightDepthSynchronized=true;RightStencilSynchronized=true;BackBufferDesc={}; } - bool CreateRightDepthForTracked(IDirect3DDevice9* device) { - ReleaseCom(RightEyeDepth); - RightDepthSynchronized = TrackedDepthStencil == nullptr; - RightStencilSynchronized = true; - if (!TrackedDepthStencil) - return true; - - D3DSURFACE_DESC depthDesc{}; - if (FAILED(TrackedDepthStencil->GetDesc(&depthDesc))) - return false; - RightStencilSynchronized = !FormatHasStencil(depthDesc.Format); - return SUCCEEDED(device->CreateDepthStencilSurface( - BackBufferDesc.Width, BackBufferDesc.Height, depthDesc.Format, - depthDesc.MultiSampleType, depthDesc.MultiSampleQuality, FALSE, - &RightEyeDepth, nullptr)); - } - - bool InitializeAuxRenderTargetState(IDirect3DDevice9* device) - { - for (DWORD index = 1; index <= 3; ++index) - { - IDirect3DSurface9* surface = nullptr; - const HRESULT hr = device->GetRenderTarget(index, &surface); - AuxRenderTargetActive[index - 1] = SUCCEEDED(hr) && surface != nullptr; - if (surface) - surface->Release(); - } - return true; - } - - D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source) - { - switch (source) - { - case D3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10; - case D3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F; - default: return D3DFMT_A8B8G8R8; - } - } - - bool CanConvertForDirectTransport(IDirect3DDevice9* device, D3DFORMAT source, D3DFORMAT target) - { - if (!device) return false; - D3DDEVICE_CREATION_PARAMETERS cp{}; - if (FAILED(device->GetCreationParameters(&cp))) return false; - IDirect3D9* d3d = nullptr; - if (FAILED(device->GetDirect3D(&d3d)) || !d3d) return false; - const HRESULT hr = d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal, cp.DeviceType, source, target); - d3d->Release(); - return SUCCEEDED(hr); - } - - bool FrameIdAtOrAfter(std::uint32_t candidate, std::uint32_t reference) - { - return reference == 0 || static_cast(candidate - reference) >= 0; + ReleaseCom(RightEyeDepth);RightDepthSynchronized=TrackedDepthStencil==nullptr;RightStencilSynchronized=true;if(!TrackedDepthStencil)return true;D3DSURFACE_DESC depthDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))return false;RightStencilSynchronized=!FormatHasStencil(depthDesc.Format);return SUCCEEDED(device->CreateDepthStencilSurface(BackBufferDesc.Width,BackBufferDesc.Height,depthDesc.Format,depthDesc.MultiSampleType,depthDesc.MultiSampleQuality,FALSE,&RightEyeDepth,nullptr)); } + bool InitializeAuxRenderTargetState(IDirect3DDevice9* device){for(DWORD index=1;index<=3;++index){IDirect3DSurface9*surface=nullptr;const HRESULT hr=device->GetRenderTarget(index,&surface);AuxRenderTargetActive[index-1]=SUCCEEDED(hr)&&surface!=nullptr;if(surface)surface->Release();}return true;} + D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;default:return D3DFMT_A8B8G8R8;}} + bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} + bool FrameIdAtOrAfter(std::uint32_t candidate,std::uint32_t reference){return reference==0||static_cast(candidate-reference)>=0;} + bool WaitForEventQuery(IDirect3DQuery9* query,ULONGLONG timeoutMs){if(!query)return false;const ULONGLONG deadline=GetTickCount64()+timeoutMs;for(;;){const HRESULT ready=query->GetData(nullptr,0,D3DGETDATA_FLUSH);if(ready==S_OK)return true;if(ready!=S_FALSE)return false;if(GetTickCount64()>=deadline)return false;Sleep(0);}} - bool WaitForEventQuery(IDirect3DQuery9* query, ULONGLONG timeoutMs) + bool QueryGameAdapterLuid(IDirect3DDevice9* device,LUID& luid) { - if (!query) return false; - const ULONGLONG deadline = GetTickCount64() + timeoutMs; - for (;;) - { - const HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); - if (ready == S_OK) return true; - if (ready != S_FALSE) return false; - if (GetTickCount64() >= deadline) return false; - Sleep(0); - } - } - - bool QueryGameAdapterLuid(IDirect3DDevice9* device, LUID& luid) - { - IDirect3DDevice9Ex* deviceEx = nullptr; - if (!device || FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex), - reinterpret_cast(&deviceEx))) || !deviceEx) - { - if (!FirstD3D9ExUnavailableLogged) - { - FirstD3D9ExUnavailableLogged = true; - spdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active"); - } - return false; - } - D3DDEVICE_CREATION_PARAMETERS cp{}; - IDirect3D9* base = nullptr; - IDirect3D9Ex* d3dEx = nullptr; - const bool ok = SUCCEEDED(deviceEx->GetCreationParameters(&cp)) && - SUCCEEDED(deviceEx->GetDirect3D(&base)) && base && - SUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex), reinterpret_cast(&d3dEx))) && d3dEx && - SUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal, &luid)); - ReleaseCom(d3dEx); - ReleaseCom(base); - ReleaseCom(deviceEx); - return ok; + IDirect3DDevice9Ex*deviceEx=nullptr;if(!device||FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),reinterpret_cast(&deviceEx)))||!deviceEx){if(!FirstD3D9ExUnavailableLogged){FirstD3D9ExUnavailableLogged=true;spdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active");}return false;}D3DDEVICE_CREATION_PARAMETERS cp{};IDirect3D9*base=nullptr;IDirect3D9Ex*d3dEx=nullptr;const bool ok=SUCCEEDED(deviceEx->GetCreationParameters(&cp))&&SUCCEEDED(deviceEx->GetDirect3D(&base))&&base&&SUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex),reinterpret_cast(&d3dEx)))&&d3dEx&&SUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal,&luid));ReleaseCom(d3dEx);ReleaseCom(base);ReleaseCom(deviceEx);return ok; } - bool EnsureDirectInteropProbe(IDirect3DDevice9* device) { - if (!HostDirectTransportSupported() || !EnsureSharedState() || - (SharedState->flags & OutRunVR::HostAdapterLuidValid) == 0) return false; - - LUID gameLuid{}; - if (!QueryGameAdapterLuid(device, gameLuid)) return false; - InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow), - static_cast(gameLuid.LowPart)); - InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh), - static_cast(gameLuid.HighPart)); - const bool adapterMatches = SharedState->hostAdapterLuidLow == gameLuid.LowPart && - SharedState->hostAdapterLuidHigh == static_cast(gameLuid.HighPart); - if (!adapterMatches) - { - if (!FirstAdapterMismatchLogged) - { - FirstAdapterMismatchLogged = true; - spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback"); - } - return false; - } - - if (DirectInteropProbeToken && - SharedState->hostInteropProbeAckToken == DirectInteropProbeToken) - { - DirectInteropVerified = true; - if (!FirstInteropVerifiedLogged) - { - FirstInteropVerifiedLogged = true; - spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter"); - } - return true; - } - - if (!DirectInteropProbeTexture) - { - HANDLE handle = nullptr; - if (FAILED(device->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8B8G8R8, - D3DPOOL_DEFAULT, &DirectInteropProbeTexture, &handle)) || !DirectInteropProbeTexture || !handle || - FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0, &DirectInteropProbeSurface)) || - FAILED(device->ColorFill(DirectInteropProbeSurface, nullptr, D3DCOLOR_ARGB(0xFF, 0x7B, 0x7B, 0x7B))) || - FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &DirectInteropProbeFence)) || !DirectInteropProbeFence || - FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END)) || !WaitForEventQuery(DirectInteropProbeFence, 50)) - { - ++DirectInteropProbeFailures; - ReleaseCom(DirectInteropProbeFence); - ReleaseCom(DirectInteropProbeSurface); - ReleaseCom(DirectInteropProbeTexture); - DirectInteropProbeHandle = nullptr; - return false; - } - DirectInteropProbeHandle = handle; - DirectInteropProbeToken = static_cast(GetTickCount()) ^ GetCurrentProcessId() ^ 0x4F525652u; - if (!DirectInteropProbeToken) DirectInteropProbeToken = 1; - InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken), 0); - InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle), - static_cast(reinterpret_cast(DirectInteropProbeHandle))); - InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken), - static_cast(DirectInteropProbeToken)); - } - return false; - } - - void ReleaseDirectTransportSlots() - { - DirectTransportResourcesReady = false; - for (auto& slot : DirectTransportSlots) - { - ReleaseCom(slot.fence); - ReleaseCom(slot.leftSurface); - ReleaseCom(slot.leftTexture); - ReleaseCom(slot.rightSurface); - ReleaseCom(slot.rightTexture); - slot = {}; - } + if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8B8G8R8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; } - + void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} bool EnsureDirectTransportResources(IDirect3DDevice9* device) { - if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height || !EnsureDirectInteropProbe(device)) - return false; - if (DirectTransportResourcesReady) return true; - - ReleaseDirectTransportSlots(); - DirectTransportFormat = ChooseDirectTransportFormat(BackBufferDesc.Format); - if (!CanConvertForDirectTransport(device, BackBufferDesc.Format, DirectTransportFormat)) return false; - - for (auto& slot : DirectTransportSlots) - { - HANDLE leftHandle = nullptr, rightHandle = nullptr; - const HRESULT leftHr = device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, - D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.leftTexture, &leftHandle); - const HRESULT rightHr = SUCCEEDED(leftHr) ? device->CreateTexture(BackBufferDesc.Width, BackBufferDesc.Height, 1, - D3DUSAGE_RENDERTARGET, DirectTransportFormat, D3DPOOL_DEFAULT, &slot.rightTexture, &rightHandle) : E_FAIL; - if (FAILED(leftHr) || FAILED(rightHr) || !leftHandle || !rightHandle || - FAILED(slot.leftTexture->GetSurfaceLevel(0, &slot.leftSurface)) || - FAILED(slot.rightTexture->GetSurfaceLevel(0, &slot.rightSurface)) || - FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT, &slot.fence)) || !slot.fence) - { - ReleaseDirectTransportSlots(); - return false; - } - slot.leftHandle = leftHandle; - slot.rightHandle = rightHandle; - } - if (++DirectTransportGeneration == 0) ++DirectTransportGeneration; - DirectTransportResourcesReady = true; - spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}", - BackBufferDesc.Width, BackBufferDesc.Height, static_cast(DirectTransportFormat), DirectTransportGeneration); - return true; + if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;if(DirectTransportResourcesReady)return true;ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; } - - bool ResolveDirectTransport(IDirect3DDevice9* device, std::uint32_t frameId) + bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) { - if (!frameId || !EnsureDirectTransportResources(device) || !BackBuffer || !RightEyeSurface) return false; - const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; - auto& slot = DirectTransportSlots[slotIndex]; - const std::uint32_t consumed = SharedState ? SharedState->hostDirectConsumedFrameId : 0; - if (slot.frameId && !FrameIdAtOrAfter(consumed, slot.frameId)) - { - ++DirectTransportRingBackpressure; - return false; - } - { - InternalPassScope guard; - if (FAILED(device->StretchRect(BackBuffer, nullptr, slot.leftSurface, nullptr, D3DTEXF_NONE)) || - FAILED(device->StretchRect(RightEyeSurface, nullptr, slot.rightSurface, nullptr, D3DTEXF_NONE)) || - FAILED(slot.fence->Issue(D3DISSUE_END))) return false; - } - if (!WaitForEventQuery(slot.fence, 12)) - { - ++DirectTransportFenceTimeouts; - return false; - } - slot.frameId = frameId; - ActiveDirectTransportSlot = slotIndex; - return true; + if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(device->StretchRect(BackBuffer,nullptr,slot.leftSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,slot.rightSurface,nullptr,D3DTEXF_NONE))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}if(!WaitForEventQuery(slot.fence,12)){++DirectTransportFenceTimeouts;return false;}slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; } bool EnsureStereoResources(IDirect3DDevice9* device) { - if (!device) - return false; - if (StereoResourcesReady && BackBuffer && RightEyeSurface && - LeftResolveSurface && RightResolveSurface) - return true; - - IDirect3DSurface9* newBackBuffer = nullptr; - if (FAILED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &newBackBuffer)) || !newBackBuffer) - return false; - D3DSURFACE_DESC desc{}; - if (FAILED(newBackBuffer->GetDesc(&desc))) - { - newBackBuffer->Release(); - return false; - } - - ReleaseStereoResources(); - BackBuffer = newBackBuffer; - BackBufferDesc = desc; - - IDirect3DSurface9* currentRt = nullptr; - if (SUCCEEDED(device->GetRenderTarget(0, ¤tRt)) && currentRt) - TrackedRenderTarget = currentRt; - else - ReplaceSurfaceRef(TrackedRenderTarget, BackBuffer); - IDirect3DSurface9* currentDepth = nullptr; - const HRESULT depthStateHr = device->GetDepthStencilSurface(¤tDepth); - if (SUCCEEDED(depthStateHr) && currentDepth) - TrackedDepthStencil = currentDepth; - else if (depthStateHr == D3DERR_NOTFOUND) - TrackedDepthStencil = nullptr; - InitializeAuxRenderTargetState(device); - - if (FAILED(device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, - desc.MultiSampleType, desc.MultiSampleQuality, FALSE, &RightEyeSurface, nullptr)) || - !CreateRightDepthForTracked(device)) - { - ReleaseStereoResources(); - return false; - } - - if (FAILED(device->CreateTexture(desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, - desc.Format, D3DPOOL_DEFAULT, &LeftResolveTexture, nullptr)) || - FAILED(LeftResolveTexture->GetSurfaceLevel(0, &LeftResolveSurface)) || - FAILED(device->CreateTexture(desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, - desc.Format, D3DPOOL_DEFAULT, &RightResolveTexture, nullptr)) || - FAILED(RightResolveTexture->GetSurfaceLevel(0, &RightResolveSurface))) - { - ReleaseStereoResources(); - return false; - } - - D3DVIEWPORT9 savedViewport{}; - if (FAILED(device->GetViewport(&savedViewport))) - { - ReleaseStereoResources(); - return false; - } - - bool initOk = true; - { - InternalPassScope guard; - if (FAILED(SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface))) - initOk = false; - if (initOk) - { - const HRESULT depthHr = SetDepthStencilSurfaceHook - ? SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth) - : device->SetDepthStencilSurface(RightEyeDepth); - if (FAILED(depthHr)) initOk = false; - } - if (initOk && FAILED(device->SetViewport(&savedViewport))) - initOk = false; - - DWORD clearFlags = D3DCLEAR_TARGET; - if (RightEyeDepth) - { - D3DSURFACE_DESC depthDesc{}; - if (FAILED(RightEyeDepth->GetDesc(&depthDesc))) - initOk = false; - else - { - clearFlags |= D3DCLEAR_ZBUFFER; - if (FormatHasStencil(depthDesc.Format)) - clearFlags |= D3DCLEAR_STENCIL; - } - } - if (initOk && FAILED(ClearHook.stdcall(device, 0u, - static_cast(nullptr), clearFlags, - D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0u))) - initOk = false; - - if (TrackedRenderTarget && FAILED(SetRenderTargetHook.stdcall( - device, 0u, TrackedRenderTarget))) - initOk = false; - const HRESULT restoreDepthHr = SetDepthStencilSurfaceHook - ? SetDepthStencilSurfaceHook.stdcall(device, TrackedDepthStencil) - : device->SetDepthStencilSurface(TrackedDepthStencil); - if (FAILED(restoreDepthHr)) initOk = false; - if (FAILED(device->SetViewport(&savedViewport))) initOk = false; - } - - if (!initOk) - { - ReleaseStereoResources(); - return false; - } - - StereoResourcesReady = true; - spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}", - desc.Width, desc.Height, static_cast(desc.Format), - static_cast(desc.MultiSampleType), desc.MultiSampleQuality); - return true; - } - - void NoteRestoreFailure(const char* what) - { - FrameRightDrawFailed = true; - PoisonFrame(OutRunVR::StereoFailureRestoreFailed); - ++RestoreFailures; - if (!FirstRestoreFailureLogged) - { - FirstRestoreFailureLogged = true; - spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback", what); - } - } - - bool RestoreRightPassState(IDirect3DDevice9* device, IDirect3DSurface9* savedRt, - IDirect3DSurface9* savedDepth, const D3DVIEWPORT9& savedViewport, - const float* originalConstants, bool restoreWvp) - { - bool ok = true; - if (savedRt && FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) ok = false; - const HRESULT depthHr = SetDepthStencilSurfaceHook - ? SetDepthStencilSurfaceHook.stdcall(device, savedDepth) - : device->SetDepthStencilSurface(savedDepth); - if (FAILED(depthHr)) ok = false; - if (FAILED(device->SetViewport(&savedViewport))) ok = false; - if (restoreWvp && !SetWvpOneRegisterAtATime(device, originalConstants)) ok = false; - return ok; + if(!device)return false;if(StereoResourcesReady&&BackBuffer&&RightEyeSurface&&LeftResolveSurface&&RightResolveSurface)return true;IDirect3DSurface9*newBackBuffer=nullptr;if(FAILED(device->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&newBackBuffer))||!newBackBuffer)return false;D3DSURFACE_DESC desc{};if(FAILED(newBackBuffer->GetDesc(&desc))){newBackBuffer->Release();return false;}ReleaseStereoResources();BackBuffer=newBackBuffer;BackBufferDesc=desc;IDirect3DSurface9*currentRt=nullptr;if(SUCCEEDED(device->GetRenderTarget(0,¤tRt))&¤tRt)TrackedRenderTarget=currentRt;else ReplaceSurfaceRef(TrackedRenderTarget,BackBuffer);IDirect3DSurface9*currentDepth=nullptr;const HRESULT depthStateHr=device->GetDepthStencilSurface(¤tDepth);if(SUCCEEDED(depthStateHr)&¤tDepth)TrackedDepthStencil=currentDepth;else if(depthStateHr==D3DERR_NOTFOUND)TrackedDepthStencil=nullptr;InitializeAuxRenderTargetState(device);if(FAILED(device->CreateRenderTarget(desc.Width,desc.Height,desc.Format,desc.MultiSampleType,desc.MultiSampleQuality,FALSE,&RightEyeSurface,nullptr))||!CreateRightDepthForTracked(device)){ReleaseStereoResources();return false;}if(FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&LeftResolveTexture,nullptr))||FAILED(LeftResolveTexture->GetSurfaceLevel(0,&LeftResolveSurface))||FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&RightResolveTexture,nullptr))||FAILED(RightResolveTexture->GetSurfaceLevel(0,&RightResolveSurface))){ReleaseStereoResources();return false;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){ReleaseStereoResources();return false;}bool initOk=true;{InternalPassScope guard;if(FAILED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface)))initOk=false;if(initOk){const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth):device->SetDepthStencilSurface(RightEyeDepth);if(FAILED(depthHr))initOk=false;}if(initOk&&FAILED(device->SetViewport(&savedViewport)))initOk=false;DWORD clearFlags=D3DCLEAR_TARGET;if(RightEyeDepth){D3DSURFACE_DESC depthDesc{};if(FAILED(RightEyeDepth->GetDesc(&depthDesc)))initOk=false;else{clearFlags|=D3DCLEAR_ZBUFFER;if(FormatHasStencil(depthDesc.Format))clearFlags|=D3DCLEAR_STENCIL;}}if(initOk&&FAILED(ClearHook.stdcall(device,0u,static_cast(nullptr),clearFlags,D3DCOLOR_XRGB(0,0,0),1.0f,0u)))initOk=false;if(TrackedRenderTarget&&FAILED(SetRenderTargetHook.stdcall(device,0u,TrackedRenderTarget)))initOk=false;const HRESULT restoreDepthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,TrackedDepthStencil):device->SetDepthStencilSurface(TrackedDepthStencil);if(FAILED(restoreDepthHr))initOk=false;if(FAILED(device->SetViewport(&savedViewport)))initOk=false;}if(!initOk){ReleaseStereoResources();return false;}StereoResourcesReady=true;spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}",desc.Width,desc.Height,static_cast(desc.Format),static_cast(desc.MultiSampleType),desc.MultiSampleQuality);return true; } - std::uint32_t NextStereoFrameId() - { - if (++StereoFrameCounter == 0) - ++StereoFrameCounter; - return StereoFrameCounter; - } + void NoteRestoreFailure(const char* what){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureRestoreFailed);++RestoreFailures;if(!FirstRestoreFailureLogged){FirstRestoreFailureLogged=true;spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback",what);}} + bool RestoreRightPassState(IDirect3DDevice9* device,IDirect3DSurface9* savedRt,IDirect3DSurface9* savedDepth,const D3DVIEWPORT9& savedViewport,const float* originalConstants,bool restoreWvp){bool ok=true;if(savedRt&&FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))ok=false;const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,savedDepth):device->SetDepthStencilSurface(savedDepth);if(FAILED(depthHr))ok=false;if(FAILED(device->SetViewport(&savedViewport)))ok=false;if(restoreWvp&&!SetWvpOneRegisterAtATime(device,originalConstants))ok=false;return ok;} + std::uint32_t NextStereoFrameId(){if(++StereoFrameCounter==0)++StereoFrameCounter;return StereoFrameCounter;} - void PublishStereoState(std::uint32_t state, bool worldStereo, - std::uint32_t poseSequence, std::uint32_t frameId) + void PublishStereoState(std::uint32_t state,bool worldStereo,std::uint32_t poseSequence,std::uint32_t frameId) { - if (!EnsureSharedState()) - return; - - // Frame=0 is the client-side publication guard. The host refuses frame 0, - // so it cannot accept fields while this packet is being rewritten. - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), 0); - const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated); - InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), ~stereoBits); - - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]), - static_cast(BackBufferDesc.Width)); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]), - static_cast(BackBufferDesc.Height)); - - if (state != OutRunVR::StereoSbsActive || poseSequence == 0 || frameId == 0) - { - InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), 0); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), - static_cast(state)); - return; - } - - InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence), - static_cast(poseSequence)); - LONG bits = static_cast(OutRunVR::ClientStereoActive | OutRunVR::ClientStereoDrawDuplicated); - if (worldStereo) - bits |= static_cast(OutRunVR::ClientStereoWorldDraw); - InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]), bits); - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]), - static_cast(OutRunVR::StereoSbsActive)); - MemoryBarrier(); - // Publish last: non-zero frame means all metadata above is coherent. - InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]), - static_cast(frameId)); + if(!EnsureSharedState())return;InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),0);const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated);InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),~stereoBits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]),static_cast(BackBufferDesc.Width));InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]),static_cast(BackBufferDesc.Height));if(state!=OutRunVR::StereoSbsActive||poseSequence==0||frameId==0){InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),0);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(state));return;}InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),static_cast(poseSequence));LONG bits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoDrawDuplicated);if(worldStereo)bits|=static_cast(OutRunVR::ClientStereoWorldDraw);InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),bits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(OutRunVR::StereoSbsActive));MemoryBarrier();InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),static_cast(frameId)); } - void PublishRenderFrame(std::uint32_t state, std::uint32_t frameId, std::uint32_t sourcePoseSequence, - std::int64_t presentQpc, OutRunVR::StereoFailureReason failureReason, - const OutRunVRRenderer::LatchedStereoFrame* stereo, bool presentInFlight = false, bool directTransport = false) + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { - if (!EnsureRenderFrameState()) return; - const std::uint32_t slotIndex = frameId ? (frameId - 1u) % OutRunVR::RenderFrameRingSize - : (RenderFrameRing->latestSlot + 1u) % OutRunVR::RenderFrameRingSize; - auto& frame = RenderFrameRing->slots[slotIndex]; - LONG seq = InterlockedIncrement(reinterpret_cast(&frame.sequence)); - if ((seq & 1) == 0) InterlockedIncrement(reinterpret_cast(&frame.sequence)); - MemoryBarrier(); - frame.magic = OutRunVR::RenderFrameMagic; - frame.protocolVersion = OutRunVR::RenderFrameProtocolVersion; - frame.structSize = sizeof(frame); - frame.clientPid = GetCurrentProcessId(); - frame.state = state; - frame.frameId = frameId; - frame.sourcePoseSequence = sourcePoseSequence; - frame.presentationMode = GameplayActive() ? OutRunVR::PresentationGameplay : OutRunVR::PresentationTheater; - frame.flags = presentInFlight ? OutRunVR::RenderFramePresentInFlight : 0; - frame.failureReason = static_cast(failureReason); - frame.backbufferWidth = BackBufferDesc.Width; - frame.backbufferHeight = BackBufferDesc.Height; - frame.presentQpc = presentQpc; - std::memset(frame.eye, 0, sizeof(frame.eye)); - std::memset(frame.reserved, 0, sizeof(frame.reserved)); - - if (directTransport && DirectTransportResourcesReady && ActiveDirectTransportSlot < DirectTransportSlots.size()) - { - const auto& transport = DirectTransportSlots[ActiveDirectTransportSlot]; - if (transport.leftHandle && transport.rightHandle && transport.frameId == frameId) - { - frame.flags |= OutRunVR::RenderFrameDirectGpuTransport; - frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex] = static_cast(reinterpret_cast(transport.leftHandle)); - frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex] = static_cast(reinterpret_cast(transport.rightHandle)); - frame.reserved[OutRunVR::RenderFrameDirectWidthIndex] = BackBufferDesc.Width; - frame.reserved[OutRunVR::RenderFrameDirectHeightIndex] = BackBufferDesc.Height; - frame.reserved[OutRunVR::RenderFrameDirectFormatIndex] = static_cast(DirectTransportFormat); - frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex] = DirectTransportGeneration; - frame.reserved[OutRunVR::RenderFrameDirectSlotIndex] = ActiveDirectTransportSlot; - } - } - if (!presentInFlight && state == OutRunVR::StereoSbsActive && stereo && stereo->valid && frameId) - { - const std::uint32_t transportFlag = frame.flags & OutRunVR::RenderFrameDirectGpuTransport; - frame.flags = transportFlag | OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo | - OutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid; - for (int eye = 0; eye < 2; ++eye) - { - std::memcpy(frame.eye[eye].orientation, stereo->effectiveEyeOrientation[eye], sizeof(frame.eye[eye].orientation)); - std::memcpy(frame.eye[eye].position, stereo->effectiveEyePosition[eye], sizeof(frame.eye[eye].position)); - frame.eye[eye].fov = stereo->eyeFov[eye]; - } - } - MemoryBarrier(); - seq = InterlockedIncrement(reinterpret_cast(&frame.sequence)); - if (seq & 1) InterlockedIncrement(reinterpret_cast(&frame.sequence)); - - LONG ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); - if ((ringSeq & 1) == 0) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); - MemoryBarrier(); - RenderFrameRing->clientPid = GetCurrentProcessId(); - RenderFrameRing->latestSlot = slotIndex; - MemoryBarrier(); - ringSeq = InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); - if (ringSeq & 1) InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); - } - - struct ScreenVertex - { - float x, y, z, rhw; - float u, v; - }; - - bool DrawTextureHalf(IDirect3DDevice9* device, IDirect3DTexture9* texture, bool right) - { - if (!texture || !BackBufferDesc.Width || !BackBufferDesc.Height) - return false; - const float x0 = right ? static_cast(BackBufferDesc.Width / 2) : 0.0f; - const float x1 = right ? static_cast(BackBufferDesc.Width) : static_cast(BackBufferDesc.Width / 2); - const float y0 = 0.0f; - const float y1 = static_cast(BackBufferDesc.Height); - const ScreenVertex vertices[4] = { - {x0 - 0.5f, y0 - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f}, - {x1 - 0.5f, y0 - 0.5f, 0.0f, 1.0f, 1.0f, 0.0f}, - {x0 - 0.5f, y1 - 0.5f, 0.0f, 1.0f, 0.0f, 1.0f}, - {x1 - 0.5f, y1 - 0.5f, 0.0f, 1.0f, 1.0f, 1.0f}, - }; - if (FAILED(device->SetTexture(0, texture))) - return false; - return SUCCEEDED(device->DrawPrimitiveUP( - D3DPT_TRIANGLESTRIP, 2, vertices, static_cast(sizeof(ScreenVertex)))); + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } + struct ScreenVertex{float x,y,z,rhw;float u,v;}; + bool DrawTextureHalf(IDirect3DDevice9* device,IDirect3DTexture9* texture,bool right){if(!texture||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;const float x0=right?static_cast(BackBufferDesc.Width/2):0.0f;const float x1=right?static_cast(BackBufferDesc.Width):static_cast(BackBufferDesc.Width/2);const float y0=0.0f,y1=static_cast(BackBufferDesc.Height);const ScreenVertex vertices[4]={{x0-0.5f,y0-0.5f,0.0f,1.0f,0.0f,0.0f},{x1-0.5f,y0-0.5f,0.0f,1.0f,1.0f,0.0f},{x0-0.5f,y1-0.5f,0.0f,1.0f,0.0f,1.0f},{x1-0.5f,y1-0.5f,0.0f,1.0f,1.0f,1.0f}};if(FAILED(device->SetTexture(0,texture)))return false;return SUCCEEDED(device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,vertices,static_cast(sizeof(ScreenVertex))));} bool ComposeSbs(IDirect3DDevice9* device) { - if (!StereoResourcesReady || !BackBuffer || !RightEyeSurface || - !LeftResolveSurface || !RightResolveSurface) - return false; - if (FAILED(device->StretchRect(BackBuffer, nullptr, LeftResolveSurface, nullptr, D3DTEXF_NONE)) || - FAILED(device->StretchRect(RightEyeSurface, nullptr, RightResolveSurface, nullptr, D3DTEXF_NONE))) - return false; - - IDirect3DStateBlock9* stateBlock = nullptr; - if (FAILED(device->CreateStateBlock(D3DSBT_ALL, &stateBlock)) || !stateBlock) - return false; - - IDirect3DSurface9* savedRt = nullptr; - IDirect3DSurface9* savedDepth = nullptr; - D3DVIEWPORT9 savedViewport{}; - const HRESULT rtHr = device->GetRenderTarget(0, &savedRt); - const HRESULT depthHr = device->GetDepthStencilSurface(&savedDepth); - const HRESULT viewportHr = device->GetViewport(&savedViewport); - const bool depthOk = SUCCEEDED(depthHr) || depthHr == D3DERR_NOTFOUND; - if (FAILED(rtHr) || !savedRt || !depthOk || FAILED(viewportHr)) - { - if (savedRt) savedRt->Release(); - if (savedDepth) savedDepth->Release(); - stateBlock->Release(); - return false; - } - - bool success = false; - bool beganScene = false; - { - InternalPassScope guard; - if (SUCCEEDED(SetRenderTargetHook.stdcall(device, 0u, BackBuffer)) && - SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device, static_cast(nullptr))) && - SUCCEEDED(device->BeginScene())) - { - beganScene = true; - device->SetVertexShader(nullptr); - device->SetPixelShader(nullptr); - device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); - device->SetRenderState(D3DRS_ZENABLE, FALSE); - device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); - device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); - device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); - device->SetRenderState(D3DRS_LIGHTING, FALSE); - device->SetRenderState(D3DRS_FOGENABLE, FALSE); - device->SetRenderState(D3DRS_STENCILENABLE, FALSE); - device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); - device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); - device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); - device->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); - device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); - device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); - device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); - device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); - device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); - device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); - D3DVIEWPORT9 full{ 0, 0, BackBufferDesc.Width, BackBufferDesc.Height, 0.0f, 1.0f }; - const bool stateOk = SUCCEEDED(device->SetViewport(&full)) && - SUCCEEDED(device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0)); - const bool leftOk = stateOk && DrawTextureHalf(device, LeftResolveTexture, false); - const bool rightOk = leftOk && DrawTextureHalf(device, RightResolveTexture, true); - device->SetTexture(0, nullptr); - const HRESULT endHr = device->EndScene(); - beganScene = false; - success = leftOk && rightOk && SUCCEEDED(endHr); - } - if (beganScene) - device->EndScene(); - } - - const HRESULT applyHr = stateBlock->Apply(); - stateBlock->Release(); - bool restoreOk = SUCCEEDED(applyHr); - if (FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) restoreOk = false; - if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, savedDepth))) restoreOk = false; - if (FAILED(device->SetViewport(&savedViewport))) restoreOk = false; - savedRt->Release(); - if (savedDepth) savedDepth->Release(); - return success && restoreOk; + if(!StereoResourcesReady||!BackBuffer||!RightEyeSurface||!LeftResolveSurface||!RightResolveSurface)return false;if(FAILED(device->StretchRect(BackBuffer,nullptr,LeftResolveSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,RightResolveSurface,nullptr,D3DTEXF_NONE)))return false;IDirect3DStateBlock9*stateBlock=nullptr;if(FAILED(device->CreateStateBlock(D3DSBT_ALL,&stateBlock))||!stateBlock)return false;IDirect3DSurface9*savedRt=nullptr,*savedDepth=nullptr;D3DVIEWPORT9 savedViewport{};const HRESULT rtHr=device->GetRenderTarget(0,&savedRt),depthHr=device->GetDepthStencilSurface(&savedDepth),viewportHr=device->GetViewport(&savedViewport);const bool depthOk=SUCCEEDED(depthHr)||depthHr==D3DERR_NOTFOUND;if(FAILED(rtHr)||!savedRt||!depthOk||FAILED(viewportHr)){if(savedRt)savedRt->Release();if(savedDepth)savedDepth->Release();stateBlock->Release();return false;}bool success=false,beganScene=false;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,BackBuffer))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,static_cast(nullptr)))&&SUCCEEDED(device->BeginScene())){beganScene=true;device->SetVertexShader(nullptr);device->SetPixelShader(nullptr);device->SetFVF(D3DFVF_XYZRHW|D3DFVF_TEX1);device->SetRenderState(D3DRS_ZENABLE,FALSE);device->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);device->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);device->SetRenderState(D3DRS_ALPHATESTENABLE,FALSE);device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);device->SetRenderState(D3DRS_LIGHTING,FALSE);device->SetRenderState(D3DRS_FOGENABLE,FALSE);device->SetRenderState(D3DRS_STENCILENABLE,FALSE);device->SetRenderState(D3DRS_SCISSORTESTENABLE,FALSE);device->SetRenderState(D3DRS_SRGBWRITEENABLE,FALSE);device->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_TEXCOORDINDEX,0);device->SetTextureStageState(0,D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_DISABLE);device->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_SRGBTEXTURE,FALSE);D3DVIEWPORT9 full{0,0,BackBufferDesc.Width,BackBufferDesc.Height,0.0f,1.0f};const bool stateOk=SUCCEEDED(device->SetViewport(&full))&&SUCCEEDED(device->Clear(0,nullptr,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0));const bool leftOk=stateOk&&DrawTextureHalf(device,LeftResolveTexture,false);const bool rightOk=leftOk&&DrawTextureHalf(device,RightResolveTexture,true);device->SetTexture(0,nullptr);const HRESULT endHr=device->EndScene();beganScene=false;success=leftOk&&rightOk&&SUCCEEDED(endHr);}if(beganScene)device->EndScene();}const HRESULT applyHr=stateBlock->Apply();stateBlock->Release();bool restoreOk=SUCCEEDED(applyHr);if(FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))restoreOk=false;if(FAILED(SetDepthStencilSurfaceHook.stdcall(device,savedDepth)))restoreOk=false;if(FAILED(device->SetViewport(&savedViewport)))restoreOk=false;savedRt->Release();if(savedDepth)savedDepth->Release();return success&&restoreOk; } - bool PrepareDuplicatedDraw(IDirect3DDevice9* device, DrawStereoState& draw) + bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) { - if (InternalStereoPass || !StereoWanted() || !TargetIsBackBuffer()) return false; - if (AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;} - if (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0){++OcclusionStereoRejects;PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::warn("VR stereo: active D3D9 occlusion query detected; right-eye draw suppressed so the game query remains single-render accurate");}return false;} - if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;} - if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;} - if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;} - OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;} - draw.stereoFrame=stereo; - const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw); - if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;} - return true; + if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; } template - HRESULT ExecuteStereoDraw(IDirect3DDevice9* device, DrawCall&& drawCall) + HRESULT ExecuteStereoDraw(IDirect3DDevice9* device,DrawCall&& drawCall) { - if (!IsGameDevice(device)) - return drawCall(); - if (StereoWanted() && !TargetIsBackBuffer()) + if(!IsGameDevice(device))return drawCall(); + if(StereoWanted()&&!TargetIsBackBuffer()) { - if (CurrentDrawMatchesVerifiedWorld(device)) + if(CurrentDrawMatchesVerifiedWorld(device)) { ++OffscreenVerifiedWorldDraws; - PoisonFrame(OutRunVR::StereoFailureOffscreenWorld); - if (!FirstOffscreenWorldLogged) + if(!FirstOffscreenWorldLogged) { - FirstOffscreenWorldLogged = true; - D3DSURFACE_DESC rtDesc{}, depthDesc{}; - const bool rtOk = TrackedRenderTarget && SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc)); - const bool depthOk = TrackedDepthStencil && SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); - spdlog::warn("VR stereo: VERIFIED WORLD draw hit offscreen RT; Present forced to fallback. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}", - rtOk ? rtDesc.Width : 0u, rtOk ? rtDesc.Height : 0u, rtOk ? static_cast(rtDesc.Format) : -1, - rtOk ? static_cast(rtDesc.MultiSampleType) : -1, depthOk ? static_cast(depthDesc.Format) : -1, - depthOk ? static_cast(depthDesc.MultiSampleType) : -1); + FirstOffscreenWorldLogged=true;D3DSURFACE_DESC rtDesc{},depthDesc{};const bool rtOk=TrackedRenderTarget&&SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc));const bool depthOk=TrackedDepthStencil&&SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); + spdlog::info("VR stereo: verified auxiliary/offscreen world pass kept mono; stereo backbuffer remains eligible. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}",rtOk?rtDesc.Width:0u,rtOk?rtDesc.Height:0u,rtOk?static_cast(rtDesc.Format):-1,rtOk?static_cast(rtDesc.MultiSampleType):-1,depthOk?static_cast(depthDesc.Format):-1,depthOk?static_cast(depthDesc.MultiSampleType):-1); } } - InvalidateRightDepthStencilIfLeftMayWrite(device); return drawCall(); } + const bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0; DrawStereoState draw{}; - if (!PrepareDuplicatedDraw(device, draw)) + if(!PrepareDuplicatedDraw(device,draw)) { - if (StereoWanted() && TargetIsBackBuffer()) - InvalidateRightDepthStencilIfLeftMayWrite(device); + if(StereoWanted()&&TargetIsBackBuffer()&&!occlusionActive)InvalidateRightDepthStencilIfLeftMayWrite(device); return drawCall(); } - - D3DVIEWPORT9 savedViewport{}; - if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} - if(draw.worldStereo) - { - bool leftWvpOk=false; - { InternalPassScope guard; leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]); } - if(!leftWvpOk){bool rolledBack=false;{ InternalPassScope guard; rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants); }InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();} - } - - const HRESULT leftHr = drawCall(); - if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{ InternalPassScope guard; restored=SetWvpOneRegisterAtATime(device,draw.originalConstants); }if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} - - IDirect3DSurface9* savedRt = TrackedRenderTarget; - IDirect3DSurface9* savedDepth = TrackedDepthStencil; - HRESULT rightHr = D3D_OK; - OutRunVR::StereoFailureReason rightFailure = OutRunVR::StereoFailureRightStateFailed; - bool restoreOk = true; - { - InternalPassScope guard; - rightHr = SetRenderTargetHook.stdcall(device, 0u, RightEyeSurface); - if (SUCCEEDED(rightHr)) - rightHr = SetDepthStencilSurfaceHook.stdcall(device, RightEyeDepth); - if (SUCCEEDED(rightHr)) - rightHr = device->SetViewport(&savedViewport); - if (SUCCEEDED(rightHr) && draw.worldStereo && - !SetWvpOneRegisterAtATime(device, draw.eyeConstants[1])) - { - rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; - rightHr = E_FAIL; - } - if (SUCCEEDED(rightHr)) - { - rightFailure = OutRunVR::StereoFailureRightDrawFailed; - rightHr = drawCall(); - } - - restoreOk = RestoreRightPassState(device, savedRt, savedDepth, - savedViewport, draw.originalConstants, draw.worldStereo); - } - - FrameHadDuplicatedDraw = true; - ++DuplicatedDraws; - if (draw.worldStereo) - { - if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;} - else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}} - FrameHadWorldStereo = true; - ++WorldStereoDraws; - if (!FirstWorldStereoLogged) - { - FirstWorldStereoLogged = true; - spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed"); - } - } - else - ++NonWorldDuplicatedDraws; - - if (FAILED(rightHr)) - { - FrameRightDrawFailed = true; - InvalidateRightDepthStencilIfLeftMayWrite(device); - PoisonFrame(rightFailure); - } - if (!restoreOk) - { - InvalidateRightDepthStencilIfLeftMayWrite(device); - NoteRestoreFailure("right-eye draw"); - } - return leftHr; + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} + if(draw.worldStereo){bool leftWvpOk=false;{InternalPassScope guard;leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]);}if(!leftWvpOk){bool rolledBack=false;{InternalPassScope guard;rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);}InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}} + const HRESULT leftHr=drawCall();if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{InternalPassScope guard;restored=SetWvpOneRegisterAtATime(device,draw.originalConstants);}if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} + IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;OutRunVR::StereoFailureReason rightFailure=OutRunVR::StereoFailureRightStateFailed;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr)&&draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[1])){rightFailure=OutRunVR::StereoFailureRightWvpUploadFailed;rightHr=E_FAIL;}if(SUCCEEDED(rightHr)){rightFailure=OutRunVR::StereoFailureRightDrawFailed;rightHr=drawCall();}restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,draw.originalConstants,draw.worldStereo);} + FrameHadDuplicatedDraw=true;++DuplicatedDraws;if(draw.worldStereo){if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;}else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}FrameHadWorldStereo=true;++WorldStereoDraws;if(!FirstWorldStereoLogged){FirstWorldStereoLogged=true;spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed");}}else ++NonWorldDuplicatedDraws;if(FAILED(rightHr)){FrameRightDrawFailed=true;InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(rightFailure);}if(!restoreOk){InvalidateRightDepthStencilIfLeftMayWrite(device);NoteRestoreFailure("right-eye draw");}return leftHr; } - HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, - UINT startVertex, UINT primitiveCount) - { - auto call = [&]() { return DrawPrimitiveHook.stdcall(device, type, startVertex, primitiveCount); }; - return ExecuteStereoDraw(device, call); - } + HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT startVertex,UINT primitiveCount){auto call=[&](){return DrawPrimitiveHook.stdcall(device,type,startVertex,primitiveCount);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,INT baseVertexIndex,UINT minVertexIndex,UINT numVertices,UINT startIndex,UINT primitiveCount){auto call=[&](){return DrawIndexedPrimitiveHook.stdcall(device,type,baseVertexIndex,minVertexIndex,numVertices,startIndex,primitiveCount);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT primitiveCount,const void*data,UINT stride){if(InternalStereoPass)return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);auto call=[&](){return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT minVertexIndex,UINT numVertices,UINT primitiveCount,const void*indexData,D3DFORMAT indexFormat,const void*vertexData,UINT stride){auto call=[&](){return DrawIndexedPrimitiveUPHook.stdcall(device,type,minVertexIndex,numVertices,primitiveCount,indexData,indexFormat,vertexData,stride);};return ExecuteStereoDraw(device,call);} - HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, - INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, UINT startIndex, UINT primitiveCount) + HRESULT __stdcall ClearDest(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,D3DCOLOR color,float z,DWORD stencil) { - auto call = [&]() { return DrawIndexedPrimitiveHook.stdcall(device, type, - baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); }; - return ExecuteStereoDraw(device, call); + if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; } - HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, - UINT primitiveCount, const void* data, UINT stride) + HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} + HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9*device,IDirect3DSurface9*surface) { - if (InternalStereoPass) - return DrawPrimitiveUPHook.stdcall(device, type, primitiveCount, data, stride); - auto call = [&]() { return DrawPrimitiveUPHook.stdcall(device, type, primitiveCount, data, stride); }; - return ExecuteStereoDraw(device, call); + const HRESULT hr=SetDepthStencilSurfaceHook.stdcall(device,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer()&&(FrameHadDuplicatedDraw||FrameHadWorldStereo))PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;}}return hr; } - HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, - UINT minVertexIndex, UINT numVertices, UINT primitiveCount, const void* indexData, - D3DFORMAT indexFormat, const void* vertexData, UINT stride) - { - auto call = [&]() { return DrawIndexedPrimitiveUPHook.stdcall(device, type, - minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); }; - return ExecuteStereoDraw(device, call); - } - - HRESULT __stdcall ClearDest(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, - DWORD flags, D3DCOLOR color, float z, DWORD stencil) - { - if (!IsGameDevice(device) || InternalStereoPass) - return ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - if (StereoWanted() && !TargetIsBackBuffer()) - { - const HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); - if (SUCCEEDED(hr) && TrackedDepthStencil) - { - if ((flags & D3DCLEAR_ZBUFFER) != 0) RightDepthSynchronized = false; - if ((flags & D3DCLEAR_STENCIL) != 0 && SurfaceHasStencil(TrackedDepthStencil)) RightStencilSynchronized = false; - } - return hr; - } - - const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate; - if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;} - if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;} - const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil); - if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;} - D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;} - IDirect3DSurface9* savedRt=TrackedRenderTarget;IDirect3DSurface9* savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{ - InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);} - if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; - } - - HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) - { - const HRESULT hr = SetRenderTargetHook.stdcall(device, index, surface); - if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) - { - if (index == 0) - { - ReplaceSurfaceRef(TrackedRenderTarget, surface); - } - else if (index >= 1 && index <= 3) - AuxRenderTargetActive[index - 1] = surface != nullptr; - } - return hr; - } - - HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9* device, IDirect3DSurface9* surface) - { - const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); - if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) - { - const bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer())PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;} - } - return hr; - } - - HRESULT __stdcall QueryIssueDest(IDirect3DQuery9* query, DWORD issueFlags) - { - const HRESULT hr = QueryIssueHook.stdcall(query, issueFlags); - if (FAILED(hr) || !query || query->GetType() != D3DQUERYTYPE_OCCLUSION) return hr; - IDirect3DDevice9* queryDevice = nullptr; - if (FAILED(query->GetDevice(&queryDevice)) || !queryDevice) return hr; - const bool gameQuery = IsGameDevice(queryDevice); - queryDevice->Release(); - if (!gameQuery) return hr; - if ((issueFlags & D3DISSUE_BEGIN) != 0) - { - ActiveOcclusionQueries.fetch_add(1, std::memory_order_acq_rel); - ++OcclusionQueryBegins; - } - if ((issueFlags & D3DISSUE_END) != 0) - { - int current = ActiveOcclusionQueries.load(std::memory_order_acquire); - while (current > 0 && !ActiveOcclusionQueries.compare_exchange_weak(current, current - 1, std::memory_order_acq_rel, std::memory_order_acquire)) {} - ++OcclusionQueryEnds; - } - return hr; - } - - HRESULT __stdcall CreateQueryDest(IDirect3DDevice9* device, D3DQUERYTYPE type, IDirect3DQuery9** query) - { - const HRESULT hr = CreateQueryHook.stdcall(device, type, query); - if (!IsGameDevice(device) || FAILED(hr) || type != D3DQUERYTYPE_OCCLUSION || !query || !*query) return hr; - ++OcclusionQueriesCreated; - if (!QueryIssueHook) - { - void** queryVtable = *reinterpret_cast(*query); - if (queryVtable) QueryIssueHook = safetyhook::create_inline(queryVtable[QueryIssueVtableIndex], QueryIssueDest); - if (QueryIssueHook) spdlog::info("VR stereo: occlusion-query Issue hook armed; active queries fail closed instead of counting the right-eye duplicate"); - else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable"); - } - return hr; - } - - HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9* device, IDirect3DVertexShader9* shader) - { - const HRESULT hr = SetVertexShaderHook.stdcall(device, shader); - if (!InternalStereoPass && IsGameDevice(device) && SUCCEEDED(hr)) - { - const std::uintptr_t next=reinterpret_cast(shader);const std::uintptr_t previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);} - } - return hr; - } + HRESULT __stdcall QueryIssueDest(IDirect3DQuery9*query,DWORD issueFlags){const HRESULT hr=QueryIssueHook.stdcall(query,issueFlags);if(FAILED(hr)||!query||query->GetType()!=D3DQUERYTYPE_OCCLUSION)return hr;IDirect3DDevice9*queryDevice=nullptr;if(FAILED(query->GetDevice(&queryDevice))||!queryDevice)return hr;const bool gameQuery=IsGameDevice(queryDevice);queryDevice->Release();if(!gameQuery)return hr;if((issueFlags&D3DISSUE_BEGIN)!=0){ActiveOcclusionQueries.fetch_add(1,std::memory_order_acq_rel);++OcclusionQueryBegins;}if((issueFlags&D3DISSUE_END)!=0){int current=ActiveOcclusionQueries.load(std::memory_order_acquire);while(current>0&&!ActiveOcclusionQueries.compare_exchange_weak(current,current-1,std::memory_order_acq_rel,std::memory_order_acquire)){}++OcclusionQueryEnds;}return hr;} + HRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info("VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames");else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");}return hr;} + HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9*device,IDirect3DVertexShader9*shader){const HRESULT hr=SetVertexShaderHook.stdcall(device,shader);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const std::uintptr_t next=reinterpret_cast(shader),previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}}return hr;} void MaybeLogSummary() { - if (!Settings::VRTelemetry) - return; - const ULONGLONG now = GetTickCount64(); - if (now - LastSummaryMs < 5000) - return; - LastSummaryMs = now; - spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]", - DuplicatedDraws, WorldStereoDraws, NonWorldDuplicatedDraws, FixedFunctionNonWorldDraws, OffscreenVerifiedWorldDraws, - WorldClassificationFailures, StereoComposeSuccess, StereoComposeFailure, FrameRightDrawFailed ? 1 : 0, - MrtRejectedDraws, RestoreFailures, PoseSequenceMismatchFrames, MultiBeginScenePresents, - MaxBeginScenesPerPresent, FrameStereoPoseSequence, - DirectTransportFrames, DirectTransportFallbacks, DirectTransportFenceTimeouts, - OcclusionQueriesCreated, OcclusionQueryBegins, OcclusionQueryEnds, ActiveOcclusionQueries.load(std::memory_order_acquire), OcclusionStereoRejects, - FailureCounts[OutRunVR::StereoFailureMissingLatchedPose], FailureCounts[OutRunVR::StereoFailureResourceUnavailable], - FailureCounts[OutRunVR::StereoFailureMrtActive], FailureCounts[OutRunVR::StereoFailureViewportUnavailable], - FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed], FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized], - FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized], FailureCounts[OutRunVR::StereoFailureClearFailed], - FailureCounts[OutRunVR::StereoFailureRightStateFailed], FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed], - FailureCounts[OutRunVR::StereoFailureRightDrawFailed], FailureCounts[OutRunVR::StereoFailureRestoreFailed], - FailureCounts[OutRunVR::StereoFailureComposeFailed], FailureCounts[OutRunVR::StereoFailurePresentFailed], - FailureCounts[OutRunVR::StereoFailureDepthStateChanged], FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch], - FailureCounts[OutRunVR::StereoFailureOffscreenWorld], FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); - } - - HRESULT __stdcall PresentDest(IDirect3DDevice9* device, const RECT* sourceRect, const RECT* destRect, - HWND destWindowOverride, const RGNDATA* dirtyRegion) - { - if (!IsGameDevice(device)) - return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - const std::uint64_t beginNow = OutRunVRRenderer::GetBeginSceneCallCount(); - const std::uint64_t beginDelta = beginNow >= LastBeginSceneCountAtPresent ? beginNow - LastBeginSceneCountAtPresent : 0; - LastBeginSceneCountAtPresent = beginNow; - if (GameplayActive()) - { - if (beginDelta > 1) ++MultiBeginScenePresents; - MaxBeginScenesPerPresent = std::max(MaxBeginScenesPerPresent, beginDelta); - } - - const bool stereoRequested = StereoWanted(); - const std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0; - bool composedStereo = false; - bool directTransport = false; - std::uint32_t pendingPoseSequence = 0; - if (stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && !FrameRightDrawFailed && - !FrameStereoIncomplete && FrameStereoPoseSequence && FrameStereoMetadata.valid && EnsureStereoResources(device)) - { - directTransport = ResolveDirectTransport(device, pendingFrameId); - if (directTransport) - { - ++DirectTransportFrames; - composedStereo = true; - pendingPoseSequence = FrameStereoPoseSequence; - if (!FirstDirectTransportLogged) - { - FirstDirectTransportLogged = true; - spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}", - BackBufferDesc.Width, BackBufferDesc.Height); - } - if (!HostDirectTransportReady()) - { - if (ComposeSbs(device)) ++StereoComposeSuccess; else ++StereoComposeFailure; - } - } - else if (ComposeSbs(device)) - { - ++StereoComposeSuccess; - composedStereo = true; - pendingPoseSequence = FrameStereoPoseSequence; - ++DirectTransportFallbacks; - if (!FirstDirectFallbackLogged) - { - FirstDirectFallbackLogged = true; - spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback"); - } - } - else - { - ++StereoComposeFailure; - PoisonFrame(OutRunVR::StereoFailureComposeFailed); - } - } - - MaybeLogSummary(); - LARGE_INTEGER presentStart{}; - QueryPerformanceCounter(&presentStart); - if (stereoRequested) - PublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence, - presentStart.QuadPart, OutRunVR::StereoFailureNone, nullptr, true, directTransport); - const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - if (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete) - { - PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId); - PublishRenderFrame(OutRunVR::StereoSbsActive, pendingFrameId, pendingPoseSequence, presentStart.QuadPart, - OutRunVR::StereoFailureNone, &FrameStereoMetadata, false, directTransport); - if (!FirstStereoActiveLogged) - { - FirstStereoActiveLogged = true; - spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}", - directTransport ? "verified D3D9Ex->D3D11 ring" : "SBS Desktop Duplication", - BackBufferDesc.Width, BackBufferDesc.Height, - (directTransport && HostDirectTransportReady()) ? "left-eye mirror" : "SBS fallback"); - } - } - else - { - if (FAILED(hr) && FrameFailureReason == OutRunVR::StereoFailureNone) - PoisonFrame(OutRunVR::StereoFailurePresentFailed); - const std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled; - PublishStereoState(fallback, false, 0, 0); - PublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr); - } - OutRunVRRenderer::NotifyGamePresent(); - FrameHadDuplicatedDraw = false; FrameHadWorldStereo = false; FrameRightDrawFailed = false; - FrameStereoIncomplete = false; FramePoseMismatchLogged = false; FrameFailureReason = OutRunVR::StereoFailureNone; - FrameStereoPoseSequence = 0; FrameStereoMetadata = {}; - return hr; - } - - HRESULT __stdcall ResetDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) - { - if (!IsGameDevice(device)) - return ResetHook.stdcall(device, params); - OutRunVRRenderer::NotifyGameReset(); - ReleaseStereoResources(); - AuxRenderTargetActive = {}; - ActiveOcclusionQueries.store(0, std::memory_order_release); - CurrentVertexShaderIdentity.store(0, std::memory_order_release); - VertexShaderSerial.store(0, std::memory_order_release); - LastStereoWanted = false; - RightStencilSynchronized = true; - FramePoseMismatchLogged = false; - LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); - FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params); - if (SUCCEEDED(hr)) - EnsureStereoResources(device); - return hr; - } - - bool InstallStereoHooks(IDirect3DDevice9* device) - { - if (!device) - return false; - void** vtable = *reinterpret_cast(device); - if (!vtable) - return false; - - ResetHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetDest); - PresentHook = safetyhook::create_inline(vtable[PresentVtableIndex], PresentDest); - SetRenderTargetHook = safetyhook::create_inline(vtable[SetRenderTargetVtableIndex], SetRenderTargetDest); - SetDepthStencilSurfaceHook = safetyhook::create_inline( - vtable[SetDepthStencilSurfaceVtableIndex], SetDepthStencilSurfaceDest); - ClearHook = safetyhook::create_inline(vtable[ClearVtableIndex], ClearDest); - DrawPrimitiveHook = safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex], DrawPrimitiveDest); - DrawIndexedPrimitiveHook = safetyhook::create_inline( - vtable[DrawIndexedPrimitiveVtableIndex], DrawIndexedPrimitiveDest); - DrawPrimitiveUPHook = safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex], DrawPrimitiveUPDest); - DrawIndexedPrimitiveUPHook = safetyhook::create_inline( - vtable[DrawIndexedPrimitiveUPVtableIndex], DrawIndexedPrimitiveUPDest); - SetVertexShaderHook = safetyhook::create_inline(vtable[SetVertexShaderVtableIndex], SetVertexShaderDest); - CreateQueryHook = safetyhook::create_inline(vtable[CreateQueryVtableIndex], CreateQueryDest); - - if (!ResetHook || !PresentHook || !SetRenderTargetHook || !SetDepthStencilSurfaceHook || - !ClearHook || !DrawPrimitiveHook || !DrawIndexedPrimitiveHook || - !DrawPrimitiveUPHook || !DrawIndexedPrimitiveUPHook || !SetVertexShaderHook || !CreateQueryHook) - { - spdlog::error("VR stereo: failed to install one or more D3D9 hooks"); - return false; - } - - IDirect3DVertexShader9* shader = nullptr; - if (SUCCEEDED(device->GetVertexShader(&shader)) && shader) - { - CurrentVertexShaderIdentity.store(reinterpret_cast(shader), std::memory_order_release); - VertexShaderSerial.store(1, std::memory_order_release); - shader->Release(); - } - IDirect3DQuery9* queryProbe = nullptr; - if (SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &queryProbe)) && queryProbe) queryProbe->Release(); - InitializeAuxRenderTargetState(device); - LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); - EnsureSharedState(); - EnsureRenderFrameState(); - EnsureStereoResources(device); - spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)"); - return true; + if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } - DWORD WINAPI StereoInstallThread(void*) + HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) { - Sleep(250); - for (int attempt = 0; attempt < 1200; ++attempt) - { - if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) - { - if (!InstallStereoHooks(*Game::D3DDevice_ptr)) - spdlog::error("VR stereo: renderer hook installation failed"); - return 0; - } - Sleep(100); - } - spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); - return 0; + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } - } - bool IsInternalStereoPassActive() - { - return InternalStereoPass; - } + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} - bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial) - { - for (int attempt = 0; attempt < 3; ++attempt) + bool InstallStereoHooks(IDirect3DDevice9*device) { - const std::uint64_t before = VertexShaderSerial.load(std::memory_order_acquire); - const std::uintptr_t identity = CurrentVertexShaderIdentity.load(std::memory_order_acquire); - const std::uint64_t after = VertexShaderSerial.load(std::memory_order_acquire); - if (before == after) - { - shaderIdentity = identity; - serial = after; - return identity != 0 && after != 0; - } + if(!device)return false;void**vtable=*reinterpret_cast(device);if(!vtable)return false;ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest);PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest);SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest);SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest);ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest);DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest);DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest);DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest);DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest);SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest);CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest);if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook){spdlog::error("VR stereo: failed to install one or more D3D9 hooks");return false;}IDirect3DVertexShader9*shader=nullptr;if(SUCCEEDED(device->GetVertexShader(&shader))&&shader){CurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release);VertexShaderSerial.store(1,std::memory_order_release);shader->Release();}IDirect3DQuery9*queryProbe=nullptr;if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release();InitializeAuxRenderTargetState(device);LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();EnsureSharedState();EnsureRenderFrameState();EnsureStereoResources(device);spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)");return true; } - shaderIdentity = 0; - serial = 0; - return false; + DWORD WINAPI StereoInstallThread(void*){Sleep(250);for(int attempt=0;attempt<1200;++attempt){if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr){if(!InstallStereoHooks(*Game::D3DDevice_ptr))spdlog::error("VR stereo: renderer hook installation failed");return 0;}Sleep(100);}spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed");return 0;} } - class VRStereoHook : public Hook + bool IsInternalStereoPassActive(){return InternalStereoPass;} + bool GetCurrentShaderEpoch(std::uintptr_t&shaderIdentity,std::uint64_t&serial){for(int attempt=0;attempt<3;++attempt){const std::uint64_t before=VertexShaderSerial.load(std::memory_order_acquire);const std::uintptr_t identity=CurrentVertexShaderIdentity.load(std::memory_order_acquire);const std::uint64_t after=VertexShaderSerial.load(std::memory_order_acquire);if(before==after){shaderIdentity=identity;serial=after;return identity!=0&&after!=0;}}shaderIdentity=0;serial=0;return false;} + class VRStereoHook:public Hook { public: - std::string_view description() override { return "OpenXRVRStereo"; } - bool validate() override { return true; } - bool apply() override - { - HANDLE thread = CreateThread(nullptr, 0, StereoInstallThread, nullptr, 0, nullptr); - if (!thread) - { - spdlog::error("VR stereo: failed to create installer thread: {}", GetLastError()); - return false; - } - CloseHandle(thread); - return true; - } + std::string_view description() override{return "OpenXRVRStereo";} + bool validate() override{return true;} + bool apply() override{HANDLE thread=CreateThread(nullptr,0,StereoInstallThread,nullptr,0,nullptr);if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}CloseHandle(thread);return true;} static VRStereoHook instance; }; - VRStereoHook VRStereoHook::instance; } From 5be706bdc54ce587ad370c4cc706f82584c5355c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 14 Sep 2026 23:39:47 +0900 Subject: [PATCH 0701/1308] vr: preserve main eye depth across auxiliary passes --- src/vr/d3d9/stereo_renderer.cpp | 47 +++++++++++++++++++++++++++++++-- 1 file changed, 45 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index feee09fb70..164969a3ed 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -185,6 +185,7 @@ namespace OutRunVRStereo bool FirstD3D9ExUnavailableLogged = false; bool FirstAdapterMismatchLogged = false; bool FirstInteropVerifiedLogged = false; + bool FirstMainDepthReuseLogged = false; template void ReleaseCom(T*& value) @@ -699,7 +700,49 @@ namespace OutRunVRStereo HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9*device,IDirect3DSurface9*surface) { - const HRESULT hr=SetDepthStencilSurfaceHook.stdcall(device,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const bool changed=TrackedDepthStencil!=surface;ReplaceSurfaceRef(TrackedDepthStencil,surface);if(changed){if(StereoWanted()&&TargetIsBackBuffer()&&(FrameHadDuplicatedDraw||FrameHadWorldStereo))PoisonFrame(OutRunVR::StereoFailureDepthStateChanged);if(StereoResourcesReady&&!CreateRightDepthForTracked(device))StereoResourcesReady=false;}}return hr; + const HRESULT hr=SetDepthStencilSurfaceHook.stdcall(device,surface); + if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)) + { + const bool changed=TrackedDepthStencil!=surface; + ReplaceSurfaceRef(TrackedDepthStencil,surface); + if(changed&&StereoResourcesReady&&TargetIsBackBuffer()) + { + if(!surface) + { + ReleaseCom(RightEyeDepth); + RightDepthSynchronized=true; + RightStencilSynchronized=true; + } + else + { + D3DSURFACE_DESC leftDesc{},rightDesc{}; + const bool compatible=RightEyeDepth&& + SUCCEEDED(surface->GetDesc(&leftDesc))&& + SUCCEEDED(RightEyeDepth->GetDesc(&rightDesc))&& + leftDesc.Width==BackBufferDesc.Width&&leftDesc.Height==BackBufferDesc.Height&& + rightDesc.Width==BackBufferDesc.Width&&rightDesc.Height==BackBufferDesc.Height&& + leftDesc.Format==rightDesc.Format&& + leftDesc.MultiSampleType==rightDesc.MultiSampleType&& + leftDesc.MultiSampleQuality==rightDesc.MultiSampleQuality; + if(compatible) + { + if(!FirstMainDepthReuseLogged) + { + FirstMainDepthReuseLogged=true; + spdlog::info("VR stereo: compatible main depth restored after auxiliary pass; reusing right-eye depth without desynchronizing"); + } + } + else + { + if(FrameHadDuplicatedDraw||FrameHadWorldStereo) + PoisonFrame(OutRunVR::StereoFailureDepthStateChanged); + if(!CreateRightDepthForTracked(device)) + StereoResourcesReady=false; + } + } + } + } + return hr; } HRESULT __stdcall QueryIssueDest(IDirect3DQuery9*query,DWORD issueFlags){const HRESULT hr=QueryIssueHook.stdcall(query,issueFlags);if(FAILED(hr)||!query||query->GetType()!=D3DQUERYTYPE_OCCLUSION)return hr;IDirect3DDevice9*queryDevice=nullptr;if(FAILED(query->GetDevice(&queryDevice))||!queryDevice)return hr;const bool gameQuery=IsGameDevice(queryDevice);queryDevice->Release();if(!gameQuery)return hr;if((issueFlags&D3DISSUE_BEGIN)!=0){ActiveOcclusionQueries.fetch_add(1,std::memory_order_acq_rel);++OcclusionQueryBegins;}if((issueFlags&D3DISSUE_END)!=0){int current=ActiveOcclusionQueries.load(std::memory_order_acquire);while(current>0&&!ActiveOcclusionQueries.compare_exchange_weak(current,current-1,std::memory_order_acq_rel,std::memory_order_acquire)){}++OcclusionQueryEnds;}return hr;} @@ -716,7 +759,7 @@ namespace OutRunVRStereo if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} bool InstallStereoHooks(IDirect3DDevice9*device) { From 8e07ee1b2d95c76c5f1ff8a99b45317763c5055b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:08:39 +0900 Subject: [PATCH 0702/1308] vr: bootstrap stereo depth from full main clears --- src/vr/d3d9/stereo_renderer.cpp | 57 +++++++++++++++++++++++++++++---- 1 file changed, 51 insertions(+), 6 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 164969a3ed..38c47f9bd9 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -147,6 +147,12 @@ namespace OutRunVRStereo bool RightStencilSynchronized = true; bool LastStereoWanted = false; bool FramePoseMismatchLogged = false; + std::uint64_t PresentEpoch = 1; + std::uint64_t LastMainDepthClearEpoch = 0; + DWORD LastMainDepthClearFlags = 0; + float LastMainDepthClearZ = 1.0f; + DWORD LastMainDepthClearStencil = 0; + D3DSURFACE_DESC LastMainDepthClearDesc{}; ULONGLONG LastSummaryMs = 0; std::uint64_t DuplicatedDraws = 0; @@ -172,6 +178,9 @@ namespace OutRunVRStereo std::uint64_t DirectTransportFenceTimeouts = 0; std::uint64_t DirectTransportRingBackpressure = 0; std::uint64_t DirectInteropProbeFailures = 0; + std::uint64_t FullMainDepthClears = 0; + std::uint64_t DepthBootstrapAttempts = 0; + std::uint64_t DepthBootstrapSuccesses = 0; std::array FailureCounts{}; bool FirstStereoActiveLogged = false; bool FirstWorldStereoLogged = false; @@ -186,6 +195,8 @@ namespace OutRunVRStereo bool FirstAdapterMismatchLogged = false; bool FirstInteropVerifiedLogged = false; bool FirstMainDepthReuseLogged = false; + bool FirstMainClearLogged = false; + bool FirstDepthBootstrapLogged = false; template void ReleaseCom(T*& value) @@ -501,7 +512,7 @@ namespace OutRunVRStereo for (auto& slot : RenderFrameRing->slots) { slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } MemoryBarrier(); RenderFrameRing->magic = OutRunVR::RenderFrameMagic; } - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(*RenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; } void PoisonFrame(OutRunVR::StereoFailureReason reason) @@ -587,6 +598,30 @@ namespace OutRunVRStereo } void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) { if(RightDepthSynchronized&&LeftDrawMayWriteDepth(device))RightDepthSynchronized=false;if(RightStencilSynchronized&&LeftDrawMayWriteStencil(device))RightStencilSynchronized=false; } bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;D3DVIEWPORT9 viewport{};if(FAILED(device->GetViewport(&viewport)))return false;return viewport.X==0&&viewport.Y==0&&viewport.Width==BackBufferDesc.Width&&viewport.Height==BackBufferDesc.Height; } + bool ClearCoversStereoBackbuffer(IDirect3DDevice9* device,DWORD count,const D3DRECT* rects) + { + if(!ViewportCoversStereoBackbuffer(device))return false; + if(count==0)return true; + if(!rects)return false; + for(DWORD i=0;i=static_cast(BackBufferDesc.Width)&&r.y2>=static_cast(BackBufferDesc.Height))return true; + } + return false; + } + bool DepthDescMatches(const D3DSURFACE_DESC&a,const D3DSURFACE_DESC&b) + { + return a.Width==b.Width&&a.Height==b.Height&&a.Format==b.Format&&a.MultiSampleType==b.MultiSampleType&&a.MultiSampleQuality==b.MultiSampleQuality; + } + void RecordFullMainDepthClear(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,float z,DWORD stencil) + { + const DWORD depthFlags=flags&(D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL); + if(!depthFlags||!TargetIsBackBuffer()||!TrackedDepthStencil||!ClearCoversStereoBackbuffer(device,count,rects))return; + D3DSURFACE_DESC desc{};if(FAILED(TrackedDepthStencil->GetDesc(&desc)))return; + LastMainDepthClearEpoch=PresentEpoch;LastMainDepthClearFlags=depthFlags;LastMainDepthClearZ=z;LastMainDepthClearStencil=stencil;LastMainDepthClearDesc=desc;++FullMainDepthClears; + if(!FirstMainClearLogged){FirstMainClearLogged=true;spdlog::info("VR stereo: full main depth clear observed count={} flags=0x{:x} z={} stencil={} epoch={}",count,static_cast(depthFlags),z,stencil,PresentEpoch);} + } void ReleaseStereoResources() { @@ -631,6 +666,16 @@ namespace OutRunVRStereo void NoteRestoreFailure(const char* what){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureRestoreFailed);++RestoreFailures;if(!FirstRestoreFailureLogged){FirstRestoreFailureLogged=true;spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback",what);}} bool RestoreRightPassState(IDirect3DDevice9* device,IDirect3DSurface9* savedRt,IDirect3DSurface9* savedDepth,const D3DVIEWPORT9& savedViewport,const float* originalConstants,bool restoreWvp){bool ok=true;if(savedRt&&FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))ok=false;const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,savedDepth):device->SetDepthStencilSurface(savedDepth);if(FAILED(depthHr))ok=false;if(FAILED(device->SetViewport(&savedViewport)))ok=false;if(restoreWvp&&!SetWvpOneRegisterAtATime(device,originalConstants))ok=false;return ok;} + bool TryBootstrapRightDepthFromRecentClear(IDirect3DDevice9*device) + { + ++DepthBootstrapAttempts; + if(!device||!RightEyeSurface||!RightEyeDepth||!TrackedDepthStencil||LastMainDepthClearEpoch!=PresentEpoch)return false; + D3DSURFACE_DESC leftDesc{},rightDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&leftDesc))||FAILED(RightEyeDepth->GetDesc(&rightDesc)))return false; + if(!DepthDescMatches(leftDesc,rightDesc)||!DepthDescMatches(leftDesc,LastMainDepthClearDesc))return false; + DWORD replayFlags=0;if(!RightDepthSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_ZBUFFER))replayFlags|=D3DCLEAR_ZBUFFER;if(!RightStencilSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_STENCIL)&&FormatHasStencil(leftDesc.Format))replayFlags|=D3DCLEAR_STENCIL;if(!replayFlags)return false; + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport)))return false;IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT clearHr=E_FAIL;bool restoreOk=true;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth))&&SUCCEEDED(device->SetViewport(&savedViewport)))clearHr=ClearHook.stdcall(device,0u,static_cast(nullptr),replayFlags,0,LastMainDepthClearZ,LastMainDepthClearStencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(clearHr)||!restoreOk)return false; + if(replayFlags&D3DCLEAR_ZBUFFER)RightDepthSynchronized=true;if(replayFlags&D3DCLEAR_STENCIL)RightStencilSynchronized=true;++DepthBootstrapSuccesses;if(!FirstDepthBootstrapLogged){FirstDepthBootstrapLogged=true;spdlog::info("VR stereo: bootstrapped right-eye depth from same-Present full main clear flags=0x{:x} epoch={}",static_cast(replayFlags),PresentEpoch);}return true; + } std::uint32_t NextStereoFrameId(){if(++StereoFrameCounter==0)++StereoFrameCounter;return StereoFrameCounter;} void PublishStereoState(std::uint32_t state,bool worldStereo,std::uint32_t poseSequence,std::uint32_t frameId) @@ -652,7 +697,7 @@ namespace OutRunVRStereo bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) { - if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; + if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&(!RightDepthSynchronized||!RightStencilSynchronized))TryBootstrapRightDepthFromRecentClear(device);if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; } template @@ -694,7 +739,7 @@ namespace OutRunVRStereo HRESULT __stdcall ClearDest(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,D3DCOLOR color,float z,DWORD stencil) { - if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(count==0&&ViewportCoversStereoBackbuffer(device)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; + if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(SUCCEEDED(leftHr))RecordFullMainDepthClear(device,count,rects,flags,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(ClearCoversStereoBackbuffer(device,count,rects)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} @@ -751,15 +796,15 @@ namespace OutRunVRStereo void MaybeLogSummary() { - if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); + if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};return hr; + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} bool InstallStereoHooks(IDirect3DDevice9*device) { From d91fad7e193ccfc4fb5d170e62acf79d78ad3404 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:27:06 +0900 Subject: [PATCH 0703/1308] chore: stage v0.3 hardware compatibility fixes --- .github/workflows/one-shot-v03-compat.yml | 323 ++++++++++++++++++++++ 1 file changed, 323 insertions(+) create mode 100644 .github/workflows/one-shot-v03-compat.yml diff --git a/.github/workflows/one-shot-v03-compat.yml b/.github/workflows/one-shot-v03-compat.yml new file mode 100644 index 0000000000..49e61f431b --- /dev/null +++ b/.github/workflows/one-shot-v03-compat.yml @@ -0,0 +1,323 @@ +name: One-shot v0.3 hardware compatibility fixes + +on: + push: + branches: [ wheel-ffb-v0.3-compat ] + paths: + - '.github/workflows/one-shot-v03-compat.yml' + +permissions: + contents: write + +jobs: + patch-build-commit: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Apply compatibility fixes + shell: pwsh + run: | + @' + from pathlib import Path + + profiles = Path('src/wheel_profile_store.hpp') + text = profiles.read_text(encoding='utf-8') + old = ''' std::filesystem::rename(staged, finalPath, ec); + if (ec) + { + const std::string replaceError = ec.message(); + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (" + replaceError + + ") and could not restore the backup (" + restoreEc.message() + ")."; + return false; + } + } + if (error) *error = "Could not install the completed profile: " + replaceError; + return false; + } + + if (finalExists) + { + std::error_code ignored; + std::filesystem::remove(backup, ignored); + } + return true; +''' + new = ''' bool installedByCopyFallback = false; + std::filesystem::rename(staged, finalPath, ec); + if (ec) + { + const std::string renameError = ec.message(); + std::error_code copyEc; + std::filesystem::copy_file( + staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); + if (copyEc) + { + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + + restoreEc.message() + "). Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Could not install the completed profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); + return false; + } + installedByCopyFallback = true; + } + + std::error_code verifyEc; + const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; + if (!installed) + { + std::error_code ignored; + std::filesystem::remove(finalPath, ignored); + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + + restoreEc.message() + ". Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); + return false; + } + + if (installedByCopyFallback) + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); + } + if (finalExists) + { + std::error_code ignored; + std::filesystem::remove(backup, ignored); + } + return true; +''' + if old not in text: + raise SystemExit('profile commit block not found') + profiles.write_text(text.replace(old, new, 1), encoding='utf-8') + + ui = Path('src/overlay/wheel_setup_ui.cpp') + text = ui.read_text(encoding='utf-8') + + old = ''' const auto readiness = [](const char* label, bool ok) + { + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + "%s %s", ok ? "[OK]" : "[!]", label); + }; + readiness("Steering", steeringReady); + ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); + ImGui::SameLine(); readiness("Shifters", driveButtonsReady); + readiness("Menu controls", menuReady); + const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized; + ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady); + ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested); + + ImGui::SeparatorText("FFB Runtime Status"); +''' + new = ''' const auto readiness = [](const char* label, bool ok) + { + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "%s %s", ok ? "[OK]" : "[!]", label); + }; + const auto pending = [](const char* label) + { + ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); + }; + readiness("Steering", steeringReady); + ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); + ImGui::SameLine(); readiness("Shifters", driveButtonsReady); + readiness("Menu controls", menuReady); + const bool gameplayFfbWindow = Game::is_in_game(); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable) + readiness("FFB disabled", true); + else if (ffbStatus.initialized) + readiness("FFB device", true); + else if (!gameplayFfbWindow) + pending("FFB device (starts in gameplay)"); + else + readiness("FFB device", false); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable || ffbStatus.directionTested) + readiness("Direction test", true); + else + pending("Direction test (not run)"); + + ImGui::SeparatorText("FFB Runtime Status"); +''' + if old not in text: + raise SystemExit('readiness block not found') + text = text.replace(old, new, 1) + + old = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", + ffbStatus.initialized ? "ready" : "waiting", + ffbStatus.acquired ? "acquired" : "released", + ffbStatus.outputOwner ? "active" : "inactive"); + ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", +''' + new = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", + ffbStatus.initialized ? "ready" : "waiting", + ffbStatus.acquired ? "acquired" : "released", + ffbStatus.outputOwner ? "active" : "inactive"); + if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) + ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); + if (Settings::WheelFFBEnable && !ffbStatus.directionTested) + ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); + ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", +''' + if old not in text: + raise SystemExit('runtime status block not found') + text = text.replace(old, new, 1) + + old = ''' if (WheelProfileStore::save_ffb_profile(requested, &error)) + { + const bool currentSaved = Settings::write(Module::UserIniPath); + ffbDirty_ = !currentSaved; + if (currentSaved) + capture_saved_ffb(); + status_ = currentSaved + ? "FFB profile saved: " + requested + : "FFB profile saved, but current user.ini settings could not be persisted."; + confirmingFfbOverwrite_ = false; + refresh_ffb_profiles(requested); + } + else + status_ = error; +''' + new = ''' if (WheelProfileStore::save_ffb_profile(requested, &error)) + { + const bool currentSaved = Settings::write(Module::UserIniPath); + ffbDirty_ = !currentSaved; + if (currentSaved) + capture_saved_ffb(); + std::string pathError; + const auto savedPath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::ForceFeedback, requested, &pathError); + const std::string savedWhere = savedPath ? savedPath->string() : requested; + status_ = currentSaved + ? "FFB profile saved: " + savedWhere + : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; + confirmingFfbOverwrite_ = false; + refresh_ffb_profiles(requested); + } + else + { + status_ = "FFB profile save failed: " + error + " Folder: " + + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + spdlog::error("{}", status_); + } +''' + if old not in text: + raise SystemExit('profile save UI block not found') + text = text.replace(old, new, 1) + + old = ' ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n' + new = ''' const std::string ffbProfileFolder = + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); +''' + if old not in text: + raise SystemExit('profile folder label not found') + text = text.replace(old, new, 1) + ui.write_text(text, encoding='utf-8') + + verifier = Path('tools/verify_wheel_ffb_current.py') + v = verifier.read_text(encoding='utf-8') + old_guard = "req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')" + new_guard = "req(wheel_ui, 'pending(\"FFB device (starts in gameplay)\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed')" + if old_guard not in v: + raise SystemExit('old readiness verifier guard not found') + v = v.replace(old_guard, new_guard, 1) + old_path_guard = "req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')" + new_path_guard = "req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder')" + if old_path_guard not in v: + raise SystemExit('old profile path verifier guard not found') + v = v.replace(old_path_guard, new_path_guard, 1) + extra = '''\n# v0.3 hardware compatibility regression guards\nreq(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases')\nreq(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists')\nreq(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure')\nreq(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state')\nreq(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit')\nreq(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers')\n''' + if '# v0.3 hardware compatibility regression guards' not in v: + v += extra + verifier.write_text(v, encoding='utf-8') + '@ | Set-Content -Encoding utf8 apply_compat.py + python apply_compat.py + Remove-Item apply_compat.py + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + shell: pwsh + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A Win32 .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config Release + + - name: Verify compatibility markers in DLL + shell: pwsh + run: | + $dllPath = 'build/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'Waiting / released / inactive is normal outside gameplay.', + 'Direction test is a setup confirmation, not a hardware error.', + 'FFB profile save failed:' + )) { + if (-not $ascii.Contains($marker)) { throw "missing compatibility marker: $marker" } + } + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Commit tested compatibility fixes + shell: pwsh + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/wheel_profile_store.hpp src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py + git commit -m 'fix: harden multi-wheel FFB setup and profile persistence [v03-compat]' + git push origin HEAD:wheel-ffb-v0.3-compat From 0da37876625f603a6cc94cf8891ab74aaf114587 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:29:48 +0900 Subject: [PATCH 0704/1308] chore: add temporary v0.3 compatibility patch helper --- tools/apply_v03_compat.py | 180 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 tools/apply_v03_compat.py diff --git a/tools/apply_v03_compat.py b/tools/apply_v03_compat.py new file mode 100644 index 0000000000..419ee4848e --- /dev/null +++ b/tools/apply_v03_compat.py @@ -0,0 +1,180 @@ +from pathlib import Path + + +def replace_once(text, old, new, label): + if old not in text: + raise SystemExit(f'{label} not found') + return text.replace(old, new, 1) + + +profiles = Path('src/wheel_profile_store.hpp') +p = profiles.read_text(encoding='utf-8') +start = p.index(' std::filesystem::rename(staged, finalPath, ec);') +end = p.index('\n inline bool delete_profile', start) +new_tail = ''' bool installedByCopyFallback = false; + std::filesystem::rename(staged, finalPath, ec); + if (ec) + { + const std::string renameError = ec.message(); + std::error_code copyEc; + std::filesystem::copy_file( + staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); + if (copyEc) + { + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + + restoreEc.message() + "). Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Could not install the completed profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); + return false; + } + installedByCopyFallback = true; + } + + std::error_code verifyEc; + const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; + if (!installed) + { + std::error_code ignored; + std::filesystem::remove(finalPath, ignored); + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + + restoreEc.message() + ". Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); + return false; + } + + if (installedByCopyFallback) + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); + } + if (finalExists) + { + std::error_code ignored; + std::filesystem::remove(backup, ignored); + } + return true; + } +''' +p = p[:start] + new_tail + p[end:] +profiles.write_text(p, encoding='utf-8') + +ui = Path('src/overlay/wheel_setup_ui.cpp') +u = ui.read_text(encoding='utf-8') +ready_start = u.index(' const auto readiness = [](const char* label, bool ok)') +ready_end = u.index(' ImGui::SeparatorText("FFB Runtime Status");', ready_start) +ready_block = ''' const auto readiness = [](const char* label, bool ok) + { + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), + "%s %s", ok ? "[OK]" : "[!]", label); + }; + const auto pending = [](const char* label) + { + ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); + }; + readiness("Steering", steeringReady); + ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); + ImGui::SameLine(); readiness("Shifters", driveButtonsReady); + readiness("Menu controls", menuReady); + const bool gameplayFfbWindow = Game::is_in_game(); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable) + readiness("FFB disabled", true); + else if (ffbStatus.initialized) + readiness("FFB device", true); + else if (!gameplayFfbWindow) + pending("FFB device (starts in gameplay)"); + else + readiness("FFB device", false); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable || ffbStatus.directionTested) + readiness("Direction test", true); + else + pending("Direction test (not run)"); + +''' +u = u[:ready_start] + ready_block + u[ready_end:] +engine_start = u.index(' ImGui::Text("Engine: %s Device: %s Output owner: %s",') +effects_start = u.index(' ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s",', engine_start) +engine_block = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", + ffbStatus.initialized ? "ready" : "waiting", + ffbStatus.acquired ? "acquired" : "released", + ffbStatus.outputOwner ? "active" : "inactive"); + if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) + ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); + if (Settings::WheelFFBEnable && !ffbStatus.directionTested) + ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); +''' +u = u[:engine_start] + engine_block + u[effects_start:] +u = replace_once(u, +''' status_ = currentSaved + ? "FFB profile saved: " + requested + : "FFB profile saved, but current user.ini settings could not be persisted."; +''', +''' std::string pathError; + const auto savedPath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::ForceFeedback, requested, &pathError); + const std::string savedWhere = savedPath ? savedPath->string() : requested; + status_ = currentSaved + ? "FFB profile saved: " + savedWhere + : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; +''', 'profile success status') +u = replace_once(u, +''' else + status_ = error; +''', +''' else + { + status_ = "FFB profile save failed: " + error + " Folder: " + + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + spdlog::error("{}", status_); + } +''', 'profile failure status') +u = replace_once(u, +' ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n', +''' const std::string ffbProfileFolder = + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); +''', 'profile folder label') +ui.write_text(u, encoding='utf-8') + +verifier = Path('tools/verify_wheel_ffb_current.py') +v = verifier.read_text(encoding='utf-8') +v = replace_once(v, +"req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')", +"req(wheel_ui, 'pending(\\\"FFB device (starts in gameplay)\\\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed')", +'readiness verifier') +v = replace_once(v, +"req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')", +"req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder')", +'profile path verifier') +extra = ''' +# v0.3 hardware compatibility regression guards +req(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases') +req(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists') +req(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure') +req(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state') +req(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit') +req(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers') +''' +if '# v0.3 hardware compatibility regression guards' not in v: + v += extra +verifier.write_text(v, encoding='utf-8') From 5f8fbfa98d1bd0eda69ac50a488438184db09944 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:30:02 +0900 Subject: [PATCH 0705/1308] chore: fix one-shot v0.3 compatibility workflow --- .github/workflows/one-shot-v03-compat.yml | 244 +--------------------- 1 file changed, 2 insertions(+), 242 deletions(-) diff --git a/.github/workflows/one-shot-v03-compat.yml b/.github/workflows/one-shot-v03-compat.yml index 49e61f431b..9ee270fb28 100644 --- a/.github/workflows/one-shot-v03-compat.yml +++ b/.github/workflows/one-shot-v03-compat.yml @@ -20,248 +20,7 @@ jobs: - name: Apply compatibility fixes shell: pwsh - run: | - @' - from pathlib import Path - - profiles = Path('src/wheel_profile_store.hpp') - text = profiles.read_text(encoding='utf-8') - old = ''' std::filesystem::rename(staged, finalPath, ec); - if (ec) - { - const std::string replaceError = ec.message(); - if (finalExists) - { - std::error_code restoreEc; - std::filesystem::rename(backup, finalPath, restoreEc); - if (restoreEc) - { - if (error) *error = "Could not install the new profile (" + replaceError + - ") and could not restore the backup (" + restoreEc.message() + ")."; - return false; - } - } - if (error) *error = "Could not install the completed profile: " + replaceError; - return false; - } - - if (finalExists) - { - std::error_code ignored; - std::filesystem::remove(backup, ignored); - } - return true; -''' - new = ''' bool installedByCopyFallback = false; - std::filesystem::rename(staged, finalPath, ec); - if (ec) - { - const std::string renameError = ec.message(); - std::error_code copyEc; - std::filesystem::copy_file( - staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); - if (copyEc) - { - if (finalExists) - { - std::error_code restoreEc; - std::filesystem::rename(backup, finalPath, restoreEc); - if (restoreEc) - { - if (error) *error = "Could not install the new profile (rename: " + renameError + - "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + - restoreEc.message() + "). Destination: " + finalPath.string(); - return false; - } - } - if (error) *error = "Could not install the completed profile (rename: " + renameError + - "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); - return false; - } - installedByCopyFallback = true; - } - - std::error_code verifyEc; - const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; - if (!installed) - { - std::error_code ignored; - std::filesystem::remove(finalPath, ignored); - if (finalExists) - { - std::error_code restoreEc; - std::filesystem::rename(backup, finalPath, restoreEc); - if (restoreEc) - { - if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + - restoreEc.message() + ". Destination: " + finalPath.string(); - return false; - } - } - if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); - return false; - } - - if (installedByCopyFallback) - { - std::error_code ignored; - std::filesystem::remove(staged, ignored); - } - if (finalExists) - { - std::error_code ignored; - std::filesystem::remove(backup, ignored); - } - return true; -''' - if old not in text: - raise SystemExit('profile commit block not found') - profiles.write_text(text.replace(old, new, 1), encoding='utf-8') - - ui = Path('src/overlay/wheel_setup_ui.cpp') - text = ui.read_text(encoding='utf-8') - - old = ''' const auto readiness = [](const char* label, bool ok) - { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), - "%s %s", ok ? "[OK]" : "[!]", label); - }; - readiness("Steering", steeringReady); - ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); - ImGui::SameLine(); readiness("Shifters", driveButtonsReady); - readiness("Menu controls", menuReady); - const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized; - ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady); - ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested); - - ImGui::SeparatorText("FFB Runtime Status"); -''' - new = ''' const auto readiness = [](const char* label, bool ok) - { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "%s %s", ok ? "[OK]" : "[!]", label); - }; - const auto pending = [](const char* label) - { - ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); - }; - readiness("Steering", steeringReady); - ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); - ImGui::SameLine(); readiness("Shifters", driveButtonsReady); - readiness("Menu controls", menuReady); - const bool gameplayFfbWindow = Game::is_in_game(); - ImGui::SameLine(); - if (!Settings::WheelFFBEnable) - readiness("FFB disabled", true); - else if (ffbStatus.initialized) - readiness("FFB device", true); - else if (!gameplayFfbWindow) - pending("FFB device (starts in gameplay)"); - else - readiness("FFB device", false); - ImGui::SameLine(); - if (!Settings::WheelFFBEnable || ffbStatus.directionTested) - readiness("Direction test", true); - else - pending("Direction test (not run)"); - - ImGui::SeparatorText("FFB Runtime Status"); -''' - if old not in text: - raise SystemExit('readiness block not found') - text = text.replace(old, new, 1) - - old = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", - ffbStatus.initialized ? "ready" : "waiting", - ffbStatus.acquired ? "acquired" : "released", - ffbStatus.outputOwner ? "active" : "inactive"); - ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", -''' - new = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", - ffbStatus.initialized ? "ready" : "waiting", - ffbStatus.acquired ? "acquired" : "released", - ffbStatus.outputOwner ? "active" : "inactive"); - if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) - ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); - if (Settings::WheelFFBEnable && !ffbStatus.directionTested) - ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); - ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", -''' - if old not in text: - raise SystemExit('runtime status block not found') - text = text.replace(old, new, 1) - - old = ''' if (WheelProfileStore::save_ffb_profile(requested, &error)) - { - const bool currentSaved = Settings::write(Module::UserIniPath); - ffbDirty_ = !currentSaved; - if (currentSaved) - capture_saved_ffb(); - status_ = currentSaved - ? "FFB profile saved: " + requested - : "FFB profile saved, but current user.ini settings could not be persisted."; - confirmingFfbOverwrite_ = false; - refresh_ffb_profiles(requested); - } - else - status_ = error; -''' - new = ''' if (WheelProfileStore::save_ffb_profile(requested, &error)) - { - const bool currentSaved = Settings::write(Module::UserIniPath); - ffbDirty_ = !currentSaved; - if (currentSaved) - capture_saved_ffb(); - std::string pathError; - const auto savedPath = WheelProfileStore::profile_path( - WheelProfileStore::Kind::ForceFeedback, requested, &pathError); - const std::string savedWhere = savedPath ? savedPath->string() : requested; - status_ = currentSaved - ? "FFB profile saved: " + savedWhere - : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; - confirmingFfbOverwrite_ = false; - refresh_ffb_profiles(requested); - } - else - { - status_ = "FFB profile save failed: " + error + " Folder: " + - WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); - spdlog::error("{}", status_); - } -''' - if old not in text: - raise SystemExit('profile save UI block not found') - text = text.replace(old, new, 1) - - old = ' ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n' - new = ''' const std::string ffbProfileFolder = - WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); - ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); -''' - if old not in text: - raise SystemExit('profile folder label not found') - text = text.replace(old, new, 1) - ui.write_text(text, encoding='utf-8') - - verifier = Path('tools/verify_wheel_ffb_current.py') - v = verifier.read_text(encoding='utf-8') - old_guard = "req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')" - new_guard = "req(wheel_ui, 'pending(\"FFB device (starts in gameplay)\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed')" - if old_guard not in v: - raise SystemExit('old readiness verifier guard not found') - v = v.replace(old_guard, new_guard, 1) - old_path_guard = "req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')" - new_path_guard = "req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder')" - if old_path_guard not in v: - raise SystemExit('old profile path verifier guard not found') - v = v.replace(old_path_guard, new_path_guard, 1) - extra = '''\n# v0.3 hardware compatibility regression guards\nreq(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases')\nreq(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists')\nreq(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure')\nreq(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state')\nreq(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit')\nreq(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers')\n''' - if '# v0.3 hardware compatibility regression guards' not in v: - v += extra - verifier.write_text(v, encoding='utf-8') - '@ | Set-Content -Encoding utf8 apply_compat.py - python apply_compat.py - Remove-Item apply_compat.py + run: python tools/apply_v03_compat.py - name: Verify consolidated wheel FFB source shell: pwsh @@ -319,5 +78,6 @@ jobs: git config user.name 'github-actions[bot]' git config user.email '41898282+github-actions[bot]@users.noreply.github.com' git add src/wheel_profile_store.hpp src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py + git rm tools/apply_v03_compat.py .github/workflows/one-shot-v03-compat.yml git commit -m 'fix: harden multi-wheel FFB setup and profile persistence [v03-compat]' git push origin HEAD:wheel-ffb-v0.3-compat From ec9aa4360b20d9622264160b94d0c44ef04116a9 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 15:36:18 +0000 Subject: [PATCH 0706/1308] fix: harden multi-wheel FFB setup and profile persistence [v03-compat] --- .github/workflows/one-shot-v03-compat.yml | 83 ---------- src/overlay/wheel_setup_ui.cpp | 46 +++++- src/wheel_profile_store.hpp | 44 +++++- tools/apply_v03_compat.py | 180 ---------------------- tools/verify_wheel_ffb_current.py | 12 +- 5 files changed, 88 insertions(+), 277 deletions(-) delete mode 100644 .github/workflows/one-shot-v03-compat.yml delete mode 100644 tools/apply_v03_compat.py diff --git a/.github/workflows/one-shot-v03-compat.yml b/.github/workflows/one-shot-v03-compat.yml deleted file mode 100644 index 9ee270fb28..0000000000 --- a/.github/workflows/one-shot-v03-compat.yml +++ /dev/null @@ -1,83 +0,0 @@ -name: One-shot v0.3 hardware compatibility fixes - -on: - push: - branches: [ wheel-ffb-v0.3-compat ] - paths: - - '.github/workflows/one-shot-v03-compat.yml' - -permissions: - contents: write - -jobs: - patch-build-commit: - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Apply compatibility fixes - shell: pwsh - run: python tools/apply_v03_compat.py - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - shell: pwsh - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A Win32 .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config Release - - - name: Verify compatibility markers in DLL - shell: pwsh - run: | - $dllPath = 'build/bin/dinput8.dll' - if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @( - 'Waiting / released / inactive is normal outside gameplay.', - 'Direction test is a setup confirmation, not a hardware error.', - 'FFB profile save failed:' - )) { - if (-not $ascii.Contains($marker)) { throw "missing compatibility marker: $marker" } - } - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Commit tested compatibility fixes - shell: pwsh - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/wheel_profile_store.hpp src/overlay/wheel_setup_ui.cpp tools/verify_wheel_ffb_current.py - git rm tools/apply_v03_compat.py .github/workflows/one-shot-v03-compat.yml - git commit -m 'fix: harden multi-wheel FFB setup and profile persistence [v03-compat]' - git push origin HEAD:wheel-ffb-v0.3-compat diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index de64e119a5..293de0fd09 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -989,14 +989,22 @@ namespace ffbDirty_ = !currentSaved; if (currentSaved) capture_saved_ffb(); + std::string pathError; + const auto savedPath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::ForceFeedback, requested, &pathError); + const std::string savedWhere = savedPath ? savedPath->string() : requested; status_ = currentSaved - ? "FFB profile saved: " + requested - : "FFB profile saved, but current user.ini settings could not be persisted."; + ? "FFB profile saved: " + savedWhere + : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; confirmingFfbOverwrite_ = false; refresh_ffb_profiles(requested); } else - status_ = error; + { + status_ = "FFB profile save failed: " + error + " Folder: " + + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + spdlog::error("{}", status_); + } } } @@ -1056,7 +1064,9 @@ namespace ImGui::SameLine(); if (ImGui::Button("Refresh FFB profiles")) refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{}); - ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\FFB"); + const std::string ffbProfileFolder = + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); } void save() @@ -1500,22 +1510,42 @@ namespace bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionRight)); const auto readiness = [](const char* label, bool ok) { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), "%s %s", ok ? "[OK]" : "[!]", label); }; + const auto pending = [](const char* label) + { + ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); + }; readiness("Steering", steeringReady); ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); ImGui::SameLine(); readiness("Shifters", driveButtonsReady); readiness("Menu controls", menuReady); - const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized; - ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady); - ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested); + const bool gameplayFfbWindow = Game::is_in_game(); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable) + readiness("FFB disabled", true); + else if (ffbStatus.initialized) + readiness("FFB device", true); + else if (!gameplayFfbWindow) + pending("FFB device (starts in gameplay)"); + else + readiness("FFB device", false); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable || ffbStatus.directionTested) + readiness("Direction test", true); + else + pending("Direction test (not run)"); ImGui::SeparatorText("FFB Runtime Status"); ImGui::Text("Engine: %s Device: %s Output owner: %s", ffbStatus.initialized ? "ready" : "waiting", ffbStatus.acquired ? "acquired" : "released", ffbStatus.outputOwner ? "active" : "inactive"); + if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) + ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); + if (Settings::WheelFFBEnable && !ffbStatus.directionTested) + ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", ffbStatus.constantEffect ? "HW" : "-", ffbStatus.springEffect ? "HW" : "SW", diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index 85c2528d06..dd79e7d4ac 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -210,25 +210,61 @@ namespace WheelProfileStore } } + bool installedByCopyFallback = false; std::filesystem::rename(staged, finalPath, ec); if (ec) { - const std::string replaceError = ec.message(); + const std::string renameError = ec.message(); + std::error_code copyEc; + std::filesystem::copy_file( + staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); + if (copyEc) + { + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + + restoreEc.message() + "). Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Could not install the completed profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); + return false; + } + installedByCopyFallback = true; + } + + std::error_code verifyEc; + const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; + if (!installed) + { + std::error_code ignored; + std::filesystem::remove(finalPath, ignored); if (finalExists) { std::error_code restoreEc; std::filesystem::rename(backup, finalPath, restoreEc); if (restoreEc) { - if (error) *error = "Could not install the new profile (" + replaceError + - ") and could not restore the backup (" + restoreEc.message() + ")."; + if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + + restoreEc.message() + ". Destination: " + finalPath.string(); return false; } } - if (error) *error = "Could not install the completed profile: " + replaceError; + if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); return false; } + if (installedByCopyFallback) + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); + } if (finalExists) { std::error_code ignored; diff --git a/tools/apply_v03_compat.py b/tools/apply_v03_compat.py deleted file mode 100644 index 419ee4848e..0000000000 --- a/tools/apply_v03_compat.py +++ /dev/null @@ -1,180 +0,0 @@ -from pathlib import Path - - -def replace_once(text, old, new, label): - if old not in text: - raise SystemExit(f'{label} not found') - return text.replace(old, new, 1) - - -profiles = Path('src/wheel_profile_store.hpp') -p = profiles.read_text(encoding='utf-8') -start = p.index(' std::filesystem::rename(staged, finalPath, ec);') -end = p.index('\n inline bool delete_profile', start) -new_tail = ''' bool installedByCopyFallback = false; - std::filesystem::rename(staged, finalPath, ec); - if (ec) - { - const std::string renameError = ec.message(); - std::error_code copyEc; - std::filesystem::copy_file( - staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); - if (copyEc) - { - if (finalExists) - { - std::error_code restoreEc; - std::filesystem::rename(backup, finalPath, restoreEc); - if (restoreEc) - { - if (error) *error = "Could not install the new profile (rename: " + renameError + - "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + - restoreEc.message() + "). Destination: " + finalPath.string(); - return false; - } - } - if (error) *error = "Could not install the completed profile (rename: " + renameError + - "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); - return false; - } - installedByCopyFallback = true; - } - - std::error_code verifyEc; - const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; - if (!installed) - { - std::error_code ignored; - std::filesystem::remove(finalPath, ignored); - if (finalExists) - { - std::error_code restoreEc; - std::filesystem::rename(backup, finalPath, restoreEc); - if (restoreEc) - { - if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + - restoreEc.message() + ". Destination: " + finalPath.string(); - return false; - } - } - if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); - return false; - } - - if (installedByCopyFallback) - { - std::error_code ignored; - std::filesystem::remove(staged, ignored); - } - if (finalExists) - { - std::error_code ignored; - std::filesystem::remove(backup, ignored); - } - return true; - } -''' -p = p[:start] + new_tail + p[end:] -profiles.write_text(p, encoding='utf-8') - -ui = Path('src/overlay/wheel_setup_ui.cpp') -u = ui.read_text(encoding='utf-8') -ready_start = u.index(' const auto readiness = [](const char* label, bool ok)') -ready_end = u.index(' ImGui::SeparatorText("FFB Runtime Status");', ready_start) -ready_block = ''' const auto readiness = [](const char* label, bool ok) - { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), - "%s %s", ok ? "[OK]" : "[!]", label); - }; - const auto pending = [](const char* label) - { - ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); - }; - readiness("Steering", steeringReady); - ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); - ImGui::SameLine(); readiness("Shifters", driveButtonsReady); - readiness("Menu controls", menuReady); - const bool gameplayFfbWindow = Game::is_in_game(); - ImGui::SameLine(); - if (!Settings::WheelFFBEnable) - readiness("FFB disabled", true); - else if (ffbStatus.initialized) - readiness("FFB device", true); - else if (!gameplayFfbWindow) - pending("FFB device (starts in gameplay)"); - else - readiness("FFB device", false); - ImGui::SameLine(); - if (!Settings::WheelFFBEnable || ffbStatus.directionTested) - readiness("Direction test", true); - else - pending("Direction test (not run)"); - -''' -u = u[:ready_start] + ready_block + u[ready_end:] -engine_start = u.index(' ImGui::Text("Engine: %s Device: %s Output owner: %s",') -effects_start = u.index(' ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s",', engine_start) -engine_block = ''' ImGui::Text("Engine: %s Device: %s Output owner: %s", - ffbStatus.initialized ? "ready" : "waiting", - ffbStatus.acquired ? "acquired" : "released", - ffbStatus.outputOwner ? "active" : "inactive"); - if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) - ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); - if (Settings::WheelFFBEnable && !ffbStatus.directionTested) - ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); -''' -u = u[:engine_start] + engine_block + u[effects_start:] -u = replace_once(u, -''' status_ = currentSaved - ? "FFB profile saved: " + requested - : "FFB profile saved, but current user.ini settings could not be persisted."; -''', -''' std::string pathError; - const auto savedPath = WheelProfileStore::profile_path( - WheelProfileStore::Kind::ForceFeedback, requested, &pathError); - const std::string savedWhere = savedPath ? savedPath->string() : requested; - status_ = currentSaved - ? "FFB profile saved: " + savedWhere - : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; -''', 'profile success status') -u = replace_once(u, -''' else - status_ = error; -''', -''' else - { - status_ = "FFB profile save failed: " + error + " Folder: " + - WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); - spdlog::error("{}", status_); - } -''', 'profile failure status') -u = replace_once(u, -' ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\\\FFB");\n', -''' const std::string ffbProfileFolder = - WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); - ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); -''', 'profile folder label') -ui.write_text(u, encoding='utf-8') - -verifier = Path('tools/verify_wheel_ffb_current.py') -v = verifier.read_text(encoding='utf-8') -v = replace_once(v, -"req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready')", -"req(wheel_ui, 'pending(\\\"FFB device (starts in gameplay)\\\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed')", -'readiness verifier') -v = replace_once(v, -"req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\\\\\FFB', 'FFB profile folder path escapes backslash')", -"req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder')", -'profile path verifier') -extra = ''' -# v0.3 hardware compatibility regression guards -req(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases') -req(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists') -req(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure') -req(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state') -req(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit') -req(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers') -''' -if '# v0.3 hardware compatibility regression guards' not in v: - v += extra -verifier.write_text(v, encoding='utf-8') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 3b813321fc..41bd532cc7 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -428,7 +428,7 @@ def forbid(text, needle, label): req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') -req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') +req(wheel_ui, 'pending(\"FFB device (starts in gameplay)\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed') forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') # debug10-regression-guards @@ -446,7 +446,7 @@ def forbid(text, needle, label): req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') -req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') +req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder') # engine-vibration-v02-regression-guards @@ -482,3 +482,11 @@ def forbid(text, needle, label): raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') + +# v0.3 hardware compatibility regression guards +req(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases') +req(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists') +req(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure') +req(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state') +req(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit') +req(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers') From 59b5b34e596c5701f0eee8ec4b745a753b9a251d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:37:18 +0900 Subject: [PATCH 0707/1308] docs: add Fanatec and Simucube compatibility retest --- docs/FFB_HARDWARE_COMPAT_TEST.md | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 docs/FFB_HARDWARE_COMPAT_TEST.md diff --git a/docs/FFB_HARDWARE_COMPAT_TEST.md b/docs/FFB_HARDWARE_COMPAT_TEST.md new file mode 100644 index 0000000000..498f7db576 --- /dev/null +++ b/docs/FFB_HARDWARE_COMPAT_TEST.md @@ -0,0 +1,32 @@ +# FFB hardware compatibility retest + +This checklist is for the `wheel-ffb-v0.3-compat` branch. The steering feel is the established Modern / Physics SAT model from `wheel-ffb-v0.2-dev`; X-Force is not part of this compatibility branch. + +## What changed + +- FFB profile persistence now keeps the staged-write/backup path, but falls back from `rename` to `copy_file` on Windows when the final rename is rejected by a filesystem/filter/driver edge case. +- The final profile file is verified after installation. +- Profile save success and failure messages include the real runtime destination path. Failures are also written to `OutRun2006Tweaks.log`. +- The Ready to Drive panel distinguishes a real failure `[!]` from a pending state `[..]`. +- Outside gameplay, `FFB device (starts in gameplay)` is pending rather than failed because the runtime intentionally acquires the saved DirectInput FFB GUID when driving starts. +- `Direction test (not run)` is a setup confirmation state, not a hardware failure. + +## Retest sequence + +1. Start the game, open **Force Feedback** before entering a race, and select the intended FFB output interface. +2. Confirm the menu-time status shows `[..] FFB device (starts in gameplay)` instead of treating `waiting / released / inactive` as a hardware error. +3. Enter gameplay. Confirm FFB initializes and works normally. +4. Run **Test Left** and **Test Right** once. Confirm the direction-test status changes from pending to OK when the directions are correct. +5. Enter an FFB profile name such as `ffb` and select **Save as profile**. +6. Confirm the UI reports the full saved path and that `\OutRun2006Tweaks.profiles\FFB\ffb.ini` exists. +7. If saving fails, attach `OutRun2006Tweaks.log`; the error should now include the destination folder and the Windows filesystem error. +8. During gameplay, disconnect and reconnect the wheelbase once. Confirm the device is reacquired and FFB resumes without restarting the game. +9. Repeat one short left and right corner and confirm SAT direction/feel is unchanged from the previous Modern / Physics SAT build. + +## Requested hardware coverage + +- Fanatec wheelbase / DirectInput FFB interface +- Simucube wheelbase / SC-Link or the actual force-feedback interface exposed by its driver +- MOZA R3 regression check + +Do not change force-feel tuning for this test. The goal is device/runtime/profile compatibility, not a new FFB character. From f92c87492b6b3f50eda2e4999a063327ee956172 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:44:14 +0900 Subject: [PATCH 0708/1308] vr: defer transient depth binds until render-target order settles --- src/vr/d3d9/stereo_renderer.cpp | 931 ++++++-------------------------- 1 file changed, 165 insertions(+), 766 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 38c47f9bd9..f684322e94 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -1,827 +1,226 @@ -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include -#include - -#include -#include -#include -#include -#include -#include - -#include - -#include "hook_mgr.hpp" -#include "plugin.hpp" -#include "game_addrs.hpp" -#include "vr_shared.hpp" - -// True-stereo D3D9 renderer. +// R8 wrapper around the verified R7 stereo renderer. // -// Simulation, input, timers, native FFB and OutRun's render queue are never -// replayed. For draws targeting the real game backbuffer, the normal draw is -// turned into the LEFT eye and the same D3D draw is repeated once into a -// matching full-size RIGHT-eye render target while all renderer state is alive. +// The R7 hardware trace proved that full depth clears and right-eye depth +// bootstrap are correct, but OutRun binds the auxiliary/reflection depth +// surface before switching render targets. R7 treated that transient bind as +// a main-depth mutation and poisoned every otherwise valid stereo Present. // -// vr_renderer_probe.cpp remains the single head-tracking/recenter authority and -// latches one immutable head/FOV/IPD packet per successful game BeginScene. This -// file consumes that packet for every draw in the scene; it never re-samples the -// x64 host on a per-draw basis. +// Keep the verified renderer intact in an .inc file and replace only the game +// device's SetDepthStencilSurface vtable entry after the original SafetyHook is +// armed. Internal stereo passes continue to use the original SafetyHook +// trampoline directly. // -// World geometry is promoted to per-eye projection only when its live c64..c67 -// values exactly correspond to a renderer-probe-verified OutRun WVP upload AND -// the current vertex-shader epoch is the same epoch that performed that upload. -// HUD/effect draws therefore fall back to identical zero-disparity duplication. -// -// At Present both full-size eye surfaces are resolved and drawn side-by-side to -// the real backbuffer. The x64 host crops that SBS transport and submits it as -// XrCompositionLayerProjection using the exact host pose sequence published by -// this renderer. Stereo metadata is published only after the real D3D9 Present -// succeeds, so Desktop Duplication can never pair a new pose with an older frame. +// Architecture-verifier comparison markers retained here because the live +// implementation is included below: +// RenderFrameRingSize IDirect3DDevice9Ex GetAdapterLUID ResolveDirectTransport +// StereoFailurePoseSequenceMismatch -namespace Settings -{ - extern Setting VREnabled; - extern Setting VRAutoEnableWhenHostPresent; - extern Setting VRStereo; - extern Setting VRWorldScale; - extern Setting VRTelemetry; -} +#include "stereo_renderer_r7.inc" namespace OutRunVRStereo { namespace { - constexpr std::size_t ResetVtableIndex = 16; - constexpr std::size_t PresentVtableIndex = 17; - constexpr std::size_t SetRenderTargetVtableIndex = 37; - constexpr std::size_t SetDepthStencilSurfaceVtableIndex = 39; - constexpr std::size_t ClearVtableIndex = 43; - constexpr std::size_t DrawPrimitiveVtableIndex = 81; - constexpr std::size_t DrawIndexedPrimitiveVtableIndex = 82; - constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; - constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; - constexpr std::size_t SetVertexShaderVtableIndex = 92; - constexpr std::size_t CreateQueryVtableIndex = 118; - constexpr std::size_t QueryIssueVtableIndex = 6; - constexpr UINT OutRunWvpRegister = 64; - constexpr UINT OutRunWvpRegisterCount = 4; - constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; - constexpr float VerifiedWvpEpsilon = 1.0e-4f; - - SafetyHookInline ResetHook{}; - SafetyHookInline PresentHook{}; - SafetyHookInline SetRenderTargetHook{}; - SafetyHookInline SetDepthStencilSurfaceHook{}; - SafetyHookInline ClearHook{}; - SafetyHookInline DrawPrimitiveHook{}; - SafetyHookInline DrawIndexedPrimitiveHook{}; - SafetyHookInline DrawPrimitiveUPHook{}; - SafetyHookInline DrawIndexedPrimitiveUPHook{}; - SafetyHookInline SetVertexShaderHook{}; - SafetyHookInline CreateQueryHook{}; - SafetyHookInline QueryIssueHook{}; - - HANDLE SharedMapping = nullptr; - OutRunVR::SharedPoseState* SharedState = nullptr; - HANDLE RenderFrameMapping = nullptr; - OutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr; - - IDirect3DSurface9* BackBuffer = nullptr; - IDirect3DSurface9* TrackedRenderTarget = nullptr; - IDirect3DSurface9* TrackedDepthStencil = nullptr; - IDirect3DSurface9* RightEyeSurface = nullptr; - IDirect3DSurface9* RightEyeDepth = nullptr; - IDirect3DTexture9* LeftResolveTexture = nullptr; - IDirect3DSurface9* LeftResolveSurface = nullptr; - IDirect3DTexture9* RightResolveTexture = nullptr; - IDirect3DSurface9* RightResolveSurface = nullptr; - - struct DirectTransportSlot - { - IDirect3DTexture9* leftTexture = nullptr; - IDirect3DSurface9* leftSurface = nullptr; - IDirect3DTexture9* rightTexture = nullptr; - IDirect3DSurface9* rightSurface = nullptr; - IDirect3DQuery9* fence = nullptr; - HANDLE leftHandle = nullptr; - HANDLE rightHandle = nullptr; - std::uint32_t frameId = 0; - }; - - std::array DirectTransportSlots{}; - IDirect3DTexture9* DirectInteropProbeTexture = nullptr; - IDirect3DSurface9* DirectInteropProbeSurface = nullptr; - IDirect3DQuery9* DirectInteropProbeFence = nullptr; - HANDLE DirectInteropProbeHandle = nullptr; - std::uint32_t DirectInteropProbeToken = 0; - std::uint32_t ActiveDirectTransportSlot = 0; - D3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN; - std::uint32_t DirectTransportGeneration = 0; - bool DirectTransportResourcesReady = false; - bool DirectInteropVerified = false; - - D3DSURFACE_DESC BackBufferDesc{}; - bool StereoResourcesReady = false; - thread_local bool InternalStereoPass = false; - std::array AuxRenderTargetActive{}; - - std::atomic CurrentVertexShaderIdentity{ 0 }; - std::atomic VertexShaderSerial{ 0 }; - std::atomic ActiveOcclusionQueries{ 0 }; - - D3DMATRIX CachedProjection{}; - D3DMATRIX CachedInverseProjection{}; - bool ProjectionInverseValid = false; - - bool FrameHadDuplicatedDraw = false; - bool FrameHadWorldStereo = false; - bool FrameRightDrawFailed = false; - bool FrameStereoIncomplete = false; - OutRunVR::StereoFailureReason FrameFailureReason = OutRunVR::StereoFailureNone; - std::uint32_t FrameStereoPoseSequence = 0; - OutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; - std::uint32_t StereoFrameCounter = 0; - bool RightDepthSynchronized = true; - bool RightStencilSynchronized = true; - bool LastStereoWanted = false; - bool FramePoseMismatchLogged = false; - std::uint64_t PresentEpoch = 1; - std::uint64_t LastMainDepthClearEpoch = 0; - DWORD LastMainDepthClearFlags = 0; - float LastMainDepthClearZ = 1.0f; - DWORD LastMainDepthClearStencil = 0; - D3DSURFACE_DESC LastMainDepthClearDesc{}; - - ULONGLONG LastSummaryMs = 0; - std::uint64_t DuplicatedDraws = 0; - std::uint64_t WorldStereoDraws = 0; - std::uint64_t NonWorldDuplicatedDraws = 0; - std::uint64_t StereoComposeSuccess = 0; - std::uint64_t StereoComposeFailure = 0; - std::uint64_t MrtRejectedDraws = 0; - std::uint64_t RestoreFailures = 0; - std::uint64_t WorldClassificationFailures = 0; - std::uint64_t OffscreenVerifiedWorldDraws = 0; - std::uint64_t PoseSequenceMismatchFrames = 0; - std::uint64_t MultiBeginScenePresents = 0; - std::uint64_t MaxBeginScenesPerPresent = 0; - std::uint64_t LastBeginSceneCountAtPresent = 0; - std::uint64_t FixedFunctionNonWorldDraws = 0; - std::uint64_t OcclusionQueriesCreated = 0; - std::uint64_t OcclusionQueryBegins = 0; - std::uint64_t OcclusionQueryEnds = 0; - std::uint64_t OcclusionStereoRejects = 0; - std::uint64_t DirectTransportFrames = 0; - std::uint64_t DirectTransportFallbacks = 0; - std::uint64_t DirectTransportFenceTimeouts = 0; - std::uint64_t DirectTransportRingBackpressure = 0; - std::uint64_t DirectInteropProbeFailures = 0; - std::uint64_t FullMainDepthClears = 0; - std::uint64_t DepthBootstrapAttempts = 0; - std::uint64_t DepthBootstrapSuccesses = 0; - std::array FailureCounts{}; - bool FirstStereoActiveLogged = false; - bool FirstWorldStereoLogged = false; - bool FirstRestoreFailureLogged = false; - bool FirstMrtRejectLogged = false; - bool FirstOffscreenWorldLogged = false; - bool FirstClassificationFailureLogged = false; - bool FirstOcclusionRejectLogged = false; - bool FirstDirectTransportLogged = false; - bool FirstDirectFallbackLogged = false; - bool FirstD3D9ExUnavailableLogged = false; - bool FirstAdapterMismatchLogged = false; - bool FirstInteropVerifiedLogged = false; - bool FirstMainDepthReuseLogged = false; - bool FirstMainClearLogged = false; - bool FirstDepthBootstrapLogged = false; - - template - void ReleaseCom(T*& value) - { - if (value) + std::uint64_t R8TransientDepthBindings = 0; + std::uint64_t R8MainDepthRestores = 0; + std::uint64_t R8MainDepthRebuilds = 0; + std::uint64_t R8NullDepthBindings = 0; + bool R8DeferredDepthBinding = false; + bool R8SavedDepthSynchronized = true; + bool R8SavedStencilSynchronized = true; + bool R8FirstTransientLogged = false; + bool R8FirstRestoreLogged = false; + bool R8FirstRebuildLogged = false; + ULONGLONG R8LastSummaryMs = 0; + + void MaybeLogR8DepthSummary() + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - R8LastSummaryMs < 5000) + return; + R8LastSummaryMs = now; + spdlog::info( + "VR stereo R8: depthOrder[transient={},mainRestore={},mainRebuild={},null={},deferred={}] sync[depth={},stencil={}]", + R8TransientDepthBindings, R8MainDepthRestores, R8MainDepthRebuilds, + R8NullDepthBindings, R8DeferredDepthBinding ? 1 : 0, + RightDepthSynchronized ? 1 : 0, RightStencilSynchronized ? 1 : 0); + } + + void BeginDeferredDepthBinding() + { + if (!R8DeferredDepthBinding) { - value->Release(); - value = nullptr; + R8SavedDepthSynchronized = RightDepthSynchronized; + R8SavedStencilSynchronized = RightStencilSynchronized; + R8DeferredDepthBinding = true; } + RightDepthSynchronized = false; + RightStencilSynchronized = false; } - void ReplaceSurfaceRef(IDirect3DSurface9*& slot, IDirect3DSurface9* value) + HRESULT __stdcall SetDepthStencilSurfaceDestR8(IDirect3DDevice9* device, IDirect3DSurface9* surface) { - if (value) - value->AddRef(); - ReleaseCom(slot); - slot = value; - } - - struct InternalPassScope - { - bool previous = false; - InternalPassScope() : previous(InternalStereoPass) { InternalStereoPass = true; } - ~InternalPassScope() { InternalStereoPass = previous; } - }; + const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); + if (InternalStereoPass || !IsGameDevice(device) || FAILED(hr)) + return hr; - bool IsGameDevice(IDirect3DDevice9* device) - { - return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; - } - - bool FormatHasStencil(D3DFORMAT format); - - bool GameplayActive() - { - if (!Game::current_mode) - return false; - if (*Game::current_mode == GameState::STATE_GAME) - return true; - return *Game::current_mode == GameState::STATE_START && - Game::game_start_progress_code && *Game::game_start_progress_code == 65; - } - - bool HostRenderEligible() - { - if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || - SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || - SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) - return false; - const std::uint32_t flags = SharedState->flags; - return (flags & OutRunVR::HostAlive) != 0 && - (flags & OutRunVR::SessionVisible) != 0 && - (flags & OutRunVR::HostShouldRender) != 0; - } - - bool HostDirectTransportSupported() - { - return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuTransport) != 0; - } - - bool HostDirectTransportReady() - { - return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuReady) != 0; - } - - bool StereoWanted() - { - const bool hostEligible = HostRenderEligible(); - const bool wanted = Settings::VRStereo && GameplayActive() && hostEligible && - (Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent); - if (wanted && !LastStereoWanted && TrackedDepthStencil) + const bool changed = TrackedDepthStencil != surface; + ReplaceSurfaceRef(TrackedDepthStencil, surface); + if (!changed) { - RightDepthSynchronized = false; - D3DSURFACE_DESC d{}; - if (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format)) - RightStencilSynchronized = false; + MaybeLogR8DepthSummary(); + return hr; } - LastStereoWanted = wanted; - return wanted; - } - - bool AnyAuxRenderTargetActive() - { - return AuxRenderTargetActive[0] || AuxRenderTargetActive[1] || AuxRenderTargetActive[2]; - } - - bool TargetIsBackBuffer() - { - return BackBuffer && TrackedRenderTarget && TrackedRenderTarget == BackBuffer; - } - - bool IsReadableRange(const void* address, std::size_t size) - { - if (!address || !size) - return false; - MEMORY_BASIC_INFORMATION info{}; - if (VirtualQuery(address, &info, sizeof(info)) != sizeof(info)) - return false; - if (info.State != MEM_COMMIT || (info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) - return false; - const auto begin = reinterpret_cast(address); - const auto regionBegin = reinterpret_cast(info.BaseAddress); - const auto regionEnd = regionBegin + info.RegionSize; - return begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; - } - - bool ImageContainsRange(std::uintptr_t rva, std::size_t size) - { - const auto base = reinterpret_cast(Module::ExeHandle); - if (!base || !IsReadableRange(reinterpret_cast(base), sizeof(IMAGE_DOS_HEADER))) - return false; - const auto* dos = reinterpret_cast(base); - if (dos->e_magic != IMAGE_DOS_SIGNATURE || dos->e_lfanew <= 0 || dos->e_lfanew > 0x100000) - return false; - const auto ntAddress = base + static_cast(dos->e_lfanew); - if (!IsReadableRange(reinterpret_cast(ntAddress), sizeof(IMAGE_NT_HEADERS))) - return false; - const auto* nt = reinterpret_cast(ntAddress); - if (nt->Signature != IMAGE_NT_SIGNATURE) - return false; - const std::size_t imageSize = nt->OptionalHeader.SizeOfImage; - return rva <= imageSize && size <= imageSize - rva; - } - - bool MatrixFinite(const D3DMATRIX& matrix) - { - for (int r = 0; r < 4; ++r) - for (int c = 0; c < 4; ++c) - if (!std::isfinite(matrix.m[r][c])) - return false; - return true; - } - - D3DMATRIX IdentityMatrix() - { - D3DMATRIX out{}; - out._11 = out._22 = out._33 = out._44 = 1.0f; - return out; - } - - D3DMATRIX MatrixFromQuaternionTranslation(const float qIn[4], const float position[3], float positionScale) - { - float x=qIn[0],y=qIn[1],z=qIn[2],w=qIn[3]; const float lenSq=x*x+y*y+z*z+w*w; - if (!std::isfinite(lenSq)||lenSq<=1.0e-12f) return IdentityMatrix(); const float inv=1.0f/std::sqrt(lenSq); x*=inv;y*=inv;z*=inv;w*=inv; - D3DMATRIX out=IdentityMatrix(); const float xx=x*x,yy=y*y,zz=z*z,xy=x*y,xz=x*z,yz=y*z,xw=x*w,yw=y*w,zw=z*w; - out._11=1-2*(yy+zz);out._12=2*(xy+zw);out._13=2*(xz-yw);out._21=2*(xy-zw);out._22=1-2*(xx+zz);out._23=2*(yz+xw); - out._31=2*(xz+yw);out._32=2*(yz-xw);out._33=1-2*(xx+yy);out._41=position[0]*positionScale;out._42=position[1]*positionScale;out._43=position[2]*positionScale; return out; - } - D3DMATRIX InverseRigid(const D3DMATRIX& m) - { - D3DMATRIX out=IdentityMatrix(); out._11=m._11;out._12=m._21;out._13=m._31;out._21=m._12;out._22=m._22;out._23=m._32;out._31=m._13;out._32=m._23;out._33=m._33; - out._41=-(m._41*out._11+m._42*out._21+m._43*out._31);out._42=-(m._41*out._12+m._42*out._22+m._43*out._32);out._43=-(m._41*out._13+m._42*out._23+m._43*out._33); return out; - } - - D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) - { - D3DMATRIX out{}; - for (int r = 0; r < 4; ++r) - for (int c = 0; c < 4; ++c) - for (int k = 0; k < 4; ++k) - out.m[r][c] += a.m[r][k] * b.m[k][c]; - return out; - } - D3DMATRIX TransposeMatrix(const D3DMATRIX& in) - { - D3DMATRIX out{}; - for (int r = 0; r < 4; ++r) - for (int c = 0; c < 4; ++c) - out.m[r][c] = in.m[c][r]; - return out; - } - - bool InvertMatrix(const D3DMATRIX& in, D3DMATRIX& out) - { - float a[4][8]{}; - for (int r = 0; r < 4; ++r) + if (!StereoResourcesReady) { - for (int c = 0; c < 4; ++c) - a[r][c] = in.m[r][c]; - a[r][4 + r] = 1.0f; - } - for (int col = 0; col < 4; ++col) - { - int pivot = col; - float pivotAbs = std::fabs(a[pivot][col]); - for (int r = col + 1; r < 4; ++r) - { - const float candidate = std::fabs(a[r][col]); - if (candidate > pivotAbs) - { - pivot = r; - pivotAbs = candidate; - } - } - if (!std::isfinite(pivotAbs) || pivotAbs < 1.0e-8f) - return false; - if (pivot != col) - for (int c = 0; c < 8; ++c) - std::swap(a[pivot][c], a[col][c]); - const float divisor = a[col][col]; - for (int c = 0; c < 8; ++c) - a[col][c] /= divisor; - for (int r = 0; r < 4; ++r) - { - if (r == col) - continue; - const float factor = a[r][col]; - for (int c = 0; c < 8; ++c) - a[r][c] -= factor * a[col][c]; - } + R8DeferredDepthBinding = false; + MaybeLogR8DepthSummary(); + return hr; } - for (int r = 0; r < 4; ++r) - for (int c = 0; c < 4; ++c) - out.m[r][c] = a[r][c + 4]; - return MatrixFinite(out); - } - - bool FloatArrayNear(const float* a, const float* b, std::size_t count, float epsilon) - { - if (!a || !b) - return false; - for (std::size_t i = 0; i < count; ++i) - if (!std::isfinite(a[i]) || !std::isfinite(b[i]) || std::fabs(a[i] - b[i]) > epsilon) - return false; - return true; - } - D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const OutRunVR::SharedFov& fov) - { - const float tanLeft = std::tan(fov.angleLeft); - const float tanRight = std::tan(fov.angleRight); - const float tanUp = std::tan(fov.angleUp); - const float tanDown = std::tan(fov.angleDown); - const float width = tanRight - tanLeft; - const float height = tanUp - tanDown; - D3DMATRIX out{}; - out._11 = 2.0f / width; - out._22 = 2.0f / height; - out._31 = (tanRight + tanLeft) / width; - out._32 = (tanUp + tanDown) / height; - out._33 = base._33; - out._34 = base._34; - out._43 = base._43; - out._44 = base._44; - return out; - } - - bool ReadProjection(D3DMATRIX& projection) - { - float rendererProjection[16]{}; - if (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) - std::memcpy(&projection, rendererProjection, sizeof(projection)); - else + if (!surface) { - if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) return false; - const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); - if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) return false; - std::memcpy(&projection, projectionPtr, sizeof(projection)); + ++R8NullDepthBindings; + BeginDeferredDepthBinding(); + MaybeLogR8DepthSummary(); + return hr; } - return MatrixFinite(projection) && std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; - } - bool GetInverseProjection(const D3DMATRIX& projection, D3DMATRIX& inverse) - { - if (!ProjectionInverseValid || std::memcmp(&projection, &CachedProjection, sizeof(projection)) != 0) + D3DSURFACE_DESC leftDesc{}; + if (FAILED(surface->GetDesc(&leftDesc))) { - D3DMATRIX candidate{}; - if (!InvertMatrix(projection, candidate)) return false; - CachedProjection = projection; - CachedInverseProjection = candidate; - ProjectionInverseValid = true; + BeginDeferredDepthBinding(); + MaybeLogR8DepthSummary(); + return hr; } - inverse = CachedInverseProjection; - return true; - } - bool EnsureSharedState() - { - if (SharedState) - return SharedState->magic == OutRunVR::SharedMagic && SharedState->protocolVersion == OutRunVR::SharedProtocolVersion && SharedState->structSize == sizeof(OutRunVR::SharedPoseState); - SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); - if (!SharedMapping) return false; - const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - SharedState = static_cast(MapViewOfFile(SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); - if (!SharedState) { CloseHandle(SharedMapping); SharedMapping = nullptr; return false; } - if (!existed) + const bool mainSized = leftDesc.Width == BackBufferDesc.Width && + leftDesc.Height == BackBufferDesc.Height; + if (!mainSized) { - std::memset(SharedState, 0, sizeof(*SharedState)); - SharedState->protocolVersion = OutRunVR::SharedProtocolVersion; - SharedState->structSize = sizeof(*SharedState); - MemoryBarrier(); - SharedState->magic = OutRunVR::SharedMagic; + ++R8TransientDepthBindings; + BeginDeferredDepthBinding(); + if (!R8FirstTransientLogged) + { + R8FirstTransientLogged = true; + spdlog::info( + "VR stereo R8: deferred auxiliary/transient depth bind {}x{} while main RT was still current; persistent right-eye depth preserved", + leftDesc.Width, leftDesc.Height); + } + MaybeLogR8DepthSummary(); + return hr; } - return true; - } - bool EnsureRenderFrameState() - { - if (RenderFrameRing) - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; - RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); - if (!RenderFrameMapping) return false; - const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - RenderFrameRing = static_cast(MapViewOfFile(RenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); - if (!RenderFrameRing) return false; - if (!existed) - { - std::memset(RenderFrameRing, 0, sizeof(*RenderFrameRing)); - RenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion; - RenderFrameRing->structSize = sizeof(*RenderFrameRing); - RenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize; - for (auto& slot : RenderFrameRing->slots) { slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } - MemoryBarrier(); RenderFrameRing->magic = OutRunVR::RenderFrameMagic; - } - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; - } + D3DSURFACE_DESC rightDesc{}; + const bool compatible = RightEyeDepth && SUCCEEDED(RightEyeDepth->GetDesc(&rightDesc)) && + rightDesc.Width == BackBufferDesc.Width && rightDesc.Height == BackBufferDesc.Height && + leftDesc.Format == rightDesc.Format && + leftDesc.MultiSampleType == rightDesc.MultiSampleType && + leftDesc.MultiSampleQuality == rightDesc.MultiSampleQuality; - void PoisonFrame(OutRunVR::StereoFailureReason reason) - { - FrameStereoIncomplete = true; - if (FrameFailureReason == OutRunVR::StereoFailureNone) + if (compatible) { - FrameFailureReason = reason; - const auto index = static_cast(reason); - if (index < FailureCounts.size()) ++FailureCounts[index]; + if (R8DeferredDepthBinding) + { + RightDepthSynchronized = R8SavedDepthSynchronized; + RightStencilSynchronized = R8SavedStencilSynchronized; + R8DeferredDepthBinding = false; + ++R8MainDepthRestores; + if (!R8FirstRestoreLogged) + { + R8FirstRestoreLogged = true; + spdlog::info( + "VR stereo R8: main depth restored after auxiliary bind; previous right-eye sync state restored without poisoning Present"); + } + } + MaybeLogR8DepthSummary(); + return hr; } - } - - enum class EyeBuildResult { NonWorld, WorldStereo, FatalError }; - struct DrawStereoState - { - float originalConstants[16]{}; - float eyeConstants[2][16]{}; - bool worldStereo = false; - std::uint32_t poseSequence = 0; - OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; - }; - EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) - { - float verifiedConstants[16]{}; - std::uint32_t verifiedGeneration = 0, verifiedPoseSequence = 0; - std::uintptr_t verifiedShaderIdentity = 0; - std::uint64_t verifiedShaderSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) return EyeBuildResult::NonWorld; - if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) { ++FixedFunctionNonWorldDraws; return EyeBuildResult::NonWorld; } - std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; - if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) return EyeBuildResult::FatalError; - if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; - if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) return EyeBuildResult::FatalError; - if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, state.originalConstants, OutRunWvpRegisterCount))) return EyeBuildResult::FatalError; - if (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) return EyeBuildResult::FatalError; - D3DMATRIX projection{}, invProjection{}; - if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) return EyeBuildResult::FatalError; - D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); - const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); - const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); - if (!MatrixFinite(correctedWorldView)) return EyeBuildResult::FatalError; - for (int eye = 0; eye < 2; ++eye) + R8DeferredDepthBinding = false; + if (!CreateRightDepthForTracked(device)) { - const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); - const D3DMATRIX eyeInverse = InverseRigid(eyePose); - const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); - const D3DMATRIX eyeWvp = MultiplyMatrix(MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); - if (!MatrixFinite(eyeWvp)) return EyeBuildResult::FatalError; - const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); + StereoResourcesReady = false; + spdlog::warn("VR stereo R8: failed to rebuild right-eye main depth; stereo resources will be recreated"); } - state.worldStereo = true; state.poseSequence = stereo.poseSequence; return EyeBuildResult::WorldStereo; - } - - bool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device) - { - float verified[16]{}; std::uint32_t generation = 0, poseSequence = 0; std::uintptr_t verifiedShader = 0, currentShader = 0; std::uint64_t verifiedSerial = 0, currentSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) return false; - if (!GetCurrentShaderEpoch(currentShader, currentSerial) || currentShader != verifiedShader || currentSerial != verifiedSerial) return false; - float current[16]{}; - return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); - } - - bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) - { - for (UINT reg = 0; reg < OutRunWvpRegisterCount; ++reg) - if (FAILED(device->SetVertexShaderConstantF(OutRunWvpRegister + reg, constants + reg * 4, 1))) return false; - return true; - } - - bool FormatHasStencil(D3DFORMAT format) - { - switch (format) { case D3DFMT_D15S1: case D3DFMT_D24S8: case D3DFMT_D24X4S4: case D3DFMT_D24FS8: return true; default: return false; } - } - bool SurfaceHasStencil(IDirect3DSurface9* surface) { if (!surface) return false; D3DSURFACE_DESC desc{}; return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); } - bool DepthTestActive(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) return false; DWORD enabled=D3DZB_TRUE; if (FAILED(device->GetRenderState(D3DRS_ZENABLE,&enabled))) return true; return enabled!=D3DZB_FALSE; } - bool StencilTestActive(IDirect3DDevice9* device) { if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; DWORD enabled=FALSE; if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))) return true; return enabled!=FALSE; } - bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if(!device||!TrackedDepthStencil)return false;DWORD zEnable=D3DZB_TRUE,zWrite=TRUE;if(FAILED(device->GetRenderState(D3DRS_ZENABLE,&zEnable))||FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE,&zWrite)))return true;return zEnable!=D3DZB_FALSE&&zWrite!=FALSE; } - bool LeftDrawMayWriteStencil(IDirect3DDevice9* device) - { - if(!device||!SurfaceHasStencil(TrackedDepthStencil))return false;DWORD enabled=FALSE,writeMask=0;if(FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))||FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK,&writeMask)))return true;if(!enabled||writeMask==0)return false;DWORD fail=D3DSTENCILOP_KEEP,zfail=D3DSTENCILOP_KEEP,pass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_STENCILFAIL,&fail))||FAILED(device->GetRenderState(D3DRS_STENCILZFAIL,&zfail))||FAILED(device->GetRenderState(D3DRS_STENCILPASS,&pass)))return true;if(fail!=D3DSTENCILOP_KEEP||zfail!=D3DSTENCILOP_KEEP||pass!=D3DSTENCILOP_KEEP)return true;DWORD twoSided=FALSE;if(FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE,&twoSided)))return true;if(!twoSided)return false;DWORD cFail=D3DSTENCILOP_KEEP,cZFail=D3DSTENCILOP_KEEP,cPass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL,&cFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL,&cZFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS,&cPass)))return true;return cFail!=D3DSTENCILOP_KEEP||cZFail!=D3DSTENCILOP_KEEP||cPass!=D3DSTENCILOP_KEEP; - } - void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) { if(RightDepthSynchronized&&LeftDrawMayWriteDepth(device))RightDepthSynchronized=false;if(RightStencilSynchronized&&LeftDrawMayWriteStencil(device))RightStencilSynchronized=false; } - bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;D3DVIEWPORT9 viewport{};if(FAILED(device->GetViewport(&viewport)))return false;return viewport.X==0&&viewport.Y==0&&viewport.Width==BackBufferDesc.Width&&viewport.Height==BackBufferDesc.Height; } - bool ClearCoversStereoBackbuffer(IDirect3DDevice9* device,DWORD count,const D3DRECT* rects) - { - if(!ViewportCoversStereoBackbuffer(device))return false; - if(count==0)return true; - if(!rects)return false; - for(DWORD i=0;i=static_cast(BackBufferDesc.Width)&&r.y2>=static_cast(BackBufferDesc.Height))return true; + ++R8MainDepthRebuilds; + if (!R8FirstRebuildLogged) + { + R8FirstRebuildLogged = true; + spdlog::info( + "VR stereo R8: confirmed main depth format changed; rebuilt right-eye depth at main binding boundary"); + } } - return false; - } - bool DepthDescMatches(const D3DSURFACE_DESC&a,const D3DSURFACE_DESC&b) - { - return a.Width==b.Width&&a.Height==b.Height&&a.Format==b.Format&&a.MultiSampleType==b.MultiSampleType&&a.MultiSampleQuality==b.MultiSampleQuality; - } - void RecordFullMainDepthClear(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,float z,DWORD stencil) - { - const DWORD depthFlags=flags&(D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL); - if(!depthFlags||!TargetIsBackBuffer()||!TrackedDepthStencil||!ClearCoversStereoBackbuffer(device,count,rects))return; - D3DSURFACE_DESC desc{};if(FAILED(TrackedDepthStencil->GetDesc(&desc)))return; - LastMainDepthClearEpoch=PresentEpoch;LastMainDepthClearFlags=depthFlags;LastMainDepthClearZ=z;LastMainDepthClearStencil=stencil;LastMainDepthClearDesc=desc;++FullMainDepthClears; - if(!FirstMainClearLogged){FirstMainClearLogged=true;spdlog::info("VR stereo: full main depth clear observed count={} flags=0x{:x} z={} stencil={} epoch={}",count,static_cast(depthFlags),z,stencil,PresentEpoch);} - } - - void ReleaseStereoResources() - { - StereoResourcesReady=false;DirectTransportResourcesReady=false; - for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};} - ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;DirectInteropProbeToken=0;DirectInteropVerified=false; - if(SharedState&&SharedState->magic==OutRunVR::SharedMagic){InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),0);} - DirectTransportFormat=D3DFMT_UNKNOWN;ProjectionInverseValid=false;ReleaseCom(RightEyeSurface);ReleaseCom(RightEyeDepth);ReleaseCom(LeftResolveSurface);ReleaseCom(LeftResolveTexture);ReleaseCom(RightResolveSurface);ReleaseCom(RightResolveTexture);ReleaseCom(BackBuffer);ReleaseCom(TrackedRenderTarget);ReleaseCom(TrackedDepthStencil);RightDepthSynchronized=true;RightStencilSynchronized=true;BackBufferDesc={}; - } - bool CreateRightDepthForTracked(IDirect3DDevice9* device) - { - ReleaseCom(RightEyeDepth);RightDepthSynchronized=TrackedDepthStencil==nullptr;RightStencilSynchronized=true;if(!TrackedDepthStencil)return true;D3DSURFACE_DESC depthDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))return false;RightStencilSynchronized=!FormatHasStencil(depthDesc.Format);return SUCCEEDED(device->CreateDepthStencilSurface(BackBufferDesc.Width,BackBufferDesc.Height,depthDesc.Format,depthDesc.MultiSampleType,depthDesc.MultiSampleQuality,FALSE,&RightEyeDepth,nullptr)); - } - bool InitializeAuxRenderTargetState(IDirect3DDevice9* device){for(DWORD index=1;index<=3;++index){IDirect3DSurface9*surface=nullptr;const HRESULT hr=device->GetRenderTarget(index,&surface);AuxRenderTargetActive[index-1]=SUCCEEDED(hr)&&surface!=nullptr;if(surface)surface->Release();}return true;} - D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;default:return D3DFMT_A8B8G8R8;}} - bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} - bool FrameIdAtOrAfter(std::uint32_t candidate,std::uint32_t reference){return reference==0||static_cast(candidate-reference)>=0;} - bool WaitForEventQuery(IDirect3DQuery9* query,ULONGLONG timeoutMs){if(!query)return false;const ULONGLONG deadline=GetTickCount64()+timeoutMs;for(;;){const HRESULT ready=query->GetData(nullptr,0,D3DGETDATA_FLUSH);if(ready==S_OK)return true;if(ready!=S_FALSE)return false;if(GetTickCount64()>=deadline)return false;Sleep(0);}} - - bool QueryGameAdapterLuid(IDirect3DDevice9* device,LUID& luid) - { - IDirect3DDevice9Ex*deviceEx=nullptr;if(!device||FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),reinterpret_cast(&deviceEx)))||!deviceEx){if(!FirstD3D9ExUnavailableLogged){FirstD3D9ExUnavailableLogged=true;spdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active");}return false;}D3DDEVICE_CREATION_PARAMETERS cp{};IDirect3D9*base=nullptr;IDirect3D9Ex*d3dEx=nullptr;const bool ok=SUCCEEDED(deviceEx->GetCreationParameters(&cp))&&SUCCEEDED(deviceEx->GetDirect3D(&base))&&base&&SUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex),reinterpret_cast(&d3dEx)))&&d3dEx&&SUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal,&luid));ReleaseCom(d3dEx);ReleaseCom(base);ReleaseCom(deviceEx);return ok; - } - bool EnsureDirectInteropProbe(IDirect3DDevice9* device) - { - if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8B8G8R8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; - } - void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} - bool EnsureDirectTransportResources(IDirect3DDevice9* device) - { - if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;if(DirectTransportResourcesReady)return true;ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; - } - bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) - { - if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(device->StretchRect(BackBuffer,nullptr,slot.leftSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,slot.rightSurface,nullptr,D3DTEXF_NONE))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}if(!WaitForEventQuery(slot.fence,12)){++DirectTransportFenceTimeouts;return false;}slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; - } - - bool EnsureStereoResources(IDirect3DDevice9* device) - { - if(!device)return false;if(StereoResourcesReady&&BackBuffer&&RightEyeSurface&&LeftResolveSurface&&RightResolveSurface)return true;IDirect3DSurface9*newBackBuffer=nullptr;if(FAILED(device->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&newBackBuffer))||!newBackBuffer)return false;D3DSURFACE_DESC desc{};if(FAILED(newBackBuffer->GetDesc(&desc))){newBackBuffer->Release();return false;}ReleaseStereoResources();BackBuffer=newBackBuffer;BackBufferDesc=desc;IDirect3DSurface9*currentRt=nullptr;if(SUCCEEDED(device->GetRenderTarget(0,¤tRt))&¤tRt)TrackedRenderTarget=currentRt;else ReplaceSurfaceRef(TrackedRenderTarget,BackBuffer);IDirect3DSurface9*currentDepth=nullptr;const HRESULT depthStateHr=device->GetDepthStencilSurface(¤tDepth);if(SUCCEEDED(depthStateHr)&¤tDepth)TrackedDepthStencil=currentDepth;else if(depthStateHr==D3DERR_NOTFOUND)TrackedDepthStencil=nullptr;InitializeAuxRenderTargetState(device);if(FAILED(device->CreateRenderTarget(desc.Width,desc.Height,desc.Format,desc.MultiSampleType,desc.MultiSampleQuality,FALSE,&RightEyeSurface,nullptr))||!CreateRightDepthForTracked(device)){ReleaseStereoResources();return false;}if(FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&LeftResolveTexture,nullptr))||FAILED(LeftResolveTexture->GetSurfaceLevel(0,&LeftResolveSurface))||FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&RightResolveTexture,nullptr))||FAILED(RightResolveTexture->GetSurfaceLevel(0,&RightResolveSurface))){ReleaseStereoResources();return false;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){ReleaseStereoResources();return false;}bool initOk=true;{InternalPassScope guard;if(FAILED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface)))initOk=false;if(initOk){const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth):device->SetDepthStencilSurface(RightEyeDepth);if(FAILED(depthHr))initOk=false;}if(initOk&&FAILED(device->SetViewport(&savedViewport)))initOk=false;DWORD clearFlags=D3DCLEAR_TARGET;if(RightEyeDepth){D3DSURFACE_DESC depthDesc{};if(FAILED(RightEyeDepth->GetDesc(&depthDesc)))initOk=false;else{clearFlags|=D3DCLEAR_ZBUFFER;if(FormatHasStencil(depthDesc.Format))clearFlags|=D3DCLEAR_STENCIL;}}if(initOk&&FAILED(ClearHook.stdcall(device,0u,static_cast(nullptr),clearFlags,D3DCOLOR_XRGB(0,0,0),1.0f,0u)))initOk=false;if(TrackedRenderTarget&&FAILED(SetRenderTargetHook.stdcall(device,0u,TrackedRenderTarget)))initOk=false;const HRESULT restoreDepthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,TrackedDepthStencil):device->SetDepthStencilSurface(TrackedDepthStencil);if(FAILED(restoreDepthHr))initOk=false;if(FAILED(device->SetViewport(&savedViewport)))initOk=false;}if(!initOk){ReleaseStereoResources();return false;}StereoResourcesReady=true;spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}",desc.Width,desc.Height,static_cast(desc.Format),static_cast(desc.MultiSampleType),desc.MultiSampleQuality);return true; - } - - void NoteRestoreFailure(const char* what){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureRestoreFailed);++RestoreFailures;if(!FirstRestoreFailureLogged){FirstRestoreFailureLogged=true;spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback",what);}} - bool RestoreRightPassState(IDirect3DDevice9* device,IDirect3DSurface9* savedRt,IDirect3DSurface9* savedDepth,const D3DVIEWPORT9& savedViewport,const float* originalConstants,bool restoreWvp){bool ok=true;if(savedRt&&FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))ok=false;const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,savedDepth):device->SetDepthStencilSurface(savedDepth);if(FAILED(depthHr))ok=false;if(FAILED(device->SetViewport(&savedViewport)))ok=false;if(restoreWvp&&!SetWvpOneRegisterAtATime(device,originalConstants))ok=false;return ok;} - bool TryBootstrapRightDepthFromRecentClear(IDirect3DDevice9*device) - { - ++DepthBootstrapAttempts; - if(!device||!RightEyeSurface||!RightEyeDepth||!TrackedDepthStencil||LastMainDepthClearEpoch!=PresentEpoch)return false; - D3DSURFACE_DESC leftDesc{},rightDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&leftDesc))||FAILED(RightEyeDepth->GetDesc(&rightDesc)))return false; - if(!DepthDescMatches(leftDesc,rightDesc)||!DepthDescMatches(leftDesc,LastMainDepthClearDesc))return false; - DWORD replayFlags=0;if(!RightDepthSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_ZBUFFER))replayFlags|=D3DCLEAR_ZBUFFER;if(!RightStencilSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_STENCIL)&&FormatHasStencil(leftDesc.Format))replayFlags|=D3DCLEAR_STENCIL;if(!replayFlags)return false; - D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport)))return false;IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT clearHr=E_FAIL;bool restoreOk=true;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth))&&SUCCEEDED(device->SetViewport(&savedViewport)))clearHr=ClearHook.stdcall(device,0u,static_cast(nullptr),replayFlags,0,LastMainDepthClearZ,LastMainDepthClearStencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(clearHr)||!restoreOk)return false; - if(replayFlags&D3DCLEAR_ZBUFFER)RightDepthSynchronized=true;if(replayFlags&D3DCLEAR_STENCIL)RightStencilSynchronized=true;++DepthBootstrapSuccesses;if(!FirstDepthBootstrapLogged){FirstDepthBootstrapLogged=true;spdlog::info("VR stereo: bootstrapped right-eye depth from same-Present full main clear flags=0x{:x} epoch={}",static_cast(replayFlags),PresentEpoch);}return true; - } - std::uint32_t NextStereoFrameId(){if(++StereoFrameCounter==0)++StereoFrameCounter;return StereoFrameCounter;} - - void PublishStereoState(std::uint32_t state,bool worldStereo,std::uint32_t poseSequence,std::uint32_t frameId) - { - if(!EnsureSharedState())return;InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),0);const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated);InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),~stereoBits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]),static_cast(BackBufferDesc.Width));InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]),static_cast(BackBufferDesc.Height));if(state!=OutRunVR::StereoSbsActive||poseSequence==0||frameId==0){InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),0);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(state));return;}InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),static_cast(poseSequence));LONG bits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoDrawDuplicated);if(worldStereo)bits|=static_cast(OutRunVR::ClientStereoWorldDraw);InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),bits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(OutRunVR::StereoSbsActive));MemoryBarrier();InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),static_cast(frameId)); - } - - void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) - { - if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + MaybeLogR8DepthSummary(); + return hr; } - struct ScreenVertex{float x,y,z,rhw;float u,v;}; - bool DrawTextureHalf(IDirect3DDevice9* device,IDirect3DTexture9* texture,bool right){if(!texture||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;const float x0=right?static_cast(BackBufferDesc.Width/2):0.0f;const float x1=right?static_cast(BackBufferDesc.Width):static_cast(BackBufferDesc.Width/2);const float y0=0.0f,y1=static_cast(BackBufferDesc.Height);const ScreenVertex vertices[4]={{x0-0.5f,y0-0.5f,0.0f,1.0f,0.0f,0.0f},{x1-0.5f,y0-0.5f,0.0f,1.0f,1.0f,0.0f},{x0-0.5f,y1-0.5f,0.0f,1.0f,0.0f,1.0f},{x1-0.5f,y1-0.5f,0.0f,1.0f,1.0f,1.0f}};if(FAILED(device->SetTexture(0,texture)))return false;return SUCCEEDED(device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,vertices,static_cast(sizeof(ScreenVertex))));} - bool ComposeSbs(IDirect3DDevice9* device) + bool PatchR8DepthVtable(IDirect3DDevice9* device) { - if(!StereoResourcesReady||!BackBuffer||!RightEyeSurface||!LeftResolveSurface||!RightResolveSurface)return false;if(FAILED(device->StretchRect(BackBuffer,nullptr,LeftResolveSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,RightResolveSurface,nullptr,D3DTEXF_NONE)))return false;IDirect3DStateBlock9*stateBlock=nullptr;if(FAILED(device->CreateStateBlock(D3DSBT_ALL,&stateBlock))||!stateBlock)return false;IDirect3DSurface9*savedRt=nullptr,*savedDepth=nullptr;D3DVIEWPORT9 savedViewport{};const HRESULT rtHr=device->GetRenderTarget(0,&savedRt),depthHr=device->GetDepthStencilSurface(&savedDepth),viewportHr=device->GetViewport(&savedViewport);const bool depthOk=SUCCEEDED(depthHr)||depthHr==D3DERR_NOTFOUND;if(FAILED(rtHr)||!savedRt||!depthOk||FAILED(viewportHr)){if(savedRt)savedRt->Release();if(savedDepth)savedDepth->Release();stateBlock->Release();return false;}bool success=false,beganScene=false;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,BackBuffer))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,static_cast(nullptr)))&&SUCCEEDED(device->BeginScene())){beganScene=true;device->SetVertexShader(nullptr);device->SetPixelShader(nullptr);device->SetFVF(D3DFVF_XYZRHW|D3DFVF_TEX1);device->SetRenderState(D3DRS_ZENABLE,FALSE);device->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);device->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);device->SetRenderState(D3DRS_ALPHATESTENABLE,FALSE);device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);device->SetRenderState(D3DRS_LIGHTING,FALSE);device->SetRenderState(D3DRS_FOGENABLE,FALSE);device->SetRenderState(D3DRS_STENCILENABLE,FALSE);device->SetRenderState(D3DRS_SCISSORTESTENABLE,FALSE);device->SetRenderState(D3DRS_SRGBWRITEENABLE,FALSE);device->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_TEXCOORDINDEX,0);device->SetTextureStageState(0,D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_DISABLE);device->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_SRGBTEXTURE,FALSE);D3DVIEWPORT9 full{0,0,BackBufferDesc.Width,BackBufferDesc.Height,0.0f,1.0f};const bool stateOk=SUCCEEDED(device->SetViewport(&full))&&SUCCEEDED(device->Clear(0,nullptr,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0));const bool leftOk=stateOk&&DrawTextureHalf(device,LeftResolveTexture,false);const bool rightOk=leftOk&&DrawTextureHalf(device,RightResolveTexture,true);device->SetTexture(0,nullptr);const HRESULT endHr=device->EndScene();beganScene=false;success=leftOk&&rightOk&&SUCCEEDED(endHr);}if(beganScene)device->EndScene();}const HRESULT applyHr=stateBlock->Apply();stateBlock->Release();bool restoreOk=SUCCEEDED(applyHr);if(FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))restoreOk=false;if(FAILED(SetDepthStencilSurfaceHook.stdcall(device,savedDepth)))restoreOk=false;if(FAILED(device->SetViewport(&savedViewport)))restoreOk=false;savedRt->Release();if(savedDepth)savedDepth->Release();return success&&restoreOk; - } + if (!device) + return false; + void** vtable = *reinterpret_cast(device); + if (!vtable) + return false; + void** slot = &vtable[SetDepthStencilSurfaceVtableIndex]; + if (*slot == reinterpret_cast(&SetDepthStencilSurfaceDestR8)) + return true; - bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) - { - if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&(!RightDepthSynchronized||!RightStencilSynchronized))TryBootstrapRightDepthFromRecentClear(device);if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; + DWORD oldProtect = 0; + if (!VirtualProtect(slot, sizeof(void*), PAGE_EXECUTE_READWRITE, &oldProtect)) + return false; + *slot = reinterpret_cast(&SetDepthStencilSurfaceDestR8); + DWORD ignored = 0; + VirtualProtect(slot, sizeof(void*), oldProtect, &ignored); + FlushInstructionCache(GetCurrentProcess(), slot, sizeof(void*)); + return true; } - template - HRESULT ExecuteStereoDraw(IDirect3DDevice9* device,DrawCall&& drawCall) + DWORD WINAPI R8DepthInstallThread(void*) { - if(!IsGameDevice(device))return drawCall(); - if(StereoWanted()&&!TargetIsBackBuffer()) + for (int attempt = 0; attempt < 1200; ++attempt) { - if(CurrentDrawMatchesVerifiedWorld(device)) + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr && SetDepthStencilSurfaceHook) { - ++OffscreenVerifiedWorldDraws; - if(!FirstOffscreenWorldLogged) + if (PatchR8DepthVtable(*Game::D3DDevice_ptr)) { - FirstOffscreenWorldLogged=true;D3DSURFACE_DESC rtDesc{},depthDesc{};const bool rtOk=TrackedRenderTarget&&SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc));const bool depthOk=TrackedDepthStencil&&SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); - spdlog::info("VR stereo: verified auxiliary/offscreen world pass kept mono; stereo backbuffer remains eligible. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}",rtOk?rtDesc.Width:0u,rtOk?rtDesc.Height:0u,rtOk?static_cast(rtDesc.Format):-1,rtOk?static_cast(rtDesc.MultiSampleType):-1,depthOk?static_cast(depthDesc.Format):-1,depthOk?static_cast(depthDesc.MultiSampleType):-1); + spdlog::info( + "VR stereo R8: depth-order vtable override armed; transient auxiliary depth binds no longer poison stereo Presents"); + return 0; } + spdlog::error("VR stereo R8: failed to patch IDirect3DDevice9::SetDepthStencilSurface vtable entry"); + return 0; } - return drawCall(); - } - - const bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0; - DrawStereoState draw{}; - if(!PrepareDuplicatedDraw(device,draw)) - { - if(StereoWanted()&&TargetIsBackBuffer()&&!occlusionActive)InvalidateRightDepthStencilIfLeftMayWrite(device); - return drawCall(); + Sleep(25); } - D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} - if(draw.worldStereo){bool leftWvpOk=false;{InternalPassScope guard;leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]);}if(!leftWvpOk){bool rolledBack=false;{InternalPassScope guard;rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);}InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}} - const HRESULT leftHr=drawCall();if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{InternalPassScope guard;restored=SetWvpOneRegisterAtATime(device,draw.originalConstants);}if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} - IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;OutRunVR::StereoFailureReason rightFailure=OutRunVR::StereoFailureRightStateFailed;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr)&&draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[1])){rightFailure=OutRunVR::StereoFailureRightWvpUploadFailed;rightHr=E_FAIL;}if(SUCCEEDED(rightHr)){rightFailure=OutRunVR::StereoFailureRightDrawFailed;rightHr=drawCall();}restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,draw.originalConstants,draw.worldStereo);} - FrameHadDuplicatedDraw=true;++DuplicatedDraws;if(draw.worldStereo){if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;}else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}FrameHadWorldStereo=true;++WorldStereoDraws;if(!FirstWorldStereoLogged){FirstWorldStereoLogged=true;spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed");}}else ++NonWorldDuplicatedDraws;if(FAILED(rightHr)){FrameRightDrawFailed=true;InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(rightFailure);}if(!restoreOk){InvalidateRightDepthStencilIfLeftMayWrite(device);NoteRestoreFailure("right-eye draw");}return leftHr; + spdlog::warn("VR stereo R8: original depth hook did not become ready; depth-order override not installed"); + return 0; } - HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT startVertex,UINT primitiveCount){auto call=[&](){return DrawPrimitiveHook.stdcall(device,type,startVertex,primitiveCount);};return ExecuteStereoDraw(device,call);} - HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,INT baseVertexIndex,UINT minVertexIndex,UINT numVertices,UINT startIndex,UINT primitiveCount){auto call=[&](){return DrawIndexedPrimitiveHook.stdcall(device,type,baseVertexIndex,minVertexIndex,numVertices,startIndex,primitiveCount);};return ExecuteStereoDraw(device,call);} - HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT primitiveCount,const void*data,UINT stride){if(InternalStereoPass)return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);auto call=[&](){return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);};return ExecuteStereoDraw(device,call);} - HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT minVertexIndex,UINT numVertices,UINT primitiveCount,const void*indexData,D3DFORMAT indexFormat,const void*vertexData,UINT stride){auto call=[&](){return DrawIndexedPrimitiveUPHook.stdcall(device,type,minVertexIndex,numVertices,primitiveCount,indexData,indexFormat,vertexData,stride);};return ExecuteStereoDraw(device,call);} - - HRESULT __stdcall ClearDest(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,D3DCOLOR color,float z,DWORD stencil) + class VRDepthOrderR8Hook : public Hook { - if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(SUCCEEDED(leftHr))RecordFullMainDepthClear(device,count,rects,flags,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(ClearCoversStereoBackbuffer(device,count,rects)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; - } - - HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} - HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9*device,IDirect3DSurface9*surface) - { - const HRESULT hr=SetDepthStencilSurfaceHook.stdcall(device,surface); - if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)) + public: + std::string_view description() override { return "OpenXRVRDepthOrderR8"; } + bool validate() override { return true; } + bool apply() override { - const bool changed=TrackedDepthStencil!=surface; - ReplaceSurfaceRef(TrackedDepthStencil,surface); - if(changed&&StereoResourcesReady&&TargetIsBackBuffer()) + HANDLE thread = CreateThread(nullptr, 0, R8DepthInstallThread, nullptr, 0, nullptr); + if (!thread) { - if(!surface) - { - ReleaseCom(RightEyeDepth); - RightDepthSynchronized=true; - RightStencilSynchronized=true; - } - else - { - D3DSURFACE_DESC leftDesc{},rightDesc{}; - const bool compatible=RightEyeDepth&& - SUCCEEDED(surface->GetDesc(&leftDesc))&& - SUCCEEDED(RightEyeDepth->GetDesc(&rightDesc))&& - leftDesc.Width==BackBufferDesc.Width&&leftDesc.Height==BackBufferDesc.Height&& - rightDesc.Width==BackBufferDesc.Width&&rightDesc.Height==BackBufferDesc.Height&& - leftDesc.Format==rightDesc.Format&& - leftDesc.MultiSampleType==rightDesc.MultiSampleType&& - leftDesc.MultiSampleQuality==rightDesc.MultiSampleQuality; - if(compatible) - { - if(!FirstMainDepthReuseLogged) - { - FirstMainDepthReuseLogged=true; - spdlog::info("VR stereo: compatible main depth restored after auxiliary pass; reusing right-eye depth without desynchronizing"); - } - } - else - { - if(FrameHadDuplicatedDraw||FrameHadWorldStereo) - PoisonFrame(OutRunVR::StereoFailureDepthStateChanged); - if(!CreateRightDepthForTracked(device)) - StereoResourcesReady=false; - } - } + spdlog::error("VR stereo R8: failed to create depth-order installer thread: {}", GetLastError()); + return false; } + CloseHandle(thread); + return true; } - return hr; - } - - HRESULT __stdcall QueryIssueDest(IDirect3DQuery9*query,DWORD issueFlags){const HRESULT hr=QueryIssueHook.stdcall(query,issueFlags);if(FAILED(hr)||!query||query->GetType()!=D3DQUERYTYPE_OCCLUSION)return hr;IDirect3DDevice9*queryDevice=nullptr;if(FAILED(query->GetDevice(&queryDevice))||!queryDevice)return hr;const bool gameQuery=IsGameDevice(queryDevice);queryDevice->Release();if(!gameQuery)return hr;if((issueFlags&D3DISSUE_BEGIN)!=0){ActiveOcclusionQueries.fetch_add(1,std::memory_order_acq_rel);++OcclusionQueryBegins;}if((issueFlags&D3DISSUE_END)!=0){int current=ActiveOcclusionQueries.load(std::memory_order_acquire);while(current>0&&!ActiveOcclusionQueries.compare_exchange_weak(current,current-1,std::memory_order_acq_rel,std::memory_order_acquire)){}++OcclusionQueryEnds;}return hr;} - HRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info("VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames");else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");}return hr;} - HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9*device,IDirect3DVertexShader9*shader){const HRESULT hr=SetVertexShaderHook.stdcall(device,shader);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const std::uintptr_t next=reinterpret_cast(shader),previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}}return hr;} - - void MaybeLogSummary() - { - if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); - } - - HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) - { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; - } - - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + static VRDepthOrderR8Hook instance; + }; - bool InstallStereoHooks(IDirect3DDevice9*device) - { - if(!device)return false;void**vtable=*reinterpret_cast(device);if(!vtable)return false;ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest);PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest);SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest);SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest);ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest);DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest);DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest);DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest);DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest);SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest);CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest);if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook){spdlog::error("VR stereo: failed to install one or more D3D9 hooks");return false;}IDirect3DVertexShader9*shader=nullptr;if(SUCCEEDED(device->GetVertexShader(&shader))&&shader){CurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release);VertexShaderSerial.store(1,std::memory_order_release);shader->Release();}IDirect3DQuery9*queryProbe=nullptr;if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release();InitializeAuxRenderTargetState(device);LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();EnsureSharedState();EnsureRenderFrameState();EnsureStereoResources(device);spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)");return true; - } - DWORD WINAPI StereoInstallThread(void*){Sleep(250);for(int attempt=0;attempt<1200;++attempt){if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr){if(!InstallStereoHooks(*Game::D3DDevice_ptr))spdlog::error("VR stereo: renderer hook installation failed");return 0;}Sleep(100);}spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed");return 0;} + VRDepthOrderR8Hook VRDepthOrderR8Hook::instance; } - - bool IsInternalStereoPassActive(){return InternalStereoPass;} - bool GetCurrentShaderEpoch(std::uintptr_t&shaderIdentity,std::uint64_t&serial){for(int attempt=0;attempt<3;++attempt){const std::uint64_t before=VertexShaderSerial.load(std::memory_order_acquire);const std::uintptr_t identity=CurrentVertexShaderIdentity.load(std::memory_order_acquire);const std::uint64_t after=VertexShaderSerial.load(std::memory_order_acquire);if(before==after){shaderIdentity=identity;serial=after;return identity!=0&&after!=0;}}shaderIdentity=0;serial=0;return false;} - class VRStereoHook:public Hook - { - public: - std::string_view description() override{return "OpenXRVRStereo";} - bool validate() override{return true;} - bool apply() override{HANDLE thread=CreateThread(nullptr,0,StereoInstallThread,nullptr,0,nullptr);if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}CloseHandle(thread);return true;} - static VRStereoHook instance; - }; - VRStereoHook VRStereoHook::instance; } From 9f63d7d622e588d2aca10ac3c9321e7b852c43d8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:44:36 +0900 Subject: [PATCH 0709/1308] vr: add verified R7 stereo implementation include --- src/vr/d3d9/stereo_renderer_r7.inc | 827 +++++++++++++++++++++++++++++ 1 file changed, 827 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r7.inc diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc new file mode 100644 index 0000000000..38c47f9bd9 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -0,0 +1,827 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include +#include +#include +#include +#include + +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" +#include "vr_shared.hpp" + +// True-stereo D3D9 renderer. +// +// Simulation, input, timers, native FFB and OutRun's render queue are never +// replayed. For draws targeting the real game backbuffer, the normal draw is +// turned into the LEFT eye and the same D3D draw is repeated once into a +// matching full-size RIGHT-eye render target while all renderer state is alive. +// +// vr_renderer_probe.cpp remains the single head-tracking/recenter authority and +// latches one immutable head/FOV/IPD packet per successful game BeginScene. This +// file consumes that packet for every draw in the scene; it never re-samples the +// x64 host on a per-draw basis. +// +// World geometry is promoted to per-eye projection only when its live c64..c67 +// values exactly correspond to a renderer-probe-verified OutRun WVP upload AND +// the current vertex-shader epoch is the same epoch that performed that upload. +// HUD/effect draws therefore fall back to identical zero-disparity duplication. +// +// At Present both full-size eye surfaces are resolved and drawn side-by-side to +// the real backbuffer. The x64 host crops that SBS transport and submits it as +// XrCompositionLayerProjection using the exact host pose sequence published by +// this renderer. Stereo metadata is published only after the real D3D9 Present +// succeeds, so Desktop Duplication can never pair a new pose with an older frame. + +namespace Settings +{ + extern Setting VREnabled; + extern Setting VRAutoEnableWhenHostPresent; + extern Setting VRStereo; + extern Setting VRWorldScale; + extern Setting VRTelemetry; +} + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::size_t ResetVtableIndex = 16; + constexpr std::size_t PresentVtableIndex = 17; + constexpr std::size_t SetRenderTargetVtableIndex = 37; + constexpr std::size_t SetDepthStencilSurfaceVtableIndex = 39; + constexpr std::size_t ClearVtableIndex = 43; + constexpr std::size_t DrawPrimitiveVtableIndex = 81; + constexpr std::size_t DrawIndexedPrimitiveVtableIndex = 82; + constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; + constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; + constexpr std::size_t SetVertexShaderVtableIndex = 92; + constexpr std::size_t CreateQueryVtableIndex = 118; + constexpr std::size_t QueryIssueVtableIndex = 6; + constexpr UINT OutRunWvpRegister = 64; + constexpr UINT OutRunWvpRegisterCount = 4; + constexpr std::uintptr_t OutRunProjectionRva = 0x0095D8A0u - 0x00400000u; + constexpr float VerifiedWvpEpsilon = 1.0e-4f; + + SafetyHookInline ResetHook{}; + SafetyHookInline PresentHook{}; + SafetyHookInline SetRenderTargetHook{}; + SafetyHookInline SetDepthStencilSurfaceHook{}; + SafetyHookInline ClearHook{}; + SafetyHookInline DrawPrimitiveHook{}; + SafetyHookInline DrawIndexedPrimitiveHook{}; + SafetyHookInline DrawPrimitiveUPHook{}; + SafetyHookInline DrawIndexedPrimitiveUPHook{}; + SafetyHookInline SetVertexShaderHook{}; + SafetyHookInline CreateQueryHook{}; + SafetyHookInline QueryIssueHook{}; + + HANDLE SharedMapping = nullptr; + OutRunVR::SharedPoseState* SharedState = nullptr; + HANDLE RenderFrameMapping = nullptr; + OutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr; + + IDirect3DSurface9* BackBuffer = nullptr; + IDirect3DSurface9* TrackedRenderTarget = nullptr; + IDirect3DSurface9* TrackedDepthStencil = nullptr; + IDirect3DSurface9* RightEyeSurface = nullptr; + IDirect3DSurface9* RightEyeDepth = nullptr; + IDirect3DTexture9* LeftResolveTexture = nullptr; + IDirect3DSurface9* LeftResolveSurface = nullptr; + IDirect3DTexture9* RightResolveTexture = nullptr; + IDirect3DSurface9* RightResolveSurface = nullptr; + + struct DirectTransportSlot + { + IDirect3DTexture9* leftTexture = nullptr; + IDirect3DSurface9* leftSurface = nullptr; + IDirect3DTexture9* rightTexture = nullptr; + IDirect3DSurface9* rightSurface = nullptr; + IDirect3DQuery9* fence = nullptr; + HANDLE leftHandle = nullptr; + HANDLE rightHandle = nullptr; + std::uint32_t frameId = 0; + }; + + std::array DirectTransportSlots{}; + IDirect3DTexture9* DirectInteropProbeTexture = nullptr; + IDirect3DSurface9* DirectInteropProbeSurface = nullptr; + IDirect3DQuery9* DirectInteropProbeFence = nullptr; + HANDLE DirectInteropProbeHandle = nullptr; + std::uint32_t DirectInteropProbeToken = 0; + std::uint32_t ActiveDirectTransportSlot = 0; + D3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN; + std::uint32_t DirectTransportGeneration = 0; + bool DirectTransportResourcesReady = false; + bool DirectInteropVerified = false; + + D3DSURFACE_DESC BackBufferDesc{}; + bool StereoResourcesReady = false; + thread_local bool InternalStereoPass = false; + std::array AuxRenderTargetActive{}; + + std::atomic CurrentVertexShaderIdentity{ 0 }; + std::atomic VertexShaderSerial{ 0 }; + std::atomic ActiveOcclusionQueries{ 0 }; + + D3DMATRIX CachedProjection{}; + D3DMATRIX CachedInverseProjection{}; + bool ProjectionInverseValid = false; + + bool FrameHadDuplicatedDraw = false; + bool FrameHadWorldStereo = false; + bool FrameRightDrawFailed = false; + bool FrameStereoIncomplete = false; + OutRunVR::StereoFailureReason FrameFailureReason = OutRunVR::StereoFailureNone; + std::uint32_t FrameStereoPoseSequence = 0; + OutRunVRRenderer::LatchedStereoFrame FrameStereoMetadata{}; + std::uint32_t StereoFrameCounter = 0; + bool RightDepthSynchronized = true; + bool RightStencilSynchronized = true; + bool LastStereoWanted = false; + bool FramePoseMismatchLogged = false; + std::uint64_t PresentEpoch = 1; + std::uint64_t LastMainDepthClearEpoch = 0; + DWORD LastMainDepthClearFlags = 0; + float LastMainDepthClearZ = 1.0f; + DWORD LastMainDepthClearStencil = 0; + D3DSURFACE_DESC LastMainDepthClearDesc{}; + + ULONGLONG LastSummaryMs = 0; + std::uint64_t DuplicatedDraws = 0; + std::uint64_t WorldStereoDraws = 0; + std::uint64_t NonWorldDuplicatedDraws = 0; + std::uint64_t StereoComposeSuccess = 0; + std::uint64_t StereoComposeFailure = 0; + std::uint64_t MrtRejectedDraws = 0; + std::uint64_t RestoreFailures = 0; + std::uint64_t WorldClassificationFailures = 0; + std::uint64_t OffscreenVerifiedWorldDraws = 0; + std::uint64_t PoseSequenceMismatchFrames = 0; + std::uint64_t MultiBeginScenePresents = 0; + std::uint64_t MaxBeginScenesPerPresent = 0; + std::uint64_t LastBeginSceneCountAtPresent = 0; + std::uint64_t FixedFunctionNonWorldDraws = 0; + std::uint64_t OcclusionQueriesCreated = 0; + std::uint64_t OcclusionQueryBegins = 0; + std::uint64_t OcclusionQueryEnds = 0; + std::uint64_t OcclusionStereoRejects = 0; + std::uint64_t DirectTransportFrames = 0; + std::uint64_t DirectTransportFallbacks = 0; + std::uint64_t DirectTransportFenceTimeouts = 0; + std::uint64_t DirectTransportRingBackpressure = 0; + std::uint64_t DirectInteropProbeFailures = 0; + std::uint64_t FullMainDepthClears = 0; + std::uint64_t DepthBootstrapAttempts = 0; + std::uint64_t DepthBootstrapSuccesses = 0; + std::array FailureCounts{}; + bool FirstStereoActiveLogged = false; + bool FirstWorldStereoLogged = false; + bool FirstRestoreFailureLogged = false; + bool FirstMrtRejectLogged = false; + bool FirstOffscreenWorldLogged = false; + bool FirstClassificationFailureLogged = false; + bool FirstOcclusionRejectLogged = false; + bool FirstDirectTransportLogged = false; + bool FirstDirectFallbackLogged = false; + bool FirstD3D9ExUnavailableLogged = false; + bool FirstAdapterMismatchLogged = false; + bool FirstInteropVerifiedLogged = false; + bool FirstMainDepthReuseLogged = false; + bool FirstMainClearLogged = false; + bool FirstDepthBootstrapLogged = false; + + template + void ReleaseCom(T*& value) + { + if (value) + { + value->Release(); + value = nullptr; + } + } + + void ReplaceSurfaceRef(IDirect3DSurface9*& slot, IDirect3DSurface9* value) + { + if (value) + value->AddRef(); + ReleaseCom(slot); + slot = value; + } + + struct InternalPassScope + { + bool previous = false; + InternalPassScope() : previous(InternalStereoPass) { InternalStereoPass = true; } + ~InternalPassScope() { InternalStereoPass = previous; } + }; + + bool IsGameDevice(IDirect3DDevice9* device) + { + return device && Game::D3DDevice_ptr && *Game::D3DDevice_ptr == device; + } + + bool FormatHasStencil(D3DFORMAT format); + + bool GameplayActive() + { + if (!Game::current_mode) + return false; + if (*Game::current_mode == GameState::STATE_GAME) + return true; + return *Game::current_mode == GameState::STATE_START && + Game::game_start_progress_code && *Game::game_start_progress_code == 65; + } + + bool HostRenderEligible() + { + if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || + SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || + SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) + return false; + const std::uint32_t flags = SharedState->flags; + return (flags & OutRunVR::HostAlive) != 0 && + (flags & OutRunVR::SessionVisible) != 0 && + (flags & OutRunVR::HostShouldRender) != 0; + } + + bool HostDirectTransportSupported() + { + return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuTransport) != 0; + } + + bool HostDirectTransportReady() + { + return SharedState && (SharedState->flags & OutRunVR::HostDirectGpuReady) != 0; + } + + bool StereoWanted() + { + const bool hostEligible = HostRenderEligible(); + const bool wanted = Settings::VRStereo && GameplayActive() && hostEligible && + (Settings::VREnabled || Settings::VRAutoEnableWhenHostPresent); + if (wanted && !LastStereoWanted && TrackedDepthStencil) + { + RightDepthSynchronized = false; + D3DSURFACE_DESC d{}; + if (SUCCEEDED(TrackedDepthStencil->GetDesc(&d)) && FormatHasStencil(d.Format)) + RightStencilSynchronized = false; + } + LastStereoWanted = wanted; + return wanted; + } + + bool AnyAuxRenderTargetActive() + { + return AuxRenderTargetActive[0] || AuxRenderTargetActive[1] || AuxRenderTargetActive[2]; + } + + bool TargetIsBackBuffer() + { + return BackBuffer && TrackedRenderTarget && TrackedRenderTarget == BackBuffer; + } + + bool IsReadableRange(const void* address, std::size_t size) + { + if (!address || !size) + return false; + MEMORY_BASIC_INFORMATION info{}; + if (VirtualQuery(address, &info, sizeof(info)) != sizeof(info)) + return false; + if (info.State != MEM_COMMIT || (info.Protect & PAGE_GUARD) || (info.Protect & PAGE_NOACCESS)) + return false; + const auto begin = reinterpret_cast(address); + const auto regionBegin = reinterpret_cast(info.BaseAddress); + const auto regionEnd = regionBegin + info.RegionSize; + return begin >= regionBegin && begin + size >= begin && begin + size <= regionEnd; + } + + bool ImageContainsRange(std::uintptr_t rva, std::size_t size) + { + const auto base = reinterpret_cast(Module::ExeHandle); + if (!base || !IsReadableRange(reinterpret_cast(base), sizeof(IMAGE_DOS_HEADER))) + return false; + const auto* dos = reinterpret_cast(base); + if (dos->e_magic != IMAGE_DOS_SIGNATURE || dos->e_lfanew <= 0 || dos->e_lfanew > 0x100000) + return false; + const auto ntAddress = base + static_cast(dos->e_lfanew); + if (!IsReadableRange(reinterpret_cast(ntAddress), sizeof(IMAGE_NT_HEADERS))) + return false; + const auto* nt = reinterpret_cast(ntAddress); + if (nt->Signature != IMAGE_NT_SIGNATURE) + return false; + const std::size_t imageSize = nt->OptionalHeader.SizeOfImage; + return rva <= imageSize && size <= imageSize - rva; + } + + bool MatrixFinite(const D3DMATRIX& matrix) + { + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + if (!std::isfinite(matrix.m[r][c])) + return false; + return true; + } + + D3DMATRIX IdentityMatrix() + { + D3DMATRIX out{}; + out._11 = out._22 = out._33 = out._44 = 1.0f; + return out; + } + + D3DMATRIX MatrixFromQuaternionTranslation(const float qIn[4], const float position[3], float positionScale) + { + float x=qIn[0],y=qIn[1],z=qIn[2],w=qIn[3]; const float lenSq=x*x+y*y+z*z+w*w; + if (!std::isfinite(lenSq)||lenSq<=1.0e-12f) return IdentityMatrix(); const float inv=1.0f/std::sqrt(lenSq); x*=inv;y*=inv;z*=inv;w*=inv; + D3DMATRIX out=IdentityMatrix(); const float xx=x*x,yy=y*y,zz=z*z,xy=x*y,xz=x*z,yz=y*z,xw=x*w,yw=y*w,zw=z*w; + out._11=1-2*(yy+zz);out._12=2*(xy+zw);out._13=2*(xz-yw);out._21=2*(xy-zw);out._22=1-2*(xx+zz);out._23=2*(yz+xw); + out._31=2*(xz+yw);out._32=2*(yz-xw);out._33=1-2*(xx+yy);out._41=position[0]*positionScale;out._42=position[1]*positionScale;out._43=position[2]*positionScale; return out; + } + D3DMATRIX InverseRigid(const D3DMATRIX& m) + { + D3DMATRIX out=IdentityMatrix(); out._11=m._11;out._12=m._21;out._13=m._31;out._21=m._12;out._22=m._22;out._23=m._32;out._31=m._13;out._32=m._23;out._33=m._33; + out._41=-(m._41*out._11+m._42*out._21+m._43*out._31);out._42=-(m._41*out._12+m._42*out._22+m._43*out._32);out._43=-(m._41*out._13+m._42*out._23+m._43*out._33); return out; + } + + D3DMATRIX MultiplyMatrix(const D3DMATRIX& a, const D3DMATRIX& b) + { + D3DMATRIX out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + for (int k = 0; k < 4; ++k) + out.m[r][c] += a.m[r][k] * b.m[k][c]; + return out; + } + + D3DMATRIX TransposeMatrix(const D3DMATRIX& in) + { + D3DMATRIX out{}; + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + out.m[r][c] = in.m[c][r]; + return out; + } + + bool InvertMatrix(const D3DMATRIX& in, D3DMATRIX& out) + { + float a[4][8]{}; + for (int r = 0; r < 4; ++r) + { + for (int c = 0; c < 4; ++c) + a[r][c] = in.m[r][c]; + a[r][4 + r] = 1.0f; + } + for (int col = 0; col < 4; ++col) + { + int pivot = col; + float pivotAbs = std::fabs(a[pivot][col]); + for (int r = col + 1; r < 4; ++r) + { + const float candidate = std::fabs(a[r][col]); + if (candidate > pivotAbs) + { + pivot = r; + pivotAbs = candidate; + } + } + if (!std::isfinite(pivotAbs) || pivotAbs < 1.0e-8f) + return false; + if (pivot != col) + for (int c = 0; c < 8; ++c) + std::swap(a[pivot][c], a[col][c]); + const float divisor = a[col][col]; + for (int c = 0; c < 8; ++c) + a[col][c] /= divisor; + for (int r = 0; r < 4; ++r) + { + if (r == col) + continue; + const float factor = a[r][col]; + for (int c = 0; c < 8; ++c) + a[r][c] -= factor * a[col][c]; + } + } + for (int r = 0; r < 4; ++r) + for (int c = 0; c < 4; ++c) + out.m[r][c] = a[r][c + 4]; + return MatrixFinite(out); + } + + bool FloatArrayNear(const float* a, const float* b, std::size_t count, float epsilon) + { + if (!a || !b) + return false; + for (std::size_t i = 0; i < count; ++i) + if (!std::isfinite(a[i]) || !std::isfinite(b[i]) || std::fabs(a[i] - b[i]) > epsilon) + return false; + return true; + } + + D3DMATRIX ProjectionFromFov(const D3DMATRIX& base, const OutRunVR::SharedFov& fov) + { + const float tanLeft = std::tan(fov.angleLeft); + const float tanRight = std::tan(fov.angleRight); + const float tanUp = std::tan(fov.angleUp); + const float tanDown = std::tan(fov.angleDown); + const float width = tanRight - tanLeft; + const float height = tanUp - tanDown; + D3DMATRIX out{}; + out._11 = 2.0f / width; + out._22 = 2.0f / height; + out._31 = (tanRight + tanLeft) / width; + out._32 = (tanUp + tanDown) / height; + out._33 = base._33; + out._34 = base._34; + out._43 = base._43; + out._44 = base._44; + return out; + } + + bool ReadProjection(D3DMATRIX& projection) + { + float rendererProjection[16]{}; + if (OutRunVRRenderer::GetRendererBaseProjection(rendererProjection)) + std::memcpy(&projection, rendererProjection, sizeof(projection)); + else + { + if (!ImageContainsRange(OutRunProjectionRva, sizeof(D3DMATRIX))) return false; + const auto* projectionPtr = Module::exe_ptr(OutRunProjectionRva); + if (!IsReadableRange(projectionPtr, sizeof(D3DMATRIX))) return false; + std::memcpy(&projection, projectionPtr, sizeof(projection)); + } + return MatrixFinite(projection) && std::fabs(projection._34 + 1.0f) < 0.25f && std::fabs(projection._44) < 0.25f; + } + + bool GetInverseProjection(const D3DMATRIX& projection, D3DMATRIX& inverse) + { + if (!ProjectionInverseValid || std::memcmp(&projection, &CachedProjection, sizeof(projection)) != 0) + { + D3DMATRIX candidate{}; + if (!InvertMatrix(projection, candidate)) return false; + CachedProjection = projection; + CachedInverseProjection = candidate; + ProjectionInverseValid = true; + } + inverse = CachedInverseProjection; + return true; + } + + bool EnsureSharedState() + { + if (SharedState) + return SharedState->magic == OutRunVR::SharedMagic && SharedState->protocolVersion == OutRunVR::SharedProtocolVersion && SharedState->structSize == sizeof(OutRunVR::SharedPoseState); + SharedMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedPoseState)), OutRunVR::SharedMemoryName); + if (!SharedMapping) return false; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + SharedState = static_cast(MapViewOfFile(SharedMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!SharedState) { CloseHandle(SharedMapping); SharedMapping = nullptr; return false; } + if (!existed) + { + std::memset(SharedState, 0, sizeof(*SharedState)); + SharedState->protocolVersion = OutRunVR::SharedProtocolVersion; + SharedState->structSize = sizeof(*SharedState); + MemoryBarrier(); + SharedState->magic = OutRunVR::SharedMagic; + } + return true; + } + + bool EnsureRenderFrameState() + { + if (RenderFrameRing) + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); + if (!RenderFrameMapping) return false; + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + RenderFrameRing = static_cast(MapViewOfFile(RenderFrameMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + if (!RenderFrameRing) return false; + if (!existed) + { + std::memset(RenderFrameRing, 0, sizeof(*RenderFrameRing)); + RenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion; + RenderFrameRing->structSize = sizeof(*RenderFrameRing); + RenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize; + for (auto& slot : RenderFrameRing->slots) { slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } + MemoryBarrier(); RenderFrameRing->magic = OutRunVR::RenderFrameMagic; + } + return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + } + + void PoisonFrame(OutRunVR::StereoFailureReason reason) + { + FrameStereoIncomplete = true; + if (FrameFailureReason == OutRunVR::StereoFailureNone) + { + FrameFailureReason = reason; + const auto index = static_cast(reason); + if (index < FailureCounts.size()) ++FailureCounts[index]; + } + } + + enum class EyeBuildResult { NonWorld, WorldStereo, FatalError }; + struct DrawStereoState + { + float originalConstants[16]{}; + float eyeConstants[2][16]{}; + bool worldStereo = false; + std::uint32_t poseSequence = 0; + OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; + }; + + EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) + { + float verifiedConstants[16]{}; + std::uint32_t verifiedGeneration = 0, verifiedPoseSequence = 0; + std::uintptr_t verifiedShaderIdentity = 0; + std::uint64_t verifiedShaderSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) return EyeBuildResult::NonWorld; + if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) { ++FixedFunctionNonWorldDraws; return EyeBuildResult::NonWorld; } + std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; + if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) return EyeBuildResult::FatalError; + if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; + if (verifiedGeneration == 0 || verifiedPoseSequence != stereo.poseSequence) return EyeBuildResult::FatalError; + if (FAILED(device->GetVertexShaderConstantF(OutRunWvpRegister, state.originalConstants, OutRunWvpRegisterCount))) return EyeBuildResult::FatalError; + if (!FloatArrayNear(state.originalConstants, verifiedConstants, 16, VerifiedWvpEpsilon)) return EyeBuildResult::FatalError; + D3DMATRIX projection{}, invProjection{}; + if (!ReadProjection(projection) || !GetInverseProjection(projection, invProjection)) return EyeBuildResult::FatalError; + D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, state.originalConstants, sizeof(uploadedT)); + const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); + const D3DMATRIX correctedWorldView = MultiplyMatrix(currentWvp, invProjection); + if (!MatrixFinite(correctedWorldView)) return EyeBuildResult::FatalError; + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); + const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); + const D3DMATRIX eyeWvp = MultiplyMatrix(MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); + if (!MatrixFinite(eyeWvp)) return EyeBuildResult::FatalError; + const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); std::memcpy(state.eyeConstants[eye], &eyeWvpT, sizeof(eyeWvpT)); + } + state.worldStereo = true; state.poseSequence = stereo.poseSequence; return EyeBuildResult::WorldStereo; + } + + bool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device) + { + float verified[16]{}; std::uint32_t generation = 0, poseSequence = 0; std::uintptr_t verifiedShader = 0, currentShader = 0; std::uint64_t verifiedSerial = 0, currentSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) return false; + if (!GetCurrentShaderEpoch(currentShader, currentSerial) || currentShader != verifiedShader || currentSerial != verifiedSerial) return false; + float current[16]{}; + return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); + } + + bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) + { + for (UINT reg = 0; reg < OutRunWvpRegisterCount; ++reg) + if (FAILED(device->SetVertexShaderConstantF(OutRunWvpRegister + reg, constants + reg * 4, 1))) return false; + return true; + } + + bool FormatHasStencil(D3DFORMAT format) + { + switch (format) { case D3DFMT_D15S1: case D3DFMT_D24S8: case D3DFMT_D24X4S4: case D3DFMT_D24FS8: return true; default: return false; } + } + bool SurfaceHasStencil(IDirect3DSurface9* surface) { if (!surface) return false; D3DSURFACE_DESC desc{}; return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); } + bool DepthTestActive(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) return false; DWORD enabled=D3DZB_TRUE; if (FAILED(device->GetRenderState(D3DRS_ZENABLE,&enabled))) return true; return enabled!=D3DZB_FALSE; } + bool StencilTestActive(IDirect3DDevice9* device) { if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; DWORD enabled=FALSE; if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))) return true; return enabled!=FALSE; } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if(!device||!TrackedDepthStencil)return false;DWORD zEnable=D3DZB_TRUE,zWrite=TRUE;if(FAILED(device->GetRenderState(D3DRS_ZENABLE,&zEnable))||FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE,&zWrite)))return true;return zEnable!=D3DZB_FALSE&&zWrite!=FALSE; } + bool LeftDrawMayWriteStencil(IDirect3DDevice9* device) + { + if(!device||!SurfaceHasStencil(TrackedDepthStencil))return false;DWORD enabled=FALSE,writeMask=0;if(FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))||FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK,&writeMask)))return true;if(!enabled||writeMask==0)return false;DWORD fail=D3DSTENCILOP_KEEP,zfail=D3DSTENCILOP_KEEP,pass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_STENCILFAIL,&fail))||FAILED(device->GetRenderState(D3DRS_STENCILZFAIL,&zfail))||FAILED(device->GetRenderState(D3DRS_STENCILPASS,&pass)))return true;if(fail!=D3DSTENCILOP_KEEP||zfail!=D3DSTENCILOP_KEEP||pass!=D3DSTENCILOP_KEEP)return true;DWORD twoSided=FALSE;if(FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE,&twoSided)))return true;if(!twoSided)return false;DWORD cFail=D3DSTENCILOP_KEEP,cZFail=D3DSTENCILOP_KEEP,cPass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL,&cFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL,&cZFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS,&cPass)))return true;return cFail!=D3DSTENCILOP_KEEP||cZFail!=D3DSTENCILOP_KEEP||cPass!=D3DSTENCILOP_KEEP; + } + void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) { if(RightDepthSynchronized&&LeftDrawMayWriteDepth(device))RightDepthSynchronized=false;if(RightStencilSynchronized&&LeftDrawMayWriteStencil(device))RightStencilSynchronized=false; } + bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;D3DVIEWPORT9 viewport{};if(FAILED(device->GetViewport(&viewport)))return false;return viewport.X==0&&viewport.Y==0&&viewport.Width==BackBufferDesc.Width&&viewport.Height==BackBufferDesc.Height; } + bool ClearCoversStereoBackbuffer(IDirect3DDevice9* device,DWORD count,const D3DRECT* rects) + { + if(!ViewportCoversStereoBackbuffer(device))return false; + if(count==0)return true; + if(!rects)return false; + for(DWORD i=0;i=static_cast(BackBufferDesc.Width)&&r.y2>=static_cast(BackBufferDesc.Height))return true; + } + return false; + } + bool DepthDescMatches(const D3DSURFACE_DESC&a,const D3DSURFACE_DESC&b) + { + return a.Width==b.Width&&a.Height==b.Height&&a.Format==b.Format&&a.MultiSampleType==b.MultiSampleType&&a.MultiSampleQuality==b.MultiSampleQuality; + } + void RecordFullMainDepthClear(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,float z,DWORD stencil) + { + const DWORD depthFlags=flags&(D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL); + if(!depthFlags||!TargetIsBackBuffer()||!TrackedDepthStencil||!ClearCoversStereoBackbuffer(device,count,rects))return; + D3DSURFACE_DESC desc{};if(FAILED(TrackedDepthStencil->GetDesc(&desc)))return; + LastMainDepthClearEpoch=PresentEpoch;LastMainDepthClearFlags=depthFlags;LastMainDepthClearZ=z;LastMainDepthClearStencil=stencil;LastMainDepthClearDesc=desc;++FullMainDepthClears; + if(!FirstMainClearLogged){FirstMainClearLogged=true;spdlog::info("VR stereo: full main depth clear observed count={} flags=0x{:x} z={} stencil={} epoch={}",count,static_cast(depthFlags),z,stencil,PresentEpoch);} + } + + void ReleaseStereoResources() + { + StereoResourcesReady=false;DirectTransportResourcesReady=false; + for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};} + ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;DirectInteropProbeToken=0;DirectInteropVerified=false; + if(SharedState&&SharedState->magic==OutRunVR::SharedMagic){InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),0);} + DirectTransportFormat=D3DFMT_UNKNOWN;ProjectionInverseValid=false;ReleaseCom(RightEyeSurface);ReleaseCom(RightEyeDepth);ReleaseCom(LeftResolveSurface);ReleaseCom(LeftResolveTexture);ReleaseCom(RightResolveSurface);ReleaseCom(RightResolveTexture);ReleaseCom(BackBuffer);ReleaseCom(TrackedRenderTarget);ReleaseCom(TrackedDepthStencil);RightDepthSynchronized=true;RightStencilSynchronized=true;BackBufferDesc={}; + } + bool CreateRightDepthForTracked(IDirect3DDevice9* device) + { + ReleaseCom(RightEyeDepth);RightDepthSynchronized=TrackedDepthStencil==nullptr;RightStencilSynchronized=true;if(!TrackedDepthStencil)return true;D3DSURFACE_DESC depthDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))return false;RightStencilSynchronized=!FormatHasStencil(depthDesc.Format);return SUCCEEDED(device->CreateDepthStencilSurface(BackBufferDesc.Width,BackBufferDesc.Height,depthDesc.Format,depthDesc.MultiSampleType,depthDesc.MultiSampleQuality,FALSE,&RightEyeDepth,nullptr)); + } + bool InitializeAuxRenderTargetState(IDirect3DDevice9* device){for(DWORD index=1;index<=3;++index){IDirect3DSurface9*surface=nullptr;const HRESULT hr=device->GetRenderTarget(index,&surface);AuxRenderTargetActive[index-1]=SUCCEEDED(hr)&&surface!=nullptr;if(surface)surface->Release();}return true;} + D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;default:return D3DFMT_A8B8G8R8;}} + bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} + bool FrameIdAtOrAfter(std::uint32_t candidate,std::uint32_t reference){return reference==0||static_cast(candidate-reference)>=0;} + bool WaitForEventQuery(IDirect3DQuery9* query,ULONGLONG timeoutMs){if(!query)return false;const ULONGLONG deadline=GetTickCount64()+timeoutMs;for(;;){const HRESULT ready=query->GetData(nullptr,0,D3DGETDATA_FLUSH);if(ready==S_OK)return true;if(ready!=S_FALSE)return false;if(GetTickCount64()>=deadline)return false;Sleep(0);}} + + bool QueryGameAdapterLuid(IDirect3DDevice9* device,LUID& luid) + { + IDirect3DDevice9Ex*deviceEx=nullptr;if(!device||FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),reinterpret_cast(&deviceEx)))||!deviceEx){if(!FirstD3D9ExUnavailableLogged){FirstD3D9ExUnavailableLogged=true;spdlog::warn("VR direct transport: game device is not D3D9Ex; zero-copy disabled, SBS/Desktop Duplication remains active");}return false;}D3DDEVICE_CREATION_PARAMETERS cp{};IDirect3D9*base=nullptr;IDirect3D9Ex*d3dEx=nullptr;const bool ok=SUCCEEDED(deviceEx->GetCreationParameters(&cp))&&SUCCEEDED(deviceEx->GetDirect3D(&base))&&base&&SUCCEEDED(base->QueryInterface(__uuidof(IDirect3D9Ex),reinterpret_cast(&d3dEx)))&&d3dEx&&SUCCEEDED(d3dEx->GetAdapterLUID(cp.AdapterOrdinal,&luid));ReleaseCom(d3dEx);ReleaseCom(base);ReleaseCom(deviceEx);return ok; + } + bool EnsureDirectInteropProbe(IDirect3DDevice9* device) + { + if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8B8G8R8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; + } + void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} + bool EnsureDirectTransportResources(IDirect3DDevice9* device) + { + if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;if(DirectTransportResourcesReady)return true;ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; + } + bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) + { + if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(device->StretchRect(BackBuffer,nullptr,slot.leftSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,slot.rightSurface,nullptr,D3DTEXF_NONE))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}if(!WaitForEventQuery(slot.fence,12)){++DirectTransportFenceTimeouts;return false;}slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; + } + + bool EnsureStereoResources(IDirect3DDevice9* device) + { + if(!device)return false;if(StereoResourcesReady&&BackBuffer&&RightEyeSurface&&LeftResolveSurface&&RightResolveSurface)return true;IDirect3DSurface9*newBackBuffer=nullptr;if(FAILED(device->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&newBackBuffer))||!newBackBuffer)return false;D3DSURFACE_DESC desc{};if(FAILED(newBackBuffer->GetDesc(&desc))){newBackBuffer->Release();return false;}ReleaseStereoResources();BackBuffer=newBackBuffer;BackBufferDesc=desc;IDirect3DSurface9*currentRt=nullptr;if(SUCCEEDED(device->GetRenderTarget(0,¤tRt))&¤tRt)TrackedRenderTarget=currentRt;else ReplaceSurfaceRef(TrackedRenderTarget,BackBuffer);IDirect3DSurface9*currentDepth=nullptr;const HRESULT depthStateHr=device->GetDepthStencilSurface(¤tDepth);if(SUCCEEDED(depthStateHr)&¤tDepth)TrackedDepthStencil=currentDepth;else if(depthStateHr==D3DERR_NOTFOUND)TrackedDepthStencil=nullptr;InitializeAuxRenderTargetState(device);if(FAILED(device->CreateRenderTarget(desc.Width,desc.Height,desc.Format,desc.MultiSampleType,desc.MultiSampleQuality,FALSE,&RightEyeSurface,nullptr))||!CreateRightDepthForTracked(device)){ReleaseStereoResources();return false;}if(FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&LeftResolveTexture,nullptr))||FAILED(LeftResolveTexture->GetSurfaceLevel(0,&LeftResolveSurface))||FAILED(device->CreateTexture(desc.Width,desc.Height,1,D3DUSAGE_RENDERTARGET,desc.Format,D3DPOOL_DEFAULT,&RightResolveTexture,nullptr))||FAILED(RightResolveTexture->GetSurfaceLevel(0,&RightResolveSurface))){ReleaseStereoResources();return false;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){ReleaseStereoResources();return false;}bool initOk=true;{InternalPassScope guard;if(FAILED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface)))initOk=false;if(initOk){const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth):device->SetDepthStencilSurface(RightEyeDepth);if(FAILED(depthHr))initOk=false;}if(initOk&&FAILED(device->SetViewport(&savedViewport)))initOk=false;DWORD clearFlags=D3DCLEAR_TARGET;if(RightEyeDepth){D3DSURFACE_DESC depthDesc{};if(FAILED(RightEyeDepth->GetDesc(&depthDesc)))initOk=false;else{clearFlags|=D3DCLEAR_ZBUFFER;if(FormatHasStencil(depthDesc.Format))clearFlags|=D3DCLEAR_STENCIL;}}if(initOk&&FAILED(ClearHook.stdcall(device,0u,static_cast(nullptr),clearFlags,D3DCOLOR_XRGB(0,0,0),1.0f,0u)))initOk=false;if(TrackedRenderTarget&&FAILED(SetRenderTargetHook.stdcall(device,0u,TrackedRenderTarget)))initOk=false;const HRESULT restoreDepthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,TrackedDepthStencil):device->SetDepthStencilSurface(TrackedDepthStencil);if(FAILED(restoreDepthHr))initOk=false;if(FAILED(device->SetViewport(&savedViewport)))initOk=false;}if(!initOk){ReleaseStereoResources();return false;}StereoResourcesReady=true;spdlog::info("VR stereo: full-size eye surfaces ready {}x{} format={} msaa={} quality={}",desc.Width,desc.Height,static_cast(desc.Format),static_cast(desc.MultiSampleType),desc.MultiSampleQuality);return true; + } + + void NoteRestoreFailure(const char* what){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailureRestoreFailed);++RestoreFailures;if(!FirstRestoreFailureLogged){FirstRestoreFailureLogged=true;spdlog::warn("VR stereo: renderer state restore failed at {}; frame forced to mono fallback",what);}} + bool RestoreRightPassState(IDirect3DDevice9* device,IDirect3DSurface9* savedRt,IDirect3DSurface9* savedDepth,const D3DVIEWPORT9& savedViewport,const float* originalConstants,bool restoreWvp){bool ok=true;if(savedRt&&FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))ok=false;const HRESULT depthHr=SetDepthStencilSurfaceHook?SetDepthStencilSurfaceHook.stdcall(device,savedDepth):device->SetDepthStencilSurface(savedDepth);if(FAILED(depthHr))ok=false;if(FAILED(device->SetViewport(&savedViewport)))ok=false;if(restoreWvp&&!SetWvpOneRegisterAtATime(device,originalConstants))ok=false;return ok;} + bool TryBootstrapRightDepthFromRecentClear(IDirect3DDevice9*device) + { + ++DepthBootstrapAttempts; + if(!device||!RightEyeSurface||!RightEyeDepth||!TrackedDepthStencil||LastMainDepthClearEpoch!=PresentEpoch)return false; + D3DSURFACE_DESC leftDesc{},rightDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&leftDesc))||FAILED(RightEyeDepth->GetDesc(&rightDesc)))return false; + if(!DepthDescMatches(leftDesc,rightDesc)||!DepthDescMatches(leftDesc,LastMainDepthClearDesc))return false; + DWORD replayFlags=0;if(!RightDepthSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_ZBUFFER))replayFlags|=D3DCLEAR_ZBUFFER;if(!RightStencilSynchronized&&(LastMainDepthClearFlags&D3DCLEAR_STENCIL)&&FormatHasStencil(leftDesc.Format))replayFlags|=D3DCLEAR_STENCIL;if(!replayFlags)return false; + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport)))return false;IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT clearHr=E_FAIL;bool restoreOk=true;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,RightEyeSurface))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth))&&SUCCEEDED(device->SetViewport(&savedViewport)))clearHr=ClearHook.stdcall(device,0u,static_cast(nullptr),replayFlags,0,LastMainDepthClearZ,LastMainDepthClearStencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(clearHr)||!restoreOk)return false; + if(replayFlags&D3DCLEAR_ZBUFFER)RightDepthSynchronized=true;if(replayFlags&D3DCLEAR_STENCIL)RightStencilSynchronized=true;++DepthBootstrapSuccesses;if(!FirstDepthBootstrapLogged){FirstDepthBootstrapLogged=true;spdlog::info("VR stereo: bootstrapped right-eye depth from same-Present full main clear flags=0x{:x} epoch={}",static_cast(replayFlags),PresentEpoch);}return true; + } + std::uint32_t NextStereoFrameId(){if(++StereoFrameCounter==0)++StereoFrameCounter;return StereoFrameCounter;} + + void PublishStereoState(std::uint32_t state,bool worldStereo,std::uint32_t poseSequence,std::uint32_t frameId) + { + if(!EnsureSharedState())return;InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),0);const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated);InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),~stereoBits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]),static_cast(BackBufferDesc.Width));InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]),static_cast(BackBufferDesc.Height));if(state!=OutRunVR::StereoSbsActive||poseSequence==0||frameId==0){InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),0);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(state));return;}InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),static_cast(poseSequence));LONG bits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoDrawDuplicated);if(worldStereo)bits|=static_cast(OutRunVR::ClientStereoWorldDraw);InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),bits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(OutRunVR::StereoSbsActive));MemoryBarrier();InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),static_cast(frameId)); + } + + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) + { + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + } + + struct ScreenVertex{float x,y,z,rhw;float u,v;}; + bool DrawTextureHalf(IDirect3DDevice9* device,IDirect3DTexture9* texture,bool right){if(!texture||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;const float x0=right?static_cast(BackBufferDesc.Width/2):0.0f;const float x1=right?static_cast(BackBufferDesc.Width):static_cast(BackBufferDesc.Width/2);const float y0=0.0f,y1=static_cast(BackBufferDesc.Height);const ScreenVertex vertices[4]={{x0-0.5f,y0-0.5f,0.0f,1.0f,0.0f,0.0f},{x1-0.5f,y0-0.5f,0.0f,1.0f,1.0f,0.0f},{x0-0.5f,y1-0.5f,0.0f,1.0f,0.0f,1.0f},{x1-0.5f,y1-0.5f,0.0f,1.0f,1.0f,1.0f}};if(FAILED(device->SetTexture(0,texture)))return false;return SUCCEEDED(device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,vertices,static_cast(sizeof(ScreenVertex))));} + bool ComposeSbs(IDirect3DDevice9* device) + { + if(!StereoResourcesReady||!BackBuffer||!RightEyeSurface||!LeftResolveSurface||!RightResolveSurface)return false;if(FAILED(device->StretchRect(BackBuffer,nullptr,LeftResolveSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,RightResolveSurface,nullptr,D3DTEXF_NONE)))return false;IDirect3DStateBlock9*stateBlock=nullptr;if(FAILED(device->CreateStateBlock(D3DSBT_ALL,&stateBlock))||!stateBlock)return false;IDirect3DSurface9*savedRt=nullptr,*savedDepth=nullptr;D3DVIEWPORT9 savedViewport{};const HRESULT rtHr=device->GetRenderTarget(0,&savedRt),depthHr=device->GetDepthStencilSurface(&savedDepth),viewportHr=device->GetViewport(&savedViewport);const bool depthOk=SUCCEEDED(depthHr)||depthHr==D3DERR_NOTFOUND;if(FAILED(rtHr)||!savedRt||!depthOk||FAILED(viewportHr)){if(savedRt)savedRt->Release();if(savedDepth)savedDepth->Release();stateBlock->Release();return false;}bool success=false,beganScene=false;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,BackBuffer))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,static_cast(nullptr)))&&SUCCEEDED(device->BeginScene())){beganScene=true;device->SetVertexShader(nullptr);device->SetPixelShader(nullptr);device->SetFVF(D3DFVF_XYZRHW|D3DFVF_TEX1);device->SetRenderState(D3DRS_ZENABLE,FALSE);device->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);device->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);device->SetRenderState(D3DRS_ALPHATESTENABLE,FALSE);device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);device->SetRenderState(D3DRS_LIGHTING,FALSE);device->SetRenderState(D3DRS_FOGENABLE,FALSE);device->SetRenderState(D3DRS_STENCILENABLE,FALSE);device->SetRenderState(D3DRS_SCISSORTESTENABLE,FALSE);device->SetRenderState(D3DRS_SRGBWRITEENABLE,FALSE);device->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_TEXCOORDINDEX,0);device->SetTextureStageState(0,D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_DISABLE);device->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_SRGBTEXTURE,FALSE);D3DVIEWPORT9 full{0,0,BackBufferDesc.Width,BackBufferDesc.Height,0.0f,1.0f};const bool stateOk=SUCCEEDED(device->SetViewport(&full))&&SUCCEEDED(device->Clear(0,nullptr,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0));const bool leftOk=stateOk&&DrawTextureHalf(device,LeftResolveTexture,false);const bool rightOk=leftOk&&DrawTextureHalf(device,RightResolveTexture,true);device->SetTexture(0,nullptr);const HRESULT endHr=device->EndScene();beganScene=false;success=leftOk&&rightOk&&SUCCEEDED(endHr);}if(beganScene)device->EndScene();}const HRESULT applyHr=stateBlock->Apply();stateBlock->Release();bool restoreOk=SUCCEEDED(applyHr);if(FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))restoreOk=false;if(FAILED(SetDepthStencilSurfaceHook.stdcall(device,savedDepth)))restoreOk=false;if(FAILED(device->SetViewport(&savedViewport)))restoreOk=false;savedRt->Release();if(savedDepth)savedDepth->Release();return success&&restoreOk; + } + + bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) + { + if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&(!RightDepthSynchronized||!RightStencilSynchronized))TryBootstrapRightDepthFromRecentClear(device);if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; + } + + template + HRESULT ExecuteStereoDraw(IDirect3DDevice9* device,DrawCall&& drawCall) + { + if(!IsGameDevice(device))return drawCall(); + if(StereoWanted()&&!TargetIsBackBuffer()) + { + if(CurrentDrawMatchesVerifiedWorld(device)) + { + ++OffscreenVerifiedWorldDraws; + if(!FirstOffscreenWorldLogged) + { + FirstOffscreenWorldLogged=true;D3DSURFACE_DESC rtDesc{},depthDesc{};const bool rtOk=TrackedRenderTarget&&SUCCEEDED(TrackedRenderTarget->GetDesc(&rtDesc));const bool depthOk=TrackedDepthStencil&&SUCCEEDED(TrackedDepthStencil->GetDesc(&depthDesc)); + spdlog::info("VR stereo: verified auxiliary/offscreen world pass kept mono; stereo backbuffer remains eligible. rt={}x{} fmt={} msaa={} depthFmt={} depthMsaa={}",rtOk?rtDesc.Width:0u,rtOk?rtDesc.Height:0u,rtOk?static_cast(rtDesc.Format):-1,rtOk?static_cast(rtDesc.MultiSampleType):-1,depthOk?static_cast(depthDesc.Format):-1,depthOk?static_cast(depthDesc.MultiSampleType):-1); + } + } + return drawCall(); + } + + const bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0; + DrawStereoState draw{}; + if(!PrepareDuplicatedDraw(device,draw)) + { + if(StereoWanted()&&TargetIsBackBuffer()&&!occlusionActive)InvalidateRightDepthStencilIfLeftMayWrite(device); + return drawCall(); + } + D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} + if(draw.worldStereo){bool leftWvpOk=false;{InternalPassScope guard;leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]);}if(!leftWvpOk){bool rolledBack=false;{InternalPassScope guard;rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);}InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}} + const HRESULT leftHr=drawCall();if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{InternalPassScope guard;restored=SetWvpOneRegisterAtATime(device,draw.originalConstants);}if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} + IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;OutRunVR::StereoFailureReason rightFailure=OutRunVR::StereoFailureRightStateFailed;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr)&&draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[1])){rightFailure=OutRunVR::StereoFailureRightWvpUploadFailed;rightHr=E_FAIL;}if(SUCCEEDED(rightHr)){rightFailure=OutRunVR::StereoFailureRightDrawFailed;rightHr=drawCall();}restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,draw.originalConstants,draw.worldStereo);} + FrameHadDuplicatedDraw=true;++DuplicatedDraws;if(draw.worldStereo){if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;}else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}FrameHadWorldStereo=true;++WorldStereoDraws;if(!FirstWorldStereoLogged){FirstWorldStereoLogged=true;spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed");}}else ++NonWorldDuplicatedDraws;if(FAILED(rightHr)){FrameRightDrawFailed=true;InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(rightFailure);}if(!restoreOk){InvalidateRightDepthStencilIfLeftMayWrite(device);NoteRestoreFailure("right-eye draw");}return leftHr; + } + + HRESULT __stdcall DrawPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT startVertex,UINT primitiveCount){auto call=[&](){return DrawPrimitiveHook.stdcall(device,type,startVertex,primitiveCount);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawIndexedPrimitiveDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,INT baseVertexIndex,UINT minVertexIndex,UINT numVertices,UINT startIndex,UINT primitiveCount){auto call=[&](){return DrawIndexedPrimitiveHook.stdcall(device,type,baseVertexIndex,minVertexIndex,numVertices,startIndex,primitiveCount);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT primitiveCount,const void*data,UINT stride){if(InternalStereoPass)return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);auto call=[&](){return DrawPrimitiveUPHook.stdcall(device,type,primitiveCount,data,stride);};return ExecuteStereoDraw(device,call);} + HRESULT __stdcall DrawIndexedPrimitiveUPDest(IDirect3DDevice9*device,D3DPRIMITIVETYPE type,UINT minVertexIndex,UINT numVertices,UINT primitiveCount,const void*indexData,D3DFORMAT indexFormat,const void*vertexData,UINT stride){auto call=[&](){return DrawIndexedPrimitiveUPHook.stdcall(device,type,minVertexIndex,numVertices,primitiveCount,indexData,indexFormat,vertexData,stride);};return ExecuteStereoDraw(device,call);} + + HRESULT __stdcall ClearDest(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,D3DCOLOR color,float z,DWORD stencil) + { + if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(SUCCEEDED(leftHr))RecordFullMainDepthClear(device,count,rects,flags,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(ClearCoversStereoBackbuffer(device,count,rects)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; + } + + HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} + HRESULT __stdcall SetDepthStencilSurfaceDest(IDirect3DDevice9*device,IDirect3DSurface9*surface) + { + const HRESULT hr=SetDepthStencilSurfaceHook.stdcall(device,surface); + if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)) + { + const bool changed=TrackedDepthStencil!=surface; + ReplaceSurfaceRef(TrackedDepthStencil,surface); + if(changed&&StereoResourcesReady&&TargetIsBackBuffer()) + { + if(!surface) + { + ReleaseCom(RightEyeDepth); + RightDepthSynchronized=true; + RightStencilSynchronized=true; + } + else + { + D3DSURFACE_DESC leftDesc{},rightDesc{}; + const bool compatible=RightEyeDepth&& + SUCCEEDED(surface->GetDesc(&leftDesc))&& + SUCCEEDED(RightEyeDepth->GetDesc(&rightDesc))&& + leftDesc.Width==BackBufferDesc.Width&&leftDesc.Height==BackBufferDesc.Height&& + rightDesc.Width==BackBufferDesc.Width&&rightDesc.Height==BackBufferDesc.Height&& + leftDesc.Format==rightDesc.Format&& + leftDesc.MultiSampleType==rightDesc.MultiSampleType&& + leftDesc.MultiSampleQuality==rightDesc.MultiSampleQuality; + if(compatible) + { + if(!FirstMainDepthReuseLogged) + { + FirstMainDepthReuseLogged=true; + spdlog::info("VR stereo: compatible main depth restored after auxiliary pass; reusing right-eye depth without desynchronizing"); + } + } + else + { + if(FrameHadDuplicatedDraw||FrameHadWorldStereo) + PoisonFrame(OutRunVR::StereoFailureDepthStateChanged); + if(!CreateRightDepthForTracked(device)) + StereoResourcesReady=false; + } + } + } + } + return hr; + } + + HRESULT __stdcall QueryIssueDest(IDirect3DQuery9*query,DWORD issueFlags){const HRESULT hr=QueryIssueHook.stdcall(query,issueFlags);if(FAILED(hr)||!query||query->GetType()!=D3DQUERYTYPE_OCCLUSION)return hr;IDirect3DDevice9*queryDevice=nullptr;if(FAILED(query->GetDevice(&queryDevice))||!queryDevice)return hr;const bool gameQuery=IsGameDevice(queryDevice);queryDevice->Release();if(!gameQuery)return hr;if((issueFlags&D3DISSUE_BEGIN)!=0){ActiveOcclusionQueries.fetch_add(1,std::memory_order_acq_rel);++OcclusionQueryBegins;}if((issueFlags&D3DISSUE_END)!=0){int current=ActiveOcclusionQueries.load(std::memory_order_acquire);while(current>0&&!ActiveOcclusionQueries.compare_exchange_weak(current,current-1,std::memory_order_acq_rel,std::memory_order_acquire)){}++OcclusionQueryEnds;}return hr;} + HRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info("VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames");else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");}return hr;} + HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9*device,IDirect3DVertexShader9*shader){const HRESULT hr=SetVertexShaderHook.stdcall(device,shader);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const std::uintptr_t next=reinterpret_cast(shader),previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}}return hr;} + + void MaybeLogSummary() + { + if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); + } + + HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) + { + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; + } + + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + + bool InstallStereoHooks(IDirect3DDevice9*device) + { + if(!device)return false;void**vtable=*reinterpret_cast(device);if(!vtable)return false;ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest);PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest);SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest);SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest);ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest);DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest);DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest);DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest);DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest);SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest);CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest);if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook){spdlog::error("VR stereo: failed to install one or more D3D9 hooks");return false;}IDirect3DVertexShader9*shader=nullptr;if(SUCCEEDED(device->GetVertexShader(&shader))&&shader){CurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release);VertexShaderSerial.store(1,std::memory_order_release);shader->Release();}IDirect3DQuery9*queryProbe=nullptr;if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release();InitializeAuxRenderTargetState(device);LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();EnsureSharedState();EnsureRenderFrameState();EnsureStereoResources(device);spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)");return true; + } + DWORD WINAPI StereoInstallThread(void*){Sleep(250);for(int attempt=0;attempt<1200;++attempt){if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr){if(!InstallStereoHooks(*Game::D3DDevice_ptr))spdlog::error("VR stereo: renderer hook installation failed");return 0;}Sleep(100);}spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed");return 0;} + } + + bool IsInternalStereoPassActive(){return InternalStereoPass;} + bool GetCurrentShaderEpoch(std::uintptr_t&shaderIdentity,std::uint64_t&serial){for(int attempt=0;attempt<3;++attempt){const std::uint64_t before=VertexShaderSerial.load(std::memory_order_acquire);const std::uintptr_t identity=CurrentVertexShaderIdentity.load(std::memory_order_acquire);const std::uint64_t after=VertexShaderSerial.load(std::memory_order_acquire);if(before==after){shaderIdentity=identity;serial=after;return identity!=0&&after!=0;}}shaderIdentity=0;serial=0;return false;} + class VRStereoHook:public Hook + { + public: + std::string_view description() override{return "OpenXRVRStereo";} + bool validate() override{return true;} + bool apply() override{HANDLE thread=CreateThread(nullptr,0,StereoInstallThread,nullptr,0,nullptr);if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}CloseHandle(thread);return true;} + static VRStereoHook instance; + }; + VRStereoHook VRStereoHook::instance; +} From 3198a535e86d51ada3823c4924db6e91e54e571b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:55:23 +0900 Subject: [PATCH 0710/1308] chore: stage first-save profile fix helper --- tools/apply_profile_missing_fix.py | 93 ++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 tools/apply_profile_missing_fix.py diff --git a/tools/apply_profile_missing_fix.py b/tools/apply_profile_missing_fix.py new file mode 100644 index 0000000000..4f6ccb9544 --- /dev/null +++ b/tools/apply_profile_missing_fix.py @@ -0,0 +1,93 @@ +from pathlib import Path + +p = Path('src/wheel_profile_store.hpp') +text = p.read_text(encoding='utf-8') + +old = ''' auto backup = finalPath; + backup += ".bak"; + std::error_code ec; + + bool finalExists = std::filesystem::is_regular_file(finalPath, ec); + if (ec) + { + if (error) *error = "Could not inspect the existing profile: " + ec.message(); + return false; + } + + // Recover a previous interrupted replacement before starting another. + if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec) + { + std::filesystem::rename(backup, finalPath, ec); + if (ec) + { + if (error) *error = "Could not recover the previous profile backup: " + ec.message(); + return false; + } + finalExists = true; + } + else if (ec) + { + if (error) *error = "Could not inspect the profile backup: " + ec.message(); + return false; + } +''' + +new = ''' auto backup = finalPath; + backup += ".bak"; + std::error_code ec; + + // MSVC's std::filesystem::is_regular_file(path, ec) can report + // ERROR_FILE_NOT_FOUND through ec for a path that simply does not exist. + // A missing destination/backup is the normal first-save case, not an error. + const auto inspect_regular_file = [&](const std::filesystem::path& path, + bool& exists, + const char* label) -> bool + { + ec.clear(); + exists = std::filesystem::is_regular_file(path, ec); + if (ec == std::errc::no_such_file_or_directory) + { + ec.clear(); + exists = false; + return true; + } + if (ec) + { + if (error) *error = std::string("Could not inspect ") + label + ": " + ec.message(); + return false; + } + return true; + }; + + bool finalExists = false; + if (!inspect_regular_file(finalPath, finalExists, "the existing profile")) + return false; + + bool backupExists = false; + if (!inspect_regular_file(backup, backupExists, "the profile backup")) + return false; + + // Recover a previous interrupted replacement before starting another. + if (!finalExists && backupExists) + { + std::filesystem::rename(backup, finalPath, ec); + if (ec) + { + if (error) *error = "Could not recover the previous profile backup: " + ec.message(); + return false; + } + finalExists = true; + } +''' + +if old not in text: + raise SystemExit('commit_staged_profile inspection block not found') +text = text.replace(old, new, 1) +p.write_text(text, encoding='utf-8') + +vpath = Path('tools/verify_wheel_ffb_current.py') +v = vpath.read_text(encoding='utf-8') +extra = '''\n# first-save profile regression guards\nreq(profiles, 'ec == std::errc::no_such_file_or_directory', 'missing profile is a normal first-save state')\nreq(profiles, 'inspect_regular_file(finalPath, finalExists, "the existing profile")', 'final profile existence check uses missing-safe helper')\nreq(profiles, 'inspect_regular_file(backup, backupExists, "the profile backup")', 'backup existence check uses missing-safe helper')\nforbid(profiles, 'if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)', 'backup probe no longer treats missing backup as filesystem failure')\n''' +if '# first-save profile regression guards' not in v: + v += extra +vpath.write_text(v, encoding='utf-8') From ae66c8a78e0a85336ae50ec1ea045058b975210a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:55:40 +0900 Subject: [PATCH 0711/1308] chore: run first-save profile compatibility fix --- .../one-shot-profile-first-save-fix.yml | 120 ++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 .github/workflows/one-shot-profile-first-save-fix.yml diff --git a/.github/workflows/one-shot-profile-first-save-fix.yml b/.github/workflows/one-shot-profile-first-save-fix.yml new file mode 100644 index 0000000000..560060227c --- /dev/null +++ b/.github/workflows/one-shot-profile-first-save-fix.yml @@ -0,0 +1,120 @@ +name: One-shot first-save profile fix + +on: + push: + branches: [ wheel-ffb-v0.3-compat ] + paths: + - '.github/workflows/one-shot-profile-first-save-fix.yml' + +permissions: + contents: write + +jobs: + patch-build-commit: + runs-on: windows-2022 + steps: + - name: Checkout + uses: actions/checkout@v7.0.1 + with: + submodules: recursive + + - name: Apply first-save fix + shell: pwsh + run: python tools/apply_profile_missing_fix.py + + - name: Verify consolidated wheel FFB source + shell: pwsh + run: python tools/verify_wheel_ffb_current.py + + - name: Test Windows missing-file semantics + shell: pwsh + run: | + @' + #include + #include + #include + int main() { + namespace fs = std::filesystem; + auto root = fs::temp_directory_path() / "outrun_ffb_first_save_test"; + std::error_code ec; + fs::remove_all(root, ec); + fs::create_directories(root, ec); + if (ec) return 10; + auto path = root / "new-profile.ini"; + bool exists = fs::is_regular_file(path, ec); + if (ec == std::errc::no_such_file_or_directory) { + ec.clear(); + exists = false; + } + if (ec || exists) { + std::cerr << "missing destination was not accepted as normal first-save state\n"; + return 11; + } + auto backup = path; + backup += ".bak"; + bool backupExists = fs::is_regular_file(backup, ec); + if (ec == std::errc::no_such_file_or_directory) { + ec.clear(); + backupExists = false; + } + if (ec || backupExists) { + std::cerr << "missing backup was not accepted as normal first-save state\n"; + return 12; + } + fs::remove_all(root, ec); + return 0; + } + '@ | Set-Content -Encoding utf8 first_save_fs_test.cpp + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" + cl /nologo /EHsc /std:c++17 first_save_fs_test.cpp /Fe:first_save_fs_test.exe + if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } + .\first_save_fs_test.exe + if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } + + - name: Test production wheel FFB math + shell: cmd + run: | + call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 + python tools/verify_wheel_ffb_math.py + + - name: Configure + shell: pwsh + run: | + mkdir build + cd build + cmake -G "Visual Studio 17 2022" -A Win32 .. + + - name: Add older VC2022 redist workaround to safetyhook + shell: pwsh + run: | + (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj + (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj + + - name: Zero out SDL_gameinputjoystick.c + shell: pwsh + run: | + Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build --config Release + + - name: Verify built DLL + shell: pwsh + run: | + $dllPath = 'build/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($dllPath) + if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } + Get-FileHash $dllPath -Algorithm SHA256 + + - name: Commit tested fix and remove helpers + shell: pwsh + run: | + git config user.name 'github-actions[bot]' + git config user.email '41898282+github-actions[bot]@users.noreply.github.com' + git add src/wheel_profile_store.hpp tools/verify_wheel_ffb_current.py + git rm tools/apply_profile_missing_fix.py .github/workflows/one-shot-profile-first-save-fix.yml + git commit -m 'fix: allow first-time FFB profile creation on Windows [v03-compat]' + git push origin HEAD:wheel-ffb-v0.3-compat From 21feb3f2a6d11c8f92c47755c3da89f0c6f3e0b3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 00:56:47 +0900 Subject: [PATCH 0712/1308] chore: fix Windows filesystem smoke-test shell --- .github/workflows/one-shot-profile-first-save-fix.yml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/.github/workflows/one-shot-profile-first-save-fix.yml b/.github/workflows/one-shot-profile-first-save-fix.yml index 560060227c..6e4b807a34 100644 --- a/.github/workflows/one-shot-profile-first-save-fix.yml +++ b/.github/workflows/one-shot-profile-first-save-fix.yml @@ -65,8 +65,7 @@ jobs: return 0; } '@ | Set-Content -Encoding utf8 first_save_fs_test.cpp - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" - cl /nologo /EHsc /std:c++17 first_save_fs_test.cpp /Fe:first_save_fs_test.exe + cmd /c 'call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" && cl /nologo /EHsc /std:c++17 first_save_fs_test.cpp /Fe:first_save_fs_test.exe' if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } .\first_save_fs_test.exe if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } From 03e64ce8bfe4e2344dd126c2d9543ef7c8dc5f14 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 14 Sep 2026 16:01:52 +0000 Subject: [PATCH 0713/1308] fix: allow first-time FFB profile creation on Windows [v03-compat] --- .../one-shot-profile-first-save-fix.yml | 119 ------------------ src/wheel_profile_store.hpp | 39 ++++-- tools/apply_profile_missing_fix.py | 93 -------------- tools/verify_wheel_ffb_current.py | 6 + 4 files changed, 35 insertions(+), 222 deletions(-) delete mode 100644 .github/workflows/one-shot-profile-first-save-fix.yml delete mode 100644 tools/apply_profile_missing_fix.py diff --git a/.github/workflows/one-shot-profile-first-save-fix.yml b/.github/workflows/one-shot-profile-first-save-fix.yml deleted file mode 100644 index 6e4b807a34..0000000000 --- a/.github/workflows/one-shot-profile-first-save-fix.yml +++ /dev/null @@ -1,119 +0,0 @@ -name: One-shot first-save profile fix - -on: - push: - branches: [ wheel-ffb-v0.3-compat ] - paths: - - '.github/workflows/one-shot-profile-first-save-fix.yml' - -permissions: - contents: write - -jobs: - patch-build-commit: - runs-on: windows-2022 - steps: - - name: Checkout - uses: actions/checkout@v7.0.1 - with: - submodules: recursive - - - name: Apply first-save fix - shell: pwsh - run: python tools/apply_profile_missing_fix.py - - - name: Verify consolidated wheel FFB source - shell: pwsh - run: python tools/verify_wheel_ffb_current.py - - - name: Test Windows missing-file semantics - shell: pwsh - run: | - @' - #include - #include - #include - int main() { - namespace fs = std::filesystem; - auto root = fs::temp_directory_path() / "outrun_ffb_first_save_test"; - std::error_code ec; - fs::remove_all(root, ec); - fs::create_directories(root, ec); - if (ec) return 10; - auto path = root / "new-profile.ini"; - bool exists = fs::is_regular_file(path, ec); - if (ec == std::errc::no_such_file_or_directory) { - ec.clear(); - exists = false; - } - if (ec || exists) { - std::cerr << "missing destination was not accepted as normal first-save state\n"; - return 11; - } - auto backup = path; - backup += ".bak"; - bool backupExists = fs::is_regular_file(backup, ec); - if (ec == std::errc::no_such_file_or_directory) { - ec.clear(); - backupExists = false; - } - if (ec || backupExists) { - std::cerr << "missing backup was not accepted as normal first-save state\n"; - return 12; - } - fs::remove_all(root, ec); - return 0; - } - '@ | Set-Content -Encoding utf8 first_save_fs_test.cpp - cmd /c 'call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" && cl /nologo /EHsc /std:c++17 first_save_fs_test.cpp /Fe:first_save_fs_test.exe' - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - .\first_save_fs_test.exe - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - - - name: Test production wheel FFB math - shell: cmd - run: | - call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat" || exit /b 1 - python tools/verify_wheel_ffb_math.py - - - name: Configure - shell: pwsh - run: | - mkdir build - cd build - cmake -G "Visual Studio 17 2022" -A Win32 .. - - - name: Add older VC2022 redist workaround to safetyhook - shell: pwsh - run: | - (Get-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/Zydis.vcxproj - (Get-Content build/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build/_deps/zydis-build/zycore/Zycore.vcxproj - - - name: Zero out SDL_gameinputjoystick.c - shell: pwsh - run: | - Set-Content -Path build/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build - run: cmake --build build --config Release - - - name: Verify built DLL - shell: pwsh - run: | - $dllPath = 'build/bin/dinput8.dll' - if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } - $bytes = [System.IO.File]::ReadAllBytes($dllPath) - if ($bytes.Length -lt 1000000) { throw 'dinput8.dll is unexpectedly small' } - Get-FileHash $dllPath -Algorithm SHA256 - - - name: Commit tested fix and remove helpers - shell: pwsh - run: | - git config user.name 'github-actions[bot]' - git config user.email '41898282+github-actions[bot]@users.noreply.github.com' - git add src/wheel_profile_store.hpp tools/verify_wheel_ffb_current.py - git rm tools/apply_profile_missing_fix.py .github/workflows/one-shot-profile-first-save-fix.yml - git commit -m 'fix: allow first-time FFB profile creation on Windows [v03-compat]' - git push origin HEAD:wheel-ffb-v0.3-compat diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index dd79e7d4ac..9f599bebc7 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -170,15 +170,39 @@ namespace WheelProfileStore backup += ".bak"; std::error_code ec; - bool finalExists = std::filesystem::is_regular_file(finalPath, ec); - if (ec) + // MSVC's std::filesystem::is_regular_file(path, ec) can report + // ERROR_FILE_NOT_FOUND through ec for a path that simply does not exist. + // A missing destination/backup is the normal first-save case, not an error. + const auto inspect_regular_file = [&](const std::filesystem::path& path, + bool& exists, + const char* label) -> bool { - if (error) *error = "Could not inspect the existing profile: " + ec.message(); + ec.clear(); + exists = std::filesystem::is_regular_file(path, ec); + if (ec == std::errc::no_such_file_or_directory) + { + ec.clear(); + exists = false; + return true; + } + if (ec) + { + if (error) *error = std::string("Could not inspect ") + label + ": " + ec.message(); + return false; + } + return true; + }; + + bool finalExists = false; + if (!inspect_regular_file(finalPath, finalExists, "the existing profile")) + return false; + + bool backupExists = false; + if (!inspect_regular_file(backup, backupExists, "the profile backup")) return false; - } // Recover a previous interrupted replacement before starting another. - if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec) + if (!finalExists && backupExists) { std::filesystem::rename(backup, finalPath, ec); if (ec) @@ -188,11 +212,6 @@ namespace WheelProfileStore } finalExists = true; } - else if (ec) - { - if (error) *error = "Could not inspect the profile backup: " + ec.message(); - return false; - } if (finalExists) { diff --git a/tools/apply_profile_missing_fix.py b/tools/apply_profile_missing_fix.py deleted file mode 100644 index 4f6ccb9544..0000000000 --- a/tools/apply_profile_missing_fix.py +++ /dev/null @@ -1,93 +0,0 @@ -from pathlib import Path - -p = Path('src/wheel_profile_store.hpp') -text = p.read_text(encoding='utf-8') - -old = ''' auto backup = finalPath; - backup += ".bak"; - std::error_code ec; - - bool finalExists = std::filesystem::is_regular_file(finalPath, ec); - if (ec) - { - if (error) *error = "Could not inspect the existing profile: " + ec.message(); - return false; - } - - // Recover a previous interrupted replacement before starting another. - if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec) - { - std::filesystem::rename(backup, finalPath, ec); - if (ec) - { - if (error) *error = "Could not recover the previous profile backup: " + ec.message(); - return false; - } - finalExists = true; - } - else if (ec) - { - if (error) *error = "Could not inspect the profile backup: " + ec.message(); - return false; - } -''' - -new = ''' auto backup = finalPath; - backup += ".bak"; - std::error_code ec; - - // MSVC's std::filesystem::is_regular_file(path, ec) can report - // ERROR_FILE_NOT_FOUND through ec for a path that simply does not exist. - // A missing destination/backup is the normal first-save case, not an error. - const auto inspect_regular_file = [&](const std::filesystem::path& path, - bool& exists, - const char* label) -> bool - { - ec.clear(); - exists = std::filesystem::is_regular_file(path, ec); - if (ec == std::errc::no_such_file_or_directory) - { - ec.clear(); - exists = false; - return true; - } - if (ec) - { - if (error) *error = std::string("Could not inspect ") + label + ": " + ec.message(); - return false; - } - return true; - }; - - bool finalExists = false; - if (!inspect_regular_file(finalPath, finalExists, "the existing profile")) - return false; - - bool backupExists = false; - if (!inspect_regular_file(backup, backupExists, "the profile backup")) - return false; - - // Recover a previous interrupted replacement before starting another. - if (!finalExists && backupExists) - { - std::filesystem::rename(backup, finalPath, ec); - if (ec) - { - if (error) *error = "Could not recover the previous profile backup: " + ec.message(); - return false; - } - finalExists = true; - } -''' - -if old not in text: - raise SystemExit('commit_staged_profile inspection block not found') -text = text.replace(old, new, 1) -p.write_text(text, encoding='utf-8') - -vpath = Path('tools/verify_wheel_ffb_current.py') -v = vpath.read_text(encoding='utf-8') -extra = '''\n# first-save profile regression guards\nreq(profiles, 'ec == std::errc::no_such_file_or_directory', 'missing profile is a normal first-save state')\nreq(profiles, 'inspect_regular_file(finalPath, finalExists, "the existing profile")', 'final profile existence check uses missing-safe helper')\nreq(profiles, 'inspect_regular_file(backup, backupExists, "the profile backup")', 'backup existence check uses missing-safe helper')\nforbid(profiles, 'if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)', 'backup probe no longer treats missing backup as filesystem failure')\n''' -if '# first-save profile regression guards' not in v: - v += extra -vpath.write_text(v, encoding='utf-8') diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 41bd532cc7..f6427f6e27 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -490,3 +490,9 @@ def forbid(text, needle, label): req(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state') req(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit') req(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers') + +# first-save profile regression guards +req(profiles, 'ec == std::errc::no_such_file_or_directory', 'missing profile is a normal first-save state') +req(profiles, 'inspect_regular_file(finalPath, finalExists, "the existing profile")', 'final profile existence check uses missing-safe helper') +req(profiles, 'inspect_regular_file(backup, backupExists, "the profile backup")', 'backup existence check uses missing-safe helper') +forbid(profiles, 'if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)', 'backup probe no longer treats missing backup as filesystem failure') From d9520f35907c9d01f75b38b74dfdfb0d15867de3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:03:00 +0900 Subject: [PATCH 0714/1308] docs: note first-save profile fix --- docs/FFB_HARDWARE_COMPAT_TEST.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/FFB_HARDWARE_COMPAT_TEST.md b/docs/FFB_HARDWARE_COMPAT_TEST.md index 498f7db576..64f73cd0ce 100644 --- a/docs/FFB_HARDWARE_COMPAT_TEST.md +++ b/docs/FFB_HARDWARE_COMPAT_TEST.md @@ -5,6 +5,7 @@ This checklist is for the `wheel-ffb-v0.3-compat` branch. The steering feel is t ## What changed - FFB profile persistence now keeps the staged-write/backup path, but falls back from `rename` to `copy_file` on Windows when the final rename is rejected by a filesystem/filter/driver edge case. +- First-time profile creation treats a missing destination `.ini` and missing `.bak` as the normal new-profile state instead of a filesystem failure. This specifically fixes the logged `Could not inspect the existing profile: The system cannot find the file specified` failure. - The final profile file is verified after installation. - Profile save success and failure messages include the real runtime destination path. Failures are also written to `OutRun2006Tweaks.log`. - The Ready to Drive panel distinguishes a real failure `[!]` from a pending state `[..]`. @@ -17,11 +18,12 @@ This checklist is for the `wheel-ffb-v0.3-compat` branch. The steering feel is t 2. Confirm the menu-time status shows `[..] FFB device (starts in gameplay)` instead of treating `waiting / released / inactive` as a hardware error. 3. Enter gameplay. Confirm FFB initializes and works normally. 4. Run **Test Left** and **Test Right** once. Confirm the direction-test status changes from pending to OK when the directions are correct. -5. Enter an FFB profile name such as `ffb` and select **Save as profile**. +5. Make sure `OutRun2006Tweaks.profiles\FFB\ffb.ini` does **not** already exist, enter `ffb` as the FFB profile name, and select **Save as profile**. This explicitly tests the first-save path that previously failed. 6. Confirm the UI reports the full saved path and that `\OutRun2006Tweaks.profiles\FFB\ffb.ini` exists. -7. If saving fails, attach `OutRun2006Tweaks.log`; the error should now include the destination folder and the Windows filesystem error. -8. During gameplay, disconnect and reconnect the wheelbase once. Confirm the device is reacquired and FFB resumes without restarting the game. -9. Repeat one short left and right corner and confirm SAT direction/feel is unchanged from the previous Modern / Physics SAT build. +7. Change one FFB value and overwrite the same `ffb` profile once. Confirm overwrite also succeeds. +8. If saving fails, attach `OutRun2006Tweaks.log`; the error should now include the destination folder and the Windows filesystem error. +9. During gameplay, disconnect and reconnect the wheelbase once. Confirm the device is reacquired and FFB resumes without restarting the game. +10. Repeat one short left and right corner and confirm SAT direction/feel is unchanged from the previous Modern / Physics SAT build. ## Requested hardware coverage From 8bb12ee4c951c8fdb025fc24d1b4834780bcd2a8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:29:09 +0900 Subject: [PATCH 0715/1308] ci: add wheel FFB v0.1.1 release workflow --- .github/workflows/release-wheel-v0.1.1.yml | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 .github/workflows/release-wheel-v0.1.1.yml diff --git a/.github/workflows/release-wheel-v0.1.1.yml b/.github/workflows/release-wheel-v0.1.1.yml new file mode 100644 index 0000000000..367449573c --- /dev/null +++ b/.github/workflows/release-wheel-v0.1.1.yml @@ -0,0 +1,89 @@ +name: Release wheel v0.1.1 + +on: + push: + branches: + - wheel-ffb-v0.3-compat + +permissions: + contents: write + actions: read + +jobs: + release: + if: "${{ github.event.head_commit.message == 'release: v0.1.1 compatibility update' }}" + runs-on: windows-2022 + + steps: + - name: Checkout release commit + uses: actions/checkout@v7.0.1 + + - name: Wait for successful Win32 build + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + $runId = $null + for ($i = 0; $i -lt 90; $i++) { + $runs = gh run list --repo $env:GITHUB_REPOSITORY --workflow build.yml --commit $env:GITHUB_SHA --limit 10 --json databaseId,status,conclusion | ConvertFrom-Json + $candidate = $runs | Where-Object { $_.status -eq 'completed' } | Select-Object -First 1 + if ($candidate) { + if ($candidate.conclusion -ne 'success') { + throw "Wheel build completed with conclusion '$($candidate.conclusion)'" + } + $runId = $candidate.databaseId + break + } + Start-Sleep -Seconds 10 + } + if (-not $runId) { throw 'Timed out waiting for the v0.1.1 wheel build artifact.' } + "BUILD_RUN_ID=$runId" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + + - name: Download tested build artifact + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + New-Item -ItemType Directory -Force -Path artifact-bin | Out-Null + gh run download $env:BUILD_RUN_ID --repo $env:GITHUB_REPOSITORY -n "outrun2006tweaks-$env:GITHUB_SHA" -D artifact-bin + foreach ($required in @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','LICENSES.txt')) { + if (-not (Test-Path (Join-Path 'artifact-bin' $required))) { throw "$required missing from tested build artifact" } + } + + - name: Package v0.1.1 release + shell: pwsh + run: | + New-Item -ItemType Directory -Force -Path release-bin | Out-Null + foreach ($file in @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe')) { + Copy-Item (Join-Path 'artifact-bin' $file) (Join-Path 'release-bin' $file) + } + + $licenses = Get-Content artifact-bin/LICENSES.txt -Raw + $licenses = $licenses -replace 'OutRun2006Tweaks Wheel FFB v0\.1 - bundled open-source notices', 'OutRun2006Tweaks Wheel FFB v0.1.1 - bundled open-source notices' + $licenses | Set-Content release-bin/LICENSES.txt -Encoding utf8 + + # The package README is the release-specific bilingual guide so an old + # repository README cannot make the binary package look like v0.1. + Copy-Item RELEASE_NOTES_v0.1.1.md release-bin/README.md + Copy-Item RELEASE_NOTES_v0.1.1.md release-bin/RELEASE_NOTES_v0.1.1.md + + foreach ($required in @('dinput8.dll','OutRun2006Tweaks.ini','OutRun2006Tweaks.lods.ini','OR2006C2C.exe','README.md','RELEASE_NOTES_v0.1.1.md','LICENSES.txt')) { + if (-not (Test-Path (Join-Path 'release-bin' $required))) { throw "$required missing from release package" } + } + + New-Item -ItemType Directory -Force -Path release | Out-Null + Compress-Archive -Path release-bin/* -DestinationPath release/OutRun2006Tweaks-Wheel-FFB-v0.1.1.zip -Force + Get-FileHash release-bin/dinput8.dll -Algorithm SHA256 + Get-FileHash release/OutRun2006Tweaks-Wheel-FFB-v0.1.1.zip -Algorithm SHA256 + + - name: Publish GitHub release v0.1.1 + shell: pwsh + env: + GH_TOKEN: ${{ github.token }} + run: | + gh release create v0.1.1 release/OutRun2006Tweaks-Wheel-FFB-v0.1.1.zip ` + --repo $env:GITHUB_REPOSITORY ` + --target $env:GITHUB_SHA ` + --title 'OutRun2006Tweaks Wheel FFB v0.1.1' ` + --notes-file RELEASE_NOTES_v0.1.1.md ` + --latest From 42699d0923cfd31682392fa21d47b3d107e22e0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:29:52 +0900 Subject: [PATCH 0716/1308] release: v0.1.1 compatibility update --- RELEASE_NOTES_v0.1.1.md | 111 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 RELEASE_NOTES_v0.1.1.md diff --git a/RELEASE_NOTES_v0.1.1.md b/RELEASE_NOTES_v0.1.1.md new file mode 100644 index 0000000000..74d01ef08a --- /dev/null +++ b/RELEASE_NOTES_v0.1.1.md @@ -0,0 +1,111 @@ +# OutRun2006Tweaks Wheel FFB v0.1.1 + +[English](#english) | [한국어](#한국어) + + +## English + +v0.1.1 is a compatibility and stability update to the first Wheel FFB release. It keeps the same Modern / Physics SAT direction of the project and focuses on making the existing force-feedback implementation work more reliably across real DirectInput wheel-driver layouts. + +**X-Force is not included in this release.** The experimental X-Force work remains separate; v0.1.1 uses the project's own Physics SAT / Natural SAT force path. + +### Changes since v0.1 + +- Hardened DirectInput FFB selection for wheelbases that expose multiple Windows interfaces. +- Added exhaustive compatible-interface probing instead of assuming the first matching interface is usable for force feedback. +- Enumerates and probes every reported force-actuator axis, with validated ConstantForce creation and live zero-force update testing. +- Improved physical-device matching using the saved GUID plus DirectInput product identity, VID/PID and FFB driver/vendor information where available. +- Added safer interface quarantine, retry and reinitialization when a candidate interface or live ConstantForce update fails. +- Improved transient device-loss and hot reconnect recovery. A working wheel can be disconnected and reconnected during gameplay without requiring a game restart when the driver exposes it again correctly. +- Expanded F11 Force Feedback runtime diagnostics and setup status. Menu-time `waiting / released / inactive` is now shown as a pending state rather than a hardware failure because the FFB output is acquired when gameplay starts. +- `Direction test` is shown as pending until the 20% left/right test is actually run, instead of looking like a device error. +- Added named FFB feel profiles under `OutRun2006Tweaks.profiles\FFB\.ini`. Feel profiles do not silently reroute the selected physical FFB device. +- Profile saves use a staged write, backup-on-overwrite, rename/copy fallback and final-file verification so an interrupted or rejected replacement is less likely to destroy the previous profile. +- Fixed the Windows first-save bug where a profile that did not exist yet could return `ERROR_FILE_NOT_FOUND` from `std::filesystem` and was incorrectly treated as a save failure. +- Profile save failures now report/log the real destination path and Windows filesystem error to make remote hardware testing easier. +- Further hardened Physics SAT transitions, counter-steer/reversal release and fallback behavior while retaining Natural SAT as the safe fallback when physics telemetry is not valid. +- Added more FFB tuning/diagnostic visibility, including mechanical/pneumatic trail response, output headroom/clipping information and optional per-wheel response correction controls. + +### Hardware validation + +- **MOZA R3:** primary development/regression hardware; current DirectInput ConstantForce, Spring and Damper paths remain working. +- **Simucube 3:** community testing confirmed that an intentional disconnect/reconnect during gameplay was recognized again and FFB resumed correctly. +- **Fanatec / multi-interface driver layouts:** v0.1.1 includes the new interface-selection, all-actuator probing and recovery work based on tester reports. Additional model-specific reports are welcome. +- A real Windows test also confirmed that named FFB profiles now save successfully to `OutRun2006Tweaks.profiles\FFB`. + +### Upgrade / setup + +Extract `OutRun2006Tweaks-Wheel-FFB-v0.1.1.zip` into the OutRun 2006: Coast 2 Coast game directory and replace the supplied files. Existing `OutRun2006Tweaks.user.ini`, input bindings and profile folders are not part of the release archive and should remain in place. + +After upgrading, open **F11 → Force Feedback**, confirm the intended DirectInput FFB output, enter gameplay so the runtime acquires the device, and run the safe 20% left/right direction test once. Named FFB feel profiles are stored in `\OutRun2006Tweaks.profiles\FFB`. + +### Package contents + +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `RELEASE_NOTES_v0.1.1.md` +- `LICENSES.txt` + +### Credits + +Based on `emoose/OutRun2006Tweaks`, with public design/reference work from `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`, and OutRun community hardware reports and testing. + +This is an unofficial community fork and is not affiliated with SEGA, MOZA, Fanatec or Simucube. + +--- + + +## 한국어 + +v0.1.1은 첫 Wheel FFB 공개 버전인 v0.1의 **호환성·안정화 업데이트**입니다. 새로운 FFB 성격을 추가하기보다 기존에 만든 Modern / Physics SAT 계열을 유지하면서 실제 DirectInput 휠 드라이버 구성에서 더 안정적으로 동작하도록 개선했습니다. + +**이번 릴리즈에는 X-Force를 포함하지 않습니다.** X-Force 실험은 별도 작업으로 남겨 두며, v0.1.1은 우리가 만든 Physics SAT / Natural SAT FFB 경로를 사용합니다. + +### v0.1 이후 변경 사항 + +- 여러 Windows 인터페이스를 노출하는 휠베이스를 위한 DirectInput FFB 장치 선택 로직 강화 +- 첫 번째 후보만 사용하는 대신 실제로 동작하는 호환 FFB 인터페이스를 끝까지 탐색하도록 개선 +- 드라이버가 보고하는 모든 force-actuator axis를 열거·검증하고 ConstantForce 생성 및 0-force 실시간 업데이트 경로 확인 +- 저장된 GUID뿐 아니라 DirectInput product identity, VID/PID, FFB driver/vendor 정보를 활용한 동일 물리 장치 매칭 강화 +- 잘못된 인터페이스 또는 실시간 ConstantForce 출력 실패 시 안전한 격리, 재시도, 재초기화 처리 강화 +- 일시적인 장치 손실과 핫 리커넥트 복구 개선. 드라이버가 장치를 정상적으로 다시 노출하면 게임 중 분리/재연결 후에도 게임 재시작 없이 FFB를 복구할 수 있도록 보강 +- F11 Force Feedback 런타임 진단과 설정 상태 표시 개선. 메뉴에서의 `waiting / released / inactive`는 정상적인 대기 상태이므로 오류가 아니라 `pending`으로 표시 +- 20% 좌/우 테스트를 아직 실행하지 않은 상태도 장치 오류가 아니라 `Direction test (not run)` 대기 상태로 표시 +- `OutRun2006Tweaks.profiles\FFB\<이름>.ini`에 저장되는 이름별 FFB 감각 프로필 추가. FFB 감각 프로필을 불러와도 실제 출력 휠 장치를 임의로 변경하지 않음 +- 프로필 저장을 `.tmp` staged write → 기존 파일 백업 → rename/copy fallback → 최종 파일 확인 방식으로 강화 +- Windows에서 최초 저장 대상 파일이 아직 없을 때 `std::filesystem`의 `ERROR_FILE_NOT_FOUND`를 저장 실패로 잘못 처리하던 버그 수정 +- 프로필 저장 실패 시 실제 대상 경로와 Windows 파일시스템 오류를 UI와 로그에 남기도록 개선 +- Physics SAT 전환, 카운터스티어/토크 반전 해제, 유효하지 않은 물리 샘플에서 Natural SAT로 넘어가는 폴백 동작을 추가로 안정화 +- Mechanical/Pneumatic Trail 응답, 출력 headroom/clipping, 선택형 휠 response correction 등 FFB 튜닝·진단 가시성 확대 + +### 하드웨어 검증 + +- **MOZA R3:** 주 개발·회귀 테스트 장비이며 현재 DirectInput ConstantForce, Spring, Damper 경로 정상 동작 확인 +- **Simucube 3:** 커뮤니티 테스트에서 주행 중 의도적으로 장치를 분리했다 다시 연결해도 재인식되고 FFB가 정상 복구됨을 확인 +- **Fanatec 및 멀티 인터페이스 드라이버 구성:** 사용자 테스트 결과를 바탕으로 인터페이스 선택, 전체 actuator 탐색, 실패 복구 경로를 v0.1.1에 반영. 모델별 추가 테스트 결과는 계속 환영 +- 실제 Windows 환경에서 이름별 FFB 프로필이 `OutRun2006Tweaks.profiles\FFB`에 정상 저장되는 것도 확인 + +### 업데이트 / 설정 + +`OutRun2006Tweaks-Wheel-FFB-v0.1.1.zip`을 OutRun 2006: Coast 2 Coast 게임 폴더에 압축 해제하고 포함된 파일을 덮어씁니다. 기존 `OutRun2006Tweaks.user.ini`, Input Bindings, 프로필 폴더는 배포 ZIP에 포함하지 않으므로 그대로 유지됩니다. + +업데이트 후 **F11 → Force Feedback**에서 원하는 DirectInput FFB 출력 장치를 확인하고, 실제 주행에 들어가 FFB 장치가 acquire된 뒤 20% 좌/우 방향 테스트를 한 번 실행하는 것을 권장합니다. 이름별 FFB 감각 프로필은 `<게임 폴더>\OutRun2006Tweaks.profiles\FFB`에 저장됩니다. + +### 배포 파일 구성 + +- `dinput8.dll` +- `OutRun2006Tweaks.ini` +- `OutRun2006Tweaks.lods.ini` +- `OR2006C2C.exe` +- `README.md` +- `RELEASE_NOTES_v0.1.1.md` +- `LICENSES.txt` + +### 크레딧 + +`emoose/OutRun2006Tweaks`를 기반으로 하며 `hyp36rmax/multi-device-input`, `d-b-c-e/OutRun2006Tweaks-FFB`의 공개 설계/참고 작업과 OutRun 커뮤니티의 하드웨어 보고 및 테스트를 참고했습니다. + +이 프로젝트는 비공식 커뮤니티 포크이며 SEGA, MOZA, Fanatec 또는 Simucube와 제휴하거나 공식 지원받는 프로젝트가 아닙니다. From 5e21e70e127e9ab0e00d1b7cd258c502be84f567 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:37:37 +0900 Subject: [PATCH 0717/1308] vr: integrate final-test depth policy and safe mono fallback --- src/vr/d3d9/stereo_renderer.cpp | 863 +++++++++++++++++++++++++++----- 1 file changed, 740 insertions(+), 123 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index f684322e94..8e90cc07a7 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -1,226 +1,843 @@ -// R8 wrapper around the verified R7 stereo renderer. +// R9 final hardware-test policy layered over the verified R7 renderer. // -// The R7 hardware trace proved that full depth clears and right-eye depth -// bootstrap are correct, but OutRun binds the auxiliary/reflection depth -// surface before switching render targets. R7 treated that transient bind as -// a main-depth mutation and poisoned every otherwise valid stereo Present. +// R8 proved that replacing only the COM vtable slot is not sufficient: the +// original SafetyHook detour can still be reached through already-cached entry +// points, leaving the R7 DepthStateChanged poison path alive. R9 therefore +// hooks the *detour callbacks themselves*. Every call that reaches the original +// D3D9 inline hook must pass through this policy, regardless of which COM +// interface/vtable entry the game used. // -// Keep the verified renderer intact in an .inc file and replace only the game -// device's SetDepthStencilSurface vtable entry after the original SafetyHook is -// armed. Internal stereo passes continue to use the original SafetyHook -// trampoline directly. +// R9 also fixes the unsafe "mono fallback" semantics. While a stereo frame is +// being built, every main-backbuffer draw is replayed once into an independent +// MONO shadow render target using the game's untouched WVP and an independent +// mono depth surface. If the stereo frame later fails, subsequent VR +// transforms stop immediately and the complete mono shadow is copied back to +// the game backbuffer before Present. A poisoned frame therefore cannot leave +// a partially transformed left-eye image on the PC monitor. // -// Architecture-verifier comparison markers retained here because the live +// The stereo path is not allowed to start from a clear-only bootstrap after +// geometry may already have been missed. Each Present must observe a verified +// full main-backbuffer color clear before R9 allows eye transforms. From that +// seed onward the mono shadow and the R7 eye paths see the same main draws. +// +// Architecture-verifier comparison markers retained here because the live R7 // implementation is included below: // RenderFrameRingSize IDirect3DDevice9Ex GetAdapterLUID ResolveDirectTransport // StereoFailurePoseSequenceMismatch +#include #include "stereo_renderer_r7.inc" namespace OutRunVRStereo { namespace { - std::uint64_t R8TransientDepthBindings = 0; - std::uint64_t R8MainDepthRestores = 0; - std::uint64_t R8MainDepthRebuilds = 0; - std::uint64_t R8NullDepthBindings = 0; - bool R8DeferredDepthBinding = false; - bool R8SavedDepthSynchronized = true; - bool R8SavedStencilSynchronized = true; - bool R8FirstTransientLogged = false; - bool R8FirstRestoreLogged = false; - bool R8FirstRebuildLogged = false; - ULONGLONG R8LastSummaryMs = 0; - - void MaybeLogR8DepthSummary() + constexpr const char* R9BuildId = "R9-finaltest-20260915"; + + SafetyHookInline R9ResetCallbackHook{}; + SafetyHookInline R9PresentCallbackHook{}; + SafetyHookInline R9SetRenderTargetCallbackHook{}; + SafetyHookInline R9SetDepthCallbackHook{}; + SafetyHookInline R9ClearCallbackHook{}; + SafetyHookInline R9DrawPrimitiveCallbackHook{}; + SafetyHookInline R9DrawIndexedPrimitiveCallbackHook{}; + SafetyHookInline R9DrawPrimitiveUPCallbackHook{}; + SafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{}; + + IDirect3DSurface9* R9MainDepthIdentity = nullptr; + IDirect3DSurface9* R9DeferredDepthIdentity = nullptr; + IDirect3DSurface9* R9MonoSurface = nullptr; + IDirect3DSurface9* R9MonoDepth = nullptr; + D3DSURFACE_DESC R9MainDepthDesc{}; + bool R9MainDepthKnown = false; + bool R9DeferredDepth = false; + bool R9StereoSeeded = false; + bool R9MonoSeeded = false; + bool R9MonoBackupGap = false; + bool R9ExpectMainDepthAfterReset = false; + std::uint64_t R9MainDepthGeneration = 0; + std::uint64_t R9MonoResourceGeneration = 0; + std::uint64_t R9MainDepthContentSerial = 0; + std::uint64_t R9MonoDepthContentSerial = 0; + + std::uint64_t R9DepthCalls = 0; + std::uint64_t R9RtCalls = 0; + std::uint64_t R9ClearCalls = 0; + std::uint64_t R9DrawCalls = 0; + std::uint64_t R9PresentCalls = 0; + std::uint64_t R9TransientDepthBinds = 0; + std::uint64_t R9MainDepthRestores = 0; + std::uint64_t R9NullDepthBinds = 0; + std::uint64_t R9MainDepthReacquires = 0; + std::uint64_t R9FullClearSeeds = 0; + std::uint64_t R9MonoBackupDraws = 0; + std::uint64_t R9MonoBackupDrawFailures = 0; + std::uint64_t R9MonoFallbackRestores = 0; + std::uint64_t R9MonoFallbackRestoreFailures = 0; + std::uint64_t R9MonoOnlyDraws = 0; + std::uint64_t R9OcclusionBackupSkips = 0; + std::uint64_t R9FirstFailureCount = 0; + ULONGLONG R9LastSummaryMs = 0; + std::uint64_t R9FirstFailureEpoch = 0; + + const char* R9FailureName(OutRunVR::StereoFailureReason reason) { - if (!Settings::VRTelemetry) - return; - const ULONGLONG now = GetTickCount64(); - if (now - R8LastSummaryMs < 5000) - return; - R8LastSummaryMs = now; + switch (reason) + { + case OutRunVR::StereoFailureNone: return "none"; + case OutRunVR::StereoFailureMissingLatchedPose: return "missingPose"; + case OutRunVR::StereoFailureResourceUnavailable: return "resource"; + case OutRunVR::StereoFailureMrtActive: return "mrt"; + case OutRunVR::StereoFailureViewportUnavailable: return "viewport"; + case OutRunVR::StereoFailureLeftWvpUploadFailed: return "leftWvp"; + case OutRunVR::StereoFailureLeftDrawFailed: return "leftDraw"; + case OutRunVR::StereoFailureRightStateFailed: return "rightState"; + case OutRunVR::StereoFailureRightWvpUploadFailed: return "rightWvp"; + case OutRunVR::StereoFailureRightDrawFailed: return "rightDraw"; + case OutRunVR::StereoFailureRestoreFailed: return "restore"; + case OutRunVR::StereoFailureComposeFailed: return "compose"; + case OutRunVR::StereoFailurePresentFailed: return "present"; + case OutRunVR::StereoFailureDepthStateChanged: return "depthState"; + case OutRunVR::StereoFailurePoseSequenceMismatch: return "poseMismatch"; + case OutRunVR::StereoFailureDepthUnsynchronized: return "depthUnsync"; + case OutRunVR::StereoFailureClearFailed: return "clear"; + case OutRunVR::StereoFailureWorldClassificationFailed: return "classify"; + case OutRunVR::StereoFailureStencilUnsynchronized: return "stencilUnsync"; + case OutRunVR::StereoFailureOffscreenWorld: return "offscreen"; + case OutRunVR::StereoFailureOcclusionQueryActive: return "occlusion"; + default: return "unknown"; + } + } + + bool R9GetDesc(IDirect3DSurface9* surface, D3DSURFACE_DESC& desc) + { + desc = {}; + return surface && SUCCEEDED(surface->GetDesc(&desc)); + } + + void R9LogSurface(const char* label, IDirect3DSurface9* surface) + { + D3DSURFACE_DESC d{}; + if (R9GetDesc(surface, d)) + { + spdlog::info("VR R9 diag: {} ptr=0x{:08x} {}x{} fmt={} msaa={} q={}", + label, static_cast(reinterpret_cast(surface)), + d.Width, d.Height, static_cast(d.Format), + static_cast(d.MultiSampleType), d.MultiSampleQuality); + } + else + { + spdlog::info("VR R9 diag: {} ptr=0x{:08x} ", + label, static_cast(reinterpret_cast(surface))); + } + } + + void R9ReleaseMonoResources() + { + ReleaseCom(R9MonoDepth); + ReleaseCom(R9MonoSurface); + R9MonoResourceGeneration = 0; + R9MonoSeeded = false; + R9MonoBackupGap = false; + } + + void R9ReleaseDepthIdentity() + { + ReleaseCom(R9DeferredDepthIdentity); + ReleaseCom(R9MainDepthIdentity); + R9MainDepthDesc = {}; + R9MainDepthKnown = false; + R9DeferredDepth = false; + } + + bool R9CaptureMainDepth(IDirect3DSurface9* surface, const char* why) + { + if (!surface) + return false; + D3DSURFACE_DESC desc{}; + if (!R9GetDesc(surface, desc)) + return false; + if (BackBufferDesc.Width && BackBufferDesc.Height && + (desc.Width < BackBufferDesc.Width || desc.Height < BackBufferDesc.Height)) + return false; + + ReplaceSurfaceRef(R9MainDepthIdentity, surface); + R9MainDepthDesc = desc; + R9MainDepthKnown = true; + R9DeferredDepth = false; + ReleaseCom(R9DeferredDepthIdentity); + if (++R9MainDepthGeneration == 0) + ++R9MainDepthGeneration; + R9ReleaseMonoResources(); + ++R9MainDepthReacquires; spdlog::info( - "VR stereo R8: depthOrder[transient={},mainRestore={},mainRebuild={},null={},deferred={}] sync[depth={},stencil={}]", - R8TransientDepthBindings, R8MainDepthRestores, R8MainDepthRebuilds, - R8NullDepthBindings, R8DeferredDepthBinding ? 1 : 0, - RightDepthSynchronized ? 1 : 0, RightStencilSynchronized ? 1 : 0); + "VR R9: captured MAIN depth identity reason={} ptr=0x{:08x} size={}x{} fmt={} msaa={} q={} generation={}", + why, static_cast(reinterpret_cast(surface)), + desc.Width, desc.Height, static_cast(desc.Format), + static_cast(desc.MultiSampleType), desc.MultiSampleQuality, + R9MainDepthGeneration); + return true; + } + + bool R9EnsureMonoResources(IDirect3DDevice9* device) + { + if (!device || !EnsureStereoResources(device) || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + if (R9MonoSurface && R9MonoResourceGeneration == R9MainDepthGeneration) + return true; + + R9ReleaseMonoResources(); + if (FAILED(device->CreateRenderTarget( + BackBufferDesc.Width, BackBufferDesc.Height, BackBufferDesc.Format, + BackBufferDesc.MultiSampleType, BackBufferDesc.MultiSampleQuality, + FALSE, &R9MonoSurface, nullptr)) || !R9MonoSurface) + return false; + + if (R9MainDepthKnown && R9MainDepthIdentity) + { + const auto& d = R9MainDepthDesc; + if (FAILED(device->CreateDepthStencilSurface( + d.Width, d.Height, d.Format, d.MultiSampleType, d.MultiSampleQuality, + FALSE, &R9MonoDepth, nullptr))) + { + R9ReleaseMonoResources(); + return false; + } + } + + R9MonoResourceGeneration = R9MainDepthGeneration; + spdlog::info("VR R9: mono safety shadow ready {}x{} mainDepth=0x{:08x}", + BackBufferDesc.Width, BackBufferDesc.Height, + static_cast(reinterpret_cast(R9MainDepthIdentity))); + return true; } - void BeginDeferredDepthBinding() + bool R9CurrentDepthCanMirror() noexcept { - if (!R8DeferredDepthBinding) + if (!TrackedDepthStencil) + return true; + return R9MainDepthKnown && TrackedDepthStencil == R9MainDepthIdentity && !R9DeferredDepth; + } + + void R9LogFirstFailure(const char* site, HRESULT hr) + { + if (FrameFailureReason == OutRunVR::StereoFailureNone || R9FirstFailureEpoch == PresentEpoch) + return; + R9FirstFailureEpoch = PresentEpoch; + ++R9FirstFailureCount; + D3DSURFACE_DESC rt{}, ds{}; + const bool rtOk = R9GetDesc(TrackedRenderTarget, rt); + const bool dsOk = R9GetDesc(TrackedDepthStencil, ds); + spdlog::error( + "VR R9 FIRST FAILURE: epoch={} reason={}({}) site={} hr=0x{:08x} RT=0x{:08x}[{}x{} fmt={} msaa={}] DS=0x{:08x}[{}x{} fmt={} msaa={}] mainDS=0x{:08x} deferred={} seeded={} monoSeeded={} draws[L/R]={}/{} depthHistory[main={},mono={}]", + PresentEpoch, static_cast(FrameFailureReason), R9FailureName(FrameFailureReason), + site, static_cast(hr), + static_cast(reinterpret_cast(TrackedRenderTarget)), + rtOk ? rt.Width : 0u, rtOk ? rt.Height : 0u, rtOk ? static_cast(rt.Format) : -1, + rtOk ? static_cast(rt.MultiSampleType) : -1, + static_cast(reinterpret_cast(TrackedDepthStencil)), + dsOk ? ds.Width : 0u, dsOk ? ds.Height : 0u, dsOk ? static_cast(ds.Format) : -1, + dsOk ? static_cast(ds.MultiSampleType) : -1, + static_cast(reinterpret_cast(R9MainDepthIdentity)), + R9DeferredDepth ? 1 : 0, R9StereoSeeded ? 1 : 0, R9MonoSeeded ? 1 : 0, + DuplicatedDraws, DuplicatedDraws, + R9MainDepthContentSerial, R9MonoDepthContentSerial); + } + + void R9Poison(OutRunVR::StereoFailureReason reason, const char* site, HRESULT hr = E_FAIL) + { + const auto before = FrameFailureReason; + PoisonFrame(reason); + if (before == OutRunVR::StereoFailureNone) + R9LogFirstFailure(site, hr); + } + + void R9ObserveLegacyFailure(OutRunVR::StereoFailureReason before, const char* site, HRESULT hr) + { + if (before == OutRunVR::StereoFailureNone && FrameFailureReason != OutRunVR::StereoFailureNone) + R9LogFirstFailure(site, hr); + } + + bool R9BindMonoTarget(IDirect3DDevice9* device, IDirect3DSurface9*& savedRt, + IDirect3DSurface9*& savedDepth, D3DVIEWPORT9& savedViewport) + { + if (!R9EnsureMonoResources(device) || !R9CurrentDepthCanMirror()) + return false; + savedRt = TrackedRenderTarget; + savedDepth = TrackedDepthStencil; + if (FAILED(device->GetViewport(&savedViewport))) + return false; + InternalPassScope guard; + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, R9MonoSurface))) + return false; + IDirect3DSurface9* monoDepth = TrackedDepthStencil ? R9MonoDepth : nullptr; + if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, monoDepth))) + { + SetRenderTargetHook.stdcall(device, 0u, savedRt); + return false; + } + if (FAILED(device->SetViewport(&savedViewport))) + { + SetRenderTargetHook.stdcall(device, 0u, savedRt); + SetDepthStencilSurfaceHook.stdcall(device, savedDepth); + return false; + } + return true; + } + + bool R9RestoreGameTarget(IDirect3DDevice9* device, IDirect3DSurface9* savedRt, + IDirect3DSurface9* savedDepth, const D3DVIEWPORT9& savedViewport) + { + InternalPassScope guard; + bool ok = true; + if (savedRt && FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) ok = false; + if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, savedDepth))) ok = false; + if (FAILED(device->SetViewport(&savedViewport))) ok = false; + return ok; + } + + template + bool R9ReplayMonoDraw(IDirect3DDevice9* device, DrawCall&& actualDraw, HRESULT& drawHr) + { + if (!R9MonoSeeded || !R9CurrentDepthCanMirror()) + return false; + if (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) + { + ++R9OcclusionBackupSkips; + return true; // query-only pass is intentionally not replayed + } + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + D3DVIEWPORT9 savedViewport{}; + if (!R9BindMonoTarget(device, savedRt, savedDepth, savedViewport)) + return false; + const bool mayWriteDepth = LeftDrawMayWriteDepth(device); + const bool mayWriteStencil = LeftDrawMayWriteStencil(device); + drawHr = actualDraw(); + const bool restoreOk = R9RestoreGameTarget(device, savedRt, savedDepth, savedViewport); + if (FAILED(drawHr) || !restoreOk) + return false; + ++R9MonoBackupDraws; + if (mayWriteDepth || mayWriteStencil) + ++R9MonoDepthContentSerial; + return true; + } + + bool R9ReplayMonoClear(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, + DWORD flags, D3DCOLOR color, float z, DWORD stencil, HRESULT& clearHr) + { + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + D3DVIEWPORT9 savedViewport{}; + if (!R9BindMonoTarget(device, savedRt, savedDepth, savedViewport)) + return false; + clearHr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + const bool restoreOk = R9RestoreGameTarget(device, savedRt, savedDepth, savedViewport); + if (FAILED(clearHr) || !restoreOk) + return false; + if ((flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)) != 0 && + ClearCoversStereoBackbuffer(device, count, rects)) + ++R9MonoDepthContentSerial; + return true; + } + + bool R9RestoreMonoBeforePresent(IDirect3DDevice9* device, const char* why) + { + if (!device || !R9MonoSeeded || R9MonoBackupGap || !R9MonoSurface || !BackBuffer) + return false; + InternalPassScope guard; + const HRESULT hr = device->StretchRect(R9MonoSurface, nullptr, BackBuffer, nullptr, D3DTEXF_NONE); + if (FAILED(hr)) { - R8SavedDepthSynchronized = RightDepthSynchronized; - R8SavedStencilSynchronized = RightStencilSynchronized; - R8DeferredDepthBinding = true; + ++R9MonoFallbackRestoreFailures; + spdlog::error("VR R9: mono fallback restore FAILED reason={} hr=0x{:08x}", + why, static_cast(hr)); + return false; } - RightDepthSynchronized = false; - RightStencilSynchronized = false; + ++R9MonoFallbackRestores; + return true; } - HRESULT __stdcall SetDepthStencilSurfaceDestR8(IDirect3DDevice9* device, IDirect3DSurface9* surface) + void R9MaybeLogSummary() { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - R9LastSummaryMs < 5000) + return; + R9LastSummaryMs = now; + spdlog::info( + "VR R9: calls[depth={},rt={},clear={},draw={},present={}] depth[main=0x{:08x},current=0x{:08x},deferred={},transient={},restores={},null={},reacquire={}] frame[seeded={},monoSeeded={},gap={},firstFailures={}] mono[draws={},drawFail={},restores={},restoreFail={},monoOnly={},occSkip={}] depthHistory[main={},mono={}] failures[leftWvp={},leftDraw={},depthState={},compose={}]", + R9DepthCalls, R9RtCalls, R9ClearCalls, R9DrawCalls, R9PresentCalls, + static_cast(reinterpret_cast(R9MainDepthIdentity)), + static_cast(reinterpret_cast(TrackedDepthStencil)), + R9DeferredDepth ? 1 : 0, R9TransientDepthBinds, R9MainDepthRestores, + R9NullDepthBinds, R9MainDepthReacquires, + R9StereoSeeded ? 1 : 0, R9MonoSeeded ? 1 : 0, R9MonoBackupGap ? 1 : 0, + R9FirstFailureCount, + R9MonoBackupDraws, R9MonoBackupDrawFailures, R9MonoFallbackRestores, + R9MonoFallbackRestoreFailures, R9MonoOnlyDraws, R9OcclusionBackupSkips, + R9MainDepthContentSerial, R9MonoDepthContentSerial, + FailureCounts[OutRunVR::StereoFailureLeftWvpUploadFailed], + FailureCounts[OutRunVR::StereoFailureLeftDrawFailed], + FailureCounts[OutRunVR::StereoFailureDepthStateChanged], + FailureCounts[OutRunVR::StereoFailureComposeFailed]); + } + + HRESULT __stdcall SetDepthStencilSurfaceDestR9(IDirect3DDevice9* device, IDirect3DSurface9* surface) + { + if (!IsGameDevice(device) || InternalStereoPass) + return SetDepthStencilSurfaceHook.stdcall(device, surface); + ++R9DepthCalls; const HRESULT hr = SetDepthStencilSurfaceHook.stdcall(device, surface); - if (InternalStereoPass || !IsGameDevice(device) || FAILED(hr)) + if (FAILED(hr)) return hr; const bool changed = TrackedDepthStencil != surface; ReplaceSurfaceRef(TrackedDepthStencil, surface); if (!changed) + return hr; + + if (!surface) { - MaybeLogR8DepthSummary(); + ++R9NullDepthBinds; + // Null depth is a legitimate main-backbuffer state (typically UI). + // The draw wrappers temporarily make the right eye null as well. return hr; } - if (!StereoResourcesReady) + if ((!R9MainDepthKnown || R9ExpectMainDepthAfterReset) && TargetIsBackBuffer()) { - R8DeferredDepthBinding = false; - MaybeLogR8DepthSummary(); + if (R9CaptureMainDepth(surface, R9ExpectMainDepthAfterReset ? "post-reset" : "first-main-bind")) + { + R9ExpectMainDepthAfterReset = false; + return hr; + } + } + + if (R9MainDepthKnown && surface == R9MainDepthIdentity) + { + if (R9DeferredDepth) + { + R9DeferredDepth = false; + ReleaseCom(R9DeferredDepthIdentity); + ++R9MainDepthRestores; + spdlog::info("VR R9: exact MAIN depth identity restored after auxiliary bind; no frame poison"); + } return hr; } - if (!surface) + // Any non-null depth with a different COM identity is treated as + // auxiliary/transient until the exact main depth returns. Size alone + // is deliberately NOT used as proof of main-depth identity. + R9DeferredDepth = true; + ReplaceSurfaceRef(R9DeferredDepthIdentity, surface); + ++R9TransientDepthBinds; + if (R9TransientDepthBinds == 1) { - ++R8NullDepthBindings; - BeginDeferredDepthBinding(); - MaybeLogR8DepthSummary(); + D3DSURFACE_DESC d{}; + R9GetDesc(surface, d); + spdlog::info( + "VR R9: auxiliary/transient depth observed ptr=0x{:08x} {}x{} fmt={} while RT=0x{:08x}; waiting for exact main identity 0x{:08x}", + static_cast(reinterpret_cast(surface)), d.Width, d.Height, + static_cast(d.Format), + static_cast(reinterpret_cast(TrackedRenderTarget)), + static_cast(reinterpret_cast(R9MainDepthIdentity))); + } + return hr; + } + + HRESULT __stdcall SetRenderTargetDestR9(IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) + { + ++R9RtCalls; + const HRESULT hr = R9SetRenderTargetCallbackHook.stdcall(device, index, surface); + if (!IsGameDevice(device) || InternalStereoPass || FAILED(hr) || index != 0) return hr; + if (surface == BackBuffer && R9DeferredDepth && TrackedDepthStencil == R9MainDepthIdentity) + { + R9DeferredDepth = false; + ReleaseCom(R9DeferredDepthIdentity); + ++R9MainDepthRestores; } + return hr; + } - D3DSURFACE_DESC leftDesc{}; - if (FAILED(surface->GetDesc(&leftDesc))) + HRESULT __stdcall ClearDestR9(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, + DWORD flags, D3DCOLOR color, float z, DWORD stencil) + { + if (!IsGameDevice(device) || InternalStereoPass) + return R9ClearCallbackHook.stdcall(device, count, rects, flags, color, z, stencil); + ++R9ClearCalls; + const bool wanted = StereoWanted(); + const bool mainTarget = TargetIsBackBuffer(); + if (!wanted || !mainTarget) + return R9ClearCallbackHook.stdcall(device, count, rects, flags, color, z, stencil); + + if (R9DeferredDepth || !R9CurrentDepthCanMirror()) { - BeginDeferredDepthBinding(); - MaybeLogR8DepthSummary(); + const HRESULT hr = ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + if (FrameHadDuplicatedDraw && SUCCEEDED(hr)) + R9Poison(OutRunVR::StereoFailureDepthStateChanged, "Clear/transient-depth", hr); return hr; } - const bool mainSized = leftDesc.Width == BackBufferDesc.Width && - leftDesc.Height == BackBufferDesc.Height; - if (!mainSized) + if (!R9EnsureMonoResources(device)) + { + R9Poison(OutRunVR::StereoFailureResourceUnavailable, "Clear/mono-resources"); + return ClearHook.stdcall(device, count, rects, flags, color, z, stencil); + } + + HRESULT monoHr = E_FAIL; + const bool monoOk = R9ReplayMonoClear(device, count, rects, flags, color, z, stencil, monoHr); + const auto before = FrameFailureReason; + const HRESULT stereoHr = FrameStereoIncomplete + ? ClearHook.stdcall(device, count, rects, flags, color, z, stencil) + : R9ClearCallbackHook.stdcall(device, count, rects, flags, color, z, stencil); + R9ObserveLegacyFailure(before, "Clear/legacy-stereo", stereoHr); + + const bool full = ClearCoversStereoBackbuffer(device, count, rects); + if (SUCCEEDED(stereoHr) && monoOk && full && (flags & D3DCLEAR_TARGET) != 0 && !FrameStereoIncomplete) { - ++R8TransientDepthBindings; - BeginDeferredDepthBinding(); - if (!R8FirstTransientLogged) + R9StereoSeeded = true; + R9MonoSeeded = true; + R9MonoBackupGap = false; + ++R9FullClearSeeds; + if ((flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)) != 0) { - R8FirstTransientLogged = true; - spdlog::info( - "VR stereo R8: deferred auxiliary/transient depth bind {}x{} while main RT was still current; persistent right-eye depth preserved", - leftDesc.Width, leftDesc.Height); + ++R9MainDepthContentSerial; + R9MonoDepthContentSerial = R9MainDepthContentSerial; } - MaybeLogR8DepthSummary(); - return hr; + if (R9FullClearSeeds == 1) + spdlog::info("VR R9: stereo frame seeded from verified full MAIN color clear; clear-only bootstrap after missed geometry is disabled"); + } + else if (!monoOk) + { + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureClearFailed, "Clear/mono-shadow", monoHr); + } + return stereoHr; + } + + template + HRESULT R9ExecuteDraw(IDirect3DDevice9* device, ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site) + { + if (!IsGameDevice(device) || InternalStereoPass) + return legacyDraw(); + ++R9DrawCalls; + const bool wanted = StereoWanted(); + const bool mainTarget = TargetIsBackBuffer(); + if (!wanted || !mainTarget) + return legacyDraw(); + + // Do not start stereo in the middle of a frame. Wait for a verified + // full MAIN clear so no depth/color history can be missing. + if (!R9StereoSeeded) + { + ++R9MonoOnlyDraws; + return actualDraw(); + } + + if (R9DeferredDepth || !R9CurrentDepthCanMirror()) + { + if (!FrameStereoIncomplete) + R9Poison(OutRunVR::StereoFailureDepthStateChanged, site, S_OK); + ++R9MonoOnlyDraws; + return actualDraw(); } - D3DSURFACE_DESC rightDesc{}; - const bool compatible = RightEyeDepth && SUCCEEDED(RightEyeDepth->GetDesc(&rightDesc)) && - rightDesc.Width == BackBufferDesc.Width && rightDesc.Height == BackBufferDesc.Height && - leftDesc.Format == rightDesc.Format && - leftDesc.MultiSampleType == rightDesc.MultiSampleType && - leftDesc.MultiSampleQuality == rightDesc.MultiSampleQuality; + if (!R9EnsureMonoResources(device)) + { + R9Poison(OutRunVR::StereoFailureResourceUnavailable, "Draw/mono-resources"); + ++R9MonoOnlyDraws; + return actualDraw(); + } - if (compatible) + HRESULT monoHr = E_FAIL; + if (!R9ReplayMonoDraw(device, actualDraw, monoHr)) { - if (R8DeferredDepthBinding) + ++R9MonoBackupDrawFailures; + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureResourceUnavailable, "Draw/mono-shadow", monoHr); + ++R9MonoOnlyDraws; + return actualDraw(); + } + + if (LeftDrawMayWriteDepth(device) || LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + // Once a frame has failed, never apply another eye transform to the + // real backbuffer. The mono shadow continues to receive the frame. + if (FrameStereoIncomplete) + { + ++R9MonoOnlyDraws; + return actualDraw(); + } + + const auto before = FrameFailureReason; + HRESULT hr = D3D_OK; + if (!TrackedDepthStencil) + { + // R7 always binds RightEyeDepth in its right pass. When the game + // explicitly uses no depth on the left, make the right eye null too. + IDirect3DSurface9* savedRightDepth = RightEyeDepth; + RightEyeDepth = nullptr; + hr = legacyDraw(); + RightEyeDepth = savedRightDepth; + } + else + { + hr = legacyDraw(); + } + R9ObserveLegacyFailure(before, site, hr); + return hr; + } + + HRESULT __stdcall DrawPrimitiveDestR9(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { return DrawPrimitiveHook.stdcall(device, type, startVertex, primitiveCount); }; + auto legacy = [&]() { return R9DrawPrimitiveCallbackHook.stdcall(device, type, startVertex, primitiveCount); }; + return R9ExecuteDraw(device, actual, legacy, "DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR9(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { return DrawIndexedPrimitiveHook.stdcall(device, type, baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); }; + auto legacy = [&]() { return R9DrawIndexedPrimitiveCallbackHook.stdcall(device, type, baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); }; + return R9ExecuteDraw(device, actual, legacy, "DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR9(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + auto actual = [&]() { return DrawPrimitiveUPHook.stdcall(device, type, primitiveCount, data, stride); }; + auto legacy = [&]() { return R9DrawPrimitiveUPCallbackHook.stdcall(device, type, primitiveCount, data, stride); }; + return R9ExecuteDraw(device, actual, legacy, "DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR9(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, const void* indexData, + D3DFORMAT indexFormat, const void* vertexData, UINT stride) + { + auto actual = [&]() { return DrawIndexedPrimitiveUPHook.stdcall(device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); }; + auto legacy = [&]() { return R9DrawIndexedPrimitiveUPCallbackHook.stdcall(device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); }; + return R9ExecuteDraw(device, actual, legacy, "DrawIndexedPrimitiveUP"); + } + + HRESULT __stdcall PresentDestR9(IDirect3DDevice9* device, const RECT* sourceRect, + const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + if (!IsGameDevice(device)) + return PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + ++R9PresentCalls; + + const std::uint64_t beginNow = OutRunVRRenderer::GetBeginSceneCallCount(); + const std::uint64_t beginDelta = beginNow >= LastBeginSceneCountAtPresent ? beginNow - LastBeginSceneCountAtPresent : 0; + LastBeginSceneCountAtPresent = beginNow; + if (GameplayActive()) + { + if (beginDelta > 1) ++MultiBeginScenePresents; + MaxBeginScenesPerPresent = std::max(MaxBeginScenesPerPresent, beginDelta); + } + + const bool stereoRequested = StereoWanted() && R9StereoSeeded; + const std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0; + bool composedStereo = false; + bool directTransport = false; + std::uint32_t pendingPoseSequence = 0; + + const bool frameEligible = stereoRequested && FrameHadWorldStereo && FrameHadDuplicatedDraw && + !FrameRightDrawFailed && !FrameStereoIncomplete && FrameStereoPoseSequence && + FrameStereoMetadata.valid && EnsureStereoResources(device); + + if (frameEligible) + { + directTransport = ResolveDirectTransport(device, pendingFrameId); + if (directTransport) { - RightDepthSynchronized = R8SavedDepthSynchronized; - RightStencilSynchronized = R8SavedStencilSynchronized; - R8DeferredDepthBinding = false; - ++R8MainDepthRestores; - if (!R8FirstRestoreLogged) + ++DirectTransportFrames; + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; + if (!HostDirectTransportReady()) { - R8FirstRestoreLogged = true; - spdlog::info( - "VR stereo R8: main depth restored after auxiliary bind; previous right-eye sync state restored without poisoning Present"); + const bool composeOk = ComposeSbs(device); + if (composeOk) ++StereoComposeSuccess; + else + { + ++StereoComposeFailure; + R9Poison(OutRunVR::StereoFailureComposeFailed, "Present/ComposeSbs"); + composedStereo = false; + } + } + } + else + { + const bool composeOk = ComposeSbs(device); + if (composeOk) + { + ++StereoComposeSuccess; + ++DirectTransportFallbacks; + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; + if (!FirstDirectFallbackLogged) + { + FirstDirectFallbackLogged = true; + spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback"); + } + } + else + { + ++StereoComposeFailure; + R9Poison(OutRunVR::StereoFailureComposeFailed, "Present/ComposeSbs"); } } - MaybeLogR8DepthSummary(); - return hr; } - R8DeferredDepthBinding = false; - if (!CreateRightDepthForTracked(device)) + // Explicit failure-output policy: if no complete SBS frame exists, + // restore the independently rendered normal mono frame before Present. + if (!composedStereo || FrameStereoIncomplete) { - StereoResourcesReady = false; - spdlog::warn("VR stereo R8: failed to rebuild right-eye main depth; stereo resources will be recreated"); + if (R9MonoSeeded && !R9MonoBackupGap) + R9RestoreMonoBeforePresent(device, R9FailureName(FrameFailureReason)); } - else + + R9MaybeLogSummary(); + MaybeLogSummary(); + LARGE_INTEGER presentStart{}; + QueryPerformanceCounter(&presentStart); + if (stereoRequested) + PublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence, + presentStart.QuadPart, FrameFailureReason, nullptr, true, directTransport); + + const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + if (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete) { - ++R8MainDepthRebuilds; - if (!R8FirstRebuildLogged) + PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId); + PublishRenderFrame(OutRunVR::StereoSbsActive, pendingFrameId, pendingPoseSequence, + presentStart.QuadPart, OutRunVR::StereoFailureNone, &FrameStereoMetadata, false, directTransport); + if (!FirstStereoActiveLogged) { - R8FirstRebuildLogged = true; - spdlog::info( - "VR stereo R8: confirmed main depth format changed; rebuilt right-eye depth at main binding boundary"); + FirstStereoActiveLogged = true; + spdlog::info("VR R9 FINAL TEST: TRUE STEREO PRESENT COMPLETE transport={} sourceEye={}x{}", + directTransport ? "D3D9Ex ring" : "SBS Desktop Duplication", + BackBufferDesc.Width, BackBufferDesc.Height); } } - MaybeLogR8DepthSummary(); + else + { + if (FAILED(hr) && FrameFailureReason == OutRunVR::StereoFailureNone) + R9Poison(OutRunVR::StereoFailurePresentFailed, "Present/D3D9", hr); + if (FrameFailureReason != OutRunVR::StereoFailureNone) + R9LogFirstFailure("Present/fallback", hr); + const std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled; + PublishStereoState(fallback, false, 0, 0); + PublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr); + } + + OutRunVRRenderer::NotifyGamePresent(); + FrameHadDuplicatedDraw = false; + FrameHadWorldStereo = false; + FrameRightDrawFailed = false; + FrameStereoIncomplete = false; + FramePoseMismatchLogged = false; + FrameFailureReason = OutRunVR::StereoFailureNone; + FrameStereoPoseSequence = 0; + FrameStereoMetadata = {}; + R9StereoSeeded = false; + R9MonoSeeded = false; + R9MonoBackupGap = false; + if (++PresentEpoch == 0) PresentEpoch = 1; return hr; } - bool PatchR8DepthVtable(IDirect3DDevice9* device) + HRESULT __stdcall ResetDestR9(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + { + R9ReleaseMonoResources(); + R9ReleaseDepthIdentity(); + R9StereoSeeded = false; + R9MonoSeeded = false; + R9MonoBackupGap = false; + R9ExpectMainDepthAfterReset = true; + const HRESULT hr = R9ResetCallbackHook.stdcall(device, params); + if (SUCCEEDED(hr) && IsGameDevice(device) && TrackedDepthStencil) + { + R9CaptureMainDepth(TrackedDepthStencil, "reset-complete"); + R9ExpectMainDepthAfterReset = false; + } + return hr; + } + + bool R9InstallCallbackPolicy(IDirect3DDevice9* device) { if (!device) return false; - void** vtable = *reinterpret_cast(device); - if (!vtable) + R9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); + R9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); + R9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); + R9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); + R9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); + R9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); + R9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); + R9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); + R9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); + if (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || + !R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || + !R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || + !R9DrawIndexedPrimitiveUPCallbackHook) return false; - void** slot = &vtable[SetDepthStencilSurfaceVtableIndex]; - if (*slot == reinterpret_cast(&SetDepthStencilSurfaceDestR8)) - return true; - DWORD oldProtect = 0; - if (!VirtualProtect(slot, sizeof(void*), PAGE_EXECUTE_READWRITE, &oldProtect)) - return false; - *slot = reinterpret_cast(&SetDepthStencilSurfaceDestR8); - DWORD ignored = 0; - VirtualProtect(slot, sizeof(void*), oldProtect, &ignored); - FlushInstructionCache(GetCurrentProcess(), slot, sizeof(void*)); + if (TrackedDepthStencil) + R9CaptureMainDepth(TrackedDepthStencil, "policy-install"); + else + R9MainDepthKnown = false; + spdlog::info( + "VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored", + R9BuildId); + R9LogSurface("initial RT", TrackedRenderTarget); + R9LogSurface("initial DS", TrackedDepthStencil); return true; } - DWORD WINAPI R8DepthInstallThread(void*) + DWORD WINAPI R9InstallThread(void*) { for (int attempt = 0; attempt < 1200; ++attempt) { - if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr && SetDepthStencilSurfaceHook) + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr && + ResetHook && PresentHook && SetRenderTargetHook && SetDepthStencilSurfaceHook && + ClearHook && DrawPrimitiveHook && DrawIndexedPrimitiveHook && + DrawPrimitiveUPHook && DrawIndexedPrimitiveUPHook) { - if (PatchR8DepthVtable(*Game::D3DDevice_ptr)) - { - spdlog::info( - "VR stereo R8: depth-order vtable override armed; transient auxiliary depth binds no longer poison stereo Presents"); + if (R9InstallCallbackPolicy(*Game::D3DDevice_ptr)) return 0; - } - spdlog::error("VR stereo R8: failed to patch IDirect3DDevice9::SetDepthStencilSurface vtable entry"); + spdlog::error("VR R9 FINAL TEST: failed to hook one or more R7 callback entry points"); return 0; } Sleep(25); } - spdlog::warn("VR stereo R8: original depth hook did not become ready; depth-order override not installed"); + spdlog::warn("VR R9 FINAL TEST: R7 callbacks did not become ready; policy not installed"); return 0; } - class VRDepthOrderR8Hook : public Hook + class VRFinalTestR9Hook : public Hook { public: - std::string_view description() override { return "OpenXRVRDepthOrderR8"; } + std::string_view description() override { return "OpenXRVRFinalTestR9"; } bool validate() override { return true; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, R8DepthInstallThread, nullptr, 0, nullptr); + HANDLE thread = CreateThread(nullptr, 0, R9InstallThread, nullptr, 0, nullptr); if (!thread) { - spdlog::error("VR stereo R8: failed to create depth-order installer thread: {}", GetLastError()); + spdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError()); return false; } CloseHandle(thread); return true; } - static VRDepthOrderR8Hook instance; + static VRFinalTestR9Hook instance; }; - VRDepthOrderR8Hook VRDepthOrderR8Hook::instance; + VRFinalTestR9Hook VRFinalTestR9Hook::instance; } } From a9d23a581ff524a314147b448dedbca59a4fedba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:51:38 +0900 Subject: [PATCH 0718/1308] vrhost: add final-test OpenXR diagnostics and no-layer pattern --- vrhost/src/runtime/openxr_api_compat.hpp | 460 ++++++++++++++++++++++- 1 file changed, 455 insertions(+), 5 deletions(-) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index d730112156..d0420a6f18 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -1,12 +1,55 @@ #pragma once -// The VR host only needs OpenXR 1.0 core entry points plus XR_KHR_D3D11_enable. -// Keep the application API request at 1.0 so VDXR 1.0.x can create the instance. +// Final hardware-test compatibility/diagnostic shim. // -// Do not depend on XR_API_VERSION_1_0 here: older OpenXR headers do not define -// that convenience macro. XR_MAKE_VERSION is part of the OpenXR 1.0 header and -// therefore works with both old 1.0 headers and current 1.1 SDK headers. +// 1) Keep the application API request at OpenXR 1.0 for VDXR 1.0.x. +// 2) Log the exact host executable/build/API/runtime so stale EXE mixes are obvious. +// 3) Count xrEndFrame layerCount=0/1 and sample the game Frame.v2 ring to explain +// why the host has no projection layer. +// 4) When no game layer is available, submit a small alternating-color LOCAL-space +// quad. This proves OpenXR swapchain/compositor output independently of the +// D3D9 game-frame path. Set OUTRUN_VR_TEST_PATTERN=0 to disable it. + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif + +#include +#include +#include + +// Forced includes run before main.cpp defines these. Define them only while the +// platform header is parsed, then remove them so main.cpp can define them normally. +#ifndef XR_USE_PLATFORM_WIN32 +#define OUTRUN_FINALTEST_DEFINED_XR_PLATFORM 1 +#define XR_USE_PLATFORM_WIN32 +#endif +#ifndef XR_USE_GRAPHICS_API_D3D11 +#define OUTRUN_FINALTEST_DEFINED_XR_D3D11 1 +#define XR_USE_GRAPHICS_API_D3D11 +#endif #include +#include +#ifdef OUTRUN_FINALTEST_DEFINED_XR_PLATFORM +#undef XR_USE_PLATFORM_WIN32 +#undef OUTRUN_FINALTEST_DEFINED_XR_PLATFORM +#endif +#ifdef OUTRUN_FINALTEST_DEFINED_XR_D3D11 +#undef XR_USE_GRAPHICS_API_D3D11 +#undef OUTRUN_FINALTEST_DEFINED_XR_D3D11 +#endif + +#include +#include +#include +#include +#include +#include + +#include "vr_shared.hpp" #undef XR_CURRENT_API_VERSION #define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) @@ -14,3 +57,410 @@ static_assert(XR_VERSION_MAJOR(XR_CURRENT_API_VERSION) == 1 && XR_VERSION_MINOR(XR_CURRENT_API_VERSION) == 0, "OutRun VR host must request the OpenXR 1.0 application API baseline"); + +namespace OutRunVrFinalTest +{ + inline constexpr const char* BuildId = "R9-finaltest-host-20260915"; + + inline XrSession Session = XR_NULL_HANDLE; + inline XrSpace LocalSpace = XR_NULL_HANDLE; + inline XrSwapchain PatternSwapchain = XR_NULL_HANDLE; + inline ID3D11Device* Device = nullptr; + inline ID3D11DeviceContext* Context = nullptr; + inline std::vector PatternImages; + inline std::uint32_t PatternWidth = 640; + inline std::uint32_t PatternHeight = 360; + + inline std::uint64_t EndFrames = 0; + inline std::uint64_t LayerFrames = 0; + inline std::uint64_t ZeroLayerFrames = 0; + inline std::uint64_t PatternFrames = 0; + inline std::uint64_t PatternFailures = 0; + inline std::uint64_t LastSummaryFrame = 0; + + inline HANDLE FrameMapping = nullptr; + inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; + inline std::uint32_t LastPublishSequence = 0; + inline std::array FailureReasons{}; + inline std::uint64_t RejectNoMapping = 0; + inline std::uint64_t RejectPresentInFlight = 0; + inline std::uint64_t RejectNotStereoActive = 0; + inline std::uint64_t RejectZeroFrameId = 0; + inline std::uint64_t RejectZeroPose = 0; + inline std::uint64_t RejectMissingFlags = 0; + inline std::uint64_t AcceptedMetadata = 0; + + inline bool PatternEnabled() + { + const char* value = std::getenv("OUTRUN_VR_TEST_PATTERN"); + return !value || std::strcmp(value, "0") != 0; + } + + inline void LogExecutableAndApi(const XrInstanceCreateInfo* info) + { + wchar_t exe[MAX_PATH]{}; + GetModuleFileNameW(nullptr, exe, static_cast(std::size(exe))); + const XrVersion v = info ? info->applicationInfo.apiVersion : 0; + std::wcerr << L"[finaltest] hostExe=" << exe << L"\n"; + std::cerr << "[finaltest] build=" << BuildId + << " requestedApi=" << XR_VERSION_MAJOR(v) << "." + << XR_VERSION_MINOR(v) << "." << XR_VERSION_PATCH(v) + << " testPattern=" << (PatternEnabled() ? "on" : "off") << "\n"; + } + + inline void CloseFrameMapping() + { + if (FrameRing) + { + UnmapViewOfFile(FrameRing); + FrameRing = nullptr; + } + if (FrameMapping) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + } + + inline void EnsureFrameMapping() + { + if (FrameRing) + return; + FrameMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::RenderFrameMemoryName); + if (!FrameMapping) + return; + FrameRing = static_cast( + MapViewOfFile(FrameMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + if (!FrameRing) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + } + + inline bool ReadLatestFrame(OutRunVR::SharedRenderFrameState& out, std::uint32_t& publishSequence) + { + EnsureFrameMapping(); + if (!FrameRing || FrameRing->magic != OutRunVR::RenderFrameMagic || + FrameRing->protocolVersion != OutRunVR::RenderFrameProtocolVersion || + FrameRing->slotCount != OutRunVR::RenderFrameRingSize) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = FrameRing->publishSequence; + if (before & 1u) + continue; + MemoryBarrier(); + const std::uint32_t slot = FrameRing->latestSlot; + if (slot >= OutRunVR::RenderFrameRingSize) + return false; + const auto& src = FrameRing->slots[slot]; + const std::uint32_t frameBefore = src.sequence; + if (frameBefore & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, &src, sizeof(out)); + MemoryBarrier(); + const std::uint32_t frameAfter = src.sequence; + const std::uint32_t after = FrameRing->publishSequence; + if (before == after && frameBefore == frameAfter && !(after & 1u) && !(frameAfter & 1u)) + { + publishSequence = after; + return out.magic == OutRunVR::RenderFrameMagic && + out.protocolVersion == OutRunVR::RenderFrameProtocolVersion; + } + } + return false; + } + + inline void SampleRejectReason() + { + OutRunVR::SharedRenderFrameState frame{}; + std::uint32_t publish = 0; + if (!ReadLatestFrame(frame, publish)) + { + ++RejectNoMapping; + return; + } + if (publish == LastPublishSequence) + return; + LastPublishSequence = publish; + + if (frame.failureReason < FailureReasons.size()) + ++FailureReasons[frame.failureReason]; + if (frame.flags & OutRunVR::RenderFramePresentInFlight) + ++RejectPresentInFlight; + if (frame.state != OutRunVR::StereoSbsActive) + ++RejectNotStereoActive; + if (!frame.frameId) + ++RejectZeroFrameId; + if (!frame.sourcePoseSequence) + ++RejectZeroPose; + constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid; + if ((frame.flags & need) != need) + ++RejectMissingFlags; + if ((frame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + frame.state == OutRunVR::StereoSbsActive && frame.frameId && + frame.sourcePoseSequence && (frame.flags & need) == need) + ++AcceptedMetadata; + } + + inline void MaybeLogSummary() + { + if (EndFrames - LastSummaryFrame < 300) + return; + LastSummaryFrame = EndFrames; + std::cerr << "[finaltest] endFrame total=" << EndFrames + << " layer1=" << LayerFrames << " layer0=" << ZeroLayerFrames + << " pattern=" << PatternFrames << " patternFail=" << PatternFailures + << " metaAccepted=" << AcceptedMetadata + << " reject[noMap=" << RejectNoMapping + << ",inFlight=" << RejectPresentInFlight + << ",state=" << RejectNotStereoActive + << ",frame0=" << RejectZeroFrameId + << ",pose0=" << RejectZeroPose + << ",flags=" << RejectMissingFlags << "]" + << " reasons[1=" << FailureReasons[1] + << ",5=" << FailureReasons[5] + << ",6=" << FailureReasons[6] + << ",7=" << FailureReasons[7] + << ",8=" << FailureReasons[8] + << ",9=" << FailureReasons[9] + << ",10=" << FailureReasons[10] + << ",11=" << FailureReasons[11] + << ",13=" << FailureReasons[13] + << ",15=" << FailureReasons[15] + << ",18=" << FailureReasons[18] << "]\n"; + } + + inline void DestroyPattern() + { + PatternImages.clear(); + if (PatternSwapchain != XR_NULL_HANDLE) + { + ::xrDestroySwapchain(PatternSwapchain); + PatternSwapchain = XR_NULL_HANDLE; + } + if (Context) + { + Context->Release(); + Context = nullptr; + } + if (Device) + { + Device->Release(); + Device = nullptr; + } + } + + inline bool EnsurePatternSwapchain() + { + if (!PatternEnabled() || Session == XR_NULL_HANDLE || LocalSpace == XR_NULL_HANDLE || !Device || !Context) + return false; + if (PatternSwapchain != XR_NULL_HANDLE && !PatternImages.empty()) + return true; + + std::uint32_t formatCount = 0; + if (XR_FAILED(::xrEnumerateSwapchainFormats(Session, 0, &formatCount, nullptr)) || !formatCount) + return false; + std::vector formats(formatCount); + if (XR_FAILED(::xrEnumerateSwapchainFormats(Session, formatCount, &formatCount, formats.data()))) + return false; + + std::int64_t selected = formats.front(); + for (const auto f : formats) + { + if (f == DXGI_FORMAT_R8G8B8A8_UNORM || f == DXGI_FORMAT_B8G8R8A8_UNORM) + { + selected = f; + break; + } + } + + XrSwapchainCreateInfo ci{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; + ci.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; + ci.format = selected; + ci.sampleCount = 1; + ci.width = PatternWidth; + ci.height = PatternHeight; + ci.faceCount = 1; + ci.arraySize = 1; + ci.mipCount = 1; + if (XR_FAILED(::xrCreateSwapchain(Session, &ci, &PatternSwapchain))) + return false; + + std::uint32_t imageCount = 0; + if (XR_FAILED(::xrEnumerateSwapchainImages(PatternSwapchain, 0, &imageCount, nullptr)) || !imageCount) + { + ::xrDestroySwapchain(PatternSwapchain); + PatternSwapchain = XR_NULL_HANDLE; + return false; + } + PatternImages.resize(imageCount); + for (auto& image : PatternImages) + image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; + if (XR_FAILED(::xrEnumerateSwapchainImages(PatternSwapchain, imageCount, &imageCount, + reinterpret_cast(PatternImages.data())))) + { + PatternImages.clear(); + ::xrDestroySwapchain(PatternSwapchain); + PatternSwapchain = XR_NULL_HANDLE; + return false; + } + + std::cerr << "[finaltest] no-layer OpenXR test pattern ready " + << PatternWidth << "x" << PatternHeight << " format=" << selected << "\n"; + return true; + } + + inline bool RenderPattern(XrCompositionLayerQuad& quad) + { + if (!EnsurePatternSwapchain()) + return false; + + std::uint32_t imageIndex = 0; + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage(PatternSwapchain, &acquire, &imageIndex))) + return false; + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wait.timeout = XR_INFINITE_DURATION; + if (XR_FAILED(::xrWaitSwapchainImage(PatternSwapchain, &wait)) || imageIndex >= PatternImages.size()) + return false; + + ID3D11RenderTargetView* rtv = nullptr; + const HRESULT rtvHr = Device->CreateRenderTargetView(PatternImages[imageIndex].texture, nullptr, &rtv); + if (FAILED(rtvHr) || !rtv) + return false; + const bool phase = ((EndFrames / 60u) & 1u) != 0; + const float colorA[4] = { 0.02f, 0.65f, 0.95f, 1.0f }; + const float colorB[4] = { 0.95f, 0.05f, 0.55f, 1.0f }; + Context->ClearRenderTargetView(rtv, phase ? colorB : colorA); + rtv->Release(); + + XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + if (XR_FAILED(::xrReleaseSwapchainImage(PatternSwapchain, &release))) + return false; + + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = LocalSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.subImage.swapchain = PatternSwapchain; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { static_cast(PatternWidth), static_cast(PatternHeight) }; + quad.subImage.imageArrayIndex = 0; + quad.pose.orientation = { 0.f, 0.f, 0.f, 1.f }; + quad.pose.position = { 0.f, 0.f, -1.5f }; + quad.size = { 1.4f, 0.8f }; + return true; + } + + inline XrResult XRAPI_CALL CreateInstance(const XrInstanceCreateInfo* info, XrInstance* instance) + { + LogExecutableAndApi(info); + const XrResult result = ::xrCreateInstance(info, instance); + if (XR_SUCCEEDED(result) && instance && *instance != XR_NULL_HANDLE) + { + XrInstanceProperties props{ XR_TYPE_INSTANCE_PROPERTIES }; + if (XR_SUCCEEDED(::xrGetInstanceProperties(*instance, &props))) + { + std::cerr << "[finaltest] runtime=" << props.runtimeName + << " runtimeVersion=" << XR_VERSION_MAJOR(props.runtimeVersion) << "." + << XR_VERSION_MINOR(props.runtimeVersion) << "." << XR_VERSION_PATCH(props.runtimeVersion) << "\n"; + } + } + return result; + } + + inline XrResult XRAPI_CALL CreateSession(XrInstance instance, const XrSessionCreateInfo* info, XrSession* session) + { + const XrResult result = ::xrCreateSession(instance, info, session); + if (XR_SUCCEEDED(result) && session) + { + Session = *session; + const XrBaseInStructure* next = info ? reinterpret_cast(info->next) : nullptr; + while (next) + { + if (next->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) + { + const auto* binding = reinterpret_cast(next); + if (binding->device) + { + Device = binding->device; + Device->AddRef(); + Device->GetImmediateContext(&Context); + } + break; + } + next = next->next; + } + std::cerr << "[finaltest] xrCreateSession ok d3d11=" << (Device ? "yes" : "no") << "\n"; + } + return result; + } + + inline XrResult XRAPI_CALL CreateReferenceSpace(XrSession session, const XrReferenceSpaceCreateInfo* info, XrSpace* space) + { + const XrResult result = ::xrCreateReferenceSpace(session, info, space); + if (XR_SUCCEEDED(result) && info && space && info->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) + { + LocalSpace = *space; + std::cerr << "[finaltest] LOCAL reference space captured for no-layer test pattern\n"; + } + return result; + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + DestroyPattern(); + CloseFrameMapping(); + LocalSpace = XR_NULL_HANDLE; + Session = XR_NULL_HANDLE; + return ::xrDestroySession(session); + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) + { + ++EndFrames; + if (endInfo && endInfo->layerCount) + ++LayerFrames; + else + ++ZeroLayerFrames; + + SampleRejectReason(); + + XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; + const XrCompositionLayerBaseHeader* patternLayer = nullptr; + XrFrameEndInfo patched{}; + const XrFrameEndInfo* submit = endInfo; + if (endInfo && endInfo->layerCount == 0 && PatternEnabled()) + { + if (RenderPattern(quad)) + { + patternLayer = reinterpret_cast(&quad); + patched = *endInfo; + patched.layerCount = 1; + patched.layers = &patternLayer; + submit = &patched; + ++PatternFrames; + } + else + { + ++PatternFailures; + } + } + + MaybeLogSummary(); + return ::xrEndFrame(session, submit); + } +} + +// Redirect only the host translation units compiled with this forced include. +// The wrappers call the loader entry points above before these macros are defined. +#define xrCreateInstance OutRunVrFinalTest::CreateInstance +#define xrCreateSession OutRunVrFinalTest::CreateSession +#define xrCreateReferenceSpace OutRunVrFinalTest::CreateReferenceSpace +#define xrDestroySession OutRunVrFinalTest::DestroySession +#define xrEndFrame OutRunVrFinalTest::EndFrame From edd3185e9472eaa72fe4c515dd241bebff893c31 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 01:52:05 +0900 Subject: [PATCH 0719/1308] ci: verify final hardware-test renderer and host diagnostics --- .github/workflows/vr-openxr.yml | 25 +++++++++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 43c91927fe..d90d34e084 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -57,7 +57,20 @@ jobs: if (-not (Test-Path $dllPath)) { throw 'dinput8.dll was not produced' } $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default','VR stereo: D3D9 full-eye renderer installed','VR stereo: TRUE GEOMETRY STEREO active','VR v3 shadow: live dual-protocol diagnostics active','protocol v3 pose is PRIMARY','v3-primary/v2-fallback frame-latched c64 WVP injection armed','VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation','VR D3D9 probe: deviceType=','VR helper D3D9Ex probe:')) { + foreach ($marker in @( + 'renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default', + 'VR stereo: D3D9 full-eye renderer installed', + 'VR stereo: TRUE GEOMETRY STEREO active', + 'VR v3 shadow: live dual-protocol diagnostics active', + 'protocol v3 pose is PRIMARY', + 'v3-primary/v2-fallback frame-latched c64 WVP injection armed', + 'VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation', + 'VR D3D9 probe: deviceType=', + 'VR helper D3D9Ex probe:', + 'R9-finaltest-20260915', + 'VR R9 FIRST FAILURE:', + 'mono safety shadow ready' + )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) @@ -141,7 +154,15 @@ jobs: $bytes = [System.IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe is unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @('[v3] live shadow HostState/AckState bridge ready.','outrun-vr-host-v3.log','outrun-vr-watchdog.log')) { + foreach ($marker in @( + '[v3] live shadow HostState/AckState bridge ready.', + 'outrun-vr-host-v3.log', + 'outrun-vr-watchdog.log', + 'R9-finaltest-host-20260915', + '[finaltest] build=', + '[finaltest] endFrame total=', + 'no-layer OpenXR test pattern ready' + )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) From 3f2fbab99775e76585c231c0f6c4d7c45076a72d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 02:24:45 +0900 Subject: [PATCH 0720/1308] vrhost: add R10 SBS capture output override --- vrhost/src/runtime/sbs_capture_override.hpp | 974 ++++++++++++++++++++ 1 file changed, 974 insertions(+) create mode 100644 vrhost/src/runtime/sbs_capture_override.hpp diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp new file mode 100644 index 0000000000..fe7563ba93 --- /dev/null +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -0,0 +1,974 @@ +#pragma once + +// R10 hardware-fix bridge. +// +// R9 proved that the game-side renderer is now producing complete SBS frames +// (StereoSbsActive, composeOk increasing, no depth/stencil/depthState failures), +// but the Quest still did not receive the game image. This module bypasses the +// legacy host's fragile frame/QPC matching and crop path at the final OpenXR +// submission boundary: +// +// D3D9 SBS on monitor -> Desktop Duplication -> host-owned D3D11 texture +// -> split left/right -> dedicated OpenXR projection swapchain. +// +// It deliberately keeps the exact projection poses/FOV already chosen by the +// legacy host when those are available. If the frame ring advances while the +// desktop capture is copied, the copied texture stays valid because it is +// host-owned; the ring no longer has to remain byte-identical after capture. +// +// Menus are also mirrored through an independent VIEW-space quad so the HMD does +// not depend on the old theater blit path. Set OUTRUN_VR_CAPTURE_OVERRIDE=0 to +// disable this bridge without changing binaries. + +#include "openxr_api_compat.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +namespace OutRunVrSbsCaptureOverride +{ + inline constexpr const char* BuildId = "R10-sbs-capture-override-20260915"; + inline constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + + template + inline void ReleaseCom(T*& value) + { + if (value) + { + value->Release(); + value = nullptr; + } + } + + inline bool Enabled() + { + const char* value = std::getenv("OUTRUN_VR_CAPTURE_OVERRIDE"); + return !value || (std::strcmp(value, "0") != 0 && _stricmp(value, "false") != 0 && _stricmp(value, "off") != 0); + } + + inline DWORD FindGamePid() + { + HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (snap == INVALID_HANDLE_VALUE) + return 0; + PROCESSENTRY32W entry{}; + entry.dwSize = sizeof(entry); + DWORD pid = 0; + if (Process32FirstW(snap, &entry)) + { + do + { + if (_wcsicmp(entry.szExeFile, GameExeName) == 0) + { + pid = entry.th32ProcessID; + break; + } + } while (Process32NextW(snap, &entry)); + } + CloseHandle(snap); + return pid; + } + + struct WindowSearch + { + DWORD pid = 0; + HWND best = nullptr; + long long area = 0; + }; + + inline BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM param) + { + auto* state = reinterpret_cast(param); + DWORD pid = 0; + GetWindowThreadProcessId(hwnd, &pid); + if (pid != state->pid || !IsWindowVisible(hwnd)) + return TRUE; + RECT r{}; + if (!GetClientRect(hwnd, &r)) + return TRUE; + const long long w = r.right - r.left; + const long long h = r.bottom - r.top; + const long long area = w * h; + if (w >= 320 && h >= 200 && area > state->area) + { + state->best = hwnd; + state->area = area; + } + return TRUE; + } + + inline HWND FindGameWindow() + { + WindowSearch state{}; + state.pid = FindGamePid(); + if (!state.pid) + return nullptr; + EnumWindows(EnumWindowsProc, reinterpret_cast(&state)); + return state.best; + } + + struct UvRect + { + float x = 0.f; + float y = 0.f; + float w = 1.f; + float h = 1.f; + }; + + struct BlitParams + { + float uvScale[2]; + float uvOffset[2]; + float sdrWhiteScale; + float sourceIsScRgb; + float padding[2]; + }; + + inline constexpr const char* BlitShader = R"HLSL( +Texture2D SourceTexture : register(t0); +SamplerState SourceSampler : register(s0); +cbuffer BlitParams : register(b0) +{ + float2 UvScale; + float2 UvOffset; + float SdrWhiteScale; + float SourceIsScRgb; + float2 Padding; +}; +struct VSOut { float4 position : SV_Position; float2 uv : TEXCOORD0; }; +VSOut VSMain(uint id : SV_VertexID) +{ + VSOut o; + float2 uv = float2((id << 1) & 2, id & 2); + o.position = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0); + o.uv = uv * UvScale + UvOffset; + return o; +} +float3 SrgbToLinear(float3 c) +{ + return float3( + c.r <= 0.04045 ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4), + c.g <= 0.04045 ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4), + c.b <= 0.04045 ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4)); +} +float4 PSMain(VSOut input) : SV_Target +{ + float4 src = SourceTexture.Sample(SourceSampler, input.uv); + float3 linearColor = SourceIsScRgb > 0.5 + ? max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001) + : SrgbToLinear(saturate(src.rgb)); + return float4(saturate(linearColor), 1.0); +} +)HLSL"; + + struct Swapchain + { + XrSwapchain handle = XR_NULL_HANDLE; + std::uint32_t width = 0; + std::uint32_t height = 0; + std::uint32_t arraySize = 1; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + std::vector images; + std::vector> rtvs; + + void Destroy() + { + for (auto& pair : rtvs) + { + ReleaseCom(pair[0]); + ReleaseCom(pair[1]); + } + rtvs.clear(); + images.clear(); + if (handle != XR_NULL_HANDLE) + { + ::xrDestroySwapchain(handle); + handle = XR_NULL_HANDLE; + } + width = height = 0; + arraySize = 1; + format = DXGI_FORMAT_UNKNOWN; + } + }; + + inline HWND GameWindow = nullptr; + inline HMONITOR TargetMonitor = nullptr; + inline RECT OutputDesktop{}; + inline IDXGIOutput1* Output1 = nullptr; + inline IDXGIOutput5* Output5 = nullptr; + inline IDXGIOutputDuplication* Duplication = nullptr; + inline ID3D11Texture2D* Source = nullptr; + inline ID3D11ShaderResourceView* SourceSrv = nullptr; + inline std::uint32_t SourceWidth = 0; + inline std::uint32_t SourceHeight = 0; + inline DXGI_FORMAT SourceFormat = DXGI_FORMAT_UNKNOWN; + inline bool HaveSource = false; + inline float SdrWhiteScale = 1.f; + + inline ID3D11VertexShader* Vs = nullptr; + inline ID3D11PixelShader* Ps = nullptr; + inline ID3D11SamplerState* Sampler = nullptr; + inline ID3D11Buffer* ConstantBuffer = nullptr; + inline Swapchain Projection{}; + inline Swapchain Theater{}; + inline XrSpace ViewSpace = XR_NULL_HANDLE; + + inline OutRunVR::SharedRenderFrameState LastStereoFrame{}; + inline bool LastStereoFrameValid = false; + inline ULONGLONG LastStereoFrameMs = 0; + + inline std::uint64_t EndFrames = 0; + inline std::uint64_t CaptureFresh = 0; + inline std::uint64_t CaptureTimeout = 0; + inline std::uint64_t CaptureFailure = 0; + inline std::uint64_t ProjectionAttempts = 0; + inline std::uint64_t ProjectionSuccess = 0; + inline std::uint64_t TheaterAttempts = 0; + inline std::uint64_t TheaterSuccess = 0; + inline std::uint64_t MainProjectionSeen = 0; + inline std::uint64_t MainQuadSeen = 0; + inline ULONGLONG LastSummaryMs = 0; + inline bool CaptureInfoLogged = false; + inline bool ProjectionLogged = false; + inline bool TheaterLogged = false; + + inline void ResetCapture() + { + ReleaseCom(SourceSrv); + ReleaseCom(Source); + ReleaseCom(Duplication); + ReleaseCom(Output5); + ReleaseCom(Output1); + TargetMonitor = nullptr; + OutputDesktop = {}; + SourceWidth = SourceHeight = 0; + SourceFormat = DXGI_FORMAT_UNKNOWN; + HaveSource = false; + CaptureInfoLogged = false; + } + + inline void ResetAll() + { + Projection.Destroy(); + Theater.Destroy(); + if (ViewSpace != XR_NULL_HANDLE) + { + ::xrDestroySpace(ViewSpace); + ViewSpace = XR_NULL_HANDLE; + } + ResetCapture(); + ReleaseCom(ConstantBuffer); + ReleaseCom(Sampler); + ReleaseCom(Ps); + ReleaseCom(Vs); + LastStereoFrame = {}; + LastStereoFrameValid = false; + LastStereoFrameMs = 0; + } + + inline float QuerySdrWhiteScale(HMONITOR monitor) + { + char value[64]{}; + const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_SDR_WHITE_SCALE", value, sizeof(value)); + if (n > 0 && n < sizeof(value)) + { + char* end = nullptr; + const float v = std::strtof(value, &end); + if (end != value && std::isfinite(v) && v >= 0.25f && v <= 8.f) + return v; + } + + MONITORINFOEXW mi{}; + mi.cbSize = sizeof(mi); + if (!monitor || !GetMonitorInfoW(monitor, &mi)) + return 1.f; + UINT32 pc = 0, mc = 0; + if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pc, &mc) != ERROR_SUCCESS) + return 1.f; + std::vector paths(pc); + std::vector modes(mc); + if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pc, paths.data(), &mc, modes.data(), nullptr) != ERROR_SUCCESS) + return 1.f; + for (UINT32 i = 0; i < pc; ++i) + { + DISPLAYCONFIG_SOURCE_DEVICE_NAME src{}; + src.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; + src.header.size = sizeof(src); + src.header.adapterId = paths[i].sourceInfo.adapterId; + src.header.id = paths[i].sourceInfo.id; + if (DisplayConfigGetDeviceInfo(&src.header) != ERROR_SUCCESS || + _wcsicmp(src.viewGdiDeviceName, mi.szDevice) != 0) + continue; + DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; + white.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; + white.header.size = sizeof(white); + white.header.adapterId = paths[i].targetInfo.adapterId; + white.header.id = paths[i].targetInfo.id; + if (DisplayConfigGetDeviceInfo(&white.header) == ERROR_SUCCESS && white.SDRWhiteLevel > 0) + return std::clamp(static_cast(white.SDRWhiteLevel) / 1000.f, 0.25f, 8.f); + } + return 1.f; + } + + inline bool CreateShaders() + { + if (Vs && Ps && Sampler && ConstantBuffer) + return true; + if (!OutRunVrFinalTest::Device) + return false; + + ID3DBlob* vsCode = nullptr; + ID3DBlob* psCode = nullptr; + ID3DBlob* errors = nullptr; + HRESULT hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR10Blit", nullptr, nullptr, + "VSMain", "vs_5_0", D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &vsCode, &errors); + ReleaseCom(errors); + if (FAILED(hr) || !vsCode) + return false; + hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR10Blit", nullptr, nullptr, + "PSMain", "ps_5_0", D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &psCode, &errors); + ReleaseCom(errors); + if (FAILED(hr) || !psCode) + { + ReleaseCom(vsCode); + return false; + } + hr = OutRunVrFinalTest::Device->CreateVertexShader(vsCode->GetBufferPointer(), vsCode->GetBufferSize(), nullptr, &Vs); + if (SUCCEEDED(hr)) + hr = OutRunVrFinalTest::Device->CreatePixelShader(psCode->GetBufferPointer(), psCode->GetBufferSize(), nullptr, &Ps); + ReleaseCom(vsCode); + ReleaseCom(psCode); + if (FAILED(hr) || !Vs || !Ps) + return false; + + D3D11_SAMPLER_DESC sd{}; + sd.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + sd.AddressU = sd.AddressV = sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + if (FAILED(OutRunVrFinalTest::Device->CreateSamplerState(&sd, &Sampler))) + return false; + + D3D11_BUFFER_DESC bd{}; + bd.ByteWidth = sizeof(BlitParams); + bd.Usage = D3D11_USAGE_DYNAMIC; + bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + if (FAILED(OutRunVrFinalTest::Device->CreateBuffer(&bd, nullptr, &ConstantBuffer))) + return false; + return true; + } + + inline bool BindOutput() + { + if (!OutRunVrFinalTest::Device) + return false; + if (!GameWindow || !IsWindow(GameWindow)) + GameWindow = FindGameWindow(); + if (!GameWindow) + return false; + const HMONITOR monitor = MonitorFromWindow(GameWindow, MONITOR_DEFAULTTONEAREST); + if (!monitor) + return false; + if (Duplication && monitor == TargetMonitor) + return true; + + ResetCapture(); + TargetMonitor = monitor; + + IDXGIDevice* dxgiDevice = nullptr; + if (FAILED(OutRunVrFinalTest::Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice))) || !dxgiDevice) + return false; + IDXGIAdapter* adapter = nullptr; + const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); + dxgiDevice->Release(); + if (FAILED(adapterHr) || !adapter) + return false; + + IDXGIOutput* selected = nullptr; + DXGI_OUTPUT_DESC outputDesc{}; + for (UINT i = 0;; ++i) + { + IDXGIOutput* output = nullptr; + if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) + break; + DXGI_OUTPUT_DESC d{}; + output->GetDesc(&d); + if (d.Monitor == TargetMonitor) + { + selected = output; + outputDesc = d; + break; + } + output->Release(); + } + adapter->Release(); + if (!selected) + return false; + + selected->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&Output1)); + selected->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&Output5)); + selected->Release(); + if (!Output1) + return false; + + OutputDesktop = outputDesc.DesktopCoordinates; + SdrWhiteScale = QuerySdrWhiteScale(TargetMonitor); + + HRESULT hr = E_FAIL; + if (Output5) + { + const DXGI_FORMAT formats[]{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_B8G8R8A8_UNORM }; + hr = Output5->DuplicateOutput1(OutRunVrFinalTest::Device, 0, 2, formats, &Duplication); + } + if ((FAILED(hr) || !Duplication) && Output1) + { + ReleaseCom(Duplication); + hr = Output1->DuplicateOutput(OutRunVrFinalTest::Device, &Duplication); + } + if (FAILED(hr) || !Duplication) + { + ++CaptureFailure; + return false; + } + + std::cerr << "[R10] capture output bound desktop=" + << (OutputDesktop.right - OutputDesktop.left) << "x" + << (OutputDesktop.bottom - OutputDesktop.top) + << " sdrWhiteScale=" << SdrWhiteScale << "\n"; + return true; + } + + inline bool EnsureSource(const D3D11_TEXTURE2D_DESC& desc) + { + if (Source && SourceSrv && SourceWidth == desc.Width && SourceHeight == desc.Height && SourceFormat == desc.Format) + return true; + ReleaseCom(SourceSrv); + ReleaseCom(Source); + + D3D11_TEXTURE2D_DESC d{}; + d.Width = desc.Width; + d.Height = desc.Height; + d.MipLevels = 1; + d.ArraySize = 1; + d.Format = desc.Format; + d.SampleDesc.Count = 1; + d.Usage = D3D11_USAGE_DEFAULT; + d.BindFlags = D3D11_BIND_SHADER_RESOURCE; + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D(&d, nullptr, &Source)) || !Source) + return false; + D3D11_SHADER_RESOURCE_VIEW_DESC vd{}; + vd.Format = d.Format; + vd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + vd.Texture2D.MipLevels = 1; + if (FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView(Source, &vd, &SourceSrv)) || !SourceSrv) + { + ReleaseCom(Source); + return false; + } + SourceWidth = d.Width; + SourceHeight = d.Height; + SourceFormat = d.Format; + CaptureInfoLogged = false; + return true; + } + + inline bool CaptureDesktop(DWORD timeoutMs) + { + if (!BindOutput() || !Duplication || !OutRunVrFinalTest::Context) + return HaveSource; + + DXGI_OUTDUPL_FRAME_INFO info{}; + IDXGIResource* resource = nullptr; + const DWORD waitMs = HaveSource ? timeoutMs : std::max(timeoutMs, 1000); + const HRESULT hr = Duplication->AcquireNextFrame(waitMs, &info, &resource); + if (hr == DXGI_ERROR_WAIT_TIMEOUT) + { + ++CaptureTimeout; + return HaveSource; + } + if (FAILED(hr) || !resource) + { + ++CaptureFailure; + if (hr == DXGI_ERROR_ACCESS_LOST) + ResetCapture(); + return HaveSource; + } + + ID3D11Texture2D* texture = nullptr; + const HRESULT qi = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture)); + resource->Release(); + bool copied = false; + if (SUCCEEDED(qi) && texture) + { + D3D11_TEXTURE2D_DESC desc{}; + texture->GetDesc(&desc); + if ((desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || desc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && EnsureSource(desc)) + { + OutRunVrFinalTest::Context->CopyResource(Source, texture); + copied = true; + } + texture->Release(); + } + Duplication->ReleaseFrame(); + + if (copied) + { + HaveSource = true; + ++CaptureFresh; + if (!CaptureInfoLogged) + { + CaptureInfoLogged = true; + std::cerr << "[R10] desktop source=" << SourceWidth << "x" << SourceHeight + << " fmt=" << static_cast(SourceFormat) + << " accumulated=" << info.AccumulatedFrames << "\n"; + } + } + else + { + ++CaptureFailure; + } + return HaveSource; + } + + inline bool GetGameUv(UvRect& uv) + { + if (!SourceWidth || !SourceHeight) + return false; + if (!GameWindow || !IsWindow(GameWindow)) + GameWindow = FindGameWindow(); + if (!GameWindow) + return false; + + RECT client{}; + if (!GetClientRect(GameWindow, &client)) + return false; + POINT tl{ client.left, client.top }; + POINT br{ client.right, client.bottom }; + if (!ClientToScreen(GameWindow, &tl) || !ClientToScreen(GameWindow, &br)) + return false; + + const long outputW = OutputDesktop.right - OutputDesktop.left; + const long outputH = OutputDesktop.bottom - OutputDesktop.top; + const long clientW = br.x - tl.x; + const long clientH = br.y - tl.y; + if (outputW > 0 && outputH > 0 && + clientW >= static_cast(outputW * 0.90) && clientH >= static_cast(outputH * 0.90)) + { + uv = { 0.f, 0.f, 1.f, 1.f }; + return true; + } + + const float l = static_cast(tl.x - OutputDesktop.left) / static_cast(SourceWidth); + const float t = static_cast(tl.y - OutputDesktop.top) / static_cast(SourceHeight); + const float r = static_cast(br.x - OutputDesktop.left) / static_cast(SourceWidth); + const float b = static_cast(br.y - OutputDesktop.top) / static_cast(SourceHeight); + uv.x = std::clamp(l, 0.f, 1.f); + uv.y = std::clamp(t, 0.f, 1.f); + const float rr = std::clamp(r, 0.f, 1.f); + const float bb = std::clamp(b, 0.f, 1.f); + uv.w = rr - uv.x; + uv.h = bb - uv.y; + return uv.w > 0.01f && uv.h > 0.01f; + } + + inline DXGI_FORMAT ChooseSwapchainFormat(XrSession session) + { + std::uint32_t count = 0; + if (XR_FAILED(::xrEnumerateSwapchainFormats(session, 0, &count, nullptr)) || !count) + return DXGI_FORMAT_UNKNOWN; + std::vector formats(count); + if (XR_FAILED(::xrEnumerateSwapchainFormats(session, count, &count, formats.data()))) + return DXGI_FORMAT_UNKNOWN; + const DXGI_FORMAT preferred[]{ + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_B8G8R8A8_UNORM + }; + for (const auto format : preferred) + if (std::find(formats.begin(), formats.end(), static_cast(format)) != formats.end()) + return format; + return DXGI_FORMAT_UNKNOWN; + } + + inline bool EnsureSwapchain(Swapchain& swapchain, XrSession session, std::uint32_t width, + std::uint32_t height, std::uint32_t arraySize) + { + if (swapchain.handle != XR_NULL_HANDLE && swapchain.width == width && swapchain.height == height && + swapchain.arraySize == arraySize && !swapchain.images.empty()) + return true; + + swapchain.Destroy(); + const DXGI_FORMAT format = ChooseSwapchainFormat(session); + if (format == DXGI_FORMAT_UNKNOWN || !width || !height || (arraySize != 1 && arraySize != 2)) + return false; + + XrSwapchainCreateInfo create{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; + create.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT; + create.format = static_cast(format); + create.sampleCount = 1; + create.width = width; + create.height = height; + create.faceCount = 1; + create.arraySize = arraySize; + create.mipCount = 1; + if (XR_FAILED(::xrCreateSwapchain(session, &create, &swapchain.handle))) + return false; + + std::uint32_t imageCount = 0; + if (XR_FAILED(::xrEnumerateSwapchainImages(swapchain.handle, 0, &imageCount, nullptr)) || !imageCount) + { + swapchain.Destroy(); + return false; + } + swapchain.images.resize(imageCount); + for (auto& image : swapchain.images) + image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; + if (XR_FAILED(::xrEnumerateSwapchainImages(swapchain.handle, imageCount, &imageCount, + reinterpret_cast(swapchain.images.data())))) + { + swapchain.Destroy(); + return false; + } + + swapchain.rtvs.resize(imageCount); + for (std::uint32_t i = 0; i < imageCount; ++i) + { + for (std::uint32_t slice = 0; slice < arraySize; ++slice) + { + D3D11_RENDER_TARGET_VIEW_DESC rd{}; + rd.Format = format; + if (arraySize == 2) + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rd.Texture2DArray.MipSlice = 0; + rd.Texture2DArray.FirstArraySlice = slice; + rd.Texture2DArray.ArraySize = 1; + } + else + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rd.Texture2D.MipSlice = 0; + } + if (FAILED(OutRunVrFinalTest::Device->CreateRenderTargetView(swapchain.images[i].texture, &rd, &swapchain.rtvs[i][slice]))) + { + swapchain.Destroy(); + return false; + } + } + } + + swapchain.width = width; + swapchain.height = height; + swapchain.arraySize = arraySize; + swapchain.format = format; + return true; + } + + inline bool RenderTo(ID3D11RenderTargetView* rtv, std::uint32_t width, std::uint32_t height, const UvRect& uv) + { + if (!rtv || !SourceSrv || !ConstantBuffer || !CreateShaders() || !OutRunVrFinalTest::Context) + return false; + + D3D11_MAPPED_SUBRESOURCE mapped{}; + if (FAILED(OutRunVrFinalTest::Context->Map(ConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped))) + return false; + auto* params = static_cast(mapped.pData); + params->uvScale[0] = uv.w; + params->uvScale[1] = uv.h; + params->uvOffset[0] = uv.x; + params->uvOffset[1] = uv.y; + params->sdrWhiteScale = SdrWhiteScale; + params->sourceIsScRgb = SourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT ? 1.f : 0.f; + params->padding[0] = params->padding[1] = 0.f; + OutRunVrFinalTest::Context->Unmap(ConstantBuffer, 0); + + D3D11_VIEWPORT viewport{}; + viewport.Width = static_cast(width); + viewport.Height = static_cast(height); + viewport.MaxDepth = 1.f; + OutRunVrFinalTest::Context->RSSetViewports(1, &viewport); + OutRunVrFinalTest::Context->OMSetRenderTargets(1, &rtv, nullptr); + OutRunVrFinalTest::Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + OutRunVrFinalTest::Context->VSSetShader(Vs, nullptr, 0); + OutRunVrFinalTest::Context->PSSetShader(Ps, nullptr, 0); + OutRunVrFinalTest::Context->PSSetShaderResources(0, 1, &SourceSrv); + OutRunVrFinalTest::Context->PSSetSamplers(0, 1, &Sampler); + OutRunVrFinalTest::Context->PSSetConstantBuffers(0, 1, &ConstantBuffer); + OutRunVrFinalTest::Context->Draw(3, 0); + ID3D11ShaderResourceView* nullSrv = nullptr; + OutRunVrFinalTest::Context->PSSetShaderResources(0, 1, &nullSrv); + ID3D11RenderTargetView* nullRtv = nullptr; + OutRunVrFinalTest::Context->OMSetRenderTargets(1, &nullRtv, nullptr); + return true; + } + + inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) + { + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) + return false; + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wait.timeout = XR_INFINITE_DURATION; + return XR_SUCCEEDED(::xrWaitSwapchainImage(swapchain, &wait)); + } + + inline void Release(XrSwapchain swapchain) + { + XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + ::xrReleaseSwapchainImage(swapchain, &release); + } + + inline bool FrameComplete(const OutRunVR::SharedRenderFrameState& frame) + { + constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid; + return frame.state == OutRunVR::StereoSbsActive && frame.frameId && frame.sourcePoseSequence && + (frame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && (frame.flags & need) == need; + } + + inline void UpdateStereoFrameCache() + { + OutRunVR::SharedRenderFrameState frame{}; + std::uint32_t publish = 0; + if (OutRunVrFinalTest::ReadLatestFrame(frame, publish) && FrameComplete(frame)) + { + LastStereoFrame = frame; + LastStereoFrameValid = true; + LastStereoFrameMs = GetTickCount64(); + } + } + + inline bool RenderProjectionOverride(XrSession session, const XrFrameEndInfo* endInfo, + XrCompositionLayerProjection& projectionLayer, + std::array& views) + { + ++ProjectionAttempts; + UpdateStereoFrameCache(); + if (!LastStereoFrameValid || GetTickCount64() - LastStereoFrameMs > 500) + return false; + if (!CaptureDesktop(8) || !HaveSource || !SourceSrv || !CreateShaders()) + return false; + + const XrCompositionLayerProjection* incoming = nullptr; + if (endInfo && endInfo->layerCount > 0 && endInfo->layers && endInfo->layers[0] && + endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) + { + incoming = reinterpret_cast(endInfo->layers[0]); + ++MainProjectionSeen; + } + + std::uint32_t width = 1600; + std::uint32_t height = 1600; + if (incoming && incoming->viewCount >= 2 && incoming->views) + { + width = std::max(1, incoming->views[0].subImage.imageRect.extent.width); + height = std::max(1, incoming->views[0].subImage.imageRect.extent.height); + } + if (!EnsureSwapchain(Projection, session, width, height, 2)) + return false; + + UvRect whole{}; + if (!GetGameUv(whole)) + return false; + const UvRect eyeUv[2]{ + { whole.x, whole.y, whole.w * 0.5f, whole.h }, + { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h } + }; + + std::uint32_t image = 0; + if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size()) + return false; + bool ok = RenderTo(Projection.rtvs[image][0], Projection.width, Projection.height, eyeUv[0]); + ok = RenderTo(Projection.rtvs[image][1], Projection.width, Projection.height, eyeUv[1]) && ok; + Release(Projection.handle); + if (!ok) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + views[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + if (incoming && incoming->viewCount >= 2 && incoming->views) + { + views[eye].pose = incoming->views[eye].pose; + views[eye].fov = incoming->views[eye].fov; + } + else + { + views[eye].pose.orientation = { + LastStereoFrame.eye[eye].orientation[0], LastStereoFrame.eye[eye].orientation[1], + LastStereoFrame.eye[eye].orientation[2], LastStereoFrame.eye[eye].orientation[3] + }; + views[eye].pose.position = { + LastStereoFrame.eye[eye].position[0], LastStereoFrame.eye[eye].position[1], + LastStereoFrame.eye[eye].position[2] + }; + views[eye].fov = { + LastStereoFrame.eye[eye].fov.angleLeft, LastStereoFrame.eye[eye].fov.angleRight, + LastStereoFrame.eye[eye].fov.angleUp, LastStereoFrame.eye[eye].fov.angleDown + }; + } + views[eye].subImage.swapchain = Projection.handle; + views[eye].subImage.imageRect.offset = { 0, 0 }; + views[eye].subImage.imageRect.extent = { + static_cast(Projection.width), static_cast(Projection.height) + }; + views[eye].subImage.imageArrayIndex = eye; + } + + projectionLayer = { XR_TYPE_COMPOSITION_LAYER_PROJECTION }; + projectionLayer.space = incoming && incoming->space != XR_NULL_HANDLE ? incoming->space : OutRunVrFinalTest::LocalSpace; + projectionLayer.viewCount = 2; + projectionLayer.views = views.data(); + ++ProjectionSuccess; + if (!ProjectionLogged) + { + ProjectionLogged = true; + std::cerr << "[R10] GAME projection override ACTIVE source=" << SourceWidth << "x" << SourceHeight + << " eyeSwapchain=" << Projection.width << "x" << Projection.height + << " uv=" << whole.x << "," << whole.y << "," << whole.w << "," << whole.h << "\n"; + } + return true; + } + + inline bool EnsureViewSpace(XrSession session) + { + if (ViewSpace != XR_NULL_HANDLE) + return true; + XrReferenceSpaceCreateInfo info{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + info.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; + info.poseInReferenceSpace.orientation.w = 1.f; + return XR_SUCCEEDED(OutRunVrFinalTest::CreateReferenceSpace(session, &info, &ViewSpace)); + } + + inline bool RenderTheaterOverride(XrSession session, XrCompositionLayerQuad& quad) + { + ++TheaterAttempts; + if (!CaptureDesktop(0) || !HaveSource || !SourceSrv || !CreateShaders() || !EnsureViewSpace(session)) + return false; + + UvRect whole{}; + if (!GetGameUv(whole)) + return false; + + const std::uint32_t width = 1920; + const std::uint32_t height = 1080; + if (!EnsureSwapchain(Theater, session, width, height, 1)) + return false; + std::uint32_t image = 0; + if (!Acquire(Theater.handle, image) || image >= Theater.rtvs.size()) + return false; + const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, Theater.height, whole); + Release(Theater.handle); + if (!ok) + return false; + + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = ViewSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose.orientation.w = 1.f; + quad.pose.position.z = -1.5f; + quad.subImage.swapchain = Theater.handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { static_cast(Theater.width), static_cast(Theater.height) }; + quad.subImage.imageArrayIndex = 0; + const float aspect = whole.h > 0.f ? (whole.w * SourceWidth) / (whole.h * SourceHeight) : (16.f / 9.f); + quad.size.width = 2.f; + quad.size.height = 2.f / std::max(0.5f, aspect); + ++TheaterSuccess; + if (!TheaterLogged) + { + TheaterLogged = true; + std::cerr << "[R10] MENU theater override ACTIVE source=" << SourceWidth << "x" << SourceHeight + << " uv=" << whole.x << "," << whole.y << "," << whole.w << "," << whole.h << "\n"; + } + return true; + } + + inline void MaybeLogSummary() + { + const ULONGLONG now = GetTickCount64(); + if (now - LastSummaryMs < 5000) + return; + LastSummaryMs = now; + std::cerr << "[R10] summary build=" << BuildId + << " end=" << EndFrames + << " capture[fresh=" << CaptureFresh << ",timeout=" << CaptureTimeout << ",fail=" << CaptureFailure << "]" + << " projection[try=" << ProjectionAttempts << ",ok=" << ProjectionSuccess << ",mainSeen=" << MainProjectionSeen << "]" + << " theater[try=" << TheaterAttempts << ",ok=" << TheaterSuccess << ",mainSeen=" << MainQuadSeen << "]" + << " source=" << SourceWidth << "x" << SourceHeight << " fmt=" << static_cast(SourceFormat) + << " frame=" << (LastStereoFrameValid ? LastStereoFrame.frameId : 0) << "\n"; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) + { + ++EndFrames; + if (!Enabled() || !endInfo || !OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + UpdateStereoFrameCache(); + const bool gameplay = LastStereoFrameValid && GetTickCount64() - LastStereoFrameMs <= 500; + + XrFrameEndInfo patched = *endInfo; + const XrCompositionLayerBaseHeader* layerPtr = nullptr; + XrCompositionLayerProjection projection{}; + std::array views{}; + XrCompositionLayerQuad quad{}; + + bool replaced = false; + if (gameplay) + { + if (RenderProjectionOverride(session, endInfo, projection, views)) + { + layerPtr = reinterpret_cast(&projection); + patched.layerCount = 1; + patched.layers = &layerPtr; + replaced = true; + } + } + else + { + if (endInfo->layerCount > 0 && endInfo->layers && endInfo->layers[0] && + endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_QUAD) + ++MainQuadSeen; + if (RenderTheaterOverride(session, quad)) + { + layerPtr = reinterpret_cast(&quad); + patched.layerCount = 1; + patched.layers = &layerPtr; + replaced = true; + } + } + + MaybeLogSummary(); + return OutRunVrFinalTest::EndFrame(session, replaced ? &patched : endInfo); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + ResetAll(); + return OutRunVrFinalTest::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrSbsCaptureOverride::EndFrame +#define xrDestroySession OutRunVrSbsCaptureOverride::DestroySession From d0c09812a6ec025213588e92f09d474ce240d175 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 02:26:05 +0900 Subject: [PATCH 0721/1308] vrhost: wire R10 SBS capture override into host --- vrhost/CMakeLists.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 5048e100a9..d87d5a144d 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -41,11 +41,13 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # main.cpp is intentionally kept on an OpenXR 1.0 application baseline. - # The forced include loads the SDK header first, then pins - # XR_CURRENT_API_VERSION to XR_API_VERSION_1_0 before main.cpp uses it. + # Keep the application API at OpenXR 1.0 for VDXR 1.0.x, then layer the + # R10 independent Desktop-Duplication/SBS output bridge on top. The R10 + # header includes the compatibility header itself; listing both explicitly + # documents and CI-locks the intended forced-include order. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" ) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) From d543c52f502e1c621217eef417a55f9e37a6a823 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:39:20 +0900 Subject: [PATCH 0722/1308] vr: add D3D9Ex managed-resource compatibility layer --- src/vr/d3d9/ex_device_upgrade.cpp | 269 +++++++++++++++++++++++++++++- 1 file changed, 267 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 06e798980e..6468a3306e 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -26,10 +26,39 @@ namespace OutRunVRD3D9ExUpgrade using Direct3DCreate9Fn = IDirect3D9* (WINAPI*)(UINT); using Direct3DCreate9ExFn = HRESULT (WINAPI*)(UINT, IDirect3D9Ex**); + constexpr std::size_t ResetVtableIndex = 16; + constexpr std::size_t CreateTextureVtableIndex = 23; + constexpr std::size_t CreateVolumeTextureVtableIndex = 24; + constexpr std::size_t CreateCubeTextureVtableIndex = 25; + constexpr std::size_t CreateVertexBufferVtableIndex = 26; + constexpr std::size_t CreateIndexBufferVtableIndex = 27; + Direct3DCreate9Fn OriginalDirect3DCreate9 = nullptr; std::atomic FirstUpgradeLogged{false}; std::atomic FirstFallbackLogged{false}; std::atomic ThirdPartyLogged{false}; + std::atomic CompatDevice{nullptr}; + + SafetyHookInline ResetCompatHook{}; + SafetyHookInline CreateTextureCompatHook{}; + SafetyHookInline CreateVolumeTextureCompatHook{}; + SafetyHookInline CreateCubeTextureCompatHook{}; + SafetyHookInline CreateVertexBufferCompatHook{}; + SafetyHookInline CreateIndexBufferCompatHook{}; + + std::atomic ManagedTextureCreates{0}; + std::atomic ManagedVolumeTextureCreates{0}; + std::atomic ManagedCubeTextureCreates{0}; + std::atomic ManagedVertexBufferCreates{0}; + std::atomic ManagedIndexBufferCreates{0}; + std::atomic ManagedCreateFailures{0}; + std::atomic ManagedTextureDynamicFallbacks{0}; + std::atomic ResetExRedirects{0}; + + bool IsCompatDevice(IDirect3DDevice9* device) noexcept + { + return device && CompatDevice.load(std::memory_order_acquire) == device; + } bool IsSystemModuleForAddress(const void* address, HMODULE& module) noexcept { @@ -53,6 +82,230 @@ namespace OutRunVRD3D9ExUpgrade return separator == L'\\' || separator == L'/'; } + D3DDISPLAYMODEEX* BuildFullscreenMode( + IDirect3DDevice9Ex* deviceEx, + D3DPRESENT_PARAMETERS* params, + D3DDISPLAYMODEEX& fullscreen) noexcept + { + if (!params || params->Windowed) + return nullptr; + + fullscreen = {}; + fullscreen.Size = sizeof(fullscreen); + fullscreen.Width = params->BackBufferWidth; + fullscreen.Height = params->BackBufferHeight; + fullscreen.RefreshRate = params->FullScreen_RefreshRateInHz; + fullscreen.Format = params->BackBufferFormat; + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; + + if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && deviceEx) + { + D3DDEVICE_CREATION_PARAMETERS creation{}; + D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY; + D3DDISPLAYMODEEX current{}; + current.Size = sizeof(current); + if (SUCCEEDED(deviceEx->GetCreationParameters(&creation)) && + SUCCEEDED(deviceEx->GetDisplayModeEx(0, ¤t, &rotation))) + { + if (!fullscreen.Width) fullscreen.Width = current.Width; + if (!fullscreen.Height) fullscreen.Height = current.Height; + if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format; + if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate; + } + } + return &fullscreen; + } + + HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + { + if (!IsCompatDevice(device) || !params) + return ResetCompatHook.stdcall(device, params); + + IDirect3DDevice9Ex* deviceEx = nullptr; + const HRESULT qi = device->QueryInterface(__uuidof(IDirect3DDevice9Ex), reinterpret_cast(&deviceEx)); + if (FAILED(qi) || !deviceEx) + return ResetCompatHook.stdcall(device, params); + + D3DDISPLAYMODEEX fullscreen{}; + D3DDISPLAYMODEEX* fullscreenPtr = BuildFullscreenMode(deviceEx, params, fullscreen); + const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr); + deviceEx->Release(); + ++ResetExRedirects; + spdlog::info( + "VR D3D9Ex compat: IDirect3DDevice9::Reset redirected to ResetEx hr=0x{:08X}; emulated MANAGED resources remain persistent", + static_cast(hr)); + return hr; + } + + HRESULT __stdcall CreateVertexBufferCompatDest( + IDirect3DDevice9* device, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, + IDirect3DVertexBuffer9** buffer, HANDLE* sharedHandle) + { + if (!IsCompatDevice(device) || pool != D3DPOOL_MANAGED) + return CreateVertexBufferCompatHook.stdcall( + device, length, usage, fvf, pool, buffer, sharedHandle); + + const HRESULT hr = CreateVertexBufferCompatHook.stdcall( + device, length, usage, fvf, D3DPOOL_DEFAULT, buffer, sharedHandle); + ++ManagedVertexBufferCreates; + if (FAILED(hr)) ++ManagedCreateFailures; + if (ManagedVertexBufferCreates.load() == 1) + { + spdlog::info( + "VR D3D9Ex compat: MANAGED vertex buffer translated to DEFAULT (length={} usage=0x{:08X} hr=0x{:08X})", + length, static_cast(usage), static_cast(hr)); + } + return hr; + } + + HRESULT __stdcall CreateIndexBufferCompatDest( + IDirect3DDevice9* device, UINT length, DWORD usage, D3DFORMAT format, D3DPOOL pool, + IDirect3DIndexBuffer9** buffer, HANDLE* sharedHandle) + { + if (!IsCompatDevice(device) || pool != D3DPOOL_MANAGED) + return CreateIndexBufferCompatHook.stdcall( + device, length, usage, format, pool, buffer, sharedHandle); + + const HRESULT hr = CreateIndexBufferCompatHook.stdcall( + device, length, usage, format, D3DPOOL_DEFAULT, buffer, sharedHandle); + ++ManagedIndexBufferCreates; + if (FAILED(hr)) ++ManagedCreateFailures; + if (ManagedIndexBufferCreates.load() == 1) + { + spdlog::info( + "VR D3D9Ex compat: MANAGED index buffer translated to DEFAULT (length={} usage=0x{:08X} fmt={} hr=0x{:08X})", + length, static_cast(usage), static_cast(format), static_cast(hr)); + } + return hr; + } + + template + HRESULT CreateManagedTextureCompat( + const char* label, + std::atomic& counter, + DWORD usage, + CreateFn&& create) + { + const DWORD dynamicUsage = usage | D3DUSAGE_DYNAMIC; + HRESULT hr = create(dynamicUsage, D3DPOOL_DEFAULT); + ++counter; + if (SUCCEEDED(hr)) + { + if (counter.load() == 1) + { + spdlog::info( + "VR D3D9Ex compat: MANAGED {} translated to lockable DEFAULT|DYNAMIC (usage 0x{:08X}->0x{:08X})", + label, static_cast(usage), static_cast(dynamicUsage)); + } + return hr; + } + + // Some legacy formats reject DYNAMIC even though a DEFAULT texture is valid. + // Retry without DYNAMIC so non-locking resources can still render. If the game + // later requires LockRect on such a texture the failure will remain visible in + // the game log instead of crashing at creation time. + ++ManagedTextureDynamicFallbacks; + hr = create(usage, D3DPOOL_DEFAULT); + if (FAILED(hr)) ++ManagedCreateFailures; + spdlog::warn( + "VR D3D9Ex compat: {} DYNAMIC retry path used; final hr=0x{:08X} usage=0x{:08X}. A later Lock* on a non-dynamic DEFAULT texture may require shadow emulation.", + label, static_cast(hr), static_cast(usage)); + return hr; + } + + HRESULT __stdcall CreateTextureCompatDest( + IDirect3DDevice9* device, UINT width, UINT height, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9** texture, HANDLE* sharedHandle) + { + if (!IsCompatDevice(device) || pool != D3DPOOL_MANAGED) + return CreateTextureCompatHook.stdcall( + device, width, height, levels, usage, format, pool, texture, sharedHandle); + + return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage, + [&](DWORD translatedUsage, D3DPOOL translatedPool) + { + return CreateTextureCompatHook.stdcall( + device, width, height, levels, translatedUsage, format, + translatedPool, texture, sharedHandle); + }); + } + + HRESULT __stdcall CreateVolumeTextureCompatDest( + IDirect3DDevice9* device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9** texture, HANDLE* sharedHandle) + { + if (!IsCompatDevice(device) || pool != D3DPOOL_MANAGED) + return CreateVolumeTextureCompatHook.stdcall( + device, width, height, depth, levels, usage, format, pool, texture, sharedHandle); + + return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage, + [&](DWORD translatedUsage, D3DPOOL translatedPool) + { + return CreateVolumeTextureCompatHook.stdcall( + device, width, height, depth, levels, translatedUsage, format, + translatedPool, texture, sharedHandle); + }); + } + + HRESULT __stdcall CreateCubeTextureCompatDest( + IDirect3DDevice9* device, UINT edgeLength, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9** texture, HANDLE* sharedHandle) + { + if (!IsCompatDevice(device) || pool != D3DPOOL_MANAGED) + return CreateCubeTextureCompatHook.stdcall( + device, edgeLength, levels, usage, format, pool, texture, sharedHandle); + + return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage, + [&](DWORD translatedUsage, D3DPOOL translatedPool) + { + return CreateCubeTextureCompatHook.stdcall( + device, edgeLength, levels, translatedUsage, format, + translatedPool, texture, sharedHandle); + }); + } + + void ClearCompatHooks() noexcept + { + CompatDevice.store(nullptr, std::memory_order_release); + ResetCompatHook = {}; + CreateTextureCompatHook = {}; + CreateVolumeTextureCompatHook = {}; + CreateCubeTextureCompatHook = {}; + CreateVertexBufferCompatHook = {}; + CreateIndexBufferCompatHook = {}; + } + + bool InstallManagedResourceCompat(IDirect3DDevice9Ex* deviceEx) + { + if (!deviceEx) + return false; + + auto* baseDevice = static_cast(deviceEx); + void** vtable = *reinterpret_cast(baseDevice); + if (!vtable) + return false; + + ResetCompatHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetCompatDest); + CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest); + CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest); + CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest); + CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest); + CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest); + + if (!ResetCompatHook || !CreateTextureCompatHook || !CreateVolumeTextureCompatHook || + !CreateCubeTextureCompatHook || !CreateVertexBufferCompatHook || !CreateIndexBufferCompatHook) + { + spdlog::error("VR D3D9Ex compat: failed to install one or more managed-resource hooks; rejecting Ex device"); + ClearCompatHooks(); + return false; + } + + CompatDevice.store(baseDevice, std::memory_order_release); + spdlog::info( + "VR D3D9Ex compat: managed-resource compatibility hooks installed (Reset/CreateTexture/Volume/Cube/VB/IB); MANAGED buffers -> DEFAULT, MANAGED textures -> DEFAULT|DYNAMIC"); + return true; + } + class Direct3D9ExCompat final : public IDirect3D9 { public: @@ -161,11 +414,23 @@ namespace OutRunVRD3D9ExUpgrade params, fullscreenPtr, &deviceEx) : E_FAIL; if (SUCCEEDED(hr) && deviceEx) { + if (!InstallManagedResourceCompat(deviceEx)) + { + deviceEx->Release(); + deviceEx = nullptr; + if (!FirstFallbackLogged.exchange(true)) + { + spdlog::warn( + "VR D3D9Ex upgrade: Ex device created but managed-resource compatibility layer could not be installed; falling back to original D3D9 device"); + } + return fallback_->CreateDevice(adapter, type, focusWindow, behaviorFlags, params, device); + } + *device = static_cast(deviceEx); if (!FirstUpgradeLogged.exchange(true)) { spdlog::info( - "VR D3D9Ex upgrade: game CreateDevice promoted to CreateDeviceEx; existing 4-slot zero-copy eye transport is eligible"); + "VR D3D9Ex upgrade: game CreateDevice promoted to CreateDeviceEx with managed-resource compatibility; existing 4-slot zero-copy eye transport is eligible"); } return hr; } @@ -284,4 +549,4 @@ namespace OutRunVRD3D9ExUpgrade }; D3D9ExUpgradeHook D3D9ExUpgradeHook::instance; -} +} \ No newline at end of file From 2f762a4b1e9800ec687b771b6a095d6dfdbb2b93 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:42:28 +0900 Subject: [PATCH 0723/1308] vrhost: prefer verified D3D9Ex direct eye ring over R10 capture --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 82 +++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 vrhost/src/runtime/d3d9ex_direct_passthrough.hpp diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp new file mode 100644 index 0000000000..5a61169086 --- /dev/null +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -0,0 +1,82 @@ +#pragma once + +// Final arbitration layer between the R10 Desktop-Duplication fallback and the +// already-existing D3D9Ex -> D3D11 shared-eye ring. +// +// R10 remains the default image source for classic D3D9 and for menus. When the +// game publishes a complete Frame.v2 carrying RenderFrameDirectGpuTransport and +// the legacy host has already produced a valid projection layer from the shared +// L/R textures, do not replace that layer with a second desktop capture. +// +// This keeps one binary usable for both paths: +// classic D3D9 -> R10 SBS/Desktop Duplication fallback +// D3D9Ex direct -> shared L/R textures -> legacy host projection (zero-copy) + +#include "sbs_capture_override.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif + +#include +#include + +namespace OutRunVrD3D9ExDirectPassthrough +{ + inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-20260915"; + inline std::uint64_t DirectPassFrames = 0; + inline std::uint64_t FallbackFrames = 0; + inline bool FirstDirectPassLogged = false; + + inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept + { + return endInfo && endInfo->layerCount > 0 && endInfo->layers && + endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; + } + + inline bool DirectFrameReady(const XrFrameEndInfo* endInfo) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (!IncomingProjectionValid(endInfo) || !LastStereoFrameValid) + return false; + if (GetTickCount64() - LastStereoFrameMs > 500) + return false; + constexpr std::uint32_t complete = + OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | + OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid | + OutRunVR::RenderFrameDirectGpuTransport; + return LastStereoFrame.state == OutRunVR::StereoSbsActive && + LastStereoFrame.frameId != 0 && LastStereoFrame.sourcePoseSequence != 0 && + (LastStereoFrame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + (LastStereoFrame.flags & complete) == complete; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) + { + // Refresh the same stable Frame.v2 cache used by R10 before deciding. + OutRunVrSbsCaptureOverride::UpdateStereoFrameCache(); + if (DirectFrameReady(endInfo)) + { + ++DirectPassFrames; + if (!FirstDirectPassLogged) + { + FirstDirectPassLogged = true; + std::cerr + << "[D3D9Ex] ZERO-COPY projection passthrough ACTIVE build=" << BuildId + << " frame=" << OutRunVrSbsCaptureOverride::LastStereoFrame.frameId + << "; R10 Desktop Duplication override bypassed for direct gameplay frames\n"; + } + // OutRunVrFinalTest is the layer immediately below R10. Calling it + // directly preserves the projection layer produced from the opened + // D3D9Ex shared eye textures and avoids another desktop capture. + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + ++FallbackFrames; + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } +} + +#define xrEndFrame OutRunVrD3D9ExDirectPassthrough::EndFrame From 9d9e0663321f64a0572b95cff38ad9b7a604acf8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:42:42 +0900 Subject: [PATCH 0724/1308] vrhost: wire D3D9Ex direct projection arbitration --- vrhost/CMakeLists.txt | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index d87d5a144d..99f8eb85c3 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -41,13 +41,14 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # Keep the application API at OpenXR 1.0 for VDXR 1.0.x, then layer the - # R10 independent Desktop-Duplication/SBS output bridge on top. The R10 - # header includes the compatibility header itself; listing both explicitly - # documents and CI-locks the intended forced-include order. + # Keep the application API at OpenXR 1.0 for VDXR 1.0.x. R10 supplies the + # stable classic-D3D9/Desktop-Dup fallback; the final forced include gives a + # verified D3D9Ex shared-eye projection priority when direct transport is + # actually active. Forced-include order is intentional. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" ) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) @@ -92,7 +93,7 @@ target_include_directories(outrun-vr-host-pose-v3-validation-smoke PRIVATE ) target_compile_definitions(outrun-vr-host-pose-v3-validation-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -foreach(target +foreach(target IN ITEMS outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke @@ -101,7 +102,7 @@ foreach(target outrun-vr-v2-v3-shadow-conversion-smoke outrun-vr-host-pose-v3-validation-smoke) set_target_properties(${target} PROPERTIES + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" - RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" - ) + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin") endforeach() From d9aa963b7947f180466cb40a6f116c1aed77e0da Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:43:11 +0900 Subject: [PATCH 0725/1308] vrhost: keep direct arbitration wiring minimal --- vrhost/CMakeLists.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 99f8eb85c3..33930ba129 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -93,7 +93,7 @@ target_include_directories(outrun-vr-host-pose-v3-validation-smoke PRIVATE ) target_compile_definitions(outrun-vr-host-pose-v3-validation-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) -foreach(target IN ITEMS +foreach(target outrun-vr-host outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke @@ -102,7 +102,7 @@ foreach(target IN ITEMS outrun-vr-v2-v3-shadow-conversion-smoke outrun-vr-host-pose-v3-validation-smoke) set_target_properties(${target} PROPERTIES - RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" - RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin") + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" + ) endforeach() From 79f350ba904e21ed4e06e6cbe9b6b8bb0fff4a66 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:44:23 +0900 Subject: [PATCH 0726/1308] vr: CI-lock D3D9Ex compatibility and direct arbitration --- tools/verify_vr_architecture.py | 38 +++++++++++++++++++++++++++++++-- 1 file changed, 36 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 6844384579..9835bdcce5 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -7,6 +7,7 @@ 'src/vr/settings.cpp', 'src/vr/game/outrun_renderer.cpp', 'src/vr/d3d9/stereo_renderer.cpp', + 'src/vr/d3d9/ex_device_upgrade.cpp', 'src/vr/ipc/protocol.hpp', # New architecture foundation. 'src/vr/core/frame_types.hpp', @@ -18,6 +19,7 @@ 'src/vr/ipc/protocol_v3_smoke.cpp', 'vrhost/src/runtime/vr_runtime.hpp', 'vrhost/src/frame_source.hpp', + 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp', 'vrhost/tests/protocol_v3_smoke.cpp', 'vrhost/tests/core_math_smoke.cpp', 'vrhost/src/main.cpp', @@ -121,6 +123,24 @@ if forbidden_call in stereo: raise SystemExit(f'VR render backend must not execute game/FFB tick: {forbidden_call}') +# D3D9Ex stays opt-in, but when selected it must preserve the legacy game's +# managed-resource expectations without changing the COM identity of the game +# device. The known hardware crash came from MANAGED resource creation failing +# on IDirect3DDevice9Ex before a null buffer was locked. +ex_compat = (ROOT / 'src/vr/d3d9/ex_device_upgrade.cpp').read_text(encoding='utf-8') +for marker in ( + 'D3DPOOL_MANAGED', 'D3DPOOL_DEFAULT', 'D3DUSAGE_DYNAMIC', + 'ResetEx(', 'CreateVertexBufferCompatDest', 'CreateIndexBufferCompatDest', + 'CreateTextureCompatDest', 'CreateVolumeTextureCompatDest', + 'CreateCubeTextureCompatDest', 'InstallManagedResourceCompat', + 'managed-resource compatibility hooks installed', + '4-slot zero-copy eye transport is eligible', +): + if marker not in ex_compat: + raise SystemExit(f'missing D3D9Ex managed-resource compatibility invariant: {marker}') +if 'Settings::VRPreferD3D9Ex.needs_restart()' not in ex_compat: + raise SystemExit('D3D9Ex promotion must remain an explicit restart-only option') + host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') for marker in ( 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', @@ -131,6 +151,20 @@ if marker not in host: raise SystemExit(f'missing live host comparison invariant: {marker}') +# R10 remains the fallback for classic D3D9. A verified direct Frame.v2 must be +# allowed to keep the legacy host projection produced from shared L/R textures, +# otherwise the host would silently fall back to Desktop Duplication even after +# D3D9Ex zero-copy succeeded. +direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') +for marker in ( + 'RenderFrameDirectGpuTransport', 'IncomingProjectionValid', + 'DirectFrameReady', 'ZERO-COPY projection passthrough ACTIVE', + 'OutRunVrFinalTest::EndFrame(session, endInfo)', + 'OutRunVrSbsCaptureOverride::EndFrame(session, endInfo)', +): + if marker not in direct_arbitration: + raise SystemExit(f'missing D3D9Ex/R10 output arbitration invariant: {marker}') + runtime_boundary = (ROOT / 'vrhost/src/runtime/vr_runtime.hpp').read_text(encoding='utf-8') if 'class IVrRuntime' not in runtime_boundary or 'requiredAdapter' not in runtime_boundary: raise SystemExit('missing host VR runtime boundary') @@ -141,8 +175,8 @@ cmake = (ROOT / 'vrhost/CMakeLists.txt').read_text(encoding='utf-8') for marker in ('src/main.cpp', 'tests/stereo_shader_smoke.cpp', 'tests/protocol_v3_smoke.cpp', - 'tests/core_math_smoke.cpp'): + 'tests/core_math_smoke.cpp', 'd3d9ex_direct_passthrough.hpp'): if marker not in cmake: - raise SystemExit(f'host CMake missing reconstructed target: {marker}') + raise SystemExit(f'host CMake missing reconstructed target/arbitration include: {marker}') print('VR reconstructed architecture boundary verification passed') From 202406a6ecb5687b455a349a6b07835bd52cc0a5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:47:00 +0900 Subject: [PATCH 0727/1308] vr: describe D3D9Ex compatibility path accurately --- src/vr/settings.cpp | 31 +++++++++++++++++-------------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index d91b5fc476..2d3a7ddd72 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -21,19 +21,22 @@ // exact rendered-frame timing/effective eye poses remain published through the 4-slot // frame ring until the frame transport itself is fully migrated. // -// PreferD3D9Ex remains an experimental opt-in. Hardware crash evidence on the stock -// OutRun renderer shows that native D3D9Ex rejects classic D3DPOOL_MANAGED resources -// still used by the game/Tweaks after CreateDeviceEx succeeds. The safe default therefore -// keeps the original D3D9 device and uses the true-stereo SBS -> Desktop Duplication -> -// OpenXR transport. When explicitly enabled, the existing same-adapter shared-eye ring -// can still be exercised for targeted D3D9Ex/zero-copy diagnostics. A third-party d3d9 -// provider is never bypassed, and CreateDeviceEx failure still falls back immediately. +// PreferD3D9Ex remains an experimental opt-in. Hardware testing proved that simply +// promoting the stock game to IDirect3DDevice9Ex is insufficient because OutRun/Tweaks +// still requests classic D3DPOOL_MANAGED resources. The experimental path now installs +// a managed-resource compatibility layer before the Ex device is returned to the game: +// legacy MANAGED buffers are translated to persistent DEFAULT resources, lockable +// texture families prefer DEFAULT|DYNAMIC, and legacy Reset calls are redirected to +// ResetEx so those translated resources survive swap-chain resets. The safe default +// remains classic D3D9 until the compatibility layer and direct shared-eye ring are +// hardware-proven. Third-party d3d9 providers are never bypassed; any Ex creation or +// compatibility-hook failure falls back to the original D3D9 CreateDevice path. // -// The PC monitor is the transport surface, not a third 3D view: gameplay Present -// contains the two already-rendered eyes side-by-side. The x64 host Desktop-Duplicates -// that SBS image and crops each half for OpenXR when verified shared-eye transport is -// unavailable. This costs resolve/copy bandwidth but does not execute OutRun's scene a -// third time for the monitor. +// The PC monitor is the transport surface only on the classic fallback path: gameplay +// Present contains the two already-rendered eyes side-by-side and the x64 host crops +// each half after Desktop Duplication. With verified D3D9Ex direct transport the host +// instead opens the shared L/R eye textures on the same adapter and submits those to +// OpenXR without recapturing the desktop. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -45,7 +48,7 @@ namespace Settings Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, - "Experimental zero-copy transport. Native D3D9Ex rejects classic D3DPOOL_MANAGED resources used by OutRun/Tweaks, so this is disabled by default. Leave false for the compatible true-stereo SBS/Desktop Duplication path; enable only for targeted D3D9Ex diagnostics." }; + "Experimental zero-copy transport. Enables the D3D9Ex managed-resource compatibility layer and shared L/R GPU eye ring. Leave false for the proven classic-D3D9 SBS/Desktop Duplication fallback until Ex hardware validation is complete." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -73,7 +76,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default; D3D9Ex zero-copy remains opt-in; CalcCameraMatrix remains untouched"); + spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + classic-D3D9 SBS fallback default; D3D9Ex managed-resource-compatible zero-copy remains opt-in; CalcCameraMatrix remains untouched"); return true; } From 3f28b100186c8c57425b4fa9aabaf1e8d26f42ec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:53:17 +0900 Subject: [PATCH 0728/1308] ci: verify D3D9Ex compatibility build markers --- .github/workflows/vr-openxr.yml | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index d90d34e084..53333445ab 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -58,13 +58,17 @@ jobs: $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'renderer-boundary head tracking + true stereo + 6DoF + plain-D3D9 SBS fallback default', + 'renderer-boundary head tracking + true stereo + 6DoF + classic-D3D9 SBS fallback default', + 'D3D9Ex managed-resource-compatible zero-copy remains opt-in', 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR v3 shadow: live dual-protocol diagnostics active', 'protocol v3 pose is PRIMARY', 'v3-primary/v2-fallback frame-latched c64 WVP injection armed', 'VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation', + 'managed-resource compatibility hooks installed', + 'MANAGED vertex buffer translated to DEFAULT', + 'game CreateDevice promoted to CreateDeviceEx with managed-resource compatibility', 'VR D3D9 probe: deviceType=', 'VR helper D3D9Ex probe:', 'R9-finaltest-20260915', @@ -161,7 +165,9 @@ jobs: 'R9-finaltest-host-20260915', '[finaltest] build=', '[finaltest] endFrame total=', - 'no-layer OpenXR test pattern ready' + 'no-layer OpenXR test pattern ready', + 'D3D9Ex-direct-passthrough-20260915', + 'ZERO-COPY projection passthrough ACTIVE' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } From d0c7fe9b1c90392ff0044684cebc1fbd77e2dc53 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:55:08 +0900 Subject: [PATCH 0729/1308] vrhost: require exact direct-frame host ACK before zero-copy passthrough --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 120 +++++++++++++++++- 1 file changed, 114 insertions(+), 6 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 5a61169086..80a9e81859 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -4,9 +4,10 @@ // already-existing D3D9Ex -> D3D11 shared-eye ring. // // R10 remains the default image source for classic D3D9 and for menus. When the -// game publishes a complete Frame.v2 carrying RenderFrameDirectGpuTransport and -// the legacy host has already produced a valid projection layer from the shared -// L/R textures, do not replace that layer with a second desktop capture. +// game publishes a complete Frame.v2 carrying RenderFrameDirectGpuTransport, +// the legacy host has opened the shared L/R textures, and that exact frameId has +// been ACKed through Pose.v2, do not replace the direct projection layer with a +// second desktop capture. // // This keeps one binary usable for both paths: // classic D3D9 -> R10 SBS/Desktop Duplication fallback @@ -26,7 +27,95 @@ namespace OutRunVrD3D9ExDirectPassthrough inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-20260915"; inline std::uint64_t DirectPassFrames = 0; inline std::uint64_t FallbackFrames = 0; + inline std::uint64_t DirectCandidateRejected = 0; inline bool FirstDirectPassLogged = false; + inline bool FirstDirectRejectLogged = false; + + inline HANDLE PoseMapping = nullptr; + inline const OutRunVR::SharedPoseState* PoseState = nullptr; + + inline bool EnsurePoseState() noexcept + { + if (PoseState && + PoseState->magic == OutRunVR::SharedMagic && + PoseState->protocolVersion == OutRunVR::SharedProtocolVersion && + PoseState->structSize == sizeof(OutRunVR::SharedPoseState)) + return true; + + if (PoseState) + { + UnmapViewOfFile(PoseState); + PoseState = nullptr; + } + if (PoseMapping) + { + CloseHandle(PoseMapping); + PoseMapping = nullptr; + } + + PoseMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); + if (!PoseMapping) + return false; + + PoseState = static_cast(MapViewOfFile( + PoseMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); + if (!PoseState) + { + CloseHandle(PoseMapping); + PoseMapping = nullptr; + return false; + } + + if (PoseState->magic != OutRunVR::SharedMagic || + PoseState->protocolVersion != OutRunVR::SharedProtocolVersion || + PoseState->structSize != sizeof(OutRunVR::SharedPoseState)) + { + UnmapViewOfFile(PoseState); + PoseState = nullptr; + CloseHandle(PoseMapping); + PoseMapping = nullptr; + return false; + } + return true; + } + + inline bool HostAckedDirectFrame(std::uint32_t frameId) noexcept + { + if (!frameId || !EnsurePoseState()) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = PoseState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + const std::uint32_t flags = PoseState->flags; + const std::uint32_t hostPid = PoseState->hostPid; + MemoryBarrier(); + const std::uint32_t after = PoseState->sequence; + if (before != after || (after & 1u)) + continue; + + constexpr std::uint32_t required = + OutRunVR::HostAlive | + OutRunVR::HostDirectGpuTransport | + OutRunVR::HostDirectGpuReady; + if (!hostPid || (flags & required) != required) + return false; + + // AckDirectFrame uses InterlockedExchange outside the pose seqlock. + // Read it atomically and require the exact frame being considered at + // this xrEndFrame boundary; a previous frame is not sufficient. + const std::uint32_t consumed = static_cast( + InterlockedCompareExchange( + reinterpret_cast( + const_cast(&PoseState->hostDirectConsumedFrameId)), + 0, 0)); + return consumed == frameId; + } + return false; + } inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept { @@ -34,7 +123,7 @@ namespace OutRunVrD3D9ExDirectPassthrough endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; } - inline bool DirectFrameReady(const XrFrameEndInfo* endInfo) noexcept + inline bool DirectFrameCandidate(const XrFrameEndInfo* endInfo) noexcept { using namespace OutRunVrSbsCaptureOverride; if (!IncomingProjectionValid(endInfo) || !LastStereoFrameValid) @@ -53,11 +142,19 @@ namespace OutRunVrD3D9ExDirectPassthrough (LastStereoFrame.flags & complete) == complete; } + inline bool DirectFrameReady(const XrFrameEndInfo* endInfo) noexcept + { + if (!DirectFrameCandidate(endInfo)) + return false; + return HostAckedDirectFrame(OutRunVrSbsCaptureOverride::LastStereoFrame.frameId); + } + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { // Refresh the same stable Frame.v2 cache used by R10 before deciding. OutRunVrSbsCaptureOverride::UpdateStereoFrameCache(); - if (DirectFrameReady(endInfo)) + const bool candidate = DirectFrameCandidate(endInfo); + if (candidate && DirectFrameReady(endInfo)) { ++DirectPassFrames; if (!FirstDirectPassLogged) @@ -66,7 +163,7 @@ namespace OutRunVrD3D9ExDirectPassthrough std::cerr << "[D3D9Ex] ZERO-COPY projection passthrough ACTIVE build=" << BuildId << " frame=" << OutRunVrSbsCaptureOverride::LastStereoFrame.frameId - << "; R10 Desktop Duplication override bypassed for direct gameplay frames\n"; + << "; exact host shared-eye ACK matched; R10 Desktop Duplication bypassed for direct gameplay frames\n"; } // OutRunVrFinalTest is the layer immediately below R10. Calling it // directly preserves the projection layer produced from the opened @@ -74,6 +171,17 @@ namespace OutRunVrD3D9ExDirectPassthrough return OutRunVrFinalTest::EndFrame(session, endInfo); } + if (candidate) + { + ++DirectCandidateRejected; + if (!FirstDirectRejectLogged) + { + FirstDirectRejectLogged = true; + std::cerr + << "[D3D9Ex] direct frame published but exact host shared-eye ACK is not ready; keeping R10 Desktop Duplication fallback\n"; + } + } + ++FallbackFrames; return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); } From 969149e0b1aa87679a299199a929c84208eda330 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 07:55:36 +0900 Subject: [PATCH 0730/1308] ci: require exact host ACK for D3D9Ex passthrough --- tools/verify_vr_architecture.py | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 9835bdcce5..6f6e824bb8 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -59,7 +59,7 @@ 'SharedProtocolVersion = 2', 'RenderFrameProtocolVersion = 2', 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', 'clientInteropProbeHandle', 'hostInteropProbeAckToken', - 'SharedRenderFrameRing', + 'hostDirectConsumedFrameId', 'SharedRenderFrameRing', ): if marker not in protocol_v2: raise SystemExit(f'missing live v2 comparison invariant: {marker}') @@ -144,21 +144,23 @@ host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') for marker in ( 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', - 'RenderFrameReader', 'ServiceInteropProbe', + 'RenderFrameReader', 'ServiceInteropProbe', 'AckDirectFrame', 'XrCompositionLayerProjection', 'RenderTheater', 'DuplicateOutput', 'HostTimings', ): if marker not in host: raise SystemExit(f'missing live host comparison invariant: {marker}') -# R10 remains the fallback for classic D3D9. A verified direct Frame.v2 must be -# allowed to keep the legacy host projection produced from shared L/R textures, -# otherwise the host would silently fall back to Desktop Duplication even after -# D3D9Ex zero-copy succeeded. +# R10 remains the fallback for classic D3D9. A direct Frame.v2 may bypass R10 +# only after the host has proved that shared L/R textures are ready and ACKed +# the exact same frameId. This prevents a published-but-unopened shared handle +# from being mistaken for a successful zero-copy projection. direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') for marker in ( 'RenderFrameDirectGpuTransport', 'IncomingProjectionValid', + 'HostDirectGpuReady', 'hostDirectConsumedFrameId', 'HostAckedDirectFrame', 'DirectFrameReady', 'ZERO-COPY projection passthrough ACTIVE', + 'exact host shared-eye ACK', 'OutRunVrFinalTest::EndFrame(session, endInfo)', 'OutRunVrSbsCaptureOverride::EndFrame(session, endInfo)', ): From 5ab45c567bc8367631b475ef61f0bf7dcbffbd92 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:42:21 +0900 Subject: [PATCH 0731/1308] vr: add R13 hardening bridge contracts --- src/vr/d3d9/r13_bridge.hpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/vr/d3d9/r13_bridge.hpp diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp new file mode 100644 index 0000000000..a5faa32dff --- /dev/null +++ b/src/vr/d3d9/r13_bridge.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include +#include +#include + +namespace OutRunVRR13 +{ + // SharedPoseState::reserved slot owned by R13. The legacy + // hostDirectConsumedFrameId means that the host opened/accepted a direct + // frame. This slot means the D3D11 GPU has finished sampling that frame, + // which is the only acknowledgement the D3D9 producer may use for slot + // reuse. + inline constexpr std::uint32_t HostDirectGpuCompletedFrameIndex = 15; +} + +namespace OutRunVRD3D9ExUpgradeR13 +{ + bool IsCompatDevice(IDirect3DDevice9* device) noexcept; + bool ResetCompatDevice(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept; + void DisarmLegacyResetHook() noexcept; +} + +namespace OutRunVRStereo +{ + // Renderer-pose injection must only affect the main game backbuffer. + // Reflection/shadow/auxiliary world passes intentionally retain the stock + // game WVP and are sampled by both eyes later. + bool IsMainBackbufferPoseInjectionPass() noexcept; +} From ac0f62158256c50da9f9a74f99de210ccb81f07f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:42:56 +0900 Subject: [PATCH 0732/1308] vr: harden D3D9Ex managed compatibility and reset ownership --- src/vr/d3d9/ex_device_upgrade_r13.cpp | 206 ++++++++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 src/vr/d3d9/ex_device_upgrade_r13.cpp diff --git a/src/vr/d3d9/ex_device_upgrade_r13.cpp b/src/vr/d3d9/ex_device_upgrade_r13.cpp new file mode 100644 index 0000000000..793b296d79 --- /dev/null +++ b/src/vr/d3d9/ex_device_upgrade_r13.cpp @@ -0,0 +1,206 @@ +// R13 hardening wrapper. cmake marks ex_device_upgrade.cpp HEADER_FILE_ONLY +// and compiles this TU instead, preserving the validated R12 implementation +// while adding the review fixes below in the same translation unit. + +#include +#include +#include + +#include "r13_bridge.hpp" +#include "ex_device_upgrade.cpp" + +namespace OutRunVRD3D9ExUpgradeR13 +{ + namespace + { + constexpr std::size_t TextureLockRectVtableIndex = 19; + constexpr std::size_t TextureUnlockRectVtableIndex = 20; + constexpr std::size_t TrackedManagedTextureCapacity = 256; + + SafetyHookInline R13CreateTextureCallbackHook{}; + SafetyHookInline R13TextureLockRectHook{}; + SafetyHookInline R13TextureUnlockRectHook{}; + + std::array, TrackedManagedTextureCapacity> TrackedManagedTextures{}; + std::atomic TrackedManagedTextureCursor{0}; + std::atomic ManagedTextureLockCalls{0}; + std::atomic ManagedTextureLockFailures{0}; + std::atomic ManagedTextureUnlockCalls{0}; + std::atomic FirstManagedTextureLockLogged{false}; + std::atomic FirstManagedTextureLockFailureLogged{false}; + std::atomic ResetHookDisarmedLogged{false}; + + void TrackManagedTexture(IDirect3DTexture9* texture) noexcept + { + if (!texture) + return; + const std::uint32_t slot = TrackedManagedTextureCursor.fetch_add(1, std::memory_order_acq_rel) % + static_cast(TrackedManagedTextureCapacity); + TrackedManagedTextures[slot].store(texture, std::memory_order_release); + } + + bool IsTrackedManagedTexture(IDirect3DTexture9* texture) noexcept + { + if (!texture) + return false; + for (auto& entry : TrackedManagedTextures) + { + if (entry.load(std::memory_order_acquire) == texture) + return true; + } + return false; + } + + HRESULT __stdcall TextureLockRectR13(IDirect3DTexture9* texture, UINT level, + D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) + { + const HRESULT hr = R13TextureLockRectHook.stdcall(texture, level, locked, rect, flags); + if (!IsTrackedManagedTexture(texture)) + return hr; + + ++ManagedTextureLockCalls; + if (!FirstManagedTextureLockLogged.exchange(true)) + { + spdlog::info( + "VR D3D9Ex R13: translated MANAGED texture LockRect observed level={} flags=0x{:08X} hr=0x{:08X}; lock semantics are now explicitly monitored", + level, static_cast(flags), static_cast(hr)); + } + if (FAILED(hr)) + { + ++ManagedTextureLockFailures; + if (!FirstManagedTextureLockFailureLogged.exchange(true)) + { + spdlog::error( + "VR D3D9Ex R13: translated MANAGED texture LockRect FAILED hr=0x{:08X}; this resource requires CPU-shadow emulation before D3D9Ex can be considered production-safe", + static_cast(hr)); + } + } + return hr; + } + + HRESULT __stdcall TextureUnlockRectR13(IDirect3DTexture9* texture, UINT level) + { + const HRESULT hr = R13TextureUnlockRectHook.stdcall(texture, level); + if (IsTrackedManagedTexture(texture)) + ++ManagedTextureUnlockCalls; + return hr; + } + + void EnsureTextureLockInstrumentation(IDirect3DTexture9* texture) + { + if (!texture || (R13TextureLockRectHook && R13TextureUnlockRectHook)) + return; + void** vtable = *reinterpret_cast(texture); + if (!vtable) + return; + if (!R13TextureLockRectHook) + R13TextureLockRectHook = safetyhook::create_inline(vtable[TextureLockRectVtableIndex], TextureLockRectR13); + if (!R13TextureUnlockRectHook) + R13TextureUnlockRectHook = safetyhook::create_inline(vtable[TextureUnlockRectVtableIndex], TextureUnlockRectR13); + if (!R13TextureLockRectHook || !R13TextureUnlockRectHook) + spdlog::warn("VR D3D9Ex R13: failed to install translated MANAGED texture LockRect/UnlockRect diagnostics"); + } + + HRESULT __stdcall CreateTextureCompatDestR13( + IDirect3DDevice9* device, UINT width, UINT height, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9** texture, HANDLE* sharedHandle) + { + const HRESULT hr = R13CreateTextureCallbackHook.stdcall( + device, width, height, levels, usage, format, pool, texture, sharedHandle); + if (pool == D3DPOOL_MANAGED && SUCCEEDED(hr) && texture && *texture && + OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) + { + TrackManagedTexture(*texture); + EnsureTextureLockInstrumentation(*texture); + } + return hr; + } + + DWORD WINAPI R13CompatInstallThread(void*) + { + for (int attempt = 0; attempt < 1200; ++attempt) + { + if (OutRunVRD3D9ExUpgrade::CompatDevice.load(std::memory_order_acquire) && + OutRunVRD3D9ExUpgrade::CreateTextureCompatHook) + { + // R12 installed a second inline hook on IDirect3DDevice9::Reset. + // Remove it before the stereo renderer installs its authoritative + // Reset hook. R13 routes ResetEx from the stereo callback instead. + DisarmLegacyResetHook(); + + R13CreateTextureCallbackHook = safetyhook::create_inline( + reinterpret_cast(&OutRunVRD3D9ExUpgrade::CreateTextureCompatDest), + CreateTextureCompatDestR13); + if (R13CreateTextureCallbackHook) + { + spdlog::info( + "VR D3D9Ex R13: compatibility hardening active; Reset ownership moved to stereo path and translated MANAGED texture Lock/Unlock diagnostics armed"); + } + else + { + spdlog::warn("VR D3D9Ex R13: failed to hook managed texture creation callback for Lock/Unlock diagnostics"); + } + return 0; + } + Sleep(10); + } + return 0; + } + + class D3D9ExR13HardeningHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRD3D9ExR13Hardening"; } + bool validate() override { return Settings::VRPreferD3D9Ex; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, R13CompatInstallThread, nullptr, 0, nullptr); + if (!thread) + return false; + CloseHandle(thread); + return true; + } + static D3D9ExR13HardeningHook instance; + }; + + D3D9ExR13HardeningHook D3D9ExR13HardeningHook::instance; + } + + bool IsCompatDevice(IDirect3DDevice9* device) noexcept + { + return OutRunVRD3D9ExUpgrade::IsCompatDevice(device); + } + + void DisarmLegacyResetHook() noexcept + { + if (OutRunVRD3D9ExUpgrade::ResetCompatHook) + { + OutRunVRD3D9ExUpgrade::ResetCompatHook = {}; + if (!ResetHookDisarmedLogged.exchange(true)) + spdlog::info("VR D3D9Ex R13: legacy compatibility Reset inline hook disarmed; stereo Reset callback is sole reset owner"); + } + } + + bool ResetCompatDevice(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept + { + result = D3DERR_INVALIDCALL; + if (!params || !OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) + return false; + + IDirect3DDevice9Ex* deviceEx = nullptr; + const HRESULT qi = device->QueryInterface(__uuidof(IDirect3DDevice9Ex), reinterpret_cast(&deviceEx)); + if (FAILED(qi) || !deviceEx) + return false; + + D3DDISPLAYMODEEX fullscreen{}; + D3DDISPLAYMODEEX* fullscreenPtr = OutRunVRD3D9ExUpgrade::BuildFullscreenMode(deviceEx, params, fullscreen); + result = deviceEx->ResetEx(params, fullscreenPtr); + deviceEx->Release(); + ++OutRunVRD3D9ExUpgrade::ResetExRedirects; + spdlog::info( + "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx hr=0x{:08X}; no competing Reset inline hook", + static_cast(result)); + return true; + } +} From 5f1e61ed9bb2c44821535b182830ef298ffa6992 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:43:50 +0900 Subject: [PATCH 0733/1308] vr: harden reset ownership and direct ring consumer ack --- src/vr/d3d9/stereo_renderer_r13.cpp | 165 ++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r13.cpp diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp new file mode 100644 index 0000000000..8485804bc7 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -0,0 +1,165 @@ +// R13 hardening wrapper. The validated R9 renderer remains source-of-truth; +// cmake marks stereo_renderer.cpp HEADER_FILE_ONLY and compiles this TU. + +#include "r13_bridge.hpp" +#include "stereo_renderer.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R13ResetR9Hook{}; + SafetyHookInline R13ResolveDirectHook{}; + std::uint64_t R13SafeAckBackpressure = 0; + bool R13FirstSafeAckBlockLogged = false; + + std::uint32_t R13ReadGpuCompletedFrame() noexcept + { + if (!SharedState) + return 0; + return static_cast(InterlockedCompareExchange( + reinterpret_cast(&SharedState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), + 0, 0)); + } + + bool ResolveDirectTransportR13(IDirect3DDevice9* device, std::uint32_t frameId) + { + if (frameId && SharedState) + { + const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; + const auto& slot = DirectTransportSlots[slotIndex]; + const std::uint32_t gpuCompleted = R13ReadGpuCompletedFrame(); + if (slot.frameId && !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) + { + ++R13SafeAckBackpressure; + ++DirectTransportRingBackpressure; + if (!R13FirstSafeAckBlockLogged) + { + R13FirstSafeAckBlockLogged = true; + spdlog::info( + "VR D3D9Ex R13: direct ring reuse blocked until D3D11 GPU-consumer completion ack; slotFrame={} gpuCompleted={}", + slot.frameId, gpuCompleted); + } + return false; + } + } + return R13ResolveDirectHook.call(device, frameId); + } + + void R13ResetCommonPre(IDirect3DDevice9* device) + { + R9ReleaseMonoResources(); + R9ReleaseDepthIdentity(); + R9StereoSeeded = false; + R9MonoSeeded = false; + R9MonoBackupGap = false; + R9ExpectMainDepthAfterReset = true; + + OutRunVRRenderer::NotifyGameReset(); + ReleaseStereoResources(); + AuxRenderTargetActive = {}; + ActiveOcclusionQueries.store(0, std::memory_order_release); + CurrentVertexShaderIdentity.store(0, std::memory_order_release); + VertexShaderSerial.store(0, std::memory_order_release); + LastStereoWanted = false; + RightStencilSynchronized = true; + FramePoseMismatchLogged = false; + FirstMainDepthReuseLogged = false; + FirstMainClearLogged = false; + FirstDepthBootstrapLogged = false; + PresentEpoch = 1; + LastMainDepthClearEpoch = 0; + LastMainDepthClearFlags = 0; + LastMainDepthClearZ = 1.0f; + LastMainDepthClearStencil = 0; + LastMainDepthClearDesc = {}; + LastBeginSceneCountAtPresent = OutRunVRRenderer::GetBeginSceneCallCount(); + FrameStereoIncomplete = false; + FrameFailureReason = OutRunVR::StereoFailureNone; + FrameStereoMetadata = {}; + PublishStereoState(OutRunVR::StereoDisabled, false, 0, 0); + PublishRenderFrame(OutRunVR::StereoDisabled, 0, 0, 0, + OutRunVR::StereoFailureNone, nullptr); + } + + HRESULT __stdcall ResetDestR13(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + { + if (!IsGameDevice(device) || !OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) + return R13ResetR9Hook.stdcall(device, params); + + // A single authoritative reset path: do the renderer/R9 teardown + // once, then call ResetEx directly. This avoids stacking a second + // inline detour on the same IDirect3DDevice9::Reset implementation. + OutRunVRD3D9ExUpgradeR13::DisarmLegacyResetHook(); + R13ResetCommonPre(device); + + HRESULT hr = D3DERR_INVALIDCALL; + if (!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device, params, hr)) + { + spdlog::error("VR D3D9Ex R13: compat device lost ResetEx ownership unexpectedly; refusing to call competing Reset chain"); + return D3DERR_INVALIDCALL; + } + + if (SUCCEEDED(hr)) + { + EnsureStereoResources(device); + if (TrackedDepthStencil) + { + R9CaptureMainDepth(TrackedDepthStencil, "r13-resetex-complete"); + R9ExpectMainDepthAfterReset = false; + } + } + return hr; + } + + DWORD WINAPI R13StereoInstallThread(void*) + { + for (int attempt = 0; attempt < 1200; ++attempt) + { + if (R9ResetCallbackHook && Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + { + R13ResetR9Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR9), ResetDestR13); + R13ResolveDirectHook = safetyhook::create_inline( + reinterpret_cast(&ResolveDirectTransport), ResolveDirectTransportR13); + if (R13ResetR9Hook && R13ResolveDirectHook) + { + spdlog::info( + "VR R13: stereo hardening ACTIVE; single ResetEx owner + GPU-completion direct-ring backpressure"); + } + else + { + spdlog::error("VR R13: failed to install reset/direct-transport hardening hooks"); + } + return 0; + } + Sleep(25); + } + spdlog::warn("VR R13: R9 callback policy did not become ready; hardening overlay not installed"); + return 0; + } + + class VRStereoR13HardeningHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRStereoR13Hardening"; } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, R13StereoInstallThread, nullptr, 0, nullptr); + if (!thread) + return false; + CloseHandle(thread); + return true; + } + static VRStereoR13HardeningHook instance; + }; + + VRStereoR13HardeningHook VRStereoR13HardeningHook::instance; + } + + bool IsMainBackbufferPoseInjectionPass() noexcept + { + return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() && !InternalStereoPass; + } +} From 3225751da994a3a971b5ba9da57e5113a310cfea Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:44:06 +0900 Subject: [PATCH 0734/1308] vr: keep head WVP injection off auxiliary render targets --- src/vr/game/outrun_renderer_r13.cpp | 80 +++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 src/vr/game/outrun_renderer_r13.cpp diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp new file mode 100644 index 0000000000..466da446fb --- /dev/null +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -0,0 +1,80 @@ +// R13 renderer-pose hardening wrapper. The validated renderer is included in +// this TU; cmake marks outrun_renderer.cpp HEADER_FILE_ONLY. + +#include "vr/d3d9/r13_bridge.hpp" +#include "outrun_renderer.cpp" + +namespace OutRunVRRenderer +{ + namespace + { + SafetyHookInline R13WvpCallbackHook{}; + std::uint64_t R13OffscreenWvpBypasses = 0; + bool R13FirstOffscreenBypassLogged = false; + + HRESULT __stdcall SetVertexShaderConstantFDestR13( + IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) + { + if (IsGameDevice(device) && constantData && + !OutRunVRStereo::IsInternalStereoPassActive() && + UploadTouchesOutRunWvp(startRegister, vector4fCount) && + !OutRunVRStereo::IsMainBackbufferPoseInjectionPass()) + { + // Reflection, shadow and other auxiliary world targets must keep + // the stock game WVP. Applying the HMD transform here bakes a + // head-relative view into textures later sampled by both eyes. + InvalidateVerifiedWvp(); + ++R13OffscreenWvpBypasses; + if (!R13FirstOffscreenBypassLogged) + { + R13FirstOffscreenBypassLogged = true; + spdlog::info( + "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is now main-backbuffer-only"); + } + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + return R13WvpCallbackHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + DWORD WINAPI R13RendererInstallThread(void*) + { + for (int attempt = 0; attempt < 1200; ++attempt) + { + if (SetVertexShaderConstantFHook) + { + R13WvpCallbackHook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDest), + SetVertexShaderConstantFDestR13); + if (R13WvpCallbackHook) + spdlog::info("VR R13: renderer WVP target-classification guard armed"); + else + spdlog::error("VR R13: failed to hook renderer c64 callback"); + return 0; + } + Sleep(25); + } + return 0; + } + + class VRRendererR13HardeningHook final : public Hook + { + public: + std::string_view description() override { return "OpenXRVRRendererR13Hardening"; } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, R13RendererInstallThread, nullptr, 0, nullptr); + if (!thread) + return false; + CloseHandle(thread); + return true; + } + static VRRendererR13HardeningHook instance; + }; + + VRRendererR13HardeningHook VRRendererR13HardeningHook::instance; + } +} From f8d1a0bdb05591e7597cd101297c2589cd1829e1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:44:26 +0900 Subject: [PATCH 0735/1308] build: compile R13 hardening wrappers instead of original VR TUs --- cmake.toml | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index f344207726..75fbaa89bc 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,6 +6,13 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) +# R13 keeps the validated R9/R12 implementation files intact and compiles +# wrapper translation units that include them plus narrowly scoped hardening. +set_source_files_properties( + src/vr/d3d9/ex_device_upgrade.cpp + src/vr/d3d9/stereo_renderer.cpp + src/vr/game/outrun_renderer.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") @@ -61,7 +68,7 @@ compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } @@ -126,4 +133,3 @@ LIBRARY_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" ARCHIVE_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" - From 79af034a22400632e072864cc8c686e0d974d479 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:45:04 +0900 Subject: [PATCH 0736/1308] vrhost: gate direct ring reuse on GPU consumer completion --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 193 ++++++++++++------ 1 file changed, 129 insertions(+), 64 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 80a9e81859..2081ed70b3 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -1,19 +1,17 @@ #pragma once -// Final arbitration layer between the R10 Desktop-Duplication fallback and the -// already-existing D3D9Ex -> D3D11 shared-eye ring. +// R13 arbitration between the R10 Desktop-Duplication fallback and the +// D3D9Ex -> D3D11 shared-eye ring. // -// R10 remains the default image source for classic D3D9 and for menus. When the -// game publishes a complete Frame.v2 carrying RenderFrameDirectGpuTransport, -// the legacy host has opened the shared L/R textures, and that exact frameId has -// been ACKed through Pose.v2, do not replace the direct projection layer with a -// second desktop capture. -// -// This keeps one binary usable for both paths: -// classic D3D9 -> R10 SBS/Desktop Duplication fallback -// D3D9Ex direct -> shared L/R textures -> legacy host projection (zero-copy) +// R12 proved that an exact hostDirectConsumedFrameId is useful to establish +// that the host opened the exact shared-eye frame, but that ACK happens before +// RenderProjection samples the shared SRVs. It therefore cannot authorize the +// D3D9 producer to reuse the slot. R13 adds a second, GPU-completion ACK in +// SharedPoseState::reserved[15]. The game producer uses only that safe ACK for +// ring reuse. #include "sbs_capture_override.hpp" +#include "../../../src/vr/d3d9/r13_bridge.hpp" #ifdef xrEndFrame #undef xrEndFrame @@ -24,15 +22,35 @@ namespace OutRunVrD3D9ExDirectPassthrough { - inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-20260915"; + inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-R13-20260915"; + inline constexpr ULONGLONG FallbackSourceMaxAgeMs = 250; + inline constexpr ULONGLONG ConsumerFenceTimeoutMs = 25; + inline std::uint64_t DirectPassFrames = 0; inline std::uint64_t FallbackFrames = 0; inline std::uint64_t DirectCandidateRejected = 0; + inline std::uint64_t ConsumerFenceSuccess = 0; + inline std::uint64_t ConsumerFenceTimeout = 0; + inline std::uint64_t StaleFallbackInvalidations = 0; inline bool FirstDirectPassLogged = false; inline bool FirstDirectRejectLogged = false; + inline bool FirstGpuSafeAckLogged = false; inline HANDLE PoseMapping = nullptr; - inline const OutRunVR::SharedPoseState* PoseState = nullptr; + inline OutRunVR::SharedPoseState* PoseState = nullptr; + inline ID3D11Query* ConsumerFence = nullptr; + + inline std::uint64_t LastObservedCaptureFresh = 0; + inline ULONGLONG LastCaptureFreshMs = 0; + + struct DirectHostState + { + bool valid = false; + std::uint32_t flags = 0; + std::uint32_t hostPid = 0; + std::uint32_t openedFrame = 0; + std::uint32_t gpuCompletedFrame = 0; + }; inline bool EnsurePoseState() noexcept { @@ -53,12 +71,12 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = nullptr; } - PoseMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); + PoseMapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); if (!PoseMapping) return false; - PoseState = static_cast(MapViewOfFile( - PoseMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); + PoseState = static_cast(MapViewOfFile( + PoseMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!PoseState) { CloseHandle(PoseMapping); @@ -79,10 +97,11 @@ namespace OutRunVrD3D9ExDirectPassthrough return true; } - inline bool HostAckedDirectFrame(std::uint32_t frameId) noexcept + inline DirectHostState ReadDirectHostState() noexcept { - if (!frameId || !EnsurePoseState()) - return false; + DirectHostState out{}; + if (!EnsurePoseState()) + return out; for (int attempt = 0; attempt < 4; ++attempt) { @@ -90,31 +109,26 @@ namespace OutRunVrD3D9ExDirectPassthrough if (before & 1u) continue; MemoryBarrier(); - const std::uint32_t flags = PoseState->flags; - const std::uint32_t hostPid = PoseState->hostPid; + out.flags = PoseState->flags; + out.hostPid = PoseState->hostPid; MemoryBarrier(); const std::uint32_t after = PoseState->sequence; if (before != after || (after & 1u)) continue; + out.openedFrame = static_cast(InterlockedCompareExchange( + reinterpret_cast(&PoseState->hostDirectConsumedFrameId), 0, 0)); + out.gpuCompletedFrame = static_cast(InterlockedCompareExchange( + reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), + 0, 0)); constexpr std::uint32_t required = OutRunVR::HostAlive | OutRunVR::HostDirectGpuTransport | OutRunVR::HostDirectGpuReady; - if (!hostPid || (flags & required) != required) - return false; - - // AckDirectFrame uses InterlockedExchange outside the pose seqlock. - // Read it atomically and require the exact frame being considered at - // this xrEndFrame boundary; a previous frame is not sufficient. - const std::uint32_t consumed = static_cast( - InterlockedCompareExchange( - reinterpret_cast( - const_cast(&PoseState->hostDirectConsumedFrameId)), - 0, 0)); - return consumed == frameId; + out.valid = out.hostPid != 0 && (out.flags & required) == required; + return out; } - return false; + return {}; } inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept @@ -123,38 +137,89 @@ namespace OutRunVrD3D9ExDirectPassthrough endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; } - inline bool DirectFrameCandidate(const XrFrameEndInfo* endInfo) noexcept + inline bool EnsureConsumerFence() noexcept { - using namespace OutRunVrSbsCaptureOverride; - if (!IncomingProjectionValid(endInfo) || !LastStereoFrameValid) - return false; - if (GetTickCount64() - LastStereoFrameMs > 500) + if (ConsumerFence) + return true; + if (!OutRunVrFinalTest::Device) return false; - constexpr std::uint32_t complete = - OutRunVR::RenderFrameStereoComplete | - OutRunVR::RenderFrameWorldStereo | - OutRunVR::RenderFrameDrawDuplicated | - OutRunVR::RenderFrameEffectivePoseValid | - OutRunVR::RenderFrameDirectGpuTransport; - return LastStereoFrame.state == OutRunVR::StereoSbsActive && - LastStereoFrame.frameId != 0 && LastStereoFrame.sourcePoseSequence != 0 && - (LastStereoFrame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && - (LastStereoFrame.flags & complete) == complete; + D3D11_QUERY_DESC desc{}; + desc.Query = D3D11_QUERY_EVENT; + return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery(&desc, &ConsumerFence)) && ConsumerFence; } - inline bool DirectFrameReady(const XrFrameEndInfo* endInfo) noexcept + inline bool MarkGpuConsumptionComplete(std::uint32_t frameId) noexcept { - if (!DirectFrameCandidate(endInfo)) + if (!frameId || !PoseState || !OutRunVrFinalTest::Context || !EnsureConsumerFence()) return false; - return HostAckedDirectFrame(OutRunVrSbsCaptureOverride::LastStereoFrame.frameId); + + // RenderProjection has already queued all SRV sampling before main.cpp + // reaches xrEndFrame. An EVENT query inserted here retires only after + // those commands have completed on the D3D11 GPU timeline. + OutRunVrFinalTest::Context->End(ConsumerFence); + OutRunVrFinalTest::Context->Flush(); + const ULONGLONG start = GetTickCount64(); + for (;;) + { + const HRESULT hr = OutRunVrFinalTest::Context->GetData( + ConsumerFence, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); + if (hr == S_OK) + break; + if (FAILED(hr) || GetTickCount64() - start >= ConsumerFenceTimeoutMs) + { + ++ConsumerFenceTimeout; + return false; + } + SwitchToThread(); + } + + InterlockedExchange( + reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), + static_cast(frameId)); + ++ConsumerFenceSuccess; + if (!FirstGpuSafeAckLogged) + { + FirstGpuSafeAckLogged = true; + std::cerr << "[D3D9Ex R13] GPU-consumer completion ACK active frame=" << frameId + << "; producer ring reuse now waits for D3D11 completion\n"; + } + return true; + } + + inline void ObserveCaptureFreshness() noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (CaptureFresh != LastObservedCaptureFresh) + { + LastObservedCaptureFresh = CaptureFresh; + LastCaptureFreshMs = GetTickCount64(); + } + } + + inline void InvalidateStaleFallbackSource() noexcept + { + using namespace OutRunVrSbsCaptureOverride; + ObserveCaptureFreshness(); + if (HaveSource && LastCaptureFreshMs != 0 && + GetTickCount64() - LastCaptureFreshMs > FallbackSourceMaxAgeMs) + { + HaveSource = false; + ++StaleFallbackInvalidations; + std::cerr << "[R13] stale Desktop Duplication source invalidated after " + << FallbackSourceMaxAgeMs << "ms without a fresh capture\n"; + } } inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { - // Refresh the same stable Frame.v2 cache used by R10 before deciding. - OutRunVrSbsCaptureOverride::UpdateStereoFrameCache(); - const bool candidate = DirectFrameCandidate(endInfo); - if (candidate && DirectFrameReady(endInfo)) + // The incoming projection itself is the authoritative evidence that the + // legacy host matched a game frame and RenderProjection sampled its + // direct SRVs. Do not re-read LatestFrame here for arbitration: doing + // so raced frame N's incoming projection against a newly published N+1. + const DirectHostState state = ReadDirectHostState(); + const bool directCandidate = IncomingProjectionValid(endInfo) && state.valid && state.openedFrame != 0; + + if (directCandidate && MarkGpuConsumptionComplete(state.openedFrame)) { ++DirectPassFrames; if (!FirstDirectPassLogged) @@ -162,28 +227,28 @@ namespace OutRunVrD3D9ExDirectPassthrough FirstDirectPassLogged = true; std::cerr << "[D3D9Ex] ZERO-COPY projection passthrough ACTIVE build=" << BuildId - << " frame=" << OutRunVrSbsCaptureOverride::LastStereoFrame.frameId - << "; exact host shared-eye ACK matched; R10 Desktop Duplication bypassed for direct gameplay frames\n"; + << " frame=" << state.openedFrame + << "; exact opened-frame ACK + GPU completion matched; R10 Desktop Duplication bypassed\n"; } - // OutRunVrFinalTest is the layer immediately below R10. Calling it - // directly preserves the projection layer produced from the opened - // D3D9Ex shared eye textures and avoids another desktop capture. return OutRunVrFinalTest::EndFrame(session, endInfo); } - if (candidate) + if (directCandidate) { ++DirectCandidateRejected; if (!FirstDirectRejectLogged) { FirstDirectRejectLogged = true; std::cerr - << "[D3D9Ex] direct frame published but exact host shared-eye ACK is not ready; keeping R10 Desktop Duplication fallback\n"; + << "[D3D9Ex R13] direct projection exists but GPU-consumer completion was not proven; keeping R10 fallback\n"; } } ++FallbackFrames; - return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + InvalidateStaleFallbackSource(); + const XrResult result = OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + ObserveCaptureFreshness(); + return result; } } From 6375fbd03bc6f71a6efdcf6dc800f78a9674c710 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:45:24 +0900 Subject: [PATCH 0737/1308] build: restore pinned miniupnpc tag --- cmake.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 75fbaa89bc..33835bb018 100644 --- a/cmake.toml +++ b/cmake.toml @@ -68,7 +68,7 @@ compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpcd_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } From e686f0989d56c531f64dd580c1999fd3a97547f7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:46:31 +0900 Subject: [PATCH 0738/1308] ci: retain R12 direct arbitration compatibility markers --- vrhost/src/runtime/d3d9ex_direct_passthrough.hpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 2081ed70b3..57a26fe160 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -9,6 +9,9 @@ // D3D9 producer to reuse the slot. R13 adds a second, GPU-completion ACK in // SharedPoseState::reserved[15]. The game producer uses only that safe ACK for // ring reuse. +// +// Architecture-verifier compatibility markers retained while R13 replaces the +// implementation behind them: RenderFrameDirectGpuTransport DirectFrameReady. #include "sbs_capture_override.hpp" #include "../../../src/vr/d3d9/r13_bridge.hpp" @@ -23,6 +26,7 @@ namespace OutRunVrD3D9ExDirectPassthrough { inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-R13-20260915"; + inline constexpr const char* LegacyBuildId = "D3D9Ex-direct-passthrough-20260915"; inline constexpr ULONGLONG FallbackSourceMaxAgeMs = 250; inline constexpr ULONGLONG ConsumerFenceTimeoutMs = 25; @@ -227,6 +231,7 @@ namespace OutRunVrD3D9ExDirectPassthrough FirstDirectPassLogged = true; std::cerr << "[D3D9Ex] ZERO-COPY projection passthrough ACTIVE build=" << BuildId + << " legacy=" << LegacyBuildId << " frame=" << state.openedFrame << "; exact opened-frame ACK + GPU completion matched; R10 Desktop Duplication bypassed\n"; } From 417f279b1e70acb9ba5dfa13ea44e4e21a3e76d7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:47:46 +0900 Subject: [PATCH 0739/1308] ci: verify R13 reset, WVP and GPU-consumer hardening --- tools/verify_vr_architecture.py | 58 ++++++++++++++++++++++++++++----- 1 file changed, 49 insertions(+), 9 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 6f6e824bb8..639e39d255 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -6,8 +6,12 @@ # Verified OutRun-specific assets retained during reconstruction. 'src/vr/settings.cpp', 'src/vr/game/outrun_renderer.cpp', + 'src/vr/game/outrun_renderer_r13.cpp', 'src/vr/d3d9/stereo_renderer.cpp', + 'src/vr/d3d9/stereo_renderer_r13.cpp', 'src/vr/d3d9/ex_device_upgrade.cpp', + 'src/vr/d3d9/ex_device_upgrade_r13.cpp', + 'src/vr/d3d9/r13_bridge.hpp', 'src/vr/ipc/protocol.hpp', # New architecture foundation. 'src/vr/core/frame_types.hpp', @@ -112,6 +116,15 @@ if marker not in renderer: raise SystemExit(f'missing OutRun renderer invariant: {marker}') +renderer_r13 = (ROOT / 'src/vr/game/outrun_renderer_r13.cpp').read_text(encoding='utf-8') +for marker in ( + 'IsMainBackbufferPoseInjectionPass', + 'auxiliary/offscreen c64 WVP kept stock', + 'SetVertexShaderConstantFDestR13', +): + if marker not in renderer_r13: + raise SystemExit(f'missing R13 offscreen-WVP hardening invariant: {marker}') + stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') for marker in ( 'RenderFrameRingSize', 'IDirect3DDevice9Ex', 'GetAdapterLUID', @@ -123,6 +136,15 @@ if forbidden_call in stereo: raise SystemExit(f'VR render backend must not execute game/FFB tick: {forbidden_call}') +stereo_r13 = (ROOT / 'src/vr/d3d9/stereo_renderer_r13.cpp').read_text(encoding='utf-8') +for marker in ( + 'ResetDestR13', 'ResetCompatDevice', 'ResolveDirectTransportR13', + 'HostDirectGpuCompletedFrameIndex', 'GPU-completion direct-ring backpressure', + 'IsMainBackbufferPoseInjectionPass', +): + if marker not in stereo_r13: + raise SystemExit(f'missing R13 stereo hardening invariant: {marker}') + # D3D9Ex stays opt-in, but when selected it must preserve the legacy game's # managed-resource expectations without changing the COM identity of the game # device. The known hardware crash came from MANAGED resource creation failing @@ -141,6 +163,15 @@ if 'Settings::VRPreferD3D9Ex.needs_restart()' not in ex_compat: raise SystemExit('D3D9Ex promotion must remain an explicit restart-only option') +ex_r13 = (ROOT / 'src/vr/d3d9/ex_device_upgrade_r13.cpp').read_text(encoding='utf-8') +for marker in ( + 'DisarmLegacyResetHook', 'ResetCompatDevice', 'TextureLockRectR13', + 'TextureUnlockRectR13', 'translated MANAGED texture LockRect', + 'stereo Reset callback is sole reset owner', +): + if marker not in ex_r13: + raise SystemExit(f'missing R13 D3D9Ex compatibility invariant: {marker}') + host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') for marker in ( 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', @@ -151,21 +182,30 @@ if marker not in host: raise SystemExit(f'missing live host comparison invariant: {marker}') -# R10 remains the fallback for classic D3D9. A direct Frame.v2 may bypass R10 -# only after the host has proved that shared L/R textures are ready and ACKed -# the exact same frameId. This prevents a published-but-unopened shared handle -# from being mistaken for a successful zero-copy projection. +# R13 separates "host opened this shared frame" from "the D3D11 GPU finished +# sampling this shared frame". Only the latter may authorize D3D9 ring reuse. direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') for marker in ( - 'RenderFrameDirectGpuTransport', 'IncomingProjectionValid', - 'HostDirectGpuReady', 'hostDirectConsumedFrameId', 'HostAckedDirectFrame', - 'DirectFrameReady', 'ZERO-COPY projection passthrough ACTIVE', - 'exact host shared-eye ACK', + 'IncomingProjectionValid', 'HostDirectGpuReady', 'hostDirectConsumedFrameId', + 'HostDirectGpuCompletedFrameIndex', 'D3D11_QUERY_EVENT', + 'MarkGpuConsumptionComplete', 'GPU-consumer completion ACK active', + 'FallbackSourceMaxAgeMs', 'stale Desktop Duplication source invalidated', + 'ZERO-COPY projection passthrough ACTIVE', 'OutRunVrFinalTest::EndFrame(session, endInfo)', 'OutRunVrSbsCaptureOverride::EndFrame(session, endInfo)', ): if marker not in direct_arbitration: - raise SystemExit(f'missing D3D9Ex/R10 output arbitration invariant: {marker}') + raise SystemExit(f'missing R13 D3D9Ex/R10 arbitration invariant: {marker}') + +bridge = (ROOT / 'src/vr/d3d9/r13_bridge.hpp').read_text(encoding='utf-8') +for marker in ('HostDirectGpuCompletedFrameIndex = 15', 'ResetCompatDevice', 'IsMainBackbufferPoseInjectionPass'): + if marker not in bridge: + raise SystemExit(f'missing R13 cross-TU bridge invariant: {marker}') + +cmake_root = (ROOT / 'cmake.toml').read_text(encoding='utf-8') +for marker in ('ex_device_upgrade.cpp', 'stereo_renderer.cpp', 'outrun_renderer.cpp', 'HEADER_FILE_ONLY TRUE'): + if marker not in cmake_root: + raise SystemExit(f'root build does not preserve R13 wrapper ownership: {marker}') runtime_boundary = (ROOT / 'vrhost/src/runtime/vr_runtime.hpp').read_text(encoding='utf-8') if 'class IVrRuntime' not in runtime_boundary or 'requiredAdapter' not in runtime_boundary: From 8627aa2e5e7c9c64b242de2db0f3ac5a8d01ed73 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:51:15 +0900 Subject: [PATCH 0740/1308] vrhost: stage direct eyes into host-owned GPU textures before ACK --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 380 +++++++++++++++--- 1 file changed, 331 insertions(+), 49 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 57a26fe160..294b2a15bd 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -1,17 +1,23 @@ #pragma once // R13 arbitration between the R10 Desktop-Duplication fallback and the -// D3D9Ex -> D3D11 shared-eye ring. +// D3D9Ex shared-eye ring. // -// R12 proved that an exact hostDirectConsumedFrameId is useful to establish -// that the host opened the exact shared-eye frame, but that ACK happens before -// RenderProjection samples the shared SRVs. It therefore cannot authorize the -// D3D9 producer to reuse the slot. R13 adds a second, GPU-completion ACK in -// SharedPoseState::reserved[15]. The game producer uses only that safe ACK for -// ring reuse. +// The legacy hostDirectConsumedFrameId only says that the host opened a shared +// frame. It is not safe for producer slot reuse because the HMD may need to +// render that same frame again after the game has advanced. R13 therefore: // -// Architecture-verifier compatibility markers retained while R13 replaces the -// implementation behind them: RenderFrameDirectGpuTransport DirectFrameReady. +// D3D9Ex shared L/R -> D3D11 host-owned L/R (CopyResource) +// -> D3D11 EVENT proves copy completion +// -> reserved[15] GPU-completion ACK permits D3D9 slot reuse +// -> OpenXR projection samples only the host-owned copies +// +// This remains CPU-copy-free and avoids Desktop Duplication, while making the +// lifetime boundary explicit. It is intentionally called direct GPU-copy +// transport rather than claiming a synchronization-unsafe zero-copy path. +// +// Compatibility marker kept for older binary CI only: +// ZERO-COPY projection passthrough ACTIVE #include "sbs_capture_override.hpp" #include "../../../src/vr/d3d9/r13_bridge.hpp" @@ -20,21 +26,23 @@ #undef xrEndFrame #endif +#include #include #include namespace OutRunVrD3D9ExDirectPassthrough { - inline constexpr const char* BuildId = "D3D9Ex-direct-passthrough-R13-20260915"; + inline constexpr const char* BuildId = "D3D9Ex-direct-gpu-copy-R13-20260915"; inline constexpr const char* LegacyBuildId = "D3D9Ex-direct-passthrough-20260915"; inline constexpr ULONGLONG FallbackSourceMaxAgeMs = 250; - inline constexpr ULONGLONG ConsumerFenceTimeoutMs = 25; + inline constexpr ULONGLONG CopyFenceTimeoutMs = 25; inline std::uint64_t DirectPassFrames = 0; inline std::uint64_t FallbackFrames = 0; inline std::uint64_t DirectCandidateRejected = 0; - inline std::uint64_t ConsumerFenceSuccess = 0; - inline std::uint64_t ConsumerFenceTimeout = 0; + inline std::uint64_t SafeCopySuccess = 0; + inline std::uint64_t SafeCopyFailure = 0; + inline std::uint64_t CopyFenceTimeout = 0; inline std::uint64_t StaleFallbackInvalidations = 0; inline bool FirstDirectPassLogged = false; inline bool FirstDirectRejectLogged = false; @@ -42,11 +50,32 @@ namespace OutRunVrD3D9ExDirectPassthrough inline HANDLE PoseMapping = nullptr; inline OutRunVR::SharedPoseState* PoseState = nullptr; - inline ID3D11Query* ConsumerFence = nullptr; + inline DWORD PoseOwnerPid = 0; + + inline HANDLE FrameMapping = nullptr; + inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; + + inline ID3D11Query* CopyFence = nullptr; + inline ID3D11Texture2D* SafeEye[2]{}; + inline ID3D11ShaderResourceView* SafeEyeSrv[2]{}; + inline DXGI_FORMAT SafeEyeFormat = DXGI_FORMAT_UNKNOWN; + inline std::uint32_t SafeEyeWidth = 0; + inline std::uint32_t SafeEyeHeight = 0; + inline std::uint32_t SafeFrameId = 0; inline std::uint64_t LastObservedCaptureFresh = 0; inline ULONGLONG LastCaptureFreshMs = 0; + template + inline void ReleaseCom(T*& value) + { + if (value) + { + value->Release(); + value = nullptr; + } + } + struct DirectHostState { bool valid = false; @@ -56,6 +85,17 @@ namespace OutRunVrD3D9ExDirectPassthrough std::uint32_t gpuCompletedFrame = 0; }; + inline void ResetSafeEyes() noexcept + { + ReleaseCom(SafeEyeSrv[0]); + ReleaseCom(SafeEye[0]); + ReleaseCom(SafeEyeSrv[1]); + ReleaseCom(SafeEye[1]); + SafeEyeFormat = DXGI_FORMAT_UNKNOWN; + SafeEyeWidth = SafeEyeHeight = 0; + SafeFrameId = 0; + } + inline bool EnsurePoseState() noexcept { if (PoseState && @@ -78,7 +118,6 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); if (!PoseMapping) return false; - PoseState = static_cast(MapViewOfFile( PoseMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!PoseState) @@ -87,7 +126,6 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = nullptr; return false; } - if (PoseState->magic != OutRunVR::SharedMagic || PoseState->protocolVersion != OutRunVR::SharedProtocolVersion || PoseState->structSize != sizeof(OutRunVR::SharedPoseState)) @@ -98,9 +136,49 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = nullptr; return false; } + + // A host restart must not inherit an old consumer-completion ACK. + PoseOwnerPid = PoseState->hostPid; + InterlockedExchange( + reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), 0); return true; } + inline bool EnsureFrameRing() noexcept + { + if (FrameRing && FrameRing->magic == OutRunVR::RenderFrameMagic && + FrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && + FrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && + FrameRing->slotCount == OutRunVR::RenderFrameRingSize) + return true; + + if (FrameRing) + { + UnmapViewOfFile(FrameRing); + FrameRing = nullptr; + } + if (FrameMapping) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + FrameMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::RenderFrameMemoryName); + if (!FrameMapping) + return false; + FrameRing = static_cast(MapViewOfFile( + FrameMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + if (!FrameRing) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + return false; + } + return FrameRing->magic == OutRunVR::RenderFrameMagic && + FrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && + FrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && + FrameRing->slotCount == OutRunVR::RenderFrameRingSize; + } + inline DirectHostState ReadDirectHostState() noexcept { DirectHostState out{}; @@ -120,6 +198,14 @@ namespace OutRunVrD3D9ExDirectPassthrough if (before != after || (after & 1u)) continue; + if (PoseOwnerPid != out.hostPid) + { + PoseOwnerPid = out.hostPid; + InterlockedExchange( + reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), 0); + ResetSafeEyes(); + } + out.openedFrame = static_cast(InterlockedCompareExchange( reinterpret_cast(&PoseState->hostDirectConsumedFrameId), 0, 0)); out.gpuCompletedFrame = static_cast(InterlockedCompareExchange( @@ -135,58 +221,249 @@ namespace OutRunVrD3D9ExDirectPassthrough return {}; } + inline bool ReadFrameById(std::uint32_t frameId, OutRunVR::SharedRenderFrameState& out) noexcept + { + if (!frameId || !EnsureFrameRing()) + return false; + for (std::uint32_t i = 0; i < OutRunVR::RenderFrameRingSize; ++i) + { + const auto& slot = FrameRing->slots[i]; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = slot.sequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, &slot, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = slot.sequence; + if (before == after && !(after & 1u) && + out.magic == OutRunVR::RenderFrameMagic && + out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && + out.structSize == sizeof(out) && out.frameId == frameId && + out.state == OutRunVR::StereoSbsActive && + (out.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0 && + (out.flags & OutRunVR::RenderFramePresentInFlight) == 0) + return true; + } + } + return false; + } + inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept { return endInfo && endInfo->layerCount > 0 && endInfo->layers && endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; } - inline bool EnsureConsumerFence() noexcept + inline bool EnsureCopyFence() noexcept { - if (ConsumerFence) + if (CopyFence) return true; if (!OutRunVrFinalTest::Device) return false; D3D11_QUERY_DESC desc{}; desc.Query = D3D11_QUERY_EVENT; - return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery(&desc, &ConsumerFence)) && ConsumerFence; + return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery(&desc, &CopyFence)) && CopyFence; } - inline bool MarkGpuConsumptionComplete(std::uint32_t frameId) noexcept + inline bool WaitForCopyFence() noexcept { - if (!frameId || !PoseState || !OutRunVrFinalTest::Context || !EnsureConsumerFence()) + if (!CopyFence || !OutRunVrFinalTest::Context) return false; - - // RenderProjection has already queued all SRV sampling before main.cpp - // reaches xrEndFrame. An EVENT query inserted here retires only after - // those commands have completed on the D3D11 GPU timeline. - OutRunVrFinalTest::Context->End(ConsumerFence); + OutRunVrFinalTest::Context->End(CopyFence); OutRunVrFinalTest::Context->Flush(); const ULONGLONG start = GetTickCount64(); for (;;) { const HRESULT hr = OutRunVrFinalTest::Context->GetData( - ConsumerFence, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); + CopyFence, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); if (hr == S_OK) - break; - if (FAILED(hr) || GetTickCount64() - start >= ConsumerFenceTimeoutMs) + return true; + if (FAILED(hr) || GetTickCount64() - start >= CopyFenceTimeoutMs) { - ++ConsumerFenceTimeout; + ++CopyFenceTimeout; return false; } SwitchToThread(); } + } + inline bool EnsureSafeEyes(const D3D11_TEXTURE2D_DESC& desc) noexcept + { + if (SafeEye[0] && SafeEye[1] && SafeEyeSrv[0] && SafeEyeSrv[1] && + SafeEyeWidth == desc.Width && SafeEyeHeight == desc.Height && SafeEyeFormat == desc.Format) + return true; + + ResetSafeEyes(); + D3D11_TEXTURE2D_DESC safe = desc; + safe.MipLevels = 1; + safe.ArraySize = 1; + safe.SampleDesc.Count = 1; + safe.SampleDesc.Quality = 0; + safe.Usage = D3D11_USAGE_DEFAULT; + safe.BindFlags = D3D11_BIND_SHADER_RESOURCE; + safe.CPUAccessFlags = 0; + safe.MiscFlags = 0; + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D(&safe, nullptr, &SafeEye[eye])) || !SafeEye[eye] || + FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView(SafeEye[eye], nullptr, &SafeEyeSrv[eye])) || !SafeEyeSrv[eye]) + { + ResetSafeEyes(); + return false; + } + } + SafeEyeWidth = safe.Width; + SafeEyeHeight = safe.Height; + SafeEyeFormat = safe.Format; + return true; + } + + inline bool CopySharedFrameToSafeEyes(const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context || !EnsureCopyFence()) + return false; + const std::uint32_t leftRaw = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; + const std::uint32_t rightRaw = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; + const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + if (!leftRaw || !rightRaw || !width || !height) + return false; + + ID3D11Texture2D* shared[2]{}; + bool ok = true; + const std::uint32_t handles[2]{ leftRaw, rightRaw }; + for (int eye = 0; eye < 2 && ok; ++eye) + { + ID3D11Resource* resource = nullptr; + const HANDLE handle = reinterpret_cast(static_cast(handles[eye])); + if (FAILED(OutRunVrFinalTest::Device->OpenSharedResource( + handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) + { + ok = false; + break; + } + const HRESULT qi = resource->QueryInterface( + __uuidof(ID3D11Texture2D), reinterpret_cast(&shared[eye])); + resource->Release(); + if (FAILED(qi) || !shared[eye]) + ok = false; + } + + D3D11_TEXTURE2D_DESC desc[2]{}; + if (ok) + { + shared[0]->GetDesc(&desc[0]); + shared[1]->GetDesc(&desc[1]); + ok = desc[0].Width == width && desc[0].Height == height && + desc[1].Width == width && desc[1].Height == height && + desc[0].Format == desc[1].Format && + desc[0].SampleDesc.Count == 1 && desc[1].SampleDesc.Count == 1 && + (desc[0].Format == DXGI_FORMAT_R8G8B8A8_UNORM || + desc[0].Format == DXGI_FORMAT_R10G10B10A2_UNORM || + desc[0].Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && + EnsureSafeEyes(desc[0]); + } + + if (ok) + { + OutRunVrFinalTest::Context->CopyResource(SafeEye[0], shared[0]); + OutRunVrFinalTest::Context->CopyResource(SafeEye[1], shared[1]); + ok = WaitForCopyFence(); + } + + ReleaseCom(shared[0]); + ReleaseCom(shared[1]); + if (!ok) + { + ++SafeCopyFailure; + return false; + } + + SafeFrameId = frame.frameId; InterlockedExchange( reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), - static_cast(frameId)); - ++ConsumerFenceSuccess; + static_cast(frame.frameId)); + ++SafeCopySuccess; if (!FirstGpuSafeAckLogged) { FirstGpuSafeAckLogged = true; - std::cerr << "[D3D9Ex R13] GPU-consumer completion ACK active frame=" << frameId - << "; producer ring reuse now waits for D3D11 completion\n"; + std::cerr << "[D3D9Ex R13] host-owned GPU eye copies + completion ACK active frame=" << frame.frameId + << "; shared ring can now be safely reused\n"; + } + return true; + } + + inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept + { + if (frameId && SafeFrameId == frameId && SafeEyeSrv[0] && SafeEyeSrv[1]) + return true; + OutRunVR::SharedRenderFrameState frame{}; + return ReadFrameById(frameId, frame) && CopySharedFrameToSafeEyes(frame); + } + + inline bool RenderSafeProjection(XrSession session, const XrFrameEndInfo* endInfo, + XrFrameEndInfo& patched, XrCompositionLayerProjection& projection, + std::array& views) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (!IncomingProjectionValid(endInfo) || !SafeEyeSrv[0] || !SafeEyeSrv[1]) + return false; + const auto* incoming = reinterpret_cast(endInfo->layers[0]); + if (incoming->viewCount < 2 || !incoming->views) + return false; + + const std::uint32_t width = std::max(1, incoming->views[0].subImage.imageRect.extent.width); + const std::uint32_t height = std::max(1, incoming->views[0].subImage.imageRect.extent.height); + if (!EnsureSwapchain(Projection, session, width, height, 2) || !CreateShaders()) + return false; + + std::uint32_t image = 0; + if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size()) + return false; + + ID3D11ShaderResourceView* savedSrv = SourceSrv; + const DXGI_FORMAT savedFormat = SourceFormat; + bool ok = true; + for (int eye = 0; eye < 2; ++eye) + { + SourceSrv = SafeEyeSrv[eye]; + SourceFormat = SafeEyeFormat; + ok = RenderTo(Projection.rtvs[image][eye], Projection.width, Projection.height, + UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; + } + SourceSrv = savedSrv; + SourceFormat = savedFormat; + if (OutRunVrFinalTest::Context) + OutRunVrFinalTest::Context->Flush(); + Release(Projection.handle); + if (!ok) + return false; + + projection = *incoming; + for (int eye = 0; eye < 2; ++eye) + { + views[eye] = incoming->views[eye]; + views[eye].subImage.swapchain = Projection.handle; + views[eye].subImage.imageRect.offset = { 0, 0 }; + views[eye].subImage.imageRect.extent = { + static_cast(Projection.width), + static_cast(Projection.height) + }; + views[eye].subImage.imageArrayIndex = eye; } + projection.viewCount = 2; + projection.views = views.data(); + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&projection); + patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + // WARNING: patched.layers points at a local variable in this function. + // The caller therefore replaces it again with its own stable layer ptr + // immediately before EndFrame. This assignment documents the intended + // one-layer result only. return true; } @@ -216,26 +493,31 @@ namespace OutRunVrD3D9ExDirectPassthrough inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { - // The incoming projection itself is the authoritative evidence that the - // legacy host matched a game frame and RenderProjection sampled its - // direct SRVs. Do not re-read LatestFrame here for arbitration: doing - // so raced frame N's incoming projection against a newly published N+1. const DirectHostState state = ReadDirectHostState(); const bool directCandidate = IncomingProjectionValid(endInfo) && state.valid && state.openedFrame != 0; - if (directCandidate && MarkGpuConsumptionComplete(state.openedFrame)) + if (directCandidate && EnsureSafeFrame(state.openedFrame)) { - ++DirectPassFrames; - if (!FirstDirectPassLogged) + XrFrameEndInfo patched{}; + XrCompositionLayerProjection projection{}; + std::array views{}; + if (RenderSafeProjection(session, endInfo, patched, projection, views)) { - FirstDirectPassLogged = true; - std::cerr - << "[D3D9Ex] ZERO-COPY projection passthrough ACTIVE build=" << BuildId - << " legacy=" << LegacyBuildId - << " frame=" << state.openedFrame - << "; exact opened-frame ACK + GPU completion matched; R10 Desktop Duplication bypassed\n"; + const XrCompositionLayerBaseHeader* stableLayer = + reinterpret_cast(&projection); + patched.layers = &stableLayer; + ++DirectPassFrames; + if (!FirstDirectPassLogged) + { + FirstDirectPassLogged = true; + std::cerr + << "[D3D9Ex] DIRECT GPU-COPY projection passthrough ACTIVE build=" << BuildId + << " legacy=" << LegacyBuildId + << " frame=" << state.openedFrame + << "; shared eyes copied to host-owned GPU textures; R10 Desktop Duplication bypassed\n"; + } + return OutRunVrFinalTest::EndFrame(session, &patched); } - return OutRunVrFinalTest::EndFrame(session, endInfo); } if (directCandidate) @@ -245,7 +527,7 @@ namespace OutRunVrD3D9ExDirectPassthrough { FirstDirectRejectLogged = true; std::cerr - << "[D3D9Ex R13] direct projection exists but GPU-consumer completion was not proven; keeping R10 fallback\n"; + << "[D3D9Ex R13] direct frame could not be staged/rendered safely; keeping R10 Desktop Duplication fallback\n"; } } From 7ef62375f64a3a106350aaefe7272083c41130bd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:52:06 +0900 Subject: [PATCH 0741/1308] ci: verify host-owned direct GPU copy lifetime --- tools/verify_vr_architecture.py | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 639e39d255..427338d02b 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -182,16 +182,20 @@ if marker not in host: raise SystemExit(f'missing live host comparison invariant: {marker}') -# R13 separates "host opened this shared frame" from "the D3D11 GPU finished -# sampling this shared frame". Only the latter may authorize D3D9 ring reuse. +# R13 makes the ownership boundary explicit: direct shared eyes are copied on +# the GPU into host-owned textures, the copy EVENT must retire, and only then is +# the producer slot acknowledged. Reprojection/repeat frames sample the safe +# host-owned copies instead of the reusable D3D9 shared slot. direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') for marker in ( 'IncomingProjectionValid', 'HostDirectGpuReady', 'hostDirectConsumedFrameId', 'HostDirectGpuCompletedFrameIndex', 'D3D11_QUERY_EVENT', - 'MarkGpuConsumptionComplete', 'GPU-consumer completion ACK active', + 'CopySharedFrameToSafeEyes', 'CopyResource(SafeEye[0], shared[0])', + 'host-owned GPU eye copies + completion ACK active', + 'RenderSafeProjection', 'SafeEyeSrv', 'FallbackSourceMaxAgeMs', 'stale Desktop Duplication source invalidated', - 'ZERO-COPY projection passthrough ACTIVE', - 'OutRunVrFinalTest::EndFrame(session, endInfo)', + 'DIRECT GPU-COPY projection passthrough ACTIVE', + 'OutRunVrFinalTest::EndFrame(session, &patched)', 'OutRunVrSbsCaptureOverride::EndFrame(session, endInfo)', ): if marker not in direct_arbitration: From 9d00dcb02bf431676b59a484f020e359a8070100 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:54:54 +0900 Subject: [PATCH 0742/1308] build: restore valid miniupnpc release tag --- cmake.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 33835bb018..75fbaa89bc 100644 --- a/cmake.toml +++ b/cmake.toml @@ -68,7 +68,7 @@ compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpcd_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } From a2481111b5b30bd22bf6247bd57cec3135f8972d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:55:27 +0900 Subject: [PATCH 0743/1308] ci: verify R13 hardening markers in built binaries --- .github/workflows/vr-openxr.yml | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 53333445ab..d06caad025 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -73,7 +73,12 @@ jobs: 'VR helper D3D9Ex probe:', 'R9-finaltest-20260915', 'VR R9 FIRST FAILURE:', - 'mono safety shadow ready' + 'mono safety shadow ready', + 'VR D3D9Ex R13: compatibility hardening active', + 'translated MANAGED texture LockRect', + 'VR R13: stereo hardening ACTIVE', + 'GPU-completion direct-ring backpressure', + 'VR R13: auxiliary/offscreen c64 WVP kept stock' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } @@ -166,8 +171,10 @@ jobs: '[finaltest] build=', '[finaltest] endFrame total=', 'no-layer OpenXR test pattern ready', - 'D3D9Ex-direct-passthrough-20260915', - 'ZERO-COPY projection passthrough ACTIVE' + 'D3D9Ex-direct-gpu-copy-R13-20260915', + 'host-owned GPU eye copies + completion ACK active', + 'DIRECT GPU-COPY projection passthrough ACTIVE', + 'stale Desktop Duplication source invalidated' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } From 119d7a3d20a0e0b3fa1315b29a708e91b1132abe Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:57:01 +0900 Subject: [PATCH 0744/1308] vr: add collision-free R13 direct GPU ack channel --- src/vr/ipc/direct_ack_r13.hpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/vr/ipc/direct_ack_r13.hpp diff --git a/src/vr/ipc/direct_ack_r13.hpp b/src/vr/ipc/direct_ack_r13.hpp new file mode 100644 index 0000000000..c42c1d9015 --- /dev/null +++ b/src/vr/ipc/direct_ack_r13.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include +#include +#include + +namespace OutRunVR::R13 +{ + inline constexpr wchar_t DirectGpuAckName[] = L"Local\\OutRun2006Tweaks.VR.R13.DirectGpuAck"; + inline constexpr std::uint32_t DirectGpuAckMagic = 0x334B4341u; // 'ACK3' + inline constexpr std::uint32_t DirectGpuAckVersion = 1; + inline constexpr std::uint32_t DirectGpuAckRingSize = 4; + +#pragma pack(push, 4) + struct DirectGpuAckState + { + std::uint32_t magic{DirectGpuAckMagic}; + std::uint32_t version{DirectGpuAckVersion}; + std::uint32_t structSize{sizeof(DirectGpuAckState)}; + volatile std::uint32_t sequence{}; + std::uint32_t hostPid{}; + std::uint32_t transportGeneration{}; + std::uint32_t completedFrameId[DirectGpuAckRingSize]{}; + std::uint32_t reserved[2]{}; + }; +#pragma pack(pop) + + static_assert(sizeof(DirectGpuAckState) == 48); + static_assert(std::is_standard_layout_v); + static_assert(std::is_trivially_copyable_v); +} From 877ece8660e72463c324fc3dc883c86bb5680118 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:57:13 +0900 Subject: [PATCH 0745/1308] vr: use dedicated R13 direct ack mapping --- src/vr/d3d9/r13_bridge.hpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index a5faa32dff..e46adfe9ea 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -4,15 +4,7 @@ #include #include -namespace OutRunVRR13 -{ - // SharedPoseState::reserved slot owned by R13. The legacy - // hostDirectConsumedFrameId means that the host opened/accepted a direct - // frame. This slot means the D3D11 GPU has finished sampling that frame, - // which is the only acknowledgement the D3D9 producer may use for slot - // reuse. - inline constexpr std::uint32_t HostDirectGpuCompletedFrameIndex = 15; -} +#include "vr/ipc/direct_ack_r13.hpp" namespace OutRunVRD3D9ExUpgradeR13 { From c2658780d26ab2d4c156387b07cbb7bce8555fbf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:59:06 +0900 Subject: [PATCH 0746/1308] vr: consume dedicated per-slot R13 GPU completion ACKs --- src/vr/d3d9/stereo_renderer_r13.cpp | 161 +++++++++++++++++++++++----- 1 file changed, 132 insertions(+), 29 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 8485804bc7..f2e5aa0f50 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -12,35 +12,126 @@ namespace OutRunVRStereo SafetyHookInline R13ResolveDirectHook{}; std::uint64_t R13SafeAckBackpressure = 0; bool R13FirstSafeAckBlockLogged = false; + bool R13FirstAckMappingLogged = false; - std::uint32_t R13ReadGpuCompletedFrame() noexcept + HANDLE R13AckMapping = nullptr; + const OutRunVR::R13::DirectGpuAckState* R13AckState = nullptr; + + bool R13EnsureAckState() noexcept { - if (!SharedState) - return 0; - return static_cast(InterlockedCompareExchange( - reinterpret_cast(&SharedState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), - 0, 0)); + if (R13AckState && + R13AckState->magic == OutRunVR::R13::DirectGpuAckMagic && + R13AckState->version == OutRunVR::R13::DirectGpuAckVersion && + R13AckState->structSize == sizeof(OutRunVR::R13::DirectGpuAckState)) + return true; + + if (R13AckState) + { + UnmapViewOfFile(R13AckState); + R13AckState = nullptr; + } + if (R13AckMapping) + { + CloseHandle(R13AckMapping); + R13AckMapping = nullptr; + } + + R13AckMapping = OpenFileMappingW( + FILE_MAP_READ, FALSE, OutRunVR::R13::DirectGpuAckName); + if (!R13AckMapping) + return false; + + R13AckState = static_cast(MapViewOfFile( + R13AckMapping, FILE_MAP_READ, 0, 0, + sizeof(OutRunVR::R13::DirectGpuAckState))); + if (!R13AckState) + { + CloseHandle(R13AckMapping); + R13AckMapping = nullptr; + return false; + } + + if (R13AckState->magic != OutRunVR::R13::DirectGpuAckMagic || + R13AckState->version != OutRunVR::R13::DirectGpuAckVersion || + R13AckState->structSize != sizeof(OutRunVR::R13::DirectGpuAckState)) + { + UnmapViewOfFile(R13AckState); + R13AckState = nullptr; + CloseHandle(R13AckMapping); + R13AckMapping = nullptr; + return false; + } + + if (!R13FirstAckMappingLogged) + { + R13FirstAckMappingLogged = true; + spdlog::info( + "VR D3D9Ex R13: dedicated per-slot GPU-consumer ACK mapping opened; legacy pose reserved fields remain untouched"); + } + return true; + } + + bool R13ReadGpuCompletedFrame(std::uint32_t slotIndex, + std::uint32_t& completedFrame) noexcept + { + completedFrame = 0; + if (slotIndex >= OutRunVR::RenderFrameRingSize || !R13EnsureAckState()) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = R13AckState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + + OutRunVR::R13::DirectGpuAckState snapshot{}; + std::memcpy(&snapshot, R13AckState, sizeof(snapshot)); + + MemoryBarrier(); + const std::uint32_t after = R13AckState->sequence; + if (before != after || (after & 1u)) + continue; + + if (snapshot.magic != OutRunVR::R13::DirectGpuAckMagic || + snapshot.version != OutRunVR::R13::DirectGpuAckVersion || + snapshot.structSize != sizeof(snapshot) || + !snapshot.hostPid || !SharedState || + snapshot.hostPid != SharedState->hostPid || + snapshot.transportGeneration != DirectTransportGeneration) + return false; + + completedFrame = snapshot.completedFrameId[slotIndex]; + return true; + } + return false; } bool ResolveDirectTransportR13(IDirect3DDevice9* device, std::uint32_t frameId) { if (frameId && SharedState) { - const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; + const std::uint32_t slotIndex = + (frameId - 1u) % OutRunVR::RenderFrameRingSize; const auto& slot = DirectTransportSlots[slotIndex]; - const std::uint32_t gpuCompleted = R13ReadGpuCompletedFrame(); - if (slot.frameId && !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) + if (slot.frameId) { - ++R13SafeAckBackpressure; - ++DirectTransportRingBackpressure; - if (!R13FirstSafeAckBlockLogged) + std::uint32_t gpuCompleted = 0; + const bool ackValid = R13ReadGpuCompletedFrame(slotIndex, gpuCompleted); + if (!ackValid || !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) { - R13FirstSafeAckBlockLogged = true; - spdlog::info( - "VR D3D9Ex R13: direct ring reuse blocked until D3D11 GPU-consumer completion ack; slotFrame={} gpuCompleted={}", - slot.frameId, gpuCompleted); + ++R13SafeAckBackpressure; + ++DirectTransportRingBackpressure; + if (!R13FirstSafeAckBlockLogged) + { + R13FirstSafeAckBlockLogged = true; + spdlog::info( + "VR D3D9Ex R13: GPU-completion direct-ring backpressure active; slot={} slotFrame={} gpuCompleted={} ackValid={} generation={}", + slotIndex, slot.frameId, gpuCompleted, ackValid ? 1 : 0, + DirectTransportGeneration); + } + return false; } - return false; } } return R13ResolveDirectHook.call(device, frameId); @@ -82,21 +173,24 @@ namespace OutRunVRStereo OutRunVR::StereoFailureNone, nullptr); } - HRESULT __stdcall ResetDestR13(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) + HRESULT __stdcall ResetDestR13(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) { - if (!IsGameDevice(device) || !OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) + if (!IsGameDevice(device) || + !OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) return R13ResetR9Hook.stdcall(device, params); // A single authoritative reset path: do the renderer/R9 teardown - // once, then call ResetEx directly. This avoids stacking a second - // inline detour on the same IDirect3DDevice9::Reset implementation. + // once, then call ResetEx directly. This avoids stacking a second + // inline detour on IDirect3DDevice9::Reset. OutRunVRD3D9ExUpgradeR13::DisarmLegacyResetHook(); R13ResetCommonPre(device); HRESULT hr = D3DERR_INVALIDCALL; if (!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device, params, hr)) { - spdlog::error("VR D3D9Ex R13: compat device lost ResetEx ownership unexpectedly; refusing to call competing Reset chain"); + spdlog::error( + "VR D3D9Ex R13: compat device lost ResetEx ownership unexpectedly; refusing competing Reset chain"); return D3DERR_INVALIDCALL; } @@ -116,12 +210,14 @@ namespace OutRunVRStereo { for (int attempt = 0; attempt < 1200; ++attempt) { - if (R9ResetCallbackHook && Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + if (R9ResetCallbackHook && Game::D3DDevice_ptr && + *Game::D3DDevice_ptr) { R13ResetR9Hook = safetyhook::create_inline( reinterpret_cast(&ResetDestR9), ResetDestR13); R13ResolveDirectHook = safetyhook::create_inline( - reinterpret_cast(&ResolveDirectTransport), ResolveDirectTransportR13); + reinterpret_cast(&ResolveDirectTransport), + ResolveDirectTransportR13); if (R13ResetR9Hook && R13ResolveDirectHook) { spdlog::info( @@ -129,24 +225,30 @@ namespace OutRunVRStereo } else { - spdlog::error("VR R13: failed to install reset/direct-transport hardening hooks"); + spdlog::error( + "VR R13: failed to install reset/direct-transport hardening hooks"); } return 0; } Sleep(25); } - spdlog::warn("VR R13: R9 callback policy did not become ready; hardening overlay not installed"); + spdlog::warn( + "VR R13: R9 callback policy did not become ready; hardening overlay not installed"); return 0; } class VRStereoR13HardeningHook final : public Hook { public: - std::string_view description() override { return "OpenXRVRStereoR13Hardening"; } + std::string_view description() override + { + return "OpenXRVRStereoR13Hardening"; + } bool validate() override { return true; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, R13StereoInstallThread, nullptr, 0, nullptr); + HANDLE thread = CreateThread( + nullptr, 0, R13StereoInstallThread, nullptr, 0, nullptr); if (!thread) return false; CloseHandle(thread); @@ -160,6 +262,7 @@ namespace OutRunVRStereo bool IsMainBackbufferPoseInjectionPass() noexcept { - return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() && !InternalStereoPass; + return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() && + !InternalStereoPass; } } From f4f8cf6c462e9be29b6abb1bcb62f3f2ad642a38 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 09:00:16 +0900 Subject: [PATCH 0747/1308] vrhost: publish R13 GPU completion through dedicated per-slot mapping --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 333 ++++++++++++++---- 1 file changed, 257 insertions(+), 76 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 294b2a15bd..28140f8ec1 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -9,25 +9,29 @@ // // D3D9Ex shared L/R -> D3D11 host-owned L/R (CopyResource) // -> D3D11 EVENT proves copy completion -// -> reserved[15] GPU-completion ACK permits D3D9 slot reuse +// -> dedicated per-slot DirectGpuAck mapping permits D3D9 slot reuse // -> OpenXR projection samples only the host-owned copies // // This remains CPU-copy-free and avoids Desktop Duplication, while making the // lifetime boundary explicit. It is intentionally called direct GPU-copy // transport rather than claiming a synchronization-unsafe zero-copy path. // -// Compatibility marker kept for older binary CI only: +// Compatibility marker kept for older source/binary comparisons only: // ZERO-COPY projection passthrough ACTIVE #include "sbs_capture_override.hpp" -#include "../../../src/vr/d3d9/r13_bridge.hpp" +#include "../../../src/vr/ipc/direct_ack_r13.hpp" #ifdef xrEndFrame #undef xrEndFrame #endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif #include #include +#include #include namespace OutRunVrD3D9ExDirectPassthrough @@ -47,14 +51,17 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool FirstDirectPassLogged = false; inline bool FirstDirectRejectLogged = false; inline bool FirstGpuSafeAckLogged = false; + inline bool FirstAckMappingLogged = false; inline HANDLE PoseMapping = nullptr; - inline OutRunVR::SharedPoseState* PoseState = nullptr; - inline DWORD PoseOwnerPid = 0; + inline const OutRunVR::SharedPoseState* PoseState = nullptr; inline HANDLE FrameMapping = nullptr; inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; + inline HANDLE DirectAckMapping = nullptr; + inline OutRunVR::R13::DirectGpuAckState* DirectAckState = nullptr; + inline ID3D11Query* CopyFence = nullptr; inline ID3D11Texture2D* SafeEye[2]{}; inline ID3D11ShaderResourceView* SafeEyeSrv[2]{}; @@ -82,7 +89,6 @@ namespace OutRunVrD3D9ExDirectPassthrough std::uint32_t flags = 0; std::uint32_t hostPid = 0; std::uint32_t openedFrame = 0; - std::uint32_t gpuCompletedFrame = 0; }; inline void ResetSafeEyes() noexcept @@ -96,6 +102,44 @@ namespace OutRunVrD3D9ExDirectPassthrough SafeFrameId = 0; } + inline void CloseDirectAckMapping() noexcept + { + if (DirectAckState) + { + UnmapViewOfFile(DirectAckState); + DirectAckState = nullptr; + } + if (DirectAckMapping) + { + CloseHandle(DirectAckMapping); + DirectAckMapping = nullptr; + } + } + + inline void CloseReadMappings() noexcept + { + if (PoseState) + { + UnmapViewOfFile(PoseState); + PoseState = nullptr; + } + if (PoseMapping) + { + CloseHandle(PoseMapping); + PoseMapping = nullptr; + } + if (FrameRing) + { + UnmapViewOfFile(FrameRing); + FrameRing = nullptr; + } + if (FrameMapping) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + } + inline bool EnsurePoseState() noexcept { if (PoseState && @@ -115,11 +159,11 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = nullptr; } - PoseMapping = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, OutRunVR::SharedMemoryName); + PoseMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); if (!PoseMapping) return false; - PoseState = static_cast(MapViewOfFile( - PoseMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(OutRunVR::SharedPoseState))); + PoseState = static_cast(MapViewOfFile( + PoseMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); if (!PoseState) { CloseHandle(PoseMapping); @@ -136,11 +180,6 @@ namespace OutRunVrD3D9ExDirectPassthrough PoseMapping = nullptr; return false; } - - // A host restart must not inherit an old consumer-completion ACK. - PoseOwnerPid = PoseState->hostPid; - InterlockedExchange( - reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), 0); return true; } @@ -179,6 +218,95 @@ namespace OutRunVrD3D9ExDirectPassthrough FrameRing->slotCount == OutRunVR::RenderFrameRingSize; } + inline bool BeginAckWrite() noexcept + { + if (!DirectAckState) + return false; + LONG seq = InterlockedIncrement( + reinterpret_cast(&DirectAckState->sequence)); + if ((seq & 1) == 0) + InterlockedIncrement(reinterpret_cast(&DirectAckState->sequence)); + MemoryBarrier(); + return true; + } + + inline void EndAckWrite() noexcept + { + MemoryBarrier(); + LONG seq = InterlockedIncrement( + reinterpret_cast(&DirectAckState->sequence)); + if (seq & 1) + InterlockedIncrement(reinterpret_cast(&DirectAckState->sequence)); + } + + inline bool EnsureDirectAckState() noexcept + { + if (DirectAckState && + DirectAckState->magic == OutRunVR::R13::DirectGpuAckMagic && + DirectAckState->version == OutRunVR::R13::DirectGpuAckVersion && + DirectAckState->structSize == sizeof(OutRunVR::R13::DirectGpuAckState) && + DirectAckState->hostPid == GetCurrentProcessId()) + return true; + + CloseDirectAckMapping(); + DirectAckMapping = CreateFileMappingW( + INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::R13::DirectGpuAckState)), + OutRunVR::R13::DirectGpuAckName); + if (!DirectAckMapping) + return false; + + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + DirectAckState = static_cast(MapViewOfFile( + DirectAckMapping, FILE_MAP_ALL_ACCESS, 0, 0, + sizeof(OutRunVR::R13::DirectGpuAckState))); + if (!DirectAckState) + { + CloseDirectAckMapping(); + return false; + } + + const bool validExisting = existed && + DirectAckState->magic == OutRunVR::R13::DirectGpuAckMagic && + DirectAckState->version == OutRunVR::R13::DirectGpuAckVersion && + DirectAckState->structSize == sizeof(OutRunVR::R13::DirectGpuAckState); + if (existed && !validExisting) + { + std::cerr << "[D3D9Ex R13] incompatible DirectGpuAck mapping already exists; safe direct path disabled\n"; + CloseDirectAckMapping(); + return false; + } + + if (!existed) + { + std::memset(DirectAckState, 0, sizeof(*DirectAckState)); + DirectAckState->version = OutRunVR::R13::DirectGpuAckVersion; + DirectAckState->structSize = sizeof(*DirectAckState); + DirectAckState->hostPid = GetCurrentProcessId(); + MemoryBarrier(); + DirectAckState->magic = OutRunVR::R13::DirectGpuAckMagic; + } + else + { + BeginAckWrite(); + DirectAckState->magic = OutRunVR::R13::DirectGpuAckMagic; + DirectAckState->version = OutRunVR::R13::DirectGpuAckVersion; + DirectAckState->structSize = sizeof(*DirectAckState); + DirectAckState->hostPid = GetCurrentProcessId(); + DirectAckState->transportGeneration = 0; + std::memset(DirectAckState->completedFrameId, 0, + sizeof(DirectAckState->completedFrameId)); + EndAckWrite(); + } + + if (!FirstAckMappingLogged) + { + FirstAckMappingLogged = true; + std::cerr << "[D3D9Ex R13] dedicated per-slot DirectGpuAck mapping ready; v2/v3 ABI unchanged\n"; + } + return true; + } + inline DirectHostState ReadDirectHostState() noexcept { DirectHostState out{}; @@ -198,30 +326,23 @@ namespace OutRunVrD3D9ExDirectPassthrough if (before != after || (after & 1u)) continue; - if (PoseOwnerPid != out.hostPid) - { - PoseOwnerPid = out.hostPid; - InterlockedExchange( - reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), 0); - ResetSafeEyes(); - } - out.openedFrame = static_cast(InterlockedCompareExchange( - reinterpret_cast(&PoseState->hostDirectConsumedFrameId), 0, 0)); - out.gpuCompletedFrame = static_cast(InterlockedCompareExchange( - reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), + reinterpret_cast( + const_cast(&PoseState->hostDirectConsumedFrameId)), 0, 0)); constexpr std::uint32_t required = OutRunVR::HostAlive | OutRunVR::HostDirectGpuTransport | OutRunVR::HostDirectGpuReady; - out.valid = out.hostPid != 0 && (out.flags & required) == required; + out.valid = out.hostPid == GetCurrentProcessId() && + (out.flags & required) == required; return out; } return {}; } - inline bool ReadFrameById(std::uint32_t frameId, OutRunVR::SharedRenderFrameState& out) noexcept + inline bool ReadFrameById(std::uint32_t frameId, + OutRunVR::SharedRenderFrameState& out) noexcept { if (!frameId || !EnsureFrameRing()) return false; @@ -253,7 +374,8 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept { return endInfo && endInfo->layerCount > 0 && endInfo->layers && - endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; + endInfo->layers[0] && + endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; } inline bool EnsureCopyFence() noexcept @@ -264,7 +386,8 @@ namespace OutRunVrD3D9ExDirectPassthrough return false; D3D11_QUERY_DESC desc{}; desc.Query = D3D11_QUERY_EVENT; - return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery(&desc, &CopyFence)) && CopyFence; + return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery(&desc, &CopyFence)) && + CopyFence; } inline bool WaitForCopyFence() noexcept @@ -292,7 +415,8 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool EnsureSafeEyes(const D3D11_TEXTURE2D_DESC& desc) noexcept { if (SafeEye[0] && SafeEye[1] && SafeEyeSrv[0] && SafeEyeSrv[1] && - SafeEyeWidth == desc.Width && SafeEyeHeight == desc.Height && SafeEyeFormat == desc.Format) + SafeEyeWidth == desc.Width && SafeEyeHeight == desc.Height && + SafeEyeFormat == desc.Format) return true; ResetSafeEyes(); @@ -307,8 +431,10 @@ namespace OutRunVrD3D9ExDirectPassthrough safe.MiscFlags = 0; for (int eye = 0; eye < 2; ++eye) { - if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D(&safe, nullptr, &SafeEye[eye])) || !SafeEye[eye] || - FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView(SafeEye[eye], nullptr, &SafeEyeSrv[eye])) || !SafeEyeSrv[eye]) + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D( + &safe, nullptr, &SafeEye[eye])) || !SafeEye[eye] || + FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView( + SafeEye[eye], nullptr, &SafeEyeSrv[eye])) || !SafeEyeSrv[eye]) { ResetSafeEyes(); return false; @@ -320,14 +446,46 @@ namespace OutRunVrD3D9ExDirectPassthrough return true; } - inline bool CopySharedFrameToSafeEyes(const OutRunVR::SharedRenderFrameState& frame) noexcept + inline bool PublishCompletedFrame( + const OutRunVR::SharedRenderFrameState& frame) noexcept { - if (!OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context || !EnsureCopyFence()) + if (!EnsureDirectAckState()) + return false; + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (slot >= OutRunVR::R13::DirectGpuAckRingSize || !generation || + !frame.frameId) return false; - const std::uint32_t leftRaw = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; - const std::uint32_t rightRaw = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; - const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; - const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + + BeginAckWrite(); + if (DirectAckState->transportGeneration != generation) + { + DirectAckState->transportGeneration = generation; + std::memset(DirectAckState->completedFrameId, 0, + sizeof(DirectAckState->completedFrameId)); + } + DirectAckState->hostPid = GetCurrentProcessId(); + DirectAckState->completedFrameId[slot] = frame.frameId; + EndAckWrite(); + return true; + } + + inline bool CopySharedFrameToSafeEyes( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context || + !EnsureCopyFence()) + return false; + const std::uint32_t leftRaw = + frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; + const std::uint32_t rightRaw = + frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; + const std::uint32_t width = + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; if (!leftRaw || !rightRaw || !width || !height) return false; @@ -337,9 +495,11 @@ namespace OutRunVrD3D9ExDirectPassthrough for (int eye = 0; eye < 2 && ok; ++eye) { ID3D11Resource* resource = nullptr; - const HANDLE handle = reinterpret_cast(static_cast(handles[eye])); + const HANDLE handle = reinterpret_cast( + static_cast(handles[eye])); if (FAILED(OutRunVrFinalTest::Device->OpenSharedResource( - handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) + handle, __uuidof(ID3D11Resource), + reinterpret_cast(&resource))) || !resource) { ok = false; break; @@ -375,22 +535,21 @@ namespace OutRunVrD3D9ExDirectPassthrough ReleaseCom(shared[0]); ReleaseCom(shared[1]); - if (!ok) + if (!ok || !PublishCompletedFrame(frame)) { ++SafeCopyFailure; return false; } SafeFrameId = frame.frameId; - InterlockedExchange( - reinterpret_cast(&PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]), - static_cast(frame.frameId)); ++SafeCopySuccess; if (!FirstGpuSafeAckLogged) { FirstGpuSafeAckLogged = true; - std::cerr << "[D3D9Ex R13] host-owned GPU eye copies + completion ACK active frame=" << frame.frameId - << "; shared ring can now be safely reused\n"; + std::cerr + << "[D3D9Ex R13] host-owned GPU eye copies + completion ACK active frame=" + << frame.frameId + << "; dedicated per-slot ACK allows shared ring reuse\n"; } return true; } @@ -400,23 +559,29 @@ namespace OutRunVrD3D9ExDirectPassthrough if (frameId && SafeFrameId == frameId && SafeEyeSrv[0] && SafeEyeSrv[1]) return true; OutRunVR::SharedRenderFrameState frame{}; - return ReadFrameById(frameId, frame) && CopySharedFrameToSafeEyes(frame); + return ReadFrameById(frameId, frame) && + CopySharedFrameToSafeEyes(frame); } - inline bool RenderSafeProjection(XrSession session, const XrFrameEndInfo* endInfo, - XrFrameEndInfo& patched, XrCompositionLayerProjection& projection, + inline bool RenderSafeProjection(XrSession session, + const XrFrameEndInfo* endInfo, + XrCompositionLayerProjection& projection, std::array& views) noexcept { using namespace OutRunVrSbsCaptureOverride; if (!IncomingProjectionValid(endInfo) || !SafeEyeSrv[0] || !SafeEyeSrv[1]) return false; - const auto* incoming = reinterpret_cast(endInfo->layers[0]); + const auto* incoming = + reinterpret_cast(endInfo->layers[0]); if (incoming->viewCount < 2 || !incoming->views) return false; - const std::uint32_t width = std::max(1, incoming->views[0].subImage.imageRect.extent.width); - const std::uint32_t height = std::max(1, incoming->views[0].subImage.imageRect.extent.height); - if (!EnsureSwapchain(Projection, session, width, height, 2) || !CreateShaders()) + const std::uint32_t width = std::max( + 1, incoming->views[0].subImage.imageRect.extent.width); + const std::uint32_t height = std::max( + 1, incoming->views[0].subImage.imageRect.extent.height); + if (!EnsureSwapchain(Projection, session, width, height, 2) || + !CreateShaders()) return false; std::uint32_t image = 0; @@ -430,8 +595,9 @@ namespace OutRunVrD3D9ExDirectPassthrough { SourceSrv = SafeEyeSrv[eye]; SourceFormat = SafeEyeFormat; - ok = RenderTo(Projection.rtvs[image][eye], Projection.width, Projection.height, - UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; + ok = RenderTo( + Projection.rtvs[image][eye], Projection.width, Projection.height, + UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; } SourceSrv = savedSrv; SourceFormat = savedFormat; @@ -455,15 +621,6 @@ namespace OutRunVrD3D9ExDirectPassthrough } projection.viewCount = 2; projection.views = views.data(); - const XrCompositionLayerBaseHeader* layer = - reinterpret_cast(&projection); - patched = *endInfo; - patched.layerCount = 1; - patched.layers = &layer; - // WARNING: patched.layers points at a local variable in this function. - // The caller therefore replaces it again with its own stable layer ptr - // immediately before EndFrame. This assignment documents the intended - // one-layer result only. return true; } @@ -487,34 +644,49 @@ namespace OutRunVrD3D9ExDirectPassthrough HaveSource = false; ++StaleFallbackInvalidations; std::cerr << "[R13] stale Desktop Duplication source invalidated after " - << FallbackSourceMaxAgeMs << "ms without a fresh capture\n"; + << FallbackSourceMaxAgeMs + << "ms without a fresh capture\n"; } } - inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) + inline void ResetR13HostState() noexcept + { + ResetSafeEyes(); + ReleaseCom(CopyFence); + CloseDirectAckMapping(); + CloseReadMappings(); + LastObservedCaptureFresh = 0; + LastCaptureFreshMs = 0; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) { const DirectHostState state = ReadDirectHostState(); - const bool directCandidate = IncomingProjectionValid(endInfo) && state.valid && state.openedFrame != 0; + const bool directCandidate = IncomingProjectionValid(endInfo) && + state.valid && state.openedFrame != 0; if (directCandidate && EnsureSafeFrame(state.openedFrame)) { - XrFrameEndInfo patched{}; XrCompositionLayerProjection projection{}; std::array views{}; - if (RenderSafeProjection(session, endInfo, patched, projection, views)) + if (RenderSafeProjection(session, endInfo, projection, views)) { - const XrCompositionLayerBaseHeader* stableLayer = + const XrCompositionLayerBaseHeader* layer = reinterpret_cast(&projection); - patched.layers = &stableLayer; + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; ++DirectPassFrames; if (!FirstDirectPassLogged) { FirstDirectPassLogged = true; std::cerr - << "[D3D9Ex] DIRECT GPU-COPY projection passthrough ACTIVE build=" << BuildId - << " legacy=" << LegacyBuildId + << "[D3D9Ex] DIRECT GPU-COPY projection passthrough ACTIVE build=" + << BuildId << " legacy=" << LegacyBuildId << " frame=" << state.openedFrame - << "; shared eyes copied to host-owned GPU textures; R10 Desktop Duplication bypassed\n"; + << "; shared eyes copied to host-owned GPU textures; " + "R10 Desktop Duplication bypassed\n"; } return OutRunVrFinalTest::EndFrame(session, &patched); } @@ -527,16 +699,25 @@ namespace OutRunVrD3D9ExDirectPassthrough { FirstDirectRejectLogged = true; std::cerr - << "[D3D9Ex R13] direct frame could not be staged/rendered safely; keeping R10 Desktop Duplication fallback\n"; + << "[D3D9Ex R13] direct frame could not be staged/rendered safely; " + "keeping R10 Desktop Duplication fallback\n"; } } ++FallbackFrames; InvalidateStaleFallbackSource(); - const XrResult result = OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + const XrResult result = + OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); ObserveCaptureFreshness(); return result; } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + ResetR13HostState(); + return OutRunVrSbsCaptureOverride::DestroySession(session); + } } #define xrEndFrame OutRunVrD3D9ExDirectPassthrough::EndFrame +#define xrDestroySession OutRunVrD3D9ExDirectPassthrough::DestroySession From ba3a34e0d847d7f63e4b25dad87cb46f0cb910fe Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 09:01:02 +0900 Subject: [PATCH 0748/1308] ci: verify collision-free R13 direct GPU ack channel --- tools/verify_vr_architecture.py | 31 +++++++++++++++++++++++++------ 1 file changed, 25 insertions(+), 6 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 427338d02b..506f2028ba 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -13,6 +13,7 @@ 'src/vr/d3d9/ex_device_upgrade_r13.cpp', 'src/vr/d3d9/r13_bridge.hpp', 'src/vr/ipc/protocol.hpp', + 'src/vr/ipc/direct_ack_r13.hpp', # New architecture foundation. 'src/vr/core/frame_types.hpp', 'src/vr/core/matrix.hpp', @@ -64,10 +65,24 @@ 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', 'clientInteropProbeHandle', 'hostInteropProbeAckToken', 'hostDirectConsumedFrameId', 'SharedRenderFrameRing', + 'ClientStereoBackbufferHeightIndex = 15', ): if marker not in protocol_v2: raise SystemExit(f'missing live v2 comparison invariant: {marker}') +# R13 must not steal a legacy v2 reserved word for consumer completion. The +# dedicated mapping is fixed-size and per-slot so frame wrap/ring reuse remains +# explicit without changing either v2 or v3 ABI. +direct_ack = (ROOT / 'src/vr/ipc/direct_ack_r13.hpp').read_text(encoding='utf-8') +for marker in ( + 'DirectGpuAckName', 'DirectGpuAckMagic', 'DirectGpuAckVersion = 1', + 'DirectGpuAckRingSize = 4', 'struct DirectGpuAckState', + 'transportGeneration', 'completedFrameId[DirectGpuAckRingSize]', + 'sizeof(DirectGpuAckState) == 48', +): + if marker not in direct_ack: + raise SystemExit(f'missing R13 direct GPU ACK invariant: {marker}') + protocol_v3 = (ROOT / 'src/vr/ipc/protocol_v3.hpp').read_text(encoding='utf-8') for marker in ( 'ProtocolVersion = 3', 'HostStateName', 'ClientStateName', @@ -139,11 +154,13 @@ stereo_r13 = (ROOT / 'src/vr/d3d9/stereo_renderer_r13.cpp').read_text(encoding='utf-8') for marker in ( 'ResetDestR13', 'ResetCompatDevice', 'ResolveDirectTransportR13', - 'HostDirectGpuCompletedFrameIndex', 'GPU-completion direct-ring backpressure', - 'IsMainBackbufferPoseInjectionPass', + 'DirectGpuAckName', 'completedFrameId[slotIndex]', 'transportGeneration', + 'GPU-completion direct-ring backpressure', 'IsMainBackbufferPoseInjectionPass', ): if marker not in stereo_r13: raise SystemExit(f'missing R13 stereo hardening invariant: {marker}') +if 'SharedState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]' in stereo_r13: + raise SystemExit('R13 GPU ACK must not collide with legacy SharedPoseState reserved words') # D3D9Ex stays opt-in, but when selected it must preserve the legacy game's # managed-resource expectations without changing the COM identity of the game @@ -184,14 +201,14 @@ # R13 makes the ownership boundary explicit: direct shared eyes are copied on # the GPU into host-owned textures, the copy EVENT must retire, and only then is -# the producer slot acknowledged. Reprojection/repeat frames sample the safe -# host-owned copies instead of the reusable D3D9 shared slot. +# the producer slot acknowledged through the dedicated per-slot mapping. direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') for marker in ( 'IncomingProjectionValid', 'HostDirectGpuReady', 'hostDirectConsumedFrameId', - 'HostDirectGpuCompletedFrameIndex', 'D3D11_QUERY_EVENT', + 'DirectGpuAckName', 'PublishCompletedFrame', 'D3D11_QUERY_EVENT', 'CopySharedFrameToSafeEyes', 'CopyResource(SafeEye[0], shared[0])', 'host-owned GPU eye copies + completion ACK active', + 'completedFrameId[slot]', 'transportGeneration', 'RenderSafeProjection', 'SafeEyeSrv', 'FallbackSourceMaxAgeMs', 'stale Desktop Duplication source invalidated', 'DIRECT GPU-COPY projection passthrough ACTIVE', @@ -200,9 +217,11 @@ ): if marker not in direct_arbitration: raise SystemExit(f'missing R13 D3D9Ex/R10 arbitration invariant: {marker}') +if 'PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]' in direct_arbitration: + raise SystemExit('host still writes R13 GPU ACK into legacy pose reserved words') bridge = (ROOT / 'src/vr/d3d9/r13_bridge.hpp').read_text(encoding='utf-8') -for marker in ('HostDirectGpuCompletedFrameIndex = 15', 'ResetCompatDevice', 'IsMainBackbufferPoseInjectionPass'): +for marker in ('direct_ack_r13.hpp', 'ResetCompatDevice', 'IsMainBackbufferPoseInjectionPass'): if marker not in bridge: raise SystemExit(f'missing R13 cross-TU bridge invariant: {marker}') From de91d64398750cf6be11f0917e91fc72dc814341 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 09:02:35 +0900 Subject: [PATCH 0749/1308] vr: remove D3D9Ex Reset hook race before device exposure --- src/vr/d3d9/ex_device_upgrade_r13.cpp | 134 ++++++++++++++++---------- 1 file changed, 84 insertions(+), 50 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r13.cpp b/src/vr/d3d9/ex_device_upgrade_r13.cpp index 793b296d79..10b87e2794 100644 --- a/src/vr/d3d9/ex_device_upgrade_r13.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r13.cpp @@ -1,13 +1,18 @@ -// R13 hardening wrapper. cmake marks ex_device_upgrade.cpp HEADER_FILE_ONLY -// and compiles this TU instead, preserving the validated R12 implementation -// while adding the review fixes below in the same translation unit. +// R13 hardening wrapper. cmake marks ex_device_upgrade.cpp HEADER_FILE_ONLY +// and compiles this TU instead. Optimization is disabled only while compiling +// the included compatibility implementation so InstallManagedResourceCompat is +// guaranteed to remain a hookable call boundary; R13 must remove the temporary +// Reset hook synchronously before CreateDeviceEx returns the device to the game. #include #include #include #include "r13_bridge.hpp" + +#pragma optimize("", off) #include "ex_device_upgrade.cpp" +#pragma optimize("", on) namespace OutRunVRD3D9ExUpgradeR13 { @@ -17,11 +22,13 @@ namespace OutRunVRD3D9ExUpgradeR13 constexpr std::size_t TextureUnlockRectVtableIndex = 20; constexpr std::size_t TrackedManagedTextureCapacity = 256; + SafetyHookInline R13InstallCompatHook{}; SafetyHookInline R13CreateTextureCallbackHook{}; SafetyHookInline R13TextureLockRectHook{}; SafetyHookInline R13TextureUnlockRectHook{}; - std::array, TrackedManagedTextureCapacity> TrackedManagedTextures{}; + std::array, + TrackedManagedTextureCapacity> TrackedManagedTextures{}; std::atomic TrackedManagedTextureCursor{0}; std::atomic ManagedTextureLockCalls{0}; std::atomic ManagedTextureLockFailures{0}; @@ -29,12 +36,14 @@ namespace OutRunVRD3D9ExUpgradeR13 std::atomic FirstManagedTextureLockLogged{false}; std::atomic FirstManagedTextureLockFailureLogged{false}; std::atomic ResetHookDisarmedLogged{false}; + std::atomic CompatHardeningLogged{false}; void TrackManagedTexture(IDirect3DTexture9* texture) noexcept { if (!texture) return; - const std::uint32_t slot = TrackedManagedTextureCursor.fetch_add(1, std::memory_order_acq_rel) % + const std::uint32_t slot = + TrackedManagedTextureCursor.fetch_add(1, std::memory_order_acq_rel) % static_cast(TrackedManagedTextureCapacity); TrackedManagedTextures[slot].store(texture, std::memory_order_release); } @@ -51,10 +60,11 @@ namespace OutRunVRD3D9ExUpgradeR13 return false; } - HRESULT __stdcall TextureLockRectR13(IDirect3DTexture9* texture, UINT level, - D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) + HRESULT __stdcall TextureLockRectR13(IDirect3DTexture9* texture, + UINT level, D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) { - const HRESULT hr = R13TextureLockRectHook.stdcall(texture, level, locked, rect, flags); + const HRESULT hr = R13TextureLockRectHook.stdcall( + texture, level, locked, rect, flags); if (!IsTrackedManagedTexture(texture)) return hr; @@ -78,9 +88,11 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; } - HRESULT __stdcall TextureUnlockRectR13(IDirect3DTexture9* texture, UINT level) + HRESULT __stdcall TextureUnlockRectR13(IDirect3DTexture9* texture, + UINT level) { - const HRESULT hr = R13TextureUnlockRectHook.stdcall(texture, level); + const HRESULT hr = R13TextureUnlockRectHook.stdcall( + texture, level); if (IsTrackedManagedTexture(texture)) ++ManagedTextureUnlockCalls; return hr; @@ -88,25 +100,31 @@ namespace OutRunVRD3D9ExUpgradeR13 void EnsureTextureLockInstrumentation(IDirect3DTexture9* texture) { - if (!texture || (R13TextureLockRectHook && R13TextureUnlockRectHook)) + if (!texture || + (R13TextureLockRectHook && R13TextureUnlockRectHook)) return; void** vtable = *reinterpret_cast(texture); if (!vtable) return; if (!R13TextureLockRectHook) - R13TextureLockRectHook = safetyhook::create_inline(vtable[TextureLockRectVtableIndex], TextureLockRectR13); + R13TextureLockRectHook = safetyhook::create_inline( + vtable[TextureLockRectVtableIndex], TextureLockRectR13); if (!R13TextureUnlockRectHook) - R13TextureUnlockRectHook = safetyhook::create_inline(vtable[TextureUnlockRectVtableIndex], TextureUnlockRectR13); + R13TextureUnlockRectHook = safetyhook::create_inline( + vtable[TextureUnlockRectVtableIndex], TextureUnlockRectR13); if (!R13TextureLockRectHook || !R13TextureUnlockRectHook) - spdlog::warn("VR D3D9Ex R13: failed to install translated MANAGED texture LockRect/UnlockRect diagnostics"); + spdlog::warn( + "VR D3D9Ex R13: failed to install translated MANAGED texture LockRect/UnlockRect diagnostics"); } HRESULT __stdcall CreateTextureCompatDestR13( - IDirect3DDevice9* device, UINT width, UINT height, UINT levels, DWORD usage, - D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9** texture, HANDLE* sharedHandle) + IDirect3DDevice9* device, UINT width, UINT height, UINT levels, + DWORD usage, D3DFORMAT format, D3DPOOL pool, + IDirect3DTexture9** texture, HANDLE* sharedHandle) { const HRESULT hr = R13CreateTextureCallbackHook.stdcall( - device, width, height, levels, usage, format, pool, texture, sharedHandle); + device, width, height, levels, usage, format, pool, + texture, sharedHandle); if (pool == D3DPOOL_MANAGED && SUCCEEDED(hr) && texture && *texture && OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) { @@ -116,48 +134,58 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; } - DWORD WINAPI R13CompatInstallThread(void*) + bool InstallManagedResourceCompatR13(IDirect3DDevice9Ex* deviceEx) { - for (int attempt = 0; attempt < 1200; ++attempt) + const bool installed = R13InstallCompatHook.call(deviceEx); + if (!installed) + return false; + + // R12 temporarily hooks IDirect3DDevice9::Reset while setting up the + // MANAGED-resource compatibility layer. Remove that hook NOW, before + // CreateDeviceEx returns. The renderer's Reset callback becomes the + // sole reset owner and will call ResetEx directly for this device. + DisarmLegacyResetHook(); + + if (!R13CreateTextureCallbackHook) { - if (OutRunVRD3D9ExUpgrade::CompatDevice.load(std::memory_order_acquire) && - OutRunVRD3D9ExUpgrade::CreateTextureCompatHook) - { - // R12 installed a second inline hook on IDirect3DDevice9::Reset. - // Remove it before the stereo renderer installs its authoritative - // Reset hook. R13 routes ResetEx from the stereo callback instead. - DisarmLegacyResetHook(); - - R13CreateTextureCallbackHook = safetyhook::create_inline( - reinterpret_cast(&OutRunVRD3D9ExUpgrade::CreateTextureCompatDest), - CreateTextureCompatDestR13); - if (R13CreateTextureCallbackHook) - { - spdlog::info( - "VR D3D9Ex R13: compatibility hardening active; Reset ownership moved to stereo path and translated MANAGED texture Lock/Unlock diagnostics armed"); - } - else - { - spdlog::warn("VR D3D9Ex R13: failed to hook managed texture creation callback for Lock/Unlock diagnostics"); - } - return 0; - } - Sleep(10); + R13CreateTextureCallbackHook = safetyhook::create_inline( + reinterpret_cast( + &OutRunVRD3D9ExUpgrade::CreateTextureCompatDest), + CreateTextureCompatDestR13); + } + if (!R13CreateTextureCallbackHook) + { + spdlog::warn( + "VR D3D9Ex R13: failed to hook managed texture creation callback for Lock/Unlock diagnostics"); } - return 0; + else if (!CompatHardeningLogged.exchange(true)) + { + spdlog::info( + "VR D3D9Ex R13: compatibility hardening active; Reset hook removed synchronously before device exposure and translated MANAGED texture Lock/Unlock diagnostics armed"); + } + return true; } class D3D9ExR13HardeningHook final : public Hook { public: - std::string_view description() override { return "OpenXRVRD3D9ExR13Hardening"; } + std::string_view description() override + { + return "OpenXRVRD3D9ExR13Hardening"; + } bool validate() override { return Settings::VRPreferD3D9Ex; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, R13CompatInstallThread, nullptr, 0, nullptr); - if (!thread) + R13InstallCompatHook = safetyhook::create_inline( + reinterpret_cast( + &OutRunVRD3D9ExUpgrade::InstallManagedResourceCompat), + InstallManagedResourceCompatR13); + if (!R13InstallCompatHook) + { + spdlog::error( + "VR D3D9Ex R13: failed to intercept managed compatibility installation; experimental Ex promotion disabled for safety"); return false; - CloseHandle(thread); + } return true; } static D3D9ExR13HardeningHook instance; @@ -177,7 +205,10 @@ namespace OutRunVRD3D9ExUpgradeR13 { OutRunVRD3D9ExUpgrade::ResetCompatHook = {}; if (!ResetHookDisarmedLogged.exchange(true)) - spdlog::info("VR D3D9Ex R13: legacy compatibility Reset inline hook disarmed; stereo Reset callback is sole reset owner"); + { + spdlog::info( + "VR D3D9Ex R13: legacy compatibility Reset inline hook disarmed synchronously; stereo Reset callback is sole reset owner"); + } } } @@ -189,12 +220,15 @@ namespace OutRunVRD3D9ExUpgradeR13 return false; IDirect3DDevice9Ex* deviceEx = nullptr; - const HRESULT qi = device->QueryInterface(__uuidof(IDirect3DDevice9Ex), reinterpret_cast(&deviceEx)); + const HRESULT qi = device->QueryInterface( + __uuidof(IDirect3DDevice9Ex), reinterpret_cast(&deviceEx)); if (FAILED(qi) || !deviceEx) return false; D3DDISPLAYMODEEX fullscreen{}; - D3DDISPLAYMODEEX* fullscreenPtr = OutRunVRD3D9ExUpgrade::BuildFullscreenMode(deviceEx, params, fullscreen); + D3DDISPLAYMODEEX* fullscreenPtr = + OutRunVRD3D9ExUpgrade::BuildFullscreenMode( + deviceEx, params, fullscreen); result = deviceEx->ResetEx(params, fullscreenPtr); deviceEx->Release(); ++OutRunVRD3D9ExUpgrade::ResetExRedirects; From 6a53360d1de6993db8eafa2a8c029d53fbbe5712 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 10:15:23 +0900 Subject: [PATCH 0750/1308] vr: sync wheel FFB v0.1.1 and harden runtime ownership --- .github/workflows/build.yml | 40 +- cmake.toml | 5 +- src/hooks_wheel_ffb.cpp | 616 +++++++++++++++++++++--- src/overlay/wheel_setup_ui.cpp | 46 +- src/vr/d3d9/stereo_renderer_r13.cpp | 252 +++++++++- src/vr/game/outrun_renderer_r13.cpp | 19 +- src/vr/settings.cpp | 42 +- src/wheel_profile_store.hpp | 83 +++- tools/verify_wheel_ffb_current.py | 66 ++- vrhost/CMakeLists.txt | 11 +- vrhost/src/runtime/review_hardening.hpp | 180 +++++++ 11 files changed, 1180 insertions(+), 180 deletions(-) create mode 100644 vrhost/src/runtime/review_hardening.hpp diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index b03f876cc7..9271fe9438 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -20,24 +20,7 @@ jobs: - name: Verify consolidated wheel FFB source shell: pwsh - run: | - if (Test-Path 'DISCORD_SHARE_v0.1.md') { - throw 'DISCORD_SHARE_v0.1.md must not be tracked in the release branch.' - } - # The consolidated verifier still contains two historical checks for - # the old Discord handoff document. Keep the repository clean by - # satisfying those checks only inside the CI workspace, then remove - # the temporary compatibility file immediately after verification. - @' - Dynamic Damping 0.28 - '@ | Set-Content DISCORD_SHARE_v0.1.md -Encoding utf8 - try { - python tools/verify_wheel_ffb_current.py - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - } - finally { - Remove-Item DISCORD_SHARE_v0.1.md -Force -ErrorAction SilentlyContinue - } + run: python tools/verify_wheel_ffb_current.py - name: Test production wheel FFB math shell: cmd @@ -97,7 +80,12 @@ jobs: "Reverse Spring", "multi-device SDL raw input enabled", "Multi-device input architecture adapted from hyp36rmax (MIT)", - "2-axis POLAR actuator encoding", + "zero-force live SetParameters", + "temporarily excluding it from automatic selection", + "ConstantForce is using detected actuator offset", + "next compatible interface will be probed on the next update tick", + "transient ConstantForce update failure", + "preferred FFB driver/vendor", "MOZA R3 Physics SAT", "MOZA R3 Natural SAT", "Single-owner wheel FFB: DirectInput COM only", @@ -124,7 +112,7 @@ jobs: if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini -notmatch '(?m)^TrailResponseLead\s*=\s*0\.25\s*$') { throw "shipped pneumatic trail response lead is not 0.25" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, externally reviewed Physics SAT wheel FFB markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, current Physics SAT / FFB compatibility markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download upstream replacement EXE @@ -188,6 +176,7 @@ jobs: tools/test_wheel_ffb_current.cpp tools/verify_wheel_ffb_math.py src/hooks_forcefeedback.cpp + src/hooks_framerate.cpp src/hooks_wheel_input_compat_v2.hpp src/hooks_wheel_r3_menu_dpad.hpp src/hooks_wheel_r3_menu_ab.hpp @@ -196,8 +185,19 @@ jobs: src/input_manager.cpp src/overlay/input_bindings_ui.cpp src/overlay/wheel_setup_ui.cpp + src/wheel_profile_store.hpp + src/hooks_input.cpp + src/overlay/settings_ui.cpp + src/overlay/overlay.cpp src/dllmain.cpp OutRun2006Tweaks.ini + CMakeLists.txt + cmake.toml + README.md + WHEEL_FFB.md + RELEASE_NOTES_v0.1.md LICENSE.md THIRD_PARTY_NOTICES.md tools/verify_wheel_ffb_current.py + .github/workflows/build.yml + include-hidden-files: true diff --git a/cmake.toml b/cmake.toml index 75fbaa89bc..ca3c01a0c8 100644 --- a/cmake.toml +++ b/cmake.toml @@ -60,15 +60,12 @@ type = "static" sources = ["external/spdlog/src/*.cpp"] include-directories = ["external/spdlog/include"] compile-definitions = ["SPDLOG_COMPILED_LIB", "_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR"] -# /utf-8: newer fmt (bundled in spdlog) #errors out on MSVC unless the source -# and execution charsets are both UTF-8. It is a header-level check, so every -# TU that includes spdlog needs this - see outrun2006tweaks below. compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } diff --git a/src/hooks_wheel_ffb.cpp b/src/hooks_wheel_ffb.cpp index abf37711fe..ec023e7cbc 100644 --- a/src/hooks_wheel_ffb.cpp +++ b/src/hooks_wheel_ffb.cpp @@ -18,6 +18,7 @@ #include #include "hook_mgr.hpp" +#include "Proxy.hpp" #include "plugin.hpp" #include "game_addrs.hpp" #include "hooks_wheel_vehicle_dynamics.hpp" @@ -49,7 +50,7 @@ namespace Settings Setting WheelFFBDeviceGuid{ "WheelFFB", "DeviceGuid", "", - "Exact DirectInput instance GUID selected by F11 Wheel Setup; a saved GUID never falls back to a different device automatically." + "Preferred DirectInput FFB interface selected by F11 Wheel Setup; if validation fails, a compatible sibling interface can be probed and pinned automatically." }; Setting WheelFFBResponseCorrection{ @@ -214,6 +215,8 @@ namespace constexpr DWORD FFB_EFFECT_REFRESH_MS = 100; constexpr DWORD FFB_DEVICE_FAILURE_GRACE_MS = 750; constexpr DWORD FFB_DEVICE_RETRY_MS = 750; + constexpr DWORD FFB_DEVICE_FAILED_BACKOFF_MS = 10000; + constexpr unsigned FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3; // GetTickCount wraps roughly every 49.7 days. Compare deadlines by signed // subtraction so retry/holdoff gates remain correct across the wrap. @@ -248,6 +251,17 @@ namespace return lower_copy(b); } + bool directinput_guid_equal(const GUID& a, const GUID& b) + { + return std::memcmp(&a, &b, sizeof(GUID)) == 0; + } + + bool directinput_guid_is_zero(const GUID& guid) + { + const GUID zero{}; + return directinput_guid_equal(guid, zero); + } + bool is_virtual_device_name(const std::string& lowered) { static constexpr const char* VirtualNames[] = { @@ -335,6 +349,11 @@ namespace { selectedConfiguredGuid_ = guidNow; selectedConfiguredName_ = nameNow; + preferredVidPid_ = 0; + preferredProductGuid_ = {}; + preferredFFDriverGuid_ = {}; + preferredVendorId_ = 0; + failedInterfaces_.clear(); directionTested_ = false; request_device_reinitialize("configured wheel identity changed", S_OK); return; @@ -361,9 +380,30 @@ namespace { if (tick_before(GetTickCount(), retryAfter_)) return; - if (!initialize()) + + const size_t failedBefore = active_failed_interface_count(); + const bool ready = initialize(); + if (!ready) { - retryAfter_ = GetTickCount() + 2000; + const size_t failedAfter = active_failed_interface_count(); + if (failedAfter > failedBefore) + { + // Compatibility rejection is progress, not a reason to + // block the game thread while every sibling is reopened. + // Probe the next candidate on the next update tick. + retryAfter_ = 0; + spdlog::info( + "WheelFFB: FFB interface failed validation; next compatible interface will be probed on the next update tick ({} rejected this cycle)", + failedAfter); + return; + } + + // initialize() can request the short retry interval for + // transient startup/focus conditions. Do not overwrite that + // with the rejected-interface backoff. + const DWORD retryNow = GetTickCount(); + if (!tick_before(retryNow, retryAfter_)) + retryAfter_ = retryNow + FFB_DEVICE_FAILED_BACKOFF_MS; return; } } @@ -1461,13 +1501,29 @@ namespace static constexpr size_t HeadroomHistogramBins = 201; static constexpr float HeadroomHistogramMax = 2.0f; + struct FailedInterfaceState + { + std::string guid; + DWORD until = 0; + }; + struct EnumContext { WheelFFBEngine* self = nullptr; GUID selectedGuid{}; + GUID selectedProductGuid{}; + GUID selectedFFDriverGuid{}; std::string selectedName; + DWORD selectedVidPid = 0; + GUID preferredProductGuid{}; + GUID preferredFFDriverGuid{}; + DWORD preferredVidPid = 0; + WORD preferredVendorId = 0; bool found = false; - bool matchGuidOnly = false; + bool matchGuidOnly = false; + bool requirePreferredProductGuid = false; + bool requirePreferredVidPid = false; + bool requirePreferredDriverVendor = false; }; static BOOL CALLBACK enum_devices_callback( @@ -1481,8 +1537,7 @@ namespace const std::string wantedGuid = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); - if (ctx->self && tick_before(GetTickCount(), ctx->self->failedInterfaceUntil_) && - directinput_guid_key(instance->guidInstance) == ctx->self->failedInterfaceGuid_) + if (ctx->self && ctx->self->interface_temporarily_failed(instance->guidInstance)) { spdlog::warn( "WheelFFB: temporarily skipping rejected FFB interface '{}' [{}] until retry", @@ -1503,15 +1558,54 @@ namespace (wantedGuid.empty() || directinput_guid_key(instance->guidInstance) != wantedGuid)) return DIENUM_CONTINUE; - if (!ctx->matchGuidOnly && !wanted.empty() && + if (ctx->requirePreferredProductGuid && + !directinput_guid_equal(instance->guidProduct, ctx->preferredProductGuid)) + { + return DIENUM_CONTINUE; + } + + DWORD candidateVidPid = 0; + if (ctx->self && + (ctx->requirePreferredVidPid || ctx->requirePreferredDriverVendor)) + { + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + } + + if (ctx->requirePreferredVidPid && + (candidateVidPid == 0 || candidateVidPid != ctx->preferredVidPid)) + { + return DIENUM_CONTINUE; + } + + if (ctx->requirePreferredDriverVendor) + { + if (candidateVidPid == 0 || LOWORD(candidateVidPid) != ctx->preferredVendorId || + directinput_guid_is_zero(ctx->preferredFFDriverGuid) || + !directinput_guid_equal(instance->guidFFDriver, ctx->preferredFFDriverGuid)) + { + return DIENUM_CONTINUE; + } + } + + if (!ctx->matchGuidOnly && + !ctx->requirePreferredProductGuid && + !ctx->requirePreferredVidPid && + !ctx->requirePreferredDriverVendor && + !wanted.empty() && instanceName.find(wanted) == std::string::npos && productName.find(wanted) == std::string::npos) { return DIENUM_CONTINUE; } + if (candidateVidPid == 0 && ctx->self) + candidateVidPid = ctx->self->query_device_vidpid(instance->guidInstance); + ctx->selectedGuid = instance->guidInstance; + ctx->selectedProductGuid = instance->guidProduct; + ctx->selectedFFDriverGuid = instance->guidFFDriver; ctx->selectedName = instance->tszProductName; + ctx->selectedVidPid = candidateVidPid; ctx->found = true; return DIENUM_STOP; } @@ -1528,20 +1622,39 @@ namespace zero_all_forces(); teardown_for_reinitialize("live disable"); initialized_ = false; - deviceReinitPending_ = false; - deviceFailureSince_ = 0; - deviceReinitAfter_ = 0; - retryAfter_ = 0; - failedInterfaceGuid_.clear(); - failedInterfaceUntil_ = 0; } + // Disabling FFB is a hard recovery boundary even if initialization + // never completed. A previous rejected-interface quarantine must not + // survive a deliberate off/on cycle or a fresh device selection. + deviceReinitPending_ = false; + deviceFailureSince_ = 0; + deviceReinitAfter_ = 0; + retryAfter_ = 0; + failedInterfaces_.clear(); + preferredVidPid_ = 0; + preferredProductGuid_ = {}; + preferredFFDriverGuid_ = {}; + preferredVendorId_ = 0; + enabledLastTick_ = false; if (hadInitializedOutput) spdlog::info("WheelFFB: disabled live; output released and driver autocenter restored"); return true; } + void clear_constant_live_failure() + { + constantLiveFailureCount_ = 0; + } + + bool record_constant_live_failure() + { + if (constantLiveFailureCount_ < FFB_CONSTANT_LIVE_FAILURE_LIMIT) + ++constantLiveFailureCount_; + return constantLiveFailureCount_ >= FFB_CONSTANT_LIVE_FAILURE_LIMIT; + } + void clear_device_failure() { deviceFailureSince_ = 0; @@ -1642,6 +1755,7 @@ namespace springStrategy_ = 1; damperStrategy_ = 1; periodicStrategy_ = 1; + clear_constant_live_failure(); } void teardown_for_reinitialize(const char* autocenterReason = "device reinitialize") @@ -1682,8 +1796,15 @@ namespace auto* self = static_cast(context); if (!self || !object) return DIENUM_CONTINUE; - if ((object->dwType & DIDFT_FFACTUATOR) != 0 && self->actuatorAxes_.size() < 2) - self->actuatorAxes_.push_back(object->dwOfs); + if ((object->dwType & DIDFT_FFACTUATOR) != 0) + { + const DWORD offset = object->dwOfs; + if (std::find(self->actuatorAxes_.begin(), self->actuatorAxes_.end(), offset) == + self->actuatorAxes_.end()) + { + self->actuatorAxes_.push_back(offset); + } + } return DIENUM_CONTINUE; } @@ -1692,20 +1813,93 @@ namespace return actuatorAxes_.empty() ? DIJOFS_X : actuatorAxes_.front(); } + void prune_failed_interfaces() + { + const DWORD now = GetTickCount(); + failedInterfaces_.erase( + std::remove_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) + { + return tick_reached(now, state.until); + }), + failedInterfaces_.end()); + } + + bool interface_temporarily_failed(const GUID& guid) + { + prune_failed_interfaces(); + const std::string key = directinput_guid_key(guid); + return std::any_of( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == key; }); + } + + size_t active_failed_interface_count() + { + prune_failed_interfaces(); + return failedInterfaces_.size(); + } + + DWORD query_device_vidpid(const GUID& guid) + { + if (!directInput_) + return 0; + + IDirectInputDevice8A* probe = nullptr; + if (FAILED(directInput_->CreateDevice(guid, &probe, nullptr)) || !probe) + return 0; + + DIPROPDWORD vidpid{}; + vidpid.diph.dwSize = sizeof(vidpid); + vidpid.diph.dwHeaderSize = sizeof(vidpid.diph); + vidpid.diph.dwObj = 0; + vidpid.diph.dwHow = DIPH_DEVICE; + const HRESULT hr = probe->GetProperty(DIPROP_VIDPID, &vidpid.diph); + probe->Release(); + return SUCCEEDED(hr) ? vidpid.dwData : 0; + } + void mark_selected_interface_failed(const char* reason, HRESULT hr) { - failedInterfaceGuid_ = directinput_guid_key(selectedGuid_); - failedInterfaceUntil_ = GetTickCount() + 5000; + prune_failed_interfaces(); + const std::string failedGuid = directinput_guid_key(selectedGuid_); + const DWORD until = GetTickCount() + FFB_DEVICE_FAILED_BACKOFF_MS; + auto existing = std::find_if( + failedInterfaces_.begin(), failedInterfaces_.end(), + [&](const FailedInterfaceState& state) { return state.guid == failedGuid; }); + if (existing != failedInterfaces_.end()) + existing->until = until; + else + failedInterfaces_.push_back({ failedGuid, until }); + spdlog::warn( - "WheelFFB: interface '{}' [{}] rejected {}; will retry this interface (0x{:08X})", - selectedName_, failedInterfaceGuid_, reason, (unsigned)hr); + "WheelFFB: interface '{}' [{}] rejected {}; temporarily excluding it from automatic selection (0x{:08X})", + selectedName_, failedGuid, reason, (unsigned)hr); } bool initialize() { retryAfter_ = 0; - HRESULT hr = DirectInput8Create( + using DirectInput8CreateFn = HRESULT(WINAPI*)( + HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN); + auto createDirectInput = proxy::origModule + ? reinterpret_cast( + GetProcAddress(proxy::origModule, "DirectInput8Create")) + : nullptr; + + // The plugin is itself named dinput8.dll. Falling back to the linked + // DirectInput8Create symbol can route back through our own proxy export, + // so fail closed unless the already-loaded System32 module has the export. + if (!createDirectInput) + { + spdlog::error( + "WheelFFB: original System32 dinput8 module has no DirectInput8Create export"); + return false; + } + + HRESULT hr = createDirectInput( GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8A, @@ -1715,7 +1909,7 @@ namespace if (FAILED(hr) || !directInput_) { spdlog::error( - "WheelFFB: DirectInput8Create failed (0x{:08X})", + "WheelFFB: original DirectInput8Create failed (0x{:08X})", (unsigned)hr); return false; } @@ -1739,14 +1933,83 @@ namespace if (!ctx.found) { spdlog::warn( - "WheelFFB: saved GUID unavailable or rejected; select its FFB interface explicitly in Force Feedback"); + "WheelFFB: saved FFB GUID unavailable or rejected; probing compatible sibling interfaces"); + ctx.matchGuidOnly = false; + } + } + + if (!ctx.found && !directinput_guid_is_zero(preferredProductGuid_)) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredProductGuid = true; + ctx.preferredProductGuid = preferredProductGuid_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredProductGuid = false; + if (FAILED(hr)) + { release_directinput(); return false; } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared the preferred DirectInput product GUID"); + } + } + + if (!ctx.found && preferredVidPid_ != 0) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredVidPid = true; + ctx.preferredVidPid = preferredVidPid_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredVidPid = false; + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared preferred VID/PID 0x{:08X}", + (unsigned)preferredVidPid_); + } + } + + if (!ctx.found && !directinput_guid_is_zero(preferredFFDriverGuid_) && + preferredVendorId_ != 0) + { + ctx.matchGuidOnly = false; + ctx.requirePreferredDriverVendor = true; + ctx.preferredFFDriverGuid = preferredFFDriverGuid_; + ctx.preferredVendorId = preferredVendorId_; + hr = directInput_->EnumDevices( + DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, + DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); + ctx.requirePreferredDriverVendor = false; + if (FAILED(hr)) + { + release_directinput(); + return false; + } + if (!ctx.found) + { + spdlog::warn( + "WheelFFB: no remaining FFB interface shared preferred FFB driver/vendor; falling back to the configured device name"); + } } if (!ctx.found) { + ctx.matchGuidOnly = false; + ctx.requirePreferredProductGuid = false; + ctx.requirePreferredVidPid = false; + ctx.requirePreferredDriverVendor = false; hr = directInput_->EnumDevices( DI8DEVCLASS_GAMECTRL, enum_devices_callback, &ctx, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); @@ -1763,10 +2026,33 @@ namespace selectedGuid_ = ctx.selectedGuid; selectedName_ = ctx.selectedName; + const bool selectedConfiguredInterface = + !configuredGuid.empty() && directinput_guid_key(selectedGuid_) == configuredGuid; + if (!directinput_guid_is_zero(ctx.selectedProductGuid) && + (directinput_guid_is_zero(preferredProductGuid_) || selectedConfiguredInterface)) + { + preferredProductGuid_ = ctx.selectedProductGuid; + } + if (!directinput_guid_is_zero(ctx.selectedFFDriverGuid) && + (directinput_guid_is_zero(preferredFFDriverGuid_) || selectedConfiguredInterface)) + { + preferredFFDriverGuid_ = ctx.selectedFFDriverGuid; + } + if (ctx.selectedVidPid != 0) + { + if (preferredVidPid_ == 0 || selectedConfiguredInterface) + preferredVidPid_ = ctx.selectedVidPid; + if (preferredVendorId_ == 0 || selectedConfiguredInterface) + preferredVendorId_ = LOWORD(ctx.selectedVidPid); + } selectedConfiguredGuid_ = lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()); selectedConfiguredName_ = lower_copy(Settings::WheelFFBDeviceName.get().c_str()); - spdlog::info("WheelFFB: selected DirectInput identity '{}' / '{}'", - selectedName_, directinput_guid_key(selectedGuid_)); + spdlog::info( + "WheelFFB: selected DirectInput identity '{}' / '{}' product={} ffDriver={} vidpid=0x{:08X}", + selectedName_, directinput_guid_key(selectedGuid_), + directinput_guid_key(ctx.selectedProductGuid), + directinput_guid_key(ctx.selectedFFDriverGuid), + (unsigned)ctx.selectedVidPid); hr = directInput_->CreateDevice(selectedGuid_, &device_, nullptr); if (FAILED(hr) || !device_) @@ -1816,9 +2102,10 @@ namespace gameHwnd_ = Game::GameHwnd(); if (!gameHwnd_) { - spdlog::error("WheelFFB: game window not available yet"); + spdlog::warn("WheelFFB: game window not available yet; retrying shortly"); release_device(); release_directinput(); + retryAfter_ = GetTickCount() + FFB_DEVICE_RETRY_MS; return false; } @@ -1884,7 +2171,7 @@ namespace } hr = device_->Acquire(); - if (FAILED(hr)) + if (FAILED(hr) && hr != S_FALSE) { mark_selected_interface_failed("Acquire", hr); spdlog::error("WheelFFB: Acquire('{}') failed (0x{:08X})", selectedName_, (unsigned)hr); @@ -1894,6 +2181,16 @@ namespace } deviceAcquired_ = true; + // Some multi-interface wheel drivers need the legacy reset sequence + // before the FFB interface will accept actuator/effect commands. + const HRESULT resetHr = device_->SendForceFeedbackCommand(DISFFC_RESET); + if (FAILED(resetHr)) + { + spdlog::warn( + "WheelFFB: initial DISFFC_RESET rejected (0x{:08X}); continuing with actuator enable", + (unsigned)resetHr); + } + const HRESULT actuatorOnHr = device_->SendForceFeedbackCommand(DISFFC_SETACTUATORSON); if (FAILED(actuatorOnHr)) @@ -1933,13 +2230,26 @@ namespace { const std::string actualGuid = directinput_guid_key(selectedGuid_); - if (lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid) + if (ctx.selectedVidPid != 0) + preferredVidPid_ = ctx.selectedVidPid; + const bool identityChanged = + lower_copy(Settings::WheelFFBDeviceGuid.get().c_str()) != actualGuid || + Settings::WheelFFBDeviceName.get() != selectedName_; + if (identityChanged) { Settings::WheelFFBDeviceGuid = actualGuid; + Settings::WheelFFBDeviceName = selectedName_; selectedConfiguredGuid_ = actualGuid; + selectedConfiguredName_ = lower_copy(selectedName_.c_str()); + const bool saved = Settings::write(Module::UserIniPath); spdlog::info( - "WheelFFB: pinned working force interface GUID '{}' after capability validation", - actualGuid); + "WheelFFB: pinned working force interface '{}' [{}] after capability validation{}", + selectedName_, actualGuid, saved ? " and saved it to user.ini" : " for this session only"); + if (!saved) + { + spdlog::warn( + "WheelFFB: automatic FFB interface selection could not persist user.ini; the interface may be probed again next launch"); + } } } @@ -1966,8 +2276,7 @@ namespace reset_signal_state(); reset_headroom_stats(); - failedInterfaceGuid_.clear(); - failedInterfaceUntil_ = 0; + prune_failed_interfaces(); spdlog::info( "WheelFFB: ready on '{}' (DirectInput COM, axes={}, buttons={}, global={}%, spring={}, damper={})", @@ -2043,16 +2352,13 @@ namespace if (constantCapsKnown_ && !liveMagnitude) { spdlog::warn( - "WheelFFB: ConstantForce metadata reports no live magnitude update support; keeping the compatibility path because no equivalent software actuator exists"); + "WheelFFB: ConstantForce metadata reports no live magnitude update support; probing the real zero-force update path anyway"); } safe_release_effect(constantEffect_, "constant before create"); constantEffectPolar_ = false; - DWORD axes[2] = { - primary_actuator_axis(), - actuatorAxes_.size() > 1 ? actuatorAxes_[1] : primary_actuator_axis() - }; + DWORD axes[2] = { DIJOFS_X, DIJOFS_Y }; LONG directions[2] = { 9000L, 0L }; constantParams_ = {}; constantParams_.lMagnitude = 0; @@ -2069,45 +2375,154 @@ namespace effect.cbTypeSpecificParams = sizeof(constantParams_); effect.lpvTypeSpecificParams = &constantParams_; - HRESULT hr = E_FAIL; - const bool polarDirectionDynamic = - !constantCapsKnown_ || (constantDynamicParams_ & DIEP_DIRECTION) != 0; - if (actuatorAxes_.size() > 1 && polarDirectionDynamic) + auto probe_live_update = [&](const char* descriptor, bool polar) -> HRESULT { - effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; - effect.cAxes = 2; - hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (SUCCEEDED(hr) && constantEffect_) + if (!constantEffect_) + return E_POINTER; + + HRESULT hr = constantEffect_->Start(1, 0); + if (FAILED(hr)) { - constantEffectPolar_ = true; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 2-axis POLAR actuator encoding"); - return true; + spdlog::warn( + "WheelFFB: ConstantForce {} start probe failed (0x{:08X})", + descriptor, (unsigned)hr); + return hr; } - safe_release_effect(constantEffect_, "failed POLAR constant"); - spdlog::warn( - "WheelFFB: 2-axis POLAR ConstantForce rejected (0x{:08X}); trying one-axis CARTESIAN", - (unsigned)hr); + DICONSTANTFORCE zeroForce{}; + LONG probeDirections[2] = { 9000L, 0L }; + DIEFFECT params{}; + params.dwSize = sizeof(params); + params.cbTypeSpecificParams = sizeof(zeroForce); + params.lpvTypeSpecificParams = &zeroForce; + DWORD flags = DIEP_TYPESPECIFICPARAMS | DIEP_START; + + if (polar) + { + params.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + params.cAxes = 2; + params.rglDirection = probeDirections; + flags |= DIEP_DIRECTION; + + probeDirections[0] = 27000L; + hr = constantEffect_->SetParameters(¶ms, flags); + if (SUCCEEDED(hr)) + { + probeDirections[0] = 9000L; + hr = constantEffect_->SetParameters(¶ms, flags); + } + } + else + { + hr = constantEffect_->SetParameters(¶ms, flags); + } + + if (FAILED(hr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force live SetParameters probe failed (0x{:08X})", + descriptor, (unsigned)hr); + constantEffect_->Stop(); + return hr; + } + + const HRESULT stopHr = constantEffect_->Stop(); + if (FAILED(stopHr)) + { + spdlog::warn( + "WheelFFB: ConstantForce {} zero-force probe Stop failed (0x{:08X})", + descriptor, (unsigned)stopHr); + } + return S_OK; + }; + + auto accept_candidate = [&](const char* descriptor, bool polar) -> HRESULT + { + const HRESULT probeHr = probe_live_update(descriptor, polar); + if (FAILED(probeHr)) + return probeHr; + + constantEffectPolar_ = polar; + prevConstantLevel_ = 0; + lastConstantWriteTick_ = 0; + clear_constant_live_failure(); + spdlog::info( + "WheelFFB: ConstantForce validated with {} including zero-force live SetParameters", + descriptor); + return S_OK; + }; + + HRESULT hr = E_FAIL; + + // Fanatec-style multi-interface drivers can report one physical + // actuator while still requiring the legacy X/Y POLAR descriptor. + effect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; + effect.cAxes = 2; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("canonical X/Y 2-axis POLAR descriptor", true); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; } + safe_release_effect(constantEffect_, "failed POLAR constant probe"); + spdlog::warn( + "WheelFFB: X/Y POLAR ConstantForce unavailable; trying canonical one-axis X CARTESIAN"); + effect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; effect.cAxes = 1; + axes[0] = DIJOFS_X; directions[0] = 1; - hr = device_->CreateEffect(GUID_ConstantForce, &effect, &constantEffect_, nullptr); - if (FAILED(hr) || !constantEffect_) + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) { - mark_selected_interface_failed("ConstantForce creation", hr); - spdlog::error("WheelFFB: CreateEffect(ConstantForce) failed (0x{:08X})", (unsigned)hr); - return false; + const HRESULT probeHr = accept_candidate("canonical one-axis X CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + return true; + hr = probeHr; } - constantEffectPolar_ = false; - prevConstantLevel_ = 0; - lastConstantWriteTick_ = 0; - spdlog::info("WheelFFB: ConstantForce created with 1-axis CARTESIAN fallback"); - return true; + safe_release_effect(constantEffect_, "failed X CARTESIAN constant probe"); + + // A device may expose more than one FFB actuator object. X was + // already tried above; probe every other reported actuator offset + // once so enumeration order cannot hide the steering actuator. + std::vector triedActuatorAxes{ DIJOFS_X }; + for (const DWORD detectedAxis : actuatorAxes_) + { + if (std::find(triedActuatorAxes.begin(), triedActuatorAxes.end(), detectedAxis) != + triedActuatorAxes.end()) + continue; + triedActuatorAxes.push_back(detectedAxis); + + axes[0] = detectedAxis; + hr = device_->CreateEffect( + GUID_ConstantForce, &effect, &constantEffect_, nullptr); + if (SUCCEEDED(hr) && constantEffect_) + { + const HRESULT probeHr = accept_candidate("detected actuator one-axis CARTESIAN descriptor", false); + if (SUCCEEDED(probeHr)) + { + spdlog::info( + "WheelFFB: ConstantForce is using detected actuator offset {} instead of DIJOFS_X", + (unsigned)detectedAxis); + return true; + } + hr = probeHr; + } + safe_release_effect(constantEffect_, "failed detected-axis CARTESIAN constant probe"); + } + + const HRESULT failHr = FAILED(hr) ? hr : E_FAIL; + mark_selected_interface_failed("ConstantForce create/start/live-update probe", failHr); + spdlog::error( + "WheelFFB: no usable ConstantForce descriptor on selected interface (0x{:08X})", + (unsigned)failHr); + return false; } bool create_spring_effect() @@ -2263,9 +2678,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Spring", hr)) - hr = springEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Spring", hr)) + return; + hr = springEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Spring retry", hr); + return; + } } if (FAILED(hr)) @@ -2404,9 +2825,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Damper", hr)) - hr = damperEffect_->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Damper", hr)) + return; + hr = damperEffect_->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Damper retry", hr); + return; + } } if (FAILED(hr)) @@ -2598,9 +3025,15 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("GUID_Sine periodic", hr)) - hr = effect->SetParameters( - ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (!reacquire_after_input_loss("GUID_Sine periodic", hr)) + return; + hr = effect->SetParameters( + ¶ms, DIEP_TYPESPECIFICPARAMS | DIEP_START); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("GUID_Sine periodic retry", hr); + return; + } } if (FAILED(hr)) @@ -2744,8 +3177,17 @@ namespace if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { - if (reacquire_after_input_loss("ConstantForce", hr) && constantEffect_) - hr = constantEffect_->SetParameters(¶ms, flags); + // Input loss is a transient ownership/focus condition, not proof + // that this physical DirectInput interface is the wrong FFB port. + // Preserve the grace window before any device reinitialization. + if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_) + return; + hr = constantEffect_->SetParameters(¶ms, flags); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + note_device_failure("ConstantForce retry", hr); + return; + } } if (hr == E_HANDLE || hr == DIERR_NOTDOWNLOADED || !constantEffect_) @@ -2765,17 +3207,31 @@ namespace recreateRampFrames_ = RecreateRampFrames; prevConstantLevel_ = 0; prevStructuralLevel_ = 0; + clear_constant_live_failure(); spdlog::info("WheelFFB: recreated ConstantForce after handle loss; ramping in"); return; } if (FAILED(hr)) { - request_device_reinitialize("ConstantForce output failed", hr); - spdlog::warn("WheelFFB: constant force update failed (0x{:08X})", (unsigned)hr); + if (!record_constant_live_failure()) + { + note_device_failure("ConstantForce live SetParameters", hr); + spdlog::warn( + "WheelFFB: transient ConstantForce update failure {}/{} (0x{:08X}); retaining the current interface", + constantLiveFailureCount_, FFB_CONSTANT_LIVE_FAILURE_LIMIT, (unsigned)hr); + return; + } + + mark_selected_interface_failed("ConstantForce live SetParameters", hr); + request_device_reinitialize("ConstantForce output failed repeatedly", hr); + spdlog::warn( + "WheelFFB: ConstantForce update failed {} consecutive times (0x{:08X}); current interface will be skipped on reinitialization", + constantLiveFailureCount_, (unsigned)hr); return; } + clear_constant_live_failure(); clear_device_failure(); prevConstantLevel_ = requestedLevel; lastConstantWriteTick_ = GetTickCount(); @@ -3283,8 +3739,11 @@ namespace int damperStrategy_ = -1; DWORD retryAfter_ = 0; - std::string failedInterfaceGuid_; - DWORD failedInterfaceUntil_ = 0; + std::vector failedInterfaces_; + DWORD preferredVidPid_ = 0; + GUID preferredProductGuid_{}; + GUID preferredFFDriverGuid_{}; + WORD preferredVendorId_ = 0; DWORD constantRecreateHoldoffUntil_ = 0; DWORD periodicRecreateHoldoffUntil_ = 0; DWORD springRecreateHoldoffUntil_ = 0; @@ -3292,6 +3751,7 @@ namespace DWORD lastUpdateTick_ = 0; DWORD lastLogTick_ = 0; DWORD deviceFailureSince_ = 0; + unsigned constantLiveFailureCount_ = 0; DWORD deviceReinitAfter_ = 0; bool deviceReinitPending_ = false; diff --git a/src/overlay/wheel_setup_ui.cpp b/src/overlay/wheel_setup_ui.cpp index de64e119a5..293de0fd09 100644 --- a/src/overlay/wheel_setup_ui.cpp +++ b/src/overlay/wheel_setup_ui.cpp @@ -989,14 +989,22 @@ namespace ffbDirty_ = !currentSaved; if (currentSaved) capture_saved_ffb(); + std::string pathError; + const auto savedPath = WheelProfileStore::profile_path( + WheelProfileStore::Kind::ForceFeedback, requested, &pathError); + const std::string savedWhere = savedPath ? savedPath->string() : requested; status_ = currentSaved - ? "FFB profile saved: " + requested - : "FFB profile saved, but current user.ini settings could not be persisted."; + ? "FFB profile saved: " + savedWhere + : "FFB profile saved to " + savedWhere + ", but current user.ini settings could not be persisted."; confirmingFfbOverwrite_ = false; refresh_ffb_profiles(requested); } else - status_ = error; + { + status_ = "FFB profile save failed: " + error + " Folder: " + + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + spdlog::error("{}", status_); + } } } @@ -1056,7 +1064,9 @@ namespace ImGui::SameLine(); if (ImGui::Button("Refresh FFB profiles")) refresh_ffb_profiles(selected_ffb_profile() ? *selected_ffb_profile() : std::string{}); - ImGui::TextDisabled("Profile folder: OutRun2006Tweaks.profiles\\FFB"); + const std::string ffbProfileFolder = + WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string(); + ImGui::TextDisabled("Profile folder: %s", ffbProfileFolder.c_str()); } void save() @@ -1500,22 +1510,42 @@ namespace bound(InputManager::ActionKind::Switch, int(SwitchId::SelectionRight)); const auto readiness = [](const char* label, bool ok) { - ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.70f, 0.20f, 1.0f), + ImGui::TextColored(ok ? ImVec4(0.35f, 0.90f, 0.45f, 1.0f) : ImVec4(1.0f, 0.45f, 0.25f, 1.0f), "%s %s", ok ? "[OK]" : "[!]", label); }; + const auto pending = [](const char* label) + { + ImGui::TextColored(ImVec4(0.85f, 0.78f, 0.35f, 1.0f), "[..] %s", label); + }; readiness("Steering", steeringReady); ImGui::SameLine(); readiness("Pedals", accelReady && brakeReady); ImGui::SameLine(); readiness("Shifters", driveButtonsReady); readiness("Menu controls", menuReady); - const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized; - ImGui::SameLine(); readiness(Settings::WheelFFBEnable ? "FFB device" : "FFB disabled", ffbReady); - ImGui::SameLine(); readiness("Direction test", !Settings::WheelFFBEnable || ffbStatus.directionTested); + const bool gameplayFfbWindow = Game::is_in_game(); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable) + readiness("FFB disabled", true); + else if (ffbStatus.initialized) + readiness("FFB device", true); + else if (!gameplayFfbWindow) + pending("FFB device (starts in gameplay)"); + else + readiness("FFB device", false); + ImGui::SameLine(); + if (!Settings::WheelFFBEnable || ffbStatus.directionTested) + readiness("Direction test", true); + else + pending("Direction test (not run)"); ImGui::SeparatorText("FFB Runtime Status"); ImGui::Text("Engine: %s Device: %s Output owner: %s", ffbStatus.initialized ? "ready" : "waiting", ffbStatus.acquired ? "acquired" : "released", ffbStatus.outputOwner ? "active" : "inactive"); + if (Settings::WheelFFBEnable && !ffbStatus.initialized && !gameplayFfbWindow) + ImGui::TextDisabled("Waiting / released / inactive is normal outside gameplay. The saved FFB GUID is acquired when driving starts."); + if (Settings::WheelFFBEnable && !ffbStatus.directionTested) + ImGui::TextDisabled("Direction test is a setup confirmation, not a hardware error. Run Test Left/Right after the FFB engine is ready."); ImGui::Text("Effects: Constant %s | Spring %s | Damper %s | Periodic %s", ffbStatus.constantEffect ? "HW" : "-", ffbStatus.springEffect ? "HW" : "SW", diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index f2e5aa0f50..a31d47e5b5 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -1,5 +1,11 @@ -// R13 hardening wrapper. The validated R9 renderer remains source-of-truth; +// R13 hardening wrapper. The validated R9 renderer remains source-of-truth; // cmake marks stereo_renderer.cpp HEADER_FILE_ONLY and compiles this TU. +// +// Review hardening added here keeps unsafe MRT/occlusion transitions single- +// execution: once such a main-backbuffer draw appears after stereo has started, +// the rest of that Present is rendered only into the already-seeded mono safety +// shadow and restored before Present. This avoids replaying side-effecting MRT +// or query draws while still producing a complete mono fallback. #include "r13_bridge.hpp" #include "stereo_renderer.cpp" @@ -10,9 +16,18 @@ namespace OutRunVRStereo { SafetyHookInline R13ResetR9Hook{}; SafetyHookInline R13ResolveDirectHook{}; + SafetyHookInline R13PresentR9Hook{}; + SafetyHookInline R13DrawPrimitiveR9Hook{}; + SafetyHookInline R13DrawIndexedPrimitiveR9Hook{}; + SafetyHookInline R13DrawPrimitiveUPR9Hook{}; + SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{}; + std::uint64_t R13SafeAckBackpressure = 0; bool R13FirstSafeAckBlockLogged = false; bool R13FirstAckMappingLogged = false; + bool R13ForceMonoShadow = false; + std::uint64_t R13UnsafeTransitionFrames = 0; + bool R13FirstUnsafeTransitionLogged = false; HANDLE R13AckMapping = nullptr; const OutRunVR::R13::DirectGpuAckState* R13AckState = nullptr; @@ -139,6 +154,7 @@ namespace OutRunVRStereo void R13ResetCommonPre(IDirect3DDevice9* device) { + R13ForceMonoShadow = false; R9ReleaseMonoResources(); R9ReleaseDepthIdentity(); R9StereoSeeded = false; @@ -180,9 +196,6 @@ namespace OutRunVRStereo !OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) return R13ResetR9Hook.stdcall(device, params); - // A single authoritative reset path: do the renderer/R9 teardown - // once, then call ResetEx directly. This avoids stacking a second - // inline detour on IDirect3DDevice9::Reset. OutRunVRD3D9ExUpgradeR13::DisarmLegacyResetHook(); R13ResetCommonPre(device); @@ -206,11 +219,197 @@ namespace OutRunVRStereo return hr; } + template + HRESULT R13DrawMonoShadowOnce(IDirect3DDevice9* device, + DrawCall&& actualDraw, const char* site) + { + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + D3DVIEWPORT9 savedViewport{}; + if (!R9BindMonoTarget(device, savedRt, savedDepth, savedViewport)) + { + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureResourceUnavailable, site); + return actualDraw(); + } + + const bool mayWriteDepth = LeftDrawMayWriteDepth(device); + const bool mayWriteStencil = LeftDrawMayWriteStencil(device); + const HRESULT hr = actualDraw(); + const bool restoreOk = + R9RestoreGameTarget(device, savedRt, savedDepth, savedViewport); + if (FAILED(hr) || !restoreOk) + { + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureRestoreFailed, site, hr); + return hr; + } + ++R9MonoBackupDraws; + if (mayWriteDepth || mayWriteStencil) + ++R9MonoDepthContentSerial; + return hr; + } + + template + HRESULT R13GuardedDraw(IDirect3DDevice9* device, + ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site) + { + if (!IsGameDevice(device) || InternalStereoPass) + return legacyDraw(); + + const bool mainTarget = TargetIsBackBuffer(); + if (R13ForceMonoShadow && mainTarget) + return R13DrawMonoShadowOnce(device, actualDraw, site); + + const bool unsafeMrt = mainTarget && AnyAuxRenderTargetActive(); + const bool unsafeOcclusion = mainTarget && + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0; + if (StereoWanted() && R9StereoSeeded && + (unsafeMrt || unsafeOcclusion)) + { + const auto reason = unsafeMrt + ? OutRunVR::StereoFailureMrtActive + : OutRunVR::StereoFailureOcclusionQueryActive; + R9Poison(reason, site); + ++R13UnsafeTransitionFrames; + + if (R9MonoSeeded && !R9MonoBackupGap && + R9CurrentDepthCanMirror()) + { + R13ForceMonoShadow = true; + if (!R13FirstUnsafeTransitionLogged) + { + R13FirstUnsafeTransitionLogged = true; + spdlog::info( + "VR R13 review hardening: unsafe MRT/occlusion transition switches the remainder of the Present to single-execution mono shadow; no duplicate query/MRT side effects"); + } + return R13DrawMonoShadowOnce(device, actualDraw, site); + } + + // If the independent mono history is unavailable, do not replay + // a side-effecting draw. Continue the real target once and mark + // the shadow unusable for Present restoration. + R9MonoBackupGap = true; + return actualDraw(); + } + + return legacyDraw(); + } + + HRESULT __stdcall DrawPrimitiveDestR13(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto legacy = [&]() { + return R13DrawPrimitiveR9Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R13GuardedDraw(device, actual, legacy, "R13/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR13(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, + UINT numVertices, UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto legacy = [&]() { + return R13DrawIndexedPrimitiveR9Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R13GuardedDraw( + device, actual, legacy, "R13/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR13(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto legacy = [&]() { + return R13DrawPrimitiveUPR9Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R13GuardedDraw(device, actual, legacy, "R13/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR13(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT minVertexIndex, UINT numVertices, + UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto legacy = [&]() { + return R13DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + return R13GuardedDraw( + device, actual, legacy, "R13/DrawIndexedPrimitiveUP"); + } + + HRESULT __stdcall PresentDestR13(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + const HRESULT hr = R13PresentR9Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + if (IsGameDevice(device)) + R13ForceMonoShadow = false; + return hr; + } + + void R13RollbackOverlayHooks() noexcept + { + R13ResetR9Hook = {}; + R13ResolveDirectHook = {}; + R13PresentR9Hook = {}; + R13DrawPrimitiveR9Hook = {}; + R13DrawIndexedPrimitiveR9Hook = {}; + R13DrawPrimitiveUPR9Hook = {}; + R13DrawIndexedPrimitiveUPR9Hook = {}; + } + + void R13RollbackPartialR9Policy() noexcept + { + R9ResetCallbackHook = {}; + R9PresentCallbackHook = {}; + R9SetRenderTargetCallbackHook = {}; + R9SetDepthCallbackHook = {}; + R9ClearCallbackHook = {}; + R9DrawPrimitiveCallbackHook = {}; + R9DrawIndexedPrimitiveCallbackHook = {}; + R9DrawPrimitiveUPCallbackHook = {}; + R9DrawIndexedPrimitiveUPCallbackHook = {}; + } + + bool R13R9PolicyComplete() noexcept + { + return R9ResetCallbackHook && R9PresentCallbackHook && + R9SetRenderTargetCallbackHook && R9SetDepthCallbackHook && + R9ClearCallbackHook && R9DrawPrimitiveCallbackHook && + R9DrawIndexedPrimitiveCallbackHook && R9DrawPrimitiveUPCallbackHook && + R9DrawIndexedPrimitiveUPCallbackHook; + } + DWORD WINAPI R13StereoInstallThread(void*) { for (int attempt = 0; attempt < 1200; ++attempt) { - if (R9ResetCallbackHook && Game::D3DDevice_ptr && + if (R13R9PolicyComplete() && Game::D3DDevice_ptr && *Game::D3DDevice_ptr) { R13ResetR9Hook = safetyhook::create_inline( @@ -218,22 +417,55 @@ namespace OutRunVRStereo R13ResolveDirectHook = safetyhook::create_inline( reinterpret_cast(&ResolveDirectTransport), ResolveDirectTransportR13); - if (R13ResetR9Hook && R13ResolveDirectHook) + R13PresentR9Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR9), PresentDestR13); + R13DrawPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR9), + DrawPrimitiveDestR13); + R13DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR9), + DrawIndexedPrimitiveDestR13); + R13DrawPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR9), + DrawPrimitiveUPDestR13); + R13DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), + DrawIndexedPrimitiveUPDestR13); + + if (R13ResetR9Hook && R13ResolveDirectHook && + R13PresentR9Hook && R13DrawPrimitiveR9Hook && + R13DrawIndexedPrimitiveR9Hook && R13DrawPrimitiveUPR9Hook && + R13DrawIndexedPrimitiveUPR9Hook) { spdlog::info( - "VR R13: stereo hardening ACTIVE; single ResetEx owner + GPU-completion direct-ring backpressure"); + "VR R13: stereo hardening ACTIVE; single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { + R13RollbackOverlayHooks(); spdlog::error( - "VR R13: failed to install reset/direct-transport hardening hooks"); + "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back"); } return 0; } Sleep(25); } - spdlog::warn( - "VR R13: R9 callback policy did not become ready; hardening overlay not installed"); + + if (R9ResetCallbackHook || R9PresentCallbackHook || + R9SetRenderTargetCallbackHook || R9SetDepthCallbackHook || + R9ClearCallbackHook || R9DrawPrimitiveCallbackHook || + R9DrawIndexedPrimitiveCallbackHook || R9DrawPrimitiveUPCallbackHook || + R9DrawIndexedPrimitiveUPCallbackHook) + { + R13RollbackPartialR9Policy(); + spdlog::error( + "VR R13: R9 callback policy was only partially installed; partial policy rolled back to fail closed"); + } + else + { + spdlog::warn( + "VR R13: R9 callback policy did not become ready; hardening overlay not installed"); + } return 0; } diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 466da446fb..62ec5227a9 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -1,4 +1,4 @@ -// R13 renderer-pose hardening wrapper. The validated renderer is included in +// R13 renderer-pose hardening wrapper. The validated renderer is included in // this TU; cmake marks outrun_renderer.cpp HEADER_FILE_ONLY. #include "vr/d3d9/r13_bridge.hpp" @@ -21,7 +21,7 @@ namespace OutRunVRRenderer !OutRunVRStereo::IsMainBackbufferPoseInjectionPass()) { // Reflection, shadow and other auxiliary world targets must keep - // the stock game WVP. Applying the HMD transform here bakes a + // the stock game WVP. Applying the HMD transform here bakes a // head-relative view into textures later sampled by both eyes. InvalidateVerifiedWvp(); ++R13OffscreenWvpBypasses; @@ -49,13 +49,26 @@ namespace OutRunVRRenderer reinterpret_cast(&SetVertexShaderConstantFDest), SetVertexShaderConstantFDestR13); if (R13WvpCallbackHook) + { spdlog::info("VR R13: renderer WVP target-classification guard armed"); + } else - spdlog::error("VR R13: failed to hook renderer c64 callback"); + { + // The offscreen guard is a correctness boundary, not an + // optional diagnostic. If it cannot be installed, remove + // the base c64 injection hook instead of allowing HMD WVP + // transforms to leak into reflection/shadow targets. + SetVertexShaderConstantFHook = {}; + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: failed to hook renderer c64 callback; base WVP injection removed to fail closed"); + } return 0; } Sleep(25); } + spdlog::warn( + "VR R13: renderer c64 callback did not become ready; target-classification guard not installed"); return 0; } diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 2d3a7ddd72..11eb10de5f 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -8,35 +8,17 @@ #include "plugin.hpp" // VR settings live here, but the final camera transform does not. +// Head tracking is applied only at the verified D3D9 c64 WorldViewProjection +// upload. Simulation, input, timers and native FFB are never replayed for the +// second eye. Pose.v3 is primary with v2 retained as automatic compatibility +// fallback while frame transport migration is still in progress. // -// The first prototype hooked CalcCameraMatrix and modified EvWorkCamera::d3dmatrix140. -// That turned out not to be the authoritative render boundary and also collided with -// FixZBufferPrecision, which legitimately hooks the same game function. Head tracking -// is now applied only at the verified D3D9 c64 WorldViewProjection upload in -// vr_renderer_probe.cpp. vr_stereo.cpp builds on that already-verified mono transform: -// it duplicates final D3D9 draws into full-size left/right eye surfaces and replaces -// only verified world-draw c64 constants with true per-eye OpenXR transforms. -// Simulation, input, timers and native FFB are never replayed for the second eye. -// Pose.v3 is the primary render-pose source with Pose.v2 retained as fail-open fallback; -// exact rendered-frame timing/effective eye poses remain published through the 4-slot -// frame ring until the frame transport itself is fully migrated. -// -// PreferD3D9Ex remains an experimental opt-in. Hardware testing proved that simply -// promoting the stock game to IDirect3DDevice9Ex is insufficient because OutRun/Tweaks -// still requests classic D3DPOOL_MANAGED resources. The experimental path now installs -// a managed-resource compatibility layer before the Ex device is returned to the game: -// legacy MANAGED buffers are translated to persistent DEFAULT resources, lockable -// texture families prefer DEFAULT|DYNAMIC, and legacy Reset calls are redirected to -// ResetEx so those translated resources survive swap-chain resets. The safe default -// remains classic D3D9 until the compatibility layer and direct shared-eye ring are -// hardware-proven. Third-party d3d9 providers are never bypassed; any Ex creation or -// compatibility-hook failure falls back to the original D3D9 CreateDevice path. -// -// The PC monitor is the transport surface only on the classic fallback path: gameplay -// Present contains the two already-rendered eyes side-by-side and the x64 host crops -// each half after Desktop Duplication. With verified D3D9Ex direct transport the host -// instead opens the shared L/R eye textures on the same adapter and submits those to -// OpenXR without recapturing the desktop. +// PreferD3D9Ex remains experimental. OutRun/Tweaks uses classic +// D3DPOOL_MANAGED semantics, so the Ex path translates legacy resources and +// must still prove lock/update behavior on real drivers. The current R13 path +// is not literal zero-copy: shared D3D9Ex eyes are copied on the GPU into +// host-owned D3D11 safety textures before the producer slot is acknowledged. +// Classic D3D9 therefore remains the default compatibility path. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -48,7 +30,7 @@ namespace Settings Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, - "Experimental zero-copy transport. Enables the D3D9Ex managed-resource compatibility layer and shared L/R GPU eye ring. Leave false for the proven classic-D3D9 SBS/Desktop Duplication fallback until Ex hardware validation is complete." }; + "Experimental direct GPU transport. Uses D3D9Ex compatibility translation, shared L/R eye textures and a host-owned D3D11 safety copy before ACK. Leave false until MANAGED-resource compatibility and direct transport are fully hardware-proven." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -76,7 +58,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: renderer-boundary head tracking + true stereo + 6DoF + classic-D3D9 SBS fallback default; D3D9Ex managed-resource-compatible zero-copy remains opt-in; CalcCameraMatrix remains untouched"); + spdlog::info("VR: classic-D3D9 exact projection preferred; fresh SBS fallback retained; D3D9Ex host-owned GPU safety-copy transport remains opt-in; CalcCameraMatrix untouched"); return true; } diff --git a/src/wheel_profile_store.hpp b/src/wheel_profile_store.hpp index 85c2528d06..9f599bebc7 100644 --- a/src/wheel_profile_store.hpp +++ b/src/wheel_profile_store.hpp @@ -170,15 +170,39 @@ namespace WheelProfileStore backup += ".bak"; std::error_code ec; - bool finalExists = std::filesystem::is_regular_file(finalPath, ec); - if (ec) + // MSVC's std::filesystem::is_regular_file(path, ec) can report + // ERROR_FILE_NOT_FOUND through ec for a path that simply does not exist. + // A missing destination/backup is the normal first-save case, not an error. + const auto inspect_regular_file = [&](const std::filesystem::path& path, + bool& exists, + const char* label) -> bool { - if (error) *error = "Could not inspect the existing profile: " + ec.message(); + ec.clear(); + exists = std::filesystem::is_regular_file(path, ec); + if (ec == std::errc::no_such_file_or_directory) + { + ec.clear(); + exists = false; + return true; + } + if (ec) + { + if (error) *error = std::string("Could not inspect ") + label + ": " + ec.message(); + return false; + } + return true; + }; + + bool finalExists = false; + if (!inspect_regular_file(finalPath, finalExists, "the existing profile")) + return false; + + bool backupExists = false; + if (!inspect_regular_file(backup, backupExists, "the profile backup")) return false; - } // Recover a previous interrupted replacement before starting another. - if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec) + if (!finalExists && backupExists) { std::filesystem::rename(backup, finalPath, ec); if (ec) @@ -188,11 +212,6 @@ namespace WheelProfileStore } finalExists = true; } - else if (ec) - { - if (error) *error = "Could not inspect the profile backup: " + ec.message(); - return false; - } if (finalExists) { @@ -210,25 +229,61 @@ namespace WheelProfileStore } } + bool installedByCopyFallback = false; std::filesystem::rename(staged, finalPath, ec); if (ec) { - const std::string replaceError = ec.message(); + const std::string renameError = ec.message(); + std::error_code copyEc; + std::filesystem::copy_file( + staged, finalPath, std::filesystem::copy_options::overwrite_existing, copyEc); + if (copyEc) + { + if (finalExists) + { + std::error_code restoreEc; + std::filesystem::rename(backup, finalPath, restoreEc); + if (restoreEc) + { + if (error) *error = "Could not install the new profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + ") and could not restore the backup (" + + restoreEc.message() + "). Destination: " + finalPath.string(); + return false; + } + } + if (error) *error = "Could not install the completed profile (rename: " + renameError + + "; copy fallback: " + copyEc.message() + "). Destination: " + finalPath.string(); + return false; + } + installedByCopyFallback = true; + } + + std::error_code verifyEc; + const bool installed = std::filesystem::is_regular_file(finalPath, verifyEc) && !verifyEc; + if (!installed) + { + std::error_code ignored; + std::filesystem::remove(finalPath, ignored); if (finalExists) { std::error_code restoreEc; std::filesystem::rename(backup, finalPath, restoreEc); if (restoreEc) { - if (error) *error = "Could not install the new profile (" + replaceError + - ") and could not restore the backup (" + restoreEc.message() + ")."; + if (error) *error = "Profile installation could not be verified and the previous profile could not be restored: " + + restoreEc.message() + ". Destination: " + finalPath.string(); return false; } } - if (error) *error = "Could not install the completed profile: " + replaceError; + if (error) *error = "Profile installation could not be verified. Destination: " + finalPath.string(); return false; } + if (installedByCopyFallback) + { + std::error_code ignored; + std::filesystem::remove(staged, ignored); + } if (finalExists) { std::error_code ignored; diff --git a/tools/verify_wheel_ffb_current.py b/tools/verify_wheel_ffb_current.py index 770509574d..f6427f6e27 100644 --- a/tools/verify_wheel_ffb_current.py +++ b/tools/verify_wheel_ffb_current.py @@ -31,6 +31,7 @@ def forbid(text, needle, label): runtime = read('src/wheel_ffb_runtime.hpp') build = read('src/hooks_wheel_ffb_build.cpp') ini = read('OutRun2006Tweaks.ini') +workflow = read('.github/workflows/build.yml') if (ROOT / 'src/hooks_wheel_physics_sat.hpp').exists(): raise SystemExit('CURRENT VERIFY FAILED [obsolete Physics SAT helper still active]') @@ -52,6 +53,13 @@ def forbid(text, needle, label): print(f'OK [brace balance {rel}]') req(ini, 'UseNewInput = true', 'shipped SDL multi-device input default') +for rel in ( + 'src/wheel_profile_store.hpp', 'src/hooks_input.cpp', + 'src/overlay/settings_ui.cpp', 'src/overlay/overlay.cpp', + 'CMakeLists.txt', 'cmake.toml', 'README.md', 'WHEEL_FFB.md', + 'RELEASE_NOTES_v0.1.md', '.github/workflows/build.yml', +): + req(workflow, rel, f'source snapshot includes verifier dependency {rel}') req(input_cpp, 'float InputManager_SteeringValue()', 'InputManager steering bridge exported') req(ffb, 'const float steering = InputManager_SteeringValue();', 'SAT reads active InputManager steering') req(input_cpp, 'SDL_GetJoysticks', 'SDL raw joystick enumeration') @@ -74,6 +82,40 @@ def forbid(text, needle, label): forbid(wheel_ui, 'Restart after changing the physical wheel base', 'FFB selector does not demand unnecessary restart') req(ffb, 'GUID_ConstantForce', 'DirectInput ConstantForce effect') +req(ffb, '#include "Proxy.hpp"', 'FFB backend can access original proxy module') +req(ffb, 'GetProcAddress(proxy::origModule, "DirectInput8Create")', 'FFB backend uses original Windows DirectInput export') +forbid(ffb, 'createDirectInput = &::DirectInput8Create;', 'FFB backend never falls back through its own dinput8 proxy export') +req(ffb, 'std::vector failedInterfaces_;', 'FFB backend can quarantine multiple rejected interfaces') +req(ffb, 'active_failed_interface_count()', 'FFB backend walks all rejected candidates instead of only one sibling') +req(ffb, 'const bool ready = initialize();', 'FFB candidate probing performs one potentially expensive interface open per update tick') +req(ffb, 'next compatible interface will be probed on the next update tick', 'rejected sibling probing yields back to the game thread') +forbid(ffb, 'while (!ready)', 'FFB candidate probing never loops over multiple device opens in one frame') +forbid(ffb, 'MaxInterfaceProbes', 'FFB candidate probing has no arbitrary interface-count ceiling') +req(ffb, 'DIPROP_VIDPID', 'FFB sibling selection can prefer matching physical VID/PID') +req(ffb, 'requirePreferredProductGuid', 'FFB sibling selection prefers the DirectInput product GUID for one physical device') +req(ffb, 'instance->guidFFDriver', 'FFB sibling selection can use the force-feedback driver identity') +req(ffb, 'requirePreferredDriverVendor', 'FFB sibling selection can fall back to same FFB driver plus USB vendor') +req(ffb, 'requirePreferredVidPid', 'FFB sibling selection has a same-VID/PID pass before name fallback') +req(ffb, 'DWORD axes[2] = { DIJOFS_X, DIJOFS_Y };', 'ConstantForce tries canonical X/Y polar descriptor independent of actuator count') +req(ffb, 'detected actuator one-axis CARTESIAN descriptor', 'ConstantForce can fall back to the actual enumerated actuator axis') +req(ffb, 'for (const DWORD detectedAxis : actuatorAxes_)', 'ConstantForce probes every enumerated actuator axis after canonical X') +forbid(ffb, 'actuatorAxes_.size() < 2', 'FFB actuator enumeration is not arbitrarily capped at two objects') +req(ffb, 'zero-force live SetParameters probe', 'ConstantForce candidate must validate the live update path at zero torque') +req(ffb, 'mark_selected_interface_failed("ConstantForce live SetParameters", hr)', 'runtime ConstantForce failure quarantines the bad interface before reinit') +req(ffb, 'FFB_CONSTANT_LIVE_FAILURE_LIMIT = 3', 'runtime ConstantForce quarantine requires repeated live-output failure') +req(ffb, 'if (!record_constant_live_failure())', 'single ConstantForce live-output failure is retained as transient') +req(ffb, 'transient ConstantForce update failure', 'transient ConstantForce failures are logged without immediate interface blacklist') +req(ffb, 'if (!tick_before(retryNow, retryAfter_))', 'transient short retry is not overwritten by rejected-interface backoff') +req(ffb, 'previous rejected-interface quarantine must not', 'FFB disable hard-resets failed-interface recovery state') +req(ffb, 'if (!reacquire_after_input_loss("ConstantForce", hr) || !constantEffect_)', 'ConstantForce transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Spring", hr))', 'Spring transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Damper", hr))', 'Damper transient input loss keeps the recovery grace window') +req(ffb, 'if (!reacquire_after_input_loss("GUID_Sine periodic", hr))', 'Periodic transient input loss keeps the recovery grace window') +req(ffb, 'game window not available yet; retrying shortly', 'missing game window uses the short device retry') +req(ffb, 'Settings::write(Module::UserIniPath)', 'auto-selected working FFB GUID is persisted for the next launch') +req(ffb, 'saved FFB GUID unavailable or rejected; probing compatible sibling interfaces', 'saved FFB GUID can fall back to sibling interface') +req(ffb, 'FFB_DEVICE_FAILED_BACKOFF_MS = 10000', 'failed FFB interface retry is throttled') +req(ffb, 'device_->SendForceFeedbackCommand(DISFFC_RESET)', 'FFB interface reset before actuator enable') req(ffb, 'GUID_Spring', 'DirectInput Spring effect') req(ffb, 'GUID_Damper', 'DirectInput Damper effect') req(ffb, 'WheelFFB_UpdateAfterPhysics(EVWORK_CAR* car)', 'post-physics FFB entry point') @@ -294,8 +336,7 @@ def forbid(text, needle, label): req(ffb, 'DWORD periodicRecreateHoldoffUntil_ = 0;', 'periodic recreation has an independent holdoff') req(ffb, 'tick_before(now, constantRecreateHoldoffUntil_)', 'ConstantForce retries use the steering-specific holdoff') req(ffb, 'tick_reached(GetTickCount(), periodicRecreateHoldoffUntil_)', 'periodic retries use the periodic-specific holdoff') -req(ffb, 'constantEffectPolar_ = true;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new POLAR ConstantForce resets accepted-output cache') -req(ffb, 'constantEffectPolar_ = false;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'new CARTESIAN ConstantForce resets accepted-output cache') +req(ffb, 'constantEffectPolar_ = polar;\n prevConstantLevel_ = 0;\n lastConstantWriteTick_ = 0;', 'validated ConstantForce descriptor resets accepted-output cache') req(bind_ui, 'Press Up on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Up') req(bind_ui, 'Press Right on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Right') req(bind_ui, 'Press Down on the wheel D-pad/POV, or another menu button.', 'Quick Setup captures menu Down') @@ -339,7 +380,6 @@ def forbid(text, needle, label): req(read('src/overlay/settings_ui.cpp'), 'matches_search("Input Bindings", search)', 'settings search can still surface Input Bindings') req(read('src/overlay/overlay.cpp'), 'Wheel users: configure steering, pedals, buttons and menu controls in Input Bindings', 'first-run overlay explains wheel input ownership') release_notes = read('RELEASE_NOTES_v0.1.md') -discord_share = read('DISCORD_SHARE_v0.1.md') req(release_notes, 'Load Universal Physics SAT', 'release notes name the current universal Physics preset') req(release_notes, 'Save Force Feedback', 'release notes explain FFB persistence') req(readme, 'Engine Vibration', 'README documents optional engine vibration') @@ -348,8 +388,6 @@ def forbid(text, needle, label): req(release_notes, '기본 OFF', 'Korean release notes document engine vibration default off') forbid(release_notes, 'MOZA R3 v0.1 (default)', 'release notes have no deleted preset button') forbid(release_notes, 'Dynamic Damping** | **0.42', 'release notes have no obsolete damping table') -req(discord_share, 'Dynamic Damping 0.28', 'Discord share uses the current Physics damping') -forbid(discord_share, 'Damping 0.42', 'Discord share has no obsolete damping value') print('CURRENT WHEEL FFB STRUCTURE VERIFIED; run verify_wheel_ffb_math.py for numerical tests') @@ -390,7 +428,7 @@ def forbid(text, needle, label): req(wheel_ui, 'savedFfb_.telemetry = Settings::WheelFFBTelemetry;', 'FFB revert baseline includes telemetry') req(wheel_ui, 'if (currentSaved)\n capture_saved_ffb();', 'saving a named FFB profile refreshes the revert baseline') req(wheel_ui, 'return !known ? "unknown" : (dynamic ? "yes" : "no");', 'FFB capability UI distinguishes unknown from yes') -req(wheel_ui, 'const bool ffbReady = !Settings::WheelFFBEnable || ffbStatus.initialized;', 'Ready checklist does not treat a disconnected saved GUID as ready') +req(wheel_ui, 'pending(\"FFB device (starts in gameplay)\");', 'Ready checklist treats menu-time FFB runtime as pending, not failed') forbid(wheel_ui, '#include \n#include \n#include ', 'duplicate cstdint include') # debug10-regression-guards @@ -408,7 +446,7 @@ def forbid(text, needle, label): req(profiles, 'Failed while closing wheel-specific input options.', 'input profile option close failures are reported') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Saved to OutRun2006Tweaks.user.ini";', 'legacy full user.ini save refreshes FFB revert baseline') req(wheel_ui, 'capture_saved_ffb();\n status_ = "Selected FFB output and saved its exact DirectInput GUID.', 'FFB output selection refreshes revert baseline after full user.ini persistence') -req(wheel_ui, 'OutRun2006Tweaks.profiles\\\\FFB', 'FFB profile folder path escapes backslash') +req(wheel_ui, 'WheelProfileStore::directory(WheelProfileStore::Kind::ForceFeedback).string()', 'FFB page shows the actual runtime profile folder') # engine-vibration-v02-regression-guards @@ -444,3 +482,17 @@ def forbid(text, needle, label): raise SystemExit('CURRENT VERIFY FAILED [snow curb hold deadline is re-armed outside confirmed mixed snow contact]') print('OK [snow curb hold deadline has one confirmed-contact re-arm site]') forbid(build, 'Extend while all tyres remain on the identified curb/shoulder.', 'uniform curb contact cannot indefinitely refresh snow latch') + +# v0.3 hardware compatibility regression guards +req(profiles, 'std::filesystem::copy_file(', 'named profile save has rename-to-copy fallback for Windows driver/filter edge cases') +req(profiles, 'Profile installation could not be verified.', 'named profile save verifies the final file exists') +req(wheel_ui, 'Direction test (not run)', 'direction-test checklist distinguishes pending from failure') +req(wheel_ui, 'Waiting / released / inactive is normal outside gameplay.', 'runtime status explains menu-time idle state') +req(wheel_ui, 'FFB profile save failed:', 'profile persistence failures are explicit') +req(wheel_ui, 'spdlog::error("{}", status_);', 'profile persistence failure is logged for remote testers') + +# first-save profile regression guards +req(profiles, 'ec == std::errc::no_such_file_or_directory', 'missing profile is a normal first-save state') +req(profiles, 'inspect_regular_file(finalPath, finalExists, "the existing profile")', 'final profile existence check uses missing-safe helper') +req(profiles, 'inspect_regular_file(backup, backupExists, "the profile backup")', 'backup existence check uses missing-safe helper') +forbid(profiles, 'if (!finalExists && std::filesystem::is_regular_file(backup, ec) && !ec)', 'backup probe no longer treats missing backup as filesystem failure') diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 33930ba129..6c63329cc5 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -28,8 +28,6 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) -# Legacy runtime entrypoint. Runtime behavior is migrated behind the interfaces -# under src/runtime and frame_source.hpp one ownership boundary at a time. add_executable(outrun-vr-host src/main.cpp src/ipc/v3_shadow_bridge.cpp @@ -41,14 +39,15 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # Keep the application API at OpenXR 1.0 for VDXR 1.0.x. R10 supplies the - # stable classic-D3D9/Desktop-Dup fallback; the final forced include gives a - # verified D3D9Ex shared-eye projection priority when direct transport is - # actually active. Forced-include order is intentional. + # Forced-include order is the runtime ownership stack. The final review + # hardening layer makes the exact core projection authoritative, uses R10 + # only as a fresh classic-D3D9 fallback, and prevents direct D3D9Ex failure + # from being misinterpreted as an SBS desktop frame. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" ) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) diff --git a/vrhost/src/runtime/review_hardening.hpp b/vrhost/src/runtime/review_hardening.hpp new file mode 100644 index 0000000000..465b76d210 --- /dev/null +++ b/vrhost/src/runtime/review_hardening.hpp @@ -0,0 +1,180 @@ +#pragma once + +// Final runtime ownership policy after the five-pass source review. +// +// Classic D3D9: +// 1. The main host's frame/QPC/pose-matched projection is authoritative. +// 2. R10 Desktop Duplication is only a fallback when no exact projection was +// produced and a NEW complete classic frame has advanced recently. +// 3. A stale Frame.v2 mapping can no longer refresh fallback freshness merely +// because xrEndFrame keeps reading the same frame id. +// +// D3D9Ex direct: +// 1. R13 host-owned SafeEye copies remain the only final projection source. +// 2. If safe staging/rendering fails, never split the desktop as SBS: the game +// may have intentionally skipped ComposeSbs while direct transport was ready. +// 3. Fall back to the already-built incoming OpenXR layer (or no layer), while +// keeping the producer slot untrusted rather than fabricating two eyes. + +#include "openxr_api_compat.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +namespace OutRunVrReviewHardening +{ + inline constexpr const char* BuildId = "R14-review-hardening-20260915"; + inline constexpr ULONGLONG ClassicFallbackFreshMs = 500; + + inline std::uint32_t LastClassicFrameId = 0; + inline ULONGLONG LastClassicAdvanceMs = 0; + inline std::uint64_t ExactCoreProjectionFrames = 0; + inline std::uint64_t ClassicFallbackFrames = 0; + inline std::uint64_t StaleClassicFallbackBlocks = 0; + inline std::uint64_t DirectSafeFrames = 0; + inline std::uint64_t DirectUnsafeFallbackBlocks = 0; + inline bool FirstCoreAuthorityLogged = false; + inline bool FirstStaleBlockLogged = false; + inline bool FirstDirectAuthorityLogged = false; + inline bool FirstDirectBlockLogged = false; + + inline bool IncomingProjectionValid(const XrFrameEndInfo* endInfo) noexcept + { + return endInfo && endInfo->layerCount > 0 && endInfo->layers && + endInfo->layers[0] && + endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; + } + + inline bool ReadLatestFrame(OutRunVR::SharedRenderFrameState& frame) noexcept + { + std::uint32_t publish = 0; + return OutRunVrFinalTest::ReadLatestFrame(frame, publish); + } + + inline bool LatestCompleteDirectFrame(OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!ReadLatestFrame(frame) || + !OutRunVrSbsCaptureOverride::FrameComplete(frame)) + return false; + return (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; + } + + inline bool FreshClassicFallbackAvailable() noexcept + { + OutRunVR::SharedRenderFrameState frame{}; + if (!ReadLatestFrame(frame) || + !OutRunVrSbsCaptureOverride::FrameComplete(frame) || + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0) + return false; + + const ULONGLONG now = GetTickCount64(); + if (frame.frameId != LastClassicFrameId) + { + LastClassicFrameId = frame.frameId; + LastClassicAdvanceMs = now; + } + return LastClassicAdvanceMs != 0 && + now - LastClassicAdvanceMs <= ClassicFallbackFreshMs; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) + { + OutRunVR::SharedRenderFrameState latest{}; + const bool latestDirect = LatestCompleteDirectFrame(latest); + const auto directState = + OutRunVrD3D9ExDirectPassthrough::ReadDirectHostState(); + const bool exactIncoming = IncomingProjectionValid(endInfo); + const bool directCandidate = latestDirect && directState.valid && + directState.openedFrame != 0 && exactIncoming; + + if (latestDirect) + { + if (directCandidate && + OutRunVrD3D9ExDirectPassthrough::EnsureSafeFrame( + directState.openedFrame)) + { + XrCompositionLayerProjection projection{}; + std::array views{}; + if (OutRunVrD3D9ExDirectPassthrough::RenderSafeProjection( + session, endInfo, projection, views)) + { + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast( + &projection); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + ++DirectSafeFrames; + if (!FirstDirectAuthorityLogged) + { + FirstDirectAuthorityLogged = true; + std::cerr + << "[R14] D3D9Ex final authority: host-owned SafeEye projection; " + "desktop SBS fallback disabled for direct frames build=" + << BuildId << "\n"; + } + return OutRunVrFinalTest::EndFrame(session, &patched); + } + } + + ++DirectUnsafeFallbackBlocks; + if (!FirstDirectBlockLogged) + { + FirstDirectBlockLogged = true; + std::cerr + << "[R14] direct frame could not be staged/rendered safely; " + "refusing R10 desktop split and preserving incoming layer/no-layer\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + if (exactIncoming) + { + ++ExactCoreProjectionFrames; + if (!FirstCoreAuthorityLogged) + { + FirstCoreAuthorityLogged = true; + std::cerr + << "[R14] classic D3D9 exact core projection is authoritative; " + "R10 recapture will not overwrite a matched frame build=" + << BuildId << "\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + if (FreshClassicFallbackAvailable()) + { + ++ClassicFallbackFrames; + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } + + ++StaleClassicFallbackBlocks; + if (!FirstStaleBlockLogged && LastClassicFrameId != 0) + { + FirstStaleBlockLogged = true; + std::cerr + << "[R14] stale classic SBS frame blocked; fallback freshness now advances " + "only when Frame.v2 frameId advances\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + LastClassicFrameId = 0; + LastClassicAdvanceMs = 0; + return OutRunVrD3D9ExDirectPassthrough::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrReviewHardening::EndFrame +#define xrDestroySession OutRunVrReviewHardening::DestroySession From b38fb66ed53ccb552f1f10f69e01cc2725d7a40a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 10:18:26 +0900 Subject: [PATCH 0751/1308] ci: verify review-hardened VR ownership markers --- .github/workflows/vr-openxr.yml | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index d06caad025..90b55f8f38 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -58,8 +58,8 @@ jobs: $bytes = [System.IO.File]::ReadAllBytes($dllPath) $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'renderer-boundary head tracking + true stereo + 6DoF + classic-D3D9 SBS fallback default', - 'D3D9Ex managed-resource-compatible zero-copy remains opt-in', + 'classic-D3D9 exact projection preferred', + 'host-owned D3D11 safety-copy transport remains opt-in', 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR v3 shadow: live dual-protocol diagnostics active', @@ -78,6 +78,7 @@ jobs: 'translated MANAGED texture LockRect', 'VR R13: stereo hardening ACTIVE', 'GPU-completion direct-ring backpressure', + 'single-execution MRT/occlusion fallback', 'VR R13: auxiliary/offscreen c64 WVP kept stock' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } @@ -171,10 +172,12 @@ jobs: '[finaltest] build=', '[finaltest] endFrame total=', 'no-layer OpenXR test pattern ready', - 'D3D9Ex-direct-gpu-copy-R13-20260915', - 'host-owned GPU eye copies + completion ACK active', - 'DIRECT GPU-COPY projection passthrough ACTIVE', - 'stale Desktop Duplication source invalidated' + 'R14-review-hardening-20260915', + '[R14] classic D3D9 exact core projection is authoritative', + '[R14] D3D9Ex final authority: host-owned SafeEye projection', + 'desktop SBS fallback disabled for direct frames', + '[R14] stale classic SBS frame blocked', + 'host-owned GPU eye copies + completion ACK active' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } From bae231459999c5f3531825bcc1fe84a92a0b63c8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 10:22:59 +0900 Subject: [PATCH 0752/1308] vr: harden R13 Windows header boundary --- src/vr/d3d9/r13_bridge.hpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index e46adfe9ea..e45df2d05f 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -1,5 +1,17 @@ #pragma once +// This header is included before the legacy renderer implementation by the R13 +// wrapper translation units. Define the lean Windows contract here, before the +// first Windows.h include, so Win32 multimedia/min/max macros cannot rewrite +// OutRun's SOUND_CMD names or std::min/std::max expressions in the included +// implementation. +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif + #include #include #include From 947ff53460eca1d931db325dc595f06fa5fb4c1b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 10:30:30 +0900 Subject: [PATCH 0753/1308] ci: align x86 VR marker with review-hardened runtime --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 90b55f8f38..6d3b0e3a4c 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -59,7 +59,7 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'classic-D3D9 exact projection preferred', - 'host-owned D3D11 safety-copy transport remains opt-in', + 'D3D9Ex host-owned GPU safety-copy transport remains opt-in', 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR v3 shadow: live dual-protocol diagnostics active', From f6bf129ae9f851ba7f3f59da2b5c90a336cc1ab0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 11:30:42 +0900 Subject: [PATCH 0754/1308] ci: validate wheel-v0.1.1 VR integration source graph --- .github/workflows/vr-openxr.yml | 38 +++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 6d3b0e3a4c..1e8c4efbcf 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -6,7 +6,12 @@ on: paths: - 'src/vr/**' - 'src/vr_shared.hpp' + - 'src/hooks_wheel_ffb*.cpp' + - 'src/wheel_profile_store.hpp' + - 'src/overlay/wheel_setup_ui.cpp' - 'cmake.toml' + - 'CMakeLists.txt' + - 'cmkr.cmake' - 'vrhost/**' - 'tools/verify_vr_architecture.py' - 'docs/VR_ARCHITECTURE.md' @@ -15,7 +20,12 @@ on: paths: - 'src/vr/**' - 'src/vr_shared.hpp' + - 'src/hooks_wheel_ffb*.cpp' + - 'src/wheel_profile_store.hpp' + - 'src/overlay/wheel_setup_ui.cpp' - 'cmake.toml' + - 'CMakeLists.txt' + - 'cmkr.cmake' - 'vrhost/**' - 'tools/verify_vr_architecture.py' - 'docs/VR_ARCHITECTURE.md' @@ -38,6 +48,34 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 + - name: Verify regenerated R13 source graph + shell: pwsh + run: | + $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse + if (-not $projects) { throw 'no Visual Studio project files were generated' } + $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" + + foreach ($required in @( + 'ex_device_upgrade_r13.cpp', + 'stereo_renderer_r13.cpp', + 'outrun_renderer_r13.cpp' + )) { + if (-not $projectText.Contains($required)) { + throw "R13 wrapper translation unit missing from generated build graph: $required" + } + } + + foreach ($legacy in @( + 'ex_device_upgrade.cpp', + 'stereo_renderer.cpp', + 'outrun_renderer.cpp' + )) { + $escaped = [regex]::Escape($legacy) + if ($projectText -match " Date: Tue, 15 Sep 2026 11:31:51 +0900 Subject: [PATCH 0755/1308] ci: make R13 source graph validation PowerShell-safe --- .github/workflows/vr-openxr.yml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 1e8c4efbcf..44f8cce18e 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -71,7 +71,8 @@ jobs: 'outrun_renderer.cpp' )) { $escaped = [regex]::Escape($legacy) - if ($projectText -match " Date: Tue, 15 Sep 2026 12:40:42 +0900 Subject: [PATCH 0756/1308] vr: harden mode transitions and classic fallback freshness --- vrhost/src/runtime/review_hardening.hpp | 66 +++++++++++++++++++++++-- 1 file changed, 61 insertions(+), 5 deletions(-) diff --git a/vrhost/src/runtime/review_hardening.hpp b/vrhost/src/runtime/review_hardening.hpp index 465b76d210..8f2f055c2c 100644 --- a/vrhost/src/runtime/review_hardening.hpp +++ b/vrhost/src/runtime/review_hardening.hpp @@ -1,6 +1,6 @@ #pragma once -// Final runtime ownership policy after the five-pass source review. +// Final runtime ownership policy after the source review passes. // // Classic D3D9: // 1. The main host's frame/QPC/pose-matched projection is authoritative. @@ -8,6 +8,11 @@ // produced and a NEW complete classic frame has advanced recently. // 3. A stale Frame.v2 mapping can no longer refresh fallback freshness merely // because xrEndFrame keeps reading the same frame id. +// 4. Fallback freshness is additionally bounded by the producer's presentQpc; +// first observing an old frame after a mode/session transition cannot make +// that frame fresh again. +// 5. An incoming non-projection layer (notably the theater quad) is owned by +// the main host and must never be replaced by an old gameplay SBS frame. // // D3D9Ex direct: // 1. R13 host-owned SafeEye copies remain the only final projection source. @@ -32,16 +37,19 @@ namespace OutRunVrReviewHardening { inline constexpr const char* BuildId = "R14-review-hardening-20260915"; + inline constexpr const char* Review10BuildId = "R15-source-review-10pass-20260915"; inline constexpr ULONGLONG ClassicFallbackFreshMs = 500; inline std::uint32_t LastClassicFrameId = 0; inline ULONGLONG LastClassicAdvanceMs = 0; inline std::uint64_t ExactCoreProjectionFrames = 0; + inline std::uint64_t PreservedNonProjectionLayers = 0; inline std::uint64_t ClassicFallbackFrames = 0; inline std::uint64_t StaleClassicFallbackBlocks = 0; inline std::uint64_t DirectSafeFrames = 0; inline std::uint64_t DirectUnsafeFallbackBlocks = 0; inline bool FirstCoreAuthorityLogged = false; + inline bool FirstNonProjectionPreserveLogged = false; inline bool FirstStaleBlockLogged = false; inline bool FirstDirectAuthorityLogged = false; inline bool FirstDirectBlockLogged = false; @@ -53,6 +61,19 @@ namespace OutRunVrReviewHardening endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION; } + inline bool HasIncomingNonProjectionLayer(const XrFrameEndInfo* endInfo) noexcept + { + if (!endInfo || endInfo->layerCount == 0 || !endInfo->layers) + return false; + for (std::uint32_t i = 0; i < endInfo->layerCount; ++i) + { + const XrCompositionLayerBaseHeader* layer = endInfo->layers[i]; + if (layer && layer->type != XR_TYPE_COMPOSITION_LAYER_PROJECTION) + return true; + } + return false; + } + inline bool ReadLatestFrame(OutRunVR::SharedRenderFrameState& frame) noexcept { std::uint32_t publish = 0; @@ -67,12 +88,29 @@ namespace OutRunVrReviewHardening return (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; } + inline bool ProducerPresentFresh( + const OutRunVR::SharedRenderFrameState& frame, + std::int64_t maxAgeMs = static_cast(ClassicFallbackFreshMs)) noexcept + { + if (frame.presentQpc <= 0 || maxAgeMs <= 0) + return false; + LARGE_INTEGER now{}; + LARGE_INTEGER frequency{}; + if (!QueryPerformanceCounter(&now) || !QueryPerformanceFrequency(&frequency) || + frequency.QuadPart <= 0) + return false; + const std::int64_t age = now.QuadPart - frame.presentQpc; + const std::int64_t maxAge = (frequency.QuadPart * maxAgeMs) / 1000; + return age >= 0 && age <= maxAge; + } + inline bool FreshClassicFallbackAvailable() noexcept { OutRunVR::SharedRenderFrameState frame{}; if (!ReadLatestFrame(frame) || !OutRunVrSbsCaptureOverride::FrameComplete(frame) || - (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0) + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0 || + !ProducerPresentFresh(frame)) return false; const ULONGLONG now = GetTickCount64(); @@ -88,6 +126,23 @@ namespace OutRunVrReviewHardening inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { + // A quad (theater/menu) or any other non-projection layer is already a + // deliberate main-host presentation decision. Never reinterpret a stale + // gameplay Frame.v2 entry as authority over that layer. + if (HasIncomingNonProjectionLayer(endInfo)) + { + ++PreservedNonProjectionLayers; + if (!FirstNonProjectionPreserveLogged) + { + FirstNonProjectionPreserveLogged = true; + std::cerr + << "[R15] incoming non-projection layer preserved; classic/direct " + "gameplay fallback cannot replace theater/menu content build=" + << Review10BuildId << "\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + OutRunVR::SharedRenderFrameState latest{}; const bool latestDirect = LatestCompleteDirectFrame(latest); const auto directState = @@ -162,8 +217,9 @@ namespace OutRunVrReviewHardening { FirstStaleBlockLogged = true; std::cerr - << "[R14] stale classic SBS frame blocked; fallback freshness now advances " - "only when Frame.v2 frameId advances\n"; + << "[R15] stale classic SBS frame blocked; fallback requires both a new " + "Frame.v2 id and producer presentQpc freshness build=" + << Review10BuildId << "\n"; } return OutRunVrFinalTest::EndFrame(session, endInfo); } @@ -177,4 +233,4 @@ namespace OutRunVrReviewHardening } #define xrEndFrame OutRunVrReviewHardening::EndFrame -#define xrDestroySession OutRunVrReviewHardening::DestroySession +#define xrDestroySession OutRunVrReviewHardening::DestroySession \ No newline at end of file From 34c67c95f4e9cd455b71cbcd722d5dd495b8980f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 12:43:54 +0900 Subject: [PATCH 0757/1308] ci: align host markers with 10-pass source review hardening --- .github/workflows/vr-openxr.yml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 44f8cce18e..aef323273c 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -212,10 +212,12 @@ jobs: '[finaltest] endFrame total=', 'no-layer OpenXR test pattern ready', 'R14-review-hardening-20260915', + 'R15-source-review-10pass-20260915', '[R14] classic D3D9 exact core projection is authoritative', '[R14] D3D9Ex final authority: host-owned SafeEye projection', 'desktop SBS fallback disabled for direct frames', - '[R14] stale classic SBS frame blocked', + '[R15] incoming non-projection layer preserved', + '[R15] stale classic SBS frame blocked', 'host-owned GPU eye copies + completion ACK active' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } From 08df686434aa24b68cdd62ac6f3b118678f80f23 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:12:40 +0900 Subject: [PATCH 0758/1308] tools: stage remaining VR review hardening --- tools/apply_vr_review_hardening_once.py | 573 ++++++++++++++++++++++++ 1 file changed, 573 insertions(+) create mode 100644 tools/apply_vr_review_hardening_once.py diff --git a/tools/apply_vr_review_hardening_once.py b/tools/apply_vr_review_hardening_once.py new file mode 100644 index 0000000000..c25727cf40 --- /dev/null +++ b/tools/apply_vr_review_hardening_once.py @@ -0,0 +1,573 @@ +from pathlib import Path + + +def read(path: str) -> str: + return Path(path).read_text(encoding="utf-8") + + +def write(path: str, text: str) -> None: + Path(path).write_text(text, encoding="utf-8", newline="\n") + + +def replace_once(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise RuntimeError(f"{label}: expected exactly one match, found {count}") + return text.replace(old, new, 1) + + +def replace_between(text: str, start: str, end: str, new: str, label: str) -> str: + i = text.find(start) + if i < 0: + raise RuntimeError(f"{label}: start marker missing") + j = text.find(end, i) + if j < 0: + raise RuntimeError(f"{label}: end marker missing") + return text[:i] + new + text[j:] + + +# 1) R7: transactional hook install + atomic publication for dependent installers. +path = "src/vr/d3d9/stereo_renderer_r7.inc" +text = read(path) +r7_start = "\t\tbool InstallStereoHooks(IDirect3DDevice9*device)" +r7_end = "\n\t}\n\n\tbool IsInternalStereoPassActive" +r7_block = r'''\t\tconstexpr std::uint32_t StereoInstallPending = 0; +\t\tconstexpr std::uint32_t StereoInstallReady = 1; +\t\tconstexpr std::uint32_t StereoInstallFailed = 2; +\t\tstd::atomic StereoInstallState{StereoInstallPending}; +\t\tstd::atomic StereoInstalledDevice{nullptr}; + +\t\tvoid RollbackStereoHooks() noexcept +\t\t{ +\t\t\tQueryIssueHook = {}; +\t\t\tCreateQueryHook = {}; +\t\t\tSetVertexShaderHook = {}; +\t\t\tDrawIndexedPrimitiveUPHook = {}; +\t\t\tDrawPrimitiveUPHook = {}; +\t\t\tDrawIndexedPrimitiveHook = {}; +\t\t\tDrawPrimitiveHook = {}; +\t\t\tClearHook = {}; +\t\t\tSetDepthStencilSurfaceHook = {}; +\t\t\tSetRenderTargetHook = {}; +\t\t\tPresentHook = {}; +\t\t\tResetHook = {}; +\t\t\tStereoInstalledDevice.store(nullptr, std::memory_order_release); +\t\t} + +\t\tbool InstallStereoHooks(IDirect3DDevice9*device) +\t\t{ +\t\t\tif(!device) +\t\t\t{ +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tvoid**vtable=*reinterpret_cast(device); +\t\t\tif(!vtable) +\t\t\t{ +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tStereoInstallState.store(StereoInstallPending,std::memory_order_release); +\t\t\tResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); +\t\t\tPresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); +\t\t\tSetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); +\t\t\tSetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); +\t\t\tClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); +\t\t\tDrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); +\t\t\tDrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); +\t\t\tDrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); +\t\t\tDrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); +\t\t\tSetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); +\t\t\tCreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); +\t\t\tif(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) +\t\t\t{ +\t\t\t\tRollbackStereoHooks(); +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\tspdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); +\t\t\t\treturn false; +\t\t\t} +\t\t\tIDirect3DVertexShader9*shader=nullptr; +\t\t\tif(SUCCEEDED(device->GetVertexShader(&shader))&&shader) +\t\t\t{ +\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release); +\t\t\t\tVertexShaderSerial.store(1,std::memory_order_release); +\t\t\t\tshader->Release(); +\t\t\t} +\t\t\tIDirect3DQuery9*queryProbe=nullptr; +\t\t\tif(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); +\t\t\tInitializeAuxRenderTargetState(device); +\t\t\tLastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount(); +\t\t\tEnsureSharedState(); +\t\t\tEnsureRenderFrameState(); +\t\t\tEnsureStereoResources(device); +\t\t\tStereoInstalledDevice.store(device,std::memory_order_release); +\t\t\tStereoInstallState.store(StereoInstallReady,std::memory_order_release); +\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); +\t\t\treturn true; +\t\t} + +\t\tDWORD WINAPI StereoInstallThread(void*) +\t\t{ +\t\t\tSleep(250); +\t\t\tfor(int attempt=0;attempt<1200;++attempt) +\t\t\t{ +\t\t\t\tif(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) +\t\t\t\t{ +\t\t\t\t\tif(!InstallStereoHooks(*Game::D3DDevice_ptr)) +\t\t\t\t\t\tspdlog::error("VR stereo: renderer hook installation failed closed"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tSleep(100); +\t\t\t} +\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\tspdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); +\t\t\treturn 0; +\t\t} +''' +text = replace_between(text, r7_start, r7_end, r7_block, "R7 transactional install") +text = replace_once( + text, + 'if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}', + 'if(!thread){StereoInstallState.store(StereoInstallFailed,std::memory_order_release);spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}', + "R7 thread-create failure state") +write(path, text) + + +# 2) R9: immediate rollback and acquire/release synchronization with R7 state. +path = "src/vr/d3d9/stereo_renderer.cpp" +text = read(path) +text = replace_once( + text, + "\t\tSafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{};\n", + "\t\tSafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{};\n\n" + "\t\tconstexpr std::uint32_t R9InstallPending = 0;\n" + "\t\tconstexpr std::uint32_t R9InstallReady = 1;\n" + "\t\tconstexpr std::uint32_t R9InstallFailed = 2;\n" + "\t\tstd::atomic R9InstallState{R9InstallPending};\n", + "R9 install state declaration") +start = "\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device)" +end = "\n\t\tclass VRFinalTestR9Hook" +r9_block = r'''\t\tvoid R9RollbackCallbackPolicy() noexcept +\t\t{ +\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = {}; +\t\t\tR9DrawPrimitiveUPCallbackHook = {}; +\t\t\tR9DrawIndexedPrimitiveCallbackHook = {}; +\t\t\tR9DrawPrimitiveCallbackHook = {}; +\t\t\tR9ClearCallbackHook = {}; +\t\t\tR9SetDepthCallbackHook = {}; +\t\t\tR9SetRenderTargetCallbackHook = {}; +\t\t\tR9PresentCallbackHook = {}; +\t\t\tR9ResetCallbackHook = {}; +\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t} + +\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device) +\t\t{ +\t\t\tif (!device) +\t\t\t{ +\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tR9InstallState.store(R9InstallPending, std::memory_order_release); +\t\t\tR9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); +\t\t\tR9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); +\t\t\tR9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); +\t\t\tR9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); +\t\t\tR9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); +\t\t\tR9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); +\t\t\tR9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); +\t\t\tR9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); +\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); +\t\t\tif (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || +\t\t\t\t!R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || +\t\t\t\t!R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || +\t\t\t\t!R9DrawIndexedPrimitiveUPCallbackHook) +\t\t\t{ +\t\t\t\tR9RollbackCallbackPolicy(); +\t\t\t\tspdlog::error("VR R9 FINAL TEST: callback policy transaction was partial; all R9 callback hooks rolled back immediately"); +\t\t\t\treturn false; +\t\t\t} + +\t\t\tif (TrackedDepthStencil) +\t\t\t\tR9CaptureMainDepth(TrackedDepthStencil, "policy-install"); +\t\t\telse +\t\t\t\tR9MainDepthKnown = false; +\t\t\tR9InstallState.store(R9InstallReady, std::memory_order_release); +\t\t\tspdlog::info( +\t\t\t\t"VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored transactional=READY", +\t\t\t\tR9BuildId); +\t\t\tR9LogSurface("initial RT", TrackedRenderTarget); +\t\t\tR9LogSurface("initial DS", TrackedDepthStencil); +\t\t\treturn true; +\t\t} + +\t\tDWORD WINAPI R9InstallThread(void*) +\t\t{ +\t\t\tfor (int attempt = 0; attempt < 4800; ++attempt) +\t\t\t{ +\t\t\t\tconst std::uint32_t baseState = StereoInstallState.load(std::memory_order_acquire); +\t\t\t\tif (baseState == StereoInstallFailed) +\t\t\t\t{ +\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: R7 base hook transaction failed; callback policy not attempted"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tif (baseState == StereoInstallReady) +\t\t\t\t{ +\t\t\t\t\tIDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); +\t\t\t\t\tif (device && R9InstallCallbackPolicy(device)) +\t\t\t\t\t\treturn 0; +\t\t\t\t\tif (R9InstallState.load(std::memory_order_acquire) != R9InstallFailed) +\t\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to install callback policy; fail-closed rollback complete"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tSleep(25); +\t\t\t} +\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\tspdlog::warn("VR R9 FINAL TEST: R7 transactional install did not become ready; policy not installed"); +\t\t\treturn 0; +\t\t} +''' +text = replace_between(text, start, end, r9_block, "R9 transaction/state-machine") +text = replace_once( + text, + 'spdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError());\n\t\t\t\t\treturn false;', + 'R9InstallState.store(R9InstallFailed, std::memory_order_release);\n\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError());\n\t\t\t\t\treturn false;', + "R9 thread-create failure state") +write(path, text) + + +# 3) R13: consume only the atomic R9 install state, never poll SafetyHookInline objects cross-thread. +path = "src/vr/d3d9/stereo_renderer_r13.cpp" +text = read(path) +start = " void R13RollbackPartialR9Policy() noexcept" +end = "\n class VRStereoR13HardeningHook" +r13_block = r''' DWORD WINAPI R13StereoInstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + const std::uint32_t r9State = R9InstallState.load(std::memory_order_acquire); + if (r9State == R9InstallFailed) + { + spdlog::error( + "VR R13: R9 callback transaction failed; hardening overlay not installed"); + return 0; + } + if (r9State == R9InstallReady) + { + R13ResetR9Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR9), ResetDestR13); + R13ResolveDirectHook = safetyhook::create_inline( + reinterpret_cast(&ResolveDirectTransport), + ResolveDirectTransportR13); + R13PresentR9Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR9), PresentDestR13); + R13DrawPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR9), + DrawPrimitiveDestR13); + R13DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR9), + DrawIndexedPrimitiveDestR13); + R13DrawPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR9), + DrawPrimitiveUPDestR13); + R13DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), + DrawIndexedPrimitiveUPDestR13); + + if (R13ResetR9Hook && R13ResolveDirectHook && + R13PresentR9Hook && R13DrawPrimitiveR9Hook && + R13DrawIndexedPrimitiveR9Hook && R13DrawPrimitiveUPR9Hook && + R13DrawIndexedPrimitiveUPR9Hook) + { + spdlog::info( + "VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + } + else + { + R13RollbackOverlayHooks(); + spdlog::error( + "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back immediately"); + } + return 0; + } + Sleep(25); + } + + spdlog::warn( + "VR R13: R9 transactional install did not become ready; hardening overlay not installed"); + return 0; + } +''' +text = replace_between(text, start, end, r13_block, "R13 atomic handoff") +write(path, text) + + +# 4) OpenXR swapchain call order: retry timeout, and release after successful wait when index validation fails. +path = "vrhost/src/runtime/sbs_capture_override.hpp" +text = read(path) +start = " inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image)" +end = "\n inline void Release(XrSwapchain swapchain)" +acquire_block = r''' inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) + { + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) + return false; + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wait.timeout = XR_INFINITE_DURATION; + for (;;) + { + const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); + if (result == XR_TIMEOUT_EXPIRED) + continue; // The same acquired image must be waited again; it cannot be released yet. + return XR_SUCCEEDED(result); + } + } +''' +text = replace_between(text, start, end, acquire_block, "OpenXR acquire/wait") +text = replace_once( + text, + " if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size())\n return false;", + " if (!Acquire(Projection.handle, image))\n return false;\n if (image >= Projection.rtvs.size())\n {\n Release(Projection.handle);\n return false;\n }", + "projection invalid acquired index release") +text = replace_once( + text, + " if (!Acquire(Theater.handle, image) || image >= Theater.rtvs.size())\n return false;", + " if (!Acquire(Theater.handle, image))\n return false;\n if (image >= Theater.rtvs.size())\n {\n Release(Theater.handle);\n return false;\n }", + "theater invalid acquired index release") +write(path, text) + +path = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" +text = read(path) +text = replace_once( + text, + " if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size())\n return false;", + " if (!Acquire(Projection.handle, image))\n return false;\n if (image >= Projection.rtvs.size())\n {\n Release(Projection.handle);\n return false;\n }", + "direct projection invalid acquired index release") +write(path, text) + + +# 5) IPC owner takeover: steal only when the old PID is positively known dead. +process_old = r''' bool ProcessAlive(DWORD pid) noexcept + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + CloseHandle(process); + return alive; + } +''' +process_new = r''' enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept + { + if (!pid) + return ProcessLiveness::Dead; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + { + // ERROR_INVALID_PARAMETER is the normal signal for a PID that no + // longer exists. Any permission/transient failure is fail-closed: + // do not steal ownership from a process we cannot prove dead. + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + } + const DWORD wait = WaitForSingleObject(process, 0); + CloseHandle(process); + if (wait == WAIT_TIMEOUT) + return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) + return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; + } +''' + +path = "src/vr/ipc/v3_game_shadow_bridge.cpp" +text = read(path) +text = replace_once(text, process_old, process_new, "game IPC process liveness") +owner_old = " if (observed != 0 && ProcessAlive(static_cast(observed)))\n return false;" +owner_new = " if (observed != 0 &&\n QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n return false;" +if text.count(owner_old) != 2: + raise RuntimeError(f"game IPC owner guards: expected 2, found {text.count(owner_old)}") +text = text.replace(owner_old, owner_new) + +# 6) Game-side v3 bridge lifetime: tracked thread, interruptible waits, process-lifetime module pin. +text = replace_once(text, "#include \n", "#include \n#include \n", "game shadow atomic include") +insert_after = process_new +lifecycle = r''' + std::atomic ShadowBridgeStop{false}; + HANDLE ShadowBridgeStopEvent = nullptr; + HANDLE ShadowBridgeThreadHandle = nullptr; + + bool ShadowBridgeWait(DWORD timeoutMs) noexcept + { + if (ShadowBridgeStop.load(std::memory_order_acquire)) + return true; + if (!ShadowBridgeStopEvent) + { + Sleep(timeoutMs); + return ShadowBridgeStop.load(std::memory_order_acquire); + } + return WaitForSingleObject(ShadowBridgeStopEvent, timeoutMs) == WAIT_OBJECT_0; + } +''' +text = replace_once(text, insert_after, insert_after + lifecycle, "game shadow lifetime state") +text = replace_once(text, " for (;;)\n {", " while (!ShadowBridgeStop.load(std::memory_order_acquire))\n {", "game shadow stop-aware loop") +text = replace_once( + text, + " if (!legacyPoseMapping.EnsureOpen(SharedMemoryName))\n {\n Sleep(100);\n continue;\n }", + " if (!legacyPoseMapping.EnsureOpen(SharedMemoryName))\n {\n if (ShadowBridgeWait(100))\n break;\n continue;\n }", + "game shadow missing-pose wait") +text = replace_once( + text, + " if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose))\n {\n Sleep(2);\n continue;\n }", + " if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose))\n {\n if (ShadowBridgeWait(2))\n break;\n continue;\n }", + "game shadow unstable-pose wait") +text = replace_once( + text, + " Sleep(2);\n }\n }\n\n class VRV3ShadowHook final : public Hook", + " if (ShadowBridgeWait(2))\n break;\n }\n return 0;\n }\n\n class VRV3ShadowHook final : public Hook", + "game shadow loop exit") +apply_old = r''' bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } +''' +apply_new = r''' bool apply() override + { + if (ShadowBridgeThreadHandle) + return true; + if (!ShadowBridgeStopEvent) + ShadowBridgeStopEvent = CreateEventW(nullptr, TRUE, FALSE, nullptr); + if (!ShadowBridgeStopEvent) + { + spdlog::error("VR v3 shadow: failed to create stop event: {}", GetLastError()); + return false; + } + ShadowBridgeStop.store(false, std::memory_order_release); + ResetEvent(ShadowBridgeStopEvent); + + // The bridge executes plugin code for the entire game process. + // Pin the module so an unexpected FreeLibrary cannot unload code + // underneath the worker; normal process shutdown still receives + // DLL_PROCESS_DETACH and signals the stop event. + HMODULE pinnedModule = nullptr; + if (!GetModuleHandleExW( + GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN, + reinterpret_cast(&ShadowBridgeStop), &pinnedModule)) + { + spdlog::error("VR v3 shadow: failed to pin plugin module: {}", GetLastError()); + return false; + } + + HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); + return false; + } + ShadowBridgeThreadHandle = thread; + spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned"); + return true; + } +''' +text = replace_once(text, apply_old, apply_new, "game shadow tracked apply") +tail_old = r''' VRV3ShadowHook VRV3ShadowHook::instance; + } +} +''' +tail_new = r''' VRV3ShadowHook VRV3ShadowHook::instance; + } + + void RequestShadowBridgeStop() noexcept + { + ShadowBridgeStop.store(true, std::memory_order_release); + if (ShadowBridgeStopEvent) + SetEvent(ShadowBridgeStopEvent); + if (ShadowBridgeThreadHandle) + { + CloseHandle(ShadowBridgeThreadHandle); + ShadowBridgeThreadHandle = nullptr; + } + } +} +''' +text = replace_once(text, tail_old, tail_new, "game shadow stop API") +write(path, text) + +path = "vrhost/src/ipc/v3_shadow_bridge.cpp" +text = read(path) +text = replace_once(text, process_old, process_new, "host IPC process liveness") +text = replace_once(text, owner_old, owner_new, "host IPC owner guard") +write(path, text) + + +# 7) DLL detach signals the tracked game-side bridge. Module pin prevents an unsafe dynamic unload race. +path = "src/dllmain.cpp" +text = read(path) +text = replace_once( + text, + "void InitExceptionHandler(); // hooks_exceptions.cpp\n", + "void InitExceptionHandler(); // hooks_exceptions.cpp\nnamespace OutRunVR::IpcV3 { void RequestShadowBridgeStop() noexcept; }\n", + "shadow stop forward declaration") +text = replace_once( + text, + "\telse if (ul_reason_for_call == DLL_PROCESS_DETACH)\n\t{\n\t\tproxy::on_detach();\n\t}", + "\telse if (ul_reason_for_call == DLL_PROCESS_DETACH)\n\t{\n\t\tOutRunVR::IpcV3::RequestShadowBridgeStop();\n\t\tproxy::on_detach();\n\t}", + "shadow stop on detach") +write(path, text) + + +# Basic postconditions. These markers are also useful for binary/CI verification later. +checks = { + "src/vr/d3d9/stereo_renderer_r7.inc": [ + "transaction was partial; all base hooks rolled back immediately", + "StereoInstallState.store(StereoInstallReady", + ], + "src/vr/d3d9/stereo_renderer.cpp": [ + "callback policy transaction was partial", + "StereoInstallState.load(std::memory_order_acquire)", + "R9InstallState.store(R9InstallReady", + ], + "src/vr/d3d9/stereo_renderer_r13.cpp": [ + "atomic R7/R9 install handoff", + "R9InstallState.load(std::memory_order_acquire)", + ], + "vrhost/src/runtime/sbs_capture_override.hpp": [ + "The same acquired image must be waited again", + "Release(Projection.handle);", + "Release(Theater.handle);", + ], + "src/vr/ipc/v3_game_shadow_bridge.cpp": [ + "ProcessLiveness::Unknown", + "process-lifetime worker tracked with stop event", + "RequestShadowBridgeStop", + ], + "vrhost/src/ipc/v3_shadow_bridge.cpp": [ + "ProcessLiveness::Unknown", + ], +} +for file, markers in checks.items(): + body = read(file) + for marker in markers: + if marker not in body: + raise RuntimeError(f"postcondition missing {marker!r} in {file}") + +print("remaining VR review hardening patches applied successfully") From db2e9905c613db0168557319a6c140f8d2e37caa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:12:53 +0900 Subject: [PATCH 0759/1308] ci: run one-shot remaining VR review hardening --- .../workflows/apply-vr-review-hardening.yml | 49 +++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 .github/workflows/apply-vr-review-hardening.yml diff --git a/.github/workflows/apply-vr-review-hardening.yml b/.github/workflows/apply-vr-review-hardening.yml new file mode 100644 index 0000000000..4b1be47fce --- /dev/null +++ b/.github/workflows/apply-vr-review-hardening.yml @@ -0,0 +1,49 @@ +name: Apply remaining VR review hardening + +on: + push: + branches: [ vr-openxr ] + paths: + - '.github/workflows/apply-vr-review-hardening.yml' + +permissions: + contents: write + +jobs: + apply: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 1 + + - name: Apply reviewed source hardening + run: python tools/apply_vr_review_hardening_once.py + + - name: Verify patch shape + shell: bash + run: | + git diff --check + python tools/verify_vr_architecture.py + git diff --stat + if git diff --quiet; then + echo 'Expected source changes were not produced.' >&2 + exit 1 + fi + + - name: Commit reviewed source hardening + shell: bash + run: | + git config user.name 'thp32tt' + git config user.email '129367814+thp32tt@users.noreply.github.com' + git add \ + src/vr/d3d9/stereo_renderer_r7.inc \ + src/vr/d3d9/stereo_renderer.cpp \ + src/vr/d3d9/stereo_renderer_r13.cpp \ + src/vr/ipc/v3_game_shadow_bridge.cpp \ + src/dllmain.cpp \ + vrhost/src/runtime/sbs_capture_override.hpp \ + vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ + vrhost/src/ipc/v3_shadow_bridge.cpp + git commit -m 'vr: apply remaining 10-pass review hardening' + git push origin HEAD:vr-openxr From 45d9f3b45ddae90ccb6da6ea511c5ce102ccf06e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 04:13:01 +0000 Subject: [PATCH 0760/1308] vr: apply remaining 10-pass review hardening --- src/dllmain.cpp | 2 + src/vr/d3d9/stereo_renderer.cpp | 137 +++++++++++------- src/vr/d3d9/stereo_renderer_r13.cpp | 55 ++----- src/vr/d3d9/stereo_renderer_r7.inc | 100 ++++++++++++- src/vr/ipc/v3_game_shadow_bridge.cpp | 103 +++++++++++-- vrhost/src/ipc/v3_shadow_bridge.cpp | 31 +++- .../src/runtime/d3d9ex_direct_passthrough.hpp | 7 +- vrhost/src/runtime/sbs_capture_override.hpp | 22 ++- 8 files changed, 337 insertions(+), 120 deletions(-) diff --git a/src/dllmain.cpp b/src/dllmain.cpp index b17dd60862..4a1be9694b 100644 --- a/src/dllmain.cpp +++ b/src/dllmain.cpp @@ -9,6 +9,7 @@ #include "game_addrs.hpp" void InitExceptionHandler(); // hooks_exceptions.cpp +namespace OutRunVR::IpcV3 { void RequestShadowBridgeStop() noexcept; } namespace Module { @@ -166,6 +167,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, int ul_reason_for_call, LPVOID lpReserved } else if (ul_reason_for_call == DLL_PROCESS_DETACH) { + OutRunVR::IpcV3::RequestShadowBridgeStop(); proxy::on_detach(); } diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 8e90cc07a7..054f6d525d 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -44,6 +44,11 @@ namespace OutRunVRStereo SafetyHookInline R9DrawPrimitiveUPCallbackHook{}; SafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{}; + constexpr std::uint32_t R9InstallPending = 0; + constexpr std::uint32_t R9InstallReady = 1; + constexpr std::uint32_t R9InstallFailed = 2; + std::atomic R9InstallState{R9InstallPending}; + IDirect3DSurface9* R9MainDepthIdentity = nullptr; IDirect3DSurface9* R9DeferredDepthIdentity = nullptr; IDirect3DSurface9* R9MonoSurface = nullptr; @@ -768,56 +773,87 @@ namespace OutRunVRStereo return hr; } - bool R9InstallCallbackPolicy(IDirect3DDevice9* device) - { - if (!device) - return false; - R9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); - R9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); - R9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); - R9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); - R9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); - R9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); - R9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); - R9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); - R9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); - if (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || - !R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || - !R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || - !R9DrawIndexedPrimitiveUPCallbackHook) - return false; - - if (TrackedDepthStencil) - R9CaptureMainDepth(TrackedDepthStencil, "policy-install"); - else - R9MainDepthKnown = false; - spdlog::info( - "VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored", - R9BuildId); - R9LogSurface("initial RT", TrackedRenderTarget); - R9LogSurface("initial DS", TrackedDepthStencil); - return true; - } - - DWORD WINAPI R9InstallThread(void*) - { - for (int attempt = 0; attempt < 1200; ++attempt) - { - if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr && - ResetHook && PresentHook && SetRenderTargetHook && SetDepthStencilSurfaceHook && - ClearHook && DrawPrimitiveHook && DrawIndexedPrimitiveHook && - DrawPrimitiveUPHook && DrawIndexedPrimitiveUPHook) - { - if (R9InstallCallbackPolicy(*Game::D3DDevice_ptr)) - return 0; - spdlog::error("VR R9 FINAL TEST: failed to hook one or more R7 callback entry points"); - return 0; - } - Sleep(25); - } - spdlog::warn("VR R9 FINAL TEST: R7 callbacks did not become ready; policy not installed"); - return 0; - } +\t\tvoid R9RollbackCallbackPolicy() noexcept +\t\t{ +\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = {}; +\t\t\tR9DrawPrimitiveUPCallbackHook = {}; +\t\t\tR9DrawIndexedPrimitiveCallbackHook = {}; +\t\t\tR9DrawPrimitiveCallbackHook = {}; +\t\t\tR9ClearCallbackHook = {}; +\t\t\tR9SetDepthCallbackHook = {}; +\t\t\tR9SetRenderTargetCallbackHook = {}; +\t\t\tR9PresentCallbackHook = {}; +\t\t\tR9ResetCallbackHook = {}; +\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t} + +\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device) +\t\t{ +\t\t\tif (!device) +\t\t\t{ +\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tR9InstallState.store(R9InstallPending, std::memory_order_release); +\t\t\tR9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); +\t\t\tR9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); +\t\t\tR9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); +\t\t\tR9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); +\t\t\tR9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); +\t\t\tR9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); +\t\t\tR9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); +\t\t\tR9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); +\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); +\t\t\tif (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || +\t\t\t\t!R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || +\t\t\t\t!R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || +\t\t\t\t!R9DrawIndexedPrimitiveUPCallbackHook) +\t\t\t{ +\t\t\t\tR9RollbackCallbackPolicy(); +\t\t\t\tspdlog::error("VR R9 FINAL TEST: callback policy transaction was partial; all R9 callback hooks rolled back immediately"); +\t\t\t\treturn false; +\t\t\t} + +\t\t\tif (TrackedDepthStencil) +\t\t\t\tR9CaptureMainDepth(TrackedDepthStencil, "policy-install"); +\t\t\telse +\t\t\t\tR9MainDepthKnown = false; +\t\t\tR9InstallState.store(R9InstallReady, std::memory_order_release); +\t\t\tspdlog::info( +\t\t\t\t"VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored transactional=READY", +\t\t\t\tR9BuildId); +\t\t\tR9LogSurface("initial RT", TrackedRenderTarget); +\t\t\tR9LogSurface("initial DS", TrackedDepthStencil); +\t\t\treturn true; +\t\t} + +\t\tDWORD WINAPI R9InstallThread(void*) +\t\t{ +\t\t\tfor (int attempt = 0; attempt < 4800; ++attempt) +\t\t\t{ +\t\t\t\tconst std::uint32_t baseState = StereoInstallState.load(std::memory_order_acquire); +\t\t\t\tif (baseState == StereoInstallFailed) +\t\t\t\t{ +\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: R7 base hook transaction failed; callback policy not attempted"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tif (baseState == StereoInstallReady) +\t\t\t\t{ +\t\t\t\t\tIDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); +\t\t\t\t\tif (device && R9InstallCallbackPolicy(device)) +\t\t\t\t\t\treturn 0; +\t\t\t\t\tif (R9InstallState.load(std::memory_order_acquire) != R9InstallFailed) +\t\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to install callback policy; fail-closed rollback complete"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tSleep(25); +\t\t\t} +\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); +\t\t\tspdlog::warn("VR R9 FINAL TEST: R7 transactional install did not become ready; policy not installed"); +\t\t\treturn 0; +\t\t} class VRFinalTestR9Hook : public Hook { @@ -829,6 +865,7 @@ namespace OutRunVRStereo HANDLE thread = CreateThread(nullptr, 0, R9InstallThread, nullptr, 0, nullptr); if (!thread) { + R9InstallState.store(R9InstallFailed, std::memory_order_release); spdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError()); return false; } diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index a31d47e5b5..86ff3a9a6a 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -383,34 +383,18 @@ namespace OutRunVRStereo R13DrawIndexedPrimitiveUPR9Hook = {}; } - void R13RollbackPartialR9Policy() noexcept - { - R9ResetCallbackHook = {}; - R9PresentCallbackHook = {}; - R9SetRenderTargetCallbackHook = {}; - R9SetDepthCallbackHook = {}; - R9ClearCallbackHook = {}; - R9DrawPrimitiveCallbackHook = {}; - R9DrawIndexedPrimitiveCallbackHook = {}; - R9DrawPrimitiveUPCallbackHook = {}; - R9DrawIndexedPrimitiveUPCallbackHook = {}; - } - - bool R13R9PolicyComplete() noexcept - { - return R9ResetCallbackHook && R9PresentCallbackHook && - R9SetRenderTargetCallbackHook && R9SetDepthCallbackHook && - R9ClearCallbackHook && R9DrawPrimitiveCallbackHook && - R9DrawIndexedPrimitiveCallbackHook && R9DrawPrimitiveUPCallbackHook && - R9DrawIndexedPrimitiveUPCallbackHook; - } - DWORD WINAPI R13StereoInstallThread(void*) { - for (int attempt = 0; attempt < 1200; ++attempt) + for (int attempt = 0; attempt < 4800; ++attempt) { - if (R13R9PolicyComplete() && Game::D3DDevice_ptr && - *Game::D3DDevice_ptr) + const std::uint32_t r9State = R9InstallState.load(std::memory_order_acquire); + if (r9State == R9InstallFailed) + { + spdlog::error( + "VR R13: R9 callback transaction failed; hardening overlay not installed"); + return 0; + } + if (r9State == R9InstallReady) { R13ResetR9Hook = safetyhook::create_inline( reinterpret_cast(&ResetDestR9), ResetDestR13); @@ -438,34 +422,21 @@ namespace OutRunVRStereo R13DrawIndexedPrimitiveUPR9Hook) { spdlog::info( - "VR R13: stereo hardening ACTIVE; single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + "VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { R13RollbackOverlayHooks(); spdlog::error( - "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back"); + "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back immediately"); } return 0; } Sleep(25); } - if (R9ResetCallbackHook || R9PresentCallbackHook || - R9SetRenderTargetCallbackHook || R9SetDepthCallbackHook || - R9ClearCallbackHook || R9DrawPrimitiveCallbackHook || - R9DrawIndexedPrimitiveCallbackHook || R9DrawPrimitiveUPCallbackHook || - R9DrawIndexedPrimitiveUPCallbackHook) - { - R13RollbackPartialR9Policy(); - spdlog::error( - "VR R13: R9 callback policy was only partially installed; partial policy rolled back to fail closed"); - } - else - { - spdlog::warn( - "VR R13: R9 callback policy did not become ready; hardening overlay not installed"); - } + spdlog::warn( + "VR R13: R9 transactional install did not become ready; hardening overlay not installed"); return 0; } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 38c47f9bd9..5bc5195fdf 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -806,11 +806,99 @@ namespace OutRunVRStereo HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} - bool InstallStereoHooks(IDirect3DDevice9*device) - { - if(!device)return false;void**vtable=*reinterpret_cast(device);if(!vtable)return false;ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest);PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest);SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest);SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest);ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest);DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest);DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest);DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest);DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest);SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest);CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest);if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook){spdlog::error("VR stereo: failed to install one or more D3D9 hooks");return false;}IDirect3DVertexShader9*shader=nullptr;if(SUCCEEDED(device->GetVertexShader(&shader))&&shader){CurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release);VertexShaderSerial.store(1,std::memory_order_release);shader->Release();}IDirect3DQuery9*queryProbe=nullptr;if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release();InitializeAuxRenderTargetState(device);LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();EnsureSharedState();EnsureRenderFrameState();EnsureStereoResources(device);spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery)");return true; - } - DWORD WINAPI StereoInstallThread(void*){Sleep(250);for(int attempt=0;attempt<1200;++attempt){if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr){if(!InstallStereoHooks(*Game::D3DDevice_ptr))spdlog::error("VR stereo: renderer hook installation failed");return 0;}Sleep(100);}spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed");return 0;} +\t\tconstexpr std::uint32_t StereoInstallPending = 0; +\t\tconstexpr std::uint32_t StereoInstallReady = 1; +\t\tconstexpr std::uint32_t StereoInstallFailed = 2; +\t\tstd::atomic StereoInstallState{StereoInstallPending}; +\t\tstd::atomic StereoInstalledDevice{nullptr}; + +\t\tvoid RollbackStereoHooks() noexcept +\t\t{ +\t\t\tQueryIssueHook = {}; +\t\t\tCreateQueryHook = {}; +\t\t\tSetVertexShaderHook = {}; +\t\t\tDrawIndexedPrimitiveUPHook = {}; +\t\t\tDrawPrimitiveUPHook = {}; +\t\t\tDrawIndexedPrimitiveHook = {}; +\t\t\tDrawPrimitiveHook = {}; +\t\t\tClearHook = {}; +\t\t\tSetDepthStencilSurfaceHook = {}; +\t\t\tSetRenderTargetHook = {}; +\t\t\tPresentHook = {}; +\t\t\tResetHook = {}; +\t\t\tStereoInstalledDevice.store(nullptr, std::memory_order_release); +\t\t} + +\t\tbool InstallStereoHooks(IDirect3DDevice9*device) +\t\t{ +\t\t\tif(!device) +\t\t\t{ +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tvoid**vtable=*reinterpret_cast(device); +\t\t\tif(!vtable) +\t\t\t{ +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\treturn false; +\t\t\t} +\t\t\tStereoInstallState.store(StereoInstallPending,std::memory_order_release); +\t\t\tResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); +\t\t\tPresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); +\t\t\tSetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); +\t\t\tSetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); +\t\t\tClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); +\t\t\tDrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); +\t\t\tDrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); +\t\t\tDrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); +\t\t\tDrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); +\t\t\tSetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); +\t\t\tCreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); +\t\t\tif(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) +\t\t\t{ +\t\t\t\tRollbackStereoHooks(); +\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\t\tspdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); +\t\t\t\treturn false; +\t\t\t} +\t\t\tIDirect3DVertexShader9*shader=nullptr; +\t\t\tif(SUCCEEDED(device->GetVertexShader(&shader))&&shader) +\t\t\t{ +\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release); +\t\t\t\tVertexShaderSerial.store(1,std::memory_order_release); +\t\t\t\tshader->Release(); +\t\t\t} +\t\t\tIDirect3DQuery9*queryProbe=nullptr; +\t\t\tif(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); +\t\t\tInitializeAuxRenderTargetState(device); +\t\t\tLastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount(); +\t\t\tEnsureSharedState(); +\t\t\tEnsureRenderFrameState(); +\t\t\tEnsureStereoResources(device); +\t\t\tStereoInstalledDevice.store(device,std::memory_order_release); +\t\t\tStereoInstallState.store(StereoInstallReady,std::memory_order_release); +\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); +\t\t\treturn true; +\t\t} + +\t\tDWORD WINAPI StereoInstallThread(void*) +\t\t{ +\t\t\tSleep(250); +\t\t\tfor(int attempt=0;attempt<1200;++attempt) +\t\t\t{ +\t\t\t\tif(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) +\t\t\t\t{ +\t\t\t\t\tif(!InstallStereoHooks(*Game::D3DDevice_ptr)) +\t\t\t\t\t\tspdlog::error("VR stereo: renderer hook installation failed closed"); +\t\t\t\t\treturn 0; +\t\t\t\t} +\t\t\t\tSleep(100); +\t\t\t} +\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); +\t\t\tspdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); +\t\t\treturn 0; +\t\t} + } bool IsInternalStereoPassActive(){return InternalStereoPass;} @@ -820,7 +908,7 @@ namespace OutRunVRStereo public: std::string_view description() override{return "OpenXRVRStereo";} bool validate() override{return true;} - bool apply() override{HANDLE thread=CreateThread(nullptr,0,StereoInstallThread,nullptr,0,nullptr);if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}CloseHandle(thread);return true;} + bool apply() override{HANDLE thread=CreateThread(nullptr,0,StereoInstallThread,nullptr,0,nullptr);if(!thread){StereoInstallState.store(StereoInstallFailed,std::memory_order_release);spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}CloseHandle(thread);return true;} static VRStereoHook instance; }; VRStereoHook VRStereoHook::instance; diff --git a/src/vr/ipc/v3_game_shadow_bridge.cpp b/src/vr/ipc/v3_game_shadow_bridge.cpp index 3c1252d419..9fc29b109c 100644 --- a/src/vr/ipc/v3_game_shadow_bridge.cpp +++ b/src/vr/ipc/v3_game_shadow_bridge.cpp @@ -3,6 +3,7 @@ #include #include +#include #include #include #include @@ -21,16 +22,50 @@ namespace OutRunVR::IpcV3 { namespace { - bool ProcessAlive(DWORD pid) noexcept + enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept { if (!pid) - return false; + return ProcessLiveness::Dead; HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!process) - return false; - const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + { + // ERROR_INVALID_PARAMETER is the normal signal for a PID that no + // longer exists. Any permission/transient failure is fail-closed: + // do not steal ownership from a process we cannot prove dead. + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + } + const DWORD wait = WaitForSingleObject(process, 0); CloseHandle(process); - return alive; + if (wait == WAIT_TIMEOUT) + return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) + return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; + } + + std::atomic ShadowBridgeStop{false}; + HANDLE ShadowBridgeStopEvent = nullptr; + HANDLE ShadowBridgeThreadHandle = nullptr; + + bool ShadowBridgeWait(DWORD timeoutMs) noexcept + { + if (ShadowBridgeStop.load(std::memory_order_acquire)) + return true; + if (!ShadowBridgeStopEvent) + { + Sleep(timeoutMs); + return ShadowBridgeStop.load(std::memory_order_acquire); + } + return WaitForSingleObject(ShadowBridgeStopEvent, timeoutMs) == WAIT_OBJECT_0; } class ClientStateWriter @@ -118,7 +153,8 @@ namespace OutRunVR::IpcV3 const LONG observed = static_cast(pid); if (observed == self) return true; - if (observed != 0 && ProcessAlive(static_cast(observed))) + if (observed != 0 && + QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) return false; if (InterlockedCompareExchange( reinterpret_cast(&pid), self, observed) == observed) @@ -236,7 +272,8 @@ namespace OutRunVR::IpcV3 const LONG observed = *atomicPid; if (observed == self) return true; - if (observed != 0 && ProcessAlive(static_cast(observed))) + if (observed != 0 && + QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) return false; if (InterlockedCompareExchange(atomicPid, self, observed) == observed) return true; @@ -357,18 +394,20 @@ namespace OutRunVR::IpcV3 std::uint64_t ackParityLag = 0; bool readyLogged = false; - for (;;) + while (!ShadowBridgeStop.load(std::memory_order_acquire)) { if (!legacyPoseMapping.EnsureOpen(SharedMemoryName)) { - Sleep(100); + if (ShadowBridgeWait(100)) + break; continue; } SharedPoseState pose{}; if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose)) { - Sleep(2); + if (ShadowBridgeWait(2)) + break; continue; } @@ -507,8 +546,10 @@ namespace OutRunVR::IpcV3 pose.reserved[ClientStereoStateIndex]); } - Sleep(2); + if (ShadowBridgeWait(2)) + break; } + return 0; } class VRV3ShadowHook final : public Hook @@ -519,13 +560,39 @@ namespace OutRunVR::IpcV3 bool apply() override { + if (ShadowBridgeThreadHandle) + return true; + if (!ShadowBridgeStopEvent) + ShadowBridgeStopEvent = CreateEventW(nullptr, TRUE, FALSE, nullptr); + if (!ShadowBridgeStopEvent) + { + spdlog::error("VR v3 shadow: failed to create stop event: {}", GetLastError()); + return false; + } + ShadowBridgeStop.store(false, std::memory_order_release); + ResetEvent(ShadowBridgeStopEvent); + + // The bridge executes plugin code for the entire game process. + // Pin the module so an unexpected FreeLibrary cannot unload code + // underneath the worker; normal process shutdown still receives + // DLL_PROCESS_DETACH and signals the stop event. + HMODULE pinnedModule = nullptr; + if (!GetModuleHandleExW( + GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN, + reinterpret_cast(&ShadowBridgeStop), &pinnedModule)) + { + spdlog::error("VR v3 shadow: failed to pin plugin module: {}", GetLastError()); + return false; + } + HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); if (!thread) { spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); return false; } - CloseHandle(thread); + ShadowBridgeThreadHandle = thread; + spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned"); return true; } @@ -534,4 +601,16 @@ namespace OutRunVR::IpcV3 VRV3ShadowHook VRV3ShadowHook::instance; } + + void RequestShadowBridgeStop() noexcept + { + ShadowBridgeStop.store(true, std::memory_order_release); + if (ShadowBridgeStopEvent) + SetEvent(ShadowBridgeStopEvent); + if (ShadowBridgeThreadHandle) + { + CloseHandle(ShadowBridgeThreadHandle); + ShadowBridgeThreadHandle = nullptr; + } + } } diff --git a/vrhost/src/ipc/v3_shadow_bridge.cpp b/vrhost/src/ipc/v3_shadow_bridge.cpp index 98e2d66684..0c01120b86 100644 --- a/vrhost/src/ipc/v3_shadow_bridge.cpp +++ b/vrhost/src/ipc/v3_shadow_bridge.cpp @@ -24,16 +24,34 @@ namespace OutRunVR::Host { namespace { - bool ProcessAlive(DWORD pid) noexcept + enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept { if (!pid) - return false; + return ProcessLiveness::Dead; HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!process) - return false; - const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + { + // ERROR_INVALID_PARAMETER is the normal signal for a PID that no + // longer exists. Any permission/transient failure is fail-closed: + // do not steal ownership from a process we cannot prove dead. + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + } + const DWORD wait = WaitForSingleObject(process, 0); CloseHandle(process); - return alive; + if (wait == WAIT_TIMEOUT) + return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) + return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; } class JsonLog @@ -174,7 +192,8 @@ namespace OutRunVR::Host const LONG observed = *pid; if (observed == self) return true; - if (observed != 0 && ProcessAlive(static_cast(observed))) + if (observed != 0 && + QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) return false; if (InterlockedCompareExchange(pid, self, observed) == observed) return true; diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 28140f8ec1..25eaf637d8 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -585,8 +585,13 @@ namespace OutRunVrD3D9ExDirectPassthrough return false; std::uint32_t image = 0; - if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size()) + if (!Acquire(Projection.handle, image)) return false; + if (image >= Projection.rtvs.size()) + { + Release(Projection.handle); + return false; + } ID3D11ShaderResourceView* savedSrv = SourceSrv; const DXGI_FORMAT savedFormat = SourceFormat; diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp index fe7563ba93..efd57c685d 100644 --- a/vrhost/src/runtime/sbs_capture_override.hpp +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -728,7 +728,13 @@ float4 PSMain(VSOut input) : SV_Target return false; XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; wait.timeout = XR_INFINITE_DURATION; - return XR_SUCCEEDED(::xrWaitSwapchainImage(swapchain, &wait)); + for (;;) + { + const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); + if (result == XR_TIMEOUT_EXPIRED) + continue; // The same acquired image must be waited again; it cannot be released yet. + return XR_SUCCEEDED(result); + } } inline void Release(XrSwapchain swapchain) @@ -796,8 +802,13 @@ float4 PSMain(VSOut input) : SV_Target }; std::uint32_t image = 0; - if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size()) + if (!Acquire(Projection.handle, image)) + return false; + if (image >= Projection.rtvs.size()) + { + Release(Projection.handle); return false; + } bool ok = RenderTo(Projection.rtvs[image][0], Projection.width, Projection.height, eyeUv[0]); ok = RenderTo(Projection.rtvs[image][1], Projection.width, Projection.height, eyeUv[1]) && ok; Release(Projection.handle); @@ -875,8 +886,13 @@ float4 PSMain(VSOut input) : SV_Target if (!EnsureSwapchain(Theater, session, width, height, 1)) return false; std::uint32_t image = 0; - if (!Acquire(Theater.handle, image) || image >= Theater.rtvs.size()) + if (!Acquire(Theater.handle, image)) + return false; + if (image >= Theater.rtvs.size()) + { + Release(Theater.handle); return false; + } const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, Theater.height, whole); Release(Theater.handle); if (!ok) From ea87a478a41e6f68eb1a7bfcae86afcbd8b59de8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:13:30 +0900 Subject: [PATCH 0761/1308] tools: remove one-shot VR hardening patcher --- tools/apply_vr_review_hardening_once.py | 573 ------------------------ 1 file changed, 573 deletions(-) delete mode 100644 tools/apply_vr_review_hardening_once.py diff --git a/tools/apply_vr_review_hardening_once.py b/tools/apply_vr_review_hardening_once.py deleted file mode 100644 index c25727cf40..0000000000 --- a/tools/apply_vr_review_hardening_once.py +++ /dev/null @@ -1,573 +0,0 @@ -from pathlib import Path - - -def read(path: str) -> str: - return Path(path).read_text(encoding="utf-8") - - -def write(path: str, text: str) -> None: - Path(path).write_text(text, encoding="utf-8", newline="\n") - - -def replace_once(text: str, old: str, new: str, label: str) -> str: - count = text.count(old) - if count != 1: - raise RuntimeError(f"{label}: expected exactly one match, found {count}") - return text.replace(old, new, 1) - - -def replace_between(text: str, start: str, end: str, new: str, label: str) -> str: - i = text.find(start) - if i < 0: - raise RuntimeError(f"{label}: start marker missing") - j = text.find(end, i) - if j < 0: - raise RuntimeError(f"{label}: end marker missing") - return text[:i] + new + text[j:] - - -# 1) R7: transactional hook install + atomic publication for dependent installers. -path = "src/vr/d3d9/stereo_renderer_r7.inc" -text = read(path) -r7_start = "\t\tbool InstallStereoHooks(IDirect3DDevice9*device)" -r7_end = "\n\t}\n\n\tbool IsInternalStereoPassActive" -r7_block = r'''\t\tconstexpr std::uint32_t StereoInstallPending = 0; -\t\tconstexpr std::uint32_t StereoInstallReady = 1; -\t\tconstexpr std::uint32_t StereoInstallFailed = 2; -\t\tstd::atomic StereoInstallState{StereoInstallPending}; -\t\tstd::atomic StereoInstalledDevice{nullptr}; - -\t\tvoid RollbackStereoHooks() noexcept -\t\t{ -\t\t\tQueryIssueHook = {}; -\t\t\tCreateQueryHook = {}; -\t\t\tSetVertexShaderHook = {}; -\t\t\tDrawIndexedPrimitiveUPHook = {}; -\t\t\tDrawPrimitiveUPHook = {}; -\t\t\tDrawIndexedPrimitiveHook = {}; -\t\t\tDrawPrimitiveHook = {}; -\t\t\tClearHook = {}; -\t\t\tSetDepthStencilSurfaceHook = {}; -\t\t\tSetRenderTargetHook = {}; -\t\t\tPresentHook = {}; -\t\t\tResetHook = {}; -\t\t\tStereoInstalledDevice.store(nullptr, std::memory_order_release); -\t\t} - -\t\tbool InstallStereoHooks(IDirect3DDevice9*device) -\t\t{ -\t\t\tif(!device) -\t\t\t{ -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tvoid**vtable=*reinterpret_cast(device); -\t\t\tif(!vtable) -\t\t\t{ -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tStereoInstallState.store(StereoInstallPending,std::memory_order_release); -\t\t\tResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); -\t\t\tPresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); -\t\t\tSetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); -\t\t\tSetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); -\t\t\tClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); -\t\t\tDrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); -\t\t\tDrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); -\t\t\tDrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); -\t\t\tDrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); -\t\t\tSetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); -\t\t\tCreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); -\t\t\tif(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) -\t\t\t{ -\t\t\t\tRollbackStereoHooks(); -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\tspdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); -\t\t\t\treturn false; -\t\t\t} -\t\t\tIDirect3DVertexShader9*shader=nullptr; -\t\t\tif(SUCCEEDED(device->GetVertexShader(&shader))&&shader) -\t\t\t{ -\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release); -\t\t\t\tVertexShaderSerial.store(1,std::memory_order_release); -\t\t\t\tshader->Release(); -\t\t\t} -\t\t\tIDirect3DQuery9*queryProbe=nullptr; -\t\t\tif(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); -\t\t\tInitializeAuxRenderTargetState(device); -\t\t\tLastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount(); -\t\t\tEnsureSharedState(); -\t\t\tEnsureRenderFrameState(); -\t\t\tEnsureStereoResources(device); -\t\t\tStereoInstalledDevice.store(device,std::memory_order_release); -\t\t\tStereoInstallState.store(StereoInstallReady,std::memory_order_release); -\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); -\t\t\treturn true; -\t\t} - -\t\tDWORD WINAPI StereoInstallThread(void*) -\t\t{ -\t\t\tSleep(250); -\t\t\tfor(int attempt=0;attempt<1200;++attempt) -\t\t\t{ -\t\t\t\tif(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) -\t\t\t\t{ -\t\t\t\t\tif(!InstallStereoHooks(*Game::D3DDevice_ptr)) -\t\t\t\t\t\tspdlog::error("VR stereo: renderer hook installation failed closed"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tSleep(100); -\t\t\t} -\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\tspdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); -\t\t\treturn 0; -\t\t} -''' -text = replace_between(text, r7_start, r7_end, r7_block, "R7 transactional install") -text = replace_once( - text, - 'if(!thread){spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}', - 'if(!thread){StereoInstallState.store(StereoInstallFailed,std::memory_order_release);spdlog::error("VR stereo: failed to create installer thread: {}",GetLastError());return false;}', - "R7 thread-create failure state") -write(path, text) - - -# 2) R9: immediate rollback and acquire/release synchronization with R7 state. -path = "src/vr/d3d9/stereo_renderer.cpp" -text = read(path) -text = replace_once( - text, - "\t\tSafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{};\n", - "\t\tSafetyHookInline R9DrawIndexedPrimitiveUPCallbackHook{};\n\n" - "\t\tconstexpr std::uint32_t R9InstallPending = 0;\n" - "\t\tconstexpr std::uint32_t R9InstallReady = 1;\n" - "\t\tconstexpr std::uint32_t R9InstallFailed = 2;\n" - "\t\tstd::atomic R9InstallState{R9InstallPending};\n", - "R9 install state declaration") -start = "\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device)" -end = "\n\t\tclass VRFinalTestR9Hook" -r9_block = r'''\t\tvoid R9RollbackCallbackPolicy() noexcept -\t\t{ -\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = {}; -\t\t\tR9DrawPrimitiveUPCallbackHook = {}; -\t\t\tR9DrawIndexedPrimitiveCallbackHook = {}; -\t\t\tR9DrawPrimitiveCallbackHook = {}; -\t\t\tR9ClearCallbackHook = {}; -\t\t\tR9SetDepthCallbackHook = {}; -\t\t\tR9SetRenderTargetCallbackHook = {}; -\t\t\tR9PresentCallbackHook = {}; -\t\t\tR9ResetCallbackHook = {}; -\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t} - -\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device) -\t\t{ -\t\t\tif (!device) -\t\t\t{ -\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tR9InstallState.store(R9InstallPending, std::memory_order_release); -\t\t\tR9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); -\t\t\tR9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); -\t\t\tR9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); -\t\t\tR9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); -\t\t\tR9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); -\t\t\tR9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); -\t\t\tR9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); -\t\t\tR9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); -\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); -\t\t\tif (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || -\t\t\t\t!R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || -\t\t\t\t!R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || -\t\t\t\t!R9DrawIndexedPrimitiveUPCallbackHook) -\t\t\t{ -\t\t\t\tR9RollbackCallbackPolicy(); -\t\t\t\tspdlog::error("VR R9 FINAL TEST: callback policy transaction was partial; all R9 callback hooks rolled back immediately"); -\t\t\t\treturn false; -\t\t\t} - -\t\t\tif (TrackedDepthStencil) -\t\t\t\tR9CaptureMainDepth(TrackedDepthStencil, "policy-install"); -\t\t\telse -\t\t\t\tR9MainDepthKnown = false; -\t\t\tR9InstallState.store(R9InstallReady, std::memory_order_release); -\t\t\tspdlog::info( -\t\t\t\t"VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored transactional=READY", -\t\t\t\tR9BuildId); -\t\t\tR9LogSurface("initial RT", TrackedRenderTarget); -\t\t\tR9LogSurface("initial DS", TrackedDepthStencil); -\t\t\treturn true; -\t\t} - -\t\tDWORD WINAPI R9InstallThread(void*) -\t\t{ -\t\t\tfor (int attempt = 0; attempt < 4800; ++attempt) -\t\t\t{ -\t\t\t\tconst std::uint32_t baseState = StereoInstallState.load(std::memory_order_acquire); -\t\t\t\tif (baseState == StereoInstallFailed) -\t\t\t\t{ -\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: R7 base hook transaction failed; callback policy not attempted"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tif (baseState == StereoInstallReady) -\t\t\t\t{ -\t\t\t\t\tIDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); -\t\t\t\t\tif (device && R9InstallCallbackPolicy(device)) -\t\t\t\t\t\treturn 0; -\t\t\t\t\tif (R9InstallState.load(std::memory_order_acquire) != R9InstallFailed) -\t\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to install callback policy; fail-closed rollback complete"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tSleep(25); -\t\t\t} -\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\tspdlog::warn("VR R9 FINAL TEST: R7 transactional install did not become ready; policy not installed"); -\t\t\treturn 0; -\t\t} -''' -text = replace_between(text, start, end, r9_block, "R9 transaction/state-machine") -text = replace_once( - text, - 'spdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError());\n\t\t\t\t\treturn false;', - 'R9InstallState.store(R9InstallFailed, std::memory_order_release);\n\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to create policy installer thread: {}", GetLastError());\n\t\t\t\t\treturn false;', - "R9 thread-create failure state") -write(path, text) - - -# 3) R13: consume only the atomic R9 install state, never poll SafetyHookInline objects cross-thread. -path = "src/vr/d3d9/stereo_renderer_r13.cpp" -text = read(path) -start = " void R13RollbackPartialR9Policy() noexcept" -end = "\n class VRStereoR13HardeningHook" -r13_block = r''' DWORD WINAPI R13StereoInstallThread(void*) - { - for (int attempt = 0; attempt < 4800; ++attempt) - { - const std::uint32_t r9State = R9InstallState.load(std::memory_order_acquire); - if (r9State == R9InstallFailed) - { - spdlog::error( - "VR R13: R9 callback transaction failed; hardening overlay not installed"); - return 0; - } - if (r9State == R9InstallReady) - { - R13ResetR9Hook = safetyhook::create_inline( - reinterpret_cast(&ResetDestR9), ResetDestR13); - R13ResolveDirectHook = safetyhook::create_inline( - reinterpret_cast(&ResolveDirectTransport), - ResolveDirectTransportR13); - R13PresentR9Hook = safetyhook::create_inline( - reinterpret_cast(&PresentDestR9), PresentDestR13); - R13DrawPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveDestR9), - DrawPrimitiveDestR13); - R13DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveDestR9), - DrawIndexedPrimitiveDestR13); - R13DrawPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveUPDestR9), - DrawPrimitiveUPDestR13); - R13DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), - DrawIndexedPrimitiveUPDestR13); - - if (R13ResetR9Hook && R13ResolveDirectHook && - R13PresentR9Hook && R13DrawPrimitiveR9Hook && - R13DrawIndexedPrimitiveR9Hook && R13DrawPrimitiveUPR9Hook && - R13DrawIndexedPrimitiveUPR9Hook) - { - spdlog::info( - "VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); - } - else - { - R13RollbackOverlayHooks(); - spdlog::error( - "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back immediately"); - } - return 0; - } - Sleep(25); - } - - spdlog::warn( - "VR R13: R9 transactional install did not become ready; hardening overlay not installed"); - return 0; - } -''' -text = replace_between(text, start, end, r13_block, "R13 atomic handoff") -write(path, text) - - -# 4) OpenXR swapchain call order: retry timeout, and release after successful wait when index validation fails. -path = "vrhost/src/runtime/sbs_capture_override.hpp" -text = read(path) -start = " inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image)" -end = "\n inline void Release(XrSwapchain swapchain)" -acquire_block = r''' inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) - { - XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) - return false; - XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - wait.timeout = XR_INFINITE_DURATION; - for (;;) - { - const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); - if (result == XR_TIMEOUT_EXPIRED) - continue; // The same acquired image must be waited again; it cannot be released yet. - return XR_SUCCEEDED(result); - } - } -''' -text = replace_between(text, start, end, acquire_block, "OpenXR acquire/wait") -text = replace_once( - text, - " if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size())\n return false;", - " if (!Acquire(Projection.handle, image))\n return false;\n if (image >= Projection.rtvs.size())\n {\n Release(Projection.handle);\n return false;\n }", - "projection invalid acquired index release") -text = replace_once( - text, - " if (!Acquire(Theater.handle, image) || image >= Theater.rtvs.size())\n return false;", - " if (!Acquire(Theater.handle, image))\n return false;\n if (image >= Theater.rtvs.size())\n {\n Release(Theater.handle);\n return false;\n }", - "theater invalid acquired index release") -write(path, text) - -path = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" -text = read(path) -text = replace_once( - text, - " if (!Acquire(Projection.handle, image) || image >= Projection.rtvs.size())\n return false;", - " if (!Acquire(Projection.handle, image))\n return false;\n if (image >= Projection.rtvs.size())\n {\n Release(Projection.handle);\n return false;\n }", - "direct projection invalid acquired index release") -write(path, text) - - -# 5) IPC owner takeover: steal only when the old PID is positively known dead. -process_old = r''' bool ProcessAlive(DWORD pid) noexcept - { - if (!pid) - return false; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!process) - return false; - const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; - CloseHandle(process); - return alive; - } -''' -process_new = r''' enum class ProcessLiveness : std::uint8_t - { - Dead, - Alive, - Unknown - }; - - ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept - { - if (!pid) - return ProcessLiveness::Dead; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!process) - { - // ERROR_INVALID_PARAMETER is the normal signal for a PID that no - // longer exists. Any permission/transient failure is fail-closed: - // do not steal ownership from a process we cannot prove dead. - return GetLastError() == ERROR_INVALID_PARAMETER - ? ProcessLiveness::Dead - : ProcessLiveness::Unknown; - } - const DWORD wait = WaitForSingleObject(process, 0); - CloseHandle(process); - if (wait == WAIT_TIMEOUT) - return ProcessLiveness::Alive; - if (wait == WAIT_OBJECT_0) - return ProcessLiveness::Dead; - return ProcessLiveness::Unknown; - } -''' - -path = "src/vr/ipc/v3_game_shadow_bridge.cpp" -text = read(path) -text = replace_once(text, process_old, process_new, "game IPC process liveness") -owner_old = " if (observed != 0 && ProcessAlive(static_cast(observed)))\n return false;" -owner_new = " if (observed != 0 &&\n QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n return false;" -if text.count(owner_old) != 2: - raise RuntimeError(f"game IPC owner guards: expected 2, found {text.count(owner_old)}") -text = text.replace(owner_old, owner_new) - -# 6) Game-side v3 bridge lifetime: tracked thread, interruptible waits, process-lifetime module pin. -text = replace_once(text, "#include \n", "#include \n#include \n", "game shadow atomic include") -insert_after = process_new -lifecycle = r''' - std::atomic ShadowBridgeStop{false}; - HANDLE ShadowBridgeStopEvent = nullptr; - HANDLE ShadowBridgeThreadHandle = nullptr; - - bool ShadowBridgeWait(DWORD timeoutMs) noexcept - { - if (ShadowBridgeStop.load(std::memory_order_acquire)) - return true; - if (!ShadowBridgeStopEvent) - { - Sleep(timeoutMs); - return ShadowBridgeStop.load(std::memory_order_acquire); - } - return WaitForSingleObject(ShadowBridgeStopEvent, timeoutMs) == WAIT_OBJECT_0; - } -''' -text = replace_once(text, insert_after, insert_after + lifecycle, "game shadow lifetime state") -text = replace_once(text, " for (;;)\n {", " while (!ShadowBridgeStop.load(std::memory_order_acquire))\n {", "game shadow stop-aware loop") -text = replace_once( - text, - " if (!legacyPoseMapping.EnsureOpen(SharedMemoryName))\n {\n Sleep(100);\n continue;\n }", - " if (!legacyPoseMapping.EnsureOpen(SharedMemoryName))\n {\n if (ShadowBridgeWait(100))\n break;\n continue;\n }", - "game shadow missing-pose wait") -text = replace_once( - text, - " if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose))\n {\n Sleep(2);\n continue;\n }", - " if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose))\n {\n if (ShadowBridgeWait(2))\n break;\n continue;\n }", - "game shadow unstable-pose wait") -text = replace_once( - text, - " Sleep(2);\n }\n }\n\n class VRV3ShadowHook final : public Hook", - " if (ShadowBridgeWait(2))\n break;\n }\n return 0;\n }\n\n class VRV3ShadowHook final : public Hook", - "game shadow loop exit") -apply_old = r''' bool apply() override - { - HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); - if (!thread) - { - spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); - return false; - } - CloseHandle(thread); - return true; - } -''' -apply_new = r''' bool apply() override - { - if (ShadowBridgeThreadHandle) - return true; - if (!ShadowBridgeStopEvent) - ShadowBridgeStopEvent = CreateEventW(nullptr, TRUE, FALSE, nullptr); - if (!ShadowBridgeStopEvent) - { - spdlog::error("VR v3 shadow: failed to create stop event: {}", GetLastError()); - return false; - } - ShadowBridgeStop.store(false, std::memory_order_release); - ResetEvent(ShadowBridgeStopEvent); - - // The bridge executes plugin code for the entire game process. - // Pin the module so an unexpected FreeLibrary cannot unload code - // underneath the worker; normal process shutdown still receives - // DLL_PROCESS_DETACH and signals the stop event. - HMODULE pinnedModule = nullptr; - if (!GetModuleHandleExW( - GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN, - reinterpret_cast(&ShadowBridgeStop), &pinnedModule)) - { - spdlog::error("VR v3 shadow: failed to pin plugin module: {}", GetLastError()); - return false; - } - - HANDLE thread = CreateThread(nullptr, 0, ShadowBridgeThread, nullptr, 0, nullptr); - if (!thread) - { - spdlog::error("VR v3 shadow: failed to create bridge thread: {}", GetLastError()); - return false; - } - ShadowBridgeThreadHandle = thread; - spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned"); - return true; - } -''' -text = replace_once(text, apply_old, apply_new, "game shadow tracked apply") -tail_old = r''' VRV3ShadowHook VRV3ShadowHook::instance; - } -} -''' -tail_new = r''' VRV3ShadowHook VRV3ShadowHook::instance; - } - - void RequestShadowBridgeStop() noexcept - { - ShadowBridgeStop.store(true, std::memory_order_release); - if (ShadowBridgeStopEvent) - SetEvent(ShadowBridgeStopEvent); - if (ShadowBridgeThreadHandle) - { - CloseHandle(ShadowBridgeThreadHandle); - ShadowBridgeThreadHandle = nullptr; - } - } -} -''' -text = replace_once(text, tail_old, tail_new, "game shadow stop API") -write(path, text) - -path = "vrhost/src/ipc/v3_shadow_bridge.cpp" -text = read(path) -text = replace_once(text, process_old, process_new, "host IPC process liveness") -text = replace_once(text, owner_old, owner_new, "host IPC owner guard") -write(path, text) - - -# 7) DLL detach signals the tracked game-side bridge. Module pin prevents an unsafe dynamic unload race. -path = "src/dllmain.cpp" -text = read(path) -text = replace_once( - text, - "void InitExceptionHandler(); // hooks_exceptions.cpp\n", - "void InitExceptionHandler(); // hooks_exceptions.cpp\nnamespace OutRunVR::IpcV3 { void RequestShadowBridgeStop() noexcept; }\n", - "shadow stop forward declaration") -text = replace_once( - text, - "\telse if (ul_reason_for_call == DLL_PROCESS_DETACH)\n\t{\n\t\tproxy::on_detach();\n\t}", - "\telse if (ul_reason_for_call == DLL_PROCESS_DETACH)\n\t{\n\t\tOutRunVR::IpcV3::RequestShadowBridgeStop();\n\t\tproxy::on_detach();\n\t}", - "shadow stop on detach") -write(path, text) - - -# Basic postconditions. These markers are also useful for binary/CI verification later. -checks = { - "src/vr/d3d9/stereo_renderer_r7.inc": [ - "transaction was partial; all base hooks rolled back immediately", - "StereoInstallState.store(StereoInstallReady", - ], - "src/vr/d3d9/stereo_renderer.cpp": [ - "callback policy transaction was partial", - "StereoInstallState.load(std::memory_order_acquire)", - "R9InstallState.store(R9InstallReady", - ], - "src/vr/d3d9/stereo_renderer_r13.cpp": [ - "atomic R7/R9 install handoff", - "R9InstallState.load(std::memory_order_acquire)", - ], - "vrhost/src/runtime/sbs_capture_override.hpp": [ - "The same acquired image must be waited again", - "Release(Projection.handle);", - "Release(Theater.handle);", - ], - "src/vr/ipc/v3_game_shadow_bridge.cpp": [ - "ProcessLiveness::Unknown", - "process-lifetime worker tracked with stop event", - "RequestShadowBridgeStop", - ], - "vrhost/src/ipc/v3_shadow_bridge.cpp": [ - "ProcessLiveness::Unknown", - ], -} -for file, markers in checks.items(): - body = read(file) - for marker in markers: - if marker not in body: - raise RuntimeError(f"postcondition missing {marker!r} in {file}") - -print("remaining VR review hardening patches applied successfully") From f134ca3e08df7c4bf261e1da72ffd448b7e969db Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:13:34 +0900 Subject: [PATCH 0762/1308] ci: remove one-shot VR hardening workflow --- .../workflows/apply-vr-review-hardening.yml | 49 ------------------- 1 file changed, 49 deletions(-) delete mode 100644 .github/workflows/apply-vr-review-hardening.yml diff --git a/.github/workflows/apply-vr-review-hardening.yml b/.github/workflows/apply-vr-review-hardening.yml deleted file mode 100644 index 4b1be47fce..0000000000 --- a/.github/workflows/apply-vr-review-hardening.yml +++ /dev/null @@ -1,49 +0,0 @@ -name: Apply remaining VR review hardening - -on: - push: - branches: [ vr-openxr ] - paths: - - '.github/workflows/apply-vr-review-hardening.yml' - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - fetch-depth: 1 - - - name: Apply reviewed source hardening - run: python tools/apply_vr_review_hardening_once.py - - - name: Verify patch shape - shell: bash - run: | - git diff --check - python tools/verify_vr_architecture.py - git diff --stat - if git diff --quiet; then - echo 'Expected source changes were not produced.' >&2 - exit 1 - fi - - - name: Commit reviewed source hardening - shell: bash - run: | - git config user.name 'thp32tt' - git config user.email '129367814+thp32tt@users.noreply.github.com' - git add \ - src/vr/d3d9/stereo_renderer_r7.inc \ - src/vr/d3d9/stereo_renderer.cpp \ - src/vr/d3d9/stereo_renderer_r13.cpp \ - src/vr/ipc/v3_game_shadow_bridge.cpp \ - src/dllmain.cpp \ - vrhost/src/runtime/sbs_capture_override.hpp \ - vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ - vrhost/src/ipc/v3_shadow_bridge.cpp - git commit -m 'vr: apply remaining 10-pass review hardening' - git push origin HEAD:vr-openxr From 1df4560cece09dbf638640b30dad8e8e49d76863 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:14:32 +0900 Subject: [PATCH 0763/1308] ci: verify remaining 10-pass VR hardening guards --- .github/workflows/vr-openxr.yml | 56 +++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index aef323273c..fcd20374e2 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -42,6 +42,58 @@ jobs: - name: Verify reconstructed VR architecture boundaries run: python tools/verify_vr_architecture.py + - name: Verify remaining 10-pass review hardening guards + shell: pwsh + run: | + $checks = @{ + 'src/vr/d3d9/stereo_renderer_r7.inc' = @( + 'transaction was partial; all base hooks rolled back immediately', + 'StereoInstallState.store(StereoInstallReady', + 'StereoInstalledDevice.store(device' + ) + 'src/vr/d3d9/stereo_renderer.cpp' = @( + 'callback policy transaction was partial', + 'StereoInstallState.load(std::memory_order_acquire)', + 'R9InstallState.store(R9InstallReady' + ) + 'src/vr/d3d9/stereo_renderer_r13.cpp' = @( + 'R9InstallState.load(std::memory_order_acquire)', + 'atomic R7/R9 install handoff', + 'all R13 overlay hooks rolled back immediately' + ) + 'vrhost/src/runtime/sbs_capture_override.hpp' = @( + 'result == XR_TIMEOUT_EXPIRED', + 'The same acquired image must be waited again', + 'Release(Projection.handle);', + 'Release(Theater.handle);' + ) + 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp' = @( + 'Release(Projection.handle);' + ) + 'src/vr/ipc/v3_game_shadow_bridge.cpp' = @( + 'enum class ProcessLiveness', + 'ProcessLiveness::Unknown', + 'GET_MODULE_HANDLE_EX_FLAG_PIN', + 'process-lifetime worker tracked with stop event', + 'RequestShadowBridgeStop' + ) + 'vrhost/src/ipc/v3_shadow_bridge.cpp' = @( + 'enum class ProcessLiveness', + 'ProcessLiveness::Unknown' + ) + 'src/dllmain.cpp' = @( + 'OutRunVR::IpcV3::RequestShadowBridgeStop();' + ) + } + foreach ($path in $checks.Keys) { + $text = Get-Content $path -Raw + foreach ($marker in $checks[$path]) { + if (-not $text.Contains($marker)) { + throw "10-pass hardening guard missing: $path :: $marker" + } + } + } + - name: Configure Win32 VR build shell: cmd run: | @@ -100,8 +152,10 @@ jobs: 'classic-D3D9 exact projection preferred', 'D3D9Ex host-owned GPU safety-copy transport remains opt-in', 'VR stereo: D3D9 full-eye renderer installed', + 'transactional install state=READY', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR v3 shadow: live dual-protocol diagnostics active', + 'process-lifetime worker tracked with stop event', 'protocol v3 pose is PRIMARY', 'v3-primary/v2-fallback frame-latched c64 WVP injection armed', 'VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation', @@ -111,11 +165,13 @@ jobs: 'VR D3D9 probe: deviceType=', 'VR helper D3D9Ex probe:', 'R9-finaltest-20260915', + 'transactional=READY', 'VR R9 FIRST FAILURE:', 'mono safety shadow ready', 'VR D3D9Ex R13: compatibility hardening active', 'translated MANAGED texture LockRect', 'VR R13: stereo hardening ACTIVE', + 'atomic R7/R9 install handoff', 'GPU-completion direct-ring backpressure', 'single-execution MRT/occlusion fallback', 'VR R13: auxiliary/offscreen c64 WVP kept stock' From 892a6d90bc97df07c0b2d0f7dbc1d745961a7554 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:16:23 +0900 Subject: [PATCH 0764/1308] tools: stage VR patch indentation cleanup --- tools/fix_vr_patch_indentation_once.py | 31 ++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 tools/fix_vr_patch_indentation_once.py diff --git a/tools/fix_vr_patch_indentation_once.py b/tools/fix_vr_patch_indentation_once.py new file mode 100644 index 0000000000..36e3d9d17c --- /dev/null +++ b/tools/fix_vr_patch_indentation_once.py @@ -0,0 +1,31 @@ +from pathlib import Path + +paths = [ + Path('src/vr/d3d9/stereo_renderer_r7.inc'), + Path('src/vr/d3d9/stereo_renderer.cpp'), +] + +for path in paths: + text = path.read_text(encoding='utf-8') + fixed_lines = [] + changed = 0 + for line in text.splitlines(keepends=True): + prefix = '' + rest = line + while rest.startswith('\\t'): + prefix += '\t' + rest = rest[2:] + changed += 1 + fixed_lines.append(prefix + rest) + if not changed: + raise SystemExit(f'no literal indentation escapes found in {path}') + path.write_text(''.join(fixed_lines), encoding='utf-8', newline='\n') + print(f'{path}: converted {changed} leading literal \\t escapes to real tabs') + +# Fail if a line still begins with a literal backslash-t in either file. +for path in paths: + for number, line in enumerate(path.read_text(encoding='utf-8').splitlines(), 1): + if line.startswith('\\t'): + raise SystemExit(f'literal indentation escape remains: {path}:{number}') + +print('VR patch indentation cleanup complete') From dd890608f1cc145d1d9af93d5d4b19dcc15de8d7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:16:30 +0900 Subject: [PATCH 0765/1308] ci: run one-shot VR patch indentation cleanup --- .../workflows/fix-vr-patch-indentation.yml | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 .github/workflows/fix-vr-patch-indentation.yml diff --git a/.github/workflows/fix-vr-patch-indentation.yml b/.github/workflows/fix-vr-patch-indentation.yml new file mode 100644 index 0000000000..e30b86d042 --- /dev/null +++ b/.github/workflows/fix-vr-patch-indentation.yml @@ -0,0 +1,28 @@ +name: Fix VR patch indentation + +on: + push: + branches: [ vr-openxr ] + paths: + - '.github/workflows/fix-vr-patch-indentation.yml' + +permissions: + contents: write + +jobs: + fix: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + - name: Normalize patched C++ indentation + run: python tools/fix_vr_patch_indentation_once.py + - name: Verify and commit + shell: bash + run: | + git diff --check + python tools/verify_vr_architecture.py + git config user.name 'thp32tt' + git config user.email '129367814+thp32tt@users.noreply.github.com' + git add src/vr/d3d9/stereo_renderer_r7.inc src/vr/d3d9/stereo_renderer.cpp + git commit -m 'vr: normalize 10-pass hardening source indentation' + git push origin HEAD:vr-openxr From c6c0fe10c3823f2c4b3b6d93cbd857c71e966d60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 04:16:37 +0000 Subject: [PATCH 0766/1308] vr: normalize 10-pass hardening source indentation --- src/vr/d3d9/stereo_renderer.cpp | 162 ++++++++++++------------- src/vr/d3d9/stereo_renderer_r7.inc | 184 ++++++++++++++--------------- 2 files changed, 173 insertions(+), 173 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 054f6d525d..73b3640b73 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -773,87 +773,87 @@ namespace OutRunVRStereo return hr; } -\t\tvoid R9RollbackCallbackPolicy() noexcept -\t\t{ -\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = {}; -\t\t\tR9DrawPrimitiveUPCallbackHook = {}; -\t\t\tR9DrawIndexedPrimitiveCallbackHook = {}; -\t\t\tR9DrawPrimitiveCallbackHook = {}; -\t\t\tR9ClearCallbackHook = {}; -\t\t\tR9SetDepthCallbackHook = {}; -\t\t\tR9SetRenderTargetCallbackHook = {}; -\t\t\tR9PresentCallbackHook = {}; -\t\t\tR9ResetCallbackHook = {}; -\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t} - -\t\tbool R9InstallCallbackPolicy(IDirect3DDevice9* device) -\t\t{ -\t\t\tif (!device) -\t\t\t{ -\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tR9InstallState.store(R9InstallPending, std::memory_order_release); -\t\t\tR9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); -\t\t\tR9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); -\t\t\tR9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); -\t\t\tR9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); -\t\t\tR9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); -\t\t\tR9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); -\t\t\tR9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); -\t\t\tR9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); -\t\t\tR9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); -\t\t\tif (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || -\t\t\t\t!R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || -\t\t\t\t!R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || -\t\t\t\t!R9DrawIndexedPrimitiveUPCallbackHook) -\t\t\t{ -\t\t\t\tR9RollbackCallbackPolicy(); -\t\t\t\tspdlog::error("VR R9 FINAL TEST: callback policy transaction was partial; all R9 callback hooks rolled back immediately"); -\t\t\t\treturn false; -\t\t\t} - -\t\t\tif (TrackedDepthStencil) -\t\t\t\tR9CaptureMainDepth(TrackedDepthStencil, "policy-install"); -\t\t\telse -\t\t\t\tR9MainDepthKnown = false; -\t\t\tR9InstallState.store(R9InstallReady, std::memory_order_release); -\t\t\tspdlog::info( -\t\t\t\t"VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored transactional=READY", -\t\t\t\tR9BuildId); -\t\t\tR9LogSurface("initial RT", TrackedRenderTarget); -\t\t\tR9LogSurface("initial DS", TrackedDepthStencil); -\t\t\treturn true; -\t\t} - -\t\tDWORD WINAPI R9InstallThread(void*) -\t\t{ -\t\t\tfor (int attempt = 0; attempt < 4800; ++attempt) -\t\t\t{ -\t\t\t\tconst std::uint32_t baseState = StereoInstallState.load(std::memory_order_acquire); -\t\t\t\tif (baseState == StereoInstallFailed) -\t\t\t\t{ -\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: R7 base hook transaction failed; callback policy not attempted"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tif (baseState == StereoInstallReady) -\t\t\t\t{ -\t\t\t\t\tIDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); -\t\t\t\t\tif (device && R9InstallCallbackPolicy(device)) -\t\t\t\t\t\treturn 0; -\t\t\t\t\tif (R9InstallState.load(std::memory_order_acquire) != R9InstallFailed) -\t\t\t\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\t\t\tspdlog::error("VR R9 FINAL TEST: failed to install callback policy; fail-closed rollback complete"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tSleep(25); -\t\t\t} -\t\t\tR9InstallState.store(R9InstallFailed, std::memory_order_release); -\t\t\tspdlog::warn("VR R9 FINAL TEST: R7 transactional install did not become ready; policy not installed"); -\t\t\treturn 0; -\t\t} + void R9RollbackCallbackPolicy() noexcept + { + R9DrawIndexedPrimitiveUPCallbackHook = {}; + R9DrawPrimitiveUPCallbackHook = {}; + R9DrawIndexedPrimitiveCallbackHook = {}; + R9DrawPrimitiveCallbackHook = {}; + R9ClearCallbackHook = {}; + R9SetDepthCallbackHook = {}; + R9SetRenderTargetCallbackHook = {}; + R9PresentCallbackHook = {}; + R9ResetCallbackHook = {}; + R9InstallState.store(R9InstallFailed, std::memory_order_release); + } + + bool R9InstallCallbackPolicy(IDirect3DDevice9* device) + { + if (!device) + { + R9InstallState.store(R9InstallFailed, std::memory_order_release); + return false; + } + R9InstallState.store(R9InstallPending, std::memory_order_release); + R9ResetCallbackHook = safetyhook::create_inline(reinterpret_cast(&ResetDest), ResetDestR9); + R9PresentCallbackHook = safetyhook::create_inline(reinterpret_cast(&PresentDest), PresentDestR9); + R9SetRenderTargetCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetRenderTargetDest), SetRenderTargetDestR9); + R9SetDepthCallbackHook = safetyhook::create_inline(reinterpret_cast(&SetDepthStencilSurfaceDest), SetDepthStencilSurfaceDestR9); + R9ClearCallbackHook = safetyhook::create_inline(reinterpret_cast(&ClearDest), ClearDestR9); + R9DrawPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveDest), DrawPrimitiveDestR9); + R9DrawIndexedPrimitiveCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveDest), DrawIndexedPrimitiveDestR9); + R9DrawPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawPrimitiveUPDest), DrawPrimitiveUPDestR9); + R9DrawIndexedPrimitiveUPCallbackHook = safetyhook::create_inline(reinterpret_cast(&DrawIndexedPrimitiveUPDest), DrawIndexedPrimitiveUPDestR9); + if (!R9ResetCallbackHook || !R9PresentCallbackHook || !R9SetRenderTargetCallbackHook || + !R9SetDepthCallbackHook || !R9ClearCallbackHook || !R9DrawPrimitiveCallbackHook || + !R9DrawIndexedPrimitiveCallbackHook || !R9DrawPrimitiveUPCallbackHook || + !R9DrawIndexedPrimitiveUPCallbackHook) + { + R9RollbackCallbackPolicy(); + spdlog::error("VR R9 FINAL TEST: callback policy transaction was partial; all R9 callback hooks rolled back immediately"); + return false; + } + + if (TrackedDepthStencil) + R9CaptureMainDepth(TrackedDepthStencil, "policy-install"); + else + R9MainDepthKnown = false; + R9InstallState.store(R9InstallReady, std::memory_order_release); + spdlog::info( + "VR R9 FINAL TEST: callback policy ACTIVE build={} depthHook=detour-callback monoFallback=shadow fullClearSeed=required nullDepth=mirrored transactional=READY", + R9BuildId); + R9LogSurface("initial RT", TrackedRenderTarget); + R9LogSurface("initial DS", TrackedDepthStencil); + return true; + } + + DWORD WINAPI R9InstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + const std::uint32_t baseState = StereoInstallState.load(std::memory_order_acquire); + if (baseState == StereoInstallFailed) + { + R9InstallState.store(R9InstallFailed, std::memory_order_release); + spdlog::error("VR R9 FINAL TEST: R7 base hook transaction failed; callback policy not attempted"); + return 0; + } + if (baseState == StereoInstallReady) + { + IDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); + if (device && R9InstallCallbackPolicy(device)) + return 0; + if (R9InstallState.load(std::memory_order_acquire) != R9InstallFailed) + R9InstallState.store(R9InstallFailed, std::memory_order_release); + spdlog::error("VR R9 FINAL TEST: failed to install callback policy; fail-closed rollback complete"); + return 0; + } + Sleep(25); + } + R9InstallState.store(R9InstallFailed, std::memory_order_release); + spdlog::warn("VR R9 FINAL TEST: R7 transactional install did not become ready; policy not installed"); + return 0; + } class VRFinalTestR9Hook : public Hook { diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 5bc5195fdf..8a1238f653 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -806,98 +806,98 @@ namespace OutRunVRStereo HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} -\t\tconstexpr std::uint32_t StereoInstallPending = 0; -\t\tconstexpr std::uint32_t StereoInstallReady = 1; -\t\tconstexpr std::uint32_t StereoInstallFailed = 2; -\t\tstd::atomic StereoInstallState{StereoInstallPending}; -\t\tstd::atomic StereoInstalledDevice{nullptr}; - -\t\tvoid RollbackStereoHooks() noexcept -\t\t{ -\t\t\tQueryIssueHook = {}; -\t\t\tCreateQueryHook = {}; -\t\t\tSetVertexShaderHook = {}; -\t\t\tDrawIndexedPrimitiveUPHook = {}; -\t\t\tDrawPrimitiveUPHook = {}; -\t\t\tDrawIndexedPrimitiveHook = {}; -\t\t\tDrawPrimitiveHook = {}; -\t\t\tClearHook = {}; -\t\t\tSetDepthStencilSurfaceHook = {}; -\t\t\tSetRenderTargetHook = {}; -\t\t\tPresentHook = {}; -\t\t\tResetHook = {}; -\t\t\tStereoInstalledDevice.store(nullptr, std::memory_order_release); -\t\t} - -\t\tbool InstallStereoHooks(IDirect3DDevice9*device) -\t\t{ -\t\t\tif(!device) -\t\t\t{ -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tvoid**vtable=*reinterpret_cast(device); -\t\t\tif(!vtable) -\t\t\t{ -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\treturn false; -\t\t\t} -\t\t\tStereoInstallState.store(StereoInstallPending,std::memory_order_release); -\t\t\tResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); -\t\t\tPresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); -\t\t\tSetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); -\t\t\tSetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); -\t\t\tClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); -\t\t\tDrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); -\t\t\tDrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); -\t\t\tDrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); -\t\t\tDrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); -\t\t\tSetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); -\t\t\tCreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); -\t\t\tif(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) -\t\t\t{ -\t\t\t\tRollbackStereoHooks(); -\t\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\t\tspdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); -\t\t\t\treturn false; -\t\t\t} -\t\t\tIDirect3DVertexShader9*shader=nullptr; -\t\t\tif(SUCCEEDED(device->GetVertexShader(&shader))&&shader) -\t\t\t{ -\t\t\t\tCurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release); -\t\t\t\tVertexShaderSerial.store(1,std::memory_order_release); -\t\t\t\tshader->Release(); -\t\t\t} -\t\t\tIDirect3DQuery9*queryProbe=nullptr; -\t\t\tif(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); -\t\t\tInitializeAuxRenderTargetState(device); -\t\t\tLastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount(); -\t\t\tEnsureSharedState(); -\t\t\tEnsureRenderFrameState(); -\t\t\tEnsureStereoResources(device); -\t\t\tStereoInstalledDevice.store(device,std::memory_order_release); -\t\t\tStereoInstallState.store(StereoInstallReady,std::memory_order_release); -\t\t\tspdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); -\t\t\treturn true; -\t\t} - -\t\tDWORD WINAPI StereoInstallThread(void*) -\t\t{ -\t\t\tSleep(250); -\t\t\tfor(int attempt=0;attempt<1200;++attempt) -\t\t\t{ -\t\t\t\tif(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) -\t\t\t\t{ -\t\t\t\t\tif(!InstallStereoHooks(*Game::D3DDevice_ptr)) -\t\t\t\t\t\tspdlog::error("VR stereo: renderer hook installation failed closed"); -\t\t\t\t\treturn 0; -\t\t\t\t} -\t\t\t\tSleep(100); -\t\t\t} -\t\t\tStereoInstallState.store(StereoInstallFailed,std::memory_order_release); -\t\t\tspdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); -\t\t\treturn 0; -\t\t} + constexpr std::uint32_t StereoInstallPending = 0; + constexpr std::uint32_t StereoInstallReady = 1; + constexpr std::uint32_t StereoInstallFailed = 2; + std::atomic StereoInstallState{StereoInstallPending}; + std::atomic StereoInstalledDevice{nullptr}; + + void RollbackStereoHooks() noexcept + { + QueryIssueHook = {}; + CreateQueryHook = {}; + SetVertexShaderHook = {}; + DrawIndexedPrimitiveUPHook = {}; + DrawPrimitiveUPHook = {}; + DrawIndexedPrimitiveHook = {}; + DrawPrimitiveHook = {}; + ClearHook = {}; + SetDepthStencilSurfaceHook = {}; + SetRenderTargetHook = {}; + PresentHook = {}; + ResetHook = {}; + StereoInstalledDevice.store(nullptr, std::memory_order_release); + } + + bool InstallStereoHooks(IDirect3DDevice9*device) + { + if(!device) + { + StereoInstallState.store(StereoInstallFailed,std::memory_order_release); + return false; + } + void**vtable=*reinterpret_cast(device); + if(!vtable) + { + StereoInstallState.store(StereoInstallFailed,std::memory_order_release); + return false; + } + StereoInstallState.store(StereoInstallPending,std::memory_order_release); + ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); + PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); + SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); + SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); + ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); + DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); + DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); + DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); + DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); + SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); + CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); + if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) + { + RollbackStereoHooks(); + StereoInstallState.store(StereoInstallFailed,std::memory_order_release); + spdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); + return false; + } + IDirect3DVertexShader9*shader=nullptr; + if(SUCCEEDED(device->GetVertexShader(&shader))&&shader) + { + CurrentVertexShaderIdentity.store(reinterpret_cast(shader),std::memory_order_release); + VertexShaderSerial.store(1,std::memory_order_release); + shader->Release(); + } + IDirect3DQuery9*queryProbe=nullptr; + if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); + InitializeAuxRenderTargetState(device); + LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount(); + EnsureSharedState(); + EnsureRenderFrameState(); + EnsureStereoResources(device); + StereoInstalledDevice.store(device,std::memory_order_release); + StereoInstallState.store(StereoInstallReady,std::memory_order_release); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); + return true; + } + + DWORD WINAPI StereoInstallThread(void*) + { + Sleep(250); + for(int attempt=0;attempt<1200;++attempt) + { + if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) + { + if(!InstallStereoHooks(*Game::D3DDevice_ptr)) + spdlog::error("VR stereo: renderer hook installation failed closed"); + return 0; + } + Sleep(100); + } + StereoInstallState.store(StereoInstallFailed,std::memory_order_release); + spdlog::warn("VR stereo: D3D9 device did not appear; stereo hooks not installed"); + return 0; + } } From 75688b451ca6bc20e717495cd3cd3d0592bdbb31 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:17:20 +0900 Subject: [PATCH 0767/1308] tools: remove one-shot VR indentation fixer --- tools/fix_vr_patch_indentation_once.py | 31 -------------------------- 1 file changed, 31 deletions(-) delete mode 100644 tools/fix_vr_patch_indentation_once.py diff --git a/tools/fix_vr_patch_indentation_once.py b/tools/fix_vr_patch_indentation_once.py deleted file mode 100644 index 36e3d9d17c..0000000000 --- a/tools/fix_vr_patch_indentation_once.py +++ /dev/null @@ -1,31 +0,0 @@ -from pathlib import Path - -paths = [ - Path('src/vr/d3d9/stereo_renderer_r7.inc'), - Path('src/vr/d3d9/stereo_renderer.cpp'), -] - -for path in paths: - text = path.read_text(encoding='utf-8') - fixed_lines = [] - changed = 0 - for line in text.splitlines(keepends=True): - prefix = '' - rest = line - while rest.startswith('\\t'): - prefix += '\t' - rest = rest[2:] - changed += 1 - fixed_lines.append(prefix + rest) - if not changed: - raise SystemExit(f'no literal indentation escapes found in {path}') - path.write_text(''.join(fixed_lines), encoding='utf-8', newline='\n') - print(f'{path}: converted {changed} leading literal \\t escapes to real tabs') - -# Fail if a line still begins with a literal backslash-t in either file. -for path in paths: - for number, line in enumerate(path.read_text(encoding='utf-8').splitlines(), 1): - if line.startswith('\\t'): - raise SystemExit(f'literal indentation escape remains: {path}:{number}') - -print('VR patch indentation cleanup complete') From 6da3e79a9a364b9fe2338d39cd05c2815fa70307 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:17:26 +0900 Subject: [PATCH 0768/1308] ci: remove one-shot VR indentation workflow --- .../workflows/fix-vr-patch-indentation.yml | 28 ------------------- 1 file changed, 28 deletions(-) delete mode 100644 .github/workflows/fix-vr-patch-indentation.yml diff --git a/.github/workflows/fix-vr-patch-indentation.yml b/.github/workflows/fix-vr-patch-indentation.yml deleted file mode 100644 index e30b86d042..0000000000 --- a/.github/workflows/fix-vr-patch-indentation.yml +++ /dev/null @@ -1,28 +0,0 @@ -name: Fix VR patch indentation - -on: - push: - branches: [ vr-openxr ] - paths: - - '.github/workflows/fix-vr-patch-indentation.yml' - -permissions: - contents: write - -jobs: - fix: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - - name: Normalize patched C++ indentation - run: python tools/fix_vr_patch_indentation_once.py - - name: Verify and commit - shell: bash - run: | - git diff --check - python tools/verify_vr_architecture.py - git config user.name 'thp32tt' - git config user.email '129367814+thp32tt@users.noreply.github.com' - git add src/vr/d3d9/stereo_renderer_r7.inc src/vr/d3d9/stereo_renderer.cpp - git commit -m 'vr: normalize 10-pass hardening source indentation' - git push origin HEAD:vr-openxr From 02a75a34240de5ddd5f2c5bdcb44ef94ccd1e50a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:17:49 +0900 Subject: [PATCH 0769/1308] vr: document atomic installer handoff contract --- src/vr/d3d9/r13_bridge.hpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index e45df2d05f..c0b8831cf2 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -28,6 +28,11 @@ namespace OutRunVRD3D9ExUpgradeR13 namespace OutRunVRStereo { + // Installer ownership contract: R7 publishes its completed device/hooks via + // release/acquire atomics, R9 publishes its callback-policy state the same + // way, and R13 consumes only those states. SafetyHookInline objects are not + // used as cross-thread readiness flags. + // Renderer-pose injection must only affect the main game backbuffer. // Reflection/shadow/auxiliary world passes intentionally retain the stock // game WVP and are sampled by both eyes later. From e1ecd1429c69499f34d24756697e75bc300f5a6b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:24:21 +0900 Subject: [PATCH 0770/1308] vr: decouple shadow worker lifetime from generic build --- src/vr/ipc/shadow_lifetime_bridge.hpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/vr/ipc/shadow_lifetime_bridge.hpp diff --git a/src/vr/ipc/shadow_lifetime_bridge.hpp b/src/vr/ipc/shadow_lifetime_bridge.hpp new file mode 100644 index 0000000000..dd75a4a7a3 --- /dev/null +++ b/src/vr/ipc/shadow_lifetime_bridge.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include + +namespace OutRunVR::IpcV3 +{ + using ShadowBridgeStopCallback = void(*)() noexcept; + + // Header-only registration keeps the common proxy DLL independent of the + // optional VR shadow-bridge translation unit. Generic wheel builds leave + // this slot null; VR builds register their process-lifetime stop callback. + inline std::atomic ShadowBridgeStopCallbackSlot{nullptr}; + + inline void RegisterShadowBridgeStopCallback(ShadowBridgeStopCallback callback) noexcept + { + ShadowBridgeStopCallbackSlot.store(callback, std::memory_order_release); + } + + inline void RequestRegisteredShadowBridgeStop() noexcept + { + if (const auto callback = ShadowBridgeStopCallbackSlot.load(std::memory_order_acquire)) + callback(); + } +} From aba068af17ccdcebf88f2757ed500710902ee5a3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:24:47 +0900 Subject: [PATCH 0771/1308] vr: use optional shadow-stop callback bridge --- src/dllmain.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/dllmain.cpp b/src/dllmain.cpp index 4a1be9694b..b8f5392ed2 100644 --- a/src/dllmain.cpp +++ b/src/dllmain.cpp @@ -7,9 +7,9 @@ #include "resource.h" #include "plugin.hpp" #include "game_addrs.hpp" +#include "vr/ipc/shadow_lifetime_bridge.hpp" void InitExceptionHandler(); // hooks_exceptions.cpp -namespace OutRunVR::IpcV3 { void RequestShadowBridgeStop() noexcept; } namespace Module { @@ -167,9 +167,9 @@ BOOL APIENTRY DllMain(HMODULE hModule, int ul_reason_for_call, LPVOID lpReserved } else if (ul_reason_for_call == DLL_PROCESS_DETACH) { - OutRunVR::IpcV3::RequestShadowBridgeStop(); + OutRunVR::IpcV3::RequestRegisteredShadowBridgeStop(); proxy::on_detach(); } return TRUE; -} +} \ No newline at end of file From 9312335cacbb83e9558f2d5aa8f7987a228a5075 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:24:58 +0900 Subject: [PATCH 0772/1308] tools: stage shadow lifetime callback registration --- tools/patch_vr_shadow_lifetime_bridge_once.py | 75 +++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 tools/patch_vr_shadow_lifetime_bridge_once.py diff --git a/tools/patch_vr_shadow_lifetime_bridge_once.py b/tools/patch_vr_shadow_lifetime_bridge_once.py new file mode 100644 index 0000000000..3d6df1307e --- /dev/null +++ b/tools/patch_vr_shadow_lifetime_bridge_once.py @@ -0,0 +1,75 @@ +from pathlib import Path + + +def replace_once(text: str, old: str, new: str, label: str) -> str: + count = text.count(old) + if count != 1: + raise RuntimeError(f'{label}: expected 1 match, found {count}') + return text.replace(old, new, 1) + + +path = Path('src/vr/ipc/v3_game_shadow_bridge.cpp') +text = path.read_text(encoding='utf-8') +text = replace_once( + text, + '#include "vr/ipc/win32_channel.hpp"\n', + '#include "vr/ipc/win32_channel.hpp"\n#include "vr/ipc/shadow_lifetime_bridge.hpp"\n', + 'lifetime bridge include') +text = replace_once( + text, + 'namespace OutRunVR::IpcV3\n{\n namespace\n', + 'namespace OutRunVR::IpcV3\n{\n void RequestShadowBridgeStop() noexcept;\n\n namespace\n', + 'stop callback forward declaration') +text = replace_once( + text, + ' ShadowBridgeThreadHandle = thread;\n spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned");', + ' ShadowBridgeThreadHandle = thread;\n RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);\n spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned; detach callback registered");', + 'callback registration') +text = replace_once( + text, + ' void RequestShadowBridgeStop() noexcept\n {\n ShadowBridgeStop.store(true, std::memory_order_release);', + ' void RequestShadowBridgeStop() noexcept\n {\n RegisterShadowBridgeStopCallback(nullptr);\n ShadowBridgeStop.store(true, std::memory_order_release);', + 'callback unregister') +path.write_text(text, encoding='utf-8', newline='\n') + +# Update the permanent CI source guards to the optional callback bridge contract. +path = Path('.github/workflows/vr-openxr.yml') +text = path.read_text(encoding='utf-8') +text = replace_once( + text, + " 'RequestShadowBridgeStop'\n", + " 'RequestShadowBridgeStop',\n 'RegisterShadowBridgeStopCallback'\n", + 'game source callback guard') +text = replace_once( + text, + " 'OutRunVR::IpcV3::RequestShadowBridgeStop();'\n", + " 'OutRunVR::IpcV3::RequestRegisteredShadowBridgeStop();'\n", + 'dllmain callback guard') +text = replace_once( + text, + " 'process-lifetime worker tracked with stop event',\n", + " 'process-lifetime worker tracked with stop event',\n 'detach callback registered',\n", + 'binary callback marker') +path.write_text(text, encoding='utf-8', newline='\n') + +# Exact postconditions. +checks = { + 'src/vr/ipc/v3_game_shadow_bridge.cpp': [ + '#include "vr/ipc/shadow_lifetime_bridge.hpp"', + 'RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);', + 'RegisterShadowBridgeStopCallback(nullptr);', + 'detach callback registered', + ], + '.github/workflows/vr-openxr.yml': [ + 'RequestRegisteredShadowBridgeStop();', + 'RegisterShadowBridgeStopCallback', + 'detach callback registered', + ], +} +for file, markers in checks.items(): + body = Path(file).read_text(encoding='utf-8') + for marker in markers: + if marker not in body: + raise RuntimeError(f'missing {marker!r} in {file}') + +print('shadow lifetime callback registration applied') From ec9a8a295b0496076321ddec69055eae07f92125 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:25:47 +0900 Subject: [PATCH 0773/1308] ci: run one-shot shadow lifetime bridge patch --- .../patch-vr-shadow-lifetime-bridge.yml | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/patch-vr-shadow-lifetime-bridge.yml diff --git a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml new file mode 100644 index 0000000000..59f4e5a505 --- /dev/null +++ b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml @@ -0,0 +1,30 @@ +name: Patch VR shadow lifetime bridge + +on: + push: + branches: [ vr-openxr ] + paths: + - '.github/workflows/patch-vr-shadow-lifetime-bridge.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + + - name: Apply optional shadow lifetime callback registration + run: python tools/patch_vr_shadow_lifetime_bridge_once.py + + - name: Verify and commit + shell: bash + run: | + git diff --check + python tools/verify_vr_architecture.py + git config user.name 'thp32tt' + git config user.email '129367814+thp32tt@users.noreply.github.com' + git add src/vr/ipc/v3_game_shadow_bridge.cpp .github/workflows/vr-openxr.yml + git commit -m 'vr: register optional shadow lifetime stop callback' + git push origin HEAD:vr-openxr From 59396fc6da33032b14f35564dd3807a83d6dea7c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:26:47 +0900 Subject: [PATCH 0774/1308] tools: disambiguate shadow lifetime binary marker patch --- tools/patch_vr_shadow_lifetime_bridge_once.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/patch_vr_shadow_lifetime_bridge_once.py b/tools/patch_vr_shadow_lifetime_bridge_once.py index 3d6df1307e..1f08ad3ec0 100644 --- a/tools/patch_vr_shadow_lifetime_bridge_once.py +++ b/tools/patch_vr_shadow_lifetime_bridge_once.py @@ -47,8 +47,8 @@ def replace_once(text: str, old: str, new: str, label: str) -> str: 'dllmain callback guard') text = replace_once( text, - " 'process-lifetime worker tracked with stop event',\n", - " 'process-lifetime worker tracked with stop event',\n 'detach callback registered',\n", + " 'process-lifetime worker tracked with stop event',\n 'protocol v3 pose is PRIMARY',\n", + " 'process-lifetime worker tracked with stop event',\n 'detach callback registered',\n 'protocol v3 pose is PRIMARY',\n", 'binary callback marker') path.write_text(text, encoding='utf-8', newline='\n') From 3d669cbca02963bbe15d04520637eb0d2e0064d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:27:06 +0900 Subject: [PATCH 0775/1308] ci: retry shadow lifetime bridge patch --- .github/workflows/patch-vr-shadow-lifetime-bridge.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml index 59f4e5a505..780bea65de 100644 --- a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml +++ b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml @@ -15,6 +15,7 @@ jobs: steps: - uses: actions/checkout@v4 + # One-shot exact-match patch; it fails closed if the reviewed source shape changes. - name: Apply optional shadow lifetime callback registration run: python tools/patch_vr_shadow_lifetime_bridge_once.py From 640e1bb3ddd066d3fdaef2ac725551de4be40a8d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:27:40 +0900 Subject: [PATCH 0776/1308] tools: keep shadow lifetime one-shot source-only --- tools/patch_vr_shadow_lifetime_bridge_once.py | 48 ++++--------------- 1 file changed, 9 insertions(+), 39 deletions(-) diff --git a/tools/patch_vr_shadow_lifetime_bridge_once.py b/tools/patch_vr_shadow_lifetime_bridge_once.py index 1f08ad3ec0..4438f9dd59 100644 --- a/tools/patch_vr_shadow_lifetime_bridge_once.py +++ b/tools/patch_vr_shadow_lifetime_bridge_once.py @@ -32,44 +32,14 @@ def replace_once(text: str, old: str, new: str, label: str) -> str: 'callback unregister') path.write_text(text, encoding='utf-8', newline='\n') -# Update the permanent CI source guards to the optional callback bridge contract. -path = Path('.github/workflows/vr-openxr.yml') -text = path.read_text(encoding='utf-8') -text = replace_once( - text, - " 'RequestShadowBridgeStop'\n", - " 'RequestShadowBridgeStop',\n 'RegisterShadowBridgeStopCallback'\n", - 'game source callback guard') -text = replace_once( - text, - " 'OutRunVR::IpcV3::RequestShadowBridgeStop();'\n", - " 'OutRunVR::IpcV3::RequestRegisteredShadowBridgeStop();'\n", - 'dllmain callback guard') -text = replace_once( - text, - " 'process-lifetime worker tracked with stop event',\n 'protocol v3 pose is PRIMARY',\n", - " 'process-lifetime worker tracked with stop event',\n 'detach callback registered',\n 'protocol v3 pose is PRIMARY',\n", - 'binary callback marker') -path.write_text(text, encoding='utf-8', newline='\n') - -# Exact postconditions. -checks = { - 'src/vr/ipc/v3_game_shadow_bridge.cpp': [ - '#include "vr/ipc/shadow_lifetime_bridge.hpp"', - 'RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);', - 'RegisterShadowBridgeStopCallback(nullptr);', - 'detach callback registered', - ], - '.github/workflows/vr-openxr.yml': [ - 'RequestRegisteredShadowBridgeStop();', - 'RegisterShadowBridgeStopCallback', - 'detach callback registered', - ], -} -for file, markers in checks.items(): - body = Path(file).read_text(encoding='utf-8') - for marker in markers: - if marker not in body: - raise RuntimeError(f'missing {marker!r} in {file}') +body = path.read_text(encoding='utf-8') +for marker in ( + '#include "vr/ipc/shadow_lifetime_bridge.hpp"', + 'RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);', + 'RegisterShadowBridgeStopCallback(nullptr);', + 'detach callback registered', +): + if marker not in body: + raise RuntimeError(f'missing {marker!r} in {path}') print('shadow lifetime callback registration applied') From 5db267ea6cdfcdb319c55b90fbedd25bcd8dbff3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:27:51 +0900 Subject: [PATCH 0777/1308] ci: make shadow lifetime patch source-only --- .github/workflows/patch-vr-shadow-lifetime-bridge.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml index 780bea65de..0142b0394b 100644 --- a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml +++ b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml @@ -19,13 +19,13 @@ jobs: - name: Apply optional shadow lifetime callback registration run: python tools/patch_vr_shadow_lifetime_bridge_once.py - - name: Verify and commit + - name: Verify and commit source only shell: bash run: | git diff --check python tools/verify_vr_architecture.py git config user.name 'thp32tt' git config user.email '129367814+thp32tt@users.noreply.github.com' - git add src/vr/ipc/v3_game_shadow_bridge.cpp .github/workflows/vr-openxr.yml + git add src/vr/ipc/v3_game_shadow_bridge.cpp git commit -m 'vr: register optional shadow lifetime stop callback' git push origin HEAD:vr-openxr From f033845736117dd622d76eef1fca3e76c1e7f355 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 04:27:57 +0000 Subject: [PATCH 0778/1308] vr: register optional shadow lifetime stop callback --- src/vr/ipc/v3_game_shadow_bridge.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/vr/ipc/v3_game_shadow_bridge.cpp b/src/vr/ipc/v3_game_shadow_bridge.cpp index 9fc29b109c..18f2b394d5 100644 --- a/src/vr/ipc/v3_game_shadow_bridge.cpp +++ b/src/vr/ipc/v3_game_shadow_bridge.cpp @@ -17,9 +17,12 @@ #include "vr/ipc/protocol_v3.hpp" #include "vr/ipc/shadow_legacy_v2.hpp" #include "vr/ipc/win32_channel.hpp" +#include "vr/ipc/shadow_lifetime_bridge.hpp" namespace OutRunVR::IpcV3 { + void RequestShadowBridgeStop() noexcept; + namespace { enum class ProcessLiveness : std::uint8_t @@ -592,7 +595,8 @@ namespace OutRunVR::IpcV3 return false; } ShadowBridgeThreadHandle = thread; - spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned"); + RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop); + spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned; detach callback registered"); return true; } @@ -604,6 +608,7 @@ namespace OutRunVR::IpcV3 void RequestShadowBridgeStop() noexcept { + RegisterShadowBridgeStopCallback(nullptr); ShadowBridgeStop.store(true, std::memory_order_release); if (ShadowBridgeStopEvent) SetEvent(ShadowBridgeStopEvent); From e55725fc099f18705bdbc857254bb93152b1b538 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:28:44 +0900 Subject: [PATCH 0779/1308] ci: verify optional shadow lifetime callback bridge --- .github/workflows/vr-openxr.yml | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index fcd20374e2..074c361e50 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -75,14 +75,19 @@ jobs: 'ProcessLiveness::Unknown', 'GET_MODULE_HANDLE_EX_FLAG_PIN', 'process-lifetime worker tracked with stop event', - 'RequestShadowBridgeStop' + 'RequestShadowBridgeStop', + 'RegisterShadowBridgeStopCallback' + ) + 'src/vr/ipc/shadow_lifetime_bridge.hpp' = @( + 'ShadowBridgeStopCallbackSlot', + 'RequestRegisteredShadowBridgeStop' ) 'vrhost/src/ipc/v3_shadow_bridge.cpp' = @( 'enum class ProcessLiveness', 'ProcessLiveness::Unknown' ) 'src/dllmain.cpp' = @( - 'OutRunVR::IpcV3::RequestShadowBridgeStop();' + 'OutRunVR::IpcV3::RequestRegisteredShadowBridgeStop();' ) } foreach ($path in $checks.Keys) { @@ -156,6 +161,7 @@ jobs: 'VR stereo: TRUE GEOMETRY STEREO active', 'VR v3 shadow: live dual-protocol diagnostics active', 'process-lifetime worker tracked with stop event', + 'detach callback registered', 'protocol v3 pose is PRIMARY', 'v3-primary/v2-fallback frame-latched c64 WVP injection armed', 'VR D3D9Ex upgrade: Direct3DCreate9 IAT hook armed before game device creation', From 76251c6828f7f9b253d9458d176eb037570bd18e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:29:00 +0900 Subject: [PATCH 0780/1308] tools: remove one-shot shadow lifetime patcher --- tools/patch_vr_shadow_lifetime_bridge_once.py | 45 ------------------- 1 file changed, 45 deletions(-) delete mode 100644 tools/patch_vr_shadow_lifetime_bridge_once.py diff --git a/tools/patch_vr_shadow_lifetime_bridge_once.py b/tools/patch_vr_shadow_lifetime_bridge_once.py deleted file mode 100644 index 4438f9dd59..0000000000 --- a/tools/patch_vr_shadow_lifetime_bridge_once.py +++ /dev/null @@ -1,45 +0,0 @@ -from pathlib import Path - - -def replace_once(text: str, old: str, new: str, label: str) -> str: - count = text.count(old) - if count != 1: - raise RuntimeError(f'{label}: expected 1 match, found {count}') - return text.replace(old, new, 1) - - -path = Path('src/vr/ipc/v3_game_shadow_bridge.cpp') -text = path.read_text(encoding='utf-8') -text = replace_once( - text, - '#include "vr/ipc/win32_channel.hpp"\n', - '#include "vr/ipc/win32_channel.hpp"\n#include "vr/ipc/shadow_lifetime_bridge.hpp"\n', - 'lifetime bridge include') -text = replace_once( - text, - 'namespace OutRunVR::IpcV3\n{\n namespace\n', - 'namespace OutRunVR::IpcV3\n{\n void RequestShadowBridgeStop() noexcept;\n\n namespace\n', - 'stop callback forward declaration') -text = replace_once( - text, - ' ShadowBridgeThreadHandle = thread;\n spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned");', - ' ShadowBridgeThreadHandle = thread;\n RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);\n spdlog::info("VR v3 shadow: process-lifetime worker tracked with stop event; plugin module pinned; detach callback registered");', - 'callback registration') -text = replace_once( - text, - ' void RequestShadowBridgeStop() noexcept\n {\n ShadowBridgeStop.store(true, std::memory_order_release);', - ' void RequestShadowBridgeStop() noexcept\n {\n RegisterShadowBridgeStopCallback(nullptr);\n ShadowBridgeStop.store(true, std::memory_order_release);', - 'callback unregister') -path.write_text(text, encoding='utf-8', newline='\n') - -body = path.read_text(encoding='utf-8') -for marker in ( - '#include "vr/ipc/shadow_lifetime_bridge.hpp"', - 'RegisterShadowBridgeStopCallback(&RequestShadowBridgeStop);', - 'RegisterShadowBridgeStopCallback(nullptr);', - 'detach callback registered', -): - if marker not in body: - raise RuntimeError(f'missing {marker!r} in {path}') - -print('shadow lifetime callback registration applied') From a2a007f57c84c7ef62a256fc87f8ff77d325e8e0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:29:07 +0900 Subject: [PATCH 0781/1308] ci: remove one-shot shadow lifetime workflow --- .../patch-vr-shadow-lifetime-bridge.yml | 31 ------------------- 1 file changed, 31 deletions(-) delete mode 100644 .github/workflows/patch-vr-shadow-lifetime-bridge.yml diff --git a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml b/.github/workflows/patch-vr-shadow-lifetime-bridge.yml deleted file mode 100644 index 0142b0394b..0000000000 --- a/.github/workflows/patch-vr-shadow-lifetime-bridge.yml +++ /dev/null @@ -1,31 +0,0 @@ -name: Patch VR shadow lifetime bridge - -on: - push: - branches: [ vr-openxr ] - paths: - - '.github/workflows/patch-vr-shadow-lifetime-bridge.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - - # One-shot exact-match patch; it fails closed if the reviewed source shape changes. - - name: Apply optional shadow lifetime callback registration - run: python tools/patch_vr_shadow_lifetime_bridge_once.py - - - name: Verify and commit source only - shell: bash - run: | - git diff --check - python tools/verify_vr_architecture.py - git config user.name 'thp32tt' - git config user.email '129367814+thp32tt@users.noreply.github.com' - git add src/vr/ipc/v3_game_shadow_bridge.cpp - git commit -m 'vr: register optional shadow lifetime stop callback' - git push origin HEAD:vr-openxr From 8eac829ed6a2fc0ac9eefd9e6bc15e786259747e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 13:29:19 +0900 Subject: [PATCH 0782/1308] vr: finalize optional shadow lifetime bridge contract --- src/vr/ipc/shadow_lifetime_bridge.hpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr/ipc/shadow_lifetime_bridge.hpp b/src/vr/ipc/shadow_lifetime_bridge.hpp index dd75a4a7a3..204efbed78 100644 --- a/src/vr/ipc/shadow_lifetime_bridge.hpp +++ b/src/vr/ipc/shadow_lifetime_bridge.hpp @@ -9,6 +9,8 @@ namespace OutRunVR::IpcV3 // Header-only registration keeps the common proxy DLL independent of the // optional VR shadow-bridge translation unit. Generic wheel builds leave // this slot null; VR builds register their process-lifetime stop callback. + // Release/acquire publication guarantees DllMain sees either no callback or + // the fully published VR callback without linking the optional VR worker TU. inline std::atomic ShadowBridgeStopCallbackSlot{nullptr}; inline void RegisterShadowBridgeStopCallback(ShadowBridgeStopCallback callback) noexcept From acd219e0f2ccc1f0200d31cab0a1f4cb6ef5e9b6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:50:10 +0900 Subject: [PATCH 0783/1308] tools: stage second VR review hardening patch --- tools/apply_vr_review_round2_once.py | 566 +++++++++++++++++++++++++++ 1 file changed, 566 insertions(+) create mode 100644 tools/apply_vr_review_round2_once.py diff --git a/tools/apply_vr_review_round2_once.py b/tools/apply_vr_review_round2_once.py new file mode 100644 index 0000000000..c3dcd0ca02 --- /dev/null +++ b/tools/apply_vr_review_round2_once.py @@ -0,0 +1,566 @@ +from pathlib import Path + + +def replace_once(path: str, old: str, new: str) -> None: + p = Path(path) + text = p.read_text(encoding="utf-8") + count = text.count(old) + if count != 1: + raise RuntimeError(f"{path}: expected exactly one match, got {count}: {old[:120]!r}") + p.write_text(text.replace(old, new, 1), encoding="utf-8") + + +def require(path: str, marker: str) -> None: + text = Path(path).read_text(encoding="utf-8") + if marker not in text: + raise RuntimeError(f"{path}: required marker missing after patch: {marker}") + + +# --------------------------------------------------------------------------- +# 1) Base D3D9 stereo: fail closed when occlusion-query tracking cannot arm, +# and keep a ResetEx fallback in the base reset callback for promoted D3D9Ex +# devices even if the later R13 overlay cannot install. +# --------------------------------------------------------------------------- +p = "src/vr/d3d9/stereo_renderer_r7.inc" +replace_once( + p, + "\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n", + "\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n" + "\t\tstd::atomic OcclusionQueryTrackingUnavailable{ false };\n", +) +replace_once( + p, + "\t\tbool FirstOcclusionRejectLogged = false;\n", + "\t\tbool FirstOcclusionRejectLogged = false;\n" + "\t\tbool FirstOcclusionTrackingUnavailableLogged = false;\n", +) +replace_once( + p, + "\t\t\tif(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive())", + "\t\t\tif(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;" + "if(OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)){" + "PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);++OcclusionStereoRejects;" + "if(!FirstOcclusionTrackingUnavailableLogged){FirstOcclusionTrackingUnavailableLogged=true;" + "spdlog::error(\"VR stereo: occlusion-query Issue tracking unavailable; stereo duplication fails closed to single-execution mono until tracking recovers\");}" + "return false;}if(AnyAuxRenderTargetActive())", +) +replace_once( + p, + "\t\t\tconst bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0;\n", + "\t\t\tconst bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0||\n" + "\t\t\t\tOcclusionQueryTrackingUnavailable.load(std::memory_order_acquire);\n", +) +old_create_query = "\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info(\"VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames\");else spdlog::warn(\"VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable\");}return hr;}\n" +new_create_query = "\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook){OcclusionQueryTrackingUnavailable.store(false,std::memory_order_release);spdlog::info(\"VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames\");}else{OcclusionQueryTrackingUnavailable.store(true,std::memory_order_release);spdlog::error(\"VR stereo: failed to hook IDirect3DQuery9::Issue; stereo duplication disabled fail-closed for query safety\");}}return hr;}\n" +replace_once(p, old_create_query, new_create_query) +old_reset = "\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;}\n" +new_reset = "\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error(\"VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership\");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;}\n" +replace_once(p, old_reset, new_reset) +replace_once(p, "\t\t\tSleep(250);\n\t\t\tfor(int attempt=0;attempt<1200;++attempt)\n", "\t\t\t// No fixed startup delay: the promoted D3D9Ex Reset shim is handed off\n\t\t\t// to this base callback as soon as the game publishes its device.\n\t\t\tfor(int attempt=0;attempt<1200;++attempt)\n") + +# R13 unsafe-transition policy must also fail closed if query tracking itself is unavailable. +p = "src/vr/d3d9/stereo_renderer_r13.cpp" +replace_once( + p, + " const bool unsafeOcclusion = mainTarget &&\n ActiveOcclusionQueries.load(std::memory_order_acquire) > 0;\n", + " const bool unsafeOcclusion = mainTarget &&\n (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire));\n", +) +replace_once( + p, + " SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{};\n\n std::uint64_t R13SafeAckBackpressure = 0;\n", + " SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{};\n\n" + " constexpr std::uint32_t R13InstallPending = 0;\n" + " constexpr std::uint32_t R13InstallReady = 1;\n" + " constexpr std::uint32_t R13InstallFailed = 2;\n" + " std::atomic R13InstallState{R13InstallPending};\n\n" + " std::uint64_t R13SafeAckBackpressure = 0;\n", +) +replace_once( + p, + " void R13RollbackOverlayHooks() noexcept\n {\n R13ResetR9Hook = {};\n", + " void R13RollbackOverlayHooks() noexcept\n {\n R13ResetR9Hook = {};\n", +) +replace_once( + p, + " R13DrawIndexedPrimitiveUPR9Hook = {};\n }\n\n DWORD WINAPI R13StereoInstallThread(void*)\n", + " R13DrawIndexedPrimitiveUPR9Hook = {};\n" + " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" + " }\n\n DWORD WINAPI R13StereoInstallThread(void*)\n", +) +replace_once( + p, + " DWORD WINAPI R13StereoInstallThread(void*)\n {\n for (int attempt = 0; attempt < 4800; ++attempt)\n", + " DWORD WINAPI R13StereoInstallThread(void*)\n {\n" + " R13InstallState.store(R13InstallPending, std::memory_order_release);\n" + " for (int attempt = 0; attempt < 4800; ++attempt)\n", +) +replace_once( + p, + " spdlog::error(\n \"VR R13: R9 callback transaction failed; hardening overlay not installed\");\n return 0;\n", + " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" + " spdlog::error(\n \"VR R13: R9 callback transaction failed; hardening overlay not installed\");\n return 0;\n", +) +replace_once( + p, + " spdlog::info(\n \"VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback\");\n", + " R13InstallState.store(R13InstallReady, std::memory_order_release);\n" + " spdlog::info(\n \"VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback\");\n", +) +replace_once( + p, + " spdlog::warn(\n \"VR R13: R9 transactional install did not become ready; hardening overlay not installed\");\n return 0;\n", + " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" + " spdlog::warn(\n \"VR R13: R9 transactional install did not become ready; hardening overlay not installed\");\n return 0;\n", +) +replace_once( + p, + " if (!thread)\n return false;\n", + " if (!thread)\n {\n R13InstallState.store(R13InstallFailed, std::memory_order_release);\n return false;\n }\n", +) + +# --------------------------------------------------------------------------- +# 2) Renderer hook publication: never poll/unhook SafetyHookInline cross-thread. +# --------------------------------------------------------------------------- +p = "src/vr/game/outrun_renderer.cpp" +replace_once( + p, + "\t\tSafetyHookInline SetVertexShaderConstantFHook{};\n\n\t\tHANDLE SharedMapping = nullptr;\n", + "\t\tSafetyHookInline SetVertexShaderConstantFHook{};\n\n" + "\t\tconstexpr std::uint32_t RendererInstallPending = 0;\n" + "\t\tconstexpr std::uint32_t RendererInstallReady = 1;\n" + "\t\tconstexpr std::uint32_t RendererInstallFailed = 2;\n" + "\t\tstd::atomic RendererInstallState{RendererInstallPending};\n" + "\t\tstd::atomic RendererInjectionAllowed{true};\n\n" + "\t\tHANDLE SharedMapping = nullptr;\n", +) +replace_once( + p, + "\t\t\tif (!LatchedHeadInverseValid || !GameRendererIsActive())\n\t\t\t\treturn false;\n", + "\t\t\tif (!RendererInjectionAllowed.load(std::memory_order_acquire) ||\n" + "\t\t\t\t!LatchedHeadInverseValid || !GameRendererIsActive())\n\t\t\t\treturn false;\n", +) +replace_once( + p, + "\t\t\tBeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest);\n", + "\t\t\tRendererInstallState.store(RendererInstallPending, std::memory_order_release);\n" + "\t\t\tRendererInjectionAllowed.store(true, std::memory_order_release);\n" + "\t\t\tBeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest);\n", +) +replace_once( + p, + "\t\t\t\tSetVertexShaderConstantFHook = {};\n\t\t\t\tspdlog::error(\"VR renderer: failed to hook D3D9 renderer boundary\");\n\t\t\t\treturn false;\n", + "\t\t\t\tSetVertexShaderConstantFHook = {};\n" + "\t\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" + "\t\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" + "\t\t\t\tspdlog::error(\"VR renderer: failed to hook D3D9 renderer boundary; transactional rollback completed\");\n\t\t\t\treturn false;\n", +) +replace_once( + p, + "\t\t\tEnsureSharedState();\n\t\t\tspdlog::info(\"VR renderer: D3D9 hooks installed; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)\");\n", + "\t\t\tEnsureSharedState();\n" + "\t\t\tRendererInstallState.store(RendererInstallReady, std::memory_order_release);\n" + "\t\t\tspdlog::info(\"VR renderer: D3D9 hooks installed; atomic renderer install state=READY; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)\");\n", +) +replace_once( + p, + "\t\t\tspdlog::warn(\"VR renderer: D3D9 device did not appear; renderer hook not installed\");\n\t\t\treturn 0;\n", + "\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" + "\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" + "\t\t\tspdlog::warn(\"VR renderer: D3D9 device did not appear; renderer hook not installed\");\n\t\t\treturn 0;\n", +) +replace_once( + p, + "\t\t\tif (!thread)\n\t\t\t{\n\t\t\t\tspdlog::error(\"VR renderer: failed to create installer thread: {}\", GetLastError());\n\t\t\t\treturn false;\n\t\t\t}\n", + "\t\t\tif (!thread)\n\t\t\t{\n" + "\t\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" + "\t\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" + "\t\t\t\tspdlog::error(\"VR renderer: failed to create installer thread: {}\", GetLastError());\n\t\t\t\treturn false;\n\t\t\t}\n", +) + +p = "src/vr/game/outrun_renderer_r13.cpp" +old_thread = ''' DWORD WINAPI R13RendererInstallThread(void*) + { + for (int attempt = 0; attempt < 1200; ++attempt) + { + if (SetVertexShaderConstantFHook) + { + R13WvpCallbackHook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDest), + SetVertexShaderConstantFDestR13); + if (R13WvpCallbackHook) + { + spdlog::info("VR R13: renderer WVP target-classification guard armed"); + } + else + { + // The offscreen guard is a correctness boundary, not an + // optional diagnostic. If it cannot be installed, remove + // the base c64 injection hook instead of allowing HMD WVP + // transforms to leak into reflection/shadow targets. + SetVertexShaderConstantFHook = {}; + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: failed to hook renderer c64 callback; base WVP injection removed to fail closed"); + } + return 0; + } + Sleep(25); + } + spdlog::warn( + "VR R13: renderer c64 callback did not become ready; target-classification guard not installed"); + return 0; + } +''' +new_thread = ''' DWORD WINAPI R13RendererInstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + const std::uint32_t rendererState = + RendererInstallState.load(std::memory_order_acquire); + if (rendererState == RendererInstallFailed) + { + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: base renderer hook transaction failed; WVP injection remains disabled"); + return 0; + } + if (rendererState == RendererInstallReady) + { + R13WvpCallbackHook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDest), + SetVertexShaderConstantFDestR13); + if (R13WvpCallbackHook) + { + spdlog::info( + "VR R13: renderer WVP target-classification guard armed via atomic renderer install handoff"); + } + else + { + // Do not mutate a SafetyHookInline owned by another thread. + // The base callback stays installed but becomes a stock-WVP + // pass-through through this release/acquire policy flag. + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: failed to hook renderer c64 callback; WVP injection disabled atomically to fail closed"); + } + return 0; + } + Sleep(25); + } + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::warn( + "VR R13: renderer transaction did not become ready; WVP injection disabled fail-closed"); + return 0; + } +''' +replace_once(p, old_thread, new_thread) + +# --------------------------------------------------------------------------- +# 3) Primary IPC ownership must distinguish dead from unknown/unqueryable PIDs. +# --------------------------------------------------------------------------- +p = "vrhost/src/ipc/host_state_v3_writer.hpp" +old_liveness = ''' static bool ProcessAlive(DWORD pid) noexcept + { + if (!pid) + return false; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + CloseHandle(process); + return alive; + } +''' +new_liveness = ''' enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + static ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept + { + if (!pid) + return ProcessLiveness::Dead; + HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + const DWORD wait = WaitForSingleObject(process, 0); + CloseHandle(process); + if (wait == WAIT_TIMEOUT) + return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) + return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; + } +''' +replace_once(p, old_liveness, new_liveness) +replace_once( + p, + " if (observed != 0 && ProcessAlive(static_cast(observed)))\n throw std::runtime_error(\"another outrun-vr-host owns HostState.v3\");\n", + " if (observed != 0 &&\n" + " QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n" + " throw std::runtime_error(\"another or unverified outrun-vr-host owns HostState.v3\");\n", +) + +p = "vrhost/src/main.cpp" +old_main_liveness = ''' bool IsProcessAlive(DWORD pid) + { + if (!pid) return false; + HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!p) return false; + const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; + CloseHandle(p); + return alive; + } +''' +new_main_liveness = ''' enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + ProcessLiveness QueryProcessLiveness(DWORD pid) + { + if (!pid) return ProcessLiveness::Dead; + HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!p) + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + const DWORD wait = WaitForSingleObject(p, 0); + CloseHandle(p); + if (wait == WAIT_TIMEOUT) return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; + } +''' +replace_once(p, old_main_liveness, new_main_liveness) +replace_once( + p, + " if (observed != 0 && IsProcessAlive(static_cast(observed)))\n throw std::runtime_error(\"another outrun-vr-host already owns the bridge\");\n", + " if (observed != 0 &&\n" + " QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n" + " throw std::runtime_error(\"another or unverified outrun-vr-host already owns the bridge\");\n", +) + +# --------------------------------------------------------------------------- +# 4) D3D9Ex SafeEye cache is keyed by transport generation + frame id. +# --------------------------------------------------------------------------- +p = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" +replace_once( + p, + " inline std::uint32_t SafeFrameId = 0;\n", + " inline std::uint32_t SafeFrameId = 0;\n" + " inline std::uint32_t SafeTransportGeneration = 0;\n", +) +replace_once( + p, + " SafeFrameId = 0;\n", + " SafeFrameId = 0;\n" + " SafeTransportGeneration = 0;\n", +) +replace_once( + p, + " SafeFrameId = frame.frameId;\n ++SafeCopySuccess;\n", + " SafeFrameId = frame.frameId;\n" + " SafeTransportGeneration =\n" + " frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n" + " ++SafeCopySuccess;\n", +) +old_ensure = ''' inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept + { + if (frameId && SafeFrameId == frameId && SafeEyeSrv[0] && SafeEyeSrv[1]) + return true; + OutRunVR::SharedRenderFrameState frame{}; + return ReadFrameById(frameId, frame) && + CopySharedFrameToSafeEyes(frame); + } +''' +new_ensure = ''' inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept + { + OutRunVR::SharedRenderFrameState frame{}; + if (!ReadFrameById(frameId, frame)) + return false; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (frameId && generation && SafeFrameId == frameId && + SafeTransportGeneration == generation && + SafeEyeSrv[0] && SafeEyeSrv[1]) + return true; + return CopySharedFrameToSafeEyes(frame); + } +''' +replace_once(p, old_ensure, new_ensure) + +# --------------------------------------------------------------------------- +# 5) OpenXR swapchain call-order state, following the explicit acquired-image +# lifecycle used by mature emulator VR backends. A failed wait keeps the +# same acquired image pending; the next frame waits that image again instead +# of illegally acquiring another one. +# --------------------------------------------------------------------------- +p = "vrhost/src/runtime/sbs_capture_override.hpp" +replace_once( + p, + " std::vector> rtvs;\n\n void Destroy()\n", + " std::vector> rtvs;\n" + " bool acquired = false;\n" + " bool waited = false;\n" + " std::uint32_t acquiredImage = 0;\n\n" + " void Destroy()\n", +) +replace_once( + p, + " width = height = 0;\n arraySize = 1;\n format = DXGI_FORMAT_UNKNOWN;\n", + " width = height = 0;\n" + " arraySize = 1;\n" + " format = DXGI_FORMAT_UNKNOWN;\n" + " acquired = false;\n" + " waited = false;\n" + " acquiredImage = 0;\n", +) +old_acquire = ''' inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) + { + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) + return false; + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wait.timeout = XR_INFINITE_DURATION; + for (;;) + { + const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); + if (result == XR_TIMEOUT_EXPIRED) + continue; // The same acquired image must be waited again; it cannot be released yet. + return XR_SUCCEEDED(result); + } + } + + inline void Release(XrSwapchain swapchain) + { + XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + ::xrReleaseSwapchainImage(swapchain, &release); + } +''' +new_acquire = ''' inline bool Acquire(Swapchain& swapchain, std::uint32_t& image) + { + if (!swapchain.acquired) + { + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage( + swapchain.handle, &acquire, &swapchain.acquiredImage))) + return false; + swapchain.acquired = true; + swapchain.waited = false; + } + image = swapchain.acquiredImage; + if (swapchain.waited) + return true; + + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; + wait.timeout = XR_INFINITE_DURATION; + for (;;) + { + const XrResult result = ::xrWaitSwapchainImage(swapchain.handle, &wait); + if (result == XR_TIMEOUT_EXPIRED) + continue; // The same acquired image must be waited again; it cannot be released yet. + if (XR_FAILED(result)) + { + // Preserve acquiredImage. A later attempt must wait this oldest + // acquired image again instead of violating acquire/wait order. + return false; + } + swapchain.waited = true; + return true; + } + } + + inline bool Release(Swapchain& swapchain) + { + if (!swapchain.acquired || !swapchain.waited) + return false; + XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; + const XrResult result = ::xrReleaseSwapchainImage(swapchain.handle, &release); + if (XR_SUCCEEDED(result)) + { + swapchain.acquired = false; + swapchain.waited = false; + swapchain.acquiredImage = 0; + return true; + } + return false; + } +''' +replace_once(p, old_acquire, new_acquire) +for old, new in [ + ("Acquire(Projection.handle, image)", "Acquire(Projection, image)"), + ("Release(Projection.handle);", "Release(Projection);"), + ("Acquire(Theater.handle, image)", "Acquire(Theater, image)"), + ("Release(Theater.handle);", "Release(Theater);"), +]: + text = Path(p).read_text(encoding="utf-8") + if old not in text: + raise RuntimeError(f"{p}: callsite marker missing: {old}") + Path(p).write_text(text.replace(old, new), encoding="utf-8") + +# Direct passthrough shares the same Swapchain/Acquire/Release helpers. +p = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" +replace_once(p, "Acquire(Projection.handle, image)", "Acquire(Projection, image)") +text = Path(p).read_text(encoding="utf-8") +if "Release(Projection.handle);" not in text: + raise RuntimeError(f"{p}: Release projection callsite missing") +Path(p).write_text(text.replace("Release(Projection.handle);", "Release(Projection);"), encoding="utf-8") + +# --------------------------------------------------------------------------- +# Contract markers - fail the one-shot patch rather than silently committing a +# partial hardening pass. +# --------------------------------------------------------------------------- +checks = { + "src/vr/d3d9/stereo_renderer_r7.inc": [ + "OcclusionQueryTrackingUnavailable", + "promoted D3D9Ex device lost ResetEx fallback ownership", + "No fixed startup delay", + ], + "src/vr/d3d9/stereo_renderer_r13.cpp": [ + "R13InstallState", + "transactional R13 install state=READY", + ], + "src/vr/game/outrun_renderer.cpp": [ + "RendererInstallState", + "RendererInjectionAllowed", + "atomic renderer install state=READY", + ], + "src/vr/game/outrun_renderer_r13.cpp": [ + "atomic renderer install handoff", + "WVP injection disabled atomically to fail closed", + ], + "vrhost/src/ipc/host_state_v3_writer.hpp": [ + "ProcessLiveness::Unknown", + "another or unverified outrun-vr-host owns HostState.v3", + ], + "vrhost/src/main.cpp": [ + "ProcessLiveness::Unknown", + "another or unverified outrun-vr-host already owns the bridge", + ], + "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp": [ + "SafeTransportGeneration", + "SafeTransportGeneration == generation", + "Acquire(Projection, image)", + ], + "vrhost/src/runtime/sbs_capture_override.hpp": [ + "bool acquired = false", + "Preserve acquiredImage", + "Acquire(Projection, image)", + "Acquire(Theater, image)", + ], +} +for path, markers in checks.items(): + for marker in markers: + require(path, marker) + +print("VR review round-2 hardening patch applied successfully") From 238f196be6f33b29c360028c6a4b7623d999f23f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:50:22 +0900 Subject: [PATCH 0784/1308] ci: run second VR review hardening patch --- .github/workflows/apply-vr-review-round2.yml | 56 ++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 .github/workflows/apply-vr-review-round2.yml diff --git a/.github/workflows/apply-vr-review-round2.yml b/.github/workflows/apply-vr-review-round2.yml new file mode 100644 index 0000000000..0026e333f5 --- /dev/null +++ b/.github/workflows/apply-vr-review-round2.yml @@ -0,0 +1,56 @@ +name: Apply VR review round 2 + +on: + push: + branches: [ vr-openxr ] + paths: + - 'tools/apply_vr_review_round2_once.py' + - '.github/workflows/apply-vr-review-round2.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply exact source hardening + run: python tools/apply_vr_review_round2_once.py + - name: Verify only intended source files changed + shell: bash + run: | + set -euo pipefail + git diff --check + changed="$(git diff --name-only | sort)" + printf '%s\n' "$changed" + expected="$(printf '%s\n' \ + src/vr/d3d9/stereo_renderer_r7.inc \ + src/vr/d3d9/stereo_renderer_r13.cpp \ + src/vr/game/outrun_renderer.cpp \ + src/vr/game/outrun_renderer_r13.cpp \ + vrhost/src/ipc/host_state_v3_writer.hpp \ + vrhost/src/main.cpp \ + vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ + vrhost/src/runtime/sbs_capture_override.hpp | sort)" + test "$changed" = "$expected" + - name: Commit source hardening + shell: bash + run: | + set -euo pipefail + git config user.name github-actions[bot] + git config user.email 41898282+github-actions[bot]@users.noreply.github.com + git add \ + src/vr/d3d9/stereo_renderer_r7.inc \ + src/vr/d3d9/stereo_renderer_r13.cpp \ + src/vr/game/outrun_renderer.cpp \ + src/vr/game/outrun_renderer_r13.cpp \ + vrhost/src/ipc/host_state_v3_writer.hpp \ + vrhost/src/main.cpp \ + vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ + vrhost/src/runtime/sbs_capture_override.hpp + git commit -m "vr: harden reset IPC swapchain and renderer ownership" + git push origin HEAD:vr-openxr From 35ff28033e5ee0dcbcd37fa92a520139a8ed1c46 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 15 Sep 2026 05:50:30 +0000 Subject: [PATCH 0785/1308] vr: harden reset IPC swapchain and renderer ownership --- src/vr/d3d9/stereo_renderer_r13.cpp | 18 +++++- src/vr/d3d9/stereo_renderer_r7.inc | 14 +++-- src/vr/game/outrun_renderer.cpp | 22 ++++++- src/vr/game/outrun_renderer_r13.cpp | 32 +++++++--- vrhost/src/ipc/host_state_v3_writer.hpp | 28 ++++++--- vrhost/src/main.cpp | 27 +++++--- .../src/runtime/d3d9ex_direct_passthrough.hpp | 23 ++++--- vrhost/src/runtime/sbs_capture_override.hpp | 61 ++++++++++++++----- 8 files changed, 170 insertions(+), 55 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 86ff3a9a6a..3593243ed2 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -22,6 +22,11 @@ namespace OutRunVRStereo SafetyHookInline R13DrawPrimitiveUPR9Hook{}; SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{}; + constexpr std::uint32_t R13InstallPending = 0; + constexpr std::uint32_t R13InstallReady = 1; + constexpr std::uint32_t R13InstallFailed = 2; + std::atomic R13InstallState{R13InstallPending}; + std::uint64_t R13SafeAckBackpressure = 0; bool R13FirstSafeAckBlockLogged = false; bool R13FirstAckMappingLogged = false; @@ -263,7 +268,8 @@ namespace OutRunVRStereo const bool unsafeMrt = mainTarget && AnyAuxRenderTargetActive(); const bool unsafeOcclusion = mainTarget && - ActiveOcclusionQueries.load(std::memory_order_acquire) > 0; + (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)); if (StereoWanted() && R9StereoSeeded && (unsafeMrt || unsafeOcclusion)) { @@ -381,15 +387,18 @@ namespace OutRunVRStereo R13DrawIndexedPrimitiveR9Hook = {}; R13DrawPrimitiveUPR9Hook = {}; R13DrawIndexedPrimitiveUPR9Hook = {}; + R13InstallState.store(R13InstallFailed, std::memory_order_release); } DWORD WINAPI R13StereoInstallThread(void*) { + R13InstallState.store(R13InstallPending, std::memory_order_release); for (int attempt = 0; attempt < 4800; ++attempt) { const std::uint32_t r9State = R9InstallState.load(std::memory_order_acquire); if (r9State == R9InstallFailed) { + R13InstallState.store(R13InstallFailed, std::memory_order_release); spdlog::error( "VR R13: R9 callback transaction failed; hardening overlay not installed"); return 0; @@ -421,8 +430,9 @@ namespace OutRunVRStereo R13DrawIndexedPrimitiveR9Hook && R13DrawPrimitiveUPR9Hook && R13DrawIndexedPrimitiveUPR9Hook) { + R13InstallState.store(R13InstallReady, std::memory_order_release); spdlog::info( - "VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + "VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { @@ -435,6 +445,7 @@ namespace OutRunVRStereo Sleep(25); } + R13InstallState.store(R13InstallFailed, std::memory_order_release); spdlog::warn( "VR R13: R9 transactional install did not become ready; hardening overlay not installed"); return 0; @@ -453,7 +464,10 @@ namespace OutRunVRStereo HANDLE thread = CreateThread( nullptr, 0, R13StereoInstallThread, nullptr, 0, nullptr); if (!thread) + { + R13InstallState.store(R13InstallFailed, std::memory_order_release); return false; + } CloseHandle(thread); return true; } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 8a1238f653..044bad6a4e 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -130,6 +130,7 @@ namespace OutRunVRStereo std::atomic CurrentVertexShaderIdentity{ 0 }; std::atomic VertexShaderSerial{ 0 }; std::atomic ActiveOcclusionQueries{ 0 }; + std::atomic OcclusionQueryTrackingUnavailable{ false }; D3DMATRIX CachedProjection{}; D3DMATRIX CachedInverseProjection{}; @@ -189,6 +190,7 @@ namespace OutRunVRStereo bool FirstOffscreenWorldLogged = false; bool FirstClassificationFailureLogged = false; bool FirstOcclusionRejectLogged = false; + bool FirstOcclusionTrackingUnavailableLogged = false; bool FirstDirectTransportLogged = false; bool FirstDirectFallbackLogged = false; bool FirstD3D9ExUnavailableLogged = false; @@ -697,7 +699,7 @@ namespace OutRunVRStereo bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) { - if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&(!RightDepthSynchronized||!RightStencilSynchronized))TryBootstrapRightDepthFromRecentClear(device);if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; + if(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)){PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);++OcclusionStereoRejects;if(!FirstOcclusionTrackingUnavailableLogged){FirstOcclusionTrackingUnavailableLogged=true;spdlog::error("VR stereo: occlusion-query Issue tracking unavailable; stereo duplication fails closed to single-execution mono until tracking recovers");}return false;}if(AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);++MrtRejectedDraws;if(!FirstMrtRejectLogged){FirstMrtRejectLogged=true;spdlog::info("VR stereo: auxiliary MRT active; current Present is marked incomplete");}return false;}if(ActiveOcclusionQueries.load(std::memory_order_acquire)>0){++OcclusionStereoRejects;if(!FirstOcclusionRejectLogged){FirstOcclusionRejectLogged=true;spdlog::info("VR stereo: active D3D9 occlusion query kept single-eye; query result is shared without invalidating the stereo Present");}return false;}if(!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);return false;}if(TrackedDepthStencil&&(!RightDepthSynchronized||!RightStencilSynchronized))TryBootstrapRightDepthFromRecentClear(device);if(TrackedDepthStencil&&!RightDepthSynchronized&&DepthTestActive(device)){PoisonFrame(OutRunVR::StereoFailureDepthUnsynchronized);return false;}if(TrackedDepthStencil&&!RightStencilSynchronized&&StencilTestActive(device)){PoisonFrame(OutRunVR::StereoFailureStencilUnsynchronized);return false;}OutRunVRRenderer::LatchedStereoFrame stereo{};if(!OutRunVRRenderer::GetLatchedStereoFrame(stereo)){PoisonFrame(OutRunVR::StereoFailureMissingLatchedPose);return false;}draw.stereoFrame=stereo;const EyeBuildResult classification=BuildEyeConstants(device,stereo,draw);if(classification==EyeBuildResult::FatalError){++WorldClassificationFailures;PoisonFrame(OutRunVR::StereoFailureWorldClassificationFailed);if(!FirstClassificationFailureLogged){FirstClassificationFailureLogged=true;spdlog::warn("VR stereo: verified world draw could not be classified/transformed safely; frame forced to mono fallback");}return false;}return true; } template @@ -718,7 +720,8 @@ namespace OutRunVRStereo return drawCall(); } - const bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0; + const bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0|| + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire); DrawStereoState draw{}; if(!PrepareDuplicatedDraw(device,draw)) { @@ -791,7 +794,7 @@ namespace OutRunVRStereo } HRESULT __stdcall QueryIssueDest(IDirect3DQuery9*query,DWORD issueFlags){const HRESULT hr=QueryIssueHook.stdcall(query,issueFlags);if(FAILED(hr)||!query||query->GetType()!=D3DQUERYTYPE_OCCLUSION)return hr;IDirect3DDevice9*queryDevice=nullptr;if(FAILED(query->GetDevice(&queryDevice))||!queryDevice)return hr;const bool gameQuery=IsGameDevice(queryDevice);queryDevice->Release();if(!gameQuery)return hr;if((issueFlags&D3DISSUE_BEGIN)!=0){ActiveOcclusionQueries.fetch_add(1,std::memory_order_acq_rel);++OcclusionQueryBegins;}if((issueFlags&D3DISSUE_END)!=0){int current=ActiveOcclusionQueries.load(std::memory_order_acquire);while(current>0&&!ActiveOcclusionQueries.compare_exchange_weak(current,current-1,std::memory_order_acq_rel,std::memory_order_acquire)){}++OcclusionQueryEnds;}return hr;} - HRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info("VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames");else spdlog::warn("VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable");}return hr;} + HRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook){OcclusionQueryTrackingUnavailable.store(false,std::memory_order_release);spdlog::info("VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames");}else{OcclusionQueryTrackingUnavailable.store(true,std::memory_order_release);spdlog::error("VR stereo: failed to hook IDirect3DQuery9::Issue; stereo duplication disabled fail-closed for query safety");}}return hr;} HRESULT __stdcall SetVertexShaderDest(IDirect3DDevice9*device,IDirect3DVertexShader9*shader){const HRESULT hr=SetVertexShaderHook.stdcall(device,shader);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){const std::uintptr_t next=reinterpret_cast(shader),previous=CurrentVertexShaderIdentity.load(std::memory_order_acquire);if(next!=previous){CurrentVertexShaderIdentity.store(next,std::memory_order_release);std::uint64_t serial=VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel)+1;if(serial==0)VertexShaderSerial.fetch_add(1,std::memory_order_acq_rel);}}return hr;} void MaybeLogSummary() @@ -804,7 +807,7 @@ namespace OutRunVRStereo if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} constexpr std::uint32_t StereoInstallPending = 0; constexpr std::uint32_t StereoInstallReady = 1; @@ -883,7 +886,8 @@ namespace OutRunVRStereo DWORD WINAPI StereoInstallThread(void*) { - Sleep(250); + // No fixed startup delay: the promoted D3D9Ex Reset shim is handed off + // to this base callback as soon as the game publishes its device. for(int attempt=0;attempt<1200;++attempt) { if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 769bf0ebc6..76a809d576 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -96,6 +96,12 @@ namespace OutRunVRRenderer SafetyHookInline EndSceneHook{}; SafetyHookInline SetVertexShaderConstantFHook{}; + constexpr std::uint32_t RendererInstallPending = 0; + constexpr std::uint32_t RendererInstallReady = 1; + constexpr std::uint32_t RendererInstallFailed = 2; + std::atomic RendererInstallState{RendererInstallPending}; + std::atomic RendererInjectionAllowed{true}; + HANDLE SharedMapping = nullptr; SharedPoseState* SharedState = nullptr; LARGE_INTEGER QpcFrequency{}; @@ -1004,7 +1010,8 @@ namespace OutRunVRRenderer UINT startRegister, const float* constantData, UINT vector4fCount, float* patchedData) { - if (!LatchedHeadInverseValid || !GameRendererIsActive()) + if (!RendererInjectionAllowed.load(std::memory_order_acquire) || + !LatchedHeadInverseValid || !GameRendererIsActive()) return false; if (!constantData || !patchedData || !UploadContainsOutRunWvp(startRegister, vector4fCount)) return false; @@ -1237,6 +1244,8 @@ namespace OutRunVRRenderer spdlog::warn("VR renderer: OutRun renderer globals failed executable/readability validation; c64 injection will fail closed"); } + RendererInstallState.store(RendererInstallPending, std::memory_order_release); + RendererInjectionAllowed.store(true, std::memory_order_release); BeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest); EndSceneHook = safetyhook::create_inline(vtable[EndSceneVtableIndex], EndSceneDest); SetVertexShaderConstantFHook = safetyhook::create_inline( @@ -1247,12 +1256,15 @@ namespace OutRunVRRenderer BeginSceneHook = {}; EndSceneHook = {}; SetVertexShaderConstantFHook = {}; - spdlog::error("VR renderer: failed to hook D3D9 renderer boundary"); + RendererInjectionAllowed.store(false, std::memory_order_release); + RendererInstallState.store(RendererInstallFailed, std::memory_order_release); + spdlog::error("VR renderer: failed to hook D3D9 renderer boundary; transactional rollback completed"); return false; } EnsureSharedState(); - spdlog::info("VR renderer: D3D9 hooks installed; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)"); + RendererInstallState.store(RendererInstallReady, std::memory_order_release); + spdlog::info("VR renderer: D3D9 hooks installed; atomic renderer install state=READY; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)"); return true; } @@ -1268,6 +1280,8 @@ namespace OutRunVRRenderer } Sleep(100); } + RendererInjectionAllowed.store(false, std::memory_order_release); + RendererInstallState.store(RendererInstallFailed, std::memory_order_release); spdlog::warn("VR renderer: D3D9 device did not appear; renderer hook not installed"); return 0; } @@ -1340,6 +1354,8 @@ namespace OutRunVRRenderer HANDLE thread = CreateThread(nullptr, 0, RendererInstallThread, nullptr, 0, nullptr); if (!thread) { + RendererInjectionAllowed.store(false, std::memory_order_release); + RendererInstallState.store(RendererInstallFailed, std::memory_order_release); spdlog::error("VR renderer: failed to create installer thread: {}", GetLastError()); return false; } diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 62ec5227a9..56001f2445 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -41,34 +41,46 @@ namespace OutRunVRRenderer DWORD WINAPI R13RendererInstallThread(void*) { - for (int attempt = 0; attempt < 1200; ++attempt) + for (int attempt = 0; attempt < 4800; ++attempt) { - if (SetVertexShaderConstantFHook) + const std::uint32_t rendererState = + RendererInstallState.load(std::memory_order_acquire); + if (rendererState == RendererInstallFailed) + { + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: base renderer hook transaction failed; WVP injection remains disabled"); + return 0; + } + if (rendererState == RendererInstallReady) { R13WvpCallbackHook = safetyhook::create_inline( reinterpret_cast(&SetVertexShaderConstantFDest), SetVertexShaderConstantFDestR13); if (R13WvpCallbackHook) { - spdlog::info("VR R13: renderer WVP target-classification guard armed"); + spdlog::info( + "VR R13: renderer WVP target-classification guard armed via atomic renderer install handoff"); } else { - // The offscreen guard is a correctness boundary, not an - // optional diagnostic. If it cannot be installed, remove - // the base c64 injection hook instead of allowing HMD WVP - // transforms to leak into reflection/shadow targets. - SetVertexShaderConstantFHook = {}; + // Do not mutate a SafetyHookInline owned by another thread. + // The base callback stays installed but becomes a stock-WVP + // pass-through through this release/acquire policy flag. + RendererInjectionAllowed.store(false, std::memory_order_release); InvalidateVerifiedWvp(); spdlog::error( - "VR R13: failed to hook renderer c64 callback; base WVP injection removed to fail closed"); + "VR R13: failed to hook renderer c64 callback; WVP injection disabled atomically to fail closed"); } return 0; } Sleep(25); } + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); spdlog::warn( - "VR R13: renderer c64 callback did not become ready; target-classification guard not installed"); + "VR R13: renderer transaction did not become ready; WVP injection disabled fail-closed"); return 0; } diff --git a/vrhost/src/ipc/host_state_v3_writer.hpp b/vrhost/src/ipc/host_state_v3_writer.hpp index 35869017d7..3136a03930 100644 --- a/vrhost/src/ipc/host_state_v3_writer.hpp +++ b/vrhost/src/ipc/host_state_v3_writer.hpp @@ -131,16 +131,29 @@ namespace OutRunVR::Host state.structSize == sizeof(IpcV3::HostState); } - static bool ProcessAlive(DWORD pid) noexcept + enum class ProcessLiveness : std::uint8_t + { + Dead, + Alive, + Unknown + }; + + static ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept { if (!pid) - return false; + return ProcessLiveness::Dead; HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!process) - return false; - const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + const DWORD wait = WaitForSingleObject(process, 0); CloseHandle(process); - return alive; + if (wait == WAIT_TIMEOUT) + return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) + return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; } void AcquireOwnership() @@ -154,8 +167,9 @@ namespace OutRunVR::Host owns_ = true; return; } - if (observed != 0 && ProcessAlive(static_cast(observed))) - throw std::runtime_error("another outrun-vr-host owns HostState.v3"); + if (observed != 0 && + QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) + throw std::runtime_error("another or unverified outrun-vr-host owns HostState.v3"); if (InterlockedCompareExchange( reinterpret_cast(&state_->hostPid), self, observed) == observed) { diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 966a400a47..4bcd6b5d4d 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -282,14 +282,26 @@ namespace std::memcpy(runtimeName + OutRunVR::PackedEyeOrientationOffset, packed, sizeof(packed)); } - bool IsProcessAlive(DWORD pid) + enum class ProcessLiveness : std::uint8_t { - if (!pid) return false; + Dead, + Alive, + Unknown + }; + + ProcessLiveness QueryProcessLiveness(DWORD pid) + { + if (!pid) return ProcessLiveness::Dead; HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!p) return false; - const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; + if (!p) + return GetLastError() == ERROR_INVALID_PARAMETER + ? ProcessLiveness::Dead + : ProcessLiveness::Unknown; + const DWORD wait = WaitForSingleObject(p, 0); CloseHandle(p); - return alive; + if (wait == WAIT_TIMEOUT) return ProcessLiveness::Alive; + if (wait == WAIT_OBJECT_0) return ProcessLiveness::Dead; + return ProcessLiveness::Unknown; } struct ClientStereoMeta @@ -536,8 +548,9 @@ namespace { const LONG observed = static_cast(state_->hostPid); if (observed == self) { owns_ = true; return; } - if (observed != 0 && IsProcessAlive(static_cast(observed))) - throw std::runtime_error("another outrun-vr-host already owns the bridge"); + if (observed != 0 && + QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) + throw std::runtime_error("another or unverified outrun-vr-host already owns the bridge"); if (InterlockedCompareExchange(reinterpret_cast(&state_->hostPid), self, observed) == observed) { diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 25eaf637d8..48c424865b 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -69,6 +69,7 @@ namespace OutRunVrD3D9ExDirectPassthrough inline std::uint32_t SafeEyeWidth = 0; inline std::uint32_t SafeEyeHeight = 0; inline std::uint32_t SafeFrameId = 0; + inline std::uint32_t SafeTransportGeneration = 0; inline std::uint64_t LastObservedCaptureFresh = 0; inline ULONGLONG LastCaptureFreshMs = 0; @@ -100,6 +101,7 @@ namespace OutRunVrD3D9ExDirectPassthrough SafeEyeFormat = DXGI_FORMAT_UNKNOWN; SafeEyeWidth = SafeEyeHeight = 0; SafeFrameId = 0; + SafeTransportGeneration = 0; } inline void CloseDirectAckMapping() noexcept @@ -542,6 +544,8 @@ namespace OutRunVrD3D9ExDirectPassthrough } SafeFrameId = frame.frameId; + SafeTransportGeneration = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; ++SafeCopySuccess; if (!FirstGpuSafeAckLogged) { @@ -556,11 +560,16 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept { - if (frameId && SafeFrameId == frameId && SafeEyeSrv[0] && SafeEyeSrv[1]) - return true; OutRunVR::SharedRenderFrameState frame{}; - return ReadFrameById(frameId, frame) && - CopySharedFrameToSafeEyes(frame); + if (!ReadFrameById(frameId, frame)) + return false; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (frameId && generation && SafeFrameId == frameId && + SafeTransportGeneration == generation && + SafeEyeSrv[0] && SafeEyeSrv[1]) + return true; + return CopySharedFrameToSafeEyes(frame); } inline bool RenderSafeProjection(XrSession session, @@ -585,11 +594,11 @@ namespace OutRunVrD3D9ExDirectPassthrough return false; std::uint32_t image = 0; - if (!Acquire(Projection.handle, image)) + if (!Acquire(Projection, image)) return false; if (image >= Projection.rtvs.size()) { - Release(Projection.handle); + Release(Projection); return false; } @@ -608,7 +617,7 @@ namespace OutRunVrD3D9ExDirectPassthrough SourceFormat = savedFormat; if (OutRunVrFinalTest::Context) OutRunVrFinalTest::Context->Flush(); - Release(Projection.handle); + Release(Projection); if (!ok) return false; diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp index efd57c685d..79c3653071 100644 --- a/vrhost/src/runtime/sbs_capture_override.hpp +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -187,6 +187,9 @@ float4 PSMain(VSOut input) : SV_Target DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; std::vector images; std::vector> rtvs; + bool acquired = false; + bool waited = false; + std::uint32_t acquiredImage = 0; void Destroy() { @@ -205,6 +208,9 @@ float4 PSMain(VSOut input) : SV_Target width = height = 0; arraySize = 1; format = DXGI_FORMAT_UNKNOWN; + acquired = false; + waited = false; + acquiredImage = 0; } }; @@ -721,26 +727,53 @@ float4 PSMain(VSOut input) : SV_Target return true; } - inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) + inline bool Acquire(Swapchain& swapchain, std::uint32_t& image) { - XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) - return false; + if (!swapchain.acquired) + { + XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; + if (XR_FAILED(::xrAcquireSwapchainImage( + swapchain.handle, &acquire, &swapchain.acquiredImage))) + return false; + swapchain.acquired = true; + swapchain.waited = false; + } + image = swapchain.acquiredImage; + if (swapchain.waited) + return true; + XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; wait.timeout = XR_INFINITE_DURATION; for (;;) { - const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); + const XrResult result = ::xrWaitSwapchainImage(swapchain.handle, &wait); if (result == XR_TIMEOUT_EXPIRED) continue; // The same acquired image must be waited again; it cannot be released yet. - return XR_SUCCEEDED(result); + if (XR_FAILED(result)) + { + // Preserve acquiredImage. A later attempt must wait this oldest + // acquired image again instead of violating acquire/wait order. + return false; + } + swapchain.waited = true; + return true; } } - inline void Release(XrSwapchain swapchain) + inline bool Release(Swapchain& swapchain) { + if (!swapchain.acquired || !swapchain.waited) + return false; XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - ::xrReleaseSwapchainImage(swapchain, &release); + const XrResult result = ::xrReleaseSwapchainImage(swapchain.handle, &release); + if (XR_SUCCEEDED(result)) + { + swapchain.acquired = false; + swapchain.waited = false; + swapchain.acquiredImage = 0; + return true; + } + return false; } inline bool FrameComplete(const OutRunVR::SharedRenderFrameState& frame) @@ -802,16 +835,16 @@ float4 PSMain(VSOut input) : SV_Target }; std::uint32_t image = 0; - if (!Acquire(Projection.handle, image)) + if (!Acquire(Projection, image)) return false; if (image >= Projection.rtvs.size()) { - Release(Projection.handle); + Release(Projection); return false; } bool ok = RenderTo(Projection.rtvs[image][0], Projection.width, Projection.height, eyeUv[0]); ok = RenderTo(Projection.rtvs[image][1], Projection.width, Projection.height, eyeUv[1]) && ok; - Release(Projection.handle); + Release(Projection); if (!ok) return false; @@ -886,15 +919,15 @@ float4 PSMain(VSOut input) : SV_Target if (!EnsureSwapchain(Theater, session, width, height, 1)) return false; std::uint32_t image = 0; - if (!Acquire(Theater.handle, image)) + if (!Acquire(Theater, image)) return false; if (image >= Theater.rtvs.size()) { - Release(Theater.handle); + Release(Theater); return false; } const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, Theater.height, whole); - Release(Theater.handle); + Release(Theater); if (!ok) return false; From 3c1bc9429b2912efb006dd5da9781319c67684a0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:51:55 +0900 Subject: [PATCH 0786/1308] ci: guard second-pass VR ownership hardening --- .github/workflows/vr-openxr.yml | 48 ++++++++++++++++++++++++++++----- 1 file changed, 41 insertions(+), 7 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 074c361e50..38d1b104c0 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -49,7 +49,11 @@ jobs: 'src/vr/d3d9/stereo_renderer_r7.inc' = @( 'transaction was partial; all base hooks rolled back immediately', 'StereoInstallState.store(StereoInstallReady', - 'StereoInstalledDevice.store(device' + 'StereoInstalledDevice.store(device', + 'OcclusionQueryTrackingUnavailable', + 'stereo duplication disabled fail-closed for query safety', + 'promoted D3D9Ex device lost ResetEx fallback ownership', + 'No fixed startup delay' ) 'src/vr/d3d9/stereo_renderer.cpp' = @( 'callback policy transaction was partial', @@ -59,16 +63,44 @@ jobs: 'src/vr/d3d9/stereo_renderer_r13.cpp' = @( 'R9InstallState.load(std::memory_order_acquire)', 'atomic R7/R9 install handoff', - 'all R13 overlay hooks rolled back immediately' + 'all R13 overlay hooks rolled back immediately', + 'R13InstallState.store(R13InstallReady', + 'transactional R13 install state=READY', + 'OcclusionQueryTrackingUnavailable.load' + ) + 'src/vr/game/outrun_renderer.cpp' = @( + 'RendererInstallState', + 'RendererInjectionAllowed', + 'atomic renderer install state=READY', + 'transactional rollback completed' + ) + 'src/vr/game/outrun_renderer_r13.cpp' = @( + 'RendererInstallState.load(std::memory_order_acquire)', + 'atomic renderer install handoff', + 'WVP injection disabled atomically to fail closed' ) 'vrhost/src/runtime/sbs_capture_override.hpp' = @( 'result == XR_TIMEOUT_EXPIRED', 'The same acquired image must be waited again', - 'Release(Projection.handle);', - 'Release(Theater.handle);' + 'bool acquired = false', + 'Preserve acquiredImage', + 'Release(Projection);', + 'Release(Theater);' ) 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp' = @( - 'Release(Projection.handle);' + 'SafeTransportGeneration', + 'SafeTransportGeneration == generation', + 'Release(Projection);' + ) + 'vrhost/src/ipc/host_state_v3_writer.hpp' = @( + 'enum class ProcessLiveness', + 'ProcessLiveness::Unknown', + 'another or unverified outrun-vr-host owns HostState.v3' + ) + 'vrhost/src/main.cpp' = @( + 'enum class ProcessLiveness', + 'ProcessLiveness::Unknown', + 'another or unverified outrun-vr-host already owns the bridge' ) 'src/vr/ipc/v3_game_shadow_bridge.cpp' = @( 'enum class ProcessLiveness', @@ -138,7 +170,7 @@ jobs: shell: pwsh run: | (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zycore.vcxproj (Get-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h @@ -177,10 +209,12 @@ jobs: 'VR D3D9Ex R13: compatibility hardening active', 'translated MANAGED texture LockRect', 'VR R13: stereo hardening ACTIVE', + 'transactional R13 install state=READY', 'atomic R7/R9 install handoff', 'GPU-completion direct-ring backpressure', 'single-execution MRT/occlusion fallback', - 'VR R13: auxiliary/offscreen c64 WVP kept stock' + 'VR R13: auxiliary/offscreen c64 WVP kept stock', + 'atomic renderer install handoff' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } } From 8eb6b08b5a60860abcbde25a6edb1389706981e7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:52:45 +0900 Subject: [PATCH 0787/1308] ci: fix VR dependency workaround target --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 38d1b104c0..82552e1659 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -170,7 +170,7 @@ jobs: shell: pwsh run: | (Get-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zycore.vcxproj + (Get-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/Zydis.vcxproj (Get-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-vr-game/_deps/zydis-build/zycore/Zycore.vcxproj Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h From 93262c9d5854d76f8846cceb82bb075e0fbecbd2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:54:58 +0900 Subject: [PATCH 0788/1308] ci: align R13 transactional marker contract --- .github/workflows/apply-vr-review-round2.yml | 42 +++++++------------- 1 file changed, 15 insertions(+), 27 deletions(-) diff --git a/.github/workflows/apply-vr-review-round2.yml b/.github/workflows/apply-vr-review-round2.yml index 0026e333f5..02d5576c69 100644 --- a/.github/workflows/apply-vr-review-round2.yml +++ b/.github/workflows/apply-vr-review-round2.yml @@ -4,7 +4,6 @@ on: push: branches: [ vr-openxr ] paths: - - 'tools/apply_vr_review_round2_once.py' - '.github/workflows/apply-vr-review-round2.yml' permissions: @@ -18,39 +17,28 @@ jobs: with: ref: vr-openxr fetch-depth: 0 - - name: Apply exact source hardening - run: python tools/apply_vr_review_round2_once.py - - name: Verify only intended source files changed + - name: Align R13 transactional marker shell: bash run: | set -euo pipefail + python - <<'PY' + from pathlib import Path + p = Path('src/vr/d3d9/stereo_renderer_r13.cpp') + text = p.read_text(encoding='utf-8') + old = 'transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner' + new = 'transactional R13 install state=READY + atomic R7/R9 install handoff + single ResetEx owner' + if text.count(old) != 1: + raise SystemExit(f'expected one R13 marker, found {text.count(old)}') + p.write_text(text.replace(old, new, 1), encoding='utf-8') + PY git diff --check - changed="$(git diff --name-only | sort)" - printf '%s\n' "$changed" - expected="$(printf '%s\n' \ - src/vr/d3d9/stereo_renderer_r7.inc \ - src/vr/d3d9/stereo_renderer_r13.cpp \ - src/vr/game/outrun_renderer.cpp \ - src/vr/game/outrun_renderer_r13.cpp \ - vrhost/src/ipc/host_state_v3_writer.hpp \ - vrhost/src/main.cpp \ - vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ - vrhost/src/runtime/sbs_capture_override.hpp | sort)" - test "$changed" = "$expected" - - name: Commit source hardening + test "$(git diff --name-only)" = "src/vr/d3d9/stereo_renderer_r13.cpp" + - name: Commit marker alignment shell: bash run: | set -euo pipefail git config user.name github-actions[bot] git config user.email 41898282+github-actions[bot]@users.noreply.github.com - git add \ - src/vr/d3d9/stereo_renderer_r7.inc \ - src/vr/d3d9/stereo_renderer_r13.cpp \ - src/vr/game/outrun_renderer.cpp \ - src/vr/game/outrun_renderer_r13.cpp \ - vrhost/src/ipc/host_state_v3_writer.hpp \ - vrhost/src/main.cpp \ - vrhost/src/runtime/d3d9ex_direct_passthrough.hpp \ - vrhost/src/runtime/sbs_capture_override.hpp - git commit -m "vr: harden reset IPC swapchain and renderer ownership" + git add src/vr/d3d9/stereo_renderer_r13.cpp + git commit -m "vr: align R13 transactional install contract" git push origin HEAD:vr-openxr From 50db23fb130663284c6011800a71d4c686227767 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 15 Sep 2026 05:55:08 +0000 Subject: [PATCH 0789/1308] vr: align R13 transactional install contract --- src/vr/d3d9/stereo_renderer_r13.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 3593243ed2..41832a2427 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -432,7 +432,7 @@ namespace OutRunVRStereo { R13InstallState.store(R13InstallReady, std::memory_order_release); spdlog::info( - "VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + "VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { From 5d242cc094aaef7b2c47b93b2de742af7b8197fd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 14:55:48 +0900 Subject: [PATCH 0790/1308] vr: document second-pass ownership contracts --- src/vr/d3d9/r13_bridge.hpp | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index c0b8831cf2..fdf5418857 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -20,6 +20,11 @@ namespace OutRunVRD3D9ExUpgradeR13 { + // Reset ownership contract (second review pass): once a game device is + // promoted to D3D9Ex, every stereo Reset path must retain a direct ResetEx + // fallback. R13 may replace the later callback policy, but a failed/partial + // R13 overlay is never allowed to strand the promoted device with neither + // a legacy Reset shim nor a ResetEx-capable stereo callback. bool IsCompatDevice(IDirect3DDevice9* device) noexcept; bool ResetCompatDevice(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept; @@ -30,8 +35,19 @@ namespace OutRunVRStereo { // Installer ownership contract: R7 publishes its completed device/hooks via // release/acquire atomics, R9 publishes its callback-policy state the same - // way, and R13 consumes only those states. SafetyHookInline objects are not - // used as cross-thread readiness flags. + // way, and R13 consumes only those states. R13 also publishes an explicit + // Pending/Ready/Failed transaction state for diagnostics. SafetyHookInline + // objects are not used as cross-thread readiness flags. + // + // The renderer-side c64/WVP hook follows the same policy: the base renderer + // publishes RendererInstallState, while R13 consumes that atomic state and + // disables pose injection through an atomic policy flag if its offscreen + // classification guard cannot be installed. It never clears another + // thread's SafetyHookInline as a readiness/failure signal. + // + // Occlusion-query tracking is a correctness boundary. If IDirect3DQuery9:: + // Issue cannot be observed, stereo duplication fails closed to one execution + // instead of risking duplicated query/MRT side effects. // Renderer-pose injection must only affect the main game backbuffer. // Reflection/shadow/auxiliary world passes intentionally retain the stock From 3feba2bd893c6f9af8a1590ca2dd8fb47418e2fe Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 15:02:47 +0900 Subject: [PATCH 0791/1308] tools: remove one-shot VR review patcher --- tools/apply_vr_review_round2_once.py | 566 --------------------------- 1 file changed, 566 deletions(-) delete mode 100644 tools/apply_vr_review_round2_once.py diff --git a/tools/apply_vr_review_round2_once.py b/tools/apply_vr_review_round2_once.py deleted file mode 100644 index c3dcd0ca02..0000000000 --- a/tools/apply_vr_review_round2_once.py +++ /dev/null @@ -1,566 +0,0 @@ -from pathlib import Path - - -def replace_once(path: str, old: str, new: str) -> None: - p = Path(path) - text = p.read_text(encoding="utf-8") - count = text.count(old) - if count != 1: - raise RuntimeError(f"{path}: expected exactly one match, got {count}: {old[:120]!r}") - p.write_text(text.replace(old, new, 1), encoding="utf-8") - - -def require(path: str, marker: str) -> None: - text = Path(path).read_text(encoding="utf-8") - if marker not in text: - raise RuntimeError(f"{path}: required marker missing after patch: {marker}") - - -# --------------------------------------------------------------------------- -# 1) Base D3D9 stereo: fail closed when occlusion-query tracking cannot arm, -# and keep a ResetEx fallback in the base reset callback for promoted D3D9Ex -# devices even if the later R13 overlay cannot install. -# --------------------------------------------------------------------------- -p = "src/vr/d3d9/stereo_renderer_r7.inc" -replace_once( - p, - "\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n", - "\t\tstd::atomic ActiveOcclusionQueries{ 0 };\n" - "\t\tstd::atomic OcclusionQueryTrackingUnavailable{ false };\n", -) -replace_once( - p, - "\t\tbool FirstOcclusionRejectLogged = false;\n", - "\t\tbool FirstOcclusionRejectLogged = false;\n" - "\t\tbool FirstOcclusionTrackingUnavailableLogged = false;\n", -) -replace_once( - p, - "\t\t\tif(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;if(AnyAuxRenderTargetActive())", - "\t\t\tif(InternalStereoPass||!StereoWanted()||!TargetIsBackBuffer())return false;" - "if(OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)){" - "PoisonFrame(OutRunVR::StereoFailureOcclusionQueryActive);++OcclusionStereoRejects;" - "if(!FirstOcclusionTrackingUnavailableLogged){FirstOcclusionTrackingUnavailableLogged=true;" - "spdlog::error(\"VR stereo: occlusion-query Issue tracking unavailable; stereo duplication fails closed to single-execution mono until tracking recovers\");}" - "return false;}if(AnyAuxRenderTargetActive())", -) -replace_once( - p, - "\t\t\tconst bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0;\n", - "\t\t\tconst bool occlusionActive=ActiveOcclusionQueries.load(std::memory_order_acquire)>0||\n" - "\t\t\t\tOcclusionQueryTrackingUnavailable.load(std::memory_order_acquire);\n", -) -old_create_query = "\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook)spdlog::info(\"VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames\");else spdlog::warn(\"VR stereo: failed to hook IDirect3DQuery9::Issue; query protection unavailable\");}return hr;}\n" -new_create_query = "\t\tHRESULT __stdcall CreateQueryDest(IDirect3DDevice9*device,D3DQUERYTYPE type,IDirect3DQuery9**query){const HRESULT hr=CreateQueryHook.stdcall(device,type,query);if(!IsGameDevice(device)||FAILED(hr)||type!=D3DQUERYTYPE_OCCLUSION||!query||!*query)return hr;++OcclusionQueriesCreated;if(!QueryIssueHook){void**queryVtable=*reinterpret_cast(*query);if(queryVtable)QueryIssueHook=safetyhook::create_inline(queryVtable[QueryIssueVtableIndex],QueryIssueDest);if(QueryIssueHook){OcclusionQueryTrackingUnavailable.store(false,std::memory_order_release);spdlog::info(\"VR stereo: occlusion-query Issue hook armed; active query draws remain single-eye without invalidating stereo frames\");}else{OcclusionQueryTrackingUnavailable.store(true,std::memory_order_release);spdlog::error(\"VR stereo: failed to hook IDirect3DQuery9::Issue; stereo duplication disabled fail-closed for query safety\");}}return hr;}\n" -replace_once(p, old_create_query, new_create_query) -old_reset = "\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);const HRESULT hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;}\n" -new_reset = "\t\tHRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error(\"VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership\");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;}\n" -replace_once(p, old_reset, new_reset) -replace_once(p, "\t\t\tSleep(250);\n\t\t\tfor(int attempt=0;attempt<1200;++attempt)\n", "\t\t\t// No fixed startup delay: the promoted D3D9Ex Reset shim is handed off\n\t\t\t// to this base callback as soon as the game publishes its device.\n\t\t\tfor(int attempt=0;attempt<1200;++attempt)\n") - -# R13 unsafe-transition policy must also fail closed if query tracking itself is unavailable. -p = "src/vr/d3d9/stereo_renderer_r13.cpp" -replace_once( - p, - " const bool unsafeOcclusion = mainTarget &&\n ActiveOcclusionQueries.load(std::memory_order_acquire) > 0;\n", - " const bool unsafeOcclusion = mainTarget &&\n (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire));\n", -) -replace_once( - p, - " SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{};\n\n std::uint64_t R13SafeAckBackpressure = 0;\n", - " SafetyHookInline R13DrawIndexedPrimitiveUPR9Hook{};\n\n" - " constexpr std::uint32_t R13InstallPending = 0;\n" - " constexpr std::uint32_t R13InstallReady = 1;\n" - " constexpr std::uint32_t R13InstallFailed = 2;\n" - " std::atomic R13InstallState{R13InstallPending};\n\n" - " std::uint64_t R13SafeAckBackpressure = 0;\n", -) -replace_once( - p, - " void R13RollbackOverlayHooks() noexcept\n {\n R13ResetR9Hook = {};\n", - " void R13RollbackOverlayHooks() noexcept\n {\n R13ResetR9Hook = {};\n", -) -replace_once( - p, - " R13DrawIndexedPrimitiveUPR9Hook = {};\n }\n\n DWORD WINAPI R13StereoInstallThread(void*)\n", - " R13DrawIndexedPrimitiveUPR9Hook = {};\n" - " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" - " }\n\n DWORD WINAPI R13StereoInstallThread(void*)\n", -) -replace_once( - p, - " DWORD WINAPI R13StereoInstallThread(void*)\n {\n for (int attempt = 0; attempt < 4800; ++attempt)\n", - " DWORD WINAPI R13StereoInstallThread(void*)\n {\n" - " R13InstallState.store(R13InstallPending, std::memory_order_release);\n" - " for (int attempt = 0; attempt < 4800; ++attempt)\n", -) -replace_once( - p, - " spdlog::error(\n \"VR R13: R9 callback transaction failed; hardening overlay not installed\");\n return 0;\n", - " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" - " spdlog::error(\n \"VR R13: R9 callback transaction failed; hardening overlay not installed\");\n return 0;\n", -) -replace_once( - p, - " spdlog::info(\n \"VR R13: stereo hardening ACTIVE; atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback\");\n", - " R13InstallState.store(R13InstallReady, std::memory_order_release);\n" - " spdlog::info(\n \"VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback\");\n", -) -replace_once( - p, - " spdlog::warn(\n \"VR R13: R9 transactional install did not become ready; hardening overlay not installed\");\n return 0;\n", - " R13InstallState.store(R13InstallFailed, std::memory_order_release);\n" - " spdlog::warn(\n \"VR R13: R9 transactional install did not become ready; hardening overlay not installed\");\n return 0;\n", -) -replace_once( - p, - " if (!thread)\n return false;\n", - " if (!thread)\n {\n R13InstallState.store(R13InstallFailed, std::memory_order_release);\n return false;\n }\n", -) - -# --------------------------------------------------------------------------- -# 2) Renderer hook publication: never poll/unhook SafetyHookInline cross-thread. -# --------------------------------------------------------------------------- -p = "src/vr/game/outrun_renderer.cpp" -replace_once( - p, - "\t\tSafetyHookInline SetVertexShaderConstantFHook{};\n\n\t\tHANDLE SharedMapping = nullptr;\n", - "\t\tSafetyHookInline SetVertexShaderConstantFHook{};\n\n" - "\t\tconstexpr std::uint32_t RendererInstallPending = 0;\n" - "\t\tconstexpr std::uint32_t RendererInstallReady = 1;\n" - "\t\tconstexpr std::uint32_t RendererInstallFailed = 2;\n" - "\t\tstd::atomic RendererInstallState{RendererInstallPending};\n" - "\t\tstd::atomic RendererInjectionAllowed{true};\n\n" - "\t\tHANDLE SharedMapping = nullptr;\n", -) -replace_once( - p, - "\t\t\tif (!LatchedHeadInverseValid || !GameRendererIsActive())\n\t\t\t\treturn false;\n", - "\t\t\tif (!RendererInjectionAllowed.load(std::memory_order_acquire) ||\n" - "\t\t\t\t!LatchedHeadInverseValid || !GameRendererIsActive())\n\t\t\t\treturn false;\n", -) -replace_once( - p, - "\t\t\tBeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest);\n", - "\t\t\tRendererInstallState.store(RendererInstallPending, std::memory_order_release);\n" - "\t\t\tRendererInjectionAllowed.store(true, std::memory_order_release);\n" - "\t\t\tBeginSceneHook = safetyhook::create_inline(vtable[BeginSceneVtableIndex], BeginSceneDest);\n", -) -replace_once( - p, - "\t\t\t\tSetVertexShaderConstantFHook = {};\n\t\t\t\tspdlog::error(\"VR renderer: failed to hook D3D9 renderer boundary\");\n\t\t\t\treturn false;\n", - "\t\t\t\tSetVertexShaderConstantFHook = {};\n" - "\t\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" - "\t\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" - "\t\t\t\tspdlog::error(\"VR renderer: failed to hook D3D9 renderer boundary; transactional rollback completed\");\n\t\t\t\treturn false;\n", -) -replace_once( - p, - "\t\t\tEnsureSharedState();\n\t\t\tspdlog::info(\"VR renderer: D3D9 hooks installed; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)\");\n", - "\t\t\tEnsureSharedState();\n" - "\t\t\tRendererInstallState.store(RendererInstallReady, std::memory_order_release);\n" - "\t\t\tspdlog::info(\"VR renderer: D3D9 hooks installed; atomic renderer install state=READY; v3-primary/v2-fallback frame-latched c64 WVP injection armed (vtbl 41/42/94)\");\n", -) -replace_once( - p, - "\t\t\tspdlog::warn(\"VR renderer: D3D9 device did not appear; renderer hook not installed\");\n\t\t\treturn 0;\n", - "\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" - "\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" - "\t\t\tspdlog::warn(\"VR renderer: D3D9 device did not appear; renderer hook not installed\");\n\t\t\treturn 0;\n", -) -replace_once( - p, - "\t\t\tif (!thread)\n\t\t\t{\n\t\t\t\tspdlog::error(\"VR renderer: failed to create installer thread: {}\", GetLastError());\n\t\t\t\treturn false;\n\t\t\t}\n", - "\t\t\tif (!thread)\n\t\t\t{\n" - "\t\t\t\tRendererInjectionAllowed.store(false, std::memory_order_release);\n" - "\t\t\t\tRendererInstallState.store(RendererInstallFailed, std::memory_order_release);\n" - "\t\t\t\tspdlog::error(\"VR renderer: failed to create installer thread: {}\", GetLastError());\n\t\t\t\treturn false;\n\t\t\t}\n", -) - -p = "src/vr/game/outrun_renderer_r13.cpp" -old_thread = ''' DWORD WINAPI R13RendererInstallThread(void*) - { - for (int attempt = 0; attempt < 1200; ++attempt) - { - if (SetVertexShaderConstantFHook) - { - R13WvpCallbackHook = safetyhook::create_inline( - reinterpret_cast(&SetVertexShaderConstantFDest), - SetVertexShaderConstantFDestR13); - if (R13WvpCallbackHook) - { - spdlog::info("VR R13: renderer WVP target-classification guard armed"); - } - else - { - // The offscreen guard is a correctness boundary, not an - // optional diagnostic. If it cannot be installed, remove - // the base c64 injection hook instead of allowing HMD WVP - // transforms to leak into reflection/shadow targets. - SetVertexShaderConstantFHook = {}; - InvalidateVerifiedWvp(); - spdlog::error( - "VR R13: failed to hook renderer c64 callback; base WVP injection removed to fail closed"); - } - return 0; - } - Sleep(25); - } - spdlog::warn( - "VR R13: renderer c64 callback did not become ready; target-classification guard not installed"); - return 0; - } -''' -new_thread = ''' DWORD WINAPI R13RendererInstallThread(void*) - { - for (int attempt = 0; attempt < 4800; ++attempt) - { - const std::uint32_t rendererState = - RendererInstallState.load(std::memory_order_acquire); - if (rendererState == RendererInstallFailed) - { - RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); - spdlog::error( - "VR R13: base renderer hook transaction failed; WVP injection remains disabled"); - return 0; - } - if (rendererState == RendererInstallReady) - { - R13WvpCallbackHook = safetyhook::create_inline( - reinterpret_cast(&SetVertexShaderConstantFDest), - SetVertexShaderConstantFDestR13); - if (R13WvpCallbackHook) - { - spdlog::info( - "VR R13: renderer WVP target-classification guard armed via atomic renderer install handoff"); - } - else - { - // Do not mutate a SafetyHookInline owned by another thread. - // The base callback stays installed but becomes a stock-WVP - // pass-through through this release/acquire policy flag. - RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); - spdlog::error( - "VR R13: failed to hook renderer c64 callback; WVP injection disabled atomically to fail closed"); - } - return 0; - } - Sleep(25); - } - RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); - spdlog::warn( - "VR R13: renderer transaction did not become ready; WVP injection disabled fail-closed"); - return 0; - } -''' -replace_once(p, old_thread, new_thread) - -# --------------------------------------------------------------------------- -# 3) Primary IPC ownership must distinguish dead from unknown/unqueryable PIDs. -# --------------------------------------------------------------------------- -p = "vrhost/src/ipc/host_state_v3_writer.hpp" -old_liveness = ''' static bool ProcessAlive(DWORD pid) noexcept - { - if (!pid) - return false; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!process) - return false; - const bool alive = WaitForSingleObject(process, 0) == WAIT_TIMEOUT; - CloseHandle(process); - return alive; - } -''' -new_liveness = ''' enum class ProcessLiveness : std::uint8_t - { - Dead, - Alive, - Unknown - }; - - static ProcessLiveness QueryProcessLiveness(DWORD pid) noexcept - { - if (!pid) - return ProcessLiveness::Dead; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!process) - return GetLastError() == ERROR_INVALID_PARAMETER - ? ProcessLiveness::Dead - : ProcessLiveness::Unknown; - const DWORD wait = WaitForSingleObject(process, 0); - CloseHandle(process); - if (wait == WAIT_TIMEOUT) - return ProcessLiveness::Alive; - if (wait == WAIT_OBJECT_0) - return ProcessLiveness::Dead; - return ProcessLiveness::Unknown; - } -''' -replace_once(p, old_liveness, new_liveness) -replace_once( - p, - " if (observed != 0 && ProcessAlive(static_cast(observed)))\n throw std::runtime_error(\"another outrun-vr-host owns HostState.v3\");\n", - " if (observed != 0 &&\n" - " QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n" - " throw std::runtime_error(\"another or unverified outrun-vr-host owns HostState.v3\");\n", -) - -p = "vrhost/src/main.cpp" -old_main_liveness = ''' bool IsProcessAlive(DWORD pid) - { - if (!pid) return false; - HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!p) return false; - const bool alive = WaitForSingleObject(p, 0) == WAIT_TIMEOUT; - CloseHandle(p); - return alive; - } -''' -new_main_liveness = ''' enum class ProcessLiveness : std::uint8_t - { - Dead, - Alive, - Unknown - }; - - ProcessLiveness QueryProcessLiveness(DWORD pid) - { - if (!pid) return ProcessLiveness::Dead; - HANDLE p = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); - if (!p) - return GetLastError() == ERROR_INVALID_PARAMETER - ? ProcessLiveness::Dead - : ProcessLiveness::Unknown; - const DWORD wait = WaitForSingleObject(p, 0); - CloseHandle(p); - if (wait == WAIT_TIMEOUT) return ProcessLiveness::Alive; - if (wait == WAIT_OBJECT_0) return ProcessLiveness::Dead; - return ProcessLiveness::Unknown; - } -''' -replace_once(p, old_main_liveness, new_main_liveness) -replace_once( - p, - " if (observed != 0 && IsProcessAlive(static_cast(observed)))\n throw std::runtime_error(\"another outrun-vr-host already owns the bridge\");\n", - " if (observed != 0 &&\n" - " QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead)\n" - " throw std::runtime_error(\"another or unverified outrun-vr-host already owns the bridge\");\n", -) - -# --------------------------------------------------------------------------- -# 4) D3D9Ex SafeEye cache is keyed by transport generation + frame id. -# --------------------------------------------------------------------------- -p = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" -replace_once( - p, - " inline std::uint32_t SafeFrameId = 0;\n", - " inline std::uint32_t SafeFrameId = 0;\n" - " inline std::uint32_t SafeTransportGeneration = 0;\n", -) -replace_once( - p, - " SafeFrameId = 0;\n", - " SafeFrameId = 0;\n" - " SafeTransportGeneration = 0;\n", -) -replace_once( - p, - " SafeFrameId = frame.frameId;\n ++SafeCopySuccess;\n", - " SafeFrameId = frame.frameId;\n" - " SafeTransportGeneration =\n" - " frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n" - " ++SafeCopySuccess;\n", -) -old_ensure = ''' inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept - { - if (frameId && SafeFrameId == frameId && SafeEyeSrv[0] && SafeEyeSrv[1]) - return true; - OutRunVR::SharedRenderFrameState frame{}; - return ReadFrameById(frameId, frame) && - CopySharedFrameToSafeEyes(frame); - } -''' -new_ensure = ''' inline bool EnsureSafeFrame(std::uint32_t frameId) noexcept - { - OutRunVR::SharedRenderFrameState frame{}; - if (!ReadFrameById(frameId, frame)) - return false; - const std::uint32_t generation = - frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; - if (frameId && generation && SafeFrameId == frameId && - SafeTransportGeneration == generation && - SafeEyeSrv[0] && SafeEyeSrv[1]) - return true; - return CopySharedFrameToSafeEyes(frame); - } -''' -replace_once(p, old_ensure, new_ensure) - -# --------------------------------------------------------------------------- -# 5) OpenXR swapchain call-order state, following the explicit acquired-image -# lifecycle used by mature emulator VR backends. A failed wait keeps the -# same acquired image pending; the next frame waits that image again instead -# of illegally acquiring another one. -# --------------------------------------------------------------------------- -p = "vrhost/src/runtime/sbs_capture_override.hpp" -replace_once( - p, - " std::vector> rtvs;\n\n void Destroy()\n", - " std::vector> rtvs;\n" - " bool acquired = false;\n" - " bool waited = false;\n" - " std::uint32_t acquiredImage = 0;\n\n" - " void Destroy()\n", -) -replace_once( - p, - " width = height = 0;\n arraySize = 1;\n format = DXGI_FORMAT_UNKNOWN;\n", - " width = height = 0;\n" - " arraySize = 1;\n" - " format = DXGI_FORMAT_UNKNOWN;\n" - " acquired = false;\n" - " waited = false;\n" - " acquiredImage = 0;\n", -) -old_acquire = ''' inline bool Acquire(XrSwapchain swapchain, std::uint32_t& image) - { - XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage(swapchain, &acquire, &image))) - return false; - XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - wait.timeout = XR_INFINITE_DURATION; - for (;;) - { - const XrResult result = ::xrWaitSwapchainImage(swapchain, &wait); - if (result == XR_TIMEOUT_EXPIRED) - continue; // The same acquired image must be waited again; it cannot be released yet. - return XR_SUCCEEDED(result); - } - } - - inline void Release(XrSwapchain swapchain) - { - XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - ::xrReleaseSwapchainImage(swapchain, &release); - } -''' -new_acquire = ''' inline bool Acquire(Swapchain& swapchain, std::uint32_t& image) - { - if (!swapchain.acquired) - { - XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage( - swapchain.handle, &acquire, &swapchain.acquiredImage))) - return false; - swapchain.acquired = true; - swapchain.waited = false; - } - image = swapchain.acquiredImage; - if (swapchain.waited) - return true; - - XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - wait.timeout = XR_INFINITE_DURATION; - for (;;) - { - const XrResult result = ::xrWaitSwapchainImage(swapchain.handle, &wait); - if (result == XR_TIMEOUT_EXPIRED) - continue; // The same acquired image must be waited again; it cannot be released yet. - if (XR_FAILED(result)) - { - // Preserve acquiredImage. A later attempt must wait this oldest - // acquired image again instead of violating acquire/wait order. - return false; - } - swapchain.waited = true; - return true; - } - } - - inline bool Release(Swapchain& swapchain) - { - if (!swapchain.acquired || !swapchain.waited) - return false; - XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - const XrResult result = ::xrReleaseSwapchainImage(swapchain.handle, &release); - if (XR_SUCCEEDED(result)) - { - swapchain.acquired = false; - swapchain.waited = false; - swapchain.acquiredImage = 0; - return true; - } - return false; - } -''' -replace_once(p, old_acquire, new_acquire) -for old, new in [ - ("Acquire(Projection.handle, image)", "Acquire(Projection, image)"), - ("Release(Projection.handle);", "Release(Projection);"), - ("Acquire(Theater.handle, image)", "Acquire(Theater, image)"), - ("Release(Theater.handle);", "Release(Theater);"), -]: - text = Path(p).read_text(encoding="utf-8") - if old not in text: - raise RuntimeError(f"{p}: callsite marker missing: {old}") - Path(p).write_text(text.replace(old, new), encoding="utf-8") - -# Direct passthrough shares the same Swapchain/Acquire/Release helpers. -p = "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp" -replace_once(p, "Acquire(Projection.handle, image)", "Acquire(Projection, image)") -text = Path(p).read_text(encoding="utf-8") -if "Release(Projection.handle);" not in text: - raise RuntimeError(f"{p}: Release projection callsite missing") -Path(p).write_text(text.replace("Release(Projection.handle);", "Release(Projection);"), encoding="utf-8") - -# --------------------------------------------------------------------------- -# Contract markers - fail the one-shot patch rather than silently committing a -# partial hardening pass. -# --------------------------------------------------------------------------- -checks = { - "src/vr/d3d9/stereo_renderer_r7.inc": [ - "OcclusionQueryTrackingUnavailable", - "promoted D3D9Ex device lost ResetEx fallback ownership", - "No fixed startup delay", - ], - "src/vr/d3d9/stereo_renderer_r13.cpp": [ - "R13InstallState", - "transactional R13 install state=READY", - ], - "src/vr/game/outrun_renderer.cpp": [ - "RendererInstallState", - "RendererInjectionAllowed", - "atomic renderer install state=READY", - ], - "src/vr/game/outrun_renderer_r13.cpp": [ - "atomic renderer install handoff", - "WVP injection disabled atomically to fail closed", - ], - "vrhost/src/ipc/host_state_v3_writer.hpp": [ - "ProcessLiveness::Unknown", - "another or unverified outrun-vr-host owns HostState.v3", - ], - "vrhost/src/main.cpp": [ - "ProcessLiveness::Unknown", - "another or unverified outrun-vr-host already owns the bridge", - ], - "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp": [ - "SafeTransportGeneration", - "SafeTransportGeneration == generation", - "Acquire(Projection, image)", - ], - "vrhost/src/runtime/sbs_capture_override.hpp": [ - "bool acquired = false", - "Preserve acquiredImage", - "Acquire(Projection, image)", - "Acquire(Theater, image)", - ], -} -for path, markers in checks.items(): - for marker in markers: - require(path, marker) - -print("VR review round-2 hardening patch applied successfully") From 3f4711e2e7c81c489df7be54fa07ade8d35d850a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 15:02:59 +0900 Subject: [PATCH 0792/1308] ci: remove one-shot VR review workflow --- .github/workflows/apply-vr-review-round2.yml | 44 -------------------- 1 file changed, 44 deletions(-) delete mode 100644 .github/workflows/apply-vr-review-round2.yml diff --git a/.github/workflows/apply-vr-review-round2.yml b/.github/workflows/apply-vr-review-round2.yml deleted file mode 100644 index 02d5576c69..0000000000 --- a/.github/workflows/apply-vr-review-round2.yml +++ /dev/null @@ -1,44 +0,0 @@ -name: Apply VR review round 2 - -on: - push: - branches: [ vr-openxr ] - paths: - - '.github/workflows/apply-vr-review-round2.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Align R13 transactional marker - shell: bash - run: | - set -euo pipefail - python - <<'PY' - from pathlib import Path - p = Path('src/vr/d3d9/stereo_renderer_r13.cpp') - text = p.read_text(encoding='utf-8') - old = 'transactional R13 install state=READY + atomic R7/R9 handoff + single ResetEx owner' - new = 'transactional R13 install state=READY + atomic R7/R9 install handoff + single ResetEx owner' - if text.count(old) != 1: - raise SystemExit(f'expected one R13 marker, found {text.count(old)}') - p.write_text(text.replace(old, new, 1), encoding='utf-8') - PY - git diff --check - test "$(git diff --name-only)" = "src/vr/d3d9/stereo_renderer_r13.cpp" - - name: Commit marker alignment - shell: bash - run: | - set -euo pipefail - git config user.name github-actions[bot] - git config user.email 41898282+github-actions[bot]@users.noreply.github.com - git add src/vr/d3d9/stereo_renderer_r13.cpp - git commit -m "vr: align R13 transactional install contract" - git push origin HEAD:vr-openxr From 8994f9ba418dedb2ba2989958852087418be8f73 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:44:06 +0900 Subject: [PATCH 0793/1308] vr: add explicit render-pass policy contract --- src/vr/d3d9/vr_pass_policy.hpp | 77 ++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 src/vr/d3d9/vr_pass_policy.hpp diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp new file mode 100644 index 0000000000..e5ea78c398 --- /dev/null +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -0,0 +1,77 @@ +#pragma once + +#include + +// Explicit VR render-pass policy shared by the D3D9 stereo and renderer-pose +// hardening layers. The idea mirrors the compatibility/pass classification +// used by mature emulator VR implementations: classify first, then choose the +// least invasive rendering action. This file intentionally contains no D3D9 +// state access so the policy remains deterministic and compile-time testable. +namespace OutRunVR::PassPolicy +{ + enum class PoseInjectionPolicy : std::uint8_t + { + InternalStereo, + MainBackbuffer, + AuxiliaryStock + }; + + constexpr PoseInjectionPolicy ClassifyPoseInjection( + bool internalStereo, + bool mainBackbuffer, + bool auxiliaryRenderTargetActive) noexcept + { + if (internalStereo) + return PoseInjectionPolicy::InternalStereo; + if (mainBackbuffer && !auxiliaryRenderTargetActive) + return PoseInjectionPolicy::MainBackbuffer; + return PoseInjectionPolicy::AuxiliaryStock; + } + + constexpr bool AllowsPoseInjection(PoseInjectionPolicy policy) noexcept + { + return policy == PoseInjectionPolicy::MainBackbuffer; + } + + enum class DrawReplayPolicy : std::uint8_t + { + Legacy, + ForcedMonoShadow, + UnsafeSingleExecution + }; + + constexpr DrawReplayPolicy ClassifyDrawReplay( + bool gameDevice, + bool internalStereo, + bool mainBackbuffer, + bool forceMonoShadow, + bool stereoWanted, + bool stereoSeeded, + bool unsafeMrt, + bool unsafeOcclusion) noexcept + { + if (!gameDevice || internalStereo || !mainBackbuffer) + return DrawReplayPolicy::Legacy; + if (forceMonoShadow) + return DrawReplayPolicy::ForcedMonoShadow; + if (stereoWanted && stereoSeeded && (unsafeMrt || unsafeOcclusion)) + return DrawReplayPolicy::UnsafeSingleExecution; + return DrawReplayPolicy::Legacy; + } + + // Compile-time policy invariants. These deliberately encode the safety + // contract rather than individual hook implementation details. + static_assert(ClassifyPoseInjection(false, true, false) == + PoseInjectionPolicy::MainBackbuffer); + static_assert(ClassifyPoseInjection(false, true, true) == + PoseInjectionPolicy::AuxiliaryStock); + static_assert(ClassifyPoseInjection(true, true, false) == + PoseInjectionPolicy::InternalStereo); + + static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == + DrawReplayPolicy::UnsafeSingleExecution); + static_assert(ClassifyDrawReplay(true, false, true, true, true, true, false, false) == + DrawReplayPolicy::ForcedMonoShadow); + static_assert(ClassifyDrawReplay(true, false, false, false, true, true, true, true) == + DrawReplayPolicy::Legacy); +} From 06c9728d35ccedf4fbbdd9b24dabb5474b2a1728 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:44:22 +0900 Subject: [PATCH 0794/1308] vr: expose centralized pass policy to R13 layers --- src/vr/d3d9/r13_bridge.hpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index fdf5418857..626a679b3f 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -17,6 +17,7 @@ #include #include "vr/ipc/direct_ack_r13.hpp" +#include "vr/d3d9/vr_pass_policy.hpp" namespace OutRunVRD3D9ExUpgradeR13 { @@ -48,9 +49,15 @@ namespace OutRunVRStereo // Occlusion-query tracking is a correctness boundary. If IDirect3DQuery9:: // Issue cannot be observed, stereo duplication fails closed to one execution // instead of risking duplicated query/MRT side effects. + // + // Render-pass classification is centralized in vr_pass_policy.hpp. Both the + // stereo draw replay layer and renderer-pose layer consume this policy so an + // auxiliary/MRT pass cannot be treated as world stereo by one layer and as + // stock/offscreen by the other. + + OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept; - // Renderer-pose injection must only affect the main game backbuffer. - // Reflection/shadow/auxiliary world passes intentionally retain the stock - // game WVP and are sampled by both eyes later. + // Compatibility helper used by the validated base renderer. New R13 code + // should prefer CurrentPoseInjectionPolicy() when it needs the full class. bool IsMainBackbufferPoseInjectionPass() noexcept; } From f49fc759dc49bdd8197d8424f254082b08eb72da Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:45:09 +0900 Subject: [PATCH 0795/1308] tools: add one-shot VR pass policy patcher --- tools/apply_vr_pass_policy_once.py | 31 ++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 tools/apply_vr_pass_policy_once.py diff --git a/tools/apply_vr_pass_policy_once.py b/tools/apply_vr_pass_policy_once.py new file mode 100644 index 0000000000..f3234dece8 --- /dev/null +++ b/tools/apply_vr_pass_policy_once.py @@ -0,0 +1,31 @@ +from pathlib import Path + + +def replace_exact(path: str, old: str, new: str) -> None: + p = Path(path) + text = p.read_text(encoding="utf-8") + count = text.count(old) + if count != 1: + raise RuntimeError(f"{path}: expected exactly one match, got {count}") + p.write_text(text.replace(old, new, 1), encoding="utf-8") + + +stereo = "src/vr/d3d9/stereo_renderer_r13.cpp" +old_guard = ''' template \n HRESULT R13GuardedDraw(IDirect3DDevice9* device,\n ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site)\n {\n if (!IsGameDevice(device) || InternalStereoPass)\n return legacyDraw();\n\n const bool mainTarget = TargetIsBackBuffer();\n if (R13ForceMonoShadow && mainTarget)\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n\n const bool unsafeMrt = mainTarget && AnyAuxRenderTargetActive();\n const bool unsafeOcclusion = mainTarget &&\n (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire));\n if (StereoWanted() && R9StereoSeeded &&\n (unsafeMrt || unsafeOcclusion))\n {\n const auto reason = unsafeMrt\n ? OutRunVR::StereoFailureMrtActive\n : OutRunVR::StereoFailureOcclusionQueryActive;\n R9Poison(reason, site);\n ++R13UnsafeTransitionFrames;\n\n if (R9MonoSeeded && !R9MonoBackupGap &&\n R9CurrentDepthCanMirror())\n {\n R13ForceMonoShadow = true;\n if (!R13FirstUnsafeTransitionLogged)\n {\n R13FirstUnsafeTransitionLogged = true;\n spdlog::info(\n "VR R13 review hardening: unsafe MRT/occlusion transition switches the remainder of the Present to single-execution mono shadow; no duplicate query/MRT side effects");\n }\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n }\n\n // If the independent mono history is unavailable, do not replay\n // a side-effecting draw. Continue the real target once and mark\n // the shadow unusable for Present restoration.\n R9MonoBackupGap = true;\n return actualDraw();\n }\n\n return legacyDraw();\n }\n''' +new_guard = ''' template \n HRESULT R13GuardedDraw(IDirect3DDevice9* device,\n ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site)\n {\n const bool gameDevice = IsGameDevice(device);\n const bool internalStereo = InternalStereoPass;\n if (!gameDevice || internalStereo)\n return legacyDraw();\n\n const bool mainTarget = TargetIsBackBuffer();\n if (!mainTarget)\n return legacyDraw();\n\n const bool unsafeMrt = AnyAuxRenderTargetActive();\n const bool unsafeOcclusion =\n ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire);\n const bool stereoWanted = StereoWanted();\n const auto replayPolicy = OutRunVR::PassPolicy::ClassifyDrawReplay(\n gameDevice, internalStereo, mainTarget, R13ForceMonoShadow,\n stereoWanted, R9StereoSeeded, unsafeMrt, unsafeOcclusion);\n\n if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::Legacy)\n return legacyDraw();\n if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::ForcedMonoShadow)\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n\n // UnsafeSingleExecution is the fail-closed class: MRT/query side\n // effects must execute only once even if stereo had already begun.\n const auto reason = unsafeMrt\n ? OutRunVR::StereoFailureMrtActive\n : OutRunVR::StereoFailureOcclusionQueryActive;\n R9Poison(reason, site);\n ++R13UnsafeTransitionFrames;\n\n if (R9MonoSeeded && !R9MonoBackupGap &&\n R9CurrentDepthCanMirror())\n {\n R13ForceMonoShadow = true;\n if (!R13FirstUnsafeTransitionLogged)\n {\n R13FirstUnsafeTransitionLogged = true;\n spdlog::info(\n "VR R13 pass policy: unsafe MRT/occlusion classified single-execution; remainder of Present uses mono shadow without duplicated side effects");\n }\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n }\n\n // If the independent mono history is unavailable, do not replay a\n // side-effecting draw. Continue the real target once and mark the\n // shadow unusable for Present restoration.\n R9MonoBackupGap = true;\n return actualDraw();\n }\n''' +replace_exact(stereo, old_guard, new_guard) + +old_tail = ''' bool IsMainBackbufferPoseInjectionPass() noexcept\n {\n return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() &&\n !InternalStereoPass;\n }\n}\n''' +new_tail = ''' OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept\n {\n return OutRunVR::PassPolicy::ClassifyPoseInjection(\n InternalStereoPass, TargetIsBackBuffer(), AnyAuxRenderTargetActive());\n }\n\n bool IsMainBackbufferPoseInjectionPass() noexcept\n {\n return OutRunVR::PassPolicy::AllowsPoseInjection(\n CurrentPoseInjectionPolicy());\n }\n}\n''' +replace_exact(stereo, old_tail, new_tail) + +renderer = "src/vr/game/outrun_renderer_r13.cpp" +old_condition = ''' UploadTouchesOutRunWvp(startRegister, vector4fCount) &&\n !OutRunVRStereo::IsMainBackbufferPoseInjectionPass())\n''' +new_condition = ''' UploadTouchesOutRunWvp(startRegister, vector4fCount) &&\n !OutRunVR::PassPolicy::AllowsPoseInjection(\n OutRunVRStereo::CurrentPoseInjectionPolicy()))\n''' +replace_exact(renderer, old_condition, new_condition) + +old_log = ''' "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is now main-backbuffer-only");\n''' +new_log = ''' "VR R13 pass policy: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only");\n''' +replace_exact(renderer, old_log, new_log) + +print("VR pass policy applied successfully") From 95b6e5a46d36a436c528af6579f97c1f321528db Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:45:21 +0900 Subject: [PATCH 0796/1308] ci: run one-shot VR pass policy patcher --- .github/workflows/apply-vr-pass-policy.yml | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 .github/workflows/apply-vr-pass-policy.yml diff --git a/.github/workflows/apply-vr-pass-policy.yml b/.github/workflows/apply-vr-pass-policy.yml new file mode 100644 index 0000000000..eb8709dc3b --- /dev/null +++ b/.github/workflows/apply-vr-pass-policy.yml @@ -0,0 +1,30 @@ +name: Apply VR pass policy once + +on: + push: + branches: [vr-openxr] + paths: + - 'tools/apply_vr_pass_policy_once.py' + - '.github/workflows/apply-vr-pass-policy.yml' + +permissions: + contents: write + +jobs: + patch: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply exact source patch + run: python3 tools/apply_vr_pass_policy_once.py + - name: Commit source changes + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add src/vr/d3d9/stereo_renderer_r13.cpp src/vr/game/outrun_renderer_r13.cpp + git diff --cached --check + git commit -m "vr: centralize R13 render-pass classification" + git push origin HEAD:vr-openxr From ee95d00e3bde621f72e6d2427f0b2c86255fa89e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 15 Sep 2026 08:45:30 +0000 Subject: [PATCH 0797/1308] vr: centralize R13 render-pass classification --- src/vr/d3d9/stereo_renderer_r13.cpp | 80 +++++++++++++++++------------ src/vr/game/outrun_renderer_r13.cpp | 5 +- 2 files changed, 50 insertions(+), 35 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 41832a2427..473626be05 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -259,47 +259,55 @@ namespace OutRunVRStereo HRESULT R13GuardedDraw(IDirect3DDevice9* device, ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site) { - if (!IsGameDevice(device) || InternalStereoPass) + const bool gameDevice = IsGameDevice(device); + const bool internalStereo = InternalStereoPass; + if (!gameDevice || internalStereo) return legacyDraw(); const bool mainTarget = TargetIsBackBuffer(); - if (R13ForceMonoShadow && mainTarget) + if (!mainTarget) + return legacyDraw(); + + const bool unsafeMrt = AnyAuxRenderTargetActive(); + const bool unsafeOcclusion = + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire); + const bool stereoWanted = StereoWanted(); + const auto replayPolicy = OutRunVR::PassPolicy::ClassifyDrawReplay( + gameDevice, internalStereo, mainTarget, R13ForceMonoShadow, + stereoWanted, R9StereoSeeded, unsafeMrt, unsafeOcclusion); + + if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::Legacy) + return legacyDraw(); + if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::ForcedMonoShadow) return R13DrawMonoShadowOnce(device, actualDraw, site); - const bool unsafeMrt = mainTarget && AnyAuxRenderTargetActive(); - const bool unsafeOcclusion = mainTarget && - (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 || - OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)); - if (StereoWanted() && R9StereoSeeded && - (unsafeMrt || unsafeOcclusion)) + // UnsafeSingleExecution is the fail-closed class: MRT/query side + // effects must execute only once even if stereo had already begun. + const auto reason = unsafeMrt + ? OutRunVR::StereoFailureMrtActive + : OutRunVR::StereoFailureOcclusionQueryActive; + R9Poison(reason, site); + ++R13UnsafeTransitionFrames; + + if (R9MonoSeeded && !R9MonoBackupGap && + R9CurrentDepthCanMirror()) { - const auto reason = unsafeMrt - ? OutRunVR::StereoFailureMrtActive - : OutRunVR::StereoFailureOcclusionQueryActive; - R9Poison(reason, site); - ++R13UnsafeTransitionFrames; - - if (R9MonoSeeded && !R9MonoBackupGap && - R9CurrentDepthCanMirror()) + R13ForceMonoShadow = true; + if (!R13FirstUnsafeTransitionLogged) { - R13ForceMonoShadow = true; - if (!R13FirstUnsafeTransitionLogged) - { - R13FirstUnsafeTransitionLogged = true; - spdlog::info( - "VR R13 review hardening: unsafe MRT/occlusion transition switches the remainder of the Present to single-execution mono shadow; no duplicate query/MRT side effects"); - } - return R13DrawMonoShadowOnce(device, actualDraw, site); + R13FirstUnsafeTransitionLogged = true; + spdlog::info( + "VR R13 pass policy: unsafe MRT/occlusion classified single-execution; remainder of Present uses mono shadow without duplicated side effects"); } - - // If the independent mono history is unavailable, do not replay - // a side-effecting draw. Continue the real target once and mark - // the shadow unusable for Present restoration. - R9MonoBackupGap = true; - return actualDraw(); + return R13DrawMonoShadowOnce(device, actualDraw, site); } - return legacyDraw(); + // If the independent mono history is unavailable, do not replay a + // side-effecting draw. Continue the real target once and mark the + // shadow unusable for Present restoration. + R9MonoBackupGap = true; + return actualDraw(); } HRESULT __stdcall DrawPrimitiveDestR13(IDirect3DDevice9* device, @@ -477,9 +485,15 @@ namespace OutRunVRStereo VRStereoR13HardeningHook VRStereoR13HardeningHook::instance; } + OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept + { + return OutRunVR::PassPolicy::ClassifyPoseInjection( + InternalStereoPass, TargetIsBackBuffer(), AnyAuxRenderTargetActive()); + } + bool IsMainBackbufferPoseInjectionPass() noexcept { - return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() && - !InternalStereoPass; + return OutRunVR::PassPolicy::AllowsPoseInjection( + CurrentPoseInjectionPolicy()); } } diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 56001f2445..ad9c7ff0c1 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -18,7 +18,8 @@ namespace OutRunVRRenderer if (IsGameDevice(device) && constantData && !OutRunVRStereo::IsInternalStereoPassActive() && UploadTouchesOutRunWvp(startRegister, vector4fCount) && - !OutRunVRStereo::IsMainBackbufferPoseInjectionPass()) + !OutRunVR::PassPolicy::AllowsPoseInjection( + OutRunVRStereo::CurrentPoseInjectionPolicy())) { // Reflection, shadow and other auxiliary world targets must keep // the stock game WVP. Applying the HMD transform here bakes a @@ -29,7 +30,7 @@ namespace OutRunVRRenderer { R13FirstOffscreenBypassLogged = true; spdlog::info( - "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is now main-backbuffer-only"); + "VR R13 pass policy: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only"); } return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); From 5febda6b67af523aaec585ab86e2313db6458334 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:46:37 +0900 Subject: [PATCH 0798/1308] tools: remove one-shot VR pass policy patcher --- tools/apply_vr_pass_policy_once.py | 31 ------------------------------ 1 file changed, 31 deletions(-) delete mode 100644 tools/apply_vr_pass_policy_once.py diff --git a/tools/apply_vr_pass_policy_once.py b/tools/apply_vr_pass_policy_once.py deleted file mode 100644 index f3234dece8..0000000000 --- a/tools/apply_vr_pass_policy_once.py +++ /dev/null @@ -1,31 +0,0 @@ -from pathlib import Path - - -def replace_exact(path: str, old: str, new: str) -> None: - p = Path(path) - text = p.read_text(encoding="utf-8") - count = text.count(old) - if count != 1: - raise RuntimeError(f"{path}: expected exactly one match, got {count}") - p.write_text(text.replace(old, new, 1), encoding="utf-8") - - -stereo = "src/vr/d3d9/stereo_renderer_r13.cpp" -old_guard = ''' template \n HRESULT R13GuardedDraw(IDirect3DDevice9* device,\n ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site)\n {\n if (!IsGameDevice(device) || InternalStereoPass)\n return legacyDraw();\n\n const bool mainTarget = TargetIsBackBuffer();\n if (R13ForceMonoShadow && mainTarget)\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n\n const bool unsafeMrt = mainTarget && AnyAuxRenderTargetActive();\n const bool unsafeOcclusion = mainTarget &&\n (ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire));\n if (StereoWanted() && R9StereoSeeded &&\n (unsafeMrt || unsafeOcclusion))\n {\n const auto reason = unsafeMrt\n ? OutRunVR::StereoFailureMrtActive\n : OutRunVR::StereoFailureOcclusionQueryActive;\n R9Poison(reason, site);\n ++R13UnsafeTransitionFrames;\n\n if (R9MonoSeeded && !R9MonoBackupGap &&\n R9CurrentDepthCanMirror())\n {\n R13ForceMonoShadow = true;\n if (!R13FirstUnsafeTransitionLogged)\n {\n R13FirstUnsafeTransitionLogged = true;\n spdlog::info(\n "VR R13 review hardening: unsafe MRT/occlusion transition switches the remainder of the Present to single-execution mono shadow; no duplicate query/MRT side effects");\n }\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n }\n\n // If the independent mono history is unavailable, do not replay\n // a side-effecting draw. Continue the real target once and mark\n // the shadow unusable for Present restoration.\n R9MonoBackupGap = true;\n return actualDraw();\n }\n\n return legacyDraw();\n }\n''' -new_guard = ''' template \n HRESULT R13GuardedDraw(IDirect3DDevice9* device,\n ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site)\n {\n const bool gameDevice = IsGameDevice(device);\n const bool internalStereo = InternalStereoPass;\n if (!gameDevice || internalStereo)\n return legacyDraw();\n\n const bool mainTarget = TargetIsBackBuffer();\n if (!mainTarget)\n return legacyDraw();\n\n const bool unsafeMrt = AnyAuxRenderTargetActive();\n const bool unsafeOcclusion =\n ActiveOcclusionQueries.load(std::memory_order_acquire) > 0 ||\n OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire);\n const bool stereoWanted = StereoWanted();\n const auto replayPolicy = OutRunVR::PassPolicy::ClassifyDrawReplay(\n gameDevice, internalStereo, mainTarget, R13ForceMonoShadow,\n stereoWanted, R9StereoSeeded, unsafeMrt, unsafeOcclusion);\n\n if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::Legacy)\n return legacyDraw();\n if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::ForcedMonoShadow)\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n\n // UnsafeSingleExecution is the fail-closed class: MRT/query side\n // effects must execute only once even if stereo had already begun.\n const auto reason = unsafeMrt\n ? OutRunVR::StereoFailureMrtActive\n : OutRunVR::StereoFailureOcclusionQueryActive;\n R9Poison(reason, site);\n ++R13UnsafeTransitionFrames;\n\n if (R9MonoSeeded && !R9MonoBackupGap &&\n R9CurrentDepthCanMirror())\n {\n R13ForceMonoShadow = true;\n if (!R13FirstUnsafeTransitionLogged)\n {\n R13FirstUnsafeTransitionLogged = true;\n spdlog::info(\n "VR R13 pass policy: unsafe MRT/occlusion classified single-execution; remainder of Present uses mono shadow without duplicated side effects");\n }\n return R13DrawMonoShadowOnce(device, actualDraw, site);\n }\n\n // If the independent mono history is unavailable, do not replay a\n // side-effecting draw. Continue the real target once and mark the\n // shadow unusable for Present restoration.\n R9MonoBackupGap = true;\n return actualDraw();\n }\n''' -replace_exact(stereo, old_guard, new_guard) - -old_tail = ''' bool IsMainBackbufferPoseInjectionPass() noexcept\n {\n return TargetIsBackBuffer() && !AnyAuxRenderTargetActive() &&\n !InternalStereoPass;\n }\n}\n''' -new_tail = ''' OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept\n {\n return OutRunVR::PassPolicy::ClassifyPoseInjection(\n InternalStereoPass, TargetIsBackBuffer(), AnyAuxRenderTargetActive());\n }\n\n bool IsMainBackbufferPoseInjectionPass() noexcept\n {\n return OutRunVR::PassPolicy::AllowsPoseInjection(\n CurrentPoseInjectionPolicy());\n }\n}\n''' -replace_exact(stereo, old_tail, new_tail) - -renderer = "src/vr/game/outrun_renderer_r13.cpp" -old_condition = ''' UploadTouchesOutRunWvp(startRegister, vector4fCount) &&\n !OutRunVRStereo::IsMainBackbufferPoseInjectionPass())\n''' -new_condition = ''' UploadTouchesOutRunWvp(startRegister, vector4fCount) &&\n !OutRunVR::PassPolicy::AllowsPoseInjection(\n OutRunVRStereo::CurrentPoseInjectionPolicy()))\n''' -replace_exact(renderer, old_condition, new_condition) - -old_log = ''' "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is now main-backbuffer-only");\n''' -new_log = ''' "VR R13 pass policy: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only");\n''' -replace_exact(renderer, old_log, new_log) - -print("VR pass policy applied successfully") From cbbe63adc401780eb2f2b70d64a825fabd99388e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:46:44 +0900 Subject: [PATCH 0799/1308] ci: remove one-shot VR pass policy workflow --- .github/workflows/apply-vr-pass-policy.yml | 30 ---------------------- 1 file changed, 30 deletions(-) delete mode 100644 .github/workflows/apply-vr-pass-policy.yml diff --git a/.github/workflows/apply-vr-pass-policy.yml b/.github/workflows/apply-vr-pass-policy.yml deleted file mode 100644 index eb8709dc3b..0000000000 --- a/.github/workflows/apply-vr-pass-policy.yml +++ /dev/null @@ -1,30 +0,0 @@ -name: Apply VR pass policy once - -on: - push: - branches: [vr-openxr] - paths: - - 'tools/apply_vr_pass_policy_once.py' - - '.github/workflows/apply-vr-pass-policy.yml' - -permissions: - contents: write - -jobs: - patch: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply exact source patch - run: python3 tools/apply_vr_pass_policy_once.py - - name: Commit source changes - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add src/vr/d3d9/stereo_renderer_r13.cpp src/vr/game/outrun_renderer_r13.cpp - git diff --cached --check - git commit -m "vr: centralize R13 render-pass classification" - git push origin HEAD:vr-openxr From a702b5c0a7b604665479aeb3f06d500335e8e229 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:47:16 +0900 Subject: [PATCH 0800/1308] vr: finalize emulator-style pass policy invariants --- src/vr/d3d9/vr_pass_policy.hpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index e5ea78c398..f2bc505fcd 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -3,10 +3,14 @@ #include // Explicit VR render-pass policy shared by the D3D9 stereo and renderer-pose -// hardening layers. The idea mirrors the compatibility/pass classification -// used by mature emulator VR implementations: classify first, then choose the -// least invasive rendering action. This file intentionally contains no D3D9 +// hardening layers. The design follows the same conservative principle used by +// mature emulator VR implementations: classify each pass first, then choose the +// least invasive rendering action. This file intentionally contains no D3D9 // state access so the policy remains deterministic and compile-time testable. +// +// OutRun-specific rule: only the real main backbuffer may receive the HMD WVP. +// Auxiliary/reflection/shadow targets keep stock matrices, while MRT/query +// hazards are classified single-execution rather than replayed per eye. namespace OutRunVR::PassPolicy { enum class PoseInjectionPolicy : std::uint8_t @@ -70,6 +74,8 @@ namespace OutRunVR::PassPolicy static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); + static_assert(ClassifyDrawReplay(true, false, true, false, true, false, true, true) == + DrawReplayPolicy::Legacy); static_assert(ClassifyDrawReplay(true, false, true, true, true, true, false, false) == DrawReplayPolicy::ForcedMonoShadow); static_assert(ClassifyDrawReplay(true, false, false, false, true, true, true, true) == From ba5aea6d04062da6af6b9658fdc90f10078ab2bd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 17:48:22 +0900 Subject: [PATCH 0801/1308] vr: preserve R13 renderer bridge invariant --- src/vr/game/outrun_renderer_r13.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index ad9c7ff0c1..2d548ed6dd 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -18,8 +18,9 @@ namespace OutRunVRRenderer if (IsGameDevice(device) && constantData && !OutRunVRStereo::IsInternalStereoPassActive() && UploadTouchesOutRunWvp(startRegister, vector4fCount) && - !OutRunVR::PassPolicy::AllowsPoseInjection( - OutRunVRStereo::CurrentPoseInjectionPolicy())) + // Compatibility helper is backed by the centralized R13 + // PassPolicy, so renderer and stereo replay share one class. + !OutRunVRStereo::IsMainBackbufferPoseInjectionPass()) { // Reflection, shadow and other auxiliary world targets must keep // the stock game WVP. Applying the HMD transform here bakes a From 867d1be8b6d79f557dc6fcef1daaf62e9d0f648a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 19:31:57 +0900 Subject: [PATCH 0802/1308] vr: restore R13 offscreen WVP binary marker --- src/vr/game/outrun_renderer_r13.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 2d548ed6dd..1a4c8d0fdc 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -31,7 +31,7 @@ namespace OutRunVRRenderer { R13FirstOffscreenBypassLogged = true; spdlog::info( - "VR R13 pass policy: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only"); + "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only"); } return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); From 13c22970c42fdc961339d363b7bc09ecf7bd8e00 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 19:32:50 +0900 Subject: [PATCH 0803/1308] ci: build canonical VR source graph on vr-openxr --- .github/workflows/build.yml | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 9271fe9438..95f88819f5 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -29,7 +29,12 @@ jobs: python tools/verify_wheel_ffb_math.py - name: Configure + shell: pwsh run: | + # cmkr intentionally skips regeneration when CI is set. vr-openxr uses + # cmake.toml as the canonical source graph, so remove CI here just as + # the dedicated VR workflow does before configuring. + Remove-Item Env:CI -ErrorAction SilentlyContinue mkdir build cd build cmake -G "Visual Studio 17 2022" -A ${{matrix.arch}} .. @@ -56,7 +61,7 @@ jobs: cp OutRun2006Tweaks.ini build/bin/OutRun2006Tweaks.ini cp OutRun2006Tweaks.lods.ini build/bin/OutRun2006Tweaks.lods.ini - - name: Verify built wheel payload + - name: Verify built wheel and VR payload shell: pwsh run: | $dllPath = "build/bin/dinput8.dll" @@ -99,7 +104,11 @@ jobs: "load={:.2f} slide={:.2f} scrub={:.2f}", "basis=M70r{}", "steerSrc={}", - "Test Left (20%)" + "Test Left (20%)", + "VR stereo: D3D9 full-eye renderer installed", + "VR R13: stereo hardening ACTIVE", + "VR R13: auxiliary/offscreen c64 WVP kept stock", + "VR v3 shadow: live dual-protocol diagnostics active" ) foreach ($marker in $markers) { if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } @@ -112,7 +121,7 @@ jobs: if ($ini -notmatch '(?m)^UseNewInput\s*=\s*true\s*$') { throw "multi-device input is not the shipped default" } if ($ini -notmatch '(?m)^TrailResponseLead\s*=\s*0\.25\s*$') { throw "shipped pneumatic trail response lead is not 0.25" } - Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, current Physics SAT / FFB compatibility markers present" -f $bytes.Length) + Write-Host ("Verified dinput8.dll: {0} bytes, PE32 x86, current wheel FFB + OpenXR VR markers present" -f $bytes.Length) Get-FileHash $dllPath -Algorithm SHA256 - name: Download upstream replacement EXE From d55e9b16490c1aab5c1562e10bc4685bee8de9a4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 19:41:25 +0900 Subject: [PATCH 0804/1308] build: commit regenerated VR source graph --- CMakeLists.txt | 51 +++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 48 insertions(+), 3 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index ca0fba08bc..38d479e1f2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -27,7 +27,13 @@ endif() project(outrun2006tweaks-proj) set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - +# R13 keeps the validated R9/R12 implementation files intact and compiles +# wrapper translation units that include them plus narrowly scoped hardening. +set_source_files_properties( + src/vr/d3d9/ex_device_upgrade.cpp + src/vr/d3d9/stereo_renderer.cpp + src/vr/game/outrun_renderer.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") @@ -300,13 +306,22 @@ set(outrun2006tweaks_SOURCES "src/hooks_exceptions.cpp" "src/hooks_flac.cpp" "src/hooks_forcefeedback.cpp" - "src/hooks_wheel_ffb_build.cpp" "src/hooks_framerate.cpp" "src/hooks_graphics.cpp" "src/hooks_input.cpp" "src/hooks_misc.cpp" "src/hooks_textures.cpp" "src/hooks_uiscaling.cpp" + "src/hooks_wheel_ffb.cpp" + "src/hooks_wheel_ffb_build.cpp" + "src/hooks_wheel_input_compat_v2.hpp" + "src/hooks_wheel_legacy_blank_defaults.hpp" + "src/hooks_wheel_menu_keyboard_back.hpp" + "src/hooks_wheel_menu_keyboard_select.hpp" + "src/hooks_wheel_r3_device_autoselect.hpp" + "src/hooks_wheel_r3_menu_ab.hpp" + "src/hooks_wheel_r3_menu_dpad.hpp" + "src/hooks_wheel_vehicle_dynamics.hpp" "src/input_manager.cpp" "src/input_manager.hpp" "src/input_names.hpp" @@ -319,7 +334,6 @@ set(outrun2006tweaks_SOURCES "src/overlay/debug_ui.cpp" "src/overlay/hooks_overlay.cpp" "src/overlay/input_bindings_ui.cpp" - "src/overlay/wheel_setup_ui.cpp" "src/overlay/networking_ui.cpp" "src/overlay/notifications.hpp" "src/overlay/overlay.cpp" @@ -328,12 +342,43 @@ set(outrun2006tweaks_SOURCES "src/overlay/server_notifications.cpp" "src/overlay/settings_ui.cpp" "src/overlay/update_check.cpp" + "src/overlay/wheel_setup_ui.cpp" "src/plugin.hpp" "src/resource.h" "src/settings.cpp" "src/settings.hpp" "src/upnp.cpp" "src/upnp.hpp" + "src/vr/core/frame_types.hpp" + "src/vr/core/matrix.hpp" + "src/vr/core/transport.hpp" + "src/vr/d3d9/device_probe.cpp" + "src/vr/d3d9/ex_device_upgrade.cpp" + "src/vr/d3d9/ex_device_upgrade_r13.cpp" + "src/vr/d3d9/helper_ex_probe.cpp" + "src/vr/d3d9/r13_bridge.hpp" + "src/vr/d3d9/stereo_backend.hpp" + "src/vr/d3d9/stereo_renderer.cpp" + "src/vr/d3d9/stereo_renderer_r13.cpp" + "src/vr/d3d9/vr_pass_policy.hpp" + "src/vr/game/game_adapter.hpp" + "src/vr/game/outrun_renderer.cpp" + "src/vr/game/outrun_renderer_r13.cpp" + "src/vr/ipc/direct_ack_r13.hpp" + "src/vr/ipc/host_pose_v3.hpp" + "src/vr/ipc/host_state_v3_reader.hpp" + "src/vr/ipc/protocol.hpp" + "src/vr/ipc/protocol_v3.hpp" + "src/vr/ipc/protocol_v3_smoke.cpp" + "src/vr/ipc/shadow_legacy_v2.hpp" + "src/vr/ipc/shadow_lifetime_bridge.hpp" + "src/vr/ipc/v3_game_shadow_bridge.cpp" + "src/vr/ipc/win32_channel.hpp" + "src/vr/settings.cpp" + "src/vr_shared.hpp" + "src/wheel_ffb_math.hpp" + "src/wheel_ffb_runtime.hpp" + "src/wheel_profile_store.hpp" ) add_library(outrun2006tweaks SHARED) From 48573dc947a23b85e6b0bf3dbc8d42bf95e410f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:00:51 +0900 Subject: [PATCH 0805/1308] vr: add emulator-inspired projection semantics --- src/vr/d3d9/vr_pass_policy.hpp | 104 ++++++++++++++++++++++++++++++++- 1 file changed, 101 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index f2bc505fcd..8dd16df34f 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -8,9 +8,20 @@ // least invasive rendering action. This file intentionally contains no D3D9 // state access so the policy remains deterministic and compile-time testable. // -// OutRun-specific rule: only the real main backbuffer may receive the HMD WVP. -// Auxiliary/reflection/shadow targets keep stock matrices, while MRT/query -// hazards are classified single-execution rather than replayed per eye. +// Emulator review retained as behavior/design guidance only (no source copied): +// - PPSSPP: distinguish 3D geometry from flat/screen-space geometry before +// applying headset transforms. +// - Dolphin: treat perspective and orthographic projection as first-class, +// different renderer states; camera transforms belong to perspective draws. +// - PCSX2: require several corroborating render-state signals rather than one +// heuristic before classifying a draw specially. +// - RPCS3: preserve explicit frame ownership; OutRun keeps one immutable pose +// until Present and resets the ownership boundary only after Present. +// +// OutRun-specific rule: only a perspective draw targeting the real main +// backbuffer may receive the HMD WVP. Auxiliary/reflection/shadow targets and +// orthographic/screen-space draws keep stock matrices, while MRT/query hazards +// are classified single-execution rather than replayed per eye. namespace OutRunVR::PassPolicy { enum class PoseInjectionPolicy : std::uint8_t @@ -37,6 +48,72 @@ namespace OutRunVR::PassPolicy return policy == PoseInjectionPolicy::MainBackbuffer; } + // D3DX perspective matrices used by OutRun have |m34| == 1 and m44 == 0; + // orthographic matrices have m34 == 0 and |m44| == 1. Classify only these + // structural terms so FOV/aspect/near/far changes cannot turn UI into world + // geometry. Unknown signatures fail closed to the stock game matrix. + enum class ProjectionClass : std::uint8_t + { + Unknown, + Perspective3D, + Orthographic2D + }; + + constexpr float Abs(float value) noexcept + { + return value < 0.0f ? -value : value; + } + + constexpr bool Near(float value, float expected, float epsilon = 0.05f) noexcept + { + return Abs(value - expected) <= epsilon; + } + + constexpr ProjectionClass ClassifyProjectionSignature( + float m34, float m44) noexcept + { + // Accept either handedness/sign convention for the perspective divide; + // OutRun itself is RH and normally supplies m34=-1, m44=0. + if (Near(Abs(m34), 1.0f) && Near(m44, 0.0f)) + return ProjectionClass::Perspective3D; + if (Near(m34, 0.0f) && Near(Abs(m44), 1.0f)) + return ProjectionClass::Orthographic2D; + return ProjectionClass::Unknown; + } + + // Multi-signal scene semantics: target identity and projection semantics + // must agree before a draw is allowed into the head-tracked world path. + // This is intentionally fail-closed: an unknown main-backbuffer projection + // remains stock until runtime evidence proves it belongs to 3D world space. + enum class RenderSemantic : std::uint8_t + { + InternalStereo, + Auxiliary, + World3D, + ScreenSpace2D, + Unknown + }; + + constexpr RenderSemantic ClassifyRenderSemantic( + PoseInjectionPolicy targetPolicy, + ProjectionClass projectionClass) noexcept + { + if (targetPolicy == PoseInjectionPolicy::InternalStereo) + return RenderSemantic::InternalStereo; + if (targetPolicy != PoseInjectionPolicy::MainBackbuffer) + return RenderSemantic::Auxiliary; + if (projectionClass == ProjectionClass::Perspective3D) + return RenderSemantic::World3D; + if (projectionClass == ProjectionClass::Orthographic2D) + return RenderSemantic::ScreenSpace2D; + return RenderSemantic::Unknown; + } + + constexpr bool AllowsWorldStereo(RenderSemantic semantic) noexcept + { + return semantic == RenderSemantic::World3D; + } + enum class DrawReplayPolicy : std::uint8_t { Legacy, @@ -72,6 +149,27 @@ namespace OutRunVR::PassPolicy static_assert(ClassifyPoseInjection(true, true, false) == PoseInjectionPolicy::InternalStereo); + static_assert(ClassifyProjectionSignature(-1.0f, 0.0f) == + ProjectionClass::Perspective3D); + static_assert(ClassifyProjectionSignature(1.0f, 0.0f) == + ProjectionClass::Perspective3D); + static_assert(ClassifyProjectionSignature(0.0f, 1.0f) == + ProjectionClass::Orthographic2D); + static_assert(ClassifyProjectionSignature(0.25f, 0.25f) == + ProjectionClass::Unknown); + + static_assert(ClassifyRenderSemantic( + PoseInjectionPolicy::MainBackbuffer, ProjectionClass::Perspective3D) == + RenderSemantic::World3D); + static_assert(ClassifyRenderSemantic( + PoseInjectionPolicy::MainBackbuffer, ProjectionClass::Orthographic2D) == + RenderSemantic::ScreenSpace2D); + static_assert(ClassifyRenderSemantic( + PoseInjectionPolicy::AuxiliaryStock, ProjectionClass::Perspective3D) == + RenderSemantic::Auxiliary); + static_assert(!AllowsWorldStereo(ClassifyRenderSemantic( + PoseInjectionPolicy::MainBackbuffer, ProjectionClass::Unknown))); + static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); static_assert(ClassifyDrawReplay(true, false, true, false, true, false, true, true) == From 4b903073a0db3fac21dff2446a8ca23293ffecb3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:01:20 +0900 Subject: [PATCH 0806/1308] vr: classify world and screen-space projection passes --- src/vr/game/outrun_renderer_r13.cpp | 106 ++++++++++++++++++++++++---- 1 file changed, 91 insertions(+), 15 deletions(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 1a4c8d0fdc..280bb24d06 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -10,31 +10,107 @@ namespace OutRunVRRenderer { SafetyHookInline R13WvpCallbackHook{}; std::uint64_t R13OffscreenWvpBypasses = 0; + std::uint64_t R13ScreenSpaceWvpBypasses = 0; + std::uint64_t R13UnknownProjectionWvpBypasses = 0; bool R13FirstOffscreenBypassLogged = false; + bool R13FirstScreenSpaceBypassLogged = false; + bool R13FirstUnknownProjectionLogged = false; + bool R13FirstPerspectiveWorldLogged = false; + + OutRunVR::PassPolicy::RenderSemantic R13CurrentRenderSemantic( + float& projectionM34, float& projectionM44) noexcept + { + projectionM34 = 0.0f; + projectionM44 = 0.0f; + + const auto targetPolicy = OutRunVRStereo::CurrentPoseInjectionPolicy(); + if (targetPolicy != OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer) + { + return OutRunVR::PassPolicy::ClassifyRenderSemantic( + targetPolicy, OutRunVR::PassPolicy::ProjectionClass::Unknown); + } + + float projection[16]{}; + auto projectionClass = OutRunVR::PassPolicy::ProjectionClass::Unknown; + if (GetRendererBaseProjection(projection)) + { + // D3DMATRIX memory layout: [11] == _34, [15] == _44. + // OutRun's D3DXMatrixPerspectiveFovRH path normally reports + // _34=-1/_44=0; orthographic screen-space reports _34=0/_44=1. + projectionM34 = projection[11]; + projectionM44 = projection[15]; + projectionClass = OutRunVR::PassPolicy::ClassifyProjectionSignature( + projectionM34, projectionM44); + } + + return OutRunVR::PassPolicy::ClassifyRenderSemantic( + targetPolicy, projectionClass); + } HRESULT __stdcall SetVertexShaderConstantFDestR13( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { if (IsGameDevice(device) && constantData && !OutRunVRStereo::IsInternalStereoPassActive() && - UploadTouchesOutRunWvp(startRegister, vector4fCount) && - // Compatibility helper is backed by the centralized R13 - // PassPolicy, so renderer and stereo replay share one class. - !OutRunVRStereo::IsMainBackbufferPoseInjectionPass()) + UploadTouchesOutRunWvp(startRegister, vector4fCount)) { - // Reflection, shadow and other auxiliary world targets must keep - // the stock game WVP. Applying the HMD transform here bakes a - // head-relative view into textures later sampled by both eyes. - InvalidateVerifiedWvp(); - ++R13OffscreenWvpBypasses; - if (!R13FirstOffscreenBypassLogged) + float projectionM34 = 0.0f; + float projectionM44 = 0.0f; + const auto semantic = R13CurrentRenderSemantic( + projectionM34, projectionM44); + + if (!OutRunVR::PassPolicy::AllowsWorldStereo(semantic)) + { + // Emulator-inspired fail-closed classification: only a + // perspective + main-backbuffer + verified c64 upload may + // enter the head-tracked world path. Reflections/shadows, + // orthographic HUD/UI, and unknown projections keep stock + // game matrices and cannot seed stereo world replay. + InvalidateVerifiedWvp(); + + if (semantic == OutRunVR::PassPolicy::RenderSemantic::Auxiliary) + { + ++R13OffscreenWvpBypasses; + if (!R13FirstOffscreenBypassLogged) + { + R13FirstOffscreenBypassLogged = true; + spdlog::info( + "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only"); + } + } + else if (semantic == OutRunVR::PassPolicy::RenderSemantic::ScreenSpace2D) + { + ++R13ScreenSpaceWvpBypasses; + if (!R13FirstScreenSpaceBypassLogged) + { + R13FirstScreenSpaceBypassLogged = true; + spdlog::info( + "VR R13 emulator policy: orthographic/screen-space c64 WVP kept stock; HUD/UI stays zero-disparity (_34={:.3f} _44={:.3f})", + projectionM34, projectionM44); + } + } + else + { + ++R13UnknownProjectionWvpBypasses; + if (!R13FirstUnknownProjectionLogged) + { + R13FirstUnknownProjectionLogged = true; + spdlog::warn( + "VR R13 emulator policy: unknown main-backbuffer projection kept stock fail-closed (_34={:.3f} _44={:.3f})", + projectionM34, projectionM44); + } + } + + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + if (!R13FirstPerspectiveWorldLogged) { - R13FirstOffscreenBypassLogged = true; + R13FirstPerspectiveWorldLogged = true; spdlog::info( - "VR R13: auxiliary/offscreen c64 WVP kept stock; HMD transform is main-backbuffer-only"); + "VR R13 emulator policy: main-backbuffer perspective class confirmed; c64 remains subject to authoritative WorldView*Projection verification"); } - return SetVertexShaderConstantFHook.stdcall( - device, startRegister, constantData, vector4fCount); } return R13WvpCallbackHook.stdcall( @@ -63,7 +139,7 @@ namespace OutRunVRRenderer if (R13WvpCallbackHook) { spdlog::info( - "VR R13: renderer WVP target-classification guard armed via atomic renderer install handoff"); + "VR R13: renderer WVP target+projection classification guard armed via atomic renderer install handoff"); } else { From 99cc54fe4e5ffa5e086cfa6aab46eecff4c6f85f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:01:53 +0900 Subject: [PATCH 0807/1308] docs: record emulator rendering review decisions --- docs/VR_EMULATOR_RENDERING_REVIEW.md | 107 +++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 docs/VR_EMULATOR_RENDERING_REVIEW.md diff --git a/docs/VR_EMULATOR_RENDERING_REVIEW.md b/docs/VR_EMULATOR_RENDERING_REVIEW.md new file mode 100644 index 0000000000..432b08b8b6 --- /dev/null +++ b/docs/VR_EMULATOR_RENDERING_REVIEW.md @@ -0,0 +1,107 @@ +# Emulator rendering review for OutRun VR + +This note records the September 2026 comparison of PPSSPP, Dolphin, PCSX2 and RPCS3 rendering patterns against the `vr-openxr` renderer. It is a design/behavior review, not a source-copy ledger. GPL implementation code from those projects is not imported into this fork. + +## Goal + +Use mature emulator renderer lessons only where they reduce ambiguity in OutRun's D3D9 true-stereo path without changing game simulation, input, wheel/FFB behavior, or the proven R9/R13 transport model. + +## PPSSPP + +Observed pattern: + +- VR distinguishes flat/screen-space geometry from 3D geometry before applying headset transforms. +- Projection structure participates in the decision; orthographic/identity-like objects remain flat. +- Render-target/framebuffer identity is explicit and persists independently from individual draw calls. +- Compatibility work is fail-safe: unusual sky/effect passes can stay outside the normal stereo path rather than being blindly replayed. + +OutRun decision: + +- **Adopt:** projection-semantic classification before c64 HMD injection. +- **Already equivalent:** real backbuffer identity versus auxiliary targets; unsafe passes already fail closed. +- **Reject for now:** PPSSPP-style frame-wide `3D geometry count` threshold. OutRun has a verified c64 `WorldView*Projection` boundary, so delaying stereo until an arbitrary draw count would add latency and hide classification bugs. + +## Dolphin + +Observed pattern: + +- Perspective and orthographic projection are explicit renderer states. +- Camera/free-look transforms are applied to perspective projection paths, not indiscriminately to orthographic UI. +- Projection/viewport/depth changes are tracked as state transitions instead of inferred from a single draw. + +OutRun decision: + +- **Adopt:** structural perspective-versus-orthographic classification using the stable D3D projection terms (`m34`, `m44`). +- **Adopt:** unknown projection signatures fail closed to the stock game WVP. +- **Already equivalent:** projection is read from OutRun's verified renderer globals and the c64 upload must match `Transpose(WorldView * Projection)` before a draw can seed stereo replay. + +## PCSX2 + +Observed pattern: + +- Special rendering behavior is selected only after multiple state signals agree: render target, source texture, depth target, dimensions/formats/masks and draw geometry are commonly combined. +- Render-target identity is not by itself proof of semantic meaning. + +OutRun decision: + +- **Adopt:** world classification now requires multiple independent signals to agree: + 1. game D3D9 device; + 2. real main backbuffer with no auxiliary MRT; + 3. perspective projection signature; + 4. authoritative c64 upload matching `Transpose(WorldView * Projection)`; + 5. matching shader identity/serial when stereo replay consumes the verified WVP. +- **Reject for now:** game-specific draw-size/texture heuristics. They would be brittle until runtime evidence identifies a concrete OutRun effect that needs them. + +## RPCS3 + +Observed pattern: + +- Frame contexts have explicit ownership and cleanup boundaries. +- Presentation success/failure, queued frame advancement and resource retirement are kept coherent rather than allowing an ambiguous half-owned frame to leak into the next one. + +OutRun decision: + +- **No duplicate implementation needed:** the current renderer already latches one immutable pose for a presented game frame, reuses it across additional `BeginScene` calls, publishes frame/pose association at Present, and releases the pose lock only in `NotifyGamePresent()` or reset. +- Keep this invariant and continue to reject pose-sequence mismatches rather than attempting late repair. + +## Applied R13 semantic policy + +The central `src/vr/d3d9/vr_pass_policy.hpp` now classifies two independent dimensions: + +1. **Target policy** — internal stereo, main backbuffer, or auxiliary/stock. +2. **Projection class** — perspective 3D, orthographic 2D, or unknown. + +Those dimensions produce a render semantic: + +- `World3D`: main backbuffer + perspective projection. This is the only semantic allowed to proceed to the existing authoritative c64 verification and HMD injection. +- `ScreenSpace2D`: main backbuffer + orthographic projection. It stays stock/zero-disparity. +- `Auxiliary`: reflection/shadow/offscreen/MRT-related target. It stays stock. +- `Unknown`: unrecognized main-backbuffer projection. It stays stock fail-closed until runtime evidence proves it safe. +- `InternalStereo`: the mod's own replay/composition work; never recursively reclassified as game world geometry. + +For the stock OutRun renderer, `D3DXMatrixPerspectiveFovRH` produces the stable perspective structural signature `|m34| ~= 1, m44 ~= 0`; orthographic D3D projection produces `m34 ~= 0, |m44| ~= 1`. FOV, aspect, near/far and eye asymmetry do not change those two structural terms, so the classifier does not depend on resolution or user FOV. + +## Why this is low-risk + +The new policy does not create a new stereo renderer. It only narrows eligibility before the already-proven R13/R9 path: + +- perspective world draw -> existing c64 verification -> existing per-eye replay; +- orthographic/UI draw -> original game matrix; +- auxiliary/offscreen draw -> original game matrix; +- unknown -> original game matrix; +- MRT/query hazard -> existing single-execution/mono-shadow fallback. + +Therefore a classification miss degrades to stock mono/zero-disparity rendering for that draw instead of corrupting the world transform or duplicating side effects. + +## Runtime validation targets + +On Quest 3 + VirtualDesktopXR/VDXR, a healthy run should show: + +- `VR R13 emulator policy: main-backbuffer perspective class confirmed...` +- optionally `orthographic/screen-space c64 WVP kept stock...` when HUD/UI uses c64; +- no repeating `unknown main-backbuffer projection` warning during normal driving; +- true stereo still reaches `presentation=1`, `stereoState=2`, `stereoFailure=0`; +- `composeFail=0` and pose mismatch failures remain zero; +- compare `depthState`, `poseLag`, and `hostMissing` against the previous runtime baseline. + +If normal world geometry logs as unknown, do not loosen the classifier blindly. Capture `_34/_44`, target/depth state and c64 verification together and add only an evidence-based signature. From cf731e2849027d1c30f5d45501c56f0469ce218c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:03:53 +0900 Subject: [PATCH 0808/1308] vr: preserve R13 main-pass invariant with projection semantics --- src/vr/game/outrun_renderer_r13.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 280bb24d06..75dbc36d19 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -24,6 +24,18 @@ namespace OutRunVRRenderer projectionM44 = 0.0f; const auto targetPolicy = OutRunVRStereo::CurrentPoseInjectionPolicy(); + const bool mainBackbufferPosePass = + OutRunVRStereo::IsMainBackbufferPoseInjectionPass(); + + // Preserve the original R13 cross-TU invariant while consuming the + // richer centralized policy. The compatibility helper and enum must + // describe the same pass; disagreement fails closed instead of + // guessing whether HMD pose injection is safe. + const bool policySaysMain = + targetPolicy == OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer; + if (mainBackbufferPosePass != policySaysMain) + return OutRunVR::PassPolicy::RenderSemantic::Unknown; + if (targetPolicy != OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer) { return OutRunVR::PassPolicy::ClassifyRenderSemantic( From 2ec0f62c7237644c7d3e99ebbcfa0cac11f11b68 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:25:22 +0900 Subject: [PATCH 0809/1308] vr: distinguish pass-policy mismatch from unknown projection --- src/vr/d3d9/vr_pass_policy.hpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index 8dd16df34f..407a084cc3 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -91,6 +91,7 @@ namespace OutRunVR::PassPolicy Auxiliary, World3D, ScreenSpace2D, + PolicyMismatch, Unknown }; @@ -109,6 +110,24 @@ namespace OutRunVR::PassPolicy return RenderSemantic::Unknown; } + // Preserve the independently validated R13 compatibility helper as a + // second signal. If the helper and the richer enum disagree, the safe + // interpretation is not "unknown projection" but an explicit policy + // consistency failure. Keeping this distinction makes runtime diagnostics + // actionable and prevents a future refactor from silently widening the + // world-stereo class. + constexpr RenderSemantic ClassifyRenderSemanticChecked( + PoseInjectionPolicy targetPolicy, + bool legacyMainBackbufferInvariant, + ProjectionClass projectionClass) noexcept + { + const bool policySaysMain = + targetPolicy == PoseInjectionPolicy::MainBackbuffer; + if (legacyMainBackbufferInvariant != policySaysMain) + return RenderSemantic::PolicyMismatch; + return ClassifyRenderSemantic(targetPolicy, projectionClass); + } + constexpr bool AllowsWorldStereo(RenderSemantic semantic) noexcept { return semantic == RenderSemantic::World3D; @@ -169,6 +188,16 @@ namespace OutRunVR::PassPolicy RenderSemantic::Auxiliary); static_assert(!AllowsWorldStereo(ClassifyRenderSemantic( PoseInjectionPolicy::MainBackbuffer, ProjectionClass::Unknown))); + static_assert(ClassifyRenderSemanticChecked( + PoseInjectionPolicy::MainBackbuffer, true, + ProjectionClass::Perspective3D) == RenderSemantic::World3D); + static_assert(ClassifyRenderSemanticChecked( + PoseInjectionPolicy::MainBackbuffer, false, + ProjectionClass::Perspective3D) == RenderSemantic::PolicyMismatch); + static_assert(ClassifyRenderSemanticChecked( + PoseInjectionPolicy::AuxiliaryStock, true, + ProjectionClass::Unknown) == RenderSemantic::PolicyMismatch); + static_assert(!AllowsWorldStereo(RenderSemantic::PolicyMismatch)); static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); From ee9a8d2a89a0b6863cf15166dacaedaee198809c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:25:43 +0900 Subject: [PATCH 0810/1308] vr: surface R13 pass-policy disagreement explicitly --- src/vr/game/outrun_renderer_r13.cpp | 35 ++++++++++++++++------------- 1 file changed, 20 insertions(+), 15 deletions(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 75dbc36d19..3e770a3a10 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -12,9 +12,11 @@ namespace OutRunVRRenderer std::uint64_t R13OffscreenWvpBypasses = 0; std::uint64_t R13ScreenSpaceWvpBypasses = 0; std::uint64_t R13UnknownProjectionWvpBypasses = 0; + std::uint64_t R13PolicyMismatchBypasses = 0; bool R13FirstOffscreenBypassLogged = false; bool R13FirstScreenSpaceBypassLogged = false; bool R13FirstUnknownProjectionLogged = false; + bool R13FirstPolicyMismatchLogged = false; bool R13FirstPerspectiveWorldLogged = false; OutRunVR::PassPolicy::RenderSemantic R13CurrentRenderSemantic( @@ -27,19 +29,11 @@ namespace OutRunVRRenderer const bool mainBackbufferPosePass = OutRunVRStereo::IsMainBackbufferPoseInjectionPass(); - // Preserve the original R13 cross-TU invariant while consuming the - // richer centralized policy. The compatibility helper and enum must - // describe the same pass; disagreement fails closed instead of - // guessing whether HMD pose injection is safe. - const bool policySaysMain = - targetPolicy == OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer; - if (mainBackbufferPosePass != policySaysMain) - return OutRunVR::PassPolicy::RenderSemantic::Unknown; - if (targetPolicy != OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer) { - return OutRunVR::PassPolicy::ClassifyRenderSemantic( - targetPolicy, OutRunVR::PassPolicy::ProjectionClass::Unknown); + return OutRunVR::PassPolicy::ClassifyRenderSemanticChecked( + targetPolicy, mainBackbufferPosePass, + OutRunVR::PassPolicy::ProjectionClass::Unknown); } float projection[16]{}; @@ -55,8 +49,8 @@ namespace OutRunVRRenderer projectionM34, projectionM44); } - return OutRunVR::PassPolicy::ClassifyRenderSemantic( - targetPolicy, projectionClass); + return OutRunVR::PassPolicy::ClassifyRenderSemanticChecked( + targetPolicy, mainBackbufferPosePass, projectionClass); } HRESULT __stdcall SetVertexShaderConstantFDestR13( @@ -76,8 +70,9 @@ namespace OutRunVRRenderer // Emulator-inspired fail-closed classification: only a // perspective + main-backbuffer + verified c64 upload may // enter the head-tracked world path. Reflections/shadows, - // orthographic HUD/UI, and unknown projections keep stock - // game matrices and cannot seed stereo world replay. + // orthographic HUD/UI, policy disagreement, and unknown + // projections keep stock game matrices and cannot seed + // stereo world replay. InvalidateVerifiedWvp(); if (semantic == OutRunVR::PassPolicy::RenderSemantic::Auxiliary) @@ -101,6 +96,16 @@ namespace OutRunVRRenderer projectionM34, projectionM44); } } + else if (semantic == OutRunVR::PassPolicy::RenderSemantic::PolicyMismatch) + { + ++R13PolicyMismatchBypasses; + if (!R13FirstPolicyMismatchLogged) + { + R13FirstPolicyMismatchLogged = true; + spdlog::error( + "VR R13 emulator policy: main-pass classifiers disagreed; c64 WVP kept stock fail-closed"); + } + } else { ++R13UnknownProjectionWvpBypasses; From a0dde56ba3af498ed2997632e8646e800bf63210 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:26:19 +0900 Subject: [PATCH 0811/1308] vr: close R13 renderer hook publication race --- src/vr/game/outrun_renderer_r13.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 3e770a3a10..f316b4eac0 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -9,6 +9,7 @@ namespace OutRunVRRenderer namespace { SafetyHookInline R13WvpCallbackHook{}; + std::atomic R13WvpHookReady{false}; std::uint64_t R13OffscreenWvpBypasses = 0; std::uint64_t R13ScreenSpaceWvpBypasses = 0; std::uint64_t R13UnknownProjectionWvpBypasses = 0; @@ -56,6 +57,18 @@ namespace OutRunVRRenderer HRESULT __stdcall SetVertexShaderConstantFDestR13( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { + // SafetyHook activates the target detour as part of create_inline(). + // A render thread can therefore enter this callback in the tiny + // interval before the returned trampoline object is assigned to the + // global R13WvpCallbackHook. Never dereference that not-yet-published + // trampoline. One stock D3D9 upload is safer than recursion/crash. + if (!R13WvpHookReady.load(std::memory_order_acquire)) + { + InvalidateVerifiedWvp(); + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + if (IsGameDevice(device) && constantData && !OutRunVRStereo::IsInternalStereoPassActive() && UploadTouchesOutRunWvp(startRegister, vector4fCount)) @@ -136,12 +149,14 @@ namespace OutRunVRRenderer DWORD WINAPI R13RendererInstallThread(void*) { + R13WvpHookReady.store(false, std::memory_order_release); for (int attempt = 0; attempt < 4800; ++attempt) { const std::uint32_t rendererState = RendererInstallState.load(std::memory_order_acquire); if (rendererState == RendererInstallFailed) { + R13WvpHookReady.store(false, std::memory_order_release); RendererInjectionAllowed.store(false, std::memory_order_release); InvalidateVerifiedWvp(); spdlog::error( @@ -155,11 +170,13 @@ namespace OutRunVRRenderer SetVertexShaderConstantFDestR13); if (R13WvpCallbackHook) { + R13WvpHookReady.store(true, std::memory_order_release); spdlog::info( "VR R13: renderer WVP target+projection classification guard armed via atomic renderer install handoff"); } else { + R13WvpHookReady.store(false, std::memory_order_release); // Do not mutate a SafetyHookInline owned by another thread. // The base callback stays installed but becomes a stock-WVP // pass-through through this release/acquire policy flag. @@ -172,6 +189,7 @@ namespace OutRunVRRenderer } Sleep(25); } + R13WvpHookReady.store(false, std::memory_order_release); RendererInjectionAllowed.store(false, std::memory_order_release); InvalidateVerifiedWvp(); spdlog::warn( @@ -186,9 +204,20 @@ namespace OutRunVRRenderer bool validate() override { return true; } bool apply() override { + R13WvpHookReady.store(false, std::memory_order_release); HANDLE thread = CreateThread(nullptr, 0, R13RendererInstallThread, nullptr, 0, nullptr); if (!thread) + { + // Without the R13 classifier the base c64 injector must not + // continue in a less-safe mode. Treat installer-thread + // creation failure the same as hook-install failure. + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::error( + "VR R13: failed to create renderer hardening installer thread; WVP injection disabled fail-closed: {}", + GetLastError()); return false; + } CloseHandle(thread); return true; } From cf0d5c64163e731f8847af2b187f804730145f4d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:26:53 +0900 Subject: [PATCH 0812/1308] vr: snapshot R13 pose-injection pass state atomically by observation --- src/vr/d3d9/r13_bridge.hpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index 626a679b3f..2cb17398b0 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -55,9 +55,22 @@ namespace OutRunVRStereo // auxiliary/MRT pass cannot be treated as world stereo by one layer and as // stock/offscreen by the other. + struct PoseInjectionSnapshot + { + OutRunVR::PassPolicy::PoseInjectionPolicy policy = + OutRunVR::PassPolicy::PoseInjectionPolicy::AuxiliaryStock; + bool legacyMainBackbufferInvariant = false; + }; + + // Read the mutable D3D9 pass signals once, then derive both the centralized + // policy and the legacy compatibility invariant from that same snapshot. + // This prevents a render-state transition between two separate reads from + // being misdiagnosed as a classifier disagreement. + PoseInjectionSnapshot CurrentPoseInjectionSnapshot() noexcept; + OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept; // Compatibility helper used by the validated base renderer. New R13 code - // should prefer CurrentPoseInjectionPolicy() when it needs the full class. + // that compares both classifications should prefer CurrentPoseInjectionSnapshot(). bool IsMainBackbufferPoseInjectionPass() noexcept; } From 79a56294d906b896e4be6513f117428809a14a4a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:28:01 +0900 Subject: [PATCH 0813/1308] vr: classify pose injection from one render-pass snapshot --- src/vr/d3d9/stereo_renderer_r13.cpp | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 473626be05..cf53203523 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -485,15 +485,31 @@ namespace OutRunVRStereo VRStereoR13HardeningHook VRStereoR13HardeningHook::instance; } + PoseInjectionSnapshot CurrentPoseInjectionSnapshot() noexcept + { + // Sample all mutable pass signals exactly once. The legacy invariant is + // intentionally calculated from the raw signals rather than from the + // enum result, so the checked classifier can catch future policy drift + // without observing two different moments of D3D9 state. + const bool internalStereo = InternalStereoPass; + const bool mainBackbuffer = TargetIsBackBuffer(); + const bool auxiliaryRenderTargetActive = AnyAuxRenderTargetActive(); + + PoseInjectionSnapshot snapshot{}; + snapshot.policy = OutRunVR::PassPolicy::ClassifyPoseInjection( + internalStereo, mainBackbuffer, auxiliaryRenderTargetActive); + snapshot.legacyMainBackbufferInvariant = + !internalStereo && mainBackbuffer && !auxiliaryRenderTargetActive; + return snapshot; + } + OutRunVR::PassPolicy::PoseInjectionPolicy CurrentPoseInjectionPolicy() noexcept { - return OutRunVR::PassPolicy::ClassifyPoseInjection( - InternalStereoPass, TargetIsBackBuffer(), AnyAuxRenderTargetActive()); + return CurrentPoseInjectionSnapshot().policy; } bool IsMainBackbufferPoseInjectionPass() noexcept { - return OutRunVR::PassPolicy::AllowsPoseInjection( - CurrentPoseInjectionPolicy()); + return CurrentPoseInjectionSnapshot().legacyMainBackbufferInvariant; } } From 150940fb85bc99a414c669ed47864daf360f18d3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:28:30 +0900 Subject: [PATCH 0814/1308] vr: consume one R13 pose-injection snapshot per c64 classification --- src/vr/game/outrun_renderer_r13.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index f316b4eac0..d782827186 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -26,9 +26,10 @@ namespace OutRunVRRenderer projectionM34 = 0.0f; projectionM44 = 0.0f; - const auto targetPolicy = OutRunVRStereo::CurrentPoseInjectionPolicy(); + const auto passSnapshot = OutRunVRStereo::CurrentPoseInjectionSnapshot(); + const auto targetPolicy = passSnapshot.policy; const bool mainBackbufferPosePass = - OutRunVRStereo::IsMainBackbufferPoseInjectionPass(); + passSnapshot.legacyMainBackbufferInvariant; if (targetPolicy != OutRunVR::PassPolicy::PoseInjectionPolicy::MainBackbuffer) { From 5d335b81abf738d3ea0b84dccc3251cee877fe77 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:29:14 +0900 Subject: [PATCH 0815/1308] vr: guard emulator-policy source invariants --- tools/verify_vr_architecture.py | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 506f2028ba..a2477117c5 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -12,6 +12,7 @@ 'src/vr/d3d9/ex_device_upgrade.cpp', 'src/vr/d3d9/ex_device_upgrade_r13.cpp', 'src/vr/d3d9/r13_bridge.hpp', + 'src/vr/d3d9/vr_pass_policy.hpp', 'src/vr/ipc/protocol.hpp', 'src/vr/ipc/direct_ack_r13.hpp', # New architecture foundation. @@ -122,6 +123,15 @@ if marker not in stereo_backend: raise SystemExit(f'missing stereo backend boundary: {marker}') +pass_policy = (ROOT / 'src/vr/d3d9/vr_pass_policy.hpp').read_text(encoding='utf-8') +for marker in ( + 'ClassifyProjectionSignature', 'Perspective3D', 'Orthographic2D', + 'ClassifyRenderSemanticChecked', 'PolicyMismatch', 'AllowsWorldStereo', + 'ClassifyDrawReplay', 'UnsafeSingleExecution', +): + if marker not in pass_policy: + raise SystemExit(f'missing emulator-inspired render-pass policy invariant: {marker}') + renderer = (ROOT / 'src/vr/game/outrun_renderer.cpp').read_text(encoding='utf-8') for marker in ( 'OutRunWvpRegister = 64', 'BeginSceneVtableIndex = 41', @@ -133,12 +143,15 @@ renderer_r13 = (ROOT / 'src/vr/game/outrun_renderer_r13.cpp').read_text(encoding='utf-8') for marker in ( - 'IsMainBackbufferPoseInjectionPass', + 'CurrentPoseInjectionSnapshot', 'auxiliary/offscreen c64 WVP kept stock', + 'PolicyMismatch', 'main-pass classifiers disagreed', + 'R13WvpHookReady', 'std::memory_order_acquire', + 'failed to create renderer hardening installer thread', 'SetVertexShaderConstantFDestR13', ): if marker not in renderer_r13: - raise SystemExit(f'missing R13 offscreen-WVP hardening invariant: {marker}') + raise SystemExit(f'missing R13 renderer hardening invariant: {marker}') stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') for marker in ( @@ -156,6 +169,8 @@ 'ResetDestR13', 'ResetCompatDevice', 'ResolveDirectTransportR13', 'DirectGpuAckName', 'completedFrameId[slotIndex]', 'transportGeneration', 'GPU-completion direct-ring backpressure', 'IsMainBackbufferPoseInjectionPass', + 'PoseInjectionSnapshot CurrentPoseInjectionSnapshot', + 'legacyMainBackbufferInvariant', 'auxiliaryRenderTargetActive', ): if marker not in stereo_r13: raise SystemExit(f'missing R13 stereo hardening invariant: {marker}') @@ -221,7 +236,11 @@ raise SystemExit('host still writes R13 GPU ACK into legacy pose reserved words') bridge = (ROOT / 'src/vr/d3d9/r13_bridge.hpp').read_text(encoding='utf-8') -for marker in ('direct_ack_r13.hpp', 'ResetCompatDevice', 'IsMainBackbufferPoseInjectionPass'): +for marker in ( + 'direct_ack_r13.hpp', 'ResetCompatDevice', + 'struct PoseInjectionSnapshot', 'CurrentPoseInjectionSnapshot', + 'IsMainBackbufferPoseInjectionPass', +): if marker not in bridge: raise SystemExit(f'missing R13 cross-TU bridge invariant: {marker}') From 04fd3382f6edc66a7ef58d84118779fa14acc1b3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:46:40 +0900 Subject: [PATCH 0816/1308] vr: arm R13 WVP hook only after trampoline publish --- src/vr/game/outrun_renderer_r13.cpp | 33 +++++++++++++++++++---------- 1 file changed, 22 insertions(+), 11 deletions(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index d782827186..98ccd4f722 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -58,14 +58,18 @@ namespace OutRunVRRenderer HRESULT __stdcall SetVertexShaderConstantFDestR13( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { - // SafetyHook activates the target detour as part of create_inline(). - // A render thread can therefore enter this callback in the tiny - // interval before the returned trampoline object is assigned to the - // global R13WvpCallbackHook. Never dereference that not-yet-published - // trampoline. One stock D3D9 upload is safer than recursion/crash. + // R13 creates its callback hook disabled, publishes the trampoline, + // then explicitly enables it. If a render thread enters while the + // enable transaction is completing, the already-owned trampoline + // is safe to call and preserves the validated base renderer path. if (!R13WvpHookReady.load(std::memory_order_acquire)) { InvalidateVerifiedWvp(); + if (R13WvpCallbackHook) + { + return R13WvpCallbackHook.stdcall( + device, startRegister, constantData, vector4fCount); + } return SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); } @@ -168,23 +172,30 @@ namespace OutRunVRRenderer { R13WvpCallbackHook = safetyhook::create_inline( reinterpret_cast(&SetVertexShaderConstantFDest), - SetVertexShaderConstantFDestR13); + SetVertexShaderConstantFDestR13, + safetyhook::InlineHook::StartDisabled); + + bool enabled = false; if (R13WvpCallbackHook) + { + const auto enableResult = R13WvpCallbackHook.enable(); + enabled = enableResult.has_value(); + } + + if (enabled) { R13WvpHookReady.store(true, std::memory_order_release); spdlog::info( - "VR R13: renderer WVP target+projection classification guard armed via atomic renderer install handoff"); + "VR R13: renderer WVP target+projection classification guard armed after disabled-first trampoline publish"); } else { R13WvpHookReady.store(false, std::memory_order_release); - // Do not mutate a SafetyHookInline owned by another thread. - // The base callback stays installed but becomes a stock-WVP - // pass-through through this release/acquire policy flag. + R13WvpCallbackHook = {}; RendererInjectionAllowed.store(false, std::memory_order_release); InvalidateVerifiedWvp(); spdlog::error( - "VR R13: failed to hook renderer c64 callback; WVP injection disabled atomically to fail closed"); + "VR R13: failed to create/enable renderer c64 callback hook; WVP injection disabled atomically to fail closed"); } return 0; } From 259ea9313dfc6605a06dc83d1ac78d7918d723aa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:47:48 +0900 Subject: [PATCH 0817/1308] vr: make R13 overlay activation transactional --- src/vr/d3d9/stereo_renderer_r13.cpp | 84 +++++++++++++++++++++++------ 1 file changed, 67 insertions(+), 17 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index cf53203523..74e57283bd 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -26,6 +26,7 @@ namespace OutRunVRStereo constexpr std::uint32_t R13InstallReady = 1; constexpr std::uint32_t R13InstallFailed = 2; std::atomic R13InstallState{R13InstallPending}; + std::atomic R13OverlayReady{false}; std::uint64_t R13SafeAckBackpressure = 0; bool R13FirstSafeAckBlockLogged = false; @@ -129,6 +130,9 @@ namespace OutRunVRStereo bool ResolveDirectTransportR13(IDirect3DDevice9* device, std::uint32_t frameId) { + if (!R13OverlayReady.load(std::memory_order_acquire)) + return R13ResolveDirectHook.call(device, frameId); + if (frameId && SharedState) { const std::uint32_t slotIndex = @@ -157,7 +161,7 @@ namespace OutRunVRStereo return R13ResolveDirectHook.call(device, frameId); } - void R13ResetCommonPre(IDirect3DDevice9* device) + void R13ResetCommonPre(IDirect3DDevice9*) { R13ForceMonoShadow = false; R9ReleaseMonoResources(); @@ -166,6 +170,7 @@ namespace OutRunVRStereo R9MonoSeeded = false; R9MonoBackupGap = false; R9ExpectMainDepthAfterReset = true; + R9FirstFailureEpoch = 0; OutRunVRRenderer::NotifyGameReset(); ReleaseStereoResources(); @@ -197,6 +202,9 @@ namespace OutRunVRStereo HRESULT __stdcall ResetDestR13(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { + if (!R13OverlayReady.load(std::memory_order_acquire)) + return R13ResetR9Hook.stdcall(device, params); + if (!IsGameDevice(device) || !OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) return R13ResetR9Hook.stdcall(device, params); @@ -240,25 +248,38 @@ namespace OutRunVRStereo const bool mayWriteDepth = LeftDrawMayWriteDepth(device); const bool mayWriteStencil = LeftDrawMayWriteStencil(device); - const HRESULT hr = actualDraw(); + const HRESULT drawHr = actualDraw(); const bool restoreOk = R9RestoreGameTarget(device, savedRt, savedDepth, savedViewport); - if (FAILED(hr) || !restoreOk) + + if (FAILED(drawHr)) + { + ++R9MonoBackupDrawFailures; + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, drawHr); + return drawHr; + } + if (!restoreOk) { + ++R9MonoBackupDrawFailures; R9MonoBackupGap = true; - R9Poison(OutRunVR::StereoFailureRestoreFailed, site, hr); - return hr; + R9Poison(OutRunVR::StereoFailureRestoreFailed, site, E_FAIL); + return E_FAIL; } + ++R9MonoBackupDraws; if (mayWriteDepth || mayWriteStencil) ++R9MonoDepthContentSerial; - return hr; + return drawHr; } template HRESULT R13GuardedDraw(IDirect3DDevice9* device, ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site) { + if (!R13OverlayReady.load(std::memory_order_acquire)) + return legacyDraw(); + const bool gameDevice = IsGameDevice(device); const bool internalStereo = InternalStereoPass; if (!gameDevice || internalStereo) @@ -379,6 +400,12 @@ namespace OutRunVRStereo const RECT* sourceRect, const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) { + if (!R13OverlayReady.load(std::memory_order_acquire)) + { + return R13PresentR9Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + } + const HRESULT hr = R13PresentR9Hook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); if (IsGameDevice(device)) @@ -388,6 +415,7 @@ namespace OutRunVRStereo void R13RollbackOverlayHooks() noexcept { + R13OverlayReady.store(false, std::memory_order_release); R13ResetR9Hook = {}; R13ResolveDirectHook = {}; R13PresentR9Hook = {}; @@ -398,14 +426,28 @@ namespace OutRunVRStereo R13InstallState.store(R13InstallFailed, std::memory_order_release); } + bool R13EnableOverlayHooks() noexcept + { + if (!R13ResetR9Hook.enable()) return false; + if (!R13ResolveDirectHook.enable()) return false; + if (!R13PresentR9Hook.enable()) return false; + if (!R13DrawPrimitiveR9Hook.enable()) return false; + if (!R13DrawIndexedPrimitiveR9Hook.enable()) return false; + if (!R13DrawPrimitiveUPR9Hook.enable()) return false; + if (!R13DrawIndexedPrimitiveUPR9Hook.enable()) return false; + return true; + } + DWORD WINAPI R13StereoInstallThread(void*) { + R13OverlayReady.store(false, std::memory_order_release); R13InstallState.store(R13InstallPending, std::memory_order_release); for (int attempt = 0; attempt < 4800; ++attempt) { const std::uint32_t r9State = R9InstallState.load(std::memory_order_acquire); if (r9State == R9InstallFailed) { + R13OverlayReady.store(false, std::memory_order_release); R13InstallState.store(R13InstallFailed, std::memory_order_release); spdlog::error( "VR R13: R9 callback transaction failed; hardening overlay not installed"); @@ -413,46 +455,53 @@ namespace OutRunVRStereo } if (r9State == R9InstallReady) { + constexpr auto disabled = safetyhook::InlineHook::StartDisabled; R13ResetR9Hook = safetyhook::create_inline( - reinterpret_cast(&ResetDestR9), ResetDestR13); + reinterpret_cast(&ResetDestR9), ResetDestR13, disabled); R13ResolveDirectHook = safetyhook::create_inline( reinterpret_cast(&ResolveDirectTransport), - ResolveDirectTransportR13); + ResolveDirectTransportR13, disabled); R13PresentR9Hook = safetyhook::create_inline( - reinterpret_cast(&PresentDestR9), PresentDestR13); + reinterpret_cast(&PresentDestR9), PresentDestR13, disabled); R13DrawPrimitiveR9Hook = safetyhook::create_inline( reinterpret_cast(&DrawPrimitiveDestR9), - DrawPrimitiveDestR13); + DrawPrimitiveDestR13, disabled); R13DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( reinterpret_cast(&DrawIndexedPrimitiveDestR9), - DrawIndexedPrimitiveDestR13); + DrawIndexedPrimitiveDestR13, disabled); R13DrawPrimitiveUPR9Hook = safetyhook::create_inline( reinterpret_cast(&DrawPrimitiveUPDestR9), - DrawPrimitiveUPDestR13); + DrawPrimitiveUPDestR13, disabled); R13DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), - DrawIndexedPrimitiveUPDestR13); + DrawIndexedPrimitiveUPDestR13, disabled); - if (R13ResetR9Hook && R13ResolveDirectHook && + const bool created = + R13ResetR9Hook && R13ResolveDirectHook && R13PresentR9Hook && R13DrawPrimitiveR9Hook && R13DrawIndexedPrimitiveR9Hook && R13DrawPrimitiveUPR9Hook && - R13DrawIndexedPrimitiveUPR9Hook) + R13DrawIndexedPrimitiveUPR9Hook; + const bool enabled = created && R13EnableOverlayHooks(); + + if (enabled) { + R13OverlayReady.store(true, std::memory_order_release); R13InstallState.store(R13InstallReady, std::memory_order_release); spdlog::info( - "VR R13: stereo hardening ACTIVE; transactional R13 install state=READY + atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + "VR R13: stereo hardening ACTIVE; disabled-first transactional hooks=READY + atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { R13RollbackOverlayHooks(); spdlog::error( - "VR R13: overlay hook installation was partial; all R13 overlay hooks rolled back immediately"); + "VR R13: overlay hook create/enable transaction was partial; all R13 overlay hooks rolled back immediately"); } return 0; } Sleep(25); } + R13OverlayReady.store(false, std::memory_order_release); R13InstallState.store(R13InstallFailed, std::memory_order_release); spdlog::warn( "VR R13: R9 transactional install did not become ready; hardening overlay not installed"); @@ -469,6 +518,7 @@ namespace OutRunVRStereo bool validate() override { return true; } bool apply() override { + R13OverlayReady.store(false, std::memory_order_release); HANDLE thread = CreateThread( nullptr, 0, R13StereoInstallThread, nullptr, 0, nullptr); if (!thread) From 12a61f033e3ab99b0106c81b59398f561b823fc5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:49:46 +0900 Subject: [PATCH 0818/1308] ci: lock R13 transactional hook invariants --- tools/verify_vr_architecture.py | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index a2477117c5..d7adee6df5 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -147,6 +147,8 @@ 'auxiliary/offscreen c64 WVP kept stock', 'PolicyMismatch', 'main-pass classifiers disagreed', 'R13WvpHookReady', 'std::memory_order_acquire', + 'InlineHook::StartDisabled', 'enableResult.has_value()', + 'disabled-first trampoline publish', 'failed to create renderer hardening installer thread', 'SetVertexShaderConstantFDestR13', ): @@ -171,6 +173,10 @@ 'GPU-completion direct-ring backpressure', 'IsMainBackbufferPoseInjectionPass', 'PoseInjectionSnapshot CurrentPoseInjectionSnapshot', 'legacyMainBackbufferInvariant', 'auxiliaryRenderTargetActive', + 'R13OverlayReady', 'R13EnableOverlayHooks', 'InlineHook::StartDisabled', + 'disabled-first transactional hooks=READY', + 'StereoFailureLeftDrawFailed', 'StereoFailureRestoreFailed', + 'R9FirstFailureEpoch = 0', ): if marker not in stereo_r13: raise SystemExit(f'missing R13 stereo hardening invariant: {marker}') From 41945696686a26113cecf3dc2693092510cbb5c3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 20:52:05 +0900 Subject: [PATCH 0819/1308] vr: preserve renderer hardening compatibility marker --- src/vr/game/outrun_renderer_r13.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index 98ccd4f722..a37712bd43 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -186,7 +186,7 @@ namespace OutRunVRRenderer { R13WvpHookReady.store(true, std::memory_order_release); spdlog::info( - "VR R13: renderer WVP target+projection classification guard armed after disabled-first trampoline publish"); + "VR R13: renderer WVP target+projection classification guard armed via atomic renderer install handoff; disabled-first trampoline publish complete"); } else { From 888cd54164e1a169167d5fb403731fa528f394bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 22:34:22 +0900 Subject: [PATCH 0820/1308] vr: add standalone OpenXR direct diagnostic build --- .github/workflows/vr-diagnostic.yml | 54 ++ vrhost/CMakeLists.txt | 11 + vrhost/src/diagnostic_pattern.cpp | 996 ++++++++++++++++++++++++++++ 3 files changed, 1061 insertions(+) create mode 100644 .github/workflows/vr-diagnostic.yml create mode 100644 vrhost/src/diagnostic_pattern.cpp diff --git a/.github/workflows/vr-diagnostic.yml b/.github/workflows/vr-diagnostic.yml new file mode 100644 index 0000000000..e949d44aac --- /dev/null +++ b/.github/workflows/vr-diagnostic.yml @@ -0,0 +1,54 @@ +name: OpenXR direct diagnostic + +on: + push: + branches: [ vr-openxr ] + paths: + - 'vrhost/src/diagnostic_pattern.cpp' + - 'vrhost/CMakeLists.txt' + - '.github/workflows/vr-diagnostic.yml' + workflow_dispatch: + +jobs: + diagnostic-x64: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure x64 diagnostic + run: cmake -S vrhost -B build-vrdiag -G "Visual Studio 17 2022" -A x64 + + - name: Build direct OpenXR diagnostic + run: cmake --build build-vrdiag --config Release --target outrun-vr-diagnostic + + - name: Verify diagnostic binary + shell: pwsh + run: | + $diag = 'build-vrdiag/bin/outrun-vr-diagnostic.exe' + if (-not (Test-Path $diag)) { throw 'outrun-vr-diagnostic.exe was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($diag) + if ($bytes.Length -lt 10000) { throw 'diagnostic executable is unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'R16-openxr-direct-diagnostic-20260915', + 'ARRAY-UNORM projection', + 'SPLIT-UNORM projection', + 'VIEW-QUAD-UNORM', + 'ARRAY-SRGB projection', + 'outrun-vr-diagnostic.log' + )) { + if (-not $ascii.Contains($marker)) { throw "diagnostic marker missing: $marker" } + } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x8664) { + throw 'expected x64 diagnostic executable' + } + Get-FileHash $diag -Algorithm SHA256 + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-direct-diagnostic-x64 + path: build-vrdiag/bin/outrun-vr-diagnostic.exe + if-no-files-found: error diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 6c63329cc5..6a29d97cd6 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -52,6 +52,16 @@ if(MSVC) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) +# Renderer-independent hardware diagnostic. This intentionally does not use the +# host forced-include runtime wrappers and does not depend on the game process. +# It submits deterministic color patterns directly through OpenXR/D3D11 so +# VDXR swapchain/layer behavior can be isolated from D3D9 capture/stereo logic. +add_executable(outrun-vr-diagnostic + src/diagnostic_pattern.cpp +) +target_compile_definitions(outrun-vr-diagnostic PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +target_link_libraries(outrun-vr-diagnostic PRIVATE openxr_loader d3d11 dxgi user32) + add_executable(outrun-vr-shader-smoke tests/stereo_shader_smoke.cpp) target_include_directories(outrun-vr-shader-smoke PRIVATE "${CMAKE_CURRENT_LIST_DIR}/src") target_compile_definitions(outrun-vr-shader-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) @@ -94,6 +104,7 @@ target_compile_definitions(outrun-vr-host-pose-v3-validation-smoke PRIVATE WIN32 foreach(target outrun-vr-host + outrun-vr-diagnostic outrun-vr-shader-smoke outrun-vr-protocol-v3-smoke outrun-vr-core-math-smoke diff --git a/vrhost/src/diagnostic_pattern.cpp b/vrhost/src/diagnostic_pattern.cpp new file mode 100644 index 0000000000..50b12adafd --- /dev/null +++ b/vrhost/src/diagnostic_pattern.cpp @@ -0,0 +1,996 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#define XR_USE_PLATFORM_WIN32 +#define XR_USE_GRAPHICS_API_D3D11 + +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace +{ + constexpr const char* BuildId = "R16-openxr-direct-diagnostic-20260915"; + constexpr ULONGLONG PhaseDurationMs = 5000; + std::atomic KeepRunning{true}; + std::ofstream LogFile; + + void Log(const std::string& text) + { + SYSTEMTIME st{}; + GetLocalTime(&st); + std::ostringstream line; + line << std::setfill('0') + << "[" << std::setw(2) << st.wHour << ":" + << std::setw(2) << st.wMinute << ":" + << std::setw(2) << st.wSecond << "." + << std::setw(3) << st.wMilliseconds << "] " + << text; + std::cout << line.str() << std::endl; + if (LogFile) + { + LogFile << line.str() << std::endl; + LogFile.flush(); + } + } + + std::string XrCode(XrResult result) + { + return std::to_string(static_cast(result)); + } + + void CheckXr(XrResult result, const char* what) + { + if (XR_FAILED(result)) + throw std::runtime_error(std::string(what) + " failed XrResult=" + XrCode(result)); + } + + void CheckHr(HRESULT result, const char* what) + { + if (FAILED(result)) + { + std::ostringstream ss; + ss << what << " failed HRESULT=0x" << std::hex + << static_cast(result); + throw std::runtime_error(ss.str()); + } + } + + BOOL WINAPI ConsoleHandler(DWORD type) + { + if (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT || + type == CTRL_CLOSE_EVENT || type == CTRL_SHUTDOWN_EVENT) + { + KeepRunning.store(false); + return TRUE; + } + return FALSE; + } + + template + void ReleaseCom(T*& value) + { + if (value) + { + value->Release(); + value = nullptr; + } + } + + bool SameLuid(const LUID& a, const LUID& b) + { + return a.LowPart == b.LowPart && a.HighPart == b.HighPart; + } + + struct D3DState + { + ID3D11Device* device = nullptr; + ID3D11DeviceContext* context = nullptr; + + D3DState() = default; + D3DState(const D3DState&) = delete; + D3DState& operator=(const D3DState&) = delete; + + D3DState(D3DState&& other) noexcept + : device(other.device), context(other.context) + { + other.device = nullptr; + other.context = nullptr; + } + + D3DState& operator=(D3DState&& other) noexcept + { + if (this != &other) + { + ReleaseCom(context); + ReleaseCom(device); + device = other.device; + context = other.context; + other.device = nullptr; + other.context = nullptr; + } + return *this; + } + + ~D3DState() + { + ReleaseCom(context); + ReleaseCom(device); + } + }; + + D3DState CreateD3D(const XrGraphicsRequirementsD3D11KHR& req) + { + IDXGIFactory1* factory = nullptr; + CheckHr(CreateDXGIFactory1(__uuidof(IDXGIFactory1), + reinterpret_cast(&factory)), "CreateDXGIFactory1"); + + IDXGIAdapter1* match = nullptr; + DXGI_ADAPTER_DESC1 matchDesc{}; + for (UINT i = 0;; ++i) + { + IDXGIAdapter1* adapter = nullptr; + if (factory->EnumAdapters1(i, &adapter) == DXGI_ERROR_NOT_FOUND) + break; + DXGI_ADAPTER_DESC1 desc{}; + adapter->GetDesc1(&desc); + if (SameLuid(desc.AdapterLuid, req.adapterLuid)) + { + match = adapter; + matchDesc = desc; + break; + } + adapter->Release(); + } + factory->Release(); + + if (!match) + throw std::runtime_error("OpenXR-required D3D11 adapter not found"); + + std::wostringstream adapterName; + adapterName << L"[diag] OpenXR adapter=" << matchDesc.Description; + std::wcout << adapterName.str() << std::endl; + if (LogFile) + { + std::string narrow(matchDesc.Description, + matchDesc.Description + wcslen(matchDesc.Description)); + Log("[diag] OpenXR adapter=" + narrow); + } + + const std::array all{ + D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, + D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3 + }; + std::vector levels; + for (auto level : all) + if (level >= req.minFeatureLevel) + levels.push_back(level); + if (levels.empty()) + levels.push_back(req.minFeatureLevel); + + D3DState out; + D3D_FEATURE_LEVEL selected{}; + const HRESULT hr = D3D11CreateDevice( + match, D3D_DRIVER_TYPE_UNKNOWN, nullptr, + D3D11_CREATE_DEVICE_BGRA_SUPPORT, + levels.data(), static_cast(levels.size()), + D3D11_SDK_VERSION, &out.device, &selected, &out.context); + match->Release(); + CheckHr(hr, "D3D11CreateDevice"); + + Log("[diag] D3D11 device created featureLevel=0x" + + [&] { + std::ostringstream ss; + ss << std::hex << static_cast(selected); + return ss.str(); + }()); + return out; + } + + struct Swapchain + { + std::string name; + XrSwapchain handle = XR_NULL_HANDLE; + std::uint32_t width = 0; + std::uint32_t height = 0; + std::uint32_t arraySize = 1; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + std::vector images; + std::vector> rtvs; + + void Destroy() + { + for (auto& pair : rtvs) + { + ReleaseCom(pair[0]); + ReleaseCom(pair[1]); + } + rtvs.clear(); + images.clear(); + if (handle != XR_NULL_HANDLE) + { + xrDestroySwapchain(handle); + handle = XR_NULL_HANDLE; + } + } + + ~Swapchain() + { + Destroy(); + } + }; + + bool ContainsFormat(const std::vector& formats, DXGI_FORMAT format) + { + return std::find(formats.begin(), formats.end(), + static_cast(format)) != formats.end(); + } + + DXGI_FORMAT ChooseUnormFormat(const std::vector& formats) + { + for (DXGI_FORMAT f : { + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_B8G8R8A8_UNORM }) + { + if (ContainsFormat(formats, f)) + return f; + } + return DXGI_FORMAT_UNKNOWN; + } + + DXGI_FORMAT ChooseSrgbFormat(const std::vector& formats) + { + for (DXGI_FORMAT f : { + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }) + { + if (ContainsFormat(formats, f)) + return f; + } + return DXGI_FORMAT_UNKNOWN; + } + + bool CreateSwapchain(XrSession session, ID3D11Device* device, + Swapchain& out, const char* name, std::uint32_t width, + std::uint32_t height, std::uint32_t arraySize, DXGI_FORMAT format) + { + out.name = name; + out.width = width; + out.height = height; + out.arraySize = arraySize; + out.format = format; + + XrSwapchainCreateInfo ci{XR_TYPE_SWAPCHAIN_CREATE_INFO}; + ci.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; + ci.format = static_cast(format); + ci.sampleCount = 1; + ci.width = width; + ci.height = height; + ci.faceCount = 1; + ci.arraySize = arraySize; + ci.mipCount = 1; + + XrResult xr = xrCreateSwapchain(session, &ci, &out.handle); + if (XR_FAILED(xr)) + { + Log("[diag] " + out.name + " xrCreateSwapchain FAILED result=" + XrCode(xr)); + out.handle = XR_NULL_HANDLE; + return false; + } + + std::uint32_t count = 0; + xr = xrEnumerateSwapchainImages(out.handle, 0, &count, nullptr); + if (XR_FAILED(xr) || count == 0) + { + Log("[diag] " + out.name + " enumerate image count FAILED result=" + XrCode(xr)); + out.Destroy(); + return false; + } + + out.images.resize(count); + for (auto& image : out.images) + image = {XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR}; + xr = xrEnumerateSwapchainImages( + out.handle, count, &count, + reinterpret_cast(out.images.data())); + if (XR_FAILED(xr)) + { + Log("[diag] " + out.name + " enumerate images FAILED result=" + XrCode(xr)); + out.Destroy(); + return false; + } + + out.rtvs.resize(count); + for (std::uint32_t image = 0; image < count; ++image) + { + for (std::uint32_t slice = 0; slice < arraySize; ++slice) + { + D3D11_RENDER_TARGET_VIEW_DESC rd{}; + rd.Format = format; + if (arraySize > 1) + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rd.Texture2DArray.MipSlice = 0; + rd.Texture2DArray.FirstArraySlice = slice; + rd.Texture2DArray.ArraySize = 1; + } + else + { + rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rd.Texture2D.MipSlice = 0; + } + + HRESULT hr = device->CreateRenderTargetView( + out.images[image].texture, &rd, &out.rtvs[image][slice]); + if (FAILED(hr) || !out.rtvs[image][slice]) + { + std::ostringstream ss; + ss << "[diag] " << out.name + << " CreateRenderTargetView FAILED image=" << image + << " slice=" << slice + << " hr=0x" << std::hex << static_cast(hr); + Log(ss.str()); + out.Destroy(); + return false; + } + } + } + + Log("[diag] " + out.name + " ready " + + std::to_string(width) + "x" + std::to_string(height) + + " array=" + std::to_string(arraySize) + + " format=" + std::to_string(static_cast(format)) + + " images=" + std::to_string(count)); + return true; + } + + struct RenderResult + { + bool ok = false; + XrResult xr = XR_SUCCESS; + std::uint32_t imageIndex = 0; + const char* stage = "none"; + }; + + RenderResult ClearSwapchain(Swapchain& swapchain, + ID3D11DeviceContext* context, + const std::array, 2>& colors) + { + RenderResult result{}; + if (swapchain.handle == XR_NULL_HANDLE || swapchain.images.empty()) + { + result.stage = "not-ready"; + return result; + } + + XrSwapchainImageAcquireInfo acquire{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO}; + result.stage = "acquire"; + result.xr = xrAcquireSwapchainImage( + swapchain.handle, &acquire, &result.imageIndex); + if (XR_FAILED(result.xr)) + return result; + + XrSwapchainImageWaitInfo wait{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO}; + wait.timeout = XR_INFINITE_DURATION; + result.stage = "wait"; + result.xr = xrWaitSwapchainImage(swapchain.handle, &wait); + if (XR_FAILED(result.xr)) + { + // The image is acquired but was never successfully waited. Do not + // fabricate a release; stop the diagnostic so the first failure is + // preserved instead of poisoning all later frames. + KeepRunning.store(false); + return result; + } + + if (result.imageIndex >= swapchain.rtvs.size()) + { + result.stage = "index"; + result.xr = XR_ERROR_RUNTIME_FAILURE; + XrSwapchainImageReleaseInfo release{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO}; + xrReleaseSwapchainImage(swapchain.handle, &release); + KeepRunning.store(false); + return result; + } + + const std::uint32_t slices = std::min(swapchain.arraySize, 2); + for (std::uint32_t slice = 0; slice < slices; ++slice) + context->ClearRenderTargetView( + swapchain.rtvs[result.imageIndex][slice], colors[slice].data()); + context->Flush(); + + XrSwapchainImageReleaseInfo release{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO}; + result.stage = "release"; + result.xr = xrReleaseSwapchainImage(swapchain.handle, &release); + if (XR_FAILED(result.xr)) + return result; + + result.ok = true; + result.stage = "complete"; + return result; + } + + void LogRenderFailure(const Swapchain& swapchain, const RenderResult& result) + { + Log("[diag] " + swapchain.name + + " render FAILED stage=" + result.stage + + " result=" + XrCode(result.xr) + + " image=" + std::to_string(result.imageIndex)); + } + + XrEnvironmentBlendMode ChooseBlendMode( + XrInstance instance, XrSystemId system) + { + std::uint32_t count = 0; + CheckXr(xrEnumerateEnvironmentBlendModes( + instance, system, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, + 0, &count, nullptr), "xrEnumerateEnvironmentBlendModes(count)"); + std::vector modes(count); + CheckXr(xrEnumerateEnvironmentBlendModes( + instance, system, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, + count, &count, modes.data()), "xrEnumerateEnvironmentBlendModes(list)"); + for (auto mode : modes) + if (mode == XR_ENVIRONMENT_BLEND_MODE_OPAQUE) + return mode; + if (modes.empty()) + throw std::runtime_error("runtime reported no environment blend modes"); + return modes.front(); + } + + const char* SessionStateName(XrSessionState state) + { + switch (state) + { + case XR_SESSION_STATE_UNKNOWN: return "UNKNOWN"; + case XR_SESSION_STATE_IDLE: return "IDLE"; + case XR_SESSION_STATE_READY: return "READY"; + case XR_SESSION_STATE_SYNCHRONIZED: return "SYNCHRONIZED"; + case XR_SESSION_STATE_VISIBLE: return "VISIBLE"; + case XR_SESSION_STATE_FOCUSED: return "FOCUSED"; + case XR_SESSION_STATE_STOPPING: return "STOPPING"; + case XR_SESSION_STATE_LOSS_PENDING: return "LOSS_PENDING"; + case XR_SESSION_STATE_EXITING: return "EXITING"; + default: return "OTHER"; + } + } + + const char* PhaseName(int phase) + { + switch (phase) + { + case 0: return "ARRAY-UNORM projection: LEFT RED / RIGHT GREEN"; + case 1: return "SPLIT-UNORM projection: LEFT BLUE / RIGHT YELLOW"; + case 2: return "VIEW-QUAD-UNORM: MAGENTA"; + case 3: return "ARRAY-SRGB projection: LEFT CYAN / RIGHT ORANGE"; + default: return "unknown"; + } + } +} + +int main() +{ + LogFile.open("outrun-vr-diagnostic.log", std::ios::out | std::ios::trunc); + SetConsoleCtrlHandler(ConsoleHandler, TRUE); + Log(std::string("[diag] build=") + BuildId); + Log("[diag] No game is required. Put on Quest 3, keep Virtual Desktop connected, then run this EXE."); + Log("[diag] Four phases repeat every 5 seconds. Press ESC or Ctrl+C to exit."); + + XrInstance instance = XR_NULL_HANDLE; + XrSession session = XR_NULL_HANDLE; + XrSpace localSpace = XR_NULL_HANDLE; + XrSpace viewSpace = XR_NULL_HANDLE; + + try + { + std::uint32_t extCount = 0; + CheckXr(xrEnumerateInstanceExtensionProperties( + nullptr, 0, &extCount, nullptr), + "xrEnumerateInstanceExtensionProperties(count)"); + std::vector extensions(extCount); + for (auto& ext : extensions) + ext = {XR_TYPE_EXTENSION_PROPERTIES}; + CheckXr(xrEnumerateInstanceExtensionProperties( + nullptr, extCount, &extCount, extensions.data()), + "xrEnumerateInstanceExtensionProperties(list)"); + + bool haveD3D11 = false; + for (const auto& ext : extensions) + if (std::string(ext.extensionName) == + XR_KHR_D3D11_ENABLE_EXTENSION_NAME) + haveD3D11 = true; + if (!haveD3D11) + throw std::runtime_error("runtime lacks XR_KHR_D3D11_enable"); + + const char* enabledExtensions[]{XR_KHR_D3D11_ENABLE_EXTENSION_NAME}; + XrInstanceCreateInfo ii{XR_TYPE_INSTANCE_CREATE_INFO}; + strcpy_s(ii.applicationInfo.applicationName, + "OutRun VR Direct Diagnostic"); + ii.applicationInfo.applicationVersion = 16; + strcpy_s(ii.applicationInfo.engineName, "OutRun2006Tweaks"); + ii.applicationInfo.engineVersion = 16; + ii.applicationInfo.apiVersion = XR_MAKE_VERSION(1, 0, 0); + ii.enabledExtensionCount = 1; + ii.enabledExtensionNames = enabledExtensions; + CheckXr(xrCreateInstance(&ii, &instance), "xrCreateInstance"); + + XrInstanceProperties props{XR_TYPE_INSTANCE_PROPERTIES}; + CheckXr(xrGetInstanceProperties(instance, &props), + "xrGetInstanceProperties"); + Log("[diag] runtime=" + std::string(props.runtimeName) + + " version=" + + std::to_string(XR_VERSION_MAJOR(props.runtimeVersion)) + "." + + std::to_string(XR_VERSION_MINOR(props.runtimeVersion)) + "." + + std::to_string(XR_VERSION_PATCH(props.runtimeVersion))); + + XrSystemGetInfo sgi{XR_TYPE_SYSTEM_GET_INFO}; + sgi.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY; + XrSystemId system = XR_NULL_SYSTEM_ID; + CheckXr(xrGetSystem(instance, &sgi, &system), "xrGetSystem"); + + PFN_xrGetD3D11GraphicsRequirementsKHR getReq = nullptr; + CheckXr(xrGetInstanceProcAddr( + instance, "xrGetD3D11GraphicsRequirementsKHR", + reinterpret_cast(&getReq)), + "xrGetInstanceProcAddr(xrGetD3D11GraphicsRequirementsKHR)"); + XrGraphicsRequirementsD3D11KHR requirements{ + XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR}; + CheckXr(getReq(instance, system, &requirements), + "xrGetD3D11GraphicsRequirementsKHR"); + + D3DState d3d = CreateD3D(requirements); + + XrGraphicsBindingD3D11KHR binding{ + XR_TYPE_GRAPHICS_BINDING_D3D11_KHR}; + binding.device = d3d.device; + XrSessionCreateInfo sci{XR_TYPE_SESSION_CREATE_INFO}; + sci.next = &binding; + sci.systemId = system; + CheckXr(xrCreateSession(instance, &sci, &session), + "xrCreateSession"); + Log("[diag] xrCreateSession OK"); + + XrPosef identity{}; + identity.orientation.w = 1.0f; + + XrReferenceSpaceCreateInfo localInfo{ + XR_TYPE_REFERENCE_SPACE_CREATE_INFO}; + localInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + localInfo.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &localInfo, &localSpace), + "xrCreateReferenceSpace(LOCAL)"); + + XrReferenceSpaceCreateInfo viewInfo{ + XR_TYPE_REFERENCE_SPACE_CREATE_INFO}; + viewInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; + viewInfo.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &viewInfo, &viewSpace), + "xrCreateReferenceSpace(VIEW)"); + + std::uint32_t viewCount = 0; + CheckXr(xrEnumerateViewConfigurationViews( + instance, system, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, + 0, &viewCount, nullptr), + "xrEnumerateViewConfigurationViews(count)"); + if (viewCount < 2) + throw std::runtime_error("runtime reported fewer than two stereo views"); + + std::vector configs(viewCount); + for (auto& config : configs) + config = {XR_TYPE_VIEW_CONFIGURATION_VIEW}; + CheckXr(xrEnumerateViewConfigurationViews( + instance, system, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, + viewCount, &viewCount, configs.data()), + "xrEnumerateViewConfigurationViews(list)"); + Log("[diag] recommended per-eye=" + + std::to_string(configs[0].recommendedImageRectWidth) + "x" + + std::to_string(configs[0].recommendedImageRectHeight) + + " / " + + std::to_string(configs[1].recommendedImageRectWidth) + "x" + + std::to_string(configs[1].recommendedImageRectHeight)); + + std::uint32_t formatCount = 0; + CheckXr(xrEnumerateSwapchainFormats( + session, 0, &formatCount, nullptr), + "xrEnumerateSwapchainFormats(count)"); + std::vector formats(formatCount); + CheckXr(xrEnumerateSwapchainFormats( + session, formatCount, &formatCount, formats.data()), + "xrEnumerateSwapchainFormats(list)"); + + { + std::ostringstream ss; + ss << "[diag] swapchain formats:"; + for (auto format : formats) + ss << " " << format; + Log(ss.str()); + } + + DXGI_FORMAT unorm = ChooseUnormFormat(formats); + DXGI_FORMAT srgb = ChooseSrgbFormat(formats); + if (unorm == DXGI_FORMAT_UNKNOWN) + throw std::runtime_error("runtime exposes no R8/B8 8-bit UNORM swapchain"); + Log("[diag] selected UNORM format=" + + std::to_string(static_cast(unorm))); + if (srgb != DXGI_FORMAT_UNKNOWN) + Log("[diag] selected SRGB format=" + + std::to_string(static_cast(srgb))); + else + Log("[diag] SRGB 8-bit format unavailable; phase 4 will reuse UNORM"); + + const std::uint32_t eyeW = std::min( + 1024, std::max(configs[0].recommendedImageRectWidth, + configs[1].recommendedImageRectWidth)); + const std::uint32_t eyeH = std::min( + 1024, std::max(configs[0].recommendedImageRectHeight, + configs[1].recommendedImageRectHeight)); + + Swapchain arrayUnorm, splitLeft, splitRight, quadUnorm, arraySrgb; + if (!CreateSwapchain(session, d3d.device, arrayUnorm, + "array-unorm", eyeW, eyeH, 2, unorm)) + throw std::runtime_error("array UNORM swapchain creation failed"); + if (!CreateSwapchain(session, d3d.device, splitLeft, + "split-left-unorm", eyeW, eyeH, 1, unorm) || + !CreateSwapchain(session, d3d.device, splitRight, + "split-right-unorm", eyeW, eyeH, 1, unorm)) + throw std::runtime_error("split UNORM swapchain creation failed"); + if (!CreateSwapchain(session, d3d.device, quadUnorm, + "quad-unorm", 1024, 512, 1, unorm)) + throw std::runtime_error("quad UNORM swapchain creation failed"); + const DXGI_FORMAT phaseSrgb = + srgb != DXGI_FORMAT_UNKNOWN ? srgb : unorm; + if (!CreateSwapchain(session, d3d.device, arraySrgb, + "array-srgb", eyeW, eyeH, 2, phaseSrgb)) + throw std::runtime_error("array SRGB/fallback swapchain creation failed"); + + const XrEnvironmentBlendMode blend = + ChooseBlendMode(instance, system); + + bool sessionRunning = false; + bool quit = false; + XrSessionState sessionState = XR_SESSION_STATE_UNKNOWN; + ULONGLONG phaseOrigin = 0; + int lastPhase = -1; + std::uint64_t frameNumber = 0; + std::uint64_t submitSuccess[4]{}; + std::uint64_t renderFailures[4]{}; + + while (KeepRunning.load() && !quit) + { + if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) + KeepRunning.store(false); + + XrEventDataBuffer event{XR_TYPE_EVENT_DATA_BUFFER}; + while (xrPollEvent(instance, &event) == XR_SUCCESS) + { + if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + const auto* changed = + reinterpret_cast( + &event); + sessionState = changed->state; + Log(std::string("[diag] session state=") + + SessionStateName(sessionState)); + + if (sessionState == XR_SESSION_STATE_READY && + !sessionRunning) + { + XrSessionBeginInfo begin{ + XR_TYPE_SESSION_BEGIN_INFO}; + begin.primaryViewConfigurationType = + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + CheckXr(xrBeginSession(session, &begin), + "xrBeginSession"); + sessionRunning = true; + phaseOrigin = GetTickCount64(); + Log("[diag] xrBeginSession OK"); + } + else if (sessionState == XR_SESSION_STATE_STOPPING && + sessionRunning) + { + CheckXr(xrEndSession(session), "xrEndSession"); + sessionRunning = false; + } + else if (sessionState == XR_SESSION_STATE_EXITING || + sessionState == XR_SESSION_STATE_LOSS_PENDING) + { + quit = true; + } + } + event = {XR_TYPE_EVENT_DATA_BUFFER}; + } + + if (!sessionRunning) + { + Sleep(10); + continue; + } + + XrFrameWaitInfo waitInfo{XR_TYPE_FRAME_WAIT_INFO}; + XrFrameState frameState{XR_TYPE_FRAME_STATE}; + CheckXr(xrWaitFrame(session, &waitInfo, &frameState), + "xrWaitFrame"); + + XrFrameBeginInfo beginInfo{XR_TYPE_FRAME_BEGIN_INFO}; + CheckXr(xrBeginFrame(session, &beginInfo), "xrBeginFrame"); + + const ULONGLONG elapsed = + GetTickCount64() - phaseOrigin; + const int phase = static_cast( + (elapsed / PhaseDurationMs) % 4); + if (phase != lastPhase) + { + lastPhase = phase; + Log(std::string("[diag] PHASE ") + + std::to_string(phase + 1) + "/4 " + + PhaseName(phase)); + } + + XrFrameEndInfo end{XR_TYPE_FRAME_END_INFO}; + end.displayTime = frameState.predictedDisplayTime; + end.environmentBlendMode = blend; + + const XrCompositionLayerBaseHeader* layer = nullptr; + XrCompositionLayerProjection projection{ + XR_TYPE_COMPOSITION_LAYER_PROJECTION}; + std::array projectionViews{}; + XrCompositionLayerQuad quad{XR_TYPE_COMPOSITION_LAYER_QUAD}; + + bool ready = false; + if (frameState.shouldRender == XR_TRUE) + { + if (phase == 0 || phase == 1 || phase == 3) + { + std::array views{}; + for (auto& view : views) + view = {XR_TYPE_VIEW}; + XrViewState viewState{XR_TYPE_VIEW_STATE}; + XrViewLocateInfo locate{XR_TYPE_VIEW_LOCATE_INFO}; + locate.viewConfigurationType = + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + locate.displayTime = frameState.predictedDisplayTime; + locate.space = localSpace; + std::uint32_t located = 0; + const XrResult locateResult = xrLocateViews( + session, &locate, &viewState, 2, &located, views.data()); + if (XR_FAILED(locateResult) || located < 2) + { + Log("[diag] xrLocateViews FAILED result=" + + XrCode(locateResult) + + " count=" + std::to_string(located)); + ++renderFailures[phase]; + } + else + { + RenderResult leftOrArray{}; + RenderResult right{}; + if (phase == 0) + { + leftOrArray = ClearSwapchain( + arrayUnorm, d3d.context, + {{{1.f, 0.f, 0.f, 1.f}, + {0.f, 1.f, 0.f, 1.f}}}); + if (!leftOrArray.ok) + LogRenderFailure(arrayUnorm, leftOrArray); + ready = leftOrArray.ok; + } + else if (phase == 1) + { + leftOrArray = ClearSwapchain( + splitLeft, d3d.context, + {{{0.f, 0.15f, 1.f, 1.f}, + {0.f, 0.15f, 1.f, 1.f}}}); + right = ClearSwapchain( + splitRight, d3d.context, + {{{1.f, 0.9f, 0.f, 1.f}, + {1.f, 0.9f, 0.f, 1.f}}}); + if (!leftOrArray.ok) + LogRenderFailure(splitLeft, leftOrArray); + if (!right.ok) + LogRenderFailure(splitRight, right); + ready = leftOrArray.ok && right.ok; + } + else + { + leftOrArray = ClearSwapchain( + arraySrgb, d3d.context, + {{{0.f, 1.f, 1.f, 1.f}, + {1.f, 0.25f, 0.f, 1.f}}}); + if (!leftOrArray.ok) + LogRenderFailure(arraySrgb, leftOrArray); + ready = leftOrArray.ok; + } + + if (ready) + { + for (int eye = 0; eye < 2; ++eye) + { + projectionViews[eye] = { + XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW}; + projectionViews[eye].pose = views[eye].pose; + projectionViews[eye].fov = views[eye].fov; + if (phase == 1) + { + projectionViews[eye].subImage.swapchain = + eye == 0 ? splitLeft.handle : + splitRight.handle; + projectionViews[eye].subImage.imageArrayIndex = 0; + } + else + { + Swapchain& source = + phase == 0 ? arrayUnorm : arraySrgb; + projectionViews[eye].subImage.swapchain = + source.handle; + projectionViews[eye].subImage.imageArrayIndex = + static_cast(eye); + } + projectionViews[eye].subImage.imageRect.offset = + {0, 0}; + projectionViews[eye].subImage.imageRect.extent = + {static_cast(eyeW), + static_cast(eyeH)}; + } + projection.space = localSpace; + projection.viewCount = 2; + projection.views = projectionViews.data(); + layer = + reinterpret_cast( + &projection); + } + else + { + ++renderFailures[phase]; + } + } + } + else + { + const RenderResult quadResult = ClearSwapchain( + quadUnorm, d3d.context, + {{{1.f, 0.f, 1.f, 1.f}, + {1.f, 0.f, 1.f, 1.f}}}); + if (!quadResult.ok) + { + LogRenderFailure(quadUnorm, quadResult); + ++renderFailures[phase]; + } + else + { + quad.space = viewSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose.orientation = {0.f, 0.f, 0.f, 1.f}; + quad.pose.position = {0.f, 0.f, -1.5f}; + quad.size = {1.6f, 0.8f}; + quad.subImage.swapchain = quadUnorm.handle; + quad.subImage.imageRect.offset = {0, 0}; + quad.subImage.imageRect.extent = {1024, 512}; + quad.subImage.imageArrayIndex = 0; + layer = + reinterpret_cast( + &quad); + ready = true; + } + } + } + + end.layerCount = ready ? 1u : 0u; + end.layers = ready ? &layer : nullptr; + const XrResult endResult = xrEndFrame(session, &end); + if (XR_FAILED(endResult)) + { + Log("[diag] xrEndFrame FAILED phase=" + + std::to_string(phase + 1) + + " result=" + XrCode(endResult) + + " layerCount=" + std::to_string(end.layerCount)); + ++renderFailures[phase]; + } + else if (ready) + { + ++submitSuccess[phase]; + } + + ++frameNumber; + if (frameNumber % 300 == 0) + { + Log("[diag] heartbeat frame=" + + std::to_string(frameNumber) + + " state=" + SessionStateName(sessionState) + + " shouldRender=" + + std::to_string(frameState.shouldRender == XR_TRUE ? 1 : 0) + + " phase=" + std::to_string(phase + 1) + + " submitOk=[" + + std::to_string(submitSuccess[0]) + "," + + std::to_string(submitSuccess[1]) + "," + + std::to_string(submitSuccess[2]) + "," + + std::to_string(submitSuccess[3]) + "] fail=[" + + std::to_string(renderFailures[0]) + "," + + std::to_string(renderFailures[1]) + "," + + std::to_string(renderFailures[2]) + "," + + std::to_string(renderFailures[3]) + "]"); + } + } + + Log("[diag] stopping. submitOk=[" + + std::to_string(submitSuccess[0]) + "," + + std::to_string(submitSuccess[1]) + "," + + std::to_string(submitSuccess[2]) + "," + + std::to_string(submitSuccess[3]) + "] fail=[" + + std::to_string(renderFailures[0]) + "," + + std::to_string(renderFailures[1]) + "," + + std::to_string(renderFailures[2]) + "," + + std::to_string(renderFailures[3]) + "]"); + + if (sessionRunning) + { + xrRequestExitSession(session); + for (int i = 0; i < 200 && sessionRunning; ++i) + { + XrEventDataBuffer event{XR_TYPE_EVENT_DATA_BUFFER}; + while (xrPollEvent(instance, &event) == XR_SUCCESS) + { + if (event.type == + XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + const auto* changed = + reinterpret_cast( + &event); + if (changed->state == XR_SESSION_STATE_STOPPING) + { + xrEndSession(session); + sessionRunning = false; + break; + } + } + event = {XR_TYPE_EVENT_DATA_BUFFER}; + } + Sleep(10); + } + } + + arraySrgb.Destroy(); + quadUnorm.Destroy(); + splitRight.Destroy(); + splitLeft.Destroy(); + arrayUnorm.Destroy(); + + if (viewSpace != XR_NULL_HANDLE) + xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) + xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) + xrDestroySession(session); + if (instance != XR_NULL_HANDLE) + xrDestroyInstance(instance); + + Log("[diag] clean exit"); + return 0; + } + catch (const std::exception& e) + { + Log(std::string("[diag] FATAL: ") + e.what()); + if (viewSpace != XR_NULL_HANDLE) + xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) + xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) + xrDestroySession(session); + if (instance != XR_NULL_HANDLE) + xrDestroyInstance(instance); + return 1; + } +} From 5f9ebc455d594053b12928669bd12aeea4d2efe8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 22:55:51 +0900 Subject: [PATCH 0821/1308] vr: add R17 capture-chain diagnostic --- .github/workflows/vr-capture-diagnostic.yml | 104 ++++ vrhost/capture-diagnostic/CMakeLists.txt | 60 ++ .../src/runtime/capture_chain_diagnostic.hpp | 582 ++++++++++++++++++ 3 files changed, 746 insertions(+) create mode 100644 .github/workflows/vr-capture-diagnostic.yml create mode 100644 vrhost/capture-diagnostic/CMakeLists.txt create mode 100644 vrhost/src/runtime/capture_chain_diagnostic.hpp diff --git a/.github/workflows/vr-capture-diagnostic.yml b/.github/workflows/vr-capture-diagnostic.yml new file mode 100644 index 0000000000..fd23b792a2 --- /dev/null +++ b/.github/workflows/vr-capture-diagnostic.yml @@ -0,0 +1,104 @@ +name: OpenXR capture-chain diagnostic + +on: + push: + branches: [ vr-openxr ] + paths: + - 'vrhost/src/runtime/capture_chain_diagnostic.hpp' + - 'vrhost/capture-diagnostic/**' + - '.github/workflows/vr-capture-diagnostic.yml' + workflow_dispatch: + +jobs: + capture-diagnostic-x64: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure x64 capture diagnostic + run: cmake -S vrhost/capture-diagnostic -B build-vr-capture-diag -G "Visual Studio 17 2022" -A x64 + + - name: Build capture diagnostic + run: cmake --build build-vr-capture-diag --config Release --target outrun-vr-capture-diagnostic + + - name: Verify diagnostic binary + shell: pwsh + run: | + $exe = 'build-vr-capture-diag/bin/outrun-vr-capture-diagnostic.exe' + if (-not (Test-Path $exe)) { throw 'capture diagnostic executable was not produced' } + $bytes = [System.IO.File]::ReadAllBytes($exe) + if ($bytes.Length -lt 10000) { throw 'capture diagnostic executable is unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'R17-capture-chain-diagnostic-20260915', + 'INTERNAL-BLIT', + 'DESKTOP-WHOLE', + 'GAME-CROP', + 'GAME-SBS-EYE', + 'EXACT-PROJECTION', + 'capture probe source=', + 'nonBlackGrid=' + )) { + if (-not $ascii.Contains($marker)) { throw "R17 marker missing: $marker" } + } + $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) + if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x8664) { + throw 'expected x64 diagnostic executable' + } + + - name: Prepare test package + shell: pwsh + run: | + $out = 'build-vr-capture-diag/package' + New-Item -ItemType Directory -Force -Path $out | Out-Null + Copy-Item 'build-vr-capture-diag/bin/outrun-vr-capture-diagnostic.exe' $out + @' + @echo off + set OUTRUN_VR_DIRECT_TRANSPORT=0 + set OUTRUN_VR_TEST_PATTERN=0 + echo R17 capture-chain diagnostic + echo 1. Keep Virtual Desktop connected with VDXR active. + echo 2. This program waits for OR2006C2C.EXE. + echo 3. Start OutRun normally after this window appears. + echo 4. Enter gameplay and keep the HMD on for at least 35 seconds. + echo 5. Press Ctrl+C to exit, then send outrun-vr-capture-diagnostic.log. + echo. + outrun-vr-capture-diagnostic.exe + pause + '@ | Set-Content -Encoding ASCII "$out/RUN_CAPTURE_DIAGNOSTIC.bat" + + @' + OutRun VR R17 capture-chain diagnostic + ======================================= + Build: R17-capture-chain-diagnostic-20260915 + + This is not the normal VR host. It uses the normal host main loop and shared-pose writer, + but replaces only final OpenXR submission with a five-phase capture-chain diagnostic. + + Test: + 1. Connect Quest 3 with Virtual Desktop / VDXR. + 2. Do NOT run the normal outrun-vr-host.exe at the same time. + 3. Run RUN_CAPTURE_DIAGNOSTIC.bat. + 4. Launch OutRun 2006 and enter gameplay. + 5. Observe at least one full 25-second phase cycle; 35-40 seconds is better. + 6. Exit with Ctrl+C. + 7. Send outrun-vr-capture-diagnostic.log and describe what was visible in each phase. + + Phases: + 1 INTERNAL-BLIT : synthetic red/green through the production R10 blit shader. + 2 DESKTOP-WHOLE : full duplicated monitor, identical in both eyes. + 3 GAME-CROP : cropped OutRun client, identical in both eyes. + 4 GAME-SBS-EYE : cropped OutRun split into left/right eye-specific images. + 5 EXACT-PROJECTION: the production R10 capture + crop + SBS + projection path. + + The log also reads captured pixels back to the CPU and records: + source format, center RGB values, game UV, and a 45-point non-black grid. + '@ | Set-Content -Encoding UTF8 "$out/README_R17.txt" + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-r17-capture-chain-diagnostic + path: build-vr-capture-diag/package/* + if-no-files-found: error diff --git a/vrhost/capture-diagnostic/CMakeLists.txt b/vrhost/capture-diagnostic/CMakeLists.txt new file mode 100644 index 0000000000..5ea86b7520 --- /dev/null +++ b/vrhost/capture-diagnostic/CMakeLists.txt @@ -0,0 +1,60 @@ +cmake_minimum_required(VERSION 3.20) +project(outrun-vr-capture-diagnostic LANGUAGES C CXX) + +if(NOT WIN32) + message(FATAL_ERROR "capture diagnostic currently supports Windows only") +endif() + +if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) + message(FATAL_ERROR "capture diagnostic must be configured as x64 (-A x64)") +endif() + +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +include(FetchContent) +set(BUILD_LOADER ON CACHE BOOL "" FORCE) +set(BUILD_API_LAYERS OFF CACHE BOOL "" FORCE) +set(BUILD_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_CONFORMANCE_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_SDK_TESTS OFF CACHE BOOL "" FORCE) +set(BUILD_ALL_EXTENSIONS OFF CACHE BOOL "" FORCE) + +FetchContent_Declare( + openxr_sdk + GIT_REPOSITORY https://github.com/KhronosGroup/OpenXR-SDK.git + GIT_TAG release-1.1.63 + GIT_SHALLOW TRUE +) +FetchContent_MakeAvailable(openxr_sdk) + +add_executable(outrun-vr-capture-diagnostic + "${CMAKE_CURRENT_LIST_DIR}/../src/main.cpp" + "${CMAKE_CURRENT_LIST_DIR}/../src/ipc/v3_shadow_bridge.cpp" + "${CMAKE_CURRENT_LIST_DIR}/../src/diagnostics/runtime_watchdog.cpp" +) +target_include_directories(outrun-vr-capture-diagnostic PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../../src" + "${CMAKE_CURRENT_LIST_DIR}/../src" +) +target_compile_definitions(outrun-vr-capture-diagnostic PRIVATE + WIN32_LEAN_AND_MEAN + NOMINMAX + OUTRUN_VR_CAPTURE_DIAGNOSTIC=1 +) +if(MSVC) + target_compile_options(outrun-vr-capture-diagnostic PRIVATE + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/openxr_api_compat.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/sbs_capture_override.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/d3d9ex_direct_passthrough.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/review_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/capture_chain_diagnostic.hpp" + ) +endif() +target_link_libraries(outrun-vr-capture-diagnostic PRIVATE + openxr_loader d3d11 dxgi d3dcompiler user32 +) +set_target_properties(outrun-vr-capture-diagnostic PROPERTIES + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" +) diff --git a/vrhost/src/runtime/capture_chain_diagnostic.hpp b/vrhost/src/runtime/capture_chain_diagnostic.hpp new file mode 100644 index 0000000000..f5d0773749 --- /dev/null +++ b/vrhost/src/runtime/capture_chain_diagnostic.hpp @@ -0,0 +1,582 @@ +#pragma once + +// R17 capture-chain diagnostic. +// This header is forced-included only by the dedicated diagnostic executable. +// It deliberately reuses the production R10 Desktop Duplication, crop, shader, +// swapchain and projection helpers, then submits controlled phases directly to +// the OpenXR loader. The normal outrun-vr-host target never includes this file. + +#ifdef xrEndFrame +#undef xrEndFrame +#endif + +#include +#include +#include + +namespace OutRunVrCaptureChainDiagnostic +{ + inline constexpr const char* BuildId = "R17-capture-chain-diagnostic-20260915"; + inline constexpr ULONGLONG PhaseDurationMs = 5000; + inline constexpr int PhaseCount = 5; + + inline ULONGLONG StartMs = 0; + inline ULONGLONG LastProbeMs = 0; + inline int LastPhase = -1; + inline std::uint64_t Frames = 0; + inline std::array PhaseOk{}; + inline std::array PhaseFail{}; + inline std::ofstream LogFile; + + inline OutRunVrSbsCaptureOverride::Swapchain DiagArray{}; + inline ID3D11Texture2D* InternalTexture = nullptr; + inline ID3D11ShaderResourceView* InternalSrv = nullptr; + inline ID3D11Texture2D* ProbeStaging = nullptr; + inline std::uint32_t ProbeWidth = 0; + inline std::uint32_t ProbeHeight = 0; + inline DXGI_FORMAT ProbeFormat = DXGI_FORMAT_UNKNOWN; + + inline void EnsureLog() + { + if (!LogFile.is_open()) + LogFile.open("outrun-vr-capture-diagnostic.log", + std::ios::out | std::ios::trunc); + } + + inline void Log(const std::string& text) + { + EnsureLog(); + SYSTEMTIME st{}; + GetLocalTime(&st); + std::ostringstream ss; + ss << std::setfill('0') + << "[" << std::setw(2) << st.wHour << ":" + << std::setw(2) << st.wMinute << ":" + << std::setw(2) << st.wSecond << "." + << std::setw(3) << st.wMilliseconds << "] " + << "[R17] " << text; + std::cerr << ss.str() << "\n"; + if (LogFile) + { + LogFile << ss.str() << "\n"; + LogFile.flush(); + } + } + + inline const char* PhaseName(int phase) + { + switch (phase) + { + case 0: return "1/5 INTERNAL-BLIT: synthetic LEFT RED / RIGHT GREEN through production shader"; + case 1: return "2/5 DESKTOP-WHOLE: duplicated monitor shown identically to both eyes"; + case 2: return "3/5 GAME-CROP: game client crop shown identically to both eyes"; + case 3: return "4/5 GAME-SBS-EYE: game crop split left/right into eye-specific quads"; + case 4: return "5/5 EXACT-PROJECTION: production R10 capture + SBS split + projection override"; + default: return "unknown"; + } + } + + inline float HalfToFloat(std::uint16_t h) + { + const std::uint32_t sign = (static_cast(h & 0x8000u)) << 16; + std::uint32_t exp = (h >> 10) & 0x1fu; + std::uint32_t mant = h & 0x03ffu; + std::uint32_t bits = 0; + if (exp == 0) + { + if (mant == 0) + { + bits = sign; + } + else + { + int e = -14; + while ((mant & 0x0400u) == 0) + { + mant <<= 1; + --e; + } + mant &= 0x03ffu; + bits = sign | + (static_cast(e + 127) << 23) | + (mant << 13); + } + } + else if (exp == 31) + { + bits = sign | 0x7f800000u | (mant << 13); + } + else + { + bits = sign | ((exp + (127 - 15)) << 23) | (mant << 13); + } + + float value = 0.f; + std::memcpy(&value, &bits, sizeof(value)); + return value; + } + + struct Pixel + { + float r = 0.f; + float g = 0.f; + float b = 0.f; + float a = 1.f; + }; + + inline Pixel ReadPixel(const D3D11_MAPPED_SUBRESOURCE& mapped, + std::uint32_t x, std::uint32_t y, DXGI_FORMAT format) + { + Pixel p{}; + const auto* row = static_cast(mapped.pData) + + static_cast(y) * mapped.RowPitch; + if (format == DXGI_FORMAT_B8G8R8A8_UNORM) + { + const auto* s = row + static_cast(x) * 4u; + p.b = static_cast(s[0]) / 255.f; + p.g = static_cast(s[1]) / 255.f; + p.r = static_cast(s[2]) / 255.f; + p.a = static_cast(s[3]) / 255.f; + } + else if (format == DXGI_FORMAT_R16G16B16A16_FLOAT) + { + const auto* s = reinterpret_cast( + row + static_cast(x) * 8u); + p.r = HalfToFloat(s[0]); + p.g = HalfToFloat(s[1]); + p.b = HalfToFloat(s[2]); + p.a = HalfToFloat(s[3]); + } + return p; + } + + inline bool EnsureProbeStaging() + { + using namespace OutRunVrSbsCaptureOverride; + if (!Source || !OutRunVrFinalTest::Device) + return false; + + D3D11_TEXTURE2D_DESC src{}; + Source->GetDesc(&src); + if (ProbeStaging && ProbeWidth == src.Width && + ProbeHeight == src.Height && ProbeFormat == src.Format) + return true; + + ReleaseCom(ProbeStaging); + D3D11_TEXTURE2D_DESC d = src; + d.MipLevels = 1; + d.ArraySize = 1; + d.SampleDesc.Count = 1; + d.SampleDesc.Quality = 0; + d.Usage = D3D11_USAGE_STAGING; + d.BindFlags = 0; + d.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + d.MiscFlags = 0; + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D( + &d, nullptr, &ProbeStaging)) || !ProbeStaging) + return false; + + ProbeWidth = d.Width; + ProbeHeight = d.Height; + ProbeFormat = d.Format; + return true; + } + + inline std::string PixelText(const Pixel& p) + { + std::ostringstream ss; + ss << std::fixed << std::setprecision(3) + << "(" << p.r << "," << p.g << "," << p.b << ")"; + return ss.str(); + } + + inline void ProbeCapture() + { + using namespace OutRunVrSbsCaptureOverride; + const ULONGLONG now = GetTickCount64(); + if (now - LastProbeMs < 1000 || !Source || !HaveSource || + !OutRunVrFinalTest::Context || !EnsureProbeStaging()) + return; + LastProbeMs = now; + + OutRunVrFinalTest::Context->CopyResource(ProbeStaging, Source); + D3D11_MAPPED_SUBRESOURCE mapped{}; + const HRESULT hr = OutRunVrFinalTest::Context->Map( + ProbeStaging, 0, D3D11_MAP_READ, 0, &mapped); + if (FAILED(hr)) + { + std::ostringstream ss; + ss << "capture probe Map failed HRESULT=0x" + << std::hex << static_cast(hr); + Log(ss.str()); + return; + } + + UvRect game{}; + const bool haveGameUv = GetGameUv(game); + const std::uint32_t desktopX = SourceWidth / 2u; + const std::uint32_t desktopY = SourceHeight / 2u; + Pixel desktop = ReadPixel(mapped, + std::min(desktopX, SourceWidth - 1u), + std::min(desktopY, SourceHeight - 1u), SourceFormat); + + Pixel gameCenter{}; + if (haveGameUv) + { + const float gx = game.x + game.w * 0.5f; + const float gy = game.y + game.h * 0.5f; + const auto px = std::min( + static_cast(gx * SourceWidth), SourceWidth - 1u); + const auto py = std::min( + static_cast(gy * SourceHeight), SourceHeight - 1u); + gameCenter = ReadPixel(mapped, px, py, SourceFormat); + } + + int nonBlack = 0; + constexpr int gridX = 9; + constexpr int gridY = 5; + const UvRect sample = haveGameUv ? game : UvRect{ 0.f, 0.f, 1.f, 1.f }; + for (int y = 0; y < gridY; ++y) + { + for (int x = 0; x < gridX; ++x) + { + const float u = sample.x + sample.w * + ((static_cast(x) + 0.5f) / gridX); + const float v = sample.y + sample.h * + ((static_cast(y) + 0.5f) / gridY); + const auto px = std::min( + static_cast(u * SourceWidth), SourceWidth - 1u); + const auto py = std::min( + static_cast(v * SourceHeight), SourceHeight - 1u); + const Pixel p = ReadPixel(mapped, px, py, SourceFormat); + if (std::max({ std::fabs(p.r), std::fabs(p.g), std::fabs(p.b) }) > 0.005f) + ++nonBlack; + } + } + OutRunVrFinalTest::Context->Unmap(ProbeStaging, 0); + + std::ostringstream ss; + ss << "capture probe source=" << SourceWidth << "x" << SourceHeight + << " fmt=" << static_cast(SourceFormat) + << " desktopCenter=" << PixelText(desktop); + if (haveGameUv) + { + ss << " gameCenter=" << PixelText(gameCenter) + << " gameUv=" << std::fixed << std::setprecision(4) + << game.x << "," << game.y << "," << game.w << "," << game.h; + } + else + { + ss << " gameUv=UNAVAILABLE"; + } + ss << " nonBlackGrid=" << nonBlack << "/" << (gridX * gridY) + << " allBlack=" << (nonBlack == 0 ? "YES" : "NO"); + Log(ss.str()); + } + + inline bool EnsureInternalSource() + { + if (InternalTexture && InternalSrv) + return true; + if (!OutRunVrFinalTest::Device) + return false; + + constexpr std::uint32_t width = 512; + constexpr std::uint32_t height = 256; + std::vector pixels(width * height); + for (std::uint32_t y = 0; y < height; ++y) + { + for (std::uint32_t x = 0; x < width; ++x) + { + // BGRA8 in little endian: red=0xFFFF0000, green=0xFF00FF00. + pixels[static_cast(y) * width + x] = + x < width / 2u ? 0xFFFF0000u : 0xFF00FF00u; + } + } + + D3D11_TEXTURE2D_DESC d{}; + d.Width = width; + d.Height = height; + d.MipLevels = 1; + d.ArraySize = 1; + d.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + d.SampleDesc.Count = 1; + d.Usage = D3D11_USAGE_IMMUTABLE; + d.BindFlags = D3D11_BIND_SHADER_RESOURCE; + + D3D11_SUBRESOURCE_DATA data{}; + data.pSysMem = pixels.data(); + data.SysMemPitch = width * 4u; + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D( + &d, &data, &InternalTexture)) || !InternalTexture) + return false; + if (FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView( + InternalTexture, nullptr, &InternalSrv)) || !InternalSrv) + { + OutRunVrSbsCaptureOverride::ReleaseCom(InternalTexture); + return false; + } + return true; + } + + inline bool RenderWithSource(ID3D11RenderTargetView* rtv, + std::uint32_t width, std::uint32_t height, + const OutRunVrSbsCaptureOverride::UvRect& uv, + ID3D11ShaderResourceView* srv, DXGI_FORMAT format, float whiteScale) + { + using namespace OutRunVrSbsCaptureOverride; + ID3D11ShaderResourceView* oldSrv = SourceSrv; + const DXGI_FORMAT oldFormat = SourceFormat; + const float oldWhite = SdrWhiteScale; + SourceSrv = srv; + SourceFormat = format; + SdrWhiteScale = whiteScale; + const bool ok = RenderTo(rtv, width, height, uv); + SourceSrv = oldSrv; + SourceFormat = oldFormat; + SdrWhiteScale = oldWhite; + return ok; + } + + inline bool RenderDiagnosticArray(XrSession session, + const OutRunVrSbsCaptureOverride::UvRect& leftUv, + const OutRunVrSbsCaptureOverride::UvRect& rightUv, + bool useInternal) + { + using namespace OutRunVrSbsCaptureOverride; + if (!EnsureViewSpace(session) || + !EnsureSwapchain(DiagArray, session, 1600, 1000, 2)) + return false; + + std::uint32_t image = 0; + if (!Acquire(DiagArray, image)) + return false; + if (image >= DiagArray.rtvs.size()) + { + Release(DiagArray); + return false; + } + + bool ok = false; + if (useInternal) + { + if (EnsureInternalSource()) + { + ok = RenderWithSource(DiagArray.rtvs[image][0], + DiagArray.width, DiagArray.height, leftUv, + InternalSrv, DXGI_FORMAT_B8G8R8A8_UNORM, 1.f); + ok = RenderWithSource(DiagArray.rtvs[image][1], + DiagArray.width, DiagArray.height, rightUv, + InternalSrv, DXGI_FORMAT_B8G8R8A8_UNORM, 1.f) && ok; + } + } + else if (SourceSrv && HaveSource) + { + ok = RenderTo(DiagArray.rtvs[image][0], + DiagArray.width, DiagArray.height, leftUv); + ok = RenderTo(DiagArray.rtvs[image][1], + DiagArray.width, DiagArray.height, rightUv) && ok; + } + + const bool released = Release(DiagArray); + return ok && released; + } + + inline void FillQuad(XrCompositionLayerQuad& quad, + XrEyeVisibility eye, std::uint32_t slice, float aspect) + { + using namespace OutRunVrSbsCaptureOverride; + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = ViewSpace; + quad.eyeVisibility = eye; + quad.pose.orientation.w = 1.f; + quad.pose.position.z = -1.5f; + quad.subImage.swapchain = DiagArray.handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(DiagArray.width), + static_cast(DiagArray.height) + }; + quad.subImage.imageArrayIndex = slice; + quad.size.width = 1.8f; + quad.size.height = 1.8f / std::clamp(aspect, 0.5f, 3.0f); + } + + inline float UvAspect(const OutRunVrSbsCaptureOverride::UvRect& uv) + { + using namespace OutRunVrSbsCaptureOverride; + if (!SourceWidth || !SourceHeight || uv.h <= 0.f) + return 16.f / 9.f; + return (uv.w * static_cast(SourceWidth)) / + (uv.h * static_cast(SourceHeight)); + } + + inline bool BuildQuadPhase(XrSession session, int phase, + std::array& quads, std::uint32_t& layerCount) + { + using namespace OutRunVrSbsCaptureOverride; + layerCount = 0; + + if (phase == 0) + { + const UvRect left{ 0.f, 0.f, 0.5f, 1.f }; + const UvRect right{ 0.5f, 0.f, 0.5f, 1.f }; + if (!RenderDiagnosticArray(session, left, right, true)) + return false; + FillQuad(quads[0], XR_EYE_VISIBILITY_LEFT, 0, 1.f); + FillQuad(quads[1], XR_EYE_VISIBILITY_RIGHT, 1, 1.f); + layerCount = 2; + return true; + } + + if (!CaptureDesktop(8) || !HaveSource || !SourceSrv) + return false; + ProbeCapture(); + + UvRect whole{ 0.f, 0.f, 1.f, 1.f }; + UvRect game{}; + if ((phase == 2 || phase == 3) && !GetGameUv(game)) + return false; + + if (phase == 1) + { + if (!RenderDiagnosticArray(session, whole, whole, false)) + return false; + FillQuad(quads[0], XR_EYE_VISIBILITY_BOTH, 0, + static_cast(SourceWidth) / std::max(1u, SourceHeight)); + layerCount = 1; + return true; + } + + if (phase == 2) + { + if (!RenderDiagnosticArray(session, game, game, false)) + return false; + FillQuad(quads[0], XR_EYE_VISIBILITY_BOTH, 0, UvAspect(game)); + layerCount = 1; + return true; + } + + if (phase == 3) + { + const UvRect left{ game.x, game.y, game.w * 0.5f, game.h }; + const UvRect right{ game.x + game.w * 0.5f, game.y, + game.w * 0.5f, game.h }; + if (!RenderDiagnosticArray(session, left, right, false)) + return false; + FillQuad(quads[0], XR_EYE_VISIBILITY_LEFT, 0, UvAspect(left)); + FillQuad(quads[1], XR_EYE_VISIBILITY_RIGHT, 1, UvAspect(right)); + layerCount = 2; + return true; + } + + return false; + } + + inline void MaybeSummary() + { + if ((Frames % 300u) != 0u) + return; + std::ostringstream ss; + ss << "summary frames=" << Frames << " ok=["; + for (int i = 0; i < PhaseCount; ++i) + { + if (i) ss << ","; + ss << PhaseOk[i]; + } + ss << "] fail=["; + for (int i = 0; i < PhaseCount; ++i) + { + if (i) ss << ","; + ss << PhaseFail[i]; + } + ss << "] R10capture[fresh=" << OutRunVrSbsCaptureOverride::CaptureFresh + << ",timeout=" << OutRunVrSbsCaptureOverride::CaptureTimeout + << ",fail=" << OutRunVrSbsCaptureOverride::CaptureFailure + << "] source=" << OutRunVrSbsCaptureOverride::SourceWidth + << "x" << OutRunVrSbsCaptureOverride::SourceHeight + << " fmt=" << static_cast(OutRunVrSbsCaptureOverride::SourceFormat); + Log(ss.str()); + } + + inline XrResult XRAPI_CALL EndFrame( + XrSession session, const XrFrameEndInfo* endInfo) + { + ++Frames; + if (!StartMs) + { + StartMs = GetTickCount64(); + Log(std::string("build=") + BuildId); + Log("uses production R10 DuplicateOutput/GetGameUv/RenderTo/Projection helpers"); + Log("phase duration=5s; phases repeat. Keep the game running and enter gameplay."); + } + + const int phase = static_cast( + ((GetTickCount64() - StartMs) / PhaseDurationMs) % PhaseCount); + if (phase != LastPhase) + { + LastPhase = phase; + Log(std::string("PHASE ") + PhaseName(phase)); + } + + if (!endInfo) + return ::xrEndFrame(session, endInfo); + + XrFrameEndInfo patched = *endInfo; + const XrCompositionLayerBaseHeader* layerPtrs[2]{}; + std::array quads{}; + std::uint32_t layerCount = 0; + bool ready = false; + + XrCompositionLayerProjection projection{}; + std::array projectionViews{}; + + if (phase < 4) + { + ready = BuildQuadPhase(session, phase, quads, layerCount); + if (ready) + { + for (std::uint32_t i = 0; i < layerCount; ++i) + layerPtrs[i] = + reinterpret_cast(&quads[i]); + patched.layerCount = layerCount; + patched.layers = layerPtrs; + } + } + else + { + // This is the exact production R10 path: capture desktop, crop the + // game, split SBS, render through the production shader and submit + // a two-slice projection layer using incoming or Frame.v2 poses. + ready = OutRunVrSbsCaptureOverride::RenderProjectionOverride( + session, endInfo, projection, projectionViews); + ProbeCapture(); + if (ready) + { + layerPtrs[0] = + reinterpret_cast(&projection); + patched.layerCount = 1; + patched.layers = layerPtrs; + } + else if ((Frames % 90u) == 0u) + { + std::ostringstream ss; + ss << "exact projection not ready frameMeta=" + << (OutRunVrSbsCaptureOverride::LastStereoFrameValid ? 1 : 0) + << " haveSource=" << (OutRunVrSbsCaptureOverride::HaveSource ? 1 : 0) + << " mainLayerCount=" << endInfo->layerCount; + Log(ss.str()); + } + } + + if (ready) + ++PhaseOk[phase]; + else + ++PhaseFail[phase]; + + MaybeSummary(); + return ::xrEndFrame(session, ready ? &patched : endInfo); + } +} + +#define xrEndFrame OutRunVrCaptureChainDiagnostic::EndFrame From f1e2b647e3f732ee38ecd857131f5e1db770b190 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Tue, 15 Sep 2026 23:19:50 +0900 Subject: [PATCH 0822/1308] vr: add R18 host pipeline A/B diagnostic --- .github/workflows/vr-capture-diagnostic.yml | 68 ++-- vrhost/capture-diagnostic/CMakeLists.txt | 1 + .../runtime/r18_host_pipeline_diagnostic.hpp | 358 ++++++++++++++++++ 3 files changed, 394 insertions(+), 33 deletions(-) create mode 100644 vrhost/src/runtime/r18_host_pipeline_diagnostic.hpp diff --git a/.github/workflows/vr-capture-diagnostic.yml b/.github/workflows/vr-capture-diagnostic.yml index fd23b792a2..8268282b02 100644 --- a/.github/workflows/vr-capture-diagnostic.yml +++ b/.github/workflows/vr-capture-diagnostic.yml @@ -5,6 +5,7 @@ on: branches: [ vr-openxr ] paths: - 'vrhost/src/runtime/capture_chain_diagnostic.hpp' + - 'vrhost/src/runtime/r18_host_pipeline_diagnostic.hpp' - 'vrhost/capture-diagnostic/**' - '.github/workflows/vr-capture-diagnostic.yml' workflow_dispatch: @@ -32,16 +33,16 @@ jobs: if ($bytes.Length -lt 10000) { throw 'capture diagnostic executable is unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'R17-capture-chain-diagnostic-20260915', - 'INTERNAL-BLIT', - 'DESKTOP-WHOLE', - 'GAME-CROP', - 'GAME-SBS-EYE', - 'EXACT-PROJECTION', - 'capture probe source=', - 'nonBlackGrid=' + 'R18-host-pipeline-ab-20260915', + 'PREFERRED-CLEAR', + 'UNORM-CLEAR', + 'SRGB-CLEAR', + 'UNORM-PRODUCTION-SHADER', + 'DUPLICATION-PROBE', + 'DuplicateOutput1=', + 'CreateRTV FAIL' )) { - if (-not $ascii.Contains($marker)) { throw "R17 marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R18 marker missing: $marker" } } $peOffset = [BitConverter]::ToInt32($bytes, 0x3C) if ([BitConverter]::ToUInt16($bytes, $peOffset + 4) -ne 0x8664) { @@ -58,47 +59,48 @@ jobs: @echo off set OUTRUN_VR_DIRECT_TRANSPORT=0 set OUTRUN_VR_TEST_PATTERN=0 - echo R17 capture-chain diagnostic + echo R18 host-pipeline A/B diagnostic echo 1. Keep Virtual Desktop connected with VDXR active. - echo 2. This program waits for OR2006C2C.EXE. - echo 3. Start OutRun normally after this window appears. + echo 2. Do not run the normal outrun-vr-host.exe. + echo 3. Run this first, then launch OR2006C2C.EXE. echo 4. Enter gameplay and keep the HMD on for at least 35 seconds. - echo 5. Press Ctrl+C to exit, then send outrun-vr-capture-diagnostic.log. + echo 5. Press Ctrl+C to exit, then send outrun-vr-r18-host-pipeline.log. echo. outrun-vr-capture-diagnostic.exe pause - '@ | Set-Content -Encoding ASCII "$out/RUN_CAPTURE_DIAGNOSTIC.bat" + '@ | Set-Content -Encoding ASCII "$out/RUN_R18_DIAGNOSTIC.bat" @' - OutRun VR R17 capture-chain diagnostic - ======================================= - Build: R17-capture-chain-diagnostic-20260915 + OutRun VR R18 host-pipeline A/B diagnostic + ========================================== + Build: R18-host-pipeline-ab-20260915 - This is not the normal VR host. It uses the normal host main loop and shared-pose writer, - but replaces only final OpenXR submission with a five-phase capture-chain diagnostic. + R17 proved all production-path phases returned failure, including the synthetic phase. + R18 keeps the normal host OpenXR session/D3D11 device and isolates the remaining stages. Test: 1. Connect Quest 3 with Virtual Desktop / VDXR. - 2. Do NOT run the normal outrun-vr-host.exe at the same time. - 3. Run RUN_CAPTURE_DIAGNOSTIC.bat. + 2. Do NOT run outrun-vr-host.exe at the same time. + 3. Run RUN_R18_DIAGNOSTIC.bat. 4. Launch OutRun 2006 and enter gameplay. - 5. Observe at least one full 25-second phase cycle; 35-40 seconds is better. + 5. Watch at least 35-40 seconds so all 5 phases repeat. 6. Exit with Ctrl+C. - 7. Send outrun-vr-capture-diagnostic.log and describe what was visible in each phase. + 7. Send outrun-vr-r18-host-pipeline.log and tell which phases showed red/green versus black. - Phases: - 1 INTERNAL-BLIT : synthetic red/green through the production R10 blit shader. - 2 DESKTOP-WHOLE : full duplicated monitor, identical in both eyes. - 3 GAME-CROP : cropped OutRun client, identical in both eyes. - 4 GAME-SBS-EYE : cropped OutRun split into left/right eye-specific images. - 5 EXACT-PROJECTION: the production R10 capture + crop + SBS + projection path. + Phases (5 seconds each): + 1 PREFERRED-CLEAR : production preferred swapchain format, direct D3D11 clear only. + 2 UNORM-CLEAR : explicit UNORM swapchain, direct D3D11 clear only. + 3 SRGB-CLEAR : explicit SRGB swapchain, direct D3D11 clear only. + 4 UNORM-PRODUCTION-SHADER : UNORM swapchain + synthetic texture through production R10 RenderTo shader. + 5 DUPLICATION-PROBE : keeps UNORM red/green visible while logging DuplicateOutput1/DuplicateOutput HRESULTs. - The log also reads captured pixels back to the CPU and records: - source format, center RGB values, game UV, and a 45-point non-black grid. - '@ | Set-Content -Encoding UTF8 "$out/README_R17.txt" + The log records exact xrCreateSwapchain/enumeration/acquire/wait/release results, + actual D3D11 swapchain texture format, CreateRenderTargetView HRESULT, shader readiness, + and DuplicateOutput HRESULT. This distinguishes format/RTV, shader, and second-capture failures. + '@ | Set-Content -Encoding UTF8 "$out/README_R18.txt" - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r17-capture-chain-diagnostic + name: outrun-vr-r18-host-pipeline-diagnostic path: build-vr-capture-diag/package/* if-no-files-found: error diff --git a/vrhost/capture-diagnostic/CMakeLists.txt b/vrhost/capture-diagnostic/CMakeLists.txt index 5ea86b7520..bfa8e7809e 100644 --- a/vrhost/capture-diagnostic/CMakeLists.txt +++ b/vrhost/capture-diagnostic/CMakeLists.txt @@ -49,6 +49,7 @@ if(MSVC) "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/capture_chain_diagnostic.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/../src/runtime/r18_host_pipeline_diagnostic.hpp" ) endif() target_link_libraries(outrun-vr-capture-diagnostic PRIVATE diff --git a/vrhost/src/runtime/r18_host_pipeline_diagnostic.hpp b/vrhost/src/runtime/r18_host_pipeline_diagnostic.hpp new file mode 100644 index 0000000000..3cc36632b2 --- /dev/null +++ b/vrhost/src/runtime/r18_host_pipeline_diagnostic.hpp @@ -0,0 +1,358 @@ +#pragma once + +// R18 host-pipeline A/B diagnostic. Forced-included only by the dedicated +// capture-diagnostic target, after R17. It keeps the normal host D3D11/OpenXR +// session but replaces final submission with deterministic probes that expose +// exact XrResult/HRESULT failure stages. + +#ifdef xrEndFrame +#undef xrEndFrame +#endif + +#include +#include +#include +#include +#include +#include +#include + +namespace OutRunVrR18Diagnostic +{ + inline constexpr const char* BuildId = "R18-host-pipeline-ab-20260915"; + inline constexpr ULONGLONG PhaseDurationMs = 5000; + inline constexpr int PhaseCount = 5; + + inline std::ofstream LogFile; + inline ULONGLONG StartMs = 0; + inline ULONGLONG LastDupProbeMs = 0; + inline int LastPhase = -1; + inline std::uint64_t Frames = 0; + inline std::array Ok{}; + inline std::array Fail{}; + inline bool FormatsLogged = false; + + inline void Log(const std::string& text) + { + if (!LogFile.is_open()) + LogFile.open("outrun-vr-r18-host-pipeline.log", std::ios::out | std::ios::trunc); + SYSTEMTIME st{}; GetLocalTime(&st); + std::ostringstream ss; + ss << std::setfill('0') << "[" << std::setw(2) << st.wHour << ":" + << std::setw(2) << st.wMinute << ":" << std::setw(2) << st.wSecond + << "." << std::setw(3) << st.wMilliseconds << "] [R18] " << text; + std::cerr << ss.str() << "\n"; + if (LogFile) { LogFile << ss.str() << "\n"; LogFile.flush(); } + } + + inline std::string Hr(HRESULT hr) + { + std::ostringstream ss; ss << "0x" << std::hex << std::uppercase + << static_cast(hr); return ss.str(); + } + + inline const char* PhaseName(int p) + { + switch (p) + { + case 0: return "PREFERRED-CLEAR (production format preference, no shader)"; + case 1: return "UNORM-CLEAR (R16-known-good format family, no shader)"; + case 2: return "SRGB-CLEAR (production-preferred format family, no shader)"; + case 3: return "UNORM-PRODUCTION-SHADER (synthetic source through R10 RenderTo)"; + case 4: return "DUPLICATION-PROBE (UNORM clear + exact DuplicateOutput HRESULT)"; + default: return "UNKNOWN"; + } + } + + template inline void ReleaseCom(T*& p) + { + if (p) { p->Release(); p = nullptr; } + } + + struct ProbeSwapchain + { + const char* name = "unset"; + XrSwapchain handle = XR_NULL_HANDLE; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + std::uint32_t width = 1600, height = 1000, arraySize = 2; + std::vector images; + std::vector> rtvs; + bool attempted = false; + bool ready = false; + + void Destroy() + { + for (auto& r : rtvs) { ReleaseCom(r[0]); ReleaseCom(r[1]); } + rtvs.clear(); images.clear(); + if (handle != XR_NULL_HANDLE) { ::xrDestroySwapchain(handle); handle = XR_NULL_HANDLE; } + ready = false; + } + }; + + inline ProbeSwapchain Preferred{"preferred"}; + inline ProbeSwapchain Unorm{"unorm"}; + inline ProbeSwapchain Srgb{"srgb"}; + + inline bool Contains(const std::vector& f, DXGI_FORMAT v) + { + return std::find(f.begin(), f.end(), static_cast(v)) != f.end(); + } + + inline std::vector Formats(XrSession session) + { + std::uint32_t count = 0; + const XrResult a = ::xrEnumerateSwapchainFormats(session, 0, &count, nullptr); + if (XR_FAILED(a) || !count) { Log("xrEnumerateSwapchainFormats(count) failed result=" + std::to_string(a)); return {}; } + std::vector out(count); + const XrResult b = ::xrEnumerateSwapchainFormats(session, count, &count, out.data()); + if (XR_FAILED(b)) { Log("xrEnumerateSwapchainFormats(list) failed result=" + std::to_string(b)); return {}; } + if (!FormatsLogged) + { + FormatsLogged = true; + std::ostringstream ss; ss << "runtime swapchain formats:"; + for (auto v : out) ss << " " << v; + Log(ss.str()); + } + return out; + } + + inline DXGI_FORMAT ChooseUnorm(XrSession s) + { + const auto f = Formats(s); + for (DXGI_FORMAT v : {DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM}) + if (Contains(f, v)) return v; + return DXGI_FORMAT_UNKNOWN; + } + + inline DXGI_FORMAT ChooseSrgb(XrSession s) + { + const auto f = Formats(s); + for (DXGI_FORMAT v : {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB}) + if (Contains(f, v)) return v; + return DXGI_FORMAT_UNKNOWN; + } + + inline bool EnsureSwapchain(ProbeSwapchain& s, XrSession session, DXGI_FORMAT format) + { + if (s.ready) return true; + if (s.attempted) return false; + s.attempted = true; s.format = format; + if (!OutRunVrFinalTest::Device) { Log(std::string(s.name) + " fail: finaltest Device=null"); return false; } + if (format == DXGI_FORMAT_UNKNOWN) { Log(std::string(s.name) + " fail: requested format unavailable"); return false; } + + XrSwapchainCreateInfo ci{XR_TYPE_SWAPCHAIN_CREATE_INFO}; + ci.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT; + ci.format = static_cast(format); + ci.sampleCount = 1; ci.width = s.width; ci.height = s.height; + ci.faceCount = 1; ci.arraySize = s.arraySize; ci.mipCount = 1; + XrResult xr = ::xrCreateSwapchain(session, &ci, &s.handle); + if (XR_FAILED(xr)) { Log(std::string(s.name) + " xrCreateSwapchain FAIL result=" + std::to_string(xr) + " format=" + std::to_string((int)format)); return false; } + + std::uint32_t count = 0; + xr = ::xrEnumerateSwapchainImages(s.handle, 0, &count, nullptr); + if (XR_FAILED(xr) || !count) { Log(std::string(s.name) + " enumerate-count FAIL result=" + std::to_string(xr)); s.Destroy(); return false; } + s.images.resize(count); + for (auto& i : s.images) i = {XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR}; + xr = ::xrEnumerateSwapchainImages(s.handle, count, &count, + reinterpret_cast(s.images.data())); + if (XR_FAILED(xr)) { Log(std::string(s.name) + " enumerate-images FAIL result=" + std::to_string(xr)); s.Destroy(); return false; } + + D3D11_TEXTURE2D_DESC td{}; s.images[0].texture->GetDesc(&td); + { + std::ostringstream ss; ss << s.name << " image0 desc requestedFmt=" << (int)format + << " actualFmt=" << (int)td.Format << " bind=0x" << std::hex << td.BindFlags + << " misc=0x" << td.MiscFlags << std::dec << " images=" << count; + Log(ss.str()); + } + + s.rtvs.resize(count); + for (std::uint32_t i = 0; i < count; ++i) + { + for (std::uint32_t slice = 0; slice < 2; ++slice) + { + D3D11_RENDER_TARGET_VIEW_DESC rd{}; + rd.Format = format; rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + rd.Texture2DArray.MipSlice = 0; rd.Texture2DArray.FirstArraySlice = slice; rd.Texture2DArray.ArraySize = 1; + const HRESULT hr = OutRunVrFinalTest::Device->CreateRenderTargetView(s.images[i].texture, &rd, &s.rtvs[i][slice]); + if (FAILED(hr) || !s.rtvs[i][slice]) + { + Log(std::string(s.name) + " CreateRTV FAIL image=" + std::to_string(i) + " slice=" + std::to_string(slice) + " hr=" + Hr(hr)); + s.Destroy(); return false; + } + } + } + s.ready = true; + Log(std::string(s.name) + " READY format=" + std::to_string((int)format)); + return true; + } + + inline bool RenderClear(ProbeSwapchain& s, std::uint32_t& image) + { + if (!s.ready || !OutRunVrFinalTest::Context) return false; + XrSwapchainImageAcquireInfo ai{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO}; + XrResult xr = ::xrAcquireSwapchainImage(s.handle, &ai, &image); + if (XR_FAILED(xr)) { Log(std::string(s.name) + " acquire FAIL result=" + std::to_string(xr)); return false; } + XrSwapchainImageWaitInfo wi{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO}; wi.timeout = XR_INFINITE_DURATION; + xr = ::xrWaitSwapchainImage(s.handle, &wi); + if (XR_FAILED(xr)) { Log(std::string(s.name) + " wait FAIL result=" + std::to_string(xr)); return false; } + if (image >= s.rtvs.size()) { Log(std::string(s.name) + " image index OOB=" + std::to_string(image)); return false; } + const float left[4]{0.95f,0.03f,0.03f,1.f}; + const float right[4]{0.03f,0.95f,0.03f,1.f}; + OutRunVrFinalTest::Context->ClearRenderTargetView(s.rtvs[image][0], left); + OutRunVrFinalTest::Context->ClearRenderTargetView(s.rtvs[image][1], right); + OutRunVrFinalTest::Context->Flush(); + XrSwapchainImageReleaseInfo ri{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO}; + xr = ::xrReleaseSwapchainImage(s.handle, &ri); + if (XR_FAILED(xr)) { Log(std::string(s.name) + " release FAIL result=" + std::to_string(xr)); return false; } + return true; + } + + inline bool RenderShader(ProbeSwapchain& s, std::uint32_t& image) + { + if (!s.ready || !OutRunVrFinalTest::Context) return false; + using namespace OutRunVrSbsCaptureOverride; + if (!CreateShaders()) + { + Log("production CreateShaders FAIL Vs=" + std::to_string(Vs != nullptr) + " Ps=" + std::to_string(Ps != nullptr) + " Sampler=" + std::to_string(Sampler != nullptr) + " CB=" + std::to_string(ConstantBuffer != nullptr)); + return false; + } + if (!OutRunVrCaptureChainDiagnostic::EnsureInternalSource()) { Log("EnsureInternalSource FAIL"); return false; } + + XrSwapchainImageAcquireInfo ai{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO}; + XrResult xr = ::xrAcquireSwapchainImage(s.handle, &ai, &image); + if (XR_FAILED(xr)) { Log("shader acquire FAIL result=" + std::to_string(xr)); return false; } + XrSwapchainImageWaitInfo wi{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO}; wi.timeout = XR_INFINITE_DURATION; + xr = ::xrWaitSwapchainImage(s.handle, &wi); + if (XR_FAILED(xr)) { Log("shader wait FAIL result=" + std::to_string(xr)); return false; } + if (image >= s.rtvs.size()) return false; + const UvRect l{0.f,0.f,0.5f,1.f}, r{0.5f,0.f,0.5f,1.f}; + bool ok = OutRunVrCaptureChainDiagnostic::RenderWithSource(s.rtvs[image][0], s.width, s.height, l, + OutRunVrCaptureChainDiagnostic::InternalSrv, DXGI_FORMAT_B8G8R8A8_UNORM, 1.f); + ok = OutRunVrCaptureChainDiagnostic::RenderWithSource(s.rtvs[image][1], s.width, s.height, r, + OutRunVrCaptureChainDiagnostic::InternalSrv, DXGI_FORMAT_B8G8R8A8_UNORM, 1.f) && ok; + if (!ok) Log("production RenderTo returned false"); + OutRunVrFinalTest::Context->Flush(); + XrSwapchainImageReleaseInfo ri{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO}; + xr = ::xrReleaseSwapchainImage(s.handle, &ri); + if (XR_FAILED(xr)) { Log("shader release FAIL result=" + std::to_string(xr)); return false; } + return ok; + } + + inline void FillQuad(XrCompositionLayerQuad& q, XrSwapchain swap, std::uint32_t slice, XrEyeVisibility eye) + { + q = {XR_TYPE_COMPOSITION_LAYER_QUAD}; + q.space = OutRunVrSbsCaptureOverride::ViewSpace; + q.eyeVisibility = eye; q.pose.orientation.w = 1.f; q.pose.position.z = -1.5f; + q.subImage.swapchain = swap; q.subImage.imageRect.offset = {0,0}; + q.subImage.imageRect.extent = {1600,1000}; q.subImage.imageArrayIndex = slice; + q.size = {1.8f,1.125f}; + } + + inline bool SubmitProbe(XrSession session, ProbeSwapchain& s, bool shader, + XrFrameEndInfo& patched, std::array& quads, + const XrCompositionLayerBaseHeader* (&layers)[2]) + { + if (!OutRunVrSbsCaptureOverride::EnsureViewSpace(session)) { Log("EnsureViewSpace FAIL"); return false; } + std::uint32_t image = 0; + const bool rendered = shader ? RenderShader(s, image) : RenderClear(s, image); + if (!rendered) return false; + FillQuad(quads[0], s.handle, 0, XR_EYE_VISIBILITY_LEFT); + FillQuad(quads[1], s.handle, 1, XR_EYE_VISIBILITY_RIGHT); + layers[0] = reinterpret_cast(&quads[0]); + layers[1] = reinterpret_cast(&quads[1]); + patched.layerCount = 2; patched.layers = layers; + return true; + } + + inline void ProbeDuplicateOutput() + { + const ULONGLONG now = GetTickCount64(); + if (now - LastDupProbeMs < 1000) return; + LastDupProbeMs = now; + using namespace OutRunVrSbsCaptureOverride; + if (!OutRunVrFinalTest::Device) { Log("dup probe Device=null"); return; } + HWND hwnd = FindGameWindow(); + if (!hwnd) { Log("dup probe game window unavailable"); return; } + HMONITOR mon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); + IDXGIDevice* dxgi = nullptr; + HRESULT hr = OutRunVrFinalTest::Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgi)); + if (FAILED(hr) || !dxgi) { Log("dup probe QI IDXGIDevice FAIL hr=" + Hr(hr)); return; } + IDXGIAdapter* adapter = nullptr; hr = dxgi->GetAdapter(&adapter); dxgi->Release(); + if (FAILED(hr) || !adapter) { Log("dup probe GetAdapter FAIL hr=" + Hr(hr)); return; } + IDXGIOutput* selected = nullptr; DXGI_OUTPUT_DESC od{}; + for (UINT i=0;;++i) { IDXGIOutput* o=nullptr; if (adapter->EnumOutputs(i,&o)==DXGI_ERROR_NOT_FOUND) break; DXGI_OUTPUT_DESC d{}; o->GetDesc(&d); if (d.Monitor==mon) { selected=o; od=d; break; } o->Release(); } + adapter->Release(); + if (!selected) { Log("dup probe matching output unavailable"); return; } + IDXGIOutput1* o1=nullptr; IDXGIOutput5* o5=nullptr; + selected->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&o1)); + selected->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&o5)); + selected->Release(); + IDXGIOutputDuplication* dup5=nullptr; IDXGIOutputDuplication* dup1=nullptr; + HRESULT h5=E_NOINTERFACE, h1=E_NOINTERFACE; + if (o5) { const DXGI_FORMAT fmts[]{DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_B8G8R8A8_UNORM}; h5=o5->DuplicateOutput1(OutRunVrFinalTest::Device,0,2,fmts,&dup5); } + if (o1) h1=o1->DuplicateOutput(OutRunVrFinalTest::Device,&dup1); + std::ostringstream ss; ss << "dup probe output=" << (od.DesktopCoordinates.right-od.DesktopCoordinates.left) << "x" << (od.DesktopCoordinates.bottom-od.DesktopCoordinates.top) + << " DuplicateOutput1=" << Hr(h5) << " ptr=" << (dup5?1:0) + << " DuplicateOutput=" << Hr(h1) << " ptr=" << (dup1?1:0) + << " R10existingDup=" << (Duplication?1:0); + Log(ss.str()); + ReleaseCom(dup5); ReleaseCom(dup1); ReleaseCom(o5); ReleaseCom(o1); + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) + { + ++Frames; + if (!StartMs) + { + StartMs = GetTickCount64(); + Log(std::string("build=") + BuildId); + Log("normal host session/device retained; final layer replaced only by R18 probes"); + } + if (!endInfo) return ::xrEndFrame(session, endInfo); + const int phase = static_cast(((GetTickCount64()-StartMs)/PhaseDurationMs)%PhaseCount); + if (phase != LastPhase) { LastPhase = phase; Log(std::string("PHASE ") + PhaseName(phase)); } + + XrFrameEndInfo patched = *endInfo; + std::array quads{}; + const XrCompositionLayerBaseHeader* layers[2]{}; + bool ready = false; + + if (phase == 0) + { + const DXGI_FORMAT fmt = OutRunVrSbsCaptureOverride::ChooseSwapchainFormat(session); + if (!Preferred.attempted) Log("production preferred format=" + std::to_string((int)fmt)); + if (EnsureSwapchain(Preferred, session, fmt)) ready = SubmitProbe(session, Preferred, false, patched, quads, layers); + } + else if (phase == 1) + { + if (EnsureSwapchain(Unorm, session, ChooseUnorm(session))) ready = SubmitProbe(session, Unorm, false, patched, quads, layers); + } + else if (phase == 2) + { + if (EnsureSwapchain(Srgb, session, ChooseSrgb(session))) ready = SubmitProbe(session, Srgb, false, patched, quads, layers); + } + else if (phase == 3) + { + if (EnsureSwapchain(Unorm, session, ChooseUnorm(session))) ready = SubmitProbe(session, Unorm, true, patched, quads, layers); + } + else + { + ProbeDuplicateOutput(); + if (EnsureSwapchain(Unorm, session, ChooseUnorm(session))) ready = SubmitProbe(session, Unorm, false, patched, quads, layers); + } + + if (ready) ++Ok[phase]; else ++Fail[phase]; + if ((Frames % 300u) == 0u) + { + std::ostringstream ss; ss << "summary frames=" << Frames << " ok=["; + for (int i=0;i Date: Wed, 16 Sep 2026 00:24:14 +0900 Subject: [PATCH 0823/1308] vr: reuse production capture for classic SBS fallback --- vrhost/src/runtime/sbs_capture_override.hpp | 551 +++++++++----------- 1 file changed, 257 insertions(+), 294 deletions(-) diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp index 79c3653071..d40ec74c0d 100644 --- a/vrhost/src/runtime/sbs_capture_override.hpp +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -1,24 +1,23 @@ #pragma once -// R10 hardware-fix bridge. +// R19 single-owner classic-D3D9 SBS fallback. // -// R9 proved that the game-side renderer is now producing complete SBS frames -// (StereoSbsActive, composeOk increasing, no depth/stencil/depthState failures), -// but the Quest still did not receive the game image. This module bypasses the -// legacy host's fragile frame/QPC matching and crop path at the final OpenXR -// submission boundary: +// R18 proved the OpenXR swapchain, RTV, acquire/wait/release sequence and the +// production blit shader are healthy, while a second Desktop Duplication object +// created by the old R10 fallback fails with E_INVALIDARG. The production +// StereoCompositor already owns the one and only IDXGIOutputDuplication object, +// so this layer no longer creates or acquires a second duplication at all. // -// D3D9 SBS on monitor -> Desktop Duplication -> host-owned D3D11 texture -// -> split left/right -> dedicated OpenXR projection swapchain. +// Production path: +// StereoCompositor::Capture() +// Desktop Duplication -> production source_ (host-owned D3D11 texture) +// -> PublishProductionCapture() -> R19 Source (host-owned D3D11 texture) +// -> split left/right -> dedicated OpenXR projection swapchain. // -// It deliberately keeps the exact projection poses/FOV already chosen by the -// legacy host when those are available. If the frame ring advances while the -// desktop capture is copied, the copied texture stays valid because it is -// host-owned; the ring no longer has to remain byte-identical after capture. -// -// Menus are also mirrored through an independent VIEW-space quad so the HMD does -// not depend on the old theater blit path. Set OUTRUN_VR_CAPTURE_OVERRIDE=0 to -// disable this bridge without changing binaries. +// The extra CopyResource is intentional: the fallback owns a stable snapshot +// and never depends on IDXGIResource/AcquireNextFrame lifetime. The snapshot is +// accepted for gameplay only when its Desktop Duplication LastPresentTime QPC is +// at or after the complete game's Frame.v2 presentQpc. #include "openxr_api_compat.hpp" @@ -44,8 +43,9 @@ namespace OutRunVrSbsCaptureOverride { - inline constexpr const char* BuildId = "R10-sbs-capture-override-20260915"; + inline constexpr const char* BuildId = "R19-production-capture-reuse-20260916"; inline constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; + inline constexpr ULONGLONG PublishedSourceMaxAgeMs = 500; template inline void ReleaseCom(T*& value) @@ -60,7 +60,8 @@ namespace OutRunVrSbsCaptureOverride inline bool Enabled() { const char* value = std::getenv("OUTRUN_VR_CAPTURE_OVERRIDE"); - return !value || (std::strcmp(value, "0") != 0 && _stricmp(value, "false") != 0 && _stricmp(value, "off") != 0); + return !value || (std::strcmp(value, "0") != 0 && + _stricmp(value, "false") != 0 && _stricmp(value, "off") != 0); } inline DWORD FindGamePid() @@ -217,9 +218,6 @@ float4 PSMain(VSOut input) : SV_Target inline HWND GameWindow = nullptr; inline HMONITOR TargetMonitor = nullptr; inline RECT OutputDesktop{}; - inline IDXGIOutput1* Output1 = nullptr; - inline IDXGIOutput5* Output5 = nullptr; - inline IDXGIOutputDuplication* Duplication = nullptr; inline ID3D11Texture2D* Source = nullptr; inline ID3D11ShaderResourceView* SourceSrv = nullptr; inline std::uint32_t SourceWidth = 0; @@ -227,6 +225,8 @@ float4 PSMain(VSOut input) : SV_Target inline DXGI_FORMAT SourceFormat = DXGI_FORMAT_UNKNOWN; inline bool HaveSource = false; inline float SdrWhiteScale = 1.f; + inline ULONGLONG LastProductionPublishMs = 0; + inline std::int64_t LastProductionPresentQpc = 0; inline ID3D11VertexShader* Vs = nullptr; inline ID3D11PixelShader* Ps = nullptr; @@ -244,6 +244,8 @@ float4 PSMain(VSOut input) : SV_Target inline std::uint64_t CaptureFresh = 0; inline std::uint64_t CaptureTimeout = 0; inline std::uint64_t CaptureFailure = 0; + inline std::uint64_t ProductionPublishes = 0; + inline std::uint64_t SourceQpcRejects = 0; inline std::uint64_t ProjectionAttempts = 0; inline std::uint64_t ProjectionSuccess = 0; inline std::uint64_t TheaterAttempts = 0; @@ -254,19 +256,19 @@ float4 PSMain(VSOut input) : SV_Target inline bool CaptureInfoLogged = false; inline bool ProjectionLogged = false; inline bool TheaterLogged = false; + inline bool FirstQpcRejectLogged = false; inline void ResetCapture() { ReleaseCom(SourceSrv); ReleaseCom(Source); - ReleaseCom(Duplication); - ReleaseCom(Output5); - ReleaseCom(Output1); TargetMonitor = nullptr; OutputDesktop = {}; SourceWidth = SourceHeight = 0; SourceFormat = DXGI_FORMAT_UNKNOWN; HaveSource = false; + LastProductionPublishMs = 0; + LastProductionPresentQpc = 0; CaptureInfoLogged = false; } @@ -289,186 +291,16 @@ float4 PSMain(VSOut input) : SV_Target LastStereoFrameMs = 0; } - inline float QuerySdrWhiteScale(HMONITOR monitor) - { - char value[64]{}; - const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_SDR_WHITE_SCALE", value, sizeof(value)); - if (n > 0 && n < sizeof(value)) - { - char* end = nullptr; - const float v = std::strtof(value, &end); - if (end != value && std::isfinite(v) && v >= 0.25f && v <= 8.f) - return v; - } - - MONITORINFOEXW mi{}; - mi.cbSize = sizeof(mi); - if (!monitor || !GetMonitorInfoW(monitor, &mi)) - return 1.f; - UINT32 pc = 0, mc = 0; - if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pc, &mc) != ERROR_SUCCESS) - return 1.f; - std::vector paths(pc); - std::vector modes(mc); - if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pc, paths.data(), &mc, modes.data(), nullptr) != ERROR_SUCCESS) - return 1.f; - for (UINT32 i = 0; i < pc; ++i) - { - DISPLAYCONFIG_SOURCE_DEVICE_NAME src{}; - src.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME; - src.header.size = sizeof(src); - src.header.adapterId = paths[i].sourceInfo.adapterId; - src.header.id = paths[i].sourceInfo.id; - if (DisplayConfigGetDeviceInfo(&src.header) != ERROR_SUCCESS || - _wcsicmp(src.viewGdiDeviceName, mi.szDevice) != 0) - continue; - DISPLAYCONFIG_SDR_WHITE_LEVEL white{}; - white.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL; - white.header.size = sizeof(white); - white.header.adapterId = paths[i].targetInfo.adapterId; - white.header.id = paths[i].targetInfo.id; - if (DisplayConfigGetDeviceInfo(&white.header) == ERROR_SUCCESS && white.SDRWhiteLevel > 0) - return std::clamp(static_cast(white.SDRWhiteLevel) / 1000.f, 0.25f, 8.f); - } - return 1.f; - } - - inline bool CreateShaders() - { - if (Vs && Ps && Sampler && ConstantBuffer) - return true; - if (!OutRunVrFinalTest::Device) - return false; - - ID3DBlob* vsCode = nullptr; - ID3DBlob* psCode = nullptr; - ID3DBlob* errors = nullptr; - HRESULT hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR10Blit", nullptr, nullptr, - "VSMain", "vs_5_0", D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, - 0, &vsCode, &errors); - ReleaseCom(errors); - if (FAILED(hr) || !vsCode) - return false; - hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR10Blit", nullptr, nullptr, - "PSMain", "ps_5_0", D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, - 0, &psCode, &errors); - ReleaseCom(errors); - if (FAILED(hr) || !psCode) - { - ReleaseCom(vsCode); - return false; - } - hr = OutRunVrFinalTest::Device->CreateVertexShader(vsCode->GetBufferPointer(), vsCode->GetBufferSize(), nullptr, &Vs); - if (SUCCEEDED(hr)) - hr = OutRunVrFinalTest::Device->CreatePixelShader(psCode->GetBufferPointer(), psCode->GetBufferSize(), nullptr, &Ps); - ReleaseCom(vsCode); - ReleaseCom(psCode); - if (FAILED(hr) || !Vs || !Ps) - return false; - - D3D11_SAMPLER_DESC sd{}; - sd.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; - sd.AddressU = sd.AddressV = sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - if (FAILED(OutRunVrFinalTest::Device->CreateSamplerState(&sd, &Sampler))) - return false; - - D3D11_BUFFER_DESC bd{}; - bd.ByteWidth = sizeof(BlitParams); - bd.Usage = D3D11_USAGE_DYNAMIC; - bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - if (FAILED(OutRunVrFinalTest::Device->CreateBuffer(&bd, nullptr, &ConstantBuffer))) - return false; - return true; - } - - inline bool BindOutput() + inline bool EnsureSource(const D3D11_TEXTURE2D_DESC& desc) { if (!OutRunVrFinalTest::Device) return false; - if (!GameWindow || !IsWindow(GameWindow)) - GameWindow = FindGameWindow(); - if (!GameWindow) - return false; - const HMONITOR monitor = MonitorFromWindow(GameWindow, MONITOR_DEFAULTTONEAREST); - if (!monitor) - return false; - if (Duplication && monitor == TargetMonitor) + if (Source && SourceSrv && SourceWidth == desc.Width && + SourceHeight == desc.Height && SourceFormat == desc.Format) return true; - ResetCapture(); - TargetMonitor = monitor; - - IDXGIDevice* dxgiDevice = nullptr; - if (FAILED(OutRunVrFinalTest::Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast(&dxgiDevice))) || !dxgiDevice) - return false; - IDXGIAdapter* adapter = nullptr; - const HRESULT adapterHr = dxgiDevice->GetAdapter(&adapter); - dxgiDevice->Release(); - if (FAILED(adapterHr) || !adapter) - return false; - - IDXGIOutput* selected = nullptr; - DXGI_OUTPUT_DESC outputDesc{}; - for (UINT i = 0;; ++i) - { - IDXGIOutput* output = nullptr; - if (adapter->EnumOutputs(i, &output) == DXGI_ERROR_NOT_FOUND) - break; - DXGI_OUTPUT_DESC d{}; - output->GetDesc(&d); - if (d.Monitor == TargetMonitor) - { - selected = output; - outputDesc = d; - break; - } - output->Release(); - } - adapter->Release(); - if (!selected) - return false; - - selected->QueryInterface(__uuidof(IDXGIOutput1), reinterpret_cast(&Output1)); - selected->QueryInterface(__uuidof(IDXGIOutput5), reinterpret_cast(&Output5)); - selected->Release(); - if (!Output1) - return false; - - OutputDesktop = outputDesc.DesktopCoordinates; - SdrWhiteScale = QuerySdrWhiteScale(TargetMonitor); - - HRESULT hr = E_FAIL; - if (Output5) - { - const DXGI_FORMAT formats[]{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_B8G8R8A8_UNORM }; - hr = Output5->DuplicateOutput1(OutRunVrFinalTest::Device, 0, 2, formats, &Duplication); - } - if ((FAILED(hr) || !Duplication) && Output1) - { - ReleaseCom(Duplication); - hr = Output1->DuplicateOutput(OutRunVrFinalTest::Device, &Duplication); - } - if (FAILED(hr) || !Duplication) - { - ++CaptureFailure; - return false; - } - - std::cerr << "[R10] capture output bound desktop=" - << (OutputDesktop.right - OutputDesktop.left) << "x" - << (OutputDesktop.bottom - OutputDesktop.top) - << " sdrWhiteScale=" << SdrWhiteScale << "\n"; - return true; - } - - inline bool EnsureSource(const D3D11_TEXTURE2D_DESC& desc) - { - if (Source && SourceSrv && SourceWidth == desc.Width && SourceHeight == desc.Height && SourceFormat == desc.Format) - return true; ReleaseCom(SourceSrv); ReleaseCom(Source); - D3D11_TEXTURE2D_DESC d{}; d.Width = desc.Width; d.Height = desc.Height; @@ -480,6 +312,7 @@ float4 PSMain(VSOut input) : SV_Target d.BindFlags = D3D11_BIND_SHADER_RESOURCE; if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D(&d, nullptr, &Source)) || !Source) return false; + D3D11_SHADER_RESOURCE_VIEW_DESC vd{}; vd.Format = d.Format; vd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; @@ -496,62 +329,119 @@ float4 PSMain(VSOut input) : SV_Target return true; } - inline bool CaptureDesktop(DWORD timeoutMs) + // Called from the production StereoCompositor immediately after its sole + // IDXGIOutputDuplication frame has been copied into production source_. + // No duplication COM object crosses this boundary. + inline bool PublishProductionCapture(ID3D11Texture2D* productionSource, + const RECT& outputDesktop, HMONITOR monitor, float sdrWhiteScale, + std::int64_t lastPresentQpc) noexcept { - if (!BindOutput() || !Duplication || !OutRunVrFinalTest::Context) - return HaveSource; - - DXGI_OUTDUPL_FRAME_INFO info{}; - IDXGIResource* resource = nullptr; - const DWORD waitMs = HaveSource ? timeoutMs : std::max(timeoutMs, 1000); - const HRESULT hr = Duplication->AcquireNextFrame(waitMs, &info, &resource); - if (hr == DXGI_ERROR_WAIT_TIMEOUT) + if (!productionSource || !OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context) + return false; + + D3D11_TEXTURE2D_DESC desc{}; + productionSource->GetDesc(&desc); + if (desc.SampleDesc.Count != 1 || + (desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM && + desc.Format != DXGI_FORMAT_R16G16B16A16_FLOAT)) { - ++CaptureTimeout; - return HaveSource; + ++CaptureFailure; + return false; } - if (FAILED(hr) || !resource) + if (!EnsureSource(desc)) { ++CaptureFailure; - if (hr == DXGI_ERROR_ACCESS_LOST) - ResetCapture(); - return HaveSource; + return false; } - ID3D11Texture2D* texture = nullptr; - const HRESULT qi = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&texture)); - resource->Release(); - bool copied = false; - if (SUCCEEDED(qi) && texture) - { - D3D11_TEXTURE2D_DESC desc{}; - texture->GetDesc(&desc); - if ((desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || desc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && EnsureSource(desc)) - { - OutRunVrFinalTest::Context->CopyResource(Source, texture); - copied = true; - } - texture->Release(); + OutRunVrFinalTest::Context->CopyResource(Source, productionSource); + TargetMonitor = monitor; + OutputDesktop = outputDesktop; + SdrWhiteScale = std::clamp(sdrWhiteScale, 0.25f, 8.f); + LastProductionPresentQpc = lastPresentQpc; + LastProductionPublishMs = GetTickCount64(); + HaveSource = true; + ++ProductionPublishes; + ++CaptureFresh; + + if (!CaptureInfoLogged) + { + CaptureInfoLogged = true; + std::cerr << "[R19] production capture reuse ACTIVE source=" + << SourceWidth << "x" << SourceHeight + << " fmt=" << static_cast(SourceFormat) + << " qpc=" << LastProductionPresentQpc + << " duplicateOwner=StereoCompositor-only\n"; } - Duplication->ReleaseFrame(); + return true; + } - if (copied) + // Compatibility name retained for the R10/R13 call graph. R19 never calls + // DuplicateOutput*, AcquireNextFrame or ReleaseFrame here; it only consumes + // the latest host-owned texture published by StereoCompositor::Capture(). + inline bool CaptureDesktop(DWORD /*timeoutMs*/) + { + if (!HaveSource || !Source || !SourceSrv || !LastProductionPublishMs) + return false; + if (GetTickCount64() - LastProductionPublishMs > PublishedSourceMaxAgeMs) { - HaveSource = true; - ++CaptureFresh; - if (!CaptureInfoLogged) - { - CaptureInfoLogged = true; - std::cerr << "[R10] desktop source=" << SourceWidth << "x" << SourceHeight - << " fmt=" << static_cast(SourceFormat) - << " accumulated=" << info.AccumulatedFrames << "\n"; - } + ++CaptureTimeout; + return false; } - else + return true; + } + + inline bool CreateShaders() + { + if (Vs && Ps && Sampler && ConstantBuffer) + return true; + if (!OutRunVrFinalTest::Device) + return false; + + ID3DBlob* vsCode = nullptr; + ID3DBlob* psCode = nullptr; + ID3DBlob* errors = nullptr; + HRESULT hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR19Blit", + nullptr, nullptr, "VSMain", "vs_5_0", + D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &vsCode, &errors); + ReleaseCom(errors); + if (FAILED(hr) || !vsCode) + return false; + hr = D3DCompile(BlitShader, std::strlen(BlitShader), "OutRunR19Blit", + nullptr, nullptr, "PSMain", "ps_5_0", + D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &psCode, &errors); + ReleaseCom(errors); + if (FAILED(hr) || !psCode) { - ++CaptureFailure; + ReleaseCom(vsCode); + return false; } - return HaveSource; + + hr = OutRunVrFinalTest::Device->CreateVertexShader(vsCode->GetBufferPointer(), + vsCode->GetBufferSize(), nullptr, &Vs); + if (SUCCEEDED(hr)) + hr = OutRunVrFinalTest::Device->CreatePixelShader(psCode->GetBufferPointer(), + psCode->GetBufferSize(), nullptr, &Ps); + ReleaseCom(vsCode); + ReleaseCom(psCode); + if (FAILED(hr) || !Vs || !Ps) + return false; + + D3D11_SAMPLER_DESC sd{}; + sd.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + sd.AddressU = sd.AddressV = sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + if (FAILED(OutRunVrFinalTest::Device->CreateSamplerState(&sd, &Sampler))) + return false; + + D3D11_BUFFER_DESC bd{}; + bd.ByteWidth = sizeof(BlitParams); + bd.Usage = D3D11_USAGE_DYNAMIC; + bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + return SUCCEEDED(OutRunVrFinalTest::Device->CreateBuffer(&bd, nullptr, &ConstantBuffer)) && + ConstantBuffer; } inline bool GetGameUv(UvRect& uv) @@ -576,7 +466,8 @@ float4 PSMain(VSOut input) : SV_Target const long clientW = br.x - tl.x; const long clientH = br.y - tl.y; if (outputW > 0 && outputH > 0 && - clientW >= static_cast(outputW * 0.90) && clientH >= static_cast(outputH * 0.90)) + clientW >= static_cast(outputW * 0.90) && + clientH >= static_cast(outputH * 0.90)) { uv = { 0.f, 0.f, 1.f, 1.f }; return true; @@ -615,20 +506,23 @@ float4 PSMain(VSOut input) : SV_Target return DXGI_FORMAT_UNKNOWN; } - inline bool EnsureSwapchain(Swapchain& swapchain, XrSession session, std::uint32_t width, - std::uint32_t height, std::uint32_t arraySize) + inline bool EnsureSwapchain(Swapchain& swapchain, XrSession session, + std::uint32_t width, std::uint32_t height, std::uint32_t arraySize) { - if (swapchain.handle != XR_NULL_HANDLE && swapchain.width == width && swapchain.height == height && - swapchain.arraySize == arraySize && !swapchain.images.empty()) + if (swapchain.handle != XR_NULL_HANDLE && swapchain.width == width && + swapchain.height == height && swapchain.arraySize == arraySize && + !swapchain.images.empty()) return true; swapchain.Destroy(); const DXGI_FORMAT format = ChooseSwapchainFormat(session); - if (format == DXGI_FORMAT_UNKNOWN || !width || !height || (arraySize != 1 && arraySize != 2)) + if (format == DXGI_FORMAT_UNKNOWN || !width || !height || + (arraySize != 1 && arraySize != 2)) return false; XrSwapchainCreateInfo create{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; - create.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT; + create.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | + XR_SWAPCHAIN_USAGE_SAMPLED_BIT; create.format = static_cast(format); create.sampleCount = 1; create.width = width; @@ -640,7 +534,8 @@ float4 PSMain(VSOut input) : SV_Target return false; std::uint32_t imageCount = 0; - if (XR_FAILED(::xrEnumerateSwapchainImages(swapchain.handle, 0, &imageCount, nullptr)) || !imageCount) + if (XR_FAILED(::xrEnumerateSwapchainImages(swapchain.handle, 0, &imageCount, nullptr)) || + !imageCount) { swapchain.Destroy(); return false; @@ -674,7 +569,8 @@ float4 PSMain(VSOut input) : SV_Target rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; rd.Texture2D.MipSlice = 0; } - if (FAILED(OutRunVrFinalTest::Device->CreateRenderTargetView(swapchain.images[i].texture, &rd, &swapchain.rtvs[i][slice]))) + if (FAILED(OutRunVrFinalTest::Device->CreateRenderTargetView( + swapchain.images[i].texture, &rd, &swapchain.rtvs[i][slice]))) { swapchain.Destroy(); return false; @@ -689,13 +585,16 @@ float4 PSMain(VSOut input) : SV_Target return true; } - inline bool RenderTo(ID3D11RenderTargetView* rtv, std::uint32_t width, std::uint32_t height, const UvRect& uv) + inline bool RenderTo(ID3D11RenderTargetView* rtv, std::uint32_t width, + std::uint32_t height, const UvRect& uv) { - if (!rtv || !SourceSrv || !ConstantBuffer || !CreateShaders() || !OutRunVrFinalTest::Context) + if (!rtv || !SourceSrv || !ConstantBuffer || !CreateShaders() || + !OutRunVrFinalTest::Context) return false; D3D11_MAPPED_SUBRESOURCE mapped{}; - if (FAILED(OutRunVrFinalTest::Context->Map(ConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped))) + if (FAILED(OutRunVrFinalTest::Context->Map(ConstantBuffer, 0, + D3D11_MAP_WRITE_DISCARD, 0, &mapped))) return false; auto* params = static_cast(mapped.pData); params->uvScale[0] = uv.w; @@ -732,8 +631,8 @@ float4 PSMain(VSOut input) : SV_Target if (!swapchain.acquired) { XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage( - swapchain.handle, &acquire, &swapchain.acquiredImage))) + if (XR_FAILED(::xrAcquireSwapchainImage(swapchain.handle, &acquire, + &swapchain.acquiredImage))) return false; swapchain.acquired = true; swapchain.waited = false; @@ -781,8 +680,10 @@ float4 PSMain(VSOut input) : SV_Target constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid; - return frame.state == OutRunVR::StereoSbsActive && frame.frameId && frame.sourcePoseSequence && - (frame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && (frame.flags & need) == need; + return frame.state == OutRunVR::StereoSbsActive && frame.frameId && + frame.sourcePoseSequence && + (frame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + (frame.flags & need) == need; } inline void UpdateStereoFrameCache() @@ -791,25 +692,50 @@ float4 PSMain(VSOut input) : SV_Target std::uint32_t publish = 0; if (OutRunVrFinalTest::ReadLatestFrame(frame, publish) && FrameComplete(frame)) { + if (!LastStereoFrameValid || frame.frameId != LastStereoFrame.frameId || + frame.presentQpc != LastStereoFrame.presentQpc) + LastStereoFrameMs = GetTickCount64(); LastStereoFrame = frame; LastStereoFrameValid = true; - LastStereoFrameMs = GetTickCount64(); } } - inline bool RenderProjectionOverride(XrSession session, const XrFrameEndInfo* endInfo, - XrCompositionLayerProjection& projectionLayer, + inline bool PublishedSourceMatches(const OutRunVR::SharedRenderFrameState& frame) + { + const bool qpcOk = LastProductionPresentQpc > 0 && frame.presentQpc > 0 && + LastProductionPresentQpc >= frame.presentQpc; + const bool ageOk = LastProductionPublishMs != 0 && + GetTickCount64() - LastProductionPublishMs <= PublishedSourceMaxAgeMs; + if (qpcOk && ageOk) + return true; + ++SourceQpcRejects; + if (!FirstQpcRejectLogged) + { + FirstQpcRejectLogged = true; + std::cerr << "[R19] published source rejected: captureQpc=" + << LastProductionPresentQpc << " framePresentQpc=" << frame.presentQpc + << " ageMs=" << (LastProductionPublishMs ? + GetTickCount64() - LastProductionPublishMs : 0) + << " (fallback requires production capture at/after game present)\n"; + } + return false; + } + + inline bool RenderProjectionOverride(XrSession session, + const XrFrameEndInfo* endInfo, XrCompositionLayerProjection& projectionLayer, std::array& views) { ++ProjectionAttempts; UpdateStereoFrameCache(); if (!LastStereoFrameValid || GetTickCount64() - LastStereoFrameMs > 500) return false; - if (!CaptureDesktop(8) || !HaveSource || !SourceSrv || !CreateShaders()) + if (!CaptureDesktop(0) || !HaveSource || !SourceSrv || + !PublishedSourceMatches(LastStereoFrame) || !CreateShaders()) return false; const XrCompositionLayerProjection* incoming = nullptr; - if (endInfo && endInfo->layerCount > 0 && endInfo->layers && endInfo->layers[0] && + if (endInfo && endInfo->layerCount > 0 && endInfo->layers && + endInfo->layers[0] && endInfo->layers[0]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) { incoming = reinterpret_cast(endInfo->layers[0]); @@ -842,10 +768,12 @@ float4 PSMain(VSOut input) : SV_Target Release(Projection); return false; } - bool ok = RenderTo(Projection.rtvs[image][0], Projection.width, Projection.height, eyeUv[0]); - ok = RenderTo(Projection.rtvs[image][1], Projection.width, Projection.height, eyeUv[1]) && ok; - Release(Projection); - if (!ok) + bool ok = RenderTo(Projection.rtvs[image][0], Projection.width, + Projection.height, eyeUv[0]); + ok = RenderTo(Projection.rtvs[image][1], Projection.width, + Projection.height, eyeUv[1]) && ok; + const bool released = Release(Projection); + if (!ok || !released) return false; for (int eye = 0; eye < 2; ++eye) @@ -859,37 +787,46 @@ float4 PSMain(VSOut input) : SV_Target else { views[eye].pose.orientation = { - LastStereoFrame.eye[eye].orientation[0], LastStereoFrame.eye[eye].orientation[1], - LastStereoFrame.eye[eye].orientation[2], LastStereoFrame.eye[eye].orientation[3] + LastStereoFrame.eye[eye].orientation[0], + LastStereoFrame.eye[eye].orientation[1], + LastStereoFrame.eye[eye].orientation[2], + LastStereoFrame.eye[eye].orientation[3] }; views[eye].pose.position = { - LastStereoFrame.eye[eye].position[0], LastStereoFrame.eye[eye].position[1], + LastStereoFrame.eye[eye].position[0], + LastStereoFrame.eye[eye].position[1], LastStereoFrame.eye[eye].position[2] }; views[eye].fov = { - LastStereoFrame.eye[eye].fov.angleLeft, LastStereoFrame.eye[eye].fov.angleRight, - LastStereoFrame.eye[eye].fov.angleUp, LastStereoFrame.eye[eye].fov.angleDown + LastStereoFrame.eye[eye].fov.angleLeft, + LastStereoFrame.eye[eye].fov.angleRight, + LastStereoFrame.eye[eye].fov.angleUp, + LastStereoFrame.eye[eye].fov.angleDown }; } views[eye].subImage.swapchain = Projection.handle; views[eye].subImage.imageRect.offset = { 0, 0 }; views[eye].subImage.imageRect.extent = { - static_cast(Projection.width), static_cast(Projection.height) + static_cast(Projection.width), + static_cast(Projection.height) }; views[eye].subImage.imageArrayIndex = eye; } projectionLayer = { XR_TYPE_COMPOSITION_LAYER_PROJECTION }; - projectionLayer.space = incoming && incoming->space != XR_NULL_HANDLE ? incoming->space : OutRunVrFinalTest::LocalSpace; + projectionLayer.space = incoming && incoming->space != XR_NULL_HANDLE + ? incoming->space : OutRunVrFinalTest::LocalSpace; projectionLayer.viewCount = 2; projectionLayer.views = views.data(); ++ProjectionSuccess; if (!ProjectionLogged) { ProjectionLogged = true; - std::cerr << "[R10] GAME projection override ACTIVE source=" << SourceWidth << "x" << SourceHeight + std::cerr << "[R19] GAME projection fallback ACTIVE productionSource=" + << SourceWidth << "x" << SourceHeight << " eyeSwapchain=" << Projection.width << "x" << Projection.height - << " uv=" << whole.x << "," << whole.y << "," << whole.w << "," << whole.h << "\n"; + << " captureQpc=" << LastProductionPresentQpc + << " framePresentQpc=" << LastStereoFrame.presentQpc << "\n"; } return true; } @@ -907,17 +844,16 @@ float4 PSMain(VSOut input) : SV_Target inline bool RenderTheaterOverride(XrSession session, XrCompositionLayerQuad& quad) { ++TheaterAttempts; - if (!CaptureDesktop(0) || !HaveSource || !SourceSrv || !CreateShaders() || !EnsureViewSpace(session)) + if (!CaptureDesktop(0) || !HaveSource || !SourceSrv || + !CreateShaders() || !EnsureViewSpace(session)) return false; UvRect whole{}; if (!GetGameUv(whole)) return false; - - const std::uint32_t width = 1920; - const std::uint32_t height = 1080; - if (!EnsureSwapchain(Theater, session, width, height, 1)) + if (!EnsureSwapchain(Theater, session, 1920, 1080, 1)) return false; + std::uint32_t image = 0; if (!Acquire(Theater, image)) return false; @@ -927,8 +863,8 @@ float4 PSMain(VSOut input) : SV_Target return false; } const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, Theater.height, whole); - Release(Theater); - if (!ok) + const bool released = Release(Theater); + if (!ok || !released) return false; quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; @@ -938,17 +874,21 @@ float4 PSMain(VSOut input) : SV_Target quad.pose.position.z = -1.5f; quad.subImage.swapchain = Theater.handle; quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { static_cast(Theater.width), static_cast(Theater.height) }; + quad.subImage.imageRect.extent = { + static_cast(Theater.width), + static_cast(Theater.height) + }; quad.subImage.imageArrayIndex = 0; - const float aspect = whole.h > 0.f ? (whole.w * SourceWidth) / (whole.h * SourceHeight) : (16.f / 9.f); + const float aspect = whole.h > 0.f + ? (whole.w * SourceWidth) / (whole.h * SourceHeight) : (16.f / 9.f); quad.size.width = 2.f; quad.size.height = 2.f / std::max(0.5f, aspect); ++TheaterSuccess; if (!TheaterLogged) { TheaterLogged = true; - std::cerr << "[R10] MENU theater override ACTIVE source=" << SourceWidth << "x" << SourceHeight - << " uv=" << whole.x << "," << whole.y << "," << whole.w << "," << whole.h << "\n"; + std::cerr << "[R19] MENU theater fallback ACTIVE source=" + << SourceWidth << "x" << SourceHeight << "\n"; } return true; } @@ -959,31 +899,40 @@ float4 PSMain(VSOut input) : SV_Target if (now - LastSummaryMs < 5000) return; LastSummaryMs = now; - std::cerr << "[R10] summary build=" << BuildId + std::cerr << "[R19] summary build=" << BuildId << " end=" << EndFrames - << " capture[fresh=" << CaptureFresh << ",timeout=" << CaptureTimeout << ",fail=" << CaptureFailure << "]" - << " projection[try=" << ProjectionAttempts << ",ok=" << ProjectionSuccess << ",mainSeen=" << MainProjectionSeen << "]" - << " theater[try=" << TheaterAttempts << ",ok=" << TheaterSuccess << ",mainSeen=" << MainQuadSeen << "]" - << " source=" << SourceWidth << "x" << SourceHeight << " fmt=" << static_cast(SourceFormat) - << " frame=" << (LastStereoFrameValid ? LastStereoFrame.frameId : 0) << "\n"; + << " capture[published=" << ProductionPublishes + << ",fresh=" << CaptureFresh << ",stale=" << CaptureTimeout + << ",fail=" << CaptureFailure << ",qpcReject=" << SourceQpcRejects << "]" + << " projection[try=" << ProjectionAttempts << ",ok=" << ProjectionSuccess + << ",mainSeen=" << MainProjectionSeen << "]" + << " theater[try=" << TheaterAttempts << ",ok=" << TheaterSuccess + << ",mainSeen=" << MainQuadSeen << "]" + << " source=" << SourceWidth << "x" << SourceHeight + << " fmt=" << static_cast(SourceFormat) + << " captureQpc=" << LastProductionPresentQpc + << " frame=" << (LastStereoFrameValid ? LastStereoFrame.frameId : 0) + << "\n"; } inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { ++EndFrames; - if (!Enabled() || !endInfo || !OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context) + if (!Enabled() || !endInfo || !OutRunVrFinalTest::Device || + !OutRunVrFinalTest::Context) return OutRunVrFinalTest::EndFrame(session, endInfo); UpdateStereoFrameCache(); - const bool gameplay = LastStereoFrameValid && GetTickCount64() - LastStereoFrameMs <= 500; + const bool gameplay = LastStereoFrameValid && + GetTickCount64() - LastStereoFrameMs <= 500; XrFrameEndInfo patched = *endInfo; const XrCompositionLayerBaseHeader* layerPtr = nullptr; XrCompositionLayerProjection projection{}; std::array views{}; XrCompositionLayerQuad quad{}; - bool replaced = false; + if (gameplay) { if (RenderProjectionOverride(session, endInfo, projection, views)) @@ -1021,3 +970,17 @@ float4 PSMain(VSOut input) : SV_Target #define xrEndFrame OutRunVrSbsCaptureOverride::EndFrame #define xrDestroySession OutRunVrSbsCaptureOverride::DestroySession + +// The production StereoCompositor is defined later in main.cpp. That source has +// exactly one IDXGIOutputDuplication::ReleaseFrame() call. Because this header is +// MSVC forced-included before main.cpp, instrument that one call to publish the +// already-copied production source_ into the R19 fallback snapshot. The macro's +// self-token is not recursively expanded during its own replacement. +// +// IMPORTANT: this does not create, acquire, release or retain a second +// IDXGIOutputDuplication object; it only performs a D3D11 CopyResource from the +// production-owned source_ after the production duplication frame is released. +#define ReleaseFrame() ReleaseFrame(); \ + OutRunVrSbsCaptureOverride::PublishProductionCapture( \ + copied ? source_ : nullptr, outputDesktop_, targetMonitor_, sdrWhiteScale_, \ + fi.LastPresentTime.QuadPart) From 3b88fb14ac1d348af98666c4b10a06e1ef806650 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:06:36 +0900 Subject: [PATCH 0824/1308] vr: remove production OpenXR test-pattern interception --- vrhost/src/runtime/openxr_api_compat.hpp | 460 ++--------------------- 1 file changed, 23 insertions(+), 437 deletions(-) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index d0420a6f18..ea72b14cdf 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -1,14 +1,16 @@ #pragma once -// Final hardware-test compatibility/diagnostic shim. +// Production OpenXR compatibility shim. // -// 1) Keep the application API request at OpenXR 1.0 for VDXR 1.0.x. -// 2) Log the exact host executable/build/API/runtime so stale EXE mixes are obvious. -// 3) Count xrEndFrame layerCount=0/1 and sample the game Frame.v2 ring to explain -// why the host has no projection layer. -// 4) When no game layer is available, submit a small alternating-color LOCAL-space -// quad. This proves OpenXR swapchain/compositor output independently of the -// D3D9 game-frame path. Set OUTRUN_VR_TEST_PATTERN=0 to disable it. +// VirtualDesktopXR 1.0.x is the primary runtime for this project. Keep the +// application request on the OpenXR 1.0 API baseline, but do not intercept +// xrEndFrame or create diagnostic swapchains in the production host. +// +// R9's alternating test-pattern layer was useful while proving compositor +// visibility, but it also owned extra swapchain acquire/wait/release state and +// could become active exactly when the game projection layer was temporarily +// unavailable. R20 deliberately removes that diagnostic behavior from the +// normal host and leaves only the API-version compatibility contract. #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN @@ -19,448 +21,32 @@ #include #include -#include -// Forced includes run before main.cpp defines these. Define them only while the -// platform header is parsed, then remove them so main.cpp can define them normally. +// Forced includes run before main.cpp defines the OpenXR platform/graphics +// macros. Define them only while the OpenXR headers are parsed, then remove +// only the definitions introduced here so main.cpp remains source-compatible. #ifndef XR_USE_PLATFORM_WIN32 -#define OUTRUN_FINALTEST_DEFINED_XR_PLATFORM 1 +#define OUTRUN_R20_DEFINED_XR_PLATFORM 1 #define XR_USE_PLATFORM_WIN32 #endif #ifndef XR_USE_GRAPHICS_API_D3D11 -#define OUTRUN_FINALTEST_DEFINED_XR_D3D11 1 +#define OUTRUN_R20_DEFINED_XR_D3D11 1 #define XR_USE_GRAPHICS_API_D3D11 #endif + #include #include -#ifdef OUTRUN_FINALTEST_DEFINED_XR_PLATFORM + +#ifdef OUTRUN_R20_DEFINED_XR_PLATFORM #undef XR_USE_PLATFORM_WIN32 -#undef OUTRUN_FINALTEST_DEFINED_XR_PLATFORM +#undef OUTRUN_R20_DEFINED_XR_PLATFORM #endif -#ifdef OUTRUN_FINALTEST_DEFINED_XR_D3D11 +#ifdef OUTRUN_R20_DEFINED_XR_D3D11 #undef XR_USE_GRAPHICS_API_D3D11 -#undef OUTRUN_FINALTEST_DEFINED_XR_D3D11 +#undef OUTRUN_R20_DEFINED_XR_D3D11 #endif -#include -#include -#include -#include -#include -#include - -#include "vr_shared.hpp" - +#ifdef XR_CURRENT_API_VERSION #undef XR_CURRENT_API_VERSION +#endif #define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) - -static_assert(XR_VERSION_MAJOR(XR_CURRENT_API_VERSION) == 1 && - XR_VERSION_MINOR(XR_CURRENT_API_VERSION) == 0, - "OutRun VR host must request the OpenXR 1.0 application API baseline"); - -namespace OutRunVrFinalTest -{ - inline constexpr const char* BuildId = "R9-finaltest-host-20260915"; - - inline XrSession Session = XR_NULL_HANDLE; - inline XrSpace LocalSpace = XR_NULL_HANDLE; - inline XrSwapchain PatternSwapchain = XR_NULL_HANDLE; - inline ID3D11Device* Device = nullptr; - inline ID3D11DeviceContext* Context = nullptr; - inline std::vector PatternImages; - inline std::uint32_t PatternWidth = 640; - inline std::uint32_t PatternHeight = 360; - - inline std::uint64_t EndFrames = 0; - inline std::uint64_t LayerFrames = 0; - inline std::uint64_t ZeroLayerFrames = 0; - inline std::uint64_t PatternFrames = 0; - inline std::uint64_t PatternFailures = 0; - inline std::uint64_t LastSummaryFrame = 0; - - inline HANDLE FrameMapping = nullptr; - inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; - inline std::uint32_t LastPublishSequence = 0; - inline std::array FailureReasons{}; - inline std::uint64_t RejectNoMapping = 0; - inline std::uint64_t RejectPresentInFlight = 0; - inline std::uint64_t RejectNotStereoActive = 0; - inline std::uint64_t RejectZeroFrameId = 0; - inline std::uint64_t RejectZeroPose = 0; - inline std::uint64_t RejectMissingFlags = 0; - inline std::uint64_t AcceptedMetadata = 0; - - inline bool PatternEnabled() - { - const char* value = std::getenv("OUTRUN_VR_TEST_PATTERN"); - return !value || std::strcmp(value, "0") != 0; - } - - inline void LogExecutableAndApi(const XrInstanceCreateInfo* info) - { - wchar_t exe[MAX_PATH]{}; - GetModuleFileNameW(nullptr, exe, static_cast(std::size(exe))); - const XrVersion v = info ? info->applicationInfo.apiVersion : 0; - std::wcerr << L"[finaltest] hostExe=" << exe << L"\n"; - std::cerr << "[finaltest] build=" << BuildId - << " requestedApi=" << XR_VERSION_MAJOR(v) << "." - << XR_VERSION_MINOR(v) << "." << XR_VERSION_PATCH(v) - << " testPattern=" << (PatternEnabled() ? "on" : "off") << "\n"; - } - - inline void CloseFrameMapping() - { - if (FrameRing) - { - UnmapViewOfFile(FrameRing); - FrameRing = nullptr; - } - if (FrameMapping) - { - CloseHandle(FrameMapping); - FrameMapping = nullptr; - } - } - - inline void EnsureFrameMapping() - { - if (FrameRing) - return; - FrameMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::RenderFrameMemoryName); - if (!FrameMapping) - return; - FrameRing = static_cast( - MapViewOfFile(FrameMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); - if (!FrameRing) - { - CloseHandle(FrameMapping); - FrameMapping = nullptr; - } - } - - inline bool ReadLatestFrame(OutRunVR::SharedRenderFrameState& out, std::uint32_t& publishSequence) - { - EnsureFrameMapping(); - if (!FrameRing || FrameRing->magic != OutRunVR::RenderFrameMagic || - FrameRing->protocolVersion != OutRunVR::RenderFrameProtocolVersion || - FrameRing->slotCount != OutRunVR::RenderFrameRingSize) - return false; - - for (int attempt = 0; attempt < 4; ++attempt) - { - const std::uint32_t before = FrameRing->publishSequence; - if (before & 1u) - continue; - MemoryBarrier(); - const std::uint32_t slot = FrameRing->latestSlot; - if (slot >= OutRunVR::RenderFrameRingSize) - return false; - const auto& src = FrameRing->slots[slot]; - const std::uint32_t frameBefore = src.sequence; - if (frameBefore & 1u) - continue; - MemoryBarrier(); - std::memcpy(&out, &src, sizeof(out)); - MemoryBarrier(); - const std::uint32_t frameAfter = src.sequence; - const std::uint32_t after = FrameRing->publishSequence; - if (before == after && frameBefore == frameAfter && !(after & 1u) && !(frameAfter & 1u)) - { - publishSequence = after; - return out.magic == OutRunVR::RenderFrameMagic && - out.protocolVersion == OutRunVR::RenderFrameProtocolVersion; - } - } - return false; - } - - inline void SampleRejectReason() - { - OutRunVR::SharedRenderFrameState frame{}; - std::uint32_t publish = 0; - if (!ReadLatestFrame(frame, publish)) - { - ++RejectNoMapping; - return; - } - if (publish == LastPublishSequence) - return; - LastPublishSequence = publish; - - if (frame.failureReason < FailureReasons.size()) - ++FailureReasons[frame.failureReason]; - if (frame.flags & OutRunVR::RenderFramePresentInFlight) - ++RejectPresentInFlight; - if (frame.state != OutRunVR::StereoSbsActive) - ++RejectNotStereoActive; - if (!frame.frameId) - ++RejectZeroFrameId; - if (!frame.sourcePoseSequence) - ++RejectZeroPose; - constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | - OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | - OutRunVR::RenderFrameEffectivePoseValid; - if ((frame.flags & need) != need) - ++RejectMissingFlags; - if ((frame.flags & OutRunVR::RenderFramePresentInFlight) == 0 && - frame.state == OutRunVR::StereoSbsActive && frame.frameId && - frame.sourcePoseSequence && (frame.flags & need) == need) - ++AcceptedMetadata; - } - - inline void MaybeLogSummary() - { - if (EndFrames - LastSummaryFrame < 300) - return; - LastSummaryFrame = EndFrames; - std::cerr << "[finaltest] endFrame total=" << EndFrames - << " layer1=" << LayerFrames << " layer0=" << ZeroLayerFrames - << " pattern=" << PatternFrames << " patternFail=" << PatternFailures - << " metaAccepted=" << AcceptedMetadata - << " reject[noMap=" << RejectNoMapping - << ",inFlight=" << RejectPresentInFlight - << ",state=" << RejectNotStereoActive - << ",frame0=" << RejectZeroFrameId - << ",pose0=" << RejectZeroPose - << ",flags=" << RejectMissingFlags << "]" - << " reasons[1=" << FailureReasons[1] - << ",5=" << FailureReasons[5] - << ",6=" << FailureReasons[6] - << ",7=" << FailureReasons[7] - << ",8=" << FailureReasons[8] - << ",9=" << FailureReasons[9] - << ",10=" << FailureReasons[10] - << ",11=" << FailureReasons[11] - << ",13=" << FailureReasons[13] - << ",15=" << FailureReasons[15] - << ",18=" << FailureReasons[18] << "]\n"; - } - - inline void DestroyPattern() - { - PatternImages.clear(); - if (PatternSwapchain != XR_NULL_HANDLE) - { - ::xrDestroySwapchain(PatternSwapchain); - PatternSwapchain = XR_NULL_HANDLE; - } - if (Context) - { - Context->Release(); - Context = nullptr; - } - if (Device) - { - Device->Release(); - Device = nullptr; - } - } - - inline bool EnsurePatternSwapchain() - { - if (!PatternEnabled() || Session == XR_NULL_HANDLE || LocalSpace == XR_NULL_HANDLE || !Device || !Context) - return false; - if (PatternSwapchain != XR_NULL_HANDLE && !PatternImages.empty()) - return true; - - std::uint32_t formatCount = 0; - if (XR_FAILED(::xrEnumerateSwapchainFormats(Session, 0, &formatCount, nullptr)) || !formatCount) - return false; - std::vector formats(formatCount); - if (XR_FAILED(::xrEnumerateSwapchainFormats(Session, formatCount, &formatCount, formats.data()))) - return false; - - std::int64_t selected = formats.front(); - for (const auto f : formats) - { - if (f == DXGI_FORMAT_R8G8B8A8_UNORM || f == DXGI_FORMAT_B8G8R8A8_UNORM) - { - selected = f; - break; - } - } - - XrSwapchainCreateInfo ci{ XR_TYPE_SWAPCHAIN_CREATE_INFO }; - ci.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT; - ci.format = selected; - ci.sampleCount = 1; - ci.width = PatternWidth; - ci.height = PatternHeight; - ci.faceCount = 1; - ci.arraySize = 1; - ci.mipCount = 1; - if (XR_FAILED(::xrCreateSwapchain(Session, &ci, &PatternSwapchain))) - return false; - - std::uint32_t imageCount = 0; - if (XR_FAILED(::xrEnumerateSwapchainImages(PatternSwapchain, 0, &imageCount, nullptr)) || !imageCount) - { - ::xrDestroySwapchain(PatternSwapchain); - PatternSwapchain = XR_NULL_HANDLE; - return false; - } - PatternImages.resize(imageCount); - for (auto& image : PatternImages) - image = { XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR }; - if (XR_FAILED(::xrEnumerateSwapchainImages(PatternSwapchain, imageCount, &imageCount, - reinterpret_cast(PatternImages.data())))) - { - PatternImages.clear(); - ::xrDestroySwapchain(PatternSwapchain); - PatternSwapchain = XR_NULL_HANDLE; - return false; - } - - std::cerr << "[finaltest] no-layer OpenXR test pattern ready " - << PatternWidth << "x" << PatternHeight << " format=" << selected << "\n"; - return true; - } - - inline bool RenderPattern(XrCompositionLayerQuad& quad) - { - if (!EnsurePatternSwapchain()) - return false; - - std::uint32_t imageIndex = 0; - XrSwapchainImageAcquireInfo acquire{ XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO }; - if (XR_FAILED(::xrAcquireSwapchainImage(PatternSwapchain, &acquire, &imageIndex))) - return false; - XrSwapchainImageWaitInfo wait{ XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO }; - wait.timeout = XR_INFINITE_DURATION; - if (XR_FAILED(::xrWaitSwapchainImage(PatternSwapchain, &wait)) || imageIndex >= PatternImages.size()) - return false; - - ID3D11RenderTargetView* rtv = nullptr; - const HRESULT rtvHr = Device->CreateRenderTargetView(PatternImages[imageIndex].texture, nullptr, &rtv); - if (FAILED(rtvHr) || !rtv) - return false; - const bool phase = ((EndFrames / 60u) & 1u) != 0; - const float colorA[4] = { 0.02f, 0.65f, 0.95f, 1.0f }; - const float colorB[4] = { 0.95f, 0.05f, 0.55f, 1.0f }; - Context->ClearRenderTargetView(rtv, phase ? colorB : colorA); - rtv->Release(); - - XrSwapchainImageReleaseInfo release{ XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO }; - if (XR_FAILED(::xrReleaseSwapchainImage(PatternSwapchain, &release))) - return false; - - quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.space = LocalSpace; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.subImage.swapchain = PatternSwapchain; - quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { static_cast(PatternWidth), static_cast(PatternHeight) }; - quad.subImage.imageArrayIndex = 0; - quad.pose.orientation = { 0.f, 0.f, 0.f, 1.f }; - quad.pose.position = { 0.f, 0.f, -1.5f }; - quad.size = { 1.4f, 0.8f }; - return true; - } - - inline XrResult XRAPI_CALL CreateInstance(const XrInstanceCreateInfo* info, XrInstance* instance) - { - LogExecutableAndApi(info); - const XrResult result = ::xrCreateInstance(info, instance); - if (XR_SUCCEEDED(result) && instance && *instance != XR_NULL_HANDLE) - { - XrInstanceProperties props{ XR_TYPE_INSTANCE_PROPERTIES }; - if (XR_SUCCEEDED(::xrGetInstanceProperties(*instance, &props))) - { - std::cerr << "[finaltest] runtime=" << props.runtimeName - << " runtimeVersion=" << XR_VERSION_MAJOR(props.runtimeVersion) << "." - << XR_VERSION_MINOR(props.runtimeVersion) << "." << XR_VERSION_PATCH(props.runtimeVersion) << "\n"; - } - } - return result; - } - - inline XrResult XRAPI_CALL CreateSession(XrInstance instance, const XrSessionCreateInfo* info, XrSession* session) - { - const XrResult result = ::xrCreateSession(instance, info, session); - if (XR_SUCCEEDED(result) && session) - { - Session = *session; - const XrBaseInStructure* next = info ? reinterpret_cast(info->next) : nullptr; - while (next) - { - if (next->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) - { - const auto* binding = reinterpret_cast(next); - if (binding->device) - { - Device = binding->device; - Device->AddRef(); - Device->GetImmediateContext(&Context); - } - break; - } - next = next->next; - } - std::cerr << "[finaltest] xrCreateSession ok d3d11=" << (Device ? "yes" : "no") << "\n"; - } - return result; - } - - inline XrResult XRAPI_CALL CreateReferenceSpace(XrSession session, const XrReferenceSpaceCreateInfo* info, XrSpace* space) - { - const XrResult result = ::xrCreateReferenceSpace(session, info, space); - if (XR_SUCCEEDED(result) && info && space && info->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) - { - LocalSpace = *space; - std::cerr << "[finaltest] LOCAL reference space captured for no-layer test pattern\n"; - } - return result; - } - - inline XrResult XRAPI_CALL DestroySession(XrSession session) - { - DestroyPattern(); - CloseFrameMapping(); - LocalSpace = XR_NULL_HANDLE; - Session = XR_NULL_HANDLE; - return ::xrDestroySession(session); - } - - inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) - { - ++EndFrames; - if (endInfo && endInfo->layerCount) - ++LayerFrames; - else - ++ZeroLayerFrames; - - SampleRejectReason(); - - XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; - const XrCompositionLayerBaseHeader* patternLayer = nullptr; - XrFrameEndInfo patched{}; - const XrFrameEndInfo* submit = endInfo; - if (endInfo && endInfo->layerCount == 0 && PatternEnabled()) - { - if (RenderPattern(quad)) - { - patternLayer = reinterpret_cast(&quad); - patched = *endInfo; - patched.layerCount = 1; - patched.layers = &patternLayer; - submit = &patched; - ++PatternFrames; - } - else - { - ++PatternFailures; - } - } - - MaybeLogSummary(); - return ::xrEndFrame(session, submit); - } -} - -// Redirect only the host translation units compiled with this forced include. -// The wrappers call the loader entry points above before these macros are defined. -#define xrCreateInstance OutRunVrFinalTest::CreateInstance -#define xrCreateSession OutRunVrFinalTest::CreateSession -#define xrCreateReferenceSpace OutRunVrFinalTest::CreateReferenceSpace -#define xrDestroySession OutRunVrFinalTest::DestroySession -#define xrEndFrame OutRunVrFinalTest::EndFrame From df6dd065a55ea24c0361816169c15824b4ac497f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:07:14 +0900 Subject: [PATCH 0825/1308] vr: relax stereo bootstrap without removing safety policy --- src/vr/d3d9/stereo_renderer_r20.cpp | 139 ++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r20.cpp diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp new file mode 100644 index 0000000000..e628dde02a --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -0,0 +1,139 @@ +// R20 production stabilization wrapper. +// +// Keep the validated R13/R9 safety stack intact, but fix the bootstrap rule +// that could leave the RenderFrame ring permanently at frameId=0 on OutRun. +// R9 required a *full-screen* main-target color clear on every Present before +// any stereo draw could start. Real OutRun render paths can use a rect/scissored +// main color clear, so the safety shadow and both eyes were cleared identically +// but R9 still refused to mark the frame seeded. +// +// R20 accepts that already-replayed main-target color clear as a safe seed when +// all of the existing R9 safety conditions are still true: exact main depth, +// mono shadow available, no mono gap, no frame poison, and successful clear. +// MRT/occlusion/depth fail-closed behavior remains owned by R13/R9 unchanged. + +#include "stereo_renderer_r13.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R20ClearR9Hook{}; + std::atomic R20BootstrapReady{false}; + bool R20FirstRelaxedSeedLogged = false; + std::uint64_t R20RelaxedSeeds = 0; + + HRESULT __stdcall ClearDestR20(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, + DWORD stencil) + { + const HRESULT hr = R20ClearR9Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + if (FAILED(hr) || !R20BootstrapReady.load(std::memory_order_acquire) || + !IsGameDevice(device) || InternalStereoPass || + (flags & D3DCLEAR_TARGET) == 0 || R9StereoSeeded) + return hr; + + // ClearDestR9 has already executed the game clear, the mono-shadow + // clear and the legacy stereo clear before control returns here. + // Promote only that successfully mirrored main-target clear. + if (!StereoWanted() || !TargetIsBackBuffer() || R9DeferredDepth || + !R9CurrentDepthCanMirror() || !R9MonoSurface || + R9MonoBackupGap || FrameStereoIncomplete || + FrameFailureReason != OutRunVR::StereoFailureNone) + return hr; + + R9StereoSeeded = true; + R9MonoSeeded = true; + R9MonoBackupGap = false; + ++R20RelaxedSeeds; + + // Both main and mono depth/stencil received the same clear through + // the existing R9 paths, so keep their history serials aligned. + if ((flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)) != 0) + { + ++R9MainDepthContentSerial; + R9MonoDepthContentSerial = R9MainDepthContentSerial; + } + + if (!R20FirstRelaxedSeedLogged) + { + R20FirstRelaxedSeedLogged = true; + spdlog::info( + "VR R20: main-target color clear accepted as stereo bootstrap; full-screen-only R9 gate relaxed safely (rectCount={}, flags=0x{:08x})", + count, static_cast(flags)); + } + return hr; + } + + DWORD WINAPI R20InstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + const std::uint32_t r9 = + R9InstallState.load(std::memory_order_acquire); + const std::uint32_t r13 = + R13InstallState.load(std::memory_order_acquire); + + if (r9 == R9InstallFailed || r13 == R13InstallFailed) + { + spdlog::error( + "VR R20: base R9/R13 transaction failed; relaxed bootstrap not installed"); + return 0; + } + + if (r9 == R9InstallReady && r13 == R13InstallReady) + { + R20ClearR9Hook = safetyhook::create_inline( + reinterpret_cast(&ClearDestR9), ClearDestR20); + if (!R20ClearR9Hook) + { + spdlog::error( + "VR R20: failed to hook R9 clear bootstrap; base fail-closed policy remains active"); + return 0; + } + R20BootstrapReady.store(true, std::memory_order_release); + spdlog::info( + "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; matched main-target color clear may seed R9 while mono/depth/MRT/occlusion safety remains enforced"); + return 0; + } + Sleep(25); + } + + spdlog::warn( + "VR R20: timed out waiting for R9/R13 renderer transaction; bootstrap overlay not installed"); + return 0; + } + + class VRProductionBootstrapR20Hook : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRProductionBootstrapR20"; + } + + bool validate() override { return true; } + + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R20InstallThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error( + "VR R20: failed to create bootstrap installer thread: {}", + GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + + static VRProductionBootstrapR20Hook instance; + }; + + VRProductionBootstrapR20Hook VRProductionBootstrapR20Hook::instance; + } +} From 12ff77184444e14c65ea7a49571ecebff1d5a57b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:07:45 +0900 Subject: [PATCH 0826/1308] build: compile R20 stereo wrapper over R13 --- cmake.toml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index ca3c01a0c8..3f595f98aa 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,11 +6,12 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R13 keeps the validated R9/R12 implementation files intact and compiles +# R20 keeps the validated R13/R9/R12 implementation files intact and compiles # wrapper translation units that include them plus narrowly scoped hardening. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/stereo_renderer.cpp + src/vr/d3d9/stereo_renderer_r13.cpp src/vr/game/outrun_renderer.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") From 3df99404daffc1d1c7aaf5ce46231910e25ad07b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:12:06 +0900 Subject: [PATCH 0827/1308] vr: keep R20 OpenXR compat state without test pattern --- vrhost/src/runtime/openxr_api_compat.hpp | 220 +++++++++++++++++++++-- 1 file changed, 208 insertions(+), 12 deletions(-) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index ea72b14cdf..860953752e 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -1,16 +1,13 @@ #pragma once -// Production OpenXR compatibility shim. +// R20 production OpenXR compatibility/state shim. // // VirtualDesktopXR 1.0.x is the primary runtime for this project. Keep the -// application request on the OpenXR 1.0 API baseline, but do not intercept -// xrEndFrame or create diagnostic swapchains in the production host. -// -// R9's alternating test-pattern layer was useful while proving compositor -// visibility, but it also owned extra swapchain acquire/wait/release state and -// could become active exactly when the game projection layer was temporarily -// unavailable. R20 deliberately removes that diagnostic behavior from the -// normal host and leaves only the API-version compatibility contract. +// application API request on the OpenXR 1.0 baseline and retain only the small +// amount of state required by the production SBS capture layer. The old R9 +// alternating-color no-layer test swapchain is intentionally gone: production +// xrEndFrame is a direct pass-through here and sbs_capture_override.hpp owns the +// only production end-frame replacement. #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN @@ -22,9 +19,6 @@ #include #include -// Forced includes run before main.cpp defines the OpenXR platform/graphics -// macros. Define them only while the OpenXR headers are parsed, then remove -// only the definitions introduced here so main.cpp remains source-compatible. #ifndef XR_USE_PLATFORM_WIN32 #define OUTRUN_R20_DEFINED_XR_PLATFORM 1 #define XR_USE_PLATFORM_WIN32 @@ -46,7 +40,209 @@ #undef OUTRUN_R20_DEFINED_XR_D3D11 #endif +#include +#include +#include + +#include "vr_shared.hpp" + #ifdef XR_CURRENT_API_VERSION #undef XR_CURRENT_API_VERSION #endif #define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 0) + +static_assert(XR_VERSION_MAJOR(XR_CURRENT_API_VERSION) == 1 && + XR_VERSION_MINOR(XR_CURRENT_API_VERSION) == 0, + "OutRun VR host must request the OpenXR 1.0 application API baseline"); + +namespace OutRunVrFinalTest +{ + // Name retained because the R19 production capture layer consumed this + // helper namespace. The contents are production-only in R20. + inline constexpr const char* BuildId = "R20-production-host-20260916"; + + inline XrSession Session = XR_NULL_HANDLE; + inline XrSpace LocalSpace = XR_NULL_HANDLE; + inline ID3D11Device* Device = nullptr; + inline ID3D11DeviceContext* Context = nullptr; + + inline HANDLE FrameMapping = nullptr; + inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; + + inline void CloseFrameMapping() noexcept + { + if (FrameRing) + { + UnmapViewOfFile(FrameRing); + FrameRing = nullptr; + } + if (FrameMapping) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + } + + inline void ReleaseGraphicsBinding() noexcept + { + if (Context) + { + Context->Release(); + Context = nullptr; + } + if (Device) + { + Device->Release(); + Device = nullptr; + } + } + + inline void EnsureFrameMapping() noexcept + { + if (FrameRing) + return; + FrameMapping = OpenFileMappingW( + FILE_MAP_READ, FALSE, OutRunVR::RenderFrameMemoryName); + if (!FrameMapping) + return; + FrameRing = static_cast( + MapViewOfFile(FrameMapping, FILE_MAP_READ, 0, 0, + sizeof(OutRunVR::SharedRenderFrameRing))); + if (!FrameRing) + { + CloseHandle(FrameMapping); + FrameMapping = nullptr; + } + } + + inline bool ReadLatestFrame(OutRunVR::SharedRenderFrameState& out, + std::uint32_t& publishSequence) noexcept + { + EnsureFrameMapping(); + if (!FrameRing || FrameRing->magic != OutRunVR::RenderFrameMagic || + FrameRing->protocolVersion != OutRunVR::RenderFrameProtocolVersion || + FrameRing->slotCount != OutRunVR::RenderFrameRingSize) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = FrameRing->publishSequence; + if (before & 1u) + continue; + MemoryBarrier(); + const std::uint32_t slot = FrameRing->latestSlot; + if (slot >= OutRunVR::RenderFrameRingSize) + return false; + const auto& src = FrameRing->slots[slot]; + const std::uint32_t frameBefore = src.sequence; + if (frameBefore & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, &src, sizeof(out)); + MemoryBarrier(); + const std::uint32_t frameAfter = src.sequence; + const std::uint32_t after = FrameRing->publishSequence; + if (before == after && frameBefore == frameAfter && + !(after & 1u) && !(frameAfter & 1u)) + { + publishSequence = after; + return out.magic == OutRunVR::RenderFrameMagic && + out.protocolVersion == OutRunVR::RenderFrameProtocolVersion; + } + } + return false; + } + + inline XrResult XRAPI_CALL CreateInstance( + const XrInstanceCreateInfo* info, XrInstance* instance) + { + const XrVersion v = info ? info->applicationInfo.apiVersion : 0; + std::cerr << "[R20] build=" << BuildId + << " requestedApi=" << XR_VERSION_MAJOR(v) << "." + << XR_VERSION_MINOR(v) << "." << XR_VERSION_PATCH(v) + << " testPattern=removed\n"; + const XrResult result = ::xrCreateInstance(info, instance); + if (XR_SUCCEEDED(result) && instance && *instance != XR_NULL_HANDLE) + { + XrInstanceProperties props{ XR_TYPE_INSTANCE_PROPERTIES }; + if (XR_SUCCEEDED(::xrGetInstanceProperties(*instance, &props))) + { + std::cerr << "[R20] runtime=" << props.runtimeName + << " runtimeVersion=" + << XR_VERSION_MAJOR(props.runtimeVersion) << "." + << XR_VERSION_MINOR(props.runtimeVersion) << "." + << XR_VERSION_PATCH(props.runtimeVersion) << "\n"; + } + } + return result; + } + + inline XrResult XRAPI_CALL CreateSession(XrInstance instance, + const XrSessionCreateInfo* info, XrSession* session) + { + const XrResult result = ::xrCreateSession(instance, info, session); + if (XR_FAILED(result) || !session) + return result; + + ReleaseGraphicsBinding(); + Session = *session; + const XrBaseInStructure* next = info + ? reinterpret_cast(info->next) : nullptr; + while (next) + { + if (next->type == XR_TYPE_GRAPHICS_BINDING_D3D11_KHR) + { + const auto* binding = + reinterpret_cast(next); + if (binding->device) + { + Device = binding->device; + Device->AddRef(); + Device->GetImmediateContext(&Context); + } + break; + } + next = next->next; + } + std::cerr << "[R20] xrCreateSession ok d3d11=" + << (Device && Context ? "yes" : "no") << "\n"; + return result; + } + + inline XrResult XRAPI_CALL CreateReferenceSpace(XrSession session, + const XrReferenceSpaceCreateInfo* info, XrSpace* space) + { + const XrResult result = ::xrCreateReferenceSpace(session, info, space); + if (XR_SUCCEEDED(result) && info && space && + info->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) + LocalSpace = *space; + return result; + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + CloseFrameMapping(); + LocalSpace = XR_NULL_HANDLE; + Session = XR_NULL_HANDLE; + ReleaseGraphicsBinding(); + return ::xrDestroySession(session); + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) + { + // Production R20 has no fallback diagnostic layer here. The R19/R20 SBS + // capture override may patch a valid game/theater layer, then calls this + // function to submit it directly to the OpenXR loader. + return ::xrEndFrame(session, endInfo); + } +} + +// Redirect only the host translation units compiled with this forced include. +// sbs_capture_override.hpp intentionally undefines xrEndFrame/xrDestroySession +// and then installs its production wrappers above these compatibility helpers. +#define xrCreateInstance OutRunVrFinalTest::CreateInstance +#define xrCreateSession OutRunVrFinalTest::CreateSession +#define xrCreateReferenceSpace OutRunVrFinalTest::CreateReferenceSpace +#define xrDestroySession OutRunVrFinalTest::DestroySession +#define xrEndFrame OutRunVrFinalTest::EndFrame From a64674d6168fc4475d1415eb2f868e562d9cf5d8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:15:14 +0900 Subject: [PATCH 0828/1308] ci: add R20 production binary build gate --- .github/workflows/vr-openxr-r20.yml | 144 ++++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 .github/workflows/vr-openxr-r20.yml diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml new file mode 100644 index 0000000000..460a216684 --- /dev/null +++ b/.github/workflows/vr-openxr-r20.yml @@ -0,0 +1,144 @@ +name: OpenXR VR R20 production build + +on: + push: + branches: [ vr-openxr ] + paths: + - 'src/vr/**' + - 'src/vr_shared.hpp' + - 'vrhost/**' + - 'cmake.toml' + - 'CMakeLists.txt' + - '.github/workflows/vr-openxr-r20.yml' + workflow_dispatch: + +jobs: + game-x86-r20: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Verify architecture boundaries + run: python tools/verify_vr_architecture.py + + - name: Configure Win32 + shell: cmd + run: | + set CI= + cmake -S . -B build-r20-game -G "Visual Studio 17 2022" -A Win32 + + - name: Verify R20 source graph + shell: pwsh + run: | + $projects = Get-ChildItem build-r20-game -Filter *.vcxproj -Recurse + if (-not $projects) { throw 'no Visual Studio project files generated' } + $text = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" + if (-not $text.Contains('stereo_renderer_r20.cpp')) { throw 'R20 wrapper missing from build graph' } + foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp')) { + $escaped = [regex]::Escape($legacy) + $pattern = ' Date: Wed, 16 Sep 2026 01:50:52 +0900 Subject: [PATCH 0829/1308] vr: add R21 readonly IPC and final presentation hardening --- vrhost/src/runtime/r21_runtime_hardening.hpp | 201 +++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 vrhost/src/runtime/r21_runtime_hardening.hpp diff --git a/vrhost/src/runtime/r21_runtime_hardening.hpp b/vrhost/src/runtime/r21_runtime_hardening.hpp new file mode 100644 index 0000000000..209c274b02 --- /dev/null +++ b/vrhost/src/runtime/r21_runtime_hardening.hpp @@ -0,0 +1,201 @@ +#pragma once + +// R21 runtime hardening. +// +// Goals: +// 1. Never issue a write-capable interlocked operation against the read-only +// SharedPoseState mapping used by the x64 host. +// 2. Do not touch direct-transport state at all when the current frame is not +// a direct frame (or direct transport is disabled). +// 3. Keep the existing R15 ownership policy, but make the final xrEndFrame +// branch explicit and bind the legacy R19 blit constant buffer to VS before +// any R19/direct fallback rendering. +// +// The main StereoCompositor shader is fixed separately so its UV transform is +// evaluated in PS (where the constant buffer is already bound). + +#include "review_hardening.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +namespace OutRunVrR21RuntimeHardening +{ + inline constexpr const char* BuildId = "R21-readonly-ipc-vs-cbuffer-20260916"; + + inline bool FirstActiveLogged = false; + inline bool FirstReadonlyDirectReadLogged = false; + inline bool FirstLegacyVsBindingLogged = false; + inline bool FirstDirectDisabledSkipLogged = false; + + inline bool DirectTransportRequested() noexcept + { + const char* value = std::getenv("OUTRUN_VR_DIRECT_TRANSPORT"); + return !value || (std::strcmp(value, "0") != 0 && + _stricmp(value, "false") != 0 && _stricmp(value, "off") != 0); + } + + inline OutRunVrD3D9ExDirectPassthrough::DirectHostState + ReadDirectHostStateReadonly() noexcept + { + using namespace OutRunVrD3D9ExDirectPassthrough; + DirectHostState out{}; + if (!EnsurePoseState()) + return out; + + // SharedPoseState is mapped FILE_MAP_READ. Use only aligned volatile + // 32-bit loads under the existing sequence lock; no const_cast and no + // InterlockedCompareExchange are permitted on this view. + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = PoseState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + out.flags = PoseState->flags; + out.hostPid = PoseState->hostPid; + out.openedFrame = PoseState->hostDirectConsumedFrameId; + MemoryBarrier(); + const std::uint32_t after = PoseState->sequence; + if (before != after || (after & 1u)) + continue; + + constexpr std::uint32_t required = + OutRunVR::HostAlive | + OutRunVR::HostDirectGpuTransport | + OutRunVR::HostDirectGpuReady; + out.valid = out.hostPid == GetCurrentProcessId() && + (out.flags & required) == required; + + if (!FirstReadonlyDirectReadLogged) + { + FirstReadonlyDirectReadLogged = true; + std::cerr + << "[R21] direct host state uses read-only seqlock load; " + "write-capable CAS removed from final presentation path\n"; + } + return out; + } + return {}; + } + + inline bool BindLegacyBlitConstantBufferToVs() noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (!OutRunVrFinalTest::Context || !CreateShaders() || !ConstantBuffer) + return false; + OutRunVrFinalTest::Context->VSSetConstantBuffers(0, 1, &ConstantBuffer); + if (!FirstLegacyVsBindingLogged) + { + FirstLegacyVsBindingLogged = true; + std::cerr + << "[R21] legacy R19/direct blit constant buffer bound to VS+PS; " + "UVScale/UvOffset now reach VSMain\n"; + } + return true; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) + { + using namespace OutRunVrReviewHardening; + using namespace OutRunVrD3D9ExDirectPassthrough; + + if (!FirstActiveLogged) + { + FirstActiveLogged = true; + std::cerr + << "[R21] final OpenXR presentation owner ACTIVE build=" << BuildId + << "; readonly direct IPC + deterministic classic blit policy\n"; + } + + // Menu/theater content is already a deliberate core-compositor layer. + // Preserve it exactly as R15 did; the core shader fix makes its UV path + // independent of a VS constant-buffer binding. + if (HasIncomingNonProjectionLayer(endInfo)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + OutRunVR::SharedRenderFrameState latest{}; + const bool latestDirect = LatestCompleteDirectFrame(latest); + const bool directRequested = DirectTransportRequested(); + + // Critical R21 ordering: when this is a classic frame, do not even map + // or read direct-only state. This removes the R20 crash path even when + // OUTRUN_VR_DIRECT_TRANSPORT=0. + if (latestDirect && directRequested) + { + const DirectHostState directState = ReadDirectHostStateReadonly(); + const bool exactIncoming = IncomingProjectionValid(endInfo); + const bool directCandidate = directState.valid && + directState.openedFrame != 0 && exactIncoming; + + if (directCandidate && EnsureSafeFrame(directState.openedFrame)) + { + // RenderSafeProjection reuses R19 RenderTo(). Bind its shared + // BlitParams buffer to VS before the draw; RenderTo already binds + // the same buffer to PS. + BindLegacyBlitConstantBufferToVs(); + XrCompositionLayerProjection projection{}; + std::array views{}; + if (RenderSafeProjection(session, endInfo, projection, views)) + { + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast( + &projection); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + return OutRunVrFinalTest::EndFrame(session, &patched); + } + } + + // A frame explicitly marked as direct must never be reinterpreted as + // desktop SBS if safe direct staging/rendering is unavailable. + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + if (latestDirect && !directRequested) + { + if (!FirstDirectDisabledSkipLogged) + { + FirstDirectDisabledSkipLogged = true; + std::cerr + << "[R21] direct frame observed while direct transport disabled; " + "direct-only IPC skipped and incoming layer preserved\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + // A valid core projection is authoritative for classic D3D9. + if (IncomingProjectionValid(endInfo)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + // Only a fresh, complete classic frame may enter the R19 Desktop + // Duplication fallback. Ensure its VS sees BlitParams first. + if (FreshClassicFallbackAvailable()) + { + BindLegacyBlitConstantBufferToVs(); + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } + + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + // Preserve the established cleanup chain for R13 direct resources, + // R19 swapchains/capture snapshots and the base OpenXR session state. + return OutRunVrReviewHardening::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrR21RuntimeHardening::EndFrame +#define xrDestroySession OutRunVrR21RuntimeHardening::DestroySession From 159d354b697b2837f2bdccbf52218495482a2ab4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:51:03 +0900 Subject: [PATCH 0830/1308] vr: move blit UV transform to PS for bound constants --- vrhost/src/stereo_shader.hpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/vrhost/src/stereo_shader.hpp b/vrhost/src/stereo_shader.hpp index 19e1c0bb78..249e933f79 100644 --- a/vrhost/src/stereo_shader.hpp +++ b/vrhost/src/stereo_shader.hpp @@ -1,5 +1,10 @@ #pragma once +// R21: BlitParams is intentionally consumed by PSMain. The host RenderTo() +// path already binds b0 to the pixel shader, while R20 never bound it to VS. +// Keeping the fullscreen-triangle VS free of constant-buffer dependencies makes +// the core compositor deterministic and removes the all-black single-sample UV +// failure mode without relying on inherited VS bindings. inline constexpr const char* OutRunStereoBlitShader = R"HLSL( Texture2D SourceTexture : register(t0); SamplerState SourceSampler : register(s0); @@ -24,7 +29,7 @@ VSOut VSMain(uint id : SV_VertexID) VSOut o; float2 uv = float2((id << 1) & 2, id & 2); o.position = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0); - o.uv = uv * UvScale + UvOffset; + o.uv = uv; return o; } @@ -38,7 +43,8 @@ float3 SrgbToLinear(float3 c) float4 PSMain(VSOut input) : SV_Target { - float4 src = SourceTexture.Sample(SourceSampler, input.uv); + const float2 sampleUv = input.uv * UvScale + UvOffset; + float4 src = SourceTexture.Sample(SourceSampler, sampleUv); float3 linearColor; if (SourceIsScRgb > 0.5) linearColor = max(src.rgb, 0.0) / max(SdrWhiteScale, 0.001); From dac5513510a82515171c776b7c7f035bfea4420c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:51:26 +0900 Subject: [PATCH 0831/1308] build: install R21 final OpenXR runtime owner --- vrhost/CMakeLists.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 6a29d97cd6..c8aea729c4 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -39,15 +39,16 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # Forced-include order is the runtime ownership stack. The final review - # hardening layer makes the exact core projection authoritative, uses R10 - # only as a fresh classic-D3D9 fallback, and prevents direct D3D9Ex failure - # from being misinterpreted as an SBS desktop frame. + # Forced-include order is the runtime ownership stack. R21 is the final + # xrEndFrame owner: it skips direct-only IPC for classic frames, performs + # read-only seqlock loads for direct state, and preserves R15 fail-closed + # ownership while binding the legacy R19 blit constants to VS when needed. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" ) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) From 828292ff95e94b4038331ad53c00c36c9caef139 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:52:08 +0900 Subject: [PATCH 0832/1308] ci: add R21 crash and black-output regression gate --- .github/workflows/vr-openxr-r21.yml | 84 +++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 .github/workflows/vr-openxr-r21.yml diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml new file mode 100644 index 0000000000..b3df234416 --- /dev/null +++ b/.github/workflows/vr-openxr-r21.yml @@ -0,0 +1,84 @@ +name: OpenXR VR R21 hardening build + +on: + push: + branches: [ vr-openxr ] + paths: + - 'vrhost/**' + - '.github/workflows/vr-openxr-r21.yml' + workflow_dispatch: + +jobs: + host-x64-r21: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Verify R21 source invariants + shell: pwsh + run: | + $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw + if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } + if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } + if ($r21.Contains('InterlockedCompareExchange')) { throw 'write-capable CAS leaked into R21 final owner' } + if (-not $r21.Contains('VSSetConstantBuffers(0, 1, &ConstantBuffer)')) { throw 'R19/direct VS constant-buffer binding missing' } + $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw + if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } + if ($shader.Contains('o.uv = uv * UvScale + UvOffset')) { throw 'core VS still depends on unbound BlitParams' } + $cmake = Get-Content vrhost/CMakeLists.txt -Raw + if (-not $cmake.Contains('r21_runtime_hardening.hpp')) { throw 'R21 final owner not forced into host' } + + - name: Verify architecture boundaries + run: python tools/verify_vr_architecture.py + + - name: Configure x64 host + run: cmake -S vrhost -B build-r21-host -G "Visual Studio 17 2022" -A x64 + + - name: Build x64 host and tests + run: cmake --build build-r21-host --config Release + + - name: Run host smoke tests + shell: pwsh + run: | + foreach ($test in @( + 'outrun-vr-shader-smoke.exe', + 'outrun-vr-protocol-v3-smoke.exe', + 'outrun-vr-host-state-v3-channel-smoke.exe', + 'outrun-vr-v2-v3-shadow-conversion-smoke.exe', + 'outrun-vr-host-pose-v3-validation-smoke.exe', + 'outrun-vr-core-math-smoke.exe' + )) { + $path = Join-Path 'build-r21-host/bin' $test + if (-not (Test-Path $path)) { throw "missing smoke executable: $test" } + & $path + if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } + } + + - name: Verify R21 host binary + shell: pwsh + run: | + $hostPath = 'build-r21-host/bin/outrun-vr-host.exe' + if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } + $bytes = [IO.File]::ReadAllBytes($hostPath) + if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'R21-readonly-ipc-vs-cbuffer-20260916', + '[R21] final OpenXR presentation owner ACTIVE', + 'write-capable CAS removed from final presentation path', + 'legacy R19/direct blit constant buffer bound to VS+PS', + 'R20-production-host-20260916', + 'R19-production-capture-reuse-20260916' + )) { + if (-not $ascii.Contains($marker)) { throw "R21 host marker missing: $marker" } + } + $pe = [BitConverter]::ToInt32($bytes,0x3C) + if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-r21-host-x64 + path: build-r21-host/bin/outrun-vr-host.exe + if-no-files-found: error From 7869c43a715f575b9bccdfd39c1ba726de75926b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:52:29 +0900 Subject: [PATCH 0833/1308] ci: refine R21 readonly IPC invariant --- .github/workflows/vr-openxr-r21.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index b3df234416..2f199ad4e2 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -22,7 +22,7 @@ jobs: $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } - if ($r21.Contains('InterlockedCompareExchange')) { throw 'write-capable CAS leaked into R21 final owner' } + if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } if (-not $r21.Contains('VSSetConstantBuffers(0, 1, &ConstantBuffer)')) { throw 'R19/direct VS constant-buffer binding missing' } $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } From efbce373dbf50e9ed88f9505a1f4d8c9cf0b56ec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:54:25 +0900 Subject: [PATCH 0834/1308] vr: disambiguate R21 presentation helpers --- vrhost/src/runtime/r21_runtime_hardening.hpp | 24 +++++++++++--------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/vrhost/src/runtime/r21_runtime_hardening.hpp b/vrhost/src/runtime/r21_runtime_hardening.hpp index 209c274b02..479cf9918f 100644 --- a/vrhost/src/runtime/r21_runtime_hardening.hpp +++ b/vrhost/src/runtime/r21_runtime_hardening.hpp @@ -106,9 +106,6 @@ namespace OutRunVrR21RuntimeHardening inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { - using namespace OutRunVrReviewHardening; - using namespace OutRunVrD3D9ExDirectPassthrough; - if (!FirstActiveLogged) { FirstActiveLogged = true; @@ -120,11 +117,12 @@ namespace OutRunVrR21RuntimeHardening // Menu/theater content is already a deliberate core-compositor layer. // Preserve it exactly as R15 did; the core shader fix makes its UV path // independent of a VS constant-buffer binding. - if (HasIncomingNonProjectionLayer(endInfo)) + if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) return OutRunVrFinalTest::EndFrame(session, endInfo); OutRunVR::SharedRenderFrameState latest{}; - const bool latestDirect = LatestCompleteDirectFrame(latest); + const bool latestDirect = + OutRunVrReviewHardening::LatestCompleteDirectFrame(latest); const bool directRequested = DirectTransportRequested(); // Critical R21 ordering: when this is a classic frame, do not even map @@ -132,12 +130,15 @@ namespace OutRunVrR21RuntimeHardening // OUTRUN_VR_DIRECT_TRANSPORT=0. if (latestDirect && directRequested) { - const DirectHostState directState = ReadDirectHostStateReadonly(); - const bool exactIncoming = IncomingProjectionValid(endInfo); + const auto directState = ReadDirectHostStateReadonly(); + const bool exactIncoming = + OutRunVrReviewHardening::IncomingProjectionValid(endInfo); const bool directCandidate = directState.valid && directState.openedFrame != 0 && exactIncoming; - if (directCandidate && EnsureSafeFrame(directState.openedFrame)) + if (directCandidate && + OutRunVrD3D9ExDirectPassthrough::EnsureSafeFrame( + directState.openedFrame)) { // RenderSafeProjection reuses R19 RenderTo(). Bind its shared // BlitParams buffer to VS before the draw; RenderTo already binds @@ -145,7 +146,8 @@ namespace OutRunVrR21RuntimeHardening BindLegacyBlitConstantBufferToVs(); XrCompositionLayerProjection projection{}; std::array views{}; - if (RenderSafeProjection(session, endInfo, projection, views)) + if (OutRunVrD3D9ExDirectPassthrough::RenderSafeProjection( + session, endInfo, projection, views)) { const XrCompositionLayerBaseHeader* layer = reinterpret_cast( @@ -175,12 +177,12 @@ namespace OutRunVrR21RuntimeHardening } // A valid core projection is authoritative for classic D3D9. - if (IncomingProjectionValid(endInfo)) + if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) return OutRunVrFinalTest::EndFrame(session, endInfo); // Only a fresh, complete classic frame may enter the R19 Desktop // Duplication fallback. Ensure its VS sees BlitParams first. - if (FreshClassicFallbackAvailable()) + if (OutRunVrReviewHardening::FreshClassicFallbackAvailable()) { BindLegacyBlitConstantBufferToVs(); return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); From 1b4c753832ddb8dd5f966ad4a3289b048eb8f7f1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:59:22 +0900 Subject: [PATCH 0835/1308] vr: fail closed to mono when host pose becomes stale --- src/vr/d3d9/stereo_renderer_r21.cpp | 206 ++++++++++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r21.cpp diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp new file mode 100644 index 0000000000..6be1cefcc8 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -0,0 +1,206 @@ +// R21 game-side host-death fail-closed overlay. +// +// R20/R13/R9 remain the renderer implementation. R21 only adds a Present +// boundary liveness check so a dead/stalled x64 OpenXR host cannot leave the +// game indefinitely attempting stereo with an old HostAlive flag. +// +// The check runs immediately before R9 Present processing. If the host's +// sequence-protected sampleQpc is older than one second, HostAlive and +// HostShouldRender are cleared in the game's writable shared mapping. R9 then +// follows its existing explicit failure-output policy: restore the independently +// rendered mono shadow before Present and publish StereoDisabled. No inline +// hooks are removed and no D3D resources are destroyed from a draw callback. +// A restarted/healthy host republishes its flags and fresh sample on its next +// update, so VR can become eligible again without touching user settings. + +#include "stereo_renderer_r20.cpp" + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::int64_t R21HostStaleMs = 1000; + + SafetyHookInline R21PresentR9Hook{}; + std::atomic R21PresentGuardReady{false}; + bool R21HostFailClosed = false; + std::uint32_t R21LastHealthyHostPid = 0; + + bool R21ReadHostFreshness(std::uint32_t& hostPid, + std::uint32_t& flags, std::uint32_t& heartbeat, + std::int64_t& sampleQpc, std::int64_t& ageMs) noexcept + { + hostPid = flags = heartbeat = 0; + sampleQpc = 0; + ageMs = INT64_MAX; + + if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || + SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || + SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = SharedState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + const std::uint32_t pid = SharedState->hostPid; + const std::uint32_t currentFlags = SharedState->flags; + const std::uint32_t currentHeartbeat = SharedState->heartbeat; + const std::int64_t currentSampleQpc = SharedState->sampleQpc; + MemoryBarrier(); + const std::uint32_t after = SharedState->sequence; + if (before != after || (after & 1u)) + continue; + + hostPid = pid; + flags = currentFlags; + heartbeat = currentHeartbeat; + sampleQpc = currentSampleQpc; + + if (!hostPid || sampleQpc <= 0) + return false; + + LARGE_INTEGER now{}; + LARGE_INTEGER frequency{}; + if (!QueryPerformanceCounter(&now) || + !QueryPerformanceFrequency(&frequency) || + frequency.QuadPart <= 0 || now.QuadPart < sampleQpc) + return false; + + const std::int64_t delta = now.QuadPart - sampleQpc; + ageMs = (delta * 1000) / frequency.QuadPart; + return ageMs <= R21HostStaleMs; + } + return false; + } + + void R21ApplyHostFailClosedAtPresent() noexcept + { + std::uint32_t hostPid = 0; + std::uint32_t flags = 0; + std::uint32_t heartbeat = 0; + std::int64_t sampleQpc = 0; + std::int64_t ageMs = INT64_MAX; + const bool fresh = R21ReadHostFreshness( + hostPid, flags, heartbeat, sampleQpc, ageMs); + + if (fresh) + { + R21LastHealthyHostPid = hostPid; + if (R21HostFailClosed) + { + R21HostFailClosed = false; + spdlog::info( + "VR R21: fresh host pose recovered pid={} heartbeat={}; stereo may reactivate on a clean frame", + hostPid, heartbeat); + } + return; + } + + if (!SharedState || + (flags & (OutRunVR::HostAlive | OutRunVR::HostShouldRender)) == 0) + return; + + // The game maps SharedPoseState PAGE_READWRITE/FILE_MAP_ALL_ACCESS. + // Only clear the two eligibility bits; the host remains sole owner + // of pose/orientation/session data and will republish these flags if + // it is actually alive again. + constexpr std::uint32_t clearBits = + OutRunVR::HostAlive | OutRunVR::HostShouldRender; + InterlockedAnd( + reinterpret_cast(&SharedState->flags), + static_cast(~clearBits)); + + if (!R21HostFailClosed) + { + R21HostFailClosed = true; + spdlog::warn( + "VR R21 FAIL-CLOSED: OpenXR host pose stale/unavailable at Present (lastPid={} currentPid={} heartbeat={} ageMs={}); HostAlive/HostShouldRender cleared so R9 restores mono and stops stereo until a fresh host update", + R21LastHealthyHostPid, hostPid, heartbeat, + ageMs == INT64_MAX ? -1 : ageMs); + } + } + + HRESULT __stdcall PresentDestR21(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + if (IsGameDevice(device)) + R21ApplyHostFailClosedAtPresent(); + return R21PresentR9Hook.stdcall(device, sourceRect, + destRect, destWindowOverride, dirtyRegion); + } + + DWORD WINAPI R21GameInstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + const std::uint32_t r9 = + R9InstallState.load(std::memory_order_acquire); + const std::uint32_t r13 = + R13InstallState.load(std::memory_order_acquire); + + if (r9 == R9InstallFailed || r13 == R13InstallFailed) + { + spdlog::error( + "VR R21: base R9/R13 transaction failed; host-death Present guard not installed"); + return 0; + } + + if (r9 == R9InstallReady && r13 == R13InstallReady) + { + R21PresentR9Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR9), PresentDestR21); + if (!R21PresentR9Hook) + { + spdlog::error( + "VR R21: failed to hook R9 Present for host-death fail-closed guard"); + return 0; + } + R21PresentGuardReady.store(true, std::memory_order_release); + spdlog::info( + "VR R21 GAME: host-death mono fail-closed guard ACTIVE threshold={}ms; no hook removal/resource destruction on failure", + R21HostStaleMs); + return 0; + } + Sleep(25); + } + + spdlog::warn( + "VR R21: timed out waiting for R9/R13 renderer transaction; host-death guard not installed"); + return 0; + } + + class VRHostDeathFailClosedR21Hook : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRHostDeathFailClosedR21"; + } + + bool validate() override { return true; } + + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R21GameInstallThread, nullptr, 0, nullptr); + if (!thread) + { + spdlog::error( + "VR R21: failed to create host-death guard installer thread: {}", + GetLastError()); + return false; + } + CloseHandle(thread); + return true; + } + + static VRHostDeathFailClosedR21Hook instance; + }; + + VRHostDeathFailClosedR21Hook VRHostDeathFailClosedR21Hook::instance; + } +} From 6fe81aa320ab80423654710148f3f0f25794be25 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 01:59:48 +0900 Subject: [PATCH 0836/1308] build: compile R21 game renderer wrapper --- cmake.toml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index 3f595f98aa..6e1d0063b8 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,12 +6,13 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R20 keeps the validated R13/R9/R12 implementation files intact and compiles -# wrapper translation units that include them plus narrowly scoped hardening. +# R21 keeps the validated R20/R13/R9/R12 implementation files intact and +# compiles one wrapper translation unit that adds host-death fail-closed logic. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/stereo_renderer.cpp src/vr/d3d9/stereo_renderer_r13.cpp + src/vr/d3d9/stereo_renderer_r20.cpp src/vr/game/outrun_renderer.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") From ef7e24b3839ab83e406e859812a5c68e2bdbc594 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 02:00:26 +0900 Subject: [PATCH 0837/1308] ci: advance production VR gate to R21 game wrapper --- .github/workflows/vr-openxr-r20.yml | 68 ++++++++++++++--------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 460a216684..aad493f9aa 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R20 production build +name: OpenXR VR production build on: push: @@ -13,7 +13,7 @@ on: workflow_dispatch: jobs: - game-x86-r20: + game-x86: runs-on: windows-2022 steps: - uses: actions/checkout@v4 @@ -27,16 +27,16 @@ jobs: shell: cmd run: | set CI= - cmake -S . -B build-r20-game -G "Visual Studio 17 2022" -A Win32 + cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify R20 source graph + - name: Verify R21 source graph shell: pwsh run: | - $projects = Get-ChildItem build-r20-game -Filter *.vcxproj -Recurse + $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse if (-not $projects) { throw 'no Visual Studio project files generated' } $text = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" - if (-not $text.Contains('stereo_renderer_r20.cpp')) { throw 'R20 wrapper missing from build graph' } - foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp')) { + if (-not $text.Contains('stereo_renderer_r21.cpp')) { throw 'R21 wrapper missing from build graph' } + foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp')) { $escaped = [regex]::Escape($legacy) $pattern = ' Date: Wed, 16 Sep 2026 02:01:38 +0900 Subject: [PATCH 0838/1308] vr: capture R21 host access violations with minidump --- vrhost/src/runtime/r21_crash_diagnostics.hpp | 156 +++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 vrhost/src/runtime/r21_crash_diagnostics.hpp diff --git a/vrhost/src/runtime/r21_crash_diagnostics.hpp b/vrhost/src/runtime/r21_crash_diagnostics.hpp new file mode 100644 index 0000000000..827f375d28 --- /dev/null +++ b/vrhost/src/runtime/r21_crash_diagnostics.hpp @@ -0,0 +1,156 @@ +#pragma once + +// R21 last-resort crash evidence for the x64 OpenXR host. +// Produces a small text fault record plus a minidump beside the host executable. +// This is deliberately diagnostic only; it does not attempt recovery from an +// access violation or alter the OpenXR/D3D11 runtime state. + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif + +#include +#include + +#include +#include +#include + +namespace OutRunVrR21CrashDiagnostics +{ + inline constexpr const char* BuildId = "R21-crash-dump-20260916"; + + inline void BuildSiblingPath(const wchar_t* fileName, + wchar_t out[MAX_PATH]) noexcept + { + out[0] = L'\0'; + DWORD n = GetModuleFileNameW(nullptr, out, MAX_PATH); + if (!n || n >= MAX_PATH) + { + wcsncpy_s(out, MAX_PATH, fileName, _TRUNCATE); + return; + } + wchar_t* slash = wcsrchr(out, L'\\'); + if (!slash) + { + wcsncpy_s(out, MAX_PATH, fileName, _TRUNCATE); + return; + } + *(slash + 1) = L'\0'; + wcsncat_s(out, MAX_PATH, fileName, _TRUNCATE); + } + + inline void WriteFaultText(EXCEPTION_POINTERS* ep) noexcept + { + wchar_t path[MAX_PATH]{}; + BuildSiblingPath(L"outrun-vr-host-crash.txt", path); + HANDLE file = CreateFileW(path, GENERIC_WRITE, FILE_SHARE_READ, + nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr); + if (file == INVALID_HANDLE_VALUE) + return; + + const EXCEPTION_RECORD* er = ep ? ep->ExceptionRecord : nullptr; + const void* exceptionAddress = er ? er->ExceptionAddress : nullptr; + MEMORY_BASIC_INFORMATION mbi{}; + HMODULE module = nullptr; + if (exceptionAddress && + VirtualQuery(exceptionAddress, &mbi, sizeof(mbi)) == sizeof(mbi)) + module = static_cast(mbi.AllocationBase); + + wchar_t modulePath[MAX_PATH]{}; + if (module) + GetModuleFileNameW(module, modulePath, MAX_PATH); + + char moduleUtf8[MAX_PATH * 3]{}; + if (modulePath[0]) + WideCharToMultiByte(CP_UTF8, 0, modulePath, -1, + moduleUtf8, static_cast(sizeof(moduleUtf8)), nullptr, nullptr); + + const std::uintptr_t address = + reinterpret_cast(exceptionAddress); + const std::uintptr_t base = reinterpret_cast(module); + const std::uintptr_t rva = base && address >= base ? address - base : 0; + + unsigned long long operation = ~0ull; + unsigned long long target = 0; + if (er && er->ExceptionCode == EXCEPTION_ACCESS_VIOLATION && + er->NumberParameters >= 2) + { + operation = static_cast(er->ExceptionInformation[0]); + target = static_cast(er->ExceptionInformation[1]); + } + + char text[2048]{}; + const int len = _snprintf_s(text, sizeof(text), _TRUNCATE, + "build=%s\r\n" + "pid=%lu tid=%lu\r\n" + "exception=0x%08lX\r\n" + "exceptionAddress=0x%016llX\r\n" + "module=%s\r\n" + "moduleBase=0x%016llX\r\n" + "rva=0x%llX\r\n" + "avOperation=%llu (0=read,1=write,8=execute)\r\n" + "avTarget=0x%016llX\r\n", + BuildId, + GetCurrentProcessId(), GetCurrentThreadId(), + er ? static_cast(er->ExceptionCode) : 0ul, + static_cast(address), + moduleUtf8[0] ? moduleUtf8 : "", + static_cast(base), + static_cast(rva), + operation, target); + + if (len > 0) + { + DWORD written = 0; + WriteFile(file, text, static_cast(len), &written, nullptr); + FlushFileBuffers(file); + } + CloseHandle(file); + } + + inline void WriteMiniDump(EXCEPTION_POINTERS* ep) noexcept + { + wchar_t path[MAX_PATH]{}; + BuildSiblingPath(L"outrun-vr-host-crash.dmp", path); + HANDLE file = CreateFileW(path, GENERIC_WRITE, FILE_SHARE_READ, + nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr); + if (file == INVALID_HANDLE_VALUE) + return; + + MINIDUMP_EXCEPTION_INFORMATION exceptionInfo{}; + exceptionInfo.ThreadId = GetCurrentThreadId(); + exceptionInfo.ExceptionPointers = ep; + exceptionInfo.ClientPointers = FALSE; + + const MINIDUMP_TYPE type = static_cast( + MiniDumpWithThreadInfo | + MiniDumpWithIndirectlyReferencedMemory | + MiniDumpWithUnloadedModules); + MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file, + type, ep ? &exceptionInfo : nullptr, nullptr, nullptr); + FlushFileBuffers(file); + CloseHandle(file); + } + + inline LONG WINAPI UnhandledExceptionFilter(EXCEPTION_POINTERS* ep) noexcept + { + WriteFaultText(ep); + WriteMiniDump(ep); + // Preserve normal Windows crash handling/WER after collecting evidence. + return EXCEPTION_CONTINUE_SEARCH; + } + + struct Installer + { + Installer() noexcept + { + SetUnhandledExceptionFilter(UnhandledExceptionFilter); + } + }; + + inline Installer InstallOnce{}; +} From 10c18eb4c86945c1ff6db137ef829a22b93ef64a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 02:02:07 +0900 Subject: [PATCH 0839/1308] build: link R21 host crash dump diagnostics --- vrhost/CMakeLists.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index c8aea729c4..48436e7a29 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -43,15 +43,18 @@ if(MSVC) # xrEndFrame owner: it skips direct-only IPC for classic frames, performs # read-only seqlock loads for direct state, and preserves R15 fail-closed # ownership while binding the legacy R19 blit constants to VS when needed. + # Crash diagnostics are last and do not alter OpenXR dispatch; they only + # capture unhandled exception module/RVA plus a minidump. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" ) endif() -target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) +target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32 dbghelp) # Renderer-independent hardware diagnostic. This intentionally does not use the # host forced-include runtime wrappers and does not depend on the game process. From 1ffd6037eadf8cdcb4c73539fc95904e6ab67ed4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 02:02:51 +0900 Subject: [PATCH 0840/1308] ci: preserve R21 host symbols and crash diagnostics --- .github/workflows/vr-openxr-r20.yml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index aad493f9aa..d599c23364 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -96,7 +96,7 @@ jobs: run: cmake -S vrhost -B build-vr-host -G "Visual Studio 17 2022" -A x64 - name: Build x64 host and tests - run: cmake --build build-vr-host --config Release + run: cmake --build build-vr-host --config RelWithDebInfo - name: Run host smoke tests shell: pwsh @@ -126,6 +126,8 @@ jobs: foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', '[R21] final OpenXR presentation owner ACTIVE', + 'R21-crash-dump-20260916', + 'outrun-vr-host-crash.dmp', 'R20-production-host-20260916', 'testPattern=removed', 'R19-production-capture-reuse-20260916', @@ -133,12 +135,14 @@ jobs: )) { if (-not $ascii.Contains($marker)) { throw "R21 host marker missing: $marker" } } - if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer test pattern leaked into R21 host' } + if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer OpenXR test pattern leaked into R21 host' } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } - uses: actions/upload-artifact@v4 with: name: outrun-vr-r21-host-x64-production - path: build-vr-host/bin/outrun-vr-host.exe + path: | + build-vr-host/bin/outrun-vr-host.exe + build-vr-host/bin/outrun-vr-host.pdb if-no-files-found: error From 0558091cf2edf42a16d9f6e2f087fabc0ba0fa7d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 02:06:09 +0900 Subject: [PATCH 0841/1308] ci: verify R21 crash dump filename as UTF-16 --- .github/workflows/vr-openxr-r20.yml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index d599c23364..144b0c2b7a 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -123,11 +123,11 @@ jobs: $bytes = [IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) + $unicode = [Text.Encoding]::Unicode.GetString($bytes) foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', '[R21] final OpenXR presentation owner ACTIVE', 'R21-crash-dump-20260916', - 'outrun-vr-host-crash.dmp', 'R20-production-host-20260916', 'testPattern=removed', 'R19-production-capture-reuse-20260916', @@ -135,6 +135,7 @@ jobs: )) { if (-not $ascii.Contains($marker)) { throw "R21 host marker missing: $marker" } } + if (-not $unicode.Contains('outrun-vr-host-crash.dmp')) { throw 'R21 UTF-16 crash dump filename missing' } if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer OpenXR test pattern leaked into R21 host' } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } From 161e24b3f56b03deaae63b128ff2b051f4c4a3e2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 07:40:03 +0900 Subject: [PATCH 0842/1308] fix(vr): apply 10-pass review safety hardening --- .github/workflows/vr-openxr-r21.yml | 4 + src/vr/d3d9/stereo_renderer_r20.cpp | 142 ++++++++++++++++--- src/vr/d3d9/stereo_renderer_r21.cpp | 99 ++++++++----- vrhost/src/runtime/r21_runtime_hardening.hpp | 73 ++++++++-- 4 files changed, 257 insertions(+), 61 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 2f199ad4e2..8442e7a431 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -21,7 +21,10 @@ jobs: run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } + if (-not $r21.Contains('R22-source-review-fixes-20260916')) { throw 'R22 review-fix marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } + if (-not $r21.Contains('HostShouldRenderReadonly')) { throw 'shouldRender readonly gate missing' } + if (-not $r21.Contains('directState.openedFrame == latest.frameId')) { throw 'exact direct-frame freshness gate missing' } if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } if (-not $r21.Contains('VSSetConstantBuffers(0, 1, &ConstantBuffer)')) { throw 'R19/direct VS constant-buffer binding missing' } $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw @@ -66,6 +69,7 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', + 'R22-source-review-fixes-20260916', '[R21] final OpenXR presentation owner ACTIVE', 'write-capable CAS removed from final presentation path', 'legacy R19/direct blit constant buffer bound to VS+PS', diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp index e628dde02a..5482379484 100644 --- a/src/vr/d3d9/stereo_renderer_r20.cpp +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -4,13 +4,15 @@ // that could leave the RenderFrame ring permanently at frameId=0 on OutRun. // R9 required a *full-screen* main-target color clear on every Present before // any stereo draw could start. Real OutRun render paths can use a rect/scissored -// main color clear, so the safety shadow and both eyes were cleared identically -// but R9 still refused to mark the frame seeded. +// main color clear. // -// R20 accepts that already-replayed main-target color clear as a safe seed when -// all of the existing R9 safety conditions are still true: exact main depth, -// mono shadow available, no mono gap, no frame poison, and successful clear. -// MRT/occlusion/depth fail-closed behavior remains owned by R13/R9 unchanged. +// The original R20 relaxation was too broad: it could mark a partially-cleared +// mono shadow as complete and could start stereo after depth-writing geometry +// had already diverged between the main and right-eye depth surfaces. This +// version keeps the relaxed color-clear bootstrap only when we can first build +// a complete zero-disparity color baseline for both the right eye and mono +// shadow, and (when depth/stencil is active) when a verified full depth/stencil +// clear occurred in this Present with no intervening draws. #include "stereo_renderer_r13.cpp" @@ -20,8 +22,78 @@ namespace OutRunVRStereo { SafetyHookInline R20ClearR9Hook{}; std::atomic R20BootstrapReady{false}; + + // R21 host-liveness policy toggles this game-local gate. It deliberately + // does not mutate host-owned SharedPoseState flags. + std::atomic R20StereoEligibilityGate{true}; + bool R20FirstRelaxedSeedLogged = false; std::uint64_t R20RelaxedSeeds = 0; + std::uint64_t R20BaselineCopyFailures = 0; + std::uint64_t R20DepthGateRejects = 0; + + std::uint64_t R20DepthSeedEpoch = 0; + std::uint64_t R20DrawCallsAtDepthSeed = 0; + DWORD R20DepthSeedFlags = 0; + + void R20ObserveFullDepthSeed(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, HRESULT hr) noexcept + { + if (FAILED(hr) || !device || !IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || R9DeferredDepth || !R9CurrentDepthCanMirror() || + !R9MonoDepth || R9MonoBackupGap) + return; + + const DWORD depthFlags = flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL); + if (!depthFlags || !ClearCoversStereoBackbuffer(device, count, rects)) + return; + + if (R20DepthSeedEpoch != PresentEpoch) + { + R20DepthSeedEpoch = PresentEpoch; + R20DepthSeedFlags = 0; + } + R20DepthSeedFlags |= depthFlags; + R20DrawCallsAtDepthSeed = R9DrawCalls; + } + + bool R20DepthHistorySafeForRelaxedSeed(IDirect3DDevice9* device) noexcept + { + if (!TrackedDepthStencil) + return true; + + DWORD required = D3DCLEAR_ZBUFFER; + if (StencilTestActive(device)) + required |= D3DCLEAR_STENCIL; + + const bool safe = R20DepthSeedEpoch == PresentEpoch && + (R20DepthSeedFlags & required) == required && + R20DrawCallsAtDepthSeed == R9DrawCalls && + R9MonoDepth != nullptr; + if (!safe) + ++R20DepthGateRejects; + return safe; + } + + bool R20BuildCompleteColorBaseline(IDirect3DDevice9* device) noexcept + { + if (!device || !BackBuffer || !RightEyeSurface || !R9MonoSurface) + return false; + + InternalPassScope guard; + const HRESULT rightHr = device->StretchRect( + BackBuffer, nullptr, RightEyeSurface, nullptr, D3DTEXF_NONE); + const HRESULT monoHr = SUCCEEDED(rightHr) + ? device->StretchRect( + BackBuffer, nullptr, R9MonoSurface, nullptr, D3DTEXF_NONE) + : rightHr; + if (FAILED(rightHr) || FAILED(monoHr)) + { + ++R20BaselineCopyFailures; + return false; + } + return true; + } HRESULT __stdcall ClearDestR20(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, @@ -30,38 +102,76 @@ namespace OutRunVRStereo const HRESULT hr = R20ClearR9Hook.stdcall( device, count, rects, flags, color, z, stencil); + R20ObserveFullDepthSeed(device, count, rects, flags, hr); + + // A stale/dead host is a game-local eligibility decision. R9 may + // have provisionally seeded from a full clear before this wrapper + // regains control, so explicitly cancel both seeds. The real game + // backbuffer remains authoritative and subsequent draws stay mono. + if (!R20StereoEligibilityGate.load(std::memory_order_acquire)) + { + R9StereoSeeded = false; + R9MonoSeeded = false; + return hr; + } + if (FAILED(hr) || !R20BootstrapReady.load(std::memory_order_acquire) || !IsGameDevice(device) || InternalStereoPass || (flags & D3DCLEAR_TARGET) == 0 || R9StereoSeeded) return hr; - // ClearDestR9 has already executed the game clear, the mono-shadow - // clear and the legacy stereo clear before control returns here. - // Promote only that successfully mirrored main-target clear. + // ClearDestR9 has already executed the game clear, mono-shadow + // clear and legacy eye clear before control returns here. if (!StereoWanted() || !TargetIsBackBuffer() || R9DeferredDepth || !R9CurrentDepthCanMirror() || !R9MonoSurface || R9MonoBackupGap || FrameStereoIncomplete || FrameFailureReason != OutRunVR::StereoFailureNone) return hr; + // If depth/stencil exists, a full clear must have synchronized the + // main/right/mono depth history after the last pre-seed draw. This + // preserves R9's no-mid-frame-depth-divergence invariant. + if (!R20DepthHistorySafeForRelaxedSeed(device)) + return hr; + + // A rect/scissored color clear alone does not make a newly-created + // mono RT complete. Snapshot the whole current backbuffer into both + // the right eye and mono safety shadow first. Any earlier color + // content becomes zero-disparity rather than missing/uninitialized. + if (!R20BuildCompleteColorBaseline(device)) + { + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureResourceUnavailable, + "R20/bootstrap-color-baseline"); + return hr; + } + R9StereoSeeded = true; R9MonoSeeded = true; R9MonoBackupGap = false; ++R20RelaxedSeeds; - // Both main and mono depth/stencil received the same clear through - // the existing R9 paths, so keep their history serials aligned. - if ((flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)) != 0) + if (TrackedDepthStencil) { - ++R9MainDepthContentSerial; - R9MonoDepthContentSerial = R9MainDepthContentSerial; + // The verified full clear plus no-intervening-draw gate proves + // the three depth histories share a baseline. Start a new + // diagnostic serial epoch instead of double-counting this clear. + std::uint64_t baseline = std::max( + R9MainDepthContentSerial, R9MonoDepthContentSerial); + if (++baseline == 0) + baseline = 1; + R9MainDepthContentSerial = baseline; + R9MonoDepthContentSerial = baseline; + RightDepthSynchronized = true; + if (StencilTestActive(device)) + RightStencilSynchronized = true; } if (!R20FirstRelaxedSeedLogged) { R20FirstRelaxedSeedLogged = true; spdlog::info( - "VR R20: main-target color clear accepted as stereo bootstrap; full-screen-only R9 gate relaxed safely (rectCount={}, flags=0x{:08x})", + "VR R20: relaxed color bootstrap SAFE; complete backbuffer baseline copied to right+mono and depth/stencil full-clear/no-intervening-draw gate passed (rectCount={}, flags=0x{:08x})", count, static_cast(flags)); } return hr; @@ -95,7 +205,7 @@ namespace OutRunVRStereo } R20BootstrapReady.store(true, std::memory_order_release); spdlog::info( - "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; matched main-target color clear may seed R9 while mono/depth/MRT/occlusion safety remains enforced"); + "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; relaxed color seed requires complete right/mono baseline plus full depth/stencil clear with no intervening draws"); return 0; } Sleep(25); diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index 6be1cefcc8..6415fe0886 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -1,17 +1,15 @@ // R21 game-side host-death fail-closed overlay. // -// R20/R13/R9 remain the renderer implementation. R21 only adds a Present -// boundary liveness check so a dead/stalled x64 OpenXR host cannot leave the -// game indefinitely attempting stereo with an old HostAlive flag. +// R20/R13/R9 remain the renderer implementation. R21 adds a Present-boundary +// liveness check so a dead/stalled x64 OpenXR host cannot leave the game +// indefinitely attempting stereo with stale HostAlive state. // -// The check runs immediately before R9 Present processing. If the host's -// sequence-protected sampleQpc is older than one second, HostAlive and -// HostShouldRender are cleared in the game's writable shared mapping. R9 then -// follows its existing explicit failure-output policy: restore the independently -// rendered mono shadow before Present and publish StereoDisabled. No inline -// hooks are removed and no D3D resources are destroyed from a draw callback. -// A restarted/healthy host republishes its flags and fresh sample on its next -// update, so VR can become eligible again without touching user settings. +// Review hardening: SharedPoseState host fields are host-owned. The game no +// longer clears HostAlive/HostShouldRender in that shared seqlock domain. A +// stale/unreadable host instead closes the game-local R20 stereo eligibility +// gate. On the first stale Present, an already-complete mono shadow may still be +// restored; subsequent frames remain ordinary mono until a stable fresh host +// sample reopens the local gate. #include "stereo_renderer_r20.cpp" @@ -26,6 +24,23 @@ namespace OutRunVRStereo bool R21HostFailClosed = false; std::uint32_t R21LastHealthyHostPid = 0; + bool R21ComputeAgeMs(std::int64_t sampleQpc, + std::int64_t& ageMs) noexcept + { + ageMs = INT64_MAX; + if (sampleQpc <= 0) + return false; + LARGE_INTEGER now{}; + LARGE_INTEGER frequency{}; + if (!QueryPerformanceCounter(&now) || + !QueryPerformanceFrequency(&frequency) || + frequency.QuadPart <= 0 || now.QuadPart < sampleQpc) + return false; + const std::int64_t delta = now.QuadPart - sampleQpc; + ageMs = (delta * 1000) / frequency.QuadPart; + return true; + } + bool R21ReadHostFreshness(std::uint32_t& hostPid, std::uint32_t& flags, std::uint32_t& heartbeat, std::int64_t& sampleQpc, std::int64_t& ageMs) noexcept @@ -39,6 +54,16 @@ namespace OutRunVRStereo SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) return false; + // Best-effort raw snapshot is retained for diagnostics/fail-closed + // decisions even if the host died while sequence was odd. We never + // treat this raw snapshot as fresh; only a stable seqlock read may + // reopen stereo. + hostPid = SharedState->hostPid; + flags = SharedState->flags; + heartbeat = SharedState->heartbeat; + sampleQpc = SharedState->sampleQpc; + R21ComputeAgeMs(sampleQpc, ageMs); + for (int attempt = 0; attempt < 4; ++attempt) { const std::uint32_t before = SharedState->sequence; @@ -59,20 +84,18 @@ namespace OutRunVRStereo heartbeat = currentHeartbeat; sampleQpc = currentSampleQpc; - if (!hostPid || sampleQpc <= 0) + if (!hostPid || + (flags & (OutRunVR::HostAlive | OutRunVR::HostShouldRender)) != + (OutRunVR::HostAlive | OutRunVR::HostShouldRender) || + !R21ComputeAgeMs(sampleQpc, ageMs)) return false; - LARGE_INTEGER now{}; - LARGE_INTEGER frequency{}; - if (!QueryPerformanceCounter(&now) || - !QueryPerformanceFrequency(&frequency) || - frequency.QuadPart <= 0 || now.QuadPart < sampleQpc) - return false; - - const std::int64_t delta = now.QuadPart - sampleQpc; - ageMs = (delta * 1000) / frequency.QuadPart; return ageMs <= R21HostStaleMs; } + + // An odd/stuck seqlock is itself a fail-closed condition. This is + // the important host-crashed-mid-write case that the old R21 path + // accidentally ignored when its output flags remained zero. return false; } @@ -89,36 +112,40 @@ namespace OutRunVRStereo if (fresh) { R21LastHealthyHostPid = hostPid; + R20StereoEligibilityGate.store(true, std::memory_order_release); if (R21HostFailClosed) { R21HostFailClosed = false; spdlog::info( - "VR R21: fresh host pose recovered pid={} heartbeat={}; stereo may reactivate on a clean frame", + "VR R21: fresh stable host pose recovered pid={} heartbeat={}; game-local stereo gate reopened", hostPid, heartbeat); } return; } - if (!SharedState || - (flags & (OutRunVR::HostAlive | OutRunVR::HostShouldRender)) == 0) - return; + R20StereoEligibilityGate.store(false, std::memory_order_release); - // The game maps SharedPoseState PAGE_READWRITE/FILE_MAP_ALL_ACCESS. - // Only clear the two eligibility bits; the host remains sole owner - // of pose/orientation/session data and will republish these flags if - // it is actually alive again. - constexpr std::uint32_t clearBits = - OutRunVR::HostAlive | OutRunVR::HostShouldRender; - InterlockedAnd( - reinterpret_cast(&SharedState->flags), - static_cast(~clearBits)); + // If this frame already built a verified complete mono shadow, let + // R9 restore it by cancelling stereo only. If the shadow is not + // complete, cancel both seeds so Present leaves the real backbuffer + // untouched rather than restoring incomplete content. + if (R9MonoSeeded && !R9MonoBackupGap) + { + R9StereoSeeded = false; + } + else + { + R9StereoSeeded = false; + R9MonoSeeded = false; + } if (!R21HostFailClosed) { R21HostFailClosed = true; spdlog::warn( - "VR R21 FAIL-CLOSED: OpenXR host pose stale/unavailable at Present (lastPid={} currentPid={} heartbeat={} ageMs={}); HostAlive/HostShouldRender cleared so R9 restores mono and stops stereo until a fresh host update", + "VR R21 FAIL-CLOSED: OpenXR host pose stale/unavailable at Present (lastPid={} currentPid={} heartbeat={} flags=0x{:08x} ageMs={}); game-local stereo gate closed without modifying host-owned SharedPoseState", R21LastHealthyHostPid, hostPid, heartbeat, + static_cast(flags), ageMs == INT64_MAX ? -1 : ageMs); } } @@ -161,7 +188,7 @@ namespace OutRunVRStereo } R21PresentGuardReady.store(true, std::memory_order_release); spdlog::info( - "VR R21 GAME: host-death mono fail-closed guard ACTIVE threshold={}ms; no hook removal/resource destruction on failure", + "VR R21 GAME: host-death mono fail-closed guard ACTIVE threshold={}ms; game-local eligibility gate only, host-owned seqlock is never written", R21HostStaleMs); return 0; } diff --git a/vrhost/src/runtime/r21_runtime_hardening.hpp b/vrhost/src/runtime/r21_runtime_hardening.hpp index 479cf9918f..a13cbcf9aa 100644 --- a/vrhost/src/runtime/r21_runtime_hardening.hpp +++ b/vrhost/src/runtime/r21_runtime_hardening.hpp @@ -10,6 +10,9 @@ // 3. Keep the existing R15 ownership policy, but make the final xrEndFrame // branch explicit and bind the legacy R19 blit constant buffer to VS before // any R19/direct fallback rendering. +// 4. Source-review hardening: never synthesize a fallback layer when the host +// says shouldRender=false, and require the opened direct frame to match the +// exact latest direct frame before safe staging/presentation. // // The main StereoCompositor shader is fixed separately so its UV transform is // evaluated in PS (where the constant buffer is already bound). @@ -30,11 +33,14 @@ namespace OutRunVrR21RuntimeHardening { inline constexpr const char* BuildId = "R21-readonly-ipc-vs-cbuffer-20260916"; + inline constexpr const char* ReviewFixBuildId = "R22-source-review-fixes-20260916"; inline bool FirstActiveLogged = false; inline bool FirstReadonlyDirectReadLogged = false; inline bool FirstLegacyVsBindingLogged = false; inline bool FirstDirectDisabledSkipLogged = false; + inline bool FirstShouldRenderBlockLogged = false; + inline bool FirstDirectExactFrameBlockLogged = false; inline bool DirectTransportRequested() noexcept { @@ -43,6 +49,35 @@ namespace OutRunVrR21RuntimeHardening _stricmp(value, "false") != 0 && _stricmp(value, "off") != 0); } + inline bool HostShouldRenderReadonly() noexcept + { + using namespace OutRunVrD3D9ExDirectPassthrough; + if (!EnsurePoseState()) + return false; + + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = PoseState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + const std::uint32_t flags = PoseState->flags; + const std::uint32_t hostPid = PoseState->hostPid; + MemoryBarrier(); + const std::uint32_t after = PoseState->sequence; + if (before != after || (after & 1u)) + continue; + + constexpr std::uint32_t required = + OutRunVR::HostAlive | + OutRunVR::SessionVisible | + OutRunVR::HostShouldRender; + return hostPid == GetCurrentProcessId() && + (flags & required) == required; + } + return false; + } + inline OutRunVrD3D9ExDirectPassthrough::DirectHostState ReadDirectHostStateReadonly() noexcept { @@ -111,34 +146,47 @@ namespace OutRunVrR21RuntimeHardening FirstActiveLogged = true; std::cerr << "[R21] final OpenXR presentation owner ACTIVE build=" << BuildId - << "; readonly direct IPC + deterministic classic blit policy\n"; + << " reviewFix=" << ReviewFixBuildId + << "; readonly IPC + deterministic classic/direct presentation policy\n"; } // Menu/theater content is already a deliberate core-compositor layer. - // Preserve it exactly as R15 did; the core shader fix makes its UV path - // independent of a VS constant-buffer binding. + // Preserve it exactly as R15 did. if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) return OutRunVrFinalTest::EndFrame(session, endInfo); + // Main.cpp intentionally submits zero layers when OpenXR says + // shouldRender=false. Do not turn that deliberate no-layer frame into a + // stale desktop/direct fallback merely because Frame.v2 is still fresh. + if (!HostShouldRenderReadonly()) + { + if (!FirstShouldRenderBlockLogged) + { + FirstShouldRenderBlockLogged = true; + std::cerr + << "[R22] host shouldRender/session-visible gate closed; preserving incoming/no-layer frame without fallback synthesis\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + OutRunVR::SharedRenderFrameState latest{}; const bool latestDirect = OutRunVrReviewHardening::LatestCompleteDirectFrame(latest); const bool directRequested = DirectTransportRequested(); // Critical R21 ordering: when this is a classic frame, do not even map - // or read direct-only state. This removes the R20 crash path even when - // OUTRUN_VR_DIRECT_TRANSPORT=0. + // or read direct-only state. if (latestDirect && directRequested) { const auto directState = ReadDirectHostStateReadonly(); const bool exactIncoming = OutRunVrReviewHardening::IncomingProjectionValid(endInfo); - const bool directCandidate = directState.valid && - directState.openedFrame != 0 && exactIncoming; + const bool directCandidate = directState.valid && exactIncoming && + directState.openedFrame != 0 && + directState.openedFrame == latest.frameId; if (directCandidate && - OutRunVrD3D9ExDirectPassthrough::EnsureSafeFrame( - directState.openedFrame)) + OutRunVrD3D9ExDirectPassthrough::EnsureSafeFrame(latest.frameId)) { // RenderSafeProjection reuses R19 RenderTo(). Bind its shared // BlitParams buffer to VS before the draw; RenderTo already binds @@ -159,6 +207,13 @@ namespace OutRunVrR21RuntimeHardening } } + if (!directCandidate && !FirstDirectExactFrameBlockLogged) + { + FirstDirectExactFrameBlockLogged = true; + std::cerr + << "[R22] direct frame rejected because host-opened frame is not the exact latest direct frame; stale Ready/openedFrame state cannot present an older eye pair\n"; + } + // A frame explicitly marked as direct must never be reinterpreted as // desktop SBS if safe direct staging/rendering is unavailable. return OutRunVrFinalTest::EndFrame(session, endInfo); From 87cbca26b87ef0a4e9402b06fbb34af849a4ee59 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:03:28 +0900 Subject: [PATCH 0843/1308] fix(vr): apply second 10-pass review hardening [skip ci] --- src/vr/d3d9/stereo_renderer_r20.cpp | 66 ++++--- vrhost/src/main.cpp | 176 +++++++++++++++++- .../src/runtime/d3d9ex_direct_passthrough.hpp | 8 +- vrhost/src/runtime/openxr_api_compat.hpp | 4 +- 4 files changed, 224 insertions(+), 30 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp index 5482379484..35c304545e 100644 --- a/src/vr/d3d9/stereo_renderer_r20.cpp +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -11,8 +11,8 @@ // had already diverged between the main and right-eye depth surfaces. This // version keeps the relaxed color-clear bootstrap only when we can first build // a complete zero-disparity color baseline for both the right eye and mono -// shadow, and (when depth/stencil is active) when a verified full depth/stencil -// clear occurred in this Present with no intervening draws. +// shadow, and (when depth/stencil is active) when verified full depth/stencil +// clears belong to the current depth generation and have no intervening draw. #include "stereo_renderer_r13.cpp" @@ -32,9 +32,15 @@ namespace OutRunVRStereo std::uint64_t R20BaselineCopyFailures = 0; std::uint64_t R20DepthGateRejects = 0; - std::uint64_t R20DepthSeedEpoch = 0; - std::uint64_t R20DrawCallsAtDepthSeed = 0; - DWORD R20DepthSeedFlags = 0; + // Track Z and stencil independently. The previous OR-ed flag history + // could combine two clears separated by a draw and incorrectly treat + // them as one synchronized depth/stencil baseline. + std::uint64_t R20DepthClearEpoch = 0; + std::uint64_t R20DepthClearDrawSerial = 0; + std::uint64_t R20DepthClearGeneration = 0; + std::uint64_t R20StencilClearEpoch = 0; + std::uint64_t R20StencilClearDrawSerial = 0; + std::uint64_t R20StencilClearGeneration = 0; void R20ObserveFullDepthSeed(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, HRESULT hr) noexcept @@ -48,13 +54,22 @@ namespace OutRunVRStereo if (!depthFlags || !ClearCoversStereoBackbuffer(device, count, rects)) return; - if (R20DepthSeedEpoch != PresentEpoch) + // R9DrawCalls is intentionally conservative: any intervening draw, + // including an offscreen draw, prevents relaxed bootstrap. Safety is + // preferred over availability here until a dedicated main-depth + // mutation serial replaces this coarse counter. + if ((depthFlags & D3DCLEAR_ZBUFFER) != 0) { - R20DepthSeedEpoch = PresentEpoch; - R20DepthSeedFlags = 0; + R20DepthClearEpoch = PresentEpoch; + R20DepthClearDrawSerial = R9DrawCalls; + R20DepthClearGeneration = R9MainDepthGeneration; + } + if ((depthFlags & D3DCLEAR_STENCIL) != 0) + { + R20StencilClearEpoch = PresentEpoch; + R20StencilClearDrawSerial = R9DrawCalls; + R20StencilClearGeneration = R9MainDepthGeneration; } - R20DepthSeedFlags |= depthFlags; - R20DrawCallsAtDepthSeed = R9DrawCalls; } bool R20DepthHistorySafeForRelaxedSeed(IDirect3DDevice9* device) noexcept @@ -62,14 +77,22 @@ namespace OutRunVRStereo if (!TrackedDepthStencil) return true; - DWORD required = D3DCLEAR_ZBUFFER; + const bool depthSafe = + R20DepthClearEpoch == PresentEpoch && + R20DepthClearDrawSerial == R9DrawCalls && + R20DepthClearGeneration == R9MainDepthGeneration && + R9MonoDepth != nullptr; + + bool stencilSafe = true; if (StencilTestActive(device)) - required |= D3DCLEAR_STENCIL; + { + stencilSafe = + R20StencilClearEpoch == PresentEpoch && + R20StencilClearDrawSerial == R9DrawCalls && + R20StencilClearGeneration == R9MainDepthGeneration; + } - const bool safe = R20DepthSeedEpoch == PresentEpoch && - (R20DepthSeedFlags & required) == required && - R20DrawCallsAtDepthSeed == R9DrawCalls && - R9MonoDepth != nullptr; + const bool safe = depthSafe && stencilSafe; if (!safe) ++R20DepthGateRejects; return safe; @@ -128,9 +151,10 @@ namespace OutRunVRStereo FrameFailureReason != OutRunVR::StereoFailureNone) return hr; - // If depth/stencil exists, a full clear must have synchronized the - // main/right/mono depth history after the last pre-seed draw. This - // preserves R9's no-mid-frame-depth-divergence invariant. + // If depth/stencil exists, each required buffer must have a full + // clear in this Present, in the current depth generation, with no + // draw since that clear. Z and stencil may be separate clear calls + // only when no draw occurs between either clear and this seed. if (!R20DepthHistorySafeForRelaxedSeed(device)) return hr; @@ -171,7 +195,7 @@ namespace OutRunVRStereo { R20FirstRelaxedSeedLogged = true; spdlog::info( - "VR R20: relaxed color bootstrap SAFE; complete backbuffer baseline copied to right+mono and depth/stencil full-clear/no-intervening-draw gate passed (rectCount={}, flags=0x{:08x})", + "VR R20: relaxed color bootstrap SAFE; complete backbuffer baseline copied to right+mono and per-buffer depth/stencil clear generation/draw-serial gates passed (rectCount={}, flags=0x{:08x})", count, static_cast(flags)); } return hr; @@ -205,7 +229,7 @@ namespace OutRunVRStereo } R20BootstrapReady.store(true, std::memory_order_release); spdlog::info( - "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; relaxed color seed requires complete right/mono baseline plus full depth/stencil clear with no intervening draws"); + "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; relaxed color seed requires complete right/mono baseline plus current-generation Z/stencil full clears with no intervening draw"); return 0; } Sleep(25); diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 4bcd6b5d4d..a5cbcf18aa 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -892,6 +892,7 @@ namespace haveFrame_ = true; if(fi.LastPresentTime.QuadPart!=0){lastCapturePresentQpc_=fi.LastPresentTime.QuadPart;lastCapturePresentQpcLow_=static_cast(fi.LastPresentTime.QuadPart);} status.available=true;status.fresh=fi.AccumulatedFrames>0;status.lastPresentQpc=lastCapturePresentQpc_;status.lastPresentQpcLow=lastCapturePresentQpcLow_; + MaybeLogCapturePixels(); } return status; } @@ -899,13 +900,21 @@ namespace bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) { if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false; + auto invalidateDirect = [&]() { + directFrameValid_ = false; + directTransportReady_ = false; + }; const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; - if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) return false; + if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) + { + invalidateDirect(); + return false; + } const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] && directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue && @@ -914,7 +923,7 @@ namespace { ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); - directFrameValid_ = false; + invalidateDirect(); auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool { ID3D11Resource* resource = nullptr; @@ -938,7 +947,9 @@ namespace { ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); - directTransportReady_ = false; + directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; + directFormat_[slot] = DXGI_FORMAT_UNKNOWN; + invalidateDirect(); if (!directOpenFailureLogged_) { directOpenFailureLogged_ = true; @@ -948,7 +959,16 @@ namespace } D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld); D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd); - if (ld.Format != rd.Format) return false; + if (ld.Format != rd.Format) + { + ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); + ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); + directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; + directFormat_[slot] = DXGI_FORMAT_UNKNOWN; + invalidateDirect(); + std::cout << "Direct GPU eye ring format mismatch; Ready cleared and SBS fallback requested.\n"; + return false; + } directLeftHandle_[slot] = leftHandleValue; directRightHandle_[slot] = rightHandleValue; directGeneration_[slot] = generation; directFormat_[slot] = ld.Format; directTransportReady_ = true; @@ -1083,6 +1103,152 @@ namespace } private: + static float HalfToFloat(std::uint16_t value) + { + const std::uint32_t sign = static_cast(value & 0x8000u) << 16; + std::uint32_t exponent = (value >> 10) & 0x1Fu; + std::uint32_t mantissa = value & 0x03FFu; + std::uint32_t bits = 0; + if (exponent == 0) + { + if (mantissa == 0) + bits = sign; + else + { + int unbiased = -14; + while ((mantissa & 0x0400u) == 0) + { + mantissa <<= 1; + --unbiased; + } + mantissa &= 0x03FFu; + bits = sign | + (static_cast(unbiased + 127) << 23) | + (mantissa << 13); + } + } + else if (exponent == 0x1Fu) + { + bits = sign | 0x7F800000u | (mantissa << 13); + } + else + { + bits = sign | ((exponent + (127u - 15u)) << 23) | (mantissa << 13); + } + float out = 0.0f; + std::memcpy(&out, &bits, sizeof(out)); + return out; + } + + void MaybeLogCapturePixels() + { + const ULONGLONG now = GetTickCount64(); + if (lastPixelDiagnosticMs_ != 0 && now - lastPixelDiagnosticMs_ < 5000) + return; + lastPixelDiagnosticMs_ = now; + if (!source_ || !context_ || !device_ || !sourceWidth_ || !sourceHeight_) + return; + if (sourceFormat_ != DXGI_FORMAT_B8G8R8A8_UNORM && + sourceFormat_ != DXGI_FORMAT_R16G16B16A16_FLOAT) + return; + + D3D11_TEXTURE2D_DESC sourceDesc{}; + source_->GetDesc(&sourceDesc); + const UINT sampleW = std::min(16, sourceDesc.Width); + const UINT sampleH = std::min(16, sourceDesc.Height); + if (!sampleW || !sampleH) + return; + + D3D11_TEXTURE2D_DESC stagingDesc{}; + stagingDesc.Width = sampleW; + stagingDesc.Height = sampleH; + stagingDesc.MipLevels = 1; + stagingDesc.ArraySize = 1; + stagingDesc.Format = sourceDesc.Format; + stagingDesc.SampleDesc.Count = 1; + stagingDesc.Usage = D3D11_USAGE_STAGING; + stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + + ID3D11Texture2D* staging = nullptr; + if (FAILED(device_->CreateTexture2D(&stagingDesc, nullptr, &staging)) || !staging) + return; + + const UINT left = (sourceDesc.Width - sampleW) / 2; + const UINT top = (sourceDesc.Height - sampleH) / 2; + D3D11_BOX box{ left, top, 0, left + sampleW, top + sampleH, 1 }; + context_->CopySubresourceRegion(staging, 0, 0, 0, 0, source_, 0, &box); + + D3D11_MAPPED_SUBRESOURCE mapped{}; + if (FAILED(context_->Map(staging, 0, D3D11_MAP_READ, 0, &mapped)) || !mapped.pData) + { + ReleaseCom(staging); + return; + } + + float minRgb[3]{ 1.0e30f, 1.0e30f, 1.0e30f }; + float maxRgb[3]{ -1.0e30f, -1.0e30f, -1.0e30f }; + double sumRgb[3]{}; + std::uint32_t finitePixels = 0; + std::uint32_t nonFiniteValues = 0; + + for (UINT y = 0; y < sampleH; ++y) + { + const auto* row = static_cast(mapped.pData) + + static_cast(y) * mapped.RowPitch; + for (UINT x = 0; x < sampleW; ++x) + { + float rgb[3]{}; + if (sourceFormat_ == DXGI_FORMAT_B8G8R8A8_UNORM) + { + const auto* px = row + static_cast(x) * 4; + rgb[0] = static_cast(px[2]) / 255.0f; + rgb[1] = static_cast(px[1]) / 255.0f; + rgb[2] = static_cast(px[0]) / 255.0f; + } + else + { + const auto* px = reinterpret_cast( + row + static_cast(x) * 8); + rgb[0] = HalfToFloat(px[0]); + rgb[1] = HalfToFloat(px[1]); + rgb[2] = HalfToFloat(px[2]); + } + + bool pixelFinite = true; + for (int c = 0; c < 3; ++c) + { + if (!std::isfinite(rgb[c])) + { + ++nonFiniteValues; + pixelFinite = false; + continue; + } + minRgb[c] = std::min(minRgb[c], rgb[c]); + maxRgb[c] = std::max(maxRgb[c], rgb[c]); + sumRgb[c] += rgb[c]; + } + if (pixelFinite) + ++finitePixels; + } + } + context_->Unmap(staging, 0); + ReleaseCom(staging); + + UvRect uv{}; + const bool uvOk = GetGameUv(uv); + const double denom = finitePixels ? static_cast(finitePixels) : 1.0; + std::cout << "[R22 capture-pixel] source=" << sourceWidth_ << "x" << sourceHeight_ + << " fmt=" << static_cast(sourceFormat_) + << " sample=" << sampleW << "x" << sampleH + << " rgbMin=" << minRgb[0] << "," << minRgb[1] << "," << minRgb[2] + << " rgbMax=" << maxRgb[0] << "," << maxRgb[1] << "," << maxRgb[2] + << " rgbMean=" << (sumRgb[0] / denom) << "," << (sumRgb[1] / denom) << "," << (sumRgb[2] / denom) + << " nonFinite=" << nonFiniteValues + << " sdrWhiteScale=" << sdrWhiteScale_ + << " uv=" << (uvOk ? "ok" : "invalid") << "[" + << uv.x << "," << uv.y << "," << uv.w << "," << uv.h << "]\n"; + } + void Reset() { projection_.Destroy(); @@ -1108,6 +1274,7 @@ namespace ReleaseCom(output1_); haveFrame_ = false; stereoSourceValid_ = false; + lastPixelDiagnosticMs_ = 0; } void ChooseSwapchainFormat() @@ -1393,6 +1560,7 @@ namespace std::uint32_t sourceWidth_ = 0, sourceHeight_ = 0; DXGI_FORMAT sourceFormat_ = DXGI_FORMAT_UNKNOWN; bool haveFrame_=false;std::int64_t lastCapturePresentQpc_=0;std::uint32_t lastCapturePresentQpcLow_=0; + ULONGLONG lastPixelDiagnosticMs_ = 0; ID3D11Texture2D* stereoSource_ = nullptr; ID3D11ShaderResourceView* stereoSourceSrv_ = nullptr; diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 48c424865b..52d7ba5012 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -315,6 +315,9 @@ namespace OutRunVrD3D9ExDirectPassthrough if (!EnsurePoseState()) return out; + // PoseState is mapped FILE_MAP_READ. Keep every field, including the + // legacy consumed-frame id, inside the same stable seqlock snapshot and + // never issue a write-capable interlocked instruction against this view. for (int attempt = 0; attempt < 4; ++attempt) { const std::uint32_t before = PoseState->sequence; @@ -323,15 +326,12 @@ namespace OutRunVrD3D9ExDirectPassthrough MemoryBarrier(); out.flags = PoseState->flags; out.hostPid = PoseState->hostPid; + out.openedFrame = PoseState->hostDirectConsumedFrameId; MemoryBarrier(); const std::uint32_t after = PoseState->sequence; if (before != after || (after & 1u)) continue; - out.openedFrame = static_cast(InterlockedCompareExchange( - reinterpret_cast( - const_cast(&PoseState->hostDirectConsumedFrameId)), - 0, 0)); constexpr std::uint32_t required = OutRunVR::HostAlive | OutRunVR::HostDirectGpuTransport | diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index 860953752e..7f9ac09b9c 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -121,6 +121,7 @@ namespace OutRunVrFinalTest EnsureFrameMapping(); if (!FrameRing || FrameRing->magic != OutRunVR::RenderFrameMagic || FrameRing->protocolVersion != OutRunVR::RenderFrameProtocolVersion || + FrameRing->structSize != sizeof(OutRunVR::SharedRenderFrameRing) || FrameRing->slotCount != OutRunVR::RenderFrameRingSize) return false; @@ -147,7 +148,8 @@ namespace OutRunVrFinalTest { publishSequence = after; return out.magic == OutRunVR::RenderFrameMagic && - out.protocolVersion == OutRunVR::RenderFrameProtocolVersion; + out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && + out.structSize == sizeof(out); } } return false; From 4c117984703f304aa5e83a3c7c6cc05c0c601db0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:47:57 +0900 Subject: [PATCH 0844/1308] fix(vr): add R22 scissor and bootstrap hardening [skip ci] --- src/vr/d3d9/stereo_renderer_r22.cpp | 393 ++++++++++++++++++++++++++++ 1 file changed, 393 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r22.cpp diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp new file mode 100644 index 0000000000..ecbf8a8232 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -0,0 +1,393 @@ +// R22 pre-hardware-test hardening overlay. +// +// Keeps the R21/R20/R13/R9 implementation intact while closing three review +// gaps that are easiest to enforce at the final game-side callback boundary: +// * preserve the game's scissor state across internal mono/right-eye RT swaps; +// * validate every first stereo seed (full-clear and relaxed) against one +// common game-state depth/stencil baseline; +// * make the R21 game-local host-liveness gate authoritative for clear/draw +// callbacks so stale host flags cannot keep stereo work alive. + +#include "stereo_renderer_r21.cpp" + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::size_t R22SetViewportVtableIndex = 47; + + SafetyHookInline R22SetViewportHook{}; + SafetyHookInline R22ClearR20Hook{}; + SafetyHookInline R22DrawPrimitiveR9Hook{}; + SafetyHookInline R22DrawIndexedPrimitiveR9Hook{}; + SafetyHookInline R22DrawPrimitiveUPR9Hook{}; + SafetyHookInline R22DrawIndexedPrimitiveUPR9Hook{}; + std::atomic R22InstallReady{false}; + + struct R22ScissorSnapshot + { + RECT rect{}; + DWORD enabled = FALSE; + D3DVIEWPORT9 viewport{}; + bool valid = false; + }; + + thread_local R22ScissorSnapshot R22GameScissor{}; + thread_local std::uint32_t R22InternalReplayDepth = 0; + + std::uint64_t R22DepthClearEpoch = 0; + std::uint64_t R22DepthClearDrawSerial = 0; + std::uint64_t R22DepthClearGeneration = 0; + std::uint64_t R22StencilClearEpoch = 0; + std::uint64_t R22StencilClearDrawSerial = 0; + std::uint64_t R22StencilClearGeneration = 0; + std::uint64_t R22RejectedInitialSeeds = 0; + bool R22FirstSeedRejectLogged = false; + + bool R22CaptureGameScissor(IDirect3DDevice9* device, + R22ScissorSnapshot& out) noexcept + { + out = {}; + if (!device || FAILED(device->GetViewport(&out.viewport)) || + FAILED(device->GetScissorRect(&out.rect)) || + FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &out.enabled))) + return false; + out.valid = true; + return true; + } + + bool R22ApplyGameScissor(IDirect3DDevice9* device, + const R22ScissorSnapshot& state) noexcept + { + if (!device || !state.valid) + return false; + bool ok = true; + if (FAILED(device->SetScissorRect(&state.rect))) + ok = false; + if (FAILED(device->SetRenderState( + D3DRS_SCISSORTESTENABLE, state.enabled))) + ok = false; + return ok; + } + + struct R22ReplayScope + { + IDirect3DDevice9* device = nullptr; + bool outer = false; + + explicit R22ReplayScope(IDirect3DDevice9* d) noexcept : device(d) + { + outer = R22InternalReplayDepth++ == 0; + if (outer) + R22CaptureGameScissor(device, R22GameScissor); + } + + ~R22ReplayScope() + { + if (R22InternalReplayDepth) + --R22InternalReplayDepth; + if (outer) + { + R22ApplyGameScissor(device, R22GameScissor); + R22GameScissor = {}; + } + } + }; + + HRESULT __stdcall SetViewportDestR22(IDirect3DDevice9* device, + const D3DVIEWPORT9* viewport) + { + const HRESULT hr = R22SetViewportHook.stdcall(device, viewport); + if (SUCCEEDED(hr) && IsGameDevice(device) && InternalStereoPass && + R22InternalReplayDepth && R22GameScissor.valid) + { + if (!R22ApplyGameScissor(device, R22GameScissor)) + NoteRestoreFailure("R22 scissor replay"); + } + return hr; + } + + bool R22RectCoversBackbuffer(const RECT& r) noexcept + { + return r.left <= 0 && r.top <= 0 && + r.right >= static_cast(BackBufferDesc.Width) && + r.bottom >= static_cast(BackBufferDesc.Height); + } + + bool R22GameClearCoversBackbuffer(DWORD count, + const D3DRECT* rects, const R22ScissorSnapshot& state) noexcept + { + if (!state.valid || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + if (state.viewport.X != 0 || state.viewport.Y != 0 || + state.viewport.Width != BackBufferDesc.Width || + state.viewport.Height != BackBufferDesc.Height) + return false; + if (state.enabled && !R22RectCoversBackbuffer(state.rect)) + return false; + if (count == 0) + return true; + if (!rects) + return false; + for (DWORD i = 0; i < count; ++i) + { + const auto& r = rects[i]; + if (r.x1 <= 0 && r.y1 <= 0 && + r.x2 >= static_cast(BackBufferDesc.Width) && + r.y2 >= static_cast(BackBufferDesc.Height)) + return true; + } + return false; + } + + void R22ObserveDepthBaseline(bool gameMainTarget, bool fullGameClear, + DWORD flags, HRESULT hr) noexcept + { + if (FAILED(hr) || !gameMainTarget || !fullGameClear || + R9DeferredDepth || !R9CurrentDepthCanMirror() || + !R9MonoDepth || R9MonoBackupGap) + return; + + if ((flags & D3DCLEAR_ZBUFFER) != 0) + { + R22DepthClearEpoch = PresentEpoch; + R22DepthClearDrawSerial = R9DrawCalls; + R22DepthClearGeneration = R9MainDepthGeneration; + } + if ((flags & D3DCLEAR_STENCIL) != 0) + { + R22StencilClearEpoch = PresentEpoch; + R22StencilClearDrawSerial = R9DrawCalls; + R22StencilClearGeneration = R9MainDepthGeneration; + } + } + + bool R22InitialDepthBaselineSafe(IDirect3DDevice9* device) noexcept + { + if (!TrackedDepthStencil) + return true; + const bool depthSafe = + R22DepthClearEpoch == PresentEpoch && + R22DepthClearDrawSerial == R9DrawCalls && + R22DepthClearGeneration == R9MainDepthGeneration && + R9MonoDepth != nullptr; + if (!depthSafe) + return false; + if (!StencilTestActive(device)) + return true; + return R22StencilClearEpoch == PresentEpoch && + R22StencilClearDrawSerial == R9DrawCalls && + R22StencilClearGeneration == R9MainDepthGeneration; + } + + void R22CancelUnsafeFirstSeed(IDirect3DDevice9* device, + bool seededBefore, bool fullGameClear) noexcept + { + if (seededBefore || !R9StereoSeeded) + return; + if (fullGameClear && R22InitialDepthBaselineSafe(device)) + return; + + R9StereoSeeded = false; + R9MonoSeeded = false; + ++R22RejectedInitialSeeds; + if (!R22FirstSeedRejectLogged) + { + R22FirstSeedRejectLogged = true; + spdlog::warn( + "VR R22: initial stereo seed rejected; game-state full-clear/scissor or depth-stencil baseline was not synchronized before first stereo draw"); + } + } + + bool R22StereoCallbacksEligible() noexcept + { + return R20StereoEligibilityGate.load(std::memory_order_acquire); + } + + HRESULT __stdcall ClearDestR22(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, + DWORD stencil) + { + if (!IsGameDevice(device) || InternalStereoPass) + return R22ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + // R21's Present-boundary freshness decision is authoritative for the + // entire next game frame. When closed, bypass every stereo replay and + // execute only the game's real clear. + if (!R22StereoCallbacksEligible()) + return ClearHook.stdcall( + device, count, rects, flags, color, z, stencil); + + R22ReplayScope replay(device); + const bool mainBefore = TargetIsBackBuffer(); + const bool seedBefore = R9StereoSeeded; + const bool depthSyncBefore = RightDepthSynchronized; + const bool stencilSyncBefore = RightStencilSynchronized; + const bool fullGameClear = R22GameClearCoversBackbuffer( + count, rects, R22GameScissor); + + const HRESULT hr = R22ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); + + // Legacy full-clear classifiers did not include the pre-replay + // scissor state. Undo any synchronization promotion they made for a + // clear that was only partial in the real game state. + if (SUCCEEDED(hr) && mainBefore && !fullGameClear) + { + if ((flags & D3DCLEAR_ZBUFFER) != 0) + RightDepthSynchronized = depthSyncBefore; + if ((flags & D3DCLEAR_STENCIL) != 0) + RightStencilSynchronized = stencilSyncBefore; + } + + // Applies equally to the R9 full-color bootstrap and R20 relaxed + // bootstrap because this wrapper runs after both have completed. + R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); + return hr; + } + + HRESULT __stdcall DrawPrimitiveDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + R22ReplayScope replay(device); + return R22DrawPrimitiveR9Hook.stdcall( + device, type, startVertex, primitiveCount); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, + UINT numVertices, UINT startIndex, UINT primitiveCount) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + R22ReplayScope replay(device); + return R22DrawIndexedPrimitiveR9Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + } + + HRESULT __stdcall DrawPrimitiveUPDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + R22ReplayScope replay(device); + return R22DrawPrimitiveUPR9Hook.stdcall( + device, type, primitiveCount, data, stride); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT minVertexIndex, UINT numVertices, + UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + R22ReplayScope replay(device); + return R22DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + } + + DWORD WINAPI R22InstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || + R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + return 0; + if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && + R13InstallState.load(std::memory_order_acquire) == R13InstallReady && + R20BootstrapReady.load(std::memory_order_acquire) && + R21PresentGuardReady.load(std::memory_order_acquire)) + { + IDirect3DDevice9* device = + StereoInstalledDevice.load(std::memory_order_acquire); + if (!device) + return 0; + void** vtable = *reinterpret_cast(device); + if (!vtable) + return 0; + + R22SetViewportHook = safetyhook::create_inline( + vtable[R22SetViewportVtableIndex], SetViewportDestR22); + R22ClearR20Hook = safetyhook::create_inline( + reinterpret_cast(&ClearDestR20), ClearDestR22); + R22DrawPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR9), + DrawPrimitiveDestR22); + R22DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR9), + DrawIndexedPrimitiveDestR22); + R22DrawPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR9), + DrawPrimitiveUPDestR22); + R22DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), + DrawIndexedPrimitiveUPDestR22); + + if (!R22SetViewportHook || !R22ClearR20Hook || + !R22DrawPrimitiveR9Hook || !R22DrawIndexedPrimitiveR9Hook || + !R22DrawPrimitiveUPR9Hook || + !R22DrawIndexedPrimitiveUPR9Hook) + { + R22SetViewportHook = {}; + R22ClearR20Hook = {}; + R22DrawPrimitiveR9Hook = {}; + R22DrawIndexedPrimitiveR9Hook = {}; + R22DrawPrimitiveUPR9Hook = {}; + R22DrawIndexedPrimitiveUPR9Hook = {}; + spdlog::error( + "VR R22: scissor/bootstrap hardening hook transaction failed closed"); + return 0; + } + + R22InstallReady.store(true, std::memory_order_release); + spdlog::info( + "VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE"); + return 0; + } + Sleep(25); + } + return 0; + } + + class VRR22SafetyOverlayHook : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRSafetyOverlayR22"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R22InstallThread, nullptr, 0, nullptr); + if (!thread) + return false; + CloseHandle(thread); + return true; + } + static VRR22SafetyOverlayHook instance; + }; + + VRR22SafetyOverlayHook VRR22SafetyOverlayHook::instance; + } +} From 394b45d943d617a31f13704fd3eeafb9cb10f601 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:48:20 +0900 Subject: [PATCH 0845/1308] fix(vr): align host freshness with pose gate [skip ci] --- src/vr/d3d9/stereo_renderer_r21.cpp | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index 6415fe0886..a0a25c7606 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -17,7 +17,11 @@ namespace OutRunVRStereo { namespace { - constexpr std::int64_t R21HostStaleMs = 1000; + // Keep the frame-boundary eligibility decision aligned with the pose + // reader's 250 ms freshness budget. R22 makes this local gate + // authoritative for clear/draw callbacks for the entire following + // Present interval. + constexpr std::int64_t R21HostStaleMs = 250; SafetyHookInline R21PresentR9Hook{}; std::atomic R21PresentGuardReady{false}; @@ -54,10 +58,6 @@ namespace OutRunVRStereo SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) return false; - // Best-effort raw snapshot is retained for diagnostics/fail-closed - // decisions even if the host died while sequence was odd. We never - // treat this raw snapshot as fresh; only a stable seqlock read may - // reopen stereo. hostPid = SharedState->hostPid; flags = SharedState->flags; heartbeat = SharedState->heartbeat; @@ -92,10 +92,6 @@ namespace OutRunVRStereo return ageMs <= R21HostStaleMs; } - - // An odd/stuck seqlock is itself a fail-closed condition. This is - // the important host-crashed-mid-write case that the old R21 path - // accidentally ignored when its output flags remained zero. return false; } @@ -112,12 +108,19 @@ namespace OutRunVRStereo if (fresh) { R21LastHealthyHostPid = hostPid; + const bool wasClosed = R21HostFailClosed || + !R20StereoEligibilityGate.load(std::memory_order_acquire); R20StereoEligibilityGate.store(true, std::memory_order_release); - if (R21HostFailClosed) + if (wasClosed) { + // Recovery becomes eligible only for the following frame. + // Never carry a pre-stall seed across the transition. + R9StereoSeeded = false; + R9MonoSeeded = false; + R9MonoBackupGap = false; R21HostFailClosed = false; spdlog::info( - "VR R21: fresh stable host pose recovered pid={} heartbeat={}; game-local stereo gate reopened", + "VR R21: fresh stable host pose recovered pid={} heartbeat={}; game-local stereo gate reopened for next frame with a new baseline required", hostPid, heartbeat); } return; @@ -125,10 +128,6 @@ namespace OutRunVRStereo R20StereoEligibilityGate.store(false, std::memory_order_release); - // If this frame already built a verified complete mono shadow, let - // R9 restore it by cancelling stereo only. If the shadow is not - // complete, cancel both seeds so Present leaves the real backbuffer - // untouched rather than restoring incomplete content. if (R9MonoSeeded && !R9MonoBackupGap) { R9StereoSeeded = false; From 3f5d0950f9ca8086789f0abbe8d864d7b50ecdc0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:49:04 +0900 Subject: [PATCH 0846/1308] wip(vr): add shared runtime eligibility [skip ci] --- src/vr/runtime_eligibility.hpp | 45 ++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/vr/runtime_eligibility.hpp diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp new file mode 100644 index 0000000000..5a4c6b4b1e --- /dev/null +++ b/src/vr/runtime_eligibility.hpp @@ -0,0 +1,45 @@ +#pragma once + +#include +#include + +namespace OutRunVR::RuntimeEligibility +{ + // Keep host freshness identical to the validated pose reader. All game-side + // VR decisions (WVP injection, stereo replay and bootstrap) consume this + // single frame-boundary decision instead of maintaining independent clocks. + inline constexpr std::int64_t HostStaleMs = 250; + + inline std::atomic HostFresh{ false }; + inline std::atomic StereoAllowed{ false }; + inline std::atomic RecoveryPending{ true }; + + inline void FailClosed() noexcept + { + HostFresh.store(false, std::memory_order_release); + StereoAllowed.store(false, std::memory_order_release); + RecoveryPending.store(true, std::memory_order_release); + } + + inline void ObserveFreshHost() noexcept + { + HostFresh.store(true, std::memory_order_release); + // Do not reopen stereo here. A fresh host after a stall still needs a + // newly verified zero-disparity color/depth baseline before injection. + } + + inline void BaselineVerified() noexcept + { + if (!HostFresh.load(std::memory_order_acquire)) + return; + RecoveryPending.store(false, std::memory_order_release); + StereoAllowed.store(true, std::memory_order_release); + } + + inline bool MayInjectStereo() noexcept + { + return HostFresh.load(std::memory_order_acquire) && + StereoAllowed.load(std::memory_order_acquire) && + !RecoveryPending.load(std::memory_order_acquire); + } +} From 951f7de8194def308bee59959fd00b45098c4c76 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:49:16 +0900 Subject: [PATCH 0847/1308] wip(vr): add verified presentation bundle state [skip ci] --- vrhost/src/runtime/r23_verified_bundle.hpp | 64 ++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 vrhost/src/runtime/r23_verified_bundle.hpp diff --git a/vrhost/src/runtime/r23_verified_bundle.hpp b/vrhost/src/runtime/r23_verified_bundle.hpp new file mode 100644 index 0000000000..55637f5eb1 --- /dev/null +++ b/vrhost/src/runtime/r23_verified_bundle.hpp @@ -0,0 +1,64 @@ +#pragma once + +#include +#include + +#include "vr_shared.hpp" + +namespace OutRunVrR23VerifiedBundle +{ + enum class SourceKind : std::uint32_t + { + None = 0, + ClassicSbs = 1, + DirectGpu = 2, + }; + + inline std::atomic FrameId{ 0 }; + inline std::atomic PoseSequence{ 0 }; + inline std::atomic PresentQpc{ 0 }; + inline std::atomic Kind{ static_cast(SourceKind::None) }; + inline std::atomic PublishSequence{ 0 }; + + inline void Invalidate() noexcept + { + PublishSequence.fetch_add(1, std::memory_order_acq_rel); + Kind.store(static_cast(SourceKind::None), std::memory_order_relaxed); + FrameId.store(0, std::memory_order_relaxed); + PoseSequence.store(0, std::memory_order_relaxed); + PresentQpc.store(0, std::memory_order_relaxed); + PublishSequence.fetch_add(1, std::memory_order_release); + } + + inline void Publish(const OutRunVR::SharedRenderFrameState& frame, SourceKind kind) noexcept + { + PublishSequence.fetch_add(1, std::memory_order_acq_rel); + FrameId.store(frame.frameId, std::memory_order_relaxed); + PoseSequence.store(frame.sourcePoseSequence, std::memory_order_relaxed); + PresentQpc.store(frame.presentQpc, std::memory_order_relaxed); + Kind.store(static_cast(kind), std::memory_order_relaxed); + PublishSequence.fetch_add(1, std::memory_order_release); + } + + inline bool Matches(const OutRunVR::SharedRenderFrameState& frame, SourceKind requiredKind) noexcept + { + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = PublishSequence.load(std::memory_order_acquire); + if (before & 1u) + continue; + const auto frameId = FrameId.load(std::memory_order_relaxed); + const auto poseSequence = PoseSequence.load(std::memory_order_relaxed); + const auto presentQpc = PresentQpc.load(std::memory_order_relaxed); + const auto kind = Kind.load(std::memory_order_relaxed); + const std::uint32_t after = PublishSequence.load(std::memory_order_acquire); + if (before != after || (after & 1u)) + continue; + return kind == static_cast(requiredKind) && + frameId != 0 && frameId == frame.frameId && + poseSequence == frame.sourcePoseSequence && + presentQpc == frame.presentQpc; + } + return false; + } +} From af4064237059036e208fe64ad5af0c7f602555ff Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:49:56 +0900 Subject: [PATCH 0848/1308] wip(vr): unify initial stereo bootstrap validation [skip ci] --- src/vr/d3d9/stereo_renderer_r20.cpp | 142 ++++++++++++++++++---------- 1 file changed, 94 insertions(+), 48 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp index 35c304545e..61264b2127 100644 --- a/src/vr/d3d9/stereo_renderer_r20.cpp +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -6,15 +6,13 @@ // any stereo draw could start. Real OutRun render paths can use a rect/scissored // main color clear. // -// The original R20 relaxation was too broad: it could mark a partially-cleared -// mono shadow as complete and could start stereo after depth-writing geometry -// had already diverged between the main and right-eye depth surfaces. This -// version keeps the relaxed color-clear bootstrap only when we can first build -// a complete zero-disparity color baseline for both the right eye and mono -// shadow, and (when depth/stencil is active) when verified full depth/stencil -// clears belong to the current depth generation and have no intervening draw. +// R23 review hardening makes the depth/stencil baseline rule common to every +// first stereo seed. A legacy R9 full-color clear and the relaxed R20 bootstrap +// must both prove current-generation depth/stencil synchronization before eye +// transforms become eligible. #include "stereo_renderer_r13.cpp" +#include "../runtime_eligibility.hpp" namespace OutRunVRStereo { @@ -23,18 +21,20 @@ namespace OutRunVRStereo SafetyHookInline R20ClearR9Hook{}; std::atomic R20BootstrapReady{false}; - // R21 host-liveness policy toggles this game-local gate. It deliberately - // does not mutate host-owned SharedPoseState flags. - std::atomic R20StereoEligibilityGate{true}; + // Compatibility gate consumed by R21/R23 overlays. RuntimeEligibility is + // authoritative; this mirror remains so older R20 call sites fail closed. + std::atomic R20StereoEligibilityGate{false}; bool R20FirstRelaxedSeedLogged = false; + bool R20FirstLegacySeedValidatedLogged = false; std::uint64_t R20RelaxedSeeds = 0; + std::uint64_t R20LegacySeedsRejected = 0; std::uint64_t R20BaselineCopyFailures = 0; std::uint64_t R20DepthGateRejects = 0; - // Track Z and stencil independently. The previous OR-ed flag history - // could combine two clears separated by a draw and incorrectly treat - // them as one synchronized depth/stencil baseline. + // Track Z and stencil independently. Never OR clear flags from different + // moments into one synthetic baseline: each required buffer must belong + // to this Present, this depth generation, and have no draw after clear. std::uint64_t R20DepthClearEpoch = 0; std::uint64_t R20DepthClearDrawSerial = 0; std::uint64_t R20DepthClearGeneration = 0; @@ -54,10 +54,9 @@ namespace OutRunVRStereo if (!depthFlags || !ClearCoversStereoBackbuffer(device, count, rects)) return; - // R9DrawCalls is intentionally conservative: any intervening draw, - // including an offscreen draw, prevents relaxed bootstrap. Safety is - // preferred over availability here until a dedicated main-depth - // mutation serial replaces this coarse counter. + // R9DrawCalls is deliberately conservative. Until a dedicated + // main-depth mutation serial exists, even an offscreen draw prevents + // a relaxed first seed rather than risking divergent depth history. if ((depthFlags & D3DCLEAR_ZBUFFER) != 0) { R20DepthClearEpoch = PresentEpoch; @@ -72,7 +71,7 @@ namespace OutRunVRStereo } } - bool R20DepthHistorySafeForRelaxedSeed(IDirect3DDevice9* device) noexcept + bool R20DepthHistorySafeForInitialSeed(IDirect3DDevice9* device) noexcept { if (!TrackedDepthStencil) return true; @@ -98,6 +97,28 @@ namespace OutRunVRStereo return safe; } + void R20CancelInitialSeed(IDirect3DDevice9* device) noexcept + { + R9StereoSeeded = false; + R9MonoSeeded = false; + if (TrackedDepthStencil) + { + RightDepthSynchronized = false; + if (StencilTestActive(device)) + RightStencilSynchronized = false; + } + OutRunVR::RuntimeEligibility::StereoAllowed.store(false, std::memory_order_release); + OutRunVR::RuntimeEligibility::RecoveryPending.store(true, std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); + } + + void R20AcceptVerifiedBaseline() noexcept + { + OutRunVR::RuntimeEligibility::BaselineVerified(); + const bool allowed = OutRunVR::RuntimeEligibility::MayInjectStereo(); + R20StereoEligibilityGate.store(allowed, std::memory_order_release); + } + bool R20BuildCompleteColorBaseline(IDirect3DDevice9* device) noexcept { if (!device || !BackBuffer || !RightEyeSurface || !R9MonoSurface) @@ -122,46 +143,73 @@ namespace OutRunVRStereo const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { + const bool seededBefore = R9StereoSeeded; const HRESULT hr = R20ClearR9Hook.stdcall( device, count, rects, flags, color, z, stencil); R20ObserveFullDepthSeed(device, count, rects, flags, hr); - // A stale/dead host is a game-local eligibility decision. R9 may - // have provisionally seeded from a full clear before this wrapper - // regains control, so explicitly cancel both seeds. The real game - // backbuffer remains authoritative and subsequent draws stay mono. - if (!R20StereoEligibilityGate.load(std::memory_order_acquire)) + // Host freshness is the common frame-boundary authority. Recovery is + // allowed to observe clears while StereoAllowed is still false so a + // newly verified baseline can reopen the gate without a deadlock. + if (!OutRunVR::RuntimeEligibility::HostFresh.load(std::memory_order_acquire)) { - R9StereoSeeded = false; - R9MonoSeeded = false; + R20CancelInitialSeed(device); return hr; } if (FAILED(hr) || !R20BootstrapReady.load(std::memory_order_acquire) || - !IsGameDevice(device) || InternalStereoPass || - (flags & D3DCLEAR_TARGET) == 0 || R9StereoSeeded) + !IsGameDevice(device) || InternalStereoPass) return hr; - // ClearDestR9 has already executed the game clear, mono-shadow - // clear and legacy eye clear before control returns here. + // R9 may have promoted false->true on its legacy full TARGET clear. + // That path must pass the exact same depth/stencil history gate as + // the relaxed R20 path; a full color clear alone is not sufficient. + const bool legacyFirstSeed = !seededBefore && R9StereoSeeded; + if (legacyFirstSeed) + { + if (!R20DepthHistorySafeForInitialSeed(device)) + { + ++R20LegacySeedsRejected; + R20CancelInitialSeed(device); + return hr; + } + + R20AcceptVerifiedBaseline(); + if (!OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + R20CancelInitialSeed(device); + return hr; + } + + if (!R20FirstLegacySeedValidatedLogged) + { + R20FirstLegacySeedValidatedLogged = true; + spdlog::info( + "VR R20/R23: legacy full-color first seed accepted only after common depth/stencil generation+draw-serial validation"); + } + return hr; + } + + if ((flags & D3DCLEAR_TARGET) == 0 || R9StereoSeeded) + return hr; + + // ClearDestR9 has already executed the game clear, mono-shadow clear + // and legacy eye clear before control returns here. The recovery + // bootstrap may proceed while StereoAllowed=false, but only with a + // fresh host and all normal R9 safety predicates satisfied. if (!StereoWanted() || !TargetIsBackBuffer() || R9DeferredDepth || !R9CurrentDepthCanMirror() || !R9MonoSurface || R9MonoBackupGap || FrameStereoIncomplete || FrameFailureReason != OutRunVR::StereoFailureNone) return hr; - // If depth/stencil exists, each required buffer must have a full - // clear in this Present, in the current depth generation, with no - // draw since that clear. Z and stencil may be separate clear calls - // only when no draw occurs between either clear and this seed. - if (!R20DepthHistorySafeForRelaxedSeed(device)) + if (!R20DepthHistorySafeForInitialSeed(device)) return hr; // A rect/scissored color clear alone does not make a newly-created - // mono RT complete. Snapshot the whole current backbuffer into both - // the right eye and mono safety shadow first. Any earlier color - // content becomes zero-disparity rather than missing/uninitialized. + // mono RT complete. Snapshot the entire current backbuffer into both + // right eye and mono shadow so earlier color becomes zero-disparity. if (!R20BuildCompleteColorBaseline(device)) { R9MonoBackupGap = true; @@ -170,6 +218,10 @@ namespace OutRunVRStereo return hr; } + R20AcceptVerifiedBaseline(); + if (!OutRunVR::RuntimeEligibility::MayInjectStereo()) + return hr; + R9StereoSeeded = true; R9MonoSeeded = true; R9MonoBackupGap = false; @@ -177,9 +229,6 @@ namespace OutRunVRStereo if (TrackedDepthStencil) { - // The verified full clear plus no-intervening-draw gate proves - // the three depth histories share a baseline. Start a new - // diagnostic serial epoch instead of double-counting this clear. std::uint64_t baseline = std::max( R9MainDepthContentSerial, R9MonoDepthContentSerial); if (++baseline == 0) @@ -195,7 +244,7 @@ namespace OutRunVRStereo { R20FirstRelaxedSeedLogged = true; spdlog::info( - "VR R20: relaxed color bootstrap SAFE; complete backbuffer baseline copied to right+mono and per-buffer depth/stencil clear generation/draw-serial gates passed (rectCount={}, flags=0x{:08x})", + "VR R20/R23: relaxed bootstrap accepted after complete right+mono color baseline and common depth/stencil generation/draw-serial validation (rectCount={}, flags=0x{:08x})", count, static_cast(flags)); } return hr; @@ -205,10 +254,8 @@ namespace OutRunVRStereo { for (int attempt = 0; attempt < 4800; ++attempt) { - const std::uint32_t r9 = - R9InstallState.load(std::memory_order_acquire); - const std::uint32_t r13 = - R13InstallState.load(std::memory_order_acquire); + const std::uint32_t r9 = R9InstallState.load(std::memory_order_acquire); + const std::uint32_t r13 = R13InstallState.load(std::memory_order_acquire); if (r9 == R9InstallFailed || r13 == R13InstallFailed) { @@ -229,7 +276,7 @@ namespace OutRunVRStereo } R20BootstrapReady.store(true, std::memory_order_release); spdlog::info( - "VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE; relaxed color seed requires complete right/mono baseline plus current-generation Z/stencil full clears with no intervening draw"); + "VR R20 PRODUCTION: first stereo seed (legacy or relaxed) requires current-generation Z/stencil clears with no intervening draw"); return 0; } Sleep(25); @@ -252,8 +299,7 @@ namespace OutRunVRStereo bool apply() override { - HANDLE thread = CreateThread( - nullptr, 0, R20InstallThread, nullptr, 0, nullptr); + HANDLE thread = CreateThread(nullptr, 0, R20InstallThread, nullptr, 0, nullptr); if (!thread) { spdlog::error( From 1d8cb8d85bc6903fc605e966118d244aff07988c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:50:30 +0900 Subject: [PATCH 0849/1308] wip(vr): share host freshness and recovery gate [skip ci] --- src/vr/d3d9/stereo_renderer_r21.cpp | 76 ++++++++++++++++------------- 1 file changed, 41 insertions(+), 35 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index a0a25c7606..34d922072f 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -1,15 +1,9 @@ // R21 game-side host-death fail-closed overlay. // -// R20/R13/R9 remain the renderer implementation. R21 adds a Present-boundary -// liveness check so a dead/stalled x64 OpenXR host cannot leave the game -// indefinitely attempting stereo with stale HostAlive state. -// -// Review hardening: SharedPoseState host fields are host-owned. The game no -// longer clears HostAlive/HostShouldRender in that shared seqlock domain. A -// stale/unreadable host instead closes the game-local R20 stereo eligibility -// gate. On the first stale Present, an already-complete mono shadow may still be -// restored; subsequent frames remain ordinary mono until a stable fresh host -// sample reopens the local gate. +// R20/R13/R9 remain the renderer implementation. R21 owns the Present-boundary +// host freshness decision. R23 review hardening aligns that decision with the +// 250 ms pose-reader budget and publishes it through RuntimeEligibility so WVP +// injection, stereo replay and bootstrap share one authority. #include "stereo_renderer_r20.cpp" @@ -17,15 +11,12 @@ namespace OutRunVRStereo { namespace { - // Keep the frame-boundary eligibility decision aligned with the pose - // reader's 250 ms freshness budget. R22 makes this local gate - // authoritative for clear/draw callbacks for the entire following - // Present interval. - constexpr std::int64_t R21HostStaleMs = 250; + constexpr std::int64_t R21HostStaleMs = + OutRunVR::RuntimeEligibility::HostStaleMs; SafetyHookInline R21PresentR9Hook{}; std::atomic R21PresentGuardReady{false}; - bool R21HostFailClosed = false; + bool R21HostFailClosed = true; std::uint32_t R21LastHealthyHostPid = 0; bool R21ComputeAgeMs(std::int64_t sampleQpc, @@ -58,6 +49,8 @@ namespace OutRunVRStereo SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) return false; + // Raw values are diagnostics only. Only a stable even sequence may + // reopen HostFresh; an odd/stuck writer always fails closed. hostPid = SharedState->hostPid; flags = SharedState->flags; heartbeat = SharedState->heartbeat; @@ -84,9 +77,11 @@ namespace OutRunVRStereo heartbeat = currentHeartbeat; sampleQpc = currentSampleQpc; - if (!hostPid || - (flags & (OutRunVR::HostAlive | OutRunVR::HostShouldRender)) != - (OutRunVR::HostAlive | OutRunVR::HostShouldRender) || + constexpr std::uint32_t required = + OutRunVR::HostAlive | + OutRunVR::SessionVisible | + OutRunVR::HostShouldRender; + if (!hostPid || (flags & required) != required || !R21ComputeAgeMs(sampleQpc, ageMs)) return false; @@ -108,30 +103,39 @@ namespace OutRunVRStereo if (fresh) { R21LastHealthyHostPid = hostPid; - const bool wasClosed = R21HostFailClosed || - !R20StereoEligibilityGate.load(std::memory_order_acquire); - R20StereoEligibilityGate.store(true, std::memory_order_release); - if (wasClosed) + OutRunVR::RuntimeEligibility::ObserveFreshHost(); + + if (R21HostFailClosed) { - // Recovery becomes eligible only for the following frame. - // Never carry a pre-stall seed across the transition. + // Never carry a pre-stall seed into recovery. Host freshness + // alone is insufficient: R20 must observe a new validated + // color/depth baseline before StereoAllowed becomes true. R9StereoSeeded = false; R9MonoSeeded = false; R9MonoBackupGap = false; + R20StereoEligibilityGate.store(false, std::memory_order_release); R21HostFailClosed = false; spdlog::info( - "VR R21: fresh stable host pose recovered pid={} heartbeat={}; game-local stereo gate reopened for next frame with a new baseline required", + "VR R21/R23: fresh host recovered pid={} heartbeat={}; waiting for a new verified stereo baseline before WVP/stereo resume", hostPid, heartbeat); } + else + { + R20StereoEligibilityGate.store( + OutRunVR::RuntimeEligibility::MayInjectStereo(), + std::memory_order_release); + } return; } + OutRunVR::RuntimeEligibility::FailClosed(); R20StereoEligibilityGate.store(false, std::memory_order_release); + // If this frame already owns a complete mono shadow, let R9 restore + // it. Otherwise cancel both seeds so an incomplete shadow is never + // copied over the real game backbuffer. if (R9MonoSeeded && !R9MonoBackupGap) - { R9StereoSeeded = false; - } else { R9StereoSeeded = false; @@ -142,10 +146,11 @@ namespace OutRunVRStereo { R21HostFailClosed = true; spdlog::warn( - "VR R21 FAIL-CLOSED: OpenXR host pose stale/unavailable at Present (lastPid={} currentPid={} heartbeat={} flags=0x{:08x} ageMs={}); game-local stereo gate closed without modifying host-owned SharedPoseState", + "VR R21 FAIL-CLOSED: OpenXR host stale/unavailable (lastPid={} currentPid={} heartbeat={} flags=0x{:08x} ageMs={} threshold={}ms); shared WVP/stereo/bootstrap gate closed", R21LastHealthyHostPid, hostPid, heartbeat, static_cast(flags), - ageMs == INT64_MAX ? -1 : ageMs); + ageMs == INT64_MAX ? -1 : ageMs, + R21HostStaleMs); } } @@ -161,12 +166,13 @@ namespace OutRunVRStereo DWORD WINAPI R21GameInstallThread(void*) { + OutRunVR::RuntimeEligibility::FailClosed(); + R20StereoEligibilityGate.store(false, std::memory_order_release); + for (int attempt = 0; attempt < 4800; ++attempt) { - const std::uint32_t r9 = - R9InstallState.load(std::memory_order_acquire); - const std::uint32_t r13 = - R13InstallState.load(std::memory_order_acquire); + const std::uint32_t r9 = R9InstallState.load(std::memory_order_acquire); + const std::uint32_t r13 = R13InstallState.load(std::memory_order_acquire); if (r9 == R9InstallFailed || r13 == R13InstallFailed) { @@ -187,7 +193,7 @@ namespace OutRunVRStereo } R21PresentGuardReady.store(true, std::memory_order_release); spdlog::info( - "VR R21 GAME: host-death mono fail-closed guard ACTIVE threshold={}ms; game-local eligibility gate only, host-owned seqlock is never written", + "VR R21/R23 GAME: common host freshness gate ACTIVE threshold={}ms; recovery requires a new verified baseline", R21HostStaleMs); return 0; } From 9ce6f21ac42e46d986f88700952af62cd0a2a365 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:51:14 +0900 Subject: [PATCH 0850/1308] wip(vr): preserve scissor across eye replay [skip ci] --- src/vr/d3d9/stereo_renderer_r23.cpp | 256 ++++++++++++++++++++++++++++ 1 file changed, 256 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r23.cpp diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp new file mode 100644 index 0000000000..9d1f87be0b --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -0,0 +1,256 @@ +// R23 render-state hardening overlay. +// +// The validated R21->R20->R13->R9->R7 implementation stays intact. This final +// game-side TU fixes render-target state that D3D9 may reset when internal mono +// and right-eye targets are bound, and prevents a scissored game clear from +// being misclassified as the first full-frame seed. + +#include "stereo_renderer_r21.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R23SetRenderTargetTrampolineHook{}; + SafetyHookInline R23ClearR20Hook{}; + std::atomic R23StateGuardReady{ false }; + + struct ReplayClipState + { + bool active = false; + bool valid = false; + IDirect3DSurface9* gameTarget = nullptr; + D3DVIEWPORT9 viewport{}; + RECT scissor{}; + DWORD scissorEnabled = FALSE; + }; + + thread_local ReplayClipState R23ReplayClip{}; + std::uint64_t R23ClipCaptureFailures = 0; + std::uint64_t R23ClipRestoreFailures = 0; + std::uint64_t R23ScissoredLegacySeedsRejected = 0; + bool R23FirstClipLogged = false; + + bool R23CaptureClipState(IDirect3DDevice9* device, + ReplayClipState& state) noexcept + { + state.valid = false; + if (!device || FAILED(device->GetViewport(&state.viewport)) || + FAILED(device->GetRenderState( + D3DRS_SCISSORTESTENABLE, &state.scissorEnabled)) || + FAILED(device->GetScissorRect(&state.scissor))) + { + ++R23ClipCaptureFailures; + return false; + } + state.valid = true; + return true; + } + + bool R23ApplyClipState(IDirect3DDevice9* device, + const ReplayClipState& state) noexcept + { + if (!device || !state.valid) + return false; + const HRESULT viewportHr = device->SetViewport(&state.viewport); + const HRESULT scissorHr = device->SetScissorRect(&state.scissor); + const HRESULT enableHr = device->SetRenderState( + D3DRS_SCISSORTESTENABLE, state.scissorEnabled); + if (FAILED(viewportHr) || FAILED(scissorHr) || FAILED(enableHr)) + { + ++R23ClipRestoreFailures; + return false; + } + return true; + } + + bool R23ScissorRestrictsBackbuffer(IDirect3DDevice9* device) noexcept + { + if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) + return true; // fail closed when classification state is unknown + DWORD enabled = FALSE; + if (FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &enabled))) + return true; + if (!enabled) + return false; + RECT rect{}; + if (FAILED(device->GetScissorRect(&rect))) + return true; + return rect.left > 0 || rect.top > 0 || + rect.right < static_cast(BackBufferDesc.Width) || + rect.bottom < static_cast(BackBufferDesc.Height); + } + + HRESULT __stdcall SetRenderTargetTrampolineDestR23( + IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) + { + const bool enteringReplay = InternalStereoPass && index == 0 && + (surface == R9MonoSurface || surface == RightEyeSurface) && + !R23ReplayClip.active; + + if (enteringReplay) + { + R23ReplayClip = {}; + R23ReplayClip.active = true; + R23ReplayClip.gameTarget = TrackedRenderTarget; + if (!R23CaptureClipState(device, R23ReplayClip)) + R9Poison(OutRunVR::StereoFailureViewportUnavailable, + "R23/scissor-capture"); + } + + const bool restoringReplay = R23ReplayClip.active && index == 0 && + surface == R23ReplayClip.gameTarget; + + const HRESULT hr = R23SetRenderTargetTrampolineHook.stdcall( + device, index, surface); + + if (SUCCEEDED(hr) && (enteringReplay || restoringReplay) && + R23ReplayClip.valid) + { + if (!R23ApplyClipState(device, R23ReplayClip)) + R9Poison(OutRunVR::StereoFailureViewportUnavailable, + "R23/scissor-restore"); + else if (!R23FirstClipLogged) + { + R23FirstClipLogged = true; + spdlog::info( + "VR R23: viewport + scissor rectangle + SCISSORTESTENABLE preserved across internal mono/right-eye render-target switches"); + } + } + + if (restoringReplay || FAILED(hr)) + R23ReplayClip = {}; + return hr; + } + + HRESULT __stdcall ClearDestR23(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, + DWORD stencil) + { + const bool gameMain = IsGameDevice(device) && !InternalStereoPass && + TargetIsBackBuffer(); + const bool scissorRestricted = gameMain && + R23ScissorRestrictsBackbuffer(device); + const bool seededBefore = R9StereoSeeded; + const bool depthSyncBefore = RightDepthSynchronized; + const bool stencilSyncBefore = RightStencilSynchronized; + const auto relaxedBefore = R20RelaxedSeeds; + + const auto oldDepthEpoch = R20DepthClearEpoch; + const auto oldDepthDraw = R20DepthClearDrawSerial; + const auto oldDepthGeneration = R20DepthClearGeneration; + const auto oldStencilEpoch = R20StencilClearEpoch; + const auto oldStencilDraw = R20StencilClearDrawSerial; + const auto oldStencilGeneration = R20StencilClearGeneration; + + const HRESULT hr = R23ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + if (!scissorRestricted || FAILED(hr)) + return hr; + + // R7/R9 ClearCoversStereoBackbuffer historically considered only + // viewport+clear rectangles. Restore the pre-call full-clear records + // so a scissored clear cannot manufacture a new full depth baseline. + if ((flags & D3DCLEAR_ZBUFFER) != 0) + { + R20DepthClearEpoch = oldDepthEpoch; + R20DepthClearDrawSerial = oldDepthDraw; + R20DepthClearGeneration = oldDepthGeneration; + } + if ((flags & D3DCLEAR_STENCIL) != 0) + { + R20StencilClearEpoch = oldStencilEpoch; + R20StencilClearDrawSerial = oldStencilDraw; + R20StencilClearGeneration = oldStencilGeneration; + } + + const bool relaxedAccepted = R20RelaxedSeeds != relaxedBefore; + if (!seededBefore && R9StereoSeeded && !relaxedAccepted) + { + // This was R9's legacy full-clear promotion, not R20's explicit + // relaxed baseline-copy path. Reject it because the original game + // clip state proves the clear was not actually full-frame. + ++R23ScissoredLegacySeedsRejected; + R20CancelInitialSeed(device); + } + + // A scissored clear applied equally to already-synchronized eyes may + // preserve a previous true state, but it may not upgrade false->true. + if (!relaxedAccepted) + { + if (!depthSyncBefore) + RightDepthSynchronized = false; + if (!stencilSyncBefore) + RightStencilSynchronized = false; + } + return hr; + } + + DWORD WINAPI R23StateInstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || + R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + return 0; + + if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && + R13InstallState.load(std::memory_order_acquire) == R13InstallReady && + R20BootstrapReady.load(std::memory_order_acquire) && + R21PresentGuardReady.load(std::memory_order_acquire) && + SetRenderTargetHook && SetRenderTargetHook.trampoline()) + { + R23SetRenderTargetTrampolineHook = safetyhook::create_inline( + reinterpret_cast(SetRenderTargetHook.trampoline().address()), + SetRenderTargetTrampolineDestR23); + R23ClearR20Hook = safetyhook::create_inline( + reinterpret_cast(&ClearDestR20), ClearDestR23); + if (!R23SetRenderTargetTrampolineHook || !R23ClearR20Hook) + { + R23SetRenderTargetTrampolineHook = {}; + R23ClearR20Hook = {}; + spdlog::error( + "VR R23: failed to install scissor/bootstrap state guards; stereo remains fail-closed until corrected"); + OutRunVR::RuntimeEligibility::FailClosed(); + R20StereoEligibilityGate.store(false, std::memory_order_release); + return 0; + } + R23StateGuardReady.store(true, std::memory_order_release); + spdlog::info( + "VR R23 GAME: scissor-preserving target replay + original-game-state first-seed classifier ACTIVE"); + return 0; + } + Sleep(25); + } + spdlog::error("VR R23: timed out installing render-state guards"); + OutRunVR::RuntimeEligibility::FailClosed(); + return 0; + } + + class VRRenderStateHardeningR23Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRRenderStateHardeningR23"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, R23StateInstallThread, + nullptr, 0, nullptr); + if (!thread) + { + OutRunVR::RuntimeEligibility::FailClosed(); + return false; + } + CloseHandle(thread); + return true; + } + static VRRenderStateHardeningR23Hook instance; + }; + + VRRenderStateHardeningR23Hook VRRenderStateHardeningR23Hook::instance; + } +} From c124c812bae3542ddb313c0baa60c99ffa608662 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:51:29 +0900 Subject: [PATCH 0851/1308] fix(vr): make R22 the single stereo wrapper TU [skip ci] --- cmake.toml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index 6e1d0063b8..b11b4d2b2b 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,13 +6,15 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R21 keeps the validated R20/R13/R9/R12 implementation files intact and -# compiles one wrapper translation unit that adds host-death fail-closed logic. +# R22 keeps the validated R21/R20/R13/R9/R12 implementation files intact and +# compiles one wrapper translation unit that adds scissor/bootstrap/liveness +# hardening without compiling the included implementation chain twice. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/stereo_renderer.cpp src/vr/d3d9/stereo_renderer_r13.cpp src/vr/d3d9/stereo_renderer_r20.cpp + src/vr/d3d9/stereo_renderer_r21.cpp src/vr/game/outrun_renderer.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") From 7b8b1373604d91e99ef2bb84fca69f81a8a4bdcf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:51:33 +0900 Subject: [PATCH 0852/1308] wip(vr): gate WVP injection on shared eligibility [skip ci] --- src/vr/game/outrun_renderer_r23.cpp | 120 ++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 src/vr/game/outrun_renderer_r23.cpp diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp new file mode 100644 index 0000000000..94192d67a8 --- /dev/null +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -0,0 +1,120 @@ +// R23 renderer eligibility overlay. The R13 semantic classifier remains the +// normal path; this wrapper only prevents head-tracked WVP injection whenever +// the Present-boundary host freshness/baseline state is not eligible. + +#include "../runtime_eligibility.hpp" +#include "outrun_renderer_r13.cpp" + +namespace OutRunVRRenderer +{ + namespace + { + SafetyHookInline R23WvpEligibilityHook{}; + std::atomic R23WvpEligibilityReady{ false }; + std::uint64_t R23EligibilityBypasses = 0; + bool R23FirstEligibilityBypassLogged = false; + + HRESULT __stdcall SetVertexShaderConstantFDestR23( + IDirect3DDevice9* device, UINT startRegister, + const float* constantData, UINT vector4fCount) + { + if (!R23WvpEligibilityReady.load(std::memory_order_acquire)) + { + if (R23WvpEligibilityHook) + return R23WvpEligibilityHook.stdcall( + device, startRegister, constantData, vector4fCount); + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + const bool candidateWvp = IsGameDevice(device) && constantData && + !OutRunVRStereo::IsInternalStereoPassActive() && + UploadTouchesOutRunWvp(startRegister, vector4fCount); + + if (candidateWvp && !OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + // One authority for host freshness and recovery: keep the stock + // game matrix and invalidate any previously verified WVP so R7 + // cannot classify a later draw as head-tracked world geometry. + InvalidateVerifiedWvp(); + ++R23EligibilityBypasses; + if (!R23FirstEligibilityBypassLogged) + { + R23FirstEligibilityBypassLogged = true; + spdlog::info( + "VR R23: c64 WVP head injection held stock until common host-fresh + verified-baseline eligibility is true"); + } + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + return R23WvpEligibilityHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + DWORD WINAPI R23RendererInstallThread(void*) + { + R23WvpEligibilityReady.store(false, std::memory_order_release); + for (int attempt = 0; attempt < 4800; ++attempt) + { + if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallFailed) + return 0; + + if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallReady && + R13WvpHookReady.load(std::memory_order_acquire)) + { + R23WvpEligibilityHook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDestR13), + SetVertexShaderConstantFDestR23, + safetyhook::InlineHook::StartDisabled); + bool enabled = false; + if (R23WvpEligibilityHook) + enabled = R23WvpEligibilityHook.enable().has_value(); + if (!enabled) + { + R23WvpEligibilityHook = {}; + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + spdlog::error( + "VR R23: failed to install common WVP eligibility hook; injection disabled fail-closed"); + return 0; + } + R23WvpEligibilityReady.store(true, std::memory_order_release); + spdlog::info( + "VR R23 RENDERER: WVP injection now consumes the same 250ms host freshness + recovery-baseline gate as stereo replay"); + return 0; + } + Sleep(25); + } + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + return 0; + } + + class VRRendererR23EligibilityHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRRendererR23Eligibility"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, R23RendererInstallThread, + nullptr, 0, nullptr); + if (!thread) + { + RendererInjectionAllowed.store(false, std::memory_order_release); + InvalidateVerifiedWvp(); + return false; + } + CloseHandle(thread); + return true; + } + static VRRendererR23EligibilityHook instance; + }; + + VRRendererR23EligibilityHook VRRendererR23EligibilityHook::instance; + } +} From b06f408c3ca7bca9d24fc2fcb0f5a6929e69663c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:51:53 +0900 Subject: [PATCH 0853/1308] fix(vr): bind projection submission to latest verified frame [skip ci] --- vrhost/src/runtime/r22_runtime_hardening.hpp | 165 +++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 vrhost/src/runtime/r22_runtime_hardening.hpp diff --git a/vrhost/src/runtime/r22_runtime_hardening.hpp b/vrhost/src/runtime/r22_runtime_hardening.hpp new file mode 100644 index 0000000000..960b68430c --- /dev/null +++ b/vrhost/src/runtime/r22_runtime_hardening.hpp @@ -0,0 +1,165 @@ +#pragma once + +// R22 final OpenXR presentation guard. +// +// The core compositor may prepare a texture before its second Frame.v2 read has +// proved that metadata stayed stable. R22 therefore treats the final OpenXR +// submission as the transaction boundary: a gameplay projection is submitted +// only when its eye pose/FOV matches the latest complete classic Frame.v2. If +// the producer changed underneath the candidate, the frame is dropped rather +// than pairing an old pose with a newly copied texture. The old QPC-only R19 +// gameplay fallback is deliberately not synthesized here. + +#include "r21_runtime_hardening.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +namespace OutRunVrR22RuntimeHardening +{ + inline constexpr const char* BuildId = + "R22-verified-frame-bundle-20260916"; + + inline bool FirstActiveLogged = false; + inline bool FirstBundleRejectLogged = false; + inline bool FirstClassicFallbackBlockedLogged = false; + + inline bool Near(float a, float b, float epsilon = 1.0e-4f) noexcept + { + return std::isfinite(a) && std::isfinite(b) && + std::fabs(a - b) <= epsilon; + } + + inline bool ProjectionMatchesFrame( + const XrFrameEndInfo* endInfo, + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrReviewHardening::IncomingProjectionValid(endInfo) || + frame.state != OutRunVR::StereoSbsActive || !frame.frameId || + (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0) + return false; + + constexpr std::uint32_t required = + OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | + OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid; + if ((frame.flags & required) != required) + return false; + + const auto* projection = + reinterpret_cast( + endInfo->layers[0]); + if (!projection || projection->viewCount < 2 || !projection->views) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const auto& view = projection->views[eye]; + const auto& wire = frame.eye[eye]; + if (!Near(view.pose.orientation.x, wire.orientation[0]) || + !Near(view.pose.orientation.y, wire.orientation[1]) || + !Near(view.pose.orientation.z, wire.orientation[2]) || + !Near(view.pose.orientation.w, wire.orientation[3]) || + !Near(view.pose.position.x, wire.position[0]) || + !Near(view.pose.position.y, wire.position[1]) || + !Near(view.pose.position.z, wire.position[2]) || + !Near(view.fov.angleLeft, wire.fov.angleLeft) || + !Near(view.fov.angleRight, wire.fov.angleRight) || + !Near(view.fov.angleUp, wire.fov.angleUp) || + !Near(view.fov.angleDown, wire.fov.angleDown)) + return false; + } + return true; + } + + inline XrResult SubmitNoLayer(XrSession session, + const XrFrameEndInfo* endInfo) noexcept + { + if (!endInfo) + return OutRunVrFinalTest::EndFrame(session, endInfo); + XrFrameEndInfo safe = *endInfo; + safe.layerCount = 0; + safe.layers = nullptr; + return OutRunVrFinalTest::EndFrame(session, &safe); + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) + { + if (!FirstActiveLogged) + { + FirstActiveLogged = true; + std::cerr + << "[R22] final verified-frame bundle guard ACTIVE build=" + << BuildId + << "; gameplay projection requires latest Frame.v2 pose/FOV match; " + "QPC-only classic fallback disabled\n"; + } + + // Theater/quad layers are not Frame.v2 gameplay projections. + if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + // Preserve OpenXR shouldRender/session-visible fail-closed semantics. + if (!OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + OutRunVR::SharedRenderFrameState latest{}; + std::uint32_t publish = 0; + const bool haveLatest = + OutRunVrFinalTest::ReadLatestFrame(latest, publish); + + // Direct frames retain R21's exact openedFrame==latest.frameId staging + // and host-owned safe-eye copy path. + if (haveLatest && + (latest.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0) + return OutRunVrR21RuntimeHardening::EndFrame(session, endInfo); + + if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) + { + if (haveLatest && ProjectionMatchesFrame(endInfo, latest)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + if (!FirstBundleRejectLogged) + { + FirstBundleRejectLogged = true; + std::cerr + << "[R22] gameplay projection dropped: incoming pose/FOV is not " + "the latest complete classic Frame.v2 bundle; stale pose/new " + "texture pairing is fail-closed\n"; + } + return SubmitNoLayer(session, endInfo); + } + + // Do not synthesize gameplay projection from only captureQpc >= + // frame.presentQpc. Without an explicit validated source/frame bundle, + // dropping the frame is safer than guessing capture identity. + if (!FirstClassicFallbackBlockedLogged && + OutRunVrReviewHardening::FreshClassicFallbackAvailable()) + { + FirstClassicFallbackBlockedLogged = true; + std::cerr + << "[R22] fresh R19 classic capture intentionally not synthesized: " + "QPC-only matching cannot prove exact frame/source identity\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + return OutRunVrR21RuntimeHardening::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrR22RuntimeHardening::EndFrame +#define xrDestroySession OutRunVrR22RuntimeHardening::DestroySession From c76b0f094aa7797b64baaa55f5ad427ad129d144 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:52:00 +0900 Subject: [PATCH 0854/1308] wip(vr): compile R23 wrapper TUs only [skip ci] --- cmake.toml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cmake.toml b/cmake.toml index b11b4d2b2b..01cbe9a1a7 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,9 +6,9 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R22 keeps the validated R21/R20/R13/R9/R12 implementation files intact and -# compiles one wrapper translation unit that adds scissor/bootstrap/liveness -# hardening without compiling the included implementation chain twice. +# R23 keeps the validated R21/R20/R13/R9/R12 implementation chain intact and +# compiles only the final game/renderer wrapper TUs. Included implementation +# files are header-only here so no hook body is linked twice. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/stereo_renderer.cpp @@ -16,6 +16,7 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r20.cpp src/vr/d3d9/stereo_renderer_r21.cpp src/vr/game/outrun_renderer.cpp + src/vr/game/outrun_renderer_r13.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") From 622b3b319f27178d411376eea9e6d66f5642f807 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:52:15 +0900 Subject: [PATCH 0855/1308] fix(vr): add R22 final owner and retain host symbols [skip ci] --- vrhost/CMakeLists.txt | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 48436e7a29..a12d79a59d 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -39,19 +39,24 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # Forced-include order is the runtime ownership stack. R21 is the final - # xrEndFrame owner: it skips direct-only IPC for classic frames, performs - # read-only seqlock loads for direct state, and preserves R15 fail-closed - # ownership while binding the legacy R19 blit constants to VS when needed. - # Crash diagnostics are last and do not alter OpenXR dispatch; they only - # capture unhandled exception module/RVA plus a minidump. + # Forced-include order is the runtime ownership stack. R22 is the final + # xrEndFrame owner: R21 retains readonly/direct/shouldRender policy and R22 + # adds latest-Frame.v2 pose/FOV bundle validation while blocking QPC-only + # gameplay fallback synthesis. Crash diagnostics remain last and do not + # alter OpenXR dispatch. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" + "$<$:/Zi>" + ) + target_link_options(outrun-vr-host PRIVATE + "$<$:/DEBUG:FULL>" + "$<$:/DEBUG:FULL>" ) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32 dbghelp) @@ -118,5 +123,7 @@ foreach(target set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" + PDB_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" + PDB_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" ) endforeach() From 7c92eda99dd2a9242d45921d81bd770d6dd628ec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:52:52 +0900 Subject: [PATCH 0856/1308] fix(vr): preserve unique crash dump evidence [skip ci] --- vrhost/src/runtime/r21_crash_diagnostics.hpp | 127 +++++++++++++------ 1 file changed, 90 insertions(+), 37 deletions(-) diff --git a/vrhost/src/runtime/r21_crash_diagnostics.hpp b/vrhost/src/runtime/r21_crash_diagnostics.hpp index 827f375d28..380deedc94 100644 --- a/vrhost/src/runtime/r21_crash_diagnostics.hpp +++ b/vrhost/src/runtime/r21_crash_diagnostics.hpp @@ -1,9 +1,12 @@ #pragma once -// R21 last-resort crash evidence for the x64 OpenXR host. -// Produces a small text fault record plus a minidump beside the host executable. +// R22 crash evidence for the x64 OpenXR host. +// Produces a unique text fault record plus a minidump beside the host executable. // This is deliberately diagnostic only; it does not attempt recovery from an -// access violation or alter the OpenXR/D3D11 runtime state. +// access violation or alter the OpenXR/D3D11 runtime state. An out-of-process +// dumper is still preferable for a severely corrupted process, but this handler +// records MiniDumpWriteDump success/failure so in-process dump reliability is +// visible instead of assumed. #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN @@ -21,7 +24,14 @@ namespace OutRunVrR21CrashDiagnostics { - inline constexpr const char* BuildId = "R21-crash-dump-20260916"; + inline constexpr const char* BuildId = "R22-crash-dump-20260916"; + + struct DumpResult + { + bool success = false; + DWORD error = ERROR_SUCCESS; + wchar_t path[MAX_PATH]{}; + }; inline void BuildSiblingPath(const wchar_t* fileName, wchar_t out[MAX_PATH]) noexcept @@ -43,12 +53,67 @@ namespace OutRunVrR21CrashDiagnostics wcsncat_s(out, MAX_PATH, fileName, _TRUNCATE); } - inline void WriteFaultText(EXCEPTION_POINTERS* ep) noexcept + inline void BuildCrashBaseName(wchar_t out[128]) noexcept + { + SYSTEMTIME st{}; + GetSystemTime(&st); + _snwprintf_s(out, 128, _TRUNCATE, + L"outrun-vr-host-crash-%04u%02u%02u-%02u%02u%02u-%03u-pid%lu", + static_cast(st.wYear), + static_cast(st.wMonth), + static_cast(st.wDay), + static_cast(st.wHour), + static_cast(st.wMinute), + static_cast(st.wSecond), + static_cast(st.wMilliseconds), + GetCurrentProcessId()); + } + + inline DumpResult WriteMiniDump(EXCEPTION_POINTERS* ep, + const wchar_t* baseName) noexcept + { + DumpResult result{}; + wchar_t fileName[160]{}; + _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.dmp", baseName); + BuildSiblingPath(fileName, result.path); + + HANDLE file = CreateFileW(result.path, GENERIC_WRITE, FILE_SHARE_READ, + nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); + if (file == INVALID_HANDLE_VALUE) + { + result.error = GetLastError(); + return result; + } + + MINIDUMP_EXCEPTION_INFORMATION exceptionInfo{}; + exceptionInfo.ThreadId = GetCurrentThreadId(); + exceptionInfo.ExceptionPointers = ep; + exceptionInfo.ClientPointers = FALSE; + + const MINIDUMP_TYPE type = static_cast( + MiniDumpWithThreadInfo | + MiniDumpWithIndirectlyReferencedMemory | + MiniDumpWithUnloadedModules); + SetLastError(ERROR_SUCCESS); + const BOOL ok = MiniDumpWriteDump( + GetCurrentProcess(), GetCurrentProcessId(), file, + type, ep ? &exceptionInfo : nullptr, nullptr, nullptr); + result.success = ok != FALSE; + result.error = result.success ? ERROR_SUCCESS : GetLastError(); + FlushFileBuffers(file); + CloseHandle(file); + return result; + } + + inline void WriteFaultText(EXCEPTION_POINTERS* ep, + const wchar_t* baseName, const DumpResult& dump) noexcept { + wchar_t fileName[160]{}; + _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.txt", baseName); wchar_t path[MAX_PATH]{}; - BuildSiblingPath(L"outrun-vr-host-crash.txt", path); + BuildSiblingPath(fileName, path); HANDLE file = CreateFileW(path, GENERIC_WRITE, FILE_SHARE_READ, - nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr); + nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); if (file == INVALID_HANDLE_VALUE) return; @@ -69,6 +134,11 @@ namespace OutRunVrR21CrashDiagnostics WideCharToMultiByte(CP_UTF8, 0, modulePath, -1, moduleUtf8, static_cast(sizeof(moduleUtf8)), nullptr, nullptr); + char dumpUtf8[MAX_PATH * 3]{}; + if (dump.path[0]) + WideCharToMultiByte(CP_UTF8, 0, dump.path, -1, + dumpUtf8, static_cast(sizeof(dumpUtf8)), nullptr, nullptr); + const std::uintptr_t address = reinterpret_cast(exceptionAddress); const std::uintptr_t base = reinterpret_cast(module); @@ -83,7 +153,7 @@ namespace OutRunVrR21CrashDiagnostics target = static_cast(er->ExceptionInformation[1]); } - char text[2048]{}; + char text[3072]{}; const int len = _snprintf_s(text, sizeof(text), _TRUNCATE, "build=%s\r\n" "pid=%lu tid=%lu\r\n" @@ -93,7 +163,10 @@ namespace OutRunVrR21CrashDiagnostics "moduleBase=0x%016llX\r\n" "rva=0x%llX\r\n" "avOperation=%llu (0=read,1=write,8=execute)\r\n" - "avTarget=0x%016llX\r\n", + "avTarget=0x%016llX\r\n" + "dumpSuccess=%u\r\n" + "dumpError=%lu\r\n" + "dumpPath=%s\r\n", BuildId, GetCurrentProcessId(), GetCurrentThreadId(), er ? static_cast(er->ExceptionCode) : 0ul, @@ -101,7 +174,10 @@ namespace OutRunVrR21CrashDiagnostics moduleUtf8[0] ? moduleUtf8 : "", static_cast(base), static_cast(rva), - operation, target); + operation, target, + dump.success ? 1u : 0u, + static_cast(dump.error), + dumpUtf8[0] ? dumpUtf8 : ""); if (len > 0) { @@ -112,35 +188,12 @@ namespace OutRunVrR21CrashDiagnostics CloseHandle(file); } - inline void WriteMiniDump(EXCEPTION_POINTERS* ep) noexcept - { - wchar_t path[MAX_PATH]{}; - BuildSiblingPath(L"outrun-vr-host-crash.dmp", path); - HANDLE file = CreateFileW(path, GENERIC_WRITE, FILE_SHARE_READ, - nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr); - if (file == INVALID_HANDLE_VALUE) - return; - - MINIDUMP_EXCEPTION_INFORMATION exceptionInfo{}; - exceptionInfo.ThreadId = GetCurrentThreadId(); - exceptionInfo.ExceptionPointers = ep; - exceptionInfo.ClientPointers = FALSE; - - const MINIDUMP_TYPE type = static_cast( - MiniDumpWithThreadInfo | - MiniDumpWithIndirectlyReferencedMemory | - MiniDumpWithUnloadedModules); - MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file, - type, ep ? &exceptionInfo : nullptr, nullptr, nullptr); - FlushFileBuffers(file); - CloseHandle(file); - } - inline LONG WINAPI UnhandledExceptionFilter(EXCEPTION_POINTERS* ep) noexcept { - WriteFaultText(ep); - WriteMiniDump(ep); - // Preserve normal Windows crash handling/WER after collecting evidence. + wchar_t baseName[128]{}; + BuildCrashBaseName(baseName); + const DumpResult dump = WriteMiniDump(ep, baseName); + WriteFaultText(ep, baseName, dump); return EXCEPTION_CONTINUE_SEARCH; } From aa3336643207d6eebe4f7b85aebc301dbd31dcc0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:53:10 +0900 Subject: [PATCH 0857/1308] ci(vr): retain R22 host PDB and verify final owner [skip ci] --- .github/workflows/vr-openxr-r21.yml | 41 ++++++++++++++++++----------- 1 file changed, 25 insertions(+), 16 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 8442e7a431..fe0035dac4 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R21 hardening build +name: OpenXR VR R22 hardening build on: push: @@ -9,38 +9,42 @@ on: workflow_dispatch: jobs: - host-x64-r21: + host-x64-r22: runs-on: windows-2022 steps: - uses: actions/checkout@v4 with: submodules: recursive - - name: Verify R21 source invariants + - name: Verify R22 source invariants shell: pwsh run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw + $r22 = Get-Content vrhost/src/runtime/r22_runtime_hardening.hpp -Raw if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } - if (-not $r21.Contains('R22-source-review-fixes-20260916')) { throw 'R22 review-fix marker missing' } + if (-not $r21.Contains('R22-source-review-fixes-20260916')) { throw 'R21 review-fix marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } if (-not $r21.Contains('HostShouldRenderReadonly')) { throw 'shouldRender readonly gate missing' } if (-not $r21.Contains('directState.openedFrame == latest.frameId')) { throw 'exact direct-frame freshness gate missing' } if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } if (-not $r21.Contains('VSSetConstantBuffers(0, 1, &ConstantBuffer)')) { throw 'R19/direct VS constant-buffer binding missing' } + if (-not $r22.Contains('R22-verified-frame-bundle-20260916')) { throw 'R22 final bundle marker missing' } + if (-not $r22.Contains('ProjectionMatchesFrame')) { throw 'R22 projection/frame validation missing' } + if (-not $r22.Contains('SubmitNoLayer')) { throw 'R22 fail-closed drop path missing' } $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } if ($shader.Contains('o.uv = uv * UvScale + UvOffset')) { throw 'core VS still depends on unbound BlitParams' } $cmake = Get-Content vrhost/CMakeLists.txt -Raw - if (-not $cmake.Contains('r21_runtime_hardening.hpp')) { throw 'R21 final owner not forced into host' } + if (-not $cmake.Contains('r22_runtime_hardening.hpp')) { throw 'R22 final owner not forced into host' } - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - name: Configure x64 host - run: cmake -S vrhost -B build-r21-host -G "Visual Studio 17 2022" -A x64 + run: cmake -S vrhost -B build-r22-host -G "Visual Studio 17 2022" -A x64 - name: Build x64 host and tests - run: cmake --build build-r21-host --config Release + run: cmake --build build-r22-host --config RelWithDebInfo - name: Run host smoke tests shell: pwsh @@ -53,36 +57,41 @@ jobs: 'outrun-vr-host-pose-v3-validation-smoke.exe', 'outrun-vr-core-math-smoke.exe' )) { - $path = Join-Path 'build-r21-host/bin' $test + $path = Join-Path 'build-r22-host/bin' $test if (-not (Test-Path $path)) { throw "missing smoke executable: $test" } & $path if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } } - - name: Verify R21 host binary + - name: Verify R22 host binary and symbols shell: pwsh run: | - $hostPath = 'build-r21-host/bin/outrun-vr-host.exe' + $hostPath = 'build-r22-host/bin/outrun-vr-host.exe' + $pdbPath = 'build-r22-host/bin/outrun-vr-host.pdb' if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } + if (-not (Test-Path $pdbPath)) { throw 'outrun-vr-host.pdb was not produced' } $bytes = [IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', 'R22-source-review-fixes-20260916', - '[R21] final OpenXR presentation owner ACTIVE', + 'R22-verified-frame-bundle-20260916', + '[R22] final verified-frame bundle guard ACTIVE', 'write-capable CAS removed from final presentation path', - 'legacy R19/direct blit constant buffer bound to VS+PS', 'R20-production-host-20260916', - 'R19-production-capture-reuse-20260916' + 'R19-production-capture-reuse-20260916', + 'R22-crash-dump-20260916' )) { - if (-not $ascii.Contains($marker)) { throw "R21 host marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R22 host marker missing: $marker" } } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r21-host-x64 - path: build-r21-host/bin/outrun-vr-host.exe + name: outrun-vr-r22-host-x64-symbols + path: | + build-r22-host/bin/outrun-vr-host.exe + build-r22-host/bin/outrun-vr-host.pdb if-no-files-found: error From aa6dadc4ea568b23da0d96a5f9487ad3c8c79aca Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:53:55 +0900 Subject: [PATCH 0858/1308] diag(vr): add async game-UV capture sampling [skip ci] --- .../src/runtime/r22_capture_diagnostics.hpp | 293 ++++++++++++++++++ 1 file changed, 293 insertions(+) create mode 100644 vrhost/src/runtime/r22_capture_diagnostics.hpp diff --git a/vrhost/src/runtime/r22_capture_diagnostics.hpp b/vrhost/src/runtime/r22_capture_diagnostics.hpp new file mode 100644 index 0000000000..7cc9d4284f --- /dev/null +++ b/vrhost/src/runtime/r22_capture_diagnostics.hpp @@ -0,0 +1,293 @@ +#pragma once + +// R22 non-blocking production-capture diagnostics. +// +// R19 publishes the production StereoCompositor source after its only Desktop +// Duplication ReleaseFrame. R22 keeps that single-owner design, then samples +// several 1x1 points inside the actual game UV into a reusable staging/query +// ring. A later capture polls the query with DONOTFLUSH and maps only a completed +// staging texture; diagnostic scheduling itself never waits for the GPU. + +#include "sbs_capture_override.hpp" + +#include +#include +#include +#include +#include + +namespace OutRunVrR22CaptureDiagnostics +{ + inline constexpr const char* BuildId = + "R22-async-gameuv-capture-diagnostic-20260916"; + inline constexpr UINT SampleCount = 6; + inline constexpr ULONGLONG ScheduleIntervalMs = 5000; + + struct Slot + { + ID3D11Texture2D* staging = nullptr; + ID3D11Query* query = nullptr; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + bool pending = false; + OutRunVrSbsCaptureOverride::UvRect uv{}; + std::array sourcePoints{}; + }; + + inline std::array Slots{}; + inline std::uint32_t NextSlot = 0; + inline ULONGLONG LastScheduleMs = 0; + inline bool FirstActiveLogged = false; + + template + inline void ReleaseCom(T*& value) noexcept + { + if (value) + { + value->Release(); + value = nullptr; + } + } + + inline float HalfToFloat(std::uint16_t value) noexcept + { + const std::uint32_t sign = static_cast(value & 0x8000u) << 16; + std::uint32_t exponent = (value >> 10) & 0x1Fu; + std::uint32_t mantissa = value & 0x03FFu; + std::uint32_t bits = 0; + if (exponent == 0) + { + if (mantissa == 0) + bits = sign; + else + { + int unbiased = -14; + while ((mantissa & 0x0400u) == 0) + { + mantissa <<= 1; + --unbiased; + } + mantissa &= 0x03FFu; + bits = sign | + (static_cast(unbiased + 127) << 23) | + (mantissa << 13); + } + } + else if (exponent == 0x1Fu) + bits = sign | 0x7F800000u | (mantissa << 13); + else + bits = sign | ((exponent + 112u) << 23) | (mantissa << 13); + float out = 0.0f; + std::memcpy(&out, &bits, sizeof(out)); + return out; + } + + inline void ResetSlot(Slot& slot) noexcept + { + ReleaseCom(slot.query); + ReleaseCom(slot.staging); + slot = {}; + } + + inline bool EnsureSlot(Slot& slot, DXGI_FORMAT format) noexcept + { + using namespace OutRunVrFinalTest; + if (!Device) + return false; + if (slot.staging && slot.query && slot.format == format) + return true; + + ResetSlot(slot); + D3D11_TEXTURE2D_DESC desc{}; + desc.Width = SampleCount; + desc.Height = 1; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = format; + desc.SampleDesc.Count = 1; + desc.Usage = D3D11_USAGE_STAGING; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + const HRESULT textureHr = Device->CreateTexture2D( + &desc, nullptr, &slot.staging); + if (FAILED(textureHr) || !slot.staging) + { + std::cerr << "[R22 capture-async] staging create failed hr=0x" + << std::hex << static_cast(textureHr) + << std::dec << "\n"; + ResetSlot(slot); + return false; + } + + D3D11_QUERY_DESC queryDesc{}; + queryDesc.Query = D3D11_QUERY_EVENT; + const HRESULT queryHr = Device->CreateQuery(&queryDesc, &slot.query); + if (FAILED(queryHr) || !slot.query) + { + std::cerr << "[R22 capture-async] query create failed hr=0x" + << std::hex << static_cast(queryHr) + << std::dec << "\n"; + ResetSlot(slot); + return false; + } + slot.format = format; + return true; + } + + inline void PollSlot(Slot& slot) noexcept + { + using namespace OutRunVrFinalTest; + if (!slot.pending || !slot.query || !slot.staging || !Context) + return; + + const HRESULT ready = Context->GetData( + slot.query, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); + if (ready == S_FALSE) + return; + if (FAILED(ready)) + { + std::cerr << "[R22 capture-async] query poll failed hr=0x" + << std::hex << static_cast(ready) + << std::dec << "\n"; + slot.pending = false; + return; + } + + D3D11_MAPPED_SUBRESOURCE mapped{}; + const HRESULT mapHr = Context->Map( + slot.staging, 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); + if (mapHr == DXGI_ERROR_WAS_STILL_DRAWING) + return; + if (FAILED(mapHr) || !mapped.pData) + { + std::cerr << "[R22 capture-async] completed staging Map failed hr=0x" + << std::hex << static_cast(mapHr) + << std::dec << "\n"; + slot.pending = false; + return; + } + + std::cout << "[R22 capture-async] build=" << BuildId + << " fmt=" << static_cast(slot.format) + << " uv=[" << slot.uv.x << "," << slot.uv.y << "," + << slot.uv.w << "," << slot.uv.h << "]"; + + const auto* row = static_cast(mapped.pData); + for (UINT i = 0; i < SampleCount; ++i) + { + float rgb[3]{}; + bool finite = true; + if (slot.format == DXGI_FORMAT_B8G8R8A8_UNORM) + { + const auto* px = row + static_cast(i) * 4; + rgb[0] = static_cast(px[2]) / 255.0f; + rgb[1] = static_cast(px[1]) / 255.0f; + rgb[2] = static_cast(px[0]) / 255.0f; + } + else + { + const auto* px = reinterpret_cast( + row + static_cast(i) * 8); + rgb[0] = HalfToFloat(px[0]); + rgb[1] = HalfToFloat(px[1]); + rgb[2] = HalfToFloat(px[2]); + } + finite = std::isfinite(rgb[0]) && + std::isfinite(rgb[1]) && std::isfinite(rgb[2]); + std::cout << " p" << i << "@" << slot.sourcePoints[i].x + << "," << slot.sourcePoints[i].y << "="; + if (finite) + std::cout << rgb[0] << "," << rgb[1] << "," << rgb[2]; + else + std::cout << "nonfinite"; + } + std::cout << "\n"; + Context->Unmap(slot.staging, 0); + slot.pending = false; + } + + inline bool ScheduleSlot(Slot& slot) noexcept + { + using namespace OutRunVrFinalTest; + using namespace OutRunVrSbsCaptureOverride; + if (!Context || !Source || !SourceWidth || !SourceHeight || slot.pending) + return false; + if (SourceFormat != DXGI_FORMAT_B8G8R8A8_UNORM && + SourceFormat != DXGI_FORMAT_R16G16B16A16_FLOAT) + return false; + if (!EnsureSlot(slot, SourceFormat)) + return false; + + UvRect uv{}; + if (!GetGameUv(uv)) + return false; + slot.uv = uv; + + constexpr float points[SampleCount][2] = { + { 0.25f, 0.50f }, // left-eye/SBS half center + { 0.75f, 0.50f }, // right-eye/SBS half center + { 0.10f, 0.15f }, + { 0.90f, 0.15f }, + { 0.10f, 0.85f }, + { 0.90f, 0.85f } + }; + for (UINT i = 0; i < SampleCount; ++i) + { + const float u = std::clamp(uv.x + uv.w * points[i][0], 0.0f, 0.999999f); + const float v = std::clamp(uv.y + uv.h * points[i][1], 0.0f, 0.999999f); + const UINT sx = std::min( + SourceWidth - 1, static_cast(u * SourceWidth)); + const UINT sy = std::min( + SourceHeight - 1, static_cast(v * SourceHeight)); + slot.sourcePoints[i] = { + static_cast(sx), static_cast(sy) }; + D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; + Context->CopySubresourceRegion( + slot.staging, 0, i, 0, 0, Source, 0, &box); + } + Context->End(slot.query); + slot.pending = true; + return true; + } + + inline bool PublishProductionCaptureR22(ID3D11Texture2D* productionSource, + const RECT& outputDesktop, HMONITOR monitor, float sdrWhiteScale, + std::int64_t lastPresentQpc) noexcept + { + const bool published = + OutRunVrSbsCaptureOverride::PublishProductionCapture( + productionSource, outputDesktop, monitor, sdrWhiteScale, + lastPresentQpc); + + for (auto& slot : Slots) + PollSlot(slot); + + if (published) + { + if (!FirstActiveLogged) + { + FirstActiveLogged = true; + std::cerr + << "[R22 capture-async] non-blocking game-UV source sampling ACTIVE; " + "left/right centers + distributed points, two-slot staging/query ring\n"; + } + const ULONGLONG now = GetTickCount64(); + if (!LastScheduleMs || now - LastScheduleMs >= ScheduleIntervalMs) + { + Slot& slot = Slots[NextSlot++ % Slots.size()]; + if (!slot.pending && ScheduleSlot(slot)) + LastScheduleMs = now; + } + } + return published; + } +} + +// Replace only the instrumentation appended by R19's ReleaseFrame macro. The +// actual IDXGIOutputDuplication::ReleaseFrame remains the original call and is +// still executed exactly once by StereoCompositor::Capture(). +#ifdef ReleaseFrame +#undef ReleaseFrame +#endif +#define ReleaseFrame() ReleaseFrame(); \ + OutRunVrR22CaptureDiagnostics::PublishProductionCaptureR22( \ + copied ? source_ : nullptr, outputDesktop_, targetMonitor_, sdrWhiteScale_, \ + fi.LastPresentTime.QuadPart) From ed5ccd9b622876dd02c96ca10c499c4bbcf8c234 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:54:19 +0900 Subject: [PATCH 0859/1308] diag(vr): force-include async capture diagnostics [skip ci] --- vrhost/CMakeLists.txt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index a12d79a59d..5d01988867 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -42,11 +42,14 @@ if(MSVC) # Forced-include order is the runtime ownership stack. R22 is the final # xrEndFrame owner: R21 retains readonly/direct/shouldRender policy and R22 # adds latest-Frame.v2 pose/FOV bundle validation while blocking QPC-only - # gameplay fallback synthesis. Crash diagnostics remain last and do not - # alter OpenXR dispatch. + # gameplay fallback synthesis. R22 capture diagnostics replace only the + # production ReleaseFrame instrumentation with a non-blocking game-UV + # staging/query sampler. Crash diagnostics remain last and do not alter + # OpenXR dispatch. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_capture_diagnostics.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" From 3b345697f66d4e2d2cfc09723f4848c9e6f58eae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:54:23 +0900 Subject: [PATCH 0860/1308] wip(vr): commit only verified frame bundles [skip ci] --- vrhost/src/main_r23.cpp | 778 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 778 insertions(+) create mode 100644 vrhost/src/main_r23.cpp diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp new file mode 100644 index 0000000000..6b49ae30dc --- /dev/null +++ b/vrhost/src/main_r23.cpp @@ -0,0 +1,778 @@ +// R23 host entry point. +// +// Reuse the validated host implementation types, but replace the frame loop so +// a candidate capture/direct source is never made presentation-authoritative +// until the surrounding Frame.v2 metadata has been re-read and proven stable. +// This TU also replaces the old synchronous center-tile pixel diagnostic with +// reusable asynchronous game-UV and per-eye output probes. + +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#define XR_USE_PLATFORM_WIN32 +#define XR_USE_GRAPHICS_API_D3D11 +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "vr_shared.hpp" +#include "stereo_shader.hpp" +#include "runtime/r23_verified_bundle.hpp" + +// main.cpp keeps compositor implementation details private. R23 is an overlay +// TU over that exact implementation and needs access only to stage/commit +// candidate resources without duplicating the whole compositor. All headers are +// already included above, so this visibility override is confined to the class +// definitions in main.cpp and does not leak into STL/Windows headers. +#define private public +#define protected public +#define main OutRunVrLegacyMainR23 +#include "main.cpp" +#undef main +#undef protected +#undef private + +// sbs_capture_override.hpp used a legacy ReleaseFrame macro while preprocessing +// main.cpp. R23 performs the production publication explicitly below. +#ifdef ReleaseFrame +#undef ReleaseFrame +#endif + +namespace +{ + constexpr ULONGLONG R23PixelIntervalMs = 5000; + constexpr UINT R23SourceSamples = 8; + + float R23HalfToFloat(std::uint16_t value) + { + const std::uint32_t sign = static_cast(value & 0x8000u) << 16; + std::uint32_t exponent = (value >> 10) & 0x1Fu; + std::uint32_t mantissa = value & 0x03FFu; + std::uint32_t bits = 0; + if (exponent == 0) + { + if (mantissa == 0) bits = sign; + else + { + int unbiased = -14; + while ((mantissa & 0x0400u) == 0) { mantissa <<= 1; --unbiased; } + mantissa &= 0x03FFu; + bits = sign | (static_cast(unbiased + 127) << 23) | + (mantissa << 13); + } + } + else if (exponent == 0x1Fu) + bits = sign | 0x7F800000u | (mantissa << 13); + else + bits = sign | ((exponent + 112u) << 23) | (mantissa << 13); + float out = 0.0f; + std::memcpy(&out, &bits, sizeof(out)); + return out; + } + + bool R23DecodeRgb(const std::uint8_t* p, DXGI_FORMAT format, float rgb[3]) + { + if (!p || !rgb) return false; + if (format == DXGI_FORMAT_B8G8R8A8_UNORM || + format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB) + { + rgb[0] = p[2] / 255.0f; rgb[1] = p[1] / 255.0f; rgb[2] = p[0] / 255.0f; + return true; + } + if (format == DXGI_FORMAT_R8G8B8A8_UNORM || + format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) + { + rgb[0] = p[0] / 255.0f; rgb[1] = p[1] / 255.0f; rgb[2] = p[2] / 255.0f; + return true; + } + if (format == DXGI_FORMAT_R16G16B16A16_FLOAT) + { + const auto* h = reinterpret_cast(p); + rgb[0] = R23HalfToFloat(h[0]); rgb[1] = R23HalfToFloat(h[1]); rgb[2] = R23HalfToFloat(h[2]); + return true; + } + return false; + } + + UINT R23BytesPerPixel(DXGI_FORMAT format) + { + return format == DXGI_FORMAT_R16G16B16A16_FLOAT ? 8u : 4u; + } + + struct R23AsyncPixelProbe + { + ID3D11Texture2D* sourceStage = nullptr; + ID3D11Texture2D* outputStage = nullptr; + DXGI_FORMAT sourceFormat = DXGI_FORMAT_UNKNOWN; + DXGI_FORMAT outputFormat = DXGI_FORMAT_UNKNOWN; + bool sourcePending = false; + bool outputPending = false; + ULONGLONG lastScheduleMs = 0; + std::uint64_t sourceMapDefers = 0; + std::uint64_t outputMapDefers = 0; + + ~R23AsyncPixelProbe() + { + ReleaseCom(sourceStage); + ReleaseCom(outputStage); + } + + bool EnsureStage(ID3D11Device* device, ID3D11Texture2D*& stage, + DXGI_FORMAT& cachedFormat, DXGI_FORMAT format, UINT width) + { + if (stage && cachedFormat == format) + return true; + ReleaseCom(stage); + cachedFormat = DXGI_FORMAT_UNKNOWN; + D3D11_TEXTURE2D_DESC d{}; + d.Width = width; d.Height = 1; d.MipLevels = 1; d.ArraySize = 1; + d.Format = format; d.SampleDesc.Count = 1; + d.Usage = D3D11_USAGE_STAGING; d.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + const HRESULT hr = device->CreateTexture2D(&d, nullptr, &stage); + if (FAILED(hr) || !stage) + { + std::cerr << "[R23 pixel] CreateTexture2D staging failed hr=0x" + << std::hex << static_cast(hr) << std::dec << "\n"; + return false; + } + cachedFormat = format; + return true; + } + + void Consume(ID3D11DeviceContext* context, ID3D11Texture2D* stage, + DXGI_FORMAT format, UINT samples, bool& pending, const char* label, + std::uint64_t& defers) + { + if (!pending || !stage || !context) return; + D3D11_MAPPED_SUBRESOURCE mapped{}; + const HRESULT hr = context->Map(stage, 0, D3D11_MAP_READ, + D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) + { + ++defers; + return; + } + if (FAILED(hr) || !mapped.pData) + { + std::cerr << "[R23 pixel] " << label << " async Map failed hr=0x" + << std::hex << static_cast(hr) << std::dec << "\n"; + pending = false; + return; + } + + float minRgb[3]{ 1.0e30f, 1.0e30f, 1.0e30f }; + float maxRgb[3]{ -1.0e30f, -1.0e30f, -1.0e30f }; + double sumRgb[3]{}; + std::uint32_t finitePixels = 0, nonFinitePixels = 0; + const UINT bpp = R23BytesPerPixel(format); + const auto* row = static_cast(mapped.pData); + for (UINT i = 0; i < samples; ++i) + { + float rgb[3]{}; + if (!R23DecodeRgb(row + static_cast(i) * bpp, format, rgb)) + continue; + const bool finite = std::isfinite(rgb[0]) && std::isfinite(rgb[1]) && std::isfinite(rgb[2]); + if (!finite) { ++nonFinitePixels; continue; } + ++finitePixels; + for (int c = 0; c < 3; ++c) + { + minRgb[c] = std::min(minRgb[c], rgb[c]); + maxRgb[c] = std::max(maxRgb[c], rgb[c]); + sumRgb[c] += rgb[c]; + } + } + context->Unmap(stage, 0); + pending = false; + const double denom = finitePixels ? static_cast(finitePixels) : 1.0; + std::cout << "[R23 pixel] " << label << " samples=" << samples + << " finite=" << finitePixels << " nonFinitePixels=" << nonFinitePixels + << " rgbMin=" << minRgb[0] << "," << minRgb[1] << "," << minRgb[2] + << " rgbMax=" << maxRgb[0] << "," << maxRgb[1] << "," << maxRgb[2] + << " rgbMean=" << sumRgb[0] / denom << "," << sumRgb[1] / denom << "," << sumRgb[2] / denom + << " mapDefers=" << defers << "\n"; + } + + void TryConsume(ID3D11DeviceContext* context) + { + Consume(context, sourceStage, sourceFormat, R23SourceSamples, + sourcePending, "source-game-uv", sourceMapDefers); + Consume(context, outputStage, outputFormat, 2, + outputPending, "projection-left-right", outputMapDefers); + } + + void ScheduleSource(StereoCompositor& c) + { + const ULONGLONG now = GetTickCount64(); + if (sourcePending || now - lastScheduleMs < R23PixelIntervalMs || + !c.source_ || !c.device_ || !c.context_) return; + UvRect uv{}; + if (!c.GetGameUv(uv)) return; + if (!EnsureStage(c.device_, sourceStage, sourceFormat, + c.sourceFormat_, R23SourceSamples)) return; + + const float xs[4]{ 0.125f, 0.375f, 0.625f, 0.875f }; + const float ys[2]{ 0.35f, 0.65f }; + UINT index = 0; + for (float yFrac : ys) + { + for (float xFrac : xs) + { + const UINT sx = std::min(c.sourceWidth_ - 1, + static_cast((uv.x + uv.w * xFrac) * c.sourceWidth_)); + const UINT sy = std::min(c.sourceHeight_ - 1, + static_cast((uv.y + uv.h * yFrac) * c.sourceHeight_)); + D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; + c.context_->CopySubresourceRegion(sourceStage, 0, index++, 0, 0, + c.source_, 0, &box); + } + } + sourcePending = true; + lastScheduleMs = now; + std::cout << "[R23 pixel] scheduled game-UV distributed source probe uv=[" + << uv.x << "," << uv.y << "," << uv.w << "," << uv.h << "]\n"; + } + + void ScheduleProjection(StereoCompositor& c, std::uint32_t image) + { + if (outputPending || image >= c.projection_.images.size() || + !c.device_ || !c.context_) return; + if (!EnsureStage(c.device_, outputStage, outputFormat, + c.projection_.format, 2)) return; + ID3D11Texture2D* texture = c.projection_.images[image].texture; + if (!texture) return; + for (UINT eye = 0; eye < 2; ++eye) + { + const UINT sx = c.projection_.width / 2; + const UINT sy = c.projection_.height / 2; + D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; + c.context_->CopySubresourceRegion(outputStage, 0, eye, 0, 0, + texture, D3D11CalcSubresource(0, eye, 1), &box); + } + outputPending = true; + } + }; + + R23AsyncPixelProbe R23Pixels{}; + + CaptureStatus R23Capture(StereoCompositor& c, DWORD timeoutMs = 0) + { + R23Pixels.TryConsume(c.context_); + if (!IsWindow(c.hwnd_)) + if (HWND replacement = FindGameWindow(c.gamePid_)) c.hwnd_ = replacement; + const HMONITOR monitorNow = IsWindow(c.hwnd_) + ? MonitorFromWindow(c.hwnd_, MONITOR_DEFAULTTONEAREST) : nullptr; + if (!c.duplication_ || (monitorNow && monitorNow != c.targetMonitor_)) + c.BindCaptureOutput(false); + CaptureStatus status{ c.haveFrame_, false, c.lastCapturePresentQpc_, c.lastCapturePresentQpcLow_ }; + if (!c.duplication_ && !c.RecreateDuplication(false)) return status; + + DXGI_OUTDUPL_FRAME_INFO fi{}; + IDXGIResource* resource = nullptr; + if (!c.duplication_) return status; + const DWORD waitMs = c.haveFrame_ ? timeoutMs : std::max(timeoutMs, 1000); + const HRESULT hr = c.duplication_->AcquireNextFrame(waitMs, &fi, &resource); + if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; + if (FAILED(hr) || !resource) + { + if (hr == DXGI_ERROR_ACCESS_LOST) + { + c.haveFrame_ = false; + c.stereoSourceValid_ = false; + c.BindCaptureOutput(false); + } + return { c.haveFrame_, false, c.lastCapturePresentQpc_, c.lastCapturePresentQpcLow_ }; + } + + ID3D11Texture2D* texture = nullptr; + const HRESULT qi = resource->QueryInterface(__uuidof(ID3D11Texture2D), + reinterpret_cast(&texture)); + resource->Release(); + bool copied = false; + if (SUCCEEDED(qi) && texture) + { + D3D11_TEXTURE2D_DESC d{}; + texture->GetDesc(&d); + if ((d.Format == DXGI_FORMAT_B8G8R8A8_UNORM || + d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && c.EnsureSource(d)) + { + c.context_->CopyResource(c.source_, texture); + copied = true; + } + texture->Release(); + } + c.duplication_->ReleaseFrame(); + + if (copied) + { + c.haveFrame_ = true; + if (fi.LastPresentTime.QuadPart != 0) + { + c.lastCapturePresentQpc_ = fi.LastPresentTime.QuadPart; + c.lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart); + } + status.available = true; + status.fresh = fi.AccumulatedFrames > 0; + status.lastPresentQpc = c.lastCapturePresentQpc_; + status.lastPresentQpcLow = c.lastCapturePresentQpcLow_; + OutRunVrSbsCaptureOverride::PublishProductionCapture( + c.source_, c.outputDesktop_, c.targetMonitor_, c.sdrWhiteScale_, + fi.LastPresentTime.QuadPart); + R23Pixels.ScheduleSource(c); + } + return status; + } + + bool R23FrameUnchanged(RenderFrameReader& reader, + const OutRunVR::SharedRenderFrameState& before) + { + OutRunVR::SharedRenderFrameState after{}; + return reader.Read(after) && + (after.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + after.state == before.state && after.frameId == before.frameId && + after.sourcePoseSequence == before.sourcePoseSequence && + after.presentQpc == before.presentQpc && after.flags == before.flags && + after.failureReason == before.failureReason; + } + + bool R23ValidateDirectResourceSize(StereoCompositor& c, + const OutRunVR::SharedRenderFrameState& frame) + { + const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + if (slot >= OutRunVR::RenderFrameRingSize || !width || !height || + !c.directLeft_[slot] || !c.directRight_[slot]) return false; + D3D11_TEXTURE2D_DESC l{}, r{}; + c.directLeft_[slot]->GetDesc(&l); c.directRight_[slot]->GetDesc(&r); + return l.Width == width && l.Height == height && r.Width == width && r.Height == height && + l.Format == r.Format && l.SampleDesc.Count == 1 && r.SampleDesc.Count == 1; + } + + void R23InvalidateDirect(StereoCompositor& c) + { + c.directFrameValid_ = false; + c.directTransportReady_ = false; + } + + bool R23CommitDirectAfterValidation(StereoCompositor& c, + const OutRunVR::SharedRenderFrameState& frame) + { + if (!c.CommitDirectStereoSource(frame) || !R23ValidateDirectResourceSize(c, frame)) + { + R23InvalidateDirect(c); + return false; + } + // CommitDirectStereoSource historically restored Ready only when a slot + // was newly opened. Successful validation of a cached slot is equally + // authoritative and must recover the advertised Ready state. + c.directTransportReady_ = true; + c.directFrameValid_ = true; + c.stereoSourceValid_ = false; + return true; + } + + bool R23CommitClassicAfterValidation(StereoCompositor& c) + { + // Source kind is explicit: a verified classic commit cannot leave an old + // direct eye pair as the renderer-preferred source. + c.directFrameValid_ = false; + if (!c.CommitStereoSource()) return false; + c.stereoSourceValid_ = true; + return true; + } + + bool R23RenderProjection(StereoCompositor& c, + const std::array& views, + std::array& pv) + { + R23Pixels.TryConsume(c.context_); + if (!c.HasStereoSource()) return false; + UvRect eyes[2]{}; + ID3D11ShaderResourceView* srv[2]{}; + DXGI_FORMAT fmt[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }; + if (c.directFrameValid_ && c.directActiveSlot_ < OutRunVR::RenderFrameRingSize && + c.directLeftSrv_[c.directActiveSlot_] && c.directRightSrv_[c.directActiveSlot_]) + { + eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f }; + srv[0] = c.directLeftSrv_[c.directActiveSlot_]; + srv[1] = c.directRightSrv_[c.directActiveSlot_]; + fmt[0] = fmt[1] = c.directFormat_[c.directActiveSlot_]; + } + else + { + UvRect whole{}; + if (!c.GetGameUv(whole)) return false; + eyes[0] = { whole.x, whole.y, whole.w * 0.5f, whole.h }; + eyes[1] = { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h }; + srv[0] = srv[1] = c.stereoSourceSrv_; + fmt[0] = fmt[1] = c.stereoSourceFormat_; + } + + std::uint32_t image = 0; + c.Acquire(c.projection_, image); + bool ok = c.RenderTo(c.projection_.rtvs[image][0], c.projection_.width, + c.projection_.height, eyes[0], srv[0], fmt[0]); + ok = c.RenderTo(c.projection_.rtvs[image][1], c.projection_.width, + c.projection_.height, eyes[1], srv[1], fmt[1]) && ok; + if (ok) R23Pixels.ScheduleProjection(c, image); + c.Release(c.projection_); + if (!ok) return false; + + for (int eye = 0; eye < 2; ++eye) + { + pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + pv[eye].pose = views[eye].pose; + pv[eye].fov = views[eye].fov; + pv[eye].subImage.swapchain = c.projection_.handle; + pv[eye].subImage.imageRect.offset = { 0, 0 }; + pv[eye].subImage.imageRect.extent = { + static_cast(c.projection_.width), + static_cast(c.projection_.height) }; + pv[eye].subImage.imageArrayIndex = eye; + } + return true; + } + + void R23CopyMatchedViews(const OutRunVR::SharedRenderFrameState& frame, + std::array& matchedViews) + { + for (int eye = 0; eye < 2; ++eye) + { + matchedViews[eye] = { XR_TYPE_VIEW }; + matchedViews[eye].pose.orientation = { + frame.eye[eye].orientation[0], frame.eye[eye].orientation[1], + frame.eye[eye].orientation[2], frame.eye[eye].orientation[3] }; + matchedViews[eye].pose.position = { + frame.eye[eye].position[0], frame.eye[eye].position[1], frame.eye[eye].position[2] }; + matchedViews[eye].fov = { + frame.eye[eye].fov.angleLeft, frame.eye[eye].fov.angleRight, + frame.eye[eye].fov.angleUp, frame.eye[eye].fov.angleDown }; + } + } +} + +int main(int argc, char** argv) +{ + XrInstance instance = XR_NULL_HANDLE; + XrSession session = XR_NULL_HANDLE; + XrSpace localSpace = XR_NULL_HANDLE; + XrSpace viewSpace = XR_NULL_HANDLE; + + try + { + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + ParseRuntimeOverride(argc, argv); + const float renderScale = ReadRenderScale(argc, argv); + const bool directTransportEnabled = DirectTransportEnabled(); + HWND gameWindow = WaitForGameWindow(); + DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); + + if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) + throw std::runtime_error("runtime lacks XR_KHR_D3D11_enable"); + const char* extensions[]{ XR_KHR_D3D11_ENABLE_EXTENSION_NAME }; + XrInstanceCreateInfo ii{ XR_TYPE_INSTANCE_CREATE_INFO }; + strncpy_s(ii.applicationInfo.applicationName, sizeof(ii.applicationInfo.applicationName), + "OutRun 2006 True Stereo VR", _TRUNCATE); + ii.applicationInfo.applicationVersion = 1; + strncpy_s(ii.applicationInfo.engineName, sizeof(ii.applicationInfo.engineName), + "OutRun2006Tweaks", _TRUNCATE); + ii.applicationInfo.engineVersion = 1; + ii.applicationInfo.apiVersion = XR_CURRENT_API_VERSION; + ii.enabledExtensionCount = 1; ii.enabledExtensionNames = extensions; + CheckXr(xrCreateInstance(&ii, &instance), "xrCreateInstance"); + + XrInstanceProperties ip{ XR_TYPE_INSTANCE_PROPERTIES }; + CheckXr(xrGetInstanceProperties(instance, &ip), "xrGetInstanceProperties"); + std::cout << "OpenXR runtime: " << ip.runtimeName << " " + << XR_VERSION_MAJOR(ip.runtimeVersion) << "." + << XR_VERSION_MINOR(ip.runtimeVersion) << "." + << XR_VERSION_PATCH(ip.runtimeVersion) << "\n"; + + XrSystemGetInfo sgi{ XR_TYPE_SYSTEM_GET_INFO }; + sgi.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY; + XrSystemId system = XR_NULL_SYSTEM_ID; + for (;;) + { + const XrResult r = xrGetSystem(instance, &sgi, &system); + if (r == XR_ERROR_FORM_FACTOR_UNAVAILABLE) { Sleep(1000); continue; } + CheckXr(r, "xrGetSystem"); break; + } + + PFN_xrGetD3D11GraphicsRequirementsKHR getReq = nullptr; + CheckXr(xrGetInstanceProcAddr(instance, "xrGetD3D11GraphicsRequirementsKHR", + reinterpret_cast(&getReq)), "xrGetInstanceProcAddr"); + XrGraphicsRequirementsD3D11KHR req{ XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR }; + CheckXr(getReq(instance, system, &req), "xrGetD3D11GraphicsRequirementsKHR"); + D3DObjects d3d = CreateD3D11Device(req); + + XrGraphicsBindingD3D11KHR binding{ XR_TYPE_GRAPHICS_BINDING_D3D11_KHR }; + binding.device = d3d.device; + XrSessionCreateInfo si{ XR_TYPE_SESSION_CREATE_INFO }; + si.next = &binding; si.systemId = system; + CheckXr(xrCreateSession(instance, &si, &session), "xrCreateSession"); + + XrPosef identity{}; identity.orientation.w = 1; + XrReferenceSpaceCreateInfo li{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + li.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; li.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &li, &localSpace), "xrCreateReferenceSpace LOCAL"); + XrReferenceSpaceCreateInfo vi{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + vi.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_VIEW; vi.poseInReferenceSpace = identity; + CheckXr(xrCreateReferenceSpace(session, &vi, &viewSpace), "xrCreateReferenceSpace VIEW"); + + std::uint32_t cc = 0; + CheckXr(xrEnumerateViewConfigurationViews(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 0, &cc, nullptr), + "xrEnumerateViewConfigurationViews count"); + if (cc < 2) throw std::runtime_error("runtime has fewer than two stereo views"); + std::vector cv(cc); + for (auto& c : cv) c = { XR_TYPE_VIEW_CONFIGURATION_VIEW }; + CheckXr(xrEnumerateViewConfigurationViews(instance, system, + XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, cc, &cc, cv.data()), + "xrEnumerateViewConfigurationViews list"); + std::array configs{ cv[0], cv[1] }; + + SharedWriter shared(req.adapterLuid); + RenderFrameReader renderFrames; + StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, + configs, directTransportEnabled, renderScale); + compositor.Initialize(); + ViewHistory viewHistory; + HostTimings timings; + const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); + + bool running = false, quit = false, exitRequested = false; + ULONGLONG exitRequestMs = 0; + XrSessionState state = XR_SESSION_STATE_UNKNOWN; + OutRunVR::ClientPresentationMode lastPresentation = OutRunVR::PresentationUnknown; + std::array matchedViews{}; + bool matchedStereoValid = false; + std::uint32_t lastProcessedStereoFrame = 0; + ULONGLONG lastStereoMatchMs = 0; + bool pendingReferenceSpaceChange = false; + XrTime pendingReferenceSpaceChangeTime = 0; + + while (!quit) + { + if (!compositor.GameAlive() && !exitRequested) + { + exitRequested = true; exitRequestMs = GetTickCount64(); + OutRunVrR23VerifiedBundle::Invalidate(); + if (session != XR_NULL_HANDLE) xrRequestExitSession(session); + std::cout << "OutRun exited; requesting OpenXR shutdown.\n"; + } + + XrEventDataBuffer event{ XR_TYPE_EVENT_DATA_BUFFER }; + while (xrPollEvent(instance, &event) == XR_SUCCESS) + { + if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + auto* e = reinterpret_cast(&event); + state = e->state; + if (state == XR_SESSION_STATE_READY && !running) + { + XrSessionBeginInfo begin{ XR_TYPE_SESSION_BEGIN_INFO }; + begin.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + CheckXr(xrBeginSession(session, &begin), "xrBeginSession"); + running = true; + } + else if (state == XR_SESSION_STATE_STOPPING && running) + { + CheckXr(xrEndSession(session), "xrEndSession"); + running = false; viewHistory.Clear(); matchedStereoValid = false; + lastStereoMatchMs = 0; compositor.ReferenceSpaceChanged(); + OutRunVrR23VerifiedBundle::Invalidate(); + OutRunVR::SharedRenderFrameState rf{}; + if (renderFrames.Read(rf)) lastProcessedStereoFrame = rf.frameId; + } + else if (state == XR_SESSION_STATE_EXITING || state == XR_SESSION_STATE_LOSS_PENDING) + quit = true; + } + else if (event.type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) + { + const auto* e = reinterpret_cast(&event); + if (e->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) + { pendingReferenceSpaceChange = true; pendingReferenceSpaceChangeTime = e->changeTime; } + } + event = { XR_TYPE_EVENT_DATA_BUFFER }; + } + + if (quit) break; + if (exitRequested && GetTickCount64() - exitRequestMs > 2000) break; + if (!running) { Sleep(10); continue; } + + XrFrameWaitInfo wi{ XR_TYPE_FRAME_WAIT_INFO }; + XrFrameState fs{ XR_TYPE_FRAME_STATE }; + LARGE_INTEGER ws{}, we{}; QueryPerformanceCounter(&ws); + CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); + QueryPerformanceCounter(&we); timings.wait.Add(timings.Ms(ws, we)); + + if (pendingReferenceSpaceChange && + (pendingReferenceSpaceChangeTime == 0 || fs.predictedDisplayTime >= pendingReferenceSpaceChangeTime)) + { + shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); + matchedStereoValid = false; OutRunVrR23VerifiedBundle::Invalidate(); + OutRunVR::SharedRenderFrameState rf{}; + lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; + pendingReferenceSpaceChange = false; pendingReferenceSpaceChangeTime = 0; + } + + XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO }; + CheckXr(xrBeginFrame(session, &bi), "xrBeginFrame"); + XrSpaceLocation head{ XR_TYPE_SPACE_LOCATION }; + CheckXr(xrLocateSpace(viewSpace, localSpace, fs.predictedDisplayTime, &head), "xrLocateSpace"); + std::array views{}; for (auto& v : views) v = { XR_TYPE_VIEW }; + XrViewState vs{ XR_TYPE_VIEW_STATE }; + XrViewLocateInfo vl{ XR_TYPE_VIEW_LOCATE_INFO }; + vl.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; + vl.displayTime = fs.predictedDisplayTime; vl.space = localSpace; + std::uint32_t vc = 0; + CheckXr(xrLocateViews(session, &vl, &vs, 2, &vc, views.data()), "xrLocateViews"); + + const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, + state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled, + compositor.DirectTransportReady(), ip.runtimeName); + if (directTransportEnabled) shared.ServiceInteropProbe(d3d.device, d3d.context); + const XrViewStateFlags neededViews = XR_VIEW_STATE_ORIENTATION_VALID_BIT | + XR_VIEW_STATE_POSITION_VALID_BIT; + if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) + viewHistory.Store(hostSequence, views); + + XrFrameEndInfo end{ XR_TYPE_FRAME_END_INFO }; + end.displayTime = fs.predictedDisplayTime; end.environmentBlendMode = blend; + const XrCompositionLayerBaseHeader* layers[1]{}; + std::array pv{}; + XrCompositionLayerProjection projection{ XR_TYPE_COMPOSITION_LAYER_PROJECTION }; + XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; + + const auto presentation = shared.Presentation(); + if (presentation != lastPresentation) + { + compositor.ReferenceSpaceChanged(); matchedStereoValid = false; + OutRunVrR23VerifiedBundle::Invalidate(); + OutRunVR::SharedRenderFrameState rf{}; + lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; + lastPresentation = presentation; + std::cout << "VR presentation: " + << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed theater") + << ".\n"; + } + + bool layerReady = false; + if (fs.shouldRender == XR_TRUE && vc >= 2) + { + if (presentation == OutRunVR::PresentationGameplay) + { + OutRunVR::SharedRenderFrameState before{}; + const bool have = renderFrames.Read(before); + constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid; + if (have && (before.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + before.state == OutRunVR::StereoSbsActive && before.frameId && + before.frameId != lastProcessedStereoFrame && before.sourcePoseSequence && + (before.flags & need) == need) + { + std::array history{}; + if (viewHistory.Find(before.sourcePoseSequence, history)) + { + const bool directFrame = (before.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; + bool candidateReady = directFrame; + CaptureStatus capture{}; + LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); + if (!directFrame) + { + capture = R23Capture(compositor, 2); + candidateReady = capture.available && QpcAtOrAfter(capture.lastPresentQpc, before.presentQpc); + } + QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); + + // Critical ordering: validate Frame.v2 again before a + // candidate source can replace the current bundle. + const bool same = candidateReady && R23FrameUnchanged(renderFrames, before); + bool committed = false; + if (same) + { + committed = directFrame + ? R23CommitDirectAfterValidation(compositor, before) + : R23CommitClassicAfterValidation(compositor); + } + + if (committed) + { + if (directFrame) shared.AckDirectFrame(before.frameId); + R23CopyMatchedViews(before, matchedViews); + matchedStereoValid = true; + lastProcessedStereoFrame = before.frameId; + lastStereoMatchMs = GetTickCount64(); + OutRunVrR23VerifiedBundle::Publish(before, + directFrame ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu + : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs); + } + } + } + + const bool grace = matchedStereoValid && compositor.HasStereoSource() && + GetTickCount64() - lastStereoMatchMs <= StereoGraceMs; + LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); + if (grace && R23RenderProjection(compositor, matchedViews, pv)) + { + projection.space = localSpace; projection.viewCount = 2; projection.views = pv.data(); + layers[0] = reinterpret_cast(&projection); + layerReady = true; + } + QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); + } + else + { + LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); + const CaptureStatus capture = R23Capture(compositor); + QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); + LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); + if (capture.available && compositor.RenderTheater(viewSpace, localSpace, + fs.predictedDisplayTime, quad)) + { + layers[0] = reinterpret_cast(&quad); + layerReady = true; + } + QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); + } + } + + end.layerCount = layerReady ? 1 : 0; end.layers = layerReady ? layers : nullptr; + LARGE_INTEGER es{}, ee{}; QueryPerformanceCounter(&es); + CheckXr(xrEndFrame(session, &end), "xrEndFrame"); + QueryPerformanceCounter(&ee); timings.end.Add(timings.Ms(es, ee)); timings.MaybeLog(); + } + + OutRunVrR23VerifiedBundle::Invalidate(); + compositor.Shutdown(); + if (viewSpace != XR_NULL_HANDLE) xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) xrDestroySession(session); + if (instance != XR_NULL_HANDLE) xrDestroyInstance(instance); + return 0; + } + catch (const std::exception& e) + { + std::cerr << "OutRun VR host error: " << e.what() << "\n"; + OutRunVrR23VerifiedBundle::Invalidate(); + if (viewSpace != XR_NULL_HANDLE) xrDestroySpace(viewSpace); + if (localSpace != XR_NULL_HANDLE) xrDestroySpace(localSpace); + if (session != XR_NULL_HANDLE) xrDestroySession(session); + if (instance != XR_NULL_HANDLE) xrDestroyInstance(instance); + return 1; + } +} From 78ce9705181939ace7472ffa87d75ce3263f39a9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:55:26 +0900 Subject: [PATCH 0861/1308] wip(vr): bind verified bundle to capture source [skip ci] --- vrhost/src/runtime/r23_verified_bundle.hpp | 53 ++++++++++++++++------ 1 file changed, 39 insertions(+), 14 deletions(-) diff --git a/vrhost/src/runtime/r23_verified_bundle.hpp b/vrhost/src/runtime/r23_verified_bundle.hpp index 55637f5eb1..11b16d4119 100644 --- a/vrhost/src/runtime/r23_verified_bundle.hpp +++ b/vrhost/src/runtime/r23_verified_bundle.hpp @@ -14,9 +14,19 @@ namespace OutRunVrR23VerifiedBundle DirectGpu = 2, }; + struct Snapshot + { + std::uint32_t frameId{}; + std::uint32_t poseSequence{}; + std::int64_t presentQpc{}; + std::int64_t sourceCaptureQpc{}; + SourceKind kind{ SourceKind::None }; + }; + inline std::atomic FrameId{ 0 }; inline std::atomic PoseSequence{ 0 }; inline std::atomic PresentQpc{ 0 }; + inline std::atomic SourceCaptureQpc{ 0 }; inline std::atomic Kind{ static_cast(SourceKind::None) }; inline std::atomic PublishSequence{ 0 }; @@ -27,38 +37,53 @@ namespace OutRunVrR23VerifiedBundle FrameId.store(0, std::memory_order_relaxed); PoseSequence.store(0, std::memory_order_relaxed); PresentQpc.store(0, std::memory_order_relaxed); + SourceCaptureQpc.store(0, std::memory_order_relaxed); PublishSequence.fetch_add(1, std::memory_order_release); } - inline void Publish(const OutRunVR::SharedRenderFrameState& frame, SourceKind kind) noexcept + inline void Publish(const OutRunVR::SharedRenderFrameState& frame, + SourceKind kind, std::int64_t sourceCaptureQpc = 0) noexcept { PublishSequence.fetch_add(1, std::memory_order_acq_rel); FrameId.store(frame.frameId, std::memory_order_relaxed); PoseSequence.store(frame.sourcePoseSequence, std::memory_order_relaxed); PresentQpc.store(frame.presentQpc, std::memory_order_relaxed); + SourceCaptureQpc.store(sourceCaptureQpc, std::memory_order_relaxed); Kind.store(static_cast(kind), std::memory_order_relaxed); PublishSequence.fetch_add(1, std::memory_order_release); } - inline bool Matches(const OutRunVR::SharedRenderFrameState& frame, SourceKind requiredKind) noexcept + inline bool Read(Snapshot& out) noexcept { for (int attempt = 0; attempt < 4; ++attempt) { const std::uint32_t before = PublishSequence.load(std::memory_order_acquire); - if (before & 1u) - continue; - const auto frameId = FrameId.load(std::memory_order_relaxed); - const auto poseSequence = PoseSequence.load(std::memory_order_relaxed); - const auto presentQpc = PresentQpc.load(std::memory_order_relaxed); - const auto kind = Kind.load(std::memory_order_relaxed); + if (before & 1u) continue; + Snapshot s{}; + s.frameId = FrameId.load(std::memory_order_relaxed); + s.poseSequence = PoseSequence.load(std::memory_order_relaxed); + s.presentQpc = PresentQpc.load(std::memory_order_relaxed); + s.sourceCaptureQpc = SourceCaptureQpc.load(std::memory_order_relaxed); + s.kind = static_cast(Kind.load(std::memory_order_relaxed)); const std::uint32_t after = PublishSequence.load(std::memory_order_acquire); - if (before != after || (after & 1u)) - continue; - return kind == static_cast(requiredKind) && - frameId != 0 && frameId == frame.frameId && - poseSequence == frame.sourcePoseSequence && - presentQpc == frame.presentQpc; + if (before == after && !(after & 1u)) + { + out = s; + return true; + } } return false; } + + inline bool Matches(const OutRunVR::SharedRenderFrameState& frame, + SourceKind requiredKind, Snapshot* snapshot = nullptr) noexcept + { + Snapshot s{}; + if (!Read(s)) return false; + const bool match = s.kind == requiredKind && s.frameId != 0 && + s.frameId == frame.frameId && s.poseSequence == frame.sourcePoseSequence && + s.presentQpc == frame.presentQpc; + if (match && snapshot) *snapshot = s; + return match; + } } From 82d75e00f3efd7ed1f8a6b6d54838146ec7a3b37 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:55:33 +0900 Subject: [PATCH 0862/1308] fix(vr): harden direct recovery and classic transition [skip ci] --- vrhost/src/runtime/r22_runtime_hardening.hpp | 87 ++++++++++++++++++-- 1 file changed, 79 insertions(+), 8 deletions(-) diff --git a/vrhost/src/runtime/r22_runtime_hardening.hpp b/vrhost/src/runtime/r22_runtime_hardening.hpp index 960b68430c..5521fc4abf 100644 --- a/vrhost/src/runtime/r22_runtime_hardening.hpp +++ b/vrhost/src/runtime/r22_runtime_hardening.hpp @@ -31,6 +31,8 @@ namespace OutRunVrR22RuntimeHardening inline bool FirstActiveLogged = false; inline bool FirstBundleRejectLogged = false; inline bool FirstClassicFallbackBlockedLogged = false; + inline bool FirstDirectRecoveryLogged = false; + inline bool FirstClassicAfterDirectBlockedLogged = false; inline bool Near(float a, float b, float epsilon = 1.0e-4f) noexcept { @@ -93,6 +95,57 @@ namespace OutRunVrR22RuntimeHardening return OutRunVrFinalTest::EndFrame(session, &safe); } + inline bool DirectOpenMatchesLatest( + const OutRunVrD3D9ExDirectPassthrough::DirectHostState& state, + const OutRunVR::SharedRenderFrameState& latest) noexcept + { + constexpr std::uint32_t required = + OutRunVR::HostAlive | OutRunVR::HostDirectGpuTransport; + return state.hostPid == GetCurrentProcessId() && + (state.flags & required) == required && + state.openedFrame != 0 && state.openedFrame == latest.frameId; + } + + inline XrResult RenderExactDirect(XrSession session, + const XrFrameEndInfo* endInfo, + const OutRunVR::SharedRenderFrameState& latest) + { + using namespace OutRunVrD3D9ExDirectPassthrough; + if (!OutRunVrR21RuntimeHardening::DirectTransportRequested() || + !IncomingProjectionValid(endInfo)) + return SubmitNoLayer(session, endInfo); + + // hostDirectConsumedFrameId is written only after main.cpp opened the + // frame and its before/after Frame.v2 metadata check succeeded. That + // exact-frame acknowledgement is stronger evidence than a stale + // HostDirectGpuReady bit and also lets a valid cached slot recover after + // an earlier candidate failure cleared Ready. + const auto state = + OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); + if (!DirectOpenMatchesLatest(state, latest) || + !EnsureSafeFrame(latest.frameId)) + return SubmitNoLayer(session, endInfo); + + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); + XrCompositionLayerProjection projection{}; + std::array views{}; + if (!RenderSafeProjection(session, endInfo, projection, views)) + return SubmitNoLayer(session, endInfo); + + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&projection); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + if (!FirstDirectRecoveryLogged && !state.valid) + { + FirstDirectRecoveryLogged = true; + std::cerr + << "[R22] direct cached-slot recovery accepted by exact openedFrame==latest.frameId evidence even though Ready bit was cleared\n"; + } + return OutRunVrFinalTest::EndFrame(session, &patched); + } + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { @@ -106,11 +159,9 @@ namespace OutRunVrR22RuntimeHardening "QPC-only classic fallback disabled\n"; } - // Theater/quad layers are not Frame.v2 gameplay projections. if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) return OutRunVrFinalTest::EndFrame(session, endInfo); - // Preserve OpenXR shouldRender/session-visible fail-closed semantics. if (!OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) return OutRunVrFinalTest::EndFrame(session, endInfo); @@ -119,16 +170,39 @@ namespace OutRunVrR22RuntimeHardening const bool haveLatest = OutRunVrFinalTest::ReadLatestFrame(latest, publish); - // Direct frames retain R21's exact openedFrame==latest.frameId staging - // and host-owned safe-eye copy path. if (haveLatest && (latest.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0) - return OutRunVrR21RuntimeHardening::EndFrame(session, endInfo); + return RenderExactDirect(session, endInfo, latest); if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) { if (haveLatest && ProjectionMatchesFrame(endInfo, latest)) + { + // When direct transport is enabled and has already consumed an + // older direct frame, main.cpp's legacy directFrameValid_ can + // otherwise win over a newly committed classic source. Until + // the core compositor owns an explicit source-kind state, never + // submit that ambiguous direct->classic transition. Current + // production testing runs with direct transport disabled, so + // ordinary classic/SBS projection is unaffected. + if (OutRunVrR21RuntimeHardening::DirectTransportRequested()) + { + const auto directState = + OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); + if (directState.openedFrame != 0 && + directState.openedFrame != latest.frameId) + { + if (!FirstClassicAfterDirectBlockedLogged) + { + FirstClassicAfterDirectBlockedLogged = true; + std::cerr + << "[R22] classic projection after an older direct-open frame dropped; stale directFrameValid cannot override classic source\n"; + } + return SubmitNoLayer(session, endInfo); + } + } return OutRunVrFinalTest::EndFrame(session, endInfo); + } if (!FirstBundleRejectLogged) { @@ -141,9 +215,6 @@ namespace OutRunVrR22RuntimeHardening return SubmitNoLayer(session, endInfo); } - // Do not synthesize gameplay projection from only captureQpc >= - // frame.presentQpc. Without an explicit validated source/frame bundle, - // dropping the frame is safer than guessing capture identity. if (!FirstClassicFallbackBlockedLogged && OutRunVrReviewHardening::FreshClassicFallbackAvailable()) { From 797b524ac49f8a884db4e5eaac9f83953f7148eb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:55:51 +0900 Subject: [PATCH 0863/1308] wip(vr): make verified bundle final OpenXR authority [skip ci] --- vrhost/src/runtime/r23_runtime_hardening.hpp | 125 +++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 vrhost/src/runtime/r23_runtime_hardening.hpp diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp new file mode 100644 index 0000000000..35754bd709 --- /dev/null +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -0,0 +1,125 @@ +#pragma once + +// R23 final OpenXR presentation authority. +// A gameplay layer is allowed only when the host loop has committed one stable +// Frame.v2 + image-source + pose/FOV bundle. Classic R19 fallback additionally +// requires the currently published production-capture QPC to be the exact +// capture that was committed with that bundle. + +#include "r22_runtime_hardening.hpp" +#include "r23_verified_bundle.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include + +namespace OutRunVrR23RuntimeHardening +{ + inline constexpr const char* BuildId = "R23-atomic-verified-source-bundle-20260916"; + inline bool FirstActiveLogged = false; + inline bool FirstBundleBlockLogged = false; + inline bool FirstFallbackLogged = false; + inline bool FirstFallbackSourceMismatchLogged = false; + + inline XrResult SubmitNoLayer(XrSession session, + const XrFrameEndInfo* endInfo) noexcept + { + return OutRunVrR22RuntimeHardening::SubmitNoLayer(session, endInfo); + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) + { + if (!FirstActiveLogged) + { + FirstActiveLogged = true; + std::cerr + << "[R23] final presentation authority ACTIVE build=" << BuildId + << "; Frame.v2 + source + pose/FOV must be one committed bundle\n"; + } + + if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + if (!OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) + return OutRunVrFinalTest::EndFrame(session, endInfo); + + OutRunVR::SharedRenderFrameState latest{}; + std::uint32_t publish = 0; + if (!OutRunVrFinalTest::ReadLatestFrame(latest, publish) || + !OutRunVrSbsCaptureOverride::FrameComplete(latest)) + return SubmitNoLayer(session, endInfo); + + const bool direct = + (latest.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; + const auto kind = direct + ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu + : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs; + OutRunVrR23VerifiedBundle::Snapshot verified{}; + if (!OutRunVrR23VerifiedBundle::Matches(latest, kind, &verified)) + { + if (!FirstBundleBlockLogged) + { + FirstBundleBlockLogged = true; + std::cerr + << "[R23] gameplay layer blocked: latest Frame.v2 has no exact committed image/pose bundle\n"; + } + return SubmitNoLayer(session, endInfo); + } + + if (direct) + { + // R21 remains the direct GPU safe-copy authority, but only after the + // R23 host loop has committed the exact direct frame as its bundle. + return OutRunVrR21RuntimeHardening::EndFrame(session, endInfo); + } + + if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) + { + if (OutRunVrR22RuntimeHardening::ProjectionMatchesFrame(endInfo, latest)) + return OutRunVrFinalTest::EndFrame(session, endInfo); + return SubmitNoLayer(session, endInfo); + } + + // R19 fallback is no longer QPC>=frame guessing. It is legal only while + // R19 still holds the exact production capture that was committed with + // this verified classic bundle. A later candidate capture changes the + // production QPC and automatically invalidates this path. + const bool exactClassicSource = verified.sourceCaptureQpc > 0 && + OutRunVrSbsCaptureOverride::LastProductionPresentQpc == + verified.sourceCaptureQpc; + if (exactClassicSource && + OutRunVrReviewHardening::FreshClassicFallbackAvailable()) + { + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); + if (!FirstFallbackLogged) + { + FirstFallbackLogged = true; + std::cerr + << "[R23] R19 classic fallback allowed for exact verified source/frame bundle only\n"; + } + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } + + if (!exactClassicSource && !FirstFallbackSourceMismatchLogged) + { + FirstFallbackSourceMismatchLogged = true; + std::cerr + << "[R23] classic fallback blocked: current production capture is not the committed bundle source\n"; + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) + { + OutRunVrR23VerifiedBundle::Invalidate(); + return OutRunVrR22RuntimeHardening::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrR23RuntimeHardening::EndFrame +#define xrDestroySession OutRunVrR23RuntimeHardening::DestroySession From d173d8ccb2e4cb4dfab126a816c4d108a525c176 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:56:11 +0900 Subject: [PATCH 0864/1308] ci(vr): update production graph checks for R22 [skip ci] --- .github/workflows/vr-openxr-r20.yml | 34 +++++++++++++++-------------- 1 file changed, 18 insertions(+), 16 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 144b0c2b7a..d9a3302f9f 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -1,4 +1,4 @@ -name: OpenXR VR production build +name: OpenXR VR R22 production build on: push: @@ -29,14 +29,14 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify R21 source graph + - name: Verify R22 source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse if (-not $projects) { throw 'no Visual Studio project files generated' } $text = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" - if (-not $text.Contains('stereo_renderer_r21.cpp')) { throw 'R21 wrapper missing from build graph' } - foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp')) { + if (-not $text.Contains('stereo_renderer_r22.cpp')) { throw 'R22 wrapper missing from build graph' } + foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp','stereo_renderer_r21.cpp')) { $escaped = [regex]::Escape($legacy) $pattern = ' Date: Wed, 16 Sep 2026 08:56:21 +0900 Subject: [PATCH 0865/1308] wip(vr): capture exact classic source QPC [skip ci] --- vrhost/src/runtime/r23_verified_bundle.hpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/vrhost/src/runtime/r23_verified_bundle.hpp b/vrhost/src/runtime/r23_verified_bundle.hpp index 11b16d4119..7bde0e09e5 100644 --- a/vrhost/src/runtime/r23_verified_bundle.hpp +++ b/vrhost/src/runtime/r23_verified_bundle.hpp @@ -3,6 +3,7 @@ #include #include +#include "sbs_capture_override.hpp" #include "vr_shared.hpp" namespace OutRunVrR23VerifiedBundle @@ -44,6 +45,12 @@ namespace OutRunVrR23VerifiedBundle inline void Publish(const OutRunVR::SharedRenderFrameState& frame, SourceKind kind, std::int64_t sourceCaptureQpc = 0) noexcept { + // main_r23 publishes the production capture before it promotes a classic + // candidate. When the caller does not pass the QPC explicitly, snapshot + // the exact R19 production source that is current at this transaction. + if (kind == SourceKind::ClassicSbs && sourceCaptureQpc <= 0) + sourceCaptureQpc = OutRunVrSbsCaptureOverride::LastProductionPresentQpc; + PublishSequence.fetch_add(1, std::memory_order_acq_rel); FrameId.store(frame.frameId, std::memory_order_relaxed); PoseSequence.store(frame.sourcePoseSequence, std::memory_order_relaxed); From fa7cdca91b57b49ee135f0e247d413148e5d6107 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:56:40 +0900 Subject: [PATCH 0866/1308] wip(vr): select R23 host and final bundle owner [skip ci] --- vrhost/CMakeLists.txt | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 5d01988867..da515dda2f 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -29,7 +29,7 @@ FetchContent_Declare( FetchContent_MakeAvailable(openxr_sdk) add_executable(outrun-vr-host - src/main.cpp + src/main_r23.cpp src/ipc/v3_shadow_bridge.cpp src/diagnostics/runtime_watchdog.cpp ) @@ -39,13 +39,11 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # Forced-include order is the runtime ownership stack. R22 is the final - # xrEndFrame owner: R21 retains readonly/direct/shouldRender policy and R22 - # adds latest-Frame.v2 pose/FOV bundle validation while blocking QPC-only - # gameplay fallback synthesis. R22 capture diagnostics replace only the - # production ReleaseFrame instrumentation with a non-blocking game-UV - # staging/query sampler. Crash diagnostics remain last and do not alter - # OpenXR dispatch. + # R23 is the final presentation owner. R21 retains readonly direct-state and + # shouldRender policy, R22 retains pose/FOV validation, and R23 additionally + # requires the exact Frame.v2 + image-source bundle committed by main_r23. + # R22 capture diagnostics remain available for the legacy implementation; + # main_r23 adds source + post-blit eye probes without synchronous Map waits. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" @@ -54,6 +52,7 @@ if(MSVC) "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r23_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" "$<$:/Zi>" ) @@ -66,8 +65,6 @@ target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompile # Renderer-independent hardware diagnostic. This intentionally does not use the # host forced-include runtime wrappers and does not depend on the game process. -# It submits deterministic color patterns directly through OpenXR/D3D11 so -# VDXR swapchain/layer behavior can be isolated from D3D9 capture/stereo logic. add_executable(outrun-vr-diagnostic src/diagnostic_pattern.cpp ) From 54026de78992921a25d1053d4f798be17d81cdba Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:58:46 +0900 Subject: [PATCH 0867/1308] chore(vr): remove superseded R22 game overlay [skip ci] --- src/vr/d3d9/stereo_renderer_r22.cpp | 393 ---------------------------- 1 file changed, 393 deletions(-) delete mode 100644 src/vr/d3d9/stereo_renderer_r22.cpp diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp deleted file mode 100644 index ecbf8a8232..0000000000 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ /dev/null @@ -1,393 +0,0 @@ -// R22 pre-hardware-test hardening overlay. -// -// Keeps the R21/R20/R13/R9 implementation intact while closing three review -// gaps that are easiest to enforce at the final game-side callback boundary: -// * preserve the game's scissor state across internal mono/right-eye RT swaps; -// * validate every first stereo seed (full-clear and relaxed) against one -// common game-state depth/stencil baseline; -// * make the R21 game-local host-liveness gate authoritative for clear/draw -// callbacks so stale host flags cannot keep stereo work alive. - -#include "stereo_renderer_r21.cpp" - -namespace OutRunVRStereo -{ - namespace - { - constexpr std::size_t R22SetViewportVtableIndex = 47; - - SafetyHookInline R22SetViewportHook{}; - SafetyHookInline R22ClearR20Hook{}; - SafetyHookInline R22DrawPrimitiveR9Hook{}; - SafetyHookInline R22DrawIndexedPrimitiveR9Hook{}; - SafetyHookInline R22DrawPrimitiveUPR9Hook{}; - SafetyHookInline R22DrawIndexedPrimitiveUPR9Hook{}; - std::atomic R22InstallReady{false}; - - struct R22ScissorSnapshot - { - RECT rect{}; - DWORD enabled = FALSE; - D3DVIEWPORT9 viewport{}; - bool valid = false; - }; - - thread_local R22ScissorSnapshot R22GameScissor{}; - thread_local std::uint32_t R22InternalReplayDepth = 0; - - std::uint64_t R22DepthClearEpoch = 0; - std::uint64_t R22DepthClearDrawSerial = 0; - std::uint64_t R22DepthClearGeneration = 0; - std::uint64_t R22StencilClearEpoch = 0; - std::uint64_t R22StencilClearDrawSerial = 0; - std::uint64_t R22StencilClearGeneration = 0; - std::uint64_t R22RejectedInitialSeeds = 0; - bool R22FirstSeedRejectLogged = false; - - bool R22CaptureGameScissor(IDirect3DDevice9* device, - R22ScissorSnapshot& out) noexcept - { - out = {}; - if (!device || FAILED(device->GetViewport(&out.viewport)) || - FAILED(device->GetScissorRect(&out.rect)) || - FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &out.enabled))) - return false; - out.valid = true; - return true; - } - - bool R22ApplyGameScissor(IDirect3DDevice9* device, - const R22ScissorSnapshot& state) noexcept - { - if (!device || !state.valid) - return false; - bool ok = true; - if (FAILED(device->SetScissorRect(&state.rect))) - ok = false; - if (FAILED(device->SetRenderState( - D3DRS_SCISSORTESTENABLE, state.enabled))) - ok = false; - return ok; - } - - struct R22ReplayScope - { - IDirect3DDevice9* device = nullptr; - bool outer = false; - - explicit R22ReplayScope(IDirect3DDevice9* d) noexcept : device(d) - { - outer = R22InternalReplayDepth++ == 0; - if (outer) - R22CaptureGameScissor(device, R22GameScissor); - } - - ~R22ReplayScope() - { - if (R22InternalReplayDepth) - --R22InternalReplayDepth; - if (outer) - { - R22ApplyGameScissor(device, R22GameScissor); - R22GameScissor = {}; - } - } - }; - - HRESULT __stdcall SetViewportDestR22(IDirect3DDevice9* device, - const D3DVIEWPORT9* viewport) - { - const HRESULT hr = R22SetViewportHook.stdcall(device, viewport); - if (SUCCEEDED(hr) && IsGameDevice(device) && InternalStereoPass && - R22InternalReplayDepth && R22GameScissor.valid) - { - if (!R22ApplyGameScissor(device, R22GameScissor)) - NoteRestoreFailure("R22 scissor replay"); - } - return hr; - } - - bool R22RectCoversBackbuffer(const RECT& r) noexcept - { - return r.left <= 0 && r.top <= 0 && - r.right >= static_cast(BackBufferDesc.Width) && - r.bottom >= static_cast(BackBufferDesc.Height); - } - - bool R22GameClearCoversBackbuffer(DWORD count, - const D3DRECT* rects, const R22ScissorSnapshot& state) noexcept - { - if (!state.valid || !BackBufferDesc.Width || !BackBufferDesc.Height) - return false; - if (state.viewport.X != 0 || state.viewport.Y != 0 || - state.viewport.Width != BackBufferDesc.Width || - state.viewport.Height != BackBufferDesc.Height) - return false; - if (state.enabled && !R22RectCoversBackbuffer(state.rect)) - return false; - if (count == 0) - return true; - if (!rects) - return false; - for (DWORD i = 0; i < count; ++i) - { - const auto& r = rects[i]; - if (r.x1 <= 0 && r.y1 <= 0 && - r.x2 >= static_cast(BackBufferDesc.Width) && - r.y2 >= static_cast(BackBufferDesc.Height)) - return true; - } - return false; - } - - void R22ObserveDepthBaseline(bool gameMainTarget, bool fullGameClear, - DWORD flags, HRESULT hr) noexcept - { - if (FAILED(hr) || !gameMainTarget || !fullGameClear || - R9DeferredDepth || !R9CurrentDepthCanMirror() || - !R9MonoDepth || R9MonoBackupGap) - return; - - if ((flags & D3DCLEAR_ZBUFFER) != 0) - { - R22DepthClearEpoch = PresentEpoch; - R22DepthClearDrawSerial = R9DrawCalls; - R22DepthClearGeneration = R9MainDepthGeneration; - } - if ((flags & D3DCLEAR_STENCIL) != 0) - { - R22StencilClearEpoch = PresentEpoch; - R22StencilClearDrawSerial = R9DrawCalls; - R22StencilClearGeneration = R9MainDepthGeneration; - } - } - - bool R22InitialDepthBaselineSafe(IDirect3DDevice9* device) noexcept - { - if (!TrackedDepthStencil) - return true; - const bool depthSafe = - R22DepthClearEpoch == PresentEpoch && - R22DepthClearDrawSerial == R9DrawCalls && - R22DepthClearGeneration == R9MainDepthGeneration && - R9MonoDepth != nullptr; - if (!depthSafe) - return false; - if (!StencilTestActive(device)) - return true; - return R22StencilClearEpoch == PresentEpoch && - R22StencilClearDrawSerial == R9DrawCalls && - R22StencilClearGeneration == R9MainDepthGeneration; - } - - void R22CancelUnsafeFirstSeed(IDirect3DDevice9* device, - bool seededBefore, bool fullGameClear) noexcept - { - if (seededBefore || !R9StereoSeeded) - return; - if (fullGameClear && R22InitialDepthBaselineSafe(device)) - return; - - R9StereoSeeded = false; - R9MonoSeeded = false; - ++R22RejectedInitialSeeds; - if (!R22FirstSeedRejectLogged) - { - R22FirstSeedRejectLogged = true; - spdlog::warn( - "VR R22: initial stereo seed rejected; game-state full-clear/scissor or depth-stencil baseline was not synchronized before first stereo draw"); - } - } - - bool R22StereoCallbacksEligible() noexcept - { - return R20StereoEligibilityGate.load(std::memory_order_acquire); - } - - HRESULT __stdcall ClearDestR22(IDirect3DDevice9* device, DWORD count, - const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, - DWORD stencil) - { - if (!IsGameDevice(device) || InternalStereoPass) - return R22ClearR20Hook.stdcall( - device, count, rects, flags, color, z, stencil); - - // R21's Present-boundary freshness decision is authoritative for the - // entire next game frame. When closed, bypass every stereo replay and - // execute only the game's real clear. - if (!R22StereoCallbacksEligible()) - return ClearHook.stdcall( - device, count, rects, flags, color, z, stencil); - - R22ReplayScope replay(device); - const bool mainBefore = TargetIsBackBuffer(); - const bool seedBefore = R9StereoSeeded; - const bool depthSyncBefore = RightDepthSynchronized; - const bool stencilSyncBefore = RightStencilSynchronized; - const bool fullGameClear = R22GameClearCoversBackbuffer( - count, rects, R22GameScissor); - - const HRESULT hr = R22ClearR20Hook.stdcall( - device, count, rects, flags, color, z, stencil); - - R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); - - // Legacy full-clear classifiers did not include the pre-replay - // scissor state. Undo any synchronization promotion they made for a - // clear that was only partial in the real game state. - if (SUCCEEDED(hr) && mainBefore && !fullGameClear) - { - if ((flags & D3DCLEAR_ZBUFFER) != 0) - RightDepthSynchronized = depthSyncBefore; - if ((flags & D3DCLEAR_STENCIL) != 0) - RightStencilSynchronized = stencilSyncBefore; - } - - // Applies equally to the R9 full-color bootstrap and R20 relaxed - // bootstrap because this wrapper runs after both have completed. - R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); - return hr; - } - - HRESULT __stdcall DrawPrimitiveDestR22(IDirect3DDevice9* device, - D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) - { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) - return DrawPrimitiveHook.stdcall( - device, type, startVertex, primitiveCount); - R22ReplayScope replay(device); - return R22DrawPrimitiveR9Hook.stdcall( - device, type, startVertex, primitiveCount); - } - - HRESULT __stdcall DrawIndexedPrimitiveDestR22(IDirect3DDevice9* device, - D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, - UINT numVertices, UINT startIndex, UINT primitiveCount) - { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) - return DrawIndexedPrimitiveHook.stdcall(device, type, - baseVertexIndex, minVertexIndex, numVertices, startIndex, - primitiveCount); - R22ReplayScope replay(device); - return R22DrawIndexedPrimitiveR9Hook.stdcall(device, type, - baseVertexIndex, minVertexIndex, numVertices, startIndex, - primitiveCount); - } - - HRESULT __stdcall DrawPrimitiveUPDestR22(IDirect3DDevice9* device, - D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, - UINT stride) - { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) - return DrawPrimitiveUPHook.stdcall( - device, type, primitiveCount, data, stride); - R22ReplayScope replay(device); - return R22DrawPrimitiveUPR9Hook.stdcall( - device, type, primitiveCount, data, stride); - } - - HRESULT __stdcall DrawIndexedPrimitiveUPDestR22(IDirect3DDevice9* device, - D3DPRIMITIVETYPE type, UINT minVertexIndex, UINT numVertices, - UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, - const void* vertexData, UINT stride) - { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) - return DrawIndexedPrimitiveUPHook.stdcall(device, type, - minVertexIndex, numVertices, primitiveCount, indexData, - indexFormat, vertexData, stride); - R22ReplayScope replay(device); - return R22DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, - minVertexIndex, numVertices, primitiveCount, indexData, - indexFormat, vertexData, stride); - } - - DWORD WINAPI R22InstallThread(void*) - { - for (int attempt = 0; attempt < 4800; ++attempt) - { - if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || - R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) - return 0; - if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && - R13InstallState.load(std::memory_order_acquire) == R13InstallReady && - R20BootstrapReady.load(std::memory_order_acquire) && - R21PresentGuardReady.load(std::memory_order_acquire)) - { - IDirect3DDevice9* device = - StereoInstalledDevice.load(std::memory_order_acquire); - if (!device) - return 0; - void** vtable = *reinterpret_cast(device); - if (!vtable) - return 0; - - R22SetViewportHook = safetyhook::create_inline( - vtable[R22SetViewportVtableIndex], SetViewportDestR22); - R22ClearR20Hook = safetyhook::create_inline( - reinterpret_cast(&ClearDestR20), ClearDestR22); - R22DrawPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveDestR9), - DrawPrimitiveDestR22); - R22DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveDestR9), - DrawIndexedPrimitiveDestR22); - R22DrawPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveUPDestR9), - DrawPrimitiveUPDestR22); - R22DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), - DrawIndexedPrimitiveUPDestR22); - - if (!R22SetViewportHook || !R22ClearR20Hook || - !R22DrawPrimitiveR9Hook || !R22DrawIndexedPrimitiveR9Hook || - !R22DrawPrimitiveUPR9Hook || - !R22DrawIndexedPrimitiveUPR9Hook) - { - R22SetViewportHook = {}; - R22ClearR20Hook = {}; - R22DrawPrimitiveR9Hook = {}; - R22DrawIndexedPrimitiveR9Hook = {}; - R22DrawPrimitiveUPR9Hook = {}; - R22DrawIndexedPrimitiveUPR9Hook = {}; - spdlog::error( - "VR R22: scissor/bootstrap hardening hook transaction failed closed"); - return 0; - } - - R22InstallReady.store(true, std::memory_order_release); - spdlog::info( - "VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE"); - return 0; - } - Sleep(25); - } - return 0; - } - - class VRR22SafetyOverlayHook : public Hook - { - public: - std::string_view description() override - { - return "OpenXRVRSafetyOverlayR22"; - } - bool validate() override { return true; } - bool apply() override - { - HANDLE thread = CreateThread( - nullptr, 0, R22InstallThread, nullptr, 0, nullptr); - if (!thread) - return false; - CloseHandle(thread); - return true; - } - static VRR22SafetyOverlayHook instance; - }; - - VRR22SafetyOverlayHook VRR22SafetyOverlayHook::instance; - } -} From bc7dc571bbf6882e147c40cbc47c7796c3c0eeef Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:58:56 +0900 Subject: [PATCH 0868/1308] chore(vr): remove superseded R22 capture probe [skip ci] --- .../src/runtime/r22_capture_diagnostics.hpp | 293 ------------------ 1 file changed, 293 deletions(-) delete mode 100644 vrhost/src/runtime/r22_capture_diagnostics.hpp diff --git a/vrhost/src/runtime/r22_capture_diagnostics.hpp b/vrhost/src/runtime/r22_capture_diagnostics.hpp deleted file mode 100644 index 7cc9d4284f..0000000000 --- a/vrhost/src/runtime/r22_capture_diagnostics.hpp +++ /dev/null @@ -1,293 +0,0 @@ -#pragma once - -// R22 non-blocking production-capture diagnostics. -// -// R19 publishes the production StereoCompositor source after its only Desktop -// Duplication ReleaseFrame. R22 keeps that single-owner design, then samples -// several 1x1 points inside the actual game UV into a reusable staging/query -// ring. A later capture polls the query with DONOTFLUSH and maps only a completed -// staging texture; diagnostic scheduling itself never waits for the GPU. - -#include "sbs_capture_override.hpp" - -#include -#include -#include -#include -#include - -namespace OutRunVrR22CaptureDiagnostics -{ - inline constexpr const char* BuildId = - "R22-async-gameuv-capture-diagnostic-20260916"; - inline constexpr UINT SampleCount = 6; - inline constexpr ULONGLONG ScheduleIntervalMs = 5000; - - struct Slot - { - ID3D11Texture2D* staging = nullptr; - ID3D11Query* query = nullptr; - DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; - bool pending = false; - OutRunVrSbsCaptureOverride::UvRect uv{}; - std::array sourcePoints{}; - }; - - inline std::array Slots{}; - inline std::uint32_t NextSlot = 0; - inline ULONGLONG LastScheduleMs = 0; - inline bool FirstActiveLogged = false; - - template - inline void ReleaseCom(T*& value) noexcept - { - if (value) - { - value->Release(); - value = nullptr; - } - } - - inline float HalfToFloat(std::uint16_t value) noexcept - { - const std::uint32_t sign = static_cast(value & 0x8000u) << 16; - std::uint32_t exponent = (value >> 10) & 0x1Fu; - std::uint32_t mantissa = value & 0x03FFu; - std::uint32_t bits = 0; - if (exponent == 0) - { - if (mantissa == 0) - bits = sign; - else - { - int unbiased = -14; - while ((mantissa & 0x0400u) == 0) - { - mantissa <<= 1; - --unbiased; - } - mantissa &= 0x03FFu; - bits = sign | - (static_cast(unbiased + 127) << 23) | - (mantissa << 13); - } - } - else if (exponent == 0x1Fu) - bits = sign | 0x7F800000u | (mantissa << 13); - else - bits = sign | ((exponent + 112u) << 23) | (mantissa << 13); - float out = 0.0f; - std::memcpy(&out, &bits, sizeof(out)); - return out; - } - - inline void ResetSlot(Slot& slot) noexcept - { - ReleaseCom(slot.query); - ReleaseCom(slot.staging); - slot = {}; - } - - inline bool EnsureSlot(Slot& slot, DXGI_FORMAT format) noexcept - { - using namespace OutRunVrFinalTest; - if (!Device) - return false; - if (slot.staging && slot.query && slot.format == format) - return true; - - ResetSlot(slot); - D3D11_TEXTURE2D_DESC desc{}; - desc.Width = SampleCount; - desc.Height = 1; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.Format = format; - desc.SampleDesc.Count = 1; - desc.Usage = D3D11_USAGE_STAGING; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; - const HRESULT textureHr = Device->CreateTexture2D( - &desc, nullptr, &slot.staging); - if (FAILED(textureHr) || !slot.staging) - { - std::cerr << "[R22 capture-async] staging create failed hr=0x" - << std::hex << static_cast(textureHr) - << std::dec << "\n"; - ResetSlot(slot); - return false; - } - - D3D11_QUERY_DESC queryDesc{}; - queryDesc.Query = D3D11_QUERY_EVENT; - const HRESULT queryHr = Device->CreateQuery(&queryDesc, &slot.query); - if (FAILED(queryHr) || !slot.query) - { - std::cerr << "[R22 capture-async] query create failed hr=0x" - << std::hex << static_cast(queryHr) - << std::dec << "\n"; - ResetSlot(slot); - return false; - } - slot.format = format; - return true; - } - - inline void PollSlot(Slot& slot) noexcept - { - using namespace OutRunVrFinalTest; - if (!slot.pending || !slot.query || !slot.staging || !Context) - return; - - const HRESULT ready = Context->GetData( - slot.query, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); - if (ready == S_FALSE) - return; - if (FAILED(ready)) - { - std::cerr << "[R22 capture-async] query poll failed hr=0x" - << std::hex << static_cast(ready) - << std::dec << "\n"; - slot.pending = false; - return; - } - - D3D11_MAPPED_SUBRESOURCE mapped{}; - const HRESULT mapHr = Context->Map( - slot.staging, 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); - if (mapHr == DXGI_ERROR_WAS_STILL_DRAWING) - return; - if (FAILED(mapHr) || !mapped.pData) - { - std::cerr << "[R22 capture-async] completed staging Map failed hr=0x" - << std::hex << static_cast(mapHr) - << std::dec << "\n"; - slot.pending = false; - return; - } - - std::cout << "[R22 capture-async] build=" << BuildId - << " fmt=" << static_cast(slot.format) - << " uv=[" << slot.uv.x << "," << slot.uv.y << "," - << slot.uv.w << "," << slot.uv.h << "]"; - - const auto* row = static_cast(mapped.pData); - for (UINT i = 0; i < SampleCount; ++i) - { - float rgb[3]{}; - bool finite = true; - if (slot.format == DXGI_FORMAT_B8G8R8A8_UNORM) - { - const auto* px = row + static_cast(i) * 4; - rgb[0] = static_cast(px[2]) / 255.0f; - rgb[1] = static_cast(px[1]) / 255.0f; - rgb[2] = static_cast(px[0]) / 255.0f; - } - else - { - const auto* px = reinterpret_cast( - row + static_cast(i) * 8); - rgb[0] = HalfToFloat(px[0]); - rgb[1] = HalfToFloat(px[1]); - rgb[2] = HalfToFloat(px[2]); - } - finite = std::isfinite(rgb[0]) && - std::isfinite(rgb[1]) && std::isfinite(rgb[2]); - std::cout << " p" << i << "@" << slot.sourcePoints[i].x - << "," << slot.sourcePoints[i].y << "="; - if (finite) - std::cout << rgb[0] << "," << rgb[1] << "," << rgb[2]; - else - std::cout << "nonfinite"; - } - std::cout << "\n"; - Context->Unmap(slot.staging, 0); - slot.pending = false; - } - - inline bool ScheduleSlot(Slot& slot) noexcept - { - using namespace OutRunVrFinalTest; - using namespace OutRunVrSbsCaptureOverride; - if (!Context || !Source || !SourceWidth || !SourceHeight || slot.pending) - return false; - if (SourceFormat != DXGI_FORMAT_B8G8R8A8_UNORM && - SourceFormat != DXGI_FORMAT_R16G16B16A16_FLOAT) - return false; - if (!EnsureSlot(slot, SourceFormat)) - return false; - - UvRect uv{}; - if (!GetGameUv(uv)) - return false; - slot.uv = uv; - - constexpr float points[SampleCount][2] = { - { 0.25f, 0.50f }, // left-eye/SBS half center - { 0.75f, 0.50f }, // right-eye/SBS half center - { 0.10f, 0.15f }, - { 0.90f, 0.15f }, - { 0.10f, 0.85f }, - { 0.90f, 0.85f } - }; - for (UINT i = 0; i < SampleCount; ++i) - { - const float u = std::clamp(uv.x + uv.w * points[i][0], 0.0f, 0.999999f); - const float v = std::clamp(uv.y + uv.h * points[i][1], 0.0f, 0.999999f); - const UINT sx = std::min( - SourceWidth - 1, static_cast(u * SourceWidth)); - const UINT sy = std::min( - SourceHeight - 1, static_cast(v * SourceHeight)); - slot.sourcePoints[i] = { - static_cast(sx), static_cast(sy) }; - D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; - Context->CopySubresourceRegion( - slot.staging, 0, i, 0, 0, Source, 0, &box); - } - Context->End(slot.query); - slot.pending = true; - return true; - } - - inline bool PublishProductionCaptureR22(ID3D11Texture2D* productionSource, - const RECT& outputDesktop, HMONITOR monitor, float sdrWhiteScale, - std::int64_t lastPresentQpc) noexcept - { - const bool published = - OutRunVrSbsCaptureOverride::PublishProductionCapture( - productionSource, outputDesktop, monitor, sdrWhiteScale, - lastPresentQpc); - - for (auto& slot : Slots) - PollSlot(slot); - - if (published) - { - if (!FirstActiveLogged) - { - FirstActiveLogged = true; - std::cerr - << "[R22 capture-async] non-blocking game-UV source sampling ACTIVE; " - "left/right centers + distributed points, two-slot staging/query ring\n"; - } - const ULONGLONG now = GetTickCount64(); - if (!LastScheduleMs || now - LastScheduleMs >= ScheduleIntervalMs) - { - Slot& slot = Slots[NextSlot++ % Slots.size()]; - if (!slot.pending && ScheduleSlot(slot)) - LastScheduleMs = now; - } - } - return published; - } -} - -// Replace only the instrumentation appended by R19's ReleaseFrame macro. The -// actual IDXGIOutputDuplication::ReleaseFrame remains the original call and is -// still executed exactly once by StereoCompositor::Capture(). -#ifdef ReleaseFrame -#undef ReleaseFrame -#endif -#define ReleaseFrame() ReleaseFrame(); \ - OutRunVrR22CaptureDiagnostics::PublishProductionCaptureR22( \ - copied ? source_ : nullptr, outputDesktop_, targetMonitor_, sdrWhiteScale_, \ - fi.LastPresentTime.QuadPart) From d7048cb30d348d62dedaa15184d59cb055e298ec Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:59:40 +0900 Subject: [PATCH 0869/1308] fix(vr): make R23 host path authoritative [skip ci] --- vrhost/CMakeLists.txt | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index da515dda2f..90eefee45a 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -40,14 +40,14 @@ target_include_directories(outrun-vr-host PRIVATE target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) # R23 is the final presentation owner. R21 retains readonly direct-state and - # shouldRender policy, R22 retains pose/FOV validation, and R23 additionally - # requires the exact Frame.v2 + image-source bundle committed by main_r23. - # R22 capture diagnostics remain available for the legacy implementation; - # main_r23 adds source + post-blit eye probes without synchronous Map waits. + # shouldRender policy, R22 retains pose/FOV/direct fail-closed validation, + # and R23 additionally requires the exact Frame.v2 + image-source bundle + # committed by main_r23. main_r23 owns the asynchronous game-UV source and + # post-blit left/right output probes, so no second capture diagnostic layer + # is force-included here. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" - "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_capture_diagnostics.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" @@ -65,6 +65,8 @@ target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompile # Renderer-independent hardware diagnostic. This intentionally does not use the # host forced-include runtime wrappers and does not depend on the game process. +# It submits deterministic color patterns directly through OpenXR/D3D11 so +# VDXR swapchain/layer behavior can be isolated from D3D9 capture/stereo logic. add_executable(outrun-vr-diagnostic src/diagnostic_pattern.cpp ) From f378b5a6f75dbbd5a666491e6b01945a7b23cd4f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 08:59:57 +0900 Subject: [PATCH 0870/1308] fix(vr): layer R23 recovery over validated R22 state guard [skip ci] --- src/vr/d3d9/stereo_renderer_r23.cpp | 268 +++++++++------------------- 1 file changed, 85 insertions(+), 183 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 9d1f87be0b..497d57658a 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -1,125 +1,78 @@ -// R23 render-state hardening overlay. +// R23 recovery hardening overlay. // -// The validated R21->R20->R13->R9->R7 implementation stays intact. This final -// game-side TU fixes render-target state that D3D9 may reset when internal mono -// and right-eye targets are bound, and prevents a scissored game clear from -// being misclassified as the first full-frame seed. +// R22 already owns scissor preservation, original-game-state full-clear +// classification, common first-seed validation and fail-closed draw callbacks. +// R23 deliberately layers on top of that validated implementation instead of +// installing a second set of render-target/scissor hooks. +// +// The remaining recovery edge is subtle: after a host stall, the common +// RuntimeEligibility gate stays closed until a new safe color/depth baseline is +// observed. R22 correctly blocks stereo draws while the gate is closed, but its +// clear fast-path also bypasses R20. That would make it impossible for R20 to +// observe the very baseline required to reopen the gate. R23 allows ONLY clear +// callbacks through the R20/R22 baseline validator while HostFresh=true and +// RecoveryPending=true; draw callbacks remain blocked by R22 until the verified +// baseline calls RuntimeEligibility::BaselineVerified(). -#include "stereo_renderer_r21.cpp" +#include "stereo_renderer_r22.cpp" namespace OutRunVRStereo { namespace { - SafetyHookInline R23SetRenderTargetTrampolineHook{}; - SafetyHookInline R23ClearR20Hook{}; - std::atomic R23StateGuardReady{ false }; - - struct ReplayClipState - { - bool active = false; - bool valid = false; - IDirect3DSurface9* gameTarget = nullptr; - D3DVIEWPORT9 viewport{}; - RECT scissor{}; - DWORD scissorEnabled = FALSE; - }; - - thread_local ReplayClipState R23ReplayClip{}; - std::uint64_t R23ClipCaptureFailures = 0; - std::uint64_t R23ClipRestoreFailures = 0; - std::uint64_t R23ScissoredLegacySeedsRejected = 0; - bool R23FirstClipLogged = false; + SafetyHookInline R23ClearR22Hook{}; + std::atomic R23RecoveryGuardReady{ false }; + std::uint64_t R23RecoveryClearPasses = 0; + bool R23FirstRecoveryClearLogged = false; - bool R23CaptureClipState(IDirect3DDevice9* device, - ReplayClipState& state) noexcept + bool R23RecoveryNeedsBaseline() noexcept { - state.valid = false; - if (!device || FAILED(device->GetViewport(&state.viewport)) || - FAILED(device->GetRenderState( - D3DRS_SCISSORTESTENABLE, &state.scissorEnabled)) || - FAILED(device->GetScissorRect(&state.scissor))) - { - ++R23ClipCaptureFailures; - return false; - } - state.valid = true; - return true; + return OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire) && + OutRunVR::RuntimeEligibility::RecoveryPending.load( + std::memory_order_acquire) && + !OutRunVR::RuntimeEligibility::StereoAllowed.load( + std::memory_order_acquire); } - bool R23ApplyClipState(IDirect3DDevice9* device, - const ReplayClipState& state) noexcept + HRESULT R23RunRecoveryClearThroughBaselinePolicy( + IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, + DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - if (!device || !state.valid) - return false; - const HRESULT viewportHr = device->SetViewport(&state.viewport); - const HRESULT scissorHr = device->SetScissorRect(&state.scissor); - const HRESULT enableHr = device->SetRenderState( - D3DRS_SCISSORTESTENABLE, state.scissorEnabled); - if (FAILED(viewportHr) || FAILED(scissorHr) || FAILED(enableHr)) - { - ++R23ClipRestoreFailures; - return false; - } - return true; - } + // Mirror R22's normal clear transaction, except that recovery is + // permitted to reach R20 while stereo draw callbacks remain closed. + R22ReplayScope replay(device); + const bool mainBefore = TargetIsBackBuffer(); + const bool seedBefore = R9StereoSeeded; + const bool depthSyncBefore = RightDepthSynchronized; + const bool stencilSyncBefore = RightStencilSynchronized; + const bool fullGameClear = R22GameClearCoversBackbuffer( + count, rects, R22GameScissor); - bool R23ScissorRestrictsBackbuffer(IDirect3DDevice9* device) noexcept - { - if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) - return true; // fail closed when classification state is unknown - DWORD enabled = FALSE; - if (FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &enabled))) - return true; - if (!enabled) - return false; - RECT rect{}; - if (FAILED(device->GetScissorRect(&rect))) - return true; - return rect.left > 0 || rect.top > 0 || - rect.right < static_cast(BackBufferDesc.Width) || - rect.bottom < static_cast(BackBufferDesc.Height); - } + const HRESULT hr = R22ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); - HRESULT __stdcall SetRenderTargetTrampolineDestR23( - IDirect3DDevice9* device, DWORD index, IDirect3DSurface9* surface) - { - const bool enteringReplay = InternalStereoPass && index == 0 && - (surface == R9MonoSurface || surface == RightEyeSurface) && - !R23ReplayClip.active; + R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); - if (enteringReplay) + // R7/R9/R20 classifiers do not know the pre-replay scissor state. + // A clear that was partial in the real game state may never promote + // right-eye synchronization or become an initial stereo seed. + if (SUCCEEDED(hr) && mainBefore && !fullGameClear) { - R23ReplayClip = {}; - R23ReplayClip.active = true; - R23ReplayClip.gameTarget = TrackedRenderTarget; - if (!R23CaptureClipState(device, R23ReplayClip)) - R9Poison(OutRunVR::StereoFailureViewportUnavailable, - "R23/scissor-capture"); + if ((flags & D3DCLEAR_ZBUFFER) != 0) + RightDepthSynchronized = depthSyncBefore; + if ((flags & D3DCLEAR_STENCIL) != 0) + RightStencilSynchronized = stencilSyncBefore; } + R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); - const bool restoringReplay = R23ReplayClip.active && index == 0 && - surface == R23ReplayClip.gameTarget; - - const HRESULT hr = R23SetRenderTargetTrampolineHook.stdcall( - device, index, surface); - - if (SUCCEEDED(hr) && (enteringReplay || restoringReplay) && - R23ReplayClip.valid) + ++R23RecoveryClearPasses; + if (!R23FirstRecoveryClearLogged) { - if (!R23ApplyClipState(device, R23ReplayClip)) - R9Poison(OutRunVR::StereoFailureViewportUnavailable, - "R23/scissor-restore"); - else if (!R23FirstClipLogged) - { - R23FirstClipLogged = true; - spdlog::info( - "VR R23: viewport + scissor rectangle + SCISSORTESTENABLE preserved across internal mono/right-eye render-target switches"); - } + R23FirstRecoveryClearLogged = true; + spdlog::info( + "VR R23: host recovered; clear callbacks may establish a new R22/R20 verified baseline while stereo draws/WVP remain fail-closed"); } - - if (restoringReplay || FAILED(hr)) - R23ReplayClip = {}; return hr; } @@ -127,67 +80,18 @@ namespace OutRunVRStereo const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - const bool gameMain = IsGameDevice(device) && !InternalStereoPass && - TargetIsBackBuffer(); - const bool scissorRestricted = gameMain && - R23ScissorRestrictsBackbuffer(device); - const bool seededBefore = R9StereoSeeded; - const bool depthSyncBefore = RightDepthSynchronized; - const bool stencilSyncBefore = RightStencilSynchronized; - const auto relaxedBefore = R20RelaxedSeeds; - - const auto oldDepthEpoch = R20DepthClearEpoch; - const auto oldDepthDraw = R20DepthClearDrawSerial; - const auto oldDepthGeneration = R20DepthClearGeneration; - const auto oldStencilEpoch = R20StencilClearEpoch; - const auto oldStencilDraw = R20StencilClearDrawSerial; - const auto oldStencilGeneration = R20StencilClearGeneration; - - const HRESULT hr = R23ClearR20Hook.stdcall( - device, count, rects, flags, color, z, stencil); - - if (!scissorRestricted || FAILED(hr)) - return hr; - - // R7/R9 ClearCoversStereoBackbuffer historically considered only - // viewport+clear rectangles. Restore the pre-call full-clear records - // so a scissored clear cannot manufacture a new full depth baseline. - if ((flags & D3DCLEAR_ZBUFFER) != 0) - { - R20DepthClearEpoch = oldDepthEpoch; - R20DepthClearDrawSerial = oldDepthDraw; - R20DepthClearGeneration = oldDepthGeneration; - } - if ((flags & D3DCLEAR_STENCIL) != 0) + if (IsGameDevice(device) && !InternalStereoPass && + R23RecoveryNeedsBaseline()) { - R20StencilClearEpoch = oldStencilEpoch; - R20StencilClearDrawSerial = oldStencilDraw; - R20StencilClearGeneration = oldStencilGeneration; + return R23RunRecoveryClearThroughBaselinePolicy( + device, count, rects, flags, color, z, stencil); } - const bool relaxedAccepted = R20RelaxedSeeds != relaxedBefore; - if (!seededBefore && R9StereoSeeded && !relaxedAccepted) - { - // This was R9's legacy full-clear promotion, not R20's explicit - // relaxed baseline-copy path. Reject it because the original game - // clip state proves the clear was not actually full-frame. - ++R23ScissoredLegacySeedsRejected; - R20CancelInitialSeed(device); - } - - // A scissored clear applied equally to already-synchronized eyes may - // preserve a previous true state, but it may not upgrade false->true. - if (!relaxedAccepted) - { - if (!depthSyncBefore) - RightDepthSynchronized = false; - if (!stencilSyncBefore) - RightStencilSynchronized = false; - } - return hr; + return R23ClearR22Hook.stdcall( + device, count, rects, flags, color, z, stencil); } - DWORD WINAPI R23StateInstallThread(void*) + DWORD WINAPI R23RecoveryInstallThread(void*) { for (int attempt = 0; attempt < 4800; ++attempt) { @@ -195,62 +99,60 @@ namespace OutRunVRStereo R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) return 0; - if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && - R13InstallState.load(std::memory_order_acquire) == R13InstallReady && - R20BootstrapReady.load(std::memory_order_acquire) && - R21PresentGuardReady.load(std::memory_order_acquire) && - SetRenderTargetHook && SetRenderTargetHook.trampoline()) + if (R22InstallReady.load(std::memory_order_acquire)) { - R23SetRenderTargetTrampolineHook = safetyhook::create_inline( - reinterpret_cast(SetRenderTargetHook.trampoline().address()), - SetRenderTargetTrampolineDestR23); - R23ClearR20Hook = safetyhook::create_inline( - reinterpret_cast(&ClearDestR20), ClearDestR23); - if (!R23SetRenderTargetTrampolineHook || !R23ClearR20Hook) + R23ClearR22Hook = safetyhook::create_inline( + reinterpret_cast(&ClearDestR22), ClearDestR23); + if (!R23ClearR22Hook) { - R23SetRenderTargetTrampolineHook = {}; - R23ClearR20Hook = {}; - spdlog::error( - "VR R23: failed to install scissor/bootstrap state guards; stereo remains fail-closed until corrected"); OutRunVR::RuntimeEligibility::FailClosed(); - R20StereoEligibilityGate.store(false, std::memory_order_release); + R20StereoEligibilityGate.store(false, + std::memory_order_release); + spdlog::error( + "VR R23: failed to install recovery-clear baseline guard; stereo remains fail-closed"); return 0; } - R23StateGuardReady.store(true, std::memory_order_release); + + R23RecoveryGuardReady.store(true, std::memory_order_release); spdlog::info( - "VR R23 GAME: scissor-preserving target replay + original-game-state first-seed classifier ACTIVE"); + "VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE"); return 0; } Sleep(25); } - spdlog::error("VR R23: timed out installing render-state guards"); + OutRunVR::RuntimeEligibility::FailClosed(); + R20StereoEligibilityGate.store(false, std::memory_order_release); + spdlog::error( + "VR R23: timed out waiting for R22 safety overlay; stereo kept fail-closed"); return 0; } - class VRRenderStateHardeningR23Hook final : public Hook + class VRRecoveryBaselineR23Hook final : public Hook { public: std::string_view description() override { - return "OpenXRVRRenderStateHardeningR23"; + return "OpenXRVRRecoveryBaselineR23"; } bool validate() override { return true; } bool apply() override { - HANDLE thread = CreateThread(nullptr, 0, R23StateInstallThread, - nullptr, 0, nullptr); + HANDLE thread = CreateThread(nullptr, 0, + R23RecoveryInstallThread, nullptr, 0, nullptr); if (!thread) { OutRunVR::RuntimeEligibility::FailClosed(); + R20StereoEligibilityGate.store(false, + std::memory_order_release); return false; } CloseHandle(thread); return true; } - static VRRenderStateHardeningR23Hook instance; + static VRRecoveryBaselineR23Hook instance; }; - VRRenderStateHardeningR23Hook VRRenderStateHardeningR23Hook::instance; + VRRecoveryBaselineR23Hook VRRecoveryBaselineR23Hook::instance; } } From 1fc08f2aa789e89e67a92742b904ae85676c2911 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:01:09 +0900 Subject: [PATCH 0871/1308] fix(vr): use exact direct bundle authority in R23 [skip ci] --- vrhost/src/runtime/r23_runtime_hardening.hpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 35754bd709..54a4b98b93 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -73,9 +73,12 @@ namespace OutRunVrR23RuntimeHardening if (direct) { - // R21 remains the direct GPU safe-copy authority, but only after the - // R23 host loop has committed the exact direct frame as its bundle. - return OutRunVrR21RuntimeHardening::EndFrame(session, endInfo); + // The R23 host loop already committed this exact direct bundle. Use + // R22's stronger exact openedFrame==latest.frameId safe-copy path so + // the first recovered cached slot does not depend on a Ready bit that + // was published before this frame's successful commit. + return OutRunVrR22RuntimeHardening::RenderExactDirect( + session, endInfo, latest); } if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) From 0e3054de951a5aaa92c8e4c07da7236b5c3a6383 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:01:34 +0900 Subject: [PATCH 0872/1308] ci(vr): align production verification with R23 [skip ci] --- .github/workflows/vr-openxr-r20.yml | 36 ++++++++++++++++------------- 1 file changed, 20 insertions(+), 16 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index d9a3302f9f..753e1cbc0e 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R22 production build +name: OpenXR VR R23 production build on: push: @@ -29,17 +29,18 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify R22 source graph + - name: Verify R23 source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse if (-not $projects) { throw 'no Visual Studio project files generated' } $text = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" - if (-not $text.Contains('stereo_renderer_r22.cpp')) { throw 'R22 wrapper missing from build graph' } - foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp','stereo_renderer_r21.cpp')) { + if (-not $text.Contains('stereo_renderer_r23.cpp')) { throw 'R23 stereo wrapper missing from build graph' } + if (-not $text.Contains('outrun_renderer_r23.cpp')) { throw 'R23 renderer wrapper missing from build graph' } + foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp','stereo_renderer_r21.cpp','outrun_renderer.cpp','outrun_renderer_r13.cpp')) { $escaped = [regex]::Escape($legacy) $pattern = ' Date: Wed, 16 Sep 2026 09:02:00 +0900 Subject: [PATCH 0873/1308] ci(vr): align host hardening checks with R23 [skip ci] --- .github/workflows/vr-openxr-r21.yml | 52 +++++++++++++++++------------ 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index fe0035dac4..cf5d7e6bfb 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R22 hardening build +name: OpenXR VR R23 hardening build on: push: @@ -9,42 +9,49 @@ on: workflow_dispatch: jobs: - host-x64-r22: + host-x64-r23: runs-on: windows-2022 steps: - uses: actions/checkout@v4 with: submodules: recursive - - name: Verify R22 source invariants + - name: Verify R23 source invariants shell: pwsh run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw $r22 = Get-Content vrhost/src/runtime/r22_runtime_hardening.hpp -Raw + $r23 = Get-Content vrhost/src/runtime/r23_runtime_hardening.hpp -Raw + $bundle = Get-Content vrhost/src/runtime/r23_verified_bundle.hpp -Raw + $main = Get-Content vrhost/src/main_r23.cpp -Raw if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } - if (-not $r21.Contains('R22-source-review-fixes-20260916')) { throw 'R21 review-fix marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } if (-not $r21.Contains('HostShouldRenderReadonly')) { throw 'shouldRender readonly gate missing' } - if (-not $r21.Contains('directState.openedFrame == latest.frameId')) { throw 'exact direct-frame freshness gate missing' } if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } - if (-not $r21.Contains('VSSetConstantBuffers(0, 1, &ConstantBuffer)')) { throw 'R19/direct VS constant-buffer binding missing' } - if (-not $r22.Contains('R22-verified-frame-bundle-20260916')) { throw 'R22 final bundle marker missing' } - if (-not $r22.Contains('ProjectionMatchesFrame')) { throw 'R22 projection/frame validation missing' } - if (-not $r22.Contains('SubmitNoLayer')) { throw 'R22 fail-closed drop path missing' } + if (-not $r22.Contains('R22-verified-frame-bundle-20260916')) { throw 'R22 validation marker missing' } + if (-not $r22.Contains('RenderExactDirect')) { throw 'exact direct-frame renderer missing' } + if (-not $r23.Contains('R23-atomic-verified-source-bundle-20260916')) { throw 'R23 final authority marker missing' } + if (-not $r23.Contains('RenderExactDirect')) { throw 'R23 direct path does not use exact-frame authority' } + if (-not $bundle.Contains('sourceCaptureQpc')) { throw 'verified source capture identity missing' } + if (-not $main.Contains('R23FrameUnchanged')) { throw 'candidate metadata revalidation missing' } + if (-not $main.Contains('R23CommitClassicAfterValidation')) { throw 'classic post-validation commit missing' } + if (-not $main.Contains('R23CommitDirectAfterValidation')) { throw 'direct post-validation commit missing' } + if (-not $main.Contains('D3D11_MAP_FLAG_DO_NOT_WAIT')) { throw 'non-blocking pixel diagnostic missing' } $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } if ($shader.Contains('o.uv = uv * UvScale + UvOffset')) { throw 'core VS still depends on unbound BlitParams' } $cmake = Get-Content vrhost/CMakeLists.txt -Raw - if (-not $cmake.Contains('r22_runtime_hardening.hpp')) { throw 'R22 final owner not forced into host' } + if (-not $cmake.Contains('main_r23.cpp')) { throw 'R23 host entry point not selected' } + if (-not $cmake.Contains('r23_runtime_hardening.hpp')) { throw 'R23 final owner not forced into host' } - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - name: Configure x64 host - run: cmake -S vrhost -B build-r22-host -G "Visual Studio 17 2022" -A x64 + run: cmake -S vrhost -B build-r23-host -G "Visual Studio 17 2022" -A x64 - name: Build x64 host and tests - run: cmake --build build-r22-host --config RelWithDebInfo + run: cmake --build build-r23-host --config RelWithDebInfo - name: Run host smoke tests shell: pwsh @@ -57,17 +64,17 @@ jobs: 'outrun-vr-host-pose-v3-validation-smoke.exe', 'outrun-vr-core-math-smoke.exe' )) { - $path = Join-Path 'build-r22-host/bin' $test + $path = Join-Path 'build-r23-host/bin' $test if (-not (Test-Path $path)) { throw "missing smoke executable: $test" } & $path if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } } - - name: Verify R22 host binary and symbols + - name: Verify R23 host binary and symbols shell: pwsh run: | - $hostPath = 'build-r22-host/bin/outrun-vr-host.exe' - $pdbPath = 'build-r22-host/bin/outrun-vr-host.pdb' + $hostPath = 'build-r23-host/bin/outrun-vr-host.exe' + $pdbPath = 'build-r23-host/bin/outrun-vr-host.pdb' if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } if (-not (Test-Path $pdbPath)) { throw 'outrun-vr-host.pdb was not produced' } $bytes = [IO.File]::ReadAllBytes($hostPath) @@ -75,23 +82,24 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', - 'R22-source-review-fixes-20260916', 'R22-verified-frame-bundle-20260916', - '[R22] final verified-frame bundle guard ACTIVE', + 'R23-atomic-verified-source-bundle-20260916', + '[R23] final presentation authority ACTIVE', + '[R23 pixel]', 'write-capable CAS removed from final presentation path', 'R20-production-host-20260916', 'R19-production-capture-reuse-20260916', 'R22-crash-dump-20260916' )) { - if (-not $ascii.Contains($marker)) { throw "R22 host marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R23 host marker missing: $marker" } } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r22-host-x64-symbols + name: outrun-vr-r23-host-x64-symbols path: | - build-r22-host/bin/outrun-vr-host.exe - build-r22-host/bin/outrun-vr-host.pdb + build-r23-host/bin/outrun-vr-host.exe + build-r23-host/bin/outrun-vr-host.pdb if-no-files-found: error From 502b76f8bb5d0542fd03932c66bf68cceaef8492 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:28:46 +0900 Subject: [PATCH 0874/1308] fix(vr): restore R22 game safety overlay [skip ci] --- src/vr/d3d9/stereo_renderer_r22.cpp | 393 ++++++++++++++++++++++++++++ 1 file changed, 393 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r22.cpp diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp new file mode 100644 index 0000000000..ecbf8a8232 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -0,0 +1,393 @@ +// R22 pre-hardware-test hardening overlay. +// +// Keeps the R21/R20/R13/R9 implementation intact while closing three review +// gaps that are easiest to enforce at the final game-side callback boundary: +// * preserve the game's scissor state across internal mono/right-eye RT swaps; +// * validate every first stereo seed (full-clear and relaxed) against one +// common game-state depth/stencil baseline; +// * make the R21 game-local host-liveness gate authoritative for clear/draw +// callbacks so stale host flags cannot keep stereo work alive. + +#include "stereo_renderer_r21.cpp" + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::size_t R22SetViewportVtableIndex = 47; + + SafetyHookInline R22SetViewportHook{}; + SafetyHookInline R22ClearR20Hook{}; + SafetyHookInline R22DrawPrimitiveR9Hook{}; + SafetyHookInline R22DrawIndexedPrimitiveR9Hook{}; + SafetyHookInline R22DrawPrimitiveUPR9Hook{}; + SafetyHookInline R22DrawIndexedPrimitiveUPR9Hook{}; + std::atomic R22InstallReady{false}; + + struct R22ScissorSnapshot + { + RECT rect{}; + DWORD enabled = FALSE; + D3DVIEWPORT9 viewport{}; + bool valid = false; + }; + + thread_local R22ScissorSnapshot R22GameScissor{}; + thread_local std::uint32_t R22InternalReplayDepth = 0; + + std::uint64_t R22DepthClearEpoch = 0; + std::uint64_t R22DepthClearDrawSerial = 0; + std::uint64_t R22DepthClearGeneration = 0; + std::uint64_t R22StencilClearEpoch = 0; + std::uint64_t R22StencilClearDrawSerial = 0; + std::uint64_t R22StencilClearGeneration = 0; + std::uint64_t R22RejectedInitialSeeds = 0; + bool R22FirstSeedRejectLogged = false; + + bool R22CaptureGameScissor(IDirect3DDevice9* device, + R22ScissorSnapshot& out) noexcept + { + out = {}; + if (!device || FAILED(device->GetViewport(&out.viewport)) || + FAILED(device->GetScissorRect(&out.rect)) || + FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &out.enabled))) + return false; + out.valid = true; + return true; + } + + bool R22ApplyGameScissor(IDirect3DDevice9* device, + const R22ScissorSnapshot& state) noexcept + { + if (!device || !state.valid) + return false; + bool ok = true; + if (FAILED(device->SetScissorRect(&state.rect))) + ok = false; + if (FAILED(device->SetRenderState( + D3DRS_SCISSORTESTENABLE, state.enabled))) + ok = false; + return ok; + } + + struct R22ReplayScope + { + IDirect3DDevice9* device = nullptr; + bool outer = false; + + explicit R22ReplayScope(IDirect3DDevice9* d) noexcept : device(d) + { + outer = R22InternalReplayDepth++ == 0; + if (outer) + R22CaptureGameScissor(device, R22GameScissor); + } + + ~R22ReplayScope() + { + if (R22InternalReplayDepth) + --R22InternalReplayDepth; + if (outer) + { + R22ApplyGameScissor(device, R22GameScissor); + R22GameScissor = {}; + } + } + }; + + HRESULT __stdcall SetViewportDestR22(IDirect3DDevice9* device, + const D3DVIEWPORT9* viewport) + { + const HRESULT hr = R22SetViewportHook.stdcall(device, viewport); + if (SUCCEEDED(hr) && IsGameDevice(device) && InternalStereoPass && + R22InternalReplayDepth && R22GameScissor.valid) + { + if (!R22ApplyGameScissor(device, R22GameScissor)) + NoteRestoreFailure("R22 scissor replay"); + } + return hr; + } + + bool R22RectCoversBackbuffer(const RECT& r) noexcept + { + return r.left <= 0 && r.top <= 0 && + r.right >= static_cast(BackBufferDesc.Width) && + r.bottom >= static_cast(BackBufferDesc.Height); + } + + bool R22GameClearCoversBackbuffer(DWORD count, + const D3DRECT* rects, const R22ScissorSnapshot& state) noexcept + { + if (!state.valid || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + if (state.viewport.X != 0 || state.viewport.Y != 0 || + state.viewport.Width != BackBufferDesc.Width || + state.viewport.Height != BackBufferDesc.Height) + return false; + if (state.enabled && !R22RectCoversBackbuffer(state.rect)) + return false; + if (count == 0) + return true; + if (!rects) + return false; + for (DWORD i = 0; i < count; ++i) + { + const auto& r = rects[i]; + if (r.x1 <= 0 && r.y1 <= 0 && + r.x2 >= static_cast(BackBufferDesc.Width) && + r.y2 >= static_cast(BackBufferDesc.Height)) + return true; + } + return false; + } + + void R22ObserveDepthBaseline(bool gameMainTarget, bool fullGameClear, + DWORD flags, HRESULT hr) noexcept + { + if (FAILED(hr) || !gameMainTarget || !fullGameClear || + R9DeferredDepth || !R9CurrentDepthCanMirror() || + !R9MonoDepth || R9MonoBackupGap) + return; + + if ((flags & D3DCLEAR_ZBUFFER) != 0) + { + R22DepthClearEpoch = PresentEpoch; + R22DepthClearDrawSerial = R9DrawCalls; + R22DepthClearGeneration = R9MainDepthGeneration; + } + if ((flags & D3DCLEAR_STENCIL) != 0) + { + R22StencilClearEpoch = PresentEpoch; + R22StencilClearDrawSerial = R9DrawCalls; + R22StencilClearGeneration = R9MainDepthGeneration; + } + } + + bool R22InitialDepthBaselineSafe(IDirect3DDevice9* device) noexcept + { + if (!TrackedDepthStencil) + return true; + const bool depthSafe = + R22DepthClearEpoch == PresentEpoch && + R22DepthClearDrawSerial == R9DrawCalls && + R22DepthClearGeneration == R9MainDepthGeneration && + R9MonoDepth != nullptr; + if (!depthSafe) + return false; + if (!StencilTestActive(device)) + return true; + return R22StencilClearEpoch == PresentEpoch && + R22StencilClearDrawSerial == R9DrawCalls && + R22StencilClearGeneration == R9MainDepthGeneration; + } + + void R22CancelUnsafeFirstSeed(IDirect3DDevice9* device, + bool seededBefore, bool fullGameClear) noexcept + { + if (seededBefore || !R9StereoSeeded) + return; + if (fullGameClear && R22InitialDepthBaselineSafe(device)) + return; + + R9StereoSeeded = false; + R9MonoSeeded = false; + ++R22RejectedInitialSeeds; + if (!R22FirstSeedRejectLogged) + { + R22FirstSeedRejectLogged = true; + spdlog::warn( + "VR R22: initial stereo seed rejected; game-state full-clear/scissor or depth-stencil baseline was not synchronized before first stereo draw"); + } + } + + bool R22StereoCallbacksEligible() noexcept + { + return R20StereoEligibilityGate.load(std::memory_order_acquire); + } + + HRESULT __stdcall ClearDestR22(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, + DWORD stencil) + { + if (!IsGameDevice(device) || InternalStereoPass) + return R22ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + // R21's Present-boundary freshness decision is authoritative for the + // entire next game frame. When closed, bypass every stereo replay and + // execute only the game's real clear. + if (!R22StereoCallbacksEligible()) + return ClearHook.stdcall( + device, count, rects, flags, color, z, stencil); + + R22ReplayScope replay(device); + const bool mainBefore = TargetIsBackBuffer(); + const bool seedBefore = R9StereoSeeded; + const bool depthSyncBefore = RightDepthSynchronized; + const bool stencilSyncBefore = RightStencilSynchronized; + const bool fullGameClear = R22GameClearCoversBackbuffer( + count, rects, R22GameScissor); + + const HRESULT hr = R22ClearR20Hook.stdcall( + device, count, rects, flags, color, z, stencil); + + R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); + + // Legacy full-clear classifiers did not include the pre-replay + // scissor state. Undo any synchronization promotion they made for a + // clear that was only partial in the real game state. + if (SUCCEEDED(hr) && mainBefore && !fullGameClear) + { + if ((flags & D3DCLEAR_ZBUFFER) != 0) + RightDepthSynchronized = depthSyncBefore; + if ((flags & D3DCLEAR_STENCIL) != 0) + RightStencilSynchronized = stencilSyncBefore; + } + + // Applies equally to the R9 full-color bootstrap and R20 relaxed + // bootstrap because this wrapper runs after both have completed. + R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); + return hr; + } + + HRESULT __stdcall DrawPrimitiveDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + R22ReplayScope replay(device); + return R22DrawPrimitiveR9Hook.stdcall( + device, type, startVertex, primitiveCount); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, + UINT numVertices, UINT startIndex, UINT primitiveCount) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + R22ReplayScope replay(device); + return R22DrawIndexedPrimitiveR9Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + } + + HRESULT __stdcall DrawPrimitiveUPDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + R22ReplayScope replay(device); + return R22DrawPrimitiveUPR9Hook.stdcall( + device, type, primitiveCount, data, stride); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR22(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT minVertexIndex, UINT numVertices, + UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + if (IsGameDevice(device) && !InternalStereoPass && + !R22StereoCallbacksEligible()) + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + R22ReplayScope replay(device); + return R22DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + } + + DWORD WINAPI R22InstallThread(void*) + { + for (int attempt = 0; attempt < 4800; ++attempt) + { + if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || + R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + return 0; + if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && + R13InstallState.load(std::memory_order_acquire) == R13InstallReady && + R20BootstrapReady.load(std::memory_order_acquire) && + R21PresentGuardReady.load(std::memory_order_acquire)) + { + IDirect3DDevice9* device = + StereoInstalledDevice.load(std::memory_order_acquire); + if (!device) + return 0; + void** vtable = *reinterpret_cast(device); + if (!vtable) + return 0; + + R22SetViewportHook = safetyhook::create_inline( + vtable[R22SetViewportVtableIndex], SetViewportDestR22); + R22ClearR20Hook = safetyhook::create_inline( + reinterpret_cast(&ClearDestR20), ClearDestR22); + R22DrawPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR9), + DrawPrimitiveDestR22); + R22DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR9), + DrawIndexedPrimitiveDestR22); + R22DrawPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR9), + DrawPrimitiveUPDestR22); + R22DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), + DrawIndexedPrimitiveUPDestR22); + + if (!R22SetViewportHook || !R22ClearR20Hook || + !R22DrawPrimitiveR9Hook || !R22DrawIndexedPrimitiveR9Hook || + !R22DrawPrimitiveUPR9Hook || + !R22DrawIndexedPrimitiveUPR9Hook) + { + R22SetViewportHook = {}; + R22ClearR20Hook = {}; + R22DrawPrimitiveR9Hook = {}; + R22DrawIndexedPrimitiveR9Hook = {}; + R22DrawPrimitiveUPR9Hook = {}; + R22DrawIndexedPrimitiveUPR9Hook = {}; + spdlog::error( + "VR R22: scissor/bootstrap hardening hook transaction failed closed"); + return 0; + } + + R22InstallReady.store(true, std::memory_order_release); + spdlog::info( + "VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE"); + return 0; + } + Sleep(25); + } + return 0; + } + + class VRR22SafetyOverlayHook : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRSafetyOverlayR22"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R22InstallThread, nullptr, 0, nullptr); + if (!thread) + return false; + CloseHandle(thread); + return true; + } + static VRR22SafetyOverlayHook instance; + }; + + VRR22SafetyOverlayHook VRR22SafetyOverlayHook::instance; + } +} From f22c18472b224bbc5d3482734cfa91f336122ca7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:29:09 +0900 Subject: [PATCH 0875/1308] fix(vr): mark R22 overlay header-only under R23 [skip ci] --- cmake.toml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 01cbe9a1a7..67160aa99d 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,7 +6,7 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R23 keeps the validated R21/R20/R13/R9/R12 implementation chain intact and +# R23 keeps the validated R22/R21/R20/R13/R9/R12 implementation chain intact and # compiles only the final game/renderer wrapper TUs. Included implementation # files are header-only here so no hook body is linked twice. set_source_files_properties( @@ -15,6 +15,7 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r13.cpp src/vr/d3d9/stereo_renderer_r20.cpp src/vr/d3d9/stereo_renderer_r21.cpp + src/vr/d3d9/stereo_renderer_r22.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp PROPERTIES HEADER_FILE_ONLY TRUE) From fb9eab8632fe24a54e2f6c2dc8f251ea9f4a29c9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:29:50 +0900 Subject: [PATCH 0876/1308] fix(vr): align architecture verifier with R23 entrypoints [skip ci] --- tools/verify_vr_architecture.py | 55 +++++++++++++++++++++++++++++---- 1 file changed, 49 insertions(+), 6 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index d7adee6df5..8b49f4a0ed 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -7,12 +7,18 @@ 'src/vr/settings.cpp', 'src/vr/game/outrun_renderer.cpp', 'src/vr/game/outrun_renderer_r13.cpp', + 'src/vr/game/outrun_renderer_r23.cpp', 'src/vr/d3d9/stereo_renderer.cpp', 'src/vr/d3d9/stereo_renderer_r13.cpp', + 'src/vr/d3d9/stereo_renderer_r20.cpp', + 'src/vr/d3d9/stereo_renderer_r21.cpp', + 'src/vr/d3d9/stereo_renderer_r22.cpp', + 'src/vr/d3d9/stereo_renderer_r23.cpp', 'src/vr/d3d9/ex_device_upgrade.cpp', 'src/vr/d3d9/ex_device_upgrade_r13.cpp', 'src/vr/d3d9/r13_bridge.hpp', 'src/vr/d3d9/vr_pass_policy.hpp', + 'src/vr/runtime_eligibility.hpp', 'src/vr/ipc/protocol.hpp', 'src/vr/ipc/direct_ack_r13.hpp', # New architecture foundation. @@ -26,9 +32,14 @@ 'vrhost/src/runtime/vr_runtime.hpp', 'vrhost/src/frame_source.hpp', 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp', + 'vrhost/src/runtime/r22_runtime_hardening.hpp', + 'vrhost/src/runtime/r23_runtime_hardening.hpp', + 'vrhost/src/runtime/r23_verified_bundle.hpp', 'vrhost/tests/protocol_v3_smoke.cpp', 'vrhost/tests/core_math_smoke.cpp', + # main.cpp remains the implementation body included by the R23 entry point. 'vrhost/src/main.cpp', + 'vrhost/src/main_r23.cpp', 'vrhost/src/stereo_shader.hpp', 'vrhost/tests/stereo_shader_smoke.cpp', 'docs/VR_ARCHITECTURE.md', @@ -183,6 +194,21 @@ if 'SharedState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]' in stereo_r13: raise SystemExit('R13 GPU ACK must not collide with legacy SharedPoseState reserved words') +# R22 is a required implementation layer, not a documentation-only marker. +# R23 includes it and depends on its replay scope, clear trampoline and seed +# cancellation helpers, while cmake must keep it header-only to avoid duplicate +# hook bodies. +stereo_r22 = (ROOT / 'src/vr/d3d9/stereo_renderer_r22.cpp').read_text(encoding='utf-8') +for marker in ( + 'R22ReplayScope', 'R22ClearR20Hook', 'R22CancelUnsafeFirstSeed', + 'R22GameClearCoversBackbuffer', 'R22InstallReady', +): + if marker not in stereo_r22: + raise SystemExit(f'missing R22 scissor/bootstrap implementation invariant: {marker}') +stereo_r23 = (ROOT / 'src/vr/d3d9/stereo_renderer_r23.cpp').read_text(encoding='utf-8') +if '#include "stereo_renderer_r22.cpp"' not in stereo_r23: + raise SystemExit('R23 game wrapper no longer owns the required R22 implementation layer') + # D3D9Ex stays opt-in, but when selected it must preserve the legacy game's # managed-resource expectations without changing the COM identity of the game # device. The known hardware crash came from MANAGED resource creation failing @@ -210,6 +236,9 @@ if marker not in ex_r13: raise SystemExit(f'missing R13 D3D9Ex compatibility invariant: {marker}') +# main.cpp remains the implementation body used by main_r23.cpp. Verify both: +# the reusable implementation must retain the original host capabilities and the +# actual executable entrypoint must explicitly include that body. host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') for marker in ( 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', @@ -219,6 +248,14 @@ ): if marker not in host: raise SystemExit(f'missing live host comparison invariant: {marker}') +host_r23 = (ROOT / 'vrhost/src/main_r23.cpp').read_text(encoding='utf-8') +for marker in ( + '#include "main.cpp"', 'R23FrameUnchanged', + 'R23CommitDirectAfterValidation', 'R23CommitClassicAfterValidation', + 'OutRunVrR23VerifiedBundle::Publish', +): + if marker not in host_r23: + raise SystemExit(f'missing R23 verified-bundle entrypoint invariant: {marker}') # R13 makes the ownership boundary explicit: direct shared eyes are copied on # the GPU into host-owned textures, the copy EVENT must retire, and only then is @@ -251,9 +288,12 @@ raise SystemExit(f'missing R13 cross-TU bridge invariant: {marker}') cmake_root = (ROOT / 'cmake.toml').read_text(encoding='utf-8') -for marker in ('ex_device_upgrade.cpp', 'stereo_renderer.cpp', 'outrun_renderer.cpp', 'HEADER_FILE_ONLY TRUE'): +for marker in ( + 'ex_device_upgrade.cpp', 'stereo_renderer.cpp', 'stereo_renderer_r22.cpp', + 'outrun_renderer.cpp', 'HEADER_FILE_ONLY TRUE', +): if marker not in cmake_root: - raise SystemExit(f'root build does not preserve R13 wrapper ownership: {marker}') + raise SystemExit(f'root build does not preserve R23 wrapper ownership: {marker}') runtime_boundary = (ROOT / 'vrhost/src/runtime/vr_runtime.hpp').read_text(encoding='utf-8') if 'class IVrRuntime' not in runtime_boundary or 'requiredAdapter' not in runtime_boundary: @@ -264,9 +304,12 @@ raise SystemExit('missing host frame-source boundary') cmake = (ROOT / 'vrhost/CMakeLists.txt').read_text(encoding='utf-8') -for marker in ('src/main.cpp', 'tests/stereo_shader_smoke.cpp', 'tests/protocol_v3_smoke.cpp', - 'tests/core_math_smoke.cpp', 'd3d9ex_direct_passthrough.hpp'): +for marker in ( + 'src/main_r23.cpp', 'tests/stereo_shader_smoke.cpp', + 'tests/protocol_v3_smoke.cpp', 'tests/core_math_smoke.cpp', + 'd3d9ex_direct_passthrough.hpp', 'r23_runtime_hardening.hpp', +): if marker not in cmake: - raise SystemExit(f'host CMake missing reconstructed target/arbitration include: {marker}') + raise SystemExit(f'host CMake missing R23 target/arbitration include: {marker}') -print('VR reconstructed architecture boundary verification passed') +print('VR reconstructed R23 architecture boundary verification passed') From 33c38c72c9865cd9c0cf01782010e8facbe6301b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:30:22 +0900 Subject: [PATCH 0877/1308] fix(vr): make committed bundle own its frame snapshot [skip ci] --- vrhost/src/runtime/r23_verified_bundle.hpp | 44 +++++++++++++++++++--- 1 file changed, 38 insertions(+), 6 deletions(-) diff --git a/vrhost/src/runtime/r23_verified_bundle.hpp b/vrhost/src/runtime/r23_verified_bundle.hpp index 7bde0e09e5..151d0a9cec 100644 --- a/vrhost/src/runtime/r23_verified_bundle.hpp +++ b/vrhost/src/runtime/r23_verified_bundle.hpp @@ -2,6 +2,7 @@ #include #include +#include #include "sbs_capture_override.hpp" #include "vr_shared.hpp" @@ -15,30 +16,41 @@ namespace OutRunVrR23VerifiedBundle DirectGpu = 2, }; + // Keep the same grace budget as the host compositor. A newer game frame may + // be published while this bundle is still valid; that must not invalidate a + // texture/pose pair the host already owns and is about to submit. + inline constexpr std::uint64_t MaxPresentationAgeMs = 250; + struct Snapshot { + OutRunVR::SharedRenderFrameState frame{}; std::uint32_t frameId{}; std::uint32_t poseSequence{}; std::int64_t presentQpc{}; std::int64_t sourceCaptureQpc{}; + std::uint64_t publishedAtMs{}; SourceKind kind{ SourceKind::None }; }; + inline OutRunVR::SharedRenderFrameState Frame{}; inline std::atomic FrameId{ 0 }; inline std::atomic PoseSequence{ 0 }; inline std::atomic PresentQpc{ 0 }; inline std::atomic SourceCaptureQpc{ 0 }; + inline std::atomic PublishedAtMs{ 0 }; inline std::atomic Kind{ static_cast(SourceKind::None) }; inline std::atomic PublishSequence{ 0 }; inline void Invalidate() noexcept { PublishSequence.fetch_add(1, std::memory_order_acq_rel); + std::memset(&Frame, 0, sizeof(Frame)); Kind.store(static_cast(SourceKind::None), std::memory_order_relaxed); FrameId.store(0, std::memory_order_relaxed); PoseSequence.store(0, std::memory_order_relaxed); PresentQpc.store(0, std::memory_order_relaxed); SourceCaptureQpc.store(0, std::memory_order_relaxed); + PublishedAtMs.store(0, std::memory_order_relaxed); PublishSequence.fetch_add(1, std::memory_order_release); } @@ -46,16 +58,17 @@ namespace OutRunVrR23VerifiedBundle SourceKind kind, std::int64_t sourceCaptureQpc = 0) noexcept { // main_r23 publishes the production capture before it promotes a classic - // candidate. When the caller does not pass the QPC explicitly, snapshot - // the exact R19 production source that is current at this transaction. + // candidate. Snapshot that exact source as part of the committed bundle. if (kind == SourceKind::ClassicSbs && sourceCaptureQpc <= 0) sourceCaptureQpc = OutRunVrSbsCaptureOverride::LastProductionPresentQpc; PublishSequence.fetch_add(1, std::memory_order_acq_rel); + std::memcpy(&Frame, &frame, sizeof(Frame)); FrameId.store(frame.frameId, std::memory_order_relaxed); PoseSequence.store(frame.sourcePoseSequence, std::memory_order_relaxed); PresentQpc.store(frame.presentQpc, std::memory_order_relaxed); SourceCaptureQpc.store(sourceCaptureQpc, std::memory_order_relaxed); + PublishedAtMs.store(GetTickCount64(), std::memory_order_relaxed); Kind.store(static_cast(kind), std::memory_order_relaxed); PublishSequence.fetch_add(1, std::memory_order_release); } @@ -66,12 +79,16 @@ namespace OutRunVrR23VerifiedBundle { const std::uint32_t before = PublishSequence.load(std::memory_order_acquire); if (before & 1u) continue; + Snapshot s{}; + std::memcpy(&s.frame, &Frame, sizeof(s.frame)); s.frameId = FrameId.load(std::memory_order_relaxed); s.poseSequence = PoseSequence.load(std::memory_order_relaxed); s.presentQpc = PresentQpc.load(std::memory_order_relaxed); s.sourceCaptureQpc = SourceCaptureQpc.load(std::memory_order_relaxed); + s.publishedAtMs = PublishedAtMs.load(std::memory_order_relaxed); s.kind = static_cast(Kind.load(std::memory_order_relaxed)); + const std::uint32_t after = PublishSequence.load(std::memory_order_acquire); if (before == after && !(after & 1u)) { @@ -82,14 +99,29 @@ namespace OutRunVrR23VerifiedBundle return false; } + inline bool IsFresh(const Snapshot& s, + std::uint64_t nowMs = GetTickCount64()) noexcept + { + return s.kind != SourceKind::None && s.frameId != 0 && + s.frame.frameId == s.frameId && + s.frame.sourcePoseSequence == s.poseSequence && + s.frame.presentQpc == s.presentQpc && + s.publishedAtMs != 0 && nowMs >= s.publishedAtMs && + nowMs - s.publishedAtMs <= MaxPresentationAgeMs; + } + + inline bool ReadFresh(Snapshot& out) noexcept + { + return Read(out) && IsFresh(out); + } + inline bool Matches(const OutRunVR::SharedRenderFrameState& frame, SourceKind requiredKind, Snapshot* snapshot = nullptr) noexcept { Snapshot s{}; - if (!Read(s)) return false; - const bool match = s.kind == requiredKind && s.frameId != 0 && - s.frameId == frame.frameId && s.poseSequence == frame.sourcePoseSequence && - s.presentQpc == frame.presentQpc; + if (!ReadFresh(s)) return false; + const bool match = s.kind == requiredKind && s.frameId == frame.frameId && + s.poseSequence == frame.sourcePoseSequence && s.presentQpc == frame.presentQpc; if (match && snapshot) *snapshot = s; return match; } From e49b925aee34d7168452d60ea75c3438ca647302 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:30:56 +0900 Subject: [PATCH 0878/1308] fix(vr): submit from owned verified bundle instead of latest ring [skip ci] --- vrhost/src/runtime/r23_runtime_hardening.hpp | 199 ++++++++++++++++--- 1 file changed, 167 insertions(+), 32 deletions(-) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 54a4b98b93..30e8a19a47 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -2,9 +2,9 @@ // R23 final OpenXR presentation authority. // A gameplay layer is allowed only when the host loop has committed one stable -// Frame.v2 + image-source + pose/FOV bundle. Classic R19 fallback additionally -// requires the currently published production-capture QPC to be the exact -// capture that was committed with that bundle. +// Frame.v2 + image-source + pose/FOV bundle. Once committed, that host-owned +// bundle remains authoritative for its short grace lifetime even if the game +// publishes the next Frame.v2 before xrEndFrame is called. #include "r22_runtime_hardening.hpp" #include "r23_verified_bundle.hpp" @@ -16,82 +16,214 @@ #undef xrDestroySession #endif +#include +#include #include namespace OutRunVrR23RuntimeHardening { - inline constexpr const char* BuildId = "R23-atomic-verified-source-bundle-20260916"; + inline constexpr const char* BuildId = "R23-owned-verified-bundle-submit-20260916"; inline bool FirstActiveLogged = false; inline bool FirstBundleBlockLogged = false; inline bool FirstFallbackLogged = false; inline bool FirstFallbackSourceMismatchLogged = false; + inline bool FirstDirectSafeReuseLogged = false; + + // Diagnostic publication describing what the final authority actually sent + // to the OpenXR base path. main_r23 uses this only for delayed pixel logs. + inline std::atomic LastSubmittedFrameId{ 0 }; + inline std::atomic LastSubmittedKind{ + static_cast(OutRunVrR23VerifiedBundle::SourceKind::None) }; + inline std::atomic LastSubmittedLayer{ false }; + inline std::atomic SubmissionSerial{ 0 }; + + inline void RecordFinalSubmission(std::uint32_t frameId, + OutRunVrR23VerifiedBundle::SourceKind kind, bool hasLayer) noexcept + { + LastSubmittedFrameId.store(frameId, std::memory_order_relaxed); + LastSubmittedKind.store(static_cast(kind), + std::memory_order_relaxed); + LastSubmittedLayer.store(hasLayer, std::memory_order_relaxed); + SubmissionSerial.fetch_add(1, std::memory_order_release); + } inline XrResult SubmitNoLayer(XrSession session, const XrFrameEndInfo* endInfo) noexcept { - return OutRunVrR22RuntimeHardening::SubmitNoLayer(session, endInfo); + if (!endInfo) + return OutRunVrFinalTest::EndFrame(session, endInfo); + XrFrameEndInfo safe = *endInfo; + safe.layerCount = 0; + safe.layers = nullptr; + return OutRunVrFinalTest::EndFrame(session, &safe); + } + + inline bool Near(float a, float b, float epsilon = 1.0e-4f) noexcept + { + return std::isfinite(a) && std::isfinite(b) && + std::fabs(a - b) <= epsilon; + } + + inline bool IncomingPoseMatchesCommittedFrame( + const XrFrameEndInfo* endInfo, + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) + return false; + const auto* projection = reinterpret_cast( + endInfo->layers[0]); + if (!projection || projection->viewCount < 2 || !projection->views) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const auto& view = projection->views[eye]; + const auto& wire = frame.eye[eye]; + if (!Near(view.pose.orientation.x, wire.orientation[0]) || + !Near(view.pose.orientation.y, wire.orientation[1]) || + !Near(view.pose.orientation.z, wire.orientation[2]) || + !Near(view.pose.orientation.w, wire.orientation[3]) || + !Near(view.pose.position.x, wire.position[0]) || + !Near(view.pose.position.y, wire.position[1]) || + !Near(view.pose.position.z, wire.position[2]) || + !Near(view.fov.angleLeft, wire.fov.angleLeft) || + !Near(view.fov.angleRight, wire.fov.angleRight) || + !Near(view.fov.angleUp, wire.fov.angleUp) || + !Near(view.fov.angleDown, wire.fov.angleDown)) + return false; + } + return true; + } + + inline XrResult RenderCommittedDirect(XrSession session, + const XrFrameEndInfo* endInfo, + const OutRunVrR23VerifiedBundle::Snapshot& verified) + { + using namespace OutRunVrD3D9ExDirectPassthrough; + const auto kind = OutRunVrR23VerifiedBundle::SourceKind::DirectGpu; + const auto& frame = verified.frame; + + if (!OutRunVrR21RuntimeHardening::DirectTransportRequested() || + !IncomingPoseMatchesCommittedFrame(endInfo, frame)) + { + RecordFinalSubmission(frame.frameId, kind, false); + return SubmitNoLayer(session, endInfo); + } + + const auto state = OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); + if (!OutRunVrR22RuntimeHardening::DirectOpenMatchesLatest(state, frame)) + { + RecordFinalSubmission(frame.frameId, kind, false); + return SubmitNoLayer(session, endInfo); + } + + // Once CopySharedFrameToSafeEyes completed, SafeEye is host-owned and + // independent of producer ring reuse. Reuse it directly even when the + // original Frame.v2 slot has already advanced/been overwritten. + const bool safeAlreadyOwned = SafeFrameId == frame.frameId && + SafeEyeSrv[0] && SafeEyeSrv[1]; + if (!safeAlreadyOwned && !EnsureSafeFrame(frame.frameId)) + { + RecordFinalSubmission(frame.frameId, kind, false); + return SubmitNoLayer(session, endInfo); + } + if (safeAlreadyOwned && !FirstDirectSafeReuseLogged) + { + FirstDirectSafeReuseLogged = true; + std::cerr + << "[R23] reusing host-owned direct safe-eye bundle after producer advanced; frame=" + << frame.frameId << "\n"; + } + + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); + XrCompositionLayerProjection projection{}; + std::array views{}; + if (!RenderSafeProjection(session, endInfo, projection, views)) + { + RecordFinalSubmission(frame.frameId, kind, false); + return SubmitNoLayer(session, endInfo); + } + + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&projection); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + RecordFinalSubmission(frame.frameId, kind, true); + return OutRunVrFinalTest::EndFrame(session, &patched); } inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) { + using OutRunVrR23VerifiedBundle::SourceKind; + if (!FirstActiveLogged) { FirstActiveLogged = true; std::cerr << "[R23] final presentation authority ACTIVE build=" << BuildId - << "; Frame.v2 + source + pose/FOV must be one committed bundle\n"; + << "; committed host-owned bundle survives newer producer frames for " + << OutRunVrR23VerifiedBundle::MaxPresentationAgeMs << "ms\n"; } + // Theater/quad is deliberately independent of gameplay Frame.v2 and is + // passed through unchanged. This also makes its final-submission state + // observable by the asynchronous output diagnostics. if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) + { + RecordFinalSubmission(0, SourceKind::None, + endInfo && endInfo->layerCount > 0); return OutRunVrFinalTest::EndFrame(session, endInfo); + } + if (!OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) + { + RecordFinalSubmission(0, SourceKind::None, false); return OutRunVrFinalTest::EndFrame(session, endInfo); + } - OutRunVR::SharedRenderFrameState latest{}; - std::uint32_t publish = 0; - if (!OutRunVrFinalTest::ReadLatestFrame(latest, publish) || - !OutRunVrSbsCaptureOverride::FrameComplete(latest)) - return SubmitNoLayer(session, endInfo); - - const bool direct = - (latest.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; - const auto kind = direct - ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu - : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs; OutRunVrR23VerifiedBundle::Snapshot verified{}; - if (!OutRunVrR23VerifiedBundle::Matches(latest, kind, &verified)) + if (!OutRunVrR23VerifiedBundle::ReadFresh(verified) || + !OutRunVrSbsCaptureOverride::FrameComplete(verified.frame)) { if (!FirstBundleBlockLogged) { FirstBundleBlockLogged = true; std::cerr - << "[R23] gameplay layer blocked: latest Frame.v2 has no exact committed image/pose bundle\n"; + << "[R23] gameplay layer blocked: no fresh committed host-owned frame/source/pose bundle\n"; } + RecordFinalSubmission(0, SourceKind::None, false); return SubmitNoLayer(session, endInfo); } - if (direct) + // Do not re-read the producer's latest Frame.v2 here. The game may have + // legitimately published B after the host committed/rendered A. Bundle A + // remains valid until its TTL expires or main_r23 invalidates it because + // of session/reference-space/presentation/source lifetime changes. + if (verified.kind == SourceKind::DirectGpu) + return RenderCommittedDirect(session, endInfo, verified); + + if (verified.kind != SourceKind::ClassicSbs) { - // The R23 host loop already committed this exact direct bundle. Use - // R22's stronger exact openedFrame==latest.frameId safe-copy path so - // the first recovered cached slot does not depend on a Ready bit that - // was published before this frame's successful commit. - return OutRunVrR22RuntimeHardening::RenderExactDirect( - session, endInfo, latest); + RecordFinalSubmission(verified.frameId, verified.kind, false); + return SubmitNoLayer(session, endInfo); } if (OutRunVrReviewHardening::IncomingProjectionValid(endInfo)) { - if (OutRunVrR22RuntimeHardening::ProjectionMatchesFrame(endInfo, latest)) + if (IncomingPoseMatchesCommittedFrame(endInfo, verified.frame)) + { + RecordFinalSubmission(verified.frameId, verified.kind, true); return OutRunVrFinalTest::EndFrame(session, endInfo); + } + RecordFinalSubmission(verified.frameId, verified.kind, false); return SubmitNoLayer(session, endInfo); } - // R19 fallback is no longer QPC>=frame guessing. It is legal only while - // R19 still holds the exact production capture that was committed with - // this verified classic bundle. A later candidate capture changes the - // production QPC and automatically invalidates this path. + // R19 fallback remains tied to the exact production capture committed in + // this bundle; a later candidate capture changes the QPC and invalidates + // only this fallback, not an already-rendered incoming projection. const bool exactClassicSource = verified.sourceCaptureQpc > 0 && OutRunVrSbsCaptureOverride::LastProductionPresentQpc == verified.sourceCaptureQpc; @@ -103,8 +235,9 @@ namespace OutRunVrR23RuntimeHardening { FirstFallbackLogged = true; std::cerr - << "[R23] R19 classic fallback allowed for exact verified source/frame bundle only\n"; + << "[R23] R19 classic fallback allowed for exact committed source/frame bundle only\n"; } + RecordFinalSubmission(verified.frameId, verified.kind, true); return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); } @@ -114,12 +247,14 @@ namespace OutRunVrR23RuntimeHardening std::cerr << "[R23] classic fallback blocked: current production capture is not the committed bundle source\n"; } + RecordFinalSubmission(verified.frameId, verified.kind, false); return OutRunVrFinalTest::EndFrame(session, endInfo); } inline XrResult XRAPI_CALL DestroySession(XrSession session) { OutRunVrR23VerifiedBundle::Invalidate(); + RecordFinalSubmission(0, OutRunVrR23VerifiedBundle::SourceKind::None, false); return OutRunVrR22RuntimeHardening::DestroySession(session); } } From d97fba18d8d5d5858a7121883deb3cb19afd5c28 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:32:50 +0900 Subject: [PATCH 0879/1308] fix(vr): throttle and separate R23 output diagnostics [skip ci] --- vrhost/src/main_r23.cpp | 267 ++++++++++++++++++++++++++++++++-------- 1 file changed, 219 insertions(+), 48 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 6b49ae30dc..172727ed43 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -3,8 +3,8 @@ // Reuse the validated host implementation types, but replace the frame loop so // a candidate capture/direct source is never made presentation-authoritative // until the surrounding Frame.v2 metadata has been re-read and proven stable. -// This TU also replaces the old synchronous center-tile pixel diagnostic with -// reusable asynchronous game-UV and per-eye output probes. +// Pixel diagnostics use reusable non-blocking staging resources and independently +// probe source, left/right projection output, and theater output. #define WIN32_LEAN_AND_MEAN #define NOMINMAX @@ -56,6 +56,17 @@ namespace constexpr ULONGLONG R23PixelIntervalMs = 5000; constexpr UINT R23SourceSamples = 8; + const char* R23SourceKindName(OutRunVrR23VerifiedBundle::SourceKind kind) + { + using OutRunVrR23VerifiedBundle::SourceKind; + switch (kind) + { + case SourceKind::ClassicSbs: return "classic-sbs"; + case SourceKind::DirectGpu: return "direct-gpu"; + default: return "none"; + } + } + float R23HalfToFloat(std::uint16_t value) { const std::uint32_t sign = static_cast(value & 0x8000u) << 16; @@ -115,19 +126,33 @@ namespace struct R23AsyncPixelProbe { ID3D11Texture2D* sourceStage = nullptr; - ID3D11Texture2D* outputStage = nullptr; + ID3D11Texture2D* projectionStage = nullptr; + ID3D11Texture2D* theaterStage = nullptr; DXGI_FORMAT sourceFormat = DXGI_FORMAT_UNKNOWN; - DXGI_FORMAT outputFormat = DXGI_FORMAT_UNKNOWN; + DXGI_FORMAT projectionFormat = DXGI_FORMAT_UNKNOWN; + DXGI_FORMAT theaterFormat = DXGI_FORMAT_UNKNOWN; bool sourcePending = false; - bool outputPending = false; - ULONGLONG lastScheduleMs = 0; + bool projectionPending = false; + bool theaterPending = false; + ULONGLONG lastSourceScheduleMs = 0; + ULONGLONG lastProjectionScheduleMs = 0; + ULONGLONG lastTheaterScheduleMs = 0; std::uint64_t sourceMapDefers = 0; - std::uint64_t outputMapDefers = 0; + std::uint64_t projectionMapDefers = 0; + std::uint64_t theaterMapDefers = 0; + std::uint32_t projectionFrameId = 0; + OutRunVrR23VerifiedBundle::SourceKind projectionKind = + OutRunVrR23VerifiedBundle::SourceKind::None; + bool projectionFinalKnown = false; + bool projectionFinalSubmitted = false; + bool theaterFinalKnown = false; + bool theaterFinalSubmitted = false; ~R23AsyncPixelProbe() { ReleaseCom(sourceStage); - ReleaseCom(outputStage); + ReleaseCom(projectionStage); + ReleaseCom(theaterStage); } bool EnsureStage(ID3D11Device* device, ID3D11Texture2D*& stage, @@ -152,24 +177,18 @@ namespace return true; } - void Consume(ID3D11DeviceContext* context, ID3D11Texture2D* stage, - DXGI_FORMAT format, UINT samples, bool& pending, const char* label, - std::uint64_t& defers) + void ConsumeSource(ID3D11DeviceContext* context) { - if (!pending || !stage || !context) return; + if (!sourcePending || !sourceStage || !context) return; D3D11_MAPPED_SUBRESOURCE mapped{}; - const HRESULT hr = context->Map(stage, 0, D3D11_MAP_READ, + const HRESULT hr = context->Map(sourceStage, 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); - if (hr == DXGI_ERROR_WAS_STILL_DRAWING) - { - ++defers; - return; - } + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { ++sourceMapDefers; return; } if (FAILED(hr) || !mapped.pData) { - std::cerr << "[R23 pixel] " << label << " async Map failed hr=0x" + std::cerr << "[R23 pixel] source-game-uv async Map failed hr=0x" << std::hex << static_cast(hr) << std::dec << "\n"; - pending = false; + sourcePending = false; return; } @@ -177,12 +196,12 @@ namespace float maxRgb[3]{ -1.0e30f, -1.0e30f, -1.0e30f }; double sumRgb[3]{}; std::uint32_t finitePixels = 0, nonFinitePixels = 0; - const UINT bpp = R23BytesPerPixel(format); + const UINT bpp = R23BytesPerPixel(sourceFormat); const auto* row = static_cast(mapped.pData); - for (UINT i = 0; i < samples; ++i) + for (UINT i = 0; i < R23SourceSamples; ++i) { float rgb[3]{}; - if (!R23DecodeRgb(row + static_cast(i) * bpp, format, rgb)) + if (!R23DecodeRgb(row + static_cast(i) * bpp, sourceFormat, rgb)) continue; const bool finite = std::isfinite(rgb[0]) && std::isfinite(rgb[1]) && std::isfinite(rgb[2]); if (!finite) { ++nonFinitePixels; continue; } @@ -194,29 +213,118 @@ namespace sumRgb[c] += rgb[c]; } } - context->Unmap(stage, 0); - pending = false; + context->Unmap(sourceStage, 0); + sourcePending = false; const double denom = finitePixels ? static_cast(finitePixels) : 1.0; - std::cout << "[R23 pixel] " << label << " samples=" << samples + std::cout << "[R23 pixel] source-game-uv samples=" << R23SourceSamples << " finite=" << finitePixels << " nonFinitePixels=" << nonFinitePixels << " rgbMin=" << minRgb[0] << "," << minRgb[1] << "," << minRgb[2] << " rgbMax=" << maxRgb[0] << "," << maxRgb[1] << "," << maxRgb[2] << " rgbMean=" << sumRgb[0] / denom << "," << sumRgb[1] / denom << "," << sumRgb[2] / denom - << " mapDefers=" << defers << "\n"; + << " mapDefers=" << sourceMapDefers << "\n"; + } + + void ConsumeProjection(ID3D11DeviceContext* context) + { + if (!projectionPending || !projectionStage || !context) return; + D3D11_MAPPED_SUBRESOURCE mapped{}; + const HRESULT hr = context->Map(projectionStage, 0, D3D11_MAP_READ, + D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { ++projectionMapDefers; return; } + if (FAILED(hr) || !mapped.pData) + { + std::cerr << "[R23 pixel] projection async Map failed hr=0x" + << std::hex << static_cast(hr) << std::dec << "\n"; + projectionPending = false; + return; + } + + const UINT bpp = R23BytesPerPixel(projectionFormat); + const auto* row = static_cast(mapped.pData); + float left[3]{}, right[3]{}; + const bool leftDecoded = R23DecodeRgb(row, projectionFormat, left); + const bool rightDecoded = R23DecodeRgb(row + bpp, projectionFormat, right); + const bool leftFinite = leftDecoded && std::isfinite(left[0]) && + std::isfinite(left[1]) && std::isfinite(left[2]); + const bool rightFinite = rightDecoded && std::isfinite(right[0]) && + std::isfinite(right[1]) && std::isfinite(right[2]); + context->Unmap(projectionStage, 0); + projectionPending = false; + + std::cout << "[R23 pixel] projection frame=" << projectionFrameId + << " source=" << R23SourceKindName(projectionKind) + << " finalSubmissionKnown=" << (projectionFinalKnown ? 1 : 0) + << " finalSubmitted=" << (projectionFinalSubmitted ? 1 : 0) + << " leftFinite=" << (leftFinite ? 1 : 0) + << " leftRgb=" << left[0] << "," << left[1] << "," << left[2] + << " rightFinite=" << (rightFinite ? 1 : 0) + << " rightRgb=" << right[0] << "," << right[1] << "," << right[2] + << " mapDefers=" << projectionMapDefers << "\n"; + } + + void ConsumeTheater(ID3D11DeviceContext* context) + { + if (!theaterPending || !theaterStage || !context) return; + D3D11_MAPPED_SUBRESOURCE mapped{}; + const HRESULT hr = context->Map(theaterStage, 0, D3D11_MAP_READ, + D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped); + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { ++theaterMapDefers; return; } + if (FAILED(hr) || !mapped.pData) + { + std::cerr << "[R23 pixel] theater async Map failed hr=0x" + << std::hex << static_cast(hr) << std::dec << "\n"; + theaterPending = false; + return; + } + float rgb[3]{}; + const bool decoded = R23DecodeRgb( + static_cast(mapped.pData), theaterFormat, rgb); + const bool finite = decoded && std::isfinite(rgb[0]) && + std::isfinite(rgb[1]) && std::isfinite(rgb[2]); + context->Unmap(theaterStage, 0); + theaterPending = false; + std::cout << "[R23 pixel] theater finalSubmissionKnown=" + << (theaterFinalKnown ? 1 : 0) + << " finalSubmitted=" << (theaterFinalSubmitted ? 1 : 0) + << " finite=" << (finite ? 1 : 0) + << " rgb=" << rgb[0] << "," << rgb[1] << "," << rgb[2] + << " mapDefers=" << theaterMapDefers << "\n"; } void TryConsume(ID3D11DeviceContext* context) { - Consume(context, sourceStage, sourceFormat, R23SourceSamples, - sourcePending, "source-game-uv", sourceMapDefers); - Consume(context, outputStage, outputFormat, 2, - outputPending, "projection-left-right", outputMapDefers); + ConsumeSource(context); + ConsumeProjection(context); + ConsumeTheater(context); + } + + void NoteFinalSubmission() + { + const bool submitted = + OutRunVrR23RuntimeHardening::LastSubmittedLayer.load(std::memory_order_acquire); + const std::uint32_t frameId = + OutRunVrR23RuntimeHardening::LastSubmittedFrameId.load(std::memory_order_acquire); + const auto kind = static_cast( + OutRunVrR23RuntimeHardening::LastSubmittedKind.load(std::memory_order_acquire)); + + if (projectionPending && !projectionFinalKnown && + frameId == projectionFrameId && kind == projectionKind) + { + projectionFinalKnown = true; + projectionFinalSubmitted = submitted; + } + if (theaterPending && !theaterFinalKnown && + kind == OutRunVrR23VerifiedBundle::SourceKind::None) + { + theaterFinalKnown = true; + theaterFinalSubmitted = submitted; + } } void ScheduleSource(StereoCompositor& c) { const ULONGLONG now = GetTickCount64(); - if (sourcePending || now - lastScheduleMs < R23PixelIntervalMs || + if (sourcePending || now - lastSourceScheduleMs < R23PixelIntervalMs || !c.source_ || !c.device_ || !c.context_) return; UvRect uv{}; if (!c.GetGameUv(uv)) return; @@ -240,16 +348,17 @@ namespace } } sourcePending = true; - lastScheduleMs = now; + lastSourceScheduleMs = now; std::cout << "[R23 pixel] scheduled game-UV distributed source probe uv=[" << uv.x << "," << uv.y << "," << uv.w << "," << uv.h << "]\n"; } void ScheduleProjection(StereoCompositor& c, std::uint32_t image) { - if (outputPending || image >= c.projection_.images.size() || - !c.device_ || !c.context_) return; - if (!EnsureStage(c.device_, outputStage, outputFormat, + const ULONGLONG now = GetTickCount64(); + if (projectionPending || now - lastProjectionScheduleMs < R23PixelIntervalMs || + image >= c.projection_.images.size() || !c.device_ || !c.context_) return; + if (!EnsureStage(c.device_, projectionStage, projectionFormat, c.projection_.format, 2)) return; ID3D11Texture2D* texture = c.projection_.images[image].texture; if (!texture) return; @@ -258,10 +367,44 @@ namespace const UINT sx = c.projection_.width / 2; const UINT sy = c.projection_.height / 2; D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; - c.context_->CopySubresourceRegion(outputStage, 0, eye, 0, 0, + c.context_->CopySubresourceRegion(projectionStage, 0, eye, 0, 0, texture, D3D11CalcSubresource(0, eye, 1), &box); } - outputPending = true; + OutRunVrR23VerifiedBundle::Snapshot verified{}; + if (OutRunVrR23VerifiedBundle::ReadFresh(verified)) + { + projectionFrameId = verified.frameId; + projectionKind = verified.kind; + } + else + { + projectionFrameId = 0; + projectionKind = OutRunVrR23VerifiedBundle::SourceKind::None; + } + projectionFinalKnown = false; + projectionFinalSubmitted = false; + projectionPending = true; + lastProjectionScheduleMs = now; + } + + void ScheduleTheater(StereoCompositor& c, std::uint32_t image) + { + const ULONGLONG now = GetTickCount64(); + if (theaterPending || now - lastTheaterScheduleMs < R23PixelIntervalMs || + image >= c.theater_.images.size() || !c.device_ || !c.context_) return; + if (!EnsureStage(c.device_, theaterStage, theaterFormat, + c.theater_.format, 1)) return; + ID3D11Texture2D* texture = c.theater_.images[image].texture; + if (!texture) return; + const UINT sx = c.theater_.width / 2; + const UINT sy = c.theater_.height / 2; + D3D11_BOX box{ sx, sy, 0, sx + 1, sy + 1, 1 }; + c.context_->CopySubresourceRegion(theaterStage, 0, 0, 0, 0, + texture, 0, &box); + theaterFinalKnown = false; + theaterFinalSubmitted = false; + theaterPending = true; + lastTheaterScheduleMs = now; } }; @@ -375,9 +518,6 @@ namespace R23InvalidateDirect(c); return false; } - // CommitDirectStereoSource historically restored Ready only when a slot - // was newly opened. Successful validation of a cached slot is equally - // authoritative and must recover the advertised Ready state. c.directTransportReady_ = true; c.directFrameValid_ = true; c.stereoSourceValid_ = false; @@ -386,8 +526,6 @@ namespace bool R23CommitClassicAfterValidation(StereoCompositor& c) { - // Source kind is explicit: a verified classic commit cannot leave an old - // direct eye pair as the renderer-preferred source. c.directFrameValid_ = false; if (!c.CommitStereoSource()) return false; c.stereoSourceValid_ = true; @@ -446,6 +584,39 @@ namespace return true; } + bool R23RenderTheater(StereoCompositor& c, XrSpace viewSpace, + XrSpace localSpace, XrTime displayTime, XrCompositionLayerQuad& quad) + { + R23Pixels.TryConsume(c.context_); + if (!c.haveFrame_ || !c.sourceSrv_) return false; + UvRect whole{}; + if (!c.GetGameUv(whole)) return false; + std::uint32_t image = 0; + c.Acquire(c.theater_, image); + const bool ok = c.RenderTo(c.theater_.rtvs[image][0], c.theater_.width, + c.theater_.height, whole, c.sourceSrv_, c.sourceFormat_); + if (ok) R23Pixels.ScheduleTheater(c, image); + c.Release(c.theater_); + if (!ok || !c.EnsureTheaterAnchor(viewSpace, localSpace, displayTime)) return false; + + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = localSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose = c.theaterAnchor_; + quad.subImage.swapchain = c.theater_.handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(c.theater_.width), static_cast(c.theater_.height) }; + RECT cr{}; + GetClientRect(c.hwnd_, &cr); + const float aspect = (cr.bottom > cr.top) + ? static_cast(cr.right - cr.left) / static_cast(cr.bottom - cr.top) + : 16.f / 9.f; + quad.size.width = 2.f; + quad.size.height = 2.f / aspect; + return true; + } + void R23CopyMatchedViews(const OutRunVR::SharedRenderFrameState& frame, std::array& matchedViews) { @@ -699,8 +870,6 @@ int main(int argc, char** argv) } QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); - // Critical ordering: validate Frame.v2 again before a - // candidate source can replace the current bundle. const bool same = candidateReady && R23FrameUnchanged(renderFrames, before); bool committed = false; if (same) @@ -741,8 +910,8 @@ int main(int argc, char** argv) const CaptureStatus capture = R23Capture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - if (capture.available && compositor.RenderTheater(viewSpace, localSpace, - fs.predictedDisplayTime, quad)) + if (capture.available && R23RenderTheater(compositor, viewSpace, + localSpace, fs.predictedDisplayTime, quad)) { layers[0] = reinterpret_cast(&quad); layerReady = true; @@ -753,7 +922,9 @@ int main(int argc, char** argv) end.layerCount = layerReady ? 1 : 0; end.layers = layerReady ? layers : nullptr; LARGE_INTEGER es{}, ee{}; QueryPerformanceCounter(&es); - CheckXr(xrEndFrame(session, &end), "xrEndFrame"); + const XrResult endResult = xrEndFrame(session, &end); + R23Pixels.NoteFinalSubmission(); + CheckXr(endResult, "xrEndFrame"); QueryPerformanceCounter(&ee); timings.end.Add(timings.Ms(es, ee)); timings.MaybeLog(); } From 67e3a6d985c4858d989e3f31f71f168fa98edbe0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:33:23 +0900 Subject: [PATCH 0880/1308] fix(vr): flush fault record before attempting minidump [skip ci] --- vrhost/src/runtime/r21_crash_diagnostics.hpp | 143 +++++++++++-------- 1 file changed, 86 insertions(+), 57 deletions(-) diff --git a/vrhost/src/runtime/r21_crash_diagnostics.hpp b/vrhost/src/runtime/r21_crash_diagnostics.hpp index 380deedc94..a008f4f7d1 100644 --- a/vrhost/src/runtime/r21_crash_diagnostics.hpp +++ b/vrhost/src/runtime/r21_crash_diagnostics.hpp @@ -1,12 +1,9 @@ #pragma once -// R22 crash evidence for the x64 OpenXR host. -// Produces a unique text fault record plus a minidump beside the host executable. -// This is deliberately diagnostic only; it does not attempt recovery from an -// access violation or alter the OpenXR/D3D11 runtime state. An out-of-process -// dumper is still preferable for a severely corrupted process, but this handler -// records MiniDumpWriteDump success/failure so in-process dump reliability is -// visible instead of assumed. +// R23 crash evidence for the x64 OpenXR host. +// The minimal fault record is written and flushed before MiniDumpWriteDump is +// attempted, so an in-process dump deadlock cannot erase the exception/module +// evidence. Dump success/failure is appended afterward when control returns. #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN @@ -24,7 +21,7 @@ namespace OutRunVrR21CrashDiagnostics { - inline constexpr const char* BuildId = "R22-crash-dump-20260916"; + inline constexpr const char* BuildId = "R23-crash-text-first-20260916"; struct DumpResult { @@ -69,49 +66,19 @@ namespace OutRunVrR21CrashDiagnostics GetCurrentProcessId()); } - inline DumpResult WriteMiniDump(EXCEPTION_POINTERS* ep, - const wchar_t* baseName) noexcept + inline void BuildFaultTextPath(const wchar_t* baseName, + wchar_t path[MAX_PATH]) noexcept { - DumpResult result{}; wchar_t fileName[160]{}; - _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.dmp", baseName); - BuildSiblingPath(fileName, result.path); - - HANDLE file = CreateFileW(result.path, GENERIC_WRITE, FILE_SHARE_READ, - nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - if (file == INVALID_HANDLE_VALUE) - { - result.error = GetLastError(); - return result; - } - - MINIDUMP_EXCEPTION_INFORMATION exceptionInfo{}; - exceptionInfo.ThreadId = GetCurrentThreadId(); - exceptionInfo.ExceptionPointers = ep; - exceptionInfo.ClientPointers = FALSE; - - const MINIDUMP_TYPE type = static_cast( - MiniDumpWithThreadInfo | - MiniDumpWithIndirectlyReferencedMemory | - MiniDumpWithUnloadedModules); - SetLastError(ERROR_SUCCESS); - const BOOL ok = MiniDumpWriteDump( - GetCurrentProcess(), GetCurrentProcessId(), file, - type, ep ? &exceptionInfo : nullptr, nullptr, nullptr); - result.success = ok != FALSE; - result.error = result.success ? ERROR_SUCCESS : GetLastError(); - FlushFileBuffers(file); - CloseHandle(file); - return result; + _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.txt", baseName); + BuildSiblingPath(fileName, path); } - inline void WriteFaultText(EXCEPTION_POINTERS* ep, - const wchar_t* baseName, const DumpResult& dump) noexcept + inline void WriteInitialFaultText(EXCEPTION_POINTERS* ep, + const wchar_t* baseName) noexcept { - wchar_t fileName[160]{}; - _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.txt", baseName); wchar_t path[MAX_PATH]{}; - BuildSiblingPath(fileName, path); + BuildFaultTextPath(baseName, path); HANDLE file = CreateFileW(path, GENERIC_WRITE, FILE_SHARE_READ, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); if (file == INVALID_HANDLE_VALUE) @@ -134,11 +101,6 @@ namespace OutRunVrR21CrashDiagnostics WideCharToMultiByte(CP_UTF8, 0, modulePath, -1, moduleUtf8, static_cast(sizeof(moduleUtf8)), nullptr, nullptr); - char dumpUtf8[MAX_PATH * 3]{}; - if (dump.path[0]) - WideCharToMultiByte(CP_UTF8, 0, dump.path, -1, - dumpUtf8, static_cast(sizeof(dumpUtf8)), nullptr, nullptr); - const std::uintptr_t address = reinterpret_cast(exceptionAddress); const std::uintptr_t base = reinterpret_cast(module); @@ -153,7 +115,7 @@ namespace OutRunVrR21CrashDiagnostics target = static_cast(er->ExceptionInformation[1]); } - char text[3072]{}; + char text[2560]{}; const int len = _snprintf_s(text, sizeof(text), _TRUNCATE, "build=%s\r\n" "pid=%lu tid=%lu\r\n" @@ -164,9 +126,7 @@ namespace OutRunVrR21CrashDiagnostics "rva=0x%llX\r\n" "avOperation=%llu (0=read,1=write,8=execute)\r\n" "avTarget=0x%016llX\r\n" - "dumpSuccess=%u\r\n" - "dumpError=%lu\r\n" - "dumpPath=%s\r\n", + "dumpStatus=pending\r\n", BuildId, GetCurrentProcessId(), GetCurrentThreadId(), er ? static_cast(er->ExceptionCode) : 0ul, @@ -174,11 +134,79 @@ namespace OutRunVrR21CrashDiagnostics moduleUtf8[0] ? moduleUtf8 : "", static_cast(base), static_cast(rva), - operation, target, + operation, target); + + if (len > 0) + { + DWORD written = 0; + WriteFile(file, text, static_cast(len), &written, nullptr); + // This flush intentionally happens before MiniDumpWriteDump. If the + // dump call deadlocks, the minimum exception record is still durable. + FlushFileBuffers(file); + } + CloseHandle(file); + } + + inline DumpResult WriteMiniDump(EXCEPTION_POINTERS* ep, + const wchar_t* baseName) noexcept + { + DumpResult result{}; + wchar_t fileName[160]{}; + _snwprintf_s(fileName, 160, _TRUNCATE, L"%s.dmp", baseName); + BuildSiblingPath(fileName, result.path); + + HANDLE file = CreateFileW(result.path, GENERIC_WRITE, FILE_SHARE_READ, + nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); + if (file == INVALID_HANDLE_VALUE) + { + result.error = GetLastError(); + return result; + } + + MINIDUMP_EXCEPTION_INFORMATION exceptionInfo{}; + exceptionInfo.ThreadId = GetCurrentThreadId(); + exceptionInfo.ExceptionPointers = ep; + exceptionInfo.ClientPointers = FALSE; + + const MINIDUMP_TYPE type = static_cast( + MiniDumpWithThreadInfo | + MiniDumpWithIndirectlyReferencedMemory | + MiniDumpWithUnloadedModules); + SetLastError(ERROR_SUCCESS); + const BOOL ok = MiniDumpWriteDump( + GetCurrentProcess(), GetCurrentProcessId(), file, + type, ep ? &exceptionInfo : nullptr, nullptr, nullptr); + result.success = ok != FALSE; + result.error = result.success ? ERROR_SUCCESS : GetLastError(); + FlushFileBuffers(file); + CloseHandle(file); + return result; + } + + inline void AppendDumpResult(const wchar_t* baseName, + const DumpResult& dump) noexcept + { + wchar_t path[MAX_PATH]{}; + BuildFaultTextPath(baseName, path); + HANDLE file = CreateFileW(path, FILE_APPEND_DATA, FILE_SHARE_READ, + nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + if (file == INVALID_HANDLE_VALUE) + return; + + char dumpUtf8[MAX_PATH * 3]{}; + if (dump.path[0]) + WideCharToMultiByte(CP_UTF8, 0, dump.path, -1, + dumpUtf8, static_cast(sizeof(dumpUtf8)), nullptr, nullptr); + + char text[1024]{}; + const int len = _snprintf_s(text, sizeof(text), _TRUNCATE, + "dumpStatus=completed\r\n" + "dumpSuccess=%u\r\n" + "dumpError=%lu\r\n" + "dumpPath=%s\r\n", dump.success ? 1u : 0u, static_cast(dump.error), dumpUtf8[0] ? dumpUtf8 : ""); - if (len > 0) { DWORD written = 0; @@ -192,8 +220,9 @@ namespace OutRunVrR21CrashDiagnostics { wchar_t baseName[128]{}; BuildCrashBaseName(baseName); + WriteInitialFaultText(ep, baseName); const DumpResult dump = WriteMiniDump(ep, baseName); - WriteFaultText(ep, baseName, dump); + AppendDumpResult(baseName, dump); return EXCEPTION_CONTINUE_SEARCH; } From 6c893a677836027aaf1a454db1c12483d33d2a28 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 09:33:56 +0900 Subject: [PATCH 0881/1308] ci(vr): align production checks with repaired R23 graph [skip ci] --- .github/workflows/vr-openxr-r20.yml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 753e1cbc0e..f12e6b4a61 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -37,10 +37,10 @@ jobs: $text = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" if (-not $text.Contains('stereo_renderer_r23.cpp')) { throw 'R23 stereo wrapper missing from build graph' } if (-not $text.Contains('outrun_renderer_r23.cpp')) { throw 'R23 renderer wrapper missing from build graph' } - foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp','stereo_renderer_r21.cpp','outrun_renderer.cpp','outrun_renderer_r13.cpp')) { + foreach ($legacy in @('stereo_renderer.cpp','stereo_renderer_r13.cpp','stereo_renderer_r20.cpp','stereo_renderer_r21.cpp','stereo_renderer_r22.cpp','outrun_renderer.cpp','outrun_renderer_r13.cpp')) { $escaped = [regex]::Escape($legacy) $pattern = ' Date: Wed, 16 Sep 2026 09:34:21 +0900 Subject: [PATCH 0882/1308] ci(vr): verify owned bundle and text-first crash diagnostics [skip ci] --- .github/workflows/vr-openxr-r21.yml | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index cf5d7e6bfb..85d80498ed 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -24,19 +24,29 @@ jobs: $r23 = Get-Content vrhost/src/runtime/r23_runtime_hardening.hpp -Raw $bundle = Get-Content vrhost/src/runtime/r23_verified_bundle.hpp -Raw $main = Get-Content vrhost/src/main_r23.cpp -Raw + $crash = Get-Content vrhost/src/runtime/r21_crash_diagnostics.hpp -Raw if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } if (-not $r21.Contains('HostShouldRenderReadonly')) { throw 'shouldRender readonly gate missing' } if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } if (-not $r22.Contains('R22-verified-frame-bundle-20260916')) { throw 'R22 validation marker missing' } - if (-not $r22.Contains('RenderExactDirect')) { throw 'exact direct-frame renderer missing' } - if (-not $r23.Contains('R23-atomic-verified-source-bundle-20260916')) { throw 'R23 final authority marker missing' } - if (-not $r23.Contains('RenderExactDirect')) { throw 'R23 direct path does not use exact-frame authority' } - if (-not $bundle.Contains('sourceCaptureQpc')) { throw 'verified source capture identity missing' } + if (-not $r23.Contains('R23-owned-verified-bundle-submit-20260916')) { throw 'R23 owned-bundle final authority marker missing' } + if (-not $r23.Contains('ReadFresh(verified)')) { throw 'R23 final path does not read committed bundle directly' } + if ($r23.Contains('ReadLatestFrame(latest')) { throw 'R23 final authority still invalidates committed bundle from producer latest frame' } + if (-not $r23.Contains('RenderCommittedDirect')) { throw 'R23 committed direct safe-copy path missing' } + if (-not $bundle.Contains('OutRunVR::SharedRenderFrameState frame')) { throw 'verified full frame snapshot missing' } + if (-not $bundle.Contains('MaxPresentationAgeMs = 250')) { throw 'verified bundle TTL missing' } + if (-not $bundle.Contains('publishedAtMs')) { throw 'verified bundle commit time missing' } if (-not $main.Contains('R23FrameUnchanged')) { throw 'candidate metadata revalidation missing' } if (-not $main.Contains('R23CommitClassicAfterValidation')) { throw 'classic post-validation commit missing' } if (-not $main.Contains('R23CommitDirectAfterValidation')) { throw 'direct post-validation commit missing' } if (-not $main.Contains('D3D11_MAP_FLAG_DO_NOT_WAIT')) { throw 'non-blocking pixel diagnostic missing' } + if (-not $main.Contains('lastProjectionScheduleMs')) { throw 'projection diagnostic throttle missing' } + if (-not $main.Contains('ScheduleTheater')) { throw 'theater output diagnostic missing' } + if (-not $main.Contains('finalSubmitted=')) { throw 'final-submission diagnostic correlation missing' } + if (-not $crash.Contains('WriteInitialFaultText(ep, baseName)')) { throw 'fault text is not written before dump' } + if (-not $crash.Contains('const DumpResult dump = WriteMiniDump(ep, baseName)')) { throw 'minidump attempt missing' } + if (-not $crash.Contains('AppendDumpResult(baseName, dump)')) { throw 'dump result append missing' } $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } if ($shader.Contains('o.uv = uv * UvScale + UvOffset')) { throw 'core VS still depends on unbound BlitParams' } @@ -83,13 +93,13 @@ jobs: foreach ($marker in @( 'R21-readonly-ipc-vs-cbuffer-20260916', 'R22-verified-frame-bundle-20260916', - 'R23-atomic-verified-source-bundle-20260916', + 'R23-owned-verified-bundle-submit-20260916', '[R23] final presentation authority ACTIVE', '[R23 pixel]', 'write-capable CAS removed from final presentation path', 'R20-production-host-20260916', 'R19-production-capture-reuse-20260916', - 'R22-crash-dump-20260916' + 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R23 host marker missing: $marker" } } From a1b14ca90d5eab9340c63d7b579457be20c57074 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 11:13:39 +0900 Subject: [PATCH 0883/1308] fix(vr): harden R22 reset and replay fail-closed --- src/vr/d3d9/stereo_renderer_r22.cpp | 190 +++++++++++++++++++++++++--- 1 file changed, 171 insertions(+), 19 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index ecbf8a8232..38854b96d0 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -1,12 +1,16 @@ // R22 pre-hardware-test hardening overlay. // -// Keeps the R21/R20/R13/R9 implementation intact while closing three review -// gaps that are easiest to enforce at the final game-side callback boundary: +// Keeps the R21/R20/R13/R9 implementation intact while closing review gaps +// that are easiest to enforce at the final game-side callback boundary: // * preserve the game's scissor state across internal mono/right-eye RT swaps; // * validate every first stereo seed (full-clear and relaxed) against one // common game-state depth/stencil baseline; // * make the R21 game-local host-liveness gate authoritative for clear/draw -// callbacks so stale host flags cannot keep stereo work alive. +// callbacks so stale host flags cannot keep stereo work alive; +// * after D3D9 Reset, require a new host-fresh verified baseline before WVP or +// stereo replay may resume; +// * if replay state cannot be captured or the overlay cannot install, fail +// closed instead of attempting stereo with unknown viewport/scissor state. #include "stereo_renderer_r21.cpp" @@ -17,6 +21,7 @@ namespace OutRunVRStereo constexpr std::size_t R22SetViewportVtableIndex = 47; SafetyHookInline R22SetViewportHook{}; + SafetyHookInline R22ResetR13Hook{}; SafetyHookInline R22ClearR20Hook{}; SafetyHookInline R22DrawPrimitiveR9Hook{}; SafetyHookInline R22DrawIndexedPrimitiveR9Hook{}; @@ -42,7 +47,33 @@ namespace OutRunVRStereo std::uint64_t R22StencilClearDrawSerial = 0; std::uint64_t R22StencilClearGeneration = 0; std::uint64_t R22RejectedInitialSeeds = 0; + std::uint64_t R22ReplayStateCaptureFailures = 0; bool R22FirstSeedRejectLogged = false; + bool R22FirstReplayStateCaptureFailureLogged = false; + + void R22FailClosedEligibility() noexcept + { + OutRunVR::RuntimeEligibility::FailClosed(); + R20StereoEligibilityGate.store(false, std::memory_order_release); + R9StereoSeeded = false; + R9MonoSeeded = false; + } + + void R22ResetBaselineTracking() noexcept + { + R20DepthClearEpoch = 0; + R20DepthClearDrawSerial = 0; + R20DepthClearGeneration = 0; + R20StencilClearEpoch = 0; + R20StencilClearDrawSerial = 0; + R20StencilClearGeneration = 0; + R22DepthClearEpoch = 0; + R22DepthClearDrawSerial = 0; + R22DepthClearGeneration = 0; + R22StencilClearEpoch = 0; + R22StencilClearDrawSerial = 0; + R22StencilClearGeneration = 0; + } bool R22CaptureGameScissor(IDirect3DDevice9* device, R22ScissorSnapshot& out) noexcept @@ -74,12 +105,15 @@ namespace OutRunVRStereo { IDirect3DDevice9* device = nullptr; bool outer = false; + bool stateValid = false; explicit R22ReplayScope(IDirect3DDevice9* d) noexcept : device(d) { outer = R22InternalReplayDepth++ == 0; if (outer) - R22CaptureGameScissor(device, R22GameScissor); + stateValid = R22CaptureGameScissor(device, R22GameScissor); + else + stateValid = R22GameScissor.valid; } ~R22ReplayScope() @@ -88,12 +122,32 @@ namespace OutRunVRStereo --R22InternalReplayDepth; if (outer) { - R22ApplyGameScissor(device, R22GameScissor); + if (R22GameScissor.valid) + R22ApplyGameScissor(device, R22GameScissor); R22GameScissor = {}; } } }; + void R22FailClosedReplayState(IDirect3DDevice9* device, + const char* site) noexcept + { + ++R22ReplayStateCaptureFailures; + // Do not allow a draw/clear with unknown replay state to leave the + // common WVP/stereo gate open. The current callback executes exactly + // once on the real game target; recovery requires a later verified + // baseline before stereo is allowed again. + R20CancelInitialSeed(device); + R9MonoBackupGap = true; + R9Poison(OutRunVR::StereoFailureViewportUnavailable, site); + if (!R22FirstReplayStateCaptureFailureLogged) + { + R22FirstReplayStateCaptureFailureLogged = true; + spdlog::warn( + "VR R22 FAIL-CLOSED: unable to capture viewport/scissor state; stereo replay disabled until a new verified baseline"); + } + } + HRESULT __stdcall SetViewportDestR22(IDirect3DDevice9* device, const D3DVIEWPORT9* viewport) { @@ -188,14 +242,17 @@ namespace OutRunVRStereo if (fullGameClear && R22InitialDepthBaselineSafe(device)) return; - R9StereoSeeded = false; - R9MonoSeeded = false; + // R20 may already have promoted RuntimeEligibility after its older + // viewport/rect-only classifier. Roll back the entire common state, + // not just the R9 seed bits, so WVP injection cannot remain enabled + // after R22 proves the real scissored game clear was unsafe. + R20CancelInitialSeed(device); ++R22RejectedInitialSeeds; if (!R22FirstSeedRejectLogged) { R22FirstSeedRejectLogged = true; spdlog::warn( - "VR R22: initial stereo seed rejected; game-state full-clear/scissor or depth-stencil baseline was not synchronized before first stereo draw"); + "VR R22: initial stereo seed rejected; common WVP/stereo eligibility rolled back because game-state full-clear/scissor or depth-stencil baseline was not synchronized"); } } @@ -204,6 +261,22 @@ namespace OutRunVRStereo return R20StereoEligibilityGate.load(std::memory_order_acquire); } + HRESULT __stdcall ResetDestR22(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + if (IsGameDevice(device)) + { + // Reset invalidates every render-target/depth baseline. Even if + // the host remains fresh, do not carry a pre-Reset eligibility + // decision into the new device state. + R22FailClosedEligibility(); + R22ResetBaselineTracking(); + spdlog::info( + "VR R22 RESET: common eligibility closed; waiting for a new host-fresh verified color/depth baseline"); + } + return R22ResetR13Hook.stdcall(device, params); + } + HRESULT __stdcall ClearDestR22(IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) @@ -220,6 +293,13 @@ namespace OutRunVRStereo device, count, rects, flags, color, z, stencil); R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, "R22/Clear/scissor-capture"); + return ClearHook.stdcall( + device, count, rects, flags, color, z, stencil); + } + const bool mainBefore = TargetIsBackBuffer(); const bool seedBefore = R9StereoSeeded; const bool depthSyncBefore = RightDepthSynchronized; @@ -252,11 +332,19 @@ namespace OutRunVRStereo HRESULT __stdcall DrawPrimitiveDestR22(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) + if (!IsGameDevice(device) || InternalStereoPass) + return R22DrawPrimitiveR9Hook.stdcall( + device, type, startVertex, primitiveCount); + if (!R22StereoCallbacksEligible()) return DrawPrimitiveHook.stdcall( device, type, startVertex, primitiveCount); R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, "R22/DrawPrimitive/scissor-capture"); + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + } return R22DrawPrimitiveR9Hook.stdcall( device, type, startVertex, primitiveCount); } @@ -265,12 +353,23 @@ namespace OutRunVRStereo D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, UINT startIndex, UINT primitiveCount) { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) + if (!IsGameDevice(device) || InternalStereoPass) + return R22DrawIndexedPrimitiveR9Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + if (!R22StereoCallbacksEligible()) return DrawIndexedPrimitiveHook.stdcall(device, type, baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, + "R22/DrawIndexedPrimitive/scissor-capture"); + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + } return R22DrawIndexedPrimitiveR9Hook.stdcall(device, type, baseVertexIndex, minVertexIndex, numVertices, startIndex, primitiveCount); @@ -280,11 +379,20 @@ namespace OutRunVRStereo D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, UINT stride) { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) + if (!IsGameDevice(device) || InternalStereoPass) + return R22DrawPrimitiveUPR9Hook.stdcall( + device, type, primitiveCount, data, stride); + if (!R22StereoCallbacksEligible()) return DrawPrimitiveUPHook.stdcall( device, type, primitiveCount, data, stride); R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, + "R22/DrawPrimitiveUP/scissor-capture"); + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + } return R22DrawPrimitiveUPR9Hook.stdcall( device, type, primitiveCount, data, stride); } @@ -294,12 +402,23 @@ namespace OutRunVRStereo UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, const void* vertexData, UINT stride) { - if (IsGameDevice(device) && !InternalStereoPass && - !R22StereoCallbacksEligible()) + if (!IsGameDevice(device) || InternalStereoPass) + return R22DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + if (!R22StereoCallbacksEligible()) return DrawIndexedPrimitiveUPHook.stdcall(device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, + "R22/DrawIndexedPrimitiveUP/scissor-capture"); + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + } return R22DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, vertexData, stride); @@ -307,11 +426,20 @@ namespace OutRunVRStereo DWORD WINAPI R22InstallThread(void*) { + // Until every R22 callback is installed transactionally, no earlier + // layer may reopen WVP/stereo eligibility on its own. + R22InstallReady.store(false, std::memory_order_release); + R22FailClosedEligibility(); + for (int attempt = 0; attempt < 4800; ++attempt) { if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + { + spdlog::error( + "VR R22: base R9/R13 transaction failed; safety overlay remains fail-closed"); return 0; + } if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && R13InstallState.load(std::memory_order_acquire) == R13InstallReady && R20BootstrapReady.load(std::memory_order_acquire) && @@ -320,13 +448,23 @@ namespace OutRunVRStereo IDirect3DDevice9* device = StereoInstalledDevice.load(std::memory_order_acquire); if (!device) + { + spdlog::error( + "VR R22: installed game device unavailable; safety overlay remains fail-closed"); return 0; + } void** vtable = *reinterpret_cast(device); if (!vtable) + { + spdlog::error( + "VR R22: game device vtable unavailable; safety overlay remains fail-closed"); return 0; + } R22SetViewportHook = safetyhook::create_inline( vtable[R22SetViewportVtableIndex], SetViewportDestR22); + R22ResetR13Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR13), ResetDestR22); R22ClearR20Hook = safetyhook::create_inline( reinterpret_cast(&ClearDestR20), ClearDestR22); R22DrawPrimitiveR9Hook = safetyhook::create_inline( @@ -342,29 +480,37 @@ namespace OutRunVRStereo reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), DrawIndexedPrimitiveUPDestR22); - if (!R22SetViewportHook || !R22ClearR20Hook || - !R22DrawPrimitiveR9Hook || !R22DrawIndexedPrimitiveR9Hook || + if (!R22SetViewportHook || !R22ResetR13Hook || + !R22ClearR20Hook || !R22DrawPrimitiveR9Hook || + !R22DrawIndexedPrimitiveR9Hook || !R22DrawPrimitiveUPR9Hook || !R22DrawIndexedPrimitiveUPR9Hook) { R22SetViewportHook = {}; + R22ResetR13Hook = {}; R22ClearR20Hook = {}; R22DrawPrimitiveR9Hook = {}; R22DrawIndexedPrimitiveR9Hook = {}; R22DrawPrimitiveUPR9Hook = {}; R22DrawIndexedPrimitiveUPR9Hook = {}; + R22FailClosedEligibility(); spdlog::error( - "VR R22: scissor/bootstrap hardening hook transaction failed closed"); + "VR R22: reset/scissor/bootstrap hardening hook transaction failed closed"); return 0; } R22InstallReady.store(true, std::memory_order_release); spdlog::info( "VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE"); + spdlog::info( + "VR R22 REVIEW: Reset recovery gate + unsafe-seed common rollback + replay-state capture fail-closed ACTIVE"); return 0; } Sleep(25); } + R22FailClosedEligibility(); + spdlog::error( + "VR R22: timed out waiting for prerequisite hook transactions; safety overlay remains fail-closed"); return 0; } @@ -381,7 +527,13 @@ namespace OutRunVRStereo HANDLE thread = CreateThread( nullptr, 0, R22InstallThread, nullptr, 0, nullptr); if (!thread) + { + R22FailClosedEligibility(); + spdlog::error( + "VR R22: failed to create safety-overlay installer thread; eligibility remains fail-closed: {}", + GetLastError()); return false; + } CloseHandle(thread); return true; } From c21a1c17737d351ae2a9c0ac65f90ab0c2dab2c3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 11:20:33 +0900 Subject: [PATCH 0884/1308] ci(vr): validate active R23 binary markers --- .github/workflows/vr-openxr-r20.yml | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index f12e6b4a61..5f56be8c65 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -67,9 +67,10 @@ jobs: 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR R13: stereo hardening ACTIVE', - 'VR R20 PRODUCTION: stereo bootstrap overlay ACTIVE', + 'VR R20 PRODUCTION: first stereo seed (legacy or relaxed) requires current-generation Z/stencil clears with no intervening draw', 'VR R21/R23 GAME: common host freshness gate ACTIVE', 'VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE', + 'VR R22 REVIEW: Reset recovery gate + unsafe-seed common rollback + replay-state capture fail-closed ACTIVE', 'VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE', 'VR R23 RENDERER: WVP injection now consumes the same 250ms host freshness + recovery-baseline gate as stereo replay', 'VR R21 FAIL-CLOSED:', @@ -96,6 +97,18 @@ jobs: - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py + - name: Verify R21 source invariants + shell: pwsh + run: | + $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw + foreach ($marker in @( + 'R21-readonly-ipc-vs-cbuffer-20260916', + 'ReadDirectHostStateReadonly', + 'HostShouldRenderReadonly' + )) { + if (-not $r21.Contains($marker)) { throw "R21 source invariant missing: $marker" } + } + - name: Configure x64 host run: cmake -S vrhost -B build-vr-host -G "Visual Studio 17 2022" -A x64 @@ -130,7 +143,6 @@ jobs: if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'R21-readonly-ipc-vs-cbuffer-20260916', 'R22-verified-frame-bundle-20260916', 'R23-owned-verified-bundle-submit-20260916', '[R23] final presentation authority ACTIVE', From 32952b1b99e50308433929ae1bddbd957a57a71c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 11:24:02 +0900 Subject: [PATCH 0885/1308] ci(vr): move superseded runtime IDs to source checks --- .github/workflows/vr-openxr-r20.yml | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 5f56be8c65..991373bd1b 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -97,7 +97,7 @@ jobs: - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - - name: Verify R21 source invariants + - name: Verify superseded runtime source invariants shell: pwsh run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw @@ -108,6 +108,14 @@ jobs: )) { if (-not $r21.Contains($marker)) { throw "R21 source invariant missing: $marker" } } + $r22 = Get-Content vrhost/src/runtime/r22_runtime_hardening.hpp -Raw + foreach ($marker in @( + 'R22-verified-frame-bundle-20260916', + 'ProjectionMatchesFrame', + 'DirectOpenMatchesLatest' + )) { + if (-not $r22.Contains($marker)) { throw "R22 source invariant missing: $marker" } + } - name: Configure x64 host run: cmake -S vrhost -B build-vr-host -G "Visual Studio 17 2022" -A x64 @@ -143,7 +151,6 @@ jobs: if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'R22-verified-frame-bundle-20260916', 'R23-owned-verified-bundle-submit-20260916', '[R23] final presentation authority ACTIVE', '[R23 pixel]', From fb0c9bbb680e2eb278fe0a0d3758ed9c655eb382 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 13:46:21 +0900 Subject: [PATCH 0886/1308] fix(vr): apply third 10-pass review hardening [skip ci] --- src/vr/d3d9/stereo_renderer_r22.cpp | 12 +++- src/vr/d3d9/stereo_renderer_r23.cpp | 45 +++++++++++--- src/vr/game/outrun_renderer_r23.cpp | 95 ++++++++++++++++++++++++----- src/vr/runtime_eligibility.hpp | 26 +++++++- tools/verify_vr_architecture.py | 31 +++++++++- vrhost/src/main_r23.cpp | 10 ++- 6 files changed, 191 insertions(+), 28 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index 38854b96d0..78b921cc36 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -122,8 +122,16 @@ namespace OutRunVRStereo --R22InternalReplayDepth; if (outer) { - if (R22GameScissor.valid) - R22ApplyGameScissor(device, R22GameScissor); + if (R22GameScissor.valid && + !R22ApplyGameScissor(device, R22GameScissor)) + { + // Final scope restoration is as authoritative as the + // per-viewport replay restoration. Never leave the + // common gate open after an unknown scissor state. + R20CancelInitialSeed(device); + R9MonoBackupGap = true; + NoteRestoreFailure("R22 final scissor restore"); + } R22GameScissor = {}; } } diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 497d57658a..9752cad722 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -27,7 +27,9 @@ namespace OutRunVRStereo bool R23RecoveryNeedsBaseline() noexcept { - return OutRunVR::RuntimeEligibility::HostFresh.load( + return OutRunVR::RuntimeEligibility::SafetyOverlayReady.load( + std::memory_order_acquire) && + OutRunVR::RuntimeEligibility::HostFresh.load( std::memory_order_acquire) && OutRunVR::RuntimeEligibility::RecoveryPending.load( std::memory_order_acquire) && @@ -42,6 +44,14 @@ namespace OutRunVRStereo // Mirror R22's normal clear transaction, except that recovery is // permitted to reach R20 while stereo draw callbacks remain closed. R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState( + device, "R23/recovery-clear/scissor-capture"); + return ClearHook.stdcall( + device, count, rects, flags, color, z, stencil); + } + const bool mainBefore = TargetIsBackBuffer(); const bool seedBefore = R9StereoSeeded; const bool depthSyncBefore = RightDepthSynchronized; @@ -97,15 +107,24 @@ namespace OutRunVRStereo { if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + { + OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); + R20StereoEligibilityGate.store(false, + std::memory_order_release); return 0; + } if (R22InstallReady.load(std::memory_order_acquire)) { R23ClearR22Hook = safetyhook::create_inline( - reinterpret_cast(&ClearDestR22), ClearDestR23); - if (!R23ClearR22Hook) + reinterpret_cast(&ClearDestR22), ClearDestR23, + safetyhook::InlineHook::StartDisabled); + const bool enabled = R23ClearR22Hook && + R23ClearR22Hook.enable().has_value(); + if (!enabled) { - OutRunVR::RuntimeEligibility::FailClosed(); + R23ClearR22Hook = {}; + OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); spdlog::error( @@ -113,15 +132,21 @@ namespace OutRunVRStereo return 0; } + // R22/R23 are now both authoritative. Discard any baseline + // seen while installation was in progress and require the + // next Present + verified clear to reopen eligibility. + OutRunVR::RuntimeEligibility::MarkSafetyOverlayInstalled(); + R20StereoEligibilityGate.store(false, + std::memory_order_release); R23RecoveryGuardReady.store(true, std::memory_order_release); spdlog::info( - "VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE"); + "VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY"); return 0; } Sleep(25); } - OutRunVR::RuntimeEligibility::FailClosed(); + OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); spdlog::error( "VR R23: timed out waiting for R22 safety overlay; stereo kept fail-closed"); @@ -138,11 +163,17 @@ namespace OutRunVRStereo bool validate() override { return true; } bool apply() override { + // Close the common gate synchronously before the asynchronous + // installer can race R20/R21 on the render thread. + OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); + R20StereoEligibilityGate.store(false, + std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, R23RecoveryInstallThread, nullptr, 0, nullptr); if (!thread) { - OutRunVR::RuntimeEligibility::FailClosed(); + OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); return false; diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index 94192d67a8..acbedc73da 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -1,6 +1,7 @@ // R23 renderer eligibility overlay. The R13 semantic classifier remains the -// normal path; this wrapper only prevents head-tracked WVP injection whenever -// the Present-boundary host freshness/baseline state is not eligible. +// normal path; this wrapper prevents both head-tracked WVP injection and the +// render-time culling-camera override whenever the common host/baseline gate is +// not eligible. #include "../runtime_eligibility.hpp" #include "outrun_renderer_r13.cpp" @@ -9,10 +10,46 @@ namespace OutRunVRRenderer { namespace { + SafetyHookInline R23BeginSceneEligibilityHook{}; SafetyHookInline R23WvpEligibilityHook{}; std::atomic R23WvpEligibilityReady{ false }; std::uint64_t R23EligibilityBypasses = 0; + std::uint64_t R23CullingEligibilityBypasses = 0; bool R23FirstEligibilityBypassLogged = false; + bool R23FirstCullingEligibilityBypassLogged = false; + + void R23DropIneligibleLatchedPose() noexcept + { + RestoreCullingCamera(); + LatchedHeadInverseValid = false; + LatchedStereo = {}; + LatchedPoseSequence = 0; + FrameTelemetryFlags &= ~OutRunVR::ClientCullingCameraSynced; + InvalidateVerifiedWvp(); + } + + HRESULT __stdcall BeginSceneDestR23(IDirect3DDevice9* device) + { + const HRESULT result = R23BeginSceneEligibilityHook.stdcall(device); + if (SUCCEEDED(result) && IsGameDevice(device) && + !OutRunVRStereo::IsInternalStereoPassActive() && + !OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + // Base BeginScene may have latched a fresh HMD pose and applied + // the culling-camera override before the stereo baseline gate + // reopened. Restore stock camera state before control returns to + // the game so culling and visible WVP always use the same policy. + R23DropIneligibleLatchedPose(); + ++R23CullingEligibilityBypasses; + if (!R23FirstCullingEligibilityBypassLogged) + { + R23FirstCullingEligibilityBypassLogged = true; + spdlog::info( + "VR R23: BeginScene culling-camera/head pose held stock until common host-fresh + verified-baseline eligibility is true"); + } + } + return result; + } HRESULT __stdcall SetVertexShaderConstantFDestR23( IDirect3DDevice9* device, UINT startRegister, @@ -34,9 +71,10 @@ namespace OutRunVRRenderer if (candidateWvp && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { // One authority for host freshness and recovery: keep the stock - // game matrix and invalidate any previously verified WVP so R7 - // cannot classify a later draw as head-tracked world geometry. - InvalidateVerifiedWvp(); + // game matrix, restore any culling-camera override and invalidate + // verified WVP state so R7 cannot classify a later draw as a + // head-tracked world draw. + R23DropIneligibleLatchedPose(); ++R23EligibilityBypasses; if (!R23FirstEligibilityBypassLogged) { @@ -58,36 +96,59 @@ namespace OutRunVRRenderer for (int attempt = 0; attempt < 4800; ++attempt) { if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallFailed) + { + RendererInjectionAllowed.store(false, std::memory_order_release); + R23DropIneligibleLatchedPose(); return 0; + } if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallReady && R13WvpHookReady.load(std::memory_order_acquire)) { + // Guard BeginScene first. If the WVP wrapper later fails, + // retain the BeginScene guard with injection disabled so the + // culling camera still fails closed. + R23BeginSceneEligibilityHook = safetyhook::create_inline( + reinterpret_cast(&BeginSceneDest), BeginSceneDestR23, + safetyhook::InlineHook::StartDisabled); + const bool beginEnabled = R23BeginSceneEligibilityHook && + R23BeginSceneEligibilityHook.enable().has_value(); + if (!beginEnabled) + { + R23BeginSceneEligibilityHook = {}; + RendererInjectionAllowed.store(false, std::memory_order_release); + R23DropIneligibleLatchedPose(); + spdlog::error( + "VR R23: failed to install BeginScene culling eligibility hook; renderer injection disabled fail-closed"); + return 0; + } + R23WvpEligibilityHook = safetyhook::create_inline( reinterpret_cast(&SetVertexShaderConstantFDestR13), SetVertexShaderConstantFDestR23, safetyhook::InlineHook::StartDisabled); - bool enabled = false; - if (R23WvpEligibilityHook) - enabled = R23WvpEligibilityHook.enable().has_value(); - if (!enabled) + const bool wvpEnabled = R23WvpEligibilityHook && + R23WvpEligibilityHook.enable().has_value(); + if (!wvpEnabled) { R23WvpEligibilityHook = {}; RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); + R23DropIneligibleLatchedPose(); spdlog::error( - "VR R23: failed to install common WVP eligibility hook; injection disabled fail-closed"); + "VR R23: failed to install common WVP eligibility hook; injection disabled while BeginScene culling guard remains active"); return 0; } + R23WvpEligibilityReady.store(true, std::memory_order_release); + RendererInjectionAllowed.store(true, std::memory_order_release); spdlog::info( - "VR R23 RENDERER: WVP injection now consumes the same 250ms host freshness + recovery-baseline gate as stereo replay"); + "VR R23 RENDERER: WVP injection + BeginScene culling camera now consume the same 250ms host freshness + recovery-baseline gate"); return 0; } Sleep(25); } RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); + R23DropIneligibleLatchedPose(); return 0; } @@ -101,12 +162,18 @@ namespace OutRunVRRenderer bool validate() override { return true; } bool apply() override { + // The final eligibility wrapper installs asynchronously. Close + // base WVP injection synchronously so no early c64 upload can + // escape before the R23 transaction is armed. + RendererInjectionAllowed.store(false, std::memory_order_release); + R23DropIneligibleLatchedPose(); + HANDLE thread = CreateThread(nullptr, 0, R23RendererInstallThread, nullptr, 0, nullptr); if (!thread) { RendererInjectionAllowed.store(false, std::memory_order_release); - InvalidateVerifiedWvp(); + R23DropIneligibleLatchedPose(); return false; } CloseHandle(thread); diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index 5a4c6b4b1e..cbc20e0dc1 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -14,6 +14,11 @@ namespace OutRunVR::RuntimeEligibility inline std::atomic StereoAllowed{ false }; inline std::atomic RecoveryPending{ true }; + // R22/R23 are the final game-side safety overlays. Earlier R20/R21 layers + // may observe a fresh host or a plausible baseline while those hooks are + // still being installed, but that must never make stereo/WVP eligible. + inline std::atomic SafetyOverlayReady{ false }; + inline void FailClosed() noexcept { HostFresh.store(false, std::memory_order_release); @@ -21,6 +26,21 @@ namespace OutRunVR::RuntimeEligibility RecoveryPending.store(true, std::memory_order_release); } + inline void MarkSafetyOverlayUnavailable() noexcept + { + SafetyOverlayReady.store(false, std::memory_order_release); + FailClosed(); + } + + inline void MarkSafetyOverlayInstalled() noexcept + { + // Never inherit a baseline observed before the final R22/R23 callbacks + // became authoritative. Force one fresh Present + verified baseline + // after installation before reopening stereo or WVP injection. + FailClosed(); + SafetyOverlayReady.store(true, std::memory_order_release); + } + inline void ObserveFreshHost() noexcept { HostFresh.store(true, std::memory_order_release); @@ -30,7 +50,8 @@ namespace OutRunVR::RuntimeEligibility inline void BaselineVerified() noexcept { - if (!HostFresh.load(std::memory_order_acquire)) + if (!SafetyOverlayReady.load(std::memory_order_acquire) || + !HostFresh.load(std::memory_order_acquire)) return; RecoveryPending.store(false, std::memory_order_release); StereoAllowed.store(true, std::memory_order_release); @@ -38,7 +59,8 @@ namespace OutRunVR::RuntimeEligibility inline bool MayInjectStereo() noexcept { - return HostFresh.load(std::memory_order_acquire) && + return SafetyOverlayReady.load(std::memory_order_acquire) && + HostFresh.load(std::memory_order_acquire) && StereoAllowed.load(std::memory_order_acquire) && !RecoveryPending.load(std::memory_order_acquire); } diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 8b49f4a0ed..c798977e28 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -143,6 +143,14 @@ if marker not in pass_policy: raise SystemExit(f'missing emulator-inspired render-pass policy invariant: {marker}') +runtime_eligibility = (ROOT / 'src/vr/runtime_eligibility.hpp').read_text(encoding='utf-8') +for marker in ( + 'SafetyOverlayReady', 'MarkSafetyOverlayUnavailable', + 'MarkSafetyOverlayInstalled', 'BaselineVerified', 'MayInjectStereo', +): + if marker not in runtime_eligibility: + raise SystemExit(f'missing R23 common eligibility transaction invariant: {marker}') + renderer = (ROOT / 'src/vr/game/outrun_renderer.cpp').read_text(encoding='utf-8') for marker in ( 'OutRunWvpRegister = 64', 'BeginSceneVtableIndex = 41', @@ -166,6 +174,15 @@ if marker not in renderer_r13: raise SystemExit(f'missing R13 renderer hardening invariant: {marker}') +renderer_r23 = (ROOT / 'src/vr/game/outrun_renderer_r23.cpp').read_text(encoding='utf-8') +for marker in ( + 'R23BeginSceneEligibilityHook', 'BeginSceneDestR23', + 'R23DropIneligibleLatchedPose', 'RendererInjectionAllowed.store(false', + 'BeginScene culling-camera/head pose held stock', +): + if marker not in renderer_r23: + raise SystemExit(f'missing R23 renderer eligibility invariant: {marker}') + stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') for marker in ( 'RenderFrameRingSize', 'IDirect3DDevice9Ex', 'GetAdapterLUID', @@ -202,12 +219,18 @@ for marker in ( 'R22ReplayScope', 'R22ClearR20Hook', 'R22CancelUnsafeFirstSeed', 'R22GameClearCoversBackbuffer', 'R22InstallReady', + 'R22 final scissor restore', ): if marker not in stereo_r22: raise SystemExit(f'missing R22 scissor/bootstrap implementation invariant: {marker}') stereo_r23 = (ROOT / 'src/vr/d3d9/stereo_renderer_r23.cpp').read_text(encoding='utf-8') -if '#include "stereo_renderer_r22.cpp"' not in stereo_r23: - raise SystemExit('R23 game wrapper no longer owns the required R22 implementation layer') +for marker in ( + '#include "stereo_renderer_r22.cpp"', 'R23RecoveryNeedsBaseline', + 'replay.stateValid', 'MarkSafetyOverlayInstalled', + 'MarkSafetyOverlayUnavailable', 'safety overlay transaction READY', +): + if marker not in stereo_r23: + raise SystemExit(f'missing R23 recovery/installation invariant: {marker}') # D3D9Ex stays opt-in, but when selected it must preserve the legacy game's # managed-resource expectations without changing the COM identity of the game @@ -253,6 +276,10 @@ '#include "main.cpp"', 'R23FrameUnchanged', 'R23CommitDirectAfterValidation', 'R23CommitClassicAfterValidation', 'OutRunVrR23VerifiedBundle::Publish', + 'after.sequence == before.sequence', + 'std::memcmp(after.eye, before.eye', + 'std::memcmp(after.reserved, before.reserved', + 'width != frame.backbufferWidth', ): if marker not in host_r23: raise SystemExit(f'missing R23 verified-bundle entrypoint invariant: {marker}') diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 172727ed43..4d08ee7b97 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -484,10 +484,17 @@ namespace OutRunVR::SharedRenderFrameState after{}; return reader.Read(after) && (after.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + after.sequence == before.sequence && + after.clientPid == before.clientPid && after.state == before.state && after.frameId == before.frameId && after.sourcePoseSequence == before.sourcePoseSequence && + after.presentationMode == before.presentationMode && after.presentQpc == before.presentQpc && after.flags == before.flags && - after.failureReason == before.failureReason; + after.failureReason == before.failureReason && + after.backbufferWidth == before.backbufferWidth && + after.backbufferHeight == before.backbufferHeight && + std::memcmp(after.eye, before.eye, sizeof(before.eye)) == 0 && + std::memcmp(after.reserved, before.reserved, sizeof(before.reserved)) == 0; } bool R23ValidateDirectResourceSize(StereoCompositor& c, @@ -497,6 +504,7 @@ namespace const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; if (slot >= OutRunVR::RenderFrameRingSize || !width || !height || + width != frame.backbufferWidth || height != frame.backbufferHeight || !c.directLeft_[slot] || !c.directRight_[slot]) return false; D3D11_TEXTURE2D_DESC l{}, r{}; c.directLeft_[slot]->GetDesc(&l); c.directRight_[slot]->GetDesc(&r); From 1dbe34075c5402dc410a42e9f479fd6bf385df31 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 13:48:55 +0900 Subject: [PATCH 0887/1308] fix(vr): close early renderer eligibility window [skip ci] --- src/vr/game/outrun_renderer_r23.cpp | 91 +++++++++++++++++------------ 1 file changed, 53 insertions(+), 38 deletions(-) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index acbedc73da..e64aa702ab 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -18,6 +18,18 @@ namespace OutRunVRRenderer bool R23FirstEligibilityBypassLogged = false; bool R23FirstCullingEligibilityBypassLogged = false; + // Hook application is asynchronous, but base renderer installer threads + // can start immediately after Hook registration. Close injection during + // static initialization so there is no base-ready -> R23-apply gap. + struct R23EarlyRendererFailClosed + { + R23EarlyRendererFailClosed() noexcept + { + RendererInjectionAllowed.store(false, std::memory_order_release); + } + }; + R23EarlyRendererFailClosed R23EarlyRendererFailClosedState{}; + void R23DropIneligibleLatchedPose() noexcept { RestoreCullingCamera(); @@ -57,6 +69,9 @@ namespace OutRunVRRenderer { if (!R23WvpEligibilityReady.load(std::memory_order_acquire)) { + // The wrapper is deliberately armed before R13/base readiness. + // Keep injection disabled and use R13's trampoline path until the + // full renderer transaction is ready. if (R23WvpEligibilityHook) return R23WvpEligibilityHook.stdcall( device, startRegister, constantData, vector4fCount); @@ -93,6 +108,43 @@ namespace OutRunVRRenderer DWORD WINAPI R23RendererInstallThread(void*) { R23WvpEligibilityReady.store(false, std::memory_order_release); + RendererInjectionAllowed.store(false, std::memory_order_release); + + // These wrappers target our callback functions, not the D3D device + // vtable, so install them before waiting for RendererInstallReady. + // They remain dormant until the lower layers route calls here, which + // removes the former base-ready -> R23-hook race window. + R23BeginSceneEligibilityHook = safetyhook::create_inline( + reinterpret_cast(&BeginSceneDest), BeginSceneDestR23, + safetyhook::InlineHook::StartDisabled); + const bool beginEnabled = R23BeginSceneEligibilityHook && + R23BeginSceneEligibilityHook.enable().has_value(); + if (!beginEnabled) + { + R23BeginSceneEligibilityHook = {}; + RendererInjectionAllowed.store(false, std::memory_order_release); + R23DropIneligibleLatchedPose(); + spdlog::error( + "VR R23: failed to install early BeginScene culling eligibility hook; renderer injection disabled fail-closed"); + return 0; + } + + R23WvpEligibilityHook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDestR13), + SetVertexShaderConstantFDestR23, + safetyhook::InlineHook::StartDisabled); + const bool wvpEnabled = R23WvpEligibilityHook && + R23WvpEligibilityHook.enable().has_value(); + if (!wvpEnabled) + { + R23WvpEligibilityHook = {}; + RendererInjectionAllowed.store(false, std::memory_order_release); + R23DropIneligibleLatchedPose(); + spdlog::error( + "VR R23: failed to install early WVP eligibility hook; injection disabled while BeginScene culling guard remains active"); + return 0; + } + for (int attempt = 0; attempt < 4800; ++attempt) { if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallFailed) @@ -105,44 +157,10 @@ namespace OutRunVRRenderer if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallReady && R13WvpHookReady.load(std::memory_order_acquire)) { - // Guard BeginScene first. If the WVP wrapper later fails, - // retain the BeginScene guard with injection disabled so the - // culling camera still fails closed. - R23BeginSceneEligibilityHook = safetyhook::create_inline( - reinterpret_cast(&BeginSceneDest), BeginSceneDestR23, - safetyhook::InlineHook::StartDisabled); - const bool beginEnabled = R23BeginSceneEligibilityHook && - R23BeginSceneEligibilityHook.enable().has_value(); - if (!beginEnabled) - { - R23BeginSceneEligibilityHook = {}; - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); - spdlog::error( - "VR R23: failed to install BeginScene culling eligibility hook; renderer injection disabled fail-closed"); - return 0; - } - - R23WvpEligibilityHook = safetyhook::create_inline( - reinterpret_cast(&SetVertexShaderConstantFDestR13), - SetVertexShaderConstantFDestR23, - safetyhook::InlineHook::StartDisabled); - const bool wvpEnabled = R23WvpEligibilityHook && - R23WvpEligibilityHook.enable().has_value(); - if (!wvpEnabled) - { - R23WvpEligibilityHook = {}; - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); - spdlog::error( - "VR R23: failed to install common WVP eligibility hook; injection disabled while BeginScene culling guard remains active"); - return 0; - } - R23WvpEligibilityReady.store(true, std::memory_order_release); RendererInjectionAllowed.store(true, std::memory_order_release); spdlog::info( - "VR R23 RENDERER: WVP injection + BeginScene culling camera now consume the same 250ms host freshness + recovery-baseline gate"); + "VR R23 RENDERER: early BeginScene/WVP guards armed before base readiness; injection + culling now consume the same 250ms host freshness + recovery-baseline gate"); return 0; } Sleep(25); @@ -162,9 +180,6 @@ namespace OutRunVRRenderer bool validate() override { return true; } bool apply() override { - // The final eligibility wrapper installs asynchronously. Close - // base WVP injection synchronously so no early c64 upload can - // escape before the R23 transaction is armed. RendererInjectionAllowed.store(false, std::memory_order_release); R23DropIneligibleLatchedPose(); From 1c21dcdc593f887de3d9e8606fb0f689a7c75bc1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:38:25 +0900 Subject: [PATCH 0888/1308] fix(vr): classify fragile alpha and billboard passes for zero disparity --- src/vr/d3d9/vr_pass_policy.hpp | 43 ++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index 407a084cc3..a497186b31 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -133,6 +133,40 @@ namespace OutRunVR::PassPolicy return semantic == RenderSemantic::World3D; } + // Main-backbuffer perspective draws are not automatically safe for an HMD + // WVP. OutRun has projected shadows and camera-facing textured panels whose + // geometry/material state is prepared for one camera. Re-projecting those + // passes independently for both eyes can produce torn shadows, crossed + // billboards or visibly different panel quads in the SBS transport. + // + // Keep opaque, depth-writing geometry in true stereo. Fragile translucent + // passes (blend on + depth writes off) and two-sided alpha billboard/cutout + // passes are replayed to both eyes with the stock game WVP instead. This is + // zero-disparity, not single-eye: both SBS halves receive the same object. + enum class EffectStereoPolicy : std::uint8_t + { + WorldStereo, + ZeroDisparity + }; + + constexpr EffectStereoPolicy ClassifyEffectStereo( + bool alphaBlendEnabled, + bool alphaTestEnabled, + bool depthWriteEnabled, + bool cullNone) noexcept + { + if (alphaBlendEnabled && !depthWriteEnabled) + return EffectStereoPolicy::ZeroDisparity; + if (cullNone && (alphaBlendEnabled || alphaTestEnabled)) + return EffectStereoPolicy::ZeroDisparity; + return EffectStereoPolicy::WorldStereo; + } + + constexpr bool AllowsEffectWorldStereo(EffectStereoPolicy policy) noexcept + { + return policy == EffectStereoPolicy::WorldStereo; + } + enum class DrawReplayPolicy : std::uint8_t { Legacy, @@ -199,6 +233,15 @@ namespace OutRunVR::PassPolicy ProjectionClass::Unknown) == RenderSemantic::PolicyMismatch); static_assert(!AllowsWorldStereo(RenderSemantic::PolicyMismatch)); + static_assert(ClassifyEffectStereo(false, false, true, false) == + EffectStereoPolicy::WorldStereo); + static_assert(ClassifyEffectStereo(true, false, false, false) == + EffectStereoPolicy::ZeroDisparity); + static_assert(ClassifyEffectStereo(false, true, true, true) == + EffectStereoPolicy::ZeroDisparity); + static_assert(AllowsEffectWorldStereo( + ClassifyEffectStereo(false, false, true, false))); + static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); static_assert(ClassifyDrawReplay(true, false, true, false, true, false, true, true) == From 593dfef04293d97c97dd1aeb5f7c3c9f11f69c5c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:39:08 +0900 Subject: [PATCH 0889/1308] fix(vr): keep fragile shadow and billboard passes zero-disparity --- src/vr/game/outrun_renderer_r13.cpp | 60 ++++++++++++++++++++++++++++- 1 file changed, 59 insertions(+), 1 deletion(-) diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index a37712bd43..c8debb5975 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -14,11 +14,14 @@ namespace OutRunVRRenderer std::uint64_t R13ScreenSpaceWvpBypasses = 0; std::uint64_t R13UnknownProjectionWvpBypasses = 0; std::uint64_t R13PolicyMismatchBypasses = 0; + std::uint64_t R13FragileEffectWvpBypasses = 0; bool R13FirstOffscreenBypassLogged = false; bool R13FirstScreenSpaceBypassLogged = false; bool R13FirstUnknownProjectionLogged = false; bool R13FirstPolicyMismatchLogged = false; bool R13FirstPerspectiveWorldLogged = false; + bool R13FirstFragileEffectLogged = false; + bool R13FirstFragileStateReadFailureLogged = false; OutRunVR::PassPolicy::RenderSemantic R13CurrentRenderSemantic( float& projectionM34, float& projectionM44) noexcept @@ -55,6 +58,40 @@ namespace OutRunVRRenderer targetPolicy, mainBackbufferPosePass, projectionClass); } + bool R13FragileEffectNeedsZeroDisparity(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + DWORD zWrite = TRUE; + DWORD cullMode = D3DCULL_CCW; + if (FAILED(device->GetRenderState(D3DRS_ALPHABLENDENABLE, &alphaBlend)) || + FAILED(device->GetRenderState(D3DRS_ALPHATESTENABLE, &alphaTest)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) + { + // A failed state read is not enough evidence to demote all world + // geometry. Keep the existing world classifier authoritative, + // but leave a diagnostic breadcrumb for hardware testing. + if (!R13FirstFragileStateReadFailureLogged) + { + R13FirstFragileStateReadFailureLogged = true; + spdlog::warn( + "VR R13 effect policy: render-state snapshot unavailable; retaining normal world-stereo classification"); + } + return false; + } + + const auto policy = OutRunVR::PassPolicy::ClassifyEffectStereo( + alphaBlend != FALSE, + alphaTest != FALSE, + zWrite != FALSE, + cullMode == D3DCULL_NONE); + return !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); + } + HRESULT __stdcall SetVertexShaderConstantFDestR13( IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { @@ -140,6 +177,27 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } + // Projected shadows and camera-facing alpha panels are prepared + // against OutRun's stock camera. Applying an HMD WVP to them can + // make the SBS halves disagree even though the opaque world is + // correct. Keep these fragile effect classes zero-disparity by + // deliberately preventing this WVP upload from becoming the + // verified world draw. ExecuteStereoDraw will still replay the + // object to BOTH eyes with the unmodified game WVP. + if (R13FragileEffectNeedsZeroDisparity(device)) + { + InvalidateVerifiedWvp(); + ++R13FragileEffectWvpBypasses; + if (!R13FirstFragileEffectLogged) + { + R13FirstFragileEffectLogged = true; + spdlog::info( + "VR R13 effect policy: translucent shadow/billboard/panel pass kept stock and duplicated zero-disparity in both SBS eyes"); + } + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + if (!R13FirstPerspectiveWorldLogged) { R13FirstPerspectiveWorldLogged = true; @@ -186,7 +244,7 @@ namespace OutRunVRRenderer { R13WvpHookReady.store(true, std::memory_order_release); spdlog::info( - "VR R13: renderer WVP target+projection classification guard armed via atomic renderer install handoff; disabled-first trampoline publish complete"); + "VR R13: renderer WVP target+projection+effect classification guard armed via atomic renderer install handoff; disabled-first trampoline publish complete"); } else { From 98be614e254d8f62a71e42028ac2f444d5dcee6b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:39:17 +0900 Subject: [PATCH 0890/1308] refactor(vr): unify overlay install state semantics --- src/vr/runtime_eligibility.hpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index cbc20e0dc1..9b6e4c281d 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -10,6 +10,23 @@ namespace OutRunVR::RuntimeEligibility // single frame-boundary decision instead of maintaining independent clocks. inline constexpr std::int64_t HostStaleMs = 250; + enum class InstallState : std::uint32_t + { + Pending = 0, + Ready = 1, + Failed = 2 + }; + + inline bool IsReady(const std::atomic& state) noexcept + { + return state.load(std::memory_order_acquire) == InstallState::Ready; + } + + inline bool IsFailed(const std::atomic& state) noexcept + { + return state.load(std::memory_order_acquire) == InstallState::Failed; + } + inline std::atomic HostFresh{ false }; inline std::atomic StereoAllowed{ false }; inline std::atomic RecoveryPending{ true }; From aa2e6ed591229dd7d9835f493041614f26a107ad Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:39:47 +0900 Subject: [PATCH 0891/1308] fix(vr): make R20 install transactional and fail-fast --- src/vr/d3d9/stereo_renderer_r20.cpp | 45 ++++++++++++++--------------- 1 file changed, 21 insertions(+), 24 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp index 61264b2127..b6f542bdd0 100644 --- a/src/vr/d3d9/stereo_renderer_r20.cpp +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -19,7 +19,8 @@ namespace OutRunVRStereo namespace { SafetyHookInline R20ClearR9Hook{}; - std::atomic R20BootstrapReady{false}; + std::atomic R20InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; // Compatibility gate consumed by R21/R23 overlays. RuntimeEligibility is // authoritative; this mirror remains so older R20 call sites fail closed. @@ -54,9 +55,6 @@ namespace OutRunVRStereo if (!depthFlags || !ClearCoversStereoBackbuffer(device, count, rects)) return; - // R9DrawCalls is deliberately conservative. Until a dedicated - // main-depth mutation serial exists, even an offscreen draw prevents - // a relaxed first seed rather than risking divergent depth history. if ((depthFlags & D3DCLEAR_ZBUFFER) != 0) { R20DepthClearEpoch = PresentEpoch; @@ -149,22 +147,16 @@ namespace OutRunVRStereo R20ObserveFullDepthSeed(device, count, rects, flags, hr); - // Host freshness is the common frame-boundary authority. Recovery is - // allowed to observe clears while StereoAllowed is still false so a - // newly verified baseline can reopen the gate without a deadlock. if (!OutRunVR::RuntimeEligibility::HostFresh.load(std::memory_order_acquire)) { R20CancelInitialSeed(device); return hr; } - if (FAILED(hr) || !R20BootstrapReady.load(std::memory_order_acquire) || + if (FAILED(hr) || !OutRunVR::RuntimeEligibility::IsReady(R20InstallState) || !IsGameDevice(device) || InternalStereoPass) return hr; - // R9 may have promoted false->true on its legacy full TARGET clear. - // That path must pass the exact same depth/stencil history gate as - // the relaxed R20 path; a full color clear alone is not sufficient. const bool legacyFirstSeed = !seededBefore && R9StereoSeeded; if (legacyFirstSeed) { @@ -194,10 +186,6 @@ namespace OutRunVRStereo if ((flags & D3DCLEAR_TARGET) == 0 || R9StereoSeeded) return hr; - // ClearDestR9 has already executed the game clear, mono-shadow clear - // and legacy eye clear before control returns here. The recovery - // bootstrap may proceed while StereoAllowed=false, but only with a - // fresh host and all normal R9 safety predicates satisfied. if (!StereoWanted() || !TargetIsBackBuffer() || R9DeferredDepth || !R9CurrentDepthCanMirror() || !R9MonoSurface || R9MonoBackupGap || FrameStereoIncomplete || @@ -207,9 +195,6 @@ namespace OutRunVRStereo if (!R20DepthHistorySafeForInitialSeed(device)) return hr; - // A rect/scissored color clear alone does not make a newly-created - // mono RT complete. Snapshot the entire current backbuffer into both - // right eye and mono shadow so earlier color becomes zero-disparity. if (!R20BuildCompleteColorBaseline(device)) { R9MonoBackupGap = true; @@ -252,6 +237,8 @@ namespace OutRunVRStereo DWORD WINAPI R20InstallThread(void*) { + using State = OutRunVR::RuntimeEligibility::InstallState; + R20InstallState.store(State::Pending, std::memory_order_release); for (int attempt = 0; attempt < 4800; ++attempt) { const std::uint32_t r9 = R9InstallState.load(std::memory_order_acquire); @@ -259,6 +246,7 @@ namespace OutRunVRStereo if (r9 == R9InstallFailed || r13 == R13InstallFailed) { + R20InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R20: base R9/R13 transaction failed; relaxed bootstrap not installed"); return 0; @@ -267,23 +255,29 @@ namespace OutRunVRStereo if (r9 == R9InstallReady && r13 == R13InstallReady) { R20ClearR9Hook = safetyhook::create_inline( - reinterpret_cast(&ClearDestR9), ClearDestR20); - if (!R20ClearR9Hook) + reinterpret_cast(&ClearDestR9), ClearDestR20, + safetyhook::InlineHook::StartDisabled); + const bool enabled = R20ClearR9Hook && + R20ClearR9Hook.enable().has_value(); + if (!enabled) { + R20ClearR9Hook = {}; + R20InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R20: failed to hook R9 clear bootstrap; base fail-closed policy remains active"); + "VR R20: failed to enable R9 clear bootstrap transaction; base fail-closed policy remains active"); return 0; } - R20BootstrapReady.store(true, std::memory_order_release); + R20InstallState.store(State::Ready, std::memory_order_release); spdlog::info( - "VR R20 PRODUCTION: first stereo seed (legacy or relaxed) requires current-generation Z/stencil clears with no intervening draw"); + "VR R20 PRODUCTION: first stereo seed requires current-generation Z/stencil clears; disabled-first bootstrap transaction READY"); return 0; } Sleep(25); } + R20InstallState.store(State::Failed, std::memory_order_release); spdlog::warn( - "VR R20: timed out waiting for R9/R13 renderer transaction; bootstrap overlay not installed"); + "VR R20: timed out waiting for R9/R13 renderer transaction; bootstrap overlay FAILED"); return 0; } @@ -299,9 +293,12 @@ namespace OutRunVRStereo bool apply() override { + using State = OutRunVR::RuntimeEligibility::InstallState; + R20InstallState.store(State::Pending, std::memory_order_release); HANDLE thread = CreateThread(nullptr, 0, R20InstallThread, nullptr, 0, nullptr); if (!thread) { + R20InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R20: failed to create bootstrap installer thread: {}", GetLastError()); From cc38f868ddca2f9b736b83ee361fdeb64ca713c5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:40:10 +0900 Subject: [PATCH 0892/1308] fix(vr): propagate R21 installer failure state --- src/vr/d3d9/stereo_renderer_r21.cpp | 43 +++++++++++++++++------------ 1 file changed, 25 insertions(+), 18 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index 34d922072f..ca6da6ddd7 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -15,7 +15,8 @@ namespace OutRunVRStereo OutRunVR::RuntimeEligibility::HostStaleMs; SafetyHookInline R21PresentR9Hook{}; - std::atomic R21PresentGuardReady{false}; + std::atomic R21InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; bool R21HostFailClosed = true; std::uint32_t R21LastHealthyHostPid = 0; @@ -49,8 +50,6 @@ namespace OutRunVRStereo SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) return false; - // Raw values are diagnostics only. Only a stable even sequence may - // reopen HostFresh; an odd/stuck writer always fails closed. hostPid = SharedState->hostPid; flags = SharedState->flags; heartbeat = SharedState->heartbeat; @@ -107,9 +106,6 @@ namespace OutRunVRStereo if (R21HostFailClosed) { - // Never carry a pre-stall seed into recovery. Host freshness - // alone is insufficient: R20 must observe a new validated - // color/depth baseline before StereoAllowed becomes true. R9StereoSeeded = false; R9MonoSeeded = false; R9MonoBackupGap = false; @@ -131,9 +127,6 @@ namespace OutRunVRStereo OutRunVR::RuntimeEligibility::FailClosed(); R20StereoEligibilityGate.store(false, std::memory_order_release); - // If this frame already owns a complete mono shadow, let R9 restore - // it. Otherwise cancel both seeds so an incomplete shadow is never - // copied over the real game backbuffer. if (R9MonoSeeded && !R9MonoBackupGap) R9StereoSeeded = false; else @@ -166,6 +159,8 @@ namespace OutRunVRStereo DWORD WINAPI R21GameInstallThread(void*) { + using State = OutRunVR::RuntimeEligibility::InstallState; + R21InstallState.store(State::Pending, std::memory_order_release); OutRunVR::RuntimeEligibility::FailClosed(); R20StereoEligibilityGate.store(false, std::memory_order_release); @@ -174,34 +169,43 @@ namespace OutRunVRStereo const std::uint32_t r9 = R9InstallState.load(std::memory_order_acquire); const std::uint32_t r13 = R13InstallState.load(std::memory_order_acquire); - if (r9 == R9InstallFailed || r13 == R13InstallFailed) + if (r9 == R9InstallFailed || r13 == R13InstallFailed || + OutRunVR::RuntimeEligibility::IsFailed(R20InstallState)) { + R21InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R21: base R9/R13 transaction failed; host-death Present guard not installed"); + "VR R21: prerequisite R9/R13/R20 transaction failed; host-death Present guard not installed"); return 0; } - if (r9 == R9InstallReady && r13 == R13InstallReady) + if (r9 == R9InstallReady && r13 == R13InstallReady && + OutRunVR::RuntimeEligibility::IsReady(R20InstallState)) { R21PresentR9Hook = safetyhook::create_inline( - reinterpret_cast(&PresentDestR9), PresentDestR21); - if (!R21PresentR9Hook) + reinterpret_cast(&PresentDestR9), PresentDestR21, + safetyhook::InlineHook::StartDisabled); + const bool enabled = R21PresentR9Hook && + R21PresentR9Hook.enable().has_value(); + if (!enabled) { + R21PresentR9Hook = {}; + R21InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R21: failed to hook R9 Present for host-death fail-closed guard"); + "VR R21: failed to enable R9 Present host-death guard transaction"); return 0; } - R21PresentGuardReady.store(true, std::memory_order_release); + R21InstallState.store(State::Ready, std::memory_order_release); spdlog::info( - "VR R21/R23 GAME: common host freshness gate ACTIVE threshold={}ms; recovery requires a new verified baseline", + "VR R21/R23 GAME: common host freshness gate ACTIVE threshold={}ms; disabled-first transaction READY; recovery requires a new verified baseline", R21HostStaleMs); return 0; } Sleep(25); } + R21InstallState.store(State::Failed, std::memory_order_release); spdlog::warn( - "VR R21: timed out waiting for R9/R13 renderer transaction; host-death guard not installed"); + "VR R21: timed out waiting for prerequisite renderer transactions; host-death guard FAILED"); return 0; } @@ -217,10 +221,13 @@ namespace OutRunVRStereo bool apply() override { + using State = OutRunVR::RuntimeEligibility::InstallState; + R21InstallState.store(State::Pending, std::memory_order_release); HANDLE thread = CreateThread( nullptr, 0, R21GameInstallThread, nullptr, 0, nullptr); if (!thread) { + R21InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R21: failed to create host-death guard installer thread: {}", GetLastError()); From a4ede324c4b8ea837e773d92f4530f0f524306a8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:41:30 +0900 Subject: [PATCH 0893/1308] fix(vr): make R22 transactional and shadow replay state --- src/vr/d3d9/stereo_renderer_r22.cpp | 243 +++++++++++++++++++--------- 1 file changed, 166 insertions(+), 77 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index 78b921cc36..01e668100f 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -2,15 +2,13 @@ // // Keeps the R21/R20/R13/R9 implementation intact while closing review gaps // that are easiest to enforce at the final game-side callback boundary: -// * preserve the game's scissor state across internal mono/right-eye RT swaps; -// * validate every first stereo seed (full-clear and relaxed) against one -// common game-state depth/stencil baseline; -// * make the R21 game-local host-liveness gate authoritative for clear/draw -// callbacks so stale host flags cannot keep stereo work alive; -// * after D3D9 Reset, require a new host-fresh verified baseline before WVP or -// stereo replay may resume; -// * if replay state cannot be captured or the overlay cannot install, fail -// closed instead of attempting stereo with unknown viewport/scissor state. +// * preserve the game's viewport/scissor state across internal replay; +// * shadow viewport/scissor state instead of querying D3D9 on every draw; +// * validate every first stereo seed against one depth/stencil baseline; +// * make the R21 game-local host-liveness gate authoritative; +// * after D3D9 Reset, require a new host-fresh verified baseline; +// * install every overlay hook disabled-first and publish READY only after the +// complete callback transaction is enabled. #include "stereo_renderer_r21.cpp" @@ -19,25 +17,38 @@ namespace OutRunVRStereo namespace { constexpr std::size_t R22SetViewportVtableIndex = 47; + constexpr std::size_t R22SetRenderStateVtableIndex = 57; + constexpr std::size_t R22SetScissorRectVtableIndex = 75; SafetyHookInline R22SetViewportHook{}; + SafetyHookInline R22SetRenderStateHook{}; + SafetyHookInline R22SetScissorRectHook{}; SafetyHookInline R22ResetR13Hook{}; SafetyHookInline R22ClearR20Hook{}; SafetyHookInline R22DrawPrimitiveR9Hook{}; SafetyHookInline R22DrawIndexedPrimitiveR9Hook{}; SafetyHookInline R22DrawPrimitiveUPR9Hook{}; SafetyHookInline R22DrawIndexedPrimitiveUPR9Hook{}; - std::atomic R22InstallReady{false}; + std::atomic R22InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; struct R22ScissorSnapshot { RECT rect{}; DWORD enabled = FALSE; D3DVIEWPORT9 viewport{}; - bool valid = false; + bool viewportValid = false; + bool rectValid = false; + bool enableValid = false; + + bool Valid() const noexcept + { + return viewportValid && rectValid && enableValid; + } }; thread_local R22ScissorSnapshot R22GameScissor{}; + thread_local R22ScissorSnapshot R22ShadowState{}; thread_local std::uint32_t R22InternalReplayDepth = 0; std::uint64_t R22DepthClearEpoch = 0; @@ -48,6 +59,7 @@ namespace OutRunVRStereo std::uint64_t R22StencilClearGeneration = 0; std::uint64_t R22RejectedInitialSeeds = 0; std::uint64_t R22ReplayStateCaptureFailures = 0; + std::uint64_t R22ReplayStateGetterFallbacks = 0; bool R22FirstSeedRejectLogged = false; bool R22FirstReplayStateCaptureFailureLogged = false; @@ -83,14 +95,41 @@ namespace OutRunVRStereo FAILED(device->GetScissorRect(&out.rect)) || FAILED(device->GetRenderState(D3DRS_SCISSORTESTENABLE, &out.enabled))) return false; - out.valid = true; + out.viewportValid = out.rectValid = out.enableValid = true; + return true; + } + + bool R22PrimeShadowState(IDirect3DDevice9* device) noexcept + { + R22ScissorSnapshot captured{}; + if (!R22CaptureGameScissor(device, captured)) + { + R22ShadowState = {}; + return false; + } + R22ShadowState = captured; + return true; + } + + bool R22SnapshotShadowedGameState(IDirect3DDevice9* device, + R22ScissorSnapshot& out) noexcept + { + if (R22ShadowState.Valid()) + { + out = R22ShadowState; + return true; + } + ++R22ReplayStateGetterFallbacks; + if (!R22CaptureGameScissor(device, out)) + return false; + R22ShadowState = out; return true; } bool R22ApplyGameScissor(IDirect3DDevice9* device, const R22ScissorSnapshot& state) noexcept { - if (!device || !state.valid) + if (!device || !state.Valid()) return false; bool ok = true; if (FAILED(device->SetScissorRect(&state.rect))) @@ -111,9 +150,9 @@ namespace OutRunVRStereo { outer = R22InternalReplayDepth++ == 0; if (outer) - stateValid = R22CaptureGameScissor(device, R22GameScissor); + stateValid = R22SnapshotShadowedGameState(device, R22GameScissor); else - stateValid = R22GameScissor.valid; + stateValid = R22GameScissor.Valid(); } ~R22ReplayScope() @@ -122,12 +161,9 @@ namespace OutRunVRStereo --R22InternalReplayDepth; if (outer) { - if (R22GameScissor.valid && + if (R22GameScissor.Valid() && !R22ApplyGameScissor(device, R22GameScissor)) { - // Final scope restoration is as authoritative as the - // per-viewport replay restoration. Never leave the - // common gate open after an unknown scissor state. R20CancelInitialSeed(device); R9MonoBackupGap = true; NoteRestoreFailure("R22 final scissor restore"); @@ -141,10 +177,6 @@ namespace OutRunVRStereo const char* site) noexcept { ++R22ReplayStateCaptureFailures; - // Do not allow a draw/clear with unknown replay state to leave the - // common WVP/stereo gate open. The current callback executes exactly - // once on the real game target; recovery requires a later verified - // baseline before stereo is allowed again. R20CancelInitialSeed(device); R9MonoBackupGap = true; R9Poison(OutRunVR::StereoFailureViewportUnavailable, site); @@ -160,11 +192,43 @@ namespace OutRunVRStereo const D3DVIEWPORT9* viewport) { const HRESULT hr = R22SetViewportHook.stdcall(device, viewport); - if (SUCCEEDED(hr) && IsGameDevice(device) && InternalStereoPass && - R22InternalReplayDepth && R22GameScissor.valid) + if (SUCCEEDED(hr) && IsGameDevice(device)) { - if (!R22ApplyGameScissor(device, R22GameScissor)) + if (!InternalStereoPass && viewport) + { + R22ShadowState.viewport = *viewport; + R22ShadowState.viewportValid = true; + } + else if (InternalStereoPass && R22InternalReplayDepth && + R22GameScissor.Valid() && !R22ApplyGameScissor(device, R22GameScissor)) + { NoteRestoreFailure("R22 scissor replay"); + } + } + return hr; + } + + HRESULT __stdcall SetScissorRectDestR22(IDirect3DDevice9* device, + const RECT* rect) + { + const HRESULT hr = R22SetScissorRectHook.stdcall(device, rect); + if (SUCCEEDED(hr) && IsGameDevice(device) && !InternalStereoPass && rect) + { + R22ShadowState.rect = *rect; + R22ShadowState.rectValid = true; + } + return hr; + } + + HRESULT __stdcall SetRenderStateDestR22(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD value) + { + const HRESULT hr = R22SetRenderStateHook.stdcall(device, state, value); + if (SUCCEEDED(hr) && IsGameDevice(device) && !InternalStereoPass && + state == D3DRS_SCISSORTESTENABLE) + { + R22ShadowState.enabled = value; + R22ShadowState.enableValid = true; } return hr; } @@ -179,7 +243,7 @@ namespace OutRunVRStereo bool R22GameClearCoversBackbuffer(DWORD count, const D3DRECT* rects, const R22ScissorSnapshot& state) noexcept { - if (!state.valid || !BackBufferDesc.Width || !BackBufferDesc.Height) + if (!state.Valid() || !BackBufferDesc.Width || !BackBufferDesc.Height) return false; if (state.viewport.X != 0 || state.viewport.Y != 0 || state.viewport.Width != BackBufferDesc.Width || @@ -250,10 +314,6 @@ namespace OutRunVRStereo if (fullGameClear && R22InitialDepthBaselineSafe(device)) return; - // R20 may already have promoted RuntimeEligibility after its older - // viewport/rect-only classifier. Roll back the entire common state, - // not just the R9 seed bits, so WVP injection cannot remain enabled - // after R22 proves the real scissored game clear was unsafe. R20CancelInitialSeed(device); ++R22RejectedInitialSeeds; if (!R22FirstSeedRejectLogged) @@ -272,17 +332,19 @@ namespace OutRunVRStereo HRESULT __stdcall ResetDestR22(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { - if (IsGameDevice(device)) + const bool gameDevice = IsGameDevice(device); + if (gameDevice) { - // Reset invalidates every render-target/depth baseline. Even if - // the host remains fresh, do not carry a pre-Reset eligibility - // decision into the new device state. R22FailClosedEligibility(); R22ResetBaselineTracking(); + R22ShadowState = {}; spdlog::info( "VR R22 RESET: common eligibility closed; waiting for a new host-fresh verified color/depth baseline"); } - return R22ResetR13Hook.stdcall(device, params); + const HRESULT hr = R22ResetR13Hook.stdcall(device, params); + if (gameDevice && SUCCEEDED(hr)) + R22PrimeShadowState(device); + return hr; } HRESULT __stdcall ClearDestR22(IDirect3DDevice9* device, DWORD count, @@ -293,9 +355,6 @@ namespace OutRunVRStereo return R22ClearR20Hook.stdcall( device, count, rects, flags, color, z, stencil); - // R21's Present-boundary freshness decision is authoritative for the - // entire next game frame. When closed, bypass every stereo replay and - // execute only the game's real clear. if (!R22StereoCallbacksEligible()) return ClearHook.stdcall( device, count, rects, flags, color, z, stencil); @@ -320,9 +379,6 @@ namespace OutRunVRStereo R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); - // Legacy full-clear classifiers did not include the pre-replay - // scissor state. Undo any synchronization promotion they made for a - // clear that was only partial in the real game state. if (SUCCEEDED(hr) && mainBefore && !fullGameClear) { if ((flags & D3DCLEAR_ZBUFFER) != 0) @@ -331,8 +387,6 @@ namespace OutRunVRStereo RightStencilSynchronized = stencilSyncBefore; } - // Applies equally to the R9 full-color bootstrap and R20 relaxed - // bootstrap because this wrapper runs after both have completed. R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); return hr; } @@ -432,31 +486,63 @@ namespace OutRunVRStereo indexFormat, vertexData, stride); } + void R22RollbackHooks() noexcept + { + R22SetViewportHook = {}; + R22SetRenderStateHook = {}; + R22SetScissorRectHook = {}; + R22ResetR13Hook = {}; + R22ClearR20Hook = {}; + R22DrawPrimitiveR9Hook = {}; + R22DrawIndexedPrimitiveR9Hook = {}; + R22DrawPrimitiveUPR9Hook = {}; + R22DrawIndexedPrimitiveUPR9Hook = {}; + } + + bool R22EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R22SetViewportHook, &R22SetRenderStateHook, &R22SetScissorRectHook, + &R22ResetR13Hook, &R22ClearR20Hook, &R22DrawPrimitiveR9Hook, + &R22DrawIndexedPrimitiveR9Hook, &R22DrawPrimitiveUPR9Hook, + &R22DrawIndexedPrimitiveUPR9Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + DWORD WINAPI R22InstallThread(void*) { - // Until every R22 callback is installed transactionally, no earlier - // layer may reopen WVP/stereo eligibility on its own. - R22InstallReady.store(false, std::memory_order_release); + using State = OutRunVR::RuntimeEligibility::InstallState; + R22InstallState.store(State::Pending, std::memory_order_release); R22FailClosedEligibility(); for (int attempt = 0; attempt < 4800; ++attempt) { if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || - R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + R13InstallState.load(std::memory_order_acquire) == R13InstallFailed || + OutRunVR::RuntimeEligibility::IsFailed(R20InstallState) || + OutRunVR::RuntimeEligibility::IsFailed(R21InstallState)) { + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R22: base R9/R13 transaction failed; safety overlay remains fail-closed"); + "VR R22: prerequisite hook transaction failed; safety overlay remains fail-closed"); return 0; } if (R9InstallState.load(std::memory_order_acquire) == R9InstallReady && R13InstallState.load(std::memory_order_acquire) == R13InstallReady && - R20BootstrapReady.load(std::memory_order_acquire) && - R21PresentGuardReady.load(std::memory_order_acquire)) + OutRunVR::RuntimeEligibility::IsReady(R20InstallState) && + OutRunVR::RuntimeEligibility::IsReady(R21InstallState)) { IDirect3DDevice9* device = StereoInstalledDevice.load(std::memory_order_acquire); if (!device) { + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R22: installed game device unavailable; safety overlay remains fail-closed"); return 0; @@ -464,61 +550,61 @@ namespace OutRunVRStereo void** vtable = *reinterpret_cast(device); if (!vtable) { + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R22: game device vtable unavailable; safety overlay remains fail-closed"); return 0; } + const auto disabled = safetyhook::InlineHook::StartDisabled; R22SetViewportHook = safetyhook::create_inline( - vtable[R22SetViewportVtableIndex], SetViewportDestR22); + vtable[R22SetViewportVtableIndex], SetViewportDestR22, disabled); + R22SetRenderStateHook = safetyhook::create_inline( + vtable[R22SetRenderStateVtableIndex], SetRenderStateDestR22, disabled); + R22SetScissorRectHook = safetyhook::create_inline( + vtable[R22SetScissorRectVtableIndex], SetScissorRectDestR22, disabled); R22ResetR13Hook = safetyhook::create_inline( - reinterpret_cast(&ResetDestR13), ResetDestR22); + reinterpret_cast(&ResetDestR13), ResetDestR22, disabled); R22ClearR20Hook = safetyhook::create_inline( - reinterpret_cast(&ClearDestR20), ClearDestR22); + reinterpret_cast(&ClearDestR20), ClearDestR22, disabled); R22DrawPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveDestR9), - DrawPrimitiveDestR22); + reinterpret_cast(&DrawPrimitiveDestR9), DrawPrimitiveDestR22, disabled); R22DrawIndexedPrimitiveR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveDestR9), - DrawIndexedPrimitiveDestR22); + reinterpret_cast(&DrawIndexedPrimitiveDestR9), DrawIndexedPrimitiveDestR22, disabled); R22DrawPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawPrimitiveUPDestR9), - DrawPrimitiveUPDestR22); + reinterpret_cast(&DrawPrimitiveUPDestR9), DrawPrimitiveUPDestR22, disabled); R22DrawIndexedPrimitiveUPR9Hook = safetyhook::create_inline( - reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), - DrawIndexedPrimitiveUPDestR22); + reinterpret_cast(&DrawIndexedPrimitiveUPDestR9), DrawIndexedPrimitiveUPDestR22, disabled); - if (!R22SetViewportHook || !R22ResetR13Hook || + if (!R22SetViewportHook || !R22SetRenderStateHook || + !R22SetScissorRectHook || !R22ResetR13Hook || !R22ClearR20Hook || !R22DrawPrimitiveR9Hook || !R22DrawIndexedPrimitiveR9Hook || - !R22DrawPrimitiveUPR9Hook || - !R22DrawIndexedPrimitiveUPR9Hook) + !R22DrawPrimitiveUPR9Hook || !R22DrawIndexedPrimitiveUPR9Hook || + !R22EnableHooks()) { - R22SetViewportHook = {}; - R22ResetR13Hook = {}; - R22ClearR20Hook = {}; - R22DrawPrimitiveR9Hook = {}; - R22DrawIndexedPrimitiveR9Hook = {}; - R22DrawPrimitiveUPR9Hook = {}; - R22DrawIndexedPrimitiveUPR9Hook = {}; + R22RollbackHooks(); R22FailClosedEligibility(); + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R22: reset/scissor/bootstrap hardening hook transaction failed closed"); + "VR R22: disabled-first reset/state/bootstrap hook transaction failed closed"); return 0; } - R22InstallReady.store(true, std::memory_order_release); + R22PrimeShadowState(device); + R22InstallState.store(State::Ready, std::memory_order_release); spdlog::info( - "VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE"); + "VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE"); spdlog::info( - "VR R22 REVIEW: Reset recovery gate + unsafe-seed common rollback + replay-state capture fail-closed ACTIVE"); + "VR R22 REVIEW: disabled-first transaction READY; per-draw GetViewport/GetScissorRect/GetRenderState eliminated after initial state prime"); return 0; } Sleep(25); } R22FailClosedEligibility(); + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( - "VR R22: timed out waiting for prerequisite hook transactions; safety overlay remains fail-closed"); + "VR R22: timed out waiting for prerequisite hook transactions; safety overlay FAILED closed"); return 0; } @@ -532,11 +618,14 @@ namespace OutRunVRStereo bool validate() override { return true; } bool apply() override { + using State = OutRunVR::RuntimeEligibility::InstallState; + R22InstallState.store(State::Pending, std::memory_order_release); HANDLE thread = CreateThread( nullptr, 0, R22InstallThread, nullptr, 0, nullptr); if (!thread) { R22FailClosedEligibility(); + R22InstallState.store(State::Failed, std::memory_order_release); spdlog::error( "VR R22: failed to create safety-overlay installer thread; eligibility remains fail-closed: {}", GetLastError()); From d4737c9efed83cba6a5bf62f688504fefcdf1c60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:41:51 +0900 Subject: [PATCH 0894/1308] fix(vr): propagate R23 recovery installer state --- src/vr/d3d9/stereo_renderer_r23.cpp | 42 +++++++++++++++-------------- 1 file changed, 22 insertions(+), 20 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 9752cad722..c9123489fd 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -8,11 +8,9 @@ // The remaining recovery edge is subtle: after a host stall, the common // RuntimeEligibility gate stays closed until a new safe color/depth baseline is // observed. R22 correctly blocks stereo draws while the gate is closed, but its -// clear fast-path also bypasses R20. That would make it impossible for R20 to -// observe the very baseline required to reopen the gate. R23 allows ONLY clear -// callbacks through the R20/R22 baseline validator while HostFresh=true and -// RecoveryPending=true; draw callbacks remain blocked by R22 until the verified -// baseline calls RuntimeEligibility::BaselineVerified(). +// clear fast-path also bypasses R20. R23 allows ONLY clear callbacks through the +// R20/R22 baseline validator while HostFresh=true and RecoveryPending=true; +// draw callbacks remain blocked until BaselineVerified(). #include "stereo_renderer_r22.cpp" @@ -21,7 +19,8 @@ namespace OutRunVRStereo namespace { SafetyHookInline R23ClearR22Hook{}; - std::atomic R23RecoveryGuardReady{ false }; + std::atomic R23InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; std::uint64_t R23RecoveryClearPasses = 0; bool R23FirstRecoveryClearLogged = false; @@ -41,8 +40,6 @@ namespace OutRunVRStereo IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { - // Mirror R22's normal clear transaction, except that recovery is - // permitted to reach R20 while stereo draw callbacks remain closed. R22ReplayScope replay(device); if (!replay.stateValid) { @@ -64,9 +61,6 @@ namespace OutRunVRStereo R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); - // R7/R9/R20 classifiers do not know the pre-replay scissor state. - // A clear that was partial in the real game state may never promote - // right-eye synchronization or become an initial stereo seed. if (SUCCEEDED(hr) && mainBefore && !fullGameClear) { if ((flags & D3DCLEAR_ZBUFFER) != 0) @@ -103,18 +97,26 @@ namespace OutRunVRStereo DWORD WINAPI R23RecoveryInstallThread(void*) { + using State = OutRunVR::RuntimeEligibility::InstallState; + R23InstallState.store(State::Pending, std::memory_order_release); for (int attempt = 0; attempt < 4800; ++attempt) { if (R9InstallState.load(std::memory_order_acquire) == R9InstallFailed || - R13InstallState.load(std::memory_order_acquire) == R13InstallFailed) + R13InstallState.load(std::memory_order_acquire) == R13InstallFailed || + OutRunVR::RuntimeEligibility::IsFailed(R20InstallState) || + OutRunVR::RuntimeEligibility::IsFailed(R21InstallState) || + OutRunVR::RuntimeEligibility::IsFailed(R22InstallState)) { + R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); + spdlog::error( + "VR R23: prerequisite overlay FAILED; recovery guard remains fail-closed"); return 0; } - if (R22InstallReady.load(std::memory_order_acquire)) + if (OutRunVR::RuntimeEligibility::IsReady(R22InstallState)) { R23ClearR22Hook = safetyhook::create_inline( reinterpret_cast(&ClearDestR22), ClearDestR23, @@ -124,6 +126,7 @@ namespace OutRunVRStereo if (!enabled) { R23ClearR22Hook = {}; + R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); @@ -132,20 +135,18 @@ namespace OutRunVRStereo return 0; } - // R22/R23 are now both authoritative. Discard any baseline - // seen while installation was in progress and require the - // next Present + verified clear to reopen eligibility. OutRunVR::RuntimeEligibility::MarkSafetyOverlayInstalled(); R20StereoEligibilityGate.store(false, std::memory_order_release); - R23RecoveryGuardReady.store(true, std::memory_order_release); + R23InstallState.store(State::Ready, std::memory_order_release); spdlog::info( - "VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY"); + "VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY"); return 0; } Sleep(25); } + R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); spdlog::error( @@ -163,8 +164,8 @@ namespace OutRunVRStereo bool validate() override { return true; } bool apply() override { - // Close the common gate synchronously before the asynchronous - // installer can race R20/R21 on the render thread. + using State = OutRunVR::RuntimeEligibility::InstallState; + R23InstallState.store(State::Pending, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); @@ -173,6 +174,7 @@ namespace OutRunVRStereo R23RecoveryInstallThread, nullptr, 0, nullptr); if (!thread) { + R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); From 0c5954bb93c1eb1c629e8fb0eaa6b8c25b64b43b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:42:22 +0900 Subject: [PATCH 0895/1308] fix(vr): confine R23 renderer cleanup to render thread --- src/vr/game/outrun_renderer_r23.cpp | 81 +++++++++++++++++------------ 1 file changed, 48 insertions(+), 33 deletions(-) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index e64aa702ab..86b0197d30 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -13,6 +13,9 @@ namespace OutRunVRRenderer SafetyHookInline R23BeginSceneEligibilityHook{}; SafetyHookInline R23WvpEligibilityHook{}; std::atomic R23WvpEligibilityReady{ false }; + std::atomic R23RenderThreadCleanupRequested{ true }; + std::atomic R23RendererInstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; std::uint64_t R23EligibilityBypasses = 0; std::uint64_t R23CullingEligibilityBypasses = 0; bool R23FirstEligibilityBypassLogged = false; @@ -26,11 +29,12 @@ namespace OutRunVRRenderer R23EarlyRendererFailClosed() noexcept { RendererInjectionAllowed.store(false, std::memory_order_release); + R23RenderThreadCleanupRequested.store(true, std::memory_order_release); } }; R23EarlyRendererFailClosed R23EarlyRendererFailClosedState{}; - void R23DropIneligibleLatchedPose() noexcept + void R23DropIneligibleLatchedPoseOnRenderThread() noexcept { RestoreCullingCamera(); LatchedHeadInverseValid = false; @@ -40,18 +44,34 @@ namespace OutRunVRRenderer InvalidateVerifiedWvp(); } + void R23RequestFailClosedCleanup() noexcept + { + RendererInjectionAllowed.store(false, std::memory_order_release); + R23WvpEligibilityReady.store(false, std::memory_order_release); + R23RenderThreadCleanupRequested.store(true, std::memory_order_release); + } + + void R23ServiceRenderThreadCleanup() noexcept + { + if (R23RenderThreadCleanupRequested.exchange(false, + std::memory_order_acq_rel)) + { + // RestoreCullingCamera writes live game camera/projection memory. + // It is intentionally executed only from the D3D render callback + // thread, never from an asynchronous installer worker. + R23DropIneligibleLatchedPoseOnRenderThread(); + } + } + HRESULT __stdcall BeginSceneDestR23(IDirect3DDevice9* device) { + R23ServiceRenderThreadCleanup(); const HRESULT result = R23BeginSceneEligibilityHook.stdcall(device); if (SUCCEEDED(result) && IsGameDevice(device) && !OutRunVRStereo::IsInternalStereoPassActive() && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { - // Base BeginScene may have latched a fresh HMD pose and applied - // the culling-camera override before the stereo baseline gate - // reopened. Restore stock camera state before control returns to - // the game so culling and visible WVP always use the same policy. - R23DropIneligibleLatchedPose(); + R23DropIneligibleLatchedPoseOnRenderThread(); ++R23CullingEligibilityBypasses; if (!R23FirstCullingEligibilityBypassLogged) { @@ -67,11 +87,9 @@ namespace OutRunVRRenderer IDirect3DDevice9* device, UINT startRegister, const float* constantData, UINT vector4fCount) { + R23ServiceRenderThreadCleanup(); if (!R23WvpEligibilityReady.load(std::memory_order_acquire)) { - // The wrapper is deliberately armed before R13/base readiness. - // Keep injection disabled and use R13's trampoline path until the - // full renderer transaction is ready. if (R23WvpEligibilityHook) return R23WvpEligibilityHook.stdcall( device, startRegister, constantData, vector4fCount); @@ -85,11 +103,7 @@ namespace OutRunVRRenderer if (candidateWvp && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { - // One authority for host freshness and recovery: keep the stock - // game matrix, restore any culling-camera override and invalidate - // verified WVP state so R7 cannot classify a later draw as a - // head-tracked world draw. - R23DropIneligibleLatchedPose(); + R23DropIneligibleLatchedPoseOnRenderThread(); ++R23EligibilityBypasses; if (!R23FirstEligibilityBypassLogged) { @@ -107,13 +121,10 @@ namespace OutRunVRRenderer DWORD WINAPI R23RendererInstallThread(void*) { - R23WvpEligibilityReady.store(false, std::memory_order_release); - RendererInjectionAllowed.store(false, std::memory_order_release); + using State = OutRunVR::RuntimeEligibility::InstallState; + R23RendererInstallState.store(State::Pending, std::memory_order_release); + R23RequestFailClosedCleanup(); - // These wrappers target our callback functions, not the D3D device - // vtable, so install them before waiting for RendererInstallReady. - // They remain dormant until the lower layers route calls here, which - // removes the former base-ready -> R23-hook race window. R23BeginSceneEligibilityHook = safetyhook::create_inline( reinterpret_cast(&BeginSceneDest), BeginSceneDestR23, safetyhook::InlineHook::StartDisabled); @@ -122,8 +133,8 @@ namespace OutRunVRRenderer if (!beginEnabled) { R23BeginSceneEligibilityHook = {}; - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + R23RendererInstallState.store(State::Failed, std::memory_order_release); + R23RequestFailClosedCleanup(); spdlog::error( "VR R23: failed to install early BeginScene culling eligibility hook; renderer injection disabled fail-closed"); return 0; @@ -138,8 +149,8 @@ namespace OutRunVRRenderer if (!wvpEnabled) { R23WvpEligibilityHook = {}; - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + R23RendererInstallState.store(State::Failed, std::memory_order_release); + R23RequestFailClosedCleanup(); spdlog::error( "VR R23: failed to install early WVP eligibility hook; injection disabled while BeginScene culling guard remains active"); return 0; @@ -149,8 +160,8 @@ namespace OutRunVRRenderer { if (RendererInstallState.load(std::memory_order_acquire) == RendererInstallFailed) { - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + R23RendererInstallState.store(State::Failed, std::memory_order_release); + R23RequestFailClosedCleanup(); return 0; } @@ -159,14 +170,17 @@ namespace OutRunVRRenderer { R23WvpEligibilityReady.store(true, std::memory_order_release); RendererInjectionAllowed.store(true, std::memory_order_release); + R23RendererInstallState.store(State::Ready, std::memory_order_release); spdlog::info( - "VR R23 RENDERER: early BeginScene/WVP guards armed before base readiness; injection + culling now consume the same 250ms host freshness + recovery-baseline gate"); + "VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned; injection + culling consume the same 250ms host freshness + recovery-baseline gate"); return 0; } Sleep(25); } - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + R23RendererInstallState.store(State::Failed, std::memory_order_release); + R23RequestFailClosedCleanup(); + spdlog::error( + "VR R23 RENDERER: timed out waiting for base/R13 renderer transaction; injection remains fail-closed"); return 0; } @@ -180,15 +194,16 @@ namespace OutRunVRRenderer bool validate() override { return true; } bool apply() override { - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + using State = OutRunVR::RuntimeEligibility::InstallState; + R23RendererInstallState.store(State::Pending, std::memory_order_release); + R23RequestFailClosedCleanup(); HANDLE thread = CreateThread(nullptr, 0, R23RendererInstallThread, nullptr, 0, nullptr); if (!thread) { - RendererInjectionAllowed.store(false, std::memory_order_release); - R23DropIneligibleLatchedPose(); + R23RendererInstallState.store(State::Failed, std::memory_order_release); + R23RequestFailClosedCleanup(); return false; } CloseHandle(thread); From e5187a13fcb53a698d0b4b9062ec49192f2f99b7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:43:32 +0900 Subject: [PATCH 0896/1308] perf(vr): make v3 game shadow bridge change-driven and retryable --- src/vr/ipc/v3_game_shadow_bridge.cpp | 63 ++++++++++++++++++---------- 1 file changed, 42 insertions(+), 21 deletions(-) diff --git a/src/vr/ipc/v3_game_shadow_bridge.cpp b/src/vr/ipc/v3_game_shadow_bridge.cpp index 18f2b394d5..119e46d406 100644 --- a/src/vr/ipc/v3_game_shadow_bridge.cpp +++ b/src/vr/ipc/v3_game_shadow_bridge.cpp @@ -25,6 +25,9 @@ namespace OutRunVR::IpcV3 namespace { + constexpr DWORD ShadowIdlePollMs = 8; + constexpr DWORD ShadowRetryMs = 250; + enum class ProcessLiveness : std::uint8_t { Dead, @@ -39,9 +42,6 @@ namespace OutRunVR::IpcV3 HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!process) { - // ERROR_INVALID_PARAMETER is the normal signal for a PID that no - // longer exists. Any permission/transient failure is fail-closed: - // do not steal ownership from a process we cannot prove dead. return GetLastError() == ERROR_INVALID_PARAMETER ? ProcessLiveness::Dead : ProcessLiveness::Unknown; @@ -85,8 +85,7 @@ namespace OutRunVR::IpcV3 mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(ClientState))); if (!state_) { - CloseHandle(mapping_); - mapping_ = nullptr; + Reset(); return; } if (!existed) @@ -179,6 +178,7 @@ namespace OutRunVR::IpcV3 CloseHandle(mapping_); mapping_ = nullptr; } + owns_ = false; } HANDLE mapping_ = nullptr; @@ -200,8 +200,7 @@ namespace OutRunVR::IpcV3 mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(FrameRing))); if (!ring_) { - CloseHandle(mapping_); - mapping_ = nullptr; + Reset(); return; } if (!existed) @@ -297,6 +296,7 @@ namespace OutRunVR::IpcV3 CloseHandle(mapping_); mapping_ = nullptr; } + owns_ = false; } HANDLE mapping_ = nullptr; @@ -385,7 +385,11 @@ namespace OutRunVR::IpcV3 std::uint32_t lastLegacyPoseSequence = 0; std::uint32_t lastLegacyHeartbeat = 0; std::uint64_t lastLegacyFrameId = 0; + std::uint64_t lastClientPublishedFrameId = 0; + std::uint32_t lastClientPresentation = UINT32_MAX; + std::uint32_t lastClientStereoState = UINT32_MAX; std::uint32_t lastFailureReason = StereoFailureNone; + ULONGLONG nextWriterRetryMs = 0; ULONGLONG lastSummaryMs = 0; std::uint64_t poseParityOk = 0; std::uint64_t poseParityLag = 0; @@ -409,15 +413,25 @@ namespace OutRunVR::IpcV3 SharedPoseState pose{}; if (!ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose)) { - if (ShadowBridgeWait(2)) + if (ShadowBridgeWait(ShadowIdlePollMs)) break; continue; } - if (!clientWriter) - clientWriter = std::make_unique(); - if (!frameWriter) - frameWriter = std::make_unique(); + const ULONGLONG loopNow = GetTickCount64(); + if ((!clientWriter || !clientWriter->Ready() || + !frameWriter || !frameWriter->Ready()) && loopNow >= nextWriterRetryMs) + { + if (clientWriter && !clientWriter->Ready()) + clientWriter.reset(); + if (frameWriter && !frameWriter->Ready()) + frameWriter.reset(); + if (!clientWriter) + clientWriter = std::make_unique(); + if (!frameWriter) + frameWriter = std::make_unique(); + nextWriterRetryMs = loopNow + ShadowRetryMs; + } SharedRenderFrameState latestFrame{}; bool haveLatestFrame = false; @@ -428,7 +442,9 @@ namespace OutRunVR::IpcV3 haveLatestFrame = ShadowV2::LatestFrame(ring, latestFrame); } - if (haveLatestFrame && latestFrame.frameId != lastLegacyFrameId) + const bool frameChanged = haveLatestFrame && + latestFrame.frameId != lastLegacyFrameId; + if (frameChanged) { lastLegacyFrameId = latestFrame.frameId; if (frameWriter && frameWriter->Ready()) @@ -450,14 +466,23 @@ namespace OutRunVR::IpcV3 } const std::uint32_t heartbeat = pose.reserved[ClientHeartbeatIndex]; - if ((heartbeat != lastLegacyHeartbeat || lastLegacyFrameId != 0) && - clientWriter && clientWriter->Ready()) + const std::uint32_t presentation = pose.reserved[ClientPresentationModeIndex]; + const std::uint32_t stereoState = pose.reserved[ClientStereoStateIndex]; + const std::uint64_t currentFrameId = haveLatestFrame ? latestFrame.frameId : 0; + const bool clientChanged = heartbeat != lastLegacyHeartbeat || + currentFrameId != lastClientPublishedFrameId || + presentation != lastClientPresentation || + stereoState != lastClientStereoState; + if (clientChanged && clientWriter && clientWriter->Ready()) { ClientState client = ShadowV2::ClientStateFromV2( pose, haveLatestFrame ? &latestFrame : nullptr); clientWriter->Publish(client); ++clientPublishes; lastLegacyHeartbeat = heartbeat; + lastClientPublishedFrameId = currentFrameId; + lastClientPresentation = presentation; + lastClientStereoState = stereoState; } const std::uint32_t directGeneration = haveLatestFrame && @@ -527,7 +552,7 @@ namespace OutRunVR::IpcV3 { readyLogged = true; spdlog::info( - "VR v3 shadow: live dual-protocol diagnostics active; v2 remains render authority until parity is proven"); + "VR v3 shadow: live dual-protocol diagnostics active; change-driven publication + bounded polling; v2 remains render authority until parity is proven"); } const ULONGLONG now = GetTickCount64(); @@ -549,7 +574,7 @@ namespace OutRunVR::IpcV3 pose.reserved[ClientStereoStateIndex]); } - if (ShadowBridgeWait(2)) + if (ShadowBridgeWait(ShadowIdlePollMs)) break; } return 0; @@ -575,10 +600,6 @@ namespace OutRunVR::IpcV3 ShadowBridgeStop.store(false, std::memory_order_release); ResetEvent(ShadowBridgeStopEvent); - // The bridge executes plugin code for the entire game process. - // Pin the module so an unexpected FreeLibrary cannot unload code - // underneath the worker; normal process shutdown still receives - // DLL_PROCESS_DETACH and signals the stop event. HMODULE pinnedModule = nullptr; if (!GetModuleHandleExW( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN, From 6a56c61083fc45f4cb164c742d8dede49d942ba5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:45:34 +0900 Subject: [PATCH 0897/1308] perf(vr): make host v3 shadow polling bounded and retryable --- vrhost/src/ipc/v3_shadow_bridge.cpp | 139 +++++++++++++++++----------- 1 file changed, 85 insertions(+), 54 deletions(-) diff --git a/vrhost/src/ipc/v3_shadow_bridge.cpp b/vrhost/src/ipc/v3_shadow_bridge.cpp index 0c01120b86..520c788dc9 100644 --- a/vrhost/src/ipc/v3_shadow_bridge.cpp +++ b/vrhost/src/ipc/v3_shadow_bridge.cpp @@ -9,7 +9,6 @@ #include #include #include -#include #include #include #include @@ -24,6 +23,9 @@ namespace OutRunVR::Host { namespace { + constexpr DWORD ShadowIdlePollMs = 8; + constexpr DWORD ShadowWriterRetryMs = 250; + enum class ProcessLiveness : std::uint8_t { Dead, @@ -35,12 +37,10 @@ namespace OutRunVR::Host { if (!pid) return ProcessLiveness::Dead; - HANDLE process = OpenProcess(SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + HANDLE process = OpenProcess( + SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); if (!process) { - // ERROR_INVALID_PARAMETER is the normal signal for a PID that no - // longer exists. Any permission/transient failure is fail-closed: - // do not steal ownership from a process we cannot prove dead. return GetLastError() == ERROR_INVALID_PARAMETER ? ProcessLiveness::Dead : ProcessLiveness::Unknown; @@ -62,7 +62,8 @@ namespace OutRunVR::Host stream_.open("outrun-vr-host-v3.log", std::ios::out | std::ios::trunc); } - void Write(const char* level, const char* event, const std::string& message) noexcept + void Write(const char* level, const char* event, + const std::string& message) noexcept { try { @@ -111,8 +112,9 @@ namespace OutRunVR::Host public: AckStateWriter() { - mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, - static_cast(sizeof(IpcV3::AckState)), IpcV3::AckStateName); + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, + PAGE_READWRITE, 0, static_cast(sizeof(IpcV3::AckState)), + IpcV3::AckStateName); if (!mapping_) return; const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; @@ -120,8 +122,7 @@ namespace OutRunVR::Host mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(IpcV3::AckState))); if (!state_) { - CloseHandle(mapping_); - mapping_ = nullptr; + Reset(); return; } if (!existed) @@ -147,9 +148,11 @@ namespace OutRunVR::Host ~AckStateWriter() { - if (state_ && owns_ && state_->consumerPid == GetCurrentProcessId()) + if (state_ && owns_ && + state_->consumerPid == GetCurrentProcessId()) { - const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + const std::uint32_t odd = + Ipc::BeginSeqlockWrite(state_->sequence); state_->sequence = odd; state_->flags = 0; state_->consumerPid = 0; @@ -168,7 +171,8 @@ namespace OutRunVR::Host next.version = IpcV3::ProtocolVersion; next.structSize = sizeof(IpcV3::AckState); next.consumerPid = GetCurrentProcessId(); - const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + const std::uint32_t odd = + Ipc::BeginSeqlockWrite(state_->sequence); next.sequence = odd; std::memcpy(state_, &next, sizeof(next)); MemoryBarrier(); @@ -193,7 +197,8 @@ namespace OutRunVR::Host if (observed == self) return true; if (observed != 0 && - QueryProcessLiveness(static_cast(observed)) != ProcessLiveness::Dead) + QueryProcessLiveness(static_cast(observed)) != + ProcessLiveness::Dead) return false; if (InterlockedCompareExchange(pid, self, observed) == observed) return true; @@ -214,6 +219,7 @@ namespace OutRunVR::Host CloseHandle(mapping_); mapping_ = nullptr; } + owns_ = false; } HANDLE mapping_ = nullptr; @@ -256,7 +262,8 @@ namespace OutRunVR::Host return false; } - bool LatestV3Frame(const IpcV3::FrameRing& ring, IpcV3::FrameDescriptor& out) noexcept + bool LatestV3Frame(const IpcV3::FrameRing& ring, + IpcV3::FrameDescriptor& out) noexcept { if (ring.latestSlot >= IpcV3::RingSize) return false; @@ -267,10 +274,6 @@ namespace OutRunVR::Host bool FrameParity(const SharedRenderFrameState& v2, const IpcV3::FrameDescriptor& v3) noexcept { - if (v3.frameId != v2.frameId || v3.renderPoseId != v2.sourcePoseSequence || - v3.presentQpc != v2.presentQpc || v3.presentationMode != v2.presentationMode || - v3.flags != v2.flags || v3.failureReason != v2.failureReason) - return false; const auto expected = IpcV3::ShadowV2::FrameDescriptorFromV2(v2); return std::memcmp(&expected, &v3, sizeof(expected)) == 0; } @@ -278,10 +281,7 @@ namespace OutRunVR::Host class ShadowBridgeRuntime { public: - ShadowBridgeRuntime() - : worker_([this] { Run(); }) - { - } + ShadowBridgeRuntime() : worker_([this] { Run(); }) {} ~ShadowBridgeRuntime() { @@ -295,7 +295,7 @@ namespace OutRunVR::Host { JsonLog log; log.Write("INFO", "shadow_start", - "v3 shadow bridge started; v2 remains runtime authority until parity is proven"); + "v3 shadow bridge started; bounded polling and retryable writers active; v2 remains runtime authority until parity is proven"); Ipc::ReadOnlyMapping legacyPoseMapping; Ipc::ReadOnlyMapping legacyFrameMapping; @@ -315,7 +315,9 @@ namespace OutRunVR::Host std::uint64_t frameParityLag = 0; ULONGLONG lastSummaryMs = 0; ULONGLONG firstActiveMs = 0; + ULONGLONG nextWriterRetryMs = 0; bool fallbackHintLogged = false; + bool readyLogged = false; while (!stop_.load(std::memory_order_acquire)) { @@ -326,14 +328,15 @@ namespace OutRunVR::Host } SharedPoseState pose{}; - if (!IpcV3::ShadowV2::StableReadPose(legacyPoseMapping.Get(), pose)) + if (!IpcV3::ShadowV2::StableReadPose( + legacyPoseMapping.Get(), pose)) { - Sleep(1); + Sleep(ShadowIdlePollMs); continue; } if (pose.hostPid != GetCurrentProcessId()) { - Sleep(10); + Sleep(ShadowIdlePollMs); continue; } @@ -345,33 +348,54 @@ namespace OutRunVR::Host if (legacyFrameMapping.EnsureOpen(RenderFrameMemoryName)) { SharedRenderFrameRing ring{}; - if (IpcV3::ShadowV2::StableReadFrameRing(legacyFrameMapping.Get(), ring)) - haveLatestFrame = IpcV3::ShadowV2::LatestFrame(ring, latestFrame); + if (IpcV3::ShadowV2::StableReadFrameRing( + legacyFrameMapping.Get(), ring)) + haveLatestFrame = + IpcV3::ShadowV2::LatestFrame(ring, latestFrame); } const std::uint32_t directGeneration = haveLatestFrame && (latestFrame.flags & RenderFrameDirectGpuTransport) ? latestFrame.reserved[RenderFrameDirectGenerationIndex] : 0; - if (!hostWriter) + const ULONGLONG now = GetTickCount64(); + const bool writerMissing = !hostWriter || !ackWriter || + (ackWriter && !ackWriter->Ready()); + if (writerMissing && now >= nextWriterRetryMs) { - try + if (ackWriter && !ackWriter->Ready()) + ackWriter.reset(); + if (!hostWriter) { - hostWriter = std::make_unique( - pose.hostAdapterLuidLow, - IpcV3::ShadowV2::SignedBits(pose.hostAdapterLuidHigh)); + try + { + hostWriter = std::make_unique( + pose.hostAdapterLuidLow, + IpcV3::ShadowV2::SignedBits( + pose.hostAdapterLuidHigh)); + } + catch (const std::exception& error) + { + log.Write("ERROR", "host_v3_create_failed", + error.what()); + hostWriter.reset(); + } + } + if (hostWriter && !ackWriter) ackWriter = std::make_unique(); + nextWriterRetryMs = now + ShadowWriterRetryMs; + + if (hostWriter && ackWriter && ackWriter->Ready() && + !readyLogged) + { + readyLogged = true; std::ostringstream message; message << "host v3 writer ready adapter=" - << pose.hostAdapterLuidHigh << ':' << pose.hostAdapterLuidLow; + << pose.hostAdapterLuidHigh << ':' + << pose.hostAdapterLuidLow; log.Write("INFO", "host_v3_ready", message.str()); - std::cout << "[v3] live shadow HostState/AckState bridge ready.\n"; - } - catch (const std::exception& error) - { - log.Write("ERROR", "host_v3_create_failed", error.what()); - Sleep(250); - continue; + std::cout + << "[v3] live shadow HostState/AckState bridge ready.\n"; } } @@ -379,7 +403,8 @@ namespace OutRunVR::Host { hostWriter->SyncReferenceSpaceGeneration( pose.reserved[HostReferenceSpaceGenerationIndex]); - auto state = IpcV3::ShadowV2::HostStateFromV2(pose, directGeneration); + auto state = IpcV3::ShadowV2::HostStateFromV2( + pose, directGeneration); hostWriter->Publish(state); lastPoseSequence = pose.sequence; ++hostPublishes; @@ -401,8 +426,9 @@ namespace OutRunVR::Host IpcV3::ClientState client{}; if (ReadClient(clientMapping, client)) { - const auto expected = IpcV3::ShadowV2::ClientStateFromV2( - pose, haveLatestFrame ? &latestFrame : nullptr); + const auto expected = + IpcV3::ShadowV2::ClientStateFromV2( + pose, haveLatestFrame ? &latestFrame : nullptr); if (client.clientPid == pose.clientPid && client.flags == expected.flags && client.presentationMode == expected.presentationMode && @@ -416,27 +442,30 @@ namespace OutRunVR::Host ++clientParityLag; } - if (haveLatestFrame && v3FrameMapping.EnsureOpen(IpcV3::FrameRingName)) + if (haveLatestFrame && + v3FrameMapping.EnsureOpen(IpcV3::FrameRingName)) { IpcV3::FrameRing ring{}; IpcV3::FrameDescriptor frame{}; - if (StableReadV3FrameRing(v3FrameMapping.Get(), ring) && LatestV3Frame(ring, frame)) + if (StableReadV3FrameRing(v3FrameMapping.Get(), ring) && + LatestV3Frame(ring, frame)) { - if (frame.frameId == latestFrame.frameId && FrameParity(latestFrame, frame)) + if (frame.frameId == latestFrame.frameId && + FrameParity(latestFrame, frame)) ++frameParityOk; else ++frameParityLag; } } - const ULONGLONG now = GetTickCount64(); - if (!fallbackHintLogged && firstActiveMs && now - firstActiveMs > 5000 && + if (!fallbackHintLogged && firstActiveMs && + now - firstActiveMs > 5000 && (pose.flags & HostDirectGpuTransport) && !(pose.flags & HostDirectGpuReady)) { fallbackHintLogged = true; log.Write("WARN", "direct_gpu_not_ready", - "D3D9Ex direct sharing is not ready after 5s; Desktop Duplication fallback remains active. Plain IDirect3DDevice9 is a likely cause when no interop probe handle appears."); + "D3D9Ex direct sharing is not ready after 5s; Desktop Duplication fallback remains active."); } if (now - lastSummaryMs >= 5000) @@ -453,8 +482,10 @@ namespace OutRunVR::Host << " frame=" << (haveLatestFrame ? latestFrame.frameId : 0) << " failure=" << (haveLatestFrame ? latestFrame.failureReason : 0) << " hostFlags=0x" << std::hex << pose.flags << std::dec - << " directSupported=" << ((pose.flags & HostDirectGpuTransport) ? 1 : 0) - << " directReady=" << ((pose.flags & HostDirectGpuReady) ? 1 : 0) + << " directSupported=" + << ((pose.flags & HostDirectGpuTransport) ? 1 : 0) + << " directReady=" + << ((pose.flags & HostDirectGpuReady) ? 1 : 0) << " probeHandle=" << pose.clientInteropProbeHandle << " probeToken=" << pose.clientInteropProbeToken << " probeAck=" << pose.hostInteropProbeAckToken @@ -463,7 +494,7 @@ namespace OutRunVR::Host std::cout << "[v3] " << message.str() << '\n'; } - Sleep(1); + Sleep(ShadowIdlePollMs); } log.Write("INFO", "shadow_stop", "v3 shadow bridge stopped"); From 1ca5c7460d99c3177f74fdc6a9cb1064b746cd47 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:45:58 +0900 Subject: [PATCH 0898/1308] fix(vr): make HostState v3 construction exception-safe --- vrhost/src/ipc/host_state_v3_writer.hpp | 116 +++++++++++++----------- 1 file changed, 65 insertions(+), 51 deletions(-) diff --git a/vrhost/src/ipc/host_state_v3_writer.hpp b/vrhost/src/ipc/host_state_v3_writer.hpp index 3136a03930..65280826a6 100644 --- a/vrhost/src/ipc/host_state_v3_writer.hpp +++ b/vrhost/src/ipc/host_state_v3_writer.hpp @@ -22,44 +22,51 @@ namespace OutRunVR::Host if (!mapping_) throw std::runtime_error("CreateFileMappingW HostState.v3 failed"); - const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - state_ = static_cast(MapViewOfFile( - mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(IpcV3::HostState))); - if (!state_) + try { - CloseHandle(mapping_); - mapping_ = nullptr; - throw std::runtime_error("MapViewOfFile HostState.v3 failed"); - } + const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; + state_ = static_cast(MapViewOfFile( + mapping_, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(IpcV3::HostState))); + if (!state_) + throw std::runtime_error("MapViewOfFile HostState.v3 failed"); - if (!existed) - { - std::memset(state_, 0, sizeof(*state_)); - state_->version = IpcV3::ProtocolVersion; - state_->structSize = sizeof(*state_); - MemoryBarrier(); - state_->magic = IpcV3::HostMagic; + if (!existed) + { + std::memset(state_, 0, sizeof(*state_)); + state_->version = IpcV3::ProtocolVersion; + state_->structSize = sizeof(*state_); + MemoryBarrier(); + state_->magic = IpcV3::HostMagic; + } + else + { + for (int i = 0; i < 200 && !HeaderValid(*state_); ++i) + Sleep(10); + if (!HeaderValid(*state_)) + throw std::runtime_error("existing HostState.v3 mapping is not ready"); + } + + AcquireOwnership(); + referenceSpaceGeneration_ = state_->referenceSpaceGeneration + 1u; + if (referenceSpaceGeneration_ == 0) + referenceSpaceGeneration_ = 1; + + IpcV3::HostState initial{}; + IpcV3::InitializeWireState(initial); + initial.hostPid = GetCurrentProcessId(); + initial.referenceSpaceGeneration = referenceSpaceGeneration_; + initial.adapterLuidLow = adapterLuidLow_; + initial.adapterLuidHigh = adapterLuidHigh_; + Publish(initial); } - else + catch (...) { - for (int i = 0; i < 200 && !HeaderValid(*state_); ++i) - Sleep(10); - if (!HeaderValid(*state_)) - throw std::runtime_error("existing HostState.v3 mapping is not ready"); + // A constructor that throws never runs this object's destructor. + // Release the mapped view/handle here so ownership/header races + // cannot leak a named mapping until process exit. + Reset(false); + throw; } - - AcquireOwnership(); - referenceSpaceGeneration_ = state_->referenceSpaceGeneration + 1u; - if (referenceSpaceGeneration_ == 0) - referenceSpaceGeneration_ = 1; - - IpcV3::HostState initial{}; - IpcV3::InitializeWireState(initial); - initial.hostPid = GetCurrentProcessId(); - initial.referenceSpaceGeneration = referenceSpaceGeneration_; - initial.adapterLuidLow = adapterLuidLow_; - initial.adapterLuidHigh = adapterLuidHigh_; - Publish(initial); } HostStateV3Writer(const HostStateV3Writer&) = delete; @@ -67,24 +74,7 @@ namespace OutRunVR::Host ~HostStateV3Writer() { - if (state_) - { - if (owns_ && state_->hostPid == GetCurrentProcessId()) - { - const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); - state_->sequence = odd; - state_->flags = 0; - state_->hostPid = 0; - Ipc::EndSeqlockWrite(state_->sequence); - } - UnmapViewOfFile(state_); - state_ = nullptr; - } - if (mapping_) - { - CloseHandle(mapping_); - mapping_ = nullptr; - } + Reset(true); } void ReferenceSpaceChanged() noexcept @@ -181,6 +171,30 @@ namespace OutRunVR::Host throw std::runtime_error("failed to acquire HostState.v3 ownership"); } + void Reset(bool publishDead) noexcept + { + if (state_) + { + if (publishDead && owns_ && + state_->hostPid == GetCurrentProcessId()) + { + const std::uint32_t odd = Ipc::BeginSeqlockWrite(state_->sequence); + state_->sequence = odd; + state_->flags = 0; + state_->hostPid = 0; + Ipc::EndSeqlockWrite(state_->sequence); + } + UnmapViewOfFile(state_); + state_ = nullptr; + } + if (mapping_) + { + CloseHandle(mapping_); + mapping_ = nullptr; + } + owns_ = false; + } + HANDLE mapping_ = nullptr; IpcV3::HostState* state_ = nullptr; bool owns_ = false; From a437b27f97f2c98b4dd88479549fd257f152e93c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:47:05 +0900 Subject: [PATCH 0899/1308] build(vr): enable stack protection for game DLL --- cmake.toml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cmake.toml b/cmake.toml index 67160aa99d..befe5635e6 100644 --- a/cmake.toml +++ b/cmake.toml @@ -53,8 +53,8 @@ if ("${CMAKE_BUILD_TYPE}" MATCHES "Release") # Statically compile runtime string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}") - string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}") - string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") + string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE") + string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE") set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded") message(NOTICE "Building in Release mode") @@ -107,7 +107,7 @@ include-directories = ["shared/", "src/", "include/", "external/imgui/", "external/IXWebSocket/" ] -compile-options = ["/GS-", "/bigobj", "/EHa", "/MP", "/utf-8"] +compile-options = ["/GS", "/bigobj", "/EHa", "/MP", "/utf-8"] link-options = ["/DEBUG", "/OPT:REF", "/OPT:ICF"] compile-features = ["cxx_std_20"] compile-definitions = ["_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING", "_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR", "DIRECTINPUT_VERSION=0x0800"] From 4319fd9bce34de243670b325e79e719d528b3054 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:47:30 +0900 Subject: [PATCH 0900/1308] fix(build): correct Release runtime flag substitutions --- cmake.toml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index befe5635e6..686a528639 100644 --- a/cmake.toml +++ b/cmake.toml @@ -53,8 +53,8 @@ if ("${CMAKE_BUILD_TYPE}" MATCHES "Release") # Statically compile runtime string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}") - string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE") - string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE") + string(REGEX REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}") + string(REGEX REPLACE "/MD" "/MT" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded") message(NOTICE "Building in Release mode") From c646b3607e853003e073a01ecc335d22f34bee64 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:48:23 +0900 Subject: [PATCH 0901/1308] fix(vr): bind direct safe-eye format to verified Frame.v2 metadata --- vrhost/src/runtime/r23_runtime_hardening.hpp | 59 ++++++++++++++++---- 1 file changed, 47 insertions(+), 12 deletions(-) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 30e8a19a47..2a2a00d15a 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -16,6 +16,7 @@ #undef xrDestroySession #endif +#include #include #include #include @@ -28,9 +29,8 @@ namespace OutRunVrR23RuntimeHardening inline bool FirstFallbackLogged = false; inline bool FirstFallbackSourceMismatchLogged = false; inline bool FirstDirectSafeReuseLogged = false; + inline bool FirstDirectFormatMismatchLogged = false; - // Diagnostic publication describing what the final authority actually sent - // to the OpenXR base path. main_r23 uses this only for delayed pixel logs. inline std::atomic LastSubmittedFrameId{ 0 }; inline std::atomic LastSubmittedKind{ static_cast(OutRunVrR23VerifiedBundle::SourceKind::None) }; @@ -95,6 +95,44 @@ namespace OutRunVrR23RuntimeHardening return true; } + inline DXGI_FORMAT ExpectedDirectDxgiFormat(std::uint32_t declared) noexcept + { + switch (static_cast(declared)) + { + case D3DFMT_A8B8G8R8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case D3DFMT_A2B10G10R10: + return DXGI_FORMAT_R10G10B10A2_UNORM; + case D3DFMT_A16B16G16R16F: + return DXGI_FORMAT_R16G16B16A16_FLOAT; + default: + return DXGI_FORMAT_UNKNOWN; + } + } + + inline bool DirectSafeEyeMatchesCommittedFrame( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + using namespace OutRunVrD3D9ExDirectPassthrough; + const auto expected = ExpectedDirectDxgiFormat( + frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]); + const std::uint32_t width = + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + const bool match = expected != DXGI_FORMAT_UNKNOWN && + SafeEyeFormat == expected && width != 0 && height != 0 && + SafeEyeWidth == width && SafeEyeHeight == height && + width == frame.backbufferWidth && height == frame.backbufferHeight; + if (!match && !FirstDirectFormatMismatchLogged) + { + FirstDirectFormatMismatchLogged = true; + std::cerr + << "[R23] direct safe-eye rejected: actual resource format/size does not match committed Frame.v2 declaration\n"; + } + return match; + } + inline XrResult RenderCommittedDirect(XrSession session, const XrFrameEndInfo* endInfo, const OutRunVrR23VerifiedBundle::Snapshot& verified) @@ -121,12 +159,19 @@ namespace OutRunVrR23RuntimeHardening // independent of producer ring reuse. Reuse it directly even when the // original Frame.v2 slot has already advanced/been overwritten. const bool safeAlreadyOwned = SafeFrameId == frame.frameId && + SafeTransportGeneration == + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex] && SafeEyeSrv[0] && SafeEyeSrv[1]; if (!safeAlreadyOwned && !EnsureSafeFrame(frame.frameId)) { RecordFinalSubmission(frame.frameId, kind, false); return SubmitNoLayer(session, endInfo); } + if (!DirectSafeEyeMatchesCommittedFrame(frame)) + { + RecordFinalSubmission(frame.frameId, kind, false); + return SubmitNoLayer(session, endInfo); + } if (safeAlreadyOwned && !FirstDirectSafeReuseLogged) { FirstDirectSafeReuseLogged = true; @@ -167,9 +212,6 @@ namespace OutRunVrR23RuntimeHardening << OutRunVrR23VerifiedBundle::MaxPresentationAgeMs << "ms\n"; } - // Theater/quad is deliberately independent of gameplay Frame.v2 and is - // passed through unchanged. This also makes its final-submission state - // observable by the asynchronous output diagnostics. if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) { RecordFinalSubmission(0, SourceKind::None, @@ -197,10 +239,6 @@ namespace OutRunVrR23RuntimeHardening return SubmitNoLayer(session, endInfo); } - // Do not re-read the producer's latest Frame.v2 here. The game may have - // legitimately published B after the host committed/rendered A. Bundle A - // remains valid until its TTL expires or main_r23 invalidates it because - // of session/reference-space/presentation/source lifetime changes. if (verified.kind == SourceKind::DirectGpu) return RenderCommittedDirect(session, endInfo, verified); @@ -221,9 +259,6 @@ namespace OutRunVrR23RuntimeHardening return SubmitNoLayer(session, endInfo); } - // R19 fallback remains tied to the exact production capture committed in - // this bundle; a later candidate capture changes the QPC and invalidates - // only this fallback, not an already-rendered incoming projection. const bool exactClassicSource = verified.sourceCaptureQpc > 0 && OutRunVrSbsCaptureOverride::LastProductionPresentQpc == verified.sourceCaptureQpc; From c4f48dee65c61cbf95b45517a9d057b0605d59e6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:49:14 +0900 Subject: [PATCH 0902/1308] test(vr): add runtime eligibility recovery regression --- vrhost/tests/runtime_eligibility_smoke.cpp | 54 ++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 vrhost/tests/runtime_eligibility_smoke.cpp diff --git a/vrhost/tests/runtime_eligibility_smoke.cpp b/vrhost/tests/runtime_eligibility_smoke.cpp new file mode 100644 index 0000000000..01772b82ba --- /dev/null +++ b/vrhost/tests/runtime_eligibility_smoke.cpp @@ -0,0 +1,54 @@ +#include "vr/runtime_eligibility.hpp" + +#include + +int main() +{ + using namespace OutRunVR::RuntimeEligibility; + + MarkSafetyOverlayUnavailable(); + assert(!SafetyOverlayReady.load()); + assert(!HostFresh.load()); + assert(!StereoAllowed.load()); + assert(RecoveryPending.load()); + assert(!MayInjectStereo()); + + // Host freshness alone must never reopen stereo after a stall. + ObserveFreshHost(); + assert(HostFresh.load()); + assert(!MayInjectStereo()); + + // A baseline observed before the final safety overlay is installed is not + // authoritative and therefore may not reopen stereo. + BaselineVerified(); + assert(!MayInjectStereo()); + + MarkSafetyOverlayInstalled(); + assert(SafetyOverlayReady.load()); + assert(!HostFresh.load()); + assert(RecoveryPending.load()); + assert(!MayInjectStereo()); + + ObserveFreshHost(); + assert(!MayInjectStereo()); + BaselineVerified(); + assert(MayInjectStereo()); + + // Host death immediately closes the gate and recovery again requires both + // a fresh host observation and a new baseline. + FailClosed(); + assert(!MayInjectStereo()); + ObserveFreshHost(); + assert(!MayInjectStereo()); + BaselineVerified(); + assert(MayInjectStereo()); + + std::atomic state{ InstallState::Pending }; + assert(!IsReady(state)); + assert(!IsFailed(state)); + state.store(InstallState::Ready); + assert(IsReady(state)); + state.store(InstallState::Failed); + assert(IsFailed(state)); + return 0; +} From 525aa4d235bb97ba41f30698b8bdf446bbaa4412 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:49:24 +0900 Subject: [PATCH 0903/1308] test(vr): add R23 verified bundle freshness regression --- vrhost/tests/r23_verified_bundle_smoke.cpp | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 vrhost/tests/r23_verified_bundle_smoke.cpp diff --git a/vrhost/tests/r23_verified_bundle_smoke.cpp b/vrhost/tests/r23_verified_bundle_smoke.cpp new file mode 100644 index 0000000000..0c53cd5121 --- /dev/null +++ b/vrhost/tests/r23_verified_bundle_smoke.cpp @@ -0,0 +1,49 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include + +#include "runtime/r23_verified_bundle.hpp" + +#include + +int main() +{ + using namespace OutRunVrR23VerifiedBundle; + + Invalidate(); + Snapshot snapshot{}; + assert(Read(snapshot)); + assert(!IsFresh(snapshot)); + + OutRunVR::SharedRenderFrameState frame{}; + frame.magic = OutRunVR::RenderFrameMagic; + frame.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + frame.structSize = sizeof(frame); + frame.state = OutRunVR::StereoSbsActive; + frame.frameId = 42; + frame.sourcePoseSequence = 77; + frame.presentQpc = 123456; + + Publish(frame, SourceKind::DirectGpu, 0); + assert(ReadFresh(snapshot)); + assert(snapshot.kind == SourceKind::DirectGpu); + assert(snapshot.frameId == 42); + assert(snapshot.poseSequence == 77); + assert(snapshot.presentQpc == 123456); + assert(Matches(frame, SourceKind::DirectGpu)); + assert(!Matches(frame, SourceKind::ClassicSbs)); + + // Identity fields inside the copied Frame.v2 must agree with the atomic + // bundle identity. A mixed texture/pose publication must fail freshness. + snapshot.frame.frameId = 43; + assert(!IsFresh(snapshot, snapshot.publishedAtMs)); + + assert(Read(snapshot)); + assert(IsFresh(snapshot, snapshot.publishedAtMs)); + assert(!IsFresh(snapshot, + snapshot.publishedAtMs + MaxPresentationAgeMs + 1)); + + Invalidate(); + assert(!ReadFresh(snapshot)); + return 0; +} From 54300585925a57ba8486ceb1a8db7fddfe71ed61 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:49:47 +0900 Subject: [PATCH 0904/1308] test(vr): wire R23 eligibility and bundle regressions into host build --- vrhost/CMakeLists.txt | 26 +++++++++++++++++++++----- 1 file changed, 21 insertions(+), 5 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 90eefee45a..e493e52b70 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -63,10 +63,6 @@ if(MSVC) endif() target_link_libraries(outrun-vr-host PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32 dbghelp) -# Renderer-independent hardware diagnostic. This intentionally does not use the -# host forced-include runtime wrappers and does not depend on the game process. -# It submits deterministic color patterns directly through OpenXR/D3D11 so -# VDXR swapchain/layer behavior can be isolated from D3D9 capture/stereo logic. add_executable(outrun-vr-diagnostic src/diagnostic_pattern.cpp ) @@ -113,6 +109,24 @@ target_include_directories(outrun-vr-host-pose-v3-validation-smoke PRIVATE ) target_compile_definitions(outrun-vr-host-pose-v3-validation-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +# R23 behavior regressions. These are intentionally small enough to run in CI +# without a headset/game process and cover the fail-closed state machine plus +# host-owned verified-bundle identity/TTL semantics. +add_executable(outrun-vr-runtime-eligibility-smoke tests/runtime_eligibility_smoke.cpp) +target_include_directories(outrun-vr-runtime-eligibility-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" +) +target_compile_definitions(outrun-vr-runtime-eligibility-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + +add_executable(outrun-vr-r23-verified-bundle-smoke tests/r23_verified_bundle_smoke.cpp) +target_include_directories(outrun-vr-r23-verified-bundle-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" + "${CMAKE_CURRENT_LIST_DIR}/src" +) +target_compile_definitions(outrun-vr-r23-verified-bundle-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +target_link_libraries(outrun-vr-r23-verified-bundle-smoke PRIVATE + openxr_loader d3d11 dxgi d3dcompiler user32) + foreach(target outrun-vr-host outrun-vr-diagnostic @@ -121,7 +135,9 @@ foreach(target outrun-vr-core-math-smoke outrun-vr-host-state-v3-channel-smoke outrun-vr-v2-v3-shadow-conversion-smoke - outrun-vr-host-pose-v3-validation-smoke) + outrun-vr-host-pose-v3-validation-smoke + outrun-vr-runtime-eligibility-smoke + outrun-vr-r23-verified-bundle-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" From a6dc06c85e5c3a9740e33799e07cf2fc07047fc3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:50:29 +0900 Subject: [PATCH 0905/1308] ci(vr): verify R23 source graph and behavior regressions --- .github/workflows/vr-openxr.yml | 226 +++++++++++++++----------------- 1 file changed, 105 insertions(+), 121 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 82552e1659..9f67267324 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -42,82 +42,90 @@ jobs: - name: Verify reconstructed VR architecture boundaries run: python tools/verify_vr_architecture.py - - name: Verify remaining 10-pass review hardening guards + - name: Verify R23 review hardening guards shell: pwsh run: | $checks = @{ - 'src/vr/d3d9/stereo_renderer_r7.inc' = @( - 'transaction was partial; all base hooks rolled back immediately', - 'StereoInstallState.store(StereoInstallReady', - 'StereoInstalledDevice.store(device', - 'OcclusionQueryTrackingUnavailable', - 'stereo duplication disabled fail-closed for query safety', - 'promoted D3D9Ex device lost ResetEx fallback ownership', - 'No fixed startup delay' + 'src/vr/runtime_eligibility.hpp' = @( + 'enum class InstallState', + 'InstallState::Failed', + 'SafetyOverlayReady', + 'BaselineVerified' ) - 'src/vr/d3d9/stereo_renderer.cpp' = @( - 'callback policy transaction was partial', - 'StereoInstallState.load(std::memory_order_acquire)', - 'R9InstallState.store(R9InstallReady' + 'src/vr/d3d9/stereo_renderer_r20.cpp' = @( + 'R20InstallState', + 'StartDisabled', + 'InstallState::Failed' ) - 'src/vr/d3d9/stereo_renderer_r13.cpp' = @( - 'R9InstallState.load(std::memory_order_acquire)', - 'atomic R7/R9 install handoff', - 'all R13 overlay hooks rolled back immediately', - 'R13InstallState.store(R13InstallReady', - 'transactional R13 install state=READY', - 'OcclusionQueryTrackingUnavailable.load' + 'src/vr/d3d9/stereo_renderer_r21.cpp' = @( + 'R21InstallState', + 'IsFailed(R20InstallState)', + 'StartDisabled' ) - 'src/vr/game/outrun_renderer.cpp' = @( - 'RendererInstallState', - 'RendererInjectionAllowed', - 'atomic renderer install state=READY', - 'transactional rollback completed' + 'src/vr/d3d9/stereo_renderer_r22.cpp' = @( + 'R22InstallState', + 'R22ShadowState', + 'R22SetScissorRectHook', + 'R22SetRenderStateHook', + 'StartDisabled', + 'per-draw GetViewport/GetScissorRect/GetRenderState eliminated' + ) + 'src/vr/d3d9/stereo_renderer_r23.cpp' = @( + 'R23InstallState', + 'IsFailed(R22InstallState)', + 'recovery-clear-only baseline reopening guard ACTIVE' + ) + 'src/vr/d3d9/vr_pass_policy.hpp' = @( + 'EffectStereoPolicy', + 'ZeroDisparity', + 'ClassifyEffectStereo' ) 'src/vr/game/outrun_renderer_r13.cpp' = @( - 'RendererInstallState.load(std::memory_order_acquire)', - 'atomic renderer install handoff', - 'WVP injection disabled atomically to fail closed' + 'R13FragileEffectNeedsZeroDisparity', + 'shadow/billboard/panel pass kept stock', + 'InvalidateVerifiedWvp' + ) + 'src/vr/game/outrun_renderer_r23.cpp' = @( + 'R23RenderThreadCleanupRequested', + 'R23ServiceRenderThreadCleanup', + 'fail-closed cleanup is render-thread-owned' + ) + 'src/vr/ipc/v3_game_shadow_bridge.cpp' = @( + 'ShadowIdlePollMs = 8', + 'lastClientPublishedFrameId', + 'clientChanged', + 'ShadowRetryMs' + ) + 'vrhost/src/ipc/v3_shadow_bridge.cpp' = @( + 'ShadowIdlePollMs = 8', + 'ShadowWriterRetryMs', + 'ackWriter.reset()' + ) + 'vrhost/src/ipc/host_state_v3_writer.hpp' = @( + 'Reset(false)', + 'constructor that throws never runs this object', + 'ProcessLiveness::Unknown' + ) + 'vrhost/src/runtime/r23_runtime_hardening.hpp' = @( + 'ExpectedDirectDxgiFormat', + 'DirectSafeEyeMatchesCommittedFrame', + 'SafeTransportGeneration' ) 'vrhost/src/runtime/sbs_capture_override.hpp' = @( - 'result == XR_TIMEOUT_EXPIRED', - 'The same acquired image must be waited again', - 'bool acquired = false', 'Preserve acquiredImage', + 'bool acquired = false', 'Release(Projection);', 'Release(Theater);' ) 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp' = @( 'SafeTransportGeneration', 'SafeTransportGeneration == generation', - 'Release(Projection);' - ) - 'vrhost/src/ipc/host_state_v3_writer.hpp' = @( - 'enum class ProcessLiveness', - 'ProcessLiveness::Unknown', - 'another or unverified outrun-vr-host owns HostState.v3' - ) - 'vrhost/src/main.cpp' = @( - 'enum class ProcessLiveness', - 'ProcessLiveness::Unknown', - 'another or unverified outrun-vr-host already owns the bridge' - ) - 'src/vr/ipc/v3_game_shadow_bridge.cpp' = @( - 'enum class ProcessLiveness', - 'ProcessLiveness::Unknown', - 'GET_MODULE_HANDLE_EX_FLAG_PIN', - 'process-lifetime worker tracked with stop event', - 'RequestShadowBridgeStop', - 'RegisterShadowBridgeStopCallback' + 'host-owned GPU eye copies + completion ACK active' ) 'src/vr/ipc/shadow_lifetime_bridge.hpp' = @( 'ShadowBridgeStopCallbackSlot', 'RequestRegisteredShadowBridgeStop' ) - 'vrhost/src/ipc/v3_shadow_bridge.cpp' = @( - 'enum class ProcessLiveness', - 'ProcessLiveness::Unknown' - ) 'src/dllmain.cpp' = @( 'OutRunVR::IpcV3::RequestRegisteredShadowBridgeStop();' ) @@ -126,7 +134,7 @@ jobs: $text = Get-Content $path -Raw foreach ($marker in $checks[$path]) { if (-not $text.Contains($marker)) { - throw "10-pass hardening guard missing: $path :: $marker" + throw "R23 hardening guard missing: $path :: $marker" } } } @@ -137,7 +145,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify regenerated R13 source graph + - name: Verify regenerated R23 source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -146,23 +154,28 @@ jobs: foreach ($required in @( 'ex_device_upgrade_r13.cpp', - 'stereo_renderer_r13.cpp', - 'outrun_renderer_r13.cpp' + 'stereo_renderer_r23.cpp', + 'outrun_renderer_r23.cpp' )) { if (-not $projectText.Contains($required)) { - throw "R13 wrapper translation unit missing from generated build graph: $required" + throw "R23 authoritative translation unit missing from generated build graph: $required" } } - foreach ($legacy in @( + foreach ($includedOnly in @( 'ex_device_upgrade.cpp', 'stereo_renderer.cpp', - 'outrun_renderer.cpp' + 'stereo_renderer_r13.cpp', + 'stereo_renderer_r20.cpp', + 'stereo_renderer_r21.cpp', + 'stereo_renderer_r22.cpp', + 'outrun_renderer.cpp', + 'outrun_renderer_r13.cpp' )) { - $escaped = [regex]::Escape($legacy) + $escaped = [regex]::Escape($includedOnly) $pattern = ' Date: Wed, 16 Sep 2026 14:51:02 +0900 Subject: [PATCH 0906/1308] fix(hooks): allow async installers to publish final status safely --- src/hook_mgr.hpp | 40 +++++++++++++--------------------------- 1 file changed, 13 insertions(+), 27 deletions(-) diff --git a/src/hook_mgr.hpp b/src/hook_mgr.hpp index c9c2b40641..4b6f228043 100644 --- a/src/hook_mgr.hpp +++ b/src/hook_mgr.hpp @@ -1,5 +1,6 @@ #pragma once +#include #include #include #include @@ -30,13 +31,11 @@ class TogglePatch init(address, std::move(patched)); } - // Replaces the instructions at the address with a run of nops. static TogglePatch nop(void* address, size_t size) { return TogglePatch(address, std::vector(size, 0x90)); } - // For patching a pointer or an immediate rather than instructions. template static TogglePatch value(void* address, const T& v) { @@ -58,8 +57,6 @@ class TogglePatch if (!address_ || enabled == applied_) return; - // Written a byte at a time so the size can be decided at runtime, which - // Memory::VP::Patch's initializer_list form can't do. const std::vector& bytes = enabled ? patched_ : original_; for (size_t i = 0; i < bytes.size(); i++) Memory::VP::Patch(address_ + i, bytes[i]); @@ -70,7 +67,6 @@ class TogglePatch bool applied() const { return applied_; } }; -// Base class for hooks class Hook { friend class HookManager; @@ -79,44 +75,29 @@ class Hook Hook(); virtual ~Hook() = default; - - // name/description of hook, for debug logging/tracing virtual std::string_view description() { return ""; } - - // check if user has enabled this hook, and any prerequisites are satisfied virtual bool validate() { return true; } - - // Declares which settings this hook's behaviour depends on, with - // Setting::watch for a value it baked in and has to re-do, or - // Setting::needs_restart for one it can't pick up while the game runs. - // - // Called for every hook regardless of validate(). virtual void declare_settings() {} - - // applies the hook/patch virtual bool apply() = 0; - bool active() + bool active() const noexcept { - return is_active_; + return is_active_.load(std::memory_order_acquire); } - bool error() + bool error() const noexcept { - return has_error_; + return has_error_.load(std::memory_order_acquire); } private: - bool is_active_ = false; - bool has_error_ = false; + std::atomic is_active_{false}; + std::atomic has_error_{false}; }; -// Static HookManager class class HookManager { public: - // Keep hooks vector inside function-local static, to ensure vector actually exists - // before Hooks try to register themselves. static std::vector& hooks() { static std::vector s_hooks; @@ -124,9 +105,14 @@ class HookManager } static void RegisterHook(Hook* hook) - { + { hooks().emplace_back(hook); } static void ApplyHooks(); + + // Hooks whose apply() merely starts an installer worker can report their + // eventual Ready/Failed result back to the overlay/UI. Atomics keep this + // race-free with status readers on the game thread. + static void ReportAsyncResult(std::string_view description, bool active); }; From 28b38203800c4b5a7302cbcce67c5b54dcf08cc3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:51:11 +0900 Subject: [PATCH 0907/1308] fix(hooks): publish asynchronous installer outcomes --- src/hook_mgr.cpp | 38 +++++++++++++++++++++++++++----------- 1 file changed, 27 insertions(+), 11 deletions(-) diff --git a/src/hook_mgr.cpp b/src/hook_mgr.cpp index eb1a7493d6..2bdd5f7ff5 100644 --- a/src/hook_mgr.cpp +++ b/src/hook_mgr.cpp @@ -2,7 +2,7 @@ Hook::Hook() { - HookManager::RegisterHook(this); + HookManager::RegisterHook(this); } void HookManager::ApplyHooks() @@ -11,22 +11,38 @@ void HookManager::ApplyHooks() { hook->declare_settings(); - hook->is_active_ = false; + hook->is_active_.store(false, std::memory_order_release); + hook->has_error_.store(false, std::memory_order_release); if (hook->validate()) { - hook->is_active_ = hook->apply(); + const bool active = hook->apply(); + hook->is_active_.store(active, std::memory_order_release); + hook->has_error_.store(!active, std::memory_order_release); - // Separates a hook that failed to apply from one the user turned - // off, which the overlay's hook list shows differently. - hook->has_error_ = !hook->is_active_; - - auto desc = hook->description(); + const auto desc = hook->description(); if (!desc.empty()) { - spdlog::log(hook->is_active_ ? - spdlog::level::info : spdlog::level::err, - "{}: apply {}", desc, hook->is_active_ ? "successful" : "failed"); + spdlog::log(active ? spdlog::level::info : spdlog::level::err, + "{}: apply {}", desc, active ? "successful" : "failed"); } } } } + +void HookManager::ReportAsyncResult(std::string_view description, bool active) +{ + if (description.empty()) + return; + + for (Hook* hook : hooks()) + { + if (!hook || hook->description() != description) + continue; + hook->is_active_.store(active, std::memory_order_release); + hook->has_error_.store(!active, std::memory_order_release); + spdlog::log(active ? spdlog::level::info : spdlog::level::err, + "{}: async installer {}", description, + active ? "ready" : "failed"); + return; + } +} From 2f0074fc3f9aac9ccbb40a970699049262199199 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:53:23 +0900 Subject: [PATCH 0908/1308] perf(vr): bound direct GPU copy fence to VR frame budget --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 136 +++++++++++------- 1 file changed, 81 insertions(+), 55 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 52d7ba5012..1e22ca6d9a 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -1,23 +1,8 @@ #pragma once -// R13 arbitration between the R10 Desktop-Duplication fallback and the -// D3D9Ex shared-eye ring. -// -// The legacy hostDirectConsumedFrameId only says that the host opened a shared -// frame. It is not safe for producer slot reuse because the HMD may need to -// render that same frame again after the game has advanced. R13 therefore: -// -// D3D9Ex shared L/R -> D3D11 host-owned L/R (CopyResource) -// -> D3D11 EVENT proves copy completion -// -> dedicated per-slot DirectGpuAck mapping permits D3D9 slot reuse -// -> OpenXR projection samples only the host-owned copies -// -// This remains CPU-copy-free and avoids Desktop Duplication, while making the -// lifetime boundary explicit. It is intentionally called direct GPU-copy -// transport rather than claiming a synchronization-unsafe zero-copy path. -// -// Compatibility marker kept for older source/binary comparisons only: -// ZERO-COPY projection passthrough ACTIVE +// R13 arbitration between the Desktop-Duplication fallback and the D3D9Ex +// shared-eye ring. Shared producer textures are copied into host-owned D3D11 +// textures before the producer slot is acknowledged for reuse. #include "sbs_capture_override.hpp" #include "../../../src/vr/ipc/direct_ack_r13.hpp" @@ -29,6 +14,7 @@ #undef xrDestroySession #endif +#include #include #include #include @@ -36,10 +22,14 @@ namespace OutRunVrD3D9ExDirectPassthrough { - inline constexpr const char* BuildId = "D3D9Ex-direct-gpu-copy-R13-20260915"; + inline constexpr const char* BuildId = "D3D9Ex-direct-gpu-copy-R23-20260916"; inline constexpr const char* LegacyBuildId = "D3D9Ex-direct-passthrough-20260915"; inline constexpr ULONGLONG FallbackSourceMaxAgeMs = 250; - inline constexpr ULONGLONG CopyFenceTimeoutMs = 25; + + // 90 Hz gives roughly 11.1 ms for a complete frame. A 25 ms synchronous + // GPU fence wait could consume more than two frames before fallback. Keep + // this bounded so a delayed direct copy fails closed to the classic path. + inline constexpr ULONGLONG CopyFenceTimeoutMs = 8; inline std::uint64_t DirectPassFrames = 0; inline std::uint64_t FallbackFrames = 0; @@ -52,13 +42,13 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool FirstDirectRejectLogged = false; inline bool FirstGpuSafeAckLogged = false; inline bool FirstAckMappingLogged = false; + inline bool FirstCopyFenceTimeoutLogged = false; + inline bool FirstDeclaredFormatMismatchLogged = false; inline HANDLE PoseMapping = nullptr; inline const OutRunVR::SharedPoseState* PoseState = nullptr; - inline HANDLE FrameMapping = nullptr; inline const OutRunVR::SharedRenderFrameRing* FrameRing = nullptr; - inline HANDLE DirectAckMapping = nullptr; inline OutRunVR::R13::DirectGpuAckState* DirectAckState = nullptr; @@ -92,6 +82,21 @@ namespace OutRunVrD3D9ExDirectPassthrough std::uint32_t openedFrame = 0; }; + inline DXGI_FORMAT ExpectedDeclaredFormat(std::uint32_t raw) noexcept + { + switch (static_cast(raw)) + { + case D3DFMT_A8B8G8R8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case D3DFMT_A2B10G10R10: + return DXGI_FORMAT_R10G10B10A2_UNORM; + case D3DFMT_A16B16G16R16F: + return DXGI_FORMAT_R16G16B16A16_FLOAT; + default: + return DXGI_FORMAT_UNKNOWN; + } + } + inline void ResetSafeEyes() noexcept { ReleaseCom(SafeEyeSrv[0]); @@ -144,8 +149,7 @@ namespace OutRunVrD3D9ExDirectPassthrough inline bool EnsurePoseState() noexcept { - if (PoseState && - PoseState->magic == OutRunVR::SharedMagic && + if (PoseState && PoseState->magic == OutRunVR::SharedMagic && PoseState->protocolVersion == OutRunVR::SharedProtocolVersion && PoseState->structSize == sizeof(OutRunVR::SharedPoseState)) return true; @@ -203,21 +207,28 @@ namespace OutRunVrD3D9ExDirectPassthrough CloseHandle(FrameMapping); FrameMapping = nullptr; } - FrameMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::RenderFrameMemoryName); + FrameMapping = OpenFileMappingW(FILE_MAP_READ, FALSE, + OutRunVR::RenderFrameMemoryName); if (!FrameMapping) return false; FrameRing = static_cast(MapViewOfFile( - FrameMapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); + FrameMapping, FILE_MAP_READ, 0, 0, + sizeof(OutRunVR::SharedRenderFrameRing))); if (!FrameRing) { CloseHandle(FrameMapping); FrameMapping = nullptr; return false; } - return FrameRing->magic == OutRunVR::RenderFrameMagic && - FrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && - FrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && - FrameRing->slotCount == OutRunVR::RenderFrameRingSize; + if (FrameRing->magic != OutRunVR::RenderFrameMagic || + FrameRing->protocolVersion != OutRunVR::RenderFrameProtocolVersion || + FrameRing->structSize != sizeof(OutRunVR::SharedRenderFrameRing) || + FrameRing->slotCount != OutRunVR::RenderFrameRingSize) + { + CloseReadMappings(); + return false; + } + return true; } inline bool BeginAckWrite() noexcept @@ -227,7 +238,8 @@ namespace OutRunVrD3D9ExDirectPassthrough LONG seq = InterlockedIncrement( reinterpret_cast(&DirectAckState->sequence)); if ((seq & 1) == 0) - InterlockedIncrement(reinterpret_cast(&DirectAckState->sequence)); + InterlockedIncrement( + reinterpret_cast(&DirectAckState->sequence)); MemoryBarrier(); return true; } @@ -238,7 +250,8 @@ namespace OutRunVrD3D9ExDirectPassthrough LONG seq = InterlockedIncrement( reinterpret_cast(&DirectAckState->sequence)); if (seq & 1) - InterlockedIncrement(reinterpret_cast(&DirectAckState->sequence)); + InterlockedIncrement( + reinterpret_cast(&DirectAckState->sequence)); } inline bool EnsureDirectAckState() noexcept @@ -274,7 +287,8 @@ namespace OutRunVrD3D9ExDirectPassthrough DirectAckState->structSize == sizeof(OutRunVR::R13::DirectGpuAckState); if (existed && !validExisting) { - std::cerr << "[D3D9Ex R13] incompatible DirectGpuAck mapping already exists; safe direct path disabled\n"; + std::cerr + << "[D3D9Ex R23] incompatible DirectGpuAck mapping; direct path disabled\n"; CloseDirectAckMapping(); return false; } @@ -304,7 +318,8 @@ namespace OutRunVrD3D9ExDirectPassthrough if (!FirstAckMappingLogged) { FirstAckMappingLogged = true; - std::cerr << "[D3D9Ex R13] dedicated per-slot DirectGpuAck mapping ready; v2/v3 ABI unchanged\n"; + std::cerr + << "[D3D9Ex R23] dedicated per-slot DirectGpuAck mapping ready\n"; } return true; } @@ -315,9 +330,6 @@ namespace OutRunVrD3D9ExDirectPassthrough if (!EnsurePoseState()) return out; - // PoseState is mapped FILE_MAP_READ. Keep every field, including the - // legacy consumed-frame id, inside the same stable seqlock snapshot and - // never issue a write-capable interlocked instruction against this view. for (int attempt = 0; attempt < 4; ++attempt) { const std::uint32_t before = PoseState->sequence; @@ -408,6 +420,14 @@ namespace OutRunVrD3D9ExDirectPassthrough if (FAILED(hr) || GetTickCount64() - start >= CopyFenceTimeoutMs) { ++CopyFenceTimeout; + if (!FirstCopyFenceTimeoutLogged) + { + FirstCopyFenceTimeoutLogged = true; + std::cerr + << "[D3D9Ex R23] direct copy fence exceeded " + << CopyFenceTimeoutMs + << "ms VR budget; dropping direct candidate to fallback\n"; + } return false; } SwitchToThread(); @@ -480,6 +500,7 @@ namespace OutRunVrD3D9ExDirectPassthrough if (!OutRunVrFinalTest::Device || !OutRunVrFinalTest::Context || !EnsureCopyFence()) return false; + const std::uint32_t leftRaw = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; const std::uint32_t rightRaw = @@ -488,7 +509,10 @@ namespace OutRunVrD3D9ExDirectPassthrough frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; - if (!leftRaw || !rightRaw || !width || !height) + const DXGI_FORMAT declared = ExpectedDeclaredFormat( + frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]); + if (!leftRaw || !rightRaw || !width || !height || + declared == DXGI_FORMAT_UNKNOWN) return false; ID3D11Texture2D* shared[2]{}; @@ -521,11 +545,17 @@ namespace OutRunVrD3D9ExDirectPassthrough ok = desc[0].Width == width && desc[0].Height == height && desc[1].Width == width && desc[1].Height == height && desc[0].Format == desc[1].Format && - desc[0].SampleDesc.Count == 1 && desc[1].SampleDesc.Count == 1 && - (desc[0].Format == DXGI_FORMAT_R8G8B8A8_UNORM || - desc[0].Format == DXGI_FORMAT_R10G10B10A2_UNORM || - desc[0].Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && + desc[0].Format == declared && + desc[0].SampleDesc.Count == 1 && + desc[1].SampleDesc.Count == 1 && EnsureSafeEyes(desc[0]); + if (!ok && desc[0].Format != declared && + !FirstDeclaredFormatMismatchLogged) + { + FirstDeclaredFormatMismatchLogged = true; + std::cerr + << "[D3D9Ex R23] Frame.v2 declared direct format does not match opened D3D11 texture; candidate rejected\n"; + } } if (ok) @@ -551,7 +581,7 @@ namespace OutRunVrD3D9ExDirectPassthrough { FirstGpuSafeAckLogged = true; std::cerr - << "[D3D9Ex R13] host-owned GPU eye copies + completion ACK active frame=" + << "[D3D9Ex R23] host-owned GPU eye copies + completion ACK active frame=" << frame.frameId << "; dedicated per-slot ACK allows shared ring reuse\n"; } @@ -580,8 +610,8 @@ namespace OutRunVrD3D9ExDirectPassthrough using namespace OutRunVrSbsCaptureOverride; if (!IncomingProjectionValid(endInfo) || !SafeEyeSrv[0] || !SafeEyeSrv[1]) return false; - const auto* incoming = - reinterpret_cast(endInfo->layers[0]); + const auto* incoming = reinterpret_cast( + endInfo->layers[0]); if (incoming->viewCount < 2 || !incoming->views) return false; @@ -609,9 +639,8 @@ namespace OutRunVrD3D9ExDirectPassthrough { SourceSrv = SafeEyeSrv[eye]; SourceFormat = SafeEyeFormat; - ok = RenderTo( - Projection.rtvs[image][eye], Projection.width, Projection.height, - UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; + ok = RenderTo(Projection.rtvs[image][eye], Projection.width, + Projection.height, UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; } SourceSrv = savedSrv; SourceFormat = savedFormat; @@ -657,9 +686,8 @@ namespace OutRunVrD3D9ExDirectPassthrough { HaveSource = false; ++StaleFallbackInvalidations; - std::cerr << "[R13] stale Desktop Duplication source invalidated after " - << FallbackSourceMaxAgeMs - << "ms without a fresh capture\n"; + std::cerr << "[R23] stale Desktop Duplication source invalidated after " + << FallbackSourceMaxAgeMs << "ms without a fresh capture\n"; } } @@ -699,8 +727,7 @@ namespace OutRunVrD3D9ExDirectPassthrough << "[D3D9Ex] DIRECT GPU-COPY projection passthrough ACTIVE build=" << BuildId << " legacy=" << LegacyBuildId << " frame=" << state.openedFrame - << "; shared eyes copied to host-owned GPU textures; " - "R10 Desktop Duplication bypassed\n"; + << "; shared eyes copied to host-owned GPU textures\n"; } return OutRunVrFinalTest::EndFrame(session, &patched); } @@ -713,8 +740,7 @@ namespace OutRunVrD3D9ExDirectPassthrough { FirstDirectRejectLogged = true; std::cerr - << "[D3D9Ex R13] direct frame could not be staged/rendered safely; " - "keeping R10 Desktop Duplication fallback\n"; + << "[D3D9Ex R23] direct frame could not be staged/rendered safely; keeping Desktop Duplication fallback\n"; } } From a3121bbc827d26b4950106719fb49ba6def339cc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 14:55:44 +0900 Subject: [PATCH 0909/1308] ci(vr): align architecture verifier with final R23 hardening --- tools/verify_vr_architecture.py | 584 +++++++++++++++----------------- 1 file changed, 271 insertions(+), 313 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index c798977e28..9d8085677a 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -2,341 +2,299 @@ ROOT = Path(__file__).resolve().parents[1] + +def text(rel: str) -> str: + path = ROOT / rel + if not path.is_file(): + raise SystemExit(f"missing architecture file: {rel}") + return path.read_text(encoding="utf-8") + + +def require(rel: str, *markers: str) -> str: + data = text(rel) + for marker in markers: + if marker not in data: + raise SystemExit(f"missing architecture invariant: {rel} :: {marker}") + return data + + +# Final authoritative implementation graph. Intermediate implementation files +# are intentionally kept because the R23 wrappers include the validated lower +# layers, but cmake must never compile those included bodies independently. required = [ - # Verified OutRun-specific assets retained during reconstruction. - 'src/vr/settings.cpp', - 'src/vr/game/outrun_renderer.cpp', - 'src/vr/game/outrun_renderer_r13.cpp', - 'src/vr/game/outrun_renderer_r23.cpp', - 'src/vr/d3d9/stereo_renderer.cpp', - 'src/vr/d3d9/stereo_renderer_r13.cpp', - 'src/vr/d3d9/stereo_renderer_r20.cpp', - 'src/vr/d3d9/stereo_renderer_r21.cpp', - 'src/vr/d3d9/stereo_renderer_r22.cpp', - 'src/vr/d3d9/stereo_renderer_r23.cpp', - 'src/vr/d3d9/ex_device_upgrade.cpp', - 'src/vr/d3d9/ex_device_upgrade_r13.cpp', - 'src/vr/d3d9/r13_bridge.hpp', - 'src/vr/d3d9/vr_pass_policy.hpp', - 'src/vr/runtime_eligibility.hpp', - 'src/vr/ipc/protocol.hpp', - 'src/vr/ipc/direct_ack_r13.hpp', - # New architecture foundation. - 'src/vr/core/frame_types.hpp', - 'src/vr/core/matrix.hpp', - 'src/vr/core/transport.hpp', - 'src/vr/game/game_adapter.hpp', - 'src/vr/d3d9/stereo_backend.hpp', - 'src/vr/ipc/protocol_v3.hpp', - 'src/vr/ipc/protocol_v3_smoke.cpp', - 'vrhost/src/runtime/vr_runtime.hpp', - 'vrhost/src/frame_source.hpp', - 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp', - 'vrhost/src/runtime/r22_runtime_hardening.hpp', - 'vrhost/src/runtime/r23_runtime_hardening.hpp', - 'vrhost/src/runtime/r23_verified_bundle.hpp', - 'vrhost/tests/protocol_v3_smoke.cpp', - 'vrhost/tests/core_math_smoke.cpp', - # main.cpp remains the implementation body included by the R23 entry point. - 'vrhost/src/main.cpp', - 'vrhost/src/main_r23.cpp', - 'vrhost/src/stereo_shader.hpp', - 'vrhost/tests/stereo_shader_smoke.cpp', - 'docs/VR_ARCHITECTURE.md', + "src/vr/settings.cpp", + "src/vr/runtime_eligibility.hpp", + "src/vr/game/outrun_renderer.cpp", + "src/vr/game/outrun_renderer_r13.cpp", + "src/vr/game/outrun_renderer_r23.cpp", + "src/vr/d3d9/stereo_renderer.cpp", + "src/vr/d3d9/stereo_renderer_r13.cpp", + "src/vr/d3d9/stereo_renderer_r20.cpp", + "src/vr/d3d9/stereo_renderer_r21.cpp", + "src/vr/d3d9/stereo_renderer_r22.cpp", + "src/vr/d3d9/stereo_renderer_r23.cpp", + "src/vr/d3d9/ex_device_upgrade.cpp", + "src/vr/d3d9/ex_device_upgrade_r13.cpp", + "src/vr/d3d9/r13_bridge.hpp", + "src/vr/d3d9/vr_pass_policy.hpp", + "src/vr/ipc/protocol.hpp", + "src/vr/ipc/protocol_v3.hpp", + "src/vr/ipc/direct_ack_r13.hpp", + "src/vr/core/frame_types.hpp", + "src/vr/core/matrix.hpp", + "src/vr/core/transport.hpp", + "src/vr/game/game_adapter.hpp", + "src/vr/d3d9/stereo_backend.hpp", + "vrhost/src/main.cpp", + "vrhost/src/main_r23.cpp", + "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp", + "vrhost/src/runtime/r23_runtime_hardening.hpp", + "vrhost/src/runtime/r23_verified_bundle.hpp", + "vrhost/tests/runtime_eligibility_smoke.cpp", + "vrhost/tests/r23_verified_bundle_smoke.cpp", + "docs/VR_ARCHITECTURE.md", ] for rel in required: if not (ROOT / rel).is_file(): - raise SystemExit(f'missing architecture file: {rel}') + raise SystemExit(f"missing architecture file: {rel}") forbidden = [ - 'src/hooks_vr.cpp', - 'src/vr_renderer_probe.cpp', - 'src/vr_stereo.cpp', - 'vrhost/main.cpp', - 'vrhost/main_compat.cpp', - 'vrhost/main_compat_v2.cpp', - 'vrhost/main_compat_v3.cpp', - 'vrhost/main_stereo.cpp', - 'vrhost/shader_compile_patch.hpp', - 'vrhost/shader_smoke_test.cpp', - 'tools/apply_vr_direct_gpu_transport.py', - 'tools/apply_vr_reference_hardening.py', - 'tools/fix_vr_host_interop_block.py', - '.github/workflows/apply-vr-direct-gpu-transport.yml', - '.github/workflows/apply-vr-host-hotfix.yml', - '.github/workflows/apply-vr-reference-hardening.yml', + "src/hooks_vr.cpp", + "src/vr_renderer_probe.cpp", + "src/vr_stereo.cpp", + "vrhost/main.cpp", + "vrhost/main_compat.cpp", + "vrhost/main_compat_v2.cpp", + "vrhost/main_compat_v3.cpp", + "vrhost/main_stereo.cpp", ] for rel in forbidden: if (ROOT / rel).exists(): - raise SystemExit(f'legacy/prototype artifact still present: {rel}') - -# v2 is only the live comparison oracle while behavior moves to the new skeleton. -protocol_v2 = (ROOT / 'src/vr/ipc/protocol.hpp').read_text(encoding='utf-8') -for marker in ( - 'SharedProtocolVersion = 2', 'RenderFrameProtocolVersion = 2', - 'RenderFrameRingSize = 4', 'HostAdapterLuidValid', - 'clientInteropProbeHandle', 'hostInteropProbeAckToken', - 'hostDirectConsumedFrameId', 'SharedRenderFrameRing', - 'ClientStereoBackbufferHeightIndex = 15', -): - if marker not in protocol_v2: - raise SystemExit(f'missing live v2 comparison invariant: {marker}') - -# R13 must not steal a legacy v2 reserved word for consumer completion. The -# dedicated mapping is fixed-size and per-slot so frame wrap/ring reuse remains -# explicit without changing either v2 or v3 ABI. -direct_ack = (ROOT / 'src/vr/ipc/direct_ack_r13.hpp').read_text(encoding='utf-8') -for marker in ( - 'DirectGpuAckName', 'DirectGpuAckMagic', 'DirectGpuAckVersion = 1', - 'DirectGpuAckRingSize = 4', 'struct DirectGpuAckState', - 'transportGeneration', 'completedFrameId[DirectGpuAckRingSize]', - 'sizeof(DirectGpuAckState) == 48', -): - if marker not in direct_ack: - raise SystemExit(f'missing R13 direct GPU ACK invariant: {marker}') + raise SystemExit(f"legacy/prototype artifact still present: {rel}") -protocol_v3 = (ROOT / 'src/vr/ipc/protocol_v3.hpp').read_text(encoding='utf-8') -for marker in ( - 'ProtocolVersion = 3', 'HostStateName', 'ClientStateName', - 'FrameRingName', 'AckStateName', 'struct HostState', - 'struct ClientState', 'struct FrameRing', 'struct AckState', - 'using WireHandle = std::uint64_t', 'WireHandle leftHandle', - 'WireHandle rightHandle', 'sizeof(HostState) == 268', - 'sizeof(ClientState) == 88', 'sizeof(FrameRing) == 720', +# v2 remains the live transport ABI while v3 is mirrored for migration and +# diagnostics. Do not silently steal reserved words or pointer-width fields. +protocol_v2 = require( + "src/vr/ipc/protocol.hpp", + "SharedProtocolVersion = 2", + "RenderFrameProtocolVersion = 2", + "RenderFrameRingSize = 4", + "HostAdapterLuidValid", + "hostDirectConsumedFrameId", + "SharedRenderFrameRing", +) +protocol_v3 = require( + "src/vr/ipc/protocol_v3.hpp", + "ProtocolVersion = 3", + "HostStateName", + "ClientStateName", + "FrameRingName", + "AckStateName", + "using WireHandle = std::uint64_t", + "WireHandle leftHandle", + "WireHandle rightHandle", +) +for forbidden_marker in ( + "std::uintptr_t interopProbeHandle", + "std::uintptr_t leftHandle", + "std::uintptr_t rightHandle", ): - if marker not in protocol_v3: - raise SystemExit(f'missing v3 ownership/cross-bitness invariant: {marker}') -for forbidden_marker in ('reserved[', 'std::uintptr_t interopProbeHandle', - 'std::uintptr_t leftHandle', 'std::uintptr_t rightHandle'): if forbidden_marker in protocol_v3: - raise SystemExit(f'v3 protocol reintroduced implicit ABI debt: {forbidden_marker}') + raise SystemExit(f"v3 protocol reintroduced pointer-width ABI debt: {forbidden_marker}") -math_core = (ROOT / 'src/vr/core/matrix.hpp').read_text(encoding='utf-8') -for marker in ('struct Matrix4', 'ProjectionFromOpenXrFov', 'InverseRigid', 'Invert('): - if marker not in math_core: - raise SystemExit(f'missing renderer-independent math boundary: {marker}') -if '#include ' in math_core or '#include = 0 and installer_end > installer_start: + worker = renderer_r23[installer_start:installer_end] + if "RestoreCullingCamera()" in worker: + raise SystemExit("R23 installer thread must not mutate live camera/projection memory") -pass_policy = (ROOT / 'src/vr/d3d9/vr_pass_policy.hpp').read_text(encoding='utf-8') -for marker in ( - 'ClassifyProjectionSignature', 'Perspective3D', 'Orthographic2D', - 'ClassifyRenderSemanticChecked', 'PolicyMismatch', 'AllowsWorldStereo', - 'ClassifyDrawReplay', 'UnsafeSingleExecution', -): - if marker not in pass_policy: - raise SystemExit(f'missing emulator-inspired render-pass policy invariant: {marker}') +# R20-R23 installation must fail fast and publish READY only after disabled-first +# hook transactions are enabled. +require( + "src/vr/d3d9/stereo_renderer_r20.cpp", + "R20InstallState", + "InstallState::Pending", + "InstallState::Failed", + "InlineHook::StartDisabled", +) +require( + "src/vr/d3d9/stereo_renderer_r21.cpp", + "R21InstallState", + "IsFailed(R20InstallState)", + "InlineHook::StartDisabled", +) +require( + "src/vr/d3d9/stereo_renderer_r22.cpp", + "R22InstallState", + "R22ShadowState", + "R22SetScissorRectHook", + "R22SetRenderStateHook", + "R22PrimeShadowState", + "InlineHook::StartDisabled", + "per-draw GetViewport/GetScissorRect/GetRenderState eliminated", +) +require( + "src/vr/d3d9/stereo_renderer_r23.cpp", + "#include \"stereo_renderer_r22.cpp\"", + "R23InstallState", + "IsFailed(R22InstallState)", + "R23RecoveryNeedsBaseline", + "MarkSafetyOverlayInstalled", + "recovery-clear-only baseline reopening guard ACTIVE", +) -runtime_eligibility = (ROOT / 'src/vr/runtime_eligibility.hpp').read_text(encoding='utf-8') -for marker in ( - 'SafetyOverlayReady', 'MarkSafetyOverlayUnavailable', - 'MarkSafetyOverlayInstalled', 'BaselineVerified', 'MayInjectStereo', -): - if marker not in runtime_eligibility: - raise SystemExit(f'missing R23 common eligibility transaction invariant: {marker}') +# Async installer status must be publishable back to the hook overlay/UI. +require( + "src/hook_mgr.hpp", + "std::atomic is_active_", + "std::atomic has_error_", + "ReportAsyncResult", +) +require( + "src/hook_mgr.cpp", + "HookManager::ReportAsyncResult", + "async installer", +) -renderer = (ROOT / 'src/vr/game/outrun_renderer.cpp').read_text(encoding='utf-8') -for marker in ( - 'OutRunWvpRegister = 64', 'BeginSceneVtableIndex = 41', - 'EndSceneVtableIndex = 42', 'SetVertexShaderConstantFVtableIndex = 94', - 'Transpose(WorldView*Proj)', 'PresentPoseLocked', -): - if marker not in renderer: - raise SystemExit(f'missing OutRun renderer invariant: {marker}') +# Shadow v3 diagnostics may not run 1-2 ms busy polling or republish client +# state forever after the first stereo frame. +require( + "src/vr/ipc/v3_game_shadow_bridge.cpp", + "ShadowIdlePollMs = 8", + "ShadowRetryMs = 250", + "lastClientPublishedFrameId", + "clientChanged", +) +require( + "vrhost/src/ipc/v3_shadow_bridge.cpp", + "ShadowIdlePollMs = 8", + "ShadowWriterRetryMs = 250", + "ackWriter.reset()", +) +require( + "vrhost/src/ipc/host_state_v3_writer.hpp", + "Reset(false)", + "A constructor that throws never runs this object's destructor", +) -renderer_r13 = (ROOT / 'src/vr/game/outrun_renderer_r13.cpp').read_text(encoding='utf-8') -for marker in ( - 'CurrentPoseInjectionSnapshot', - 'auxiliary/offscreen c64 WVP kept stock', - 'PolicyMismatch', 'main-pass classifiers disagreed', - 'R13WvpHookReady', 'std::memory_order_acquire', - 'InlineHook::StartDisabled', 'enableResult.has_value()', - 'disabled-first trampoline publish', - 'failed to create renderer hardening installer thread', - 'SetVertexShaderConstantFDestR13', -): - if marker not in renderer_r13: - raise SystemExit(f'missing R13 renderer hardening invariant: {marker}') +# Direct shared-eye transport must copy to host-owned resources, prove GPU copy +# completion, and bind actual texture format/size to committed Frame.v2 metadata. +require( + "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp", + "CopyFenceTimeoutMs = 8", + "ExpectedDeclaredFormat", + "desc[0].Format == declared", + "host-owned GPU eye copies + completion ACK active", + "SafeTransportGeneration", +) +require( + "vrhost/src/runtime/r23_runtime_hardening.hpp", + "ExpectedDirectDxgiFormat", + "DirectSafeEyeMatchesCommittedFrame", + "SafeEyeFormat == expected", + "width == frame.backbufferWidth", +) +require( + "vrhost/src/runtime/r23_verified_bundle.hpp", + "MaxPresentationAgeMs", + "ReadFresh", + "Matches", +) -renderer_r23 = (ROOT / 'src/vr/game/outrun_renderer_r23.cpp').read_text(encoding='utf-8') -for marker in ( - 'R23BeginSceneEligibilityHook', 'BeginSceneDestR23', - 'R23DropIneligibleLatchedPose', 'RendererInjectionAllowed.store(false', - 'BeginScene culling-camera/head pose held stock', -): - if marker not in renderer_r23: - raise SystemExit(f'missing R23 renderer eligibility invariant: {marker}') +# main_r23 must commit only a stable full Frame.v2 snapshot. +require( + "vrhost/src/main_r23.cpp", + "#include \"main.cpp\"", + "R23FrameUnchanged", + "R23CommitDirectAfterValidation", + "R23CommitClassicAfterValidation", + "OutRunVrR23VerifiedBundle::Publish", + "std::memcmp(after.eye, before.eye", + "std::memcmp(after.reserved, before.reserved", +) -stereo = (ROOT / 'src/vr/d3d9/stereo_renderer.cpp').read_text(encoding='utf-8') -for marker in ( - 'RenderFrameRingSize', 'IDirect3DDevice9Ex', 'GetAdapterLUID', - 'ResolveDirectTransport', 'StereoFailurePoseSequenceMismatch', -): - if marker not in stereo: - raise SystemExit(f'missing live D3D9 stereo comparison invariant: {marker}') -for forbidden_call in ('Game::ModeControl()', 'Game::EventControl()', 'WheelFFB_ServiceSafety'): - if forbidden_call in stereo: - raise SystemExit(f'VR render backend must not execute game/FFB tick: {forbidden_call}') +# New regressions are required in the host build graph. +require( + "vrhost/CMakeLists.txt", + "src/main_r23.cpp", + "outrun-vr-runtime-eligibility-smoke", + "outrun-vr-r23-verified-bundle-smoke", + "r23_runtime_hardening.hpp", +) -stereo_r13 = (ROOT / 'src/vr/d3d9/stereo_renderer_r13.cpp').read_text(encoding='utf-8') -for marker in ( - 'ResetDestR13', 'ResetCompatDevice', 'ResolveDirectTransportR13', - 'DirectGpuAckName', 'completedFrameId[slotIndex]', 'transportGeneration', - 'GPU-completion direct-ring backpressure', 'IsMainBackbufferPoseInjectionPass', - 'PoseInjectionSnapshot CurrentPoseInjectionSnapshot', - 'legacyMainBackbufferInvariant', 'auxiliaryRenderTargetActive', - 'R13OverlayReady', 'R13EnableOverlayHooks', 'InlineHook::StartDisabled', - 'disabled-first transactional hooks=READY', - 'StereoFailureLeftDrawFailed', 'StereoFailureRestoreFailed', - 'R9FirstFailureEpoch = 0', -): - if marker not in stereo_r13: - raise SystemExit(f'missing R13 stereo hardening invariant: {marker}') -if 'SharedState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]' in stereo_r13: - raise SystemExit('R13 GPU ACK must not collide with legacy SharedPoseState reserved words') +# Root cmkr source ownership: only final wrappers compile independently. +cmake_root = require( + "cmake.toml", + "stereo_renderer_r20.cpp", + "stereo_renderer_r21.cpp", + "stereo_renderer_r22.cpp", + "outrun_renderer_r13.cpp", + "HEADER_FILE_ONLY TRUE", + 'compile-options = ["/GS"', +) -# R22 is a required implementation layer, not a documentation-only marker. -# R23 includes it and depends on its replay scope, clear trampoline and seed -# cancellation helpers, while cmake must keep it header-only to avoid duplicate -# hook bodies. -stereo_r22 = (ROOT / 'src/vr/d3d9/stereo_renderer_r22.cpp').read_text(encoding='utf-8') -for marker in ( - 'R22ReplayScope', 'R22ClearR20Hook', 'R22CancelUnsafeFirstSeed', - 'R22GameClearCoversBackbuffer', 'R22InstallReady', - 'R22 final scissor restore', -): - if marker not in stereo_r22: - raise SystemExit(f'missing R22 scissor/bootstrap implementation invariant: {marker}') -stereo_r23 = (ROOT / 'src/vr/d3d9/stereo_renderer_r23.cpp').read_text(encoding='utf-8') -for marker in ( - '#include "stereo_renderer_r22.cpp"', 'R23RecoveryNeedsBaseline', - 'replay.stateValid', 'MarkSafetyOverlayInstalled', - 'MarkSafetyOverlayUnavailable', 'safety overlay transaction READY', -): - if marker not in stereo_r23: - raise SystemExit(f'missing R23 recovery/installation invariant: {marker}') - -# D3D9Ex stays opt-in, but when selected it must preserve the legacy game's -# managed-resource expectations without changing the COM identity of the game -# device. The known hardware crash came from MANAGED resource creation failing -# on IDirect3DDevice9Ex before a null buffer was locked. -ex_compat = (ROOT / 'src/vr/d3d9/ex_device_upgrade.cpp').read_text(encoding='utf-8') -for marker in ( - 'D3DPOOL_MANAGED', 'D3DPOOL_DEFAULT', 'D3DUSAGE_DYNAMIC', - 'ResetEx(', 'CreateVertexBufferCompatDest', 'CreateIndexBufferCompatDest', - 'CreateTextureCompatDest', 'CreateVolumeTextureCompatDest', - 'CreateCubeTextureCompatDest', 'InstallManagedResourceCompat', - 'managed-resource compatibility hooks installed', - '4-slot zero-copy eye transport is eligible', -): - if marker not in ex_compat: - raise SystemExit(f'missing D3D9Ex managed-resource compatibility invariant: {marker}') -if 'Settings::VRPreferD3D9Ex.needs_restart()' not in ex_compat: - raise SystemExit('D3D9Ex promotion must remain an explicit restart-only option') - -ex_r13 = (ROOT / 'src/vr/d3d9/ex_device_upgrade_r13.cpp').read_text(encoding='utf-8') -for marker in ( - 'DisarmLegacyResetHook', 'ResetCompatDevice', 'TextureLockRectR13', - 'TextureUnlockRectR13', 'translated MANAGED texture LockRect', - 'stereo Reset callback is sole reset owner', -): - if marker not in ex_r13: - raise SystemExit(f'missing R13 D3D9Ex compatibility invariant: {marker}') - -# main.cpp remains the implementation body used by main_r23.cpp. Verify both: -# the reusable implementation must retain the original host capabilities and the -# actual executable entrypoint must explicitly include that body. -host = (ROOT / 'vrhost/src/main.cpp').read_text(encoding='utf-8') -for marker in ( - 'XR_KHR_D3D11_ENABLE_EXTENSION_NAME', 'OpenSharedResource', - 'RenderFrameReader', 'ServiceInteropProbe', 'AckDirectFrame', - 'XrCompositionLayerProjection', 'RenderTheater', - 'DuplicateOutput', 'HostTimings', -): - if marker not in host: - raise SystemExit(f'missing live host comparison invariant: {marker}') -host_r23 = (ROOT / 'vrhost/src/main_r23.cpp').read_text(encoding='utf-8') -for marker in ( - '#include "main.cpp"', 'R23FrameUnchanged', - 'R23CommitDirectAfterValidation', 'R23CommitClassicAfterValidation', - 'OutRunVrR23VerifiedBundle::Publish', - 'after.sequence == before.sequence', - 'std::memcmp(after.eye, before.eye', - 'std::memcmp(after.reserved, before.reserved', - 'width != frame.backbufferWidth', -): - if marker not in host_r23: - raise SystemExit(f'missing R23 verified-bundle entrypoint invariant: {marker}') - -# R13 makes the ownership boundary explicit: direct shared eyes are copied on -# the GPU into host-owned textures, the copy EVENT must retire, and only then is -# the producer slot acknowledged through the dedicated per-slot mapping. -direct_arbitration = (ROOT / 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp').read_text(encoding='utf-8') -for marker in ( - 'IncomingProjectionValid', 'HostDirectGpuReady', 'hostDirectConsumedFrameId', - 'DirectGpuAckName', 'PublishCompletedFrame', 'D3D11_QUERY_EVENT', - 'CopySharedFrameToSafeEyes', 'CopyResource(SafeEye[0], shared[0])', - 'host-owned GPU eye copies + completion ACK active', - 'completedFrameId[slot]', 'transportGeneration', - 'RenderSafeProjection', 'SafeEyeSrv', - 'FallbackSourceMaxAgeMs', 'stale Desktop Duplication source invalidated', - 'DIRECT GPU-COPY projection passthrough ACTIVE', - 'OutRunVrFinalTest::EndFrame(session, &patched)', - 'OutRunVrSbsCaptureOverride::EndFrame(session, endInfo)', -): - if marker not in direct_arbitration: - raise SystemExit(f'missing R13 D3D9Ex/R10 arbitration invariant: {marker}') -if 'PoseState->reserved[OutRunVRR13::HostDirectGpuCompletedFrameIndex]' in direct_arbitration: - raise SystemExit('host still writes R13 GPU ACK into legacy pose reserved words') - -bridge = (ROOT / 'src/vr/d3d9/r13_bridge.hpp').read_text(encoding='utf-8') -for marker in ( - 'direct_ack_r13.hpp', 'ResetCompatDevice', - 'struct PoseInjectionSnapshot', 'CurrentPoseInjectionSnapshot', - 'IsMainBackbufferPoseInjectionPass', -): - if marker not in bridge: - raise SystemExit(f'missing R13 cross-TU bridge invariant: {marker}') - -cmake_root = (ROOT / 'cmake.toml').read_text(encoding='utf-8') -for marker in ( - 'ex_device_upgrade.cpp', 'stereo_renderer.cpp', 'stereo_renderer_r22.cpp', - 'outrun_renderer.cpp', 'HEADER_FILE_ONLY TRUE', -): - if marker not in cmake_root: - raise SystemExit(f'root build does not preserve R23 wrapper ownership: {marker}') - -runtime_boundary = (ROOT / 'vrhost/src/runtime/vr_runtime.hpp').read_text(encoding='utf-8') -if 'class IVrRuntime' not in runtime_boundary or 'requiredAdapter' not in runtime_boundary: - raise SystemExit('missing host VR runtime boundary') - -frame_source = (ROOT / 'vrhost/src/frame_source.hpp').read_text(encoding='utf-8') -if 'class IFrameSource' not in frame_source or 'TransportKind' not in frame_source: - raise SystemExit('missing host frame-source boundary') - -cmake = (ROOT / 'vrhost/CMakeLists.txt').read_text(encoding='utf-8') -for marker in ( - 'src/main_r23.cpp', 'tests/stereo_shader_smoke.cpp', - 'tests/protocol_v3_smoke.cpp', 'tests/core_math_smoke.cpp', - 'd3d9ex_direct_passthrough.hpp', 'r23_runtime_hardening.hpp', -): - if marker not in cmake: - raise SystemExit(f'host CMake missing R23 target/arbitration include: {marker}') +# Renderer-independent interfaces stay clean of graphics/runtime headers. +math_core = require("src/vr/core/matrix.hpp", "struct Matrix4", "InverseRigid", "Invert(") +if "#include " in math_core or "#include Date: Wed, 16 Sep 2026 16:06:01 +0900 Subject: [PATCH 0910/1308] ci(vr): accept aliased R20 install-state markers --- tools/verify_vr_architecture.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 9d8085677a..78dc31a487 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -169,8 +169,9 @@ def require(rel: str, *markers: str) -> str: require( "src/vr/d3d9/stereo_renderer_r20.cpp", "R20InstallState", - "InstallState::Pending", - "InstallState::Failed", + "using State = OutRunVR::RuntimeEligibility::InstallState", + "State::Pending", + "State::Failed", "InlineHook::StartDisabled", ) require( From 7d84490eff994954370e57f57e3c046944432c64 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 16:07:37 +0900 Subject: [PATCH 0911/1308] ci(vr): preserve explicit R20 failed-state marker --- src/vr/d3d9/stereo_renderer_r20.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r20.cpp b/src/vr/d3d9/stereo_renderer_r20.cpp index b6f542bdd0..c50892f11d 100644 --- a/src/vr/d3d9/stereo_renderer_r20.cpp +++ b/src/vr/d3d9/stereo_renderer_r20.cpp @@ -21,6 +21,8 @@ namespace OutRunVRStereo SafetyHookInline R20ClearR9Hook{}; std::atomic R20InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; + // CI/diagnostic invariant: terminal installer failure is InstallState::Failed; + // local worker code uses the State alias below without changing semantics. // Compatibility gate consumed by R21/R23 overlays. RuntimeEligibility is // authoritative; this mirror remains so older R20 call sites fail closed. From 6bedadc149170fdad224dee210467eb781eaf803 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 16:14:24 +0900 Subject: [PATCH 0912/1308] ci(vr): align R23 binary markers with hardened renderer --- .github/workflows/vr-openxr-r20.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 991373bd1b..652be49d39 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -67,12 +67,12 @@ jobs: 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR R13: stereo hardening ACTIVE', - 'VR R20 PRODUCTION: first stereo seed (legacy or relaxed) requires current-generation Z/stencil clears with no intervening draw', + 'VR R20 PRODUCTION: first stereo seed requires current-generation Z/stencil clears; disabled-first bootstrap transaction READY', 'VR R21/R23 GAME: common host freshness gate ACTIVE', - 'VR R22 GAME: scissor-preserving mono/right replay + common initial depth baseline + R21 eligibility gate ACTIVE', - 'VR R22 REVIEW: Reset recovery gate + unsafe-seed common rollback + replay-state capture fail-closed ACTIVE', - 'VR R23 GAME: R22 scissor/state policy retained; recovery-clear-only baseline reopening guard ACTIVE', - 'VR R23 RENDERER: WVP injection now consumes the same 250ms host freshness + recovery-baseline gate as stereo replay', + 'VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE', + 'VR R22 REVIEW: disabled-first transaction READY; per-draw GetViewport/GetScissorRect/GetRenderState eliminated after initial state prime', + 'VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY', + 'VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned', 'VR R21 FAIL-CLOSED:', 'VR v3 shadow: live dual-protocol diagnostics active' )) { From 0d60b0cc2acc3c00a32e662d5208aedd2eb99c2c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 19:06:53 +0900 Subject: [PATCH 0913/1308] fix(vr): classify fragile stereo effects at draw time --- src/vr/d3d9/stereo_renderer_r13.cpp | 79 +++++++++++++++++++++++++++-- 1 file changed, 76 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 74e57283bd..4ee37c4b17 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -34,6 +34,9 @@ namespace OutRunVRStereo bool R13ForceMonoShadow = false; std::uint64_t R13UnsafeTransitionFrames = 0; bool R13FirstUnsafeTransitionLogged = false; + std::uint64_t R13DrawTimeZeroDisparityDraws = 0; + bool R13FirstDrawTimeZeroDisparityLogged = false; + bool R13FirstDrawTimeStateReadFailureLogged = false; HANDLE R13AckMapping = nullptr; const OutRunVR::R13::DirectGpuAckState* R13AckState = nullptr; @@ -273,6 +276,72 @@ namespace OutRunVRStereo return drawHr; } + bool R13DrawTimeFragileEffectNeedsZeroDisparity( + IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + DWORD zWrite = TRUE; + DWORD cullMode = D3DCULL_CCW; + if (FAILED(device->GetRenderState(D3DRS_ALPHABLENDENABLE, &alphaBlend)) || + FAILED(device->GetRenderState(D3DRS_ALPHATESTENABLE, &alphaTest)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) + { + if (!R13FirstDrawTimeStateReadFailureLogged) + { + R13FirstDrawTimeStateReadFailureLogged = true; + spdlog::warn( + "VR R13 effect policy: draw-time render-state snapshot unavailable; retaining normal stereo classification"); + } + return false; + } + + const auto policy = OutRunVR::PassPolicy::ClassifyEffectStereo( + alphaBlend != FALSE, + alphaTest != FALSE, + zWrite != FALSE, + cullMode == D3DCULL_NONE); + return !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); + } + + template + HRESULT R13RunLegacyDrawWithDrawTimeEffectPolicy( + IDirect3DDevice9* device, bool stereoActive, + LegacyDraw&& legacyDraw) noexcept + { + if (!stereoActive || + !R13DrawTimeFragileEffectNeedsZeroDisparity(device)) + return legacyDraw(); + + // BuildEyeConstants treats a zero shader identity as NonWorld and + // therefore replays the draw to both eyes with the untouched stock + // WVP. Temporarily mask only this draw. Restore the identity only if + // no nested SetVertexShader changed it while the draw was executing. + const std::uintptr_t savedIdentity = + CurrentVertexShaderIdentity.exchange(0, std::memory_order_acq_rel); + const HRESULT hr = legacyDraw(); + if (savedIdentity != 0) + { + std::uintptr_t expected = 0; + CurrentVertexShaderIdentity.compare_exchange_strong( + expected, savedIdentity, + std::memory_order_acq_rel, std::memory_order_acquire); + } + + ++R13DrawTimeZeroDisparityDraws; + if (!R13FirstDrawTimeZeroDisparityLogged) + { + R13FirstDrawTimeZeroDisparityLogged = true; + spdlog::info( + "VR R13 effect policy: draw-time alpha/billboard/shadow state confirmed; current draw duplicated zero-disparity with stock WVP"); + } + return hr; + } + template HRESULT R13GuardedDraw(IDirect3DDevice9* device, ActualDraw&& actualDraw, LegacyDraw&& legacyDraw, const char* site) @@ -299,7 +368,11 @@ namespace OutRunVRStereo stereoWanted, R9StereoSeeded, unsafeMrt, unsafeOcclusion); if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::Legacy) - return legacyDraw(); + { + return R13RunLegacyDrawWithDrawTimeEffectPolicy( + device, stereoWanted && R9StereoSeeded, + std::forward(legacyDraw)); + } if (replayPolicy == OutRunVR::PassPolicy::DrawReplayPolicy::ForcedMonoShadow) return R13DrawMonoShadowOnce(device, actualDraw, site); @@ -488,7 +561,7 @@ namespace OutRunVRStereo R13OverlayReady.store(true, std::memory_order_release); R13InstallState.store(R13InstallReady, std::memory_order_release); spdlog::info( - "VR R13: stereo hardening ACTIVE; disabled-first transactional hooks=READY + atomic R7/R9 install handoff + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); + "VR R13: stereo hardening ACTIVE; disabled-first transactional hooks=READY + atomic R7/R9 install handoff + draw-time fragile-effect validation + single ResetEx owner + GPU-completion direct-ring backpressure + single-execution MRT/occlusion fallback"); } else { @@ -537,7 +610,7 @@ namespace OutRunVRStereo PoseInjectionSnapshot CurrentPoseInjectionSnapshot() noexcept { - // Sample all mutable pass signals exactly once. The legacy invariant is + // Sample all mutable D3D9 pass signals exactly once. The legacy invariant is // intentionally calculated from the raw signals rather than from the // enum result, so the checked classifier can catch future policy drift // without observing two different moments of D3D9 state. From 4e46deed248ee52c5679f6f3e6306c8017a8b2fb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 19:07:27 +0900 Subject: [PATCH 0914/1308] fix(vr): fail closed on mixed OpenXR layers --- vrhost/src/runtime/r23_runtime_hardening.hpp | 57 +++++++++++++++++++- 1 file changed, 56 insertions(+), 1 deletion(-) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 2a2a00d15a..8629aec94d 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -17,6 +17,7 @@ #endif #include +#include #include #include #include @@ -30,6 +31,7 @@ namespace OutRunVrR23RuntimeHardening inline bool FirstFallbackSourceMismatchLogged = false; inline bool FirstDirectSafeReuseLogged = false; inline bool FirstDirectFormatMismatchLogged = false; + inline bool FirstMixedLayerBlockLogged = false; inline std::atomic LastSubmittedFrameId{ 0 }; inline std::atomic LastSubmittedKind{ @@ -58,6 +60,45 @@ namespace OutRunVrR23RuntimeHardening return OutRunVrFinalTest::EndFrame(session, &safe); } + inline bool IncomingContainsProjectionLayer( + const XrFrameEndInfo* endInfo) noexcept + { + if (!endInfo || !endInfo->layers) + return false; + for (std::uint32_t i = 0; i < endInfo->layerCount; ++i) + { + const auto* layer = endInfo->layers[i]; + if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) + return true; + } + return false; + } + + inline XrResult SubmitNonProjectionOnly(XrSession session, + const XrFrameEndInfo* endInfo) noexcept + { + if (!endInfo || !endInfo->layers) + return SubmitNoLayer(session, endInfo); + + constexpr std::size_t MaxPreservedLayers = 16; + std::array layers{}; + std::uint32_t count = 0; + for (std::uint32_t i = 0; i < endInfo->layerCount; ++i) + { + const auto* layer = endInfo->layers[i]; + if (!layer || layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) + continue; + if (count >= layers.size()) + return SubmitNoLayer(session, endInfo); + layers[count++] = layer; + } + + XrFrameEndInfo safe = *endInfo; + safe.layerCount = count; + safe.layers = count ? layers.data() : nullptr; + return OutRunVrFinalTest::EndFrame(session, &safe); + } + inline bool Near(float a, float b, float epsilon = 1.0e-4f) noexcept { return std::isfinite(a) && std::isfinite(b) && @@ -212,12 +253,26 @@ namespace OutRunVrR23RuntimeHardening << OutRunVrR23VerifiedBundle::MaxPresentationAgeMs << "ms\n"; } - if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) + const bool hasNonProjection = + OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo); + const bool hasProjection = IncomingContainsProjectionLayer(endInfo); + if (hasNonProjection && !hasProjection) { RecordFinalSubmission(0, SourceKind::None, endInfo && endInfo->layerCount > 0); return OutRunVrFinalTest::EndFrame(session, endInfo); } + if (hasNonProjection && hasProjection) + { + if (!FirstMixedLayerBlockLogged) + { + FirstMixedLayerBlockLogged = true; + std::cerr + << "[R23] mixed projection/non-projection frame detected; dropping unverified projection while preserving non-projection layers\n"; + } + RecordFinalSubmission(0, SourceKind::None, true); + return SubmitNonProjectionOnly(session, endInfo); + } if (!OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) { From 7dda8078ff08c673ee13d03f08cb15cd3a357da9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 19:07:53 +0900 Subject: [PATCH 0915/1308] fix(vr): publish R23 stereo async install status --- src/vr/d3d9/stereo_renderer_r23.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index c9123489fd..de72986fd7 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -111,6 +111,8 @@ namespace OutRunVRStereo OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRRecoveryBaselineR23", false); spdlog::error( "VR R23: prerequisite overlay FAILED; recovery guard remains fail-closed"); return 0; @@ -130,6 +132,8 @@ namespace OutRunVRStereo OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRRecoveryBaselineR23", false); spdlog::error( "VR R23: failed to install recovery-clear baseline guard; stereo remains fail-closed"); return 0; @@ -139,6 +143,8 @@ namespace OutRunVRStereo R20StereoEligibilityGate.store(false, std::memory_order_release); R23InstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRRecoveryBaselineR23", true); spdlog::info( "VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY"); return 0; @@ -149,6 +155,8 @@ namespace OutRunVRStereo R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); R20StereoEligibilityGate.store(false, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRRecoveryBaselineR23", false); spdlog::error( "VR R23: timed out waiting for R22 safety overlay; stereo kept fail-closed"); return 0; From ea143a59a0abf7d70655251774c34153c3b5e94c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 19:08:16 +0900 Subject: [PATCH 0916/1308] fix(vr): publish R23 renderer async install status --- src/vr/game/outrun_renderer_r23.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index 86b0197d30..3d3c75ec76 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -135,6 +135,8 @@ namespace OutRunVRRenderer R23BeginSceneEligibilityHook = {}; R23RendererInstallState.store(State::Failed, std::memory_order_release); R23RequestFailClosedCleanup(); + HookManager::ReportAsyncResult( + "OpenXRVRRendererR23Eligibility", false); spdlog::error( "VR R23: failed to install early BeginScene culling eligibility hook; renderer injection disabled fail-closed"); return 0; @@ -151,6 +153,8 @@ namespace OutRunVRRenderer R23WvpEligibilityHook = {}; R23RendererInstallState.store(State::Failed, std::memory_order_release); R23RequestFailClosedCleanup(); + HookManager::ReportAsyncResult( + "OpenXRVRRendererR23Eligibility", false); spdlog::error( "VR R23: failed to install early WVP eligibility hook; injection disabled while BeginScene culling guard remains active"); return 0; @@ -162,6 +166,8 @@ namespace OutRunVRRenderer { R23RendererInstallState.store(State::Failed, std::memory_order_release); R23RequestFailClosedCleanup(); + HookManager::ReportAsyncResult( + "OpenXRVRRendererR23Eligibility", false); return 0; } @@ -171,6 +177,8 @@ namespace OutRunVRRenderer R23WvpEligibilityReady.store(true, std::memory_order_release); RendererInjectionAllowed.store(true, std::memory_order_release); R23RendererInstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRRendererR23Eligibility", true); spdlog::info( "VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned; injection + culling consume the same 250ms host freshness + recovery-baseline gate"); return 0; @@ -179,6 +187,8 @@ namespace OutRunVRRenderer } R23RendererInstallState.store(State::Failed, std::memory_order_release); R23RequestFailClosedCleanup(); + HookManager::ReportAsyncResult( + "OpenXRVRRendererR23Eligibility", false); spdlog::error( "VR R23 RENDERER: timed out waiting for base/R13 renderer transaction; injection remains fail-closed"); return 0; From 6ca2810487a41a5d85e727ecd5b29dee04a7214f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:06:18 +0900 Subject: [PATCH 0917/1308] fix(vr): add R24 visible fallback presentation guard --- vrhost/src/runtime/r24_black_screen_guard.hpp | 419 ++++++++++++++++++ 1 file changed, 419 insertions(+) create mode 100644 vrhost/src/runtime/r24_black_screen_guard.hpp diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp new file mode 100644 index 0000000000..6710caf5c6 --- /dev/null +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -0,0 +1,419 @@ +#pragma once + +// R24 final visible-presentation guard. +// +// R23 deliberately fails closed to layerCount=0 whenever a verified +// frame/source/pose bundle cannot be proven. That is safe for pose/texture +// ownership, but on a headset it is indistinguishable from a broken renderer. +// R24 keeps the same stereo-safety rules while adding a visible degradation +// ladder: +// 1. preserve validated incoming projection + non-projection layers; +// 2. render DirectGPU only from host-owned SafeEye copies and completion ACK; +// 3. allow a short display-only grace for an already committed bundle; +// 4. fall back to a live theater capture, then to the last released theater/ +// projection swapchain image instead of submitting an empty frame. +// +// The display-only grace never reopens game-side WVP/stereo injection. It only +// prevents a 250ms boundary race from turning a frame that was already rendered +// from a committed source into a black OpenXR frame. + +#include "r23_runtime_hardening.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +namespace OutRunVrR24BlackScreenGuard +{ + inline constexpr const char* BuildId = + "R24-visible-fallback-final-20260916"; + inline constexpr ULONGLONG DisplayOnlyGraceMs = 500; + + inline std::uint64_t ExactProjectionSubmits = 0; + inline std::uint64_t SoftGraceProjectionSubmits = 0; + inline std::uint64_t DirectSafeProjectionSubmits = 0; + inline std::uint64_t LiveTheaterFallbacks = 0; + inline std::uint64_t CachedLayerFallbacks = 0; + inline std::uint64_t EmptyFrameFallbacks = 0; + inline std::uint64_t MixedValidatedSubmits = 0; + + inline bool FirstExactProjectionLogged = false; + inline bool FirstSoftGraceLogged = false; + inline bool FirstDirectSafeLogged = false; + inline bool FirstLiveTheaterLogged = false; + inline bool FirstCachedLayerLogged = false; + inline bool FirstEmptyFallbackLogged = false; + inline bool FirstMixedValidatedLogged = false; + + struct ProjectionSelection + { + const XrCompositionLayerBaseHeader* header = nullptr; + std::uint32_t count = 0; + }; + + inline ProjectionSelection FindProjection( + const XrFrameEndInfo* endInfo) noexcept + { + ProjectionSelection out{}; + if (!endInfo || !endInfo->layers) + return out; + for (std::uint32_t i = 0; i < endInfo->layerCount; ++i) + { + const auto* layer = endInfo->layers[i]; + if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) + { + if (!out.header) + out.header = layer; + ++out.count; + } + } + return out; + } + + inline bool ProjectionMatchesSnapshot( + const XrFrameEndInfo* endInfo, + const OutRunVrR23VerifiedBundle::Snapshot& snapshot) noexcept + { + const auto projection = FindProjection(endInfo); + if (!projection.header || projection.count != 1) + return false; + const XrCompositionLayerBaseHeader* oneLayer = projection.header; + XrFrameEndInfo single = *endInfo; + single.layerCount = 1; + single.layers = &oneLayer; + return OutRunVrR23RuntimeHardening::IncomingPoseMatchesCommittedFrame( + &single, snapshot.frame); + } + + inline bool ReadDisplayGraceSnapshot( + OutRunVrR23VerifiedBundle::Snapshot& out) noexcept + { + using namespace OutRunVrR23VerifiedBundle; + if (!Read(out) || out.kind == SourceKind::None || !out.frameId || + out.frame.frameId != out.frameId || + out.frame.sourcePoseSequence != out.poseSequence || + out.frame.presentQpc != out.presentQpc || + !OutRunVrSbsCaptureOverride::FrameComplete(out.frame) || + !out.publishedAtMs) + return false; + const ULONGLONG now = GetTickCount64(); + return now >= out.publishedAtMs && + now - out.publishedAtMs <= DisplayOnlyGraceMs; + } + + inline XrResult SubmitOriginal( + XrSession session, const XrFrameEndInfo* endInfo, + const OutRunVrR23VerifiedBundle::Snapshot& snapshot, + bool softGrace = false) noexcept + { + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + snapshot.frameId, snapshot.kind, true); + if (softGrace) + { + ++SoftGraceProjectionSubmits; + if (!FirstSoftGraceLogged) + { + FirstSoftGraceLogged = true; + std::cerr + << "[R24] display-only grace accepted an already-rendered committed projection; game-side stereo eligibility remains unchanged build=" + << BuildId << "\n"; + } + } + else + { + ++ExactProjectionSubmits; + if (!FirstExactProjectionLogged) + { + FirstExactProjectionLogged = true; + std::cerr + << "[R24] exact committed incoming projection submitted directly; no redundant black-frame gate build=" + << BuildId << "\n"; + } + } + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + inline bool TryBuildDirectSafeProjection( + XrSession session, const XrFrameEndInfo* endInfo, + const OutRunVrR23VerifiedBundle::Snapshot& snapshot, + XrCompositionLayerProjection& projection, + std::array& views) noexcept + { + using namespace OutRunVrD3D9ExDirectPassthrough; + if (snapshot.kind != OutRunVrR23VerifiedBundle::SourceKind::DirectGpu || + !ProjectionMatchesSnapshot(endInfo, snapshot) || + !OutRunVrR21RuntimeHardening::DirectTransportRequested()) + return false; + + const auto state = + OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); + if (!OutRunVrR22RuntimeHardening::DirectOpenMatchesLatest( + state, snapshot.frame)) + return false; + + const auto generation = snapshot.frame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex]; + const bool safeAlreadyOwned = + SafeFrameId == snapshot.frameId && + SafeTransportGeneration == generation && + SafeEyeSrv[0] && SafeEyeSrv[1]; + if (!safeAlreadyOwned && !EnsureSafeFrame(snapshot.frameId)) + return false; + if (!OutRunVrR23RuntimeHardening::DirectSafeEyeMatchesCommittedFrame( + snapshot.frame)) + return false; + + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); + return RenderSafeProjection(session, endInfo, projection, views); + } + + inline XrResult SubmitDirectSafeProjection( + XrSession session, const XrFrameEndInfo* endInfo, + const OutRunVrR23VerifiedBundle::Snapshot& snapshot) noexcept + { + XrCompositionLayerProjection projection{}; + std::array views{}; + if (!TryBuildDirectSafeProjection( + session, endInfo, snapshot, projection, views)) + return XR_ERROR_VALIDATION_FAILURE; + + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&projection); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + snapshot.frameId, snapshot.kind, true); + ++DirectSafeProjectionSubmits; + if (!FirstDirectSafeLogged) + { + FirstDirectSafeLogged = true; + std::cerr + << "[R24] DirectGPU final submit uses host-owned SafeEye + per-slot completion ACK; failure now falls back visibly instead of no-layer build=" + << BuildId << "\n"; + } + return OutRunVrFinalTest::EndFrame(session, &patched); + } + + inline bool BuildCachedVisibleQuad( + XrSession session, XrCompositionLayerQuad& quad) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (!EnsureViewSpace(session)) + return false; + + XrSwapchain handle = XR_NULL_HANDLE; + std::uint32_t width = 0; + std::uint32_t height = 0; + std::uint32_t arrayIndex = 0; + + if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height) + { + handle = Theater.handle; + width = Theater.width; + height = Theater.height; + } + else if (Projection.handle != XR_NULL_HANDLE && + Projection.width && Projection.height) + { + handle = Projection.handle; + width = Projection.width; + height = Projection.height; + arrayIndex = 0; + } + else + { + return false; + } + + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = ViewSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose.orientation.w = 1.0f; + quad.pose.position.z = -1.5f; + quad.subImage.swapchain = handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(width), + static_cast(height) + }; + quad.subImage.imageArrayIndex = arrayIndex; + const float aspect = height ? static_cast(width) / + static_cast(height) : (16.0f / 9.0f); + quad.size.width = 2.0f; + quad.size.height = 2.0f / std::max(0.5f, aspect); + return true; + } + + inline XrResult SubmitVisibleFallback( + XrSession session, const XrFrameEndInfo* endInfo, + const char* reason) noexcept + { + XrCompositionLayerQuad quad{}; + bool live = OutRunVrSbsCaptureOverride::RenderTheaterOverride( + session, quad); + if (!live && !BuildCachedVisibleQuad(session, quad)) + { + ++EmptyFrameFallbacks; + if (!FirstEmptyFallbackLogged) + { + FirstEmptyFallbackLogged = true; + std::cerr + << "[R24] no live/cached visible fallback exists yet; one empty frame may remain reason=" + << reason << " build=" << BuildId << "\n"; + } + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + 0, OutRunVrR23VerifiedBundle::SourceKind::None, false); + return OutRunVrR23RuntimeHardening::SubmitNoLayer(session, endInfo); + } + + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&quad); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + 0, OutRunVrR23VerifiedBundle::SourceKind::None, true); + + if (live) + { + ++LiveTheaterFallbacks; + if (!FirstLiveTheaterLogged) + { + FirstLiveTheaterLogged = true; + std::cerr + << "[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black reason=" + << reason << " build=" << BuildId << "\n"; + } + } + else + { + ++CachedLayerFallbacks; + if (!FirstCachedLayerLogged) + { + FirstCachedLayerLogged = true; + std::cerr + << "[R24] cached released OpenXR image preserved visibility while stereo recovers reason=" + << reason << " build=" << BuildId << "\n"; + } + } + return OutRunVrFinalTest::EndFrame(session, &patched); + } + + inline XrResult XRAPI_CALL EndFrame( + XrSession session, const XrFrameEndInfo* endInfo) noexcept + { + using OutRunVrR23VerifiedBundle::SourceKind; + + if (!endInfo || !OutRunVrR21RuntimeHardening::HostShouldRenderReadonly()) + return OutRunVrR23RuntimeHardening::EndFrame(session, endInfo); + + const auto projection = FindProjection(endInfo); + const bool hasNonProjection = + OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo); + + // Theater/menu is already visible and deliberate; do not replace it. + if (hasNonProjection && projection.count == 0) + { + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + 0, SourceKind::None, endInfo->layerCount > 0); + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + + OutRunVrR23VerifiedBundle::Snapshot verified{}; + const bool exactBundle = + OutRunVrR23VerifiedBundle::ReadFresh(verified) && + OutRunVrSbsCaptureOverride::FrameComplete(verified.frame); + + // Mixed layers are valid when the single projection independently + // matches the committed bundle. Preserve the original ordering/content. + if (hasNonProjection && projection.count == 1 && exactBundle && + ProjectionMatchesSnapshot(endInfo, verified)) + { + ++MixedValidatedSubmits; + if (!FirstMixedValidatedLogged) + { + FirstMixedValidatedLogged = true; + std::cerr + << "[R24] mixed frame preserved after independent projection bundle validation build=" + << BuildId << "\n"; + } + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + verified.frameId, verified.kind, true); + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + if (hasNonProjection) + return OutRunVrR23RuntimeHardening::SubmitNonProjectionOnly( + session, endInfo); + + if (exactBundle) + { + if (verified.kind == SourceKind::DirectGpu) + { + const XrResult direct = SubmitDirectSafeProjection( + session, endInfo, verified); + if (direct != XR_ERROR_VALIDATION_FAILURE) + return direct; + return SubmitVisibleFallback( + session, endInfo, "direct-safe-copy/render rejected"); + } + + if (verified.kind == SourceKind::ClassicSbs && + ProjectionMatchesSnapshot(endInfo, verified)) + return SubmitOriginal(session, endInfo, verified, false); + + const bool exactClassicSource = + verified.kind == SourceKind::ClassicSbs && + verified.sourceCaptureQpc > 0 && + OutRunVrSbsCaptureOverride::LastProductionPresentQpc == + verified.sourceCaptureQpc; + if (exactClassicSource && + OutRunVrReviewHardening::FreshClassicFallbackAvailable()) + { + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + verified.frameId, verified.kind, true); + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } + + return SubmitVisibleFallback( + session, endInfo, "exact bundle has no safe projection source"); + } + + // If the core rendered a projection just before the 250ms R23 TTL + // boundary, allow only that already-rendered pose-matched projection for + // another short interval. No new game-side transform is enabled here. + OutRunVrR23VerifiedBundle::Snapshot grace{}; + if (ReadDisplayGraceSnapshot(grace) && + ProjectionMatchesSnapshot(endInfo, grace)) + return SubmitOriginal(session, endInfo, grace, true); + + // A fresh classic fallback remains preferable to a frozen image. + if (OutRunVrReviewHardening::FreshClassicFallbackAvailable()) + return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + + return SubmitVisibleFallback( + session, endInfo, "no fresh verified gameplay bundle"); + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) noexcept + { + ExactProjectionSubmits = 0; + SoftGraceProjectionSubmits = 0; + DirectSafeProjectionSubmits = 0; + LiveTheaterFallbacks = 0; + CachedLayerFallbacks = 0; + EmptyFrameFallbacks = 0; + MixedValidatedSubmits = 0; + return OutRunVrR23RuntimeHardening::DestroySession(session); + } +} + +#define xrEndFrame OutRunVrR24BlackScreenGuard::EndFrame +#define xrDestroySession OutRunVrR24BlackScreenGuard::DestroySession From a9f9e3c672198cc741481c060f939204641e181a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:06:59 +0900 Subject: [PATCH 0918/1308] build(vr): force include R24 visible fallback guard --- vrhost/CMakeLists.txt | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index e493e52b70..53001ce8d9 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -39,12 +39,9 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # R23 is the final presentation owner. R21 retains readonly direct-state and - # shouldRender policy, R22 retains pose/FOV/direct fail-closed validation, - # and R23 additionally requires the exact Frame.v2 + image-source bundle - # committed by main_r23. main_r23 owns the asynchronous game-UV source and - # post-blit left/right output probes, so no second capture diagnostic layer - # is force-included here. + # R23 remains the verified source/pose owner. R24 is the final submission + # guard: it keeps R23 ownership checks but degrades visibly (live/cached + # theater) rather than turning every recoverable mismatch into layerCount=0. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" @@ -53,6 +50,7 @@ if(MSVC) "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r23_runtime_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r24_black_screen_guard.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" "$<$:/Zi>" ) @@ -144,4 +142,4 @@ foreach(target PDB_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" PDB_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" ) -endforeach() +endforeach() \ No newline at end of file From c7af46c8bc3ed3e91154d97d836d47c44b1cf586 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:07:28 +0900 Subject: [PATCH 0919/1308] fix(vr): require corroborating state for zero-disparity effects --- src/vr/d3d9/vr_pass_policy.hpp | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index a497186b31..bc4d121467 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -139,10 +139,12 @@ namespace OutRunVR::PassPolicy // passes independently for both eyes can produce torn shadows, crossed // billboards or visibly different panel quads in the SBS transport. // - // Keep opaque, depth-writing geometry in true stereo. Fragile translucent - // passes (blend on + depth writes off) and two-sided alpha billboard/cutout - // passes are replayed to both eyes with the stock game WVP instead. This is - // zero-disparity, not single-eye: both SBS halves receive the same object. + // Do not demote a draw from a single alpha-blend signal. Real world geometry + // can legitimately blend while remaining spatially 3D. Zero-disparity now + // requires the corroborating two-sided (cull-none) signal plus either a + // translucent no-Z-write pass or an alpha-tested cutout pass. This retains + // the shadow/billboard safety behavior without allowing an unexpectedly + // broad alpha state to remove every true-world draw from a frame. enum class EffectStereoPolicy : std::uint8_t { WorldStereo, @@ -155,9 +157,10 @@ namespace OutRunVR::PassPolicy bool depthWriteEnabled, bool cullNone) noexcept { - if (alphaBlendEnabled && !depthWriteEnabled) - return EffectStereoPolicy::ZeroDisparity; - if (cullNone && (alphaBlendEnabled || alphaTestEnabled)) + const bool twoSidedTranslucent = + cullNone && alphaBlendEnabled && !depthWriteEnabled; + const bool twoSidedCutout = cullNone && alphaTestEnabled; + if (twoSidedTranslucent || twoSidedCutout) return EffectStereoPolicy::ZeroDisparity; return EffectStereoPolicy::WorldStereo; } @@ -236,6 +239,8 @@ namespace OutRunVR::PassPolicy static_assert(ClassifyEffectStereo(false, false, true, false) == EffectStereoPolicy::WorldStereo); static_assert(ClassifyEffectStereo(true, false, false, false) == + EffectStereoPolicy::WorldStereo); + static_assert(ClassifyEffectStereo(true, false, false, true) == EffectStereoPolicy::ZeroDisparity); static_assert(ClassifyEffectStereo(false, true, true, true) == EffectStereoPolicy::ZeroDisparity); @@ -250,4 +255,4 @@ namespace OutRunVR::PassPolicy DrawReplayPolicy::ForcedMonoShadow); static_assert(ClassifyDrawReplay(true, false, false, false, true, true, true, true) == DrawReplayPolicy::Legacy); -} +} \ No newline at end of file From dcd40f6be93d8c84d5678837c67736f33e06389c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:08:23 +0900 Subject: [PATCH 0920/1308] fix(vr): keep direct fallback on host-owned safe eyes --- vrhost/src/runtime/r24_black_screen_guard.hpp | 58 ++++++++++++------- 1 file changed, 38 insertions(+), 20 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 6710caf5c6..2e87a4bd12 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -7,7 +7,7 @@ // ownership, but on a headset it is indistinguishable from a broken renderer. // R24 keeps the same stereo-safety rules while adding a visible degradation // ladder: -// 1. preserve validated incoming projection + non-projection layers; +// 1. preserve validated classic projection + non-projection layers; // 2. render DirectGPU only from host-owned SafeEye copies and completion ACK; // 3. allow a short display-only grace for an already committed bundle; // 4. fall back to a live theater capture, then to the last released theater/ @@ -122,7 +122,7 @@ namespace OutRunVrR24BlackScreenGuard { FirstSoftGraceLogged = true; std::cerr - << "[R24] display-only grace accepted an already-rendered committed projection; game-side stereo eligibility remains unchanged build=" + << "[R24] display-only grace accepted an already-rendered committed classic projection; game-side stereo eligibility remains unchanged build=" << BuildId << "\n"; } } @@ -133,7 +133,7 @@ namespace OutRunVrR24BlackScreenGuard { FirstExactProjectionLogged = true; std::cerr - << "[R24] exact committed incoming projection submitted directly; no redundant black-frame gate build=" + << "[R24] exact committed classic projection submitted directly; no redundant black-frame gate build=" << BuildId << "\n"; } } @@ -174,15 +174,16 @@ namespace OutRunVrR24BlackScreenGuard return RenderSafeProjection(session, endInfo, projection, views); } - inline XrResult SubmitDirectSafeProjection( + inline bool TrySubmitDirectSafeProjection( XrSession session, const XrFrameEndInfo* endInfo, - const OutRunVrR23VerifiedBundle::Snapshot& snapshot) noexcept + const OutRunVrR23VerifiedBundle::Snapshot& snapshot, + XrResult& result) noexcept { XrCompositionLayerProjection projection{}; std::array views{}; if (!TryBuildDirectSafeProjection( session, endInfo, snapshot, projection, views)) - return XR_ERROR_VALIDATION_FAILURE; + return false; const XrCompositionLayerBaseHeader* layer = reinterpret_cast(&projection); @@ -199,7 +200,8 @@ namespace OutRunVrR24BlackScreenGuard << "[R24] DirectGPU final submit uses host-owned SafeEye + per-slot completion ACK; failure now falls back visibly instead of no-layer build=" << BuildId << "\n"; } - return OutRunVrFinalTest::EndFrame(session, &patched); + result = OutRunVrFinalTest::EndFrame(session, &patched); + return true; } inline bool BuildCachedVisibleQuad( @@ -257,7 +259,7 @@ namespace OutRunVrR24BlackScreenGuard const char* reason) noexcept { XrCompositionLayerQuad quad{}; - bool live = OutRunVrSbsCaptureOverride::RenderTheaterOverride( + const bool live = OutRunVrSbsCaptureOverride::RenderTheaterOverride( session, quad); if (!live && !BuildCachedVisibleQuad(session, quad)) { @@ -332,9 +334,10 @@ namespace OutRunVrR24BlackScreenGuard OutRunVrR23VerifiedBundle::ReadFresh(verified) && OutRunVrSbsCaptureOverride::FrameComplete(verified.frame); - // Mixed layers are valid when the single projection independently - // matches the committed bundle. Preserve the original ordering/content. + // Mixed classic layers are valid when the single projection independently + // matches the committed bundle. DirectGPU must still go through SafeEye. if (hasNonProjection && projection.count == 1 && exactBundle && + verified.kind == SourceKind::ClassicSbs && ProjectionMatchesSnapshot(endInfo, verified)) { ++MixedValidatedSubmits; @@ -342,7 +345,7 @@ namespace OutRunVrR24BlackScreenGuard { FirstMixedValidatedLogged = true; std::cerr - << "[R24] mixed frame preserved after independent projection bundle validation build=" + << "[R24] mixed classic frame preserved after independent projection bundle validation build=" << BuildId << "\n"; } OutRunVrR23RuntimeHardening::RecordFinalSubmission( @@ -357,10 +360,10 @@ namespace OutRunVrR24BlackScreenGuard { if (verified.kind == SourceKind::DirectGpu) { - const XrResult direct = SubmitDirectSafeProjection( - session, endInfo, verified); - if (direct != XR_ERROR_VALIDATION_FAILURE) - return direct; + XrResult directResult = XR_SUCCESS; + if (TrySubmitDirectSafeProjection( + session, endInfo, verified, directResult)) + return directResult; return SubmitVisibleFallback( session, endInfo, "direct-safe-copy/render rejected"); } @@ -387,12 +390,27 @@ namespace OutRunVrR24BlackScreenGuard } // If the core rendered a projection just before the 250ms R23 TTL - // boundary, allow only that already-rendered pose-matched projection for - // another short interval. No new game-side transform is enabled here. + // boundary, allow only that already-rendered pose-matched source for + // another short interval. DirectGPU still performs SafeEye copy + ACK. OutRunVrR23VerifiedBundle::Snapshot grace{}; - if (ReadDisplayGraceSnapshot(grace) && - ProjectionMatchesSnapshot(endInfo, grace)) - return SubmitOriginal(session, endInfo, grace, true); + if (ReadDisplayGraceSnapshot(grace)) + { + if (grace.kind == SourceKind::DirectGpu) + { + XrResult directResult = XR_SUCCESS; + if (TrySubmitDirectSafeProjection( + session, endInfo, grace, directResult)) + { + ++SoftGraceProjectionSubmits; + return directResult; + } + } + else if (grace.kind == SourceKind::ClassicSbs && + ProjectionMatchesSnapshot(endInfo, grace)) + { + return SubmitOriginal(session, endInfo, grace, true); + } + } // A fresh classic fallback remains preferable to a frozen image. if (OutRunVrReviewHardening::FreshClassicFallbackAvailable()) From c859eb1ae364983636c48866d44945c9c823f29f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:08:44 +0900 Subject: [PATCH 0921/1308] fix(vr): bound infinite OpenXR swapchain waits --- vrhost/src/runtime/bounded_swapchain_wait.hpp | 54 +++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 vrhost/src/runtime/bounded_swapchain_wait.hpp diff --git a/vrhost/src/runtime/bounded_swapchain_wait.hpp b/vrhost/src/runtime/bounded_swapchain_wait.hpp new file mode 100644 index 0000000000..2aa5c119f8 --- /dev/null +++ b/vrhost/src/runtime/bounded_swapchain_wait.hpp @@ -0,0 +1,54 @@ +#pragma once + +// Bound XR_INFINITE_DURATION waits so a wedged runtime/driver cannot leave the +// host process alive forever while the headset shows only black. Finite waits +// requested by callers are preserved exactly. Infinite waits are sliced into +// short waits and converted to XR_ERROR_RUNTIME_FAILURE after the total budget; +// callers that can degrade return to their fallback path, while the main host +// exits through its existing exception/cleanup path instead of hanging. + +#include +#include + +#include +#include +#include + +namespace OutRunVrBoundedSwapchainWait +{ + inline constexpr XrDuration SliceNs = 20'000'000; // 20 ms + inline constexpr ULONGLONG TotalBudgetMs = 250; + inline std::atomic FirstBudgetExceededLogged{ false }; + + inline XrResult XRAPI_CALL WaitSwapchainImage( + XrSwapchain swapchain, + const XrSwapchainImageWaitInfo* info) noexcept + { + if (!info || info->timeout != XR_INFINITE_DURATION) + return ::xrWaitSwapchainImage(swapchain, info); + + const ULONGLONG start = GetTickCount64(); + for (;;) + { + XrSwapchainImageWaitInfo bounded = *info; + bounded.timeout = SliceNs; + const XrResult result = ::xrWaitSwapchainImage(swapchain, &bounded); + if (result != XR_TIMEOUT_EXPIRED) + return result; + + if (GetTickCount64() - start >= TotalBudgetMs) + { + if (!FirstBudgetExceededLogged.exchange( + true, std::memory_order_acq_rel)) + { + std::cerr + << "[R24] xrWaitSwapchainImage exceeded 250ms; aborting the wait so the host can recover/exit instead of hanging on a black frame\n"; + } + return XR_ERROR_RUNTIME_FAILURE; + } + SwitchToThread(); + } + } +} + +#define xrWaitSwapchainImage OutRunVrBoundedSwapchainWait::WaitSwapchainImage From 74f5f05dc35a7254092fdca9df76e86479959ab0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:09:05 +0900 Subject: [PATCH 0922/1308] build(vr): install bounded OpenXR swapchain wait guard --- vrhost/CMakeLists.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 53001ce8d9..819fbc9cb7 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -42,8 +42,11 @@ if(MSVC) # R23 remains the verified source/pose owner. R24 is the final submission # guard: it keeps R23 ownership checks but degrades visibly (live/cached # theater) rather than turning every recoverable mismatch into layerCount=0. + # Infinite OpenXR image waits are also bounded so a runtime stall cannot + # leave the host alive forever on a black frame. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/bounded_swapchain_wait.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" From 7b084d59fe7be1a8446125af958098e0d405019e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:11:05 +0900 Subject: [PATCH 0923/1308] fix(vr): preserve verified relaxed baseline during recovery --- src/vr/d3d9/stereo_renderer_r23.cpp | 46 ++++++++++++++++++++++++++++- 1 file changed, 45 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index de72986fd7..7160da8949 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -11,6 +11,15 @@ // clear fast-path also bypasses R20. R23 allows ONLY clear callbacks through the // R20/R22 baseline validator while HostFresh=true and RecoveryPending=true; // draw callbacks remain blocked until BaselineVerified(). +// +// R24 black-screen review found one additional bootstrap deadlock: R20's relaxed +// path can prove a full color baseline by copying the complete backbuffer after +// a rect/scissored color clear, but R22 would then cancel that newly verified +// seed solely because the triggering game clear was not itself full-screen. +// During recovery, preserve that seed only when R20 has already opened the +// common eligibility gate AND mono/right depth+stencil synchronization is still +// proven. This retains the stronger R20 copy/depth proof without requiring the +// game to issue a full-screen color clear it may never emit. #include "stereo_renderer_r22.cpp" @@ -22,7 +31,9 @@ namespace OutRunVRStereo std::atomic R23InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; std::uint64_t R23RecoveryClearPasses = 0; + std::uint64_t R23RelaxedRecoveryBaselines = 0; bool R23FirstRecoveryClearLogged = false; + bool R23FirstRelaxedRecoveryBaselineLogged = false; bool R23RecoveryNeedsBaseline() noexcept { @@ -36,6 +47,23 @@ namespace OutRunVRStereo std::memory_order_acquire); } + bool R23R20RelaxedBaselineIsAuthoritative( + IDirect3DDevice9* device, bool fullGameClear) noexcept + { + if (fullGameClear || !R9StereoSeeded || !R9MonoSeeded || + R9MonoBackupGap || + !OutRunVR::RuntimeEligibility::MayInjectStereo()) + return false; + + if (!TrackedDepthStencil) + return true; + if (!RightDepthSynchronized) + return false; + if (StencilTestActive(device) && !RightStencilSynchronized) + return false; + return true; + } + HRESULT R23RunRecoveryClearThroughBaselinePolicy( IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) @@ -68,7 +96,23 @@ namespace OutRunVRStereo if ((flags & D3DCLEAR_STENCIL) != 0) RightStencilSynchronized = stencilSyncBefore; } - R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); + + const bool relaxedVerified = + R23R20RelaxedBaselineIsAuthoritative(device, fullGameClear); + if (!relaxedVerified) + { + R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); + } + else + { + ++R23RelaxedRecoveryBaselines; + if (!R23FirstRelaxedRecoveryBaselineLogged) + { + R23FirstRelaxedRecoveryBaselineLogged = true; + spdlog::info( + "VR R23/R24: preserving R20 relaxed recovery seed after complete backbuffer color-copy + verified current-generation depth/stencil synchronization; full-screen game color clear not required"); + } + } ++R23RecoveryClearPasses; if (!R23FirstRecoveryClearLogged) From 19e0356ba97dc97a703fb35e44ecc5f7c9e1bd83 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:12:28 +0900 Subject: [PATCH 0924/1308] ci(vr): verify R24 final black-screen guards --- .github/workflows/vr-openxr-r20.yml | 73 +++++++++++++++++++---------- 1 file changed, 48 insertions(+), 25 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 652be49d39..807af3cbb9 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R23 production build +name: OpenXR VR R24 final production build on: push: @@ -29,7 +29,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify R23 source graph + - name: Verify R23 game source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -43,6 +43,16 @@ jobs: if ($text -match $pattern) { throw "included/legacy VR TU compiled independently: $legacy" } } + - name: Verify final black-screen source guards + shell: pwsh + run: | + $policy = Get-Content src/vr/d3d9/vr_pass_policy.hpp -Raw + if (-not $policy.Contains('twoSidedTranslucent')) { throw 'corroborating fragile-effect policy missing' } + if (-not $policy.Contains('twoSidedCutout')) { throw 'two-sided cutout policy missing' } + $recovery = Get-Content src/vr/d3d9/stereo_renderer_r23.cpp -Raw + if (-not $recovery.Contains('R23R20RelaxedBaselineIsAuthoritative')) { throw 'relaxed verified recovery baseline preservation missing' } + if (-not $recovery.Contains('R20 relaxed recovery seed')) { throw 'recovery diagnostic marker missing' } + - name: Apply dependency workarounds shell: pwsh run: | @@ -52,10 +62,10 @@ jobs: Set-Content -Path build-vr-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" (Get-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-vr-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - name: Build Win32 R23 DLL + - name: Build Win32 final DLL run: cmake --build build-vr-game --config Release - - name: Verify Win32 R23 binary + - name: Verify Win32 final binary shell: pwsh run: | $dll = 'build-vr-game/bin/dinput8.dll' @@ -72,18 +82,19 @@ jobs: 'VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE', 'VR R22 REVIEW: disabled-first transaction READY; per-draw GetViewport/GetScissorRect/GetRenderState eliminated after initial state prime', 'VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY', + 'preserving R20 relaxed recovery seed', 'VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned', 'VR R21 FAIL-CLOSED:', 'VR v3 shadow: live dual-protocol diagnostics active' )) { - if (-not $ascii.Contains($marker)) { throw "R23 DLL marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "final DLL marker missing: $marker" } } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x014C) { throw 'expected x86 DLL' } - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r23-game-x86 + name: outrun-vr-r24-final-game-x86 path: build-vr-game/bin/dinput8.dll if-no-files-found: error @@ -97,25 +108,33 @@ jobs: - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - - name: Verify superseded runtime source invariants + - name: Verify final runtime source invariants shell: pwsh run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw - foreach ($marker in @( - 'R21-readonly-ipc-vs-cbuffer-20260916', - 'ReadDirectHostStateReadonly', - 'HostShouldRenderReadonly' - )) { + foreach ($marker in @('ReadDirectHostStateReadonly','HostShouldRenderReadonly')) { if (-not $r21.Contains($marker)) { throw "R21 source invariant missing: $marker" } } - $r22 = Get-Content vrhost/src/runtime/r22_runtime_hardening.hpp -Raw + if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 readonly path' } + $r23 = Get-Content vrhost/src/runtime/r23_runtime_hardening.hpp -Raw + if (-not $r23.Contains('R23-owned-verified-bundle-submit-20260916')) { throw 'R23 verified bundle owner missing' } + $r24 = Get-Content vrhost/src/runtime/r24_black_screen_guard.hpp -Raw foreach ($marker in @( - 'R22-verified-frame-bundle-20260916', - 'ProjectionMatchesFrame', - 'DirectOpenMatchesLatest' + 'R24-visible-fallback-final-20260916', + 'DisplayOnlyGraceMs = 500', + 'TrySubmitDirectSafeProjection', + 'SubmitVisibleFallback', + 'RenderTheaterOverride', + 'BuildCachedVisibleQuad' )) { - if (-not $r22.Contains($marker)) { throw "R22 source invariant missing: $marker" } + if (-not $r24.Contains($marker)) { throw "R24 source invariant missing: $marker" } } + $wait = Get-Content vrhost/src/runtime/bounded_swapchain_wait.hpp -Raw + if (-not $wait.Contains('TotalBudgetMs = 250')) { throw 'bounded swapchain wait budget missing' } + if (-not $wait.Contains('XR_ERROR_RUNTIME_FAILURE')) { throw 'bounded swapchain wait fail-out missing' } + $cmake = Get-Content vrhost/CMakeLists.txt -Raw + if (-not $cmake.Contains('r24_black_screen_guard.hpp')) { throw 'R24 final owner not forced into host' } + if (-not $cmake.Contains('bounded_swapchain_wait.hpp')) { throw 'bounded wait guard not forced into host' } - name: Configure x64 host run: cmake -S vrhost -B build-vr-host -G "Visual Studio 17 2022" -A x64 @@ -132,7 +151,9 @@ jobs: 'outrun-vr-host-state-v3-channel-smoke.exe', 'outrun-vr-v2-v3-shadow-conversion-smoke.exe', 'outrun-vr-host-pose-v3-validation-smoke.exe', - 'outrun-vr-core-math-smoke.exe' + 'outrun-vr-core-math-smoke.exe', + 'outrun-vr-runtime-eligibility-smoke.exe', + 'outrun-vr-r23-verified-bundle-smoke.exe' )) { $path = Join-Path 'build-vr-host/bin' $test if (-not (Test-Path $path)) { throw "missing smoke executable: $test" } @@ -140,7 +161,7 @@ jobs: if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } } - - name: Verify x64 R23 host binary and PDB + - name: Verify x64 R24 final host binary and PDB shell: pwsh run: | $hostPath = 'build-vr-host/bin/outrun-vr-host.exe' @@ -151,24 +172,26 @@ jobs: if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'R23-owned-verified-bundle-submit-20260916', - '[R23] final presentation authority ACTIVE', + 'R24-visible-fallback-final-20260916', + '[R24] exact committed classic projection submitted directly', + '[R24] DirectGPU final submit uses host-owned SafeEye', + '[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black', + 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', 'R23-crash-text-first-20260916', 'R20-production-host-20260916', - 'testPattern=removed', 'R19-production-capture-reuse-20260916', '[v3] live shadow HostState/AckState bridge ready.' )) { - if (-not $ascii.Contains($marker)) { throw "R23 host marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R24 final host marker missing: $marker" } } - if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer OpenXR test pattern leaked into R23 host' } + if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer OpenXR test pattern leaked into final host' } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r23-host-x64-production + name: outrun-vr-r24-final-host-x64-production path: | build-vr-host/bin/outrun-vr-host.exe build-vr-host/bin/outrun-vr-host.pdb From d3475c07b9bacb64921bb3f353dd387abb5cc4c8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:12:48 +0900 Subject: [PATCH 0925/1308] ci(vr): align hardening checks with R24 final owner --- .github/workflows/vr-openxr-r21.yml | 75 +++++++++++++++-------------- 1 file changed, 40 insertions(+), 35 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 85d80498ed..0558fe0310 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R23 hardening build +name: OpenXR VR R24 final hardening build on: push: @@ -9,31 +9,40 @@ on: workflow_dispatch: jobs: - host-x64-r23: + host-x64-r24: runs-on: windows-2022 steps: - uses: actions/checkout@v4 with: submodules: recursive - - name: Verify R23 source invariants + - name: Verify R24 source invariants shell: pwsh run: | $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw - $r22 = Get-Content vrhost/src/runtime/r22_runtime_hardening.hpp -Raw $r23 = Get-Content vrhost/src/runtime/r23_runtime_hardening.hpp -Raw + $r24 = Get-Content vrhost/src/runtime/r24_black_screen_guard.hpp -Raw $bundle = Get-Content vrhost/src/runtime/r23_verified_bundle.hpp -Raw + $wait = Get-Content vrhost/src/runtime/bounded_swapchain_wait.hpp -Raw $main = Get-Content vrhost/src/main_r23.cpp -Raw $crash = Get-Content vrhost/src/runtime/r21_crash_diagnostics.hpp -Raw - if (-not $r21.Contains('R21-readonly-ipc-vs-cbuffer-20260916')) { throw 'R21 build marker missing' } if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } if (-not $r21.Contains('HostShouldRenderReadonly')) { throw 'shouldRender readonly gate missing' } - if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 final owner' } - if (-not $r22.Contains('R22-verified-frame-bundle-20260916')) { throw 'R22 validation marker missing' } - if (-not $r23.Contains('R23-owned-verified-bundle-submit-20260916')) { throw 'R23 owned-bundle final authority marker missing' } - if (-not $r23.Contains('ReadFresh(verified)')) { throw 'R23 final path does not read committed bundle directly' } - if ($r23.Contains('ReadLatestFrame(latest')) { throw 'R23 final authority still invalidates committed bundle from producer latest frame' } + if ($r21 -match 'InterlockedCompareExchange\s*\(') { throw 'write-capable CAS call leaked into R21 readonly path' } + if (-not $r23.Contains('R23-owned-verified-bundle-submit-20260916')) { throw 'R23 owned-bundle authority missing' } if (-not $r23.Contains('RenderCommittedDirect')) { throw 'R23 committed direct safe-copy path missing' } + foreach ($marker in @( + 'R24-visible-fallback-final-20260916', + 'DisplayOnlyGraceMs = 500', + 'TrySubmitDirectSafeProjection', + 'SubmitVisibleFallback', + 'RenderTheaterOverride', + 'BuildCachedVisibleQuad' + )) { + if (-not $r24.Contains($marker)) { throw "R24 invariant missing: $marker" } + } + if (-not $wait.Contains('SliceNs = 20')) { throw 'bounded wait slice missing' } + if (-not $wait.Contains('TotalBudgetMs = 250')) { throw 'bounded wait budget missing' } if (-not $bundle.Contains('OutRunVR::SharedRenderFrameState frame')) { throw 'verified full frame snapshot missing' } if (-not $bundle.Contains('MaxPresentationAgeMs = 250')) { throw 'verified bundle TTL missing' } if (-not $bundle.Contains('publishedAtMs')) { throw 'verified bundle commit time missing' } @@ -41,27 +50,23 @@ jobs: if (-not $main.Contains('R23CommitClassicAfterValidation')) { throw 'classic post-validation commit missing' } if (-not $main.Contains('R23CommitDirectAfterValidation')) { throw 'direct post-validation commit missing' } if (-not $main.Contains('D3D11_MAP_FLAG_DO_NOT_WAIT')) { throw 'non-blocking pixel diagnostic missing' } - if (-not $main.Contains('lastProjectionScheduleMs')) { throw 'projection diagnostic throttle missing' } if (-not $main.Contains('ScheduleTheater')) { throw 'theater output diagnostic missing' } - if (-not $main.Contains('finalSubmitted=')) { throw 'final-submission diagnostic correlation missing' } if (-not $crash.Contains('WriteInitialFaultText(ep, baseName)')) { throw 'fault text is not written before dump' } if (-not $crash.Contains('const DumpResult dump = WriteMiniDump(ep, baseName)')) { throw 'minidump attempt missing' } if (-not $crash.Contains('AppendDumpResult(baseName, dump)')) { throw 'dump result append missing' } - $shader = Get-Content vrhost/src/stereo_shader.hpp -Raw - if (-not $shader.Contains('const float2 sampleUv = input.uv * UvScale + UvOffset')) { throw 'core PS UV transform missing' } - if ($shader.Contains('o.uv = uv * UvScale + UvOffset')) { throw 'core VS still depends on unbound BlitParams' } $cmake = Get-Content vrhost/CMakeLists.txt -Raw - if (-not $cmake.Contains('main_r23.cpp')) { throw 'R23 host entry point not selected' } - if (-not $cmake.Contains('r23_runtime_hardening.hpp')) { throw 'R23 final owner not forced into host' } + if (-not $cmake.Contains('main_r23.cpp')) { throw 'verified host entry point not selected' } + if (-not $cmake.Contains('r24_black_screen_guard.hpp')) { throw 'R24 final owner not forced into host' } + if (-not $cmake.Contains('bounded_swapchain_wait.hpp')) { throw 'bounded wait guard not forced into host' } - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - name: Configure x64 host - run: cmake -S vrhost -B build-r23-host -G "Visual Studio 17 2022" -A x64 + run: cmake -S vrhost -B build-r24-host -G "Visual Studio 17 2022" -A x64 - name: Build x64 host and tests - run: cmake --build build-r23-host --config RelWithDebInfo + run: cmake --build build-r24-host --config RelWithDebInfo - name: Run host smoke tests shell: pwsh @@ -72,44 +77,44 @@ jobs: 'outrun-vr-host-state-v3-channel-smoke.exe', 'outrun-vr-v2-v3-shadow-conversion-smoke.exe', 'outrun-vr-host-pose-v3-validation-smoke.exe', - 'outrun-vr-core-math-smoke.exe' + 'outrun-vr-core-math-smoke.exe', + 'outrun-vr-runtime-eligibility-smoke.exe', + 'outrun-vr-r23-verified-bundle-smoke.exe' )) { - $path = Join-Path 'build-r23-host/bin' $test + $path = Join-Path 'build-r24-host/bin' $test if (-not (Test-Path $path)) { throw "missing smoke executable: $test" } & $path if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } } - - name: Verify R23 host binary and symbols + - name: Verify R24 final host binary and symbols shell: pwsh run: | - $hostPath = 'build-r23-host/bin/outrun-vr-host.exe' - $pdbPath = 'build-r23-host/bin/outrun-vr-host.pdb' + $hostPath = 'build-r24-host/bin/outrun-vr-host.exe' + $pdbPath = 'build-r24-host/bin/outrun-vr-host.pdb' if (-not (Test-Path $hostPath)) { throw 'outrun-vr-host.exe was not produced' } if (-not (Test-Path $pdbPath)) { throw 'outrun-vr-host.pdb was not produced' } $bytes = [IO.File]::ReadAllBytes($hostPath) if ($bytes.Length -lt 10000) { throw 'outrun-vr-host.exe unexpectedly small' } $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( - 'R21-readonly-ipc-vs-cbuffer-20260916', - 'R22-verified-frame-bundle-20260916', - 'R23-owned-verified-bundle-submit-20260916', - '[R23] final presentation authority ACTIVE', + 'R24-visible-fallback-final-20260916', + '[R24] exact committed classic projection submitted directly', + '[R24] DirectGPU final submit uses host-owned SafeEye', + '[R24] cached released OpenXR image preserved visibility while stereo recovers', + 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', - 'write-capable CAS removed from final presentation path', - 'R20-production-host-20260916', - 'R19-production-capture-reuse-20260916', 'R23-crash-text-first-20260916' )) { - if (-not $ascii.Contains($marker)) { throw "R23 host marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } } $pe = [BitConverter]::ToInt32($bytes,0x3C) if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x8664) { throw 'expected x64 host' } - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r23-host-x64-symbols + name: outrun-vr-r24-final-host-x64-symbols path: | - build-r23-host/bin/outrun-vr-host.exe - build-r23-host/bin/outrun-vr-host.pdb + build-r24-host/bin/outrun-vr-host.exe + build-r24-host/bin/outrun-vr-host.pdb if-no-files-found: error From 6faf6ad04ebc5bf54de08423a4b2502342af0de8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:47:46 +0900 Subject: [PATCH 0926/1308] fix(vr): harden R24 visible fallbacks against black frames --- vrhost/src/runtime/r24_black_screen_guard.hpp | 280 +++++++++++++++--- 1 file changed, 237 insertions(+), 43 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 2e87a4bd12..edb5a33fc4 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -10,8 +10,9 @@ // 1. preserve validated classic projection + non-projection layers; // 2. render DirectGPU only from host-owned SafeEye copies and completion ACK; // 3. allow a short display-only grace for an already committed bundle; -// 4. fall back to a live theater capture, then to the last released theater/ -// projection swapchain image instead of submitting an empty frame. +// 4. fall back to a live theater capture, then a host-owned Direct SafeEye +// flat view, then a last-known released image, then an emergency visible +// quad instead of repeatedly submitting an empty frame. // // The display-only grace never reopens game-side WVP/stereo injection. It only // prevents a 250ms boundary race from turning a frame that was already rendered @@ -33,14 +34,16 @@ namespace OutRunVrR24BlackScreenGuard { inline constexpr const char* BuildId = - "R24-visible-fallback-final-20260916"; + "R24-black-screen-recovery-20260916"; inline constexpr ULONGLONG DisplayOnlyGraceMs = 500; inline std::uint64_t ExactProjectionSubmits = 0; inline std::uint64_t SoftGraceProjectionSubmits = 0; inline std::uint64_t DirectSafeProjectionSubmits = 0; inline std::uint64_t LiveTheaterFallbacks = 0; + inline std::uint64_t DirectFlatFallbacks = 0; inline std::uint64_t CachedLayerFallbacks = 0; + inline std::uint64_t EmergencyLayerFallbacks = 0; inline std::uint64_t EmptyFrameFallbacks = 0; inline std::uint64_t MixedValidatedSubmits = 0; @@ -48,10 +51,17 @@ namespace OutRunVrR24BlackScreenGuard inline bool FirstSoftGraceLogged = false; inline bool FirstDirectSafeLogged = false; inline bool FirstLiveTheaterLogged = false; + inline bool FirstDirectFlatLogged = false; inline bool FirstCachedLayerLogged = false; + inline bool FirstEmergencyLayerLogged = false; inline bool FirstEmptyFallbackLogged = false; inline bool FirstMixedValidatedLogged = false; + // A swapchain handle alone does not prove that any image was ever rendered + // and successfully released. Track only images R24 itself has committed. + inline bool ProjectionImageCommitted = false; + inline bool TheaterImageCommitted = false; + struct ProjectionSelection { const XrCompositionLayerBaseHeader* header = nullptr; @@ -140,6 +150,103 @@ namespace OutRunVrR24BlackScreenGuard return OutRunVrFinalTest::EndFrame(session, endInfo); } + inline void BuildViewQuad(XrSwapchain handle, std::uint32_t width, + std::uint32_t height, std::uint32_t arrayIndex, + XrCompositionLayerQuad& quad) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = ViewSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose.orientation.w = 1.0f; + quad.pose.position.z = -1.5f; + quad.subImage.swapchain = handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(width), + static_cast(height) + }; + quad.subImage.imageArrayIndex = arrayIndex; + const float aspect = height ? static_cast(width) / + static_cast(height) : (16.0f / 9.0f); + quad.size.width = 2.0f; + quad.size.height = 2.0f / std::max(0.5f, aspect); + } + + // R13's legacy RenderSafeProjection did not propagate xrReleaseSwapchainImage + // failure. R24 owns the final visible path, so duplicate the small blit here + // and treat acquire/wait/render/release as one transaction. + inline bool RenderSafeProjectionChecked( + XrSession session, const XrFrameEndInfo* endInfo, + XrCompositionLayerProjection& projection, + std::array& views) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + using namespace OutRunVrD3D9ExDirectPassthrough; + + const auto selected = FindProjection(endInfo); + if (!selected.header || selected.count != 1 || + !SafeEyeSrv[0] || !SafeEyeSrv[1]) + return false; + const auto* incoming = + reinterpret_cast(selected.header); + if (incoming->viewCount < 2 || !incoming->views) + return false; + + const std::uint32_t width = std::max( + 1, incoming->views[0].subImage.imageRect.extent.width); + const std::uint32_t height = std::max( + 1, incoming->views[0].subImage.imageRect.extent.height); + if (!EnsureSwapchain(Projection, session, width, height, 2) || + !CreateShaders()) + return false; + + std::uint32_t image = 0; + if (!Acquire(Projection, image)) + return false; + if (image >= Projection.rtvs.size()) + { + Release(Projection); + return false; + } + + ID3D11ShaderResourceView* savedSrv = SourceSrv; + const DXGI_FORMAT savedFormat = SourceFormat; + bool ok = true; + for (int eye = 0; eye < 2; ++eye) + { + SourceSrv = SafeEyeSrv[eye]; + SourceFormat = SafeEyeFormat; + ok = RenderTo(Projection.rtvs[image][eye], Projection.width, + Projection.height, UvRect{ 0.f, 0.f, 1.f, 1.f }) && ok; + } + SourceSrv = savedSrv; + SourceFormat = savedFormat; + if (OutRunVrFinalTest::Context) + OutRunVrFinalTest::Context->Flush(); + + const bool released = Release(Projection); + if (!ok || !released) + return false; + + ProjectionImageCommitted = true; + projection = *incoming; + for (int eye = 0; eye < 2; ++eye) + { + views[eye] = incoming->views[eye]; + views[eye].subImage.swapchain = Projection.handle; + views[eye].subImage.imageRect.offset = { 0, 0 }; + views[eye].subImage.imageRect.extent = { + static_cast(Projection.width), + static_cast(Projection.height) + }; + views[eye].subImage.imageArrayIndex = eye; + } + projection.viewCount = 2; + projection.views = views.data(); + return true; + } + inline bool TryBuildDirectSafeProjection( XrSession session, const XrFrameEndInfo* endInfo, const OutRunVrR23VerifiedBundle::Snapshot& snapshot, @@ -170,8 +277,9 @@ namespace OutRunVrR24BlackScreenGuard snapshot.frame)) return false; - OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); - return RenderSafeProjection(session, endInfo, projection, views); + if (!OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs()) + return false; + return RenderSafeProjectionChecked(session, endInfo, projection, views); } inline bool TrySubmitDirectSafeProjection( @@ -197,13 +305,56 @@ namespace OutRunVrR24BlackScreenGuard { FirstDirectSafeLogged = true; std::cerr - << "[R24] DirectGPU final submit uses host-owned SafeEye + per-slot completion ACK; failure now falls back visibly instead of no-layer build=" + << "[R24] DirectGPU final submit uses host-owned SafeEye + checked acquire/wait/render/release transaction build=" << BuildId << "\n"; } result = OutRunVrFinalTest::EndFrame(session, &patched); return true; } + inline bool RenderDirectFlatFallback( + XrSession session, XrCompositionLayerQuad& quad) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + using namespace OutRunVrD3D9ExDirectPassthrough; + + if (!SafeFrameId || !SafeEyeSrv[0] || !SafeEyeWidth || !SafeEyeHeight || + !EnsureViewSpace(session) || !CreateShaders() || + !EnsureSwapchain(Theater, session, 1920, 1080, 1)) + return false; + + std::uint32_t image = 0; + if (!Acquire(Theater, image)) + return false; + if (image >= Theater.rtvs.size()) + { + Release(Theater); + return false; + } + + ID3D11ShaderResourceView* savedSrv = SourceSrv; + const DXGI_FORMAT savedFormat = SourceFormat; + SourceSrv = SafeEyeSrv[0]; + SourceFormat = SafeEyeFormat; + const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, + Theater.height, UvRect{ 0.f, 0.f, 1.f, 1.f }); + SourceSrv = savedSrv; + SourceFormat = savedFormat; + if (OutRunVrFinalTest::Context) + OutRunVrFinalTest::Context->Flush(); + const bool released = Release(Theater); + if (!ok || !released) + return false; + + TheaterImageCommitted = true; + BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); + const float aspect = SafeEyeHeight + ? static_cast(SafeEyeWidth) / static_cast(SafeEyeHeight) + : (16.0f / 9.0f); + quad.size.height = quad.size.width / std::max(0.5f, aspect); + return true; + } + inline bool BuildCachedVisibleQuad( XrSession session, XrCompositionLayerQuad& quad) noexcept { @@ -211,46 +362,47 @@ namespace OutRunVrR24BlackScreenGuard if (!EnsureViewSpace(session)) return false; - XrSwapchain handle = XR_NULL_HANDLE; - std::uint32_t width = 0; - std::uint32_t height = 0; - std::uint32_t arrayIndex = 0; - - if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height) + if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height && + (TheaterImageCommitted || TheaterSuccess > 0)) { - handle = Theater.handle; - width = Theater.width; - height = Theater.height; + BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); + return true; } - else if (Projection.handle != XR_NULL_HANDLE && - Projection.width && Projection.height) + if (Projection.handle != XR_NULL_HANDLE && Projection.width && + Projection.height && (ProjectionImageCommitted || ProjectionSuccess > 0)) { - handle = Projection.handle; - width = Projection.width; - height = Projection.height; - arrayIndex = 0; + BuildViewQuad(Projection.handle, Projection.width, Projection.height, 0, quad); + return true; } - else + return false; + } + + inline bool BuildEmergencyVisibleQuad( + XrSession session, XrCompositionLayerQuad& quad) noexcept + { + using namespace OutRunVrSbsCaptureOverride; + if (!OutRunVrFinalTest::Context || !EnsureViewSpace(session) || + !EnsureSwapchain(Theater, session, 1920, 1080, 1)) + return false; + + std::uint32_t image = 0; + if (!Acquire(Theater, image)) + return false; + if (image >= Theater.rtvs.size()) { + Release(Theater); return false; } - quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.space = ViewSpace; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.pose.orientation.w = 1.0f; - quad.pose.position.z = -1.5f; - quad.subImage.swapchain = handle; - quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { - static_cast(width), - static_cast(height) - }; - quad.subImage.imageArrayIndex = arrayIndex; - const float aspect = height ? static_cast(width) / - static_cast(height) : (16.0f / 9.0f); - quad.size.width = 2.0f; - quad.size.height = 2.0f / std::max(0.5f, aspect); + const float visibleError[4]{ 0.12f, 0.025f, 0.025f, 1.0f }; + OutRunVrFinalTest::Context->ClearRenderTargetView( + Theater.rtvs[image][0], visibleError); + OutRunVrFinalTest::Context->Flush(); + if (!Release(Theater)) + return false; + + TheaterImageCommitted = true; + BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); return true; } @@ -259,16 +411,28 @@ namespace OutRunVrR24BlackScreenGuard const char* reason) noexcept { XrCompositionLayerQuad quad{}; + + // The legacy R19 shader consumes UVScale/UvOffset in VSMain. Do not + // depend on inherited D3D11 state when R24 invokes it directly. + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); const bool live = OutRunVrSbsCaptureOverride::RenderTheaterOverride( session, quad); - if (!live && !BuildCachedVisibleQuad(session, quad)) + if (live) + TheaterImageCommitted = true; + + const bool directFlat = !live && RenderDirectFlatFallback(session, quad); + const bool cached = !live && !directFlat && BuildCachedVisibleQuad(session, quad); + const bool emergency = !live && !directFlat && !cached && + BuildEmergencyVisibleQuad(session, quad); + + if (!live && !directFlat && !cached && !emergency) { ++EmptyFrameFallbacks; if (!FirstEmptyFallbackLogged) { FirstEmptyFallbackLogged = true; std::cerr - << "[R24] no live/cached visible fallback exists yet; one empty frame may remain reason=" + << "[R24] every visible fallback failed; submitting no layer reason=" << reason << " build=" << BuildId << "\n"; } OutRunVrR23RuntimeHardening::RecordFinalSubmission( @@ -291,18 +455,40 @@ namespace OutRunVrR24BlackScreenGuard { FirstLiveTheaterLogged = true; std::cerr - << "[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black reason=" + << "[R24] live theater fallback replaced an unsafe/absent gameplay projection reason=" << reason << " build=" << BuildId << "\n"; } } - else + else if (directFlat) + { + ++DirectFlatFallbacks; + if (!FirstDirectFlatLogged) + { + FirstDirectFlatLogged = true; + std::cerr + << "[R24] host-owned Direct SafeEye shown as a flat view while stereo projection recovers reason=" + << reason << " build=" << BuildId << "\n"; + } + } + else if (cached) { ++CachedLayerFallbacks; if (!FirstCachedLayerLogged) { FirstCachedLayerLogged = true; std::cerr - << "[R24] cached released OpenXR image preserved visibility while stereo recovers reason=" + << "[R24] last successfully released OpenXR image preserved visibility while stereo recovers reason=" + << reason << " build=" << BuildId << "\n"; + } + } + else + { + ++EmergencyLayerFallbacks; + if (!FirstEmergencyLayerLogged) + { + FirstEmergencyLayerLogged = true; + std::cerr + << "[R24] emergency visible quad submitted because no game image was safely displayable; black/no-layer loop avoided reason=" << reason << " build=" << BuildId << "\n"; } } @@ -380,6 +566,7 @@ namespace OutRunVrR24BlackScreenGuard if (exactClassicSource && OutRunVrReviewHardening::FreshClassicFallbackAvailable()) { + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); OutRunVrR23RuntimeHardening::RecordFinalSubmission( verified.frameId, verified.kind, true); return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); @@ -414,7 +601,10 @@ namespace OutRunVrR24BlackScreenGuard // A fresh classic fallback remains preferable to a frozen image. if (OutRunVrReviewHardening::FreshClassicFallbackAvailable()) + { + OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); return OutRunVrSbsCaptureOverride::EndFrame(session, endInfo); + } return SubmitVisibleFallback( session, endInfo, "no fresh verified gameplay bundle"); @@ -426,9 +616,13 @@ namespace OutRunVrR24BlackScreenGuard SoftGraceProjectionSubmits = 0; DirectSafeProjectionSubmits = 0; LiveTheaterFallbacks = 0; + DirectFlatFallbacks = 0; CachedLayerFallbacks = 0; + EmergencyLayerFallbacks = 0; EmptyFrameFallbacks = 0; MixedValidatedSubmits = 0; + ProjectionImageCommitted = false; + TheaterImageCommitted = false; return OutRunVrR23RuntimeHardening::DestroySession(session); } } From 576606d8783bc5561475d788c86157f1c5940452 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:48:24 +0900 Subject: [PATCH 0927/1308] fix(vr): bound desktop duplication waits inside OpenXR frame loop --- vrhost/src/runtime/capture_wait_guard.hpp | 33 +++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 vrhost/src/runtime/capture_wait_guard.hpp diff --git a/vrhost/src/runtime/capture_wait_guard.hpp b/vrhost/src/runtime/capture_wait_guard.hpp new file mode 100644 index 0000000000..0b25f65217 --- /dev/null +++ b/vrhost/src/runtime/capture_wait_guard.hpp @@ -0,0 +1,33 @@ +#pragma once + +// R24 black-screen recovery: Desktop Duplication is sampled from inside the +// OpenXR frame loop. The legacy compositor intentionally used a 1000 ms wait +// before its first successful capture, which can starve xrEndFrame long enough +// for the HMD compositor to show only black. Keep zero/short waits unchanged but +// clamp any long AcquireNextFrame request to a tiny VR-safe budget. +// +// dxgi1_5.h is included before the macro is installed so COM interface method +// declarations are never rewritten. Subsequent main.cpp/main_r23.cpp call sites +// are the only tokens affected by the compatibility macro below. + +#include +#include + +#include + +namespace OutRunVrCaptureWaitGuard +{ + inline constexpr DWORD MaxAcquireWaitMs = 2; + + inline DWORD ClampDesktopDuplicationWait(DWORD requested) noexcept + { + return std::min(requested, MaxAcquireWaitMs); + } +} + +// Self-token suppression keeps the underlying COM method name intact while +// replacing only its timeout argument, matching the established ReleaseFrame +// instrumentation technique used by the capture fallback layer. +#define AcquireNextFrame(timeoutMs, frameInfo, resource) \ + AcquireNextFrame(OutRunVrCaptureWaitGuard::ClampDesktopDuplicationWait(timeoutMs), \ + frameInfo, resource) From ea808017db0c3c14329e0accfdff3f40cb9148d8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:48:49 +0900 Subject: [PATCH 0928/1308] build(vr): force include desktop capture wait guard --- vrhost/CMakeLists.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 819fbc9cb7..fa384d6cc1 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -40,10 +40,10 @@ target_include_directories(outrun-vr-host PRIVATE target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) # R23 remains the verified source/pose owner. R24 is the final submission - # guard: it keeps R23 ownership checks but degrades visibly (live/cached - # theater) rather than turning every recoverable mismatch into layerCount=0. - # Infinite OpenXR image waits are also bounded so a runtime stall cannot - # leave the host alive forever on a black frame. + # guard: it keeps R23 ownership checks but degrades visibly instead of + # turning every recoverable mismatch into layerCount=0. OpenXR image waits + # and Desktop Duplication waits are both bounded so runtime/capture stalls + # cannot leave the HMD sitting on black while the host appears alive. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/bounded_swapchain_wait.hpp" @@ -54,6 +54,7 @@ if(MSVC) "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r23_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r24_black_screen_guard.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/capture_wait_guard.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" "$<$:/Zi>" ) From 6fafdddbb53306b7329309048ac5112113f52f06 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:50:36 +0900 Subject: [PATCH 0929/1308] ci(vr): retain R24 production compatibility markers --- vrhost/src/runtime/r24_black_screen_guard.hpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index edb5a33fc4..6450ccab10 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -33,8 +33,10 @@ namespace OutRunVrR24BlackScreenGuard { + // Keep the production marker stable because release CI and field logs use it + // to prove that the final R24 owner is present in the shipped host binary. inline constexpr const char* BuildId = - "R24-black-screen-recovery-20260916"; + "R24-visible-fallback-final-20260916"; inline constexpr ULONGLONG DisplayOnlyGraceMs = 500; inline std::uint64_t ExactProjectionSubmits = 0; @@ -455,7 +457,7 @@ namespace OutRunVrR24BlackScreenGuard { FirstLiveTheaterLogged = true; std::cerr - << "[R24] live theater fallback replaced an unsafe/absent gameplay projection reason=" + << "[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black reason=" << reason << " build=" << BuildId << "\n"; } } From e4e9f421fe35e080071e18875fd4325575e54885 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 20:53:15 +0900 Subject: [PATCH 0930/1308] ci(vr): validate R24 black-screen recovery markers --- .github/workflows/vr-openxr-r21.yml | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 0558fe0310..b2203d5186 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -24,6 +24,7 @@ jobs: $r24 = Get-Content vrhost/src/runtime/r24_black_screen_guard.hpp -Raw $bundle = Get-Content vrhost/src/runtime/r23_verified_bundle.hpp -Raw $wait = Get-Content vrhost/src/runtime/bounded_swapchain_wait.hpp -Raw + $captureWait = Get-Content vrhost/src/runtime/capture_wait_guard.hpp -Raw $main = Get-Content vrhost/src/main_r23.cpp -Raw $crash = Get-Content vrhost/src/runtime/r21_crash_diagnostics.hpp -Raw if (-not $r21.Contains('ReadDirectHostStateReadonly')) { throw 'readonly direct-state reader missing' } @@ -34,7 +35,10 @@ jobs: foreach ($marker in @( 'R24-visible-fallback-final-20260916', 'DisplayOnlyGraceMs = 500', + 'RenderSafeProjectionChecked', 'TrySubmitDirectSafeProjection', + 'RenderDirectFlatFallback', + 'BuildEmergencyVisibleQuad', 'SubmitVisibleFallback', 'RenderTheaterOverride', 'BuildCachedVisibleQuad' @@ -43,6 +47,8 @@ jobs: } if (-not $wait.Contains('SliceNs = 20')) { throw 'bounded wait slice missing' } if (-not $wait.Contains('TotalBudgetMs = 250')) { throw 'bounded wait budget missing' } + if (-not $captureWait.Contains('MaxAcquireWaitMs = 2')) { throw 'desktop capture wait clamp missing' } + if (-not $captureWait.Contains('ClampDesktopDuplicationWait')) { throw 'desktop capture wait guard missing' } if (-not $bundle.Contains('OutRunVR::SharedRenderFrameState frame')) { throw 'verified full frame snapshot missing' } if (-not $bundle.Contains('MaxPresentationAgeMs = 250')) { throw 'verified bundle TTL missing' } if (-not $bundle.Contains('publishedAtMs')) { throw 'verified bundle commit time missing' } @@ -58,6 +64,7 @@ jobs: if (-not $cmake.Contains('main_r23.cpp')) { throw 'verified host entry point not selected' } if (-not $cmake.Contains('r24_black_screen_guard.hpp')) { throw 'R24 final owner not forced into host' } if (-not $cmake.Contains('bounded_swapchain_wait.hpp')) { throw 'bounded wait guard not forced into host' } + if (-not $cmake.Contains('capture_wait_guard.hpp')) { throw 'desktop capture wait guard not forced into host' } - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py @@ -101,7 +108,9 @@ jobs: 'R24-visible-fallback-final-20260916', '[R24] exact committed classic projection submitted directly', '[R24] DirectGPU final submit uses host-owned SafeEye', - '[R24] cached released OpenXR image preserved visibility while stereo recovers', + '[R24] last successfully released OpenXR image preserved visibility while stereo recovers', + '[R24] host-owned Direct SafeEye shown as a flat view while stereo projection recovers', + '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', 'R23-crash-text-first-20260916' From d0f414a2463f37d82c6bb14e4377e61ebd7b5b17 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 21:26:48 +0900 Subject: [PATCH 0931/1308] fix(vr): restore game viewport after internal stereo replay --- src/vr/d3d9/stereo_renderer_r22.cpp | 37 +++++++++++++++++++++++++---- 1 file changed, 32 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index 01e668100f..082c3728d6 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -50,6 +50,7 @@ namespace OutRunVRStereo thread_local R22ScissorSnapshot R22GameScissor{}; thread_local R22ScissorSnapshot R22ShadowState{}; thread_local std::uint32_t R22InternalReplayDepth = 0; + thread_local bool R22InternalViewportTouched = false; std::uint64_t R22DepthClearEpoch = 0; std::uint64_t R22DepthClearDrawSerial = 0; @@ -150,7 +151,10 @@ namespace OutRunVRStereo { outer = R22InternalReplayDepth++ == 0; if (outer) + { + R22InternalViewportTouched = false; stateValid = R22SnapshotShadowedGameState(device, R22GameScissor); + } else stateValid = R22GameScissor.Valid(); } @@ -161,13 +165,32 @@ namespace OutRunVRStereo --R22InternalReplayDepth; if (outer) { - if (R22GameScissor.Valid() && - !R22ApplyGameScissor(device, R22GameScissor)) + bool restored = true; + if (R22GameScissor.Valid()) + { + // SetViewportDestR22 intentionally restores only scissor state + // while an internal eye pass is active. Restoring the viewport + // there would immediately undo the eye-specific viewport and can + // recurse through the detour. Once the complete outer replay has + // returned, use the SafetyHook trampoline to restore the game's + // original viewport without re-entering SetViewportDestR22. + if (R22InternalViewportTouched && + (!R22SetViewportHook || + FAILED(R22SetViewportHook.stdcall( + device, &R22GameScissor.viewport)))) + { + restored = false; + } + if (!R22ApplyGameScissor(device, R22GameScissor)) + restored = false; + } + if (!restored) { R20CancelInitialSeed(device); R9MonoBackupGap = true; - NoteRestoreFailure("R22 final scissor restore"); + NoteRestoreFailure("R22 final viewport/scissor restore"); } + R22InternalViewportTouched = false; R22GameScissor = {}; } } @@ -200,9 +223,11 @@ namespace OutRunVRStereo R22ShadowState.viewportValid = true; } else if (InternalStereoPass && R22InternalReplayDepth && - R22GameScissor.Valid() && !R22ApplyGameScissor(device, R22GameScissor)) + R22GameScissor.Valid()) { - NoteRestoreFailure("R22 scissor replay"); + R22InternalViewportTouched = true; + if (!R22ApplyGameScissor(device, R22GameScissor)) + NoteRestoreFailure("R22 scissor replay"); } } return hr; @@ -597,6 +622,8 @@ namespace OutRunVRStereo "VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE"); spdlog::info( "VR R22 REVIEW: disabled-first transaction READY; per-draw GetViewport/GetScissorRect/GetRenderState eliminated after initial state prime"); + spdlog::info( + "VR R24 GAME FIX: internal stereo viewport touches restore the game viewport at outer replay exit"); return 0; } Sleep(25); From b8fd90f0a95ab035d0865704aa3641add571a5e4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 22:11:49 +0900 Subject: [PATCH 0932/1308] fix(vr): split recovery pose warmup from stereo eligibility --- src/vr/runtime_eligibility.hpp | 43 +++++++++++++++++++++++++++------- 1 file changed, 34 insertions(+), 9 deletions(-) diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index 9b6e4c281d..51933f224e 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -6,8 +6,8 @@ namespace OutRunVR::RuntimeEligibility { // Keep host freshness identical to the validated pose reader. All game-side - // VR decisions (WVP injection, stereo replay and bootstrap) consume this - // single frame-boundary decision instead of maintaining independent clocks. + // VR decisions consume this common authority instead of maintaining + // independent clocks. inline constexpr std::int64_t HostStaleMs = 250; enum class InstallState : std::uint32_t @@ -31,9 +31,15 @@ namespace OutRunVR::RuntimeEligibility inline std::atomic StereoAllowed{ false }; inline std::atomic RecoveryPending{ true }; - // R22/R23 are the final game-side safety overlays. Earlier R20/R21 layers - // may observe a fresh host or a plausible baseline while those hooks are - // still being installed, but that must never make stereo/WVP eligible. + // Recovery is deliberately two-stage. A passive, game-only clear may arm + // the NEXT frame to latch a fresh pose, but it must not enable WVP injection + // or stereo surface writes by itself. The next frame still has to prove a + // current full color/depth/stencil baseline before StereoAllowed opens. + inline std::atomic RecoveryPoseWarmup{ false }; + + // R22/R23 are the final game-side safety overlays. Earlier layers may see a + // fresh host or plausible clear while those hooks are still being installed, + // but that must never make stereo/WVP eligible. inline std::atomic SafetyOverlayReady{ false }; inline void FailClosed() noexcept @@ -41,6 +47,7 @@ namespace OutRunVR::RuntimeEligibility HostFresh.store(false, std::memory_order_release); StereoAllowed.store(false, std::memory_order_release); RecoveryPending.store(true, std::memory_order_release); + RecoveryPoseWarmup.store(false, std::memory_order_release); } inline void MarkSafetyOverlayUnavailable() noexcept @@ -51,9 +58,8 @@ namespace OutRunVR::RuntimeEligibility inline void MarkSafetyOverlayInstalled() noexcept { - // Never inherit a baseline observed before the final R22/R23 callbacks - // became authoritative. Force one fresh Present + verified baseline - // after installation before reopening stereo or WVP injection. + // Never inherit a baseline observed before the final callbacks became + // authoritative. Force a fresh passive observation and next-frame proof. FailClosed(); SafetyOverlayReady.store(true, std::memory_order_release); } @@ -62,7 +68,25 @@ namespace OutRunVR::RuntimeEligibility { HostFresh.store(true, std::memory_order_release); // Do not reopen stereo here. A fresh host after a stall still needs a - // newly verified zero-disparity color/depth baseline before injection. + // newly verified baseline. + } + + inline void ArmRecoveryPoseWarmup() noexcept + { + if (!SafetyOverlayReady.load(std::memory_order_acquire) || + !HostFresh.load(std::memory_order_acquire) || + !RecoveryPending.load(std::memory_order_acquire)) + return; + RecoveryPoseWarmup.store(true, std::memory_order_release); + } + + inline bool PoseWarmupAllowed() noexcept + { + return SafetyOverlayReady.load(std::memory_order_acquire) && + HostFresh.load(std::memory_order_acquire) && + RecoveryPending.load(std::memory_order_acquire) && + RecoveryPoseWarmup.load(std::memory_order_acquire) && + !StereoAllowed.load(std::memory_order_acquire); } inline void BaselineVerified() noexcept @@ -70,6 +94,7 @@ namespace OutRunVR::RuntimeEligibility if (!SafetyOverlayReady.load(std::memory_order_acquire) || !HostFresh.load(std::memory_order_acquire)) return; + RecoveryPoseWarmup.store(false, std::memory_order_release); RecoveryPending.store(false, std::memory_order_release); StereoAllowed.store(true, std::memory_order_release); } From 3c85fee7a728779e20cf392574a8b0e7f957d219 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 22:12:33 +0900 Subject: [PATCH 0933/1308] fix(vr): preserve recovery warmup pose without injecting it --- src/vr/game/outrun_renderer_r23.cpp | 53 ++++++++++++++++++++++------- 1 file changed, 40 insertions(+), 13 deletions(-) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index 3d3c75ec76..702bdcf381 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -1,7 +1,11 @@ // R23 renderer eligibility overlay. The R13 semantic classifier remains the -// normal path; this wrapper prevents both head-tracked WVP injection and the -// render-time culling-camera override whenever the common host/baseline gate is -// not eligible. +// normal path; this wrapper prevents head-tracked WVP injection and render-time +// culling-camera override until the common game-side baseline gate is eligible. +// +// Recovery uses a separate pose-warmup phase. During that phase BeginScene may +// latch a fresh host pose for the upcoming authoritative clear, but the stock +// camera and stock c64 values remain on screen. The x86 recovery coordinator can +// then open stereo at a safe full clear without reusing the previous frame pose. #include "../runtime_eligibility.hpp" #include "outrun_renderer_r13.cpp" @@ -18,12 +22,11 @@ namespace OutRunVRRenderer OutRunVR::RuntimeEligibility::InstallState::Pending }; std::uint64_t R23EligibilityBypasses = 0; std::uint64_t R23CullingEligibilityBypasses = 0; + std::uint64_t R23WarmupPosePreserves = 0; bool R23FirstEligibilityBypassLogged = false; bool R23FirstCullingEligibilityBypassLogged = false; + bool R23FirstWarmupPoseLogged = false; - // Hook application is asynchronous, but base renderer installer threads - // can start immediately after Hook registration. Close injection during - // static initialization so there is no base-ready -> R23-apply gap. struct R23EarlyRendererFailClosed { R23EarlyRendererFailClosed() noexcept @@ -44,6 +47,25 @@ namespace OutRunVRRenderer InvalidateVerifiedWvp(); } + void R23KeepWarmupPoseStockOnRenderThread() noexcept + { + // LatchFramePose may have temporarily applied the culling camera. + // Recovery warmup keeps the immutable pose packet but never exposes + // its camera/WVP transform to the monoscopic game frame. + RestoreCullingCamera(); + FrameTelemetryFlags &= ~OutRunVR::ClientCullingCameraSynced; + FrameTelemetryFlags &= ~OutRunVR::ClientRendererPoseInjected; + FrameTelemetryFlags &= ~OutRunVR::ClientPoseApplied; + InvalidateVerifiedWvp(); + ++R23WarmupPosePreserves; + if (!R23FirstWarmupPoseLogged) + { + R23FirstWarmupPoseLogged = true; + spdlog::info( + "VR R23/R25 RENDERER: recovery pose warmup latched a fresh pose while stock camera/WVP remain authoritative"); + } + } + void R23RequestFailClosedCleanup() noexcept { RendererInjectionAllowed.store(false, std::memory_order_release); @@ -56,9 +78,6 @@ namespace OutRunVRRenderer if (R23RenderThreadCleanupRequested.exchange(false, std::memory_order_acq_rel)) { - // RestoreCullingCamera writes live game camera/projection memory. - // It is intentionally executed only from the D3D render callback - // thread, never from an asynchronous installer worker. R23DropIneligibleLatchedPoseOnRenderThread(); } } @@ -71,13 +90,17 @@ namespace OutRunVRRenderer !OutRunVRStereo::IsInternalStereoPassActive() && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { - R23DropIneligibleLatchedPoseOnRenderThread(); + if (OutRunVR::RuntimeEligibility::PoseWarmupAllowed()) + R23KeepWarmupPoseStockOnRenderThread(); + else + R23DropIneligibleLatchedPoseOnRenderThread(); + ++R23CullingEligibilityBypasses; if (!R23FirstCullingEligibilityBypassLogged) { R23FirstCullingEligibilityBypassLogged = true; spdlog::info( - "VR R23: BeginScene culling-camera/head pose held stock until common host-fresh + verified-baseline eligibility is true"); + "VR R23: BeginScene culling-camera/head transform held stock until common host-fresh + verified-baseline eligibility is true"); } } return result; @@ -103,7 +126,11 @@ namespace OutRunVRRenderer if (candidateWvp && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { - R23DropIneligibleLatchedPoseOnRenderThread(); + if (OutRunVR::RuntimeEligibility::PoseWarmupAllowed()) + R23KeepWarmupPoseStockOnRenderThread(); + else + R23DropIneligibleLatchedPoseOnRenderThread(); + ++R23EligibilityBypasses; if (!R23FirstEligibilityBypassLogged) { @@ -180,7 +207,7 @@ namespace OutRunVRRenderer HookManager::ReportAsyncResult( "OpenXRVRRendererR23Eligibility", true); spdlog::info( - "VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned; injection + culling consume the same 250ms host freshness + recovery-baseline gate"); + "VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate"); return 0; } Sleep(25); From aaba508d0bb03877a78654c1b94787e06c3919bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 22:14:50 +0900 Subject: [PATCH 0934/1308] fix(vr): make recovery baseline single-owner and state-authoritative --- src/vr/d3d9/stereo_renderer_r23.cpp | 748 ++++++++++++++++++++++++---- 1 file changed, 646 insertions(+), 102 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 7160da8949..e4dde983d9 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -1,25 +1,16 @@ -// R23 recovery hardening overlay. +// R23/R25 recovery + first-seed coordinator. // -// R22 already owns scissor preservation, original-game-state full-clear -// classification, common first-seed validation and fail-closed draw callbacks. -// R23 deliberately layers on top of that validated implementation instead of -// installing a second set of render-target/scissor hooks. +// This remains the final game-side TU layered over R22. Recovery is intentionally +// passive: while the common gate is closed, the game's Clear executes exactly +// once against the real game targets. No mono/right-eye clear replay and no +// viewport/scissor re-application is allowed during passive observation. // -// The remaining recovery edge is subtle: after a host stall, the common -// RuntimeEligibility gate stays closed until a new safe color/depth baseline is -// observed. R22 correctly blocks stereo draws while the gate is closed, but its -// clear fast-path also bypasses R20. R23 allows ONLY clear callbacks through the -// R20/R22 baseline validator while HostFresh=true and RecoveryPending=true; -// draw callbacks remain blocked until BaselineVerified(). -// -// R24 black-screen review found one additional bootstrap deadlock: R20's relaxed -// path can prove a full color baseline by copying the complete backbuffer after -// a rect/scissored color clear, but R22 would then cancel that newly verified -// seed solely because the triggering game clear was not itself full-screen. -// During recovery, preserve that seed only when R20 has already opened the -// common eligibility gate AND mono/right depth+stencil synchronization is still -// proven. This retains the stronger R20 copy/depth proof without requiring the -// game to issue a full-screen color clear it may never emit. +// First-seed authority also lives here. R20 and R22 are still retained for the +// already-seeded stereo frame, but they no longer independently approve/cancel +// the first seed of a Present. The coordinator snapshots LIVE game state before +// a candidate clear, counts every top-level game draw (including gate-closed +// draws), and initializes VR surfaces only after a next-frame pose warmup and a +// new current-frame full color/depth baseline are both proven. #include "stereo_renderer_r22.cpp" @@ -28,12 +19,330 @@ namespace OutRunVRStereo namespace { SafetyHookInline R23ClearR22Hook{}; + SafetyHookInline R23DrawPrimitiveR22Hook{}; + SafetyHookInline R23DrawIndexedPrimitiveR22Hook{}; + SafetyHookInline R23DrawPrimitiveUPR22Hook{}; + SafetyHookInline R23DrawIndexedPrimitiveUPR22Hook{}; + SafetyHookInline R23SetRenderTargetR9Hook{}; + SafetyHookInline R23PresentR21Hook{}; + std::atomic R23InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; - std::uint64_t R23RecoveryClearPasses = 0; - std::uint64_t R23RelaxedRecoveryBaselines = 0; - bool R23FirstRecoveryClearLogged = false; - bool R23FirstRelaxedRecoveryBaselineLogged = false; + + std::uint64_t R23GameDrawSerial = 0; + std::uint64_t R23LastStateSampleDrawSerial = 0; + std::uint64_t R23LastStateSampleEpoch = 0; + std::uint64_t R23LastPresentBeginScene = 0; + + std::uint64_t R23DepthClearEpoch = 0; + std::uint64_t R23DepthClearGameDrawSerial = 0; + std::uint64_t R23DepthClearGeneration = 0; + float R23DepthClearZ = 1.0f; + std::uint64_t R23StencilClearEpoch = 0; + std::uint64_t R23StencilClearGameDrawSerial = 0; + std::uint64_t R23StencilClearGeneration = 0; + DWORD R23StencilClearValue = 0; + + bool R23ArmWarmupAtPresent = false; + std::uint64_t R23PassiveClears = 0; + std::uint64_t R23AuthoritativeSeeds = 0; + std::uint64_t R23RecoveryVrSurfaceWrites = 0; + std::uint64_t R23StateMismatches = 0; + std::uint64_t R23StateCaptureFailures = 0; + std::uint64_t R23BaselineRejects = 0; + ULONGLONG R23LastSummaryMs = 0; + ULONGLONG R23LastStateMismatchLogMs = 0; + const char* R23LastRejectReason = "none"; + const char* R23LastHostReason = "unknown"; + bool R23FirstPassiveLogged = false; + bool R23FirstWarmupArmedLogged = false; + bool R23FirstSeedLogged = false; + + bool R23SnapshotSame(const R22ScissorSnapshot& a, + const R22ScissorSnapshot& b) noexcept + { + if (!a.Valid() || !b.Valid()) + return false; + return a.viewport.X == b.viewport.X && + a.viewport.Y == b.viewport.Y && + a.viewport.Width == b.viewport.Width && + a.viewport.Height == b.viewport.Height && + a.viewport.MinZ == b.viewport.MinZ && + a.viewport.MaxZ == b.viewport.MaxZ && + a.rect.left == b.rect.left && a.rect.top == b.rect.top && + a.rect.right == b.rect.right && a.rect.bottom == b.rect.bottom && + a.enabled == b.enabled; + } + + bool R23CaptureActualGameState(IDirect3DDevice9* device, + R22ScissorSnapshot& out, const char* site, bool force) noexcept + { + if (!force && R23LastStateSampleEpoch == PresentEpoch && + R23GameDrawSerial - R23LastStateSampleDrawSerial < 64) + { + if (R22ShadowState.Valid()) + { + out = R22ShadowState; + return true; + } + } + + R22ScissorSnapshot actual{}; + if (!R22CaptureGameScissor(device, actual)) + { + ++R23StateCaptureFailures; + return false; + } + + if (R22ShadowState.Valid() && !R23SnapshotSame(actual, R22ShadowState)) + { + ++R23StateMismatches; + const ULONGLONG now = GetTickCount64(); + if (R23LastStateMismatchLogMs == 0 || + now - R23LastStateMismatchLogMs >= 5000) + { + R23LastStateMismatchLogMs = now; + spdlog::warn( + "VR R23/R25 STATE: actual/cache viewport-scissor mismatch site={} actualVP={},{},{}x{} actualScissor={} [{},{},{},{}] cacheVP={},{},{}x{} cacheScissor={} [{},{},{},{}]", + site, + actual.viewport.X, actual.viewport.Y, + actual.viewport.Width, actual.viewport.Height, + actual.enabled ? 1 : 0, + actual.rect.left, actual.rect.top, + actual.rect.right, actual.rect.bottom, + R22ShadowState.viewport.X, R22ShadowState.viewport.Y, + R22ShadowState.viewport.Width, + R22ShadowState.viewport.Height, + R22ShadowState.enabled ? 1 : 0, + R22ShadowState.rect.left, R22ShadowState.rect.top, + R22ShadowState.rect.right, R22ShadowState.rect.bottom); + } + } + + // LIVE device state is authoritative. This also repairs changes made + // by SetRenderTarget and StateBlock::Apply that bypass tracked setters. + R22ShadowState = actual; + R23LastStateSampleDrawSerial = R23GameDrawSerial; + R23LastStateSampleEpoch = PresentEpoch; + out = actual; + return true; + } + + void R23Reject(const char* reason) noexcept + { + ++R23BaselineRejects; + R23LastRejectReason = reason; + } + + void R23ObservePassiveDepthClear(IDirect3DDevice9* device, + const R22ScissorSnapshot& state, DWORD count, const D3DRECT* rects, + DWORD flags, float z, DWORD stencil, HRESULT hr) noexcept + { + if (FAILED(hr) || !TargetIsBackBuffer() || + !R22GameClearCoversBackbuffer(count, rects, state) || + R9DeferredDepth || !R9CurrentDepthCanMirror()) + return; + + if ((flags & D3DCLEAR_ZBUFFER) != 0) + { + R23DepthClearEpoch = PresentEpoch; + R23DepthClearGameDrawSerial = R23GameDrawSerial; + R23DepthClearGeneration = R9MainDepthGeneration; + R23DepthClearZ = z; + } + if ((flags & D3DCLEAR_STENCIL) != 0) + { + R23StencilClearEpoch = PresentEpoch; + R23StencilClearGameDrawSerial = R23GameDrawSerial; + R23StencilClearGeneration = R9MainDepthGeneration; + R23StencilClearValue = stencil; + } + } + + bool R23DepthBaselineSafe(IDirect3DDevice9* device, + bool& stencilSafe) noexcept + { + stencilSafe = true; + if (!TrackedDepthStencil) + return true; + if (R9DeferredDepth || !R9CurrentDepthCanMirror()) + return false; + + const bool depthSafe = + R23DepthClearEpoch == PresentEpoch && + R23DepthClearGameDrawSerial == R23GameDrawSerial && + R23DepthClearGeneration == R9MainDepthGeneration; + if (!depthSafe) + return false; + + if (SurfaceHasStencil(TrackedDepthStencil)) + { + stencilSafe = + R23StencilClearEpoch == PresentEpoch && + R23StencilClearGameDrawSerial == R23GameDrawSerial && + R23StencilClearGeneration == R9MainDepthGeneration; + if (StencilTestActive(device) && !stencilSafe) + return false; + } + return true; + } + + bool R23HaveFreshCurrentFramePose() noexcept + { + if (OutRunVRRenderer::GetBeginSceneCallCount() <= + R23LastPresentBeginScene) + return false; + OutRunVRRenderer::LatchedStereoFrame pose{}; + return OutRunVRRenderer::GetLatchedStereoFrame(pose) && + pose.valid && pose.poseSequence != 0; + } + + bool R23RestoreActualGameState(IDirect3DDevice9* device, + IDirect3DSurface9* savedRt, IDirect3DSurface9* savedDepth, + const R22ScissorSnapshot& state) noexcept + { + bool ok = true; + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, savedRt))) + ok = false; + if (FAILED(SetDepthStencilSurfaceHook.stdcall(device, savedDepth))) + ok = false; + if (FAILED(device->SetViewport(&state.viewport))) + ok = false; + if (FAILED(device->SetScissorRect(&state.rect))) + ok = false; + if (FAILED(device->SetRenderState(D3DRS_SCISSORTESTENABLE, + state.enabled))) + ok = false; + return ok; + } + + bool R23ClearPrivateDepth(IDirect3DDevice9* device, + IDirect3DSurface9* rt, IDirect3DSurface9* depth, + const R22ScissorSnapshot& state, bool stencilSafe) noexcept + { + if (!depth) + return true; + if (FAILED(SetRenderTargetHook.stdcall(device, 0u, rt)) || + FAILED(SetDepthStencilSurfaceHook.stdcall(device, depth)) || + FAILED(device->SetViewport(&state.viewport)) || + FAILED(device->SetScissorRect(&state.rect)) || + FAILED(device->SetRenderState(D3DRS_SCISSORTESTENABLE, + state.enabled))) + return false; + + HRESULT hr = ClearHook.stdcall(device, 0u, nullptr, + D3DCLEAR_ZBUFFER, 0, R23DepthClearZ, 0); + ++R23RecoveryVrSurfaceWrites; + if (FAILED(hr)) + return false; + + if (SurfaceHasStencil(depth) && stencilSafe) + { + hr = ClearHook.stdcall(device, 0u, nullptr, + D3DCLEAR_STENCIL, 0, 1.0f, R23StencilClearValue); + ++R23RecoveryVrSurfaceWrites; + if (FAILED(hr)) + return false; + } + return true; + } + + bool R23InitializeStereoFromAuthoritativeBaseline( + IDirect3DDevice9* device, const R22ScissorSnapshot& state, + bool stencilSafe) noexcept + { + if (!device || AnyAuxRenderTargetActive() || + !EnsureStereoResources(device) || !R9EnsureMonoResources(device) || + !BackBuffer || !RightEyeSurface || !R9MonoSurface) + return false; + + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + const HRESULT rtHr = device->GetRenderTarget(0, &savedRt); + const HRESULT depthHr = device->GetDepthStencilSurface(&savedDepth); + const bool depthStateOk = SUCCEEDED(depthHr) || depthHr == D3DERR_NOTFOUND; + if (FAILED(rtHr) || !savedRt || !depthStateOk) + { + if (savedRt) savedRt->Release(); + if (savedDepth) savedDepth->Release(); + return false; + } + + bool ok = true; + { + InternalPassScope guard; + + if (FAILED(device->StretchRect(BackBuffer, nullptr, + RightEyeSurface, nullptr, D3DTEXF_NONE))) + ok = false; + else + ++R23RecoveryVrSurfaceWrites; + + if (ok && FAILED(device->StretchRect(BackBuffer, nullptr, + R9MonoSurface, nullptr, D3DTEXF_NONE))) + ok = false; + else if (ok) + ++R23RecoveryVrSurfaceWrites; + + if (ok && TrackedDepthStencil) + { + ok = R23ClearPrivateDepth(device, RightEyeSurface, + RightEyeDepth, state, stencilSafe); + if (ok) + ok = R23ClearPrivateDepth(device, R9MonoSurface, + R9MonoDepth, state, stencilSafe); + } + + if (!R23RestoreActualGameState(device, savedRt, savedDepth, state)) + ok = false; + } + + savedRt->Release(); + if (savedDepth) savedDepth->Release(); + if (!ok) + return false; + + R9StereoSeeded = true; + R9MonoSeeded = true; + R9MonoBackupGap = false; + + if (TrackedDepthStencil) + { + std::uint64_t serial = std::max( + R9MainDepthContentSerial, R9MonoDepthContentSerial); + if (++serial == 0) + serial = 1; + R9MainDepthContentSerial = serial; + R9MonoDepthContentSerial = serial; + RightDepthSynchronized = true; + RightStencilSynchronized = + !SurfaceHasStencil(TrackedDepthStencil) || stencilSafe; + } + else + { + RightDepthSynchronized = true; + RightStencilSynchronized = true; + } + + OutRunVR::RuntimeEligibility::BaselineVerified(); + const bool allowed = OutRunVR::RuntimeEligibility::MayInjectStereo(); + R20StereoEligibilityGate.store(allowed, std::memory_order_release); + if (!allowed) + { + R9StereoSeeded = false; + R9MonoSeeded = false; + return false; + } + + ++R23AuthoritativeSeeds; + if (!R23FirstSeedLogged) + { + R23FirstSeedLogged = true; + spdlog::info( + "VR R23/R25 BASELINE: authoritative first seed opened only after live viewport/scissor + full game draw serial + current-generation depth + fresh current-frame pose; R20/R22 double approval removed"); + } + return true; + } bool R23RecoveryNeedsBaseline() noexcept { @@ -47,96 +356,311 @@ namespace OutRunVRStereo std::memory_order_acquire); } - bool R23R20RelaxedBaselineIsAuthoritative( - IDirect3DDevice9* device, bool fullGameClear) noexcept + HRESULT __stdcall ClearDestR23(IDirect3DDevice9* device, DWORD count, + const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, + DWORD stencil) { - if (fullGameClear || !R9StereoSeeded || !R9MonoSeeded || - R9MonoBackupGap || - !OutRunVR::RuntimeEligibility::MayInjectStereo()) - return false; + if (!IsGameDevice(device) || InternalStereoPass) + return R23ClearR22Hook.stdcall( + device, count, rects, flags, color, z, stencil); - if (!TrackedDepthStencil) - return true; - if (!RightDepthSynchronized) - return false; - if (StencilTestActive(device) && !RightStencilSynchronized) - return false; - return true; - } + R22ScissorSnapshot actual{}; + const bool stateOk = R23CaptureActualGameState( + device, actual, "Clear", true); - HRESULT R23RunRecoveryClearThroughBaselinePolicy( - IDirect3DDevice9* device, DWORD count, const D3DRECT* rects, - DWORD flags, D3DCOLOR color, float z, DWORD stencil) - { - R22ReplayScope replay(device); - if (!replay.stateValid) + // Once the authoritative seed is already open, keep the validated + // R22/R20/R9 replay path for subsequent clears in the same Present. + if (R9StereoSeeded && + OutRunVR::RuntimeEligibility::MayInjectStereo()) { - R22FailClosedReplayState( - device, "R23/recovery-clear/scissor-capture"); - return ClearHook.stdcall( + return R23ClearR22Hook.stdcall( device, count, rects, flags, color, z, stencil); } + // Before first seed (including recovery), execute the GAME clear + // exactly once. Do not enter R20/R9 mono/right replay here. const bool mainBefore = TargetIsBackBuffer(); - const bool seedBefore = R9StereoSeeded; - const bool depthSyncBefore = RightDepthSynchronized; - const bool stencilSyncBefore = RightStencilSynchronized; - const bool fullGameClear = R22GameClearCoversBackbuffer( - count, rects, R22GameScissor); - - const HRESULT hr = R22ClearR20Hook.stdcall( + const bool mrtActive = AnyAuxRenderTargetActive(); + const bool wantsStereo = StereoWanted(); + const HRESULT hr = ClearHook.stdcall( device, count, rects, flags, color, z, stencil); + ++R23PassiveClears; + + if (!R23FirstPassiveLogged) + { + R23FirstPassiveLogged = true; + spdlog::info( + "VR R23/R25 RECOVERY: passive original Clear only; VR surface writes=0 until next-frame authoritative initialization"); + } - R22ObserveDepthBaseline(mainBefore, fullGameClear, flags, hr); + if (FAILED(hr) || !stateOk || !mainBefore || !wantsStereo) + return hr; - if (SUCCEEDED(hr) && mainBefore && !fullGameClear) + const bool fullGameClear = R22GameClearCoversBackbuffer( + count, rects, actual); + R23ObservePassiveDepthClear(device, actual, count, rects, + flags, z, stencil, hr); + + if ((flags & D3DCLEAR_TARGET) == 0) + return hr; + if (mrtActive) + { + R23Reject("mrt-active"); + return hr; + } + if (!fullGameClear) { - if ((flags & D3DCLEAR_ZBUFFER) != 0) - RightDepthSynchronized = depthSyncBefore; - if ((flags & D3DCLEAR_STENCIL) != 0) - RightStencilSynchronized = stencilSyncBefore; + R23Reject("partial-viewport-scissor-or-rect"); + return hr; } - const bool relaxedVerified = - R23R20RelaxedBaselineIsAuthoritative(device, fullGameClear); - if (!relaxedVerified) + bool stencilSafe = true; + if (!R23DepthBaselineSafe(device, stencilSafe)) { - R22CancelUnsafeFirstSeed(device, seedBefore, fullGameClear); + R23Reject("depth-stencil-or-game-draw-serial"); + return hr; } - else + + const bool recovering = R23RecoveryNeedsBaseline(); + if (recovering && + !OutRunVR::RuntimeEligibility::PoseWarmupAllowed()) { - ++R23RelaxedRecoveryBaselines; - if (!R23FirstRelaxedRecoveryBaselineLogged) + // This frame stays completely monoscopic. Arm only the next + // BeginScene so it can retain a fresh pose without injecting it. + R23ArmWarmupAtPresent = true; + if (!R23FirstWarmupArmedLogged) { - R23FirstRelaxedRecoveryBaselineLogged = true; + R23FirstWarmupArmedLogged = true; spdlog::info( - "VR R23/R24: preserving R20 relaxed recovery seed after complete backbuffer color-copy + verified current-generation depth/stencil synchronization; full-screen game color clear not required"); + "VR R23/R25 BASELINE: passive candidate recorded epoch={} gameDrawSerial={} depthGeneration={}; next Present will arm pose warmup, not stereo", + PresentEpoch, R23GameDrawSerial, R9MainDepthGeneration); } + return hr; } - ++R23RecoveryClearPasses; - if (!R23FirstRecoveryClearLogged) + const bool maySeedNow = + (OutRunVR::RuntimeEligibility::PoseWarmupAllowed() || + OutRunVR::RuntimeEligibility::StereoAllowed.load( + std::memory_order_acquire)) && + OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire); + if (!maySeedNow) { - R23FirstRecoveryClearLogged = true; - spdlog::info( - "VR R23: host recovered; clear callbacks may establish a new R22/R20 verified baseline while stereo draws/WVP remain fail-closed"); + R23Reject("eligibility-not-ready"); + return hr; } + if (!R23HaveFreshCurrentFramePose()) + { + R23Reject("fresh-current-frame-pose-missing"); + return hr; + } + + if (!R23InitializeStereoFromAuthoritativeBaseline( + device, actual, stencilSafe)) + R23Reject("eye-mono-initialization-failed"); return hr; } - HRESULT __stdcall ClearDestR23(IDirect3DDevice9* device, DWORD count, - const D3DRECT* rects, DWORD flags, D3DCOLOR color, float z, - DWORD stencil) + void R23BeforeTopLevelDraw(IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass) + return; + ++R23GameDrawSerial; + R22ScissorSnapshot ignored{}; + R23CaptureActualGameState(device, ignored, "Draw", false); + } + + HRESULT __stdcall DrawPrimitiveDestR23(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + R23BeforeTopLevelDraw(device); + return R23DrawPrimitiveR22Hook.stdcall( + device, type, startVertex, primitiveCount); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR23(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, + UINT numVertices, UINT startIndex, UINT primitiveCount) + { + R23BeforeTopLevelDraw(device); + return R23DrawIndexedPrimitiveR22Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + } + + HRESULT __stdcall DrawPrimitiveUPDestR23(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) { - if (IsGameDevice(device) && !InternalStereoPass && - R23RecoveryNeedsBaseline()) + R23BeforeTopLevelDraw(device); + return R23DrawPrimitiveUPR22Hook.stdcall( + device, type, primitiveCount, data, stride); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR23(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT minVertexIndex, UINT numVertices, + UINT primitiveCount, const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + R23BeforeTopLevelDraw(device); + return R23DrawIndexedPrimitiveUPR22Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + } + + HRESULT __stdcall SetRenderTargetDestR23(IDirect3DDevice9* device, + DWORD index, IDirect3DSurface9* surface) + { + const HRESULT hr = R23SetRenderTargetR9Hook.stdcall( + device, index, surface); + if (SUCCEEDED(hr) && index == 0 && IsGameDevice(device) && + !InternalStereoPass) { - return R23RunRecoveryClearThroughBaselinePolicy( - device, count, rects, flags, color, z, stencil); + R22ScissorSnapshot actual{}; + R23CaptureActualGameState(device, actual, + "SetRenderTarget", true); } + return hr; + } - return R23ClearR22Hook.stdcall( - device, count, rects, flags, color, z, stencil); + const char* R23DiagnoseHostFreshness(std::int64_t& ageMs) noexcept + { + ageMs = -1; + if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || + SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || + SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) + return "mapping-or-header"; + + OutRunVR::SharedPoseState snap{}; + bool stable = false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = SharedState->sequence; + if (before & 1u) continue; + MemoryBarrier(); + std::memcpy(&snap, SharedState, sizeof(snap)); + MemoryBarrier(); + const std::uint32_t after = SharedState->sequence; + if (before == after && !(after & 1u)) + { + stable = true; + break; + } + } + if (!stable) return "seqlock-busy"; + if (!snap.hostPid) return "host-pid-missing"; + if ((snap.flags & OutRunVR::HostAlive) == 0) return "host-alive-off"; + if ((snap.flags & OutRunVR::SessionVisible) == 0) return "session-visible-off"; + if ((snap.flags & OutRunVR::HostShouldRender) == 0) return "should-render-off"; + if (snap.sampleQpc <= 0) return "qpc-invalid"; + + LARGE_INTEGER now{}, frequency{}; + if (!QueryPerformanceCounter(&now) || + !QueryPerformanceFrequency(&frequency) || + frequency.QuadPart <= 0 || now.QuadPart < snap.sampleQpc) + return "qpc-invalid"; + ageMs = ((now.QuadPart - snap.sampleQpc) * 1000) / + frequency.QuadPart; + if (ageMs > OutRunVR::RuntimeEligibility::HostStaleMs) + return "sample-stale"; + return "fresh"; + } + + void R23MaybeLogSummary() noexcept + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - R23LastSummaryMs < 5000) + return; + R23LastSummaryMs = now; + spdlog::info( + "VR R23/R25 summary: epoch={} gameDrawSerial={} passiveClear={} authoritativeSeed={} recoveryVrWrites={} stateMismatch={} stateCaptureFail={} baselineReject={} lastReject={} warmup={} stereoAllowed={} recoveryPending={} hostReason={}", + PresentEpoch, R23GameDrawSerial, R23PassiveClears, + R23AuthoritativeSeeds, R23RecoveryVrSurfaceWrites, + R23StateMismatches, R23StateCaptureFailures, + R23BaselineRejects, R23LastRejectReason, + OutRunVR::RuntimeEligibility::PoseWarmupAllowed() ? 1 : 0, + OutRunVR::RuntimeEligibility::StereoAllowed.load( + std::memory_order_acquire) ? 1 : 0, + OutRunVR::RuntimeEligibility::RecoveryPending.load( + std::memory_order_acquire) ? 1 : 0, + R23LastHostReason); + } + + HRESULT __stdcall PresentDestR23(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + const bool gameDevice = IsGameDevice(device) && !InternalStereoPass; + const HRESULT hr = R23PresentR21Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + if (!gameDevice) + return hr; + + std::int64_t ageMs = -1; + const char* reason = R23DiagnoseHostFreshness(ageMs); + if (std::strcmp(reason, R23LastHostReason) != 0) + { + R23LastHostReason = reason; + spdlog::info( + "VR R23/R25 HOST: freshnessReason={} ageMs={} runtimeHostFresh={} (host alive/session visible/shouldRender/seqlock are logged separately; criteria not relaxed)", + reason, ageMs, + OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire) ? 1 : 0); + } + + if (R23ArmWarmupAtPresent) + { + if (SUCCEEDED(hr) && + OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire) && + OutRunVR::RuntimeEligibility::RecoveryPending.load( + std::memory_order_acquire)) + { + OutRunVR::RuntimeEligibility::ArmRecoveryPoseWarmup(); + spdlog::info( + "VR R23/R25 RESUME: verified passive baseline armed pose warmup after Present; stereo remains closed until a new next-frame authoritative clear"); + } + R23ArmWarmupAtPresent = false; + } + + R23LastPresentBeginScene = OutRunVRRenderer::GetBeginSceneCallCount(); + if (!OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire)) + R20StereoEligibilityGate.store(false, std::memory_order_release); + R23MaybeLogSummary(); + return hr; + } + + void R23RollbackHooks() noexcept + { + R23PresentR21Hook = {}; + R23SetRenderTargetR9Hook = {}; + R23DrawIndexedPrimitiveUPR22Hook = {}; + R23DrawPrimitiveUPR22Hook = {}; + R23DrawIndexedPrimitiveR22Hook = {}; + R23DrawPrimitiveR22Hook = {}; + R23ClearR22Hook = {}; + } + + bool R23EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R23ClearR22Hook, + &R23DrawPrimitiveR22Hook, + &R23DrawIndexedPrimitiveR22Hook, + &R23DrawPrimitiveUPR22Hook, + &R23DrawIndexedPrimitiveUPR22Hook, + &R23SetRenderTargetR9Hook, + &R23PresentR21Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; } DWORD WINAPI R23RecoveryInstallThread(void*) @@ -153,44 +677,66 @@ namespace OutRunVRStereo { R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); - R20StereoEligibilityGate.store(false, - std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); HookManager::ReportAsyncResult( "OpenXRVRRecoveryBaselineR23", false); spdlog::error( - "VR R23: prerequisite overlay FAILED; recovery guard remains fail-closed"); + "VR R23/R25: prerequisite overlay FAILED; authoritative recovery remains fail-closed"); return 0; } if (OutRunVR::RuntimeEligibility::IsReady(R22InstallState)) { + const auto disabled = safetyhook::InlineHook::StartDisabled; R23ClearR22Hook = safetyhook::create_inline( reinterpret_cast(&ClearDestR22), ClearDestR23, - safetyhook::InlineHook::StartDisabled); - const bool enabled = R23ClearR22Hook && - R23ClearR22Hook.enable().has_value(); - if (!enabled) + disabled); + R23DrawPrimitiveR22Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR22), + DrawPrimitiveDestR23, disabled); + R23DrawIndexedPrimitiveR22Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR22), + DrawIndexedPrimitiveDestR23, disabled); + R23DrawPrimitiveUPR22Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR22), + DrawPrimitiveUPDestR23, disabled); + R23DrawIndexedPrimitiveUPR22Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR22), + DrawIndexedPrimitiveUPDestR23, disabled); + R23SetRenderTargetR9Hook = safetyhook::create_inline( + reinterpret_cast(&SetRenderTargetDestR9), + SetRenderTargetDestR23, disabled); + R23PresentR21Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR21), PresentDestR23, + disabled); + + if (!R23EnableHooks()) { - R23ClearR22Hook = {}; + R23RollbackHooks(); R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); - R20StereoEligibilityGate.store(false, - std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); HookManager::ReportAsyncResult( "OpenXRVRRecoveryBaselineR23", false); spdlog::error( - "VR R23: failed to install recovery-clear baseline guard; stereo remains fail-closed"); + "VR R23/R25: disabled-first recovery/state/draw/present transaction failed; stereo remains fail-closed"); return 0; } + R22ScissorSnapshot initial{}; + if (IDirect3DDevice9* device = + StereoInstalledDevice.load(std::memory_order_acquire)) + R23CaptureActualGameState(device, initial, "install", true); + OutRunVR::RuntimeEligibility::MarkSafetyOverlayInstalled(); - R20StereoEligibilityGate.store(false, - std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); + R23LastPresentBeginScene = + OutRunVRRenderer::GetBeginSceneCallCount(); R23InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult( "OpenXRVRRecoveryBaselineR23", true); spdlog::info( - "VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY"); + "VR R23 GAME: single-owner live-state recovery baseline ACTIVE; passive Clear=original-once, top-level gameDrawSerial includes gate-closed draws, first seed waits for next-frame fresh pose"); return 0; } Sleep(25); @@ -202,7 +748,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRRecoveryBaselineR23", false); spdlog::error( - "VR R23: timed out waiting for R22 safety overlay; stereo kept fail-closed"); + "VR R23/R25: timed out waiting for R22 safety overlay; stereo kept fail-closed"); return 0; } @@ -219,8 +765,7 @@ namespace OutRunVRStereo using State = OutRunVR::RuntimeEligibility::InstallState; R23InstallState.store(State::Pending, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); - R20StereoEligibilityGate.store(false, - std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); HANDLE thread = CreateThread(nullptr, 0, R23RecoveryInstallThread, nullptr, 0, nullptr); @@ -228,8 +773,7 @@ namespace OutRunVRStereo { R23InstallState.store(State::Failed, std::memory_order_release); OutRunVR::RuntimeEligibility::MarkSafetyOverlayUnavailable(); - R20StereoEligibilityGate.store(false, - std::memory_order_release); + R20StereoEligibilityGate.store(false, std::memory_order_release); return false; } CloseHandle(thread); From d230641406c3f737f381a3e4421e4a351074000c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 22:37:26 +0900 Subject: [PATCH 0935/1308] fix(vr): keep theater capture live during stereo recovery --- .github/workflows/vr-openxr-r20.yml | 70 +++++++++++++++++++---------- .github/workflows/vr-openxr.yml | 30 ++++++++----- tools/verify_vr_architecture.py | 26 ++++++++--- vrhost/src/main_r23.cpp | 52 ++++++++++++++++++++- 4 files changed, 137 insertions(+), 41 deletions(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 807af3cbb9..9c982d7544 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -1,4 +1,4 @@ -name: OpenXR VR R24 final production build +name: OpenXR VR recovery + R24 production build on: push: @@ -7,6 +7,7 @@ on: - 'src/vr/**' - 'src/vr_shared.hpp' - 'vrhost/**' + - 'tools/verify_vr_architecture.py' - 'cmake.toml' - 'CMakeLists.txt' - '.github/workflows/vr-openxr-r20.yml' @@ -23,13 +24,36 @@ jobs: - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py + - name: Verify current recovery/baseline guards + shell: pwsh + run: | + $recovery = Get-Content src/vr/d3d9/stereo_renderer_r23.cpp -Raw + foreach ($marker in @( + 'R23CaptureActualGameState', + 'R23GameDrawSerial', + 'R23DiagnoseHostFreshness', + 'passive original Clear only', + 'authoritative first seed', + 'mrtActive' + )) { + if (-not $recovery.Contains($marker)) { throw "recovery guard missing: $marker" } + } + $renderer = Get-Content src/vr/game/outrun_renderer_r23.cpp -Raw + foreach ($marker in @( + 'R23KeepWarmupPoseStockOnRenderThread', + 'R23ServiceRenderThreadCleanup', + 'recovery pose warmup is stock-visible' + )) { + if (-not $renderer.Contains($marker)) { throw "renderer guard missing: $marker" } + } + - name: Configure Win32 shell: cmd run: | set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify R23 game source graph + - name: Verify R23 authoritative game source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -43,16 +67,6 @@ jobs: if ($text -match $pattern) { throw "included/legacy VR TU compiled independently: $legacy" } } - - name: Verify final black-screen source guards - shell: pwsh - run: | - $policy = Get-Content src/vr/d3d9/vr_pass_policy.hpp -Raw - if (-not $policy.Contains('twoSidedTranslucent')) { throw 'corroborating fragile-effect policy missing' } - if (-not $policy.Contains('twoSidedCutout')) { throw 'two-sided cutout policy missing' } - $recovery = Get-Content src/vr/d3d9/stereo_renderer_r23.cpp -Raw - if (-not $recovery.Contains('R23R20RelaxedBaselineIsAuthoritative')) { throw 'relaxed verified recovery baseline preservation missing' } - if (-not $recovery.Contains('R20 relaxed recovery seed')) { throw 'recovery diagnostic marker missing' } - - name: Apply dependency workarounds shell: pwsh run: | @@ -65,7 +79,7 @@ jobs: - name: Build Win32 final DLL run: cmake --build build-vr-game --config Release - - name: Verify Win32 final binary + - name: Verify Win32 recovery binary shell: pwsh run: | $dll = 'build-vr-game/bin/dinput8.dll' @@ -77,13 +91,11 @@ jobs: 'VR stereo: D3D9 full-eye renderer installed', 'VR stereo: TRUE GEOMETRY STEREO active', 'VR R13: stereo hardening ACTIVE', - 'VR R20 PRODUCTION: first stereo seed requires current-generation Z/stencil clears; disabled-first bootstrap transaction READY', 'VR R21/R23 GAME: common host freshness gate ACTIVE', - 'VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE', - 'VR R22 REVIEW: disabled-first transaction READY; per-draw GetViewport/GetScissorRect/GetRenderState eliminated after initial state prime', - 'VR R23 GAME: R22 shadow-state policy retained; recovery-clear-only baseline reopening guard ACTIVE; safety overlay transaction READY', - 'preserving R20 relaxed recovery seed', - 'VR R23 RENDERER: early BeginScene/WVP guards READY; fail-closed cleanup is render-thread-owned', + 'VR R22 GAME: shadow-tracked viewport/scissor replay', + 'VR R23 GAME: single-owner live-state recovery baseline ACTIVE', + 'VR R23/R25 BASELINE: authoritative first seed', + 'VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible', 'VR R21 FAIL-CLOSED:', 'VR v3 shadow: live dual-protocol diagnostics active' )) { @@ -94,7 +106,7 @@ jobs: - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r24-final-game-x86 + name: outrun-vr-r25-game-x86 path: build-vr-game/bin/dinput8.dll if-no-files-found: error @@ -108,9 +120,18 @@ jobs: - name: Verify architecture boundaries run: python tools/verify_vr_architecture.py - - name: Verify final runtime source invariants + - name: Verify current host fallback invariants shell: pwsh run: | + $main23 = Get-Content vrhost/src/main_r23.cpp -Raw + foreach ($marker in @( + 'R23RefreshTheaterFallbackCapture', + 'R23TheaterRefreshWaitMs = 2', + 'allowInitialWarmupWait', + 'theater-only fallback' + )) { + if (-not $main23.Contains($marker)) { throw "R23 host capture guard missing: $marker" } + } $r21 = Get-Content vrhost/src/runtime/r21_runtime_hardening.hpp -Raw foreach ($marker in @('ReadDirectHostStateReadonly','HostShouldRenderReadonly')) { if (-not $r21.Contains($marker)) { throw "R21 source invariant missing: $marker" } @@ -161,7 +182,7 @@ jobs: if ($LASTEXITCODE -ne 0) { throw "smoke failed: $test code=$LASTEXITCODE" } } - - name: Verify x64 R24 final host binary and PDB + - name: Verify x64 R24 host binary and PDB shell: pwsh run: | $hostPath = 'build-vr-host/bin/outrun-vr-host.exe' @@ -176,6 +197,7 @@ jobs: '[R24] exact committed classic projection submitted directly', '[R24] DirectGPU final submit uses host-owned SafeEye', '[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black', + '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', 'R23-crash-text-first-20260916', @@ -183,7 +205,7 @@ jobs: 'R19-production-capture-reuse-20260916', '[v3] live shadow HostState/AckState bridge ready.' )) { - if (-not $ascii.Contains($marker)) { throw "R24 final host marker missing: $marker" } + if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } } if ($ascii.Contains('no-layer OpenXR test pattern ready')) { throw 'obsolete no-layer OpenXR test pattern leaked into final host' } $pe = [BitConverter]::ToInt32($bytes,0x3C) @@ -191,7 +213,7 @@ jobs: - uses: actions/upload-artifact@v4 with: - name: outrun-vr-r24-final-host-x64-production + name: outrun-vr-r24-host-x64-production path: | build-vr-host/bin/outrun-vr-host.exe build-vr-host/bin/outrun-vr-host.pdb diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 9f67267324..2919734320 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -42,7 +42,7 @@ jobs: - name: Verify reconstructed VR architecture boundaries run: python tools/verify_vr_architecture.py - - name: Verify R23 review hardening guards + - name: Verify R23/R25 review hardening guards shell: pwsh run: | $checks = @{ @@ -73,7 +73,10 @@ jobs: 'src/vr/d3d9/stereo_renderer_r23.cpp' = @( 'R23InstallState', 'IsFailed(R22InstallState)', - 'recovery-clear-only baseline reopening guard ACTIVE' + 'R23CaptureActualGameState', + 'R23GameDrawSerial', + 'passive original Clear only', + 'authoritative first seed' ) 'src/vr/d3d9/vr_pass_policy.hpp' = @( 'EffectStereoPolicy', @@ -88,7 +91,8 @@ jobs: 'src/vr/game/outrun_renderer_r23.cpp' = @( 'R23RenderThreadCleanupRequested', 'R23ServiceRenderThreadCleanup', - 'fail-closed cleanup is render-thread-owned' + 'R23KeepWarmupPoseStockOnRenderThread', + 'recovery pose warmup is stock-visible' ) 'src/vr/ipc/v3_game_shadow_bridge.cpp' = @( 'ShadowIdlePollMs = 8', @@ -117,6 +121,11 @@ jobs: 'Release(Projection);', 'Release(Theater);' ) + 'vrhost/src/main_r23.cpp' = @( + 'R23RefreshTheaterFallbackCapture', + 'allowInitialWarmupWait', + 'theater-only fallback' + ) 'vrhost/src/runtime/d3d9ex_direct_passthrough.hpp' = @( 'SafeTransportGeneration', 'SafeTransportGeneration == generation', @@ -134,7 +143,7 @@ jobs: $text = Get-Content $path -Raw foreach ($marker in $checks[$path]) { if (-not $text.Contains($marker)) { - throw "R23 hardening guard missing: $path :: $marker" + throw "R23/R25 hardening guard missing: $path :: $marker" } } } @@ -191,7 +200,7 @@ jobs: - name: Build Win32 VR DLL and v3 contract run: cmake --build build-vr-game --config Release - - name: Verify Win32 R23 binary markers + - name: Verify Win32 R23/R25 binary markers shell: pwsh run: | $dllPath = 'build-vr-game/bin/dinput8.dll' @@ -203,9 +212,9 @@ jobs: 'VR R13: stereo hardening ACTIVE', 'VR R13 effect policy: translucent shadow/billboard/panel pass kept stock', 'VR R22 GAME: shadow-tracked viewport/scissor replay', - 'VR R23 GAME:', - 'VR R23 RENDERER:', - 'fail-closed cleanup is render-thread-owned', + 'VR R23 GAME: single-owner live-state recovery baseline ACTIVE', + 'VR R23/R25 BASELINE: authoritative first seed', + 'VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible', 'VR v3 shadow: live dual-protocol diagnostics active' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } @@ -283,7 +292,7 @@ jobs: & 'build-vrhost/bin/outrun-vr-r23-verified-bundle-smoke.exe' if ($LASTEXITCODE -ne 0) { throw "R23 verified bundle regression failed: $LASTEXITCODE" } - - name: Verify x64 R23 host binary + - name: Verify x64 R23/R25 host binary shell: pwsh run: | $hostPath = 'build-vrhost/bin/outrun-vr-host.exe' @@ -298,7 +307,8 @@ jobs: '[R23] final presentation authority ACTIVE', 'direct safe-eye rejected: actual resource format/size', 'gameplay layer blocked: no fresh committed host-owned frame/source/pose bundle', - 'host-owned GPU eye copies + completion ACK active' + 'host-owned GPU eye copies + completion ACK active', + '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 78dc31a487..0743354592 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -147,14 +147,16 @@ def require(rel: str, *markers: str) -> str: ) # R23 installer workers may only request cleanup. Live OutRun camera/projection -# writes are serviced from D3D render callbacks. +# writes are serviced from D3D render callbacks; recovery pose warmup keeps the +# stock camera/WVP visible until the next-frame authoritative seed is accepted. renderer_r23 = require( "src/vr/game/outrun_renderer_r23.cpp", "R23RenderThreadCleanupRequested", "R23RequestFailClosedCleanup", "R23ServiceRenderThreadCleanup", "R23DropIneligibleLatchedPoseOnRenderThread", - "fail-closed cleanup is render-thread-owned", + "R23KeepWarmupPoseStockOnRenderThread", + "recovery pose warmup is stock-visible", "RendererInjectionAllowed.store(false", ) installer_start = renderer_r23.find("DWORD WINAPI R23RendererInstallThread") @@ -190,14 +192,23 @@ def require(rel: str, *markers: str) -> str: "InlineHook::StartDisabled", "per-draw GetViewport/GetScissorRect/GetRenderState eliminated", ) + +# R23/R25 is the single recovery/baseline authority. Recovery Clear must remain +# a passive original call, while live viewport/scissor, full game draw serial, +# MRT safety and a fresh next-frame pose gate the first stereo initialization. require( "src/vr/d3d9/stereo_renderer_r23.cpp", "#include \"stereo_renderer_r22.cpp\"", "R23InstallState", "IsFailed(R22InstallState)", "R23RecoveryNeedsBaseline", + "R23CaptureActualGameState", + "R23GameDrawSerial", + "R23DiagnoseHostFreshness", + "passive original Clear only", + "authoritative first seed", + "mrtActive", "MarkSafetyOverlayInstalled", - "recovery-clear-only baseline reopening guard ACTIVE", ) # Async installer status must be publishable back to the hook overlay/UI. @@ -258,13 +269,18 @@ def require(rel: str, *markers: str) -> str: "Matches", ) -# main_r23 must commit only a stable full Frame.v2 snapshot. +# main_r23 must commit only a stable full Frame.v2 snapshot. If stereo metadata +# is not ready, it may refresh Desktop Duplication only for the theater fallback; +# that mono source must never become a validated stereo projection. require( "vrhost/src/main_r23.cpp", "#include \"main.cpp\"", "R23FrameUnchanged", "R23CommitDirectAfterValidation", "R23CommitClassicAfterValidation", + "R23RefreshTheaterFallbackCapture", + "allowInitialWarmupWait", + "theater-only fallback", "OutRunVrR23VerifiedBundle::Publish", "std::memcmp(after.eye, before.eye", "std::memcmp(after.reserved, before.reserved", @@ -298,4 +314,4 @@ def require(rel: str, *markers: str) -> str: require("src/vr/game/game_adapter.hpp", "class IGameAdapter", "latchRenderPose", "buildStereoMatrices") require("src/vr/d3d9/stereo_backend.hpp", "class IStereoBackend", "drawWorldStereo", "drawScreenSpaceStereo") -print("VR reconstructed R23 architecture boundary verification passed") +print("VR reconstructed R23/R25 architecture boundary verification passed") diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 4d08ee7b97..7ce3ad0584 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -55,6 +55,11 @@ namespace { constexpr ULONGLONG R23PixelIntervalMs = 5000; constexpr UINT R23SourceSamples = 8; + constexpr DWORD R23TheaterRefreshWaitMs = 2; + constexpr ULONGLONG R23TheaterRefreshLogIntervalMs = 5000; + std::uint64_t R23TheaterRefreshAttempts = 0; + std::uint64_t R23TheaterRefreshFresh = 0; + ULONGLONG R23LastTheaterRefreshLogMs = 0; const char* R23SourceKindName(OutRunVrR23VerifiedBundle::SourceKind kind) { @@ -410,7 +415,8 @@ namespace R23AsyncPixelProbe R23Pixels{}; - CaptureStatus R23Capture(StereoCompositor& c, DWORD timeoutMs = 0) + CaptureStatus R23Capture(StereoCompositor& c, DWORD timeoutMs = 0, + bool allowInitialWarmupWait = true) { R23Pixels.TryConsume(c.context_); if (!IsWindow(c.hwnd_)) @@ -425,7 +431,8 @@ namespace DXGI_OUTDUPL_FRAME_INFO fi{}; IDXGIResource* resource = nullptr; if (!c.duplication_) return status; - const DWORD waitMs = c.haveFrame_ ? timeoutMs : std::max(timeoutMs, 1000); + const DWORD waitMs = (c.haveFrame_ || !allowInitialWarmupWait) + ? timeoutMs : std::max(timeoutMs, 1000); const HRESULT hr = c.duplication_->AcquireNextFrame(waitMs, &fi, &resource); if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; if (FAILED(hr) || !resource) @@ -478,6 +485,35 @@ namespace return status; } + CaptureStatus R23RefreshTheaterFallbackCapture(StereoCompositor& c) + { + ++R23TheaterRefreshAttempts; + const CaptureStatus status = R23Capture( + c, R23TheaterRefreshWaitMs, false); + if (status.fresh) + ++R23TheaterRefreshFresh; + + const ULONGLONG now = GetTickCount64(); + if (R23LastTheaterRefreshLogMs == 0 || + now - R23LastTheaterRefreshLogMs >= R23TheaterRefreshLogIntervalMs) + { + R23LastTheaterRefreshLogMs = now; + const ULONGLONG publishedAt = + OutRunVrSbsCaptureOverride::LastProductionPublishMs; + const long long publishAgeMs = publishedAt && now >= publishedAt + ? static_cast(now - publishedAt) : -1; + std::cout + << "[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback" + << " attempts=" << R23TheaterRefreshAttempts + << " fresh=" << R23TheaterRefreshFresh + << " available=" << (status.available ? 1 : 0) + << " captureQpc=" << status.lastPresentQpc + << " publishAgeMs=" << publishAgeMs + << " waitMs=" << R23TheaterRefreshWaitMs << "\n"; + } + return status; + } + bool R23FrameUnchanged(RenderFrameReader& reader, const OutRunVR::SharedRenderFrameState& before) { @@ -854,6 +890,7 @@ int main(int argc, char** argv) { if (presentation == OutRunVR::PresentationGameplay) { + bool productionCaptureAttempted = false; OutRunVR::SharedRenderFrameState before{}; const bool have = renderFrames.Read(before); constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | @@ -873,6 +910,7 @@ int main(int argc, char** argv) LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); if (!directFrame) { + productionCaptureAttempted = true; capture = R23Capture(compositor, 2); candidateReady = capture.available && QpcAtOrAfter(capture.lastPresentQpc, before.presentQpc); } @@ -911,6 +949,16 @@ int main(int argc, char** argv) layerReady = true; } QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); + + // Keep the desktop source current while stereo is unavailable, + // but never treat this mono capture as a validated projection. + // R24 can consume it only through the theater fallback ladder. + if (!layerReady && !productionCaptureAttempted) + { + LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); + R23RefreshTheaterFallbackCapture(compositor); + QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); + } } else { From e8aeb9e625dd45be51488aa75adcd606216f1cf0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 23:42:04 +0900 Subject: [PATCH 0936/1308] fix(vr): keep tracked occlusion draws single-execution --- src/vr/d3d9/stereo_renderer_r26.cpp | 257 ++++++++++++++++++++++++++++ 1 file changed, 257 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r26.cpp diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp new file mode 100644 index 0000000000..7c9c9d577d --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -0,0 +1,257 @@ +// R26 tracked-occlusion correction overlay. +// +// R23 remains the recovery/baseline authority. This final game-side wrapper +// restores the renderer policy that tracked D3D9 occlusion-query draws execute +// exactly once against the real game target without poisoning the whole Present. +// MRT hazards and unavailable query tracking still flow through the existing +// R13/R23 fail-closed chain unchanged. + +#include "stereo_renderer_r23.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R26DrawPrimitiveR23Hook{}; + SafetyHookInline R26DrawIndexedPrimitiveR23Hook{}; + SafetyHookInline R26DrawPrimitiveUPR23Hook{}; + SafetyHookInline R26DrawIndexedPrimitiveUPR23Hook{}; + + std::atomic R26InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint64_t R26TrackedOcclusionSingleExec = 0; + bool R26FirstTrackedOcclusionLogged = false; + + bool R26TrackedOcclusionNeedsSingleExecution( + IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer()) + return false; + + // Never bypass the existing fail-closed paths. MRT remains a frame + // hazard, failed query tracking remains a frame hazard, and a prior + // unsafe transition keeps ownership of the mono-shadow remainder. + if (AnyAuxRenderTargetActive() || R13ForceMonoShadow || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)) + return false; + + if (!StereoWanted() || !R9StereoSeeded) + return false; + + return ActiveOcclusionQueries.load(std::memory_order_acquire) > 0; + } + + template + HRESULT R26GuardTrackedOcclusion(IDirect3DDevice9* device, + ActualDraw&& actualDraw, NormalR23Draw&& normalR23Draw, + const char* site) + { + if (!R26TrackedOcclusionNeedsSingleExecution(device)) + return normalR23Draw(); + + // R23 normally owns this top-level boundary. Because this one draw + // intentionally bypasses the R23->R22->R13->R9 replay chain, keep + // its draw serial/live-state accounting explicitly in sync. + R23BeforeTopLevelDraw(device); + + ++R26TrackedOcclusionSingleExec; + ++OcclusionStereoRejects; + if (!R26FirstTrackedOcclusionLogged) + { + R26FirstTrackedOcclusionLogged = true; + spdlog::info( + "VR R26 occlusion: tracked active query draw executes once on the real game target; no R9 mono replay, no R13 frame poison, stereo Present remains eligible"); + } + + // Draw through the original D3D9 trampoline exactly once. This is + // the same single-eye policy used by the base renderer for a known + // active query, but it also avoids R9's independent mono-shadow + // replay from perturbing the query result. + const HRESULT hr = actualDraw(); + if (FAILED(hr)) + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, hr); + return hr; + } + + HRESULT __stdcall DrawPrimitiveDestR26(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto normal = [&]() { + return R26DrawPrimitiveR23Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R26GuardTrackedOcclusion( + device, actual, normal, "R26/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR26(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, INT baseVertexIndex, UINT minVertexIndex, + UINT numVertices, UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto normal = [&]() { + return R26DrawIndexedPrimitiveR23Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R26GuardTrackedOcclusion( + device, actual, normal, "R26/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR26(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto normal = [&]() { + return R26DrawPrimitiveUPR23Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R26GuardTrackedOcclusion( + device, actual, normal, "R26/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR26( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto normal = [&]() { + return R26DrawIndexedPrimitiveUPR23Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + return R26GuardTrackedOcclusion( + device, actual, normal, "R26/DrawIndexedPrimitiveUP"); + } + + void R26RollbackHooks() noexcept + { + R26DrawIndexedPrimitiveUPR23Hook = {}; + R26DrawPrimitiveUPR23Hook = {}; + R26DrawIndexedPrimitiveR23Hook = {}; + R26DrawPrimitiveR23Hook = {}; + } + + bool R26EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R26DrawPrimitiveR23Hook, + &R26DrawIndexedPrimitiveR23Hook, + &R26DrawPrimitiveUPR23Hook, + &R26DrawIndexedPrimitiveUPR23Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R26OcclusionInstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R26InstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r23 = R23InstallState.load(std::memory_order_acquire); + if (r23 == State::Failed) + { + R26InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); + spdlog::error( + "VR R26 occlusion: R23 prerequisite failed; correction overlay not installed"); + return 0; + } + + if (r23 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R26DrawPrimitiveR23Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR23), + DrawPrimitiveDestR26, disabled); + R26DrawIndexedPrimitiveR23Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR23), + DrawIndexedPrimitiveDestR26, disabled); + R26DrawPrimitiveUPR23Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR23), + DrawPrimitiveUPDestR26, disabled); + R26DrawIndexedPrimitiveUPR23Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR23), + DrawIndexedPrimitiveUPDestR26, disabled); + + if (!R26EnableHooks()) + { + R26RollbackHooks(); + R26InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); + spdlog::error( + "VR R26 occlusion: disabled-first draw transaction failed; R23 remains active"); + return 0; + } + + R26InstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVROcclusionR26", true); + spdlog::info( + "VR R26 GAME: tracked occlusion single-execution correction ACTIVE; MRT and query-tracking-unavailable paths remain fail-closed"); + return 0; + } + Sleep(25); + } + + R26InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); + spdlog::error( + "VR R26 occlusion: timed out waiting for R23; correction overlay not installed"); + return 0; + } + + class VROcclusionR26Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVROcclusionR26"; + } + bool validate() override { return true; } + bool apply() override + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R26InstallState.store(State::Pending, std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, + R26OcclusionInstallThread, nullptr, 0, nullptr); + if (!thread) + { + R26InstallState.store(State::Failed, std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VROcclusionR26Hook instance; + }; + + VROcclusionR26Hook VROcclusionR26Hook::instance; + } +} From f6dc44637a8a46ccfcd19d8375a9287fa726f8f7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 23:42:31 +0900 Subject: [PATCH 0937/1308] build(vr): compile R26 as final stereo wrapper --- cmake.toml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index 686a528639..cc96be0ebc 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,7 +6,7 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R23 keeps the validated R22/R21/R20/R13/R9/R12 implementation chain intact and +# R26 keeps the validated R23/R22/R21/R20/R13/R9/R12 implementation chain intact and # compiles only the final game/renderer wrapper TUs. Included implementation # files are header-only here so no hook body is linked twice. set_source_files_properties( @@ -16,6 +16,7 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r20.cpp src/vr/d3d9/stereo_renderer_r21.cpp src/vr/d3d9/stereo_renderer_r22.cpp + src/vr/d3d9/stereo_renderer_r23.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp PROPERTIES HEADER_FILE_ONLY TRUE) @@ -73,7 +74,7 @@ ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } -zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } +zlib = { git = "https://github.com/madler/zlib.git", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } [fetch-content.safetyhook] From ad4e768b5c5b1ac3b3165a5e22cdce9e81e0681d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 23:42:50 +0900 Subject: [PATCH 0938/1308] fix(vr): reanchor theater on recenter and focus return --- vrhost/src/runtime/r26_recenter_hardening.hpp | 93 +++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 vrhost/src/runtime/r26_recenter_hardening.hpp diff --git a/vrhost/src/runtime/r26_recenter_hardening.hpp b/vrhost/src/runtime/r26_recenter_hardening.hpp new file mode 100644 index 0000000000..f729e7f59c --- /dev/null +++ b/vrhost/src/runtime/r26_recenter_hardening.hpp @@ -0,0 +1,93 @@ +#pragma once + +// R26 Quest/VDXR theater recenter bridge. +// +// Some runtimes do not report a user recenter as a LOCAL-only reference-space +// change. The legacy host loop intentionally listened only for LOCAL changes, +// which could leave the theater quad anchored at an old upper-left position. +// Normalize any reference-space-change event to the existing LOCAL reanchor +// path, and queue one synthetic LOCAL change when the session regains FOCUSED. +// The latter covers Quest system-overlay recenter and headset re-wear without +// changing the compositor's established theater-anchor math. + +#include + +#include +#include +#include + +#ifdef xrPollEvent +#undef xrPollEvent +#endif + +namespace OutRunVrR26RecenterHardening +{ + inline bool PendingFocusRecenter = false; + inline XrSession PendingFocusSession = XR_NULL_HANDLE; + inline std::uint64_t ReferenceChangesNormalized = 0; + inline std::uint64_t FocusRecentersQueued = 0; + inline bool FirstReferenceChangeLogged = false; + inline bool FirstFocusRecenterLogged = false; + + inline XrResult XRAPI_CALL PollEvent(XrInstance instance, + XrEventDataBuffer* eventData) noexcept + { + if (PendingFocusRecenter && eventData) + { + XrEventDataReferenceSpaceChangePending synthetic{ + XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING }; + synthetic.session = PendingFocusSession; + synthetic.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + synthetic.changeTime = 0; + synthetic.poseValid = XR_FALSE; + + std::memset(eventData, 0, sizeof(*eventData)); + std::memcpy(eventData, &synthetic, sizeof(synthetic)); + PendingFocusRecenter = false; + PendingFocusSession = XR_NULL_HANDLE; + return XR_SUCCESS; + } + + const XrResult result = ::xrPollEvent(instance, eventData); + if (result != XR_SUCCESS || !eventData) + return result; + + if (eventData->type == XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING) + { + auto* change = reinterpret_cast( + eventData); + + // The existing host loop already has the correct invalidation and + // re-anchor path; make every runtime reference-space change enter it. + change->referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + ++ReferenceChangesNormalized; + if (!FirstReferenceChangeLogged) + { + FirstReferenceChangeLogged = true; + std::cerr + << "[R26 recenter] OpenXR reference-space changes now reanchor the theater regardless of runtime space type\n"; + } + } + else if (eventData->type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) + { + const auto* state = + reinterpret_cast(eventData); + if (state->state == XR_SESSION_STATE_FOCUSED) + { + PendingFocusRecenter = true; + PendingFocusSession = state->session; + ++FocusRecentersQueued; + if (!FirstFocusRecenterLogged) + { + FirstFocusRecenterLogged = true; + std::cerr + << "[R26 recenter] session FOCUSED queues a theater reanchor for Quest/VDXR recenter and focus return\n"; + } + } + } + + return result; + } +} + +#define xrPollEvent OutRunVrR26RecenterHardening::PollEvent From 2476c27201e8773f946cb2977a941f153047ef9e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 23:43:24 +0900 Subject: [PATCH 0939/1308] build(vr): force include R26 recenter bridge --- vrhost/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index fa384d6cc1..6926d4fc0c 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -54,6 +54,7 @@ if(MSVC) "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r23_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r24_black_screen_guard.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r26_recenter_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/capture_wait_guard.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" "$<$:/Zi>" From c03caabdf6574ca3ffb5311589d58ecb9ab23eea Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Wed, 16 Sep 2026 23:43:58 +0900 Subject: [PATCH 0940/1308] chore(vr): preserve existing dependency URL --- cmake.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index cc96be0ebc..110524dfe0 100644 --- a/cmake.toml +++ b/cmake.toml @@ -74,7 +74,7 @@ ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } -zlib = { git = "https://github.com/madler/zlib.git", tag = "v1.3.2" } +zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } [fetch-content.safetyhook] From 2364aab5018bf41a202be5dbb8b91b8f41846b1f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 00:21:52 +0900 Subject: [PATCH 0941/1308] fix(vr): keep world effects in eye space and bridge F10 recenter --- src/vr/d3d9/stereo_renderer_r26.cpp | 287 ++++++++++++++++-- src/vr/game/outrun_renderer_r23.cpp | 68 ++++- src/vr/ipc/recenter_request.hpp | 135 ++++++++ vrhost/src/runtime/r26_recenter_hardening.hpp | 61 ++-- 4 files changed, 510 insertions(+), 41 deletions(-) create mode 100644 src/vr/ipc/recenter_request.hpp diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 7c9c9d577d..3079dce565 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -1,10 +1,13 @@ -// R26 tracked-occlusion correction overlay. +// R26/R27 tracked-occlusion + world-effect correction overlay. // -// R23 remains the recovery/baseline authority. This final game-side wrapper -// restores the renderer policy that tracked D3D9 occlusion-query draws execute -// exactly once against the real game target without poisoning the whole Present. -// MRT hazards and unavailable query tracking still flow through the existing -// R13/R23 fail-closed chain unchanged. +// R23 remains the recovery/baseline authority. R26 keeps proven write-free +// D3D9 occlusion-query proxy draws single-execution without poisoning the whole +// Present. R27 also removes R13's draw-time shader-identity masking for a +// perspective world effect whose c64 upload is now handled by the verified +// per-eye WVP path. Orthographic UI and auxiliary passes are untouched. +// +// MRT hazards, query tracking failures, and occlusion draws that may write color, +// depth, or stencil remain fail-closed through the existing R13/R23 chain. #include "stereo_renderer_r23.cpp" @@ -16,12 +19,35 @@ namespace OutRunVRStereo SafetyHookInline R26DrawIndexedPrimitiveR23Hook{}; SafetyHookInline R26DrawPrimitiveUPR23Hook{}; SafetyHookInline R26DrawIndexedPrimitiveUPR23Hook{}; + SafetyHookInline R27PresentR23Hook{}; + + // Lower-layer correction hooks: these intercept R13 only after R23/R22 + // have already performed top-level accounting and safety checks. + SafetyHookInline R27DrawPrimitiveR13Hook{}; + SafetyHookInline R27DrawIndexedPrimitiveR13Hook{}; + SafetyHookInline R27DrawPrimitiveUPR13Hook{}; + SafetyHookInline R27DrawIndexedPrimitiveUPR13Hook{}; std::atomic R26InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; std::uint64_t R26TrackedOcclusionSingleExec = 0; + std::uint64_t R26OcclusionWriteRejects = 0; + std::uint64_t R27WorldEffectDraws = 0; + std::uint64_t R27EffectStateResyncs = 0; + std::uint64_t R27LastEffectStateSyncDrawSerial = 0; + std::uint64_t R27EffectStateSyncEpoch = ~std::uint64_t{0}; bool R26FirstTrackedOcclusionLogged = false; + bool R26FirstOcclusionWriteRejectLogged = false; + bool R27FirstWorldEffectLogged = false; + + LARGE_INTEGER R27PerfFrequency{}; + ULONGLONG R27PerfLastLogMs = 0; + double R27PresentTotalMs = 0.0; + double R27PresentMaxMs = 0.0; + std::uint64_t R27PresentSamples = 0; + std::uint64_t R27PerfLastDrawSerial = 0; + std::uint64_t R27PerfLastPresentSamples = 0; bool R26TrackedOcclusionNeedsSingleExecution( IDirect3DDevice9* device) noexcept @@ -30,9 +56,6 @@ namespace OutRunVRStereo !TargetIsBackBuffer()) return false; - // Never bypass the existing fail-closed paths. MRT remains a frame - // hazard, failed query tracking remains a frame hazard, and a prior - // unsafe transition keeps ownership of the mono-shadow remainder. if (AnyAuxRenderTargetActive() || R13ForceMonoShadow || OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire)) return false; @@ -43,6 +66,26 @@ namespace OutRunVRStereo return ActiveOcclusionQueries.load(std::memory_order_acquire) > 0; } + bool R26TrackedOcclusionDrawIsWriteFree( + IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + DWORD colorWrite = 0xFFFFFFFFu; + DWORD zWrite = TRUE; + DWORD stencilEnable = FALSE; + DWORD stencilWriteMask = 0xFFFFFFFFu; + if (FAILED(device->GetRenderState(D3DRS_COLORWRITEENABLE, &colorWrite)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &stencilEnable)) || + FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &stencilWriteMask))) + return false; + + return colorWrite == 0 && zWrite == FALSE && + (stencilEnable == FALSE || stencilWriteMask == 0); + } + template HRESULT R26GuardTrackedOcclusion(IDirect3DDevice9* device, ActualDraw&& actualDraw, NormalR23Draw&& normalR23Draw, @@ -51,6 +94,21 @@ namespace OutRunVRStereo if (!R26TrackedOcclusionNeedsSingleExecution(device)) return normalR23Draw(); + // Only a proven query-only proxy may bypass replay. A regular scene + // draw bracketed by an occlusion query can still write visible color + // or depth and therefore must take the existing fail-closed path. + if (!R26TrackedOcclusionDrawIsWriteFree(device)) + { + ++R26OcclusionWriteRejects; + if (!R26FirstOcclusionWriteRejectLogged) + { + R26FirstOcclusionWriteRejectLogged = true; + spdlog::warn( + "VR R27 occlusion: active query draw can write color/depth/stencil (or state is unreadable); keeping fail-closed replay policy"); + } + return normalR23Draw(); + } + // R23 normally owns this top-level boundary. Because this one draw // intentionally bypasses the R23->R22->R13->R9 replay chain, keep // its draw serial/live-state accounting explicitly in sync. @@ -62,19 +120,128 @@ namespace OutRunVRStereo { R26FirstTrackedOcclusionLogged = true; spdlog::info( - "VR R26 occlusion: tracked active query draw executes once on the real game target; no R9 mono replay, no R13 frame poison, stereo Present remains eligible"); + "VR R27 occlusion: proven write-free active-query proxy executes once on the real game target; stereo Present remains eligible"); } - // Draw through the original D3D9 trampoline exactly once. This is - // the same single-eye policy used by the base renderer for a known - // active query, but it also avoids R9's independent mono-shadow - // replay from perturbing the query result. const HRESULT hr = actualDraw(); if (FAILED(hr)) R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, hr); return hr; } + bool R27ShouldBypassLegacyZeroDisparity( + IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) + return false; + if (AnyAuxRenderTargetActive() || R13ForceMonoShadow || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire) || + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) + return false; + if (!R13DrawTimeFragileEffectNeedsZeroDisparity(device)) + return false; + + // StateBlock::Apply can bypass tracked setters. Resynchronize live + // viewport/scissor at least once per Present and periodically during + // effect-heavy passes, without restoring the old per-draw query cost. + if (R27EffectStateSyncEpoch != PresentEpoch || + R23GameDrawSerial - R27LastEffectStateSyncDrawSerial >= 256) + { + R22ScissorSnapshot actual{}; + if (!R23CaptureActualGameState( + device, actual, "R27EffectDraw", true)) + return false; + R27EffectStateSyncEpoch = PresentEpoch; + R27LastEffectStateSyncDrawSerial = R23GameDrawSerial; + ++R27EffectStateResyncs; + } + return true; + } + + template + HRESULT R27GuardWorldEffect(IDirect3DDevice9* device, + R9Draw&& r9Draw, LegacyR13Draw&& legacyR13Draw) + { + if (!R27ShouldBypassLegacyZeroDisparity(device)) + return legacyR13Draw(); + + ++R27WorldEffectDraws; + if (!R27FirstWorldEffectLogged) + { + R27FirstWorldEffectLogged = true; + spdlog::info( + "VR R27 EFFECT: legacy alpha/billboard/shadow shader-identity mask bypassed; perspective effect draw keeps verified per-eye world WVP"); + } + return r9Draw(); + } + + HRESULT __stdcall DrawPrimitiveDestR27Effect(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto world = [&]() { + return R13DrawPrimitiveR9Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto legacy = [&]() { + return R27DrawPrimitiveR13Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R27GuardWorldEffect(device, world, legacy); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR27Effect( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto world = [&]() { + return R13DrawIndexedPrimitiveR9Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto legacy = [&]() { + return R27DrawIndexedPrimitiveR13Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R27GuardWorldEffect(device, world, legacy); + } + + HRESULT __stdcall DrawPrimitiveUPDestR27Effect( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + auto world = [&]() { + return R13DrawPrimitiveUPR9Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto legacy = [&]() { + return R27DrawPrimitiveUPR13Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R27GuardWorldEffect(device, world, legacy); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR27Effect( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto world = [&]() { + return R13DrawIndexedPrimitiveUPR9Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto legacy = [&]() { + return R27DrawIndexedPrimitiveUPR13Hook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + return R27GuardWorldEffect(device, world, legacy); + } + HRESULT __stdcall DrawPrimitiveDestR26(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) { @@ -87,7 +254,7 @@ namespace OutRunVRStereo device, type, startVertex, primitiveCount); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R26/DrawPrimitive"); + device, actual, normal, "R27/DrawPrimitive"); } HRESULT __stdcall DrawIndexedPrimitiveDestR26(IDirect3DDevice9* device, @@ -105,7 +272,7 @@ namespace OutRunVRStereo primitiveCount); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R26/DrawIndexedPrimitive"); + device, actual, normal, "R27/DrawIndexedPrimitive"); } HRESULT __stdcall DrawPrimitiveUPDestR26(IDirect3DDevice9* device, @@ -121,7 +288,7 @@ namespace OutRunVRStereo device, type, primitiveCount, data, stride); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R26/DrawPrimitiveUP"); + device, actual, normal, "R27/DrawPrimitiveUP"); } HRESULT __stdcall DrawIndexedPrimitiveUPDestR26( @@ -141,11 +308,63 @@ namespace OutRunVRStereo indexFormat, vertexData, stride); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R26/DrawIndexedPrimitiveUP"); + device, actual, normal, "R27/DrawIndexedPrimitiveUP"); + } + + HRESULT __stdcall PresentDestR27(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + LARGE_INTEGER begin{}, end{}; + QueryPerformanceCounter(&begin); + const HRESULT hr = R27PresentR23Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + QueryPerformanceCounter(&end); + + if (R27PerfFrequency.QuadPart <= 0) + QueryPerformanceFrequency(&R27PerfFrequency); + if (R27PerfFrequency.QuadPart > 0) + { + const double ms = static_cast(end.QuadPart - begin.QuadPart) * + 1000.0 / static_cast(R27PerfFrequency.QuadPart); + R27PresentTotalMs += ms; + if (ms > R27PresentMaxMs) R27PresentMaxMs = ms; + ++R27PresentSamples; + } + + if (Settings::VRTelemetry) + { + const ULONGLONG now = GetTickCount64(); + if (R27PerfLastLogMs == 0 || now - R27PerfLastLogMs >= 5000) + { + const std::uint64_t sampleDelta = + R27PresentSamples - R27PerfLastPresentSamples; + const std::uint64_t drawDelta = + R23GameDrawSerial - R27PerfLastDrawSerial; + const double avg = R27PresentSamples ? + R27PresentTotalMs / static_cast(R27PresentSamples) : 0.0; + const double drawsPerPresent = sampleDelta ? + static_cast(drawDelta) / static_cast(sampleDelta) : 0.0; + spdlog::info( + "VR R27 PERF: lower-Present avgMs={:.3f} maxMs={:.3f} drawsPerPresent={:.1f} worldEffectDraws={} effectStateResync={} occSingle={} occWriteReject={}", + avg, R27PresentMaxMs, drawsPerPresent, + R27WorldEffectDraws, R27EffectStateResyncs, + R26TrackedOcclusionSingleExec, R26OcclusionWriteRejects); + R27PerfLastLogMs = now; + R27PerfLastDrawSerial = R23GameDrawSerial; + R27PerfLastPresentSamples = R27PresentSamples; + } + } + return hr; } void R26RollbackHooks() noexcept { + R27PresentR23Hook = {}; + R27DrawIndexedPrimitiveUPR13Hook = {}; + R27DrawPrimitiveUPR13Hook = {}; + R27DrawIndexedPrimitiveR13Hook = {}; + R27DrawPrimitiveR13Hook = {}; R26DrawIndexedPrimitiveUPR23Hook = {}; R26DrawPrimitiveUPR23Hook = {}; R26DrawIndexedPrimitiveR23Hook = {}; @@ -155,10 +374,15 @@ namespace OutRunVRStereo bool R26EnableHooks() noexcept { SafetyHookInline* hooks[]{ + &R27DrawPrimitiveR13Hook, + &R27DrawIndexedPrimitiveR13Hook, + &R27DrawPrimitiveUPR13Hook, + &R27DrawIndexedPrimitiveUPR13Hook, &R26DrawPrimitiveR23Hook, &R26DrawIndexedPrimitiveR23Hook, &R26DrawPrimitiveUPR23Hook, - &R26DrawIndexedPrimitiveUPR23Hook + &R26DrawIndexedPrimitiveUPR23Hook, + &R27PresentR23Hook }; for (auto* hook : hooks) { @@ -181,13 +405,27 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26 occlusion: R23 prerequisite failed; correction overlay not installed"); + "VR R26/R27: R23 prerequisite failed; correction overlay not installed"); return 0; } if (r23 == State::Ready) { const auto disabled = safetyhook::InlineHook::StartDisabled; + + R27DrawPrimitiveR13Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR13), + DrawPrimitiveDestR27Effect, disabled); + R27DrawIndexedPrimitiveR13Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR13), + DrawIndexedPrimitiveDestR27Effect, disabled); + R27DrawPrimitiveUPR13Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR13), + DrawPrimitiveUPDestR27Effect, disabled); + R27DrawIndexedPrimitiveUPR13Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR13), + DrawIndexedPrimitiveUPDestR27Effect, disabled); + R26DrawPrimitiveR23Hook = safetyhook::create_inline( reinterpret_cast(&DrawPrimitiveDestR23), DrawPrimitiveDestR26, disabled); @@ -200,6 +438,9 @@ namespace OutRunVRStereo R26DrawIndexedPrimitiveUPR23Hook = safetyhook::create_inline( reinterpret_cast(&DrawIndexedPrimitiveUPDestR23), DrawIndexedPrimitiveUPDestR26, disabled); + R27PresentR23Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR23), + PresentDestR27, disabled); if (!R26EnableHooks()) { @@ -207,14 +448,14 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26 occlusion: disabled-first draw transaction failed; R23 remains active"); + "VR R26/R27: disabled-first correction transaction failed; R23 remains active"); return 0; } R26InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", true); spdlog::info( - "VR R26 GAME: tracked occlusion single-execution correction ACTIVE; MRT and query-tracking-unavailable paths remain fail-closed"); + "VR R26/R27 GAME: world-effect WVP/draw correction + write-free occlusion single-execution + bounded live-state resync ACTIVE"); return 0; } Sleep(25); @@ -223,7 +464,7 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26 occlusion: timed out waiting for R23; correction overlay not installed"); + "VR R26/R27: timed out waiting for R23; correction overlay not installed"); return 0; } diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index 702bdcf381..344f299f47 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -2,12 +2,19 @@ // normal path; this wrapper prevents head-tracked WVP injection and render-time // culling-camera override until the common game-side baseline gate is eligible. // +// R27 narrows R13's old alpha-state heuristic: a c64 upload that is already +// proven to be the main-backbuffer perspective world path is allowed to reach +// the authoritative WVP verifier regardless of alpha/cull state. Confirmed +// orthographic UI and auxiliary passes still stay stock. R27 also publishes F10 +// to the host from every game BeginScene, including menus/theater mode. +// // Recovery uses a separate pose-warmup phase. During that phase BeginScene may // latch a fresh host pose for the upcoming authoritative clear, but the stock // camera and stock c64 values remain on screen. The x86 recovery coordinator can // then open stereo at a safe full clear without reusing the previous frame pose. #include "../runtime_eligibility.hpp" +#include "../ipc/recenter_request.hpp" #include "outrun_renderer_r13.cpp" namespace OutRunVRRenderer @@ -23,9 +30,12 @@ namespace OutRunVRRenderer std::uint64_t R23EligibilityBypasses = 0; std::uint64_t R23CullingEligibilityBypasses = 0; std::uint64_t R23WarmupPosePreserves = 0; + std::uint64_t R27PerspectiveEffectWorldUploads = 0; bool R23FirstEligibilityBypassLogged = false; bool R23FirstCullingEligibilityBypassLogged = false; bool R23FirstWarmupPoseLogged = false; + bool R27FirstPerspectiveEffectWorldLogged = false; + bool R27HostRecenterWasDown = false; struct R23EarlyRendererFailClosed { @@ -82,8 +92,37 @@ namespace OutRunVRRenderer } } + void R27PublishHostRecenterIfPressed() noexcept + { + const bool down = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + const bool pressed = down && !R27HostRecenterWasDown; + R27HostRecenterWasDown = down; + if (!pressed) + return; + + const LONG requestId = OutRunVR::RecenterIpc::SharedChannel().Publish(); + if (requestId != 0) + { + spdlog::info( + "VR R27 recenter: F10 game->host request published requestId={} pid={} presentation={}", + requestId, GetCurrentProcessId(), + static_cast(CurrentPresentationMode())); + } + else + { + spdlog::warn( + "VR R27 recenter: F10 pressed but game->host request mapping is unavailable"); + } + } + HRESULT __stdcall BeginSceneDestR23(IDirect3DDevice9* device) { + // Do this before the gameplay eligibility branch. Menus render + // BeginScene too, so F10 can re-anchor the host theater even though + // LatchFramePose intentionally skips gameplay tracking there. + if (IsGameDevice(device) && !OutRunVRStereo::IsInternalStereoPassActive()) + R27PublishHostRecenterIfPressed(); + R23ServiceRenderThreadCleanup(); const HRESULT result = R23BeginSceneEligibilityHook.stdcall(device); if (SUCCEEDED(result) && IsGameDevice(device) && @@ -142,6 +181,33 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } + if (candidateWvp && OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + float projectionM34 = 0.0f; + float projectionM44 = 0.0f; + const auto semantic = R13CurrentRenderSemantic( + projectionM34, projectionM44); + if (OutRunVR::PassPolicy::AllowsWorldStereo(semantic)) + { + // R13's alpha/cull-only ZeroDisparity heuristic mixed two + // camera spaces: opaque world geometry used the HMD eye WVP + // while projected shadows/billboards retained the stock WVP. + // Once the target+projection classifier proves this is the + // perspective world pass, let the authoritative base c64 + // verifier decide. Orthographic HUD and auxiliary passes + // still flow through R13 and remain stock. + ++R27PerspectiveEffectWorldUploads; + if (!R27FirstPerspectiveEffectWorldLogged) + { + R27FirstPerspectiveEffectWorldLogged = true; + spdlog::info( + "VR R27 EFFECT: main-backbuffer perspective c64 now follows the verified per-eye world WVP regardless of alpha/cull state; orthographic HUD and auxiliary passes remain stock"); + } + return R13WvpCallbackHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + } + return R23WvpEligibilityHook.stdcall( device, startRegister, constantData, vector4fCount); } @@ -207,7 +273,7 @@ namespace OutRunVRRenderer HookManager::ReportAsyncResult( "OpenXRVRRendererR23Eligibility", true); spdlog::info( - "VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate"); + "VR R23 RENDERER: BeginScene/WVP guards READY; R27 world-effect correction active; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate"); return 0; } Sleep(25); diff --git a/src/vr/ipc/recenter_request.hpp b/src/vr/ipc/recenter_request.hpp new file mode 100644 index 0000000000..6dbd703797 --- /dev/null +++ b/src/vr/ipc/recenter_request.hpp @@ -0,0 +1,135 @@ +#pragma once + +// Cross-process F10 recenter request channel shared by the 32-bit game hook and +// the 64-bit OpenXR host. This is intentionally independent of the v2/v3 pose +// ABI so a user-input control message cannot perturb render metadata layout. + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif +#include +#include + +namespace OutRunVR::RecenterIpc +{ + inline constexpr wchar_t MappingName[] = + L"Local\\OutRun2006Tweaks.VR.Recenter.v1"; + inline constexpr std::uint32_t Magic = 0x5243564Fu; // 'OVCR' + inline constexpr std::uint32_t Version = 1; + + struct State + { + std::uint32_t magic = 0; + std::uint32_t version = 0; + std::uint32_t structSize = 0; + volatile LONG requestId = 0; + volatile LONG receivedId = 0; + volatile LONG appliedId = 0; + volatile LONG requesterPid = 0; + }; + static_assert(sizeof(State) == 28); + + class Channel + { + public: + bool Ensure() noexcept + { + if (state_) + return state_->magic == Magic && state_->version == Version && + state_->structSize == sizeof(State); + + HANDLE mapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, + PAGE_READWRITE, 0, static_cast(sizeof(State)), MappingName); + if (!mapping) + return false; + const bool created = GetLastError() != ERROR_ALREADY_EXISTS; + + auto* state = static_cast(MapViewOfFile(mapping, + FILE_MAP_ALL_ACCESS, 0, 0, sizeof(State))); + if (!state) + { + CloseHandle(mapping); + return false; + } + + if (created) + { + ZeroMemory(state, sizeof(State)); + state->magic = Magic; + state->version = Version; + state->structSize = sizeof(State); + MemoryBarrier(); + } + else if (state->magic != Magic || state->version != Version || + state->structSize != sizeof(State)) + { + UnmapViewOfFile(state); + CloseHandle(mapping); + return false; + } + + mapping_ = mapping; + state_ = state; + return true; + } + + LONG Publish() noexcept + { + if (!Ensure()) + return 0; + InterlockedExchange(&state_->requesterPid, + static_cast(GetCurrentProcessId())); + MemoryBarrier(); + return InterlockedIncrement(&state_->requestId); + } + + bool Pending(LONG& requestId, DWORD& requesterPid) noexcept + { + requestId = 0; + requesterPid = 0; + if (!Ensure()) + return false; + const LONG requested = InterlockedCompareExchange( + &state_->requestId, 0, 0); + const LONG received = InterlockedCompareExchange( + &state_->receivedId, 0, 0); + if (requested == 0 || requested == received) + return false; + requestId = requested; + requesterPid = static_cast(InterlockedCompareExchange( + &state_->requesterPid, 0, 0)); + return true; + } + + void MarkReceived(LONG requestId) noexcept + { + if (requestId != 0 && Ensure()) + InterlockedExchange(&state_->receivedId, requestId); + } + + void MarkApplied(LONG requestId) noexcept + { + if (requestId != 0 && Ensure()) + InterlockedExchange(&state_->appliedId, requestId); + } + + LONG AppliedId() noexcept + { + return Ensure() ? + InterlockedCompareExchange(&state_->appliedId, 0, 0) : 0; + } + + private: + HANDLE mapping_ = nullptr; + State* state_ = nullptr; + }; + + inline Channel& SharedChannel() noexcept + { + static Channel channel; + return channel; + } +} diff --git a/vrhost/src/runtime/r26_recenter_hardening.hpp b/vrhost/src/runtime/r26_recenter_hardening.hpp index f729e7f59c..7162f44b7d 100644 --- a/vrhost/src/runtime/r26_recenter_hardening.hpp +++ b/vrhost/src/runtime/r26_recenter_hardening.hpp @@ -1,16 +1,14 @@ #pragma once -// R26 Quest/VDXR theater recenter bridge. +// R26/R27 Quest/VDXR theater recenter bridge. // -// Some runtimes do not report a user recenter as a LOCAL-only reference-space -// change. The legacy host loop intentionally listened only for LOCAL changes, -// which could leave the theater quad anchored at an old upper-left position. -// Normalize any reference-space-change event to the existing LOCAL reanchor -// path, and queue one synthetic LOCAL change when the session regains FOCUSED. -// The latter covers Quest system-overlay recenter and headset re-wear without -// changing the compositor's established theater-anchor math. +// Runtime reference-space changes and focus-return events continue to normalize +// into the existing LOCAL theater-anchor invalidation path. R27 additionally +// consumes the explicit F10 request published by the 32-bit game hook, so menu +// theater recenter no longer depends on a runtime-generated OpenXR event. #include +#include "vr/ipc/recenter_request.hpp" #include #include @@ -26,23 +24,52 @@ namespace OutRunVrR26RecenterHardening inline XrSession PendingFocusSession = XR_NULL_HANDLE; inline std::uint64_t ReferenceChangesNormalized = 0; inline std::uint64_t FocusRecentersQueued = 0; + inline std::uint64_t GameRequestsDelivered = 0; inline bool FirstReferenceChangeLogged = false; inline bool FirstFocusRecenterLogged = false; + inline void WriteSyntheticLocalChange(XrEventDataBuffer* eventData, + XrSession session) noexcept + { + XrEventDataReferenceSpaceChangePending synthetic{ + XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING }; + synthetic.session = session; + synthetic.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + synthetic.changeTime = 0; + synthetic.poseValid = XR_FALSE; + std::memset(eventData, 0, sizeof(*eventData)); + std::memcpy(eventData, &synthetic, sizeof(synthetic)); + } + inline XrResult XRAPI_CALL PollEvent(XrInstance instance, XrEventDataBuffer* eventData) noexcept { - if (PendingFocusRecenter && eventData) + if (eventData) { - XrEventDataReferenceSpaceChangePending synthetic{ - XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING }; - synthetic.session = PendingFocusSession; - synthetic.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; - synthetic.changeTime = 0; - synthetic.poseValid = XR_FALSE; + LONG requestId = 0; + DWORD requesterPid = 0; + auto& channel = OutRunVR::RecenterIpc::SharedChannel(); + if (channel.Pending(requestId, requesterPid)) + { + // The host main loop only needs LOCAL + changeTime=0. It will + // invalidate compositor.theaterAnchor_ before the next frame and + // EnsureTheaterAnchor will rebuild it from the current HMD pose. + WriteSyntheticLocalChange(eventData, XR_NULL_HANDLE); + channel.MarkReceived(requestId); + channel.MarkApplied(requestId); + ++GameRequestsDelivered; + std::cerr + << "[R27 recenter] F10 request received requestId=" + << requestId << " pid=" << requesterPid + << "; LOCAL theater reanchor delivered appliedId=" + << requestId << "\n"; + return XR_SUCCESS; + } + } - std::memset(eventData, 0, sizeof(*eventData)); - std::memcpy(eventData, &synthetic, sizeof(synthetic)); + if (PendingFocusRecenter && eventData) + { + WriteSyntheticLocalChange(eventData, PendingFocusSession); PendingFocusRecenter = false; PendingFocusSession = XR_NULL_HANDLE; return XR_SUCCESS; From b09b90b7b8c172e1c5a12ac890473194142e1daf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 00:29:00 +0900 Subject: [PATCH 0942/1308] chore(vr): retain R23 binary verification marker --- src/vr/game/outrun_renderer_r23.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index 344f299f47..dce5c3dabb 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -273,7 +273,7 @@ namespace OutRunVRRenderer HookManager::ReportAsyncResult( "OpenXRVRRendererR23Eligibility", true); spdlog::info( - "VR R23 RENDERER: BeginScene/WVP guards READY; R27 world-effect correction active; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate"); + "VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate; R27 world-effect correction active"); return 0; } Sleep(25); From 966940a11185c2c57c034af096398a697dd37f68 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 01:31:17 +0900 Subject: [PATCH 0943/1308] fix(vr): preserve world WVP across partial constant updates --- src/vr/game/outrun_renderer_r23.cpp | 174 +++++++++++++++++++++++++++- 1 file changed, 170 insertions(+), 4 deletions(-) diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index dce5c3dabb..aed9e26bb7 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -8,6 +8,11 @@ // orthographic UI and auxiliary passes still stay stock. R27 also publishes F10 // to the host from every game BeginScene, including menus/theater mode. // +// R28 keeps a stock-game shadow of c64..c67 so partial constant uploads cannot +// strand the device with a mixture of old head-patched rows and new stock rows. +// Perspective-world partial writes are rebuilt as one verified full WVP upload; +// non-world partial writes restore one coherent stock c64..c67 block. +// // Recovery uses a separate pose-warmup phase. During that phase BeginScene may // latch a fresh host pose for the upcoming authoritative clear, but the stock // camera and stock c64 values remain on screen. The x86 recovery coordinator can @@ -37,6 +42,19 @@ namespace OutRunVRRenderer bool R27FirstPerspectiveEffectWorldLogged = false; bool R27HostRecenterWasDown = false; + float R28RawWvp[16]{}; + std::uint32_t R28RawWvpMask = 0; + float R28VerifiedProjection[16]{}; + std::uint32_t R28VerifiedProjectionGeneration = 0; + std::uint32_t R28VerifiedProjectionPoseSequence = 0; + bool R28VerifiedProjectionValid = false; + std::uint64_t R28PartialWorldRebuilds = 0; + std::uint64_t R28PartialStockRestores = 0; + std::uint64_t R28PartialShadowMisses = 0; + bool R28FirstPartialWorldLogged = false; + bool R28FirstPartialStockLogged = false; + bool R28FirstPartialMissLogged = false; + struct R23EarlyRendererFailClosed { R23EarlyRendererFailClosed() noexcept @@ -47,6 +65,68 @@ namespace OutRunVRRenderer }; R23EarlyRendererFailClosed R23EarlyRendererFailClosedState{}; + void R28InvalidateProjectionSnapshot() noexcept + { + R28VerifiedProjectionValid = false; + R28VerifiedProjectionGeneration = 0; + R28VerifiedProjectionPoseSequence = 0; + } + + void R28TrackRawWvpWrite(UINT startRegister, const float* constantData, + UINT vector4fCount) noexcept + { + if (!constantData || vector4fCount == 0 || vector4fCount > 256) + return; + const std::uint64_t first = startRegister; + const std::uint64_t last = first + vector4fCount; + for (UINT reg = OutRunWvpRegister; + reg < OutRunWvpRegister + OutRunWvpRegisterCount; ++reg) + { + if (reg < first || reg >= last) + continue; + const UINT sourceOffset = reg - startRegister; + const UINT destOffset = reg - OutRunWvpRegister; + std::memcpy(R28RawWvp + destOffset * 4, + constantData + sourceOffset * 4, sizeof(float) * 4); + R28RawWvpMask |= (1u << destOffset); + } + } + + bool R28RawWvpComplete() noexcept + { + return (R28RawWvpMask & 0x0Fu) == 0x0Fu; + } + + void R28CaptureVerifiedProjection() noexcept + { + float verified[16]{}; + std::uint32_t generation = 0; + std::uint32_t poseSequence = 0; + std::uintptr_t shaderIdentity = 0; + std::uint64_t shaderSerial = 0; + float projection[16]{}; + if (!GetLastVerifiedWvp(verified, generation, poseSequence, + shaderIdentity, shaderSerial) || + !GetRendererBaseProjection(projection)) + { + R28InvalidateProjectionSnapshot(); + return; + } + std::memcpy(R28VerifiedProjection, projection, + sizeof(R28VerifiedProjection)); + R28VerifiedProjectionGeneration = generation; + R28VerifiedProjectionPoseSequence = poseSequence; + R28VerifiedProjectionValid = true; + } + + HRESULT R28RestoreStockWvp(IDirect3DDevice9* device) noexcept + { + InvalidateVerifiedWvp(); + R28InvalidateProjectionSnapshot(); + return SetVertexShaderConstantFHook.stdcall( + device, OutRunWvpRegister, R28RawWvp, OutRunWvpRegisterCount); + } + void R23DropIneligibleLatchedPoseOnRenderThread() noexcept { RestoreCullingCamera(); @@ -55,6 +135,7 @@ namespace OutRunVRRenderer LatchedPoseSequence = 0; FrameTelemetryFlags &= ~OutRunVR::ClientCullingCameraSynced; InvalidateVerifiedWvp(); + R28InvalidateProjectionSnapshot(); } void R23KeepWarmupPoseStockOnRenderThread() noexcept @@ -67,6 +148,7 @@ namespace OutRunVRRenderer FrameTelemetryFlags &= ~OutRunVR::ClientRendererPoseInjected; FrameTelemetryFlags &= ~OutRunVR::ClientPoseApplied; InvalidateVerifiedWvp(); + R28InvalidateProjectionSnapshot(); ++R23WarmupPosePreserves; if (!R23FirstWarmupPoseLogged) { @@ -81,6 +163,7 @@ namespace OutRunVRRenderer RendererInjectionAllowed.store(false, std::memory_order_release); R23WvpEligibilityReady.store(false, std::memory_order_release); R23RenderThreadCleanupRequested.store(true, std::memory_order_release); + R28InvalidateProjectionSnapshot(); } void R23ServiceRenderThreadCleanup() noexcept @@ -162,6 +245,10 @@ namespace OutRunVRRenderer const bool candidateWvp = IsGameDevice(device) && constantData && !OutRunVRStereo::IsInternalStereoPassActive() && UploadTouchesOutRunWvp(startRegister, vector4fCount); + const bool partialWvp = candidateWvp && + !UploadContainsOutRunWvp(startRegister, vector4fCount); + if (candidateWvp) + R28TrackRawWvpWrite(startRegister, constantData, vector4fCount); if (candidateWvp && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { @@ -177,8 +264,14 @@ namespace OutRunVRRenderer spdlog::info( "VR R23: c64 WVP head injection held stock until common host-fresh + verified-baseline eligibility is true"); } - return SetVertexShaderConstantFHook.stdcall( + HRESULT hr = SetVertexShaderConstantFHook.stdcall( device, startRegister, constantData, vector4fCount); + if (SUCCEEDED(hr) && partialWvp && R28RawWvpComplete()) + { + hr = R28RestoreStockWvp(device); + ++R28PartialStockRestores; + } + return hr; } if (candidateWvp && OutRunVR::RuntimeEligibility::MayInjectStereo()) @@ -203,13 +296,64 @@ namespace OutRunVRRenderer spdlog::info( "VR R27 EFFECT: main-backbuffer perspective c64 now follows the verified per-eye world WVP regardless of alpha/cull state; orthographic HUD and auxiliary passes remain stock"); } - return R13WvpCallbackHook.stdcall( + + if (partialWvp) + { + const HRESULT partialHr = R13WvpCallbackHook.stdcall( + device, startRegister, constantData, vector4fCount); + if (FAILED(partialHr)) + return partialHr; + if (!R28RawWvpComplete()) + { + ++R28PartialShadowMisses; + if (!R28FirstPartialMissLogged) + { + R28FirstPartialMissLogged = true; + spdlog::warn( + "VR R28 WVP: partial c64..c67 write arrived before all stock rows were observed; keeping fail-closed classification until the shadow is complete"); + } + return partialHr; + } + + const HRESULT rebuildHr = R13WvpCallbackHook.stdcall( + device, OutRunWvpRegister, R28RawWvp, + OutRunWvpRegisterCount); + if (SUCCEEDED(rebuildHr)) + { + R28CaptureVerifiedProjection(); + ++R28PartialWorldRebuilds; + if (!R28FirstPartialWorldLogged) + { + R28FirstPartialWorldLogged = true; + spdlog::info( + "VR R28 WVP: partial world c64..c67 writes now rebuild one coherent verified full WVP before stereo draw classification"); + } + } + return rebuildHr; + } + + const HRESULT hr = R13WvpCallbackHook.stdcall( device, startRegister, constantData, vector4fCount); + if (SUCCEEDED(hr)) + R28CaptureVerifiedProjection(); + return hr; } } - return R23WvpEligibilityHook.stdcall( + HRESULT hr = R23WvpEligibilityHook.stdcall( device, startRegister, constantData, vector4fCount); + if (SUCCEEDED(hr) && partialWvp && R28RawWvpComplete()) + { + hr = R28RestoreStockWvp(device); + ++R28PartialStockRestores; + if (!R28FirstPartialStockLogged) + { + R28FirstPartialStockLogged = true; + spdlog::info( + "VR R28 WVP: non-world partial c64..c67 writes restore a coherent stock WVP instead of retaining head-patched rows"); + } + } + return hr; } DWORD WINAPI R23RendererInstallThread(void*) @@ -273,7 +417,7 @@ namespace OutRunVRRenderer HookManager::ReportAsyncResult( "OpenXRVRRendererR23Eligibility", true); spdlog::info( - "VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate; R27 world-effect correction active"); + "VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible and stereo injection still requires the authoritative baseline gate; R28 partial-WVP reconstruction active"); return 0; } Sleep(25); @@ -317,4 +461,26 @@ namespace OutRunVRRenderer VRRendererR23EligibilityHook VRRendererR23EligibilityHook::instance; } + + bool GetR28VerifiedProjection(float outProjection[16], + std::uint32_t& generation, std::uint32_t& poseSequence) noexcept + { + if (!outProjection || !R28VerifiedProjectionValid || + R28VerifiedProjectionGeneration == 0 || + R28VerifiedProjectionPoseSequence == 0) + return false; + std::memcpy(outProjection, R28VerifiedProjection, + sizeof(R28VerifiedProjection)); + generation = R28VerifiedProjectionGeneration; + poseSequence = R28VerifiedProjectionPoseSequence; + return true; + } + + bool R28PerspectiveWorldSemantic() noexcept + { + float projectionM34 = 0.0f; + float projectionM44 = 0.0f; + return OutRunVR::PassPolicy::AllowsWorldStereo( + R13CurrentRenderSemantic(projectionM34, projectionM44)); + } } From 06c70fb096aab6f054982187b70956bd55cb8fa9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 01:32:26 +0900 Subject: [PATCH 0944/1308] fix(vr): keep verified world stereo across shader epochs --- src/vr/d3d9/stereo_renderer_r26.cpp | 191 +++++++++++++++++++++++++--- 1 file changed, 171 insertions(+), 20 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 3079dce565..809644cb9d 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -1,16 +1,25 @@ -// R26/R27 tracked-occlusion + world-effect correction overlay. +// R26/R28 tracked-occlusion + world classification correction overlay. // // R23 remains the recovery/baseline authority. R26 keeps proven write-free // D3D9 occlusion-query proxy draws single-execution without poisoning the whole -// Present. R27 also removes R13's draw-time shader-identity masking for a -// perspective world effect whose c64 upload is now handled by the verified -// per-eye WVP path. Orthographic UI and auxiliary passes are untouched. +// Present. R27 removes R13's draw-time shader-identity masking for perspective +// effects. R28 additionally recognizes a verified perspective-world WVP that +// legitimately survives a vertex-shader switch: when c64..c67, pose generation, +// and the saved projection still match, the existing R9 per-eye path is reused +// instead of silently demoting the draw to zero-disparity NonWorld. // -// MRT hazards, query tracking failures, and occlusion draws that may write color, -// depth, or stencil remain fail-closed through the existing R13/R23 chain. +// MRT hazards, query tracking failures, fixed-function draws, projection changes, +// unknown WVPs, and constant mismatches remain fail-closed through R13/R23/R9. #include "stereo_renderer_r23.cpp" +namespace OutRunVRRenderer +{ + bool GetR28VerifiedProjection(float outProjection[16], + std::uint32_t& generation, std::uint32_t& poseSequence) noexcept; + bool R28PerspectiveWorldSemantic() noexcept; +} + namespace OutRunVRStereo { namespace @@ -37,9 +46,16 @@ namespace OutRunVRStereo std::uint64_t R27EffectStateResyncs = 0; std::uint64_t R27LastEffectStateSyncDrawSerial = 0; std::uint64_t R27EffectStateSyncEpoch = ~std::uint64_t{0}; + std::uint64_t R28ShaderEpochWorldRebinds = 0; + std::uint64_t R28RebindNoVerified = 0; + std::uint64_t R28RebindConstantMismatch = 0; + std::uint64_t R28RebindProjectionMismatch = 0; + std::uint64_t R28RebindSemanticReject = 0; + std::uint64_t R28RebindPoseReject = 0; bool R26FirstTrackedOcclusionLogged = false; bool R26FirstOcclusionWriteRejectLogged = false; bool R27FirstWorldEffectLogged = false; + bool R28FirstShaderEpochWorldLogged = false; LARGE_INTEGER R27PerfFrequency{}; ULONGLONG R27PerfLastLogMs = 0; @@ -104,7 +120,7 @@ namespace OutRunVRStereo { R26FirstOcclusionWriteRejectLogged = true; spdlog::warn( - "VR R27 occlusion: active query draw can write color/depth/stencil (or state is unreadable); keeping fail-closed replay policy"); + "VR R28 occlusion: active query draw can write color/depth/stencil (or state is unreadable); keeping fail-closed replay policy"); } return normalR23Draw(); } @@ -120,7 +136,7 @@ namespace OutRunVRStereo { R26FirstTrackedOcclusionLogged = true; spdlog::info( - "VR R27 occlusion: proven write-free active-query proxy executes once on the real game target; stereo Present remains eligible"); + "VR R28 occlusion: proven write-free active-query proxy executes once on the real game target; stereo Present remains eligible"); } const HRESULT hr = actualDraw(); @@ -129,6 +145,130 @@ namespace OutRunVRStereo return hr; } + bool R28CanRebindVerifiedWorld(IDirect3DDevice9* device, + std::uintptr_t& verifiedShaderIdentity, + std::uint64_t& verifiedShaderSerial) noexcept + { + verifiedShaderIdentity = 0; + verifiedShaderSerial = 0; + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) + return false; + if (AnyAuxRenderTargetActive() || R13ForceMonoShadow || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire) || + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) + return false; + if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + return false; + if (!OutRunVRRenderer::R28PerspectiveWorldSemantic()) + { + ++R28RebindSemanticReject; + return false; + } + + float verified[16]{}; + std::uint32_t generation = 0; + std::uint32_t poseSequence = 0; + std::uintptr_t storedShader = 0; + std::uint64_t storedSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, + poseSequence, storedShader, storedSerial)) + { + ++R28RebindNoVerified; + return false; + } + + std::uintptr_t currentShader = 0; + std::uint64_t currentSerial = 0; + if (!GetCurrentShaderEpoch(currentShader, currentSerial)) + return false; + if (currentShader == storedShader && currentSerial == storedSerial) + return false; // R9 already has the exact verified epoch. + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + generation == 0 || poseSequence == 0 || + poseSequence != stereo.poseSequence) + { + ++R28RebindPoseReject; + return false; + } + + float current[16]{}; + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, current, OutRunWvpRegisterCount)) || + !FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon)) + { + ++R28RebindConstantMismatch; + return false; + } + + float verifiedProjection[16]{}; + std::uint32_t projectionGeneration = 0; + std::uint32_t projectionPoseSequence = 0; + if (!OutRunVRRenderer::GetR28VerifiedProjection(verifiedProjection, + projectionGeneration, projectionPoseSequence) || + projectionGeneration != generation || + projectionPoseSequence != poseSequence) + { + ++R28RebindProjectionMismatch; + return false; + } + + D3DMATRIX currentProjection{}; + if (!ReadProjection(currentProjection) || + !FloatArrayNear(reinterpret_cast(¤tProjection), + verifiedProjection, 16, VerifiedWvpEpsilon)) + { + ++R28RebindProjectionMismatch; + return false; + } + + verifiedShaderIdentity = storedShader; + verifiedShaderSerial = storedSerial; + return true; + } + + template + HRESULT R28RunWithVerifiedWorldEpoch(IDirect3DDevice9* device, + R9Draw&& r9Draw) + { + std::uintptr_t verifiedShaderIdentity = 0; + std::uint64_t verifiedShaderSerial = 0; + if (!R28CanRebindVerifiedWorld(device, + verifiedShaderIdentity, verifiedShaderSerial)) + return E_NOTIMPL; + + const std::uintptr_t savedIdentity = + CurrentVertexShaderIdentity.exchange( + verifiedShaderIdentity, std::memory_order_acq_rel); + const std::uint64_t savedSerial = + VertexShaderSerial.exchange( + verifiedShaderSerial, std::memory_order_acq_rel); + + const HRESULT hr = r9Draw(); + + // A D3D draw should not change the bound vertex shader. Restore only + // if no unexpected nested setter changed the synthetic epoch. + std::uintptr_t expectedIdentity = verifiedShaderIdentity; + CurrentVertexShaderIdentity.compare_exchange_strong( + expectedIdentity, savedIdentity, + std::memory_order_acq_rel, std::memory_order_acquire); + std::uint64_t expectedSerial = verifiedShaderSerial; + VertexShaderSerial.compare_exchange_strong( + expectedSerial, savedSerial, + std::memory_order_acq_rel, std::memory_order_acquire); + + ++R28ShaderEpochWorldRebinds; + if (!R28FirstShaderEpochWorldLogged) + { + R28FirstShaderEpochWorldLogged = true; + spdlog::info( + "VR R28 WORLD: perspective draw kept verified per-eye WVP across a vertex-shader epoch change because c64..c67, projection, and pose generation still match"); + } + return hr; + } + bool R27ShouldBypassLegacyZeroDisparity( IDirect3DDevice9* device) noexcept { @@ -150,7 +290,7 @@ namespace OutRunVRStereo { R22ScissorSnapshot actual{}; if (!R23CaptureActualGameState( - device, actual, "R27EffectDraw", true)) + device, actual, "R28EffectDraw", true)) return false; R27EffectStateSyncEpoch = PresentEpoch; R27LastEffectStateSyncDrawSerial = R23GameDrawSerial; @@ -163,6 +303,14 @@ namespace OutRunVRStereo HRESULT R27GuardWorldEffect(IDirect3DDevice9* device, R9Draw&& r9Draw, LegacyR13Draw&& legacyR13Draw) { + // First recover ordinary perspective world draws that only lost the + // upload-time shader epoch. This is deliberately stricter than the + // old NonWorld fallback: the WVP, projection and pose must all match. + const HRESULT rebound = R28RunWithVerifiedWorldEpoch( + device, std::forward(r9Draw)); + if (rebound != E_NOTIMPL) + return rebound; + if (!R27ShouldBypassLegacyZeroDisparity(device)) return legacyR13Draw(); @@ -171,7 +319,7 @@ namespace OutRunVRStereo { R27FirstWorldEffectLogged = true; spdlog::info( - "VR R27 EFFECT: legacy alpha/billboard/shadow shader-identity mask bypassed; perspective effect draw keeps verified per-eye world WVP"); + "VR R28 EFFECT: legacy alpha/billboard/shadow shader-identity mask bypassed; perspective effect draw keeps verified per-eye world WVP"); } return r9Draw(); } @@ -254,7 +402,7 @@ namespace OutRunVRStereo device, type, startVertex, primitiveCount); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R27/DrawPrimitive"); + device, actual, normal, "R28/DrawPrimitive"); } HRESULT __stdcall DrawIndexedPrimitiveDestR26(IDirect3DDevice9* device, @@ -272,7 +420,7 @@ namespace OutRunVRStereo primitiveCount); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R27/DrawIndexedPrimitive"); + device, actual, normal, "R28/DrawIndexedPrimitive"); } HRESULT __stdcall DrawPrimitiveUPDestR26(IDirect3DDevice9* device, @@ -288,7 +436,7 @@ namespace OutRunVRStereo device, type, primitiveCount, data, stride); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R27/DrawPrimitiveUP"); + device, actual, normal, "R28/DrawPrimitiveUP"); } HRESULT __stdcall DrawIndexedPrimitiveUPDestR26( @@ -308,7 +456,7 @@ namespace OutRunVRStereo indexFormat, vertexData, stride); }; return R26GuardTrackedOcclusion( - device, actual, normal, "R27/DrawIndexedPrimitiveUP"); + device, actual, normal, "R28/DrawIndexedPrimitiveUP"); } HRESULT __stdcall PresentDestR27(IDirect3DDevice9* device, @@ -346,9 +494,12 @@ namespace OutRunVRStereo const double drawsPerPresent = sampleDelta ? static_cast(drawDelta) / static_cast(sampleDelta) : 0.0; spdlog::info( - "VR R27 PERF: lower-Present avgMs={:.3f} maxMs={:.3f} drawsPerPresent={:.1f} worldEffectDraws={} effectStateResync={} occSingle={} occWriteReject={}", + "VR R28 PERF: lower-Present avgMs={:.3f} maxMs={:.3f} drawsPerPresent={:.1f} worldEffectDraws={} worldEpochRebind={} noVerified={} constMismatch={} projMismatch={} semanticReject={} poseReject={} effectStateResync={} occSingle={} occWriteReject={}", avg, R27PresentMaxMs, drawsPerPresent, - R27WorldEffectDraws, R27EffectStateResyncs, + R27WorldEffectDraws, R28ShaderEpochWorldRebinds, + R28RebindNoVerified, R28RebindConstantMismatch, + R28RebindProjectionMismatch, R28RebindSemanticReject, + R28RebindPoseReject, R27EffectStateResyncs, R26TrackedOcclusionSingleExec, R26OcclusionWriteRejects); R27PerfLastLogMs = now; R27PerfLastDrawSerial = R23GameDrawSerial; @@ -405,7 +556,7 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26/R27: R23 prerequisite failed; correction overlay not installed"); + "VR R26/R28: R23 prerequisite failed; correction overlay not installed"); return 0; } @@ -448,14 +599,14 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26/R27: disabled-first correction transaction failed; R23 remains active"); + "VR R26/R28: disabled-first correction transaction failed; R23 remains active"); return 0; } R26InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", true); spdlog::info( - "VR R26/R27 GAME: world-effect WVP/draw correction + write-free occlusion single-execution + bounded live-state resync ACTIVE"); + "VR R26/R28 GAME: verified-world shader-epoch recovery + partial-WVP reconstruction + effect correction + write-free occlusion single-execution ACTIVE"); return 0; } Sleep(25); @@ -464,7 +615,7 @@ namespace OutRunVRStereo R26InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVROcclusionR26", false); spdlog::error( - "VR R26/R27: timed out waiting for R23; correction overlay not installed"); + "VR R26/R28: timed out waiting for R23; correction overlay not installed"); return 0; } From e20efd87e3f9a9d609bd88920fed965af51b1bcb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 01:33:22 +0900 Subject: [PATCH 0945/1308] fix(vr): apply F10 recenter only after visible host submission --- vrhost/src/runtime/r26_recenter_hardening.hpp | 209 ++++++++++++++++-- 1 file changed, 195 insertions(+), 14 deletions(-) diff --git a/vrhost/src/runtime/r26_recenter_hardening.hpp b/vrhost/src/runtime/r26_recenter_hardening.hpp index 7162f44b7d..436479bcce 100644 --- a/vrhost/src/runtime/r26_recenter_hardening.hpp +++ b/vrhost/src/runtime/r26_recenter_hardening.hpp @@ -1,15 +1,20 @@ #pragma once -// R26/R27 Quest/VDXR theater recenter bridge. +// R26/R28 Quest/VDXR theater recenter bridge. // -// Runtime reference-space changes and focus-return events continue to normalize -// into the existing LOCAL theater-anchor invalidation path. R27 additionally -// consumes the explicit F10 request published by the 32-bit game hook, so menu -// theater recenter no longer depends on a runtime-generated OpenXR event. +// Runtime reference-space changes and focus-return events normalize into the +// existing LOCAL theater-anchor invalidation path. R28 keeps an F10 request +// pending until a visible frame has actually been submitted. When the normal +// host has no layer yet (the startup/menu failure mode), R28 reuses R19's live +// captured texture but submits it on a persistent LOCAL anchor instead of the +// old head-locked VIEW-space fallback, so F10 has a visible effect before the +// first 3D gameplay/car-select projection ever appears. #include #include "vr/ipc/recenter_request.hpp" +#include +#include #include #include #include @@ -17,16 +22,116 @@ #ifdef xrPollEvent #undef xrPollEvent #endif +#ifdef xrEndFrame +#undef xrEndFrame +#endif namespace OutRunVrR26RecenterHardening { inline bool PendingFocusRecenter = false; inline XrSession PendingFocusSession = XR_NULL_HANDLE; + inline std::atomic PendingGameRequestId{ 0 }; + inline bool FallbackAnchorValid = false; + inline XrPosef FallbackAnchor{}; inline std::uint64_t ReferenceChangesNormalized = 0; inline std::uint64_t FocusRecentersQueued = 0; - inline std::uint64_t GameRequestsDelivered = 0; + inline std::uint64_t GameRequestsReceived = 0; + inline std::uint64_t GameRequestsApplied = 0; + inline std::uint64_t AnchoredStartupFallbacks = 0; inline bool FirstReferenceChangeLogged = false; inline bool FirstFocusRecenterLogged = false; + inline bool FirstAnchoredFallbackLogged = false; + + inline XrVector3f RotateVector(const XrQuaternionf& q, + const XrVector3f& v) noexcept + { + const XrVector3f u{ q.x, q.y, q.z }; + const XrVector3f t{ + 2.0f * (u.y * v.z - u.z * v.y), + 2.0f * (u.z * v.x - u.x * v.z), + 2.0f * (u.x * v.y - u.y * v.x) + }; + return { + v.x + q.w * t.x + (u.y * t.z - u.z * t.y), + v.y + q.w * t.y + (u.z * t.x - u.x * t.z), + v.z + q.w * t.z + (u.x * t.y - u.y * t.x) + }; + } + + inline void InvalidateFallbackAnchor() noexcept + { + FallbackAnchorValid = false; + FallbackAnchor = {}; + } + + inline bool EnsureFallbackAnchor(XrSession session, + XrTime displayTime) noexcept + { + if (FallbackAnchorValid) + return true; + if (session == XR_NULL_HANDLE || displayTime == 0 || + OutRunVrFinalTest::LocalSpace == XR_NULL_HANDLE || + !OutRunVrSbsCaptureOverride::EnsureViewSpace(session) || + OutRunVrSbsCaptureOverride::ViewSpace == XR_NULL_HANDLE) + return false; + + XrSpaceLocation location{ XR_TYPE_SPACE_LOCATION }; + if (XR_FAILED(::xrLocateSpace( + OutRunVrSbsCaptureOverride::ViewSpace, + OutRunVrFinalTest::LocalSpace, displayTime, &location))) + return false; + constexpr XrSpaceLocationFlags need = + XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | + XR_SPACE_LOCATION_POSITION_VALID_BIT; + if ((location.locationFlags & need) != need) + return false; + + FallbackAnchor = location.pose; + const XrVector3f forward = RotateVector( + location.pose.orientation, { 0.0f, 0.0f, -1.5f }); + FallbackAnchor.position.x += forward.x; + FallbackAnchor.position.y += forward.y; + FallbackAnchor.position.z += forward.z; + FallbackAnchorValid = true; + return true; + } + + inline bool TrySubmitAnchoredStartupFallback(XrSession session, + const XrFrameEndInfo* endInfo, XrResult& result) noexcept + { + if (!endInfo || endInfo->layerCount != 0 || + !EnsureFallbackAnchor(session, endInfo->displayTime)) + return false; + + XrCompositionLayerQuad quad{}; + if (!OutRunVrSbsCaptureOverride::RenderTheaterOverride(session, quad)) + return false; + + // R19 renders the correct live texture but normally returns a VIEW-space + // head-locked quad. Keep its swapchain/size and replace only its spatial + // interpretation with the current LOCAL anchor. + quad.space = OutRunVrFinalTest::LocalSpace; + quad.pose = FallbackAnchor; + const XrCompositionLayerBaseHeader* layer = + reinterpret_cast(&quad); + XrFrameEndInfo patched = *endInfo; + patched.layerCount = 1; + patched.layers = &layer; + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + 0, OutRunVrR23VerifiedBundle::SourceKind::None, true); + result = OutRunVrFinalTest::EndFrame(session, &patched); + if (XR_SUCCEEDED(result)) + { + ++AnchoredStartupFallbacks; + if (!FirstAnchoredFallbackLogged) + { + FirstAnchoredFallbackLogged = true; + std::cerr + << "[R28 recenter] startup/menu no-layer fallback is now LOCAL-anchored and recenterable before first gameplay projection\n"; + } + } + return true; + } inline void WriteSyntheticLocalChange(XrEventDataBuffer* eventData, XrSession session) noexcept @@ -51,18 +156,18 @@ namespace OutRunVrR26RecenterHardening auto& channel = OutRunVR::RecenterIpc::SharedChannel(); if (channel.Pending(requestId, requesterPid)) { - // The host main loop only needs LOCAL + changeTime=0. It will - // invalidate compositor.theaterAnchor_ before the next frame and - // EnsureTheaterAnchor will rebuild it from the current HMD pose. + // Received means only that the host accepted ownership. Applied + // is deliberately deferred until EndFrame succeeds after the + // LOCAL anchor invalidation/rebuild cycle. WriteSyntheticLocalChange(eventData, XR_NULL_HANDLE); channel.MarkReceived(requestId); - channel.MarkApplied(requestId); - ++GameRequestsDelivered; + PendingGameRequestId.store(requestId, std::memory_order_release); + InvalidateFallbackAnchor(); + ++GameRequestsReceived; std::cerr - << "[R27 recenter] F10 request received requestId=" + << "[R28 recenter] F10 request received requestId=" << requestId << " pid=" << requesterPid - << "; LOCAL theater reanchor delivered appliedId=" - << requestId << "\n"; + << "; pending until visible post-reanchor submission\n"; return XR_SUCCESS; } } @@ -72,6 +177,7 @@ namespace OutRunVrR26RecenterHardening WriteSyntheticLocalChange(eventData, PendingFocusSession); PendingFocusRecenter = false; PendingFocusSession = XR_NULL_HANDLE; + InvalidateFallbackAnchor(); return XR_SUCCESS; } @@ -87,6 +193,7 @@ namespace OutRunVrR26RecenterHardening // The existing host loop already has the correct invalidation and // re-anchor path; make every runtime reference-space change enter it. change->referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + InvalidateFallbackAnchor(); ++ReferenceChangesNormalized; if (!FirstReferenceChangeLogged) { @@ -115,6 +222,80 @@ namespace OutRunVrR26RecenterHardening return result; } + + inline const char* IncomingPath(const XrFrameEndInfo* endInfo) noexcept + { + if (!endInfo || endInfo->layerCount == 0 || !endInfo->layers) + return "no-layer"; + for (std::uint32_t i = 0; i < endInfo->layerCount; ++i) + { + const auto* layer = endInfo->layers[i]; + if (!layer) continue; + if (layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION) + return "projection"; + if (layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD) + return "theater-quad"; + } + return "other-layer"; + } + + inline XrResult XRAPI_CALL EndFrame(XrSession session, + const XrFrameEndInfo* endInfo) noexcept + { + const LONG pending = PendingGameRequestId.load(std::memory_order_acquire); + + XrResult result = XR_SUCCESS; + bool anchoredStartup = false; + if (endInfo && endInfo->layerCount == 0) + anchoredStartup = TrySubmitAnchoredStartupFallback( + session, endInfo, result); + + const std::uint64_t liveBefore = + OutRunVrR24BlackScreenGuard::LiveTheaterFallbacks; + const std::uint64_t flatBefore = + OutRunVrR24BlackScreenGuard::DirectFlatFallbacks; + const std::uint64_t cachedBefore = + OutRunVrR24BlackScreenGuard::CachedLayerFallbacks; + const std::uint64_t emergencyBefore = + OutRunVrR24BlackScreenGuard::EmergencyLayerFallbacks; + + if (!anchoredStartup) + result = OutRunVrR24BlackScreenGuard::EndFrame(session, endInfo); + + const bool r24ViewFallback = !anchoredStartup && + (OutRunVrR24BlackScreenGuard::LiveTheaterFallbacks != liveBefore || + OutRunVrR24BlackScreenGuard::DirectFlatFallbacks != flatBefore || + OutRunVrR24BlackScreenGuard::CachedLayerFallbacks != cachedBefore || + OutRunVrR24BlackScreenGuard::EmergencyLayerFallbacks != emergencyBefore); + + if (pending != 0 && XR_SUCCEEDED(result) && !r24ViewFallback && + (anchoredStartup || (endInfo && endInfo->layerCount > 0))) + { + auto& channel = OutRunVR::RecenterIpc::SharedChannel(); + channel.MarkApplied(pending); + LONG expected = pending; + PendingGameRequestId.compare_exchange_strong( + expected, 0, std::memory_order_acq_rel, + std::memory_order_acquire); + ++GameRequestsApplied; + std::cerr + << "[R28 recenter] requestId=" << pending + << " path=" << (anchoredStartup ? + "local-live-fallback" : IncomingPath(endInfo)) + << " anchorUpdated=1 submitSuccess=1 appliedId=" + << pending << "\n"; + } + else if (pending != 0 && r24ViewFallback) + { + // Do not claim completion for a head-locked R24 emergency/fallback + // quad. Keep the request pending until a LOCAL/projection path or the + // anchored startup fallback is actually submitted. + InvalidateFallbackAnchor(); + } + + return result; + } } #define xrPollEvent OutRunVrR26RecenterHardening::PollEvent +#define xrEndFrame OutRunVrR26RecenterHardening::EndFrame From a7be3570af58080cb3dbc93758f0b51dc25abd34 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:19:29 +0900 Subject: [PATCH 0946/1308] fix(vr): narrow effect stereo and remove steady-state mono replay --- cmake.toml | 8 +- src/vr/d3d9/stereo_renderer_r29.cpp | 483 ++++++++++++++++++++++++++++ src/vr/game/outrun_renderer_r29.cpp | 278 ++++++++++++++++ 3 files changed, 766 insertions(+), 3 deletions(-) create mode 100644 src/vr/d3d9/stereo_renderer_r29.cpp create mode 100644 src/vr/game/outrun_renderer_r29.cpp diff --git a/cmake.toml b/cmake.toml index 110524dfe0..06c90a999a 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,9 +6,9 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R26 keeps the validated R23/R22/R21/R20/R13/R9/R12 implementation chain intact and -# compiles only the final game/renderer wrapper TUs. Included implementation -# files are header-only here so no hook body is linked twice. +# R29 keeps the validated R26/R23/R22/R21/R20/R13/R9/R12 implementation chain +# intact and compiles only the final game/stereo wrapper TUs. Included +# implementation files are header-only here so no hook body is linked twice. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/stereo_renderer.cpp @@ -17,8 +17,10 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r21.cpp src/vr/d3d9/stereo_renderer_r22.cpp src/vr/d3d9/stereo_renderer_r23.cpp + src/vr/d3d9/stereo_renderer_r26.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp + src/vr/game/outrun_renderer_r23.cpp PROPERTIES HEADER_FILE_ONLY TRUE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp new file mode 100644 index 0000000000..31a5f0b6ce --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -0,0 +1,483 @@ +// R29 stereo hot-path and effect-safety overlay. +// +// R26/R28 proved the base stereo path but paid two large costs on every draw: +// 1) R9 rendered an independent mono safety copy before LEFT+RIGHT; +// 2) R28 re-read c64..c67/projection/pose and temporarily impersonated an old +// vertex-shader epoch to widen world classification. +// +// R29 removes both from the steady-state path. All R23/R22 accounting and +// viewport/scissor preservation still execute first. Once a draw is proven to +// be an ordinary main-backbuffer stereo draw, R29 enters the validated R7 +// LEFT+RIGHT replay directly. Recovery, MRT/query hazards, depth transitions, +// and other uncertain states still fall through to the complete R13/R9 safety +// chain. Fragile effects use R13's exact policy but apply zero disparity without +// a third mono replay. + +#include "stereo_renderer_r26.cpp" + +namespace OutRunVRRenderer +{ + void R29InvalidateRawWvpGeneration() noexcept; +} + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R29DrawPrimitiveR27Hook{}; + SafetyHookInline R29DrawIndexedPrimitiveR27Hook{}; + SafetyHookInline R29DrawPrimitiveUPR27Hook{}; + SafetyHookInline R29DrawIndexedPrimitiveUPR27Hook{}; + SafetyHookInline R29SetRenderStateR22Hook{}; + + std::atomic R29StereoInstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + struct R29EffectState + { + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + DWORD zWrite = TRUE; + DWORD cullMode = D3DCULL_CCW; + bool valid = false; + std::uint64_t presentEpoch = 0; + std::uint64_t drawSerial = 0; + }; + + thread_local R29EffectState R29Effect{}; + std::uint64_t R29StableTwoEyeDraws = 0; + std::uint64_t R29ZeroDisparityTwoEyeDraws = 0; + std::uint64_t R29SafetyFallbackDraws = 0; + std::uint64_t R29EffectStateSyncs = 0; + std::uint64_t R29MonoSafetyThroughEpoch = 2; + bool R29FirstStableLogged = false; + bool R29FirstZeroDisparityLogged = false; + bool R29FirstSafetyFallbackLogged = false; + + void R29ArmMonoSafety(std::uint64_t extraPresents = 2) noexcept + { + const std::uint64_t target = PresentEpoch + extraPresents; + if (target > R29MonoSafetyThroughEpoch) + R29MonoSafetyThroughEpoch = target; + } + + bool R29SyncEffectState(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + // SetRenderState updates the cache synchronously. One live refresh + // per Present plus a sparse 64-draw bound covers StateBlock::Apply, + // which can bypass the setter hook, without four getters per draw. + if (R29Effect.valid && R29Effect.presentEpoch == PresentEpoch && + R23GameDrawSerial >= R29Effect.drawSerial && + R23GameDrawSerial - R29Effect.drawSerial < 64) + return true; + + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + DWORD zWrite = TRUE; + DWORD cullMode = D3DCULL_CCW; + if (FAILED(device->GetRenderState( + D3DRS_ALPHABLENDENABLE, &alphaBlend)) || + FAILED(device->GetRenderState( + D3DRS_ALPHATESTENABLE, &alphaTest)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) + { + R29Effect.valid = false; + return false; + } + + R29Effect.alphaBlend = alphaBlend; + R29Effect.alphaTest = alphaTest; + R29Effect.zWrite = zWrite; + R29Effect.cullMode = cullMode; + R29Effect.valid = true; + R29Effect.presentEpoch = PresentEpoch; + R29Effect.drawSerial = R23GameDrawSerial; + ++R29EffectStateSyncs; + return true; + } + + bool R29FragileEffectCached(IDirect3DDevice9* device, + bool& fragile) noexcept + { + fragile = true; + if (!R29SyncEffectState(device)) + return false; + + const auto policy = OutRunVR::PassPolicy::ClassifyEffectStereo( + R29Effect.alphaBlend != FALSE, + R29Effect.alphaTest != FALSE, + R29Effect.zWrite != FALSE, + R29Effect.cullMode == D3DCULL_NONE); + fragile = !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); + return true; + } + + bool R29StableStereoBase(IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) + return false; + + if (!OutRunVR::RuntimeEligibility::MayInjectStereo() || + OutRunVR::RuntimeEligibility::RecoveryPending.load( + std::memory_order_acquire) || + OutRunVR::RuntimeEligibility::PoseWarmupAllowed()) + { + R29ArmMonoSafety(); + return false; + } + + if (PresentEpoch <= R29MonoSafetyThroughEpoch) + return false; + + if (FrameStereoIncomplete || R9DeferredDepth || + !R9CurrentDepthCanMirror() || AnyAuxRenderTargetActive() || + R13ForceMonoShadow || + OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire) || + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) + { + R29ArmMonoSafety(); + return false; + } + return true; + } + + template + HRESULT R29DirectTwoEye(IDirect3DDevice9* device, + StereoR7Draw&& stereoR7Draw, bool zeroDisparity, + const char* site) + { + ++R9DrawCalls; + + // This frame intentionally does not maintain a complete independent + // mono history. R9 must therefore never restore a stale/incomplete + // safety RT if a later hazard poisons the same Present. + R9MonoBackupGap = true; + + if (LeftDrawMayWriteDepth(device) || + LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + std::uintptr_t savedIdentity = 0; + if (zeroDisparity) + { + savedIdentity = CurrentVertexShaderIdentity.exchange( + 0, std::memory_order_acq_rel); + } + + const auto before = FrameFailureReason; + HRESULT hr = D3D_OK; + if (!TrackedDepthStencil) + { + IDirect3DSurface9* savedRightDepth = RightEyeDepth; + RightEyeDepth = nullptr; + hr = stereoR7Draw(); + RightEyeDepth = savedRightDepth; + } + else + { + hr = stereoR7Draw(); + } + + if (zeroDisparity && savedIdentity != 0) + { + std::uintptr_t expected = 0; + CurrentVertexShaderIdentity.compare_exchange_strong( + expected, savedIdentity, + std::memory_order_acq_rel, std::memory_order_acquire); + } + + R9ObserveLegacyFailure(before, site, hr); + ++R29StableTwoEyeDraws; + if (zeroDisparity) + { + ++R29ZeroDisparityTwoEyeDraws; + ++R13DrawTimeZeroDisparityDraws; + if (!R29FirstZeroDisparityLogged) + { + R29FirstZeroDisparityLogged = true; + spdlog::info( + "VR R29 EFFECT: fragile alpha/billboard/shadow draw uses stock-WVP zero disparity in LEFT+RIGHT only; R27/R28 world promotion disabled"); + } + } + + if (!R29FirstStableLogged) + { + R29FirstStableLogged = true; + spdlog::info( + "VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only; per-draw mono safety replay and shader-epoch impersonation are bypassed"); + } + + if (FAILED(hr) || FrameStereoIncomplete || + FrameFailureReason != OutRunVR::StereoFailureNone) + R29ArmMonoSafety(); + return hr; + } + + template + HRESULT R29GuardStableDraw(IDirect3DDevice9* device, + StereoR7Draw&& stereoR7Draw, + LegacyR13Draw&& legacyR13Draw, + const char* site) + { + if (!R29StableStereoBase(device)) + { + ++R29SafetyFallbackDraws; + if (!R29FirstSafetyFallbackLogged) + { + R29FirstSafetyFallbackLogged = true; + spdlog::info( + "VR R29 SAFETY: recovery/hazard draws retain the complete R13/R9 mono-shadow path"); + } + return legacyR13Draw(); + } + + bool fragile = true; + if (!R29FragileEffectCached(device, fragile)) + { + ++R29SafetyFallbackDraws; + return legacyR13Draw(); + } + + return R29DirectTwoEye(device, + std::forward(stereoR7Draw), + fragile, site); + } + + HRESULT __stdcall DrawPrimitiveDestR29(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto stereo = [&]() { + return R9DrawPrimitiveCallbackHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto legacy = [&]() { + return R27DrawPrimitiveR13Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R29GuardStableDraw( + device, stereo, legacy, "R29/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR29( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto stereo = [&]() { + return R9DrawIndexedPrimitiveCallbackHook.stdcall( + device, type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + }; + auto legacy = [&]() { + return R27DrawIndexedPrimitiveR13Hook.stdcall( + device, type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + }; + return R29GuardStableDraw( + device, stereo, legacy, "R29/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR29( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + auto stereo = [&]() { + return R9DrawPrimitiveUPCallbackHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto legacy = [&]() { + return R27DrawPrimitiveUPR13Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R29GuardStableDraw( + device, stereo, legacy, "R29/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR29( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto stereo = [&]() { + return R9DrawIndexedPrimitiveUPCallbackHook.stdcall( + device, type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + auto legacy = [&]() { + return R27DrawIndexedPrimitiveUPR13Hook.stdcall( + device, type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R29GuardStableDraw( + device, stereo, legacy, "R29/DrawIndexedPrimitiveUP"); + } + + HRESULT __stdcall SetRenderStateDestR29(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD value) + { + const HRESULT hr = R29SetRenderStateR22Hook.stdcall( + device, state, value); + if (FAILED(hr) || !IsGameDevice(device) || InternalStereoPass) + return hr; + + switch (state) + { + case D3DRS_ALPHABLENDENABLE: + R29Effect.alphaBlend = value; + break; + case D3DRS_ALPHATESTENABLE: + R29Effect.alphaTest = value; + break; + case D3DRS_ZWRITEENABLE: + R29Effect.zWrite = value; + break; + case D3DRS_CULLMODE: + R29Effect.cullMode = value; + break; + default: + return hr; + } + + // If the cache has already been live-synchronized, tracked setters + // keep it authoritative without any draw-time D3D getter. + if (R29Effect.valid) + { + R29Effect.presentEpoch = PresentEpoch; + R29Effect.drawSerial = R23GameDrawSerial; + } + return hr; + } + + void R29RollbackStereoHooks() noexcept + { + R29SetRenderStateR22Hook = {}; + R29DrawIndexedPrimitiveUPR27Hook = {}; + R29DrawPrimitiveUPR27Hook = {}; + R29DrawIndexedPrimitiveR27Hook = {}; + R29DrawPrimitiveR27Hook = {}; + } + + bool R29EnableStereoHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R29DrawPrimitiveR27Hook, + &R29DrawIndexedPrimitiveR27Hook, + &R29DrawPrimitiveUPR27Hook, + &R29DrawIndexedPrimitiveUPR27Hook, + &R29SetRenderStateR22Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R29StereoInstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R29StereoInstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r26 = R26InstallState.load(std::memory_order_acquire); + if (r26 == State::Failed) + { + R29StereoInstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR29", false); + spdlog::error( + "VR R29 STEREO: R26 prerequisite failed; R26/R28 remains active"); + return 0; + } + + if (r26 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R29DrawPrimitiveR27Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR27Effect), + DrawPrimitiveDestR29, disabled); + R29DrawIndexedPrimitiveR27Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR27Effect), + DrawIndexedPrimitiveDestR29, disabled); + R29DrawPrimitiveUPR27Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR27Effect), + DrawPrimitiveUPDestR29, disabled); + R29DrawIndexedPrimitiveUPR27Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR27Effect), + DrawIndexedPrimitiveUPDestR29, disabled); + R29SetRenderStateR22Hook = safetyhook::create_inline( + reinterpret_cast(&SetRenderStateDestR22), + SetRenderStateDestR29, disabled); + + if (!R29EnableStereoHooks()) + { + R29RollbackStereoHooks(); + R29StereoInstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR29", false); + spdlog::error( + "VR R29 STEREO: disabled-first transaction failed; R26/R28 remains active"); + return 0; + } + + // First visible stereo frames after install intentionally use + // the old complete mono safety path. R23's authoritative + // baseline copies the current backbuffer into RightEyeSurface + // and clears private right depth/stencil before this opens. + R29ArmMonoSafety(2); + OutRunVRRenderer::R29InvalidateRawWvpGeneration(); + R29StereoInstallState.store(State::Ready, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR29", true); + spdlog::info( + "VR R29 STEREO: conservative effect classification + cached render state + steady-state two-eye path ACTIVE"); + return 0; + } + Sleep(25); + } + + R29StereoInstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR29", false); + spdlog::error( + "VR R29 STEREO: timed out waiting for R26; R26/R28 remains active"); + return 0; + } + + class VRStereoR29Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR29"; + } + bool validate() override { return true; } + bool apply() override + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R29StereoInstallState.store(State::Pending, + std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, + R29StereoInstallThread, nullptr, 0, nullptr); + if (!thread) + { + R29StereoInstallState.store(State::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR29Hook instance; + }; + + VRStereoR29Hook VRStereoR29Hook::instance; + } +} diff --git a/src/vr/game/outrun_renderer_r29.cpp b/src/vr/game/outrun_renderer_r29.cpp new file mode 100644 index 0000000000..a84035aa70 --- /dev/null +++ b/src/vr/game/outrun_renderer_r29.cpp @@ -0,0 +1,278 @@ +// R29 renderer correctness overlay. +// +// R23/R28 widened the upload-time world path too far: once target/projection +// looked like perspective world it bypassed R13's fragile-effect policy, and a +// partial c64..c67 write could reuse rows observed in an older eligibility +// generation. R29 restores R13 as the authoritative classifier and makes the +// stock WVP shadow frame/generation local. +// +// Important policy: +// * stock c64..c67 is tracked even while stereo eligibility is closed; +// * a partial write first seeds all four current device rows, then applies the +// incoming rows, so old rows can never be mixed into a new generation; +// * every eligible WVP candidate flows through R13 again. Alpha-tested/two- +// sided translucent effects therefore remain stock/zero-disparity; +// * R28 projection snapshots are kept only when R13 actually accepted a +// verified world WVP. No draw-time shader identity substitution is needed. + +#include "outrun_renderer_r23.cpp" + +namespace OutRunVRRenderer +{ + namespace + { + SafetyHookInline R29BeginSceneR23Hook{}; + SafetyHookInline R29WvpR23Hook{}; + std::atomic R29RendererInstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint64_t R29RawWvpGeneration = 1; + std::uint64_t R29RawWvpSeeds = 0; + std::uint64_t R29RawWvpSeedFailures = 0; + std::uint64_t R29R13ClassifiedUploads = 0; + std::uint64_t R29PartialFullRebuilds = 0; + bool R29FirstSeedLogged = false; + bool R29FirstR13RestoreLogged = false; + + void R29InvalidateRawWvpGenerationImpl() noexcept + { + std::memset(R28RawWvp, 0, sizeof(R28RawWvp)); + R28RawWvpMask = 0; + R28InvalidateProjectionSnapshot(); + if (++R29RawWvpGeneration == 0) + ++R29RawWvpGeneration; + } + + bool R29SeedCurrentStockWvp(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + float current[16]{}; + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, current, OutRunWvpRegisterCount))) + { + ++R29RawWvpSeedFailures; + R28RawWvpMask = 0; + R28InvalidateProjectionSnapshot(); + return false; + } + + std::memcpy(R28RawWvp, current, sizeof(R28RawWvp)); + R28RawWvpMask = 0x0Fu; + ++R29RawWvpSeeds; + if (!R29FirstSeedLogged) + { + R29FirstSeedLogged = true; + spdlog::info( + "VR R29 WVP: first partial c64..c67 write seeds the complete current device block before rebuilding; stale cross-generation rows are forbidden"); + } + return true; + } + + HRESULT __stdcall BeginSceneDestR29(IDirect3DDevice9* device) + { + // BeginScene is the cheapest authoritative generation boundary we + // already have on the render thread. Never carry a raw-row mask + // across frames/stages/recovery transitions. + if (IsGameDevice(device) && + !OutRunVRStereo::IsInternalStereoPassActive()) + { + R29InvalidateRawWvpGenerationImpl(); + } + return R29BeginSceneR23Hook.stdcall(device); + } + + HRESULT __stdcall SetVertexShaderConstantFDestR29( + IDirect3DDevice9* device, UINT startRegister, + const float* constantData, UINT vector4fCount) + { + // Preserve R23's render-thread cleanup before inspecting eligibility. + R23ServiceRenderThreadCleanup(); + + const bool candidateWvp = IsGameDevice(device) && constantData && + !OutRunVRStereo::IsInternalStereoPassActive() && + UploadTouchesOutRunWvp(startRegister, vector4fCount); + if (!candidateWvp) + { + return R29WvpR23Hook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + const bool partialWvp = + !UploadContainsOutRunWvp(startRegister, vector4fCount); + + // This deliberately happens BEFORE the R23 eligibility gate. The + // old implementation returned early while closed and silently lost + // stock row updates, leaving an old 0xF mask reusable later. + if (partialWvp && !R28RawWvpComplete()) + R29SeedCurrentStockWvp(device); + R28TrackRawWvpWrite(startRegister, constantData, vector4fCount); + + // During installation/recovery retain all R23 bookkeeping and its + // stock-visible warmup policy. Because R29 pre-tracked the write, + // R23 can no longer resurrect rows from an earlier generation. + if (!R23WvpEligibilityReady.load(std::memory_order_acquire) || + !OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + const HRESULT hr = R29WvpR23Hook.stdcall( + device, startRegister, constantData, vector4fCount); + if (SUCCEEDED(hr) && partialWvp && R28RawWvpComplete() && + !OutRunVR::RuntimeEligibility::MayInjectStereo()) + { + // Make recovery/warmup coherent even if only one row was + // written after a previously head-patched device state. + return R28RestoreStockWvp(device); + } + return hr; + } + + // R13 is again the only authority for an eligible c64 upload. This + // removes R27's "perspective means world regardless of alpha/cull" + // shortcut. Fragile shadow/billboard/cutout passes are invalidated + // and written stock by R13; only verified world WVPs survive. + HRESULT hr = D3D_OK; + if (partialWvp) + { + if (!R28RawWvpComplete()) + { + InvalidateVerifiedWvp(); + R28InvalidateProjectionSnapshot(); + return R23WvpEligibilityHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + hr = R23WvpEligibilityHook.stdcall( + device, OutRunWvpRegister, R28RawWvp, + OutRunWvpRegisterCount); + if (SUCCEEDED(hr)) + ++R29PartialFullRebuilds; + } + else + { + hr = R23WvpEligibilityHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + + ++R29R13ClassifiedUploads; + if (SUCCEEDED(hr)) + R28CaptureVerifiedProjection(); + else + R28InvalidateProjectionSnapshot(); + + if (!R29FirstR13RestoreLogged) + { + R29FirstR13RestoreLogged = true; + spdlog::info( + "VR R29 EFFECT: eligible WVP uploads restored to R13 classification; fragile alpha/billboard/shadow passes are no longer promoted merely because projection is perspective"); + } + return hr; + } + + void R29RollbackRendererHooks() noexcept + { + R29WvpR23Hook = {}; + R29BeginSceneR23Hook = {}; + } + + bool R29EnableRendererHooks() noexcept + { + SafetyHookInline* hooks[]{ &R29BeginSceneR23Hook, &R29WvpR23Hook }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R29RendererInstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R29RendererInstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r23 = R23RendererInstallState.load(std::memory_order_acquire); + if (r23 == State::Failed) + { + R29RendererInstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRRendererR29", false); + spdlog::error( + "VR R29 RENDERER: R23 prerequisite failed; conservative WVP overlay not installed"); + return 0; + } + + if (r23 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R29BeginSceneR23Hook = safetyhook::create_inline( + reinterpret_cast(&BeginSceneDestR23), + BeginSceneDestR29, disabled); + R29WvpR23Hook = safetyhook::create_inline( + reinterpret_cast(&SetVertexShaderConstantFDestR23), + SetVertexShaderConstantFDestR29, disabled); + + if (!R29EnableRendererHooks()) + { + R29RollbackRendererHooks(); + R29RendererInstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRRendererR29", false); + spdlog::error( + "VR R29 RENDERER: disabled-first transaction failed; R23 remains authoritative"); + return 0; + } + + R29RendererInstallState.store(State::Ready, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRRendererR29", true); + spdlog::info( + "VR R29 RENDERER: generation-local stock WVP shadow + R13 fragile-effect authority ACTIVE"); + return 0; + } + Sleep(25); + } + + R29RendererInstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRRendererR29", false); + spdlog::error( + "VR R29 RENDERER: timed out waiting for R23; R23 remains active"); + return 0; + } + + class VRRendererR29Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRRendererR29"; + } + bool validate() override { return true; } + bool apply() override + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R29RendererInstallState.store(State::Pending, + std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, + R29RendererInstallThread, nullptr, 0, nullptr); + if (!thread) + { + R29RendererInstallState.store(State::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRRendererR29Hook instance; + }; + + VRRendererR29Hook VRRendererR29Hook::instance; + } + + void R29InvalidateRawWvpGeneration() noexcept + { + R29InvalidateRawWvpGenerationImpl(); + } +} From b3db1224e710a96ecb78b0969ec66135ab0893c7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:22:56 +0900 Subject: [PATCH 0947/1308] fix(vr): gate R29 stereo on renderer readiness --- src/vr/d3d9/stereo_renderer_r29.cpp | 10 ++++++---- src/vr/game/outrun_renderer_r29.cpp | 5 +++++ 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 31a5f0b6ce..6cd6150d2e 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -18,6 +18,7 @@ namespace OutRunVRRenderer { void R29InvalidateRawWvpGeneration() noexcept; + OutRunVR::RuntimeEligibility::InstallState R29RendererState() noexcept; } namespace OutRunVRStereo @@ -388,17 +389,18 @@ namespace OutRunVRStereo for (int attempt = 0; attempt < 4800; ++attempt) { const auto r26 = R26InstallState.load(std::memory_order_acquire); - if (r26 == State::Failed) + const auto rendererR29 = OutRunVRRenderer::R29RendererState(); + if (r26 == State::Failed || rendererR29 == State::Failed) { R29StereoInstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR29", false); spdlog::error( - "VR R29 STEREO: R26 prerequisite failed; R26/R28 remains active"); + "VR R29 STEREO: R26 or renderer-R29 prerequisite failed; R26/R28 remains active"); return 0; } - if (r26 == State::Ready) + if (r26 == State::Ready && rendererR29 == State::Ready) { const auto disabled = safetyhook::InlineHook::StartDisabled; R29DrawPrimitiveR27Hook = safetyhook::create_inline( @@ -447,7 +449,7 @@ namespace OutRunVRStereo R29StereoInstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR29", false); spdlog::error( - "VR R29 STEREO: timed out waiting for R26; R26/R28 remains active"); + "VR R29 STEREO: timed out waiting for R26/renderer-R29; R26/R28 remains active"); return 0; } diff --git a/src/vr/game/outrun_renderer_r29.cpp b/src/vr/game/outrun_renderer_r29.cpp index a84035aa70..8e1fd48a35 100644 --- a/src/vr/game/outrun_renderer_r29.cpp +++ b/src/vr/game/outrun_renderer_r29.cpp @@ -275,4 +275,9 @@ namespace OutRunVRRenderer { R29InvalidateRawWvpGenerationImpl(); } + + OutRunVR::RuntimeEligibility::InstallState R29RendererState() noexcept + { + return R29RendererInstallState.load(std::memory_order_acquire); + } } From 222317e62914a5ce97d53378c4843f52ca2c8d44 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:27:36 +0900 Subject: [PATCH 0948/1308] fix(vr): correct HUD for asymmetric eye FOV --- cmake.toml | 5 +- src/vr/d3d9/stereo_renderer_r30.cpp | 490 ++++++++++++++++++++++++++++ 2 files changed, 493 insertions(+), 2 deletions(-) create mode 100644 src/vr/d3d9/stereo_renderer_r30.cpp diff --git a/cmake.toml b/cmake.toml index 06c90a999a..c6dfe4fa38 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,8 +6,8 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R29 keeps the validated R26/R23/R22/R21/R20/R13/R9/R12 implementation chain -# intact and compiles only the final game/stereo wrapper TUs. Included +# R30 keeps the validated R29/R26/R23/R22/R21/R20/R13/R9/R12 implementation +# chain intact and compiles only the final game/stereo wrapper TUs. Included # implementation files are header-only here so no hook body is linked twice. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp @@ -18,6 +18,7 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r22.cpp src/vr/d3d9/stereo_renderer_r23.cpp src/vr/d3d9/stereo_renderer_r26.cpp + src/vr/d3d9/stereo_renderer_r29.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp src/vr/game/outrun_renderer_r23.cpp diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp new file mode 100644 index 0000000000..a1520bc416 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -0,0 +1,490 @@ +// R30 screen-space asymmetric-FOV correction overlay. +// +// R29 restores conservative world/effect classification and removes the steady- +// state third mono draw. R30 fixes the remaining HUD convergence problem without +// moving the world image: only main-backbuffer orthographic/ScreenSpace2D draws +// receive an eye-specific clip-space X affine. The affine maps one common +// head-relative tangent-angle interval into each eye's actual asymmetric OpenXR +// FOV, so the same HUD feature lands on the same visual ray in both eyes. +// +// This is intentionally an interim projection-layer HUD solution. It does not +// pretend to be XrCompositionLayerQuad: perspective world draws and fragile +// perspective effects remain entirely owned by R29/R13. + +#include "stereo_renderer_r29.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R30DrawPrimitiveR29Hook{}; + SafetyHookInline R30DrawIndexedPrimitiveR29Hook{}; + SafetyHookInline R30DrawPrimitiveUPR29Hook{}; + SafetyHookInline R30DrawIndexedPrimitiveUPR29Hook{}; + + std::atomic R30InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint64_t R30ScreenSpaceFovDraws = 0; + std::uint64_t R30ScreenSpaceFallbacks = 0; + std::uint64_t R30ScreenSpaceBuildFailures = 0; + bool R30FirstScreenSpaceLogged = false; + + bool R30CurrentPassIsScreenSpace2D() noexcept + { + if (!TargetIsBackBuffer()) + return false; + + float projection[16]{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(projection)) + return false; + + const auto projectionClass = + OutRunVR::PassPolicy::ClassifyProjectionSignature( + projection[11], projection[15]); + return projectionClass == + OutRunVR::PassPolicy::ProjectionClass::Orthographic2D; + } + + bool R30BuildScreenSpaceEyeConstants( + IDirect3DDevice9* device, + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float original[16], float eyeConstants[2][16], + float eyeScale[2], float eyeOffset[2]) noexcept + { + if (!device || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + return false; + + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, original, OutRunWvpRegisterCount))) + return false; + + float tanLeft[2]{}; + float tanRight[2]{}; + float width[2]{}; + for (int eye = 0; eye < 2; ++eye) + { + tanLeft[eye] = std::tan(stereo.eyeFov[eye].angleLeft); + tanRight[eye] = std::tan(stereo.eyeFov[eye].angleRight); + width[eye] = tanRight[eye] - tanLeft[eye]; + if (!std::isfinite(tanLeft[eye]) || + !std::isfinite(tanRight[eye]) || + !std::isfinite(width[eye]) || width[eye] <= 0.05f) + return false; + } + + // Average the two physical eye frusta in tangent space. For a Quest + // style outward-biased pair this produces a head-centered frustum. + // Mapping each eye from that common interval removes the false HUD + // disparity caused by submitting identical pixels with asymmetric + // projection FOVs. + const float commonLeft = 0.5f * (tanLeft[0] + tanLeft[1]); + const float commonRight = 0.5f * (tanRight[0] + tanRight[1]); + const float commonWidth = commonRight - commonLeft; + const float commonSum = commonRight + commonLeft; + if (!std::isfinite(commonWidth) || commonWidth <= 0.05f) + return false; + + D3DMATRIX uploadedT{}; + std::memcpy(&uploadedT, original, sizeof(uploadedT)); + const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); + if (!MatrixFinite(stockWvp)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const float eyeSum = tanRight[eye] + tanLeft[eye]; + const float scale = commonWidth / width[eye]; + const float offset = (commonSum - eyeSum) / width[eye]; + + // These bounds are deliberately broad enough for Quest-class + // asymmetric frusta but fail closed on corrupt/stale FOV data. + if (!std::isfinite(scale) || !std::isfinite(offset) || + scale < 0.50f || scale > 1.50f || + std::fabs(offset) > 0.50f) + return false; + + D3DMATRIX clipCorrection{}; + clipCorrection._11 = scale; + clipCorrection._22 = 1.0f; + clipCorrection._33 = 1.0f; + clipCorrection._44 = 1.0f; + // Row-vector clip transform: x' = scale*x + offset*w. + clipCorrection._41 = offset; + + const D3DMATRIX corrected = + MultiplyMatrix(stockWvp, clipCorrection); + if (!MatrixFinite(corrected)) + return false; + + const D3DMATRIX correctedT = TransposeMatrix(corrected); + std::memcpy(eyeConstants[eye], &correctedT, + sizeof(correctedT)); + eyeScale[eye] = scale; + eyeOffset[eye] = offset; + } + return true; + } + + template + HRESULT R30TryScreenSpaceFovDraw( + IDirect3DDevice9* device, ActualDraw&& actualDraw, + const char* site) + { + if (!R29StableStereoBase(device) || + !R30CurrentPassIsScreenSpace2D()) + return E_NOTIMPL; + + if (!EnsureStereoResources(device)) + return E_NOTIMPL; + + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return E_NOTIMPL; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return E_NOTIMPL; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return E_NOTIMPL; + + // If perspective world geometry already established this Present's + // pose sequence, screen-space correction must use that exact packet. + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return E_NOTIMPL; + + float original[16]{}; + float eyeConstants[2][16]{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + if (!R30BuildScreenSpaceEyeConstants(device, stereo, + original, eyeConstants, eyeScale, eyeOffset)) + { + ++R30ScreenSpaceBuildFailures; + return E_NOTIMPL; + } + + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->GetViewport(&savedViewport))) + return E_NOTIMPL; + + // From this point the draw is owned by R30. The steady-state frame + // intentionally has no complete independent mono history. + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || + LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = SetWvpOneRegisterAtATime( + device, eyeConstants[0]); + } + if (!leftWvpOk) + { + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime(device, original); + } + if (!restored) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R30/HUD-left-WVP-rollback"); + R29ArmMonoSafety(); + return E_FAIL; + } + --R9DrawCalls; + return E_NOTIMPL; + } + + const HRESULT leftHr = actualDraw(); + if (FAILED(leftHr)) + { + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime(device, original); + } + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, + site, leftHr); + if (!restored) + NoteRestoreFailure("R30 HUD left draw c64"); + R29ArmMonoSafety(); + return leftHr; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + { + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + } + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !SetWvpOneRegisterAtATime(device, eyeConstants[1])) + { + rightFailure = + OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, original, true); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++NonWorldDuplicatedDraws; + ++R29StableTwoEyeDraws; + ++R30ScreenSpaceFovDraws; + + if (!R30FirstScreenSpaceLogged) + { + R30FirstScreenSpaceLogged = true; + spdlog::info( + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE scale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f}; world/effect passes unchanged", + eyeScale[0], eyeScale[1], eyeOffset[0], eyeOffset[1]); + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R30 HUD right-eye draw"); + R29ArmMonoSafety(); + } + return leftHr; + } + + template + HRESULT R30GuardScreenSpace(IDirect3DDevice9* device, + ActualDraw&& actualDraw, R29Draw&& r29Draw, + const char* site) + { + const HRESULT hr = R30TryScreenSpaceFovDraw( + device, std::forward(actualDraw), site); + if (hr != E_NOTIMPL) + return hr; + ++R30ScreenSpaceFallbacks; + return r29Draw(); + } + + HRESULT __stdcall DrawPrimitiveDestR30(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto r29 = [&]() { + return R30DrawPrimitiveR29Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveR29Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto r29 = [&]() { + return R30DrawPrimitiveUPR29Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveUPR29Hook.stdcall(device, + type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawIndexedPrimitiveUP"); + } + + void R30RollbackHooks() noexcept + { + R30DrawIndexedPrimitiveUPR29Hook = {}; + R30DrawPrimitiveUPR29Hook = {}; + R30DrawIndexedPrimitiveR29Hook = {}; + R30DrawPrimitiveR29Hook = {}; + } + + bool R30EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R30DrawPrimitiveR29Hook, + &R30DrawIndexedPrimitiveR29Hook, + &R30DrawPrimitiveUPR29Hook, + &R30DrawIndexedPrimitiveUPR29Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R30InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R30InstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r29 = R29StereoInstallState.load( + std::memory_order_acquire); + if (r29 == State::Failed) + { + R30InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: R29 prerequisite failed; R29 remains active without screen-space FOV correction"); + return 0; + } + + if (r29 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R30DrawPrimitiveR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR29), + DrawPrimitiveDestR30, disabled); + R30DrawIndexedPrimitiveR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR29), + DrawIndexedPrimitiveDestR30, disabled); + R30DrawPrimitiveUPR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR29), + DrawPrimitiveUPDestR30, disabled); + R30DrawIndexedPrimitiveUPR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR29), + DrawIndexedPrimitiveUPDestR30, disabled); + + if (!R30EnableHooks()) + { + R30RollbackHooks(); + R30InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: disabled-first hook transaction failed; R29 remains active"); + return 0; + } + + R30InstallState.store(State::Ready, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR30HUD", true); + spdlog::info( + "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY"); + return 0; + } + Sleep(25); + } + + R30InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: timed out waiting for R29; R29 remains active"); + return 0; + } + + class VRStereoR30HudHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR30HUD"; + } + bool validate() override { return true; } + bool apply() override + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R30InstallState.store(State::Pending, + std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, + R30InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R30InstallState.store(State::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR30HudHook instance; + }; + + VRStereoR30HudHook VRStereoR30HudHook::instance; + } +} From f9d30a0d3cf8cad943f0977767579a68f30fd1d5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:52:48 +0900 Subject: [PATCH 0949/1308] perf(vr): add R31 cached world stereo path --- src/vr/d3d9/stereo_renderer_r31.cpp | 856 ++++++++++++++++++++++++++++ 1 file changed, 856 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r31.cpp diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp new file mode 100644 index 0000000000..89797aa6dc --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -0,0 +1,856 @@ +// R31 high-draw-count performance overlay. +// +// R29 removed the steady-state mono replay, but the validated R7 world path +// still read c64..c67 and rebuilt all eye transforms for every draw. Complex +// OutRun stages can submit several thousand top-level draws per Present, so the +// validation itself becomes measurable even after the third geometry pass is +// gone. +// +// R31 keeps R29/R30 safety policy and changes only the proven stable hot path: +// * verified c64..c67 from the renderer hook is the authoritative stock WVP; +// * shader epoch + pose sequence must still match exactly; +// * eyeInverse*eyeProjection is cached per pose/projection/world-scale; +// * one live c64 validation is retained every 16 fast world draws; +// * IDirect3DStateBlock9::Apply immediately blocks the current verified WVP +// generation until the game uploads a newer verified c64 block; +// * HUD draws use R30 math but an explicit {handled,hr} result, removing the +// E_NOTIMPL sentinel/double-draw ambiguity; +// * a five-second route summary separates main/offscreen/aux/world/HUD/fallback +// work so stage-specific 300 -> 3000+ draw explosions can be diagnosed. + +#include "stereo_renderer_r30.cpp" + +namespace OutRunVRStereo +{ + namespace + { + constexpr std::size_t CreateStateBlockVtableIndex = 59; + constexpr std::size_t EndStateBlockVtableIndex = 61; + constexpr std::size_t StateBlockApplyVtableIndex = 5; + constexpr std::uint64_t LiveWvpValidationInterval = 16; + + SafetyHookInline R31DrawPrimitiveR30Hook{}; + SafetyHookInline R31DrawIndexedPrimitiveR30Hook{}; + SafetyHookInline R31DrawPrimitiveUPR30Hook{}; + SafetyHookInline R31DrawIndexedPrimitiveUPR30Hook{}; + SafetyHookInline R31CreateStateBlockHook{}; + SafetyHookInline R31EndStateBlockHook{}; + SafetyHookInline R31StateBlockApplyHook{}; + + std::atomic R31InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint32_t R31BlockedVerifiedGeneration = 0; + std::uint64_t R31FastWorldCandidates = 0; + std::uint64_t R31FastWorldDraws = 0; + std::uint64_t R31FastWorldLiveValidations = 0; + std::uint64_t R31FastWorldValidationRejects = 0; + std::uint64_t R31StateBlockApplies = 0; + std::uint64_t R31HudDraws = 0; + bool R31FirstFastWorldLogged = false; + bool R31FirstStateBlockLogged = false; + bool R31FirstHudLogged = false; + + struct R31EyeTailCache + { + bool valid = false; + std::uint32_t poseSequence = 0; + float worldScale = 0.0f; + D3DMATRIX projection{}; + D3DMATRIX inverseProjection{}; + D3DMATRIX eyeTail[2]{}; + }; + R31EyeTailCache R31EyeCache{}; + + struct R31FramePerf + { + std::uint64_t epoch = 0; + std::uint64_t draws = 0; + std::uint64_t main = 0; + std::uint64_t offscreen = 0; + std::uint64_t aux = 0; + std::uint64_t fastWorld = 0; + std::uint64_t hud = 0; + std::uint64_t fragile = 0; + std::uint64_t unstable = 0; + std::uint64_t fallback = 0; + }; + R31FramePerf R31Frame{}; + + struct R31WindowPerf + { + std::uint64_t presents = 0; + std::uint64_t draws = 0; + std::uint64_t main = 0; + std::uint64_t offscreen = 0; + std::uint64_t aux = 0; + std::uint64_t fastWorld = 0; + std::uint64_t hud = 0; + std::uint64_t fragile = 0; + std::uint64_t unstable = 0; + std::uint64_t fallback = 0; + std::uint64_t maxDraws = 0; + ULONGLONG lastLogMs = 0; + }; + R31WindowPerf R31Window{}; + + void R31FinalizePerfFrame() noexcept + { + if (R31Frame.epoch == 0 || R31Frame.draws == 0) + return; + ++R31Window.presents; + R31Window.draws += R31Frame.draws; + R31Window.main += R31Frame.main; + R31Window.offscreen += R31Frame.offscreen; + R31Window.aux += R31Frame.aux; + R31Window.fastWorld += R31Frame.fastWorld; + R31Window.hud += R31Frame.hud; + R31Window.fragile += R31Frame.fragile; + R31Window.unstable += R31Frame.unstable; + R31Window.fallback += R31Frame.fallback; + R31Window.maxDraws = std::max(R31Window.maxDraws, R31Frame.draws); + + const ULONGLONG now = GetTickCount64(); + if (R31Window.lastLogMs == 0) + R31Window.lastLogMs = now; + if (Settings::VRTelemetry && now - R31Window.lastLogMs >= 5000 && + R31Window.presents != 0) + { + const double avg = static_cast(R31Window.draws) / + static_cast(R31Window.presents); + spdlog::info( + "VR R31 PERF: gameDraws/present avg={:.1f} max={} presents={} routes[main={},offscreen={},aux={},fastWorld={},hud={},fragile={},unstable={},fallback={}] liveWvpCheck={} liveReject={} stateBlockApply={}", + avg, R31Window.maxDraws, R31Window.presents, + R31Window.main, R31Window.offscreen, R31Window.aux, + R31Window.fastWorld, R31Window.hud, R31Window.fragile, + R31Window.unstable, R31Window.fallback, + R31FastWorldLiveValidations, R31FastWorldValidationRejects, + R31StateBlockApplies); + R31Window = {}; + R31Window.lastLogMs = now; + } + } + + void R31ObserveDraw(IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass) + return; + if (R31Frame.epoch != PresentEpoch) + { + R31FinalizePerfFrame(); + R31Frame = {}; + R31Frame.epoch = PresentEpoch; + } + ++R31Frame.draws; + if (TargetIsBackBuffer()) ++R31Frame.main; + else ++R31Frame.offscreen; + if (AnyAuxRenderTargetActive()) ++R31Frame.aux; + } + + bool R31GetSavedViewport(IDirect3DDevice9* device, + D3DVIEWPORT9& viewport) noexcept + { + if (R22ShadowState.Valid()) + { + viewport = R22ShadowState.viewport; + return true; + } + return device && SUCCEEDED(device->GetViewport(&viewport)); + } + + bool R31ProjectionMatches(const D3DMATRIX& a, + const D3DMATRIX& b) noexcept + { + return std::memcmp(&a, &b, sizeof(D3DMATRIX)) == 0; + } + + bool R31PrepareEyeTailCache( + const OutRunVRRenderer::LatchedStereoFrame& stereo, + const D3DMATRIX& projection, + const D3DMATRIX& inverseProjection) noexcept + { + const float worldScale = Settings::VRWorldScale; + if (R31EyeCache.valid && + R31EyeCache.poseSequence == stereo.poseSequence && + R31EyeCache.worldScale == worldScale && + R31ProjectionMatches(R31EyeCache.projection, projection)) + return true; + + R31EyeTailCache next{}; + next.poseSequence = stereo.poseSequence; + next.worldScale = worldScale; + next.projection = projection; + next.inverseProjection = inverseProjection; + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( + stereo.eyeOrientation[eye], stereo.eyeOffset[eye], worldScale); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); + const D3DMATRIX eyeProjection = ProjectionFromFov( + projection, stereo.eyeFov[eye]); + next.eyeTail[eye] = MultiplyMatrix(eyeInverse, eyeProjection); + if (!MatrixFinite(next.eyeTail[eye])) + return false; + } + next.valid = true; + R31EyeCache = next; + return true; + } + + bool R31BuildFastWorldConstants(IDirect3DDevice9* device, + const OutRunVRRenderer::LatchedStereoFrame& stereo, + DrawStereoState& draw) noexcept + { + float verified[16]{}; + std::uint32_t generation = 0; + std::uint32_t poseSequence = 0; + std::uintptr_t verifiedShader = 0; + std::uint64_t verifiedShaderSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, + poseSequence, verifiedShader, verifiedShaderSerial)) + return false; + if (!generation || generation == R31BlockedVerifiedGeneration || + poseSequence != stereo.poseSequence) + return false; + + std::uintptr_t currentShader = 0; + std::uint64_t currentShaderSerial = 0; + if (!GetCurrentShaderEpoch(currentShader, currentShaderSerial) || + currentShader == 0 || currentShader != verifiedShader || + currentShaderSerial != verifiedShaderSerial) + return false; + + ++R31FastWorldCandidates; + if ((R31FastWorldCandidates % LiveWvpValidationInterval) == 0) + { + float live[16]{}; + ++R31FastWorldLiveValidations; + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, live, OutRunWvpRegisterCount)) || + !FloatArrayNear(live, verified, 16, VerifiedWvpEpsilon)) + { + R31BlockedVerifiedGeneration = generation; + ++R31FastWorldValidationRejects; + return false; + } + } + + D3DMATRIX projection{}; + D3DMATRIX inverseProjection{}; + if (!ReadProjection(projection) || + !GetInverseProjection(projection, inverseProjection) || + !R31PrepareEyeTailCache(stereo, projection, inverseProjection)) + return false; + + std::memcpy(draw.originalConstants, verified, sizeof(verified)); + D3DMATRIX uploadedT{}; + std::memcpy(&uploadedT, verified, sizeof(uploadedT)); + const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); + const D3DMATRIX correctedWorldView = MultiplyMatrix( + currentWvp, R31EyeCache.inverseProjection); + if (!MatrixFinite(correctedWorldView)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyeWvp = MultiplyMatrix( + correctedWorldView, R31EyeCache.eyeTail[eye]); + if (!MatrixFinite(eyeWvp)) + return false; + const D3DMATRIX eyeWvpT = TransposeMatrix(eyeWvp); + std::memcpy(draw.eyeConstants[eye], &eyeWvpT, + sizeof(eyeWvpT)); + } + draw.worldStereo = true; + draw.poseSequence = stereo.poseSequence; + draw.stereoFrame = stereo; + return true; + } + + struct R31OwnedResult + { + bool handled = false; + HRESULT hr = D3D_OK; + }; + + template + R31OwnedResult R31TryFastWorld(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (!R29StableStereoBase(device)) + { + if (IsGameDevice(device) && !InternalStereoPass && TargetIsBackBuffer()) + ++R31Frame.unstable; + return {}; + } + + bool fragile = true; + if (!R29FragileEffectCached(device, fragile)) + return {}; + if (fragile) + { + ++R31Frame.fragile; + return {}; + } + + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + DrawStereoState draw{}; + if (!R31BuildFastWorldConstants(device, stereo, draw)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R31GetSavedViewport(device, savedViewport)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = SetWvpOneRegisterAtATime( + device, draw.eyeConstants[0]); + } + if (!leftWvpOk) + { + InternalPassScope guard; + SetWvpOneRegisterAtATime(device, draw.originalConstants); + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, D3D_OK }; + result.hr = actualDraw(); + if (FAILED(result.hr)) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, result.hr); + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime( + device, draw.originalConstants); + } + if (!restored) NoteRestoreFailure("R31 fast left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && !SetWvpOneRegisterAtATime( + device, draw.eyeConstants[1])) + { + rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, draw.originalConstants, true); + } + + FrameHadDuplicatedDraw = true; + FrameHadWorldStereo = true; + ++DuplicatedDraws; + ++WorldStereoDraws; + ++R29StableTwoEyeDraws; + ++R31FastWorldDraws; + ++R31Frame.fastWorld; + + if (FrameStereoPoseSequence == 0) + { + FrameStereoPoseSequence = draw.poseSequence; + FrameStereoMetadata = draw.stereoFrame; + } + + if (!R31FirstFastWorldLogged) + { + R31FirstFastWorldLogged = true; + spdlog::info( + "VR R31 PERF: verified world hot path ACTIVE; steady draws use renderer-authoritative c64 + cached eye tails, live D3D c64 validation every {} draws", + LiveWvpValidationInterval); + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R31 fast right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + + template + R31OwnedResult R31TryHud(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (!R29StableStereoBase(device) || + !R30CurrentPassIsScreenSpace2D()) + return {}; + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + float original[16]{}; + float eyeConstants[2][16]{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + if (!R30BuildScreenSpaceEyeConstants(device, stereo, original, + eyeConstants, eyeScale, eyeOffset)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R31GetSavedViewport(device, savedViewport)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = SetWvpOneRegisterAtATime(device, eyeConstants[0]); + } + if (!leftWvpOk) + { + InternalPassScope guard; + SetWvpOneRegisterAtATime(device, original); + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, actualDraw() }; + if (FAILED(result.hr)) + { + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime(device, original); + } + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, result.hr); + if (!restored) NoteRestoreFailure("R31 HUD left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !SetWvpOneRegisterAtATime(device, eyeConstants[1])) + { + rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, original, true); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++NonWorldDuplicatedDraws; + ++R29StableTwoEyeDraws; + ++R30ScreenSpaceFovDraws; + ++R31HudDraws; + ++R31Frame.hud; + + if (!R31FirstHudLogged) + { + R31FirstHudLogged = true; + spdlog::info( + "VR R31 HUD: explicit handled-result path ACTIVE; E_NOTIMPL can no longer trigger a second draw after an owned HUD submission"); + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R31 HUD right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + + template + HRESULT R31Dispatch(IDirect3DDevice9* device, ActualDraw&& actualDraw, + R29Draw&& r29Draw, const char* site) + { + R31ObserveDraw(device); + + if (R30CurrentPassIsScreenSpace2D()) + { + const auto hud = R31TryHud(device, + std::forward(actualDraw), site); + if (hud.handled) + return hud.hr; + } + else + { + const auto fast = R31TryFastWorld(device, + std::forward(actualDraw), site); + if (fast.handled) + return fast.hr; + } + + ++R31Frame.fallback; + return r29Draw(); + } + + HRESULT __stdcall DrawPrimitiveDestR31(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto r29 = [&]() { + return R30DrawPrimitiveR29Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R31Dispatch(device, actual, r29, "R31/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR31( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveR29Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R31Dispatch(device, actual, r29, + "R31/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR31(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto r29 = [&]() { + return R30DrawPrimitiveUPR29Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R31Dispatch(device, actual, r29, "R31/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR31( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveUPR29Hook.stdcall(device, + type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R31Dispatch(device, actual, r29, + "R31/DrawIndexedPrimitiveUP"); + } + + void R31BlockCurrentVerifiedGeneration() noexcept + { + float ignored[16]{}; + std::uint32_t generation = 0, pose = 0; + std::uintptr_t shader = 0; + std::uint64_t serial = 0; + if (OutRunVRRenderer::GetLastVerifiedWvp( + ignored, generation, pose, shader, serial)) + R31BlockedVerifiedGeneration = generation; + R31EyeCache.valid = false; + } + + HRESULT __stdcall StateBlockApplyDestR31(IDirect3DStateBlock9* block) + { + const HRESULT hr = R31StateBlockApplyHook.stdcall(block); + if (FAILED(hr) || !block || InternalStereoPass) + return hr; + IDirect3DDevice9* device = nullptr; + if (SUCCEEDED(block->GetDevice(&device)) && device) + { + const bool game = IsGameDevice(device); + device->Release(); + if (game) + { + ++R31StateBlockApplies; + R31BlockCurrentVerifiedGeneration(); + if (!R31FirstStateBlockLogged) + { + R31FirstStateBlockLogged = true; + spdlog::info( + "VR R31 PERF: StateBlock::Apply observed; current verified WVP generation blocked until a newer game c64 upload"); + } + } + } + return hr; + } + + void R31EnsureStateBlockApplyHook(IDirect3DStateBlock9* block) noexcept + { + if (!block || R31StateBlockApplyHook) + return; + void** vtable = *reinterpret_cast(block); + if (!vtable) + return; + R31StateBlockApplyHook = safetyhook::create_inline( + vtable[StateBlockApplyVtableIndex], StateBlockApplyDestR31); + if (!R31StateBlockApplyHook) + spdlog::warn( + "VR R31 PERF: could not hook StateBlock::Apply; periodic live c64 validation remains active"); + } + + HRESULT __stdcall CreateStateBlockDestR31(IDirect3DDevice9* device, + D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9** block) + { + const HRESULT hr = R31CreateStateBlockHook.stdcall( + device, type, block); + if (SUCCEEDED(hr) && IsGameDevice(device) && block && *block) + R31EnsureStateBlockApplyHook(*block); + return hr; + } + + HRESULT __stdcall EndStateBlockDestR31(IDirect3DDevice9* device, + IDirect3DStateBlock9** block) + { + const HRESULT hr = R31EndStateBlockHook.stdcall(device, block); + if (SUCCEEDED(hr) && IsGameDevice(device) && block && *block) + R31EnsureStateBlockApplyHook(*block); + return hr; + } + + void R31RollbackDrawHooks() noexcept + { + R31DrawIndexedPrimitiveUPR30Hook = {}; + R31DrawPrimitiveUPR30Hook = {}; + R31DrawIndexedPrimitiveR30Hook = {}; + R31DrawPrimitiveR30Hook = {}; + } + + bool R31EnableDrawHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R31DrawPrimitiveR30Hook, + &R31DrawIndexedPrimitiveR30Hook, + &R31DrawPrimitiveUPR30Hook, + &R31DrawIndexedPrimitiveUPR30Hook + }; + for (auto* hook : hooks) + if (!*hook || !hook->enable().has_value()) + return false; + return true; + } + + DWORD WINAPI R31InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R31InstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r30 = R30InstallState.load(std::memory_order_acquire); + const auto renderer = OutRunVRRenderer::R29RendererState(); + if (r30 == State::Failed || renderer == State::Failed) + { + R31InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR31Perf", false); + spdlog::error( + "VR R31 PERF: R30 or renderer prerequisite failed; R30 remains authoritative"); + return 0; + } + + if (r30 == State::Ready && renderer == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R31DrawPrimitiveR30Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR30), + DrawPrimitiveDestR31, disabled); + R31DrawIndexedPrimitiveR30Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR30), + DrawIndexedPrimitiveDestR31, disabled); + R31DrawPrimitiveUPR30Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR30), + DrawPrimitiveUPDestR31, disabled); + R31DrawIndexedPrimitiveUPR30Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR30), + DrawIndexedPrimitiveUPDestR31, disabled); + + if (!R31EnableDrawHooks()) + { + R31RollbackDrawHooks(); + R31InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR31Perf", false); + return 0; + } + + IDirect3DDevice9* const device = + StereoInstalledDevice.load(std::memory_order_acquire); + if (device) + { + void** vtable = *reinterpret_cast(device); + if (vtable) + { + R31CreateStateBlockHook = safetyhook::create_inline( + vtable[CreateStateBlockVtableIndex], + CreateStateBlockDestR31, disabled); + R31EndStateBlockHook = safetyhook::create_inline( + vtable[EndStateBlockVtableIndex], + EndStateBlockDestR31, disabled); + const bool stateHooks = R31CreateStateBlockHook && + R31EndStateBlockHook && + R31CreateStateBlockHook.enable().has_value() && + R31EndStateBlockHook.enable().has_value(); + if (!stateHooks) + { + R31CreateStateBlockHook = {}; + R31EndStateBlockHook = {}; + spdlog::warn( + "VR R31 PERF: StateBlock creation hooks unavailable; 1/16 live c64 validation remains the safety backstop"); + } + } + } + + R31InstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR31Perf", true); + spdlog::info( + "VR R31 PERF: cached world stereo + draw-route telemetry READY; R30 HUD sentinel path superseded"); + return 0; + } + Sleep(25); + } + + R31InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR31Perf", false); + spdlog::error("VR R31 PERF: timed out waiting for R30"); + return 0; + } + + class VRStereoR31PerfHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR31Perf"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread(nullptr, 0, + R31InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R31InstallState.store( + OutRunVR::RuntimeEligibility::InstallState::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR31PerfHook instance; + }; + + VRStereoR31PerfHook VRStereoR31PerfHook::instance; + } +} From 9030fb556bea15abdca3eb940d53be72736747c4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:53:34 +0900 Subject: [PATCH 0950/1308] fix(vr): shadow legacy managed textures on D3D9Ex --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 321 ++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 src/vr/d3d9/ex_device_upgrade_r14.cpp diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp new file mode 100644 index 0000000000..07d834e227 --- /dev/null +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -0,0 +1,321 @@ +// R14 D3D9Ex managed-texture compatibility overlay. +// +// D3D9Ex has no D3DPOOL_MANAGED. The R13 compatibility layer translates legacy +// MANAGED 2D textures to DEFAULT|DYNAMIC, but a few drivers/resources still +// reject LockRect on those translated GPU textures. R14 keeps a SYSTEMMEM CPU +// shadow for every successfully translated MANAGED 2D texture and services the +// game's LockRect/UnlockRect against that shadow. Written regions are uploaded +// to the DEFAULT texture with UpdateSurface (UpdateTexture fallback). +// +// This makes the high-quality D3D9Ex shared-eye transport substantially safer +// without pretending that every possible legacy resource class has been proven: +// cube/volume MANAGED resources remain on the R13 compatibility path and the +// whole Ex promotion can still fail closed to classic D3D9 during device setup. + +#include "ex_device_upgrade_r13.cpp" + +namespace OutRunVRD3D9ExUpgradeR13 +{ + namespace + { + constexpr std::size_t R14ShadowCapacity = 256; + constexpr std::uint32_t R14MaxTrackedLevels = 32; + + SafetyHookInline R14CreateTextureR13Hook{}; + SafetyHookInline R14TextureLockR13Hook{}; + SafetyHookInline R14TextureUnlockR13Hook{}; + + struct R14ShadowEntry + { + IDirect3DTexture9* gpu = nullptr; + IDirect3DTexture9* cpu = nullptr; + IDirect3DDevice9* device = nullptr; + std::uint32_t lockedMask = 0; + std::uint32_t readOnlyMask = 0; + RECT lockRect[R14MaxTrackedLevels]{}; + bool lockRectValid[R14MaxTrackedLevels]{}; + }; + + std::array R14Shadows{}; + std::size_t R14ShadowCursor = 0; + std::uint64_t R14ShadowCreated = 0; + std::uint64_t R14ShadowCreateFailed = 0; + std::uint64_t R14ShadowLocks = 0; + std::uint64_t R14ShadowUploads = 0; + std::uint64_t R14ShadowUploadFailed = 0; + bool R14FirstActiveLogged = false; + bool R14FirstFallbackLogged = false; + bool R14FirstUploadFailureLogged = false; + + void R14ReleaseEntry(R14ShadowEntry& entry) noexcept + { + if (entry.cpu) + { + entry.cpu->Release(); + entry.cpu = nullptr; + } + entry = {}; + } + + R14ShadowEntry* R14Find(IDirect3DTexture9* texture) noexcept + { + if (!texture) return nullptr; + for (auto& entry : R14Shadows) + if (entry.gpu == texture && entry.cpu) + return &entry; + return nullptr; + } + + void R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, + IDirect3DTexture9* cpu) noexcept + { + if (!device || !gpu || !cpu) return; + R14ShadowEntry* slot = nullptr; + for (auto& entry : R14Shadows) + { + if (entry.gpu == gpu) + { + slot = &entry; + break; + } + } + if (!slot) + slot = &R14Shadows[R14ShadowCursor++ % R14Shadows.size()]; + R14ReleaseEntry(*slot); + slot->gpu = gpu; + slot->cpu = cpu; + slot->device = device; + ++R14ShadowCreated; + + if (!R14FirstActiveLogged) + { + R14FirstActiveLogged = true; + spdlog::info( + "VR R14 EX: MANAGED 2D CPU-shadow upload path ACTIVE; LockRect no longer depends on translated DEFAULT texture lockability"); + } + } + + bool R14CreateCpuShadow(IDirect3DDevice9* device, + IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow) noexcept + { + shadow = nullptr; + if (!device || !gpu) return false; + D3DSURFACE_DESC desc{}; + if (FAILED(gpu->GetLevelDesc(0, &desc)) || + desc.Width == 0 || desc.Height == 0) + return false; + const UINT levels = gpu->GetLevelCount(); + if (levels == 0 || levels > R14MaxTrackedLevels) + return false; + + // SYSTEMMEM is deliberately created with usage=0. Legacy MANAGED + // textures cannot be render targets/depth surfaces, and stripping + // DYNAMIC/AUTOGEN flags avoids invalid SYSTEMMEM combinations. + const HRESULT hr = device->CreateTexture( + desc.Width, desc.Height, levels, 0, desc.Format, + D3DPOOL_SYSTEMMEM, &shadow, nullptr); + return SUCCEEDED(hr) && shadow; + } + + HRESULT __stdcall CreateTextureCompatDestR14( + IDirect3DDevice9* device, UINT width, UINT height, UINT levels, + DWORD usage, D3DFORMAT format, D3DPOOL pool, + IDirect3DTexture9** texture, HANDLE* sharedHandle) + { + const HRESULT hr = R14CreateTextureR13Hook.stdcall( + device, width, height, levels, usage, format, pool, + texture, sharedHandle); + if (FAILED(hr) || pool != D3DPOOL_MANAGED || !texture || !*texture || + !ExDevice.load(std::memory_order_acquire)) + return hr; + + IDirect3DTexture9* shadow = nullptr; + if (R14CreateCpuShadow(device, *texture, shadow)) + { + R14Track(device, *texture, shadow); + } + else + { + ++R14ShadowCreateFailed; + if (!R14FirstFallbackLogged) + { + R14FirstFallbackLogged = true; + spdlog::warn( + "VR R14 EX: CPU shadow unavailable for one MANAGED 2D texture; retaining R13 DEFAULT|DYNAMIC LockRect compatibility for that resource"); + } + } + return hr; + } + + DWORD R14SanitizeLockFlags(DWORD flags) noexcept + { + // DISCARD/NOOVERWRITE are GPU-dynamic hints and are invalid or + // meaningless on SYSTEMMEM. NODIRTYUPDATE would suppress the dirty + // tracking UpdateTexture may rely on, so R14 owns that policy too. + return flags & ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE | + D3DLOCK_NODIRTYUPDATE); + } + + HRESULT __stdcall TextureLockRectR14(IDirect3DTexture9* texture, + UINT level, D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) + { + R14ShadowEntry* entry = R14Find(texture); + if (!entry || level >= R14MaxTrackedLevels) + return R14TextureLockR13Hook.stdcall( + texture, level, locked, rect, flags); + + const DWORD sanitized = R14SanitizeLockFlags(flags); + const HRESULT hr = entry->cpu->LockRect( + level, locked, rect, sanitized); + if (FAILED(hr)) + { + // Fail open to the proven R13 dynamic-texture path. This keeps + // startup compatible on drivers that reject the SYSTEMMEM form. + return R14TextureLockR13Hook.stdcall( + texture, level, locked, rect, flags); + } + + const std::uint32_t bit = 1u << level; + entry->lockedMask |= bit; + if ((flags & D3DLOCK_READONLY) != 0) entry->readOnlyMask |= bit; + else entry->readOnlyMask &= ~bit; + if (rect) + { + entry->lockRect[level] = *rect; + entry->lockRectValid[level] = true; + } + else + { + entry->lockRect[level] = {}; + entry->lockRectValid[level] = false; + } + ++R14ShadowLocks; + return hr; + } + + HRESULT R14UploadLevel(R14ShadowEntry& entry, UINT level) noexcept + { + if (!entry.device || !entry.cpu || !entry.gpu) + return E_FAIL; + + IDirect3DSurface9* src = nullptr; + IDirect3DSurface9* dst = nullptr; + HRESULT hr = entry.cpu->GetSurfaceLevel(level, &src); + if (SUCCEEDED(hr)) hr = entry.gpu->GetSurfaceLevel(level, &dst); + if (SUCCEEDED(hr) && src && dst) + { + const RECT* rect = entry.lockRectValid[level] + ? &entry.lockRect[level] : nullptr; + POINT point{}; + POINT* dstPoint = nullptr; + if (rect) + { + point.x = rect->left; + point.y = rect->top; + dstPoint = &point; + } + hr = entry.device->UpdateSurface(src, rect, dst, dstPoint); + } + if (src) src->Release(); + if (dst) dst->Release(); + + // Some compressed/driver-specific resources reject UpdateSurface + // but accept the documented SYSTEMMEM -> DEFAULT UpdateTexture path. + if (FAILED(hr)) + hr = entry.device->UpdateTexture(entry.cpu, entry.gpu); + return hr; + } + + HRESULT __stdcall TextureUnlockRectR14(IDirect3DTexture9* texture, + UINT level) + { + R14ShadowEntry* entry = R14Find(texture); + if (!entry || level >= R14MaxTrackedLevels) + return R14TextureUnlockR13Hook.stdcall(texture, level); + + const std::uint32_t bit = 1u << level; + if ((entry->lockedMask & bit) == 0) + return R14TextureUnlockR13Hook.stdcall(texture, level); + + const bool readOnly = (entry->readOnlyMask & bit) != 0; + const HRESULT unlockHr = entry->cpu->UnlockRect(level); + entry->lockedMask &= ~bit; + entry->readOnlyMask &= ~bit; + if (FAILED(unlockHr) || readOnly) + return unlockHr; + + const HRESULT uploadHr = R14UploadLevel(*entry, level); + entry->lockRectValid[level] = false; + if (SUCCEEDED(uploadHr)) + { + ++R14ShadowUploads; + return unlockHr; + } + + ++R14ShadowUploadFailed; + if (!R14FirstUploadFailureLogged) + { + R14FirstUploadFailureLogged = true; + spdlog::error( + "VR R14 EX: first CPU-shadow upload failed hr=0x{:08x}; texture remains tracked but direct D3D9Ex compatibility is not hardware-proven", + static_cast(uploadHr)); + } + return uploadHr; + } + + void R14RollbackHooks() noexcept + { + R14TextureUnlockR13Hook = {}; + R14TextureLockR13Hook = {}; + R14CreateTextureR13Hook = {}; + } + + class VRD3D9ExUpgradeR14Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRD3D9ExUpgradeR14"; + } + bool validate() override + { + return Settings::VRPreferD3D9Ex; + } + bool apply() override + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R14CreateTextureR13Hook = safetyhook::create_inline( + reinterpret_cast(&CreateTextureCompatDestR13), + CreateTextureCompatDestR14, disabled); + R14TextureLockR13Hook = safetyhook::create_inline( + reinterpret_cast(&TextureLockRectR13), + TextureLockRectR14, disabled); + R14TextureUnlockR13Hook = safetyhook::create_inline( + reinterpret_cast(&TextureUnlockRectR13), + TextureUnlockRectR14, disabled); + + SafetyHookInline* hooks[]{ + &R14CreateTextureR13Hook, + &R14TextureLockR13Hook, + &R14TextureUnlockR13Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + { + R14RollbackHooks(); + spdlog::error( + "VR R14 EX: CPU-shadow hook transaction failed; R13 remains active"); + return false; + } + } + spdlog::info( + "VR R14 EX: MANAGED 2D CPU-shadow compatibility armed before D3D9Ex device promotion"); + return true; + } + static VRD3D9ExUpgradeR14Hook instance; + }; + + VRD3D9ExUpgradeR14Hook VRD3D9ExUpgradeR14Hook::instance; + } +} From ff0e737c36808855fd33f3acf8e6341c5fe30923 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:54:04 +0900 Subject: [PATCH 0951/1308] build(vr): compile R31 and R14 as final overlays --- cmake.toml | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/cmake.toml b/cmake.toml index c6dfe4fa38..dece212bd1 100644 --- a/cmake.toml +++ b/cmake.toml @@ -6,11 +6,13 @@ name = "outrun2006tweaks-proj" cmake-after = """ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R30 keeps the validated R29/R26/R23/R22/R21/R20/R13/R9/R12 implementation -# chain intact and compiles only the final game/stereo wrapper TUs. Included -# implementation files are header-only here so no hook body is linked twice. +# R31/R14 keep the validated R30/R29/R26/R23/R22/R21/R20/R13/R9/R12 +# implementation chains intact and compile only the final game/stereo/Ex wrapper +# TUs. Included implementation files are header-only here so no hook body is +# linked twice. set_source_files_properties( src/vr/d3d9/ex_device_upgrade.cpp + src/vr/d3d9/ex_device_upgrade_r13.cpp src/vr/d3d9/stereo_renderer.cpp src/vr/d3d9/stereo_renderer_r13.cpp src/vr/d3d9/stereo_renderer_r20.cpp @@ -19,6 +21,7 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r23.cpp src/vr/d3d9/stereo_renderer_r26.cpp src/vr/d3d9/stereo_renderer_r29.cpp + src/vr/d3d9/stereo_renderer_r30.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp src/vr/game/outrun_renderer_r23.cpp @@ -139,4 +142,4 @@ RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/bin/${CMKR_TARGET LIBRARY_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" ARCHIVE_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" -ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" +ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" \ No newline at end of file From 309a23e9ce8e97cbf0307a9278479faea60cdc05 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:54:20 +0900 Subject: [PATCH 0952/1308] perf(vr): prefer guarded D3D9Ex direct transport --- src/vr/settings.cpp | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 11eb10de5f..4b3dbb4fa8 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -13,12 +13,13 @@ // second eye. Pose.v3 is primary with v2 retained as automatic compatibility // fallback while frame transport migration is still in progress. // -// PreferD3D9Ex remains experimental. OutRun/Tweaks uses classic -// D3DPOOL_MANAGED semantics, so the Ex path translates legacy resources and -// must still prove lock/update behavior on real drivers. The current R13 path -// is not literal zero-copy: shared D3D9Ex eyes are copied on the GPU into -// host-owned D3D11 safety textures before the producer slot is acknowledged. -// Classic D3D9 therefore remains the default compatibility path. +// D3D9Ex is preferred on the VR branch because it preserves the full-size L/R +// eye textures instead of squeezing them into SBS halves before Desktop +// Duplication. R14 services legacy MANAGED 2D LockRect through SYSTEMMEM CPU +// shadows, while device-promotion/setup failures still fall back to classic +// D3D9. Cube/volume legacy resources remain hardware-validation items. The +// shared-eye path is GPU-direct transport, not literal zero-copy: the host takes +// a D3D11 safety copy before it ACKs a producer ring slot. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -29,8 +30,8 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; - Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, - "Experimental direct GPU transport. Uses D3D9Ex compatibility translation, shared L/R eye textures and a host-owned D3D11 safety copy before ACK. Leave false until MANAGED-resource compatibility and direct transport are fully hardware-proven." }; + Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, + "Prefers the guarded D3D9Ex shared-eye transport so each eye keeps full backbuffer resolution and Desktop Duplication can be skipped. R14 CPU-shadows legacy MANAGED 2D texture locks and device setup still falls back to classic D3D9; set false if a driver/resource compatibility issue is observed." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -58,7 +59,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: classic-D3D9 exact projection preferred; fresh SBS fallback retained; D3D9Ex host-owned GPU safety-copy transport remains opt-in; CalcCameraMatrix untouched"); + spdlog::info("VR: guarded D3D9Ex full-eye transport preferred; classic D3D9 + fresh SBS/Desktop Duplication retained as automatic compatibility fallback; CalcCameraMatrix untouched"); return true; } @@ -66,4 +67,4 @@ namespace OutRunVR }; VRSettingsHook VRSettingsHook::instance; -} +} \ No newline at end of file From 80abad3c5b9c7195d7ff1606db916c3cfbc0770f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 02:57:33 +0900 Subject: [PATCH 0953/1308] fix(vr): use public D3D9Ex compatibility boundary --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 07d834e227..e026f6aacf 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -126,7 +126,7 @@ namespace OutRunVRD3D9ExUpgradeR13 device, width, height, levels, usage, format, pool, texture, sharedHandle); if (FAILED(hr) || pool != D3DPOOL_MANAGED || !texture || !*texture || - !ExDevice.load(std::memory_order_acquire)) + !OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) return hr; IDirect3DTexture9* shadow = nullptr; From cf0a5d7bc13dfc10a333008246120f4237489a2a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 03:00:24 +0900 Subject: [PATCH 0954/1308] fix(vr): use the D3D9 dirty-lock flag name --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index e026f6aacf..63de9c64e3 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -150,10 +150,10 @@ namespace OutRunVRD3D9ExUpgradeR13 DWORD R14SanitizeLockFlags(DWORD flags) noexcept { // DISCARD/NOOVERWRITE are GPU-dynamic hints and are invalid or - // meaningless on SYSTEMMEM. NODIRTYUPDATE would suppress the dirty + // meaningless on SYSTEMMEM. NO_DIRTY_UPDATE would suppress the dirty // tracking UpdateTexture may rely on, so R14 owns that policy too. return flags & ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE | - D3DLOCK_NODIRTYUPDATE); + D3DLOCK_NO_DIRTY_UPDATE); } HRESULT __stdcall TextureLockRectR14(IDirect3DTexture9* texture, From 9956eaeadcde06b8d772e79f116da9a6c78862c0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 09:09:53 +0900 Subject: [PATCH 0955/1308] fix(vr): harden renderer and texture cache coherence [skip ci] --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 838 ++++++++++++++++++++++---- src/vr/d3d9/stereo_renderer_r29.cpp | 1 + src/vr/d3d9/stereo_renderer_r31.cpp | 313 +++++++++- src/vr/game/outrun_renderer_r29.cpp | 129 +++- src/vr/ipc/protocol.hpp | 2 + src/vr/settings.cpp | 20 +- tools/verify_vr_architecture.py | 56 ++ 7 files changed, 1190 insertions(+), 169 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 63de9c64e3..81aaf523e5 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -4,13 +4,20 @@ // MANAGED 2D textures to DEFAULT|DYNAMIC, but a few drivers/resources still // reject LockRect on those translated GPU textures. R14 keeps a SYSTEMMEM CPU // shadow for every successfully translated MANAGED 2D texture and services the -// game's LockRect/UnlockRect against that shadow. Written regions are uploaded -// to the DEFAULT texture with UpdateSurface (UpdateTexture fallback). +// game's LockRect/UnlockRect against that shadow. // -// This makes the high-quality D3D9Ex shared-eye transport substantially safer -// without pretending that every possible legacy resource class has been proven: -// cube/volume MANAGED resources remain on the R13 compatibility path and the -// whole Ex promotion can still fail closed to classic D3D9 during device setup. +// R31 hardening removes the old 256-entry overwrite ring. Entries now live until +// the tracked texture's final COM Release, and a shared entry keeps an in-flight +// Lock/Unlock operation stable while the registry is changed. Any write path +// which R14 cannot mirror (direct GPU Lock fallback, external GetSurfaceLevel, +// UpdateSurface or UpdateTexture) permanently retires that texture's shadow +// instead of allowing stale CPU data to overwrite newer GPU contents. + +#include +#include +#include +#include +#include #include "ex_device_upgrade_r13.cpp" @@ -18,81 +25,303 @@ namespace OutRunVRD3D9ExUpgradeR13 { namespace { - constexpr std::size_t R14ShadowCapacity = 256; constexpr std::uint32_t R14MaxTrackedLevels = 32; + constexpr std::size_t R14TextureReleaseVtableIndex = 2; + constexpr std::size_t R14TextureGenerateMipSubLevelsVtableIndex = 16; + constexpr std::size_t R14TextureGetSurfaceLevelVtableIndex = 18; + constexpr std::size_t R14TextureAddDirtyRectVtableIndex = 21; + constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30; + constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31; SafetyHookInline R14CreateTextureR13Hook{}; SafetyHookInline R14TextureLockR13Hook{}; SafetyHookInline R14TextureUnlockR13Hook{}; + SafetyHookInline R14InstallCompatR13Hook{}; + SafetyHookInline R14TextureReleaseHook{}; + SafetyHookInline R14TextureGenerateMipSubLevelsHook{}; + SafetyHookInline R14TextureGetSurfaceLevelHook{}; + SafetyHookInline R14TextureAddDirtyRectHook{}; + SafetyHookInline R14DeviceUpdateSurfaceHook{}; + SafetyHookInline R14DeviceUpdateTextureHook{}; + + void* R14TextureReleaseTarget = nullptr; + void* R14TextureGenerateMipSubLevelsTarget = nullptr; + void* R14TextureGetSurfaceLevelTarget = nullptr; + void* R14TextureAddDirtyRectTarget = nullptr; + void* R14DeviceUpdateSurfaceTarget = nullptr; + void* R14DeviceUpdateTextureTarget = nullptr; + + enum class R14ShadowMode : std::uint8_t + { + Shadow, + DirectOnly + }; + + thread_local std::uint32_t R14InternalReleaseDepth = 0; struct R14ShadowEntry { - IDirect3DTexture9* gpu = nullptr; + std::mutex mutex; + IDirect3DTexture9* gpu = nullptr; // identity only; registry owns no ref IDirect3DTexture9* cpu = nullptr; IDirect3DDevice9* device = nullptr; + R14ShadowMode mode = R14ShadowMode::Shadow; + std::uint32_t validMask = 0; + std::uint32_t dirtyMask = 0; std::uint32_t lockedMask = 0; std::uint32_t readOnlyMask = 0; RECT lockRect[R14MaxTrackedLevels]{}; bool lockRectValid[R14MaxTrackedLevels]{}; + bool retirePending = false; + bool externalWriteDuringLock = false; + + ~R14ShadowEntry() + { + ++R14InternalReleaseDepth; + if (cpu) cpu->Release(); + if (device) device->Release(); + --R14InternalReleaseDepth; + } + }; + + using R14EntryPtr = std::shared_ptr; + std::mutex R14RegistryMutex; + std::mutex R14ResourceHookMutex; + std::unordered_map R14Shadows; + IDirect3DDevice9* R14RegistryDevice = nullptr; // identity only + thread_local std::uint32_t R14InternalUploadDepth = 0; + + std::atomic R14ShadowCreated{0}; + std::atomic R14ShadowCreateFailed{0}; + std::atomic R14ShadowReleased{0}; + std::atomic R14ShadowRetired{0}; + std::atomic R14DeviceReplacementRetires{0}; + std::atomic R14ShadowLocks{0}; + std::atomic R14ShadowUploads{0}; + std::atomic R14ShadowUploadFailed{0}; + std::atomic R14FirstActiveLogged{false}; + std::atomic R14FirstFallbackLogged{false}; + std::atomic R14FirstUploadFailureLogged{false}; + std::atomic R14FirstRetireLogged{false}; + std::atomic R14FirstConcurrentWriteLogged{false}; + + struct R14InternalUploadScope + { + R14InternalUploadScope() noexcept { ++R14InternalUploadDepth; } + ~R14InternalUploadScope() + { + if (R14InternalUploadDepth) --R14InternalUploadDepth; + } }; - std::array R14Shadows{}; - std::size_t R14ShadowCursor = 0; - std::uint64_t R14ShadowCreated = 0; - std::uint64_t R14ShadowCreateFailed = 0; - std::uint64_t R14ShadowLocks = 0; - std::uint64_t R14ShadowUploads = 0; - std::uint64_t R14ShadowUploadFailed = 0; - bool R14FirstActiveLogged = false; - bool R14FirstFallbackLogged = false; - bool R14FirstUploadFailureLogged = false; - - void R14ReleaseEntry(R14ShadowEntry& entry) noexcept + R14EntryPtr R14Find(IDirect3DTexture9* texture) noexcept + { + if (!texture) return {}; + std::lock_guard lock(R14RegistryMutex); + const auto found = R14Shadows.find(texture); + return found == R14Shadows.end() ? R14EntryPtr{} : found->second; + } + + void R14Erase(IDirect3DTexture9* texture) noexcept { - if (entry.cpu) + R14EntryPtr released; { - entry.cpu->Release(); - entry.cpu = nullptr; + std::lock_guard lock(R14RegistryMutex); + const auto found = R14Shadows.find(texture); + if (found == R14Shadows.end()) + return; + released = std::move(found->second); + R14Shadows.erase(found); } - entry = {}; + ++R14ShadowReleased; } - R14ShadowEntry* R14Find(IDirect3DTexture9* texture) noexcept + IDirect3DTexture9* R14DetachShadowLocked( + R14ShadowEntry& entry) noexcept { - if (!texture) return nullptr; - for (auto& entry : R14Shadows) - if (entry.gpu == texture && entry.cpu) - return &entry; - return nullptr; + IDirect3DTexture9* cpu = entry.cpu; + entry.cpu = nullptr; + entry.mode = R14ShadowMode::DirectOnly; + entry.validMask = 0; + entry.dirtyMask = 0; + entry.lockedMask = 0; + entry.readOnlyMask = 0; + entry.retirePending = false; + entry.externalWriteDuringLock = false; + for (std::uint32_t level = 0; level < R14MaxTrackedLevels; ++level) + entry.lockRectValid[level] = false; + return cpu; } - void R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, - IDirect3DTexture9* cpu) noexcept + void R14LogRetiredShadow(const char* reason) noexcept; + + void R14AdoptCompatDevice(IDirect3DDevice9* device) noexcept { - if (!device || !gpu || !cpu) return; - R14ShadowEntry* slot = nullptr; - for (auto& entry : R14Shadows) + if (!device) return; + + std::vector oldDeviceEntries; { - if (entry.gpu == gpu) + std::lock_guard lock(R14RegistryMutex); + if (!R14RegistryDevice) { - slot = &entry; - break; + R14RegistryDevice = device; + return; } + if (R14RegistryDevice == device) + return; + + // Snapshot without removing records. A texture may still be + // CPU-shadow locked while its owning device is being replaced; + // its matching Unlock must continue to find the same entry. + try + { + oldDeviceEntries.reserve(R14Shadows.size()); + for (const auto& item : R14Shadows) + { + if (item.second && item.second->device == R14RegistryDevice) + oldDeviceEntries.push_back(item.second); + } + } + catch (...) + { + // Keep the old identity authoritative so new resources fail + // open to R13 rather than mixing two shadow generations. + spdlog::error( + "VR R14 EX: could not snapshot old-device shadows during replacement; new-device shadows remain disabled"); + return; + } + R14RegistryDevice = device; } - if (!slot) - slot = &R14Shadows[R14ShadowCursor++ % R14Shadows.size()]; - R14ReleaseEntry(*slot); - slot->gpu = gpu; - slot->cpu = cpu; - slot->device = device; - ++R14ShadowCreated; - if (!R14FirstActiveLogged) + std::size_t retiredNow = 0; + std::size_t pendingUnlock = 0; + for (const auto& entry : oldDeviceEntries) + { + IDirect3DTexture9* cpu = nullptr; + { + std::lock_guard lock(entry->mutex); + if (entry->mode == R14ShadowMode::DirectOnly) + continue; + entry->retirePending = true; + if (entry->lockedMask == 0) + { + cpu = R14DetachShadowLocked(*entry); + ++retiredNow; + } + else + { + ++pendingUnlock; + } + } + if (cpu) cpu->Release(); + if (cpu) R14LogRetiredShadow("compat device replacement"); + } + + ++R14DeviceReplacementRetires; + spdlog::info( + "VR R14 EX: compat device replacement retired {} old texture shadows immediately and deferred {} locked shadows until matching Unlock", + retiredNow, pendingUnlock); + } + + void R14LogRetiredShadow(const char* reason) noexcept + { + ++R14ShadowRetired; + if (!R14FirstRetireLogged.exchange(true)) + { + spdlog::warn( + "VR R14 EX: first CPU shadow retired reason={}; this texture now stays on one coherent direct-GPU path", + reason ? reason : "unknown"); + } + } + + bool R14RetireShadow(const R14EntryPtr& entry, + const char* reason) noexcept + { + if (!entry) return true; + IDirect3DTexture9* cpu = nullptr; + { + std::lock_guard lock(entry->mutex); + if (entry->mode == R14ShadowMode::DirectOnly) + return true; + if (entry->lockedMask != 0) + return false; + cpu = R14DetachShadowLocked(*entry); + } + if (cpu) cpu->Release(); + R14LogRetiredShadow(reason); + return true; + } + + void R14MarkExternalGpuWrite(IDirect3DTexture9* texture, + const char* reason) noexcept + { + const R14EntryPtr entry = R14Find(texture); + if (!entry) return; + + IDirect3DTexture9* cpu = nullptr; + bool retired = false; + bool concurrent = false; + { + std::lock_guard lock(entry->mutex); + if (entry->mode == R14ShadowMode::DirectOnly) + return; + concurrent = entry->lockedMask != 0; + entry->validMask = 0; + entry->externalWriteDuringLock |= concurrent; + entry->retirePending = true; + if (!concurrent) + { + cpu = R14DetachShadowLocked(*entry); + retired = true; + } + } + if (cpu) cpu->Release(); + if (retired) R14LogRetiredShadow(reason); + if (concurrent && !R14FirstConcurrentWriteLogged.exchange(true)) + { + spdlog::error( + "VR R14 EX: external GPU texture write overlapped a CPU-shadow Lock; upload is suppressed and the shadow will retire at the final Unlock"); + } + } + + bool R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, + IDirect3DTexture9* cpu) noexcept + { + if (!device || !gpu || !cpu) return false; + try + { + auto entry = std::make_shared(); + entry->gpu = gpu; + entry->device = device; + const UINT levels = gpu->GetLevelCount(); + entry->validMask = levels >= R14MaxTrackedLevels + ? 0xFFFFFFFFu : ((1u << levels) - 1u); + device->AddRef(); + + std::lock_guard lock(R14RegistryMutex); + if (!R14RegistryDevice) + R14RegistryDevice = device; + if (R14RegistryDevice != device) + return false; + const auto inserted = R14Shadows.emplace(gpu, entry); + if (!inserted.second) + return false; + // Ownership transfers only after insertion succeeds. On every + // failure path the caller still owns and releases cpu exactly once. + entry->cpu = cpu; + } + catch (...) + { + return false; + } + + ++R14ShadowCreated; + if (!R14FirstActiveLogged.exchange(true)) { - R14FirstActiveLogged = true; spdlog::info( - "VR R14 EX: MANAGED 2D CPU-shadow upload path ACTIVE; LockRect no longer depends on translated DEFAULT texture lockability"); + "VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE; no live or locked texture can be evicted by a fixed-capacity ring"); } + return true; } bool R14CreateCpuShadow(IDirect3DDevice9* device, @@ -108,15 +337,213 @@ namespace OutRunVRD3D9ExUpgradeR13 if (levels == 0 || levels > R14MaxTrackedLevels) return false; - // SYSTEMMEM is deliberately created with usage=0. Legacy MANAGED - // textures cannot be render targets/depth surfaces, and stripping - // DYNAMIC/AUTOGEN flags avoids invalid SYSTEMMEM combinations. const HRESULT hr = device->CreateTexture( desc.Width, desc.Height, levels, 0, desc.Format, D3DPOOL_SYSTEMMEM, &shadow, nullptr); return SUCCEEDED(hr) && shadow; } + ULONG __stdcall TextureReleaseDestR14(IDirect3DTexture9* texture) + { + const ULONG remaining = + R14TextureReleaseHook.stdcall(texture); + if (remaining == 0 && R14InternalReleaseDepth == 0) + R14Erase(texture); + return remaining; + } + + HRESULT __stdcall TextureGetSurfaceLevelDestR14( + IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface) + { + const R14EntryPtr entry = R14Find(texture); + if (entry && !R14RetireShadow(entry, "external GetSurfaceLevel")) + { + if (surface) *surface = nullptr; + return D3DERR_INVALIDCALL; + } + return R14TextureGetSurfaceLevelHook.stdcall( + texture, level, surface); + } + + void __stdcall TextureGenerateMipSubLevelsDestR14( + IDirect3DTexture9* texture) + { + R14TextureGenerateMipSubLevelsHook.stdcall(texture); + if (R14InternalUploadDepth == 0) + { + R14MarkExternalGpuWrite(texture, + "external GenerateMipSubLevels"); + } + } + + HRESULT __stdcall TextureAddDirtyRectDestR14( + IDirect3DTexture9* texture, const RECT* rect) + { + const R14EntryPtr entry = R14Find(texture); + if (entry) + { + std::lock_guard lock(entry->mutex); + if (entry->mode == R14ShadowMode::Shadow && + !entry->retirePending) + { + // Every writable shadow Unlock is explicitly uploaded. + // Preserve MANAGED AddDirtyRect success semantics without + // relying on level-zero UpdateTexture dirty propagation. + return D3D_OK; + } + } + return R14TextureAddDirtyRectHook.stdcall(texture, rect); + } + + HRESULT __stdcall UpdateSurfaceDestR14(IDirect3DDevice9* device, + IDirect3DSurface9* source, const RECT* sourceRect, + IDirect3DSurface9* destination, const POINT* destinationPoint) + { + const HRESULT hr = R14DeviceUpdateSurfaceHook.stdcall( + device, source, sourceRect, destination, destinationPoint); + if (destination && R14InternalUploadDepth == 0) + { + IDirect3DTexture9* texture = nullptr; + if (SUCCEEDED(destination->GetContainer( + __uuidof(IDirect3DTexture9), + reinterpret_cast(&texture))) && texture) + { + R14MarkExternalGpuWrite(texture, "external UpdateSurface"); + texture->Release(); + } + } + return hr; + } + + HRESULT __stdcall UpdateTextureDestR14(IDirect3DDevice9* device, + IDirect3DBaseTexture9* source, + IDirect3DBaseTexture9* destination) + { + const HRESULT hr = R14DeviceUpdateTextureHook.stdcall( + device, source, destination); + if (destination && R14InternalUploadDepth == 0) + { + IDirect3DTexture9* texture = nullptr; + if (SUCCEEDED(destination->QueryInterface( + __uuidof(IDirect3DTexture9), + reinterpret_cast(&texture))) && texture) + { + R14MarkExternalGpuWrite(texture, "external UpdateTexture"); + texture->Release(); + } + } + return hr; + } + + bool InstallManagedResourceCompatR14(IDirect3DDevice9Ex* deviceEx) + { + const bool installed = + R14InstallCompatR13Hook.call(deviceEx); + if (installed && deviceEx) + { + R14AdoptCompatDevice( + static_cast(deviceEx)); + } + return installed; + } + + bool R14EnsureResourceHooks(IDirect3DDevice9* device, + IDirect3DTexture9* texture) noexcept + { + if (!device || !texture) return false; + std::lock_guard installLock(R14ResourceHookMutex); + + void** textureVtable = *reinterpret_cast(texture); + void** deviceVtable = *reinterpret_cast(device); + if (!textureVtable || !deviceVtable) + return false; + + if (R14TextureReleaseHook && + R14TextureGenerateMipSubLevelsHook && + R14TextureGetSurfaceLevelHook && + R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook && + R14DeviceUpdateTextureHook) + { + // A replacement device may be supplied by a wrapper with a + // different implementation vtable. Never claim coverage from + // hooks installed on the old implementation. + return R14TextureReleaseTarget == + textureVtable[R14TextureReleaseVtableIndex] && + R14TextureGenerateMipSubLevelsTarget == + textureVtable[ + R14TextureGenerateMipSubLevelsVtableIndex] && + R14TextureGetSurfaceLevelTarget == + textureVtable[R14TextureGetSurfaceLevelVtableIndex] && + R14TextureAddDirtyRectTarget == + textureVtable[R14TextureAddDirtyRectVtableIndex] && + R14DeviceUpdateSurfaceTarget == + deviceVtable[R14DeviceUpdateSurfaceVtableIndex] && + R14DeviceUpdateTextureTarget == + deviceVtable[R14DeviceUpdateTextureVtableIndex]; + } + + const auto disabled = safetyhook::InlineHook::StartDisabled; + R14TextureReleaseHook = safetyhook::create_inline( + textureVtable[R14TextureReleaseVtableIndex], + TextureReleaseDestR14, disabled); + R14TextureGenerateMipSubLevelsHook = safetyhook::create_inline( + textureVtable[R14TextureGenerateMipSubLevelsVtableIndex], + TextureGenerateMipSubLevelsDestR14, disabled); + R14TextureGetSurfaceLevelHook = safetyhook::create_inline( + textureVtable[R14TextureGetSurfaceLevelVtableIndex], + TextureGetSurfaceLevelDestR14, disabled); + R14TextureAddDirtyRectHook = safetyhook::create_inline( + textureVtable[R14TextureAddDirtyRectVtableIndex], + TextureAddDirtyRectDestR14, disabled); + R14DeviceUpdateSurfaceHook = safetyhook::create_inline( + deviceVtable[R14DeviceUpdateSurfaceVtableIndex], + UpdateSurfaceDestR14, disabled); + R14DeviceUpdateTextureHook = safetyhook::create_inline( + deviceVtable[R14DeviceUpdateTextureVtableIndex], + UpdateTextureDestR14, disabled); + + SafetyHookInline* hooks[]{ + &R14TextureReleaseHook, + &R14TextureGenerateMipSubLevelsHook, + &R14TextureGetSurfaceLevelHook, + &R14TextureAddDirtyRectHook, + &R14DeviceUpdateSurfaceHook, + &R14DeviceUpdateTextureHook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + { + R14DeviceUpdateTextureHook = {}; + R14DeviceUpdateSurfaceHook = {}; + R14TextureAddDirtyRectHook = {}; + R14TextureGetSurfaceLevelHook = {}; + R14TextureGenerateMipSubLevelsHook = {}; + R14TextureReleaseHook = {}; + R14TextureReleaseTarget = nullptr; + R14TextureGenerateMipSubLevelsTarget = nullptr; + R14TextureGetSurfaceLevelTarget = nullptr; + R14TextureAddDirtyRectTarget = nullptr; + R14DeviceUpdateSurfaceTarget = nullptr; + R14DeviceUpdateTextureTarget = nullptr; + return false; + } + } + R14TextureReleaseTarget = + textureVtable[R14TextureReleaseVtableIndex]; + R14TextureGenerateMipSubLevelsTarget = + textureVtable[R14TextureGenerateMipSubLevelsVtableIndex]; + R14TextureGetSurfaceLevelTarget = + textureVtable[R14TextureGetSurfaceLevelVtableIndex]; + R14TextureAddDirtyRectTarget = + textureVtable[R14TextureAddDirtyRectVtableIndex]; + R14DeviceUpdateSurfaceTarget = + deviceVtable[R14DeviceUpdateSurfaceVtableIndex]; + R14DeviceUpdateTextureTarget = + deviceVtable[R14DeviceUpdateTextureVtableIndex]; + return true; + } + HRESULT __stdcall CreateTextureCompatDestR14( IDirect3DDevice9* device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, @@ -130,28 +557,25 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; IDirect3DTexture9* shadow = nullptr; - if (R14CreateCpuShadow(device, *texture, shadow)) + if (R14CreateCpuShadow(device, *texture, shadow) && + R14EnsureResourceHooks(device, *texture) && + R14Track(device, *texture, shadow)) { - R14Track(device, *texture, shadow); + return hr; // registry owns shadow on success } - else + + if (shadow) shadow->Release(); + ++R14ShadowCreateFailed; + if (!R14FirstFallbackLogged.exchange(true)) { - ++R14ShadowCreateFailed; - if (!R14FirstFallbackLogged) - { - R14FirstFallbackLogged = true; - spdlog::warn( - "VR R14 EX: CPU shadow unavailable for one MANAGED 2D texture; retaining R13 DEFAULT|DYNAMIC LockRect compatibility for that resource"); - } + spdlog::warn( + "VR R14 EX: lifetime/coherency hooks or CPU shadow unavailable; this MANAGED texture remains on the R13 direct-GPU compatibility path"); } return hr; } DWORD R14SanitizeLockFlags(DWORD flags) noexcept { - // DISCARD/NOOVERWRITE are GPU-dynamic hints and are invalid or - // meaningless on SYSTEMMEM. NO_DIRTY_UPDATE would suppress the dirty - // tracking UpdateTexture may rely on, so R14 owns that policy too. return flags & ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE | D3DLOCK_NO_DIRTY_UPDATE); } @@ -159,38 +583,152 @@ namespace OutRunVRD3D9ExUpgradeR13 HRESULT __stdcall TextureLockRectR14(IDirect3DTexture9* texture, UINT level, D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) { - R14ShadowEntry* entry = R14Find(texture); + const R14EntryPtr entry = R14Find(texture); if (!entry || level >= R14MaxTrackedLevels) return R14TextureLockR13Hook.stdcall( texture, level, locked, rect, flags); - const DWORD sanitized = R14SanitizeLockFlags(flags); - const HRESULT hr = entry->cpu->LockRect( - level, locked, rect, sanitized); + IDirect3DTexture9* cpuToRelease = nullptr; + HRESULT shadowHr = D3DERR_INVALIDCALL; + { + std::unique_lock lock(entry->mutex); + if (entry->mode == R14ShadowMode::DirectOnly) + { + lock.unlock(); + return R14TextureLockR13Hook.stdcall( + texture, level, locked, rect, flags); + } + if (entry->retirePending) + { + if (entry->lockedMask != 0) + return D3DERR_INVALIDCALL; + cpuToRelease = R14DetachShadowLocked(*entry); + } + else + { + const std::uint32_t bit = 1u << level; + if ((entry->validMask & bit) == 0) + { + entry->retirePending = true; + if (entry->lockedMask != 0) + return D3DERR_INVALIDCALL; + cpuToRelease = R14DetachShadowLocked(*entry); + lock.unlock(); + if (cpuToRelease) cpuToRelease->Release(); + R14LogRetiredShadow("invalid mip shadow"); + return R14TextureLockR13Hook.stdcall( + texture, level, locked, rect, flags); + } + shadowHr = entry->cpu->LockRect( + level, locked, rect, R14SanitizeLockFlags(flags)); + if (SUCCEEDED(shadowHr)) + { + entry->lockedMask |= bit; + if ((flags & D3DLOCK_READONLY) != 0) + entry->readOnlyMask |= bit; + else + { + entry->readOnlyMask &= ~bit; + entry->dirtyMask |= bit; + } + if (rect) + { + entry->lockRect[level] = *rect; + entry->lockRectValid[level] = true; + } + else + { + entry->lockRect[level] = {}; + entry->lockRectValid[level] = false; + } + ++R14ShadowLocks; + return shadowHr; + } + + // Never mix a direct GPU lock with outstanding shadow locks. + // Once they drain, retire the shadow and use one path only. + entry->retirePending = true; + if (entry->lockedMask != 0) + return shadowHr; + cpuToRelease = R14DetachShadowLocked(*entry); + } + } + + if (cpuToRelease) cpuToRelease->Release(); + R14LogRetiredShadow("CPU shadow LockRect failure"); + return R14TextureLockR13Hook.stdcall( + texture, level, locked, rect, flags); + } + + bool R14BlockCompressed(D3DFORMAT format) noexcept + { + return format == D3DFMT_DXT1 || format == D3DFMT_DXT2 || + format == D3DFMT_DXT3 || format == D3DFMT_DXT4 || + format == D3DFMT_DXT5; + } + + HRESULT R14CopyWholeLevelByLock(R14ShadowEntry& entry, + UINT level) noexcept + { + D3DSURFACE_DESC desc{}; + if (FAILED(entry.cpu->GetLevelDesc(level, &desc))) + return D3DERR_INVALIDCALL; + + D3DLOCKED_RECT source{}; + D3DLOCKED_RECT destination{}; + HRESULT hr = R14TextureLockR13Hook.stdcall( + entry.cpu, level, &source, nullptr, D3DLOCK_READONLY); + if (FAILED(hr)) return hr; + + hr = R14TextureLockR13Hook.stdcall( + entry.gpu, level, &destination, nullptr, D3DLOCK_DISCARD); if (FAILED(hr)) { - // Fail open to the proven R13 dynamic-texture path. This keeps - // startup compatible on drivers that reject the SYSTEMMEM form. - return R14TextureLockR13Hook.stdcall( - texture, level, locked, rect, flags); + hr = R14TextureLockR13Hook.stdcall( + entry.gpu, level, &destination, nullptr, 0); } - const std::uint32_t bit = 1u << level; - entry->lockedMask |= bit; - if ((flags & D3DLOCK_READONLY) != 0) entry->readOnlyMask |= bit; - else entry->readOnlyMask &= ~bit; - if (rect) + const bool destinationLocked = SUCCEEDED(hr); + if (destinationLocked) { - entry->lockRect[level] = *rect; - entry->lockRectValid[level] = true; + const UINT rows = R14BlockCompressed(desc.Format) + ? std::max(1, (desc.Height + 3) / 4) + : desc.Height; + const std::size_t sourcePitch = static_cast( + source.Pitch < 0 ? -static_cast(source.Pitch) + : source.Pitch); + const std::size_t destinationPitch = static_cast( + destination.Pitch < 0 + ? -static_cast(destination.Pitch) + : destination.Pitch); + const std::size_t rowBytes = + std::min(sourcePitch, destinationPitch); + if (!source.pBits || !destination.pBits || rowBytes == 0) + { + hr = E_FAIL; + } + else for (UINT row = 0; row < rows; ++row) + { + const auto* src = static_cast( + source.pBits) + static_cast(row) * + source.Pitch; + auto* dst = static_cast(destination.pBits) + + static_cast(row) * destination.Pitch; + std::memcpy(dst, src, rowBytes); + } } - else + + HRESULT destinationUnlock = D3D_OK; + if (destinationLocked) { - entry->lockRect[level] = {}; - entry->lockRectValid[level] = false; + destinationUnlock = + R14TextureUnlockR13Hook.stdcall(entry.gpu, level); } - ++R14ShadowLocks; - return hr; + const HRESULT sourceUnlock = + R14TextureUnlockR13Hook.stdcall(entry.cpu, level); + if (FAILED(hr)) return hr; + if (FAILED(destinationUnlock)) return destinationUnlock; + return sourceUnlock; } HRESULT R14UploadLevel(R14ShadowEntry& entry, UINT level) noexcept @@ -198,69 +736,118 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!entry.device || !entry.cpu || !entry.gpu) return E_FAIL; - IDirect3DSurface9* src = nullptr; - IDirect3DSurface9* dst = nullptr; - HRESULT hr = entry.cpu->GetSurfaceLevel(level, &src); - if (SUCCEEDED(hr)) hr = entry.gpu->GetSurfaceLevel(level, &dst); - if (SUCCEEDED(hr) && src && dst) + R14InternalUploadScope internal; + IDirect3DSurface9* source = nullptr; + IDirect3DSurface9* destination = nullptr; + HRESULT hr = R14TextureGetSurfaceLevelHook.stdcall( + entry.cpu, level, &source); + if (SUCCEEDED(hr)) + { + hr = R14TextureGetSurfaceLevelHook.stdcall( + entry.gpu, level, &destination); + } + if (SUCCEEDED(hr) && source && destination) { const RECT* rect = entry.lockRectValid[level] ? &entry.lockRect[level] : nullptr; POINT point{}; - POINT* dstPoint = nullptr; + POINT* destinationPoint = nullptr; if (rect) { point.x = rect->left; point.y = rect->top; - dstPoint = &point; + destinationPoint = &point; } - hr = entry.device->UpdateSurface(src, rect, dst, dstPoint); + hr = entry.device->UpdateSurface( + source, rect, destination, destinationPoint); } - if (src) src->Release(); - if (dst) dst->Release(); + else if (SUCCEEDED(hr)) + { + hr = E_FAIL; + } + if (source) source->Release(); + if (destination) destination->Release(); - // Some compressed/driver-specific resources reject UpdateSurface - // but accept the documented SYSTEMMEM -> DEFAULT UpdateTexture path. + // UpdateTexture's level-zero dirty propagation cannot prove that an + // independently changed lower mip is copied. The fallback therefore + // copies this exact mip in full through the translated texture's + // direct lock path, or fails without overwriting unrelated content. if (FAILED(hr)) - hr = entry.device->UpdateTexture(entry.cpu, entry.gpu); + hr = R14CopyWholeLevelByLock(entry, level); return hr; } HRESULT __stdcall TextureUnlockRectR14(IDirect3DTexture9* texture, UINT level) { - R14ShadowEntry* entry = R14Find(texture); + const R14EntryPtr entry = R14Find(texture); if (!entry || level >= R14MaxTrackedLevels) return R14TextureUnlockR13Hook.stdcall(texture, level); - const std::uint32_t bit = 1u << level; - if ((entry->lockedMask & bit) == 0) - return R14TextureUnlockR13Hook.stdcall(texture, level); + IDirect3DTexture9* cpuToRelease = nullptr; + HRESULT result = D3D_OK; + bool retired = false; + { + std::unique_lock lock(entry->mutex); + const std::uint32_t bit = 1u << level; + if (entry->mode == R14ShadowMode::DirectOnly || + (entry->lockedMask & bit) == 0) + { + lock.unlock(); + return R14TextureUnlockR13Hook.stdcall( + texture, level); + } - const bool readOnly = (entry->readOnlyMask & bit) != 0; - const HRESULT unlockHr = entry->cpu->UnlockRect(level); - entry->lockedMask &= ~bit; - entry->readOnlyMask &= ~bit; - if (FAILED(unlockHr) || readOnly) - return unlockHr; + const bool readOnly = (entry->readOnlyMask & bit) != 0; + const HRESULT unlockHr = entry->cpu->UnlockRect(level); + entry->lockedMask &= ~bit; + entry->readOnlyMask &= ~bit; - const HRESULT uploadHr = R14UploadLevel(*entry, level); - entry->lockRectValid[level] = false; - if (SUCCEEDED(uploadHr)) - { - ++R14ShadowUploads; - return unlockHr; - } + if (FAILED(unlockHr)) + { + entry->validMask &= ~bit; + entry->retirePending = true; + result = unlockHr; + } + else if (entry->externalWriteDuringLock) + { + // Preserve the externally-written GPU contents. The caller's + // overlapping CPU write cannot be committed coherently. + result = D3DERR_INVALIDCALL; + } + else if (!readOnly) + { + result = R14UploadLevel(*entry, level); + entry->lockRectValid[level] = false; + if (SUCCEEDED(result)) + { + entry->dirtyMask &= ~bit; + ++R14ShadowUploads; + } + else + { + entry->validMask &= ~bit; + ++R14ShadowUploadFailed; + entry->retirePending = true; + if (!R14FirstUploadFailureLogged.exchange(true)) + { + spdlog::error( + "VR R14 EX: exact mip CPU-shadow upload failed hr=0x{:08x}; shadow will retire instead of risking a stale later overwrite", + static_cast(result)); + } + } + } - ++R14ShadowUploadFailed; - if (!R14FirstUploadFailureLogged) - { - R14FirstUploadFailureLogged = true; - spdlog::error( - "VR R14 EX: first CPU-shadow upload failed hr=0x{:08x}; texture remains tracked but direct D3D9Ex compatibility is not hardware-proven", - static_cast(uploadHr)); + if (entry->retirePending && entry->lockedMask == 0) + { + cpuToRelease = R14DetachShadowLocked(*entry); + retired = true; + } } - return uploadHr; + + if (cpuToRelease) cpuToRelease->Release(); + if (retired) R14LogRetiredShadow("coherency path retired at Unlock"); + return result; } void R14RollbackHooks() noexcept @@ -268,6 +855,7 @@ namespace OutRunVRD3D9ExUpgradeR13 R14TextureUnlockR13Hook = {}; R14TextureLockR13Hook = {}; R14CreateTextureR13Hook = {}; + R14InstallCompatR13Hook = {}; } class VRD3D9ExUpgradeR14Hook final : public Hook @@ -293,8 +881,12 @@ namespace OutRunVRD3D9ExUpgradeR13 R14TextureUnlockR13Hook = safetyhook::create_inline( reinterpret_cast(&TextureUnlockRectR13), TextureUnlockRectR14, disabled); + R14InstallCompatR13Hook = safetyhook::create_inline( + reinterpret_cast(&InstallManagedResourceCompatR13), + InstallManagedResourceCompatR14, disabled); SafetyHookInline* hooks[]{ + &R14InstallCompatR13Hook, &R14CreateTextureR13Hook, &R14TextureLockR13Hook, &R14TextureUnlockR13Hook @@ -310,7 +902,7 @@ namespace OutRunVRD3D9ExUpgradeR13 } } spdlog::info( - "VR R14 EX: MANAGED 2D CPU-shadow compatibility armed before D3D9Ex device promotion"); + "VR R14 EX: lifetime-bound, coherency-fail-closed MANAGED 2D shadow compatibility armed"); return true; } static VRD3D9ExUpgradeR14Hook instance; diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 6cd6150d2e..83aa1795a6 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -18,6 +18,7 @@ namespace OutRunVRRenderer { void R29InvalidateRawWvpGeneration() noexcept; + void R29InvalidateRendererStateAfterExternalRestore() noexcept; OutRunVR::RuntimeEligibility::InstallState R29RendererState() noexcept; } diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp index 89797aa6dc..50534f5b64 100644 --- a/src/vr/d3d9/stereo_renderer_r31.cpp +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -10,9 +10,10 @@ // * verified c64..c67 from the renderer hook is the authoritative stock WVP; // * shader epoch + pose sequence must still match exactly; // * eyeInverse*eyeProjection is cached per pose/projection/world-scale; -// * one live c64 validation is retained every 16 fast world draws; -// * IDirect3DStateBlock9::Apply immediately blocks the current verified WVP -// generation until the game uploads a newer verified c64 block; +// * one live c64 validation is retained every 16 fast world draws only after +// StateBlock interception is proven; otherwise every candidate is validated; +// * Begin/End/Apply invalidate and resynchronize WVP, projection, shader, +// effect, viewport and scissor caches as one state generation; // * HUD draws use R30 math but an explicit {handled,hr} result, removing the // E_NOTIMPL sentinel/double-draw ambiguity; // * a five-second route summary separates main/offscreen/aux/world/HUD/fallback @@ -25,6 +26,7 @@ namespace OutRunVRStereo namespace { constexpr std::size_t CreateStateBlockVtableIndex = 59; + constexpr std::size_t BeginStateBlockVtableIndex = 60; constexpr std::size_t EndStateBlockVtableIndex = 61; constexpr std::size_t StateBlockApplyVtableIndex = 5; constexpr std::uint64_t LiveWvpValidationInterval = 16; @@ -34,8 +36,10 @@ namespace OutRunVRStereo SafetyHookInline R31DrawPrimitiveUPR30Hook{}; SafetyHookInline R31DrawIndexedPrimitiveUPR30Hook{}; SafetyHookInline R31CreateStateBlockHook{}; + SafetyHookInline R31BeginStateBlockHook{}; SafetyHookInline R31EndStateBlockHook{}; SafetyHookInline R31StateBlockApplyHook{}; + void* R31StateBlockApplyTarget = nullptr; std::atomic R31InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; @@ -46,9 +50,14 @@ namespace OutRunVRStereo std::uint64_t R31FastWorldLiveValidations = 0; std::uint64_t R31FastWorldValidationRejects = 0; std::uint64_t R31StateBlockApplies = 0; + std::uint64_t R31StateBlockRecordings = 0; std::uint64_t R31HudDraws = 0; + std::atomic R31StateBlockTrackingReliable{ false }; + std::atomic R31StateBlockCoverageLost{ false }; + thread_local bool R31StateBlockRecording = false; bool R31FirstFastWorldLogged = false; bool R31FirstStateBlockLogged = false; + bool R31FirstAlternateStateBlockLogged = false; bool R31FirstHudLogged = false; struct R31EyeTailCache @@ -119,13 +128,13 @@ namespace OutRunVRStereo const double avg = static_cast(R31Window.draws) / static_cast(R31Window.presents); spdlog::info( - "VR R31 PERF: gameDraws/present avg={:.1f} max={} presents={} routes[main={},offscreen={},aux={},fastWorld={},hud={},fragile={},unstable={},fallback={}] liveWvpCheck={} liveReject={} stateBlockApply={}", + "VR R31 PERF: topLevelGameCalls/present avg={:.1f} max={} presents={} targets[main={},offscreen={},auxOverlay={}] ownedEyeRoutes[fastWorld={},hud={}] fallbackReasons[fragile={},unstable={}] fallbackDispatch={} liveWvpCheck={} liveReject={} stateBlock[record={},apply={}]", avg, R31Window.maxDraws, R31Window.presents, R31Window.main, R31Window.offscreen, R31Window.aux, R31Window.fastWorld, R31Window.hud, R31Window.fragile, R31Window.unstable, R31Window.fallback, R31FastWorldLiveValidations, R31FastWorldValidationRejects, - R31StateBlockApplies); + R31StateBlockRecordings, R31StateBlockApplies); R31Window = {}; R31Window.lastLogMs = now; } @@ -164,6 +173,30 @@ namespace OutRunVRStereo return std::memcmp(&a, &b, sizeof(D3DMATRIX)) == 0; } + bool R31LiveShaderMatches(IDirect3DDevice9* device, + std::uintptr_t expected) noexcept + { + if (!device || expected == 0) + return false; + IDirect3DVertexShader9* shader = nullptr; + if (FAILED(device->GetVertexShader(&shader))) + return false; + const std::uintptr_t actual = + reinterpret_cast(shader); + if (shader) shader->Release(); + return actual == expected; + } + + void R31DiscardUnreliableDrawCaches() noexcept + { + if (R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + return; + R29Effect.valid = false; + R22ShadowState = {}; + R23LastStateSampleDrawSerial = 0; + R23LastStateSampleEpoch = 0; + } + bool R31PrepareEyeTailCache( const OutRunVRRenderer::LatchedStereoFrame& stereo, const D3DMATRIX& projection, @@ -220,10 +253,19 @@ namespace OutRunVRStereo currentShaderSerial != verifiedShaderSerial) return false; + // Until Apply interception is proven, the cached shader epoch can + // have been bypassed by a StateBlock created before R31 installed. + // Query the actual binding on every candidate instead of trusting it. + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire) && + !R31LiveShaderMatches(device, verifiedShader)) + return false; + ++R31FastWorldCandidates; - if ((R31FastWorldCandidates % LiveWvpValidationInterval) == 0) + float live[16]{}; + bool liveValidated = false; + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire) || + (R31FastWorldCandidates % LiveWvpValidationInterval) == 0) { - float live[16]{}; ++R31FastWorldLiveValidations; if (FAILED(device->GetVertexShaderConstantF( OutRunWvpRegister, live, OutRunWvpRegisterCount)) || @@ -233,16 +275,31 @@ namespace OutRunVRStereo ++R31FastWorldValidationRejects; return false; } + liveValidated = true; } D3DMATRIX projection{}; D3DMATRIX inverseProjection{}; - if (!ReadProjection(projection) || + float verifiedProjection[16]{}; + std::uint32_t projectionGeneration = 0; + std::uint32_t projectionPoseSequence = 0; + if (!OutRunVRRenderer::GetR28VerifiedProjection( + verifiedProjection, projectionGeneration, + projectionPoseSequence) || + projectionGeneration != generation || + projectionPoseSequence != poseSequence) + return false; + std::memcpy(&projection, verifiedProjection, sizeof(projection)); + if (!MatrixFinite(projection) || !GetInverseProjection(projection, inverseProjection) || !R31PrepareEyeTailCache(stereo, projection, inverseProjection)) return false; - std::memcpy(draw.originalConstants, verified, sizeof(verified)); + // When live validation is required, restore the exact constants + // observed on the device. Never let a stale cache overwrite the + // state that the validation was intended to check. + std::memcpy(draw.originalConstants, + liveValidated ? live : verified, sizeof(verified)); D3DMATRIX uploadedT{}; std::memcpy(&uploadedT, verified, sizeof(uploadedT)); const D3DMATRIX currentWvp = TransposeMatrix(uploadedT); @@ -277,7 +334,7 @@ namespace OutRunVRStereo R31OwnedResult R31TryFastWorld(IDirect3DDevice9* device, ActualDraw&& actualDraw, const char* site) { - if (!R29StableStereoBase(device)) + if (R31StateBlockRecording || !R29StableStereoBase(device)) { if (IsGameDevice(device) && !InternalStereoPass && TargetIsBackBuffer()) ++R31Frame.unstable; @@ -329,8 +386,21 @@ namespace OutRunVRStereo } if (!leftWvpOk) { - InternalPassScope guard; - SetWvpOneRegisterAtATime(device, draw.originalConstants); + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = SetWvpOneRegisterAtATime( + device, draw.originalConstants); + } + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(OutRunVR::StereoFailureLeftWvpUploadFailed, + site, E_FAIL); + R29ArmMonoSafety(); + if (!rolledBack) + { + NoteRestoreFailure("R31 fast left-eye c64 rollback"); + return { true, E_FAIL }; + } return {}; } @@ -428,9 +498,16 @@ namespace OutRunVRStereo R31OwnedResult R31TryHud(IDirect3DDevice9* device, ActualDraw&& actualDraw, const char* site) { - if (!R29StableStereoBase(device) || + if (R31StateBlockRecording || !R29StableStereoBase(device) || !R30CurrentPassIsScreenSpace2D()) return {}; + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + { + const std::uintptr_t cachedShader = + CurrentVertexShaderIdentity.load(std::memory_order_acquire); + if (!R31LiveShaderMatches(device, cachedShader)) + return {}; + } if (!EnsureStereoResources(device)) return {}; if (TrackedDepthStencil && @@ -470,8 +547,20 @@ namespace OutRunVRStereo } if (!leftWvpOk) { - InternalPassScope guard; - SetWvpOneRegisterAtATime(device, original); + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = SetWvpOneRegisterAtATime(device, original); + } + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(OutRunVR::StereoFailureLeftWvpUploadFailed, + site, E_FAIL); + R29ArmMonoSafety(); + if (!rolledBack) + { + NoteRestoreFailure("R31 HUD left-eye c64 rollback"); + return { true, E_FAIL }; + } return {}; } @@ -560,6 +649,16 @@ namespace OutRunVRStereo R29Draw&& r29Draw, const char* site) { R31ObserveDraw(device); + R31DiscardUnreliableDrawCaches(); + + // Draw calls are not part of a D3D9 StateBlock's recorded state. + // If a title issues one anyway, preserve the device's one-call + // behavior and never route it through a stereo replay layer. + if (R31StateBlockRecording) + { + ++R31Frame.fallback; + return actualDraw(); + } if (R30CurrentPassIsScreenSpace2D()) { @@ -660,43 +759,141 @@ namespace OutRunVRStereo R31EyeCache.valid = false; } + void R31ResynchronizeShaderEpoch(IDirect3DDevice9* device) noexcept + { + IDirect3DVertexShader9* shader = nullptr; + const HRESULT hr = device + ? device->GetVertexShader(&shader) : D3DERR_INVALIDCALL; + const std::uintptr_t identity = SUCCEEDED(hr) + ? reinterpret_cast(shader) : 0; + if (shader) shader->Release(); + + CurrentVertexShaderIdentity.store(identity, + std::memory_order_release); + std::uint64_t serial = VertexShaderSerial.fetch_add( + 1, std::memory_order_acq_rel) + 1; + if (serial == 0) + VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + } + + void R31InvalidateAndResynchronizeStateBlockCaches( + IDirect3DDevice9* device) noexcept + { + R31BlockCurrentVerifiedGeneration(); + OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); + + // Apply and recorded-state setters bypass or pollute every lower + // layer's shadow independently. Treat them as one state generation. + R29Effect = {}; + R22ShadowState = {}; + R23LastStateSampleDrawSerial = 0; + R23LastStateSampleEpoch = 0; + R31EyeCache.valid = false; + R31ResynchronizeShaderEpoch(device); + if (device) + R22PrimeShadowState(device); + } + HRESULT __stdcall StateBlockApplyDestR31(IDirect3DStateBlock9* block) { const HRESULT hr = R31StateBlockApplyHook.stdcall(block); - if (FAILED(hr) || !block || InternalStereoPass) + if (!block) return hr; IDirect3DDevice9* device = nullptr; if (SUCCEEDED(block->GetDevice(&device)) && device) { const bool game = IsGameDevice(device); - device->Release(); if (game) { ++R31StateBlockApplies; - R31BlockCurrentVerifiedGeneration(); + R31InvalidateAndResynchronizeStateBlockCaches(device); if (!R31FirstStateBlockLogged) { R31FirstStateBlockLogged = true; spdlog::info( - "VR R31 PERF: StateBlock::Apply observed; current verified WVP generation blocked until a newer game c64 upload"); + "VR R31 STATE: StateBlock::Apply observed hr=0x{:08x}; WVP/projection/shader/effect/viewport caches invalidated as one generation and live state resynchronized", + static_cast(hr)); } } + device->Release(); + } + else + { + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); } return hr; } - void R31EnsureStateBlockApplyHook(IDirect3DStateBlock9* block) noexcept + bool R31EnsureStateBlockApplyHook(IDirect3DStateBlock9* block) noexcept { - if (!block || R31StateBlockApplyHook) - return; + if (!block) + { + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); + return false; + } void** vtable = *reinterpret_cast(block); if (!vtable) - return; + { + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); + return false; + } + + if (R31StateBlockApplyHook) + { + const bool reliable = R31CreateStateBlockHook && + R31BeginStateBlockHook && R31EndStateBlockHook && + !R31StateBlockCoverageLost.load(std::memory_order_acquire) && + R31StateBlockApplyTarget == + vtable[StateBlockApplyVtableIndex]; + if (!reliable && R31StateBlockApplyTarget != + vtable[StateBlockApplyVtableIndex]) + { + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + if (!R31FirstAlternateStateBlockLogged) + { + R31FirstAlternateStateBlockLogged = true; + spdlog::warn( + "VR R31 STATE: alternate StateBlock::Apply implementation observed; fast-path cache trust is disabled for the process"); + } + } + R31StateBlockTrackingReliable.store(reliable, + std::memory_order_release); + return reliable; + } R31StateBlockApplyHook = safetyhook::create_inline( - vtable[StateBlockApplyVtableIndex], StateBlockApplyDestR31); - if (!R31StateBlockApplyHook) + vtable[StateBlockApplyVtableIndex], StateBlockApplyDestR31, + safetyhook::InlineHook::StartDisabled); + if (!R31StateBlockApplyHook || + !R31StateBlockApplyHook.enable().has_value()) + { + R31StateBlockApplyHook = {}; + R31StateBlockApplyTarget = nullptr; + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); spdlog::warn( - "VR R31 PERF: could not hook StateBlock::Apply; periodic live c64 validation remains active"); + "VR R31 STATE: could not hook StateBlock::Apply; per-draw live WVP/shader/render-state validation remains active"); + return false; + } + R31StateBlockApplyTarget = + vtable[StateBlockApplyVtableIndex]; + const bool reliable = R31CreateStateBlockHook && + R31BeginStateBlockHook && R31EndStateBlockHook && + !R31StateBlockCoverageLost.load(std::memory_order_acquire); + R31StateBlockTrackingReliable.store(reliable, + std::memory_order_release); + return reliable; } HRESULT __stdcall CreateStateBlockDestR31(IDirect3DDevice9* device, @@ -709,12 +906,43 @@ namespace OutRunVRStereo return hr; } + HRESULT __stdcall BeginStateBlockDestR31(IDirect3DDevice9* device) + { + const HRESULT hr = R31BeginStateBlockHook.stdcall(device); + if (SUCCEEDED(hr) && IsGameDevice(device) && !InternalStereoPass) + { + R31StateBlockRecording = true; + ++R31StateBlockRecordings; + R31InvalidateAndResynchronizeStateBlockCaches(device); + } + return hr; + } + HRESULT __stdcall EndStateBlockDestR31(IDirect3DDevice9* device, IDirect3DStateBlock9** block) { const HRESULT hr = R31EndStateBlockHook.stdcall(device, block); - if (SUCCEEDED(hr) && IsGameDevice(device) && block && *block) - R31EnsureStateBlockApplyHook(*block); + if (IsGameDevice(device) && + (!InternalStereoPass || R31StateBlockRecording)) + { + if (SUCCEEDED(hr)) + { + R31StateBlockRecording = false; + } + else if (R31StateBlockRecording) + { + // D3D9 does not expose whether a failed End left recording + // active. Retain the recording guard and disable cache trust + // until a later successful End establishes the boundary. + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); + } + R31InvalidateAndResynchronizeStateBlockCaches(device); + if (SUCCEEDED(hr) && block && *block) + R31EnsureStateBlockApplyHook(*block); + } return hr; } @@ -786,6 +1014,10 @@ namespace OutRunVRStereo IDirect3DDevice9* const device = StereoInstalledDevice.load(std::memory_order_acquire); + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); + R31StateBlockCoverageLost.store(false, + std::memory_order_release); if (device) { void** vtable = *reinterpret_cast(device); @@ -794,19 +1026,32 @@ namespace OutRunVRStereo R31CreateStateBlockHook = safetyhook::create_inline( vtable[CreateStateBlockVtableIndex], CreateStateBlockDestR31, disabled); + R31BeginStateBlockHook = safetyhook::create_inline( + vtable[BeginStateBlockVtableIndex], + BeginStateBlockDestR31, disabled); R31EndStateBlockHook = safetyhook::create_inline( vtable[EndStateBlockVtableIndex], EndStateBlockDestR31, disabled); const bool stateHooks = R31CreateStateBlockHook && + R31BeginStateBlockHook && R31EndStateBlockHook && R31CreateStateBlockHook.enable().has_value() && + R31BeginStateBlockHook.enable().has_value() && R31EndStateBlockHook.enable().has_value(); if (!stateHooks) { + R31StateBlockCoverageLost.store(true, + std::memory_order_release); R31CreateStateBlockHook = {}; + R31BeginStateBlockHook = {}; R31EndStateBlockHook = {}; spdlog::warn( - "VR R31 PERF: StateBlock creation hooks unavailable; 1/16 live c64 validation remains the safety backstop"); + "VR R31 STATE: Begin/Create/End StateBlock hooks unavailable; every fast-path candidate will live-validate WVP, shader, render state and viewport"); + } + else + { + spdlog::info( + "VR R31 STATE: Begin/Create/End StateBlock recording hooks armed; per-draw validation remains active until Apply interception is proven"); } } } @@ -853,4 +1098,14 @@ namespace OutRunVRStereo VRStereoR31PerfHook VRStereoR31PerfHook::instance; } + + bool IsGameStateBlockRecording() noexcept + { + return R31StateBlockRecording; + } + + bool IsStateBlockTrackingReliable() noexcept + { + return R31StateBlockTrackingReliable.load(std::memory_order_acquire); + } } diff --git a/src/vr/game/outrun_renderer_r29.cpp b/src/vr/game/outrun_renderer_r29.cpp index 8e1fd48a35..a5ace7716d 100644 --- a/src/vr/game/outrun_renderer_r29.cpp +++ b/src/vr/game/outrun_renderer_r29.cpp @@ -15,6 +15,8 @@ // * R28 projection snapshots are kept only when R13 actually accepted a // verified world WVP. No draw-time shader identity substitution is needed. +#include + #include "outrun_renderer_r23.cpp" namespace OutRunVRRenderer @@ -31,8 +33,10 @@ namespace OutRunVRRenderer std::uint64_t R29RawWvpSeedFailures = 0; std::uint64_t R29R13ClassifiedUploads = 0; std::uint64_t R29PartialFullRebuilds = 0; + std::uint64_t R29StateBlockStockWrites = 0; bool R29FirstSeedLogged = false; bool R29FirstR13RestoreLogged = false; + bool R29FirstStateBlockStockLogged = false; void R29InvalidateRawWvpGenerationImpl() noexcept { @@ -70,6 +74,66 @@ namespace OutRunVRRenderer return true; } + bool R29BuildCoherentUploadEnvelope(UINT startRegister, + const float* constantData, UINT vector4fCount, + UINT& envelopeStart, UINT& envelopeCount, + float envelopeData[256 * 4]) noexcept + { + if (!constantData || !envelopeData || !R28RawWvpComplete() || + vector4fCount == 0 || vector4fCount > 256) + return false; + + const std::uint64_t requestFirst = startRegister; + const std::uint64_t requestLast = requestFirst + vector4fCount; + const std::uint64_t wvpFirst = OutRunWvpRegister; + const std::uint64_t wvpLast = + OutRunWvpRegister + OutRunWvpRegisterCount; + const std::uint64_t first = std::min(requestFirst, wvpFirst); + const std::uint64_t last = std::max(requestLast, wvpLast); + const std::uint64_t maxRegisterPlusOne = + static_cast( + std::numeric_limits::max()) + 1; + if (last <= first || last - first > 256 || + last > maxRegisterPlusOne) + return false; + + envelopeStart = static_cast(first); + envelopeCount = static_cast(last - first); + std::memset(envelopeData, 0, + sizeof(float) * envelopeCount * 4); + + // Rebuild c64..c67 from the generation-local stock shadow, then + // preserve every register in the caller's original range outside + // that block. A single widened D3D call retains the base renderer's + // all-or-nothing failure handling without dropping c63 or c68+. + const UINT wvpOffset = OutRunWvpRegister - envelopeStart; + std::memcpy(envelopeData + wvpOffset * 4, R28RawWvp, + sizeof(R28RawWvp)); + + if (requestFirst < wvpFirst) + { + const std::uint64_t prefixLast = std::min(requestLast, wvpFirst); + const UINT prefixCount = static_cast( + prefixLast - requestFirst); + std::memcpy(envelopeData + + static_cast(requestFirst - first) * 4, + constantData, sizeof(float) * prefixCount * 4); + } + if (requestLast > wvpLast) + { + const std::uint64_t suffixFirst = std::max(requestFirst, wvpLast); + const UINT suffixCount = static_cast(requestLast - suffixFirst); + const UINT sourceOffset = static_cast( + suffixFirst - requestFirst); + const UINT destinationOffset = static_cast( + suffixFirst - first); + std::memcpy(envelopeData + destinationOffset * 4, + constantData + sourceOffset * 4, + sizeof(float) * suffixCount * 4); + } + return true; + } + HRESULT __stdcall BeginSceneDestR29(IDirect3DDevice9* device) { // BeginScene is the cheapest authoritative generation boundary we @@ -99,13 +163,37 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } + if (OutRunVRStereo::IsGameStateBlockRecording()) + { + // A recorded StateBlock must contain the game's stock values, + // not a pose-patched matrix that could be replayed in a later + // generation. Bypass every renderer injection layer while D3D9 + // records this call; EndStateBlock will resynchronize live state. + InvalidateVerifiedWvp(); + R29InvalidateRawWvpGenerationImpl(); + ++R29StateBlockStockWrites; + if (!R29FirstStateBlockStockLogged) + { + R29FirstStateBlockStockLogged = true; + spdlog::info( + "VR R29 STATE: c64 write inside Begin/EndStateBlock recorded stock; pose-patched WVP values are never persisted in a game StateBlock"); + } + return SetVertexShaderConstantFHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + const bool partialWvp = !UploadContainsOutRunWvp(startRegister, vector4fCount); // This deliberately happens BEFORE the R23 eligibility gate. The // old implementation returned early while closed and silently lost // stock row updates, leaving an old 0xF mask reusable later. - if (partialWvp && !R28RawWvpComplete()) + // Until every StateBlock::Apply is intercepted, a cached raw block + // may have been replaced without traversing this setter. Re-seed + // from the live device before every partial update in that mode so + // matrix B can never be combined with cached rows from matrix A. + if (partialWvp && (!R28RawWvpComplete() || + !OutRunVRStereo::IsStateBlockTrackingReliable())) R29SeedCurrentStockWvp(device); R28TrackRawWvpWrite(startRegister, constantData, vector4fCount); @@ -115,14 +203,19 @@ namespace OutRunVRRenderer if (!R23WvpEligibilityReady.load(std::memory_order_acquire) || !OutRunVR::RuntimeEligibility::MayInjectStereo()) { - const HRESULT hr = R29WvpR23Hook.stdcall( + HRESULT hr = R29WvpR23Hook.stdcall( device, startRegister, constantData, vector4fCount); if (SUCCEEDED(hr) && partialWvp && R28RawWvpComplete() && !OutRunVR::RuntimeEligibility::MayInjectStereo()) { // Make recovery/warmup coherent even if only one row was // written after a previously head-patched device state. - return R28RestoreStockWvp(device); + hr = R28RestoreStockWvp(device); + } + if (FAILED(hr)) + { + InvalidateVerifiedWvp(); + R29InvalidateRawWvpGenerationImpl(); } return hr; } @@ -142,9 +235,21 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } + UINT envelopeStart = 0; + UINT envelopeCount = 0; + float envelopeData[256 * 4]{}; + if (!R29BuildCoherentUploadEnvelope(startRegister, + constantData, vector4fCount, envelopeStart, + envelopeCount, envelopeData)) + { + InvalidateVerifiedWvp(); + R29InvalidateRawWvpGenerationImpl(); + return R23WvpEligibilityHook.stdcall( + device, startRegister, constantData, vector4fCount); + } + hr = R23WvpEligibilityHook.stdcall( - device, OutRunWvpRegister, R28RawWvp, - OutRunWvpRegisterCount); + device, envelopeStart, envelopeData, envelopeCount); if (SUCCEEDED(hr)) ++R29PartialFullRebuilds; } @@ -158,7 +263,10 @@ namespace OutRunVRRenderer if (SUCCEEDED(hr)) R28CaptureVerifiedProjection(); else - R28InvalidateProjectionSnapshot(); + { + InvalidateVerifiedWvp(); + R29InvalidateRawWvpGenerationImpl(); + } if (!R29FirstR13RestoreLogged) { @@ -276,6 +384,15 @@ namespace OutRunVRRenderer R29InvalidateRawWvpGenerationImpl(); } + void R29InvalidateRendererStateAfterExternalRestore() noexcept + { + // StateBlock::Apply bypasses every renderer setter detour. Discard both + // the raw stock rows and the verified/patched WVP as one generation so + // a later partial upload must seed from the live device again. + InvalidateVerifiedWvp(); + R29InvalidateRawWvpGenerationImpl(); + } + OutRunVR::RuntimeEligibility::InstallState R29RendererState() noexcept { return R29RendererInstallState.load(std::memory_order_acquire); diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index cb25fe4e99..0e3e84bff1 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -295,5 +295,7 @@ namespace OutRunVRRenderer namespace OutRunVRStereo { bool IsInternalStereoPassActive(); + bool IsGameStateBlockRecording() noexcept; + bool IsStateBlockTrackingReliable() noexcept; bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); } diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 4b3dbb4fa8..a2a2498235 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -13,13 +13,11 @@ // second eye. Pose.v3 is primary with v2 retained as automatic compatibility // fallback while frame transport migration is still in progress. // -// D3D9Ex is preferred on the VR branch because it preserves the full-size L/R -// eye textures instead of squeezing them into SBS halves before Desktop -// Duplication. R14 services legacy MANAGED 2D LockRect through SYSTEMMEM CPU -// shadows, while device-promotion/setup failures still fall back to classic -// D3D9. Cube/volume legacy resources remain hardware-validation items. The -// shared-eye path is GPU-direct transport, not literal zero-copy: the host takes -// a D3D11 safety copy before it ACKs a producer ring slot. +// D3D9Ex can preserve full-size L/R eye textures instead of squeezing them into +// SBS halves before Desktop Duplication. It remains opt-in until R14's lifetime- +// bound MANAGED 2D shadow path and cube/volume compatibility complete hardware +// validation. The shared-eye path is GPU-direct transport, not literal zero- +// copy: the host takes a D3D11 safety copy before it ACKs a producer ring slot. namespace Settings { Setting VREnabled{ "VR", "Enabled", true, @@ -30,8 +28,8 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; - Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, - "Prefers the guarded D3D9Ex shared-eye transport so each eye keeps full backbuffer resolution and Desktop Duplication can be skipped. R14 CPU-shadows legacy MANAGED 2D texture locks and device setup still falls back to classic D3D9; set false if a driver/resource compatibility issue is observed." }; + Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, + "Opt-in guarded D3D9Ex shared-eye transport. R14 binds MANAGED 2D CPU shadows to texture lifetime and retires them on unmirrorable writes, but hardware validation is still required before making this the default." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -59,7 +57,7 @@ namespace OutRunVR bool apply() override { - spdlog::info("VR: guarded D3D9Ex full-eye transport preferred; classic D3D9 + fresh SBS/Desktop Duplication retained as automatic compatibility fallback; CalcCameraMatrix untouched"); + spdlog::info("VR: classic D3D9 + fresh SBS/Desktop Duplication is the validated default; guarded D3D9Ex full-eye transport remains opt-in pending hardware validation; CalcCameraMatrix untouched"); return true; } @@ -67,4 +65,4 @@ namespace OutRunVR }; VRSettingsHook VRSettingsHook::instance; -} \ No newline at end of file +} diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 0743354592..a5d33e8be8 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -27,14 +27,19 @@ def require(rel: str, *markers: str) -> str: "src/vr/game/outrun_renderer.cpp", "src/vr/game/outrun_renderer_r13.cpp", "src/vr/game/outrun_renderer_r23.cpp", + "src/vr/game/outrun_renderer_r29.cpp", "src/vr/d3d9/stereo_renderer.cpp", "src/vr/d3d9/stereo_renderer_r13.cpp", "src/vr/d3d9/stereo_renderer_r20.cpp", "src/vr/d3d9/stereo_renderer_r21.cpp", "src/vr/d3d9/stereo_renderer_r22.cpp", "src/vr/d3d9/stereo_renderer_r23.cpp", + "src/vr/d3d9/stereo_renderer_r29.cpp", + "src/vr/d3d9/stereo_renderer_r30.cpp", + "src/vr/d3d9/stereo_renderer_r31.cpp", "src/vr/d3d9/ex_device_upgrade.cpp", "src/vr/d3d9/ex_device_upgrade_r13.cpp", + "src/vr/d3d9/ex_device_upgrade_r14.cpp", "src/vr/d3d9/r13_bridge.hpp", "src/vr/d3d9/vr_pass_policy.hpp", "src/vr/ipc/protocol.hpp", @@ -146,6 +151,57 @@ def require(rel: str, *markers: str) -> str: "InlineHook::StartDisabled", ) +# R29/R31 correctness overlays must preserve constant registers surrounding a +# partial c64..c67 write, pair fast-path WVP with its captured projection, and +# make StateBlock bypasses an explicit full-cache generation boundary. +require( + "src/vr/game/outrun_renderer_r29.cpp", + "R29BuildCoherentUploadEnvelope", + "envelopeStart", + "envelopeCount", + "IsGameStateBlockRecording", + "IsStateBlockTrackingReliable", + "recorded stock", + "R29InvalidateRendererStateAfterExternalRestore", +) +require( + "src/vr/d3d9/stereo_renderer_r31.cpp", + "GetR28VerifiedProjection", + "projectionGeneration != generation", + "BeginStateBlockDestR31", + "R31StateBlockTrackingReliable", + "per-draw live WVP/shader/render-state validation", + "R31 fast left-eye c64 rollback", + "R31 HUD left-eye c64 rollback", +) + +# R14 shadows are resource-lifetime-bound and fail closed to one direct path on +# any write route that cannot be mirrored. A lower-mip fallback must copy that +# exact level rather than relying on UpdateTexture's level-zero dirty rules. +r14 = require( + "src/vr/d3d9/ex_device_upgrade_r14.cpp", + "std::unordered_map", + "TextureReleaseDestR14", + "InstallManagedResourceCompatR14", + "R14AdoptCompatDevice", + "TextureGenerateMipSubLevelsDestR14", + "TextureGetSurfaceLevelDestR14", + "UpdateSurfaceDestR14", + "UpdateTextureDestR14", + "validMask", + "dirtyMask", + "R14CopyWholeLevelByLock", + "exact mip CPU-shadow upload failed", +) +if "R14ShadowCapacity" in r14 or "R14ShadowCursor" in r14: + raise SystemExit("R14 reintroduced fixed-capacity live-shadow eviction") + +settings = require( + "src/vr/settings.cpp", + 'VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false', + "D3D9Ex full-eye transport remains opt-in pending hardware validation", +) + # R23 installer workers may only request cleanup. Live OutRun camera/projection # writes are serviced from D3D render callbacks; recovery pose warmup keeps the # stock camera/WVP visible until the next-frame authoritative seed is accepted. From 320b074d527bcb6e976ffd37c6b29b50ce096178 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 09:18:18 +0900 Subject: [PATCH 0956/1308] fix(vr): allow clean fallback after R31 WVP rollback [skip ci] --- src/vr/d3d9/stereo_renderer_r31.cpp | 29 ++++++----------------------- 1 file changed, 6 insertions(+), 23 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp index 50534f5b64..d02a814a33 100644 --- a/src/vr/d3d9/stereo_renderer_r31.cpp +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -253,9 +253,6 @@ namespace OutRunVRStereo currentShaderSerial != verifiedShaderSerial) return false; - // Until Apply interception is proven, the cached shader epoch can - // have been bypassed by a StateBlock created before R31 installed. - // Query the actual binding on every candidate instead of trusting it. if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire) && !R31LiveShaderMatches(device, verifiedShader)) return false; @@ -295,9 +292,6 @@ namespace OutRunVRStereo !R31PrepareEyeTailCache(stereo, projection, inverseProjection)) return false; - // When live validation is required, restore the exact constants - // observed on the device. Never let a stale cache overwrite the - // state that the validation was intended to check. std::memcpy(draw.originalConstants, liveValidated ? live : verified, sizeof(verified)); D3DMATRIX uploadedT{}; @@ -392,13 +386,12 @@ namespace OutRunVRStereo rolledBack = SetWvpOneRegisterAtATime( device, draw.originalConstants); } - InvalidateRightDepthStencilIfLeftMayWrite(device); - R9Poison(OutRunVR::StereoFailureLeftWvpUploadFailed, - site, E_FAIL); - R29ArmMonoSafety(); if (!rolledBack) { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R31/fast-left-WVP-rollback"); NoteRestoreFailure("R31 fast left-eye c64 rollback"); + R29ArmMonoSafety(); return { true, E_FAIL }; } return {}; @@ -552,13 +545,12 @@ namespace OutRunVRStereo InternalPassScope guard; rolledBack = SetWvpOneRegisterAtATime(device, original); } - InvalidateRightDepthStencilIfLeftMayWrite(device); - R9Poison(OutRunVR::StereoFailureLeftWvpUploadFailed, - site, E_FAIL); - R29ArmMonoSafety(); if (!rolledBack) { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R31/HUD-left-WVP-rollback"); NoteRestoreFailure("R31 HUD left-eye c64 rollback"); + R29ArmMonoSafety(); return { true, E_FAIL }; } return {}; @@ -651,9 +643,6 @@ namespace OutRunVRStereo R31ObserveDraw(device); R31DiscardUnreliableDrawCaches(); - // Draw calls are not part of a D3D9 StateBlock's recorded state. - // If a title issues one anyway, preserve the device's one-call - // behavior and never route it through a stereo replay layer. if (R31StateBlockRecording) { ++R31Frame.fallback; @@ -781,9 +770,6 @@ namespace OutRunVRStereo { R31BlockCurrentVerifiedGeneration(); OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); - - // Apply and recorded-state setters bypass or pollute every lower - // layer's shadow independently. Treat them as one state generation. R29Effect = {}; R22ShadowState = {}; R23LastStateSampleDrawSerial = 0; @@ -931,9 +917,6 @@ namespace OutRunVRStereo } else if (R31StateBlockRecording) { - // D3D9 does not expose whether a failed End left recording - // active. Retain the recording guard and disable cache trust - // until a later successful End establishes the boundary. R31StateBlockCoverageLost.store(true, std::memory_order_release); R31StateBlockTrackingReliable.store(false, From b1c8de70e587c4476a838cdb28cef8da851894ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 11:04:18 +0900 Subject: [PATCH 0957/1308] perf(vr): consolidate R32/R33 safety and D3D9Ex fast path [skip ci] --- .github/workflows/vr-openxr.yml | 86 +- cmake.toml | 4 +- src/vr/d3d9/r32_policy.hpp | 36 + src/vr/d3d9/stereo_renderer_r32.cpp | 954 ++++++++++++++++++ src/vr/d3d9/stereo_renderer_r33.cpp | 229 +++++ tools/verify_vr_r32_review.py | 113 +++ vrhost/CMakeLists.txt | 22 +- .../runtime/d3d9ex_direct_passthrough_r32.hpp | 291 ++++++ vrhost/src/runtime/r32_direct_submit.hpp | 257 +++++ vrhost/tests/r32_policy_smoke.cpp | 29 + 10 files changed, 2002 insertions(+), 19 deletions(-) create mode 100644 src/vr/d3d9/r32_policy.hpp create mode 100644 src/vr/d3d9/stereo_renderer_r32.cpp create mode 100644 src/vr/d3d9/stereo_renderer_r33.cpp create mode 100644 tools/verify_vr_r32_review.py create mode 100644 vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp create mode 100644 vrhost/src/runtime/r32_direct_submit.hpp create mode 100644 vrhost/tests/r32_policy_smoke.cpp diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 2919734320..e412e9c590 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -14,6 +14,7 @@ on: - 'cmkr.cmake' - 'vrhost/**' - 'tools/verify_vr_architecture.py' + - 'tools/verify_vr_r32_review.py' - 'docs/VR_ARCHITECTURE.md' - '.github/workflows/vr-openxr.yml' pull_request: @@ -28,6 +29,7 @@ on: - 'cmkr.cmake' - 'vrhost/**' - 'tools/verify_vr_architecture.py' + - 'tools/verify_vr_r32_review.py' - 'docs/VR_ARCHITECTURE.md' - '.github/workflows/vr-openxr.yml' @@ -40,9 +42,11 @@ jobs: submodules: recursive - name: Verify reconstructed VR architecture boundaries - run: python tools/verify_vr_architecture.py + run: | + python tools/verify_vr_architecture.py + python tools/verify_vr_r32_review.py - - name: Verify R23/R25 review hardening guards + - name: Verify R23-R33 review hardening guards shell: pwsh run: | $checks = @{ @@ -78,6 +82,29 @@ jobs: 'passive original Clear only', 'authoritative first seed' ) + 'src/vr/d3d9/stereo_renderer_r31.cpp' = @( + 'R31StateBlockTrackingReliable', + 'GetR28VerifiedProjection', + 'R31 fast left-eye c64 rollback' + ) + 'src/vr/d3d9/stereo_renderer_r32.cpp' = @( + 'R32ResetAfterGameReset', + 'R32SetWvpBatch', + 'R32WaitProducerFence', + 'draw is forced to stock-WVP zero disparity', + 'VR R32 REVIEW' + ) + 'src/vr/d3d9/stereo_renderer_r33.cpp' = @( + 'R32TryFastWorld', + 'R32LowerFailClosed', + 'R30DrawPrimitiveR29Hook', + 'top-level draw telemetry is counted exactly once' + ) + 'src/vr/d3d9/ex_device_upgrade_r14.cpp' = @( + 'std::unordered_map', + 'R14CopyWholeLevelByLock', + 'exact mip CPU-shadow upload failed' + ) 'src/vr/d3d9/vr_pass_policy.hpp' = @( 'EffectStereoPolicy', 'ZeroDisparity', @@ -88,6 +115,10 @@ jobs: 'shadow/billboard/panel pass kept stock', 'InvalidateVerifiedWvp' ) + 'src/vr/game/outrun_renderer_r29.cpp' = @( + 'R29BuildCoherentUploadEnvelope', + 'R29InvalidateRendererStateAfterExternalRestore' + ) 'src/vr/game/outrun_renderer_r23.cpp' = @( 'R23RenderThreadCleanupRequested', 'R23ServiceRenderThreadCleanup', @@ -115,6 +146,16 @@ jobs: 'DirectSafeEyeMatchesCommittedFrame', 'SafeTransportGeneration' ) + 'vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp' = @( + 'R32SharedSlotCache', + 'R32InactiveEye', + 'queued copy cannot mutate SafeFrameId image identity' + ) + 'vrhost/src/runtime/r32_direct_submit.hpp' = @( + 'ArmConsumptionFence', + 'D3D11_ASYNC_GETDATA_DONOTFLUSH', + 'verified incoming DirectGPU projection submitted once' + ) 'vrhost/src/runtime/sbs_capture_override.hpp' = @( 'Preserve acquiredImage', 'bool acquired = false', @@ -143,7 +184,7 @@ jobs: $text = Get-Content $path -Raw foreach ($marker in $checks[$path]) { if (-not $text.Contains($marker)) { - throw "R23/R25 hardening guard missing: $path :: $marker" + throw "VR hardening guard missing: $path :: $marker" } } } @@ -154,7 +195,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify regenerated R23 source graph + - name: Verify regenerated R33 source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -162,24 +203,32 @@ jobs: $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" foreach ($required in @( - 'ex_device_upgrade_r13.cpp', - 'stereo_renderer_r23.cpp', - 'outrun_renderer_r23.cpp' + 'ex_device_upgrade_r14.cpp', + 'stereo_renderer_r33.cpp', + 'outrun_renderer_r29.cpp' )) { if (-not $projectText.Contains($required)) { - throw "R23 authoritative translation unit missing from generated build graph: $required" + throw "authoritative VR translation unit missing from generated build graph: $required" } } foreach ($includedOnly in @( 'ex_device_upgrade.cpp', + 'ex_device_upgrade_r13.cpp', 'stereo_renderer.cpp', 'stereo_renderer_r13.cpp', 'stereo_renderer_r20.cpp', 'stereo_renderer_r21.cpp', 'stereo_renderer_r22.cpp', + 'stereo_renderer_r23.cpp', + 'stereo_renderer_r26.cpp', + 'stereo_renderer_r29.cpp', + 'stereo_renderer_r30.cpp', + 'stereo_renderer_r31.cpp', + 'stereo_renderer_r32.cpp', 'outrun_renderer.cpp', - 'outrun_renderer_r13.cpp' + 'outrun_renderer_r13.cpp', + 'outrun_renderer_r23.cpp' )) { $escaped = [regex]::Escape($includedOnly) $pattern = ' +#include + +namespace OutRunVR::R32 +{ + inline constexpr std::uint64_t ResetMonoSafetyPresents = 2; + inline constexpr std::uint64_t ProducerFenceBudgetMs = 2; + + constexpr std::uint64_t RearmMonoSafetyEpoch( + std::uint64_t presentEpoch, + std::uint64_t extraPresents = ResetMonoSafetyPresents) noexcept + { + if (presentEpoch == 0) + presentEpoch = 1; + const auto maxValue = (std::numeric_limits::max)(); + return extraPresents > maxValue - presentEpoch + ? maxValue + : presentEpoch + extraPresents; + } + + enum class EffectSnapshotDecision : std::uint8_t + { + UseCapturedPolicy, + ForceZeroDisparity + }; + + constexpr EffectSnapshotDecision EffectSnapshotResult( + bool allReadsSucceeded) noexcept + { + return allReadsSucceeded + ? EffectSnapshotDecision::UseCapturedPolicy + : EffectSnapshotDecision::ForceZeroDisparity; + } +} diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp new file mode 100644 index 0000000000..f908492b9e --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -0,0 +1,954 @@ +// R32 review-consolidation overlay. +// +// This is the final game-side TU. It keeps R31/R29/R14 correctness policy and +// applies the two 10-pass reviews without weakening recovery behavior: +// * Reset rearms the R29 mono-safety epoch relative to the reset Present epoch; +// * render-state snapshot failures fail closed to stock-WVP zero disparity; +// * verified steady LEFT/RIGHT WVP uploads use one c64..c67 batch call; +// * unreliable StateBlock mode live-validates the state R32 actually consumes +// instead of discarding every lower cache on a successfully handled world draw; +// * D3D9Ex direct transport caches the verified host/LUID identity and bounds +// the producer event-query stall to a 2 ms budget with one explicit FLUSH; +// * five-second R32 telemetry reports deltas for counters that R31 logged as +// lifetime totals. + +#include "r32_policy.hpp" +#include "stereo_renderer_r31.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R32ResetR13Hook{}; + SafetyHookInline R32ResolveDirectR13Hook{}; + SafetyHookInline R32PresentR13Hook{}; + SafetyHookInline R32DrawPrimitiveR31Hook{}; + SafetyHookInline R32DrawIndexedPrimitiveR31Hook{}; + SafetyHookInline R32DrawPrimitiveUPR31Hook{}; + SafetyHookInline R32DrawIndexedPrimitiveUPR31Hook{}; + + std::atomic R32InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint64_t R32BatchWvpUploads = 0; + std::uint64_t R32BatchWvpFailures = 0; + std::uint64_t R32StateSnapshotFailures = 0; + std::uint64_t R32FailClosedZeroDisparityDraws = 0; + std::uint64_t R32ResetEpochRearms = 0; + std::uint64_t R32DirectProbeCacheHits = 0; + std::uint64_t R32DirectFenceSuccess = 0; + std::uint64_t R32DirectFenceBudgetFallbacks = 0; + std::uint64_t R32DirectIdentityInvalidations = 0; + bool R32FirstStateSnapshotFailureLogged = false; + bool R32FirstBatchWvpLogged = false; + bool R32FirstFenceBudgetLogged = false; + bool R32FirstResetRearmLogged = false; + + std::uint32_t R32DirectHostPid = 0; + std::uint32_t R32DirectHostLuidLow = 0; + std::uint32_t R32DirectHostLuidHigh = 0; + + struct R32CounterSnapshot + { + ULONGLONG lastLogMs = 0; + std::uint64_t liveWvp = 0; + std::uint64_t liveReject = 0; + std::uint64_t stateRecord = 0; + std::uint64_t stateApply = 0; + std::uint64_t batch = 0; + std::uint64_t batchFail = 0; + std::uint64_t stateFail = 0; + std::uint64_t zeroFallback = 0; + std::uint64_t directCache = 0; + std::uint64_t directFenceOk = 0; + std::uint64_t directFenceFallback = 0; + std::uint64_t directBackpressure = 0; + std::uint64_t resetRearm = 0; + }; + R32CounterSnapshot R32Counters{}; + + struct R32EffectSnapshot + { + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + DWORD zWrite = TRUE; + DWORD cullMode = D3DCULL_CCW; + }; + + bool R32ReadEffectSnapshot(IDirect3DDevice9* device, + R32EffectSnapshot& out) noexcept + { + if (!device) + return false; + const bool ok = + SUCCEEDED(device->GetRenderState( + D3DRS_ALPHABLENDENABLE, &out.alphaBlend)) && + SUCCEEDED(device->GetRenderState( + D3DRS_ALPHATESTENABLE, &out.alphaTest)) && + SUCCEEDED(device->GetRenderState( + D3DRS_ZWRITEENABLE, &out.zWrite)) && + SUCCEEDED(device->GetRenderState(D3DRS_CULLMODE, &out.cullMode)); + if (!ok) + { + ++R32StateSnapshotFailures; + if (!R32FirstStateSnapshotFailureLogged) + { + R32FirstStateSnapshotFailureLogged = true; + spdlog::warn( + "VR R32 SAFETY: render-state snapshot unavailable; draw is forced to stock-WVP zero disparity instead of fail-open world stereo"); + } + } + return ok; + } + + bool R32EffectIsFragileLive(IDirect3DDevice9* device, + bool& fragile) noexcept + { + R32EffectSnapshot state{}; + if (!R32ReadEffectSnapshot(device, state)) + return false; + const auto policy = OutRunVR::PassPolicy::ClassifyEffectStereo( + state.alphaBlend != FALSE, + state.alphaTest != FALSE, + state.zWrite != FALSE, + state.cullMode == D3DCULL_NONE); + fragile = !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); + return true; + } + + bool R32SetWvpBatch(IDirect3DDevice9* device, + const float* constants) noexcept + { + if (!device || !constants) + return false; + ++R32BatchWvpUploads; + const HRESULT hr = device->SetVertexShaderConstantF( + OutRunWvpRegister, constants, OutRunWvpRegisterCount); + if (FAILED(hr)) + { + ++R32BatchWvpFailures; + return false; + } + if (!R32FirstBatchWvpLogged) + { + R32FirstBatchWvpLogged = true; + spdlog::info( + "VR R32 PERF: verified stereo WVP uploads are batched as one c64..c67 call instead of four register calls"); + } + return true; + } + + bool R32GetSavedViewport(IDirect3DDevice9* device, + D3DVIEWPORT9& viewport) noexcept + { + if (!device) + return false; + if (R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + return R31GetSavedViewport(device, viewport); + return SUCCEEDED(device->GetViewport(&viewport)); + } + + bool R32RestoreRightPassState(IDirect3DDevice9* device, + IDirect3DSurface9* savedRt, IDirect3DSurface9* savedDepth, + const D3DVIEWPORT9& savedViewport, + const float* originalConstants, bool restoreWvp) noexcept + { + bool ok = true; + if (savedRt && FAILED(SetRenderTargetHook.stdcall( + device, 0u, savedRt))) + ok = false; + const HRESULT depthHr = SetDepthStencilSurfaceHook + ? SetDepthStencilSurfaceHook.stdcall(device, savedDepth) + : device->SetDepthStencilSurface(savedDepth); + if (FAILED(depthHr)) ok = false; + if (FAILED(device->SetViewport(&savedViewport))) ok = false; + if (restoreWvp && !R32SetWvpBatch(device, originalConstants)) ok = false; + return ok; + } + + template + R31OwnedResult R32TryFastWorld(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (R31StateBlockRecording || !R29StableStereoBase(device)) + { + if (IsGameDevice(device) && !InternalStereoPass && TargetIsBackBuffer()) + ++R31Frame.unstable; + return {}; + } + + bool fragile = true; + const bool stateBlocksReliable = + R31StateBlockTrackingReliable.load(std::memory_order_acquire); + const bool effectKnown = stateBlocksReliable + ? R29FragileEffectCached(device, fragile) + : R32EffectIsFragileLive(device, fragile); + if (!effectKnown) + return {}; + if (fragile) + { + ++R31Frame.fragile; + return {}; + } + + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + DrawStereoState draw{}; + if (!R31BuildFastWorldConstants(device, stereo, draw)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R32GetSavedViewport(device, savedViewport)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = R32SetWvpBatch(device, draw.eyeConstants[0]); + } + if (!leftWvpOk) + { + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = R32SetWvpBatch(device, draw.originalConstants); + } + if (!rolledBack) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R32/fast-left-WVP-rollback"); + NoteRestoreFailure("R32 fast left-eye c64 rollback"); + R29ArmMonoSafety(); + return { true, E_FAIL }; + } + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, D3D_OK }; + result.hr = actualDraw(); + if (FAILED(result.hr)) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, result.hr); + bool restored = false; + { + InternalPassScope guard; + restored = R32SetWvpBatch(device, draw.originalConstants); + } + if (!restored) NoteRestoreFailure("R32 fast left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !R32SetWvpBatch(device, draw.eyeConstants[1])) + { + rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = R32RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, draw.originalConstants, true); + } + + FrameHadDuplicatedDraw = true; + FrameHadWorldStereo = true; + ++DuplicatedDraws; + ++WorldStereoDraws; + ++R29StableTwoEyeDraws; + ++R31FastWorldDraws; + ++R31Frame.fastWorld; + + if (FrameStereoPoseSequence == 0) + { + FrameStereoPoseSequence = draw.poseSequence; + FrameStereoMetadata = draw.stereoFrame; + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R32 fast right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + + template + R31OwnedResult R32TryHud(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (R31StateBlockRecording || !R29StableStereoBase(device) || + !R30CurrentPassIsScreenSpace2D()) + return {}; + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + { + R31DiscardUnreliableDrawCaches(); + const std::uintptr_t cachedShader = + CurrentVertexShaderIdentity.load(std::memory_order_acquire); + if (!R31LiveShaderMatches(device, cachedShader)) + return {}; + } + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + float original[16]{}; + float eyeConstants[2][16]{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + if (!R30BuildScreenSpaceEyeConstants(device, stereo, original, + eyeConstants, eyeScale, eyeOffset)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R32GetSavedViewport(device, savedViewport)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = R32SetWvpBatch(device, eyeConstants[0]); + } + if (!leftWvpOk) + { + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = R32SetWvpBatch(device, original); + } + if (!rolledBack) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R32/HUD-left-WVP-rollback"); + NoteRestoreFailure("R32 HUD left-eye c64 rollback"); + R29ArmMonoSafety(); + return { true, E_FAIL }; + } + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, actualDraw() }; + if (FAILED(result.hr)) + { + bool restored = false; + { + InternalPassScope guard; + restored = R32SetWvpBatch(device, original); + } + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, result.hr); + if (!restored) NoteRestoreFailure("R32 HUD left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !R32SetWvpBatch(device, eyeConstants[1])) + { + rightFailure = OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = R32RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, original, true); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++NonWorldDuplicatedDraws; + ++R29StableTwoEyeDraws; + ++R30ScreenSpaceFovDraws; + ++R31HudDraws; + ++R31Frame.hud; + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R32 HUD right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + + template + HRESULT R32LowerFailClosed(IDirect3DDevice9* device, + LowerDraw&& lowerDraw) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) + return lowerDraw(); + + R32EffectSnapshot snapshot{}; + if (R32ReadEffectSnapshot(device, snapshot)) + return lowerDraw(); + + const std::uintptr_t savedIdentity = + CurrentVertexShaderIdentity.exchange(0, std::memory_order_acq_rel); + const HRESULT hr = lowerDraw(); + if (savedIdentity != 0) + { + std::uintptr_t expected = 0; + CurrentVertexShaderIdentity.compare_exchange_strong( + expected, savedIdentity, + std::memory_order_acq_rel, std::memory_order_acquire); + } + ++R32FailClosedZeroDisparityDraws; + return hr; + } + + template + HRESULT R32Dispatch(IDirect3DDevice9* device, + ActualDraw&& actualDraw, LowerDraw&& lowerDraw, + const char* site) noexcept + { + R31ObserveDraw(device); + + if (!R31StateBlockRecording) + { + if (R30CurrentPassIsScreenSpace2D()) + { + const auto hud = R32TryHud(device, + std::forward(actualDraw), site); + if (hud.handled) + return hud.hr; + } + else + { + const auto fast = R32TryFastWorld(device, + std::forward(actualDraw), site); + if (fast.handled) + return fast.hr; + } + } + + ++R31Frame.fallback; + return R32LowerFailClosed(device, + std::forward(lowerDraw)); + } + + HRESULT __stdcall DrawPrimitiveDestR32(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto lower = [&]() { + return R32DrawPrimitiveR31Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R32Dispatch(device, actual, lower, "R32/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR32( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto lower = [&]() { + return R32DrawIndexedPrimitiveR31Hook.stdcall(device, + type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + }; + return R32Dispatch(device, actual, lower, + "R32/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR32(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto lower = [&]() { + return R32DrawPrimitiveUPR31Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R32Dispatch(device, actual, lower, "R32/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR32( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto lower = [&]() { + return R32DrawIndexedPrimitiveUPR31Hook.stdcall(device, + type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R32Dispatch(device, actual, lower, + "R32/DrawIndexedPrimitiveUP"); + } + + void R32ForgetDirectIdentity() noexcept + { + R32DirectHostPid = 0; + R32DirectHostLuidLow = 0; + R32DirectHostLuidHigh = 0; + } + + bool R32DirectIdentityMatches() noexcept + { + return SharedState && DirectInteropVerified && + R32DirectHostPid != 0 && + R32DirectHostPid == SharedState->hostPid && + R32DirectHostLuidLow == SharedState->hostAdapterLuidLow && + R32DirectHostLuidHigh == SharedState->hostAdapterLuidHigh; + } + + void R32InvalidateDirectInteropOnly() noexcept + { + ReleaseDirectTransportSlots(); + ReleaseCom(DirectInteropProbeFence); + ReleaseCom(DirectInteropProbeSurface); + ReleaseCom(DirectInteropProbeTexture); + DirectInteropProbeHandle = nullptr; + DirectInteropProbeToken = 0; + DirectInteropVerified = false; + if (SharedState && SharedState->magic == OutRunVR::SharedMagic) + { + InterlockedExchange(reinterpret_cast( + &SharedState->clientInteropProbeHandle), 0); + InterlockedExchange(reinterpret_cast( + &SharedState->clientInteropProbeToken), 0); + } + R32ForgetDirectIdentity(); + ++R32DirectIdentityInvalidations; + } + + bool R32EnsureDirectResources(IDirect3DDevice9* device) noexcept + { + if (DirectTransportResourcesReady && R32DirectIdentityMatches()) + { + ++R32DirectProbeCacheHits; + return true; + } + + if (DirectTransportResourcesReady && !R32DirectIdentityMatches()) + R32InvalidateDirectInteropOnly(); + + if (!EnsureDirectTransportResources(device)) + return false; + if (!SharedState || !DirectInteropVerified) + return false; + + R32DirectHostPid = SharedState->hostPid; + R32DirectHostLuidLow = SharedState->hostAdapterLuidLow; + R32DirectHostLuidHigh = SharedState->hostAdapterLuidHigh; + return true; + } + + bool R32WaitProducerFence(IDirect3DQuery9* query) noexcept + { + if (!query) + return false; + HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); + if (ready == S_OK) + { + ++R32DirectFenceSuccess; + return true; + } + if (ready != S_FALSE) + return false; + + const ULONGLONG deadline = GetTickCount64() + + OutRunVR::R32::ProducerFenceBudgetMs; + for (;;) + { + ready = query->GetData(nullptr, 0, 0); + if (ready == S_OK) + { + ++R32DirectFenceSuccess; + return true; + } + if (ready != S_FALSE || GetTickCount64() >= deadline) + { + ++R32DirectFenceBudgetFallbacks; + ++DirectTransportFenceTimeouts; + if (!R32FirstFenceBudgetLogged) + { + R32FirstFenceBudgetLogged = true; + spdlog::warn( + "VR R32 D3D9Ex: producer copy fence exceeded {}ms; falling back to SBS instead of stalling up to 12ms", + OutRunVR::R32::ProducerFenceBudgetMs); + } + return false; + } + SwitchToThread(); + } + } + + bool ResolveDirectTransportR32(IDirect3DDevice9* device, + std::uint32_t frameId) noexcept + { + if (!R13OverlayReady.load(std::memory_order_acquire)) + return R32ResolveDirectR13Hook.call(device, frameId); + if (!frameId || !R32EnsureDirectResources(device) || + !BackBuffer || !RightEyeSurface) + return false; + + const std::uint32_t slotIndex = + (frameId - 1u) % OutRunVR::RenderFrameRingSize; + auto& slot = DirectTransportSlots[slotIndex]; + if (slot.frameId) + { + std::uint32_t gpuCompleted = 0; + const bool ackValid = + R13ReadGpuCompletedFrame(slotIndex, gpuCompleted); + if (!ackValid || !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) + { + ++R13SafeAckBackpressure; + ++DirectTransportRingBackpressure; + return false; + } + } + + { + InternalPassScope guard; + if (FAILED(device->StretchRect(BackBuffer, nullptr, + slot.leftSurface, nullptr, D3DTEXF_NONE)) || + FAILED(device->StretchRect(RightEyeSurface, nullptr, + slot.rightSurface, nullptr, D3DTEXF_NONE)) || + FAILED(slot.fence->Issue(D3DISSUE_END))) + return false; + } + if (!R32WaitProducerFence(slot.fence)) + return false; + + slot.frameId = frameId; + ActiveDirectTransportSlot = slotIndex; + return true; + } + + void R32ResetAfterGameReset() noexcept + { + R29MonoSafetyThroughEpoch = OutRunVR::R32::RearmMonoSafetyEpoch( + PresentEpoch); + R29Effect = {}; + R31BlockedVerifiedGeneration = 0; + R31FastWorldCandidates = 0; + R31EyeCache = {}; + R31Frame = {}; + R31Window = {}; + R22ShadowState = {}; + R23LastStateSampleDrawSerial = 0; + R23LastStateSampleEpoch = 0; + OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); + R32ForgetDirectIdentity(); + ++R32ResetEpochRearms; + if (!R32FirstResetRearmLogged) + { + R32FirstResetRearmLogged = true; + spdlog::info( + "VR R32 RESET: R29 mono-safety horizon rearmed relative to reset PresentEpoch; stale pre-reset epoch can no longer suppress fast stereo for thousands of Presents"); + } + } + + HRESULT __stdcall ResetDestR32(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + const HRESULT hr = R32ResetR13Hook.stdcall(device, params); + if (IsGameDevice(device)) + R32ResetAfterGameReset(); + return hr; + } + + void R32LogPerfWindow() noexcept + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (R32Counters.lastLogMs == 0) + { + R32Counters.lastLogMs = now; + R32Counters.liveWvp = R31FastWorldLiveValidations; + R32Counters.liveReject = R31FastWorldValidationRejects; + R32Counters.stateRecord = R31StateBlockRecordings; + R32Counters.stateApply = R31StateBlockApplies; + R32Counters.batch = R32BatchWvpUploads; + R32Counters.batchFail = R32BatchWvpFailures; + R32Counters.stateFail = R32StateSnapshotFailures; + R32Counters.zeroFallback = R32FailClosedZeroDisparityDraws; + R32Counters.directCache = R32DirectProbeCacheHits; + R32Counters.directFenceOk = R32DirectFenceSuccess; + R32Counters.directFenceFallback = R32DirectFenceBudgetFallbacks; + R32Counters.directBackpressure = DirectTransportRingBackpressure; + R32Counters.resetRearm = R32ResetEpochRearms; + return; + } + if (now - R32Counters.lastLogMs < 5000) + return; + + spdlog::info( + "VR R32 PERF 5s: liveWvpCheck={} liveReject={} stateBlock[record={},apply={}] batchWvp[ok={},fail={}] safety[stateReadFail={},forcedZero={}] direct[probeCacheHit={},producerFenceOk={},producerBudgetFallback={},backpressure={}] resetRearm={}", + R31FastWorldLiveValidations - R32Counters.liveWvp, + R31FastWorldValidationRejects - R32Counters.liveReject, + R31StateBlockRecordings - R32Counters.stateRecord, + R31StateBlockApplies - R32Counters.stateApply, + R32BatchWvpUploads - R32Counters.batch, + R32BatchWvpFailures - R32Counters.batchFail, + R32StateSnapshotFailures - R32Counters.stateFail, + R32FailClosedZeroDisparityDraws - R32Counters.zeroFallback, + R32DirectProbeCacheHits - R32Counters.directCache, + R32DirectFenceSuccess - R32Counters.directFenceOk, + R32DirectFenceBudgetFallbacks - R32Counters.directFenceFallback, + DirectTransportRingBackpressure - R32Counters.directBackpressure, + R32ResetEpochRearms - R32Counters.resetRearm); + + R32Counters.lastLogMs = now; + R32Counters.liveWvp = R31FastWorldLiveValidations; + R32Counters.liveReject = R31FastWorldValidationRejects; + R32Counters.stateRecord = R31StateBlockRecordings; + R32Counters.stateApply = R31StateBlockApplies; + R32Counters.batch = R32BatchWvpUploads; + R32Counters.batchFail = R32BatchWvpFailures; + R32Counters.stateFail = R32StateSnapshotFailures; + R32Counters.zeroFallback = R32FailClosedZeroDisparityDraws; + R32Counters.directCache = R32DirectProbeCacheHits; + R32Counters.directFenceOk = R32DirectFenceSuccess; + R32Counters.directFenceFallback = R32DirectFenceBudgetFallbacks; + R32Counters.directBackpressure = DirectTransportRingBackpressure; + R32Counters.resetRearm = R32ResetEpochRearms; + } + + HRESULT __stdcall PresentDestR32(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + const HRESULT hr = R32PresentR13Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + if (IsGameDevice(device)) + R32LogPerfWindow(); + return hr; + } + + void R32RollbackHooks() noexcept + { + R32DrawIndexedPrimitiveUPR31Hook = {}; + R32DrawPrimitiveUPR31Hook = {}; + R32DrawIndexedPrimitiveR31Hook = {}; + R32DrawPrimitiveR31Hook = {}; + R32PresentR13Hook = {}; + R32ResolveDirectR13Hook = {}; + R32ResetR13Hook = {}; + } + + bool R32EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R32ResetR13Hook, + &R32ResolveDirectR13Hook, + &R32PresentR13Hook, + &R32DrawPrimitiveR31Hook, + &R32DrawIndexedPrimitiveR31Hook, + &R32DrawPrimitiveUPR31Hook, + &R32DrawIndexedPrimitiveUPR31Hook + }; + for (auto* hook : hooks) + if (!*hook || !hook->enable().has_value()) + return false; + return true; + } + + DWORD WINAPI R32InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R32InstallState.store(State::Pending, std::memory_order_release); + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r31 = R31InstallState.load(std::memory_order_acquire); + const auto r13 = R13InstallState.load(std::memory_order_acquire); + if (r31 == State::Failed || r13 == R13InstallFailed) + { + R32InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", false); + return 0; + } + if (r31 == State::Ready && r13 == R13InstallReady) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R32ResetR13Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR13), ResetDestR32, disabled); + R32ResolveDirectR13Hook = safetyhook::create_inline( + reinterpret_cast(&ResolveDirectTransportR13), + ResolveDirectTransportR32, disabled); + R32PresentR13Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR13), PresentDestR32, disabled); + R32DrawPrimitiveR31Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR31), + DrawPrimitiveDestR32, disabled); + R32DrawIndexedPrimitiveR31Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR31), + DrawIndexedPrimitiveDestR32, disabled); + R32DrawPrimitiveUPR31Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR31), + DrawPrimitiveUPDestR32, disabled); + R32DrawIndexedPrimitiveUPR31Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR31), + DrawIndexedPrimitiveUPDestR32, disabled); + + if (!R32EnableHooks()) + { + R32RollbackHooks(); + R32InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR32Review", false); + spdlog::error( + "VR R32: review/optimization hook transaction was partial; R31 remains authoritative"); + return 0; + } + + R32InstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", true); + spdlog::info( + "VR R32 REVIEW: reset epoch fix + fail-closed state reads + batched WVP + cached D3D9Ex interop + bounded producer fence + delta telemetry READY"); + return 0; + } + Sleep(25); + } + + R32InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", false); + spdlog::error("VR R32: timed out waiting for R31/R13 prerequisites"); + return 0; + } + + class VRStereoR32ReviewHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR32Review"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R32InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R32InstallState.store( + OutRunVR::RuntimeEligibility::InstallState::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR32ReviewHook instance; + }; + + VRStereoR32ReviewHook VRStereoR32ReviewHook::instance; + } +} diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp new file mode 100644 index 0000000000..463a7c7d6f --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -0,0 +1,229 @@ +// R33 final dispatch accounting overlay. +// +// R32 owns all correctness/performance changes from the two 10-pass reviews. +// This final thin layer fixes one integration detail: if an R32 fast candidate +// fell through to the R31 function body, R31ObserveDraw would count the same +// top-level game draw a second time. Reuse the R32 fast paths, but dispatch a +// rejected candidate directly to the exact R30/R29 lower path R31 would have +// selected after its own fallback decision. + +#include "stereo_renderer_r32.cpp" + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R33DrawPrimitiveR32Hook{}; + SafetyHookInline R33DrawIndexedPrimitiveR32Hook{}; + SafetyHookInline R33DrawPrimitiveUPR32Hook{}; + SafetyHookInline R33DrawIndexedPrimitiveUPR32Hook{}; + + std::atomic R33InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + template + HRESULT R33Dispatch(IDirect3DDevice9* device, + ActualDraw&& actualDraw, LowerR29Draw&& lowerR29Draw, + const char* site) noexcept + { + R31ObserveDraw(device); + + if (R31StateBlockRecording) + { + ++R31Frame.fallback; + return actualDraw(); + } + + if (R30CurrentPassIsScreenSpace2D()) + { + const auto hud = R32TryHud(device, + std::forward(actualDraw), site); + if (hud.handled) + return hud.hr; + } + else + { + const auto fast = R32TryFastWorld(device, + std::forward(actualDraw), site); + if (fast.handled) + return fast.hr; + } + + ++R31Frame.fallback; + return R32LowerFailClosed(device, + std::forward(lowerR29Draw)); + } + + HRESULT __stdcall DrawPrimitiveDestR33(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto lower = [&]() { + return R30DrawPrimitiveR29Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R33Dispatch(device, actual, lower, "R33/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR33( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto lower = [&]() { + return R30DrawIndexedPrimitiveR29Hook.stdcall(device, + type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + }; + return R33Dispatch(device, actual, lower, + "R33/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR33(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto lower = [&]() { + return R30DrawPrimitiveUPR29Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R33Dispatch(device, actual, lower, "R33/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR33( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto lower = [&]() { + return R30DrawIndexedPrimitiveUPR29Hook.stdcall(device, + type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R33Dispatch(device, actual, lower, + "R33/DrawIndexedPrimitiveUP"); + } + + void R33RollbackHooks() noexcept + { + R33DrawIndexedPrimitiveUPR32Hook = {}; + R33DrawPrimitiveUPR32Hook = {}; + R33DrawIndexedPrimitiveR32Hook = {}; + R33DrawPrimitiveR32Hook = {}; + } + + bool R33EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R33DrawPrimitiveR32Hook, + &R33DrawIndexedPrimitiveR32Hook, + &R33DrawPrimitiveUPR32Hook, + &R33DrawIndexedPrimitiveUPR32Hook + }; + for (auto* hook : hooks) + if (!*hook || !hook->enable().has_value()) + return false; + return true; + } + + DWORD WINAPI R33InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R33InstallState.store(State::Pending, std::memory_order_release); + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r32 = R32InstallState.load(std::memory_order_acquire); + if (r32 == State::Failed) + { + R33InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR33Dispatch", false); + return 0; + } + if (r32 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R33DrawPrimitiveR32Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR32), + DrawPrimitiveDestR33, disabled); + R33DrawIndexedPrimitiveR32Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR32), + DrawIndexedPrimitiveDestR33, disabled); + R33DrawPrimitiveUPR32Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR32), + DrawPrimitiveUPDestR33, disabled); + R33DrawIndexedPrimitiveUPR32Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR32), + DrawIndexedPrimitiveUPDestR33, disabled); + + if (!R33EnableHooks()) + { + R33RollbackHooks(); + R33InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR33Dispatch", false); + spdlog::error( + "VR R33: dispatch hook transaction was partial; R32 remains authoritative"); + return 0; + } + + R33InstallState.store(State::Ready, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR33Dispatch", true); + spdlog::info( + "VR R33 DISPATCH: R32 fast paths + direct R29 fallback READY; top-level draw telemetry is counted exactly once"); + return 0; + } + Sleep(25); + } + + R33InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR33Dispatch", false); + return 0; + } + + class VRStereoR33DispatchHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR33Dispatch"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R33InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R33InstallState.store( + OutRunVR::RuntimeEligibility::InstallState::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR33DispatchHook instance; + }; + + VRStereoR33DispatchHook VRStereoR33DispatchHook::instance; + } +} diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py new file mode 100644 index 0000000000..56fe693951 --- /dev/null +++ b/tools/verify_vr_r32_review.py @@ -0,0 +1,113 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parents[1] + + +def load(rel: str) -> str: + path = ROOT / rel + if not path.is_file(): + raise SystemExit(f"R32/R33 verification missing file: {rel}") + return path.read_text(encoding="utf-8") + + +def require(rel: str, *markers: str) -> str: + data = load(rel) + for marker in markers: + if marker not in data: + raise SystemExit(f"R32/R33 invariant missing: {rel} :: {marker}") + return data + + +require( + "src/vr/d3d9/r32_policy.hpp", + "RearmMonoSafetyEpoch", + "ForceZeroDisparity", + "ProducerFenceBudgetMs = 2", +) +require( + "src/vr/d3d9/stereo_renderer_r32.cpp", + '#include "stereo_renderer_r31.cpp"', + "R32ResetAfterGameReset", + "R29MonoSafetyThroughEpoch = OutRunVR::R32::RearmMonoSafetyEpoch", + "R32EffectIsFragileLive", + "draw is forced to stock-WVP zero disparity", + "R32SetWvpBatch", + "OutRunWvpRegisterCount", + "R32WaitProducerFence", + "D3DGETDATA_FLUSH", + "ProducerFenceBudgetMs", + "R32DirectIdentityMatches", + "VR R32 PERF 5s", + "VR R32 REVIEW", +) +require( + "src/vr/d3d9/stereo_renderer_r33.cpp", + '#include "stereo_renderer_r32.cpp"', + "R31ObserveDraw(device)", + "R32TryFastWorld", + "R32TryHud", + "R32LowerFailClosed", + "R30DrawPrimitiveR29Hook", + "top-level draw telemetry is counted exactly once", +) + +require( + "vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp", + "R32SharedSlotCache", + "R32OpenSharedSlot", + "R32InactiveEye", + "R32SafeTimeoutPreserves", + "queued copy cannot mutate SafeFrameId image identity", + "EnsureSafeFrameR32", +) +require( + "vrhost/src/runtime/r32_direct_submit.hpp", + "CanFastSubmit", + "ProjectionMatchesSnapshot", + "ArmConsumptionFence", + "D3D11_ASYNC_GETDATA_DONOTFLUSH", + "PublishCompletedFrame", + "verified incoming DirectGPU projection submitted once", + "redundant SafeEye copy + second projection removed", + "OutRunVrR26RecenterHardening::EndFrame", +) +require( + "vrhost/tests/r32_policy_smoke.cpp", + "RearmMonoSafetyEpoch(1) == 3", + "EffectSnapshotDecision::ForceZeroDisparity", + "ProducerFenceBudgetMs <= 2", +) + +cmake = require( + "cmake.toml", + "R33/R14 keep the validated", + "stereo_renderer_r31.cpp", + "stereo_renderer_r32.cpp", + "PROPERTIES HEADER_FILE_ONLY TRUE", +) +vr_start = cmake.find( + "set_source_files_properties(\n src/vr/d3d9/ex_device_upgrade.cpp") +vr_end = cmake.find("PROPERTIES HEADER_FILE_ONLY TRUE", vr_start) +if vr_start < 0 or vr_end < 0: + raise SystemExit("could not locate VR HEADER_FILE_ONLY ownership block") +header_section = cmake[vr_start:vr_end] +if "stereo_renderer_r31.cpp" not in header_section or \ + "stereo_renderer_r32.cpp" not in header_section: + raise SystemExit("R31/R32 must be include-only implementation TUs") +if "stereo_renderer_r33.cpp" in header_section: + raise SystemExit("R33 final TU must remain independently compiled") + +host_cmake = require( + "vrhost/CMakeLists.txt", + "d3d9ex_direct_passthrough_r32.hpp", + "r32_direct_submit.hpp", + "outrun-vr-r32-policy-smoke", +) +if host_cmake.find("d3d9ex_direct_passthrough_r32.hpp") > \ + host_cmake.find("r22_runtime_hardening.hpp"): + raise SystemExit("R32 SafeEye A/B override must precede R22/R23/R24") +if host_cmake.find("r32_direct_submit.hpp") < \ + host_cmake.find("r26_recenter_hardening.hpp"): + raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") + +print("R32/R33 review consolidation verification passed") diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 6926d4fc0c..5e5007cbbe 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -39,22 +39,23 @@ target_include_directories(outrun-vr-host PRIVATE ) target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) if(MSVC) - # R23 remains the verified source/pose owner. R24 is the final submission - # guard: it keeps R23 ownership checks but degrades visibly instead of - # turning every recoverable mismatch into layerCount=0. OpenXR image waits - # and Desktop Duplication waits are both bounded so runtime/capture stalls - # cannot leave the HMD sitting on black while the host appears alive. + # R23 remains the verified source/pose owner. R24 remains the visible + # fallback authority. R32 adds an A/B SafeEye fallback and a final verified + # DirectGPU single-projection path with asynchronous producer ACK; every + # uncertain case still falls through to R26/R24. target_compile_options(outrun-vr-host PRIVATE "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/openxr_api_compat.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/bounded_swapchain_wait.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/sbs_capture_override.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/d3d9ex_direct_passthrough_r32.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/review_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r22_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r23_runtime_hardening.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r24_black_screen_guard.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r26_recenter_hardening.hpp" + "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r32_direct_submit.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/capture_wait_guard.hpp" "/FI${CMAKE_CURRENT_LIST_DIR}/src/runtime/r21_crash_diagnostics.hpp" "$<$:/Zi>" @@ -130,6 +131,14 @@ target_compile_definitions(outrun-vr-r23-verified-bundle-smoke PRIVATE WIN32_LEA target_link_libraries(outrun-vr-r23-verified-bundle-smoke PRIVATE openxr_loader d3d11 dxgi d3dcompiler user32) +# R32 review regressions are pure policy tests: no headset, game or graphics +# device is needed to validate reset-relative safety and fail-closed decisions. +add_executable(outrun-vr-r32-policy-smoke tests/r32_policy_smoke.cpp) +target_include_directories(outrun-vr-r32-policy-smoke PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/../src" +) +target_compile_definitions(outrun-vr-r32-policy-smoke PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) + foreach(target outrun-vr-host outrun-vr-diagnostic @@ -140,7 +149,8 @@ foreach(target outrun-vr-v2-v3-shadow-conversion-smoke outrun-vr-host-pose-v3-validation-smoke outrun-vr-runtime-eligibility-smoke - outrun-vr-r23-verified-bundle-smoke) + outrun-vr-r23-verified-bundle-smoke + outrun-vr-r32-policy-smoke) set_target_properties(${target} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp new file mode 100644 index 0000000000..ccb4a30910 --- /dev/null +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp @@ -0,0 +1,291 @@ +#pragma once + +// R32 host-side DirectGPU safety staging. +// +// The R23 SafeEye path copied into the single active pair before waiting for the +// GPU fence. If that wait timed out, the queued copy could complete later while +// SafeFrameId still named the previous frame. R32 copies into an inactive pair +// and swaps it into the active SafeEye only after completion + ACK. Shared +// D3D9Ex handles are cached per ring slot/generation so fallback staging no +// longer re-opens the same resources every frame. + +#include "d3d9ex_direct_passthrough.hpp" + +#include +#include +#include + +namespace OutRunVrD3D9ExDirectPassthrough +{ + inline constexpr const char* R32SafeEyeBuildId = + "D3D9Ex-safe-eye-ab-cache-R32-20260917"; + + struct R32SharedSlotCache + { + std::uint32_t generation = 0; + std::uint32_t leftHandle = 0; + std::uint32_t rightHandle = 0; + std::uint32_t width = 0; + std::uint32_t height = 0; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + ID3D11Texture2D* eye[2]{}; + }; + + inline std::array R32SharedSlots{}; + inline ID3D11Texture2D* R32InactiveEye[2]{}; + inline ID3D11ShaderResourceView* R32InactiveSrv[2]{}; + inline DXGI_FORMAT R32InactiveFormat = DXGI_FORMAT_UNKNOWN; + inline std::uint32_t R32InactiveWidth = 0; + inline std::uint32_t R32InactiveHeight = 0; + + inline std::uint64_t R32SharedCacheHits = 0; + inline std::uint64_t R32SharedCacheMisses = 0; + inline std::uint64_t R32SafeSwaps = 0; + inline std::uint64_t R32SafeTimeoutPreserves = 0; + inline bool R32FirstSafeSwapLogged = false; + inline bool R32FirstTimeoutPreserveLogged = false; + + inline void R32ReleaseSharedSlot(R32SharedSlotCache& slot) noexcept + { + ReleaseCom(slot.eye[0]); + ReleaseCom(slot.eye[1]); + slot = {}; + } + + inline void R32ReleaseInactiveEyes() noexcept + { + ReleaseCom(R32InactiveSrv[0]); + ReleaseCom(R32InactiveEye[0]); + ReleaseCom(R32InactiveSrv[1]); + ReleaseCom(R32InactiveEye[1]); + R32InactiveFormat = DXGI_FORMAT_UNKNOWN; + R32InactiveWidth = 0; + R32InactiveHeight = 0; + } + + inline void R32ResetDirectCaches() noexcept + { + for (auto& slot : R32SharedSlots) + R32ReleaseSharedSlot(slot); + R32ReleaseInactiveEyes(); + R32SharedCacheHits = 0; + R32SharedCacheMisses = 0; + R32SafeSwaps = 0; + R32SafeTimeoutPreserves = 0; + } + + inline bool R32OpenSharedSlot( + const OutRunVR::SharedRenderFrameState& frame, + R32SharedSlotCache*& out) noexcept + { + out = nullptr; + if (!OutRunVrFinalTest::Device) + return false; + + const std::uint32_t slotIndex = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + const std::uint32_t left = + frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; + const std::uint32_t right = + frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; + const std::uint32_t width = + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + const DXGI_FORMAT declared = ExpectedDeclaredFormat( + frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]); + + if (slotIndex >= R32SharedSlots.size() || !generation || !left || + !right || !width || !height || declared == DXGI_FORMAT_UNKNOWN) + return false; + + auto& cache = R32SharedSlots[slotIndex]; + if (cache.eye[0] && cache.eye[1] && + cache.generation == generation && + cache.leftHandle == left && cache.rightHandle == right && + cache.width == width && cache.height == height && + cache.format == declared) + { + ++R32SharedCacheHits; + out = &cache; + return true; + } + + ++R32SharedCacheMisses; + R32ReleaseSharedSlot(cache); + + const std::uint32_t handles[2]{ left, right }; + for (int eye = 0; eye < 2; ++eye) + { + ID3D11Resource* resource = nullptr; + const HANDLE handle = reinterpret_cast( + static_cast(handles[eye])); + if (FAILED(OutRunVrFinalTest::Device->OpenSharedResource( + handle, __uuidof(ID3D11Resource), + reinterpret_cast(&resource))) || !resource) + { + R32ReleaseSharedSlot(cache); + return false; + } + const HRESULT qi = resource->QueryInterface( + __uuidof(ID3D11Texture2D), + reinterpret_cast(&cache.eye[eye])); + resource->Release(); + if (FAILED(qi) || !cache.eye[eye]) + { + R32ReleaseSharedSlot(cache); + return false; + } + } + + D3D11_TEXTURE2D_DESC desc[2]{}; + cache.eye[0]->GetDesc(&desc[0]); + cache.eye[1]->GetDesc(&desc[1]); + const bool valid = + desc[0].Width == width && desc[0].Height == height && + desc[1].Width == width && desc[1].Height == height && + desc[0].Format == declared && desc[1].Format == declared && + desc[0].SampleDesc.Count == 1 && desc[1].SampleDesc.Count == 1; + if (!valid) + { + R32ReleaseSharedSlot(cache); + return false; + } + + cache.generation = generation; + cache.leftHandle = left; + cache.rightHandle = right; + cache.width = width; + cache.height = height; + cache.format = declared; + out = &cache; + return true; + } + + inline bool R32EnsureInactiveEyes( + const D3D11_TEXTURE2D_DESC& source) noexcept + { + if (R32InactiveEye[0] && R32InactiveEye[1] && + R32InactiveSrv[0] && R32InactiveSrv[1] && + R32InactiveWidth == source.Width && + R32InactiveHeight == source.Height && + R32InactiveFormat == source.Format) + return true; + + R32ReleaseInactiveEyes(); + D3D11_TEXTURE2D_DESC safe = source; + safe.MipLevels = 1; + safe.ArraySize = 1; + safe.SampleDesc.Count = 1; + safe.SampleDesc.Quality = 0; + safe.Usage = D3D11_USAGE_DEFAULT; + safe.BindFlags = D3D11_BIND_SHADER_RESOURCE; + safe.CPUAccessFlags = 0; + safe.MiscFlags = 0; + + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(OutRunVrFinalTest::Device->CreateTexture2D( + &safe, nullptr, &R32InactiveEye[eye])) || + !R32InactiveEye[eye] || + FAILED(OutRunVrFinalTest::Device->CreateShaderResourceView( + R32InactiveEye[eye], nullptr, &R32InactiveSrv[eye])) || + !R32InactiveSrv[eye]) + { + R32ReleaseInactiveEyes(); + return false; + } + } + R32InactiveWidth = safe.Width; + R32InactiveHeight = safe.Height; + R32InactiveFormat = safe.Format; + return true; + } + + inline bool CopySharedFrameToSafeEyesR32( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrFinalTest::Context || !EnsureCopyFence()) + return false; + + R32SharedSlotCache* source = nullptr; + if (!R32OpenSharedSlot(frame, source) || !source) + return false; + + D3D11_TEXTURE2D_DESC desc{}; + source->eye[0]->GetDesc(&desc); + if (!R32EnsureInactiveEyes(desc)) + return false; + + OutRunVrFinalTest::Context->CopyResource( + R32InactiveEye[0], source->eye[0]); + OutRunVrFinalTest::Context->CopyResource( + R32InactiveEye[1], source->eye[1]); + + if (!WaitForCopyFence()) + { + // The copy may still finish later, but it targets only the inactive + // pair. SafeEye + SafeFrameId continue to describe the old image. + ++R32SafeTimeoutPreserves; + ++SafeCopyFailure; + if (!R32FirstTimeoutPreserveLogged) + { + R32FirstTimeoutPreserveLogged = true; + std::cerr + << "[D3D9Ex R32] SafeEye fence timeout preserved the previous active pair; queued copy cannot mutate SafeFrameId image identity\n"; + } + return false; + } + + if (!PublishCompletedFrame(frame)) + { + ++SafeCopyFailure; + return false; + } + + for (int eye = 0; eye < 2; ++eye) + { + std::swap(SafeEye[eye], R32InactiveEye[eye]); + std::swap(SafeEyeSrv[eye], R32InactiveSrv[eye]); + } + std::swap(SafeEyeFormat, R32InactiveFormat); + std::swap(SafeEyeWidth, R32InactiveWidth); + std::swap(SafeEyeHeight, R32InactiveHeight); + + SafeFrameId = frame.frameId; + SafeTransportGeneration = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + ++SafeCopySuccess; + ++R32SafeSwaps; + if (!R32FirstSafeSwapLogged) + { + R32FirstSafeSwapLogged = true; + std::cerr + << "[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE build=" + << R32SafeEyeBuildId << "\n"; + } + return true; + } + + inline bool EnsureSafeFrameR32(std::uint32_t frameId) noexcept + { + OutRunVR::SharedRenderFrameState frame{}; + if (!ReadFrameById(frameId, frame)) + return false; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (frameId && generation && SafeFrameId == frameId && + SafeTransportGeneration == generation && + SafeEyeSrv[0] && SafeEyeSrv[1]) + return true; + return CopySharedFrameToSafeEyesR32(frame); + } +} + +// Later R22/R23/R24 headers call EnsureSafeFrame unqualified after importing the +// DirectPassthrough namespace. Redirect those final safety paths to R32 A/B +// staging while leaving the validated R23 implementation available as fallback. +#define EnsureSafeFrame EnsureSafeFrameR32 diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp new file mode 100644 index 0000000000..43a08da78a --- /dev/null +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -0,0 +1,257 @@ +#pragma once + +// R32 final DirectGPU submission fast path. +// +// main_r23 already rendered a validated DirectGPU source into the incoming +// OpenXR projection before xrEndFrame. R24 deliberately rebuilt that image from +// SafeEye, which added two full-eye CopyResource operations, a synchronous 8 ms +// fence budget and a second pair of projection blits. R32 submits the already +// verified incoming projection once and places a D3D11 EVENT after the source +// sampling commands. Producer-ring ACK is published asynchronously only after +// that event completes. Any uncertainty falls through to R26/R24, preserving +// SafeEye A/B and visible fallback behavior. + +#include "r26_recenter_hardening.hpp" + +#ifdef xrEndFrame +#undef xrEndFrame +#endif +#ifdef xrDestroySession +#undef xrDestroySession +#endif + +#include +#include +#include + +namespace OutRunVrR32DirectSubmit +{ + inline constexpr const char* BuildId = + "R32-direct-single-projection-async-ack-20260917"; + + struct PendingAck + { + ID3D11Query* fence = nullptr; + bool armed = false; + OutRunVR::SharedRenderFrameState frame{}; + }; + + inline std::array Pending{}; + inline std::uint64_t FastDirectSubmits = 0; + inline std::uint64_t FastDirectRejects = 0; + inline std::uint64_t AckArmed = 0; + inline std::uint64_t AckCompleted = 0; + inline std::uint64_t AckPublishRetry = 0; + inline std::uint64_t AckSlotBusy = 0; + inline ULONGLONG LastPerfLogMs = 0; + inline bool FirstFastSubmitLogged = false; + inline bool FirstAsyncAckLogged = false; + + inline void ReleasePending() noexcept + { + for (auto& pending : Pending) + { + if (pending.fence) + { + pending.fence->Release(); + pending.fence = nullptr; + } + pending.armed = false; + pending.frame = {}; + } + } + + inline bool EnsureFence(std::uint32_t slot) noexcept + { + if (slot >= Pending.size() || !OutRunVrFinalTest::Device) + return false; + auto& pending = Pending[slot]; + if (pending.fence) + return true; + D3D11_QUERY_DESC desc{}; + desc.Query = D3D11_QUERY_EVENT; + return SUCCEEDED(OutRunVrFinalTest::Device->CreateQuery( + &desc, &pending.fence)) && pending.fence; + } + + inline void PollCompletedAcks() noexcept + { + if (!OutRunVrFinalTest::Context) + return; + for (auto& pending : Pending) + { + if (!pending.armed || !pending.fence) + continue; + const HRESULT hr = OutRunVrFinalTest::Context->GetData( + pending.fence, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); + if (hr != S_OK) + continue; + if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame( + pending.frame)) + { + ++AckPublishRetry; + continue; + } + pending.armed = false; + pending.frame = {}; + ++AckCompleted; + if (!FirstAsyncAckLogged) + { + FirstAsyncAckLogged = true; + std::cerr + << "[R32 direct] asynchronous GPU-consumption ACK active; producer slots are released without an xrEndFrame CPU fence wait\n"; + } + } + } + + inline bool ArmConsumptionFence( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + if (!OutRunVrFinalTest::Context) + return false; + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + if (slot >= Pending.size() || !EnsureFence(slot)) + return false; + + auto& pending = Pending[slot]; + if (pending.armed) + { + // Poll once more after all rendering for this frame was queued. + PollCompletedAcks(); + if (pending.armed) + { + ++AckSlotBusy; + return false; + } + } + + OutRunVrFinalTest::Context->End(pending.fence); + OutRunVrFinalTest::Context->Flush(); + pending.frame = frame; + pending.armed = true; + ++AckArmed; + return true; + } + + inline bool MetadataValid( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + const std::uint32_t width = + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + const auto format = + OutRunVrD3D9ExDirectPassthrough::ExpectedDeclaredFormat( + frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]); + return slot < Pending.size() && generation != 0 && width != 0 && + height != 0 && width == frame.backbufferWidth && + height == frame.backbufferHeight && format != DXGI_FORMAT_UNKNOWN; + } + + inline bool CanFastSubmit( + const XrFrameEndInfo* endInfo, + OutRunVrR23VerifiedBundle::Snapshot& verified) noexcept + { + using OutRunVrR23VerifiedBundle::SourceKind; + if (!endInfo || + OutRunVrR26RecenterHardening::PendingFocusRecenter || + OutRunVrR26RecenterHardening::PendingGameRequestId.load( + std::memory_order_acquire) != 0 || + OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo) || + !OutRunVrR23VerifiedBundle::ReadFresh(verified) || + verified.kind != SourceKind::DirectGpu || + !OutRunVrSbsCaptureOverride::FrameComplete(verified.frame) || + !MetadataValid(verified.frame) || + !OutRunVrR24BlackScreenGuard::ProjectionMatchesSnapshot( + endInfo, verified) || + !OutRunVrR21RuntimeHardening::DirectTransportRequested()) + return false; + + const auto state = + OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); + return OutRunVrR22RuntimeHardening::DirectOpenMatchesLatest( + state, verified.frame); + } + + inline void MaybeLogPerf() noexcept + { + const ULONGLONG now = GetTickCount64(); + if (LastPerfLogMs == 0) + { + LastPerfLogMs = now; + return; + } + if (now - LastPerfLogMs < 5000) + return; + LastPerfLogMs = now; + std::cerr + << "[R32 direct PERF] fastSubmit=" << FastDirectSubmits + << " reject=" << FastDirectRejects + << " ackArmed=" << AckArmed + << " ackCompleted=" << AckCompleted + << " ackRetry=" << AckPublishRetry + << " ackSlotBusy=" << AckSlotBusy + << " safeCacheHit=" + << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits + << " safeCacheMiss=" + << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses + << " safeSwap=" + << OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps + << " timeoutPreserve=" + << OutRunVrD3D9ExDirectPassthrough::R32SafeTimeoutPreserves + << "\n"; + } + + inline XrResult XRAPI_CALL EndFrame( + XrSession session, const XrFrameEndInfo* endInfo) noexcept + { + PollCompletedAcks(); + + OutRunVrR23VerifiedBundle::Snapshot verified{}; + if (CanFastSubmit(endInfo, verified) && + ArmConsumptionFence(verified.frame)) + { + const XrResult result = + OutRunVrFinalTest::EndFrame(session, endInfo); + const bool submitted = XR_SUCCEEDED(result) && + endInfo && endInfo->layerCount > 0; + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + verified.frameId, verified.kind, submitted); + ++FastDirectSubmits; + if (!FirstFastSubmitLogged) + { + FirstFastSubmitLogged = true; + std::cerr + << "[R32 direct] verified incoming DirectGPU projection submitted once; redundant SafeEye copy + second projection removed build=" + << BuildId << "\n"; + } + MaybeLogPerf(); + return result; + } + + if (verified.kind == OutRunVrR23VerifiedBundle::SourceKind::DirectGpu) + ++FastDirectRejects; + const XrResult result = + OutRunVrR26RecenterHardening::EndFrame(session, endInfo); + MaybeLogPerf(); + return result; + } + + inline XrResult XRAPI_CALL DestroySession(XrSession session) noexcept + { + ReleasePending(); + OutRunVrD3D9ExDirectPassthrough::R32ResetDirectCaches(); + return OutRunVrR24BlackScreenGuard::DestroySession(session); + } +} + +#ifdef EnsureSafeFrame +#undef EnsureSafeFrame +#endif +#define xrEndFrame OutRunVrR32DirectSubmit::EndFrame +#define xrDestroySession OutRunVrR32DirectSubmit::DestroySession diff --git a/vrhost/tests/r32_policy_smoke.cpp b/vrhost/tests/r32_policy_smoke.cpp new file mode 100644 index 0000000000..ff36f92f46 --- /dev/null +++ b/vrhost/tests/r32_policy_smoke.cpp @@ -0,0 +1,29 @@ +#include "vr/d3d9/r32_policy.hpp" + +#include +#include +#include + +int main() +{ + using namespace OutRunVR::R32; + + // Regression: a Reset after a long run must not retain the old absolute + // R29MonoSafetyThroughEpoch. PresentEpoch is reset to 1, so the new horizon + // is always local to the reset generation. + assert(RearmMonoSafetyEpoch(1) == 3); + assert(RearmMonoSafetyEpoch(42, 2) == 44); + assert(RearmMonoSafetyEpoch(0, 2) == 3); + + const auto maxValue = (std::numeric_limits::max)(); + assert(RearmMonoSafetyEpoch(maxValue - 1, 4) == maxValue); + + assert(EffectSnapshotResult(true) == + EffectSnapshotDecision::UseCapturedPolicy); + assert(EffectSnapshotResult(false) == + EffectSnapshotDecision::ForceZeroDisparity); + + static_assert(ProducerFenceBudgetMs <= 2, + "R32 producer fence must stay below the old 12 ms synchronous budget"); + return 0; +} From b814251874052a466464557bc96796d38ce942a6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 12:26:48 +0900 Subject: [PATCH 0958/1308] fix(vr): preserve reset lifecycle and cache depth-stencil writes --- src/vr/d3d9/stereo_renderer_r33.cpp | 710 +++++++++++++++++++++++++++- 1 file changed, 697 insertions(+), 13 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index 463a7c7d6f..5a24766cab 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -1,11 +1,21 @@ -// R33 final dispatch accounting overlay. +// R33 final dispatch + post-review hot-path hardening. // -// R32 owns all correctness/performance changes from the two 10-pass reviews. -// This final thin layer fixes one integration detail: if an R32 fast candidate -// fell through to the R31 function body, R31ObserveDraw would count the same -// top-level game draw a second time. Reuse the R32 fast paths, but dispatch a -// rejected candidate directly to the exact R30/R29 lower path R31 would have -// selected after its own fallback decision. +// R32 owns the two 10-pass review fixes. R33 remains the final game-side +// callback boundary and now also closes the follow-up review findings without +// flattening the validated revision chain: +// * Reset reaches R22's authoritative eligibility/baseline lifecycle before +// R32 rearms its local fast-path epoch/cache state; +// * steady-state depth/stencil write classification is shadowed from the +// existing R29 SetRenderState path and invalidated by StateBlock/depth +// generations, eliminating per-draw GetRenderState/GetDesc calls when R31 +// StateBlock tracking is reliable; +// * unreliable StateBlock mode keeps the old live getter path fail-closed; +// * top-level draw telemetry is counted exactly once. +// +// R32TryFastWorld/R32TryHud remain the proven lower implementations this layer +// derives from; R33 duplicates only the final owned draw sequence so it can use +// the cached depth/stencil write decision. R32LowerFailClosed remains the exact +// safety fallback authority. #include "stereo_renderer_r32.cpp" @@ -13,6 +23,9 @@ namespace OutRunVRStereo { namespace { + SafetyHookInline R33ResetR32Hook{}; + SafetyHookInline R33PresentR32Hook{}; + SafetyHookInline R33SetRenderStateR29Hook{}; SafetyHookInline R33DrawPrimitiveR32Hook{}; SafetyHookInline R33DrawIndexedPrimitiveR32Hook{}; SafetyHookInline R33DrawPrimitiveUPR32Hook{}; @@ -21,6 +34,582 @@ namespace OutRunVRStereo std::atomic R33InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; + struct R33DepthStencilWriteState + { + DWORD zEnable = D3DZB_TRUE; + DWORD zWrite = TRUE; + DWORD stencilEnable = FALSE; + DWORD stencilWriteMask = 0xFFFFFFFFu; + DWORD stencilFail = D3DSTENCILOP_KEEP; + DWORD stencilZFail = D3DSTENCILOP_KEEP; + DWORD stencilPass = D3DSTENCILOP_KEEP; + DWORD twoSided = FALSE; + DWORD ccwStencilFail = D3DSTENCILOP_KEEP; + DWORD ccwStencilZFail = D3DSTENCILOP_KEEP; + DWORD ccwStencilPass = D3DSTENCILOP_KEEP; + std::uint64_t depthGeneration = 0; + std::uint64_t stateBlockRecordings = 0; + std::uint64_t stateBlockApplies = 0; + bool valid = false; + }; + + thread_local R33DepthStencilWriteState R33DepthStencilState{}; + std::uint64_t R33DepthStencilSyncs = 0; + std::uint64_t R33DepthStencilCacheHits = 0; + std::uint64_t R33DepthStencilLiveFallbacks = 0; + std::uint64_t R33DepthStencilReadFailures = 0; + std::uint64_t R33ResetSuccesses = 0; + std::uint64_t R33ResetFailures = 0; + bool R33FirstDepthStencilCacheLogged = false; + bool R33FirstResetLifecycleLogged = false; + + struct R33PerfSnapshot + { + ULONGLONG lastLogMs = 0; + std::uint64_t syncs = 0; + std::uint64_t hits = 0; + std::uint64_t live = 0; + std::uint64_t readFail = 0; + std::uint64_t resetOk = 0; + std::uint64_t resetFail = 0; + }; + R33PerfSnapshot R33Perf{}; + + void R33InvalidateDepthStencilCache() noexcept + { + R33DepthStencilState.valid = false; + } + + bool R33TrackedDepthHasStencil() noexcept + { + if (!TrackedDepthStencil || !R9MainDepthKnown || + TrackedDepthStencil != R9MainDepthIdentity) + return false; + return FormatHasStencil(R9MainDepthDesc.Format); + } + + bool R33ReadDepthStencilWriteState(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + R33DepthStencilWriteState next{}; + if (!TrackedDepthStencil) + { + next.valid = true; + next.depthGeneration = R9MainDepthGeneration; + next.stateBlockRecordings = R31StateBlockRecordings; + next.stateBlockApplies = R31StateBlockApplies; + R33DepthStencilState = next; + ++R33DepthStencilSyncs; + return true; + } + + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &next.zEnable)) || + FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &next.zWrite))) + { + ++R33DepthStencilReadFailures; + R33InvalidateDepthStencilCache(); + return false; + } + + if (R33TrackedDepthHasStencil()) + { + if (FAILED(device->GetRenderState( + D3DRS_STENCILENABLE, &next.stencilEnable)) || + FAILED(device->GetRenderState( + D3DRS_STENCILWRITEMASK, &next.stencilWriteMask)) || + FAILED(device->GetRenderState( + D3DRS_STENCILFAIL, &next.stencilFail)) || + FAILED(device->GetRenderState( + D3DRS_STENCILZFAIL, &next.stencilZFail)) || + FAILED(device->GetRenderState( + D3DRS_STENCILPASS, &next.stencilPass)) || + FAILED(device->GetRenderState( + D3DRS_TWOSIDEDSTENCILMODE, &next.twoSided)) || + FAILED(device->GetRenderState( + D3DRS_CCW_STENCILFAIL, &next.ccwStencilFail)) || + FAILED(device->GetRenderState( + D3DRS_CCW_STENCILZFAIL, &next.ccwStencilZFail)) || + FAILED(device->GetRenderState( + D3DRS_CCW_STENCILPASS, &next.ccwStencilPass))) + { + ++R33DepthStencilReadFailures; + R33InvalidateDepthStencilCache(); + return false; + } + } + + next.valid = true; + next.depthGeneration = R9MainDepthGeneration; + next.stateBlockRecordings = R31StateBlockRecordings; + next.stateBlockApplies = R31StateBlockApplies; + R33DepthStencilState = next; + ++R33DepthStencilSyncs; + if (!R33FirstDepthStencilCacheLogged) + { + R33FirstDepthStencilCacheLogged = true; + spdlog::info( + "VR R33 PERF: depth/stencil write shadow cache ACTIVE; steady draws no longer query Z/stencil state or depth GetDesc when StateBlock tracking is reliable"); + } + return true; + } + + bool R33DepthStencilCacheCurrent() noexcept + { + return R33DepthStencilState.valid && + R33DepthStencilState.depthGeneration == R9MainDepthGeneration && + R33DepthStencilState.stateBlockRecordings == + R31StateBlockRecordings && + R33DepthStencilState.stateBlockApplies == R31StateBlockApplies; + } + + bool R33GetWriteFlags(IDirect3DDevice9* device, + bool& mayWriteDepth, bool& mayWriteStencil) noexcept + { + mayWriteDepth = false; + mayWriteStencil = false; + if (!TrackedDepthStencil) + return true; + + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + { + ++R33DepthStencilLiveFallbacks; + mayWriteDepth = LeftDrawMayWriteDepth(device); + mayWriteStencil = LeftDrawMayWriteStencil(device); + return true; + } + + if (!R33DepthStencilCacheCurrent()) + { + if (!R33ReadDepthStencilWriteState(device)) + return false; + } + else + { + ++R33DepthStencilCacheHits; + } + + const auto& s = R33DepthStencilState; + mayWriteDepth = s.zEnable != D3DZB_FALSE && s.zWrite != FALSE; + + if (!R33TrackedDepthHasStencil() || s.stencilEnable == FALSE || + s.stencilWriteMask == 0) + return true; + + const bool frontWrites = + s.stencilFail != D3DSTENCILOP_KEEP || + s.stencilZFail != D3DSTENCILOP_KEEP || + s.stencilPass != D3DSTENCILOP_KEEP; + const bool backWrites = s.twoSided != FALSE && + (s.ccwStencilFail != D3DSTENCILOP_KEEP || + s.ccwStencilZFail != D3DSTENCILOP_KEEP || + s.ccwStencilPass != D3DSTENCILOP_KEEP); + mayWriteStencil = frontWrites || backWrites; + return true; + } + + void R33InvalidateRightForLeftWrite( + bool mayWriteDepth, bool mayWriteStencil) noexcept + { + if (mayWriteDepth) + RightDepthSynchronized = false; + if (mayWriteStencil) + RightStencilSynchronized = false; + } + + HRESULT __stdcall SetRenderStateDestR33(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD value) + { + const HRESULT hr = R33SetRenderStateR29Hook.stdcall( + device, state, value); + if (FAILED(hr) || !IsGameDevice(device) || InternalStereoPass) + return hr; + + if (R31StateBlockRecording) + { + R33InvalidateDepthStencilCache(); + return hr; + } + if (!R33DepthStencilState.valid) + return hr; + + bool tracked = true; + switch (state) + { + case D3DRS_ZENABLE: + R33DepthStencilState.zEnable = value; + break; + case D3DRS_ZWRITEENABLE: + R33DepthStencilState.zWrite = value; + break; + case D3DRS_STENCILENABLE: + R33DepthStencilState.stencilEnable = value; + break; + case D3DRS_STENCILWRITEMASK: + R33DepthStencilState.stencilWriteMask = value; + break; + case D3DRS_STENCILFAIL: + R33DepthStencilState.stencilFail = value; + break; + case D3DRS_STENCILZFAIL: + R33DepthStencilState.stencilZFail = value; + break; + case D3DRS_STENCILPASS: + R33DepthStencilState.stencilPass = value; + break; + case D3DRS_TWOSIDEDSTENCILMODE: + R33DepthStencilState.twoSided = value; + break; + case D3DRS_CCW_STENCILFAIL: + R33DepthStencilState.ccwStencilFail = value; + break; + case D3DRS_CCW_STENCILZFAIL: + R33DepthStencilState.ccwStencilZFail = value; + break; + case D3DRS_CCW_STENCILPASS: + R33DepthStencilState.ccwStencilPass = value; + break; + default: + tracked = false; + break; + } + + if (tracked) + { + R33DepthStencilState.depthGeneration = R9MainDepthGeneration; + R33DepthStencilState.stateBlockRecordings = + R31StateBlockRecordings; + R33DepthStencilState.stateBlockApplies = R31StateBlockApplies; + } + return hr; + } + + template + R31OwnedResult R33TryFastWorld(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (R31StateBlockRecording || !R29StableStereoBase(device)) + { + if (IsGameDevice(device) && !InternalStereoPass && + TargetIsBackBuffer()) + ++R31Frame.unstable; + return {}; + } + + bool fragile = true; + const bool stateBlocksReliable = + R31StateBlockTrackingReliable.load(std::memory_order_acquire); + const bool effectKnown = stateBlocksReliable + ? R29FragileEffectCached(device, fragile) + : R32EffectIsFragileLive(device, fragile); + if (!effectKnown) + return {}; + if (fragile) + { + ++R31Frame.fragile; + return {}; + } + + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + DrawStereoState draw{}; + if (!R31BuildFastWorldConstants(device, stereo, draw)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R32GetSavedViewport(device, savedViewport)) + return {}; + + bool mayWriteDepth = false; + bool mayWriteStencil = false; + if (!R33GetWriteFlags(device, mayWriteDepth, mayWriteStencil)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = R32SetWvpBatch(device, draw.eyeConstants[0]); + } + if (!leftWvpOk) + { + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = R32SetWvpBatch(device, draw.originalConstants); + } + if (!rolledBack) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R33/fast-left-WVP-rollback"); + NoteRestoreFailure("R33 fast left-eye c64 rollback"); + R29ArmMonoSafety(); + return { true, E_FAIL }; + } + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (mayWriteDepth || mayWriteStencil) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, actualDraw() }; + if (FAILED(result.hr)) + { + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, site, result.hr); + bool restored = false; + { + InternalPassScope guard; + restored = R32SetWvpBatch(device, draw.originalConstants); + } + if (!restored) + NoteRestoreFailure("R33 fast left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !R32SetWvpBatch(device, draw.eyeConstants[1])) + { + rightFailure = + OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = R32RestoreRightPassState( + device, savedRt, savedDepth, savedViewport, + draw.originalConstants, true); + } + + FrameHadDuplicatedDraw = true; + FrameHadWorldStereo = true; + ++DuplicatedDraws; + ++WorldStereoDraws; + ++R29StableTwoEyeDraws; + ++R31FastWorldDraws; + ++R31Frame.fastWorld; + + if (FrameStereoPoseSequence == 0) + { + FrameStereoPoseSequence = draw.poseSequence; + FrameStereoMetadata = draw.stereoFrame; + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + NoteRestoreFailure("R33 fast right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + + template + R31OwnedResult R33TryHud(IDirect3DDevice9* device, + ActualDraw&& actualDraw, const char* site) + { + if (R31StateBlockRecording || !R29StableStereoBase(device) || + !R30CurrentPassIsScreenSpace2D()) + return {}; + + if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire)) + { + R31DiscardUnreliableDrawCaches(); + const std::uintptr_t cachedShader = + CurrentVertexShaderIdentity.load(std::memory_order_acquire); + if (!R31LiveShaderMatches(device, cachedShader)) + return {}; + } + + if (!EnsureStereoResources(device)) + return {}; + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return {}; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return {}; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return {}; + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return {}; + + float original[16]{}; + float eyeConstants[2][16]{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + if (!R30BuildScreenSpaceEyeConstants(device, stereo, original, + eyeConstants, eyeScale, eyeOffset)) + return {}; + + D3DVIEWPORT9 savedViewport{}; + if (!R32GetSavedViewport(device, savedViewport)) + return {}; + + bool mayWriteDepth = false; + bool mayWriteStencil = false; + if (!R33GetWriteFlags(device, mayWriteDepth, mayWriteStencil)) + return {}; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = R32SetWvpBatch(device, eyeConstants[0]); + } + if (!leftWvpOk) + { + bool rolledBack = false; + { + InternalPassScope guard; + rolledBack = R32SetWvpBatch(device, original); + } + if (!rolledBack) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R33/HUD-left-WVP-rollback"); + NoteRestoreFailure("R33 HUD left-eye c64 rollback"); + R29ArmMonoSafety(); + return { true, E_FAIL }; + } + return {}; + } + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (mayWriteDepth || mayWriteStencil) + ++R9MainDepthContentSerial; + + R31OwnedResult result{ true, actualDraw() }; + if (FAILED(result.hr)) + { + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + bool restored = false; + { + InternalPassScope guard; + restored = R32SetWvpBatch(device, original); + } + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, + site, result.hr); + if (!restored) + NoteRestoreFailure("R33 HUD left draw c64"); + R29ArmMonoSafety(); + return result; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !R32SetWvpBatch(device, eyeConstants[1])) + { + rightFailure = + OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = R32RestoreRightPassState( + device, savedRt, savedDepth, savedViewport, original, true); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++NonWorldDuplicatedDraws; + ++R29StableTwoEyeDraws; + ++R30ScreenSpaceFovDraws; + ++R31HudDraws; + ++R31Frame.hud; + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + R33InvalidateRightForLeftWrite( + mayWriteDepth, mayWriteStencil); + NoteRestoreFailure("R33 HUD right-eye draw"); + R29ArmMonoSafety(); + } + return result; + } + template HRESULT R33Dispatch(IDirect3DDevice9* device, ActualDraw&& actualDraw, LowerR29Draw&& lowerR29Draw, @@ -36,14 +625,14 @@ namespace OutRunVRStereo if (R30CurrentPassIsScreenSpace2D()) { - const auto hud = R32TryHud(device, + const auto hud = R33TryHud(device, std::forward(actualDraw), site); if (hud.handled) return hud.hr; } else { - const auto fast = R32TryFastWorld(device, + const auto fast = R33TryFastWorld(device, std::forward(actualDraw), site); if (fast.handled) return fast.hr; @@ -122,17 +711,101 @@ namespace OutRunVRStereo "R33/DrawIndexedPrimitiveUP"); } + HRESULT __stdcall ResetDestR33(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + const bool gameDevice = IsGameDevice(device); + + // R32 originally called its ResetDestR13 trampoline directly. That + // could bypass R22's authoritative pre-reset fail-close and baseline + // reset. Enter R22 explicitly; its R22ResetR13Hook trampoline reaches + // the original R13 Reset/ResetEx owner without re-entering R32. + const HRESULT hr = ResetDestR22(device, params); + + if (gameDevice) + { + R32ResetAfterGameReset(); + R33InvalidateDepthStencilCache(); + if (SUCCEEDED(hr)) + ++R33ResetSuccesses; + else + ++R33ResetFailures; + + if (!R33FirstResetLifecycleLogged) + { + R33FirstResetLifecycleLogged = true; + spdlog::info( + "VR R33 RESET: R22 eligibility/depth-stencil baseline lifecycle is authoritative before R32 epoch/cache rearm"); + } + } + return hr; + } + + void R33LogPerfWindow() noexcept + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (R33Perf.lastLogMs == 0) + { + R33Perf.lastLogMs = now; + R33Perf.syncs = R33DepthStencilSyncs; + R33Perf.hits = R33DepthStencilCacheHits; + R33Perf.live = R33DepthStencilLiveFallbacks; + R33Perf.readFail = R33DepthStencilReadFailures; + R33Perf.resetOk = R33ResetSuccesses; + R33Perf.resetFail = R33ResetFailures; + return; + } + if (now - R33Perf.lastLogMs < 5000) + return; + + spdlog::info( + "VR R33 PERF 5s: depthStencil[cacheHit={},liveSync={},unreliableLive={},readFail={}] reset[ok={},fail={}]", + R33DepthStencilCacheHits - R33Perf.hits, + R33DepthStencilSyncs - R33Perf.syncs, + R33DepthStencilLiveFallbacks - R33Perf.live, + R33DepthStencilReadFailures - R33Perf.readFail, + R33ResetSuccesses - R33Perf.resetOk, + R33ResetFailures - R33Perf.resetFail); + + R33Perf.lastLogMs = now; + R33Perf.syncs = R33DepthStencilSyncs; + R33Perf.hits = R33DepthStencilCacheHits; + R33Perf.live = R33DepthStencilLiveFallbacks; + R33Perf.readFail = R33DepthStencilReadFailures; + R33Perf.resetOk = R33ResetSuccesses; + R33Perf.resetFail = R33ResetFailures; + } + + HRESULT __stdcall PresentDestR33(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + const HRESULT hr = R33PresentR32Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + if (IsGameDevice(device)) + R33LogPerfWindow(); + return hr; + } + void R33RollbackHooks() noexcept { R33DrawIndexedPrimitiveUPR32Hook = {}; R33DrawPrimitiveUPR32Hook = {}; R33DrawIndexedPrimitiveR32Hook = {}; R33DrawPrimitiveR32Hook = {}; + R33SetRenderStateR29Hook = {}; + R33PresentR32Hook = {}; + R33ResetR32Hook = {}; } bool R33EnableHooks() noexcept { SafetyHookInline* hooks[]{ + &R33ResetR32Hook, + &R33PresentR32Hook, + &R33SetRenderStateR29Hook, &R33DrawPrimitiveR32Hook, &R33DrawIndexedPrimitiveR32Hook, &R33DrawPrimitiveUPR32Hook, @@ -154,12 +827,22 @@ namespace OutRunVRStereo if (r32 == State::Failed) { R33InstallState.store(State::Failed, std::memory_order_release); - HookManager::ReportAsyncResult("OpenXRVRStereoR33Dispatch", false); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR33Dispatch", false); return 0; } if (r32 == State::Ready) { const auto disabled = safetyhook::InlineHook::StartDisabled; + R33ResetR32Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR32), + ResetDestR33, disabled); + R33PresentR32Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR32), + PresentDestR33, disabled); + R33SetRenderStateR29Hook = safetyhook::create_inline( + reinterpret_cast(&SetRenderStateDestR29), + SetRenderStateDestR33, disabled); R33DrawPrimitiveR32Hook = safetyhook::create_inline( reinterpret_cast(&DrawPrimitiveDestR32), DrawPrimitiveDestR33, disabled); @@ -181,14 +864,15 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR33Dispatch", false); spdlog::error( - "VR R33: dispatch hook transaction was partial; R32 remains authoritative"); + "VR R33: final reset/state/draw hook transaction was partial; R32 remains authoritative"); return 0; } R33InstallState.store(State::Ready, std::memory_order_release); - HookManager::ReportAsyncResult("OpenXRVRStereoR33Dispatch", true); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR33Dispatch", true); spdlog::info( - "VR R33 DISPATCH: R32 fast paths + direct R29 fallback READY; top-level draw telemetry is counted exactly once"); + "VR R33 DISPATCH: R32 fast paths + direct R29 fallback READY; top-level draw telemetry is counted exactly once; R22 Reset lifecycle + depth/stencil write cache ACTIVE"); return 0; } Sleep(25); From c164e677e0139239e5cb0cee99fecd0682a48455 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 12:33:16 +0900 Subject: [PATCH 0959/1308] fix(vr): keep direct SafeEye binary compatibility marker --- vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp index ccb4a30910..8be504fddc 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp @@ -264,7 +264,7 @@ namespace OutRunVrD3D9ExDirectPassthrough { R32FirstSafeSwapLogged = true; std::cerr - << "[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE build=" + << "[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE; host-owned GPU eye copies + completion ACK active build=" << R32SafeEyeBuildId << "\n"; } return true; From 36c83cd091f8599ff05677067e5edb2b5b613cee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:45:42 +0900 Subject: [PATCH 0960/1308] perf(vr): defer DirectGPU flush and log 5s deltas --- vrhost/src/runtime/r32_direct_submit.hpp | 83 ++++++++++++++++++++---- 1 file changed, 69 insertions(+), 14 deletions(-) diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index 43a08da78a..c4d3aa1de2 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -10,6 +10,10 @@ // sampling commands. Producer-ring ACK is published asynchronously only after // that event completes. Any uncertainty falls through to R26/R24, preserving // SafeEye A/B and visible fallback behavior. +// +// Review-2 hardening removes the unconditional per-frame D3D11 Flush. A Flush is +// issued only when a producer slot is actually blocked by a still-pending ACK, +// so normal command batching is preserved without weakening reuse safety. #include "r26_recenter_hardening.hpp" @@ -27,12 +31,13 @@ namespace OutRunVrR32DirectSubmit { inline constexpr const char* BuildId = - "R32-direct-single-projection-async-ack-20260917"; + "R32-direct-single-projection-async-ack-review2-20260917"; struct PendingAck { ID3D11Query* fence = nullptr; bool armed = false; + bool flushIssued = false; OutRunVR::SharedRenderFrameState frame{}; }; @@ -43,9 +48,27 @@ namespace OutRunVrR32DirectSubmit inline std::uint64_t AckCompleted = 0; inline std::uint64_t AckPublishRetry = 0; inline std::uint64_t AckSlotBusy = 0; + inline std::uint64_t AckFlushEscalations = 0; inline ULONGLONG LastPerfLogMs = 0; inline bool FirstFastSubmitLogged = false; inline bool FirstAsyncAckLogged = false; + inline bool FirstDeferredFlushLogged = false; + + struct PerfSnapshot + { + std::uint64_t fastSubmit = 0; + std::uint64_t reject = 0; + std::uint64_t ackArmed = 0; + std::uint64_t ackCompleted = 0; + std::uint64_t ackRetry = 0; + std::uint64_t ackSlotBusy = 0; + std::uint64_t flushEscalations = 0; + std::uint64_t safeCacheHit = 0; + std::uint64_t safeCacheMiss = 0; + std::uint64_t safeSwap = 0; + std::uint64_t timeoutPreserve = 0; + }; + inline PerfSnapshot Perf{}; inline void ReleasePending() noexcept { @@ -57,6 +80,7 @@ namespace OutRunVrR32DirectSubmit pending.fence = nullptr; } pending.armed = false; + pending.flushIssued = false; pending.frame = {}; } } @@ -93,6 +117,7 @@ namespace OutRunVrR32DirectSubmit continue; } pending.armed = false; + pending.flushIssued = false; pending.frame = {}; ++AckCompleted; if (!FirstAsyncAckLogged) @@ -117,8 +142,20 @@ namespace OutRunVrR32DirectSubmit auto& pending = Pending[slot]; if (pending.armed) { - // Poll once more after all rendering for this frame was queued. PollCompletedAcks(); + if (pending.armed && !pending.flushIssued) + { + OutRunVrFinalTest::Context->Flush(); + pending.flushIssued = true; + ++AckFlushEscalations; + if (!FirstDeferredFlushLogged) + { + FirstDeferredFlushLogged = true; + std::cerr + << "[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure; steady frames keep driver batching intact\n"; + } + PollCompletedAcks(); + } if (pending.armed) { ++AckSlotBusy; @@ -127,9 +164,9 @@ namespace OutRunVrR32DirectSubmit } OutRunVrFinalTest::Context->End(pending.fence); - OutRunVrFinalTest::Context->Flush(); pending.frame = frame; pending.armed = true; + pending.flushIssued = false; ++AckArmed; return true; } @@ -178,33 +215,51 @@ namespace OutRunVrR32DirectSubmit state, verified.frame); } + inline void CapturePerfSnapshot() noexcept + { + Perf.fastSubmit = FastDirectSubmits; + Perf.reject = FastDirectRejects; + Perf.ackArmed = AckArmed; + Perf.ackCompleted = AckCompleted; + Perf.ackRetry = AckPublishRetry; + Perf.ackSlotBusy = AckSlotBusy; + Perf.flushEscalations = AckFlushEscalations; + Perf.safeCacheHit = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits; + Perf.safeCacheMiss = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses; + Perf.safeSwap = OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps; + Perf.timeoutPreserve = OutRunVrD3D9ExDirectPassthrough::R32SafeTimeoutPreserves; + } + inline void MaybeLogPerf() noexcept { const ULONGLONG now = GetTickCount64(); if (LastPerfLogMs == 0) { LastPerfLogMs = now; + CapturePerfSnapshot(); return; } if (now - LastPerfLogMs < 5000) return; LastPerfLogMs = now; std::cerr - << "[R32 direct PERF] fastSubmit=" << FastDirectSubmits - << " reject=" << FastDirectRejects - << " ackArmed=" << AckArmed - << " ackCompleted=" << AckCompleted - << " ackRetry=" << AckPublishRetry - << " ackSlotBusy=" << AckSlotBusy + << "[R32 direct PERF 5s] fastSubmit=" << FastDirectSubmits - Perf.fastSubmit + << " reject=" << FastDirectRejects - Perf.reject + << " ackArmed=" << AckArmed - Perf.ackArmed + << " ackCompleted=" << AckCompleted - Perf.ackCompleted + << " ackRetry=" << AckPublishRetry - Perf.ackRetry + << " ackSlotBusy=" << AckSlotBusy - Perf.ackSlotBusy + << " deferredFlush=" << AckFlushEscalations - Perf.flushEscalations << " safeCacheHit=" - << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits + << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits - Perf.safeCacheHit << " safeCacheMiss=" - << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses + << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses - Perf.safeCacheMiss << " safeSwap=" - << OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps + << OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps - Perf.safeSwap << " timeoutPreserve=" - << OutRunVrD3D9ExDirectPassthrough::R32SafeTimeoutPreserves + << OutRunVrD3D9ExDirectPassthrough::R32SafeTimeoutPreserves - Perf.timeoutPreserve << "\n"; + CapturePerfSnapshot(); } inline XrResult XRAPI_CALL EndFrame( @@ -254,4 +309,4 @@ namespace OutRunVrR32DirectSubmit #undef EnsureSafeFrame #endif #define xrEndFrame OutRunVrR32DirectSubmit::EndFrame -#define xrDestroySession OutRunVrR32DirectSubmit::DestroySession +#define xrDestroySession OutRunVrR32DirectSubmit::DestroySession \ No newline at end of file From dae883c857e73eff020c01e2de024f0b210a6742 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:47:01 +0900 Subject: [PATCH 0961/1308] fix(vr): make R22 reset owner and guard timed-out producer slots --- src/vr/d3d9/stereo_renderer_r32.cpp | 156 ++++++++++++++++++++++------ 1 file changed, 125 insertions(+), 31 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index f908492b9e..26aefda113 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -1,16 +1,8 @@ // R32 review-consolidation overlay. // -// This is the final game-side TU. It keeps R31/R29/R14 correctness policy and -// applies the two 10-pass reviews without weakening recovery behavior: -// * Reset rearms the R29 mono-safety epoch relative to the reset Present epoch; -// * render-state snapshot failures fail closed to stock-WVP zero disparity; -// * verified steady LEFT/RIGHT WVP uploads use one c64..c67 batch call; -// * unreliable StateBlock mode live-validates the state R32 actually consumes -// instead of discarding every lower cache on a successfully handled world draw; -// * D3D9Ex direct transport caches the verified host/LUID identity and bounds -// the producer event-query stall to a 2 ms budget with one explicit FLUSH; -// * five-second R32 telemetry reports deltas for counters that R31 logged as -// lifetime totals. +// Keeps R31/R29/R14 correctness policy while consolidating the reviewed hot +// paths. Review-2 additionally makes R22 the reset owner and prevents reuse of a +// DirectGPU producer slot while a timed-out D3D9 EVENT query is still pending. #include "r32_policy.hpp" #include "stereo_renderer_r31.cpp" @@ -19,7 +11,7 @@ namespace OutRunVRStereo { namespace { - SafetyHookInline R32ResetR13Hook{}; + SafetyHookInline R32ResetR22Hook{}; SafetyHookInline R32ResolveDirectR13Hook{}; SafetyHookInline R32PresentR13Hook{}; SafetyHookInline R32DrawPrimitiveR31Hook{}; @@ -35,18 +27,25 @@ namespace OutRunVRStereo std::uint64_t R32StateSnapshotFailures = 0; std::uint64_t R32FailClosedZeroDisparityDraws = 0; std::uint64_t R32ResetEpochRearms = 0; + std::uint64_t R32ResetFailures = 0; std::uint64_t R32DirectProbeCacheHits = 0; std::uint64_t R32DirectFenceSuccess = 0; std::uint64_t R32DirectFenceBudgetFallbacks = 0; std::uint64_t R32DirectIdentityInvalidations = 0; + std::uint64_t R32PendingFenceDrains = 0; + std::uint64_t R32PendingFenceBlocks = 0; + std::uint64_t R32PendingFenceErrors = 0; bool R32FirstStateSnapshotFailureLogged = false; bool R32FirstBatchWvpLogged = false; bool R32FirstFenceBudgetLogged = false; bool R32FirstResetRearmLogged = false; + bool R32FirstPendingFenceLogged = false; std::uint32_t R32DirectHostPid = 0; std::uint32_t R32DirectHostLuidLow = 0; std::uint32_t R32DirectHostLuidHigh = 0; + std::array R32ProducerFencePending{}; + std::array R32ProducerPendingFrame{}; struct R32CounterSnapshot { @@ -63,7 +62,11 @@ namespace OutRunVRStereo std::uint64_t directFenceOk = 0; std::uint64_t directFenceFallback = 0; std::uint64_t directBackpressure = 0; + std::uint64_t pendingDrain = 0; + std::uint64_t pendingBlock = 0; + std::uint64_t pendingError = 0; std::uint64_t resetRearm = 0; + std::uint64_t resetFail = 0; }; R32CounterSnapshot R32Counters{}; @@ -597,6 +600,12 @@ namespace OutRunVRStereo R32DirectHostLuidHigh = 0; } + void R32ClearPendingProducerFences() noexcept + { + R32ProducerFencePending.fill(false); + R32ProducerPendingFrame.fill(0); + } + bool R32DirectIdentityMatches() noexcept { return SharedState && DirectInteropVerified && @@ -608,6 +617,7 @@ namespace OutRunVRStereo void R32InvalidateDirectInteropOnly() noexcept { + R32ClearPendingProducerFences(); ReleaseDirectTransportSlots(); ReleaseCom(DirectInteropProbeFence); ReleaseCom(DirectInteropProbeSurface); @@ -637,6 +647,8 @@ namespace OutRunVRStereo if (DirectTransportResourcesReady && !R32DirectIdentityMatches()) R32InvalidateDirectInteropOnly(); + if (!DirectTransportResourcesReady) + R32ClearPendingProducerFences(); if (!EnsureDirectTransportResources(device)) return false; if (!SharedState || !DirectInteropVerified) @@ -688,6 +700,48 @@ namespace OutRunVRStereo } } + bool R32DrainPendingProducerFence(std::uint32_t slotIndex) noexcept + { + if (slotIndex >= R32ProducerFencePending.size() || + !R32ProducerFencePending[slotIndex]) + return true; + + auto& slot = DirectTransportSlots[slotIndex]; + if (!slot.fence) + { + R32ProducerFencePending[slotIndex] = false; + R32ProducerPendingFrame[slotIndex] = 0; + ++R32PendingFenceErrors; + return false; + } + + const HRESULT ready = slot.fence->GetData(nullptr, 0, 0); + if (ready == S_OK) + { + R32ProducerFencePending[slotIndex] = false; + R32ProducerPendingFrame[slotIndex] = 0; + ++R32PendingFenceDrains; + return true; + } + if (ready == S_FALSE) + { + ++R32PendingFenceBlocks; + ++DirectTransportRingBackpressure; + if (!R32FirstPendingFenceLogged) + { + R32FirstPendingFenceLogged = true; + spdlog::info( + "VR R32 D3D9Ex: timed-out producer EVENT remains pending; the ring slot is blocked from reuse until the GPU reports completion"); + } + return false; + } + + R32ProducerFencePending[slotIndex] = false; + R32ProducerPendingFrame[slotIndex] = 0; + ++R32PendingFenceErrors; + return false; + } + bool ResolveDirectTransportR32(IDirect3DDevice9* device, std::uint32_t frameId) noexcept { @@ -699,6 +753,9 @@ namespace OutRunVRStereo const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; + if (!R32DrainPendingProducerFence(slotIndex)) + return false; + auto& slot = DirectTransportSlots[slotIndex]; if (slot.frameId) { @@ -722,44 +779,66 @@ namespace OutRunVRStereo FAILED(slot.fence->Issue(D3DISSUE_END))) return false; } + + R32ProducerFencePending[slotIndex] = true; + R32ProducerPendingFrame[slotIndex] = frameId; if (!R32WaitProducerFence(slot.fence)) return false; + R32ProducerFencePending[slotIndex] = false; + R32ProducerPendingFrame[slotIndex] = 0; slot.frameId = frameId; ActiveDirectTransportSlot = slotIndex; return true; } - void R32ResetAfterGameReset() noexcept + void R32InvalidateResetCaches() noexcept { - R29MonoSafetyThroughEpoch = OutRunVR::R32::RearmMonoSafetyEpoch( - PresentEpoch); R29Effect = {}; R31BlockedVerifiedGeneration = 0; R31FastWorldCandidates = 0; R31EyeCache = {}; R31Frame = {}; R31Window = {}; - R22ShadowState = {}; R23LastStateSampleDrawSerial = 0; R23LastStateSampleEpoch = 0; OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); R32ForgetDirectIdentity(); + R32ClearPendingProducerFences(); + } + + void R32ResetAfterGameReset() noexcept + { + R29MonoSafetyThroughEpoch = OutRunVR::R32::RearmMonoSafetyEpoch( + PresentEpoch); + R32InvalidateResetCaches(); ++R32ResetEpochRearms; if (!R32FirstResetRearmLogged) { R32FirstResetRearmLogged = true; spdlog::info( - "VR R32 RESET: R29 mono-safety horizon rearmed relative to reset PresentEpoch; stale pre-reset epoch can no longer suppress fast stereo for thousands of Presents"); + "VR R32 RESET: R22 completed Reset lifecycle first; mono-safety/cache generations were rearmed without discarding the freshly primed viewport/scissor shadow"); } } HRESULT __stdcall ResetDestR32(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { - const HRESULT hr = R32ResetR13Hook.stdcall(device, params); - if (IsGameDevice(device)) - R32ResetAfterGameReset(); + const bool gameDevice = IsGameDevice(device); + if (gameDevice) + R32ClearPendingProducerFences(); + + const HRESULT hr = R32ResetR22Hook.stdcall(device, params); + if (gameDevice) + { + if (SUCCEEDED(hr)) + R32ResetAfterGameReset(); + else + { + R32InvalidateResetCaches(); + ++R32ResetFailures; + } + } return hr; } @@ -783,14 +862,18 @@ namespace OutRunVRStereo R32Counters.directFenceOk = R32DirectFenceSuccess; R32Counters.directFenceFallback = R32DirectFenceBudgetFallbacks; R32Counters.directBackpressure = DirectTransportRingBackpressure; + R32Counters.pendingDrain = R32PendingFenceDrains; + R32Counters.pendingBlock = R32PendingFenceBlocks; + R32Counters.pendingError = R32PendingFenceErrors; R32Counters.resetRearm = R32ResetEpochRearms; + R32Counters.resetFail = R32ResetFailures; return; } if (now - R32Counters.lastLogMs < 5000) return; spdlog::info( - "VR R32 PERF 5s: liveWvpCheck={} liveReject={} stateBlock[record={},apply={}] batchWvp[ok={},fail={}] safety[stateReadFail={},forcedZero={}] direct[probeCacheHit={},producerFenceOk={},producerBudgetFallback={},backpressure={}] resetRearm={}", + "VR R32 PERF 5s: liveWvpCheck={} liveReject={} stateBlock[record={},apply={}] batchWvp[ok={},fail={}] safety[stateReadFail={},forcedZero={}] direct[probeCacheHit={},producerFenceOk={},producerBudgetFallback={},backpressure={},pendingDrain={},pendingBlock={},pendingError={}] reset[rearm={},fail={}]", R31FastWorldLiveValidations - R32Counters.liveWvp, R31FastWorldValidationRejects - R32Counters.liveReject, R31StateBlockRecordings - R32Counters.stateRecord, @@ -803,7 +886,11 @@ namespace OutRunVRStereo R32DirectFenceSuccess - R32Counters.directFenceOk, R32DirectFenceBudgetFallbacks - R32Counters.directFenceFallback, DirectTransportRingBackpressure - R32Counters.directBackpressure, - R32ResetEpochRearms - R32Counters.resetRearm); + R32PendingFenceDrains - R32Counters.pendingDrain, + R32PendingFenceBlocks - R32Counters.pendingBlock, + R32PendingFenceErrors - R32Counters.pendingError, + R32ResetEpochRearms - R32Counters.resetRearm, + R32ResetFailures - R32Counters.resetFail); R32Counters.lastLogMs = now; R32Counters.liveWvp = R31FastWorldLiveValidations; @@ -818,7 +905,11 @@ namespace OutRunVRStereo R32Counters.directFenceOk = R32DirectFenceSuccess; R32Counters.directFenceFallback = R32DirectFenceBudgetFallbacks; R32Counters.directBackpressure = DirectTransportRingBackpressure; + R32Counters.pendingDrain = R32PendingFenceDrains; + R32Counters.pendingBlock = R32PendingFenceBlocks; + R32Counters.pendingError = R32PendingFenceErrors; R32Counters.resetRearm = R32ResetEpochRearms; + R32Counters.resetFail = R32ResetFailures; } HRESULT __stdcall PresentDestR32(IDirect3DDevice9* device, @@ -840,13 +931,13 @@ namespace OutRunVRStereo R32DrawPrimitiveR31Hook = {}; R32PresentR13Hook = {}; R32ResolveDirectR13Hook = {}; - R32ResetR13Hook = {}; + R32ResetR22Hook = {}; } bool R32EnableHooks() noexcept { SafetyHookInline* hooks[]{ - &R32ResetR13Hook, + &R32ResetR22Hook, &R32ResolveDirectR13Hook, &R32PresentR13Hook, &R32DrawPrimitiveR31Hook, @@ -867,18 +958,21 @@ namespace OutRunVRStereo for (int attempt = 0; attempt < 4800; ++attempt) { const auto r31 = R31InstallState.load(std::memory_order_acquire); + const auto r22 = R22InstallState.load(std::memory_order_acquire); const auto r13 = R13InstallState.load(std::memory_order_acquire); - if (r31 == State::Failed || r13 == R13InstallFailed) + if (r31 == State::Failed || r22 == State::Failed || + r13 == R13InstallFailed) { R32InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", false); return 0; } - if (r31 == State::Ready && r13 == R13InstallReady) + if (r31 == State::Ready && r22 == State::Ready && + r13 == R13InstallReady) { const auto disabled = safetyhook::InlineHook::StartDisabled; - R32ResetR13Hook = safetyhook::create_inline( - reinterpret_cast(&ResetDestR13), ResetDestR32, disabled); + R32ResetR22Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR22), ResetDestR32, disabled); R32ResolveDirectR13Hook = safetyhook::create_inline( reinterpret_cast(&ResolveDirectTransportR13), ResolveDirectTransportR32, disabled); @@ -905,14 +999,14 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR32Review", false); spdlog::error( - "VR R32: review/optimization hook transaction was partial; R31 remains authoritative"); + "VR R32: review/optimization hook transaction was partial; R31/R22 remain authoritative"); return 0; } R32InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", true); spdlog::info( - "VR R32 REVIEW: reset epoch fix + fail-closed state reads + batched WVP + cached D3D9Ex interop + bounded producer fence + delta telemetry READY"); + "VR R32 REVIEW2: R22-owned Reset lifecycle + fail-closed state reads + batched WVP + cached D3D9Ex interop + pending-fence-safe producer ring + delta telemetry READY"); return 0; } Sleep(25); @@ -920,7 +1014,7 @@ namespace OutRunVRStereo R32InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR32Review", false); - spdlog::error("VR R32: timed out waiting for R31/R13 prerequisites"); + spdlog::error("VR R32: timed out waiting for R31/R22/R13 prerequisites"); return 0; } From dffe5f7a08bcf750c537a7604f7fc9d1c9a9584f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:48:03 +0900 Subject: [PATCH 0962/1308] fix(vr): chain R33 reset through corrected R32 lifecycle --- src/vr/d3d9/stereo_renderer_r33.cpp | 35 ++++++++--------------------- 1 file changed, 9 insertions(+), 26 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index 5a24766cab..bfb7c3fbe2 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -1,21 +1,10 @@ // R33 final dispatch + post-review hot-path hardening. // -// R32 owns the two 10-pass review fixes. R33 remains the final game-side -// callback boundary and now also closes the follow-up review findings without -// flattening the validated revision chain: -// * Reset reaches R22's authoritative eligibility/baseline lifecycle before -// R32 rearms its local fast-path epoch/cache state; -// * steady-state depth/stencil write classification is shadowed from the -// existing R29 SetRenderState path and invalidated by StateBlock/depth -// generations, eliminating per-draw GetRenderState/GetDesc calls when R31 -// StateBlock tracking is reliable; -// * unreliable StateBlock mode keeps the old live getter path fail-closed; -// * top-level draw telemetry is counted exactly once. -// -// R32TryFastWorld/R32TryHud remain the proven lower implementations this layer -// derives from; R33 duplicates only the final owned draw sequence so it can use -// the cached depth/stencil write decision. R32LowerFailClosed remains the exact -// safety fallback authority. +// R32 owns reset/direct-transport review-2 safety. R33 remains the final +// game-side callback boundary and owns depth/stencil write-state caching plus +// exact single-count draw dispatch. Reset now simply chains through R32, whose +// trampoline is installed above R22, so R22 is authoritative in both the R32 +// fallback and the final R33 path. #include "stereo_renderer_r32.cpp" @@ -715,16 +704,10 @@ namespace OutRunVRStereo D3DPRESENT_PARAMETERS* params) { const bool gameDevice = IsGameDevice(device); - - // R32 originally called its ResetDestR13 trampoline directly. That - // could bypass R22's authoritative pre-reset fail-close and baseline - // reset. Enter R22 explicitly; its R22ResetR13Hook trampoline reaches - // the original R13 Reset/ResetEx owner without re-entering R32. - const HRESULT hr = ResetDestR22(device, params); + const HRESULT hr = R33ResetR32Hook.stdcall(device, params); if (gameDevice) { - R32ResetAfterGameReset(); R33InvalidateDepthStencilCache(); if (SUCCEEDED(hr)) ++R33ResetSuccesses; @@ -735,7 +718,7 @@ namespace OutRunVRStereo { R33FirstResetLifecycleLogged = true; spdlog::info( - "VR R33 RESET: R22 eligibility/depth-stencil baseline lifecycle is authoritative before R32 epoch/cache rearm"); + "VR R33 RESET: chained R33 -> R32 -> R22; R22 owns fail-close/baseline and R32 rearms caches only after successful Reset"); } } return hr; @@ -864,7 +847,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR33Dispatch", false); spdlog::error( - "VR R33: final reset/state/draw hook transaction was partial; R32 remains authoritative"); + "VR R33: final reset/state/draw hook transaction was partial; corrected R32 remains authoritative"); return 0; } @@ -872,7 +855,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR33Dispatch", true); spdlog::info( - "VR R33 DISPATCH: R32 fast paths + direct R29 fallback READY; top-level draw telemetry is counted exactly once; R22 Reset lifecycle + depth/stencil write cache ACTIVE"); + "VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY; top-level telemetry counted once; corrected R32->R22 Reset lifecycle + depth/stencil cache ACTIVE"); return 0; } Sleep(25); From 94eab4361e6dcaa79f3e89ab8e05fe75482f42bf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:48:24 +0900 Subject: [PATCH 0963/1308] test(vr): encode pending producer-fence reuse policy --- src/vr/d3d9/r32_policy.hpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/src/vr/d3d9/r32_policy.hpp b/src/vr/d3d9/r32_policy.hpp index 0c521c2192..bcaae26253 100644 --- a/src/vr/d3d9/r32_policy.hpp +++ b/src/vr/d3d9/r32_policy.hpp @@ -33,4 +33,26 @@ namespace OutRunVR::R32 ? EffectSnapshotDecision::UseCapturedPolicy : EffectSnapshotDecision::ForceZeroDisparity; } + + enum class PendingFenceDecision : std::uint8_t + { + ReuseSlot, + BlockReuse, + QueryError + }; + + constexpr PendingFenceDecision ClassifyPendingFence( + bool pending, bool queryExists, bool queryComplete, + bool queryStillPending) noexcept + { + if (!pending) + return PendingFenceDecision::ReuseSlot; + if (!queryExists) + return PendingFenceDecision::QueryError; + if (queryComplete) + return PendingFenceDecision::ReuseSlot; + return queryStillPending + ? PendingFenceDecision::BlockReuse + : PendingFenceDecision::QueryError; + } } From 67515856b54d20545ea613cf8f77b091cf4af194 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:48:34 +0900 Subject: [PATCH 0964/1308] test(vr): cover pending producer-fence reuse policy --- vrhost/tests/r32_policy_smoke.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/vrhost/tests/r32_policy_smoke.cpp b/vrhost/tests/r32_policy_smoke.cpp index ff36f92f46..6c60db1016 100644 --- a/vrhost/tests/r32_policy_smoke.cpp +++ b/vrhost/tests/r32_policy_smoke.cpp @@ -8,9 +8,7 @@ int main() { using namespace OutRunVR::R32; - // Regression: a Reset after a long run must not retain the old absolute - // R29MonoSafetyThroughEpoch. PresentEpoch is reset to 1, so the new horizon - // is always local to the reset generation. + // Reset after a long run must not retain an old absolute mono-safety epoch. assert(RearmMonoSafetyEpoch(1) == 3); assert(RearmMonoSafetyEpoch(42, 2) == 44); assert(RearmMonoSafetyEpoch(0, 2) == 3); @@ -25,5 +23,19 @@ int main() static_assert(ProducerFenceBudgetMs <= 2, "R32 producer fence must stay below the old 12 ms synchronous budget"); + + // A timed-out D3D9 producer copy cannot make its ring slot reusable until + // the old EVENT query has actually completed. + assert(ClassifyPendingFence(false, false, false, false) == + PendingFenceDecision::ReuseSlot); + assert(ClassifyPendingFence(true, true, true, false) == + PendingFenceDecision::ReuseSlot); + assert(ClassifyPendingFence(true, true, false, true) == + PendingFenceDecision::BlockReuse); + assert(ClassifyPendingFence(true, false, false, false) == + PendingFenceDecision::QueryError); + assert(ClassifyPendingFence(true, true, false, false) == + PendingFenceDecision::QueryError); + return 0; } From 3fd687cbe207bf371d493616661c811892ad0bb9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:48:53 +0900 Subject: [PATCH 0965/1308] test(vr): verify real R32/R33 reset and fence invariants --- tools/verify_vr_r32_review.py | 50 ++++++++++++++++++++++++++--------- 1 file changed, 38 insertions(+), 12 deletions(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 56fe693951..045dee4bea 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -18,38 +18,54 @@ def require(rel: str, *markers: str) -> str: return data -require( +policy = require( "src/vr/d3d9/r32_policy.hpp", "RearmMonoSafetyEpoch", "ForceZeroDisparity", "ProducerFenceBudgetMs = 2", + "PendingFenceDecision", + "ClassifyPendingFence", ) -require( + +r32 = require( "src/vr/d3d9/stereo_renderer_r32.cpp", '#include "stereo_renderer_r31.cpp"', + "R32ResetR22Hook", + "reinterpret_cast(&ResetDestR22)", "R32ResetAfterGameReset", + "R32InvalidateResetCaches", "R29MonoSafetyThroughEpoch = OutRunVR::R32::RearmMonoSafetyEpoch", "R32EffectIsFragileLive", "draw is forced to stock-WVP zero disparity", "R32SetWvpBatch", "OutRunWvpRegisterCount", "R32WaitProducerFence", - "D3DGETDATA_FLUSH", - "ProducerFenceBudgetMs", + "R32ProducerFencePending", + "R32DrainPendingProducerFence", + "timed-out producer EVENT remains pending", "R32DirectIdentityMatches", "VR R32 PERF 5s", - "VR R32 REVIEW", + "VR R32 REVIEW2", ) -require( +if "R32ResetR13Hook" in r32: + raise SystemExit("R32 must no longer install a competing ResetDestR13 hook") +if "R22ShadowState = {};" in r32[r32.find("void R32ResetAfterGameReset"):]: + raise SystemExit("R32 successful Reset post-processing must preserve R22's freshly primed viewport/scissor shadow") + +r33 = require( "src/vr/d3d9/stereo_renderer_r33.cpp", '#include "stereo_renderer_r32.cpp"', + "R31OwnedResult R33TryFastWorld", + "R31OwnedResult R33TryHud", "R31ObserveDraw(device)", - "R32TryFastWorld", - "R32TryHud", "R32LowerFailClosed", "R30DrawPrimitiveR29Hook", - "top-level draw telemetry is counted exactly once", + "R33ResetR32Hook.stdcall", + "R33 -> R32 -> R22", + "top-level telemetry counted once", ) +if "const HRESULT hr = ResetDestR22" in r33: + raise SystemExit("R33 must not bypass the corrected R32 Reset lifecycle") require( "vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp", @@ -60,22 +76,32 @@ def require(rel: str, *markers: str) -> str: "queued copy cannot mutate SafeFrameId image identity", "EnsureSafeFrameR32", ) -require( + +host_direct = require( "vrhost/src/runtime/r32_direct_submit.hpp", "CanFastSubmit", "ProjectionMatchesSnapshot", "ArmConsumptionFence", "D3D11_ASYNC_GETDATA_DONOTFLUSH", + "flushIssued", + "deferred until actual direct-ring slot pressure", "PublishCompletedFrame", + "R32 direct PERF 5s", "verified incoming DirectGPU projection submitted once", - "redundant SafeEye copy + second projection removed", "OutRunVrR26RecenterHardening::EndFrame", ) +# Flush remains permitted only in the slot-pressure escalation block. Reject the +# old unconditional End(query)+Flush() sequence. +if "Context->End(pending.fence);\n OutRunVrFinalTest::Context->Flush();" in host_direct: + raise SystemExit("R32 host must not Flush every direct frame") + require( "vrhost/tests/r32_policy_smoke.cpp", "RearmMonoSafetyEpoch(1) == 3", "EffectSnapshotDecision::ForceZeroDisparity", "ProducerFenceBudgetMs <= 2", + "PendingFenceDecision::BlockReuse", + "PendingFenceDecision::QueryError", ) cmake = require( @@ -110,4 +136,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review consolidation verification passed") +print("R32/R33 review-2 consolidation verification passed") From 15ff0b97e7a181f2d72c613b6a7b6ae2f18d43ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 15:51:24 +0900 Subject: [PATCH 0966/1308] ci(vr): verify review-2 reset and direct-fence hardening --- .github/workflows/vr-openxr.yml | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index e412e9c590..dd8dbd94b0 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -88,17 +88,23 @@ jobs: 'R31 fast left-eye c64 rollback' ) 'src/vr/d3d9/stereo_renderer_r32.cpp' = @( + 'R32ResetR22Hook', + 'ResetDestR22', 'R32ResetAfterGameReset', 'R32SetWvpBatch', 'R32WaitProducerFence', + 'R32DrainPendingProducerFence', + 'R32ProducerFencePending', 'draw is forced to stock-WVP zero disparity', - 'VR R32 REVIEW' + 'VR R32 REVIEW2' ) 'src/vr/d3d9/stereo_renderer_r33.cpp' = @( - 'R32TryFastWorld', + 'R31OwnedResult R33TryFastWorld', + 'R31OwnedResult R33TryHud', 'R32LowerFailClosed', 'R30DrawPrimitiveR29Hook', - 'top-level draw telemetry is counted exactly once' + 'R33ResetR32Hook.stdcall', + 'top-level telemetry counted once' ) 'src/vr/d3d9/ex_device_upgrade_r14.cpp' = @( 'std::unordered_map', @@ -154,6 +160,9 @@ jobs: 'vrhost/src/runtime/r32_direct_submit.hpp' = @( 'ArmConsumptionFence', 'D3D11_ASYNC_GETDATA_DONOTFLUSH', + 'flushIssued', + 'deferred until actual direct-ring slot pressure', + 'R32 direct PERF 5s', 'verified incoming DirectGPU projection submitted once' ) 'vrhost/src/runtime/sbs_capture_override.hpp' = @( @@ -265,8 +274,8 @@ jobs: 'VR R23/R25 BASELINE: authoritative first seed', 'VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible', 'VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE', - 'VR R32 REVIEW: reset epoch fix + fail-closed state reads + batched WVP', - 'VR R33 DISPATCH: R32 fast paths + direct R29 fallback READY', + 'VR R32 REVIEW2: R22-owned Reset lifecycle', + 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', 'VR v3 shadow: live dual-protocol diagnostics active' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } @@ -370,6 +379,7 @@ jobs: 'host-owned GPU eye copies + completion ACK active', '[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE', '[R32 direct] verified incoming DirectGPU projection submitted once', + '[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure', '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } From cf8c544f281cf342e4ddea093ea97979c4475337 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 19:28:48 +0900 Subject: [PATCH 0967/1308] perf(vr): gate R33 diagnostics off the draw hot path --- src/vr/d3d9/stereo_renderer_r33.cpp | 61 ++++++++++++++++++++--------- 1 file changed, 43 insertions(+), 18 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index bfb7c3fbe2..7edc2996fe 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -5,6 +5,10 @@ // exact single-count draw dispatch. Reset now simply chains through R32, whose // trampoline is installed above R22, so R22 is authoritative in both the R32 // fallback and the final R33 path. +// +// R33 is also the final top-level draw boundary: when telemetry is disabled, +// route accounting and diagnostic counter writes are skipped so the steady +// draw path pays only for correctness checks required by stereo rendering. #include "stereo_renderer_r32.cpp" @@ -64,6 +68,11 @@ namespace OutRunVRStereo }; R33PerfSnapshot R33Perf{}; + inline bool R33TelemetryEnabled() noexcept + { + return Settings::VRTelemetry; + } + void R33InvalidateDepthStencilCache() noexcept { R33DepthStencilState.valid = false; @@ -90,14 +99,16 @@ namespace OutRunVRStereo next.stateBlockRecordings = R31StateBlockRecordings; next.stateBlockApplies = R31StateBlockApplies; R33DepthStencilState = next; - ++R33DepthStencilSyncs; + if (R33TelemetryEnabled()) + ++R33DepthStencilSyncs; return true; } if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &next.zEnable)) || FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &next.zWrite))) { - ++R33DepthStencilReadFailures; + if (R33TelemetryEnabled()) + ++R33DepthStencilReadFailures; R33InvalidateDepthStencilCache(); return false; } @@ -123,7 +134,8 @@ namespace OutRunVRStereo FAILED(device->GetRenderState( D3DRS_CCW_STENCILPASS, &next.ccwStencilPass))) { - ++R33DepthStencilReadFailures; + if (R33TelemetryEnabled()) + ++R33DepthStencilReadFailures; R33InvalidateDepthStencilCache(); return false; } @@ -134,7 +146,8 @@ namespace OutRunVRStereo next.stateBlockRecordings = R31StateBlockRecordings; next.stateBlockApplies = R31StateBlockApplies; R33DepthStencilState = next; - ++R33DepthStencilSyncs; + if (R33TelemetryEnabled()) + ++R33DepthStencilSyncs; if (!R33FirstDepthStencilCacheLogged) { R33FirstDepthStencilCacheLogged = true; @@ -163,7 +176,8 @@ namespace OutRunVRStereo if (!R31StateBlockTrackingReliable.load(std::memory_order_acquire)) { - ++R33DepthStencilLiveFallbacks; + if (R33TelemetryEnabled()) + ++R33DepthStencilLiveFallbacks; mayWriteDepth = LeftDrawMayWriteDepth(device); mayWriteStencil = LeftDrawMayWriteStencil(device); return true; @@ -174,7 +188,7 @@ namespace OutRunVRStereo if (!R33ReadDepthStencilWriteState(device)) return false; } - else + else if (R33TelemetryEnabled()) { ++R33DepthStencilCacheHits; } @@ -280,8 +294,8 @@ namespace OutRunVRStereo { if (R31StateBlockRecording || !R29StableStereoBase(device)) { - if (IsGameDevice(device) && !InternalStereoPass && - TargetIsBackBuffer()) + if (R33TelemetryEnabled() && IsGameDevice(device) && + !InternalStereoPass && TargetIsBackBuffer()) ++R31Frame.unstable; return {}; } @@ -296,7 +310,8 @@ namespace OutRunVRStereo return {}; if (fragile) { - ++R31Frame.fragile; + if (R33TelemetryEnabled()) + ++R31Frame.fragile; return {}; } @@ -415,8 +430,11 @@ namespace OutRunVRStereo ++DuplicatedDraws; ++WorldStereoDraws; ++R29StableTwoEyeDraws; - ++R31FastWorldDraws; - ++R31Frame.fastWorld; + if (R33TelemetryEnabled()) + { + ++R31FastWorldDraws; + ++R31Frame.fastWorld; + } if (FrameStereoPoseSequence == 0) { @@ -578,8 +596,11 @@ namespace OutRunVRStereo ++NonWorldDuplicatedDraws; ++R29StableTwoEyeDraws; ++R30ScreenSpaceFovDraws; - ++R31HudDraws; - ++R31Frame.hud; + if (R33TelemetryEnabled()) + { + ++R31HudDraws; + ++R31Frame.hud; + } if (FAILED(rightHr)) { @@ -604,11 +625,14 @@ namespace OutRunVRStereo ActualDraw&& actualDraw, LowerR29Draw&& lowerR29Draw, const char* site) noexcept { - R31ObserveDraw(device); + const bool telemetry = R33TelemetryEnabled(); + if (telemetry) + R31ObserveDraw(device); if (R31StateBlockRecording) { - ++R31Frame.fallback; + if (telemetry) + ++R31Frame.fallback; return actualDraw(); } @@ -627,7 +651,8 @@ namespace OutRunVRStereo return fast.hr; } - ++R31Frame.fallback; + if (telemetry) + ++R31Frame.fallback; return R32LowerFailClosed(device, std::forward(lowerR29Draw)); } @@ -726,7 +751,7 @@ namespace OutRunVRStereo void R33LogPerfWindow() noexcept { - if (!Settings::VRTelemetry) + if (!R33TelemetryEnabled()) return; const ULONGLONG now = GetTickCount64(); if (R33Perf.lastLogMs == 0) @@ -855,7 +880,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR33Dispatch", true); spdlog::info( - "VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY; top-level telemetry counted once; corrected R32->R22 Reset lifecycle + depth/stencil cache ACTIVE"); + "VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY; top-level telemetry counted once when enabled; corrected R32->R22 Reset lifecycle + depth/stencil cache ACTIVE"); return 0; } Sleep(25); From 0ea791d268dec9e0e179b1eabaa35b904377e7dc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Thu, 17 Sep 2026 19:29:45 +0900 Subject: [PATCH 0968/1308] build(vr): enforce canonical final source graph --- cmake.toml | 34 ++++++++++++++++++++++++++++++++-- 1 file changed, 32 insertions(+), 2 deletions(-) diff --git a/cmake.toml b/cmake.toml index c8f3021be0..69c78aa674 100644 --- a/cmake.toml +++ b/cmake.toml @@ -10,7 +10,7 @@ set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY # implementation chains intact and compile only the final game/stereo/Ex wrapper # TUs. Included implementation files are header-only here so no hook body is # linked twice. -set_source_files_properties( +set(OUTRUN_VR_INCLUDED_IMPL_TUS src/vr/d3d9/ex_device_upgrade.cpp src/vr/d3d9/ex_device_upgrade_r13.cpp src/vr/d3d9/stereo_renderer.cpp @@ -26,8 +26,38 @@ set_source_files_properties( src/vr/d3d9/stereo_renderer_r32.cpp src/vr/game/outrun_renderer.cpp src/vr/game/outrun_renderer_r13.cpp - src/vr/game/outrun_renderer_r23.cpp + src/vr/game/outrun_renderer_r23.cpp) +set_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS} PROPERTIES HEADER_FILE_ONLY TRUE) + +# Keep cmake.toml as the single source of truth for the active wrapper graph. +# A regenerated CMakeLists must compile exactly these final TUs while every +# implementation TU above remains include-only. Fail configure immediately if +# a later overlay accidentally flips either side of that contract. +set(OUTRUN_VR_FINAL_TUS + src/vr/d3d9/ex_device_upgrade_r14.cpp + src/vr/d3d9/stereo_renderer_r33.cpp + src/vr/game/outrun_renderer_r29.cpp) +foreach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS OUTRUN_VR_FINAL_TUS) + if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}") + message(FATAL_ERROR "VR source graph references missing TU: ${_vr_source}") + endif() +endforeach() +foreach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS) + get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY) + if(NOT _vr_header_only) + message(FATAL_ERROR "VR included implementation TU must be HEADER_FILE_ONLY: ${_vr_source}") + endif() +endforeach() +foreach(_vr_source IN LISTS OUTRUN_VR_FINAL_TUS) + get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY) + if(_vr_header_only) + message(FATAL_ERROR "VR final wrapper TU must compile normally: ${_vr_source}") + endif() +endforeach() +unset(_vr_source) +unset(_vr_header_only) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") From ff75b1197c72d1c4fc6f93f7174a04845f843175 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 05:45:51 +0900 Subject: [PATCH 0969/1308] chore(vr): stage review accuracy fixes --- tools/apply_vr_review_fixes.py | 275 +++++++++++++++++++++++++++++++++ 1 file changed, 275 insertions(+) create mode 100644 tools/apply_vr_review_fixes.py diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py new file mode 100644 index 0000000000..ee0ba2b3dd --- /dev/null +++ b/tools/apply_vr_review_fixes.py @@ -0,0 +1,275 @@ +from pathlib import Path + +ROOT = Path(__file__).resolve().parents[1] + + +def read(path: str) -> str: + return (ROOT / path).read_text(encoding="utf-8") + + +def write(path: str, data: str) -> None: + (ROOT / path).write_text(data, encoding="utf-8", newline="\n") + + +def replace_once(path: str, old: str, new: str) -> None: + data = read(path) + count = data.count(old) + if count != 1: + raise SystemExit(f"{path}: expected exactly one replacement anchor, found {count}") + write(path, data.replace(old, new, 1)) + + +def insert_after(path: str, anchor: str, extra: str) -> None: + data = read(path) + count = data.count(anchor) + if count != 1: + raise SystemExit(f"{path}: expected exactly one insertion anchor, found {count}") + write(path, data.replace(anchor, anchor + extra, 1)) + + +# 1) Host DirectGPU lifetime: stage each accepted producer frame into a host-owned +# texture pair before projection rendering. Grace re-renders never sample a slot +# after its producer ACK has made that slot reusable. +insert_after( + "vrhost/src/main_r23.cpp", + " ULONGLONG R23LastTheaterRefreshLogMs = 0;\n", + r''' + + struct R23DirectHoldState + { + ID3D11Texture2D* eye[2]{}; + ID3D11ShaderResourceView* srv[2]{}; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + UINT width = 0; + UINT height = 0; + UINT mipLevels = 0; + UINT arraySize = 0; + std::uint32_t frameId = 0; + std::uint32_t generation = 0; + bool valid = false; + + ~R23DirectHoldState() + { + for (int eyeIndex = 0; eyeIndex < 2; ++eyeIndex) + { + if (srv[eyeIndex]) srv[eyeIndex]->Release(); + if (eye[eyeIndex]) eye[eyeIndex]->Release(); + } + } + }; + R23DirectHoldState R23DirectHold{}; + bool R23FirstDirectHoldLogged = false; + + void R23ReleaseDirectHoldResources() noexcept + { + for (int eye = 0; eye < 2; ++eye) + { + ReleaseCom(R23DirectHold.srv[eye]); + ReleaseCom(R23DirectHold.eye[eye]); + } + R23DirectHold.format = DXGI_FORMAT_UNKNOWN; + R23DirectHold.width = 0; + R23DirectHold.height = 0; + R23DirectHold.mipLevels = 0; + R23DirectHold.arraySize = 0; + R23DirectHold.frameId = 0; + R23DirectHold.generation = 0; + R23DirectHold.valid = false; + } + + void R23InvalidateDirectHold() noexcept + { + R23DirectHold.frameId = 0; + R23DirectHold.generation = 0; + R23DirectHold.valid = false; + } + + bool R23StageDirectHold(StereoCompositor& c, + const OutRunVR::SharedRenderFrameState& frame) + { + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (!c.context_ || !c.device_ || slot >= OutRunVR::RenderFrameRingSize || + !frame.frameId || !generation || !c.directLeft_[slot] || + !c.directRight_[slot]) + return false; + + D3D11_TEXTURE2D_DESC left{}; + D3D11_TEXTURE2D_DESC right{}; + c.directLeft_[slot]->GetDesc(&left); + c.directRight_[slot]->GetDesc(&right); + if (!left.Width || !left.Height || left.Width != right.Width || + left.Height != right.Height || left.MipLevels != right.MipLevels || + left.ArraySize != right.ArraySize || left.Format != right.Format || + left.SampleDesc.Count != 1 || right.SampleDesc.Count != 1 || + left.Width != frame.backbufferWidth || + left.Height != frame.backbufferHeight) + return false; + + const bool recreate = + !R23DirectHold.eye[0] || !R23DirectHold.eye[1] || + !R23DirectHold.srv[0] || !R23DirectHold.srv[1] || + R23DirectHold.width != left.Width || + R23DirectHold.height != left.Height || + R23DirectHold.mipLevels != left.MipLevels || + R23DirectHold.arraySize != left.ArraySize || + R23DirectHold.format != left.Format; + if (recreate) + { + R23ReleaseDirectHoldResources(); + D3D11_TEXTURE2D_DESC hold = left; + hold.Usage = D3D11_USAGE_DEFAULT; + hold.BindFlags = D3D11_BIND_SHADER_RESOURCE; + hold.CPUAccessFlags = 0; + hold.MiscFlags = 0; + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(c.device_->CreateTexture2D( + &hold, nullptr, &R23DirectHold.eye[eye])) || + !R23DirectHold.eye[eye] || + FAILED(c.device_->CreateShaderResourceView( + R23DirectHold.eye[eye], nullptr, + &R23DirectHold.srv[eye])) || + !R23DirectHold.srv[eye]) + { + R23ReleaseDirectHoldResources(); + return false; + } + } + R23DirectHold.width = left.Width; + R23DirectHold.height = left.Height; + R23DirectHold.mipLevels = left.MipLevels; + R23DirectHold.arraySize = left.ArraySize; + R23DirectHold.format = left.Format; + } + + // Immediate-context ordering guarantees that both copies execute before + // the following projection draw samples this host-owned pair. The R32 + // EVENT fence then covers the copy + projection work before producer ACK. + c.context_->CopyResource(R23DirectHold.eye[0], c.directLeft_[slot]); + c.context_->CopyResource(R23DirectHold.eye[1], c.directRight_[slot]); + R23DirectHold.frameId = frame.frameId; + R23DirectHold.generation = generation; + R23DirectHold.valid = true; + if (!R23FirstDirectHoldLogged) + { + R23FirstDirectHoldLogged = true; + std::cout + << "DirectGPU host-owned hold active; grace projection no longer samples ACK-reusable producer slots.\n"; + } + return true; + } +''') + +replace_once( + "vrhost/src/main_r23.cpp", + ''' void R23InvalidateDirect(StereoCompositor& c)\n {\n c.directFrameValid_ = false;\n c.directTransportReady_ = false;\n }\n''', + ''' void R23InvalidateDirect(StereoCompositor& c)\n {\n c.directFrameValid_ = false;\n c.directTransportReady_ = false;\n R23InvalidateDirectHold();\n }\n''') + +replace_once( + "vrhost/src/main_r23.cpp", + ''' bool R23CommitDirectAfterValidation(StereoCompositor& c,\n const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!c.CommitDirectStereoSource(frame) || !R23ValidateDirectResourceSize(c, frame))\n {\n R23InvalidateDirect(c);\n return false;\n }\n c.directTransportReady_ = true;\n c.directFrameValid_ = true;\n c.stereoSourceValid_ = false;\n return true;\n }\n''', + ''' bool R23CommitDirectAfterValidation(StereoCompositor& c,\n const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!c.CommitDirectStereoSource(frame) ||\n !R23ValidateDirectResourceSize(c, frame) ||\n !R23StageDirectHold(c, frame))\n {\n R23InvalidateDirect(c);\n return false;\n }\n c.directTransportReady_ = true;\n c.directFrameValid_ = true;\n c.stereoSourceValid_ = false;\n return true;\n }\n''') + +replace_once( + "vrhost/src/main_r23.cpp", + ''' if (c.directFrameValid_ && c.directActiveSlot_ < OutRunVR::RenderFrameRingSize &&\n c.directLeftSrv_[c.directActiveSlot_] && c.directRightSrv_[c.directActiveSlot_])\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n srv[0] = c.directLeftSrv_[c.directActiveSlot_];\n srv[1] = c.directRightSrv_[c.directActiveSlot_];\n fmt[0] = fmt[1] = c.directFormat_[c.directActiveSlot_];\n }\n''', + ''' if (c.directFrameValid_ && R23DirectHold.valid &&\n R23DirectHold.srv[0] && R23DirectHold.srv[1])\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n srv[0] = R23DirectHold.srv[0];\n srv[1] = R23DirectHold.srv[1];\n fmt[0] = fmt[1] = R23DirectHold.format;\n }\n''') + +# 2) R32 host ACKs: once a producer frame has been ACKed, grace frames use the +# host-owned hold and must not re-arm/publish an older frame ID for that slot. +insert_after( + "vrhost/src/runtime/r32_direct_submit.hpp", + " inline std::array Pending{};\n", + " inline std::array AckedFrame{};\n" + " inline std::array AckedGeneration{};\n") + +replace_once( + "vrhost/src/runtime/r32_direct_submit.hpp", + ''' pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n }\n }\n''', + ''' pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n }\n AckedFrame.fill(0);\n AckedGeneration.fill(0);\n }\n''') + +replace_once( + "vrhost/src/runtime/r32_direct_submit.hpp", + ''' if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame(\n pending.frame))\n {\n ++AckPublishRetry;\n continue;\n }\n pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n ++AckCompleted;\n''', + ''' if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame(\n pending.frame))\n {\n ++AckPublishRetry;\n continue;\n }\n const std::uint32_t slot =\n pending.frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t generation =\n pending.frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot < AckedFrame.size())\n {\n AckedFrame[slot] = pending.frame.frameId;\n AckedGeneration[slot] = generation;\n }\n pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n ++AckCompleted;\n''') + +replace_once( + "vrhost/src/runtime/r32_direct_submit.hpp", + ''' const std::uint32_t slot =\n frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n if (slot >= Pending.size() || !EnsureFence(slot))\n return false;\n\n auto& pending = Pending[slot];\n''', + ''' const std::uint32_t slot =\n frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t generation =\n frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot >= Pending.size() || !generation || !EnsureFence(slot))\n return false;\n\n if (AckedGeneration[slot] == generation &&\n AckedFrame[slot] == frame.frameId)\n return true;\n if (AckedGeneration[slot] != 0 && AckedGeneration[slot] != generation)\n {\n AckedGeneration[slot] = 0;\n AckedFrame[slot] = 0;\n }\n\n auto& pending = Pending[slot];\n''') + +replace_once( + "vrhost/src/runtime/r32_direct_submit.hpp", + ''' if (pending.armed)\n {\n ++AckSlotBusy;\n return false;\n }\n }\n\n OutRunVrFinalTest::Context->End(pending.fence);\n''', + ''' if (pending.armed)\n {\n ++AckSlotBusy;\n return false;\n }\n }\n\n if (AckedGeneration[slot] == generation &&\n AckedFrame[slot] == frame.frameId)\n return true;\n\n OutRunVrFinalTest::Context->End(pending.fence);\n''') + +# 3) R33 cache generations: a partial setter must not make a stale StateBlock +# snapshot current. Current caches stay current naturally because these +# generations are unchanged by SetRenderState itself. +replace_once( + "src/vr/d3d9/stereo_renderer_r33.cpp", + ''' bool tracked = true;\n switch (state)\n {\n case D3DRS_ZENABLE:\n R33DepthStencilState.zEnable = value;\n break;\n case D3DRS_ZWRITEENABLE:\n R33DepthStencilState.zWrite = value;\n break;\n case D3DRS_STENCILENABLE:\n R33DepthStencilState.stencilEnable = value;\n break;\n case D3DRS_STENCILWRITEMASK:\n R33DepthStencilState.stencilWriteMask = value;\n break;\n case D3DRS_STENCILFAIL:\n R33DepthStencilState.stencilFail = value;\n break;\n case D3DRS_STENCILZFAIL:\n R33DepthStencilState.stencilZFail = value;\n break;\n case D3DRS_STENCILPASS:\n R33DepthStencilState.stencilPass = value;\n break;\n case D3DRS_TWOSIDEDSTENCILMODE:\n R33DepthStencilState.twoSided = value;\n break;\n case D3DRS_CCW_STENCILFAIL:\n R33DepthStencilState.ccwStencilFail = value;\n break;\n case D3DRS_CCW_STENCILZFAIL:\n R33DepthStencilState.ccwStencilZFail = value;\n break;\n case D3DRS_CCW_STENCILPASS:\n R33DepthStencilState.ccwStencilPass = value;\n break;\n default:\n tracked = false;\n break;\n }\n\n if (tracked)\n {\n R33DepthStencilState.depthGeneration = R9MainDepthGeneration;\n R33DepthStencilState.stateBlockRecordings =\n R31StateBlockRecordings;\n R33DepthStencilState.stateBlockApplies = R31StateBlockApplies;\n }\n return hr;\n''', + ''' switch (state)\n {\n case D3DRS_ZENABLE:\n R33DepthStencilState.zEnable = value;\n break;\n case D3DRS_ZWRITEENABLE:\n R33DepthStencilState.zWrite = value;\n break;\n case D3DRS_STENCILENABLE:\n R33DepthStencilState.stencilEnable = value;\n break;\n case D3DRS_STENCILWRITEMASK:\n R33DepthStencilState.stencilWriteMask = value;\n break;\n case D3DRS_STENCILFAIL:\n R33DepthStencilState.stencilFail = value;\n break;\n case D3DRS_STENCILZFAIL:\n R33DepthStencilState.stencilZFail = value;\n break;\n case D3DRS_STENCILPASS:\n R33DepthStencilState.stencilPass = value;\n break;\n case D3DRS_TWOSIDEDSTENCILMODE:\n R33DepthStencilState.twoSided = value;\n break;\n case D3DRS_CCW_STENCILFAIL:\n R33DepthStencilState.ccwStencilFail = value;\n break;\n case D3DRS_CCW_STENCILZFAIL:\n R33DepthStencilState.ccwStencilZFail = value;\n break;\n case D3DRS_CCW_STENCILPASS:\n R33DepthStencilState.ccwStencilPass = value;\n break;\n default:\n break;\n }\n\n // Do not rewrite depth/state-block generations here. If a StateBlock\n // made this snapshot stale, changing one tracked render state cannot\n // make the untouched fields authoritative again.\n return hr;\n''') + +replace_once( + "src/vr/d3d9/stereo_renderer_r33.cpp", + ''' if (telemetry)\n ++R31Frame.fallback;\n return R32LowerFailClosed(device,\n std::forward(lowerR29Draw));\n''', + ''' // Preserve R31's fail-closed boundary when StateBlock tracking\n // is unreliable. Otherwise stale R29 effect/shadow caches can\n // reclassify a draw that R33 already rejected using live state.\n R31DiscardUnreliableDrawCaches();\n if (telemetry)\n ++R31Frame.fallback;\n return R32LowerFailClosed(device,\n std::forward(lowerR29Draw));\n''') + +# 4) R14 mip safety: DISCARD is safe only for a one-level texture. On a mip chain +# use a normal lock so restoring one level cannot invalidate untouched levels. +replace_once( + "src/vr/d3d9/ex_device_upgrade_r14.cpp", + ''' hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, D3DLOCK_DISCARD);\n if (FAILED(hr))\n {\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, 0);\n }\n''', + ''' const bool singleLevelTexture = entry.gpu->GetLevelCount() <= 1;\n const DWORD destinationFlags =\n singleLevelTexture ? D3DLOCK_DISCARD : 0;\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, destinationFlags);\n if (FAILED(hr) && destinationFlags != 0)\n {\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, 0);\n }\n''') + +# 5) D3D9 producer wait budget: QPC covers the initial FLUSH GetData call too. +replace_once( + "src/vr/d3d9/stereo_renderer_r32.cpp", + ''' bool R32WaitProducerFence(IDirect3DQuery9* query) noexcept\n {\n if (!query)\n return false;\n HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE)\n return false;\n\n const ULONGLONG deadline = GetTickCount64() +\n OutRunVR::R32::ProducerFenceBudgetMs;\n for (;;)\n {\n ready = query->GetData(nullptr, 0, 0);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE || GetTickCount64() >= deadline)\n {\n ++R32DirectFenceBudgetFallbacks;\n ++DirectTransportFenceTimeouts;\n if (!R32FirstFenceBudgetLogged)\n {\n R32FirstFenceBudgetLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: producer copy fence exceeded {}ms; falling back to SBS instead of stalling up to 12ms",\n OutRunVR::R32::ProducerFenceBudgetMs);\n }\n return false;\n }\n SwitchToThread();\n }\n }\n''', + ''' bool R32WaitProducerFence(IDirect3DQuery9* query) noexcept\n {\n if (!query)\n return false;\n\n LARGE_INTEGER frequency{};\n LARGE_INTEGER start{};\n const bool highResolutionClock =\n QueryPerformanceFrequency(&frequency) != FALSE &&\n frequency.QuadPart > 0 &&\n QueryPerformanceCounter(&start) != FALSE;\n const ULONGLONG fallbackDeadline = highResolutionClock ? 0 :\n GetTickCount64() + OutRunVR::R32::ProducerFenceBudgetMs;\n const LONGLONG budgetTicks = highResolutionClock\n ? (frequency.QuadPart *\n static_cast(OutRunVR::R32::ProducerFenceBudgetMs) +\n 999) / 1000\n : 0;\n\n // Budget starts before the FLUSH request so a slow first GetData is\n // accounted for instead of being hidden outside the 2 ms window.\n HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE)\n return false;\n\n for (;;)\n {\n ready = query->GetData(nullptr, 0, 0);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n\n bool expired = ready != S_FALSE;\n if (!expired && highResolutionClock)\n {\n LARGE_INTEGER now{};\n expired = QueryPerformanceCounter(&now) == FALSE ||\n now.QuadPart - start.QuadPart >= budgetTicks;\n }\n else if (!expired)\n {\n expired = GetTickCount64() >= fallbackDeadline;\n }\n\n if (expired)\n {\n ++R32DirectFenceBudgetFallbacks;\n ++DirectTransportFenceTimeouts;\n if (!R32FirstFenceBudgetLogged)\n {\n R32FirstFenceBudgetLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: producer copy fence exceeded {}ms; falling back to SBS instead of stalling up to 12ms",\n OutRunVR::R32::ProducerFenceBudgetMs);\n }\n return false;\n }\n SwitchToThread();\n }\n }\n''') + +replace_once( + "src/vr/d3d9/stereo_renderer_r32.cpp", + ''' ++R32BatchWvpUploads;\n const HRESULT hr = device->SetVertexShaderConstantF(\n''', + ''' if (Settings::VRTelemetry)\n ++R32BatchWvpUploads;\n const HRESULT hr = device->SetVertexShaderConstantF(\n''') +replace_once( + "src/vr/d3d9/stereo_renderer_r32.cpp", + ''' if (!R32FirstBatchWvpLogged)\n {\n R32FirstBatchWvpLogged = true;\n''', + ''' if (Settings::VRTelemetry && !R32FirstBatchWvpLogged)\n {\n R32FirstBatchWvpLogged = true;\n''') + +# 6) Sync the generated CMake ownership block with cmake.toml so builds that skip +# cmkr generation do not compile the obsolete R13 source graph. +replace_once( + "CMakeLists.txt", + '''# R13 keeps the validated R9/R12 implementation files intact and compiles\n# wrapper translation units that include them plus narrowly scoped hardening.\nset_source_files_properties(\n src/vr/d3d9/ex_device_upgrade.cpp\n src/vr/d3d9/stereo_renderer.cpp\n src/vr/game/outrun_renderer.cpp\n PROPERTIES HEADER_FILE_ONLY TRUE)\n''', + '''# R33/R14 keep the validated R32/R31/R30/R29/R26/R23/R22/R21/R20/R13/R9/R12\n# implementation chains intact and compile only the final game/stereo/Ex wrapper\n# TUs. Included implementation files are header-only here so no hook body is\n# linked twice.\nset(OUTRUN_VR_INCLUDED_IMPL_TUS\n src/vr/d3d9/ex_device_upgrade.cpp\n src/vr/d3d9/ex_device_upgrade_r13.cpp\n src/vr/d3d9/stereo_renderer.cpp\n src/vr/d3d9/stereo_renderer_r13.cpp\n src/vr/d3d9/stereo_renderer_r20.cpp\n src/vr/d3d9/stereo_renderer_r21.cpp\n src/vr/d3d9/stereo_renderer_r22.cpp\n src/vr/d3d9/stereo_renderer_r23.cpp\n src/vr/d3d9/stereo_renderer_r26.cpp\n src/vr/d3d9/stereo_renderer_r29.cpp\n src/vr/d3d9/stereo_renderer_r30.cpp\n src/vr/d3d9/stereo_renderer_r31.cpp\n src/vr/d3d9/stereo_renderer_r32.cpp\n src/vr/game/outrun_renderer.cpp\n src/vr/game/outrun_renderer_r13.cpp\n src/vr/game/outrun_renderer_r23.cpp)\nset_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS}\n PROPERTIES HEADER_FILE_ONLY TRUE)\n\nset(OUTRUN_VR_FINAL_TUS\n src/vr/d3d9/ex_device_upgrade_r14.cpp\n src/vr/d3d9/stereo_renderer_r33.cpp\n src/vr/game/outrun_renderer_r29.cpp)\nforeach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS OUTRUN_VR_FINAL_TUS)\n if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}")\n message(FATAL_ERROR "VR source graph references missing TU: ${_vr_source}")\n endif()\nendforeach()\nforeach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS)\n get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY)\n if(NOT _vr_header_only)\n message(FATAL_ERROR "VR included implementation TU must be HEADER_FILE_ONLY: ${_vr_source}")\n endif()\nendforeach()\nforeach(_vr_source IN LISTS OUTRUN_VR_FINAL_TUS)\n get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY)\n if(_vr_header_only)\n message(FATAL_ERROR "VR final wrapper TU must compile normally: ${_vr_source}")\n endif()\nendforeach()\nunset(_vr_source)\nunset(_vr_header_only)\n''') + +# 7) Update the review verifier for list-based ownership and add regression +# markers for each correctness fix. +replace_once( + "tools/verify_vr_r32_review.py", + ''' "R32WaitProducerFence",\n "R32ProducerFencePending",\n''', + ''' "R32WaitProducerFence",\n "QueryPerformanceCounter",\n "Budget starts before the FLUSH request",\n "R32ProducerFencePending",\n''') +replace_once( + "tools/verify_vr_r32_review.py", + ''' "R32LowerFailClosed",\n "R30DrawPrimitiveR29Hook",\n''', + ''' "R32LowerFailClosed",\n "R31DiscardUnreliableDrawCaches();",\n "changing one tracked render state cannot",\n "R30DrawPrimitiveR29Hook",\n''') +replace_once( + "tools/verify_vr_r32_review.py", + ''' "PublishCompletedFrame",\n "R32 direct PERF 5s",\n''', + ''' "PublishCompletedFrame",\n "AckedFrame",\n "AckedGeneration",\n "R32 direct PERF 5s",\n''') +insert_after( + "tools/verify_vr_r32_review.py", + '''if "Context->End(pending.fence);\\n OutRunVrFinalTest::Context->Flush();" in host_direct:\n raise SystemExit("R32 host must not Flush every direct frame")\n''', + '''\nrequire(\n "vrhost/src/main_r23.cpp",\n "R23DirectHoldState",\n "R23StageDirectHold",\n "grace projection no longer samples ACK-reusable producer slots",\n "srv[0] = R23DirectHold.srv[0]",\n)\n\nrequire(\n "src/vr/d3d9/ex_device_upgrade_r14.cpp",\n "singleLevelTexture",\n "entry.gpu->GetLevelCount() <= 1",\n)\n''') + +replace_once( + "tools/verify_vr_r32_review.py", + '''vr_start = cmake.find(\n "set_source_files_properties(\\n src/vr/d3d9/ex_device_upgrade.cpp")\nvr_end = cmake.find("PROPERTIES HEADER_FILE_ONLY TRUE", vr_start)\nif vr_start < 0 or vr_end < 0:\n raise SystemExit("could not locate VR HEADER_FILE_ONLY ownership block")\nheader_section = cmake[vr_start:vr_end]\nif "stereo_renderer_r31.cpp" not in header_section or \\\n "stereo_renderer_r32.cpp" not in header_section:\n raise SystemExit("R31/R32 must be include-only implementation TUs")\nif "stereo_renderer_r33.cpp" in header_section:\n raise SystemExit("R33 final TU must remain independently compiled")\n''', + '''included_start = cmake.find("set(OUTRUN_VR_INCLUDED_IMPL_TUS")\nincluded_end = cmake.find(\n "set_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS}",\n included_start)\nfinal_start = cmake.find("set(OUTRUN_VR_FINAL_TUS", included_end)\nfinal_end = cmake.find("foreach(_vr_source", final_start)\nif min(included_start, included_end, final_start, final_end) < 0:\n raise SystemExit("could not locate list-based VR source ownership blocks")\nheader_section = cmake[included_start:included_end]\nfinal_section = cmake[final_start:final_end]\nif "stereo_renderer_r31.cpp" not in header_section or \\\n "stereo_renderer_r32.cpp" not in header_section:\n raise SystemExit("R31/R32 must be include-only implementation TUs")\nif "stereo_renderer_r33.cpp" in header_section:\n raise SystemExit("R33 final TU must not be include-only")\nif "stereo_renderer_r33.cpp" not in final_section or \\\n "ex_device_upgrade_r14.cpp" not in final_section or \\\n "outrun_renderer_r29.cpp" not in final_section:\n raise SystemExit("final VR wrapper TU list is incomplete")\n\ngenerated = require(\n "CMakeLists.txt",\n "set(OUTRUN_VR_INCLUDED_IMPL_TUS",\n "set(OUTRUN_VR_FINAL_TUS",\n "stereo_renderer_r33.cpp",\n "ex_device_upgrade_r14.cpp",\n "outrun_renderer_r29.cpp",\n)\nfor source in (\n "src/vr/d3d9/stereo_renderer_r31.cpp",\n "src/vr/d3d9/stereo_renderer_r32.cpp",\n "src/vr/d3d9/stereo_renderer_r33.cpp",\n "src/vr/d3d9/ex_device_upgrade_r14.cpp",\n "src/vr/game/outrun_renderer_r29.cpp",\n):\n if source not in generated:\n raise SystemExit(f"generated CMakeLists is stale: missing {source}")\n''') + +print("Applied VR review correctness/performance fixes") From 715f36cda1d9245e06a1c594e2393284b71d9a2d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 05:46:06 +0900 Subject: [PATCH 0970/1308] chore(vr): apply staged review fixes --- .github/workflows/apply-vr-review-fixes.yml | 34 +++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 .github/workflows/apply-vr-review-fixes.yml diff --git a/.github/workflows/apply-vr-review-fixes.yml b/.github/workflows/apply-vr-review-fixes.yml new file mode 100644 index 0000000000..661b3e6ea8 --- /dev/null +++ b/.github/workflows/apply-vr-review-fixes.yml @@ -0,0 +1,34 @@ +name: Apply VR review fixes + +on: + push: + branches: + - vr-openxr + paths: + - tools/apply_vr_review_fixes.py + - .github/workflows/apply-vr-review-fixes.yml + +permissions: + contents: write + +jobs: + apply: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Apply reviewed source edits + run: python3 tools/apply_vr_review_fixes.py + - name: Commit source edits and remove staging helpers + shell: bash + run: | + set -euo pipefail + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + rm -f tools/apply_vr_review_fixes.py .github/workflows/apply-vr-review-fixes.yml + git add -A + git diff --cached --check + git commit -m "fix(vr): harden direct lifetime and render caches" + git push origin HEAD:vr-openxr From 98a8842881e6fb1bffcdd8e42e23b1dba062a3c8 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 20:46:13 +0000 Subject: [PATCH 0971/1308] fix(vr): harden direct lifetime and render caches --- .github/workflows/apply-vr-review-fixes.yml | 34 --- CMakeLists.txt | 46 +++- src/vr/d3d9/ex_device_upgrade_r14.cpp | 7 +- src/vr/d3d9/stereo_renderer_r32.cpp | 39 ++- src/vr/d3d9/stereo_renderer_r33.cpp | 16 +- tools/apply_vr_review_fixes.py | 275 -------------------- tools/verify_vr_r32_review.py | 60 ++++- vrhost/src/main_r23.cpp | 143 +++++++++- vrhost/src/runtime/r32_direct_submit.hpp | 30 ++- 9 files changed, 308 insertions(+), 342 deletions(-) delete mode 100644 .github/workflows/apply-vr-review-fixes.yml delete mode 100644 tools/apply_vr_review_fixes.py diff --git a/.github/workflows/apply-vr-review-fixes.yml b/.github/workflows/apply-vr-review-fixes.yml deleted file mode 100644 index 661b3e6ea8..0000000000 --- a/.github/workflows/apply-vr-review-fixes.yml +++ /dev/null @@ -1,34 +0,0 @@ -name: Apply VR review fixes - -on: - push: - branches: - - vr-openxr - paths: - - tools/apply_vr_review_fixes.py - - .github/workflows/apply-vr-review-fixes.yml - -permissions: - contents: write - -jobs: - apply: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Apply reviewed source edits - run: python3 tools/apply_vr_review_fixes.py - - name: Commit source edits and remove staging helpers - shell: bash - run: | - set -euo pipefail - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - rm -f tools/apply_vr_review_fixes.py .github/workflows/apply-vr-review-fixes.yml - git add -A - git diff --cached --check - git commit -m "fix(vr): harden direct lifetime and render caches" - git push origin HEAD:vr-openxr diff --git a/CMakeLists.txt b/CMakeLists.txt index 38d479e1f2..c598419026 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -27,13 +27,53 @@ endif() project(outrun2006tweaks-proj) set_source_files_properties(src/hooks_wheel_ffb.cpp PROPERTIES HEADER_FILE_ONLY TRUE) -# R13 keeps the validated R9/R12 implementation files intact and compiles -# wrapper translation units that include them plus narrowly scoped hardening. -set_source_files_properties( +# R33/R14 keep the validated R32/R31/R30/R29/R26/R23/R22/R21/R20/R13/R9/R12 +# implementation chains intact and compile only the final game/stereo/Ex wrapper +# TUs. Included implementation files are header-only here so no hook body is +# linked twice. +set(OUTRUN_VR_INCLUDED_IMPL_TUS src/vr/d3d9/ex_device_upgrade.cpp + src/vr/d3d9/ex_device_upgrade_r13.cpp src/vr/d3d9/stereo_renderer.cpp + src/vr/d3d9/stereo_renderer_r13.cpp + src/vr/d3d9/stereo_renderer_r20.cpp + src/vr/d3d9/stereo_renderer_r21.cpp + src/vr/d3d9/stereo_renderer_r22.cpp + src/vr/d3d9/stereo_renderer_r23.cpp + src/vr/d3d9/stereo_renderer_r26.cpp + src/vr/d3d9/stereo_renderer_r29.cpp + src/vr/d3d9/stereo_renderer_r30.cpp + src/vr/d3d9/stereo_renderer_r31.cpp + src/vr/d3d9/stereo_renderer_r32.cpp src/vr/game/outrun_renderer.cpp + src/vr/game/outrun_renderer_r13.cpp + src/vr/game/outrun_renderer_r23.cpp) +set_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS} PROPERTIES HEADER_FILE_ONLY TRUE) + +set(OUTRUN_VR_FINAL_TUS + src/vr/d3d9/ex_device_upgrade_r14.cpp + src/vr/d3d9/stereo_renderer_r33.cpp + src/vr/game/outrun_renderer_r29.cpp) +foreach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS OUTRUN_VR_FINAL_TUS) + if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}") + message(FATAL_ERROR "VR source graph references missing TU: ${_vr_source}") + endif() +endforeach() +foreach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS) + get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY) + if(NOT _vr_header_only) + message(FATAL_ERROR "VR included implementation TU must be HEADER_FILE_ONLY: ${_vr_source}") + endif() +endforeach() +foreach(_vr_source IN LISTS OUTRUN_VR_FINAL_TUS) + get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY) + if(_vr_header_only) + message(FATAL_ERROR "VR final wrapper TU must compile normally: ${_vr_source}") + endif() +endforeach() +unset(_vr_source) +unset(_vr_header_only) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 81aaf523e5..10706db77f 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -680,9 +680,12 @@ namespace OutRunVRD3D9ExUpgradeR13 entry.cpu, level, &source, nullptr, D3DLOCK_READONLY); if (FAILED(hr)) return hr; + const bool singleLevelTexture = entry.gpu->GetLevelCount() <= 1; + const DWORD destinationFlags = + singleLevelTexture ? D3DLOCK_DISCARD : 0; hr = R14TextureLockR13Hook.stdcall( - entry.gpu, level, &destination, nullptr, D3DLOCK_DISCARD); - if (FAILED(hr)) + entry.gpu, level, &destination, nullptr, destinationFlags); + if (FAILED(hr) && destinationFlags != 0) { hr = R14TextureLockR13Hook.stdcall( entry.gpu, level, &destination, nullptr, 0); diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index 26aefda113..86eb712683 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -124,7 +124,8 @@ namespace OutRunVRStereo { if (!device || !constants) return false; - ++R32BatchWvpUploads; + if (Settings::VRTelemetry) + ++R32BatchWvpUploads; const HRESULT hr = device->SetVertexShaderConstantF( OutRunWvpRegister, constants, OutRunWvpRegisterCount); if (FAILED(hr)) @@ -132,7 +133,7 @@ namespace OutRunVRStereo ++R32BatchWvpFailures; return false; } - if (!R32FirstBatchWvpLogged) + if (Settings::VRTelemetry && !R32FirstBatchWvpLogged) { R32FirstBatchWvpLogged = true; spdlog::info( @@ -664,6 +665,23 @@ namespace OutRunVRStereo { if (!query) return false; + + LARGE_INTEGER frequency{}; + LARGE_INTEGER start{}; + const bool highResolutionClock = + QueryPerformanceFrequency(&frequency) != FALSE && + frequency.QuadPart > 0 && + QueryPerformanceCounter(&start) != FALSE; + const ULONGLONG fallbackDeadline = highResolutionClock ? 0 : + GetTickCount64() + OutRunVR::R32::ProducerFenceBudgetMs; + const LONGLONG budgetTicks = highResolutionClock + ? (frequency.QuadPart * + static_cast(OutRunVR::R32::ProducerFenceBudgetMs) + + 999) / 1000 + : 0; + + // Budget starts before the FLUSH request so a slow first GetData is + // accounted for instead of being hidden outside the 2 ms window. HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); if (ready == S_OK) { @@ -673,8 +691,6 @@ namespace OutRunVRStereo if (ready != S_FALSE) return false; - const ULONGLONG deadline = GetTickCount64() + - OutRunVR::R32::ProducerFenceBudgetMs; for (;;) { ready = query->GetData(nullptr, 0, 0); @@ -683,7 +699,20 @@ namespace OutRunVRStereo ++R32DirectFenceSuccess; return true; } - if (ready != S_FALSE || GetTickCount64() >= deadline) + + bool expired = ready != S_FALSE; + if (!expired && highResolutionClock) + { + LARGE_INTEGER now{}; + expired = QueryPerformanceCounter(&now) == FALSE || + now.QuadPart - start.QuadPart >= budgetTicks; + } + else if (!expired) + { + expired = GetTickCount64() >= fallbackDeadline; + } + + if (expired) { ++R32DirectFenceBudgetFallbacks; ++DirectTransportFenceTimeouts; diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index 7edc2996fe..871c8d86e0 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -237,7 +237,6 @@ namespace OutRunVRStereo if (!R33DepthStencilState.valid) return hr; - bool tracked = true; switch (state) { case D3DRS_ZENABLE: @@ -274,17 +273,12 @@ namespace OutRunVRStereo R33DepthStencilState.ccwStencilPass = value; break; default: - tracked = false; break; } - if (tracked) - { - R33DepthStencilState.depthGeneration = R9MainDepthGeneration; - R33DepthStencilState.stateBlockRecordings = - R31StateBlockRecordings; - R33DepthStencilState.stateBlockApplies = R31StateBlockApplies; - } + // Do not rewrite depth/state-block generations here. If a StateBlock + // made this snapshot stale, changing one tracked render state cannot + // make the untouched fields authoritative again. return hr; } @@ -651,6 +645,10 @@ namespace OutRunVRStereo return fast.hr; } + // Preserve R31's fail-closed boundary when StateBlock tracking + // is unreliable. Otherwise stale R29 effect/shadow caches can + // reclassify a draw that R33 already rejected using live state. + R31DiscardUnreliableDrawCaches(); if (telemetry) ++R31Frame.fallback; return R32LowerFailClosed(device, diff --git a/tools/apply_vr_review_fixes.py b/tools/apply_vr_review_fixes.py deleted file mode 100644 index ee0ba2b3dd..0000000000 --- a/tools/apply_vr_review_fixes.py +++ /dev/null @@ -1,275 +0,0 @@ -from pathlib import Path - -ROOT = Path(__file__).resolve().parents[1] - - -def read(path: str) -> str: - return (ROOT / path).read_text(encoding="utf-8") - - -def write(path: str, data: str) -> None: - (ROOT / path).write_text(data, encoding="utf-8", newline="\n") - - -def replace_once(path: str, old: str, new: str) -> None: - data = read(path) - count = data.count(old) - if count != 1: - raise SystemExit(f"{path}: expected exactly one replacement anchor, found {count}") - write(path, data.replace(old, new, 1)) - - -def insert_after(path: str, anchor: str, extra: str) -> None: - data = read(path) - count = data.count(anchor) - if count != 1: - raise SystemExit(f"{path}: expected exactly one insertion anchor, found {count}") - write(path, data.replace(anchor, anchor + extra, 1)) - - -# 1) Host DirectGPU lifetime: stage each accepted producer frame into a host-owned -# texture pair before projection rendering. Grace re-renders never sample a slot -# after its producer ACK has made that slot reusable. -insert_after( - "vrhost/src/main_r23.cpp", - " ULONGLONG R23LastTheaterRefreshLogMs = 0;\n", - r''' - - struct R23DirectHoldState - { - ID3D11Texture2D* eye[2]{}; - ID3D11ShaderResourceView* srv[2]{}; - DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; - UINT width = 0; - UINT height = 0; - UINT mipLevels = 0; - UINT arraySize = 0; - std::uint32_t frameId = 0; - std::uint32_t generation = 0; - bool valid = false; - - ~R23DirectHoldState() - { - for (int eyeIndex = 0; eyeIndex < 2; ++eyeIndex) - { - if (srv[eyeIndex]) srv[eyeIndex]->Release(); - if (eye[eyeIndex]) eye[eyeIndex]->Release(); - } - } - }; - R23DirectHoldState R23DirectHold{}; - bool R23FirstDirectHoldLogged = false; - - void R23ReleaseDirectHoldResources() noexcept - { - for (int eye = 0; eye < 2; ++eye) - { - ReleaseCom(R23DirectHold.srv[eye]); - ReleaseCom(R23DirectHold.eye[eye]); - } - R23DirectHold.format = DXGI_FORMAT_UNKNOWN; - R23DirectHold.width = 0; - R23DirectHold.height = 0; - R23DirectHold.mipLevels = 0; - R23DirectHold.arraySize = 0; - R23DirectHold.frameId = 0; - R23DirectHold.generation = 0; - R23DirectHold.valid = false; - } - - void R23InvalidateDirectHold() noexcept - { - R23DirectHold.frameId = 0; - R23DirectHold.generation = 0; - R23DirectHold.valid = false; - } - - bool R23StageDirectHold(StereoCompositor& c, - const OutRunVR::SharedRenderFrameState& frame) - { - const std::uint32_t slot = - frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; - const std::uint32_t generation = - frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; - if (!c.context_ || !c.device_ || slot >= OutRunVR::RenderFrameRingSize || - !frame.frameId || !generation || !c.directLeft_[slot] || - !c.directRight_[slot]) - return false; - - D3D11_TEXTURE2D_DESC left{}; - D3D11_TEXTURE2D_DESC right{}; - c.directLeft_[slot]->GetDesc(&left); - c.directRight_[slot]->GetDesc(&right); - if (!left.Width || !left.Height || left.Width != right.Width || - left.Height != right.Height || left.MipLevels != right.MipLevels || - left.ArraySize != right.ArraySize || left.Format != right.Format || - left.SampleDesc.Count != 1 || right.SampleDesc.Count != 1 || - left.Width != frame.backbufferWidth || - left.Height != frame.backbufferHeight) - return false; - - const bool recreate = - !R23DirectHold.eye[0] || !R23DirectHold.eye[1] || - !R23DirectHold.srv[0] || !R23DirectHold.srv[1] || - R23DirectHold.width != left.Width || - R23DirectHold.height != left.Height || - R23DirectHold.mipLevels != left.MipLevels || - R23DirectHold.arraySize != left.ArraySize || - R23DirectHold.format != left.Format; - if (recreate) - { - R23ReleaseDirectHoldResources(); - D3D11_TEXTURE2D_DESC hold = left; - hold.Usage = D3D11_USAGE_DEFAULT; - hold.BindFlags = D3D11_BIND_SHADER_RESOURCE; - hold.CPUAccessFlags = 0; - hold.MiscFlags = 0; - for (int eye = 0; eye < 2; ++eye) - { - if (FAILED(c.device_->CreateTexture2D( - &hold, nullptr, &R23DirectHold.eye[eye])) || - !R23DirectHold.eye[eye] || - FAILED(c.device_->CreateShaderResourceView( - R23DirectHold.eye[eye], nullptr, - &R23DirectHold.srv[eye])) || - !R23DirectHold.srv[eye]) - { - R23ReleaseDirectHoldResources(); - return false; - } - } - R23DirectHold.width = left.Width; - R23DirectHold.height = left.Height; - R23DirectHold.mipLevels = left.MipLevels; - R23DirectHold.arraySize = left.ArraySize; - R23DirectHold.format = left.Format; - } - - // Immediate-context ordering guarantees that both copies execute before - // the following projection draw samples this host-owned pair. The R32 - // EVENT fence then covers the copy + projection work before producer ACK. - c.context_->CopyResource(R23DirectHold.eye[0], c.directLeft_[slot]); - c.context_->CopyResource(R23DirectHold.eye[1], c.directRight_[slot]); - R23DirectHold.frameId = frame.frameId; - R23DirectHold.generation = generation; - R23DirectHold.valid = true; - if (!R23FirstDirectHoldLogged) - { - R23FirstDirectHoldLogged = true; - std::cout - << "DirectGPU host-owned hold active; grace projection no longer samples ACK-reusable producer slots.\n"; - } - return true; - } -''') - -replace_once( - "vrhost/src/main_r23.cpp", - ''' void R23InvalidateDirect(StereoCompositor& c)\n {\n c.directFrameValid_ = false;\n c.directTransportReady_ = false;\n }\n''', - ''' void R23InvalidateDirect(StereoCompositor& c)\n {\n c.directFrameValid_ = false;\n c.directTransportReady_ = false;\n R23InvalidateDirectHold();\n }\n''') - -replace_once( - "vrhost/src/main_r23.cpp", - ''' bool R23CommitDirectAfterValidation(StereoCompositor& c,\n const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!c.CommitDirectStereoSource(frame) || !R23ValidateDirectResourceSize(c, frame))\n {\n R23InvalidateDirect(c);\n return false;\n }\n c.directTransportReady_ = true;\n c.directFrameValid_ = true;\n c.stereoSourceValid_ = false;\n return true;\n }\n''', - ''' bool R23CommitDirectAfterValidation(StereoCompositor& c,\n const OutRunVR::SharedRenderFrameState& frame)\n {\n if (!c.CommitDirectStereoSource(frame) ||\n !R23ValidateDirectResourceSize(c, frame) ||\n !R23StageDirectHold(c, frame))\n {\n R23InvalidateDirect(c);\n return false;\n }\n c.directTransportReady_ = true;\n c.directFrameValid_ = true;\n c.stereoSourceValid_ = false;\n return true;\n }\n''') - -replace_once( - "vrhost/src/main_r23.cpp", - ''' if (c.directFrameValid_ && c.directActiveSlot_ < OutRunVR::RenderFrameRingSize &&\n c.directLeftSrv_[c.directActiveSlot_] && c.directRightSrv_[c.directActiveSlot_])\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n srv[0] = c.directLeftSrv_[c.directActiveSlot_];\n srv[1] = c.directRightSrv_[c.directActiveSlot_];\n fmt[0] = fmt[1] = c.directFormat_[c.directActiveSlot_];\n }\n''', - ''' if (c.directFrameValid_ && R23DirectHold.valid &&\n R23DirectHold.srv[0] && R23DirectHold.srv[1])\n {\n eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f };\n srv[0] = R23DirectHold.srv[0];\n srv[1] = R23DirectHold.srv[1];\n fmt[0] = fmt[1] = R23DirectHold.format;\n }\n''') - -# 2) R32 host ACKs: once a producer frame has been ACKed, grace frames use the -# host-owned hold and must not re-arm/publish an older frame ID for that slot. -insert_after( - "vrhost/src/runtime/r32_direct_submit.hpp", - " inline std::array Pending{};\n", - " inline std::array AckedFrame{};\n" - " inline std::array AckedGeneration{};\n") - -replace_once( - "vrhost/src/runtime/r32_direct_submit.hpp", - ''' pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n }\n }\n''', - ''' pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n }\n AckedFrame.fill(0);\n AckedGeneration.fill(0);\n }\n''') - -replace_once( - "vrhost/src/runtime/r32_direct_submit.hpp", - ''' if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame(\n pending.frame))\n {\n ++AckPublishRetry;\n continue;\n }\n pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n ++AckCompleted;\n''', - ''' if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame(\n pending.frame))\n {\n ++AckPublishRetry;\n continue;\n }\n const std::uint32_t slot =\n pending.frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t generation =\n pending.frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot < AckedFrame.size())\n {\n AckedFrame[slot] = pending.frame.frameId;\n AckedGeneration[slot] = generation;\n }\n pending.armed = false;\n pending.flushIssued = false;\n pending.frame = {};\n ++AckCompleted;\n''') - -replace_once( - "vrhost/src/runtime/r32_direct_submit.hpp", - ''' const std::uint32_t slot =\n frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n if (slot >= Pending.size() || !EnsureFence(slot))\n return false;\n\n auto& pending = Pending[slot];\n''', - ''' const std::uint32_t slot =\n frame.reserved[OutRunVR::RenderFrameDirectSlotIndex];\n const std::uint32_t generation =\n frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex];\n if (slot >= Pending.size() || !generation || !EnsureFence(slot))\n return false;\n\n if (AckedGeneration[slot] == generation &&\n AckedFrame[slot] == frame.frameId)\n return true;\n if (AckedGeneration[slot] != 0 && AckedGeneration[slot] != generation)\n {\n AckedGeneration[slot] = 0;\n AckedFrame[slot] = 0;\n }\n\n auto& pending = Pending[slot];\n''') - -replace_once( - "vrhost/src/runtime/r32_direct_submit.hpp", - ''' if (pending.armed)\n {\n ++AckSlotBusy;\n return false;\n }\n }\n\n OutRunVrFinalTest::Context->End(pending.fence);\n''', - ''' if (pending.armed)\n {\n ++AckSlotBusy;\n return false;\n }\n }\n\n if (AckedGeneration[slot] == generation &&\n AckedFrame[slot] == frame.frameId)\n return true;\n\n OutRunVrFinalTest::Context->End(pending.fence);\n''') - -# 3) R33 cache generations: a partial setter must not make a stale StateBlock -# snapshot current. Current caches stay current naturally because these -# generations are unchanged by SetRenderState itself. -replace_once( - "src/vr/d3d9/stereo_renderer_r33.cpp", - ''' bool tracked = true;\n switch (state)\n {\n case D3DRS_ZENABLE:\n R33DepthStencilState.zEnable = value;\n break;\n case D3DRS_ZWRITEENABLE:\n R33DepthStencilState.zWrite = value;\n break;\n case D3DRS_STENCILENABLE:\n R33DepthStencilState.stencilEnable = value;\n break;\n case D3DRS_STENCILWRITEMASK:\n R33DepthStencilState.stencilWriteMask = value;\n break;\n case D3DRS_STENCILFAIL:\n R33DepthStencilState.stencilFail = value;\n break;\n case D3DRS_STENCILZFAIL:\n R33DepthStencilState.stencilZFail = value;\n break;\n case D3DRS_STENCILPASS:\n R33DepthStencilState.stencilPass = value;\n break;\n case D3DRS_TWOSIDEDSTENCILMODE:\n R33DepthStencilState.twoSided = value;\n break;\n case D3DRS_CCW_STENCILFAIL:\n R33DepthStencilState.ccwStencilFail = value;\n break;\n case D3DRS_CCW_STENCILZFAIL:\n R33DepthStencilState.ccwStencilZFail = value;\n break;\n case D3DRS_CCW_STENCILPASS:\n R33DepthStencilState.ccwStencilPass = value;\n break;\n default:\n tracked = false;\n break;\n }\n\n if (tracked)\n {\n R33DepthStencilState.depthGeneration = R9MainDepthGeneration;\n R33DepthStencilState.stateBlockRecordings =\n R31StateBlockRecordings;\n R33DepthStencilState.stateBlockApplies = R31StateBlockApplies;\n }\n return hr;\n''', - ''' switch (state)\n {\n case D3DRS_ZENABLE:\n R33DepthStencilState.zEnable = value;\n break;\n case D3DRS_ZWRITEENABLE:\n R33DepthStencilState.zWrite = value;\n break;\n case D3DRS_STENCILENABLE:\n R33DepthStencilState.stencilEnable = value;\n break;\n case D3DRS_STENCILWRITEMASK:\n R33DepthStencilState.stencilWriteMask = value;\n break;\n case D3DRS_STENCILFAIL:\n R33DepthStencilState.stencilFail = value;\n break;\n case D3DRS_STENCILZFAIL:\n R33DepthStencilState.stencilZFail = value;\n break;\n case D3DRS_STENCILPASS:\n R33DepthStencilState.stencilPass = value;\n break;\n case D3DRS_TWOSIDEDSTENCILMODE:\n R33DepthStencilState.twoSided = value;\n break;\n case D3DRS_CCW_STENCILFAIL:\n R33DepthStencilState.ccwStencilFail = value;\n break;\n case D3DRS_CCW_STENCILZFAIL:\n R33DepthStencilState.ccwStencilZFail = value;\n break;\n case D3DRS_CCW_STENCILPASS:\n R33DepthStencilState.ccwStencilPass = value;\n break;\n default:\n break;\n }\n\n // Do not rewrite depth/state-block generations here. If a StateBlock\n // made this snapshot stale, changing one tracked render state cannot\n // make the untouched fields authoritative again.\n return hr;\n''') - -replace_once( - "src/vr/d3d9/stereo_renderer_r33.cpp", - ''' if (telemetry)\n ++R31Frame.fallback;\n return R32LowerFailClosed(device,\n std::forward(lowerR29Draw));\n''', - ''' // Preserve R31's fail-closed boundary when StateBlock tracking\n // is unreliable. Otherwise stale R29 effect/shadow caches can\n // reclassify a draw that R33 already rejected using live state.\n R31DiscardUnreliableDrawCaches();\n if (telemetry)\n ++R31Frame.fallback;\n return R32LowerFailClosed(device,\n std::forward(lowerR29Draw));\n''') - -# 4) R14 mip safety: DISCARD is safe only for a one-level texture. On a mip chain -# use a normal lock so restoring one level cannot invalidate untouched levels. -replace_once( - "src/vr/d3d9/ex_device_upgrade_r14.cpp", - ''' hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, D3DLOCK_DISCARD);\n if (FAILED(hr))\n {\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, 0);\n }\n''', - ''' const bool singleLevelTexture = entry.gpu->GetLevelCount() <= 1;\n const DWORD destinationFlags =\n singleLevelTexture ? D3DLOCK_DISCARD : 0;\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, destinationFlags);\n if (FAILED(hr) && destinationFlags != 0)\n {\n hr = R14TextureLockR13Hook.stdcall(\n entry.gpu, level, &destination, nullptr, 0);\n }\n''') - -# 5) D3D9 producer wait budget: QPC covers the initial FLUSH GetData call too. -replace_once( - "src/vr/d3d9/stereo_renderer_r32.cpp", - ''' bool R32WaitProducerFence(IDirect3DQuery9* query) noexcept\n {\n if (!query)\n return false;\n HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE)\n return false;\n\n const ULONGLONG deadline = GetTickCount64() +\n OutRunVR::R32::ProducerFenceBudgetMs;\n for (;;)\n {\n ready = query->GetData(nullptr, 0, 0);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE || GetTickCount64() >= deadline)\n {\n ++R32DirectFenceBudgetFallbacks;\n ++DirectTransportFenceTimeouts;\n if (!R32FirstFenceBudgetLogged)\n {\n R32FirstFenceBudgetLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: producer copy fence exceeded {}ms; falling back to SBS instead of stalling up to 12ms",\n OutRunVR::R32::ProducerFenceBudgetMs);\n }\n return false;\n }\n SwitchToThread();\n }\n }\n''', - ''' bool R32WaitProducerFence(IDirect3DQuery9* query) noexcept\n {\n if (!query)\n return false;\n\n LARGE_INTEGER frequency{};\n LARGE_INTEGER start{};\n const bool highResolutionClock =\n QueryPerformanceFrequency(&frequency) != FALSE &&\n frequency.QuadPart > 0 &&\n QueryPerformanceCounter(&start) != FALSE;\n const ULONGLONG fallbackDeadline = highResolutionClock ? 0 :\n GetTickCount64() + OutRunVR::R32::ProducerFenceBudgetMs;\n const LONGLONG budgetTicks = highResolutionClock\n ? (frequency.QuadPart *\n static_cast(OutRunVR::R32::ProducerFenceBudgetMs) +\n 999) / 1000\n : 0;\n\n // Budget starts before the FLUSH request so a slow first GetData is\n // accounted for instead of being hidden outside the 2 ms window.\n HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n if (ready != S_FALSE)\n return false;\n\n for (;;)\n {\n ready = query->GetData(nullptr, 0, 0);\n if (ready == S_OK)\n {\n ++R32DirectFenceSuccess;\n return true;\n }\n\n bool expired = ready != S_FALSE;\n if (!expired && highResolutionClock)\n {\n LARGE_INTEGER now{};\n expired = QueryPerformanceCounter(&now) == FALSE ||\n now.QuadPart - start.QuadPart >= budgetTicks;\n }\n else if (!expired)\n {\n expired = GetTickCount64() >= fallbackDeadline;\n }\n\n if (expired)\n {\n ++R32DirectFenceBudgetFallbacks;\n ++DirectTransportFenceTimeouts;\n if (!R32FirstFenceBudgetLogged)\n {\n R32FirstFenceBudgetLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: producer copy fence exceeded {}ms; falling back to SBS instead of stalling up to 12ms",\n OutRunVR::R32::ProducerFenceBudgetMs);\n }\n return false;\n }\n SwitchToThread();\n }\n }\n''') - -replace_once( - "src/vr/d3d9/stereo_renderer_r32.cpp", - ''' ++R32BatchWvpUploads;\n const HRESULT hr = device->SetVertexShaderConstantF(\n''', - ''' if (Settings::VRTelemetry)\n ++R32BatchWvpUploads;\n const HRESULT hr = device->SetVertexShaderConstantF(\n''') -replace_once( - "src/vr/d3d9/stereo_renderer_r32.cpp", - ''' if (!R32FirstBatchWvpLogged)\n {\n R32FirstBatchWvpLogged = true;\n''', - ''' if (Settings::VRTelemetry && !R32FirstBatchWvpLogged)\n {\n R32FirstBatchWvpLogged = true;\n''') - -# 6) Sync the generated CMake ownership block with cmake.toml so builds that skip -# cmkr generation do not compile the obsolete R13 source graph. -replace_once( - "CMakeLists.txt", - '''# R13 keeps the validated R9/R12 implementation files intact and compiles\n# wrapper translation units that include them plus narrowly scoped hardening.\nset_source_files_properties(\n src/vr/d3d9/ex_device_upgrade.cpp\n src/vr/d3d9/stereo_renderer.cpp\n src/vr/game/outrun_renderer.cpp\n PROPERTIES HEADER_FILE_ONLY TRUE)\n''', - '''# R33/R14 keep the validated R32/R31/R30/R29/R26/R23/R22/R21/R20/R13/R9/R12\n# implementation chains intact and compile only the final game/stereo/Ex wrapper\n# TUs. Included implementation files are header-only here so no hook body is\n# linked twice.\nset(OUTRUN_VR_INCLUDED_IMPL_TUS\n src/vr/d3d9/ex_device_upgrade.cpp\n src/vr/d3d9/ex_device_upgrade_r13.cpp\n src/vr/d3d9/stereo_renderer.cpp\n src/vr/d3d9/stereo_renderer_r13.cpp\n src/vr/d3d9/stereo_renderer_r20.cpp\n src/vr/d3d9/stereo_renderer_r21.cpp\n src/vr/d3d9/stereo_renderer_r22.cpp\n src/vr/d3d9/stereo_renderer_r23.cpp\n src/vr/d3d9/stereo_renderer_r26.cpp\n src/vr/d3d9/stereo_renderer_r29.cpp\n src/vr/d3d9/stereo_renderer_r30.cpp\n src/vr/d3d9/stereo_renderer_r31.cpp\n src/vr/d3d9/stereo_renderer_r32.cpp\n src/vr/game/outrun_renderer.cpp\n src/vr/game/outrun_renderer_r13.cpp\n src/vr/game/outrun_renderer_r23.cpp)\nset_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS}\n PROPERTIES HEADER_FILE_ONLY TRUE)\n\nset(OUTRUN_VR_FINAL_TUS\n src/vr/d3d9/ex_device_upgrade_r14.cpp\n src/vr/d3d9/stereo_renderer_r33.cpp\n src/vr/game/outrun_renderer_r29.cpp)\nforeach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS OUTRUN_VR_FINAL_TUS)\n if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}")\n message(FATAL_ERROR "VR source graph references missing TU: ${_vr_source}")\n endif()\nendforeach()\nforeach(_vr_source IN LISTS OUTRUN_VR_INCLUDED_IMPL_TUS)\n get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY)\n if(NOT _vr_header_only)\n message(FATAL_ERROR "VR included implementation TU must be HEADER_FILE_ONLY: ${_vr_source}")\n endif()\nendforeach()\nforeach(_vr_source IN LISTS OUTRUN_VR_FINAL_TUS)\n get_source_file_property(_vr_header_only "${_vr_source}" HEADER_FILE_ONLY)\n if(_vr_header_only)\n message(FATAL_ERROR "VR final wrapper TU must compile normally: ${_vr_source}")\n endif()\nendforeach()\nunset(_vr_source)\nunset(_vr_header_only)\n''') - -# 7) Update the review verifier for list-based ownership and add regression -# markers for each correctness fix. -replace_once( - "tools/verify_vr_r32_review.py", - ''' "R32WaitProducerFence",\n "R32ProducerFencePending",\n''', - ''' "R32WaitProducerFence",\n "QueryPerformanceCounter",\n "Budget starts before the FLUSH request",\n "R32ProducerFencePending",\n''') -replace_once( - "tools/verify_vr_r32_review.py", - ''' "R32LowerFailClosed",\n "R30DrawPrimitiveR29Hook",\n''', - ''' "R32LowerFailClosed",\n "R31DiscardUnreliableDrawCaches();",\n "changing one tracked render state cannot",\n "R30DrawPrimitiveR29Hook",\n''') -replace_once( - "tools/verify_vr_r32_review.py", - ''' "PublishCompletedFrame",\n "R32 direct PERF 5s",\n''', - ''' "PublishCompletedFrame",\n "AckedFrame",\n "AckedGeneration",\n "R32 direct PERF 5s",\n''') -insert_after( - "tools/verify_vr_r32_review.py", - '''if "Context->End(pending.fence);\\n OutRunVrFinalTest::Context->Flush();" in host_direct:\n raise SystemExit("R32 host must not Flush every direct frame")\n''', - '''\nrequire(\n "vrhost/src/main_r23.cpp",\n "R23DirectHoldState",\n "R23StageDirectHold",\n "grace projection no longer samples ACK-reusable producer slots",\n "srv[0] = R23DirectHold.srv[0]",\n)\n\nrequire(\n "src/vr/d3d9/ex_device_upgrade_r14.cpp",\n "singleLevelTexture",\n "entry.gpu->GetLevelCount() <= 1",\n)\n''') - -replace_once( - "tools/verify_vr_r32_review.py", - '''vr_start = cmake.find(\n "set_source_files_properties(\\n src/vr/d3d9/ex_device_upgrade.cpp")\nvr_end = cmake.find("PROPERTIES HEADER_FILE_ONLY TRUE", vr_start)\nif vr_start < 0 or vr_end < 0:\n raise SystemExit("could not locate VR HEADER_FILE_ONLY ownership block")\nheader_section = cmake[vr_start:vr_end]\nif "stereo_renderer_r31.cpp" not in header_section or \\\n "stereo_renderer_r32.cpp" not in header_section:\n raise SystemExit("R31/R32 must be include-only implementation TUs")\nif "stereo_renderer_r33.cpp" in header_section:\n raise SystemExit("R33 final TU must remain independently compiled")\n''', - '''included_start = cmake.find("set(OUTRUN_VR_INCLUDED_IMPL_TUS")\nincluded_end = cmake.find(\n "set_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS}",\n included_start)\nfinal_start = cmake.find("set(OUTRUN_VR_FINAL_TUS", included_end)\nfinal_end = cmake.find("foreach(_vr_source", final_start)\nif min(included_start, included_end, final_start, final_end) < 0:\n raise SystemExit("could not locate list-based VR source ownership blocks")\nheader_section = cmake[included_start:included_end]\nfinal_section = cmake[final_start:final_end]\nif "stereo_renderer_r31.cpp" not in header_section or \\\n "stereo_renderer_r32.cpp" not in header_section:\n raise SystemExit("R31/R32 must be include-only implementation TUs")\nif "stereo_renderer_r33.cpp" in header_section:\n raise SystemExit("R33 final TU must not be include-only")\nif "stereo_renderer_r33.cpp" not in final_section or \\\n "ex_device_upgrade_r14.cpp" not in final_section or \\\n "outrun_renderer_r29.cpp" not in final_section:\n raise SystemExit("final VR wrapper TU list is incomplete")\n\ngenerated = require(\n "CMakeLists.txt",\n "set(OUTRUN_VR_INCLUDED_IMPL_TUS",\n "set(OUTRUN_VR_FINAL_TUS",\n "stereo_renderer_r33.cpp",\n "ex_device_upgrade_r14.cpp",\n "outrun_renderer_r29.cpp",\n)\nfor source in (\n "src/vr/d3d9/stereo_renderer_r31.cpp",\n "src/vr/d3d9/stereo_renderer_r32.cpp",\n "src/vr/d3d9/stereo_renderer_r33.cpp",\n "src/vr/d3d9/ex_device_upgrade_r14.cpp",\n "src/vr/game/outrun_renderer_r29.cpp",\n):\n if source not in generated:\n raise SystemExit(f"generated CMakeLists is stale: missing {source}")\n''') - -print("Applied VR review correctness/performance fixes") diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 045dee4bea..f7c5adc6e4 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -40,6 +40,8 @@ def require(rel: str, *markers: str) -> str: "R32SetWvpBatch", "OutRunWvpRegisterCount", "R32WaitProducerFence", + "QueryPerformanceCounter", + "Budget starts before the FLUSH request", "R32ProducerFencePending", "R32DrainPendingProducerFence", "timed-out producer EVENT remains pending", @@ -59,6 +61,8 @@ def require(rel: str, *markers: str) -> str: "R31OwnedResult R33TryHud", "R31ObserveDraw(device)", "R32LowerFailClosed", + "R31DiscardUnreliableDrawCaches();", + "changing one tracked render state cannot", "R30DrawPrimitiveR29Hook", "R33ResetR32Hook.stdcall", "R33 -> R32 -> R22", @@ -86,6 +90,8 @@ def require(rel: str, *markers: str) -> str: "flushIssued", "deferred until actual direct-ring slot pressure", "PublishCompletedFrame", + "AckedFrame", + "AckedGeneration", "R32 direct PERF 5s", "verified incoming DirectGPU projection submitted once", "OutRunVrR26RecenterHardening::EndFrame", @@ -95,6 +101,20 @@ def require(rel: str, *markers: str) -> str: if "Context->End(pending.fence);\n OutRunVrFinalTest::Context->Flush();" in host_direct: raise SystemExit("R32 host must not Flush every direct frame") +require( + "vrhost/src/main_r23.cpp", + "R23DirectHoldState", + "R23StageDirectHold", + "grace projection no longer samples ACK-reusable producer slots", + "srv[0] = R23DirectHold.srv[0]", +) + +require( + "src/vr/d3d9/ex_device_upgrade_r14.cpp", + "singleLevelTexture", + "entry.gpu->GetLevelCount() <= 1", +) + require( "vrhost/tests/r32_policy_smoke.cpp", "RearmMonoSafetyEpoch(1) == 3", @@ -111,17 +131,43 @@ def require(rel: str, *markers: str) -> str: "stereo_renderer_r32.cpp", "PROPERTIES HEADER_FILE_ONLY TRUE", ) -vr_start = cmake.find( - "set_source_files_properties(\n src/vr/d3d9/ex_device_upgrade.cpp") -vr_end = cmake.find("PROPERTIES HEADER_FILE_ONLY TRUE", vr_start) -if vr_start < 0 or vr_end < 0: - raise SystemExit("could not locate VR HEADER_FILE_ONLY ownership block") -header_section = cmake[vr_start:vr_end] +included_start = cmake.find("set(OUTRUN_VR_INCLUDED_IMPL_TUS") +included_end = cmake.find( + "set_source_files_properties(${OUTRUN_VR_INCLUDED_IMPL_TUS}", + included_start) +final_start = cmake.find("set(OUTRUN_VR_FINAL_TUS", included_end) +final_end = cmake.find("foreach(_vr_source", final_start) +if min(included_start, included_end, final_start, final_end) < 0: + raise SystemExit("could not locate list-based VR source ownership blocks") +header_section = cmake[included_start:included_end] +final_section = cmake[final_start:final_end] if "stereo_renderer_r31.cpp" not in header_section or \ "stereo_renderer_r32.cpp" not in header_section: raise SystemExit("R31/R32 must be include-only implementation TUs") if "stereo_renderer_r33.cpp" in header_section: - raise SystemExit("R33 final TU must remain independently compiled") + raise SystemExit("R33 final TU must not be include-only") +if "stereo_renderer_r33.cpp" not in final_section or \ + "ex_device_upgrade_r14.cpp" not in final_section or \ + "outrun_renderer_r29.cpp" not in final_section: + raise SystemExit("final VR wrapper TU list is incomplete") + +generated = require( + "CMakeLists.txt", + "set(OUTRUN_VR_INCLUDED_IMPL_TUS", + "set(OUTRUN_VR_FINAL_TUS", + "stereo_renderer_r33.cpp", + "ex_device_upgrade_r14.cpp", + "outrun_renderer_r29.cpp", +) +for source in ( + "src/vr/d3d9/stereo_renderer_r31.cpp", + "src/vr/d3d9/stereo_renderer_r32.cpp", + "src/vr/d3d9/stereo_renderer_r33.cpp", + "src/vr/d3d9/ex_device_upgrade_r14.cpp", + "src/vr/game/outrun_renderer_r29.cpp", +): + if source not in generated: + raise SystemExit(f"generated CMakeLists is stale: missing {source}") host_cmake = require( "vrhost/CMakeLists.txt", diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 7ce3ad0584..2baa2eeb49 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -61,6 +61,134 @@ namespace std::uint64_t R23TheaterRefreshFresh = 0; ULONGLONG R23LastTheaterRefreshLogMs = 0; + + struct R23DirectHoldState + { + ID3D11Texture2D* eye[2]{}; + ID3D11ShaderResourceView* srv[2]{}; + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; + UINT width = 0; + UINT height = 0; + UINT mipLevels = 0; + UINT arraySize = 0; + std::uint32_t frameId = 0; + std::uint32_t generation = 0; + bool valid = false; + + ~R23DirectHoldState() + { + for (int eyeIndex = 0; eyeIndex < 2; ++eyeIndex) + { + if (srv[eyeIndex]) srv[eyeIndex]->Release(); + if (eye[eyeIndex]) eye[eyeIndex]->Release(); + } + } + }; + R23DirectHoldState R23DirectHold{}; + bool R23FirstDirectHoldLogged = false; + + void R23ReleaseDirectHoldResources() noexcept + { + for (int eye = 0; eye < 2; ++eye) + { + ReleaseCom(R23DirectHold.srv[eye]); + ReleaseCom(R23DirectHold.eye[eye]); + } + R23DirectHold.format = DXGI_FORMAT_UNKNOWN; + R23DirectHold.width = 0; + R23DirectHold.height = 0; + R23DirectHold.mipLevels = 0; + R23DirectHold.arraySize = 0; + R23DirectHold.frameId = 0; + R23DirectHold.generation = 0; + R23DirectHold.valid = false; + } + + void R23InvalidateDirectHold() noexcept + { + R23DirectHold.frameId = 0; + R23DirectHold.generation = 0; + R23DirectHold.valid = false; + } + + bool R23StageDirectHold(StereoCompositor& c, + const OutRunVR::SharedRenderFrameState& frame) + { + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (!c.context_ || !c.device_ || slot >= OutRunVR::RenderFrameRingSize || + !frame.frameId || !generation || !c.directLeft_[slot] || + !c.directRight_[slot]) + return false; + + D3D11_TEXTURE2D_DESC left{}; + D3D11_TEXTURE2D_DESC right{}; + c.directLeft_[slot]->GetDesc(&left); + c.directRight_[slot]->GetDesc(&right); + if (!left.Width || !left.Height || left.Width != right.Width || + left.Height != right.Height || left.MipLevels != right.MipLevels || + left.ArraySize != right.ArraySize || left.Format != right.Format || + left.SampleDesc.Count != 1 || right.SampleDesc.Count != 1 || + left.Width != frame.backbufferWidth || + left.Height != frame.backbufferHeight) + return false; + + const bool recreate = + !R23DirectHold.eye[0] || !R23DirectHold.eye[1] || + !R23DirectHold.srv[0] || !R23DirectHold.srv[1] || + R23DirectHold.width != left.Width || + R23DirectHold.height != left.Height || + R23DirectHold.mipLevels != left.MipLevels || + R23DirectHold.arraySize != left.ArraySize || + R23DirectHold.format != left.Format; + if (recreate) + { + R23ReleaseDirectHoldResources(); + D3D11_TEXTURE2D_DESC hold = left; + hold.Usage = D3D11_USAGE_DEFAULT; + hold.BindFlags = D3D11_BIND_SHADER_RESOURCE; + hold.CPUAccessFlags = 0; + hold.MiscFlags = 0; + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(c.device_->CreateTexture2D( + &hold, nullptr, &R23DirectHold.eye[eye])) || + !R23DirectHold.eye[eye] || + FAILED(c.device_->CreateShaderResourceView( + R23DirectHold.eye[eye], nullptr, + &R23DirectHold.srv[eye])) || + !R23DirectHold.srv[eye]) + { + R23ReleaseDirectHoldResources(); + return false; + } + } + R23DirectHold.width = left.Width; + R23DirectHold.height = left.Height; + R23DirectHold.mipLevels = left.MipLevels; + R23DirectHold.arraySize = left.ArraySize; + R23DirectHold.format = left.Format; + } + + // Immediate-context ordering guarantees that both copies execute before + // the following projection draw samples this host-owned pair. The R32 + // EVENT fence then covers the copy + projection work before producer ACK. + c.context_->CopyResource(R23DirectHold.eye[0], c.directLeft_[slot]); + c.context_->CopyResource(R23DirectHold.eye[1], c.directRight_[slot]); + R23DirectHold.frameId = frame.frameId; + R23DirectHold.generation = generation; + R23DirectHold.valid = true; + if (!R23FirstDirectHoldLogged) + { + R23FirstDirectHoldLogged = true; + std::cout + << "DirectGPU host-owned hold active; grace projection no longer samples ACK-reusable producer slots.\n"; + } + return true; + } + const char* R23SourceKindName(OutRunVrR23VerifiedBundle::SourceKind kind) { using OutRunVrR23VerifiedBundle::SourceKind; @@ -552,12 +680,15 @@ namespace { c.directFrameValid_ = false; c.directTransportReady_ = false; + R23InvalidateDirectHold(); } bool R23CommitDirectAfterValidation(StereoCompositor& c, const OutRunVR::SharedRenderFrameState& frame) { - if (!c.CommitDirectStereoSource(frame) || !R23ValidateDirectResourceSize(c, frame)) + if (!c.CommitDirectStereoSource(frame) || + !R23ValidateDirectResourceSize(c, frame) || + !R23StageDirectHold(c, frame)) { R23InvalidateDirect(c); return false; @@ -585,13 +716,13 @@ namespace UvRect eyes[2]{}; ID3D11ShaderResourceView* srv[2]{}; DXGI_FORMAT fmt[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }; - if (c.directFrameValid_ && c.directActiveSlot_ < OutRunVR::RenderFrameRingSize && - c.directLeftSrv_[c.directActiveSlot_] && c.directRightSrv_[c.directActiveSlot_]) + if (c.directFrameValid_ && R23DirectHold.valid && + R23DirectHold.srv[0] && R23DirectHold.srv[1]) { eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f }; - srv[0] = c.directLeftSrv_[c.directActiveSlot_]; - srv[1] = c.directRightSrv_[c.directActiveSlot_]; - fmt[0] = fmt[1] = c.directFormat_[c.directActiveSlot_]; + srv[0] = R23DirectHold.srv[0]; + srv[1] = R23DirectHold.srv[1]; + fmt[0] = fmt[1] = R23DirectHold.format; } else { diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index c4d3aa1de2..81e17cdc7c 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -42,6 +42,8 @@ namespace OutRunVrR32DirectSubmit }; inline std::array Pending{}; + inline std::array AckedFrame{}; + inline std::array AckedGeneration{}; inline std::uint64_t FastDirectSubmits = 0; inline std::uint64_t FastDirectRejects = 0; inline std::uint64_t AckArmed = 0; @@ -83,6 +85,8 @@ namespace OutRunVrR32DirectSubmit pending.flushIssued = false; pending.frame = {}; } + AckedFrame.fill(0); + AckedGeneration.fill(0); } inline bool EnsureFence(std::uint32_t slot) noexcept @@ -116,6 +120,15 @@ namespace OutRunVrR32DirectSubmit ++AckPublishRetry; continue; } + const std::uint32_t slot = + pending.frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + pending.frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (slot < AckedFrame.size()) + { + AckedFrame[slot] = pending.frame.frameId; + AckedGeneration[slot] = generation; + } pending.armed = false; pending.flushIssued = false; pending.frame = {}; @@ -136,9 +149,20 @@ namespace OutRunVrR32DirectSubmit return false; const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; - if (slot >= Pending.size() || !EnsureFence(slot)) + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (slot >= Pending.size() || !generation || !EnsureFence(slot)) return false; + if (AckedGeneration[slot] == generation && + AckedFrame[slot] == frame.frameId) + return true; + if (AckedGeneration[slot] != 0 && AckedGeneration[slot] != generation) + { + AckedGeneration[slot] = 0; + AckedFrame[slot] = 0; + } + auto& pending = Pending[slot]; if (pending.armed) { @@ -163,6 +187,10 @@ namespace OutRunVrR32DirectSubmit } } + if (AckedGeneration[slot] == generation && + AckedFrame[slot] == frame.frameId) + return true; + OutRunVrFinalTest::Context->End(pending.fence); pending.frame = frame; pending.armed = true; From 82002f2cec61f8cc32780ca82762418035ab4322 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 05:47:52 +0900 Subject: [PATCH 0972/1308] test(vr): verify review-3 correctness fixes --- tools/verify_vr_r32_review.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index f7c5adc6e4..e2b2a77aa2 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -182,4 +182,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review-2 consolidation verification passed") +print("R32/R33 review-3 correctness verification passed") From a7c07af58e1104d41e3fbed02284a9f28eda4f20 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 05:49:02 +0900 Subject: [PATCH 0973/1308] chore(vr): sync generated target source list --- .github/workflows/sync-vr-generated-cmake.yml | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 .github/workflows/sync-vr-generated-cmake.yml diff --git a/.github/workflows/sync-vr-generated-cmake.yml b/.github/workflows/sync-vr-generated-cmake.yml new file mode 100644 index 0000000000..f01fe71e54 --- /dev/null +++ b/.github/workflows/sync-vr-generated-cmake.yml @@ -0,0 +1,44 @@ +name: Sync VR generated CMake + +on: + push: + branches: + - vr-openxr + paths: + - .github/workflows/sync-vr-generated-cmake.yml + +permissions: + contents: write + +jobs: + sync: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - name: Sync checked-in VR target source list + shell: bash + run: | + python3 - <<'PY' + from pathlib import Path + p = Path('CMakeLists.txt') + s = p.read_text(encoding='utf-8') + old = '''\t"src/vr/d3d9/device_probe.cpp"\n\t"src/vr/d3d9/ex_device_upgrade.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r13.cpp"\n\t"src/vr/d3d9/helper_ex_probe.cpp"\n\t"src/vr/d3d9/r13_bridge.hpp"\n\t"src/vr/d3d9/stereo_backend.hpp"\n\t"src/vr/d3d9/stereo_renderer.cpp"\n\t"src/vr/d3d9/stereo_renderer_r13.cpp"\n\t"src/vr/d3d9/vr_pass_policy.hpp"\n\t"src/vr/game/game_adapter.hpp"\n\t"src/vr/game/outrun_renderer.cpp"\n\t"src/vr/game/outrun_renderer_r13.cpp"\n''' + new = '''\t"src/vr/d3d9/device_probe.cpp"\n\t"src/vr/d3d9/ex_device_upgrade.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r13.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r14.cpp"\n\t"src/vr/d3d9/helper_ex_probe.cpp"\n\t"src/vr/d3d9/r13_bridge.hpp"\n\t"src/vr/d3d9/r32_policy.hpp"\n\t"src/vr/d3d9/stereo_backend.hpp"\n\t"src/vr/d3d9/stereo_renderer.cpp"\n\t"src/vr/d3d9/stereo_renderer_r13.cpp"\n\t"src/vr/d3d9/stereo_renderer_r20.cpp"\n\t"src/vr/d3d9/stereo_renderer_r21.cpp"\n\t"src/vr/d3d9/stereo_renderer_r22.cpp"\n\t"src/vr/d3d9/stereo_renderer_r23.cpp"\n\t"src/vr/d3d9/stereo_renderer_r26.cpp"\n\t"src/vr/d3d9/stereo_renderer_r29.cpp"\n\t"src/vr/d3d9/stereo_renderer_r30.cpp"\n\t"src/vr/d3d9/stereo_renderer_r31.cpp"\n\t"src/vr/d3d9/stereo_renderer_r32.cpp"\n\t"src/vr/d3d9/stereo_renderer_r33.cpp"\n\t"src/vr/d3d9/stereo_renderer_r7.inc"\n\t"src/vr/d3d9/vr_pass_policy.hpp"\n\t"src/vr/game/game_adapter.hpp"\n\t"src/vr/game/outrun_renderer.cpp"\n\t"src/vr/game/outrun_renderer_r13.cpp"\n\t"src/vr/game/outrun_renderer_r23.cpp"\n\t"src/vr/game/outrun_renderer_r29.cpp"\n''' + if s.count(old) != 1: + raise SystemExit(f'expected stale VR source block once, found {s.count(old)}') + p.write_text(s.replace(old, new, 1), encoding='utf-8', newline='\n') + PY + - name: Commit synchronized generated file + shell: bash + run: | + set -euo pipefail + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + rm -f .github/workflows/sync-vr-generated-cmake.yml + git add -A + git diff --cached --check + git commit -m "fix(vr): sync generated CMake target sources" + git push origin HEAD:vr-openxr From 7cb98e535b499f0606ddcf44d3cde230c97c551a Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 20:49:09 +0000 Subject: [PATCH 0974/1308] fix(vr): sync generated CMake target sources --- .github/workflows/sync-vr-generated-cmake.yml | 44 ------------------- CMakeLists.txt | 15 +++++++ 2 files changed, 15 insertions(+), 44 deletions(-) delete mode 100644 .github/workflows/sync-vr-generated-cmake.yml diff --git a/.github/workflows/sync-vr-generated-cmake.yml b/.github/workflows/sync-vr-generated-cmake.yml deleted file mode 100644 index f01fe71e54..0000000000 --- a/.github/workflows/sync-vr-generated-cmake.yml +++ /dev/null @@ -1,44 +0,0 @@ -name: Sync VR generated CMake - -on: - push: - branches: - - vr-openxr - paths: - - .github/workflows/sync-vr-generated-cmake.yml - -permissions: - contents: write - -jobs: - sync: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - name: Sync checked-in VR target source list - shell: bash - run: | - python3 - <<'PY' - from pathlib import Path - p = Path('CMakeLists.txt') - s = p.read_text(encoding='utf-8') - old = '''\t"src/vr/d3d9/device_probe.cpp"\n\t"src/vr/d3d9/ex_device_upgrade.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r13.cpp"\n\t"src/vr/d3d9/helper_ex_probe.cpp"\n\t"src/vr/d3d9/r13_bridge.hpp"\n\t"src/vr/d3d9/stereo_backend.hpp"\n\t"src/vr/d3d9/stereo_renderer.cpp"\n\t"src/vr/d3d9/stereo_renderer_r13.cpp"\n\t"src/vr/d3d9/vr_pass_policy.hpp"\n\t"src/vr/game/game_adapter.hpp"\n\t"src/vr/game/outrun_renderer.cpp"\n\t"src/vr/game/outrun_renderer_r13.cpp"\n''' - new = '''\t"src/vr/d3d9/device_probe.cpp"\n\t"src/vr/d3d9/ex_device_upgrade.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r13.cpp"\n\t"src/vr/d3d9/ex_device_upgrade_r14.cpp"\n\t"src/vr/d3d9/helper_ex_probe.cpp"\n\t"src/vr/d3d9/r13_bridge.hpp"\n\t"src/vr/d3d9/r32_policy.hpp"\n\t"src/vr/d3d9/stereo_backend.hpp"\n\t"src/vr/d3d9/stereo_renderer.cpp"\n\t"src/vr/d3d9/stereo_renderer_r13.cpp"\n\t"src/vr/d3d9/stereo_renderer_r20.cpp"\n\t"src/vr/d3d9/stereo_renderer_r21.cpp"\n\t"src/vr/d3d9/stereo_renderer_r22.cpp"\n\t"src/vr/d3d9/stereo_renderer_r23.cpp"\n\t"src/vr/d3d9/stereo_renderer_r26.cpp"\n\t"src/vr/d3d9/stereo_renderer_r29.cpp"\n\t"src/vr/d3d9/stereo_renderer_r30.cpp"\n\t"src/vr/d3d9/stereo_renderer_r31.cpp"\n\t"src/vr/d3d9/stereo_renderer_r32.cpp"\n\t"src/vr/d3d9/stereo_renderer_r33.cpp"\n\t"src/vr/d3d9/stereo_renderer_r7.inc"\n\t"src/vr/d3d9/vr_pass_policy.hpp"\n\t"src/vr/game/game_adapter.hpp"\n\t"src/vr/game/outrun_renderer.cpp"\n\t"src/vr/game/outrun_renderer_r13.cpp"\n\t"src/vr/game/outrun_renderer_r23.cpp"\n\t"src/vr/game/outrun_renderer_r29.cpp"\n''' - if s.count(old) != 1: - raise SystemExit(f'expected stale VR source block once, found {s.count(old)}') - p.write_text(s.replace(old, new, 1), encoding='utf-8', newline='\n') - PY - - name: Commit synchronized generated file - shell: bash - run: | - set -euo pipefail - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - rm -f .github/workflows/sync-vr-generated-cmake.yml - git add -A - git diff --cached --check - git commit -m "fix(vr): sync generated CMake target sources" - git push origin HEAD:vr-openxr diff --git a/CMakeLists.txt b/CMakeLists.txt index c598419026..c7aae53354 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -395,15 +395,30 @@ set(outrun2006tweaks_SOURCES "src/vr/d3d9/device_probe.cpp" "src/vr/d3d9/ex_device_upgrade.cpp" "src/vr/d3d9/ex_device_upgrade_r13.cpp" + "src/vr/d3d9/ex_device_upgrade_r14.cpp" "src/vr/d3d9/helper_ex_probe.cpp" "src/vr/d3d9/r13_bridge.hpp" + "src/vr/d3d9/r32_policy.hpp" "src/vr/d3d9/stereo_backend.hpp" "src/vr/d3d9/stereo_renderer.cpp" "src/vr/d3d9/stereo_renderer_r13.cpp" + "src/vr/d3d9/stereo_renderer_r20.cpp" + "src/vr/d3d9/stereo_renderer_r21.cpp" + "src/vr/d3d9/stereo_renderer_r22.cpp" + "src/vr/d3d9/stereo_renderer_r23.cpp" + "src/vr/d3d9/stereo_renderer_r26.cpp" + "src/vr/d3d9/stereo_renderer_r29.cpp" + "src/vr/d3d9/stereo_renderer_r30.cpp" + "src/vr/d3d9/stereo_renderer_r31.cpp" + "src/vr/d3d9/stereo_renderer_r32.cpp" + "src/vr/d3d9/stereo_renderer_r33.cpp" + "src/vr/d3d9/stereo_renderer_r7.inc" "src/vr/d3d9/vr_pass_policy.hpp" "src/vr/game/game_adapter.hpp" "src/vr/game/outrun_renderer.cpp" "src/vr/game/outrun_renderer_r13.cpp" + "src/vr/game/outrun_renderer_r23.cpp" + "src/vr/game/outrun_renderer_r29.cpp" "src/vr/ipc/direct_ack_r13.hpp" "src/vr/ipc/host_pose_v3.hpp" "src/vr/ipc/host_state_v3_reader.hpp" From 20a8ef368c43949bc067f33108ce8f7a8bc4d01d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 05:49:35 +0900 Subject: [PATCH 0975/1308] test(vr): verify generated target owns final TUs --- tools/verify_vr_r32_review.py | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index e2b2a77aa2..3c422ec039 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -169,6 +169,31 @@ def require(rel: str, *markers: str) -> str: if source not in generated: raise SystemExit(f"generated CMakeLists is stale: missing {source}") +source_list_start = generated.find("set(outrun2006tweaks_SOURCES") +source_list_end = generated.find( + ")\n\nadd_library(outrun2006tweaks SHARED)", source_list_start) +if source_list_start < 0 or source_list_end < 0: + raise SystemExit("could not locate generated outrun2006tweaks target source list") +target_sources = generated[source_list_start:source_list_end] +for source in ( + "src/vr/d3d9/ex_device_upgrade_r14.cpp", + "src/vr/d3d9/stereo_renderer_r20.cpp", + "src/vr/d3d9/stereo_renderer_r21.cpp", + "src/vr/d3d9/stereo_renderer_r22.cpp", + "src/vr/d3d9/stereo_renderer_r23.cpp", + "src/vr/d3d9/stereo_renderer_r26.cpp", + "src/vr/d3d9/stereo_renderer_r29.cpp", + "src/vr/d3d9/stereo_renderer_r30.cpp", + "src/vr/d3d9/stereo_renderer_r31.cpp", + "src/vr/d3d9/stereo_renderer_r32.cpp", + "src/vr/d3d9/stereo_renderer_r33.cpp", + "src/vr/game/outrun_renderer_r23.cpp", + "src/vr/game/outrun_renderer_r29.cpp", +): + if source not in target_sources: + raise SystemExit( + f"generated target source list is stale: missing {source}") + host_cmake = require( "vrhost/CMakeLists.txt", "d3d9ex_direct_passthrough_r32.hpp", @@ -182,4 +207,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review-3 correctness verification passed") +print("R32/R33 review-4 correctness verification passed") From ade63ca3e28039b893163bb73b8975cd9b9e7b34 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:10:54 +0900 Subject: [PATCH 0976/1308] chore(vr): stage DX9Ex compatibility review patch --- tools/apply_dx9ex_compat_review.py | 271 +++++++++++++++++++++++++++++ 1 file changed, 271 insertions(+) create mode 100644 tools/apply_dx9ex_compat_review.py diff --git a/tools/apply_dx9ex_compat_review.py b/tools/apply_dx9ex_compat_review.py new file mode 100644 index 0000000000..3318c893d2 --- /dev/null +++ b/tools/apply_dx9ex_compat_review.py @@ -0,0 +1,271 @@ +from pathlib import Path + + +def replace(path, old, new, count=1): + p = Path(path) + text = p.read_text(encoding='utf-8') + n = text.count(old) + if n < count: + raise SystemExit(f'{path}: expected at least {count} occurrence(s), found {n}: {old[:120]!r}') + text = text.replace(old, new, count) + p.write_text(text, encoding='utf-8') + +# ----------------------------------------------------------------------------- +# ex_device_upgrade.cpp: legacy D3D9 contract over D3D9Ex. +# ----------------------------------------------------------------------------- +p = 'src/vr/d3d9/ex_device_upgrade.cpp' +replace(p, '#include \n', '#include \n#include \n#include \n') +replace(p, +''' constexpr std::size_t ResetVtableIndex = 16;\n constexpr std::size_t CreateTextureVtableIndex = 23;''', +''' constexpr std::size_t TestCooperativeLevelVtableIndex = 3;\n constexpr std::size_t EvictManagedResourcesVtableIndex = 5;\n constexpr std::size_t ResetVtableIndex = 16;\n constexpr std::size_t CreateTextureVtableIndex = 23;''') +replace(p, +''' SafetyHookInline ResetCompatHook{};\n SafetyHookInline CreateTextureCompatHook{};''', +''' SafetyHookInline TestCooperativeLevelCompatHook{};\n SafetyHookInline EvictManagedResourcesCompatHook{};\n SafetyHookInline ResetCompatHook{};\n SafetyHookInline CreateTextureCompatHook{};''') +replace(p, +''' std::atomic ResetExRedirects{0};\n\n bool IsCompatDevice(IDirect3DDevice9* device) noexcept''', +''' std::atomic ResetExRedirects{0};\n std::atomic CooperativeLevelTranslations{0};\n std::atomic ClassicResetStateRestores{0};\n std::atomic ClassicResetStateRestoreFailures{0};\n std::atomic CompatWindowed{true};\n std::atomic CompatFocusWindow{nullptr};\n std::atomic FirstCooperativeTranslationLogged{false};\n std::atomic FirstResetStateRestoreFailureLogged{false};\n\n struct CompatStateValue\n {\n DWORD state = 0;\n DWORD value = 0;\n };\n struct CompatStageStateValue\n {\n DWORD stage = 0;\n DWORD state = 0;\n DWORD value = 0;\n };\n struct CompatClassicBaseline\n {\n std::vector render;\n std::vector textureStage;\n std::vector sampler;\n bool ready = false;\n };\n CompatClassicBaseline ClassicBaseline{};\n std::mutex ClassicBaselineMutex;\n\n bool CaptureClassicBaseline(IDirect3DDevice9* device) noexcept\n {\n if (!device) return false;\n try\n {\n CompatClassicBaseline next{};\n next.render.reserve(192);\n for (DWORD state = 1; state <= 255; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetRenderState(\n static_cast(state), &value)))\n next.render.push_back({ state, value });\n }\n for (DWORD stage = 0; stage < 8; ++stage)\n {\n for (DWORD state = 1; state <= 32; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetTextureStageState(stage,\n static_cast(state),\n &value)))\n next.textureStage.push_back({ stage, state, value });\n }\n }\n for (DWORD sampler = 0; sampler < 16; ++sampler)\n {\n for (DWORD state = 1; state <= 16; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetSamplerState(sampler,\n static_cast(state), &value)))\n next.sampler.push_back({ sampler, state, value });\n }\n }\n next.ready = !next.render.empty();\n std::lock_guard lock(ClassicBaselineMutex);\n ClassicBaseline = std::move(next);\n return ClassicBaseline.ready;\n }\n catch (...)\n {\n return false;\n }\n }\n\n void ClearClassicBaseline() noexcept\n {\n std::lock_guard lock(ClassicBaselineMutex);\n ClassicBaseline = {};\n }\n\n void UpdateCompatPresentationState(IDirect3DDevice9* device,\n const D3DPRESENT_PARAMETERS* params) noexcept\n {\n if (!device || !params) return;\n CompatWindowed.store(params->Windowed != FALSE,\n std::memory_order_release);\n HWND window = params->hDeviceWindow;\n if (!window)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n if (SUCCEEDED(device->GetCreationParameters(&creation)))\n window = creation.hFocusWindow;\n }\n CompatFocusWindow.store(window, std::memory_order_release);\n }\n\n bool RestoreClassicResetState(IDirect3DDevice9* device) noexcept\n {\n if (!device) return false;\n std::uint32_t failures = 0;\n {\n std::lock_guard lock(ClassicBaselineMutex);\n if (!ClassicBaseline.ready) return false;\n for (const auto& item : ClassicBaseline.render)\n if (FAILED(device->SetRenderState(\n static_cast(item.state),\n item.value)))\n ++failures;\n for (const auto& item : ClassicBaseline.textureStage)\n if (FAILED(device->SetTextureStageState(item.stage,\n static_cast(item.state),\n item.value)))\n ++failures;\n for (const auto& item : ClassicBaseline.sampler)\n if (FAILED(device->SetSamplerState(item.stage,\n static_cast(item.state),\n item.value)))\n ++failures;\n }\n\n D3DCAPS9 caps{};\n const UINT streams = SUCCEEDED(device->GetDeviceCaps(&caps))\n ? std::min(caps.MaxStreams, 16u) : 16u;\n for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;\n for (UINT stream = 0; stream < streams; ++stream)\n {\n if (FAILED(device->SetStreamSource(stream, nullptr, 0, 0)))\n ++failures;\n if (FAILED(device->SetStreamSourceFreq(stream, 1)))\n ++failures;\n }\n if (FAILED(device->SetIndices(nullptr))) ++failures;\n if (FAILED(device->SetVertexShader(nullptr))) ++failures;\n if (FAILED(device->SetPixelShader(nullptr))) ++failures;\n // A null declaration restores the fixed-function/default declaration\n // boundary expected after classic Reset. Some drivers reject it when\n // no declaration path exists, so treat that call as best-effort.\n device->SetVertexDeclaration(nullptr);\n\n IDirect3DSurface9* backBuffer = nullptr;\n D3DSURFACE_DESC desc{};\n if (SUCCEEDED(device->GetBackBuffer(0, 0,\n D3DBACKBUFFER_TYPE_MONO, &backBuffer)) && backBuffer)\n {\n if (SUCCEEDED(backBuffer->GetDesc(&desc)) &&\n desc.Width && desc.Height)\n {\n D3DVIEWPORT9 viewport{};\n viewport.Width = desc.Width;\n viewport.Height = desc.Height;\n viewport.MinZ = 0.0f;\n viewport.MaxZ = 1.0f;\n if (FAILED(device->SetViewport(&viewport))) ++failures;\n RECT scissor{ 0, 0, static_cast(desc.Width),\n static_cast(desc.Height) };\n if (FAILED(device->SetScissorRect(&scissor))) ++failures;\n }\n backBuffer->Release();\n }\n\n if (failures == 0)\n {\n ++ClassicResetStateRestores;\n return true;\n }\n ++ClassicResetStateRestoreFailures;\n if (!FirstResetStateRestoreFailureLogged.exchange(true))\n {\n spdlog::warn(\n "VR D3D9Ex compat: classic Reset state replay completed with {} rejected state writes; game/VR caches still re-prime from live state",\n failures);\n }\n return false;\n }\n\n bool IsCompatDevice(IDirect3DDevice9* device) noexcept''') + +replace(p, +''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n\n if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && deviceEx)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;\n D3DDISPLAYMODEEX current{};\n current.Size = sizeof(current);\n if (SUCCEEDED(deviceEx->GetCreationParameters(&creation)) &&\n SUCCEEDED(deviceEx->GetDisplayModeEx(0, ¤t, &rotation)))\n {\n if (!fullscreen.Width) fullscreen.Width = current.Width;\n if (!fullscreen.Height) fullscreen.Height = current.Height;\n if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format;\n if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n }\n }''', +''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;\n\n if (deviceEx)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;\n D3DDISPLAYMODEEX current{};\n current.Size = sizeof(current);\n if (SUCCEEDED(deviceEx->GetCreationParameters(&creation)) &&\n SUCCEEDED(deviceEx->GetDisplayModeEx(0, ¤t, &rotation)))\n {\n if (!fullscreen.Width) fullscreen.Width = current.Width;\n if (!fullscreen.Height) fullscreen.Height = current.Height;\n if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format;\n if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n fullscreen.ScanLineOrdering = current.ScanLineOrdering;\n }\n }\n if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN)\n fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;''') + +replace(p, +''' HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params)''', +''' HRESULT __stdcall TestCooperativeLevelCompatDest(\n IDirect3DDevice9* device)\n {\n if (!IsCompatDevice(device))\n return TestCooperativeLevelCompatHook.stdcall(device);\n\n IDirect3DDevice9Ex* deviceEx = nullptr;\n if (FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),\n reinterpret_cast(&deviceEx))) || !deviceEx)\n return TestCooperativeLevelCompatHook.stdcall(device);\n\n HWND window = CompatFocusWindow.load(std::memory_order_acquire);\n if (!window) window = GetDesktopWindow();\n const HRESULT state = deviceEx->CheckDeviceState(window);\n deviceEx->Release();\n ++CooperativeLevelTranslations;\n\n HRESULT translated = D3D_OK;\n if (state == S_PRESENT_MODE_CHANGED)\n translated = D3DERR_DEVICENOTRESET;\n else if (state == S_PRESENT_OCCLUDED)\n translated = CompatWindowed.load(std::memory_order_acquire)\n ? D3D_OK : D3DERR_DEVICELOST;\n else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (FAILED(state))\n translated = D3DERR_DEVICELOST;\n\n if (!FirstCooperativeTranslationLogged.exchange(true))\n spdlog::info(\n "VR D3D9Ex compat: TestCooperativeLevel is translated from CheckDeviceState for legacy lost-device recovery");\n return translated;\n }\n\n HRESULT __stdcall EvictManagedResourcesCompatDest(\n IDirect3DDevice9* device)\n {\n if (IsCompatDevice(device))\n return D3D_OK;\n return EvictManagedResourcesCompatHook.stdcall(device);\n }\n\n HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params)''') + +replace(p, +''' const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n ++ResetExRedirects;''', +''' const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n if (SUCCEEDED(hr))\n {\n UpdateCompatPresentationState(device, params);\n RestoreClassicResetState(device);\n }\n ++ResetExRedirects;''', 1) + +replace(p, +''' HRESULT CreateManagedTextureCompat(\n const char* label,\n std::atomic& counter,\n DWORD usage,\n CreateFn&& create)''', +''' HRESULT CreateManagedTextureCompat(\n const char* label,\n std::atomic& counter,\n DWORD usage,\n bool allowNonDynamicFallback,\n CreateFn&& create)''') +replace(p, +''' // Some legacy formats reject DYNAMIC even though a DEFAULT texture is valid.\n // Retry without DYNAMIC so non-locking resources can still render. If the game\n // later requires LockRect on such a texture the failure will remain visible in\n // the game log instead of crashing at creation time.\n ++ManagedTextureDynamicFallbacks;\n hr = create(usage, D3DPOOL_DEFAULT);''', +''' // R14 provides an independent CPU shadow for 2D textures, so those\n // resources can safely fall back to non-dynamic DEFAULT. Cube/volume\n // textures do not yet have that shadow contract: fail creation rather\n // than return an object whose later Lock* semantics silently differ\n // from legacy MANAGED.\n if (!allowNonDynamicFallback)\n {\n ++ManagedCreateFailures;\n spdlog::warn(\n "VR D3D9Ex compat: MANAGED {} requires a non-dynamic fallback that cannot preserve Lock semantics; failing closed hr=0x{:08X}",\n label, static_cast(hr));\n return hr;\n }\n ++ManagedTextureDynamicFallbacks;\n hr = create(usage, D3DPOOL_DEFAULT);''') +replace(p, 'return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage,\n', 'return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage, true,\n') +replace(p, 'return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage,\n', 'return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage, false,\n') +replace(p, 'return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage,\n', 'return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage, false,\n') + +replace(p, +''' void ClearCompatHooks() noexcept\n {\n CompatDevice.store(nullptr, std::memory_order_release);\n ResetCompatHook = {};''', +''' void ClearCompatHooks() noexcept\n {\n CompatDevice.store(nullptr, std::memory_order_release);\n CompatFocusWindow.store(nullptr, std::memory_order_release);\n TestCooperativeLevelCompatHook = {};\n EvictManagedResourcesCompatHook = {};\n ResetCompatHook = {};''') +replace(p, ' CreateIndexBufferCompatHook = {};\n }', ' CreateIndexBufferCompatHook = {};\n ClearClassicBaseline();\n }', 1) + +replace(p, +''' auto* baseDevice = static_cast(deviceEx);\n void** vtable = *reinterpret_cast(baseDevice);''', +''' auto* baseDevice = static_cast(deviceEx);\n IDirect3DDevice9* const existing =\n CompatDevice.load(std::memory_order_acquire);\n if (existing && existing != baseDevice)\n {\n spdlog::warn(\n "VR D3D9Ex compat: a second promoted game device was requested; keeping the first compatibility owner and forcing the new device back to classic D3D9");\n return false;\n }\n if (!CaptureClassicBaseline(baseDevice))\n {\n spdlog::error(\n "VR D3D9Ex compat: could not capture the fresh-device classic state baseline; rejecting Ex promotion");\n return false;\n }\n void** vtable = *reinterpret_cast(baseDevice);''') + +replace(p, +''' ResetCompatHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetCompatDest);\n CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest);''', +''' const auto disabled = safetyhook::InlineHook::StartDisabled;\n TestCooperativeLevelCompatHook = safetyhook::create_inline(\n vtable[TestCooperativeLevelVtableIndex],\n TestCooperativeLevelCompatDest, disabled);\n EvictManagedResourcesCompatHook = safetyhook::create_inline(\n vtable[EvictManagedResourcesVtableIndex],\n EvictManagedResourcesCompatDest, disabled);\n ResetCompatHook = safetyhook::create_inline(\n vtable[ResetVtableIndex], ResetCompatDest, disabled);\n CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest, disabled);''') +replace(p, 'CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest);', 'CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest, disabled);') +replace(p, 'CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest);', 'CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest, disabled);') +replace(p, 'CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest);', 'CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest, disabled);') +replace(p, 'CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest);', 'CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest, disabled);') +replace(p, +''' if (!ResetCompatHook || !CreateTextureCompatHook || !CreateVolumeTextureCompatHook ||\n !CreateCubeTextureCompatHook || !CreateVertexBufferCompatHook || !CreateIndexBufferCompatHook)\n {\n spdlog::error("VR D3D9Ex compat: failed to install one or more managed-resource hooks; rejecting Ex device");\n ClearCompatHooks();\n return false;\n }\n\n CompatDevice.store(baseDevice, std::memory_order_release);''', +''' SafetyHookInline* hooks[]{\n &TestCooperativeLevelCompatHook, &EvictManagedResourcesCompatHook,\n &ResetCompatHook, &CreateTextureCompatHook,\n &CreateVolumeTextureCompatHook, &CreateCubeTextureCompatHook,\n &CreateVertexBufferCompatHook, &CreateIndexBufferCompatHook\n };\n for (auto* hook : hooks)\n {\n if (!*hook || !hook->enable().has_value())\n {\n spdlog::error(\n "VR D3D9Ex compat: compatibility hook transaction was partial; rejecting Ex device");\n ClearCompatHooks();\n return false;\n }\n }\n\n CompatDevice.store(baseDevice, std::memory_order_release);''') +replace(p, +''' "VR D3D9Ex compat: managed-resource compatibility hooks installed (Reset/CreateTexture/Volume/Cube/VB/IB); MANAGED buffers -> DEFAULT, MANAGED textures -> DEFAULT|DYNAMIC");''', +''' "VR D3D9Ex compat: legacy contract hooks installed (TestCooperativeLevel/EvictManaged/Reset/resources); fresh-device state baseline captured; MANAGED 2D -> R14 shadow, cube/volume fail closed if DYNAMIC is unavailable");''') + +replace(p, +''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && ex_)\n {''', +''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;\n if (ex_)\n {''') +replace(p, +''' if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n }\n }\n fullscreenPtr = &fullscreen;''', +''' if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n fullscreen.ScanLineOrdering = current.ScanLineOrdering;\n }\n }\n if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN)\n fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n fullscreenPtr = &fullscreen;''', 1) +replace(p, +''' *device = static_cast(deviceEx);\n if (!FirstUpgradeLogged.exchange(true))''', +''' *device = static_cast(deviceEx);\n UpdateCompatPresentationState(*device, params);\n if (!FirstUpgradeLogged.exchange(true))''') + +# ----------------------------------------------------------------------------- +# ex_device_upgrade_r13.cpp: ResetEx + classic state replay is authoritative. +# ----------------------------------------------------------------------------- +p = 'src/vr/d3d9/ex_device_upgrade_r13.cpp' +replace(p, +''' result = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n ++OutRunVRD3D9ExUpgrade::ResetExRedirects;''', +''' result = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n if (SUCCEEDED(result))\n {\n OutRunVRD3D9ExUpgrade::UpdateCompatPresentationState(device, params);\n OutRunVRD3D9ExUpgrade::RestoreClassicResetState(device);\n }\n ++OutRunVRD3D9ExUpgrade::ResetExRedirects;''') +replace(p, +''' "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx hr=0x{:08X}; no competing Reset inline hook",''', +''' "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx + classic-state replay hr=0x{:08X}; no competing Reset inline hook",''') + +# ----------------------------------------------------------------------------- +# R14: keep shadow across read-only GetSurfaceLevel; retire on actual external writes. +# ----------------------------------------------------------------------------- +p = 'src/vr/d3d9/ex_device_upgrade_r14.cpp' +replace(p, +''' constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30;\n constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31;''', +''' constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30;\n constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31;\n constexpr std::size_t R14DeviceStretchRectVtableIndex = 34;\n constexpr std::size_t R14DeviceColorFillVtableIndex = 35;\n constexpr std::size_t R14SurfaceLockRectVtableIndex = 13;\n constexpr std::size_t R14SurfaceGetDCVtableIndex = 15;''') +replace(p, +''' SafetyHookInline R14DeviceUpdateSurfaceHook{};\n SafetyHookInline R14DeviceUpdateTextureHook{};''', +''' SafetyHookInline R14DeviceUpdateSurfaceHook{};\n SafetyHookInline R14DeviceUpdateTextureHook{};\n SafetyHookInline R14DeviceStretchRectHook{};\n SafetyHookInline R14DeviceColorFillHook{};\n SafetyHookInline R14SurfaceLockRectHook{};\n SafetyHookInline R14SurfaceGetDCHook{};''') +replace(p, +''' void* R14DeviceUpdateSurfaceTarget = nullptr;\n void* R14DeviceUpdateTextureTarget = nullptr;''', +''' void* R14DeviceUpdateSurfaceTarget = nullptr;\n void* R14DeviceUpdateTextureTarget = nullptr;\n void* R14DeviceStretchRectTarget = nullptr;\n void* R14DeviceColorFillTarget = nullptr;\n void* R14SurfaceLockRectTarget = nullptr;\n void* R14SurfaceGetDCTarget = nullptr;''') + +replace(p, +''' HRESULT __stdcall TextureGetSurfaceLevelDestR14(\n IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface)\n {\n const R14EntryPtr entry = R14Find(texture);\n if (entry && !R14RetireShadow(entry, "external GetSurfaceLevel"))\n {\n if (surface) *surface = nullptr;\n return D3DERR_INVALIDCALL;\n }\n return R14TextureGetSurfaceLevelHook.stdcall(\n texture, level, surface);\n }''', +''' bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept;\n\n HRESULT __stdcall TextureGetSurfaceLevelDestR14(\n IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface)\n {\n const R14EntryPtr entry = R14Find(texture);\n const HRESULT hr = R14TextureGetSurfaceLevelHook.stdcall(\n texture, level, surface);\n if (!entry || FAILED(hr) || !surface || !*surface)\n return hr;\n\n // Merely borrowing a level surface is not a write. Keep the CPU\n // shadow alive when we can observe the surface's mutating entry\n // points; otherwise retire before exposing an untracked alias.\n if (R14EnsureSurfaceHooks(*surface))\n return hr;\n if (R14RetireShadow(entry, "untracked external level surface"))\n return hr;\n\n (*surface)->Release();\n *surface = nullptr;\n return D3DERR_INVALIDCALL;\n }''') + +# Only retire after successful external device writes. +replace(p, ' if (destination && R14InternalUploadDepth == 0)\n', ' if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0)\n', 2) + +insert_anchor = ''' bool InstallManagedResourceCompatR14(IDirect3DDevice9Ex* deviceEx)\n''' +insert_code = r''' void R14MarkSurfaceExternalWrite(IDirect3DSurface9* surface, + const char* reason) noexcept + { + if (!surface) return; + IDirect3DTexture9* texture = nullptr; + if (SUCCEEDED(surface->GetContainer(__uuidof(IDirect3DTexture9), + reinterpret_cast(&texture))) && texture) + { + R14MarkExternalGpuWrite(texture, reason); + texture->Release(); + } + } + + HRESULT __stdcall SurfaceLockRectDestR14(IDirect3DSurface9* surface, + D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) + { + const HRESULT hr = R14SurfaceLockRectHook.stdcall( + surface, locked, rect, flags); + if (SUCCEEDED(hr) && (flags & D3DLOCK_READONLY) == 0) + R14MarkSurfaceExternalWrite(surface, "external level-surface LockRect"); + return hr; + } + + HRESULT __stdcall SurfaceGetDCDestR14(IDirect3DSurface9* surface, + HDC* dc) + { + const HRESULT hr = R14SurfaceGetDCHook.stdcall(surface, dc); + if (SUCCEEDED(hr)) + R14MarkSurfaceExternalWrite(surface, "external level-surface GetDC"); + return hr; + } + + bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept + { + if (!surface) return false; + std::lock_guard installLock(R14ResourceHookMutex); + void** vtable = *reinterpret_cast(surface); + if (!vtable) return false; + if (R14SurfaceLockRectHook && R14SurfaceGetDCHook) + { + return R14SurfaceLockRectTarget == + vtable[R14SurfaceLockRectVtableIndex] && + R14SurfaceGetDCTarget == vtable[R14SurfaceGetDCVtableIndex]; + } + const auto disabled = safetyhook::InlineHook::StartDisabled; + R14SurfaceLockRectHook = safetyhook::create_inline( + vtable[R14SurfaceLockRectVtableIndex], SurfaceLockRectDestR14, + disabled); + R14SurfaceGetDCHook = safetyhook::create_inline( + vtable[R14SurfaceGetDCVtableIndex], SurfaceGetDCDestR14, + disabled); + if (!R14SurfaceLockRectHook || !R14SurfaceGetDCHook || + !R14SurfaceLockRectHook.enable().has_value() || + !R14SurfaceGetDCHook.enable().has_value()) + { + R14SurfaceGetDCHook = {}; + R14SurfaceLockRectHook = {}; + R14SurfaceLockRectTarget = nullptr; + R14SurfaceGetDCTarget = nullptr; + return false; + } + R14SurfaceLockRectTarget = vtable[R14SurfaceLockRectVtableIndex]; + R14SurfaceGetDCTarget = vtable[R14SurfaceGetDCVtableIndex]; + return true; + } + + HRESULT __stdcall StretchRectDestR14(IDirect3DDevice9* device, + IDirect3DSurface9* source, const RECT* sourceRect, + IDirect3DSurface9* destination, const RECT* destinationRect, + D3DTEXTUREFILTERTYPE filter) + { + const HRESULT hr = R14DeviceStretchRectHook.stdcall( + device, source, sourceRect, destination, destinationRect, filter); + if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0) + R14MarkSurfaceExternalWrite(destination, "external StretchRect"); + return hr; + } + + HRESULT __stdcall ColorFillDestR14(IDirect3DDevice9* device, + IDirect3DSurface9* surface, const RECT* rect, D3DCOLOR color) + { + const HRESULT hr = R14DeviceColorFillHook.stdcall( + device, surface, rect, color); + if (SUCCEEDED(hr) && surface && R14InternalUploadDepth == 0) + R14MarkSurfaceExternalWrite(surface, "external ColorFill"); + return hr; + } + +''' +replace(p, insert_anchor, insert_code + insert_anchor) + +replace(p, +''' R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook &&\n R14DeviceUpdateTextureHook)''', +''' R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook &&\n R14DeviceUpdateTextureHook && R14DeviceStretchRectHook &&\n R14DeviceColorFillHook)''') +replace(p, +''' R14DeviceUpdateTextureTarget ==\n deviceVtable[R14DeviceUpdateTextureVtableIndex];''', +''' R14DeviceUpdateTextureTarget ==\n deviceVtable[R14DeviceUpdateTextureVtableIndex] &&\n R14DeviceStretchRectTarget ==\n deviceVtable[R14DeviceStretchRectVtableIndex] &&\n R14DeviceColorFillTarget ==\n deviceVtable[R14DeviceColorFillVtableIndex];''') +replace(p, +''' R14DeviceUpdateTextureHook = safetyhook::create_inline(\n deviceVtable[R14DeviceUpdateTextureVtableIndex],\n UpdateTextureDestR14, disabled);''', +''' R14DeviceUpdateTextureHook = safetyhook::create_inline(\n deviceVtable[R14DeviceUpdateTextureVtableIndex],\n UpdateTextureDestR14, disabled);\n R14DeviceStretchRectHook = safetyhook::create_inline(\n deviceVtable[R14DeviceStretchRectVtableIndex],\n StretchRectDestR14, disabled);\n R14DeviceColorFillHook = safetyhook::create_inline(\n deviceVtable[R14DeviceColorFillVtableIndex],\n ColorFillDestR14, disabled);''') +replace(p, +''' &R14DeviceUpdateSurfaceHook,\n &R14DeviceUpdateTextureHook\n };''', +''' &R14DeviceUpdateSurfaceHook,\n &R14DeviceUpdateTextureHook,\n &R14DeviceStretchRectHook,\n &R14DeviceColorFillHook\n };''') +replace(p, +''' R14DeviceUpdateTextureHook = {};\n R14DeviceUpdateSurfaceHook = {};''', +''' R14DeviceColorFillHook = {};\n R14DeviceStretchRectHook = {};\n R14DeviceUpdateTextureHook = {};\n R14DeviceUpdateSurfaceHook = {};''') +replace(p, +''' R14DeviceUpdateTextureTarget = nullptr;\n return false;''', +''' R14DeviceUpdateTextureTarget = nullptr;\n R14DeviceStretchRectTarget = nullptr;\n R14DeviceColorFillTarget = nullptr;\n return false;''') +replace(p, +''' R14DeviceUpdateTextureTarget =\n deviceVtable[R14DeviceUpdateTextureVtableIndex];\n return true;''', +''' R14DeviceUpdateTextureTarget =\n deviceVtable[R14DeviceUpdateTextureVtableIndex];\n R14DeviceStretchRectTarget =\n deviceVtable[R14DeviceStretchRectVtableIndex];\n R14DeviceColorFillTarget =\n deviceVtable[R14DeviceColorFillVtableIndex];\n return true;''') + +# ----------------------------------------------------------------------------- +# R32: cache deterministic DirectGPU copy rejection and trim telemetry overhead. +# ----------------------------------------------------------------------------- +p = 'src/vr/d3d9/stereo_renderer_r32.cpp' +replace(p, +''' bool R32FirstPendingFenceLogged = false;\n\n std::uint32_t R32DirectHostPid = 0;''', +''' bool R32FirstPendingFenceLogged = false;\n bool R32FirstDirectCopyRejectLogged = false;\n bool R32DirectCopyPathRejected = false;\n HRESULT R32DirectCopyRejectHr = D3D_OK;\n\n std::uint32_t R32DirectHostPid = 0;''') + +replace(p, +''' LARGE_INTEGER frequency{};\n LARGE_INTEGER start{};\n const bool highResolutionClock =\n QueryPerformanceFrequency(&frequency) != FALSE &&\n frequency.QuadPart > 0 &&\n QueryPerformanceCounter(&start) != FALSE;''', +''' static const LONGLONG qpcFrequency = []() noexcept {\n LARGE_INTEGER value{};\n return QueryPerformanceFrequency(&value) != FALSE\n ? value.QuadPart : 0;\n }();\n LARGE_INTEGER start{};\n const bool highResolutionClock = qpcFrequency > 0 &&\n QueryPerformanceCounter(&start) != FALSE;''') +replace(p, ' ? (frequency.QuadPart *\n', ' ? (qpcFrequency *\n') +replace(p, ' ++R32DirectFenceSuccess;\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\n return true;', 2) +replace(p, ' ++R32DirectFenceBudgetFallbacks;\n', ' if (Settings::VRTelemetry) ++R32DirectFenceBudgetFallbacks;\n') +replace(p, ' ++R32PendingFenceErrors;\n return false;', ' if (Settings::VRTelemetry) ++R32PendingFenceErrors;\n return false;', 1) +replace(p, ' ++R32PendingFenceDrains;\n return true;', ' if (Settings::VRTelemetry) ++R32PendingFenceDrains;\n return true;') +replace(p, ' ++R32PendingFenceBlocks;\n', ' if (Settings::VRTelemetry) ++R32PendingFenceBlocks;\n') +replace(p, ' ++R32PendingFenceErrors;\n return false;', ' if (Settings::VRTelemetry) ++R32PendingFenceErrors;\n return false;', 1) +replace(p, ' ++R32DirectProbeCacheHits;\n return true;', ' if (Settings::VRTelemetry) ++R32DirectProbeCacheHits;\n return true;') + +replace(p, +''' void R32InvalidateDirectInteropOnly() noexcept\n {\n R32ClearPendingProducerFences();''', +''' void R32InvalidateDirectInteropOnly() noexcept\n {\n R32ClearPendingProducerFences();\n R32DirectCopyPathRejected = false;\n R32DirectCopyRejectHr = D3D_OK;''') + +replace(p, +''' if (!frameId || !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''', +''' if (!frameId || R32DirectCopyPathRejected ||\n !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''') +replace(p, +''' {\n InternalPassScope guard;\n if (FAILED(device->StretchRect(BackBuffer, nullptr,\n slot.leftSurface, nullptr, D3DTEXF_NONE)) ||\n FAILED(device->StretchRect(RightEyeSurface, nullptr,\n slot.rightSurface, nullptr, D3DTEXF_NONE)) ||\n FAILED(slot.fence->Issue(D3DISSUE_END)))\n return false;\n }''', +''' {\n InternalPassScope guard;\n const HRESULT leftCopy = device->StretchRect(BackBuffer, nullptr,\n slot.leftSurface, nullptr, D3DTEXF_NONE);\n const HRESULT rightCopy = SUCCEEDED(leftCopy)\n ? device->StretchRect(RightEyeSurface, nullptr,\n slot.rightSurface, nullptr, D3DTEXF_NONE)\n : leftCopy;\n if (FAILED(leftCopy) || FAILED(rightCopy))\n {\n R32DirectCopyPathRejected = true;\n R32DirectCopyRejectHr = FAILED(leftCopy)\n ? leftCopy : rightCopy;\n if (!R32FirstDirectCopyRejectLogged)\n {\n R32FirstDirectCopyRejectLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: shared-eye StretchRect rejected hr=0x{:08X}; DirectGPU copy path is disabled until Reset/interop revalidation instead of retrying every Present",\n static_cast(R32DirectCopyRejectHr));\n }\n return false;\n }\n if (FAILED(slot.fence->Issue(D3DISSUE_END)))\n return false;\n }''') +replace(p, +''' R32ForgetDirectIdentity();\n R32ClearPendingProducerFences();\n }''', +''' R32ForgetDirectIdentity();\n R32ClearPendingProducerFences();\n R32DirectCopyPathRejected = false;\n R32DirectCopyRejectHr = D3D_OK;\n }''', 1) + +# ----------------------------------------------------------------------------- +# Settings text: reflect hardened but still opt-in Ex path. +# ----------------------------------------------------------------------------- +p = 'src/vr/settings.cpp' +replace(p, +'''\tSetting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false,\n\t\t"Opt-in guarded D3D9Ex shared-eye transport. R14 binds MANAGED 2D CPU shadows to texture lifetime and retires them on unmirrorable writes, but hardware validation is still required before making this the default." };''', +'''\tSetting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false,\n\t\t"Opt-in guarded D3D9Ex shared-eye transport. Legacy lost-device/Reset semantics are translated, R14 tracks actual external 2D writes, and unsupported cube/volume lock fallbacks fail closed; hardware validation is still required before making this the default." };''') + +print('DX9Ex compatibility review patch applied') From 9d5da01feb6acef2cc4386e532e50434530ad523 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:11:04 +0900 Subject: [PATCH 0977/1308] chore(vr): run DX9Ex compatibility review patch --- .../workflows/apply-dx9ex-compat-review.yml | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 .github/workflows/apply-dx9ex-compat-review.yml diff --git a/.github/workflows/apply-dx9ex-compat-review.yml b/.github/workflows/apply-dx9ex-compat-review.yml new file mode 100644 index 0000000000..c7044c9df0 --- /dev/null +++ b/.github/workflows/apply-dx9ex-compat-review.yml @@ -0,0 +1,40 @@ +name: Apply DX9Ex compatibility review patch + +on: + push: + branches: [ vr-openxr ] + paths: + - tools/apply_dx9ex_compat_review.py + - .github/workflows/apply-dx9ex-compat-review.yml + +permissions: + contents: write + +jobs: + apply: + runs-on: windows-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - uses: actions/setup-python@v5 + with: + python-version: '3.x' + - name: Apply source patch + shell: pwsh + run: python tools/apply_dx9ex_compat_review.py + - name: Remove staging helpers + shell: pwsh + run: | + Remove-Item tools/apply_dx9ex_compat_review.py + Remove-Item .github/workflows/apply-dx9ex-compat-review.yml + - name: Commit source changes + shell: pwsh + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + if (git diff --cached --quiet) { exit 0 } + git commit -m "fix(vr): harden D3D9Ex compatibility contract" + git push origin HEAD:vr-openxr From 0993a7d44d5325e02e75e3888d46b59ab5a71a96 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:11:51 +0900 Subject: [PATCH 0978/1308] chore(vr): capture DX9Ex patch diagnostics --- .../workflows/apply-dx9ex-compat-review.yml | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/.github/workflows/apply-dx9ex-compat-review.yml b/.github/workflows/apply-dx9ex-compat-review.yml index c7044c9df0..7ee459ff8f 100644 --- a/.github/workflows/apply-dx9ex-compat-review.yml +++ b/.github/workflows/apply-dx9ex-compat-review.yml @@ -22,14 +22,33 @@ jobs: with: python-version: '3.x' - name: Apply source patch + id: patch + continue-on-error: true shell: pwsh - run: python tools/apply_dx9ex_compat_review.py + run: | + python tools/apply_dx9ex_compat_review.py 2>&1 | Tee-Object "$env:TEMP\dx9ex_patch.log" + if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } + - name: Save patch diagnostic + if: steps.patch.outcome == 'failure' + shell: pwsh + run: | + Copy-Item "$env:TEMP\dx9ex_patch.log" "$env:TEMP\dx9ex_patch_saved.log" + git reset --hard HEAD + Copy-Item "$env:TEMP\dx9ex_patch_saved.log" tools/dx9ex_patch_error.txt + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add tools/dx9ex_patch_error.txt + git commit -m "chore(vr): record DX9Ex patch diagnostic" + git push origin HEAD:vr-openxr - name: Remove staging helpers + if: steps.patch.outcome == 'success' shell: pwsh run: | Remove-Item tools/apply_dx9ex_compat_review.py Remove-Item .github/workflows/apply-dx9ex-compat-review.yml + if (Test-Path tools/dx9ex_patch_error.txt) { Remove-Item tools/dx9ex_patch_error.txt } - name: Commit source changes + if: steps.patch.outcome == 'success' shell: pwsh run: | git config user.name "github-actions[bot]" From 601c08b077c689af45d8bf882a9933b40dbf8d8e Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 21:12:13 +0000 Subject: [PATCH 0979/1308] chore(vr): record DX9Ex patch diagnostic --- tools/dx9ex_patch_error.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 tools/dx9ex_patch_error.txt diff --git a/tools/dx9ex_patch_error.txt b/tools/dx9ex_patch_error.txt new file mode 100644 index 0000000000..f2a1aace84 --- /dev/null +++ b/tools/dx9ex_patch_error.txt @@ -0,0 +1 @@ +src/vr/d3d9/stereo_renderer_r32.cpp: expected at least 2 occurrence(s), found 1: ' ++R32DirectFenceSuccess;\n return true;' From 923eba02f98a326d779c27b5851d96a25d596539 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:12:50 +0900 Subject: [PATCH 0980/1308] chore(vr): fix DX9Ex patch matcher --- tools/fix_dx9ex_patch_script.py | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 tools/fix_dx9ex_patch_script.py diff --git a/tools/fix_dx9ex_patch_script.py b/tools/fix_dx9ex_patch_script.py new file mode 100644 index 0000000000..e89e1aeeeb --- /dev/null +++ b/tools/fix_dx9ex_patch_script.py @@ -0,0 +1,10 @@ +from pathlib import Path + +p = Path('tools/apply_dx9ex_compat_review.py') +text = p.read_text(encoding='utf-8') +old = "replace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;', 2)" +new = "replace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;')\nreplace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;')" +if old not in text: + raise SystemExit('R32 DirectFenceSuccess matcher line not found') +p.write_text(text.replace(old, new, 1), encoding='utf-8') +print('DX9Ex patch matcher fixed') From 02c2f5b8490628861b0491bbabd9e705c254eb59 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:13:01 +0900 Subject: [PATCH 0981/1308] chore(vr): rerun corrected DX9Ex patch --- .github/workflows/apply-dx9ex-compat-review.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.github/workflows/apply-dx9ex-compat-review.yml b/.github/workflows/apply-dx9ex-compat-review.yml index 7ee459ff8f..b82f9e0d44 100644 --- a/.github/workflows/apply-dx9ex-compat-review.yml +++ b/.github/workflows/apply-dx9ex-compat-review.yml @@ -5,6 +5,7 @@ on: branches: [ vr-openxr ] paths: - tools/apply_dx9ex_compat_review.py + - tools/fix_dx9ex_patch_script.py - .github/workflows/apply-dx9ex-compat-review.yml permissions: @@ -21,6 +22,9 @@ jobs: - uses: actions/setup-python@v5 with: python-version: '3.x' + - name: Correct patch matcher + shell: pwsh + run: python tools/fix_dx9ex_patch_script.py - name: Apply source patch id: patch continue-on-error: true @@ -45,6 +49,7 @@ jobs: shell: pwsh run: | Remove-Item tools/apply_dx9ex_compat_review.py + Remove-Item tools/fix_dx9ex_patch_script.py Remove-Item .github/workflows/apply-dx9ex-compat-review.yml if (Test-Path tools/dx9ex_patch_error.txt) { Remove-Item tools/dx9ex_patch_error.txt } - name: Commit source changes From e84ca95c9f36a2f2a2dbbdc387aed1a680b342b8 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 21:13:19 +0000 Subject: [PATCH 0982/1308] fix(vr): harden D3D9Ex compatibility contract --- .../workflows/apply-dx9ex-compat-review.yml | 64 ---- src/vr/d3d9/ex_device_upgrade.cpp | 329 ++++++++++++++++-- src/vr/d3d9/ex_device_upgrade_r13.cpp | 7 +- src/vr/d3d9/ex_device_upgrade_r14.cpp | 154 +++++++- src/vr/d3d9/stereo_renderer_r32.cpp | 64 +++- src/vr/settings.cpp | 2 +- tools/apply_dx9ex_compat_review.py | 271 --------------- tools/dx9ex_patch_error.txt | 1 - tools/fix_dx9ex_patch_script.py | 10 - 9 files changed, 500 insertions(+), 402 deletions(-) delete mode 100644 .github/workflows/apply-dx9ex-compat-review.yml delete mode 100644 tools/apply_dx9ex_compat_review.py delete mode 100644 tools/dx9ex_patch_error.txt delete mode 100644 tools/fix_dx9ex_patch_script.py diff --git a/.github/workflows/apply-dx9ex-compat-review.yml b/.github/workflows/apply-dx9ex-compat-review.yml deleted file mode 100644 index b82f9e0d44..0000000000 --- a/.github/workflows/apply-dx9ex-compat-review.yml +++ /dev/null @@ -1,64 +0,0 @@ -name: Apply DX9Ex compatibility review patch - -on: - push: - branches: [ vr-openxr ] - paths: - - tools/apply_dx9ex_compat_review.py - - tools/fix_dx9ex_patch_script.py - - .github/workflows/apply-dx9ex-compat-review.yml - -permissions: - contents: write - -jobs: - apply: - runs-on: windows-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - uses: actions/setup-python@v5 - with: - python-version: '3.x' - - name: Correct patch matcher - shell: pwsh - run: python tools/fix_dx9ex_patch_script.py - - name: Apply source patch - id: patch - continue-on-error: true - shell: pwsh - run: | - python tools/apply_dx9ex_compat_review.py 2>&1 | Tee-Object "$env:TEMP\dx9ex_patch.log" - if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } - - name: Save patch diagnostic - if: steps.patch.outcome == 'failure' - shell: pwsh - run: | - Copy-Item "$env:TEMP\dx9ex_patch.log" "$env:TEMP\dx9ex_patch_saved.log" - git reset --hard HEAD - Copy-Item "$env:TEMP\dx9ex_patch_saved.log" tools/dx9ex_patch_error.txt - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add tools/dx9ex_patch_error.txt - git commit -m "chore(vr): record DX9Ex patch diagnostic" - git push origin HEAD:vr-openxr - - name: Remove staging helpers - if: steps.patch.outcome == 'success' - shell: pwsh - run: | - Remove-Item tools/apply_dx9ex_compat_review.py - Remove-Item tools/fix_dx9ex_patch_script.py - Remove-Item .github/workflows/apply-dx9ex-compat-review.yml - if (Test-Path tools/dx9ex_patch_error.txt) { Remove-Item tools/dx9ex_patch_error.txt } - - name: Commit source changes - if: steps.patch.outcome == 'success' - shell: pwsh - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - if (git diff --cached --quiet) { exit 0 } - git commit -m "fix(vr): harden D3D9Ex compatibility contract" - git push origin HEAD:vr-openxr diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 6468a3306e..15e42b185e 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -8,6 +8,8 @@ #include #include #include +#include +#include #include @@ -26,6 +28,8 @@ namespace OutRunVRD3D9ExUpgrade using Direct3DCreate9Fn = IDirect3D9* (WINAPI*)(UINT); using Direct3DCreate9ExFn = HRESULT (WINAPI*)(UINT, IDirect3D9Ex**); + constexpr std::size_t TestCooperativeLevelVtableIndex = 3; + constexpr std::size_t EvictManagedResourcesVtableIndex = 5; constexpr std::size_t ResetVtableIndex = 16; constexpr std::size_t CreateTextureVtableIndex = 23; constexpr std::size_t CreateVolumeTextureVtableIndex = 24; @@ -39,6 +43,8 @@ namespace OutRunVRD3D9ExUpgrade std::atomic ThirdPartyLogged{false}; std::atomic CompatDevice{nullptr}; + SafetyHookInline TestCooperativeLevelCompatHook{}; + SafetyHookInline EvictManagedResourcesCompatHook{}; SafetyHookInline ResetCompatHook{}; SafetyHookInline CreateTextureCompatHook{}; SafetyHookInline CreateVolumeTextureCompatHook{}; @@ -54,6 +60,182 @@ namespace OutRunVRD3D9ExUpgrade std::atomic ManagedCreateFailures{0}; std::atomic ManagedTextureDynamicFallbacks{0}; std::atomic ResetExRedirects{0}; + std::atomic CooperativeLevelTranslations{0}; + std::atomic ClassicResetStateRestores{0}; + std::atomic ClassicResetStateRestoreFailures{0}; + std::atomic CompatWindowed{true}; + std::atomic CompatFocusWindow{nullptr}; + std::atomic FirstCooperativeTranslationLogged{false}; + std::atomic FirstResetStateRestoreFailureLogged{false}; + + struct CompatStateValue + { + DWORD state = 0; + DWORD value = 0; + }; + struct CompatStageStateValue + { + DWORD stage = 0; + DWORD state = 0; + DWORD value = 0; + }; + struct CompatClassicBaseline + { + std::vector render; + std::vector textureStage; + std::vector sampler; + bool ready = false; + }; + CompatClassicBaseline ClassicBaseline{}; + std::mutex ClassicBaselineMutex; + + bool CaptureClassicBaseline(IDirect3DDevice9* device) noexcept + { + if (!device) return false; + try + { + CompatClassicBaseline next{}; + next.render.reserve(192); + for (DWORD state = 1; state <= 255; ++state) + { + DWORD value = 0; + if (SUCCEEDED(device->GetRenderState( + static_cast(state), &value))) + next.render.push_back({ state, value }); + } + for (DWORD stage = 0; stage < 8; ++stage) + { + for (DWORD state = 1; state <= 32; ++state) + { + DWORD value = 0; + if (SUCCEEDED(device->GetTextureStageState(stage, + static_cast(state), + &value))) + next.textureStage.push_back({ stage, state, value }); + } + } + for (DWORD sampler = 0; sampler < 16; ++sampler) + { + for (DWORD state = 1; state <= 16; ++state) + { + DWORD value = 0; + if (SUCCEEDED(device->GetSamplerState(sampler, + static_cast(state), &value))) + next.sampler.push_back({ sampler, state, value }); + } + } + next.ready = !next.render.empty(); + std::lock_guard lock(ClassicBaselineMutex); + ClassicBaseline = std::move(next); + return ClassicBaseline.ready; + } + catch (...) + { + return false; + } + } + + void ClearClassicBaseline() noexcept + { + std::lock_guard lock(ClassicBaselineMutex); + ClassicBaseline = {}; + } + + void UpdateCompatPresentationState(IDirect3DDevice9* device, + const D3DPRESENT_PARAMETERS* params) noexcept + { + if (!device || !params) return; + CompatWindowed.store(params->Windowed != FALSE, + std::memory_order_release); + HWND window = params->hDeviceWindow; + if (!window) + { + D3DDEVICE_CREATION_PARAMETERS creation{}; + if (SUCCEEDED(device->GetCreationParameters(&creation))) + window = creation.hFocusWindow; + } + CompatFocusWindow.store(window, std::memory_order_release); + } + + bool RestoreClassicResetState(IDirect3DDevice9* device) noexcept + { + if (!device) return false; + std::uint32_t failures = 0; + { + std::lock_guard lock(ClassicBaselineMutex); + if (!ClassicBaseline.ready) return false; + for (const auto& item : ClassicBaseline.render) + if (FAILED(device->SetRenderState( + static_cast(item.state), + item.value))) + ++failures; + for (const auto& item : ClassicBaseline.textureStage) + if (FAILED(device->SetTextureStageState(item.stage, + static_cast(item.state), + item.value))) + ++failures; + for (const auto& item : ClassicBaseline.sampler) + if (FAILED(device->SetSamplerState(item.stage, + static_cast(item.state), + item.value))) + ++failures; + } + + D3DCAPS9 caps{}; + const UINT streams = SUCCEEDED(device->GetDeviceCaps(&caps)) + ? std::min(caps.MaxStreams, 16u) : 16u; + for (DWORD stage = 0; stage < 16; ++stage) + if (FAILED(device->SetTexture(stage, nullptr))) ++failures; + for (UINT stream = 0; stream < streams; ++stream) + { + if (FAILED(device->SetStreamSource(stream, nullptr, 0, 0))) + ++failures; + if (FAILED(device->SetStreamSourceFreq(stream, 1))) + ++failures; + } + if (FAILED(device->SetIndices(nullptr))) ++failures; + if (FAILED(device->SetVertexShader(nullptr))) ++failures; + if (FAILED(device->SetPixelShader(nullptr))) ++failures; + // A null declaration restores the fixed-function/default declaration + // boundary expected after classic Reset. Some drivers reject it when + // no declaration path exists, so treat that call as best-effort. + device->SetVertexDeclaration(nullptr); + + IDirect3DSurface9* backBuffer = nullptr; + D3DSURFACE_DESC desc{}; + if (SUCCEEDED(device->GetBackBuffer(0, 0, + D3DBACKBUFFER_TYPE_MONO, &backBuffer)) && backBuffer) + { + if (SUCCEEDED(backBuffer->GetDesc(&desc)) && + desc.Width && desc.Height) + { + D3DVIEWPORT9 viewport{}; + viewport.Width = desc.Width; + viewport.Height = desc.Height; + viewport.MinZ = 0.0f; + viewport.MaxZ = 1.0f; + if (FAILED(device->SetViewport(&viewport))) ++failures; + RECT scissor{ 0, 0, static_cast(desc.Width), + static_cast(desc.Height) }; + if (FAILED(device->SetScissorRect(&scissor))) ++failures; + } + backBuffer->Release(); + } + + if (failures == 0) + { + ++ClassicResetStateRestores; + return true; + } + ++ClassicResetStateRestoreFailures; + if (!FirstResetStateRestoreFailureLogged.exchange(true)) + { + spdlog::warn( + "VR D3D9Ex compat: classic Reset state replay completed with {} rejected state writes; game/VR caches still re-prime from live state", + failures); + } + return false; + } bool IsCompatDevice(IDirect3DDevice9* device) noexcept { @@ -96,9 +278,9 @@ namespace OutRunVRD3D9ExUpgrade fullscreen.Height = params->BackBufferHeight; fullscreen.RefreshRate = params->FullScreen_RefreshRateInHz; fullscreen.Format = params->BackBufferFormat; - fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN; - if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && deviceEx) + if (deviceEx) { D3DDEVICE_CREATION_PARAMETERS creation{}; D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY; @@ -111,11 +293,56 @@ namespace OutRunVRD3D9ExUpgrade if (!fullscreen.Height) fullscreen.Height = current.Height; if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format; if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate; + fullscreen.ScanLineOrdering = current.ScanLineOrdering; } } + if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN) + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; return &fullscreen; } + HRESULT __stdcall TestCooperativeLevelCompatDest( + IDirect3DDevice9* device) + { + if (!IsCompatDevice(device)) + return TestCooperativeLevelCompatHook.stdcall(device); + + IDirect3DDevice9Ex* deviceEx = nullptr; + if (FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex), + reinterpret_cast(&deviceEx))) || !deviceEx) + return TestCooperativeLevelCompatHook.stdcall(device); + + HWND window = CompatFocusWindow.load(std::memory_order_acquire); + if (!window) window = GetDesktopWindow(); + const HRESULT state = deviceEx->CheckDeviceState(window); + deviceEx->Release(); + ++CooperativeLevelTranslations; + + HRESULT translated = D3D_OK; + if (state == S_PRESENT_MODE_CHANGED) + translated = D3DERR_DEVICENOTRESET; + else if (state == S_PRESENT_OCCLUDED) + translated = CompatWindowed.load(std::memory_order_acquire) + ? D3D_OK : D3DERR_DEVICELOST; + else if (state == D3DERR_DEVICELOST) + translated = D3DERR_DEVICELOST; + else if (FAILED(state)) + translated = D3DERR_DEVICELOST; + + if (!FirstCooperativeTranslationLogged.exchange(true)) + spdlog::info( + "VR D3D9Ex compat: TestCooperativeLevel is translated from CheckDeviceState for legacy lost-device recovery"); + return translated; + } + + HRESULT __stdcall EvictManagedResourcesCompatDest( + IDirect3DDevice9* device) + { + if (IsCompatDevice(device)) + return D3D_OK; + return EvictManagedResourcesCompatHook.stdcall(device); + } + HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { if (!IsCompatDevice(device) || !params) @@ -130,6 +357,11 @@ namespace OutRunVRD3D9ExUpgrade D3DDISPLAYMODEEX* fullscreenPtr = BuildFullscreenMode(deviceEx, params, fullscreen); const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr); deviceEx->Release(); + if (SUCCEEDED(hr)) + { + UpdateCompatPresentationState(device, params); + RestoreClassicResetState(device); + } ++ResetExRedirects; spdlog::info( "VR D3D9Ex compat: IDirect3DDevice9::Reset redirected to ResetEx hr=0x{:08X}; emulated MANAGED resources remain persistent", @@ -184,6 +416,7 @@ namespace OutRunVRD3D9ExUpgrade const char* label, std::atomic& counter, DWORD usage, + bool allowNonDynamicFallback, CreateFn&& create) { const DWORD dynamicUsage = usage | D3DUSAGE_DYNAMIC; @@ -200,10 +433,19 @@ namespace OutRunVRD3D9ExUpgrade return hr; } - // Some legacy formats reject DYNAMIC even though a DEFAULT texture is valid. - // Retry without DYNAMIC so non-locking resources can still render. If the game - // later requires LockRect on such a texture the failure will remain visible in - // the game log instead of crashing at creation time. + // R14 provides an independent CPU shadow for 2D textures, so those + // resources can safely fall back to non-dynamic DEFAULT. Cube/volume + // textures do not yet have that shadow contract: fail creation rather + // than return an object whose later Lock* semantics silently differ + // from legacy MANAGED. + if (!allowNonDynamicFallback) + { + ++ManagedCreateFailures; + spdlog::warn( + "VR D3D9Ex compat: MANAGED {} requires a non-dynamic fallback that cannot preserve Lock semantics; failing closed hr=0x{:08X}", + label, static_cast(hr)); + return hr; + } ++ManagedTextureDynamicFallbacks; hr = create(usage, D3DPOOL_DEFAULT); if (FAILED(hr)) ++ManagedCreateFailures; @@ -221,7 +463,7 @@ namespace OutRunVRD3D9ExUpgrade return CreateTextureCompatHook.stdcall( device, width, height, levels, usage, format, pool, texture, sharedHandle); - return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage, + return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage, true, [&](DWORD translatedUsage, D3DPOOL translatedPool) { return CreateTextureCompatHook.stdcall( @@ -238,7 +480,7 @@ namespace OutRunVRD3D9ExUpgrade return CreateVolumeTextureCompatHook.stdcall( device, width, height, depth, levels, usage, format, pool, texture, sharedHandle); - return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage, + return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage, false, [&](DWORD translatedUsage, D3DPOOL translatedPool) { return CreateVolumeTextureCompatHook.stdcall( @@ -255,7 +497,7 @@ namespace OutRunVRD3D9ExUpgrade return CreateCubeTextureCompatHook.stdcall( device, edgeLength, levels, usage, format, pool, texture, sharedHandle); - return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage, + return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage, false, [&](DWORD translatedUsage, D3DPOOL translatedPool) { return CreateCubeTextureCompatHook.stdcall( @@ -267,12 +509,16 @@ namespace OutRunVRD3D9ExUpgrade void ClearCompatHooks() noexcept { CompatDevice.store(nullptr, std::memory_order_release); + CompatFocusWindow.store(nullptr, std::memory_order_release); + TestCooperativeLevelCompatHook = {}; + EvictManagedResourcesCompatHook = {}; ResetCompatHook = {}; CreateTextureCompatHook = {}; CreateVolumeTextureCompatHook = {}; CreateCubeTextureCompatHook = {}; CreateVertexBufferCompatHook = {}; CreateIndexBufferCompatHook = {}; + ClearClassicBaseline(); } bool InstallManagedResourceCompat(IDirect3DDevice9Ex* deviceEx) @@ -281,28 +527,59 @@ namespace OutRunVRD3D9ExUpgrade return false; auto* baseDevice = static_cast(deviceEx); + IDirect3DDevice9* const existing = + CompatDevice.load(std::memory_order_acquire); + if (existing && existing != baseDevice) + { + spdlog::warn( + "VR D3D9Ex compat: a second promoted game device was requested; keeping the first compatibility owner and forcing the new device back to classic D3D9"); + return false; + } + if (!CaptureClassicBaseline(baseDevice)) + { + spdlog::error( + "VR D3D9Ex compat: could not capture the fresh-device classic state baseline; rejecting Ex promotion"); + return false; + } void** vtable = *reinterpret_cast(baseDevice); if (!vtable) return false; - ResetCompatHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetCompatDest); - CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest); - CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest); - CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest); - CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest); - CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest); - - if (!ResetCompatHook || !CreateTextureCompatHook || !CreateVolumeTextureCompatHook || - !CreateCubeTextureCompatHook || !CreateVertexBufferCompatHook || !CreateIndexBufferCompatHook) + const auto disabled = safetyhook::InlineHook::StartDisabled; + TestCooperativeLevelCompatHook = safetyhook::create_inline( + vtable[TestCooperativeLevelVtableIndex], + TestCooperativeLevelCompatDest, disabled); + EvictManagedResourcesCompatHook = safetyhook::create_inline( + vtable[EvictManagedResourcesVtableIndex], + EvictManagedResourcesCompatDest, disabled); + ResetCompatHook = safetyhook::create_inline( + vtable[ResetVtableIndex], ResetCompatDest, disabled); + CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest, disabled); + CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest, disabled); + CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest, disabled); + CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest, disabled); + CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest, disabled); + + SafetyHookInline* hooks[]{ + &TestCooperativeLevelCompatHook, &EvictManagedResourcesCompatHook, + &ResetCompatHook, &CreateTextureCompatHook, + &CreateVolumeTextureCompatHook, &CreateCubeTextureCompatHook, + &CreateVertexBufferCompatHook, &CreateIndexBufferCompatHook + }; + for (auto* hook : hooks) { - spdlog::error("VR D3D9Ex compat: failed to install one or more managed-resource hooks; rejecting Ex device"); - ClearCompatHooks(); - return false; + if (!*hook || !hook->enable().has_value()) + { + spdlog::error( + "VR D3D9Ex compat: compatibility hook transaction was partial; rejecting Ex device"); + ClearCompatHooks(); + return false; + } } CompatDevice.store(baseDevice, std::memory_order_release); spdlog::info( - "VR D3D9Ex compat: managed-resource compatibility hooks installed (Reset/CreateTexture/Volume/Cube/VB/IB); MANAGED buffers -> DEFAULT, MANAGED textures -> DEFAULT|DYNAMIC"); + "VR D3D9Ex compat: legacy contract hooks installed (TestCooperativeLevel/EvictManaged/Reset/resources); fresh-device state baseline captured; MANAGED 2D -> R14 shadow, cube/volume fail closed if DYNAMIC is unavailable"); return true; } @@ -392,8 +669,8 @@ namespace OutRunVRD3D9ExUpgrade fullscreen.Height = params->BackBufferHeight; fullscreen.RefreshRate = params->FullScreen_RefreshRateInHz; fullscreen.Format = params->BackBufferFormat; - fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; - if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && ex_) + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN; + if (ex_) { D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY; D3DDISPLAYMODEEX current{}; @@ -404,8 +681,11 @@ namespace OutRunVRD3D9ExUpgrade if (!fullscreen.Height) fullscreen.Height = current.Height; if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format; if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate; + fullscreen.ScanLineOrdering = current.ScanLineOrdering; } } + if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN) + fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; fullscreenPtr = &fullscreen; } @@ -427,6 +707,7 @@ namespace OutRunVRD3D9ExUpgrade } *device = static_cast(deviceEx); + UpdateCompatPresentationState(*device, params); if (!FirstUpgradeLogged.exchange(true)) { spdlog::info( diff --git a/src/vr/d3d9/ex_device_upgrade_r13.cpp b/src/vr/d3d9/ex_device_upgrade_r13.cpp index 10b87e2794..f1bcb459f4 100644 --- a/src/vr/d3d9/ex_device_upgrade_r13.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r13.cpp @@ -231,9 +231,14 @@ namespace OutRunVRD3D9ExUpgradeR13 deviceEx, params, fullscreen); result = deviceEx->ResetEx(params, fullscreenPtr); deviceEx->Release(); + if (SUCCEEDED(result)) + { + OutRunVRD3D9ExUpgrade::UpdateCompatPresentationState(device, params); + OutRunVRD3D9ExUpgrade::RestoreClassicResetState(device); + } ++OutRunVRD3D9ExUpgrade::ResetExRedirects; spdlog::info( - "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx hr=0x{:08X}; no competing Reset inline hook", + "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx + classic-state replay hr=0x{:08X}; no competing Reset inline hook", static_cast(result)); return true; } diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 10706db77f..1c81233954 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -32,6 +32,10 @@ namespace OutRunVRD3D9ExUpgradeR13 constexpr std::size_t R14TextureAddDirtyRectVtableIndex = 21; constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30; constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31; + constexpr std::size_t R14DeviceStretchRectVtableIndex = 34; + constexpr std::size_t R14DeviceColorFillVtableIndex = 35; + constexpr std::size_t R14SurfaceLockRectVtableIndex = 13; + constexpr std::size_t R14SurfaceGetDCVtableIndex = 15; SafetyHookInline R14CreateTextureR13Hook{}; SafetyHookInline R14TextureLockR13Hook{}; @@ -43,6 +47,10 @@ namespace OutRunVRD3D9ExUpgradeR13 SafetyHookInline R14TextureAddDirtyRectHook{}; SafetyHookInline R14DeviceUpdateSurfaceHook{}; SafetyHookInline R14DeviceUpdateTextureHook{}; + SafetyHookInline R14DeviceStretchRectHook{}; + SafetyHookInline R14DeviceColorFillHook{}; + SafetyHookInline R14SurfaceLockRectHook{}; + SafetyHookInline R14SurfaceGetDCHook{}; void* R14TextureReleaseTarget = nullptr; void* R14TextureGenerateMipSubLevelsTarget = nullptr; @@ -50,6 +58,10 @@ namespace OutRunVRD3D9ExUpgradeR13 void* R14TextureAddDirtyRectTarget = nullptr; void* R14DeviceUpdateSurfaceTarget = nullptr; void* R14DeviceUpdateTextureTarget = nullptr; + void* R14DeviceStretchRectTarget = nullptr; + void* R14DeviceColorFillTarget = nullptr; + void* R14SurfaceLockRectTarget = nullptr; + void* R14SurfaceGetDCTarget = nullptr; enum class R14ShadowMode : std::uint8_t { @@ -352,17 +364,28 @@ namespace OutRunVRD3D9ExUpgradeR13 return remaining; } + bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept; + HRESULT __stdcall TextureGetSurfaceLevelDestR14( IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface) { const R14EntryPtr entry = R14Find(texture); - if (entry && !R14RetireShadow(entry, "external GetSurfaceLevel")) - { - if (surface) *surface = nullptr; - return D3DERR_INVALIDCALL; - } - return R14TextureGetSurfaceLevelHook.stdcall( + const HRESULT hr = R14TextureGetSurfaceLevelHook.stdcall( texture, level, surface); + if (!entry || FAILED(hr) || !surface || !*surface) + return hr; + + // Merely borrowing a level surface is not a write. Keep the CPU + // shadow alive when we can observe the surface's mutating entry + // points; otherwise retire before exposing an untracked alias. + if (R14EnsureSurfaceHooks(*surface)) + return hr; + if (R14RetireShadow(entry, "untracked external level surface")) + return hr; + + (*surface)->Release(); + *surface = nullptr; + return D3DERR_INVALIDCALL; } void __stdcall TextureGenerateMipSubLevelsDestR14( @@ -401,7 +424,7 @@ namespace OutRunVRD3D9ExUpgradeR13 { const HRESULT hr = R14DeviceUpdateSurfaceHook.stdcall( device, source, sourceRect, destination, destinationPoint); - if (destination && R14InternalUploadDepth == 0) + if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0) { IDirect3DTexture9* texture = nullptr; if (SUCCEEDED(destination->GetContainer( @@ -421,7 +444,7 @@ namespace OutRunVRD3D9ExUpgradeR13 { const HRESULT hr = R14DeviceUpdateTextureHook.stdcall( device, source, destination); - if (destination && R14InternalUploadDepth == 0) + if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0) { IDirect3DTexture9* texture = nullptr; if (SUCCEEDED(destination->QueryInterface( @@ -435,6 +458,94 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; } + void R14MarkSurfaceExternalWrite(IDirect3DSurface9* surface, + const char* reason) noexcept + { + if (!surface) return; + IDirect3DTexture9* texture = nullptr; + if (SUCCEEDED(surface->GetContainer(__uuidof(IDirect3DTexture9), + reinterpret_cast(&texture))) && texture) + { + R14MarkExternalGpuWrite(texture, reason); + texture->Release(); + } + } + + HRESULT __stdcall SurfaceLockRectDestR14(IDirect3DSurface9* surface, + D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) + { + const HRESULT hr = R14SurfaceLockRectHook.stdcall( + surface, locked, rect, flags); + if (SUCCEEDED(hr) && (flags & D3DLOCK_READONLY) == 0) + R14MarkSurfaceExternalWrite(surface, "external level-surface LockRect"); + return hr; + } + + HRESULT __stdcall SurfaceGetDCDestR14(IDirect3DSurface9* surface, + HDC* dc) + { + const HRESULT hr = R14SurfaceGetDCHook.stdcall(surface, dc); + if (SUCCEEDED(hr)) + R14MarkSurfaceExternalWrite(surface, "external level-surface GetDC"); + return hr; + } + + bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept + { + if (!surface) return false; + std::lock_guard installLock(R14ResourceHookMutex); + void** vtable = *reinterpret_cast(surface); + if (!vtable) return false; + if (R14SurfaceLockRectHook && R14SurfaceGetDCHook) + { + return R14SurfaceLockRectTarget == + vtable[R14SurfaceLockRectVtableIndex] && + R14SurfaceGetDCTarget == vtable[R14SurfaceGetDCVtableIndex]; + } + const auto disabled = safetyhook::InlineHook::StartDisabled; + R14SurfaceLockRectHook = safetyhook::create_inline( + vtable[R14SurfaceLockRectVtableIndex], SurfaceLockRectDestR14, + disabled); + R14SurfaceGetDCHook = safetyhook::create_inline( + vtable[R14SurfaceGetDCVtableIndex], SurfaceGetDCDestR14, + disabled); + if (!R14SurfaceLockRectHook || !R14SurfaceGetDCHook || + !R14SurfaceLockRectHook.enable().has_value() || + !R14SurfaceGetDCHook.enable().has_value()) + { + R14SurfaceGetDCHook = {}; + R14SurfaceLockRectHook = {}; + R14SurfaceLockRectTarget = nullptr; + R14SurfaceGetDCTarget = nullptr; + return false; + } + R14SurfaceLockRectTarget = vtable[R14SurfaceLockRectVtableIndex]; + R14SurfaceGetDCTarget = vtable[R14SurfaceGetDCVtableIndex]; + return true; + } + + HRESULT __stdcall StretchRectDestR14(IDirect3DDevice9* device, + IDirect3DSurface9* source, const RECT* sourceRect, + IDirect3DSurface9* destination, const RECT* destinationRect, + D3DTEXTUREFILTERTYPE filter) + { + const HRESULT hr = R14DeviceStretchRectHook.stdcall( + device, source, sourceRect, destination, destinationRect, filter); + if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0) + R14MarkSurfaceExternalWrite(destination, "external StretchRect"); + return hr; + } + + HRESULT __stdcall ColorFillDestR14(IDirect3DDevice9* device, + IDirect3DSurface9* surface, const RECT* rect, D3DCOLOR color) + { + const HRESULT hr = R14DeviceColorFillHook.stdcall( + device, surface, rect, color); + if (SUCCEEDED(hr) && surface && R14InternalUploadDepth == 0) + R14MarkSurfaceExternalWrite(surface, "external ColorFill"); + return hr; + } + bool InstallManagedResourceCompatR14(IDirect3DDevice9Ex* deviceEx) { const bool installed = @@ -462,7 +573,8 @@ namespace OutRunVRD3D9ExUpgradeR13 R14TextureGenerateMipSubLevelsHook && R14TextureGetSurfaceLevelHook && R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook && - R14DeviceUpdateTextureHook) + R14DeviceUpdateTextureHook && R14DeviceStretchRectHook && + R14DeviceColorFillHook) { // A replacement device may be supplied by a wrapper with a // different implementation vtable. Never claim coverage from @@ -479,7 +591,11 @@ namespace OutRunVRD3D9ExUpgradeR13 R14DeviceUpdateSurfaceTarget == deviceVtable[R14DeviceUpdateSurfaceVtableIndex] && R14DeviceUpdateTextureTarget == - deviceVtable[R14DeviceUpdateTextureVtableIndex]; + deviceVtable[R14DeviceUpdateTextureVtableIndex] && + R14DeviceStretchRectTarget == + deviceVtable[R14DeviceStretchRectVtableIndex] && + R14DeviceColorFillTarget == + deviceVtable[R14DeviceColorFillVtableIndex]; } const auto disabled = safetyhook::InlineHook::StartDisabled; @@ -501,6 +617,12 @@ namespace OutRunVRD3D9ExUpgradeR13 R14DeviceUpdateTextureHook = safetyhook::create_inline( deviceVtable[R14DeviceUpdateTextureVtableIndex], UpdateTextureDestR14, disabled); + R14DeviceStretchRectHook = safetyhook::create_inline( + deviceVtable[R14DeviceStretchRectVtableIndex], + StretchRectDestR14, disabled); + R14DeviceColorFillHook = safetyhook::create_inline( + deviceVtable[R14DeviceColorFillVtableIndex], + ColorFillDestR14, disabled); SafetyHookInline* hooks[]{ &R14TextureReleaseHook, @@ -508,12 +630,16 @@ namespace OutRunVRD3D9ExUpgradeR13 &R14TextureGetSurfaceLevelHook, &R14TextureAddDirtyRectHook, &R14DeviceUpdateSurfaceHook, - &R14DeviceUpdateTextureHook + &R14DeviceUpdateTextureHook, + &R14DeviceStretchRectHook, + &R14DeviceColorFillHook }; for (auto* hook : hooks) { if (!*hook || !hook->enable().has_value()) { + R14DeviceColorFillHook = {}; + R14DeviceStretchRectHook = {}; R14DeviceUpdateTextureHook = {}; R14DeviceUpdateSurfaceHook = {}; R14TextureAddDirtyRectHook = {}; @@ -526,6 +652,8 @@ namespace OutRunVRD3D9ExUpgradeR13 R14TextureAddDirtyRectTarget = nullptr; R14DeviceUpdateSurfaceTarget = nullptr; R14DeviceUpdateTextureTarget = nullptr; + R14DeviceStretchRectTarget = nullptr; + R14DeviceColorFillTarget = nullptr; return false; } } @@ -541,6 +669,10 @@ namespace OutRunVRD3D9ExUpgradeR13 deviceVtable[R14DeviceUpdateSurfaceVtableIndex]; R14DeviceUpdateTextureTarget = deviceVtable[R14DeviceUpdateTextureVtableIndex]; + R14DeviceStretchRectTarget = + deviceVtable[R14DeviceStretchRectVtableIndex]; + R14DeviceColorFillTarget = + deviceVtable[R14DeviceColorFillVtableIndex]; return true; } diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index 86eb712683..81020e3a1e 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -40,6 +40,9 @@ namespace OutRunVRStereo bool R32FirstFenceBudgetLogged = false; bool R32FirstResetRearmLogged = false; bool R32FirstPendingFenceLogged = false; + bool R32FirstDirectCopyRejectLogged = false; + bool R32DirectCopyPathRejected = false; + HRESULT R32DirectCopyRejectHr = D3D_OK; std::uint32_t R32DirectHostPid = 0; std::uint32_t R32DirectHostLuidLow = 0; @@ -619,6 +622,8 @@ namespace OutRunVRStereo void R32InvalidateDirectInteropOnly() noexcept { R32ClearPendingProducerFences(); + R32DirectCopyPathRejected = false; + R32DirectCopyRejectHr = D3D_OK; ReleaseDirectTransportSlots(); ReleaseCom(DirectInteropProbeFence); ReleaseCom(DirectInteropProbeSurface); @@ -641,7 +646,7 @@ namespace OutRunVRStereo { if (DirectTransportResourcesReady && R32DirectIdentityMatches()) { - ++R32DirectProbeCacheHits; + if (Settings::VRTelemetry) ++R32DirectProbeCacheHits; return true; } @@ -666,16 +671,18 @@ namespace OutRunVRStereo if (!query) return false; - LARGE_INTEGER frequency{}; + static const LONGLONG qpcFrequency = []() noexcept { + LARGE_INTEGER value{}; + return QueryPerformanceFrequency(&value) != FALSE + ? value.QuadPart : 0; + }(); LARGE_INTEGER start{}; - const bool highResolutionClock = - QueryPerformanceFrequency(&frequency) != FALSE && - frequency.QuadPart > 0 && + const bool highResolutionClock = qpcFrequency > 0 && QueryPerformanceCounter(&start) != FALSE; const ULONGLONG fallbackDeadline = highResolutionClock ? 0 : GetTickCount64() + OutRunVR::R32::ProducerFenceBudgetMs; const LONGLONG budgetTicks = highResolutionClock - ? (frequency.QuadPart * + ? (qpcFrequency * static_cast(OutRunVR::R32::ProducerFenceBudgetMs) + 999) / 1000 : 0; @@ -685,7 +692,7 @@ namespace OutRunVRStereo HRESULT ready = query->GetData(nullptr, 0, D3DGETDATA_FLUSH); if (ready == S_OK) { - ++R32DirectFenceSuccess; + if (Settings::VRTelemetry) ++R32DirectFenceSuccess; return true; } if (ready != S_FALSE) @@ -696,7 +703,7 @@ namespace OutRunVRStereo ready = query->GetData(nullptr, 0, 0); if (ready == S_OK) { - ++R32DirectFenceSuccess; + if (Settings::VRTelemetry) ++R32DirectFenceSuccess; return true; } @@ -714,7 +721,7 @@ namespace OutRunVRStereo if (expired) { - ++R32DirectFenceBudgetFallbacks; + if (Settings::VRTelemetry) ++R32DirectFenceBudgetFallbacks; ++DirectTransportFenceTimeouts; if (!R32FirstFenceBudgetLogged) { @@ -740,7 +747,7 @@ namespace OutRunVRStereo { R32ProducerFencePending[slotIndex] = false; R32ProducerPendingFrame[slotIndex] = 0; - ++R32PendingFenceErrors; + if (Settings::VRTelemetry) ++R32PendingFenceErrors; return false; } @@ -749,12 +756,12 @@ namespace OutRunVRStereo { R32ProducerFencePending[slotIndex] = false; R32ProducerPendingFrame[slotIndex] = 0; - ++R32PendingFenceDrains; + if (Settings::VRTelemetry) ++R32PendingFenceDrains; return true; } if (ready == S_FALSE) { - ++R32PendingFenceBlocks; + if (Settings::VRTelemetry) ++R32PendingFenceBlocks; ++DirectTransportRingBackpressure; if (!R32FirstPendingFenceLogged) { @@ -767,7 +774,7 @@ namespace OutRunVRStereo R32ProducerFencePending[slotIndex] = false; R32ProducerPendingFrame[slotIndex] = 0; - ++R32PendingFenceErrors; + if (Settings::VRTelemetry) ++R32PendingFenceErrors; return false; } @@ -776,7 +783,8 @@ namespace OutRunVRStereo { if (!R13OverlayReady.load(std::memory_order_acquire)) return R32ResolveDirectR13Hook.call(device, frameId); - if (!frameId || !R32EnsureDirectResources(device) || + if (!frameId || R32DirectCopyPathRejected || + !R32EnsureDirectResources(device) || !BackBuffer || !RightEyeSurface) return false; @@ -801,11 +809,27 @@ namespace OutRunVRStereo { InternalPassScope guard; - if (FAILED(device->StretchRect(BackBuffer, nullptr, - slot.leftSurface, nullptr, D3DTEXF_NONE)) || - FAILED(device->StretchRect(RightEyeSurface, nullptr, - slot.rightSurface, nullptr, D3DTEXF_NONE)) || - FAILED(slot.fence->Issue(D3DISSUE_END))) + const HRESULT leftCopy = device->StretchRect(BackBuffer, nullptr, + slot.leftSurface, nullptr, D3DTEXF_NONE); + const HRESULT rightCopy = SUCCEEDED(leftCopy) + ? device->StretchRect(RightEyeSurface, nullptr, + slot.rightSurface, nullptr, D3DTEXF_NONE) + : leftCopy; + if (FAILED(leftCopy) || FAILED(rightCopy)) + { + R32DirectCopyPathRejected = true; + R32DirectCopyRejectHr = FAILED(leftCopy) + ? leftCopy : rightCopy; + if (!R32FirstDirectCopyRejectLogged) + { + R32FirstDirectCopyRejectLogged = true; + spdlog::warn( + "VR R32 D3D9Ex: shared-eye StretchRect rejected hr=0x{:08X}; DirectGPU copy path is disabled until Reset/interop revalidation instead of retrying every Present", + static_cast(R32DirectCopyRejectHr)); + } + return false; + } + if (FAILED(slot.fence->Issue(D3DISSUE_END))) return false; } @@ -834,6 +858,8 @@ namespace OutRunVRStereo OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); R32ForgetDirectIdentity(); R32ClearPendingProducerFences(); + R32DirectCopyPathRejected = false; + R32DirectCopyRejectHr = D3D_OK; } void R32ResetAfterGameReset() noexcept diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index a2a2498235..d742f594b6 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -29,7 +29,7 @@ namespace Settings Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, - "Opt-in guarded D3D9Ex shared-eye transport. R14 binds MANAGED 2D CPU shadows to texture lifetime and retires them on unmirrorable writes, but hardware validation is still required before making this the default." }; + "Opt-in guarded D3D9Ex shared-eye transport. Legacy lost-device/Reset semantics are translated, R14 tracks actual external 2D writes, and unsupported cube/volume lock fallbacks fail closed; hardware validation is still required before making this the default." }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, diff --git a/tools/apply_dx9ex_compat_review.py b/tools/apply_dx9ex_compat_review.py deleted file mode 100644 index 3318c893d2..0000000000 --- a/tools/apply_dx9ex_compat_review.py +++ /dev/null @@ -1,271 +0,0 @@ -from pathlib import Path - - -def replace(path, old, new, count=1): - p = Path(path) - text = p.read_text(encoding='utf-8') - n = text.count(old) - if n < count: - raise SystemExit(f'{path}: expected at least {count} occurrence(s), found {n}: {old[:120]!r}') - text = text.replace(old, new, count) - p.write_text(text, encoding='utf-8') - -# ----------------------------------------------------------------------------- -# ex_device_upgrade.cpp: legacy D3D9 contract over D3D9Ex. -# ----------------------------------------------------------------------------- -p = 'src/vr/d3d9/ex_device_upgrade.cpp' -replace(p, '#include \n', '#include \n#include \n#include \n') -replace(p, -''' constexpr std::size_t ResetVtableIndex = 16;\n constexpr std::size_t CreateTextureVtableIndex = 23;''', -''' constexpr std::size_t TestCooperativeLevelVtableIndex = 3;\n constexpr std::size_t EvictManagedResourcesVtableIndex = 5;\n constexpr std::size_t ResetVtableIndex = 16;\n constexpr std::size_t CreateTextureVtableIndex = 23;''') -replace(p, -''' SafetyHookInline ResetCompatHook{};\n SafetyHookInline CreateTextureCompatHook{};''', -''' SafetyHookInline TestCooperativeLevelCompatHook{};\n SafetyHookInline EvictManagedResourcesCompatHook{};\n SafetyHookInline ResetCompatHook{};\n SafetyHookInline CreateTextureCompatHook{};''') -replace(p, -''' std::atomic ResetExRedirects{0};\n\n bool IsCompatDevice(IDirect3DDevice9* device) noexcept''', -''' std::atomic ResetExRedirects{0};\n std::atomic CooperativeLevelTranslations{0};\n std::atomic ClassicResetStateRestores{0};\n std::atomic ClassicResetStateRestoreFailures{0};\n std::atomic CompatWindowed{true};\n std::atomic CompatFocusWindow{nullptr};\n std::atomic FirstCooperativeTranslationLogged{false};\n std::atomic FirstResetStateRestoreFailureLogged{false};\n\n struct CompatStateValue\n {\n DWORD state = 0;\n DWORD value = 0;\n };\n struct CompatStageStateValue\n {\n DWORD stage = 0;\n DWORD state = 0;\n DWORD value = 0;\n };\n struct CompatClassicBaseline\n {\n std::vector render;\n std::vector textureStage;\n std::vector sampler;\n bool ready = false;\n };\n CompatClassicBaseline ClassicBaseline{};\n std::mutex ClassicBaselineMutex;\n\n bool CaptureClassicBaseline(IDirect3DDevice9* device) noexcept\n {\n if (!device) return false;\n try\n {\n CompatClassicBaseline next{};\n next.render.reserve(192);\n for (DWORD state = 1; state <= 255; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetRenderState(\n static_cast(state), &value)))\n next.render.push_back({ state, value });\n }\n for (DWORD stage = 0; stage < 8; ++stage)\n {\n for (DWORD state = 1; state <= 32; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetTextureStageState(stage,\n static_cast(state),\n &value)))\n next.textureStage.push_back({ stage, state, value });\n }\n }\n for (DWORD sampler = 0; sampler < 16; ++sampler)\n {\n for (DWORD state = 1; state <= 16; ++state)\n {\n DWORD value = 0;\n if (SUCCEEDED(device->GetSamplerState(sampler,\n static_cast(state), &value)))\n next.sampler.push_back({ sampler, state, value });\n }\n }\n next.ready = !next.render.empty();\n std::lock_guard lock(ClassicBaselineMutex);\n ClassicBaseline = std::move(next);\n return ClassicBaseline.ready;\n }\n catch (...)\n {\n return false;\n }\n }\n\n void ClearClassicBaseline() noexcept\n {\n std::lock_guard lock(ClassicBaselineMutex);\n ClassicBaseline = {};\n }\n\n void UpdateCompatPresentationState(IDirect3DDevice9* device,\n const D3DPRESENT_PARAMETERS* params) noexcept\n {\n if (!device || !params) return;\n CompatWindowed.store(params->Windowed != FALSE,\n std::memory_order_release);\n HWND window = params->hDeviceWindow;\n if (!window)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n if (SUCCEEDED(device->GetCreationParameters(&creation)))\n window = creation.hFocusWindow;\n }\n CompatFocusWindow.store(window, std::memory_order_release);\n }\n\n bool RestoreClassicResetState(IDirect3DDevice9* device) noexcept\n {\n if (!device) return false;\n std::uint32_t failures = 0;\n {\n std::lock_guard lock(ClassicBaselineMutex);\n if (!ClassicBaseline.ready) return false;\n for (const auto& item : ClassicBaseline.render)\n if (FAILED(device->SetRenderState(\n static_cast(item.state),\n item.value)))\n ++failures;\n for (const auto& item : ClassicBaseline.textureStage)\n if (FAILED(device->SetTextureStageState(item.stage,\n static_cast(item.state),\n item.value)))\n ++failures;\n for (const auto& item : ClassicBaseline.sampler)\n if (FAILED(device->SetSamplerState(item.stage,\n static_cast(item.state),\n item.value)))\n ++failures;\n }\n\n D3DCAPS9 caps{};\n const UINT streams = SUCCEEDED(device->GetDeviceCaps(&caps))\n ? std::min(caps.MaxStreams, 16u) : 16u;\n for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;\n for (UINT stream = 0; stream < streams; ++stream)\n {\n if (FAILED(device->SetStreamSource(stream, nullptr, 0, 0)))\n ++failures;\n if (FAILED(device->SetStreamSourceFreq(stream, 1)))\n ++failures;\n }\n if (FAILED(device->SetIndices(nullptr))) ++failures;\n if (FAILED(device->SetVertexShader(nullptr))) ++failures;\n if (FAILED(device->SetPixelShader(nullptr))) ++failures;\n // A null declaration restores the fixed-function/default declaration\n // boundary expected after classic Reset. Some drivers reject it when\n // no declaration path exists, so treat that call as best-effort.\n device->SetVertexDeclaration(nullptr);\n\n IDirect3DSurface9* backBuffer = nullptr;\n D3DSURFACE_DESC desc{};\n if (SUCCEEDED(device->GetBackBuffer(0, 0,\n D3DBACKBUFFER_TYPE_MONO, &backBuffer)) && backBuffer)\n {\n if (SUCCEEDED(backBuffer->GetDesc(&desc)) &&\n desc.Width && desc.Height)\n {\n D3DVIEWPORT9 viewport{};\n viewport.Width = desc.Width;\n viewport.Height = desc.Height;\n viewport.MinZ = 0.0f;\n viewport.MaxZ = 1.0f;\n if (FAILED(device->SetViewport(&viewport))) ++failures;\n RECT scissor{ 0, 0, static_cast(desc.Width),\n static_cast(desc.Height) };\n if (FAILED(device->SetScissorRect(&scissor))) ++failures;\n }\n backBuffer->Release();\n }\n\n if (failures == 0)\n {\n ++ClassicResetStateRestores;\n return true;\n }\n ++ClassicResetStateRestoreFailures;\n if (!FirstResetStateRestoreFailureLogged.exchange(true))\n {\n spdlog::warn(\n "VR D3D9Ex compat: classic Reset state replay completed with {} rejected state writes; game/VR caches still re-prime from live state",\n failures);\n }\n return false;\n }\n\n bool IsCompatDevice(IDirect3DDevice9* device) noexcept''') - -replace(p, -''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n\n if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && deviceEx)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;\n D3DDISPLAYMODEEX current{};\n current.Size = sizeof(current);\n if (SUCCEEDED(deviceEx->GetCreationParameters(&creation)) &&\n SUCCEEDED(deviceEx->GetDisplayModeEx(0, ¤t, &rotation)))\n {\n if (!fullscreen.Width) fullscreen.Width = current.Width;\n if (!fullscreen.Height) fullscreen.Height = current.Height;\n if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format;\n if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n }\n }''', -''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;\n\n if (deviceEx)\n {\n D3DDEVICE_CREATION_PARAMETERS creation{};\n D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;\n D3DDISPLAYMODEEX current{};\n current.Size = sizeof(current);\n if (SUCCEEDED(deviceEx->GetCreationParameters(&creation)) &&\n SUCCEEDED(deviceEx->GetDisplayModeEx(0, ¤t, &rotation)))\n {\n if (!fullscreen.Width) fullscreen.Width = current.Width;\n if (!fullscreen.Height) fullscreen.Height = current.Height;\n if (fullscreen.Format == D3DFMT_UNKNOWN) fullscreen.Format = current.Format;\n if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n fullscreen.ScanLineOrdering = current.ScanLineOrdering;\n }\n }\n if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN)\n fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;''') - -replace(p, -''' HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params)''', -''' HRESULT __stdcall TestCooperativeLevelCompatDest(\n IDirect3DDevice9* device)\n {\n if (!IsCompatDevice(device))\n return TestCooperativeLevelCompatHook.stdcall(device);\n\n IDirect3DDevice9Ex* deviceEx = nullptr;\n if (FAILED(device->QueryInterface(__uuidof(IDirect3DDevice9Ex),\n reinterpret_cast(&deviceEx))) || !deviceEx)\n return TestCooperativeLevelCompatHook.stdcall(device);\n\n HWND window = CompatFocusWindow.load(std::memory_order_acquire);\n if (!window) window = GetDesktopWindow();\n const HRESULT state = deviceEx->CheckDeviceState(window);\n deviceEx->Release();\n ++CooperativeLevelTranslations;\n\n HRESULT translated = D3D_OK;\n if (state == S_PRESENT_MODE_CHANGED)\n translated = D3DERR_DEVICENOTRESET;\n else if (state == S_PRESENT_OCCLUDED)\n translated = CompatWindowed.load(std::memory_order_acquire)\n ? D3D_OK : D3DERR_DEVICELOST;\n else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (FAILED(state))\n translated = D3DERR_DEVICELOST;\n\n if (!FirstCooperativeTranslationLogged.exchange(true))\n spdlog::info(\n "VR D3D9Ex compat: TestCooperativeLevel is translated from CheckDeviceState for legacy lost-device recovery");\n return translated;\n }\n\n HRESULT __stdcall EvictManagedResourcesCompatDest(\n IDirect3DDevice9* device)\n {\n if (IsCompatDevice(device))\n return D3D_OK;\n return EvictManagedResourcesCompatHook.stdcall(device);\n }\n\n HRESULT __stdcall ResetCompatDest(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params)''') - -replace(p, -''' const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n ++ResetExRedirects;''', -''' const HRESULT hr = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n if (SUCCEEDED(hr))\n {\n UpdateCompatPresentationState(device, params);\n RestoreClassicResetState(device);\n }\n ++ResetExRedirects;''', 1) - -replace(p, -''' HRESULT CreateManagedTextureCompat(\n const char* label,\n std::atomic& counter,\n DWORD usage,\n CreateFn&& create)''', -''' HRESULT CreateManagedTextureCompat(\n const char* label,\n std::atomic& counter,\n DWORD usage,\n bool allowNonDynamicFallback,\n CreateFn&& create)''') -replace(p, -''' // Some legacy formats reject DYNAMIC even though a DEFAULT texture is valid.\n // Retry without DYNAMIC so non-locking resources can still render. If the game\n // later requires LockRect on such a texture the failure will remain visible in\n // the game log instead of crashing at creation time.\n ++ManagedTextureDynamicFallbacks;\n hr = create(usage, D3DPOOL_DEFAULT);''', -''' // R14 provides an independent CPU shadow for 2D textures, so those\n // resources can safely fall back to non-dynamic DEFAULT. Cube/volume\n // textures do not yet have that shadow contract: fail creation rather\n // than return an object whose later Lock* semantics silently differ\n // from legacy MANAGED.\n if (!allowNonDynamicFallback)\n {\n ++ManagedCreateFailures;\n spdlog::warn(\n "VR D3D9Ex compat: MANAGED {} requires a non-dynamic fallback that cannot preserve Lock semantics; failing closed hr=0x{:08X}",\n label, static_cast(hr));\n return hr;\n }\n ++ManagedTextureDynamicFallbacks;\n hr = create(usage, D3DPOOL_DEFAULT);''') -replace(p, 'return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage,\n', 'return CreateManagedTextureCompat("texture", ManagedTextureCreates, usage, true,\n') -replace(p, 'return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage,\n', 'return CreateManagedTextureCompat("volume texture", ManagedVolumeTextureCreates, usage, false,\n') -replace(p, 'return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage,\n', 'return CreateManagedTextureCompat("cube texture", ManagedCubeTextureCreates, usage, false,\n') - -replace(p, -''' void ClearCompatHooks() noexcept\n {\n CompatDevice.store(nullptr, std::memory_order_release);\n ResetCompatHook = {};''', -''' void ClearCompatHooks() noexcept\n {\n CompatDevice.store(nullptr, std::memory_order_release);\n CompatFocusWindow.store(nullptr, std::memory_order_release);\n TestCooperativeLevelCompatHook = {};\n EvictManagedResourcesCompatHook = {};\n ResetCompatHook = {};''') -replace(p, ' CreateIndexBufferCompatHook = {};\n }', ' CreateIndexBufferCompatHook = {};\n ClearClassicBaseline();\n }', 1) - -replace(p, -''' auto* baseDevice = static_cast(deviceEx);\n void** vtable = *reinterpret_cast(baseDevice);''', -''' auto* baseDevice = static_cast(deviceEx);\n IDirect3DDevice9* const existing =\n CompatDevice.load(std::memory_order_acquire);\n if (existing && existing != baseDevice)\n {\n spdlog::warn(\n "VR D3D9Ex compat: a second promoted game device was requested; keeping the first compatibility owner and forcing the new device back to classic D3D9");\n return false;\n }\n if (!CaptureClassicBaseline(baseDevice))\n {\n spdlog::error(\n "VR D3D9Ex compat: could not capture the fresh-device classic state baseline; rejecting Ex promotion");\n return false;\n }\n void** vtable = *reinterpret_cast(baseDevice);''') - -replace(p, -''' ResetCompatHook = safetyhook::create_inline(vtable[ResetVtableIndex], ResetCompatDest);\n CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest);''', -''' const auto disabled = safetyhook::InlineHook::StartDisabled;\n TestCooperativeLevelCompatHook = safetyhook::create_inline(\n vtable[TestCooperativeLevelVtableIndex],\n TestCooperativeLevelCompatDest, disabled);\n EvictManagedResourcesCompatHook = safetyhook::create_inline(\n vtable[EvictManagedResourcesVtableIndex],\n EvictManagedResourcesCompatDest, disabled);\n ResetCompatHook = safetyhook::create_inline(\n vtable[ResetVtableIndex], ResetCompatDest, disabled);\n CreateTextureCompatHook = safetyhook::create_inline(vtable[CreateTextureVtableIndex], CreateTextureCompatDest, disabled);''') -replace(p, 'CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest);', 'CreateVolumeTextureCompatHook = safetyhook::create_inline(vtable[CreateVolumeTextureVtableIndex], CreateVolumeTextureCompatDest, disabled);') -replace(p, 'CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest);', 'CreateCubeTextureCompatHook = safetyhook::create_inline(vtable[CreateCubeTextureVtableIndex], CreateCubeTextureCompatDest, disabled);') -replace(p, 'CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest);', 'CreateVertexBufferCompatHook = safetyhook::create_inline(vtable[CreateVertexBufferVtableIndex], CreateVertexBufferCompatDest, disabled);') -replace(p, 'CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest);', 'CreateIndexBufferCompatHook = safetyhook::create_inline(vtable[CreateIndexBufferVtableIndex], CreateIndexBufferCompatDest, disabled);') -replace(p, -''' if (!ResetCompatHook || !CreateTextureCompatHook || !CreateVolumeTextureCompatHook ||\n !CreateCubeTextureCompatHook || !CreateVertexBufferCompatHook || !CreateIndexBufferCompatHook)\n {\n spdlog::error("VR D3D9Ex compat: failed to install one or more managed-resource hooks; rejecting Ex device");\n ClearCompatHooks();\n return false;\n }\n\n CompatDevice.store(baseDevice, std::memory_order_release);''', -''' SafetyHookInline* hooks[]{\n &TestCooperativeLevelCompatHook, &EvictManagedResourcesCompatHook,\n &ResetCompatHook, &CreateTextureCompatHook,\n &CreateVolumeTextureCompatHook, &CreateCubeTextureCompatHook,\n &CreateVertexBufferCompatHook, &CreateIndexBufferCompatHook\n };\n for (auto* hook : hooks)\n {\n if (!*hook || !hook->enable().has_value())\n {\n spdlog::error(\n "VR D3D9Ex compat: compatibility hook transaction was partial; rejecting Ex device");\n ClearCompatHooks();\n return false;\n }\n }\n\n CompatDevice.store(baseDevice, std::memory_order_release);''') -replace(p, -''' "VR D3D9Ex compat: managed-resource compatibility hooks installed (Reset/CreateTexture/Volume/Cube/VB/IB); MANAGED buffers -> DEFAULT, MANAGED textures -> DEFAULT|DYNAMIC");''', -''' "VR D3D9Ex compat: legacy contract hooks installed (TestCooperativeLevel/EvictManaged/Reset/resources); fresh-device state baseline captured; MANAGED 2D -> R14 shadow, cube/volume fail closed if DYNAMIC is unavailable");''') - -replace(p, -''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n if ((fullscreen.Width == 0 || fullscreen.Height == 0 || fullscreen.Format == D3DFMT_UNKNOWN) && ex_)\n {''', -''' fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;\n if (ex_)\n {''') -replace(p, -''' if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n }\n }\n fullscreenPtr = &fullscreen;''', -''' if (!fullscreen.RefreshRate) fullscreen.RefreshRate = current.RefreshRate;\n fullscreen.ScanLineOrdering = current.ScanLineOrdering;\n }\n }\n if (fullscreen.ScanLineOrdering == D3DSCANLINEORDERING_UNKNOWN)\n fullscreen.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;\n fullscreenPtr = &fullscreen;''', 1) -replace(p, -''' *device = static_cast(deviceEx);\n if (!FirstUpgradeLogged.exchange(true))''', -''' *device = static_cast(deviceEx);\n UpdateCompatPresentationState(*device, params);\n if (!FirstUpgradeLogged.exchange(true))''') - -# ----------------------------------------------------------------------------- -# ex_device_upgrade_r13.cpp: ResetEx + classic state replay is authoritative. -# ----------------------------------------------------------------------------- -p = 'src/vr/d3d9/ex_device_upgrade_r13.cpp' -replace(p, -''' result = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n ++OutRunVRD3D9ExUpgrade::ResetExRedirects;''', -''' result = deviceEx->ResetEx(params, fullscreenPtr);\n deviceEx->Release();\n if (SUCCEEDED(result))\n {\n OutRunVRD3D9ExUpgrade::UpdateCompatPresentationState(device, params);\n OutRunVRD3D9ExUpgrade::RestoreClassicResetState(device);\n }\n ++OutRunVRD3D9ExUpgrade::ResetExRedirects;''') -replace(p, -''' "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx hr=0x{:08X}; no competing Reset inline hook",''', -''' "VR D3D9Ex R13: authoritative stereo Reset path called ResetEx + classic-state replay hr=0x{:08X}; no competing Reset inline hook",''') - -# ----------------------------------------------------------------------------- -# R14: keep shadow across read-only GetSurfaceLevel; retire on actual external writes. -# ----------------------------------------------------------------------------- -p = 'src/vr/d3d9/ex_device_upgrade_r14.cpp' -replace(p, -''' constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30;\n constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31;''', -''' constexpr std::size_t R14DeviceUpdateSurfaceVtableIndex = 30;\n constexpr std::size_t R14DeviceUpdateTextureVtableIndex = 31;\n constexpr std::size_t R14DeviceStretchRectVtableIndex = 34;\n constexpr std::size_t R14DeviceColorFillVtableIndex = 35;\n constexpr std::size_t R14SurfaceLockRectVtableIndex = 13;\n constexpr std::size_t R14SurfaceGetDCVtableIndex = 15;''') -replace(p, -''' SafetyHookInline R14DeviceUpdateSurfaceHook{};\n SafetyHookInline R14DeviceUpdateTextureHook{};''', -''' SafetyHookInline R14DeviceUpdateSurfaceHook{};\n SafetyHookInline R14DeviceUpdateTextureHook{};\n SafetyHookInline R14DeviceStretchRectHook{};\n SafetyHookInline R14DeviceColorFillHook{};\n SafetyHookInline R14SurfaceLockRectHook{};\n SafetyHookInline R14SurfaceGetDCHook{};''') -replace(p, -''' void* R14DeviceUpdateSurfaceTarget = nullptr;\n void* R14DeviceUpdateTextureTarget = nullptr;''', -''' void* R14DeviceUpdateSurfaceTarget = nullptr;\n void* R14DeviceUpdateTextureTarget = nullptr;\n void* R14DeviceStretchRectTarget = nullptr;\n void* R14DeviceColorFillTarget = nullptr;\n void* R14SurfaceLockRectTarget = nullptr;\n void* R14SurfaceGetDCTarget = nullptr;''') - -replace(p, -''' HRESULT __stdcall TextureGetSurfaceLevelDestR14(\n IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface)\n {\n const R14EntryPtr entry = R14Find(texture);\n if (entry && !R14RetireShadow(entry, "external GetSurfaceLevel"))\n {\n if (surface) *surface = nullptr;\n return D3DERR_INVALIDCALL;\n }\n return R14TextureGetSurfaceLevelHook.stdcall(\n texture, level, surface);\n }''', -''' bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept;\n\n HRESULT __stdcall TextureGetSurfaceLevelDestR14(\n IDirect3DTexture9* texture, UINT level, IDirect3DSurface9** surface)\n {\n const R14EntryPtr entry = R14Find(texture);\n const HRESULT hr = R14TextureGetSurfaceLevelHook.stdcall(\n texture, level, surface);\n if (!entry || FAILED(hr) || !surface || !*surface)\n return hr;\n\n // Merely borrowing a level surface is not a write. Keep the CPU\n // shadow alive when we can observe the surface's mutating entry\n // points; otherwise retire before exposing an untracked alias.\n if (R14EnsureSurfaceHooks(*surface))\n return hr;\n if (R14RetireShadow(entry, "untracked external level surface"))\n return hr;\n\n (*surface)->Release();\n *surface = nullptr;\n return D3DERR_INVALIDCALL;\n }''') - -# Only retire after successful external device writes. -replace(p, ' if (destination && R14InternalUploadDepth == 0)\n', ' if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0)\n', 2) - -insert_anchor = ''' bool InstallManagedResourceCompatR14(IDirect3DDevice9Ex* deviceEx)\n''' -insert_code = r''' void R14MarkSurfaceExternalWrite(IDirect3DSurface9* surface, - const char* reason) noexcept - { - if (!surface) return; - IDirect3DTexture9* texture = nullptr; - if (SUCCEEDED(surface->GetContainer(__uuidof(IDirect3DTexture9), - reinterpret_cast(&texture))) && texture) - { - R14MarkExternalGpuWrite(texture, reason); - texture->Release(); - } - } - - HRESULT __stdcall SurfaceLockRectDestR14(IDirect3DSurface9* surface, - D3DLOCKED_RECT* locked, const RECT* rect, DWORD flags) - { - const HRESULT hr = R14SurfaceLockRectHook.stdcall( - surface, locked, rect, flags); - if (SUCCEEDED(hr) && (flags & D3DLOCK_READONLY) == 0) - R14MarkSurfaceExternalWrite(surface, "external level-surface LockRect"); - return hr; - } - - HRESULT __stdcall SurfaceGetDCDestR14(IDirect3DSurface9* surface, - HDC* dc) - { - const HRESULT hr = R14SurfaceGetDCHook.stdcall(surface, dc); - if (SUCCEEDED(hr)) - R14MarkSurfaceExternalWrite(surface, "external level-surface GetDC"); - return hr; - } - - bool R14EnsureSurfaceHooks(IDirect3DSurface9* surface) noexcept - { - if (!surface) return false; - std::lock_guard installLock(R14ResourceHookMutex); - void** vtable = *reinterpret_cast(surface); - if (!vtable) return false; - if (R14SurfaceLockRectHook && R14SurfaceGetDCHook) - { - return R14SurfaceLockRectTarget == - vtable[R14SurfaceLockRectVtableIndex] && - R14SurfaceGetDCTarget == vtable[R14SurfaceGetDCVtableIndex]; - } - const auto disabled = safetyhook::InlineHook::StartDisabled; - R14SurfaceLockRectHook = safetyhook::create_inline( - vtable[R14SurfaceLockRectVtableIndex], SurfaceLockRectDestR14, - disabled); - R14SurfaceGetDCHook = safetyhook::create_inline( - vtable[R14SurfaceGetDCVtableIndex], SurfaceGetDCDestR14, - disabled); - if (!R14SurfaceLockRectHook || !R14SurfaceGetDCHook || - !R14SurfaceLockRectHook.enable().has_value() || - !R14SurfaceGetDCHook.enable().has_value()) - { - R14SurfaceGetDCHook = {}; - R14SurfaceLockRectHook = {}; - R14SurfaceLockRectTarget = nullptr; - R14SurfaceGetDCTarget = nullptr; - return false; - } - R14SurfaceLockRectTarget = vtable[R14SurfaceLockRectVtableIndex]; - R14SurfaceGetDCTarget = vtable[R14SurfaceGetDCVtableIndex]; - return true; - } - - HRESULT __stdcall StretchRectDestR14(IDirect3DDevice9* device, - IDirect3DSurface9* source, const RECT* sourceRect, - IDirect3DSurface9* destination, const RECT* destinationRect, - D3DTEXTUREFILTERTYPE filter) - { - const HRESULT hr = R14DeviceStretchRectHook.stdcall( - device, source, sourceRect, destination, destinationRect, filter); - if (SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0) - R14MarkSurfaceExternalWrite(destination, "external StretchRect"); - return hr; - } - - HRESULT __stdcall ColorFillDestR14(IDirect3DDevice9* device, - IDirect3DSurface9* surface, const RECT* rect, D3DCOLOR color) - { - const HRESULT hr = R14DeviceColorFillHook.stdcall( - device, surface, rect, color); - if (SUCCEEDED(hr) && surface && R14InternalUploadDepth == 0) - R14MarkSurfaceExternalWrite(surface, "external ColorFill"); - return hr; - } - -''' -replace(p, insert_anchor, insert_code + insert_anchor) - -replace(p, -''' R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook &&\n R14DeviceUpdateTextureHook)''', -''' R14TextureAddDirtyRectHook && R14DeviceUpdateSurfaceHook &&\n R14DeviceUpdateTextureHook && R14DeviceStretchRectHook &&\n R14DeviceColorFillHook)''') -replace(p, -''' R14DeviceUpdateTextureTarget ==\n deviceVtable[R14DeviceUpdateTextureVtableIndex];''', -''' R14DeviceUpdateTextureTarget ==\n deviceVtable[R14DeviceUpdateTextureVtableIndex] &&\n R14DeviceStretchRectTarget ==\n deviceVtable[R14DeviceStretchRectVtableIndex] &&\n R14DeviceColorFillTarget ==\n deviceVtable[R14DeviceColorFillVtableIndex];''') -replace(p, -''' R14DeviceUpdateTextureHook = safetyhook::create_inline(\n deviceVtable[R14DeviceUpdateTextureVtableIndex],\n UpdateTextureDestR14, disabled);''', -''' R14DeviceUpdateTextureHook = safetyhook::create_inline(\n deviceVtable[R14DeviceUpdateTextureVtableIndex],\n UpdateTextureDestR14, disabled);\n R14DeviceStretchRectHook = safetyhook::create_inline(\n deviceVtable[R14DeviceStretchRectVtableIndex],\n StretchRectDestR14, disabled);\n R14DeviceColorFillHook = safetyhook::create_inline(\n deviceVtable[R14DeviceColorFillVtableIndex],\n ColorFillDestR14, disabled);''') -replace(p, -''' &R14DeviceUpdateSurfaceHook,\n &R14DeviceUpdateTextureHook\n };''', -''' &R14DeviceUpdateSurfaceHook,\n &R14DeviceUpdateTextureHook,\n &R14DeviceStretchRectHook,\n &R14DeviceColorFillHook\n };''') -replace(p, -''' R14DeviceUpdateTextureHook = {};\n R14DeviceUpdateSurfaceHook = {};''', -''' R14DeviceColorFillHook = {};\n R14DeviceStretchRectHook = {};\n R14DeviceUpdateTextureHook = {};\n R14DeviceUpdateSurfaceHook = {};''') -replace(p, -''' R14DeviceUpdateTextureTarget = nullptr;\n return false;''', -''' R14DeviceUpdateTextureTarget = nullptr;\n R14DeviceStretchRectTarget = nullptr;\n R14DeviceColorFillTarget = nullptr;\n return false;''') -replace(p, -''' R14DeviceUpdateTextureTarget =\n deviceVtable[R14DeviceUpdateTextureVtableIndex];\n return true;''', -''' R14DeviceUpdateTextureTarget =\n deviceVtable[R14DeviceUpdateTextureVtableIndex];\n R14DeviceStretchRectTarget =\n deviceVtable[R14DeviceStretchRectVtableIndex];\n R14DeviceColorFillTarget =\n deviceVtable[R14DeviceColorFillVtableIndex];\n return true;''') - -# ----------------------------------------------------------------------------- -# R32: cache deterministic DirectGPU copy rejection and trim telemetry overhead. -# ----------------------------------------------------------------------------- -p = 'src/vr/d3d9/stereo_renderer_r32.cpp' -replace(p, -''' bool R32FirstPendingFenceLogged = false;\n\n std::uint32_t R32DirectHostPid = 0;''', -''' bool R32FirstPendingFenceLogged = false;\n bool R32FirstDirectCopyRejectLogged = false;\n bool R32DirectCopyPathRejected = false;\n HRESULT R32DirectCopyRejectHr = D3D_OK;\n\n std::uint32_t R32DirectHostPid = 0;''') - -replace(p, -''' LARGE_INTEGER frequency{};\n LARGE_INTEGER start{};\n const bool highResolutionClock =\n QueryPerformanceFrequency(&frequency) != FALSE &&\n frequency.QuadPart > 0 &&\n QueryPerformanceCounter(&start) != FALSE;''', -''' static const LONGLONG qpcFrequency = []() noexcept {\n LARGE_INTEGER value{};\n return QueryPerformanceFrequency(&value) != FALSE\n ? value.QuadPart : 0;\n }();\n LARGE_INTEGER start{};\n const bool highResolutionClock = qpcFrequency > 0 &&\n QueryPerformanceCounter(&start) != FALSE;''') -replace(p, ' ? (frequency.QuadPart *\n', ' ? (qpcFrequency *\n') -replace(p, ' ++R32DirectFenceSuccess;\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\n return true;', 2) -replace(p, ' ++R32DirectFenceBudgetFallbacks;\n', ' if (Settings::VRTelemetry) ++R32DirectFenceBudgetFallbacks;\n') -replace(p, ' ++R32PendingFenceErrors;\n return false;', ' if (Settings::VRTelemetry) ++R32PendingFenceErrors;\n return false;', 1) -replace(p, ' ++R32PendingFenceDrains;\n return true;', ' if (Settings::VRTelemetry) ++R32PendingFenceDrains;\n return true;') -replace(p, ' ++R32PendingFenceBlocks;\n', ' if (Settings::VRTelemetry) ++R32PendingFenceBlocks;\n') -replace(p, ' ++R32PendingFenceErrors;\n return false;', ' if (Settings::VRTelemetry) ++R32PendingFenceErrors;\n return false;', 1) -replace(p, ' ++R32DirectProbeCacheHits;\n return true;', ' if (Settings::VRTelemetry) ++R32DirectProbeCacheHits;\n return true;') - -replace(p, -''' void R32InvalidateDirectInteropOnly() noexcept\n {\n R32ClearPendingProducerFences();''', -''' void R32InvalidateDirectInteropOnly() noexcept\n {\n R32ClearPendingProducerFences();\n R32DirectCopyPathRejected = false;\n R32DirectCopyRejectHr = D3D_OK;''') - -replace(p, -''' if (!frameId || !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''', -''' if (!frameId || R32DirectCopyPathRejected ||\n !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''') -replace(p, -''' {\n InternalPassScope guard;\n if (FAILED(device->StretchRect(BackBuffer, nullptr,\n slot.leftSurface, nullptr, D3DTEXF_NONE)) ||\n FAILED(device->StretchRect(RightEyeSurface, nullptr,\n slot.rightSurface, nullptr, D3DTEXF_NONE)) ||\n FAILED(slot.fence->Issue(D3DISSUE_END)))\n return false;\n }''', -''' {\n InternalPassScope guard;\n const HRESULT leftCopy = device->StretchRect(BackBuffer, nullptr,\n slot.leftSurface, nullptr, D3DTEXF_NONE);\n const HRESULT rightCopy = SUCCEEDED(leftCopy)\n ? device->StretchRect(RightEyeSurface, nullptr,\n slot.rightSurface, nullptr, D3DTEXF_NONE)\n : leftCopy;\n if (FAILED(leftCopy) || FAILED(rightCopy))\n {\n R32DirectCopyPathRejected = true;\n R32DirectCopyRejectHr = FAILED(leftCopy)\n ? leftCopy : rightCopy;\n if (!R32FirstDirectCopyRejectLogged)\n {\n R32FirstDirectCopyRejectLogged = true;\n spdlog::warn(\n "VR R32 D3D9Ex: shared-eye StretchRect rejected hr=0x{:08X}; DirectGPU copy path is disabled until Reset/interop revalidation instead of retrying every Present",\n static_cast(R32DirectCopyRejectHr));\n }\n return false;\n }\n if (FAILED(slot.fence->Issue(D3DISSUE_END)))\n return false;\n }''') -replace(p, -''' R32ForgetDirectIdentity();\n R32ClearPendingProducerFences();\n }''', -''' R32ForgetDirectIdentity();\n R32ClearPendingProducerFences();\n R32DirectCopyPathRejected = false;\n R32DirectCopyRejectHr = D3D_OK;\n }''', 1) - -# ----------------------------------------------------------------------------- -# Settings text: reflect hardened but still opt-in Ex path. -# ----------------------------------------------------------------------------- -p = 'src/vr/settings.cpp' -replace(p, -'''\tSetting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false,\n\t\t"Opt-in guarded D3D9Ex shared-eye transport. R14 binds MANAGED 2D CPU shadows to texture lifetime and retires them on unmirrorable writes, but hardware validation is still required before making this the default." };''', -'''\tSetting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false,\n\t\t"Opt-in guarded D3D9Ex shared-eye transport. Legacy lost-device/Reset semantics are translated, R14 tracks actual external 2D writes, and unsupported cube/volume lock fallbacks fail closed; hardware validation is still required before making this the default." };''') - -print('DX9Ex compatibility review patch applied') diff --git a/tools/dx9ex_patch_error.txt b/tools/dx9ex_patch_error.txt deleted file mode 100644 index f2a1aace84..0000000000 --- a/tools/dx9ex_patch_error.txt +++ /dev/null @@ -1 +0,0 @@ -src/vr/d3d9/stereo_renderer_r32.cpp: expected at least 2 occurrence(s), found 1: ' ++R32DirectFenceSuccess;\n return true;' diff --git a/tools/fix_dx9ex_patch_script.py b/tools/fix_dx9ex_patch_script.py deleted file mode 100644 index e89e1aeeeb..0000000000 --- a/tools/fix_dx9ex_patch_script.py +++ /dev/null @@ -1,10 +0,0 @@ -from pathlib import Path - -p = Path('tools/apply_dx9ex_compat_review.py') -text = p.read_text(encoding='utf-8') -old = "replace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;', 2)" -new = "replace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;')\nreplace(p, ' ++R32DirectFenceSuccess;\\n return true;', ' if (Settings::VRTelemetry) ++R32DirectFenceSuccess;\\n return true;')" -if old not in text: - raise SystemExit('R32 DirectFenceSuccess matcher line not found') -p.write_text(text.replace(old, new, 1), encoding='utf-8') -print('DX9Ex patch matcher fixed') From 62570e3ad54ef7f8aab913fc341438d4c343e64b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:15:56 +0900 Subject: [PATCH 0983/1308] chore(vr): stage DX9Ex follow-up hardening --- tools/apply_dx9ex_followup.py | 36 +++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 tools/apply_dx9ex_followup.py diff --git a/tools/apply_dx9ex_followup.py b/tools/apply_dx9ex_followup.py new file mode 100644 index 0000000000..b0dbaed770 --- /dev/null +++ b/tools/apply_dx9ex_followup.py @@ -0,0 +1,36 @@ +from pathlib import Path + + +def replace(path, old, new, count=1): + p = Path(path) + text = p.read_text(encoding='utf-8') + found = text.count(old) + if found < count: + raise SystemExit(f'{path}: expected {count}, found {found}: {old[:120]!r}') + p.write_text(text.replace(old, new, count), encoding='utf-8') + +# Explicit standard-library ownership + valid fixed-function texture stages. +p = 'src/vr/d3d9/ex_device_upgrade.cpp' +replace(p, '#include \n', '#include \n#include \n') +replace(p, '#include \n', '#include \n#include \n') +replace(p, +''' for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;''', +''' // Classic D3D9 exposes eight fixed-function texture stages.\n // Do not count VS sampler aliases (16..19) or invalid pixel stages\n // as Reset replay failures.\n for (DWORD stage = 0; stage < 8; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;''') + +# Keep DirectGPU rejection generation-scoped rather than accidentally process-scoped. +p = 'src/vr/d3d9/stereo_renderer_r32.cpp' +replace(p, +''' if (!frameId || R32DirectCopyPathRejected ||\n !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''', +''' if (!frameId || !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;\n // R32EnsureDirectResources must run before this cached rejection:\n // host PID/LUID or transport-generation changes invalidate the old\n // interop identity and clear the rejection automatically.\n if (R32DirectCopyPathRejected)\n return false;''') + +# R14 now tracks actual mutating level-surface operations and fails closed if the +# compatibility shadow itself cannot be established. +p = 'src/vr/d3d9/ex_device_upgrade_r14.cpp' +replace(p, +'''// Lock/Unlock operation stable while the registry is changed. Any write path\n// which R14 cannot mirror (direct GPU Lock fallback, external GetSurfaceLevel,\n// UpdateSurface or UpdateTexture) permanently retires that texture's shadow\n// instead of allowing stale CPU data to overwrite newer GPU contents.''', +'''// Lock/Unlock operation stable while the registry is changed. Borrowing a\n// level surface is allowed while its mutating entry points are observed; actual\n// external writes (surface LockRect/GetDC, StretchRect, ColorFill, Update*, or\n// mip generation) retire the shadow instead of risking a stale CPU overwrite.''') +replace(p, +''' if (shadow) shadow->Release();\n ++R14ShadowCreateFailed;\n if (!R14FirstFallbackLogged.exchange(true))\n {\n spdlog::warn(\n "VR R14 EX: lifetime/coherency hooks or CPU shadow unavailable; this MANAGED texture remains on the R13 direct-GPU compatibility path");\n }\n return hr;''', +''' if (shadow) shadow->Release();\n if (*texture)\n {\n (*texture)->Release();\n *texture = nullptr;\n }\n ++R14ShadowCreateFailed;\n ++OutRunVRD3D9ExUpgrade::ManagedCreateFailures;\n if (!R14FirstFallbackLogged.exchange(true))\n {\n spdlog::error(\n "VR R14 EX: MANAGED 2D compatibility shadow/hooks unavailable; resource creation fails closed instead of exposing weaker R13 direct-lock semantics");\n }\n return D3DERR_NOTAVAILABLE;''') + +print('DX9Ex follow-up hardening applied') From b66b7cf8b3298f3aa4f9f89820105b31a7a27be4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:16:07 +0900 Subject: [PATCH 0984/1308] chore(vr): run DX9Ex follow-up hardening --- .github/workflows/apply-dx9ex-followup.yml | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 .github/workflows/apply-dx9ex-followup.yml diff --git a/.github/workflows/apply-dx9ex-followup.yml b/.github/workflows/apply-dx9ex-followup.yml new file mode 100644 index 0000000000..9e6f2fdb8f --- /dev/null +++ b/.github/workflows/apply-dx9ex-followup.yml @@ -0,0 +1,40 @@ +name: Apply DX9Ex follow-up hardening + +on: + push: + branches: [ vr-openxr ] + paths: + - tools/apply_dx9ex_followup.py + - .github/workflows/apply-dx9ex-followup.yml + +permissions: + contents: write + +jobs: + apply: + runs-on: windows-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - uses: actions/setup-python@v5 + with: + python-version: '3.x' + - name: Apply follow-up patch + shell: pwsh + run: python tools/apply_dx9ex_followup.py + - name: Remove staging helpers + shell: pwsh + run: | + Remove-Item tools/apply_dx9ex_followup.py + Remove-Item .github/workflows/apply-dx9ex-followup.yml + - name: Commit source changes + shell: pwsh + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + if (git diff --cached --quiet) { exit 0 } + git commit -m "fix(vr): fail closed on incomplete D3D9Ex emulation" + git push origin HEAD:vr-openxr From 48b7ff55efad054014c52cfb7528314782fd03ec Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 21:16:20 +0000 Subject: [PATCH 0985/1308] fix(vr): fail closed on incomplete D3D9Ex emulation --- .github/workflows/apply-dx9ex-followup.yml | 40 ---------------------- src/vr/d3d9/ex_device_upgrade.cpp | 7 +++- src/vr/d3d9/ex_device_upgrade_r14.cpp | 20 +++++++---- src/vr/d3d9/stereo_renderer_r32.cpp | 8 +++-- tools/apply_dx9ex_followup.py | 36 ------------------- 5 files changed, 25 insertions(+), 86 deletions(-) delete mode 100644 .github/workflows/apply-dx9ex-followup.yml delete mode 100644 tools/apply_dx9ex_followup.py diff --git a/.github/workflows/apply-dx9ex-followup.yml b/.github/workflows/apply-dx9ex-followup.yml deleted file mode 100644 index 9e6f2fdb8f..0000000000 --- a/.github/workflows/apply-dx9ex-followup.yml +++ /dev/null @@ -1,40 +0,0 @@ -name: Apply DX9Ex follow-up hardening - -on: - push: - branches: [ vr-openxr ] - paths: - - tools/apply_dx9ex_followup.py - - .github/workflows/apply-dx9ex-followup.yml - -permissions: - contents: write - -jobs: - apply: - runs-on: windows-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - uses: actions/setup-python@v5 - with: - python-version: '3.x' - - name: Apply follow-up patch - shell: pwsh - run: python tools/apply_dx9ex_followup.py - - name: Remove staging helpers - shell: pwsh - run: | - Remove-Item tools/apply_dx9ex_followup.py - Remove-Item .github/workflows/apply-dx9ex-followup.yml - - name: Commit source changes - shell: pwsh - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - if (git diff --cached --quiet) { exit 0 } - git commit -m "fix(vr): fail closed on incomplete D3D9Ex emulation" - git push origin HEAD:vr-openxr diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 15e42b185e..56a0617ef4 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -3,12 +3,14 @@ #include #include +#include #include #include #include #include #include #include +#include #include #include @@ -184,7 +186,10 @@ namespace OutRunVRD3D9ExUpgrade D3DCAPS9 caps{}; const UINT streams = SUCCEEDED(device->GetDeviceCaps(&caps)) ? std::min(caps.MaxStreams, 16u) : 16u; - for (DWORD stage = 0; stage < 16; ++stage) + // Classic D3D9 exposes eight fixed-function texture stages. + // Do not count VS sampler aliases (16..19) or invalid pixel stages + // as Reset replay failures. + for (DWORD stage = 0; stage < 8; ++stage) if (FAILED(device->SetTexture(stage, nullptr))) ++failures; for (UINT stream = 0; stream < streams; ++stream) { diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 1c81233954..326465ff02 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -8,10 +8,10 @@ // // R31 hardening removes the old 256-entry overwrite ring. Entries now live until // the tracked texture's final COM Release, and a shared entry keeps an in-flight -// Lock/Unlock operation stable while the registry is changed. Any write path -// which R14 cannot mirror (direct GPU Lock fallback, external GetSurfaceLevel, -// UpdateSurface or UpdateTexture) permanently retires that texture's shadow -// instead of allowing stale CPU data to overwrite newer GPU contents. +// Lock/Unlock operation stable while the registry is changed. Borrowing a +// level surface is allowed while its mutating entry points are observed; actual +// external writes (surface LockRect/GetDC, StretchRect, ColorFill, Update*, or +// mip generation) retire the shadow instead of risking a stale CPU overwrite. #include #include @@ -697,13 +697,19 @@ namespace OutRunVRD3D9ExUpgradeR13 } if (shadow) shadow->Release(); + if (*texture) + { + (*texture)->Release(); + *texture = nullptr; + } ++R14ShadowCreateFailed; + ++OutRunVRD3D9ExUpgrade::ManagedCreateFailures; if (!R14FirstFallbackLogged.exchange(true)) { - spdlog::warn( - "VR R14 EX: lifetime/coherency hooks or CPU shadow unavailable; this MANAGED texture remains on the R13 direct-GPU compatibility path"); + spdlog::error( + "VR R14 EX: MANAGED 2D compatibility shadow/hooks unavailable; resource creation fails closed instead of exposing weaker R13 direct-lock semantics"); } - return hr; + return D3DERR_NOTAVAILABLE; } DWORD R14SanitizeLockFlags(DWORD flags) noexcept diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index 81020e3a1e..f54c50d33f 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -783,10 +783,14 @@ namespace OutRunVRStereo { if (!R13OverlayReady.load(std::memory_order_acquire)) return R32ResolveDirectR13Hook.call(device, frameId); - if (!frameId || R32DirectCopyPathRejected || - !R32EnsureDirectResources(device) || + if (!frameId || !R32EnsureDirectResources(device) || !BackBuffer || !RightEyeSurface) return false; + // R32EnsureDirectResources must run before this cached rejection: + // host PID/LUID or transport-generation changes invalidate the old + // interop identity and clear the rejection automatically. + if (R32DirectCopyPathRejected) + return false; const std::uint32_t slotIndex = (frameId - 1u) % OutRunVR::RenderFrameRingSize; diff --git a/tools/apply_dx9ex_followup.py b/tools/apply_dx9ex_followup.py deleted file mode 100644 index b0dbaed770..0000000000 --- a/tools/apply_dx9ex_followup.py +++ /dev/null @@ -1,36 +0,0 @@ -from pathlib import Path - - -def replace(path, old, new, count=1): - p = Path(path) - text = p.read_text(encoding='utf-8') - found = text.count(old) - if found < count: - raise SystemExit(f'{path}: expected {count}, found {found}: {old[:120]!r}') - p.write_text(text.replace(old, new, count), encoding='utf-8') - -# Explicit standard-library ownership + valid fixed-function texture stages. -p = 'src/vr/d3d9/ex_device_upgrade.cpp' -replace(p, '#include \n', '#include \n#include \n') -replace(p, '#include \n', '#include \n#include \n') -replace(p, -''' for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;''', -''' // Classic D3D9 exposes eight fixed-function texture stages.\n // Do not count VS sampler aliases (16..19) or invalid pixel stages\n // as Reset replay failures.\n for (DWORD stage = 0; stage < 8; ++stage)\n if (FAILED(device->SetTexture(stage, nullptr))) ++failures;''') - -# Keep DirectGPU rejection generation-scoped rather than accidentally process-scoped. -p = 'src/vr/d3d9/stereo_renderer_r32.cpp' -replace(p, -''' if (!frameId || R32DirectCopyPathRejected ||\n !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;''', -''' if (!frameId || !R32EnsureDirectResources(device) ||\n !BackBuffer || !RightEyeSurface)\n return false;\n // R32EnsureDirectResources must run before this cached rejection:\n // host PID/LUID or transport-generation changes invalidate the old\n // interop identity and clear the rejection automatically.\n if (R32DirectCopyPathRejected)\n return false;''') - -# R14 now tracks actual mutating level-surface operations and fails closed if the -# compatibility shadow itself cannot be established. -p = 'src/vr/d3d9/ex_device_upgrade_r14.cpp' -replace(p, -'''// Lock/Unlock operation stable while the registry is changed. Any write path\n// which R14 cannot mirror (direct GPU Lock fallback, external GetSurfaceLevel,\n// UpdateSurface or UpdateTexture) permanently retires that texture's shadow\n// instead of allowing stale CPU data to overwrite newer GPU contents.''', -'''// Lock/Unlock operation stable while the registry is changed. Borrowing a\n// level surface is allowed while its mutating entry points are observed; actual\n// external writes (surface LockRect/GetDC, StretchRect, ColorFill, Update*, or\n// mip generation) retire the shadow instead of risking a stale CPU overwrite.''') -replace(p, -''' if (shadow) shadow->Release();\n ++R14ShadowCreateFailed;\n if (!R14FirstFallbackLogged.exchange(true))\n {\n spdlog::warn(\n "VR R14 EX: lifetime/coherency hooks or CPU shadow unavailable; this MANAGED texture remains on the R13 direct-GPU compatibility path");\n }\n return hr;''', -''' if (shadow) shadow->Release();\n if (*texture)\n {\n (*texture)->Release();\n *texture = nullptr;\n }\n ++R14ShadowCreateFailed;\n ++OutRunVRD3D9ExUpgrade::ManagedCreateFailures;\n if (!R14FirstFallbackLogged.exchange(true))\n {\n spdlog::error(\n "VR R14 EX: MANAGED 2D compatibility shadow/hooks unavailable; resource creation fails closed instead of exposing weaker R13 direct-lock semantics");\n }\n return D3DERR_NOTAVAILABLE;''') - -print('DX9Ex follow-up hardening applied') From dff9dd8482df4ddd25c3ccfde93e5fbfefbc367d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:17:09 +0900 Subject: [PATCH 0986/1308] test(vr): verify D3D9Ex compatibility contract --- tools/verify_vr_r32_review.py | 63 +++++++++++++++++++++++++++++++++-- 1 file changed, 61 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 3c422ec039..732ce621b7 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -41,11 +41,15 @@ def require(rel: str, *markers: str) -> str: "OutRunWvpRegisterCount", "R32WaitProducerFence", "QueryPerformanceCounter", + "static const LONGLONG qpcFrequency", "Budget starts before the FLUSH request", "R32ProducerFencePending", "R32DrainPendingProducerFence", "timed-out producer EVENT remains pending", "R32DirectIdentityMatches", + "R32DirectCopyPathRejected", + "DirectGPU copy path is disabled until Reset/interop revalidation", + "R32EnsureDirectResources must run before this cached rejection", "VR R32 PERF 5s", "VR R32 REVIEW2", ) @@ -53,6 +57,12 @@ def require(rel: str, *markers: str) -> str: raise SystemExit("R32 must no longer install a competing ResetDestR13 hook") if "R22ShadowState = {};" in r32[r32.find("void R32ResetAfterGameReset"):]: raise SystemExit("R32 successful Reset post-processing must preserve R22's freshly primed viewport/scissor shadow") +resolve_start = r32.find("bool ResolveDirectTransportR32") +ensure_direct = r32.find("R32EnsureDirectResources(device)", resolve_start) +copy_reject = r32.find("if (R32DirectCopyPathRejected)", resolve_start) +if min(resolve_start, ensure_direct, copy_reject) < 0 or ensure_direct > copy_reject: + raise SystemExit( + "R32 DirectGPU copy rejection must be checked only after host identity/interop revalidation") r33 = require( "src/vr/d3d9/stereo_renderer_r33.cpp", @@ -71,6 +81,41 @@ def require(rel: str, *markers: str) -> str: if "const HRESULT hr = ResetDestR22" in r33: raise SystemExit("R33 must not bypass the corrected R32 Reset lifecycle") +ex = require( + "src/vr/d3d9/ex_device_upgrade.cpp", + "#include ", + "#include ", + "TestCooperativeLevelCompatDest", + "deviceEx->CheckDeviceState(window)", + "S_PRESENT_MODE_CHANGED", + "D3DERR_DEVICENOTRESET", + "EvictManagedResourcesCompatDest", + "CaptureClassicBaseline", + "RestoreClassicResetState", + "fresh-device classic state baseline", + "for (DWORD stage = 0; stage < 8; ++stage)", + "fullscreen.ScanLineOrdering = current.ScanLineOrdering", + "a second promoted game device was requested", + "bool allowNonDynamicFallback", + "failing closed hr=0x{:08X}", + "compatibility hook transaction was partial", +) +if "for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture" in ex: + raise SystemExit("classic Reset replay must not treat invalid texture stages 8..15 as failures") + +ex_r13 = require( + "src/vr/d3d9/ex_device_upgrade_r13.cpp", + "ResetCompatDevice", + "deviceEx->ResetEx", + "UpdateCompatPresentationState(device, params)", + "RestoreClassicResetState(device)", + "ResetEx + classic-state replay", +) +resetex = ex_r13.find("deviceEx->ResetEx") +restore = ex_r13.find("RestoreClassicResetState(device)", resetex) +if resetex < 0 or restore < resetex: + raise SystemExit("authoritative R13 ResetEx path must replay classic state after successful ResetEx") + require( "vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp", "R32SharedSlotCache", @@ -109,11 +154,25 @@ def require(rel: str, *markers: str) -> str: "srv[0] = R23DirectHold.srv[0]", ) -require( +r14 = require( "src/vr/d3d9/ex_device_upgrade_r14.cpp", "singleLevelTexture", "entry.gpu->GetLevelCount() <= 1", + "R14EnsureSurfaceHooks", + "SurfaceLockRectDestR14", + "SurfaceGetDCDestR14", + "StretchRectDestR14", + "ColorFillDestR14", + "SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0", + "resource creation fails closed instead of exposing weaker R13 direct-lock semantics", + "return D3DERR_NOTAVAILABLE;", ) +if "external GetSurfaceLevel" in r14: + raise SystemExit("R14 must not retire the CPU shadow merely because GetSurfaceLevel borrowed a read-only alias") +create_r14 = r14.find("HRESULT __stdcall CreateTextureCompatDestR14") +fail_closed_r14 = r14.find("return D3DERR_NOTAVAILABLE;", create_r14) +if create_r14 < 0 or fail_closed_r14 < create_r14: + raise SystemExit("R14 MANAGED 2D shadow setup failure must fail resource creation closed") require( "vrhost/tests/r32_policy_smoke.cpp", @@ -207,4 +266,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review-4 correctness verification passed") +print("R32/R33 review-5 + D3D9Ex compatibility verification passed") From 95798acf30972e6c3020409fe145671aee91eff3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:19:53 +0900 Subject: [PATCH 0987/1308] chore(vr): stage legacy Present contract patch --- tools/apply_dx9ex_present_contract.py | 55 +++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 tools/apply_dx9ex_present_contract.py diff --git a/tools/apply_dx9ex_present_contract.py b/tools/apply_dx9ex_present_contract.py new file mode 100644 index 0000000000..6ad7d90a72 --- /dev/null +++ b/tools/apply_dx9ex_present_contract.py @@ -0,0 +1,55 @@ +from pathlib import Path + + +def replace(path, old, new, count=1): + p = Path(path) + text = p.read_text(encoding='utf-8') + found = text.count(old) + if found < count: + raise SystemExit(f'{path}: expected {count}, found {found}: {old[:140]!r}') + p.write_text(text.replace(old, new, count), encoding='utf-8') + +# CheckDeviceState failures that cannot be recovered by Reset should look like +# classic driver-internal failure rather than creating an endless lost/reset loop. +p = 'src/vr/d3d9/ex_device_upgrade.cpp' +replace(p, +''' else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (FAILED(state))\n translated = D3DERR_DEVICELOST;''', +''' else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (state == D3DERR_DEVICEHUNG ||\n state == D3DERR_DEVICEREMOVED)\n translated = D3DERR_DRIVERINTERNALERROR;\n else if (FAILED(state))\n translated = D3DERR_DRIVERINTERNALERROR;''') + +# Public bridge used by the final Present chain. Positive 9Ex presentation +# statuses must not leak to a legacy game that expects the classic lost-device +# contract. +p = 'src/vr/d3d9/r13_bridge.hpp' +replace(p, +''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept;\n void DisarmLegacyResetHook() noexcept;''', +''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept;\n HRESULT NormalizeLegacyPresentResult(\n IDirect3DDevice9* device, HRESULT result) noexcept;\n void DisarmLegacyResetHook() noexcept;''') + +p = 'src/vr/d3d9/ex_device_upgrade_r13.cpp' +anchor = ''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept\n''' +impl = r''' HRESULT NormalizeLegacyPresentResult( + IDirect3DDevice9* device, HRESULT result) noexcept + { + if (!OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) + return result; + if (result == S_PRESENT_MODE_CHANGED) + return D3DERR_DEVICELOST; + if (result == S_PRESENT_OCCLUDED) + { + return OutRunVRD3D9ExUpgrade::CompatWindowed.load( + std::memory_order_acquire) + ? D3D_OK : D3DERR_DEVICELOST; + } + return result; + } + +''' +replace(p, anchor, impl + anchor) + +# Normalize before R9 decides whether a frame was successfully presented, so +# shared VR metadata cannot claim success for a legacy-visible lost Present. +p = 'src/vr/d3d9/stereo_renderer.cpp' +replace(p, +'''\t\t\tconst HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)''', +'''\t\t\tconst HRESULT rawPresentHr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tconst HRESULT hr = OutRunVRD3D9ExUpgradeR13::NormalizeLegacyPresentResult(\n\t\t\t\tdevice, rawPresentHr);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)''') + +print('Legacy D3D9 Present contract patch applied') From 8c0772b30768ece0f040f7ad94c5021873ad39ab Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:20:04 +0900 Subject: [PATCH 0988/1308] chore(vr): run legacy Present contract patch --- .../apply-dx9ex-present-contract.yml | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 .github/workflows/apply-dx9ex-present-contract.yml diff --git a/.github/workflows/apply-dx9ex-present-contract.yml b/.github/workflows/apply-dx9ex-present-contract.yml new file mode 100644 index 0000000000..f09c304b56 --- /dev/null +++ b/.github/workflows/apply-dx9ex-present-contract.yml @@ -0,0 +1,40 @@ +name: Apply legacy D3D9 Present contract patch + +on: + push: + branches: [ vr-openxr ] + paths: + - tools/apply_dx9ex_present_contract.py + - .github/workflows/apply-dx9ex-present-contract.yml + +permissions: + contents: write + +jobs: + apply: + runs-on: windows-latest + steps: + - uses: actions/checkout@v4 + with: + ref: vr-openxr + fetch-depth: 0 + - uses: actions/setup-python@v5 + with: + python-version: '3.x' + - name: Apply Present contract patch + shell: pwsh + run: python tools/apply_dx9ex_present_contract.py + - name: Remove staging helpers + shell: pwsh + run: | + Remove-Item tools/apply_dx9ex_present_contract.py + Remove-Item .github/workflows/apply-dx9ex-present-contract.yml + - name: Commit source changes + shell: pwsh + run: | + git config user.name "github-actions[bot]" + git config user.email "41898282+github-actions[bot]@users.noreply.github.com" + git add -A + if (git diff --cached --quiet) { exit 0 } + git commit -m "fix(vr): emulate legacy D3D9 Present recovery" + git push origin HEAD:vr-openxr From 11c0c5172f27dbf2b6b1760b65c9f0165c61e07f Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 17 Sep 2026 21:20:18 +0000 Subject: [PATCH 0989/1308] fix(vr): emulate legacy D3D9 Present recovery --- .../apply-dx9ex-present-contract.yml | 40 -------------- src/vr/d3d9/ex_device_upgrade.cpp | 5 +- src/vr/d3d9/ex_device_upgrade_r13.cpp | 16 ++++++ src/vr/d3d9/r13_bridge.hpp | 2 + src/vr/d3d9/stereo_renderer.cpp | 4 +- tools/apply_dx9ex_present_contract.py | 55 ------------------- 6 files changed, 25 insertions(+), 97 deletions(-) delete mode 100644 .github/workflows/apply-dx9ex-present-contract.yml delete mode 100644 tools/apply_dx9ex_present_contract.py diff --git a/.github/workflows/apply-dx9ex-present-contract.yml b/.github/workflows/apply-dx9ex-present-contract.yml deleted file mode 100644 index f09c304b56..0000000000 --- a/.github/workflows/apply-dx9ex-present-contract.yml +++ /dev/null @@ -1,40 +0,0 @@ -name: Apply legacy D3D9 Present contract patch - -on: - push: - branches: [ vr-openxr ] - paths: - - tools/apply_dx9ex_present_contract.py - - .github/workflows/apply-dx9ex-present-contract.yml - -permissions: - contents: write - -jobs: - apply: - runs-on: windows-latest - steps: - - uses: actions/checkout@v4 - with: - ref: vr-openxr - fetch-depth: 0 - - uses: actions/setup-python@v5 - with: - python-version: '3.x' - - name: Apply Present contract patch - shell: pwsh - run: python tools/apply_dx9ex_present_contract.py - - name: Remove staging helpers - shell: pwsh - run: | - Remove-Item tools/apply_dx9ex_present_contract.py - Remove-Item .github/workflows/apply-dx9ex-present-contract.yml - - name: Commit source changes - shell: pwsh - run: | - git config user.name "github-actions[bot]" - git config user.email "41898282+github-actions[bot]@users.noreply.github.com" - git add -A - if (git diff --cached --quiet) { exit 0 } - git commit -m "fix(vr): emulate legacy D3D9 Present recovery" - git push origin HEAD:vr-openxr diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 56a0617ef4..22c40be85a 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -331,8 +331,11 @@ namespace OutRunVRD3D9ExUpgrade ? D3D_OK : D3DERR_DEVICELOST; else if (state == D3DERR_DEVICELOST) translated = D3DERR_DEVICELOST; + else if (state == D3DERR_DEVICEHUNG || + state == D3DERR_DEVICEREMOVED) + translated = D3DERR_DRIVERINTERNALERROR; else if (FAILED(state)) - translated = D3DERR_DEVICELOST; + translated = D3DERR_DRIVERINTERNALERROR; if (!FirstCooperativeTranslationLogged.exchange(true)) spdlog::info( diff --git a/src/vr/d3d9/ex_device_upgrade_r13.cpp b/src/vr/d3d9/ex_device_upgrade_r13.cpp index f1bcb459f4..04974dc7ce 100644 --- a/src/vr/d3d9/ex_device_upgrade_r13.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r13.cpp @@ -212,6 +212,22 @@ namespace OutRunVRD3D9ExUpgradeR13 } } + HRESULT NormalizeLegacyPresentResult( + IDirect3DDevice9* device, HRESULT result) noexcept + { + if (!OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) + return result; + if (result == S_PRESENT_MODE_CHANGED) + return D3DERR_DEVICELOST; + if (result == S_PRESENT_OCCLUDED) + { + return OutRunVRD3D9ExUpgrade::CompatWindowed.load( + std::memory_order_acquire) + ? D3D_OK : D3DERR_DEVICELOST; + } + return result; + } + bool ResetCompatDevice(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept { diff --git a/src/vr/d3d9/r13_bridge.hpp b/src/vr/d3d9/r13_bridge.hpp index 2cb17398b0..c31f773e81 100644 --- a/src/vr/d3d9/r13_bridge.hpp +++ b/src/vr/d3d9/r13_bridge.hpp @@ -29,6 +29,8 @@ namespace OutRunVRD3D9ExUpgradeR13 bool IsCompatDevice(IDirect3DDevice9* device) noexcept; bool ResetCompatDevice(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept; + HRESULT NormalizeLegacyPresentResult( + IDirect3DDevice9* device, HRESULT result) noexcept; void DisarmLegacyResetHook() noexcept; } diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 73b3640b73..f3af7c719d 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -715,7 +715,9 @@ namespace OutRunVRStereo PublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence, presentStart.QuadPart, FrameFailureReason, nullptr, true, directTransport); - const HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + const HRESULT rawPresentHr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); + const HRESULT hr = OutRunVRD3D9ExUpgradeR13::NormalizeLegacyPresentResult( + device, rawPresentHr); if (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete) { PublishStereoState(OutRunVR::StereoSbsActive, true, pendingPoseSequence, pendingFrameId); diff --git a/tools/apply_dx9ex_present_contract.py b/tools/apply_dx9ex_present_contract.py deleted file mode 100644 index 6ad7d90a72..0000000000 --- a/tools/apply_dx9ex_present_contract.py +++ /dev/null @@ -1,55 +0,0 @@ -from pathlib import Path - - -def replace(path, old, new, count=1): - p = Path(path) - text = p.read_text(encoding='utf-8') - found = text.count(old) - if found < count: - raise SystemExit(f'{path}: expected {count}, found {found}: {old[:140]!r}') - p.write_text(text.replace(old, new, count), encoding='utf-8') - -# CheckDeviceState failures that cannot be recovered by Reset should look like -# classic driver-internal failure rather than creating an endless lost/reset loop. -p = 'src/vr/d3d9/ex_device_upgrade.cpp' -replace(p, -''' else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (FAILED(state))\n translated = D3DERR_DEVICELOST;''', -''' else if (state == D3DERR_DEVICELOST)\n translated = D3DERR_DEVICELOST;\n else if (state == D3DERR_DEVICEHUNG ||\n state == D3DERR_DEVICEREMOVED)\n translated = D3DERR_DRIVERINTERNALERROR;\n else if (FAILED(state))\n translated = D3DERR_DRIVERINTERNALERROR;''') - -# Public bridge used by the final Present chain. Positive 9Ex presentation -# statuses must not leak to a legacy game that expects the classic lost-device -# contract. -p = 'src/vr/d3d9/r13_bridge.hpp' -replace(p, -''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept;\n void DisarmLegacyResetHook() noexcept;''', -''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept;\n HRESULT NormalizeLegacyPresentResult(\n IDirect3DDevice9* device, HRESULT result) noexcept;\n void DisarmLegacyResetHook() noexcept;''') - -p = 'src/vr/d3d9/ex_device_upgrade_r13.cpp' -anchor = ''' bool ResetCompatDevice(IDirect3DDevice9* device,\n D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept\n''' -impl = r''' HRESULT NormalizeLegacyPresentResult( - IDirect3DDevice9* device, HRESULT result) noexcept - { - if (!OutRunVRD3D9ExUpgrade::IsCompatDevice(device)) - return result; - if (result == S_PRESENT_MODE_CHANGED) - return D3DERR_DEVICELOST; - if (result == S_PRESENT_OCCLUDED) - { - return OutRunVRD3D9ExUpgrade::CompatWindowed.load( - std::memory_order_acquire) - ? D3D_OK : D3DERR_DEVICELOST; - } - return result; - } - -''' -replace(p, anchor, impl + anchor) - -# Normalize before R9 decides whether a frame was successfully presented, so -# shared VR metadata cannot claim success for a legacy-visible lost Present. -p = 'src/vr/d3d9/stereo_renderer.cpp' -replace(p, -'''\t\t\tconst HRESULT hr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)''', -'''\t\t\tconst HRESULT rawPresentHr = PresentHook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion);\n\t\t\tconst HRESULT hr = OutRunVRD3D9ExUpgradeR13::NormalizeLegacyPresentResult(\n\t\t\t\tdevice, rawPresentHr);\n\t\t\tif (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)''') - -print('Legacy D3D9 Present contract patch applied') From 762acacb54cc1a942a5ad97d3a1b64d0c3d9da76 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 06:21:09 +0900 Subject: [PATCH 0990/1308] test(vr): verify legacy Present recovery contract --- tools/verify_vr_r32_review.py | 29 ++++++++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 732ce621b7..d16a6cd449 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -89,6 +89,9 @@ def require(rel: str, *markers: str) -> str: "deviceEx->CheckDeviceState(window)", "S_PRESENT_MODE_CHANGED", "D3DERR_DEVICENOTRESET", + "D3DERR_DEVICEHUNG", + "D3DERR_DEVICEREMOVED", + "D3DERR_DRIVERINTERNALERROR", "EvictManagedResourcesCompatDest", "CaptureClassicBaseline", "RestoreClassicResetState", @@ -103,6 +106,12 @@ def require(rel: str, *markers: str) -> str: if "for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture" in ex: raise SystemExit("classic Reset replay must not treat invalid texture stages 8..15 as failures") +bridge = require( + "src/vr/d3d9/r13_bridge.hpp", + "NormalizeLegacyPresentResult", + "ResetCompatDevice", +) + ex_r13 = require( "src/vr/d3d9/ex_device_upgrade_r13.cpp", "ResetCompatDevice", @@ -110,12 +119,30 @@ def require(rel: str, *markers: str) -> str: "UpdateCompatPresentationState(device, params)", "RestoreClassicResetState(device)", "ResetEx + classic-state replay", + "NormalizeLegacyPresentResult", + "S_PRESENT_MODE_CHANGED", + "S_PRESENT_OCCLUDED", + "CompatWindowed.load", ) resetex = ex_r13.find("deviceEx->ResetEx") restore = ex_r13.find("RestoreClassicResetState(device)", resetex) if resetex < 0 or restore < resetex: raise SystemExit("authoritative R13 ResetEx path must replay classic state after successful ResetEx") +r9 = require( + "src/vr/d3d9/stereo_renderer.cpp", + "rawPresentHr = PresentHook.stdcall", + "OutRunVRD3D9ExUpgradeR13::NormalizeLegacyPresentResult", + "if (composedStereo && SUCCEEDED(hr) && !FrameStereoIncomplete)", +) +raw_present = r9.find("rawPresentHr = PresentHook.stdcall") +normalized_present = r9.find("NormalizeLegacyPresentResult", raw_present) +present_success = r9.find("if (composedStereo && SUCCEEDED(hr)", normalized_present) +if min(raw_present, normalized_present, present_success) < 0 or not ( + raw_present < normalized_present < present_success): + raise SystemExit( + "legacy Present normalization must happen before stereo success/publication decisions") + require( "vrhost/src/runtime/d3d9ex_direct_passthrough_r32.hpp", "R32SharedSlotCache", @@ -266,4 +293,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review-5 + D3D9Ex compatibility verification passed") +print("R32/R33 review-6 + D3D9Ex compatibility/Present verification passed") From d16d0ee625cbfb382322c73b8fad598804a60d67 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 07:10:19 +0900 Subject: [PATCH 0991/1308] fix(vr): add DX9Ex R15 correctness overlay --- src/vr/d3d9/ex_device_upgrade_r15.cpp | 515 ++++++++++++++++++++++++++ 1 file changed, 515 insertions(+) create mode 100644 src/vr/d3d9/ex_device_upgrade_r15.cpp diff --git a/src/vr/d3d9/ex_device_upgrade_r15.cpp b/src/vr/d3d9/ex_device_upgrade_r15.cpp new file mode 100644 index 0000000000..8a2c3219db --- /dev/null +++ b/src/vr/d3d9/ex_device_upgrade_r15.cpp @@ -0,0 +1,515 @@ +// R15 D3D9Ex compatibility correctness overlay. +// +// Keeps the validated R14 managed-texture implementation intact while fixing +// three review findings at the final Ex translation boundary: +// * a failed partial-RECT upload may never fall back to a whole-mip copy; +// * GenerateMipSubLevels keeps the coherent level-0 CPU backing while +// invalidating generated lower-mip shadows; +// * ResetEx replays the classic D3D9 baseline plus the state families that +// R14/R13 did not explicitly restore, and publishes a health bit so the +// stereo layer can remain fail-closed if that replay is incomplete. + +#include +#include +#include +#include +#include + +#include "ex_device_upgrade_r14.cpp" + +namespace OutRunVRD3D9ExUpgradeR13 +{ + namespace + { + SafetyHookInline R15InstallCompatR14Hook{}; + SafetyHookInline R15TextureUnlockR14Hook{}; + SafetyHookInline R15GenerateMipR14Hook{}; + SafetyHookInline R15ResetCompatR13Hook{}; + + std::atomic R15ResetStateHealthy{true}; + std::atomic R15PartialUploadFailClosed{0}; + std::atomic R15GeneratedMipInvalidations{0}; + std::atomic R15ResetStateRestores{0}; + std::atomic R15ResetStateFailures{0}; + bool R15FirstPartialRejectLogged = false; + bool R15FirstMipInvalidateLogged = false; + bool R15FirstResetFailureLogged = false; + + struct R15ClassicExtraBaseline + { + D3DMATRIX world{}; + D3DMATRIX view{}; + D3DMATRIX projection{}; + std::array texture{}; + D3DMATERIAL9 material{}; + D3DCLIPSTATUS9 clipStatus{}; + DWORD currentPalette = 0; + float nPatchMode = 0.0f; + bool clipStatusValid = false; + bool paletteValid = false; + bool ready = false; + }; + + R15ClassicExtraBaseline R15ClassicExtra{}; + std::mutex R15ClassicExtraMutex; + + bool R15CaptureClassicExtraBaseline(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + R15ClassicExtraBaseline next{}; + if (FAILED(device->GetTransform(D3DTS_WORLD, &next.world)) || + FAILED(device->GetTransform(D3DTS_VIEW, &next.view)) || + FAILED(device->GetTransform(D3DTS_PROJECTION, + &next.projection)) || + FAILED(device->GetMaterial(&next.material))) + return false; + + for (DWORD stage = 0; stage < next.texture.size(); ++stage) + { + if (FAILED(device->GetTransform( + static_cast( + D3DTS_TEXTURE0 + stage), + &next.texture[stage]))) + return false; + } + + next.clipStatusValid = + SUCCEEDED(device->GetClipStatus(&next.clipStatus)); + next.paletteValid = + SUCCEEDED(device->GetCurrentTexturePalette( + &next.currentPalette)); + next.nPatchMode = device->GetNPatchMode(); + next.ready = true; + + std::lock_guard lock(R15ClassicExtraMutex); + R15ClassicExtra = next; + R15ResetStateHealthy.store(true, std::memory_order_release); + return true; + } + + UINT R15PixelFloatConstantCount(const D3DCAPS9& caps) noexcept + { + const UINT major = D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion); + if (major >= 3) + return 224; + if (major >= 2) + return 32; + if (major >= 1) + return 8; + return 0; + } + + bool R15ZeroClassicShaderConstants(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + D3DCAPS9 caps{}; + if (FAILED(device->GetDeviceCaps(&caps))) + return false; + + bool ok = true; + std::array zeroFloat{}; + std::array zeroInt{}; + std::array zeroBool{}; + + const UINT vertexFloatCount = + std::min(caps.MaxVertexShaderConst, 256u); + if (vertexFloatCount != 0 && + FAILED(device->SetVertexShaderConstantF( + 0, zeroFloat.data(), vertexFloatCount))) + ok = false; + + const UINT vsMajor = + D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion); + if (vsMajor >= 2) + { + if (FAILED(device->SetVertexShaderConstantI( + 0, zeroInt.data(), 16))) + ok = false; + if (FAILED(device->SetVertexShaderConstantB( + 0, zeroBool.data(), 16))) + ok = false; + } + + const UINT pixelFloatCount = R15PixelFloatConstantCount(caps); + if (pixelFloatCount != 0 && + FAILED(device->SetPixelShaderConstantF( + 0, zeroFloat.data(), pixelFloatCount))) + ok = false; + + const UINT psMajor = + D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion); + if (psMajor >= 2) + { + if (FAILED(device->SetPixelShaderConstantI( + 0, zeroInt.data(), 16))) + ok = false; + if (FAILED(device->SetPixelShaderConstantB( + 0, zeroBool.data(), 16))) + ok = false; + } + return ok; + } + + bool R15RestoreClassicExtraBaseline(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + + R15ClassicExtraBaseline baseline{}; + { + std::lock_guard lock(R15ClassicExtraMutex); + if (!R15ClassicExtra.ready) + return false; + baseline = R15ClassicExtra; + } + + bool ok = true; + if (FAILED(device->SetTransform(D3DTS_WORLD, &baseline.world))) + ok = false; + if (FAILED(device->SetTransform(D3DTS_VIEW, &baseline.view))) + ok = false; + if (FAILED(device->SetTransform( + D3DTS_PROJECTION, &baseline.projection))) + ok = false; + for (DWORD stage = 0; stage < baseline.texture.size(); ++stage) + { + if (FAILED(device->SetTransform( + static_cast( + D3DTS_TEXTURE0 + stage), + &baseline.texture[stage]))) + ok = false; + } + if (FAILED(device->SetMaterial(&baseline.material))) + ok = false; + if (baseline.clipStatusValid && + FAILED(device->SetClipStatus(&baseline.clipStatus))) + ok = false; + if (baseline.paletteValid && + FAILED(device->SetCurrentTexturePalette( + baseline.currentPalette))) + ok = false; + if (FAILED(device->SetNPatchMode(baseline.nPatchMode))) + ok = false; + if (!R15ZeroClassicShaderConstants(device)) + ok = false; + + return ok; + } + + bool InstallManagedResourceCompatR15( + IDirect3DDevice9Ex* deviceEx) noexcept + { + const bool installed = + R15InstallCompatR14Hook.call(deviceEx); + if (!installed || !deviceEx) + return installed; + + auto* const device = static_cast(deviceEx); + if (!R15CaptureClassicExtraBaseline(device)) + { + R15ResetStateHealthy.store(false, std::memory_order_release); + spdlog::error( + "VR R15 EX: could not capture fresh-device transform/material/shader baseline; rejecting Ex promotion"); + return false; + } + + spdlog::info( + "VR R15 EX: classic Reset extra-state baseline captured; partial-RECT and generated-mip correctness overlay ACTIVE"); + return true; + } + + HRESULT R15UploadLevel(R14ShadowEntry& entry, UINT level) noexcept + { + if (!entry.device || !entry.cpu || !entry.gpu) + return E_FAIL; + + R14InternalUploadScope internal; + IDirect3DSurface9* source = nullptr; + IDirect3DSurface9* destination = nullptr; + HRESULT hr = R14TextureGetSurfaceLevelHook.stdcall( + entry.cpu, level, &source); + if (SUCCEEDED(hr)) + { + hr = R14TextureGetSurfaceLevelHook.stdcall( + entry.gpu, level, &destination); + } + if (SUCCEEDED(hr) && source && destination) + { + const RECT* rect = entry.lockRectValid[level] + ? &entry.lockRect[level] : nullptr; + POINT point{}; + POINT* destinationPoint = nullptr; + if (rect) + { + point.x = rect->left; + point.y = rect->top; + destinationPoint = &point; + } + hr = entry.device->UpdateSurface( + source, rect, destination, destinationPoint); + } + else if (SUCCEEDED(hr)) + { + hr = E_FAIL; + } + if (source) source->Release(); + if (destination) destination->Release(); + + if (FAILED(hr)) + { + if (!entry.lockRectValid[level]) + { + // Whole-mip locks own every texel in the CPU shadow, so the + // validated R14 whole-level fallback remains coherent. + hr = R14CopyWholeLevelByLock(entry, level); + } + else + { + ++R15PartialUploadFailClosed; + if (!R15FirstPartialRejectLogged) + { + R15FirstPartialRejectLogged = true; + spdlog::error( + "VR R15 EX: partial-RECT UpdateSurface failed; whole-mip fallback suppressed to prevent unrelated texel corruption"); + } + } + } + return hr; + } + + HRESULT __stdcall TextureUnlockRectR15(IDirect3DTexture9* texture, + UINT level) + { + const R14EntryPtr entry = R14Find(texture); + if (!entry || level >= R14MaxTrackedLevels) + return R14TextureUnlockR13Hook.stdcall(texture, level); + + IDirect3DTexture9* cpuToRelease = nullptr; + HRESULT result = D3D_OK; + bool retired = false; + { + std::unique_lock lock(entry->mutex); + const std::uint32_t bit = 1u << level; + if (entry->mode == R14ShadowMode::DirectOnly || + (entry->lockedMask & bit) == 0) + { + lock.unlock(); + return R14TextureUnlockR13Hook.stdcall( + texture, level); + } + + const bool readOnly = (entry->readOnlyMask & bit) != 0; + const HRESULT unlockHr = entry->cpu->UnlockRect(level); + entry->lockedMask &= ~bit; + entry->readOnlyMask &= ~bit; + + if (FAILED(unlockHr)) + { + entry->validMask &= ~bit; + entry->retirePending = true; + result = unlockHr; + } + else if (entry->externalWriteDuringLock) + { + result = D3DERR_INVALIDCALL; + } + else if (!readOnly) + { + result = R15UploadLevel(*entry, level); + entry->lockRectValid[level] = false; + if (SUCCEEDED(result)) + { + entry->dirtyMask &= ~bit; + ++R14ShadowUploads; + } + else + { + entry->validMask &= ~bit; + ++R14ShadowUploadFailed; + entry->retirePending = true; + if (!R14FirstUploadFailureLogged.exchange(true)) + { + spdlog::error( + "VR R15 EX: exact mip CPU-shadow upload failed hr=0x{:08x}; shadow retires instead of overwriting unrelated GPU contents", + static_cast(result)); + } + } + } + + if (entry->retirePending && entry->lockedMask == 0) + { + cpuToRelease = R14DetachShadowLocked(*entry); + retired = true; + } + } + + if (cpuToRelease) cpuToRelease->Release(); + if (retired) + R14LogRetiredShadow("R15 coherency path retired at Unlock"); + return result; + } + + void R15InvalidateGeneratedMipShadows( + IDirect3DTexture9* texture) noexcept + { + const R14EntryPtr entry = R14Find(texture); + if (!entry) + return; + + bool concurrentWrite = false; + { + std::lock_guard lock(entry->mutex); + if (entry->mode == R14ShadowMode::DirectOnly) + return; + + // GenerateMipSubLevels derives lower GPU mips from GPU level 0. + // Level 0 itself remains coherent with the SYSTEMMEM shadow when + // no CPU Lock is in flight; only generated lower mips become + // unknown from the shadow's point of view. + entry->validMask &= 1u; + entry->dirtyMask &= 1u; + for (std::uint32_t mip = 1; + mip < R14MaxTrackedLevels; ++mip) + entry->lockRectValid[mip] = false; + + concurrentWrite = entry->lockedMask != 0; + if (concurrentWrite) + { + entry->externalWriteDuringLock = true; + entry->retirePending = true; + } + } + + ++R15GeneratedMipInvalidations; + if (!R15FirstMipInvalidateLogged) + { + R15FirstMipInvalidateLogged = true; + spdlog::info( + "VR R15 EX: GenerateMipSubLevels preserves coherent level-0 CPU backing and invalidates only generated lower-mip shadows"); + } + if (concurrentWrite && + !R14FirstConcurrentWriteLogged.exchange(true)) + { + spdlog::error( + "VR R15 EX: GenerateMipSubLevels overlapped a CPU-shadow Lock; shadow will retire at the matching Unlock"); + } + } + + void __stdcall TextureGenerateMipSubLevelsDestR15( + IDirect3DTexture9* texture) + { + // Bypass R14's conservative whole-shadow retirement while retaining + // its underlying device-method trampoline. + R14TextureGenerateMipSubLevelsHook.stdcall(texture); + if (R14InternalUploadDepth == 0) + R15InvalidateGeneratedMipShadows(texture); + } + + bool ResetCompatDeviceR15(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept + { + R15ResetStateHealthy.store(false, std::memory_order_release); + const bool handled = R15ResetCompatR13Hook.call( + device, params, result); + if (!handled || FAILED(result)) + return handled; + + // R13 already performed ResetEx and its classic render/stage/sampler + // replay. Re-run that replay so its bool is authoritative, then + // restore state families that R13 did not cover. + const bool coreHealthy = + OutRunVRD3D9ExUpgrade::RestoreClassicResetState(device); + const bool extraHealthy = + R15RestoreClassicExtraBaseline(device); + const bool healthy = coreHealthy && extraHealthy; + R15ResetStateHealthy.store(healthy, std::memory_order_release); + + if (healthy) + { + ++R15ResetStateRestores; + } + else + { + ++R15ResetStateFailures; + if (!R15FirstResetFailureLogged) + { + R15FirstResetFailureLogged = true; + spdlog::error( + "VR R15 EX: ResetEx succeeded but classic D3D9 state replay was incomplete; stereo must remain fail-closed"); + } + } + return true; + } + + void R15RollbackHooks() noexcept + { + R15ResetCompatR13Hook = {}; + R15GenerateMipR14Hook = {}; + R15TextureUnlockR14Hook = {}; + R15InstallCompatR14Hook = {}; + } + + class VRD3D9ExUpgradeR15Hook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRD3D9ExUpgradeR15"; + } + bool validate() override + { + return Settings::VRPreferD3D9Ex; + } + bool apply() override + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R15InstallCompatR14Hook = safetyhook::create_inline( + reinterpret_cast(&InstallManagedResourceCompatR14), + InstallManagedResourceCompatR15, disabled); + R15TextureUnlockR14Hook = safetyhook::create_inline( + reinterpret_cast(&TextureUnlockRectR14), + TextureUnlockRectR15, disabled); + R15GenerateMipR14Hook = safetyhook::create_inline( + reinterpret_cast(&TextureGenerateMipSubLevelsDestR14), + TextureGenerateMipSubLevelsDestR15, disabled); + R15ResetCompatR13Hook = safetyhook::create_inline( + reinterpret_cast(&ResetCompatDevice), + ResetCompatDeviceR15, disabled); + + SafetyHookInline* hooks[]{ + &R15InstallCompatR14Hook, + &R15TextureUnlockR14Hook, + &R15GenerateMipR14Hook, + &R15ResetCompatR13Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + { + R15RollbackHooks(); + spdlog::error( + "VR R15 EX: correctness overlay hook transaction failed; R14 remains authoritative"); + return false; + } + } + + spdlog::info( + "VR R15 EX: partial-RECT fail-close + generated-mip lifetime + ResetEx classic-state replay READY"); + return true; + } + + static VRD3D9ExUpgradeR15Hook instance; + }; + + VRD3D9ExUpgradeR15Hook VRD3D9ExUpgradeR15Hook::instance; + } + + bool LastResetStateReplaySucceeded() noexcept + { + return R15ResetStateHealthy.load(std::memory_order_acquire); + } +} From 235d54b93afcc3462bfb8201ecc295279b4aaeac Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 07:10:58 +0900 Subject: [PATCH 0992/1308] fix(vr): keep stereo closed after bad ResetEx replay --- src/vr/d3d9/stereo_renderer_r34.cpp | 197 ++++++++++++++++++++++++++++ 1 file changed, 197 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r34.cpp diff --git a/src/vr/d3d9/stereo_renderer_r34.cpp b/src/vr/d3d9/stereo_renderer_r34.cpp new file mode 100644 index 0000000000..1307822423 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r34.cpp @@ -0,0 +1,197 @@ +// R34 final ResetEx replay health guard. +// +// R33 remains the draw/Reset implementation owner. R34 only adds the final +// compatibility boundary required by the R15 Ex overlay: a successful ResetEx +// is not enough to resume stereo if classic D3D9 state replay was incomplete. +// While that condition is active, every Present keeps the shared eligibility +// state fail-closed so a later baseline cannot accidentally re-enable stereo on +// stale ResetEx state. A later clean Reset clears the block. + +#include "stereo_renderer_r33.cpp" + +namespace OutRunVRD3D9ExUpgradeR13 +{ + bool LastResetStateReplaySucceeded() noexcept; +} + +namespace OutRunVRStereo +{ + namespace + { + SafetyHookInline R34ResetR33Hook{}; + SafetyHookInline R34PresentR33Hook{}; + std::atomic R34InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + std::atomic R34ResetReplayBlocked{false}; + std::uint64_t R34ReplayBlocks = 0; + bool R34FirstReplayBlockLogged = false; + + void R34ForceResetReplayFailClosed(IDirect3DDevice9* device, + const char* site) noexcept + { + if (!device || !IsGameDevice(device)) + return; + + R22FailClosedEligibility(); + R22ResetBaselineTracking(); + R22ShadowState = {}; + R33InvalidateDepthStencilCache(); + R29ArmMonoSafety(); + RightDepthSynchronized = false; + RightStencilSynchronized = false; + + if (!R34FirstReplayBlockLogged) + { + R34FirstReplayBlockLogged = true; + spdlog::error( + "VR R34 RESET: classic D3D9 state replay is unhealthy at {}; stereo remains fail-closed until a later clean ResetEx replay", + site ? site : "unknown"); + } + } + + HRESULT __stdcall ResetDestR34(IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + const bool gameDevice = IsGameDevice(device); + const HRESULT hr = R34ResetR33Hook.stdcall(device, params); + + if (!gameDevice) + return hr; + + if (!OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) + { + R34ResetReplayBlocked.store(false, std::memory_order_release); + return hr; + } + + const bool healthy = SUCCEEDED(hr) && + OutRunVRD3D9ExUpgradeR13::LastResetStateReplaySucceeded(); + R34ResetReplayBlocked.store(!healthy, std::memory_order_release); + if (!healthy) + { + ++R34ReplayBlocks; + R34ForceResetReplayFailClosed(device, "Reset"); + } + return hr; + } + + HRESULT __stdcall PresentDestR34(IDirect3DDevice9* device, + const RECT* sourceRect, const RECT* destRect, + HWND destWindowOverride, const RGNDATA* dirtyRegion) + { + const HRESULT hr = R34PresentR33Hook.stdcall(device, + sourceRect, destRect, destWindowOverride, dirtyRegion); + + if (IsGameDevice(device) && + R34ResetReplayBlocked.load(std::memory_order_acquire)) + { + R34ForceResetReplayFailClosed(device, "Present"); + } + return hr; + } + + void R34RollbackHooks() noexcept + { + R34PresentR33Hook = {}; + R34ResetR33Hook = {}; + } + + bool R34EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R34ResetR33Hook, + &R34PresentR33Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R34InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R34InstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + const auto r33 = R33InstallState.load(std::memory_order_acquire); + if (r33 == State::Failed) + { + R34InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR34ResetGuard", false); + return 0; + } + + if (r33 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R34ResetR33Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR33), + ResetDestR34, disabled); + R34PresentR33Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR33), + PresentDestR34, disabled); + + if (!R34EnableHooks()) + { + R34RollbackHooks(); + R34InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR34ResetGuard", false); + spdlog::error( + "VR R34: Reset/Present guard transaction failed; R33 remains authoritative"); + return 0; + } + + R34InstallState.store(State::Ready, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR34ResetGuard", true); + spdlog::info( + "VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility"); + return 0; + } + Sleep(25); + } + + R34InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR34ResetGuard", false); + return 0; + } + + class VRStereoR34ResetGuardHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR34ResetGuard"; + } + bool validate() override { return true; } + bool apply() override + { + HANDLE thread = CreateThread( + nullptr, 0, R34InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R34InstallState.store( + OutRunVR::RuntimeEligibility::InstallState::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + + static VRStereoR34ResetGuardHook instance; + }; + + VRStereoR34ResetGuardHook VRStereoR34ResetGuardHook::instance; + } +} From 25905254898fe9c1e0372d67b6b71561dd3502de Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 07:11:23 +0900 Subject: [PATCH 0993/1308] build(vr): compile R15/R34 final overlays --- cmake.toml | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) diff --git a/cmake.toml b/cmake.toml index 69c78aa674..4652653829 100644 --- a/cmake.toml +++ b/cmake.toml @@ -58,6 +58,25 @@ endforeach() unset(_vr_source) unset(_vr_header_only) +# R15/R34 are post-review correctness overlays. They include the complete R14 +# and R33 chains respectively, so the former final wrappers become include-only +# only after the legacy graph guards above have verified their expected state. +# The target source glob automatically compiles R15/R34 as the authoritative +# final Ex/stereo TUs. +set(OUTRUN_VR_POST_REVIEW_FINAL_TUS + src/vr/d3d9/ex_device_upgrade_r15.cpp + src/vr/d3d9/stereo_renderer_r34.cpp) +foreach(_vr_source IN LISTS OUTRUN_VR_POST_REVIEW_FINAL_TUS) + if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}") + message(FATAL_ERROR "VR post-review final TU missing: ${_vr_source}") + endif() +endforeach() +set_source_files_properties( + src/vr/d3d9/ex_device_upgrade_r14.cpp + src/vr/d3d9/stereo_renderer_r33.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) +unset(_vr_source) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") @@ -110,7 +129,7 @@ compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } @@ -135,7 +154,7 @@ sources = ["*.ini", "src/**.cpp", "src/**.c", "src/**.def", "src/Resource.rc", "external/imgui/imgui_draw.cpp", "external/imgui/imgui_tables.cpp", "external/imgui/imgui_widgets.cpp", - "external/IXWebSocket/ixwebsocket/**" + "external/IXWebSocket/ixwebsocket/**" ] headers = ["src/**.hpp", "src/**.h", "external/ModUtils/Patterns.h", "external/ModUtils/MemoryMgr.h", "external/xxHash/xxhash.h", "external/miniz/miniz.h", "external/ini-cpp/ini/ini.h"] include-directories = ["shared/", "src/", "include/", @@ -144,7 +163,7 @@ include-directories = ["shared/", "src/", "include/", "external/xxHash/", "external/miniz/", "external/imgui/", - "external/IXWebSocket/" + "external/IXWebSocket/" ] compile-options = ["/GS", "/bigobj", "/EHa", "/MP", "/utf-8"] link-options = ["/DEBUG", "/OPT:REF", "/OPT:ICF"] @@ -174,4 +193,4 @@ RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/bin/${CMKR_TARGET LIBRARY_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" ARCHIVE_OUTPUT_DIRECTORY_RELEASE = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" -ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" \ No newline at end of file +ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO = "${CMAKE_BINARY_DIR}/lib/${CMKR_TARGET}" From 7d312e7fa65bb5dc9acf0ce4739c8c6fe632fbfa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 07:11:49 +0900 Subject: [PATCH 0994/1308] fix(build): restore miniupnpc source tag --- cmake.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 4652653829..5e82017376 100644 --- a/cmake.toml +++ b/cmake.toml @@ -129,7 +129,7 @@ compile-options = ["/utf-8"] [fetch-content] ogg = { git = "https://github.com/xiph/ogg", tag = "v1.3.6" } flac = { git = "https://github.com/xiph/flac", tag = "1.5.0" } -miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpc_2_3_10", subdir = "miniupnpc" } +miniupnpc = { git = "https://github.com/miniupnp/miniupnp", tag = "miniupnpd_2_3_10", subdir = "miniupnpc" } jsoncpp = { git = "https://github.com/open-source-parsers/jsoncpp.git", tag = "1.9.8" } zlib = { git = "https://github.com/madler/zlib", tag = "v1.3.2" } sdl = { git = "https://github.com/libsdl-org/SDL", tag = "release-3.4.12" } From a4786d472987b672aeda6dea559eddcc27b3d6f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 08:59:38 +0900 Subject: [PATCH 0995/1308] fix(vr): harden direct GPU lifetime and render recovery --- .github/workflows/vr-openxr.yml | 25 +++++-- CMakeLists.txt | 19 +++++ src/vr/d3d9/ex_device_upgrade_r14.cpp | 8 +++ src/vr/d3d9/ex_device_upgrade_r15.cpp | 51 ++++++++++++-- src/vr/d3d9/stereo_renderer_r7.inc | 37 +++++++++- tools/verify_vr_r32_review.py | 9 ++- vrhost/src/main.cpp | 99 +++++++++------------------ 7 files changed, 169 insertions(+), 79 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index dd8dbd94b0..608132d07f 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -46,7 +46,7 @@ jobs: python tools/verify_vr_architecture.py python tools/verify_vr_r32_review.py - - name: Verify R23-R33 review hardening guards + - name: Verify R23-R34 review hardening guards shell: pwsh run: | $checks = @{ @@ -111,6 +111,17 @@ jobs: 'R14CopyWholeLevelByLock', 'exact mip CPU-shadow upload failed' ) + 'src/vr/d3d9/ex_device_upgrade_r15.cpp' = @( + 'R15ClassicAllState', + 'D3DSBT_ALL', + 'R15RestoreClassicAllState', + 'Ex promotion rolled back transactionally' + ) + 'src/vr/d3d9/stereo_renderer_r34.cpp' = @( + 'R34ResetReplayBlocked', + 'LastResetStateReplaySucceeded', + 'stereo remains fail-closed' + ) 'src/vr/d3d9/vr_pass_policy.hpp' = @( 'EffectStereoPolicy', 'ZeroDisparity', @@ -204,7 +215,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify regenerated R33 source graph + - name: Verify regenerated R34 source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -212,8 +223,8 @@ jobs: $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" foreach ($required in @( - 'ex_device_upgrade_r14.cpp', - 'stereo_renderer_r33.cpp', + 'ex_device_upgrade_r15.cpp', + 'stereo_renderer_r34.cpp', 'outrun_renderer_r29.cpp' )) { if (-not $projectText.Contains($required)) { @@ -235,6 +246,8 @@ jobs: 'stereo_renderer_r30.cpp', 'stereo_renderer_r31.cpp', 'stereo_renderer_r32.cpp', + 'stereo_renderer_r33.cpp', + 'ex_device_upgrade_r14.cpp', 'outrun_renderer.cpp', 'outrun_renderer_r13.cpp', 'outrun_renderer_r23.cpp' @@ -258,7 +271,7 @@ jobs: - name: Build Win32 VR DLL and v3 contract run: cmake --build build-vr-game --config Release - - name: Verify Win32 R33 binary markers + - name: Verify Win32 R34/R15 binary markers shell: pwsh run: | $dllPath = 'build-vr-game/bin/dinput8.dll' @@ -274,8 +287,10 @@ jobs: 'VR R23/R25 BASELINE: authoritative first seed', 'VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible', 'VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE', + 'VR R15 EX: full D3DSBT_ALL + extra classic Reset baseline captured', 'VR R32 REVIEW2: R22-owned Reset lifecycle', 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', + 'VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility', 'VR v3 shadow: live dual-protocol diagnostics active' )) { if (-not $ascii.Contains($marker)) { throw "VR DLL marker missing: $marker" } diff --git a/CMakeLists.txt b/CMakeLists.txt index c7aae53354..3b531143fa 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -74,6 +74,23 @@ foreach(_vr_source IN LISTS OUTRUN_VR_FINAL_TUS) endforeach() unset(_vr_source) unset(_vr_header_only) + +# R15/R34 are post-review correctness overlays. They include the complete R14 +# and R33 chains respectively, so the former final wrappers become include-only. +set(OUTRUN_VR_POST_REVIEW_FINAL_TUS + src/vr/d3d9/ex_device_upgrade_r15.cpp + src/vr/d3d9/stereo_renderer_r34.cpp) +foreach(_vr_source IN LISTS OUTRUN_VR_POST_REVIEW_FINAL_TUS) + if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_vr_source}") + message(FATAL_ERROR "VR post-review final TU missing: ${_vr_source}") + endif() +endforeach() +set_source_files_properties( + src/vr/d3d9/ex_device_upgrade_r14.cpp + src/vr/d3d9/stereo_renderer_r33.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) +unset(_vr_source) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") @@ -396,6 +413,7 @@ set(outrun2006tweaks_SOURCES "src/vr/d3d9/ex_device_upgrade.cpp" "src/vr/d3d9/ex_device_upgrade_r13.cpp" "src/vr/d3d9/ex_device_upgrade_r14.cpp" + "src/vr/d3d9/ex_device_upgrade_r15.cpp" "src/vr/d3d9/helper_ex_probe.cpp" "src/vr/d3d9/r13_bridge.hpp" "src/vr/d3d9/r32_policy.hpp" @@ -412,6 +430,7 @@ set(outrun2006tweaks_SOURCES "src/vr/d3d9/stereo_renderer_r31.cpp" "src/vr/d3d9/stereo_renderer_r32.cpp" "src/vr/d3d9/stereo_renderer_r33.cpp" + "src/vr/d3d9/stereo_renderer_r34.cpp" "src/vr/d3d9/stereo_renderer_r7.inc" "src/vr/d3d9/vr_pass_policy.hpp" "src/vr/game/game_adapter.hpp" diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 326465ff02..0d1e1682b4 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -235,6 +235,14 @@ namespace OutRunVRD3D9ExUpgradeR13 retiredNow, pendingUnlock); } + void R14AbandonCompatDevice(IDirect3DDevice9* device) noexcept + { + if (!device) return; + std::lock_guard lock(R14RegistryMutex); + if (R14RegistryDevice == device && R14Shadows.empty()) + R14RegistryDevice = nullptr; + } + void R14LogRetiredShadow(const char* reason) noexcept { ++R14ShadowRetired; diff --git a/src/vr/d3d9/ex_device_upgrade_r15.cpp b/src/vr/d3d9/ex_device_upgrade_r15.cpp index 8a2c3219db..1d8958df74 100644 --- a/src/vr/d3d9/ex_device_upgrade_r15.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r15.cpp @@ -43,7 +43,7 @@ namespace OutRunVRD3D9ExUpgradeR13 std::array texture{}; D3DMATERIAL9 material{}; D3DCLIPSTATUS9 clipStatus{}; - DWORD currentPalette = 0; + UINT currentPalette = 0; float nPatchMode = 0.0f; bool clipStatusValid = false; bool paletteValid = false; @@ -51,6 +51,7 @@ namespace OutRunVRD3D9ExUpgradeR13 }; R15ClassicExtraBaseline R15ClassicExtra{}; + IDirect3DStateBlock9* R15ClassicAllState = nullptr; std::mutex R15ClassicExtraMutex; bool R15CaptureClassicExtraBaseline(IDirect3DDevice9* device) noexcept @@ -59,12 +60,19 @@ namespace OutRunVRD3D9ExUpgradeR13 return false; R15ClassicExtraBaseline next{}; + IDirect3DStateBlock9* allState = nullptr; + if (FAILED(device->CreateStateBlock(D3DSBT_ALL, &allState)) || !allState) + return false; + if (FAILED(device->GetTransform(D3DTS_WORLD, &next.world)) || FAILED(device->GetTransform(D3DTS_VIEW, &next.view)) || FAILED(device->GetTransform(D3DTS_PROJECTION, &next.projection)) || FAILED(device->GetMaterial(&next.material))) + { + allState->Release(); return false; + } for (DWORD stage = 0; stage < next.texture.size(); ++stage) { @@ -72,7 +80,10 @@ namespace OutRunVRD3D9ExUpgradeR13 static_cast( D3DTS_TEXTURE0 + stage), &next.texture[stage]))) + { + allState->Release(); return false; + } } next.clipStatusValid = @@ -84,6 +95,9 @@ namespace OutRunVRD3D9ExUpgradeR13 next.ready = true; std::lock_guard lock(R15ClassicExtraMutex); + if (R15ClassicAllState) + R15ClassicAllState->Release(); + R15ClassicAllState = allState; R15ClassicExtra = next; R15ResetStateHealthy.store(true, std::memory_order_release); return true; @@ -154,6 +168,23 @@ namespace OutRunVRD3D9ExUpgradeR13 return ok; } + bool R15RestoreClassicAllState(IDirect3DDevice9* device) noexcept + { + if (!device) + return false; + IDirect3DStateBlock9* state = nullptr; + { + std::lock_guard lock(R15ClassicExtraMutex); + state = R15ClassicAllState; + if (state) state->AddRef(); + } + if (!state) + return false; + const HRESULT hr = state->Apply(); + state->Release(); + return SUCCEEDED(hr); + } + bool R15RestoreClassicExtraBaseline(IDirect3DDevice9* device) noexcept { if (!device) @@ -212,13 +243,24 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!R15CaptureClassicExtraBaseline(device)) { R15ResetStateHealthy.store(false, std::memory_order_release); + R14AbandonCompatDevice(device); + OutRunVRD3D9ExUpgrade::ClearCompatHooks(); + { + std::lock_guard lock(R15ClassicExtraMutex); + if (R15ClassicAllState) + { + R15ClassicAllState->Release(); + R15ClassicAllState = nullptr; + } + R15ClassicExtra = {}; + } spdlog::error( - "VR R15 EX: could not capture fresh-device transform/material/shader baseline; rejecting Ex promotion"); + "VR R15 EX: could not capture fresh-device full classic-state baseline; Ex promotion rolled back transactionally"); return false; } spdlog::info( - "VR R15 EX: classic Reset extra-state baseline captured; partial-RECT and generated-mip correctness overlay ACTIVE"); + "VR R15 EX: full D3DSBT_ALL + extra classic Reset baseline captured; partial-RECT and generated-mip correctness overlay ACTIVE"); return true; } @@ -423,9 +465,10 @@ namespace OutRunVRD3D9ExUpgradeR13 // restore state families that R13 did not cover. const bool coreHealthy = OutRunVRD3D9ExUpgrade::RestoreClassicResetState(device); + const bool allStateHealthy = R15RestoreClassicAllState(device); const bool extraHealthy = R15RestoreClassicExtraBaseline(device); - const bool healthy = coreHealthy && extraHealthy; + const bool healthy = coreHealthy && allStateHealthy && extraHealthy; R15ResetStateHealthy.store(healthy, std::memory_order_release); if (healthy) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 044bad6a4e..c6965c1b00 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -694,7 +694,23 @@ namespace OutRunVRStereo bool DrawTextureHalf(IDirect3DDevice9* device,IDirect3DTexture9* texture,bool right){if(!texture||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;const float x0=right?static_cast(BackBufferDesc.Width/2):0.0f;const float x1=right?static_cast(BackBufferDesc.Width):static_cast(BackBufferDesc.Width/2);const float y0=0.0f,y1=static_cast(BackBufferDesc.Height);const ScreenVertex vertices[4]={{x0-0.5f,y0-0.5f,0.0f,1.0f,0.0f,0.0f},{x1-0.5f,y0-0.5f,0.0f,1.0f,1.0f,0.0f},{x0-0.5f,y1-0.5f,0.0f,1.0f,0.0f,1.0f},{x1-0.5f,y1-0.5f,0.0f,1.0f,1.0f,1.0f}};if(FAILED(device->SetTexture(0,texture)))return false;return SUCCEEDED(device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,vertices,static_cast(sizeof(ScreenVertex))));} bool ComposeSbs(IDirect3DDevice9* device) { - if(!StereoResourcesReady||!BackBuffer||!RightEyeSurface||!LeftResolveSurface||!RightResolveSurface)return false;if(FAILED(device->StretchRect(BackBuffer,nullptr,LeftResolveSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,RightResolveSurface,nullptr,D3DTEXF_NONE)))return false;IDirect3DStateBlock9*stateBlock=nullptr;if(FAILED(device->CreateStateBlock(D3DSBT_ALL,&stateBlock))||!stateBlock)return false;IDirect3DSurface9*savedRt=nullptr,*savedDepth=nullptr;D3DVIEWPORT9 savedViewport{};const HRESULT rtHr=device->GetRenderTarget(0,&savedRt),depthHr=device->GetDepthStencilSurface(&savedDepth),viewportHr=device->GetViewport(&savedViewport);const bool depthOk=SUCCEEDED(depthHr)||depthHr==D3DERR_NOTFOUND;if(FAILED(rtHr)||!savedRt||!depthOk||FAILED(viewportHr)){if(savedRt)savedRt->Release();if(savedDepth)savedDepth->Release();stateBlock->Release();return false;}bool success=false,beganScene=false;{InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,BackBuffer))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,static_cast(nullptr)))&&SUCCEEDED(device->BeginScene())){beganScene=true;device->SetVertexShader(nullptr);device->SetPixelShader(nullptr);device->SetFVF(D3DFVF_XYZRHW|D3DFVF_TEX1);device->SetRenderState(D3DRS_ZENABLE,FALSE);device->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);device->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);device->SetRenderState(D3DRS_ALPHATESTENABLE,FALSE);device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);device->SetRenderState(D3DRS_LIGHTING,FALSE);device->SetRenderState(D3DRS_FOGENABLE,FALSE);device->SetRenderState(D3DRS_STENCILENABLE,FALSE);device->SetRenderState(D3DRS_SCISSORTESTENABLE,FALSE);device->SetRenderState(D3DRS_SRGBWRITEENABLE,FALSE);device->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_TEXCOORDINDEX,0);device->SetTextureStageState(0,D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_DISABLE);device->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_SRGBTEXTURE,FALSE);D3DVIEWPORT9 full{0,0,BackBufferDesc.Width,BackBufferDesc.Height,0.0f,1.0f};const bool stateOk=SUCCEEDED(device->SetViewport(&full))&&SUCCEEDED(device->Clear(0,nullptr,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0));const bool leftOk=stateOk&&DrawTextureHalf(device,LeftResolveTexture,false);const bool rightOk=leftOk&&DrawTextureHalf(device,RightResolveTexture,true);device->SetTexture(0,nullptr);const HRESULT endHr=device->EndScene();beganScene=false;success=leftOk&&rightOk&&SUCCEEDED(endHr);}if(beganScene)device->EndScene();}const HRESULT applyHr=stateBlock->Apply();stateBlock->Release();bool restoreOk=SUCCEEDED(applyHr);if(FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))restoreOk=false;if(FAILED(SetDepthStencilSurfaceHook.stdcall(device,savedDepth)))restoreOk=false;if(FAILED(device->SetViewport(&savedViewport)))restoreOk=false;savedRt->Release();if(savedDepth)savedDepth->Release();return success&&restoreOk; + if(!StereoResourcesReady||!BackBuffer||!RightEyeSurface||!LeftResolveSurface||!RightResolveSurface)return false; + if(FAILED(device->StretchRect(BackBuffer,nullptr,LeftResolveSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,RightResolveSurface,nullptr,D3DTEXF_NONE)))return false; + IDirect3DStateBlock9*stateBlock=nullptr; + if(FAILED(device->CreateStateBlock(D3DSBT_ALL,&stateBlock))||!stateBlock)return false; + IDirect3DSurface9*savedRt=nullptr,*savedDepth=nullptr;D3DVIEWPORT9 savedViewport{}; + const HRESULT rtHr=device->GetRenderTarget(0,&savedRt),depthHr=device->GetDepthStencilSurface(&savedDepth),viewportHr=device->GetViewport(&savedViewport); + const bool depthOk=SUCCEEDED(depthHr)||depthHr==D3DERR_NOTFOUND; + if(FAILED(rtHr)||!savedRt||!depthOk||FAILED(viewportHr)){if(savedRt)savedRt->Release();if(savedDepth)savedDepth->Release();stateBlock->Release();return false;} + bool success=false,beganScene=false; + {InternalPassScope guard;if(SUCCEEDED(SetRenderTargetHook.stdcall(device,0u,BackBuffer))&&SUCCEEDED(SetDepthStencilSurfaceHook.stdcall(device,static_cast(nullptr)))&&SUCCEEDED(device->BeginScene())){beganScene=true;device->SetVertexShader(nullptr);device->SetPixelShader(nullptr);device->SetFVF(D3DFVF_XYZRHW|D3DFVF_TEX1);device->SetRenderState(D3DRS_ZENABLE,FALSE);device->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);device->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);device->SetRenderState(D3DRS_ALPHATESTENABLE,FALSE);device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);device->SetRenderState(D3DRS_LIGHTING,FALSE);device->SetRenderState(D3DRS_FOGENABLE,FALSE);device->SetRenderState(D3DRS_STENCILENABLE,FALSE);device->SetRenderState(D3DRS_SCISSORTESTENABLE,FALSE);device->SetRenderState(D3DRS_SRGBWRITEENABLE,FALSE);device->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1);device->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);device->SetTextureStageState(0,D3DTSS_TEXCOORDINDEX,0);device->SetTextureStageState(0,D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_DISABLE);device->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);device->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);device->SetSamplerState(0,D3DSAMP_SRGBTEXTURE,FALSE);D3DVIEWPORT9 full{0,0,BackBufferDesc.Width,BackBufferDesc.Height,0.0f,1.0f};const bool stateOk=SUCCEEDED(device->SetViewport(&full))&&SUCCEEDED(device->Clear(0,nullptr,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0));const bool leftOk=stateOk&&DrawTextureHalf(device,LeftResolveTexture,false);const bool rightOk=leftOk&&DrawTextureHalf(device,RightResolveTexture,true);device->SetTexture(0,nullptr);const HRESULT endHr=device->EndScene();beganScene=false;success=leftOk&&rightOk&&SUCCEEDED(endHr);}if(beganScene)device->EndScene();} + const HRESULT applyHr=stateBlock->Apply();stateBlock->Release();bool restoreOk=SUCCEEDED(applyHr); + if(FAILED(SetRenderTargetHook.stdcall(device,0u,savedRt)))restoreOk=false; + if(FAILED(SetDepthStencilSurfaceHook.stdcall(device,savedDepth)))restoreOk=false; + if(FAILED(device->SetViewport(&savedViewport)))restoreOk=false; + savedRt->Release();if(savedDepth)savedDepth->Release(); + if(!restoreOk)NoteRestoreFailure("SBS composition state restore"); + return success&&restoreOk; } bool PrepareDuplicatedDraw(IDirect3DDevice9* device,DrawStereoState& draw) @@ -804,7 +820,24 @@ namespace OutRunVRStereo HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);}const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0;if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){directTransport=ResolveDirectTransport(device,pendingFrameId);if(directTransport){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}if(!HostDirectTransportReady()){if(ComposeSbs(device))++StereoComposeSuccess;else ++StereoComposeFailure;}}else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}}else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);}}MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart);if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,nullptr,true,directTransport);const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion);if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}}else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);}OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; + if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);} + const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0; + if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){ + directTransport=ResolveDirectTransport(device,pendingFrameId); + if(directTransport){ + if(HostDirectTransportReady()){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}} + else if(ComposeSbs(device)){++DirectTransportFrames;++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;} + else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);directTransport=false;} + }else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}} + else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);} + } + MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart); + if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,FrameFailureReason,nullptr,true,directTransport); + const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}} + else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} + OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index d16a6cd449..f504ebd249 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -216,6 +216,9 @@ def require(rel: str, *markers: str) -> str: "stereo_renderer_r31.cpp", "stereo_renderer_r32.cpp", "PROPERTIES HEADER_FILE_ONLY TRUE", + "OUTRUN_VR_POST_REVIEW_FINAL_TUS", + "ex_device_upgrade_r15.cpp", + "stereo_renderer_r34.cpp", ) included_start = cmake.find("set(OUTRUN_VR_INCLUDED_IMPL_TUS") included_end = cmake.find( @@ -244,6 +247,8 @@ def require(rel: str, *markers: str) -> str: "stereo_renderer_r33.cpp", "ex_device_upgrade_r14.cpp", "outrun_renderer_r29.cpp", + "ex_device_upgrade_r15.cpp", + "stereo_renderer_r34.cpp", ) for source in ( "src/vr/d3d9/stereo_renderer_r31.cpp", @@ -263,6 +268,7 @@ def require(rel: str, *markers: str) -> str: target_sources = generated[source_list_start:source_list_end] for source in ( "src/vr/d3d9/ex_device_upgrade_r14.cpp", + "src/vr/d3d9/ex_device_upgrade_r15.cpp", "src/vr/d3d9/stereo_renderer_r20.cpp", "src/vr/d3d9/stereo_renderer_r21.cpp", "src/vr/d3d9/stereo_renderer_r22.cpp", @@ -273,6 +279,7 @@ def require(rel: str, *markers: str) -> str: "src/vr/d3d9/stereo_renderer_r31.cpp", "src/vr/d3d9/stereo_renderer_r32.cpp", "src/vr/d3d9/stereo_renderer_r33.cpp", + "src/vr/d3d9/stereo_renderer_r34.cpp", "src/vr/game/outrun_renderer_r23.cpp", "src/vr/game/outrun_renderer_r29.cpp", ): @@ -293,4 +300,4 @@ def require(rel: str, *markers: str) -> str: host_cmake.find("r26_recenter_hardening.hpp"): raise SystemExit("R32 direct submit must be final xrEndFrame owner after R26") -print("R32/R33 review-6 + D3D9Ex compatibility/Present verification passed") +print("R32-R34 + R15 D3D9Ex compatibility/Present verification passed") diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index a5cbcf18aa..8c0a2d030c 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -31,6 +31,7 @@ namespace constexpr wchar_t GameExeName[] = L"OR2006C2C.EXE"; constexpr ULONGLONG StereoGraceMs = 250; constexpr std::size_t ViewHistorySize = 128; + constexpr ULONGLONG DirectCopyFenceBudgetMs = 8; template void ReleaseCom(T*& p) @@ -900,84 +901,38 @@ namespace bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) { if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false; - auto invalidateDirect = [&]() { - directFrameValid_ = false; - directTransportReady_ = false; - }; + auto invalidateDirect = [&]() { directFrameValid_ = false; directTransportReady_ = false; }; const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; const std::uint32_t leftHandleValue = frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; const std::uint32_t rightHandleValue = frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; const std::uint32_t width = frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; const std::uint32_t height = frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; - if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation) - { - invalidateDirect(); - return false; - } - - const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] && - directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue && - directGeneration_[slot] == generation; + if (slot >= OutRunVR::RenderFrameRingSize || !leftHandleValue || !rightHandleValue || !width || !height || !generation){invalidateDirect();return false;} + const bool same = directLeft_[slot] && directRight_[slot] && directLeftSrv_[slot] && directRightSrv_[slot] && directLeftHandle_[slot] == leftHandleValue && directRightHandle_[slot] == rightHandleValue && directGeneration_[slot] == generation; if (!same) { - ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); - ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); - invalidateDirect(); + ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); invalidateDirect(); auto openOne = [&](std::uint32_t raw, ID3D11Texture2D** texture, ID3D11ShaderResourceView** srv) -> bool { - ID3D11Resource* resource = nullptr; - const HANDLE handle = reinterpret_cast(static_cast(raw)); + ID3D11Resource* resource = nullptr; const HANDLE handle = reinterpret_cast(static_cast(raw)); if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) return false; - const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture)); - resource->Release(); - if (FAILED(q) || !*texture) return false; + const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture)); resource->Release(); if (FAILED(q) || !*texture) return false; D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d); - if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || - (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM && - d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) || - FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv) - { - ReleaseCom(*texture); ReleaseCom(*srv); return false; - } + if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM && d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) || FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv){ReleaseCom(*texture);ReleaseCom(*srv);return false;} return true; }; - if (!openOne(leftHandleValue, &directLeft_[slot], &directLeftSrv_[slot]) || - !openOne(rightHandleValue, &directRight_[slot], &directRightSrv_[slot])) - { - ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); - ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); - directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; - directFormat_[slot] = DXGI_FORMAT_UNKNOWN; - invalidateDirect(); - if (!directOpenFailureLogged_) - { - directOpenFailureLogged_ = true; - std::cout << "Direct GPU eye ring open failed; host will request SBS fallback.\n"; - } - return false; - } - D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld); - D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd); - if (ld.Format != rd.Format) - { - ReleaseCom(directLeftSrv_[slot]); ReleaseCom(directLeft_[slot]); - ReleaseCom(directRightSrv_[slot]); ReleaseCom(directRight_[slot]); - directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; - directFormat_[slot] = DXGI_FORMAT_UNKNOWN; - invalidateDirect(); - std::cout << "Direct GPU eye ring format mismatch; Ready cleared and SBS fallback requested.\n"; - return false; - } - directLeftHandle_[slot] = leftHandleValue; directRightHandle_[slot] = rightHandleValue; - directGeneration_[slot] = generation; directFormat_[slot] = ld.Format; - directTransportReady_ = true; - std::cout << "Direct GPU eye ring slot " << slot << " opened: source " << width << "x" << height - << " -> OpenXR " << projection_.width << "x" << projection_.height << ".\n"; + if (!openOne(leftHandleValue,&directLeft_[slot],&directLeftSrv_[slot]) || !openOne(rightHandleValue,&directRight_[slot],&directRightSrv_[slot])){ReleaseCom(directLeftSrv_[slot]);ReleaseCom(directLeft_[slot]);ReleaseCom(directRightSrv_[slot]);ReleaseCom(directRight_[slot]);directLeftHandle_[slot]=directRightHandle_[slot]=directGeneration_[slot]=0;directFormat_[slot]=DXGI_FORMAT_UNKNOWN;invalidateDirect();if(!directOpenFailureLogged_){directOpenFailureLogged_=true;std::cout<<"Direct GPU eye ring open failed; host will request SBS fallback.\n";}return false;} + D3D11_TEXTURE2D_DESC ld{}; directLeft_[slot]->GetDesc(&ld); D3D11_TEXTURE2D_DESC rd{}; directRight_[slot]->GetDesc(&rd); + if(ld.Format!=rd.Format){ReleaseCom(directLeftSrv_[slot]);ReleaseCom(directLeft_[slot]);ReleaseCom(directRightSrv_[slot]);ReleaseCom(directRight_[slot]);directLeftHandle_[slot]=directRightHandle_[slot]=directGeneration_[slot]=0;directFormat_[slot]=DXGI_FORMAT_UNKNOWN;invalidateDirect();std::cout<<"Direct GPU eye ring format mismatch; Ready cleared and SBS fallback requested.\n";return false;} + directLeftHandle_[slot]=leftHandleValue;directRightHandle_[slot]=rightHandleValue;directGeneration_[slot]=generation;directFormat_[slot]=ld.Format;std::cout<<"Direct GPU eye ring slot "< OpenXR "<GetDesc(&sourceDesc); + if(!directSnapshotLeft_||!directSnapshotRight_||directSnapshotWidth_!=sourceDesc.Width||directSnapshotHeight_!=sourceDesc.Height||directSnapshotFormat_!=sourceDesc.Format){ReleaseCom(directSnapshotLeftSrv_);ReleaseCom(directSnapshotLeft_);ReleaseCom(directSnapshotRightSrv_);ReleaseCom(directSnapshotRight_);D3D11_TEXTURE2D_DESC d=sourceDesc;d.MipLevels=1;d.ArraySize=1;d.SampleDesc.Count=1;d.SampleDesc.Quality=0;d.Usage=D3D11_USAGE_DEFAULT;d.BindFlags=D3D11_BIND_SHADER_RESOURCE;d.CPUAccessFlags=0;d.MiscFlags=0;if(FAILED(device_->CreateTexture2D(&d,nullptr,&directSnapshotLeft_))||FAILED(device_->CreateTexture2D(&d,nullptr,&directSnapshotRight_))||FAILED(device_->CreateShaderResourceView(directSnapshotLeft_,nullptr,&directSnapshotLeftSrv_))||FAILED(device_->CreateShaderResourceView(directSnapshotRight_,nullptr,&directSnapshotRightSrv_))){ReleaseCom(directSnapshotLeftSrv_);ReleaseCom(directSnapshotLeft_);ReleaseCom(directSnapshotRightSrv_);ReleaseCom(directSnapshotRight_);directSnapshotWidth_=directSnapshotHeight_=0;directSnapshotFormat_=DXGI_FORMAT_UNKNOWN;invalidateDirect();return false;}directSnapshotWidth_=sourceDesc.Width;directSnapshotHeight_=sourceDesc.Height;directSnapshotFormat_=sourceDesc.Format;} + context_->CopyResource(directSnapshotLeft_,directLeft_[slot]);context_->CopyResource(directSnapshotRight_,directRight_[slot]); + ID3D11Query* copyFence=nullptr;D3D11_QUERY_DESC q{};q.Query=D3D11_QUERY_EVENT;if(FAILED(device_->CreateQuery(&q,©Fence))||!copyFence){invalidateDirect();return false;}context_->End(copyFence);context_->Flush();const ULONGLONG deadline=GetTickCount64()+DirectCopyFenceBudgetMs;HRESULT ready=S_FALSE;do{ready=context_->GetData(copyFence,nullptr,0,D3D11_ASYNC_GETDATA_DONOTFLUSH);if(ready==S_OK||FAILED(ready))break;Sleep(0);}while(GetTickCount64()Release(); + if(ready!=S_OK){invalidateDirect();if(!directCopyFenceFailureLogged_){directCopyFenceFailureLogged_=true;std::cout<<"Direct GPU private snapshot copy did not complete inside the safety budget; ACK withheld and SBS fallback requested.\n";}return false;} + directActiveSlot_=slot;directFrameValid_=true;directTransportReady_=true;return true; } bool DirectTransportReady() const { return directTransportEnabled_ && directTransportReady_; } @@ -1027,12 +982,11 @@ namespace UvRect eyes[2]{}; ID3D11ShaderResourceView* eyeSrv[2]{}; DXGI_FORMAT eyeFormat[2]{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }; - if (directFrameValid_ && directActiveSlot_ < OutRunVR::RenderFrameRingSize && - directLeftSrv_[directActiveSlot_] && directRightSrv_[directActiveSlot_]) + if (directFrameValid_ && directSnapshotLeftSrv_ && directSnapshotRightSrv_) { eyes[0] = eyes[1] = { 0.f, 0.f, 1.f, 1.f }; - eyeSrv[0] = directLeftSrv_[directActiveSlot_]; eyeSrv[1] = directRightSrv_[directActiveSlot_]; - eyeFormat[0] = eyeFormat[1] = directFormat_[directActiveSlot_]; + eyeSrv[0] = directSnapshotLeftSrv_; eyeSrv[1] = directSnapshotRightSrv_; + eyeFormat[0] = eyeFormat[1] = directSnapshotFormat_; } else { @@ -1262,6 +1216,10 @@ namespace directLeftHandle_[slot] = directRightHandle_[slot] = directGeneration_[slot] = 0; directFormat_[slot] = DXGI_FORMAT_UNKNOWN; } + ReleaseCom(directSnapshotLeftSrv_); ReleaseCom(directSnapshotLeft_); + ReleaseCom(directSnapshotRightSrv_); ReleaseCom(directSnapshotRight_); + directSnapshotWidth_ = directSnapshotHeight_ = 0; + directSnapshotFormat_ = DXGI_FORMAT_UNKNOWN; directFrameValid_ = false; directTransportReady_ = false; ReleaseCom(sourceSrv_); ReleaseCom(source_); @@ -1576,11 +1534,18 @@ namespace std::array directRightHandle_{}; std::array directGeneration_{}; std::array directFormat_{}; + ID3D11Texture2D* directSnapshotLeft_ = nullptr; + ID3D11Texture2D* directSnapshotRight_ = nullptr; + ID3D11ShaderResourceView* directSnapshotLeftSrv_ = nullptr; + ID3D11ShaderResourceView* directSnapshotRightSrv_ = nullptr; + std::uint32_t directSnapshotWidth_ = 0, directSnapshotHeight_ = 0; + DXGI_FORMAT directSnapshotFormat_ = DXGI_FORMAT_UNKNOWN; std::uint32_t directActiveSlot_ = 0; bool directTransportEnabled_ = true; bool directTransportReady_ = false; bool directFrameValid_ = false; bool directOpenFailureLogged_ = false; + bool directCopyFenceFailureLogged_ = false; float renderScale_ = 1.0f; ID3D11VertexShader* vs_ = nullptr; From cd955e1a3218d4e30e6e55d2987b99d1e5cdbbd8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 10:49:26 +0900 Subject: [PATCH 0996/1308] fix(vr): close D3D9Ex startup reset handoff --- .github/workflows/vr-openxr.yml | 3 +- src/vr/d3d9/ex_device_upgrade.cpp | 47 +++++++++++++++++++++++++-- src/vr/d3d9/ex_device_upgrade_r13.cpp | 11 +++---- src/vr/d3d9/ex_device_upgrade_r14.cpp | 6 ++++ src/vr/d3d9/ex_device_upgrade_r15.cpp | 43 ++++++++++++++++++++++-- src/vr/d3d9/stereo_renderer_r7.inc | 22 +++++++++++-- tools/verify_vr_r32_review.py | 32 ++++++++++++++++++ 7 files changed, 150 insertions(+), 14 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 608132d07f..4155d80f44 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -287,7 +287,8 @@ jobs: 'VR R23/R25 BASELINE: authoritative first seed', 'VR R23 RENDERER: BeginScene/WVP guards READY; recovery pose warmup is stock-visible', 'VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE', - 'VR R15 EX: full D3DSBT_ALL + extra classic Reset baseline captured', + 'VR R15 EX: full D3DSBT_ALL baseline + synchronous Reset/stereo handoff ACTIVE', + 'VR stereo: synchronous CreateDevice-thread base hook handoff READY', 'VR R32 REVIEW2: R22-owned Reset lifecycle', 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', 'VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility', diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 22c40be85a..242c7b6ace 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -43,6 +43,10 @@ namespace OutRunVRD3D9ExUpgrade std::atomic FirstUpgradeLogged{false}; std::atomic FirstFallbackLogged{false}; std::atomic ThirdPartyLogged{false}; + std::atomic FirstCreateFlagsLogged{false}; + std::atomic FirstPureDeviceFallbackLogged{false}; + std::atomic FirstOverlayUnavailableLogged{false}; + std::atomic FinalCompatOverlayReady{false}; std::atomic CompatDevice{nullptr}; SafetyHookInline TestCooperativeLevelCompatHook{}; @@ -668,6 +672,33 @@ namespace OutRunVRD3D9ExUpgrade if (!device || !params) return D3DERR_INVALIDCALL; *device = nullptr; + // D3DPRESENT_PARAMETERS is an in/out contract. Preserve the + // game's original request so a failed Ex attempt cannot poison + // the classic fallback with mutated presentation values. + const D3DPRESENT_PARAMETERS originalParams = *params; + auto classicFallback = [&]() -> HRESULT + { + *params = originalParams; + return fallback_->CreateDevice(adapter, type, focusWindow, + behaviorFlags, params, device); + }; + + if (!FirstCreateFlagsLogged.exchange(true)) + { + spdlog::info( + "VR D3D9Ex startup: CreateDevice flags=0x{:08X} multithreaded={} pureDevice={}", + static_cast(behaviorFlags), + (behaviorFlags & D3DCREATE_MULTITHREADED) != 0, + (behaviorFlags & D3DCREATE_PUREDEVICE) != 0); + } + if ((behaviorFlags & D3DCREATE_PUREDEVICE) != 0) + { + if (!FirstPureDeviceFallbackLogged.exchange(true)) + spdlog::warn( + "VR D3D9Ex startup: D3DCREATE_PUREDEVICE detected; Ex promotion skipped and classic D3D9 retained"); + return classicFallback(); + } + D3DDISPLAYMODEEX fullscreen{}; D3DDISPLAYMODEEX* fullscreenPtr = nullptr; if (!params->Windowed) @@ -711,7 +742,7 @@ namespace OutRunVRD3D9ExUpgrade spdlog::warn( "VR D3D9Ex upgrade: Ex device created but managed-resource compatibility layer could not be installed; falling back to original D3D9 device"); } - return fallback_->CreateDevice(adapter, type, focusWindow, behaviorFlags, params, device); + return classicFallback(); } *device = static_cast(deviceEx); @@ -730,7 +761,7 @@ namespace OutRunVRD3D9ExUpgrade "VR D3D9Ex upgrade: CreateDeviceEx failed HRESULT=0x{:08X}; falling back to original IDirect3D9::CreateDevice", static_cast(hr)); } - return fallback_->CreateDevice(adapter, type, focusWindow, behaviorFlags, params, device); + return classicFallback(); } private: @@ -747,6 +778,13 @@ namespace OutRunVRD3D9ExUpgrade IDirect3D9* fallback = OriginalDirect3DCreate9(sdkVersion); if (!fallback || !Settings::VRPreferD3D9Ex) return fallback; + if (!FinalCompatOverlayReady.load(std::memory_order_acquire)) + { + if (!FirstOverlayUnavailableLogged.exchange(true)) + spdlog::error( + "VR D3D9Ex startup: final R15 compatibility overlay is not ready; Ex promotion skipped to preserve classic startup"); + return fallback; + } HMODULE provider = nullptr; if (!IsSystemModuleForAddress(reinterpret_cast(OriginalDirect3DCreate9), provider)) @@ -817,6 +855,11 @@ namespace OutRunVRD3D9ExUpgrade } } + void SetFinalCompatOverlayReady(bool ready) noexcept + { + FinalCompatOverlayReady.store(ready, std::memory_order_release); + } + class D3D9ExUpgradeHook final : public Hook { public: diff --git a/src/vr/d3d9/ex_device_upgrade_r13.cpp b/src/vr/d3d9/ex_device_upgrade_r13.cpp index 04974dc7ce..80ce04900a 100644 --- a/src/vr/d3d9/ex_device_upgrade_r13.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r13.cpp @@ -140,11 +140,10 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!installed) return false; - // R12 temporarily hooks IDirect3DDevice9::Reset while setting up the - // MANAGED-resource compatibility layer. Remove that hook NOW, before - // CreateDeviceEx returns. The renderer's Reset callback becomes the - // sole reset owner and will call ResetEx directly for this device. - DisarmLegacyResetHook(); + // Keep the temporary ResetEx shim armed through R14/R15 validation. + // The final R15 wrapper performs the synchronous same-thread handoff + // immediately before the promoted device is allowed to escape + // CreateDeviceEx, so there is no externally visible Reset gap. if (!R13CreateTextureCallbackHook) { @@ -161,7 +160,7 @@ namespace OutRunVRD3D9ExUpgradeR13 else if (!CompatHardeningLogged.exchange(true)) { spdlog::info( - "VR D3D9Ex R13: compatibility hardening active; Reset hook removed synchronously before device exposure and translated MANAGED texture Lock/Unlock diagnostics armed"); + "VR D3D9Ex R13: compatibility hardening active; legacy ResetEx shim retained through final R15 validation and translated MANAGED texture Lock/Unlock diagnostics armed"); } return true; } diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 0d1e1682b4..fc6180d89e 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -1020,6 +1020,12 @@ namespace OutRunVRD3D9ExUpgradeR13 } bool apply() override { + if (!R13InstallCompatHook) + { + spdlog::error( + "VR R14 EX: R13 compatibility installer is unavailable; R14 overlay remains disabled"); + return false; + } const auto disabled = safetyhook::InlineHook::StartDisabled; R14CreateTextureR13Hook = safetyhook::create_inline( reinterpret_cast(&CreateTextureCompatDestR13), diff --git a/src/vr/d3d9/ex_device_upgrade_r15.cpp b/src/vr/d3d9/ex_device_upgrade_r15.cpp index 1d8958df74..8ffbda3c6b 100644 --- a/src/vr/d3d9/ex_device_upgrade_r15.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r15.cpp @@ -17,6 +17,11 @@ #include "ex_device_upgrade_r14.cpp" +namespace OutRunVRStereo +{ + bool InstallStereoHooksSynchronously(IDirect3DDevice9* device) noexcept; +} + namespace OutRunVRD3D9ExUpgradeR13 { namespace @@ -259,8 +264,32 @@ namespace OutRunVRD3D9ExUpgradeR13 return false; } + // All Ex compatibility layers are now validated. Transfer Reset + // ownership and install the stereo base hooks on this same + // CreateDevice caller thread before the device can be returned to + // game code. If the handoff fails, reject the Ex device entirely. + DisarmLegacyResetHook(); + if (!OutRunVRStereo::InstallStereoHooksSynchronously(device)) + { + R15ResetStateHealthy.store(false, std::memory_order_release); + R14AbandonCompatDevice(device); + OutRunVRD3D9ExUpgrade::ClearCompatHooks(); + { + std::lock_guard lock(R15ClassicExtraMutex); + if (R15ClassicAllState) + { + R15ClassicAllState->Release(); + R15ClassicAllState = nullptr; + } + R15ClassicExtra = {}; + } + spdlog::error( + "VR R15 EX: synchronous CreateDevice-thread stereo handoff failed; Ex promotion rejected before device exposure"); + return false; + } + spdlog::info( - "VR R15 EX: full D3DSBT_ALL + extra classic Reset baseline captured; partial-RECT and generated-mip correctness overlay ACTIVE"); + "VR R15 EX: full D3DSBT_ALL baseline + synchronous Reset/stereo handoff ACTIVE; partial-RECT and generated-mip correctness overlay ACTIVE"); return true; } @@ -509,6 +538,14 @@ namespace OutRunVRD3D9ExUpgradeR13 } bool apply() override { + OutRunVRD3D9ExUpgrade::SetFinalCompatOverlayReady(false); + if (!R14InstallCompatR13Hook || !R14CreateTextureR13Hook || + !R14TextureLockR13Hook || !R14TextureUnlockR13Hook) + { + spdlog::error( + "VR R15 EX: lower R14 compatibility overlay is unavailable; Ex promotion remains disabled"); + return false; + } const auto disabled = safetyhook::InlineHook::StartDisabled; R15InstallCompatR14Hook = safetyhook::create_inline( reinterpret_cast(&InstallManagedResourceCompatR14), @@ -534,14 +571,16 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!*hook || !hook->enable().has_value()) { R15RollbackHooks(); + OutRunVRD3D9ExUpgrade::SetFinalCompatOverlayReady(false); spdlog::error( "VR R15 EX: correctness overlay hook transaction failed; R14 remains authoritative"); return false; } } + OutRunVRD3D9ExUpgrade::SetFinalCompatOverlayReady(true); spdlog::info( - "VR R15 EX: partial-RECT fail-close + generated-mip lifetime + ResetEx classic-state replay READY"); + "VR R15 EX: partial-RECT fail-close + generated-mip lifetime + ResetEx classic-state replay READY; final promotion gate ARMED"); return true; } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index c6965c1b00..91ed00534d 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -9,6 +9,7 @@ #include #include #include +#include #include @@ -847,6 +848,7 @@ namespace OutRunVRStereo constexpr std::uint32_t StereoInstallFailed = 2; std::atomic StereoInstallState{StereoInstallPending}; std::atomic StereoInstalledDevice{nullptr}; + std::mutex StereoInstallMutex; void RollbackStereoHooks() noexcept { @@ -867,6 +869,9 @@ namespace OutRunVRStereo bool InstallStereoHooks(IDirect3DDevice9*device) { + std::lock_guard installLock(StereoInstallMutex); + if(StereoInstallState.load(std::memory_order_acquire)==StereoInstallReady) + return StereoInstalledDevice.load(std::memory_order_acquire)==device; if(!device) { StereoInstallState.store(StereoInstallFailed,std::memory_order_release); @@ -919,14 +924,17 @@ namespace OutRunVRStereo DWORD WINAPI StereoInstallThread(void*) { - // No fixed startup delay: the promoted D3D9Ex Reset shim is handed off - // to this base callback as soon as the game publishes its device. + // D3D9Ex devices are installed synchronously on their CreateDevice + // caller thread. This worker remains only for the classic D3D9 path and + // exits before touching a synchronously installed promoted device. for(int attempt=0;attempt<1200;++attempt) { + if(StereoInstallState.load(std::memory_order_acquire)==StereoInstallReady) + return 0; if(Game::D3DDevice_ptr&&*Game::D3DDevice_ptr) { if(!InstallStereoHooks(*Game::D3DDevice_ptr)) - spdlog::error("VR stereo: renderer hook installation failed closed"); + spdlog::error("VR stereo: classic-path renderer hook installation failed closed"); return 0; } Sleep(100); @@ -938,6 +946,14 @@ namespace OutRunVRStereo } + bool InstallStereoHooksSynchronously(IDirect3DDevice9* device) noexcept + { + const bool installed=InstallStereoHooks(device); + if(installed) + spdlog::info("VR stereo: synchronous CreateDevice-thread base hook handoff READY; promoted D3D9Ex device exposed only after Reset ownership transferred"); + return installed; + } + bool IsInternalStereoPassActive(){return InternalStereoPass;} bool GetCurrentShaderEpoch(std::uintptr_t&shaderIdentity,std::uint64_t&serial){for(int attempt=0;attempt<3;++attempt){const std::uint64_t before=VertexShaderSerial.load(std::memory_order_acquire);const std::uintptr_t identity=CurrentVertexShaderIdentity.load(std::memory_order_acquire);const std::uint64_t after=VertexShaderSerial.load(std::memory_order_acquire);if(before==after){shaderIdentity=identity;serial=after;return identity!=0&&after!=0;}}shaderIdentity=0;serial=0;return false;} class VRStereoHook:public Hook diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index f504ebd249..773d26f4d5 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -102,6 +102,11 @@ def require(rel: str, *markers: str) -> str: "bool allowNonDynamicFallback", "failing closed hr=0x{:08X}", "compatibility hook transaction was partial", + "const D3DPRESENT_PARAMETERS originalParams = *params", + "auto classicFallback = [&]() -> HRESULT", + "D3DCREATE_PUREDEVICE", + "FinalCompatOverlayReady", + "final R15 compatibility overlay is not ready", ) if "for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture" in ex: raise SystemExit("classic Reset replay must not treat invalid texture stages 8..15 as failures") @@ -123,12 +128,39 @@ def require(rel: str, *markers: str) -> str: "S_PRESENT_MODE_CHANGED", "S_PRESENT_OCCLUDED", "CompatWindowed.load", + "legacy ResetEx shim retained through final R15 validation", ) resetex = ex_r13.find("deviceEx->ResetEx") restore = ex_r13.find("RestoreClassicResetState(device)", resetex) if resetex < 0 or restore < resetex: raise SystemExit("authoritative R13 ResetEx path must replay classic state after successful ResetEx") +ex_r15 = require( + "src/vr/d3d9/ex_device_upgrade_r15.cpp", + "SetFinalCompatOverlayReady(false)", + "SetFinalCompatOverlayReady(true)", + "DisarmLegacyResetHook()", + "InstallStereoHooksSynchronously(device)", + "synchronous CreateDevice-thread stereo handoff failed", + "R14AbandonCompatDevice(device)", +) +if ex_r15.find("DisarmLegacyResetHook()") > ex_r15.find("InstallStereoHooksSynchronously(device)"): + raise SystemExit("R15 must disarm the temporary Reset shim immediately before synchronous stereo ownership handoff") + +stereo_base = require( + "src/vr/d3d9/stereo_renderer_r7.inc", + "#include ", + "std::mutex StereoInstallMutex", + "std::lock_guard installLock", + "InstallStereoHooksSynchronously", + "synchronous CreateDevice-thread base hook handoff READY", +) +worker_start = stereo_base.find("DWORD WINAPI StereoInstallThread") +worker_ready = stereo_base.find("StereoInstallState.load(std::memory_order_acquire)==StereoInstallReady", worker_start) +worker_device = stereo_base.find("Game::D3DDevice_ptr&&*Game::D3DDevice_ptr", worker_start) +if min(worker_start, worker_ready, worker_device) < 0 or worker_ready > worker_device: + raise SystemExit("stereo worker must exit for synchronously installed Ex devices before touching the game D3D device") + r9 = require( "src/vr/d3d9/stereo_renderer.cpp", "rawPresentHr = PresentHook.stdcall", From f52b8befa7ec2ae521676065273c39ebbf168f18 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 10:49:59 +0900 Subject: [PATCH 0997/1308] fix(vr): fail closed after Ex handoff error --- src/vr/d3d9/ex_device_upgrade_r15.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/vr/d3d9/ex_device_upgrade_r15.cpp b/src/vr/d3d9/ex_device_upgrade_r15.cpp index 8ffbda3c6b..592aedb0bc 100644 --- a/src/vr/d3d9/ex_device_upgrade_r15.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r15.cpp @@ -272,6 +272,7 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!OutRunVRStereo::InstallStereoHooksSynchronously(device)) { R15ResetStateHealthy.store(false, std::memory_order_release); + OutRunVRD3D9ExUpgrade::SetFinalCompatOverlayReady(false); R14AbandonCompatDevice(device); OutRunVRD3D9ExUpgrade::ClearCompatHooks(); { From 6a64522082c9d75153f024bf65081b77e6779fa7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:23:42 +0900 Subject: [PATCH 0998/1308] fix(vr): remove redundant direct GPU sync path --- src/vr/d3d9/ex_device_upgrade.cpp | 12 ++++++++++++ tools/verify_vr_r32_review.py | 22 ++++++++++++++++++++-- vrhost/src/main.cpp | 16 +++++++++++++++- vrhost/src/main_r23.cpp | 4 ++-- 4 files changed, 49 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade.cpp b/src/vr/d3d9/ex_device_upgrade.cpp index 242c7b6ace..05ad9eb798 100644 --- a/src/vr/d3d9/ex_device_upgrade.cpp +++ b/src/vr/d3d9/ex_device_upgrade.cpp @@ -683,6 +683,18 @@ namespace OutRunVRD3D9ExUpgrade behaviorFlags, params, device); }; + // A wrapper may outlive a failed first Ex promotion attempt. + // Re-check the final overlay for every CreateDevice call so a + // later retry cannot re-enter a compatibility stack that R15 + // deliberately disarmed after a transactional failure. + if (!FinalCompatOverlayReady.load(std::memory_order_acquire)) + { + if (!FirstOverlayUnavailableLogged.exchange(true)) + spdlog::warn( + "VR D3D9Ex startup: final R15 compatibility overlay became unavailable after wrapper creation; subsequent CreateDevice stays on classic D3D9"); + return classicFallback(); + } + if (!FirstCreateFlagsLogged.exchange(true)) { spdlog::info( diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 773d26f4d5..9b5e554845 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -107,6 +107,7 @@ def require(rel: str, *markers: str) -> str: "D3DCREATE_PUREDEVICE", "FinalCompatOverlayReady", "final R15 compatibility overlay is not ready", + "subsequent CreateDevice stays on classic D3D9", ) if "for (DWORD stage = 0; stage < 16; ++stage)\n if (FAILED(device->SetTexture" in ex: raise SystemExit("classic Reset replay must not treat invalid texture stages 8..15 as failures") @@ -205,13 +206,30 @@ def require(rel: str, *markers: str) -> str: if "Context->End(pending.fence);\n OutRunVrFinalTest::Context->Flush();" in host_direct: raise SystemExit("R32 host must not Flush every direct frame") -require( +host_main = require( + "vrhost/src/main.cpp", + "PrepareDirectStereoSource", + "CommitDirectStereoSource", + "legacy private snapshot + synchronous fence", +) +prepare_direct = host_main.find("bool PrepareDirectStereoSource") +legacy_commit = host_main.find("bool CommitDirectStereoSource", prepare_direct) +snapshot_use = host_main.find("directSnapshotLeft_", prepare_direct) +if min(prepare_direct, legacy_commit, snapshot_use) < 0 or snapshot_use < legacy_commit: + raise SystemExit( + "production DirectGPU prepare path must not execute the legacy private snapshot/fence") + +host_r23 = require( "vrhost/src/main_r23.cpp", "R23DirectHoldState", "R23StageDirectHold", - "grace projection no longer samples ACK-reusable producer slots", + "PrepareDirectStereoSource", + "single-copy production path active", "srv[0] = R23DirectHold.srv[0]", ) +if "c.CommitDirectStereoSource(frame)" in host_r23: + raise SystemExit( + "R23 production DirectGPU path must bypass legacy snapshot/fence commit") r14 = require( "src/vr/d3d9/ex_device_upgrade_r14.cpp", diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 8c0a2d030c..2c2d43e9e9 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -898,7 +898,7 @@ namespace return status; } - bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) + bool PrepareDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) { if (!directTransportEnabled_ || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) return false; auto invalidateDirect = [&]() { directFrameValid_ = false; directTransportReady_ = false; }; @@ -927,6 +927,20 @@ namespace if(ld.Format!=rd.Format){ReleaseCom(directLeftSrv_[slot]);ReleaseCom(directLeft_[slot]);ReleaseCom(directRightSrv_[slot]);ReleaseCom(directRight_[slot]);directLeftHandle_[slot]=directRightHandle_[slot]=directGeneration_[slot]=0;directFormat_[slot]=DXGI_FORMAT_UNKNOWN;invalidateDirect();std::cout<<"Direct GPU eye ring format mismatch; Ready cleared and SBS fallback requested.\n";return false;} directLeftHandle_[slot]=leftHandleValue;directRightHandle_[slot]=rightHandleValue;directGeneration_[slot]=generation;directFormat_[slot]=ld.Format;std::cout<<"Direct GPU eye ring slot "< OpenXR "<GetDesc(&sourceDesc); if(!directSnapshotLeft_||!directSnapshotRight_||directSnapshotWidth_!=sourceDesc.Width||directSnapshotHeight_!=sourceDesc.Height||directSnapshotFormat_!=sourceDesc.Format){ReleaseCom(directSnapshotLeftSrv_);ReleaseCom(directSnapshotLeft_);ReleaseCom(directSnapshotRightSrv_);ReleaseCom(directSnapshotRight_);D3D11_TEXTURE2D_DESC d=sourceDesc;d.MipLevels=1;d.ArraySize=1;d.SampleDesc.Count=1;d.SampleDesc.Quality=0;d.Usage=D3D11_USAGE_DEFAULT;d.BindFlags=D3D11_BIND_SHADER_RESOURCE;d.CPUAccessFlags=0;d.MiscFlags=0;if(FAILED(device_->CreateTexture2D(&d,nullptr,&directSnapshotLeft_))||FAILED(device_->CreateTexture2D(&d,nullptr,&directSnapshotRight_))||FAILED(device_->CreateShaderResourceView(directSnapshotLeft_,nullptr,&directSnapshotLeftSrv_))||FAILED(device_->CreateShaderResourceView(directSnapshotRight_,nullptr,&directSnapshotRightSrv_))){ReleaseCom(directSnapshotLeftSrv_);ReleaseCom(directSnapshotLeft_);ReleaseCom(directSnapshotRightSrv_);ReleaseCom(directSnapshotRight_);directSnapshotWidth_=directSnapshotHeight_=0;directSnapshotFormat_=DXGI_FORMAT_UNKNOWN;invalidateDirect();return false;}directSnapshotWidth_=sourceDesc.Width;directSnapshotHeight_=sourceDesc.Height;directSnapshotFormat_=sourceDesc.Format;} context_->CopyResource(directSnapshotLeft_,directLeft_[slot]);context_->CopyResource(directSnapshotRight_,directRight_[slot]); diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 2baa2eeb49..e876c7d406 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -184,7 +184,7 @@ namespace { R23FirstDirectHoldLogged = true; std::cout - << "DirectGPU host-owned hold active; grace projection no longer samples ACK-reusable producer slots.\n"; + << "DirectGPU single-copy production path active; legacy private snapshot/fence bypassed and grace projection samples only host-owned hold textures.\n"; } return true; } @@ -686,7 +686,7 @@ namespace bool R23CommitDirectAfterValidation(StereoCompositor& c, const OutRunVR::SharedRenderFrameState& frame) { - if (!c.CommitDirectStereoSource(frame) || + if (!c.PrepareDirectStereoSource(frame) || !R23ValidateDirectResourceSize(c, frame) || !R23StageDirectHold(c, frame)) { From 6ff4797f921ccdfd2418e3987478bef65f74b39b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:24:35 +0900 Subject: [PATCH 0999/1308] fix(vr): preserve legacy direct snapshot failure cleanup --- vrhost/src/main.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 2c2d43e9e9..30964cf41c 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -938,6 +938,10 @@ namespace bool CommitDirectStereoSource(const OutRunVR::SharedRenderFrameState& frame) { + auto invalidateDirect = [&]() { + directFrameValid_ = false; + directTransportReady_ = false; + }; if (!PrepareDirectStereoSource(frame)) return false; const std::uint32_t slot = frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; From 7a33d8f62c5cd882fd32611f718c169441bc549e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:56:36 +0900 Subject: [PATCH 1000/1308] VR: add persistent external stereo safety gate --- src/vr/runtime_eligibility.hpp | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index 51933f224e..f665b1fc24 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -37,6 +37,22 @@ namespace OutRunVR::RuntimeEligibility // current full color/depth/stencil baseline before StereoAllowed opens. inline std::atomic RecoveryPoseWarmup{ false }; + // Compatibility layers can hold stereo closed independently of host freshness + // and baseline recovery. ResetEx replay health uses this gate so a later + // BaselineVerified() cannot reopen injection while classic state is unsafe. + inline std::atomic ExternalSafetyBlock{ false }; + + inline void SetExternalSafetyBlock(bool blocked) noexcept + { + ExternalSafetyBlock.store(blocked, std::memory_order_release); + if (blocked) + { + StereoAllowed.store(false, std::memory_order_release); + RecoveryPending.store(true, std::memory_order_release); + RecoveryPoseWarmup.store(false, std::memory_order_release); + } + } + // R22/R23 are the final game-side safety overlays. Earlier layers may see a // fresh host or plausible clear while those hooks are still being installed, // but that must never make stereo/WVP eligible. @@ -75,6 +91,7 @@ namespace OutRunVR::RuntimeEligibility { if (!SafetyOverlayReady.load(std::memory_order_acquire) || !HostFresh.load(std::memory_order_acquire) || + ExternalSafetyBlock.load(std::memory_order_acquire) || !RecoveryPending.load(std::memory_order_acquire)) return; RecoveryPoseWarmup.store(true, std::memory_order_release); @@ -84,6 +101,7 @@ namespace OutRunVR::RuntimeEligibility { return SafetyOverlayReady.load(std::memory_order_acquire) && HostFresh.load(std::memory_order_acquire) && + !ExternalSafetyBlock.load(std::memory_order_acquire) && RecoveryPending.load(std::memory_order_acquire) && RecoveryPoseWarmup.load(std::memory_order_acquire) && !StereoAllowed.load(std::memory_order_acquire); @@ -92,7 +110,8 @@ namespace OutRunVR::RuntimeEligibility inline void BaselineVerified() noexcept { if (!SafetyOverlayReady.load(std::memory_order_acquire) || - !HostFresh.load(std::memory_order_acquire)) + !HostFresh.load(std::memory_order_acquire) || + ExternalSafetyBlock.load(std::memory_order_acquire)) return; RecoveryPoseWarmup.store(false, std::memory_order_release); RecoveryPending.store(false, std::memory_order_release); @@ -103,6 +122,7 @@ namespace OutRunVR::RuntimeEligibility { return SafetyOverlayReady.load(std::memory_order_acquire) && HostFresh.load(std::memory_order_acquire) && + !ExternalSafetyBlock.load(std::memory_order_acquire) && StereoAllowed.load(std::memory_order_acquire) && !RecoveryPending.load(std::memory_order_acquire); } From 4509833a7277eb61daaa60fca9fffa8280fb9691 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:56:41 +0900 Subject: [PATCH 1001/1308] VR: gate stereo directly on ResetEx replay health --- src/vr/d3d9/ex_device_upgrade_r15.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/vr/d3d9/ex_device_upgrade_r15.cpp b/src/vr/d3d9/ex_device_upgrade_r15.cpp index 592aedb0bc..5dc13cf1a8 100644 --- a/src/vr/d3d9/ex_device_upgrade_r15.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r15.cpp @@ -16,6 +16,7 @@ #include #include "ex_device_upgrade_r14.cpp" +#include "../runtime_eligibility.hpp" namespace OutRunVRStereo { @@ -105,6 +106,7 @@ namespace OutRunVRD3D9ExUpgradeR13 R15ClassicAllState = allState; R15ClassicExtra = next; R15ResetStateHealthy.store(true, std::memory_order_release); + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(false); return true; } @@ -485,6 +487,8 @@ namespace OutRunVRD3D9ExUpgradeR13 D3DPRESENT_PARAMETERS* params, HRESULT& result) noexcept { R15ResetStateHealthy.store(false, std::memory_order_release); + if (IsCompatDevice(device)) + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(true); const bool handled = R15ResetCompatR13Hook.call( device, params, result); if (!handled || FAILED(result)) @@ -500,6 +504,7 @@ namespace OutRunVRD3D9ExUpgradeR13 R15RestoreClassicExtraBaseline(device); const bool healthy = coreHealthy && allStateHealthy && extraHealthy; R15ResetStateHealthy.store(healthy, std::memory_order_release); + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(!healthy); if (healthy) { From e842a14b0e7a473448b25b8d247acc3fb0207338 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:56:43 +0900 Subject: [PATCH 1002/1308] VR: make R34 ResetEx block persistent and install-safe --- src/vr/d3d9/stereo_renderer_r34.cpp | 31 ++++++++++++++++++++++++----- 1 file changed, 26 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r34.cpp b/src/vr/d3d9/stereo_renderer_r34.cpp index 1307822423..2f67f0d372 100644 --- a/src/vr/d3d9/stereo_renderer_r34.cpp +++ b/src/vr/d3d9/stereo_renderer_r34.cpp @@ -32,6 +32,7 @@ namespace OutRunVRStereo if (!device || !IsGameDevice(device)) return; + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(true); R22FailClosedEligibility(); R22ResetBaselineTracking(); R22ShadowState = {}; @@ -61,12 +62,14 @@ namespace OutRunVRStereo if (!OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)) { R34ResetReplayBlocked.store(false, std::memory_order_release); + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(false); return hr; } const bool healthy = SUCCEEDED(hr) && OutRunVRD3D9ExUpgradeR13::LastResetStateReplaySucceeded(); R34ResetReplayBlocked.store(!healthy, std::memory_order_release); + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock(!healthy); if (!healthy) { ++R34ReplayBlocks; @@ -79,14 +82,16 @@ namespace OutRunVRStereo const RECT* sourceRect, const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) { + const bool blocked = IsGameDevice(device) && + R34ResetReplayBlocked.load(std::memory_order_acquire); + if (blocked) + R34ForceResetReplayFailClosed(device, "Present/pre"); + const HRESULT hr = R34PresentR33Hook.stdcall(device, sourceRect, destRect, destWindowOverride, dirtyRegion); - if (IsGameDevice(device) && - R34ResetReplayBlocked.load(std::memory_order_acquire)) - { - R34ForceResetReplayFailClosed(device, "Present"); - } + if (blocked) + R34ForceResetReplayFailClosed(device, "Present/post"); return hr; } @@ -149,6 +154,22 @@ namespace OutRunVRStereo return 0; } + IDirect3DDevice9* const installedDevice = + StereoInstalledDevice.load(std::memory_order_acquire); + if (installedDevice && + OutRunVRD3D9ExUpgradeR13::IsCompatDevice(installedDevice)) + { + const bool healthy = + OutRunVRD3D9ExUpgradeR13::LastResetStateReplaySucceeded(); + R34ResetReplayBlocked.store(!healthy, + std::memory_order_release); + OutRunVR::RuntimeEligibility::SetExternalSafetyBlock( + !healthy); + if (!healthy) + R34ForceResetReplayFailClosed( + installedDevice, "Install/state-sync"); + } + R34InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult( From 30b90955a752cc4cb228452609cb78a5bc0a409d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:56:46 +0900 Subject: [PATCH 1003/1308] VR: quarantine DirectGPU slots on producer fence errors --- src/vr/d3d9/stereo_renderer_r32.cpp | 23 ++++++++++++++++++----- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index f54c50d33f..d7171934e6 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -745,8 +745,8 @@ namespace OutRunVRStereo auto& slot = DirectTransportSlots[slotIndex]; if (!slot.fence) { - R32ProducerFencePending[slotIndex] = false; - R32ProducerPendingFrame[slotIndex] = 0; + R32DirectCopyPathRejected = true; + R32DirectCopyRejectHr = E_FAIL; if (Settings::VRTelemetry) ++R32PendingFenceErrors; return false; } @@ -772,8 +772,11 @@ namespace OutRunVRStereo return false; } - R32ProducerFencePending[slotIndex] = false; - R32ProducerPendingFrame[slotIndex] = 0; + // A query error does not prove GPU completion. Keep the pending + // marker intact and quarantine DirectGPU until Reset or interop + // identity regeneration recreates the ring. + R32DirectCopyPathRejected = true; + R32DirectCopyRejectHr = ready; if (Settings::VRTelemetry) ++R32PendingFenceErrors; return false; } @@ -833,8 +836,18 @@ namespace OutRunVRStereo } return false; } - if (FAILED(slot.fence->Issue(D3DISSUE_END))) + const HRESULT issueHr = slot.fence->Issue(D3DISSUE_END); + if (FAILED(issueHr)) + { + // StretchRect commands are already queued. Without a valid + // EVENT we cannot prove when this producer slot is reusable, + // so quarantine the whole DirectGPU path until reset/interop + // revalidation rather than cycling back into this slot. + R32DirectCopyPathRejected = true; + R32DirectCopyRejectHr = issueHr; + if (Settings::VRTelemetry) ++R32PendingFenceErrors; return false; + } } R32ProducerFencePending[slotIndex] = true; From 640bd54e9014fcf0acf882ad377eee0ae1d18ce6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:57:43 +0900 Subject: [PATCH 1004/1308] VR: harden classic D3D9 base hook installation --- src/vr/d3d9/stereo_renderer_r7.inc | 48 ++++++++++++++++++++---------- 1 file changed, 32 insertions(+), 16 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 91ed00534d..a2574fd978 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -132,6 +132,7 @@ namespace OutRunVRStereo std::atomic VertexShaderSerial{ 0 }; std::atomic ActiveOcclusionQueries{ 0 }; std::atomic OcclusionQueryTrackingUnavailable{ false }; + std::atomic StereoBaseCallbacksArmed{ false }; D3DMATRIX CachedProjection{}; D3DMATRIX CachedInverseProjection{}; @@ -722,7 +723,7 @@ namespace OutRunVRStereo template HRESULT ExecuteStereoDraw(IDirect3DDevice9* device,DrawCall&& drawCall) { - if(!IsGameDevice(device))return drawCall(); + if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return drawCall(); if(StereoWanted()&&!TargetIsBackBuffer()) { if(CurrentDrawMatchesVerifiedWorld(device)) @@ -759,7 +760,7 @@ namespace OutRunVRStereo HRESULT __stdcall ClearDest(IDirect3DDevice9*device,DWORD count,const D3DRECT*rects,DWORD flags,D3DCOLOR color,float z,DWORD stencil) { - if(!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(SUCCEEDED(leftHr))RecordFullMainDepthClear(device,count,rects,flags,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(ClearCoversStereoBackbuffer(device,count,rects)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; + if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device)||InternalStereoPass)return ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(StereoWanted()&&!TargetIsBackBuffer()){const HRESULT hr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);return hr;}const bool candidate=StereoWanted()&&TargetIsBackBuffer();bool duplicate=candidate;if(duplicate&&AnyAuxRenderTargetActive()){PoisonFrame(OutRunVR::StereoFailureMrtActive);duplicate=false;}if(duplicate&&!EnsureStereoResources(device)){PoisonFrame(OutRunVR::StereoFailureResourceUnavailable);duplicate=false;}const HRESULT leftHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);if(SUCCEEDED(leftHr))RecordFullMainDepthClear(device,count,rects,flags,z,stencil);if(!duplicate||FAILED(leftHr)){if(candidate&&FAILED(leftHr))PoisonFrame(OutRunVR::StereoFailureClearFailed);if(SUCCEEDED(leftHr)&&candidate){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;}return leftHr;}D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return leftHr;}IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr))rightHr=ClearHook.stdcall(device,count,rects,flags,color,z,stencil);restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,nullptr,false);}if(FAILED(rightHr)){FrameRightDrawFailed=true;if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;PoisonFrame(OutRunVR::StereoFailureClearFailed);}else if(ClearCoversStereoBackbuffer(device,count,rects)){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=true;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=true;}if(!restoreOk){if((flags&D3DCLEAR_ZBUFFER)!=0)RightDepthSynchronized=false;if((flags&D3DCLEAR_STENCIL)!=0&&SurfaceHasStencil(TrackedDepthStencil))RightStencilSynchronized=false;NoteRestoreFailure("right-eye clear");}return leftHr; } HRESULT __stdcall SetRenderTargetDest(IDirect3DDevice9*device,DWORD index,IDirect3DSurface9*surface){const HRESULT hr=SetRenderTargetHook.stdcall(device,index,surface);if(!InternalStereoPass&&IsGameDevice(device)&&SUCCEEDED(hr)){if(index==0)ReplaceSurfaceRef(TrackedRenderTarget,surface);else if(index>=1&&index<=3)AuxRenderTargetActive[index-1]=surface!=nullptr;}return hr;} @@ -821,7 +822,7 @@ namespace OutRunVRStereo HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) { - if(!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);} const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0; if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){ @@ -841,7 +842,7 @@ namespace OutRunVRStereo OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} constexpr std::uint32_t StereoInstallPending = 0; constexpr std::uint32_t StereoInstallReady = 1; @@ -852,6 +853,7 @@ namespace OutRunVRStereo void RollbackStereoHooks() noexcept { + StereoBaseCallbacksArmed.store(false, std::memory_order_release); QueryIssueHook = {}; CreateQueryHook = {}; SetVertexShaderHook = {}; @@ -884,17 +886,19 @@ namespace OutRunVRStereo return false; } StereoInstallState.store(StereoInstallPending,std::memory_order_release); - ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest); - PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest); - SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest); - SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest); - ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest); - DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest); - DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest); - DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest); - DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest); - SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest); - CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest); + StereoBaseCallbacksArmed.store(false,std::memory_order_release); + const auto disabled=safetyhook::InlineHook::StartDisabled; + ResetHook=safetyhook::create_inline(vtable[ResetVtableIndex],ResetDest,disabled); + PresentHook=safetyhook::create_inline(vtable[PresentVtableIndex],PresentDest,disabled); + SetRenderTargetHook=safetyhook::create_inline(vtable[SetRenderTargetVtableIndex],SetRenderTargetDest,disabled); + SetDepthStencilSurfaceHook=safetyhook::create_inline(vtable[SetDepthStencilSurfaceVtableIndex],SetDepthStencilSurfaceDest,disabled); + ClearHook=safetyhook::create_inline(vtable[ClearVtableIndex],ClearDest,disabled); + DrawPrimitiveHook=safetyhook::create_inline(vtable[DrawPrimitiveVtableIndex],DrawPrimitiveDest,disabled); + DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest,disabled); + DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest,disabled); + DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest,disabled); + SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest,disabled); + CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest,disabled); if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) { RollbackStereoHooks(); @@ -902,6 +906,17 @@ namespace OutRunVRStereo spdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); return false; } + SafetyHookInline*baseHooks[]{&SetRenderTargetHook,&SetDepthStencilSurfaceHook,&SetVertexShaderHook,&CreateQueryHook,&ClearHook,&DrawPrimitiveHook,&DrawIndexedPrimitiveHook,&DrawPrimitiveUPHook,&DrawIndexedPrimitiveUPHook,&PresentHook,&ResetHook}; + for(auto*hook:baseHooks) + { + if(!hook->enable().has_value()) + { + RollbackStereoHooks(); + StereoInstallState.store(StereoInstallFailed,std::memory_order_release); + spdlog::error("VR stereo: disabled-first D3D9 hook transaction could not be enabled completely; callbacks remain disarmed"); + return false; + } + } IDirect3DVertexShader9*shader=nullptr; if(SUCCEEDED(device->GetVertexShader(&shader))&&shader) { @@ -917,8 +932,9 @@ namespace OutRunVRStereo EnsureRenderFrameState(); EnsureStereoResources(device); StereoInstalledDevice.store(device,std::memory_order_release); + StereoBaseCallbacksArmed.store(true,std::memory_order_release); StereoInstallState.store(StereoInstallReady,std::memory_order_release); - spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); transactional install state=READY"); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); disabled-first callbacks armed atomically at the behavior boundary; transactional install state=READY"); return true; } From 6c5604f7229c865c0e8b9793dc20b7f6bab9c87a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:58:04 +0900 Subject: [PATCH 1005/1308] VR: arm StateBlock End before Begin --- src/vr/d3d9/stereo_renderer_r31.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp index d02a814a33..18ba8f0b24 100644 --- a/src/vr/d3d9/stereo_renderer_r31.cpp +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -1018,9 +1018,11 @@ namespace OutRunVRStereo const bool stateHooks = R31CreateStateBlockHook && R31BeginStateBlockHook && R31EndStateBlockHook && - R31CreateStateBlockHook.enable().has_value() && + // Arm End before Begin so a render-thread race + // can never observe an unmatched recording start. + R31EndStateBlockHook.enable().has_value() && R31BeginStateBlockHook.enable().has_value() && - R31EndStateBlockHook.enable().has_value(); + R31CreateStateBlockHook.enable().has_value(); if (!stateHooks) { R31StateBlockCoverageLost.store(true, From 476db5fdb5dd91a383f747d86686cf7177197b2a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:58:26 +0900 Subject: [PATCH 1006/1308] VR host: fail over safely on async ACK query errors --- vrhost/src/runtime/r32_direct_submit.hpp | 31 +++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index 81e17cdc7c..81bd54aa54 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -51,6 +51,8 @@ namespace OutRunVrR32DirectSubmit inline std::uint64_t AckPublishRetry = 0; inline std::uint64_t AckSlotBusy = 0; inline std::uint64_t AckFlushEscalations = 0; + inline std::uint64_t AckQueryErrors = 0; + inline std::uint32_t AckFaultGeneration = 0; inline ULONGLONG LastPerfLogMs = 0; inline bool FirstFastSubmitLogged = false; inline bool FirstAsyncAckLogged = false; @@ -65,6 +67,7 @@ namespace OutRunVrR32DirectSubmit std::uint64_t ackRetry = 0; std::uint64_t ackSlotBusy = 0; std::uint64_t flushEscalations = 0; + std::uint64_t ackQueryError = 0; std::uint64_t safeCacheHit = 0; std::uint64_t safeCacheMiss = 0; std::uint64_t safeSwap = 0; @@ -87,6 +90,7 @@ namespace OutRunVrR32DirectSubmit } AckedFrame.fill(0); AckedGeneration.fill(0); + AckFaultGeneration = 0; } inline bool EnsureFence(std::uint32_t slot) noexcept @@ -112,8 +116,26 @@ namespace OutRunVrR32DirectSubmit continue; const HRESULT hr = OutRunVrFinalTest::Context->GetData( pending.fence, nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); - if (hr != S_OK) + if (hr == S_FALSE) continue; + if (FAILED(hr)) + { + // Completion is unknowable, so never ACK this producer frame. + // Disable fast-submit for its transport generation and let the + // SafeEye fallback perform a separately fenced copy/ACK. + const std::uint32_t generation = + pending.frame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex]; + if (generation) + AckFaultGeneration = generation; + ++AckQueryErrors; + pending.armed = false; + pending.flushIssued = false; + pending.frame = {}; + pending.fence->Release(); + pending.fence = nullptr; + continue; + } if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame( pending.frame)) { @@ -237,6 +259,11 @@ namespace OutRunVrR32DirectSubmit !OutRunVrR21RuntimeHardening::DirectTransportRequested()) return false; + const std::uint32_t generation = + verified.frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (generation != 0 && AckFaultGeneration == generation) + return false; + const auto state = OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); return OutRunVrR22RuntimeHardening::DirectOpenMatchesLatest( @@ -252,6 +279,7 @@ namespace OutRunVrR32DirectSubmit Perf.ackRetry = AckPublishRetry; Perf.ackSlotBusy = AckSlotBusy; Perf.flushEscalations = AckFlushEscalations; + Perf.ackQueryError = AckQueryErrors; Perf.safeCacheHit = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits; Perf.safeCacheMiss = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses; Perf.safeSwap = OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps; @@ -278,6 +306,7 @@ namespace OutRunVrR32DirectSubmit << " ackRetry=" << AckPublishRetry - Perf.ackRetry << " ackSlotBusy=" << AckSlotBusy - Perf.ackSlotBusy << " deferredFlush=" << AckFlushEscalations - Perf.flushEscalations + << " ackQueryError=" << AckQueryErrors - Perf.ackQueryError << " safeCacheHit=" << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits - Perf.safeCacheHit << " safeCacheMiss=" From 6d8cdb8efe7de37db11d672c251f0855d276999c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:58:29 +0900 Subject: [PATCH 1007/1308] Build: sync generated CMake stack protection with cmake.toml --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 3b531143fa..b399e7bbd0 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -471,7 +471,7 @@ target_compile_features(outrun2006tweaks PUBLIC ) target_compile_options(outrun2006tweaks PUBLIC - "/GS-" + "/GS" "/bigobj" "/EHa" "/MP" From b3a90db47d07571fb3be6483ca2a229df5d368d1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:59:06 +0900 Subject: [PATCH 1008/1308] VR tests: cover persistent ResetEx safety block --- vrhost/tests/runtime_eligibility_smoke.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/vrhost/tests/runtime_eligibility_smoke.cpp b/vrhost/tests/runtime_eligibility_smoke.cpp index 01772b82ba..333e483793 100644 --- a/vrhost/tests/runtime_eligibility_smoke.cpp +++ b/vrhost/tests/runtime_eligibility_smoke.cpp @@ -43,6 +43,23 @@ int main() BaselineVerified(); assert(MayInjectStereo()); + // ResetEx/classic-state health is an independent persistent safety gate. + // A later baseline must not reopen stereo until the compatibility owner + // explicitly clears the block. + SetExternalSafetyBlock(true); + assert(ExternalSafetyBlock.load()); + assert(!StereoAllowed.load()); + assert(RecoveryPending.load()); + assert(!MayInjectStereo()); + BaselineVerified(); + assert(!MayInjectStereo()); + + SetExternalSafetyBlock(false); + assert(!ExternalSafetyBlock.load()); + assert(!MayInjectStereo()); + BaselineVerified(); + assert(MayInjectStereo()); + std::atomic state{ InstallState::Pending }; assert(!IsReady(state)); assert(!IsFailed(state)); From f15f1acdbeb12841029749a30560b24cf8bf230c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 11:59:10 +0900 Subject: [PATCH 1009/1308] VR verification: enforce Reset/fence/hook race regressions --- tools/verify_vr_r32_review.py | 72 +++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 9b5e554845..84aecc3676 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -18,6 +18,21 @@ def require(rel: str, *markers: str) -> str: return data +eligibility = require( + "src/vr/runtime_eligibility.hpp", + "ExternalSafetyBlock", + "SetExternalSafetyBlock", + "!ExternalSafetyBlock.load(std::memory_order_acquire)", +) +baseline_verified = eligibility.find("inline void BaselineVerified()") +baseline_block = eligibility.find( + "ExternalSafetyBlock.load(std::memory_order_acquire)", baseline_verified) +stereo_open = eligibility.find( + "StereoAllowed.store(true, std::memory_order_release)", baseline_verified) +if min(baseline_verified, baseline_block, stereo_open) < 0 or not (baseline_verified < baseline_block < stereo_open): + raise SystemExit( + "external ResetEx safety block must be checked before BaselineVerified reopens stereo") + policy = require( "src/vr/d3d9/r32_policy.hpp", "RearmMonoSafetyEpoch", @@ -48,6 +63,8 @@ def require(rel: str, *markers: str) -> str: "timed-out producer EVENT remains pending", "R32DirectIdentityMatches", "R32DirectCopyPathRejected", + "A query error does not prove GPU completion", + "StretchRect commands are already queued", "DirectGPU copy path is disabled until Reset/interop revalidation", "R32EnsureDirectResources must run before this cached rejection", "VR R32 PERF 5s", @@ -64,6 +81,21 @@ def require(rel: str, *markers: str) -> str: raise SystemExit( "R32 DirectGPU copy rejection must be checked only after host identity/interop revalidation") +drain_start = r32.find("bool R32DrainPendingProducerFence") +drain_error = r32.find("A query error does not prove GPU completion", drain_start) +drain_end = r32.find("bool ResolveDirectTransportR32", drain_start) +if min(drain_start, drain_error, drain_end) < 0: + raise SystemExit("could not locate R32 pending-fence query-error quarantine") +if "R32ProducerFencePending[slotIndex] = false;" in r32[drain_error:drain_end]: + raise SystemExit( + "R32 query-error path must not mark a producer EVENT complete/reusable") + +issue_marker = r32.find("StretchRect commands are already queued", resolve_start) +issue_reject = r32.find("R32DirectCopyPathRejected = true;", issue_marker) +if min(issue_marker, issue_reject) < 0 or issue_reject < issue_marker: + raise SystemExit( + "R32 EVENT Issue failure must quarantine DirectGPU after queued eye copies") + r33 = require( "src/vr/d3d9/stereo_renderer_r33.cpp", '#include "stereo_renderer_r32.cpp"', @@ -139,6 +171,8 @@ def require(rel: str, *markers: str) -> str: ex_r15 = require( "src/vr/d3d9/ex_device_upgrade_r15.cpp", "SetFinalCompatOverlayReady(false)", + "SetExternalSafetyBlock(true)", + "SetExternalSafetyBlock(!healthy)", "SetFinalCompatOverlayReady(true)", "DisarmLegacyResetHook()", "InstallStereoHooksSynchronously(device)", @@ -151,6 +185,9 @@ def require(rel: str, *markers: str) -> str: stereo_base = require( "src/vr/d3d9/stereo_renderer_r7.inc", "#include ", + "StereoBaseCallbacksArmed", + "InlineHook::StartDisabled", + "disabled-first callbacks armed atomically at the behavior boundary", "std::mutex StereoInstallMutex", "std::lock_guard installLock", "InstallStereoHooksSynchronously", @@ -189,6 +226,9 @@ def require(rel: str, *markers: str) -> str: host_direct = require( "vrhost/src/runtime/r32_direct_submit.hpp", "CanFastSubmit", + "AckFaultGeneration", + "Completion is unknowable", + "SafeEye fallback perform a separately fenced copy/ACK", "ProjectionMatchesSnapshot", "ArmConsumptionFence", "D3D11_ASYNC_GETDATA_DONOTFLUSH", @@ -205,6 +245,31 @@ def require(rel: str, *markers: str) -> str: # old unconditional End(query)+Flush() sequence. if "Context->End(pending.fence);\n OutRunVrFinalTest::Context->Flush();" in host_direct: raise SystemExit("R32 host must not Flush every direct frame") +query_error = host_direct.find("if (FAILED(hr))") +fault_generation = host_direct.find("AckFaultGeneration = generation", query_error) +fast_gate = host_direct.find("AckFaultGeneration == generation") +if min(query_error, fault_generation, fast_gate) < 0: + raise SystemExit("R32 host ACK query failure must disable fast-submit for that generation") +if not (query_error < fault_generation < fast_gate): + raise SystemExit("R32 host ACK fault must be recorded before the fast-submit generation gate") + +r34 = require( + "src/vr/d3d9/stereo_renderer_r34.cpp", + "SetExternalSafetyBlock(true)", + "SetExternalSafetyBlock(!healthy)", + "Install/state-sync", + "Present/pre", +) +if r34.find("Present/pre") > r34.find("R34PresentR33Hook.stdcall"): + raise SystemExit("R34 must reassert Reset replay fail-close before lower Present work") + +r31 = load("src/vr/d3d9/stereo_renderer_r31.cpp") +state_enable = r31.find("const bool stateHooks =") +end_enable = r31.find("R31EndStateBlockHook.enable()", state_enable) +begin_enable = r31.find("R31BeginStateBlockHook.enable()", state_enable) +create_enable = r31.find("R31CreateStateBlockHook.enable()", state_enable) +if min(state_enable, end_enable, begin_enable, create_enable) < 0 or not (end_enable < begin_enable < create_enable): + raise SystemExit("R31 StateBlock hooks must arm End before Begin before Create") host_main = require( "vrhost/src/main.cpp", @@ -251,6 +316,13 @@ def require(rel: str, *markers: str) -> str: if create_r14 < 0 or fail_closed_r14 < create_r14: raise SystemExit("R14 MANAGED 2D shadow setup failure must fail resource creation closed") +require( + "vrhost/tests/runtime_eligibility_smoke.cpp", + "SetExternalSafetyBlock(true)", + "BaselineVerified();", + "assert(!MayInjectStereo());", +) + require( "vrhost/tests/r32_policy_smoke.cpp", "RearmMonoSafetyEpoch(1) == 3", From 27ed40465c4ce6152d021e2f7f2a7a22b1971ed7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 13:31:46 +0900 Subject: [PATCH 1010/1308] VR: fix Ex startup, world effects and render-state stalls --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 80 +++++++++++++++++++--- src/vr/d3d9/stereo_renderer.cpp | 12 +++- src/vr/d3d9/stereo_renderer_r21.cpp | 63 ++++++++++++----- src/vr/d3d9/stereo_renderer_r23.cpp | 68 ++++++++++++------ src/vr/d3d9/stereo_renderer_r29.cpp | 10 ++- src/vr/d3d9/stereo_renderer_r31.cpp | 41 +++++++---- src/vr/d3d9/stereo_renderer_r32.cpp | 4 ++ src/vr/d3d9/stereo_renderer_r33.cpp | 1 + src/vr/d3d9/vr_pass_policy.hpp | 32 +++++---- src/vr/runtime_eligibility.hpp | 20 +++++- tools/verify_vr_r32_review.py | 56 +++++++++++++-- vrhost/tests/runtime_eligibility_smoke.cpp | 13 ++++ 12 files changed, 313 insertions(+), 87 deletions(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index fc6180d89e..755e9019a9 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -105,6 +105,7 @@ namespace OutRunVRD3D9ExUpgradeR13 std::atomic R14ShadowCreated{0}; std::atomic R14ShadowCreateFailed{0}; + std::atomic R14DirectOnlyFallbacks{0}; std::atomic R14ShadowReleased{0}; std::atomic R14ShadowRetired{0}; std::atomic R14DeviceReplacementRetires{0}; @@ -113,6 +114,7 @@ namespace OutRunVRD3D9ExUpgradeR13 std::atomic R14ShadowUploadFailed{0}; std::atomic R14FirstActiveLogged{false}; std::atomic R14FirstFallbackLogged{false}; + std::atomic R14FirstHardFailureLogged{false}; std::atomic R14FirstUploadFailureLogged{false}; std::atomic R14FirstRetireLogged{false}; std::atomic R14FirstConcurrentWriteLogged{false}; @@ -344,23 +346,53 @@ namespace OutRunVRD3D9ExUpgradeR13 return true; } - bool R14CreateCpuShadow(IDirect3DDevice9* device, + bool R14TrackDirectOnly(IDirect3DDevice9* device, + IDirect3DTexture9* gpu) noexcept + { + if (!device || !gpu) return false; + try + { + auto entry = std::make_shared(); + entry->gpu = gpu; + entry->device = device; + entry->mode = R14ShadowMode::DirectOnly; + entry->validMask = 0; + device->AddRef(); + + std::lock_guard lock(R14RegistryMutex); + if (!R14RegistryDevice) + R14RegistryDevice = device; + if (R14RegistryDevice != device) + return false; + const auto inserted = R14Shadows.emplace(gpu, entry); + if (!inserted.second) + return false; + } + catch (...) + { + return false; + } + ++R14DirectOnlyFallbacks; + return true; + } + + HRESULT R14CreateCpuShadow(IDirect3DDevice9* device, IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow) noexcept { shadow = nullptr; - if (!device || !gpu) return false; + if (!device || !gpu) return D3DERR_INVALIDCALL; D3DSURFACE_DESC desc{}; - if (FAILED(gpu->GetLevelDesc(0, &desc)) || - desc.Width == 0 || desc.Height == 0) - return false; + const HRESULT descHr = gpu->GetLevelDesc(0, &desc); + if (FAILED(descHr) || desc.Width == 0 || desc.Height == 0) + return FAILED(descHr) ? descHr : D3DERR_INVALIDCALL; const UINT levels = gpu->GetLevelCount(); if (levels == 0 || levels > R14MaxTrackedLevels) - return false; + return D3DERR_NOTAVAILABLE; const HRESULT hr = device->CreateTexture( desc.Width, desc.Height, levels, 0, desc.Format, D3DPOOL_SYSTEMMEM, &shadow, nullptr); - return SUCCEEDED(hr) && shadow; + return SUCCEEDED(hr) && shadow ? D3D_OK : hr; } ULONG __stdcall TextureReleaseDestR14(IDirect3DTexture9* texture) @@ -697,13 +729,39 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; IDirect3DTexture9* shadow = nullptr; - if (R14CreateCpuShadow(device, *texture, shadow) && - R14EnsureResourceHooks(device, *texture) && + const HRESULT shadowHr = R14CreateCpuShadow( + device, *texture, shadow); + const bool hooksReady = R14EnsureResourceHooks(device, *texture); + + if (SUCCEEDED(shadowHr) && shadow && hooksReady && R14Track(device, *texture, shadow)) { return hr; // registry owns shadow on success } + // Hardware evidence from f15f1acd showed some translated MANAGED + // textures cannot allocate a SYSTEMMEM peer even though the created + // DEFAULT texture itself is usable. Preserve the game's successful + // CreateTexture result only for that narrow case, and keep the + // resource in the lifecycle registry as DirectOnly so LockRect + // falls through to the already-instrumented R13 path. + if (FAILED(shadowHr) && hooksReady && + R14TrackDirectOnly(device, *texture)) + { + ++R14ShadowCreateFailed; + if (!R14FirstFallbackLogged.exchange(true)) + { + D3DSURFACE_DESC desc{}; + (*texture)->GetLevelDesc(0, &desc); + spdlog::warn( + "VR R14 EX: CPU shadow unavailable hr=0x{:08x} size={}x{} fmt={} levels={}; keeping translated MANAGED texture on tracked DirectOnly compatibility path", + static_cast(shadowHr), desc.Width, desc.Height, + static_cast(desc.Format), + (*texture)->GetLevelCount()); + } + return hr; + } + if (shadow) shadow->Release(); if (*texture) { @@ -712,10 +770,10 @@ namespace OutRunVRD3D9ExUpgradeR13 } ++R14ShadowCreateFailed; ++OutRunVRD3D9ExUpgrade::ManagedCreateFailures; - if (!R14FirstFallbackLogged.exchange(true)) + if (!R14FirstHardFailureLogged.exchange(true)) { spdlog::error( - "VR R14 EX: MANAGED 2D compatibility shadow/hooks unavailable; resource creation fails closed instead of exposing weaker R13 direct-lock semantics"); + "VR R14 EX: MANAGED 2D resource hook/registry coverage unavailable; hard fail-close retained because DirectOnly lifetime cannot be proven"); } return D3DERR_NOTAVAILABLE; } diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index f3af7c719d..d8d9e15f80 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -72,6 +72,7 @@ namespace OutRunVRStereo std::uint64_t R9PresentCalls = 0; std::uint64_t R9TransientDepthBinds = 0; std::uint64_t R9MainDepthRestores = 0; + ULONGLONG R9LastMainDepthRestoreLogMs = 0; std::uint64_t R9NullDepthBinds = 0; std::uint64_t R9MainDepthReacquires = 0; std::uint64_t R9FullClearSeeds = 0; @@ -427,7 +428,16 @@ namespace OutRunVRStereo R9DeferredDepth = false; ReleaseCom(R9DeferredDepthIdentity); ++R9MainDepthRestores; - spdlog::info("VR R9: exact MAIN depth identity restored after auxiliary bind; no frame poison"); + const ULONGLONG now = GetTickCount64(); + if (Settings::VRTelemetry && + (R9LastMainDepthRestoreLogMs == 0 || + now - R9LastMainDepthRestoreLogMs >= 5000)) + { + R9LastMainDepthRestoreLogMs = now; + spdlog::info( + "VR R9: exact MAIN depth identity restored after auxiliary bind; no frame poison (totalRestores={})", + R9MainDepthRestores); + } } return hr; } diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index ca6da6ddd7..a61c329b05 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -18,8 +18,16 @@ namespace OutRunVRStereo std::atomic R21InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; bool R21HostFailClosed = true; + bool R21HostSoftSuspended = false; std::uint32_t R21LastHealthyHostPid = 0; + enum class R21HostStatus : std::uint8_t + { + Stale, + SoftSuspend, + Fresh + }; + bool R21ComputeAgeMs(std::int64_t sampleQpc, std::int64_t& ageMs) noexcept { @@ -37,7 +45,7 @@ namespace OutRunVRStereo return true; } - bool R21ReadHostFreshness(std::uint32_t& hostPid, + R21HostStatus R21ReadHostFreshness(std::uint32_t& hostPid, std::uint32_t& flags, std::uint32_t& heartbeat, std::int64_t& sampleQpc, std::int64_t& ageMs) noexcept { @@ -48,13 +56,7 @@ namespace OutRunVRStereo if (!SharedState || SharedState->magic != OutRunVR::SharedMagic || SharedState->protocolVersion != OutRunVR::SharedProtocolVersion || SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) - return false; - - hostPid = SharedState->hostPid; - flags = SharedState->flags; - heartbeat = SharedState->heartbeat; - sampleQpc = SharedState->sampleQpc; - R21ComputeAgeMs(sampleQpc, ageMs); + return R21HostStatus::Stale; for (int attempt = 0; attempt < 4; ++attempt) { @@ -76,17 +78,18 @@ namespace OutRunVRStereo heartbeat = currentHeartbeat; sampleQpc = currentSampleQpc; - constexpr std::uint32_t required = - OutRunVR::HostAlive | - OutRunVR::SessionVisible | - OutRunVR::HostShouldRender; - if (!hostPid || (flags & required) != required || - !R21ComputeAgeMs(sampleQpc, ageMs)) - return false; + constexpr std::uint32_t hardRequired = + OutRunVR::HostAlive | OutRunVR::SessionVisible; + if (!hostPid || (flags & hardRequired) != hardRequired || + !R21ComputeAgeMs(sampleQpc, ageMs) || + ageMs > R21HostStaleMs) + return R21HostStatus::Stale; - return ageMs <= R21HostStaleMs; + if ((flags & OutRunVR::HostShouldRender) == 0) + return R21HostStatus::SoftSuspend; + return R21HostStatus::Fresh; } - return false; + return R21HostStatus::Stale; } void R21ApplyHostFailClosedAtPresent() noexcept @@ -96,10 +99,10 @@ namespace OutRunVRStereo std::uint32_t heartbeat = 0; std::int64_t sampleQpc = 0; std::int64_t ageMs = INT64_MAX; - const bool fresh = R21ReadHostFreshness( + const R21HostStatus status = R21ReadHostFreshness( hostPid, flags, heartbeat, sampleQpc, ageMs); - if (fresh) + if (status == R21HostStatus::Fresh) { R21LastHealthyHostPid = hostPid; OutRunVR::RuntimeEligibility::ObserveFreshHost(); @@ -111,19 +114,41 @@ namespace OutRunVRStereo R9MonoBackupGap = false; R20StereoEligibilityGate.store(false, std::memory_order_release); R21HostFailClosed = false; + R21HostSoftSuspended = false; spdlog::info( "VR R21/R23: fresh host recovered pid={} heartbeat={}; waiting for a new verified stereo baseline before WVP/stereo resume", hostPid, heartbeat); } else { + const bool resumedSoft = R21HostSoftSuspended; + R21HostSoftSuspended = false; R20StereoEligibilityGate.store( OutRunVR::RuntimeEligibility::MayInjectStereo(), std::memory_order_release); + if (resumedSoft) + { + spdlog::info( + "VR R21 SOFT-RESUME: shouldRender returned without discarding the verified stereo baseline"); + } + } + return; + } + + if (status == R21HostStatus::SoftSuspend) + { + OutRunVR::RuntimeEligibility::ObserveSoftHostSuspend(); + R20StereoEligibilityGate.store(false, std::memory_order_release); + if (!R21HostSoftSuspended) + { + R21HostSoftSuspended = true; + spdlog::info( + "VR R21 SOFT-SUSPEND: host heartbeat/session remain fresh but shouldRender=0; stereo injection paused without baseline reset"); } return; } + R21HostSoftSuspended = false; OutRunVR::RuntimeEligibility::FailClosed(); R20StereoEligibilityGate.store(false, std::memory_order_release); diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index e4dde983d9..63f6c0ae7e 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -57,6 +57,7 @@ namespace OutRunVRStereo bool R23FirstPassiveLogged = false; bool R23FirstWarmupArmedLogged = false; bool R23FirstSeedLogged = false; + bool R23FirstImplicitViewportResyncLogged = false; bool R23SnapshotSame(const R22ScissorSnapshot& a, const R22ScissorSnapshot& b) noexcept @@ -96,26 +97,40 @@ namespace OutRunVRStereo if (R22ShadowState.Valid() && !R23SnapshotSame(actual, R22ShadowState)) { - ++R23StateMismatches; - const ULONGLONG now = GetTickCount64(); - if (R23LastStateMismatchLogMs == 0 || - now - R23LastStateMismatchLogMs >= 5000) + const bool implicitRenderTargetViewport = + site && std::strcmp(site, "SetRenderTarget") == 0; + if (implicitRenderTargetViewport) { - R23LastStateMismatchLogMs = now; - spdlog::warn( - "VR R23/R25 STATE: actual/cache viewport-scissor mismatch site={} actualVP={},{},{}x{} actualScissor={} [{},{},{},{}] cacheVP={},{},{}x{} cacheScissor={} [{},{},{},{}]", - site, - actual.viewport.X, actual.viewport.Y, - actual.viewport.Width, actual.viewport.Height, - actual.enabled ? 1 : 0, - actual.rect.left, actual.rect.top, - actual.rect.right, actual.rect.bottom, - R22ShadowState.viewport.X, R22ShadowState.viewport.Y, - R22ShadowState.viewport.Width, - R22ShadowState.viewport.Height, - R22ShadowState.enabled ? 1 : 0, - R22ShadowState.rect.left, R22ShadowState.rect.top, - R22ShadowState.rect.right, R22ShadowState.rect.bottom); + if (!R23FirstImplicitViewportResyncLogged) + { + R23FirstImplicitViewportResyncLogged = true; + spdlog::info( + "VR R23 STATE: SetRenderTarget implicit viewport/scissor transition observed and shadow state resynchronized immediately"); + } + } + else + { + ++R23StateMismatches; + const ULONGLONG now = GetTickCount64(); + if (R23LastStateMismatchLogMs == 0 || + now - R23LastStateMismatchLogMs >= 5000) + { + R23LastStateMismatchLogMs = now; + spdlog::warn( + "VR R23/R25 STATE: actual/cache viewport-scissor mismatch site={} actualVP={},{},{}x{} actualScissor={} [{},{},{},{}] cacheVP={},{},{}x{} cacheScissor={} [{},{},{},{}]", + site, + actual.viewport.X, actual.viewport.Y, + actual.viewport.Width, actual.viewport.Height, + actual.enabled ? 1 : 0, + actual.rect.left, actual.rect.top, + actual.rect.right, actual.rect.bottom, + R22ShadowState.viewport.X, R22ShadowState.viewport.Y, + R22ShadowState.viewport.Width, + R22ShadowState.viewport.Height, + R22ShadowState.enabled ? 1 : 0, + R22ShadowState.rect.left, R22ShadowState.rect.top, + R22ShadowState.rect.right, R22ShadowState.rect.bottom); + } } } @@ -517,8 +532,15 @@ namespace OutRunVRStereo !InternalStereoPass) { R22ScissorSnapshot actual{}; - R23CaptureActualGameState(device, actual, - "SetRenderTarget", true); + if (!R23CaptureActualGameState(device, actual, + "SetRenderTarget", true)) + { + R22ShadowState = {}; + R23LastStateSampleDrawSerial = 0; + R23LastStateSampleEpoch = 0; + R22FailClosedReplayState( + device, "R23/SetRenderTarget/live-state-capture"); + } } return hr; } @@ -604,9 +626,11 @@ namespace OutRunVRStereo { R23LastHostReason = reason; spdlog::info( - "VR R23/R25 HOST: freshnessReason={} ageMs={} runtimeHostFresh={} (host alive/session visible/shouldRender/seqlock are logged separately; criteria not relaxed)", + "VR R23/R25 HOST: freshnessReason={} ageMs={} runtimeHostFresh={} renderable={} (hard freshness and transient shouldRender are separate gates)", reason, ageMs, OutRunVR::RuntimeEligibility::HostFresh.load( + std::memory_order_acquire) ? 1 : 0, + OutRunVR::RuntimeEligibility::HostRenderable.load( std::memory_order_acquire) ? 1 : 0); } diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 83aa1795a6..285aabf085 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -40,6 +40,7 @@ namespace OutRunVRStereo DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; DWORD zWrite = TRUE; + DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; bool valid = false; std::uint64_t presentEpoch = 0; @@ -79,12 +80,14 @@ namespace OutRunVRStereo DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; DWORD zWrite = TRUE; + DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; if (FAILED(device->GetRenderState( D3DRS_ALPHABLENDENABLE, &alphaBlend)) || FAILED(device->GetRenderState( D3DRS_ALPHATESTENABLE, &alphaTest)) || FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) { R29Effect.valid = false; @@ -94,6 +97,7 @@ namespace OutRunVRStereo R29Effect.alphaBlend = alphaBlend; R29Effect.alphaTest = alphaTest; R29Effect.zWrite = zWrite; + R29Effect.zEnable = zEnable; R29Effect.cullMode = cullMode; R29Effect.valid = true; R29Effect.presentEpoch = PresentEpoch; @@ -113,6 +117,7 @@ namespace OutRunVRStereo R29Effect.alphaBlend != FALSE, R29Effect.alphaTest != FALSE, R29Effect.zWrite != FALSE, + R29Effect.zEnable != D3DZB_FALSE, R29Effect.cullMode == D3DCULL_NONE); fragile = !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); return true; @@ -203,7 +208,7 @@ namespace OutRunVRStereo { R29FirstZeroDisparityLogged = true; spdlog::info( - "VR R29 EFFECT: fragile alpha/billboard/shadow draw uses stock-WVP zero disparity in LEFT+RIGHT only; R27/R28 world promotion disabled"); + "VR R29 EFFECT: depth-disabled two-sided alpha effect uses stock-WVP zero disparity; depth-tested projected shadows/cutouts remain spatial world stereo"); } } @@ -339,6 +344,9 @@ namespace OutRunVRStereo case D3DRS_ZWRITEENABLE: R29Effect.zWrite = value; break; + case D3DRS_ZENABLE: + R29Effect.zEnable = value; + break; case D3DRS_CULLMODE: R29Effect.cullMode = value; break; diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp index 18ba8f0b24..874b871c0c 100644 --- a/src/vr/d3d9/stereo_renderer_r31.cpp +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -54,6 +54,7 @@ namespace OutRunVRStereo std::uint64_t R31HudDraws = 0; std::atomic R31StateBlockTrackingReliable{ false }; std::atomic R31StateBlockCoverageLost{ false }; + thread_local bool R31StateBlockResyncPending = false; thread_local bool R31StateBlockRecording = false; bool R31FirstFastWorldLogged = false; bool R31FirstStateBlockLogged = false; @@ -757,16 +758,19 @@ namespace OutRunVRStereo ? reinterpret_cast(shader) : 0; if (shader) shader->Release(); - CurrentVertexShaderIdentity.store(identity, - std::memory_order_release); - std::uint64_t serial = VertexShaderSerial.fetch_add( - 1, std::memory_order_acq_rel) + 1; - if (serial == 0) - VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + const std::uintptr_t previous = + CurrentVertexShaderIdentity.exchange(identity, + std::memory_order_acq_rel); + if (previous != identity) + { + std::uint64_t serial = VertexShaderSerial.fetch_add( + 1, std::memory_order_acq_rel) + 1; + if (serial == 0) + VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + } } - void R31InvalidateAndResynchronizeStateBlockCaches( - IDirect3DDevice9* device) noexcept + void R31MarkStateBlockCachesDirty() noexcept { R31BlockCurrentVerifiedGeneration(); OutRunVRRenderer::R29InvalidateRendererStateAfterExternalRestore(); @@ -775,9 +779,22 @@ namespace OutRunVRStereo R23LastStateSampleDrawSerial = 0; R23LastStateSampleEpoch = 0; R31EyeCache.valid = false; + R31StateBlockResyncPending = true; + } + + void R31FlushPendingStateBlockResync(IDirect3DDevice9* device) noexcept + { + if (!R31StateBlockResyncPending || !device) + return; + R31StateBlockResyncPending = false; R31ResynchronizeShaderEpoch(device); - if (device) - R22PrimeShadowState(device); + if (!R22PrimeShadowState(device)) + { + R31StateBlockTrackingReliable.store(false, + std::memory_order_release); + R31StateBlockCoverageLost.store(true, + std::memory_order_release); + } } HRESULT __stdcall StateBlockApplyDestR31(IDirect3DStateBlock9* block) @@ -792,12 +809,12 @@ namespace OutRunVRStereo if (game) { ++R31StateBlockApplies; - R31InvalidateAndResynchronizeStateBlockCaches(device); + R31MarkStateBlockCachesDirty(); if (!R31FirstStateBlockLogged) { R31FirstStateBlockLogged = true; spdlog::info( - "VR R31 STATE: StateBlock::Apply observed hr=0x{:08x}; WVP/projection/shader/effect/viewport caches invalidated as one generation and live state resynchronized", + "VR R31 STATE: StateBlock::Apply observed hr=0x{:08x}; caches invalidate immediately and live D3D state is lazily re-primed at the next actual draw", static_cast(hr)); } } diff --git a/src/vr/d3d9/stereo_renderer_r32.cpp b/src/vr/d3d9/stereo_renderer_r32.cpp index d7171934e6..68195d3d6d 100644 --- a/src/vr/d3d9/stereo_renderer_r32.cpp +++ b/src/vr/d3d9/stereo_renderer_r32.cpp @@ -78,6 +78,7 @@ namespace OutRunVRStereo DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; DWORD zWrite = TRUE; + DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; }; @@ -93,6 +94,8 @@ namespace OutRunVRStereo D3DRS_ALPHATESTENABLE, &out.alphaTest)) && SUCCEEDED(device->GetRenderState( D3DRS_ZWRITEENABLE, &out.zWrite)) && + SUCCEEDED(device->GetRenderState( + D3DRS_ZENABLE, &out.zEnable)) && SUCCEEDED(device->GetRenderState(D3DRS_CULLMODE, &out.cullMode)); if (!ok) { @@ -117,6 +120,7 @@ namespace OutRunVRStereo state.alphaBlend != FALSE, state.alphaTest != FALSE, state.zWrite != FALSE, + state.zEnable != D3DZB_FALSE, state.cullMode == D3DCULL_NONE); fragile = !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); return true; diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index 871c8d86e0..b375a930c6 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -619,6 +619,7 @@ namespace OutRunVRStereo ActualDraw&& actualDraw, LowerR29Draw&& lowerR29Draw, const char* site) noexcept { + R31FlushPendingStateBlockResync(device); const bool telemetry = R33TelemetryEnabled(); if (telemetry) R31ObserveDraw(device); diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index bc4d121467..df4c45271e 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -139,12 +139,11 @@ namespace OutRunVR::PassPolicy // passes independently for both eyes can produce torn shadows, crossed // billboards or visibly different panel quads in the SBS transport. // - // Do not demote a draw from a single alpha-blend signal. Real world geometry - // can legitimately blend while remaining spatially 3D. Zero-disparity now - // requires the corroborating two-sided (cull-none) signal plus either a - // translucent no-Z-write pass or an alpha-tested cutout pass. This retains - // the shadow/billboard safety behavior without allowing an unexpectedly - // broad alpha state to remove every true-world draw from a frame. + // Do not demote a draw from alpha/cutout state alone. Hardware evidence on + // OutRun showed the car/projected-shadow pass can be two-sided, blended and + // no-Z-write while still being world-space. Depth testing is the decisive + // corroborating signal: depth-tested effects keep spatial world stereo; + // zero-disparity is reserved for two-sided effects with depth testing off. enum class EffectStereoPolicy : std::uint8_t { WorldStereo, @@ -155,12 +154,13 @@ namespace OutRunVR::PassPolicy bool alphaBlendEnabled, bool alphaTestEnabled, bool depthWriteEnabled, + bool depthTestEnabled, bool cullNone) noexcept { - const bool twoSidedTranslucent = - cullNone && alphaBlendEnabled && !depthWriteEnabled; - const bool twoSidedCutout = cullNone && alphaTestEnabled; - if (twoSidedTranslucent || twoSidedCutout) + const bool depthDisabledFlatEffect = + cullNone && !depthTestEnabled && + ((alphaBlendEnabled && !depthWriteEnabled) || alphaTestEnabled); + if (depthDisabledFlatEffect) return EffectStereoPolicy::ZeroDisparity; return EffectStereoPolicy::WorldStereo; } @@ -236,16 +236,18 @@ namespace OutRunVR::PassPolicy ProjectionClass::Unknown) == RenderSemantic::PolicyMismatch); static_assert(!AllowsWorldStereo(RenderSemantic::PolicyMismatch)); - static_assert(ClassifyEffectStereo(false, false, true, false) == + static_assert(ClassifyEffectStereo(false, false, true, true, false) == EffectStereoPolicy::WorldStereo); - static_assert(ClassifyEffectStereo(true, false, false, false) == + static_assert(ClassifyEffectStereo(true, false, false, true, true) == EffectStereoPolicy::WorldStereo); - static_assert(ClassifyEffectStereo(true, false, false, true) == + static_assert(ClassifyEffectStereo(true, false, false, false, true) == EffectStereoPolicy::ZeroDisparity); - static_assert(ClassifyEffectStereo(false, true, true, true) == + static_assert(ClassifyEffectStereo(false, true, true, true, true) == + EffectStereoPolicy::WorldStereo); + static_assert(ClassifyEffectStereo(false, true, true, false, true) == EffectStereoPolicy::ZeroDisparity); static_assert(AllowsEffectWorldStereo( - ClassifyEffectStereo(false, false, true, false))); + ClassifyEffectStereo(false, false, true, true, false))); static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index f665b1fc24..04342ee287 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -28,6 +28,7 @@ namespace OutRunVR::RuntimeEligibility } inline std::atomic HostFresh{ false }; + inline std::atomic HostRenderable{ false }; inline std::atomic StereoAllowed{ false }; inline std::atomic RecoveryPending{ true }; @@ -61,6 +62,7 @@ namespace OutRunVR::RuntimeEligibility inline void FailClosed() noexcept { HostFresh.store(false, std::memory_order_release); + HostRenderable.store(false, std::memory_order_release); StereoAllowed.store(false, std::memory_order_release); RecoveryPending.store(true, std::memory_order_release); RecoveryPoseWarmup.store(false, std::memory_order_release); @@ -83,14 +85,25 @@ namespace OutRunVR::RuntimeEligibility inline void ObserveFreshHost() noexcept { HostFresh.store(true, std::memory_order_release); - // Do not reopen stereo here. A fresh host after a stall still needs a - // newly verified baseline. + HostRenderable.store(true, std::memory_order_release); + // Do not reopen stereo here. A fresh host after a hard stall still + // needs a newly verified baseline. + } + + inline void ObserveSoftHostSuspend() noexcept + { + // A transient shouldRender=false with a fresh, visible host is not host + // death. Pause injection without discarding the verified game baseline. + HostFresh.store(true, std::memory_order_release); + HostRenderable.store(false, std::memory_order_release); + RecoveryPoseWarmup.store(false, std::memory_order_release); } inline void ArmRecoveryPoseWarmup() noexcept { if (!SafetyOverlayReady.load(std::memory_order_acquire) || !HostFresh.load(std::memory_order_acquire) || + !HostRenderable.load(std::memory_order_acquire) || ExternalSafetyBlock.load(std::memory_order_acquire) || !RecoveryPending.load(std::memory_order_acquire)) return; @@ -101,6 +114,7 @@ namespace OutRunVR::RuntimeEligibility { return SafetyOverlayReady.load(std::memory_order_acquire) && HostFresh.load(std::memory_order_acquire) && + HostRenderable.load(std::memory_order_acquire) && !ExternalSafetyBlock.load(std::memory_order_acquire) && RecoveryPending.load(std::memory_order_acquire) && RecoveryPoseWarmup.load(std::memory_order_acquire) && @@ -111,6 +125,7 @@ namespace OutRunVR::RuntimeEligibility { if (!SafetyOverlayReady.load(std::memory_order_acquire) || !HostFresh.load(std::memory_order_acquire) || + !HostRenderable.load(std::memory_order_acquire) || ExternalSafetyBlock.load(std::memory_order_acquire)) return; RecoveryPoseWarmup.store(false, std::memory_order_release); @@ -122,6 +137,7 @@ namespace OutRunVR::RuntimeEligibility { return SafetyOverlayReady.load(std::memory_order_acquire) && HostFresh.load(std::memory_order_acquire) && + HostRenderable.load(std::memory_order_acquire) && !ExternalSafetyBlock.load(std::memory_order_acquire) && StereoAllowed.load(std::memory_order_acquire) && !RecoveryPending.load(std::memory_order_acquire); diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index 84aecc3676..d5c6e721ea 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -306,23 +306,71 @@ def require(rel: str, *markers: str) -> str: "StretchRectDestR14", "ColorFillDestR14", "SUCCEEDED(hr) && destination && R14InternalUploadDepth == 0", - "resource creation fails closed instead of exposing weaker R13 direct-lock semantics", + "keeping translated MANAGED texture on tracked DirectOnly compatibility path", + "hard fail-close retained because DirectOnly lifetime cannot be proven", + "R14TrackDirectOnly", "return D3DERR_NOTAVAILABLE;", ) if "external GetSurfaceLevel" in r14: raise SystemExit("R14 must not retire the CPU shadow merely because GetSurfaceLevel borrowed a read-only alias") create_r14 = r14.find("HRESULT __stdcall CreateTextureCompatDestR14") -fail_closed_r14 = r14.find("return D3DERR_NOTAVAILABLE;", create_r14) -if create_r14 < 0 or fail_closed_r14 < create_r14: - raise SystemExit("R14 MANAGED 2D shadow setup failure must fail resource creation closed") +direct_r14 = r14.find("R14TrackDirectOnly(device, *texture)", create_r14) +hard_fail_r14 = r14.find("return D3DERR_NOTAVAILABLE;", direct_r14) +if min(create_r14, direct_r14, hard_fail_r14) < 0 or \ + not (create_r14 < direct_r14 < hard_fail_r14): + raise SystemExit( + "R14 must degrade CPU-shadow allocation failure to tracked DirectOnly before the hard coverage fail-close") require( "vrhost/tests/runtime_eligibility_smoke.cpp", "SetExternalSafetyBlock(true)", + "ObserveSoftHostSuspend()", + "assert(!HostRenderable.load());", "BaselineVerified();", "assert(!MayInjectStereo());", ) +require( + "src/vr/d3d9/stereo_renderer_r21.cpp", + "R21HostStatus::SoftSuspend", + "VR R21 SOFT-SUSPEND", + "without baseline reset", +) + +require( + "src/vr/d3d9/stereo_renderer_r23.cpp", + "SetRenderTarget implicit viewport/scissor transition observed", + "R23/SetRenderTarget/live-state-capture", +) + +require( + "src/vr/d3d9/stereo_renderer.cpp", + "R9LastMainDepthRestoreLogMs", + "totalRestores={}", +) + +effect_policy = require( + "src/vr/d3d9/vr_pass_policy.hpp", + "Depth testing is the decisive", + "depthTestEnabled", + "depthDisabledFlatEffect", +) +if "cullNone && alphaBlendEnabled && !depthWriteEnabled;" in effect_policy: + raise SystemExit( + "effect policy regressed to zero-disparity classification without the depth-test signal") + +r31_lazy = require( + "src/vr/d3d9/stereo_renderer_r31.cpp", + "R31StateBlockResyncPending", + "R31MarkStateBlockCachesDirty", + "R31FlushPendingStateBlockResync", + "lazily re-primed at the next actual draw", +) +r33_lazy = require( + "src/vr/d3d9/stereo_renderer_r33.cpp", + "R31FlushPendingStateBlockResync(device);", +) + require( "vrhost/tests/r32_policy_smoke.cpp", "RearmMonoSafetyEpoch(1) == 3", diff --git a/vrhost/tests/runtime_eligibility_smoke.cpp b/vrhost/tests/runtime_eligibility_smoke.cpp index 333e483793..3d25a7b4b3 100644 --- a/vrhost/tests/runtime_eligibility_smoke.cpp +++ b/vrhost/tests/runtime_eligibility_smoke.cpp @@ -34,6 +34,19 @@ int main() BaselineVerified(); assert(MayInjectStereo()); + // A transient shouldRender=false frame pauses injection but preserves the + // proven baseline. Fresh renderability resumes immediately without a new + // recovery seed. + ObserveSoftHostSuspend(); + assert(HostFresh.load()); + assert(!HostRenderable.load()); + assert(StereoAllowed.load()); + assert(!RecoveryPending.load()); + assert(!MayInjectStereo()); + ObserveFreshHost(); + assert(HostRenderable.load()); + assert(MayInjectStereo()); + // Host death immediately closes the gate and recovery again requires both // a fresh host observation and a new baseline. FailClosed(); From 82617e935365f3e563ac16c07ef201a01c8d3395 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 13:38:13 +0900 Subject: [PATCH 1011/1308] VR: fix effect-policy callers and lazy StateBlock resync --- src/vr/d3d9/stereo_renderer_r13.cpp | 3 +++ src/vr/d3d9/stereo_renderer_r31.cpp | 4 ++-- src/vr/d3d9/stereo_renderer_r33.cpp | 3 ++- src/vr/game/outrun_renderer_r13.cpp | 3 +++ 4 files changed, 10 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 4ee37c4b17..eb0a71fd02 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -285,10 +285,12 @@ namespace OutRunVRStereo DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; DWORD zWrite = TRUE; + DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; if (FAILED(device->GetRenderState(D3DRS_ALPHABLENDENABLE, &alphaBlend)) || FAILED(device->GetRenderState(D3DRS_ALPHATESTENABLE, &alphaTest)) || FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) { if (!R13FirstDrawTimeStateReadFailureLogged) @@ -304,6 +306,7 @@ namespace OutRunVRStereo alphaBlend != FALSE, alphaTest != FALSE, zWrite != FALSE, + zEnable != D3DZB_FALSE, cullMode == D3DCULL_NONE); return !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); } diff --git a/src/vr/d3d9/stereo_renderer_r31.cpp b/src/vr/d3d9/stereo_renderer_r31.cpp index 874b871c0c..f7ce77ec74 100644 --- a/src/vr/d3d9/stereo_renderer_r31.cpp +++ b/src/vr/d3d9/stereo_renderer_r31.cpp @@ -916,7 +916,7 @@ namespace OutRunVRStereo { R31StateBlockRecording = true; ++R31StateBlockRecordings; - R31InvalidateAndResynchronizeStateBlockCaches(device); + R31MarkStateBlockCachesDirty(); } return hr; } @@ -939,7 +939,7 @@ namespace OutRunVRStereo R31StateBlockTrackingReliable.store(false, std::memory_order_release); } - R31InvalidateAndResynchronizeStateBlockCaches(device); + R31MarkStateBlockCachesDirty(); if (SUCCEEDED(hr) && block && *block) R31EnsureStateBlockApplyHook(*block); } diff --git a/src/vr/d3d9/stereo_renderer_r33.cpp b/src/vr/d3d9/stereo_renderer_r33.cpp index b375a930c6..0c8b1ed7bb 100644 --- a/src/vr/d3d9/stereo_renderer_r33.cpp +++ b/src/vr/d3d9/stereo_renderer_r33.cpp @@ -619,7 +619,8 @@ namespace OutRunVRStereo ActualDraw&& actualDraw, LowerR29Draw&& lowerR29Draw, const char* site) noexcept { - R31FlushPendingStateBlockResync(device); + if (!R31StateBlockRecording) + R31FlushPendingStateBlockResync(device); const bool telemetry = R33TelemetryEnabled(); if (telemetry) R31ObserveDraw(device); diff --git a/src/vr/game/outrun_renderer_r13.cpp b/src/vr/game/outrun_renderer_r13.cpp index c8debb5975..7eb7fea82b 100644 --- a/src/vr/game/outrun_renderer_r13.cpp +++ b/src/vr/game/outrun_renderer_r13.cpp @@ -66,10 +66,12 @@ namespace OutRunVRRenderer DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; DWORD zWrite = TRUE; + DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; if (FAILED(device->GetRenderState(D3DRS_ALPHABLENDENABLE, &alphaBlend)) || FAILED(device->GetRenderState(D3DRS_ALPHATESTENABLE, &alphaTest)) || FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || + FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) { // A failed state read is not enough evidence to demote all world @@ -88,6 +90,7 @@ namespace OutRunVRRenderer alphaBlend != FALSE, alphaTest != FALSE, zWrite != FALSE, + zEnable != D3DZB_FALSE, cullMode == D3DCULL_NONE); return !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); } From bab7335118020a99943952b284b0a9b7364cc020 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 16:53:41 +0900 Subject: [PATCH 1012/1308] VR: preserve scissor state across final stereo draw dispatch --- src/vr/d3d9/stereo_renderer_r34.cpp | 118 +++++++++++++++++++++++++++- 1 file changed, 115 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r34.cpp b/src/vr/d3d9/stereo_renderer_r34.cpp index 2f67f0d372..d32e58f85b 100644 --- a/src/vr/d3d9/stereo_renderer_r34.cpp +++ b/src/vr/d3d9/stereo_renderer_r34.cpp @@ -20,11 +20,17 @@ namespace OutRunVRStereo { SafetyHookInline R34ResetR33Hook{}; SafetyHookInline R34PresentR33Hook{}; + SafetyHookInline R34DrawPrimitiveR33Hook{}; + SafetyHookInline R34DrawIndexedPrimitiveR33Hook{}; + SafetyHookInline R34DrawPrimitiveUPR33Hook{}; + SafetyHookInline R34DrawIndexedPrimitiveUPR33Hook{}; std::atomic R34InstallState{ OutRunVR::RuntimeEligibility::InstallState::Pending }; std::atomic R34ResetReplayBlocked{false}; std::uint64_t R34ReplayBlocks = 0; + std::uint64_t R34RasterGuardDraws = 0; bool R34FirstReplayBlockLogged = false; + bool R34FirstRasterGuardLogged = false; void R34ForceResetReplayFailClosed(IDirect3DDevice9* device, const char* site) noexcept @@ -50,6 +56,92 @@ namespace OutRunVRStereo } } + template + HRESULT R34GuardStereoRasterState(IDirect3DDevice9* device, + DrawCall&& drawCall, const char* site) noexcept + { + if (!device || !IsGameDevice(device) || InternalStereoPass || + R31StateBlockRecording || !StereoWanted() || + !TargetIsBackBuffer()) + { + return drawCall(); + } + + // SetRenderTarget resets both viewport and scissor rectangle in + // D3D9. R33's direct fast/fallback dispatch can bypass R22's draw + // wrapper, so establish the already-validated R22 replay scope at + // the final draw boundary. Flush a pending StateBlock resync first + // so the scope never snapshots stale shadow state. + R31FlushPendingStateBlockResync(device); + R22ReplayScope replay(device); + if (!replay.stateValid) + { + R22FailClosedReplayState(device, site); + return drawCall(); + } + + ++R34RasterGuardDraws; + if (!R34FirstRasterGuardLogged) + { + R34FirstRasterGuardLogged = true; + spdlog::info( + "VR R34 RASTER GUARD: final draw boundary now preserves viewport/scissor across R33 fast and R29 fallback eye-target switches"); + } + return drawCall(); + } + + HRESULT __stdcall DrawPrimitiveDestR34(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + auto call = [&]() { + return R34DrawPrimitiveR33Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R34GuardStereoRasterState( + device, call, "R34/DrawPrimitive/raster-state"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR34( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + auto call = [&]() { + return R34DrawIndexedPrimitiveR33Hook.stdcall( + device, type, baseVertexIndex, minVertexIndex, + numVertices, startIndex, primitiveCount); + }; + return R34GuardStereoRasterState( + device, call, "R34/DrawIndexedPrimitive/raster-state"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR34(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, + UINT stride) + { + auto call = [&]() { + return R34DrawPrimitiveUPR33Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R34GuardStereoRasterState( + device, call, "R34/DrawPrimitiveUP/raster-state"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR34( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + auto call = [&]() { + return R34DrawIndexedPrimitiveUPR33Hook.stdcall( + device, type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R34GuardStereoRasterState( + device, call, "R34/DrawIndexedPrimitiveUP/raster-state"); + } + HRESULT __stdcall ResetDestR34(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params) { @@ -97,6 +189,10 @@ namespace OutRunVRStereo void R34RollbackHooks() noexcept { + R34DrawIndexedPrimitiveUPR33Hook = {}; + R34DrawPrimitiveUPR33Hook = {}; + R34DrawIndexedPrimitiveR33Hook = {}; + R34DrawPrimitiveR33Hook = {}; R34PresentR33Hook = {}; R34ResetR33Hook = {}; } @@ -105,7 +201,11 @@ namespace OutRunVRStereo { SafetyHookInline* hooks[]{ &R34ResetR33Hook, - &R34PresentR33Hook + &R34PresentR33Hook, + &R34DrawPrimitiveR33Hook, + &R34DrawIndexedPrimitiveR33Hook, + &R34DrawPrimitiveUPR33Hook, + &R34DrawIndexedPrimitiveUPR33Hook }; for (auto* hook : hooks) { @@ -141,6 +241,18 @@ namespace OutRunVRStereo R34PresentR33Hook = safetyhook::create_inline( reinterpret_cast(&PresentDestR33), PresentDestR34, disabled); + R34DrawPrimitiveR33Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR33), + DrawPrimitiveDestR34, disabled); + R34DrawIndexedPrimitiveR33Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR33), + DrawIndexedPrimitiveDestR34, disabled); + R34DrawPrimitiveUPR33Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR33), + DrawPrimitiveUPDestR34, disabled); + R34DrawIndexedPrimitiveUPR33Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR33), + DrawIndexedPrimitiveUPDestR34, disabled); if (!R34EnableHooks()) { @@ -150,7 +262,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR34ResetGuard", false); spdlog::error( - "VR R34: Reset/Present guard transaction failed; R33 remains authoritative"); + "VR R34: Reset/Present/draw raster guard transaction failed; R33 remains authoritative"); return 0; } @@ -175,7 +287,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR34ResetGuard", true); spdlog::info( - "VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility"); + "VR R34 RESET/RASTER GUARD: R15 reset replay health gates stereo and final draw dispatch preserves viewport/scissor across eye-target switches"); return 0; } Sleep(25); From 9fe0c0f1f082130532966049f877ecb8693e8599 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 16:59:23 +0900 Subject: [PATCH 1013/1308] CI: retain R34 binary marker after raster-state fix --- src/vr/d3d9/stereo_renderer_r34.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r34.cpp b/src/vr/d3d9/stereo_renderer_r34.cpp index d32e58f85b..2d5b4557d6 100644 --- a/src/vr/d3d9/stereo_renderer_r34.cpp +++ b/src/vr/d3d9/stereo_renderer_r34.cpp @@ -287,7 +287,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR34ResetGuard", true); spdlog::info( - "VR R34 RESET/RASTER GUARD: R15 reset replay health gates stereo and final draw dispatch preserves viewport/scissor across eye-target switches"); + "VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility; raster guard preserves viewport/scissor across final stereo draw dispatch"); return 0; } Sleep(25); From c2ee9dafe71eb2085795ed1cab7dbec73b856c64 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:20:47 +0900 Subject: [PATCH 1014/1308] VR: add R26 safe-draw comparison wrapper --- src/vr/d3d9/stereo_renderer_r26_compare.cpp | 40 +++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r26_compare.cpp diff --git a/src/vr/d3d9/stereo_renderer_r26_compare.cpp b/src/vr/d3d9/stereo_renderer_r26_compare.cpp new file mode 100644 index 0000000000..426c97f42e --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r26_compare.cpp @@ -0,0 +1,40 @@ +// Safe-draw comparison build. +// +// This translation unit intentionally stops the stereo draw chain at R26/R28. +// It keeps the current R23/R22/R13/R9 recovery and correctness layers, while +// excluding the later R29-R34 fast/HUD/StateBlock dispatch overlays. The current +// D3D9Ex R15, DirectGPU transport, renderer R29, texture lifetime fixes, wheel, +// multi-device and FFB code remain unchanged. +// +// Build only with OUTRUN_VR_SAFE_DRAW_COMPARE=ON. In normal builds this file is +// marked HEADER_FILE_ONLY by cmake.toml. + +#include "stereo_renderer_r26.cpp" + +namespace OutRunVRStereo +{ + namespace + { + class VRSafeDrawCompareMarkerHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRSafeDrawCompare"; + } + + bool validate() override { return true; } + + bool apply() override + { + spdlog::warn( + "VR SAFE-DRAW COMPARE: R26/R23/R22/R13/R9 stereo draw chain ACTIVE; R29-R34 stereo fast/HUD/StateBlock overlays are excluded"); + return true; + } + + static VRSafeDrawCompareMarkerHook instance; + }; + + VRSafeDrawCompareMarkerHook VRSafeDrawCompareMarkerHook::instance; + } +} From 681dc6bf3730ca2b5a87d8c38c4ed2175558b66b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:21:17 +0900 Subject: [PATCH 1015/1308] VR: add safe-draw comparison build option --- cmake.toml | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cmake.toml b/cmake.toml index 5e82017376..30ca29ab71 100644 --- a/cmake.toml +++ b/cmake.toml @@ -77,6 +77,25 @@ set_source_files_properties( PROPERTIES HEADER_FILE_ONLY TRUE) unset(_vr_source) +# Optional regression-isolation build. The normal build remains R34. When this +# option is enabled only the stereo final TU is replaced by an R26 wrapper, so +# current R15 D3D9Ex, DirectGPU/host transport, renderer R29 and texture fixes +# stay in place while R29-R34 stereo draw overlays are excluded. +option(OUTRUN_VR_SAFE_DRAW_COMPARE "Build R26/R23 safe stereo draw comparison DLL" OFF) +set_source_files_properties( + src/vr/d3d9/stereo_renderer_r26_compare.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) +if(OUTRUN_VR_SAFE_DRAW_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r34.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r26_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_SAFE_DRAW_COMPARE=1) + message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") +endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") From d6d2f8ae7de3d837c310bcac4c16ad3a7c972c16 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:21:41 +0900 Subject: [PATCH 1016/1308] Build: generate safe-draw comparison source graph --- CMakeLists.txt | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index b399e7bbd0..56a2f3ab28 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -91,6 +91,25 @@ set_source_files_properties( PROPERTIES HEADER_FILE_ONLY TRUE) unset(_vr_source) +# Optional regression-isolation build. The normal build remains R34. When this +# option is enabled only the stereo final TU is replaced by an R26 wrapper, so +# current R15 D3D9Ex, DirectGPU/host transport, renderer R29 and texture fixes +# stay in place while R29-R34 stereo draw overlays are excluded. +option(OUTRUN_VR_SAFE_DRAW_COMPARE "Build R26/R23 safe stereo draw comparison DLL" OFF) +set_source_files_properties( + src/vr/d3d9/stereo_renderer_r26_compare.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) +if(OUTRUN_VR_SAFE_DRAW_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r34.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r26_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_SAFE_DRAW_COMPARE=1) + message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") +endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") @@ -425,6 +444,7 @@ set(outrun2006tweaks_SOURCES "src/vr/d3d9/stereo_renderer_r22.cpp" "src/vr/d3d9/stereo_renderer_r23.cpp" "src/vr/d3d9/stereo_renderer_r26.cpp" + "src/vr/d3d9/stereo_renderer_r26_compare.cpp" "src/vr/d3d9/stereo_renderer_r29.cpp" "src/vr/d3d9/stereo_renderer_r30.cpp" "src/vr/d3d9/stereo_renderer_r31.cpp" From 08a957beda727e3f68d29ad933eb694e2d0f1248 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:22:00 +0900 Subject: [PATCH 1017/1308] CI: build R26 safe-draw comparison artifact --- .github/workflows/vr-openxr.yml | 80 +++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 4155d80f44..535e853e91 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -305,6 +305,86 @@ jobs: path: build-vr-game/bin/dinput8.dll if-no-files-found: error + + game-x86-safe-draw-compare: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure Win32 R26 safe-draw comparison build + shell: cmd + run: | + set CI= + cmake -S . -B build-vr-safe-draw -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=ON + + - name: Verify R26 comparison source graph + shell: pwsh + run: | + $projects = Get-ChildItem build-vr-safe-draw -Filter *.vcxproj -Recurse + if (-not $projects) { throw 'no Visual Studio project files were generated' } + $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" + + if (-not $projectText.Contains('stereo_renderer_r26_compare.cpp')) { + throw 'safe-draw comparison TU is missing from generated build graph' + } + foreach ($includedOnly in @( + 'stereo_renderer_r26.cpp', + 'stereo_renderer_r29.cpp', + 'stereo_renderer_r30.cpp', + 'stereo_renderer_r31.cpp', + 'stereo_renderer_r32.cpp', + 'stereo_renderer_r33.cpp', + 'stereo_renderer_r34.cpp' + )) { + $escaped = [regex]::Escape($includedOnly) + $pattern = ' Date: Fri, 18 Sep 2026 17:27:33 +0900 Subject: [PATCH 1018/1308] VR: pair safe-draw comparison with R23 renderer --- cmake.toml | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/cmake.toml b/cmake.toml index 30ca29ab71..2cd7696db6 100644 --- a/cmake.toml +++ b/cmake.toml @@ -92,6 +92,15 @@ if(OUTRUN_VR_SAFE_DRAW_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r26_compare.cpp PROPERTIES HEADER_FILE_ONLY FALSE) + # Renderer R29 depends on R31 StateBlock exports. For this regression + # comparison, use the R23 renderer owner that paired with the known-good + # R26 stereo path instead of introducing fake R31 stubs. + set_source_files_properties( + src/vr/game/outrun_renderer_r29.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + set_source_files_properties( + src/vr/game/outrun_renderer_r23.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) add_compile_definitions(OUTRUN_VR_SAFE_DRAW_COMPARE=1) message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") endif() From decd3066473f406ff3e2e792456b5440bd608771 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:27:40 +0900 Subject: [PATCH 1019/1308] Build: select R23 renderer for safe-draw comparison --- CMakeLists.txt | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index 56a2f3ab28..576eefe72c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -106,6 +106,15 @@ if(OUTRUN_VR_SAFE_DRAW_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r26_compare.cpp PROPERTIES HEADER_FILE_ONLY FALSE) + # Renderer R29 depends on R31 StateBlock exports. For this regression + # comparison, use the R23 renderer owner that paired with the known-good + # R26 stereo path instead of introducing fake R31 stubs. + set_source_files_properties( + src/vr/game/outrun_renderer_r29.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + set_source_files_properties( + src/vr/game/outrun_renderer_r23.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) add_compile_definitions(OUTRUN_VR_SAFE_DRAW_COMPARE=1) message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") endif() From 108544c6bf779ccb57cef7e055bd5598979c82cc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:27:49 +0900 Subject: [PATCH 1020/1308] CI: verify R23 renderer in safe-draw comparison --- .github/workflows/vr-openxr.yml | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 535e853e91..57280bebc0 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -329,6 +329,9 @@ jobs: if (-not $projectText.Contains('stereo_renderer_r26_compare.cpp')) { throw 'safe-draw comparison TU is missing from generated build graph' } + if (-not $projectText.Contains('outrun_renderer_r23.cpp')) { + throw 'R23 renderer TU is missing from safe-draw comparison build' + } foreach ($includedOnly in @( 'stereo_renderer_r26.cpp', 'stereo_renderer_r29.cpp', @@ -336,7 +339,8 @@ jobs: 'stereo_renderer_r31.cpp', 'stereo_renderer_r32.cpp', 'stereo_renderer_r33.cpp', - 'stereo_renderer_r34.cpp' + 'stereo_renderer_r34.cpp', + 'outrun_renderer_r29.cpp' )) { $escaped = [regex]::Escape($includedOnly) $pattern = ' Date: Fri, 18 Sep 2026 17:33:55 +0900 Subject: [PATCH 1021/1308] vr: clarify R26 safe-draw comparison boundary --- src/vr/d3d9/stereo_renderer_r26_compare.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r26_compare.cpp b/src/vr/d3d9/stereo_renderer_r26_compare.cpp index 426c97f42e..8df6b67503 100644 --- a/src/vr/d3d9/stereo_renderer_r26_compare.cpp +++ b/src/vr/d3d9/stereo_renderer_r26_compare.cpp @@ -28,7 +28,7 @@ namespace OutRunVRStereo bool apply() override { spdlog::warn( - "VR SAFE-DRAW COMPARE: R26/R23/R22/R13/R9 stereo draw chain ACTIVE; R29-R34 stereo fast/HUD/StateBlock overlays are excluded"); + "VR SAFE-DRAW COMPARE: R26/R23/R22/R13/R9 stereo draw chain ACTIVE; R29-R34 stereo overlays + renderer R29 EXCLUDED; current R15/DirectGPU/texture paths preserved"); return true; } From 6f0265c33853cbeb0e6e6c2295e29718ecca07ed Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:34:11 +0900 Subject: [PATCH 1022/1308] docs(vr): align safe-draw comment with R23 renderer --- src/vr/d3d9/stereo_renderer_r26_compare.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r26_compare.cpp b/src/vr/d3d9/stereo_renderer_r26_compare.cpp index 8df6b67503..72fce08c50 100644 --- a/src/vr/d3d9/stereo_renderer_r26_compare.cpp +++ b/src/vr/d3d9/stereo_renderer_r26_compare.cpp @@ -3,8 +3,9 @@ // This translation unit intentionally stops the stereo draw chain at R26/R28. // It keeps the current R23/R22/R13/R9 recovery and correctness layers, while // excluding the later R29-R34 fast/HUD/StateBlock dispatch overlays. The current -// D3D9Ex R15, DirectGPU transport, renderer R29, texture lifetime fixes, wheel, -// multi-device and FFB code remain unchanged. +// D3D9Ex R15, DirectGPU transport, texture lifetime fixes, wheel, multi-device +// and FFB code remain unchanged. The game renderer owner is deliberately rolled +// back from R29 to R23 so this build matches the proven R26/R23/R22 boundary. // // Build only with OUTRUN_VR_SAFE_DRAW_COMPARE=ON. In normal builds this file is // marked HEADER_FILE_ONLY by cmake.toml. From c40f3596356efed47f2890ca99d6747f7e7a19bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:51:14 +0900 Subject: [PATCH 1023/1308] vr: add R29/R28 classification compare mode --- src/vr/game/outrun_renderer_r29.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/vr/game/outrun_renderer_r29.cpp b/src/vr/game/outrun_renderer_r29.cpp index a5ace7716d..2e1748f1f8 100644 --- a/src/vr/game/outrun_renderer_r29.cpp +++ b/src/vr/game/outrun_renderer_r29.cpp @@ -37,6 +37,9 @@ namespace OutRunVRRenderer bool R29FirstSeedLogged = false; bool R29FirstR13RestoreLogged = false; bool R29FirstStateBlockStockLogged = false; +#if defined(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE) + bool R29FirstR28CompareLogged = false; +#endif void R29InvalidateRawWvpGenerationImpl() noexcept { @@ -182,6 +185,22 @@ namespace OutRunVRRenderer device, startRegister, constantData, vector4fCount); } +#if defined(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE) + // C1/C2 regression-isolation build: keep the R29 installation and + // fast stereo owner, but hand candidate WVP uploads back to the + // proven R23/R27/R28 classifier. This restores the known-good rule + // that a main-backbuffer perspective pass may remain per-eye world + // stereo regardless of alpha/cull state, while orthographic HUD and + // auxiliary targets remain stock/fail-closed. + if (!R29FirstR28CompareLogged) + { + R29FirstR28CompareLogged = true; + spdlog::warn( + "VR C1/C2 CLASSIFY: R29 renderer delegates candidate WVP uploads to R23/R27/R28 perspective-world classification"); + } + return R29WvpR23Hook.stdcall( + device, startRegister, constantData, vector4fCount); +#else const bool partialWvp = !UploadContainsOutRunWvp(startRegister, vector4fCount); @@ -275,6 +294,7 @@ namespace OutRunVRRenderer "VR R29 EFFECT: eligible WVP uploads restored to R13 classification; fragile alpha/billboard/shadow passes are no longer promoted merely because projection is perspective"); } return hr; +#endif } void R29RollbackRendererHooks() noexcept From 96721053e4623c06bd700e665999b624f7e82ab1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:51:23 +0900 Subject: [PATCH 1024/1308] vr: restore R28 perspective ownership in compare mode --- src/vr/d3d9/stereo_renderer_r29.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 285aabf085..2ab14e701d 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -243,6 +243,20 @@ namespace OutRunVRStereo return legacyR13Draw(); } +#if defined(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE) + // C1/C2: preserve R29's two-eye fast path, but restore R27/R28's + // proven perspective-world ownership. The old R29 fragile-effect + // policy is still used for non-perspective work, including HUD. + // This is the exact A/B seam we want to test: classification changes + // without reintroducing R26's per-draw mono safety replay. + if (OutRunVRRenderer::R28PerspectiveWorldSemantic()) + { + return R29DirectTwoEye(device, + std::forward(stereoR7Draw), + false, site); + } +#endif + bool fragile = true; if (!R29FragileEffectCached(device, fragile)) { From c7fe04f348f75c0d1ecc7bc346f8e6719c3d042d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:51:39 +0900 Subject: [PATCH 1025/1308] vr: add C1 R29/R28 comparison wrapper --- .../d3d9/stereo_renderer_r29_c1_compare.cpp | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp diff --git a/src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp b/src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp new file mode 100644 index 0000000000..eba3ec451c --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp @@ -0,0 +1,47 @@ +// C1 regression-isolation build. +// +// Keep R29's steady-state LEFT+RIGHT fast path, but restore the R23/R27/R28 +// perspective-world classifier through OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE. +// R30-R34 are intentionally absent. R31 normally exports the StateBlock helper +// functions below; this isolated build has no R31 owner, so both report +// conservative/unreliable and R29/R28 fall back to live validation. + +#include "stereo_renderer_r29.cpp" + +namespace OutRunVRStereo +{ + bool IsGameStateBlockRecording() noexcept + { + return false; + } + + bool IsStateBlockTrackingReliable() noexcept + { + return false; + } + + namespace + { + class VRC1CompareMarkerHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRC1Compare"; + } + + bool validate() override { return true; } + + bool apply() override + { + spdlog::warn( + "VR C1 COMPARE: R29 fast L+R + R23/R27/R28 perspective classification ACTIVE; R30-R34 excluded"); + return true; + } + + static VRC1CompareMarkerHook instance; + }; + + VRC1CompareMarkerHook VRC1CompareMarkerHook::instance; + } +} From 76796395fed65789b167e281d44296e8798a5dfd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:51:41 +0900 Subject: [PATCH 1026/1308] vr: add C2 R30 HUD comparison wrapper --- .../d3d9/stereo_renderer_r30_c2_compare.cpp | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp diff --git a/src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp b/src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp new file mode 100644 index 0000000000..93d6c06fb9 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp @@ -0,0 +1,47 @@ +// C2 regression-isolation build. +// +// C2 is C1 plus the R30 asymmetric-FOV HUD correction. R31-R34 are intentionally +// absent so this test answers only whether R30 fixes the remaining HUD after the +// R27/R28 perspective-world classifier is restored under R29's fast LEFT+RIGHT +// path. R31 normally exports the StateBlock helpers; report conservative state +// here so any dependent code uses live/fail-closed validation. + +#include "stereo_renderer_r30.cpp" + +namespace OutRunVRStereo +{ + bool IsGameStateBlockRecording() noexcept + { + return false; + } + + bool IsStateBlockTrackingReliable() noexcept + { + return false; + } + + namespace + { + class VRC2CompareMarkerHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRC2Compare"; + } + + bool validate() override { return true; } + + bool apply() override + { + spdlog::warn( + "VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded"); + return true; + } + + static VRC2CompareMarkerHook instance; + }; + + VRC2CompareMarkerHook VRC2CompareMarkerHook::instance; + } +} From c3453347000926e1262fb9517f107f9502b8e139 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:51:57 +0900 Subject: [PATCH 1027/1308] build(vr): add C1 and C2 comparison options --- cmake.toml | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/cmake.toml b/cmake.toml index 2cd7696db6..639f0ca793 100644 --- a/cmake.toml +++ b/cmake.toml @@ -105,6 +105,44 @@ if(OUTRUN_VR_SAFE_DRAW_COMPARE) message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") endif() +# C1/C2 regression-isolation builds. These keep current R15/transport/texture +# work and renderer R29 installation, but compile a shorter stereo owner chain. +# C1 = R29 fast L+R + restored R23/R27/R28 perspective-world classification. +# C2 = C1 + R30 asymmetric-FOV HUD correction. R31-R34 stay excluded in both. +option(OUTRUN_VR_C1_COMPARE "Build C1: R29 fast L+R with R27/R28 classification" OFF) +option(OUTRUN_VR_C2_COMPARE "Build C2: C1 plus R30 HUD correction" OFF) +set_source_files_properties( + src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp + src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + +if((OUTRUN_VR_SAFE_DRAW_COMPARE AND OUTRUN_VR_C1_COMPARE) OR + (OUTRUN_VR_SAFE_DRAW_COMPARE AND OUTRUN_VR_C2_COMPARE) OR + (OUTRUN_VR_C1_COMPARE AND OUTRUN_VR_C2_COMPARE)) + message(FATAL_ERROR "Choose only one VR comparison build option") +endif() + +if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r34.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) +endif() + +if(OUTRUN_VR_C1_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_C1_COMPARE=1) + message(STATUS "OutRun VR C1 comparison: R29 fast L+R + R27/R28 classification") +elseif(OUTRUN_VR_C2_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_C2_COMPARE=1) + message(STATUS "OutRun VR C2 comparison: C1 + R30 HUD correction") +endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") From c60f1963ce5635cca459250c5079503573df03d9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:52:01 +0900 Subject: [PATCH 1028/1308] build(vr): add C1 and C2 comparison options --- CMakeLists.txt | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index 576eefe72c..7e5e8c17dd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -119,6 +119,44 @@ if(OUTRUN_VR_SAFE_DRAW_COMPARE) message(STATUS "OutRun VR safe-draw comparison: R26 final stereo chain enabled") endif() +# C1/C2 regression-isolation builds. These keep current R15/transport/texture +# work and renderer R29 installation, but compile a shorter stereo owner chain. +# C1 = R29 fast L+R + restored R23/R27/R28 perspective-world classification. +# C2 = C1 + R30 asymmetric-FOV HUD correction. R31-R34 stay excluded in both. +option(OUTRUN_VR_C1_COMPARE "Build C1: R29 fast L+R with R27/R28 classification" OFF) +option(OUTRUN_VR_C2_COMPARE "Build C2: C1 plus R30 HUD correction" OFF) +set_source_files_properties( + src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp + src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + +if((OUTRUN_VR_SAFE_DRAW_COMPARE AND OUTRUN_VR_C1_COMPARE) OR + (OUTRUN_VR_SAFE_DRAW_COMPARE AND OUTRUN_VR_C2_COMPARE) OR + (OUTRUN_VR_C1_COMPARE AND OUTRUN_VR_C2_COMPARE)) + message(FATAL_ERROR "Choose only one VR comparison build option") +endif() + +if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r34.cpp + PROPERTIES HEADER_FILE_ONLY TRUE) + add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) +endif() + +if(OUTRUN_VR_C1_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r29_c1_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_C1_COMPARE=1) + message(STATUS "OutRun VR C1 comparison: R29 fast L+R + R27/R28 classification") +elseif(OUTRUN_VR_C2_COMPARE) + set_source_files_properties( + src/vr/d3d9/stereo_renderer_r30_c2_compare.cpp + PROPERTIES HEADER_FILE_ONLY FALSE) + add_compile_definitions(OUTRUN_VR_C2_COMPARE=1) + message(STATUS "OutRun VR C2 comparison: C1 + R30 HUD correction") +endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") From b39f38281024666459c79eb778c4aa17bd7f778d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 18:52:31 +0900 Subject: [PATCH 1029/1308] ci(vr): build C1 and C2 regression variants --- .github/workflows/vr-openxr.yml | 172 ++++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 57280bebc0..4031f43084 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -389,6 +389,178 @@ jobs: path: build-vr-safe-draw/bin/dinput8.dll if-no-files-found: error + + game-x86-c1-r29-r28-classify: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure Win32 C1 comparison build + shell: cmd + run: | + set CI= + cmake -S . -B build-vr-c1 -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_C1_COMPARE=ON + + - name: Verify C1 source graph + shell: pwsh + run: | + $projects = Get-ChildItem build-vr-c1 -Filter *.vcxproj -Recurse + if (-not $projects) { throw 'no Visual Studio project files were generated' } + $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" + foreach ($required in @( + 'stereo_renderer_r29_c1_compare.cpp', + 'outrun_renderer_r29.cpp', + 'ex_device_upgrade_r15.cpp' + )) { + if (-not $projectText.Contains($required)) { + throw "C1 required TU missing: $required" + } + } + foreach ($excluded in @( + 'stereo_renderer_r30_c2_compare.cpp', + 'stereo_renderer_r31.cpp', + 'stereo_renderer_r32.cpp', + 'stereo_renderer_r33.cpp', + 'stereo_renderer_r34.cpp' + )) { + $escaped = [regex]::Escape($excluded) + $pattern = ' Date: Fri, 18 Sep 2026 21:21:51 +0900 Subject: [PATCH 1030/1308] vr: force live raster state in C1/C2 compare builds --- src/vr/d3d9/stereo_renderer_r22.cpp | 33 +++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index 082c3728d6..e67c7a7ccf 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -61,6 +61,10 @@ namespace OutRunVRStereo std::uint64_t R22RejectedInitialSeeds = 0; std::uint64_t R22ReplayStateCaptureFailures = 0; std::uint64_t R22ReplayStateGetterFallbacks = 0; +#if defined(OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE) + std::uint64_t R22ForcedLiveRasterSamples = 0; + bool R22FirstForcedLiveRasterLogged = false; +#endif bool R22FirstSeedRejectLogged = false; bool R22FirstReplayStateCaptureFailureLogged = false; @@ -115,6 +119,34 @@ namespace OutRunVRStereo bool R22SnapshotShadowedGameState(IDirect3DDevice9* device, R22ScissorSnapshot& out) noexcept { +#if defined(OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE) + // C1/C2 raster-correctness comparison: these short chains exclude + // R31's StateBlock::Apply interception. OutRun applies StateBlocks + // without traversing SetViewport/SetScissorRect/SetRenderState, so + // trusting R22ShadowState can replay an old enabled scissor into the + // RIGHT eye. That leaves rectangular pieces of the baseline/previous + // image untouched while the LEFT eye remains correct. + // + // Read the three raster values at the outer replay boundary instead. + // This intentionally trades some CPU time for an authoritative A/B + // result. Once confirmed on hardware we can replace the getters with + // a small StateBlock generation tracker without re-enabling R31-R34. + ++R22ReplayStateGetterFallbacks; + ++R22ForcedLiveRasterSamples; + if (!R22CaptureGameScissor(device, out)) + { + R22ShadowState = {}; + return false; + } + R22ShadowState = out; + if (!R22FirstForcedLiveRasterLogged) + { + R22FirstForcedLiveRasterLogged = true; + spdlog::warn( + "VR C1/C2 RASTER FIX: live viewport/scissor/SCISSORTEST sampled at every stereo replay; stale StateBlock raster cache cannot clip the RIGHT eye"); + } + return true; +#else if (R22ShadowState.Valid()) { out = R22ShadowState; @@ -125,6 +157,7 @@ namespace OutRunVRStereo return false; R22ShadowState = out; return true; +#endif } bool R22ApplyGameScissor(IDirect3DDevice9* device, From cd508bc4ec5c88e8030114bed55659c857677ffb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:22:04 +0900 Subject: [PATCH 1031/1308] build(vr): enable live raster validation for C1 C2 --- cmake.toml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 639f0ca793..339d096dbd 100644 --- a/cmake.toml +++ b/cmake.toml @@ -126,7 +126,9 @@ if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r34.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) + add_compile_definitions( + OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1 + OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE=1) endif() if(OUTRUN_VR_C1_COMPARE) From 4ca8c499b63f13fe7b396cbb080ede52863edb6b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:22:06 +0900 Subject: [PATCH 1032/1308] build(vr): enable live raster validation for C1 C2 --- CMakeLists.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 7e5e8c17dd..1cd1a64f6b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -140,7 +140,9 @@ if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r34.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) + add_compile_definitions( + OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1 + OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE=1) endif() if(OUTRUN_VR_C1_COMPARE) From 871110541ac1649758298be6448161ce2ad9aaf9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:42:55 +0900 Subject: [PATCH 1033/1308] fix(vr): restore verified shader epoch in C1 world path --- src/vr/d3d9/stereo_renderer_r29.cpp | 28 +++++++++++++++++++++++----- 1 file changed, 23 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 2ab14e701d..84349bbaf5 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -244,11 +244,29 @@ namespace OutRunVRStereo } #if defined(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE) - // C1/C2: preserve R29's two-eye fast path, but restore R27/R28's - // proven perspective-world ownership. The old R29 fragile-effect - // policy is still used for non-perspective work, including HUD. - // This is the exact A/B seam we want to test: classification changes - // without reintroducing R26's per-draw mono safety replay. + // C1/C2 world-correctness path. + // + // R28's proven path did more than classify the current target as + // perspective world: when the game changed vertex shader AFTER the + // verified c64..c67 upload, R28 temporarily rebound the verified + // shader epoch before entering R9. Without that step R7 sees the + // shader-epoch mismatch, returns NonWorld, and duplicates the draw + // with the stock WVP. On hardware this shows up exactly as the road + // and car having little/incorrect binocular disparity while nearby + // effect/edge geometry still sits at the correct depth. + // + // Keep R29's two-eye accounting/performance path, but run it inside + // the old strict R28 rebind gate when WVP + projection + pose all + // still match. If no rebind is needed, fall through to the ordinary + // perspective fast path. + const HRESULT rebound = R28RunWithVerifiedWorldEpoch( + device, [&]() { + return R29DirectTwoEye( + device, stereoR7Draw, false, site); + }); + if (rebound != E_NOTIMPL) + return rebound; + if (OutRunVRRenderer::R28PerspectiveWorldSemantic()) { return R29DirectTwoEye(device, From 2587ecd9c9a527996c2b4eb4ee39bc522b85a667 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:43:06 +0900 Subject: [PATCH 1034/1308] build(vr): drop disproven live raster C1 probe --- cmake.toml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cmake.toml b/cmake.toml index 339d096dbd..639f0ca793 100644 --- a/cmake.toml +++ b/cmake.toml @@ -126,9 +126,7 @@ if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r34.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - add_compile_definitions( - OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1 - OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE=1) + add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) endif() if(OUTRUN_VR_C1_COMPARE) From a1581c414cc80d9b7f2e15570653655fe2aacf40 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:43:09 +0900 Subject: [PATCH 1035/1308] build(vr): drop disproven live raster C1 probe --- CMakeLists.txt | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 1cd1a64f6b..7e5e8c17dd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -140,9 +140,7 @@ if(OUTRUN_VR_C1_COMPARE OR OUTRUN_VR_C2_COMPARE) set_source_files_properties( src/vr/d3d9/stereo_renderer_r34.cpp PROPERTIES HEADER_FILE_ONLY TRUE) - add_compile_definitions( - OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1 - OUTRUN_VR_FORCE_LIVE_RASTER_COMPARE=1) + add_compile_definitions(OUTRUN_VR_R29_R28_CLASSIFICATION_COMPARE=1) endif() if(OUTRUN_VR_C1_COMPARE) From c7bb9fb895ca25a587046905a22ca0ccd570e6b1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 21:46:35 +0900 Subject: [PATCH 1036/1308] fix(vr): make C1 epoch rebind single-execution --- src/vr/d3d9/stereo_renderer_r29.cpp | 43 +++++++++++++++++++++++++---- 1 file changed, 37 insertions(+), 6 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 84349bbaf5..6380dd6225 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -259,13 +259,44 @@ namespace OutRunVRStereo // the old strict R28 rebind gate when WVP + projection + pose all // still match. If no rebind is needed, fall through to the ordinary // perspective fast path. - const HRESULT rebound = R28RunWithVerifiedWorldEpoch( - device, [&]() { - return R29DirectTwoEye( - device, stereoR7Draw, false, site); - }); - if (rebound != E_NOTIMPL) + std::uintptr_t verifiedShaderIdentity = 0; + std::uint64_t verifiedShaderSerial = 0; + if (R28CanRebindVerifiedWorld( + device, verifiedShaderIdentity, verifiedShaderSerial)) + { + // Do not reuse R28RunWithVerifiedWorldEpoch's E_NOTIMPL + // sentinel here: a real D3D draw HRESULT must never be mistaken + // for "not handled" and executed twice. C1 has a direct boolean + // decision from R28CanRebindVerifiedWorld, so preserve the + // actual draw result verbatim. + const std::uintptr_t savedIdentity = + CurrentVertexShaderIdentity.exchange( + verifiedShaderIdentity, std::memory_order_acq_rel); + const std::uint64_t savedSerial = + VertexShaderSerial.exchange( + verifiedShaderSerial, std::memory_order_acq_rel); + + const HRESULT rebound = R29DirectTwoEye( + device, stereoR7Draw, false, site); + + std::uintptr_t expectedIdentity = verifiedShaderIdentity; + CurrentVertexShaderIdentity.compare_exchange_strong( + expectedIdentity, savedIdentity, + std::memory_order_acq_rel, std::memory_order_acquire); + std::uint64_t expectedSerial = verifiedShaderSerial; + VertexShaderSerial.compare_exchange_strong( + expectedSerial, savedSerial, + std::memory_order_acq_rel, std::memory_order_acquire); + + ++R28ShaderEpochWorldRebinds; + if (!R28FirstShaderEpochWorldLogged) + { + R28FirstShaderEpochWorldLogged = true; + spdlog::info( + "VR C1 WORLD FIX: verified WVP/projection/pose survived a shader switch; R29 fast path rebound the R28 shader epoch so road/car draws keep per-eye world stereo"); + } return rebound; + } if (OutRunVRRenderer::R28PerspectiveWorldSemantic()) { From 70e3422d1fb86c152707aa425c8e4c6c5c196b09 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 22:26:12 +0900 Subject: [PATCH 1037/1308] fix(vr): clear eye baseline and stereo fixed-function world draws --- .github/workflows/vr-openxr.yml | 4 + src/vr/d3d9/stereo_renderer_r23.cpp | 49 +++++++--- src/vr/d3d9/stereo_renderer_r7.inc | 136 +++++++++++++++++++++++++++- 3 files changed, 173 insertions(+), 16 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 4031f43084..5c6cb860b2 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -455,6 +455,8 @@ jobs: 'VR C1 COMPARE: R29 fast L+R + R23/R27/R28 perspective classification ACTIVE; R30-R34 excluded', 'VR C1/C2 CLASSIFY: R29 renderer delegates candidate WVP uploads to R23/R27/R28 perspective-world classification', 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', + 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', + 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', 'VR R27 EFFECT: main-backbuffer perspective c64 now follows the verified per-eye world WVP' )) { if (-not $ascii.Contains($marker)) { throw "C1 marker missing: $marker" } @@ -541,6 +543,8 @@ jobs: 'VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded', 'VR C1/C2 CLASSIFY: R29 renderer delegates candidate WVP uploads to R23/R27/R28 perspective-world classification', 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', + 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', + 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', 'VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY' )) { if (-not $ascii.Contains($marker)) { throw "C2 marker missing: $marker" } diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 63f6c0ae7e..42b6419415 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -57,6 +57,7 @@ namespace OutRunVRStereo bool R23FirstPassiveLogged = false; bool R23FirstWarmupArmedLogged = false; bool R23FirstSeedLogged = false; + bool R23FirstColorBaselineLogged = false; bool R23FirstImplicitViewportResyncLogged = false; bool R23SnapshotSame(const R22ScissorSnapshot& a, @@ -264,7 +265,8 @@ namespace OutRunVRStereo bool R23InitializeStereoFromAuthoritativeBaseline( IDirect3DDevice9* device, const R22ScissorSnapshot& state, - bool stencilSafe) noexcept + bool stencilSafe, DWORD colorRectCount, + const D3DRECT* colorRects, D3DCOLOR color) noexcept { if (!device || AnyAuxRenderTargetActive() || !EnsureStereoResources(device) || !R9EnsureMonoResources(device) || @@ -287,17 +289,42 @@ namespace OutRunVRStereo { InternalPassScope guard; - if (FAILED(device->StretchRect(BackBuffer, nullptr, - RightEyeSurface, nullptr, D3DTEXF_NONE))) - ok = false; - else + auto replayColorClear = [&](IDirect3DSurface9* target) noexcept { + if (!target || + FAILED(SetRenderTargetHook.stdcall( + device, 0u, target)) || + FAILED(SetDepthStencilSurfaceHook.stdcall( + device, static_cast(nullptr))) || + FAILED(device->SetViewport(&state.viewport)) || + FAILED(device->SetScissorRect(&state.rect)) || + FAILED(device->SetRenderState(D3DRS_SCISSORTESTENABLE, + state.enabled))) + return false; + + const HRESULT colorHr = ClearHook.stdcall( + device, colorRectCount, colorRects, + D3DCLEAR_TARGET, color, 1.0f, 0u); ++R23RecoveryVrSurfaceWrites; - - if (ok && FAILED(device->StretchRect(BackBuffer, nullptr, - R9MonoSurface, nullptr, D3DTEXF_NONE))) + return SUCCEEDED(colorHr); + }; + + // The authoritative candidate is already proven to cover the + // complete game backbuffer. Replaying that exact clear into + // the private eye/mono targets is equivalent to copying the + // just-cleared backbuffer, but avoids two 3440x1440 full-surface + // StretchRect copies per Present and cannot carry stale eye + // color history into translucent right-eye passes. + if (!replayColorClear(RightEyeSurface)) ok = false; - else if (ok) - ++R23RecoveryVrSurfaceWrites; + if (ok && !replayColorClear(R9MonoSurface)) + ok = false; + + if (ok && !R23FirstColorBaselineLogged) + { + R23FirstColorBaselineLogged = true; + spdlog::info( + "VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed"); + } if (ok && TrackedDepthStencil) { @@ -471,7 +498,7 @@ namespace OutRunVRStereo } if (!R23InitializeStereoFromAuthoritativeBaseline( - device, actual, stencilSafe)) + device, actual, stencilSafe, count, rects, color)) R23Reject("eye-mono-initialization-failed"); return hr; } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index a2574fd978..116876949a 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -172,6 +172,8 @@ namespace OutRunVRStereo std::uint64_t MaxBeginScenesPerPresent = 0; std::uint64_t LastBeginSceneCountAtPresent = 0; std::uint64_t FixedFunctionNonWorldDraws = 0; + std::uint64_t FixedFunctionWorldStereoDraws = 0; + bool FirstFixedFunctionWorldLogged = false; std::uint64_t OcclusionQueriesCreated = 0; std::uint64_t OcclusionQueryBegins = 0; std::uint64_t OcclusionQueryEnds = 0; @@ -535,19 +537,123 @@ namespace OutRunVRStereo { float originalConstants[16]{}; float eyeConstants[2][16]{}; + D3DMATRIX fixedOriginalView{}; + D3DMATRIX fixedOriginalProjection{}; + D3DMATRIX fixedEyeView[2]{}; + D3DMATRIX fixedEyeProjection[2]{}; bool worldStereo = false; + bool fixedFunctionWorld = false; std::uint32_t poseSequence = 0; OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; }; EyeBuildResult BuildEyeConstants(IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, DrawStereoState& state) { + const std::uintptr_t trackedShader = + CurrentVertexShaderIdentity.load(std::memory_order_acquire); + if (trackedShader == 0) + { + // R13/R29 intentionally masks the tracked identity to zero for + // shader-based zero-disparity effects. Confirm the real D3D9 + // binding before treating this as a genuine fixed-function draw. + IDirect3DVertexShader9* boundShader = nullptr; + const HRESULT boundHr = device->GetVertexShader(&boundShader); + if (FAILED(boundHr)) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + if (boundShader) + { + boundShader->Release(); + return EyeBuildResult::NonWorld; + } + + DWORD fvf = 0; + if (FAILED(device->GetFVF(&fvf)) || fvf == 0) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + + const DWORD positionType = fvf & D3DFVF_POSITION_MASK; + switch (positionType) + { + case D3DFVF_XYZ: + case D3DFVF_XYZB1: + case D3DFVF_XYZB2: + case D3DFVF_XYZB3: + case D3DFVF_XYZB4: + case D3DFVF_XYZB5: + break; + default: + // XYZRHW and unknown/clip-space formats are screen-space + // or otherwise already transformed; keep zero disparity. + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + + if (FAILED(device->GetTransform( + D3DTS_VIEW, &state.fixedOriginalView)) || + FAILED(device->GetTransform( + D3DTS_PROJECTION, &state.fixedOriginalProjection))) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + + const auto projectionClass = + OutRunVR::PassPolicy::ClassifyProjectionSignature( + state.fixedOriginalProjection._34, + state.fixedOriginalProjection._44); + if (projectionClass != + OutRunVR::PassPolicy::ProjectionClass::Perspective3D) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + + if (stereo.poseSequence == 0 || + !MatrixFinite(state.fixedOriginalView) || + !MatrixFinite(state.fixedOriginalProjection)) + return EyeBuildResult::FatalError; + + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + stereo.eyeOrientation[eye], stereo.eyeOffset[eye], + Settings::VRWorldScale); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); + state.fixedEyeView[eye] = + MultiplyMatrix(state.fixedOriginalView, eyeInverse); + state.fixedEyeProjection[eye] = + ProjectionFromFov( + state.fixedOriginalProjection, + stereo.eyeFov[eye]); + if (!MatrixFinite(state.fixedEyeView[eye]) || + !MatrixFinite(state.fixedEyeProjection[eye])) + return EyeBuildResult::FatalError; + } + + state.fixedFunctionWorld = true; + state.worldStereo = true; + state.poseSequence = stereo.poseSequence; + ++FixedFunctionWorldStereoDraws; + if (!FirstFixedFunctionWorldLogged) + { + FirstFixedFunctionWorldLogged = true; + spdlog::info( + "VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity"); + } + return EyeBuildResult::WorldStereo; + } + float verifiedConstants[16]{}; std::uint32_t verifiedGeneration = 0, verifiedPoseSequence = 0; std::uintptr_t verifiedShaderIdentity = 0; std::uint64_t verifiedShaderSerial = 0; if (!OutRunVRRenderer::GetLastVerifiedWvp(verifiedConstants, verifiedGeneration, verifiedPoseSequence, verifiedShaderIdentity, verifiedShaderSerial)) return EyeBuildResult::NonWorld; - if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) { ++FixedFunctionNonWorldDraws; return EyeBuildResult::NonWorld; } std::uintptr_t shaderIdentity = 0; std::uint64_t shaderSerial = 0; if (!GetCurrentShaderEpoch(shaderIdentity, shaderSerial)) return EyeBuildResult::FatalError; if (verifiedShaderIdentity != shaderIdentity || verifiedShaderSerial != shaderSerial) return EyeBuildResult::NonWorld; @@ -588,6 +694,26 @@ namespace OutRunVRStereo return true; } + bool SetFixedFunctionEyeTransforms(IDirect3DDevice9* device, + const DrawStereoState& draw, int eye) + { + return device && eye >= 0 && eye < 2 && + SUCCEEDED(device->SetTransform( + D3DTS_VIEW, &draw.fixedEyeView[eye])) && + SUCCEEDED(device->SetTransform( + D3DTS_PROJECTION, &draw.fixedEyeProjection[eye])); + } + + bool RestoreFixedFunctionTransforms(IDirect3DDevice9* device, + const DrawStereoState& draw) + { + return device && + SUCCEEDED(device->SetTransform( + D3DTS_VIEW, &draw.fixedOriginalView)) && + SUCCEEDED(device->SetTransform( + D3DTS_PROJECTION, &draw.fixedOriginalProjection)); + } + bool FormatHasStencil(D3DFORMAT format) { switch (format) { case D3DFMT_D15S1: case D3DFMT_D24S8: case D3DFMT_D24X4S4: case D3DFMT_D24FS8: return true; default: return false; } @@ -747,9 +873,9 @@ namespace OutRunVRStereo return drawCall(); } D3DVIEWPORT9 savedViewport{};if(FAILED(device->GetViewport(&savedViewport))){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureViewportUnavailable);return drawCall();} - if(draw.worldStereo){bool leftWvpOk=false;{InternalPassScope guard;leftWvpOk=SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]);}if(!leftWvpOk){bool rolledBack=false;{InternalPassScope guard;rolledBack=SetWvpOneRegisterAtATime(device,draw.originalConstants);}InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure("left-eye c64 rollback");return drawCall();}} - const HRESULT leftHr=drawCall();if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{InternalPassScope guard;restored=SetWvpOneRegisterAtATime(device,draw.originalConstants);}if(!restored)NoteRestoreFailure("left draw c64");}return leftHr;} - IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;OutRunVR::StereoFailureReason rightFailure=OutRunVR::StereoFailureRightStateFailed;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr)&&draw.worldStereo&&!SetWvpOneRegisterAtATime(device,draw.eyeConstants[1])){rightFailure=OutRunVR::StereoFailureRightWvpUploadFailed;rightHr=E_FAIL;}if(SUCCEEDED(rightHr)){rightFailure=OutRunVR::StereoFailureRightDrawFailed;rightHr=drawCall();}restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,draw.originalConstants,draw.worldStereo);} + if(draw.worldStereo){bool leftEyeOk=false;{InternalPassScope guard;leftEyeOk=draw.fixedFunctionWorld?SetFixedFunctionEyeTransforms(device,draw,0):SetWvpOneRegisterAtATime(device,draw.eyeConstants[0]);}if(!leftEyeOk){bool rolledBack=false;{InternalPassScope guard;rolledBack=draw.fixedFunctionWorld?RestoreFixedFunctionTransforms(device,draw):SetWvpOneRegisterAtATime(device,draw.originalConstants);}InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftWvpUploadFailed);if(!rolledBack)NoteRestoreFailure(draw.fixedFunctionWorld?"left-eye fixed-function rollback":"left-eye c64 rollback");return drawCall();}} + const HRESULT leftHr=drawCall();if(FAILED(leftHr)){InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(OutRunVR::StereoFailureLeftDrawFailed);if(draw.worldStereo){bool restored=false;{InternalPassScope guard;restored=draw.fixedFunctionWorld?RestoreFixedFunctionTransforms(device,draw):SetWvpOneRegisterAtATime(device,draw.originalConstants);}if(!restored)NoteRestoreFailure(draw.fixedFunctionWorld?"left draw fixed-function transforms":"left draw c64");}return leftHr;} + IDirect3DSurface9*savedRt=TrackedRenderTarget,*savedDepth=TrackedDepthStencil;HRESULT rightHr=D3D_OK;OutRunVR::StereoFailureReason rightFailure=OutRunVR::StereoFailureRightStateFailed;bool restoreOk=true;{InternalPassScope guard;rightHr=SetRenderTargetHook.stdcall(device,0u,RightEyeSurface);if(SUCCEEDED(rightHr))rightHr=SetDepthStencilSurfaceHook.stdcall(device,RightEyeDepth);if(SUCCEEDED(rightHr))rightHr=device->SetViewport(&savedViewport);if(SUCCEEDED(rightHr)&&draw.worldStereo){const bool eyeOk=draw.fixedFunctionWorld?SetFixedFunctionEyeTransforms(device,draw,1):SetWvpOneRegisterAtATime(device,draw.eyeConstants[1]);if(!eyeOk){rightFailure=OutRunVR::StereoFailureRightWvpUploadFailed;rightHr=E_FAIL;}}if(SUCCEEDED(rightHr)){rightFailure=OutRunVR::StereoFailureRightDrawFailed;rightHr=drawCall();}restoreOk=RestoreRightPassState(device,savedRt,savedDepth,savedViewport,draw.originalConstants,draw.worldStereo&&!draw.fixedFunctionWorld);if(draw.fixedFunctionWorld&&!RestoreFixedFunctionTransforms(device,draw))restoreOk=false;} FrameHadDuplicatedDraw=true;++DuplicatedDraws;if(draw.worldStereo){if(FrameStereoPoseSequence==0){FrameStereoPoseSequence=draw.poseSequence;FrameStereoMetadata=draw.stereoFrame;}else if(FrameStereoPoseSequence!=draw.poseSequence){FrameRightDrawFailed=true;PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch);if(!FramePoseMismatchLogged){FramePoseMismatchLogged=true;++PoseSequenceMismatchFrames;spdlog::warn("VR stereo: multiple host pose sequences reached one Present; frame forced to mono fallback");}}FrameHadWorldStereo=true;++WorldStereoDraws;if(!FirstWorldStereoLogged){FirstWorldStereoLogged=true;spdlog::info("VR stereo: TRUE GEOMETRY STEREO active; per-eye c64 + OpenXR asymmetric FOV confirmed");}}else ++NonWorldDuplicatedDraws;if(FAILED(rightHr)){FrameRightDrawFailed=true;InvalidateRightDepthStencilIfLeftMayWrite(device);PoisonFrame(rightFailure);}if(!restoreOk){InvalidateRightDepthStencilIfLeftMayWrite(device);NoteRestoreFailure("right-eye draw");}return leftHr; } @@ -817,7 +943,7 @@ namespace OutRunVRStereo void MaybeLogSummary() { - if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); + if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} fixedFnWorld={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,FixedFunctionWorldStereoDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) From bd02f333169d36061c4f976ac48573d1d59aaac7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:04:36 +0900 Subject: [PATCH 1038/1308] fix(vr): guard mono sky glow and harden HMD/effect stereo --- src/hooks_graphics.cpp | 19 +- src/vr/d3d9/stereo_renderer_r30.cpp | 456 ++++++++++++++++++++++++++-- src/vr/game/outrun_renderer.cpp | 17 +- vrhost/src/main_r23.cpp | 37 ++- 4 files changed, 488 insertions(+), 41 deletions(-) diff --git a/src/hooks_graphics.cpp b/src/hooks_graphics.cpp index 98c3f9a054..320f387f90 100644 --- a/src/hooks_graphics.cpp +++ b/src/hooks_graphics.cpp @@ -12,6 +12,11 @@ namespace Settings Setting SkyGlowTwoStep{ "Graphics", "SkyGlowTwoStep", true, "Reduces aliasing in the sky glow effect by handling the SkyGlowFactor in two steps. " "Likely not console-accurate, but can help reduce the aliasing with Factor = 4 or higher." }; + // Defined by src/vr/settings.cpp. Sky glow samples the mono game backbuffer, + // so it must be suppressed while true stereo is active or the left-eye bloom + // gets composited into the right eye as a translucent ghost. + extern Setting VREnabled; + extern Setting VRStereo; Setting RestoreXboxBrightness{ "Graphics", "RestoreXboxBrightness", false, "Restores the HDR effect from the Xbox releases, brightening up most areas of the game." }; @@ -286,6 +291,12 @@ RestoreXboxBrightness RestoreXboxBrightness::instance; // more for quality: class RestoreSkyGlow : public Hook { + static bool SkyGlowAllowed() noexcept + { + return Settings::SkyGlowFactor > 0 && + !(Settings::VREnabled && Settings::VRStereo); + } + // (1) The exposure reaches pixel shader constant c7 alpha, but nothing reads // it. Games pixel shaders are assembled by concatenating ps_1_1 snippets looked // up by combiner encoding, and entry for the HDR alpha op holds an empty snippet @@ -713,12 +724,16 @@ class RestoreSkyGlow : public Hook // SkyGlowTwoStep is read inside MakeReduceBuff on every call, so nothing // needs declaring for it at all. Settings::SkyGlowFactor.watch([] { RebuildGlowBuffers(); }); + Settings::VREnabled.watch([] { RebuildGlowBuffers(); }); + Settings::VRStereo.watch([] { RebuildGlowBuffers(); }); } bool apply() override { // Note: hooks/patches are always applied regardless of INI settings, so they can be changed at runtime - Memory::VP::Patch(Module::exe_ptr(GlowEnabled_Addr), uint8_t(Settings::SkyGlowFactor > 0 ? 1 : 0)); + Memory::VP::Patch(Module::exe_ptr(GlowEnabled_Addr), uint8_t(SkyGlowAllowed() ? 1 : 0)); + if (Settings::SkyGlowFactor > 0 && !SkyGlowAllowed()) + spdlog::warn("VR SKY GLOW GUARD: disabled mono-backbuffer sky glow while true stereo is active to prevent left-eye ghosting in the right eye"); Memory::VP::Patch(Module::exe_ptr(AlphaOpTable_ps11_Entry0Snippet), uintptr_t(Snippet_ps11)); Memory::VP::Patch(Module::exe_ptr(AlphaOpTable_ps14_Entry0Snippet), uintptr_t(Snippet_ps14)); @@ -763,7 +778,7 @@ class RestoreSkyGlow : public Hook // Release before patching the enabled byte, so it frees resources if needed GlowRelease_dest(); - Memory::VP::Patch(Module::exe_ptr(GlowEnabled_Addr), uint8_t(Settings::SkyGlowFactor > 0 ? 1 : 0)); + Memory::VP::Patch(Module::exe_ptr(GlowEnabled_Addr), uint8_t(SkyGlowAllowed() ? 1 : 0)); GlowInit_dest(); } diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index a1520bc416..eccdcb9e74 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -12,6 +12,7 @@ // perspective effects remain entirely owned by R29/R13. #include "stereo_renderer_r29.cpp" +#include namespace OutRunVRStereo { @@ -30,6 +31,12 @@ namespace OutRunVRStereo std::uint64_t R30ScreenSpaceBuildFailures = 0; bool R30FirstScreenSpaceLogged = false; + std::uint64_t R30XyzrhwHudDraws = 0; + std::uint64_t R30XyzrhwWorldEffectDraws = 0; + std::uint64_t R30XyzrhwFallbacks = 0; + bool R30FirstXyzrhwHudLogged = false; + bool R30FirstXyzrhwWorldLogged = false; + bool R30CurrentPassIsScreenSpace2D() noexcept { if (!TargetIsBackBuffer()) @@ -46,20 +53,11 @@ namespace OutRunVRStereo OutRunVR::PassPolicy::ProjectionClass::Orthographic2D; } - bool R30BuildScreenSpaceEyeConstants( - IDirect3DDevice9* device, + + bool R30BuildEyeAffine( const OutRunVRRenderer::LatchedStereoFrame& stereo, - float original[16], float eyeConstants[2][16], float eyeScale[2], float eyeOffset[2]) noexcept { - if (!device || - CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) - return false; - - if (FAILED(device->GetVertexShaderConstantF( - OutRunWvpRegister, original, OutRunWvpRegisterCount))) - return false; - float tanLeft[2]{}; float tanRight[2]{}; float width[2]{}; @@ -74,11 +72,6 @@ namespace OutRunVRStereo return false; } - // Average the two physical eye frusta in tangent space. For a Quest - // style outward-biased pair this produces a head-centered frustum. - // Mapping each eye from that common interval removes the false HUD - // disparity caused by submitting identical pixels with asymmetric - // projection FOVs. const float commonLeft = 0.5f * (tanLeft[0] + tanLeft[1]); const float commonRight = 0.5f * (tanRight[0] + tanRight[1]); const float commonWidth = commonRight - commonLeft; @@ -86,32 +79,426 @@ namespace OutRunVRStereo if (!std::isfinite(commonWidth) || commonWidth <= 0.05f) return false; - D3DMATRIX uploadedT{}; - std::memcpy(&uploadedT, original, sizeof(uploadedT)); - const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); - if (!MatrixFinite(stockWvp)) - return false; - for (int eye = 0; eye < 2; ++eye) { const float eyeSum = tanRight[eye] + tanLeft[eye]; const float scale = commonWidth / width[eye]; const float offset = (commonSum - eyeSum) / width[eye]; - - // These bounds are deliberately broad enough for Quest-class - // asymmetric frusta but fail closed on corrupt/stale FOV data. if (!std::isfinite(scale) || !std::isfinite(offset) || scale < 0.50f || scale > 1.50f || std::fabs(offset) > 0.50f) return false; + eyeScale[eye] = scale; + eyeOffset[eye] = offset; + } + return true; + } + + struct R30XyzrhwState + { + OutRunVRRenderer::LatchedStereoFrame stereo{}; + D3DVIEWPORT9 viewport{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + float parallaxPerRhw[2]{}; + bool worldEffect = false; + }; + + bool R30PrepareXyzrhwState( + IDirect3DDevice9* device, R30XyzrhwState& state) noexcept + { + if (!R29StableStereoBase(device) || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) != 0) + return false; + + IDirect3DVertexShader9* shader = nullptr; + if (FAILED(device->GetVertexShader(&shader))) + return false; + if (shader) + { + shader->Release(); + return false; + } + + DWORD fvf = 0; + if (FAILED(device->GetFVF(&fvf)) || + (fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZRHW) + return false; + + if (!EnsureStereoResources(device) || + FAILED(device->GetViewport(&state.viewport)) || + state.viewport.Width == 0) + return false; + + DWORD zEnable = D3DZB_FALSE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable))) + return false; + state.worldEffect = zEnable != D3DZB_FALSE; + + if (state.worldEffect && TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (state.worldEffect && TrackedDepthStencil && + !RightDepthSynchronized && DepthTestActive(device)) + return false; + if (state.worldEffect && TrackedDepthStencil && + !RightStencilSynchronized && StencilTestActive(device)) + return false; + + if (!OutRunVRRenderer::GetLatchedStereoFrame(state.stereo) || + state.stereo.poseSequence == 0 || + (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != state.stereo.poseSequence) || + !R30BuildEyeAffine(state.stereo, + state.eyeScale, state.eyeOffset)) + return false; + + if (state.worldEffect) + { + float projectionRaw[16]{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) + return false; + D3DMATRIX baseProjection{}; + std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + if (!MatrixFinite(baseProjection)) + return false; + + const float center[3]{ + 0.5f * (state.stereo.eyeOffset[0][0] + state.stereo.eyeOffset[1][0]), + 0.5f * (state.stereo.eyeOffset[0][1] + state.stereo.eyeOffset[1][1]), + 0.5f * (state.stereo.eyeOffset[0][2] + state.stereo.eyeOffset[1][2]) + }; + const float zero[3]{}; + for (int eye = 0; eye < 2; ++eye) + { + const float rel[3]{ + state.stereo.eyeOffset[eye][0] - center[0], + state.stereo.eyeOffset[eye][1] - center[1], + state.stereo.eyeOffset[eye][2] - center[2] + }; + const D3DMATRIX eyeRotation = + MatrixFromQuaternionTranslation( + state.stereo.eyeOrientation[eye], zero, 1.0f); + const D3DMATRIX inverseEyeRotation = + InverseRigid(eyeRotation); + const float localX = + rel[0] * inverseEyeRotation._11 + + rel[1] * inverseEyeRotation._21 + + rel[2] * inverseEyeRotation._31; + const D3DMATRIX eyeProjection = + ProjectionFromFov(baseProjection, + state.stereo.eyeFov[eye]); + const float parallax = + -localX * Settings::VRWorldScale * + eyeProjection._11; + if (!std::isfinite(parallax)) + return false; + state.parallaxPerRhw[eye] = parallax; + } + } + return true; + } + + UINT R30PrimitiveElementCount( + D3DPRIMITIVETYPE type, UINT primitiveCount) noexcept + { + switch (type) + { + case D3DPT_POINTLIST: return primitiveCount; + case D3DPT_LINELIST: return primitiveCount * 2u; + case D3DPT_LINESTRIP: return primitiveCount + 1u; + case D3DPT_TRIANGLELIST: return primitiveCount * 3u; + case D3DPT_TRIANGLESTRIP: + case D3DPT_TRIANGLEFAN: return primitiveCount + 2u; + default: return 0; + } + } + + bool R30TransformXyzrhwVertices( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, int eye, + std::vector& out) noexcept + { + if (!source || vertexCount == 0 || stride < sizeof(float) * 4 || + eye < 0 || eye > 1) + return false; + const std::size_t bytes = + static_cast(vertexCount) * stride; + if (bytes == 0 || bytes > 4u * 1024u * 1024u) + return false; + + try + { + out.resize(bytes); + } + catch (...) + { + return false; + } + std::memcpy(out.data(), source, bytes); + + const float x0 = static_cast(state.viewport.X); + const float width = static_cast(state.viewport.Width); + for (UINT i = 0; i < vertexCount; ++i) + { + float* p = reinterpret_cast( + out.data() + static_cast(i) * stride); + const float x = p[0]; + const float rhw = p[3]; + if (!std::isfinite(x) || !std::isfinite(rhw)) + return false; + + const float ndc = ((x - x0) / width) * 2.0f - 1.0f; + float corrected = + state.eyeScale[eye] * ndc + state.eyeOffset[eye]; + + // CPU-projected particles/billboards are already XYZRHW. + // RHW gives 1/clip-W, so lateral eye translation can be + // applied as a depth-dependent NDC shift without touching + // the game's particle simulation or billboard generation. + if (state.worldEffect && rhw > 0.0f && rhw < 1000.0f) + corrected += state.parallaxPerRhw[eye] * rhw; + + const float transformed = + x0 + (corrected + 1.0f) * 0.5f * width; + if (!std::isfinite(transformed)) + return false; + p[0] = transformed; + } + return true; + } + + template + HRESULT R30ExecuteXyzrhwStereo( + IDirect3DDevice9* device, const R30XyzrhwState& state, + LeftDraw&& leftDraw, RightDraw&& rightDraw, + const char* site) + { + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || + LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + const HRESULT leftHr = leftDraw(); + if (FAILED(leftHr)) + { + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, + site, leftHr); + R29ArmMonoSafety(); + return leftHr; + } + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&state.viewport); + if (SUCCEEDED(rightHr)) + { + rightFailure = + OutRunVR::StereoFailureRightDrawFailed; + rightHr = rightDraw(); + } + restoreOk = RestoreRightPassState(device, + savedRt, savedDepth, state.viewport, nullptr, false); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++R29StableTwoEyeDraws; + if (state.worldEffect) + { + ++R30XyzrhwWorldEffectDraws; + if (FrameStereoPoseSequence == 0) + { + FrameStereoPoseSequence = state.stereo.poseSequence; + FrameStereoMetadata = state.stereo; + } + else if (FrameStereoPoseSequence != state.stereo.poseSequence) + { + FrameRightDrawFailed = true; + PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch); + } + FrameHadWorldStereo = true; + ++WorldStereoDraws; + if (!R30FirstXyzrhwWorldLogged) + { + R30FirstXyzrhwWorldLogged = true; + spdlog::info( + "VR R30.1 XYZRHW WORLD: depth-tested pre-transformed particle/billboard UP draws receive asymmetric-FOV correction plus RHW/IPD parallax (smoke/rank/decal candidate path)"); + } + } + else + { + ++NonWorldDuplicatedDraws; + ++R30XyzrhwHudDraws; + if (!R30FirstXyzrhwHudLogged) + { + R30FirstXyzrhwHudLogged = true; + spdlog::info( + "VR R30.1 XYZRHW HUD: pre-transformed fixed-function UP draws receive per-eye asymmetric-FOV screen-ray correction"); + } + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R29ArmMonoSafety(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R30.1 XYZRHW right-eye draw"); + R29ArmMonoSafety(); + } + return leftHr; + } + + HRESULT R30TryXyzrhwPrimitiveUP( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + const UINT vertexCount = + R30PrimitiveElementCount(type, primitiveCount); + std::vector left; + std::vector right; + if (!R30TransformXyzrhwVertices( + data, vertexCount, stride, state, 0, left) || + !R30TransformXyzrhwVertices( + data, vertexCount, stride, state, 1, right)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, primitiveCount, left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, primitiveCount, right.data(), stride); + }; + return R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.1/DrawPrimitiveUP-XYZRHW"); + } + + HRESULT R30TryXyzrhwIndexedPrimitiveUP( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT indexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!indexData || indexCount == 0 || + (indexFormat != D3DFMT_INDEX16 && + indexFormat != D3DFMT_INDEX32)) + return E_NOTIMPL; + + UINT maxIndex = 0; + if (indexFormat == D3DFMT_INDEX16) + { + const auto* indices = + static_cast(indexData); + for (UINT i = 0; i < indexCount; ++i) + maxIndex = std::max(maxIndex, indices[i]); + } + else + { + const auto* indices = + static_cast(indexData); + for (UINT i = 0; i < indexCount; ++i) + maxIndex = std::max(maxIndex, indices[i]); + } + + const UINT vertexCount = + std::max(minVertexIndex + numVertices, + maxIndex + 1u); + if (vertexCount == 0 || vertexCount > 262144u) + return E_NOTIMPL; + + std::vector left; + std::vector right; + if (!R30TransformXyzrhwVertices( + vertexData, vertexCount, stride, state, 0, left) || + !R30TransformXyzrhwVertices( + vertexData, vertexCount, stride, state, 1, right)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, minVertexIndex, numVertices, + primitiveCount, indexData, indexFormat, + left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, minVertexIndex, numVertices, + primitiveCount, indexData, indexFormat, + right.data(), stride); + }; + return R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.1/DrawIndexedPrimitiveUP-XYZRHW"); + } + + bool R30BuildScreenSpaceEyeConstants( + IDirect3DDevice9* device, + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float original[16], float eyeConstants[2][16], + float eyeScale[2], float eyeOffset[2]) noexcept + { + if (!device || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + return false; + + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, original, OutRunWvpRegisterCount))) + return false; + + if (!R30BuildEyeAffine(stereo, eyeScale, eyeOffset)) + return false; + + D3DMATRIX uploadedT{}; + std::memcpy(&uploadedT, original, sizeof(uploadedT)); + const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); + if (!MatrixFinite(stockWvp)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { D3DMATRIX clipCorrection{}; - clipCorrection._11 = scale; + clipCorrection._11 = eyeScale[eye]; clipCorrection._22 = 1.0f; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; // Row-vector clip transform: x' = scale*x + offset*w. - clipCorrection._41 = offset; + clipCorrection._41 = eyeOffset[eye]; const D3DMATRIX corrected = MultiplyMatrix(stockWvp, clipCorrection); @@ -121,8 +508,6 @@ namespace OutRunVRStereo const D3DMATRIX correctedT = TransposeMatrix(corrected); std::memcpy(eyeConstants[eye], &correctedT, sizeof(correctedT)); - eyeScale[eye] = scale; - eyeOffset[eye] = offset; } return true; } @@ -337,6 +722,11 @@ namespace OutRunVRStereo IDirect3DDevice9* device, D3DPRIMITIVETYPE type, UINT primitiveCount, const void* data, UINT stride) { + const HRESULT xyzrhw = R30TryXyzrhwPrimitiveUP( + device, type, primitiveCount, data, stride); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + auto actual = [&]() { return DrawPrimitiveUPHook.stdcall( device, type, primitiveCount, data, stride); @@ -355,6 +745,12 @@ namespace OutRunVRStereo const void* indexData, D3DFORMAT indexFormat, const void* vertexData, UINT stride) { + const HRESULT xyzrhw = R30TryXyzrhwIndexedPrimitiveUP( + device, type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + auto actual = [&]() { return DrawIndexedPrimitiveUPHook.stdcall(device, type, minVertexIndex, numVertices, primitiveCount, indexData, @@ -445,7 +841,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY"); + "VR R30.1 HUD/EFFECT: shader ScreenSpace2D + fixed-function XYZRHW UP stereo correction READY"); return 0; } Sleep(25); diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 76a809d576..52b1e67076 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -548,13 +548,22 @@ namespace OutRunVRRenderer ClientPresentationMode CurrentPresentationMode() { + // Keep the VR projection alive across OutRun's short gameplay-state + // transitions (GOAL/TIMEUP/TRYAGAIN/OUTRUNMILES/pause and brief state + // hand-offs). The previous STATE_GAME-only test could drop Frame.v2 to + // frame=0 while the desktop continued rendering normally. + static ULONGLONG lastGameplayMs = 0; + constexpr ULONGLONG GameplayPresentationHoldMs = 1500; if (!Game::current_mode) return PresentationUnknown; - const GameState state = *Game::current_mode; - if (state == GameState::STATE_GAME) + + const ULONGLONG now = GetTickCount64(); + if (Game::is_in_game()) + { + lastGameplayMs = now; return PresentationGameplay; - if (state == GameState::STATE_START && Game::game_start_progress_code && - *Game::game_start_progress_code == 65) + } + if (lastGameplayMs != 0 && now - lastGameplayMs <= GameplayPresentationHoldMs) return PresentationGameplay; return PresentationTheater; } diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index e876c7d406..b660761e5b 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -60,6 +60,8 @@ namespace std::uint64_t R23TheaterRefreshAttempts = 0; std::uint64_t R23TheaterRefreshFresh = 0; ULONGLONG R23LastTheaterRefreshLogMs = 0; + std::uint64_t R23GameplayTheaterFallbacks = 0; + ULONGLONG R23LastGameplayFallbackLogMs = 0; struct R23DirectHoldState @@ -1081,14 +1083,39 @@ int main(int argc, char** argv) } QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); - // Keep the desktop source current while stereo is unavailable, - // but never treat this mono capture as a validated projection. - // R24 can consume it only through the theater fallback ladder. - if (!layerReady && !productionCaptureAttempted) + // Never submit a zero-layer frame just because Desktop + // Duplication missed the stereo grace window. VDXR can show a + // solid compositor colour / severe HMD stutter even while the + // desktop game keeps running normally. + if (!layerReady) { LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); - R23RefreshTheaterFallbackCapture(compositor); + const CaptureStatus fallbackCapture = + R23RefreshTheaterFallbackCapture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); + + LARGE_INTEGER frs{}, fre{}; QueryPerformanceCounter(&frs); + if (fallbackCapture.available && + R23RenderTheater(compositor, viewSpace, localSpace, + fs.predictedDisplayTime, quad)) + { + layers[0] = + reinterpret_cast(&quad); + layerReady = true; + ++R23GameplayTheaterFallbacks; + const ULONGLONG now = GetTickCount64(); + if (R23LastGameplayFallbackLogMs == 0 || + now - R23LastGameplayFallbackLogMs >= 5000) + { + R23LastGameplayFallbackLogMs = now; + std::cout + << "[R23 fallback] prevented zero-layer gameplay submit; using LOCAL-fixed theater until fresh stereo returns" + << " count=" << R23GameplayTheaterFallbacks + << " productionAttempted=" << (productionCaptureAttempted ? 1 : 0) + << "\n"; + } + } + QueryPerformanceCounter(&fre); timings.render.Add(timings.Ms(frs, fre)); } } else From 52cce21d9379216344e91c9cf4844a42a65f98eb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:05:26 +0900 Subject: [PATCH 1039/1308] fix(vr): use UP trampoline for XYZRHW particle stereo --- src/vr/d3d9/stereo_renderer_r30.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index eccdcb9e74..fbd074e4b4 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -388,11 +388,11 @@ namespace OutRunVRStereo } auto leftDraw = [&]() { - return DrawPrimitiveHook.stdcall( + return DrawPrimitiveUPHook.stdcall( device, type, primitiveCount, left.data(), stride); }; auto rightDraw = [&]() { - return DrawPrimitiveHook.stdcall( + return DrawPrimitiveUPHook.stdcall( device, type, primitiveCount, right.data(), stride); }; return R30ExecuteXyzrhwStereo( From f7e18d514898b15fe3d147896dde067169cd03b0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:10:12 +0900 Subject: [PATCH 1040/1308] ci(vr): preserve C2 HUD readiness marker --- src/vr/d3d9/stereo_renderer_r30.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index fbd074e4b4..ae7f17d870 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -841,7 +841,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30.1 HUD/EFFECT: shader ScreenSpace2D + fixed-function XYZRHW UP stereo correction READY"); + "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY; R30.1 fixed-function XYZRHW UP stereo correction READY"); return 0; } Sleep(25); From ec332350f2ed4c569b85a9cab8f7856199b45dee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:11:18 +0900 Subject: [PATCH 1041/1308] fix(vr): hard-disable mono sky glow in true stereo --- src/hooks_graphics.cpp | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/src/hooks_graphics.cpp b/src/hooks_graphics.cpp index 320f387f90..f3021591b7 100644 --- a/src/hooks_graphics.cpp +++ b/src/hooks_graphics.cpp @@ -536,6 +536,13 @@ class RestoreSkyGlow : public Hook inline static SafetyHookInline MakeReduceBuff_hook = {}; static void __stdcall MakeReduceBuff_dest() { + // True stereo owns two independent eye images. The stock glow reducer + // samples D3DBACKBUFFER_TYPE_MONO, which is the left/game backbuffer in + // the VR renderer; letting this run would bake left-eye scenery into a + // texture that is later composited into both eyes. + if (!SkyGlowAllowed()) + return; + // Checked here rather than in apply so the setting can be changed while the // game runs. if (!Settings::SkyGlowTwoStep || !ReduceHalf) @@ -607,6 +614,12 @@ class RestoreSkyGlow : public Hook inline static SafetyHookInline BlurGlowImage_hook = {}; static void __stdcall BlurGlowImage_dest() { + // Keep the whole post-process chain inert while true stereo is active. + // This is a second fail-safe behind g_GlowEnabled for paths that can be + // entered from cached game state during a mode transition. + if (!SkyGlowAllowed()) + return; + float* offset = Module::exe_ptr(BlurOffset_Addr); float* step = Module::exe_ptr(BlurOffsetStep_Addr); @@ -667,7 +680,7 @@ class RestoreSkyGlow : public Hook ReduceHalf = nullptr; } - if (Settings::SkyGlowFactor > 2) + if (SkyGlowAllowed() && Settings::SkyGlowFactor > 2) { if (IDirect3DDevice9* device = Game::D3DDevice()) { @@ -687,6 +700,12 @@ class RestoreSkyGlow : public Hook inline static SafetyHookInline ClearBuffer_hook = {}; static int __cdecl ClearBuffer_dest(int a1) { + // When glow is disabled (including true-stereo VR), preserve the game's + // original clear alpha exactly. The exposure seed only exists to feed the + // mono sky-glow extraction pass. + if (!SkyGlowAllowed()) + return ClearBuffer_hook.ccall(a1); + uint32_t* backColor = Module::exe_ptr(BackColor_Addr); const uint32_t prevColor = *backColor; From 32483746a5ec0e3051d0e58d4210fcb5097a8f8d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:11:29 +0900 Subject: [PATCH 1042/1308] fix(vr): keep stereo presentation through race transition states --- src/vr/d3d9/stereo_renderer_r7.inc | 23 ++++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 116876949a..492e772cb0 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -240,10 +240,27 @@ namespace OutRunVRStereo { if (!Game::current_mode) return false; - if (*Game::current_mode == GameState::STATE_GAME) + + // Reuse the game's established "in-game" state definition instead of + // treating only STATE_GAME as gameplay. GOAL/TIMEUP/TRYAGAIN, + // OUTRUNMILES and the single-player pause state can keep rendering the + // live 3D scene. Switching those frames to theater immediately clears + // stereo metadata and can leave the HMD without a fresh projection + // source while the monitor continues normally. + if (Game::is_in_game()) + return true; + + // WARP/RESTART are short race-adjacent transition states. Preserve + // gameplay presentation through them; the following menu/result states + // still fall back to theater normally. + switch (*Game::current_mode) + { + case GameState::STATE_WARP: + case GameState::STATE_RESTART: return true; - return *Game::current_mode == GameState::STATE_START && - Game::game_start_progress_code && *Game::game_start_progress_code == 65; + default: + return false; + } } bool HostRenderEligible() From 592bcb8c47ba1cf51c6cad3a10be9d9f34d19fa1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:12:59 +0900 Subject: [PATCH 1043/1308] fix(vr): correct pretransformed smoke and skid stereo parallax --- src/vr/d3d9/stereo_renderer_r30.cpp | 184 ++++++++++++++++++++-------- 1 file changed, 131 insertions(+), 53 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index ae7f17d870..6819a09e37 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -33,9 +33,11 @@ namespace OutRunVRStereo std::uint64_t R30XyzrhwHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; + std::uint64_t R30XyzrhwRhwWorldPromotions = 0; std::uint64_t R30XyzrhwFallbacks = 0; bool R30FirstXyzrhwHudLogged = false; bool R30FirstXyzrhwWorldLogged = false; + bool R30FirstXyzrhwRhwPromotionLogged = false; bool R30CurrentPassIsScreenSpace2D() noexcept { @@ -101,6 +103,8 @@ namespace OutRunVRStereo float eyeScale[2]{}; float eyeOffset[2]{}; float parallaxPerRhw[2]{}; + bool depthTestEnabled = false; + bool rhwDepthEvidence = false; bool worldEffect = false; }; @@ -133,67 +137,128 @@ namespace OutRunVRStereo DWORD zEnable = D3DZB_FALSE; if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable))) return false; - state.worldEffect = zEnable != D3DZB_FALSE; + state.depthTestEnabled = zEnable != D3DZB_FALSE; - if (state.worldEffect && TrackedDepthStencil && + if (!OutRunVRRenderer::GetLatchedStereoFrame(state.stereo) || + state.stereo.poseSequence == 0 || + (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != state.stereo.poseSequence) || + !R30BuildEyeAffine(state.stereo, + state.eyeScale, state.eyeOffset)) + return false; + + return true; + } + + bool R30XyzrhwHasProjectedDepthSignature( + const void* source, UINT vertexCount, UINT stride) noexcept + { + if (!source || vertexCount == 0 || stride < sizeof(float) * 4) + return false; + + // UI quads in OutRun normally carry RHW=1. CPU-projected world + // particles/decals carry 1/clip-W, often even when Z testing is + // disabled for blending or to avoid decal z-fighting. Use that + // pre-transformed depth evidence as an additional world-space + // signal rather than relying on D3DRS_ZENABLE alone. + const UINT sampleCount = std::min(vertexCount, 512u); + UINT valid = 0; + UINT projected = 0; + for (UINT i = 0; i < sampleCount; ++i) + { + const float* p = reinterpret_cast( + static_cast(source) + + static_cast(i) * stride); + const float z = p[2]; + const float rhw = p[3]; + if (!std::isfinite(z) || !std::isfinite(rhw) || + rhw <= 0.0f || rhw >= 1000.0f) + continue; + + ++valid; + if (z >= -0.10f && z <= 1.10f && + std::fabs(rhw - 1.0f) > 0.02f) + ++projected; + } + + return valid != 0 && projected * 4u >= valid * 3u; + } + + bool R30ConfigureXyzrhwWorldEffect( + IDirect3DDevice9* device, const void* source, + UINT vertexCount, UINT stride, R30XyzrhwState& state) noexcept + { + state.rhwDepthEvidence = + R30XyzrhwHasProjectedDepthSignature( + source, vertexCount, stride); + + // Preserve the validated R30.1 depth-tested path, but also promote + // depth-disabled CPU-projected particles/decals when RHW proves + // that the vertices came from a 3D projection. + state.worldEffect = + state.depthTestEnabled || state.rhwDepthEvidence; + if (!state.worldEffect) + return true; + + if (TrackedDepthStencil && (!RightDepthSynchronized || !RightStencilSynchronized)) TryBootstrapRightDepthFromRecentClear(device); - if (state.worldEffect && TrackedDepthStencil && + if (TrackedDepthStencil && !RightDepthSynchronized && DepthTestActive(device)) return false; - if (state.worldEffect && TrackedDepthStencil && + if (TrackedDepthStencil && !RightStencilSynchronized && StencilTestActive(device)) return false; - if (!OutRunVRRenderer::GetLatchedStereoFrame(state.stereo) || - state.stereo.poseSequence == 0 || - (FrameStereoPoseSequence != 0 && - FrameStereoPoseSequence != state.stereo.poseSequence) || - !R30BuildEyeAffine(state.stereo, - state.eyeScale, state.eyeOffset)) + float projectionRaw[16]{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) + return false; + D3DMATRIX baseProjection{}; + std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + if (!MatrixFinite(baseProjection)) return false; - if (state.worldEffect) + const float center[3]{ + 0.5f * (state.stereo.eyeOffset[0][0] + state.stereo.eyeOffset[1][0]), + 0.5f * (state.stereo.eyeOffset[0][1] + state.stereo.eyeOffset[1][1]), + 0.5f * (state.stereo.eyeOffset[0][2] + state.stereo.eyeOffset[1][2]) + }; + const float zero[3]{}; + for (int eye = 0; eye < 2; ++eye) { - float projectionRaw[16]{}; - if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) - return false; - D3DMATRIX baseProjection{}; - std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); - if (!MatrixFinite(baseProjection)) + const float rel[3]{ + state.stereo.eyeOffset[eye][0] - center[0], + state.stereo.eyeOffset[eye][1] - center[1], + state.stereo.eyeOffset[eye][2] - center[2] + }; + const D3DMATRIX eyeRotation = + MatrixFromQuaternionTranslation( + state.stereo.eyeOrientation[eye], zero, 1.0f); + const D3DMATRIX inverseEyeRotation = + InverseRigid(eyeRotation); + const float localX = + rel[0] * inverseEyeRotation._11 + + rel[1] * inverseEyeRotation._21 + + rel[2] * inverseEyeRotation._31; + const D3DMATRIX eyeProjection = + ProjectionFromFov(baseProjection, + state.stereo.eyeFov[eye]); + const float parallax = + -localX * Settings::VRWorldScale * + eyeProjection._11; + if (!std::isfinite(parallax)) return false; + state.parallaxPerRhw[eye] = parallax; + } - const float center[3]{ - 0.5f * (state.stereo.eyeOffset[0][0] + state.stereo.eyeOffset[1][0]), - 0.5f * (state.stereo.eyeOffset[0][1] + state.stereo.eyeOffset[1][1]), - 0.5f * (state.stereo.eyeOffset[0][2] + state.stereo.eyeOffset[1][2]) - }; - const float zero[3]{}; - for (int eye = 0; eye < 2; ++eye) + if (state.rhwDepthEvidence && !state.depthTestEnabled) + { + ++R30XyzrhwRhwWorldPromotions; + if (!R30FirstXyzrhwRhwPromotionLogged) { - const float rel[3]{ - state.stereo.eyeOffset[eye][0] - center[0], - state.stereo.eyeOffset[eye][1] - center[1], - state.stereo.eyeOffset[eye][2] - center[2] - }; - const D3DMATRIX eyeRotation = - MatrixFromQuaternionTranslation( - state.stereo.eyeOrientation[eye], zero, 1.0f); - const D3DMATRIX inverseEyeRotation = - InverseRigid(eyeRotation); - const float localX = - rel[0] * inverseEyeRotation._11 + - rel[1] * inverseEyeRotation._21 + - rel[2] * inverseEyeRotation._31; - const D3DMATRIX eyeProjection = - ProjectionFromFov(baseProjection, - state.stereo.eyeFov[eye]); - const float parallax = - -localX * Settings::VRWorldScale * - eyeProjection._11; - if (!std::isfinite(parallax)) - return false; - state.parallaxPerRhw[eye] = parallax; + R30FirstXyzrhwRhwPromotionLogged = true; + spdlog::info( + "VR R30.2 XYZRHW WORLD: RHW depth signature promoted a depth-disabled pre-transformed particle/decal to spatial stereo (skid/smoke candidate)"); } } return true; @@ -336,7 +401,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwWorldLogged = true; spdlog::info( - "VR R30.1 XYZRHW WORLD: depth-tested pre-transformed particle/billboard UP draws receive asymmetric-FOV correction plus RHW/IPD parallax (smoke/rank/decal candidate path)"); + "VR R30.2 XYZRHW WORLD: pre-transformed particle/billboard/decal UP draws receive asymmetric-FOV correction plus RHW/IPD parallax (smoke/rank/skid candidate path)"); } } else @@ -347,7 +412,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R30.1 XYZRHW HUD: pre-transformed fixed-function UP draws receive per-eye asymmetric-FOV screen-ray correction"); + "VR R30.2 XYZRHW HUD: pre-transformed fixed-function UP draws receive per-eye asymmetric-FOV screen-ray correction"); } } @@ -361,7 +426,7 @@ namespace OutRunVRStereo if (!restoreOk) { InvalidateRightDepthStencilIfLeftMayWrite(device); - NoteRestoreFailure("R30.1 XYZRHW right-eye draw"); + NoteRestoreFailure("R30.2 XYZRHW right-eye draw"); R29ArmMonoSafety(); } return leftHr; @@ -376,6 +441,12 @@ namespace OutRunVRStereo return E_NOTIMPL; const UINT vertexCount = R30PrimitiveElementCount(type, primitiveCount); + if (!R30ConfigureXyzrhwWorldEffect( + device, data, vertexCount, stride, state)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } std::vector left; std::vector right; if (!R30TransformXyzrhwVertices( @@ -397,7 +468,7 @@ namespace OutRunVRStereo }; return R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.1/DrawPrimitiveUP-XYZRHW"); + "R30.2/DrawPrimitiveUP-XYZRHW"); } HRESULT R30TryXyzrhwIndexedPrimitiveUP( @@ -439,6 +510,13 @@ namespace OutRunVRStereo if (vertexCount == 0 || vertexCount > 262144u) return E_NOTIMPL; + if (!R30ConfigureXyzrhwWorldEffect( + device, vertexData, vertexCount, stride, state)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + std::vector left; std::vector right; if (!R30TransformXyzrhwVertices( @@ -464,7 +542,7 @@ namespace OutRunVRStereo }; return R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.1/DrawIndexedPrimitiveUP-XYZRHW"); + "R30.2/DrawIndexedPrimitiveUP-XYZRHW"); } bool R30BuildScreenSpaceEyeConstants( @@ -841,7 +919,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY; R30.1 fixed-function XYZRHW UP stereo correction READY"); + "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY; R30.2 fixed-function XYZRHW UP stereo correction + RHW world-particle/decal promotion READY"); return 0; } Sleep(25); From aefde592d0aeb81cde7690724170f1a0b1f5c81b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:42:15 +0900 Subject: [PATCH 1044/1308] fix(vr): keep SBS source alive across shouldRender gaps --- src/vr/d3d9/stereo_renderer_r7.inc | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 492e772cb0..b811d551f3 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -270,9 +270,15 @@ namespace OutRunVRStereo SharedState->structSize != sizeof(OutRunVR::SharedPoseState)) return false; const std::uint32_t flags = SharedState->flags; + + // Game-side stereo source generation is gated only by hard host + // liveness/visibility. XrFrameState::shouldRender is transient compositor + // advice to the x64 host; using it here used to zero the SBS frame metadata + // and tear down the eye source for several Presents even though the host + // heartbeat/session remained healthy. The host still decides independently + // whether a given OpenXR frame submits a layer. return (flags & OutRunVR::HostAlive) != 0 && - (flags & OutRunVR::SessionVisible) != 0 && - (flags & OutRunVR::HostShouldRender) != 0; + (flags & OutRunVR::SessionVisible) != 0; } bool HostDirectTransportSupported() From bceb1709fc4959d65ea5d091a8062f21a5e9091c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:42:25 +0900 Subject: [PATCH 1045/1308] fix(vr): preserve verified stereo on OpenXR soft suspend --- src/vr/runtime_eligibility.hpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/vr/runtime_eligibility.hpp b/src/vr/runtime_eligibility.hpp index 04342ee287..c53667eebe 100644 --- a/src/vr/runtime_eligibility.hpp +++ b/src/vr/runtime_eligibility.hpp @@ -92,11 +92,13 @@ namespace OutRunVR::RuntimeEligibility inline void ObserveSoftHostSuspend() noexcept { - // A transient shouldRender=false with a fresh, visible host is not host - // death. Pause injection without discarding the verified game baseline. + // A transient shouldRender=false with a fresh, visible host is compositor + // scheduling advice, not source invalidation. Keep the verified game-side + // stereo source active so the host can immediately reuse/capture it when + // shouldRender returns. The x64 host remains the sole authority for + // deciding whether the current OpenXR frame actually submits a layer. HostFresh.store(true, std::memory_order_release); - HostRenderable.store(false, std::memory_order_release); - RecoveryPoseWarmup.store(false, std::memory_order_release); + HostRenderable.store(true, std::memory_order_release); } inline void ArmRecoveryPoseWarmup() noexcept From 93b964893536e5fc802341c074b2e060c6a69b34 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:42:45 +0900 Subject: [PATCH 1046/1308] fix(vr): debounce transient host gaps without dropping stereo --- src/vr/d3d9/stereo_renderer_r21.cpp | 38 ++++++++++++++++++++++++++--- 1 file changed, 35 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index a61c329b05..60aa3f607d 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -20,6 +20,9 @@ namespace OutRunVRStereo bool R21HostFailClosed = true; bool R21HostSoftSuspended = false; std::uint32_t R21LastHealthyHostPid = 0; + ULONGLONG R21LastHealthyTickMs = 0; + ULONGLONG R21LastTransientGraceLogMs = 0; + std::uint64_t R21TransientInvalidReadGrace = 0; enum class R21HostStatus : std::uint8_t { @@ -105,6 +108,7 @@ namespace OutRunVRStereo if (status == R21HostStatus::Fresh) { R21LastHealthyHostPid = hostPid; + R21LastHealthyTickMs = GetTickCount64(); OutRunVR::RuntimeEligibility::ObserveFreshHost(); if (R21HostFailClosed) @@ -129,7 +133,7 @@ namespace OutRunVRStereo if (resumedSoft) { spdlog::info( - "VR R21 SOFT-RESUME: shouldRender returned without discarding the verified stereo baseline"); + "VR R21 SOFT-RESUME: shouldRender returned; game-side stereo source stayed continuous"); } } return; @@ -137,13 +141,41 @@ namespace OutRunVRStereo if (status == R21HostStatus::SoftSuspend) { + R21LastHealthyHostPid = hostPid; + R21LastHealthyTickMs = GetTickCount64(); OutRunVR::RuntimeEligibility::ObserveSoftHostSuspend(); - R20StereoEligibilityGate.store(false, std::memory_order_release); + R20StereoEligibilityGate.store( + OutRunVR::RuntimeEligibility::MayInjectStereo(), + std::memory_order_release); if (!R21HostSoftSuspended) { R21HostSoftSuspended = true; spdlog::info( - "VR R21 SOFT-SUSPEND: host heartbeat/session remain fresh but shouldRender=0; stereo injection paused without baseline reset"); + "VR R21 SOFT-SUSPEND: shouldRender=0 is host-only scheduling advice; verified game-side stereo source remains active"); + } + return; + } + + // A single invalid/zero shared-state sample was observed in the + // supplied run while the host heartbeat resumed on the very next + // Present. Honor the same 250 ms freshness budget before destroying + // the verified baseline. This still fail-closes promptly on a real + // host death, but avoids a full recovery cycle for a transient + // seqlock/mapping handoff. + const ULONGLONG nowMs = GetTickCount64(); + if (!R21HostFailClosed && R21LastHealthyTickMs != 0 && + nowMs >= R21LastHealthyTickMs && + nowMs - R21LastHealthyTickMs <= + static_cast(R21HostStaleMs)) + { + ++R21TransientInvalidReadGrace; + if (R21LastTransientGraceLogMs == 0 || + nowMs - R21LastTransientGraceLogMs >= 5000) + { + R21LastTransientGraceLogMs = nowMs; + spdlog::info( + "VR R21 TRANSIENT-GRACE: one invalid host sample kept the verified stereo baseline alive within {}ms freshness budget (count={})", + R21HostStaleMs, R21TransientInvalidReadGrace); } return; } From 8433e145ea7c185d860ab04e65bbd635a81b17b3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:43:04 +0900 Subject: [PATCH 1047/1308] fix(vr): restore R26 safe draw path as production default --- cmake.toml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/cmake.toml b/cmake.toml index 639f0ca793..7668552335 100644 --- a/cmake.toml +++ b/cmake.toml @@ -77,11 +77,12 @@ set_source_files_properties( PROPERTIES HEADER_FILE_ONLY TRUE) unset(_vr_source) -# Optional regression-isolation build. The normal build remains R34. When this -# option is enabled only the stereo final TU is replaced by an R26 wrapper, so -# current R15 D3D9Ex, DirectGPU/host transport, renderer R29 and texture fixes -# stay in place while R29-R34 stereo draw overlays are excluded. -option(OUTRUN_VR_SAFE_DRAW_COMPARE "Build R26/R23 safe stereo draw comparison DLL" OFF) +# Production-safe stereo draw owner. The user-visible regression reproduced on +# Quest while the monitor SBS remained individually plausible is tied to the +# post-e20 R29+ fast L+R/HUD dispatch chain. Default back to the last proven +# R26/R23/R22/R13/R9 draw + R23 renderer boundary. R29-R34 comparison builds +# remain available only when this option is explicitly disabled. +option(OUTRUN_VR_SAFE_DRAW_COMPARE "Use proven R26/R23 safe stereo draw production path" ON) set_source_files_properties( src/vr/d3d9/stereo_renderer_r26_compare.cpp PROPERTIES HEADER_FILE_ONLY TRUE) From d117395fb28299bc1762949e97ba38e9f5526121 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:43:06 +0900 Subject: [PATCH 1048/1308] build(vr): mirror R26 safe production default --- CMakeLists.txt | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 7e5e8c17dd..aa297eb21a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -91,11 +91,12 @@ set_source_files_properties( PROPERTIES HEADER_FILE_ONLY TRUE) unset(_vr_source) -# Optional regression-isolation build. The normal build remains R34. When this -# option is enabled only the stereo final TU is replaced by an R26 wrapper, so -# current R15 D3D9Ex, DirectGPU/host transport, renderer R29 and texture fixes -# stay in place while R29-R34 stereo draw overlays are excluded. -option(OUTRUN_VR_SAFE_DRAW_COMPARE "Build R26/R23 safe stereo draw comparison DLL" OFF) +# Production-safe stereo draw owner. The user-visible regression reproduced on +# Quest while the monitor SBS remained individually plausible is tied to the +# post-e20 R29+ fast L+R/HUD dispatch chain. Default back to the last proven +# R26/R23/R22/R13/R9 draw + R23 renderer boundary. R29-R34 comparison builds +# remain available only when this option is explicitly disabled. +option(OUTRUN_VR_SAFE_DRAW_COMPARE "Use proven R26/R23 safe stereo draw production path" ON) set_source_files_properties( src/vr/d3d9/stereo_renderer_r26_compare.cpp PROPERTIES HEADER_FILE_ONLY TRUE) From a069d7e585467e6bdab454b8ba0cbd31f9f2c43f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Fri, 18 Sep 2026 23:43:49 +0900 Subject: [PATCH 1049/1308] ci(vr): validate R26 safe draw as production default --- .github/workflows/vr-openxr.yml | 52 ++++++++++++++------------------- 1 file changed, 22 insertions(+), 30 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 5c6cb860b2..18fe853bd5 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -215,7 +215,7 @@ jobs: set CI= cmake -S . -B build-vr-game -G "Visual Studio 17 2022" -A Win32 - - name: Verify regenerated R34 source graph + - name: Verify regenerated R26 safe production source graph shell: pwsh run: | $projects = Get-ChildItem build-vr-game -Filter *.vcxproj -Recurse @@ -224,38 +224,27 @@ jobs: foreach ($required in @( 'ex_device_upgrade_r15.cpp', - 'stereo_renderer_r34.cpp', - 'outrun_renderer_r29.cpp' + 'stereo_renderer_r26_compare.cpp', + 'outrun_renderer_r23.cpp' )) { if (-not $projectText.Contains($required)) { - throw "authoritative VR translation unit missing from generated build graph: $required" + throw "authoritative safe VR translation unit missing from generated build graph: $required" } } - foreach ($includedOnly in @( - 'ex_device_upgrade.cpp', - 'ex_device_upgrade_r13.cpp', - 'stereo_renderer.cpp', - 'stereo_renderer_r13.cpp', - 'stereo_renderer_r20.cpp', - 'stereo_renderer_r21.cpp', - 'stereo_renderer_r22.cpp', - 'stereo_renderer_r23.cpp', - 'stereo_renderer_r26.cpp', + foreach ($excluded in @( 'stereo_renderer_r29.cpp', 'stereo_renderer_r30.cpp', 'stereo_renderer_r31.cpp', 'stereo_renderer_r32.cpp', 'stereo_renderer_r33.cpp', - 'ex_device_upgrade_r14.cpp', - 'outrun_renderer.cpp', - 'outrun_renderer_r13.cpp', - 'outrun_renderer_r23.cpp' + 'stereo_renderer_r34.cpp', + 'outrun_renderer_r29.cpp' )) { - $escaped = [regex]::Escape($includedOnly) + $escaped = [regex]::Escape($excluded) $pattern = ' Date: Fri, 18 Sep 2026 23:49:44 +0900 Subject: [PATCH 1050/1308] ci(vr): preserve soft-suspend invariant marker --- src/vr/d3d9/stereo_renderer_r21.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r21.cpp b/src/vr/d3d9/stereo_renderer_r21.cpp index 60aa3f607d..bfc3b20d9c 100644 --- a/src/vr/d3d9/stereo_renderer_r21.cpp +++ b/src/vr/d3d9/stereo_renderer_r21.cpp @@ -151,7 +151,7 @@ namespace OutRunVRStereo { R21HostSoftSuspended = true; spdlog::info( - "VR R21 SOFT-SUSPEND: shouldRender=0 is host-only scheduling advice; verified game-side stereo source remains active"); + "VR R21 SOFT-SUSPEND: shouldRender=0 is host-only scheduling advice; verified game-side stereo source remains active without baseline reset"); } return; } From 3adc86534ffa191070814fe9bcc444833cae3d9a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 00:25:14 +0900 Subject: [PATCH 1051/1308] vr: reproject XYZRHW effects and shrink HUD --- src/vr/d3d9/stereo_renderer_r30.cpp | 149 ++++++++++++++++++++++------ 1 file changed, 120 insertions(+), 29 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 6819a09e37..a22b80b7f3 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -39,6 +39,11 @@ namespace OutRunVRStereo bool R30FirstXyzrhwWorldLogged = false; bool R30FirstXyzrhwRhwPromotionLogged = false; + // Keep the fixed-function HUD comfortably inside the Quest 3 visible + // area. This is a projection-space scale around the optical centre, not + // a game UI layout change, so menu/UI coordinates remain untouched. + constexpr float R30HudScale = 0.82f; + bool R30CurrentPassIsScreenSpace2D() noexcept { if (!TargetIsBackBuffer()) @@ -102,7 +107,12 @@ namespace OutRunVRStereo D3DVIEWPORT9 viewport{}; float eyeScale[2]{}; float eyeOffset[2]{}; - float parallaxPerRhw[2]{}; + float worldScaleX[2]{}; + float worldOffsetX[2]{}; + float worldScaleY[2]{}; + float worldOffsetY[2]{}; + float parallaxPerRhwX[2]{}; + float parallaxPerRhwY[2]{}; bool depthTestEnabled = false; bool rhwDepthEvidence = false; bool worldEffect = false; @@ -215,7 +225,10 @@ namespace OutRunVRStereo return false; D3DMATRIX baseProjection{}; std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); - if (!MatrixFinite(baseProjection)) + if (!MatrixFinite(baseProjection) || + std::fabs(baseProjection._11) < 0.01f || + std::fabs(baseProjection._22) < 0.01f || + std::fabs(baseProjection._34) < 0.25f) return false; const float center[3]{ @@ -240,15 +253,52 @@ namespace OutRunVRStereo rel[0] * inverseEyeRotation._11 + rel[1] * inverseEyeRotation._21 + rel[2] * inverseEyeRotation._31; + const float localY = + rel[0] * inverseEyeRotation._12 + + rel[1] * inverseEyeRotation._22 + + rel[2] * inverseEyeRotation._32; const D3DMATRIX eyeProjection = ProjectionFromFov(baseProjection, state.stereo.eyeFov[eye]); - const float parallax = + + // XYZRHW world effects were projected by the game's original + // camera/FOV before reaching D3D9. Mapping only the OpenXR + // left/right asymmetry (R30.2) leaves smoke, skid decals and + // world rank billboards in the wrong ray whenever the game FOV + // differs from the HMD FOV. Reconstruct the projected ray from + // the game's projection coefficients, then map that ray into + // the real per-eye OpenXR projection. RHW supplies 1/clip-W for + // the remaining eye-translation parallax term. + state.worldScaleX[eye] = + eyeProjection._11 / baseProjection._11; + state.worldOffsetX[eye] = + (eyeProjection._31 - + baseProjection._31 * state.worldScaleX[eye]) / + baseProjection._34; + state.worldScaleY[eye] = + eyeProjection._22 / baseProjection._22; + state.worldOffsetY[eye] = + (eyeProjection._32 - + baseProjection._32 * state.worldScaleY[eye]) / + baseProjection._34; + state.parallaxPerRhwX[eye] = -localX * Settings::VRWorldScale * eyeProjection._11; - if (!std::isfinite(parallax)) + state.parallaxPerRhwY[eye] = + -localY * Settings::VRWorldScale * + eyeProjection._22; + + if (!std::isfinite(state.worldScaleX[eye]) || + !std::isfinite(state.worldOffsetX[eye]) || + !std::isfinite(state.worldScaleY[eye]) || + !std::isfinite(state.worldOffsetY[eye]) || + !std::isfinite(state.parallaxPerRhwX[eye]) || + !std::isfinite(state.parallaxPerRhwY[eye]) || + state.worldScaleX[eye] < 0.20f || + state.worldScaleX[eye] > 5.0f || + state.worldScaleY[eye] < 0.20f || + state.worldScaleY[eye] > 5.0f) return false; - state.parallaxPerRhw[eye] = parallax; } if (state.rhwDepthEvidence && !state.depthTestEnabled) @@ -258,7 +308,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwRhwPromotionLogged = true; spdlog::info( - "VR R30.2 XYZRHW WORLD: RHW depth signature promoted a depth-disabled pre-transformed particle/decal to spatial stereo (skid/smoke candidate)"); + "VR R30.3 XYZRHW WORLD: RHW depth signature promoted a depth-disabled pre-transformed particle/decal to game-FOV -> OpenXR-FOV spatial stereo"); } } return true; @@ -303,32 +353,69 @@ namespace OutRunVRStereo std::memcpy(out.data(), source, bytes); const float x0 = static_cast(state.viewport.X); + const float y0 = static_cast(state.viewport.Y); const float width = static_cast(state.viewport.Width); + const float height = static_cast(state.viewport.Height); + if (height <= 0.0f) + return false; + for (UINT i = 0; i < vertexCount; ++i) { float* p = reinterpret_cast( out.data() + static_cast(i) * stride); const float x = p[0]; + const float y = p[1]; const float rhw = p[3]; - if (!std::isfinite(x) || !std::isfinite(rhw)) + if (!std::isfinite(x) || !std::isfinite(y) || + !std::isfinite(rhw)) return false; - const float ndc = ((x - x0) / width) * 2.0f - 1.0f; - float corrected = - state.eyeScale[eye] * ndc + state.eyeOffset[eye]; + const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; + const float ndcY = + 1.0f - ((y - y0) / height) * 2.0f; - // CPU-projected particles/billboards are already XYZRHW. - // RHW gives 1/clip-W, so lateral eye translation can be - // applied as a depth-dependent NDC shift without touching - // the game's particle simulation or billboard generation. - if (state.worldEffect && rhw > 0.0f && rhw < 1000.0f) - corrected += state.parallaxPerRhw[eye] * rhw; + float correctedX = 0.0f; + float correctedY = 0.0f; + if (state.worldEffect) + { + correctedX = + state.worldScaleX[eye] * ndcX + + state.worldOffsetX[eye]; + correctedY = + state.worldScaleY[eye] * ndcY + + state.worldOffsetY[eye]; + + // CPU-projected particles/billboards are already XYZRHW. + // RHW gives 1/clip-W, so the per-eye translation can be + // restored after the game-FOV -> OpenXR-FOV ray mapping. + if (rhw > 0.0f && rhw < 1000.0f) + { + correctedX += + state.parallaxPerRhwX[eye] * rhw; + correctedY += + state.parallaxPerRhwY[eye] * rhw; + } + } + else + { + // HUD is head-relative. Keep the asymmetric-FOV correction, + // then shrink the complete HUD toward the optical centre so + // speed/time/position remain inside the Quest 3 view. + correctedX = R30HudScale * + (state.eyeScale[eye] * ndcX + + state.eyeOffset[eye]); + correctedY = R30HudScale * ndcY; + } - const float transformed = - x0 + (corrected + 1.0f) * 0.5f * width; - if (!std::isfinite(transformed)) + const float transformedX = + x0 + (correctedX + 1.0f) * 0.5f * width; + const float transformedY = + y0 + (1.0f - correctedY) * 0.5f * height; + if (!std::isfinite(transformedX) || + !std::isfinite(transformedY)) return false; - p[0] = transformed; + p[0] = transformedX; + p[1] = transformedY; } return true; } @@ -401,7 +488,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwWorldLogged = true; spdlog::info( - "VR R30.2 XYZRHW WORLD: pre-transformed particle/billboard/decal UP draws receive asymmetric-FOV correction plus RHW/IPD parallax (smoke/rank/skid candidate path)"); + "VR R30.3 XYZRHW WORLD: pre-transformed particle/billboard/decal UP draws are reprojected from the game projection into each OpenXR eye plus RHW/IPD parallax (smoke/rank/skid path)"); } } else @@ -412,7 +499,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R30.2 XYZRHW HUD: pre-transformed fixed-function UP draws receive per-eye asymmetric-FOV screen-ray correction"); + "VR R30.3 XYZRHW HUD: pre-transformed fixed-function UP draws receive asymmetric-FOV correction plus centered HUD scale"); } } @@ -571,12 +658,15 @@ namespace OutRunVRStereo for (int eye = 0; eye < 2; ++eye) { D3DMATRIX clipCorrection{}; - clipCorrection._11 = eyeScale[eye]; - clipCorrection._22 = 1.0f; + clipCorrection._11 = + eyeScale[eye] * R30HudScale; + clipCorrection._22 = R30HudScale; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; - // Row-vector clip transform: x' = scale*x + offset*w. - clipCorrection._41 = eyeOffset[eye]; + // Row-vector clip transform. Scale both axes around clip-space + // centre and preserve the eye-specific asymmetric-FOV offset. + clipCorrection._41 = + eyeOffset[eye] * R30HudScale; const D3DMATRIX corrected = MultiplyMatrix(stockWvp, clipCorrection); @@ -729,8 +819,9 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE scale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f}; world/effect passes unchanged", - eyeScale[0], eyeScale[1], eyeOffset[0], eyeOffset[1]); + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE eyeScale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; world/effect passes unchanged", + eyeScale[0], eyeScale[1], eyeOffset[0], eyeOffset[1], + R30HudScale); } if (FAILED(rightHr)) @@ -919,7 +1010,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY; R30.2 fixed-function XYZRHW UP stereo correction + RHW world-particle/decal promotion READY"); + "VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY"); return 0; } Sleep(25); From 452649d82a24eb19b1f92f65d22825bde80cc528 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 00:25:17 +0900 Subject: [PATCH 1052/1308] vr host: reuse projection between 60 Hz game frames --- vrhost/src/main_r23.cpp | 116 ++++++++++++++++++++++++++++++++++++---- 1 file changed, 106 insertions(+), 10 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index b660761e5b..114008ef71 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -57,6 +57,18 @@ namespace constexpr UINT R23SourceSamples = 8; constexpr DWORD R23TheaterRefreshWaitMs = 2; constexpr ULONGLONG R23TheaterRefreshLogIntervalMs = 5000; + // OpenXR/VDXR commonly runs at 90 Hz while OutRun produces stereo at + // roughly 60 Hz. Re-rendering the same Desktop Duplication source into the + // projection swapchain on every HMD tick wastes GPU work, while falling + // back to the theater quad exposes the raw SBS image. Keep the last + // successfully released projection alive for intermediate HMD frames and + // for short game-state/capture gaps. + constexpr ULONGLONG R23CachedProjectionHoldMs = 1000; + constexpr ULONGLONG R23PresentationDebounceMs = 750; + constexpr ULONGLONG R23CachedProjectionLogIntervalMs = 5000; + std::uint64_t R23CachedProjectionSubmits = 0; + ULONGLONG R23LastCachedProjectionLogMs = 0; + std::uint64_t R23PresentationGraceFrames = 0; std::uint64_t R23TheaterRefreshAttempts = 0; std::uint64_t R23TheaterRefreshFresh = 0; ULONGLONG R23LastTheaterRefreshLogMs = 0; @@ -909,6 +921,10 @@ int main(int argc, char** argv) bool matchedStereoValid = false; std::uint32_t lastProcessedStereoFrame = 0; ULONGLONG lastStereoMatchMs = 0; + std::array + cachedProjectionViews{}; + bool cachedProjectionValid = false; + ULONGLONG cachedProjectionRenderedMs = 0; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -940,7 +956,9 @@ int main(int argc, char** argv) { CheckXr(xrEndSession(session), "xrEndSession"); running = false; viewHistory.Clear(); matchedStereoValid = false; - lastStereoMatchMs = 0; compositor.ReferenceSpaceChanged(); + lastStereoMatchMs = 0; cachedProjectionValid = false; + cachedProjectionRenderedMs = 0; + compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; if (renderFrames.Read(rf)) lastProcessedStereoFrame = rf.frameId; @@ -971,7 +989,9 @@ int main(int argc, char** argv) (pendingReferenceSpaceChangeTime == 0 || fs.predictedDisplayTime >= pendingReferenceSpaceChangeTime)) { shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); - matchedStereoValid = false; OutRunVrR23VerifiedBundle::Invalidate(); + matchedStereoValid = false; cachedProjectionValid = false; + cachedProjectionRenderedMs = 0; + OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; pendingReferenceSpaceChange = false; pendingReferenceSpaceChangeTime = 0; @@ -1005,13 +1025,37 @@ int main(int argc, char** argv) XrCompositionLayerProjection projection{ XR_TYPE_COMPOSITION_LAYER_PROJECTION }; XrCompositionLayerQuad quad{ XR_TYPE_COMPOSITION_LAYER_QUAD }; - const auto presentation = shared.Presentation(); + const auto requestedPresentation = shared.Presentation(); + auto presentation = requestedPresentation; + const ULONGLONG presentationNow = GetTickCount64(); + + // Race-adjacent game states can briefly publish Theater between + // valid gameplay stereo Presents. Do not tear down a healthy + // projection immediately: a short debounce prevents the headset + // from flashing the raw SBS/theater image during stage/state + // transitions. A real menu still switches normally after 750 ms. + if (requestedPresentation == OutRunVR::PresentationTheater && + lastPresentation == OutRunVR::PresentationGameplay && + cachedProjectionValid && + presentationNow >= cachedProjectionRenderedMs && + presentationNow - cachedProjectionRenderedMs <= + R23PresentationDebounceMs) + { + presentation = OutRunVR::PresentationGameplay; + ++R23PresentationGraceFrames; + } + if (presentation != lastPresentation) { compositor.ReferenceSpaceChanged(); matchedStereoValid = false; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; + if (presentation != OutRunVR::PresentationGameplay) + { + cachedProjectionValid = false; + cachedProjectionRenderedMs = 0; + } lastPresentation = presentation; std::cout << "VR presentation: " << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed theater") @@ -1024,6 +1068,7 @@ int main(int argc, char** argv) if (presentation == OutRunVR::PresentationGameplay) { bool productionCaptureAttempted = false; + bool newStereoCommitted = false; OutRunVR::SharedRenderFrameState before{}; const bool have = renderFrames.Read(before); constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | @@ -1065,6 +1110,7 @@ int main(int argc, char** argv) matchedStereoValid = true; lastProcessedStereoFrame = before.frameId; lastStereoMatchMs = GetTickCount64(); + newStereoCommitted = true; OutRunVrR23VerifiedBundle::Publish(before, directFrame ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs); @@ -1072,16 +1118,66 @@ int main(int argc, char** argv) } } - const bool grace = matchedStereoValid && compositor.HasStereoSource() && - GetTickCount64() - lastStereoMatchMs <= StereoGraceMs; + const ULONGLONG projectionNow = GetTickCount64(); + const bool grace = matchedStereoValid && + compositor.HasStereoSource() && + projectionNow - lastStereoMatchMs <= StereoGraceMs; + const bool cachedHold = cachedProjectionValid && + projectionNow >= cachedProjectionRenderedMs && + projectionNow - cachedProjectionRenderedMs <= + R23CachedProjectionHoldMs; + LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - if (grace && R23RenderProjection(compositor, matchedViews, pv)) + + // Only blit a projection image when the game supplied a new + // committed stereo frame (or when no cached projection + // exists yet). At 90 Hz HMD / 60 Hz game this removes about + // one third of the host-side full-eye blits. Intermediate + // XR frames resubmit the last released projection and let + // the runtime's normal reprojection handle head motion. + if (grace && + (newStereoCommitted || !cachedProjectionValid) && + R23RenderProjection(compositor, matchedViews, pv)) { - projection.space = localSpace; projection.viewCount = 2; projection.views = pv.data(); - layers[0] = reinterpret_cast(&projection); + projection.space = localSpace; + projection.viewCount = 2; + projection.views = pv.data(); + layers[0] = + reinterpret_cast( + &projection); layerReady = true; + cachedProjectionViews = pv; + cachedProjectionValid = true; + cachedProjectionRenderedMs = projectionNow; } - QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); + else if (cachedProjectionValid && (grace || cachedHold)) + { + projection.space = localSpace; + projection.viewCount = 2; + projection.views = cachedProjectionViews.data(); + layers[0] = + reinterpret_cast( + &projection); + layerReady = true; + ++R23CachedProjectionSubmits; + + if (R23LastCachedProjectionLogMs == 0 || + projectionNow - R23LastCachedProjectionLogMs >= + R23CachedProjectionLogIntervalMs) + { + R23LastCachedProjectionLogMs = projectionNow; + std::cout + << "[R23 projection-hold] reusing last released stereo projection instead of theater/SBS fallback" + << " count=" << R23CachedProjectionSubmits + << " newFrame=" << (newStereoCommitted ? 1 : 0) + << " grace=" << (grace ? 1 : 0) + << " presentationGraceFrames=" + << R23PresentationGraceFrames + << "\n"; + } + } + QueryPerformanceCounter(&re); + timings.render.Add(timings.Ms(rs, re)); // Never submit a zero-layer frame just because Desktop // Duplication missed the stereo grace window. VDXR can show a @@ -1109,7 +1205,7 @@ int main(int argc, char** argv) { R23LastGameplayFallbackLogMs = now; std::cout - << "[R23 fallback] prevented zero-layer gameplay submit; using LOCAL-fixed theater until fresh stereo returns" + << "[R23 fallback] no reusable stereo projection remained; using LOCAL-fixed theater until fresh stereo returns" << " count=" << R23GameplayTheaterFallbacks << " productionAttempted=" << (productionCaptureAttempted ? 1 : 0) << "\n"; From 40f8d0e1023dfa5216b84519b0d064c226a907c1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 00:32:47 +0900 Subject: [PATCH 1053/1308] ci(vr): update C2 marker for R30.3 HUD/effect build --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 18fe853bd5..30b827f68b 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -282,7 +282,7 @@ jobs: } foreach ($forbidden in @( 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', - 'VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY', + 'VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', 'VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility' )) { From 908fc7ee93b5a5faca4e614b8a178ca96393bfc0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 00:38:57 +0900 Subject: [PATCH 1054/1308] ci(vr): verify updated R30.3 C2 marker --- .github/workflows/vr-openxr.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 30b827f68b..4950795f6b 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -537,7 +537,7 @@ jobs: 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', - 'VR R30 HUD: ScreenSpace2D asymmetric-FOV correction overlay READY' + 'VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY' )) { if (-not $ascii.Contains($marker)) { throw "C2 marker missing: $marker" } } From e521d9e078dac599c2436cf33d84b3527293c2ae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:06:03 +0900 Subject: [PATCH 1055/1308] fix(vr): align and cover R30 HUD draw paths --- src/vr/d3d9/stereo_renderer_r30.cpp | 326 +++++++++++++++++++++++++++- 1 file changed, 319 insertions(+), 7 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index a22b80b7f3..ae4f35eabc 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -42,7 +42,7 @@ namespace OutRunVRStereo // Keep the fixed-function HUD comfortably inside the Quest 3 visible // area. This is a projection-space scale around the optical centre, not // a game UI layout change, so menu/UI coordinates remain untouched. - constexpr float R30HudScale = 0.82f; + constexpr float R30HudScale = 0.65f; bool R30CurrentPassIsScreenSpace2D() noexcept { @@ -401,9 +401,12 @@ namespace OutRunVRStereo // HUD is head-relative. Keep the asymmetric-FOV correction, // then shrink the complete HUD toward the optical centre so // speed/time/position remain inside the Quest 3 view. - correctedX = R30HudScale * - (state.eyeScale[eye] * ndcX + - state.eyeOffset[eye]); + // Scale the common HUD coordinate first, then apply the + // eye-specific asymmetric-FOV offset. Scaling the offset + // itself makes convergence drift as HUD size changes. + correctedX = + state.eyeScale[eye] * (R30HudScale * ndcX) + + state.eyeOffset[eye]; correctedY = R30HudScale * ndcY; } @@ -632,6 +635,305 @@ namespace OutRunVRStereo "R30.2/DrawIndexedPrimitiveUP-XYZRHW"); } + + HRESULT R30TryXyzrhwPrimitiveVB( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT startVertex, UINT primitiveCount) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT vertexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!vertexCount || vertexCount > 262144u) + return E_NOTIMPL; + + IDirect3DVertexBuffer9* vb = nullptr; + UINT streamOffset = 0; + UINT stride = 0; + if (FAILED(device->GetStreamSource( + 0, &vb, &streamOffset, &stride)) || + !vb || stride < sizeof(float) * 4) + { + if (vb) vb->Release(); + return E_NOTIMPL; + } + + D3DVERTEXBUFFER_DESC desc{}; + const std::uint64_t firstByte = + static_cast(streamOffset) + + static_cast(startVertex) * stride; + const std::uint64_t byteCount = + static_cast(vertexCount) * stride; + if (FAILED(vb->GetDesc(&desc)) || firstByte > desc.Size || + byteCount > desc.Size - firstByte || + firstByte > UINT_MAX || byteCount > UINT_MAX) + { + vb->Release(); + return E_NOTIMPL; + } + + void* source = nullptr; + if (FAILED(vb->Lock(static_cast(firstByte), + static_cast(byteCount), &source, D3DLOCK_READONLY)) || + !source) + { + vb->Release(); + return E_NOTIMPL; + } + + const bool configured = R30ConfigureXyzrhwWorldEffect( + device, source, vertexCount, stride, state); + std::vector left; + std::vector right; + const bool transformed = configured && + R30TransformXyzrhwVertices( + source, vertexCount, stride, state, 0, left) && + R30TransformXyzrhwVertices( + source, vertexCount, stride, state, 1, right); + vb->Unlock(); + + if (!transformed) + { + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, right.data(), stride); + }; + const HRESULT hr = R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.4/DrawPrimitiveVB-XYZRHW"); + + // DrawPrimitiveUP clears stream 0. Restore the game's VB binding so + // the next draw sees exactly the state that preceded this conversion. + { + InternalPassScope guard; + if (FAILED(device->SetStreamSource( + 0, vb, streamOffset, stride))) + { + NoteRestoreFailure("R30.4 VB stream restore"); + R29ArmMonoSafety(); + } + } + vb->Release(); + return hr; + } + + HRESULT R30TryXyzrhwIndexedPrimitiveVB( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT indexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!indexCount || !numVertices || indexCount > 524288u) + return E_NOTIMPL; + + IDirect3DVertexBuffer9* vb = nullptr; + IDirect3DIndexBuffer9* ib = nullptr; + UINT streamOffset = 0; + UINT stride = 0; + if (FAILED(device->GetStreamSource( + 0, &vb, &streamOffset, &stride)) || + !vb || stride < sizeof(float) * 4 || + FAILED(device->GetIndices(&ib)) || !ib) + { + if (ib) ib->Release(); + if (vb) vb->Release(); + return E_NOTIMPL; + } + + D3DINDEXBUFFER_DESC ibDesc{}; + if (FAILED(ib->GetDesc(&ibDesc)) || + (ibDesc.Format != D3DFMT_INDEX16 && + ibDesc.Format != D3DFMT_INDEX32)) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + const UINT indexSize = + ibDesc.Format == D3DFMT_INDEX16 ? 2u : 4u; + const std::uint64_t firstIndexByte = + static_cast(startIndex) * indexSize; + const std::uint64_t indexBytes = + static_cast(indexCount) * indexSize; + if (firstIndexByte > ibDesc.Size || + indexBytes > ibDesc.Size - firstIndexByte || + firstIndexByte > UINT_MAX || indexBytes > UINT_MAX) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + void* rawIndices = nullptr; + if (FAILED(ib->Lock(static_cast(firstIndexByte), + static_cast(indexBytes), &rawIndices, + D3DLOCK_READONLY)) || !rawIndices) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + std::vector physical(indexCount); + std::int64_t minPhysical = INT64_MAX; + std::int64_t maxPhysical = INT64_MIN; + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint32_t raw = + ibDesc.Format == D3DFMT_INDEX16 + ? static_cast(rawIndices)[i] + : static_cast(rawIndices)[i]; + const std::int64_t p = + static_cast(baseVertexIndex) + raw; + if (p < 0 || p > UINT_MAX) + { + ib->Unlock(); + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + physical[i] = static_cast(p); + minPhysical = std::min(minPhysical, p); + maxPhysical = std::max(maxPhysical, p); + } + ib->Unlock(); + + if (minPhysical == INT64_MAX || maxPhysical < minPhysical) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + const std::uint64_t vertexCount64 = + static_cast(maxPhysical - minPhysical) + 1u; + if (!vertexCount64 || vertexCount64 > 262144u) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + const UINT vertexCount = static_cast(vertexCount64); + + D3DVERTEXBUFFER_DESC vbDesc{}; + const std::uint64_t firstVertexByte = + static_cast(streamOffset) + + static_cast(minPhysical) * stride; + const std::uint64_t vertexBytes = + static_cast(vertexCount) * stride; + if (FAILED(vb->GetDesc(&vbDesc)) || + firstVertexByte > vbDesc.Size || + vertexBytes > vbDesc.Size - firstVertexByte || + firstVertexByte > UINT_MAX || vertexBytes > UINT_MAX) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + void* source = nullptr; + if (FAILED(vb->Lock(static_cast(firstVertexByte), + static_cast(vertexBytes), &source, + D3DLOCK_READONLY)) || !source) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + const bool configured = R30ConfigureXyzrhwWorldEffect( + device, source, vertexCount, stride, state); + std::vector left; + std::vector right; + const bool transformed = configured && + R30TransformXyzrhwVertices( + source, vertexCount, stride, state, 0, left) && + R30TransformXyzrhwVertices( + source, vertexCount, stride, state, 1, right); + vb->Unlock(); + if (!transformed) + { + ib->Release(); + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + std::vector indices16; + std::vector indices32; + const void* rebased = nullptr; + if (ibDesc.Format == D3DFMT_INDEX16) + { + indices16.resize(indexCount); + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint64_t v = + physical[i] - static_cast(minPhysical); + if (v > 0xFFFFu) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + indices16[i] = static_cast(v); + } + rebased = indices16.data(); + } + else + { + indices32.resize(indexCount); + for (UINT i = 0; i < indexCount; ++i) + indices32[i] = physical[i] - + static_cast(minPhysical); + rebased = indices32.data(); + } + + auto leftDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, 0u, vertexCount, primitiveCount, + rebased, ibDesc.Format, left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, 0u, vertexCount, primitiveCount, + rebased, ibDesc.Format, right.data(), stride); + }; + const HRESULT hr = R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.4/DrawIndexedPrimitiveVB-XYZRHW"); + + // DrawIndexedPrimitiveUP clears stream 0 and the index buffer. + { + InternalPassScope guard; + bool restoreOk = SUCCEEDED(device->SetStreamSource( + 0, vb, streamOffset, stride)); + restoreOk = SUCCEEDED(device->SetIndices(ib)) && restoreOk; + if (!restoreOk) + { + NoteRestoreFailure("R30.4 VB/IB restore"); + R29ArmMonoSafety(); + } + } + ib->Release(); + vb->Release(); + return hr; + } + bool R30BuildScreenSpaceEyeConstants( IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, @@ -665,8 +967,7 @@ namespace OutRunVRStereo clipCorrection._44 = 1.0f; // Row-vector clip transform. Scale both axes around clip-space // centre and preserve the eye-specific asymmetric-FOV offset. - clipCorrection._41 = - eyeOffset[eye] * R30HudScale; + clipCorrection._41 = eyeOffset[eye]; const D3DMATRIX corrected = MultiplyMatrix(stockWvp, clipCorrection); @@ -856,6 +1157,11 @@ namespace OutRunVRStereo HRESULT __stdcall DrawPrimitiveDestR30(IDirect3DDevice9* device, D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) { + const HRESULT xyzrhw = R30TryXyzrhwPrimitiveVB( + device, type, startVertex, primitiveCount); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + auto actual = [&]() { return DrawPrimitiveHook.stdcall( device, type, startVertex, primitiveCount); @@ -873,6 +1179,12 @@ namespace OutRunVRStereo INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, UINT startIndex, UINT primitiveCount) { + const HRESULT xyzrhw = R30TryXyzrhwIndexedPrimitiveVB( + device, type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + auto actual = [&]() { return DrawIndexedPrimitiveHook.stdcall(device, type, baseVertexIndex, minVertexIndex, numVertices, startIndex, @@ -1010,7 +1322,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY"); + "VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY"); return 0; } Sleep(25); From 5ab42b2d4d88980bac37d2338f7547fc01a8e07b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:06:37 +0900 Subject: [PATCH 1056/1308] fix(vrhost): unify verified projection hold policy --- vrhost/src/runtime/r23_verified_bundle.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vrhost/src/runtime/r23_verified_bundle.hpp b/vrhost/src/runtime/r23_verified_bundle.hpp index 151d0a9cec..258230cb87 100644 --- a/vrhost/src/runtime/r23_verified_bundle.hpp +++ b/vrhost/src/runtime/r23_verified_bundle.hpp @@ -19,7 +19,7 @@ namespace OutRunVrR23VerifiedBundle // Keep the same grace budget as the host compositor. A newer game frame may // be published while this bundle is still valid; that must not invalidate a // texture/pose pair the host already owns and is about to submit. - inline constexpr std::uint64_t MaxPresentationAgeMs = 250; + inline constexpr std::uint64_t MaxPresentationAgeMs = 1000; struct Snapshot { From e40af845b9c788dd262b5b3737a11649e7653343 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:06:39 +0900 Subject: [PATCH 1057/1308] fix(vrhost): prefer cached projection and block raw SBS fallback --- vrhost/src/runtime/r24_black_screen_guard.hpp | 56 +++++++++++-------- 1 file changed, 33 insertions(+), 23 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 6450ccab10..24d6c7665b 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -37,7 +37,9 @@ namespace OutRunVrR24BlackScreenGuard // to prove that the final R24 owner is present in the shipped host binary. inline constexpr const char* BuildId = "R24-visible-fallback-final-20260916"; - inline constexpr ULONGLONG DisplayOnlyGraceMs = 500; + inline constexpr ULONGLONG DisplayOnlyGraceMs = + static_cast( + OutRunVrR23VerifiedBundle::MaxPresentationAgeMs); inline std::uint64_t ExactProjectionSubmits = 0; inline std::uint64_t SoftGraceProjectionSubmits = 0; @@ -364,18 +366,21 @@ namespace OutRunVrR24BlackScreenGuard if (!EnsureViewSpace(session)) return false; - if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height && - (TheaterImageCommitted || TheaterSuccess > 0)) - { - BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); - return true; - } + // Never prefer a previously committed theater image over a + // released projection image. The theater source may be a desktop SBS + // capture, while Projection is already separated per eye. if (Projection.handle != XR_NULL_HANDLE && Projection.width && Projection.height && (ProjectionImageCommitted || ProjectionSuccess > 0)) { BuildViewQuad(Projection.handle, Projection.width, Projection.height, 0, quad); return true; } + if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height && + (TheaterImageCommitted || TheaterSuccess > 0)) + { + BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); + return true; + } return false; } @@ -414,20 +419,24 @@ namespace OutRunVrR24BlackScreenGuard { XrCompositionLayerQuad quad{}; + // Degradation order is stereo-safe first: keep a released image + // before attempting any new desktop/theater capture. This keeps a short + // capture gap from exposing the monitor's raw SBS layout in the HMD. + const bool cached = BuildCachedVisibleQuad(session, quad); + const bool directFlat = !cached && RenderDirectFlatFallback(session, quad); + // The legacy R19 shader consumes UVScale/UvOffset in VSMain. Do not // depend on inherited D3D11 state when R24 invokes it directly. OutRunVrR21RuntimeHardening::BindLegacyBlitConstantBufferToVs(); - const bool live = OutRunVrSbsCaptureOverride::RenderTheaterOverride( - session, quad); + const bool live = !cached && !directFlat && + OutRunVrSbsCaptureOverride::RenderTheaterOverride(session, quad); if (live) TheaterImageCommitted = true; - const bool directFlat = !live && RenderDirectFlatFallback(session, quad); - const bool cached = !live && !directFlat && BuildCachedVisibleQuad(session, quad); - const bool emergency = !live && !directFlat && !cached && + const bool emergency = !cached && !directFlat && !live && BuildEmergencyVisibleQuad(session, quad); - if (!live && !directFlat && !cached && !emergency) + if (!cached && !directFlat && !live && !emergency) { ++EmptyFrameFallbacks; if (!FirstEmptyFallbackLogged) @@ -450,14 +459,14 @@ namespace OutRunVrR24BlackScreenGuard OutRunVrR23RuntimeHardening::RecordFinalSubmission( 0, OutRunVrR23VerifiedBundle::SourceKind::None, true); - if (live) + if (cached) { - ++LiveTheaterFallbacks; - if (!FirstLiveTheaterLogged) + ++CachedLayerFallbacks; + if (!FirstCachedLayerLogged) { - FirstLiveTheaterLogged = true; + FirstCachedLayerLogged = true; std::cerr - << "[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black reason=" + << "[R24] last successfully released projection/theater image preserved visibility while stereo recovers reason=" << reason << " build=" << BuildId << "\n"; } } @@ -472,17 +481,18 @@ namespace OutRunVrR24BlackScreenGuard << reason << " build=" << BuildId << "\n"; } } - else if (cached) + else if (live) { - ++CachedLayerFallbacks; - if (!FirstCachedLayerLogged) + ++LiveTheaterFallbacks; + if (!FirstLiveTheaterLogged) { - FirstCachedLayerLogged = true; + FirstLiveTheaterLogged = true; std::cerr - << "[R24] last successfully released OpenXR image preserved visibility while stereo recovers reason=" + << "[R24] live theater fallback replaced an unsafe/absent gameplay projection instead of submitting black reason=" << reason << " build=" << BuildId << "\n"; } } + else { ++EmergencyLayerFallbacks; From 532c67cad6feb4bc9970f78acaae0f0d66c98465 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:12 +0900 Subject: [PATCH 1058/1308] fix(vrhost): crop SBS theater fallback to one eye --- vrhost/src/runtime/sbs_capture_override.hpp | 22 +++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp index d40ec74c0d..2d6e08419d 100644 --- a/vrhost/src/runtime/sbs_capture_override.hpp +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -851,6 +851,17 @@ float4 PSMain(VSOut input) : SV_Target UvRect whole{}; if (!GetGameUv(whole)) return false; + + // This override is reached from an SBS capture path. A theater quad is + // visible to both eyes, so showing the complete game UV would expose + // left+right side-by-side as a flat panel in the HMD. Recovery theater + // is intentionally mono: show only the left-eye half until projection + // stereo is valid again. + UvRect theaterUv = whole; + theaterUv.w *= 0.5f; + if (theaterUv.w <= 0.0f) + return false; + if (!EnsureSwapchain(Theater, session, 1920, 1080, 1)) return false; @@ -862,7 +873,8 @@ float4 PSMain(VSOut input) : SV_Target Release(Theater); return false; } - const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, Theater.height, whole); + const bool ok = RenderTo(Theater.rtvs[image][0], Theater.width, + Theater.height, theaterUv); const bool released = Release(Theater); if (!ok || !released) return false; @@ -879,15 +891,17 @@ float4 PSMain(VSOut input) : SV_Target static_cast(Theater.height) }; quad.subImage.imageArrayIndex = 0; - const float aspect = whole.h > 0.f - ? (whole.w * SourceWidth) / (whole.h * SourceHeight) : (16.f / 9.f); + const float aspect = theaterUv.h > 0.f + ? (theaterUv.w * SourceWidth) / + (theaterUv.h * SourceHeight) + : (16.f / 9.f); quad.size.width = 2.f; quad.size.height = 2.f / std::max(0.5f, aspect); ++TheaterSuccess; if (!TheaterLogged) { TheaterLogged = true; - std::cerr << "[R19] MENU theater fallback ACTIVE source=" + std::cerr << "[R19] MENU theater fallback ACTIVE left-eye-only source=" << SourceWidth << "x" << SourceHeight << "\n"; } return true; From b5667da6f269131b68e659539c3eb0325416546c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:14 +0900 Subject: [PATCH 1059/1308] fix(vrhost): keep gameplay theater fallback mono-safe --- vrhost/src/main_r23.cpp | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 114008ef71..8a440b416e 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -774,16 +774,22 @@ namespace } bool R23RenderTheater(StereoCompositor& c, XrSpace viewSpace, - XrSpace localSpace, XrTime displayTime, XrCompositionLayerQuad& quad) + XrSpace localSpace, XrTime displayTime, XrCompositionLayerQuad& quad, + bool sourceIsSbs) { R23Pixels.TryConsume(c.context_); if (!c.haveFrame_ || !c.sourceSrv_) return false; UvRect whole{}; if (!c.GetGameUv(whole)) return false; + UvRect theaterUv = whole; + if (sourceIsSbs) + theaterUv.w *= 0.5f; + if (theaterUv.w <= 0.0f) + return false; std::uint32_t image = 0; c.Acquire(c.theater_, image); const bool ok = c.RenderTo(c.theater_.rtvs[image][0], c.theater_.width, - c.theater_.height, whole, c.sourceSrv_, c.sourceFormat_); + c.theater_.height, theaterUv, c.sourceSrv_, c.sourceFormat_); if (ok) R23Pixels.ScheduleTheater(c, image); c.Release(c.theater_); if (!ok || !c.EnsureTheaterAnchor(viewSpace, localSpace, displayTime)) return false; @@ -799,7 +805,9 @@ namespace RECT cr{}; GetClientRect(c.hwnd_, &cr); const float aspect = (cr.bottom > cr.top) - ? static_cast(cr.right - cr.left) / static_cast(cr.bottom - cr.top) + ? (static_cast(cr.right - cr.left) / + static_cast(cr.bottom - cr.top)) * + (sourceIsSbs ? 0.5f : 1.0f) : 16.f / 9.f; quad.size.width = 2.f; quad.size.height = 2.f / aspect; @@ -1193,7 +1201,7 @@ int main(int argc, char** argv) LARGE_INTEGER frs{}, fre{}; QueryPerformanceCounter(&frs); if (fallbackCapture.available && R23RenderTheater(compositor, viewSpace, localSpace, - fs.predictedDisplayTime, quad)) + fs.predictedDisplayTime, quad, true)) { layers[0] = reinterpret_cast(&quad); @@ -1205,7 +1213,7 @@ int main(int argc, char** argv) { R23LastGameplayFallbackLogMs = now; std::cout - << "[R23 fallback] no reusable stereo projection remained; using LOCAL-fixed theater until fresh stereo returns" + << "[R23 fallback] no reusable stereo projection remained; using left-eye-only LOCAL-fixed theater until fresh stereo returns" << " count=" << R23GameplayTheaterFallbacks << " productionAttempted=" << (productionCaptureAttempted ? 1 : 0) << "\n"; @@ -1221,7 +1229,7 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); if (capture.available && R23RenderTheater(compositor, viewSpace, - localSpace, fs.predictedDisplayTime, quad)) + localSpace, fs.predictedDisplayTime, quad, true)) { layers[0] = reinterpret_cast(&quad); layerReady = true; From dafe282775a1ab1e9a36c72d51b8f798c9881ddd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:29 +0900 Subject: [PATCH 1060/1308] fix(vr): tighten viewport scissor cache resync --- src/vr/d3d9/stereo_renderer_r23.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 42b6419415..2e0fe9d83f 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -79,14 +79,17 @@ namespace OutRunVRStereo bool R23CaptureActualGameState(IDirect3DDevice9* device, R22ScissorSnapshot& out, const char* site, bool force) noexcept { + // StateBlock::Apply can change viewport/scissor state without + // traversing the tracked D3D setters. Never trust an enabled + // scissor shadow across a top-level draw: the observed failure was + // cache=enabled while the live device was already disabled. For + // the common disabled state, bound the stale window to 16 draws. if (!force && R23LastStateSampleEpoch == PresentEpoch && - R23GameDrawSerial - R23LastStateSampleDrawSerial < 64) + R22ShadowState.Valid() && !R22ShadowState.enabled && + R23GameDrawSerial - R23LastStateSampleDrawSerial < 16) { - if (R22ShadowState.Valid()) - { - out = R22ShadowState; - return true; - } + out = R22ShadowState; + return true; } R22ScissorSnapshot actual{}; From b69e4c402955ec3487ec25efce4e024b5ebd7ba6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:32 +0900 Subject: [PATCH 1061/1308] feat(vrhost): log final OpenXR submission state --- vrhost/src/runtime/r23_runtime_hardening.hpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 8629aec94d..113c0eb331 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -38,6 +38,8 @@ namespace OutRunVrR23RuntimeHardening static_cast(OutRunVrR23VerifiedBundle::SourceKind::None) }; inline std::atomic LastSubmittedLayer{ false }; inline std::atomic SubmissionSerial{ 0 }; + inline std::atomic LastSubmissionLogMs{ 0 }; + inline constexpr std::uint64_t SubmissionLogIntervalMs = 2000; inline void RecordFinalSubmission(std::uint32_t frameId, OutRunVrR23VerifiedBundle::SourceKind kind, bool hasLayer) noexcept @@ -46,7 +48,23 @@ namespace OutRunVrR23RuntimeHardening LastSubmittedKind.store(static_cast(kind), std::memory_order_relaxed); LastSubmittedLayer.store(hasLayer, std::memory_order_relaxed); - SubmissionSerial.fetch_add(1, std::memory_order_release); + const std::uint64_t serial = + SubmissionSerial.fetch_add(1, std::memory_order_release) + 1; + + const std::uint64_t now = GetTickCount64(); + std::uint64_t previous = + LastSubmissionLogMs.load(std::memory_order_relaxed); + if (now >= previous + SubmissionLogIntervalMs && + LastSubmissionLogMs.compare_exchange_strong( + previous, now, std::memory_order_relaxed)) + { + std::cerr + << "[R23 final-submit] serial=" << serial + << " frameId=" << frameId + << " sourceKind=" << static_cast(kind) + << " layer=" << (hasLayer ? 1 : 0) + << "\n"; + } } inline XrResult SubmitNoLayer(XrSession session, From 53ed058dd2c3dc02333fde9d7cbe1d43c9f98a21 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:35 +0900 Subject: [PATCH 1062/1308] docs(vrhost): describe stereo-safe fallback order --- vrhost/src/runtime/r24_black_screen_guard.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 24d6c7665b..52afd50e30 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -10,9 +10,9 @@ // 1. preserve validated classic projection + non-projection layers; // 2. render DirectGPU only from host-owned SafeEye copies and completion ACK; // 3. allow a short display-only grace for an already committed bundle; -// 4. fall back to a live theater capture, then a host-owned Direct SafeEye -// flat view, then a last-known released image, then an emergency visible -// quad instead of repeatedly submitting an empty frame. +// 4. prefer the last released projection image, then a host-owned Direct +// SafeEye flat view, then a left-eye-only theater recovery capture, then an +// emergency visible quad instead of ever exposing the raw SBS desktop. // // The display-only grace never reopens game-side WVP/stereo injection. It only // prevents a 250ms boundary race from turning a frame that was already rendered From 872d4097860d05a84358de81e0ec2bd7add45dd2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:08:58 +0900 Subject: [PATCH 1063/1308] ci(vr): validate R30.4 HUD and final-submit markers --- .github/workflows/vr-openxr.yml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 4950795f6b..a4efe2edaf 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -282,7 +282,7 @@ jobs: } foreach ($forbidden in @( 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', - 'VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', + 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', 'VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility' )) { @@ -537,7 +537,7 @@ jobs: 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', - 'VR R30 HUD: ScreenSpace2D correction READY with 0.82 centered HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY' + 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY' )) { if (-not $ascii.Contains($marker)) { throw "C2 marker missing: $marker" } } @@ -648,7 +648,8 @@ jobs: '[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE', '[R32 direct] verified incoming DirectGPU projection submitted once', '[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure', - '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback' + '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback', + '[R23 final-submit] serial=' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } From 13889ef021550d109615acdd75899858b2990071 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:12:06 +0900 Subject: [PATCH 1064/1308] fix(vr): fully reproject XYZRHW world effects --- src/vr/d3d9/stereo_renderer_r30.cpp | 134 ++++++++++++++++++++++++---- 1 file changed, 116 insertions(+), 18 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index ae4f35eabc..d31f27744d 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -113,6 +113,10 @@ namespace OutRunVRStereo float worldOffsetY[2]{}; float parallaxPerRhwX[2]{}; float parallaxPerRhwY[2]{}; + D3DMATRIX inverseBaseProjection{}; + D3DMATRIX eyeProjection[2]{}; + float eyeLocalTranslation[2][3]{}; + bool fullWorldReprojection = false; bool depthTestEnabled = false; bool rhwDepthEvidence = false; bool worldEffect = false; @@ -228,8 +232,11 @@ namespace OutRunVRStereo if (!MatrixFinite(baseProjection) || std::fabs(baseProjection._11) < 0.01f || std::fabs(baseProjection._22) < 0.01f || - std::fabs(baseProjection._34) < 0.25f) + std::fabs(baseProjection._34) < 0.25f || + !InvertMatrix(baseProjection, state.inverseBaseProjection) || + !MatrixFinite(state.inverseBaseProjection)) return false; + state.fullWorldReprojection = true; const float center[3]{ 0.5f * (state.stereo.eyeOffset[0][0] + state.stereo.eyeOffset[1][0]), @@ -257,9 +264,20 @@ namespace OutRunVRStereo rel[0] * inverseEyeRotation._12 + rel[1] * inverseEyeRotation._22 + rel[2] * inverseEyeRotation._32; + const float localZ = + rel[0] * inverseEyeRotation._13 + + rel[1] * inverseEyeRotation._23 + + rel[2] * inverseEyeRotation._33; const D3DMATRIX eyeProjection = ProjectionFromFov(baseProjection, state.stereo.eyeFov[eye]); + state.eyeProjection[eye] = eyeProjection; + state.eyeLocalTranslation[eye][0] = + localX * Settings::VRWorldScale; + state.eyeLocalTranslation[eye][1] = + localY * Settings::VRWorldScale; + state.eyeLocalTranslation[eye][2] = + localZ * Settings::VRWorldScale; // XYZRHW world effects were projected by the game's original // camera/FOV before reaching D3D9. Mapping only the OpenXR @@ -294,6 +312,10 @@ namespace OutRunVRStereo !std::isfinite(state.worldOffsetY[eye]) || !std::isfinite(state.parallaxPerRhwX[eye]) || !std::isfinite(state.parallaxPerRhwY[eye]) || + !MatrixFinite(state.eyeProjection[eye]) || + !std::isfinite(state.eyeLocalTranslation[eye][0]) || + !std::isfinite(state.eyeLocalTranslation[eye][1]) || + !std::isfinite(state.eyeLocalTranslation[eye][2]) || state.worldScaleX[eye] < 0.20f || state.worldScaleX[eye] > 5.0f || state.worldScaleY[eye] < 0.20f || @@ -365,9 +387,10 @@ namespace OutRunVRStereo out.data() + static_cast(i) * stride); const float x = p[0]; const float y = p[1]; + const float z = p[2]; const float rhw = p[3]; if (!std::isfinite(x) || !std::isfinite(y) || - !std::isfinite(rhw)) + !std::isfinite(z) || !std::isfinite(rhw)) return false; const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; @@ -378,22 +401,97 @@ namespace OutRunVRStereo float correctedY = 0.0f; if (state.worldEffect) { - correctedX = - state.worldScaleX[eye] * ndcX + - state.worldOffsetX[eye]; - correctedY = - state.worldScaleY[eye] * ndcY + - state.worldOffsetY[eye]; - - // CPU-projected particles/billboards are already XYZRHW. - // RHW gives 1/clip-W, so the per-eye translation can be - // restored after the game-FOV -> OpenXR-FOV ray mapping. - if (rhw > 0.0f && rhw < 1000.0f) + bool fullyReprojected = false; + + // Reconstruct the original clip position from D3D9 XYZRHW, + // unproject it through the game's perspective matrix, apply + // only the eye-relative translation (the common HMD camera + // can already be reflected by VRCullingCameraSync), and + // project through the real OpenXR eye FOV. This updates + // X/Y/Z/RHW together instead of treating RHW as an + // approximate 2D parallax scalar. + if (state.fullWorldReprojection && + rhw > 1.0e-6f && rhw < 1000.0f) + { + const float invRhw = 1.0f / rhw; + const float clip[4]{ + ndcX * invRhw, + ndcY * invRhw, + z * invRhw, + invRhw + }; + float view[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + view[col] += clip[row] * + state.inverseBaseProjection.m[row][col]; + + if (std::isfinite(view[0]) && + std::isfinite(view[1]) && + std::isfinite(view[2]) && + std::isfinite(view[3]) && + std::fabs(view[3]) > 1.0e-6f) + { + const float invViewW = 1.0f / view[3]; + float eyeView[4]{ + view[0] * invViewW - + state.eyeLocalTranslation[eye][0], + view[1] * invViewW - + state.eyeLocalTranslation[eye][1], + view[2] * invViewW - + state.eyeLocalTranslation[eye][2], + 1.0f + }; + + float clipEye[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + clipEye[col] += eyeView[row] * + state.eyeProjection[eye].m[row][col]; + + if (std::isfinite(clipEye[0]) && + std::isfinite(clipEye[1]) && + std::isfinite(clipEye[2]) && + std::isfinite(clipEye[3]) && + std::fabs(clipEye[3]) > 1.0e-6f) + { + const float invEyeW = 1.0f / clipEye[3]; + const float fullX = clipEye[0] * invEyeW; + const float fullY = clipEye[1] * invEyeW; + const float fullZ = clipEye[2] * invEyeW; + if (std::isfinite(fullX) && + std::isfinite(fullY) && + std::isfinite(fullZ) && + fullZ >= -0.25f && fullZ <= 1.25f) + { + correctedX = fullX; + correctedY = fullY; + p[2] = fullZ; + p[3] = invEyeW; + fullyReprojected = true; + } + } + } + } + + if (!fullyReprojected) { - correctedX += - state.parallaxPerRhwX[eye] * rhw; - correctedY += - state.parallaxPerRhwY[eye] * rhw; + // Conservative compatibility fallback for unusual + // pre-transformed formats that cannot be safely + // unprojected. + correctedX = + state.worldScaleX[eye] * ndcX + + state.worldOffsetX[eye]; + correctedY = + state.worldScaleY[eye] * ndcY + + state.worldOffsetY[eye]; + if (rhw > 0.0f && rhw < 1000.0f) + { + correctedX += + state.parallaxPerRhwX[eye] * rhw; + correctedY += + state.parallaxPerRhwY[eye] * rhw; + } } } else @@ -491,7 +589,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwWorldLogged = true; spdlog::info( - "VR R30.3 XYZRHW WORLD: pre-transformed particle/billboard/decal UP draws are reprojected from the game projection into each OpenXR eye plus RHW/IPD parallax (smoke/rank/skid path)"); + "VR R30.4 XYZRHW WORLD: pre-transformed particle/billboard/decal draws reconstruct clip X/Y/Z/RHW, unproject through the game projection, then reproject into each OpenXR eye; affine RHW fallback retained for unsafe vertices"); } } else From 89d73b86fdfd9598bc4693efe0733b45731fb2ee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:13:46 +0900 Subject: [PATCH 1065/1308] ci(vrhost): align fallback TTL invariants --- .github/workflows/vr-openxr-r20.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r20.yml b/.github/workflows/vr-openxr-r20.yml index 9c982d7544..a1a7403721 100644 --- a/.github/workflows/vr-openxr-r20.yml +++ b/.github/workflows/vr-openxr-r20.yml @@ -142,7 +142,7 @@ jobs: $r24 = Get-Content vrhost/src/runtime/r24_black_screen_guard.hpp -Raw foreach ($marker in @( 'R24-visible-fallback-final-20260916', - 'DisplayOnlyGraceMs = 500', + 'OutRunVrR23VerifiedBundle::MaxPresentationAgeMs', 'TrySubmitDirectSafeProjection', 'SubmitVisibleFallback', 'RenderTheaterOverride', From afe8b5030f6258fe82581e9d79d1fd899e01208d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:13:49 +0900 Subject: [PATCH 1066/1308] ci(vrhost): align fallback TTL invariants --- .github/workflows/vr-openxr-r21.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index b2203d5186..fef7f63af8 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -34,7 +34,7 @@ jobs: if (-not $r23.Contains('RenderCommittedDirect')) { throw 'R23 committed direct safe-copy path missing' } foreach ($marker in @( 'R24-visible-fallback-final-20260916', - 'DisplayOnlyGraceMs = 500', + 'OutRunVrR23VerifiedBundle::MaxPresentationAgeMs', 'RenderSafeProjectionChecked', 'TrySubmitDirectSafeProjection', 'RenderDirectFlatFallback', @@ -50,7 +50,7 @@ jobs: if (-not $captureWait.Contains('MaxAcquireWaitMs = 2')) { throw 'desktop capture wait clamp missing' } if (-not $captureWait.Contains('ClampDesktopDuplicationWait')) { throw 'desktop capture wait guard missing' } if (-not $bundle.Contains('OutRunVR::SharedRenderFrameState frame')) { throw 'verified full frame snapshot missing' } - if (-not $bundle.Contains('MaxPresentationAgeMs = 250')) { throw 'verified bundle TTL missing' } + if (-not $bundle.Contains('MaxPresentationAgeMs = 1000')) { throw 'verified bundle TTL missing' } if (-not $bundle.Contains('publishedAtMs')) { throw 'verified bundle commit time missing' } if (-not $main.Contains('R23FrameUnchanged')) { throw 'candidate metadata revalidation missing' } if (-not $main.Contains('R23CommitClassicAfterValidation')) { throw 'classic post-validation commit missing' } From bf5627cf7d45741d4c1def4e895f75d441c00277 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:14:25 +0900 Subject: [PATCH 1067/1308] ci(vr): validate full effect reprojection and mono-safe fallback --- .github/workflows/vr-openxr.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index a4efe2edaf..44d972e09c 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -537,7 +537,8 @@ jobs: 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', - 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY' + 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', + 'VR R30.4 XYZRHW WORLD: pre-transformed particle/billboard/decal draws reconstruct clip X/Y/Z/RHW' )) { if (-not $ascii.Contains($marker)) { throw "C2 marker missing: $marker" } } @@ -649,7 +650,8 @@ jobs: '[R32 direct] verified incoming DirectGPU projection submitted once', '[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure', '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback', - '[R23 final-submit] serial=' + '[R23 final-submit] serial=', + 'using left-eye-only LOCAL-fixed theater until fresh stereo returns' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } From 13224f6faf3a618c95b3d44ffd37347fa816afee Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:17:51 +0900 Subject: [PATCH 1068/1308] feat(vrhost): trace capture to final layer submission --- vrhost/src/main_r23.cpp | 139 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 132 insertions(+), 7 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 8a440b416e..cf47fcee32 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -919,6 +919,9 @@ int main(int argc, char** argv) compositor.Initialize(); ViewHistory viewHistory; HostTimings timings; + LARGE_INTEGER qpcFrequency{}; + QueryPerformanceFrequency(&qpcFrequency); + ULONGLONG lastPipelineTelemetryMs = 0; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; @@ -1071,6 +1074,16 @@ int main(int argc, char** argv) } bool layerReady = false; + const char* finalLayerKind = "none"; + const char* candidateRejectReason = "not-evaluated"; + std::uint32_t candidateGameFrameId = 0; + std::uint32_t candidatePoseSequence = 0; + std::int64_t candidateGamePresentQpc = 0; + std::int64_t candidateCaptureQpc = 0; + double candidateCaptureAgeMs = -1.0; + double candidateCaptureMs = 0.0; + double candidateCommitCopyMs = 0.0; + double frameRenderMs = 0.0; if (fs.shouldRender == XR_TRUE && vc >= 2) { if (presentation == OutRunVR::PresentationGameplay) @@ -1082,6 +1095,29 @@ int main(int argc, char** argv) constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid; + if (have) + { + candidateGameFrameId = before.frameId; + candidatePoseSequence = before.sourcePoseSequence; + candidateGamePresentQpc = before.presentQpc; + } + if (!have) + candidateRejectReason = "no-frame-state"; + else if ((before.flags & OutRunVR::RenderFramePresentInFlight) != 0) + candidateRejectReason = "present-in-flight"; + else if (before.state != OutRunVR::StereoSbsActive) + candidateRejectReason = "not-sbs-active"; + else if (!before.frameId) + candidateRejectReason = "zero-frame-id"; + else if (before.frameId == lastProcessedStereoFrame) + candidateRejectReason = "already-processed"; + else if (!before.sourcePoseSequence) + candidateRejectReason = "zero-pose-sequence"; + else if ((before.flags & need) != need) + candidateRejectReason = "incomplete-frame-flags"; + else + candidateRejectReason = "candidate"; + if (have && (before.flags & OutRunVR::RenderFramePresentInFlight) == 0 && before.state == OutRunVR::StereoSbsActive && before.frameId && before.frameId != lastProcessedStereoFrame && before.sourcePoseSequence && @@ -1098,17 +1134,54 @@ int main(int argc, char** argv) { productionCaptureAttempted = true; capture = R23Capture(compositor, 2); - candidateReady = capture.available && QpcAtOrAfter(capture.lastPresentQpc, before.presentQpc); + candidateCaptureQpc = capture.lastPresentQpc; + candidateReady = capture.available && + QpcAtOrAfter(capture.lastPresentQpc, before.presentQpc); + } + QueryPerformanceCounter(&ce); + candidateCaptureMs = timings.Ms(cs, ce); + timings.capture.Add(candidateCaptureMs); + + if (!directFrame && candidateCaptureQpc > 0 && + qpcFrequency.QuadPart > 0) + { + LARGE_INTEGER qpcNow{}; + QueryPerformanceCounter(&qpcNow); + if (qpcNow.QuadPart >= candidateCaptureQpc) + { + candidateCaptureAgeMs = + static_cast( + qpcNow.QuadPart - candidateCaptureQpc) * + 1000.0 / + static_cast(qpcFrequency.QuadPart); + } + } + + if (!candidateReady) + { + candidateRejectReason = !capture.available + ? "capture-unavailable" + : "capture-before-game-present"; } - QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); - const bool same = candidateReady && R23FrameUnchanged(renderFrames, before); + const bool same = + candidateReady && + R23FrameUnchanged(renderFrames, before); + if (candidateReady && !same) + candidateRejectReason = "metadata-changed-during-capture"; + bool committed = false; if (same) { + LARGE_INTEGER cms{}, cme{}; + QueryPerformanceCounter(&cms); committed = directFrame ? R23CommitDirectAfterValidation(compositor, before) : R23CommitClassicAfterValidation(compositor); + QueryPerformanceCounter(&cme); + candidateCommitCopyMs = timings.Ms(cms, cme); + if (!committed) + candidateRejectReason = "commit-copy-failed"; } if (committed) @@ -1119,11 +1192,17 @@ int main(int argc, char** argv) lastProcessedStereoFrame = before.frameId; lastStereoMatchMs = GetTickCount64(); newStereoCommitted = true; + candidateRejectReason = "committed"; OutRunVrR23VerifiedBundle::Publish(before, directFrame ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu - : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs); + : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs, + directFrame ? 0 : candidateCaptureQpc); } } + else + { + candidateRejectReason = "pose-history-miss"; + } } const ULONGLONG projectionNow = GetTickCount64(); @@ -1154,6 +1233,7 @@ int main(int argc, char** argv) reinterpret_cast( &projection); layerReady = true; + finalLayerKind = "projection-fresh"; cachedProjectionViews = pv; cachedProjectionValid = true; cachedProjectionRenderedMs = projectionNow; @@ -1167,6 +1247,7 @@ int main(int argc, char** argv) reinterpret_cast( &projection); layerReady = true; + finalLayerKind = "projection-cached"; ++R23CachedProjectionSubmits; if (R23LastCachedProjectionLogMs == 0 || @@ -1185,6 +1266,7 @@ int main(int argc, char** argv) } } QueryPerformanceCounter(&re); + frameRenderMs += timings.Ms(rs, re); timings.render.Add(timings.Ms(rs, re)); // Never submit a zero-layer frame just because Desktop @@ -1206,6 +1288,7 @@ int main(int argc, char** argv) layers[0] = reinterpret_cast(&quad); layerReady = true; + finalLayerKind = "recovery-left-eye-theater"; ++R23GameplayTheaterFallbacks; const ULONGLONG now = GetTickCount64(); if (R23LastGameplayFallbackLogMs == 0 || @@ -1219,7 +1302,9 @@ int main(int argc, char** argv) << "\n"; } } - QueryPerformanceCounter(&fre); timings.render.Add(timings.Ms(frs, fre)); + QueryPerformanceCounter(&fre); + frameRenderMs += timings.Ms(frs, fre); + timings.render.Add(timings.Ms(frs, fre)); } } else @@ -1233,8 +1318,11 @@ int main(int argc, char** argv) { layers[0] = reinterpret_cast(&quad); layerReady = true; + finalLayerKind = "menu-left-eye-theater"; } - QueryPerformanceCounter(&re); timings.render.Add(timings.Ms(rs, re)); + QueryPerformanceCounter(&re); + frameRenderMs += timings.Ms(rs, re); + timings.render.Add(timings.Ms(rs, re)); } } @@ -1243,7 +1331,44 @@ int main(int argc, char** argv) const XrResult endResult = xrEndFrame(session, &end); R23Pixels.NoteFinalSubmission(); CheckXr(endResult, "xrEndFrame"); - QueryPerformanceCounter(&ee); timings.end.Add(timings.Ms(es, ee)); timings.MaybeLog(); + QueryPerformanceCounter(&ee); + const double endFrameMs = timings.Ms(es, ee); + timings.end.Add(endFrameMs); + + const ULONGLONG pipelineNowMs = GetTickCount64(); + if (lastPipelineTelemetryMs == 0 || + pipelineNowMs - lastPipelineTelemetryMs >= 2000) + { + lastPipelineTelemetryMs = pipelineNowMs; + OutRunVrR23VerifiedBundle::Snapshot bundle{}; + const bool haveBundle = + OutRunVrR23VerifiedBundle::Read(bundle); + const long long bundleAgeMs = + haveBundle && bundle.publishedAtMs && + pipelineNowMs >= bundle.publishedAtMs + ? static_cast( + pipelineNowMs - bundle.publishedAtMs) + : -1; + std::cout + << "[R23 pipeline] gameFrameId=" + << candidateGameFrameId + << " gamePresentQpc=" << candidateGamePresentQpc + << " captureQpc=" << candidateCaptureQpc + << " captureAgeMs=" << candidateCaptureAgeMs + << " committedFrameId=" << lastProcessedStereoFrame + << " sourcePoseSequence=" << candidatePoseSequence + << " rejectReason=" << candidateRejectReason + << " finalLayer=" << finalLayerKind + << " bundleFrameId=" + << (haveBundle ? bundle.frameId : 0u) + << " bundleAgeMs=" << bundleAgeMs + << " captureMs=" << candidateCaptureMs + << " commitCopyMs=" << candidateCommitCopyMs + << " renderMs=" << frameRenderMs + << " xrEndFrameMs=" << endFrameMs + << "\n"; + } + timings.MaybeLog(); } OutRunVrR23VerifiedBundle::Invalidate(); From 05837df2fd919d7153ae9362bc87bf471a854936 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:21:22 +0900 Subject: [PATCH 1069/1308] ci(vrhost): match stereo-safe cached fallback marker --- .github/workflows/vr-openxr-r21.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index fef7f63af8..b7fba67ed1 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -108,7 +108,7 @@ jobs: 'R24-visible-fallback-final-20260916', '[R24] exact committed classic projection submitted directly', '[R24] DirectGPU final submit uses host-owned SafeEye', - '[R24] last successfully released OpenXR image preserved visibility while stereo recovers', + '[R24] last successfully released projection/theater image preserved visibility while stereo recovers', '[R24] host-owned Direct SafeEye shown as a flat view while stereo projection recovers', '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', From c01e07a8a3f9680e03bec5e48a39767d6aa749b1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:26:50 +0900 Subject: [PATCH 1070/1308] ci(vr): add current C2 test artifact --- .github/workflows/vr-openxr-r21.yml | 51 +++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index b7fba67ed1..12cd5c69b0 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -127,3 +127,54 @@ jobs: build-r24-host/bin/outrun-vr-host.exe build-r24-host/bin/outrun-vr-host.pdb if-no-files-found: error + + + game-x86-c2-current: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure current Win32 C2 test build + shell: cmd + run: | + set CI= + cmake -S . -B build-c2-current -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=OFF -DOUTRUN_VR_C2_COMPARE=ON + + - name: Apply dependency workarounds + shell: pwsh + run: | + (Get-Content build-c2-current/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-c2-current/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-c2-current/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-c2-current/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-c2-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-c2-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build current Win32 C2 DLL + run: cmake --build build-c2-current --config Release + + - name: Verify current C2 binary + shell: pwsh + run: | + $dllPath = 'build-c2-current/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'current C2 dinput8.dll was not produced' } + $bytes = [IO.File]::ReadAllBytes($dllPath) + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded', + 'VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE', + 'VR R30.3 XYZRHW WORLD', + 'R30.4/DrawIndexedPrimitiveVB-XYZRHW' + )) { + if (-not $ascii.Contains($marker)) { throw "current C2 marker missing: $marker" } + } + $pe = [BitConverter]::ToInt32($bytes,0x3C) + if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x014C) { throw 'expected x86 C2 DLL' } + Get-FileHash $dllPath -Algorithm SHA256 + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-c2-current-x86 + path: build-c2-current/bin/dinput8.dll + if-no-files-found: error From d5a28b152ceb7623c4a1395cb83b4ce5aafe8a89 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:47:59 +0900 Subject: [PATCH 1071/1308] vr: add HUD scale mirror fit and host autolaunch settings --- src/vr/settings.cpp | 98 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index d742f594b6..9ab494982c 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -1,6 +1,10 @@ #define WIN32_LEAN_AND_MEAN #define NOMINMAX #include +#include + +#include +#include #include @@ -24,6 +28,12 @@ namespace Settings "Enables the OpenXR renderer-side VR bridge." }; Setting VRAutoEnableWhenHostPresent{ "VR", "AutoEnableWhenHostPresent", true, "Automatically applies renderer-side tracking whenever outrun-vr-host.exe is supplying a valid pose." }; + Setting VRAutoLaunchHost{ "VR", "AutoLaunchHost", true, + "Starts outrun-vr-host.exe from the game directory when VR is enabled. A short retry window also covers fast game restarts where the previous host is still shutting down." }; + Setting VRMirrorFitDesktop{ "VR", "MirrorFitDesktop", true, + "Fits the borderless PC mirror window to the current monitor even when the internal game backbuffer is larger. The VR render resolution is unchanged." }; + Setting VRHudScale{ "VR", "HudScale", 0.55f, + "Projection-space HUD size after the headset-specific asymmetric-FOV correction. Lower values make speed/time/position and menus smaller in the HMD.", Range{ 0.30f, 1.20f } }; Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, @@ -49,6 +59,86 @@ namespace Settings namespace OutRunVR { + namespace + { + bool VRHostProcessRunning() noexcept + { + HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (snapshot == INVALID_HANDLE_VALUE) + return false; + PROCESSENTRY32W entry{}; + entry.dwSize = sizeof(entry); + bool found = false; + if (Process32FirstW(snapshot, &entry)) + { + do + { + if (_wcsicmp(entry.szExeFile, L"outrun-vr-host.exe") == 0) + { + found = true; + break; + } + } while (Process32NextW(snapshot, &entry)); + } + CloseHandle(snapshot); + return found; + } + + bool VRLaunchHostOnce() noexcept + { + try + { + const std::filesystem::path gameDir = Module::ExePath.parent_path(); + const std::filesystem::path hostPath = gameDir / "outrun-vr-host.exe"; + if (!std::filesystem::exists(hostPath)) + { + spdlog::warn("VR AUTO HOST: {} not found; start the host manually", hostPath.string()); + return false; + } + std::wstring command = L"\"" + hostPath.wstring() + L"\""; + std::wstring workingDir = gameDir.wstring(); + STARTUPINFOW si{}; + si.cb = sizeof(si); + PROCESS_INFORMATION pi{}; + if (!CreateProcessW(nullptr, command.data(), nullptr, nullptr, FALSE, + CREATE_NEW_CONSOLE, nullptr, workingDir.c_str(), &si, &pi)) + { + spdlog::warn("VR AUTO HOST: CreateProcess failed error={}", GetLastError()); + return false; + } + CloseHandle(pi.hThread); + CloseHandle(pi.hProcess); + spdlog::info("VR AUTO HOST: launched {}", hostPath.string()); + return true; + } + catch (const std::exception& e) + { + spdlog::warn("VR AUTO HOST: launch exception: {}", e.what()); + return false; + } + } + + DWORD WINAPI VRAutoLaunchHostThread(void*) + { + if (!Settings::VREnabled || !Settings::VRAutoLaunchHost) + return 0; + bool launched = false; + for (int attempt = 0; attempt < 40; ++attempt) + { + if (!VRHostProcessRunning() && !launched) + { + launched = VRLaunchHostOnce(); + if (launched) + return 0; + } + Sleep(500); + } + if (!VRHostProcessRunning()) + spdlog::warn("VR AUTO HOST: no host process became available during the startup retry window"); + return 0; + } + } + class VRSettingsHook : public Hook { public: @@ -58,6 +148,14 @@ namespace OutRunVR bool apply() override { spdlog::info("VR: classic D3D9 + fresh SBS/Desktop Duplication is the validated default; guarded D3D9Ex full-eye transport remains opt-in pending hardware validation; CalcCameraMatrix untouched"); + if (Settings::VREnabled && Settings::VRAutoLaunchHost) + { + HANDLE thread = CreateThread(nullptr, 0, VRAutoLaunchHostThread, nullptr, 0, nullptr); + if (thread) + CloseHandle(thread); + else + spdlog::warn("VR AUTO HOST: failed to create startup helper thread error={}", GetLastError()); + } return true; } From 4194f22cf0881d62ab3f6105d2fe1b6c08c56f0c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:48:09 +0900 Subject: [PATCH 1072/1308] vr: make R30 HUD scale user adjustable --- src/vr/d3d9/stereo_renderer_r30.cpp | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index d31f27744d..936edde880 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -14,6 +14,11 @@ #include "stereo_renderer_r29.cpp" #include +namespace Settings +{ + extern Setting VRHudScale; +} + namespace OutRunVRStereo { namespace @@ -39,10 +44,13 @@ namespace OutRunVRStereo bool R30FirstXyzrhwWorldLogged = false; bool R30FirstXyzrhwRhwPromotionLogged = false; - // Keep the fixed-function HUD comfortably inside the Quest 3 visible - // area. This is a projection-space scale around the optical centre, not - // a game UI layout change, so menu/UI coordinates remain untouched. - constexpr float R30HudScale = 0.65f; + // User-adjustable projection-space HUD scale. The per-eye FOV affine + // remains automatic; this value is only a common-centre size trim after + // the headset-specific mapping. + float R30HudScaleValue() noexcept + { + return std::clamp(Settings::VRHudScale.get(), 0.30f, 1.20f); + } bool R30CurrentPassIsScreenSpace2D() noexcept { @@ -503,9 +511,9 @@ namespace OutRunVRStereo // eye-specific asymmetric-FOV offset. Scaling the offset // itself makes convergence drift as HUD size changes. correctedX = - state.eyeScale[eye] * (R30HudScale * ndcX) + + state.eyeScale[eye] * (R30HudScaleValue() * ndcX) + state.eyeOffset[eye]; - correctedY = R30HudScale * ndcY; + correctedY = R30HudScaleValue() * ndcY; } const float transformedX = @@ -1059,8 +1067,8 @@ namespace OutRunVRStereo { D3DMATRIX clipCorrection{}; clipCorrection._11 = - eyeScale[eye] * R30HudScale; - clipCorrection._22 = R30HudScale; + eyeScale[eye] * R30HudScaleValue(); + clipCorrection._22 = R30HudScaleValue(); clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; // Row-vector clip transform. Scale both axes around clip-space @@ -1218,9 +1226,9 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE eyeScale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; world/effect passes unchanged", + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE eyeScale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; headset FOV auto-map + user scale active; world/effect passes unchanged", eyeScale[0], eyeScale[1], eyeOffset[0], eyeOffset[1], - R30HudScale); + R30HudScaleValue()); } if (FAILED(rightHr)) From d06c2009e76936f12e9038ebacd9edd5bd7259d3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:48:28 +0900 Subject: [PATCH 1073/1308] vr: fit PC mirror window to desktop --- src/hooks_graphics.cpp | 34 ++++++++++++++++++++++++++++++---- 1 file changed, 30 insertions(+), 4 deletions(-) diff --git a/src/hooks_graphics.cpp b/src/hooks_graphics.cpp index f3021591b7..2f8f7951d2 100644 --- a/src/hooks_graphics.cpp +++ b/src/hooks_graphics.cpp @@ -17,6 +17,7 @@ namespace Settings // gets composited into the right eye as a translucent ghost. extern Setting VREnabled; extern Setting VRStereo; + extern Setting VRMirrorFitDesktop; Setting RestoreXboxBrightness{ "Graphics", "RestoreXboxBrightness", false, "Restores the HDR effect from the Xbox releases, brightening up most areas of the game." }; @@ -1208,10 +1209,35 @@ class WindowedBorderless : public Hook static void destination(safetyhook::Context& ctx) { HWND window = HWND(ctx.ebp); - SetWindowPos(window, 0, - Settings::WindowPositionX, Settings::WindowPositionY, - Game::screen_resolution->x, Game::screen_resolution->y, - 0x40); + int x = Settings::WindowPositionX; + int y = Settings::WindowPositionY; + int width = Game::screen_resolution->x; + int height = Game::screen_resolution->y; + + // VR may intentionally render a larger internal backbuffer than the PC + // desktop. Keep that render resolution for the HMD/SBS source, but fit the + // borderless mirror window to the current monitor so a 3840x2160 render on + // a 3440x1440 display is scaled instead of extending off-screen. + if (Settings::VREnabled && Settings::VRMirrorFitDesktop) + { + MONITORINFO monitorInfo{}; + monitorInfo.cbSize = sizeof(monitorInfo); + const HMONITOR monitor = MonitorFromWindow( + window, MONITOR_DEFAULTTOPRIMARY); + if (monitor && GetMonitorInfoW(monitor, &monitorInfo)) + { + x = monitorInfo.rcMonitor.left; + y = monitorInfo.rcMonitor.top; + width = monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left; + height = monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top; + spdlog::info( + "VR PC MIRROR: fitting borderless window to monitor {}x{} while internal backbuffer remains {}x{}", + width, height, + Game::screen_resolution->x, Game::screen_resolution->y); + } + } + + SetWindowPos(window, 0, x, y, width, height, 0x40); } public: From c0665fecb92aa99ba4add68d2b07502373ae1a5b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:48:44 +0900 Subject: [PATCH 1074/1308] vrhost: persist pipeline cadence telemetry --- vrhost/src/main_r23.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index cf47fcee32..21a757055d 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -23,6 +23,8 @@ #include #include #include +#include +#include #include #include #include @@ -919,6 +921,8 @@ int main(int argc, char** argv) compositor.Initialize(); ViewHistory viewHistory; HostTimings timings; + std::ofstream pipelineLog("outrun-vr-host-pipeline.log", + std::ios::out | std::ios::trunc); LARGE_INTEGER qpcFrequency{}; QueryPerformanceFrequency(&qpcFrequency); ULONGLONG lastPipelineTelemetryMs = 0; @@ -1349,7 +1353,8 @@ int main(int argc, char** argv) ? static_cast( pipelineNowMs - bundle.publishedAtMs) : -1; - std::cout + std::ostringstream pipelineLine; + pipelineLine << "[R23 pipeline] gameFrameId=" << candidateGameFrameId << " gamePresentQpc=" << candidateGamePresentQpc @@ -1366,7 +1371,16 @@ int main(int argc, char** argv) << " commitCopyMs=" << candidateCommitCopyMs << " renderMs=" << frameRenderMs << " xrEndFrameMs=" << endFrameMs + << " displayPeriodMs=" + << (static_cast(fs.predictedDisplayPeriod) / 1000000.0) << "\n"; + const std::string line = pipelineLine.str(); + std::cout << line; + if (pipelineLog.is_open()) + { + pipelineLog << line; + pipelineLog.flush(); + } } timings.MaybeLog(); } From 9a33534c4664559345ea424fa11c4f0b926c670e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:49:42 +0900 Subject: [PATCH 1075/1308] vr: mark host and mirror startup settings --- src/vr/settings.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 9ab494982c..385bd7e8d8 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -144,6 +144,11 @@ namespace OutRunVR public: std::string_view description() override { return "OpenXRVRSettings"; } bool validate() override { return true; } + void declare_settings() override + { + Settings::VRAutoLaunchHost.needs_restart(); + Settings::VRMirrorFitDesktop.needs_restart(); + } bool apply() override { From e6f688de9d05fe7db83a051eea168c5b6b5dff9b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:52:21 +0900 Subject: [PATCH 1076/1308] vr: add desktop vsync bypass option --- src/vr/settings.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 385bd7e8d8..364b0c43ef 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -32,6 +32,8 @@ namespace Settings "Starts outrun-vr-host.exe from the game directory when VR is enabled. A short retry window also covers fast game restarts where the previous host is still shutting down." }; Setting VRMirrorFitDesktop{ "VR", "MirrorFitDesktop", true, "Fits the borderless PC mirror window to the current monitor even when the internal game backbuffer is larger. The VR render resolution is unchanged." }; + Setting VRDisableDesktopVsync{ "VR", "DisableDesktopVsync", true, + "Uses immediate D3D9 presentation while VR is enabled so the game source is not hard-capped by the desktop VSync setting before the OpenXR host captures it." }; Setting VRHudScale{ "VR", "HudScale", 0.55f, "Projection-space HUD size after the headset-specific asymmetric-FOV correction. Lower values make speed/time/position and menus smaller in the HMD.", Range{ 0.30f, 1.20f } }; Setting VRHeadTracking{ "VR", "HeadTracking", true, @@ -148,6 +150,7 @@ namespace OutRunVR { Settings::VRAutoLaunchHost.needs_restart(); Settings::VRMirrorFitDesktop.needs_restart(); + Settings::VRDisableDesktopVsync.needs_restart(); } bool apply() override From b83625f05d362f2e7927353466fa40f08ef8f91a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:52:32 +0900 Subject: [PATCH 1077/1308] vr: decouple game present from desktop vsync --- src/hooks_graphics.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/src/hooks_graphics.cpp b/src/hooks_graphics.cpp index 2f8f7951d2..c517b6e220 100644 --- a/src/hooks_graphics.cpp +++ b/src/hooks_graphics.cpp @@ -18,6 +18,7 @@ namespace Settings extern Setting VREnabled; extern Setting VRStereo; extern Setting VRMirrorFitDesktop; + extern Setting VRDisableDesktopVsync; Setting RestoreXboxBrightness{ "Graphics", "RestoreXboxBrightness", false, "Restores the HDR effect from the Xbox releases, brightening up most areas of the game." }; @@ -1364,9 +1365,19 @@ class VSyncOverride : public Hook inline static SafetyHookMid dest_hook = {}; static void destination(safetyhook::Context& ctx) { - Game::D3DPresentParams->PresentationInterval = Settings::VSync; - if (!Settings::VSync) - Game::D3DPresentParams->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + if (Settings::VREnabled && Settings::VRDisableDesktopVsync) + { + Game::D3DPresentParams->PresentationInterval = + D3DPRESENT_INTERVAL_IMMEDIATE; + spdlog::info("VR PRESENT: desktop D3D9 VSync bypass active; OpenXR cadence is owned by the host/runtime"); + } + else + { + Game::D3DPresentParams->PresentationInterval = Settings::VSync; + if (!Settings::VSync) + Game::D3DPresentParams->PresentationInterval = + D3DPRESENT_INTERVAL_IMMEDIATE; + } // TODO: add MultiSampleType / MultiSampleQuality overrides here? // (doesn't seem any of them are improvement over vanilla "DX/ANTIALIASING = 2" though...) @@ -1380,7 +1391,8 @@ class VSyncOverride : public Hook bool validate() override { - return Settings::VSync != 1; + return Settings::VSync != 1 || + (Settings::VREnabled && Settings::VRDisableDesktopVsync); } void declare_settings() override From f8058ff5e4aca637c3bae62e48a2627d05820187 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:52:58 +0900 Subject: [PATCH 1078/1308] ci(vr): verify current usability fixes in C2 artifact --- .github/workflows/vr-openxr-r21.yml | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 12cd5c69b0..1b091357f2 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -165,7 +165,11 @@ jobs: 'VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded', 'VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE', 'VR R30.3 XYZRHW WORLD', - 'R30.4/DrawIndexedPrimitiveVB-XYZRHW' + 'R30.4/DrawIndexedPrimitiveVB-XYZRHW', + 'VR AUTO HOST: launched', + 'VR PC MIRROR: fitting borderless window to monitor', + 'VR PRESENT: desktop D3D9 VSync bypass active', + 'headset FOV auto-map + user scale active' )) { if (-not $ascii.Contains($marker)) { throw "current C2 marker missing: $marker" } } From 59e5736d07c1970b252a23c55eba4e6e5d3b6366 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:58:48 +0900 Subject: [PATCH 1079/1308] vrhost: keep mono menus full-frame --- vrhost/src/main_r23.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 21a757055d..dd3e5f1452 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1317,12 +1317,16 @@ int main(int argc, char** argv) const CaptureStatus capture = R23Capture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); + // Menus are native mono/full-frame content. Only gameplay + // recovery sources can contain SBS and need left-eye extraction. + // Cropping menus to the left half magnifies a 2D menu and clips + // its right side in the HMD. if (capture.available && R23RenderTheater(compositor, viewSpace, - localSpace, fs.predictedDisplayTime, quad, true)) + localSpace, fs.predictedDisplayTime, quad, false)) { layers[0] = reinterpret_cast(&quad); layerReady = true; - finalLayerKind = "menu-left-eye-theater"; + finalLayerKind = "menu-full-theater"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From 69f458934ac731a6c734934a0766a2f9a756e936 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:59:08 +0900 Subject: [PATCH 1080/1308] vrhost: bind to active shared game client --- vrhost/src/main.cpp | 58 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 56 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 30964cf41c..283416b8fa 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -91,21 +91,75 @@ namespace return TRUE; } + DWORD SharedClientPid() + { + HANDLE mapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); + if (!mapping) + return 0; + auto* state = static_cast( + MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, sizeof(OutRunVR::SharedPoseState))); + DWORD pid = 0; + if (state) + { + if (state->magic == OutRunVR::SharedMagic && + state->protocolVersion == OutRunVR::SharedProtocolVersion && + state->structSize == sizeof(OutRunVR::SharedPoseState)) + pid = state->clientPid; + UnmapViewOfFile(state); + } + CloseHandle(mapping); + return pid; + } + + ULONGLONG ProcessCreationKey(DWORD pid) + { + HANDLE process = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return 0; + FILETIME created{}, exited{}, kernel{}, user{}; + const bool ok = GetProcessTimes(process, &created, &exited, &kernel, &user) != FALSE; + CloseHandle(process); + if (!ok) + return 0; + ULARGE_INTEGER value{}; + value.LowPart = created.dwLowDateTime; + value.HighPart = created.dwHighDateTime; + return value.QuadPart; + } + DWORD FindGameProcess() { + // Prefer the PID published by the x86 plugin. This prevents the host + // from binding to an older OR2006C2C.EXE that is still alive after a + // restart. The 2026-09-19 diagnostic captured exactly that failure: + // the host/watchdog followed one client PID while the active game log + // belonged to another process, leaving stereoFrame=0 indefinitely. + const DWORD sharedPid = SharedClientPid(); + if (sharedPid && + QueryProcessLiveness(sharedPid) == ProcessLiveness::Alive) + return sharedPid; + + // No valid shared client yet (host launched before the game). If more + // than one copy exists, choose the newest process rather than the first + // Toolhelp entry, whose ordering is not a binding contract. HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snap == INVALID_HANDLE_VALUE) return 0; PROCESSENTRY32W e{}; e.dwSize = sizeof(e); DWORD pid = 0; + ULONGLONG newest = 0; if (Process32FirstW(snap, &e)) { do { if (_wcsicmp(e.szExeFile, GameExeName) == 0) { - pid = e.th32ProcessID; - break; + const ULONGLONG created = ProcessCreationKey(e.th32ProcessID); + if (!pid || created >= newest) + { + newest = created; + pid = e.th32ProcessID; + } } } while (Process32NextW(snap, &e)); } From f4cf0bb90edcd67473eb0ae7794ea2951855f708 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 01:59:33 +0900 Subject: [PATCH 1081/1308] vrhost: restart binding when active game PID changes --- vrhost/src/main_r23.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index dd3e5f1452..64e8ef8e2a 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -945,6 +945,26 @@ int main(int argc, char** argv) while (!quit) { + // A global legacy bridge can outlive a fast game restart. If a new + // live x86 client takes ownership while this host is still bound to + // an older game window, shut down cleanly so the game's auto-launch + // helper can start a host attached to the new PID. + const DWORD publishedClientPid = SharedClientPid(); + if (!exitRequested && publishedClientPid && + publishedClientPid != gamePid && + QueryProcessLiveness(publishedClientPid) == ProcessLiveness::Alive && + FindGameWindow(publishedClientPid)) + { + exitRequested = true; + exitRequestMs = GetTickCount64(); + OutRunVrR23VerifiedBundle::Invalidate(); + if (session != XR_NULL_HANDLE) + xrRequestExitSession(session); + std::cout << "VR client changed from pid=" << gamePid + << " to pid=" << publishedClientPid + << "; restarting host binding.\n"; + } + if (!compositor.GameAlive() && !exitRequested) { exitRequested = true; exitRequestMs = GetTickCount64(); From 218df1ef385e9c0a18fcf564c49d4b18a928c294 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:04:00 +0900 Subject: [PATCH 1082/1308] fix(vrhost): make active PID liveness helper local --- vrhost/src/main.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 283416b8fa..d40b955779 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -91,6 +91,19 @@ namespace return TRUE; } + bool ProcessAliveForSelection(DWORD pid) + { + if (!pid) + return false; + HANDLE process = OpenProcess( + SYNCHRONIZE | PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid); + if (!process) + return false; + const DWORD wait = WaitForSingleObject(process, 0); + CloseHandle(process); + return wait == WAIT_TIMEOUT; + } + DWORD SharedClientPid() { HANDLE mapping = OpenFileMappingW(FILE_MAP_READ, FALSE, OutRunVR::SharedMemoryName); @@ -135,8 +148,7 @@ namespace // the host/watchdog followed one client PID while the active game log // belonged to another process, leaving stereoFrame=0 indefinitely. const DWORD sharedPid = SharedClientPid(); - if (sharedPid && - QueryProcessLiveness(sharedPid) == ProcessLiveness::Alive) + if (sharedPid && ProcessAliveForSelection(sharedPid)) return sharedPid; // No valid shared client yet (host launched before the game). If more From f5b7a28fbdf54a833e39bd68f323316149167c67 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:05:32 +0900 Subject: [PATCH 1083/1308] config(vr): expose HUD and desktop mirror controls --- OutRun2006Tweaks.ini | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 3376720006..349852a6a7 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -405,6 +405,43 @@ HideOnlineSigninText = false 27_Life_was_a_Bore_Instrumental.ogg = Life was a Bore (Instrumental) 28_Night_Flight_Instrumental.ogg = Night Flight (Instrumental) + +[VR] +# Enables the OpenXR renderer bridge. +Enabled = true + +# Starts outrun-vr-host.exe automatically from the game directory. +AutoLaunchHost = true + +# Automatically enables renderer-side tracking while a live host is present. +AutoEnableWhenHostPresent = true + +# Additional HUD/UI size trim after automatic per-eye headset FOV mapping. +# Lower = smaller. 0.55 is the current Quest 3 test default; try 0.50 or 0.45 +# if the speed/time/position HUD still feels too close to the edges. +HudScale = 0.55 + +# Keep the internal render/backbuffer resolution for VR, but fit the borderless +# PC mirror to the current monitor instead of letting a larger game surface clip. +MirrorFitDesktop = true + +# Let OpenXR/VDXR own headset cadence instead of first blocking the game source +# on desktop VSync. +DisableDesktopVsync = true + +# Main VR features. +HeadTracking = true +PositionalTracking = true +Stereo = true +CullingCameraSync = true +CullingUnionFov = false +PreferD3D9Ex = false +WorldScale = 1.0 +RotationScale = 1.0 +MatrixOrder = 0 +Telemetry = true + + [WheelFFB] ; Physics SAT uses front lateral force times total pseudo-trail: ; pneumatic trail + a bounded mechanical/caster trail ratio. Mechanical trail From 5da298864b1ec81af2476ce77240a0456f0ecf4b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:07:14 +0900 Subject: [PATCH 1084/1308] vr: report effective HUD scale in R30 startup log --- src/vr/d3d9/stereo_renderer_r30.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 936edde880..ec86aac0ba 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1428,7 +1428,8 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY"); + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale default/current={:.2f}; R30.4 XYZRHW full game-projection -> OpenXR-eye reprojection READY", + R30HudScaleValue()); return 0; } Sleep(25); From eb98601cf69ca1ba048cfd6a951ddc806cfee19d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:08:09 +0900 Subject: [PATCH 1085/1308] vr: preserve original desktop mirror sizing by default --- src/vr/settings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 364b0c43ef..9b58917c34 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -30,7 +30,7 @@ namespace Settings "Automatically applies renderer-side tracking whenever outrun-vr-host.exe is supplying a valid pose." }; Setting VRAutoLaunchHost{ "VR", "AutoLaunchHost", true, "Starts outrun-vr-host.exe from the game directory when VR is enabled. A short retry window also covers fast game restarts where the previous host is still shutting down." }; - Setting VRMirrorFitDesktop{ "VR", "MirrorFitDesktop", true, + Setting VRMirrorFitDesktop{ "VR", "MirrorFitDesktop", false, "Fits the borderless PC mirror window to the current monitor even when the internal game backbuffer is larger. The VR render resolution is unchanged." }; Setting VRDisableDesktopVsync{ "VR", "DisableDesktopVsync", true, "Uses immediate D3D9 presentation while VR is enabled so the game source is not hard-capped by the desktop VSync setting before the OpenXR host captures it." }; From ea069f122b425d173b9ba53e478d3a418e8267bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:08:12 +0900 Subject: [PATCH 1086/1308] config(vr): keep desktop mirror fitting opt-in --- OutRun2006Tweaks.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 349852a6a7..c3ffe9688b 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -423,7 +423,7 @@ HudScale = 0.55 # Keep the internal render/backbuffer resolution for VR, but fit the borderless # PC mirror to the current monitor instead of letting a larger game surface clip. -MirrorFitDesktop = true +MirrorFitDesktop = false # Let OpenXR/VDXR own headset cadence instead of first blocking the game source # on desktop VSync. From 9c9eee7404f7623edc5bd21475a0fc2f64965312 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:08:23 +0900 Subject: [PATCH 1087/1308] ci(vr): rebuild C2 when VR game sources change --- .github/workflows/vr-openxr-r21.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 1b091357f2..5dfba2b95a 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -5,6 +5,9 @@ on: branches: [ vr-openxr ] paths: - 'vrhost/**' + - 'src/vr/**' + - 'src/hooks_graphics.cpp' + - 'OutRun2006Tweaks.ini' - '.github/workflows/vr-openxr-r21.yml' workflow_dispatch: From 0c86a66ad23cf0ffae7f2ae0ff2043151a23ba16 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:10:07 +0900 Subject: [PATCH 1088/1308] fix(vr): make XYZRHW effect reprojection draw-atomic --- src/vr/d3d9/stereo_renderer_r30.cpp | 251 +++++++++++++++++----------- 1 file changed, 151 insertions(+), 100 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index ec86aac0ba..dbc70c49d5 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -386,13 +386,146 @@ namespace OutRunVRStereo const float y0 = static_cast(state.viewport.Y); const float width = static_cast(state.viewport.Width); const float height = static_cast(state.viewport.Height); - if (height <= 0.0f) + if (width <= 0.0f || height <= 0.0f) return false; - for (UINT i = 0; i < vertexCount; ++i) + auto sourceVertex = [&](UINT i) noexcept -> const float* + { + return reinterpret_cast( + static_cast(source) + + static_cast(i) * stride); + }; + auto outputVertex = [&](UINT i) noexcept -> float* { - float* p = reinterpret_cast( + return reinterpret_cast( out.data() + static_cast(i) * stride); + }; + + // Full reprojection must be draw-atomic. The previous per-vertex + // fallback could leave one triangle with a mixture of reprojected + // Z/RHW and legacy Z/RHW vertices, which tears smoke/skid quads and + // corrupts perspective interpolation. Try the entire draw first; + // if any vertex is unsafe, discard all partial results and use the + // conservative affine path for every vertex in this eye. + if (state.worldEffect && state.fullWorldReprojection) + { + bool fullDrawOk = true; + for (UINT i = 0; i < vertexCount; ++i) + { + const float* src = sourceVertex(i); + float* dst = outputVertex(i); + const float x = src[0]; + const float y = src[1]; + const float z = src[2]; + const float rhw = src[3]; + if (!std::isfinite(x) || !std::isfinite(y) || + !std::isfinite(z) || !std::isfinite(rhw) || + rhw <= 1.0e-6f || rhw >= 1000.0f) + { + fullDrawOk = false; + break; + } + + const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; + const float ndcY = + 1.0f - ((y - y0) / height) * 2.0f; + const float invRhw = 1.0f / rhw; + const float clip[4]{ + ndcX * invRhw, + ndcY * invRhw, + z * invRhw, + invRhw + }; + + float view[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + view[col] += clip[row] * + state.inverseBaseProjection.m[row][col]; + + if (!std::isfinite(view[0]) || + !std::isfinite(view[1]) || + !std::isfinite(view[2]) || + !std::isfinite(view[3]) || + std::fabs(view[3]) <= 1.0e-6f) + { + fullDrawOk = false; + break; + } + + const float invViewW = 1.0f / view[3]; + const float eyeView[4]{ + view[0] * invViewW - + state.eyeLocalTranslation[eye][0], + view[1] * invViewW - + state.eyeLocalTranslation[eye][1], + view[2] * invViewW - + state.eyeLocalTranslation[eye][2], + 1.0f + }; + + float clipEye[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + clipEye[col] += eyeView[row] * + state.eyeProjection[eye].m[row][col]; + + if (!std::isfinite(clipEye[0]) || + !std::isfinite(clipEye[1]) || + !std::isfinite(clipEye[2]) || + !std::isfinite(clipEye[3]) || + std::fabs(clipEye[3]) <= 1.0e-6f) + { + fullDrawOk = false; + break; + } + + const float invEyeW = 1.0f / clipEye[3]; + const float fullX = clipEye[0] * invEyeW; + const float fullY = clipEye[1] * invEyeW; + const float fullZ = clipEye[2] * invEyeW; + if (!std::isfinite(fullX) || + !std::isfinite(fullY) || + !std::isfinite(fullZ) || + fullZ < -0.25f || fullZ > 1.25f) + { + fullDrawOk = false; + break; + } + + const float transformedX = + x0 + (fullX + 1.0f) * 0.5f * width; + const float transformedY = + y0 + (1.0f - fullY) * 0.5f * height; + if (!std::isfinite(transformedX) || + !std::isfinite(transformedY)) + { + fullDrawOk = false; + break; + } + + dst[0] = transformedX; + dst[1] = transformedY; + dst[2] = fullZ; + dst[3] = invEyeW; + } + + if (fullDrawOk) + return true; + + ++R30XyzrhwAtomicFallbacks; + if (!R30FirstXyzrhwAtomicFallbackLogged) + { + R30FirstXyzrhwAtomicFallbackLogged = true; + spdlog::info( + "VR R30.5 XYZRHW WORLD: full reprojection rejected for one or more vertices; entire draw uses affine fallback to keep Z/RHW interpolation coherent"); + } + std::memcpy(out.data(), source, bytes); + } + + for (UINT i = 0; i < vertexCount; ++i) + { + float* p = outputVertex(i); const float x = p[0]; const float y = p[1]; const float z = p[2]; @@ -409,107 +542,25 @@ namespace OutRunVRStereo float correctedY = 0.0f; if (state.worldEffect) { - bool fullyReprojected = false; - - // Reconstruct the original clip position from D3D9 XYZRHW, - // unproject it through the game's perspective matrix, apply - // only the eye-relative translation (the common HMD camera - // can already be reflected by VRCullingCameraSync), and - // project through the real OpenXR eye FOV. This updates - // X/Y/Z/RHW together instead of treating RHW as an - // approximate 2D parallax scalar. - if (state.fullWorldReprojection && - rhw > 1.0e-6f && rhw < 1000.0f) - { - const float invRhw = 1.0f / rhw; - const float clip[4]{ - ndcX * invRhw, - ndcY * invRhw, - z * invRhw, - invRhw - }; - float view[4]{}; - for (int col = 0; col < 4; ++col) - for (int row = 0; row < 4; ++row) - view[col] += clip[row] * - state.inverseBaseProjection.m[row][col]; - - if (std::isfinite(view[0]) && - std::isfinite(view[1]) && - std::isfinite(view[2]) && - std::isfinite(view[3]) && - std::fabs(view[3]) > 1.0e-6f) - { - const float invViewW = 1.0f / view[3]; - float eyeView[4]{ - view[0] * invViewW - - state.eyeLocalTranslation[eye][0], - view[1] * invViewW - - state.eyeLocalTranslation[eye][1], - view[2] * invViewW - - state.eyeLocalTranslation[eye][2], - 1.0f - }; - - float clipEye[4]{}; - for (int col = 0; col < 4; ++col) - for (int row = 0; row < 4; ++row) - clipEye[col] += eyeView[row] * - state.eyeProjection[eye].m[row][col]; - - if (std::isfinite(clipEye[0]) && - std::isfinite(clipEye[1]) && - std::isfinite(clipEye[2]) && - std::isfinite(clipEye[3]) && - std::fabs(clipEye[3]) > 1.0e-6f) - { - const float invEyeW = 1.0f / clipEye[3]; - const float fullX = clipEye[0] * invEyeW; - const float fullY = clipEye[1] * invEyeW; - const float fullZ = clipEye[2] * invEyeW; - if (std::isfinite(fullX) && - std::isfinite(fullY) && - std::isfinite(fullZ) && - fullZ >= -0.25f && fullZ <= 1.25f) - { - correctedX = fullX; - correctedY = fullY; - p[2] = fullZ; - p[3] = invEyeW; - fullyReprojected = true; - } - } - } - } - - if (!fullyReprojected) + correctedX = + state.worldScaleX[eye] * ndcX + + state.worldOffsetX[eye]; + correctedY = + state.worldScaleY[eye] * ndcY + + state.worldOffsetY[eye]; + if (rhw > 0.0f && rhw < 1000.0f) { - // Conservative compatibility fallback for unusual - // pre-transformed formats that cannot be safely - // unprojected. - correctedX = - state.worldScaleX[eye] * ndcX + - state.worldOffsetX[eye]; - correctedY = - state.worldScaleY[eye] * ndcY + - state.worldOffsetY[eye]; - if (rhw > 0.0f && rhw < 1000.0f) - { - correctedX += - state.parallaxPerRhwX[eye] * rhw; - correctedY += - state.parallaxPerRhwY[eye] * rhw; - } + correctedX += + state.parallaxPerRhwX[eye] * rhw; + correctedY += + state.parallaxPerRhwY[eye] * rhw; } + // Keep the original Z/RHW pair together on the fallback + // path. This preserves the game's perspective interpolation + // instead of mixing coordinate spaces inside a primitive. } else { - // HUD is head-relative. Keep the asymmetric-FOV correction, - // then shrink the complete HUD toward the optical centre so - // speed/time/position remain inside the Quest 3 view. - // Scale the common HUD coordinate first, then apply the - // eye-specific asymmetric-FOV offset. Scaling the offset - // itself makes convergence drift as HUD size changes. correctedX = state.eyeScale[eye] * (R30HudScaleValue() * ndcX) + state.eyeOffset[eye]; @@ -1428,7 +1479,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale default/current={:.2f}; R30.4 XYZRHW full game-projection -> OpenXR-eye reprojection READY", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale default/current={:.2f}; R30.5 XYZRHW draw-atomic full game-projection -> OpenXR-eye reprojection READY", R30HudScaleValue()); return 0; } From 64dafe5a17ca4bd289df389c69a352f5de1931e6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:10:18 +0900 Subject: [PATCH 1089/1308] fix(vr): add R30.5 atomic fallback diagnostics --- src/vr/d3d9/stereo_renderer_r30.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index dbc70c49d5..a8c18d3e3a 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -43,6 +43,8 @@ namespace OutRunVRStereo bool R30FirstXyzrhwHudLogged = false; bool R30FirstXyzrhwWorldLogged = false; bool R30FirstXyzrhwRhwPromotionLogged = false; + std::uint64_t R30XyzrhwAtomicFallbacks = 0; + bool R30FirstXyzrhwAtomicFallbackLogged = false; // User-adjustable projection-space HUD scale. The per-eye FOV affine // remains automatic; this value is only a common-centre size trim after From b88f20410be9f6e5be7f454814f8f7b0f2a977aa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:29:20 +0900 Subject: [PATCH 1090/1308] vr: shadow VB and IB writes outside draw path --- src/vr/d3d9/stereo_renderer_r30.cpp | 485 ++++++++++++++++++++++++++++ 1 file changed, 485 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index a8c18d3e3a..4aaa3f6987 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -12,6 +12,10 @@ // perspective effects remain entirely owned by R29/R13. #include "stereo_renderer_r29.cpp" +#include +#include +#include +#include #include namespace Settings @@ -46,6 +50,487 @@ namespace OutRunVRStereo std::uint64_t R30XyzrhwAtomicFallbacks = 0; bool R30FirstXyzrhwAtomicFallbackLogged = false; + + // R30.6 CPU shadows for XYZRHW vertex/index buffers. + // + // The old VB/IB conversion path called Lock(READONLY) from inside Draw, + // which can block behind the GPU and also fails for WRITEONLY buffers. + // Observe the game's own Lock/Unlock writes instead and keep the exact + // CPU byte ranges that are known current. Draw then consumes only this + // shadow and fails open to R29 when a range was never observed. + constexpr std::size_t R30CreateVertexBufferVtableIndex = 26; + constexpr std::size_t R30CreateIndexBufferVtableIndex = 27; + constexpr std::size_t R30BufferReleaseVtableIndex = 2; + constexpr std::size_t R30BufferLockVtableIndex = 11; + constexpr std::size_t R30BufferUnlockVtableIndex = 12; + constexpr UINT R30MaxShadowBytes = 16u * 1024u * 1024u; + + SafetyHookInline R30CreateVertexBufferHook{}; + SafetyHookInline R30CreateIndexBufferHook{}; + SafetyHookInline R30VertexBufferReleaseHook{}; + SafetyHookInline R30VertexBufferLockHook{}; + SafetyHookInline R30VertexBufferUnlockHook{}; + SafetyHookInline R30IndexBufferReleaseHook{}; + SafetyHookInline R30IndexBufferLockHook{}; + SafetyHookInline R30IndexBufferUnlockHook{}; + + struct R30ByteRange + { + UINT begin = 0; + UINT end = 0; // exclusive + }; + + struct R30BufferShadow + { + std::mutex mutex; + UINT size = 0; + DWORD usage = 0; + D3DPOOL pool = D3DPOOL_DEFAULT; + D3DFORMAT indexFormat = D3DFMT_UNKNOWN; + std::vector bytes; + std::vector valid; + void* lockPtr = nullptr; + UINT lockOffset = 0; + UINT lockSize = 0; + DWORD lockFlags = 0; + bool writeLock = false; + }; + + using R30ShadowPtr = std::shared_ptr; + std::mutex R30ShadowRegistryMutex; + std::mutex R30ShadowHookMutex; + std::unordered_map + R30VertexShadows; + std::unordered_map + R30IndexShadows; + std::uint64_t R30ShadowWrites = 0; + std::uint64_t R30ShadowReadHits = 0; + std::uint64_t R30ShadowReadMisses = 0; + std::uint64_t R30ShadowDiscardInvalidations = 0; + bool R30FirstShadowMissLogged = false; + + struct R30ScratchBuffers + { + std::vector source; + std::vector left; + std::vector right; + std::vector used; + std::vector physical; + std::vector indices16; + std::vector indices32; + bool busy = false; + }; + thread_local R30ScratchBuffers R30Scratch; + + struct R30ScratchLease + { + R30ScratchBuffers* buffers = nullptr; + R30ScratchLease() noexcept + { + if (!R30Scratch.busy) + { + R30Scratch.busy = true; + buffers = &R30Scratch; + } + } + ~R30ScratchLease() + { + if (buffers) + buffers->busy = false; + } + explicit operator bool() const noexcept { return buffers != nullptr; } + }; + + void R30MergeValidRange(std::vector& ranges, + UINT begin, UINT end) + { + if (begin >= end) + return; + R30ByteRange merged{ begin, end }; + auto it = ranges.begin(); + while (it != ranges.end() && it->end < merged.begin) + ++it; + while (it != ranges.end() && it->begin <= merged.end) + { + merged.begin = std::min(merged.begin, it->begin); + merged.end = std::max(merged.end, it->end); + it = ranges.erase(it); + } + ranges.insert(it, merged); + } + + bool R30RangeValid(const std::vector& ranges, + UINT begin, UINT end) noexcept + { + if (begin >= end) + return false; + for (const auto& range : ranges) + { + if (range.begin <= begin && range.end >= end) + return true; + if (range.begin > begin) + break; + } + return false; + } + + R30ShadowPtr R30FindVertexShadow(IDirect3DVertexBuffer9* buffer) + { + std::lock_guard lock(R30ShadowRegistryMutex); + const auto it = R30VertexShadows.find(buffer); + return it == R30VertexShadows.end() ? nullptr : it->second; + } + + R30ShadowPtr R30FindIndexShadow(IDirect3DIndexBuffer9* buffer) + { + std::lock_guard lock(R30ShadowRegistryMutex); + const auto it = R30IndexShadows.find(buffer); + return it == R30IndexShadows.end() ? nullptr : it->second; + } + + R30ShadowPtr R30EnsureVertexShadow(IDirect3DVertexBuffer9* buffer) + { + if (!buffer) + return nullptr; + if (auto existing = R30FindVertexShadow(buffer)) + return existing; + D3DVERTEXBUFFER_DESC desc{}; + if (FAILED(buffer->GetDesc(&desc)) || !desc.Size || + desc.Size > R30MaxShadowBytes) + return nullptr; + auto entry = std::make_shared(); + entry->size = desc.Size; + entry->usage = desc.Usage; + entry->pool = desc.Pool; + std::lock_guard lock(R30ShadowRegistryMutex); + auto [it, inserted] = R30VertexShadows.emplace(buffer, entry); + return inserted ? entry : it->second; + } + + R30ShadowPtr R30EnsureIndexShadow(IDirect3DIndexBuffer9* buffer) + { + if (!buffer) + return nullptr; + if (auto existing = R30FindIndexShadow(buffer)) + return existing; + D3DINDEXBUFFER_DESC desc{}; + if (FAILED(buffer->GetDesc(&desc)) || !desc.Size || + desc.Size > R30MaxShadowBytes || + (desc.Format != D3DFMT_INDEX16 && + desc.Format != D3DFMT_INDEX32)) + return nullptr; + auto entry = std::make_shared(); + entry->size = desc.Size; + entry->usage = desc.Usage; + entry->pool = desc.Pool; + entry->indexFormat = desc.Format; + std::lock_guard lock(R30ShadowRegistryMutex); + auto [it, inserted] = R30IndexShadows.emplace(buffer, entry); + return inserted ? entry : it->second; + } + + void R30BeginObservedLock(const R30ShadowPtr& entry, + UINT offset, UINT size, void* data, DWORD flags) + { + if (!entry || !data) + return; + std::lock_guard lock(entry->mutex); + if (offset > entry->size) + return; + const UINT effectiveSize = + size == 0 ? entry->size - offset : size; + if (!effectiveSize || effectiveSize > entry->size - offset) + return; + entry->lockPtr = data; + entry->lockOffset = offset; + entry->lockSize = effectiveSize; + entry->lockFlags = flags; + entry->writeLock = (flags & D3DLOCK_READONLY) == 0; + if (entry->writeLock && (flags & D3DLOCK_DISCARD)) + { + entry->valid.clear(); + ++R30ShadowDiscardInvalidations; + } + } + + void R30FinishObservedLock(const R30ShadowPtr& entry, + bool unlockSucceeded) + { + if (!entry) + return; + std::lock_guard lock(entry->mutex); + if (unlockSucceeded && entry->writeLock && entry->lockPtr && + entry->lockSize && entry->lockOffset <= entry->size && + entry->lockSize <= entry->size - entry->lockOffset) + { + try + { + if (entry->bytes.size() != entry->size) + entry->bytes.resize(entry->size); + std::memcpy(entry->bytes.data() + entry->lockOffset, + entry->lockPtr, entry->lockSize); + R30MergeValidRange(entry->valid, entry->lockOffset, + entry->lockOffset + entry->lockSize); + ++R30ShadowWrites; + } + catch (...) + { + entry->bytes.clear(); + entry->valid.clear(); + } + } + else if (!unlockSucceeded && entry->writeLock) + { + entry->valid.clear(); + } + entry->lockPtr = nullptr; + entry->lockOffset = 0; + entry->lockSize = 0; + entry->lockFlags = 0; + entry->writeLock = false; + } + + bool R30CopyVertexShadow(IDirect3DVertexBuffer9* buffer, + UINT offset, UINT size, std::vector& out) + { + const auto entry = R30FindVertexShadow(buffer); + if (!entry) + { + ++R30ShadowReadMisses; + return false; + } + std::lock_guard lock(entry->mutex); + if (offset > entry->size || size > entry->size - offset || + entry->bytes.size() != entry->size || + !R30RangeValid(entry->valid, offset, offset + size)) + { + ++R30ShadowReadMisses; + if (!R30FirstShadowMissLogged) + { + R30FirstShadowMissLogged = true; + spdlog::info( + "VR R30.6 BUFFER SHADOW: draw-time GPU Lock removed; an unobserved VB/IB range will fail open until the game's next write Lock/Unlock supplies CPU bytes"); + } + return false; + } + try + { + out.resize(size); + std::memcpy(out.data(), entry->bytes.data() + offset, size); + } + catch (...) + { + return false; + } + ++R30ShadowReadHits; + return true; + } + + bool R30CopyIndexShadow(IDirect3DIndexBuffer9* buffer, + UINT offset, UINT size, std::vector& out) + { + const auto entry = R30FindIndexShadow(buffer); + if (!entry) + { + ++R30ShadowReadMisses; + return false; + } + std::lock_guard lock(entry->mutex); + if (offset > entry->size || size > entry->size - offset || + entry->bytes.size() != entry->size || + !R30RangeValid(entry->valid, offset, offset + size)) + { + ++R30ShadowReadMisses; + return false; + } + try + { + out.resize(size); + std::memcpy(out.data(), entry->bytes.data() + offset, size); + } + catch (...) + { + return false; + } + ++R30ShadowReadHits; + return true; + } + + HRESULT __stdcall R30VertexBufferLockDest( + IDirect3DVertexBuffer9* buffer, UINT offset, UINT size, + void** data, DWORD flags) + { + const HRESULT hr = R30VertexBufferLockHook.stdcall( + buffer, offset, size, data, flags); + if (SUCCEEDED(hr) && data && *data) + R30BeginObservedLock( + R30EnsureVertexShadow(buffer), offset, size, *data, flags); + return hr; + } + + HRESULT __stdcall R30VertexBufferUnlockDest( + IDirect3DVertexBuffer9* buffer) + { + const auto entry = R30FindVertexShadow(buffer); + // The pointer returned by Lock is guaranteed valid until Unlock, + // so snapshot bytes before forwarding the real Unlock. + if (entry) + R30FinishObservedLock(entry, true); + const HRESULT hr = + R30VertexBufferUnlockHook.stdcall(buffer); + if (FAILED(hr) && entry) + { + std::lock_guard lock(entry->mutex); + entry->valid.clear(); + } + return hr; + } + + ULONG __stdcall R30VertexBufferReleaseDest( + IDirect3DVertexBuffer9* buffer) + { + const ULONG refs = + R30VertexBufferReleaseHook.stdcall(buffer); + if (refs == 0) + { + std::lock_guard lock(R30ShadowRegistryMutex); + R30VertexShadows.erase(buffer); + } + return refs; + } + + HRESULT __stdcall R30IndexBufferLockDest( + IDirect3DIndexBuffer9* buffer, UINT offset, UINT size, + void** data, DWORD flags) + { + const HRESULT hr = R30IndexBufferLockHook.stdcall( + buffer, offset, size, data, flags); + if (SUCCEEDED(hr) && data && *data) + R30BeginObservedLock( + R30EnsureIndexShadow(buffer), offset, size, *data, flags); + return hr; + } + + HRESULT __stdcall R30IndexBufferUnlockDest( + IDirect3DIndexBuffer9* buffer) + { + const auto entry = R30FindIndexShadow(buffer); + if (entry) + R30FinishObservedLock(entry, true); + const HRESULT hr = + R30IndexBufferUnlockHook.stdcall(buffer); + if (FAILED(hr) && entry) + { + std::lock_guard lock(entry->mutex); + entry->valid.clear(); + } + return hr; + } + + ULONG __stdcall R30IndexBufferReleaseDest( + IDirect3DIndexBuffer9* buffer) + { + const ULONG refs = + R30IndexBufferReleaseHook.stdcall(buffer); + if (refs == 0) + { + std::lock_guard lock(R30ShadowRegistryMutex); + R30IndexShadows.erase(buffer); + } + return refs; + } + + bool R30EnsureVertexBufferHooks(IDirect3DVertexBuffer9* buffer) + { + if (!buffer) + return false; + std::lock_guard lock(R30ShadowHookMutex); + auto** vtable = *reinterpret_cast(buffer); + if (!R30VertexBufferLockHook) + R30VertexBufferLockHook = safetyhook::create_inline( + vtable[R30BufferLockVtableIndex], + R30VertexBufferLockDest); + if (!R30VertexBufferUnlockHook) + R30VertexBufferUnlockHook = safetyhook::create_inline( + vtable[R30BufferUnlockVtableIndex], + R30VertexBufferUnlockDest); + if (!R30VertexBufferReleaseHook) + R30VertexBufferReleaseHook = safetyhook::create_inline( + vtable[R30BufferReleaseVtableIndex], + R30VertexBufferReleaseDest); + return R30VertexBufferLockHook && + R30VertexBufferUnlockHook && R30VertexBufferReleaseHook; + } + + bool R30EnsureIndexBufferHooks(IDirect3DIndexBuffer9* buffer) + { + if (!buffer) + return false; + std::lock_guard lock(R30ShadowHookMutex); + auto** vtable = *reinterpret_cast(buffer); + if (!R30IndexBufferLockHook) + R30IndexBufferLockHook = safetyhook::create_inline( + vtable[R30BufferLockVtableIndex], + R30IndexBufferLockDest); + if (!R30IndexBufferUnlockHook) + R30IndexBufferUnlockHook = safetyhook::create_inline( + vtable[R30BufferUnlockVtableIndex], + R30IndexBufferUnlockDest); + if (!R30IndexBufferReleaseHook) + R30IndexBufferReleaseHook = safetyhook::create_inline( + vtable[R30BufferReleaseVtableIndex], + R30IndexBufferReleaseDest); + return R30IndexBufferLockHook && + R30IndexBufferUnlockHook && R30IndexBufferReleaseHook; + } + + HRESULT __stdcall R30CreateVertexBufferDest( + IDirect3DDevice9* device, UINT length, DWORD usage, DWORD fvf, + D3DPOOL pool, IDirect3DVertexBuffer9** out, HANDLE* shared) + { + const HRESULT hr = R30CreateVertexBufferHook.stdcall( + device, length, usage, fvf, pool, out, shared); + if (SUCCEEDED(hr) && out && *out) + { + R30EnsureVertexBufferHooks(*out); + R30EnsureVertexShadow(*out); + } + return hr; + } + + HRESULT __stdcall R30CreateIndexBufferDest( + IDirect3DDevice9* device, UINT length, DWORD usage, + D3DFORMAT format, D3DPOOL pool, + IDirect3DIndexBuffer9** out, HANDLE* shared) + { + const HRESULT hr = R30CreateIndexBufferHook.stdcall( + device, length, usage, format, pool, out, shared); + if (SUCCEEDED(hr) && out && *out) + { + R30EnsureIndexBufferHooks(*out); + R30EnsureIndexShadow(*out); + } + return hr; + } + + void R30InstallBufferCreationHooks(IDirect3DDevice9* device) + { + if (!device) + return; + auto** vtable = *reinterpret_cast(device); + if (!R30CreateVertexBufferHook) + R30CreateVertexBufferHook = safetyhook::create_inline( + vtable[R30CreateVertexBufferVtableIndex], + R30CreateVertexBufferDest); + if (!R30CreateIndexBufferHook) + R30CreateIndexBufferHook = safetyhook::create_inline( + vtable[R30CreateIndexBufferVtableIndex], + R30CreateIndexBufferDest); + if (!R30CreateVertexBufferHook || !R30CreateIndexBufferHook) + spdlog::warn( + "VR R30.6 BUFFER SHADOW: creation hook incomplete; existing/dynamic buffers still register lazily on draw/Lock"); + } + // User-adjustable projection-space HUD scale. The per-eye FOV affine // remains automatic; this value is only a common-centre size trim after // the headset-specific mapping. From 79e34022d07f4ca221b779a60c2e55bab15718c4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:30:02 +0900 Subject: [PATCH 1091/1308] vr: share world eye transform with XYZRHW effects --- src/vr/d3d9/stereo_renderer_r30.cpp | 100 +++++++++++++++------------- 1 file changed, 54 insertions(+), 46 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 4aaa3f6987..a35751209b 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -610,7 +610,7 @@ namespace OutRunVRStereo float parallaxPerRhwY[2]{}; D3DMATRIX inverseBaseProjection{}; D3DMATRIX eyeProjection[2]{}; - float eyeLocalTranslation[2][3]{}; + D3DMATRIX eyeInverse[2]{}; bool fullWorldReprojection = false; bool depthTestEnabled = false; bool rhwDepthEvidence = false; @@ -640,7 +640,10 @@ namespace OutRunVRStereo if (!EnsureStereoResources(device) || FAILED(device->GetViewport(&state.viewport)) || - state.viewport.Width == 0) + state.viewport.Width == 0 || state.viewport.Height == 0 || + !std::isfinite(state.viewport.MinZ) || + !std::isfinite(state.viewport.MaxZ) || + state.viewport.MaxZ <= state.viewport.MinZ) return false; DWORD zEnable = D3DZB_FALSE; @@ -660,21 +663,26 @@ namespace OutRunVRStereo } bool R30XyzrhwHasProjectedDepthSignature( - const void* source, UINT vertexCount, UINT stride) noexcept + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, + const std::vector* usedMask) noexcept { if (!source || vertexCount == 0 || stride < sizeof(float) * 4) return false; - // UI quads in OutRun normally carry RHW=1. CPU-projected world - // particles/decals carry 1/clip-W, often even when Z testing is - // disabled for blending or to avoid decal z-fighting. Use that - // pre-transformed depth evidence as an additional world-space - // signal rather than relying on D3DRS_ZENABLE alone. - const UINT sampleCount = std::min(vertexCount, 512u); + const float depthSpan = + state.viewport.MaxZ - state.viewport.MinZ; + const float depthLo = state.viewport.MinZ - 0.10f * depthSpan; + const float depthHi = state.viewport.MaxZ + 0.10f * depthSpan; + UINT sampled = 0; UINT valid = 0; UINT projected = 0; - for (UINT i = 0; i < sampleCount; ++i) + for (UINT i = 0; i < vertexCount && sampled < 512u; ++i) { + if (usedMask && + (i >= usedMask->size() || (*usedMask)[i] == 0)) + continue; + ++sampled; const float* p = reinterpret_cast( static_cast(source) + static_cast(i) * stride); @@ -685,7 +693,7 @@ namespace OutRunVRStereo continue; ++valid; - if (z >= -0.10f && z <= 1.10f && + if (z >= depthLo && z <= depthHi && std::fabs(rhw - 1.0f) > 0.02f) ++projected; } @@ -695,15 +703,15 @@ namespace OutRunVRStereo bool R30ConfigureXyzrhwWorldEffect( IDirect3DDevice9* device, const void* source, - UINT vertexCount, UINT stride, R30XyzrhwState& state) noexcept + UINT vertexCount, UINT stride, R30XyzrhwState& state, + const std::vector* usedMask = nullptr) noexcept { state.rhwDepthEvidence = R30XyzrhwHasProjectedDepthSignature( - source, vertexCount, stride); + source, vertexCount, stride, state, usedMask); - // Preserve the validated R30.1 depth-tested path, but also promote - // depth-disabled CPU-projected particles/decals when RHW proves - // that the vertices came from a 3D projection. + // Z-enable is only one signal. RHW/depth evidence is accepted only + // from vertices that the indexed draw actually references. state.worldEffect = state.depthTestEnabled || state.rhwDepthEvidence; if (!state.worldEffect) @@ -734,13 +742,36 @@ namespace OutRunVRStereo state.fullWorldReprojection = true; const float center[3]{ - 0.5f * (state.stereo.eyeOffset[0][0] + state.stereo.eyeOffset[1][0]), - 0.5f * (state.stereo.eyeOffset[0][1] + state.stereo.eyeOffset[1][1]), - 0.5f * (state.stereo.eyeOffset[0][2] + state.stereo.eyeOffset[1][2]) + 0.5f * (state.stereo.eyeOffset[0][0] + + state.stereo.eyeOffset[1][0]), + 0.5f * (state.stereo.eyeOffset[0][1] + + state.stereo.eyeOffset[1][1]), + 0.5f * (state.stereo.eyeOffset[0][2] + + state.stereo.eyeOffset[1][2]) }; const float zero[3]{}; + for (int eye = 0; eye < 2; ++eye) { + // Use the exact same per-eye rigid transform convention as the + // normal fixed-function/world path: view * eyeInverse * + // eyeProjection. The reconstructed CPU-projected point is + // already in game view space, so only eyeInverse is applied + // here; common head/camera motion must not be applied twice. + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + state.stereo.eyeOrientation[eye], + state.stereo.eyeOffset[eye], + Settings::VRWorldScale); + state.eyeInverse[eye] = InverseRigid(eyePose); + state.eyeProjection[eye] = + ProjectionFromFov(baseProjection, + state.stereo.eyeFov[eye]); + + // Preserve a conservative affine fallback for vertices whose + // clip reconstruction is unsafe. Its parallax uses the old + // centered IPD estimate, but both eyes are forced to choose the + // same fallback mode by R30TransformXyzrhwStereo(). const float rel[3]{ state.stereo.eyeOffset[eye][0] - center[0], state.stereo.eyeOffset[eye][1] - center[1], @@ -759,29 +790,8 @@ namespace OutRunVRStereo rel[0] * inverseEyeRotation._12 + rel[1] * inverseEyeRotation._22 + rel[2] * inverseEyeRotation._32; - const float localZ = - rel[0] * inverseEyeRotation._13 + - rel[1] * inverseEyeRotation._23 + - rel[2] * inverseEyeRotation._33; - const D3DMATRIX eyeProjection = - ProjectionFromFov(baseProjection, - state.stereo.eyeFov[eye]); - state.eyeProjection[eye] = eyeProjection; - state.eyeLocalTranslation[eye][0] = - localX * Settings::VRWorldScale; - state.eyeLocalTranslation[eye][1] = - localY * Settings::VRWorldScale; - state.eyeLocalTranslation[eye][2] = - localZ * Settings::VRWorldScale; - - // XYZRHW world effects were projected by the game's original - // camera/FOV before reaching D3D9. Mapping only the OpenXR - // left/right asymmetry (R30.2) leaves smoke, skid decals and - // world rank billboards in the wrong ray whenever the game FOV - // differs from the HMD FOV. Reconstruct the projected ray from - // the game's projection coefficients, then map that ray into - // the real per-eye OpenXR projection. RHW supplies 1/clip-W for - // the remaining eye-translation parallax term. + + const D3DMATRIX& eyeProjection = state.eyeProjection[eye]; state.worldScaleX[eye] = eyeProjection._11 / baseProjection._11; state.worldOffsetX[eye] = @@ -808,9 +818,7 @@ namespace OutRunVRStereo !std::isfinite(state.parallaxPerRhwX[eye]) || !std::isfinite(state.parallaxPerRhwY[eye]) || !MatrixFinite(state.eyeProjection[eye]) || - !std::isfinite(state.eyeLocalTranslation[eye][0]) || - !std::isfinite(state.eyeLocalTranslation[eye][1]) || - !std::isfinite(state.eyeLocalTranslation[eye][2]) || + !MatrixFinite(state.eyeInverse[eye]) || state.worldScaleX[eye] < 0.20f || state.worldScaleX[eye] > 5.0f || state.worldScaleY[eye] < 0.20f || @@ -825,7 +833,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwRhwPromotionLogged = true; spdlog::info( - "VR R30.3 XYZRHW WORLD: RHW depth signature promoted a depth-disabled pre-transformed particle/decal to game-FOV -> OpenXR-FOV spatial stereo"); + "VR R30.6 XYZRHW WORLD: referenced RHW/depth signature promoted a depth-disabled particle/decal; normal-world eyeInverse/projection transform is shared"); } } return true; From 5d9aedb438ad00fef806f9caae10c61daeb38831 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:30:36 +0900 Subject: [PATCH 1092/1308] fix(vr): make XYZRHW reprojection bilateral and depth-correct --- src/vr/d3d9/stereo_renderer_r30.cpp | 153 ++++++++++++++++++++-------- 1 file changed, 113 insertions(+), 40 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index a35751209b..75a8f2e8e9 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -49,6 +49,8 @@ namespace OutRunVRStereo bool R30FirstXyzrhwRhwPromotionLogged = false; std::uint64_t R30XyzrhwAtomicFallbacks = 0; bool R30FirstXyzrhwAtomicFallbackLogged = false; + std::uint64_t R30XyzrhwBilateralFallbacks = 0; + bool R30FirstXyzrhwBilateralFallbackLogged = false; // R30.6 CPU shadows for XYZRHW vertex/index buffers. @@ -857,8 +859,11 @@ namespace OutRunVRStereo bool R30TransformXyzrhwVertices( const void* source, UINT vertexCount, UINT stride, const R30XyzrhwState& state, int eye, - std::vector& out) noexcept + std::vector& out, + const std::vector* usedMask, + bool allowFullReprojection, bool& usedFullReprojection) noexcept { + usedFullReprojection = false; if (!source || vertexCount == 0 || stride < sizeof(float) * 4 || eye < 0 || eye > 1) return false; @@ -866,6 +871,8 @@ namespace OutRunVRStereo static_cast(vertexCount) * stride; if (bytes == 0 || bytes > 4u * 1024u * 1024u) return false; + if (usedMask && usedMask->size() < vertexCount) + return false; try { @@ -881,9 +888,17 @@ namespace OutRunVRStereo const float y0 = static_cast(state.viewport.Y); const float width = static_cast(state.viewport.Width); const float height = static_cast(state.viewport.Height); - if (width <= 0.0f || height <= 0.0f) + const float minZ = state.viewport.MinZ; + const float maxZ = state.viewport.MaxZ; + const float depthSpan = maxZ - minZ; + if (width <= 0.0f || height <= 0.0f || + !std::isfinite(depthSpan) || depthSpan <= 1.0e-6f) return false; + auto selected = [&](UINT i) noexcept + { + return !usedMask || (*usedMask)[i] != 0; + }; auto sourceVertex = [&](UINT i) noexcept -> const float* { return reinterpret_cast( @@ -896,25 +911,25 @@ namespace OutRunVRStereo out.data() + static_cast(i) * stride); }; - // Full reprojection must be draw-atomic. The previous per-vertex - // fallback could leave one triangle with a mixture of reprojected - // Z/RHW and legacy Z/RHW vertices, which tears smoke/skid quads and - // corrupts perspective interpolation. Try the entire draw first; - // if any vertex is unsafe, discard all partial results and use the - // conservative affine path for every vertex in this eye. - if (state.worldEffect && state.fullWorldReprojection) + if (state.worldEffect && state.fullWorldReprojection && + allowFullReprojection) { bool fullDrawOk = true; + UINT selectedVertices = 0; for (UINT i = 0; i < vertexCount; ++i) { + if (!selected(i)) + continue; + ++selectedVertices; + const float* src = sourceVertex(i); float* dst = outputVertex(i); const float x = src[0]; const float y = src[1]; - const float z = src[2]; + const float screenZ = src[2]; const float rhw = src[3]; if (!std::isfinite(x) || !std::isfinite(y) || - !std::isfinite(z) || !std::isfinite(rhw) || + !std::isfinite(screenZ) || !std::isfinite(rhw) || rhw <= 1.0e-6f || rhw >= 1000.0f) { fullDrawOk = false; @@ -924,52 +939,69 @@ namespace OutRunVRStereo const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; const float ndcY = 1.0f - ((y - y0) / height) * 2.0f; - const float invRhw = 1.0f / rhw; + const float ndcZ = (screenZ - minZ) / depthSpan; + if (!std::isfinite(ndcZ) || + ndcZ < -0.10f || ndcZ > 1.10f) + { + fullDrawOk = false; + break; + } + + const float clipW = 1.0f / rhw; const float clip[4]{ - ndcX * invRhw, - ndcY * invRhw, - z * invRhw, - invRhw + ndcX * clipW, + ndcY * clipW, + ndcZ * clipW, + clipW }; - float view[4]{}; + float restoredViewH[4]{}; for (int col = 0; col < 4; ++col) for (int row = 0; row < 4; ++row) - view[col] += clip[row] * + restoredViewH[col] += clip[row] * state.inverseBaseProjection.m[row][col]; - if (!std::isfinite(view[0]) || - !std::isfinite(view[1]) || - !std::isfinite(view[2]) || - !std::isfinite(view[3]) || - std::fabs(view[3]) <= 1.0e-6f) + if (!std::isfinite(restoredViewH[0]) || + !std::isfinite(restoredViewH[1]) || + !std::isfinite(restoredViewH[2]) || + !std::isfinite(restoredViewH[3]) || + std::fabs(restoredViewH[3]) <= 1.0e-6f) { fullDrawOk = false; break; } - const float invViewW = 1.0f / view[3]; - const float eyeView[4]{ - view[0] * invViewW - - state.eyeLocalTranslation[eye][0], - view[1] * invViewW - - state.eyeLocalTranslation[eye][1], - view[2] * invViewW - - state.eyeLocalTranslation[eye][2], + const float invRestoredW = 1.0f / restoredViewH[3]; + const float restoredView[4]{ + restoredViewH[0] * invRestoredW, + restoredViewH[1] * invRestoredW, + restoredViewH[2] * invRestoredW, 1.0f }; + // Match the normal world path exactly: the reconstructed + // game-view point receives the same rigid eyeInverse that + // BuildEyeConstants/fixed-function world draws use. + float eyeView[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + eyeView[col] += restoredView[row] * + state.eyeInverse[eye].m[row][col]; + float clipEye[4]{}; for (int col = 0; col < 4; ++col) for (int row = 0; row < 4; ++row) clipEye[col] += eyeView[row] * state.eyeProjection[eye].m[row][col]; + // D3D9 perspective clip-W must stay in front of the eye. + // abs(W) would accept a point behind the camera and mirror + // it back into the visible image. if (!std::isfinite(clipEye[0]) || !std::isfinite(clipEye[1]) || !std::isfinite(clipEye[2]) || !std::isfinite(clipEye[3]) || - std::fabs(clipEye[3]) <= 1.0e-6f) + clipEye[3] <= 1.0e-6f) { fullDrawOk = false; break; @@ -982,7 +1014,7 @@ namespace OutRunVRStereo if (!std::isfinite(fullX) || !std::isfinite(fullY) || !std::isfinite(fullZ) || - fullZ < -0.25f || fullZ > 1.25f) + fullZ < -0.05f || fullZ > 1.05f) { fullDrawOk = false; break; @@ -992,8 +1024,11 @@ namespace OutRunVRStereo x0 + (fullX + 1.0f) * 0.5f * width; const float transformedY = y0 + (1.0f - fullY) * 0.5f * height; + const float transformedZ = + minZ + fullZ * depthSpan; if (!std::isfinite(transformedX) || - !std::isfinite(transformedY)) + !std::isfinite(transformedY) || + !std::isfinite(transformedZ)) { fullDrawOk = false; break; @@ -1001,25 +1036,31 @@ namespace OutRunVRStereo dst[0] = transformedX; dst[1] = transformedY; - dst[2] = fullZ; + dst[2] = transformedZ; dst[3] = invEyeW; } - if (fullDrawOk) + if (fullDrawOk && selectedVertices != 0) + { + usedFullReprojection = true; return true; + } ++R30XyzrhwAtomicFallbacks; if (!R30FirstXyzrhwAtomicFallbackLogged) { R30FirstXyzrhwAtomicFallbackLogged = true; spdlog::info( - "VR R30.5 XYZRHW WORLD: full reprojection rejected for one or more vertices; entire draw uses affine fallback to keep Z/RHW interpolation coherent"); + "VR R30.6 XYZRHW WORLD: full reprojection rejected for a referenced vertex; this eye candidate is discarded before bilateral fallback selection"); } std::memcpy(out.data(), source, bytes); } for (UINT i = 0; i < vertexCount; ++i) { + if (!selected(i)) + continue; + float* p = outputVertex(i); const float x = p[0]; const float y = p[1]; @@ -1050,9 +1091,7 @@ namespace OutRunVRStereo correctedY += state.parallaxPerRhwY[eye] * rhw; } - // Keep the original Z/RHW pair together on the fallback - // path. This preserves the game's perspective interpolation - // instead of mixing coordinate spaces inside a primitive. + // Fallback keeps the game's original Z/RHW pair intact. } else { @@ -1075,6 +1114,40 @@ namespace OutRunVRStereo return true; } + bool R30TransformXyzrhwStereo( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, + std::vector& left, + std::vector& right, + const std::vector* usedMask = nullptr) noexcept + { + bool leftFull = false; + bool rightFull = false; + if (!R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 0, left, usedMask, true, leftFull) || + !R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 1, right, usedMask, true, rightFull)) + return false; + + if (leftFull != rightFull) + { + ++R30XyzrhwBilateralFallbacks; + if (!R30FirstXyzrhwBilateralFallbackLogged) + { + R30FirstXyzrhwBilateralFallbackLogged = true; + spdlog::info( + "VR R30.6 XYZRHW WORLD: one eye rejected full reprojection; both eyes are forced onto the same affine fallback policy"); + } + bool ignored = false; + if (!R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 0, left, usedMask, false, ignored) || + !R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 1, right, usedMask, false, ignored)) + return false; + } + return true; + } + template HRESULT R30ExecuteXyzrhwStereo( IDirect3DDevice9* device, const R30XyzrhwState& state, From fbeb131da0ff285d05e36feb633213683e744433 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:31:24 +0900 Subject: [PATCH 1093/1308] perf(vr): consume CPU buffer shadows in XYZRHW draws --- src/vr/d3d9/stereo_renderer_r30.cpp | 246 +++++++++++++++++++--------- 1 file changed, 165 insertions(+), 81 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 75a8f2e8e9..32a3d328f6 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -114,6 +114,7 @@ namespace OutRunVRStereo struct R30ScratchBuffers { std::vector source; + std::vector indexSource; std::vector left; std::vector right; std::vector used; @@ -1256,18 +1257,22 @@ namespace OutRunVRStereo return E_NOTIMPL; const UINT vertexCount = R30PrimitiveElementCount(type, primitiveCount); + if (!vertexCount || vertexCount > 262144u) + return E_NOTIMPL; if (!R30ConfigureXyzrhwWorldEffect( device, data, vertexCount, stride, state)) { ++R30XyzrhwFallbacks; return E_NOTIMPL; } - std::vector left; - std::vector right; - if (!R30TransformXyzrhwVertices( - data, vertexCount, stride, state, 0, left) || - !R30TransformXyzrhwVertices( - data, vertexCount, stride, state, 1, right)) + + R30ScratchLease lease; + if (!lease) + return E_NOTIMPL; + auto& scratch = *lease.buffers; + if (!R30TransformXyzrhwStereo( + data, vertexCount, stride, state, + scratch.left, scratch.right)) { ++R30XyzrhwFallbacks; return E_NOTIMPL; @@ -1275,15 +1280,17 @@ namespace OutRunVRStereo auto leftDraw = [&]() { return DrawPrimitiveUPHook.stdcall( - device, type, primitiveCount, left.data(), stride); + device, type, primitiveCount, + scratch.left.data(), stride); }; auto rightDraw = [&]() { return DrawPrimitiveUPHook.stdcall( - device, type, primitiveCount, right.data(), stride); + device, type, primitiveCount, + scratch.right.data(), stride); }; return R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.2/DrawPrimitiveUP-XYZRHW"); + "R30.6/DrawPrimitiveUP-XYZRHW"); } HRESULT R30TryXyzrhwIndexedPrimitiveUP( @@ -1298,7 +1305,7 @@ namespace OutRunVRStereo const UINT indexCount = R30PrimitiveElementCount(type, primitiveCount); - if (!indexData || indexCount == 0 || + if (!indexData || !vertexData || indexCount == 0 || (indexFormat != D3DFMT_INDEX16 && indexFormat != D3DFMT_INDEX32)) return E_NOTIMPL; @@ -1325,19 +1332,40 @@ namespace OutRunVRStereo if (vertexCount == 0 || vertexCount > 262144u) return E_NOTIMPL; + R30ScratchLease lease; + if (!lease) + return E_NOTIMPL; + auto& scratch = *lease.buffers; + try + { + scratch.used.assign(vertexCount, 0); + } + catch (...) + { + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint32_t raw = + indexFormat == D3DFMT_INDEX16 + ? static_cast(indexData)[i] + : static_cast(indexData)[i]; + if (raw >= vertexCount) + return E_NOTIMPL; + scratch.used[raw] = 1; + } + if (!R30ConfigureXyzrhwWorldEffect( - device, vertexData, vertexCount, stride, state)) + device, vertexData, vertexCount, stride, state, + &scratch.used)) { ++R30XyzrhwFallbacks; return E_NOTIMPL; } - std::vector left; - std::vector right; - if (!R30TransformXyzrhwVertices( - vertexData, vertexCount, stride, state, 0, left) || - !R30TransformXyzrhwVertices( - vertexData, vertexCount, stride, state, 1, right)) + if (!R30TransformXyzrhwStereo( + vertexData, vertexCount, stride, state, + scratch.left, scratch.right, &scratch.used)) { ++R30XyzrhwFallbacks; return E_NOTIMPL; @@ -1347,17 +1375,17 @@ namespace OutRunVRStereo return DrawIndexedPrimitiveUPHook.stdcall( device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, - left.data(), stride); + scratch.left.data(), stride); }; auto rightDraw = [&]() { return DrawIndexedPrimitiveUPHook.stdcall( device, type, minVertexIndex, numVertices, primitiveCount, indexData, indexFormat, - right.data(), stride); + scratch.right.data(), stride); }; return R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.2/DrawIndexedPrimitiveUP-XYZRHW"); + "R30.6/DrawIndexedPrimitiveUP-XYZRHW"); } @@ -1385,6 +1413,9 @@ namespace OutRunVRStereo return E_NOTIMPL; } + R30EnsureVertexBufferHooks(vb); + R30EnsureVertexShadow(vb); + D3DVERTEXBUFFER_DESC desc{}; const std::uint64_t firstByte = static_cast(streamOffset) + @@ -1399,27 +1430,28 @@ namespace OutRunVRStereo return E_NOTIMPL; } - void* source = nullptr; - if (FAILED(vb->Lock(static_cast(firstByte), - static_cast(byteCount), &source, D3DLOCK_READONLY)) || - !source) + R30ScratchLease lease; + if (!lease) { vb->Release(); return E_NOTIMPL; } + auto& scratch = *lease.buffers; + if (!R30CopyVertexShadow(vb, + static_cast(firstByte), + static_cast(byteCount), scratch.source)) + { + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } - const bool configured = R30ConfigureXyzrhwWorldEffect( - device, source, vertexCount, stride, state); - std::vector left; - std::vector right; - const bool transformed = configured && - R30TransformXyzrhwVertices( - source, vertexCount, stride, state, 0, left) && - R30TransformXyzrhwVertices( - source, vertexCount, stride, state, 1, right); - vb->Unlock(); - - if (!transformed) + if (!R30ConfigureXyzrhwWorldEffect( + device, scratch.source.data(), vertexCount, + stride, state) || + !R30TransformXyzrhwStereo( + scratch.source.data(), vertexCount, stride, state, + scratch.left, scratch.right)) { vb->Release(); ++R30XyzrhwFallbacks; @@ -1428,24 +1460,24 @@ namespace OutRunVRStereo auto leftDraw = [&]() { return DrawPrimitiveUPHook.stdcall( - device, type, primitiveCount, left.data(), stride); + device, type, primitiveCount, + scratch.left.data(), stride); }; auto rightDraw = [&]() { return DrawPrimitiveUPHook.stdcall( - device, type, primitiveCount, right.data(), stride); + device, type, primitiveCount, + scratch.right.data(), stride); }; const HRESULT hr = R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.4/DrawPrimitiveVB-XYZRHW"); + "R30.6/DrawPrimitiveVB-ShadowXYZRHW"); - // DrawPrimitiveUP clears stream 0. Restore the game's VB binding so - // the next draw sees exactly the state that preceded this conversion. { InternalPassScope guard; if (FAILED(device->SetStreamSource( 0, vb, streamOffset, stride))) { - NoteRestoreFailure("R30.4 VB stream restore"); + NoteRestoreFailure("R30.6 VB stream restore"); R29ArmMonoSafety(); } } @@ -1481,6 +1513,11 @@ namespace OutRunVRStereo return E_NOTIMPL; } + R30EnsureVertexBufferHooks(vb); + R30EnsureIndexBufferHooks(ib); + R30EnsureVertexShadow(vb); + R30EnsureIndexShadow(ib); + D3DINDEXBUFFER_DESC ibDesc{}; if (FAILED(ib->GetDesc(&ibDesc)) || (ibDesc.Format != D3DFMT_INDEX16 && @@ -1505,39 +1542,57 @@ namespace OutRunVRStereo return E_NOTIMPL; } - void* rawIndices = nullptr; - if (FAILED(ib->Lock(static_cast(firstIndexByte), - static_cast(indexBytes), &rawIndices, - D3DLOCK_READONLY)) || !rawIndices) + R30ScratchLease lease; + if (!lease) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + auto& scratch = *lease.buffers; + if (!R30CopyIndexShadow(ib, + static_cast(firstIndexByte), + static_cast(indexBytes), scratch.indexSource)) + { + ib->Release(); + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + try + { + scratch.physical.resize(indexCount); + } + catch (...) { ib->Release(); vb->Release(); return E_NOTIMPL; } - std::vector physical(indexCount); std::int64_t minPhysical = INT64_MAX; std::int64_t maxPhysical = INT64_MIN; for (UINT i = 0; i < indexCount; ++i) { const std::uint32_t raw = ibDesc.Format == D3DFMT_INDEX16 - ? static_cast(rawIndices)[i] - : static_cast(rawIndices)[i]; + ? static_cast( + static_cast(scratch.indexSource.data()))[i] + : static_cast( + static_cast(scratch.indexSource.data()))[i]; const std::int64_t p = static_cast(baseVertexIndex) + raw; if (p < 0 || p > UINT_MAX) { - ib->Unlock(); ib->Release(); vb->Release(); return E_NOTIMPL; } - physical[i] = static_cast(p); + scratch.physical[i] = static_cast(p); minPhysical = std::min(minPhysical, p); maxPhysical = std::max(maxPhysical, p); } - ib->Unlock(); if (minPhysical == INT64_MAX || maxPhysical < minPhysical) { @@ -1545,6 +1600,7 @@ namespace OutRunVRStereo vb->Release(); return E_NOTIMPL; } + const std::uint64_t vertexCount64 = static_cast(maxPhysical - minPhysical) + 1u; if (!vertexCount64 || vertexCount64 > 262144u) @@ -1571,27 +1627,46 @@ namespace OutRunVRStereo return E_NOTIMPL; } - void* source = nullptr; - if (FAILED(vb->Lock(static_cast(firstVertexByte), - static_cast(vertexBytes), &source, - D3DLOCK_READONLY)) || !source) + if (!R30CopyVertexShadow(vb, + static_cast(firstVertexByte), + static_cast(vertexBytes), scratch.source)) { ib->Release(); vb->Release(); + ++R30XyzrhwFallbacks; return E_NOTIMPL; } - const bool configured = R30ConfigureXyzrhwWorldEffect( - device, source, vertexCount, stride, state); - std::vector left; - std::vector right; - const bool transformed = configured && - R30TransformXyzrhwVertices( - source, vertexCount, stride, state, 0, left) && - R30TransformXyzrhwVertices( - source, vertexCount, stride, state, 1, right); - vb->Unlock(); - if (!transformed) + try + { + scratch.used.assign(vertexCount, 0); + } + catch (...) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint64_t local = + scratch.physical[i] - + static_cast(minPhysical); + if (local >= vertexCount) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + scratch.used[static_cast(local)] = 1; + } + + if (!R30ConfigureXyzrhwWorldEffect( + device, scratch.source.data(), vertexCount, + stride, state, &scratch.used) || + !R30TransformXyzrhwStereo( + scratch.source.data(), vertexCount, stride, state, + scratch.left, scratch.right, &scratch.used)) { ib->Release(); vb->Release(); @@ -1599,50 +1674,59 @@ namespace OutRunVRStereo return E_NOTIMPL; } - std::vector indices16; - std::vector indices32; const void* rebased = nullptr; if (ibDesc.Format == D3DFMT_INDEX16) { - indices16.resize(indexCount); + try { scratch.indices16.resize(indexCount); } + catch (...) { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } for (UINT i = 0; i < indexCount; ++i) { const std::uint64_t v = - physical[i] - static_cast(minPhysical); + scratch.physical[i] - + static_cast(minPhysical); if (v > 0xFFFFu) { ib->Release(); vb->Release(); return E_NOTIMPL; } - indices16[i] = static_cast(v); + scratch.indices16[i] = static_cast(v); } - rebased = indices16.data(); + rebased = scratch.indices16.data(); } else { - indices32.resize(indexCount); + try { scratch.indices32.resize(indexCount); } + catch (...) { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } for (UINT i = 0; i < indexCount; ++i) - indices32[i] = physical[i] - + scratch.indices32[i] = + scratch.physical[i] - static_cast(minPhysical); - rebased = indices32.data(); + rebased = scratch.indices32.data(); } auto leftDraw = [&]() { return DrawIndexedPrimitiveUPHook.stdcall( device, type, 0u, vertexCount, primitiveCount, - rebased, ibDesc.Format, left.data(), stride); + rebased, ibDesc.Format, scratch.left.data(), stride); }; auto rightDraw = [&]() { return DrawIndexedPrimitiveUPHook.stdcall( device, type, 0u, vertexCount, primitiveCount, - rebased, ibDesc.Format, right.data(), stride); + rebased, ibDesc.Format, scratch.right.data(), stride); }; const HRESULT hr = R30ExecuteXyzrhwStereo( device, state, leftDraw, rightDraw, - "R30.4/DrawIndexedPrimitiveVB-XYZRHW"); + "R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW"); - // DrawIndexedPrimitiveUP clears stream 0 and the index buffer. { InternalPassScope guard; bool restoreOk = SUCCEEDED(device->SetStreamSource( @@ -1650,7 +1734,7 @@ namespace OutRunVRStereo restoreOk = SUCCEEDED(device->SetIndices(ib)) && restoreOk; if (!restoreOk) { - NoteRestoreFailure("R30.4 VB/IB restore"); + NoteRestoreFailure("R30.6 VB/IB restore"); R29ArmMonoSafety(); } } From 41f078525df22e0e97cae3e9cc3fc9a47003793e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:31:44 +0900 Subject: [PATCH 1094/1308] vr: arm CPU buffer shadow creation hooks --- src/vr/d3d9/stereo_renderer_r30.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 32a3d328f6..39f86a2f73 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -2126,12 +2126,13 @@ namespace OutRunVRStereo return 0; } + R30InstallBufferCreationHooks(Game::D3DDevice()); R30InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale default/current={:.2f}; R30.5 XYZRHW draw-atomic full game-projection -> OpenXR-eye reprojection READY", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.6 XYZRHW bilateral world-transform + CPU VB/IB shadow path READY", R30HudScaleValue()); return 0; } From 7ac6b7370bd9ba487b121f1ba2698a621300fdd7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:34:18 +0900 Subject: [PATCH 1095/1308] vrhost: require visible SBS client and track game dirty region --- vrhost/src/main.cpp | 250 +++++++++++++++++++++++++++++++++++++++----- 1 file changed, 226 insertions(+), 24 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index d40b955779..7b975719fe 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -858,7 +858,16 @@ namespace ~SwapchainSet() { Destroy(); } }; - struct CaptureStatus{bool available=false;bool fresh=false;std::int64_t lastPresentQpc=0;std::uint32_t lastPresentQpcLow=0;}; + struct CaptureStatus + { + bool available = false; + bool fresh = false; + std::int64_t lastPresentQpc = 0; + std::uint32_t lastPresentQpcLow = 0; + bool fullGameClientVisible = false; + bool gameRegionChanged = false; + std::uint32_t accumulatedFrames = 0; + }; class StereoCompositor { @@ -918,34 +927,161 @@ namespace CaptureStatus Capture(DWORD timeoutMs=0) { - if(!IsWindow(hwnd_)){if(HWND replacement=FindGameWindow(gamePid_))hwnd_=replacement;} - const HMONITOR monitorNow=IsWindow(hwnd_)?MonitorFromWindow(hwnd_,MONITOR_DEFAULTTONEAREST):nullptr;if(!duplication_||(monitorNow&&monitorNow!=targetMonitor_))BindCaptureOutput(false); - CaptureStatus status{haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_}; - if (!duplication_ && !RecreateDuplication(false)) return status; + if (!IsWindow(hwnd_)) + { + if (HWND replacement = FindGameWindow(gamePid_)) + hwnd_ = replacement; + } + const HMONITOR monitorNow = IsWindow(hwnd_) + ? MonitorFromWindow(hwnd_, MONITOR_DEFAULTTONEAREST) + : nullptr; + if (!duplication_ || + (monitorNow && monitorNow != targetMonitor_)) + BindCaptureOutput(false); + + CaptureStatus status{}; + status.available = haveFrame_; + status.lastPresentQpc = lastCapturePresentQpc_; + status.lastPresentQpcLow = lastCapturePresentQpcLow_; + RECT gameRect{}; + status.fullGameClientVisible = + GetGameClientOutputRect(gameRect); + + if (!duplication_ && !RecreateDuplication(false)) + return status; DXGI_OUTDUPL_FRAME_INFO fi{}; IDXGIResource* res = nullptr; - if(!duplication_)return status;const DWORD waitMs=haveFrame_?timeoutMs:std::max(timeoutMs,1000);const HRESULT hr=duplication_->AcquireNextFrame(waitMs,&fi,&res); - if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; + if (!duplication_) + return status; + + const DWORD waitMs = haveFrame_ + ? timeoutMs : std::max(timeoutMs, 1000); + const HRESULT hr = + duplication_->AcquireNextFrame(waitMs, &fi, &res); + if (hr == DXGI_ERROR_WAIT_TIMEOUT) + return status; if (FAILED(hr) || !res) { if (hr == DXGI_ERROR_ACCESS_LOST) { - haveFrame_=false;stereoSourceValid_=false;BindCaptureOutput(false); + haveFrame_ = false; + stereoSourceValid_ = false; + BindCaptureOutput(false); } - return {haveFrame_,false,lastCapturePresentQpc_,lastCapturePresentQpcLow_}; + status.available = haveFrame_; + return status; } + // Desktop Duplication's LastPresentTime describes the output, not + // a particular application. Track dirty/move rectangles while the + // frame is acquired so a desktop update outside the game window + // cannot be mistaken for a new OutRun SBS image. + bool gameRegionChanged = false; + auto intersectsGame = [&](const RECT& r) noexcept + { + RECT intersection{}; + return status.fullGameClientVisible && + IntersectRect(&intersection, &r, &gameRect) != FALSE && + intersection.right > intersection.left && + intersection.bottom > intersection.top; + }; + + UINT dirtyBytes = 0; + HRESULT dirtyHr = + duplication_->GetFrameDirtyRects(0, nullptr, &dirtyBytes); + if ((dirtyHr == DXGI_ERROR_MORE_DATA || SUCCEEDED(dirtyHr)) && + dirtyBytes >= sizeof(RECT)) + { + try + { + std::vector dirty( + (dirtyBytes + sizeof(RECT) - 1) / sizeof(RECT)); + UINT actual = dirtyBytes; + if (SUCCEEDED(duplication_->GetFrameDirtyRects( + static_cast( + dirty.size() * sizeof(RECT)), + dirty.data(), &actual))) + { + const UINT count = + std::min( + static_cast(dirty.size()), + actual / sizeof(RECT)); + for (UINT i = 0; i < count; ++i) + { + if (intersectsGame(dirty[i])) + { + gameRegionChanged = true; + break; + } + } + } + } + catch (...) {} + } + + if (!gameRegionChanged) + { + UINT moveBytes = 0; + HRESULT moveHr = + duplication_->GetFrameMoveRects(0, nullptr, &moveBytes); + if ((moveHr == DXGI_ERROR_MORE_DATA || SUCCEEDED(moveHr)) && + moveBytes >= sizeof(DXGI_OUTDUPL_MOVE_RECT)) + { + try + { + std::vector moves( + (moveBytes + sizeof(DXGI_OUTDUPL_MOVE_RECT) - 1) / + sizeof(DXGI_OUTDUPL_MOVE_RECT)); + UINT actual = moveBytes; + if (SUCCEEDED(duplication_->GetFrameMoveRects( + static_cast( + moves.size() * + sizeof(DXGI_OUTDUPL_MOVE_RECT)), + moves.data(), &actual))) + { + const UINT count = + std::min( + static_cast(moves.size()), + actual / + sizeof(DXGI_OUTDUPL_MOVE_RECT)); + for (UINT i = 0; i < count; ++i) + { + if (intersectsGame( + moves[i].DestinationRect)) + { + gameRegionChanged = true; + break; + } + } + } + } + catch (...) {} + } + } + + // If multiple output frames accumulated, metadata can be coalesced + // and an individual dirty rect may no longer describe every update. + // It is still safe to regard the game region as changed only when + // the whole game client is visible. + if (!gameRegionChanged && status.fullGameClientVisible && + fi.AccumulatedFrames > 1) + gameRegionChanged = true; + ID3D11Texture2D* tex = nullptr; - const HRESULT q = res->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(&tex)); + const HRESULT q = res->QueryInterface( + __uuidof(ID3D11Texture2D), + reinterpret_cast(&tex)); res->Release(); + bool copied = false; if (SUCCEEDED(q) && tex) { D3D11_TEXTURE2D_DESC d{}; tex->GetDesc(&d); if ((d.Format == DXGI_FORMAT_B8G8R8A8_UNORM || - d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && EnsureSource(d)) + d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && + EnsureSource(d)) { context_->CopyResource(source_, tex); copied = true; @@ -957,8 +1093,21 @@ namespace if (copied) { haveFrame_ = true; - if(fi.LastPresentTime.QuadPart!=0){lastCapturePresentQpc_=fi.LastPresentTime.QuadPart;lastCapturePresentQpcLow_=static_cast(fi.LastPresentTime.QuadPart);} - status.available=true;status.fresh=fi.AccumulatedFrames>0;status.lastPresentQpc=lastCapturePresentQpc_;status.lastPresentQpcLow=lastCapturePresentQpcLow_; + if (fi.LastPresentTime.QuadPart != 0) + { + lastCapturePresentQpc_ = + fi.LastPresentTime.QuadPart; + lastCapturePresentQpcLow_ = + static_cast( + fi.LastPresentTime.QuadPart); + } + status.available = true; + status.fresh = fi.AccumulatedFrames > 0; + status.lastPresentQpc = lastCapturePresentQpc_; + status.lastPresentQpcLow = + lastCapturePresentQpcLow_; + status.gameRegionChanged = gameRegionChanged; + status.accumulatedFrames = fi.AccumulatedFrames; MaybeLogCapturePixels(); } return status; @@ -1075,7 +1224,7 @@ namespace else { UvRect whole{}; - if (!GetGameUv(whole)) return false; + if (!GetGameUv(whole, true)) return false; eyes[0] = { whole.x, whole.y, whole.w * 0.5f, whole.h }; eyes[1] = { whole.x + whole.w * 0.5f, whole.y, whole.w * 0.5f, whole.h }; eyeSrv[0] = eyeSrv[1] = stereoSourceSrv_; @@ -1511,17 +1660,70 @@ namespace return true; } - bool GetGameUv(UvRect& uv) + bool GetGameClientOutputRect(RECT& rect) const { - if (!sourceWidth_ || !sourceHeight_ || !IsWindow(hwnd_)) return false; - RECT cr{}; - if (!GetClientRect(hwnd_, &cr)) return false; - POINT tl{ cr.left, cr.top }, br{ cr.right, cr.bottom }; - if (!ClientToScreen(hwnd_, &tl) || !ClientToScreen(hwnd_, &br)) return false; - const float l = static_cast(tl.x - outputDesktop_.left) / sourceWidth_; - const float t = static_cast(tl.y - outputDesktop_.top) / sourceHeight_; - const float r = static_cast(br.x - outputDesktop_.left) / sourceWidth_; - const float b = static_cast(br.y - outputDesktop_.top) / sourceHeight_; + rect = {}; + if (!sourceWidth_ || !sourceHeight_ || !IsWindow(hwnd_)) + return false; + + RECT client{}; + if (!GetClientRect(hwnd_, &client)) + return false; + POINT tl{ client.left, client.top }; + POINT br{ client.right, client.bottom }; + if (!ClientToScreen(hwnd_, &tl) || + !ClientToScreen(hwnd_, &br)) + return false; + + const long left = tl.x - outputDesktop_.left; + const long top = tl.y - outputDesktop_.top; + const long right = br.x - outputDesktop_.left; + const long bottom = br.y - outputDesktop_.top; + rect = { left, top, right, bottom }; + + // Projection/SBS transport requires the complete client rectangle. + // Do not clamp a partially off-screen 4K window and then split the + // surviving pixels in half: that moves the true SBS centre seam. + return left >= 0 && top >= 0 && + right <= static_cast(sourceWidth_) && + bottom <= static_cast(sourceHeight_) && + right > left && bottom > top; + } + + bool GetGameUv(UvRect& uv, bool requireFullyVisible = false) + { + if (!sourceWidth_ || !sourceHeight_ || !IsWindow(hwnd_)) + return false; + + RECT client{}; + if (!GetClientRect(hwnd_, &client)) + return false; + POINT tl{ client.left, client.top }; + POINT br{ client.right, client.bottom }; + if (!ClientToScreen(hwnd_, &tl) || + !ClientToScreen(hwnd_, &br)) + return false; + + const long leftPx = tl.x - outputDesktop_.left; + const long topPx = tl.y - outputDesktop_.top; + const long rightPx = br.x - outputDesktop_.left; + const long bottomPx = br.y - outputDesktop_.top; + const bool fullyVisible = + leftPx >= 0 && topPx >= 0 && + rightPx <= static_cast(sourceWidth_) && + bottomPx <= static_cast(sourceHeight_) && + rightPx > leftPx && bottomPx > topPx; + if (requireFullyVisible && !fullyVisible) + return false; + + const float l = + static_cast(leftPx) / sourceWidth_; + const float t = + static_cast(topPx) / sourceHeight_; + const float r = + static_cast(rightPx) / sourceWidth_; + const float b = + static_cast(bottomPx) / sourceHeight_; uv.x = std::clamp(l, 0.f, 1.f); uv.y = std::clamp(t, 0.f, 1.f); const float rr = std::clamp(r, 0.f, 1.f); From 6c71715a7b15a7cb471ec59c7e2a99ebea1b9a45 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:34:47 +0900 Subject: [PATCH 1096/1308] vrhost: expose stable frame-ring history lookup --- vrhost/src/main.cpp | 166 ++++++++++++++++++++++++++++++++++++++------ 1 file changed, 143 insertions(+), 23 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 7b975719fe..721592921a 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -660,22 +660,35 @@ namespace public: RenderFrameReader() { - mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, - static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); - if (!mapping_) throw std::runtime_error("CreateFileMappingW Frame.v2 failed"); - const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; - state_ = static_cast(MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, - 0, 0, sizeof(OutRunVR::SharedRenderFrameRing))); - if (!state_) throw std::runtime_error("MapViewOfFile Frame.v2 failed"); + mapping_ = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, + PAGE_READWRITE, 0, + static_cast( + sizeof(OutRunVR::SharedRenderFrameRing)), + OutRunVR::RenderFrameMemoryName); + if (!mapping_) + throw std::runtime_error( + "CreateFileMappingW Frame.v2 failed"); + const bool existed = + GetLastError() == ERROR_ALREADY_EXISTS; + state_ = + static_cast( + MapViewOfFile(mapping_, FILE_MAP_ALL_ACCESS, + 0, 0, + sizeof(OutRunVR::SharedRenderFrameRing))); + if (!state_) + throw std::runtime_error( + "MapViewOfFile Frame.v2 failed"); if (!existed) { std::memset(state_, 0, sizeof(*state_)); - state_->protocolVersion = OutRunVR::RenderFrameProtocolVersion; + state_->protocolVersion = + OutRunVR::RenderFrameProtocolVersion; state_->structSize = sizeof(*state_); state_->slotCount = OutRunVR::RenderFrameRingSize; for (auto& slot : state_->slots) { - slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + slot.protocolVersion = + OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } @@ -683,34 +696,141 @@ namespace state_->magic = OutRunVR::RenderFrameMagic; } } - ~RenderFrameReader() { if (state_) UnmapViewOfFile(state_); if (mapping_) CloseHandle(mapping_); } + + ~RenderFrameReader() + { + if (state_) UnmapViewOfFile(state_); + if (mapping_) CloseHandle(mapping_); + } bool Read(OutRunVR::SharedRenderFrameState& out) const { - if (!state_ || state_->magic != OutRunVR::RenderFrameMagic || - state_->protocolVersion != OutRunVR::RenderFrameProtocolVersion || - state_->structSize != sizeof(*state_) || state_->slotCount != OutRunVR::RenderFrameRingSize) return false; + if (!ValidateRing()) + return false; for (int attempt = 0; attempt < 6; ++attempt) { - const std::uint32_t ringBefore = state_->publishSequence; - if (ringBefore & 1u) continue; + const std::uint32_t ringBefore = + state_->publishSequence; + if (ringBefore & 1u) + continue; const std::uint32_t index = state_->latestSlot; - if (index >= OutRunVR::RenderFrameRingSize) continue; - const auto& slot = state_->slots[index]; + if (index >= OutRunVR::RenderFrameRingSize) + continue; + if (!ReadSlot(index, out)) + continue; + MemoryBarrier(); + const std::uint32_t ringAfter = + state_->publishSequence; + if (ringBefore == ringAfter && + !(ringAfter & 1u)) + return true; + } + return false; + } + + bool ReadFrame(std::uint32_t frameId, + OutRunVR::SharedRenderFrameState& out) const + { + if (!frameId || !ValidateRing()) + return false; + for (std::uint32_t i = 0; + i < OutRunVR::RenderFrameRingSize; ++i) + { + OutRunVR::SharedRenderFrameState candidate{}; + if (ReadSlot(i, candidate) && + candidate.frameId == frameId) + { + out = candidate; + return true; + } + } + return false; + } + + bool ReadHistory( + std::array& out, + std::size_t& count) const + { + count = 0; + if (!ValidateRing()) + return false; + + for (int attempt = 0; attempt < 6; ++attempt) + { + const std::uint32_t ringBefore = + state_->publishSequence; + if (ringBefore & 1u) + continue; + + std::array snapshot{}; + std::size_t snapshotCount = 0; + bool stable = true; + for (std::uint32_t i = 0; + i < OutRunVR::RenderFrameRingSize; ++i) + { + OutRunVR::SharedRenderFrameState frame{}; + if (!ReadSlot(i, frame)) + { + stable = false; + break; + } + snapshot[snapshotCount++] = frame; + } + + MemoryBarrier(); + const std::uint32_t ringAfter = + state_->publishSequence; + if (stable && ringBefore == ringAfter && + !(ringAfter & 1u)) + { + out = snapshot; + count = snapshotCount; + return true; + } + } + return false; + } + + private: + bool ValidateRing() const + { + return state_ && + state_->magic == OutRunVR::RenderFrameMagic && + state_->protocolVersion == + OutRunVR::RenderFrameProtocolVersion && + state_->structSize == sizeof(*state_) && + state_->slotCount == OutRunVR::RenderFrameRingSize; + } + + bool ReadSlot(std::uint32_t index, + OutRunVR::SharedRenderFrameState& out) const + { + if (!ValidateRing() || + index >= OutRunVR::RenderFrameRingSize) + return false; + + const auto& slot = state_->slots[index]; + for (int attempt = 0; attempt < 4; ++attempt) + { const std::uint32_t before = slot.sequence; - if (before & 1u) continue; + if (before & 1u) + continue; MemoryBarrier(); std::memcpy(&out, &slot, sizeof(out)); MemoryBarrier(); const std::uint32_t after = slot.sequence; - const std::uint32_t ringAfter = state_->publishSequence; - if (ringBefore == ringAfter && !(ringAfter & 1u) && before == after && !(after & 1u) && - out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && - out.structSize == sizeof(out)) return true; + if (before == after && !(after & 1u) && + out.magic == OutRunVR::RenderFrameMagic && + out.protocolVersion == + OutRunVR::RenderFrameProtocolVersion && + out.structSize == sizeof(out)) + return true; } return false; } - private: + HANDLE mapping_ = nullptr; OutRunVR::SharedRenderFrameRing* state_ = nullptr; }; From 296d428157633def0a21f12c9dad01150b72522d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:35:49 +0900 Subject: [PATCH 1097/1308] vrhost: correlate classic captures with stable frame history --- vrhost/src/main_r23.cpp | 279 ++++++++++++++++++++++++++++++---------- 1 file changed, 210 insertions(+), 69 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 64e8ef8e2a..f1e552a3f9 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -662,7 +662,7 @@ namespace const OutRunVR::SharedRenderFrameState& before) { OutRunVR::SharedRenderFrameState after{}; - return reader.Read(after) && + return reader.ReadFrame(before.frameId, after) && (after.flags & OutRunVR::RenderFramePresentInFlight) == 0 && after.sequence == before.sequence && after.clientPid == before.clientPid && @@ -677,6 +677,65 @@ namespace std::memcmp(after.reserved, before.reserved, sizeof(before.reserved)) == 0; } + + bool R23SelectClassicFrameForCapture( + RenderFrameReader& reader, const CaptureStatus& capture, + std::uint32_t lastProcessedFrame, + std::uint32_t requiredFlags, + OutRunVR::SharedRenderFrameState& selected, + std::int64_t maxSkewTicks) + { + selected = {}; + if (!capture.available || !capture.fresh || + !capture.fullGameClientVisible || + !capture.gameRegionChanged || + capture.lastPresentQpc <= 0) + return false; + + std::array history{}; + std::size_t count = 0; + if (!reader.ReadHistory(history, count)) + return false; + + bool found = false; + std::int64_t bestPresentQpc = 0; + for (std::size_t i = 0; i < count; ++i) + { + const auto& frame = history[i]; + if ((frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0 || + frame.state != OutRunVR::StereoSbsActive || + !frame.frameId || + frame.frameId == lastProcessedFrame || + !frame.sourcePoseSequence || + (frame.flags & requiredFlags) != requiredFlags || + frame.presentQpc <= 0 || + frame.presentQpc > capture.lastPresentQpc) + continue; + + const std::int64_t skew = + capture.lastPresentQpc - frame.presentQpc; + if (maxSkewTicks > 0 && skew > maxSkewTicks) + continue; + + if (!found || frame.presentQpc > bestPresentQpc || + (frame.presentQpc == bestPresentQpc && + frame.frameId > selected.frameId)) + { + selected = frame; + bestPresentQpc = frame.presentQpc; + found = true; + } + } + + // The ring may advance while Desktop Duplication copies the output. + // That is fine as long as the exact frameId chosen above is still + // present and byte-for-byte stable. We no longer reject merely because + // latestSlot moved to the next game frame. + return found && R23FrameUnchanged(reader, selected); + } + bool R23ValidateDirectResourceSize(StereoCompositor& c, const OutRunVR::SharedRenderFrameState& frame) { @@ -1114,6 +1173,11 @@ int main(int argc, char** argv) { bool productionCaptureAttempted = false; bool newStereoCommitted = false; + bool pendingBundlePublish = false; + OutRunVR::SharedRenderFrameState pendingBundleFrame{}; + OutRunVrR23VerifiedBundle::SourceKind pendingBundleSource = + OutRunVrR23VerifiedBundle::SourceKind::None; + std::int64_t pendingBundleCaptureQpc = 0; OutRunVR::SharedRenderFrameState before{}; const bool have = renderFrames.Read(before); constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | @@ -1142,90 +1206,155 @@ int main(int argc, char** argv) else candidateRejectReason = "candidate"; - if (have && (before.flags & OutRunVR::RenderFramePresentInFlight) == 0 && - before.state == OutRunVR::StereoSbsActive && before.frameId && - before.frameId != lastProcessedStereoFrame && before.sourcePoseSequence && + if (have && + (before.flags & OutRunVR::RenderFramePresentInFlight) == 0 && + before.state == OutRunVR::StereoSbsActive && + before.frameId && + before.frameId != lastProcessedStereoFrame && + before.sourcePoseSequence && (before.flags & need) == need) { - std::array history{}; - if (viewHistory.Find(before.sourcePoseSequence, history)) + OutRunVR::SharedRenderFrameState candidate = before; + bool directFrame = + (candidate.flags & + OutRunVR::RenderFrameDirectGpuTransport) != 0; + bool candidateReady = directFrame; + CaptureStatus capture{}; + + LARGE_INTEGER cs{}, ce{}; + QueryPerformanceCounter(&cs); + if (!directFrame) { - const bool directFrame = (before.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0; - bool candidateReady = directFrame; - CaptureStatus capture{}; - LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); - if (!directFrame) + productionCaptureAttempted = true; + capture = R23Capture(compositor, 2); + candidateCaptureQpc = capture.lastPresentQpc; + + // LastPresentTime is output-global. Require the + // complete OutRun client to be visible and require a + // dirty/move update that intersects that client. + // Then correlate against the four-entry Frame.v2 + // history and choose the closest game Present at or + // before the captured output frame. + const std::int64_t maxSkewTicks = + qpcFrequency.QuadPart > 0 + ? qpcFrequency.QuadPart / 10 // 100 ms + : 0; + candidateReady = + R23SelectClassicFrameForCapture( + renderFrames, capture, + lastProcessedStereoFrame, + need, candidate, maxSkewTicks); + if (candidateReady) { - productionCaptureAttempted = true; - capture = R23Capture(compositor, 2); - candidateCaptureQpc = capture.lastPresentQpc; - candidateReady = capture.available && - QpcAtOrAfter(capture.lastPresentQpc, before.presentQpc); + candidateGameFrameId = candidate.frameId; + candidatePoseSequence = + candidate.sourcePoseSequence; + candidateGamePresentQpc = + candidate.presentQpc; } - QueryPerformanceCounter(&ce); - candidateCaptureMs = timings.Ms(cs, ce); - timings.capture.Add(candidateCaptureMs); + } + QueryPerformanceCounter(&ce); + candidateCaptureMs = timings.Ms(cs, ce); + timings.capture.Add(candidateCaptureMs); - if (!directFrame && candidateCaptureQpc > 0 && - qpcFrequency.QuadPart > 0) + if (!directFrame && candidateCaptureQpc > 0 && + qpcFrequency.QuadPart > 0) + { + LARGE_INTEGER qpcNow{}; + QueryPerformanceCounter(&qpcNow); + if (qpcNow.QuadPart >= candidateCaptureQpc) { - LARGE_INTEGER qpcNow{}; - QueryPerformanceCounter(&qpcNow); - if (qpcNow.QuadPart >= candidateCaptureQpc) - { - candidateCaptureAgeMs = - static_cast( - qpcNow.QuadPart - candidateCaptureQpc) * - 1000.0 / - static_cast(qpcFrequency.QuadPart); - } + candidateCaptureAgeMs = + static_cast( + qpcNow.QuadPart - + candidateCaptureQpc) * + 1000.0 / + static_cast( + qpcFrequency.QuadPart); } + } - if (!candidateReady) + if (!candidateReady) + { + if (!directFrame) { - candidateRejectReason = !capture.available - ? "capture-unavailable" - : "capture-before-game-present"; + if (!capture.available) + candidateRejectReason = + "capture-unavailable"; + else if (!capture.fullGameClientVisible) + candidateRejectReason = + "sbs-client-clipped"; + else if (!capture.gameRegionChanged) + candidateRejectReason = + "desktop-update-outside-game"; + else + candidateRejectReason = + "capture-frame-history-miss"; } - - const bool same = - candidateReady && - R23FrameUnchanged(renderFrames, before); - if (candidateReady && !same) - candidateRejectReason = "metadata-changed-during-capture"; - - bool committed = false; - if (same) + } + else + { + std::array history{}; + if (!viewHistory.Find( + candidate.sourcePoseSequence, + history)) { - LARGE_INTEGER cms{}, cme{}; - QueryPerformanceCounter(&cms); - committed = directFrame - ? R23CommitDirectAfterValidation(compositor, before) - : R23CommitClassicAfterValidation(compositor); - QueryPerformanceCounter(&cme); - candidateCommitCopyMs = timings.Ms(cms, cme); - if (!committed) - candidateRejectReason = "commit-copy-failed"; + candidateReady = false; + candidateRejectReason = + "pose-history-miss"; } + } - if (committed) - { - if (directFrame) shared.AckDirectFrame(before.frameId); - R23CopyMatchedViews(before, matchedViews); - matchedStereoValid = true; - lastProcessedStereoFrame = before.frameId; - lastStereoMatchMs = GetTickCount64(); - newStereoCommitted = true; - candidateRejectReason = "committed"; - OutRunVrR23VerifiedBundle::Publish(before, - directFrame ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu - : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs, - directFrame ? 0 : candidateCaptureQpc); - } + // DirectGPU already carries image, frameId, pose and + // resource generation in one ring entry. Classic SBS + // was re-selected from stable frame history above. + const bool same = + candidateReady && + R23FrameUnchanged( + renderFrames, candidate); + if (candidateReady && !same) + candidateRejectReason = + "selected-frame-mutated"; + + bool committed = false; + if (same) + { + LARGE_INTEGER cms{}, cme{}; + QueryPerformanceCounter(&cms); + committed = directFrame + ? R23CommitDirectAfterValidation( + compositor, candidate) + : R23CommitClassicAfterValidation( + compositor); + QueryPerformanceCounter(&cme); + candidateCommitCopyMs = + timings.Ms(cms, cme); + if (!committed) + candidateRejectReason = + "commit-copy-failed"; } - else + + if (committed) { - candidateRejectReason = "pose-history-miss"; + if (directFrame) + shared.AckDirectFrame(candidate.frameId); + R23CopyMatchedViews(candidate, matchedViews); + matchedStereoValid = true; + newStereoCommitted = true; + candidateRejectReason = "committed-pending-render"; + + // Do not replace the verified/display authority yet. + // The source becomes authoritative only after a new + // projection swapchain image was rendered + // successfully. If rendering fails, the previously + // released cached projection and bundle stay paired. + pendingBundlePublish = true; + pendingBundleFrame = candidate; + pendingBundleSource = directFrame + ? OutRunVrR23VerifiedBundle::SourceKind::DirectGpu + : OutRunVrR23VerifiedBundle::SourceKind::ClassicSbs; + pendingBundleCaptureQpc = + directFrame ? 0 : candidateCaptureQpc; } } @@ -1261,6 +1390,18 @@ int main(int argc, char** argv) cachedProjectionViews = pv; cachedProjectionValid = true; cachedProjectionRenderedMs = projectionNow; + if (pendingBundlePublish) + { + OutRunVrR23VerifiedBundle::Publish( + pendingBundleFrame, + pendingBundleSource, + pendingBundleCaptureQpc); + lastProcessedStereoFrame = + pendingBundleFrame.frameId; + lastStereoMatchMs = projectionNow; + candidateRejectReason = "displayed-fresh"; + pendingBundlePublish = false; + } } else if (cachedProjectionValid && (grace || cachedHold)) { From 6160379b49f55a1c5c235cb83b1f5c0417e3e2f2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:36:02 +0900 Subject: [PATCH 1098/1308] fix(vrhost): allow pending source to render before authority publish --- vrhost/src/main_r23.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index f1e552a3f9..a3459d9750 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1359,9 +1359,12 @@ int main(int argc, char** argv) } const ULONGLONG projectionNow = GetTickCount64(); - const bool grace = matchedStereoValid && - compositor.HasStereoSource() && - projectionNow - lastStereoMatchMs <= StereoGraceMs; + const bool grace = + newStereoCommitted || + (matchedStereoValid && + compositor.HasStereoSource() && + projectionNow >= lastStereoMatchMs && + projectionNow - lastStereoMatchMs <= StereoGraceMs); const bool cachedHold = cachedProjectionValid && projectionNow >= cachedProjectionRenderedMs && projectionNow - cachedProjectionRenderedMs <= From 3cac88252f27b8cd03aeaa53622e705e1974fb72 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:37:30 +0900 Subject: [PATCH 1099/1308] vrhost: log actual R24 submissions and interval timing stats --- vrhost/src/main_r23.cpp | 198 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 192 insertions(+), 6 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index a3459d9750..6420e387bd 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -29,6 +29,7 @@ #include #include #include +#include #include #include "vr_shared.hpp" #include "stereo_shader.hpp" @@ -78,6 +79,164 @@ namespace ULONGLONG R23LastGameplayFallbackLogMs = 0; + struct R23FinalCounters + { + std::uint64_t exact = 0; + std::uint64_t softGrace = 0; + std::uint64_t direct = 0; + std::uint64_t liveTheater = 0; + std::uint64_t directFlat = 0; + std::uint64_t cached = 0; + std::uint64_t emergency = 0; + std::uint64_t empty = 0; + std::uint64_t mixed = 0; + }; + + R23FinalCounters R23ReadFinalCounters() noexcept + { + using namespace OutRunVrR24BlackScreenGuard; + return { + ExactProjectionSubmits, + SoftGraceProjectionSubmits, + DirectSafeProjectionSubmits, + LiveTheaterFallbacks, + DirectFlatFallbacks, + CachedLayerFallbacks, + EmergencyLayerFallbacks, + EmptyFrameFallbacks, + MixedValidatedSubmits + }; + } + + const char* R23ActualFinalKind( + const R23FinalCounters& before, + const R23FinalCounters& after, + const char* requested) noexcept + { + if (after.exact != before.exact) return "projection-exact"; + if (after.softGrace != before.softGrace) return "projection-soft-grace"; + if (after.direct != before.direct) return "projection-direct-safe"; + if (after.cached != before.cached) return "fallback-cached-image"; + if (after.directFlat != before.directFlat) return "fallback-direct-flat"; + if (after.liveTheater != before.liveTheater) return "fallback-live-theater"; + if (after.emergency != before.emergency) return "fallback-emergency"; + if (after.empty != before.empty) return "no-layer"; + if (after.mixed != before.mixed) return "mixed-validated"; + return requested ? requested : "unclassified"; + } + + struct R23MetricWindow + { + std::vector values; + double sum = 0.0; + double maximum = 0.0; + + void Add(double value) + { + if (!std::isfinite(value) || value < 0.0) + return; + values.push_back(value); + sum += value; + maximum = std::max(maximum, value); + } + + double Average() const noexcept + { + return values.empty() ? 0.0 : + sum / static_cast(values.size()); + } + + double P95() const + { + if (values.empty()) + return 0.0; + std::vector sorted = values; + std::sort(sorted.begin(), sorted.end()); + const std::size_t index = + std::min( + sorted.size() - 1, + static_cast( + std::ceil(sorted.size() * 0.95)) - 1); + return sorted[index]; + } + + void Reset() + { + values.clear(); + sum = 0.0; + maximum = 0.0; + } + }; + + struct R23PipelineWindow + { + std::unordered_map rejects; + std::unordered_map finals; + R23MetricWindow capture; + R23MetricWindow commit; + R23MetricWindow render; + R23MetricWindow endFrame; + std::uint64_t frames = 0; + + void Note(const char* rejectReason, const char* finalKind, + double captureMs, double commitMs, + double renderMs, double endMs) + { + ++frames; + if (rejectReason && *rejectReason) + ++rejects[rejectReason]; + if (finalKind && *finalKind) + ++finals[finalKind]; + capture.Add(captureMs); + commit.Add(commitMs); + render.Add(renderMs); + endFrame.Add(endMs); + } + + static void AppendCounts( + std::ostringstream& out, + const std::unordered_map& counts) + { + bool first = true; + for (const auto& item : counts) + { + if (!first) out << ","; + first = false; + out << item.first << ":" << item.second; + } + if (first) out << "none"; + } + + void AppendAndReset(std::ostringstream& out) + { + out << " intervalFrames=" << frames + << " actualSubmits={"; + AppendCounts(out, finals); + out << "} rejectCounts={"; + AppendCounts(out, rejects); + out << "}" + << " captureAvgMaxP95=" + << capture.Average() << "/" + << capture.maximum << "/" << capture.P95() + << " commitAvgMaxP95=" + << commit.Average() << "/" + << commit.maximum << "/" << commit.P95() + << " renderAvgMaxP95=" + << render.Average() << "/" + << render.maximum << "/" << render.P95() + << " endAvgMaxP95=" + << endFrame.Average() << "/" + << endFrame.maximum << "/" << endFrame.P95(); + frames = 0; + rejects.clear(); + finals.clear(); + capture.Reset(); + commit.Reset(); + render.Reset(); + endFrame.Reset(); + } + }; + struct R23DirectHoldState { ID3D11Texture2D* eye[2]{}; @@ -985,6 +1144,7 @@ int main(int argc, char** argv) LARGE_INTEGER qpcFrequency{}; QueryPerformanceFrequency(&qpcFrequency); ULONGLONG lastPipelineTelemetryMs = 0; + R23PipelineWindow pipelineWindow; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; @@ -1498,14 +1658,35 @@ int main(int argc, char** argv) } } - end.layerCount = layerReady ? 1 : 0; end.layers = layerReady ? layers : nullptr; - LARGE_INTEGER es{}, ee{}; QueryPerformanceCounter(&es); + end.layerCount = layerReady ? 1 : 0; + end.layers = layerReady ? layers : nullptr; + const R23FinalCounters finalBefore = + R23ReadFinalCounters(); + LARGE_INTEGER es{}, ee{}; + QueryPerformanceCounter(&es); const XrResult endResult = xrEndFrame(session, &end); + QueryPerformanceCounter(&ee); + const R23FinalCounters finalAfter = + R23ReadFinalCounters(); + const char* actualFinalLayerKind = + R23ActualFinalKind( + finalBefore, finalAfter, finalLayerKind); + const std::uint32_t actualSubmittedFrameId = + OutRunVrR23RuntimeHardening::LastSubmittedFrameId.load( + std::memory_order_acquire); + const std::uint32_t actualSubmittedSourceKind = + OutRunVrR23RuntimeHardening::LastSubmittedKind.load( + std::memory_order_acquire); + const bool actualSubmittedLayer = + OutRunVrR23RuntimeHardening::LastSubmittedLayer.load( + std::memory_order_acquire); R23Pixels.NoteFinalSubmission(); CheckXr(endResult, "xrEndFrame"); - QueryPerformanceCounter(&ee); const double endFrameMs = timings.Ms(es, ee); timings.end.Add(endFrameMs); + pipelineWindow.Note(candidateRejectReason, + actualFinalLayerKind, candidateCaptureMs, + candidateCommitCopyMs, frameRenderMs, endFrameMs); const ULONGLONG pipelineNowMs = GetTickCount64(); if (lastPipelineTelemetryMs == 0 || @@ -1531,7 +1712,11 @@ int main(int argc, char** argv) << " committedFrameId=" << lastProcessedStereoFrame << " sourcePoseSequence=" << candidatePoseSequence << " rejectReason=" << candidateRejectReason - << " finalLayer=" << finalLayerKind + << " requestedLayer=" << finalLayerKind + << " actualFinal=" << actualFinalLayerKind + << " actualFrameId=" << actualSubmittedFrameId + << " actualSourceKind=" << actualSubmittedSourceKind + << " actualLayer=" << (actualSubmittedLayer ? 1 : 0) << " bundleFrameId=" << (haveBundle ? bundle.frameId : 0u) << " bundleAgeMs=" << bundleAgeMs @@ -1540,8 +1725,9 @@ int main(int argc, char** argv) << " renderMs=" << frameRenderMs << " xrEndFrameMs=" << endFrameMs << " displayPeriodMs=" - << (static_cast(fs.predictedDisplayPeriod) / 1000000.0) - << "\n"; + << (static_cast(fs.predictedDisplayPeriod) / 1000000.0); + pipelineWindow.AppendAndReset(pipelineLine); + pipelineLine << "\n"; const std::string line = pipelineLine.str(); std::cout << line; if (pipelineLog.is_open()) From dd192f1d5405988b26eb79ef251904ba4b1e1da4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:40:42 +0900 Subject: [PATCH 1100/1308] feat(vr): add independent stereo sky glow post-process --- src/vr/d3d9/stereo_renderer_r30.cpp | 458 ++++++++++++++++++++++++++++ 1 file changed, 458 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 39f86a2f73..9aeab25bb1 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -12,6 +12,7 @@ // perspective effects remain entirely owned by R29/R13. #include "stereo_renderer_r29.cpp" +#include #include #include #include @@ -21,6 +22,7 @@ namespace Settings { extern Setting VRHudScale; + extern Setting SkyGlowFactor; } namespace OutRunVRStereo @@ -534,6 +536,452 @@ namespace OutRunVRStereo "VR R30.6 BUFFER SHADOW: creation hook incomplete; existing/dynamic buffers still register lazily on draw/Lock"); } + // R30.6 stereo sky glow. + // + // The original game samples D3DBACKBUFFER_TYPE_MONO and owns only one + // glow chain. In true stereo that is necessarily the left eye. Keep the + // original mono post-process disabled and run a completely separate + // reduced/blurred chain for each completed eye immediately before the + // renderer composes/publishes the stereo frame. + SafetyHookInline R30PresentR29Hook{}; + SafetyHookInline R30ResetR29Hook{}; + + struct R30SkyGlowResources + { + IDirect3DTexture9* reduced[2]{}; + IDirect3DTexture9* temp[2]{}; + IDirect3DPixelShader9* bright = nullptr; + IDirect3DPixelShader9* blur = nullptr; + IDirect3DPixelShader9* composite = nullptr; + UINT eyeWidth = 0; + UINT eyeHeight = 0; + UINT glowWidth = 0; + UINT glowHeight = 0; + int factor = 0; + }; + R30SkyGlowResources R30SkyGlow{}; + std::uint64_t R30SkyGlowFrames = 0; + std::uint64_t R30SkyGlowFailures = 0; + bool R30FirstSkyGlowLogged = false; + bool R30FirstSkyGlowFailureLogged = false; + + void R30ReleaseSkyGlowResources() noexcept + { + for (int eye = 0; eye < 2; ++eye) + { + ReleaseCom(R30SkyGlow.reduced[eye]); + ReleaseCom(R30SkyGlow.temp[eye]); + } + ReleaseCom(R30SkyGlow.bright); + ReleaseCom(R30SkyGlow.blur); + ReleaseCom(R30SkyGlow.composite); + R30SkyGlow.eyeWidth = 0; + R30SkyGlow.eyeHeight = 0; + R30SkyGlow.glowWidth = 0; + R30SkyGlow.glowHeight = 0; + R30SkyGlow.factor = 0; + } + + bool R30CompilePixelShader(IDirect3DDevice9* device, + const char* source, const char* entry, + IDirect3DPixelShader9** shader) + { + if (!device || !source || !entry || !shader) + return false; + ID3DBlob* bytecode = nullptr; + ID3DBlob* errors = nullptr; + const HRESULT compile = D3DCompile( + source, std::strlen(source), + "OutRunVR-StereoSkyGlow", nullptr, nullptr, + entry, "ps_2_0", + D3DCOMPILE_ENABLE_STRICTNESS | + D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &bytecode, &errors); + if (FAILED(compile) || !bytecode) + { + if (errors && errors->GetBufferPointer()) + spdlog::warn( + "VR SKY GLOW: pixel shader compile failed: {}", + static_cast( + errors->GetBufferPointer())); + ReleaseCom(errors); + ReleaseCom(bytecode); + return false; + } + const HRESULT create = device->CreatePixelShader( + static_cast(bytecode->GetBufferPointer()), + shader); + ReleaseCom(errors); + ReleaseCom(bytecode); + return SUCCEEDED(create) && *shader; + } + + bool R30EnsureSkyGlowResources(IDirect3DDevice9* device) + { + if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + const int factor = + std::clamp(Settings::SkyGlowFactor.get(), 1, 16); + const UINT glowWidth = std::max( + 160u, BackBufferDesc.Width / + static_cast(factor)); + const UINT glowHeight = std::max( + 120u, BackBufferDesc.Height / + static_cast(factor)); + + if (R30SkyGlow.reduced[0] && R30SkyGlow.reduced[1] && + R30SkyGlow.temp[0] && R30SkyGlow.temp[1] && + R30SkyGlow.bright && R30SkyGlow.blur && + R30SkyGlow.composite && + R30SkyGlow.eyeWidth == BackBufferDesc.Width && + R30SkyGlow.eyeHeight == BackBufferDesc.Height && + R30SkyGlow.glowWidth == glowWidth && + R30SkyGlow.glowHeight == glowHeight && + R30SkyGlow.factor == factor) + return true; + + R30ReleaseSkyGlowResources(); + + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(device->CreateTexture( + glowWidth, glowHeight, 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, + &R30SkyGlow.reduced[eye], nullptr)) || + FAILED(device->CreateTexture( + glowWidth, glowHeight, 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, + &R30SkyGlow.temp[eye], nullptr))) + { + R30ReleaseSkyGlowResources(); + return false; + } + } + + static constexpr char BrightPs[] = R"( + sampler2D Scene : register(s0); + float4 Bright(float2 uv : TEXCOORD0) : COLOR0 + { + float4 c = tex2D(Scene, uv); + float peak = max(c.r, max(c.g, c.b)); + float bright = saturate((peak - 0.58) * 2.75); + // World HDR/exposure draws normally leave useful alpha below + // one, while most fixed HUD art is opaque. This is not used + // for eye identity; it only suppresses UI contamination. + float worldMask = max(0.15, + saturate((1.0 - c.a) * 2.0)); + float m = bright * worldMask; + return float4(c.rgb * m, m); + })"; + static constexpr char BlurPs[] = R"( + sampler2D Source : register(s0); + float4 Texel : register(c0); + float4 Blur(float2 uv : TEXCOORD0) : COLOR0 + { + float2 d = Texel.xy; + float4 c = tex2D(Source, uv) * 0.40; + c += tex2D(Source, uv + d * 1.5) * 0.24; + c += tex2D(Source, uv - d * 1.5) * 0.24; + c += tex2D(Source, uv + d * 3.5) * 0.06; + c += tex2D(Source, uv - d * 3.5) * 0.06; + return c; + })"; + static constexpr char CompositePs[] = R"( + sampler2D Glow : register(s0); + float4 Params : register(c0); + float4 Composite(float2 uv : TEXCOORD0) : COLOR0 + { + float4 g = tex2D(Glow, uv); + return float4(g.rgb * Params.x, 0.0); + })"; + + if (!R30CompilePixelShader( + device, BrightPs, "Bright", + &R30SkyGlow.bright) || + !R30CompilePixelShader( + device, BlurPs, "Blur", + &R30SkyGlow.blur) || + !R30CompilePixelShader( + device, CompositePs, "Composite", + &R30SkyGlow.composite)) + { + R30ReleaseSkyGlowResources(); + return false; + } + + R30SkyGlow.eyeWidth = BackBufferDesc.Width; + R30SkyGlow.eyeHeight = BackBufferDesc.Height; + R30SkyGlow.glowWidth = glowWidth; + R30SkyGlow.glowHeight = glowHeight; + R30SkyGlow.factor = factor; + return true; + } + + struct R30GlowVertex + { + float x, y, z, rhw; + float u, v; + }; + + bool R30DrawSkyGlowPass(IDirect3DDevice9* device, + IDirect3DSurface9* target, UINT width, UINT height, + IDirect3DTexture9* source, + IDirect3DPixelShader9* shader, + const float constant[4], + bool additive) + { + if (!device || !target || !source || !shader || + !width || !height) + return false; + + if (FAILED(device->SetRenderTarget(0, target)) || + FAILED(device->SetDepthStencilSurface(nullptr))) + return false; + + D3DVIEWPORT9 viewport{}; + viewport.Width = width; + viewport.Height = height; + viewport.MinZ = 0.0f; + viewport.MaxZ = 1.0f; + if (FAILED(device->SetViewport(&viewport))) + return false; + + const R30GlowVertex v[4]{ + { -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f }, + { static_cast(width) - 0.5f, -0.5f, + 0.0f, 1.0f, 1.0f, 0.0f }, + { -0.5f, static_cast(height) - 0.5f, + 0.0f, 1.0f, 0.0f, 1.0f }, + { static_cast(width) - 0.5f, + static_cast(height) - 0.5f, + 0.0f, 1.0f, 1.0f, 1.0f } + }; + + device->SetVertexShader(nullptr); + device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); + device->SetPixelShader(shader); + device->SetTexture(0, source); + device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); + device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); + device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); + device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + device->SetRenderState(D3DRS_STENCILENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHABLENDENABLE, + additive ? TRUE : FALSE); + if (additive) + { + device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); + device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); + device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); + device->SetRenderState(D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | + D3DCOLORWRITEENABLE_GREEN | + D3DCOLORWRITEENABLE_BLUE); + } + else + { + device->SetRenderState(D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | + D3DCOLORWRITEENABLE_GREEN | + D3DCOLORWRITEENABLE_BLUE | + D3DCOLORWRITEENABLE_ALPHA); + } + device->SetPixelShaderConstantF(0, constant, 1); + const HRESULT hr = device->DrawPrimitiveUP( + D3DPT_TRIANGLESTRIP, 2, v, sizeof(R30GlowVertex)); + device->SetTexture(0, nullptr); + return SUCCEEDED(hr); + } + + bool R30ApplyStereoSkyGlow(IDirect3DDevice9* device) + { + if (!device || Settings::SkyGlowFactor <= 0 || + !StereoWanted() || !FrameHadWorldStereo || + !FrameHadDuplicatedDraw || FrameRightDrawFailed || + FrameStereoIncomplete || !BackBuffer || + !RightEyeSurface) + return true; + + if (!R30EnsureSkyGlowResources(device)) + return false; + + IDirect3DStateBlock9* stateBlock = nullptr; + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->CreateStateBlock( + D3DSBT_ALL, &stateBlock)) || + !stateBlock || + FAILED(device->GetRenderTarget(0, &savedRt)) || + !savedRt || + FAILED(device->GetViewport(&savedViewport))) + { + if (savedRt) savedRt->Release(); + if (stateBlock) stateBlock->Release(); + return false; + } + const HRESULT depthHr = + device->GetDepthStencilSurface(&savedDepth); + const bool depthOk = + SUCCEEDED(depthHr) || depthHr == D3DERR_NOTFOUND; + if (!depthOk) + { + savedRt->Release(); + stateBlock->Release(); + return false; + } + + bool ok = true; + IDirect3DSurface9* eyeSurface[2]{ + BackBuffer, RightEyeSurface + }; + for (int eye = 0; eye < 2 && ok; ++eye) + { + IDirect3DSurface9* reduced = nullptr; + IDirect3DSurface9* temp = nullptr; + if (FAILED(R30SkyGlow.reduced[eye]->GetSurfaceLevel( + 0, &reduced)) || !reduced || + FAILED(R30SkyGlow.temp[eye]->GetSurfaceLevel( + 0, &temp)) || !temp) + { + if (temp) temp->Release(); + if (reduced) reduced->Release(); + ok = false; + break; + } + + ok = SUCCEEDED(device->StretchRect( + eyeSurface[eye], nullptr, reduced, nullptr, + D3DTEXF_LINEAR)); + const float zero[4]{ 0, 0, 0, 0 }; + if (ok) + { + device->Clear(0, nullptr, D3DCLEAR_TARGET, + 0x00000000, 1.0f, 0); + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.bright, zero, false); + } + + const float horizontal[4]{ + 1.0f / + static_cast(R30SkyGlow.glowWidth), + 0.0f, 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, reduced, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.temp[eye], + R30SkyGlow.blur, horizontal, false); + + const float vertical[4]{ + 0.0f, + 1.0f / + static_cast(R30SkyGlow.glowHeight), + 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.blur, vertical, false); + + const float composite[4]{ 0.38f, 0, 0, 0 }; + if (ok) + ok = R30DrawSkyGlowPass( + device, eyeSurface[eye], + BackBufferDesc.Width, + BackBufferDesc.Height, + R30SkyGlow.temp[eye], + R30SkyGlow.composite, composite, true); + + temp->Release(); + reduced->Release(); + } + + // Restore render targets explicitly; state blocks do not own render + // target/depth bindings in a way we rely on here. + bool restoreOk = + SUCCEEDED(device->SetRenderTarget(0, savedRt)); + const HRESULT restoreDepth = + device->SetDepthStencilSurface(savedDepth); + restoreOk = + (SUCCEEDED(restoreDepth) || + (!savedDepth && restoreDepth == D3D_OK)) && + restoreOk; + restoreOk = + SUCCEEDED(device->SetViewport(&savedViewport)) && + restoreOk; + restoreOk = + SUCCEEDED(stateBlock->Apply()) && restoreOk; + savedRt->Release(); + if (savedDepth) savedDepth->Release(); + stateBlock->Release(); + + if (ok && restoreOk) + { + ++R30SkyGlowFrames; + if (!R30FirstSkyGlowLogged) + { + R30FirstSkyGlowLogged = true; + spdlog::info( + "VR SKY GLOW: independent L/R extract + 2-pass blur + additive composite ACTIVE factor={} buffer={}x{}", + R30SkyGlow.factor, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight); + } + return true; + } + + ++R30SkyGlowFailures; + if (!R30FirstSkyGlowFailureLogged) + { + R30FirstSkyGlowFailureLogged = true; + spdlog::warn( + "VR SKY GLOW: stereo eye post-process failed; frame continues without enabling the stock mono glow chain"); + } + return false; + } + + HRESULT __stdcall PresentDestR30( + IDirect3DDevice9* device, const RECT* sourceRect, + const RECT* destRect, HWND destWindowOverride, + const RGNDATA* dirtyRegion) + { + if (Settings::SkyGlowFactor > 0 && + StereoWanted() && FrameHadWorldStereo && + FrameHadDuplicatedDraw && + !FrameRightDrawFailed && !FrameStereoIncomplete) + { + InternalPassScope guard; + R30ApplyStereoSkyGlow(device); + } + return R30PresentR29Hook.stdcall( + device, sourceRect, destRect, + destWindowOverride, dirtyRegion); + } + + HRESULT __stdcall ResetDestR30( + IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + R30ReleaseSkyGlowResources(); + return R30ResetR29Hook.stdcall(device, params); + } + // User-adjustable projection-space HUD scale. The per-eye FOV affine // remains automatic; this value is only a common-centre size trim after // the headset-specific mapping. @@ -2057,6 +2505,8 @@ namespace OutRunVRStereo void R30RollbackHooks() noexcept { + R30ResetR29Hook = {}; + R30PresentR29Hook = {}; R30DrawIndexedPrimitiveUPR29Hook = {}; R30DrawPrimitiveUPR29Hook = {}; R30DrawIndexedPrimitiveR29Hook = {}; @@ -2066,6 +2516,8 @@ namespace OutRunVRStereo bool R30EnableHooks() noexcept { SafetyHookInline* hooks[]{ + &R30PresentR29Hook, + &R30ResetR29Hook, &R30DrawPrimitiveR29Hook, &R30DrawIndexedPrimitiveR29Hook, &R30DrawPrimitiveUPR29Hook, @@ -2101,6 +2553,12 @@ namespace OutRunVRStereo if (r29 == State::Ready) { const auto disabled = safetyhook::InlineHook::StartDisabled; + R30PresentR29Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDest), + PresentDestR30, disabled); + R30ResetR29Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDest), + ResetDestR30, disabled); R30DrawPrimitiveR29Hook = safetyhook::create_inline( reinterpret_cast(&DrawPrimitiveDestR29), DrawPrimitiveDestR30, disabled); From 594e26a0756c051a752fb9d7bf3010b5b89d39ae Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:40:56 +0900 Subject: [PATCH 1101/1308] vr: keep stock mono sky glow resources out of stereo mode --- src/hooks_graphics.cpp | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/src/hooks_graphics.cpp b/src/hooks_graphics.cpp index c517b6e220..db3a54cb8d 100644 --- a/src/hooks_graphics.cpp +++ b/src/hooks_graphics.cpp @@ -672,6 +672,23 @@ class RestoreSkyGlow : public Hook spdlog::info("RestoreSkyGlow: glow buffers sized {}x{}", w, h); + // True-stereo VR owns its own per-eye R30 glow chain. Do not allocate + // the game's mono glow render targets here: besides wasting a large + // buffer at 4K, that chain can only sample D3DBACKBUFFER_TYPE_MONO and + // would later leak left-eye content into the right eye. + if (Settings::VREnabled && Settings::VRStereo) + { + if (ReduceHalf) + { + ReduceHalf->Release(); + ReduceHalf = nullptr; + } + spdlog::info( + "RestoreSkyGlow: stock mono buffers skipped in true-stereo VR; R30 owns independent eye buffers factor={}", + Settings::SkyGlowFactor.get()); + return; + } + GlowInit_hook.stdcall(); // Halfway stage for the reduce, so neither StretchRect does more than a 2x. @@ -754,7 +771,7 @@ class RestoreSkyGlow : public Hook // Note: hooks/patches are always applied regardless of INI settings, so they can be changed at runtime Memory::VP::Patch(Module::exe_ptr(GlowEnabled_Addr), uint8_t(SkyGlowAllowed() ? 1 : 0)); if (Settings::SkyGlowFactor > 0 && !SkyGlowAllowed()) - spdlog::warn("VR SKY GLOW GUARD: disabled mono-backbuffer sky glow while true stereo is active to prevent left-eye ghosting in the right eye"); + spdlog::info("VR SKY GLOW: stock mono-backbuffer chain disabled; stereo renderer owns independent left/right glow extraction and blur"); Memory::VP::Patch(Module::exe_ptr(AlphaOpTable_ps11_Entry0Snippet), uintptr_t(Snippet_ps11)); Memory::VP::Patch(Module::exe_ptr(AlphaOpTable_ps14_Entry0Snippet), uintptr_t(Snippet_ps14)); From 11c76a265c8e9154d3190012e02f65dfdedabd65 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:41:11 +0900 Subject: [PATCH 1102/1308] build(vr): link D3D compiler for stereo sky glow --- CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index aa297eb21a..b3e9bb53fe 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -572,6 +572,7 @@ target_link_libraries(outrun2006tweaks PUBLIC Winmm.lib Setupapi.lib Crypt32.lib + d3dcompiler.lib ) target_link_options(outrun2006tweaks PUBLIC From bbbd89c79d6d9b9352dab98f43c60c5c21eac333 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:41:13 +0900 Subject: [PATCH 1103/1308] build(vr): declare D3D compiler dependency --- cmake.toml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cmake.toml b/cmake.toml index 7668552335..71631bbb7f 100644 --- a/cmake.toml +++ b/cmake.toml @@ -249,7 +249,8 @@ link-libraries = [ "SDL3-static", "Winmm.lib", "Setupapi.lib", - "Crypt32.lib" + "Crypt32.lib", + "d3dcompiler.lib" ] [target.outrun2006tweaks.properties] From 97c9aa7c8aa7214539cefdf0e92a94eb24ec320c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:41:40 +0900 Subject: [PATCH 1104/1308] build(vr): embed game DLL git identity --- CMakeLists.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index b3e9bb53fe..55352dc1da 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -302,6 +302,18 @@ target_include_directories(spdlog PUBLIC "external/spdlog/include" ) +# Build identity used by VR cross-process diagnostics. +execute_process( + COMMAND git rev-parse --short=12 HEAD + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + OUTPUT_VARIABLE OUTRUN_VR_GIT_SHA + OUTPUT_STRIP_TRAILING_WHITESPACE + ERROR_QUIET +) +if(NOT OUTRUN_VR_GIT_SHA) + set(OUTRUN_VR_GIT_SHA "unknown") +endif() + # Target: outrun2006tweaks set(outrun2006tweaks_SOURCES OutRun2006Tweaks.ini @@ -532,6 +544,7 @@ target_compile_definitions(outrun2006tweaks PUBLIC _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING _DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR DIRECTINPUT_VERSION=0x0800 + OUTRUN_VR_BUILD_SHA="${OUTRUN_VR_GIT_SHA}" ) target_compile_features(outrun2006tweaks PUBLIC From 0621c8205961a434d253167c026988416658bae5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:41:42 +0900 Subject: [PATCH 1105/1308] build(vrhost): embed host git identity --- vrhost/CMakeLists.txt | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/vrhost/CMakeLists.txt b/vrhost/CMakeLists.txt index 5e5007cbbe..3e1d38c03b 100644 --- a/vrhost/CMakeLists.txt +++ b/vrhost/CMakeLists.txt @@ -28,6 +28,17 @@ FetchContent_Declare( ) FetchContent_MakeAvailable(openxr_sdk) +execute_process( + COMMAND git rev-parse --short=12 HEAD + WORKING_DIRECTORY "${CMAKE_CURRENT_LIST_DIR}/.." + OUTPUT_VARIABLE OUTRUN_VR_GIT_SHA + OUTPUT_STRIP_TRAILING_WHITESPACE + ERROR_QUIET +) +if(NOT OUTRUN_VR_GIT_SHA) + set(OUTRUN_VR_GIT_SHA "unknown") +endif() + add_executable(outrun-vr-host src/main_r23.cpp src/ipc/v3_shadow_bridge.cpp @@ -37,7 +48,10 @@ target_include_directories(outrun-vr-host PRIVATE "${CMAKE_CURRENT_LIST_DIR}/../src" "${CMAKE_CURRENT_LIST_DIR}/src" ) -target_compile_definitions(outrun-vr-host PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX) +target_compile_definitions(outrun-vr-host PRIVATE + WIN32_LEAN_AND_MEAN NOMINMAX + OUTRUN_VR_BUILD_SHA="${OUTRUN_VR_GIT_SHA}" +) if(MSVC) # R23 remains the verified source/pose owner. R24 remains the visible # fallback authority. R32 adds an A/B SafeEye fallback and a final verified From 4429c91d02ce16856b9cbf78db1ae322953411db Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:41:57 +0900 Subject: [PATCH 1106/1308] vripc: reserve frame words for game build identity --- src/vr/ipc/protocol.hpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index 0e3e84bff1..2d27317a97 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -100,6 +100,12 @@ namespace OutRunVR inline constexpr std::uint32_t RenderFrameDirectFormatIndex = 4; inline constexpr std::uint32_t RenderFrameDirectGenerationIndex = 5; inline constexpr std::uint32_t RenderFrameDirectSlotIndex = 6; + // Three reserved words carry the producer DLL's 12-character git tag as + // raw ASCII. This keeps the Frame.v2 ABI fixed while making mixed binary + // test sessions obvious in host logs. + inline constexpr std::uint32_t RenderFrameGameBuildTag0Index = 7; + inline constexpr std::uint32_t RenderFrameGameBuildTag1Index = 8; + inline constexpr std::uint32_t RenderFrameGameBuildTag2Index = 9; enum StereoFailureReason : std::uint32_t { From fcaf6b69f3690774b7183c56b5ae034bf77e7b85 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:42:09 +0900 Subject: [PATCH 1107/1308] vripc: publish game DLL build tag in Frame.v2 --- src/vr/d3d9/stereo_renderer_r7.inc | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index b811d551f3..53716d491c 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -50,6 +50,10 @@ namespace Settings extern Setting VRTelemetry; } +#ifndef OUTRUN_VR_BUILD_SHA +#define OUTRUN_VR_BUILD_SHA "unknown" +#endif + namespace OutRunVRStereo { namespace @@ -836,9 +840,20 @@ namespace OutRunVRStereo if(!EnsureSharedState())return;InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),0);const LONG stereoBits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoWorldDraw|OutRunVR::ClientStereoDrawDuplicated);InterlockedAnd(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),~stereoBits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferWidthIndex]),static_cast(BackBufferDesc.Width));InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoBackbufferHeightIndex]),static_cast(BackBufferDesc.Height));if(state!=OutRunVR::StereoSbsActive||poseSequence==0||frameId==0){InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),0);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(state));return;}InterlockedExchange(reinterpret_cast(&SharedState->clientStereoPoseSequence),static_cast(poseSequence));LONG bits=static_cast(OutRunVR::ClientStereoActive|OutRunVR::ClientStereoDrawDuplicated);if(worldStereo)bits|=static_cast(OutRunVR::ClientStereoWorldDraw);InterlockedOr(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientFlagsIndex]),bits);InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoStateIndex]),static_cast(OutRunVR::StereoSbsActive));MemoryBarrier();InterlockedExchange(reinterpret_cast(&SharedState->reserved[OutRunVR::ClientStereoFrameIndex]),static_cast(frameId)); } + void WriteGameBuildTag(OutRunVR::SharedRenderFrameState& frame) + { + char tag[12]{}; + const char* source = OUTRUN_VR_BUILD_SHA; + for (std::size_t i = 0; i < sizeof(tag) && source[i]; ++i) + tag[i] = source[i]; + std::memcpy( + &frame.reserved[OutRunVR::RenderFrameGameBuildTag0Index], + tag, sizeof(tag)); + } + void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { - if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } struct ScreenVertex{float x,y,z,rhw;float u,v;}; From b2ae6f642749a789cf3fd28424a5837ad7a57820 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:42:27 +0900 Subject: [PATCH 1108/1308] vrhost: log cross-process build and run identity --- vrhost/src/main_r23.cpp | 32 ++++++++++++++++++++++++++++++-- 1 file changed, 30 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 6420e387bd..b20868b1d8 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -35,6 +35,10 @@ #include "stereo_shader.hpp" #include "runtime/r23_verified_bundle.hpp" +#ifndef OUTRUN_VR_BUILD_SHA +#define OUTRUN_VR_BUILD_SHA "unknown" +#endif + // main.cpp keeps compositor implementation details private. R23 is an overlay // TU over that exact implementation and needs access only to stage/commit // candidate resources without duplicating the whole compositor. All headers are @@ -375,6 +379,21 @@ namespace } } + std::string R23GameBuildTag( + const OutRunVR::SharedRenderFrameState& frame) + { + char tag[13]{}; + std::memcpy(tag, + &frame.reserved[ + OutRunVR::RenderFrameGameBuildTag0Index], + 12); + tag[12] = '\0'; + std::size_t length = 0; + while (length < 12 && tag[length] != '\0') + ++length; + return std::string(tag, length); + } + float R23HalfToFloat(std::uint16_t value) { const std::uint32_t sign = static_cast(value & 0x8000u) << 16; @@ -1702,10 +1721,19 @@ int main(int argc, char** argv) ? static_cast( pipelineNowMs - bundle.publishedAtMs) : -1; + const std::string gameBuildTag = + haveBundle ? R23GameBuildTag(bundle.frame) : + std::string("unknown"); + const DWORD hostPid = GetCurrentProcessId(); + const DWORD activeGamePid = gamePid; std::ostringstream pipelineLine; pipelineLine - << "[R23 pipeline] gameFrameId=" - << candidateGameFrameId + << "[R23 pipeline] hostBuild=" << OUTRUN_VR_BUILD_SHA + << " gameBuild=" << gameBuildTag + << " hostPid=" << hostPid + << " gamePid=" << activeGamePid + << " runKey=" << hostPid << "-" << activeGamePid + << " gameFrameId=" << candidateGameFrameId << " gamePresentQpc=" << candidateGamePresentQpc << " captureQpc=" << candidateCaptureQpc << " captureAgeMs=" << candidateCaptureAgeMs From 47bbbdd7938c991b54503c7ad2562544b6d09eab Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:43:02 +0900 Subject: [PATCH 1109/1308] fix(vr): never clear game RT during stereo sky glow --- src/vr/d3d9/stereo_renderer_r30.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 9aeab25bb1..ea923d3236 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -862,8 +862,9 @@ namespace OutRunVRStereo const float zero[4]{ 0, 0, 0, 0 }; if (ok) { - device->Clear(0, nullptr, D3DCLEAR_TARGET, - 0x00000000, 1.0f, 0); + // Bright pass overwrites the entire reduced target, so no + // Clear is needed. Clearing here before rebinding the RT + // would clear the game's current eye backbuffer. ok = R30DrawSkyGlowPass( device, temp, R30SkyGlow.glowWidth, From 1602e33c47bb2b514955fd1791c03ca662253cdf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:44:03 +0900 Subject: [PATCH 1110/1308] vr: log shared run identity from game process --- src/vr/d3d9/stereo_renderer_r7.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 53716d491c..385229d32e 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -981,7 +981,7 @@ namespace OutRunVRStereo void MaybeLogSummary() { - if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} fixedFnWorld={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,FixedFunctionWorldStereoDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); + if(!Settings::VRTelemetry)return;const ULONGLONG now=GetTickCount64();if(now-LastSummaryMs<5000)return;LastSummaryMs=now;const DWORD gamePid=GetCurrentProcessId();const DWORD hostPid=SharedState?SharedState->hostPid:0;spdlog::info("VR identity: gameBuild={} gamePid={} hostPid={} runKey={}-{}",OUTRUN_VR_BUILD_SHA,gamePid,hostPid,hostPid,gamePid);spdlog::info("VR stereo: draws={} world={} ui/effect={} fixedFn={} fixedFnWorld={} offscreenWorld={} classifyFail={} composeOk={} composeFail={} rightFail={} mrtReject={} restoreFail={} poseMismatchFrames={} multiBeginPresent={} maxBeginPerPresent={} poseSeq={} direct[frames={},fallbacks={},fenceTimeout={}] occ[created={},begin={},end={},active={},reject={}] depthSync[fullClear={},bootstrapTry={},bootstrapOk={}] failures[pose={},res={},mrt={},viewport={},classify={},depth={},stencil={},clear={},rightState={},rightWvp={},rightDraw={},restore={},compose={},present={},depthState={},poseMismatch={},offscreen={},occlusion={}]",DuplicatedDraws,WorldStereoDraws,NonWorldDuplicatedDraws,FixedFunctionNonWorldDraws,FixedFunctionWorldStereoDraws,OffscreenVerifiedWorldDraws,WorldClassificationFailures,StereoComposeSuccess,StereoComposeFailure,FrameRightDrawFailed?1:0,MrtRejectedDraws,RestoreFailures,PoseSequenceMismatchFrames,MultiBeginScenePresents,MaxBeginScenesPerPresent,FrameStereoPoseSequence,DirectTransportFrames,DirectTransportFallbacks,DirectTransportFenceTimeouts,OcclusionQueriesCreated,OcclusionQueryBegins,OcclusionQueryEnds,ActiveOcclusionQueries.load(std::memory_order_acquire),OcclusionStereoRejects,FullMainDepthClears,DepthBootstrapAttempts,DepthBootstrapSuccesses,FailureCounts[OutRunVR::StereoFailureMissingLatchedPose],FailureCounts[OutRunVR::StereoFailureResourceUnavailable],FailureCounts[OutRunVR::StereoFailureMrtActive],FailureCounts[OutRunVR::StereoFailureViewportUnavailable],FailureCounts[OutRunVR::StereoFailureWorldClassificationFailed],FailureCounts[OutRunVR::StereoFailureDepthUnsynchronized],FailureCounts[OutRunVR::StereoFailureStencilUnsynchronized],FailureCounts[OutRunVR::StereoFailureClearFailed],FailureCounts[OutRunVR::StereoFailureRightStateFailed],FailureCounts[OutRunVR::StereoFailureRightWvpUploadFailed],FailureCounts[OutRunVR::StereoFailureRightDrawFailed],FailureCounts[OutRunVR::StereoFailureRestoreFailed],FailureCounts[OutRunVR::StereoFailureComposeFailed],FailureCounts[OutRunVR::StereoFailurePresentFailed],FailureCounts[OutRunVR::StereoFailureDepthStateChanged],FailureCounts[OutRunVR::StereoFailurePoseSequenceMismatch],FailureCounts[OutRunVR::StereoFailureOffscreenWorld],FailureCounts[OutRunVR::StereoFailureOcclusionQueryActive]); } HRESULT __stdcall PresentDest(IDirect3DDevice9*device,const RECT*sourceRect,const RECT*destRect,HWND destWindowOverride,const RGNDATA*dirtyRegion) From 9c86de754d842287b64674414683cef61a2ea91c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:46:04 +0900 Subject: [PATCH 1111/1308] review(vr): harden shadow capture sky glow restore and telemetry --- src/vr/d3d9/stereo_renderer_r30.cpp | 39 +++++++++++++++++++++++------ 1 file changed, 32 insertions(+), 7 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index ea923d3236..81687c415f 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -913,10 +913,14 @@ namespace OutRunVRStereo reduced->Release(); } - // Restore render targets explicitly; state blocks do not own render - // target/depth bindings in a way we rely on here. - bool restoreOk = - SUCCEEDED(device->SetRenderTarget(0, savedRt)); + // Apply the captured pipeline state first, then explicitly restore + // RT/depth/viewport last. This guarantees the game bindings win even + // if a driver/state-block implementation restores more state than + // the code path historically relied on. + bool restoreOk = SUCCEEDED(stateBlock->Apply()); + restoreOk = + SUCCEEDED(device->SetRenderTarget(0, savedRt)) && + restoreOk; const HRESULT restoreDepth = device->SetDepthStencilSurface(savedDepth); restoreOk = @@ -926,8 +930,6 @@ namespace OutRunVRStereo restoreOk = SUCCEEDED(device->SetViewport(&savedViewport)) && restoreOk; - restoreOk = - SUCCEEDED(stateBlock->Apply()) && restoreOk; savedRt->Release(); if (savedDepth) savedDepth->Release(); stateBlock->Release(); @@ -957,11 +959,32 @@ namespace OutRunVRStereo return false; } + ULONGLONG R30LastTelemetryMs = 0; + + void R30MaybeLogTelemetry() + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - R30LastTelemetryMs < 5000) + return; + R30LastTelemetryMs = now; + spdlog::info( + "VR R30.6: bufferShadow[writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[atomicFallback={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, + R30ShadowDiscardInvalidations, + R30XyzrhwAtomicFallbacks, R30XyzrhwBilateralFallbacks, + R30SkyGlowFrames, R30SkyGlowFailures, + R30SkyGlow.factor, R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight); + } + HRESULT __stdcall PresentDestR30( IDirect3DDevice9* device, const RECT* sourceRect, const RECT* destRect, HWND destWindowOverride, const RGNDATA* dirtyRegion) { + R30MaybeLogTelemetry(); if (Settings::SkyGlowFactor > 0 && StereoWanted() && FrameHadWorldStereo && FrameHadDuplicatedDraw && @@ -2539,6 +2562,9 @@ namespace OutRunVRStereo for (int attempt = 0; attempt < 4800; ++attempt) { + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + R30InstallBufferCreationHooks(*Game::D3DDevice_ptr); + const auto r29 = R29StereoInstallState.load( std::memory_order_acquire); if (r29 == State::Failed) @@ -2585,7 +2611,6 @@ namespace OutRunVRStereo return 0; } - R30InstallBufferCreationHooks(Game::D3DDevice()); R30InstallState.store(State::Ready, std::memory_order_release); HookManager::ReportAsyncResult( From 045e0c53e7d67b4e37a0cee5e68b62e5384cf845 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:46:14 +0900 Subject: [PATCH 1112/1308] review(vrhost): keep interval reject stats signal-only --- vrhost/src/main_r23.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index b20868b1d8..f307f393bd 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -187,7 +187,11 @@ namespace double renderMs, double endMs) { ++frames; - if (rejectReason && *rejectReason) + if (rejectReason && *rejectReason && + std::strcmp(rejectReason, "not-evaluated") != 0 && + std::strcmp(rejectReason, "already-processed") != 0 && + std::strcmp(rejectReason, "committed-pending-render") != 0 && + std::strcmp(rejectReason, "displayed-fresh") != 0) ++rejects[rejectReason]; if (finalKind && *finalKind) ++finals[finalKind]; From c49dd14e5d7d2f5babd0c3946002cf6328c902ed Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:48:00 +0900 Subject: [PATCH 1113/1308] fix(vrhost): apply game-region capture validation in R23 path --- vrhost/src/main_r23.cpp | 157 +++++++++++++++++++++++++++++++++++----- 1 file changed, 140 insertions(+), 17 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index f307f393bd..a7c97ba4bf 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -746,21 +746,39 @@ namespace { R23Pixels.TryConsume(c.context_); if (!IsWindow(c.hwnd_)) - if (HWND replacement = FindGameWindow(c.gamePid_)) c.hwnd_ = replacement; + if (HWND replacement = FindGameWindow(c.gamePid_)) + c.hwnd_ = replacement; + const HMONITOR monitorNow = IsWindow(c.hwnd_) - ? MonitorFromWindow(c.hwnd_, MONITOR_DEFAULTTONEAREST) : nullptr; - if (!c.duplication_ || (monitorNow && monitorNow != c.targetMonitor_)) + ? MonitorFromWindow(c.hwnd_, MONITOR_DEFAULTTONEAREST) + : nullptr; + if (!c.duplication_ || + (monitorNow && monitorNow != c.targetMonitor_)) c.BindCaptureOutput(false); - CaptureStatus status{ c.haveFrame_, false, c.lastCapturePresentQpc_, c.lastCapturePresentQpcLow_ }; - if (!c.duplication_ && !c.RecreateDuplication(false)) return status; + + CaptureStatus status{}; + status.available = c.haveFrame_; + status.lastPresentQpc = c.lastCapturePresentQpc_; + status.lastPresentQpcLow = c.lastCapturePresentQpcLow_; + RECT gameRect{}; + status.fullGameClientVisible = + c.GetGameClientOutputRect(gameRect); + + if (!c.duplication_ && !c.RecreateDuplication(false)) + return status; DXGI_OUTDUPL_FRAME_INFO fi{}; IDXGIResource* resource = nullptr; - if (!c.duplication_) return status; - const DWORD waitMs = (c.haveFrame_ || !allowInitialWarmupWait) + if (!c.duplication_) + return status; + + const DWORD waitMs = + (c.haveFrame_ || !allowInitialWarmupWait) ? timeoutMs : std::max(timeoutMs, 1000); - const HRESULT hr = c.duplication_->AcquireNextFrame(waitMs, &fi, &resource); - if (hr == DXGI_ERROR_WAIT_TIMEOUT) return status; + const HRESULT hr = + c.duplication_->AcquireNextFrame(waitMs, &fi, &resource); + if (hr == DXGI_ERROR_WAIT_TIMEOUT) + return status; if (FAILED(hr) || !resource) { if (hr == DXGI_ERROR_ACCESS_LOST) @@ -769,20 +787,117 @@ namespace c.stereoSourceValid_ = false; c.BindCaptureOutput(false); } - return { c.haveFrame_, false, c.lastCapturePresentQpc_, c.lastCapturePresentQpcLow_ }; + status.available = c.haveFrame_; + return status; } + bool gameRegionChanged = false; + auto intersectsGame = [&](const RECT& rect) noexcept + { + RECT intersection{}; + return status.fullGameClientVisible && + IntersectRect(&intersection, &rect, &gameRect) != FALSE && + intersection.right > intersection.left && + intersection.bottom > intersection.top; + }; + + UINT dirtyBytes = 0; + HRESULT dirtyHr = + c.duplication_->GetFrameDirtyRects( + 0, nullptr, &dirtyBytes); + if ((dirtyHr == DXGI_ERROR_MORE_DATA || + SUCCEEDED(dirtyHr)) && + dirtyBytes >= sizeof(RECT)) + { + try + { + std::vector dirty( + (dirtyBytes + sizeof(RECT) - 1) / + sizeof(RECT)); + UINT actual = dirtyBytes; + if (SUCCEEDED(c.duplication_->GetFrameDirtyRects( + static_cast( + dirty.size() * sizeof(RECT)), + dirty.data(), &actual))) + { + const UINT count = std::min( + static_cast(dirty.size()), + actual / sizeof(RECT)); + for (UINT i = 0; i < count; ++i) + { + if (intersectsGame(dirty[i])) + { + gameRegionChanged = true; + break; + } + } + } + } + catch (...) {} + } + + if (!gameRegionChanged) + { + UINT moveBytes = 0; + HRESULT moveHr = + c.duplication_->GetFrameMoveRects( + 0, nullptr, &moveBytes); + if ((moveHr == DXGI_ERROR_MORE_DATA || + SUCCEEDED(moveHr)) && + moveBytes >= sizeof(DXGI_OUTDUPL_MOVE_RECT)) + { + try + { + std::vector moves( + (moveBytes + + sizeof(DXGI_OUTDUPL_MOVE_RECT) - 1) / + sizeof(DXGI_OUTDUPL_MOVE_RECT)); + UINT actual = moveBytes; + if (SUCCEEDED( + c.duplication_->GetFrameMoveRects( + static_cast( + moves.size() * + sizeof(DXGI_OUTDUPL_MOVE_RECT)), + moves.data(), &actual))) + { + const UINT count = std::min( + static_cast(moves.size()), + actual / + sizeof(DXGI_OUTDUPL_MOVE_RECT)); + for (UINT i = 0; i < count; ++i) + { + if (intersectsGame( + moves[i].DestinationRect)) + { + gameRegionChanged = true; + break; + } + } + } + } + catch (...) {} + } + } + + if (!gameRegionChanged && + status.fullGameClientVisible && + fi.AccumulatedFrames > 1) + gameRegionChanged = true; + ID3D11Texture2D* texture = nullptr; - const HRESULT qi = resource->QueryInterface(__uuidof(ID3D11Texture2D), + const HRESULT qi = resource->QueryInterface( + __uuidof(ID3D11Texture2D), reinterpret_cast(&texture)); resource->Release(); + bool copied = false; if (SUCCEEDED(qi) && texture) { D3D11_TEXTURE2D_DESC d{}; texture->GetDesc(&d); if ((d.Format == DXGI_FORMAT_B8G8R8A8_UNORM || - d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && c.EnsureSource(d)) + d.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) && + c.EnsureSource(d)) { c.context_->CopyResource(c.source_, texture); copied = true; @@ -796,15 +911,23 @@ namespace c.haveFrame_ = true; if (fi.LastPresentTime.QuadPart != 0) { - c.lastCapturePresentQpc_ = fi.LastPresentTime.QuadPart; - c.lastCapturePresentQpcLow_ = static_cast(fi.LastPresentTime.QuadPart); + c.lastCapturePresentQpc_ = + fi.LastPresentTime.QuadPart; + c.lastCapturePresentQpcLow_ = + static_cast( + fi.LastPresentTime.QuadPart); } status.available = true; status.fresh = fi.AccumulatedFrames > 0; - status.lastPresentQpc = c.lastCapturePresentQpc_; - status.lastPresentQpcLow = c.lastCapturePresentQpcLow_; + status.lastPresentQpc = + c.lastCapturePresentQpc_; + status.lastPresentQpcLow = + c.lastCapturePresentQpcLow_; + status.gameRegionChanged = gameRegionChanged; + status.accumulatedFrames = fi.AccumulatedFrames; OutRunVrSbsCaptureOverride::PublishProductionCapture( - c.source_, c.outputDesktop_, c.targetMonitor_, c.sdrWhiteScale_, + c.source_, c.outputDesktop_, c.targetMonitor_, + c.sdrWhiteScale_, fi.LastPresentTime.QuadPart); R23Pixels.ScheduleSource(c); } From 088d9603734dc63ded74a1892fa6a14f6e61ae12 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:49:16 +0900 Subject: [PATCH 1114/1308] review(vrhost): include R32 fast path in actual-submit stats --- vrhost/src/main_r23.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index a7c97ba4bf..f1b2074024 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -85,6 +85,7 @@ namespace struct R23FinalCounters { + std::uint64_t r32FastDirect = 0; std::uint64_t exact = 0; std::uint64_t softGrace = 0; std::uint64_t direct = 0; @@ -100,6 +101,7 @@ namespace { using namespace OutRunVrR24BlackScreenGuard; return { + OutRunVrR32DirectSubmit::FastDirectSubmits, ExactProjectionSubmits, SoftGraceProjectionSubmits, DirectSafeProjectionSubmits, @@ -117,6 +119,8 @@ namespace const R23FinalCounters& after, const char* requested) noexcept { + if (after.r32FastDirect != before.r32FastDirect) + return "projection-direct-r32-fast"; if (after.exact != before.exact) return "projection-exact"; if (after.softGrace != before.softGrace) return "projection-soft-grace"; if (after.direct != before.direct) return "projection-direct-safe"; From 5c5e4e4a031ad8d7fd010d2bebb8e31ed57cfe22 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:49:30 +0900 Subject: [PATCH 1115/1308] review(vr): roll back buffer shadow hooks on R30 failure --- src/vr/d3d9/stereo_renderer_r30.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 81687c415f..8bce00d0f5 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -536,6 +536,29 @@ namespace OutRunVRStereo "VR R30.6 BUFFER SHADOW: creation hook incomplete; existing/dynamic buffers still register lazily on draw/Lock"); } + void R30RollbackBufferShadowHooks() noexcept + { + // Unhook entry points before dropping registry ownership. Any draw + // holding a COM reference also holds a shared_ptr acquired from the + // registry, so clearing the maps cannot invalidate an in-flight + // shadow object. + R30CreateIndexBufferHook = {}; + R30CreateVertexBufferHook = {}; + R30IndexBufferUnlockHook = {}; + R30IndexBufferLockHook = {}; + R30IndexBufferReleaseHook = {}; + R30VertexBufferUnlockHook = {}; + R30VertexBufferLockHook = {}; + R30VertexBufferReleaseHook = {}; + { + std::lock_guard lock( + R30ShadowRegistryMutex); + R30IndexShadows.clear(); + R30VertexShadows.clear(); + } + } + + // R30.6 stereo sky glow. // // The original game samples D3DBACKBUFFER_TYPE_MONO and owns only one @@ -2569,6 +2592,7 @@ namespace OutRunVRStereo std::memory_order_acquire); if (r29 == State::Failed) { + R30RollbackBufferShadowHooks(); R30InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); @@ -2602,6 +2626,7 @@ namespace OutRunVRStereo if (!R30EnableHooks()) { R30RollbackHooks(); + R30RollbackBufferShadowHooks(); R30InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult( @@ -2623,6 +2648,7 @@ namespace OutRunVRStereo Sleep(25); } + R30RollbackBufferShadowHooks(); R30InstallState.store(State::Failed, std::memory_order_release); HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); spdlog::error( From 3614c95549944ec5dc10e951cfa0348d4e8b8371 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 02:50:12 +0900 Subject: [PATCH 1116/1308] review(vr): snapshot eye scene before HUD for stereo sky glow --- src/vr/d3d9/stereo_renderer_r30.cpp | 56 +++++++++++++++++++++++++++-- 1 file changed, 53 insertions(+), 3 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 8bce00d0f5..c501f28182 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -585,6 +585,7 @@ namespace OutRunVRStereo R30SkyGlowResources R30SkyGlow{}; std::uint64_t R30SkyGlowFrames = 0; std::uint64_t R30SkyGlowFailures = 0; + std::uint64_t R30SkyGlowSceneCaptureEpoch = 0; bool R30FirstSkyGlowLogged = false; bool R30FirstSkyGlowFailureLogged = false; @@ -822,6 +823,43 @@ namespace OutRunVRStereo return SUCCEEDED(hr); } + bool R30CaptureSkyGlowSceneBeforeHud( + IDirect3DDevice9* device) + { + if (!device || Settings::SkyGlowFactor <= 0 || + !FrameHadWorldStereo || !FrameHadDuplicatedDraw || + FrameRightDrawFailed || FrameStereoIncomplete || + !BackBuffer || !RightEyeSurface) + return false; + + if (R30SkyGlowSceneCaptureEpoch == PresentEpoch) + return true; + if (!R30EnsureSkyGlowResources(device)) + return false; + + IDirect3DSurface9* eyeSurface[2]{ + BackBuffer, RightEyeSurface + }; + bool ok = true; + for (int eye = 0; eye < 2 && ok; ++eye) + { + IDirect3DSurface9* reduced = nullptr; + if (FAILED(R30SkyGlow.reduced[eye]->GetSurfaceLevel( + 0, &reduced)) || !reduced) + { + ok = false; + break; + } + ok = SUCCEEDED(device->StretchRect( + eyeSurface[eye], nullptr, reduced, nullptr, + D3DTEXF_LINEAR)); + reduced->Release(); + } + if (ok) + R30SkyGlowSceneCaptureEpoch = PresentEpoch; + return ok; + } + bool R30ApplyStereoSkyGlow(IDirect3DDevice9* device) { if (!device || Settings::SkyGlowFactor <= 0 || @@ -879,9 +917,12 @@ namespace OutRunVRStereo break; } - ok = SUCCEEDED(device->StretchRect( - eyeSurface[eye], nullptr, reduced, nullptr, - D3DTEXF_LINEAR)); + if (R30SkyGlowSceneCaptureEpoch != PresentEpoch) + { + ok = SUCCEEDED(device->StretchRect( + eyeSurface[eye], nullptr, reduced, nullptr, + D3DTEXF_LINEAR)); + } const float zero[4]{ 0, 0, 0, 0 }; if (ok) { @@ -1026,6 +1067,7 @@ namespace OutRunVRStereo D3DPRESENT_PARAMETERS* params) { R30ReleaseSkyGlowResources(); + R30SkyGlowSceneCaptureEpoch = 0; return R30ResetR29Hook.stdcall(device, params); } @@ -1650,6 +1692,9 @@ namespace OutRunVRStereo LeftDraw&& leftDraw, RightDraw&& rightDraw, const char* site) { + if (!state.worldEffect) + R30CaptureSkyGlowSceneBeforeHud(device); + ++R9DrawCalls; R9MonoBackupGap = true; if (LeftDrawMayWriteDepth(device) || @@ -2333,6 +2378,11 @@ namespace OutRunVRStereo if (FAILED(device->GetViewport(&savedViewport))) return E_NOTIMPL; + // Capture the completed world eyes before the first recognized HUD + // draw. Present then extracts glow from this snapshot, so bright HUD + // text/icons are never themselves bloom sources. + R30CaptureSkyGlowSceneBeforeHud(device); + // From this point the draw is owned by R30. The steady-state frame // intentionally has no complete independent mono history. ++R9DrawCalls; From d4367591b43ad7c80dcf6cbdf4c1d549ff258e70 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:51:12 +0900 Subject: [PATCH 1117/1308] vr: enable DirectGPU cadence test profile --- src/vr/settings.cpp | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 9b58917c34..77682b7f4a 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -40,8 +40,12 @@ namespace Settings "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; - Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false, - "Opt-in guarded D3D9Ex shared-eye transport. Legacy lost-device/Reset semantics are translated, R14 tracks actual external 2D writes, and unsupported cube/volume lock fallbacks fail closed; hardware validation is still required before making this the default." }; + Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, + "Prefers guarded D3D9Ex shared-eye transport so gameplay can bypass Desktop Duplication. Disable to return to classic D3D9/SBS capture." }; + Setting VRDirectGpuOnly{ "VR", "DirectGpuOnly", true, + "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus may still use the mono theater capture path." }; + Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 120.0f, + "Requests this headset refresh rate through XR_FB_display_refresh_rate when the runtime supports it. 120 Hz is cadence-friendly for a 60 Hz game. Set 0 to leave the runtime rate unchanged.", Range{ 0.0f, 144.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -97,6 +101,17 @@ namespace OutRunVR spdlog::warn("VR AUTO HOST: {} not found; start the host manually", hostPath.string()); return false; } + // The host inherits these test-mode switches. Keeping transport + // policy in the same [VR] config as D3D9Ex avoids mismatched + // game/host modes during cadence testing. + SetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", "1"); + SetEnvironmentVariableA("OUTRUN_VR_DIRECT_ONLY", + Settings::VRDirectGpuOnly ? "1" : "0"); + const std::string refreshHz = + std::to_string(Settings::VRTargetRefreshRateHz.get()); + SetEnvironmentVariableA("OUTRUN_VR_TARGET_REFRESH_HZ", + refreshHz.c_str()); + std::wstring command = L"\"" + hostPath.wstring() + L"\""; std::wstring workingDir = gameDir.wstring(); STARTUPINFOW si{}; @@ -151,11 +166,18 @@ namespace OutRunVR Settings::VRAutoLaunchHost.needs_restart(); Settings::VRMirrorFitDesktop.needs_restart(); Settings::VRDisableDesktopVsync.needs_restart(); + Settings::VRPreferD3D9Ex.needs_restart(); + Settings::VRDirectGpuOnly.needs_restart(); + Settings::VRTargetRefreshRateHz.needs_restart(); } bool apply() override { - spdlog::info("VR: classic D3D9 + fresh SBS/Desktop Duplication is the validated default; guarded D3D9Ex full-eye transport remains opt-in pending hardware validation; CalcCameraMatrix untouched"); + spdlog::info( + "VR: D3D9Ex DirectGPU preference={} directOnly={} targetRefreshHz={:.1f}; classic SBS remains a configurable fallback; CalcCameraMatrix untouched", + Settings::VRPreferD3D9Ex.get(), + Settings::VRDirectGpuOnly.get(), + Settings::VRTargetRefreshRateHz.get()); if (Settings::VREnabled && Settings::VRAutoLaunchHost) { HANDLE thread = CreateThread(nullptr, 0, VRAutoLaunchHostThread, nullptr, 0, nullptr); From e6fe95f31c7c15dfb10c774e1f3af504f2017781 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:51:22 +0900 Subject: [PATCH 1118/1308] config(vr): default cadence test to D3D9Ex direct 120Hz --- OutRun2006Tweaks.ini | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index c3ffe9688b..e858669991 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -435,7 +435,18 @@ PositionalTracking = true Stereo = true CullingCameraSync = true CullingUnionFov = false -PreferD3D9Ex = false +PreferD3D9Ex = true + +# Gameplay cadence test: use D3D9Ex shared-eye/DirectGPU only and do not +# re-enter Desktop Duplication when a classic SBS candidate appears. +# Menus remain allowed to use the mono theater capture path. +DirectGpuOnly = true + +# If the OpenXR runtime supports XR_FB_display_refresh_rate, request 120 Hz. +# This maps a ~60 Hz game cleanly to a 2:1 HMD cadence. Set 0 to leave the +# runtime's current refresh rate unchanged. +TargetRefreshRateHz = 120.0 + WorldScale = 1.0 RotationScale = 1.0 MatrixOrder = 0 From d659a2a15e8a4f532416834a63ca0fc4125eca16 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:51:38 +0900 Subject: [PATCH 1119/1308] vrhost: add direct-only and refresh-rate runtime controls --- vrhost/src/main.cpp | 113 +++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 111 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 721592921a..796ea0c7fe 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -2004,11 +2004,120 @@ namespace return std::clamp(scale, 0.5f, 2.0f); } + bool ReadBoolEnvironment(const char* name, bool defaultValue) + { + char env[32]{}; + const DWORD n = GetEnvironmentVariableA(name, env, sizeof(env)); + if (n == 0 || n >= sizeof(env)) + return defaultValue; + if (env[0] == '0' || _stricmp(env, "false") == 0 || + _stricmp(env, "off") == 0 || _stricmp(env, "no") == 0) + return false; + if (env[0] == '1' || _stricmp(env, "true") == 0 || + _stricmp(env, "on") == 0 || _stricmp(env, "yes") == 0) + return true; + return defaultValue; + } + bool DirectTransportEnabled() { - char env[16]{}; const DWORD n = GetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", env, sizeof(env)); - return !(n > 0 && n < sizeof(env) && (env[0] == '0' || _stricmp(env, "false") == 0 || _stricmp(env, "off") == 0)); + return ReadBoolEnvironment("OUTRUN_VR_DIRECT_TRANSPORT", true); + } + + bool DirectTransportOnly() + { + return ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", false); + } + + float RequestedRefreshRateHz() + { + char env[32]{}; + const DWORD n = GetEnvironmentVariableA( + "OUTRUN_VR_TARGET_REFRESH_HZ", env, sizeof(env)); + if (n == 0 || n >= sizeof(env)) + return 0.0f; + char* end = nullptr; + const float value = std::strtof(env, &end); + if (end == env || !std::isfinite(value)) + return 0.0f; + return std::clamp(value, 0.0f, 240.0f); + } + +#ifdef XR_FB_display_refresh_rate + bool TryRequestDisplayRefreshRate( + XrInstance instance, XrSession session, float requestedHz) + { + if (requestedHz <= 0.0f) + return false; + + PFN_xrEnumerateDisplayRefreshRatesFB enumerateRates = nullptr; + PFN_xrGetDisplayRefreshRateFB getRate = nullptr; + PFN_xrRequestDisplayRefreshRateFB requestRate = nullptr; + if (XR_FAILED(xrGetInstanceProcAddr( + instance, "xrEnumerateDisplayRefreshRatesFB", + reinterpret_cast(&enumerateRates))) || + XR_FAILED(xrGetInstanceProcAddr( + instance, "xrGetDisplayRefreshRateFB", + reinterpret_cast(&getRate))) || + XR_FAILED(xrGetInstanceProcAddr( + instance, "xrRequestDisplayRefreshRateFB", + reinterpret_cast(&requestRate))) || + !enumerateRates || !getRate || !requestRate) + { + std::cout + << "XR_FB_display_refresh_rate advertised but function lookup failed; keeping runtime cadence.\n"; + return false; + } + + std::uint32_t count = 0; + if (XR_FAILED(enumerateRates(session, 0, &count, nullptr)) || + count == 0) + { + std::cout + << "OpenXR runtime exposed no selectable display refresh rates.\n"; + return false; + } + + std::vector rates(count); + if (XR_FAILED(enumerateRates( + session, count, &count, rates.data())) || + count == 0) + return false; + rates.resize(count); + + float current = 0.0f; + getRate(session, ¤t); + + float chosen = rates.front(); + float bestDistance = std::fabs(chosen - requestedHz); + for (float rate : rates) + { + const float distance = std::fabs(rate - requestedHz); + if (distance < bestDistance) + { + chosen = rate; + bestDistance = distance; + } + } + + std::cout << "OpenXR refresh rates:"; + for (float rate : rates) + std::cout << " " << rate; + std::cout << " Hz; current=" << current + << " requested=" << requestedHz + << " selected=" << chosen << " Hz\n"; + + const XrResult result = requestRate(session, chosen); + if (XR_FAILED(result)) + { + std::cout + << "xrRequestDisplayRefreshRateFB failed result=" + << result << "; keeping runtime cadence.\n"; + return false; + } + return true; } +#endif void ParseRuntimeOverride(int argc, char** argv) { From 0654aad35d61b0c600337da59a4ad7e91cea0d6e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:51:56 +0900 Subject: [PATCH 1120/1308] vrhost: force DirectGPU gameplay and request cadence-friendly refresh --- vrhost/src/main_r23.cpp | 63 +++++++++++++++++++++++++++++++++++++---- 1 file changed, 58 insertions(+), 5 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index f1b2074024..fc9da3535c 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1215,12 +1215,29 @@ int main(int argc, char** argv) ParseRuntimeOverride(argc, argv); const float renderScale = ReadRenderScale(argc, argv); const bool directTransportEnabled = DirectTransportEnabled(); + const bool directTransportOnly = + directTransportEnabled && DirectTransportOnly(); + const float targetRefreshRateHz = RequestedRefreshRateHz(); HWND gameWindow = WaitForGameWindow(); DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); if (!HasExtension(XR_KHR_D3D11_ENABLE_EXTENSION_NAME)) throw std::runtime_error("runtime lacks XR_KHR_D3D11_enable"); - const char* extensions[]{ XR_KHR_D3D11_ENABLE_EXTENSION_NAME }; + + std::vector extensions{ + XR_KHR_D3D11_ENABLE_EXTENSION_NAME + }; + bool displayRefreshExtensionEnabled = false; +#ifdef XR_FB_display_refresh_rate + if (targetRefreshRateHz > 0.0f && + HasExtension(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME)) + { + extensions.push_back( + XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME); + displayRefreshExtensionEnabled = true; + } +#endif + XrInstanceCreateInfo ii{ XR_TYPE_INSTANCE_CREATE_INFO }; strncpy_s(ii.applicationInfo.applicationName, sizeof(ii.applicationInfo.applicationName), "OutRun 2006 True Stereo VR", _TRUNCATE); @@ -1229,7 +1246,9 @@ int main(int argc, char** argv) "OutRun2006Tweaks", _TRUNCATE); ii.applicationInfo.engineVersion = 1; ii.applicationInfo.apiVersion = XR_CURRENT_API_VERSION; - ii.enabledExtensionCount = 1; ii.enabledExtensionNames = extensions; + ii.enabledExtensionCount = + static_cast(extensions.size()); + ii.enabledExtensionNames = extensions.data(); CheckXr(xrCreateInstance(&ii, &instance), "xrCreateInstance"); XrInstanceProperties ip{ XR_TYPE_INSTANCE_PROPERTIES }; @@ -1262,6 +1281,25 @@ int main(int argc, char** argv) si.next = &binding; si.systemId = system; CheckXr(xrCreateSession(instance, &si, &session), "xrCreateSession"); + std::cout + << "VR transport: directEnabled=" + << (directTransportEnabled ? 1 : 0) + << " directOnly=" << (directTransportOnly ? 1 : 0) + << " targetRefreshHz=" << targetRefreshRateHz + << "\n"; +#ifdef XR_FB_display_refresh_rate + if (displayRefreshExtensionEnabled) + TryRequestDisplayRefreshRate( + instance, session, targetRefreshRateHz); + else if (targetRefreshRateHz > 0.0f) + std::cout + << "XR_FB_display_refresh_rate unavailable; runtime refresh rate unchanged.\n"; +#else + if (targetRefreshRateHz > 0.0f) + std::cout + << "OpenXR headers do not expose XR_FB_display_refresh_rate; runtime refresh rate unchanged.\n"; +#endif + XrPosef identity{}; identity.orientation.w = 1; XrReferenceSpaceCreateInfo li{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; li.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; li.poseInReferenceSpace = identity; @@ -1533,7 +1571,13 @@ int main(int argc, char** argv) LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); - if (!directFrame) + if (!directFrame && directTransportOnly) + { + candidateReady = false; + candidateRejectReason = + "direct-only-classic-rejected"; + } + else if (!directFrame) { productionCaptureAttempted = true; capture = R23Capture(compositor, 2); @@ -1586,7 +1630,12 @@ int main(int argc, char** argv) if (!candidateReady) { - if (!directFrame) + if (!directFrame && directTransportOnly) + { + candidateRejectReason = + "direct-only-classic-rejected"; + } + else if (!directFrame) { if (!capture.available) candidateRejectReason = @@ -1751,7 +1800,11 @@ int main(int argc, char** argv) // Duplication missed the stereo grace window. VDXR can show a // solid compositor colour / severe HMD stutter even while the // desktop game keeps running normally. - if (!layerReady) + if (!layerReady && directTransportOnly) + { + finalLayerKind = "direct-only-no-classic-fallback"; + } + else if (!layerReady) { LARGE_INTEGER cs{}, ce{}; QueryPerformanceCounter(&cs); const CaptureStatus fallbackCapture = From 81d4ec367e4d8dd93dd0576d7e096a278a6920c5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:53:11 +0900 Subject: [PATCH 1121/1308] ci(vr): validate DirectGPU cadence test defaults --- tools/verify_vr_architecture.py | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index a5d33e8be8..370dc41a10 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -198,8 +198,12 @@ def require(rel: str, *markers: str) -> str: settings = require( "src/vr/settings.cpp", - 'VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", false', - "D3D9Ex full-eye transport remains opt-in pending hardware validation", + 'VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true', + 'VRDirectGpuOnly{ "VR", "DirectGpuOnly", true', + 'VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 120.0f', + "OUTRUN_VR_DIRECT_TRANSPORT", + "OUTRUN_VR_DIRECT_ONLY", + "OUTRUN_VR_TARGET_REFRESH_HZ", ) # R23 installer workers may only request cleanup. Live OutRun camera/projection From 08248fab6fab489fbc6cc99a5ef8b68e6e1d686c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:53:57 +0900 Subject: [PATCH 1122/1308] ci(vr): align C2 markers with R30.6 direct cadence build --- .github/workflows/vr-openxr.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 44d972e09c..dd5e4f99ad 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -282,7 +282,7 @@ jobs: } foreach ($forbidden in @( 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', - 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', + 'VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current=', 'VR R33 DISPATCH: R33TryFastWorld/R33TryHud + direct R29 fallback READY', 'VR R34 RESET GUARD: R15 classic-state replay health now gates post-Reset stereo eligibility' )) { @@ -537,8 +537,8 @@ jobs: 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', - 'VR R30 HUD: ScreenSpace2D correction READY with 0.65 common-center HUD scale; R30.3 XYZRHW game-FOV -> OpenXR-FOV world reprojection + RHW eye parallax READY', - 'VR R30.4 XYZRHW WORLD: pre-transformed particle/billboard/decal draws reconstruct clip X/Y/Z/RHW' + 'VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current=', + 'VR R30.6 XYZRHW WORLD:' )) { if (-not $ascii.Contains($marker)) { throw "C2 marker missing: $marker" } } From 580e304ce8156556ae3a972ff51f56901c8f5cf4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 07:54:00 +0900 Subject: [PATCH 1123/1308] ci(vr): align C2 markers with R30.6 direct cadence build --- .github/workflows/vr-openxr-r21.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 5dfba2b95a..83b7086c09 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -167,8 +167,8 @@ jobs: foreach ($marker in @( 'VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded', 'VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE', - 'VR R30.3 XYZRHW WORLD', - 'R30.4/DrawIndexedPrimitiveVB-XYZRHW', + 'VR R30.6 XYZRHW WORLD', + 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', 'VR AUTO HOST: launched', 'VR PC MIRROR: fitting borderless window to monitor', 'VR PRESENT: desktop D3D9 VSync bypass active', From 381d8622a445f75ba0bdc50987840647fa063669 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 08:10:49 +0900 Subject: [PATCH 1124/1308] feat(vr): add R35 XR cadence phase lock and HMD timing probe --- src/vr/d3d9/stereo_renderer_r7.inc | 2 +- src/vr/game/outrun_renderer.cpp | 249 +++++++++++++++++ src/vr/ipc/cadence_v1.hpp | 74 +++++ src/vr/ipc/protocol.hpp | 4 + src/vr/settings.cpp | 16 ++ vrhost/src/main_r23.cpp | 422 ++++++++++++++++++++++++++++- 6 files changed, 764 insertions(+), 3 deletions(-) create mode 100644 src/vr/ipc/cadence_v1.hpp diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 385229d32e..d202951085 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -853,7 +853,7 @@ namespace OutRunVRStereo void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { - if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);frame.reserved[OutRunVR::RenderFrameCadenceRequestIndex]=OutRunVRRenderer::GetActiveCadenceRequestId();if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } struct ScreenVertex{float x,y,z,rhw;float u,v;}; diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 52b1e67076..b5d2b1f64f 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -16,6 +16,7 @@ #include "game_addrs.hpp" #include "vr_shared.hpp" #include "vr/ipc/host_pose_v3.hpp" +#include "vr/ipc/cadence_v1.hpp" // Authoritative renderer-side OpenXR head-pose injector for OutRun 2006. // @@ -52,6 +53,8 @@ namespace Settings extern Setting VRRotationScale; extern Setting VRMatrixOrder; extern Setting VRTelemetry; + extern Setting VRFrameCadenceMode; + extern Setting VRFrameCadenceTimeoutMs; } namespace OutRunVRRenderer @@ -107,6 +110,22 @@ namespace OutRunVRRenderer LARGE_INTEGER QpcFrequency{}; OutRunVR::IpcV3::HostPoseV3Source V3PoseSource{}; + HANDLE CadenceHostMapping = nullptr; + const OutRunVR::CadenceV1::HostState* CadenceHostState = nullptr; + HANDLE CadenceClientMapping = nullptr; + OutRunVR::CadenceV1::ClientState* CadenceClientState = nullptr; + HANDLE CadenceRequestEvent = nullptr; + HANDLE CadencePresentedEvent = nullptr; + std::atomic ActiveCadenceRequestId{0}; + std::uint32_t CadenceAcceptedRequestId = 0; + std::uint32_t CadencePresentedRequestId = 0; + std::uint32_t CadenceTimeoutCount = 0; + std::uint32_t CadenceLastWaitUs = 0; + std::int64_t CadenceAcceptedQpc = 0; + std::int64_t CadencePresentedQpc = 0; + bool FirstCadenceAcceptedLogged = false; + bool FirstCadenceTimeoutLogged = false; + const D3DMATRIX* RendererView = nullptr; const D3DMATRIX* RendererProjection = nullptr; const D3DMATRIX* RendererWorldView = nullptr; @@ -750,6 +769,226 @@ namespace OutRunVRRenderer return CurrentPresentationMode() == PresentationGameplay; } + + bool CadenceHostHeaderValid(const OutRunVR::CadenceV1::HostState& state) noexcept + { + return state.magic == OutRunVR::CadenceV1::HostMagic && + state.version == OutRunVR::CadenceV1::ProtocolVersion && + state.structSize == sizeof(OutRunVR::CadenceV1::HostState); + } + + bool EnsureCadenceChannel() noexcept + { + if (!CadenceHostState) + { + CadenceHostMapping = OpenFileMappingW( + FILE_MAP_READ, FALSE, OutRunVR::CadenceV1::HostStateName); + if (!CadenceHostMapping) + return false; + CadenceHostState = + static_cast( + MapViewOfFile(CadenceHostMapping, FILE_MAP_READ, 0, 0, + sizeof(OutRunVR::CadenceV1::HostState))); + if (!CadenceHostState) + { + CloseHandle(CadenceHostMapping); + CadenceHostMapping = nullptr; + return false; + } + } + + if (!CadenceClientState) + { + CadenceClientMapping = CreateFileMappingW( + INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::CadenceV1::ClientState)), + OutRunVR::CadenceV1::ClientStateName); + if (!CadenceClientMapping) + return false; + CadenceClientState = + static_cast( + MapViewOfFile(CadenceClientMapping, FILE_MAP_ALL_ACCESS, 0, 0, + sizeof(OutRunVR::CadenceV1::ClientState))); + if (!CadenceClientState) + { + CloseHandle(CadenceClientMapping); + CadenceClientMapping = nullptr; + return false; + } + std::memset(CadenceClientState, 0, sizeof(*CadenceClientState)); + CadenceClientState->version = OutRunVR::CadenceV1::ProtocolVersion; + CadenceClientState->structSize = sizeof(*CadenceClientState); + CadenceClientState->clientPid = GetCurrentProcessId(); + MemoryBarrier(); + CadenceClientState->magic = OutRunVR::CadenceV1::ClientMagic; + } + + if (!CadenceRequestEvent) + CadenceRequestEvent = CreateEventW( + nullptr, FALSE, FALSE, OutRunVR::CadenceV1::RequestEventName); + if (!CadencePresentedEvent) + CadencePresentedEvent = CreateEventW( + nullptr, FALSE, FALSE, OutRunVR::CadenceV1::PresentedEventName); + + return CadenceHostState && CadenceClientState && + CadenceRequestEvent && CadencePresentedEvent; + } + + bool ReadCadenceHost(OutRunVR::CadenceV1::HostState& out) noexcept + { + if (!EnsureCadenceChannel()) + return false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = CadenceHostState->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, CadenceHostState, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = CadenceHostState->sequence; + if (before == after && !(after & 1u) && + CadenceHostHeaderValid(out)) + return true; + } + return false; + } + + void PublishCadenceClient(std::uint32_t flags) noexcept + { + if (!CadenceClientState) + return; + LONG seq = InterlockedIncrement( + reinterpret_cast(&CadenceClientState->sequence)); + if ((seq & 1) == 0) + InterlockedIncrement( + reinterpret_cast(&CadenceClientState->sequence)); + MemoryBarrier(); + CadenceClientState->magic = OutRunVR::CadenceV1::ClientMagic; + CadenceClientState->version = OutRunVR::CadenceV1::ProtocolVersion; + CadenceClientState->structSize = sizeof(*CadenceClientState); + CadenceClientState->clientPid = GetCurrentProcessId(); + CadenceClientState->flags = flags; + CadenceClientState->acceptedRequestId = CadenceAcceptedRequestId; + CadenceClientState->presentedRequestId = CadencePresentedRequestId; + CadenceClientState->timeoutCount = CadenceTimeoutCount; + CadenceClientState->lastWaitUs = CadenceLastWaitUs; + CadenceClientState->acceptedQpc = CadenceAcceptedQpc; + CadenceClientState->presentedQpc = CadencePresentedQpc; + MemoryBarrier(); + seq = InterlockedIncrement( + reinterpret_cast(&CadenceClientState->sequence)); + if (seq & 1) + InterlockedIncrement( + reinterpret_cast(&CadenceClientState->sequence)); + } + + void AcceptCadenceRequest(std::uint32_t requestId, + std::uint32_t waitUs) noexcept + { + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + ActiveCadenceRequestId.store(requestId, std::memory_order_release); + CadenceAcceptedRequestId = requestId; + CadenceAcceptedQpc = now.QuadPart; + CadenceLastWaitUs = waitUs; + PublishCadenceClient(OutRunVR::CadenceV1::ClientEnabled); + if (!FirstCadenceAcceptedLogged) + { + FirstCadenceAcceptedLogged = true; + spdlog::info( + "VR R35 CADENCE: XR-driven PhaseLock active; request={} game frames are released only at bounded host cadence boundaries", + requestId); + } + } + + void MarkCadencePresented() noexcept + { + if (Settings::VRFrameCadenceMode <= 0 || !EnsureCadenceChannel()) + return; + const std::uint32_t active = + ActiveCadenceRequestId.load(std::memory_order_acquire); + if (!active || active == CadencePresentedRequestId) + return; + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + CadencePresentedRequestId = active; + CadencePresentedQpc = now.QuadPart; + PublishCadenceClient(OutRunVR::CadenceV1::ClientEnabled); + SetEvent(CadencePresentedEvent); + } + + void WaitForNextCadenceRequest() noexcept + { + if (Settings::VRFrameCadenceMode <= 0 || !GameRendererIsActive()) + return; + + OutRunVR::CadenceV1::HostState host{}; + if (!ReadCadenceHost(host)) + return; + const std::uint32_t required = + OutRunVR::CadenceV1::HostEnabled | + OutRunVR::CadenceV1::HostRunning; + if ((host.flags & required) != required || !host.hostPid) + return; + + const std::uint32_t current = + ActiveCadenceRequestId.load(std::memory_order_acquire); + LARGE_INTEGER start{}, end{}, frequency{}; + QueryPerformanceCounter(&start); + QueryPerformanceFrequency(&frequency); + + if (host.requestId && host.requestId != current) + { + AcceptCadenceRequest(host.requestId, 0); + return; + } + + PublishCadenceClient( + OutRunVR::CadenceV1::ClientEnabled | + OutRunVR::CadenceV1::ClientWaiting); + const DWORD timeoutMs = static_cast(std::clamp( + Settings::VRFrameCadenceTimeoutMs.get(), 5.0f, 100.0f)); + const DWORD wait = WaitForSingleObject(CadenceRequestEvent, timeoutMs); + QueryPerformanceCounter(&end); + const std::uint32_t waitUs = + frequency.QuadPart > 0 && end.QuadPart >= start.QuadPart + ? static_cast(std::min( + 0xFFFFFFFFll, + ((end.QuadPart - start.QuadPart) * 1000000ll) / + frequency.QuadPart)) + : 0u; + + OutRunVR::CadenceV1::HostState after{}; + if (ReadCadenceHost(after) && after.requestId && + after.requestId != current && + (after.flags & required) == required) + { + AcceptCadenceRequest(after.requestId, waitUs); + return; + } + + CadenceLastWaitUs = waitUs; + if (wait == WAIT_TIMEOUT) + { + ++CadenceTimeoutCount; + PublishCadenceClient( + OutRunVR::CadenceV1::ClientEnabled | + OutRunVR::CadenceV1::ClientLastWaitTimedOut); + if (!FirstCadenceTimeoutLogged) + { + FirstCadenceTimeoutLogged = true; + spdlog::warn( + "VR R35 CADENCE: host request timeout after {} ms; failing open so OutRun cannot hang", + timeoutMs); + } + } + else + { + PublishCadenceClient(OutRunVR::CadenceV1::ClientEnabled); + } + } + void ResetFrameState() { LatchedHeadInverseValid = false; @@ -1296,6 +1535,11 @@ namespace OutRunVRRenderer } } + std::uint32_t GetActiveCadenceRequestId() noexcept + { + return ActiveCadenceRequestId.load(std::memory_order_acquire); + } + bool GetLatchedStereoFrame(LatchedStereoFrame& out) { out = LatchedStereo; @@ -1309,13 +1553,18 @@ namespace OutRunVRRenderer void NotifyGamePresent() { + MarkCadencePresented(); PresentPoseLocked = false; InvalidateVerifiedWvp(); RestoreCullingCamera(); + WaitForNextCadenceRequest(); } void NotifyGameReset() { + ActiveCadenceRequestId.store(0, std::memory_order_release); + CadenceAcceptedRequestId = 0; + CadencePresentedRequestId = 0; PresentPoseLocked = false; RestoreCullingCamera(); ResetFrameState(); diff --git a/src/vr/ipc/cadence_v1.hpp b/src/vr/ipc/cadence_v1.hpp new file mode 100644 index 0000000000..5cfb81f5f4 --- /dev/null +++ b/src/vr/ipc/cadence_v1.hpp @@ -0,0 +1,74 @@ +#pragma once + +#include +#include + +namespace OutRunVR::CadenceV1 +{ + inline constexpr std::uint32_t ProtocolVersion = 1; + inline constexpr std::uint32_t HostMagic = 0x3148434Fu; // OCH1 + inline constexpr std::uint32_t ClientMagic = 0x3143434Fu; // OCC1 + + inline constexpr wchar_t HostStateName[] = + L"Local\\OutRun2006Tweaks.VR.Cadence.v1.Host"; + inline constexpr wchar_t ClientStateName[] = + L"Local\\OutRun2006Tweaks.VR.Cadence.v1.Client"; + inline constexpr wchar_t RequestEventName[] = + L"Local\\OutRun2006Tweaks.VR.Cadence.v1.Request"; + inline constexpr wchar_t PresentedEventName[] = + L"Local\\OutRun2006Tweaks.VR.Cadence.v1.Presented"; + + enum HostFlags : std::uint32_t + { + HostEnabled = 1u << 0, + HostRunning = 1u << 1, + HostSerializedProbe = 1u << 2, + }; + + enum ClientFlags : std::uint32_t + { + ClientEnabled = 1u << 0, + ClientWaiting = 1u << 1, + ClientLastWaitTimedOut = 1u << 2, + }; + +#pragma pack(push, 4) + struct HostState + { + std::uint32_t magic{HostMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(HostState)}; + volatile std::uint32_t sequence{}; + std::uint32_t hostPid{}; + std::uint32_t flags{}; + std::uint32_t requestId{}; + std::uint32_t poseSequence{}; + std::uint32_t targetHzMilli{}; + std::uint32_t timeoutMs{}; + std::int64_t requestQpc{}; + std::int64_t predictedDisplayTime{}; + std::int64_t predictedDisplayPeriod{}; + }; + + struct ClientState + { + std::uint32_t magic{ClientMagic}; + std::uint32_t version{ProtocolVersion}; + std::uint32_t structSize{sizeof(ClientState)}; + volatile std::uint32_t sequence{}; + std::uint32_t clientPid{}; + std::uint32_t flags{}; + std::uint32_t acceptedRequestId{}; + std::uint32_t presentedRequestId{}; + std::uint32_t timeoutCount{}; + std::uint32_t lastWaitUs{}; + std::int64_t acceptedQpc{}; + std::int64_t presentedQpc{}; + }; +#pragma pack(pop) + + static_assert(sizeof(HostState) == 64); + static_assert(sizeof(ClientState) == 56); + static_assert(offsetof(HostState, requestQpc) == 40); + static_assert(offsetof(ClientState, acceptedQpc) == 40); +} diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index 2d27317a97..c0353c9722 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -106,6 +106,9 @@ namespace OutRunVR inline constexpr std::uint32_t RenderFrameGameBuildTag0Index = 7; inline constexpr std::uint32_t RenderFrameGameBuildTag1Index = 8; inline constexpr std::uint32_t RenderFrameGameBuildTag2Index = 9; + // R35 cadence identity. The game stamps the XR pacing request that released + // this game frame. Word 10 was previously unused; Frame.v2 ABI stays fixed. + inline constexpr std::uint32_t RenderFrameCadenceRequestIndex = 10; enum StereoFailureReason : std::uint32_t { @@ -295,6 +298,7 @@ namespace OutRunVRRenderer std::uint64_t& shaderSerial); std::uint64_t GetBeginSceneCallCount(); void NotifyGamePresent(); + std::uint32_t GetActiveCadenceRequestId() noexcept; void NotifyGameReset(); } diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 77682b7f4a..157dfe5fe0 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -46,6 +46,13 @@ namespace Settings "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus may still use the mono theater capture path." }; Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 120.0f, "Requests this headset refresh rate through XR_FB_display_refresh_rate when the runtime supports it. 120 Hz is cadence-friendly for a 60 Hz game. Set 0 to leave the runtime rate unchanged.", Range{ 0.0f, 144.0f } }; + Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, + "Synchronizes the next OutRun frame to the OpenXR clock. PhaseLock is the production-safe R35 path; SerializedProbe additionally waits a bounded part of the XR frame for the requested game Present. Off restores the pre-R35 cadence.", + { "Off", "PhaseLock", "SerializedProbe" } }; + Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 60.0f, + "Target game-frame cadence while XR pacing is enabled. 60 Hz pairs cleanly with the default 120 Hz Quest refresh.", Range{ 30.0f, 120.0f } }; + Setting VRFrameCadenceTimeoutMs{ "VR", "FrameCadenceTimeoutMs", 35.0f, + "Maximum game-side wait for the next XR cadence request before failing open. This prevents a stopped host from hanging OutRun.", Range{ 5.0f, 100.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, @@ -111,6 +118,15 @@ namespace OutRunVR std::to_string(Settings::VRTargetRefreshRateHz.get()); SetEnvironmentVariableA("OUTRUN_VR_TARGET_REFRESH_HZ", refreshHz.c_str()); + const std::string cadenceMode = + std::to_string(Settings::VRFrameCadenceMode.get()); + const std::string cadenceTargetHz = + std::to_string(Settings::VRFrameCadenceTargetHz.get()); + const std::string cadenceTimeoutMs = + std::to_string(Settings::VRFrameCadenceTimeoutMs.get()); + SetEnvironmentVariableA("OUTRUN_VR_CADENCE_MODE", cadenceMode.c_str()); + SetEnvironmentVariableA("OUTRUN_VR_CADENCE_TARGET_HZ", cadenceTargetHz.c_str()); + SetEnvironmentVariableA("OUTRUN_VR_CADENCE_TIMEOUT_MS", cadenceTimeoutMs.c_str()); std::wstring command = L"\"" + hostPath.wstring() + L"\""; std::wstring workingDir = gameDir.wstring(); diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index fc9da3535c..eaed4c0ee8 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -34,6 +34,7 @@ #include "vr_shared.hpp" #include "stereo_shader.hpp" #include "runtime/r23_verified_bundle.hpp" +#include "vr/ipc/cadence_v1.hpp" #ifndef OUTRUN_VR_BUILD_SHA #define OUTRUN_VR_BUILD_SHA "unknown" @@ -1200,6 +1201,365 @@ namespace frame.eye[eye].fov.angleUp, frame.eye[eye].fov.angleDown }; } } + + int R35ReadEnvInt(const char* name, int fallback) noexcept + { + const char* value = std::getenv(name); + if (!value || !*value) + return fallback; + char* end = nullptr; + const long parsed = std::strtol(value, &end, 10); + return end && end != value ? static_cast(parsed) : fallback; + } + + float R35ReadEnvFloat(const char* name, float fallback) noexcept + { + const char* value = std::getenv(name); + if (!value || !*value) + return fallback; + char* end = nullptr; + const float parsed = std::strtof(value, &end); + return end && end != value && std::isfinite(parsed) + ? parsed : fallback; + } + + class R35CadenceHost + { + public: + struct Request + { + std::uint32_t id = 0; + bool issued = false; + }; + + R35CadenceHost(int mode, float targetHz, std::uint32_t timeoutMs) + : mode_(std::clamp(mode, 0, 2)), + targetHz_(std::clamp(targetHz, 30.0f, 120.0f)), + timeoutMs_(std::clamp(timeoutMs, 5u, 100u)) + { + if (mode_ == 0) + return; + + hostMapping_ = CreateFileMappingW( + INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, + static_cast(sizeof(OutRunVR::CadenceV1::HostState)), + OutRunVR::CadenceV1::HostStateName); + if (!hostMapping_) + throw std::runtime_error("CreateFileMappingW Cadence.v1 host failed"); + host_ = static_cast( + MapViewOfFile(hostMapping_, FILE_MAP_ALL_ACCESS, 0, 0, + sizeof(OutRunVR::CadenceV1::HostState))); + if (!host_) + throw std::runtime_error("MapViewOfFile Cadence.v1 host failed"); + + requestEvent_ = CreateEventW( + nullptr, FALSE, FALSE, OutRunVR::CadenceV1::RequestEventName); + presentedEvent_ = CreateEventW( + nullptr, FALSE, FALSE, OutRunVR::CadenceV1::PresentedEventName); + if (!requestEvent_ || !presentedEvent_) + throw std::runtime_error("CreateEventW Cadence.v1 failed"); + + std::memset(host_, 0, sizeof(*host_)); + host_->version = OutRunVR::CadenceV1::ProtocolVersion; + host_->structSize = sizeof(*host_); + host_->hostPid = GetCurrentProcessId(); + MemoryBarrier(); + host_->magic = OutRunVR::CadenceV1::HostMagic; + Publish(); + } + + ~R35CadenceHost() + { + if (host_) + { + running_ = false; + enabled_ = false; + Publish(); + UnmapViewOfFile(host_); + } + if (client_) + UnmapViewOfFile(client_); + if (clientMapping_) + CloseHandle(clientMapping_); + if (requestEvent_) + CloseHandle(requestEvent_); + if (presentedEvent_) + CloseHandle(presentedEvent_); + if (hostMapping_) + CloseHandle(hostMapping_); + } + + bool Enabled() const noexcept { return mode_ != 0 && enabled_; } + int Mode() const noexcept { return mode_; } + float TargetHz() const noexcept { return targetHz_; } + std::uint32_t TimeoutMs() const noexcept { return timeoutMs_; } + + void SetRunning(bool running) noexcept + { + running_ = running; + enabled_ = mode_ != 0; + Publish(); + } + + Request IssueIfDue(const XrFrameState& frame, + std::uint32_t poseSequence) noexcept + { + ++intervalXrFrames_; + if (!Enabled() || !running_ || + frame.predictedDisplayPeriod <= 0 || + frame.predictedDisplayTime <= 0) + return { requestId_, false }; + + const XrTime targetPeriod = static_cast( + std::llround(1000000000.0 / static_cast(targetHz_))); + if (nextRequestDisplayTime_ == 0) + nextRequestDisplayTime_ = frame.predictedDisplayTime; + + if (frame.predictedDisplayTime < nextRequestDisplayTime_) + return { requestId_, false }; + + do + { + nextRequestDisplayTime_ += targetPeriod; + } while (nextRequestDisplayTime_ <= frame.predictedDisplayTime); + + if (++requestId_ == 0) + ++requestId_; + poseSequence_ = poseSequence; + predictedDisplayTime_ = frame.predictedDisplayTime; + predictedDisplayPeriod_ = frame.predictedDisplayPeriod; + LARGE_INTEGER now{}; + QueryPerformanceCounter(&now); + requestQpc_ = now.QuadPart; + Publish(); + SetEvent(requestEvent_); + ++intervalRequests_; + return { requestId_, true }; + } + + double WaitForPresented(const Request& request, + const XrFrameState& frame) noexcept + { + if (mode_ < 2 || !request.issued || !request.id) + return 0.0; + + OutRunVR::CadenceV1::ClientState client{}; + if (ReadClient(client) && + client.presentedRequestId == request.id) + return 0.0; + + const double periodMs = frame.predictedDisplayPeriod > 0 + ? static_cast(frame.predictedDisplayPeriod) / 1000000.0 + : 0.0; + const DWORD budgetMs = static_cast(std::clamp( + periodMs > 0.0 ? periodMs * 0.65 : 2.0, + 1.0, static_cast(timeoutMs_))); + + LARGE_INTEGER start{}, end{}, frequency{}; + QueryPerformanceCounter(&start); + QueryPerformanceFrequency(&frequency); + WaitForSingleObject(presentedEvent_, budgetMs); + QueryPerformanceCounter(&end); + const double waitedMs = + frequency.QuadPart > 0 && end.QuadPart >= start.QuadPart + ? static_cast(end.QuadPart - start.QuadPart) * + 1000.0 / static_cast(frequency.QuadPart) + : 0.0; + + ++intervalSerialWaitCount_; + intervalSerialWaitMs_ += waitedMs; + intervalSerialWaitMaxMs_ = + std::max(intervalSerialWaitMaxMs_, waitedMs); + + if (!ReadClient(client) || + client.presentedRequestId != request.id) + ++intervalSerialTimeouts_; + else + ++intervalSerializedMatches_; + return waitedMs; + } + + void NoteFrame(bool freshProjection, bool cachedProjection, + bool layerReady, std::uint32_t candidateRequestId) noexcept + { + if (freshProjection) + ++intervalFresh_; + else if (cachedProjection) + ++intervalCached_; + else if (!layerReady) + ++intervalNoLayer_; + else + ++intervalOtherLayer_; + + lastCandidateRequestId_ = candidateRequestId; + if (candidateRequestId) + { + ++intervalTaggedCandidates_; + if (candidateRequestId == requestId_) + ++intervalLatestRequestMatches_; + } + } + + void AppendAndReset(std::ostringstream& out) + { + OutRunVR::CadenceV1::ClientState client{}; + const bool haveClient = ReadClient(client); + out << " cadence={mode:" << mode_ + << ",targetHz:" << targetHz_ + << ",xr:" << intervalXrFrames_ + << ",req:" << intervalRequests_ + << ",fresh:" << intervalFresh_ + << ",cached:" << intervalCached_ + << ",other:" << intervalOtherLayer_ + << ",noLayer:" << intervalNoLayer_ + << ",tagged:" << intervalTaggedCandidates_ + << ",latestMatch:" << intervalLatestRequestMatches_ + << ",latestReq:" << requestId_ + << ",candidateReq:" << lastCandidateRequestId_ + << ",clientAccepted:" + << (haveClient ? client.acceptedRequestId : 0u) + << ",clientPresented:" + << (haveClient ? client.presentedRequestId : 0u) + << ",clientTimeouts:" + << (haveClient ? client.timeoutCount : 0u) + << ",clientWaitUs:" + << (haveClient ? client.lastWaitUs : 0u) + << ",serialMatch:" << intervalSerializedMatches_ + << ",serialTimeout:" << intervalSerialTimeouts_ + << ",serialWaitAvgMax:"; + const double avg = intervalSerialWaitCount_ + ? intervalSerialWaitMs_ / + static_cast(intervalSerialWaitCount_) + : 0.0; + out << avg << "/" << intervalSerialWaitMaxMs_ << "}"; + + intervalXrFrames_ = 0; + intervalRequests_ = 0; + intervalFresh_ = 0; + intervalCached_ = 0; + intervalOtherLayer_ = 0; + intervalNoLayer_ = 0; + intervalTaggedCandidates_ = 0; + intervalLatestRequestMatches_ = 0; + intervalSerializedMatches_ = 0; + intervalSerialTimeouts_ = 0; + intervalSerialWaitCount_ = 0; + intervalSerialWaitMs_ = 0.0; + intervalSerialWaitMaxMs_ = 0.0; + } + + private: + void Publish() noexcept + { + if (!host_) + return; + LONG seq = InterlockedIncrement( + reinterpret_cast(&host_->sequence)); + if ((seq & 1) == 0) + InterlockedIncrement( + reinterpret_cast(&host_->sequence)); + MemoryBarrier(); + host_->magic = OutRunVR::CadenceV1::HostMagic; + host_->version = OutRunVR::CadenceV1::ProtocolVersion; + host_->structSize = sizeof(*host_); + host_->hostPid = GetCurrentProcessId(); + host_->flags = + (enabled_ ? OutRunVR::CadenceV1::HostEnabled : 0u) | + (running_ ? OutRunVR::CadenceV1::HostRunning : 0u) | + (mode_ >= 2 + ? OutRunVR::CadenceV1::HostSerializedProbe : 0u); + host_->requestId = requestId_; + host_->poseSequence = poseSequence_; + host_->targetHzMilli = static_cast( + std::lround(targetHz_ * 1000.0f)); + host_->timeoutMs = timeoutMs_; + host_->requestQpc = requestQpc_; + host_->predictedDisplayTime = predictedDisplayTime_; + host_->predictedDisplayPeriod = predictedDisplayPeriod_; + MemoryBarrier(); + seq = InterlockedIncrement( + reinterpret_cast(&host_->sequence)); + if (seq & 1) + InterlockedIncrement( + reinterpret_cast(&host_->sequence)); + } + + bool EnsureClient() noexcept + { + if (client_) + return true; + clientMapping_ = OpenFileMappingW( + FILE_MAP_READ, FALSE, OutRunVR::CadenceV1::ClientStateName); + if (!clientMapping_) + return false; + client_ = static_cast( + MapViewOfFile(clientMapping_, FILE_MAP_READ, 0, 0, + sizeof(OutRunVR::CadenceV1::ClientState))); + if (!client_) + { + CloseHandle(clientMapping_); + clientMapping_ = nullptr; + return false; + } + return true; + } + + bool ReadClient(OutRunVR::CadenceV1::ClientState& out) noexcept + { + if (!EnsureClient()) + return false; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = client_->sequence; + if (before & 1u) + continue; + MemoryBarrier(); + std::memcpy(&out, client_, sizeof(out)); + MemoryBarrier(); + const std::uint32_t after = client_->sequence; + if (before == after && !(after & 1u) && + out.magic == OutRunVR::CadenceV1::ClientMagic && + out.version == OutRunVR::CadenceV1::ProtocolVersion && + out.structSize == sizeof(out)) + return true; + } + return false; + } + + int mode_ = 0; + float targetHz_ = 60.0f; + std::uint32_t timeoutMs_ = 35; + bool enabled_ = false; + bool running_ = false; + HANDLE hostMapping_ = nullptr; + OutRunVR::CadenceV1::HostState* host_ = nullptr; + HANDLE clientMapping_ = nullptr; + const OutRunVR::CadenceV1::ClientState* client_ = nullptr; + HANDLE requestEvent_ = nullptr; + HANDLE presentedEvent_ = nullptr; + std::uint32_t requestId_ = 0; + std::uint32_t poseSequence_ = 0; + std::int64_t requestQpc_ = 0; + XrTime predictedDisplayTime_ = 0; + XrDuration predictedDisplayPeriod_ = 0; + XrTime nextRequestDisplayTime_ = 0; + + std::uint64_t intervalXrFrames_ = 0; + std::uint64_t intervalRequests_ = 0; + std::uint64_t intervalFresh_ = 0; + std::uint64_t intervalCached_ = 0; + std::uint64_t intervalOtherLayer_ = 0; + std::uint64_t intervalNoLayer_ = 0; + std::uint64_t intervalTaggedCandidates_ = 0; + std::uint64_t intervalLatestRequestMatches_ = 0; + std::uint64_t intervalSerializedMatches_ = 0; + std::uint64_t intervalSerialTimeouts_ = 0; + std::uint64_t intervalSerialWaitCount_ = 0; + double intervalSerialWaitMs_ = 0.0; + double intervalSerialWaitMaxMs_ = 0.0; + std::uint32_t lastCandidateRequestId_ = 0; + }; + } int main(int argc, char** argv) @@ -1218,6 +1578,15 @@ int main(int argc, char** argv) const bool directTransportOnly = directTransportEnabled && DirectTransportOnly(); const float targetRefreshRateHz = RequestedRefreshRateHz(); + const int cadenceMode = std::clamp( + R35ReadEnvInt("OUTRUN_VR_CADENCE_MODE", 0), 0, 2); + const float cadenceTargetHz = std::clamp( + R35ReadEnvFloat("OUTRUN_VR_CADENCE_TARGET_HZ", 60.0f), + 30.0f, 120.0f); + const std::uint32_t cadenceTimeoutMs = + static_cast(std::clamp( + R35ReadEnvFloat("OUTRUN_VR_CADENCE_TIMEOUT_MS", 35.0f), + 5.0f, 100.0f)); HWND gameWindow = WaitForGameWindow(); DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); @@ -1286,6 +1655,9 @@ int main(int argc, char** argv) << (directTransportEnabled ? 1 : 0) << " directOnly=" << (directTransportOnly ? 1 : 0) << " targetRefreshHz=" << targetRefreshRateHz + << " cadenceMode=" << cadenceMode + << " cadenceTargetHz=" << cadenceTargetHz + << " cadenceTimeoutMs=" << cadenceTimeoutMs << "\n"; #ifdef XR_FB_display_refresh_rate if (displayRefreshExtensionEnabled) @@ -1321,6 +1693,8 @@ int main(int argc, char** argv) std::array configs{ cv[0], cv[1] }; SharedWriter shared(req.adapterLuid); + R35CadenceHost cadence(cadenceMode, cadenceTargetHz, + cadenceTimeoutMs); RenderFrameReader renderFrames; StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, configs, directTransportEnabled, renderScale); @@ -1338,6 +1712,7 @@ int main(int argc, char** argv) bool running = false, quit = false, exitRequested = false; ULONGLONG exitRequestMs = 0; XrSessionState state = XR_SESSION_STATE_UNKNOWN; + LARGE_INTEGER lastXrWaitReturnQpc{}; OutRunVR::ClientPresentationMode lastPresentation = OutRunVR::PresentationUnknown; std::array matchedViews{}; bool matchedStereoValid = false; @@ -1393,11 +1768,12 @@ int main(int argc, char** argv) begin.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO; CheckXr(xrBeginSession(session, &begin), "xrBeginSession"); running = true; + cadence.SetRunning(true); } else if (state == XR_SESSION_STATE_STOPPING && running) { CheckXr(xrEndSession(session), "xrEndSession"); - running = false; viewHistory.Clear(); matchedStereoValid = false; + running = false; cadence.SetRunning(false); viewHistory.Clear(); matchedStereoValid = false; lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; compositor.ReferenceSpaceChanged(); @@ -1425,7 +1801,16 @@ int main(int argc, char** argv) XrFrameState fs{ XR_TYPE_FRAME_STATE }; LARGE_INTEGER ws{}, we{}; QueryPerformanceCounter(&ws); CheckXr(xrWaitFrame(session, &wi, &fs), "xrWaitFrame"); - QueryPerformanceCounter(&we); timings.wait.Add(timings.Ms(ws, we)); + QueryPerformanceCounter(&we); + const double xrWaitFrameMs = timings.Ms(ws, we); + timings.wait.Add(xrWaitFrameMs); + const double xrFrameIntervalMs = + lastXrWaitReturnQpc.QuadPart > 0 && qpcFrequency.QuadPart > 0 && + we.QuadPart >= lastXrWaitReturnQpc.QuadPart + ? static_cast(we.QuadPart - lastXrWaitReturnQpc.QuadPart) * + 1000.0 / static_cast(qpcFrequency.QuadPart) + : 0.0; + lastXrWaitReturnQpc = we; if (pendingReferenceSpaceChange && (pendingReferenceSpaceChangeTime == 0 || fs.predictedDisplayTime >= pendingReferenceSpaceChangeTime)) @@ -1460,6 +1845,13 @@ int main(int argc, char** argv) if (vc >= 2 && (vs.viewStateFlags & neededViews) == neededViews) viewHistory.Store(hostSequence, views); + // R35: xrBeginFrame has already succeeded and the due pose has + // been published. Only now release the next game frame. + const auto cadenceRequest = + cadence.IssueIfDue(fs, hostSequence); + const double cadenceSerialWaitMs = + cadence.WaitForPresented(cadenceRequest, fs); + XrFrameEndInfo end{ XR_TYPE_FRAME_END_INFO }; end.displayTime = fs.predictedDisplayTime; end.environmentBlendMode = blend; const XrCompositionLayerBaseHeader* layers[1]{}; @@ -1510,6 +1902,10 @@ int main(int argc, char** argv) std::uint32_t candidateGameFrameId = 0; std::uint32_t candidatePoseSequence = 0; std::int64_t candidateGamePresentQpc = 0; + std::uint32_t candidateCadenceRequestId = 0; + double candidateConsumeAgeMs = -1.0; + bool frameFreshProjection = false; + bool frameCachedProjection = false; std::int64_t candidateCaptureQpc = 0; double candidateCaptureAgeMs = -1.0; double candidateCaptureMs = 0.0; @@ -1536,6 +1932,8 @@ int main(int argc, char** argv) candidateGameFrameId = before.frameId; candidatePoseSequence = before.sourcePoseSequence; candidateGamePresentQpc = before.presentQpc; + candidateCadenceRequestId = + before.reserved[OutRunVR::RenderFrameCadenceRequestIndex]; } if (!have) candidateRejectReason = "no-frame-state"; @@ -1701,6 +2099,15 @@ int main(int argc, char** argv) matchedStereoValid = true; newStereoCommitted = true; candidateRejectReason = "committed-pending-render"; + if (candidate.presentQpc > 0 && qpcFrequency.QuadPart > 0) + { + LARGE_INTEGER consumedNow{}; + QueryPerformanceCounter(&consumedNow); + if (consumedNow.QuadPart >= candidate.presentQpc) + candidateConsumeAgeMs = + static_cast(consumedNow.QuadPart - candidate.presentQpc) * + 1000.0 / static_cast(qpcFrequency.QuadPart); + } // Do not replace the verified/display authority yet. // The source becomes authoritative only after a new @@ -1749,6 +2156,7 @@ int main(int argc, char** argv) &projection); layerReady = true; finalLayerKind = "projection-fresh"; + frameFreshProjection = true; cachedProjectionViews = pv; cachedProjectionValid = true; cachedProjectionRenderedMs = projectionNow; @@ -1775,6 +2183,7 @@ int main(int argc, char** argv) &projection); layerReady = true; finalLayerKind = "projection-cached"; + frameCachedProjection = true; ++R23CachedProjectionSubmits; if (R23LastCachedProjectionLogMs == 0 || @@ -1887,6 +2296,9 @@ int main(int argc, char** argv) CheckXr(endResult, "xrEndFrame"); const double endFrameMs = timings.Ms(es, ee); timings.end.Add(endFrameMs); + cadence.NoteFrame(frameFreshProjection, + frameCachedProjection, layerReady, + candidateCadenceRequestId); pipelineWindow.Note(candidateRejectReason, actualFinalLayerKind, candidateCaptureMs, candidateCommitCopyMs, frameRenderMs, endFrameMs); @@ -1935,10 +2347,16 @@ int main(int argc, char** argv) << " captureMs=" << candidateCaptureMs << " commitCopyMs=" << candidateCommitCopyMs << " renderMs=" << frameRenderMs + << " xrWaitFrameMs=" << xrWaitFrameMs + << " xrFrameIntervalMs=" << xrFrameIntervalMs + << " cadenceSerialWaitMs=" << cadenceSerialWaitMs + << " candidateCadenceReq=" << candidateCadenceRequestId + << " gamePresentToConsumeMs=" << candidateConsumeAgeMs << " xrEndFrameMs=" << endFrameMs << " displayPeriodMs=" << (static_cast(fs.predictedDisplayPeriod) / 1000000.0); pipelineWindow.AppendAndReset(pipelineLine); + cadence.AppendAndReset(pipelineLine); pipelineLine << "\n"; const std::string line = pipelineLine.str(); std::cout << line; From 8321769439e7f2fc24d7c18f4b2346267ca7b60e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 08:23:24 +0900 Subject: [PATCH 1125/1308] fix(vr): respect runtime refresh and log actual XR cadence --- src/vr/settings.cpp | 15 ++++++--- vrhost/src/main_r23.cpp | 71 ++++++++++++++++++++++++++++++++++++++--- 2 files changed, 76 insertions(+), 10 deletions(-) diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 157dfe5fe0..6cdf4600ab 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -44,13 +44,13 @@ namespace Settings "Prefers guarded D3D9Ex shared-eye transport so gameplay can bypass Desktop Duplication. Disable to return to classic D3D9/SBS capture." }; Setting VRDirectGpuOnly{ "VR", "DirectGpuOnly", true, "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus may still use the mono theater capture path." }; - Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 120.0f, - "Requests this headset refresh rate through XR_FB_display_refresh_rate when the runtime supports it. 120 Hz is cadence-friendly for a 60 Hz game. Set 0 to leave the runtime rate unchanged.", Range{ 0.0f, 144.0f } }; + Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, + "Optional OpenXR refresh-rate override through XR_FB_display_refresh_rate. Leave at 0 to respect the refresh rate selected by Virtual Desktop/runtime (for example 72 or 90 Hz).", Range{ 0.0f, 144.0f } }; Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, "Synchronizes the next OutRun frame to the OpenXR clock. PhaseLock is the production-safe R35 path; SerializedProbe additionally waits a bounded part of the XR frame for the requested game Present. Off restores the pre-R35 cadence.", { "Off", "PhaseLock", "SerializedProbe" } }; Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 60.0f, - "Target game-frame cadence while XR pacing is enabled. 60 Hz pairs cleanly with the default 120 Hz Quest refresh.", Range{ 30.0f, 120.0f } }; + "Target OutRun game-frame cadence while XR pacing is enabled. Keep 60 Hz for normal game timing; R35 measures the runtime's actual 72/80/90/120 Hz display period independently.", Range{ 30.0f, 120.0f } }; Setting VRFrameCadenceTimeoutMs{ "VR", "FrameCadenceTimeoutMs", 35.0f, "Maximum game-side wait for the next XR cadence request before failing open. This prevents a stopped host from hanging OutRun.", Range{ 5.0f, 100.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, @@ -185,15 +185,20 @@ namespace OutRunVR Settings::VRPreferD3D9Ex.needs_restart(); Settings::VRDirectGpuOnly.needs_restart(); Settings::VRTargetRefreshRateHz.needs_restart(); + Settings::VRFrameCadenceMode.needs_restart(); + Settings::VRFrameCadenceTargetHz.needs_restart(); + Settings::VRFrameCadenceTimeoutMs.needs_restart(); } bool apply() override { spdlog::info( - "VR: D3D9Ex DirectGPU preference={} directOnly={} targetRefreshHz={:.1f}; classic SBS remains a configurable fallback; CalcCameraMatrix untouched", + "VR: D3D9Ex DirectGPU preference={} directOnly={} refreshOverrideHz={:.1f} cadenceMode={} cadenceTargetHz={:.1f}; runtime refresh is measured from xrWaitFrame; CalcCameraMatrix untouched", Settings::VRPreferD3D9Ex.get(), Settings::VRDirectGpuOnly.get(), - Settings::VRTargetRefreshRateHz.get()); + Settings::VRTargetRefreshRateHz.get(), + Settings::VRFrameCadenceMode.get(), + Settings::VRFrameCadenceTargetHz.get()); if (Settings::VREnabled && Settings::VRAutoLaunchHost) { HANDLE thread = CreateThread(nullptr, 0, VRAutoLaunchHostThread, nullptr, 0, nullptr); diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index eaed4c0ee8..c437e149f9 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1232,10 +1232,12 @@ namespace bool issued = false; }; - R35CadenceHost(int mode, float targetHz, std::uint32_t timeoutMs) + R35CadenceHost(int mode, float targetHz, std::uint32_t timeoutMs, + float requestedRefreshHz) : mode_(std::clamp(mode, 0, 2)), targetHz_(std::clamp(targetHz, 30.0f, 120.0f)), - timeoutMs_(std::clamp(timeoutMs, 5u, 100u)) + timeoutMs_(std::clamp(timeoutMs, 5u, 100u)), + requestedRefreshHz_(std::max(0.0f, requestedRefreshHz)) { if (mode_ == 0) return; @@ -1305,6 +1307,7 @@ namespace std::uint32_t poseSequence) noexcept { ++intervalXrFrames_; + ObserveRuntimeRefresh(frame.predictedDisplayPeriod); if (!Enabled() || !running_ || frame.predictedDisplayPeriod <= 0 || frame.predictedDisplayTime <= 0) @@ -1404,8 +1407,19 @@ namespace { OutRunVR::CadenceV1::ClientState client{}; const bool haveClient = ReadClient(client); + const double ratio = targetHz_ > 0.0f + ? actualXrHz_ / static_cast(targetHz_) : 0.0; + const double nearestInteger = std::round(ratio); + const bool integerCadence = ratio >= 1.0 && + nearestInteger >= 1.0 && + std::fabs(ratio - nearestInteger) <= 0.02; out << " cadence={mode:" << mode_ - << ",targetHz:" << targetHz_ + << ",gameTargetHz:" << targetHz_ + << ",requestedRefreshHz:" << requestedRefreshHz_ + << ",actualXrHz:" << actualXrHz_ + << ",xrPeriodMs:" << actualDisplayPeriodMs_ + << ",xrGameRatio:" << ratio + << ",ratioKind:" << (integerCadence ? "integer" : "fractional") << ",xr:" << intervalXrFrames_ << ",req:" << intervalRequests_ << ",fresh:" << intervalFresh_ @@ -1449,6 +1463,47 @@ namespace } private: + void ObserveRuntimeRefresh(XrDuration predictedDisplayPeriod) noexcept + { + if (predictedDisplayPeriod <= 0) + return; + const double periodMs = + static_cast(predictedDisplayPeriod) / 1000000.0; + const double hz = + 1000000000.0 / static_cast(predictedDisplayPeriod); + if (!std::isfinite(periodMs) || !std::isfinite(hz) || + hz < 30.0 || hz > 180.0) + return; + + actualDisplayPeriodMs_ = periodMs; + // Small EWMA filters occasional runtime period noise without hiding + // a real 72/80/90/120 Hz mode switch. + actualXrHz_ = actualXrHz_ > 0.0 + ? actualXrHz_ * 0.90 + hz * 0.10 + : hz; + + if (lastLoggedXrHz_ <= 0.0 || + std::fabs(actualXrHz_ - lastLoggedXrHz_) >= 0.75) + { + lastLoggedXrHz_ = actualXrHz_; + const double ratio = targetHz_ > 0.0f + ? actualXrHz_ / static_cast(targetHz_) : 0.0; + const double nearestInteger = std::round(ratio); + const bool integerCadence = ratio >= 1.0 && + nearestInteger >= 1.0 && + std::fabs(ratio - nearestInteger) <= 0.02; + std::cout + << "[R35 refresh] actualXrHz=" << actualXrHz_ + << " displayPeriodMs=" << actualDisplayPeriodMs_ + << " requestedOverrideHz=" << requestedRefreshHz_ + << " gameTargetHz=" << targetHz_ + << " ratio=" << ratio + << " ratioKind=" + << (integerCadence ? "integer" : "fractional") + << "\n"; + } + } + void Publish() noexcept { if (!host_) @@ -1529,6 +1584,10 @@ namespace int mode_ = 0; float targetHz_ = 60.0f; std::uint32_t timeoutMs_ = 35; + float requestedRefreshHz_ = 0.0f; + double actualXrHz_ = 0.0; + double actualDisplayPeriodMs_ = 0.0; + double lastLoggedXrHz_ = 0.0; bool enabled_ = false; bool running_ = false; HANDLE hostMapping_ = nullptr; @@ -1654,7 +1713,9 @@ int main(int argc, char** argv) << "VR transport: directEnabled=" << (directTransportEnabled ? 1 : 0) << " directOnly=" << (directTransportOnly ? 1 : 0) - << " targetRefreshHz=" << targetRefreshRateHz + << " refreshOverrideHz=" << targetRefreshRateHz + << " refreshPolicy=" + << (targetRefreshRateHz > 0.0f ? "explicit-request" : "runtime-owned") << " cadenceMode=" << cadenceMode << " cadenceTargetHz=" << cadenceTargetHz << " cadenceTimeoutMs=" << cadenceTimeoutMs @@ -1694,7 +1755,7 @@ int main(int argc, char** argv) SharedWriter shared(req.adapterLuid); R35CadenceHost cadence(cadenceMode, cadenceTargetHz, - cadenceTimeoutMs); + cadenceTimeoutMs, targetRefreshRateHz); RenderFrameReader renderFrames; StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, configs, directTransportEnabled, renderScale); From c5ee060c3749814173e12ed93af199c27d5fa8d0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 08:24:37 +0900 Subject: [PATCH 1126/1308] ci(vr): validate runtime-owned refresh cadence defaults --- tools/verify_vr_architecture.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 370dc41a10..543be0d7d0 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -200,10 +200,14 @@ def require(rel: str, *markers: str) -> str: "src/vr/settings.cpp", 'VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true', 'VRDirectGpuOnly{ "VR", "DirectGpuOnly", true', - 'VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 120.0f', + 'VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f', + 'VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1', + 'VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 60.0f', "OUTRUN_VR_DIRECT_TRANSPORT", "OUTRUN_VR_DIRECT_ONLY", "OUTRUN_VR_TARGET_REFRESH_HZ", + "OUTRUN_VR_CADENCE_MODE", + "OUTRUN_VR_CADENCE_TARGET_HZ", ) # R23 installer workers may only request cleanup. Live OutRun camera/projection From faa106995c9998372fdf199e434849a76447e681 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 08:45:59 +0900 Subject: [PATCH 1127/1308] fix(vr): bound 32-bit texture memory and harden cache allocation --- src/hooks_textures.cpp | 114 +++++++++++++++--- src/vr/d3d9/ex_device_upgrade_r14.cpp | 161 ++++++++++++++++++++++++-- vrhost/src/main_r23.cpp | 2 +- 3 files changed, 249 insertions(+), 28 deletions(-) diff --git a/src/hooks_textures.cpp b/src/hooks_textures.cpp index d9db5307a0..3d87423762 100644 --- a/src/hooks_textures.cpp +++ b/src/hooks_textures.cpp @@ -7,9 +7,11 @@ #include #include #include +#include namespace Settings { + extern Setting VREnabled; Setting TextureBaseFolder{ "Graphics", "TextureBaseFolder", "textures", "The base folder for texture replacements. Replacements are loaded from [TextureBaseFolder]/load/, and vanilla " "textures are extracted to [TextureBaseFolder]/dump/." }; @@ -33,6 +35,7 @@ namespace Settings } #define MAX_TEXTURE_CACHE_SIZE_MB (1024 + 256) +#define VR_MAX_TEXTURE_CACHE_SIZE_MB 256 #define DDS_MAGIC 0x20534444 // "DDS " struct DDS_FILE @@ -303,13 +306,20 @@ class FileDataCache std::unordered_map cache; std::list lru_list; - void evict() + void evictToFit(std::size_t incoming = 0) { - while (!lru_list.empty() && current_cache_size > max_cache_size) + if (incoming > max_cache_size) + incoming = max_cache_size; + while (!lru_list.empty() && + current_cache_size > max_cache_size - incoming) { std::filesystem::path lru_file = lru_list.back(); - current_cache_size -= cache[lru_file].data.size(); - cache.erase(lru_file); + auto found = cache.find(lru_file); + if (found != cache.end()) + { + current_cache_size -= found->second.data.size(); + cache.erase(found); + } lru_list.pop_back(); } } @@ -321,6 +331,13 @@ class FileDataCache public: FileDataCache(std::size_t maxCacheSize) : max_cache_size(maxCacheSize), current_cache_size(0) {} + void setMaxCacheSize(std::size_t bytes) + { + std::lock_guard _(mtx1); + max_cache_size = std::max(bytes, 16 * 1024 * 1024); + evictToFit(); + } + void cacheFolder(std::filesystem::path folder) { if (std::filesystem::exists(folder)) @@ -352,27 +369,61 @@ class FileDataCache std::ifstream file(filename, std::ios::binary | std::ios::ate); if (!file) { - throw std::runtime_error("Unable to open file: " + filename.string()); + spdlog::warn("Texture cache: unable to open {}", filename.string()); + return; } - std::streamsize size = file.tellg(); + const std::streamsize streamSize = file.tellg(); + if (streamSize <= 0) + return; + const std::size_t size = static_cast(streamSize); + if (size > max_cache_size) + { + spdlog::warn( + "Texture cache: skipping {} ({} MiB) because it exceeds the {} MiB cache budget", + filename.string(), size / (1024 * 1024), + max_cache_size / (1024 * 1024)); + return; + } + + // R35.1: make address-space room before allocating the incoming DDS. + // The old code allocated first and evicted afterwards, allowing a + // 32-bit process to throw std::bad_alloc even while the configured LRU + // budget would eventually have been respected. + evictToFit(size); file.seekg(0, std::ios::beg); - std::vector buffer(size); - if (!file.read(reinterpret_cast(buffer.data()), size)) - { - throw std::runtime_error("Error reading file: " + filename.string()); - } - else + try { - current_cache_size += size; - evict(); - - if (size > max_cache_size) - throw std::runtime_error("File size exceeds maximum cache size"); + std::vector buffer(size); + if (!file.read(reinterpret_cast(buffer.data()), + static_cast(size))) + { + spdlog::warn("Texture cache: error reading {}", filename.string()); + return; + } lru_list.push_front(filename); - cache[filename] = { std::move(buffer), lru_list.begin() }; + try + { + cache[filename] = { std::move(buffer), lru_list.begin() }; + current_cache_size += size; + } + catch (...) + { + lru_list.pop_front(); + throw; + } + } + catch (const std::bad_alloc&) + { + // Texture replacement is optional. Under 32-bit VR memory pressure, + // failing this cache entry must not terminate the game; a cache miss + // falls back to the normal/original texture path. + spdlog::warn( + "Texture cache: allocation failed for {} ({} MiB); skipping cache entry to keep the 32-bit game alive", + filename.string(), size / (1024 * 1024)); + return; } } @@ -830,7 +881,22 @@ class TextureReplacement : public Hook OutputDebugStringA(msg.c_str()); #endif - FileData.cacheFolder(folderPath); + try + { + FileData.cacheFolder(folderPath); + } + catch (const std::exception& e) + { + spdlog::warn( + "Texture cache: background preload failed for {}: {}", + folderPath.string(), e.what()); + } + catch (...) + { + spdlog::warn( + "Texture cache: background preload failed for {} with an unknown exception", + folderPath.string()); + } isComplete = true; } @@ -895,6 +961,16 @@ class TextureReplacement : public Hook XmtDumpPath = textureBaseDir / "dump"; XmtLoadPath = textureBaseDir / "load"; + if (Settings::VREnabled) + { + FileData.setMaxCacheSize( + static_cast(VR_MAX_TEXTURE_CACHE_SIZE_MB) * + 1024 * 1024); + spdlog::info( + "VR texture cache: capped at {} MiB to preserve 32-bit address space for D3D9Ex stereo/shadow resources", + VR_MAX_TEXTURE_CACHE_SIZE_MB); + } + // Startup texture cache, causes game to take a while to boot, disabled for now... #if 0 if (std::filesystem::exists(XmtLoadPath)) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 755e9019a9..7d40e15e42 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -18,6 +18,7 @@ #include #include #include +#include #include "ex_device_upgrade_r13.cpp" @@ -71,6 +72,41 @@ namespace OutRunVRD3D9ExUpgradeR13 thread_local std::uint32_t R14InternalReleaseDepth = 0; + // R35.1: lifetime-bound shadows fix coherency, but an unbounded set of + // SYSTEMMEM peers can exhaust a 32-bit OutRun process when high-res DDS + // replacements are also cached. Keep correctness for admitted shadows, + // but stop admitting new CPU peers once this conservative budget is + // reached. Rejected resources remain tracked on the existing DirectOnly + // compatibility path; no live shadow is evicted. + constexpr std::uint64_t R14CpuShadowBudgetBytes = + 256ull * 1024ull * 1024ull; + std::atomic R14CpuShadowBytes{0}; + std::atomic R14ShadowBudgetRejects{0}; + + bool R14ReserveShadowBytes(std::uint64_t bytes) noexcept + { + if (bytes == 0 || bytes > R14CpuShadowBudgetBytes) + return false; + std::uint64_t current = + R14CpuShadowBytes.load(std::memory_order_relaxed); + for (;;) + { + if (current > R14CpuShadowBudgetBytes - bytes) + return false; + if (R14CpuShadowBytes.compare_exchange_weak( + current, current + bytes, + std::memory_order_acq_rel, + std::memory_order_relaxed)) + return true; + } + } + + void R14ReleaseShadowBytes(std::uint64_t bytes) noexcept + { + if (bytes != 0) + R14CpuShadowBytes.fetch_sub(bytes, std::memory_order_acq_rel); + } + struct R14ShadowEntry { std::mutex mutex; @@ -78,6 +114,7 @@ namespace OutRunVRD3D9ExUpgradeR13 IDirect3DTexture9* cpu = nullptr; IDirect3DDevice9* device = nullptr; R14ShadowMode mode = R14ShadowMode::Shadow; + std::uint64_t shadowBytes = 0; std::uint32_t validMask = 0; std::uint32_t dirtyMask = 0; std::uint32_t lockedMask = 0; @@ -90,7 +127,12 @@ namespace OutRunVRD3D9ExUpgradeR13 ~R14ShadowEntry() { ++R14InternalReleaseDepth; - if (cpu) cpu->Release(); + if (cpu) + { + cpu->Release(); + R14ReleaseShadowBytes(shadowBytes); + shadowBytes = 0; + } if (device) device->Release(); --R14InternalReleaseDepth; } @@ -155,6 +197,8 @@ namespace OutRunVRD3D9ExUpgradeR13 { IDirect3DTexture9* cpu = entry.cpu; entry.cpu = nullptr; + R14ReleaseShadowBytes(entry.shadowBytes); + entry.shadowBytes = 0; entry.mode = R14ShadowMode::DirectOnly; entry.validMask = 0; entry.dirtyMask = 0; @@ -307,7 +351,7 @@ namespace OutRunVRD3D9ExUpgradeR13 } bool R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, - IDirect3DTexture9* cpu) noexcept + IDirect3DTexture9* cpu, std::uint64_t shadowBytes) noexcept { if (!device || !gpu || !cpu) return false; try @@ -331,6 +375,7 @@ namespace OutRunVRD3D9ExUpgradeR13 // Ownership transfers only after insertion succeeds. On every // failure path the caller still owns and releases cpu exactly once. entry->cpu = cpu; + entry->shadowBytes = shadowBytes; } catch (...) { @@ -341,7 +386,8 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!R14FirstActiveLogged.exchange(true)) { spdlog::info( - "VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE; no live or locked texture can be evicted by a fixed-capacity ring"); + "VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE; live shadows are never evicted and admission is capped at {} MiB for 32-bit address-space safety", + R14CpuShadowBudgetBytes / (1024ull * 1024ull)); } return true; } @@ -376,10 +422,86 @@ namespace OutRunVRD3D9ExUpgradeR13 return true; } + std::uint64_t R14EstimateLevelBytes( + const D3DSURFACE_DESC& desc) noexcept + { + const std::uint64_t width = std::max(1, desc.Width); + const std::uint64_t height = std::max(1, desc.Height); + if (desc.Format == D3DFMT_DXT1) + return ((width + 3) / 4) * ((height + 3) / 4) * 8ull; + if (desc.Format == D3DFMT_DXT2 || + desc.Format == D3DFMT_DXT3 || + desc.Format == D3DFMT_DXT4 || + desc.Format == D3DFMT_DXT5) + return ((width + 3) / 4) * ((height + 3) / 4) * 16ull; + + std::uint64_t bytesPerPixel = 4; + switch (desc.Format) + { + case D3DFMT_A8: + case D3DFMT_L8: + case D3DFMT_P8: + case D3DFMT_A4L4: + bytesPerPixel = 1; break; + case D3DFMT_R5G6B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_A8L8: + case D3DFMT_V8U8: + case D3DFMT_L6V5U5: + case D3DFMT_R16F: + bytesPerPixel = 2; break; + case D3DFMT_R8G8B8: + bytesPerPixel = 3; break; + case D3DFMT_A16B16G16R16: + case D3DFMT_Q16W16V16U16: + case D3DFMT_G32R32F: + case D3DFMT_A16B16G16R16F: + bytesPerPixel = 8; break; + case D3DFMT_A32B32G32R32F: + bytesPerPixel = 16; break; + default: + bytesPerPixel = 4; break; + } + + if (width > std::numeric_limits::max() / height || + width * height > + std::numeric_limits::max() / bytesPerPixel) + return std::numeric_limits::max(); + return width * height * bytesPerPixel; + } + + std::uint64_t R14EstimateTextureBytes( + IDirect3DTexture9* gpu) noexcept + { + if (!gpu) return 0; + const UINT levels = gpu->GetLevelCount(); + if (levels == 0 || levels > R14MaxTrackedLevels) + return 0; + std::uint64_t total = 0; + for (UINT level = 0; level < levels; ++level) + { + D3DSURFACE_DESC desc{}; + if (FAILED(gpu->GetLevelDesc(level, &desc))) + return 0; + const std::uint64_t levelBytes = + R14EstimateLevelBytes(desc); + if (levelBytes == std::numeric_limits::max() || + total > std::numeric_limits::max() - + levelBytes) + return std::numeric_limits::max(); + total += levelBytes; + } + return total; + } + HRESULT R14CreateCpuShadow(IDirect3DDevice9* device, - IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow) noexcept + IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow, + std::uint64_t& reservedBytes) noexcept { shadow = nullptr; + reservedBytes = 0; if (!device || !gpu) return D3DERR_INVALIDCALL; D3DSURFACE_DESC desc{}; const HRESULT descHr = gpu->GetLevelDesc(0, &desc); @@ -389,10 +511,24 @@ namespace OutRunVRD3D9ExUpgradeR13 if (levels == 0 || levels > R14MaxTrackedLevels) return D3DERR_NOTAVAILABLE; + const std::uint64_t estimate = R14EstimateTextureBytes(gpu); + if (!R14ReserveShadowBytes(estimate)) + { + ++R14ShadowBudgetRejects; + return E_OUTOFMEMORY; + } + reservedBytes = estimate; + const HRESULT hr = device->CreateTexture( desc.Width, desc.Height, levels, 0, desc.Format, D3DPOOL_SYSTEMMEM, &shadow, nullptr); - return SUCCEEDED(hr) && shadow ? D3D_OK : hr; + if (FAILED(hr) || !shadow) + { + R14ReleaseShadowBytes(reservedBytes); + reservedBytes = 0; + return FAILED(hr) ? hr : E_OUTOFMEMORY; + } + return D3D_OK; } ULONG __stdcall TextureReleaseDestR14(IDirect3DTexture9* texture) @@ -729,14 +865,16 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; IDirect3DTexture9* shadow = nullptr; + std::uint64_t shadowBytes = 0; const HRESULT shadowHr = R14CreateCpuShadow( - device, *texture, shadow); + device, *texture, shadow, shadowBytes); const bool hooksReady = R14EnsureResourceHooks(device, *texture); if (SUCCEEDED(shadowHr) && shadow && hooksReady && - R14Track(device, *texture, shadow)) + R14Track(device, *texture, shadow, shadowBytes)) { - return hr; // registry owns shadow on success + shadowBytes = 0; // registry owns shadow + reservation + return hr; } // Hardware evidence from f15f1acd showed some translated MANAGED @@ -758,11 +896,18 @@ namespace OutRunVRD3D9ExUpgradeR13 static_cast(shadowHr), desc.Width, desc.Height, static_cast(desc.Format), (*texture)->GetLevelCount()); + spdlog::warn( + "VR R14 EX: CPU-shadow admission={} MiB / {} MiB, budgetRejects={}", + R14CpuShadowBytes.load(std::memory_order_relaxed) / + (1024ull * 1024ull), + R14CpuShadowBudgetBytes / (1024ull * 1024ull), + R14ShadowBudgetRejects.load(std::memory_order_relaxed)); } return hr; } if (shadow) shadow->Release(); + if (shadowBytes) R14ReleaseShadowBytes(shadowBytes); if (*texture) { (*texture)->Release(); diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index c437e149f9..c28fc22987 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1638,7 +1638,7 @@ int main(int argc, char** argv) directTransportEnabled && DirectTransportOnly(); const float targetRefreshRateHz = RequestedRefreshRateHz(); const int cadenceMode = std::clamp( - R35ReadEnvInt("OUTRUN_VR_CADENCE_MODE", 0), 0, 2); + R35ReadEnvInt("OUTRUN_VR_CADENCE_MODE", 1), 0, 2); const float cadenceTargetHz = std::clamp( R35ReadEnvFloat("OUTRUN_VR_CADENCE_TARGET_HZ", 60.0f), 30.0f, 120.0f); From 28eecf71773f2f7197159b3af21c1ce5bde51c6a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 09:16:45 +0900 Subject: [PATCH 1128/1308] fix(vr): restore managed shadows and preserve HUD aspect --- src/hooks_textures.cpp | 2 +- src/vr/d3d9/ex_device_upgrade_r14.cpp | 161 ++------------------------ src/vr/d3d9/stereo_renderer_r30.cpp | 30 ++--- 3 files changed, 26 insertions(+), 167 deletions(-) diff --git a/src/hooks_textures.cpp b/src/hooks_textures.cpp index 3d87423762..7058d23dfd 100644 --- a/src/hooks_textures.cpp +++ b/src/hooks_textures.cpp @@ -35,7 +35,7 @@ namespace Settings } #define MAX_TEXTURE_CACHE_SIZE_MB (1024 + 256) -#define VR_MAX_TEXTURE_CACHE_SIZE_MB 256 +#define VR_MAX_TEXTURE_CACHE_SIZE_MB 64 #define DDS_MAGIC 0x20534444 // "DDS " struct DDS_FILE diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 7d40e15e42..755e9019a9 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -18,7 +18,6 @@ #include #include #include -#include #include "ex_device_upgrade_r13.cpp" @@ -72,41 +71,6 @@ namespace OutRunVRD3D9ExUpgradeR13 thread_local std::uint32_t R14InternalReleaseDepth = 0; - // R35.1: lifetime-bound shadows fix coherency, but an unbounded set of - // SYSTEMMEM peers can exhaust a 32-bit OutRun process when high-res DDS - // replacements are also cached. Keep correctness for admitted shadows, - // but stop admitting new CPU peers once this conservative budget is - // reached. Rejected resources remain tracked on the existing DirectOnly - // compatibility path; no live shadow is evicted. - constexpr std::uint64_t R14CpuShadowBudgetBytes = - 256ull * 1024ull * 1024ull; - std::atomic R14CpuShadowBytes{0}; - std::atomic R14ShadowBudgetRejects{0}; - - bool R14ReserveShadowBytes(std::uint64_t bytes) noexcept - { - if (bytes == 0 || bytes > R14CpuShadowBudgetBytes) - return false; - std::uint64_t current = - R14CpuShadowBytes.load(std::memory_order_relaxed); - for (;;) - { - if (current > R14CpuShadowBudgetBytes - bytes) - return false; - if (R14CpuShadowBytes.compare_exchange_weak( - current, current + bytes, - std::memory_order_acq_rel, - std::memory_order_relaxed)) - return true; - } - } - - void R14ReleaseShadowBytes(std::uint64_t bytes) noexcept - { - if (bytes != 0) - R14CpuShadowBytes.fetch_sub(bytes, std::memory_order_acq_rel); - } - struct R14ShadowEntry { std::mutex mutex; @@ -114,7 +78,6 @@ namespace OutRunVRD3D9ExUpgradeR13 IDirect3DTexture9* cpu = nullptr; IDirect3DDevice9* device = nullptr; R14ShadowMode mode = R14ShadowMode::Shadow; - std::uint64_t shadowBytes = 0; std::uint32_t validMask = 0; std::uint32_t dirtyMask = 0; std::uint32_t lockedMask = 0; @@ -127,12 +90,7 @@ namespace OutRunVRD3D9ExUpgradeR13 ~R14ShadowEntry() { ++R14InternalReleaseDepth; - if (cpu) - { - cpu->Release(); - R14ReleaseShadowBytes(shadowBytes); - shadowBytes = 0; - } + if (cpu) cpu->Release(); if (device) device->Release(); --R14InternalReleaseDepth; } @@ -197,8 +155,6 @@ namespace OutRunVRD3D9ExUpgradeR13 { IDirect3DTexture9* cpu = entry.cpu; entry.cpu = nullptr; - R14ReleaseShadowBytes(entry.shadowBytes); - entry.shadowBytes = 0; entry.mode = R14ShadowMode::DirectOnly; entry.validMask = 0; entry.dirtyMask = 0; @@ -351,7 +307,7 @@ namespace OutRunVRD3D9ExUpgradeR13 } bool R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, - IDirect3DTexture9* cpu, std::uint64_t shadowBytes) noexcept + IDirect3DTexture9* cpu) noexcept { if (!device || !gpu || !cpu) return false; try @@ -375,7 +331,6 @@ namespace OutRunVRD3D9ExUpgradeR13 // Ownership transfers only after insertion succeeds. On every // failure path the caller still owns and releases cpu exactly once. entry->cpu = cpu; - entry->shadowBytes = shadowBytes; } catch (...) { @@ -386,8 +341,7 @@ namespace OutRunVRD3D9ExUpgradeR13 if (!R14FirstActiveLogged.exchange(true)) { spdlog::info( - "VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE; live shadows are never evicted and admission is capped at {} MiB for 32-bit address-space safety", - R14CpuShadowBudgetBytes / (1024ull * 1024ull)); + "VR R14 EX: lifetime-bound MANAGED 2D CPU-shadow path ACTIVE; no live or locked texture can be evicted by a fixed-capacity ring"); } return true; } @@ -422,86 +376,10 @@ namespace OutRunVRD3D9ExUpgradeR13 return true; } - std::uint64_t R14EstimateLevelBytes( - const D3DSURFACE_DESC& desc) noexcept - { - const std::uint64_t width = std::max(1, desc.Width); - const std::uint64_t height = std::max(1, desc.Height); - if (desc.Format == D3DFMT_DXT1) - return ((width + 3) / 4) * ((height + 3) / 4) * 8ull; - if (desc.Format == D3DFMT_DXT2 || - desc.Format == D3DFMT_DXT3 || - desc.Format == D3DFMT_DXT4 || - desc.Format == D3DFMT_DXT5) - return ((width + 3) / 4) * ((height + 3) / 4) * 16ull; - - std::uint64_t bytesPerPixel = 4; - switch (desc.Format) - { - case D3DFMT_A8: - case D3DFMT_L8: - case D3DFMT_P8: - case D3DFMT_A4L4: - bytesPerPixel = 1; break; - case D3DFMT_R5G6B5: - case D3DFMT_X1R5G5B5: - case D3DFMT_A1R5G5B5: - case D3DFMT_A4R4G4B4: - case D3DFMT_A8L8: - case D3DFMT_V8U8: - case D3DFMT_L6V5U5: - case D3DFMT_R16F: - bytesPerPixel = 2; break; - case D3DFMT_R8G8B8: - bytesPerPixel = 3; break; - case D3DFMT_A16B16G16R16: - case D3DFMT_Q16W16V16U16: - case D3DFMT_G32R32F: - case D3DFMT_A16B16G16R16F: - bytesPerPixel = 8; break; - case D3DFMT_A32B32G32R32F: - bytesPerPixel = 16; break; - default: - bytesPerPixel = 4; break; - } - - if (width > std::numeric_limits::max() / height || - width * height > - std::numeric_limits::max() / bytesPerPixel) - return std::numeric_limits::max(); - return width * height * bytesPerPixel; - } - - std::uint64_t R14EstimateTextureBytes( - IDirect3DTexture9* gpu) noexcept - { - if (!gpu) return 0; - const UINT levels = gpu->GetLevelCount(); - if (levels == 0 || levels > R14MaxTrackedLevels) - return 0; - std::uint64_t total = 0; - for (UINT level = 0; level < levels; ++level) - { - D3DSURFACE_DESC desc{}; - if (FAILED(gpu->GetLevelDesc(level, &desc))) - return 0; - const std::uint64_t levelBytes = - R14EstimateLevelBytes(desc); - if (levelBytes == std::numeric_limits::max() || - total > std::numeric_limits::max() - - levelBytes) - return std::numeric_limits::max(); - total += levelBytes; - } - return total; - } - HRESULT R14CreateCpuShadow(IDirect3DDevice9* device, - IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow, - std::uint64_t& reservedBytes) noexcept + IDirect3DTexture9* gpu, IDirect3DTexture9*& shadow) noexcept { shadow = nullptr; - reservedBytes = 0; if (!device || !gpu) return D3DERR_INVALIDCALL; D3DSURFACE_DESC desc{}; const HRESULT descHr = gpu->GetLevelDesc(0, &desc); @@ -511,24 +389,10 @@ namespace OutRunVRD3D9ExUpgradeR13 if (levels == 0 || levels > R14MaxTrackedLevels) return D3DERR_NOTAVAILABLE; - const std::uint64_t estimate = R14EstimateTextureBytes(gpu); - if (!R14ReserveShadowBytes(estimate)) - { - ++R14ShadowBudgetRejects; - return E_OUTOFMEMORY; - } - reservedBytes = estimate; - const HRESULT hr = device->CreateTexture( desc.Width, desc.Height, levels, 0, desc.Format, D3DPOOL_SYSTEMMEM, &shadow, nullptr); - if (FAILED(hr) || !shadow) - { - R14ReleaseShadowBytes(reservedBytes); - reservedBytes = 0; - return FAILED(hr) ? hr : E_OUTOFMEMORY; - } - return D3D_OK; + return SUCCEEDED(hr) && shadow ? D3D_OK : hr; } ULONG __stdcall TextureReleaseDestR14(IDirect3DTexture9* texture) @@ -865,16 +729,14 @@ namespace OutRunVRD3D9ExUpgradeR13 return hr; IDirect3DTexture9* shadow = nullptr; - std::uint64_t shadowBytes = 0; const HRESULT shadowHr = R14CreateCpuShadow( - device, *texture, shadow, shadowBytes); + device, *texture, shadow); const bool hooksReady = R14EnsureResourceHooks(device, *texture); if (SUCCEEDED(shadowHr) && shadow && hooksReady && - R14Track(device, *texture, shadow, shadowBytes)) + R14Track(device, *texture, shadow)) { - shadowBytes = 0; // registry owns shadow + reservation - return hr; + return hr; // registry owns shadow on success } // Hardware evidence from f15f1acd showed some translated MANAGED @@ -896,18 +758,11 @@ namespace OutRunVRD3D9ExUpgradeR13 static_cast(shadowHr), desc.Width, desc.Height, static_cast(desc.Format), (*texture)->GetLevelCount()); - spdlog::warn( - "VR R14 EX: CPU-shadow admission={} MiB / {} MiB, budgetRejects={}", - R14CpuShadowBytes.load(std::memory_order_relaxed) / - (1024ull * 1024ull), - R14CpuShadowBudgetBytes / (1024ull * 1024ull), - R14ShadowBudgetRejects.load(std::memory_order_relaxed)); } return hr; } if (shadow) shadow->Release(); - if (shadowBytes) R14ReleaseShadowBytes(shadowBytes); if (*texture) { (*texture)->Release(); diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index c501f28182..36fbbebb3c 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -618,8 +618,7 @@ namespace OutRunVRStereo source, std::strlen(source), "OutRunVR-StereoSkyGlow", nullptr, nullptr, entry, "ps_2_0", - D3DCOMPILE_ENABLE_STRICTNESS | - D3DCOMPILE_OPTIMIZATION_LEVEL3, + D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &bytecode, &errors); if (FAILED(compile) || !bytecode) { @@ -685,7 +684,7 @@ namespace OutRunVRStereo } static constexpr char BrightPs[] = R"( - sampler2D Scene : register(s0); + sampler Scene : register(s0); float4 Bright(float2 uv : TEXCOORD0) : COLOR0 { float4 c = tex2D(Scene, uv); @@ -700,7 +699,7 @@ namespace OutRunVRStereo return float4(c.rgb * m, m); })"; static constexpr char BlurPs[] = R"( - sampler2D Source : register(s0); + sampler Source : register(s0); float4 Texel : register(c0); float4 Blur(float2 uv : TEXCOORD0) : COLOR0 { @@ -713,7 +712,7 @@ namespace OutRunVRStereo return c; })"; static constexpr char CompositePs[] = R"( - sampler2D Glow : register(s0); + sampler Glow : register(s0); float4 Params : register(c0); float4 Composite(float2 uv : TEXCOORD0) : COLOR0 { @@ -1633,8 +1632,13 @@ namespace OutRunVRStereo } else { + // Screen-locked HUD must preserve its pixel aspect ratio. + // Applying the horizontal OpenXR FOV scale only to X made + // circular gauges vertically elongated on both SBS and HMD. + // Keep one uniform user scale on X/Y and retain only the + // per-eye asymmetric-FOV centre offset for convergence. correctedX = - state.eyeScale[eye] * (R30HudScaleValue() * ndcX) + + R30HudScaleValue() * ndcX + state.eyeOffset[eye]; correctedY = R30HudScaleValue() * ndcY; } @@ -1768,7 +1772,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R30.3 XYZRHW HUD: pre-transformed fixed-function UP draws receive asymmetric-FOV correction plus centered HUD scale"); + "VR R30.7 XYZRHW HUD: pre-transformed fixed-function UP draws use uniform XY HUD scale plus asymmetric-FOV centre offset; circular gauges preserve aspect ratio"); } } @@ -2309,8 +2313,9 @@ namespace OutRunVRStereo for (int eye = 0; eye < 2; ++eye) { D3DMATRIX clipCorrection{}; - clipCorrection._11 = - eyeScale[eye] * R30HudScaleValue(); + // Keep HUD geometry isotropic. The eye-specific scale belongs + // to projection-space world mapping, not 2D sprite dimensions. + clipCorrection._11 = R30HudScaleValue(); clipCorrection._22 = R30HudScaleValue(); clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; @@ -2474,9 +2479,8 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE eyeScale[L/R]={:.4f}/{:.4f} offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; headset FOV auto-map + user scale active; world/effect passes unchanged", - eyeScale[0], eyeScale[1], eyeOffset[0], eyeOffset[1], - R30HudScaleValue()); + "VR R30.7 HUD: orthographic ScreenSpace2D uniform XY scale ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; asymmetric-FOV centre alignment retained without non-uniform sprite scaling", + eyeOffset[0], eyeOffset[1], R30HudScaleValue()); } if (FAILED(rightHr)) @@ -2691,7 +2695,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.6 XYZRHW bilateral world-transform + CPU VB/IB shadow path READY", + "VR R30.7 HUD: ScreenSpace2D uniform-aspect correction READY with configurable common-center HUD scale current={:.2f}; R30.6 XYZRHW world path + CPU VB/IB shadow retained", R30HudScaleValue()); return 0; } From 52af96b8e07075888ff485212548e3996fb80611 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 09:22:53 +0900 Subject: [PATCH 1129/1308] ci(vr): preserve C2 HUD binary marker --- src/vr/d3d9/stereo_renderer_r30.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 36fbbebb3c..8dd6c74d52 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -2695,7 +2695,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30.7 HUD: ScreenSpace2D uniform-aspect correction READY with configurable common-center HUD scale current={:.2f}; R30.6 XYZRHW world path + CPU VB/IB shadow retained", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.7 uniform-aspect XY correction active; R30.6 XYZRHW world path + CPU VB/IB shadow retained", R30HudScaleValue()); return 0; } From 1b9667d08abdb624888452ab8b224fef9344b4bc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 09:41:45 +0900 Subject: [PATCH 1130/1308] fix(vr): keep classic stereo projection alive and correct HUD aspect --- src/vr/d3d9/stereo_renderer_r30.cpp | 64 +++++++++++++++++++++++++++-- src/vr/d3d9/stereo_renderer_r7.inc | 4 +- vrhost/src/main_r23.cpp | 9 +++- 3 files changed, 70 insertions(+), 7 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 8dd6c74d52..fd8b8587ab 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1078,6 +1078,58 @@ namespace OutRunVRStereo return std::clamp(Settings::VRHudScale.get(), 0.30f, 1.20f); } + float R30HudAspectCompensation( + const OutRunVRRenderer::LatchedStereoFrame& stereo) noexcept + { + if (!BackBufferDesc.Width || !BackBufferDesc.Height) + return 1.0f; + + float fovAspectSum = 0.0f; + int validEyes = 0; + for (int eye = 0; eye < 2; ++eye) + { + const float left = + std::tan(stereo.eyeFov[eye].angleLeft); + const float right = + std::tan(stereo.eyeFov[eye].angleRight); + const float up = + std::tan(stereo.eyeFov[eye].angleUp); + const float down = + std::tan(stereo.eyeFov[eye].angleDown); + const float horizontal = right - left; + const float vertical = up - down; + if (!std::isfinite(horizontal) || + !std::isfinite(vertical) || + horizontal <= 0.05f || vertical <= 0.05f) + continue; + const float aspect = horizontal / vertical; + if (!std::isfinite(aspect) || + aspect < 0.25f || aspect > 4.0f) + continue; + fovAspectSum += aspect; + ++validEyes; + } + + if (!validEyes) + return 1.0f; + + const float eyeFovAspect = + fovAspectSum / static_cast(validEyes); + const float sourceAspect = + static_cast(BackBufferDesc.Width) / + static_cast(BackBufferDesc.Height); + + // The game renders each eye into the ultrawide backbuffer aspect, + // while OpenXR displays it in the headset eye-FOV aspect. World + // projection naturally compensates for that, but pixel HUD sprites + // do not. Pre-stretch X by sourceAspect / eyeFovAspect so a circle + // remains a circle after either SBS packing or DirectGPU projection. + const float compensation = sourceAspect / eyeFovAspect; + if (!std::isfinite(compensation)) + return 1.0f; + return std::clamp(compensation, 0.75f, 3.25f); + } + bool R30CurrentPassIsScreenSpace2D() noexcept { if (!TargetIsBackBuffer()) @@ -1638,6 +1690,7 @@ namespace OutRunVRStereo // Keep one uniform user scale on X/Y and retain only the // per-eye asymmetric-FOV centre offset for convergence. correctedX = + R30HudAspectCompensation(state.stereo) * R30HudScaleValue() * ndcX + state.eyeOffset[eye]; correctedY = R30HudScaleValue() * ndcY; @@ -1772,7 +1825,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R30.7 XYZRHW HUD: pre-transformed fixed-function UP draws use uniform XY HUD scale plus asymmetric-FOV centre offset; circular gauges preserve aspect ratio"); + "VR R30.8 XYZRHW HUD: pre-transformed fixed-function HUD applies source-aspect/eye-FOV X compensation before SBS/DirectGPU projection; circular gauges preserve final HMD aspect ratio"); } } @@ -2315,7 +2368,9 @@ namespace OutRunVRStereo D3DMATRIX clipCorrection{}; // Keep HUD geometry isotropic. The eye-specific scale belongs // to projection-space world mapping, not 2D sprite dimensions. - clipCorrection._11 = R30HudScaleValue(); + clipCorrection._11 = + R30HudAspectCompensation(stereo) * + R30HudScaleValue(); clipCorrection._22 = R30HudScaleValue(); clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; @@ -2479,8 +2534,9 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30.7 HUD: orthographic ScreenSpace2D uniform XY scale ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f}; asymmetric-FOV centre alignment retained without non-uniform sprite scaling", - eyeOffset[0], eyeOffset[1], R30HudScaleValue()); + "VR R30.8 HUD: orthographic ScreenSpace2D aspect compensation ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} aspectX={:.3f}; HMD final sprite aspect is corrected after source-to-eye projection", + eyeOffset[0], eyeOffset[1], R30HudScaleValue(), + R30HudAspectCompensation(stereo)); } if (FAILED(rightHr)) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index d202951085..aa295732cf 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -793,7 +793,7 @@ namespace OutRunVRStereo ReleaseCom(RightEyeDepth);RightDepthSynchronized=TrackedDepthStencil==nullptr;RightStencilSynchronized=true;if(!TrackedDepthStencil)return true;D3DSURFACE_DESC depthDesc{};if(FAILED(TrackedDepthStencil->GetDesc(&depthDesc)))return false;RightStencilSynchronized=!FormatHasStencil(depthDesc.Format);return SUCCEEDED(device->CreateDepthStencilSurface(BackBufferDesc.Width,BackBufferDesc.Height,depthDesc.Format,depthDesc.MultiSampleType,depthDesc.MultiSampleQuality,FALSE,&RightEyeDepth,nullptr)); } bool InitializeAuxRenderTargetState(IDirect3DDevice9* device){for(DWORD index=1;index<=3;++index){IDirect3DSurface9*surface=nullptr;const HRESULT hr=device->GetRenderTarget(index,&surface);AuxRenderTargetActive[index-1]=SUCCEEDED(hr)&&surface!=nullptr;if(surface)surface->Release();}return true;} - D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;default:return D3DFMT_A8B8G8R8;}} + D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;case D3DFMT_A8R8G8B8:return D3DFMT_A8R8G8B8;default:return D3DFMT_A8R8G8B8;}} bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} bool FrameIdAtOrAfter(std::uint32_t candidate,std::uint32_t reference){return reference==0||static_cast(candidate-reference)>=0;} bool WaitForEventQuery(IDirect3DQuery9* query,ULONGLONG timeoutMs){if(!query)return false;const ULONGLONG deadline=GetTickCount64()+timeoutMs;for(;;){const HRESULT ready=query->GetData(nullptr,0,D3DGETDATA_FLUSH);if(ready==S_OK)return true;if(ready!=S_FALSE)return false;if(GetTickCount64()>=deadline)return false;Sleep(0);}} @@ -804,7 +804,7 @@ namespace OutRunVRStereo } bool EnsureDirectInteropProbe(IDirect3DDevice9* device) { - if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8B8G8R8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; + if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; } void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} bool EnsureDirectTransportResources(IDirect3DDevice9* device) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index c28fc22987..579d77c10f 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -998,10 +998,17 @@ namespace selected = {}; if (!capture.available || !capture.fresh || !capture.fullGameClientVisible || - !capture.gameRegionChanged || capture.lastPresentQpc <= 0) return false; + // R35.3: DXGI Desktop Duplication dirty/move metadata is advisory. + // Borderless D3D9Ex presents can advance LastPresentTime while the dirty + // rectangles do not intersect the OutRun client. The frame ring gives + // us a stronger correlation key: accept the capture only when a stable + // completed SBS frame exists at/before this output Present and inside + // maxSkewTicks. This prevents healthy stereo from collapsing into the + // giant recovery theater solely because dirty metadata was incomplete. + std::array history{}; std::size_t count = 0; From 629542b98e5986eca3024b44f2a4e352306196f0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 10:02:51 +0900 Subject: [PATCH 1131/1308] fix(vr): refine HUD pixel aspect and effect reprojection --- src/vr/d3d9/stereo_renderer_r30.cpp | 256 +++++++++++++++++++--------- 1 file changed, 178 insertions(+), 78 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index fd8b8587ab..169e6c720a 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -50,6 +50,7 @@ namespace OutRunVRStereo bool R30FirstXyzrhwWorldLogged = false; bool R30FirstXyzrhwRhwPromotionLogged = false; std::uint64_t R30XyzrhwAtomicFallbacks = 0; + std::uint64_t R30XyzrhwDepthPreserveFallbacks = 0; bool R30FirstXyzrhwAtomicFallbackLogged = false; std::uint64_t R30XyzrhwBilateralFallbacks = 0; bool R30FirstXyzrhwBilateralFallbackLogged = false; @@ -1033,10 +1034,14 @@ namespace OutRunVRStereo return; R30LastTelemetryMs = now; spdlog::info( - "VR R30.6: bufferShadow[writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[atomicFallback={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + "VR R30.9: bufferShadow[writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, R30ShadowDiscardInvalidations, - R30XyzrhwAtomicFallbacks, R30XyzrhwBilateralFallbacks, + R30XyzrhwWorldEffectDraws, R30XyzrhwHudDraws, + R30XyzrhwRhwWorldPromotions, + R30XyzrhwAtomicFallbacks, + R30XyzrhwDepthPreserveFallbacks, + R30XyzrhwBilateralFallbacks, R30SkyGlowFrames, R30SkyGlowFailures, R30SkyGlow.factor, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); @@ -1084,50 +1089,79 @@ namespace OutRunVRStereo if (!BackBufferDesc.Width || !BackBufferDesc.Height) return 1.0f; - float fovAspectSum = 0.0f; - int validEyes = 0; - for (int eye = 0; eye < 2; ++eye) + const float sourceAspect = + static_cast(BackBufferDesc.Width) / + static_cast(BackBufferDesc.Height); + + // R35.4: SharedPoseState already carries the runtime's actual + // recommended per-eye render-target size. That pixel aspect is the + // quantity that finally stretches a screen-space HUD sprite in the + // OpenXR projection swapchain. Using angular FOV aspect was close, + // but on Quest/VDXR it leaves circular HUD elements slightly tall. + float targetAspectSum = 0.0f; + int targetEyes = 0; + if (SharedState && + SharedState->magic == OutRunVR::SharedMagic && + SharedState->protocolVersion == + OutRunVR::SharedProtocolVersion) + { + for (int eye = 0; eye < 2; ++eye) + { + const std::uint32_t w = + SharedState->recommendedWidth[eye]; + const std::uint32_t h = + SharedState->recommendedHeight[eye]; + if (!w || !h) + continue; + const float aspect = + static_cast(w) / + static_cast(h); + if (!std::isfinite(aspect) || + aspect < 0.25f || aspect > 4.0f) + continue; + targetAspectSum += aspect; + ++targetEyes; + } + } + + // Fall back to the old angular estimate only if the host has not + // published swapchain dimensions yet (startup/recovery). + if (!targetEyes) { - const float left = - std::tan(stereo.eyeFov[eye].angleLeft); - const float right = - std::tan(stereo.eyeFov[eye].angleRight); - const float up = - std::tan(stereo.eyeFov[eye].angleUp); - const float down = - std::tan(stereo.eyeFov[eye].angleDown); - const float horizontal = right - left; - const float vertical = up - down; - if (!std::isfinite(horizontal) || - !std::isfinite(vertical) || - horizontal <= 0.05f || vertical <= 0.05f) - continue; - const float aspect = horizontal / vertical; - if (!std::isfinite(aspect) || - aspect < 0.25f || aspect > 4.0f) - continue; - fovAspectSum += aspect; - ++validEyes; + for (int eye = 0; eye < 2; ++eye) + { + const float left = + std::tan(stereo.eyeFov[eye].angleLeft); + const float right = + std::tan(stereo.eyeFov[eye].angleRight); + const float up = + std::tan(stereo.eyeFov[eye].angleUp); + const float down = + std::tan(stereo.eyeFov[eye].angleDown); + const float horizontal = right - left; + const float vertical = up - down; + if (!std::isfinite(horizontal) || + !std::isfinite(vertical) || + horizontal <= 0.05f || vertical <= 0.05f) + continue; + const float aspect = horizontal / vertical; + if (!std::isfinite(aspect) || + aspect < 0.25f || aspect > 4.0f) + continue; + targetAspectSum += aspect; + ++targetEyes; + } } - if (!validEyes) + if (!targetEyes) return 1.0f; - const float eyeFovAspect = - fovAspectSum / static_cast(validEyes); - const float sourceAspect = - static_cast(BackBufferDesc.Width) / - static_cast(BackBufferDesc.Height); - - // The game renders each eye into the ultrawide backbuffer aspect, - // while OpenXR displays it in the headset eye-FOV aspect. World - // projection naturally compensates for that, but pixel HUD sprites - // do not. Pre-stretch X by sourceAspect / eyeFovAspect so a circle - // remains a circle after either SBS packing or DirectGPU projection. - const float compensation = sourceAspect / eyeFovAspect; + const float targetAspect = + targetAspectSum / static_cast(targetEyes); + const float compensation = sourceAspect / targetAspect; if (!std::isfinite(compensation)) return 1.0f; - return std::clamp(compensation, 0.75f, 3.25f); + return std::clamp(compensation, 0.75f, 3.50f); } bool R30CurrentPassIsScreenSpace2D() noexcept @@ -1199,6 +1233,7 @@ namespace OutRunVRStereo float worldOffsetY[2]{}; float parallaxPerRhwX[2]{}; float parallaxPerRhwY[2]{}; + D3DMATRIX baseProjection{}; D3DMATRIX inverseBaseProjection{}; D3DMATRIX eyeProjection[2]{}; D3DMATRIX eyeInverse[2]{}; @@ -1323,6 +1358,7 @@ namespace OutRunVRStereo return false; D3DMATRIX baseProjection{}; std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + state.baseProjection = baseProjection; if (!MatrixFinite(baseProjection) || std::fabs(baseProjection._11) < 0.01f || std::fabs(baseProjection._22) < 0.01f || @@ -1528,46 +1564,98 @@ namespace OutRunVRStereo const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; const float ndcY = 1.0f - ((y - y0) / height) * 2.0f; - const float ndcZ = (screenZ - minZ) / depthSpan; - if (!std::isfinite(ndcZ) || - ndcZ < -0.10f || ndcZ > 1.10f) + const float clipW = 1.0f / rhw; + const float clipX = ndcX * clipW; + const float clipY = ndcY * clipW; + + float restoredView[4]{}; + bool restored = false; + + // Pre-transformed D3D9 particles carry RHW = 1/clipW. + // For the normal OutRun perspective matrix, clipW gives + // view-Z directly and X/Y can then be solved from clip X/Y. + // This avoids depending on the particle's biased/clamped + // screen Z, which is exactly what caused smoke/decal draws + // to fall back to the approximate affine path. + const D3DMATRIX& bp = state.baseProjection; + if (std::fabs(bp._14) <= 1.0e-5f && + std::fabs(bp._24) <= 1.0e-5f && + std::fabs(bp._34) > 1.0e-5f) { - fullDrawOk = false; - break; + const float viewZ = + (clipW - bp._44) / bp._34; + const float rhsX = + clipX - viewZ * bp._31 - bp._41; + const float rhsY = + clipY - viewZ * bp._32 - bp._42; + const float det = + bp._11 * bp._22 - bp._21 * bp._12; + if (std::isfinite(viewZ) && + std::isfinite(rhsX) && + std::isfinite(rhsY) && + std::isfinite(det) && + std::fabs(det) > 1.0e-6f) + { + const float viewX = + (rhsX * bp._22 - + bp._21 * rhsY) / det; + const float viewY = + (bp._11 * rhsY - + rhsX * bp._12) / det; + if (std::isfinite(viewX) && + std::isfinite(viewY)) + { + restoredView[0] = viewX; + restoredView[1] = viewY; + restoredView[2] = viewZ; + restoredView[3] = 1.0f; + restored = true; + } + } } - const float clipW = 1.0f / rhw; - const float clip[4]{ - ndcX * clipW, - ndcY * clipW, - ndcZ * clipW, - clipW - }; - - float restoredViewH[4]{}; - for (int col = 0; col < 4; ++col) - for (int row = 0; row < 4; ++row) - restoredViewH[col] += clip[row] * - state.inverseBaseProjection.m[row][col]; - - if (!std::isfinite(restoredViewH[0]) || - !std::isfinite(restoredViewH[1]) || - !std::isfinite(restoredViewH[2]) || - !std::isfinite(restoredViewH[3]) || - std::fabs(restoredViewH[3]) <= 1.0e-6f) + // Compatibility fallback for an unusual projection shape: + // retain the previous inverse-projection reconstruction. + if (!restored) { - fullDrawOk = false; - break; + const float ndcZ = + (screenZ - minZ) / depthSpan; + if (!std::isfinite(ndcZ) || + ndcZ < -0.25f || ndcZ > 1.25f) + { + fullDrawOk = false; + break; + } + const float clip[4]{ + clipX, clipY, ndcZ * clipW, clipW + }; + float restoredViewH[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + restoredViewH[col] += clip[row] * + state.inverseBaseProjection.m[row][col]; + + if (!std::isfinite(restoredViewH[0]) || + !std::isfinite(restoredViewH[1]) || + !std::isfinite(restoredViewH[2]) || + !std::isfinite(restoredViewH[3]) || + std::fabs(restoredViewH[3]) <= 1.0e-6f) + { + fullDrawOk = false; + break; + } + + const float invRestoredW = + 1.0f / restoredViewH[3]; + restoredView[0] = + restoredViewH[0] * invRestoredW; + restoredView[1] = + restoredViewH[1] * invRestoredW; + restoredView[2] = + restoredViewH[2] * invRestoredW; + restoredView[3] = 1.0f; } - const float invRestoredW = 1.0f / restoredViewH[3]; - const float restoredView[4]{ - restoredViewH[0] * invRestoredW, - restoredViewH[1] * invRestoredW, - restoredViewH[2] * invRestoredW, - 1.0f - }; - // Match the normal world path exactly: the reconstructed // game-view point receives the same rigid eyeInverse that // BuildEyeConstants/fixed-function world draws use. @@ -1602,8 +1690,7 @@ namespace OutRunVRStereo const float fullZ = clipEye[2] * invEyeW; if (!std::isfinite(fullX) || !std::isfinite(fullY) || - !std::isfinite(fullZ) || - fullZ < -0.05f || fullZ > 1.05f) + !std::isfinite(fullZ)) { fullDrawOk = false; break; @@ -1613,8 +1700,21 @@ namespace OutRunVRStereo x0 + (fullX + 1.0f) * 0.5f * width; const float transformedY = y0 + (1.0f - fullY) * 0.5f * height; - const float transformedZ = - minZ + fullZ * depthSpan; + + // Decals/particles can intentionally bias screen Z beyond + // the strict viewport interval. Preserve the game's Z in + // that case, while still using the accurately reprojected + // eye X/Y and RHW. Falling the whole quad back to an affine + // shift was the visible left/right smoke/skid offset. + float transformedZ = screenZ; + if (fullZ >= 0.0f && fullZ <= 1.0f) + { + transformedZ = minZ + fullZ * depthSpan; + } + else + { + ++R30XyzrhwDepthPreserveFallbacks; + } if (!std::isfinite(transformedX) || !std::isfinite(transformedY) || !std::isfinite(transformedZ)) @@ -2751,7 +2851,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.7 uniform-aspect XY correction active; R30.6 XYZRHW world path + CPU VB/IB shadow retained", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.9 exact OpenXR pixel-aspect HUD + RHW-first XYZRHW world reprojection active", R30HudScaleValue()); return 0; } From ff4ff785fba4a18bd3618e4f2bfbd770d8fc5415 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 10:09:46 +0900 Subject: [PATCH 1132/1308] ci(vr): preserve R30 HUD compatibility marker --- src/vr/d3d9/stereo_renderer_r30.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 169e6c720a..7681d1fd67 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -2634,7 +2634,7 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30.8 HUD: orthographic ScreenSpace2D aspect compensation ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} aspectX={:.3f}; HMD final sprite aspect is corrected after source-to-eye projection", + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R30.9 exact OpenXR pixel-aspect correction offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} aspectX={:.3f}; HMD final sprite aspect is corrected after source-to-eye projection", eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } From 1593ae0ab750d5e8dba76a6e3632b9059acd0aa5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 10:29:49 +0900 Subject: [PATCH 1133/1308] feat(vr): follow native XR cadence and harden world effects --- src/hooks_framerate.cpp | 23 ++++- src/vr/d3d9/stereo_renderer_r29.cpp | 14 +++ src/vr/d3d9/stereo_renderer_r30.cpp | 54 +++++++--- src/vr/d3d9/stereo_renderer_r7.inc | 2 +- src/vr/game/outrun_renderer.cpp | 17 ++++ src/vr/ipc/protocol.hpp | 1 + src/vr/settings.cpp | 15 ++- vrhost/src/main_r23.cpp | 150 +++++++++++++++++++++++----- 8 files changed, 228 insertions(+), 48 deletions(-) diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp index 3a800a1d1c..16ac98098f 100644 --- a/src/hooks_framerate.cpp +++ b/src/hooks_framerate.cpp @@ -4,6 +4,11 @@ #include "overlay/overlay.hpp" #include "interpolation.hpp" +namespace OutRunVRRenderer +{ + bool IsCadencePacingActive() noexcept; +} + // from timeapi.h, which we can't include since our proxy timeBeginPeriod etc funcs will conflict... typedef struct timecaps_tag { UINT wPeriodMin; /* minimum period supported */ @@ -308,8 +313,17 @@ class ReplaceGameUpdateLoop : public Hook } #endif + // When R35/R36 OpenXR cadence is active, xrWaitFrame is the render + // limiter. Keep the 60 Hz simulation clock below, but never stack the + // legacy Tweaks limiter on top of the XR clock. + const bool xrCadencePacing = + OutRunVRRenderer::IsCadencePacingActive(); + const bool renderUnlock = + Settings::FramerateUnlockExperimental || xrCadencePacing; + // Skip framelimiter during load screens to help reduce load times - bool skipFrameLimiter = Settings::FramerateLimit == 0; + bool skipFrameLimiter = + Settings::FramerateLimit == 0 || xrCadencePacing; if (Settings::FramerateFastLoad > 0 && !skipFrameLimiter) { if (Settings::FramerateFastLoad != 3) @@ -415,7 +429,7 @@ class ReplaceGameUpdateLoop : public Hook // when running above 60FPS CalcNumUpdatesToRun would return 0 since game was running fast, for it to skip the current update, but game would still force it to update // if FrameUnlockExperimental is set then we'll allow 0 updates to run, allowing it to skip updating when game is running fast - int minUpdates = Settings::FramerateUnlockExperimental ? 0 : 1; + int minUpdates = renderUnlock ? 0 : 1; if (numUpdates < minUpdates) numUpdates = minUpdates; @@ -476,7 +490,7 @@ class ReplaceGameUpdateLoop : public Hook // Keeps tick-drawn UI present on frames that skip a tick. Must sit after // the last tick and before the render path queues any draw of its own. - if (Settings::FramerateUnlockExperimental) + if (renderUnlock) SumoUISpriteReplay::update(numUpdates); // Re-run the display-matrix builders with a fractional alpha. Must be @@ -486,7 +500,8 @@ class ReplaceGameUpdateLoop : public Hook // Only meaningful when the experimental unlock is on - otherwise // numUpdates is clamped to >=1, alpha sits near 0, and we would render // a frame behind rather than smoothly between frames. - if (Settings::FramerateUnlockExperimental && Settings::FramerateInterpolation) + if (renderUnlock && + (Settings::FramerateInterpolation || xrCadencePacing)) Interp::AfterTicks(FramelimiterFrequency); } diff --git a/src/vr/d3d9/stereo_renderer_r29.cpp b/src/vr/d3d9/stereo_renderer_r29.cpp index 6380dd6225..a897de9228 100644 --- a/src/vr/d3d9/stereo_renderer_r29.cpp +++ b/src/vr/d3d9/stereo_renderer_r29.cpp @@ -52,6 +52,7 @@ namespace OutRunVRStereo std::uint64_t R29ZeroDisparityTwoEyeDraws = 0; std::uint64_t R29SafetyFallbackDraws = 0; std::uint64_t R29EffectStateSyncs = 0; + std::uint64_t R29FragileWorldRetries = 0; std::uint64_t R29MonoSafetyThroughEpoch = 2; bool R29FirstStableLogged = false; bool R29FirstZeroDisparityLogged = false; @@ -313,6 +314,19 @@ namespace OutRunVRStereo return legacyR13Draw(); } + // R29 originally forced every depth-disabled two-sided alpha draw + // to zero disparity here. That is too broad for OutRun: smoke, + // skid/decal billboards and the white floating position glyphs can + // be alpha/depth-disabled while still carrying the verified world + // WVP. Let the proven R27 gate try the unmasked R7 classifier first. + // If the WVP is not actually verified, R7 still fails closed to + // NonWorld/stock constants, so screen HUD remains safe. + if (fragile && R27ShouldBypassLegacyZeroDisparity(device)) + { + fragile = false; + ++R29FragileWorldRetries; + } + return R29DirectTwoEye(device, std::forward(stereoR7Draw), fragile, site); diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 7681d1fd67..4c9ed92fca 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1290,7 +1290,7 @@ namespace OutRunVRStereo bool R30XyzrhwHasProjectedDepthSignature( const void* source, UINT vertexCount, UINT stride, - const R30XyzrhwState& state, + const R30XyzrhwState& state, const D3DMATRIX& projection, const std::vector* usedMask) noexcept { if (!source || vertexCount == 0 || stride < sizeof(float) * 4) @@ -1298,8 +1298,12 @@ namespace OutRunVRStereo const float depthSpan = state.viewport.MaxZ - state.viewport.MinZ; - const float depthLo = state.viewport.MinZ - 0.10f * depthSpan; - const float depthHi = state.viewport.MaxZ + 0.10f * depthSpan; + if (!std::isfinite(depthSpan) || depthSpan <= 1.0e-6f || + std::fabs(projection._34) <= 1.0e-5f || + std::fabs(projection._13) > 1.0e-4f || + std::fabs(projection._23) > 1.0e-4f) + return false; + UINT sampled = 0; UINT valid = 0; UINT projected = 0; @@ -1315,12 +1319,28 @@ namespace OutRunVRStereo const float z = p[2]; const float rhw = p[3]; if (!std::isfinite(z) || !std::isfinite(rhw) || - rhw <= 0.0f || rhw >= 1000.0f) + rhw <= 1.0e-6f || rhw >= 1000.0f) + continue; + + const float clipW = 1.0f / rhw; + const float viewZ = + (clipW - projection._44) / projection._34; + const float clipZ = + viewZ * projection._33 + projection._43; + const float expectedNdcZ = clipZ / clipW; + const float actualNdcZ = + (z - state.viewport.MinZ) / depthSpan; + if (!std::isfinite(expectedNdcZ) || + !std::isfinite(actualNdcZ)) continue; ++valid; - if (z >= depthLo && z <= depthHi && - std::fabs(rhw - 1.0f) > 0.02f) + // True pre-transformed world particles have a coherent + // projection relation between screen-Z and RHW. HUD glyphs can + // use arbitrary RHW for sorting/scaling, which was the reason + // the white position text was incorrectly promoted to 3D. + if (std::fabs(rhw - 1.0f) > 0.02f && + std::fabs(expectedNdcZ - actualNdcZ) <= 0.06f) ++projected; } @@ -1332,12 +1352,23 @@ namespace OutRunVRStereo UINT vertexCount, UINT stride, R30XyzrhwState& state, const std::vector* usedMask = nullptr) noexcept { + float projectionRaw[16]{}; + D3DMATRIX baseProjection{}; + const bool haveBaseProjection = + OutRunVRRenderer::GetRendererBaseProjection(projectionRaw); + if (haveBaseProjection) + std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + state.rhwDepthEvidence = + haveBaseProjection && R30XyzrhwHasProjectedDepthSignature( - source, vertexCount, stride, state, usedMask); + source, vertexCount, stride, state, + baseProjection, usedMask); - // Z-enable is only one signal. RHW/depth evidence is accepted only - // from vertices that the indexed draw actually references. + // Depth-tested particles/decals are world effects. A depth-disabled + // XYZRHW draw is promoted only when its Z/RHW pair is mathematically + // consistent with the current perspective projection. This keeps + // screen-space white rank glyphs together with their black layer. state.worldEffect = state.depthTestEnabled || state.rhwDepthEvidence; if (!state.worldEffect) @@ -1353,11 +1384,8 @@ namespace OutRunVRStereo !RightStencilSynchronized && StencilTestActive(device)) return false; - float projectionRaw[16]{}; - if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) + if (!haveBaseProjection) return false; - D3DMATRIX baseProjection{}; - std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); state.baseProjection = baseProjection; if (!MatrixFinite(baseProjection) || std::fabs(baseProjection._11) < 0.01f || diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index aa295732cf..1eab184cdb 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -794,7 +794,7 @@ namespace OutRunVRStereo } bool InitializeAuxRenderTargetState(IDirect3DDevice9* device){for(DWORD index=1;index<=3;++index){IDirect3DSurface9*surface=nullptr;const HRESULT hr=device->GetRenderTarget(index,&surface);AuxRenderTargetActive[index-1]=SUCCEEDED(hr)&&surface!=nullptr;if(surface)surface->Release();}return true;} D3DFORMAT ChooseDirectTransportFormat(D3DFORMAT source){switch(source){case D3DFMT_A2B10G10R10:return D3DFMT_A2B10G10R10;case D3DFMT_A16B16G16R16F:return D3DFMT_A16B16G16R16F;case D3DFMT_A8R8G8B8:return D3DFMT_A8R8G8B8;default:return D3DFMT_A8R8G8B8;}} - bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} + bool CanConvertForDirectTransport(IDirect3DDevice9* device,D3DFORMAT source,D3DFORMAT target){if(!device)return false;if(source==target)return true;D3DDEVICE_CREATION_PARAMETERS cp{};if(FAILED(device->GetCreationParameters(&cp)))return false;IDirect3D9*d3d=nullptr;if(FAILED(device->GetDirect3D(&d3d))||!d3d)return false;const HRESULT hr=d3d->CheckDeviceFormatConversion(cp.AdapterOrdinal,cp.DeviceType,source,target);d3d->Release();return SUCCEEDED(hr);} bool FrameIdAtOrAfter(std::uint32_t candidate,std::uint32_t reference){return reference==0||static_cast(candidate-reference)>=0;} bool WaitForEventQuery(IDirect3DQuery9* query,ULONGLONG timeoutMs){if(!query)return false;const ULONGLONG deadline=GetTickCount64()+timeoutMs;for(;;){const HRESULT ready=query->GetData(nullptr,0,D3DGETDATA_FLUSH);if(ready==S_OK)return true;if(ready!=S_FALSE)return false;if(GetTickCount64()>=deadline)return false;Sleep(0);}} diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index b5d2b1f64f..9ca5c2cfb7 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -117,6 +117,7 @@ namespace OutRunVRRenderer HANDLE CadenceRequestEvent = nullptr; HANDLE CadencePresentedEvent = nullptr; std::atomic ActiveCadenceRequestId{0}; + std::atomic CadencePacingActive{false}; std::uint32_t CadenceAcceptedRequestId = 0; std::uint32_t CadencePresentedRequestId = 0; std::uint32_t CadenceTimeoutCount = 0; @@ -921,16 +922,26 @@ namespace OutRunVRRenderer void WaitForNextCadenceRequest() noexcept { if (Settings::VRFrameCadenceMode <= 0 || !GameRendererIsActive()) + { + CadencePacingActive.store(false, std::memory_order_release); return; + } OutRunVR::CadenceV1::HostState host{}; if (!ReadCadenceHost(host)) + { + CadencePacingActive.store(false, std::memory_order_release); return; + } const std::uint32_t required = OutRunVR::CadenceV1::HostEnabled | OutRunVR::CadenceV1::HostRunning; if ((host.flags & required) != required || !host.hostPid) + { + CadencePacingActive.store(false, std::memory_order_release); return; + } + CadencePacingActive.store(true, std::memory_order_release); const std::uint32_t current = ActiveCadenceRequestId.load(std::memory_order_acquire); @@ -1540,6 +1551,11 @@ namespace OutRunVRRenderer return ActiveCadenceRequestId.load(std::memory_order_acquire); } + bool IsCadencePacingActive() noexcept + { + return CadencePacingActive.load(std::memory_order_acquire); + } + bool GetLatchedStereoFrame(LatchedStereoFrame& out) { out = LatchedStereo; @@ -1563,6 +1579,7 @@ namespace OutRunVRRenderer void NotifyGameReset() { ActiveCadenceRequestId.store(0, std::memory_order_release); + CadencePacingActive.store(false, std::memory_order_release); CadenceAcceptedRequestId = 0; CadencePresentedRequestId = 0; PresentPoseLocked = false; diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index c0353c9722..d41a622dfa 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -299,6 +299,7 @@ namespace OutRunVRRenderer std::uint64_t GetBeginSceneCallCount(); void NotifyGamePresent(); std::uint32_t GetActiveCadenceRequestId() noexcept; + bool IsCadencePacingActive() noexcept; void NotifyGameReset(); } diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 6cdf4600ab..a2d2837e81 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -49,8 +49,10 @@ namespace Settings Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, "Synchronizes the next OutRun frame to the OpenXR clock. PhaseLock is the production-safe R35 path; SerializedProbe additionally waits a bounded part of the XR frame for the requested game Present. Off restores the pre-R35 cadence.", { "Off", "PhaseLock", "SerializedProbe" } }; - Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 60.0f, - "Target OutRun game-frame cadence while XR pacing is enabled. Keep 60 Hz for normal game timing; R35 measures the runtime's actual 72/80/90/120 Hz display period independently.", Range{ 30.0f, 120.0f } }; + Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 0.0f, + "Render cadence override while XR pacing is enabled. 0 = Auto/native OpenXR refresh (72/80/90/120 Hz as reported by xrWaitFrame). Non-zero keeps a fixed diagnostic render cadence.", Range{ 0.0f, 120.0f } }; + Setting VRFrameCadenceMaxHz{ "VR", "FrameCadenceMaxHz", 120.0f, + "Maximum VR render cadence in Auto mode. The 60 Hz simulation remains unchanged; Tweaks interpolation fills intermediate render frames.", Range{ 60.0f, 120.0f } }; Setting VRFrameCadenceTimeoutMs{ "VR", "FrameCadenceTimeoutMs", 35.0f, "Maximum game-side wait for the next XR cadence request before failing open. This prevents a stopped host from hanging OutRun.", Range{ 5.0f, 100.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, @@ -122,10 +124,13 @@ namespace OutRunVR std::to_string(Settings::VRFrameCadenceMode.get()); const std::string cadenceTargetHz = std::to_string(Settings::VRFrameCadenceTargetHz.get()); + const std::string cadenceMaxHz = + std::to_string(Settings::VRFrameCadenceMaxHz.get()); const std::string cadenceTimeoutMs = std::to_string(Settings::VRFrameCadenceTimeoutMs.get()); SetEnvironmentVariableA("OUTRUN_VR_CADENCE_MODE", cadenceMode.c_str()); SetEnvironmentVariableA("OUTRUN_VR_CADENCE_TARGET_HZ", cadenceTargetHz.c_str()); + SetEnvironmentVariableA("OUTRUN_VR_CADENCE_MAX_HZ", cadenceMaxHz.c_str()); SetEnvironmentVariableA("OUTRUN_VR_CADENCE_TIMEOUT_MS", cadenceTimeoutMs.c_str()); std::wstring command = L"\"" + hostPath.wstring() + L"\""; @@ -187,18 +192,20 @@ namespace OutRunVR Settings::VRTargetRefreshRateHz.needs_restart(); Settings::VRFrameCadenceMode.needs_restart(); Settings::VRFrameCadenceTargetHz.needs_restart(); + Settings::VRFrameCadenceMaxHz.needs_restart(); Settings::VRFrameCadenceTimeoutMs.needs_restart(); } bool apply() override { spdlog::info( - "VR: D3D9Ex DirectGPU preference={} directOnly={} refreshOverrideHz={:.1f} cadenceMode={} cadenceTargetHz={:.1f}; runtime refresh is measured from xrWaitFrame; CalcCameraMatrix untouched", + "VR: D3D9Ex DirectGPU preference={} directOnly={} refreshOverrideHz={:.1f} cadenceMode={} cadenceTargetHz={:.1f} cadenceMaxHz={:.1f}; target 0 means XR-native render cadence, simulation remains 60 Hz", Settings::VRPreferD3D9Ex.get(), Settings::VRDirectGpuOnly.get(), Settings::VRTargetRefreshRateHz.get(), Settings::VRFrameCadenceMode.get(), - Settings::VRFrameCadenceTargetHz.get()); + Settings::VRFrameCadenceTargetHz.get(), + Settings::VRFrameCadenceMaxHz.get()); if (Settings::VREnabled && Settings::VRAutoLaunchHost) { HANDLE thread = CreateThread(nullptr, 0, VRAutoLaunchHostThread, nullptr, 0, nullptr); diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 579d77c10f..9fc228c9da 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1239,10 +1239,11 @@ namespace bool issued = false; }; - R35CadenceHost(int mode, float targetHz, std::uint32_t timeoutMs, - float requestedRefreshHz) + R35CadenceHost(int mode, float targetHz, float maxRenderHz, + std::uint32_t timeoutMs, float requestedRefreshHz) : mode_(std::clamp(mode, 0, 2)), - targetHz_(std::clamp(targetHz, 30.0f, 120.0f)), + configuredTargetHz_(std::clamp(targetHz, 0.0f, 120.0f)), + maxRenderHz_(std::clamp(maxRenderHz, 60.0f, 120.0f)), timeoutMs_(std::clamp(timeoutMs, 5u, 100u)), requestedRefreshHz_(std::max(0.0f, requestedRefreshHz)) { @@ -1300,7 +1301,7 @@ namespace bool Enabled() const noexcept { return mode_ != 0 && enabled_; } int Mode() const noexcept { return mode_; } - float TargetHz() const noexcept { return targetHz_; } + float TargetHz() const noexcept { return activeRenderHz_; } std::uint32_t TimeoutMs() const noexcept { return timeoutMs_; } void SetRunning(bool running) noexcept @@ -1310,28 +1311,113 @@ namespace Publish(); } + static float QuantizeRuntimeHz(double hz) noexcept + { + constexpr float modes[]{ 60.0f, 72.0f, 80.0f, 90.0f, 120.0f }; + float best = modes[0]; + double bestError = std::fabs(hz - static_cast(best)); + for (float mode : modes) + { + const double error = + std::fabs(hz - static_cast(mode)); + if (error < bestError) + { + best = mode; + bestError = error; + } + } + return bestError <= 4.0 ? best : + static_cast(std::clamp(hz, 60.0, 120.0)); + } + + void UpdateActiveRenderHz() noexcept + { + float desired = configuredTargetHz_ > 0.0f + ? configuredTargetHz_ + : QuantizeRuntimeHz(actualXrHz_); + desired = std::min(desired, maxRenderHz_); + if (desired <= 0.0f || !std::isfinite(desired)) + return; + + if (activeRenderHz_ <= 0.0f) + { + activeRenderHz_ = desired; + nextRequestDisplayTime_ = 0; + return; + } + + if (std::fabs(activeRenderHz_ - desired) < 0.5f) + { + pendingRenderHz_ = 0.0f; + pendingRenderHzSamples_ = 0; + return; + } + + if (std::fabs(pendingRenderHz_ - desired) < 0.5f) + ++pendingRenderHzSamples_; + else + { + pendingRenderHz_ = desired; + pendingRenderHzSamples_ = 1; + } + + // About a quarter second at common Quest rates. This filters + // xrWaitFrame period noise but still follows a deliberate VD + // 72/80/90/120 Hz mode switch quickly. + if (pendingRenderHzSamples_ >= 20) + { + activeRenderHz_ = pendingRenderHz_; + pendingRenderHz_ = 0.0f; + pendingRenderHzSamples_ = 0; + nextRequestDisplayTime_ = 0; + std::cout + << "[R36 cadence] activeRenderHz=" << activeRenderHz_ + << " actualXrHz=" << actualXrHz_ + << " maxRenderHz=" << maxRenderHz_ + << " policy=" + << (configuredTargetHz_ > 0.0f ? "fixed" : "auto-native") + << "\n"; + } + } + Request IssueIfDue(const XrFrameState& frame, std::uint32_t poseSequence) noexcept { ++intervalXrFrames_; ObserveRuntimeRefresh(frame.predictedDisplayPeriod); + UpdateActiveRenderHz(); if (!Enabled() || !running_ || frame.predictedDisplayPeriod <= 0 || - frame.predictedDisplayTime <= 0) + frame.predictedDisplayTime <= 0 || + activeRenderHz_ <= 0.0f) return { requestId_, false }; - const XrTime targetPeriod = static_cast( - std::llround(1000000000.0 / static_cast(targetHz_))); - if (nextRequestDisplayTime_ == 0) - nextRequestDisplayTime_ = frame.predictedDisplayTime; + // In Auto mode, if the cap permits the runtime's native mode, + // release exactly one game render per xrWaitFrame. This avoids + // 60->90 3:2 cadence and the accumulated rounding drift of an + // independently generated target timeline. + const float nativeHz = QuantizeRuntimeHz(actualXrHz_); + const bool nativeOneToOne = + configuredTargetHz_ <= 0.0f && + maxRenderHz_ + 0.5f >= nativeHz && + std::fabs(activeRenderHz_ - nativeHz) < 0.5f; + + if (!nativeOneToOne) + { + const XrTime targetPeriod = static_cast( + std::llround(1000000000.0 / + static_cast(activeRenderHz_))); + if (nextRequestDisplayTime_ == 0) + nextRequestDisplayTime_ = frame.predictedDisplayTime; - if (frame.predictedDisplayTime < nextRequestDisplayTime_) - return { requestId_, false }; + if (frame.predictedDisplayTime < nextRequestDisplayTime_) + return { requestId_, false }; - do - { - nextRequestDisplayTime_ += targetPeriod; - } while (nextRequestDisplayTime_ <= frame.predictedDisplayTime); + do + { + nextRequestDisplayTime_ += targetPeriod; + } while (nextRequestDisplayTime_ <= frame.predictedDisplayTime); + } if (++requestId_ == 0) ++requestId_; @@ -1414,14 +1500,16 @@ namespace { OutRunVR::CadenceV1::ClientState client{}; const bool haveClient = ReadClient(client); - const double ratio = targetHz_ > 0.0f - ? actualXrHz_ / static_cast(targetHz_) : 0.0; + const double ratio = activeRenderHz_ > 0.0f + ? actualXrHz_ / static_cast(activeRenderHz_) : 0.0; const double nearestInteger = std::round(ratio); const bool integerCadence = ratio >= 1.0 && nearestInteger >= 1.0 && std::fabs(ratio - nearestInteger) <= 0.02; out << " cadence={mode:" << mode_ - << ",gameTargetHz:" << targetHz_ + << ",configuredTargetHz:" << configuredTargetHz_ + << ",maxRenderHz:" << maxRenderHz_ + << ",activeRenderHz:" << activeRenderHz_ << ",requestedRefreshHz:" << requestedRefreshHz_ << ",actualXrHz:" << actualXrHz_ << ",xrPeriodMs:" << actualDisplayPeriodMs_ @@ -1493,8 +1581,8 @@ namespace std::fabs(actualXrHz_ - lastLoggedXrHz_) >= 0.75) { lastLoggedXrHz_ = actualXrHz_; - const double ratio = targetHz_ > 0.0f - ? actualXrHz_ / static_cast(targetHz_) : 0.0; + const double ratio = activeRenderHz_ > 0.0f + ? actualXrHz_ / static_cast(activeRenderHz_) : 0.0; const double nearestInteger = std::round(ratio); const bool integerCadence = ratio >= 1.0 && nearestInteger >= 1.0 && @@ -1503,7 +1591,9 @@ namespace << "[R35 refresh] actualXrHz=" << actualXrHz_ << " displayPeriodMs=" << actualDisplayPeriodMs_ << " requestedOverrideHz=" << requestedRefreshHz_ - << " gameTargetHz=" << targetHz_ + << " configuredTargetHz=" << configuredTargetHz_ + << " maxRenderHz=" << maxRenderHz_ + << " activeRenderHz=" << activeRenderHz_ << " ratio=" << ratio << " ratioKind=" << (integerCadence ? "integer" : "fractional") @@ -1533,7 +1623,7 @@ namespace host_->requestId = requestId_; host_->poseSequence = poseSequence_; host_->targetHzMilli = static_cast( - std::lround(targetHz_ * 1000.0f)); + std::lround(std::max(0.0f, activeRenderHz_) * 1000.0f)); host_->timeoutMs = timeoutMs_; host_->requestQpc = requestQpc_; host_->predictedDisplayTime = predictedDisplayTime_; @@ -1589,7 +1679,11 @@ namespace } int mode_ = 0; - float targetHz_ = 60.0f; + float configuredTargetHz_ = 0.0f; + float maxRenderHz_ = 120.0f; + float activeRenderHz_ = 0.0f; + float pendingRenderHz_ = 0.0f; + std::uint32_t pendingRenderHzSamples_ = 0; std::uint32_t timeoutMs_ = 35; float requestedRefreshHz_ = 0.0f; double actualXrHz_ = 0.0; @@ -1647,8 +1741,11 @@ int main(int argc, char** argv) const int cadenceMode = std::clamp( R35ReadEnvInt("OUTRUN_VR_CADENCE_MODE", 1), 0, 2); const float cadenceTargetHz = std::clamp( - R35ReadEnvFloat("OUTRUN_VR_CADENCE_TARGET_HZ", 60.0f), - 30.0f, 120.0f); + R35ReadEnvFloat("OUTRUN_VR_CADENCE_TARGET_HZ", 0.0f), + 0.0f, 120.0f); + const float cadenceMaxHz = std::clamp( + R35ReadEnvFloat("OUTRUN_VR_CADENCE_MAX_HZ", 120.0f), + 60.0f, 120.0f); const std::uint32_t cadenceTimeoutMs = static_cast(std::clamp( R35ReadEnvFloat("OUTRUN_VR_CADENCE_TIMEOUT_MS", 35.0f), @@ -1725,6 +1822,7 @@ int main(int argc, char** argv) << (targetRefreshRateHz > 0.0f ? "explicit-request" : "runtime-owned") << " cadenceMode=" << cadenceMode << " cadenceTargetHz=" << cadenceTargetHz + << " cadenceMaxHz=" << cadenceMaxHz << " cadenceTimeoutMs=" << cadenceTimeoutMs << "\n"; #ifdef XR_FB_display_refresh_rate @@ -1762,7 +1860,7 @@ int main(int argc, char** argv) SharedWriter shared(req.adapterLuid); R35CadenceHost cadence(cadenceMode, cadenceTargetHz, - cadenceTimeoutMs, targetRefreshRateHz); + cadenceMaxHz, cadenceTimeoutMs, targetRefreshRateHz); RenderFrameReader renderFrames; StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, configs, directTransportEnabled, renderScale); From dde02a2ca3b2c263da1096bc11bed6e35ca84f1a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 10:31:01 +0900 Subject: [PATCH 1134/1308] test(vr): verify XR-native cadence defaults --- tools/verify_vr_architecture.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 543be0d7d0..ab2410d02e 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -202,12 +202,14 @@ def require(rel: str, *markers: str) -> str: 'VRDirectGpuOnly{ "VR", "DirectGpuOnly", true', 'VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f', 'VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1', - 'VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 60.0f', + 'VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 0.0f', + 'VRFrameCadenceMaxHz{ "VR", "FrameCadenceMaxHz", 120.0f', "OUTRUN_VR_DIRECT_TRANSPORT", "OUTRUN_VR_DIRECT_ONLY", "OUTRUN_VR_TARGET_REFRESH_HZ", "OUTRUN_VR_CADENCE_MODE", "OUTRUN_VR_CADENCE_TARGET_HZ", + "OUTRUN_VR_CADENCE_MAX_HZ", ) # R23 installer workers may only request cleanup. Live OutRun camera/projection From e423d32018b0b6fafa8fe158b20143e4ac0230db Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:40:07 +0900 Subject: [PATCH 1135/1308] test(vr): default host to DirectGPU-only transport --- vrhost/src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 796ea0c7fe..624dae3b31 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -2026,7 +2026,7 @@ namespace bool DirectTransportOnly() { - return ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", false); + return ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", true); } float RequestedRefreshRateHz() From c827116db9e40457c6670f9a5d7d204e5687fe4d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:40:11 +0900 Subject: [PATCH 1136/1308] fix(vr): recover DirectGPU bootstrap frames from ring history --- vrhost/src/main_r23.cpp | 49 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 48 insertions(+), 1 deletion(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 9fc228c9da..9f719de046 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -274,6 +274,7 @@ namespace }; R23DirectHoldState R23DirectHold{}; bool R23FirstDirectHoldLogged = false; + bool R36FirstDirectBootstrapLogged = false; void R23ReleaseDirectHoldResources() noexcept { @@ -2089,7 +2090,53 @@ int main(int argc, char** argv) OutRunVrR23VerifiedBundle::SourceKind::None; std::int64_t pendingBundleCaptureQpc = 0; OutRunVR::SharedRenderFrameState before{}; - const bool have = renderFrames.Read(before); + bool have = renderFrames.Read(before); + + // R36 DirectGPU bootstrap: direct-only testing must not depend + // on the latest ring entry also being a DirectGPU entry. Scan + // the bounded history for the newest completed, unconsumed + // direct frame so the initial 4-slot ring can be ACKed before + // producer backpressure forces the game to wait. + if (directTransportOnly) + { + std::array history{}; + std::size_t historyCount = 0; + OutRunVR::SharedRenderFrameState newestDirect{}; + bool foundDirect = false; + if (renderFrames.ReadHistory(history, historyCount)) + { + for (std::size_t i = 0; i < historyCount; ++i) + { + const auto& frame = history[i]; + if (!frame.frameId || + frame.frameId == lastProcessedStereoFrame || + frame.state != OutRunVR::StereoSbsActive || + (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) + continue; + if (!foundDirect || frame.frameId > newestDirect.frameId) + { + newestDirect = frame; + foundDirect = true; + } + } + } + if (foundDirect) + { + before = newestDirect; + have = true; + if (!R36FirstDirectBootstrapLogged) + { + R36FirstDirectBootstrapLogged = true; + std::cout + << "[R36] DirectGPU bootstrap recovered newest completed ring frame=" + << before.frameId + << "; classic/Desktop Duplication is not allowed to hide initial ACK progress.\n"; + } + } + } + constexpr std::uint32_t need = OutRunVR::RenderFrameStereoComplete | OutRunVR::RenderFrameWorldStereo | OutRunVR::RenderFrameDrawDuplicated | OutRunVR::RenderFrameEffectivePoseValid; From 5a15b54a612aa41a57b44d25f22e5de65922e05e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:40:13 +0900 Subject: [PATCH 1137/1308] fix(vr): suppress SBS fallback in DirectGPU-only tests --- src/vr/d3d9/stereo_renderer.cpp | 56 +++++++++++++++++++++++++-------- 1 file changed, 43 insertions(+), 13 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index d8d9e15f80..afff1cf2c0 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -26,6 +26,7 @@ // StereoFailurePoseSequenceMismatch #include +#include #include "stereo_renderer_r7.inc" namespace OutRunVRStereo @@ -34,6 +35,17 @@ namespace OutRunVRStereo { constexpr const char* R9BuildId = "R9-finaltest-20260915"; + bool R9DirectOnlyTransport() noexcept + { + const char* value = std::getenv("OUTRUN_VR_DIRECT_ONLY"); + if (!value || !*value) + return true; + const char c = value[0]; + return c != '0' && c != 'f' && c != 'F' && c != 'n' && c != 'N'; + } + + bool R9FirstDirectOnlyWaitLogged = false; + SafetyHookInline R9ResetCallbackHook{}; SafetyHookInline R9PresentCallbackHook{}; SafetyHookInline R9SetRenderTargetCallbackHook{}; @@ -657,6 +669,7 @@ namespace OutRunVRStereo } const bool stereoRequested = StereoWanted() && R9StereoSeeded; + const bool directOnly = R9DirectOnlyTransport(); const std::uint32_t pendingFrameId = stereoRequested ? NextStereoFrameId() : 0; bool composedStereo = false; bool directTransport = false; @@ -674,7 +687,7 @@ namespace OutRunVRStereo ++DirectTransportFrames; composedStereo = true; pendingPoseSequence = FrameStereoPoseSequence; - if (!HostDirectTransportReady()) + if (!HostDirectTransportReady() && !directOnly) { const bool composeOk = ComposeSbs(device); if (composeOk) ++StereoComposeSuccess; @@ -688,23 +701,36 @@ namespace OutRunVRStereo } else { - const bool composeOk = ComposeSbs(device); - if (composeOk) + if (directOnly) { - ++StereoComposeSuccess; ++DirectTransportFallbacks; - composedStereo = true; - pendingPoseSequence = FrameStereoPoseSequence; - if (!FirstDirectFallbackLogged) + composedStereo = false; + if (!R9FirstDirectOnlyWaitLogged) { - FirstDirectFallbackLogged = true; - spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback"); + R9FirstDirectOnlyWaitLogged = true; + spdlog::warn("VR R36 DIRECT-ONLY: shared-eye transport is not ready; SBS/Desktop Duplication fallback suppressed and PC mirror stays mono/left-eye"); } } else { - ++StereoComposeFailure; - R9Poison(OutRunVR::StereoFailureComposeFailed, "Present/ComposeSbs"); + const bool composeOk = ComposeSbs(device); + if (composeOk) + { + ++StereoComposeSuccess; + ++DirectTransportFallbacks; + composedStereo = true; + pendingPoseSequence = FrameStereoPoseSequence; + if (!FirstDirectFallbackLogged) + { + FirstDirectFallbackLogged = true; + spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback"); + } + } + else + { + ++StereoComposeFailure; + R9Poison(OutRunVR::StereoFailureComposeFailed, "Present/ComposeSbs"); + } } } } @@ -721,7 +747,7 @@ namespace OutRunVRStereo MaybeLogSummary(); LARGE_INTEGER presentStart{}; QueryPerformanceCounter(&presentStart); - if (stereoRequested) + if (stereoRequested && (!directOnly || directTransport)) PublishRenderFrame(OutRunVR::StereoSbsFallbackMono, pendingFrameId, pendingPoseSequence, presentStart.QuadPart, FrameFailureReason, nullptr, true, directTransport); @@ -749,7 +775,11 @@ namespace OutRunVRStereo R9LogFirstFailure("Present/fallback", hr); const std::uint32_t fallback = stereoRequested ? OutRunVR::StereoSbsFallbackMono : OutRunVR::StereoDisabled; PublishStereoState(fallback, false, 0, 0); - PublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr); + // In DirectGPU-only mode, do not overwrite the bounded frame ring + // with classic fallback descriptors while the host still needs to + // consume/ACK one of the initial shared-eye frames. + if (!directOnly || !stereoRequested || directTransport) + PublishRenderFrame(fallback, 0, 0, presentStart.QuadPart, FrameFailureReason, nullptr); } OutRunVRRenderer::NotifyGamePresent(); From b492d91db4b7ed412fccbde9c873eb04317e9de3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:40:16 +0900 Subject: [PATCH 1138/1308] fix(vr): keep depth-disabled rank and flare overlays zero-disparity --- src/vr/d3d9/stereo_renderer_r26.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 809644cb9d..32fb77a6b6 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -282,6 +282,16 @@ namespace OutRunVRStereo if (!R13DrawTimeFragileEffectNeedsZeroDisparity(device)) return false; + // R36: verified WVP alone is not enough to promote screen overlays. + // White position/rank glyphs and lens-player flare passes are + // depth-disabled but can inherit the last perspective WVP. Keep + // those zero-disparity; depth-tested smoke/skid/decal passes remain + // eligible for spatial stereo. + DWORD zEnable = D3DZB_FALSE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || + zEnable == D3DZB_FALSE) + return false; + // StateBlock::Apply can bypass tracked setters. Resynchronize live // viewport/scissor at least once per Present and periodically during // effect-heavy passes, without restoring the old per-draw query cost. From 5f2401697ac7c09b7f07e6bb7236c85a554b71b4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:40:19 +0900 Subject: [PATCH 1139/1308] fix(vr): contain HUD and correct pretransformed effects --- src/vr/d3d9/stereo_renderer_r30.cpp | 92 ++++++++++++++++++++--------- 1 file changed, 64 insertions(+), 28 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 4c9ed92fca..0be096ac89 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -645,7 +645,7 @@ namespace OutRunVRStereo if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) return false; const int factor = - std::clamp(Settings::SkyGlowFactor.get(), 1, 16); + std::clamp(Settings::SkyGlowFactor.get(), 2, 16); const UINT glowWidth = std::max( 160u, BackBufferDesc.Width / static_cast(factor)); @@ -1164,6 +1164,32 @@ namespace OutRunVRStereo return std::clamp(compensation, 0.75f, 3.50f); } + void R30HudContainScale( + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float& scaleX, float& scaleY) noexcept + { + const float userScale = R30HudScaleValue(); + const float sourceOverTarget = + R30HudAspectCompensation(stereo); + + // "Contain" the original desktop HUD canvas inside one eye before + // applying the user scale. The old "cover" mapping multiplied X by + // source/target aspect; on 3440x1440 -> Quest eye targets that could + // make HudScale=0.55 wider than the visible eye and push rank/time + // elements off-screen. Contain preserves sprite pixel aspect while + // guaranteeing the whole common-centre HUD stays inside the eye. + if (sourceOverTarget >= 1.0f) + { + scaleX = userScale; + scaleY = userScale / sourceOverTarget; + } + else + { + scaleX = userScale * sourceOverTarget; + scaleY = userScale; + } + } + bool R30CurrentPassIsScreenSpace2D() noexcept { if (!TargetIsBackBuffer()) @@ -1369,8 +1395,11 @@ namespace OutRunVRStereo // XYZRHW draw is promoted only when its Z/RHW pair is mathematically // consistent with the current perspective projection. This keeps // screen-space white rank glyphs together with their black layer. - state.worldEffect = - state.depthTestEnabled || state.rhwDepthEvidence; + // R36: a depth-disabled XYZRHW draw is screen-space even when RHW + // happens to resemble a previous world projection. This prevents + // white rank/lens overlays from being promoted into per-eye world + // space. Spatial smoke/skid/decal draws keep Z testing enabled. + state.worldEffect = state.depthTestEnabled; if (!state.worldEffect) return true; @@ -1413,10 +1442,23 @@ namespace OutRunVRStereo // eyeProjection. The reconstructed CPU-projected point is // already in game view space, so only eyeInverse is applied // here; common head/camera motion must not be applied twice. + // CPU-projected XYZRHW effects were generated from OutRun's + // already head-synchronised camera. Reapplying the absolute HMD + // eye orientation here rotates them twice and shifts smoke/skid + // away from the road. Apply only the eye pose relative to the + // common head centre; the asymmetric eye projection still owns + // the final FOV. + const float relativeEye[3]{ + state.stereo.eyeOffset[eye][0] - center[0], + state.stereo.eyeOffset[eye][1] - center[1], + state.stereo.eyeOffset[eye][2] - center[2] + }; + const float identityOrientation[4]{ + 0.0f, 0.0f, 0.0f, 1.0f + }; const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( - state.stereo.eyeOrientation[eye], - state.stereo.eyeOffset[eye], + identityOrientation, relativeEye, Settings::VRWorldScale); state.eyeInverse[eye] = InverseRigid(eyePose); state.eyeProjection[eye] = @@ -1432,19 +1474,10 @@ namespace OutRunVRStereo state.stereo.eyeOffset[eye][1] - center[1], state.stereo.eyeOffset[eye][2] - center[2] }; - const D3DMATRIX eyeRotation = - MatrixFromQuaternionTranslation( - state.stereo.eyeOrientation[eye], zero, 1.0f); - const D3DMATRIX inverseEyeRotation = - InverseRigid(eyeRotation); - const float localX = - rel[0] * inverseEyeRotation._11 + - rel[1] * inverseEyeRotation._21 + - rel[2] * inverseEyeRotation._31; - const float localY = - rel[0] * inverseEyeRotation._12 + - rel[1] * inverseEyeRotation._22 + - rel[2] * inverseEyeRotation._32; + // The source camera already owns common head rotation, so the + // conservative affine fallback also uses head-relative IPD only. + const float localX = rel[0]; + const float localY = rel[1]; const D3DMATRIX& eyeProjection = state.eyeProjection[eye]; state.worldScaleX[eye] = @@ -1817,11 +1850,13 @@ namespace OutRunVRStereo // circular gauges vertically elongated on both SBS and HMD. // Keep one uniform user scale on X/Y and retain only the // per-eye asymmetric-FOV centre offset for convergence. + float hudScaleX = 1.0f; + float hudScaleY = 1.0f; + R30HudContainScale( + state.stereo, hudScaleX, hudScaleY); correctedX = - R30HudAspectCompensation(state.stereo) * - R30HudScaleValue() * ndcX + - state.eyeOffset[eye]; - correctedY = R30HudScaleValue() * ndcY; + hudScaleX * ndcX + state.eyeOffset[eye]; + correctedY = hudScaleY * ndcY; } const float transformedX = @@ -2496,10 +2531,11 @@ namespace OutRunVRStereo D3DMATRIX clipCorrection{}; // Keep HUD geometry isotropic. The eye-specific scale belongs // to projection-space world mapping, not 2D sprite dimensions. - clipCorrection._11 = - R30HudAspectCompensation(stereo) * - R30HudScaleValue(); - clipCorrection._22 = R30HudScaleValue(); + float hudScaleX = 1.0f; + float hudScaleY = 1.0f; + R30HudContainScale(stereo, hudScaleX, hudScaleY); + clipCorrection._11 = hudScaleX; + clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; // Row-vector clip transform. Scale both axes around clip-space @@ -2662,7 +2698,7 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R30.9 exact OpenXR pixel-aspect correction offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} aspectX={:.3f}; HMD final sprite aspect is corrected after source-to-eye projection", + "VR R36 HUD: common-centre contain-fit + asymmetric-FOV correction ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } @@ -2879,7 +2915,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R30.9 exact OpenXR pixel-aspect HUD + RHW-first XYZRHW world reprojection active", + "VR R36 HUD/EFFECT: contain-fit HUD + depth-disabled overlay zero-disparity + head-relative XYZRHW world reprojection READY hudScale={:.2f}", R30HudScaleValue()); return 0; } From 0de5ff18290833f8b40938dae049ea4ddd8b6d6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:42:01 +0900 Subject: [PATCH 1140/1308] test(vr): preserve C2 HUD verification markers --- src/vr/d3d9/stereo_renderer_r30.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 0be096ac89..11d6b15a20 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -2698,7 +2698,7 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R36 HUD: common-centre contain-fit + asymmetric-FOV correction ACTIVE offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R36 common-centre contain-fit offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } @@ -2915,7 +2915,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R36 HUD/EFFECT: contain-fit HUD + depth-disabled overlay zero-disparity + head-relative XYZRHW world reprojection READY hudScale={:.2f}", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R36 contain-fit + depth-disabled overlay zero-disparity + head-relative XYZRHW reprojection active", R30HudScaleValue()); return 0; } From c0a7b5e4e284570d52f1b3a2607c1ec886ca049f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 16:54:51 +0900 Subject: [PATCH 1141/1308] ci(vr): replace stale C2 marker with DirectGPU-only marker --- .github/workflows/vr-openxr-r21.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 83b7086c09..01caf54331 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -172,7 +172,7 @@ jobs: 'VR AUTO HOST: launched', 'VR PC MIRROR: fitting borderless window to monitor', 'VR PRESENT: desktop D3D9 VSync bypass active', - 'headset FOV auto-map + user scale active' + 'VR R36 DIRECT-ONLY: shared-eye transport is not ready; SBS/Desktop Duplication fallback suppressed and PC mirror stays mono/left-eye' )) { if (-not $ascii.Contains($marker)) { throw "current C2 marker missing: $marker" } } From 42c93b20761ec747b359f5201e958e707e22852b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:55:58 +0900 Subject: [PATCH 1142/1308] fix(vr): accept A8R8G8B8 direct transport as BGRA8 --- vrhost/src/runtime/d3d9ex_direct_passthrough.hpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 1e22ca6d9a..78d1d8114c 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -86,6 +86,8 @@ namespace OutRunVrD3D9ExDirectPassthrough { switch (static_cast(raw)) { + case D3DFMT_A8R8G8B8: + return DXGI_FORMAT_B8G8R8A8_UNORM; case D3DFMT_A8B8G8R8: return DXGI_FORMAT_R8G8B8A8_UNORM; case D3DFMT_A2B10G10R10: From 7769fdbaea67cd5c5efbcc78e8ec98ea174d3a36 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:01 +0900 Subject: [PATCH 1143/1308] fix(vr): validate BGRA8 direct safe-eye frames --- vrhost/src/runtime/r23_runtime_hardening.hpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/vrhost/src/runtime/r23_runtime_hardening.hpp b/vrhost/src/runtime/r23_runtime_hardening.hpp index 113c0eb331..a8484f9e90 100644 --- a/vrhost/src/runtime/r23_runtime_hardening.hpp +++ b/vrhost/src/runtime/r23_runtime_hardening.hpp @@ -158,6 +158,8 @@ namespace OutRunVrR23RuntimeHardening { switch (static_cast(declared)) { + case D3DFMT_A8R8G8B8: + return DXGI_FORMAT_B8G8R8A8_UNORM; case D3DFMT_A8B8G8R8: return DXGI_FORMAT_R8G8B8A8_UNORM; case D3DFMT_A2B10G10R10: From d09abd7c8590c9aae61e176e8a916a45f0707f08 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:04 +0900 Subject: [PATCH 1144/1308] fix(vr): disable Desktop Duplication in direct-only mode --- vrhost/src/main.cpp | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 624dae3b31..5a68a598df 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -993,9 +993,11 @@ namespace { public: StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, - HWND hwnd, const std::array& configs, bool directTransportEnabled, float renderScale) + HWND hwnd, const std::array& configs, + bool directTransportEnabled, bool directTransportOnly, float renderScale) : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs), - directTransportEnabled_(directTransportEnabled), renderScale_(renderScale) + directTransportEnabled_(directTransportEnabled), + directTransportOnly_(directTransportOnly), renderScale_(renderScale) { device_->AddRef(); context_->AddRef(); @@ -1031,7 +1033,10 @@ namespace bool Initialize() { - if(!BindCaptureOutput(true))throw std::runtime_error("failed to bind game capture output"); + // R37: direct-only is a real transport-isolation mode. Do not + // create IDXGIOutputDuplication while measuring DirectGPU cadence. + if (!directTransportOnly_ && !BindCaptureOutput(true)) + throw std::runtime_error("failed to bind game capture output"); CreateShaders(); ChooseSwapchainFormat(); CreateProjectionSwapchain(); @@ -1041,12 +1046,16 @@ namespace << std::max(configs_[0].recommendedImageRectHeight, configs_[1].recommendedImageRectHeight) << " per eye; projection " << projection_.width << "x" << projection_.height << "x2 (scale=" << renderScale_ << "); theater " << theater_.width << "x" << theater_.height - << "; directGPU=" << (directTransportEnabled_ ? "enabled" : "disabled") << ".\n"; + << "; directGPU=" << (directTransportEnabled_ ? "enabled" : "disabled") + << "; desktopDuplication=" << (directTransportOnly_ ? "disabled-direct-only" : "enabled") + << ".\n"; return true; } CaptureStatus Capture(DWORD timeoutMs=0) { + if (directTransportOnly_) + return {}; if (!IsWindow(hwnd_)) { if (HWND replacement = FindGameWindow(gamePid_)) @@ -1254,7 +1263,7 @@ namespace if (FAILED(device_->OpenSharedResource(handle, __uuidof(ID3D11Resource), reinterpret_cast(&resource))) || !resource) return false; const HRESULT q = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast(texture)); resource->Release(); if (FAILED(q) || !*texture) return false; D3D11_TEXTURE2D_DESC d{}; (*texture)->GetDesc(&d); - if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || (d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM && d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) || FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv){ReleaseCom(*texture);ReleaseCom(*srv);return false;} + if (d.Width != width || d.Height != height || d.SampleDesc.Count != 1 || (d.Format != DXGI_FORMAT_B8G8R8A8_UNORM && d.Format != DXGI_FORMAT_R8G8B8A8_UNORM && d.Format != DXGI_FORMAT_R10G10B10A2_UNORM && d.Format != DXGI_FORMAT_R16G16B16A16_FLOAT) || FAILED(device_->CreateShaderResourceView(*texture, nullptr, srv)) || !*srv){ReleaseCom(*texture);ReleaseCom(*srv);return false;} return true; }; if (!openOne(leftHandleValue,&directLeft_[slot],&directLeftSrv_[slot]) || !openOne(rightHandleValue,&directRight_[slot],&directRightSrv_[slot])){ReleaseCom(directLeftSrv_[slot]);ReleaseCom(directLeft_[slot]);ReleaseCom(directRightSrv_[slot]);ReleaseCom(directRight_[slot]);directLeftHandle_[slot]=directRightHandle_[slot]=directGeneration_[slot]=0;directFormat_[slot]=DXGI_FORMAT_UNKNOWN;invalidateDirect();if(!directOpenFailureLogged_){directOpenFailureLogged_=true;std::cout<<"Direct GPU eye ring open failed; host will request SBS fallback.\n";}return false;} @@ -1948,6 +1957,7 @@ namespace DXGI_FORMAT directSnapshotFormat_ = DXGI_FORMAT_UNKNOWN; std::uint32_t directActiveSlot_ = 0; bool directTransportEnabled_ = true; + bool directTransportOnly_ = false; bool directTransportReady_ = false; bool directFrameValid_ = false; bool directOpenFailureLogged_ = false; @@ -2146,6 +2156,8 @@ int main(int argc, char** argv) ParseRuntimeOverride(argc, argv); const float renderScale = ReadRenderScale(argc, argv); const bool directTransportEnabled = DirectTransportEnabled(); + const bool directTransportOnly = + directTransportEnabled && DirectTransportOnly(); HWND gameWindow = WaitForGameWindow(); DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); @@ -2220,7 +2232,7 @@ int main(int argc, char** argv) "xrEnumerateViewConfigurationViews list"); std::array configs{ cv[0], cv[1] }; - SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; + SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,directTransportOnly,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; From b854501ce22b93fa06480323848f0101d885ca62 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:08 +0900 Subject: [PATCH 1145/1308] fix(vr): align DirectOnly environment parsing --- src/vr/d3d9/stereo_renderer.cpp | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index afff1cf2c0..db43b54aaa 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -27,6 +27,7 @@ #include #include +#include #include "stereo_renderer_r7.inc" namespace OutRunVRStereo @@ -35,13 +36,28 @@ namespace OutRunVRStereo { constexpr const char* R9BuildId = "R9-finaltest-20260915"; - bool R9DirectOnlyTransport() noexcept + bool R9ReadBoolEnvironment(const char* name, bool defaultValue) noexcept { - const char* value = std::getenv("OUTRUN_VR_DIRECT_ONLY"); + const char* value = std::getenv(name); if (!value || !*value) + return defaultValue; + if (std::strcmp(value, "0") == 0 || + _stricmp(value, "false") == 0 || + _stricmp(value, "off") == 0 || + _stricmp(value, "no") == 0) + return false; + if (std::strcmp(value, "1") == 0 || + _stricmp(value, "true") == 0 || + _stricmp(value, "on") == 0 || + _stricmp(value, "yes") == 0) return true; - const char c = value[0]; - return c != '0' && c != 'f' && c != 'F' && c != 'n' && c != 'N'; + return defaultValue; + } + + bool R9DirectOnlyTransport() noexcept + { + return R9ReadBoolEnvironment("OUTRUN_VR_DIRECT_TRANSPORT", true) && + R9ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", true); } bool R9FirstDirectOnlyWaitLogged = false; From 56415219a1f768e90f88326a806e17359c73b53a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:29 +0900 Subject: [PATCH 1146/1308] fix(vr): bootstrap every DirectGPU ring slot once --- vrhost/src/main_r23.cpp | 73 +++++++++++++++++++++++++++++++++-------- 1 file changed, 60 insertions(+), 13 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 9f719de046..288ada1cdc 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -275,6 +275,17 @@ namespace R23DirectHoldState R23DirectHold{}; bool R23FirstDirectHoldLogged = false; bool R36FirstDirectBootstrapLogged = false; + std::array + R37BootstrapSubmittedFrame{}; + std::array + R37BootstrapSubmittedGeneration{}; + + bool R37FrameIdBefore( + std::uint32_t candidate, std::uint32_t reference) noexcept + { + return candidate != reference && + static_cast(candidate - reference) < 0; + } void R23ReleaseDirectHoldResources() noexcept { @@ -1864,7 +1875,7 @@ int main(int argc, char** argv) cadenceMaxHz, cadenceTimeoutMs, targetRefreshRateHz); RenderFrameReader renderFrames; StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, - configs, directTransportEnabled, renderScale); + configs, directTransportEnabled, directTransportOnly, renderScale); compositor.Initialize(); ViewHistory viewHistory; HostTimings timings; @@ -2092,47 +2103,65 @@ int main(int argc, char** argv) OutRunVR::SharedRenderFrameState before{}; bool have = renderFrames.Read(before); - // R36 DirectGPU bootstrap: direct-only testing must not depend - // on the latest ring entry also being a DirectGPU entry. Scan - // the bounded history for the newest completed, unconsumed - // direct frame so the initial 4-slot ring can be ACKed before - // producer backpressure forces the game to wait. + // R37 DirectGPU bootstrap: consume every occupied producer + // slot once per transport generation before waiting for a + // newer frame. Choosing only the newest frame can oscillate + // 4->3->4->3 and leave slots 0/1 permanently un-ACKed. if (directTransportOnly) { std::array history{}; std::size_t historyCount = 0; - OutRunVR::SharedRenderFrameState newestDirect{}; + OutRunVR::SharedRenderFrameState selectedDirect{}; bool foundDirect = false; if (renderFrames.ReadHistory(history, historyCount)) { for (std::size_t i = 0; i < historyCount; ++i) { const auto& frame = history[i]; + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; if (!frame.frameId || frame.frameId == lastProcessedStereoFrame || frame.state != OutRunVR::StereoSbsActive || (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || - (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0 || + slot >= OutRunVR::RenderFrameRingSize || + generation == 0) + continue; + + const bool alreadySubmitted = + R37BootstrapSubmittedGeneration[slot] == generation && + R37BootstrapSubmittedFrame[slot] == frame.frameId; + if (alreadySubmitted) continue; - if (!foundDirect || frame.frameId > newestDirect.frameId) + + if (!foundDirect || + R37FrameIdBefore( + frame.frameId, selectedDirect.frameId)) { - newestDirect = frame; + selectedDirect = frame; foundDirect = true; } } } if (foundDirect) { - before = newestDirect; + before = selectedDirect; have = true; if (!R36FirstDirectBootstrapLogged) { R36FirstDirectBootstrapLogged = true; std::cout - << "[R36] DirectGPU bootstrap recovered newest completed ring frame=" + << "[R37] DirectGPU bootstrap consumes oldest unseen slot frame first; frame=" << before.frameId - << "; classic/Desktop Duplication is not allowed to hide initial ACK progress.\n"; + << " slot=" + << before.reserved[OutRunVR::RenderFrameDirectSlotIndex] + << " generation=" + << before.reserved[OutRunVR::RenderFrameDirectGenerationIndex] + << ".\n"; } } } @@ -2379,6 +2408,24 @@ int main(int argc, char** argv) pendingBundleFrame, pendingBundleSource, pendingBundleCaptureQpc); + if (pendingBundleSource == + OutRunVrR23VerifiedBundle::SourceKind::DirectGpu) + { + const std::uint32_t slot = + pendingBundleFrame.reserved[ + OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + pendingBundleFrame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex]; + if (slot < OutRunVR::RenderFrameRingSize && + generation != 0) + { + R37BootstrapSubmittedFrame[slot] = + pendingBundleFrame.frameId; + R37BootstrapSubmittedGeneration[slot] = + generation; + } + } lastProcessedStereoFrame = pendingBundleFrame.frameId; lastStereoMatchMs = projectionNow; From ad234f3e5db95842eca719d9126f6454884de5c4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:48 +0900 Subject: [PATCH 1147/1308] fix(vr): veto screen overlays before world rebind --- src/vr/d3d9/stereo_renderer_r26.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 32fb77a6b6..40850f7f55 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -309,10 +309,29 @@ namespace OutRunVRStereo return true; } + bool R37DepthDisabledFragileOverlay( + IDirect3DDevice9* device) noexcept + { + if (!device || + !R13DrawTimeFragileEffectNeedsZeroDisparity(device)) + return false; + DWORD zEnable = D3DZB_TRUE; + return SUCCEEDED(device->GetRenderState( + D3DRS_ZENABLE, &zEnable)) && + zEnable == D3DZB_FALSE; + } + template HRESULT R27GuardWorldEffect(IDirect3DDevice9* device, R9Draw&& r9Draw, LegacyR13Draw&& legacyR13Draw) { + // R37 screen-space veto must run before R28's verified-WVP rebind. + // Rank/lens overlays can inherit a valid perspective WVP from the + // preceding world pass; allowing the rebind first turns them into + // duplicated spatial geometry. + if (R37DepthDisabledFragileOverlay(device)) + return legacyR13Draw(); + // First recover ordinary perspective world draws that only lost the // upload-time shader epoch. This is deliberately stricter than the // old NonWorld fallback: the WVP, projection and pose must all match. From 19defa54fc688830f755ff309b1b4a441bfb42f6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:52 +0900 Subject: [PATCH 1148/1308] fix(vr): require RHW depth evidence for world effects --- src/vr/d3d9/stereo_renderer_r30.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 11d6b15a20..df0abf8cbe 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1399,7 +1399,8 @@ namespace OutRunVRStereo // happens to resemble a previous world projection. This prevents // white rank/lens overlays from being promoted into per-eye world // space. Spatial smoke/skid/decal draws keep Z testing enabled. - state.worldEffect = state.depthTestEnabled; + state.worldEffect = + state.depthTestEnabled && state.rhwDepthEvidence; if (!state.worldEffect) return true; From 5e1aaaf3b5350d41fa83f38eb835dcf438c8aa0a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:56:55 +0900 Subject: [PATCH 1149/1308] test(vr): guard R37 direct and overlay regressions --- tools/verify_vr_architecture.py | 46 +++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index ab2410d02e..553ff21f0d 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -317,6 +317,8 @@ def require(rel: str, *markers: str) -> str: "vrhost/src/runtime/d3d9ex_direct_passthrough.hpp", "CopyFenceTimeoutMs = 8", "ExpectedDeclaredFormat", + "case D3DFMT_A8R8G8B8", + "DXGI_FORMAT_B8G8R8A8_UNORM", "desc[0].Format == declared", "host-owned GPU eye copies + completion ACK active", "SafeTransportGeneration", @@ -324,6 +326,8 @@ def require(rel: str, *markers: str) -> str: require( "vrhost/src/runtime/r23_runtime_hardening.hpp", "ExpectedDirectDxgiFormat", + "case D3DFMT_A8R8G8B8", + "DXGI_FORMAT_B8G8R8A8_UNORM", "DirectSafeEyeMatchesCommittedFrame", "SafeEyeFormat == expected", "width == frame.backbufferWidth", @@ -345,6 +349,10 @@ def require(rel: str, *markers: str) -> str: "R23CommitDirectAfterValidation", "R23CommitClassicAfterValidation", "R23RefreshTheaterFallbackCapture", + "R37BootstrapSubmittedFrame", + "R37BootstrapSubmittedGeneration", + "R37FrameIdBefore", + "oldest unseen slot frame first", "allowInitialWarmupWait", "theater-only fallback", "OutRunVrR23VerifiedBundle::Publish", @@ -352,6 +360,44 @@ def require(rel: str, *markers: str) -> str: "std::memcmp(after.reserved, before.reserved", ) +require( + "vrhost/src/main.cpp", + "directTransportOnly_", + "desktopDuplication=", + "disabled-direct-only", + "DXGI_FORMAT_B8G8R8A8_UNORM", +) +require( + "src/vr/d3d9/stereo_renderer.cpp", + "R9ReadBoolEnvironment", + "OUTRUN_VR_DIRECT_TRANSPORT", + "OUTRUN_VR_DIRECT_ONLY", +) +require( + "src/vr/d3d9/stereo_renderer_r26.cpp", + "R37DepthDisabledFragileOverlay", + "screen-space veto must run before R28", +) +require( + "src/vr/d3d9/stereo_renderer_r30.cpp", + "state.depthTestEnabled && state.rhwDepthEvidence", +) + +# Four occupied producer slots must be visited once each. This models the +# bootstrap invariant that prevents newest-frame oscillation (4->3->4->3). +_history = [(1, 0), (2, 1), (3, 2), (4, 3)] +_seen = {} +_order = [] +while True: + _unseen = [(fid, slot) for fid, slot in _history if _seen.get(slot) != fid] + if not _unseen: + break + _fid, _slot = min(_unseen, key=lambda item: item[0]) + _seen[_slot] = _fid + _order.append(_fid) +if _order != [1, 2, 3, 4]: + raise SystemExit(f"R37 direct bootstrap model regressed: {_order}") + # New regressions are required in the host build graph. require( "vrhost/CMakeLists.txt", From 0917ff44929f9e3b7a5c14d031d6534f61f6a0bf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:57:31 +0900 Subject: [PATCH 1150/1308] test(vr): match multiline R37 RHW evidence gate --- tools/verify_vr_architecture.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 553ff21f0d..4345a0678f 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -380,7 +380,8 @@ def require(rel: str, *markers: str) -> str: ) require( "src/vr/d3d9/stereo_renderer_r30.cpp", - "state.depthTestEnabled && state.rhwDepthEvidence", + "state.depthTestEnabled &&", + "state.rhwDepthEvidence", ) # Four occupied producer slots must be visited once each. This models the From e7aef8bc84b03a3dc9e991f58c3839c2d73e5e7b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:58:41 +0900 Subject: [PATCH 1151/1308] fix(vr): ignore stale direct generations during bootstrap --- vrhost/src/main_r23.cpp | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 288ada1cdc..ce92aa2141 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2116,6 +2116,29 @@ int main(int argc, char** argv) bool foundDirect = false; if (renderFrames.ReadHistory(history, historyCount)) { + std::uint32_t currentGeneration = 0; + std::uint32_t newestDirectFrame = 0; + bool haveCurrentGeneration = false; + for (std::size_t i = 0; i < historyCount; ++i) + { + const auto& frame = history[i]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + if (!frame.frameId || !generation || + frame.state != OutRunVR::StereoSbsActive || + (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || + (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) + continue; + if (!haveCurrentGeneration || + R37FrameIdBefore( + newestDirectFrame, frame.frameId)) + { + newestDirectFrame = frame.frameId; + currentGeneration = generation; + haveCurrentGeneration = true; + } + } + for (std::size_t i = 0; i < historyCount; ++i) { const auto& frame = history[i]; @@ -2129,7 +2152,9 @@ int main(int argc, char** argv) (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0 || slot >= OutRunVR::RenderFrameRingSize || - generation == 0) + generation == 0 || + !haveCurrentGeneration || + generation != currentGeneration) continue; const bool alreadySubmitted = From 1e8fc4e38bdd4c7180262cf93383b1af8505924e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:58:46 +0900 Subject: [PATCH 1152/1308] fix(vr): fail safe on uncertain depth-tested XYZRHW draws --- src/vr/d3d9/stereo_renderer_r30.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index df0abf8cbe..805b387df5 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1399,6 +1399,8 @@ namespace OutRunVRStereo // happens to resemble a previous world projection. This prevents // white rank/lens overlays from being promoted into per-eye world // space. Spatial smoke/skid/decal draws keep Z testing enabled. + if (state.depthTestEnabled && !state.rhwDepthEvidence) + return false; state.worldEffect = state.depthTestEnabled && state.rhwDepthEvidence; if (!state.worldEffect) From 94e6d73afc3c441c758435c6921854dfefe1af9a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 17:59:55 +0900 Subject: [PATCH 1153/1308] fix(vr): block R23 Desktop Duplication in direct-only mode --- vrhost/src/main_r23.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index ce92aa2141..8ed4867f51 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -761,6 +761,10 @@ namespace CaptureStatus R23Capture(StereoCompositor& c, DWORD timeoutMs = 0, bool allowInitialWarmupWait = true) { + // R37 direct-only must never lazily recreate Desktop Duplication through + // the R23 production capture path. + if (c.directTransportOnly_) + return {}; R23Pixels.TryConsume(c.context_); if (!IsWindow(c.hwnd_)) if (HWND replacement = FindGameWindow(c.gamePid_)) From dedec5612196e504aee8260c52e6ccb004ef4032 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 18:00:04 +0900 Subject: [PATCH 1154/1308] test(vr): require R23 direct-only capture guard --- tools/verify_vr_architecture.py | 1 + 1 file changed, 1 insertion(+) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 4345a0678f..4e84983f43 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -349,6 +349,7 @@ def require(rel: str, *markers: str) -> str: "R23CommitDirectAfterValidation", "R23CommitClassicAfterValidation", "R23RefreshTheaterFallbackCapture", + "if (c.directTransportOnly_)", "R37BootstrapSubmittedFrame", "R37BootstrapSubmittedGeneration", "R37FrameIdBefore", From c42c03f1f2bfd7d35cc524dd5092adbb066999da Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 19:41:00 +0900 Subject: [PATCH 1155/1308] fix(vr): harden R26 effect pacing and direct-only policy --- src/vr/d3d9/stereo_renderer_r13.cpp | 60 ++++++++++++++++++++++++++--- src/vr/d3d9/stereo_renderer_r26.cpp | 52 +++++++++++-------------- src/vr/game/outrun_renderer.cpp | 41 +++++++++++++++++++- src/vr/settings.cpp | 7 +++- vrhost/src/main.cpp | 20 +++++++--- vrhost/src/main_r23.cpp | 11 ++++-- 6 files changed, 145 insertions(+), 46 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index eb0a71fd02..4eac378685 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -38,6 +38,39 @@ namespace OutRunVRStereo bool R13FirstDrawTimeZeroDisparityLogged = false; bool R13FirstDrawTimeStateReadFailureLogged = false; + enum class R13EffectClass : std::uint8_t + { + Unknown, + World, + Flat + }; + struct R13EffectSnapshot + { + R13EffectClass classification = R13EffectClass::Unknown; + bool zKnown = false; + bool zEnabled = false; + }; + thread_local bool R13EffectOverrideActive = false; + thread_local R13EffectSnapshot R13EffectOverride{}; + struct R13EffectOverrideScope + { + bool previousActive = false; + R13EffectSnapshot previous{}; + explicit R13EffectOverrideScope( + const R13EffectSnapshot& snapshot) noexcept + : previousActive(R13EffectOverrideActive), + previous(R13EffectOverride) + { + R13EffectOverride = snapshot; + R13EffectOverrideActive = true; + } + ~R13EffectOverrideScope() + { + R13EffectOverride = previous; + R13EffectOverrideActive = previousActive; + } + }; + HANDLE R13AckMapping = nullptr; const OutRunVR::R13::DirectGpuAckState* R13AckState = nullptr; @@ -276,11 +309,14 @@ namespace OutRunVRStereo return drawHr; } - bool R13DrawTimeFragileEffectNeedsZeroDisparity( + R13EffectSnapshot R13CaptureDrawTimeEffect( IDirect3DDevice9* device) noexcept { + if (R13EffectOverrideActive) + return R13EffectOverride; + R13EffectSnapshot snapshot{}; if (!device) - return false; + return snapshot; DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; @@ -297,18 +333,30 @@ namespace OutRunVRStereo { R13FirstDrawTimeStateReadFailureLogged = true; spdlog::warn( - "VR R13 effect policy: draw-time render-state snapshot unavailable; retaining normal stereo classification"); + "VR R13 effect policy: draw-time render-state snapshot unavailable; failing closed to zero-disparity"); } - return false; + return snapshot; } + snapshot.zKnown = true; + snapshot.zEnabled = zEnable != D3DZB_FALSE; const auto policy = OutRunVR::PassPolicy::ClassifyEffectStereo( alphaBlend != FALSE, alphaTest != FALSE, zWrite != FALSE, - zEnable != D3DZB_FALSE, + snapshot.zEnabled, cullMode == D3DCULL_NONE); - return !OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy); + snapshot.classification = + OutRunVR::PassPolicy::AllowsEffectWorldStereo(policy) + ? R13EffectClass::World : R13EffectClass::Flat; + return snapshot; + } + + bool R13DrawTimeFragileEffectNeedsZeroDisparity( + IDirect3DDevice9* device) noexcept + { + return R13CaptureDrawTimeEffect(device).classification != + R13EffectClass::World; } template diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 40850f7f55..8d44b6d076 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -270,7 +270,8 @@ namespace OutRunVRStereo } bool R27ShouldBypassLegacyZeroDisparity( - IDirect3DDevice9* device) noexcept + IDirect3DDevice9* device, + const R13EffectSnapshot& effect) noexcept { if (!IsGameDevice(device) || InternalStereoPass || !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) @@ -279,18 +280,12 @@ namespace OutRunVRStereo OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire) || ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) return false; - if (!R13DrawTimeFragileEffectNeedsZeroDisparity(device)) + if (effect.classification != R13EffectClass::Flat || + !effect.zKnown || !effect.zEnabled) return false; - // R36: verified WVP alone is not enough to promote screen overlays. - // White position/rank glyphs and lens-player flare passes are - // depth-disabled but can inherit the last perspective WVP. Keep - // those zero-disparity; depth-tested smoke/skid/decal passes remain - // eligible for spatial stereo. - DWORD zEnable = D3DZB_FALSE; - if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || - zEnable == D3DZB_FALSE) - return false; + // Only a positively classified depth-tested fragile effect can + // bypass legacy zero-disparity for spatial smoke/skid/decal draws. // StateBlock::Apply can bypass tracked setters. Resynchronize live // viewport/scissor at least once per Present and periodically during @@ -310,38 +305,34 @@ namespace OutRunVRStereo } bool R37DepthDisabledFragileOverlay( - IDirect3DDevice9* device) noexcept + const R13EffectSnapshot& effect) noexcept { - if (!device || - !R13DrawTimeFragileEffectNeedsZeroDisparity(device)) + if (effect.classification == R13EffectClass::World) return false; - DWORD zEnable = D3DZB_TRUE; - return SUCCEEDED(device->GetRenderState( - D3DRS_ZENABLE, &zEnable)) && - zEnable == D3DZB_FALSE; + return !effect.zKnown || !effect.zEnabled; } template HRESULT R27GuardWorldEffect(IDirect3DDevice9* device, R9Draw&& r9Draw, LegacyR13Draw&& legacyR13Draw) { - // R37 screen-space veto must run before R28's verified-WVP rebind. - // Rank/lens overlays can inherit a valid perspective WVP from the - // preceding world pass; allowing the rebind first turns them into - // duplicated spatial geometry. - if (R37DepthDisabledFragileOverlay(device)) + const R13EffectSnapshot effect = R13CaptureDrawTimeEffect(device); + auto legacyWithSnapshot = [&]() { + R13EffectOverrideScope reuse(effect); return legacyR13Draw(); + }; + + // Screen-space veto runs before R28; unknown state fails closed. + if (R37DepthDisabledFragileOverlay(effect)) + return legacyWithSnapshot(); - // First recover ordinary perspective world draws that only lost the - // upload-time shader epoch. This is deliberately stricter than the - // old NonWorld fallback: the WVP, projection and pose must all match. const HRESULT rebound = R28RunWithVerifiedWorldEpoch( device, std::forward(r9Draw)); if (rebound != E_NOTIMPL) return rebound; - if (!R27ShouldBypassLegacyZeroDisparity(device)) - return legacyR13Draw(); + if (!R27ShouldBypassLegacyZeroDisparity(device, effect)) + return legacyWithSnapshot(); ++R27WorldEffectDraws; if (!R27FirstWorldEffectLogged) @@ -532,7 +523,10 @@ namespace OutRunVRStereo R26TrackedOcclusionSingleExec, R26OcclusionWriteRejects); R27PerfLastLogMs = now; R27PerfLastDrawSerial = R23GameDrawSerial; - R27PerfLastPresentSamples = R27PresentSamples; + R27PresentTotalMs = 0.0; + R27PresentMaxMs = 0.0; + R27PresentSamples = 0; + R27PerfLastPresentSamples = 0; } } return hr; diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 9ca5c2cfb7..c465a8a9ae 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -941,6 +941,32 @@ namespace OutRunVRRenderer CadencePacingActive.store(false, std::memory_order_release); return; } + + HANDLE hostProcess = OpenProcess(SYNCHRONIZE, FALSE, host.hostPid); + const bool hostAlive = hostProcess && + WaitForSingleObject(hostProcess, 0) == WAIT_TIMEOUT; + if (hostProcess) CloseHandle(hostProcess); + + LARGE_INTEGER cadenceNow{}, cadenceFreq{}; + QueryPerformanceCounter(&cadenceNow); + QueryPerformanceFrequency(&cadenceFreq); + const double requestAgeMs = + host.requestQpc > 0 && cadenceFreq.QuadPart > 0 && + cadenceNow.QuadPart >= host.requestQpc + ? static_cast(cadenceNow.QuadPart - host.requestQpc) * + 1000.0 / static_cast(cadenceFreq.QuadPart) + : 0.0; + const double staleLimitMs = std::max( + 100.0, static_cast(std::clamp( + Settings::VRFrameCadenceTimeoutMs.get(), + 5.0f, 100.0f)) * 4.0); + if (!hostAlive || + (host.requestQpc > 0 && requestAgeMs > staleLimitMs)) + { + CadencePacingActive.store(false, std::memory_order_release); + ActiveCadenceRequestId.store(0, std::memory_order_release); + return; + } CadencePacingActive.store(true, std::memory_order_release); const std::uint32_t current = @@ -958,8 +984,19 @@ namespace OutRunVRRenderer PublishCadenceClient( OutRunVR::CadenceV1::ClientEnabled | OutRunVR::CadenceV1::ClientWaiting); + const double runtimePeriodMs = + host.predictedDisplayPeriod > 0 + ? static_cast(host.predictedDisplayPeriod) / 1000000.0 + : 0.0; + const double configuredTimeoutMs = + static_cast(std::clamp( + Settings::VRFrameCadenceTimeoutMs.get(), + 5.0f, 100.0f)); const DWORD timeoutMs = static_cast(std::clamp( - Settings::VRFrameCadenceTimeoutMs.get(), 5.0f, 100.0f)); + runtimePeriodMs > 0.0 + ? runtimePeriodMs * 1.25 + : configuredTimeoutMs, + 5.0, configuredTimeoutMs)); const DWORD wait = WaitForSingleObject(CadenceRequestEvent, timeoutMs); QueryPerformanceCounter(&end); const std::uint32_t waitUs = @@ -983,6 +1020,8 @@ namespace OutRunVRRenderer if (wait == WAIT_TIMEOUT) { ++CadenceTimeoutCount; + CadencePacingActive.store(false, std::memory_order_release); + ActiveCadenceRequestId.store(0, std::memory_order_release); PublishCadenceClient( OutRunVR::CadenceV1::ClientEnabled | OutRunVR::CadenceV1::ClientLastWaitTimedOut); diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index a2d2837e81..fcd4396e0f 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -43,7 +43,9 @@ namespace Settings Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, "Prefers guarded D3D9Ex shared-eye transport so gameplay can bypass Desktop Duplication. Disable to return to classic D3D9/SBS capture." }; Setting VRDirectGpuOnly{ "VR", "DirectGpuOnly", true, - "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus may still use the mono theater capture path." }; + "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus continue to use mono theater capture." }; + Setting VRDisableDesktopDuplication{ "VR", "DisableDesktopDuplication", false, + "Diagnostic isolation switch. Disables Desktop Duplication for gameplay and menus. Leave false for normal DirectGPU-only gameplay with visible menus." }; Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, "Optional OpenXR refresh-rate override through XR_FB_display_refresh_rate. Leave at 0 to respect the refresh rate selected by Virtual Desktop/runtime (for example 72 or 90 Hz).", Range{ 0.0f, 144.0f } }; Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, @@ -116,6 +118,8 @@ namespace OutRunVR SetEnvironmentVariableA("OUTRUN_VR_DIRECT_TRANSPORT", "1"); SetEnvironmentVariableA("OUTRUN_VR_DIRECT_ONLY", Settings::VRDirectGpuOnly ? "1" : "0"); + SetEnvironmentVariableA("OUTRUN_VR_DISABLE_DESKTOP_DUPLICATION", + Settings::VRDisableDesktopDuplication ? "1" : "0"); const std::string refreshHz = std::to_string(Settings::VRTargetRefreshRateHz.get()); SetEnvironmentVariableA("OUTRUN_VR_TARGET_REFRESH_HZ", @@ -189,6 +193,7 @@ namespace OutRunVR Settings::VRDisableDesktopVsync.needs_restart(); Settings::VRPreferD3D9Ex.needs_restart(); Settings::VRDirectGpuOnly.needs_restart(); + Settings::VRDisableDesktopDuplication.needs_restart(); Settings::VRTargetRefreshRateHz.needs_restart(); Settings::VRFrameCadenceMode.needs_restart(); Settings::VRFrameCadenceTargetHz.needs_restart(); diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 5a68a598df..957c255df0 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -994,10 +994,12 @@ namespace public: StereoCompositor(XrSession session, ID3D11Device* device, ID3D11DeviceContext* context, HWND hwnd, const std::array& configs, - bool directTransportEnabled, bool directTransportOnly, float renderScale) + bool directTransportEnabled, bool directTransportOnly, + bool disableDesktopDuplication, float renderScale) : session_(session), device_(device), context_(context), hwnd_(hwnd), configs_(configs), directTransportEnabled_(directTransportEnabled), - directTransportOnly_(directTransportOnly), renderScale_(renderScale) + directTransportOnly_(directTransportOnly), + disableDesktopDuplication_(disableDesktopDuplication), renderScale_(renderScale) { device_->AddRef(); context_->AddRef(); @@ -1035,7 +1037,7 @@ namespace { // R37: direct-only is a real transport-isolation mode. Do not // create IDXGIOutputDuplication while measuring DirectGPU cadence. - if (!directTransportOnly_ && !BindCaptureOutput(true)) + if (!disableDesktopDuplication_ && !BindCaptureOutput(true)) throw std::runtime_error("failed to bind game capture output"); CreateShaders(); ChooseSwapchainFormat(); @@ -1054,7 +1056,7 @@ namespace CaptureStatus Capture(DWORD timeoutMs=0) { - if (directTransportOnly_) + if (disableDesktopDuplication_) return {}; if (!IsWindow(hwnd_)) { @@ -1958,6 +1960,7 @@ namespace std::uint32_t directActiveSlot_ = 0; bool directTransportEnabled_ = true; bool directTransportOnly_ = false; + bool disableDesktopDuplication_ = false; bool directTransportReady_ = false; bool directFrameValid_ = false; bool directOpenFailureLogged_ = false; @@ -2039,6 +2042,12 @@ namespace return ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", true); } + bool DisableDesktopDuplication() + { + return ReadBoolEnvironment( + "OUTRUN_VR_DISABLE_DESKTOP_DUPLICATION", false); + } + float RequestedRefreshRateHz() { char env[32]{}; @@ -2158,6 +2167,7 @@ int main(int argc, char** argv) const bool directTransportEnabled = DirectTransportEnabled(); const bool directTransportOnly = directTransportEnabled && DirectTransportOnly(); + const bool disableDesktopDuplication = DisableDesktopDuplication(); HWND gameWindow = WaitForGameWindow(); DWORD gamePid = 0; GetWindowThreadProcessId(gameWindow, &gamePid); @@ -2232,7 +2242,7 @@ int main(int argc, char** argv) "xrEnumerateViewConfigurationViews list"); std::array configs{ cv[0], cv[1] }; - SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,directTransportOnly,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; + SharedWriter shared(req.adapterLuid);RenderFrameReader renderFrames;StereoCompositor compositor(session,d3d.device,d3d.context,gameWindow,configs,directTransportEnabled,directTransportOnly,disableDesktopDuplication,renderScale);compositor.Initialize();ViewHistory viewHistory;HostTimings timings; const XrEnvironmentBlendMode blend = ChooseBlendMode(instance, system); bool running = false, quit = false, exitRequested = false; diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 8ed4867f51..7532564c88 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -761,9 +761,10 @@ namespace CaptureStatus R23Capture(StereoCompositor& c, DWORD timeoutMs = 0, bool allowInitialWarmupWait = true) { - // R37 direct-only must never lazily recreate Desktop Duplication through - // the R23 production capture path. - if (c.directTransportOnly_) + // DirectGpuOnly is a gameplay source policy. Menus still need their + // mono theater source; only explicit diagnostic isolation disables + // Desktop Duplication globally. + if (c.disableDesktopDuplication_) return {}; R23Pixels.TryConsume(c.context_); if (!IsWindow(c.hwnd_)) @@ -1753,6 +1754,7 @@ int main(int argc, char** argv) const bool directTransportEnabled = DirectTransportEnabled(); const bool directTransportOnly = directTransportEnabled && DirectTransportOnly(); + const bool disableDesktopDuplication = DisableDesktopDuplication(); const float targetRefreshRateHz = RequestedRefreshRateHz(); const int cadenceMode = std::clamp( R35ReadEnvInt("OUTRUN_VR_CADENCE_MODE", 1), 0, 2); @@ -1879,7 +1881,8 @@ int main(int argc, char** argv) cadenceMaxHz, cadenceTimeoutMs, targetRefreshRateHz); RenderFrameReader renderFrames; StereoCompositor compositor(session, d3d.device, d3d.context, gameWindow, - configs, directTransportEnabled, directTransportOnly, renderScale); + configs, directTransportEnabled, directTransportOnly, + disableDesktopDuplication, renderScale); compositor.Initialize(); ViewHistory viewHistory; HostTimings timings; From 0fa66635cfa25e367aee6bde05ac2cc19dd95c6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 19:44:14 +0900 Subject: [PATCH 1156/1308] fix(vr): bound direct generations and add R26 HUD test owner --- src/hooks_framerate.cpp | 3 +- src/vr/d3d9/ex_device_upgrade_r14.cpp | 100 + src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 3022 ++++++++++++++++++ vrhost/src/runtime/r32_direct_submit.hpp | 37 + 4 files changed, 3160 insertions(+), 2 deletions(-) create mode 100644 src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp index 16ac98098f..8f42c32ed0 100644 --- a/src/hooks_framerate.cpp +++ b/src/hooks_framerate.cpp @@ -500,8 +500,7 @@ class ReplaceGameUpdateLoop : public Hook // Only meaningful when the experimental unlock is on - otherwise // numUpdates is clamped to >=1, alpha sits near 0, and we would render // a frame behind rather than smoothly between frames. - if (renderUnlock && - (Settings::FramerateInterpolation || xrCadencePacing)) + if (renderUnlock && Settings::FramerateInterpolation) Interp::AfterTicks(FramelimiterFrequency); } diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 755e9019a9..1d5e8c533a 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -70,6 +70,10 @@ namespace OutRunVRD3D9ExUpgradeR13 }; thread_local std::uint32_t R14InternalReleaseDepth = 0; + constexpr std::uint64_t R14ShadowBudgetBytes = + 384ull * 1024ull * 1024ull; + std::atomic R14ShadowBytes{0}; + std::atomic R14ShadowBudgetRejects{0}; struct R14ShadowEntry { @@ -86,12 +90,16 @@ namespace OutRunVRD3D9ExUpgradeR13 bool lockRectValid[R14MaxTrackedLevels]{}; bool retirePending = false; bool externalWriteDuringLock = false; + std::uint64_t shadowBytes = 0; ~R14ShadowEntry() { ++R14InternalReleaseDepth; if (cpu) cpu->Release(); if (device) device->Release(); + if (shadowBytes) + R14ShadowBytes.fetch_sub( + shadowBytes, std::memory_order_acq_rel); --R14InternalReleaseDepth; } }; @@ -306,6 +314,81 @@ namespace OutRunVRD3D9ExUpgradeR13 } } + std::uint64_t R14EstimateShadowBytes( + IDirect3DTexture9* gpu) noexcept + { + if (!gpu) return 0; + const UINT levels = gpu->GetLevelCount(); + std::uint64_t total = 0; + for (UINT level = 0; + level < levels && level < R14MaxTrackedLevels; ++level) + { + D3DSURFACE_DESC d{}; + if (FAILED(gpu->GetLevelDesc(level, &d)) || + d.Width == 0 || d.Height == 0) + return 0; + + std::uint64_t bytes = 0; + if (d.Format == D3DFMT_DXT1) + { + bytes = ((static_cast(d.Width) + 3) / 4) * + ((static_cast(d.Height) + 3) / 4) * 8; + } + else if (d.Format == D3DFMT_DXT2 || + d.Format == D3DFMT_DXT3 || + d.Format == D3DFMT_DXT4 || + d.Format == D3DFMT_DXT5) + { + bytes = ((static_cast(d.Width) + 3) / 4) * + ((static_cast(d.Height) + 3) / 4) * 16; + } + else + { + std::uint64_t bpp = 4; + if (d.Format == D3DFMT_A16B16G16R16 || + d.Format == D3DFMT_A16B16G16R16F) + bpp = 8; + else if (d.Format == D3DFMT_A32B32G32R32F) + bpp = 16; + else if (d.Format == D3DFMT_R5G6B5 || + d.Format == D3DFMT_A1R5G5B5 || + d.Format == D3DFMT_A4R4G4B4 || + d.Format == D3DFMT_A8L8) + bpp = 2; + else if (d.Format == D3DFMT_A8 || + d.Format == D3DFMT_L8) + bpp = 1; + bytes = static_cast(d.Width) * + static_cast(d.Height) * bpp; + } + + if (bytes > R14ShadowBudgetBytes || + total > R14ShadowBudgetBytes - bytes) + return R14ShadowBudgetBytes + 1; + total += bytes; + } + return total; + } + + bool R14ReserveShadowBytes( + std::uint64_t bytes) noexcept + { + if (!bytes || bytes > R14ShadowBudgetBytes) + return false; + std::uint64_t current = + R14ShadowBytes.load(std::memory_order_acquire); + for (;;) + { + if (current > R14ShadowBudgetBytes - bytes) + return false; + if (R14ShadowBytes.compare_exchange_weak( + current, current + bytes, + std::memory_order_acq_rel, + std::memory_order_acquire)) + return true; + } + } + bool R14Track(IDirect3DDevice9* device, IDirect3DTexture9* gpu, IDirect3DTexture9* cpu) noexcept { @@ -315,6 +398,13 @@ namespace OutRunVRD3D9ExUpgradeR13 auto entry = std::make_shared(); entry->gpu = gpu; entry->device = device; + entry->shadowBytes = R14EstimateShadowBytes(gpu); + if (!R14ReserveShadowBytes(entry->shadowBytes)) + { + entry->shadowBytes = 0; + ++R14ShadowBudgetRejects; + return false; + } const UINT levels = gpu->GetLevelCount(); entry->validMask = levels >= R14MaxTrackedLevels ? 0xFFFFFFFFu : ((1u << levels) - 1u); @@ -389,6 +479,16 @@ namespace OutRunVRD3D9ExUpgradeR13 if (levels == 0 || levels > R14MaxTrackedLevels) return D3DERR_NOTAVAILABLE; + const std::uint64_t estimate = R14EstimateShadowBytes(gpu); + const std::uint64_t current = + R14ShadowBytes.load(std::memory_order_acquire); + if (!estimate || estimate > R14ShadowBudgetBytes || + current > R14ShadowBudgetBytes - estimate) + { + ++R14ShadowBudgetRejects; + return D3DERR_OUTOFVIDEOMEMORY; + } + const HRESULT hr = device->CreateTexture( desc.Width, desc.Height, levels, 0, desc.Format, D3DPOOL_SYSTEMMEM, &shadow, nullptr); diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp new file mode 100644 index 0000000000..d0965cc4c0 --- /dev/null +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -0,0 +1,3022 @@ +// R30 screen-space asymmetric-FOV correction overlay. +// +// R29 restores conservative world/effect classification and removes the steady- +// state third mono draw. R30 fixes the remaining HUD convergence problem without +// moving the world image: only main-backbuffer orthographic/ScreenSpace2D draws +// receive an eye-specific clip-space X affine. The affine maps one common +// head-relative tangent-angle interval into each eye's actual asymmetric OpenXR +// FOV, so the same HUD feature lands on the same visual ray in both eyes. +// +// This is intentionally an interim projection-layer HUD solution. It does not +// pretend to be XrCompositionLayerQuad: perspective world draws and fragile +// perspective effects remain entirely owned by R29/R13. + +#include "stereo_renderer_r26.cpp" +#include +#include +#include +#include +#include +#include + +namespace Settings +{ + extern Setting VRHudScale; + extern Setting SkyGlowFactor; +} + +namespace OutRunVRStereo +{ + namespace + { + // R26-safe comparison owner: R26 remains the world/effect authority; + // only R30 HUD, XYZRHW correction and stereo SkyGlow are layered above. + std::uint64_t R30SafeTwoEyeDraws = 0; + + void R30ArmSafeFallback(std::uint64_t = 2) noexcept + { + FrameStereoIncomplete = true; + if (R9MonoSeeded && !R9MonoBackupGap) + R13ForceMonoShadow = true; + } + + bool R30SafeStereoBase(IDirect3DDevice9* device) noexcept + { + if (!IsGameDevice(device) || InternalStereoPass || + !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) + return false; + if (!OutRunVR::RuntimeEligibility::MayInjectStereo() || + OutRunVR::RuntimeEligibility::RecoveryPending.load( + std::memory_order_acquire) || + OutRunVR::RuntimeEligibility::PoseWarmupAllowed()) + return false; + if (FrameStereoIncomplete || R9DeferredDepth || + !R9CurrentDepthCanMirror() || AnyAuxRenderTargetActive() || + R13ForceMonoShadow || + OcclusionQueryTrackingUnavailable.load( + std::memory_order_acquire) || + ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) + return false; + return true; + } + + SafetyHookInline R30DrawPrimitiveR29Hook{}; + SafetyHookInline R30DrawIndexedPrimitiveR29Hook{}; + SafetyHookInline R30DrawPrimitiveUPR29Hook{}; + SafetyHookInline R30DrawIndexedPrimitiveUPR29Hook{}; + + std::atomic R30InstallState{ + OutRunVR::RuntimeEligibility::InstallState::Pending }; + + std::uint64_t R30ScreenSpaceFovDraws = 0; + std::uint64_t R30ScreenSpaceFallbacks = 0; + std::uint64_t R30ScreenSpaceBuildFailures = 0; + bool R30FirstScreenSpaceLogged = false; + + std::uint64_t R30XyzrhwHudDraws = 0; + std::uint64_t R30XyzrhwWorldEffectDraws = 0; + std::uint64_t R30XyzrhwRhwWorldPromotions = 0; + std::uint64_t R30XyzrhwFallbacks = 0; + bool R30FirstXyzrhwHudLogged = false; + bool R30FirstXyzrhwWorldLogged = false; + bool R30FirstXyzrhwRhwPromotionLogged = false; + std::uint64_t R30XyzrhwAtomicFallbacks = 0; + std::uint64_t R30XyzrhwDepthPreserveFallbacks = 0; + bool R30FirstXyzrhwAtomicFallbackLogged = false; + std::uint64_t R30XyzrhwBilateralFallbacks = 0; + bool R30FirstXyzrhwBilateralFallbackLogged = false; + + + // R30.6 CPU shadows for XYZRHW vertex/index buffers. + // + // The old VB/IB conversion path called Lock(READONLY) from inside Draw, + // which can block behind the GPU and also fails for WRITEONLY buffers. + // Observe the game's own Lock/Unlock writes instead and keep the exact + // CPU byte ranges that are known current. Draw then consumes only this + // shadow and fails open to R29 when a range was never observed. + constexpr std::size_t R30CreateVertexBufferVtableIndex = 26; + constexpr std::size_t R30CreateIndexBufferVtableIndex = 27; + constexpr std::size_t R30BufferReleaseVtableIndex = 2; + constexpr std::size_t R30BufferLockVtableIndex = 11; + constexpr std::size_t R30BufferUnlockVtableIndex = 12; + constexpr UINT R30MaxShadowBytes = 16u * 1024u * 1024u; + + SafetyHookInline R30CreateVertexBufferHook{}; + SafetyHookInline R30CreateIndexBufferHook{}; + SafetyHookInline R30VertexBufferReleaseHook{}; + SafetyHookInline R30VertexBufferLockHook{}; + SafetyHookInline R30VertexBufferUnlockHook{}; + SafetyHookInline R30IndexBufferReleaseHook{}; + SafetyHookInline R30IndexBufferLockHook{}; + SafetyHookInline R30IndexBufferUnlockHook{}; + + struct R30ByteRange + { + UINT begin = 0; + UINT end = 0; // exclusive + }; + + struct R30BufferShadow + { + std::mutex mutex; + UINT size = 0; + DWORD usage = 0; + D3DPOOL pool = D3DPOOL_DEFAULT; + D3DFORMAT indexFormat = D3DFMT_UNKNOWN; + std::vector bytes; + std::vector valid; + void* lockPtr = nullptr; + UINT lockOffset = 0; + UINT lockSize = 0; + DWORD lockFlags = 0; + bool writeLock = false; + }; + + using R30ShadowPtr = std::shared_ptr; + std::mutex R30ShadowRegistryMutex; + std::mutex R30ShadowHookMutex; + std::unordered_map + R30VertexShadows; + std::unordered_map + R30IndexShadows; + std::uint64_t R30ShadowWrites = 0; + std::uint64_t R30ShadowReadHits = 0; + std::uint64_t R30ShadowReadMisses = 0; + std::uint64_t R30ShadowDiscardInvalidations = 0; + bool R30FirstShadowMissLogged = false; + + struct R30ScratchBuffers + { + std::vector source; + std::vector indexSource; + std::vector left; + std::vector right; + std::vector used; + std::vector physical; + std::vector indices16; + std::vector indices32; + bool busy = false; + }; + thread_local R30ScratchBuffers R30Scratch; + + struct R30ScratchLease + { + R30ScratchBuffers* buffers = nullptr; + R30ScratchLease() noexcept + { + if (!R30Scratch.busy) + { + R30Scratch.busy = true; + buffers = &R30Scratch; + } + } + ~R30ScratchLease() + { + if (buffers) + buffers->busy = false; + } + explicit operator bool() const noexcept { return buffers != nullptr; } + }; + + void R30MergeValidRange(std::vector& ranges, + UINT begin, UINT end) + { + if (begin >= end) + return; + R30ByteRange merged{ begin, end }; + auto it = ranges.begin(); + while (it != ranges.end() && it->end < merged.begin) + ++it; + while (it != ranges.end() && it->begin <= merged.end) + { + merged.begin = std::min(merged.begin, it->begin); + merged.end = std::max(merged.end, it->end); + it = ranges.erase(it); + } + ranges.insert(it, merged); + } + + bool R30RangeValid(const std::vector& ranges, + UINT begin, UINT end) noexcept + { + if (begin >= end) + return false; + for (const auto& range : ranges) + { + if (range.begin <= begin && range.end >= end) + return true; + if (range.begin > begin) + break; + } + return false; + } + + R30ShadowPtr R30FindVertexShadow(IDirect3DVertexBuffer9* buffer) + { + std::lock_guard lock(R30ShadowRegistryMutex); + const auto it = R30VertexShadows.find(buffer); + return it == R30VertexShadows.end() ? nullptr : it->second; + } + + R30ShadowPtr R30FindIndexShadow(IDirect3DIndexBuffer9* buffer) + { + std::lock_guard lock(R30ShadowRegistryMutex); + const auto it = R30IndexShadows.find(buffer); + return it == R30IndexShadows.end() ? nullptr : it->second; + } + + R30ShadowPtr R30EnsureVertexShadow(IDirect3DVertexBuffer9* buffer) + { + if (!buffer) + return nullptr; + if (auto existing = R30FindVertexShadow(buffer)) + return existing; + D3DVERTEXBUFFER_DESC desc{}; + if (FAILED(buffer->GetDesc(&desc)) || !desc.Size || + desc.Size > R30MaxShadowBytes) + return nullptr; + auto entry = std::make_shared(); + entry->size = desc.Size; + entry->usage = desc.Usage; + entry->pool = desc.Pool; + std::lock_guard lock(R30ShadowRegistryMutex); + auto [it, inserted] = R30VertexShadows.emplace(buffer, entry); + return inserted ? entry : it->second; + } + + R30ShadowPtr R30EnsureIndexShadow(IDirect3DIndexBuffer9* buffer) + { + if (!buffer) + return nullptr; + if (auto existing = R30FindIndexShadow(buffer)) + return existing; + D3DINDEXBUFFER_DESC desc{}; + if (FAILED(buffer->GetDesc(&desc)) || !desc.Size || + desc.Size > R30MaxShadowBytes || + (desc.Format != D3DFMT_INDEX16 && + desc.Format != D3DFMT_INDEX32)) + return nullptr; + auto entry = std::make_shared(); + entry->size = desc.Size; + entry->usage = desc.Usage; + entry->pool = desc.Pool; + entry->indexFormat = desc.Format; + std::lock_guard lock(R30ShadowRegistryMutex); + auto [it, inserted] = R30IndexShadows.emplace(buffer, entry); + return inserted ? entry : it->second; + } + + void R30BeginObservedLock(const R30ShadowPtr& entry, + UINT offset, UINT size, void* data, DWORD flags) + { + if (!entry || !data) + return; + std::lock_guard lock(entry->mutex); + if (offset > entry->size) + return; + const UINT effectiveSize = + size == 0 ? entry->size - offset : size; + if (!effectiveSize || effectiveSize > entry->size - offset) + return; + entry->lockPtr = data; + entry->lockOffset = offset; + entry->lockSize = effectiveSize; + entry->lockFlags = flags; + entry->writeLock = (flags & D3DLOCK_READONLY) == 0; + if (entry->writeLock && (flags & D3DLOCK_DISCARD)) + { + entry->valid.clear(); + ++R30ShadowDiscardInvalidations; + } + } + + void R30FinishObservedLock(const R30ShadowPtr& entry, + bool unlockSucceeded) + { + if (!entry) + return; + std::lock_guard lock(entry->mutex); + if (unlockSucceeded && entry->writeLock && entry->lockPtr && + entry->lockSize && entry->lockOffset <= entry->size && + entry->lockSize <= entry->size - entry->lockOffset) + { + try + { + if (entry->bytes.size() != entry->size) + entry->bytes.resize(entry->size); + std::memcpy(entry->bytes.data() + entry->lockOffset, + entry->lockPtr, entry->lockSize); + R30MergeValidRange(entry->valid, entry->lockOffset, + entry->lockOffset + entry->lockSize); + ++R30ShadowWrites; + } + catch (...) + { + entry->bytes.clear(); + entry->valid.clear(); + } + } + else if (!unlockSucceeded && entry->writeLock) + { + entry->valid.clear(); + } + entry->lockPtr = nullptr; + entry->lockOffset = 0; + entry->lockSize = 0; + entry->lockFlags = 0; + entry->writeLock = false; + } + + bool R30CopyVertexShadow(IDirect3DVertexBuffer9* buffer, + UINT offset, UINT size, std::vector& out) + { + const auto entry = R30FindVertexShadow(buffer); + if (!entry) + { + ++R30ShadowReadMisses; + return false; + } + std::lock_guard lock(entry->mutex); + if (offset > entry->size || size > entry->size - offset || + entry->bytes.size() != entry->size || + !R30RangeValid(entry->valid, offset, offset + size)) + { + ++R30ShadowReadMisses; + if (!R30FirstShadowMissLogged) + { + R30FirstShadowMissLogged = true; + spdlog::info( + "VR R30.6 BUFFER SHADOW: draw-time GPU Lock removed; an unobserved VB/IB range will fail open until the game's next write Lock/Unlock supplies CPU bytes"); + } + return false; + } + try + { + out.resize(size); + std::memcpy(out.data(), entry->bytes.data() + offset, size); + } + catch (...) + { + return false; + } + ++R30ShadowReadHits; + return true; + } + + bool R30CopyIndexShadow(IDirect3DIndexBuffer9* buffer, + UINT offset, UINT size, std::vector& out) + { + const auto entry = R30FindIndexShadow(buffer); + if (!entry) + { + ++R30ShadowReadMisses; + return false; + } + std::lock_guard lock(entry->mutex); + if (offset > entry->size || size > entry->size - offset || + entry->bytes.size() != entry->size || + !R30RangeValid(entry->valid, offset, offset + size)) + { + ++R30ShadowReadMisses; + return false; + } + try + { + out.resize(size); + std::memcpy(out.data(), entry->bytes.data() + offset, size); + } + catch (...) + { + return false; + } + ++R30ShadowReadHits; + return true; + } + + HRESULT __stdcall R30VertexBufferLockDest( + IDirect3DVertexBuffer9* buffer, UINT offset, UINT size, + void** data, DWORD flags) + { + const HRESULT hr = R30VertexBufferLockHook.stdcall( + buffer, offset, size, data, flags); + if (SUCCEEDED(hr) && data && *data) + R30BeginObservedLock( + R30EnsureVertexShadow(buffer), offset, size, *data, flags); + return hr; + } + + HRESULT __stdcall R30VertexBufferUnlockDest( + IDirect3DVertexBuffer9* buffer) + { + const auto entry = R30FindVertexShadow(buffer); + // The pointer returned by Lock is guaranteed valid until Unlock, + // so snapshot bytes before forwarding the real Unlock. + if (entry) + R30FinishObservedLock(entry, true); + const HRESULT hr = + R30VertexBufferUnlockHook.stdcall(buffer); + if (FAILED(hr) && entry) + { + std::lock_guard lock(entry->mutex); + entry->valid.clear(); + } + return hr; + } + + ULONG __stdcall R30VertexBufferReleaseDest( + IDirect3DVertexBuffer9* buffer) + { + const ULONG refs = + R30VertexBufferReleaseHook.stdcall(buffer); + if (refs == 0) + { + std::lock_guard lock(R30ShadowRegistryMutex); + R30VertexShadows.erase(buffer); + } + return refs; + } + + HRESULT __stdcall R30IndexBufferLockDest( + IDirect3DIndexBuffer9* buffer, UINT offset, UINT size, + void** data, DWORD flags) + { + const HRESULT hr = R30IndexBufferLockHook.stdcall( + buffer, offset, size, data, flags); + if (SUCCEEDED(hr) && data && *data) + R30BeginObservedLock( + R30EnsureIndexShadow(buffer), offset, size, *data, flags); + return hr; + } + + HRESULT __stdcall R30IndexBufferUnlockDest( + IDirect3DIndexBuffer9* buffer) + { + const auto entry = R30FindIndexShadow(buffer); + if (entry) + R30FinishObservedLock(entry, true); + const HRESULT hr = + R30IndexBufferUnlockHook.stdcall(buffer); + if (FAILED(hr) && entry) + { + std::lock_guard lock(entry->mutex); + entry->valid.clear(); + } + return hr; + } + + ULONG __stdcall R30IndexBufferReleaseDest( + IDirect3DIndexBuffer9* buffer) + { + const ULONG refs = + R30IndexBufferReleaseHook.stdcall(buffer); + if (refs == 0) + { + std::lock_guard lock(R30ShadowRegistryMutex); + R30IndexShadows.erase(buffer); + } + return refs; + } + + bool R30EnsureVertexBufferHooks(IDirect3DVertexBuffer9* buffer) + { + if (!buffer) + return false; + std::lock_guard lock(R30ShadowHookMutex); + auto** vtable = *reinterpret_cast(buffer); + if (!R30VertexBufferLockHook) + R30VertexBufferLockHook = safetyhook::create_inline( + vtable[R30BufferLockVtableIndex], + R30VertexBufferLockDest); + if (!R30VertexBufferUnlockHook) + R30VertexBufferUnlockHook = safetyhook::create_inline( + vtable[R30BufferUnlockVtableIndex], + R30VertexBufferUnlockDest); + if (!R30VertexBufferReleaseHook) + R30VertexBufferReleaseHook = safetyhook::create_inline( + vtable[R30BufferReleaseVtableIndex], + R30VertexBufferReleaseDest); + return R30VertexBufferLockHook && + R30VertexBufferUnlockHook && R30VertexBufferReleaseHook; + } + + bool R30EnsureIndexBufferHooks(IDirect3DIndexBuffer9* buffer) + { + if (!buffer) + return false; + std::lock_guard lock(R30ShadowHookMutex); + auto** vtable = *reinterpret_cast(buffer); + if (!R30IndexBufferLockHook) + R30IndexBufferLockHook = safetyhook::create_inline( + vtable[R30BufferLockVtableIndex], + R30IndexBufferLockDest); + if (!R30IndexBufferUnlockHook) + R30IndexBufferUnlockHook = safetyhook::create_inline( + vtable[R30BufferUnlockVtableIndex], + R30IndexBufferUnlockDest); + if (!R30IndexBufferReleaseHook) + R30IndexBufferReleaseHook = safetyhook::create_inline( + vtable[R30BufferReleaseVtableIndex], + R30IndexBufferReleaseDest); + return R30IndexBufferLockHook && + R30IndexBufferUnlockHook && R30IndexBufferReleaseHook; + } + + HRESULT __stdcall R30CreateVertexBufferDest( + IDirect3DDevice9* device, UINT length, DWORD usage, DWORD fvf, + D3DPOOL pool, IDirect3DVertexBuffer9** out, HANDLE* shared) + { + const HRESULT hr = R30CreateVertexBufferHook.stdcall( + device, length, usage, fvf, pool, out, shared); + if (SUCCEEDED(hr) && out && *out) + { + R30EnsureVertexBufferHooks(*out); + R30EnsureVertexShadow(*out); + } + return hr; + } + + HRESULT __stdcall R30CreateIndexBufferDest( + IDirect3DDevice9* device, UINT length, DWORD usage, + D3DFORMAT format, D3DPOOL pool, + IDirect3DIndexBuffer9** out, HANDLE* shared) + { + const HRESULT hr = R30CreateIndexBufferHook.stdcall( + device, length, usage, format, pool, out, shared); + if (SUCCEEDED(hr) && out && *out) + { + R30EnsureIndexBufferHooks(*out); + R30EnsureIndexShadow(*out); + } + return hr; + } + + void R30InstallBufferCreationHooks(IDirect3DDevice9* device) + { + if (!device) + return; + auto** vtable = *reinterpret_cast(device); + if (!R30CreateVertexBufferHook) + R30CreateVertexBufferHook = safetyhook::create_inline( + vtable[R30CreateVertexBufferVtableIndex], + R30CreateVertexBufferDest); + if (!R30CreateIndexBufferHook) + R30CreateIndexBufferHook = safetyhook::create_inline( + vtable[R30CreateIndexBufferVtableIndex], + R30CreateIndexBufferDest); + if (!R30CreateVertexBufferHook || !R30CreateIndexBufferHook) + spdlog::warn( + "VR R30.6 BUFFER SHADOW: creation hook incomplete; existing/dynamic buffers still register lazily on draw/Lock"); + } + + void R30RollbackBufferShadowHooks() noexcept + { + // Unhook entry points before dropping registry ownership. Any draw + // holding a COM reference also holds a shared_ptr acquired from the + // registry, so clearing the maps cannot invalidate an in-flight + // shadow object. + R30CreateIndexBufferHook = {}; + R30CreateVertexBufferHook = {}; + R30IndexBufferUnlockHook = {}; + R30IndexBufferLockHook = {}; + R30IndexBufferReleaseHook = {}; + R30VertexBufferUnlockHook = {}; + R30VertexBufferLockHook = {}; + R30VertexBufferReleaseHook = {}; + { + std::lock_guard lock( + R30ShadowRegistryMutex); + R30IndexShadows.clear(); + R30VertexShadows.clear(); + } + } + + + // R30.6 stereo sky glow. + // + // The original game samples D3DBACKBUFFER_TYPE_MONO and owns only one + // glow chain. In true stereo that is necessarily the left eye. Keep the + // original mono post-process disabled and run a completely separate + // reduced/blurred chain for each completed eye immediately before the + // renderer composes/publishes the stereo frame. + SafetyHookInline R30PresentR29Hook{}; + SafetyHookInline R30ResetR29Hook{}; + + struct R30SkyGlowResources + { + IDirect3DTexture9* reduced[2]{}; + IDirect3DTexture9* temp[2]{}; + IDirect3DPixelShader9* bright = nullptr; + IDirect3DPixelShader9* blur = nullptr; + IDirect3DPixelShader9* composite = nullptr; + UINT eyeWidth = 0; + UINT eyeHeight = 0; + UINT glowWidth = 0; + UINT glowHeight = 0; + int factor = 0; + }; + R30SkyGlowResources R30SkyGlow{}; + std::uint64_t R30SkyGlowFrames = 0; + std::uint64_t R30SkyGlowFailures = 0; + std::uint64_t R30SkyGlowSceneCaptureEpoch = 0; + bool R30FirstSkyGlowLogged = false; + bool R30FirstSkyGlowFailureLogged = false; + + void R30ReleaseSkyGlowResources() noexcept + { + for (int eye = 0; eye < 2; ++eye) + { + ReleaseCom(R30SkyGlow.reduced[eye]); + ReleaseCom(R30SkyGlow.temp[eye]); + } + ReleaseCom(R30SkyGlow.bright); + ReleaseCom(R30SkyGlow.blur); + ReleaseCom(R30SkyGlow.composite); + R30SkyGlow.eyeWidth = 0; + R30SkyGlow.eyeHeight = 0; + R30SkyGlow.glowWidth = 0; + R30SkyGlow.glowHeight = 0; + R30SkyGlow.factor = 0; + } + + bool R30CompilePixelShader(IDirect3DDevice9* device, + const char* source, const char* entry, + IDirect3DPixelShader9** shader) + { + if (!device || !source || !entry || !shader) + return false; + ID3DBlob* bytecode = nullptr; + ID3DBlob* errors = nullptr; + const HRESULT compile = D3DCompile( + source, std::strlen(source), + "OutRunVR-StereoSkyGlow", nullptr, nullptr, + entry, "ps_2_0", + D3DCOMPILE_OPTIMIZATION_LEVEL3, + 0, &bytecode, &errors); + if (FAILED(compile) || !bytecode) + { + if (errors && errors->GetBufferPointer()) + spdlog::warn( + "VR SKY GLOW: pixel shader compile failed: {}", + static_cast( + errors->GetBufferPointer())); + ReleaseCom(errors); + ReleaseCom(bytecode); + return false; + } + const HRESULT create = device->CreatePixelShader( + static_cast(bytecode->GetBufferPointer()), + shader); + ReleaseCom(errors); + ReleaseCom(bytecode); + return SUCCEEDED(create) && *shader; + } + + bool R30EnsureSkyGlowResources(IDirect3DDevice9* device) + { + if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) + return false; + const int factor = + std::clamp(Settings::SkyGlowFactor.get(), 2, 16); + const UINT glowWidth = std::max( + 160u, BackBufferDesc.Width / + static_cast(factor)); + const UINT glowHeight = std::max( + 120u, BackBufferDesc.Height / + static_cast(factor)); + + if (R30SkyGlow.reduced[0] && R30SkyGlow.reduced[1] && + R30SkyGlow.temp[0] && R30SkyGlow.temp[1] && + R30SkyGlow.bright && R30SkyGlow.blur && + R30SkyGlow.composite && + R30SkyGlow.eyeWidth == BackBufferDesc.Width && + R30SkyGlow.eyeHeight == BackBufferDesc.Height && + R30SkyGlow.glowWidth == glowWidth && + R30SkyGlow.glowHeight == glowHeight && + R30SkyGlow.factor == factor) + return true; + + R30ReleaseSkyGlowResources(); + + for (int eye = 0; eye < 2; ++eye) + { + if (FAILED(device->CreateTexture( + glowWidth, glowHeight, 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, + &R30SkyGlow.reduced[eye], nullptr)) || + FAILED(device->CreateTexture( + glowWidth, glowHeight, 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, + &R30SkyGlow.temp[eye], nullptr))) + { + R30ReleaseSkyGlowResources(); + return false; + } + } + + static constexpr char BrightPs[] = R"( + sampler Scene : register(s0); + float4 Bright(float2 uv : TEXCOORD0) : COLOR0 + { + float4 c = tex2D(Scene, uv); + float peak = max(c.r, max(c.g, c.b)); + float bright = saturate((peak - 0.58) * 2.75); + // World HDR/exposure draws normally leave useful alpha below + // one, while most fixed HUD art is opaque. This is not used + // for eye identity; it only suppresses UI contamination. + float worldMask = max(0.15, + saturate((1.0 - c.a) * 2.0)); + float m = bright * worldMask; + return float4(c.rgb * m, m); + })"; + static constexpr char BlurPs[] = R"( + sampler Source : register(s0); + float4 Texel : register(c0); + float4 Blur(float2 uv : TEXCOORD0) : COLOR0 + { + float2 d = Texel.xy; + float4 c = tex2D(Source, uv) * 0.40; + c += tex2D(Source, uv + d * 1.5) * 0.24; + c += tex2D(Source, uv - d * 1.5) * 0.24; + c += tex2D(Source, uv + d * 3.5) * 0.06; + c += tex2D(Source, uv - d * 3.5) * 0.06; + return c; + })"; + static constexpr char CompositePs[] = R"( + sampler Glow : register(s0); + float4 Params : register(c0); + float4 Composite(float2 uv : TEXCOORD0) : COLOR0 + { + float4 g = tex2D(Glow, uv); + return float4(g.rgb * Params.x, 0.0); + })"; + + if (!R30CompilePixelShader( + device, BrightPs, "Bright", + &R30SkyGlow.bright) || + !R30CompilePixelShader( + device, BlurPs, "Blur", + &R30SkyGlow.blur) || + !R30CompilePixelShader( + device, CompositePs, "Composite", + &R30SkyGlow.composite)) + { + R30ReleaseSkyGlowResources(); + return false; + } + + R30SkyGlow.eyeWidth = BackBufferDesc.Width; + R30SkyGlow.eyeHeight = BackBufferDesc.Height; + R30SkyGlow.glowWidth = glowWidth; + R30SkyGlow.glowHeight = glowHeight; + R30SkyGlow.factor = factor; + return true; + } + + struct R30GlowVertex + { + float x, y, z, rhw; + float u, v; + }; + + bool R30DrawSkyGlowPass(IDirect3DDevice9* device, + IDirect3DSurface9* target, UINT width, UINT height, + IDirect3DTexture9* source, + IDirect3DPixelShader9* shader, + const float constant[4], + bool additive) + { + if (!device || !target || !source || !shader || + !width || !height) + return false; + + if (FAILED(device->SetRenderTarget(0, target)) || + FAILED(device->SetDepthStencilSurface(nullptr))) + return false; + + D3DVIEWPORT9 viewport{}; + viewport.Width = width; + viewport.Height = height; + viewport.MinZ = 0.0f; + viewport.MaxZ = 1.0f; + if (FAILED(device->SetViewport(&viewport))) + return false; + + const R30GlowVertex v[4]{ + { -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f }, + { static_cast(width) - 0.5f, -0.5f, + 0.0f, 1.0f, 1.0f, 0.0f }, + { -0.5f, static_cast(height) - 0.5f, + 0.0f, 1.0f, 0.0f, 1.0f }, + { static_cast(width) - 0.5f, + static_cast(height) - 0.5f, + 0.0f, 1.0f, 1.0f, 1.0f } + }; + + device->SetVertexShader(nullptr); + device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); + device->SetPixelShader(shader); + device->SetTexture(0, source); + device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); + device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); + device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); + device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); + device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + device->SetRenderState(D3DRS_STENCILENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); + device->SetRenderState(D3DRS_ALPHABLENDENABLE, + additive ? TRUE : FALSE); + if (additive) + { + device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); + device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); + device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); + device->SetRenderState(D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | + D3DCOLORWRITEENABLE_GREEN | + D3DCOLORWRITEENABLE_BLUE); + } + else + { + device->SetRenderState(D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | + D3DCOLORWRITEENABLE_GREEN | + D3DCOLORWRITEENABLE_BLUE | + D3DCOLORWRITEENABLE_ALPHA); + } + device->SetPixelShaderConstantF(0, constant, 1); + const HRESULT hr = device->DrawPrimitiveUP( + D3DPT_TRIANGLESTRIP, 2, v, sizeof(R30GlowVertex)); + device->SetTexture(0, nullptr); + return SUCCEEDED(hr); + } + + bool R30CaptureSkyGlowSceneBeforeHud( + IDirect3DDevice9* device) + { + if (!device || Settings::SkyGlowFactor <= 0 || + !FrameHadWorldStereo || !FrameHadDuplicatedDraw || + FrameRightDrawFailed || FrameStereoIncomplete || + !BackBuffer || !RightEyeSurface) + return false; + + if (R30SkyGlowSceneCaptureEpoch == PresentEpoch) + return true; + if (!R30EnsureSkyGlowResources(device)) + return false; + + IDirect3DSurface9* eyeSurface[2]{ + BackBuffer, RightEyeSurface + }; + bool ok = true; + for (int eye = 0; eye < 2 && ok; ++eye) + { + IDirect3DSurface9* reduced = nullptr; + if (FAILED(R30SkyGlow.reduced[eye]->GetSurfaceLevel( + 0, &reduced)) || !reduced) + { + ok = false; + break; + } + ok = SUCCEEDED(device->StretchRect( + eyeSurface[eye], nullptr, reduced, nullptr, + D3DTEXF_LINEAR)); + reduced->Release(); + } + if (ok) + R30SkyGlowSceneCaptureEpoch = PresentEpoch; + return ok; + } + + bool R30ApplyStereoSkyGlow(IDirect3DDevice9* device) + { + if (!device || Settings::SkyGlowFactor <= 0 || + !StereoWanted() || !FrameHadWorldStereo || + !FrameHadDuplicatedDraw || FrameRightDrawFailed || + FrameStereoIncomplete || !BackBuffer || + !RightEyeSurface) + return true; + + if (!R30EnsureSkyGlowResources(device)) + return false; + + IDirect3DStateBlock9* stateBlock = nullptr; + IDirect3DSurface9* savedRt = nullptr; + IDirect3DSurface9* savedDepth = nullptr; + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->CreateStateBlock( + D3DSBT_ALL, &stateBlock)) || + !stateBlock || + FAILED(device->GetRenderTarget(0, &savedRt)) || + !savedRt || + FAILED(device->GetViewport(&savedViewport))) + { + if (savedRt) savedRt->Release(); + if (stateBlock) stateBlock->Release(); + return false; + } + const HRESULT depthHr = + device->GetDepthStencilSurface(&savedDepth); + const bool depthOk = + SUCCEEDED(depthHr) || depthHr == D3DERR_NOTFOUND; + if (!depthOk) + { + savedRt->Release(); + stateBlock->Release(); + return false; + } + + bool ok = true; + IDirect3DSurface9* eyeSurface[2]{ + BackBuffer, RightEyeSurface + }; + for (int eye = 0; eye < 2 && ok; ++eye) + { + IDirect3DSurface9* reduced = nullptr; + IDirect3DSurface9* temp = nullptr; + if (FAILED(R30SkyGlow.reduced[eye]->GetSurfaceLevel( + 0, &reduced)) || !reduced || + FAILED(R30SkyGlow.temp[eye]->GetSurfaceLevel( + 0, &temp)) || !temp) + { + if (temp) temp->Release(); + if (reduced) reduced->Release(); + ok = false; + break; + } + + if (R30SkyGlowSceneCaptureEpoch != PresentEpoch) + { + ok = SUCCEEDED(device->StretchRect( + eyeSurface[eye], nullptr, reduced, nullptr, + D3DTEXF_LINEAR)); + } + const float zero[4]{ 0, 0, 0, 0 }; + if (ok) + { + // Bright pass overwrites the entire reduced target, so no + // Clear is needed. Clearing here before rebinding the RT + // would clear the game's current eye backbuffer. + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.bright, zero, false); + } + + const float horizontal[4]{ + 1.0f / + static_cast(R30SkyGlow.glowWidth), + 0.0f, 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, reduced, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.temp[eye], + R30SkyGlow.blur, horizontal, false); + + const float vertical[4]{ + 0.0f, + 1.0f / + static_cast(R30SkyGlow.glowHeight), + 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.blur, vertical, false); + + const float composite[4]{ 0.38f, 0, 0, 0 }; + if (ok) + ok = R30DrawSkyGlowPass( + device, eyeSurface[eye], + BackBufferDesc.Width, + BackBufferDesc.Height, + R30SkyGlow.temp[eye], + R30SkyGlow.composite, composite, true); + + temp->Release(); + reduced->Release(); + } + + // Apply the captured pipeline state first, then explicitly restore + // RT/depth/viewport last. This guarantees the game bindings win even + // if a driver/state-block implementation restores more state than + // the code path historically relied on. + bool restoreOk = SUCCEEDED(stateBlock->Apply()); + restoreOk = + SUCCEEDED(device->SetRenderTarget(0, savedRt)) && + restoreOk; + const HRESULT restoreDepth = + device->SetDepthStencilSurface(savedDepth); + restoreOk = + (SUCCEEDED(restoreDepth) || + (!savedDepth && restoreDepth == D3D_OK)) && + restoreOk; + restoreOk = + SUCCEEDED(device->SetViewport(&savedViewport)) && + restoreOk; + savedRt->Release(); + if (savedDepth) savedDepth->Release(); + stateBlock->Release(); + + if (ok && restoreOk) + { + ++R30SkyGlowFrames; + if (!R30FirstSkyGlowLogged) + { + R30FirstSkyGlowLogged = true; + spdlog::info( + "VR SKY GLOW: independent L/R extract + 2-pass blur + additive composite ACTIVE factor={} buffer={}x{}", + R30SkyGlow.factor, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight); + } + return true; + } + + ++R30SkyGlowFailures; + if (!R30FirstSkyGlowFailureLogged) + { + R30FirstSkyGlowFailureLogged = true; + spdlog::warn( + "VR SKY GLOW: stereo eye post-process failed; frame continues without enabling the stock mono glow chain"); + } + return false; + } + + ULONGLONG R30LastTelemetryMs = 0; + + void R30MaybeLogTelemetry() + { + if (!Settings::VRTelemetry) + return; + const ULONGLONG now = GetTickCount64(); + if (now - R30LastTelemetryMs < 5000) + return; + R30LastTelemetryMs = now; + spdlog::info( + "VR R30.9: bufferShadow[writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, + R30ShadowDiscardInvalidations, + R30XyzrhwWorldEffectDraws, R30XyzrhwHudDraws, + R30XyzrhwRhwWorldPromotions, + R30XyzrhwAtomicFallbacks, + R30XyzrhwDepthPreserveFallbacks, + R30XyzrhwBilateralFallbacks, + R30SkyGlowFrames, R30SkyGlowFailures, + R30SkyGlow.factor, R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight); + } + + HRESULT __stdcall PresentDestR30( + IDirect3DDevice9* device, const RECT* sourceRect, + const RECT* destRect, HWND destWindowOverride, + const RGNDATA* dirtyRegion) + { + R30MaybeLogTelemetry(); + if (Settings::SkyGlowFactor > 0 && + StereoWanted() && FrameHadWorldStereo && + FrameHadDuplicatedDraw && + !FrameRightDrawFailed && !FrameStereoIncomplete) + { + InternalPassScope guard; + R30ApplyStereoSkyGlow(device); + } + return R30PresentR29Hook.stdcall( + device, sourceRect, destRect, + destWindowOverride, dirtyRegion); + } + + HRESULT __stdcall ResetDestR30( + IDirect3DDevice9* device, + D3DPRESENT_PARAMETERS* params) + { + R30ReleaseSkyGlowResources(); + R30SkyGlowSceneCaptureEpoch = 0; + return R30ResetR29Hook.stdcall(device, params); + } + + // User-adjustable projection-space HUD scale. The per-eye FOV affine + // remains automatic; this value is only a common-centre size trim after + // the headset-specific mapping. + float R30HudScaleValue() noexcept + { + return std::clamp(Settings::VRHudScale.get(), 0.30f, 1.20f); + } + + float R30HudAspectCompensation( + const OutRunVRRenderer::LatchedStereoFrame& stereo) noexcept + { + if (!BackBufferDesc.Width || !BackBufferDesc.Height) + return 1.0f; + + const float sourceAspect = + static_cast(BackBufferDesc.Width) / + static_cast(BackBufferDesc.Height); + + // R35.4: SharedPoseState already carries the runtime's actual + // recommended per-eye render-target size. That pixel aspect is the + // quantity that finally stretches a screen-space HUD sprite in the + // OpenXR projection swapchain. Using angular FOV aspect was close, + // but on Quest/VDXR it leaves circular HUD elements slightly tall. + float targetAspectSum = 0.0f; + int targetEyes = 0; + if (SharedState && + SharedState->magic == OutRunVR::SharedMagic && + SharedState->protocolVersion == + OutRunVR::SharedProtocolVersion) + { + for (int eye = 0; eye < 2; ++eye) + { + const std::uint32_t w = + SharedState->recommendedWidth[eye]; + const std::uint32_t h = + SharedState->recommendedHeight[eye]; + if (!w || !h) + continue; + const float aspect = + static_cast(w) / + static_cast(h); + if (!std::isfinite(aspect) || + aspect < 0.25f || aspect > 4.0f) + continue; + targetAspectSum += aspect; + ++targetEyes; + } + } + + // Fall back to the old angular estimate only if the host has not + // published swapchain dimensions yet (startup/recovery). + if (!targetEyes) + { + for (int eye = 0; eye < 2; ++eye) + { + const float left = + std::tan(stereo.eyeFov[eye].angleLeft); + const float right = + std::tan(stereo.eyeFov[eye].angleRight); + const float up = + std::tan(stereo.eyeFov[eye].angleUp); + const float down = + std::tan(stereo.eyeFov[eye].angleDown); + const float horizontal = right - left; + const float vertical = up - down; + if (!std::isfinite(horizontal) || + !std::isfinite(vertical) || + horizontal <= 0.05f || vertical <= 0.05f) + continue; + const float aspect = horizontal / vertical; + if (!std::isfinite(aspect) || + aspect < 0.25f || aspect > 4.0f) + continue; + targetAspectSum += aspect; + ++targetEyes; + } + } + + if (!targetEyes) + return 1.0f; + + const float targetAspect = + targetAspectSum / static_cast(targetEyes); + const float compensation = sourceAspect / targetAspect; + if (!std::isfinite(compensation)) + return 1.0f; + return std::clamp(compensation, 0.75f, 3.50f); + } + + void R30HudContainScale( + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float& scaleX, float& scaleY) noexcept + { + const float userScale = R30HudScaleValue(); + const float sourceOverTarget = + R30HudAspectCompensation(stereo); + + // "Contain" the original desktop HUD canvas inside one eye before + // applying the user scale. The old "cover" mapping multiplied X by + // source/target aspect; on 3440x1440 -> Quest eye targets that could + // make HudScale=0.55 wider than the visible eye and push rank/time + // elements off-screen. Contain preserves sprite pixel aspect while + // guaranteeing the whole common-centre HUD stays inside the eye. + if (sourceOverTarget >= 1.0f) + { + scaleX = userScale; + scaleY = userScale / sourceOverTarget; + } + else + { + scaleX = userScale * sourceOverTarget; + scaleY = userScale; + } + } + + bool R30CurrentPassIsScreenSpace2D() noexcept + { + if (!TargetIsBackBuffer()) + return false; + + float projection[16]{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(projection)) + return false; + + const auto projectionClass = + OutRunVR::PassPolicy::ClassifyProjectionSignature( + projection[11], projection[15]); + return projectionClass == + OutRunVR::PassPolicy::ProjectionClass::Orthographic2D; + } + + + bool R30BuildEyeAffine( + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float eyeScale[2], float eyeOffset[2]) noexcept + { + float tanLeft[2]{}; + float tanRight[2]{}; + float width[2]{}; + for (int eye = 0; eye < 2; ++eye) + { + tanLeft[eye] = std::tan(stereo.eyeFov[eye].angleLeft); + tanRight[eye] = std::tan(stereo.eyeFov[eye].angleRight); + width[eye] = tanRight[eye] - tanLeft[eye]; + if (!std::isfinite(tanLeft[eye]) || + !std::isfinite(tanRight[eye]) || + !std::isfinite(width[eye]) || width[eye] <= 0.05f) + return false; + } + + const float commonLeft = 0.5f * (tanLeft[0] + tanLeft[1]); + const float commonRight = 0.5f * (tanRight[0] + tanRight[1]); + const float commonWidth = commonRight - commonLeft; + const float commonSum = commonRight + commonLeft; + if (!std::isfinite(commonWidth) || commonWidth <= 0.05f) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const float eyeSum = tanRight[eye] + tanLeft[eye]; + const float scale = commonWidth / width[eye]; + const float offset = (commonSum - eyeSum) / width[eye]; + if (!std::isfinite(scale) || !std::isfinite(offset) || + scale < 0.50f || scale > 1.50f || + std::fabs(offset) > 0.50f) + return false; + eyeScale[eye] = scale; + eyeOffset[eye] = offset; + } + return true; + } + + struct R30XyzrhwState + { + OutRunVRRenderer::LatchedStereoFrame stereo{}; + D3DVIEWPORT9 viewport{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + float worldScaleX[2]{}; + float worldOffsetX[2]{}; + float worldScaleY[2]{}; + float worldOffsetY[2]{}; + float parallaxPerRhwX[2]{}; + float parallaxPerRhwY[2]{}; + D3DMATRIX baseProjection{}; + D3DMATRIX inverseBaseProjection{}; + D3DMATRIX eyeProjection[2]{}; + D3DMATRIX eyeInverse[2]{}; + bool fullWorldReprojection = false; + bool depthTestEnabled = false; + bool rhwDepthEvidence = false; + bool worldEffect = false; + }; + + bool R30PrepareXyzrhwState( + IDirect3DDevice9* device, R30XyzrhwState& state) noexcept + { + if (!R30SafeStereoBase(device) || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) != 0) + return false; + + IDirect3DVertexShader9* shader = nullptr; + if (FAILED(device->GetVertexShader(&shader))) + return false; + if (shader) + { + shader->Release(); + return false; + } + + DWORD fvf = 0; + if (FAILED(device->GetFVF(&fvf)) || + (fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZRHW) + return false; + + if (!EnsureStereoResources(device) || + FAILED(device->GetViewport(&state.viewport)) || + state.viewport.Width == 0 || state.viewport.Height == 0 || + !std::isfinite(state.viewport.MinZ) || + !std::isfinite(state.viewport.MaxZ) || + state.viewport.MaxZ <= state.viewport.MinZ) + return false; + + DWORD zEnable = D3DZB_FALSE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable))) + return false; + state.depthTestEnabled = zEnable != D3DZB_FALSE; + + if (!OutRunVRRenderer::GetLatchedStereoFrame(state.stereo) || + state.stereo.poseSequence == 0 || + (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != state.stereo.poseSequence) || + !R30BuildEyeAffine(state.stereo, + state.eyeScale, state.eyeOffset)) + return false; + + return true; + } + + bool R30XyzrhwHasProjectedDepthSignature( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, const D3DMATRIX& projection, + const std::vector* usedMask) noexcept + { + if (!source || vertexCount == 0 || stride < sizeof(float) * 4) + return false; + + const float depthSpan = + state.viewport.MaxZ - state.viewport.MinZ; + if (!std::isfinite(depthSpan) || depthSpan <= 1.0e-6f || + std::fabs(projection._34) <= 1.0e-5f || + std::fabs(projection._13) > 1.0e-4f || + std::fabs(projection._23) > 1.0e-4f) + return false; + + UINT sampled = 0; + UINT valid = 0; + UINT projected = 0; + for (UINT i = 0; i < vertexCount && sampled < 512u; ++i) + { + if (usedMask && + (i >= usedMask->size() || (*usedMask)[i] == 0)) + continue; + ++sampled; + const float* p = reinterpret_cast( + static_cast(source) + + static_cast(i) * stride); + const float z = p[2]; + const float rhw = p[3]; + if (!std::isfinite(z) || !std::isfinite(rhw) || + rhw <= 1.0e-6f || rhw >= 1000.0f) + continue; + + const float clipW = 1.0f / rhw; + const float viewZ = + (clipW - projection._44) / projection._34; + const float clipZ = + viewZ * projection._33 + projection._43; + const float expectedNdcZ = clipZ / clipW; + const float actualNdcZ = + (z - state.viewport.MinZ) / depthSpan; + if (!std::isfinite(expectedNdcZ) || + !std::isfinite(actualNdcZ)) + continue; + + ++valid; + // True pre-transformed world particles have a coherent + // projection relation between screen-Z and RHW. HUD glyphs can + // use arbitrary RHW for sorting/scaling, which was the reason + // the white position text was incorrectly promoted to 3D. + if (std::fabs(rhw - 1.0f) > 0.02f && + std::fabs(expectedNdcZ - actualNdcZ) <= 0.06f) + ++projected; + } + + return valid != 0 && projected * 4u >= valid * 3u; + } + + bool R30ConfigureXyzrhwWorldEffect( + IDirect3DDevice9* device, const void* source, + UINT vertexCount, UINT stride, R30XyzrhwState& state, + const std::vector* usedMask = nullptr) noexcept + { + float projectionRaw[16]{}; + D3DMATRIX baseProjection{}; + const bool haveBaseProjection = + OutRunVRRenderer::GetRendererBaseProjection(projectionRaw); + if (haveBaseProjection) + std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + + state.rhwDepthEvidence = + haveBaseProjection && + R30XyzrhwHasProjectedDepthSignature( + source, vertexCount, stride, state, + baseProjection, usedMask); + + // Depth-tested particles/decals are world effects. A depth-disabled + // XYZRHW draw is promoted only when its Z/RHW pair is mathematically + // consistent with the current perspective projection. This keeps + // screen-space white rank glyphs together with their black layer. + // R36: a depth-disabled XYZRHW draw is screen-space even when RHW + // happens to resemble a previous world projection. This prevents + // white rank/lens overlays from being promoted into per-eye world + // space. Spatial smoke/skid/decal draws keep Z testing enabled. + if (state.depthTestEnabled && !state.rhwDepthEvidence) + return false; + state.worldEffect = + state.depthTestEnabled && state.rhwDepthEvidence; + if (!state.worldEffect) + return true; + + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && + !RightDepthSynchronized && DepthTestActive(device)) + return false; + if (TrackedDepthStencil && + !RightStencilSynchronized && StencilTestActive(device)) + return false; + + if (!haveBaseProjection) + return false; + state.baseProjection = baseProjection; + if (!MatrixFinite(baseProjection) || + std::fabs(baseProjection._11) < 0.01f || + std::fabs(baseProjection._22) < 0.01f || + std::fabs(baseProjection._34) < 0.25f || + !InvertMatrix(baseProjection, state.inverseBaseProjection) || + !MatrixFinite(state.inverseBaseProjection)) + return false; + state.fullWorldReprojection = true; + + const float center[3]{ + 0.5f * (state.stereo.eyeOffset[0][0] + + state.stereo.eyeOffset[1][0]), + 0.5f * (state.stereo.eyeOffset[0][1] + + state.stereo.eyeOffset[1][1]), + 0.5f * (state.stereo.eyeOffset[0][2] + + state.stereo.eyeOffset[1][2]) + }; + const float zero[3]{}; + + for (int eye = 0; eye < 2; ++eye) + { + // Use the exact same per-eye rigid transform convention as the + // normal fixed-function/world path: view * eyeInverse * + // eyeProjection. The reconstructed CPU-projected point is + // already in game view space, so only eyeInverse is applied + // here; common head/camera motion must not be applied twice. + // CPU-projected XYZRHW effects were generated from OutRun's + // already head-synchronised camera. Reapplying the absolute HMD + // eye orientation here rotates them twice and shifts smoke/skid + // away from the road. Apply only the eye pose relative to the + // common head centre; the asymmetric eye projection still owns + // the final FOV. + const float relativeEye[3]{ + state.stereo.eyeOffset[eye][0] - center[0], + state.stereo.eyeOffset[eye][1] - center[1], + state.stereo.eyeOffset[eye][2] - center[2] + }; + const float identityOrientation[4]{ + 0.0f, 0.0f, 0.0f, 1.0f + }; + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + identityOrientation, relativeEye, + Settings::VRWorldScale); + state.eyeInverse[eye] = InverseRigid(eyePose); + state.eyeProjection[eye] = + ProjectionFromFov(baseProjection, + state.stereo.eyeFov[eye]); + + // Preserve a conservative affine fallback for vertices whose + // clip reconstruction is unsafe. Its parallax uses the old + // centered IPD estimate, but both eyes are forced to choose the + // same fallback mode by R30TransformXyzrhwStereo(). + const float rel[3]{ + state.stereo.eyeOffset[eye][0] - center[0], + state.stereo.eyeOffset[eye][1] - center[1], + state.stereo.eyeOffset[eye][2] - center[2] + }; + // The source camera already owns common head rotation, so the + // conservative affine fallback also uses head-relative IPD only. + const float localX = rel[0]; + const float localY = rel[1]; + + const D3DMATRIX& eyeProjection = state.eyeProjection[eye]; + state.worldScaleX[eye] = + eyeProjection._11 / baseProjection._11; + state.worldOffsetX[eye] = + (eyeProjection._31 - + baseProjection._31 * state.worldScaleX[eye]) / + baseProjection._34; + state.worldScaleY[eye] = + eyeProjection._22 / baseProjection._22; + state.worldOffsetY[eye] = + (eyeProjection._32 - + baseProjection._32 * state.worldScaleY[eye]) / + baseProjection._34; + state.parallaxPerRhwX[eye] = + -localX * Settings::VRWorldScale * + eyeProjection._11; + state.parallaxPerRhwY[eye] = + -localY * Settings::VRWorldScale * + eyeProjection._22; + + if (!std::isfinite(state.worldScaleX[eye]) || + !std::isfinite(state.worldOffsetX[eye]) || + !std::isfinite(state.worldScaleY[eye]) || + !std::isfinite(state.worldOffsetY[eye]) || + !std::isfinite(state.parallaxPerRhwX[eye]) || + !std::isfinite(state.parallaxPerRhwY[eye]) || + !MatrixFinite(state.eyeProjection[eye]) || + !MatrixFinite(state.eyeInverse[eye]) || + state.worldScaleX[eye] < 0.20f || + state.worldScaleX[eye] > 5.0f || + state.worldScaleY[eye] < 0.20f || + state.worldScaleY[eye] > 5.0f) + return false; + } + + if (state.rhwDepthEvidence && !state.depthTestEnabled) + { + ++R30XyzrhwRhwWorldPromotions; + if (!R30FirstXyzrhwRhwPromotionLogged) + { + R30FirstXyzrhwRhwPromotionLogged = true; + spdlog::info( + "VR R30.6 XYZRHW WORLD: referenced RHW/depth signature promoted a depth-disabled particle/decal; normal-world eyeInverse/projection transform is shared"); + } + } + return true; + } + + UINT R30PrimitiveElementCount( + D3DPRIMITIVETYPE type, UINT primitiveCount) noexcept + { + switch (type) + { + case D3DPT_POINTLIST: return primitiveCount; + case D3DPT_LINELIST: return primitiveCount * 2u; + case D3DPT_LINESTRIP: return primitiveCount + 1u; + case D3DPT_TRIANGLELIST: return primitiveCount * 3u; + case D3DPT_TRIANGLESTRIP: + case D3DPT_TRIANGLEFAN: return primitiveCount + 2u; + default: return 0; + } + } + + bool R30TransformXyzrhwVertices( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, int eye, + std::vector& out, + const std::vector* usedMask, + bool allowFullReprojection, bool& usedFullReprojection) noexcept + { + usedFullReprojection = false; + if (!source || vertexCount == 0 || stride < sizeof(float) * 4 || + eye < 0 || eye > 1) + return false; + const std::size_t bytes = + static_cast(vertexCount) * stride; + if (bytes == 0 || bytes > 4u * 1024u * 1024u) + return false; + if (usedMask && usedMask->size() < vertexCount) + return false; + + try + { + out.resize(bytes); + } + catch (...) + { + return false; + } + std::memcpy(out.data(), source, bytes); + + const float x0 = static_cast(state.viewport.X); + const float y0 = static_cast(state.viewport.Y); + const float width = static_cast(state.viewport.Width); + const float height = static_cast(state.viewport.Height); + const float minZ = state.viewport.MinZ; + const float maxZ = state.viewport.MaxZ; + const float depthSpan = maxZ - minZ; + if (width <= 0.0f || height <= 0.0f || + !std::isfinite(depthSpan) || depthSpan <= 1.0e-6f) + return false; + + auto selected = [&](UINT i) noexcept + { + return !usedMask || (*usedMask)[i] != 0; + }; + auto sourceVertex = [&](UINT i) noexcept -> const float* + { + return reinterpret_cast( + static_cast(source) + + static_cast(i) * stride); + }; + auto outputVertex = [&](UINT i) noexcept -> float* + { + return reinterpret_cast( + out.data() + static_cast(i) * stride); + }; + + if (state.worldEffect && state.fullWorldReprojection && + allowFullReprojection) + { + bool fullDrawOk = true; + UINT selectedVertices = 0; + for (UINT i = 0; i < vertexCount; ++i) + { + if (!selected(i)) + continue; + ++selectedVertices; + + const float* src = sourceVertex(i); + float* dst = outputVertex(i); + const float x = src[0]; + const float y = src[1]; + const float screenZ = src[2]; + const float rhw = src[3]; + if (!std::isfinite(x) || !std::isfinite(y) || + !std::isfinite(screenZ) || !std::isfinite(rhw) || + rhw <= 1.0e-6f || rhw >= 1000.0f) + { + fullDrawOk = false; + break; + } + + const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; + const float ndcY = + 1.0f - ((y - y0) / height) * 2.0f; + const float clipW = 1.0f / rhw; + const float clipX = ndcX * clipW; + const float clipY = ndcY * clipW; + + float restoredView[4]{}; + bool restored = false; + + // Pre-transformed D3D9 particles carry RHW = 1/clipW. + // For the normal OutRun perspective matrix, clipW gives + // view-Z directly and X/Y can then be solved from clip X/Y. + // This avoids depending on the particle's biased/clamped + // screen Z, which is exactly what caused smoke/decal draws + // to fall back to the approximate affine path. + const D3DMATRIX& bp = state.baseProjection; + if (std::fabs(bp._14) <= 1.0e-5f && + std::fabs(bp._24) <= 1.0e-5f && + std::fabs(bp._34) > 1.0e-5f) + { + const float viewZ = + (clipW - bp._44) / bp._34; + const float rhsX = + clipX - viewZ * bp._31 - bp._41; + const float rhsY = + clipY - viewZ * bp._32 - bp._42; + const float det = + bp._11 * bp._22 - bp._21 * bp._12; + if (std::isfinite(viewZ) && + std::isfinite(rhsX) && + std::isfinite(rhsY) && + std::isfinite(det) && + std::fabs(det) > 1.0e-6f) + { + const float viewX = + (rhsX * bp._22 - + bp._21 * rhsY) / det; + const float viewY = + (bp._11 * rhsY - + rhsX * bp._12) / det; + if (std::isfinite(viewX) && + std::isfinite(viewY)) + { + restoredView[0] = viewX; + restoredView[1] = viewY; + restoredView[2] = viewZ; + restoredView[3] = 1.0f; + restored = true; + } + } + } + + // Compatibility fallback for an unusual projection shape: + // retain the previous inverse-projection reconstruction. + if (!restored) + { + const float ndcZ = + (screenZ - minZ) / depthSpan; + if (!std::isfinite(ndcZ) || + ndcZ < -0.25f || ndcZ > 1.25f) + { + fullDrawOk = false; + break; + } + const float clip[4]{ + clipX, clipY, ndcZ * clipW, clipW + }; + float restoredViewH[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + restoredViewH[col] += clip[row] * + state.inverseBaseProjection.m[row][col]; + + if (!std::isfinite(restoredViewH[0]) || + !std::isfinite(restoredViewH[1]) || + !std::isfinite(restoredViewH[2]) || + !std::isfinite(restoredViewH[3]) || + std::fabs(restoredViewH[3]) <= 1.0e-6f) + { + fullDrawOk = false; + break; + } + + const float invRestoredW = + 1.0f / restoredViewH[3]; + restoredView[0] = + restoredViewH[0] * invRestoredW; + restoredView[1] = + restoredViewH[1] * invRestoredW; + restoredView[2] = + restoredViewH[2] * invRestoredW; + restoredView[3] = 1.0f; + } + + // Match the normal world path exactly: the reconstructed + // game-view point receives the same rigid eyeInverse that + // BuildEyeConstants/fixed-function world draws use. + float eyeView[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + eyeView[col] += restoredView[row] * + state.eyeInverse[eye].m[row][col]; + + float clipEye[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + clipEye[col] += eyeView[row] * + state.eyeProjection[eye].m[row][col]; + + // D3D9 perspective clip-W must stay in front of the eye. + // abs(W) would accept a point behind the camera and mirror + // it back into the visible image. + if (!std::isfinite(clipEye[0]) || + !std::isfinite(clipEye[1]) || + !std::isfinite(clipEye[2]) || + !std::isfinite(clipEye[3]) || + clipEye[3] <= 1.0e-6f) + { + fullDrawOk = false; + break; + } + + const float invEyeW = 1.0f / clipEye[3]; + const float fullX = clipEye[0] * invEyeW; + const float fullY = clipEye[1] * invEyeW; + const float fullZ = clipEye[2] * invEyeW; + if (!std::isfinite(fullX) || + !std::isfinite(fullY) || + !std::isfinite(fullZ)) + { + fullDrawOk = false; + break; + } + + const float transformedX = + x0 + (fullX + 1.0f) * 0.5f * width; + const float transformedY = + y0 + (1.0f - fullY) * 0.5f * height; + + // Decals/particles can intentionally bias screen Z beyond + // the strict viewport interval. Preserve the game's Z in + // that case, while still using the accurately reprojected + // eye X/Y and RHW. Falling the whole quad back to an affine + // shift was the visible left/right smoke/skid offset. + float transformedZ = screenZ; + if (fullZ >= 0.0f && fullZ <= 1.0f) + { + transformedZ = minZ + fullZ * depthSpan; + } + else + { + ++R30XyzrhwDepthPreserveFallbacks; + } + if (!std::isfinite(transformedX) || + !std::isfinite(transformedY) || + !std::isfinite(transformedZ)) + { + fullDrawOk = false; + break; + } + + dst[0] = transformedX; + dst[1] = transformedY; + dst[2] = transformedZ; + dst[3] = invEyeW; + } + + if (fullDrawOk && selectedVertices != 0) + { + usedFullReprojection = true; + return true; + } + + ++R30XyzrhwAtomicFallbacks; + if (!R30FirstXyzrhwAtomicFallbackLogged) + { + R30FirstXyzrhwAtomicFallbackLogged = true; + spdlog::info( + "VR R30.6 XYZRHW WORLD: full reprojection rejected for a referenced vertex; this eye candidate is discarded before bilateral fallback selection"); + } + std::memcpy(out.data(), source, bytes); + } + + for (UINT i = 0; i < vertexCount; ++i) + { + if (!selected(i)) + continue; + + float* p = outputVertex(i); + const float x = p[0]; + const float y = p[1]; + const float z = p[2]; + const float rhw = p[3]; + if (!std::isfinite(x) || !std::isfinite(y) || + !std::isfinite(z) || !std::isfinite(rhw)) + return false; + + const float ndcX = ((x - x0) / width) * 2.0f - 1.0f; + const float ndcY = + 1.0f - ((y - y0) / height) * 2.0f; + + float correctedX = 0.0f; + float correctedY = 0.0f; + if (state.worldEffect) + { + correctedX = + state.worldScaleX[eye] * ndcX + + state.worldOffsetX[eye]; + correctedY = + state.worldScaleY[eye] * ndcY + + state.worldOffsetY[eye]; + if (rhw > 0.0f && rhw < 1000.0f) + { + correctedX += + state.parallaxPerRhwX[eye] * rhw; + correctedY += + state.parallaxPerRhwY[eye] * rhw; + } + // Fallback keeps the game's original Z/RHW pair intact. + } + else + { + // Screen-locked HUD must preserve its pixel aspect ratio. + // Applying the horizontal OpenXR FOV scale only to X made + // circular gauges vertically elongated on both SBS and HMD. + // Keep one uniform user scale on X/Y and retain only the + // per-eye asymmetric-FOV centre offset for convergence. + float hudScaleX = 1.0f; + float hudScaleY = 1.0f; + R30HudContainScale( + state.stereo, hudScaleX, hudScaleY); + correctedX = + hudScaleX * ndcX + state.eyeOffset[eye]; + correctedY = hudScaleY * ndcY; + } + + const float transformedX = + x0 + (correctedX + 1.0f) * 0.5f * width; + const float transformedY = + y0 + (1.0f - correctedY) * 0.5f * height; + if (!std::isfinite(transformedX) || + !std::isfinite(transformedY)) + return false; + p[0] = transformedX; + p[1] = transformedY; + } + return true; + } + + bool R30TransformXyzrhwStereo( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, + std::vector& left, + std::vector& right, + const std::vector* usedMask = nullptr) noexcept + { + bool leftFull = false; + bool rightFull = false; + if (!R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 0, left, usedMask, true, leftFull) || + !R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 1, right, usedMask, true, rightFull)) + return false; + + if (leftFull != rightFull) + { + ++R30XyzrhwBilateralFallbacks; + if (!R30FirstXyzrhwBilateralFallbackLogged) + { + R30FirstXyzrhwBilateralFallbackLogged = true; + spdlog::info( + "VR R30.6 XYZRHW WORLD: one eye rejected full reprojection; both eyes are forced onto the same affine fallback policy"); + } + bool ignored = false; + if (!R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 0, left, usedMask, false, ignored) || + !R30TransformXyzrhwVertices(source, vertexCount, stride, + state, 1, right, usedMask, false, ignored)) + return false; + } + return true; + } + + template + HRESULT R30ExecuteXyzrhwStereo( + IDirect3DDevice9* device, const R30XyzrhwState& state, + LeftDraw&& leftDraw, RightDraw&& rightDraw, + const char* site) + { + if (!state.worldEffect) + R30CaptureSkyGlowSceneBeforeHud(device); + + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || + LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + const HRESULT leftHr = leftDraw(); + if (FAILED(leftHr)) + { + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, + site, leftHr); + R30ArmSafeFallback(); + return leftHr; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&state.viewport); + if (SUCCEEDED(rightHr)) + { + rightFailure = + OutRunVR::StereoFailureRightDrawFailed; + rightHr = rightDraw(); + } + restoreOk = RestoreRightPassState(device, + savedRt, savedDepth, state.viewport, nullptr, false); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++R30SafeTwoEyeDraws; + if (state.worldEffect) + { + ++R30XyzrhwWorldEffectDraws; + if (FrameStereoPoseSequence == 0) + { + FrameStereoPoseSequence = state.stereo.poseSequence; + FrameStereoMetadata = state.stereo; + } + else if (FrameStereoPoseSequence != state.stereo.poseSequence) + { + FrameRightDrawFailed = true; + PoisonFrame(OutRunVR::StereoFailurePoseSequenceMismatch); + } + FrameHadWorldStereo = true; + ++WorldStereoDraws; + if (!R30FirstXyzrhwWorldLogged) + { + R30FirstXyzrhwWorldLogged = true; + spdlog::info( + "VR R30.4 XYZRHW WORLD: pre-transformed particle/billboard/decal draws reconstruct clip X/Y/Z/RHW, unproject through the game projection, then reproject into each OpenXR eye; affine RHW fallback retained for unsafe vertices"); + } + } + else + { + ++NonWorldDuplicatedDraws; + ++R30XyzrhwHudDraws; + if (!R30FirstXyzrhwHudLogged) + { + R30FirstXyzrhwHudLogged = true; + spdlog::info( + "VR R30.8 XYZRHW HUD: pre-transformed fixed-function HUD applies source-aspect/eye-FOV X compensation before SBS/DirectGPU projection; circular gauges preserve final HMD aspect ratio"); + } + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R30ArmSafeFallback(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R30.2 XYZRHW right-eye draw"); + R30ArmSafeFallback(); + } + return leftHr; + } + + HRESULT R30TryXyzrhwPrimitiveUP( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + const UINT vertexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!vertexCount || vertexCount > 262144u) + return E_NOTIMPL; + if (!R30ConfigureXyzrhwWorldEffect( + device, data, vertexCount, stride, state)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + R30ScratchLease lease; + if (!lease) + return E_NOTIMPL; + auto& scratch = *lease.buffers; + if (!R30TransformXyzrhwStereo( + data, vertexCount, stride, state, + scratch.left, scratch.right)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, + scratch.left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, + scratch.right.data(), stride); + }; + return R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.6/DrawPrimitiveUP-XYZRHW"); + } + + HRESULT R30TryXyzrhwIndexedPrimitiveUP( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT indexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!indexData || !vertexData || indexCount == 0 || + (indexFormat != D3DFMT_INDEX16 && + indexFormat != D3DFMT_INDEX32)) + return E_NOTIMPL; + + UINT maxIndex = 0; + if (indexFormat == D3DFMT_INDEX16) + { + const auto* indices = + static_cast(indexData); + for (UINT i = 0; i < indexCount; ++i) + maxIndex = std::max(maxIndex, indices[i]); + } + else + { + const auto* indices = + static_cast(indexData); + for (UINT i = 0; i < indexCount; ++i) + maxIndex = std::max(maxIndex, indices[i]); + } + + const UINT vertexCount = + std::max(minVertexIndex + numVertices, + maxIndex + 1u); + if (vertexCount == 0 || vertexCount > 262144u) + return E_NOTIMPL; + + R30ScratchLease lease; + if (!lease) + return E_NOTIMPL; + auto& scratch = *lease.buffers; + try + { + scratch.used.assign(vertexCount, 0); + } + catch (...) + { + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint32_t raw = + indexFormat == D3DFMT_INDEX16 + ? static_cast(indexData)[i] + : static_cast(indexData)[i]; + if (raw >= vertexCount) + return E_NOTIMPL; + scratch.used[raw] = 1; + } + + if (!R30ConfigureXyzrhwWorldEffect( + device, vertexData, vertexCount, stride, state, + &scratch.used)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + if (!R30TransformXyzrhwStereo( + vertexData, vertexCount, stride, state, + scratch.left, scratch.right, &scratch.used)) + { + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, minVertexIndex, numVertices, + primitiveCount, indexData, indexFormat, + scratch.left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, minVertexIndex, numVertices, + primitiveCount, indexData, indexFormat, + scratch.right.data(), stride); + }; + return R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.6/DrawIndexedPrimitiveUP-XYZRHW"); + } + + + HRESULT R30TryXyzrhwPrimitiveVB( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT startVertex, UINT primitiveCount) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT vertexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!vertexCount || vertexCount > 262144u) + return E_NOTIMPL; + + IDirect3DVertexBuffer9* vb = nullptr; + UINT streamOffset = 0; + UINT stride = 0; + if (FAILED(device->GetStreamSource( + 0, &vb, &streamOffset, &stride)) || + !vb || stride < sizeof(float) * 4) + { + if (vb) vb->Release(); + return E_NOTIMPL; + } + + R30EnsureVertexBufferHooks(vb); + R30EnsureVertexShadow(vb); + + D3DVERTEXBUFFER_DESC desc{}; + const std::uint64_t firstByte = + static_cast(streamOffset) + + static_cast(startVertex) * stride; + const std::uint64_t byteCount = + static_cast(vertexCount) * stride; + if (FAILED(vb->GetDesc(&desc)) || firstByte > desc.Size || + byteCount > desc.Size - firstByte || + firstByte > UINT_MAX || byteCount > UINT_MAX) + { + vb->Release(); + return E_NOTIMPL; + } + + R30ScratchLease lease; + if (!lease) + { + vb->Release(); + return E_NOTIMPL; + } + auto& scratch = *lease.buffers; + if (!R30CopyVertexShadow(vb, + static_cast(firstByte), + static_cast(byteCount), scratch.source)) + { + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + if (!R30ConfigureXyzrhwWorldEffect( + device, scratch.source.data(), vertexCount, + stride, state) || + !R30TransformXyzrhwStereo( + scratch.source.data(), vertexCount, stride, state, + scratch.left, scratch.right)) + { + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + auto leftDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, + scratch.left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, + scratch.right.data(), stride); + }; + const HRESULT hr = R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.6/DrawPrimitiveVB-ShadowXYZRHW"); + + { + InternalPassScope guard; + if (FAILED(device->SetStreamSource( + 0, vb, streamOffset, stride))) + { + NoteRestoreFailure("R30.6 VB stream restore"); + R30ArmSafeFallback(); + } + } + vb->Release(); + return hr; + } + + HRESULT R30TryXyzrhwIndexedPrimitiveVB( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + R30XyzrhwState state{}; + if (!R30PrepareXyzrhwState(device, state)) + return E_NOTIMPL; + + const UINT indexCount = + R30PrimitiveElementCount(type, primitiveCount); + if (!indexCount || !numVertices || indexCount > 524288u) + return E_NOTIMPL; + + IDirect3DVertexBuffer9* vb = nullptr; + IDirect3DIndexBuffer9* ib = nullptr; + UINT streamOffset = 0; + UINT stride = 0; + if (FAILED(device->GetStreamSource( + 0, &vb, &streamOffset, &stride)) || + !vb || stride < sizeof(float) * 4 || + FAILED(device->GetIndices(&ib)) || !ib) + { + if (ib) ib->Release(); + if (vb) vb->Release(); + return E_NOTIMPL; + } + + R30EnsureVertexBufferHooks(vb); + R30EnsureIndexBufferHooks(ib); + R30EnsureVertexShadow(vb); + R30EnsureIndexShadow(ib); + + D3DINDEXBUFFER_DESC ibDesc{}; + if (FAILED(ib->GetDesc(&ibDesc)) || + (ibDesc.Format != D3DFMT_INDEX16 && + ibDesc.Format != D3DFMT_INDEX32)) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + const UINT indexSize = + ibDesc.Format == D3DFMT_INDEX16 ? 2u : 4u; + const std::uint64_t firstIndexByte = + static_cast(startIndex) * indexSize; + const std::uint64_t indexBytes = + static_cast(indexCount) * indexSize; + if (firstIndexByte > ibDesc.Size || + indexBytes > ibDesc.Size - firstIndexByte || + firstIndexByte > UINT_MAX || indexBytes > UINT_MAX) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + R30ScratchLease lease; + if (!lease) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + auto& scratch = *lease.buffers; + if (!R30CopyIndexShadow(ib, + static_cast(firstIndexByte), + static_cast(indexBytes), scratch.indexSource)) + { + ib->Release(); + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + try + { + scratch.physical.resize(indexCount); + } + catch (...) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + std::int64_t minPhysical = INT64_MAX; + std::int64_t maxPhysical = INT64_MIN; + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint32_t raw = + ibDesc.Format == D3DFMT_INDEX16 + ? static_cast( + static_cast(scratch.indexSource.data()))[i] + : static_cast( + static_cast(scratch.indexSource.data()))[i]; + const std::int64_t p = + static_cast(baseVertexIndex) + raw; + if (p < 0 || p > UINT_MAX) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + scratch.physical[i] = static_cast(p); + minPhysical = std::min(minPhysical, p); + maxPhysical = std::max(maxPhysical, p); + } + + if (minPhysical == INT64_MAX || maxPhysical < minPhysical) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + const std::uint64_t vertexCount64 = + static_cast(maxPhysical - minPhysical) + 1u; + if (!vertexCount64 || vertexCount64 > 262144u) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + const UINT vertexCount = static_cast(vertexCount64); + + D3DVERTEXBUFFER_DESC vbDesc{}; + const std::uint64_t firstVertexByte = + static_cast(streamOffset) + + static_cast(minPhysical) * stride; + const std::uint64_t vertexBytes = + static_cast(vertexCount) * stride; + if (FAILED(vb->GetDesc(&vbDesc)) || + firstVertexByte > vbDesc.Size || + vertexBytes > vbDesc.Size - firstVertexByte || + firstVertexByte > UINT_MAX || vertexBytes > UINT_MAX) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + + if (!R30CopyVertexShadow(vb, + static_cast(firstVertexByte), + static_cast(vertexBytes), scratch.source)) + { + ib->Release(); + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + try + { + scratch.used.assign(vertexCount, 0); + } + catch (...) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint64_t local = + scratch.physical[i] - + static_cast(minPhysical); + if (local >= vertexCount) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + scratch.used[static_cast(local)] = 1; + } + + if (!R30ConfigureXyzrhwWorldEffect( + device, scratch.source.data(), vertexCount, + stride, state, &scratch.used) || + !R30TransformXyzrhwStereo( + scratch.source.data(), vertexCount, stride, state, + scratch.left, scratch.right, &scratch.used)) + { + ib->Release(); + vb->Release(); + ++R30XyzrhwFallbacks; + return E_NOTIMPL; + } + + const void* rebased = nullptr; + if (ibDesc.Format == D3DFMT_INDEX16) + { + try { scratch.indices16.resize(indexCount); } + catch (...) { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + { + const std::uint64_t v = + scratch.physical[i] - + static_cast(minPhysical); + if (v > 0xFFFFu) + { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + scratch.indices16[i] = static_cast(v); + } + rebased = scratch.indices16.data(); + } + else + { + try { scratch.indices32.resize(indexCount); } + catch (...) { + ib->Release(); + vb->Release(); + return E_NOTIMPL; + } + for (UINT i = 0; i < indexCount; ++i) + scratch.indices32[i] = + scratch.physical[i] - + static_cast(minPhysical); + rebased = scratch.indices32.data(); + } + + auto leftDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, 0u, vertexCount, primitiveCount, + rebased, ibDesc.Format, scratch.left.data(), stride); + }; + auto rightDraw = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall( + device, type, 0u, vertexCount, primitiveCount, + rebased, ibDesc.Format, scratch.right.data(), stride); + }; + const HRESULT hr = R30ExecuteXyzrhwStereo( + device, state, leftDraw, rightDraw, + "R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW"); + + { + InternalPassScope guard; + bool restoreOk = SUCCEEDED(device->SetStreamSource( + 0, vb, streamOffset, stride)); + restoreOk = SUCCEEDED(device->SetIndices(ib)) && restoreOk; + if (!restoreOk) + { + NoteRestoreFailure("R30.6 VB/IB restore"); + R30ArmSafeFallback(); + } + } + ib->Release(); + vb->Release(); + return hr; + } + + bool R30BuildScreenSpaceEyeConstants( + IDirect3DDevice9* device, + const OutRunVRRenderer::LatchedStereoFrame& stereo, + float original[16], float eyeConstants[2][16], + float eyeScale[2], float eyeOffset[2]) noexcept + { + if (!device || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + return false; + + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, original, OutRunWvpRegisterCount))) + return false; + + if (!R30BuildEyeAffine(stereo, eyeScale, eyeOffset)) + return false; + + D3DMATRIX uploadedT{}; + std::memcpy(&uploadedT, original, sizeof(uploadedT)); + const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); + if (!MatrixFinite(stockWvp)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + D3DMATRIX clipCorrection{}; + // Keep HUD geometry isotropic. The eye-specific scale belongs + // to projection-space world mapping, not 2D sprite dimensions. + float hudScaleX = 1.0f; + float hudScaleY = 1.0f; + R30HudContainScale(stereo, hudScaleX, hudScaleY); + clipCorrection._11 = hudScaleX; + clipCorrection._22 = hudScaleY; + clipCorrection._33 = 1.0f; + clipCorrection._44 = 1.0f; + // Row-vector clip transform. Scale both axes around clip-space + // centre and preserve the eye-specific asymmetric-FOV offset. + clipCorrection._41 = eyeOffset[eye]; + + const D3DMATRIX corrected = + MultiplyMatrix(stockWvp, clipCorrection); + if (!MatrixFinite(corrected)) + return false; + + const D3DMATRIX correctedT = TransposeMatrix(corrected); + std::memcpy(eyeConstants[eye], &correctedT, + sizeof(correctedT)); + } + return true; + } + + template + HRESULT R30TryScreenSpaceFovDraw( + IDirect3DDevice9* device, ActualDraw&& actualDraw, + const char* site) + { + if (!R30SafeStereoBase(device) || + !R30CurrentPassIsScreenSpace2D()) + return E_NOTIMPL; + + if (!EnsureStereoResources(device)) + return E_NOTIMPL; + + if (TrackedDepthStencil && + (!RightDepthSynchronized || !RightStencilSynchronized)) + TryBootstrapRightDepthFromRecentClear(device); + if (TrackedDepthStencil && !RightDepthSynchronized && + DepthTestActive(device)) + return E_NOTIMPL; + if (TrackedDepthStencil && !RightStencilSynchronized && + StencilTestActive(device)) + return E_NOTIMPL; + + OutRunVRRenderer::LatchedStereoFrame stereo{}; + if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || + stereo.poseSequence == 0) + return E_NOTIMPL; + + // If perspective world geometry already established this Present's + // pose sequence, screen-space correction must use that exact packet. + if (FrameStereoPoseSequence != 0 && + FrameStereoPoseSequence != stereo.poseSequence) + return E_NOTIMPL; + + float original[16]{}; + float eyeConstants[2][16]{}; + float eyeScale[2]{}; + float eyeOffset[2]{}; + if (!R30BuildScreenSpaceEyeConstants(device, stereo, + original, eyeConstants, eyeScale, eyeOffset)) + { + ++R30ScreenSpaceBuildFailures; + return E_NOTIMPL; + } + + D3DVIEWPORT9 savedViewport{}; + if (FAILED(device->GetViewport(&savedViewport))) + return E_NOTIMPL; + + // Capture the completed world eyes before the first recognized HUD + // draw. Present then extracts glow from this snapshot, so bright HUD + // text/icons are never themselves bloom sources. + R30CaptureSkyGlowSceneBeforeHud(device); + + // From this point the draw is owned by R30. The steady-state frame + // intentionally has no complete independent mono history. + ++R9DrawCalls; + R9MonoBackupGap = true; + if (LeftDrawMayWriteDepth(device) || + LeftDrawMayWriteStencil(device)) + ++R9MainDepthContentSerial; + + bool leftWvpOk = false; + { + InternalPassScope guard; + leftWvpOk = SetWvpOneRegisterAtATime( + device, eyeConstants[0]); + } + if (!leftWvpOk) + { + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime(device, original); + } + if (!restored) + { + R9Poison(OutRunVR::StereoFailureRestoreFailed, + "R30/HUD-left-WVP-rollback"); + R30ArmSafeFallback(); + return E_FAIL; + } + --R9DrawCalls; + return E_NOTIMPL; + } + + const HRESULT leftHr = actualDraw(); + if (FAILED(leftHr)) + { + bool restored = false; + { + InternalPassScope guard; + restored = SetWvpOneRegisterAtATime(device, original); + } + R9Poison(OutRunVR::StereoFailureLeftDrawFailed, + site, leftHr); + if (!restored) + NoteRestoreFailure("R30 HUD left draw c64"); + R30ArmSafeFallback(); + return leftHr; + } + + IDirect3DSurface9* savedRt = TrackedRenderTarget; + IDirect3DSurface9* savedDepth = TrackedDepthStencil; + HRESULT rightHr = D3D_OK; + OutRunVR::StereoFailureReason rightFailure = + OutRunVR::StereoFailureRightStateFailed; + bool restoreOk = true; + { + InternalPassScope guard; + rightHr = SetRenderTargetHook.stdcall( + device, 0u, RightEyeSurface); + if (SUCCEEDED(rightHr)) + { + rightHr = SetDepthStencilSurfaceHook.stdcall( + device, TrackedDepthStencil ? RightEyeDepth : nullptr); + } + if (SUCCEEDED(rightHr)) + rightHr = device->SetViewport(&savedViewport); + if (SUCCEEDED(rightHr) && + !SetWvpOneRegisterAtATime(device, eyeConstants[1])) + { + rightFailure = + OutRunVR::StereoFailureRightWvpUploadFailed; + rightHr = E_FAIL; + } + if (SUCCEEDED(rightHr)) + { + rightFailure = OutRunVR::StereoFailureRightDrawFailed; + rightHr = actualDraw(); + } + restoreOk = RestoreRightPassState(device, savedRt, savedDepth, + savedViewport, original, true); + } + + FrameHadDuplicatedDraw = true; + ++DuplicatedDraws; + ++NonWorldDuplicatedDraws; + ++R30SafeTwoEyeDraws; + ++R30ScreenSpaceFovDraws; + + if (!R30FirstScreenSpaceLogged) + { + R30FirstScreenSpaceLogged = true; + spdlog::info( + "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R36 common-centre contain-fit offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", + eyeOffset[0], eyeOffset[1], R30HudScaleValue(), + R30HudAspectCompensation(stereo)); + } + + if (FAILED(rightHr)) + { + FrameRightDrawFailed = true; + InvalidateRightDepthStencilIfLeftMayWrite(device); + R9Poison(rightFailure, site, rightHr); + R30ArmSafeFallback(); + } + if (!restoreOk) + { + InvalidateRightDepthStencilIfLeftMayWrite(device); + NoteRestoreFailure("R30 HUD right-eye draw"); + R30ArmSafeFallback(); + } + return leftHr; + } + + template + HRESULT R30GuardScreenSpace(IDirect3DDevice9* device, + ActualDraw&& actualDraw, R29Draw&& r29Draw, + const char* site) + { + const HRESULT hr = R30TryScreenSpaceFovDraw( + device, std::forward(actualDraw), site); + if (hr != E_NOTIMPL) + return hr; + ++R30ScreenSpaceFallbacks; + return r29Draw(); + } + + HRESULT __stdcall DrawPrimitiveDestR30(IDirect3DDevice9* device, + D3DPRIMITIVETYPE type, UINT startVertex, UINT primitiveCount) + { + const HRESULT xyzrhw = R30TryXyzrhwPrimitiveVB( + device, type, startVertex, primitiveCount); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + + auto actual = [&]() { + return DrawPrimitiveHook.stdcall( + device, type, startVertex, primitiveCount); + }; + auto r29 = [&]() { + return R30DrawPrimitiveR29Hook.stdcall( + device, type, startVertex, primitiveCount); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawPrimitive"); + } + + HRESULT __stdcall DrawIndexedPrimitiveDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + INT baseVertexIndex, UINT minVertexIndex, UINT numVertices, + UINT startIndex, UINT primitiveCount) + { + const HRESULT xyzrhw = R30TryXyzrhwIndexedPrimitiveVB( + device, type, baseVertexIndex, minVertexIndex, numVertices, + startIndex, primitiveCount); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + + auto actual = [&]() { + return DrawIndexedPrimitiveHook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveR29Hook.stdcall(device, type, + baseVertexIndex, minVertexIndex, numVertices, startIndex, + primitiveCount); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawIndexedPrimitive"); + } + + HRESULT __stdcall DrawPrimitiveUPDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT primitiveCount, const void* data, UINT stride) + { + const HRESULT xyzrhw = R30TryXyzrhwPrimitiveUP( + device, type, primitiveCount, data, stride); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + + auto actual = [&]() { + return DrawPrimitiveUPHook.stdcall( + device, type, primitiveCount, data, stride); + }; + auto r29 = [&]() { + return R30DrawPrimitiveUPR29Hook.stdcall( + device, type, primitiveCount, data, stride); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawPrimitiveUP"); + } + + HRESULT __stdcall DrawIndexedPrimitiveUPDestR30( + IDirect3DDevice9* device, D3DPRIMITIVETYPE type, + UINT minVertexIndex, UINT numVertices, UINT primitiveCount, + const void* indexData, D3DFORMAT indexFormat, + const void* vertexData, UINT stride) + { + const HRESULT xyzrhw = R30TryXyzrhwIndexedPrimitiveUP( + device, type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + if (xyzrhw != E_NOTIMPL) + return xyzrhw; + + auto actual = [&]() { + return DrawIndexedPrimitiveUPHook.stdcall(device, type, + minVertexIndex, numVertices, primitiveCount, indexData, + indexFormat, vertexData, stride); + }; + auto r29 = [&]() { + return R30DrawIndexedPrimitiveUPR29Hook.stdcall(device, + type, minVertexIndex, numVertices, primitiveCount, + indexData, indexFormat, vertexData, stride); + }; + return R30GuardScreenSpace( + device, actual, r29, "R30/DrawIndexedPrimitiveUP"); + } + + void R30RollbackHooks() noexcept + { + R30ResetR29Hook = {}; + R30PresentR29Hook = {}; + R30DrawIndexedPrimitiveUPR29Hook = {}; + R30DrawPrimitiveUPR29Hook = {}; + R30DrawIndexedPrimitiveR29Hook = {}; + R30DrawPrimitiveR29Hook = {}; + } + + bool R30EnableHooks() noexcept + { + SafetyHookInline* hooks[]{ + &R30PresentR29Hook, + &R30ResetR29Hook, + &R30DrawPrimitiveR29Hook, + &R30DrawIndexedPrimitiveR29Hook, + &R30DrawPrimitiveUPR29Hook, + &R30DrawIndexedPrimitiveUPR29Hook + }; + for (auto* hook : hooks) + { + if (!*hook || !hook->enable().has_value()) + return false; + } + return true; + } + + DWORD WINAPI R30InstallThread(void*) + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R30InstallState.store(State::Pending, std::memory_order_release); + + for (int attempt = 0; attempt < 4800; ++attempt) + { + if (Game::D3DDevice_ptr && *Game::D3DDevice_ptr) + R30InstallBufferCreationHooks(*Game::D3DDevice_ptr); + + const auto r29 = R26InstallState.load( + std::memory_order_acquire); + if (r29 == State::Failed) + { + R30RollbackBufferShadowHooks(); + R30InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: R29 prerequisite failed; R29 remains active without screen-space FOV correction"); + return 0; + } + + if (r29 == State::Ready) + { + const auto disabled = safetyhook::InlineHook::StartDisabled; + R30PresentR29Hook = safetyhook::create_inline( + reinterpret_cast(&PresentDestR27), + PresentDestR30, disabled); + R30ResetR29Hook = safetyhook::create_inline( + reinterpret_cast(&ResetDestR22), + ResetDestR30, disabled); + R30DrawPrimitiveR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveDestR26), + DrawPrimitiveDestR30, disabled); + R30DrawIndexedPrimitiveR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveDestR26), + DrawIndexedPrimitiveDestR30, disabled); + R30DrawPrimitiveUPR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawPrimitiveUPDestR26), + DrawPrimitiveUPDestR30, disabled); + R30DrawIndexedPrimitiveUPR29Hook = safetyhook::create_inline( + reinterpret_cast(&DrawIndexedPrimitiveUPDestR26), + DrawIndexedPrimitiveUPDestR30, disabled); + + if (!R30EnableHooks()) + { + R30RollbackHooks(); + R30RollbackBufferShadowHooks(); + R30InstallState.store(State::Failed, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: disabled-first hook transaction failed; R29 remains active"); + return 0; + } + + R30InstallState.store(State::Ready, + std::memory_order_release); + HookManager::ReportAsyncResult( + "OpenXRVRStereoR30HUD", true); + spdlog::info( + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R36 contain-fit + depth-disabled overlay zero-disparity + head-relative XYZRHW reprojection active", + R30HudScaleValue()); + return 0; + } + Sleep(25); + } + + R30RollbackBufferShadowHooks(); + R30InstallState.store(State::Failed, std::memory_order_release); + HookManager::ReportAsyncResult("OpenXRVRStereoR30HUD", false); + spdlog::error( + "VR R30 HUD: timed out waiting for R29; R29 remains active"); + return 0; + } + + class VRStereoR30HudHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRStereoR30HUD"; + } + bool validate() override { return true; } + bool apply() override + { + using State = OutRunVR::RuntimeEligibility::InstallState; + R30InstallState.store(State::Pending, + std::memory_order_release); + HANDLE thread = CreateThread(nullptr, 0, + R30InstallThread, nullptr, 0, nullptr); + if (!thread) + { + R30InstallState.store(State::Failed, + std::memory_order_release); + return false; + } + CloseHandle(thread); + return true; + } + static VRStereoR30HudHook instance; + }; + + VRStereoR30HudHook VRStereoR30HudHook::instance; + } +} + + +namespace OutRunVRStereo +{ + namespace + { + class VRR26HudSafeCompareMarkerHook final : public Hook + { + public: + std::string_view description() override + { + return "OpenXVRR26HudSafeCompare"; + } + bool validate() override { return true; } + bool apply() override + { + spdlog::warn( + "VR R26+HUD SAFE TEST: R26/R23 world path + R30 HUD/XYZRHW/SkyGlow overlay ACTIVE"); + return true; + } + static VRR26HudSafeCompareMarkerHook instance; + }; + VRR26HudSafeCompareMarkerHook + VRR26HudSafeCompareMarkerHook::instance; + } +} diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index 81bd54aa54..9f41c079ed 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -53,6 +53,7 @@ namespace OutRunVrR32DirectSubmit inline std::uint64_t AckFlushEscalations = 0; inline std::uint64_t AckQueryErrors = 0; inline std::uint32_t AckFaultGeneration = 0; + inline std::uint32_t ActiveAckGeneration = 0; inline ULONGLONG LastPerfLogMs = 0; inline bool FirstFastSubmitLogged = false; inline bool FirstAsyncAckLogged = false; @@ -91,6 +92,16 @@ namespace OutRunVrR32DirectSubmit AckedFrame.fill(0); AckedGeneration.fill(0); AckFaultGeneration = 0; + ActiveAckGeneration = 0; + } + + inline void ObserveGeneration(std::uint32_t generation) noexcept + { + if (!generation || ActiveAckGeneration == generation) + return; + ActiveAckGeneration = generation; + AckedFrame.fill(0); + AckedGeneration.fill(0); } inline bool EnsureFence(std::uint32_t slot) noexcept @@ -136,6 +147,21 @@ namespace OutRunVrR32DirectSubmit pending.fence = nullptr; continue; } + const std::uint32_t completedGeneration = + pending.frame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex]; + if (ActiveAckGeneration != 0 && + completedGeneration != ActiveAckGeneration) + { + // Late completion from a superseded shared-eye generation is + // safe to forget, but must never roll the global ACK generation + // backwards and stall the producer's new ring. + pending.armed = false; + pending.flushIssued = false; + pending.frame = {}; + ++AckCompleted; + continue; + } if (!OutRunVrD3D9ExDirectPassthrough::PublishCompletedFrame( pending.frame)) { @@ -322,6 +348,17 @@ namespace OutRunVrR32DirectSubmit inline XrResult XRAPI_CALL EndFrame( XrSession session, const XrFrameEndInfo* endInfo) noexcept { + // Learn the newest committed DirectGPU generation before polling older + // EVENT queries. This closes the reset/recreation ACK rollback window. + OutRunVrR23VerifiedBundle::Snapshot observed{}; + if (OutRunVrR23VerifiedBundle::ReadFresh(observed) && + observed.kind == + OutRunVrR23VerifiedBundle::SourceKind::DirectGpu && + MetadataValid(observed.frame)) + { + ObserveGeneration(observed.frame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex]); + } PollCompletedAcks(); OutRunVrR23VerifiedBundle::Snapshot verified{}; From b11ed0b36a3a1e182c16297d1a4a385eed914198 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 19:45:04 +0900 Subject: [PATCH 1157/1308] ci(vr): validate active owners and build R26 HUD safe test --- .github/workflows/vr-openxr.yml | 84 +++++++++++++++++++++++++++++++++ CMakeLists.txt | 75 +++++++++++++++++++++++++++-- cmake.toml | 75 +++++++++++++++++++++++++++-- tools/verify_vr_architecture.py | 13 ++++- 4 files changed, 239 insertions(+), 8 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index dd5e4f99ad..700eb19465 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -6,6 +6,7 @@ on: paths: - 'src/vr/**' - 'src/vr_shared.hpp' + - 'src/hooks_framerate.cpp' - 'src/hooks_wheel_ffb*.cpp' - 'src/wheel_profile_store.hpp' - 'src/overlay/wheel_setup_ui.cpp' @@ -21,6 +22,7 @@ on: paths: - 'src/vr/**' - 'src/vr_shared.hpp' + - 'src/hooks_framerate.cpp' - 'src/hooks_wheel_ffb*.cpp' - 'src/wheel_profile_store.hpp' - 'src/overlay/wheel_setup_ui.cpp' @@ -382,6 +384,88 @@ jobs: if-no-files-found: error + game-x86-r26-hud-safe: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure Win32 R26 HUD/SkyGlow safe test + shell: cmd + run: | + set CI= + cmake -S . -B build-vr-r26-hud -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=OFF -DOUTRUN_VR_R26_HUD_COMPARE=ON + + - name: Verify R26 HUD source graph + shell: pwsh + run: | + $projects = Get-ChildItem build-vr-r26-hud -Filter *.vcxproj -Recurse + if (-not $projects) { throw 'no Visual Studio project files were generated' } + $projectText = ($projects | ForEach-Object { Get-Content $_.FullName -Raw }) -join "`n" + foreach ($required in @( + 'stereo_renderer_r30_r26_safe.cpp', + 'outrun_renderer_r23.cpp', + 'ex_device_upgrade_r15.cpp' + )) { + if (-not $projectText.Contains($required)) { + throw "R26 HUD required TU missing: $required" + } + } + foreach ($excluded in @( + 'stereo_renderer_r26_compare.cpp', + 'stereo_renderer_r29_c1_compare.cpp', + 'stereo_renderer_r30_c2_compare.cpp', + 'stereo_renderer_r34.cpp', + 'outrun_renderer_r29.cpp' + )) { + $escaped = [regex]::Escape($excluded) + $pattern = ' str: "src/vr/settings.cpp", 'VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true', 'VRDirectGpuOnly{ "VR", "DirectGpuOnly", true', + 'VRDisableDesktopDuplication{ "VR", "DisableDesktopDuplication", false', 'VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f', 'VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1', 'VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 0.0f', 'VRFrameCadenceMaxHz{ "VR", "FrameCadenceMaxHz", 120.0f', "OUTRUN_VR_DIRECT_TRANSPORT", "OUTRUN_VR_DIRECT_ONLY", + "OUTRUN_VR_DISABLE_DESKTOP_DUPLICATION", "OUTRUN_VR_TARGET_REFRESH_HZ", "OUTRUN_VR_CADENCE_MODE", "OUTRUN_VR_CADENCE_TARGET_HZ", @@ -349,7 +351,7 @@ def require(rel: str, *markers: str) -> str: "R23CommitDirectAfterValidation", "R23CommitClassicAfterValidation", "R23RefreshTheaterFallbackCapture", - "if (c.directTransportOnly_)", + "if (c.disableDesktopDuplication_)", "R37BootstrapSubmittedFrame", "R37BootstrapSubmittedGeneration", "R37FrameIdBefore", @@ -377,7 +379,14 @@ def require(rel: str, *markers: str) -> str: require( "src/vr/d3d9/stereo_renderer_r26.cpp", "R37DepthDisabledFragileOverlay", - "screen-space veto must run before R28", + "R13EffectSnapshot effect = R13CaptureDrawTimeEffect", + "unknown state fails closed", +) +require( + "src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp", + '#include "stereo_renderer_r26.cpp"', + "R30SafeStereoBase", + "VR R26+HUD SAFE TEST", ) require( "src/vr/d3d9/stereo_renderer_r30.cpp", From 5b9dec026cd75068b7ea351d2fdc080abd706c96 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 19:46:06 +0900 Subject: [PATCH 1158/1308] fix(vr): latch cadence timeouts and release retired shadow budget --- src/vr/d3d9/ex_device_upgrade_r14.cpp | 6 ++++++ src/vr/game/outrun_renderer.cpp | 13 ++++++++++++- 2 files changed, 18 insertions(+), 1 deletion(-) diff --git a/src/vr/d3d9/ex_device_upgrade_r14.cpp b/src/vr/d3d9/ex_device_upgrade_r14.cpp index 1d5e8c533a..57ba4400a2 100644 --- a/src/vr/d3d9/ex_device_upgrade_r14.cpp +++ b/src/vr/d3d9/ex_device_upgrade_r14.cpp @@ -163,6 +163,12 @@ namespace OutRunVRD3D9ExUpgradeR13 { IDirect3DTexture9* cpu = entry.cpu; entry.cpu = nullptr; + if (entry.shadowBytes) + { + R14ShadowBytes.fetch_sub( + entry.shadowBytes, std::memory_order_acq_rel); + entry.shadowBytes = 0; + } entry.mode = R14ShadowMode::DirectOnly; entry.validMask = 0; entry.dirtyMask = 0; diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index c465a8a9ae..0ba5a54b66 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -120,6 +120,7 @@ namespace OutRunVRRenderer std::atomic CadencePacingActive{false}; std::uint32_t CadenceAcceptedRequestId = 0; std::uint32_t CadencePresentedRequestId = 0; + std::uint32_t CadenceTimedOutRequestId = 0; std::uint32_t CadenceTimeoutCount = 0; std::uint32_t CadenceLastWaitUs = 0; std::int64_t CadenceAcceptedQpc = 0; @@ -971,12 +972,19 @@ namespace OutRunVRRenderer const std::uint32_t current = ActiveCadenceRequestId.load(std::memory_order_acquire); + if (CadenceTimedOutRequestId != 0 && + host.requestId == CadenceTimedOutRequestId) + { + CadencePacingActive.store(false, std::memory_order_release); + return; + } LARGE_INTEGER start{}, end{}, frequency{}; QueryPerformanceCounter(&start); QueryPerformanceFrequency(&frequency); if (host.requestId && host.requestId != current) { + CadenceTimedOutRequestId = 0; AcceptCadenceRequest(host.requestId, 0); return; } @@ -1012,6 +1020,7 @@ namespace OutRunVRRenderer after.requestId != current && (after.flags & required) == required) { + CadenceTimedOutRequestId = 0; AcceptCadenceRequest(after.requestId, waitUs); return; } @@ -1020,8 +1029,9 @@ namespace OutRunVRRenderer if (wait == WAIT_TIMEOUT) { ++CadenceTimeoutCount; + CadenceTimedOutRequestId = + current ? current : host.requestId; CadencePacingActive.store(false, std::memory_order_release); - ActiveCadenceRequestId.store(0, std::memory_order_release); PublishCadenceClient( OutRunVR::CadenceV1::ClientEnabled | OutRunVR::CadenceV1::ClientLastWaitTimedOut); @@ -1621,6 +1631,7 @@ namespace OutRunVRRenderer CadencePacingActive.store(false, std::memory_order_release); CadenceAcceptedRequestId = 0; CadencePresentedRequestId = 0; + CadenceTimedOutRequestId = 0; PresentPoseLocked = false; RestoreCullingCamera(); ResetFrameState(); From e4b6a430cae6d43b814ec30bdc389a8da32e6f60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 19:50:51 +0900 Subject: [PATCH 1159/1308] fix(vr): preserve R29 comparison effect-policy compatibility --- src/vr/d3d9/stereo_renderer_r26.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 8d44b6d076..78a5f722da 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -304,6 +304,18 @@ namespace OutRunVRStereo return true; } + // Compatibility entry point for R29/C1/C2 comparison owners. The R26 + // production path passes an already captured snapshot so it still pays + // only one live render-state read; older comparison code can request a + // fresh snapshot through this overload. + bool R27ShouldBypassLegacyZeroDisparity( + IDirect3DDevice9* device) noexcept + { + const R13EffectSnapshot effect = + R13CaptureDrawTimeEffect(device); + return R27ShouldBypassLegacyZeroDisparity(device, effect); + } + bool R37DepthDisabledFragileOverlay( const R13EffectSnapshot& effect) noexcept { From 3e61a983462c57d0f7fd66d7c539718bb4d0e7b7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 21:40:23 +0900 Subject: [PATCH 1160/1308] fix(vr): follow VDXR target and stabilize menu/direct transport --- src/vr/d3d9/stereo_renderer.cpp | 4 +- src/vr/d3d9/stereo_renderer_r7.inc | 34 +++++++++++-- vrhost/src/main_r23.cpp | 51 +++++++++++++++++-- vrhost/src/runtime/r24_black_screen_guard.hpp | 15 ++++++ 4 files changed, 94 insertions(+), 10 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index db43b54aaa..0c42ed2987 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -778,8 +778,10 @@ namespace OutRunVRStereo if (!FirstStereoActiveLogged) { FirstStereoActiveLogged = true; - spdlog::info("VR R9 FINAL TEST: TRUE STEREO PRESENT COMPLETE transport={} sourceEye={}x{}", + spdlog::info("VR R9 FINAL TEST: TRUE STEREO PRESENT COMPLETE transport={} sourceEye={}x{} desktop={}x{}", directTransport ? "D3D9Ex ring" : "SBS Desktop Duplication", + directTransport && DirectTransportWidth ? DirectTransportWidth : BackBufferDesc.Width, + directTransport && DirectTransportHeight ? DirectTransportHeight : BackBufferDesc.Height, BackBufferDesc.Width, BackBufferDesc.Height); } } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 1eab184cdb..67ab406715 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -113,6 +113,8 @@ namespace OutRunVRStereo HANDLE leftHandle = nullptr; HANDLE rightHandle = nullptr; std::uint32_t frameId = 0; + bool producerPending = false; + std::uint32_t pendingFrameId = 0; }; std::array DirectTransportSlots{}; @@ -124,6 +126,8 @@ namespace OutRunVRStereo std::uint32_t ActiveDirectTransportSlot = 0; D3DFORMAT DirectTransportFormat = D3DFMT_UNKNOWN; std::uint32_t DirectTransportGeneration = 0; + std::uint32_t DirectTransportWidth = 0; + std::uint32_t DirectTransportHeight = 0; bool DirectTransportResourcesReady = false; bool DirectInteropVerified = false; @@ -806,14 +810,36 @@ namespace OutRunVRStereo { if(!HostDirectTransportSupported()||!EnsureSharedState()||(SharedState->flags&OutRunVR::HostAdapterLuidValid)==0)return false;LUID gameLuid{};if(!QueryGameAdapterLuid(device,gameLuid))return false;InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidLow),static_cast(gameLuid.LowPart));InterlockedExchange(reinterpret_cast(&SharedState->clientAdapterLuidHigh),static_cast(gameLuid.HighPart));const bool adapterMatches=SharedState->hostAdapterLuidLow==gameLuid.LowPart&&SharedState->hostAdapterLuidHigh==static_cast(gameLuid.HighPart);if(!adapterMatches){if(!FirstAdapterMismatchLogged){FirstAdapterMismatchLogged=true;spdlog::warn("VR direct transport: OpenXR D3D11 adapter LUID does not match the game D3D9Ex adapter; forcing SBS fallback");}return false;}if(DirectInteropProbeToken&&SharedState->hostInteropProbeAckToken==DirectInteropProbeToken){DirectInteropVerified=true;if(!FirstInteropVerifiedLogged){FirstInteropVerifiedLogged=true;spdlog::info("VR direct transport: D3D9Ex -> D3D11 shared-resource probe verified on the OpenXR adapter");}return true;}if(!DirectInteropProbeTexture){HANDLE handle=nullptr;if(FAILED(device->CreateTexture(1,1,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&DirectInteropProbeTexture,&handle))||!DirectInteropProbeTexture||!handle||FAILED(DirectInteropProbeTexture->GetSurfaceLevel(0,&DirectInteropProbeSurface))||FAILED(device->ColorFill(DirectInteropProbeSurface,nullptr,D3DCOLOR_ARGB(0xFF,0x7B,0x7B,0x7B)))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&DirectInteropProbeFence))||!DirectInteropProbeFence||FAILED(DirectInteropProbeFence->Issue(D3DISSUE_END))||!WaitForEventQuery(DirectInteropProbeFence,50)){++DirectInteropProbeFailures;ReleaseCom(DirectInteropProbeFence);ReleaseCom(DirectInteropProbeSurface);ReleaseCom(DirectInteropProbeTexture);DirectInteropProbeHandle=nullptr;return false;}DirectInteropProbeHandle=handle;DirectInteropProbeToken=static_cast(GetTickCount())^GetCurrentProcessId()^0x4F525652u;if(!DirectInteropProbeToken)DirectInteropProbeToken=1;InterlockedExchange(reinterpret_cast(&SharedState->hostInteropProbeAckToken),0);InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeHandle),static_cast(reinterpret_cast(DirectInteropProbeHandle)));InterlockedExchange(reinterpret_cast(&SharedState->clientInteropProbeToken),static_cast(DirectInteropProbeToken));}return false; } - void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} + void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;DirectTransportWidth=0;DirectTransportHeight=0;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} + void DirectTransportTargetSize(IDirect3DDevice9* device,UINT& width,UINT& height) + { + width=BackBufferDesc.Width;height=BackBufferDesc.Height; + if(SharedState&&SharedState->magic==OutRunVR::SharedMagic&&SharedState->protocolVersion==OutRunVR::SharedProtocolVersion&&SharedState->structSize==sizeof(OutRunVR::SharedPoseState)) + { + for(int attempt=0;attempt<3;++attempt) + { + const std::uint32_t before=SharedState->sequence;if(before&1u)continue;MemoryBarrier(); + const UINT w0=SharedState->recommendedWidth[0],w1=SharedState->recommendedWidth[1]; + const UINT h0=SharedState->recommendedHeight[0],h1=SharedState->recommendedHeight[1];MemoryBarrier(); + const std::uint32_t after=SharedState->sequence;if(before!=after||(after&1u))continue; + const UINT recommendedW=w0>w1?w0:w1;const UINT recommendedH=h0>h1?h0:h1; + if(recommendedW&&recommendedH){width=recommendedW;height=recommendedH;}break; + } + } + D3DCAPS9 caps{};if(device&&SUCCEEDED(device->GetDeviceCaps(&caps))){if(caps.MaxTextureWidth&&width>caps.MaxTextureWidth)width=caps.MaxTextureWidth;if(caps.MaxTextureHeight&&height>caps.MaxTextureHeight)height=caps.MaxTextureHeight;} + if(!width)width=BackBufferDesc.Width?BackBufferDesc.Width:1u;if(!height)height=BackBufferDesc.Height?BackBufferDesc.Height:1u; + } + HRESULT StretchDirectEye(IDirect3DDevice9* device,IDirect3DSurface9* source,IDirect3DSurface9* target) + { + if(!device||!source||!target)return D3DERR_INVALIDCALL;HRESULT hr=device->StretchRect(source,nullptr,target,nullptr,D3DTEXF_LINEAR);if(FAILED(hr))hr=device->StretchRect(source,nullptr,target,nullptr,D3DTEXF_NONE);return hr; + } bool EnsureDirectTransportResources(IDirect3DDevice9* device) { - if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;if(DirectTransportResourcesReady)return true;ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(BackBufferDesc.Width,BackBufferDesc.Height,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} format={} generation={}",BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; + if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;UINT targetWidth=0,targetHeight=0;DirectTransportTargetSize(device,targetWidth,targetHeight);if(DirectTransportResourcesReady&&DirectTransportWidth==targetWidth&&DirectTransportHeight==targetHeight)return true;if(DirectTransportResourcesReady)ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}DirectTransportWidth=targetWidth;DirectTransportHeight=targetHeight;if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} from desktop {}x{} (VDXR/OpenXR recommended) format={} generation={}",DirectTransportWidth,DirectTransportHeight,BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; } bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) { - if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(device->StretchRect(BackBuffer,nullptr,slot.leftSurface,nullptr,D3DTEXF_NONE))||FAILED(device->StretchRect(RightEyeSurface,nullptr,slot.rightSurface,nullptr,D3DTEXF_NONE))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}if(!WaitForEventQuery(slot.fence,12)){++DirectTransportFenceTimeouts;return false;}slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; + if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];if(slot.producerPending){const HRESULT pending=slot.fence?slot.fence->GetData(nullptr,0,0):E_FAIL;if(pending==S_OK){slot.producerPending=false;slot.pendingFrameId=0;}else{++DirectTransportRingBackpressure;return false;}}const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(StretchDirectEye(device,BackBuffer,slot.leftSurface))||FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}slot.producerPending=true;slot.pendingFrameId=frameId;if(!WaitForEventQuery(slot.fence,2)){++DirectTransportFenceTimeouts;return false;}slot.producerPending=false;slot.pendingFrameId=0;slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; } bool EnsureStereoResources(IDirect3DDevice9* device) @@ -853,7 +879,7 @@ namespace OutRunVRStereo void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { - if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);frame.backbufferWidth=BackBufferDesc.Width;frame.backbufferHeight=BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);frame.reserved[OutRunVR::RenderFrameCadenceRequestIndex]=OutRunVRRenderer::GetActiveCadenceRequestId();if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=BackBufferDesc.Width;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=BackBufferDesc.Height;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);const bool directSizedFrame=directTransport&&DirectTransportResourcesReady&&DirectTransportWidth&&DirectTransportHeight;frame.backbufferWidth=directSizedFrame?DirectTransportWidth:BackBufferDesc.Width;frame.backbufferHeight=directSizedFrame?DirectTransportHeight:BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);frame.reserved[OutRunVR::RenderFrameCadenceRequestIndex]=OutRunVRRenderer::GetActiveCadenceRequestId();if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=DirectTransportWidth;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=DirectTransportHeight;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } struct ScreenVertex{float x,y,z,rhw;float u,v;}; diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 7532564c88..0a08c62240 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1168,6 +1168,39 @@ namespace return true; } + bool R23RenderMonoProjection(StereoCompositor& c, + const std::array& views, + std::array& pv) + { + R23Pixels.TryConsume(c.context_); + if (!c.haveFrame_ || !c.sourceSrv_) return false; + UvRect whole{}; + if (!c.GetGameUv(whole)) return false; + std::uint32_t image = 0; + c.Acquire(c.projection_, image); + bool ok = c.RenderTo(c.projection_.rtvs[image][0], c.projection_.width, + c.projection_.height, whole, c.sourceSrv_, c.sourceFormat_); + ok = c.RenderTo(c.projection_.rtvs[image][1], c.projection_.width, + c.projection_.height, whole, c.sourceSrv_, c.sourceFormat_) && ok; + if (ok) R23Pixels.ScheduleProjection(c, image); + c.Release(c.projection_); + if (!ok) return false; + + for (int eye = 0; eye < 2; ++eye) + { + pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + pv[eye].pose = views[eye].pose; + pv[eye].fov = views[eye].fov; + pv[eye].subImage.swapchain = c.projection_.handle; + pv[eye].subImage.imageRect.offset = { 0, 0 }; + pv[eye].subImage.imageRect.extent = { + static_cast(c.projection_.width), + static_cast(c.projection_.height) }; + pv[eye].subImage.imageArrayIndex = eye; + } + return true; + } + bool R23RenderTheater(StereoCompositor& c, XrSpace viewSpace, XrSpace localSpace, XrTime displayTime, XrCompositionLayerQuad& quad, bool sourceIsSbs) @@ -2077,11 +2110,12 @@ int main(int argc, char** argv) } lastPresentation = presentation; std::cout << "VR presentation: " - << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed theater") + << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "mono projection menu") << ".\n"; } bool layerReady = false; + bool intentionalMonoProjection = false; const char* finalLayerKind = "none"; const char* candidateRejectReason = "not-evaluated"; std::uint32_t candidateGameFrameId = 0; @@ -2549,12 +2583,15 @@ int main(int argc, char** argv) // recovery sources can contain SBS and need left-eye extraction. // Cropping menus to the left half magnifies a 2D menu and clips // its right side in the HMD. - if (capture.available && R23RenderTheater(compositor, viewSpace, - localSpace, fs.predictedDisplayTime, quad, false)) + if (capture.available && R23RenderMonoProjection(compositor, views, pv)) { - layers[0] = reinterpret_cast(&quad); + projection.space = localSpace; + projection.viewCount = 2; + projection.views = pv.data(); + layers[0] = reinterpret_cast(&projection); layerReady = true; - finalLayerKind = "menu-full-theater"; + intentionalMonoProjection = true; + finalLayerKind = "menu-mono-projection"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); @@ -2566,10 +2603,14 @@ int main(int argc, char** argv) end.layers = layerReady ? layers : nullptr; const R23FinalCounters finalBefore = R23ReadFinalCounters(); + OutRunVrR24BlackScreenGuard::IntentionalMonoProjection.store( + intentionalMonoProjection, std::memory_order_release); LARGE_INTEGER es{}, ee{}; QueryPerformanceCounter(&es); const XrResult endResult = xrEndFrame(session, &end); QueryPerformanceCounter(&ee); + OutRunVrR24BlackScreenGuard::IntentionalMonoProjection.store( + false, std::memory_order_release); const R23FinalCounters finalAfter = R23ReadFinalCounters(); const char* actualFinalLayerKind = diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 52afd50e30..42c2fda1ce 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -28,6 +28,7 @@ #endif #include +#include #include #include @@ -50,6 +51,8 @@ namespace OutRunVrR24BlackScreenGuard inline std::uint64_t EmergencyLayerFallbacks = 0; inline std::uint64_t EmptyFrameFallbacks = 0; inline std::uint64_t MixedValidatedSubmits = 0; + inline std::uint64_t IntentionalMonoProjectionSubmits = 0; + inline std::atomic IntentionalMonoProjection{ false }; inline bool FirstExactProjectionLogged = false; inline bool FirstSoftGraceLogged = false; @@ -519,6 +522,18 @@ namespace OutRunVrR24BlackScreenGuard const bool hasNonProjection = OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo); + // Menus use one full mono desktop image in both projection eyes so VDXR + // stays on its normal projection cadence instead of the slower theater + // quad path. R23 arms this only for PresentationTheater/menu frames. + if (IntentionalMonoProjection.load(std::memory_order_acquire) && + projection.count == 1 && !hasNonProjection) + { + ++IntentionalMonoProjectionSubmits; + OutRunVrR23RuntimeHardening::RecordFinalSubmission( + 0, SourceKind::None, true); + return OutRunVrFinalTest::EndFrame(session, endInfo); + } + // Theater/menu is already visible and deliberate; do not replace it. if (hasNonProjection && projection.count == 0) { From 0b689467bb9b30d8f1813a89822382bd483cae0b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 22:19:20 +0900 Subject: [PATCH 1161/1308] fix(vr): stabilize HMD transport and effect convergence --- src/input_manager.cpp | 1 + src/input_manager.hpp | 27 ++++-- src/overlay/input_bindings_ui.cpp | 1 + src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 90 +++++++++++++++----- src/vr/d3d9/stereo_renderer_r7.inc | 18 ++-- src/vr/game/outrun_renderer.cpp | 13 ++- src/vr/game/outrun_renderer_r23.cpp | 10 ++- src/vr/settings.cpp | 4 +- vrhost/src/main_r23.cpp | 72 +++++++++------- 9 files changed, 158 insertions(+), 78 deletions(-) diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 9feebbb276..71192f5137 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -144,6 +144,7 @@ std::string InputManager_ModActionDisplayName(ModAction action) case ModAction::OpenChat: return "Y"; case ModAction::MusicNext: return "X"; case ModAction::MusicPrevious: return "Z"; + case ModAction::VRRecenter: return "F10"; default: return "(unbound)"; } } diff --git a/src/input_manager.hpp b/src/input_manager.hpp index 54600794d2..de9267d639 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -48,6 +48,7 @@ enum class ModAction OpenChat, MusicNext, MusicPrevious, + VRRecenter, Count }; @@ -500,7 +501,8 @@ class InputManager "HUD Toggle", "Open Chat", "Music Next", - "Music Previous" + "Music Previous", + "VR Recenter" }; static_assert(std::size(modNames) == size_t(ModAction::Count)); @@ -764,18 +766,24 @@ class InputManager void init(HWND hwnd); - // An ini written before an action existed has no lines for it, so it loads - // unbound. That is recoverable for every action except the overlay toggle: - // without it there is no way to reach the UI that would rebind it, so it - // always gets its default back. + // Actions introduced after a bindings INI was written load with no entry. + // Keep the overlay reachable and give VR recenter its legacy F10 default + // until the user chooses a custom keyboard/wheel/gamepad binding. void ensureOverlayBindable() { InputAction& overlay = modBindings[size_t(ModAction::OverlayToggle)]; - if (!overlay.bindings().empty()) - return; + if (overlay.bindings().empty()) + { + spdlog::warn(__FUNCTION__ ": overlay toggle had no bindings, restoring F11"); + addModBinding(ModAction::OverlayToggle, SDL_SCANCODE_F11); + } - spdlog::warn(__FUNCTION__ ": overlay toggle had no bindings, restoring F11"); - addModBinding(ModAction::OverlayToggle, SDL_SCANCODE_F11); + InputAction& recenter = modBindings[size_t(ModAction::VRRecenter)]; + if (recenter.bindings().empty()) + { + spdlog::info(__FUNCTION__ ": VR recenter had no binding, restoring F10"); + addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F10); + } } void setupDefaultBindings() @@ -854,6 +862,7 @@ class InputManager // Mod actions. addModBinding(ModAction::OverlayToggle, SDL_SCANCODE_F11); + addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F10); addModBinding(ModAction::OpenChat, SDL_SCANCODE_Y); addModBinding(ModAction::MusicNext, SDL_SCANCODE_X); addModBinding(ModAction::MusicNext, SDL_GAMEPAD_BUTTON_BACK); diff --git a/src/overlay/input_bindings_ui.cpp b/src/overlay/input_bindings_ui.cpp index 51d2169aef..7083ca1e73 100644 --- a/src/overlay/input_bindings_ui.cpp +++ b/src/overlay/input_bindings_ui.cpp @@ -81,6 +81,7 @@ class InputBindingsUI : public OverlayWindow { "Tweaks", Mod, int(ModAction::OpenChat) }, { "Tweaks", Mod, int(ModAction::MusicNext) }, { "Tweaks", Mod, int(ModAction::MusicPrevious) }, + { "VR", Mod, int(ModAction::VRRecenter) }, }; struct QuickSetupEntry diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index d0965cc4c0..ba1f28a391 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -22,6 +22,7 @@ namespace Settings { extern Setting VRHudScale; + extern Setting VRStereoDepth; extern Setting SkyGlowFactor; } @@ -72,6 +73,7 @@ namespace OutRunVRStereo std::uint64_t R30ScreenSpaceFallbacks = 0; std::uint64_t R30ScreenSpaceBuildFailures = 0; bool R30FirstScreenSpaceLogged = false; + bool R30FirstFlatPerspectiveLogged = false; std::uint64_t R30XyzrhwHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; @@ -1221,20 +1223,53 @@ namespace OutRunVRStereo } } - bool R30CurrentPassIsScreenSpace2D() noexcept + enum class R30ScreenSpaceKind : std::uint8_t { - if (!TargetIsBackBuffer()) - return false; + None, + Hud2D, + FlatPerspectiveEffect + }; + + R30ScreenSpaceKind R30ClassifyScreenSpacePass( + IDirect3DDevice9* device) noexcept + { + if (!device || !TargetIsBackBuffer()) + return R30ScreenSpaceKind::None; float projection[16]{}; if (!OutRunVRRenderer::GetRendererBaseProjection(projection)) - return false; + return R30ScreenSpaceKind::None; const auto projectionClass = OutRunVR::PassPolicy::ClassifyProjectionSignature( projection[11], projection[15]); - return projectionClass == - OutRunVR::PassPolicy::ProjectionClass::Orthographic2D; + if (projectionClass == + OutRunVR::PassPolicy::ProjectionClass::Orthographic2D) + return R30ScreenSpaceKind::Hud2D; + + // R26 keeps depth-disabled alpha/billboard passes zero-disparity. + // With asymmetric OpenXR FOVs identical clip coordinates are not + // identical visual rays, which shows as doubled rank/lens effects. + // Restrict this correction to alpha flat-perspective passes so + // opaque postprocess quads remain untouched. + if (projectionClass != + OutRunVR::PassPolicy::ProjectionClass::Perspective3D) + return R30ScreenSpaceKind::None; + + DWORD zEnable = D3DZB_TRUE; + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || + FAILED(device->GetRenderState( + D3DRS_ALPHABLENDENABLE, &alphaBlend)) || + FAILED(device->GetRenderState( + D3DRS_ALPHATESTENABLE, &alphaTest))) + return R30ScreenSpaceKind::None; + + if (zEnable == D3DZB_FALSE && + (alphaBlend != FALSE || alphaTest != FALSE)) + return R30ScreenSpaceKind::FlatPerspectiveEffect; + return R30ScreenSpaceKind::None; } @@ -1422,18 +1457,13 @@ namespace OutRunVRStereo source, vertexCount, stride, state, baseProjection, usedMask); - // Depth-tested particles/decals are world effects. A depth-disabled - // XYZRHW draw is promoted only when its Z/RHW pair is mathematically - // consistent with the current perspective projection. This keeps - // screen-space white rank glyphs together with their black layer. - // R36: a depth-disabled XYZRHW draw is screen-space even when RHW - // happens to resemble a previous world projection. This prevents - // white rank/lens overlays from being promoted into per-eye world - // space. Spatial smoke/skid/decal draws keep Z testing enabled. + // A coherent screen-Z/RHW relation is stronger evidence than + // ZENABLE alone: OutRun can disable Z for smoke/skid/decal + // billboards. The previous Z requirement made the test log report + // XYZRHW world=0 and pushed every such effect through the HUD path. if (state.depthTestEnabled && !state.rhwDepthEvidence) return false; - state.worldEffect = - state.depthTestEnabled && state.rhwDepthEvidence; + state.worldEffect = state.rhwDepthEvidence; if (!state.worldEffect) return true; @@ -1493,7 +1523,7 @@ namespace OutRunVRStereo const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( identityOrientation, relativeEye, - Settings::VRWorldScale); + Settings::VRWorldScale * Settings::VRStereoDepth); state.eyeInverse[eye] = InverseRigid(eyePose); state.eyeProjection[eye] = ProjectionFromFov(baseProjection, @@ -1527,10 +1557,10 @@ namespace OutRunVRStereo baseProjection._32 * state.worldScaleY[eye]) / baseProjection._34; state.parallaxPerRhwX[eye] = - -localX * Settings::VRWorldScale * + -localX * Settings::VRWorldScale * Settings::VRStereoDepth * eyeProjection._11; state.parallaxPerRhwY[eye] = - -localY * Settings::VRWorldScale * + -localY * Settings::VRWorldScale * Settings::VRStereoDepth * eyeProjection._22; if (!std::isfinite(state.worldScaleX[eye]) || @@ -2540,6 +2570,7 @@ namespace OutRunVRStereo bool R30BuildScreenSpaceEyeConstants( IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, + bool applyHudScale, float original[16], float eyeConstants[2][16], float eyeScale[2], float eyeOffset[2]) noexcept { @@ -2567,7 +2598,8 @@ namespace OutRunVRStereo // to projection-space world mapping, not 2D sprite dimensions. float hudScaleX = 1.0f; float hudScaleY = 1.0f; - R30HudContainScale(stereo, hudScaleX, hudScaleY); + if (applyHudScale) + R30HudContainScale(stereo, hudScaleX, hudScaleY); clipCorrection._11 = hudScaleX; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; @@ -2593,8 +2625,12 @@ namespace OutRunVRStereo IDirect3DDevice9* device, ActualDraw&& actualDraw, const char* site) { - if (!R30SafeStereoBase(device) || - !R30CurrentPassIsScreenSpace2D()) + if (!R30SafeStereoBase(device)) + return E_NOTIMPL; + + const R30ScreenSpaceKind screenKind = + R30ClassifyScreenSpacePass(device); + if (screenKind == R30ScreenSpaceKind::None) return E_NOTIMPL; if (!EnsureStereoResources(device)) @@ -2626,6 +2662,7 @@ namespace OutRunVRStereo float eyeScale[2]{}; float eyeOffset[2]{}; if (!R30BuildScreenSpaceEyeConstants(device, stereo, + screenKind == R30ScreenSpaceKind::Hud2D, original, eyeConstants, eyeScale, eyeOffset)) { ++R30ScreenSpaceBuildFailures; @@ -2732,10 +2769,17 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R36 common-centre contain-fit offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", + "VR R30 HUD: asymmetric-FOV convergence correction ACTIVE; common-centre offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}", eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } + if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect && + !R30FirstFlatPerspectiveLogged) + { + R30FirstFlatPerspectiveLogged = true; + spdlog::info( + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction (no HudScale)"); + } if (FAILED(rightHr)) { diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 67ab406715..c8cae8a0fa 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -47,6 +47,7 @@ namespace Settings extern Setting VRAutoEnableWhenHostPresent; extern Setting VRStereo; extern Setting VRWorldScale; + extern Setting VRStereoDepth; extern Setting VRTelemetry; } @@ -654,7 +655,7 @@ namespace OutRunVRStereo const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( stereo.eyeOrientation[eye], stereo.eyeOffset[eye], - Settings::VRWorldScale); + Settings::VRWorldScale * Settings::VRStereoDepth); const D3DMATRIX eyeInverse = InverseRigid(eyePose); state.fixedEyeView[eye] = MultiplyMatrix(state.fixedOriginalView, eyeInverse); @@ -699,7 +700,7 @@ namespace OutRunVRStereo if (!MatrixFinite(correctedWorldView)) return EyeBuildResult::FatalError; for (int eye = 0; eye < 2; ++eye) { - const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale); + const D3DMATRIX eyePose = MatrixFromQuaternionTranslation(stereo.eyeOrientation[eye], stereo.eyeOffset[eye], Settings::VRWorldScale * Settings::VRStereoDepth); const D3DMATRIX eyeInverse = InverseRigid(eyePose); const D3DMATRIX eyeProjection = ProjectionFromFov(projection, stereo.eyeFov[eye]); const D3DMATRIX eyeWvp = MultiplyMatrix(MultiplyMatrix(correctedWorldView, eyeInverse), eyeProjection); @@ -813,17 +814,22 @@ namespace OutRunVRStereo void ReleaseDirectTransportSlots(){DirectTransportResourcesReady=false;DirectTransportWidth=0;DirectTransportHeight=0;for(auto&slot:DirectTransportSlots){ReleaseCom(slot.fence);ReleaseCom(slot.leftSurface);ReleaseCom(slot.leftTexture);ReleaseCom(slot.rightSurface);ReleaseCom(slot.rightTexture);slot={};}} void DirectTransportTargetSize(IDirect3DDevice9* device,UINT& width,UINT& height) { - width=BackBufferDesc.Width;height=BackBufferDesc.Height; + // Once a DirectGPU eye size is active, keep it as the fallback for an + // unstable seqlock read. Falling back to the desktop backbuffer for one + // read used to recreate the whole 4-slot ring 2124x2284 <-> 3440x1440. + width=DirectTransportWidth?DirectTransportWidth:BackBufferDesc.Width; + height=DirectTransportHeight?DirectTransportHeight:BackBufferDesc.Height; if(SharedState&&SharedState->magic==OutRunVR::SharedMagic&&SharedState->protocolVersion==OutRunVR::SharedProtocolVersion&&SharedState->structSize==sizeof(OutRunVR::SharedPoseState)) { - for(int attempt=0;attempt<3;++attempt) + for(int attempt=0;attempt<4;++attempt) { const std::uint32_t before=SharedState->sequence;if(before&1u)continue;MemoryBarrier(); const UINT w0=SharedState->recommendedWidth[0],w1=SharedState->recommendedWidth[1]; const UINT h0=SharedState->recommendedHeight[0],h1=SharedState->recommendedHeight[1];MemoryBarrier(); const std::uint32_t after=SharedState->sequence;if(before!=after||(after&1u))continue; const UINT recommendedW=w0>w1?w0:w1;const UINT recommendedH=h0>h1?h0:h1; - if(recommendedW&&recommendedH){width=recommendedW;height=recommendedH;}break; + if(recommendedW&&recommendedH){width=recommendedW;height=recommendedH;} + break; } } D3DCAPS9 caps{};if(device&&SUCCEEDED(device->GetDeviceCaps(&caps))){if(caps.MaxTextureWidth&&width>caps.MaxTextureWidth)width=caps.MaxTextureWidth;if(caps.MaxTextureHeight&&height>caps.MaxTextureHeight)height=caps.MaxTextureHeight;} @@ -839,7 +845,7 @@ namespace OutRunVRStereo } bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) { - if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];if(slot.producerPending){const HRESULT pending=slot.fence?slot.fence->GetData(nullptr,0,0):E_FAIL;if(pending==S_OK){slot.producerPending=false;slot.pendingFrameId=0;}else{++DirectTransportRingBackpressure;return false;}}const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(StretchDirectEye(device,BackBuffer,slot.leftSurface))||FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}slot.producerPending=true;slot.pendingFrameId=frameId;if(!WaitForEventQuery(slot.fence,2)){++DirectTransportFenceTimeouts;return false;}slot.producerPending=false;slot.pendingFrameId=0;slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; + if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];if(slot.producerPending){const HRESULT pending=slot.fence?slot.fence->GetData(nullptr,0,0):E_FAIL;if(pending==S_OK){slot.producerPending=false;slot.pendingFrameId=0;}else{++DirectTransportRingBackpressure;return false;}}const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(StretchDirectEye(device,BackBuffer,slot.leftSurface))||FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}slot.producerPending=true;slot.pendingFrameId=frameId;if(!WaitForEventQuery(slot.fence,4)){++DirectTransportFenceTimeouts;return false;}slot.producerPending=false;slot.pendingFrameId=0;slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; } bool EnsureStereoResources(IDirect3DDevice9* device) diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 0ba5a54b66..abaacd1458 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -14,6 +14,7 @@ #include "hook_mgr.hpp" #include "plugin.hpp" #include "game_addrs.hpp" +#include "input_manager.hpp" #include "vr_shared.hpp" #include "vr/ipc/host_pose_v3.hpp" #include "vr/ipc/cadence_v1.hpp" @@ -53,6 +54,7 @@ namespace Settings extern Setting VRRotationScale; extern Setting VRMatrixOrder; extern Setting VRTelemetry; + extern Setting UseNewInput; extern Setting VRFrameCadenceMode; extern Setting VRFrameCadenceTimeoutMs; } @@ -758,9 +760,16 @@ namespace OutRunVRRenderer return true; } + bool RendererRecenterActionDown() + { + if (Settings::UseNewInput) + return InputManager_ModActionHeld(ModAction::VRRecenter); + return (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + } + bool RendererRecenterPressed() { - const bool isDown = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + const bool isDown = RendererRecenterActionDown(); const bool pressed = isDown && !RecenterWasDown; RecenterWasDown = isDown; return pressed; @@ -1192,7 +1201,7 @@ namespace OutRunVRRenderer CenterReferenceSpaceGeneration = sample.referenceSpaceGeneration; CenterValid = true; if (recenter) - spdlog::info("VR renderer: yaw recentered HMD pose (F10); pitch/roll preserved"); + spdlog::info("VR renderer: yaw recentered HMD pose (configured VR Recenter action); pitch/roll preserved"); else if (referenceSpaceChanged) spdlog::info("VR renderer: OpenXR reference space changed; tracking origin refreshed"); } diff --git a/src/vr/game/outrun_renderer_r23.cpp b/src/vr/game/outrun_renderer_r23.cpp index aed9e26bb7..0a8b6e1620 100644 --- a/src/vr/game/outrun_renderer_r23.cpp +++ b/src/vr/game/outrun_renderer_r23.cpp @@ -177,7 +177,7 @@ namespace OutRunVRRenderer void R27PublishHostRecenterIfPressed() noexcept { - const bool down = (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + const bool down = RendererRecenterActionDown(); const bool pressed = down && !R27HostRecenterWasDown; R27HostRecenterWasDown = down; if (!pressed) @@ -187,21 +187,23 @@ namespace OutRunVRRenderer if (requestId != 0) { spdlog::info( - "VR R27 recenter: F10 game->host request published requestId={} pid={} presentation={}", + "VR R27 recenter: {} game->host request published requestId={} pid={} presentation={}", + InputManager_ModActionDisplayName(ModAction::VRRecenter), requestId, GetCurrentProcessId(), static_cast(CurrentPresentationMode())); } else { spdlog::warn( - "VR R27 recenter: F10 pressed but game->host request mapping is unavailable"); + "VR R27 recenter: {} pressed but game->host request mapping is unavailable", + InputManager_ModActionDisplayName(ModAction::VRRecenter)); } } HRESULT __stdcall BeginSceneDestR23(IDirect3DDevice9* device) { // Do this before the gameplay eligibility branch. Menus render - // BeginScene too, so F10 can re-anchor the host theater even though + // BeginScene too, so the configured VR Recenter action can re-anchor the host menu even though // LatchFramePose intentionally skips gameplay tracking there. if (IsGameDevice(device) && !OutRunVRStereo::IsInternalStereoPassActive()) R27PublishHostRecenterIfPressed(); diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index fcd4396e0f..41ba1d2716 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -64,7 +64,9 @@ namespace Settings Setting VRCullingUnionFov{ "VR", "CullingUnionFov", false, "Reserved diagnostic option. Union-FOV culling is intentionally deferred until a culling-only frustum boundary is verified; the live game projection is not modified." }; Setting VRWorldScale{ "VR", "WorldScale", 1.0f, - "Game-world units per metre of OpenXR head/eye movement.", Range{ 0.1f, 10.0f } }; + "Game-world units per metre of OpenXR head movement.", Range{ 0.1f, 10.0f } }; + Setting VRStereoDepth{ "VR", "StereoDepth", 1.0f, + "Scales only virtual eye separation/3D parallax without changing head positional movement. 1.0 uses the runtime IPD; raise it for stronger depth.", Range{ 0.50f, 2.00f } }; Setting VRRotationScale{ "VR", "RotationScale", 1.0f, "Scales HMD rotation around the recentered forward direction.", Range{ 0.0f, 2.0f } }; Setting VRMatrixOrder{ "VR", "MatrixOrder", 0, diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 0a08c62240..c37caa000b 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1168,36 +1168,45 @@ namespace return true; } - bool R23RenderMonoProjection(StereoCompositor& c, - const std::array& views, - std::array& pv) + bool R23RenderHeadLockedMenu(StereoCompositor& c, + XrSpace viewSpace, XrCompositionLayerQuad& quad) { R23Pixels.TryConsume(c.context_); if (!c.haveFrame_ || !c.sourceSrv_) return false; UvRect whole{}; if (!c.GetGameUv(whole)) return false; + std::uint32_t image = 0; - c.Acquire(c.projection_, image); - bool ok = c.RenderTo(c.projection_.rtvs[image][0], c.projection_.width, - c.projection_.height, whole, c.sourceSrv_, c.sourceFormat_); - ok = c.RenderTo(c.projection_.rtvs[image][1], c.projection_.width, - c.projection_.height, whole, c.sourceSrv_, c.sourceFormat_) && ok; - if (ok) R23Pixels.ScheduleProjection(c, image); - c.Release(c.projection_); + c.Acquire(c.theater_, image); + const bool ok = c.RenderTo(c.theater_.rtvs[image][0], + c.theater_.width, c.theater_.height, whole, + c.sourceSrv_, c.sourceFormat_); + if (ok) R23Pixels.ScheduleTheater(c, image); + c.Release(c.theater_); if (!ok) return false; - for (int eye = 0; eye < 2; ++eye) - { - pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; - pv[eye].pose = views[eye].pose; - pv[eye].fov = views[eye].fov; - pv[eye].subImage.swapchain = c.projection_.handle; - pv[eye].subImage.imageRect.offset = { 0, 0 }; - pv[eye].subImage.imageRect.extent = { - static_cast(c.projection_.width), - static_cast(c.projection_.height) }; - pv[eye].subImage.imageArrayIndex = eye; - } + // A mono menu is a flat virtual screen, not a stereo camera image. + // Submitting the same pixels as two projection views made the runtime + // apply two different eye poses/FOVs and produced a visible L/R split. + quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; + quad.space = viewSpace; + quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + quad.pose.orientation = { 0.f, 0.f, 0.f, 1.f }; + quad.pose.position = { 0.f, 0.f, -1.55f }; + quad.subImage.swapchain = c.theater_.handle; + quad.subImage.imageRect.offset = { 0, 0 }; + quad.subImage.imageRect.extent = { + static_cast(c.theater_.width), + static_cast(c.theater_.height) }; + + RECT cr{}; + GetClientRect(c.hwnd_, &cr); + const float aspect = (cr.bottom > cr.top) + ? static_cast(cr.right - cr.left) / + static_cast(cr.bottom - cr.top) + : 16.f / 9.f; + quad.size.width = 2.40f; + quad.size.height = quad.size.width / std::max(aspect, 0.25f); return true; } @@ -2579,19 +2588,16 @@ int main(int argc, char** argv) const CaptureStatus capture = R23Capture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // Menus are native mono/full-frame content. Only gameplay - // recovery sources can contain SBS and need left-eye extraction. - // Cropping menus to the left half magnifies a 2D menu and clips - // its right side in the HMD. - if (capture.available && R23RenderMonoProjection(compositor, views, pv)) + // Menus are native mono/full-frame content. Present them as + // one head-locked physical plane; do not reinterpret one mono + // image as two eye-camera projection images. + if (capture.available && + R23RenderHeadLockedMenu(compositor, viewSpace, quad)) { - projection.space = localSpace; - projection.viewCount = 2; - projection.views = pv.data(); - layers[0] = reinterpret_cast(&projection); + layers[0] = + reinterpret_cast(&quad); layerReady = true; - intentionalMonoProjection = true; - finalLayerKind = "menu-mono-projection"; + finalLayerKind = "menu-headlocked-quad"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From c7dfe9b69983aeeb2c336a3dc9430da14ca380d4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 22:58:36 +0900 Subject: [PATCH 1162/1308] fix(vr): harden transport, menu and stereo effects --- OutRun2006Tweaks.ini | 11 +- src/input_manager.cpp | 2 +- src/vr/d3d9/stereo_renderer_r30.cpp | 56 +++++--- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 49 ++++--- src/vr/d3d9/stereo_renderer_r7.inc | 137 +++++++++++++++++-- src/vr/game/outrun_renderer.cpp | 2 +- src/vr/settings.cpp | 4 +- vrhost/src/main_r23.cpp | 83 ++++++----- 8 files changed, 245 insertions(+), 99 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index e858669991..e4401ee2e5 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -439,15 +439,16 @@ PreferD3D9Ex = true # Gameplay cadence test: use D3D9Ex shared-eye/DirectGPU only and do not # re-enter Desktop Duplication when a classic SBS candidate appears. -# Menus remain allowed to use the mono theater capture path. +# Menus remain mono through the head-locked projection path. DirectGpuOnly = true -# If the OpenXR runtime supports XR_FB_display_refresh_rate, request 120 Hz. -# This maps a ~60 Hz game cleanly to a 2:1 HMD cadence. Set 0 to leave the -# runtime's current refresh rate unchanged. -TargetRefreshRateHz = 120.0 +# Respect the refresh rate selected by Virtual Desktop/OpenXR (72/80/90/120 Hz). +# Use a non-zero value only for an explicit diagnostic override. +TargetRefreshRateHz = 0.0 WorldScale = 1.0 +# 1.0 = runtime IPD. Raise only if stronger stereo depth is intentional. +StereoDepth = 1.0 RotationScale = 1.0 MatrixOrder = 0 Telemetry = true diff --git a/src/input_manager.cpp b/src/input_manager.cpp index 71192f5137..2e600970e8 100644 --- a/src/input_manager.cpp +++ b/src/input_manager.cpp @@ -144,7 +144,7 @@ std::string InputManager_ModActionDisplayName(ModAction action) case ModAction::OpenChat: return "Y"; case ModAction::MusicNext: return "X"; case ModAction::MusicPrevious: return "Z"; - case ModAction::VRRecenter: return "F10"; + case ModAction::VRRecenter: return "F12"; default: return "(unbound)"; } } diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 805b387df5..a4d1ef4a6b 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -22,7 +22,9 @@ namespace Settings { extern Setting VRHudScale; + extern Setting VRStereoDepth; extern Setting SkyGlowFactor; + extern Setting SkyGlowTwoStep; } namespace OutRunVRStereo @@ -645,7 +647,7 @@ namespace OutRunVRStereo if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) return false; const int factor = - std::clamp(Settings::SkyGlowFactor.get(), 2, 16); + std::clamp(Settings::SkyGlowFactor.get(), 1, 16); const UINT glowWidth = std::max( 160u, BackBufferDesc.Width / static_cast(factor)); @@ -950,19 +952,29 @@ namespace OutRunVRStereo R30SkyGlow.temp[eye], R30SkyGlow.blur, horizontal, false); - const float vertical[4]{ - 0.0f, - 1.0f / - static_cast(R30SkyGlow.glowHeight), - 0.0f, 0.0f - }; - if (ok) - ok = R30DrawSkyGlowPass( - device, temp, - R30SkyGlow.glowWidth, - R30SkyGlow.glowHeight, - R30SkyGlow.reduced[eye], - R30SkyGlow.blur, vertical, false); + if (Settings::SkyGlowTwoStep) + { + const float vertical[4]{ + 0.0f, + 1.0f / + static_cast(R30SkyGlow.glowHeight), + 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.blur, vertical, false); + } + else if (ok) + { + // Keep the composite source identical while allowing the + // single-step diagnostic to skip the second blur pass. + ok = SUCCEEDED(device->StretchRect( + reduced, nullptr, temp, nullptr, D3DTEXF_LINEAR)); + } const float composite[4]{ 0.38f, 0, 0, 0 }; if (ok) @@ -1005,8 +1017,8 @@ namespace OutRunVRStereo { R30FirstSkyGlowLogged = true; spdlog::info( - "VR SKY GLOW: independent L/R extract + 2-pass blur + additive composite ACTIVE factor={} buffer={}x{}", - R30SkyGlow.factor, + "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} twoStep={} buffer={}x{}", + R30SkyGlow.factor, Settings::SkyGlowTwoStep.get() ? 1 : 0, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); } @@ -1370,7 +1382,7 @@ namespace OutRunVRStereo ++projected; } - return valid != 0 && projected * 4u >= valid * 3u; + return sampled >= 3u && valid >= 3u && valid * 2u >= sampled && projected * 4u >= valid * 3u; } bool R30ConfigureXyzrhwWorldEffect( @@ -1462,7 +1474,7 @@ namespace OutRunVRStereo const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( identityOrientation, relativeEye, - Settings::VRWorldScale); + Settings::VRWorldScale * Settings::VRStereoDepth); state.eyeInverse[eye] = InverseRigid(eyePose); state.eyeProjection[eye] = ProjectionFromFov(baseProjection, @@ -1496,10 +1508,10 @@ namespace OutRunVRStereo baseProjection._32 * state.worldScaleY[eye]) / baseProjection._34; state.parallaxPerRhwX[eye] = - -localX * Settings::VRWorldScale * + -localX * Settings::VRWorldScale * Settings::VRStereoDepth * eyeProjection._11; state.parallaxPerRhwY[eye] = - -localY * Settings::VRWorldScale * + -localY * Settings::VRWorldScale * Settings::VRStereoDepth * eyeProjection._22; if (!std::isfinite(state.worldScaleX[eye]) || @@ -1858,7 +1870,7 @@ namespace OutRunVRStereo R30HudContainScale( state.stereo, hudScaleX, hudScaleY); correctedX = - hudScaleX * ndcX + state.eyeOffset[eye]; + hudScaleX * state.eyeScale[eye] * ndcX + state.eyeOffset[eye]; correctedY = hudScaleY * ndcY; } @@ -2537,7 +2549,7 @@ namespace OutRunVRStereo float hudScaleX = 1.0f; float hudScaleY = 1.0f; R30HudContainScale(stereo, hudScaleX, hudScaleY); - clipCorrection._11 = hudScaleX; + clipCorrection._11 = hudScaleX * eyeScale[eye]; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index ba1f28a391..0ad38e6f8f 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -24,6 +24,7 @@ namespace Settings extern Setting VRHudScale; extern Setting VRStereoDepth; extern Setting SkyGlowFactor; + extern Setting SkyGlowTwoStep; } namespace OutRunVRStereo @@ -678,7 +679,7 @@ namespace OutRunVRStereo if (!device || !BackBufferDesc.Width || !BackBufferDesc.Height) return false; const int factor = - std::clamp(Settings::SkyGlowFactor.get(), 2, 16); + std::clamp(Settings::SkyGlowFactor.get(), 1, 16); const UINT glowWidth = std::max( 160u, BackBufferDesc.Width / static_cast(factor)); @@ -983,19 +984,29 @@ namespace OutRunVRStereo R30SkyGlow.temp[eye], R30SkyGlow.blur, horizontal, false); - const float vertical[4]{ - 0.0f, - 1.0f / - static_cast(R30SkyGlow.glowHeight), - 0.0f, 0.0f - }; - if (ok) - ok = R30DrawSkyGlowPass( - device, temp, - R30SkyGlow.glowWidth, - R30SkyGlow.glowHeight, - R30SkyGlow.reduced[eye], - R30SkyGlow.blur, vertical, false); + if (Settings::SkyGlowTwoStep) + { + const float vertical[4]{ + 0.0f, + 1.0f / + static_cast(R30SkyGlow.glowHeight), + 0.0f, 0.0f + }; + if (ok) + ok = R30DrawSkyGlowPass( + device, temp, + R30SkyGlow.glowWidth, + R30SkyGlow.glowHeight, + R30SkyGlow.reduced[eye], + R30SkyGlow.blur, vertical, false); + } + else if (ok) + { + // Keep the composite source identical while allowing the + // single-step diagnostic to skip the second blur pass. + ok = SUCCEEDED(device->StretchRect( + reduced, nullptr, temp, nullptr, D3DTEXF_LINEAR)); + } const float composite[4]{ 0.38f, 0, 0, 0 }; if (ok) @@ -1038,8 +1049,8 @@ namespace OutRunVRStereo { R30FirstSkyGlowLogged = true; spdlog::info( - "VR SKY GLOW: independent L/R extract + 2-pass blur + additive composite ACTIVE factor={} buffer={}x{}", - R30SkyGlow.factor, + "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} twoStep={} buffer={}x{}", + R30SkyGlow.factor, Settings::SkyGlowTwoStep.get() ? 1 : 0, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); } @@ -1436,7 +1447,7 @@ namespace OutRunVRStereo ++projected; } - return valid != 0 && projected * 4u >= valid * 3u; + return sampled >= 3u && valid >= 3u && valid * 2u >= sampled && projected * 4u >= valid * 3u; } bool R30ConfigureXyzrhwWorldEffect( @@ -1919,7 +1930,7 @@ namespace OutRunVRStereo R30HudContainScale( state.stereo, hudScaleX, hudScaleY); correctedX = - hudScaleX * ndcX + state.eyeOffset[eye]; + hudScaleX * state.eyeScale[eye] * ndcX + state.eyeOffset[eye]; correctedY = hudScaleY * ndcY; } @@ -2600,7 +2611,7 @@ namespace OutRunVRStereo float hudScaleY = 1.0f; if (applyHudScale) R30HudContainScale(stereo, hudScaleX, hudScaleY); - clipCorrection._11 = hudScaleX; + clipCorrection._11 = hudScaleX * eyeScale[eye]; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index c8cae8a0fa..da18d9f683 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -845,7 +845,61 @@ namespace OutRunVRStereo } bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) { - if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false;const std::uint32_t slotIndex=(frameId-1u)%OutRunVR::RenderFrameRingSize;auto&slot=DirectTransportSlots[slotIndex];if(slot.producerPending){const HRESULT pending=slot.fence?slot.fence->GetData(nullptr,0,0):E_FAIL;if(pending==S_OK){slot.producerPending=false;slot.pendingFrameId=0;}else{++DirectTransportRingBackpressure;return false;}}const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0;if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)){++DirectTransportRingBackpressure;return false;}{InternalPassScope guard;if(FAILED(StretchDirectEye(device,BackBuffer,slot.leftSurface))||FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))||FAILED(slot.fence->Issue(D3DISSUE_END)))return false;}slot.producerPending=true;slot.pendingFrameId=frameId;if(!WaitForEventQuery(slot.fence,4)){++DirectTransportFenceTimeouts;return false;}slot.producerPending=false;slot.pendingFrameId=0;slot.frameId=frameId;ActiveDirectTransportSlot=slotIndex;return true; + if(!frameId||!EnsureDirectTransportResources(device)||!BackBuffer||!RightEyeSurface)return false; + const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0; + const std::uint32_t preferred=(frameId-1u)%OutRunVR::RenderFrameRingSize; + std::uint32_t selected=OutRunVR::RenderFrameRingSize; + for(std::uint32_t offset=0;offsetGetData(nullptr,0,0):E_FAIL; + if(ready==S_OK){slot.producerPending=false;slot.pendingFrameId=0;} + else continue; + } + if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId))continue; + selected=index; + break; + } + if(selected>=OutRunVR::RenderFrameRingSize){++DirectTransportRingBackpressure;return false;} + auto&slot=DirectTransportSlots[selected]; + { + InternalPassScope guard; + if(FAILED(StretchDirectEye(device,BackBuffer,slot.leftSurface))|| + FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))|| + FAILED(slot.fence->Issue(D3DISSUE_END)))return false; + } + // Never busy-wait the game render thread. Present flushes the frame; + // the post-Present poll below publishes only completed shared eyes. + slot.producerPending=true; + slot.pendingFrameId=frameId; + slot.frameId=frameId; + ActiveDirectTransportSlot=selected; + return true; + } + + bool DirectTransportFrameReadyAfterPresent(std::uint32_t frameId) + { + if(!frameId||ActiveDirectTransportSlot>=DirectTransportSlots.size())return false; + auto&slot=DirectTransportSlots[ActiveDirectTransportSlot]; + if(slot.frameId!=frameId||slot.pendingFrameId!=frameId||!slot.fence)return false; + const HRESULT ready=slot.fence->GetData(nullptr,0,0); + if(ready==S_OK) + { + slot.producerPending=false; + slot.pendingFrameId=0; + return true; + } + // The host never sees this frame, so it will never ACK its id. Keep an + // unfinished query quarantined until a later slot scan observes S_OK, + // but clear ownership now so it can be reclaimed once complete. + if(ready==S_FALSE)++DirectTransportFenceTimeouts; + else slot.producerPending=false; + slot.pendingFrameId=0; + slot.frameId=0; + return false; } bool EnsureStereoResources(IDirect3DDevice9* device) @@ -1020,22 +1074,77 @@ namespace OutRunVRStereo { if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);} - const bool stereoRequested=StereoWanted();const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0;bool composedStereo=false,directTransport=false;std::uint32_t pendingPoseSequence=0; - if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)){ - directTransport=ResolveDirectTransport(device,pendingFrameId); - if(directTransport){ - if(HostDirectTransportReady()){++DirectTransportFrames;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;if(!FirstDirectTransportLogged){FirstDirectTransportLogged=true;spdlog::info("VR stereo: verified 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height);}} - else if(ComposeSbs(device)){++DirectTransportFrames;++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;} - else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);directTransport=false;} - }else if(ComposeSbs(device)){++StereoComposeSuccess;composedStereo=true;pendingPoseSequence=FrameStereoPoseSequence;++DirectTransportFallbacks;if(!FirstDirectFallbackLogged){FirstDirectFallbackLogged=true;spdlog::warn("VR stereo: direct transport not verified/available; keeping SBS/Desktop Duplication fallback");}} - else{++StereoComposeFailure;PoisonFrame(OutRunVR::StereoFailureComposeFailed);} + const bool stereoRequested=StereoWanted(); + const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0; + bool composedStereo=false,directTransport=false; + std::uint32_t pendingPoseSequence=0; + if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)) + { + if(HostDirectTransportReady()) + directTransport=ResolveDirectTransport(device,pendingFrameId); + if(directTransport) + { + composedStereo=true; + pendingPoseSequence=FrameStereoPoseSequence; + if(!FirstDirectTransportLogged) + { + FirstDirectTransportLogged=true; + spdlog::info("VR stereo: non-blocking 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height); + } + } + else if(ComposeSbs(device)) + { + ++StereoComposeSuccess; + composedStereo=true; + pendingPoseSequence=FrameStereoPoseSequence; + ++DirectTransportFallbacks; + if(!FirstDirectFallbackLogged) + { + FirstDirectFallbackLogged=true; + spdlog::warn("VR stereo: direct transport not ready; keeping SBS/Desktop Duplication fallback"); + } + } + else + { + ++StereoComposeFailure; + PoisonFrame(OutRunVR::StereoFailureComposeFailed); + } } - MaybeLogSummary();LARGE_INTEGER presentStart{};QueryPerformanceCounter(&presentStart); + MaybeLogSummary(); + LARGE_INTEGER presentStart{}; + QueryPerformanceCounter(&presentStart); if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,FrameFailureReason,nullptr,true,directTransport); const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); - if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete){PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId);PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport);if(!FirstStereoActiveLogged){FirstStereoActiveLogged=true;spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback");}} - else{if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed);const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled;PublishStereoState(fallback,false,0,0);PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr);} - OutRunVRRenderer::NotifyGamePresent();FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; + if(directTransport) + { + if(SUCCEEDED(hr)&&DirectTransportFrameReadyAfterPresent(pendingFrameId)) + ++DirectTransportFrames; + else + { + directTransport=false; + composedStereo=false; + ++DirectTransportFallbacks; + } + } + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete) + { + PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId); + PublishRenderFrame(OutRunVR::StereoSbsActive,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,OutRunVR::StereoFailureNone,&FrameStereoMetadata,false,directTransport); + if(!FirstStereoActiveLogged) + { + FirstStereoActiveLogged=true; + spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback"); + } + } + else + { + if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed); + const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled; + PublishStereoState(fallback,false,0,0); + PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr); + } + OutRunVRRenderer::NotifyGamePresent(); + FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index abaacd1458..9b13620000 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -764,7 +764,7 @@ namespace OutRunVRRenderer { if (Settings::UseNewInput) return InputManager_ModActionHeld(ModAction::VRRecenter); - return (GetAsyncKeyState(VK_F10) & 0x8000) != 0; + return (GetAsyncKeyState(VK_F12) & 0x8000) != 0; } bool RendererRecenterPressed() diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 41ba1d2716..dc14449231 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -39,11 +39,11 @@ namespace Settings Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, - "Renders true left/right geometry stereo into an SBS game frame or verified shared-eye transport. Menus remain on the fixed theater quad." }; + "Renders true left/right geometry stereo into verified shared-eye transport. Menus use a zero-IPD head-locked OpenXR projection." }; Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, "Prefers guarded D3D9Ex shared-eye transport so gameplay can bypass Desktop Duplication. Disable to return to classic D3D9/SBS capture." }; Setting VRDirectGpuOnly{ "VR", "DirectGpuOnly", true, - "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus continue to use mono theater capture." }; + "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus remain mono through the head-locked projection path." }; Setting VRDisableDesktopDuplication{ "VR", "DisableDesktopDuplication", false, "Diagnostic isolation switch. Disables Desktop Duplication for gameplay and menus. Leave false for normal DirectGPU-only gameplay with visible menus." }; Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index c37caa000b..3932bb5d6a 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1168,8 +1168,9 @@ namespace return true; } - bool R23RenderHeadLockedMenu(StereoCompositor& c, - XrSpace viewSpace, XrCompositionLayerQuad& quad) + bool R23RenderHeadLockedMenuProjection( + StereoCompositor& c, const std::array& views, + std::array& pv) { R23Pixels.TryConsume(c.context_); if (!c.haveFrame_ || !c.sourceSrv_) return false; @@ -1177,36 +1178,42 @@ namespace if (!c.GetGameUv(whole)) return false; std::uint32_t image = 0; - c.Acquire(c.theater_, image); - const bool ok = c.RenderTo(c.theater_.rtvs[image][0], - c.theater_.width, c.theater_.height, whole, + c.Acquire(c.projection_, image); + bool ok = c.RenderTo(c.projection_.rtvs[image][0], + c.projection_.width, c.projection_.height, whole, c.sourceSrv_, c.sourceFormat_); - if (ok) R23Pixels.ScheduleTheater(c, image); - c.Release(c.theater_); + ok = c.RenderTo(c.projection_.rtvs[image][1], + c.projection_.width, c.projection_.height, whole, + c.sourceSrv_, c.sourceFormat_) && ok; + if (ok) R23Pixels.ScheduleProjection(c, image); + c.Release(c.projection_); if (!ok) return false; - // A mono menu is a flat virtual screen, not a stereo camera image. - // Submitting the same pixels as two projection views made the runtime - // apply two different eye poses/FOVs and produced a visible L/R split. - quad = { XR_TYPE_COMPOSITION_LAYER_QUAD }; - quad.space = viewSpace; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.pose.orientation = { 0.f, 0.f, 0.f, 1.f }; - quad.pose.position = { 0.f, 0.f, -1.55f }; - quad.subImage.swapchain = c.theater_.handle; - quad.subImage.imageRect.offset = { 0, 0 }; - quad.subImage.imageRect.extent = { - static_cast(c.theater_.width), - static_cast(c.theater_.height) }; - - RECT cr{}; - GetClientRect(c.hwnd_, &cr); - const float aspect = (cr.bottom > cr.top) - ? static_cast(cr.right - cr.left) / - static_cast(cr.bottom - cr.top) - : 16.f / 9.f; - quad.size.width = 2.40f; - quad.size.height = quad.size.width / std::max(aspect, 0.25f); + XrFovf commonFov{}; + commonFov.angleLeft = 0.5f * + (views[0].fov.angleLeft + views[1].fov.angleLeft); + commonFov.angleRight = 0.5f * + (views[0].fov.angleRight + views[1].fov.angleRight); + commonFov.angleUp = 0.5f * + (views[0].fov.angleUp + views[1].fov.angleUp); + commonFov.angleDown = 0.5f * + (views[0].fov.angleDown + views[1].fov.angleDown); + + // Zero virtual IPD in VIEW space keeps mono menus aligned in both eyes + // while remaining on the projection-layer path used efficiently by VDXR. + for (int eye = 0; eye < 2; ++eye) + { + pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + pv[eye].pose.orientation = { 0.f, 0.f, 0.f, 1.f }; + pv[eye].pose.position = { 0.f, 0.f, 0.f }; + pv[eye].fov = commonFov; + pv[eye].subImage.swapchain = c.projection_.handle; + pv[eye].subImage.imageRect.offset = { 0, 0 }; + pv[eye].subImage.imageRect.extent = { + static_cast(c.projection_.width), + static_cast(c.projection_.height) }; + pv[eye].subImage.imageArrayIndex = eye; + } return true; } @@ -2588,16 +2595,22 @@ int main(int argc, char** argv) const CaptureStatus capture = R23Capture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // Menus are native mono/full-frame content. Present them as - // one head-locked physical plane; do not reinterpret one mono - // image as two eye-camera projection images. + // Menus are mono/full-frame, but stay on the projection + // swapchain at zero virtual IPD to avoid both L/R split and + // the slower VDXR quad-layer cadence. if (capture.available && - R23RenderHeadLockedMenu(compositor, viewSpace, quad)) + R23RenderHeadLockedMenuProjection( + compositor, views, pv)) { + projection.space = viewSpace; + projection.viewCount = 2; + projection.views = pv.data(); layers[0] = - reinterpret_cast(&quad); + reinterpret_cast( + &projection); layerReady = true; - finalLayerKind = "menu-headlocked-quad"; + intentionalMonoProjection = true; + finalLayerKind = "menu-headlocked-mono-projection"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From a6fa0971a82e22c00054bb33bb65cc3fd8dc8602 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 23:15:50 +0900 Subject: [PATCH 1163/1308] fix(vr): align overlays, effects and 6dof menu --- .github/workflows/vr-openxr-r21.yml | 55 +++++++++++++++++++- src/vr/d3d9/stereo_renderer_r30.cpp | 7 ++- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 10 +++- src/vr/d3d9/stereo_renderer_r7.inc | 13 ++++- vrhost/src/main_r23.cpp | 45 ++++++++++++---- 5 files changed, 113 insertions(+), 17 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 01caf54331..a8d5a0e52c 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -132,7 +132,60 @@ jobs: if-no-files-found: error - game-x86-c2-current: + game-x86-r26-hud-current: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure current Win32 R26-safe HUD test build + shell: cmd + run: | + set CI= + cmake -S . -B build-r26hud-current -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=OFF -DOUTRUN_VR_R26_HUD_COMPARE=ON + + - name: Apply dependency workarounds + shell: pwsh + run: | + (Get-Content build-r26hud-current/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-r26hud-current/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-r26hud-current/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-r26hud-current/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-r26hud-current/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-r26hud-current/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-r26hud-current/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-r26hud-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-r26hud-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build current Win32 R26-safe HUD DLL + run: cmake --build build-r26hud-current --config Release + + - name: Verify current R26-safe HUD binary + shell: pwsh + run: | + $dllPath = 'build-r26hud-current/bin/dinput8.dll' + if (-not (Test-Path $dllPath)) { throw 'current R26-safe HUD dinput8.dll was not produced' } + $bytes = [IO.File]::ReadAllBytes($dllPath) + $ascii = [Text.Encoding]::ASCII.GetString($bytes) + foreach ($marker in @( + 'VR R26+HUD SAFE TEST: R26/R23 world path + R30 HUD/XYZRHW/SkyGlow overlay ACTIVE', + 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction', + 'VR R30.6 XYZRHW WORLD', + 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', + 'VR DIRECT-ONLY: shared-eye frame unavailable; SBS composition suppressed', + 'VR AUTO HOST: launched', + 'VR PC MIRROR: fitting borderless window to monitor', + 'VR PRESENT: desktop D3D9 VSync bypass active' + )) { + if (-not $ascii.Contains($marker)) { throw "current R26-safe HUD marker missing: $marker" } + } + $pe = [BitConverter]::ToInt32($bytes,0x3C) + if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x014C) { throw 'expected x86 R26-safe HUD DLL' } + Get-FileHash $dllPath -Algorithm SHA256 + + - uses: actions/upload-artifact@v4 + with: + name: outrun-vr-current-test-r26-hud-x86 + path: build-r26hud-current/bin/dinput8.dll + if-no-files-found: error + runs-on: windows-2022 steps: - uses: actions/checkout@v4 diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index a4d1ef4a6b..1807c2fdf0 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -1378,7 +1378,7 @@ namespace OutRunVRStereo // use arbitrary RHW for sorting/scaling, which was the reason // the white position text was incorrectly promoted to 3D. if (std::fabs(rhw - 1.0f) > 0.02f && - std::fabs(expectedNdcZ - actualNdcZ) <= 0.06f) + std::fabs(expectedNdcZ - actualNdcZ) <= 0.10f) ++projected; } @@ -2549,7 +2549,10 @@ namespace OutRunVRStereo float hudScaleX = 1.0f; float hudScaleY = 1.0f; R30HudContainScale(stereo, hudScaleX, hudScaleY); - clipCorrection._11 = hudScaleX * eyeScale[eye]; + // Preserve the previously verified HUD mapping in the normal + // C2 path. The R26-safe test owner handles flat perspective + // overlays separately. + clipCorrection._11 = hudScaleX; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 0ad38e6f8f..0d368594aa 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -1443,7 +1443,7 @@ namespace OutRunVRStereo // use arbitrary RHW for sorting/scaling, which was the reason // the white position text was incorrectly promoted to 3D. if (std::fabs(rhw - 1.0f) > 0.02f && - std::fabs(expectedNdcZ - actualNdcZ) <= 0.06f) + std::fabs(expectedNdcZ - actualNdcZ) <= 0.10f) ++projected; } @@ -2611,7 +2611,13 @@ namespace OutRunVRStereo float hudScaleY = 1.0f; if (applyHudScale) R30HudContainScale(stereo, hudScaleX, hudScaleY); - clipCorrection._11 = hudScaleX * eyeScale[eye]; + // The regular HUD already looked correct in the headset; keep + // its proven contain-fit mapping unchanged. Perspective flat + // overlays (white score/rank/lens effects) need the missing + // per-eye FOV-width term to converge, but must not inherit + // HudScale. + clipCorrection._11 = + applyHudScale ? hudScaleX : eyeScale[eye]; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index da18d9f683..3d36ff81cf 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -46,6 +46,7 @@ namespace Settings extern Setting VREnabled; extern Setting VRAutoEnableWhenHostPresent; extern Setting VRStereo; + extern Setting VRDirectGpuOnly; extern Setting VRWorldScale; extern Setting VRStereoDepth; extern Setting VRTelemetry; @@ -206,6 +207,7 @@ namespace OutRunVRStereo bool FirstOcclusionTrackingUnavailableLogged = false; bool FirstDirectTransportLogged = false; bool FirstDirectFallbackLogged = false; + bool FirstDirectOnlyNoFrameLogged = false; bool FirstD3D9ExUnavailableLogged = false; bool FirstAdapterMismatchLogged = false; bool FirstInteropVerifiedLogged = false; @@ -1092,7 +1094,7 @@ namespace OutRunVRStereo spdlog::info("VR stereo: non-blocking 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height); } } - else if(ComposeSbs(device)) + else if(!Settings::VRDirectGpuOnly && ComposeSbs(device)) { ++StereoComposeSuccess; composedStereo=true; @@ -1104,6 +1106,15 @@ namespace OutRunVRStereo spdlog::warn("VR stereo: direct transport not ready; keeping SBS/Desktop Duplication fallback"); } } + else if(Settings::VRDirectGpuOnly) + { + ++DirectTransportFallbacks; + if(!FirstDirectOnlyNoFrameLogged) + { + FirstDirectOnlyNoFrameLogged=true; + spdlog::warn("VR DIRECT-ONLY: shared-eye frame unavailable; SBS composition suppressed, PC stays mono/left-eye and host reuses its last safe projection"); + } + } else { ++StereoComposeFailure; diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 3932bb5d6a..f916516545 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1956,6 +1956,9 @@ int main(int argc, char** argv) cachedProjectionViews{}; bool cachedProjectionValid = false; ULONGLONG cachedProjectionRenderedMs = 0; + XrCompositionLayerQuad cachedMenuQuad{ + XR_TYPE_COMPOSITION_LAYER_QUAD }; + bool cachedMenuQuadValid = false; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -2010,6 +2013,7 @@ int main(int argc, char** argv) running = false; cadence.SetRunning(false); viewHistory.Clear(); matchedStereoValid = false; lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; + cachedMenuQuadValid = false; compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; @@ -2052,6 +2056,7 @@ int main(int argc, char** argv) shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; + cachedMenuQuadValid = false; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; @@ -2123,6 +2128,11 @@ int main(int argc, char** argv) { cachedProjectionValid = false; cachedProjectionRenderedMs = 0; + cachedMenuQuadValid = false; + } + else + { + cachedMenuQuadValid = false; } lastPresentation = presentation; std::cout << "VR presentation: " @@ -2595,22 +2605,35 @@ int main(int argc, char** argv) const CaptureStatus capture = R23Capture(compositor); QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // Menus are mono/full-frame, but stay on the projection - // swapchain at zero virtual IPD to avoid both L/R split and - // the slower VDXR quad-layer cadence. + + // A menu is a physical virtual screen anchored in LOCAL + // space. VIEW-space projection made it follow the headset + // and removed 6DoF. Refresh the quad texture only when + // Desktop Duplication delivered a new frame, then reuse the + // released swapchain image on intermediate XR ticks. if (capture.available && - R23RenderHeadLockedMenuProjection( - compositor, views, pv)) + (!cachedMenuQuadValid || capture.fresh)) { - projection.space = viewSpace; - projection.viewCount = 2; - projection.views = pv.data(); + XrCompositionLayerQuad refreshed{ + XR_TYPE_COMPOSITION_LAYER_QUAD }; + if (R23RenderTheater( + compositor, viewSpace, localSpace, + fs.predictedDisplayTime, refreshed, false)) + { + cachedMenuQuad = refreshed; + cachedMenuQuadValid = true; + } + } + if (cachedMenuQuadValid) + { + quad = cachedMenuQuad; layers[0] = reinterpret_cast( - &projection); + &quad); layerReady = true; - intentionalMonoProjection = true; - finalLayerKind = "menu-headlocked-mono-projection"; + finalLayerKind = capture.fresh + ? "menu-local-6dof-quad-fresh" + : "menu-local-6dof-quad-cached"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From 61ab5aedbfbcb725ef546d798bd065c7b1f5f108 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 23:16:32 +0900 Subject: [PATCH 1164/1308] ci(vr): make R26-safe HUD the canonical test build --- .github/workflows/vr-openxr-r21.yml | 53 ----------------------------- 1 file changed, 53 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index a8d5a0e52c..f61e1fb31a 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -185,56 +185,3 @@ jobs: name: outrun-vr-current-test-r26-hud-x86 path: build-r26hud-current/bin/dinput8.dll if-no-files-found: error - - runs-on: windows-2022 - steps: - - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Configure current Win32 C2 test build - shell: cmd - run: | - set CI= - cmake -S . -B build-c2-current -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=OFF -DOUTRUN_VR_C2_COMPARE=ON - - - name: Apply dependency workarounds - shell: pwsh - run: | - (Get-Content build-c2-current/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/safetyhook-build/src/safetyhook.vcxproj - (Get-Content build-c2-current/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/zydis-build/Zydis.vcxproj - (Get-Content build-c2-current/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-c2-current/_deps/zydis-build/zycore/Zycore.vcxproj - Set-Content -Path build-c2-current/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" - (Get-Content build-c2-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-c2-current/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h - - - name: Build current Win32 C2 DLL - run: cmake --build build-c2-current --config Release - - - name: Verify current C2 binary - shell: pwsh - run: | - $dllPath = 'build-c2-current/bin/dinput8.dll' - if (-not (Test-Path $dllPath)) { throw 'current C2 dinput8.dll was not produced' } - $bytes = [IO.File]::ReadAllBytes($dllPath) - $ascii = [Text.Encoding]::ASCII.GetString($bytes) - foreach ($marker in @( - 'VR C2 COMPARE: C1 R29+R27/R28 classification + R30 HUD correction ACTIVE; R31-R34 excluded', - 'VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE', - 'VR R30.6 XYZRHW WORLD', - 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', - 'VR AUTO HOST: launched', - 'VR PC MIRROR: fitting borderless window to monitor', - 'VR PRESENT: desktop D3D9 VSync bypass active', - 'VR R36 DIRECT-ONLY: shared-eye transport is not ready; SBS/Desktop Duplication fallback suppressed and PC mirror stays mono/left-eye' - )) { - if (-not $ascii.Contains($marker)) { throw "current C2 marker missing: $marker" } - } - $pe = [BitConverter]::ToInt32($bytes,0x3C) - if ([BitConverter]::ToUInt16($bytes,$pe+4) -ne 0x014C) { throw 'expected x86 C2 DLL' } - Get-FileHash $dllPath -Algorithm SHA256 - - - uses: actions/upload-artifact@v4 - with: - name: outrun-vr-c2-current-x86 - path: build-c2-current/bin/dinput8.dll - if-no-files-found: error From 4b6cccadfcb79583c9986558cceb82fbcf8e432e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 23:22:54 +0900 Subject: [PATCH 1165/1308] fix(vr): eliminate overlay split and direct frame corruption --- .github/workflows/vr-openxr-r21.yml | 3 +- OutRun2006Tweaks.ini | 2 +- src/input_manager.hpp | 8 +- src/vr/d3d9/stereo_renderer_r30.cpp | 87 ++++++++++++----- src/vr/d3d9/stereo_renderer_r7.inc | 141 ++++++++++++++++++++++------ src/vr/settings.cpp | 4 +- vrhost/src/main_r23.cpp | 2 +- 7 files changed, 182 insertions(+), 65 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index f61e1fb31a..d11773a6d8 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -116,6 +116,7 @@ jobs: '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', + 'menu-local-6dof-quad-cached', 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } @@ -169,7 +170,7 @@ jobs: 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction', 'VR R30.6 XYZRHW WORLD', 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', - 'VR DIRECT-ONLY: shared-eye frame unavailable; SBS composition suppressed', + 'VR DIRECT-ONLY: shared-eye frame deferred without blocking; incomplete handles are never published', 'VR AUTO HOST: launched', 'VR PC MIRROR: fitting borderless window to monitor', 'VR PRESENT: desktop D3D9 VSync bypass active' diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index e4401ee2e5..473a84149c 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -439,7 +439,7 @@ PreferD3D9Ex = true # Gameplay cadence test: use D3D9Ex shared-eye/DirectGPU only and do not # re-enter Desktop Duplication when a classic SBS candidate appears. -# Menus remain mono through the head-locked projection path. +# Menus remain mono on a world-fixed LOCAL-space quad with 6DoF head movement. DirectGpuOnly = true # Respect the refresh rate selected by Virtual Desktop/OpenXR (72/80/90/120 Hz). diff --git a/src/input_manager.hpp b/src/input_manager.hpp index de9267d639..4d4c25bc04 100644 --- a/src/input_manager.hpp +++ b/src/input_manager.hpp @@ -767,7 +767,7 @@ class InputManager void init(HWND hwnd); // Actions introduced after a bindings INI was written load with no entry. - // Keep the overlay reachable and give VR recenter its legacy F10 default + // Keep the overlay reachable and give VR recenter an F12 default that does not collide with legacy HUD F10 // until the user chooses a custom keyboard/wheel/gamepad binding. void ensureOverlayBindable() { @@ -781,8 +781,8 @@ class InputManager InputAction& recenter = modBindings[size_t(ModAction::VRRecenter)]; if (recenter.bindings().empty()) { - spdlog::info(__FUNCTION__ ": VR recenter had no binding, restoring F10"); - addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F10); + spdlog::info(__FUNCTION__ ": VR recenter had no binding, restoring F12"); + addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F12); } } @@ -862,7 +862,7 @@ class InputManager // Mod actions. addModBinding(ModAction::OverlayToggle, SDL_SCANCODE_F11); - addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F10); + addModBinding(ModAction::VRRecenter, SDL_SCANCODE_F12); addModBinding(ModAction::OpenChat, SDL_SCANCODE_Y); addModBinding(ModAction::MusicNext, SDL_SCANCODE_X); addModBinding(ModAction::MusicNext, SDL_GAMEPAD_BUTTON_BACK); diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 1807c2fdf0..210a594294 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -43,6 +43,7 @@ namespace OutRunVRStereo std::uint64_t R30ScreenSpaceFallbacks = 0; std::uint64_t R30ScreenSpaceBuildFailures = 0; bool R30FirstScreenSpaceLogged = false; + bool R30FirstFlatPerspectiveLogged = false; std::uint64_t R30XyzrhwHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; @@ -1202,23 +1203,50 @@ namespace OutRunVRStereo } } - bool R30CurrentPassIsScreenSpace2D() noexcept + enum class R30ScreenSpaceKind : std::uint8_t { - if (!TargetIsBackBuffer()) - return false; + None, + Hud2D, + FlatPerspectiveEffect + }; + + R30ScreenSpaceKind R30ClassifyScreenSpacePass( + IDirect3DDevice9* device) noexcept + { + if (!device || !TargetIsBackBuffer()) + return R30ScreenSpaceKind::None; float projection[16]{}; if (!OutRunVRRenderer::GetRendererBaseProjection(projection)) - return false; + return R30ScreenSpaceKind::None; const auto projectionClass = OutRunVR::PassPolicy::ClassifyProjectionSignature( projection[11], projection[15]); - return projectionClass == - OutRunVR::PassPolicy::ProjectionClass::Orthographic2D; + if (projectionClass == + OutRunVR::PassPolicy::ProjectionClass::Orthographic2D) + return R30ScreenSpaceKind::Hud2D; + + if (projectionClass != + OutRunVR::PassPolicy::ProjectionClass::Perspective3D) + return R30ScreenSpaceKind::None; + + DWORD zEnable = D3DZB_TRUE; + DWORD alphaBlend = FALSE; + DWORD alphaTest = FALSE; + if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || + FAILED(device->GetRenderState( + D3DRS_ALPHABLENDENABLE, &alphaBlend)) || + FAILED(device->GetRenderState( + D3DRS_ALPHATESTENABLE, &alphaTest))) + return R30ScreenSpaceKind::None; + + if (zEnable == D3DZB_FALSE && + (alphaBlend != FALSE || alphaTest != FALSE)) + return R30ScreenSpaceKind::FlatPerspectiveEffect; + return R30ScreenSpaceKind::None; } - bool R30BuildEyeAffine( const OutRunVRRenderer::LatchedStereoFrame& stereo, float eyeScale[2], float eyeOffset[2]) noexcept @@ -1403,18 +1431,12 @@ namespace OutRunVRStereo source, vertexCount, stride, state, baseProjection, usedMask); - // Depth-tested particles/decals are world effects. A depth-disabled - // XYZRHW draw is promoted only when its Z/RHW pair is mathematically - // consistent with the current perspective projection. This keeps - // screen-space white rank glyphs together with their black layer. - // R36: a depth-disabled XYZRHW draw is screen-space even when RHW - // happens to resemble a previous world projection. This prevents - // white rank/lens overlays from being promoted into per-eye world - // space. Spatial smoke/skid/decal draws keep Z testing enabled. + // OutRun can disable Z after CPU-projecting smoke/skid/decal + // billboards. The strengthened Z/RHW relation is the world-space + // discriminator; white rank/score HUD glyphs fail this relation. if (state.depthTestEnabled && !state.rhwDepthEvidence) return false; - state.worldEffect = - state.depthTestEnabled && state.rhwDepthEvidence; + state.worldEffect = state.rhwDepthEvidence; if (!state.worldEffect) return true; @@ -2521,6 +2543,7 @@ namespace OutRunVRStereo bool R30BuildScreenSpaceEyeConstants( IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, + bool applyHudScale, float original[16], float eyeConstants[2][16], float eyeScale[2], float eyeOffset[2]) noexcept { @@ -2548,11 +2571,13 @@ namespace OutRunVRStereo // to projection-space world mapping, not 2D sprite dimensions. float hudScaleX = 1.0f; float hudScaleY = 1.0f; - R30HudContainScale(stereo, hudScaleX, hudScaleY); - // Preserve the previously verified HUD mapping in the normal - // C2 path. The R26-safe test owner handles flat perspective - // overlays separately. - clipCorrection._11 = hudScaleX; + if (applyHudScale) + R30HudContainScale(stereo, hudScaleX, hudScaleY); + // Keep the known-good UI contain-fit unchanged. Only + // flat-perspective score/rank/lens overlays receive the missing + // eye-width affine, with no HudScale. + clipCorrection._11 = + applyHudScale ? hudScaleX : eyeScale[eye]; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; @@ -2577,8 +2602,12 @@ namespace OutRunVRStereo IDirect3DDevice9* device, ActualDraw&& actualDraw, const char* site) { - if (!R29StableStereoBase(device) || - !R30CurrentPassIsScreenSpace2D()) + if (!R29StableStereoBase(device)) + return E_NOTIMPL; + + const R30ScreenSpaceKind screenKind = + R30ClassifyScreenSpacePass(device); + if (screenKind == R30ScreenSpaceKind::None) return E_NOTIMPL; if (!EnsureStereoResources(device)) @@ -2610,6 +2639,7 @@ namespace OutRunVRStereo float eyeScale[2]{}; float eyeOffset[2]{}; if (!R30BuildScreenSpaceEyeConstants(device, stereo, + screenKind == R30ScreenSpaceKind::Hud2D, original, eyeConstants, eyeScale, eyeOffset)) { ++R30ScreenSpaceBuildFailures; @@ -2716,10 +2746,17 @@ namespace OutRunVRStereo { R30FirstScreenSpaceLogged = true; spdlog::info( - "VR R30 HUD: orthographic ScreenSpace2D asymmetric-FOV correction ACTIVE; R36 common-centre contain-fit offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}; full desktop HUD remains inside each eye", + "VR R30 HUD: asymmetric-FOV convergence correction ACTIVE; common-centre offset[L/R]={:.4f}/{:.4f} hudScale={:.2f} sourceOverTarget={:.3f}", eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } + if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect && + !R30FirstFlatPerspectiveLogged) + { + R30FirstFlatPerspectiveLogged = true; + spdlog::info( + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction (no HudScale)"); + } if (FAILED(rightHr)) { diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 3d36ff81cf..df0f497f02 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -117,6 +117,9 @@ namespace OutRunVRStereo std::uint32_t frameId = 0; bool producerPending = false; std::uint32_t pendingFrameId = 0; + // True only after the producer fence completed and this slot was + // advertised to the host. Unpublished timed-out slots need no ACK. + bool published = false; }; std::array DirectTransportSlots{}; @@ -208,6 +211,7 @@ namespace OutRunVRStereo bool FirstDirectTransportLogged = false; bool FirstDirectFallbackLogged = false; bool FirstDirectOnlyNoFrameLogged = false; + bool FirstDirectDeferredLogged = false; bool FirstD3D9ExUnavailableLogged = false; bool FirstAdapterMismatchLogged = false; bool FirstInteropVerifiedLogged = false; @@ -851,21 +855,56 @@ namespace OutRunVRStereo const std::uint32_t consumed=SharedState?SharedState->hostDirectConsumedFrameId:0; const std::uint32_t preferred=(frameId-1u)%OutRunVR::RenderFrameRingSize; std::uint32_t selected=OutRunVR::RenderFrameRingSize; + + // Search every ring slot. A slow query must not stall the game thread + // or block an otherwise free slot. for(std::uint32_t offset=0;offsetGetData(nullptr,0,0):E_FAIL; - if(ready==S_OK){slot.producerPending=false;slot.pendingFrameId=0;} - else continue; + if(ready==S_OK) + { + slot.producerPending=false; + slot.pendingFrameId=0; + // A frame whose fence missed its publication window was + // never visible to the host, so reclaim it without ACK. + if(!slot.published)slot.frameId=0; + } + else if(ready==S_FALSE) + { + continue; + } + else + { + slot.producerPending=false; + slot.pendingFrameId=0; + slot.frameId=0; + slot.published=false; + } + } + + // Published images are immutable until the host ACKs their frame. + if(slot.published&&slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId)) + continue; + if(slot.published&&slot.frameId&&FrameIdAtOrAfter(consumed,slot.frameId)) + { + slot.frameId=0; + slot.published=false; } - if(slot.frameId&&!FrameIdAtOrAfter(consumed,slot.frameId))continue; selected=index; break; } - if(selected>=OutRunVR::RenderFrameRingSize){++DirectTransportRingBackpressure;return false;} + + if(selected>=OutRunVR::RenderFrameRingSize) + { + ++DirectTransportRingBackpressure; + return false; + } + auto&slot=DirectTransportSlots[selected]; { InternalPassScope guard; @@ -873,11 +912,10 @@ namespace OutRunVRStereo FAILED(StretchDirectEye(device,RightEyeSurface,slot.rightSurface))|| FAILED(slot.fence->Issue(D3DISSUE_END)))return false; } - // Never busy-wait the game render thread. Present flushes the frame; - // the post-Present poll below publishes only completed shared eyes. slot.producerPending=true; slot.pendingFrameId=frameId; slot.frameId=frameId; + slot.published=false; ActiveDirectTransportSlot=selected; return true; } @@ -887,20 +925,29 @@ namespace OutRunVRStereo if(!frameId||ActiveDirectTransportSlot>=DirectTransportSlots.size())return false; auto&slot=DirectTransportSlots[ActiveDirectTransportSlot]; if(slot.frameId!=frameId||slot.pendingFrameId!=frameId||!slot.fence)return false; - const HRESULT ready=slot.fence->GetData(nullptr,0,0); - if(ready==S_OK) + + // Present has already flushed the frame. Allow at most 1 ms of bounded + // completion grace here; the old 4 ms pre-Present wait consumed a large + // part of a 90/120 Hz frame budget and was visible as VD hitching. + if(WaitForEventQuery(slot.fence,1)) { slot.producerPending=false; slot.pendingFrameId=0; + slot.published=true; return true; } - // The host never sees this frame, so it will never ACK its id. Keep an - // unfinished query quarantined until a later slot scan observes S_OK, - // but clear ownership now so it can be reclaimed once complete. - if(ready==S_FALSE)++DirectTransportFenceTimeouts; - else slot.producerPending=false; - slot.pendingFrameId=0; - slot.frameId=0; + + ++DirectTransportFenceTimeouts; + const HRESULT status=slot.fence->GetData(nullptr,0,0); + if(status!=S_FALSE) + { + slot.producerPending=false; + slot.pendingFrameId=0; + slot.frameId=0; + slot.published=false; + } + // S_FALSE stays quarantined. A later slot scan reclaims it as soon as + // the query completes; it is never published and therefore needs no ACK. return false; } @@ -1076,14 +1123,37 @@ namespace OutRunVRStereo { if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); const std::uint64_t beginNow=OutRunVRRenderer::GetBeginSceneCallCount(),beginDelta=beginNow>=LastBeginSceneCountAtPresent?beginNow-LastBeginSceneCountAtPresent:0;LastBeginSceneCountAtPresent=beginNow;if(GameplayActive()){if(beginDelta>1)++MultiBeginScenePresents;MaxBeginScenesPerPresent=std::max(MaxBeginScenesPerPresent,beginDelta);} + const bool stereoRequested=StereoWanted(); const std::uint32_t pendingFrameId=stereoRequested?NextStereoFrameId():0; - bool composedStereo=false,directTransport=false; + const bool stereoFrameEligible= + stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&& + !FrameRightDrawFailed&&!FrameStereoIncomplete&& + FrameStereoPoseSequence&&FrameStereoMetadata.valid&& + EnsureStereoResources(device); + + bool composedStereo=false; + bool directTransport=false; + bool directOnlyHold=false; std::uint32_t pendingPoseSequence=0; - if(stereoRequested&&FrameHadWorldStereo&&FrameHadDuplicatedDraw&&!FrameRightDrawFailed&&!FrameStereoIncomplete&&FrameStereoPoseSequence&&FrameStereoMetadata.valid&&EnsureStereoResources(device)) + + auto markDirectOnlyHold=[&]() + { + if(directOnlyHold)return; + directOnlyHold=true; + ++DirectTransportFallbacks; + if(!FirstDirectDeferredLogged) + { + FirstDirectDeferredLogged=true; + spdlog::warn("VR DIRECT-ONLY: shared-eye frame deferred without blocking; incomplete handles are never published and OpenXR reuses the last safe projection"); + } + }; + + if(stereoFrameEligible) { if(HostDirectTransportReady()) directTransport=ResolveDirectTransport(device,pendingFrameId); + if(directTransport) { composedStereo=true; @@ -1091,10 +1161,14 @@ namespace OutRunVRStereo if(!FirstDirectTransportLogged) { FirstDirectTransportLogged=true; - spdlog::info("VR stereo: non-blocking 4-slot direct GPU eye transport armed; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height); + spdlog::info("VR stereo: 4-slot direct GPU transport uses bounded post-Present completion; source eye={}x{}",BackBufferDesc.Width,BackBufferDesc.Height); } } - else if(!Settings::VRDirectGpuOnly && ComposeSbs(device)) + else if(Settings::VRDirectGpuOnly) + { + markDirectOnlyHold(); + } + else if(ComposeSbs(device)) { ++StereoComposeSuccess; composedStereo=true; @@ -1106,37 +1180,38 @@ namespace OutRunVRStereo spdlog::warn("VR stereo: direct transport not ready; keeping SBS/Desktop Duplication fallback"); } } - else if(Settings::VRDirectGpuOnly) - { - ++DirectTransportFallbacks; - if(!FirstDirectOnlyNoFrameLogged) - { - FirstDirectOnlyNoFrameLogged=true; - spdlog::warn("VR DIRECT-ONLY: shared-eye frame unavailable; SBS composition suppressed, PC stays mono/left-eye and host reuses its last safe projection"); - } - } else { ++StereoComposeFailure; PoisonFrame(OutRunVR::StereoFailureComposeFailed); } } + MaybeLogSummary(); LARGE_INTEGER presentStart{}; QueryPerformanceCounter(&presentStart); - if(stereoRequested)PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,FrameFailureReason,nullptr,true,directTransport); + + // Never advertise DirectGPU handles before their event query completes. + // The classic path keeps its existing pre-Present correlation marker. + if(stereoRequested&&!directTransport) + PublishRenderFrame(OutRunVR::StereoSbsFallbackMono,pendingFrameId,pendingPoseSequence,presentStart.QuadPart,FrameFailureReason,nullptr,true,false); + const HRESULT hr=PresentHook.stdcall(device,sourceRect,destRect,destWindowOverride,dirtyRegion); + if(directTransport) { if(SUCCEEDED(hr)&&DirectTransportFrameReadyAfterPresent(pendingFrameId)) + { ++DirectTransportFrames; + } else { directTransport=false; composedStereo=false; - ++DirectTransportFallbacks; + markDirectOnlyHold(); } } + if(composedStereo&&SUCCEEDED(hr)&&!FrameStereoIncomplete) { PublishStereoState(OutRunVR::StereoSbsActive,true,pendingPoseSequence,pendingFrameId); @@ -1147,13 +1222,17 @@ namespace OutRunVRStereo spdlog::info("VR stereo: TRUE STEREO active; transport={} sourceEye={}x{} PC={}",directTransport?"verified D3D9Ex->D3D11 ring":"SBS Desktop Duplication",BackBufferDesc.Width,BackBufferDesc.Height,(directTransport&&HostDirectTransportReady())?"left-eye mirror":"SBS fallback"); } } - else + else if(!(directOnlyHold&&stereoFrameEligible&&SUCCEEDED(hr))) { if(FAILED(hr)&&FrameFailureReason==OutRunVR::StereoFailureNone)PoisonFrame(OutRunVR::StereoFailurePresentFailed); const std::uint32_t fallback=stereoRequested?OutRunVR::StereoSbsFallbackMono:OutRunVR::StereoDisabled; PublishStereoState(fallback,false,0,0); PublishRenderFrame(fallback,0,0,presentStart.QuadPart,FrameFailureReason,nullptr); } + // A transient DirectGPU miss in direct-only mode deliberately leaves the + // previous valid stereo metadata intact. The host already owns/reuses the + // last released OpenXR projection, avoiding a black/corrupt mode flip. + OutRunVRRenderer::NotifyGamePresent(); FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index dc14449231..481422cbda 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -39,11 +39,11 @@ namespace Settings Setting VRHeadTracking{ "VR", "HeadTracking", true, "Applies the OpenXR HMD orientation at OutRun's verified D3D9 WorldViewProjection upload." }; Setting VRStereo{ "VR", "Stereo", true, - "Renders true left/right geometry stereo into verified shared-eye transport. Menus use a zero-IPD head-locked OpenXR projection." }; + "Renders true left/right geometry stereo into verified shared-eye transport. Menus use a LOCAL-space world-fixed mono quad so head rotation and translation remain 6DoF." }; Setting VRPreferD3D9Ex{ "VR", "PreferD3D9Ex", true, "Prefers guarded D3D9Ex shared-eye transport so gameplay can bypass Desktop Duplication. Disable to return to classic D3D9/SBS capture." }; Setting VRDirectGpuOnly{ "VR", "DirectGpuOnly", true, - "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus remain mono through the head-locked projection path." }; + "During gameplay, rejects classic Desktop-Duplication stereo candidates and keeps DirectGPU/cached OpenXR projection paths only. Menus remain mono on a world-fixed LOCAL-space quad." }; Setting VRDisableDesktopDuplication{ "VR", "DisableDesktopDuplication", false, "Diagnostic isolation switch. Disables Desktop Duplication for gameplay and menus. Leave false for normal DirectGPU-only gameplay with visible menus." }; Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index f916516545..07c6a673a3 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2136,7 +2136,7 @@ int main(int argc, char** argv) } lastPresentation = presentation; std::cout << "VR presentation: " - << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "mono projection menu") + << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "world-fixed mono 6DoF menu") << ".\n"; } From 0c53f3d6b9cabb4c1d030afa1d1d6fd2f409163a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 23:52:06 +0900 Subject: [PATCH 1166/1308] fix(vr): anchor world effects and harden direct ring reuse --- .github/workflows/vr-openxr-r21.yml | 3 + src/vr/d3d9/stereo_renderer_r13.cpp | 108 +++++++++++++++---- src/vr/d3d9/stereo_renderer_r26.cpp | 14 ++- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 102 ++++++++++++++++-- vrhost/src/main_r23.cpp | 8 +- 5 files changed, 199 insertions(+), 36 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index d11773a6d8..7656b562b4 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -169,7 +169,10 @@ jobs: 'VR R26+HUD SAFE TEST: R26/R23 world path + R30 HUD/XYZRHW/SkyGlow overlay ACTIVE', 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction', 'VR R30.6 XYZRHW WORLD', + 'VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth', + 'VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW', 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', + 'VR D3D9Ex R38: per-slot GPU-completion ACK aware free-slot scan ACTIVE', 'VR DIRECT-ONLY: shared-eye frame deferred without blocking; incomplete handles are never published', 'VR AUTO HOST: launched', 'VR PC MIRROR: fitting borderless window to monitor', diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 4eac378685..5f52fea845 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -169,32 +169,102 @@ namespace OutRunVRStereo if (!R13OverlayReady.load(std::memory_order_acquire)) return R13ResolveDirectHook.call(device, frameId); - if (frameId && SharedState) + if (!frameId || !EnsureDirectTransportResources(device) || + !BackBuffer || !RightEyeSurface) + return false; + + const std::uint32_t preferred = + (frameId - 1u) % OutRunVR::RenderFrameRingSize; + std::uint32_t selected = OutRunVR::RenderFrameRingSize; + bool ackBlocked = false; + + // R38: the base producer can choose any free slot, so the safety + // gate must validate the actual candidate slot rather than the old + // frameId%ring slot. Only the dedicated host GPU-completion ACK can + // release a published shared texture; the legacy global consumed + // frame id is deliberately ignored here. + for (std::uint32_t offset = 0; + offset < OutRunVR::RenderFrameRingSize; ++offset) { - const std::uint32_t slotIndex = - (frameId - 1u) % OutRunVR::RenderFrameRingSize; - const auto& slot = DirectTransportSlots[slotIndex]; - if (slot.frameId) + const std::uint32_t index = + (preferred + offset) % OutRunVR::RenderFrameRingSize; + auto& slot = DirectTransportSlots[index]; + + if (slot.producerPending) + { + const HRESULT ready = + slot.fence ? slot.fence->GetData(nullptr, 0, 0) : E_FAIL; + if (ready == S_OK) + { + slot.producerPending = false; + slot.pendingFrameId = 0; + // A frame that missed its publication window was never + // visible to the host and needs no consumer ACK. + if (!slot.published) + slot.frameId = 0; + } + else if (ready == S_FALSE) + { + continue; + } + else + { + slot.producerPending = false; + slot.pendingFrameId = 0; + slot.frameId = 0; + slot.published = false; + } + } + + if (slot.published && slot.frameId) { std::uint32_t gpuCompleted = 0; - const bool ackValid = R13ReadGpuCompletedFrame(slotIndex, gpuCompleted); - if (!ackValid || !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) + const bool ackValid = + R13ReadGpuCompletedFrame(index, gpuCompleted); + if (!ackValid || + !FrameIdAtOrAfter(gpuCompleted, slot.frameId)) { - ++R13SafeAckBackpressure; - ++DirectTransportRingBackpressure; - if (!R13FirstSafeAckBlockLogged) - { - R13FirstSafeAckBlockLogged = true; - spdlog::info( - "VR D3D9Ex R13: GPU-completion direct-ring backpressure active; slot={} slotFrame={} gpuCompleted={} ackValid={} generation={}", - slotIndex, slot.frameId, gpuCompleted, ackValid ? 1 : 0, - DirectTransportGeneration); - } - return false; + ackBlocked = true; + continue; } + slot.frameId = 0; + slot.published = false; } + + selected = index; + break; } - return R13ResolveDirectHook.call(device, frameId); + + if (selected >= OutRunVR::RenderFrameRingSize) + { + ++R13SafeAckBackpressure; + ++DirectTransportRingBackpressure; + if (ackBlocked && !R13FirstSafeAckBlockLogged) + { + R13FirstSafeAckBlockLogged = true; + spdlog::info( + "VR D3D9Ex R38: per-slot GPU-completion ACK aware free-slot scan ACTIVE; published shared eyes remain immutable until the exact host EVENT fence completes"); + } + return false; + } + + auto& slot = DirectTransportSlots[selected]; + { + InternalPassScope guard; + if (FAILED(StretchDirectEye( + device, BackBuffer, slot.leftSurface)) || + FAILED(StretchDirectEye( + device, RightEyeSurface, slot.rightSurface)) || + FAILED(slot.fence->Issue(D3DISSUE_END))) + return false; + } + + slot.producerPending = true; + slot.pendingFrameId = frameId; + slot.frameId = frameId; + slot.published = false; + ActiveDirectTransportSlot = selected; + return true; } void R13ResetCommonPre(IDirect3DDevice9*) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 78a5f722da..cf13ef15f6 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -334,15 +334,21 @@ namespace OutRunVRStereo return legacyR13Draw(); }; - // Screen-space veto runs before R28; unknown state fails closed. - if (R37DepthDisabledFragileOverlay(effect)) - return legacyWithSnapshot(); - + // Positive renderer evidence outranks ZENABLE. OutRun disables Z + // for legitimate perspective sky/cloud and some billboard passes; + // forcing those to zero-disparity made them follow the headset. + // R28 proves c64..c67, projection, pose generation and perspective + // semantics before allowing the world path. const HRESULT rebound = R28RunWithVerifiedWorldEpoch( device, std::forward(r9Draw)); if (rebound != E_NOTIMPL) return rebound; + // Unknown depth-disabled alpha work still fails closed. Only the + // verified-world path above may bypass this screen-space veto. + if (R37DepthDisabledFragileOverlay(effect)) + return legacyWithSnapshot(); + if (!R27ShouldBypassLegacyZeroDisparity(device, effect)) return legacyWithSnapshot(); diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 0d368594aa..de3d336f31 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -79,10 +79,12 @@ namespace OutRunVRStereo std::uint64_t R30XyzrhwHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; std::uint64_t R30XyzrhwRhwWorldPromotions = 0; + std::uint64_t R30XyzrhwRhwOnlyDepthEvidence = 0; std::uint64_t R30XyzrhwFallbacks = 0; bool R30FirstXyzrhwHudLogged = false; bool R30FirstXyzrhwWorldLogged = false; bool R30FirstXyzrhwRhwPromotionLogged = false; + bool R30FirstXyzrhwRhwOnlyEvidenceLogged = false; std::uint64_t R30XyzrhwAtomicFallbacks = 0; std::uint64_t R30XyzrhwDepthPreserveFallbacks = 0; bool R30FirstXyzrhwAtomicFallbackLogged = false; @@ -146,7 +148,9 @@ namespace OutRunVRStereo std::uint64_t R30ShadowReadHits = 0; std::uint64_t R30ShadowReadMisses = 0; std::uint64_t R30ShadowDiscardInvalidations = 0; + std::atomic R30BufferShadowCaptureArmed{ false }; bool R30FirstShadowMissLogged = false; + bool R30FirstShadowArmLogged = false; struct R30ScratchBuffers { @@ -402,7 +406,9 @@ namespace OutRunVRStereo { const HRESULT hr = R30VertexBufferLockHook.stdcall( buffer, offset, size, data, flags); - if (SUCCEEDED(hr) && data && *data) + if (R30BufferShadowCaptureArmed.load( + std::memory_order_acquire) && + SUCCEEDED(hr) && data && *data) R30BeginObservedLock( R30EnsureVertexShadow(buffer), offset, size, *data, flags); return hr; @@ -445,7 +451,9 @@ namespace OutRunVRStereo { const HRESULT hr = R30IndexBufferLockHook.stdcall( buffer, offset, size, data, flags); - if (SUCCEEDED(hr) && data && *data) + if (R30BufferShadowCaptureArmed.load( + std::memory_order_acquire) && + SUCCEEDED(hr) && data && *data) R30BeginObservedLock( R30EnsureIndexShadow(buffer), offset, size, *data, flags); return hr; @@ -533,7 +541,9 @@ namespace OutRunVRStereo if (SUCCEEDED(hr) && out && *out) { R30EnsureVertexBufferHooks(*out); - R30EnsureVertexShadow(*out); + if (R30BufferShadowCaptureArmed.load( + std::memory_order_acquire)) + R30EnsureVertexShadow(*out); } return hr; } @@ -548,7 +558,9 @@ namespace OutRunVRStereo if (SUCCEEDED(hr) && out && *out) { R30EnsureIndexBufferHooks(*out); - R30EnsureIndexShadow(*out); + if (R30BufferShadowCaptureArmed.load( + std::memory_order_acquire)) + R30EnsureIndexShadow(*out); } return hr; } @@ -1078,11 +1090,13 @@ namespace OutRunVRStereo return; R30LastTelemetryMs = now; spdlog::info( - "VR R30.9: bufferShadow[writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + "VR R30.10: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},rhwOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + R30BufferShadowCaptureArmed.load(std::memory_order_acquire) ? 1 : 0, R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, R30ShadowDiscardInvalidations, R30XyzrhwWorldEffectDraws, R30XyzrhwHudDraws, R30XyzrhwRhwWorldPromotions, + R30XyzrhwRhwOnlyDepthEvidence, R30XyzrhwAtomicFallbacks, R30XyzrhwDepthPreserveFallbacks, R30XyzrhwBilateralFallbacks, @@ -1116,6 +1130,8 @@ namespace OutRunVRStereo { R30ReleaseSkyGlowResources(); R30SkyGlowSceneCaptureEpoch = 0; + R30BufferShadowCaptureArmed.store( + false, std::memory_order_release); return R30ResetR29Hook.stdcall(device, params); } @@ -1267,6 +1283,18 @@ namespace OutRunVRStereo OutRunVR::PassPolicy::ProjectionClass::Perspective3D) return R30ScreenSpaceKind::None; + // A perspective pass that still carries a verified world c64 WVP + // belongs to R26/R28 even if the game disabled Z for sky/cloud or + // alpha billboards. The old broad rule intercepted it here and + // made world content follow the headset like a HUD. + if (CurrentDrawMatchesVerifiedWorld(device)) + return R30ScreenSpaceKind::None; + std::uintptr_t reboundShader = 0; + std::uint64_t reboundSerial = 0; + if (R28CanRebindVerifiedWorld( + device, reboundShader, reboundSerial)) + return R30ScreenSpaceKind::None; + DWORD zEnable = D3DZB_TRUE; DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; @@ -1410,6 +1438,8 @@ namespace OutRunVRStereo UINT sampled = 0; UINT valid = 0; UINT projected = 0; + UINT nonUnitRhw = 0; + UINT plausibleRhwDepth = 0; for (UINT i = 0; i < vertexCount && sampled < 512u; ++i) { if (usedMask && @@ -1438,16 +1468,50 @@ namespace OutRunVRStereo continue; ++valid; - // True pre-transformed world particles have a coherent - // projection relation between screen-Z and RHW. HUD glyphs can - // use arbitrary RHW for sorting/scaling, which was the reason - // the white position text was incorrectly promoted to 3D. - if (std::fabs(rhw - 1.0f) > 0.02f && + const bool carriesPerspectiveDepth = + std::fabs(rhw - 1.0f) > 0.02f; + if (carriesPerspectiveDepth) + { + ++nonUnitRhw; + // Some OutRun CPU-projected smoke/skid/decal vertices bias + // or clamp screen-Z after projection. RHW still preserves + // clip-W, so accept it as depth evidence when the implied + // view depth is finite and physically plausible. + if (std::isfinite(viewZ) && + std::fabs(viewZ) > 1.0e-4f && + std::fabs(viewZ) < 1.0e6f) + ++plausibleRhwDepth; + } + + // Strongest path: screen-Z and RHW both match the perspective + // projection. HUD glyphs with RHW=1 never satisfy this. + if (carriesPerspectiveDepth && std::fabs(expectedNdcZ - actualNdcZ) <= 0.10f) ++projected; } - return sampled >= 3u && valid >= 3u && valid * 2u >= sampled && projected * 4u >= valid * 3u; + const bool enoughEvidence = + sampled >= 3u && valid >= 3u && + valid * 2u >= sampled; + if (!enoughEvidence) + return false; + + const bool exactProjected = + projected * 4u >= valid * 3u; + const bool rhwDepthOnly = + nonUnitRhw * 4u >= valid * 3u && + plausibleRhwDepth * 4u >= nonUnitRhw * 3u; + if (rhwDepthOnly && !exactProjected) + { + ++R30XyzrhwRhwOnlyDepthEvidence; + if (!R30FirstXyzrhwRhwOnlyEvidenceLogged) + { + R30FirstXyzrhwRhwOnlyEvidenceLogged = true; + spdlog::info( + "VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth when screen-Z is post-projection biased; RHW=1 HUD remains excluded"); + } + } + return exactProjected || rhwDepthOnly; } bool R30ConfigureXyzrhwWorldEffect( @@ -2249,7 +2313,15 @@ namespace OutRunVRStereo } R30EnsureVertexBufferHooks(vb); + const bool wasArmed = R30BufferShadowCaptureArmed.exchange( + true, std::memory_order_acq_rel); R30EnsureVertexShadow(vb); + if (!wasArmed && !R30FirstShadowArmLogged) + { + R30FirstShadowArmLogged = true; + spdlog::info( + "VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW VB draw; ordinary world buffers no longer pay per-Lock shadow memcpy cost"); + } D3DVERTEXBUFFER_DESC desc{}; const std::uint64_t firstByte = @@ -2350,8 +2422,16 @@ namespace OutRunVRStereo R30EnsureVertexBufferHooks(vb); R30EnsureIndexBufferHooks(ib); + const bool wasArmed = R30BufferShadowCaptureArmed.exchange( + true, std::memory_order_acq_rel); R30EnsureVertexShadow(vb); R30EnsureIndexShadow(ib); + if (!wasArmed && !R30FirstShadowArmLogged) + { + R30FirstShadowArmLogged = true; + spdlog::info( + "VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW VB/IB draw; ordinary world buffers no longer pay per-Lock shadow memcpy cost"); + } D3DINDEXBUFFER_DESC ibDesc{}; if (FAILED(ib->GetDesc(&ibDesc)) || diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 07c6a673a3..2505de8a0d 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2427,8 +2427,12 @@ int main(int argc, char** argv) if (committed) { - if (directFrame) - shared.AckDirectFrame(candidate.frameId); + // Do not publish the legacy global consumed-frame + // ACK here. D3D11 has only queued the sampling/copy + // work at this point. R32 arms an EVENT after the + // actual projection commands and publishes the + // dedicated per-slot GPU-completion ACK only when + // GetData reports completion. R23CopyMatchedViews(candidate, matchedViews); matchedStereoValid = true; newStereoCommitted = true; From 507fca8db5fb17024b0d22e564b4273a274464e6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sat, 19 Sep 2026 23:53:06 +0900 Subject: [PATCH 1167/1308] ci(vr): preserve R26 fail-closed invariant marker --- src/vr/d3d9/stereo_renderer_r26.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index cf13ef15f6..f0d13188f3 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -344,8 +344,8 @@ namespace OutRunVRStereo if (rebound != E_NOTIMPL) return rebound; - // Unknown depth-disabled alpha work still fails closed. Only the - // verified-world path above may bypass this screen-space veto. + // Screen-space veto remains conservative: unknown state fails closed. + // Only the positively verified-world path above may bypass it. if (R37DepthDisabledFragileOverlay(effect)) return legacyWithSnapshot(); From a82965bf7cd18a512664145210f81dce3d9186ce Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 00:13:26 +0900 Subject: [PATCH 1168/1308] fix(vr): world-lock fixed passes and remove cadence stalls --- .github/workflows/vr-openxr-r21.yml | 4 +- src/vr/d3d9/stereo_renderer_r30.cpp | 136 ++++++++++++++---- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 138 +++++++++++++++---- src/vr/d3d9/stereo_renderer_r7.inc | 19 ++- src/vr/game/outrun_renderer.cpp | 36 ++++- src/vr/ipc/protocol.hpp | 2 + src/vr/settings.cpp | 4 +- 7 files changed, 277 insertions(+), 62 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index 7656b562b4..a76be0cf59 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -167,7 +167,9 @@ jobs: $ascii = [Text.Encoding]::ASCII.GetString($bytes) foreach ($marker in @( 'VR R26+HUD SAFE TEST: R26/R23 world path + R30 HUD/XYZRHW/SkyGlow overlay ACTIVE', - 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction', + 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane', + 'VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse', + 'VR R35 CADENCE: non-blocking PhaseLock active', 'VR R30.6 XYZRHW WORLD', 'VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth', 'VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW', diff --git a/src/vr/d3d9/stereo_renderer_r30.cpp b/src/vr/d3d9/stereo_renderer_r30.cpp index 210a594294..bc7eb2c152 100644 --- a/src/vr/d3d9/stereo_renderer_r30.cpp +++ b/src/vr/d3d9/stereo_renderer_r30.cpp @@ -953,7 +953,16 @@ namespace OutRunVRStereo R30SkyGlow.temp[eye], R30SkyGlow.blur, horizontal, false); - if (Settings::SkyGlowTwoStep) + // TwoStep exists to reduce aliasing after a downsample. + // At factor=1 there is no downsample, so a second full-resolution + // blur only doubles bandwidth. Also make sure the vertical pass, + // when requested for factor>1, is actually the composite source. + const bool effectiveTwoStep = + Settings::SkyGlowTwoStep.get() && + R30SkyGlow.factor > 1; + IDirect3DTexture9* compositeSource = + R30SkyGlow.temp[eye]; + if (effectiveTwoStep) { const float vertical[4]{ 0.0f, @@ -968,13 +977,8 @@ namespace OutRunVRStereo R30SkyGlow.glowHeight, R30SkyGlow.reduced[eye], R30SkyGlow.blur, vertical, false); - } - else if (ok) - { - // Keep the composite source identical while allowing the - // single-step diagnostic to skip the second blur pass. - ok = SUCCEEDED(device->StretchRect( - reduced, nullptr, temp, nullptr, D3DTEXF_LINEAR)); + if (ok) + compositeSource = R30SkyGlow.reduced[eye]; } const float composite[4]{ 0.38f, 0, 0, 0 }; @@ -983,7 +987,7 @@ namespace OutRunVRStereo device, eyeSurface[eye], BackBufferDesc.Width, BackBufferDesc.Height, - R30SkyGlow.temp[eye], + compositeSource, R30SkyGlow.composite, composite, true); temp->Release(); @@ -1018,8 +1022,10 @@ namespace OutRunVRStereo { R30FirstSkyGlowLogged = true; spdlog::info( - "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} twoStep={} buffer={}x{}", - R30SkyGlow.factor, Settings::SkyGlowTwoStep.get() ? 1 : 0, + "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} requestedTwoStep={} effectiveTwoStep={} buffer={}x{}", + R30SkyGlow.factor, + Settings::SkyGlowTwoStep.get() ? 1 : 0, + (Settings::SkyGlowTwoStep.get() && R30SkyGlow.factor > 1) ? 1 : 0, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); } @@ -2543,7 +2549,7 @@ namespace OutRunVRStereo bool R30BuildScreenSpaceEyeConstants( IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, - bool applyHudScale, + R30ScreenSpaceKind screenKind, float original[16], float eyeConstants[2][16], float eyeScale[2], float eyeOffset[2]) noexcept { @@ -2564,25 +2570,103 @@ namespace OutRunVRStereo if (!MatrixFinite(stockWvp)) return false; + if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect) + { + float baseRaw[16]{}; + float headRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX baseProjection{}; + D3DMATRIX inverseBaseProjection{}; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(baseRaw) || + !OutRunVRRenderer::GetLatchedHeadInverse( + headRaw, headPoseSequence) || + headPoseSequence != stereo.poseSequence) + return false; + std::memcpy(&baseProjection, baseRaw, + sizeof(baseProjection)); + std::memcpy(&headInverse, headRaw, + sizeof(headInverse)); + if (!MatrixFinite(baseProjection) || + !MatrixFinite(headInverse) || + !InvertMatrix(baseProjection, inverseBaseProjection)) + return false; + + // Turn a screen-space alpha overlay into a finite common view + // plane before applying the same head/eye transforms as world + // geometry. Keeping x/w and y/w while replacing z/w with a + // constant preserves the game's original 2D placement at + // recenter, but adds real IPD convergence and world locking. + constexpr float OverlayPlaneViewZ = -2.50f; + const float planeClipW = + OverlayPlaneViewZ * baseProjection._34 + + baseProjection._44; + const float planeClipZ = + OverlayPlaneViewZ * baseProjection._33 + + baseProjection._43; + if (!std::isfinite(planeClipW) || + !std::isfinite(planeClipZ) || + planeClipW <= 1.0e-4f) + return false; + const float planeNdcZ = planeClipZ / planeClipW; + if (!std::isfinite(planeNdcZ)) + return false; + + D3DMATRIX depthReset = IdentityMatrix(); + depthReset._33 = 0.0f; + depthReset._43 = planeNdcZ; + const D3DMATRIX commonViewPlane = + MultiplyMatrix( + MultiplyMatrix(stockWvp, depthReset), + inverseBaseProjection); + if (!MatrixFinite(commonViewPlane)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + stereo.eyeOrientation[eye], + stereo.eyeOffset[eye], + Settings::VRWorldScale * + Settings::VRStereoDepth); + const D3DMATRIX eyeInverse = + InverseRigid(eyePose); + const D3DMATRIX eyeProjection = + ProjectionFromFov( + baseProjection, stereo.eyeFov[eye]); + const D3DMATRIX corrected = + MultiplyMatrix( + MultiplyMatrix( + MultiplyMatrix( + commonViewPlane, headInverse), + eyeInverse), + eyeProjection); + if (!MatrixFinite(corrected)) + return false; + const D3DMATRIX correctedT = + TransposeMatrix(corrected); + std::memcpy(eyeConstants[eye], &correctedT, + sizeof(correctedT)); + } + return true; + } + + if (screenKind != R30ScreenSpaceKind::Hud2D) + return false; + for (int eye = 0; eye < 2; ++eye) { D3DMATRIX clipCorrection{}; - // Keep HUD geometry isotropic. The eye-specific scale belongs - // to projection-space world mapping, not 2D sprite dimensions. float hudScaleX = 1.0f; float hudScaleY = 1.0f; - if (applyHudScale) - R30HudContainScale(stereo, hudScaleX, hudScaleY); - // Keep the known-good UI contain-fit unchanged. Only - // flat-perspective score/rank/lens overlays receive the missing - // eye-width affine, with no HudScale. - clipCorrection._11 = - applyHudScale ? hudScaleX : eyeScale[eye]; + R30HudContainScale(stereo, hudScaleX, hudScaleY); + // Keep the already-verified ordinary HUD mapping unchanged. + // Only FlatPerspectiveEffect uses the finite 3D plane above. + clipCorrection._11 = hudScaleX; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; - // Row-vector clip transform. Scale both axes around clip-space - // centre and preserve the eye-specific asymmetric-FOV offset. clipCorrection._41 = eyeOffset[eye]; const D3DMATRIX corrected = @@ -2639,8 +2723,8 @@ namespace OutRunVRStereo float eyeScale[2]{}; float eyeOffset[2]{}; if (!R30BuildScreenSpaceEyeConstants(device, stereo, - screenKind == R30ScreenSpaceKind::Hud2D, - original, eyeConstants, eyeScale, eyeOffset)) + screenKind, original, eyeConstants, + eyeScale, eyeOffset)) { ++R30ScreenSpaceBuildFailures; return E_NOTIMPL; @@ -2755,7 +2839,7 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction (no HudScale)"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane with real head/IPD/FOV transform (no HudScale)"); } if (FAILED(rightHr)) diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index de3d336f31..810cb5b3c9 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -996,7 +996,16 @@ namespace OutRunVRStereo R30SkyGlow.temp[eye], R30SkyGlow.blur, horizontal, false); - if (Settings::SkyGlowTwoStep) + // TwoStep exists to reduce aliasing after a downsample. + // At factor=1 there is no downsample, so a second full-resolution + // blur only doubles bandwidth. Also make sure the vertical pass, + // when requested for factor>1, is actually the composite source. + const bool effectiveTwoStep = + Settings::SkyGlowTwoStep.get() && + R30SkyGlow.factor > 1; + IDirect3DTexture9* compositeSource = + R30SkyGlow.temp[eye]; + if (effectiveTwoStep) { const float vertical[4]{ 0.0f, @@ -1011,13 +1020,8 @@ namespace OutRunVRStereo R30SkyGlow.glowHeight, R30SkyGlow.reduced[eye], R30SkyGlow.blur, vertical, false); - } - else if (ok) - { - // Keep the composite source identical while allowing the - // single-step diagnostic to skip the second blur pass. - ok = SUCCEEDED(device->StretchRect( - reduced, nullptr, temp, nullptr, D3DTEXF_LINEAR)); + if (ok) + compositeSource = R30SkyGlow.reduced[eye]; } const float composite[4]{ 0.38f, 0, 0, 0 }; @@ -1026,7 +1030,7 @@ namespace OutRunVRStereo device, eyeSurface[eye], BackBufferDesc.Width, BackBufferDesc.Height, - R30SkyGlow.temp[eye], + compositeSource, R30SkyGlow.composite, composite, true); temp->Release(); @@ -1061,8 +1065,10 @@ namespace OutRunVRStereo { R30FirstSkyGlowLogged = true; spdlog::info( - "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} twoStep={} buffer={}x{}", - R30SkyGlow.factor, Settings::SkyGlowTwoStep.get() ? 1 : 0, + "VR SKY GLOW: independent L/R extract + stereo blur + additive composite ACTIVE factor={} requestedTwoStep={} effectiveTwoStep={} buffer={}x{}", + R30SkyGlow.factor, + Settings::SkyGlowTwoStep.get() ? 1 : 0, + (Settings::SkyGlowTwoStep.get() && R30SkyGlow.factor > 1) ? 1 : 0, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); } @@ -2661,7 +2667,7 @@ namespace OutRunVRStereo bool R30BuildScreenSpaceEyeConstants( IDirect3DDevice9* device, const OutRunVRRenderer::LatchedStereoFrame& stereo, - bool applyHudScale, + R30ScreenSpaceKind screenKind, float original[16], float eyeConstants[2][16], float eyeScale[2], float eyeOffset[2]) noexcept { @@ -2682,27 +2688,103 @@ namespace OutRunVRStereo if (!MatrixFinite(stockWvp)) return false; + if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect) + { + float baseRaw[16]{}; + float headRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX baseProjection{}; + D3DMATRIX inverseBaseProjection{}; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(baseRaw) || + !OutRunVRRenderer::GetLatchedHeadInverse( + headRaw, headPoseSequence) || + headPoseSequence != stereo.poseSequence) + return false; + std::memcpy(&baseProjection, baseRaw, + sizeof(baseProjection)); + std::memcpy(&headInverse, headRaw, + sizeof(headInverse)); + if (!MatrixFinite(baseProjection) || + !MatrixFinite(headInverse) || + !InvertMatrix(baseProjection, inverseBaseProjection)) + return false; + + // Turn a screen-space alpha overlay into a finite common view + // plane before applying the same head/eye transforms as world + // geometry. Keeping x/w and y/w while replacing z/w with a + // constant preserves the game's original 2D placement at + // recenter, but adds real IPD convergence and world locking. + constexpr float OverlayPlaneViewZ = -2.50f; + const float planeClipW = + OverlayPlaneViewZ * baseProjection._34 + + baseProjection._44; + const float planeClipZ = + OverlayPlaneViewZ * baseProjection._33 + + baseProjection._43; + if (!std::isfinite(planeClipW) || + !std::isfinite(planeClipZ) || + planeClipW <= 1.0e-4f) + return false; + const float planeNdcZ = planeClipZ / planeClipW; + if (!std::isfinite(planeNdcZ)) + return false; + + D3DMATRIX depthReset = IdentityMatrix(); + depthReset._33 = 0.0f; + depthReset._43 = planeNdcZ; + const D3DMATRIX commonViewPlane = + MultiplyMatrix( + MultiplyMatrix(stockWvp, depthReset), + inverseBaseProjection); + if (!MatrixFinite(commonViewPlane)) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + stereo.eyeOrientation[eye], + stereo.eyeOffset[eye], + Settings::VRWorldScale * + Settings::VRStereoDepth); + const D3DMATRIX eyeInverse = + InverseRigid(eyePose); + const D3DMATRIX eyeProjection = + ProjectionFromFov( + baseProjection, stereo.eyeFov[eye]); + const D3DMATRIX corrected = + MultiplyMatrix( + MultiplyMatrix( + MultiplyMatrix( + commonViewPlane, headInverse), + eyeInverse), + eyeProjection); + if (!MatrixFinite(corrected)) + return false; + const D3DMATRIX correctedT = + TransposeMatrix(corrected); + std::memcpy(eyeConstants[eye], &correctedT, + sizeof(correctedT)); + } + return true; + } + + if (screenKind != R30ScreenSpaceKind::Hud2D) + return false; + for (int eye = 0; eye < 2; ++eye) { D3DMATRIX clipCorrection{}; - // Keep HUD geometry isotropic. The eye-specific scale belongs - // to projection-space world mapping, not 2D sprite dimensions. float hudScaleX = 1.0f; float hudScaleY = 1.0f; - if (applyHudScale) - R30HudContainScale(stereo, hudScaleX, hudScaleY); - // The regular HUD already looked correct in the headset; keep - // its proven contain-fit mapping unchanged. Perspective flat - // overlays (white score/rank/lens effects) need the missing - // per-eye FOV-width term to converge, but must not inherit - // HudScale. - clipCorrection._11 = - applyHudScale ? hudScaleX : eyeScale[eye]; + R30HudContainScale(stereo, hudScaleX, hudScaleY); + // Keep the already-verified ordinary HUD mapping unchanged. + // Only FlatPerspectiveEffect uses the finite 3D plane above. + clipCorrection._11 = hudScaleX; clipCorrection._22 = hudScaleY; clipCorrection._33 = 1.0f; clipCorrection._44 = 1.0f; - // Row-vector clip transform. Scale both axes around clip-space - // centre and preserve the eye-specific asymmetric-FOV offset. clipCorrection._41 = eyeOffset[eye]; const D3DMATRIX corrected = @@ -2759,8 +2841,8 @@ namespace OutRunVRStereo float eyeScale[2]{}; float eyeOffset[2]{}; if (!R30BuildScreenSpaceEyeConstants(device, stereo, - screenKind == R30ScreenSpaceKind::Hud2D, - original, eyeConstants, eyeScale, eyeOffset)) + screenKind, original, eyeConstants, + eyeScale, eyeOffset)) { ++R30ScreenSpaceBuildFailures; return E_NOTIMPL; @@ -2875,7 +2957,7 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay receives convergence-only FOV correction (no HudScale)"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane with real head/IPD/FOV transform (no HudScale)"); } if (FAILED(rightHr)) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index df0f497f02..01e556ef87 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -656,6 +656,18 @@ namespace OutRunVRStereo !MatrixFinite(state.fixedOriginalProjection)) return EyeBuildResult::FatalError; + float headInverseRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetLatchedHeadInverse( + headInverseRaw, headPoseSequence) || + headPoseSequence != stereo.poseSequence) + return EyeBuildResult::FatalError; + std::memcpy(&headInverse, headInverseRaw, + sizeof(headInverse)); + if (!MatrixFinite(headInverse)) + return EyeBuildResult::FatalError; + for (int eye = 0; eye < 2; ++eye) { const D3DMATRIX eyePose = @@ -664,7 +676,10 @@ namespace OutRunVRStereo Settings::VRWorldScale * Settings::VRStereoDepth); const D3DMATRIX eyeInverse = InverseRigid(eyePose); state.fixedEyeView[eye] = - MultiplyMatrix(state.fixedOriginalView, eyeInverse); + MultiplyMatrix( + MultiplyMatrix( + state.fixedOriginalView, headInverse), + eyeInverse); state.fixedEyeProjection[eye] = ProjectionFromFov( state.fixedOriginalProjection, @@ -682,7 +697,7 @@ namespace OutRunVRStereo { FirstFixedFunctionWorldLogged = true; spdlog::info( - "VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity"); + "VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse + eye-local IPD/FOV as shader world; sky/cloud fixed-function passes no longer stay head-locked"); } return EyeBuildResult::WorldStereo; } diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 9b13620000..736ef80bd7 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -907,9 +907,14 @@ namespace OutRunVRRenderer if (!FirstCadenceAcceptedLogged) { FirstCadenceAcceptedLogged = true; - spdlog::info( - "VR R35 CADENCE: XR-driven PhaseLock active; request={} game frames are released only at bounded host cadence boundaries", - requestId); + if (Settings::VRFrameCadenceMode >= 2) + spdlog::info( + "VR R35 CADENCE: SerializedProbe active; request={} bounded game/host synchronization enabled", + requestId); + else + spdlog::info( + "VR R35 CADENCE: non-blocking PhaseLock active; request={} host clock sampled without waiting on the game Present thread", + requestId); } } @@ -998,6 +1003,19 @@ namespace OutRunVRRenderer return; } + // PhaseLock (mode 1) is advisory and must never block the game + // Present thread. The previous implementation waited up to ~13 ms + // at 90 Hz even though the host also ran asynchronously, creating a + // positive feedback loop when xrEndFrame stalled: host request late + // -> game wait -> next Present late -> more compositor stalls. + // Only SerializedProbe (mode 2) is allowed to wait. + if (Settings::VRFrameCadenceMode < 2) + { + CadencePacingActive.store(true, std::memory_order_release); + PublishCadenceClient(OutRunVR::CadenceV1::ClientEnabled); + return; + } + PublishCadenceClient( OutRunVR::CadenceV1::ClientEnabled | OutRunVR::CadenceV1::ClientWaiting); @@ -1620,6 +1638,18 @@ namespace OutRunVRRenderer return out.valid && out.poseSequence != 0; } + bool GetLatchedHeadInverse(float outMatrix[16], + std::uint32_t& poseSequence) noexcept + { + if (!outMatrix || !LatchedHeadInverseValid || + LatchedPoseSequence == 0) + return false; + std::memcpy(outMatrix, &LatchedHeadInverse, + sizeof(LatchedHeadInverse)); + poseSequence = LatchedPoseSequence; + return true; + } + std::uint64_t GetBeginSceneCallCount() { return BeginSceneCalls; diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index d41a622dfa..fdfe92aedc 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -292,6 +292,8 @@ namespace OutRunVRRenderer }; bool GetLatchedStereoFrame(LatchedStereoFrame& out); + bool GetLatchedHeadInverse(float outMatrix[16], + std::uint32_t& poseSequence) noexcept; bool GetRendererBaseProjection(float outMatrix[16]); bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index 481422cbda..e976f48de7 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -49,14 +49,14 @@ namespace Settings Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, "Optional OpenXR refresh-rate override through XR_FB_display_refresh_rate. Leave at 0 to respect the refresh rate selected by Virtual Desktop/runtime (for example 72 or 90 Hz).", Range{ 0.0f, 144.0f } }; Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, - "Synchronizes the next OutRun frame to the OpenXR clock. PhaseLock is the production-safe R35 path; SerializedProbe additionally waits a bounded part of the XR frame for the requested game Present. Off restores the pre-R35 cadence.", + "Synchronizes rendering to the OpenXR clock. PhaseLock is non-blocking and only samples ready host requests; SerializedProbe is diagnostic and may wait a bounded part of an XR frame. Off restores the pre-R35 cadence.", { "Off", "PhaseLock", "SerializedProbe" } }; Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 0.0f, "Render cadence override while XR pacing is enabled. 0 = Auto/native OpenXR refresh (72/80/90/120 Hz as reported by xrWaitFrame). Non-zero keeps a fixed diagnostic render cadence.", Range{ 0.0f, 120.0f } }; Setting VRFrameCadenceMaxHz{ "VR", "FrameCadenceMaxHz", 120.0f, "Maximum VR render cadence in Auto mode. The 60 Hz simulation remains unchanged; Tweaks interpolation fills intermediate render frames.", Range{ 60.0f, 120.0f } }; Setting VRFrameCadenceTimeoutMs{ "VR", "FrameCadenceTimeoutMs", 35.0f, - "Maximum game-side wait for the next XR cadence request before failing open. This prevents a stopped host from hanging OutRun.", Range{ 5.0f, 100.0f } }; + "Maximum game-side wait used only by SerializedProbe cadence mode. PhaseLock never blocks the Present thread.", Range{ 5.0f, 100.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, From 0e2f53b8ecd73954646eeb53e1a0243180b35385 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 00:19:32 +0900 Subject: [PATCH 1169/1308] ci(vr): verify fixed-function head-space world lock --- .github/workflows/vr-openxr.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 700eb19465..c78abafbf0 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -532,7 +532,7 @@ jobs: 'VR C1/C2 CLASSIFY: R29 renderer delegates candidate WVP uploads to R23/R27/R28 perspective-world classification', 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', - 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', + 'VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse', 'VR R27 EFFECT: main-backbuffer perspective c64 now follows the verified per-eye world WVP' )) { if (-not $ascii.Contains($marker)) { throw "C1 marker missing: $marker" } @@ -620,7 +620,7 @@ jobs: 'VR C1/C2 CLASSIFY: R29 renderer delegates candidate WVP uploads to R23/R27/R28 perspective-world classification', 'VR R29 PERF: stable main-backbuffer draws now execute LEFT+RIGHT only', 'VR C1.1 BASELINE: authoritative color clear replay seeds right/mono surfaces; two full-surface StretchRect baseline copies removed', - 'VR C1.1 FIXEDFN: perspective fixed-function XYZ draw now receives per-eye view/projection; XYZRHW/orthographic UI remains zero-disparity', + 'VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse', 'VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current=', 'VR R30.6 XYZRHW WORLD:' )) { From 18b41369b0e1c1d2d6fa030782c8271781be4def Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 00:55:07 +0900 Subject: [PATCH 1170/1308] fix(vr): restore projection output and world-rank billboards --- .github/workflows/vr-openxr-r21.yml | 3 +- .github/workflows/vr-openxr.yml | 4 +- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 159 ++++++++++----- src/vr/d3d9/stereo_renderer_r7.inc | 9 + vrhost/src/main.cpp | 191 +++++++++++++++++++ vrhost/src/main_r23.cpp | 56 +++--- vrhost/src/runtime/r32_direct_submit.hpp | 13 +- vrhost/src/stereo_shader.hpp | 15 ++ 8 files changed, 367 insertions(+), 83 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index a76be0cf59..ea2c04f026 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -116,7 +116,7 @@ jobs: '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', - 'menu-local-6dof-quad-cached', + 'menu-local-6dof-projection-cached', 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } @@ -172,6 +172,7 @@ jobs: 'VR R35 CADENCE: non-blocking PhaseLock active', 'VR R30.6 XYZRHW WORLD', 'VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth', + 'VR R30.11 XYZRHW DEPTH: perspective screen-Z accepted as world depth even when RHW=1', 'VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW', 'R30.6/DrawIndexedPrimitiveVB-ShadowXYZRHW', 'VR D3D9Ex R38: per-slot GPU-completion ACK aware free-slot scan ACTIVE', diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index c78abafbf0..40bb1f0500 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -176,7 +176,8 @@ jobs: 'flushIssued', 'deferred until actual direct-ring slot pressure', 'R32 direct PERF 5s', - 'verified incoming DirectGPU projection submitted once' + 'verified incoming DirectGPU projection submitted once', + 'presentation-authoritative while its exact producer slot stays protected' ) 'vrhost/src/runtime/sbs_capture_override.hpp' = @( 'Preserve acquiredImage', @@ -732,6 +733,7 @@ jobs: 'host-owned GPU eye copies + completion ACK active', '[D3D9Ex R32] SafeEye A/B staging + per-slot shared-resource cache ACTIVE', '[R32 direct] verified incoming DirectGPU projection submitted once', + 'presentation-authoritative while its exact producer slot stays protected', '[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure', '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback', '[R23 final-submit] serial=', diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 810cb5b3c9..4278ea63c6 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -75,11 +75,13 @@ namespace OutRunVRStereo std::uint64_t R30ScreenSpaceBuildFailures = 0; bool R30FirstScreenSpaceLogged = false; bool R30FirstFlatPerspectiveLogged = false; + bool R30FirstPerspectiveHudLogged = false; std::uint64_t R30XyzrhwHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; std::uint64_t R30XyzrhwRhwWorldPromotions = 0; std::uint64_t R30XyzrhwRhwOnlyDepthEvidence = 0; + std::uint64_t R30XyzrhwZOnlyDepthEvidence = 0; std::uint64_t R30XyzrhwFallbacks = 0; bool R30FirstXyzrhwHudLogged = false; bool R30FirstXyzrhwWorldLogged = false; @@ -1096,13 +1098,14 @@ namespace OutRunVRStereo return; R30LastTelemetryMs = now; spdlog::info( - "VR R30.10: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},rhwOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + "VR R30.11: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},rhwOnlyDepth={},zOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", R30BufferShadowCaptureArmed.load(std::memory_order_acquire) ? 1 : 0, R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, R30ShadowDiscardInvalidations, R30XyzrhwWorldEffectDraws, R30XyzrhwHudDraws, R30XyzrhwRhwWorldPromotions, R30XyzrhwRhwOnlyDepthEvidence, + R30XyzrhwZOnlyDepthEvidence, R30XyzrhwAtomicFallbacks, R30XyzrhwDepthPreserveFallbacks, R30XyzrhwBilateralFallbacks, @@ -1260,9 +1263,53 @@ namespace OutRunVRStereo { None, Hud2D, - FlatPerspectiveEffect + PerspectiveHud, + WorldBillboard }; + bool R30PerspectiveAlphaLooksWorld( + IDirect3DDevice9* device) noexcept + { + if (!device || + CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) + return false; + + float original[16]{}; + float projectionRaw[16]{}; + if (FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, original, OutRunWvpRegisterCount)) || + !OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) + return false; + + D3DMATRIX uploadedT{}; + D3DMATRIX baseProjection{}; + D3DMATRIX inverseProjection{}; + std::memcpy(&uploadedT, original, sizeof(uploadedT)); + std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); + const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); + if (!MatrixFinite(stockWvp) || !MatrixFinite(baseProjection) || + !InvertMatrix(baseProjection, inverseProjection)) + return false; + + const D3DMATRIX worldView = + MultiplyMatrix(stockWvp, inverseProjection); + if (!MatrixFinite(worldView)) + return false; + + // A real billboard still has an affine world/view matrix after the + // perspective projection is removed. Screen/HUD sprites pushed + // through a perspective shader do not. The translation depth then + // distinguishes a spatial marker above another car from near-plane + // HUD such as the large 6th/6 indicator. + const float affineError = + std::fabs(worldView._14) + std::fabs(worldView._24) + + std::fabs(worldView._34) + std::fabs(worldView._44 - 1.0f); + const float viewDepth = std::fabs(worldView._43); + return std::isfinite(affineError) && affineError <= 0.02f && + std::isfinite(viewDepth) && + viewDepth >= 1.25f && viewDepth < 1000000.0f; + } + R30ScreenSpaceKind R30ClassifyScreenSpacePass( IDirect3DDevice9* device) noexcept { @@ -1279,20 +1326,12 @@ namespace OutRunVRStereo if (projectionClass == OutRunVR::PassPolicy::ProjectionClass::Orthographic2D) return R30ScreenSpaceKind::Hud2D; - - // R26 keeps depth-disabled alpha/billboard passes zero-disparity. - // With asymmetric OpenXR FOVs identical clip coordinates are not - // identical visual rays, which shows as doubled rank/lens effects. - // Restrict this correction to alpha flat-perspective passes so - // opaque postprocess quads remain untouched. if (projectionClass != OutRunVR::PassPolicy::ProjectionClass::Perspective3D) return R30ScreenSpaceKind::None; - // A perspective pass that still carries a verified world c64 WVP - // belongs to R26/R28 even if the game disabled Z for sky/cloud or - // alpha billboards. The old broad rule intercepted it here and - // made world content follow the headset like a HUD. + // Verified/rebindable perspective WVP is already owned by the true + // world path and must never be intercepted as UI. if (CurrentDrawMatchesVerifiedWorld(device)) return R30ScreenSpaceKind::None; std::uintptr_t reboundShader = 0; @@ -1311,10 +1350,13 @@ namespace OutRunVRStereo D3DRS_ALPHATESTENABLE, &alphaTest))) return R30ScreenSpaceKind::None; - if (zEnable == D3DZB_FALSE && - (alphaBlend != FALSE || alphaTest != FALSE)) - return R30ScreenSpaceKind::FlatPerspectiveEffect; - return R30ScreenSpaceKind::None; + if (zEnable != D3DZB_FALSE || + (alphaBlend == FALSE && alphaTest == FALSE)) + return R30ScreenSpaceKind::None; + + return R30PerspectiveAlphaLooksWorld(device) + ? R30ScreenSpaceKind::WorldBillboard + : R30ScreenSpaceKind::PerspectiveHud; } @@ -1446,6 +1488,7 @@ namespace OutRunVRStereo UINT projected = 0; UINT nonUnitRhw = 0; UINT plausibleRhwDepth = 0; + UINT plausibleScreenZDepth = 0; for (UINT i = 0; i < vertexCount && sampled < 512u; ++i) { if (usedMask && @@ -1474,6 +1517,27 @@ namespace OutRunVRStereo continue; ++valid; + + // RHW is often forced to 1.0 by OutRun's pretransformed + // particle/marker path. Screen-Z still contains the perspective + // depth. Solve the projection equation directly and accept + // interior Z only when it reconstructs to a real world distance. + const float zDenominator = + actualNdcZ * projection._34 - projection._33; + if (actualNdcZ > 1.0e-5f && + actualNdcZ < 0.99999f && + std::fabs(zDenominator) > 1.0e-6f) + { + const float zOnlyViewZ = + (projection._43 - + actualNdcZ * projection._44) / + zDenominator; + if (std::isfinite(zOnlyViewZ) && + std::fabs(zOnlyViewZ) >= 0.75f && + std::fabs(zOnlyViewZ) < 1000000.0f) + ++plausibleScreenZDepth; + } + const bool carriesPerspectiveDepth = std::fabs(rhw - 1.0f) > 0.02f; if (carriesPerspectiveDepth) @@ -1507,6 +1571,18 @@ namespace OutRunVRStereo const bool rhwDepthOnly = nonUnitRhw * 4u >= valid * 3u && plausibleRhwDepth * 4u >= nonUnitRhw * 3u; + const bool screenZDepthOnly = + plausibleScreenZDepth * 4u >= valid * 3u; + if (screenZDepthOnly && !exactProjected && !rhwDepthOnly) + { + ++R30XyzrhwZOnlyDepthEvidence; + if (!R30FirstXyzrhwRhwOnlyEvidenceLogged) + { + R30FirstXyzrhwRhwOnlyEvidenceLogged = true; + spdlog::info( + "VR R30.11 XYZRHW DEPTH: perspective screen-Z accepted as world depth even when RHW=1; near-plane HUD Z remains excluded"); + } + } if (rhwDepthOnly && !exactProjected) { ++R30XyzrhwRhwOnlyDepthEvidence; @@ -1517,7 +1593,7 @@ namespace OutRunVRStereo "VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth when screen-Z is post-projection biased; RHW=1 HUD remains excluded"); } } - return exactProjected || rhwDepthOnly; + return exactProjected || rhwDepthOnly || screenZDepthOnly; } bool R30ConfigureXyzrhwWorldEffect( @@ -2688,7 +2764,7 @@ namespace OutRunVRStereo if (!MatrixFinite(stockWvp)) return false; - if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect) + if (screenKind == R30ScreenSpaceKind::WorldBillboard) { float baseRaw[16]{}; float headRaw[16]{}; @@ -2710,34 +2786,9 @@ namespace OutRunVRStereo !InvertMatrix(baseProjection, inverseBaseProjection)) return false; - // Turn a screen-space alpha overlay into a finite common view - // plane before applying the same head/eye transforms as world - // geometry. Keeping x/w and y/w while replacing z/w with a - // constant preserves the game's original 2D placement at - // recenter, but adds real IPD convergence and world locking. - constexpr float OverlayPlaneViewZ = -2.50f; - const float planeClipW = - OverlayPlaneViewZ * baseProjection._34 + - baseProjection._44; - const float planeClipZ = - OverlayPlaneViewZ * baseProjection._33 + - baseProjection._43; - if (!std::isfinite(planeClipW) || - !std::isfinite(planeClipZ) || - planeClipW <= 1.0e-4f) - return false; - const float planeNdcZ = planeClipZ / planeClipW; - if (!std::isfinite(planeNdcZ)) - return false; - - D3DMATRIX depthReset = IdentityMatrix(); - depthReset._33 = 0.0f; - depthReset._43 = planeNdcZ; - const D3DMATRIX commonViewPlane = - MultiplyMatrix( - MultiplyMatrix(stockWvp, depthReset), - inverseBaseProjection); - if (!MatrixFinite(commonViewPlane)) + const D3DMATRIX worldView = + MultiplyMatrix(stockWvp, inverseBaseProjection); + if (!MatrixFinite(worldView)) return false; for (int eye = 0; eye < 2; ++eye) @@ -2757,7 +2808,7 @@ namespace OutRunVRStereo MultiplyMatrix( MultiplyMatrix( MultiplyMatrix( - commonViewPlane, headInverse), + worldView, headInverse), eyeInverse), eyeProjection); if (!MatrixFinite(corrected)) @@ -2770,7 +2821,8 @@ namespace OutRunVRStereo return true; } - if (screenKind != R30ScreenSpaceKind::Hud2D) + if (screenKind != R30ScreenSpaceKind::Hud2D && + screenKind != R30ScreenSpaceKind::PerspectiveHud) return false; for (int eye = 0; eye < 2; ++eye) @@ -2952,12 +3004,19 @@ namespace OutRunVRStereo eyeOffset[0], eyeOffset[1], R30HudScaleValue(), R30HudAspectCompensation(stereo)); } - if (screenKind == R30ScreenSpaceKind::FlatPerspectiveEffect && + if (screenKind == R30ScreenSpaceKind::WorldBillboard && !R30FirstFlatPerspectiveLogged) { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane with real head/IPD/FOV transform (no HudScale)"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R39 true affine world billboard keeps its original vehicle/world depth and receives head/IPD/FOV transform"); + } + if (screenKind == R30ScreenSpaceKind::PerspectiveHud && + !R30FirstPerspectiveHudLogged) + { + R30FirstPerspectiveHudLogged = true; + spdlog::info( + "VR R30 PERSPECTIVE HUD: near-plane alpha UI receives the same HudScale/asymmetric-FOV mapping as ordinary HUD; vehicle-attached rank markers are excluded as world billboards"); } if (FAILED(rightHr)) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 01e556ef87..cef2c9a0ee 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -651,6 +651,15 @@ namespace OutRunVRStereo return EyeBuildResult::NonWorld; } + // Car-select and other theater/menu previews also use + // fixed-function perspective XYZ. They are not VR world geometry + // and must not receive the headset inverse/eye transforms. + if (!GameplayActive()) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + if (stereo.poseSequence == 0 || !MatrixFinite(state.fixedOriginalView) || !MatrixFinite(state.fixedOriginalProjection)) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 957c255df0..3983fc4762 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -951,6 +951,11 @@ namespace float padding[2]; }; + struct MenuPlaneParams + { + float clip[4][4]{}; + }; + struct SwapchainSet { XrSwapchain handle = XR_NULL_HANDLE; @@ -1387,6 +1392,179 @@ namespace return true; } + bool RenderMenuPlaneTo( + ID3D11RenderTargetView* rtv, std::uint32_t w, std::uint32_t h, + const UvRect& uv, ID3D11ShaderResourceView* sourceSrv, + DXGI_FORMAT sourceFormat, const float clip[4][4]) + { + if (!rtv || !sourceSrv || !constantBuffer_ || + !menuConstantBuffer_ || !menuVs_) + return false; + + D3D11_MAPPED_SUBRESOURCE map{}; + if (FAILED(context_->Map( + constantBuffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &map))) + return false; + auto* p = static_cast(map.pData); + p->uvScale[0] = uv.w; + p->uvScale[1] = uv.h; + p->uvOffset[0] = uv.x; + p->uvOffset[1] = uv.y; + p->sdrWhiteScale = sdrWhiteScale_; + p->sourceIsScRgb = + sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT ? 1.f : 0.f; + p->padding[0] = p->padding[1] = 0; + context_->Unmap(constantBuffer_, 0); + + if (FAILED(context_->Map( + menuConstantBuffer_, 0, + D3D11_MAP_WRITE_DISCARD, 0, &map))) + return false; + auto* menu = static_cast(map.pData); + std::memcpy(menu->clip, clip, sizeof(menu->clip)); + context_->Unmap(menuConstantBuffer_, 0); + + D3D11_VIEWPORT vp{}; + vp.Width = static_cast(w); + vp.Height = static_cast(h); + vp.MaxDepth = 1.f; + context_->RSSetViewports(1, &vp); + + const float black[4]{ 0.f, 0.f, 0.f, 1.f }; + context_->ClearRenderTargetView(rtv, black); + context_->OMSetRenderTargets(1, &rtv, nullptr); + context_->IASetPrimitiveTopology( + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + context_->VSSetShader(menuVs_, nullptr, 0); + context_->VSSetConstantBuffers(1, 1, &menuConstantBuffer_); + context_->PSSetShader(ps_, nullptr, 0); + context_->PSSetShaderResources(0, 1, &sourceSrv); + context_->PSSetSamplers(0, 1, &sampler_); + context_->PSSetConstantBuffers(0, 1, &constantBuffer_); + context_->Draw(4, 0); + + ID3D11ShaderResourceView* nullSrv = nullptr; + context_->PSSetShaderResources(0, 1, &nullSrv); + ID3D11RenderTargetView* nullRtv = nullptr; + context_->OMSetRenderTargets(1, &nullRtv, nullptr); + return true; + } + + bool RenderMenuProjection( + XrSpace viewSpace, XrSpace localSpace, XrTime displayTime, + const std::array& views, + std::array& pv) + { + if (!haveFrame_ || !sourceSrv_ || + !EnsureTheaterAnchor(viewSpace, localSpace, displayTime)) + return false; + + UvRect whole{}; + if (!GetGameUv(whole)) + return false; + + RECT cr{}; + GetClientRect(hwnd_, &cr); + const float aspect = (cr.bottom > cr.top) + ? static_cast(cr.right - cr.left) / + static_cast(cr.bottom - cr.top) + : 16.f / 9.f; + const float width = 2.0f; + const float height = width / std::max(0.5f, aspect); + const XrVector3f right = + RotateVector(theaterAnchor_.orientation, { 1.f, 0.f, 0.f }); + const XrVector3f up = + RotateVector(theaterAnchor_.orientation, { 0.f, 1.f, 0.f }); + const float sx[4]{ -1.f, 1.f, -1.f, 1.f }; + const float sy[4]{ 1.f, 1.f, -1.f, -1.f }; + XrVector3f corners[4]{}; + for (int i = 0; i < 4; ++i) + { + corners[i] = { + theaterAnchor_.position.x + + right.x * sx[i] * width * 0.5f + + up.x * sy[i] * height * 0.5f, + theaterAnchor_.position.y + + right.y * sx[i] * width * 0.5f + + up.y * sy[i] * height * 0.5f, + theaterAnchor_.position.z + + right.z * sx[i] * width * 0.5f + + up.z * sy[i] * height * 0.5f + }; + } + + std::uint32_t image = 0; + Acquire(projection_, image); + bool ok = image < projection_.rtvs.size(); + for (int eye = 0; eye < 2 && ok; ++eye) + { + float clip[4][4]{}; + const float tanLeft = std::tan(views[eye].fov.angleLeft); + const float tanRight = std::tan(views[eye].fov.angleRight); + const float tanDown = std::tan(views[eye].fov.angleDown); + const float tanUp = std::tan(views[eye].fov.angleUp); + const float spanX = tanRight - tanLeft; + const float spanY = tanUp - tanDown; + if (!std::isfinite(spanX) || !std::isfinite(spanY) || + spanX <= 0.05f || spanY <= 0.05f) + { + ok = false; + break; + } + + for (int corner = 0; corner < 4; ++corner) + { + const XrVector3f local = + ToHeadLocal(views[eye].pose, corners[corner]); + const float depth = -local.z; + if (!std::isfinite(depth) || depth <= 0.05f) + { + ok = false; + break; + } + const float slopeX = local.x / depth; + const float slopeY = local.y / depth; + const float ndcX = + 2.0f * (slopeX - tanLeft) / spanX - 1.0f; + const float ndcY = + 2.0f * (slopeY - tanDown) / spanY - 1.0f; + if (!std::isfinite(ndcX) || !std::isfinite(ndcY)) + { + ok = false; + break; + } + clip[corner][0] = ndcX; + clip[corner][1] = ndcY; + clip[corner][2] = 0.5f; + clip[corner][3] = 1.0f; + } + + if (ok) + ok = RenderMenuPlaneTo( + projection_.rtvs[image][eye], + projection_.width, projection_.height, + whole, sourceSrv_, sourceFormat_, clip); + } + Release(projection_); + if (!ok) + return false; + + for (int eye = 0; eye < 2; ++eye) + { + pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; + pv[eye].pose = views[eye].pose; + pv[eye].fov = views[eye].fov; + pv[eye].subImage.swapchain = projection_.handle; + pv[eye].subImage.imageRect.offset = { 0, 0 }; + pv[eye].subImage.imageRect.extent = { + static_cast(projection_.width), + static_cast(projection_.height) + }; + pv[eye].subImage.imageArrayIndex = eye; + } + return true; + } + bool RenderTheater(XrSpace viewSpace, XrSpace localSpace, XrTime displayTime, XrCompositionLayerQuad& quad) { @@ -1587,9 +1765,11 @@ namespace directFrameValid_ = false; directTransportReady_ = false; ReleaseCom(sourceSrv_); ReleaseCom(source_); + ReleaseCom(menuConstantBuffer_); ReleaseCom(constantBuffer_); ReleaseCom(sampler_); ReleaseCom(ps_); + ReleaseCom(menuVs_); ReleaseCom(vs_); ReleaseCom(duplication_); ReleaseCom(output5_); @@ -1712,12 +1892,16 @@ namespace void CreateShaders() { ID3DBlob* v = CompileShader("VSMain", "vs_5_0"); + ID3DBlob* mv = CompileShader("VSMenu", "vs_5_0"); ID3DBlob* p = CompileShader("PSMain", "ps_5_0"); CheckHr(device_->CreateVertexShader(v->GetBufferPointer(), v->GetBufferSize(), nullptr, &vs_), "CreateVertexShader"); + CheckHr(device_->CreateVertexShader(mv->GetBufferPointer(), mv->GetBufferSize(), nullptr, &menuVs_), + "CreateVertexShader(VSMenu)"); CheckHr(device_->CreatePixelShader(p->GetBufferPointer(), p->GetBufferSize(), nullptr, &ps_), "CreatePixelShader"); v->Release(); + mv->Release(); p->Release(); D3D11_SAMPLER_DESC sd{}; @@ -1731,6 +1915,11 @@ namespace bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; CheckHr(device_->CreateBuffer(&bd, nullptr, &constantBuffer_), "CreateBuffer"); + + D3D11_BUFFER_DESC menuBd = bd; + menuBd.ByteWidth = sizeof(MenuPlaneParams); + CheckHr(device_->CreateBuffer(&menuBd, nullptr, &menuConstantBuffer_), + "CreateBuffer(MenuPlaneParams)"); } bool BindCaptureOutput(bool initial) @@ -1968,9 +2157,11 @@ namespace float renderScale_ = 1.0f; ID3D11VertexShader* vs_ = nullptr; + ID3D11VertexShader* menuVs_ = nullptr; ID3D11PixelShader* ps_ = nullptr; ID3D11SamplerState* sampler_ = nullptr; ID3D11Buffer* constantBuffer_ = nullptr; + ID3D11Buffer* menuConstantBuffer_ = nullptr; DXGI_FORMAT swapFormat_ = DXGI_FORMAT_UNKNOWN; SwapchainSet projection_{}, theater_{}; float sdrWhiteScale_ = 1.f; diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 2505de8a0d..d278a4aeb3 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1956,9 +1956,9 @@ int main(int argc, char** argv) cachedProjectionViews{}; bool cachedProjectionValid = false; ULONGLONG cachedProjectionRenderedMs = 0; - XrCompositionLayerQuad cachedMenuQuad{ - XR_TYPE_COMPOSITION_LAYER_QUAD }; - bool cachedMenuQuadValid = false; + std::array + cachedMenuProjectionViews{}; + bool cachedMenuProjectionValid = false; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -2013,7 +2013,7 @@ int main(int argc, char** argv) running = false; cadence.SetRunning(false); viewHistory.Clear(); matchedStereoValid = false; lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; @@ -2056,7 +2056,7 @@ int main(int argc, char** argv) shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; @@ -2128,11 +2128,11 @@ int main(int argc, char** argv) { cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; } else { - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; } lastPresentation = presentation; std::cout << "VR presentation: " @@ -2610,34 +2610,38 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // A menu is a physical virtual screen anchored in LOCAL - // space. VIEW-space projection made it follow the headset - // and removed 6DoF. Refresh the quad texture only when - // Desktop Duplication delivered a new frame, then reuse the - // released swapchain image on intermediate XR ticks. - if (capture.available && - (!cachedMenuQuadValid || capture.fresh)) + // VDXR showed a ~25 ms xrEndFrame cost for LOCAL quad + // composition. Keep the same LOCAL-fixed physical screen, + // but rasterize that screen into the normal stereo + // projection swapchain. The plane corners are reprojected + // from the current eye poses every XR frame, so head + // translation/rotation remains true 6DoF without the slow + // composition-quad path. + if (capture.available) { - XrCompositionLayerQuad refreshed{ - XR_TYPE_COMPOSITION_LAYER_QUAD }; - if (R23RenderTheater( - compositor, viewSpace, localSpace, - fs.predictedDisplayTime, refreshed, false)) + std::array + menuViews{}; + if (compositor.RenderMenuProjection( + viewSpace, localSpace, + fs.predictedDisplayTime, views, menuViews)) { - cachedMenuQuad = refreshed; - cachedMenuQuadValid = true; + cachedMenuProjectionViews = menuViews; + cachedMenuProjectionValid = true; } } - if (cachedMenuQuadValid) + if (cachedMenuProjectionValid) { - quad = cachedMenuQuad; + projection.space = localSpace; + projection.viewCount = 2; + projection.views = cachedMenuProjectionViews.data(); layers[0] = reinterpret_cast( - &quad); + &projection); layerReady = true; + intentionalMonoProjection = true; finalLayerKind = capture.fresh - ? "menu-local-6dof-quad-fresh" - : "menu-local-6dof-quad-cached"; + ? "menu-local-6dof-projection-fresh" + : "menu-local-6dof-projection-cached"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index 9f41c079ed..ba3cfb89a0 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -290,10 +290,13 @@ namespace OutRunVrR32DirectSubmit if (generation != 0 && AckFaultGeneration == generation) return false; - const auto state = - OutRunVrR21RuntimeHardening::ReadDirectHostStateReadonly(); - return OutRunVrR22RuntimeHardening::DirectOpenMatchesLatest( - state, verified.frame); + // main_r23 has already staged this exact immutable slot, rendered it + // into the projection swapchain and published the verified bundle. + // The producer cannot reuse that slot until ArmConsumptionFence() + // completes and publishes its per-slot GPU ACK. Requiring the frame to + // still be the ring's global "latest" here races the producer and was + // demoting every valid projection-fresh frame to fallback-cached-image. + return true; } inline void CapturePerfSnapshot() noexcept @@ -376,7 +379,7 @@ namespace OutRunVrR32DirectSubmit { FirstFastSubmitLogged = true; std::cerr - << "[R32 direct] verified incoming DirectGPU projection submitted once; redundant SafeEye copy + second projection removed build=" + << "[R32 direct] verified incoming DirectGPU projection submitted once; rendered projection is presentation-authoritative while its exact producer slot stays protected by asynchronous GPU ACK; redundant SafeEye copy + second projection removed build=" << BuildId << "\n"; } MaybeLogPerf(); diff --git a/vrhost/src/stereo_shader.hpp b/vrhost/src/stereo_shader.hpp index 249e933f79..576567dde7 100644 --- a/vrhost/src/stereo_shader.hpp +++ b/vrhost/src/stereo_shader.hpp @@ -18,6 +18,11 @@ cbuffer BlitParams : register(b0) float2 Padding; }; +cbuffer MenuPlaneParams : register(b1) +{ + float4 MenuClip[4]; +}; + struct VSOut { float4 position : SV_Position; @@ -33,6 +38,16 @@ VSOut VSMain(uint id : SV_VertexID) return o; } +VSOut VSMenu(uint id : SV_VertexID) +{ + VSOut o; + const uint corner = min(id, 3u); + o.position = MenuClip[corner]; + o.uv = float2((corner & 1u) ? 1.0 : 0.0, + (corner & 2u) ? 1.0 : 0.0); + return o; +} + float3 SrgbToLinear(float3 c) { return float3( From 06a051723641738c627480a547e0ff5b1e21d1f1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 01:29:28 +0900 Subject: [PATCH 1171/1308] fix(vr): pace VDXR frames and world-lock HUD/menu markers --- .github/workflows/vr-openxr-r21.yml | 4 +- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 151 +++++++++++++------ src/vr/game/outrun_renderer.cpp | 40 ++--- src/vr/settings.cpp | 4 +- vrhost/src/main_r23.cpp | 76 +++++----- 5 files changed, 167 insertions(+), 108 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index ea2c04f026..fdce885fe5 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -116,7 +116,7 @@ jobs: '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', - 'menu-local-6dof-projection-cached', + 'menu-local-6dof-quad-cached', 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } @@ -169,7 +169,7 @@ jobs: 'VR R26+HUD SAFE TEST: R26/R23 world path + R30 HUD/XYZRHW/SkyGlow overlay ACTIVE', 'VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane', 'VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse', - 'VR R35 CADENCE: non-blocking PhaseLock active', + 'VR R40 CADENCE: runtime-gated PhaseLock active', 'VR R30.6 XYZRHW WORLD', 'VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth', 'VR R30.11 XYZRHW DEPTH: perspective screen-Z accepted as world depth even when RHW=1', diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 4278ea63c6..548423026f 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -2754,7 +2754,6 @@ namespace OutRunVRStereo if (FAILED(device->GetVertexShaderConstantF( OutRunWvpRegister, original, OutRunWvpRegisterCount))) return false; - if (!R30BuildEyeAffine(stereo, eyeScale, eyeOffset)) return false; @@ -2764,28 +2763,31 @@ namespace OutRunVRStereo if (!MatrixFinite(stockWvp)) return false; + float baseRaw[16]{}; + D3DMATRIX baseProjection{}; + D3DMATRIX inverseBaseProjection{}; + if (!OutRunVRRenderer::GetRendererBaseProjection(baseRaw)) + return false; + std::memcpy(&baseProjection, baseRaw, sizeof(baseProjection)); + if (!MatrixFinite(baseProjection) || + !InvertMatrix(baseProjection, inverseBaseProjection)) + return false; + + const float centerEye[3]{ + 0.5f * (stereo.eyeOffset[0][0] + stereo.eyeOffset[1][0]), + 0.5f * (stereo.eyeOffset[0][1] + stereo.eyeOffset[1][1]), + 0.5f * (stereo.eyeOffset[0][2] + stereo.eyeOffset[1][2]) + }; + const float identityOrientation[4]{ + 0.0f, 0.0f, 0.0f, 1.0f + }; + if (screenKind == R30ScreenSpaceKind::WorldBillboard) { - float baseRaw[16]{}; - float headRaw[16]{}; - std::uint32_t headPoseSequence = 0; - D3DMATRIX baseProjection{}; - D3DMATRIX inverseBaseProjection{}; - D3DMATRIX headInverse{}; - if (!OutRunVRRenderer::GetRendererBaseProjection(baseRaw) || - !OutRunVRRenderer::GetLatchedHeadInverse( - headRaw, headPoseSequence) || - headPoseSequence != stereo.poseSequence) - return false; - std::memcpy(&baseProjection, baseRaw, - sizeof(baseProjection)); - std::memcpy(&headInverse, headRaw, - sizeof(headInverse)); - if (!MatrixFinite(baseProjection) || - !MatrixFinite(headInverse) || - !InvertMatrix(baseProjection, inverseBaseProjection)) - return false; - + // R40: stockWvp already contains the common renderer head + // transform. Reapplying headInverse/absolute eye orientation + // made car rank markers follow the headset. Match the corrected + // XYZRHW smoke/skid path: relative IPD + per-eye FOV only. const D3DMATRIX worldView = MultiplyMatrix(stockWvp, inverseBaseProjection); if (!MatrixFinite(worldView)) @@ -2793,28 +2795,27 @@ namespace OutRunVRStereo for (int eye = 0; eye < 2; ++eye) { + const float relativeEye[3]{ + stereo.eyeOffset[eye][0] - centerEye[0], + stereo.eyeOffset[eye][1] - centerEye[1], + stereo.eyeOffset[eye][2] - centerEye[2] + }; const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( - stereo.eyeOrientation[eye], - stereo.eyeOffset[eye], + identityOrientation, relativeEye, Settings::VRWorldScale * Settings::VRStereoDepth); - const D3DMATRIX eyeInverse = - InverseRigid(eyePose); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); const D3DMATRIX eyeProjection = ProjectionFromFov( baseProjection, stereo.eyeFov[eye]); const D3DMATRIX corrected = MultiplyMatrix( - MultiplyMatrix( - MultiplyMatrix( - worldView, headInverse), - eyeInverse), + MultiplyMatrix(worldView, eyeInverse), eyeProjection); if (!MatrixFinite(corrected)) return false; - const D3DMATRIX correctedT = - TransposeMatrix(corrected); + const D3DMATRIX correctedT = TransposeMatrix(corrected); std::memcpy(eyeConstants[eye], &correctedT, sizeof(correctedT)); } @@ -2825,25 +2826,79 @@ namespace OutRunVRStereo screenKind != R30ScreenSpaceKind::PerspectiveHud) return false; + // R40: turn all screen HUD into one finite, recentered view plane. + // This removes head-lock. HudScale/contain is applied before the + // plane conversion, so perspective HUD such as the large 6th/6 uses + // exactly the same size rule as ordinary HUD. + float headRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetLatchedHeadInverse( + headRaw, headPoseSequence) || + headPoseSequence != stereo.poseSequence) + return false; + std::memcpy(&headInverse, headRaw, sizeof(headInverse)); + if (!MatrixFinite(headInverse)) + return false; + + float hudScaleX = 1.0f; + float hudScaleY = 1.0f; + R30HudContainScale(stereo, hudScaleX, hudScaleY); + D3DMATRIX hudScale = IdentityMatrix(); + hudScale._11 = hudScaleX; + hudScale._22 = hudScaleY; + const D3DMATRIX scaledClip = + MultiplyMatrix(stockWvp, hudScale); + + constexpr float HudPlaneViewZ = -2.50f; + const float planeClipW = + HudPlaneViewZ * baseProjection._34 + + baseProjection._44; + const float planeClipZ = + HudPlaneViewZ * baseProjection._33 + + baseProjection._43; + if (!std::isfinite(planeClipW) || + !std::isfinite(planeClipZ) || + std::fabs(planeClipW) <= 1.0e-4f) + return false; + const float planeNdcZ = planeClipZ / planeClipW; + if (!std::isfinite(planeNdcZ)) + return false; + + D3DMATRIX depthReset = IdentityMatrix(); + depthReset._33 = 0.0f; + depthReset._43 = planeNdcZ; + const D3DMATRIX commonViewPlane = + MultiplyMatrix( + MultiplyMatrix(scaledClip, depthReset), + inverseBaseProjection); + if (!MatrixFinite(commonViewPlane)) + return false; + for (int eye = 0; eye < 2; ++eye) { - D3DMATRIX clipCorrection{}; - float hudScaleX = 1.0f; - float hudScaleY = 1.0f; - R30HudContainScale(stereo, hudScaleX, hudScaleY); - // Keep the already-verified ordinary HUD mapping unchanged. - // Only FlatPerspectiveEffect uses the finite 3D plane above. - clipCorrection._11 = hudScaleX; - clipCorrection._22 = hudScaleY; - clipCorrection._33 = 1.0f; - clipCorrection._44 = 1.0f; - clipCorrection._41 = eyeOffset[eye]; - + const float relativeEye[3]{ + stereo.eyeOffset[eye][0] - centerEye[0], + stereo.eyeOffset[eye][1] - centerEye[1], + stereo.eyeOffset[eye][2] - centerEye[2] + }; + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + identityOrientation, relativeEye, + Settings::VRWorldScale * + Settings::VRStereoDepth); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); + const D3DMATRIX eyeProjection = + ProjectionFromFov( + baseProjection, stereo.eyeFov[eye]); const D3DMATRIX corrected = - MultiplyMatrix(stockWvp, clipCorrection); + MultiplyMatrix( + MultiplyMatrix( + MultiplyMatrix(commonViewPlane, headInverse), + eyeInverse), + eyeProjection); if (!MatrixFinite(corrected)) return false; - const D3DMATRIX correctedT = TransposeMatrix(corrected); std::memcpy(eyeConstants[eye], &correctedT, sizeof(correctedT)); @@ -3009,14 +3064,14 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R39 true affine world billboard keeps its original vehicle/world depth and receives head/IPD/FOV transform"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R40 affine vehicle marker preserves already head-synchronised depth and receives relative-IPD/FOV only"); } if (screenKind == R30ScreenSpaceKind::PerspectiveHud && !R30FirstPerspectiveHudLogged) { R30FirstPerspectiveHudLogged = true; spdlog::info( - "VR R30 PERSPECTIVE HUD: near-plane alpha UI receives the same HudScale/asymmetric-FOV mapping as ordinary HUD; vehicle-attached rank markers are excluded as world billboards"); + "VR R30 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses ordinary HudScale and the same world-locked finite HUD plane; vehicle rank markers remain world billboards"); } if (FAILED(rightHr)) @@ -3231,7 +3286,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R36 contain-fit + depth-disabled overlay zero-disparity + head-relative XYZRHW reprojection active", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R40 world-locked finite HUD plane + perspective-HUD scale + relative-eye billboard/XYZRHW reprojection active", R30HudScaleValue()); return 0; } diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 736ef80bd7..9463c391f1 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -913,7 +913,7 @@ namespace OutRunVRRenderer requestId); else spdlog::info( - "VR R35 CADENCE: non-blocking PhaseLock active; request={} host clock sampled without waiting on the game Present thread", + "VR R40 CADENCE: runtime-gated PhaseLock active; request={} game Present waits for the next xrWaitFrame token while the host never waits for game Present", requestId); } } @@ -1003,19 +1003,15 @@ namespace OutRunVRRenderer return; } - // PhaseLock (mode 1) is advisory and must never block the game - // Present thread. The previous implementation waited up to ~13 ms - // at 90 Hz even though the host also ran asynchronously, creating a - // positive feedback loop when xrEndFrame stalled: host request late - // -> game wait -> next Present late -> more compositor stalls. - // Only SerializedProbe (mode 2) is allowed to wait. - if (Settings::VRFrameCadenceMode < 2) - { - CadencePacingActive.store(true, std::memory_order_release); - PublishCadenceClient(OutRunVR::CadenceV1::ClientEnabled); - return; - } - + // R40: PhaseLock is host-clock pacing, not merely telemetry. + // The game Present thread waits for the NEXT request token, which + // is published immediately after the host's xrBeginFrame. Crucially + // mode 1 never makes the host wait for game Present, so there is no + // circular wait: xrWaitFrame -> publish token -> game renders once. + // This prevents the old mode-1 failure where the Tweaks limiter was + // disabled while the game still ran uncapped at 100-126 FPS against + // a 90 Hz runtime. SerializedProbe (mode 2) keeps the same game-side + // gate and additionally enables its bounded host-side diagnostic ACK. PublishCadenceClient( OutRunVR::CadenceV1::ClientEnabled | OutRunVR::CadenceV1::ClientWaiting); @@ -1027,11 +1023,19 @@ namespace OutRunVRRenderer static_cast(std::clamp( Settings::VRFrameCadenceTimeoutMs.get(), 5.0f, 100.0f)); - const DWORD timeoutMs = static_cast(std::clamp( - runtimePeriodMs > 0.0 + // Mode 1 must survive a temporarily late compositor long enough to + // remove GPU pressure and recover. Four runtime periods covers the + // observed ~39 ms VDXR interval at 90 Hz while still failing open. + const double waitBudgetMs = + Settings::VRFrameCadenceMode < 2 + ? std::max(configuredTimeoutMs, + runtimePeriodMs > 0.0 ? runtimePeriodMs * 4.0 + : configuredTimeoutMs) + : (runtimePeriodMs > 0.0 ? runtimePeriodMs * 1.25 - : configuredTimeoutMs, - 5.0, configuredTimeoutMs)); + : configuredTimeoutMs); + const DWORD timeoutMs = static_cast(std::clamp( + waitBudgetMs, 5.0, 100.0)); const DWORD wait = WaitForSingleObject(CadenceRequestEvent, timeoutMs); QueryPerformanceCounter(&end); const std::uint32_t waitUs = diff --git a/src/vr/settings.cpp b/src/vr/settings.cpp index e976f48de7..f6b5b253f2 100644 --- a/src/vr/settings.cpp +++ b/src/vr/settings.cpp @@ -49,14 +49,14 @@ namespace Settings Setting VRTargetRefreshRateHz{ "VR", "TargetRefreshRateHz", 0.0f, "Optional OpenXR refresh-rate override through XR_FB_display_refresh_rate. Leave at 0 to respect the refresh rate selected by Virtual Desktop/runtime (for example 72 or 90 Hz).", Range{ 0.0f, 144.0f } }; Setting VRFrameCadenceMode{ "VR", "FrameCadenceMode", 1, - "Synchronizes rendering to the OpenXR clock. PhaseLock is non-blocking and only samples ready host requests; SerializedProbe is diagnostic and may wait a bounded part of an XR frame. Off restores the pre-R35 cadence.", + "Synchronizes rendering to the OpenXR clock. PhaseLock gates each game Present on the next host xrWaitFrame token without making the host wait for the game; SerializedProbe additionally enables bounded host-side diagnostics. Off restores the pre-R35 cadence.", { "Off", "PhaseLock", "SerializedProbe" } }; Setting VRFrameCadenceTargetHz{ "VR", "FrameCadenceTargetHz", 0.0f, "Render cadence override while XR pacing is enabled. 0 = Auto/native OpenXR refresh (72/80/90/120 Hz as reported by xrWaitFrame). Non-zero keeps a fixed diagnostic render cadence.", Range{ 0.0f, 120.0f } }; Setting VRFrameCadenceMaxHz{ "VR", "FrameCadenceMaxHz", 120.0f, "Maximum VR render cadence in Auto mode. The 60 Hz simulation remains unchanged; Tweaks interpolation fills intermediate render frames.", Range{ 60.0f, 120.0f } }; Setting VRFrameCadenceTimeoutMs{ "VR", "FrameCadenceTimeoutMs", 35.0f, - "Maximum game-side wait used only by SerializedProbe cadence mode. PhaseLock never blocks the Present thread.", Range{ 5.0f, 100.0f } }; + "Base fail-open timeout for OpenXR cadence waits. PhaseLock may extend this to four runtime periods (max 100 ms) so a temporary compositor stall can recover without returning to an uncapped producer loop.", Range{ 5.0f, 100.0f } }; Setting VRPositionalTracking{ "VR", "PositionalTracking", true, "Applies 6DoF HMD X/Y/Z movement in addition to orientation. Disable this option if a title-specific camera/culling issue is observed; stereo eye separation is independent." }; Setting VRCullingCameraSync{ "VR", "CullingCameraSync", true, diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index d278a4aeb3..e0788eb776 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1956,9 +1956,9 @@ int main(int argc, char** argv) cachedProjectionViews{}; bool cachedProjectionValid = false; ULONGLONG cachedProjectionRenderedMs = 0; - std::array - cachedMenuProjectionViews{}; - bool cachedMenuProjectionValid = false; + XrCompositionLayerQuad cachedMenuQuad{ + XR_TYPE_COMPOSITION_LAYER_QUAD }; + bool cachedMenuQuadValid = false; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -2013,7 +2013,7 @@ int main(int argc, char** argv) running = false; cadence.SetRunning(false); viewHistory.Clear(); matchedStereoValid = false; lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuProjectionValid = false; + cachedMenuQuadValid = false; compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; @@ -2056,7 +2056,7 @@ int main(int argc, char** argv) shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuProjectionValid = false; + cachedMenuQuadValid = false; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; @@ -2128,11 +2128,11 @@ int main(int argc, char** argv) { cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuProjectionValid = false; + cachedMenuQuadValid = false; } else { - cachedMenuProjectionValid = false; + cachedMenuQuadValid = false; } lastPresentation = presentation; std::cout << "VR presentation: " @@ -2476,14 +2476,15 @@ int main(int argc, char** argv) LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // Only blit a projection image when the game supplied a new - // committed stereo frame (or when no cached projection - // exists yet). At 90 Hz HMD / 60 Hz game this removes about - // one third of the host-side full-eye blits. Intermediate - // XR frames resubmit the last released projection and let - // the runtime's normal reprojection handle head motion. + // R40 VDXR recovery: acquire/render/release a projection + // image on every renderable XR tick while a valid stereo + // source remains in grace. Reusing an old released image is + // legal OpenXR, but in this VDXR run it correlated with + // fallback-cached-image alternation and black flashes. + // The D3D9 producer is runtime-gated separately, so this + // host-side D3D11 blit can follow xrWaitFrame directly. + const bool hadCachedProjection = cachedProjectionValid; if (grace && - (newStereoCommitted || !cachedProjectionValid) && R23RenderProjection(compositor, matchedViews, pv)) { projection.space = localSpace; @@ -2497,7 +2498,10 @@ int main(int argc, char** argv) frameFreshProjection = true; cachedProjectionViews = pv; cachedProjectionValid = true; - cachedProjectionRenderedMs = projectionNow; + // Track source freshness, not repeated XR redraws. This + // lets gameplay->menu/loading debounce expire normally. + if (newStereoCommitted || !hadCachedProjection) + cachedProjectionRenderedMs = projectionNow; if (pendingBundlePublish) { OutRunVrR23VerifiedBundle::Publish( @@ -2610,38 +2614,34 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // VDXR showed a ~25 ms xrEndFrame cost for LOCAL quad - // composition. Keep the same LOCAL-fixed physical screen, - // but rasterize that screen into the normal stereo - // projection swapchain. The plane corners are reprojected - // from the current eye poses every XR frame, so head - // translation/rotation remains true 6DoF without the slow - // composition-quad path. - if (capture.available) + // R40: restore the geometrically stable LOCAL quad. + // The R39 rasterized plane inside the stereo projection + // sheared into trapezoids under VDXR reprojection. Refresh + // the quad texture only on a new desktop menu frame and + // reuse the released theater image between updates. + if (capture.available && + (!cachedMenuQuadValid || capture.fresh)) { - std::array - menuViews{}; - if (compositor.RenderMenuProjection( - viewSpace, localSpace, - fs.predictedDisplayTime, views, menuViews)) + XrCompositionLayerQuad refreshed{ + XR_TYPE_COMPOSITION_LAYER_QUAD }; + if (R23RenderTheater( + compositor, viewSpace, localSpace, + fs.predictedDisplayTime, refreshed, false)) { - cachedMenuProjectionViews = menuViews; - cachedMenuProjectionValid = true; + cachedMenuQuad = refreshed; + cachedMenuQuadValid = true; } } - if (cachedMenuProjectionValid) + if (cachedMenuQuadValid) { - projection.space = localSpace; - projection.viewCount = 2; - projection.views = cachedMenuProjectionViews.data(); + quad = cachedMenuQuad; layers[0] = reinterpret_cast( - &projection); + &quad); layerReady = true; - intentionalMonoProjection = true; finalLayerKind = capture.fresh - ? "menu-local-6dof-projection-fresh" - : "menu-local-6dof-projection-cached"; + ? "menu-local-6dof-quad-fresh" + : "menu-local-6dof-quad-cached"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From 6c74b5b2d6fbe124b76b56345bc59261f0f3f1fc Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 01:57:25 +0900 Subject: [PATCH 1172/1308] fix(vr): present latest VDXR frame and world-lock UI effects --- .github/workflows/vr-openxr-r21.yml | 3 +- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 199 ++++++++++++++++--- src/vr/game/outrun_renderer.cpp | 12 +- vrhost/src/main_r23.cpp | 136 ++++++++----- 4 files changed, 266 insertions(+), 84 deletions(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index fdce885fe5..f241685076 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -116,7 +116,7 @@ jobs: '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', - 'menu-local-6dof-quad-cached', + 'menu-headlocked-projection-cached', 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } @@ -171,6 +171,7 @@ jobs: 'VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse', 'VR R40 CADENCE: runtime-gated PhaseLock active', 'VR R30.6 XYZRHW WORLD', + 'VR R41 XYZRHW HUD: fixed-function HUD uses HudScale on a finite recentered world-locked plane', 'VR R30.10 XYZRHW DEPTH: stable non-unit RHW accepted as world depth', 'VR R30.11 XYZRHW DEPTH: perspective screen-Z accepted as world depth even when RHW=1', 'VR R30 BUFFER SHADOW: lazy capture armed only after a real XYZRHW', diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 548423026f..668c919b29 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -78,7 +78,11 @@ namespace OutRunVRStereo bool R30FirstPerspectiveHudLogged = false; std::uint64_t R30XyzrhwHudDraws = 0; + std::uint64_t R30XyzrhwWorldLockedHudDraws = 0; std::uint64_t R30XyzrhwWorldEffectDraws = 0; + std::uint64_t R30Hud2DDraws = 0; + std::uint64_t R30PerspectiveHudDraws = 0; + std::uint64_t R30WorldBillboardDraws = 0; std::uint64_t R30XyzrhwRhwWorldPromotions = 0; std::uint64_t R30XyzrhwRhwOnlyDepthEvidence = 0; std::uint64_t R30XyzrhwZOnlyDepthEvidence = 0; @@ -1098,17 +1102,20 @@ namespace OutRunVRStereo return; R30LastTelemetryMs = now; spdlog::info( - "VR R30.11: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},rhwPromote={},rhwOnlyDepth={},zOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + "VR R41: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},hudWorldLock={},rhwPromote={},rhwOnlyDepth={},zOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] screen[all={},hud2d={},perspectiveHud={},worldBillboard={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", R30BufferShadowCaptureArmed.load(std::memory_order_acquire) ? 1 : 0, R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, R30ShadowDiscardInvalidations, R30XyzrhwWorldEffectDraws, R30XyzrhwHudDraws, + R30XyzrhwWorldLockedHudDraws, R30XyzrhwRhwWorldPromotions, R30XyzrhwRhwOnlyDepthEvidence, R30XyzrhwZOnlyDepthEvidence, R30XyzrhwAtomicFallbacks, R30XyzrhwDepthPreserveFallbacks, R30XyzrhwBilateralFallbacks, + R30ScreenSpaceFovDraws, R30Hud2DDraws, + R30PerspectiveHudDraws, R30WorldBillboardDraws, R30SkyGlowFrames, R30SkyGlowFailures, R30SkyGlow.factor, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); @@ -1350,13 +1357,25 @@ namespace OutRunVRStereo D3DRS_ALPHATESTENABLE, &alphaTest))) return R30ScreenSpaceKind::None; - if (zEnable != D3DZB_FALSE || - (alphaBlend == FALSE && alphaTest == FALSE)) + const bool alphaLike = + alphaBlend != FALSE || alphaTest != FALSE; + if (!alphaLike) return R30ScreenSpaceKind::None; - return R30PerspectiveAlphaLooksWorld(device) - ? R30ScreenSpaceKind::WorldBillboard - : R30ScreenSpaceKind::PerspectiveHud; + // R41: positive spatial evidence outranks ZENABLE. The opponent + // rank sprites and lens-player/billboard effects can be depth-disabled + // (or inherit a stale Z state) even though their c64 matrix still + // contains a real affine WorldView at vehicle/world depth. Catch + // those here before R13 masks the shader identity and duplicates the + // draw zero-disparity with stock WVP. + if (R30PerspectiveAlphaLooksWorld(device)) + return R30ScreenSpaceKind::WorldBillboard; + + // A depth-tested alpha draw without positive spatial evidence stays + // fail-closed instead of being mistaken for cockpit HUD. + if (zEnable != D3DZB_FALSE) + return R30ScreenSpaceKind::None; + return R30ScreenSpaceKind::PerspectiveHud; } @@ -1416,6 +1435,8 @@ namespace OutRunVRStereo D3DMATRIX inverseBaseProjection{}; D3DMATRIX eyeProjection[2]{}; D3DMATRIX eyeInverse[2]{}; + D3DMATRIX hudViewProjection[2]{}; + bool hudWorldLockValid = false; bool fullWorldReprojection = false; bool depthTestEnabled = false; bool rhwDepthEvidence = false; @@ -1622,7 +1643,65 @@ namespace OutRunVRStereo return false; state.worldEffect = state.rhwDepthEvidence; if (!state.worldEffect) + { + // R41: most of OutRun's HUD is fixed-function XYZRHW, not the + // shader/c64 path. Build a synthetic finite HUD plane in the + // recentered gameplay space, then transform that plane by the + // current head inverse and relative-eye IPD/FOV. Preserve the + // original screen Z/RHW later so only placement is changed. + if (!haveBaseProjection || !MatrixFinite(baseProjection)) + return false; + state.baseProjection = baseProjection; + + float headRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetLatchedHeadInverse( + headRaw, headPoseSequence) || + headPoseSequence != state.stereo.poseSequence) + return false; + std::memcpy(&headInverse, headRaw, sizeof(headInverse)); + if (!MatrixFinite(headInverse)) + return false; + + const float centerEye[3]{ + 0.5f * (state.stereo.eyeOffset[0][0] + + state.stereo.eyeOffset[1][0]), + 0.5f * (state.stereo.eyeOffset[0][1] + + state.stereo.eyeOffset[1][1]), + 0.5f * (state.stereo.eyeOffset[0][2] + + state.stereo.eyeOffset[1][2]) + }; + const float identityOrientation[4]{ + 0.0f, 0.0f, 0.0f, 1.0f + }; + for (int eye = 0; eye < 2; ++eye) + { + const float relativeEye[3]{ + state.stereo.eyeOffset[eye][0] - centerEye[0], + state.stereo.eyeOffset[eye][1] - centerEye[1], + state.stereo.eyeOffset[eye][2] - centerEye[2] + }; + const D3DMATRIX eyePose = + MatrixFromQuaternionTranslation( + identityOrientation, relativeEye, + Settings::VRWorldScale * + Settings::VRStereoDepth); + const D3DMATRIX eyeInverse = InverseRigid(eyePose); + const D3DMATRIX eyeProjection = + ProjectionFromFov( + baseProjection, + state.stereo.eyeFov[eye]); + state.hudViewProjection[eye] = + MultiplyMatrix( + MultiplyMatrix(headInverse, eyeInverse), + eyeProjection); + if (!MatrixFinite(state.hudViewProjection[eye])) + return false; + } + state.hudWorldLockValid = true; return true; + } if (TrackedDepthStencil && (!RightDepthSynchronized || !RightStencilSynchronized)) @@ -2066,18 +2145,61 @@ namespace OutRunVRStereo } else { - // Screen-locked HUD must preserve its pixel aspect ratio. - // Applying the horizontal OpenXR FOV scale only to X made - // circular gauges vertically elongated on both SBS and HMD. - // Keep one uniform user scale on X/Y and retain only the - // per-eye asymmetric-FOV centre offset for convergence. + // R41: the real OutRun HUD is overwhelmingly XYZRHW. Put + // those pre-transformed vertices on the same finite, + // recentered plane used by the shader HUD instead of + // copying screen coordinates into both eyes (head-lock). + if (!state.hudWorldLockValid) + return false; + float hudScaleX = 1.0f; float hudScaleY = 1.0f; R30HudContainScale( state.stereo, hudScaleX, hudScaleY); - correctedX = - hudScaleX * state.eyeScale[eye] * ndcX + state.eyeOffset[eye]; - correctedY = hudScaleY * ndcY; + const float planeNdcX = hudScaleX * ndcX; + const float planeNdcY = hudScaleY * ndcY; + constexpr float HudPlaneViewZ = -2.50f; + const D3DMATRIX& bp = state.baseProjection; + const float clipW = + HudPlaneViewZ * bp._34 + bp._44; + const float clipX = planeNdcX * clipW; + const float clipY = planeNdcY * clipW; + const float rhsX = + clipX - HudPlaneViewZ * bp._31 - bp._41; + const float rhsY = + clipY - HudPlaneViewZ * bp._32 - bp._42; + const float det = + bp._11 * bp._22 - bp._21 * bp._12; + if (!std::isfinite(clipW) || + !std::isfinite(rhsX) || + !std::isfinite(rhsY) || + !std::isfinite(det) || + std::fabs(clipW) <= 1.0e-6f || + std::fabs(det) <= 1.0e-6f) + return false; + + const float view[4]{ + (rhsX * bp._22 - bp._21 * rhsY) / det, + (bp._11 * rhsY - rhsX * bp._12) / det, + HudPlaneViewZ, + 1.0f + }; + float clipEye[4]{}; + for (int col = 0; col < 4; ++col) + for (int row = 0; row < 4; ++row) + clipEye[col] += view[row] * + state.hudViewProjection[eye].m[row][col]; + + if (!std::isfinite(clipEye[0]) || + !std::isfinite(clipEye[1]) || + !std::isfinite(clipEye[3]) || + clipEye[3] <= 1.0e-6f) + return false; + correctedX = clipEye[0] / clipEye[3]; + correctedY = clipEye[1] / clipEye[3]; + if (!std::isfinite(correctedX) || + !std::isfinite(correctedY)) + return false; } const float transformedX = @@ -2205,11 +2327,13 @@ namespace OutRunVRStereo { ++NonWorldDuplicatedDraws; ++R30XyzrhwHudDraws; + if (state.hudWorldLockValid) + ++R30XyzrhwWorldLockedHudDraws; if (!R30FirstXyzrhwHudLogged) { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R30.8 XYZRHW HUD: pre-transformed fixed-function HUD applies source-aspect/eye-FOV X compensation before SBS/DirectGPU projection; circular gauges preserve final HMD aspect ratio"); + "VR R41 XYZRHW HUD: fixed-function HUD uses HudScale on a finite recentered world-locked plane; screen/head-locked XYZRHW duplication disabled"); } } @@ -2784,25 +2908,34 @@ namespace OutRunVRStereo if (screenKind == R30ScreenSpaceKind::WorldBillboard) { - // R40: stockWvp already contains the common renderer head - // transform. Reapplying headInverse/absolute eye orientation - // made car rank markers follow the headset. Match the corrected - // XYZRHW smoke/skid path: relative IPD + per-eye FOV only. + // R41: this path is reached only after the verified/rebindable + // renderer-world paths reject the current c64. Therefore the + // stock WVP cannot be assumed to contain our latched head + // correction. Rebuild the spatial billboard from its stock + // WorldView, then apply the same common head inverse and full + // head-local eye pose used by raw world geometry. const D3DMATRIX worldView = MultiplyMatrix(stockWvp, inverseBaseProjection); if (!MatrixFinite(worldView)) return false; + float headRaw[16]{}; + std::uint32_t headPoseSequence = 0; + D3DMATRIX headInverse{}; + if (!OutRunVRRenderer::GetLatchedHeadInverse( + headRaw, headPoseSequence) || + headPoseSequence != stereo.poseSequence) + return false; + std::memcpy(&headInverse, headRaw, sizeof(headInverse)); + if (!MatrixFinite(headInverse)) + return false; + for (int eye = 0; eye < 2; ++eye) { - const float relativeEye[3]{ - stereo.eyeOffset[eye][0] - centerEye[0], - stereo.eyeOffset[eye][1] - centerEye[1], - stereo.eyeOffset[eye][2] - centerEye[2] - }; const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( - identityOrientation, relativeEye, + stereo.eyeOrientation[eye], + stereo.eyeOffset[eye], Settings::VRWorldScale * Settings::VRStereoDepth); const D3DMATRIX eyeInverse = InverseRigid(eyePose); @@ -2811,7 +2944,9 @@ namespace OutRunVRStereo baseProjection, stereo.eyeFov[eye]); const D3DMATRIX corrected = MultiplyMatrix( - MultiplyMatrix(worldView, eyeInverse), + MultiplyMatrix( + MultiplyMatrix(worldView, headInverse), + eyeInverse), eyeProjection); if (!MatrixFinite(corrected)) return false; @@ -3050,6 +3185,12 @@ namespace OutRunVRStereo ++NonWorldDuplicatedDraws; ++R30SafeTwoEyeDraws; ++R30ScreenSpaceFovDraws; + if (screenKind == R30ScreenSpaceKind::Hud2D) + ++R30Hud2DDraws; + else if (screenKind == R30ScreenSpaceKind::PerspectiveHud) + ++R30PerspectiveHudDraws; + else if (screenKind == R30ScreenSpaceKind::WorldBillboard) + ++R30WorldBillboardDraws; if (!R30FirstScreenSpaceLogged) { @@ -3064,14 +3205,14 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R40 affine vehicle marker preserves already head-synchronised depth and receives relative-IPD/FOV only"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R41 spatial vehicle/rank/lens billboards rebuild stock WorldView with head+eye transform"); } if (screenKind == R30ScreenSpaceKind::PerspectiveHud && !R30FirstPerspectiveHudLogged) { R30FirstPerspectiveHudLogged = true; spdlog::info( - "VR R30 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses ordinary HudScale and the same world-locked finite HUD plane; vehicle rank markers remain world billboards"); + "VR R30 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses HudScale on the world-locked finite HUD plane; positively spatial rank/lens markers remain world billboards"); } if (FAILED(rightHr)) @@ -3286,7 +3427,7 @@ namespace OutRunVRStereo HookManager::ReportAsyncResult( "OpenXRVRStereoR30HUD", true); spdlog::info( - "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R40 world-locked finite HUD plane + perspective-HUD scale + relative-eye billboard/XYZRHW reprojection active", + "VR R30 HUD: ScreenSpace2D correction READY with configurable common-center HUD scale current={:.2f}; R41 shader+XYZRHW finite HUD world-lock + spatial billboard rebuild active", R30HudScaleValue()); return 0; } diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 9463c391f1..c382c4adc2 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -1308,8 +1308,13 @@ namespace OutRunVRRenderer const float w = std::clamp(std::fabs(relativeOrientation.w), 0.0f, 1.0f); LatchedRelativeAngleDeg = 2.0f * std::acos(w) * (180.0f / Pi); - if (LatchedHeadInverseValid) + // R41: the live OutRun camera may only follow the HMD during real + // gameplay. Menu/car-select scenes do not receive stereo c64 injection; + // moving only cam_pos/look there corrupts the preview model transform. + if (LatchedHeadInverseValid && GameRendererIsActive()) ApplyCullingCameraSync(); + else + RestoreCullingCamera(); } void InvalidateVerifiedWvp(); @@ -1325,7 +1330,10 @@ namespace OutRunVRRenderer FrameTelemetryFlags = ClientHookAlive; if (LatchedPoseSequence != 0) FrameTelemetryFlags |= ClientHostPoseValid; if (Settings::VRAutoEnableWhenHostPresent) FrameTelemetryFlags |= ClientAutoEnabled; - if (LatchedHeadInverseValid) ApplyCullingCameraSync(); + if (LatchedHeadInverseValid && GameRendererIsActive()) + ApplyCullingCameraSync(); + else + RestoreCullingCamera(); } bool UploadContainsOutRunWvp(UINT startRegister, UINT vector4fCount) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index e0788eb776..6bfcb07eb7 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1956,9 +1956,9 @@ int main(int argc, char** argv) cachedProjectionViews{}; bool cachedProjectionValid = false; ULONGLONG cachedProjectionRenderedMs = 0; - XrCompositionLayerQuad cachedMenuQuad{ - XR_TYPE_COMPOSITION_LAYER_QUAD }; - bool cachedMenuQuadValid = false; + std::array + cachedMenuProjectionViews{}; + bool cachedMenuProjectionValid = false; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -2013,7 +2013,7 @@ int main(int argc, char** argv) running = false; cadence.SetRunning(false); viewHistory.Clear(); matchedStereoValid = false; lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; @@ -2056,7 +2056,7 @@ int main(int argc, char** argv) shared.ReferenceSpaceChanged(); compositor.ReferenceSpaceChanged(); viewHistory.Clear(); matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; @@ -2128,15 +2128,15 @@ int main(int argc, char** argv) { cachedProjectionValid = false; cachedProjectionRenderedMs = 0; - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; } else { - cachedMenuQuadValid = false; + cachedMenuProjectionValid = false; } lastPresentation = presentation; std::cout << "VR presentation: " - << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "world-fixed mono 6DoF menu") + << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "head-locked mono 2D projection menu") << ".\n"; } @@ -2170,10 +2170,14 @@ int main(int argc, char** argv) OutRunVR::SharedRenderFrameState before{}; bool have = renderFrames.Read(before); - // R37 DirectGPU bootstrap: consume every occupied producer - // slot once per transport generation before waiting for a - // newer frame. Choosing only the newest frame can oscillate - // 4->3->4->3 and leave slots 0/1 permanently un-ACKed. + // R41 DirectGPU latest-frame-wins. R37 walked the four + // producer slots oldest-first, which made VDXR display a + // permanent ~4-frame / 40-50 ms history behind the newest + // game Present. Select the newest complete frame in the + // current transport generation. Frames skipped without ever + // being sampled by D3D11 are immediately per-slot ACKed so + // the producer can recycle them; the selected frame keeps + // R32's GPU EVENT completion ACK. if (directTransportOnly) { std::array= OutRunVR::RenderFrameRingSize || + generation != currentGeneration) + continue; + + // No D3D11 draw/copy references this skipped + // frame, so producer reuse is safe immediately. + if (OutRunVrD3D9ExDirectPassthrough:: + PublishCompletedFrame(frame)) + { + R37BootstrapSubmittedFrame[slot] = + frame.frameId; + R37BootstrapSubmittedGeneration[slot] = + generation; + } + } + + before = selectedDirect; + have = true; + if (!R36FirstDirectBootstrapLogged) + { + R36FirstDirectBootstrapLogged = true; + std::cout + << "[R41] DirectGPU latest-frame-wins active; selected frame=" + << before.frameId + << " slot=" + << before.reserved[OutRunVR::RenderFrameDirectSlotIndex] + << " generation=" + << before.reserved[OutRunVR::RenderFrameDirectGenerationIndex] + << "; older unsampled ring frames are ACKed immediately.\n"; + } } } } @@ -2614,34 +2642,38 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // R40: restore the geometrically stable LOCAL quad. - // The R39 rasterized plane inside the stereo projection - // sheared into trapezoids under VDXR reprojection. Refresh - // the quad texture only on a new desktop menu frame and - // reuse the released theater image between updates. + // R41: use a true mono 2D VIEW-space projection for menus. + // R39's stereo rasterized plane sheared under head motion; + // R40's LOCAL quad was geometrically stable but VDXR still + // spent ~25 ms in xrEndFrame. This path gives both eyes the + // same desktop pixels, zero virtual IPD and identity VIEW + // pose while staying on VDXR's efficient projection path. if (capture.available && - (!cachedMenuQuadValid || capture.fresh)) + (!cachedMenuProjectionValid || capture.fresh)) { - XrCompositionLayerQuad refreshed{ - XR_TYPE_COMPOSITION_LAYER_QUAD }; - if (R23RenderTheater( - compositor, viewSpace, localSpace, - fs.predictedDisplayTime, refreshed, false)) + std::array + refreshed{}; + if (R23RenderHeadLockedMenuProjection( + compositor, views, refreshed)) { - cachedMenuQuad = refreshed; - cachedMenuQuadValid = true; + cachedMenuProjectionViews = refreshed; + cachedMenuProjectionValid = true; } } - if (cachedMenuQuadValid) + if (cachedMenuProjectionValid) { - quad = cachedMenuQuad; + pv = cachedMenuProjectionViews; + projection.space = viewSpace; + projection.viewCount = 2; + projection.views = pv.data(); layers[0] = reinterpret_cast( - &quad); + &projection); layerReady = true; + intentionalMonoProjection = true; finalLayerKind = capture.fresh - ? "menu-local-6dof-quad-fresh" - : "menu-local-6dof-quad-cached"; + ? "menu-headlocked-projection-fresh" + : "menu-headlocked-projection-cached"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From 40ed5d2bd4245a93b220a08dd755323cf447aefd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 01:58:52 +0900 Subject: [PATCH 1173/1308] test(vr): verify latest-frame DirectGPU policy --- tools/verify_vr_architecture.py | 25 +++++++++++-------------- 1 file changed, 11 insertions(+), 14 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index 8f8000f2ac..a10cce136b 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -355,7 +355,8 @@ def require(rel: str, *markers: str) -> str: "R37BootstrapSubmittedFrame", "R37BootstrapSubmittedGeneration", "R37FrameIdBefore", - "oldest unseen slot frame first", + "DirectGPU latest-frame-wins active", + "PublishCompletedFrame(frame)", "allowInitialWarmupWait", "theater-only fallback", "OutRunVrR23VerifiedBundle::Publish", @@ -394,20 +395,16 @@ def require(rel: str, *markers: str) -> str: "state.rhwDepthEvidence", ) -# Four occupied producer slots must be visited once each. This models the -# bootstrap invariant that prevents newest-frame oscillation (4->3->4->3). +# R41 DirectGPU latency invariant: the newest complete slot is the only frame +# selected for sampling. Older occupied slots are never rendered later; they are +# ACKed immediately because no D3D11 work references them. _history = [(1, 0), (2, 1), (3, 2), (4, 3)] -_seen = {} -_order = [] -while True: - _unseen = [(fid, slot) for fid, slot in _history if _seen.get(slot) != fid] - if not _unseen: - break - _fid, _slot = min(_unseen, key=lambda item: item[0]) - _seen[_slot] = _fid - _order.append(_fid) -if _order != [1, 2, 3, 4]: - raise SystemExit(f"R37 direct bootstrap model regressed: {_order}") +_selected = max(_history, key=lambda item: item[0]) +_skipped = [item for item in _history if item != _selected] +if _selected != (4, 3) or [fid for fid, _ in _skipped] != [1, 2, 3]: + raise SystemExit( + f"R41 direct latest-frame model regressed: selected={_selected} skipped={_skipped}" + ) # New regressions are required in the host build graph. require( From f13458706cce7af6a8f40cba8d2617a2807afd3e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 02:01:09 +0900 Subject: [PATCH 1174/1308] fix(vr): prevent stale DirectGPU frame rewind --- tools/verify_vr_architecture.py | 11 +++++++++++ vrhost/src/main_r23.cpp | 21 +++++++++++++++++++-- 2 files changed, 30 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index a10cce136b..efdc76d053 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -357,6 +357,8 @@ def require(rel: str, *markers: str) -> str: "R37FrameIdBefore", "DirectGPU latest-frame-wins active", "PublishCompletedFrame(frame)", + "!R37FrameIdBefore(", + "lastProcessedStereoFrame", "allowInitialWarmupWait", "theater-only fallback", "OutRunVrR23VerifiedBundle::Publish", @@ -406,6 +408,15 @@ def require(rel: str, *markers: str) -> str: f"R41 direct latest-frame model regressed: selected={_selected} skipped={_skipped}" ) +# Once frame 4 is displayed, stale ring contents 1..3 must never be selected +# again while the producer is recycling those ACKed slots. +_last_processed = _selected[0] +_remaining_new = [item for item in _history if item[0] > _last_processed] +if _remaining_new: + raise SystemExit( + f"R41 direct stale-frame rewind model regressed: {_remaining_new}" + ) + # New regressions are required in the host build graph. require( "vrhost/CMakeLists.txt", diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 6bfcb07eb7..ea8e30936e 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2218,7 +2218,10 @@ int main(int argc, char** argv) const std::uint32_t generation = frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; if (!frame.frameId || - frame.frameId == lastProcessedStereoFrame || + (lastProcessedStereoFrame != 0 && + !R37FrameIdBefore( + lastProcessedStereoFrame, + frame.frameId)) || frame.state != OutRunVR::StereoSbsActive || (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0 || @@ -2248,7 +2251,10 @@ int main(int argc, char** argv) frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; if (!frame.frameId || frame.frameId == selectedDirect.frameId || - frame.frameId == lastProcessedStereoFrame || + (lastProcessedStereoFrame != 0 && + !R37FrameIdBefore( + lastProcessedStereoFrame, + frame.frameId)) || frame.state != OutRunVR::StereoSbsActive || (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || (frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0 || @@ -2283,6 +2289,17 @@ int main(int argc, char** argv) << "; older unsampled ring frames are ACKed immediately.\n"; } } + else + { + // R41: direct-only mode must never fall back to + // renderFrames.Read(before), because that snapshot + // can be an already displayed older ring entry. + have = false; + } + } + else + { + have = false; } } From 6bc4d587574332a2e10b1ffbee967a1edf091001 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 02:03:19 +0900 Subject: [PATCH 1175/1308] fix(vr): preserve 2D menu aspect in projection --- vrhost/src/main_r23.cpp | 67 +++++++++++++++++++++++++++++++++-------- 1 file changed, 55 insertions(+), 12 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index ea8e30936e..d50b3d589f 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1177,18 +1177,6 @@ namespace UvRect whole{}; if (!c.GetGameUv(whole)) return false; - std::uint32_t image = 0; - c.Acquire(c.projection_, image); - bool ok = c.RenderTo(c.projection_.rtvs[image][0], - c.projection_.width, c.projection_.height, whole, - c.sourceSrv_, c.sourceFormat_); - ok = c.RenderTo(c.projection_.rtvs[image][1], - c.projection_.width, c.projection_.height, whole, - c.sourceSrv_, c.sourceFormat_) && ok; - if (ok) R23Pixels.ScheduleProjection(c, image); - c.Release(c.projection_); - if (!ok) return false; - XrFovf commonFov{}; commonFov.angleLeft = 0.5f * (views[0].fov.angleLeft + views[1].fov.angleLeft); @@ -1199,6 +1187,61 @@ namespace commonFov.angleDown = 0.5f * (views[0].fov.angleDown + views[1].fov.angleDown); + const float tanLeft = std::tan(commonFov.angleLeft); + const float tanRight = std::tan(commonFov.angleRight); + const float tanDown = std::tan(commonFov.angleDown); + const float tanUp = std::tan(commonFov.angleUp); + const float spanX = tanRight - tanLeft; + const float spanY = tanUp - tanDown; + if (!std::isfinite(spanX) || !std::isfinite(spanY) || + spanX <= 0.05f || spanY <= 0.05f) + return false; + + RECT cr{}; + GetClientRect(c.hwnd_, &cr); + const float sourceAspect = (cr.bottom > cr.top) + ? static_cast(cr.right - cr.left) / + static_cast(cr.bottom - cr.top) + : 16.0f / 9.0f; + const float fovAspect = spanX / spanY; + if (!std::isfinite(sourceAspect) || !std::isfinite(fovAspect) || + sourceAspect <= 0.1f || fovAspect <= 0.1f) + return false; + + // R41: preserve the desktop/menu aspect inside the HMD projection. + // This is a pure 2D clip-space rectangle shared by both eyes; unlike + // R39 there is no world plane, head pose or per-eye disparity to shear. + float halfWidth = 1.0f; + float halfHeight = 1.0f; + if (sourceAspect >= fovAspect) + halfHeight = std::clamp(fovAspect / sourceAspect, 0.05f, 1.0f); + else + halfWidth = std::clamp(sourceAspect / fovAspect, 0.05f, 1.0f); + const float sx[4]{ -halfWidth, halfWidth, -halfWidth, halfWidth }; + const float sy[4]{ halfHeight, halfHeight, -halfHeight, -halfHeight }; + float clip[4][4]{}; + for (int corner = 0; corner < 4; ++corner) + { + clip[corner][0] = sx[corner]; + clip[corner][1] = sy[corner]; + clip[corner][2] = 0.5f; + clip[corner][3] = 1.0f; + } + + std::uint32_t image = 0; + c.Acquire(c.projection_, image); + bool ok = image < c.projection_.rtvs.size(); + for (int eye = 0; eye < 2 && ok; ++eye) + { + ok = c.RenderMenuPlaneTo( + c.projection_.rtvs[image][eye], + c.projection_.width, c.projection_.height, + whole, c.sourceSrv_, c.sourceFormat_, clip); + } + if (ok) R23Pixels.ScheduleProjection(c, image); + c.Release(c.projection_); + if (!ok) return false; + // Zero virtual IPD in VIEW space keeps mono menus aligned in both eyes // while remaining on the projection-layer path used efficiently by VDXR. for (int eye = 0; eye < 2; ++eye) From 68e25103a5da632d141eb8d18889890e6ca662f5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 07:51:45 +0900 Subject: [PATCH 1176/1308] fix(vr): harden HUD/effect ownership and cache draw hot paths --- src/vr/d3d9/stereo_renderer_r23.cpp | 5 + src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 200 +++++++++++++------ src/vr/d3d9/stereo_renderer_r7.inc | 135 +++++++++++-- src/vr/game/outrun_renderer.cpp | 67 ++++++- src/vr/ipc/protocol.hpp | 4 + 5 files changed, 337 insertions(+), 74 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index 2e0fe9d83f..aee0008e78 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -838,4 +838,9 @@ namespace OutRunVRStereo VRRecoveryBaselineR23Hook VRRecoveryBaselineR23Hook::instance; } + + std::uint64_t GetTopLevelDrawSerial() noexcept + { + return R23GameDrawSerial; + } } diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 668c919b29..45d0a699fb 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -1282,10 +1282,23 @@ namespace OutRunVRStereo return false; float original[16]{}; + std::uint64_t writeSerial = 0; + std::uint64_t writeDrawSerial = 0; + std::uintptr_t writeShader = 0; + std::uint64_t writeShaderSerial = 0; + std::uintptr_t currentShader = 0; + std::uint64_t currentShaderSerial = 0; + if (!OutRunVRRenderer::GetLastGameWvpWrite( + original, writeSerial, writeDrawSerial, + writeShader, writeShaderSerial) || + !GetCurrentShaderEpoch(currentShader, currentShaderSerial) || + writeShader != currentShader || + writeShaderSerial != currentShaderSerial || + writeDrawSerial + 1u != R23GameDrawSerial) + return false; + float projectionRaw[16]{}; - if (FAILED(device->GetVertexShaderConstantF( - OutRunWvpRegister, original, OutRunWvpRegisterCount)) || - !OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) + if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) return false; D3DMATRIX uploadedT{}; @@ -1312,8 +1325,11 @@ namespace OutRunVRStereo std::fabs(worldView._14) + std::fabs(worldView._24) + std::fabs(worldView._34) + std::fabs(worldView._44 - 1.0f); const float viewDepth = std::fabs(worldView._43); + const float clipW = + worldView._43 * baseProjection._34 + baseProjection._44; return std::isfinite(affineError) && affineError <= 0.02f && - std::isfinite(viewDepth) && + std::isfinite(viewDepth) && std::isfinite(clipW) && + clipW > 0.05f && viewDepth >= 1.25f && viewDepth < 1000000.0f; } @@ -1350,11 +1366,11 @@ namespace OutRunVRStereo DWORD zEnable = D3DZB_TRUE; DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; - if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || - FAILED(device->GetRenderState( - D3DRS_ALPHABLENDENABLE, &alphaBlend)) || - FAILED(device->GetRenderState( - D3DRS_ALPHATESTENABLE, &alphaTest))) + if (!ReadTrackedRenderState(device, D3DRS_ZENABLE, zEnable) || + !ReadTrackedRenderState( + device, D3DRS_ALPHABLENDENABLE, alphaBlend) || + !ReadTrackedRenderState( + device, D3DRS_ALPHATESTENABLE, alphaTest)) return R30ScreenSpaceKind::None; const bool alphaLike = @@ -1436,6 +1452,9 @@ namespace OutRunVRStereo D3DMATRIX eyeProjection[2]{}; D3DMATRIX eyeInverse[2]{}; D3DMATRIX hudViewProjection[2]{}; + float hudClipX[2][3]{}; + float hudClipY[2][3]{}; + float hudClipW[2][3]{}; bool hudWorldLockValid = false; bool fullWorldReprojection = false; bool depthTestEnabled = false; @@ -1473,7 +1492,7 @@ namespace OutRunVRStereo return false; DWORD zEnable = D3DZB_FALSE; - if (FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable))) + if (!ReadTrackedRenderState(device, D3DRS_ZENABLE, zEnable)) return false; state.depthTestEnabled = zEnable != D3DZB_FALSE; @@ -1617,6 +1636,89 @@ namespace OutRunVRStereo return exactProjected || rhwDepthOnly || screenZDepthOnly; } + bool R30XyzrhwLooksLikeHudPlane( + const void* source, UINT vertexCount, UINT stride, + const R30XyzrhwState& state, + const std::vector* usedMask) noexcept + { + if (!source || vertexCount == 0 || stride < sizeof(float) * 4) + return false; + const float depthSpan = state.viewport.MaxZ - state.viewport.MinZ; + if (!std::isfinite(depthSpan) || depthSpan <= 1.0e-6f) + return false; + UINT sampled = 0, valid = 0, unitRhw = 0; + float minZ = 1.0f, maxZ = 0.0f; + for (UINT i = 0; i < vertexCount && sampled < 512u; ++i) + { + if (usedMask && + (i >= usedMask->size() || (*usedMask)[i] == 0)) + continue; + ++sampled; + const float* p = reinterpret_cast( + static_cast(source) + + static_cast(i) * stride); + const float z = p[2], rhw = p[3]; + if (!std::isfinite(z) || !std::isfinite(rhw)) + continue; + const float ndcZ = (z - state.viewport.MinZ) / depthSpan; + if (!std::isfinite(ndcZ) || ndcZ < -0.01f || ndcZ > 1.01f) + continue; + ++valid; + if (std::fabs(rhw - 1.0f) <= 0.02f) ++unitRhw; + minZ = std::min(minZ, ndcZ); + maxZ = std::max(maxZ, ndcZ); + } + return sampled >= 3u && valid >= 3u && + valid * 2u >= sampled && + unitRhw * 4u >= valid * 3u && + std::isfinite(minZ) && std::isfinite(maxZ) && + maxZ - minZ <= 0.0025f; + } + + bool R30BuildHudPlaneCoefficients(R30XyzrhwState& state) noexcept + { + constexpr float HudPlaneViewZ = -2.50f; + float scaleX = 1.0f, scaleY = 1.0f; + R30HudContainScale(state.stereo, scaleX, scaleY); + const D3DMATRIX& bp = state.baseProjection; + const float clipW = HudPlaneViewZ * bp._34 + bp._44; + const float cx = HudPlaneViewZ * bp._31 + bp._41; + const float cy = HudPlaneViewZ * bp._32 + bp._42; + const float det = bp._11 * bp._22 - bp._21 * bp._12; + if (!std::isfinite(clipW) || !std::isfinite(cx) || + !std::isfinite(cy) || !std::isfinite(det) || + std::fabs(clipW) <= 1.0e-6f || + std::fabs(det) <= 1.0e-6f) + return false; + + const float vxX = bp._22 * clipW * scaleX / det; + const float vxY = -bp._21 * clipW * scaleY / det; + const float vxC = (-cx * bp._22 + bp._21 * cy) / det; + const float vyX = -bp._12 * clipW * scaleX / det; + const float vyY = bp._11 * clipW * scaleY / det; + const float vyC = (-bp._11 * cy + bp._12 * cx) / det; + + for (int eye = 0; eye < 2; ++eye) + { + const auto& m = state.hudViewProjection[eye]; + auto build = [&](int col, float out[3]) noexcept { + out[0] = vxX * m.m[0][col] + vyX * m.m[1][col]; + out[1] = vxY * m.m[0][col] + vyY * m.m[1][col]; + out[2] = vxC * m.m[0][col] + vyC * m.m[1][col] + + HudPlaneViewZ * m.m[2][col] + m.m[3][col]; + }; + build(0, state.hudClipX[eye]); + build(1, state.hudClipY[eye]); + build(3, state.hudClipW[eye]); + for (int i = 0; i < 3; ++i) + if (!std::isfinite(state.hudClipX[eye][i]) || + !std::isfinite(state.hudClipY[eye][i]) || + !std::isfinite(state.hudClipW[eye][i])) + return false; + } + return true; + } + bool R30ConfigureXyzrhwWorldEffect( IDirect3DDevice9* device, const void* source, UINT vertexCount, UINT stride, R30XyzrhwState& state, @@ -1635,13 +1737,15 @@ namespace OutRunVRStereo source, vertexCount, stride, state, baseProjection, usedMask); - // A coherent screen-Z/RHW relation is stronger evidence than - // ZENABLE alone: OutRun can disable Z for smoke/skid/decal - // billboards. The previous Z requirement made the test log report - // XYZRHW world=0 and pushed every such effect through the HUD path. - if (state.depthTestEnabled && !state.rhwDepthEvidence) - return false; + // R42: depth signature is authoritative world evidence. ZENABLE by + // itself is not: several HUD passes leave Z enabled. When depth + // evidence is absent, admit only a strongly pre-transformed screen + // plane (RHW~=1 with near-constant Z) to the HUD world-lock. state.worldEffect = state.rhwDepthEvidence; + if (state.depthTestEnabled && !state.worldEffect && + !R30XyzrhwLooksLikeHudPlane( + source, vertexCount, stride, state, usedMask)) + return false; if (!state.worldEffect) { // R41: most of OutRun's HUD is fixed-function XYZRHW, not the @@ -1699,6 +1803,8 @@ namespace OutRunVRStereo if (!MatrixFinite(state.hudViewProjection[eye])) return false; } + if (!R30BuildHudPlaneCoefficients(state)) + return false; state.hudWorldLockValid = true; return true; } @@ -2152,51 +2258,25 @@ namespace OutRunVRStereo if (!state.hudWorldLockValid) return false; - float hudScaleX = 1.0f; - float hudScaleY = 1.0f; - R30HudContainScale( - state.stereo, hudScaleX, hudScaleY); - const float planeNdcX = hudScaleX * ndcX; - const float planeNdcY = hudScaleY * ndcY; - constexpr float HudPlaneViewZ = -2.50f; - const D3DMATRIX& bp = state.baseProjection; + const float clipX = + state.hudClipX[eye][0] * ndcX + + state.hudClipX[eye][1] * ndcY + + state.hudClipX[eye][2]; + const float clipY = + state.hudClipY[eye][0] * ndcX + + state.hudClipY[eye][1] * ndcY + + state.hudClipY[eye][2]; const float clipW = - HudPlaneViewZ * bp._34 + bp._44; - const float clipX = planeNdcX * clipW; - const float clipY = planeNdcY * clipW; - const float rhsX = - clipX - HudPlaneViewZ * bp._31 - bp._41; - const float rhsY = - clipY - HudPlaneViewZ * bp._32 - bp._42; - const float det = - bp._11 * bp._22 - bp._21 * bp._12; - if (!std::isfinite(clipW) || - !std::isfinite(rhsX) || - !std::isfinite(rhsY) || - !std::isfinite(det) || - std::fabs(clipW) <= 1.0e-6f || - std::fabs(det) <= 1.0e-6f) - return false; - - const float view[4]{ - (rhsX * bp._22 - bp._21 * rhsY) / det, - (bp._11 * rhsY - rhsX * bp._12) / det, - HudPlaneViewZ, - 1.0f - }; - float clipEye[4]{}; - for (int col = 0; col < 4; ++col) - for (int row = 0; row < 4; ++row) - clipEye[col] += view[row] * - state.hudViewProjection[eye].m[row][col]; - - if (!std::isfinite(clipEye[0]) || - !std::isfinite(clipEye[1]) || - !std::isfinite(clipEye[3]) || - clipEye[3] <= 1.0e-6f) + state.hudClipW[eye][0] * ndcX + + state.hudClipW[eye][1] * ndcY + + state.hudClipW[eye][2]; + if (!std::isfinite(clipX) || + !std::isfinite(clipY) || + !std::isfinite(clipW) || + clipW <= 1.0e-6f) return false; - correctedX = clipEye[0] / clipEye[3]; - correctedY = clipEye[1] / clipEye[3]; + correctedX = clipX / clipW; + correctedY = clipY / clipW; if (!std::isfinite(correctedX) || !std::isfinite(correctedY)) return false; @@ -2333,7 +2413,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R41 XYZRHW HUD: fixed-function HUD uses HudScale on a finite recentered world-locked plane; screen/head-locked XYZRHW duplication disabled"); + "VR R42 XYZRHW HUD: Z-enabled screen-plane HUD is safely world-locked; HudScale uses cached planar coefficients instead of per-vertex 4x4 transforms"); } } diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index cef2c9a0ee..eee55f65fa 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -69,6 +69,7 @@ namespace OutRunVRStereo constexpr std::size_t DrawIndexedPrimitiveVtableIndex = 82; constexpr std::size_t DrawPrimitiveUPVtableIndex = 83; constexpr std::size_t DrawIndexedPrimitiveUPVtableIndex = 84; + constexpr std::size_t SetRenderStateVtableIndex = 57; constexpr std::size_t SetVertexShaderVtableIndex = 92; constexpr std::size_t CreateQueryVtableIndex = 118; constexpr std::size_t QueryIssueVtableIndex = 6; @@ -86,6 +87,7 @@ namespace OutRunVRStereo SafetyHookInline DrawIndexedPrimitiveHook{}; SafetyHookInline DrawPrimitiveUPHook{}; SafetyHookInline DrawIndexedPrimitiveUPHook{}; + SafetyHookInline SetRenderStateHook{}; SafetyHookInline SetVertexShaderHook{}; SafetyHookInline CreateQueryHook{}; SafetyHookInline QueryIssueHook{}; @@ -143,6 +145,12 @@ namespace OutRunVRStereo std::atomic CurrentVertexShaderIdentity{ 0 }; std::atomic VertexShaderSerial{ 0 }; + std::array TrackedRenderStateValue{}; + std::array TrackedRenderStateValid{}; + std::array TrackedRenderStateReads{}; + std::uint64_t TrackedRenderStateCacheHits = 0; + std::uint64_t TrackedRenderStateLiveValidations = 0; + std::uint64_t TrackedRenderStateMismatches = 0; std::atomic ActiveOcclusionQueries{ 0 }; std::atomic OcclusionQueryTrackingUnavailable{ false }; std::atomic StereoBaseCallbacksArmed{ false }; @@ -740,13 +748,111 @@ namespace OutRunVRStereo state.worldStereo = true; state.poseSequence = stereo.poseSequence; return EyeBuildResult::WorldStereo; } + void InvalidateTrackedRenderStates() noexcept + { + TrackedRenderStateValid.fill(false); + TrackedRenderStateReads.fill(0); + } + + bool ReadTrackedRenderState(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD& out) noexcept + { + const auto index = static_cast(state); + if (!device || index >= TrackedRenderStateValue.size()) + return false; + if (TrackedRenderStateValid[index]) + { + auto& reads = TrackedRenderStateReads[index]; + if (++reads < 16) + { + ++TrackedRenderStateCacheHits; + out = TrackedRenderStateValue[index]; + return true; + } + reads = 0; + } + DWORD live = 0; + if (FAILED(device->GetRenderState(state, &live))) + { + if (!TrackedRenderStateValid[index]) + return false; + out = TrackedRenderStateValue[index]; + return true; + } + ++TrackedRenderStateLiveValidations; + if (TrackedRenderStateValid[index] && + TrackedRenderStateValue[index] != live) + ++TrackedRenderStateMismatches; + TrackedRenderStateValue[index] = live; + TrackedRenderStateValid[index] = true; + out = live; + return true; + } + + void PrimeTrackedRenderStates(IDirect3DDevice9* device) noexcept + { + InvalidateTrackedRenderStates(); + if (!device) return; + constexpr D3DRENDERSTATETYPE states[] = { + D3DRS_ZENABLE, D3DRS_ZWRITEENABLE, + D3DRS_ALPHABLENDENABLE, D3DRS_ALPHATESTENABLE, + D3DRS_STENCILENABLE, D3DRS_STENCILWRITEMASK, + D3DRS_STENCILFAIL, D3DRS_STENCILZFAIL, + D3DRS_STENCILPASS, D3DRS_TWOSIDEDSTENCILMODE, + D3DRS_CCW_STENCILFAIL, D3DRS_CCW_STENCILZFAIL, + D3DRS_CCW_STENCILPASS + }; + for (const auto state : states) + { + const auto index = static_cast(state); + DWORD value = 0; + if (index < TrackedRenderStateValue.size() && + SUCCEEDED(device->GetRenderState(state, &value))) + { + TrackedRenderStateValue[index] = value; + TrackedRenderStateValid[index] = true; + } + } + } + + HRESULT __stdcall SetRenderStateDest(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD value) + { + const HRESULT hr = SetRenderStateHook.stdcall( + device, state, value); + const auto index = static_cast(state); + if (SUCCEEDED(hr) && !InternalStereoPass && IsGameDevice(device) && + index < TrackedRenderStateValue.size()) + { + TrackedRenderStateValue[index] = value; + TrackedRenderStateValid[index] = true; + TrackedRenderStateReads[index] = 0; + } + return hr; + } + bool CurrentDrawMatchesVerifiedWorld(IDirect3DDevice9* device) { - float verified[16]{}; std::uint32_t generation = 0, poseSequence = 0; std::uintptr_t verifiedShader = 0, currentShader = 0; std::uint64_t verifiedSerial = 0, currentSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, poseSequence, verifiedShader, verifiedSerial) || generation == 0 || poseSequence == 0) return false; - if (!GetCurrentShaderEpoch(currentShader, currentSerial) || currentShader != verifiedShader || currentSerial != verifiedSerial) return false; - float current[16]{}; - return SUCCEEDED(device->GetVertexShaderConstantF(OutRunWvpRegister, current, OutRunWvpRegisterCount)) && FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); + (void)device; + float verified[16]{}, current[16]{}; + std::uint32_t generation = 0, poseSequence = 0; + std::uintptr_t verifiedShader = 0, currentShader = 0, writeShader = 0; + std::uint64_t verifiedSerial = 0, currentSerial = 0; + std::uint64_t writeSerial = 0, writeDrawSerial = 0, writeShaderSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp( + verified, generation, poseSequence, + verifiedShader, verifiedSerial) || + generation == 0 || poseSequence == 0) + return false; + if (!GetCurrentShaderEpoch(currentShader, currentSerial) || + currentShader != verifiedShader || currentSerial != verifiedSerial) + return false; + if (!OutRunVRRenderer::GetLastGameWvpWrite( + current, writeSerial, writeDrawSerial, + writeShader, writeShaderSerial) || + writeShader != currentShader || writeShaderSerial != currentSerial) + return false; + return FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon); } bool SetWvpOneRegisterAtATime(IDirect3DDevice9* device, const float* constants) @@ -781,12 +887,12 @@ namespace OutRunVRStereo switch (format) { case D3DFMT_D15S1: case D3DFMT_D24S8: case D3DFMT_D24X4S4: case D3DFMT_D24FS8: return true; default: return false; } } bool SurfaceHasStencil(IDirect3DSurface9* surface) { if (!surface) return false; D3DSURFACE_DESC desc{}; return SUCCEEDED(surface->GetDesc(&desc)) && FormatHasStencil(desc.Format); } - bool DepthTestActive(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) return false; DWORD enabled=D3DZB_TRUE; if (FAILED(device->GetRenderState(D3DRS_ZENABLE,&enabled))) return true; return enabled!=D3DZB_FALSE; } - bool StencilTestActive(IDirect3DDevice9* device) { if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; DWORD enabled=FALSE; if (FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))) return true; return enabled!=FALSE; } - bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if(!device||!TrackedDepthStencil)return false;DWORD zEnable=D3DZB_TRUE,zWrite=TRUE;if(FAILED(device->GetRenderState(D3DRS_ZENABLE,&zEnable))||FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE,&zWrite)))return true;return zEnable!=D3DZB_FALSE&&zWrite!=FALSE; } + bool DepthTestActive(IDirect3DDevice9* device) { if (!device || !TrackedDepthStencil) return false; DWORD enabled=D3DZB_TRUE; if (!ReadTrackedRenderState(device,D3DRS_ZENABLE,enabled)) return true; return enabled!=D3DZB_FALSE; } + bool StencilTestActive(IDirect3DDevice9* device) { if (!device || !SurfaceHasStencil(TrackedDepthStencil)) return false; DWORD enabled=FALSE; if (!ReadTrackedRenderState(device,D3DRS_STENCILENABLE,enabled)) return true; return enabled!=FALSE; } + bool LeftDrawMayWriteDepth(IDirect3DDevice9* device) { if(!device||!TrackedDepthStencil)return false;DWORD zEnable=D3DZB_TRUE,zWrite=TRUE;if(!ReadTrackedRenderState(device,D3DRS_ZENABLE,zEnable)||!ReadTrackedRenderState(device,D3DRS_ZWRITEENABLE,zWrite))return true;return zEnable!=D3DZB_FALSE&&zWrite!=FALSE; } bool LeftDrawMayWriteStencil(IDirect3DDevice9* device) { - if(!device||!SurfaceHasStencil(TrackedDepthStencil))return false;DWORD enabled=FALSE,writeMask=0;if(FAILED(device->GetRenderState(D3DRS_STENCILENABLE,&enabled))||FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK,&writeMask)))return true;if(!enabled||writeMask==0)return false;DWORD fail=D3DSTENCILOP_KEEP,zfail=D3DSTENCILOP_KEEP,pass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_STENCILFAIL,&fail))||FAILED(device->GetRenderState(D3DRS_STENCILZFAIL,&zfail))||FAILED(device->GetRenderState(D3DRS_STENCILPASS,&pass)))return true;if(fail!=D3DSTENCILOP_KEEP||zfail!=D3DSTENCILOP_KEEP||pass!=D3DSTENCILOP_KEEP)return true;DWORD twoSided=FALSE;if(FAILED(device->GetRenderState(D3DRS_TWOSIDEDSTENCILMODE,&twoSided)))return true;if(!twoSided)return false;DWORD cFail=D3DSTENCILOP_KEEP,cZFail=D3DSTENCILOP_KEEP,cPass=D3DSTENCILOP_KEEP;if(FAILED(device->GetRenderState(D3DRS_CCW_STENCILFAIL,&cFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILZFAIL,&cZFail))||FAILED(device->GetRenderState(D3DRS_CCW_STENCILPASS,&cPass)))return true;return cFail!=D3DSTENCILOP_KEEP||cZFail!=D3DSTENCILOP_KEEP||cPass!=D3DSTENCILOP_KEEP; + if(!device||!SurfaceHasStencil(TrackedDepthStencil))return false;DWORD enabled=FALSE,writeMask=0;if(!ReadTrackedRenderState(device,D3DRS_STENCILENABLE,enabled)||!ReadTrackedRenderState(device,D3DRS_STENCILWRITEMASK,writeMask))return true;if(!enabled||writeMask==0)return false;DWORD fail=D3DSTENCILOP_KEEP,zfail=D3DSTENCILOP_KEEP,pass=D3DSTENCILOP_KEEP;if(!ReadTrackedRenderState(device,D3DRS_STENCILFAIL,fail)||!ReadTrackedRenderState(device,D3DRS_STENCILZFAIL,zfail)||!ReadTrackedRenderState(device,D3DRS_STENCILPASS,pass))return true;if(fail!=D3DSTENCILOP_KEEP||zfail!=D3DSTENCILOP_KEEP||pass!=D3DSTENCILOP_KEEP)return true;DWORD twoSided=FALSE;if(!ReadTrackedRenderState(device,D3DRS_TWOSIDEDSTENCILMODE,twoSided))return true;if(!twoSided)return false;DWORD cFail=D3DSTENCILOP_KEEP,cZFail=D3DSTENCILOP_KEEP,cPass=D3DSTENCILOP_KEEP;if(!ReadTrackedRenderState(device,D3DRS_CCW_STENCILFAIL,cFail)||!ReadTrackedRenderState(device,D3DRS_CCW_STENCILZFAIL,cZFail)||!ReadTrackedRenderState(device,D3DRS_CCW_STENCILPASS,cPass))return true;return cFail!=D3DSTENCILOP_KEEP||cZFail!=D3DSTENCILOP_KEEP||cPass!=D3DSTENCILOP_KEEP; } void InvalidateRightDepthStencilIfLeftMayWrite(IDirect3DDevice9* device) { if(RightDepthSynchronized&&LeftDrawMayWriteDepth(device))RightDepthSynchronized=false;if(RightStencilSynchronized&&LeftDrawMayWriteStencil(device))RightStencilSynchronized=false; } bool ViewportCoversStereoBackbuffer(IDirect3DDevice9* device) { if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height)return false;D3DVIEWPORT9 viewport{};if(FAILED(device->GetViewport(&viewport)))return false;return viewport.X==0&&viewport.Y==0&&viewport.Width==BackBufferDesc.Width&&viewport.Height==BackBufferDesc.Height; } @@ -1261,7 +1367,7 @@ namespace OutRunVRStereo FrameHadDuplicatedDraw=false;FrameHadWorldStereo=false;FrameRightDrawFailed=false;FrameStereoIncomplete=false;FramePoseMismatchLogged=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoPoseSequence=0;FrameStereoMetadata={};if(++PresentEpoch==0)PresentEpoch=1;return hr; } - HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return ResetHook.stdcall(device,params);OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr))EnsureStereoResources(device);return hr;} + HRESULT __stdcall ResetDest(IDirect3DDevice9*device,D3DPRESENT_PARAMETERS*params){if(!StereoBaseCallbacksArmed.load(std::memory_order_acquire)||!IsGameDevice(device))return ResetHook.stdcall(device,params);InvalidateTrackedRenderStates();OutRunVRRenderer::NotifyGameReset();ReleaseStereoResources();AuxRenderTargetActive={};ActiveOcclusionQueries.store(0,std::memory_order_release);CurrentVertexShaderIdentity.store(0,std::memory_order_release);VertexShaderSerial.store(0,std::memory_order_release);LastStereoWanted=false;RightStencilSynchronized=true;FramePoseMismatchLogged=false;FirstMainDepthReuseLogged=false;FirstMainClearLogged=false;FirstDepthBootstrapLogged=false;PresentEpoch=1;LastMainDepthClearEpoch=0;LastMainDepthClearFlags=0;LastMainDepthClearZ=1.0f;LastMainDepthClearStencil=0;LastMainDepthClearDesc={};LastBeginSceneCountAtPresent=OutRunVRRenderer::GetBeginSceneCallCount();FrameStereoIncomplete=false;FrameFailureReason=OutRunVR::StereoFailureNone;FrameStereoMetadata={};PublishStereoState(OutRunVR::StereoDisabled,false,0,0);PublishRenderFrame(OutRunVR::StereoDisabled,0,0,0,OutRunVR::StereoFailureNone,nullptr);HRESULT hr=D3DERR_INVALIDCALL;if(OutRunVRD3D9ExUpgradeR13::IsCompatDevice(device)){if(!OutRunVRD3D9ExUpgradeR13::ResetCompatDevice(device,params,hr)){spdlog::error("VR stereo: promoted D3D9Ex device lost ResetEx fallback ownership");return D3DERR_INVALIDCALL;}}else hr=ResetHook.stdcall(device,params);if(SUCCEEDED(hr)){PrimeTrackedRenderStates(device);EnsureStereoResources(device);}return hr;} constexpr std::uint32_t StereoInstallPending = 0; constexpr std::uint32_t StereoInstallReady = 1; @@ -1276,6 +1382,7 @@ namespace OutRunVRStereo QueryIssueHook = {}; CreateQueryHook = {}; SetVertexShaderHook = {}; + SetRenderStateHook = {}; DrawIndexedPrimitiveUPHook = {}; DrawPrimitiveUPHook = {}; DrawIndexedPrimitiveHook = {}; @@ -1316,16 +1423,17 @@ namespace OutRunVRStereo DrawIndexedPrimitiveHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveVtableIndex],DrawIndexedPrimitiveDest,disabled); DrawPrimitiveUPHook=safetyhook::create_inline(vtable[DrawPrimitiveUPVtableIndex],DrawPrimitiveUPDest,disabled); DrawIndexedPrimitiveUPHook=safetyhook::create_inline(vtable[DrawIndexedPrimitiveUPVtableIndex],DrawIndexedPrimitiveUPDest,disabled); + SetRenderStateHook=safetyhook::create_inline(vtable[SetRenderStateVtableIndex],SetRenderStateDest,disabled); SetVertexShaderHook=safetyhook::create_inline(vtable[SetVertexShaderVtableIndex],SetVertexShaderDest,disabled); CreateQueryHook=safetyhook::create_inline(vtable[CreateQueryVtableIndex],CreateQueryDest,disabled); - if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetVertexShaderHook||!CreateQueryHook) + if(!ResetHook||!PresentHook||!SetRenderTargetHook||!SetDepthStencilSurfaceHook||!ClearHook||!DrawPrimitiveHook||!DrawIndexedPrimitiveHook||!DrawPrimitiveUPHook||!DrawIndexedPrimitiveUPHook||!SetRenderStateHook||!SetVertexShaderHook||!CreateQueryHook) { RollbackStereoHooks(); StereoInstallState.store(StereoInstallFailed,std::memory_order_release); spdlog::error("VR stereo: D3D9 hook transaction was partial; all base hooks rolled back immediately"); return false; } - SafetyHookInline*baseHooks[]{&SetRenderTargetHook,&SetDepthStencilSurfaceHook,&SetVertexShaderHook,&CreateQueryHook,&ClearHook,&DrawPrimitiveHook,&DrawIndexedPrimitiveHook,&DrawPrimitiveUPHook,&DrawIndexedPrimitiveUPHook,&PresentHook,&ResetHook}; + SafetyHookInline*baseHooks[]{&SetRenderTargetHook,&SetDepthStencilSurfaceHook,&SetRenderStateHook,&SetVertexShaderHook,&CreateQueryHook,&ClearHook,&DrawPrimitiveHook,&DrawIndexedPrimitiveHook,&DrawPrimitiveUPHook,&DrawIndexedPrimitiveUPHook,&PresentHook,&ResetHook}; for(auto*hook:baseHooks) { if(!hook->enable().has_value()) @@ -1343,6 +1451,7 @@ namespace OutRunVRStereo VertexShaderSerial.store(1,std::memory_order_release); shader->Release(); } + PrimeTrackedRenderStates(device); IDirect3DQuery9*queryProbe=nullptr; if(SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION,&queryProbe))&&queryProbe)queryProbe->Release(); InitializeAuxRenderTargetState(device); @@ -1353,7 +1462,7 @@ namespace OutRunVRStereo StereoInstalledDevice.store(device,std::memory_order_release); StereoBaseCallbacksArmed.store(true,std::memory_order_release); StereoInstallState.store(StereoInstallReady,std::memory_order_release); - spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/VS/CreateQuery); disabled-first callbacks armed atomically at the behavior boundary; transactional install state=READY"); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/RenderState/VS/CreateQuery); R42 render-state shadow validates every 16 reads and c64 world checks use game upload shadow"); return true; } diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index c382c4adc2..5d4759a988 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -161,6 +161,13 @@ namespace OutRunVRRenderer std::uintptr_t LastVerifiedShaderIdentity = 0; std::uint64_t LastVerifiedShaderSerial = 0; + float LastGameWvpWrite[16]{}; + bool LastGameWvpWriteValid = false; + std::uint64_t LastGameWvpWriteSerial = 0; + std::uint64_t LastGameWvpTopLevelDrawSerial = 0; + std::uintptr_t LastGameWvpShaderIdentity = 0; + std::uint64_t LastGameWvpShaderSerial = 0; + D3DVECTOR CullingCameraSavedPos{}; D3DVECTOR CullingCameraSavedLook{}; EvWorkCamera* CullingCameraObject = nullptr; @@ -1433,6 +1440,38 @@ namespace OutRunVRRenderer LastVerifiedShaderSerial = 0; } + void InvalidateGameWvpWrite() noexcept + { + LastGameWvpWriteValid = false; + LastGameWvpTopLevelDrawSerial = 0; + LastGameWvpShaderIdentity = 0; + LastGameWvpShaderSerial = 0; + } + + void RecordGameWvpWrite(const float* constants) noexcept + { + if (!constants) + { + InvalidateGameWvpWrite(); + return; + } + std::uintptr_t shaderIdentity = 0; + std::uint64_t shaderSerial = 0; + if (!OutRunVRStereo::GetCurrentShaderEpoch(shaderIdentity, shaderSerial) || + shaderIdentity == 0 || shaderSerial == 0) + { + InvalidateGameWvpWrite(); + return; + } + std::memcpy(LastGameWvpWrite, constants, sizeof(LastGameWvpWrite)); + if (++LastGameWvpWriteSerial == 0) + ++LastGameWvpWriteSerial; + LastGameWvpTopLevelDrawSerial = OutRunVRStereo::GetTopLevelDrawSerial(); + LastGameWvpShaderIdentity = shaderIdentity; + LastGameWvpShaderSerial = shaderSerial; + LastGameWvpWriteValid = true; + } + void RecordVerifiedWvp(const float* constants) { if (!constants || LatchedPoseSequence == 0) @@ -1536,6 +1575,7 @@ namespace OutRunVRRenderer // if it updates only one register. Stereo's own per-register writes are // protected by InternalStereoPass above and must not disarm the marker. InvalidateVerifiedWvp(); + InvalidateGameWvpWrite(); if (!UploadContainsOutRunWvp(startRegister, vector4fCount)) { return SetVertexShaderConstantFHook.stdcall( @@ -1545,8 +1585,15 @@ namespace OutRunVRRenderer float patchedData[256 * 4]; const bool prepared = TryPrepareOutRunWvp( startRegister, constantData, vector4fCount, patchedData); + const float* uploadedData = prepared ? patchedData : constantData; const HRESULT result = SetVertexShaderConstantFHook.stdcall( - device, startRegister, prepared ? patchedData : constantData, vector4fCount); + device, startRegister, uploadedData, vector4fCount); + + if (SUCCEEDED(result)) + { + const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; + RecordGameWvpWrite(uploadedData + wvpOffsetRegisters * 4); + } if (prepared) { @@ -1672,6 +1719,7 @@ namespace OutRunVRRenderer MarkCadencePresented(); PresentPoseLocked = false; InvalidateVerifiedWvp(); + InvalidateGameWvpWrite(); RestoreCullingCamera(); WaitForNextCadenceRequest(); } @@ -1684,6 +1732,7 @@ namespace OutRunVRRenderer CadencePresentedRequestId = 0; CadenceTimedOutRequestId = 0; PresentPoseLocked = false; + InvalidateGameWvpWrite(); RestoreCullingCamera(); ResetFrameState(); } @@ -1719,6 +1768,22 @@ namespace OutRunVRRenderer return true; } + bool GetLastGameWvpWrite(float outConstants[16], std::uint64_t& writeSerial, + std::uint64_t& topLevelDrawSerial, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial) noexcept + { + if (!outConstants || !LastGameWvpWriteValid || + LastGameWvpWriteSerial == 0 || LastGameWvpShaderIdentity == 0 || + LastGameWvpShaderSerial == 0) + return false; + std::memcpy(outConstants, LastGameWvpWrite, sizeof(LastGameWvpWrite)); + writeSerial = LastGameWvpWriteSerial; + topLevelDrawSerial = LastGameWvpTopLevelDrawSerial; + shaderIdentity = LastGameWvpShaderIdentity; + shaderSerial = LastGameWvpShaderSerial; + return true; + } + class VRRendererHook : public Hook { public: diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index fdfe92aedc..ec55559988 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -298,6 +298,9 @@ namespace OutRunVRRenderer bool GetLastVerifiedWvp(float outConstants[16], std::uint32_t& generation, std::uint32_t& poseSequence, std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial); + bool GetLastGameWvpWrite(float outConstants[16], std::uint64_t& writeSerial, + std::uint64_t& topLevelDrawSerial, std::uintptr_t& shaderIdentity, + std::uint64_t& shaderSerial) noexcept; std::uint64_t GetBeginSceneCallCount(); void NotifyGamePresent(); std::uint32_t GetActiveCadenceRequestId() noexcept; @@ -311,4 +314,5 @@ namespace OutRunVRStereo bool IsGameStateBlockRecording() noexcept; bool IsStateBlockTrackingReliable() noexcept; bool GetCurrentShaderEpoch(std::uintptr_t& shaderIdentity, std::uint64_t& serial); + std::uint64_t GetTopLevelDrawSerial() noexcept; } From 102f75e48ab3c5d41be09c98ae4692bb90c4d16d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 07:52:41 +0900 Subject: [PATCH 1177/1308] perf(vr): keep DirectGPU fast path and reuse unchanged projections --- vrhost/src/main_r23.cpp | 36 ++++-- vrhost/src/runtime/r32_direct_submit.hpp | 133 ++++++++++++++++++----- 2 files changed, 135 insertions(+), 34 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index d50b3d589f..ecc3f1eb1b 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -75,7 +75,10 @@ namespace constexpr ULONGLONG R23PresentationDebounceMs = 750; constexpr ULONGLONG R23CachedProjectionLogIntervalMs = 5000; std::uint64_t R23CachedProjectionSubmits = 0; + std::uint64_t R42SameFrameProjectionReuses = 0; + std::uint64_t R42ProjectionRefreshes = 0; ULONGLONG R23LastCachedProjectionLogMs = 0; + bool R42FirstProjectionReuseLogged = false; std::uint64_t R23PresentationGraceFrames = 0; std::uint64_t R23TheaterRefreshAttempts = 0; std::uint64_t R23TheaterRefreshFresh = 0; @@ -2564,17 +2567,20 @@ int main(int argc, char** argv) LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // R40 VDXR recovery: acquire/render/release a projection - // image on every renderable XR tick while a valid stereo - // source remains in grace. Reusing an old released image is - // legal OpenXR, but in this VDXR run it correlated with - // fallback-cached-image alternation and black flashes. - // The D3D9 producer is runtime-gated separately, so this - // host-side D3D11 blit can follow xrWaitFrame directly. + // R42: projection pixels are refreshed only when a new game + // source was committed (or when no released projection + // exists yet). Intermediate xrWaitFrame ticks resubmit the + // same released projection image without another pair of + // full-eye blits. R32 keeps the exact producer slot protected + // by the original async EVENT, so same-frame resubmission no + // longer needs the expensive SafeEye recovery path. const bool hadCachedProjection = cachedProjectionValid; - if (grace && + const bool projectionRefreshNeeded = + newStereoCommitted || !cachedProjectionValid; + if (grace && projectionRefreshNeeded && R23RenderProjection(compositor, matchedViews, pv)) { + ++R42ProjectionRefreshes; projection.space = localSpace; projection.viewCount = 2; projection.views = pv.data(); @@ -2633,6 +2639,16 @@ int main(int argc, char** argv) finalLayerKind = "projection-cached"; frameCachedProjection = true; ++R23CachedProjectionSubmits; + if (grace && !newStereoCommitted) + { + ++R42SameFrameProjectionReuses; + if (!R42FirstProjectionReuseLogged) + { + R42FirstProjectionReuseLogged = true; + std::cout + << "[R42 projection-reuse] unchanged game frame reuses the released projection; duplicate per-XR-tick eye blits disabled.\n"; + } + } if (R23LastCachedProjectionLogMs == 0 || projectionNow - R23LastCachedProjectionLogMs >= @@ -2646,6 +2662,10 @@ int main(int argc, char** argv) << " grace=" << (grace ? 1 : 0) << " presentationGraceFrames=" << R23PresentationGraceFrames + << " sameFrameReuse=" + << R42SameFrameProjectionReuses + << " sourceRefresh=" + << R42ProjectionRefreshes << "\n"; } } diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index ba3cfb89a0..5376e6abef 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -31,7 +31,25 @@ namespace OutRunVrR32DirectSubmit { inline constexpr const char* BuildId = - "R32-direct-single-projection-async-ack-review2-20260917"; + "R42-direct-single-projection-ack-reuse-20260920"; + + enum class FastRejectReason : std::uint8_t + { + None, + NoEndInfo, + PendingRecenter, + PendingGameRequest, + NonProjectionLayer, + BundleNotFresh, + NotDirectGpu, + FrameIncomplete, + MetadataInvalid, + ProjectionMismatch, + TransportDisabled, + GenerationFault, + AckBusy, + Count + }; struct PendingAck { @@ -52,6 +70,9 @@ namespace OutRunVrR32DirectSubmit inline std::uint64_t AckSlotBusy = 0; inline std::uint64_t AckFlushEscalations = 0; inline std::uint64_t AckQueryErrors = 0; + inline std::uint64_t AckSameFramePendingReuse = 0; + inline std::array(FastRejectReason::Count)> RejectReasons{}; inline std::uint32_t AckFaultGeneration = 0; inline std::uint32_t ActiveAckGeneration = 0; inline ULONGLONG LastPerfLogMs = 0; @@ -69,6 +90,9 @@ namespace OutRunVrR32DirectSubmit std::uint64_t ackSlotBusy = 0; std::uint64_t flushEscalations = 0; std::uint64_t ackQueryError = 0; + std::uint64_t sameFramePendingReuse = 0; + std::array(FastRejectReason::Count)> rejectReasons{}; std::uint64_t safeCacheHit = 0; std::uint64_t safeCacheMiss = 0; std::uint64_t safeSwap = 0; @@ -93,6 +117,8 @@ namespace OutRunVrR32DirectSubmit AckedGeneration.fill(0); AckFaultGeneration = 0; ActiveAckGeneration = 0; + AckSameFramePendingReuse = 0; + RejectReasons.fill(0); } inline void ObserveGeneration(std::uint32_t generation) noexcept @@ -212,6 +238,19 @@ namespace OutRunVrR32DirectSubmit } auto& pending = Pending[slot]; + if (pending.armed && + pending.frame.frameId == frame.frameId && + pending.frame.reserved[ + OutRunVR::RenderFrameDirectGenerationIndex] == generation) + { + // R42: xrWaitFrame can submit the same already-rendered projection + // more than once before the first EVENT is observed complete. The + // existing EVENT already protects the only shared-source sampling + // commands for this producer frame, so do not demote a harmless + // cached projection tick into the synchronous SafeEye fallback. + ++AckSameFramePendingReuse; + return true; + } if (pending.armed) { PollCompletedAcks(); @@ -268,34 +307,41 @@ namespace OutRunVrR32DirectSubmit inline bool CanFastSubmit( const XrFrameEndInfo* endInfo, - OutRunVrR23VerifiedBundle::Snapshot& verified) noexcept + OutRunVrR23VerifiedBundle::Snapshot& verified, + FastRejectReason& reject) noexcept { using OutRunVrR23VerifiedBundle::SourceKind; - if (!endInfo || - OutRunVrR26RecenterHardening::PendingFocusRecenter || - OutRunVrR26RecenterHardening::PendingGameRequestId.load( - std::memory_order_acquire) != 0 || - OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo) || - !OutRunVrR23VerifiedBundle::ReadFresh(verified) || - verified.kind != SourceKind::DirectGpu || - !OutRunVrSbsCaptureOverride::FrameComplete(verified.frame) || - !MetadataValid(verified.frame) || - !OutRunVrR24BlackScreenGuard::ProjectionMatchesSnapshot( - endInfo, verified) || - !OutRunVrR21RuntimeHardening::DirectTransportRequested()) - return false; + reject = FastRejectReason::None; + if (!endInfo) { reject = FastRejectReason::NoEndInfo; return false; } + if (OutRunVrR26RecenterHardening::PendingFocusRecenter) + { reject = FastRejectReason::PendingRecenter; return false; } + if (OutRunVrR26RecenterHardening::PendingGameRequestId.load( + std::memory_order_acquire) != 0) + { reject = FastRejectReason::PendingGameRequest; return false; } + if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) + { reject = FastRejectReason::NonProjectionLayer; return false; } + if (!OutRunVrR23VerifiedBundle::ReadFresh(verified)) + { reject = FastRejectReason::BundleNotFresh; return false; } + if (verified.kind != SourceKind::DirectGpu) + { reject = FastRejectReason::NotDirectGpu; return false; } + if (!OutRunVrSbsCaptureOverride::FrameComplete(verified.frame)) + { reject = FastRejectReason::FrameIncomplete; return false; } + if (!MetadataValid(verified.frame)) + { reject = FastRejectReason::MetadataInvalid; return false; } + if (!OutRunVrR24BlackScreenGuard::ProjectionMatchesSnapshot( + endInfo, verified)) + { reject = FastRejectReason::ProjectionMismatch; return false; } + if (!OutRunVrR21RuntimeHardening::DirectTransportRequested()) + { reject = FastRejectReason::TransportDisabled; return false; } const std::uint32_t generation = verified.frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; if (generation != 0 && AckFaultGeneration == generation) - return false; + { reject = FastRejectReason::GenerationFault; return false; } - // main_r23 has already staged this exact immutable slot, rendered it - // into the projection swapchain and published the verified bundle. - // The producer cannot reuse that slot until ArmConsumptionFence() - // completes and publishes its per-slot GPU ACK. Requiring the frame to - // still be the ring's global "latest" here races the producer and was - // demoting every valid projection-fresh frame to fallback-cached-image. + // main_r23 has already staged this exact immutable slot and rendered the + // verified projection. R42 permits repeated submission of that same + // projection while its original async EVENT is still pending. return true; } @@ -309,6 +355,8 @@ namespace OutRunVrR32DirectSubmit Perf.ackSlotBusy = AckSlotBusy; Perf.flushEscalations = AckFlushEscalations; Perf.ackQueryError = AckQueryErrors; + Perf.sameFramePendingReuse = AckSameFramePendingReuse; + Perf.rejectReasons = RejectReasons; Perf.safeCacheHit = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits; Perf.safeCacheMiss = OutRunVrD3D9ExDirectPassthrough::R32SharedCacheMisses; Perf.safeSwap = OutRunVrD3D9ExDirectPassthrough::R32SafeSwaps; @@ -336,6 +384,29 @@ namespace OutRunVrR32DirectSubmit << " ackSlotBusy=" << AckSlotBusy - Perf.ackSlotBusy << " deferredFlush=" << AckFlushEscalations - Perf.flushEscalations << " ackQueryError=" << AckQueryErrors - Perf.ackQueryError + << " sameFrameAckReuse=" + << AckSameFramePendingReuse - Perf.sameFramePendingReuse + << " rejectReason[projection=" + << RejectReasons[static_cast( + FastRejectReason::ProjectionMismatch)] - + Perf.rejectReasons[static_cast( + FastRejectReason::ProjectionMismatch)] + << ",ackBusy=" + << RejectReasons[static_cast( + FastRejectReason::AckBusy)] - + Perf.rejectReasons[static_cast( + FastRejectReason::AckBusy)] + << ",bundle=" + << RejectReasons[static_cast( + FastRejectReason::BundleNotFresh)] - + Perf.rejectReasons[static_cast( + FastRejectReason::BundleNotFresh)] + << ",recenter=" + << RejectReasons[static_cast( + FastRejectReason::PendingRecenter)] - + Perf.rejectReasons[static_cast( + FastRejectReason::PendingRecenter)] + << "]" << " safeCacheHit=" << OutRunVrD3D9ExDirectPassthrough::R32SharedCacheHits - Perf.safeCacheHit << " safeCacheMiss=" @@ -365,8 +436,11 @@ namespace OutRunVrR32DirectSubmit PollCompletedAcks(); OutRunVrR23VerifiedBundle::Snapshot verified{}; - if (CanFastSubmit(endInfo, verified) && - ArmConsumptionFence(verified.frame)) + FastRejectReason reject = FastRejectReason::None; + const bool fastEligible = CanFastSubmit(endInfo, verified, reject); + const bool ackReady = + fastEligible && ArmConsumptionFence(verified.frame); + if (fastEligible && ackReady) { const XrResult result = OutRunVrFinalTest::EndFrame(session, endInfo); @@ -379,15 +453,22 @@ namespace OutRunVrR32DirectSubmit { FirstFastSubmitLogged = true; std::cerr - << "[R32 direct] verified incoming DirectGPU projection submitted once; rendered projection is presentation-authoritative while its exact producer slot stays protected by asynchronous GPU ACK; redundant SafeEye copy + second projection removed build=" + << "[R32 direct] verified incoming DirectGPU projection submitted once; rendered projection is presentation-authoritative while its exact producer slot stays protected by asynchronous GPU ACK; redundant SafeEye copy + second projection removed; R42 same-frame pending EVENT reuse prevents cached XR ticks from entering SafeEye fallback build=" << BuildId << "\n"; } MaybeLogPerf(); return result; } - if (verified.kind == OutRunVrR23VerifiedBundle::SourceKind::DirectGpu) + if (fastEligible && !ackReady) + reject = FastRejectReason::AckBusy; + if (reject != FastRejectReason::None) + { ++FastDirectRejects; + const auto index = static_cast(reject); + if (index < RejectReasons.size()) + ++RejectReasons[index]; + } const XrResult result = OutRunVrR26RecenterHardening::EndFrame(session, endInfo); MaybeLogPerf(); From 05460ef4a7b5e552d9d8ebcdf0008b1a779ac1bb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 07:54:29 +0900 Subject: [PATCH 1178/1308] test(vr): retain disabled-first architecture marker --- src/vr/d3d9/stereo_renderer_r7.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index eee55f65fa..4e1c603e71 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -1462,7 +1462,7 @@ namespace OutRunVRStereo StereoInstalledDevice.store(device,std::memory_order_release); StereoBaseCallbacksArmed.store(true,std::memory_order_release); StereoInstallState.store(StereoInstallReady,std::memory_order_release); - spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/RenderState/VS/CreateQuery); R42 render-state shadow validates every 16 reads and c64 world checks use game upload shadow"); + spdlog::info("VR stereo: D3D9 full-eye renderer installed (Reset/Present/RT/Depth/Clear/Draw*/RenderState/VS/CreateQuery); disabled-first callbacks armed atomically at the behavior boundary; R42 render-state shadow validates every 16 reads and c64 world checks use game upload shadow"); return true; } From ca011fb195daadf3e34ce46f1f3ff610f1735041 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 08:00:18 +0900 Subject: [PATCH 1179/1308] test(vr): retain R41 HUD binary marker for R42 build --- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index 45d0a699fb..d48060a888 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -2413,7 +2413,7 @@ namespace OutRunVRStereo { R30FirstXyzrhwHudLogged = true; spdlog::info( - "VR R42 XYZRHW HUD: Z-enabled screen-plane HUD is safely world-locked; HudScale uses cached planar coefficients instead of per-vertex 4x4 transforms"); + "VR R41 XYZRHW HUD: fixed-function HUD uses HudScale on a finite recentered world-locked plane; R42 Z-enabled screen-plane HUD is safely admitted and uses cached planar coefficients instead of per-vertex 4x4 transforms"); } } From c09b03b602fc86b12d4a818ea2e870fe2f523328 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 08:18:20 +0900 Subject: [PATCH 1180/1308] fix(vr): preserve HUD aspect and world-lock menu --- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 58 +++++++++++++------- src/vr/game/outrun_renderer.cpp | 29 +++++++++- vrhost/src/main_r23.cpp | 30 +++++----- 3 files changed, 80 insertions(+), 37 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index d48060a888..d06d464f81 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -27,6 +27,13 @@ namespace Settings extern Setting SkyGlowTwoStep; } +namespace OutRunVRRenderer +{ + bool GetLastRawGameWvpWrite(float outConstants[16], + std::uint64_t& writeSerial, std::uint64_t& topLevelDrawSerial, + std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial) noexcept; +} + namespace OutRunVRStereo { namespace @@ -1244,26 +1251,17 @@ namespace OutRunVRStereo const OutRunVRRenderer::LatchedStereoFrame& stereo, float& scaleX, float& scaleY) noexcept { + (void)stereo; const float userScale = R30HudScaleValue(); - const float sourceOverTarget = - R30HudAspectCompensation(stereo); - // "Contain" the original desktop HUD canvas inside one eye before - // applying the user scale. The old "cover" mapping multiplied X by - // source/target aspect; on 3440x1440 -> Quest eye targets that could - // make HudScale=0.55 wider than the visible eye and push rank/time - // elements off-screen. Contain preserves sprite pixel aspect while - // guaranteeing the whole common-centre HUD stays inside the eye. - if (sourceOverTarget >= 1.0f) - { - scaleX = userScale; - scaleY = userScale / sourceOverTarget; - } - else - { - scaleX = userScale * sourceOverTarget; - scaleY = userScale; - } + // R43: the finite HUD plane is reconstructed through the game's + // base projection and then through each OpenXR eye projection. + // Applying sourceAspect/eyeAspect again here was a second, + // anisotropic aspect correction. On this run sourceOverTarget=2.569, + // so HudScale=0.55 became X=0.55/Y=0.214 and visibly squashed the + // complete HUD. Keep HUD scale uniform; projection handles aspect. + scaleX = userScale; + scaleY = userScale; } enum class R30ScreenSpaceKind : std::uint8_t @@ -2955,9 +2953,29 @@ namespace OutRunVRStereo CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) return false; - if (FAILED(device->GetVertexShaderConstantF( + if (screenKind == R30ScreenSpaceKind::PerspectiveHud) + { + std::uint64_t writeSerial = 0; + std::uint64_t writeDrawSerial = 0; + std::uintptr_t writeShader = 0; + std::uint64_t writeShaderSerial = 0; + std::uintptr_t currentShader = 0; + std::uint64_t currentShaderSerial = 0; + if (!OutRunVRRenderer::GetLastRawGameWvpWrite( + original, writeSerial, writeDrawSerial, + writeShader, writeShaderSerial) || + !GetCurrentShaderEpoch( + currentShader, currentShaderSerial) || + writeShader != currentShader || + writeShaderSerial != currentShaderSerial || + writeDrawSerial + 1u != R23GameDrawSerial) + return false; + } + else if (FAILED(device->GetVertexShaderConstantF( OutRunWvpRegister, original, OutRunWvpRegisterCount))) + { return false; + } if (!R30BuildEyeAffine(stereo, eyeScale, eyeOffset)) return false; @@ -3292,7 +3310,7 @@ namespace OutRunVRStereo { R30FirstPerspectiveHudLogged = true; spdlog::info( - "VR R30 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses HudScale on the world-locked finite HUD plane; positively spatial rank/lens markers remain world billboards"); + "VR R43 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses the raw game c64 before stereo head correction, then uniform HudScale on the world-locked finite HUD plane"); } if (FAILED(rightHr)) diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index 5d4759a988..cdfa2a8f9f 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -162,6 +162,7 @@ namespace OutRunVRRenderer std::uint64_t LastVerifiedShaderSerial = 0; float LastGameWvpWrite[16]{}; + float LastRawGameWvpWrite[16]{}; bool LastGameWvpWriteValid = false; std::uint64_t LastGameWvpWriteSerial = 0; std::uint64_t LastGameWvpTopLevelDrawSerial = 0; @@ -1448,9 +1449,10 @@ namespace OutRunVRRenderer LastGameWvpShaderSerial = 0; } - void RecordGameWvpWrite(const float* constants) noexcept + void RecordGameWvpWrite(const float* constants, + const float* rawConstants) noexcept { - if (!constants) + if (!constants || !rawConstants) { InvalidateGameWvpWrite(); return; @@ -1464,6 +1466,8 @@ namespace OutRunVRRenderer return; } std::memcpy(LastGameWvpWrite, constants, sizeof(LastGameWvpWrite)); + std::memcpy(LastRawGameWvpWrite, rawConstants, + sizeof(LastRawGameWvpWrite)); if (++LastGameWvpWriteSerial == 0) ++LastGameWvpWriteSerial; LastGameWvpTopLevelDrawSerial = OutRunVRStereo::GetTopLevelDrawSerial(); @@ -1592,7 +1596,9 @@ namespace OutRunVRRenderer if (SUCCEEDED(result)) { const UINT wvpOffsetRegisters = OutRunWvpRegister - startRegister; - RecordGameWvpWrite(uploadedData + wvpOffsetRegisters * 4); + RecordGameWvpWrite( + uploadedData + wvpOffsetRegisters * 4, + constantData + wvpOffsetRegisters * 4); } if (prepared) @@ -1784,6 +1790,23 @@ namespace OutRunVRRenderer return true; } + bool GetLastRawGameWvpWrite(float outConstants[16], + std::uint64_t& writeSerial, std::uint64_t& topLevelDrawSerial, + std::uintptr_t& shaderIdentity, std::uint64_t& shaderSerial) noexcept + { + if (!outConstants || !LastGameWvpWriteValid || + LastGameWvpWriteSerial == 0 || LastGameWvpShaderIdentity == 0 || + LastGameWvpShaderSerial == 0) + return false; + std::memcpy(outConstants, LastRawGameWvpWrite, + sizeof(LastRawGameWvpWrite)); + writeSerial = LastGameWvpWriteSerial; + topLevelDrawSerial = LastGameWvpTopLevelDrawSerial; + shaderIdentity = LastGameWvpShaderIdentity; + shaderSerial = LastGameWvpShaderSerial; + return true; + } + class VRRendererHook : public Hook { public: diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index ecc3f1eb1b..fc80e3c206 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1171,7 +1171,7 @@ namespace return true; } - bool R23RenderHeadLockedMenuProjection( + bool R23RenderWorldLockedMenuProjection( StereoCompositor& c, const std::array& views, std::array& pv) { @@ -1245,8 +1245,10 @@ namespace c.Release(c.projection_); if (!ok) return false; - // Zero virtual IPD in VIEW space keeps mono menus aligned in both eyes - // while remaining on the projection-layer path used efficiently by VDXR. + // Zero virtual IPD keeps mono menus aligned in both eyes. The caller + // submits these identity projection poses in LOCAL space, so the menu + // stays fixed at the recentered world orientation instead of following + // the headset as it did in VIEW space. for (int eye = 0; eye < 2; ++eye) { pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; @@ -2182,7 +2184,7 @@ int main(int argc, char** argv) } lastPresentation = presentation; std::cout << "VR presentation: " - << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "head-locked mono 2D projection menu") + << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed mono 2D projection menu") << ".\n"; } @@ -2722,18 +2724,18 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); - // R41: use a true mono 2D VIEW-space projection for menus. - // R39's stereo rasterized plane sheared under head motion; - // R40's LOCAL quad was geometrically stable but VDXR still - // spent ~25 ms in xrEndFrame. This path gives both eyes the - // same desktop pixels, zero virtual IPD and identity VIEW - // pose while staying on VDXR's efficient projection path. + // R43: keep the efficient projection-layer menu, but anchor + // it in LOCAL space. R41 intentionally used VIEW space and + // therefore followed the headset exactly. Both eyes still + // receive identical desktop pixels and zero virtual IPD; + // only the reference space changes so the menu remains at + // the recentered world orientation while the head moves. if (capture.available && (!cachedMenuProjectionValid || capture.fresh)) { std::array refreshed{}; - if (R23RenderHeadLockedMenuProjection( + if (R23RenderWorldLockedMenuProjection( compositor, views, refreshed)) { cachedMenuProjectionViews = refreshed; @@ -2743,7 +2745,7 @@ int main(int argc, char** argv) if (cachedMenuProjectionValid) { pv = cachedMenuProjectionViews; - projection.space = viewSpace; + projection.space = localSpace; projection.viewCount = 2; projection.views = pv.data(); layers[0] = @@ -2752,8 +2754,8 @@ int main(int argc, char** argv) layerReady = true; intentionalMonoProjection = true; finalLayerKind = capture.fresh - ? "menu-headlocked-projection-fresh" - : "menu-headlocked-projection-cached"; + ? "menu-local-fixed-projection-fresh" + : "menu-local-fixed-projection-cached"; } QueryPerformanceCounter(&re); frameRenderMs += timings.Ms(rs, re); From efda9d7722bbf5181aca33ad5a038a925eed6f02 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 08:21:03 +0900 Subject: [PATCH 1181/1308] test(vr): track LOCAL-fixed menu projection marker --- .github/workflows/vr-openxr-r21.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-openxr-r21.yml b/.github/workflows/vr-openxr-r21.yml index f241685076..4305d6b61d 100644 --- a/.github/workflows/vr-openxr-r21.yml +++ b/.github/workflows/vr-openxr-r21.yml @@ -116,7 +116,7 @@ jobs: '[R24] emergency visible quad submitted because no game image was safely displayable', 'xrWaitSwapchainImage exceeded 250ms', '[R23 pixel]', - 'menu-headlocked-projection-cached', + 'menu-local-fixed-projection-cached', 'R23-crash-text-first-20260916' )) { if (-not $ascii.Contains($marker)) { throw "R24 host marker missing: $marker" } From 91b9c639bea60c114600aedd2f4f3fe97ec420e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 08:33:42 +0900 Subject: [PATCH 1182/1308] fix(vr): converge multi-draw rank and result overlays --- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 173 +++++++++++++------ 1 file changed, 121 insertions(+), 52 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index d06d464f81..ff1c2bab17 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -90,6 +90,10 @@ namespace OutRunVRStereo std::uint64_t R30Hud2DDraws = 0; std::uint64_t R30PerspectiveHudDraws = 0; std::uint64_t R30WorldBillboardDraws = 0; + std::uint64_t R44OverlayOwnedWvpHits = 0; + std::uint64_t R44OverlayOwnedWvpGroupHits = 0; + std::uint64_t R44SpatialBillboardClassifications = 0; + std::uint64_t R44FlatOverlayClassifications = 0; std::uint64_t R30XyzrhwRhwWorldPromotions = 0; std::uint64_t R30XyzrhwRhwOnlyDepthEvidence = 0; std::uint64_t R30XyzrhwZOnlyDepthEvidence = 0; @@ -1109,7 +1113,7 @@ namespace OutRunVRStereo return; R30LastTelemetryMs = now; spdlog::info( - "VR R41: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},hudWorldLock={},rhwPromote={},rhwOnlyDepth={},zOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] screen[all={},hud2d={},perspectiveHud={},worldBillboard={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", + "VR R41: bufferShadow[armed={},writes={},hits={},misses={},discardInvalid={},drawReadLocks=0] xyzrhw[world={},hud={},hudWorldLock={},rhwPromote={},rhwOnlyDepth={},zOnlyDepth={},atomicFallback={},depthPreserve={},bilateralFallback={}] screen[all={},hud2d={},perspectiveHud={},worldBillboard={}] r44[ownedWvp={},groupReuse={},spatial={},flat={}] skyGlow[frames={},failures={},factor={},buffer={}x{}]", R30BufferShadowCaptureArmed.load(std::memory_order_acquire) ? 1 : 0, R30ShadowWrites, R30ShadowReadHits, R30ShadowReadMisses, R30ShadowDiscardInvalidations, @@ -1123,6 +1127,9 @@ namespace OutRunVRStereo R30XyzrhwBilateralFallbacks, R30ScreenSpaceFovDraws, R30Hud2DDraws, R30PerspectiveHudDraws, R30WorldBillboardDraws, + R44OverlayOwnedWvpHits, R44OverlayOwnedWvpGroupHits, + R44SpatialBillboardClassifications, + R44FlatOverlayClassifications, R30SkyGlowFrames, R30SkyGlowFailures, R30SkyGlow.factor, R30SkyGlow.glowWidth, R30SkyGlow.glowHeight); @@ -1272,63 +1279,96 @@ namespace OutRunVRStereo WorldBillboard }; - bool R30PerspectiveAlphaLooksWorld( - IDirect3DDevice9* device) noexcept + constexpr std::uint64_t R44OverlayWvpDrawWindow = 12u; + + bool R44GetOwnedRawOverlayWvp( + float outConstants[16], std::uint64_t* drawAge = nullptr) noexcept { - if (!device || + if (!outConstants || CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) return false; - float original[16]{}; std::uint64_t writeSerial = 0; std::uint64_t writeDrawSerial = 0; std::uintptr_t writeShader = 0; std::uint64_t writeShaderSerial = 0; std::uintptr_t currentShader = 0; std::uint64_t currentShaderSerial = 0; - if (!OutRunVRRenderer::GetLastGameWvpWrite( - original, writeSerial, writeDrawSerial, + if (!OutRunVRRenderer::GetLastRawGameWvpWrite( + outConstants, writeSerial, writeDrawSerial, writeShader, writeShaderSerial) || !GetCurrentShaderEpoch(currentShader, currentShaderSerial) || writeShader != currentShader || writeShaderSerial != currentShaderSerial || - writeDrawSerial + 1u != R23GameDrawSerial) + R23GameDrawSerial <= writeDrawSerial) return false; + const std::uint64_t age = + R23GameDrawSerial - writeDrawSerial; + if (age == 0 || age > R44OverlayWvpDrawWindow) + return false; + + ++R44OverlayOwnedWvpHits; + if (age > 1) + ++R44OverlayOwnedWvpGroupHits; + if (drawAge) + *drawAge = age; + return true; + } + + enum class R44OverlayMatrixKind : std::uint8_t + { + Unknown, + FlatHud, + SpatialBillboard + }; + + R44OverlayMatrixKind R44ClassifyOwnedOverlayMatrix( + float rawWvp[16]) noexcept + { + if (!rawWvp) + return R44OverlayMatrixKind::Unknown; + float projectionRaw[16]{}; if (!OutRunVRRenderer::GetRendererBaseProjection(projectionRaw)) - return false; + return R44OverlayMatrixKind::Unknown; D3DMATRIX uploadedT{}; D3DMATRIX baseProjection{}; D3DMATRIX inverseProjection{}; - std::memcpy(&uploadedT, original, sizeof(uploadedT)); + std::memcpy(&uploadedT, rawWvp, sizeof(uploadedT)); std::memcpy(&baseProjection, projectionRaw, sizeof(baseProjection)); const D3DMATRIX stockWvp = TransposeMatrix(uploadedT); if (!MatrixFinite(stockWvp) || !MatrixFinite(baseProjection) || !InvertMatrix(baseProjection, inverseProjection)) - return false; + return R44OverlayMatrixKind::Unknown; const D3DMATRIX worldView = MultiplyMatrix(stockWvp, inverseProjection); if (!MatrixFinite(worldView)) - return false; + return R44OverlayMatrixKind::Unknown; - // A real billboard still has an affine world/view matrix after the - // perspective projection is removed. Screen/HUD sprites pushed - // through a perspective shader do not. The translation depth then - // distinguishes a spatial marker above another car from near-plane - // HUD such as the large 6th/6 indicator. const float affineError = std::fabs(worldView._14) + std::fabs(worldView._24) + std::fabs(worldView._34) + std::fabs(worldView._44 - 1.0f); const float viewDepth = std::fabs(worldView._43); const float clipW = worldView._43 * baseProjection._34 + baseProjection._44; - return std::isfinite(affineError) && affineError <= 0.02f && - std::isfinite(viewDepth) && std::isfinite(clipW) && - clipW > 0.05f && - viewDepth >= 1.25f && viewDepth < 1000000.0f; + if (!std::isfinite(affineError) || !std::isfinite(viewDepth) || + !std::isfinite(clipW) || clipW <= 0.05f) + return R44OverlayMatrixKind::Unknown; + + // R44: OutRun often uploads one c64 then emits several glyph/sprite + // draws with the same shader. A spatial vehicle marker remains an + // affine WorldView at real scene depth. Results/time-record text is + // a near/screen overlay and must converge on the HUD plane instead + // of falling through to R13 zero-disparity replay. + if (affineError <= 0.02f && + viewDepth >= 1.25f && viewDepth < 1000000.0f) + return R44OverlayMatrixKind::SpatialBillboard; + if (viewDepth < 1.25f || affineError > 0.02f) + return R44OverlayMatrixKind::FlatHud; + return R44OverlayMatrixKind::Unknown; } R30ScreenSpaceKind R30ClassifyScreenSpacePass( @@ -1362,13 +1402,17 @@ namespace OutRunVRStereo return R30ScreenSpaceKind::None; DWORD zEnable = D3DZB_TRUE; + DWORD zWrite = TRUE; DWORD alphaBlend = FALSE; DWORD alphaTest = FALSE; + DWORD cullMode = D3DCULL_CCW; if (!ReadTrackedRenderState(device, D3DRS_ZENABLE, zEnable) || + !ReadTrackedRenderState(device, D3DRS_ZWRITEENABLE, zWrite) || !ReadTrackedRenderState( device, D3DRS_ALPHABLENDENABLE, alphaBlend) || !ReadTrackedRenderState( - device, D3DRS_ALPHATESTENABLE, alphaTest)) + device, D3DRS_ALPHATESTENABLE, alphaTest) || + !ReadTrackedRenderState(device, D3DRS_CULLMODE, cullMode)) return R30ScreenSpaceKind::None; const bool alphaLike = @@ -1376,17 +1420,41 @@ namespace OutRunVRStereo if (!alphaLike) return R30ScreenSpaceKind::None; - // R41: positive spatial evidence outranks ZENABLE. The opponent - // rank sprites and lens-player/billboard effects can be depth-disabled - // (or inherit a stale Z state) even though their c64 matrix still - // contains a real affine WorldView at vehicle/world depth. Catch - // those here before R13 masks the shader identity and duplicates the - // draw zero-disparity with stock WVP. - if (R30PerspectiveAlphaLooksWorld(device)) - return R30ScreenSpaceKind::WorldBillboard; - - // A depth-tested alpha draw without positive spatial evidence stays - // fail-closed instead of being mistaken for cockpit HUD. + float rawOwnedWvp[16]{}; + const bool haveOwnedWvp = + R44GetOwnedRawOverlayWvp(rawOwnedWvp); + if (haveOwnedWvp) + { + const auto matrixKind = + R44ClassifyOwnedOverlayMatrix(rawOwnedWvp); + if (matrixKind == R44OverlayMatrixKind::SpatialBillboard) + { + ++R44SpatialBillboardClassifications; + return R30ScreenSpaceKind::WorldBillboard; + } + if (matrixKind == R44OverlayMatrixKind::FlatHud) + { + ++R44FlatOverlayClassifications; + return R30ScreenSpaceKind::PerspectiveHud; + } + } + + // Keep R13's fragile-effect shape as an explicit fallback signal. + // If the matrix owner is unavailable, depth-disabled/two-sided alpha + // is still a flat overlay. Routing it through the finite HUD plane + // prevents two visible zero-disparity copies for result text while + // preserving depth-tested unknown effects fail-closed. + const bool r13FlatEffectShape = + cullMode == D3DCULL_NONE && + zEnable == D3DZB_FALSE && + ((alphaBlend != FALSE && zWrite == FALSE) || + alphaTest != FALSE); + if (r13FlatEffectShape) + { + ++R44FlatOverlayClassifications; + return R30ScreenSpaceKind::PerspectiveHud; + } + if (zEnable != D3DZB_FALSE) return R30ScreenSpaceKind::None; return R30ScreenSpaceKind::PerspectiveHud; @@ -2953,23 +3021,24 @@ namespace OutRunVRStereo CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) return false; - if (screenKind == R30ScreenSpaceKind::PerspectiveHud) - { - std::uint64_t writeSerial = 0; - std::uint64_t writeDrawSerial = 0; - std::uintptr_t writeShader = 0; - std::uint64_t writeShaderSerial = 0; - std::uintptr_t currentShader = 0; - std::uint64_t currentShaderSerial = 0; - if (!OutRunVRRenderer::GetLastRawGameWvpWrite( - original, writeSerial, writeDrawSerial, - writeShader, writeShaderSerial) || - !GetCurrentShaderEpoch( - currentShader, currentShaderSerial) || - writeShader != currentShader || - writeShaderSerial != currentShaderSerial || - writeDrawSerial + 1u != R23GameDrawSerial) - return false; + if (screenKind == R30ScreenSpaceKind::PerspectiveHud || + screenKind == R30ScreenSpaceKind::WorldBillboard) + { + // R44: glyph/billboard batches commonly reuse one game c64 for + // several consecutive draws. Use the original game upload, not + // a live register that may already contain our head correction. + if (!R44GetOwnedRawOverlayWvp(original)) + { + // Some flat result overlays never refresh c64 in the short + // ownership window. They are safe only as PerspectiveHud; + // preserve the old live fallback for those, but never for a + // spatial billboard. + if (screenKind == R30ScreenSpaceKind::WorldBillboard || + FAILED(device->GetVertexShaderConstantF( + OutRunWvpRegister, original, + OutRunWvpRegisterCount))) + return false; + } } else if (FAILED(device->GetVertexShaderConstantF( OutRunWvpRegister, original, OutRunWvpRegisterCount))) @@ -3303,14 +3372,14 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R41 spatial vehicle/rank/lens billboards rebuild stock WorldView with head+eye transform"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R41 spatial vehicle/rank/lens billboards rebuild stock WorldView with head+eye transform; R44 c64 batch ownership keeps multi-draw vehicle ranks spatial"); } if (screenKind == R30ScreenSpaceKind::PerspectiveHud && !R30FirstPerspectiveHudLogged) { R30FirstPerspectiveHudLogged = true; spdlog::info( - "VR R43 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses the raw game c64 before stereo head correction, then uniform HudScale on the world-locked finite HUD plane"); + "VR R43 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses the raw game c64 before stereo head correction, then uniform HudScale on the world-locked finite HUD plane; R44 result/time-record multi-draw overlays bypass R13 zero-disparity"); } if (FAILED(rightHr)) From 110b5c6c5732f3bde569d42352126502262dcc2a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 09:00:55 +0900 Subject: [PATCH 1183/1308] fix(vr): repair overlay ownership recenter and menu state --- src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp | 18 +++-- src/vr/game/outrun_renderer.cpp | 33 ++++++--- vrhost/src/main_r23.cpp | 74 ++++++++++++------- vrhost/src/runtime/r26_recenter_hardening.hpp | 24 ++++++ vrhost/src/runtime/r32_direct_submit.hpp | 15 +++- 5 files changed, 118 insertions(+), 46 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp index ff1c2bab17..d90290567d 100644 --- a/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp +++ b/src/vr/d3d9/stereo_renderer_r30_r26_safe.cpp @@ -1299,12 +1299,20 @@ namespace OutRunVRStereo writeShader, writeShaderSerial) || !GetCurrentShaderEpoch(currentShader, currentShaderSerial) || writeShader != currentShader || - writeShaderSerial != currentShaderSerial || - R23GameDrawSerial <= writeDrawSerial) + writeShaderSerial != currentShaderSerial) return false; + // R45: R30 is the outer draw hook and R23 increments its top-level + // serial only after this classifier calls down into R26/R23. R44 + // compared against R23GameDrawSerial directly, so the immediate + // draw after a c64 upload had age=0 and every owner test failed. + // At this boundary the draw being classified is serial + 1. + const std::uint64_t currentOuterDrawSerial = + R23GameDrawSerial + 1u; + if (currentOuterDrawSerial <= writeDrawSerial) + return false; const std::uint64_t age = - R23GameDrawSerial - writeDrawSerial; + currentOuterDrawSerial - writeDrawSerial; if (age == 0 || age > R44OverlayWvpDrawWindow) return false; @@ -3372,14 +3380,14 @@ namespace OutRunVRStereo { R30FirstFlatPerspectiveLogged = true; spdlog::info( - "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R41 spatial vehicle/rank/lens billboards rebuild stock WorldView with head+eye transform; R44 c64 batch ownership keeps multi-draw vehicle ranks spatial"); + "VR R30 FLAT EFFECT: depth-disabled alpha perspective overlay is world-locked on a finite virtual plane; R45 spatial vehicle/rank billboards use corrected outer-hook c64 ownership and rebuild stock WorldView with head+eye transform"); } if (screenKind == R30ScreenSpaceKind::PerspectiveHud && !R30FirstPerspectiveHudLogged) { R30FirstPerspectiveHudLogged = true; spdlog::info( - "VR R43 PERSPECTIVE HUD: near-plane alpha UI including 6th/6 uses the raw game c64 before stereo head correction, then uniform HudScale on the world-locked finite HUD plane; R44 result/time-record multi-draw overlays bypass R13 zero-disparity"); + "VR R45 PERSPECTIVE HUD: outer-hook draw serial fixed; 6th/6 and flat white overlays use the raw game c64 before stereo head correction, then uniform HudScale on the world-locked finite HUD plane"); } if (FAILED(rightHr)) diff --git a/src/vr/game/outrun_renderer.cpp b/src/vr/game/outrun_renderer.cpp index cdfa2a8f9f..932f2ec41b 100644 --- a/src/vr/game/outrun_renderer.cpp +++ b/src/vr/game/outrun_renderer.cpp @@ -579,24 +579,33 @@ namespace OutRunVRRenderer ClientPresentationMode CurrentPresentationMode() { - // Keep the VR projection alive across OutRun's short gameplay-state - // transitions (GOAL/TIMEUP/TRYAGAIN/OUTRUNMILES/pause and brief state - // hand-offs). The previous STATE_GAME-only test could drop Frame.v2 to - // frame=0 while the desktop continued rendering normally. - static ULONGLONG lastGameplayMs = 0; - constexpr ULONGLONG GameplayPresentationHoldMs = 1500; + // R45: presentation ownership follows the actual OutRun state instead + // of Game::is_in_game() plus a 1.5 s sticky hold. The broad helper + // includes selector/menu-adjacent 3D scenes on this executable, which + // caused the vehicle-select preview car to receive gameplay stereo. + // Keep only states that are genuinely rendered on the race camera in + // stereo. Result/continue/try-again/ranking/selector states are mono + // theater UI and must switch immediately, with no stale stereo hold. if (!Game::current_mode) return PresentationUnknown; - const ULONGLONG now = GetTickCount64(); - if (Game::is_in_game()) + const GameState state = + static_cast(*Game::current_mode); + switch (state) { - lastGameplayMs = now; + case STATE_START: + case STATE_WARP: + case STATE_RESTART: + case STATE_GAME: + case STATE_GIVEUP: + case STATE_SMPAUSEMENU: + case STATE_GOAL: + case STATE_TIMEUP: + case STATE_LINK_TIMEUP: return PresentationGameplay; + default: + return PresentationTheater; } - if (lastGameplayMs != 0 && now - lastGameplayMs <= GameplayPresentationHoldMs) - return PresentationGameplay; - return PresentationTheater; } void PublishClientTelemetry(std::uint32_t flags, float relativeAngleDeg) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index fc80e3c206..b9327df770 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -1173,6 +1173,7 @@ namespace bool R23RenderWorldLockedMenuProjection( StereoCompositor& c, const std::array& views, + const XrPosef& menuAnchor, std::array& pv) { R23Pixels.TryConsume(c.context_); @@ -1245,15 +1246,14 @@ namespace c.Release(c.projection_); if (!ok) return false; - // Zero virtual IPD keeps mono menus aligned in both eyes. The caller - // submits these identity projection poses in LOCAL space, so the menu - // stays fixed at the recentered world orientation instead of following - // the headset as it did in VIEW space. + // R45: both eyes share the same LOCAL-space camera anchor (zero virtual + // IPD), captured from the HMD center when entering a mono menu or when + // a recenter/reference-space request is applied. R43 used identity LOCAL + // pose, which was world-fixed but had nothing for F12 to update. for (int eye = 0; eye < 2; ++eye) { pv[eye] = { XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW }; - pv[eye].pose.orientation = { 0.f, 0.f, 0.f, 1.f }; - pv[eye].pose.position = { 0.f, 0.f, 0.f }; + pv[eye].pose = menuAnchor; pv[eye].fov = commonFov; pv[eye].subImage.swapchain = c.projection_.handle; pv[eye].subImage.imageRect.offset = { 0, 0 }; @@ -2007,6 +2007,10 @@ int main(int argc, char** argv) std::array cachedMenuProjectionViews{}; bool cachedMenuProjectionValid = false; + XrPosef menuProjectionAnchor{}; + menuProjectionAnchor.orientation.w = 1.0f; + bool menuProjectionAnchorValid = false; + bool refreshMenuAnchorAfterLocate = true; bool pendingReferenceSpaceChange = false; XrTime pendingReferenceSpaceChangeTime = 0; @@ -2062,6 +2066,8 @@ int main(int argc, char** argv) lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + menuProjectionAnchorValid = false; + refreshMenuAnchorAfterLocate = true; compositor.ReferenceSpaceChanged(); OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; @@ -2105,6 +2111,8 @@ int main(int argc, char** argv) matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + menuProjectionAnchorValid = false; + refreshMenuAnchorAfterLocate = true; OutRunVrR23VerifiedBundle::Invalidate(); OutRunVR::SharedRenderFrameState rf{}; lastProcessedStereoFrame = renderFrames.Read(rf) ? rf.frameId : shared.ReadStereoMeta().frame; @@ -2123,6 +2131,21 @@ int main(int argc, char** argv) std::uint32_t vc = 0; CheckXr(xrLocateViews(session, &vl, &vs, 2, &vc, views.data()), "xrLocateViews"); + constexpr XrSpaceLocationFlags R45MenuAnchorFlags = + XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | + XR_SPACE_LOCATION_POSITION_VALID_BIT; + if (refreshMenuAnchorAfterLocate && + (head.locationFlags & R45MenuAnchorFlags) == + R45MenuAnchorFlags) + { + menuProjectionAnchor = head.pose; + menuProjectionAnchorValid = true; + refreshMenuAnchorAfterLocate = false; + cachedMenuProjectionValid = false; + std::cout + << "[R45 menu] LOCAL projection anchor captured from current HMD center\n"; + } + const std::uint32_t hostSequence = shared.Write(head, views, vc, configs, state, vs.viewStateFlags, fs.shouldRender == XR_TRUE, directTransportEnabled, compositor.DirectTransportReady(), ip.runtimeName); @@ -2148,23 +2171,10 @@ int main(int argc, char** argv) const auto requestedPresentation = shared.Presentation(); auto presentation = requestedPresentation; - const ULONGLONG presentationNow = GetTickCount64(); - - // Race-adjacent game states can briefly publish Theater between - // valid gameplay stereo Presents. Do not tear down a healthy - // projection immediately: a short debounce prevents the headset - // from flashing the raw SBS/theater image during stage/state - // transitions. A real menu still switches normally after 750 ms. - if (requestedPresentation == OutRunVR::PresentationTheater && - lastPresentation == OutRunVR::PresentationGameplay && - cachedProjectionValid && - presentationNow >= cachedProjectionRenderedMs && - presentationNow - cachedProjectionRenderedMs <= - R23PresentationDebounceMs) - { - presentation = OutRunVR::PresentationGameplay; - ++R23PresentationGraceFrames; - } + // R45: the game now publishes presentation from an explicit + // GameState whitelist. Do not retain a stale stereo projection for + // 750 ms after it says Theater; that hold was enough to transform + // selector/result frames as gameplay and corrupt the preview car. if (presentation != lastPresentation) { @@ -2177,13 +2187,25 @@ int main(int argc, char** argv) cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + if ((head.locationFlags & R45MenuAnchorFlags) == + R45MenuAnchorFlags) + { + menuProjectionAnchor = head.pose; + menuProjectionAnchorValid = true; + refreshMenuAnchorAfterLocate = false; + } + else + { + menuProjectionAnchorValid = false; + refreshMenuAnchorAfterLocate = true; + } } else { cachedMenuProjectionValid = false; } lastPresentation = presentation; - std::cout << "VR presentation: " + std::cout << "VR presentation R45: " << (presentation == OutRunVR::PresentationGameplay ? "true stereo projection" : "LOCAL-fixed mono 2D projection menu") << ".\n"; } @@ -2731,12 +2753,14 @@ int main(int argc, char** argv) // only the reference space changes so the menu remains at // the recentered world orientation while the head moves. if (capture.available && + menuProjectionAnchorValid && (!cachedMenuProjectionValid || capture.fresh)) { std::array refreshed{}; if (R23RenderWorldLockedMenuProjection( - compositor, views, refreshed)) + compositor, views, menuProjectionAnchor, + refreshed)) { cachedMenuProjectionViews = refreshed; cachedMenuProjectionValid = true; diff --git a/vrhost/src/runtime/r26_recenter_hardening.hpp b/vrhost/src/runtime/r26_recenter_hardening.hpp index 436479bcce..4f05a2ccee 100644 --- a/vrhost/src/runtime/r26_recenter_hardening.hpp +++ b/vrhost/src/runtime/r26_recenter_hardening.hpp @@ -239,6 +239,30 @@ namespace OutRunVrR26RecenterHardening return "other-layer"; } + inline bool CompletePendingGameRequestAfterVisibleProjection() noexcept + { + const LONG pending = + PendingGameRequestId.load(std::memory_order_acquire); + if (pending == 0) + return false; + + auto& channel = OutRunVR::RecenterIpc::SharedChannel(); + channel.MarkApplied(pending); + LONG expected = pending; + const bool cleared = PendingGameRequestId.compare_exchange_strong( + expected, 0, std::memory_order_acq_rel, + std::memory_order_acquire); + if (cleared) + { + ++GameRequestsApplied; + InvalidateFallbackAnchor(); + std::cerr + << "[R45 recenter] requestId=" << pending + << " completed by fresh visible DirectGPU projection; fast path remained live\n"; + } + return cleared; + } + inline XrResult XRAPI_CALL EndFrame(XrSession session, const XrFrameEndInfo* endInfo) noexcept { diff --git a/vrhost/src/runtime/r32_direct_submit.hpp b/vrhost/src/runtime/r32_direct_submit.hpp index 5376e6abef..572cc883de 100644 --- a/vrhost/src/runtime/r32_direct_submit.hpp +++ b/vrhost/src/runtime/r32_direct_submit.hpp @@ -31,7 +31,7 @@ namespace OutRunVrR32DirectSubmit { inline constexpr const char* BuildId = - "R42-direct-single-projection-ack-reuse-20260920"; + "R45-direct-recenter-live-projection-20260920"; enum class FastRejectReason : std::uint8_t { @@ -315,9 +315,13 @@ namespace OutRunVrR32DirectSubmit if (!endInfo) { reject = FastRejectReason::NoEndInfo; return false; } if (OutRunVrR26RecenterHardening::PendingFocusRecenter) { reject = FastRejectReason::PendingRecenter; return false; } - if (OutRunVrR26RecenterHardening::PendingGameRequestId.load( - std::memory_order_acquire) != 0) - { reject = FastRejectReason::PendingGameRequest; return false; } + // R45: a game recenter request must not disable the only fresh + // DirectGPU presentation path. R44/R42 fell through to R24 cached-image + // fallback here; R26 then refused to mark a cached fallback as applied, + // leaving PendingGameRequestId set forever and permanently disabling + // fast submit. The synthetic LOCAL-change event is consumed before this + // frame is rendered, so a successful fresh projection is a valid + // post-recenter visible submission and completes the request below. if (OutRunVrReviewHardening::HasIncomingNonProjectionLayer(endInfo)) { reject = FastRejectReason::NonProjectionLayer; return false; } if (!OutRunVrR23VerifiedBundle::ReadFresh(verified)) @@ -449,6 +453,9 @@ namespace OutRunVrR32DirectSubmit OutRunVrR23RuntimeHardening::RecordFinalSubmission( verified.frameId, verified.kind, submitted); ++FastDirectSubmits; + if (submitted) + OutRunVrR26RecenterHardening:: + CompletePendingGameRequestAfterVisibleProjection(); if (!FirstFastSubmitLogged) { FirstFastSubmitLogged = true; From e23d024cf78823cca7eed856502d9fdbd819ebd9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:03:35 +0900 Subject: [PATCH 1184/1308] feat(vr): add GPL shader bytecode fingerprint helper --- src/vr/d3d9/shader_fingerprint_gpl.hpp | 219 +++++++++++++++++++++++++ 1 file changed, 219 insertions(+) create mode 100644 src/vr/d3d9/shader_fingerprint_gpl.hpp diff --git a/src/vr/d3d9/shader_fingerprint_gpl.hpp b/src/vr/d3d9/shader_fingerprint_gpl.hpp new file mode 100644 index 0000000000..1d7f3ebac9 --- /dev/null +++ b/src/vr/d3d9/shader_fingerprint_gpl.hpp @@ -0,0 +1,219 @@ +/* + * OutRun2006Tweaks VR - D3D9 shader bytecode fingerprint helper + * + * The FNV-1 64-bit hash routine and the "hash shader bytecode, not COM pointer" + * approach are adapted from 3Dmigoto (bo3b/3Dmigoto, util.h and + * DirectX9/Direct3DDevice9Functions.h). + * + * 3Dmigoto source is released under GNU GPL version 3. + * This file is therefore distributed under GPL-3.0-only. + * + * Adaptation for OutRun VR: 2026 thp32tt contributors. + * SPDX-License-Identifier: GPL-3.0-only + */ +#pragma once + +#include + +#include +#include +#include +#include +#include +#include + +namespace OutRunVR::GplShaderFingerprint +{ + constexpr std::uint64_t Fnv64Prime = 0x100000001b3ULL; + + // 3Dmigoto-compatible FNV-1 64-bit byte-buffer hash. + // Intentionally starts at zero to preserve 3Dmigoto's shader fingerprint + // convention rather than the more common FNV offset-basis variant. + inline std::uint64_t Fnv1_64(const void* buffer, std::size_t length) noexcept + { + std::uint64_t hash = 0; + const auto* current = static_cast(buffer); + const auto* end = current + length; + while (current < end) + { + hash *= Fnv64Prime; + hash ^= static_cast(*current++); + } + return hash; + } + + struct ShaderHash + { + std::uint64_t value = 0; + std::uint32_t bytecodeBytes = 0; + bool valid = false; + }; + + struct ShaderPair + { + ShaderHash vertex{}; + ShaderHash pixel{}; + std::uintptr_t vertexIdentity = 0; + std::uintptr_t pixelIdentity = 0; + bool valid = false; + }; + + inline bool TraceEnabled() noexcept + { + // Diagnostics are opt-in because querying the active D3D9 shader on + // every classified draw adds COM traffic. Set + // OUTRUN_VR_SHADER_FINGERPRINT=1 for a diagnostic run. + static const bool enabled = []() noexcept { + char value[16]{}; + std::size_t required = 0; +#if defined(_MSC_VER) + if (getenv_s(&required, value, sizeof(value), + "OUTRUN_VR_SHADER_FINGERPRINT") != 0 || required == 0) + return false; +#else + const char* env = std::getenv("OUTRUN_VR_SHADER_FINGERPRINT"); + if (!env) + return false; + std::snprintf(value, sizeof(value), "%s", env); +#endif + return value[0] == '1' || value[0] == 'y' || value[0] == 'Y' || + value[0] == 't' || value[0] == 'T'; + }(); + return enabled; + } + + template + inline ShaderHash HashBytecode(ShaderT* shader) noexcept + { + ShaderHash result{}; + if (!shader) + return result; + + UINT size = 0; + if (FAILED(shader->GetFunction(nullptr, &size)) || size == 0 || + size > (4u * 1024u * 1024u)) + return result; + + try + { + std::vector bytecode(size); + UINT actual = size; + if (FAILED(shader->GetFunction(bytecode.data(), &actual)) || + actual == 0 || actual > bytecode.size()) + return result; + + result.value = Fnv1_64(bytecode.data(), actual); + result.bytecodeBytes = actual; + result.valid = true; + return result; + } + catch (...) + { + return result; + } + } + + template + inline ShaderHash HashBytecodeCached( + ShaderT* shader, + std::array, Capacity>& cache, + std::size_t& nextSlot) noexcept + { + if (!shader) + return {}; + + const auto identity = reinterpret_cast(shader); + for (const auto& entry : cache) + if (entry.first == identity) + return entry.second; + + const ShaderHash hash = HashBytecode(shader); + if (hash.valid) + { + cache[nextSlot] = { identity, hash }; + nextSlot = (nextSlot + 1) % Capacity; + } + return hash; + } + + inline ShaderPair CaptureCurrent(IDirect3DDevice9* device) noexcept + { + ShaderPair result{}; + if (!device) + return result; + + IDirect3DVertexShader9* vertex = nullptr; + IDirect3DPixelShader9* pixel = nullptr; + const HRESULT vsHr = device->GetVertexShader(&vertex); + const HRESULT psHr = device->GetPixelShader(&pixel); + if (FAILED(vsHr) || FAILED(psHr)) + { + if (vertex) vertex->Release(); + if (pixel) pixel->Release(); + return result; + } + + result.vertexIdentity = reinterpret_cast(vertex); + result.pixelIdentity = reinterpret_cast(pixel); + + // D3D9 rendering for OutRun is effectively render-thread owned here. + // Keep the cache protected anyway so diagnostics remain safe if a + // wrapper/runtime changes call threading later. + static std::mutex cacheMutex; + static std::array, 256> vsCache{}; + static std::array, 256> psCache{}; + static std::size_t vsNext = 0; + static std::size_t psNext = 0; + { + std::lock_guard lock(cacheMutex); + result.vertex = HashBytecodeCached(vertex, vsCache, vsNext); + result.pixel = HashBytecodeCached(pixel, psCache, psNext); + } + + if (vertex) vertex->Release(); + if (pixel) pixel->Release(); + + // Fixed-function paths legitimately have a null vertex/pixel shader. + result.valid = result.vertex.valid || result.pixel.valid || + (result.vertexIdentity == 0 && result.pixelIdentity == 0); + return result; + } + + inline bool RememberPair(const ShaderPair& pair) noexcept + { + if (!pair.valid) + return false; + + struct Seen + { + std::uint64_t vs = 0; + std::uint64_t ps = 0; + std::uintptr_t vsIdentity = 0; + std::uintptr_t psIdentity = 0; + }; + + static std::mutex seenMutex; + static std::array seen{}; + static std::size_t count = 0; + std::lock_guard lock(seenMutex); + + for (std::size_t i = 0; i < count; ++i) + { + if (seen[i].vs == pair.vertex.value && + seen[i].ps == pair.pixel.value && + seen[i].vsIdentity == pair.vertexIdentity && + seen[i].psIdentity == pair.pixelIdentity) + return false; + } + + const Seen item{ + pair.vertex.value, pair.pixel.value, + pair.vertexIdentity, pair.pixelIdentity + }; + if (count < seen.size()) + seen[count++] = item; + else + seen[count++ % seen.size()] = item; + return true; + } +} From a61c7ca0fa6c78f62c200ac42497903b8769b396 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:03:48 +0900 Subject: [PATCH 1185/1308] fix(vr): bound GPL shader fingerprint cache --- src/vr/d3d9/shader_fingerprint_gpl.hpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/src/vr/d3d9/shader_fingerprint_gpl.hpp b/src/vr/d3d9/shader_fingerprint_gpl.hpp index 1d7f3ebac9..821875b71b 100644 --- a/src/vr/d3d9/shader_fingerprint_gpl.hpp +++ b/src/vr/d3d9/shader_fingerprint_gpl.hpp @@ -20,6 +20,7 @@ #include #include #include +#include #include namespace OutRunVR::GplShaderFingerprint @@ -194,10 +195,11 @@ namespace OutRunVR::GplShaderFingerprint static std::mutex seenMutex; static std::array seen{}; - static std::size_t count = 0; + static std::size_t seenCount = 0; + static std::size_t nextSeen = 0; std::lock_guard lock(seenMutex); - for (std::size_t i = 0; i < count; ++i) + for (std::size_t i = 0; i < seenCount; ++i) { if (seen[i].vs == pair.vertex.value && seen[i].ps == pair.pixel.value && @@ -210,10 +212,10 @@ namespace OutRunVR::GplShaderFingerprint pair.vertex.value, pair.pixel.value, pair.vertexIdentity, pair.pixelIdentity }; - if (count < seen.size()) - seen[count++] = item; - else - seen[count++ % seen.size()] = item; + seen[nextSeen] = item; + nextSeen = (nextSeen + 1) % seen.size(); + if (seenCount < seen.size()) + ++seenCount; return true; } } From a4e0211a7db5abb3ca47a53642cbaf3c8291f21e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:03:59 +0900 Subject: [PATCH 1186/1308] feat(vr): trace stable D3D9 shader fingerprints --- src/vr/d3d9/stereo_renderer_r26.cpp | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index f0d13188f3..9908df0d01 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -12,6 +12,7 @@ // unknown WVPs, and constant mismatches remain fail-closed through R13/R23/R9. #include "stereo_renderer_r23.cpp" +#include "shader_fingerprint_gpl.hpp" namespace OutRunVRRenderer { @@ -64,6 +65,32 @@ namespace OutRunVRStereo std::uint64_t R27PresentSamples = 0; std::uint64_t R27PerfLastDrawSerial = 0; std::uint64_t R27PerfLastPresentSamples = 0; + std::uint64_t R46ShaderFingerprintPairs = 0; + + void R46TraceShaderFingerprint(IDirect3DDevice9* device, + const R13EffectSnapshot& effect) noexcept + { + if (!OutRunVR::GplShaderFingerprint::TraceEnabled()) + return; + + const auto pair = + OutRunVR::GplShaderFingerprint::CaptureCurrent(device); + if (!OutRunVR::GplShaderFingerprint::RememberPair(pair)) + return; + + ++R46ShaderFingerprintPairs; + spdlog::info( + "VR GPL SHADER: pair={} vsHash={:016x} vsBytes={} vsPtr=0x{:x} psHash={:016x} psBytes={} psPtr=0x{:x} effect={} zKnown={} zEnabled={}", + R46ShaderFingerprintPairs, + pair.vertex.value, pair.vertex.bytecodeBytes, + pair.vertexIdentity, + pair.pixel.value, pair.pixel.bytecodeBytes, + pair.pixelIdentity, + static_cast(effect.classification), + effect.zKnown ? 1 : 0, + effect.zEnabled ? 1 : 0); + } + bool R26TrackedOcclusionNeedsSingleExecution( IDirect3DDevice9* device) noexcept @@ -329,6 +356,7 @@ namespace OutRunVRStereo R9Draw&& r9Draw, LegacyR13Draw&& legacyR13Draw) { const R13EffectSnapshot effect = R13CaptureDrawTimeEffect(device); + R46TraceShaderFingerprint(device, effect); auto legacyWithSnapshot = [&]() { R13EffectOverrideScope reuse(effect); return legacyR13Draw(); From 8157b74c666656dc475d365db75140155c7d0623 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:04:05 +0900 Subject: [PATCH 1187/1308] docs: add GPLv3 license text for reused VR code --- COPYING.GPL3 | 674 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 674 insertions(+) create mode 100644 COPYING.GPL3 diff --git a/COPYING.GPL3 b/COPYING.GPL3 new file mode 100644 index 0000000000..94a9ed024d --- /dev/null +++ b/COPYING.GPL3 @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. From eab1d6128c9221a6ed5d1c44388fc67b8ff633e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:04:35 +0900 Subject: [PATCH 1188/1308] docs: declare GPLv3 scope for VR reuse branch --- LICENSE.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/LICENSE.md b/LICENSE.md index 65feece449..36eb6e61c8 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,3 +1,17 @@ +# License scope for `vr-openxr-gpl-reuse` + +This branch contains source adapted from 3Dmigoto under GNU GPL version 3. +When this branch is distributed as one combined work, the combined work is +distributed under **GPL-3.0-only**. See `COPYING.GPL3` and +`THIRD_PARTY_NOTICES.md`. + +The original OutRun2006Tweaks source and other contributions that were already +published under MIT **remain MIT-licensed**; their copyright and permission +notices are preserved below. The GPL terms for the combined branch do not erase +those pre-existing MIT permissions on the original MIT-covered material. + +## Upstream/base MIT license + MIT License Copyright (c) 2023 emoose @@ -25,7 +39,7 @@ SOFTWARE. ## 한국어 안내 (비공식 요약) -위 영문 MIT License가 이 저장소에 적용되는 정식 라이선스 원문입니다. 아래 내용은 이해를 돕기 위한 비공식 한국어 요약이며, 법적 효력을 갖는 원문을 대체하지 않습니다. +아래 영문 MIT License는 원본 OutRun2006Tweaks 및 기존 MIT 기여분에 계속 적용됩니다. 다만 `vr-openxr-gpl-reuse` 브랜치는 3Dmigoto의 GPLv3 코드를 포함하므로 결합된 브랜치 배포물은 GPL-3.0-only 조건으로 배포합니다. GPLv3 전문은 `COPYING.GPL3`를 참조하세요. 아래 한국어 내용은 이해를 돕기 위한 비공식 요약입니다. - 이 소프트웨어는 사용, 복사, 수정, 병합, 공개, 배포, 재라이선스 및 판매를 포함해 폭넓게 사용할 수 있습니다. - 소프트웨어의 복사본 또는 상당 부분을 배포할 때는 위 저작권 고지와 MIT License의 허가 고지를 함께 포함해야 합니다. From 1cbb8e13adab3a6bd8b9849b5cbbf030b3dc4a6a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:04:37 +0900 Subject: [PATCH 1189/1308] docs: record 3Dmigoto GPL source reuse --- THIRD_PARTY_NOTICES.md | 39 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 37 insertions(+), 2 deletions(-) diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md index 2189db218f..b825e80c57 100644 --- a/THIRD_PARTY_NOTICES.md +++ b/THIRD_PARTY_NOTICES.md @@ -35,6 +35,24 @@ Role: important public reference for DirectInput wheel-FFB architecture and forc The repository retains the upstream MIT license notice. This fork does not redistribute the separate `WheelFfb.dll` toolkit from that project; the v0.1 FFB backend is implemented directly with Windows DirectInput COM. +### VR GPL source reuse + +#### bo3b / 3Dmigoto + +Repository: https://github.com/bo3b/3Dmigoto + +License: GNU GPL version 3. + +Role: the `vr-openxr-gpl-reuse` branch adapts 3Dmigoto's DirectX 9 shader +fingerprinting approach and its FNV-1 64-bit byte-buffer hash routine. The +adapted implementation is isolated in +`src/vr/d3d9/shader_fingerprint_gpl.hpp` and is used by the R26 safe-draw +diagnostic path to identify vertex/pixel shaders by stable bytecode fingerprint +instead of process-local COM pointer values. + +The GPLv3 license text is included as `COPYING.GPL3`. Original MIT notices for +OutRun2006Tweaks remain preserved. + ### Build dependencies The produced DLL also incorporates open-source dependencies from the upstream build, including projects fetched or linked through CMake/submodules such as SDL, SafetyHook/Zydis, spdlog, Dear ImGui, xxHash, IXWebSocket, zlib, jsoncpp, Ogg/FLAC, miniz and related support libraries. @@ -57,7 +75,7 @@ Community discussions and user hardware logs were used as practical testing/desi ### License summary -The forked source remains under the repository's MIT license while preserving the upstream notice. Binary-release dependency notices are generated from the actual source/dependency trees and shipped as `LICENSES.txt`. +The upstream/base MIT-covered source remains under MIT with its notices preserved. The `vr-openxr-gpl-reuse` branch contains GPLv3-derived source and the combined branch distribution is GPL-3.0-only. Binary-release dependency notices are generated from the actual source/dependency trees and shipped as `LICENSES.txt`. This file is a project attribution/packaging record, not legal advice. @@ -96,6 +114,23 @@ This file is a project attribution/packaging record, not legal advice. 해당 저장소는 원본 MIT 라이선스 고지를 유지합니다. 이 포크는 그 프로젝트의 별도 `WheelFfb.dll` 툴킷을 재배포하지 않으며, v0.1 FFB 백엔드는 Windows DirectInput COM을 직접 사용해 구현했습니다. +### VR GPL 소스 재사용 + +#### bo3b / 3Dmigoto + +저장소: https://github.com/bo3b/3Dmigoto + +라이선스: GNU GPL version 3. + +역할: `vr-openxr-gpl-reuse` 브랜치는 3Dmigoto의 DirectX 9 셰이더 +fingerprint 방식과 FNV-1 64-bit 바이트 버퍼 해시 루틴을 적용했습니다. +적용 코드는 `src/vr/d3d9/shader_fingerprint_gpl.hpp`에 분리되어 있으며, +R26 safe-draw 진단 경로에서 실행마다 달라질 수 있는 COM 포인터 대신 +셰이더 바이트코드 기반의 안정적인 식별값을 기록하는 데 사용합니다. + +GPLv3 전문은 `COPYING.GPL3`에 포함되어 있으며, 기존 OutRun2006Tweaks의 +MIT 저작권/허가 고지는 그대로 유지합니다. + ### 빌드 의존성 생성되는 DLL에는 원본 빌드에서 사용하는 여러 오픈소스 의존성도 포함됩니다. CMake 또는 서브모듈로 가져오거나 링크되는 SDL, SafetyHook/Zydis, spdlog, Dear ImGui, xxHash, IXWebSocket, zlib, jsoncpp, Ogg/FLAC, miniz 및 관련 지원 라이브러리 등이 이에 해당합니다. @@ -118,6 +153,6 @@ This file is a project attribution/packaging record, not legal advice. ### 라이선스 요약 -포크된 소스는 원본 고지를 유지한 상태로 이 저장소의 MIT 라이선스를 따릅니다. 바이너리 배포에 필요한 의존성 고지는 실제 소스/의존성 트리에서 생성해 `LICENSES.txt`로 함께 배포합니다. +원본 및 기존 MIT 코드의 MIT 권리와 고지는 그대로 유지합니다. 다만 `vr-openxr-gpl-reuse` 브랜치는 GPLv3 유래 소스를 포함하므로 결합된 브랜치 배포물은 GPL-3.0-only 조건으로 배포합니다. 바이너리 배포에 필요한 의존성 고지는 실제 소스/의존성 트리에서 생성해 `LICENSES.txt`로 함께 배포합니다. 이 문서는 프로젝트의 출처 표시 및 배포 패키징 기록이며 법률 자문이 아닙니다. From d07541c0fd49b92d77286d5c563e16066964ebe0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:04:40 +0900 Subject: [PATCH 1190/1308] docs(vr): permit tracked GPL reuse on dedicated branch --- docs/VR_REFERENCE_HARVEST.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/docs/VR_REFERENCE_HARVEST.md b/docs/VR_REFERENCE_HARVEST.md index f3ba539793..66ac549837 100644 --- a/docs/VR_REFERENCE_HARVEST.md +++ b/docs/VR_REFERENCE_HARVEST.md @@ -139,4 +139,15 @@ Only after this extraction and a Quest/VDXR smoke run should the wire protocol m ## License boundary -GPL or otherwise incompatible reference implementations are used only for observable behavior, algorithms, failure cases and architecture comparison. Their code is not copied into this fork. Permissively licensed code may be imported only after its exact license and attribution requirements are recorded with the import. +The policy differs by branch: + +- `vr-openxr` keeps the previous no-GPL-source-copy boundary unless separately changed. +- `vr-openxr-gpl-reuse` may import GPL/LGPL source when the imported file is clearly identified, its upstream attribution is preserved, the exact license is recorded, and the combined branch is distributed under compatible GPL terms. +- Existing MIT-covered OutRun2006Tweaks material retains its original MIT notice and permissions. + +### Imported GPL source ledger + +- **3Dmigoto / GPLv3:** `src/vr/d3d9/shader_fingerprint_gpl.hpp` adapts the D3D9 shader-bytecode fingerprint approach and FNV-1 64-bit buffer hash from 3Dmigoto's `DirectX9/Direct3DDevice9Functions.h` and `util.h`. It is used only for opt-in diagnostics and does not alter draw output. +- Full GPLv3 terms are stored in `COPYING.GPL3`. + +Further GPL/LGPL imports must be added to this ledger before release. From bda8bf1b6ff44705479d768986c8e933ba2be57f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:05:54 +0900 Subject: [PATCH 1191/1308] fix(vr): make shader fingerprints stable across COM recreation --- src/vr/d3d9/shader_fingerprint_gpl.hpp | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/src/vr/d3d9/shader_fingerprint_gpl.hpp b/src/vr/d3d9/shader_fingerprint_gpl.hpp index 821875b71b..35d59f7af9 100644 --- a/src/vr/d3d9/shader_fingerprint_gpl.hpp +++ b/src/vr/d3d9/shader_fingerprint_gpl.hpp @@ -18,6 +18,7 @@ #include #include #include +#include #include #include #include @@ -189,8 +190,6 @@ namespace OutRunVR::GplShaderFingerprint { std::uint64_t vs = 0; std::uint64_t ps = 0; - std::uintptr_t vsIdentity = 0; - std::uintptr_t psIdentity = 0; }; static std::mutex seenMutex; @@ -199,19 +198,16 @@ namespace OutRunVR::GplShaderFingerprint static std::size_t nextSeen = 0; std::lock_guard lock(seenMutex); + // Bytecode fingerprints are deliberately the identity here. COM object + // addresses can change after Reset/recreation or between launches. for (std::size_t i = 0; i < seenCount; ++i) { if (seen[i].vs == pair.vertex.value && - seen[i].ps == pair.pixel.value && - seen[i].vsIdentity == pair.vertexIdentity && - seen[i].psIdentity == pair.pixelIdentity) + seen[i].ps == pair.pixel.value) return false; } - const Seen item{ - pair.vertex.value, pair.pixel.value, - pair.vertexIdentity, pair.pixelIdentity - }; + const Seen item{ pair.vertex.value, pair.pixel.value }; seen[nextSeen] = item; nextSeen = (nextSeen + 1) % seen.size(); if (seenCount < seen.size()) From c3ff7bbb584d91b9fe6109c09f24d54122f851c9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:06:30 +0900 Subject: [PATCH 1192/1308] ci: package GPL source notices with VR artifacts --- .github/workflows/build.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 95f88819f5..9ef51f613e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -133,6 +133,8 @@ jobs: run: | $candidates = New-Object System.Collections.Generic.List[System.IO.FileInfo] $candidates.Add((Get-Item LICENSE.md)) + if (Test-Path COPYING.GPL3) { $candidates.Add((Get-Item COPYING.GPL3)) } + if (Test-Path THIRD_PARTY_NOTICES.md) { $candidates.Add((Get-Item THIRD_PARTY_NOTICES.md)) } foreach ($root in @('external', 'build/_deps')) { if (Test-Path $root) { Get-ChildItem $root -Recurse -File | Where-Object { @@ -164,6 +166,8 @@ jobs: $builder.ToString() | Set-Content build/bin/LICENSES.txt -Encoding utf8 if (-not (Test-Path build/bin/LICENSES.txt)) { throw 'LICENSES.txt was not generated' } + if (Test-Path COPYING.GPL3) { Copy-Item COPYING.GPL3 build/bin/COPYING.GPL3 } + if (Test-Path THIRD_PARTY_NOTICES.md) { Copy-Item THIRD_PARTY_NOTICES.md build/bin/THIRD_PARTY_NOTICES.md } Write-Host ("Collected {0} unique license/notice texts" -f $seen.Count) - name: Upload binary @@ -206,7 +210,9 @@ jobs: WHEEL_FFB.md RELEASE_NOTES_v0.1.md LICENSE.md + COPYING.GPL3 THIRD_PARTY_NOTICES.md + src/vr/d3d9/shader_fingerprint_gpl.hpp tools/verify_wheel_ffb_current.py .github/workflows/build.yml include-hidden-files: true From a68cf17832fd4d9c0655f30f097108a43b63ce22 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 11:08:31 +0900 Subject: [PATCH 1193/1308] ci(vr): verify GPL diagnostics and distribution notices --- .github/workflows/build.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 9ef51f613e..885c417e84 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -108,7 +108,8 @@ jobs: "VR stereo: D3D9 full-eye renderer installed", "VR R13: stereo hardening ACTIVE", "VR R13: auxiliary/offscreen c64 WVP kept stock", - "VR v3 shadow: live dual-protocol diagnostics active" + "VR v3 shadow: live dual-protocol diagnostics active", + "VR GPL SHADER: pair=" ) foreach ($marker in $markers) { if (-not $ascii.Contains($marker)) { throw "missing compiled marker: $marker" } @@ -168,6 +169,8 @@ jobs: if (-not (Test-Path build/bin/LICENSES.txt)) { throw 'LICENSES.txt was not generated' } if (Test-Path COPYING.GPL3) { Copy-Item COPYING.GPL3 build/bin/COPYING.GPL3 } if (Test-Path THIRD_PARTY_NOTICES.md) { Copy-Item THIRD_PARTY_NOTICES.md build/bin/THIRD_PARTY_NOTICES.md } + if (-not (Test-Path build/bin/COPYING.GPL3)) { throw 'GPLv3 text is missing from binary distribution' } + if (-not (Test-Path build/bin/THIRD_PARTY_NOTICES.md)) { throw 'third-party notices are missing from binary distribution' } Write-Host ("Collected {0} unique license/notice texts" -f $seen.Count) - name: Upload binary From f10fd52318869b13ea01c82ad8eb8aa2220885a4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 12:15:02 +0900 Subject: [PATCH 1194/1308] docs(vr): add 5000-check source review report --- docs/VR_SOURCE_REVIEW_5000_20260920.txt | 618 ++++++++++++++++++++++++ 1 file changed, 618 insertions(+) create mode 100644 docs/VR_SOURCE_REVIEW_5000_20260920.txt diff --git a/docs/VR_SOURCE_REVIEW_5000_20260920.txt b/docs/VR_SOURCE_REVIEW_5000_20260920.txt new file mode 100644 index 0000000000..c7cf8e4103 --- /dev/null +++ b/docs/VR_SOURCE_REVIEW_5000_20260920.txt @@ -0,0 +1,618 @@ +OutRun2006Tweaks OpenXR VR Source Review - 5,000-check report +Date: 2026-09-20 +Repository: thp32tt/OutRun2006Tweaks +Branch reviewed: vr-openxr-gpl-reuse +Review base commit: a68cf17832fd4d9c0655f30f097108a43b63ce22 +Production-safe build mode: OUTRUN_VR_SAFE_DRAW_COMPARE=ON +Production stereo owner: stereo_renderer_r26_compare.cpp -> stereo_renderer_r26.cpp -> R23/R22/R13/R9 +Production renderer owner: outrun_renderer_r23.cpp +D3D9Ex final owner: ex_device_upgrade_r15.cpp +Host entry: vrhost/src/main_r23.cpp + +====================================================================== +1. REVIEW METHOD +====================================================================== + +"5,000회"를 동일 파일을 사람 눈으로 5,000번 반복해서 읽었다고 과장하지 않았다. +이번 검토는 다음과 같이 정확히 5,000개의 독립 검증 셀을 구성했다. + +- VR/그래픽/Host/IPC/CI 관련 파일: 100개 +- 파일당 위험 패턴/성능/동기화 검증 항목: 50개 +- 총 자동 정적 검증 셀: 100 x 50 = 5,000개 +- 이후 후보 항목은 실제 함수 문맥, 호출 체인, 현재 CMake 빌드 그래프를 다시 읽어 + production 경로 / 비교 경로 / 진단 전용 경로를 분리하고 오탐을 제거했다. + +50개 검증군에는 TODO/FIXME, 예외 삼킴, Sleep/무한 대기, D3D9 live getter, +GetVertexShaderConstantF, viewport/scissor getter, COM shader getter, +GetFunction, mutex/heap/vector, QPC/tick, texture/query/stateblock 생성, +SetRenderTarget/Depth/Viewport/Scissor/WVP, StretchRect/LockRect, +D3D11 Map/Copy/Flush/GetData, OpenXR acquire/wait/release/end-frame 등을 포함했다. + +이 보고서는 실행 프로파일러 측정이 아니라 소스 정적 검토 결과다. +따라서 성능 항목에서 실제 ms 개선량은 새 실행 로그/프로파일로 검증해야 한다. + +====================================================================== +2. EXECUTIVE SUMMARY +====================================================================== + +현재 default safe R26 경로는 과거 R29-R34 fast/HUD 체인보다 안전하지만, +아직 두 종류의 핵심 문제가 남아 있다. + +A. 렌더 정확성 +- depth-test가 꺼진 2D/HUD 계열 draw가 특정 상태 조합에서 WorldStereo로 + 분류될 수 있는 논리 구멍이 있다. +- R28 shader-epoch rebind는 "현재 shader가 다른데 c64/projection이 같음"을 + world pass로 승격할 수 있다. 현재 흰색 순위/스코어/HUD가 양안으로 갈라지는 + 증상과 연결될 가능성이 높다. + +B. 성능 +- 현재 safe 경로에서도 draw마다 5개의 GetRenderState를 실행한다. +- scissor enabled 상태에서는 추가로 GetViewport + GetScissorRect + + GetRenderState가 draw마다 발생할 수 있다. +- shader epoch 변경 시 GetVertexShaderConstantF(c64-c67) readback도 추가된다. +즉 "fast path를 끈 안전 빌드"가 정확성은 높였지만 CPU/driver call 비용은 상당히 크다. + +새 3Dmigoto GPL shader fingerprint 기능 자체에도 두 문제가 있다. +- COM 포인터 주소만 cache key로 사용해 포인터 재사용 시 잘못된 hash를 돌려줄 수 있다. +- 진단을 켜면 draw마다 COM getter + mutex + 256-entry 선형검색을 수행하므로 + 성능 문제를 측정하는 과정 자체가 프레임을 더 악화시킬 수 있다. + +CI는 review base commit에서 모두 성공했다. +- Build PR run 35483262080: SUCCESS +- OpenXR VR architecture run 35483262116: SUCCESS +- Build push run 35483205589: SUCCESS + +따라서 아래 결함은 "컴파일 실패"가 아니라 런타임 정확성/성능 설계 문제다. + +====================================================================== +3. HIGH PRIORITY CORRECTNESS FINDINGS +====================================================================== + +[HIGH-01] Depth-disabled draw가 WorldStereo로 분류될 수 있음 +Files: +- src/vr/d3d9/vr_pass_policy.hpp +- src/vr/d3d9/stereo_renderer_r13.cpp +- src/vr/d3d9/stereo_renderer_r26.cpp + +현재 ClassifyEffectStereo(): + + const bool depthDisabledFlatEffect = + cullNone && !depthTestEnabled && + ((alphaBlendEnabled && !depthWriteEnabled) || alphaTestEnabled); + +이 조건에 맞는 경우에만 ZeroDisparity이며 나머지는 기본 WorldStereo다. + +따라서 다음 상태는 depth test가 꺼져도 WorldStereo가 된다. +- cullNone == false 인 2D draw +- alpha blend가 꺼진 depth-disabled draw +- alpha blend가 켜졌지만 z-write가 true인 draw +- 기타 상태가 위 좁은 flat 조건에 걸리지 않는 draw + +R13CaptureDrawTimeEffect()는 이 결과를 그대로 R13EffectClass::World/Flat으로 사용한다. +R27GuardWorldEffect()의 R37DepthDisabledFragileOverlay()는 classification == World이면 +zEnabled == false여도 즉시 "fragile overlay 아님"으로 처리한다. + +결과: +실제로는 HUD/순위/score/menu overlay인 draw가 perspective projection 또는 남아있는 +world state와 결합될 경우 양안 world replay로 들어갈 수 있다. + +사용자 관측과의 연관성: +- 흰색 6th/6이 두 개로 보임 +- 흰색 score가 양안 분리됨 +- 일부 순위표시/overlay가 world/HUD 경계에서 잘못 보임 +이 증상과 매우 잘 맞는 후보다. + +권장 수정: +1) depthTestEnabled == false면 기본값을 Flat/ZeroDisparity로 바꾼다. +2) depth-off draw를 world로 올리려면 별도의 강한 증거가 있어야 한다. + 예: 검증된 shader fingerprint + world WVP write + projection semantic. +3) cull mode/alpha state는 보조 증거로만 사용한다. +4) 모든 boolean 조합을 테스트하는 unit test matrix를 추가한다. + + +[HIGH-02] R28 shader-epoch rebind가 "다른 shader"를 이전 world shader로 가장할 수 있음 +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +R28CanRebindVerifiedWorld()은 다음을 확인한다. +- main target / stereo state +- 최근 verified c64-c67 +- pose generation +- 현재 c64-c67 값이 verified 값과 동일 +- projection이 verified projection과 동일 +- renderer semantic이 perspective world + +하지만 "현재 shader 자체가 이전 verified world shader와 같은 종류인지"는 요구하지 않는다. +오히려 current shader epoch가 stored shader epoch와 달라야 이 경로가 의미가 있다. + +그 뒤 R28RunWithVerifiedWorldEpoch()은: + + CurrentVertexShaderIdentity.exchange(verifiedShaderIdentity) + VertexShaderSerial.exchange(verifiedShaderSerial) + +로 현재 shader identity/serial을 일시적으로 이전 world shader epoch로 바꾸고 R9 draw를 실행한다. + +의도: +world WVP를 상속하는 smoke/skid/decal shader가 shader switch만 한 경우 world stereo 유지. + +위험: +HUD/effect shader가 c64/projection을 새로 쓰지 않고 이전 world 값을 그대로 둔 경우에도 +"이전 world shader인 것처럼" 승격될 수 있다. + +이 역시 흰색 HUD/순위/효과의 양안 분리 후보다. + +권장 수정: +- 새 GPL shader fingerprint를 단순 로그가 아니라 "world-compatible shader evidence"로 사용. +- 최소한 current VS fingerprint가 known-world 계열인지 확인하기 전에는 epoch를 강제 치환하지 않는다. +- shader가 달라진 경우 WVP 동일성만으로 world 승격하지 않는다. +- HUD/effect fingerprint는 명시적으로 zero-disparity 정책으로 보낸다. + + +[HIGH-03] 같은 shader pair가 상태에 따라 다른 역할을 해도 fingerprint 로그가 첫 상태만 남음 +File: +- src/vr/d3d9/shader_fingerprint_gpl.hpp + +RememberPair()의 dedupe key는: + (vertexHash, pixelHash) + +뿐이다. + +문제: +같은 VS/PS pair가 +- 한 pass에서는 z-on world +- 다른 pass에서는 z-off HUD/effect +로 재사용되면 첫 번째 상태만 로그에 남고 두 번째 상태는 사라진다. + +이는 현재 우리가 찾으려는 "같은 shader인데 상태에 따라 HUD/world가 달라지는" 경우를 +숨길 수 있다. + +권장 수정: +dedupe/transition key에 최소 다음을 포함: +- VS hash +- PS hash +- effect classification +- zEnabled +- projection class +- target class(main/offscreen) +- primitive/FVF 또는 XYZRHW 여부 +필요하면 viewport/scissor class도 포함한다. + +====================================================================== +4. HIGH PRIORITY PERFORMANCE FINDINGS +====================================================================== + +[HIGH-PERF-01] R13 effect snapshot이 draw마다 5개의 live GetRenderState 실행 +File: +- src/vr/d3d9/stereo_renderer_r13.cpp + +R13CaptureDrawTimeEffect()은 매 호출마다: +- D3DRS_ALPHABLENDENABLE +- D3DRS_ALPHATESTENABLE +- D3DRS_ZWRITEENABLE +- D3DRS_ZENABLE +- D3DRS_CULLMODE + +총 5번 GetRenderState()를 호출한다. + +현재 production R26의 R27GuardWorldEffect()가 네 Draw entry 모두에서 +R13CaptureDrawTimeEffect()를 호출하므로 사실상 main draw hot path다. + +예시: +3,000 draw/frame이면 약 15,000개의 D3D9 render-state getter/frame. +60fps면 약 900,000 getter/sec 수준이다. +이는 정확한 실제 draw 수에 따라 달라지지만 구조 자체가 비싸다는 점은 확정이다. + +이미 base stereo_renderer_r7.inc에는: +- TrackedRenderStateValue +- TrackedRenderStateValid +- TrackedRenderStateReads +- SetRenderState hook +- ReadTrackedRenderState() +가 있으며 16회 단위 live validation도 구현되어 있다. + +즉 R13은 이미 존재하는 state shadow를 쓰지 않고 live getter를 다시 호출한다. + +권장 수정: +R13CaptureDrawTimeEffect()을 tracked state 기반으로 교체. +StateBlock::Apply 또는 의심 세대에서만 강제 live resync. +정확성 때문에 필요한 periodic validation은 유지하되 per-draw 5 getter는 제거. + + +[HIGH-PERF-02] scissor enabled 상태에서는 viewport/scissor 3 getter가 매 draw 발생 가능 +Files: +- src/vr/d3d9/stereo_renderer_r23.cpp +- src/vr/d3d9/stereo_renderer_r22.cpp + +R23BeforeTopLevelDraw()은 모든 game draw 전에: + R23CaptureActualGameState(..., force=false) + +를 호출한다. + +R23CaptureActualGameState() cache fast path는: +- same Present +- shadow valid +- scissor disabled +- 16 draw 미만 +일 때만 작동한다. + +즉 R22ShadowState.enabled == true이면 cache를 사용하지 않고 매 draw: +- GetViewport +- GetScissorRect +- GetRenderState(SCISSORTESTENABLE) +를 수행한다. + +HUD/menu/clip rectangle가 많은 구간에서 매우 비싸질 수 있다. + +권장 수정: +- enabled scissor도 세대 기반 cache 허용. +- StateBlock Apply generation을 별도로 추적. +- SetViewport/SetScissorRect/SetRenderState hook으로 shadow 갱신. +- N draw마다 또는 StateBlock generation 변경 시만 authoritative live validation. + + +[MED-PERF-03] shader epoch mismatch 때 GetVertexShaderConstantF(c64-c67) readback +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +R28CanRebindVerifiedWorld()은 shader epoch가 바뀐 후보마다: + GetVertexShaderConstantF(OutRunWvpRegister, ...) + +를 수행한다. + +effect shader switch가 많은 장면이면 driver readback 성격의 getter가 반복된다. + +이미 renderer는 game WVP write를 추적하는 구조를 갖고 있으므로, +가능하면 "마지막 game upload shadow"와 generation을 사용하고 실제 device getter는 +주기적 검증/디버그 모드로 제한하는 것이 좋다. + + +[LOW-PERF-04] R27 Present timing QPC가 telemetry off여도 항상 실행 +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +PresentDestR27()은 Settings::VRTelemetry 여부와 관계없이 +Present 전/후 QueryPerformanceCounter를 호출한다. + +비용은 작지만 telemetry를 끈 production path에서는 불필요하다. +QPC 측정 자체를 VRTelemetry 또는 profiling mode에 묶을 수 있다. + + +[LOW-PERF-05] QueryPerformanceFrequency를 반복 호출하는 경로 +File: +- src/vr/d3d9/stereo_renderer_r23.cpp + +R23DiagnoseHostFreshness()에서 Present마다 QueryPerformanceFrequency 호출 가능. +frequency는 프로세스 실행 중 고정이므로 한 번 cache하는 편이 낫다. + +====================================================================== +5. GPL SHADER FINGERPRINT REVIEW +====================================================================== + +[HIGH-DIAG-01] COM pointer만 cache key로 사용 -> pointer reuse 시 stale hash 가능 +File: +- src/vr/d3d9/shader_fingerprint_gpl.hpp + +HashBytecodeCached(): + identity = reinterpret_cast(shader) + cache에서 identity만 찾아 기존 hash 반환 + +cache invalidation이 Reset/shader destruction과 연결되어 있지 않다. + +COM object가 파괴된 뒤 같은 주소에 새로운 shader가 할당되면 +새 shader bytecode를 읽지 않고 이전 hash를 반환할 수 있다. + +이 문제는 렌더 결과를 깨지는 않지만 diagnostic classification을 잘못 만들 수 있다. + +권장 수정: +가장 좋은 구조: +- SetVertexShader/SetPixelShader hook에서 binding 변경 시 한 번만 hash 계산. +- Reset/device generation 변화 시 cache invalidate. +- current VS/PS hash를 atomic/current-state로 보관. +- draw hot path에서는 hash 계산/COM query 없이 현재 hash만 읽는다. + + +[HIGH-DIAG-02] diagnostic ON 시 per-draw 오버헤드가 너무 큼 +Files: +- src/vr/d3d9/shader_fingerprint_gpl.hpp +- src/vr/d3d9/stereo_renderer_r26.cpp + +현재 R46TraceShaderFingerprint()은 R27GuardWorldEffect()마다 호출된다. + +CaptureCurrent(): +- GetVertexShader +- GetPixelShader +- mutex +- VS cache 최대 256 선형검색 +- PS cache 최대 256 선형검색 +- cache miss 시 GetFunction size +- vector heap allocation +- GetFunction bytecode +- FNV hash +그 뒤 RememberPair(): +- 두 번째 mutex +- 최대 256 pair 선형검색 + +진단을 켠 상태에서는 성능 원인을 관측하면서 동시에 큰 새 hot-path 비용을 넣게 된다. +따라서 stutter 수치를 비교하는 용도로는 현재 방식이 부적합하다. + +권장 수정: +hash는 shader binding/creation 시점에만 계산하고 draw에서는 zero-allocation O(1) 조회. +로그 역시 state transition이나 처음 보는 fingerprint 조합에서만 발생하도록 한다. + + +[MED-DIAG-03] 256-slot cache 정책은 진단 규모가 커질 경우 churn 가능 +현재 shader cache/pair seen table이 모두 256 entries다. +OutRun 자체 shader 수가 이보다 적다면 충분할 수 있으나, +wrapper/overlay/mod가 개입하면 eviction과 재hash가 늘어날 수 있다. + +고정 table을 유지하려면 open-addressed hash table 또는 generation-tagged map이 적합하다. + +====================================================================== +6. HOST / DIRECTGPU PERFORMANCE AND SYNCHRONIZATION +====================================================================== + +[GOOD-01] R32 steady DirectGPU path는 과거의 동기 WaitForCopyFence보다 개선됨 +File: +- vrhost/src/runtime/r32_direct_submit.hpp + +현재 fast path: +- EVENT query +- GetData(... D3D11_ASYNC_GETDATA_DONOTFLUSH) +- producer slot pressure가 실제 발생할 때만 Flush +- 같은 frame pending EVENT는 재사용 +- steady frame에서 redundant SafeEye copy + second projection을 피함 + +이 방향은 유지해야 한다. +과거 d3d9ex_direct_passthrough.hpp의: + End(query) -> Flush -> GetData spin +방식으로 steady path를 되돌리면 안 된다. + + +[MED-HOST-01] ring pressure 시 Flush + fallback 전환은 여전히 hitch 가능 +File: +- vrhost/src/runtime/r32_direct_submit.hpp + +slot이 아직 armed 상태면: +- PollCompletedAcks +- 완료 안 됐고 flushIssued=false면 Context->Flush() +- 다시 Poll +- 여전히 pending이면 AckBusy -> fallback + +이는 안전한 failover지만 GPU가 밀리는 순간 CPU/driver hitch가 더 커질 수 있다. + +권장: +- telemetry에서 ackSlotBusy / deferredFlush 발생과 HMD frame spike를 함께 상관 분석. +- ring depth 확대는 메모리/latency trade-off를 보고 결정. +- 무조건 Flush 확대는 금지. + + +[MED-HOST-02] Host detailed pipeline telemetry가 allocation/sort를 사용 +File: +- vrhost/src/main_r23.cpp + +R23MetricWindow: +- std::vector +- P95()에서 vector 복사 +- std::sort +Pipeline window: +- unordered_map +- ostringstream formatting + +frame마다 Note()가 누적되고 주기적 telemetry 시 문자열/정렬 비용이 생긴다. + +권장: +- production에서는 VRTelemetry/diagnostic flag로 상세 telemetry gate. +- percentile은 고정 histogram 또는 ring-buffer selection으로 바꿀 수 있다. +- 로그 생성은 render-critical thread에서 최소화. + + +[LOW-HOST-03] std::cerr 기반 주기 로그 +Files: +- vrhost/src/runtime/r32_direct_submit.hpp +- 여러 runtime hardening headers + +5초 주기 또는 첫 이벤트 로그는 큰 문제는 아니지만 std::cerr formatting/flush 동작은 +실시간 렌더 thread에서 완전히 공짜가 아니다. +가능하면 비동기 logger 또는 lock-free telemetry queue 사용. + +====================================================================== +7. OPENXR WAIT / SWAPCHAIN REVIEW +====================================================================== + +[GOOD-02] XR_INFINITE_DURATION이 소스에 보여도 실제 infinite hang으로 단정하면 안 됨 +Files: +- vrhost/src/runtime/bounded_swapchain_wait.hpp +- vrhost/src/runtime/sbs_capture_override.hpp + +bounded_swapchain_wait.hpp는 xrWaitSwapchainImage를 wrapper로 치환한다. +XR_INFINITE_DURATION 요청을: +- 20ms slice +- 총 250ms budget +으로 제한하고 초과 시 XR_ERROR_RUNTIME_FAILURE로 반환한다. + +sbs_capture_override는 wait 실패 시 acquiredImage를 보존하여 +OpenXR acquire/wait/release 순서를 깨지 않도록 설계돼 있다. + +따라서 자동 스캔에서 잡힌 XR_INFINITE_DURATION은 현재 production host에서 +"무한 black-screen hang" 확정 결함이 아니다. +현재 bounded 구조는 유지하는 것이 맞다. + +====================================================================== +8. D3D9EX / RESOURCE LIFETIME REVIEW +====================================================================== + +[GOOD-03] R14 CPU shadow lifetime의 이전 256-slot eviction 문제는 현재 구조에서 해결됨 +File: +- src/vr/d3d9/ex_device_upgrade_r14.cpp + +현재: +- unordered_map> +- texture Release hook에서 erase +- locked resource는 retirePending으로 Unlock까지 생존 +- R14ShadowEntry destructor에서 cpu/device Release +- shadowBytes accounting 존재 +- R14DetachShadowLocked()가 bytes를 0으로 만든 뒤 destructor double-subtract 방지 + +이번 검토에서는 명백한 double-release / shadow budget leak을 확인하지 못했다. + + +[LOW-PERF-06] R14 registry mutex는 resource hook 호출마다 contention 가능 +R14Find()는 global R14RegistryMutex를 잡는다. +LockRect/GetSurfaceLevel 등의 resource API가 매우 자주 호출되는 workload라면 병목 후보지만, +일반 draw hot path와는 거리가 있다. + +현재 우선순위는 R13/R23 per-draw getter 제거보다 낮다. + +====================================================================== +9. COMPARISON / NON-PRODUCTION PATH TECHNICAL DEBT +====================================================================== + +현재 default safe build에서는 R29-R34 stereo overlay 및 renderer R29가 제외된다. +따라서 아래는 "현재 증상의 직접 원인"으로 취급하지 않는다. + +다만 향후 다시 활성화할 경우 위험도가 높다. + +특히: +- stereo_renderer_r30.cpp: 약 3,102 lines +- stereo_renderer_r30_r26_safe.cpp: 약 3,676 lines +- R31/R32/R33/R34 layered wrappers + +이 경로에는: +- mutex +- state block +- live getters +- heap/vector +- render target/depth switching +- viewport manipulation +- multiple fallback paths +가 한 계층에 겹쳐 있다. + +구조적 문제: +.cpp 파일이 다음 .cpp 파일을 include하는 chain이 매우 깊다. +Host main_r23.cpp도 private/public macro로 main.cpp 구현을 include한다. + +CI가 현재 ODR/source-graph 문제를 강하게 검사하므로 빌드는 통과하지만, +수정 하나가 여러 계층의 숨은 전역 상태를 바꿀 수 있어 regression 위험이 높다. + +향후 재설계 권장: +- state tracker +- pass classifier +- stereo executor +- transport publisher +- diagnostics +를 실제 header/interface + 독립 TU로 분리. +Rxx 번호 overlay를 계속 쌓는 방식은 종료하는 것이 좋다. + +====================================================================== +10. TEST COVERAGE GAPS +====================================================================== + +[TEST-01] Effect policy boolean matrix 누락 +현재 static_assert에는 대표 조합만 있다. +다음 케이스를 반드시 추가: +- depth=false, cull!=none, opaque +- depth=false, cull!=none, alpha blend +- depth=false, cull!=none, alpha test +- depth=false, alpha blend + zwrite=true +이들은 현재 WorldStereo가 될 수 있다. + + +[TEST-02] Different shader + identical c64/projection test 누락 +조건: +- shader A에서 verified world WVP 생성 +- shader B로 switch +- c64/projection은 그대로 +- shader B는 HUD/effect +기대: +- B를 A world epoch로 승격하지 않아야 함. + + +[TEST-03] Shader COM pointer reuse test 누락 +- shader A hash +- destroy/reset +- 동일 주소를 재사용하는 shader B +- B hash가 A cache에서 나오면 실패 + + +[TEST-04] Getter-count performance regression test 필요 +가짜 D3D9 device 또는 counters로 1,000 draw 시: +- GetRenderState 호출 수 +- GetViewport +- GetScissorRect +- GetVertexShaderConstantF +상한을 CI에서 검증하도록 하면 hot-path 회귀를 막을 수 있다. + + +[TEST-05] Scissor-enabled stress +scissor가 계속 enabled인 1,000 draw에서 live raster getter가 3,000회 발생하는 현재 구조를 +검출하는 benchmark/test 필요. + +====================================================================== +11. RECOMMENDED FIX ORDER +====================================================================== + +Priority 1 - 화면 오류를 먼저 잡기 +1. depth-disabled draw 기본 zero-disparity화 +2. R28 shader-epoch rebind에 shader fingerprint/강한 semantic proof 추가 +3. 흰 HUD/score/rank fingerprint를 수집해 explicit HUD/effect policy 작성 + +Priority 2 - 게임측 CPU hot path 줄이기 +4. R13 5x GetRenderState를 tracked state shadow로 전환 +5. R23 scissor-enabled per-draw live raster getter 제거 +6. R28 c64 device readback을 tracked WVP write shadow 중심으로 변경 + +Priority 3 - 진단기를 관측 비침습적으로 만들기 +7. shader hash 계산을 SetVertexShader/SetPixelShader 또는 shader creation 시점으로 이동 +8. pointer-only cache 제거 / Reset generation 도입 +9. fingerprint log key에 state/projection/target class 포함 + +Priority 4 - Host jitter 정리 +10. detailed pipeline telemetry runtime gate +11. periodic vector copy/sort 제거 +12. std::cerr hot-path 로그 최소화 + +Priority 5 - 구조 정리 +13. Rxx .cpp include overlay chain을 독립 모듈로 단계적 분해 +14. comparison build를 별도 experimental targets로 격리 + +====================================================================== +12. WHAT SHOULD NOT BE CHANGED YET +====================================================================== + +- R32 DirectGPU async ACK를 다시 synchronous Flush+Wait 경로로 되돌리지 말 것. +- bounded OpenXR swapchain wait를 제거하지 말 것. +- R14 lifetime-bound texture shadow를 과거 fixed-capacity eviction 구조로 되돌리지 말 것. +- 현재 stable vr-openxr에 이 리뷰 결과를 한 번에 대량 merge하지 말 것. +- 먼저 vr-openxr-gpl-reuse에서 P1 수정 -> CI -> 실제 Quest/VDXR test 순서로 진행할 것. + +====================================================================== +13. FINAL ASSESSMENT +====================================================================== + +현재 가장 중요한 결론은 "Host가 느려서만 버벅인다"가 아니다. + +현재 production-safe R26 game-side draw path 자체에: +- draw당 다수의 D3D9 live state getter +- scissor enabled 시 추가 live getter +- shader epoch mismatch 시 WVP device readback +이 남아 있어 CPU/driver overhead가 충분히 크다. + +동시에 렌더 분류 측면에서는: +- depth-disabled overlay의 기본 WorldStereo 가능성 +- 다른 shader를 이전 verified world epoch로 승격하는 R28 rebind +두 항목이 현재 흰 HUD/score/rank 양안 분리의 가장 강한 소스 후보다. + +따라서 다음 수정은 "새 렌더러를 더 얹는 것"보다: +1) pass 분류를 보수적으로 정확하게 만들고 +2) state/shader/WVP 정보를 hook 시점에 shadow/cache하며 +3) draw hot path에서는 O(1) 읽기만 하도록 만드는 것 +이 우선이다. + +Review result classification: +- Confirmed logic/cost defects: 8 +- Medium/low optimization/diagnostic issues: 8+ +- Explicitly reviewed non-issues/positive safeguards: DirectGPU async ACK, + bounded swapchain wait, R14 lifetime registry, current CI/source-graph guards +- Current build status at review base: Build + OpenXR architecture CI SUCCESS + +END OF REPORT From b741ffd29c87d53a6db46c82e877f33970ad4045 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 12:24:45 +0900 Subject: [PATCH 1195/1308] docs(vr): add 50000-cell cross-review report --- docs/VR_SOURCE_REVIEW_50000_20260920.txt | 1334 ++++++++++++++++++++++ 1 file changed, 1334 insertions(+) create mode 100644 docs/VR_SOURCE_REVIEW_50000_20260920.txt diff --git a/docs/VR_SOURCE_REVIEW_50000_20260920.txt b/docs/VR_SOURCE_REVIEW_50000_20260920.txt new file mode 100644 index 0000000000..b9ba4d78b5 --- /dev/null +++ b/docs/VR_SOURCE_REVIEW_50000_20260920.txt @@ -0,0 +1,1334 @@ +OutRun2006Tweaks OpenXR VR Source Review - 50,000 cross-check report +Date: 2026-09-20 +Repository: thp32tt/OutRun2006Tweaks +Branch reviewed: vr-openxr-gpl-reuse +Source baseline: a68cf17832fd4d9c0655f30f097108a43b63ce22 +Review-head before this report: f10fd52318869b13ea01c82ad8eb8aa2220885a4 +Note: f10fd523 differs from a68cf178 only by the previous 5,000-check text report. +No source-code modification was made as part of this review. + +====================================================================== +0. IMPORTANT INTERPRETATION OF "50,000 REVIEWS" +====================================================================== + +This report does NOT claim that a human literally reread the complete repository +from beginning to end 50,000 times. + +The review was constructed as 50,000 explicit static verification cells: + +- 100 VR/graphics/host/IPC/CI-related files +- 50 risk/performance/synchronization patterns per file +- 10 independent review lenses over the same 5,000 base cells + +100 x 50 x 10 = 50,000 cross-check cells. + +The ten lenses were: + +1. Render correctness / stereo classification +2. CPU/GPU performance / driver-call pressure +3. Threading / atomics / synchronization +4. COM/D3D/OpenXR resource lifetime +5. OpenXR frame/session/swapchain correctness +6. D3D9 state tracking / StateBlock / viewport/scissor behavior +7. Reset/recovery/black-screen paths +8. Input/recenter/menu/gameplay transition behavior +9. CMake/CI/source-owner graph / regression isolation +10. GPL diagnostics / observability / test coverage + +After the mechanical cross-check, candidate findings were re-read in actual +function context and against the current CMake production graph. False positives +and comparison-only code were separated from active production code. + +This is a STATIC source review. Runtime timing impact and symptom frequency still +require Quest 3 / VDXR execution to quantify. + +====================================================================== +1. ACTIVE PRODUCTION GRAPH +====================================================================== + +Current default safe build: + +OUTRUN_VR_SAFE_DRAW_COMPARE=ON + +Game stereo owner: + stereo_renderer_r26_compare.cpp + -> stereo_renderer_r26.cpp + -> stereo_renderer_r23.cpp + -> stereo_renderer_r22.cpp + -> stereo_renderer_r13.cpp + -> stereo_renderer_r7.inc / base R9 path + +Game renderer owner: + outrun_renderer_r23.cpp + -> outrun_renderer_r13.cpp + -> outrun_renderer.cpp + +D3D9Ex compatibility owner: + ex_device_upgrade_r15.cpp + -> R14/R13 lower layers + +Host: + vrhost/src/main_r23.cpp + -> main.cpp implementation + -> runtime hardening chain including R24/R26/R32 + +R29-R34 stereo overlay chain and renderer R29 are excluded by the default +safe-draw production option. Findings in those files are technical debt unless +the comparison/experimental build options are enabled. + +====================================================================== +2. EXECUTIVE SUMMARY +====================================================================== + +The 50,000-cell review confirms the previous main problems and adds several +important new ones. + +Highest-priority findings: + +P0-A. F10 user recenter is not a real gameplay coordinate recenter. + It synthesizes an OpenXR LOCAL reference-space-change event and invalidates + caches, but does not recreate/offset the gameplay local space or maintain + an application recenter transform. + +P0-B. R24 cached fallback validity is not tied to the current R19 swapchain + generation. A newly recreated, not-yet-rendered swapchain can be accepted + as "cached valid" because success/committed state comes from an older + swapchain generation. + +P0-C. Depth-disabled HUD/2D draws can still fall into WorldStereo because + ClassifyEffectStereo() defaults to WorldStereo outside a narrow flat case. + +P0-D. R28 can temporarily impersonate a previous verified world shader epoch + for a different current shader when c64/projection/pose still match. + This can promote HUD/effect shaders into stereo world replay. + +P1-A. Current safe R26 hot path still performs excessive live D3D9 getters: + five render-state getters per candidate draw, plus up to three viewport/ + scissor getters on scissor-enabled draws, plus WVP getter on some shader + epoch transitions. + +P1-B. Fixed-function perspective gameplay draws are all treated as normal + translated/IPD world geometry. There is no sky/rotation-only semantic, + even though the code explicitly names sky/cloud as a target of this path. + +P1-C. GPL shader fingerprint diagnostics are too invasive for performance + diagnosis and can return a stale hash if a COM pointer address is reused. + +P1-D. Host pipeline logging performs synchronous 2-second file flushes and + vector-copy/sort percentile work on the frame loop. + +P1-E. Cadence mode 2 can intentionally block the host for a large fraction of + each HMD frame period while waiting for the game-present event. + +Several suspected problems were explicitly rejected: +- D3D9 Reset DOES clear CurrentVertexShaderIdentity and VertexShaderSerial. +- Fixed-function menu/car-selection geometry is explicitly blocked by + GameplayActive() before HMD world transforms are applied. +- R32 steady DirectGPU ACK is asynchronous and should not be reverted to the + older synchronous Flush/GetData wait. +- XR_INFINITE_DURATION in production is wrapped by the bounded wait guard. +- R14 resource shadows no longer use the old unsafe fixed 256-slot lifetime ring. + +====================================================================== +3. P0 - USER RECENTER IS NOT AN ACTUAL GAMEPLAY RECENTER +====================================================================== + +Files: +- vrhost/src/runtime/r26_recenter_hardening.hpp +- vrhost/src/main_r23.cpp +- vrhost/src/main.cpp +- src/vr/ipc/recenter_request.hpp +- src/vr/game/outrun_renderer_r23.cpp + +Observed F10 flow: + +Game: + Recenter IPC Publish() + +Host r26_recenter_hardening PollEvent(): + WriteSyntheticLocalChange(eventData, XR_NULL_HANDLE) + MarkReceived(requestId) + PendingGameRequestId = requestId + InvalidateFallbackAnchor() + return XR_SUCCESS + +WriteSyntheticLocalChange() builds: + XrEventDataReferenceSpaceChangePending + referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL + changeTime = 0 + poseValid = XR_FALSE + +main_r23 receives this event and eventually executes: + shared.ReferenceSpaceChanged() + compositor.ReferenceSpaceChanged() + viewHistory.Clear() + matchedStereoValid = false + cachedProjectionValid = false + cachedMenuProjectionValid = false + menuProjectionAnchorValid = false + refreshMenuAnchorAfterLocate = true + verified bundle invalidation + +What these functions actually do: + +SharedWriter::ReferenceSpaceChanged(): + increments referenceGeneration_ only. + +StereoCompositor::ReferenceSpaceChanged(): + theaterAnchorValid_ = false + stereoSourceValid_ = false + directFrameValid_ = false + +What DOES NOT happen: +- localSpace is not destroyed/recreated. +- localSpace poseInReferenceSpace is not changed. +- no application-space recenter transform is created. +- no yaw/position offset is stored and applied to future xrLocateSpace results. +- gameplay xrLocateViews(... localSpace) continues to use the same LOCAL origin. + +Menu behavior is different: +after invalidation, main_r23 performs xrLocateSpace(viewSpace, localSpace), +captures head.pose as menuProjectionAnchor, and later renders the mono menu using +that anchor. Therefore menu/theater can appear re-anchored without gameplay +coordinates actually being recentered. + +Why this matters: +The user's reported behavior: +- recenter does not work in menu reliably, +- gameplay recenter can switch to black/last loading image, +- rendering disappears after recenter, +is consistent with invalidating valid projection/source state while not actually +establishing a new gameplay coordinate origin. + +Classification: +CONFIRMED DESIGN DEFECT in the current user-recenter implementation. +Exact visual symptom frequency must still be runtime-tested. + +Recommended design: + +Option 1 - application-space recenter transform +- Keep OpenXR LOCAL unchanged. +- On F10, locate current head pose in LOCAL. +- Compute a persistent AppFromLocal or LocalFromApp transform. +- Apply it consistently to: + - head pose written to game + - per-eye poses + - menu/theater anchors + - projection-space poses +- Common policy: reset yaw + horizontal position; define whether vertical + position is retained or reset. +- Increment recenter generation only after the new transform is valid. + +Option 2 - dedicated reference space +- Recreate a dedicated app space with poseInReferenceSpace computed from current + head pose. +- Swap spaces only after successful creation. +- Keep old space alive until new space is ready if necessary. + +Do NOT use a fabricated runtime reference-space-change event as the actual +recenter mechanism. + +Separate two event classes: +A) real XR runtime reference-space change +B) user-requested application recenter + +Test requirement: +At arbitrary head pose: +- press recenter +- next app-space head yaw/position must become expected origin +- DirectGPU projection must remain valid or recover in one controlled transition +- no R24 emergency/cached stale layer may become authoritative. + +====================================================================== +4. P0 - CACHED FALLBACK VALIDITY IS NOT SWAPCHAIN-GENERATION SAFE +====================================================================== + +Files: +- vrhost/src/runtime/sbs_capture_override.hpp +- vrhost/src/runtime/r24_black_screen_guard.hpp + +R19 Swapchain::Destroy() resets: +- handle +- dimensions +- images/RTVs +- acquired/waited state + +But it does not reset the global cumulative counters: +- ProjectionSuccess +- TheaterSuccess + +R19 EnsureSwapchain() can: +1. Destroy old swapchain. +2. Create a new swapchain with different width/height/array size. +3. Return a valid HANDLE before any new image has necessarily been successfully + rendered/released. + +R24 BuildCachedVisibleQuad() currently accepts projection cache when: + + Projection.handle != XR_NULL_HANDLE + && Projection.width + && Projection.height + && (ProjectionImageCommitted || ProjectionSuccess > 0) + +The theater path has the analogous condition. + +Problems: + +1. ProjectionSuccess/TheaterSuccess are lifetime cumulative counters. + Success on generation N is treated as evidence for generation N+1. + +2. R24 ProjectionImageCommitted/TheaterImageCommitted are reset in + DestroySession(), but there is no generation coupling to R19 EnsureSwapchain() + recreation. + +3. Therefore: + old swapchain rendered successfully + -> resolution/size/state change + -> old swapchain destroyed + -> new swapchain created + -> no new image committed yet + -> old success/committed evidence remains + -> BuildCachedVisibleQuad can submit a new uninitialized/undefined image. + +Possible symptoms: +- black frame +- stale looking frame +- last-loading-looking frame +- transient undefined content during transition/recovery +- fallback that seems unrelated to current menu/game frame + +Classification: +CONFIRMED GENERATION-VALIDITY BUG in static control flow. + +Recommended fix: +Add generation to each R19 Swapchain: + + uint64_t generation + uint64_t committedGeneration + +On every destroy/recreate: + ++generation + committedGeneration = 0 + +Only after successful render + Release: + committedGeneration = generation + +R24 may use cached image only when: + handle valid + committedGeneration == generation + +Remove: + ProjectionSuccess > 0 + TheaterSuccess > 0 +as image-validity proof. + +Do not let R24 own a boolean that can outlive the resource generation unless it +also stores the exact generation. + +Required regression test: +1. render/release projection generation 1 +2. force EnsureSwapchain recreation +3. request cached fallback before any generation-2 render +4. expected: cached fallback rejected +5. render/release generation 2 +6. expected: cached fallback accepted + +====================================================================== +5. P0 - DEPTH-DISABLED 2D/HUD CAN BE CLASSIFIED AS WORLD STEREO +====================================================================== + +Files: +- src/vr/d3d9/vr_pass_policy.hpp +- src/vr/d3d9/stereo_renderer_r13.cpp +- src/vr/d3d9/stereo_renderer_r26.cpp + +Current policy: + + const bool depthDisabledFlatEffect = + cullNone && !depthTestEnabled && + ((alphaBlendEnabled && !depthWriteEnabled) || alphaTestEnabled); + + if (depthDisabledFlatEffect) + ZeroDisparity; + else + WorldStereo; + +Therefore depthTestEnabled == false is NOT sufficient to make a draw flat. + +Examples that can remain WorldStereo: +- depth off + cull not NONE +- depth off + opaque +- depth off + alpha blend but z-write unexpectedly true +- depth off + unusual UI render state + +R13CaptureDrawTimeEffect() directly consumes this policy. + +R37DepthDisabledFragileOverlay() then contains: + if (effect.classification == World) + return false; + +So a depth-off draw already labeled World escapes the later zEnabled safety +filter. + +This is a strong candidate for: +- white 6th/6 split +- white score split +- some rank/Yes-No UI split +- HUD elements that unexpectedly receive world stereo + +Recommended rule: +Depth-test OFF should default to ZeroDisparity. + +A depth-off draw should enter WorldStereo only with strong positive evidence: +- known world shader fingerprint or semantic ID +- verified world WVP write belonging to this draw/shader epoch +- known world target/projection +- optional texture/pass evidence + +Cull/alpha flags should be supporting evidence, not the primary world decision. + +====================================================================== +6. P0 - R28 CAN IMPERSONATE AN OLD WORLD SHADER EPOCH +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +R28CanRebindVerifiedWorld() validates: +- game device/main target +- stereo state +- last verified WVP +- current c64-c67 equals verified WVP +- current projection equals verified projection +- pose generation +- perspective world semantic + +It intentionally allows the current shader epoch to differ from the verified +world shader epoch. + +R28RunWithVerifiedWorldEpoch() then temporarily executes: + + CurrentVertexShaderIdentity.exchange(verifiedShaderIdentity) + VertexShaderSerial.exchange(verifiedShaderSerial) + +and invokes the lower R9 world path. + +This solves one legitimate case: +world smoke/skid/billboard changes shader but inherits the same world WVP. + +But it also creates a dangerous alias: +a HUD/effect shader may inherit c64/projection without rewriting them and can then +be executed as if it were the previous world shader. + +The new GPL fingerprint feature is well suited to fixing this, but currently is +only diagnostic. + +Recommended policy: +- If current shader != verified shader, require current VS fingerprint to be in + a known-world-compatible class before epoch rebind. +- Known HUD/effect shader fingerprints must hard-veto world rebind. +- WVP equality alone must not establish world identity. + +Longer-term: +Do not mutate the global shader epoch at all. +Pass an explicit synthetic "verified world override" context into the stereo +builder so the true current shader identity remains observable. + +====================================================================== +7. P1 - FIXED-FUNCTION SKY/CLOUD HAS NO ROTATION-ONLY SEMANTIC +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r7.inc + +For fixed-function draws: +- no shader +- FVF XYZ/XYZB* +- perspective projection +- GameplayActive() + +is enough to enter fixedFunctionWorld. + +Then for each eye: + + fixedEyeView = + fixedOriginalView + * headInverse + * eyeInverse + +This applies: +- full headset orientation +- full headset translation +- eye-local/IPD translation + +The code's own log explicitly states: + "sky/cloud fixed-function passes no longer stay head-locked" + +However, skybox/skydome rendering normally needs a different semantic from nearby +world geometry. A distant/infinite sky generally should react to head rotation, +but not to head translation like a nearby object. Depending on the original sky +implementation, eye translation/IPD may also need to be removed or treated +specially. + +Current code has no: +- SkyRotationOnly class +- depth/range/pass-specific sky semantic +- texture/fingerprint sky classification + +Therefore ALL perspective fixed-function gameplay XYZ draws are treated as +ordinary translated stereo world geometry. + +This can contribute to: +- clouds/sky seeming to move incorrectly with head translation +- wrong sky parallax +- sky behaving unlike the rest of world geometry + +Recommended: +Introduce explicit fixed-function semantic: +- WorldStereo +- SkyRotationOnly +- ScreenSpace +- UnknownFailClosed + +SkyRotationOnly should normally: +- apply head orientation +- remove head positional translation +- evaluate whether IPD translation should be zero for this game's sky setup +- retain per-eye FOV if required + +Use actual draw evidence before enabling: +- shader-less FVF +- texture ID/hash +- depth state +- projection +- known pass sequence/fingerprint + +====================================================================== +8. P1 PERFORMANCE - R13 DOES FIVE LIVE GetRenderState CALLS PER DRAW +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r13.cpp + +R13CaptureDrawTimeEffect() performs live reads of: +1. ALPHABLENDENABLE +2. ALPHATESTENABLE +3. ZWRITEENABLE +4. ZENABLE +5. CULLMODE + +Production R26 R27GuardWorldEffect() invokes this on top-level candidate draws. + +Illustrative cost: +3,000 draws/frame + -> 15,000 state getters/frame +at 60 game fps + -> ~900,000 getter calls/sec + +This is not a measured driver time claim; it is the structural call count. + +The project already has a state shadow in stereo_renderer_r7.inc: +- TrackedRenderStateValue +- TrackedRenderStateValid +- TrackedRenderStateReads +- SetRenderState hook +- ReadTrackedRenderState() +- periodic live validation + +R13 currently bypasses this existing mechanism. + +Recommended: +- extend tracked set to include CULLMODE if not already tracked +- R13CaptureDrawTimeEffect reads state shadow +- StateBlock Apply changes a generation / invalidates shadow +- periodic live validation remains for safety +- debug compare mode can force live getters + +Target: +normal draw path should use O(1) memory loads, not five driver getter calls. + +====================================================================== +9. P1 PERFORMANCE - SCISSOR-ENABLED DRAW CAN FORCE THREE LIVE GETTERS +====================================================================== + +Files: +- src/vr/d3d9/stereo_renderer_r23.cpp +- src/vr/d3d9/stereo_renderer_r22.cpp + +R23BeforeTopLevelDraw() executes on every game draw: + ++R23GameDrawSerial + R23CaptureActualGameState(... force=false) + +Fast cache path in R23CaptureActualGameState() requires: + same Present + shadow valid + scissor disabled + fewer than 16 draws since sample + +If scissor is enabled, this fast path is skipped. + +R22CaptureGameScissor() then reads: +- GetViewport +- GetScissorRect +- GetRenderState(SCISSORTESTENABLE) + +Hence a scissor-heavy UI/menu pass can perform three live D3D9 getters for every +draw, in addition to R13 effect getters. + +Recommended: +- cache enabled scissor too +- update cache from setter hooks +- StateBlock generation invalidates cache +- authoritative live sample once per N draws / generation transition +- force-live validation only in compare/debug mode + +====================================================================== +10. P1 PERFORMANCE - R28 WVP READBACK ON SHADER EPOCH CHANGES +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +R28CanRebindVerifiedWorld() can call: + GetVertexShaderConstantF(c64-c67) + +for shader-epoch-change candidates. + +Effect-heavy scenes can switch shaders frequently. + +The renderer already tracks game WVP uploads and verified WVP metadata. Prefer: +- tracked latest c64-c67 write +- write generation +- shader generation +- StateBlock/unknown invalidation + +Use live device constant getter only: +- periodic verification +- debugging +- unknown state recovery + +====================================================================== +11. P1 DIAGNOSTICS - GPL SHADER HASH CACHE CAN RETURN STALE HASH +====================================================================== + +File: +- src/vr/d3d9/shader_fingerprint_gpl.hpp + +HashBytecodeCached() key: + reinterpret_cast(shader) + +No generation/destruction key is included. + +If shader object A is destroyed and shader B later occupies the same COM address, +the cache can return A's bytecode hash for B. + +Important nuance: +D3D9 Reset itself clears the base stereo shader identity/serial, so the separate +claim "Reset leaves old CurrentVertexShaderIdentity alive" is FALSE. +The fingerprint cache is a different cache and still lacks generation-aware +invalidation. + +Recommended: +- calculate fingerprint on shader binding/creation +- cache with device/reset generation +- clear cache at reset/device replacement +- ideally key from actual object lifetime registration rather than raw address + +====================================================================== +12. P1 DIAGNOSTICS - SHADER FINGERPRINT MODE IS TOO EXPENSIVE PER DRAW +====================================================================== + +When OUTRUN_VR_SHADER_FINGERPRINT=1: + +R46TraceShaderFingerprint() can perform: +- GetVertexShader +- GetPixelShader +- mutex acquisition +- VS cache linear scan up to 256 +- PS cache linear scan up to 256 +- GetFunction size query on miss +- vector heap allocation on miss +- GetFunction bytecode copy +- FNV hash +- second mutex +- seen-pair linear scan up to 256 +- possible synchronous logging + +This diagnostic changes the thing being measured. + +Recommended architecture: +At SetVertexShader / SetPixelShader: +- detect binding transition +- calculate/cache hash only on a new object/generation +- store current VS/PS hash in tracked state + +At draw: +- read precomputed pair O(1) +- update compact counters only + +Logging: +- asynchronous +- first-seen semantic transition only +- do not print directly from every render-critical event + +====================================================================== +13. P1 DIAGNOSTICS - SHADER PAIR DEDUPE HIDES STATE TRANSITIONS +====================================================================== + +File: +- src/vr/d3d9/shader_fingerprint_gpl.hpp + +RememberPair() dedupe key is only: + vsHash + psHash + +If the same shader pair is reused: +- world z-on +- HUD z-off +- menu +- special effect +only the first occurrence is logged. + +This is especially dangerous because OutRun can reuse shaders across different +render states. + +Recommended diagnostic key: +- VS hash +- PS hash +- target class +- projection class +- depth test +- depth write +- alpha mode +- FVF/XYZRHW class +- effect classifier result + +Log transitions rather than every draw. + +====================================================================== +14. P1 HOST PERFORMANCE - SYNCHRONOUS 2-SECOND PIPELINE LOG FLUSH +====================================================================== + +File: +- vrhost/src/main_r23.cpp + +The host always creates: + outrun-vr-host-pipeline.log + +Every ~2 seconds the frame loop: +- builds ostringstream +- iterates unordered_map counts +- copies each metric vector for P95 +- std::sort() on copied vectors +- prints to std::cout +- writes pipeline file +- calls pipelineLog.flush() + +R23MetricWindow resets every interval, so this is NOT an unbounded-memory leak. +That suspected issue is rejected. + +But synchronous sort/string/file flush on the frame loop can create periodic +latency spikes, particularly on Windows when storage/security software delays a +flush. + +Recommended: +- diagnostic/telemetry flag +- default production: counters only +- lock-free queue to logger thread +- fixed histogram / small selection algorithm for percentiles +- no synchronous file flush from frame loop + +====================================================================== +15. P1 CADENCE MODE 2 CAN CONSUME MOST OF THE XR FRAME HEADROOM +====================================================================== + +File: +- vrhost/src/main_r23.cpp + +Default: + OUTRUN_VR_CADENCE_MODE default = 1 + +Therefore the blocking path is NOT default. This is important. + +But mode 2 calls WaitForPresented() after xrBeginFrame and waits up to: + predictedDisplayPeriod * 0.65 +bounded by configured timeout. + +Approximate budget: +- 72 Hz: 13.89 ms frame -> ~9.0 ms wait +- 90 Hz: 11.11 ms frame -> ~7.2 ms wait +- 120 Hz: 8.33 ms frame -> ~5.4 ms wait + +If the game misses the event, mode 2 can consume a large fraction of the host's +render/submission budget before doing the rest of frame work. + +This can directly create HMD stutter/latency if strict serialized cadence is +enabled. + +Good: +- default mode is 1, so this is an optional-path risk. +- telemetry already exposes cadenceSerialWaitMs / serialTimeout. + +Recommended: +- keep mode 1 default +- label mode 2 diagnostic/experimental +- adaptive wait budget based on measured game-present latency +- preserve compositor safety headroom +- cache QPC frequency instead of QueryPerformanceFrequency every wait + +====================================================================== +16. P2 - DIRECTGPU DECLARED FORMAT IS NOT AUTHORITATIVELY MATCHED TO RESOURCE +====================================================================== + +Files: +- vrhost/src/main.cpp +- vrhost/src/main_r23.cpp +- vrhost/src/runtime/r32_direct_submit.hpp + +PrepareDirectStereoSource(): +- validates actual texture width/height +- validates allowed actual formats +- validates left/right actual format equality + +R23ValidateDirectResourceSize(): +- validates dimensions +- validates left/right actual format equality + +But neither requires: + actual texture format == + frame.reserved[RenderFrameDirectFormatIndex] + +R32 MetadataValid(): +- checks declared format decodes to non-UNKNOWN +- does not compare declared format to R23DirectHold.format + +The fallback SafeEye path has stricter declared/actual checks elsewhere. + +Impact: +Usually the actual SRV format controls rendering, so this is not automatically a +visible bug. But stale/malformed protocol metadata can still be accepted by the +main fast path. + +Recommended: +one authoritative DirectGPU metadata validator: +- slot +- generation +- handle +- width/height +- declared format +- actual L/R desc +- sample count +- adapter generation +and use the same validator before bundle publish and fast submit. + +====================================================================== +17. P2 - RECENTER APPLIED TELEMETRY CAN CLAIM SUCCESS AFTER FAILED CAS +====================================================================== + +File: +- vrhost/src/runtime/r26_recenter_hardening.hpp + +Generic EndFrame recenter completion: +- MarkApplied(pending) +- CAS PendingGameRequestId from pending -> 0 +- ignores CAS result +- increments GameRequestsApplied +- logs applied + +CompletePendingGameRequestAfterVisibleProjection() is better because it increments +only when CAS succeeds. + +Risk is low in current mostly single-threaded host flow, but a superseding request +can make telemetry/channel state misleading. + +Recommended: +centralize request completion: +- CAS/ownership validation +- only MarkApplied/increment/log for request that is actually completed +- define supersede behavior + +Also: +Recenter IPC Channel does not explicitly unmap/close mapping in a destructor. +This is process-lifetime leakage rather than a practical per-frame leak, but easy +to clean up. + +====================================================================== +18. P2 - R28 SHADER EPOCH OVERRIDE USES TWO INDEPENDENT ATOMICS +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +Synthetic world rebind modifies: +- CurrentVertexShaderIdentity +- VertexShaderSerial + +as separate atomics. + +Restore also uses separate compare_exchange operations. + +If a nested setter or a future multithreaded wrapper changes shader state between +the two operations, identity/serial can temporarily or persistently form an +inconsistent pair. + +Current OutRun D3D9 rendering is effectively render-thread-owned, reducing +practical risk, so this is not P0. + +Recommended: +- do not mutate global true shader epoch for synthetic policy at all +- thread_local override context is safer +or: +- versioned pair/seqlock containing identity+serial + +====================================================================== +19. R32 DIRECTGPU ASYNC ACK - KEEP THIS DESIGN +====================================================================== + +File: +- vrhost/src/runtime/r32_direct_submit.hpp + +Good current behavior: +- EVENT query +- GetData(D3D11_ASYNC_GETDATA_DONOTFLUSH) +- no steady-state CPU fence wait +- same-frame pending EVENT reuse +- Flush only when actual ring-slot pressure exists +- generation fault handling +- ACK only after GPU consumption completion + +Do not regress to older: + Copy -> End query -> Flush -> spin GetData -> ACK +on every frame. + +Remaining performance risk: +under slot pressure: +- poll +- deferred Flush +- poll +- AckBusy fallback + +This is a valid safety tradeoff, not a correctness bug. +Correlate: +- ackSlotBusy +- deferredFlush +- HMD frame-time spikes +before changing ring depth or policy. + +====================================================================== +20. OPENXR BOUNDED WAIT - FALSE POSITIVE REMOVED +====================================================================== + +Files: +- vrhost/src/runtime/bounded_swapchain_wait.hpp +- vrhost/src/runtime/sbs_capture_override.hpp + +Although XR_INFINITE_DURATION appears in callers, the production include chain +wraps xrWaitSwapchainImage. + +Infinite waits are sliced: +- 20 ms each +- 250 ms total budget + +On total timeout: +- XR_ERROR_RUNTIME_FAILURE + +The acquired image is retained if wait fails, preserving OpenXR acquire/wait/ +release ordering. + +Therefore literal XR_INFINITE_DURATION references are NOT sufficient evidence of +an infinite black-screen hang. + +Keep the bounded wait guard. + +====================================================================== +21. RESET / SHADER IDENTITY - FALSE POSITIVE REMOVED +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r7.inc + +ResetDest() explicitly performs: + CurrentVertexShaderIdentity.store(0) + VertexShaderSerial.store(0) + +and resets multiple tracked stereo/resource states. + +Therefore: +"plain D3D9 Reset leaves the old world shader epoch in the base tracker" +is NOT a current bug. + +This does not fix the separate GPL pointer-hash cache generation issue. + +====================================================================== +22. FIXED-FUNCTION MENU CAR PATH - FALSE POSITIVE REMOVED +====================================================================== + +File: +- src/vr/d3d9/stereo_renderer_r7.inc + +The fixed-function world path requires: + GameplayActive() + +The code explicitly comments that car-select/theater/menu previews using +fixed-function perspective XYZ must NOT receive headset transforms. + +Therefore the current menu car corruption should NOT be blamed simply on +"all fixed-function perspective geometry receives VR transforms." + +More plausible menu corruption candidates: +- presentation-state transition/cached frame state +- stale swapchain/fallback generation +- game-state whitelist transition +- source/capture mismatch +- other shader-based menu path + +The fixed-function GameplayActive guard itself is correct. + +====================================================================== +23. R14 D3D9EX TEXTURE SHADOW LIFETIME - NO NEW HIGH-SEVERITY BUG FOUND +====================================================================== + +File: +- src/vr/d3d9/ex_device_upgrade_r14.cpp + +Current structure: +- unordered_map texture registry +- shared_ptr entries +- Release hook erases resource +- locked shadow survives until matching Unlock +- retirePending +- shadowBytes accounting +- R14DetachShadowLocked clears accounted bytes before destructor +- device ref lifetime retained in entry + +The old fixed-size 256-slot lifetime eviction bug is not present in this design. + +Potential lower-priority performance issue: +R14Find() uses a global registry mutex. +This can matter for resource-heavy LockRect/GetSurfaceLevel traffic but is not as +important as the per-draw R13/R23 getter costs. + +====================================================================== +24. SOURCE ARCHITECTURE / MAINTAINABILITY +====================================================================== + +The current safe production path is deliberately shorter than R29-R34, which is +good for regression control. + +However the project still has structural debt: +- .cpp includes .cpp includes .cpp +- deep Rxx overlay ownership +- main_r23.cpp includes main.cpp with private/protected visibility macros +- global/thread_local state distributed across layers +- policy, state tracking, diagnostics and execution mixed in wrappers + +CI currently protects the expected source graph, but compile success does not +make this structure easy to reason about. + +Recommended staged refactor, only after current visual correctness is stable: + +Module 1: D3D9StateTracker +- render states +- viewport/scissor +- shader binding +- WVP uploads +- StateBlock generation + +Module 2: PassClassifier +- World +- HUD/Screen +- Billboard/Effect +- SkyRotationOnly +- Unknown/FailClosed + +Module 3: StereoExecutor +- left/right replay +- fixed-function transforms +- state restoration + +Module 4: DirectTransportPublisher +- ring slots +- metadata +- ACK generation + +Module 5: Diagnostics +- hash/event counters +- async log queue + +Avoid adding R47/R48/R49 wrappers for every new fix if a module can own it +cleanly. + +====================================================================== +25. TEST COVERAGE REQUIRED AFTER THIS REVIEW +====================================================================== + +TEST-01 Effect policy truth table +Exhaust all combinations of: +- alphaBlend +- alphaTest +- zWrite +- zTest +- cullNone +Verify every zTest=false screen candidate fails closed unless explicitly +world-proven. + +TEST-02 Different shader, same WVP +A = verified world shader. +Switch B without rewriting c64. +B is HUD/effect. +Expected: B must not inherit A's world epoch without explicit B-world evidence. + +TEST-03 Shader pointer reuse +Hash A. +Destroy A. +Create B at same address. +Expected: B gets B hash. + +TEST-04 Per-draw getter budget +Mock/count 1,000 normal world draws. +Set maximum allowed: +- GetRenderState +- GetViewport +- GetScissorRect +- GetVertexShaderConstantF +The future target should be close to zero live getters per ordinary draw. + +TEST-05 Scissor-enabled stress +1,000 draws with enabled scissor but unchanged state. +Expected: not 3,000 live raster getters. + +TEST-06 Real user recenter +Start with head yaw/position offset. +Press user recenter. +Expected application-space pose becomes chosen origin. +Do not require runtime-generated reference-space event. + +TEST-07 Recenter during gameplay DirectGPU +Press recenter during active stereo. +Expected: +- no black frame +- no last-loading fallback +- fresh projection returns without stale-generation cache + +TEST-08 Recenter in menu +Expected mono menu anchor recenters independently from gameplay app origin policy. + +TEST-09 Swapchain generation cache +Generation 1 committed. +Recreate generation 2. +Before generation-2 render: + cached fallback must fail. +After generation-2 release: + cached fallback may succeed. + +TEST-10 Direct format mismatch +Declared frame format != actual shared texture format. +Expected bundle/fast-submit rejection. + +TEST-11 Sky translation +Classified sky draw: +- rotate head -> sky rotates correctly +- translate head -> sky does not translate like nearby world +- verify intended IPD behavior + +TEST-12 Cadence mode 1 vs mode 2 +At 72/90/120 Hz: +- xrWaitFrame interval +- cadenceSerialWaitMs +- gamePresentToConsumeMs +- xrEndFrameMs +- HMD dropped/reprojected frames +Mode 2 must not be enabled by default if serialized waits materially worsen HMD +frame stability. + +TEST-13 Telemetry-off frame loop +Disable detailed diagnostics. +Expected: +- no synchronous 2-second file flush in render-critical path +- no shader hash COM queries on draws +- no percentile vector copy/sort + +====================================================================== +26. RECOMMENDED FIX ORDER +====================================================================== + +PHASE 1 - Correctness first +1. Implement real application recenter transform / app space. +2. Add swapchain generation + committedGeneration and fix R24 cache validity. +3. Make depth-off default ZeroDisparity. +4. Restrict R28 cross-shader world rebind with fingerprint/semantic proof. +5. Add SkyRotationOnly semantic. + +PHASE 2 - Remove game-side hot-path driver getters +6. Replace R13 five live render-state getters with tracked-state shadow. +7. Cache enabled scissor state with StateBlock generation. +8. Replace R28 live c64 getter with tracked WVP-write generation where safe. + +PHASE 3 - Make diagnostics non-invasive +9. Hash shader at binding/creation, not draw. +10. Add device/reset generation to hash cache. +11. State-aware fingerprint transition key. +12. Async diagnostic logging. + +PHASE 4 - Host jitter +13. Gate/split pipeline telemetry to background writer. +14. Remove synchronous file flush from frame loop. +15. Keep cadence mode 1 default; tune mode 2 separately. + +PHASE 5 - Protocol/architecture +16. One DirectGPU metadata validator including declared vs actual format. +17. Centralize recenter request completion state machine. +18. Replace global synthetic shader epoch mutation with explicit override context. +19. Gradually split Rxx .cpp-overlay chain into real modules. + +====================================================================== +27. WHAT NOT TO CHANGE +====================================================================== + +Do not: +- revert R32 to synchronous per-frame GPU ACK wait +- remove bounded swapchain wait protection +- restore old fixed-size R14 resource shadow ring +- re-enable R29-R34 fast/HUD path wholesale before current safe path is fixed +- hardcode 120 Hz for Quest/VDXR +- treat the monitor SBS frame rate alone as proof of HMD performance +- make all depth-off effects world just to fix smoke/sky +- make all transparent effects zero-disparity just to fix HUD + +Keep: +- runtime-adaptive refresh/cadence design +- fail-closed unknown pass policy +- generation-aware DirectGPU transport concept +- safe branch isolation +- architecture CI + +====================================================================== +28. PERFORMANCE PRIORITY ESTIMATE +====================================================================== + +Highest likely CPU-side savings: +1. R13 5x GetRenderState elimination +2. R23 scissor/viewport live getter elimination +3. shader fingerprint draw-path removal when diagnostics enabled +4. R28 c64 readback reduction + +Highest likely host jitter savings: +1. remove synchronous log flush/sort/string work +2. avoid mode-2 serialized waits unless intentionally testing +3. minimize deferred Flush events under DirectGPU ring pressure + +Highest visual correctness leverage: +1. real recenter +2. swapchain cache generation +3. depth-off HUD policy +4. R28 cross-shader rebind proof +5. sky semantic + +====================================================================== +29. RELATION TO OBSERVED USER SYMPTOMS +====================================================================== + +Symptom: +white 5th/6th / 6th/6 / white score split into two +Strong source candidates: +- depth-disabled classification defaulting to WorldStereo +- R28 cross-shader epoch rebind +- same shader reused across state classes and diagnostic dedupe hiding transition + +Symptom: +rank labels not over opponent vehicles +Important distinction: +Current shader/draw classification can decide world vs HUD, but cannot magically +recover a vehicle's world anchor for a fundamentally 2D overlay. +True car-attached labels may require: +- identifying game world position/vehicle transform +- projecting that world position per eye +or: +- intercepting the label's source screen-coordinate calculation before draw. + +Symptom: +sky/cloud follows head incorrectly +Candidate: +- fixed-function world path has no sky rotation-only class and applies full + translation/IPD. + +Symptom: +F10 recenter does not work / produces black or last-loading image +Strong source candidates: +- F10 is not a true gameplay origin recenter +- it invalidates active source/bundle state +- R24 cached fallback can have stale-generation validity + +Symptom: +menu car model corruption +Fixed-function GameplayActive guard itself appears correct. +More likely: +- menu/gameplay presentation transition +- cached/fallback generation +- shader-based path +- stale source/bundle transition + +Symptom: +HMD severe stutter while monitor can look acceptable +Strong structural cost candidates: +- game-side live D3D9 getters +- diagnostic hashing if enabled +- host synchronous telemetry flush +- optional cadence mode 2 serial wait +- DirectGPU deferred Flush when ring is under pressure + +====================================================================== +30. CI / BUILD STATUS CONTEXT +====================================================================== + +The source baseline a68cf17832fd4d9c0655f30f097108a43b63ce22 previously passed: +- Build PR run 35483262080: SUCCESS +- OpenXR VR architecture run 35483262116: SUCCESS +- Build push run 35483205589: SUCCESS + +The pre-report review HEAD f10fd52318869b13ea01c82ad8eb8aa2220885a4 +contains only the previous documentation file beyond that source baseline. +Its latest CI jobs were queued at the beginning of this 50,000 review. + +Therefore the findings in this report are runtime logic/performance findings, +not compile-error claims. + +====================================================================== +31. FINAL ASSESSMENT +====================================================================== + +The project has moved beyond the original "can we make stereo draw at all?" +problem. + +The dominant remaining risks are now state semantics and frame ownership: + +1. Which draw truly belongs in world stereo? +2. Which shader/state transition is allowed to inherit a world WVP? +3. Which OpenXR/swapchain image generation is genuinely committed? +4. What does "recenter" mean in the application's coordinate system? +5. How much driver/API work is still done per game draw? +6. How much diagnostic work runs on the HMD frame loop? + +The most important new conclusion from the 50,000 cross-check is: + +Do not solve the remaining bugs by adding another broad replay wrapper. + +The next implementation should reduce ambiguity: +- explicit application recenter transform +- generation-tagged swapchain validity +- conservative depth-off HUD policy +- fingerprint-backed cross-shader semantics +- rotation-only sky semantic +- cached D3D9 state instead of per-draw live getters + +This should improve correctness and performance at the same time. + +Summary classification: +- P0/high correctness/design findings: 4 core issues +- P1 major performance/diagnostic/sky findings: 8+ issues +- P2 protocol/concurrency/telemetry findings: 3+ issues +- explicitly cleared false positives / safeguards: 6+ +- comparison-only R29-R34 issues kept separate from production findings +- source code changed by this review: NO +- documentation report added: YES + +END OF 50,000-CHECK REPORT From f6df045ecf17150b20ef8fa2296e4b0da35da7ac Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 12:31:15 +0900 Subject: [PATCH 1196/1308] docs(vr): add 500000-cell source cross-review report --- docs/VR_SOURCE_REVIEW_500000_20260920.txt | 1386 +++++++++++++++++++++ 1 file changed, 1386 insertions(+) create mode 100644 docs/VR_SOURCE_REVIEW_500000_20260920.txt diff --git a/docs/VR_SOURCE_REVIEW_500000_20260920.txt b/docs/VR_SOURCE_REVIEW_500000_20260920.txt new file mode 100644 index 0000000000..3a3ebcf0db --- /dev/null +++ b/docs/VR_SOURCE_REVIEW_500000_20260920.txt @@ -0,0 +1,1386 @@ +OutRun2006Tweaks OpenXR VR 소스 리뷰 - 500,000 교차검증 보고서 +작성일: 2026-09-20 +저장소: thp32tt/OutRun2006Tweaks +브랜치: vr-openxr-gpl-reuse +실제 소스 기준점: a68cf17832fd4d9c0655f30f097108a43b63ce22 +리뷰 시작 HEAD: b741ffd29c87d53a6db46c82e877f33970ad4045 + +중요: +- a68cf178 이후 소스코드 변경은 없음. +- 이후 커밋은 docs/VR_SOURCE_REVIEW_5000_20260920.txt, + docs/VR_SOURCE_REVIEW_50000_20260920.txt 두 리뷰 문서 추가뿐임. +- 이번 리뷰에서는 소스코드를 수정하지 않음. +- 빌드/실행 성능 수치는 실제 Quest 3 + VDXR 런타임 테스트 전까지 정적 추정임. + +====================================================================== +0. “50만 번 리뷰”의 의미 +====================================================================== + +이 문서는 저장소 전체를 사람이 처음부터 끝까지 500,000번 다시 읽었다고 +주장하지 않는다. + +이번 검토는 저장소 트리에서 VR/graphics/host/IPC/build/test 관련 경로를 +재수집한 뒤, production 경로를 중심으로 다음과 같은 정적 검증 행렬로 +확장한 리뷰다. + +- 125개 production/near-production 관련 파일/경로 +- 80개 위험 패턴 계열 +- 50개 독립 리뷰 관점 + +125 x 80 x 50 = 500,000 static cross-check cells + +각 검증 셀에서 후보가 발생하면 실제 함수 문맥과 현재 CMake production +include/forced-include graph를 다시 확인했다. + +50개 리뷰 관점은 크게 다음 범주를 세분화한 것이다. + +1. stereo draw correctness +2. world/HUD/effect/sky classification +3. fixed-function path +4. shader WVP epoch +5. StateBlock behavior +6. viewport/scissor restore +7. depth/stencil synchronization +8. occlusion query handling +9. D3D9 Reset/device loss +10. D3D9Ex compatibility +11. D3D9 resource lifetime +12. COM lifetime +13. shared-memory lifetime +14. frame-ring generation +15. frame-id wrap +16. DirectGPU producer/consumer ownership +17. DirectGPU ACK sequencing +18. D3D11 command ordering +19. GPU fence behavior +20. swapchain acquire/wait/release +21. swapchain image generation +22. OpenXR frame lifecycle +23. OpenXR session lifecycle +24. OpenXR reference spaces +25. recenter semantics +26. menu/gameplay transition +27. fallback authority +28. black-screen recovery +29. cached projection lifetime +30. desktop duplication freshness +31. capture/Presents QPC correlation +32. headset refresh/cadence +33. 72/80/90/120 Hz behavior +34. CPU hot path +35. GPU bandwidth +36. full-resolution copies +37. driver getter pressure +38. heap allocation +39. mutex/atomic contention +40. logging and file I/O +41. telemetry invasiveness +42. shader fingerprinting +43. error handling +44. fallback-on-error behavior +45. build graph ownership +46. CMake experimental path isolation +47. CI regression coverage +48. testability +49. licensing/provenance boundaries +50. previous-review false-positive elimination + +====================================================================== +1. 현재 production graph 재확인 +====================================================================== + +기본 safe build: + OUTRUN_VR_SAFE_DRAW_COMPARE=ON + +Game stereo owner: + stereo_renderer_r26_compare.cpp + -> stereo_renderer_r26.cpp + -> stereo_renderer_r23.cpp + -> stereo_renderer_r22.cpp + -> stereo_renderer_r13.cpp + -> stereo_renderer_r7.inc + +Game renderer: + outrun_renderer_r23.cpp + -> outrun_renderer_r13.cpp + -> outrun_renderer.cpp + +D3D9Ex compatibility: + ex_device_upgrade_r15.cpp + -> R14/R13 lower layers + +Host: + vrhost/src/main_r23.cpp + -> main.cpp + -> forced include runtime chain: + openxr_api_compat + bounded_swapchain_wait + sbs_capture_override + d3d9ex_direct_passthrough + d3d9ex_direct_passthrough_r32 + review_hardening + r21_runtime_hardening + r22_runtime_hardening + r23_runtime_hardening + r24_black_screen_guard + r26_recenter_hardening + r32_direct_submit + capture_wait_guard + crash diagnostics + +R29-R34 game overlay 계열은 기본 safe production path에서 제외되어 있으며, +해당 파일의 문제는 experimental/comparison build 문제와 production 문제를 +구분해야 한다. + +====================================================================== +2. 총괄 결론 +====================================================================== + +이번 500,000 교차검증에서도 현재 가장 중요한 문제는 “렌더링 API 자체”보다 +아래 네 가지 경계에 집중되어 있다. + +A. draw semantic 경계 + 어떤 draw가 진짜 world인지, HUD/effect/sky인지 + +B. frame/resource ownership 경계 + 어떤 DirectGPU eye texture와 어떤 OpenXR swapchain image가 현재 프레임의 + 유효한 이미지인지 + +C. coordinate-space 경계 + user recenter가 실제 application-space 원점을 어떻게 바꾸는지 + +D. hot-path 비용 경계 + draw마다 driver getter, full-size GPU copy, logging/flush가 얼마나 남는지 + +최우선 P0 결론은 이전 50,000 리뷰와 동일하게 유지된다. + +P0-1. F10 recenter가 실제 gameplay origin을 바꾸지 않는다. +P0-2. R24 cached fallback validity가 swapchain generation과 묶여 있지 않다. +P0-3. depth-test OFF draw가 여전히 WorldStereo로 갈 수 있다. +P0-4. R28이 다른 current shader를 이전 verified world shader epoch로 + 임시 가장시킬 수 있다. + +이번 500,000 검토에서 추가로 중요하게 분리한 성능/transition 항목: + +P1-NEW-1. +DirectGPU 정상 production path에서 D3D9 공유 eye -> host-owned hold eye +CopyResource 2회가 남아 있다. R32 EVENT가 실제 projection sampling 뒤까지 +producer slot을 보호하므로 direct sampling 방식으로 없앨 수 있는 가능성이 +높다. + +P2-NEW-1. +DirectGPU generation이 바뀌어도 이전 generation의 PendingAck query 객체는 +즉시 폐기되지 않는다. 같은 slot의 새 generation이 들어오면 old query를 +poll -> Flush -> poll한 뒤에도 pending이면 AckBusy로 fast path를 한 프레임 +이상 거부할 수 있다. Reset/transport recreation 직후 hitch 후보다. + +P3-NEW-1. +classic SBS frame selector의 동일 presentQpc tie-break가 단순 +frame.frameId > selected.frameId 비교를 사용한다. DirectGPU 쪽은 +R37FrameIdBefore()로 32비트 wrap-aware 비교를 하는데 classic 쪽은 그렇지 +않다. 32비트 frameId wrap 경계에서 선택 일관성이 깨질 수 있다. + +====================================================================== +3. P0 - F10 RECENTER는 실제 gameplay recenter가 아님 +====================================================================== + +관련: +- vrhost/src/runtime/r26_recenter_hardening.hpp +- vrhost/src/main_r23.cpp +- vrhost/src/main.cpp +- src/vr/ipc/recenter_request.hpp +- src/vr/game/outrun_renderer_r23.cpp + +현재 흐름: + +Game: + Recenter IPC Publish() + +Host: + PollEvent()가 실제 runtime event 대신 synthetic + XrEventDataReferenceSpaceChangePending를 만들어 반환 + +main_r23: + shared.ReferenceSpaceChanged() + compositor.ReferenceSpaceChanged() + viewHistory.Clear() + matchedStereoValid=false + cachedProjectionValid=false + cachedMenuProjectionValid=false + verified bundle invalidate + +하지만 다음은 하지 않는다. + +- localSpace 재생성 없음 +- localSpace poseInReferenceSpace 변경 없음 +- application recenter transform 없음 +- 이후 xrLocateViews(... localSpace)는 기존 LOCAL 원점을 계속 사용 +- gameplay head/eye pose에 별도 recenter offset 적용 없음 + +메뉴는 별도다. + +reference-change 처리 후: + xrLocateSpace(viewSpace, localSpace) + -> 현재 head.pose를 menuProjectionAnchor로 캡처 + +따라서 menu projection은 새 위치로 다시 고정된 것처럼 보일 수 있지만 +gameplay coordinate origin 자체는 바뀌지 않는다. + +이 구조는 사용자 증상과 직접 연결 가능하다. + +- 메뉴에서 recenter가 먹지 않음 +- gameplay에서 recenter를 누르면 기존 projection/source가 무효화됨 +- 실제 좌표 원점은 바뀌지 않음 +- black/last-loading/cached fallback로 보일 수 있음 + +권장: +user recenter와 runtime reference-space-change를 분리한다. + +가장 단순한 방식: +Application recenter transform 유지 + +F10 순간: +1. 현재 head pose를 LOCAL에서 locate +2. yaw + horizontal position 기준의 inverse transform 계산 +3. AppFromLocal 또는 LocalFromApp으로 저장 +4. 이후 host->game head/eye pose에 일관되게 적용 +5. menu/theater anchor도 같은 generation 사용 +6. transform이 완성된 뒤 recenter generation 증가 + +runtime이 실제로 보내는 REFERENCE_SPACE_CHANGE_PENDING은 기존 OpenXR +경로로 별도 처리한다. + +====================================================================== +4. P0 - R24 cached fallback의 swapchain generation bug +====================================================================== + +관련: +- vrhost/src/runtime/sbs_capture_override.hpp +- vrhost/src/runtime/r24_black_screen_guard.hpp + +R19 Swapchain::Destroy(): +- handle/images/RTV/dimension은 초기화 +- 하지만 ProjectionSuccess/TheaterSuccess lifetime counter는 유지 + +R24 BuildCachedVisibleQuad(): + +Projection handle/size가 있고 + (ProjectionImageCommitted || ProjectionSuccess > 0) +이면 cached image 사용 가능 + +문제: +generation N에서 한 번 성공한 뒤 swapchain이 recreation되면 +generation N+1의 새 handle/image가 만들어진 직후 아직 아무 image도 +render/release하지 않았는데 과거 success가 유효성 증거로 남을 수 있다. + +R24 ProjectionImageCommitted/TheaterImageCommitted도 session lifetime bool이라 +R19 swapchain generation과 직접 결합되어 있지 않다. + +결과 가능: +- black +- undefined image +- stale/last-loading처럼 보이는 화면 +- 전환 직후 의미 없는 cached fallback + +수정: +Swapchain에 + uint64_t generation + uint64_t committedGeneration + +recreate: + ++generation + committedGeneration=0 + +성공한 render+release 뒤: + committedGeneration=generation + +cached fallback 허용: + committedGeneration == generation + +ProjectionSuccess > 0 / TheaterSuccess > 0는 image-valid proof로 사용하지 않는다. + +====================================================================== +5. P0 - depth-off HUD가 WorldStereo로 승격 가능 +====================================================================== + +관련: +- src/vr/d3d9/vr_pass_policy.hpp +- stereo_renderer_r13.cpp +- stereo_renderer_r26.cpp + +현재 flat 판정은 대략: + cullNone && !depthTest && + ((alphaBlend && !depthWrite) || alphaTest) + +이 좁은 조건을 벗어나면 기본값이 WorldStereo가 될 수 있다. + +따라서: +- Z off + cull != NONE +- Z off + opaque +- Z off + blend인데 zWrite가 예상과 다름 +- unusual HUD state + +가 world로 들어갈 수 있다. + +사용자 증상과 연관: +- white 6th/6 +- white score +- 5th/6th +- Yes/No +- 일부 HUD가 두 눈에서 갈라짐 + +권장 정책: +Z-test OFF => 기본 ZeroDisparity + +WorldStereo 예외는 positive proof가 있어야 함: +- verified world shader fingerprint +- current draw가 직접 쓴 verified WVP +- known world pass semantic +- known target/projection + +색상(white) 기반 분류는 금지. + +====================================================================== +6. P0 - R28 cross-shader world epoch impersonation +====================================================================== + +관련: +- src/vr/d3d9/stereo_renderer_r26.cpp + +R28CanRebindVerifiedWorld()는 current shader가 verified world shader와 달라도: + +- c64-c67 일치 +- projection 일치 +- pose generation 일치 +- perspective semantic + +이면 허용한다. + +R28RunWithVerifiedWorldEpoch()는 실제로: + CurrentVertexShaderIdentity.exchange(verified) + VertexShaderSerial.exchange(verified) + +후 하위 world stereo path를 실행한다. + +이 방식은 smoke/skid/billboard가 shader만 바뀌고 world WVP를 상속하는 경우에는 +유용하지만, HUD/effect shader가 우연히 이전 c64를 그대로 가지고 있을 때도 +world shader처럼 실행될 수 있다. + +권장: +current shader != verified shader이면 추가 positive proof 필요. + +예: +- current VS fingerprint가 world-compatible allowlist +- HUD/effect fingerprint hard veto +- current shader 자체가 해당 WVP를 쓴 generation 확인 + +장기적으로는 global shader identity를 임시 변경하지 말고, +명시적인 VerifiedWorldOverride context를 하위 함수에 전달한다. + +====================================================================== +7. P1 - fixed-function sky/cloud는 rotation-only semantic이 없음 +====================================================================== + +관련: +- stereo_renderer_r7.inc + +현재 fixed-function perspective XYZ gameplay draw는: + fixedOriginalView + * headInverse + * eyeInverse +로 처리된다. + +즉: +- headset rotation +- headset translation +- IPD eye translation + +모두 일반 world object처럼 적용. + +하지만 skybox/skydome/cloud dome은 보통: +- head rotation은 반영 +- head position translation은 제거 +- 구현에 따라 IPD translation도 제거/제한 + +가 필요하다. + +현재 코드에는: + WorldStereo + SkyRotationOnly + ScreenSpace +의 semantic 분리가 없다. + +따라서 sky/cloud가 머리 이동을 따라 잘못 움직이는 현상의 유력 후보다. + +권장: +SkyRotationOnly class 추가. + +====================================================================== +8. P1 - R13 live GetRenderState 5개/draw +====================================================================== + +R13 effect snapshot은 정상 draw candidate마다 live state를 읽는다. + +대표: +- ALPHABLENDENABLE +- ALPHATESTENABLE +- ZWRITEENABLE +- ZENABLE +- CULLMODE + +3,000 draw/frame 가정 시: +15,000 GetRenderState/frame + +60 fps라면 구조적으로 약: +900,000 getter call/sec + +실제 driver cost는 런타임 측정 필요하지만 호출 수 자체는 hot path다. + +이미 lower layer에는: +- TrackedRenderStateValue +- TrackedRenderStateValid +- SetRenderState hook +- periodic validation + +이 있으므로 R13이 이를 이용해야 한다. + +CULLMODE도 shadow 대상에 포함한다. + +====================================================================== +9. P1 - scissor enabled draw의 live getter +====================================================================== + +관련: +- stereo_renderer_r23.cpp +- stereo_renderer_r22.cpp + +scissor disabled일 때는 cache fast path가 있지만, +enabled 상태에서는 매 draw: +- GetViewport +- GetScissorRect +- GetRenderState(SCISSORTESTENABLE) + +으로 내려갈 수 있다. + +UI/effect-heavy pass에서 비용이 커질 수 있다. + +권장: +enabled scissor도 setter hook 기반 shadow 유지. +StateBlock Apply 시 generation invalidate. +N draw마다 live verify. + +====================================================================== +10. P1 - R28 live c64-c67 readback +====================================================================== + +shader epoch change candidate에서: +GetVertexShaderConstantF(c64..c67) + +를 live read한다. + +shader 전환이 많은 effect scene에서 hot path가 될 수 있다. + +renderer가 이미 WVP upload와 generation을 추적하므로: +- tracked write +- shader generation +- StateBlock invalidation +을 우선 사용하고 live read는 periodic/debug validation으로 제한한다. + +====================================================================== +11. P1 - DirectGPU host-owned hold 전체복사 2회 제거 가능성 +====================================================================== + +새 성능 분석 항목. + +현재 production DirectGPU 새 frame 흐름: + +D3D9 shared eye L/R + -> R23StageDirectHold() + CopyResource(left shared -> host hold left) + CopyResource(right shared -> host hold right) + -> R23RenderProjection() + hold left -> OpenXR projection eye 0 full-screen draw + hold right -> OpenXR projection eye 1 full-screen draw + -> R32 EndFrame() + D3D11 EVENT arm + -> EVENT complete 후 producer slot ACK + +R32의 설계 설명 자체가: +“source sampling commands 뒤 EVENT를 두고 completion 후 ACK” +을 이미 보장한다. + +따라서 정상 fast path에서는 논리적으로 다음 구조를 검토할 가치가 매우 크다. + +D3D9 shared eye SRV L/R + -> OpenXR projection 직접 sample/blit + -> EVENT + -> completion ACK + +이렇게 하면 새 game frame마다: +- full eye CopyResource x2 +를 제거할 수 있다. + +주의: +이 항목은 현재 correctness bug라고 단정하지 않는다. +GPU bandwidth / latency 최적화 후보다. + +직접 샘플링 전 반드시 검증: +- producer slot은 EVENT 완료까지 절대 재사용되지 않음 +- fallback path는 별도 SafeEye가 필요할 때만 copy +- projection render failure 시 ACK하지 않음 +- generation reset 시 shared SRV lifetime 유지 + +성공하면 특히 3440x1440급 source에서 상당한 GPU memory bandwidth 절감 가능성이 +있다. 실제 ms 절감량은 GPU timestamp로 측정해야 한다. + +====================================================================== +12. P2 - generation 전환 시 old PendingAck가 새 frame을 막을 수 있음 +====================================================================== + +관련: +- vrhost/src/runtime/r32_direct_submit.hpp + +ObserveGeneration(newGeneration): +- ActiveAckGeneration 변경 +- AckedFrame/AckedGeneration clear + +하지만 Pending[] old-generation query는 즉시 clear하지 않는다. + +다음 같은 transition 가능: + +1. old generation slot 0 EVENT pending +2. Reset/recreate로 generation 변경 +3. new generation도 slot 0 사용 +4. ArmConsumptionFence(new frame) +5. pending.armed == true +6. PollCompletedAcks() +7. 아직 S_FALSE면 Flush +8. 다시 poll +9. 여전히 pending이면 AckBusy -> fast submit 거부 + +old query가 완료되면 PollCompletedAcks는 generation mismatch를 보고 +ACK 없이 drop하므로 correctness는 비교적 안전하다. + +하지만 새 generation 첫 프레임에: +- deferred Flush +- AckBusy fallback +- transition hitch +가 생길 수 있다. + +권장: +generation change를 관찰했을 때 old-generation pending query를 +“producer ACK 없이 retire 대기” queue로 분리하거나, +새 generation slot과 독립적으로 관리한다. + +현재 4-slot Pending을 slot index 하나에만 결합하므로 generation transition이 +slot-local serialization을 유발한다. + +====================================================================== +13. P2 - DirectGPU declared format와 actual resource format 단일 검증 필요 +====================================================================== + +PrepareDirectStereoSource(): +- actual texture allowed format 확인 +- L/R actual format equality 확인 + +R23ValidateDirectResourceSize(): +- size/sample/actual equality 확인 + +R32 MetadataValid(): +- declared format이 UNKNOWN이 아닌지만 확인 + +하지만 main fast path에서 +declared frame format == actual shared texture format +을 한 지점에서 authoritative하게 강제하지 않는다. + +권장: +단일 DirectFrameValidator 도입. + +검증: +- slot +- generation +- handles +- declared width/height +- actual width/height +- declared format +- actual L/R format +- sample count +- adapter +- producer generation + +bundle publish 전과 fast submit 전 동일 validator 사용. + +====================================================================== +14. P2 - recenter completion CAS/telemetry 불일치 +====================================================================== + +r26 generic EndFrame completion path는: +- MarkApplied(pending) +- compare_exchange PendingGameRequestId +- CAS 결과를 엄격히 반영하지 않는 경로가 존재 + +CompletePendingGameRequestAfterVisibleProjection()는 더 안전하게 CAS 성공 시에만 +counter/log를 올린다. + +권장: +recenter request completion state machine을 하나로 통합. + +상태: +REQUESTED +RECEIVED +TRANSFORM_APPLIED +FRESH_VISIBLE_SUBMITTED +COMPLETED +SUPERSEDED + +====================================================================== +15. P2 - shader fingerprint raw COM pointer cache +====================================================================== + +shader_fingerprint_gpl.hpp의 hash cache key는 사실상 shader pointer identity. + +COM object A 파괴 후 object B가 같은 주소를 재사용하면, +old hash를 잘못 재사용할 수 있다. + +D3D9 Reset 자체는 base shader identity/serial을 0으로 초기화하므로 +“Reset이 base epoch를 안 지운다”는 주장은 오탐이다. + +하지만 fingerprint cache는 별도 문제다. + +권장: +- device/reset generation 포함 +- shader creation/bind lifecycle registration +- raw address 단독 key 금지 + +====================================================================== +16. P1 - shader fingerprint diagnostic가 draw path를 오염 +====================================================================== + +OUTRUN_VR_SHADER_FINGERPRINT 활성 시 draw path에서: +- GetVertexShader +- GetPixelShader +- mutex +- cache scan +- GetFunction +- heap vector +- hash +- pair dedupe +- logging + +까지 들어갈 수 있다. + +성능 문제를 측정하면서 성능 문제를 추가하는 구조다. + +권장: +SetVertexShader/SetPixelShader hook에서 hash 계산. +draw에서는 precomputed 64-bit ID 두 개만 읽는다. + +====================================================================== +17. P1 - shader pair dedupe가 state semantic을 숨김 +====================================================================== + +현재 pair dedupe가 VS+PS hash만 보면: +같은 shader pair가 +- world +- HUD +- menu +- effect +에서 다른 render state로 쓰여도 첫 occurrence만 남을 수 있다. + +진단 key에: +- VS +- PS +- target +- projection class +- z enable/write +- alpha +- FVF +- effect class +를 포함해야 한다. + +====================================================================== +18. P1 - host 2초 telemetry flush/sort +====================================================================== + +main_r23 frame loop는 약 2초마다: +- unordered_map iteration +- metric vector 복사 +- sort(P95) +- ostringstream +- cout +- file write +- pipelineLog.flush() + +R23MetricWindow는 interval마다 reset되므로 unbounded memory leak는 아니다. + +하지만 동기 flush와 sort는 HMD frame thread에서 periodic hitch를 만들 수 있다. + +권장: +- telemetry default off 또는 light mode +- logger thread +- lock-free/single-producer queue +- histogram percentile +- frame loop에서 flush 금지 + +====================================================================== +19. P1 - cadence mode 2 blocking +====================================================================== + +기본: +OUTRUN_VR_CADENCE_MODE=1 + +따라서 blocking serial wait는 기본 경로가 아님. + +mode 2: +WaitForPresented() + budget ~= predictedDisplayPeriod * 0.65 + +대략: +72 Hz -> 약 9.0 ms +90 Hz -> 약 7.2 ms +120 Hz -> 약 5.4 ms + +game event가 늦으면 host frame budget 대부분을 render 전에 사용 가능. + +권장: +mode 1 기본 유지. +mode 2는 diagnostic/experimental. +adaptive wait budget 도입. + +추가 race: +auto-reset presentedEvent에 이전 request signal이 남아 있으면 current wait가 +즉시 깨어난 뒤 presentedRequestId가 current와 다르면 즉시 timeout 취급하고 +남은 budget을 다시 기다리지 않는다. + +correctness보다는 strict cadence reliability 문제. + +====================================================================== +20. P3 - classic SBS frameId tie-break가 wrap-aware 아님 +====================================================================== + +R23SelectClassicFrameForCapture(): + +presentQpc가 같을 때: + frame.frameId > selected.frameId + +DirectGPU latest-frame path는: + R37FrameIdBefore() + +로 signed-difference wrap-aware 비교를 사용한다. + +32-bit frame id는 매우 긴 연속 실행 후 wrap 가능. +60 fps 기준 2^32 frame은 약 828일 수준이라 실사용 우선순위는 낮다. + +그래도 동일 프로젝트 내 frame ordering primitive를 통일하는 것이 좋다. + +권장: +모든 frame-id ordering에 동일 helper 사용. + +====================================================================== +21. cached projection 1초 hold - 의도된 fallback이지만 측정 필요 +====================================================================== + +R23CachedProjectionHoldMs = 1000 + +새 source가 없을 때 마지막 released projection을 최대 1초 유지할 수 있다. + +이것은 raw SBS/theater/black fallback을 막기 위한 의도된 safety behavior다. + +따라서 버그로 분류하지 않는다. + +다만 1초 동안 scene animation이 멈춘 content를 head pose reprojection만으로 +보게 될 수 있으므로 체감상: +- freeze +- judder +- “마지막 화면이 붙어 있음” +처럼 느낄 수 있다. + +실제 로그에서: +projection-cached 연속 duration +을 기록해 1000ms가 너무 긴지 판단해야 한다. + +====================================================================== +22. ReleaseFrame 이중 Publish 의심 - 오탐 제거 +====================================================================== + +검토 중 다음 구조가 의심됐다. + +sbs_capture_override.hpp: +#define ReleaseFrame() ReleaseFrame(); PublishProductionCapture(...) + +main_r23.cpp: +c.duplication_->ReleaseFrame(); +... +PublishProductionCapture(...) + +겉으로는 이중 CopyResource처럼 보인다. + +하지만 main_r23.cpp는 main.cpp를 include한 직후 명시적으로: + +#ifdef ReleaseFrame +#undef ReleaseFrame +#endif + +를 수행한다. + +따라서 main.cpp 내부 legacy compositor는 forced macro를 사용하지만, +main_r23의 R23Capture() 직접 ReleaseFrame은 macro 영향을 받지 않는다. + +결론: +R23Capture의 explicit PublishProductionCapture는 중복 호출이 아니다. +오탐 제거. + +====================================================================== +23. Async pixel probe staging width cache 의심 - 오탐 제거 +====================================================================== + +EnsureStage()는 cachedFormat만 비교하고 cached width는 저장하지 않아 +일반화된 함수로 보면 위험해 보인다. + +하지만 현재 call site별 width는 고정이다. + +sourceStage: + R23SourceSamples = 8 고정 + +projectionStage: + width = 2 고정 + +theaterStage: + width = 1 고정 + +따라서 현 production 호출에서는 resolution 변경 때문에 staging width가 +stale해지는 문제는 발생하지 않는다. + +향후 EnsureStage가 다른 width로 재사용될 경우에는 cachedWidth를 추가할 것. + +====================================================================== +24. D3D9 Reset old shader epoch 의심 - 오탐 제거 +====================================================================== + +stereo_renderer_r7.inc ResetDest(): +- CurrentVertexShaderIdentity = 0 +- VertexShaderSerial = 0 + +따라서 plain Reset 뒤 old base world shader epoch가 그대로 남는 문제는 현재 +코드에 없음. + +fingerprint pointer cache는 별개 문제. + +====================================================================== +25. fixed-function menu car HMD transform 의심 - 오탐 제거 +====================================================================== + +fixed-function world path에는: + GameplayActive() +guard가 있다. + +코드 comment도 car-select/theater/menu preview의 fixed-function perspective XYZ를 +world VR transform에서 제외하도록 명시한다. + +따라서 메뉴 차량 깨짐을 단순히: +“fixed-function 모든 perspective geometry를 VR world로 변환하기 때문” +이라고 결론 내리면 안 된다. + +더 가능성 높은 후보: +- presentation transition +- cached/fallback generation +- shader-based preview path +- stale source/bundle + +====================================================================== +26. OpenXR infinite wait 의심 - 오탐 제거 +====================================================================== + +코드에 XR_INFINITE_DURATION call이 보이지만 production chain에서 +bounded_swapchain_wait가 wrapper로 걸려 있다. + +현재 safety: +- wait slice 약 20ms +- total budget 약 250ms +- timeout 시 error/fallback + +따라서 literal XR_INFINITE_DURATION만으로 무한 hang을 주장하면 안 된다. + +====================================================================== +27. R32 async ACK는 유지해야 함 +====================================================================== + +현재 좋은 구조: + +- D3D11 EVENT +- GetData(DONOTFLUSH) +- steady state no unconditional Flush +- producer slot pressure 시에만 deferred Flush +- generation-aware late completion drop +- GPU completion 전 ACK 금지 + +이 구조는 synchronous per-frame fence보다 낫다. + +변경 우선순위는 ACK async 구조 제거가 아니라: +1. host hold CopyResource 제거 검토 +2. generation transition pending 분리 +3. metadata validator 통합 +이다. + +====================================================================== +28. R14 texture shadow lifetime - 기존 심각한 256-slot 문제는 해결됨 +====================================================================== + +현재 R14: +- unordered_map registry +- shared_ptr entry +- Release hook +- locked shadow lifetime +- retirePending +- shadow byte accounting + +이므로 과거 fixed 256 cyclic slot의 살아 있는 texture shadow 해제 문제와는 +다른 구조다. + +남은 성능 후보: +global registry mutex. + +하지만 draw-hot-path live getter보다 우선순위 낮음. + +====================================================================== +29. 추가 CPU/GPU 성능 우선순위 +====================================================================== + +CPU 측 예상 우선순위: + +1. R13 5 live GetRenderState/draw 제거 +2. R23 scissor/viewport getter 제거 +3. shader fingerprint draw-path 제거 +4. R28 live WVP getter 감소 +5. synchronous log/flush 제거 +6. cadence mode 2 wait 최적화 + +GPU 측 예상 우선순위: + +1. DirectGPU shared eye -> host hold CopyResource x2 제거 검토 +2. fallback SafeEye copy는 fast failure 때만 실행 +3. projection refresh only on new source 유지 +4. R32 steady-state Flush 없는 구조 유지 +5. GPU timestamp로 copy/blit cost 직접 계측 + +====================================================================== +30. 사용자 증상과 연결 +====================================================================== + +증상: +white HUD/score/rank 두 개로 갈라짐 + +강한 후보: +- depth-off WorldStereo 분류 +- R28 cross-shader epoch impersonation +- same shader pair state reuse + +증상: +6th/6 원래 2D 위치 +설명: +분류만으로 world anchor가 생기지 않는다. +실제 opponent/world 위치 기반 UI를 원하면 vehicle transform 또는 게임 내부 +projection 이전 좌표를 찾아야 한다. + +증상: +상대 차량 위 rank가 정확히 안 따라감 + +필요: +- vehicle world transform 확보 +- per-eye world projection +또는 +- 원래 label source world position interception + +증상: +sky/cloud가 머리를 따라 이상하게 움직임 + +강한 후보: +- fixed-function sky에 rotation-only semantic 없음 +- full head translation/IPD 적용 + +증상: +F10 recenter 후 black/last loading + +강한 후보: +- 실제 gameplay origin recenter가 아님 +- projection/source invalidate만 수행 +- R24 cached image generation bug + +증상: +Quest 내부만 심한 버벅임 + +강한 구조 후보: +- per-draw D3D9 getters +- DirectGPU full-eye hold copies +- host synchronous telemetry +- mode 2 cadence wait if enabled +- slot pressure deferred Flush +- fallback/cached transition + +====================================================================== +31. 권장 수정 순서 +====================================================================== + +PHASE A - 화면/좌표 correctness +1. real application recenter transform +2. R19/R24 swapchain generation validity +3. depth-off default ZeroDisparity +4. R28 cross-shader positive proof +5. SkyRotationOnly semantic + +PHASE B - GPU bandwidth +6. DirectGPU host-hold copy 제거 POC +7. shared eye -> projection direct sample +8. R32 EVENT completion ACK 유지 +9. fallback에서만 SafeEye copy + +PHASE C - CPU hot path +10. R13 render-state shadow +11. scissor/viewport shadow +12. R28 tracked WVP generation + +PHASE D - host transition +13. old-generation PendingAck retire queue +14. DirectFrameValidator 통합 +15. recenter completion state machine + +PHASE E - diagnostics +16. shader hash at bind time +17. reset generation-aware cache +18. state-aware fingerprint +19. async logging +20. pipeline telemetry light/off mode + +PHASE F - low priority robustness +21. classic frame-id wrap-aware compare +22. cadence stale-event retry +23. Channel mapping destructor/cleanup +24. dead/legacy constants cleanup + +====================================================================== +32. 필수 회귀 테스트 +====================================================================== + +TEST-01 +zTest=false 모든 effect truth table. +명시적 world proof가 없으면 ZeroDisparity. + +TEST-02 +world shader A 후 HUD shader B. +B가 c64를 안 바꿔도 A epoch를 상속하면 실패. + +TEST-03 +shader COM pointer reuse. +A destroy 후 동일 address B. +B hash는 B여야 함. + +TEST-04 +1,000 world draws에서 live API getter count 계측. + +TEST-05 +1,000 scissor-enabled unchanged draws. +3,000 raster getter가 나오면 실패. + +TEST-06 +gameplay real recenter. +임의 yaw/position 후 F10. +다음 app-space pose가 origin policy와 일치. + +TEST-07 +DirectGPU 중 recenter. +black/no-layer/stale fallback 없이 복구. + +TEST-08 +menu recenter와 gameplay recenter semantic 분리. + +TEST-09 +swapchain generation 1 commit -> recreate generation 2. +gen2 첫 render 전 cached fallback 거부. + +TEST-10 +Direct declared format != actual format. +bundle/fast submit 거부. + +TEST-11 +sky: +- head rotate 반영 +- head translate 제거 +- IPD policy 확인 + +TEST-12 +72/80/90/120 Hz cadence mode 1. + +TEST-13 +mode 2: +cadenceSerialWaitMs와 XR missed frame 비교. + +TEST-14 +DirectGPU hold-copy A/B: +A = current copy-to-hold +B = direct shared SRV sample +GPU timestamp / Present-to-consume / renderMs 비교. + +TEST-15 +generation switch while old R32 EVENT pending. +새 generation 첫 frame에 unnecessary Flush/AckBusy 없어야 함. + +TEST-16 +R32 slot pressure. +ACK safety 유지하면서 Flush frequency 최소화. + +TEST-17 +classic frameId wrap simulation: +0xFFFFFFFE, 0xFFFFFFFF, 1, 2 ordering. + +TEST-18 +pipeline telemetry off: +frame thread file flush 0회. + +TEST-19 +fingerprint on: +draw당 GetFunction 0회가 목표. + +TEST-20 +menu->game->menu 반복 100회: +car preview, cached projection, presentation authority 검사. + +====================================================================== +33. 권장 계측 항목 +====================================================================== + +Game log: +- draw count +- World/HUD/Effect/Sky class count +- liveGetRenderState count +- liveViewport count +- liveScissor count +- liveWvpRead count +- R28 crossShader attempts/accept/reject +- zOffWorld rejects + +Host pipeline: +- direct shared->hold copy GPU us +- projection blit GPU us +- fresh/cached projection count +- cached hold age max +- AckBusy +- deferredFlush +- pendingOldGeneration +- recenter generation +- swapchain generation/committedGeneration +- cadenceSerialWaitMs +- gamePresentToConsumeMs +- xrEndFrameMs + +이 값을 넣으면 다음 테스트 한 번으로: +CPU 병목 / GPU copy 병목 / cadence 병목 / fallback 병목 +을 분리할 수 있다. + +====================================================================== +34. 코드 구조 개선 +====================================================================== + +현재 Rxx overlay가 회귀 추적에는 유용했지만 장기적으로는 복잡도가 높다. + +권장 모듈: + +D3D9StateTracker +- shader +- render states +- viewport/scissor +- WVP +- StateBlock generation + +PassClassifier +- World +- HUD +- EffectBillboard +- SkyRotationOnly +- UnknownFailClosed + +StereoExecutor +- per-eye WVP +- fixed-function +- restore + +DirectTransport +- producer ring +- shared resources +- metadata +- async ACK + +OpenXRPresentation +- projection swapchain generation +- cached image validity +- fallback authority +- recenter/application space + +Diagnostics +- counters +- GPU timestamps +- async logger + +앞으로 매 문제마다 R47/R48 식 wrapper를 계속 추가하는 것보다, +위 모듈 경계를 만드는 편이 bug surface를 줄일 가능성이 높다. + +====================================================================== +35. 현재 유지해야 할 것 +====================================================================== + +유지: +- R32 asynchronous ACK +- bounded swapchain wait +- runtime-adaptive 72/80/90/120 design +- safe build isolation +- fail-closed unknown policy +- generation-aware DirectGPU concept +- architecture CI +- latest-frame-wins DirectGPU selection +- unchanged XR tick projection reuse + +되돌리면 안 되는 것: +- per-frame synchronous GPU fence +- every-XR-tick full projection redraw +- fixed 120Hz hardcode +- raw SBS HMD fallback 우선 +- old R14 256 resource ring +- R29-R34 전체를 검증 없이 production 재활성화 + +====================================================================== +36. 500,000 검토에서 추가 제거한 오탐 +====================================================================== + +FALSE-1 +main_r23 ReleaseFrame + PublishProductionCapture double-copy +-> #undef ReleaseFrame 때문에 현재 R23Capture에는 해당 없음. + +FALSE-2 +AsyncPixelProbe EnsureStage width stale +-> current call-site width 8/2/1 고정이라 현 상태에서는 문제 없음. + +FALSE-3 +Reset old base shader epoch +-> ResetDest가 identity/serial 초기화. + +FALSE-4 +fixed-function menu car always world transformed +-> GameplayActive guard로 차단. + +FALSE-5 +literal XR_INFINITE_DURATION == infinite hang +-> bounded wait wrapper 존재. + +FALSE-6 +R32 normal path unconditional Flush +-> 현재는 slot pressure 때 deferred Flush만 사용. + +====================================================================== +37. CI 상태 문맥 +====================================================================== + +실제 source baseline: +a68cf17832fd4d9c0655f30f097108a43b63ce22 + +해당 baseline에서 확인된 완료 성공: +- Build PR 35483262080 : success +- OpenXR VR architecture 35483262116 : success +- Build push 35483205589 : success + +b741ffd29c87...는 소스 변화 없이 리뷰 문서만 추가된 HEAD이며, +500,000 검토 시작 시점의 최신 관련 CI는 queued 상태였다. + +따라서 이 보고서의 문제들은: +컴파일 실패 주장이 아니라 +runtime correctness/performance/static architecture 문제다. + +====================================================================== +38. 최종 우선순위 +====================================================================== + +P0 correctness: +1. 실제 gameplay recenter +2. swapchain generation cached validity +3. z-off HUD fail-closed +4. R28 cross-shader semantic proof + +P1 visual/performance: +5. SkyRotationOnly +6. R13 getter 제거 +7. scissor getter 제거 +8. DirectGPU host-hold copy 제거 POC +9. shader fingerprint draw-path 제거 +10. host logging async + +P2 transition/robustness: +11. old generation PendingAck 분리 +12. Direct metadata validator +13. recenter completion FSM +14. cadence stale-event retry + +P3: +15. classic frameId wrap tie-break + +====================================================================== +39. 최종 평가 +====================================================================== + +현재 프로젝트는 “true stereo가 가능한가” 단계는 이미 지났다. + +남은 가장 큰 문제는: +- semantic misclassification +- coordinate recenter semantics +- resource generation ownership +- hot-path API/copy cost +이다. + +특히 이번 500,000 교차검증에서 성능 측면의 핵심 추가 결론은: + +R32 async ACK가 producer lifetime을 이미 GPU EVENT까지 보호하고 있으므로, +정상 DirectGPU path에서 host-owned hold texture로 먼저 full-size CopyResource +두 번 하는 구조를 제거할 가능성이 높다. + +즉 최종적으로 목표 구조는: + +OutRun D3D9 per-eye shared resources + | + v +host D3D11 SRV open/validate + | + v +OpenXR projection direct blit + | + v +D3D11 EVENT + | + v +producer per-slot ACK + +이 구조가 성립하면: +- SBS desktop capture 의존 감소 +- full-eye intermediate copy 감소 +- host memory bandwidth 감소 +- latency 감소 가능 +- R32 safety는 유지 +가 동시에 가능하다. + +다만 correctness 순서는 반드시: + +recenter +-> swapchain generation +-> HUD/R28 classification +-> sky semantic +-> DirectGPU zero-extra-copy optimization + +순으로 가는 것을 권장한다. + +요약: +- 500,000 static cross-check cells +- 소스코드 수정: 없음 +- 기존 P0 4개 재확인 +- 신규 주요 GPU 최적화 후보 1개 +- 신규 generation-transition hitch 후보 1개 +- 신규 wrap robustness 항목 1개 +- 추가 오탐 2개 이상 제거 +- 현재 safe/async ACK 구조는 유지 권장 + +END OF 500,000-CHECK REPORT From 24ab17dec0269d4f76331832ad0fa19213636e9f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 13:22:11 +0900 Subject: [PATCH 1197/1308] docs(vr): record first 2M-cell hourly baseline review --- docs/VR_HOURLY_REVIEW_LOG.txt | 446 ++++++++++++++++++++++++++++++++++ 1 file changed, 446 insertions(+) create mode 100644 docs/VR_HOURLY_REVIEW_LOG.txt diff --git a/docs/VR_HOURLY_REVIEW_LOG.txt b/docs/VR_HOURLY_REVIEW_LOG.txt new file mode 100644 index 0000000000..bd8bc5b43e --- /dev/null +++ b/docs/VR_HOURLY_REVIEW_LOG.txt @@ -0,0 +1,446 @@ +# OutRun VR Hourly Deep Review Log + +This file is the cumulative persistent review log for the automated hourly source review. +Do not replace it with per-run files. Append future runs below the existing history. + +====================================================================== +RUN 0001 - BASELINE FULL-SOURCE REVIEW +====================================================================== +Date: 2026-09-20 +Execution: immediate/manual first run using the same policy as the scheduled automation +Branch: vr-unified-backends +Reviewed HEAD: f6df045ecf17150b20ef8fa2296e4b0da35da7ac +Review model: approximately 2,000,000 static cross-check cells. This is a structured +cross-validation matrix, not a claim that a human literally reread every file two million +times. + +Repository structure observed at baseline: +- total repository blobs: 254 +- src/vr-related blobs: 51 +- vrhost-related blobs: 37 +- build/workflow-related blobs: 9 +- test/verifier-related blobs: 34 +- current integration branch source is still the vr-openxr-gpl-reuse source baseline. +- vr-dx12-poc and vr-dxvk-poc remain separate branches at this baseline; their implementation + has NOT yet been integrated into vr-unified-backends. + +Source lineage: +- vr-unified-backends was created from f6df045e... +- f6df045e contains review documentation on top of source baseline a68cf178... +- no source-code delta exists between a68cf178 and the pre-integration branch baseline other + than review/report documents. + +---------------------------------------------------------------------- +MILESTONE CELL #1 - DEEP FULL-SOURCE STRUCTURAL REVIEW +---------------------------------------------------------------------- + +Production/integration graph reconstructed from the current tree: + +Game safe stereo owner: + stereo_renderer_r26_compare.cpp + -> stereo_renderer_r26.cpp + -> stereo_renderer_r23.cpp + -> stereo_renderer_r22.cpp + -> stereo_renderer_r13.cpp + -> stereo_renderer_r7.inc + +Renderer: + outrun_renderer_r23.cpp + -> outrun_renderer_r13.cpp + -> outrun_renderer.cpp + +D3D9Ex: + ex_device_upgrade_r15.cpp + -> lower compatibility overlays + +Host: + vrhost/src/main_r23.cpp + -> main.cpp + -> forced include runtime hardening chain + bounded swapchain wait + SBS capture override + D3D9Ex direct passthrough + review hardening + R21/R22/R23 runtime hardening + R24 black-screen guard + R26 recenter hardening + R32 direct submit + capture wait guard + crash diagnostics + +Current structural conclusion: +1. The safe production owner remains the R26/R23 path. +2. R29-R34 remain experimental/comparison technical debt rather than the active default owner. +3. DX12 and DXVK are NOT yet runtime-selectable on this branch. +4. A unified backend selector must be introduced without replacing the existing safe owner. +5. DX12 and DXVK must be treated as backend implementations behind one policy boundary, not + merged by blindly applying both PoC diffs to common D3D9 hooks. + +Architecture risk boundaries identified: +- draw semantic ownership +- D3D9 state shadow / StateBlock invalidation +- DirectGPU producer/consumer ownership +- OpenXR swapchain image generation +- user recenter application-space ownership +- backend selection before device creation +- renderer-owner uniqueness in CMake +- host executable/backend matching +- fallback authority during backend startup failure + +---------------------------------------------------------------------- +P0 FINDINGS AT BASELINE +---------------------------------------------------------------------- + +P0-1 REAL RECENTER IS NOT IMPLEMENTED FOR GAMEPLAY COORDINATES +Files: +- vrhost/src/runtime/r26_recenter_hardening.hpp +- vrhost/src/main_r23.cpp +- vrhost/src/main.cpp +- src/vr/ipc/recenter_request.hpp + +The user recenter path synthesizes a LOCAL reference-space-change event and invalidates cached +render state, but does not create a changed application-space transform, recreate the LOCAL +space with a new pose, or apply a persistent inverse head transform to later gameplay poses. + +Impact: +- recenter can appear ineffective +- valid projection state is invalidated even though the coordinate origin does not actually + move +- black/stale/loading-looking transitions can result + +Required direction: +separate runtime reference-space change from user recenter and implement a persistent +application-space recenter transform. + +P0-2 CACHED FALLBACK VALIDITY IS NOT TIED TO SWAPCHAIN GENERATION +Files: +- vrhost/src/runtime/sbs_capture_override.hpp +- vrhost/src/runtime/r24_black_screen_guard.hpp + +Lifetime counters/commit booleans can outlive a destroyed/recreated swapchain. A new swapchain +generation can therefore inherit evidence that an old generation had a valid image. + +Required direction: +per-swapchain generation + committedGeneration. Cached image is valid only when both match. + +P0-3 DEPTH-DISABLED DRAW CAN STILL BECOME WORLD STEREO +Files: +- src/vr/d3d9/vr_pass_policy.hpp +- R13/R26 classification chain + +Depth disabled should fail closed to zero-disparity unless a positive world semantic proves +otherwise. Current narrow flat-effect rule leaves depth-off states that can still fall into +WorldStereo. + +Likely symptom mapping: +white rank/score/Yes-No/HUD split between the two eyes. + +P0-4 R28 CROSS-SHADER VERIFIED-WORLD EPOCH IMPERSONATION +File: +- src/vr/d3d9/stereo_renderer_r26.cpp + +A changed current shader can be temporarily represented as the prior verified world shader +when c64-c67, projection, and pose generation match. + +Risk: +HUD/effect shader inherits stale world WVP and is replayed as geometry stereo. + +Required direction: +current-shader != verified-shader requires positive semantic/fingerprint proof; long term pass +an explicit verified-world override context instead of mutating global shader epoch state. + +---------------------------------------------------------------------- +P1 FINDINGS AT BASELINE +---------------------------------------------------------------------- + +P1-1 FIXED-FUNCTION SKY/CLOUD HAS NO ROTATION-ONLY SEMANTIC +The fixed-function perspective path treats sky-like draws as normal world geometry and applies +head translation/IPD translation. Add an explicit SkyRotationOnly class. + +P1-2 PER-DRAW D3D9 DRIVER GETTERS REMAIN A HOT PATH +R13 can perform five live GetRenderState calls per candidate draw: +- ALPHABLENDENABLE +- ALPHATESTENABLE +- ZWRITEENABLE +- ZENABLE +- CULLMODE + +Use tracked state shadow + StateBlock generation validation. + +P1-3 SCISSOR/VIEWPORT LIVE GETTERS +Scissor-enabled effect paths can still trigger repeated GetViewport/GetScissorRect/render-state +queries. Track enabled scissor state rather than only optimizing the disabled case. + +P1-4 R28 LIVE c64-c67 READBACK +GetVertexShaderConstantF on shader-epoch transitions remains a performance hotspot candidate. +Prefer tracked WVP generation, periodic live verification only. + +P1-5 DIRECTGPU FULL-EYE HOST HOLD COPY IS A MAJOR GPU OPTIMIZATION CANDIDATE +Current path: + D3D9 shared left/right + -> host-owned hold left/right CopyResource + -> OpenXR projection draw + -> R32 EVENT + -> producer ACK + +R32 already holds producer reuse until GPU EVENT completion. A validated direct-SRV path may +permit: + shared left/right SRV -> OpenXR projection -> EVENT -> ACK + +This can potentially remove two full-resolution CopyResource operations per new game frame. +This is an optimization candidate, not yet classified as a correctness defect. + +P1-6 HOST PIPELINE TELEMETRY IS SYNCHRONOUS +Periodic vector copy/sort, unordered_map/string construction, ostream/file write and flush occur +on the frame loop and can create periodic HMD jitter. + +P1-7 SHADER FINGERPRINT DIAGNOSTICS ARE TOO EXPENSIVE WHEN ENABLED +Hash at shader bind/creation time. Draw-time path should read O(1) cached fingerprints only. + +---------------------------------------------------------------------- +P2 FINDINGS AT BASELINE +---------------------------------------------------------------------- + +P2-1 DIRECTGPU GENERATION TRANSITION CAN INHERIT OLD PENDING ACK SLOT PRESSURE +R32 ObserveGeneration clears acknowledged identity but does not immediately decouple old +generation PendingAck objects from the same slot index. A new generation can therefore poll, +Flush, and AckBusy on an old-generation query before the old query retires. + +Correctness is mostly fail-closed, but Reset/backend recreation can hitch. + +P2-2 DIRECTGPU DECLARED FORMAT AND ACTUAL FORMAT VALIDATION IS SPLIT +Create one authoritative DirectFrameValidator covering slot/generation/handles/dimensions/ +declared format/actual left-right format/sample count/adapter. + +P2-3 RECENTER COMPLETION STATE MACHINE IS SPLIT +Centralize REQUESTED -> RECEIVED -> TRANSFORM_APPLIED -> FRESH_VISIBLE_SUBMITTED -> COMPLETED. + +P2-4 SHADER FINGERPRINT RAW COM POINTER REUSE +Cache identity should include device/reset/lifetime generation. + +P2-5 CADENCE MODE 2 IS BLOCKING +Keep mode 1 as default. Mode 2 can consume a large fraction of the 72/90/120 Hz frame budget. + +---------------------------------------------------------------------- +P3 / ROBUSTNESS +---------------------------------------------------------------------- + +P3-1 CLASSIC SBS FRAME-ID TIE BREAK IS NOT WRAP-AWARE +DirectGPU uses R37FrameIdBefore(), classic equal-QPC tie break still uses raw frameId > compare. + +---------------------------------------------------------------------- +FALSE POSITIVES CLEARED / SAFETY STRUCTURES TO KEEP +---------------------------------------------------------------------- + +CLEARED: +- main_r23 ReleaseFrame + PublishProductionCapture is not a duplicate publication in R23Capture; + the legacy macro is explicitly undefined before R23 implementation. +- AsyncPixelProbe stage-width cache is not currently stale because each stage instance has a + fixed width at all current call sites. +- Reset does clear base shader identity/serial. +- fixed-function menu/car preview is guarded by GameplayActive and is not automatically sent + through the gameplay fixed-function VR world transform. +- literal XR_INFINITE_DURATION is wrapped by bounded swapchain wait in production. +- R32 does not unconditionally Flush every frame. + +KEEP: +- R32 asynchronous GPU-completion ACK +- bounded OpenXR swapchain wait +- latest-frame-wins DirectGPU selection +- same-source XR-tick projection reuse +- current R14 resource-lifetime registry +- safe R26/R23 production owner +- adaptive XR refresh behavior rather than fixed 120 Hz + +---------------------------------------------------------------------- +INTEGRATION-SPECIFIC FINDINGS +---------------------------------------------------------------------- + +INT-1 P0 STRUCTURAL: NO UNIFIED BACKEND EXISTS YET +vr-unified-backends currently contains neither the vr-dx12-poc native DX12 implementation nor +the vr-dxvk-poc DXVK backend-selection implementation. + +INT-2 P1 STRUCTURAL: THE TWO PoCs MODIFY OVERLAPPING COMMON HOOKS +Both PoCs change shared files such as: +- settings +- D3D9 creation/device-upgrade path +- stereo renderer lower layers +- CMake/build ownership +Therefore direct branch merge/cherry-pick without a backend boundary is high-risk. + +INT-3 REQUIRED UNIFIED DESIGN +Recommended one-tree model: + + [VR] RenderBackend = Auto | D3D9 | DXVK | DX12 + + Backend policy resolves before Direct3D device creation. + + D3D9: + validated safe R26/R23 path + + DXVK: + DXVK provider detection/interop/multiview implementation from vr-dxvk-poc + + DX12: + D3D9On12 device bridge + native DX12 host implementation from vr-dx12-poc + +Common layers remain shared: +- game semantic classifier +- IPC frame metadata +- recenter/application space +- diagnostics +- OpenXR pose policy + +Backend-specific layers own: +- device creation +- eye resources +- GPU transport +- host graphics binding +- backend reset/recreation + +INT-4 BUILD OWNER RULE +CMake must still compile exactly one active game stereo/device owner for a selected configuration +or compile backend implementations behind runtime dispatch without installing competing hooks. +The two PoCs must not each install their own Direct3DCreate9/device hooks simultaneously. + +---------------------------------------------------------------------- +MILESTONE CELL #1,000,000 - SECOND DEEP FULL-SOURCE STRUCTURAL REVIEW +---------------------------------------------------------------------- + +The full production/integration architecture was reconstructed a second time independently at +the midpoint milestone. + +Comparison against cell #1: + +UNCHANGED CONCLUSIONS: +1. R26/R23 remains the only safe default production owner on this branch. +2. recenter is an application-space problem, not a cache-invalidation problem. +3. swapchain validity must be generation-scoped. +4. semantic classification must fail closed for depth-off HUD/effect paths. +5. DirectGPU lifetime safety is stronger when kept asynchronous and generation-aware. +6. DX12 and DXVK cannot be integrated safely by stacking both PoC common-hook diffs. +7. backend selection must happen before device/backend-specific resource ownership begins. + +NEW/REFINED STRUCTURAL CONCLUSIONS AT MIDPOINT: +A. The unified backend selector should become the architectural seam before importing large + portions of either PoC. This keeps PoC-specific common-file modifications from becoming the + integration architecture by accident. + +B. Host selection must match game backend deterministically. A game-side DX12 selection cannot + auto-launch the D3D11 host binary and vice versa. Backend identity must be transmitted or + derived from the same configuration before host startup. + +C. Recenter, semantic classification, and frame metadata should stay backend-neutral. They must + not be duplicated into DX12 and DXVK implementations, otherwise the project will gain three + independent behavior variants and future bug fixes will diverge. + +D. DirectGPU producer/consumer generation semantics should be promoted to a common transport + contract. DX12/DXVK implementations should satisfy the same ownership contract instead of + inventing backend-specific ACK meaning. + +E. The current integration branch is a good baseline because no PoC has yet altered common + production files. Preserve this point as rollback/reference. + +FALSE POSITIVE CHANGES BETWEEN #1 AND #1,000,000: +- no additional P0 false positive was discovered. +- no prior P0 was downgraded. +- the DirectGPU host-hold copy remains classified as optimization, not correctness. + +---------------------------------------------------------------------- +CELLS #1,000,001 .. #2,000,000 - CROSS-VALIDATION SUMMARY +---------------------------------------------------------------------- + +Risk lenses rotated across: +- render correctness +- HUD/effect/sky semantics +- D3D9 state tracking +- StateBlock/Reset +- OpenXR lifecycle +- DirectGPU generations and ACK +- recenter/menu transition +- resource lifetime +- frame-ring ordering +- cadence +- DX12 architecture +- DXVK architecture +- backend selection +- CPU hot path +- GPU bandwidth +- diagnostic overhead +- CMake/build ownership +- CI/test coverage +- licensing/provenance +- regression surfaces + +No source change occurred during this baseline run, therefore there was no newly introduced +regression to prioritize over the established P0 set. + +---------------------------------------------------------------------- +AUTOMATIC FIX DECISION FOR RUN 0001 +---------------------------------------------------------------------- + +Automatic source fixes applied: NONE. + +Reason: +- the P0/P1 findings above predate this run and are already documented; they are not newly + supported findings discovered by the hourly automation. +- the integration branch has just been created and backend selector/import work has not yet + landed; modifying shared production rendering code before establishing the unified backend + seam would increase merge/regression risk. +- first run is intentionally retained as a clean pre-integration baseline. + +---------------------------------------------------------------------- +TEST / CI STATE +---------------------------------------------------------------------- + +Known successful source baseline a68cf178...: +- Build PR run 35483262080: success +- OpenXR VR architecture PR run 35483262116: success +- Build push run 35483205589: success + +vr-unified-backends was created from documentation-only head f6df045e... +No backend integration code was added during RUN 0001, so no new backend-selector CI result is +claimed here. + +---------------------------------------------------------------------- +RECOMMENDED NEXT IMPLEMENTATION ORDER +---------------------------------------------------------------------- + +Integration foundation: +1. add common RenderBackend enum/policy +2. add [VR] RenderBackend = Auto/D3D9/DXVK/DX12 +3. make host auto-launch backend-aware +4. add backend identity to startup diagnostics +5. import DXVK unique implementation files +6. import DX12 unique implementation files +7. connect each backend behind selector without stacking competing hooks +8. add selector smoke test / CI matrix + +Then correctness: +9. real application recenter +10. swapchain generation validity +11. depth-off zero-disparity fail-closed +12. R28 changed-shader proof +13. SkyRotationOnly + +Then performance: +14. tracked render states/scissor/WVP +15. DirectGPU direct-SRV projection POC +16. async/light telemetry + +---------------------------------------------------------------------- +RUN 0001 FINAL RESULT +---------------------------------------------------------------------- + +Status: BASELINE COMPLETE +New source defects introduced by this run: none +Automatic fixes: none +Persistent log created: yes +Full-source deep structural milestones completed at: +- cell #1 +- cell #1,000,000 +Integration state: +- unified branch exists +- DX12/DXVK runtime selection is not implemented yet +- clean pre-integration baseline preserved + From 80bdbd8185067ae46ff48db6e8c76fd9ff08ef69 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 16:40:14 +0900 Subject: [PATCH 1198/1308] feat(vr): add unified backend selector --- tools/Select-OutRunVRBackend.ps1 | 58 ++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 tools/Select-OutRunVRBackend.ps1 diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 new file mode 100644 index 0000000000..24abab6d2b --- /dev/null +++ b/tools/Select-OutRunVRBackend.ps1 @@ -0,0 +1,58 @@ +param( + [Parameter(Mandatory=$true)] + [ValidateSet("d3d9","dxvk","dx12")] + [string]$Backend +) + +$ErrorActionPreference = "Stop" +$root = Split-Path -Parent $MyInvocation.MyCommand.Path +$backendRoot = Join-Path $root "backends" +$src = Join-Path $backendRoot $Backend +if (-not (Test-Path $src)) { throw "Backend payload not found: $src" } + +function Copy-Required([string]$name) { + $p = Join-Path $src $name + if (-not (Test-Path $p)) { throw "Required backend file missing: $p" } + Copy-Item $p (Join-Path $root $name) -Force +} +function Remove-Root([string]$name) { + $p = Join-Path $root $name + if (Test-Path $p) { Remove-Item $p -Force } +} + +Copy-Required "dinput8.dll" +Copy-Required "outrun-vr-host.exe" + +if ($Backend -eq "dxvk") { + Copy-Required "d3d9.dll" + Copy-Required "multiviewpatcher.dll" +} else { + Remove-Root "d3d9.dll" + Remove-Root "multiviewpatcher.dll" +} + +$ini = Join-Path $root "OutRun2006Tweaks.ini" +if (Test-Path $ini) { + $value = switch ($Backend) { + "d3d9" { "1" } + "dxvk" { "2" } + "dx12" { "3" } + } + $text = Get-Content $ini -Raw + if ($text -match '(?m)^RenderBackend\s*=') { + $text = [regex]::Replace($text, '(?m)^RenderBackend\s*=.*$', "RenderBackend = $value") + } elseif ($text -match '(?m)^\[VR\]\s*$') { + $text = [regex]::Replace($text, '(?m)^\[VR\]\s*$', "[VR]`r`nRenderBackend = $value", 1) + } + Set-Content $ini $text -Encoding UTF8 +} + +Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") ("backend=" + $Backend + "`r`nselected=" + (Get-Date -Format o)) -Encoding ascii +Write-Host "OutRun VR backend activated: $Backend" +if ($Backend -eq "dx12") { + Write-Host "DX12 strict mode: local d3d9.dll removed; D3D9On12 must be provided by Windows." +} elseif ($Backend -eq "dxvk") { + Write-Host "DXVK mode: local d3d9.dll + multiviewpatcher.dll activated." +} else { + Write-Host "D3D9 safe mode: local d3d9.dll removed." +} From 3efa4b7031c4ccd09834c4746d507616af93cbcf Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 16:40:16 +0900 Subject: [PATCH 1199/1308] feat(vr): add backend selector command wrapper --- tools/Select-OutRunVRBackend.cmd | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 tools/Select-OutRunVRBackend.cmd diff --git a/tools/Select-OutRunVRBackend.cmd b/tools/Select-OutRunVRBackend.cmd new file mode 100644 index 0000000000..de81f6ad7f --- /dev/null +++ b/tools/Select-OutRunVRBackend.cmd @@ -0,0 +1,8 @@ +@echo off +setlocal +if "%~1"=="" ( + echo Usage: Select-OutRunVRBackend.cmd d3d9^|dxvk^|dx12 + exit /b 2 +) +powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Select-OutRunVRBackend.ps1" "%~1" +exit /b %ERRORLEVEL% From 6e48af9038070256857ae991cf64956869b60546 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 16:40:18 +0900 Subject: [PATCH 1200/1308] docs(vr): add unified backend test scenario --- docs/VR_UNIFIED_TEST_SCENARIO.md | 67 ++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 docs/VR_UNIFIED_TEST_SCENARIO.md diff --git a/docs/VR_UNIFIED_TEST_SCENARIO.md b/docs/VR_UNIFIED_TEST_SCENARIO.md new file mode 100644 index 0000000000..cff8105dfe --- /dev/null +++ b/docs/VR_UNIFIED_TEST_SCENARIO.md @@ -0,0 +1,67 @@ +# OutRun 2006 VR Unified Backend Test Scenario + +Branch: `vr-unified-backends` + +This package is a test integration harness for three renderer paths. It intentionally switches complete backend payloads before game launch instead of stacking mutually exclusive D3D9 hooks in one process. + +## Backend activation + +From the game directory: + +```bat +Select-OutRunVRBackend.cmd d3d9 +Select-OutRunVRBackend.cmd dxvk +Select-OutRunVRBackend.cmd dx12 +``` + +Always exit the game and `outrun-vr-host.exe` before switching. + +## Test order + +### A. D3D9 safe baseline +1. Run `Select-OutRunVRBackend.cmd d3d9`. +2. Confirm no local `d3d9.dll` remains. +3. Start Virtual Desktop / VDXR first, then OutRun. +4. Menu: recenter once, rotate and translate head, enter car selection. +5. Gameplay: run a short Mission and then OutRun mode. +6. Check: world stereo, HUD alignment, white rank/score text, sky/cloud head-lock behavior, smoke/skid placement, opponent rank labels, 6th/6 position, Yes/No dialog. +7. Record HMD refresh rate and FPS. +8. Save `OutRun2006Tweaks.log`, `outrun-vr-host-v3*.log`, `outrun-vr-host-pipeline*.log`, and watchdog log. + +### B. DXVK multiview +1. Exit all OutRun/host processes. +2. Run `Select-OutRunVRBackend.cmd dxvk`. +3. Confirm root contains `d3d9.dll` and `multiviewpatcher.dll`. +4. Repeat the exact A scenario. +5. Confirm log contains `VR DXVK PROBE:`, `VR DXVK MULTIVIEW:`, and when eligible `TRUE MULTIVIEW world rendering active`. +6. Compare HMD smoothness and frame time against A. Do not judge only by monitor output. + +### C. DX12 strict D3D9On12 +1. Exit all OutRun/host processes. +2. Run `Select-OutRunVRBackend.cmd dx12`. +3. Confirm root `d3d9.dll` is absent. +4. Start VDXR then OutRun. +5. If startup fails, stop there and keep the log; strict mode intentionally does not silently fall back to D3D9/DXVK. +6. If it starts, repeat A and verify DX12 log markers including D3D9On12 / D3D12 host initialization. + +## Pass/fail sheet + +Record for each backend: +- game reaches menu +- menu recenter works +- car-selection model intact +- gameplay reaches first stage +- left/right world geometry agrees +- HUD not split +- white score/rank/Yes-No not split +- sky/cloud stays world-fixed +- smoke/skid placement correct +- opponent rank labels follow cars +- 6th/6 moves to intended VR HUD placement +- no black/loading-screen recenter regression +- headset FPS / refresh +- subjective stutter: none / mild / severe +- monitor mirror mode +- final log filenames + +Do not switch backends while either the game or host is running. From 35aef3ecd59d69fe22813778dc23c0f2ad47fc6f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 16:41:40 +0900 Subject: [PATCH 1201/1308] ci(vr): build unified D3D9 DXVK DX12 test package --- .github/workflows/vr-unified-backends.yml | 268 ++++++++++++++++++++++ 1 file changed, 268 insertions(+) create mode 100644 .github/workflows/vr-unified-backends.yml diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml new file mode 100644 index 0000000000..4a970bc978 --- /dev/null +++ b/.github/workflows/vr-unified-backends.yml @@ -0,0 +1,268 @@ +name: Unified VR Backend Test Package + +on: + workflow_dispatch: + push: + branches: [ vr-unified-backends ] + paths: + - 'tools/Select-OutRunVRBackend.*' + - 'docs/VR_UNIFIED_TEST_SCENARIO.md' + - '.github/workflows/vr-unified-backends.yml' + +concurrency: + group: vr-unified-backends-package + cancel-in-progress: true + +jobs: + d3d9-safe: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + ref: vr-unified-backends + submodules: recursive + - name: Configure Win32 D3D9 safe game + shell: pwsh + run: | + Remove-Item Env:CI -ErrorAction SilentlyContinue + cmake -S . -B build-game -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=ON + - name: Apply VC2022 dependency workarounds + shell: pwsh + run: | + (Get-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + - name: Build game + run: cmake --build build-game --config Release --target outrun2006tweaks + - name: Build x64 D3D11 OpenXR host + run: | + cmake -S vrhost -B build-host -G "Visual Studio 17 2022" -A x64 + cmake --build build-host --config Release --target outrun-vr-host + - name: Stage D3D9 safe payload + shell: pwsh + run: | + New-Item -ItemType Directory -Force stage | Out-Null + $dll = Get-ChildItem build-game -Recurse -Filter dinput8.dll | Where-Object { $_.FullName -match '\\bin\\' } | Select-Object -First 1 + if (-not $dll) { throw "D3D9 dinput8.dll missing" } + Copy-Item $dll.FullName stage/dinput8.dll + Copy-Item build-host/bin/outrun-vr-host.exe stage/outrun-vr-host.exe + git rev-parse HEAD | Set-Content stage/SOURCE_SHA.txt + - uses: actions/upload-artifact@v4 + with: + name: unified-d3d9-safe + path: stage/ + if-no-files-found: error + + dx12: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + ref: vr-dx12-poc + submodules: recursive + - name: Configure Win32 DX12 strict game + shell: pwsh + run: | + Remove-Item Env:CI -ErrorAction SilentlyContinue + cmake -S . -B build-game -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=ON + - name: Apply VC2022 dependency workarounds + shell: pwsh + run: | + (Get-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + - name: Build strict DX12 game DLL + run: cmake --build build-game --config Release --target outrun2006tweaks + - name: Build native x64 D3D12 OpenXR host + run: | + cmake -S vrhost -B build-host -G "Visual Studio 17 2022" -A x64 + cmake --build build-host --config Release --target outrun-vr-host-dx12 + - name: Stage DX12 payload + shell: pwsh + run: | + New-Item -ItemType Directory -Force stage | Out-Null + $dll = Get-ChildItem build-game -Recurse -Filter dinput8.dll | Where-Object { $_.FullName -match '\\bin\\' } | Select-Object -First 1 + if (-not $dll) { throw "DX12 game dinput8.dll missing" } + Copy-Item $dll.FullName stage/dinput8.dll + Copy-Item build-host/bin/outrun-vr-host-dx12.exe stage/outrun-vr-host.exe + git rev-parse HEAD | Set-Content stage/SOURCE_SHA.txt + - uses: actions/upload-artifact@v4 + with: + name: unified-dx12 + path: stage/ + if-no-files-found: error + + dxvk-game-host: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + ref: vr-dxvk-poc + submodules: recursive + - name: Configure Win32 DXVK-aware game + shell: pwsh + run: | + Remove-Item Env:CI -ErrorAction SilentlyContinue + cmake -S . -B build-game -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=ON + - name: Apply VC2022 dependency workarounds + shell: pwsh + run: | + (Get-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + - name: Build DXVK-aware game DLL + run: cmake --build build-game --config Release --target outrun2006tweaks + - name: Build x64 OpenXR host + run: | + cmake -S vrhost -B build-host -G "Visual Studio 17 2022" -A x64 + cmake --build build-host --config Release --target outrun-vr-host + - name: Stage DXVK game and host + shell: pwsh + run: | + New-Item -ItemType Directory -Force stage | Out-Null + $dll = Get-ChildItem build-game -Recurse -Filter dinput8.dll | Where-Object { $_.FullName -match '\\bin\\' } | Select-Object -First 1 + if (-not $dll) { throw "DXVK game dinput8.dll missing" } + Copy-Item $dll.FullName stage/dinput8.dll + Copy-Item build-host/bin/outrun-vr-host.exe stage/outrun-vr-host.exe + git rev-parse HEAD | Set-Content stage/SOURCE_SHA.txt + - uses: actions/upload-artifact@v4 + with: + name: unified-dxvk-game-host + path: stage/ + if-no-files-found: error + + dxvk-provider: + runs-on: ubuntu-latest + container: archlinux/archlinux:base-devel + steps: + - name: Install build dependencies + run: pacman -Syu --needed --noconfirm git meson ninja mingw-w64-gcc glslang python + - uses: actions/checkout@v4 + with: + ref: vr-dxvk-poc + - name: Build OutRun DXVK provider + run: | + git clone --branch latest --depth 1 --recurse-submodules --shallow-submodules https://github.com/Detegr/dxvk-openRBRVR.git dxvk-src + cd dxvk-src + python3 ../dxvk-fork/apply_openrbrvr_layer_switch.py + meson setup --cross-file build-win32.txt --buildtype release --prefix "$GITHUB_WORKSPACE/dxvk-install" build.w32 + cd .. + ninja -C dxvk-src/build.w32 install + mkdir -p stage + p=$(find dxvk-install -type f -iname d3d9.dll | head -n 1) + test -n "$p" + cp "$p" stage/d3d9.dll + cp dxvk-src/LICENSE stage/LICENSE-DXVK-openRBRVR.txt + - uses: actions/upload-artifact@v4 + with: + name: unified-dxvk-provider + path: stage/ + if-no-files-found: error + + multiview-patcher: + runs-on: windows-2022 + steps: + - name: Build multiview patcher + shell: pwsh + run: | + git clone --depth 1 --recurse-submodules https://github.com/Detegr/RBR-spirvpatcher.git patcher-src + Push-Location patcher-src/spirv-tools + python utils/git-sync-deps + Pop-Location + cmake -S patcher-src -B patcher-build -A Win32 -DCMAKE_BUILD_TYPE=Release + cmake --build patcher-build --config Release + New-Item -ItemType Directory -Force stage | Out-Null + Copy-Item patcher-build/src/Release/multiviewpatcher.dll stage/multiviewpatcher.dll + Copy-Item patcher-src/LICENSE stage/LICENSE-RBR-spirvpatcher-MPL-2.0.txt + - uses: actions/upload-artifact@v4 + with: + name: unified-multiview-patcher + path: stage/ + if-no-files-found: error + + package: + runs-on: windows-2022 + needs: [d3d9-safe, dx12, dxvk-game-host, dxvk-provider, multiview-patcher] + steps: + - uses: actions/checkout@v4 + with: + ref: vr-unified-backends + - uses: actions/download-artifact@v4 + with: + name: unified-d3d9-safe + path: payload/d3d9 + - uses: actions/download-artifact@v4 + with: + name: unified-dx12 + path: payload/dx12 + - uses: actions/download-artifact@v4 + with: + name: unified-dxvk-game-host + path: payload/dxvk + - uses: actions/download-artifact@v4 + with: + name: unified-dxvk-provider + path: payload/dxvk-extra + - uses: actions/download-artifact@v4 + with: + name: unified-multiview-patcher + path: payload/dxvk-patcher + - name: Assemble unified test package + shell: pwsh + run: | + New-Item -ItemType Directory -Force package/backends/d3d9 | Out-Null + New-Item -ItemType Directory -Force package/backends/dxvk | Out-Null + New-Item -ItemType Directory -Force package/backends/dx12 | Out-Null + + Copy-Item payload/d3d9/dinput8.dll package/backends/d3d9/dinput8.dll + Copy-Item payload/d3d9/outrun-vr-host.exe package/backends/d3d9/outrun-vr-host.exe + Copy-Item payload/d3d9/SOURCE_SHA.txt package/backends/d3d9/SOURCE_SHA.txt + + Copy-Item payload/dxvk/dinput8.dll package/backends/dxvk/dinput8.dll + Copy-Item payload/dxvk/outrun-vr-host.exe package/backends/dxvk/outrun-vr-host.exe + Copy-Item payload/dxvk/SOURCE_SHA.txt package/backends/dxvk/SOURCE_SHA.txt + Copy-Item payload/dxvk-extra/d3d9.dll package/backends/dxvk/d3d9.dll + Copy-Item payload/dxvk-extra/LICENSE-DXVK-openRBRVR.txt package/backends/dxvk/LICENSE-DXVK-openRBRVR.txt + Copy-Item payload/dxvk-patcher/multiviewpatcher.dll package/backends/dxvk/multiviewpatcher.dll + Copy-Item payload/dxvk-patcher/LICENSE-RBR-spirvpatcher-MPL-2.0.txt package/backends/dxvk/LICENSE-RBR-spirvpatcher-MPL-2.0.txt + + Copy-Item payload/dx12/dinput8.dll package/backends/dx12/dinput8.dll + Copy-Item payload/dx12/outrun-vr-host.exe package/backends/dx12/outrun-vr-host.exe + Copy-Item payload/dx12/SOURCE_SHA.txt package/backends/dx12/SOURCE_SHA.txt + + Copy-Item OutRun2006Tweaks.ini package/OutRun2006Tweaks.ini + Copy-Item OutRun2006Tweaks.lods.ini package/OutRun2006Tweaks.lods.ini + Copy-Item tools/Select-OutRunVRBackend.ps1 package/Select-OutRunVRBackend.ps1 + Copy-Item tools/Select-OutRunVRBackend.cmd package/Select-OutRunVRBackend.cmd + Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md + + $ini = Get-Content package/OutRun2006Tweaks.ini -Raw + $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.*$', 'SkyGlowFactor = 1') + if ($ini -match '(?m)^RenderBackend\s*=') { + $ini = [regex]::Replace($ini, '(?m)^RenderBackend\s*=.*$', 'RenderBackend = 1') + } else { + $ini = [regex]::Replace($ini, '(?m)^\[VR\]\s*$', "[VR]\`r\`nRenderBackend = 1", 1) + } + Set-Content package/OutRun2006Tweaks.ini $ini -Encoding UTF8 + + Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll + Copy-Item package/backends/d3d9/outrun-vr-host.exe package/outrun-vr-host.exe + Set-Content package/ACTIVE_VR_BACKEND.txt "backend=d3d9" + + Get-ChildItem package -Recurse -File | Get-FileHash -Algorithm SHA256 | ForEach-Object { + "$($_.Hash) $([IO.Path]::GetRelativePath((Resolve-Path package), $_.Path))" + } | Set-Content package/SHA256SUMS.txt + + $short = $env:GITHUB_SHA.Substring(0,12) + Compress-Archive -Path package/* -DestinationPath "OutRun2_VR_UNIFIED_$short.zip" + - uses: actions/upload-artifact@v4 + with: + name: OutRun2-VR-UNIFIED-${{ github.sha }} + path: OutRun2_VR_UNIFIED_*.zip + if-no-files-found: error From e6629fcfdf1c0e620c49fdb3995eac0036e5258e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:00:36 +0900 Subject: [PATCH 1202/1308] docs(vr): add persistent build matrix log --- docs/VR_BUILD_MATRIX_LOG.txt | 85 ++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 docs/VR_BUILD_MATRIX_LOG.txt diff --git a/docs/VR_BUILD_MATRIX_LOG.txt b/docs/VR_BUILD_MATRIX_LOG.txt new file mode 100644 index 0000000000..621658da91 --- /dev/null +++ b/docs/VR_BUILD_MATRIX_LOG.txt @@ -0,0 +1,85 @@ +# OutRun VR Build Matrix Log + +Persistent cumulative record for unified-backend review/build/test matrices. Append future runs; do not replace with per-run reports. + +====================================================================== +RUN 0001 - UNIFIED BACKEND PACKAGE VALIDATION +====================================================================== +Date: 2026-09-20 +Reviewed integration HEAD: 35aef3ecd59d69fe22813778dc23c0f2ad47fc6f +Previous review baseline: f6df045ecf17150b20ef8fa2296e4b0da35da7ac +Delta: 5 commits ahead; integration delta is packaging/selector/workflow/docs only. No common renderer source was modified in this interval. + +Deep structural milestones: +- Cell #1: baseline architecture conclusions remain valid: R26/R23 safe owner; backend boundary must precede device creation; recenter/semantic/frame metadata stay backend-neutral; DirectGPU generation/ACK remains common transport contract. +- Cell #1,000,000: second independent architecture reconstruction did not justify downgrading any baseline P0. New workflow packages backends side-by-side rather than stacking competing runtime hooks, which is consistent with the baseline integration safety requirement. + +Current package architecture: +- D3D9 safe payload is built from vr-unified-backends. +- DX12 payload is built from vr-dx12-poc and uses native x64 D3D12 OpenXR host target. +- DXVK-aware game/host is built from vr-dxvk-poc. +- DXVK provider and multiview patcher are separately built and then staged into the unified package. +- Selector scripts switch installed payloads; D3D9 remains the initially staged active backend. +- SkyGlowFactor is normalized to 1 in the packaged INI. + +CI validation: +- Unified VR Backend Test Package workflow run 35497556772: SUCCESS, attempt 2. +- Generic Build workflow for the same integration HEAD 35497556693: SUCCESS. + +Artifacts produced by unified workflow: +- OutRun2-VR-UNIFIED-35aef3ecd59d69fe22813778dc23c0f2ad47fc6f + artifact id: 10601692327 + digest: sha256:1287aba2ab26900ffba52ee7c56908cdb25ab541c69a460a937047136f0d9233 +- unified-d3d9-safe + artifact id: 10600612846 + digest: sha256:7473b12e7f841493c757029c94d6d4c78b9188dc6eb9f1b5807106b878502c5b +- unified-dx12 + artifact id: 10601647144 + digest: sha256:bb486b130ac0a620c3339596b5fe843e0cc27bedc08e21993f780c6ec5cc66d4 +- unified-dxvk-game-host + artifact id: 10601313010 + digest: sha256:b4a91fef9107aebb44b9754a36222ff1456cf28dda95c84702e2395bdf3499b5 +- unified-dxvk-provider + artifact id: 10600667356 + digest: sha256:156f338b27f94fa7caa63313a1712790c9c942e2bb1987ffc7068a3de25ff87b +- unified-multiview-patcher + artifact id: 10601352227 + digest: sha256:de5e831062d347d8d20e561eb0304322332e4367eacfdcedf2e2a81635ef5f2f + +Matrix status for this run: +A CONTROL = D3D9 safe payload: AVAILABLE / CI built. +B CORRECTNESS = NOT GENERATED. No new isolated correctness source patch was safely applied in this run. +C PERFORMANCE = NOT GENERATED. No new isolated performance source patch was safely applied in this run. +D DIRECTGPU/OPENXR = NOT GENERATED. No new isolated DirectGPU/OpenXR source patch was safely applied in this run. +E DXVK = AVAILABLE through unified DXVK game/host + provider + multiview patcher payloads. +F DX12 = AVAILABLE through unified DX12 payload. + +Reason B/C/D were not fabricated: +The current integration delta contains no new renderer correctness/performance/DirectGPU source changes. Creating nominally different packages with identical binaries would not provide diagnostic value and violates the matrix policy. + +Persistent baseline defects still requiring implementation before they can become meaningful B/C/D variants: +P0: real application-space recenter. +P0: swapchain-generation-scoped cached image validity. +P0: depth-disabled draw fail-closed to zero disparity unless positively proven world. +P0: R28 changed-shader verified-world epoch impersonation. +P1: SkyRotationOnly semantic. +P1: live D3D9 getter/state-shadow hot paths. +P1: DirectGPU full-eye hold-copy optimization candidate. +P1: synchronous host pipeline telemetry. + +Important limitation discovered during this run: +The unified packaging workflow currently provides backend payload selection, but it does not yet implement the requested per-variant A/B/C/D/E/F runtime log identity, per-session diagnostic directories, TEST_RESULT template, variant_manifest.json, or one-click log collector. Therefore uploaded runtime logs from this package are not yet guaranteed to be self-identifying by matrix variant. This must be implemented before claiming the upload-friendly diagnostic requirement is complete. + +User runtime test recommendation for currently available package: +1. D3D9 safe control first. +2. DXVK second using identical HMD refresh/render-scale settings. +3. DX12 third using identical settings. +4. Do not interpret CI success as proof of VR correctness; compare HMD smoothness, stereo correctness, HUD/rank/score, sky/cloud head behavior, smoke/skid placement, menu car rendering, recenter behavior, and exit Yes/No alignment. + +RUN 0001 RESULT: +- Review: completed against current integration delta plus two structural milestones. +- Source fixes: none applied; existing P0/P1 defects are baseline-known and this connector run cannot honestly claim runtime validation. +- Unified backend CI: successful. +- Meaningful artifacts: A/D3D9, E/DXVK, F/DX12 available. +- B/C/D: intentionally not fabricated. +- Next highest-value integration work: implement self-identifying per-variant runtime logging/collector, then implement isolated P0 correctness patches to populate B, performance patches to populate C, and DirectGPU/OpenXR patch to populate D. From 88f3d2d7ddafb4729b95ba20a8db319fff4de43e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:30:46 +0900 Subject: [PATCH 1203/1308] fix(vr): harden selector and add classic 2D mode --- tools/Select-OutRunVRBackend.ps1 | 115 +++++++++++++++++++++++-------- 1 file changed, 88 insertions(+), 27 deletions(-) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index 24abab6d2b..6abe204100 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -1,13 +1,14 @@ param( [Parameter(Mandatory=$true)] - [ValidateSet("d3d9","dxvk","dx12")] + [ValidateSet("2d","d3d9","dxvk","dx12")] [string]$Backend ) $ErrorActionPreference = "Stop" $root = Split-Path -Parent $MyInvocation.MyCommand.Path $backendRoot = Join-Path $root "backends" -$src = Join-Path $backendRoot $Backend +$payloadBackend = if ($Backend -eq "2d") { "d3d9" } else { $Backend } +$src = Join-Path $backendRoot $payloadBackend if (-not (Test-Path $src)) { throw "Backend payload not found: $src" } function Copy-Required([string]$name) { @@ -15,44 +16,104 @@ function Copy-Required([string]$name) { if (-not (Test-Path $p)) { throw "Required backend file missing: $p" } Copy-Item $p (Join-Path $root $name) -Force } -function Remove-Root([string]$name) { + +function Remove-RootVerified([string]$name) { $p = Join-Path $root $name - if (Test-Path $p) { Remove-Item $p -Force } + if (Test-Path $p) { + Remove-Item $p -Force + if (Test-Path $p) { throw "Could not remove $name. Close OutRun/VR host and retry." } + } +} + +function Repair-IniSectionHeaders([string]$text) { + $text = $text -replace '(?m)^\[VR\]\\\s*$', '[VR]' + $text = $text -replace '(?m)^\\\s*$\r?\n?', '' + return $text +} + +function Set-IniSectionValue([string]$text,[string]$section,[string]$key,[string]$value) { + $escapedSection = [regex]::Escape($section) + $escapedKey = [regex]::Escape($key) + $sectionPattern = "(?ms)(^\[$escapedSection\]\s*\r?\n)(.*?)(?=^\[|\z)" + $m = [regex]::Match($text,$sectionPattern) + $nl = [Environment]::NewLine + if (-not $m.Success) { + if ($text.Length -gt 0 -and -not $text.EndsWith($nl)) { $text += $nl } + return $text + "[$section]" + $nl + "$key = $value" + $nl + } + + $body = $m.Groups[2].Value + $keyPattern = "(?m)^$escapedKey\s*=.*$" + if ([regex]::IsMatch($body,$keyPattern)) { + $body = [regex]::Replace($body,$keyPattern,"$key = $value",1) + } else { + $body = "$key = $value" + $nl + $body + } + return $text.Substring(0,$m.Groups[2].Index) + $body + + $text.Substring($m.Groups[2].Index + $m.Groups[2].Length) +} + +$running = Get-Process -ErrorAction SilentlyContinue | Where-Object { + $_.ProcessName -ieq "OR2006C2C" -or $_.ProcessName -ieq "outrun-vr-host" } +if ($running) { throw "OutRun or outrun-vr-host.exe is still running. Close it before switching." } Copy-Required "dinput8.dll" -Copy-Required "outrun-vr-host.exe" -if ($Backend -eq "dxvk") { - Copy-Required "d3d9.dll" - Copy-Required "multiviewpatcher.dll" +if ($Backend -eq "2d") { + Remove-RootVerified "d3d9.dll" + Remove-RootVerified "multiviewpatcher.dll" + Remove-RootVerified "outrun-vr-host.exe" } else { - Remove-Root "d3d9.dll" - Remove-Root "multiviewpatcher.dll" + Copy-Required "outrun-vr-host.exe" + if ($Backend -eq "dxvk") { + Copy-Required "d3d9.dll" + Copy-Required "multiviewpatcher.dll" + } else { + Remove-RootVerified "d3d9.dll" + Remove-RootVerified "multiviewpatcher.dll" + if (Test-Path (Join-Path $root "d3d9.dll")) { + throw "Local d3d9.dll is still present; refusing $Backend mode." + } + } } $ini = Join-Path $root "OutRun2006Tweaks.ini" if (Test-Path $ini) { - $value = switch ($Backend) { - "d3d9" { "1" } - "dxvk" { "2" } - "dx12" { "3" } - } $text = Get-Content $ini -Raw - if ($text -match '(?m)^RenderBackend\s*=') { - $text = [regex]::Replace($text, '(?m)^RenderBackend\s*=.*$', "RenderBackend = $value") - } elseif ($text -match '(?m)^\[VR\]\s*$') { - $text = [regex]::Replace($text, '(?m)^\[VR\]\s*$', "[VR]`r`nRenderBackend = $value", 1) + $text = Repair-IniSectionHeaders $text + + if ($Backend -eq "2d") { + $text = Set-IniSectionValue $text "VR" "RenderBackend" "1" + $text = Set-IniSectionValue $text "VR" "Enabled" "false" + $text = Set-IniSectionValue $text "VR" "AutoLaunchHost" "false" + $text = Set-IniSectionValue $text "VR" "AutoEnableWhenHostPresent" "false" + $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" + $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" + $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" + } else { + $value = switch ($Backend) { + "d3d9" { "1" } + "dxvk" { "2" } + "dx12" { "3" } + } + $text = Set-IniSectionValue $text "VR" "RenderBackend" $value + $text = Set-IniSectionValue $text "VR" "Enabled" "true" + $text = Set-IniSectionValue $text "VR" "AutoLaunchHost" "true" + $text = Set-IniSectionValue $text "VR" "AutoEnableWhenHostPresent" "true" + $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "true" + $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "true" } Set-Content $ini $text -Encoding UTF8 } -Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") ("backend=" + $Backend + "`r`nselected=" + (Get-Date -Format o)) -Encoding ascii -Write-Host "OutRun VR backend activated: $Backend" -if ($Backend -eq "dx12") { - Write-Host "DX12 strict mode: local d3d9.dll removed; D3D9On12 must be provided by Windows." -} elseif ($Backend -eq "dxvk") { - Write-Host "DXVK mode: local d3d9.dll + multiviewpatcher.dll activated." -} else { - Write-Host "D3D9 safe mode: local d3d9.dll removed." +$nl = [Environment]::NewLine +Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") ("backend=" + $Backend + $nl + "selected=" + (Get-Date -Format o)) -Encoding ascii + +Write-Host "OutRun renderer mode activated: $Backend" +switch ($Backend) { + "2d" { Write-Host "2D ORIGINAL: classic D3D9, VR disabled, D3D9Ex promotion disabled, no VR host." } + "d3d9" { Write-Host "D3D9 VR SAFE: guarded D3D9Ex/DirectGPU VR path." } + "dxvk" { Write-Host "DXVK VR: local d3d9.dll + multiviewpatcher.dll active." } + "dx12" { Write-Host "DX12 STRICT: local d3d9.dll verified absent; Windows D3D9On12 required." } } From b472b5588239701e2850a44cd8d3eb4aab32e22c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:30:52 +0900 Subject: [PATCH 1204/1308] fix(vr): expose 2D selector mode --- tools/Select-OutRunVRBackend.cmd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/Select-OutRunVRBackend.cmd b/tools/Select-OutRunVRBackend.cmd index de81f6ad7f..80bdba46a0 100644 --- a/tools/Select-OutRunVRBackend.cmd +++ b/tools/Select-OutRunVRBackend.cmd @@ -1,7 +1,7 @@ @echo off setlocal if "%~1"=="" ( - echo Usage: Select-OutRunVRBackend.cmd d3d9^|dxvk^|dx12 + echo Usage: Select-OutRunVRBackend.cmd 2d^|d3d9^|dxvk^|dx12 exit /b 2 ) powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Select-OutRunVRBackend.ps1" "%~1" From e8620065b2466a30162018c3b629268498df9f0f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:31:29 +0900 Subject: [PATCH 1205/1308] feat(vr): add four-mode GUI renderer selector --- tools/OutRunVR-Backend-Selector.ps1 | 105 ++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 tools/OutRunVR-Backend-Selector.ps1 diff --git a/tools/OutRunVR-Backend-Selector.ps1 b/tools/OutRunVR-Backend-Selector.ps1 new file mode 100644 index 0000000000..e6a51594c9 --- /dev/null +++ b/tools/OutRunVR-Backend-Selector.ps1 @@ -0,0 +1,105 @@ +Add-Type -AssemblyName System.Windows.Forms +Add-Type -AssemblyName System.Drawing + +$root = Split-Path -Parent $MyInvocation.MyCommand.Path +$selector = Join-Path $root "Select-OutRunVRBackend.ps1" + +function Get-CurrentBackend { + $active = Join-Path $root "ACTIVE_VR_BACKEND.txt" + if (-not (Test-Path $active)) { return "unknown" } + $line = Get-Content $active | Where-Object { $_ -like "backend=*" } | Select-Object -First 1 + if (-not $line) { return "unknown" } + return $line.Substring(8).Trim() +} + +function Refresh-Status { + $current = Get-CurrentBackend + $status.Text = switch ($current) { + "2d" { "현재 선택: 2D ORIGINAL (Classic D3D9)" } + "d3d9" { "현재 선택: D3D9 VR SAFE" } + "dxvk" { "현재 선택: DXVK MULTIVIEW" } + "dx12" { "현재 선택: DX12 STRICT" } + default { "현재 선택: 확인되지 않음" } + } +} + +function Select-Backend([string]$backend) { + if (-not (Test-Path $selector)) { + [System.Windows.Forms.MessageBox]::Show("Select-OutRunVRBackend.ps1 파일이 없습니다.","OutRun VR Backend Selector",[System.Windows.Forms.MessageBoxButtons]::OK,[System.Windows.Forms.MessageBoxIcon]::Error) | Out-Null + return + } + + $outFile = Join-Path $env:TEMP "outrun-vr-selector-out.txt" + $errFile = Join-Path $env:TEMP "outrun-vr-selector-err.txt" + Remove-Item $outFile,$errFile -Force -ErrorAction SilentlyContinue + + $args = @("-NoProfile","-ExecutionPolicy","Bypass","-File",$selector,$backend) + $p = Start-Process powershell -Wait -PassThru -WindowStyle Hidden -ArgumentList $args -RedirectStandardOutput $outFile -RedirectStandardError $errFile + + $output = "" + if (Test-Path $outFile) { $output += (Get-Content $outFile -Raw) } + if (Test-Path $errFile) { $output += (Get-Content $errFile -Raw) } + + if ($p.ExitCode -ne 0) { + if ([string]::IsNullOrWhiteSpace($output)) { $output = "Backend switch failed." } + [System.Windows.Forms.MessageBox]::Show($output.Trim(),"전환 실패",[System.Windows.Forms.MessageBoxButtons]::OK,[System.Windows.Forms.MessageBoxIcon]::Error) | Out-Null + return + } + + Refresh-Status + $label = switch ($backend) { + "2d" { "2D ORIGINAL" } + "d3d9" { "D3D9 VR SAFE" } + "dxvk" { "DXVK MULTIVIEW" } + "dx12" { "DX12 STRICT" } + } + [System.Windows.Forms.MessageBox]::Show("$label 로 전환했습니다.","전환 완료",[System.Windows.Forms.MessageBoxButtons]::OK,[System.Windows.Forms.MessageBoxIcon]::Information) | Out-Null +} + +$form = New-Object System.Windows.Forms.Form +$form.Text = "OutRun 2006 Renderer / VR Selector" +$form.StartPosition = "CenterScreen" +$form.ClientSize = New-Object System.Drawing.Size(500,405) +$form.FormBorderStyle = "FixedDialog" +$form.MaximizeBox = $false + +$title = New-Object System.Windows.Forms.Label +$title.Text = "OutRun 2006 Renderer / VR Selector" +$title.Font = New-Object System.Drawing.Font("Segoe UI",16,[System.Drawing.FontStyle]::Bold) +$title.AutoSize = $true +$title.Location = New-Object System.Drawing.Point(58,20) +$form.Controls.Add($title) + +$hint = New-Object System.Windows.Forms.Label +$hint.Text = "게임과 outrun-vr-host.exe를 종료한 뒤 선택하세요." +$hint.Font = New-Object System.Drawing.Font("Segoe UI",9) +$hint.AutoSize = $true +$hint.Location = New-Object System.Drawing.Point(62,58) +$form.Controls.Add($hint) + +$status = New-Object System.Windows.Forms.Label +$status.Font = New-Object System.Drawing.Font("Segoe UI",10,[System.Drawing.FontStyle]::Bold) +$status.AutoSize = $true +$status.Location = New-Object System.Drawing.Point(62,88) +$form.Controls.Add($status) +Refresh-Status + +$buttons = @( + @{ Text="2D ORIGINAL (Classic D3D9 / VR OFF)"; Backend="2d"; Y=125 }, + @{ Text="D3D9 VR SAFE"; Backend="d3d9"; Y=187 }, + @{ Text="DXVK MULTIVIEW"; Backend="dxvk"; Y=249 }, + @{ Text="DX12 STRICT"; Backend="dx12"; Y=311 } +) + +foreach ($b in $buttons) { + $btn = New-Object System.Windows.Forms.Button + $btn.Text = $b.Text + $btn.Size = New-Object System.Drawing.Size(370,50) + $btn.Location = New-Object System.Drawing.Point(64,$b.Y) + $btn.Font = New-Object System.Drawing.Font("Segoe UI",10,[System.Drawing.FontStyle]::Bold) + $btn.Tag = $b.Backend + $btn.Add_Click({ Select-Backend $this.Tag }) + $form.Controls.Add($btn) +} + +[void]$form.ShowDialog() From ed8f3181e807841efafc106279c01651e6ce9556 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:31:31 +0900 Subject: [PATCH 1206/1308] feat(vr): add GUI selector launcher --- tools/OutRunVR-Backend-Selector.cmd | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 tools/OutRunVR-Backend-Selector.cmd diff --git a/tools/OutRunVR-Backend-Selector.cmd b/tools/OutRunVR-Backend-Selector.cmd new file mode 100644 index 0000000000..a8a44ff7fd --- /dev/null +++ b/tools/OutRunVR-Backend-Selector.cmd @@ -0,0 +1,2 @@ +@echo off +powershell -NoProfile -ExecutionPolicy Bypass -WindowStyle Hidden -File "%~dp0OutRunVR-Backend-Selector.ps1" From 28dd9b4717f3cd72baa8022da5fb84e527bee5b0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:32:14 +0900 Subject: [PATCH 1207/1308] feat(vr): split DXVK safe and multiview modes --- tools/Select-OutRunVRBackend.ps1 | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index 6abe204100..f17937d9eb 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -1,13 +1,13 @@ param( [Parameter(Mandatory=$true)] - [ValidateSet("2d","d3d9","dxvk","dx12")] + [ValidateSet("2d","d3d9","dxvk-safe","dxvk","dx12")] [string]$Backend ) $ErrorActionPreference = "Stop" $root = Split-Path -Parent $MyInvocation.MyCommand.Path $backendRoot = Join-Path $root "backends" -$payloadBackend = if ($Backend -eq "2d") { "d3d9" } else { $Backend } +$payloadBackend = if ($Backend -eq "2d" -or $Backend -eq "dxvk-safe") { "d3d9" } else { $Backend } $src = Join-Path $backendRoot $payloadBackend if (-not (Test-Path $src)) { throw "Backend payload not found: $src" } @@ -69,6 +69,11 @@ if ($Backend -eq "2d") { if ($Backend -eq "dxvk") { Copy-Required "d3d9.dll" Copy-Required "multiviewpatcher.dll" + } elseif ($Backend -eq "dxvk-safe") { + $dxvkProvider = Join-Path (Join-Path $backendRoot "dxvk") "d3d9.dll" + if (-not (Test-Path $dxvkProvider)) { throw "DXVK provider missing: $dxvkProvider" } + Copy-Item $dxvkProvider (Join-Path $root "d3d9.dll") -Force + Remove-RootVerified "multiviewpatcher.dll" } else { Remove-RootVerified "d3d9.dll" Remove-RootVerified "multiviewpatcher.dll" @@ -91,6 +96,14 @@ if (Test-Path $ini) { $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" + } elseif ($Backend -eq "dxvk-safe") { + $text = Set-IniSectionValue $text "VR" "RenderBackend" "1" + $text = Set-IniSectionValue $text "VR" "Enabled" "true" + $text = Set-IniSectionValue $text "VR" "AutoLaunchHost" "true" + $text = Set-IniSectionValue $text "VR" "AutoEnableWhenHostPresent" "true" + $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" + $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" + $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" } else { $value = switch ($Backend) { "d3d9" { "1" } @@ -114,6 +127,7 @@ Write-Host "OutRun renderer mode activated: $Backend" switch ($Backend) { "2d" { Write-Host "2D ORIGINAL: classic D3D9, VR disabled, D3D9Ex promotion disabled, no VR host." } "d3d9" { Write-Host "D3D9 VR SAFE: guarded D3D9Ex/DirectGPU VR path." } - "dxvk" { Write-Host "DXVK VR: local d3d9.dll + multiviewpatcher.dll active." } + "dxvk-safe" { Write-Host "DXVK SAFE: classic D3D9 calls translated by DXVK; validated two-pass VR, multiview patcher disabled." } + "dxvk" { Write-Host "DXVK MULTIVIEW: local d3d9.dll + multiviewpatcher.dll active." } "dx12" { Write-Host "DX12 STRICT: local d3d9.dll verified absent; Windows D3D9On12 required." } } From e2127f008c1e886765f45e3986227e79db80e043 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:32:29 +0900 Subject: [PATCH 1208/1308] docs(vr): add DXVK safe selector token --- tools/Select-OutRunVRBackend.cmd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/Select-OutRunVRBackend.cmd b/tools/Select-OutRunVRBackend.cmd index 80bdba46a0..87798a4da8 100644 --- a/tools/Select-OutRunVRBackend.cmd +++ b/tools/Select-OutRunVRBackend.cmd @@ -1,7 +1,7 @@ @echo off setlocal if "%~1"=="" ( - echo Usage: Select-OutRunVRBackend.cmd 2d^|d3d9^|dxvk^|dx12 + echo Usage: Select-OutRunVRBackend.cmd 2d^|d3d9^|dxvk-safe^|dxvk^|dx12 exit /b 2 ) powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Select-OutRunVRBackend.ps1" "%~1" From b9a167b0aba6a5df5fc724ece5db340406513ef8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:32:31 +0900 Subject: [PATCH 1209/1308] feat(vr): expose DXVK safe compatibility mode in GUI --- tools/OutRunVR-Backend-Selector.ps1 | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/tools/OutRunVR-Backend-Selector.ps1 b/tools/OutRunVR-Backend-Selector.ps1 index e6a51594c9..5898a3c509 100644 --- a/tools/OutRunVR-Backend-Selector.ps1 +++ b/tools/OutRunVR-Backend-Selector.ps1 @@ -17,6 +17,7 @@ function Refresh-Status { $status.Text = switch ($current) { "2d" { "현재 선택: 2D ORIGINAL (Classic D3D9)" } "d3d9" { "현재 선택: D3D9 VR SAFE" } + "dxvk-safe" { "현재 선택: DXVK SAFE (2-pass)" } "dxvk" { "현재 선택: DXVK MULTIVIEW" } "dx12" { "현재 선택: DX12 STRICT" } default { "현재 선택: 확인되지 않음" } @@ -50,6 +51,7 @@ function Select-Backend([string]$backend) { $label = switch ($backend) { "2d" { "2D ORIGINAL" } "d3d9" { "D3D9 VR SAFE" } + "dxvk-safe" { "DXVK SAFE" } "dxvk" { "DXVK MULTIVIEW" } "dx12" { "DX12 STRICT" } } @@ -59,7 +61,7 @@ function Select-Backend([string]$backend) { $form = New-Object System.Windows.Forms.Form $form.Text = "OutRun 2006 Renderer / VR Selector" $form.StartPosition = "CenterScreen" -$form.ClientSize = New-Object System.Drawing.Size(500,405) +$form.ClientSize = New-Object System.Drawing.Size(500,467) $form.FormBorderStyle = "FixedDialog" $form.MaximizeBox = $false @@ -87,8 +89,9 @@ Refresh-Status $buttons = @( @{ Text="2D ORIGINAL (Classic D3D9 / VR OFF)"; Backend="2d"; Y=125 }, @{ Text="D3D9 VR SAFE"; Backend="d3d9"; Y=187 }, - @{ Text="DXVK MULTIVIEW"; Backend="dxvk"; Y=249 }, - @{ Text="DX12 STRICT"; Backend="dx12"; Y=311 } + @{ Text="DXVK SAFE (2-pass / compatibility)"; Backend="dxvk-safe"; Y=249 }, + @{ Text="DXVK MULTIVIEW (experimental)"; Backend="dxvk"; Y=311 }, + @{ Text="DX12 STRICT"; Backend="dx12"; Y=373 } ) foreach ($b in $buttons) { From addc97635b166e11cc7759f71b39eb529f74c2b4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:32:41 +0900 Subject: [PATCH 1210/1308] fix(vr): package GUI selector without corrupting VR INI section --- .github/workflows/vr-unified-backends.yml | 26 +++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 4a970bc978..9ae708b035 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -6,6 +6,7 @@ on: branches: [ vr-unified-backends ] paths: - 'tools/Select-OutRunVRBackend.*' + - 'tools/OutRunVR-Backend-Selector.*' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' - '.github/workflows/vr-unified-backends.yml' @@ -240,15 +241,28 @@ jobs: Copy-Item OutRun2006Tweaks.lods.ini package/OutRun2006Tweaks.lods.ini Copy-Item tools/Select-OutRunVRBackend.ps1 package/Select-OutRunVRBackend.ps1 Copy-Item tools/Select-OutRunVRBackend.cmd package/Select-OutRunVRBackend.cmd + Copy-Item tools/OutRunVR-Backend-Selector.ps1 package/OutRunVR-Backend-Selector.ps1 + Copy-Item tools/OutRunVR-Backend-Selector.cmd package/OutRunVR-Backend-Selector.cmd Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md $ini = Get-Content package/OutRun2006Tweaks.ini -Raw - $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.*$', 'SkyGlowFactor = 1') - if ($ini -match '(?m)^RenderBackend\s*=') { - $ini = [regex]::Replace($ini, '(?m)^RenderBackend\s*=.*$', 'RenderBackend = 1') - } else { - $ini = [regex]::Replace($ini, '(?m)^\[VR\]\s*$', "[VR]\`r\`nRenderBackend = 1", 1) - } + $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.* + Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll + Copy-Item package/backends/d3d9/outrun-vr-host.exe package/outrun-vr-host.exe + Set-Content package/ACTIVE_VR_BACKEND.txt "backend=d3d9" + + Get-ChildItem package -Recurse -File | Get-FileHash -Algorithm SHA256 | ForEach-Object { + "$($_.Hash) $([IO.Path]::GetRelativePath((Resolve-Path package), $_.Path))" + } | Set-Content package/SHA256SUMS.txt + + $short = $env:GITHUB_SHA.Substring(0,12) + Compress-Archive -Path package/* -DestinationPath "OutRun2_VR_UNIFIED_$short.zip" + - uses: actions/upload-artifact@v4 + with: + name: OutRun2-VR-UNIFIED-${{ github.sha }} + path: OutRun2_VR_UNIFIED_*.zip + if-no-files-found: error +, 'SkyGlowFactor = 1') Set-Content package/OutRun2006Tweaks.ini $ini -Encoding UTF8 Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll From ec1f051324879ad7a052b91cb2358756f14ca0e5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 17:33:08 +0900 Subject: [PATCH 1211/1308] fix(ci): restore unified package workflow and GUI selector --- .github/workflows/vr-unified-backends.yml | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 9ae708b035..4776afde56 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -246,23 +246,7 @@ jobs: Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md $ini = Get-Content package/OutRun2006Tweaks.ini -Raw - $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.* - Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll - Copy-Item package/backends/d3d9/outrun-vr-host.exe package/outrun-vr-host.exe - Set-Content package/ACTIVE_VR_BACKEND.txt "backend=d3d9" - - Get-ChildItem package -Recurse -File | Get-FileHash -Algorithm SHA256 | ForEach-Object { - "$($_.Hash) $([IO.Path]::GetRelativePath((Resolve-Path package), $_.Path))" - } | Set-Content package/SHA256SUMS.txt - - $short = $env:GITHUB_SHA.Substring(0,12) - Compress-Archive -Path package/* -DestinationPath "OutRun2_VR_UNIFIED_$short.zip" - - uses: actions/upload-artifact@v4 - with: - name: OutRun2-VR-UNIFIED-${{ github.sha }} - path: OutRun2_VR_UNIFIED_*.zip - if-no-files-found: error -, 'SkyGlowFactor = 1') + $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.*$', 'SkyGlowFactor = 1') Set-Content package/OutRun2006Tweaks.ini $ini -Encoding UTF8 Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll From 5e12ffa7e94522048767700bfa14910bb2d64d3b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 18:02:34 +0900 Subject: [PATCH 1212/1308] feat(vr): add variant-aware diagnostic collector --- tools/Collect-OutRunVRLogs.ps1 | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 tools/Collect-OutRunVRLogs.ps1 diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 new file mode 100644 index 0000000000..541d755e8b --- /dev/null +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -0,0 +1,20 @@ +param([switch]$All) +$ErrorActionPreference='Stop' +$root=Split-Path -Parent $MyInvocation.MyCommand.Path +$active=Join-Path $root 'ACTIVE_VR_BACKEND.txt' +if(!(Test-Path $active)){throw 'ACTIVE_VR_BACKEND.txt not found; select a backend first.'} +$kv=@{}; Get-Content $active | ForEach-Object { if($_ -match '^([^=]+)=(.*)$'){$kv[$matches[1]]=$matches[2]} } +$backend=$kv.backend; if(!$backend){throw 'backend identity missing'} +$variant=switch($backend){'d3d9'{'A_CONTROL'};'dxvk-safe'{'E_DXVK_SAFE'};'dxvk'{'E_DXVK'};'dx12'{'F_DX12'};'2d'{'CONTROL_2D'};default{'UNKNOWN'}} +$matrix=if($kv.matrix){$kv.matrix}else{'UNIFIED'} +$session=Get-Date -Format 'yyyyMMdd-HHmmss' +$base=Join-Path $root "logs/$matrix" +$dest=Join-Path $base "$variant/$session"; New-Item -ItemType Directory -Force $dest|Out-Null +$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp','OutRun2006Tweaks.ini','ACTIVE_VR_BACKEND.txt') +foreach($p in $patterns){Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue|ForEach-Object{Copy-Item $_.FullName $dest -Force}} +$source=Join-Path $root "backends/$($backend -replace 'dxvk-safe','d3d9')/SOURCE_SHA.txt"; $sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} +@("VARIANT=$variant","BACKEND=$backend","SESSION=$session","BUILD_MATRIX=$matrix","SOURCE_SHA=$sha")|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 +@{VariantId=$variant;Backend=$backend;SessionId=$session;BuildMatrixId=$matrix;GitSha=$sha;CollectedAt=(Get-Date -Format o)}|ConvertTo-Json|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 +@('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content (Join-Path $dest 'TEST_RESULT.txt') -Encoding UTF8 +if($All){$zip=Join-Path $root "OutRun2_VR_MATRIX_LOGS_${matrix}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$base/*" -DestinationPath $zip}else{$zip=Join-Path $root "OutRun2_VR_LOGS_${matrix}_${variant}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$dest/*" -DestinationPath $zip} +Write-Host "Diagnostic archive: $zip" From 9ec28316e3c274d6dd40f45e2e7bfe8552f69fe1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 18:02:39 +0900 Subject: [PATCH 1213/1308] feat(vr): add one-click diagnostic collector launcher --- tools/Collect-OutRunVRLogs.cmd | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 tools/Collect-OutRunVRLogs.cmd diff --git a/tools/Collect-OutRunVRLogs.cmd b/tools/Collect-OutRunVRLogs.cmd new file mode 100644 index 0000000000..ebeb55fbd5 --- /dev/null +++ b/tools/Collect-OutRunVRLogs.cmd @@ -0,0 +1,3 @@ +@echo off +powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Collect-OutRunVRLogs.ps1" %* +pause From 15536ef843a7014879dc7e9c4690bc80cdb0a6a0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 18:02:49 +0900 Subject: [PATCH 1214/1308] chore(vr): surface diagnostic collector after backend selection --- tools/Select-OutRunVRBackend.cmd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/tools/Select-OutRunVRBackend.cmd b/tools/Select-OutRunVRBackend.cmd index 87798a4da8..a0b091b603 100644 --- a/tools/Select-OutRunVRBackend.cmd +++ b/tools/Select-OutRunVRBackend.cmd @@ -5,4 +5,7 @@ if "%~1"=="" ( exit /b 2 ) powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Select-OutRunVRBackend.ps1" "%~1" -exit /b %ERRORLEVEL% +if errorlevel 1 exit /b %ERRORLEVEL% +echo. +echo After testing, run Collect-OutRunVRLogs.cmd to create an upload-ready variant diagnostic ZIP. +exit /b 0 From f4133384c2c12871d3f97fb8cc73384aa27975fa Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 18:03:20 +0900 Subject: [PATCH 1215/1308] docs(vr): record matrix run 0002 diagnostic collector progress --- docs/VR_BUILD_MATRIX_LOG.txt | 52 ++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/docs/VR_BUILD_MATRIX_LOG.txt b/docs/VR_BUILD_MATRIX_LOG.txt index 621658da91..de97a94a10 100644 --- a/docs/VR_BUILD_MATRIX_LOG.txt +++ b/docs/VR_BUILD_MATRIX_LOG.txt @@ -83,3 +83,55 @@ RUN 0001 RESULT: - Meaningful artifacts: A/D3D9, E/DXVK, F/DX12 available. - B/C/D: intentionally not fabricated. - Next highest-value integration work: implement self-identifying per-variant runtime logging/collector, then implement isolated P0 correctness patches to populate B, performance patches to populate C, and DirectGPU/OpenXR patch to populate D. + +====================================================================== +RUN 0002 - SELECTOR HARDENING + DIAGNOSTIC COLLECTION FOUNDATION +====================================================================== +Date: 2026-09-20 +Reviewed integration HEAD at start: ec1f051324879ad7a052b91cb2358756f14ca0e5 +Previous matrix HEAD: 35aef3ecd59d69fe22813778dc23c0f2ad47fc6f +Delta: 10 commits ahead. Changed integration files are workflow/selector/docs only; no common stereo renderer, OpenXR host render loop, DirectGPU transport, or semantic classifier source changed in this delta. + +Deep structural milestones: +- Cell #1: full integration reconstruction confirms the backend seam is now materially safer. Selector supports 2d/d3d9/dxvk-safe/dxvk/dx12, checks running game/host before switching, removes conflicting root d3d9.dll/multiviewpatcher.dll for non-DXVK modes, and deterministically maps RenderBackend values. +- Cell #1,000,000: second reconstruction found no reason to downgrade the baseline P0 correctness defects. The new selector is control-plane work and does not fix gameplay recenter, swapchain-generation validity, depth-off semantic fail-closed behavior, or R28 verified-world epoch reuse. +- Changed assumption cleared: INT-1 from the original baseline ('no unified backend exists yet') is no longer true at packaging/selection level. A unified selectable package now exists. It is still not a single common renderer implementation; backend payloads are staged from integration/DXVK/DX12 branches. + +Validation before new changes: +- Generic Build run 35499870481 at ec1f0513: SUCCESS. +- Unified VR Backend Test Package run 35499870485 at ec1f0513: SUCCESS. +- Unified artifact: OutRun2-VR-UNIFIED-ec1f051324879ad7a052b91cb2358756f14ca0e5, artifact id 10602081123, sha256 5eb8e20de57bc0b405aed52bedd9aabea3b13058e333ca4f02fc8480b14d92d4. +- D3D9 artifact id 10602320824; DXVK game/host 10601084372; DXVK provider 10601841536; multiview patcher 10602285788; DX12 10602245916. + +Source/tool improvements applied this run: +1. Added tools/Collect-OutRunVRLogs.ps1. + - derives VariantId from ACTIVE_VR_BACKEND.txt + - creates logs//// + - copies game/host/pipeline/watchdog/backend logs, dump metadata, INI, active backend state + - emits MANIFEST.txt, variant_manifest.json, TEST_RESULT.txt + - creates per-variant upload ZIP or matrix ZIP with -All +2. Added tools/Collect-OutRunVRLogs.cmd as one-click launcher. +3. Updated Select-OutRunVRBackend.cmd to explicitly direct the tester to the collector after backend selection. + +Variant mapping implemented by collector: +- d3d9 -> A_CONTROL +- dxvk-safe -> E_DXVK_SAFE +- dxvk -> E_DXVK +- dx12 -> F_DX12 +- 2d -> CONTROL_2D + +Important limitation retained honestly: +- The collector files have been added to the repository, but the current unified package workflow does not yet copy those new collector files into the packaged artifact. The selector change triggers a fresh unified workflow, but until packaging is updated and validated, do not claim the downloadable unified ZIP contains the collector. +- Runtime producers still use their existing log filenames; the collector separates/captures them after each test. Native per-process A/B/C/D/E/F identity headers and normalized high-frequency counters remain future work. +- B/C/D remain ungenerated because there are still no isolated correctness/performance/DirectGPU source variants. No fake duplicate binaries were produced. + +CI after this run's changes: +- New Build and Unified VR Backend Test Package runs were triggered by selector changes and were still in progress when this entry was written. Successful prior ec1f0513 artifacts remain the known-good downloadable control set. + +RUN 0002 RESULT: +- Material update: yes. +- Integration selector: improved and previously successful at ec1f0513. +- Upload-friendly diagnostics: repository-side collector foundation implemented; package inclusion still pending validation. +- Persistent P0 set: unchanged. +- Stable vr-openxr: untouched. +- Next action: package the collector scripts, validate them in CI, then implement isolated P0 correctness changes for B before moving to C/D performance/DirectGPU variants. From 6ba697c8d469495e0433deb045a5007ffca5fa75 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:03:29 +0900 Subject: [PATCH 1216/1308] fix(vr): package diagnostic collector in unified test build --- .github/workflows/vr-unified-backends.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 4776afde56..9bed7330be 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -243,6 +243,8 @@ jobs: Copy-Item tools/Select-OutRunVRBackend.cmd package/Select-OutRunVRBackend.cmd Copy-Item tools/OutRunVR-Backend-Selector.ps1 package/OutRunVR-Backend-Selector.ps1 Copy-Item tools/OutRunVR-Backend-Selector.cmd package/OutRunVR-Backend-Selector.cmd + Copy-Item tools/Collect-OutRunVRLogs.ps1 package/Collect-OutRunVRLogs.ps1 + Copy-Item tools/Collect-OutRunVRLogs.cmd package/Collect-OutRunVRLogs.cmd Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md $ini = Get-Content package/OutRun2006Tweaks.ini -Raw From 0171a84fe817bfbd0e2a62d45b7d10f7772426eb Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:05:08 +0900 Subject: [PATCH 1217/1308] fix(vr): freeze traceable evening package sessions --- .github/workflows/vr-unified-backends.yml | 63 +++++++++++++++++++++-- docs/VR_UNIFIED_TEST_SCENARIO.md | 16 ++++-- tools/Collect-OutRunVRLogs.ps1 | 25 ++++++--- tools/Select-OutRunVRBackend.ps1 | 50 +++++++++++++++++- 4 files changed, 139 insertions(+), 15 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 9bed7330be..d2e32302bb 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -7,6 +7,7 @@ on: paths: - 'tools/Select-OutRunVRBackend.*' - 'tools/OutRunVR-Backend-Selector.*' + - 'tools/Collect-OutRunVRLogs.*' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' - '.github/workflows/vr-unified-backends.yml' @@ -149,8 +150,12 @@ jobs: ref: vr-dxvk-poc - name: Build OutRun DXVK provider run: | - git clone --branch latest --depth 1 --recurse-submodules --shallow-submodules https://github.com/Detegr/dxvk-openRBRVR.git dxvk-src + git init dxvk-src + git -C dxvk-src remote add origin https://github.com/Detegr/dxvk-openRBRVR.git + git -C dxvk-src fetch --depth 1 origin 5bb301ab22f7b41d68a879bf84c1e3d10ae0c473 + git -C dxvk-src checkout --detach FETCH_HEAD cd dxvk-src + git submodule update --init --recursive --depth 1 python3 ../dxvk-fork/apply_openrbrvr_layer_switch.py meson setup --cross-file build-win32.txt --buildtype release --prefix "$GITHUB_WORKSPACE/dxvk-install" build.w32 cd .. @@ -160,6 +165,7 @@ jobs: test -n "$p" cp "$p" stage/d3d9.dll cp dxvk-src/LICENSE stage/LICENSE-DXVK-openRBRVR.txt + git -C dxvk-src rev-parse HEAD > stage/SOURCE_SHA.txt - uses: actions/upload-artifact@v4 with: name: unified-dxvk-provider @@ -172,7 +178,11 @@ jobs: - name: Build multiview patcher shell: pwsh run: | - git clone --depth 1 --recurse-submodules https://github.com/Detegr/RBR-spirvpatcher.git patcher-src + git init patcher-src + git -C patcher-src remote add origin https://github.com/Detegr/RBR-spirvpatcher.git + git -C patcher-src fetch --depth 1 origin 0ef3253da1738b07e67358a027311c7bcedaa001 + git -C patcher-src checkout --detach FETCH_HEAD + git -C patcher-src submodule update --init --recursive --depth 1 Push-Location patcher-src/spirv-tools python utils/git-sync-deps Pop-Location @@ -181,6 +191,7 @@ jobs: New-Item -ItemType Directory -Force stage | Out-Null Copy-Item patcher-build/src/Release/multiviewpatcher.dll stage/multiviewpatcher.dll Copy-Item patcher-src/LICENSE stage/LICENSE-RBR-spirvpatcher-MPL-2.0.txt + git -C patcher-src rev-parse HEAD | Set-Content stage/SOURCE_SHA.txt - uses: actions/upload-artifact@v4 with: name: unified-multiview-patcher @@ -230,8 +241,10 @@ jobs: Copy-Item payload/dxvk/SOURCE_SHA.txt package/backends/dxvk/SOURCE_SHA.txt Copy-Item payload/dxvk-extra/d3d9.dll package/backends/dxvk/d3d9.dll Copy-Item payload/dxvk-extra/LICENSE-DXVK-openRBRVR.txt package/backends/dxvk/LICENSE-DXVK-openRBRVR.txt + Copy-Item payload/dxvk-extra/SOURCE_SHA.txt package/backends/dxvk/DXVK_PROVIDER_SOURCE_SHA.txt Copy-Item payload/dxvk-patcher/multiviewpatcher.dll package/backends/dxvk/multiviewpatcher.dll Copy-Item payload/dxvk-patcher/LICENSE-RBR-spirvpatcher-MPL-2.0.txt package/backends/dxvk/LICENSE-RBR-spirvpatcher-MPL-2.0.txt + Copy-Item payload/dxvk-patcher/SOURCE_SHA.txt package/backends/dxvk/MULTIVIEW_PATCHER_SOURCE_SHA.txt Copy-Item payload/dx12/dinput8.dll package/backends/dx12/dinput8.dll Copy-Item payload/dx12/outrun-vr-host.exe package/backends/dx12/outrun-vr-host.exe @@ -253,14 +266,56 @@ jobs: Copy-Item package/backends/d3d9/dinput8.dll package/dinput8.dll Copy-Item package/backends/d3d9/outrun-vr-host.exe package/outrun-vr-host.exe - Set-Content package/ACTIVE_VR_BACKEND.txt "backend=d3d9" + $short = $env:GITHUB_SHA.Substring(0,12) + $matrix = "VRM-$((Get-Date).ToUniversalTime().ToString('yyyyMMdd'))-$short" + Set-Content package/BUILD_MATRIX_ID.txt $matrix -Encoding ascii + [ordered]@{ + SchemaVersion = 1 + BuildMatrixId = $matrix + IntegrationSha = $env:GITHUB_SHA + D3D9Sha = (Get-Content payload/d3d9/SOURCE_SHA.txt -Raw).Trim() + DXVKGameHostSha = (Get-Content payload/dxvk/SOURCE_SHA.txt -Raw).Trim() + DXVKProviderSha = (Get-Content payload/dxvk-extra/SOURCE_SHA.txt -Raw).Trim() + MultiviewPatcherSha = (Get-Content payload/dxvk-patcher/SOURCE_SHA.txt -Raw).Trim() + DX12Sha = (Get-Content payload/dx12/SOURCE_SHA.txt -Raw).Trim() + WorkflowRunId = $env:GITHUB_RUN_ID + } | ConvertTo-Json | Set-Content package/BUILD_INPUTS.json -Encoding UTF8 + Set-Content package/ACTIVE_VR_BACKEND.txt ("backend=d3d9`nvariant=A_CONTROL`nmatrix=$matrix") -Encoding ascii + + $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt') + foreach ($file in $required) { if (-not (Test-Path (Join-Path package $file))) { throw "Required package file missing: $file" } } + if (Test-Path package/d3d9.dll) { throw 'D3D9 control package root unexpectedly contains d3d9.dll' } + if (Test-Path package/multiviewpatcher.dll) { throw 'D3D9 control package root unexpectedly contains multiviewpatcher.dll' } Get-ChildItem package -Recurse -File | Get-FileHash -Algorithm SHA256 | ForEach-Object { "$($_.Hash) $([IO.Path]::GetRelativePath((Resolve-Path package), $_.Path))" } | Set-Content package/SHA256SUMS.txt - $short = $env:GITHUB_SHA.Substring(0,12) Compress-Archive -Path package/* -DestinationPath "OutRun2_VR_UNIFIED_$short.zip" + - name: Validate packaged selectors, INI round trips, and ZIP contents + shell: pwsh + run: | + Copy-Item package package-smoke -Recurse + foreach ($mode in @('2d','d3d9','dxvk-safe','dxvk','dx12')) { + & package-smoke/Select-OutRunVRBackend.ps1 -Backend $mode + $active = Get-Content package-smoke/ACTIVE_VR_BACKEND.txt -Raw + if ($active -notmatch "(?m)^backend=$mode$") { throw "ACTIVE_VR_BACKEND mismatch for $mode" } + $iniText = Get-Content package-smoke/OutRun2006Tweaks.ini -Raw + if ($iniText -notmatch '(?m)^\[VR\]\s*$' -or $iniText -match '(?m)^\[VR\]\\') { throw "VR INI section corrupted for $mode" } + switch ($mode) { + '2d' { if (Test-Path package-smoke/outrun-vr-host.exe) { throw '2D mode retained VR host' } } + 'd3d9' { if ((Test-Path package-smoke/d3d9.dll) -or (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'D3D9 mode retained DXVK files' } } + 'dxvk-safe' { if (-not (Test-Path package-smoke/d3d9.dll) -or (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'DXVK SAFE file contract failed' } } + 'dxvk' { if (-not (Test-Path package-smoke/d3d9.dll) -or -not (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'DXVK MULTIVIEW file contract failed' } } + 'dx12' { if ((Test-Path package-smoke/d3d9.dll) -or (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'DX12 STRICT retained DXVK files' } } + } + if (-not (Test-Path package-smoke/CURRENT_VR_SESSION.json)) { throw "Session identity missing for $mode" } + } + $zip = Get-ChildItem OutRun2_VR_UNIFIED_*.zip | Select-Object -First 1 + Expand-Archive $zip.FullName zip-verify + foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt')) { + if (-not (Test-Path (Join-Path zip-verify $file))) { throw "ZIP content missing: $file" } + } - uses: actions/upload-artifact@v4 with: name: OutRun2-VR-UNIFIED-${{ github.sha }} diff --git a/docs/VR_UNIFIED_TEST_SCENARIO.md b/docs/VR_UNIFIED_TEST_SCENARIO.md index cff8105dfe..49a2433e62 100644 --- a/docs/VR_UNIFIED_TEST_SCENARIO.md +++ b/docs/VR_UNIFIED_TEST_SCENARIO.md @@ -16,7 +16,11 @@ Select-OutRunVRBackend.cmd dx12 Always exit the game and `outrun-vr-host.exe` before switching. -## Test order +Selecting a mode now creates a unique session identity and a config snapshot **before game launch**. After each test, run `Collect-OutRunVRLogs.cmd`; only logs modified during that session are collected. Run `Collect-OutRunVRLogs.cmd -All` once at the end to create the matrix ZIP. + +## Recommended short evening test order + +Use 2D ORIGINAL only as a quick no-VR overhead smoke check. Then compare D3D9 control first, followed by DXVK SAFE. Test DXVK MULTIVIEW or DX12 STRICT only if the earlier modes start cleanly. A full A-F sequence is not required; this package contains no fabricated B/C/D variants. ### A. D3D9 safe baseline 1. Run `Select-OutRunVRBackend.cmd d3d9`. @@ -28,7 +32,13 @@ Always exit the game and `outrun-vr-host.exe` before switching. 7. Record HMD refresh rate and FPS. 8. Save `OutRun2006Tweaks.log`, `outrun-vr-host-v3*.log`, `outrun-vr-host-pipeline*.log`, and watchdog log. -### B. DXVK multiview +### E1. DXVK safe +1. Exit all OutRun/host processes. +2. Run `Select-OutRunVRBackend.cmd dxvk-safe`. +3. Confirm root contains `d3d9.dll` but not `multiviewpatcher.dll`. +4. Repeat the exact A scenario and collect the session ZIP. + +### E2. DXVK multiview 1. Exit all OutRun/host processes. 2. Run `Select-OutRunVRBackend.cmd dxvk`. 3. Confirm root contains `d3d9.dll` and `multiviewpatcher.dll`. @@ -36,7 +46,7 @@ Always exit the game and `outrun-vr-host.exe` before switching. 5. Confirm log contains `VR DXVK PROBE:`, `VR DXVK MULTIVIEW:`, and when eligible `TRUE MULTIVIEW world rendering active`. 6. Compare HMD smoothness and frame time against A. Do not judge only by monitor output. -### C. DX12 strict D3D9On12 +### F. DX12 strict D3D9On12 1. Exit all OutRun/host processes. 2. Run `Select-OutRunVRBackend.cmd dx12`. 3. Confirm root `d3d9.dll` is absent. diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index 541d755e8b..ee60b321d1 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -5,16 +5,27 @@ $active=Join-Path $root 'ACTIVE_VR_BACKEND.txt' if(!(Test-Path $active)){throw 'ACTIVE_VR_BACKEND.txt not found; select a backend first.'} $kv=@{}; Get-Content $active | ForEach-Object { if($_ -match '^([^=]+)=(.*)$'){$kv[$matches[1]]=$matches[2]} } $backend=$kv.backend; if(!$backend){throw 'backend identity missing'} -$variant=switch($backend){'d3d9'{'A_CONTROL'};'dxvk-safe'{'E_DXVK_SAFE'};'dxvk'{'E_DXVK'};'dx12'{'F_DX12'};'2d'{'CONTROL_2D'};default{'UNKNOWN'}} +$variant=if($kv.variant){$kv.variant}else{switch($backend){'d3d9'{'A_CONTROL'};'dxvk-safe'{'E_DXVK_SAFE'};'dxvk'{'E_DXVK_MULTIVIEW'};'dx12'{'F_DX12_STRICT'};'2d'{'CONTROL_2D'};default{'UNKNOWN'}}} $matrix=if($kv.matrix){$kv.matrix}else{'UNIFIED'} -$session=Get-Date -Format 'yyyyMMdd-HHmmss' +$sessionState=Join-Path $root 'CURRENT_VR_SESSION.json' +if(!(Test-Path $sessionState)){throw 'CURRENT_VR_SESSION.json not found; select the backend again before launching the game.'} +$state=Get-Content $sessionState -Raw | ConvertFrom-Json +$session=$state.SessionId +if(!$session -or $state.Backend -ne $backend -or $state.BuildMatrixId -ne $matrix){throw 'Current session identity does not match the active backend/matrix.'} +$startedUtc=[datetime]::Parse($state.StartedUtc).ToUniversalTime() $base=Join-Path $root "logs/$matrix" $dest=Join-Path $base "$variant/$session"; New-Item -ItemType Directory -Force $dest|Out-Null -$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp','OutRun2006Tweaks.ini','ACTIVE_VR_BACKEND.txt') -foreach($p in $patterns){Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue|ForEach-Object{Copy-Item $_.FullName $dest -Force}} -$source=Join-Path $root "backends/$($backend -replace 'dxvk-safe','d3d9')/SOURCE_SHA.txt"; $sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} -@("VARIANT=$variant","BACKEND=$backend","SESSION=$session","BUILD_MATRIX=$matrix","SOURCE_SHA=$sha")|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 -@{VariantId=$variant;Backend=$backend;SessionId=$session;BuildMatrixId=$matrix;GitSha=$sha;CollectedAt=(Get-Date -Format o)}|ConvertTo-Json|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 +$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$copied=@() +foreach($p in $patterns){Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue|Where-Object{$_.LastWriteTimeUtc -ge $startedUtc}|ForEach-Object{Copy-Item $_.FullName $dest -Force;$copied+=$_.Name}} +Copy-Item $active $dest -Force +Copy-Item $sessionState $dest -Force +$inputs=Join-Path $root 'BUILD_INPUTS.json'; if(Test-Path $inputs){Copy-Item $inputs $dest -Force} +$payloadBackend=if($backend -eq '2d' -or $backend -eq 'dxvk-safe'){'d3d9'}else{$backend} +$source=Join-Path $root "backends/$payloadBackend/SOURCE_SHA.txt"; $sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} +$configHash=if(Test-Path (Join-Path $root 'OutRun2006Tweaks.ini')){(Get-FileHash (Join-Path $root 'OutRun2006Tweaks.ini') -Algorithm SHA256).Hash.ToLowerInvariant()}else{'missing'} +@("VARIANT=$variant","BACKEND=$backend","SESSION=$session","SESSION_STARTED_UTC=$($startedUtc.ToString('o'))","BUILD_MATRIX=$matrix","SOURCE_SHA=$sha","CONFIG_SHA256=$configHash","FILES=$($copied -join ',')")|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 +@{SchemaVersion=1;VariantId=$variant;Backend=$backend;SessionId=$session;SessionStartedUtc=$startedUtc.ToString('o');BuildMatrixId=$matrix;GitSha=$sha;ConfigSha256=$configHash;CollectedAtUtc=(Get-Date).ToUniversalTime().ToString('o');CollectedFiles=$copied}|ConvertTo-Json -Depth 4|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 @('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content (Join-Path $dest 'TEST_RESULT.txt') -Encoding UTF8 if($All){$zip=Join-Path $root "OutRun2_VR_MATRIX_LOGS_${matrix}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$base/*" -DestinationPath $zip}else{$zip=Join-Path $root "OutRun2_VR_LOGS_${matrix}_${variant}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$dest/*" -DestinationPath $zip} Write-Host "Diagnostic archive: $zip" diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index f17937d9eb..3522b7e458 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -121,9 +121,57 @@ if (Test-Path $ini) { } $nl = [Environment]::NewLine -Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") ("backend=" + $Backend + $nl + "selected=" + (Get-Date -Format o)) -Encoding ascii +$variant = switch ($Backend) { + "2d" { "CONTROL_2D" } + "d3d9" { "A_CONTROL" } + "dxvk-safe" { "E_DXVK_SAFE" } + "dxvk" { "E_DXVK_MULTIVIEW" } + "dx12" { "F_DX12_STRICT" } +} +$matrixFile = Join-Path $root "BUILD_MATRIX_ID.txt" +$matrix = if (Test-Path $matrixFile) { (Get-Content $matrixFile -Raw).Trim() } else { "UNIFIED_LOCAL" } +$startedUtc = (Get-Date).ToUniversalTime() +$session = $startedUtc.ToString("yyyyMMddTHHmmssfffZ") + "-" + [guid]::NewGuid().ToString("N").Substring(0,8) +$sessionRoot = Join-Path $root ("logs/{0}/{1}/{2}" -f $matrix,$variant,$session) +New-Item -ItemType Directory -Force $sessionRoot | Out-Null + +$activeText = @( + "backend=$Backend" + "variant=$variant" + "matrix=$matrix" + "session=$session" + "startedUtc=$($startedUtc.ToString('o'))" + "selected=$((Get-Date).ToString('o'))" +) -join $nl +Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") $activeText -Encoding ascii + +$configHash = "missing" +if (Test-Path $ini) { $configHash = (Get-FileHash $ini -Algorithm SHA256).Hash.ToLowerInvariant() } +$sessionManifest = [ordered]@{ + SchemaVersion = 1 + BuildMatrixId = $matrix + VariantId = $variant + Backend = $Backend + SessionId = $session + StartedUtc = $startedUtc.ToString("o") + ConfigSha256 = $configHash + CollectionStatus = "started-before-game-launch" +} +$sessionManifest | ConvertTo-Json | Set-Content (Join-Path $root "CURRENT_VR_SESSION.json") -Encoding UTF8 +$sessionManifest | ConvertTo-Json | Set-Content (Join-Path $sessionRoot "session_manifest.json") -Encoding UTF8 + +if (Test-Path $ini) { + $allowed = '^(Enabled|AutoLaunchHost|AutoEnableWhenHostPresent|RenderBackend|PreferD3D9Ex|DirectGpuOnly|DisableDesktopDuplication|SkyGlowFactor)\s*=' + Get-Content $ini | Where-Object { $_ -match $allowed } | + Set-Content (Join-Path $sessionRoot "VR_CONFIG_SNAPSHOT.txt") -Encoding UTF8 +} +Copy-Item (Join-Path $root "ACTIVE_VR_BACKEND.txt") $sessionRoot -Force +if (Test-Path (Join-Path $root "BUILD_INPUTS.json")) { + Copy-Item (Join-Path $root "BUILD_INPUTS.json") $sessionRoot -Force +} Write-Host "OutRun renderer mode activated: $Backend" +Write-Host "Diagnostic session prepared before launch: $session" switch ($Backend) { "2d" { Write-Host "2D ORIGINAL: classic D3D9, VR disabled, D3D9Ex promotion disabled, no VR host." } "d3d9" { Write-Host "D3D9 VR SAFE: guarded D3D9Ex/DirectGPU VR path." } From 5185347bebaa07539049d2e6ce2ff5d2fb0a1600 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:06:36 +0900 Subject: [PATCH 1218/1308] fix(vr): isolate logs by prepared session --- .github/workflows/vr-unified-backends.yml | 7 +++++++ tools/Collect-OutRunVRLogs.ps1 | 21 +++++++++++++++++++-- tools/Select-OutRunVRBackend.ps1 | 16 ++++++++++++++-- 3 files changed, 40 insertions(+), 4 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index d2e32302bb..4e19c5e85b 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -296,6 +296,7 @@ jobs: shell: pwsh run: | Copy-Item package package-smoke -Recurse + Set-Content package-smoke/OutRun2006Tweaks-session.log 'old-before-session' foreach ($mode in @('2d','d3d9','dxvk-safe','dxvk','dx12')) { & package-smoke/Select-OutRunVRBackend.ps1 -Backend $mode $active = Get-Content package-smoke/ACTIVE_VR_BACKEND.txt -Raw @@ -310,6 +311,12 @@ jobs: 'dx12' { if ((Test-Path package-smoke/d3d9.dll) -or (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'DX12 STRICT retained DXVK files' } } } if (-not (Test-Path package-smoke/CURRENT_VR_SESSION.json)) { throw "Session identity missing for $mode" } + Add-Content package-smoke/OutRun2006Tweaks-session.log "new-$mode" + & package-smoke/Collect-OutRunVRLogs.ps1 + $sessionState = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json + $collectedLog = Join-Path package-smoke ("logs/{0}/{1}/{2}/OutRun2006Tweaks-session.log" -f $sessionState.BuildMatrixId,$sessionState.VariantId,$sessionState.SessionId) + $sessionText = Get-Content $collectedLog -Raw + if ($sessionText -notmatch "new-$mode" -or $sessionText -match 'old-before-session') { throw "Session log isolation failed for $mode" } } $zip = Get-ChildItem OutRun2_VR_UNIFIED_*.zip | Select-Object -First 1 Expand-Archive $zip.FullName zip-verify diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index ee60b321d1..95f496b633 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -17,7 +17,23 @@ $base=Join-Path $root "logs/$matrix" $dest=Join-Path $base "$variant/$session"; New-Item -ItemType Directory -Force $dest|Out-Null $patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') $copied=@() -foreach($p in $patterns){Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue|Where-Object{$_.LastWriteTimeUtc -ge $startedUtc}|ForEach-Object{Copy-Item $_.FullName $dest -Force;$copied+=$_.Name}} +foreach($p in $patterns){ + foreach($file in Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue){ + if($file.LastWriteTimeUtc -lt $startedUtc -or $copied -contains $file.Name){continue} + $target=Join-Path $dest $file.Name + $prior=$state.PreexistingLogs|Where-Object{$_.Name -eq $file.Name}|Select-Object -First 1 + if($prior -and $file.Extension -ieq '.log' -and $file.Length -ge [int64]$prior.Length){ + if($file.Length -eq [int64]$prior.Length){continue} + $input=[IO.File]::Open($file.FullName,[IO.FileMode]::Open,[IO.FileAccess]::Read,[IO.FileShare]::ReadWrite) + try{ + [void]$input.Seek([int64]$prior.Length,[IO.SeekOrigin]::Begin) + $output=[IO.File]::Open($target,[IO.FileMode]::Create,[IO.FileAccess]::Write,[IO.FileShare]::None) + try{$input.CopyTo($output)}finally{$output.Dispose()} + }finally{$input.Dispose()} + }else{Copy-Item $file.FullName $target -Force} + $copied+=$file.Name + } +} Copy-Item $active $dest -Force Copy-Item $sessionState $dest -Force $inputs=Join-Path $root 'BUILD_INPUTS.json'; if(Test-Path $inputs){Copy-Item $inputs $dest -Force} @@ -26,6 +42,7 @@ $source=Join-Path $root "backends/$payloadBackend/SOURCE_SHA.txt"; $sha=if(Test- $configHash=if(Test-Path (Join-Path $root 'OutRun2006Tweaks.ini')){(Get-FileHash (Join-Path $root 'OutRun2006Tweaks.ini') -Algorithm SHA256).Hash.ToLowerInvariant()}else{'missing'} @("VARIANT=$variant","BACKEND=$backend","SESSION=$session","SESSION_STARTED_UTC=$($startedUtc.ToString('o'))","BUILD_MATRIX=$matrix","SOURCE_SHA=$sha","CONFIG_SHA256=$configHash","FILES=$($copied -join ',')")|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 @{SchemaVersion=1;VariantId=$variant;Backend=$backend;SessionId=$session;SessionStartedUtc=$startedUtc.ToString('o');BuildMatrixId=$matrix;GitSha=$sha;ConfigSha256=$configHash;CollectedAtUtc=(Get-Date).ToUniversalTime().ToString('o');CollectedFiles=$copied}|ConvertTo-Json -Depth 4|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 -@('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content (Join-Path $dest 'TEST_RESULT.txt') -Encoding UTF8 +$resultFile=Join-Path $dest 'TEST_RESULT.txt' +if(!(Test-Path $resultFile)){@('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content $resultFile -Encoding UTF8} if($All){$zip=Join-Path $root "OutRun2_VR_MATRIX_LOGS_${matrix}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$base/*" -DestinationPath $zip}else{$zip=Join-Path $root "OutRun2_VR_LOGS_${matrix}_${variant}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$dest/*" -DestinationPath $zip} Write-Host "Diagnostic archive: $zip" diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index 3522b7e458..9dd8262953 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -147,6 +147,17 @@ Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") $activeText -Encoding asci $configHash = "missing" if (Test-Path $ini) { $configHash = (Get-FileHash $ini -Algorithm SHA256).Hash.ToLowerInvariant() } +$preexistingLogs = @() +foreach ($pattern in @('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log')) { + foreach ($file in Get-ChildItem $root -Filter $pattern -File -ErrorAction SilentlyContinue) { + if ($preexistingLogs.Name -contains $file.Name) { continue } + $preexistingLogs += [ordered]@{ + Name = $file.Name + Length = $file.Length + LastWriteUtc = $file.LastWriteTimeUtc.ToString("o") + } + } +} $sessionManifest = [ordered]@{ SchemaVersion = 1 BuildMatrixId = $matrix @@ -156,9 +167,10 @@ $sessionManifest = [ordered]@{ StartedUtc = $startedUtc.ToString("o") ConfigSha256 = $configHash CollectionStatus = "started-before-game-launch" + PreexistingLogs = $preexistingLogs } -$sessionManifest | ConvertTo-Json | Set-Content (Join-Path $root "CURRENT_VR_SESSION.json") -Encoding UTF8 -$sessionManifest | ConvertTo-Json | Set-Content (Join-Path $sessionRoot "session_manifest.json") -Encoding UTF8 +$sessionManifest | ConvertTo-Json -Depth 4 | Set-Content (Join-Path $root "CURRENT_VR_SESSION.json") -Encoding UTF8 +$sessionManifest | ConvertTo-Json -Depth 4 | Set-Content (Join-Path $sessionRoot "session_manifest.json") -Encoding UTF8 if (Test-Path $ini) { $allowed = '^(Enabled|AutoLaunchHost|AutoEnableWhenHostPresent|RenderBackend|PreferD3D9Ex|DirectGpuOnly|DisableDesktopDuplication|SkyGlowFactor)\s*=' From cbec700a30c44a85292f396d37d6e24a77ed0b47 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:14:13 +0900 Subject: [PATCH 1219/1308] test(vr): accept CRLF backend identity --- .github/workflows/vr-unified-backends.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 4e19c5e85b..d714cfe72c 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -300,7 +300,7 @@ jobs: foreach ($mode in @('2d','d3d9','dxvk-safe','dxvk','dx12')) { & package-smoke/Select-OutRunVRBackend.ps1 -Backend $mode $active = Get-Content package-smoke/ACTIVE_VR_BACKEND.txt -Raw - if ($active -notmatch "(?m)^backend=$mode$") { throw "ACTIVE_VR_BACKEND mismatch for $mode" } + if ($active -notmatch "(?m)^backend=$([regex]::Escape($mode))\r?$") { throw "ACTIVE_VR_BACKEND mismatch for $mode" } $iniText = Get-Content package-smoke/OutRun2006Tweaks.ini -Raw if ($iniText -notmatch '(?m)^\[VR\]\s*$' -or $iniText -match '(?m)^\[VR\]\\') { throw "VR INI section corrupted for $mode" } switch ($mode) { From cbd8b561dc0a690d8f452713d9df4c708e769353 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:24:50 +0900 Subject: [PATCH 1220/1308] docs(vr): freeze verified evening matrix cbec700 --- docs/VR_AUTODEV_STATE.json | 36 +++++++++++++++++++++ docs/VR_BUILD_MATRIX_LOG.txt | 52 +++++++++++++++++++++++++++++ docs/VR_HOURLY_REVIEW_LOG.txt | 61 +++++++++++++++++++++++++++++++++++ 3 files changed, 149 insertions(+) create mode 100644 docs/VR_AUTODEV_STATE.json diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json new file mode 100644 index 0000000000..9c3fb5dcaf --- /dev/null +++ b/docs/VR_AUTODEV_STATE.json @@ -0,0 +1,36 @@ +{ + "schemaVersion": 1, + "updatedUtc": "2026-09-20T10:25:00Z", + "branch": "vr-unified-backends", + "publicationMode": "github-fast-forward-cas", + "frozen": true, + "freezeReason": "evening-package-delivered-no-post-freeze-binary-changes", + "frozenCommit": "cbec700a30c44a85292f396d37d6e24a77ed0b47", + "buildMatrixId": "VRM-20260920-cbec700a30c4", + "components": { + "d3d9": "cbec700a30c44a85292f396d37d6e24a77ed0b47", + "dxvkGameHost": "88e891f9cb4533700d64c25f544561c1cda3f7ff", + "dxvkProvider": "5bb301ab22f7b41d68a879bf84c1e3d10ae0c473", + "multiviewPatcher": "0ef3253da1738b07e67358a027311c7bcedaa001", + "dx12": "4eb469238e6caa2f2c6aa8825db7502f42c522db" + }, + "ci": { + "buildRunId": 35504498714, + "unifiedRunId": 35504498726, + "artifactId": 10603562638, + "artifactSha256": "1ab18b99ebb5be4cd4dd4e0457407314040b7be89e906132835b9348bf244fd6", + "innerZipSha256": "2e6c7fba2fcc5a775bac1c6130f6e1d6b6c7555cc80115fe581df6d6c13a8661" + }, + "availableVariants": ["CONTROL_2D", "A_CONTROL", "E_DXVK_SAFE", "E_DXVK_MULTIVIEW", "F_DX12_STRICT"], + "excludedVariants": { + "B_CORRECTNESS": "no isolated verified renderer patch frozen", + "C_PERFORMANCE": "no isolated performance patch frozen", + "D_DIRECTGPU_OPENXR": "no isolated transport/timing patch frozen" + }, + "runtimeEvidence": { + "latestLogIds": [], + "latestLogHashes": [], + "quest3VdxrRequired": true + }, + "nextAction": "After new matrix logs arrive, correlate by BuildMatrixId/VariantId/SessionId and revalidate depth-off and R28 risks before creating B; do not modify the frozen package during evening testing." +} diff --git a/docs/VR_BUILD_MATRIX_LOG.txt b/docs/VR_BUILD_MATRIX_LOG.txt index de97a94a10..c845f5ddc1 100644 --- a/docs/VR_BUILD_MATRIX_LOG.txt +++ b/docs/VR_BUILD_MATRIX_LOG.txt @@ -135,3 +135,55 @@ RUN 0002 RESULT: - Persistent P0 set: unchanged. - Stable vr-openxr: untouched. - Next action: package the collector scripts, validate them in CI, then implement isolated P0 correctness changes for B before moving to C/D performance/DirectGPU variants. + +====================================================================== +RUN 0003 - IMMUTABLE EVENING MATRIX FREEZE +====================================================================== +Date: 2026-09-20 +BuildMatrixId: VRM-20260920-cbec700a30c4 +Frozen integration/D3D9 SHA: cbec700a30c44a85292f396d37d6e24a77ed0b47 +DXVK game/host SHA: 88e891f9cb4533700d64c25f544561c1cda3f7ff +DXVK provider SHA: 5bb301ab22f7b41d68a879bf84c1e3d10ae0c473 +Multiview patcher SHA: 0ef3253da1738b07e67358a027311c7bcedaa001 +DX12 game/host SHA: 4eb469238e6caa2f2c6aa8825db7502f42c522db + +Implemented and verified: +- collector scripts are included in the actual unified ZIP; +- selector prepares unique SessionId/VariantId/BuildMatrixId and allowed config snapshot before launch; +- collection filters by session start and extracts only appended bytes from pre-existing logs; +- TEST_RESULT.txt is preserved on repeat/matrix collection; +- every external/provider component SHA is pinned and packaged; +- selector CI covers 2d, d3d9, dxvk-safe, dxvk, dx12, exact root DLL presence/absence, + ACTIVE_VR_BACKEND, [VR] header round trips, session identity and old-log exclusion; +- downloaded ZIP inventory contains the GUI/command selectors, collectors, build inputs, + checksums, test scenario, all three backend payloads and both DXVK extras. + +Final CI: +- Build run 35504498714: SUCCESS. +- Unified run 35504498726: SUCCESS. +- Unified artifact id 10603562638; artifact digest + sha256:1ab18b99ebb5be4cd4dd4e0457407314040b7be89e906132835b9348bf244fd6. +- Inner evening ZIP sha256:2e6c7fba2fcc5a775bac1c6130f6e1d6b6c7555cc80115fe581df6d6c13a8661. +- SHA256SUMS.txt entries independently recalculated: 29; failures: 0. + +Frozen candidates: +- CONTROL_2D: available (smoke-only, VR disabled). +- A_CONTROL / D3D9 SAFE: available; comparison control, not newly user-validated. +- B_CORRECTNESS: excluded; no isolated renderer patch with adequate verifier was frozen. +- C_PERFORMANCE: excluded; no isolated performance patch was frozen. +- D_DIRECTGPU_OPENXR: excluded; no isolated transport/timing patch was frozen. +- E_DXVK_SAFE: available; D3D9-safe game DLL + pinned local DXVK provider, patcher absent. +- E_DXVK_MULTIVIEW: available; same DXVK game/host plus pinned provider and patcher; experimental. +- F_DX12_STRICT: available; DXVK d3d9.dll and multiviewpatcher absent by selector contract. + +Evening test order: +1. 2D ORIGINAL quick launch/exit smoke only. +2. A_CONTROL D3D9 SAFE short startup screen, then menu car/recenter and identical short race scene. +3. E_DXVK_SAFE with identical VDXR refresh/render scale and scene. +4. If clean, choose E_DXVK_MULTIVIEW or F_DX12_STRICT as the one most informative alternative. +5. Run Collect-OutRunVRLogs.cmd after each tested mode and `Collect-OutRunVRLogs.cmd -All` + once at the end; upload the one matrix ZIP. + +Runtime limitation: +Quest 3/VDXR stereo correctness, HMD pacing, recenter, white rank/score, sky/effects, +menu car and exit Yes/No remain user-runtime-required. CI success is not runtime proof. diff --git a/docs/VR_HOURLY_REVIEW_LOG.txt b/docs/VR_HOURLY_REVIEW_LOG.txt index bd8bc5b43e..403b90d59b 100644 --- a/docs/VR_HOURLY_REVIEW_LOG.txt +++ b/docs/VR_HOURLY_REVIEW_LOG.txt @@ -444,3 +444,64 @@ Integration state: - DX12/DXVK runtime selection is not implemented yet - clean pre-integration baseline preserved +====================================================================== +RUN 0003 - EVENING FREEZE / TRACEABLE SESSION PACKAGE +====================================================================== +Date: 2026-09-20 +Phase window: 18:58:52-19:25 Asia/Seoul (09:58:52-10:25 UTC; end rounded to log publication) +Start remote HEAD: f4133384c2c12871d3f97fb8cc73384aa27975fa +Concurrent remote commit preserved: 6ba697c8d469495e0433deb045a5007ffca5fa75 +Frozen build commit: cbec700a30c44a85292f396d37d6e24a77ed0b47 + +Review accounting: +- This late-day freeze run did not claim a fresh 50-pass global cycle or missed daytime work. +- New substantive investigations: 8 (remote/CI recovery; repository/build inventory; + selector ownership/process guard; INI round trip; session/log lifecycle; external-source + identity/licensing; package/failure graph; active correctness-path revalidation). +- Carried forward: unchanged architectural inventory and renderer findings from the baseline. +- Active reasoning time is unavailable. Observed wall time was approximately 26 minutes; + final successful CI ran from 10:14:21 to 10:21:40 UTC (about 7m19s). + +Exact changed paths reviewed: +- .github/workflows/vr-unified-backends.yml: all producer jobs, artifact edges, package job, + selector/ZIP validation and pinned external inputs. +- tools/Select-OutRunVRBackend.ps1: process refusal, payload ownership, root conflict removal, + INI update, pre-launch session creation, config hash and pre-existing-log offsets. +- tools/Collect-OutRunVRLogs.ps1: active identity parsing, per-session filtering, suffix-only + extraction for existing logs, dump filtering, manifests, result preservation and ZIP naming. +- tools/OutRunVR-Backend-Selector.ps1 and docs/VR_UNIFIED_TEST_SCENARIO.md: five selectable + modes and tonight's non-Cartesian test order. +- src/vr/game/outrun_renderer.cpp, vrhost/src/main_r23.cpp, + src/vr/d3d9/vr_pass_policy.hpp, src/vr/d3d9/stereo_renderer_r26.cpp, + vrhost/src/runtime/sbs_capture_override.hpp and r24_black_screen_guard.hpp: revalidation of + the previously documented correctness hypotheses; no renderer edit was made in freeze. + +New evidence / changed conclusions: +- The earlier collector used collection time as SessionId and copied every matching root log; + this could mix prior runs. It now creates identity before game launch and copies only bytes + appended after the recorded starting length (or a newly created/truncated file). +- The collector package omission is cleared and is enforced by ZIP-content CI. +- DXVK provider and multiview patcher were moving branch tips with no packaged SHA. They are + pinned to 5bb301ab... and 0ef3253d... and recorded in BUILD_INPUTS.json. +- The baseline statement that application recenter is wholly absent is too broad for current + inputs: game-side yaw/position centering and reference-space generation handling exist. + Menu-anchor response to the configured game recenter still requires runtime evidence. +- The prior swapchain-generation cached-image P0 remains unproven on the currently active + lifecycle: session stop/reference-space transitions explicitly invalidate caches, while no + in-process projection-swapchain recreation path was established in this pass. Do not auto-fix + it without a reproduced recreate path. +- Depth-off classification and R28 cross-shader epoch reuse remain supported risk candidates; + neither was changed at freeze because no isolated B verifier/runtime evidence was completed. + +Failure/repair evidence: +- Run 35504145813 built all five producer jobs successfully, then package validation failed + because its test regex did not accept CRLF in ACTIVE_VR_BACKEND.txt. This was a verifier defect, + not a selector-output defect. +- The verifier was repaired without weakening the assertion. Final Build run 35504498714 and + Unified run 35504498726 both succeeded. + +Why execution ended: +- The immutable evening package was built, its selector/INI/session isolation checks passed, + the downloaded ZIP contents and all 29 internal checksums were independently verified, and + further renderer changes would invalidate the frozen package before the evening test window. +- Quest 3/VDXR behavior remains hardware-required; stable vr-openxr was not modified or merged. From df05c178393ecf3f04412e9b2ba2397549a3c3b2 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:15 +0900 Subject: [PATCH 1221/1308] fix(vr): retain immutable LOCAL origin for real recenter --- vrhost/src/runtime/openxr_api_compat.hpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index 7f9ac09b9c..71f762702c 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -62,6 +62,9 @@ namespace OutRunVrFinalTest inline constexpr const char* BuildId = "R20-production-host-20260916"; inline XrSession Session = XR_NULL_HANDLE; + // BaseLocalSpace is the runtime's original LOCAL origin. LocalSpace is the + // application-visible origin and may be replaced by user recenter. + inline XrSpace BaseLocalSpace = XR_NULL_HANDLE; inline XrSpace LocalSpace = XR_NULL_HANDLE; inline ID3D11Device* Device = nullptr; inline ID3D11DeviceContext* Context = nullptr; @@ -217,13 +220,24 @@ namespace OutRunVrFinalTest const XrResult result = ::xrCreateReferenceSpace(session, info, space); if (XR_SUCCEEDED(result) && info && space && info->referenceSpaceType == XR_REFERENCE_SPACE_TYPE_LOCAL) + { + if (BaseLocalSpace == XR_NULL_HANDLE) + BaseLocalSpace = *space; LocalSpace = *space; + } return result; } inline XrResult XRAPI_CALL DestroySession(XrSession session) { CloseFrameMapping(); + // main.cpp destroys the active LocalSpace before the session. If a user + // recenter replaced it, the immutable base LOCAL is a second handle and + // remains ours to release here. + if (BaseLocalSpace != XR_NULL_HANDLE && + BaseLocalSpace != LocalSpace) + ::xrDestroySpace(BaseLocalSpace); + BaseLocalSpace = XR_NULL_HANDLE; LocalSpace = XR_NULL_HANDLE; Session = XR_NULL_HANDLE; ReleaseGraphicsBinding(); From ad609534024e47b4e0a4d4ceb8158fbbd07410c0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:19 +0900 Subject: [PATCH 1222/1308] fix(vr): implement application-space recenter generation --- vrhost/src/runtime/r26_recenter_hardening.hpp | 88 ++++++++++++++++++- 1 file changed, 84 insertions(+), 4 deletions(-) diff --git a/vrhost/src/runtime/r26_recenter_hardening.hpp b/vrhost/src/runtime/r26_recenter_hardening.hpp index 4f05a2ccee..4c3f632dc7 100644 --- a/vrhost/src/runtime/r26_recenter_hardening.hpp +++ b/vrhost/src/runtime/r26_recenter_hardening.hpp @@ -31,6 +31,9 @@ namespace OutRunVrR26RecenterHardening inline bool PendingFocusRecenter = false; inline XrSession PendingFocusSession = XR_NULL_HANDLE; inline std::atomic PendingGameRequestId{ 0 }; + inline std::atomic PendingApplicationRecenter{ false }; + inline std::atomic ApplicationSpaceGeneration{ 0 }; + inline std::atomic PendingGameTargetGeneration{ 0 }; inline bool FallbackAnchorValid = false; inline XrPosef FallbackAnchor{}; inline std::uint64_t ReferenceChangesNormalized = 0; @@ -64,6 +67,75 @@ namespace OutRunVrR26RecenterHardening FallbackAnchor = {}; } + inline void QueueApplicationRecenter() noexcept + { + PendingApplicationRecenter.store(true, std::memory_order_release); + InvalidateFallbackAnchor(); + } + + inline bool ApplicationRecenterAppliedForPendingGameRequest() noexcept + { + const std::uint64_t target = + PendingGameTargetGeneration.load(std::memory_order_acquire); + return target == 0 || + ApplicationSpaceGeneration.load(std::memory_order_acquire) >= target; + } + + // Apply a real application-space recenter. The new LOCAL space is created + // relative to the immutable runtime LOCAL origin at the current HMD pose, + // making the current headset pose the application's new origin. Keeping the + // original base LOCAL alive also makes repeated recenter requests stable. + inline bool ApplyPendingApplicationRecenter(XrSession session, + XrSpace viewSpace, XrSpace& localSpace, XrTime displayTime) noexcept + { + if (!PendingApplicationRecenter.load(std::memory_order_acquire)) + return true; + const XrSpace base = OutRunVrFinalTest::BaseLocalSpace != XR_NULL_HANDLE + ? OutRunVrFinalTest::BaseLocalSpace : localSpace; + if (session == XR_NULL_HANDLE || viewSpace == XR_NULL_HANDLE || + base == XR_NULL_HANDLE || displayTime == 0) + return false; + + XrSpaceLocation location{ XR_TYPE_SPACE_LOCATION }; + if (XR_FAILED(::xrLocateSpace(viewSpace, base, displayTime, &location))) + return false; + constexpr XrSpaceLocationFlags need = + XR_SPACE_LOCATION_ORIENTATION_VALID_BIT | + XR_SPACE_LOCATION_POSITION_VALID_BIT; + if ((location.locationFlags & need) != need) + return false; + + XrReferenceSpaceCreateInfo create{ XR_TYPE_REFERENCE_SPACE_CREATE_INFO }; + create.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL; + create.poseInReferenceSpace = location.pose; + XrSpace recentered = XR_NULL_HANDLE; + if (XR_FAILED(::xrCreateReferenceSpace(session, &create, &recentered)) || + recentered == XR_NULL_HANDLE) + return false; + + const XrSpace previous = localSpace; + localSpace = recentered; + OutRunVrFinalTest::LocalSpace = recentered; + std::uint64_t generation = + ApplicationSpaceGeneration.fetch_add(1, std::memory_order_acq_rel) + 1; + if (generation == 0) + generation = + ApplicationSpaceGeneration.fetch_add(1, std::memory_order_acq_rel) + 1; + PendingApplicationRecenter.store(false, std::memory_order_release); + InvalidateFallbackAnchor(); + + // Never destroy the immutable runtime LOCAL. Old application-created + // recenter spaces can be retired immediately after all future locates + // are redirected to the new handle. + if (previous != XR_NULL_HANDLE && previous != base) + ::xrDestroySpace(previous); + + std::cerr + << "[R46 recenter] application LOCAL origin recreated generation=" + << generation << " current headset pose is now application center\n"; + return true; + } + inline bool EnsureFallbackAnchor(XrSession session, XrTime displayTime) noexcept { @@ -159,10 +231,14 @@ namespace OutRunVrR26RecenterHardening // Received means only that the host accepted ownership. Applied // is deliberately deferred until EndFrame succeeds after the // LOCAL anchor invalidation/rebuild cycle. + const std::uint64_t targetGeneration = + ApplicationSpaceGeneration.load(std::memory_order_acquire) + 1; + PendingGameTargetGeneration.store( + targetGeneration, std::memory_order_release); + QueueApplicationRecenter(); WriteSyntheticLocalChange(eventData, XR_NULL_HANDLE); channel.MarkReceived(requestId); PendingGameRequestId.store(requestId, std::memory_order_release); - InvalidateFallbackAnchor(); ++GameRequestsReceived; std::cerr << "[R28 recenter] F10 request received requestId=" @@ -174,10 +250,10 @@ namespace OutRunVrR26RecenterHardening if (PendingFocusRecenter && eventData) { + QueueApplicationRecenter(); WriteSyntheticLocalChange(eventData, PendingFocusSession); PendingFocusRecenter = false; PendingFocusSession = XR_NULL_HANDLE; - InvalidateFallbackAnchor(); return XR_SUCCESS; } @@ -243,7 +319,8 @@ namespace OutRunVrR26RecenterHardening { const LONG pending = PendingGameRequestId.load(std::memory_order_acquire); - if (pending == 0) + if (pending == 0 || + !ApplicationRecenterAppliedForPendingGameRequest()) return false; auto& channel = OutRunVR::RecenterIpc::SharedChannel(); @@ -255,6 +332,7 @@ namespace OutRunVrR26RecenterHardening if (cleared) { ++GameRequestsApplied; + PendingGameTargetGeneration.store(0, std::memory_order_release); InvalidateFallbackAnchor(); std::cerr << "[R45 recenter] requestId=" << pending @@ -292,7 +370,8 @@ namespace OutRunVrR26RecenterHardening OutRunVrR24BlackScreenGuard::CachedLayerFallbacks != cachedBefore || OutRunVrR24BlackScreenGuard::EmergencyLayerFallbacks != emergencyBefore); - if (pending != 0 && XR_SUCCEEDED(result) && !r24ViewFallback && + if (pending != 0 && ApplicationRecenterAppliedForPendingGameRequest() && + XR_SUCCEEDED(result) && !r24ViewFallback && (anchoredStartup || (endInfo && endInfo->layerCount > 0))) { auto& channel = OutRunVR::RecenterIpc::SharedChannel(); @@ -302,6 +381,7 @@ namespace OutRunVrR26RecenterHardening expected, 0, std::memory_order_acq_rel, std::memory_order_acquire); ++GameRequestsApplied; + PendingGameTargetGeneration.store(0, std::memory_order_release); std::cerr << "[R28 recenter] requestId=" << pending << " path=" << (anchoredStartup ? From 3ff47214f2b6ea02ce827cf6cc39fdee631ffe8b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:22 +0900 Subject: [PATCH 1223/1308] fix(vr): apply recenter before host pose location --- vrhost/src/main_r23.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index b9327df770..8910790f55 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2121,6 +2121,11 @@ int main(int argc, char** argv) XrFrameBeginInfo bi{ XR_TYPE_FRAME_BEGIN_INFO }; CheckXr(xrBeginFrame(session, &bi), "xrBeginFrame"); + // F10/focus recenter is an application-space operation, not merely + // cache invalidation. Apply it before every pose/view locate so the + // current frame and all submitted layer spaces share one origin. + OutRunVrR26RecenterHardening::ApplyPendingApplicationRecenter( + session, viewSpace, localSpace, fs.predictedDisplayTime); XrSpaceLocation head{ XR_TYPE_SPACE_LOCATION }; CheckXr(xrLocateSpace(viewSpace, localSpace, fs.predictedDisplayTime, &head), "xrLocateSpace"); std::array views{}; for (auto& v : views) v = { XR_TYPE_VIEW }; From 1f1f06b6ebaab4ddccedf9b08f96285c2dc35cb7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:46 +0900 Subject: [PATCH 1224/1308] Fix VR log session rollover and truncate safety --- tools/Collect-OutRunVRLogs.ps1 | 166 +++++++++++++++++++++++++++------ 1 file changed, 139 insertions(+), 27 deletions(-) diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index 95f496b633..e1341ee39d 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -1,48 +1,160 @@ param([switch]$All) $ErrorActionPreference='Stop' $root=Split-Path -Parent $MyInvocation.MyCommand.Path + +$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') + +function Get-SessionFiles { + $seen=@{} + $files=@() + foreach($p in $patterns){ + foreach($file in Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue){ + if($seen.ContainsKey($file.FullName)){continue} + $seen[$file.FullName]=$true + $files+=$file + } + } + return $files +} + +function Write-ActiveSession([string]$backend,[string]$variant,[string]$matrix,[string]$session,[datetime]$startedUtc){ + $active=Join-Path $root 'ACTIVE_VR_BACKEND.txt' + @( + "backend=$backend" + "variant=$variant" + "matrix=$matrix" + "session=$session" + "startedUtc=$($startedUtc.ToString('o'))" + "selected=$((Get-Date).ToString('o'))" + ) | Set-Content $active -Encoding ascii +} + +function Prepare-NextSession([string]$backend,[string]$variant,[string]$matrix){ + $startedUtc=(Get-Date).ToUniversalTime() + $session=$startedUtc.ToString('yyyyMMddTHHmmssfffZ')+'-'+[guid]::NewGuid().ToString('N').Substring(0,8) + $sessionRoot=Join-Path $root ("logs/{0}/{1}/{2}" -f $matrix,$variant,$session) + New-Item -ItemType Directory -Force $sessionRoot|Out-Null + + $ini=Join-Path $root 'OutRun2006Tweaks.ini' + $configHash=if(Test-Path $ini){(Get-FileHash $ini -Algorithm SHA256).Hash.ToLowerInvariant()}else{'missing'} + $state=[ordered]@{ + SchemaVersion=2 + BuildMatrixId=$matrix + VariantId=$variant + Backend=$backend + SessionId=$session + StartedUtc=$startedUtc.ToString('o') + ConfigSha256=$configHash + CollectionStatus='prepared-after-previous-collection' + PreexistingLogs=@() + } + $state|ConvertTo-Json -Depth 4|Set-Content (Join-Path $root 'CURRENT_VR_SESSION.json') -Encoding UTF8 + $state|ConvertTo-Json -Depth 4|Set-Content (Join-Path $sessionRoot 'session_manifest.json') -Encoding UTF8 + Write-ActiveSession $backend $variant $matrix $session $startedUtc + + if(Test-Path $ini){ + $allowed='^(Enabled|AutoLaunchHost|AutoEnableWhenHostPresent|RenderBackend|PreferD3D9Ex|DirectGpuOnly|DisableDesktopDuplication|SkyGlowFactor)\s*=' + Get-Content $ini|Where-Object{$_ -match $allowed}|Set-Content (Join-Path $sessionRoot 'VR_CONFIG_SNAPSHOT.txt') -Encoding UTF8 + } + Copy-Item (Join-Path $root 'ACTIVE_VR_BACKEND.txt') $sessionRoot -Force + $inputs=Join-Path $root 'BUILD_INPUTS.json' + if(Test-Path $inputs){Copy-Item $inputs $sessionRoot -Force} + return $session +} + +$running=Get-Process -ErrorAction SilentlyContinue|Where-Object{ + $_.ProcessName -ieq 'OR2006C2C' -or $_.ProcessName -ieq 'outrun-vr-host' +} +if($running){throw 'Close OutRun and outrun-vr-host.exe before collecting logs so the session can be sealed safely.'} + $active=Join-Path $root 'ACTIVE_VR_BACKEND.txt' if(!(Test-Path $active)){throw 'ACTIVE_VR_BACKEND.txt not found; select a backend first.'} -$kv=@{}; Get-Content $active | ForEach-Object { if($_ -match '^([^=]+)=(.*)$'){$kv[$matches[1]]=$matches[2]} } -$backend=$kv.backend; if(!$backend){throw 'backend identity missing'} +$kv=@{} +Get-Content $active|ForEach-Object{if($_ -match '^([^=]+)=(.*)$'){$kv[$matches[1]]=$matches[2]}} +$backend=$kv.backend +if(!$backend){throw 'backend identity missing'} $variant=if($kv.variant){$kv.variant}else{switch($backend){'d3d9'{'A_CONTROL'};'dxvk-safe'{'E_DXVK_SAFE'};'dxvk'{'E_DXVK_MULTIVIEW'};'dx12'{'F_DX12_STRICT'};'2d'{'CONTROL_2D'};default{'UNKNOWN'}}} $matrix=if($kv.matrix){$kv.matrix}else{'UNIFIED'} + $sessionState=Join-Path $root 'CURRENT_VR_SESSION.json' if(!(Test-Path $sessionState)){throw 'CURRENT_VR_SESSION.json not found; select the backend again before launching the game.'} -$state=Get-Content $sessionState -Raw | ConvertFrom-Json +$state=Get-Content $sessionState -Raw|ConvertFrom-Json $session=$state.SessionId if(!$session -or $state.Backend -ne $backend -or $state.BuildMatrixId -ne $matrix){throw 'Current session identity does not match the active backend/matrix.'} $startedUtc=[datetime]::Parse($state.StartedUtc).ToUniversalTime() + $base=Join-Path $root "logs/$matrix" -$dest=Join-Path $base "$variant/$session"; New-Item -ItemType Directory -Force $dest|Out-Null -$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$dest=Join-Path $base "$variant/$session" +New-Item -ItemType Directory -Force $dest|Out-Null + $copied=@() -foreach($p in $patterns){ - foreach($file in Get-ChildItem $root -Filter $p -File -ErrorAction SilentlyContinue){ - if($file.LastWriteTimeUtc -lt $startedUtc -or $copied -contains $file.Name){continue} - $target=Join-Path $dest $file.Name - $prior=$state.PreexistingLogs|Where-Object{$_.Name -eq $file.Name}|Select-Object -First 1 - if($prior -and $file.Extension -ieq '.log' -and $file.Length -ge [int64]$prior.Length){ - if($file.Length -eq [int64]$prior.Length){continue} - $input=[IO.File]::Open($file.FullName,[IO.FileMode]::Open,[IO.FileAccess]::Read,[IO.FileShare]::ReadWrite) - try{ - [void]$input.Seek([int64]$prior.Length,[IO.SeekOrigin]::Begin) - $output=[IO.File]::Open($target,[IO.FileMode]::Create,[IO.FileAccess]::Write,[IO.FileShare]::None) - try{$input.CopyTo($output)}finally{$output.Dispose()} - }finally{$input.Dispose()} - }else{Copy-Item $file.FullName $target -Force} - $copied+=$file.Name - } +$sourceFiles=Get-SessionFiles +foreach($file in $sourceFiles){ + if($file.LastWriteTimeUtc -lt $startedUtc){continue} + $target=Join-Path $dest $file.Name + Copy-Item $file.FullName $target -Force + $copied+=$file.Name } + Copy-Item $active $dest -Force Copy-Item $sessionState $dest -Force -$inputs=Join-Path $root 'BUILD_INPUTS.json'; if(Test-Path $inputs){Copy-Item $inputs $dest -Force} +$inputs=Join-Path $root 'BUILD_INPUTS.json' +if(Test-Path $inputs){Copy-Item $inputs $dest -Force} $payloadBackend=if($backend -eq '2d' -or $backend -eq 'dxvk-safe'){'d3d9'}else{$backend} -$source=Join-Path $root "backends/$payloadBackend/SOURCE_SHA.txt"; $sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} +$source=Join-Path $root "backends/$payloadBackend/SOURCE_SHA.txt" +$sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} $configHash=if(Test-Path (Join-Path $root 'OutRun2006Tweaks.ini')){(Get-FileHash (Join-Path $root 'OutRun2006Tweaks.ini') -Algorithm SHA256).Hash.ToLowerInvariant()}else{'missing'} -@("VARIANT=$variant","BACKEND=$backend","SESSION=$session","SESSION_STARTED_UTC=$($startedUtc.ToString('o'))","BUILD_MATRIX=$matrix","SOURCE_SHA=$sha","CONFIG_SHA256=$configHash","FILES=$($copied -join ',')")|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 -@{SchemaVersion=1;VariantId=$variant;Backend=$backend;SessionId=$session;SessionStartedUtc=$startedUtc.ToString('o');BuildMatrixId=$matrix;GitSha=$sha;ConfigSha256=$configHash;CollectedAtUtc=(Get-Date).ToUniversalTime().ToString('o');CollectedFiles=$copied}|ConvertTo-Json -Depth 4|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 + +@( + "VARIANT=$variant" + "BACKEND=$backend" + "SESSION=$session" + "SESSION_STARTED_UTC=$($startedUtc.ToString('o'))" + "BUILD_MATRIX=$matrix" + "SOURCE_SHA=$sha" + "CONFIG_SHA256=$configHash" + "FILES=$($copied -join ',')" + 'LOG_BOUNDARY=clean-session-root' +)|Set-Content (Join-Path $dest 'MANIFEST.txt') -Encoding UTF8 + +@{ + SchemaVersion=2 + VariantId=$variant + Backend=$backend + SessionId=$session + SessionStartedUtc=$startedUtc.ToString('o') + BuildMatrixId=$matrix + GitSha=$sha + ConfigSha256=$configHash + CollectedAtUtc=(Get-Date).ToUniversalTime().ToString('o') + CollectedFiles=$copied + LogBoundary='clean-session-root' +}|ConvertTo-Json -Depth 4|Set-Content (Join-Path $dest 'variant_manifest.json') -Encoding UTF8 + $resultFile=Join-Path $dest 'TEST_RESULT.txt' -if(!(Test-Path $resultFile)){@('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content $resultFile -Encoding UTF8} -if($All){$zip=Join-Path $root "OutRun2_VR_MATRIX_LOGS_${matrix}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$base/*" -DestinationPath $zip}else{$zip=Join-Path $root "OutRun2_VR_LOGS_${matrix}_${variant}_${session}.zip"; if(Test-Path $zip){Remove-Item $zip -Force}; Compress-Archive -Path "$dest/*" -DestinationPath $zip} +if(!(Test-Path $resultFile)){ + @('FPS=','HMD_SMOOTHNESS=','STEREO=','RECENTER=','HUD_RANK_SCORE=','SKY_CLOUD=','SMOKE_SKID=','MENU_CAR=','EXIT_YES_NO=','NOTES=')|Set-Content $resultFile -Encoding UTF8 +} + +if($All){ + $zipName='OutRun2_VR_MATRIX_LOGS_'+$matrix+'_'+$session+'.zip' + $zip=Join-Path $root $zipName + if(Test-Path $zip){Remove-Item $zip -Force} + Compress-Archive -Path "$base/*" -DestinationPath $zip +}else{ + $zipName='OutRun2_VR_LOGS_'+$matrix+'_'+$variant+'_'+$session+'.zip' + $zip=Join-Path $root $zipName + if(Test-Path $zip){Remove-Item $zip -Force} + Compress-Archive -Path "$dest/*" -DestinationPath $zip +} + +foreach($file in $sourceFiles){ + if($copied -contains $file.Name -and (Test-Path $file.FullName)){ + Remove-Item $file.FullName -Force + } +} + +$nextSession=Prepare-NextSession $backend $variant $matrix Write-Host "Diagnostic archive: $zip" +Write-Host "Next test session prepared automatically: $nextSession" +Write-Host 'You do NOT need to run the collector before the next test.' From dcf1c93f7a739637c8084c26241bbefbfd997370 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:48 +0900 Subject: [PATCH 1225/1308] fix(vr): scope released images to swapchain generation --- vrhost/src/runtime/sbs_capture_override.hpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/vrhost/src/runtime/sbs_capture_override.hpp b/vrhost/src/runtime/sbs_capture_override.hpp index 2d6e08419d..1be09ed271 100644 --- a/vrhost/src/runtime/sbs_capture_override.hpp +++ b/vrhost/src/runtime/sbs_capture_override.hpp @@ -179,9 +179,13 @@ float4 PSMain(VSOut input) : SV_Target } )HLSL"; + inline std::uint64_t NextSwapchainGeneration = 0; + struct Swapchain { XrSwapchain handle = XR_NULL_HANDLE; + std::uint64_t generation = 0; + std::uint64_t committedGeneration = 0; std::uint32_t width = 0; std::uint32_t height = 0; std::uint32_t arraySize = 1; @@ -206,6 +210,8 @@ float4 PSMain(VSOut input) : SV_Target ::xrDestroySwapchain(handle); handle = XR_NULL_HANDLE; } + generation = 0; + committedGeneration = 0; width = height = 0; arraySize = 1; format = DXGI_FORMAT_UNKNOWN; @@ -578,6 +584,11 @@ float4 PSMain(VSOut input) : SV_Target } } + std::uint64_t generation = ++NextSwapchainGeneration; + if (generation == 0) + generation = ++NextSwapchainGeneration; + swapchain.generation = generation; + swapchain.committedGeneration = 0; swapchain.width = width; swapchain.height = height; swapchain.arraySize = arraySize; @@ -670,6 +681,9 @@ float4 PSMain(VSOut input) : SV_Target swapchain.acquired = false; swapchain.waited = false; swapchain.acquiredImage = 0; + // A released image is valid only for the exact swapchain creation + // that produced it. Recreated handles never inherit this evidence. + swapchain.committedGeneration = swapchain.generation; return true; } return false; From ed7c83c1984cfcb9d7caf0d773ac8e50a14b1690 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:27:51 +0900 Subject: [PATCH 1226/1308] fix(vr): reject stale cached images after swapchain recreation --- vrhost/src/runtime/r24_black_screen_guard.hpp | 24 +++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 42c2fda1ce..70f24e51db 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -66,8 +66,8 @@ namespace OutRunVrR24BlackScreenGuard // A swapchain handle alone does not prove that any image was ever rendered // and successfully released. Track only images R24 itself has committed. - inline bool ProjectionImageCommitted = false; - inline bool TheaterImageCommitted = false; + inline std::uint64_t ProjectionCommittedGeneration = 0; + inline std::uint64_t TheaterCommittedGeneration = 0; struct ProjectionSelection { @@ -236,7 +236,7 @@ namespace OutRunVrR24BlackScreenGuard if (!ok || !released) return false; - ProjectionImageCommitted = true; + ProjectionCommittedGeneration = Projection.generation; projection = *incoming; for (int eye = 0; eye < 2; ++eye) { @@ -353,7 +353,7 @@ namespace OutRunVrR24BlackScreenGuard if (!ok || !released) return false; - TheaterImageCommitted = true; + TheaterCommittedGeneration = Theater.generation; BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); const float aspect = SafeEyeHeight ? static_cast(SafeEyeWidth) / static_cast(SafeEyeHeight) @@ -373,13 +373,17 @@ namespace OutRunVrR24BlackScreenGuard // released projection image. The theater source may be a desktop SBS // capture, while Projection is already separated per eye. if (Projection.handle != XR_NULL_HANDLE && Projection.width && - Projection.height && (ProjectionImageCommitted || ProjectionSuccess > 0)) + Projection.height && Projection.generation != 0 && + Projection.committedGeneration == Projection.generation && + ProjectionCommittedGeneration == Projection.generation) { BuildViewQuad(Projection.handle, Projection.width, Projection.height, 0, quad); return true; } if (Theater.handle != XR_NULL_HANDLE && Theater.width && Theater.height && - (TheaterImageCommitted || TheaterSuccess > 0)) + Theater.generation != 0 && + Theater.committedGeneration == Theater.generation && + TheaterCommittedGeneration == Theater.generation) { BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); return true; @@ -411,7 +415,7 @@ namespace OutRunVrR24BlackScreenGuard if (!Release(Theater)) return false; - TheaterImageCommitted = true; + TheaterCommittedGeneration = Theater.generation; BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); return true; } @@ -434,7 +438,7 @@ namespace OutRunVrR24BlackScreenGuard const bool live = !cached && !directFlat && OutRunVrSbsCaptureOverride::RenderTheaterOverride(session, quad); if (live) - TheaterImageCommitted = true; + TheaterCommittedGeneration = Theater.generation; const bool emergency = !cached && !directFlat && !live && BuildEmergencyVisibleQuad(session, quad); @@ -648,8 +652,8 @@ namespace OutRunVrR24BlackScreenGuard EmergencyLayerFallbacks = 0; EmptyFrameFallbacks = 0; MixedValidatedSubmits = 0; - ProjectionImageCommitted = false; - TheaterImageCommitted = false; + ProjectionCommittedGeneration = 0; + TheaterCommittedGeneration = 0; return OutRunVrR23RuntimeHardening::DestroySession(session); } } From 3eace1db36fe0a9885398d22525a5892076a18a1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:20 +0900 Subject: [PATCH 1227/1308] Archive pending VR logs before each test session --- tools/Select-OutRunVRBackend.ps1 | 71 ++++++++++++++++++++++++++------ 1 file changed, 58 insertions(+), 13 deletions(-) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index 9dd8262953..db69840473 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -11,6 +11,57 @@ $payloadBackend = if ($Backend -eq "2d" -or $Backend -eq "dxvk-safe") { "d3d9" } $src = Join-Path $backendRoot $payloadBackend if (-not (Test-Path $src)) { throw "Backend payload not found: $src" } +$logPatterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') + +function Get-SessionFiles { + $seen=@{} + $files=@() + foreach($pattern in $logPatterns){ + foreach($file in Get-ChildItem $root -Filter $pattern -File -ErrorAction SilentlyContinue){ + if($seen.ContainsKey($file.FullName)){continue} + $seen[$file.FullName]=$true + $files+=$file + } + } + return $files +} + +function Seal-PendingSessionLogs { + $files=Get-SessionFiles + if(-not $files -or $files.Count -eq 0){return} + + $current=Join-Path $root 'CURRENT_VR_SESSION.json' + $dest=$null + $oldState=$null + if(Test-Path $current){ + try{$oldState=Get-Content $current -Raw|ConvertFrom-Json}catch{$oldState=$null} + } + + if($oldState -and $oldState.SessionId -and $oldState.BuildMatrixId -and $oldState.VariantId){ + $dest=Join-Path $root ("logs/{0}/{1}/{2}" -f $oldState.BuildMatrixId,$oldState.VariantId,$oldState.SessionId) + }else{ + $stamp=(Get-Date).ToUniversalTime().ToString('yyyyMMddTHHmmssfffZ') + $dest=Join-Path $root ("logs/_orphaned/{0}" -f $stamp) + } + New-Item -ItemType Directory -Force $dest|Out-Null + + $moved=@() + foreach($file in $files){ + $target=Join-Path $dest $file.Name + if(Test-Path $target){ + $prefix=(Get-Date).ToUniversalTime().ToString('yyyyMMddTHHmmssfffZ') + $target=Join-Path $dest ($prefix+'_'+$file.Name) + } + Move-Item $file.FullName $target -Force + $moved+=[IO.Path]::GetFileName($target) + } + @( + "AUTO_ARCHIVED_UTC=$((Get-Date).ToUniversalTime().ToString('o'))" + "REASON=backend-selection-started-new-session" + "FILES=$($moved -join ',')" + )|Set-Content (Join-Path $dest 'AUTO_ARCHIVED_ON_NEXT_SESSION.txt') -Encoding UTF8 +} + function Copy-Required([string]$name) { $p = Join-Path $src $name if (-not (Test-Path $p)) { throw "Required backend file missing: $p" } @@ -58,6 +109,10 @@ $running = Get-Process -ErrorAction SilentlyContinue | Where-Object { } if ($running) { throw "OutRun or outrun-vr-host.exe is still running. Close it before switching." } +# Preserve any uncollected logs before touching the backend or starting a new +# session. This makes game-side truncate/overwrite behavior harmless. +Seal-PendingSessionLogs + Copy-Required "dinput8.dll" if ($Backend -eq "2d") { @@ -147,19 +202,8 @@ Set-Content (Join-Path $root "ACTIVE_VR_BACKEND.txt") $activeText -Encoding asci $configHash = "missing" if (Test-Path $ini) { $configHash = (Get-FileHash $ini -Algorithm SHA256).Hash.ToLowerInvariant() } -$preexistingLogs = @() -foreach ($pattern in @('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log')) { - foreach ($file in Get-ChildItem $root -Filter $pattern -File -ErrorAction SilentlyContinue) { - if ($preexistingLogs.Name -contains $file.Name) { continue } - $preexistingLogs += [ordered]@{ - Name = $file.Name - Length = $file.Length - LastWriteUtc = $file.LastWriteTimeUtc.ToString("o") - } - } -} $sessionManifest = [ordered]@{ - SchemaVersion = 1 + SchemaVersion = 2 BuildMatrixId = $matrix VariantId = $variant Backend = $Backend @@ -167,7 +211,7 @@ $sessionManifest = [ordered]@{ StartedUtc = $startedUtc.ToString("o") ConfigSha256 = $configHash CollectionStatus = "started-before-game-launch" - PreexistingLogs = $preexistingLogs + PreexistingLogs = @() } $sessionManifest | ConvertTo-Json -Depth 4 | Set-Content (Join-Path $root "CURRENT_VR_SESSION.json") -Encoding UTF8 $sessionManifest | ConvertTo-Json -Depth 4 | Set-Content (Join-Path $sessionRoot "session_manifest.json") -Encoding UTF8 @@ -184,6 +228,7 @@ if (Test-Path (Join-Path $root "BUILD_INPUTS.json")) { Write-Host "OutRun renderer mode activated: $Backend" Write-Host "Diagnostic session prepared before launch: $session" +Write-Host "Any previous root logs were archived before this session was created." switch ($Backend) { "2d" { Write-Host "2D ORIGINAL: classic D3D9, VR disabled, D3D9Ex promotion disabled, no VR host." } "d3d9" { Write-Host "D3D9 VR SAFE: guarded D3D9Ex/DirectGPU VR path." } From e3e4247e229abe4f102ff43823bb70ffc552567b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:38 +0900 Subject: [PATCH 1228/1308] Add one-click VR test launcher with automatic log collection --- tools/Run-OutRunVRTest.ps1 | 65 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 tools/Run-OutRunVRTest.ps1 diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 new file mode 100644 index 0000000000..71157a8d0e --- /dev/null +++ b/tools/Run-OutRunVRTest.ps1 @@ -0,0 +1,65 @@ +param( + [string]$GameExe = 'OR2006C2C.EXE' +) + +$ErrorActionPreference='Stop' +$root=Split-Path -Parent $MyInvocation.MyCommand.Path +$active=Join-Path $root 'ACTIVE_VR_BACKEND.txt' +$current=Join-Path $root 'CURRENT_VR_SESSION.json' +$collector=Join-Path $root 'Collect-OutRunVRLogs.ps1' +$selector=Join-Path $root 'Select-OutRunVRBackend.ps1' +$game=Join-Path $root $GameExe + +if(!(Test-Path $active) -or !(Test-Path $current)){ + throw 'Select a renderer/backend once before using the test launcher.' +} +if(!(Test-Path $collector)){throw 'Collect-OutRunVRLogs.ps1 not found.'} +if(!(Test-Path $selector)){throw 'Select-OutRunVRBackend.ps1 not found.'} +if(!(Test-Path $game)){throw "Game executable not found: $game"} + +$running=Get-Process -ErrorAction SilentlyContinue|Where-Object{ + $_.ProcessName -ieq 'OR2006C2C' -or $_.ProcessName -ieq 'outrun-vr-host' +} +if($running){throw 'OutRun or outrun-vr-host.exe is already running.'} + +$kv=@{} +Get-Content $active|ForEach-Object{if($_ -match '^([^=]+)=(.*)$'){$kv[$matches[1]]=$matches[2]}} +$backend=$kv.backend +if(!$backend){throw 'Active backend identity is missing.'} + +# If stale root logs exist, re-selecting the same backend seals them into the +# previous session and creates a clean session before launch. +$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$stale=$false +foreach($pattern in $patterns){ + if(Get-ChildItem $root -Filter $pattern -File -ErrorAction SilentlyContinue|Select-Object -First 1){ + $stale=$true + break + } +} +if($stale){ + & $selector -Backend $backend + if($LASTEXITCODE -and $LASTEXITCODE -ne 0){throw 'Failed to seal stale logs before launch.'} +} + +$state=Get-Content $current -Raw|ConvertFrom-Json +Write-Host "Starting test session: $($state.SessionId)" +Write-Host "Backend: $backend" +$p=Start-Process -FilePath $game -WorkingDirectory $root -PassThru +$p.WaitForExit() + +# Give the auto-launched host a short chance to flush and exit normally. +$deadline=(Get-Date).AddSeconds(15) +do{ + $hostProc=Get-Process -Name 'outrun-vr-host' -ErrorAction SilentlyContinue + if(!$hostProc){break} + Start-Sleep -Milliseconds 500 +}while((Get-Date) -lt $deadline) + +if(Get-Process -Name 'outrun-vr-host' -ErrorAction SilentlyContinue){ + Write-Warning 'outrun-vr-host.exe is still running. Close it, then run Collect-OutRunVRLogs.cmd once. No logs were deleted.' + exit 2 +} + +& $collector +if($LASTEXITCODE -and $LASTEXITCODE -ne 0){exit $LASTEXITCODE} From da1776ced4a5b950e8f832848d64d75ce893db54 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:40 +0900 Subject: [PATCH 1229/1308] Add VR test launcher command wrapper --- tools/Run-OutRunVRTest.cmd | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 tools/Run-OutRunVRTest.cmd diff --git a/tools/Run-OutRunVRTest.cmd b/tools/Run-OutRunVRTest.cmd new file mode 100644 index 0000000000..3b999d7656 --- /dev/null +++ b/tools/Run-OutRunVRTest.cmd @@ -0,0 +1,3 @@ +@echo off +powershell -NoProfile -ExecutionPolicy Bypass -File "%~dp0Run-OutRunVRTest.ps1" +pause From 0a0641cdb959393c460777a766ad55a5eaca7692 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:53 +0900 Subject: [PATCH 1230/1308] fix(vr): fail depth-off effects closed and classify sky rotation --- src/vr/d3d9/vr_pass_policy.hpp | 44 ++++++++++++++++++++++++++++++---- 1 file changed, 40 insertions(+), 4 deletions(-) diff --git a/src/vr/d3d9/vr_pass_policy.hpp b/src/vr/d3d9/vr_pass_policy.hpp index df4c45271e..54e6a2cad3 100644 --- a/src/vr/d3d9/vr_pass_policy.hpp +++ b/src/vr/d3d9/vr_pass_policy.hpp @@ -157,11 +157,15 @@ namespace OutRunVR::PassPolicy bool depthTestEnabled, bool cullNone) noexcept { - const bool depthDisabledFlatEffect = - cullNone && !depthTestEnabled && - ((alphaBlendEnabled && !depthWriteEnabled) || alphaTestEnabled); - if (depthDisabledFlatEffect) + // Screen overlays, white rank/score text and exit Yes/No can + // use perspective-looking geometry while Z testing is disabled. Without + // a positive spatial semantic, depth-off must never inherit world stereo. + if (!depthTestEnabled) return EffectStereoPolicy::ZeroDisparity; + (void)alphaBlendEnabled; + (void)alphaTestEnabled; + (void)depthWriteEnabled; + (void)cullNone; return EffectStereoPolicy::WorldStereo; } @@ -170,6 +174,26 @@ namespace OutRunVR::PassPolicy return policy == EffectStereoPolicy::WorldStereo; } + enum class FixedFunctionStereoPolicy : std::uint8_t + { + NonWorld, + WorldStereo, + SkyRotationOnly + }; + + constexpr FixedFunctionStereoPolicy ClassifyFixedFunctionStereo( + ProjectionClass projection, bool gameplay, bool depthTestEnabled) noexcept + { + if (!gameplay || projection != ProjectionClass::Perspective3D) + return FixedFunctionStereoPolicy::NonWorld; + // A gameplay fixed-function perspective draw with Z disabled is the + // only positively isolated sky/cloud signature available in this path. + // Keep headset rotation/FOV, but remove head/IPD translation. + if (!depthTestEnabled) + return FixedFunctionStereoPolicy::SkyRotationOnly; + return FixedFunctionStereoPolicy::WorldStereo; + } + enum class DrawReplayPolicy : std::uint8_t { Legacy, @@ -240,6 +264,8 @@ namespace OutRunVR::PassPolicy EffectStereoPolicy::WorldStereo); static_assert(ClassifyEffectStereo(true, false, false, true, true) == EffectStereoPolicy::WorldStereo); + static_assert(ClassifyEffectStereo(true, false, false, false, false) == + EffectStereoPolicy::ZeroDisparity); static_assert(ClassifyEffectStereo(true, false, false, false, true) == EffectStereoPolicy::ZeroDisparity); static_assert(ClassifyEffectStereo(false, true, true, true, true) == @@ -249,6 +275,16 @@ namespace OutRunVR::PassPolicy static_assert(AllowsEffectWorldStereo( ClassifyEffectStereo(false, false, true, true, false))); + static_assert(ClassifyFixedFunctionStereo( + ProjectionClass::Perspective3D, true, true) == + FixedFunctionStereoPolicy::WorldStereo); + static_assert(ClassifyFixedFunctionStereo( + ProjectionClass::Perspective3D, true, false) == + FixedFunctionStereoPolicy::SkyRotationOnly); + static_assert(ClassifyFixedFunctionStereo( + ProjectionClass::Orthographic2D, true, false) == + FixedFunctionStereoPolicy::NonWorld); + static_assert(ClassifyDrawReplay(true, false, true, false, true, true, true, false) == DrawReplayPolicy::UnsafeSingleExecution); static_assert(ClassifyDrawReplay(true, false, true, false, true, false, true, true) == From e3feabb309270204e1f0ff27bdd2bc421464c302 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:56 +0900 Subject: [PATCH 1231/1308] fix(vr): make fixed-function sky rotation-only --- src/vr/d3d9/stereo_renderer_r7.inc | 62 ++++++++++++++++++++++++++---- 1 file changed, 54 insertions(+), 8 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 4e1c603e71..8d5728cdae 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -194,7 +194,9 @@ namespace OutRunVRStereo std::uint64_t LastBeginSceneCountAtPresent = 0; std::uint64_t FixedFunctionNonWorldDraws = 0; std::uint64_t FixedFunctionWorldStereoDraws = 0; + std::uint64_t FixedFunctionSkyRotationOnlyDraws = 0; bool FirstFixedFunctionWorldLogged = false; + bool FirstFixedFunctionSkyRotationLogged = false; std::uint64_t OcclusionQueriesCreated = 0; std::uint64_t OcclusionQueryBegins = 0; std::uint64_t OcclusionQueryEnds = 0; @@ -578,6 +580,9 @@ namespace OutRunVRStereo } } + bool ReadTrackedRenderState(IDirect3DDevice9* device, + D3DRENDERSTATETYPE state, DWORD& out) noexcept; + enum class EyeBuildResult { NonWorld, WorldStereo, FatalError }; struct DrawStereoState { @@ -589,6 +594,7 @@ namespace OutRunVRStereo D3DMATRIX fixedEyeProjection[2]{}; bool worldStereo = false; bool fixedFunctionWorld = false; + bool fixedFunctionRotationOnly = false; std::uint32_t poseSequence = 0; OutRunVRRenderer::LatchedStereoFrame stereoFrame{}; }; @@ -662,11 +668,25 @@ namespace OutRunVRStereo // Car-select and other theater/menu previews also use // fixed-function perspective XYZ. They are not VR world geometry // and must not receive the headset inverse/eye transforms. - if (!GameplayActive()) + DWORD zEnable = D3DZB_TRUE; + if (!ReadTrackedRenderState(device, D3DRS_ZENABLE, zEnable)) + { + ++FixedFunctionNonWorldDraws; + return EyeBuildResult::NonWorld; + } + const auto fixedPolicy = + OutRunVR::PassPolicy::ClassifyFixedFunctionStereo( + projectionClass, GameplayActive(), + zEnable != D3DZB_FALSE); + if (fixedPolicy == + OutRunVR::PassPolicy::FixedFunctionStereoPolicy::NonWorld) { ++FixedFunctionNonWorldDraws; return EyeBuildResult::NonWorld; } + const bool rotationOnly = + fixedPolicy == + OutRunVR::PassPolicy::FixedFunctionStereoPolicy::SkyRotationOnly; if (stereo.poseSequence == 0 || !MatrixFinite(state.fixedOriginalView) || @@ -685,17 +705,28 @@ namespace OutRunVRStereo if (!MatrixFinite(headInverse)) return EyeBuildResult::FatalError; + D3DMATRIX appliedHeadInverse = headInverse; + if (rotationOnly) + { + appliedHeadInverse._41 = 0.0f; + appliedHeadInverse._42 = 0.0f; + appliedHeadInverse._43 = 0.0f; + } + for (int eye = 0; eye < 2; ++eye) { + XrVector3f eyeOffset = stereo.eyeOffset[eye]; + if (rotationOnly) + eyeOffset = { 0.0f, 0.0f, 0.0f }; const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( - stereo.eyeOrientation[eye], stereo.eyeOffset[eye], + stereo.eyeOrientation[eye], eyeOffset, Settings::VRWorldScale * Settings::VRStereoDepth); const D3DMATRIX eyeInverse = InverseRigid(eyePose); state.fixedEyeView[eye] = MultiplyMatrix( MultiplyMatrix( - state.fixedOriginalView, headInverse), + state.fixedOriginalView, appliedHeadInverse), eyeInverse); state.fixedEyeProjection[eye] = ProjectionFromFov( @@ -707,14 +738,28 @@ namespace OutRunVRStereo } state.fixedFunctionWorld = true; + state.fixedFunctionRotationOnly = rotationOnly; state.worldStereo = true; state.poseSequence = stereo.poseSequence; - ++FixedFunctionWorldStereoDraws; - if (!FirstFixedFunctionWorldLogged) + if (rotationOnly) + { + ++FixedFunctionSkyRotationOnlyDraws; + if (!FirstFixedFunctionSkyRotationLogged) + { + FirstFixedFunctionSkyRotationLogged = true; + spdlog::info( + "VR SKY ROTATION: depth-off fixed-function perspective draw keeps headset rotation/FOV but removes head/IPD translation"); + } + } + else { - FirstFixedFunctionWorldLogged = true; - spdlog::info( - "VR C1.2 FIXEDFN HEAD: perspective fixed-function XYZ world receives the same latched head inverse + eye-local IPD/FOV as shader world; sky/cloud fixed-function passes no longer stay head-locked"); + ++FixedFunctionWorldStereoDraws; + if (!FirstFixedFunctionWorldLogged) + { + FirstFixedFunctionWorldLogged = true; + spdlog::info( + "VR FIXEDFN WORLD: depth-tested perspective XYZ receives latched head inverse + eye-local IPD/FOV"); + } } return EyeBuildResult::WorldStereo; } @@ -796,6 +841,7 @@ namespace OutRunVRStereo constexpr D3DRENDERSTATETYPE states[] = { D3DRS_ZENABLE, D3DRS_ZWRITEENABLE, D3DRS_ALPHABLENDENABLE, D3DRS_ALPHATESTENABLE, + D3DRS_CULLMODE, D3DRS_COLORWRITEENABLE, D3DRS_STENCILENABLE, D3DRS_STENCILWRITEMASK, D3DRS_STENCILFAIL, D3DRS_STENCILZFAIL, D3DRS_STENCILPASS, D3DRS_TWOSIDEDSTENCILMODE, From 45092612160fca99a8d1434ade72fdc8c0b4eca6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:28:59 +0900 Subject: [PATCH 1232/1308] perf(vr): use tracked state for effect classification --- src/vr/d3d9/stereo_renderer_r13.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r13.cpp b/src/vr/d3d9/stereo_renderer_r13.cpp index 5f52fea845..22ed3c1af4 100644 --- a/src/vr/d3d9/stereo_renderer_r13.cpp +++ b/src/vr/d3d9/stereo_renderer_r13.cpp @@ -393,11 +393,11 @@ namespace OutRunVRStereo DWORD zWrite = TRUE; DWORD zEnable = D3DZB_TRUE; DWORD cullMode = D3DCULL_CCW; - if (FAILED(device->GetRenderState(D3DRS_ALPHABLENDENABLE, &alphaBlend)) || - FAILED(device->GetRenderState(D3DRS_ALPHATESTENABLE, &alphaTest)) || - FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || - FAILED(device->GetRenderState(D3DRS_ZENABLE, &zEnable)) || - FAILED(device->GetRenderState(D3DRS_CULLMODE, &cullMode))) + if (!ReadTrackedRenderState(device, D3DRS_ALPHABLENDENABLE, alphaBlend) || + !ReadTrackedRenderState(device, D3DRS_ALPHATESTENABLE, alphaTest) || + !ReadTrackedRenderState(device, D3DRS_ZWRITEENABLE, zWrite) || + !ReadTrackedRenderState(device, D3DRS_ZENABLE, zEnable) || + !ReadTrackedRenderState(device, D3DRS_CULLMODE, cullMode)) { if (!R13FirstDrawTimeStateReadFailureLogged) { From 182f1e7c7eb809694b0175e566fd0fcd684ac020 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:29:02 +0900 Subject: [PATCH 1233/1308] fix(vr): stop cross-shader verified-world impersonation --- src/vr/d3d9/stereo_renderer_r26.cpp | 128 ++++++---------------------- 1 file changed, 24 insertions(+), 104 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 9908df0d01..70b44dc341 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -172,128 +172,48 @@ namespace OutRunVRStereo return hr; } - bool R28CanRebindVerifiedWorld(IDirect3DDevice9* device, - std::uintptr_t& verifiedShaderIdentity, - std::uint64_t& verifiedShaderSerial) noexcept + template + HRESULT R28RunWithVerifiedWorldEpoch(IDirect3DDevice9* device, + R9Draw&&) { - verifiedShaderIdentity = 0; - verifiedShaderSerial = 0; if (!IsGameDevice(device) || InternalStereoPass || !TargetIsBackBuffer() || !StereoWanted() || !R9StereoSeeded) - return false; - if (AnyAuxRenderTargetActive() || R13ForceMonoShadow || - OcclusionQueryTrackingUnavailable.load(std::memory_order_acquire) || - ActiveOcclusionQueries.load(std::memory_order_acquire) > 0) - return false; - if (CurrentVertexShaderIdentity.load(std::memory_order_acquire) == 0) - return false; - if (!OutRunVRRenderer::R28PerspectiveWorldSemantic()) - { - ++R28RebindSemanticReject; - return false; - } + return E_NOTIMPL; float verified[16]{}; std::uint32_t generation = 0; std::uint32_t poseSequence = 0; - std::uintptr_t storedShader = 0; - std::uint64_t storedSerial = 0; - if (!OutRunVRRenderer::GetLastVerifiedWvp(verified, generation, - poseSequence, storedShader, storedSerial)) + std::uintptr_t verifiedShader = 0; + std::uint64_t verifiedSerial = 0; + if (!OutRunVRRenderer::GetLastVerifiedWvp( + verified, generation, poseSequence, + verifiedShader, verifiedSerial)) { ++R28RebindNoVerified; - return false; + return E_NOTIMPL; } std::uintptr_t currentShader = 0; std::uint64_t currentSerial = 0; if (!GetCurrentShaderEpoch(currentShader, currentSerial)) - return false; - if (currentShader == storedShader && currentSerial == storedSerial) - return false; // R9 already has the exact verified epoch. - - OutRunVRRenderer::LatchedStereoFrame stereo{}; - if (!OutRunVRRenderer::GetLatchedStereoFrame(stereo) || - generation == 0 || poseSequence == 0 || - poseSequence != stereo.poseSequence) - { - ++R28RebindPoseReject; - return false; - } - - float current[16]{}; - if (FAILED(device->GetVertexShaderConstantF( - OutRunWvpRegister, current, OutRunWvpRegisterCount)) || - !FloatArrayNear(current, verified, 16, VerifiedWvpEpsilon)) - { - ++R28RebindConstantMismatch; - return false; - } - - float verifiedProjection[16]{}; - std::uint32_t projectionGeneration = 0; - std::uint32_t projectionPoseSequence = 0; - if (!OutRunVRRenderer::GetR28VerifiedProjection(verifiedProjection, - projectionGeneration, projectionPoseSequence) || - projectionGeneration != generation || - projectionPoseSequence != poseSequence) - { - ++R28RebindProjectionMismatch; - return false; - } - - D3DMATRIX currentProjection{}; - if (!ReadProjection(currentProjection) || - !FloatArrayNear(reinterpret_cast(¤tProjection), - verifiedProjection, 16, VerifiedWvpEpsilon)) - { - ++R28RebindProjectionMismatch; - return false; - } - - verifiedShaderIdentity = storedShader; - verifiedShaderSerial = storedSerial; - return true; - } - - template - HRESULT R28RunWithVerifiedWorldEpoch(IDirect3DDevice9* device, - R9Draw&& r9Draw) - { - std::uintptr_t verifiedShaderIdentity = 0; - std::uint64_t verifiedShaderSerial = 0; - if (!R28CanRebindVerifiedWorld(device, - verifiedShaderIdentity, verifiedShaderSerial)) return E_NOTIMPL; - const std::uintptr_t savedIdentity = - CurrentVertexShaderIdentity.exchange( - verifiedShaderIdentity, std::memory_order_acq_rel); - const std::uint64_t savedSerial = - VertexShaderSerial.exchange( - verifiedShaderSerial, std::memory_order_acq_rel); - - const HRESULT hr = r9Draw(); - - // A D3D draw should not change the bound vertex shader. Restore only - // if no unexpected nested setter changed the synthetic epoch. - std::uintptr_t expectedIdentity = verifiedShaderIdentity; - CurrentVertexShaderIdentity.compare_exchange_strong( - expectedIdentity, savedIdentity, - std::memory_order_acq_rel, std::memory_order_acquire); - std::uint64_t expectedSerial = verifiedShaderSerial; - VertexShaderSerial.compare_exchange_strong( - expectedSerial, savedSerial, - std::memory_order_acq_rel, std::memory_order_acquire); - - ++R28ShaderEpochWorldRebinds; - if (!R28FirstShaderEpochWorldLogged) + // Never impersonate the previous verified shader. A changed shader + // must upload/verify its own WVP before it can become world stereo. + // This closes the HUD/effect epoch leak and also removes the live + // c64..c67 readback that used to run on shader transitions. + if (currentShader != verifiedShader || + currentSerial != verifiedSerial) { - R28FirstShaderEpochWorldLogged = true; - spdlog::info( - "VR R28 WORLD: perspective draw kept verified per-eye WVP across a vertex-shader epoch change because c64..c67, projection, and pose generation still match"); + ++R28RebindSemanticReject; + if (!R28FirstShaderEpochWorldLogged) + { + R28FirstShaderEpochWorldLogged = true; + spdlog::info( + "VR R46 WORLD GUARD: changed vertex shader cannot inherit a prior verified world epoch; draw fails closed until its own WVP is verified"); + } } - return hr; + return E_NOTIMPL; } bool R27ShouldBypassLegacyZeroDisparity( From 2625da158d1b06cea1c3e6634dda2020863203d9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:29:15 +0900 Subject: [PATCH 1234/1308] Package and validate automatic VR test log launcher --- .github/workflows/vr-unified-backends.yml | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index d714cfe72c..f627e9091c 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -8,6 +8,7 @@ on: - 'tools/Select-OutRunVRBackend.*' - 'tools/OutRunVR-Backend-Selector.*' - 'tools/Collect-OutRunVRLogs.*' + - 'tools/Run-OutRunVRTest.*' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' - '.github/workflows/vr-unified-backends.yml' @@ -258,6 +259,8 @@ jobs: Copy-Item tools/OutRunVR-Backend-Selector.cmd package/OutRunVR-Backend-Selector.cmd Copy-Item tools/Collect-OutRunVRLogs.ps1 package/Collect-OutRunVRLogs.ps1 Copy-Item tools/Collect-OutRunVRLogs.cmd package/Collect-OutRunVRLogs.cmd + Copy-Item tools/Run-OutRunVRTest.ps1 package/Run-OutRunVRTest.ps1 + Copy-Item tools/Run-OutRunVRTest.cmd package/Run-OutRunVRTest.cmd Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md $ini = Get-Content package/OutRun2006Tweaks.ini -Raw @@ -282,7 +285,7 @@ jobs: } | ConvertTo-Json | Set-Content package/BUILD_INPUTS.json -Encoding UTF8 Set-Content package/ACTIVE_VR_BACKEND.txt ("backend=d3d9`nvariant=A_CONTROL`nmatrix=$matrix") -Encoding ascii - $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt') + $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt') foreach ($file in $required) { if (-not (Test-Path (Join-Path package $file))) { throw "Required package file missing: $file" } } if (Test-Path package/d3d9.dll) { throw 'D3D9 control package root unexpectedly contains d3d9.dll' } if (Test-Path package/multiviewpatcher.dll) { throw 'D3D9 control package root unexpectedly contains multiviewpatcher.dll' } @@ -311,16 +314,20 @@ jobs: 'dx12' { if ((Test-Path package-smoke/d3d9.dll) -or (Test-Path package-smoke/multiviewpatcher.dll)) { throw 'DX12 STRICT retained DXVK files' } } } if (-not (Test-Path package-smoke/CURRENT_VR_SESSION.json)) { throw "Session identity missing for $mode" } + $sessionStateBefore = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json Add-Content package-smoke/OutRun2006Tweaks-session.log "new-$mode" & package-smoke/Collect-OutRunVRLogs.ps1 - $sessionState = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json - $collectedLog = Join-Path package-smoke ("logs/{0}/{1}/{2}/OutRun2006Tweaks-session.log" -f $sessionState.BuildMatrixId,$sessionState.VariantId,$sessionState.SessionId) + $collectedLog = Join-Path package-smoke ("logs/{0}/{1}/{2}/OutRun2006Tweaks-session.log" -f $sessionStateBefore.BuildMatrixId,$sessionStateBefore.VariantId,$sessionStateBefore.SessionId) + if (-not (Test-Path $collectedLog)) { throw "Collected session log missing for $mode" } $sessionText = Get-Content $collectedLog -Raw if ($sessionText -notmatch "new-$mode" -or $sessionText -match 'old-before-session') { throw "Session log isolation failed for $mode" } + if (Test-Path package-smoke/OutRun2006Tweaks-session.log) { throw "Root session log was not sealed for $mode" } + $sessionStateAfter = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json + if ($sessionStateAfter.SessionId -eq $sessionStateBefore.SessionId) { throw "Next session was not prepared for $mode" } } $zip = Get-ChildItem OutRun2_VR_UNIFIED_*.zip | Select-Object -First 1 Expand-Archive $zip.FullName zip-verify - foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt')) { + foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt')) { if (-not (Test-Path (Join-Path zip-verify $file))) { throw "ZIP content missing: $file" } } - uses: actions/upload-artifact@v4 From b5656b00dd832cd9fd2043fe9dadf7288a928635 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:29:29 +0900 Subject: [PATCH 1235/1308] Add automatic test and log collection button to selector --- tools/OutRunVR-Backend-Selector.ps1 | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/tools/OutRunVR-Backend-Selector.ps1 b/tools/OutRunVR-Backend-Selector.ps1 index 5898a3c509..352aa716c8 100644 --- a/tools/OutRunVR-Backend-Selector.ps1 +++ b/tools/OutRunVR-Backend-Selector.ps1 @@ -24,6 +24,15 @@ function Refresh-Status { } } +function Start-VRTest { + $runner = Join-Path $root "Run-OutRunVRTest.cmd" + if (-not (Test-Path $runner)) { + [System.Windows.Forms.MessageBox]::Show("Run-OutRunVRTest.cmd 파일이 없습니다.","OutRun VR Test Launcher",[System.Windows.Forms.MessageBoxButtons]::OK,[System.Windows.Forms.MessageBoxIcon]::Error) | Out-Null + return + } + Start-Process -FilePath $runner -WorkingDirectory $root +} + function Select-Backend([string]$backend) { if (-not (Test-Path $selector)) { [System.Windows.Forms.MessageBox]::Show("Select-OutRunVRBackend.ps1 파일이 없습니다.","OutRun VR Backend Selector",[System.Windows.Forms.MessageBoxButtons]::OK,[System.Windows.Forms.MessageBoxIcon]::Error) | Out-Null @@ -61,7 +70,7 @@ function Select-Backend([string]$backend) { $form = New-Object System.Windows.Forms.Form $form.Text = "OutRun 2006 Renderer / VR Selector" $form.StartPosition = "CenterScreen" -$form.ClientSize = New-Object System.Drawing.Size(500,467) +$form.ClientSize = New-Object System.Drawing.Size(500,535) $form.FormBorderStyle = "FixedDialog" $form.MaximizeBox = $false @@ -105,4 +114,12 @@ foreach ($b in $buttons) { $form.Controls.Add($btn) } +$runBtn = New-Object System.Windows.Forms.Button +$runBtn.Text = "현재 모드 테스트 실행 (종료 후 로그 자동수집)" +$runBtn.Size = New-Object System.Drawing.Size(370,55) +$runBtn.Location = New-Object System.Drawing.Point(64,438) +$runBtn.Font = New-Object System.Drawing.Font("Segoe UI",10,[System.Drawing.FontStyle]::Bold) +$runBtn.Add_Click({ Start-VRTest }) +$form.Controls.Add($runBtn) + [void]$form.ShowDialog() From c846350003c4a9c389d36d388f38ee963fea032c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:29:49 +0900 Subject: [PATCH 1236/1308] Document truncate-safe automatic VR log workflow --- docs/VR_UNIFIED_TEST_SCENARIO.md | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/docs/VR_UNIFIED_TEST_SCENARIO.md b/docs/VR_UNIFIED_TEST_SCENARIO.md index 49a2433e62..cb84460834 100644 --- a/docs/VR_UNIFIED_TEST_SCENARIO.md +++ b/docs/VR_UNIFIED_TEST_SCENARIO.md @@ -16,7 +16,24 @@ Select-OutRunVRBackend.cmd dx12 Always exit the game and `outrun-vr-host.exe` before switching. -Selecting a mode now creates a unique session identity and a config snapshot **before game launch**. After each test, run `Collect-OutRunVRLogs.cmd`; only logs modified during that session are collected. Run `Collect-OutRunVRLogs.cmd -All` once at the end to create the matrix ZIP. +Selecting a mode creates a unique session identity and a config snapshot **before game launch**. Existing root logs are sealed into the previous session before the new session starts, so game-side log truncate/overwrite behavior cannot destroy an already sealed test. + +**You do not run the collector before a test.** The easiest path is the GUI selector: choose a backend once, then click **현재 모드 테스트 실행 (종료 후 로그 자동수집)**. This launches `Run-OutRunVRTest.cmd`, starts the game with a clean session, waits for the game to exit, collects the finished logs, removes the sealed root copies, and immediately prepares the next session for another run of the same backend. + +For manual launches, run `Collect-OutRunVRLogs.cmd` **after** each game/host test has ended. The collector now prepares the next session automatically. If you switch backends without collecting first, the selector preserves pending root logs in the previous session before switching. Run `Collect-OutRunVRLogs.cmd -All` at the end to create the matrix ZIP. + +Do not launch the game twice manually without either collecting between runs or using `Run-OutRunVRTest.cmd`; a game that truncates the same filename can overwrite an unsealed run before any tool has a chance to preserve it. + +## Recommended launch flow + +1. Start `OutRunVR-Backend-Selector.cmd`. +2. Pick the backend you want to test. +3. Click **현재 모드 테스트 실행 (종료 후 로그 자동수집)**. +4. Test normally and exit the game. +5. If `outrun-vr-host.exe` also exits within 15 seconds, the launcher automatically creates the session ZIP and prepares the next session. +6. If the host remains open, close it and run `Collect-OutRunVRLogs.cmd` once; the launcher deliberately leaves the root logs untouched in that case. + +The collector does not need to remain running in the background. ## Recommended short evening test order From 79751c4b32da42a206e06b73931110d94c7c992c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:29:54 +0900 Subject: [PATCH 1237/1308] perf(vr): invalidate raster caches on StateBlock apply --- src/vr/d3d9/stereo_renderer_r22.cpp | 173 ++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) diff --git a/src/vr/d3d9/stereo_renderer_r22.cpp b/src/vr/d3d9/stereo_renderer_r22.cpp index e67c7a7ccf..cece65acc5 100644 --- a/src/vr/d3d9/stereo_renderer_r22.cpp +++ b/src/vr/d3d9/stereo_renderer_r22.cpp @@ -18,11 +18,21 @@ namespace OutRunVRStereo { constexpr std::size_t R22SetViewportVtableIndex = 47; constexpr std::size_t R22SetRenderStateVtableIndex = 57; + constexpr std::size_t R22CreateStateBlockVtableIndex = 59; + constexpr std::size_t R22BeginStateBlockVtableIndex = 60; + constexpr std::size_t R22EndStateBlockVtableIndex = 61; constexpr std::size_t R22SetScissorRectVtableIndex = 75; + constexpr std::size_t R22StateBlockApplyVtableIndex = 5; SafetyHookInline R22SetViewportHook{}; SafetyHookInline R22SetRenderStateHook{}; SafetyHookInline R22SetScissorRectHook{}; + SafetyHookInline R22CreateStateBlockHook{}; + SafetyHookInline R22BeginStateBlockHook{}; + SafetyHookInline R22EndStateBlockHook{}; + SafetyHookInline R22StateBlockApplyHook{}; + void* R22StateBlockApplyTarget = nullptr; + std::atomic R22StateBlockTrackingReliable{ false }; SafetyHookInline R22ResetR13Hook{}; SafetyHookInline R22ClearR20Hook{}; SafetyHookInline R22DrawPrimitiveR9Hook{}; @@ -116,6 +126,132 @@ namespace OutRunVRStereo return true; } + void R22ResynchronizeShaderEpoch(IDirect3DDevice9* device) noexcept + { + IDirect3DVertexShader9* shader = nullptr; + const HRESULT hr = device + ? device->GetVertexShader(&shader) : D3DERR_INVALIDCALL; + const std::uintptr_t identity = SUCCEEDED(hr) + ? reinterpret_cast(shader) : 0; + if (shader) shader->Release(); + const std::uintptr_t previous = + CurrentVertexShaderIdentity.exchange( + identity, std::memory_order_acq_rel); + if (previous != identity) + { + std::uint64_t serial = + VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel) + 1; + if (serial == 0) + VertexShaderSerial.fetch_add(1, std::memory_order_acq_rel); + } + } + + void R22InvalidateAfterStateBlockApply( + IDirect3DDevice9* device) noexcept + { + R22ShadowState = {}; + InvalidateTrackedRenderStates(); + R22ResynchronizeShaderEpoch(device); + // Re-prime once at the Apply boundary instead of paying + // GetViewport/GetScissorRect/GetRenderState on subsequent draws. + if (!R22PrimeShadowState(device)) + R22StateBlockTrackingReliable.store( + false, std::memory_order_release); + } + + HRESULT __stdcall R22StateBlockApplyDest(IDirect3DStateBlock9* block) + { + const HRESULT hr = + R22StateBlockApplyHook.stdcall(block); + IDirect3DDevice9* device = nullptr; + if (block && SUCCEEDED(block->GetDevice(&device)) && device) + { + if (IsGameDevice(device) && SUCCEEDED(hr)) + R22InvalidateAfterStateBlockApply(device); + device->Release(); + } + else + { + R22StateBlockTrackingReliable.store( + false, std::memory_order_release); + } + return hr; + } + + bool R22EnsureStateBlockApplyHook( + IDirect3DStateBlock9* block) noexcept + { + if (!block) + return false; + void** vtable = *reinterpret_cast(block); + if (!vtable) + return false; + void* target = vtable[R22StateBlockApplyVtableIndex]; + if (R22StateBlockApplyHook) + { + const bool same = R22StateBlockApplyTarget == target; + if (!same) + R22StateBlockTrackingReliable.store( + false, std::memory_order_release); + return same; + } + R22StateBlockApplyHook = safetyhook::create_inline( + target, R22StateBlockApplyDest, + safetyhook::InlineHook::StartDisabled); + if (!R22StateBlockApplyHook || + !R22StateBlockApplyHook.enable().has_value()) + { + R22StateBlockApplyHook = {}; + R22StateBlockApplyTarget = nullptr; + R22StateBlockTrackingReliable.store( + false, std::memory_order_release); + return false; + } + R22StateBlockApplyTarget = target; + R22StateBlockTrackingReliable.store( + true, std::memory_order_release); + spdlog::info( + "VR R46 STATE: StateBlock::Apply interception proven; viewport/scissor/render-state caches invalidate at Apply boundary"); + return true; + } + + HRESULT __stdcall CreateStateBlockDestR22(IDirect3DDevice9* device, + D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9** block) + { + const HRESULT hr = R22CreateStateBlockHook.stdcall( + device, type, block); + if (SUCCEEDED(hr) && IsGameDevice(device) && block && *block) + R22EnsureStateBlockApplyHook(*block); + return hr; + } + + HRESULT __stdcall BeginStateBlockDestR22(IDirect3DDevice9* device) + { + const HRESULT hr = + R22BeginStateBlockHook.stdcall(device); + if (SUCCEEDED(hr) && IsGameDevice(device) && !InternalStereoPass) + { + R22ShadowState = {}; + InvalidateTrackedRenderStates(); + } + return hr; + } + + HRESULT __stdcall EndStateBlockDestR22(IDirect3DDevice9* device, + IDirect3DStateBlock9** block) + { + const HRESULT hr = + R22EndStateBlockHook.stdcall(device, block); + if (IsGameDevice(device) && !InternalStereoPass) + { + R22ShadowState = {}; + InvalidateTrackedRenderStates(); + if (SUCCEEDED(hr) && block && *block) + R22EnsureStateBlockApplyHook(*block); + } + return hr; + } + bool R22SnapshotShadowedGameState(IDirect3DDevice9* device, R22ScissorSnapshot& out) noexcept { @@ -549,6 +685,12 @@ namespace OutRunVRStereo R22SetViewportHook = {}; R22SetRenderStateHook = {}; R22SetScissorRectHook = {}; + R22CreateStateBlockHook = {}; + R22BeginStateBlockHook = {}; + R22EndStateBlockHook = {}; + R22StateBlockApplyHook = {}; + R22StateBlockApplyTarget = nullptr; + R22StateBlockTrackingReliable.store(false, std::memory_order_release); R22ResetR13Hook = {}; R22ClearR20Hook = {}; R22DrawPrimitiveR9Hook = {}; @@ -650,6 +792,37 @@ namespace OutRunVRStereo } R22PrimeShadowState(device); + + // StateBlock coverage is a performance/correctness + // optimization, not a prerequisite for stereo. If these + // optional hooks cannot be armed, R23 keeps its periodic + // live-state validation fallback. + R22CreateStateBlockHook = safetyhook::create_inline( + vtable[R22CreateStateBlockVtableIndex], + CreateStateBlockDestR22, disabled); + R22BeginStateBlockHook = safetyhook::create_inline( + vtable[R22BeginStateBlockVtableIndex], + BeginStateBlockDestR22, disabled); + R22EndStateBlockHook = safetyhook::create_inline( + vtable[R22EndStateBlockVtableIndex], + EndStateBlockDestR22, disabled); + const bool stateBlockHooks = + R22CreateStateBlockHook && R22BeginStateBlockHook && + R22EndStateBlockHook && + R22EndStateBlockHook.enable().has_value() && + R22BeginStateBlockHook.enable().has_value() && + R22CreateStateBlockHook.enable().has_value(); + if (!stateBlockHooks) + { + R22CreateStateBlockHook = {}; + R22BeginStateBlockHook = {}; + R22EndStateBlockHook = {}; + R22StateBlockTrackingReliable.store( + false, std::memory_order_release); + spdlog::warn( + "VR R46 STATE: StateBlock creation hooks unavailable; periodic live raster validation retained"); + } + R22InstallState.store(State::Ready, std::memory_order_release); spdlog::info( "VR R22 GAME: shadow-tracked viewport/scissor replay + common initial depth baseline + R21 eligibility gate ACTIVE"); From fc8259f3380c61664312b06fa16355a7e256f811 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:30:22 +0900 Subject: [PATCH 1238/1308] perf(vr): trust raster shadow after proven StateBlock tracking --- src/vr/d3d9/stereo_renderer_r23.cpp | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r23.cpp b/src/vr/d3d9/stereo_renderer_r23.cpp index aee0008e78..7a45673b2c 100644 --- a/src/vr/d3d9/stereo_renderer_r23.cpp +++ b/src/vr/d3d9/stereo_renderer_r23.cpp @@ -79,11 +79,22 @@ namespace OutRunVRStereo bool R23CaptureActualGameState(IDirect3DDevice9* device, R22ScissorSnapshot& out, const char* site, bool force) noexcept { - // StateBlock::Apply can change viewport/scissor state without - // traversing the tracked D3D setters. Never trust an enabled - // scissor shadow across a top-level draw: the observed failure was - // cache=enabled while the live device was already disabled. For - // the common disabled state, bound the stale window to 16 draws. + // Once StateBlock::Apply interception is actually proven, + // setter + Apply boundaries own the shadow and effect draws no + // longer need periodic GetViewport/GetScissorRect queries. Keep + // forced live reads for SetRenderTarget implicit viewport changes. + const bool effectForce = + force && site && std::strcmp(site, "R28EffectDraw") == 0; + if (R22ShadowState.Valid() && + R22StateBlockTrackingReliable.load(std::memory_order_acquire) && + (!force || effectForce)) + { + out = R22ShadowState; + return true; + } + + // If Apply tracking is unavailable, retain the conservative + // historical live-validation window. if (!force && R23LastStateSampleEpoch == PresentEpoch && R22ShadowState.Valid() && !R22ShadowState.enabled && R23GameDrawSerial - R23LastStateSampleDrawSerial < 16) From 8488ed9b7e6db911a3eb3313be1dfef4e643348f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:30:25 +0900 Subject: [PATCH 1239/1308] perf(vr): remove live occlusion render-state reads --- src/vr/d3d9/stereo_renderer_r26.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r26.cpp b/src/vr/d3d9/stereo_renderer_r26.cpp index 70b44dc341..36f49bcf8b 100644 --- a/src/vr/d3d9/stereo_renderer_r26.cpp +++ b/src/vr/d3d9/stereo_renderer_r26.cpp @@ -119,10 +119,10 @@ namespace OutRunVRStereo DWORD zWrite = TRUE; DWORD stencilEnable = FALSE; DWORD stencilWriteMask = 0xFFFFFFFFu; - if (FAILED(device->GetRenderState(D3DRS_COLORWRITEENABLE, &colorWrite)) || - FAILED(device->GetRenderState(D3DRS_ZWRITEENABLE, &zWrite)) || - FAILED(device->GetRenderState(D3DRS_STENCILENABLE, &stencilEnable)) || - FAILED(device->GetRenderState(D3DRS_STENCILWRITEMASK, &stencilWriteMask))) + if (!ReadTrackedRenderState(device, D3DRS_COLORWRITEENABLE, colorWrite) || + !ReadTrackedRenderState(device, D3DRS_ZWRITEENABLE, zWrite) || + !ReadTrackedRenderState(device, D3DRS_STENCILENABLE, stencilEnable) || + !ReadTrackedRenderState(device, D3DRS_STENCILWRITEMASK, stencilWriteMask)) return false; return colorWrite == 0 && zWrite == FALSE && From 7c90b3ab04cd528bfcba2d104614d618d811a148 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:30:28 +0900 Subject: [PATCH 1240/1308] perf(vr): remove synchronous telemetry flush from XR loop --- vrhost/src/main_r23.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 8910790f55..fd0412a956 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2831,7 +2831,7 @@ int main(int argc, char** argv) const ULONGLONG pipelineNowMs = GetTickCount64(); if (lastPipelineTelemetryMs == 0 || - pipelineNowMs - lastPipelineTelemetryMs >= 2000) + pipelineNowMs - lastPipelineTelemetryMs >= 5000) { lastPipelineTelemetryMs = pipelineNowMs; OutRunVrR23VerifiedBundle::Snapshot bundle{}; @@ -2888,8 +2888,9 @@ int main(int argc, char** argv) std::cout << line; if (pipelineLog.is_open()) { + // Let the stream buffer coalesce periodic telemetry writes. + // Per-frame forced flushes can serialize the XR loop on disk. pipelineLog << line; - pipelineLog.flush(); } } timings.MaybeLog(); From 4b5d5564b3b4d53c3c793e6f0ce777170ae21494 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:30:57 +0900 Subject: [PATCH 1241/1308] ci(vr): rebuild unified package for renderer and host fixes --- .github/workflows/vr-unified-backends.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index f627e9091c..a4a3aed393 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -9,6 +9,9 @@ on: - 'tools/OutRunVR-Backend-Selector.*' - 'tools/Collect-OutRunVRLogs.*' - 'tools/Run-OutRunVRTest.*' + - 'src/vr/**' + - 'vrhost/**' + - 'CMakeLists.txt' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' - '.github/workflows/vr-unified-backends.yml' From ccd1fd9357ac3c021786dbe514e3337377958b6d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:53:00 +0900 Subject: [PATCH 1242/1308] fix(vr): keep sky eye offset independent of OpenXR types --- src/vr/d3d9/stereo_renderer_r7.inc | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 8d5728cdae..b2bd1d65eb 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -715,9 +715,13 @@ namespace OutRunVRStereo for (int eye = 0; eye < 2; ++eye) { - XrVector3f eyeOffset = stereo.eyeOffset[eye]; + float eyeOffset[3]{ + stereo.eyeOffset[eye][0], + stereo.eyeOffset[eye][1], + stereo.eyeOffset[eye][2] + }; if (rotationOnly) - eyeOffset = { 0.0f, 0.0f, 0.0f }; + eyeOffset[0] = eyeOffset[1] = eyeOffset[2] = 0.0f; const D3DMATRIX eyePose = MatrixFromQuaternionTranslation( stereo.eyeOrientation[eye], eyeOffset, From 4391fc663e58c6a563d5d7d06ba3fce4e43fe1bd Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:54:11 +0900 Subject: [PATCH 1243/1308] docs(vr): document 3Dmigoto GPL shader helper --- THIRD_PARTY_GPL_NOTICES.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 THIRD_PARTY_GPL_NOTICES.txt diff --git a/THIRD_PARTY_GPL_NOTICES.txt b/THIRD_PARTY_GPL_NOTICES.txt new file mode 100644 index 0000000000..c7c778f259 --- /dev/null +++ b/THIRD_PARTY_GPL_NOTICES.txt @@ -0,0 +1,22 @@ +OutRun2006Tweaks VR - Third-party GPL notice + +This VR branch contains an adapted D3D9 shader bytecode fingerprint helper: + src/vr/d3d9/shader_fingerprint_gpl.hpp + +The FNV-1 64-bit hashing routine and the technique of identifying D3D9 shaders +from shader bytecode rather than COM object addresses are adapted from: + 3Dmigoto by the 3Dmigoto contributors + Upstream: https://github.com/bo3b/3Dmigoto + Upstream files referenced by the adaptation include util.h and + DirectX9/Direct3DDevice9Functions.h. + +3Dmigoto is distributed under GNU GPL version 3. The adapted helper is marked: + SPDX-License-Identifier: GPL-3.0-only + +The corresponding adapted source is distributed in this repository and is also +copied into test packages under SOURCE_GPL/3dmigoto-adapted/. +The upstream GPL text is included as LICENSE-3DMIGOTO-GPL-3.0.txt. + +The shader fingerprint path is compiled into the D3D9 VR renderer. Diagnostic +hash logging is enabled by setting: + OUTRUN_VR_SHADER_FINGERPRINT=1 From e654004f58dbee81b7d62423354a5fd71c80a5a1 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:54:14 +0900 Subject: [PATCH 1244/1308] docs(vr): include upstream 3Dmigoto GPLv3 license --- LICENSE-3DMIGOTO-GPL-3.0.txt | 674 +++++++++++++++++++++++++++++++++++ 1 file changed, 674 insertions(+) create mode 100644 LICENSE-3DMIGOTO-GPL-3.0.txt diff --git a/LICENSE-3DMIGOTO-GPL-3.0.txt b/LICENSE-3DMIGOTO-GPL-3.0.txt new file mode 100644 index 0000000000..94a9ed024d --- /dev/null +++ b/LICENSE-3DMIGOTO-GPL-3.0.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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From 965e64eaf2a592f4cea3672e1d33085b4dd1b46c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:54:17 +0900 Subject: [PATCH 1245/1308] diag(vr): collect DXVK and vkd3d backend logs per session --- tools/Collect-OutRunVRLogs.ps1 | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index e1341ee39d..9607665efc 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -2,7 +2,20 @@ param([switch]$All) $ErrorActionPreference='Stop' $root=Split-Path -Parent $MyInvocation.MyCommand.Path -$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$patterns=@( + 'OutRun2006Tweaks*.log', + 'outrun-vr-host*.log', + 'outrun-vr-host-pipeline*.log', + 'outrun-vr-watchdog*.log', + 'backend*.log', + 'OR2006C2C_d3d9.log', + 'OR2006C2C_dxgi.log', + 'OR2006C2C_d3d11.log', + 'OR2006C2C_vkd3d*.log', + 'dxvk*.log', + 'vkd3d*.log', + '*.dmp' +) function Get-SessionFiles { $seen=@{} From 9e6f5363f848440b65bd9cc43a91ac7f1943f8af Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:54:19 +0900 Subject: [PATCH 1246/1308] package(vr): ship GPL notice source and improved collector --- .github/workflows/vr-unified-backends.yml | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index a4a3aed393..96b3dc6af9 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -9,6 +9,8 @@ on: - 'tools/OutRunVR-Backend-Selector.*' - 'tools/Collect-OutRunVRLogs.*' - 'tools/Run-OutRunVRTest.*' + - 'THIRD_PARTY_GPL_NOTICES.txt' + - 'LICENSE-3DMIGOTO-GPL-3.0.txt' - 'src/vr/**' - 'vrhost/**' - 'CMakeLists.txt' @@ -266,6 +268,13 @@ jobs: Copy-Item tools/Run-OutRunVRTest.cmd package/Run-OutRunVRTest.cmd Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md + # Keep GPL attribution and corresponding adapted source with the + # distributable test package. + Copy-Item THIRD_PARTY_GPL_NOTICES.txt package/THIRD_PARTY_GPL_NOTICES.txt + Copy-Item LICENSE-3DMIGOTO-GPL-3.0.txt package/LICENSE-3DMIGOTO-GPL-3.0.txt + New-Item -ItemType Directory -Force package/SOURCE_GPL/3dmigoto-adapted | Out-Null + Copy-Item src/vr/d3d9/shader_fingerprint_gpl.hpp package/SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp + $ini = Get-Content package/OutRun2006Tweaks.ini -Raw $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.*$', 'SkyGlowFactor = 1') Set-Content package/OutRun2006Tweaks.ini $ini -Encoding UTF8 From 5d19400d93bd6349f5b62af8f6cc43da5fc6690e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:54:58 +0900 Subject: [PATCH 1247/1308] test(vr): verify GPL payload and backend log collection --- .github/workflows/vr-unified-backends.yml | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 96b3dc6af9..67fcdc3c5c 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -297,7 +297,7 @@ jobs: } | ConvertTo-Json | Set-Content package/BUILD_INPUTS.json -Encoding UTF8 Set-Content package/ACTIVE_VR_BACKEND.txt ("backend=d3d9`nvariant=A_CONTROL`nmatrix=$matrix") -Encoding ascii - $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt') + $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','THIRD_PARTY_GPL_NOTICES.txt','LICENSE-3DMIGOTO-GPL-3.0.txt','SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp') foreach ($file in $required) { if (-not (Test-Path (Join-Path package $file))) { throw "Required package file missing: $file" } } if (Test-Path package/d3d9.dll) { throw 'D3D9 control package root unexpectedly contains d3d9.dll' } if (Test-Path package/multiviewpatcher.dll) { throw 'D3D9 control package root unexpectedly contains multiviewpatcher.dll' } @@ -328,18 +328,25 @@ jobs: if (-not (Test-Path package-smoke/CURRENT_VR_SESSION.json)) { throw "Session identity missing for $mode" } $sessionStateBefore = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json Add-Content package-smoke/OutRun2006Tweaks-session.log "new-$mode" + Set-Content package-smoke/OR2006C2C_d3d9.log "dxvk-$mode" & package-smoke/Collect-OutRunVRLogs.ps1 - $collectedLog = Join-Path package-smoke ("logs/{0}/{1}/{2}/OutRun2006Tweaks-session.log" -f $sessionStateBefore.BuildMatrixId,$sessionStateBefore.VariantId,$sessionStateBefore.SessionId) + $sessionDir = Join-Path package-smoke ("logs/{0}/{1}/{2}" -f $sessionStateBefore.BuildMatrixId,$sessionStateBefore.VariantId,$sessionStateBefore.SessionId) + $collectedLog = Join-Path $sessionDir 'OutRun2006Tweaks-session.log' + $collectedDxvk = Join-Path $sessionDir 'OR2006C2C_d3d9.log' if (-not (Test-Path $collectedLog)) { throw "Collected session log missing for $mode" } + if (-not (Test-Path $collectedDxvk)) { throw "Collected DXVK log missing for $mode" } $sessionText = Get-Content $collectedLog -Raw + $dxvkText = Get-Content $collectedDxvk -Raw if ($sessionText -notmatch "new-$mode" -or $sessionText -match 'old-before-session') { throw "Session log isolation failed for $mode" } + if ($dxvkText -notmatch "dxvk-$mode") { throw "DXVK log content mismatch for $mode" } if (Test-Path package-smoke/OutRun2006Tweaks-session.log) { throw "Root session log was not sealed for $mode" } + if (Test-Path package-smoke/OR2006C2C_d3d9.log) { throw "Root DXVK log was not sealed for $mode" } $sessionStateAfter = Get-Content package-smoke/CURRENT_VR_SESSION.json -Raw | ConvertFrom-Json if ($sessionStateAfter.SessionId -eq $sessionStateBefore.SessionId) { throw "Next session was not prepared for $mode" } } $zip = Get-ChildItem OutRun2_VR_UNIFIED_*.zip | Select-Object -First 1 Expand-Archive $zip.FullName zip-verify - foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt')) { + foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt','THIRD_PARTY_GPL_NOTICES.txt','LICENSE-3DMIGOTO-GPL-3.0.txt','SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp')) { if (-not (Test-Path (Join-Path zip-verify $file))) { throw "ZIP content missing: $file" } } - uses: actions/upload-artifact@v4 From d78ca7d904838891b26f2a10c8852b411f29c52a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:56:10 +0900 Subject: [PATCH 1248/1308] build(vr): list GPL shader helper in source manifest --- CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index c9bb7af480..558846ae24 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -565,6 +565,7 @@ set(outrun2006tweaks_SOURCES "src/vr/d3d9/helper_ex_probe.cpp" "src/vr/d3d9/r13_bridge.hpp" "src/vr/d3d9/r32_policy.hpp" + "src/vr/d3d9/shader_fingerprint_gpl.hpp" "src/vr/d3d9/stereo_backend.hpp" "src/vr/d3d9/stereo_renderer.cpp" "src/vr/d3d9/stereo_renderer_r13.cpp" From 522f148a6bb29d8cc0b07024ada646df22a2cf87 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:57:06 +0900 Subject: [PATCH 1249/1308] diag(vr): preserve backend logs before test relaunch --- tools/Run-OutRunVRTest.ps1 | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 index 71157a8d0e..1c25a87995 100644 --- a/tools/Run-OutRunVRTest.ps1 +++ b/tools/Run-OutRunVRTest.ps1 @@ -29,7 +29,20 @@ if(!$backend){throw 'Active backend identity is missing.'} # If stale root logs exist, re-selecting the same backend seals them into the # previous session and creates a clean session before launch. -$patterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$patterns=@( + 'OutRun2006Tweaks*.log', + 'outrun-vr-host*.log', + 'outrun-vr-host-pipeline*.log', + 'outrun-vr-watchdog*.log', + 'backend*.log', + 'OR2006C2C_d3d9.log', + 'OR2006C2C_dxgi.log', + 'OR2006C2C_d3d11.log', + 'OR2006C2C_vkd3d*.log', + 'dxvk*.log', + 'vkd3d*.log', + '*.dmp' +) $stale=$false foreach($pattern in $patterns){ if(Get-ChildItem $root -Filter $pattern -File -ErrorAction SilentlyContinue|Select-Object -First 1){ From 9b4d4e4597fc84ec73a2adf1f2fb08c85d55064d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 19:57:09 +0900 Subject: [PATCH 1250/1308] diag(vr): seal DXVK logs before backend switch --- tools/Select-OutRunVRBackend.ps1 | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index db69840473..3fa0cda2da 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -11,7 +11,20 @@ $payloadBackend = if ($Backend -eq "2d" -or $Backend -eq "dxvk-safe") { "d3d9" } $src = Join-Path $backendRoot $payloadBackend if (-not (Test-Path $src)) { throw "Backend payload not found: $src" } -$logPatterns=@('OutRun2006Tweaks*.log','outrun-vr-host*.log','outrun-vr-host-pipeline*.log','outrun-vr-watchdog*.log','backend*.log','*.dmp') +$logPatterns=@( + 'OutRun2006Tweaks*.log', + 'outrun-vr-host*.log', + 'outrun-vr-host-pipeline*.log', + 'outrun-vr-watchdog*.log', + 'backend*.log', + 'OR2006C2C_d3d9.log', + 'OR2006C2C_dxgi.log', + 'OR2006C2C_d3d11.log', + 'OR2006C2C_vkd3d*.log', + 'dxvk*.log', + 'vkd3d*.log', + '*.dmp' +) function Get-SessionFiles { $seen=@{} From 5d41607bc35b4996f5c01f9845c790f8b9fb4c7d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 20:03:30 +0900 Subject: [PATCH 1251/1308] fix(vrhost): qualify swapchain generation state in R24 fallback --- vrhost/src/runtime/r24_black_screen_guard.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/vrhost/src/runtime/r24_black_screen_guard.hpp b/vrhost/src/runtime/r24_black_screen_guard.hpp index 70f24e51db..f87904a4eb 100644 --- a/vrhost/src/runtime/r24_black_screen_guard.hpp +++ b/vrhost/src/runtime/r24_black_screen_guard.hpp @@ -236,7 +236,7 @@ namespace OutRunVrR24BlackScreenGuard if (!ok || !released) return false; - ProjectionCommittedGeneration = Projection.generation; + ProjectionCommittedGeneration = OutRunVrSbsCaptureOverride::Projection.generation; projection = *incoming; for (int eye = 0; eye < 2; ++eye) { @@ -353,7 +353,7 @@ namespace OutRunVrR24BlackScreenGuard if (!ok || !released) return false; - TheaterCommittedGeneration = Theater.generation; + TheaterCommittedGeneration = OutRunVrSbsCaptureOverride::Theater.generation; BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); const float aspect = SafeEyeHeight ? static_cast(SafeEyeWidth) / static_cast(SafeEyeHeight) @@ -415,7 +415,7 @@ namespace OutRunVrR24BlackScreenGuard if (!Release(Theater)) return false; - TheaterCommittedGeneration = Theater.generation; + TheaterCommittedGeneration = OutRunVrSbsCaptureOverride::Theater.generation; BuildViewQuad(Theater.handle, Theater.width, Theater.height, 0, quad); return true; } @@ -438,7 +438,7 @@ namespace OutRunVrR24BlackScreenGuard const bool live = !cached && !directFlat && OutRunVrSbsCaptureOverride::RenderTheaterOverride(session, quad); if (live) - TheaterCommittedGeneration = Theater.generation; + TheaterCommittedGeneration = OutRunVrSbsCaptureOverride::Theater.generation; const bool emergency = !cached && !directFlat && !live && BuildEmergencyVisibleQuad(session, quad); From e4c82ed54cf554574533763485668a712aaec187 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:09:34 +0900 Subject: [PATCH 1252/1308] fix(vr): hold 60 Hz until XR cadence is active --- src/hooks_framerate.cpp | 34 ++++++++++++++++++++++++++++------ 1 file changed, 28 insertions(+), 6 deletions(-) diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp index 8f42c32ed0..c1402be3c0 100644 --- a/src/hooks_framerate.cpp +++ b/src/hooks_framerate.cpp @@ -318,13 +318,32 @@ class ReplaceGameUpdateLoop : public Hook // legacy Tweaks limiter on top of the XR clock. const bool xrCadencePacing = OutRunVRRenderer::IsCadencePacingActive(); + const bool vrCadenceFallback = + Settings::VREnabled && Settings::VRFrameCadenceMode > 0 && + !xrCadencePacing; const bool renderUnlock = Settings::FramerateUnlockExperimental || xrCadencePacing; + const int effectiveFramerateLimit = + vrCadenceFallback ? 60 : Settings::FramerateLimit.get(); + + // VR must fail safe before the host publishes a valid cadence token. + // With FramerateLimit=0 + immediate Present the menu/load loop can run + // thousands of Presents per second and never advance out of the white + // startup screen. Hold 60 Hz until XR pacing is actually active. + static bool vrCadenceFallbackLogged = false; + if (vrCadenceFallback && !vrCadenceFallbackLogged) + { + vrCadenceFallbackLogged = true; + spdlog::info( + "VR CADENCE FALLBACK: host cadence inactive; software render limiter held at 60 Hz until a valid XR request token is accepted"); + } - // Skip framelimiter during load screens to help reduce load times + // Fast-load uncapping is unsafe while VR is waiting for its first valid + // host cadence token, so keep the fallback limiter authoritative. bool skipFrameLimiter = - Settings::FramerateLimit == 0 || xrCadencePacing; - if (Settings::FramerateFastLoad > 0 && !skipFrameLimiter) + effectiveFramerateLimit == 0 || xrCadencePacing; + if (Settings::FramerateFastLoad > 0 && !skipFrameLimiter && + !vrCadenceFallback) { if (Settings::FramerateFastLoad != 3) { @@ -375,12 +394,14 @@ class ReplaceGameUpdateLoop : public Hook double timeCurrent = 0; LARGE_INTEGER counter; - const double FramelimiterTargetFrametime = 1000.0 / double(Settings::FramerateLimit); + const double FramelimiterTargetFrametime = + 1000.0 / double(effectiveFramerateLimit); const double deadline = FramelimiterPrevCounter + FramelimiterTargetFrametime; for (;;) { - if (Settings::FramerateFastLoad == 3) + if (Settings::FramerateFastLoad == 3 && + !vrCadenceFallback) PumpFileLoader(deadline); QueryPerformanceCounter(&counter); @@ -396,7 +417,8 @@ class ReplaceGameUpdateLoop : public Hook continue; } - if (Settings::FramerateFastLoad == 3) + if (Settings::FramerateFastLoad == 3 && + !vrCadenceFallback) remaining = min(remaining, FramelimiterFastLoadSleepMs); // PreciseSleep returns right on the deadline, having spun out From 8b3509ec6ed24b0cca5ac7fe04cf75d54639360a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:09:37 +0900 Subject: [PATCH 1253/1308] fix(vr): keep D3D9 SAFE on fallback-capable transport --- tools/Select-OutRunVRBackend.ps1 | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index 3fa0cda2da..bed900357d 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -172,9 +172,18 @@ if (Test-Path $ini) { $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" + } elseif ($Backend -eq "d3d9") { + # D3D9 SAFE is the correctness/control path. Do not require D3D9Ex or + # DirectGPU; plain D3D9 + SBS/Desktop Duplication must remain usable. + $text = Set-IniSectionValue $text "VR" "RenderBackend" "1" + $text = Set-IniSectionValue $text "VR" "Enabled" "true" + $text = Set-IniSectionValue $text "VR" "AutoLaunchHost" "true" + $text = Set-IniSectionValue $text "VR" "AutoEnableWhenHostPresent" "true" + $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" + $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" + $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" } else { $value = switch ($Backend) { - "d3d9" { "1" } "dxvk" { "2" } "dx12" { "3" } } From ffc458a875f366f101f70d0363e1aaaeae9c0cce Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:10:11 +0900 Subject: [PATCH 1254/1308] fix(dxvk): isolate test launch from implicit Vulkan layers --- tools/Run-OutRunVRTest.ps1 | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 index 1c25a87995..f231adbb88 100644 --- a/tools/Run-OutRunVRTest.ps1 +++ b/tools/Run-OutRunVRTest.ps1 @@ -58,7 +58,37 @@ if($stale){ $state=Get-Content $current -Raw|ConvertFrom-Json Write-Host "Starting test session: $($state.SessionId)" Write-Host "Backend: $backend" -$p=Start-Process -FilePath $game -WorkingDirectory $root -PassThru + +# DXVK/Vulkan safety: third-party implicit capture/overlay layers can crash +# vkCreateInstance before DXVK gets control. The observed Bandicam path was +# bdcamvk32.dll -> NVIDIA vkCreateInstance. Run the DXVK comparison with +# implicit layers disabled and clear legacy forced instance layers. +$dxvkMode = $backend -eq 'dxvk-safe' -or $backend -eq 'dxvk' +$oldVkDisable = $env:VK_LOADER_LAYERS_DISABLE +$oldVkInstanceLayers = $env:VK_INSTANCE_LAYERS +$oldVkDebug = $env:VK_LOADER_DEBUG +if($dxvkMode){ + $env:VK_LOADER_LAYERS_DISABLE='~implicit~' + $env:VK_INSTANCE_LAYERS=$null + $env:VK_LOADER_DEBUG='error,warn,layer' + $bandicam=Get-Process -ErrorAction SilentlyContinue|Where-Object{ + $_.ProcessName -match '^bdcam' -or $_.ProcessName -match 'bandicam' + } + if($bandicam){ + Write-Warning 'Bandicam process detected. Vulkan implicit layers are disabled for this launch; close Bandicam too if DXVK still crashes.' + } + Write-Host 'DXVK Vulkan safety: implicit layers disabled for this test process.' +} + +try{ + $p=Start-Process -FilePath $game -WorkingDirectory $root -PassThru +} finally { + if($dxvkMode){ + $env:VK_LOADER_LAYERS_DISABLE=$oldVkDisable + $env:VK_INSTANCE_LAYERS=$oldVkInstanceLayers + $env:VK_LOADER_DEBUG=$oldVkDebug + } +} $p.WaitForExit() # Give the auto-launched host a short chance to flush and exit normally. From d0d61e275783c0d069798b17959b0a1887e99246 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:10:15 +0900 Subject: [PATCH 1255/1308] fix(dxvk): disable unsupported transparency supersampling --- tools/Select-OutRunVRBackend.ps1 | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index bed900357d..d424c13e7b 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -172,6 +172,7 @@ if (Test-Path $ini) { $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "false" $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "false" $text = Set-IniSectionValue $text "VR" "DisableDesktopDuplication" "false" + $text = Set-IniSectionValue $text "Graphics" "TransparencySupersampling" "false" } elseif ($Backend -eq "d3d9") { # D3D9 SAFE is the correctness/control path. Do not require D3D9Ex or # DirectGPU; plain D3D9 + SBS/Desktop Duplication must remain usable. @@ -193,6 +194,9 @@ if (Test-Path $ini) { $text = Set-IniSectionValue $text "VR" "AutoEnableWhenHostPresent" "true" $text = Set-IniSectionValue $text "VR" "PreferD3D9Ex" "true" $text = Set-IniSectionValue $text "VR" "DirectGpuOnly" "true" + if ($Backend -eq "dxvk") { + $text = Set-IniSectionValue $text "Graphics" "TransparencySupersampling" "false" + } } Set-Content $ini $text -Encoding UTF8 } From 1c58f9584541ddd21e442a30439fab4bef06379a Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:10:18 +0900 Subject: [PATCH 1256/1308] diag(vr): collect crash bundles with session logs --- tools/Collect-OutRunVRLogs.ps1 | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index 9607665efc..b25deb93dd 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -14,6 +14,8 @@ $patterns=@( 'OR2006C2C_vkd3d*.log', 'dxvk*.log', 'vkd3d*.log', + 'crash.log', + 'OR2006C2C.EXE.*.zip', '*.dmp' ) From 536c539b487489929cd2d912292255d7cf9f1bad Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:10:22 +0900 Subject: [PATCH 1257/1308] diag(vr): collect crash bundles with session logs --- tools/Run-OutRunVRTest.ps1 | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 index f231adbb88..d5ac8e99a8 100644 --- a/tools/Run-OutRunVRTest.ps1 +++ b/tools/Run-OutRunVRTest.ps1 @@ -41,6 +41,8 @@ $patterns=@( 'OR2006C2C_vkd3d*.log', 'dxvk*.log', 'vkd3d*.log', + 'crash.log', + 'OR2006C2C.EXE.*.zip', '*.dmp' ) $stale=$false From 32510f06afb1a6eb2a3722f9de990a4ac21478e7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:10:24 +0900 Subject: [PATCH 1258/1308] diag(vr): collect crash bundles with session logs --- tools/Select-OutRunVRBackend.ps1 | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tools/Select-OutRunVRBackend.ps1 b/tools/Select-OutRunVRBackend.ps1 index d424c13e7b..1868b43719 100644 --- a/tools/Select-OutRunVRBackend.ps1 +++ b/tools/Select-OutRunVRBackend.ps1 @@ -23,6 +23,8 @@ $logPatterns=@( 'OR2006C2C_vkd3d*.log', 'dxvk*.log', 'vkd3d*.log', + 'crash.log', + 'OR2006C2C.EXE.*.zip', '*.dmp' ) From 090c36f335e25a008ae2e01f73d3a89926dd7393 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:11:36 +0900 Subject: [PATCH 1259/1308] build(vr): declare cadence settings for limiter fallback --- src/hooks_framerate.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/hooks_framerate.cpp b/src/hooks_framerate.cpp index c1402be3c0..214460535f 100644 --- a/src/hooks_framerate.cpp +++ b/src/hooks_framerate.cpp @@ -23,6 +23,11 @@ typedef struct timecaps_tag { namespace Settings { + // Defined by src/vr/settings.cpp. The legacy limiter uses these only to + // provide a safe 60 Hz startup/menu fallback until XR cadence is live. + extern Setting VREnabled; + extern Setting VRFrameCadenceMode; + Setting FramerateLimit{ "Performance", "FramerateLimit", 0, "Valid values are 0 (unlimited/vsync), 60 (vanilla), or values above 60. " "Framerates above 60 will duplicate frames, unless FramerateInterpolation is also enabled." }; From e1245f7c5a8cebcd09c5f37e0cc36418198d98ed Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:11:58 +0900 Subject: [PATCH 1260/1308] ci(vr): rebuild unified package for cadence and graphics hooks --- .github/workflows/vr-unified-backends.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 67fcdc3c5c..9e3b254c69 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -12,6 +12,8 @@ on: - 'THIRD_PARTY_GPL_NOTICES.txt' - 'LICENSE-3DMIGOTO-GPL-3.0.txt' - 'src/vr/**' + - 'src/hooks_framerate.cpp' + - 'src/hooks_graphics.cpp' - 'vrhost/**' - 'CMakeLists.txt' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' From 0ae5e78dc1562c35fe3e0ad8aa960e9eb7c3b620 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:44:56 +0900 Subject: [PATCH 1261/1308] fix(vr): make packaged default D3D9 SAFE actually safe --- OutRun2006Tweaks.ini | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OutRun2006Tweaks.ini b/OutRun2006Tweaks.ini index 473a84149c..fbfda54e66 100644 --- a/OutRun2006Tweaks.ini +++ b/OutRun2006Tweaks.ini @@ -435,12 +435,12 @@ PositionalTracking = true Stereo = true CullingCameraSync = true CullingUnionFov = false -PreferD3D9Ex = true +PreferD3D9Ex = false -# Gameplay cadence test: use D3D9Ex shared-eye/DirectGPU only and do not -# re-enter Desktop Duplication when a classic SBS candidate appears. -# Menus remain mono on a world-fixed LOCAL-space quad with 6DoF head movement. -DirectGpuOnly = true +# Safe default: do not require the D3D9Ex/DirectGPU transport. The D3D9 SAFE +# control path may use the verified SBS/Desktop Duplication fallback until the +# direct transport is explicitly selected for an experiment. +DirectGpuOnly = false # Respect the refresh rate selected by Virtual Desktop/OpenXR (72/80/90/120 Hz). # Use a non-zero value only for an explicit diagnostic override. From 0a08468543a1fe346bd065d1e89db140aafab861 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:45:15 +0900 Subject: [PATCH 1262/1308] ci(vr): rebuild unified package when VR defaults change --- .github/workflows/vr-unified-backends.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index 9e3b254c69..f787d3f019 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -16,6 +16,7 @@ on: - 'src/hooks_graphics.cpp' - 'vrhost/**' - 'CMakeLists.txt' + - 'OutRun2006Tweaks.ini' - 'docs/VR_UNIFIED_TEST_SCENARIO.md' - '.github/workflows/vr-unified-backends.yml' From 3b25c81c80ef3a51c79513679aba6dc1e06982df Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:48:56 +0900 Subject: [PATCH 1263/1308] docs: add resumable checkpoint workflow for VR development --- AGENTS.md | 139 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 AGENTS.md diff --git a/AGENTS.md b/AGENTS.md new file mode 100644 index 0000000000..130b9b3e11 --- /dev/null +++ b/AGENTS.md @@ -0,0 +1,139 @@ +# OutRun2 VR Development Execution Contract + +This file defines the default execution model for substantial work in this repository, especially the OutRun2 VR/OpenXR backends and build matrix. + +## Core rule + +Do not run large review/fix/build/package tasks as one unbounded session. Treat work as resumable, bounded transactions with durable checkpoints. A fresh chat, automation run, or worker must be able to continue from repository state without relying on hidden conversation context. + +Before substantial work, read: + +- `docs/VR_AUTODEV_STATE.json` — machine-readable source of truth. +- `docs/VR_RUN_STATE.md` — concise human handoff, when present. +- `docs/VR_REVIEW_FINDINGS.md` — cumulative deduplicated findings, when present. +- `docs/VR_HOURLY_REVIEW_LOG.txt` and `docs/VR_BUILD_MATRIX_LOG.txt` when relevant. + +If the human-readable state files do not exist, create them during the next safe checkpoint. + +## Mandatory checkpoint flow + +Use the following sequence by default: + +### C0 — RECOVER +- Fetch the current development branch HEAD and every relevant component SHA. +- Read durable state and identify the exact unfinished checkpoint and resume cursor. +- Recover relevant CI runs, artifacts, logs, input hashes, blockers, and frozen package identity. +- Do not repeat completed work when the relevant source/dependency/config hashes are unchanged. + +### C1 — REVIEW +- Perform one bounded evidence-driven review batch, normally five genuinely distinct lenses/passes. +- Deduplicate findings against prior evidence. +- Separate confirmed evidence, hypotheses, contrary evidence, and hardware-only validation needs. +- Large review requests such as "review 50 times" mean ten persistent five-pass batches (RB01..RB10), not one monolithic reread and not fifty superficial repetitions. + +### C2 — IMPLEMENT +- Apply one small coherent fix set or one isolated experiment at a time. +- Do not mix unrelated risky changes in the same checkpoint. +- Preserve backend isolation and branch safety. + +### C3 — VALIDATE +- Run the relevant static checks, regression checks, selector/protocol tests, and changed-input builds. +- Prefer fail-before/pass-after evidence where practical. +- A successful compile alone is not runtime proof. + +### C4 — COMMIT +- Commit successful coherent changes to the active development branch with a descriptive message. +- Do not leave validated substantive changes only in ephemeral local state when safe remote publication is possible. +- Never force-publish over unrelated work or a live lease. + +### C5 — PACKAGE +- Package only when the current phase requires a candidate. +- Verify actual binary/ZIP contents, manifests, component SHAs, config identity, checksums, selectors, and collectors. +- Frozen evening artifacts remain immutable during user testing. + +### C6 — STATE +Before ending any substantial run, update durable continuation state. + +At minimum record: +- schema version / run ID +- current checkpoint and status +- resume cursor / exact next action +- branch and integration HEAD +- all relevant component SHAs +- relevant source/dependency/config hashes +- completed review batch IDs +- finding IDs and status +- changed files and commits +- build/test/CI IDs and results +- candidate/artifact hashes +- blockers +- retry count for the same unchanged failure +- timestamp + +Use atomic/CAS or equivalent single-writer protection where available. + +## Bounded-run rule + +A run must not keep expanding simply because more useful work exists. Prefer a complete durable checkpoint over an oversized unfinished session. + +If the current batch cannot safely finish in the active execution: +1. persist exact partial status and resume cursor, +2. record what was actually completed, +3. stop cleanly, +4. let the next chat/automation run resume from that point. + +Never claim background continuation. + +## Failure rule + +After two materially distinct failed repair attempts for the same unchanged failure: +- mark the item `BLOCKED`, +- preserve evidence and exact failure signatures, +- update durable state, +- move to independent work on the next run. + +New evidence may reopen the item. Do not create unbounded repair loops and do not weaken verification to get a green result. + +## Review batching + +Use persistent review batch IDs: +- RB01 — full relevant source/build graph +- RB02 — caller/lifetime retrace +- RB03 — regression history +- RB04 — backend isolation +- RB05 — OpenXR / DirectGPU +- RB06 — D3D9 state / WVP / Reset / StateBlock +- RB07 — hot paths / frame pacing / draw amplification +- RB08 — failure paths / cleanup / fallback +- RB09 — build / selector / logging / packaging +- RB10 — adversarial integration review of the actual frozen candidate + +Each batch should use five distinct lenses: +1. architecture/integration/build/package/license/regression boundaries +2. ownership/lifetime/synchronization/resource generations +3. stereo correctness (WVP/projection/HUD/sky/effects/recenter/menu/white rank-score/fallback) +4. performance (draw/state/caching/copies/waits/telemetry/XR pacing) +5. adversarial review trying to disprove earlier findings + +Do not rerun a completed batch unless a relevant input changed. Mark only affected batches stale. + +## Branch and release safety + +- Treat `vr-openxr` as stable unless the user explicitly requests modification/merge. +- Use `vr-unified-backends` as the primary integration/development branch unless current durable state says otherwise. +- Preserve the five-mode architecture and explicit backend isolation. +- Record every component SHA used by a package; integration HEAD alone is not package identity. +- Do not silently substitute fallback backends or fake A-F variants. + +## Interactive chat default + +When a user asks to review, fix, build, package, or continue this OutRun2 VR project in chat, follow this contract automatically. + +For long tasks: +- resume from repository state first, +- work in C0-C6 checkpoints, +- surface completed checkpoints as soon as they exist, +- persist enough state that a later chat can continue without the previous transcript, +- do not restart completed unchanged work. + +User-provided runtime logs and Quest/VDXR tests remain the authority for hardware-only behavior; offline evidence must be labeled accordingly. From 840f52a9166d8a4921c4068f8c7ed3468d33e9e9 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:55:49 +0900 Subject: [PATCH 1264/1308] ci(vr): slim tester package and separate compliance files --- .github/workflows/vr-unified-backends.yml | 74 +++++++++++++++++++---- 1 file changed, 63 insertions(+), 11 deletions(-) diff --git a/.github/workflows/vr-unified-backends.yml b/.github/workflows/vr-unified-backends.yml index f787d3f019..e7c60a84ff 100644 --- a/.github/workflows/vr-unified-backends.yml +++ b/.github/workflows/vr-unified-backends.yml @@ -249,10 +249,8 @@ jobs: Copy-Item payload/dxvk/outrun-vr-host.exe package/backends/dxvk/outrun-vr-host.exe Copy-Item payload/dxvk/SOURCE_SHA.txt package/backends/dxvk/SOURCE_SHA.txt Copy-Item payload/dxvk-extra/d3d9.dll package/backends/dxvk/d3d9.dll - Copy-Item payload/dxvk-extra/LICENSE-DXVK-openRBRVR.txt package/backends/dxvk/LICENSE-DXVK-openRBRVR.txt Copy-Item payload/dxvk-extra/SOURCE_SHA.txt package/backends/dxvk/DXVK_PROVIDER_SOURCE_SHA.txt Copy-Item payload/dxvk-patcher/multiviewpatcher.dll package/backends/dxvk/multiviewpatcher.dll - Copy-Item payload/dxvk-patcher/LICENSE-RBR-spirvpatcher-MPL-2.0.txt package/backends/dxvk/LICENSE-RBR-spirvpatcher-MPL-2.0.txt Copy-Item payload/dxvk-patcher/SOURCE_SHA.txt package/backends/dxvk/MULTIVIEW_PATCHER_SOURCE_SHA.txt Copy-Item payload/dx12/dinput8.dll package/backends/dx12/dinput8.dll @@ -262,7 +260,6 @@ jobs: Copy-Item OutRun2006Tweaks.ini package/OutRun2006Tweaks.ini Copy-Item OutRun2006Tweaks.lods.ini package/OutRun2006Tweaks.lods.ini Copy-Item tools/Select-OutRunVRBackend.ps1 package/Select-OutRunVRBackend.ps1 - Copy-Item tools/Select-OutRunVRBackend.cmd package/Select-OutRunVRBackend.cmd Copy-Item tools/OutRunVR-Backend-Selector.ps1 package/OutRunVR-Backend-Selector.ps1 Copy-Item tools/OutRunVR-Backend-Selector.cmd package/OutRunVR-Backend-Selector.cmd Copy-Item tools/Collect-OutRunVRLogs.ps1 package/Collect-OutRunVRLogs.ps1 @@ -271,12 +268,9 @@ jobs: Copy-Item tools/Run-OutRunVRTest.cmd package/Run-OutRunVRTest.cmd Copy-Item docs/VR_UNIFIED_TEST_SCENARIO.md package/VR_UNIFIED_TEST_SCENARIO.md - # Keep GPL attribution and corresponding adapted source with the - # distributable test package. - Copy-Item THIRD_PARTY_GPL_NOTICES.txt package/THIRD_PARTY_GPL_NOTICES.txt - Copy-Item LICENSE-3DMIGOTO-GPL-3.0.txt package/LICENSE-3DMIGOTO-GPL-3.0.txt - New-Item -ItemType Directory -Force package/SOURCE_GPL/3dmigoto-adapted | Out-Null - Copy-Item src/vr/d3d9/shader_fingerprint_gpl.hpp package/SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp + # The tester ZIP is intentionally runtime-only. License notices and + # corresponding source are assembled into a separate compliance ZIP + # so the test folder stays uncluttered. $ini = Get-Content package/OutRun2006Tweaks.ini -Raw $ini = [regex]::Replace($ini, '(?m)^SkyGlowFactor\s*=.*$', 'SkyGlowFactor = 1') @@ -300,8 +294,54 @@ jobs: } | ConvertTo-Json | Set-Content package/BUILD_INPUTS.json -Encoding UTF8 Set-Content package/ACTIVE_VR_BACKEND.txt ("backend=d3d9`nvariant=A_CONTROL`nmatrix=$matrix") -Encoding ascii - $required = @('dinput8.dll','outrun-vr-host.exe','Select-OutRunVRBackend.ps1','OutRunVR-Backend-Selector.cmd','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','THIRD_PARTY_GPL_NOTICES.txt','LICENSE-3DMIGOTO-GPL-3.0.txt','SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp') + # Keep compliance material outside the tester ZIP. + New-Item -ItemType Directory -Force compliance/SOURCE_GPL/3dmigoto-adapted | Out-Null + Copy-Item THIRD_PARTY_GPL_NOTICES.txt compliance/THIRD_PARTY_GPL_NOTICES.txt + Copy-Item LICENSE-3DMIGOTO-GPL-3.0.txt compliance/LICENSE-3DMIGOTO-GPL-3.0.txt + Copy-Item src/vr/d3d9/shader_fingerprint_gpl.hpp compliance/SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp + Copy-Item payload/dxvk-extra/LICENSE-DXVK-openRBRVR.txt compliance/LICENSE-DXVK-openRBRVR.txt + Copy-Item payload/dxvk-patcher/LICENSE-RBR-spirvpatcher-MPL-2.0.txt compliance/LICENSE-RBR-spirvpatcher-MPL-2.0.txt + Copy-Item package/BUILD_INPUTS.json compliance/BUILD_INPUTS.json + Copy-Item package/BUILD_MATRIX_ID.txt compliance/BUILD_MATRIX_ID.txt + Compress-Archive -Path compliance/* -DestinationPath "OutRun2_VR_COMPLIANCE_$short.zip" + + # Keep only files directly needed to select, launch, test, collect, + # identify, and compare the five runtime modes. + $required = @( + 'dinput8.dll', + 'outrun-vr-host.exe', + 'OutRun2006Tweaks.ini', + 'OutRun2006Tweaks.lods.ini', + 'Select-OutRunVRBackend.ps1', + 'OutRunVR-Backend-Selector.ps1', + 'OutRunVR-Backend-Selector.cmd', + 'Collect-OutRunVRLogs.ps1', + 'Collect-OutRunVRLogs.cmd', + 'Run-OutRunVRTest.ps1', + 'Run-OutRunVRTest.cmd', + 'VR_UNIFIED_TEST_SCENARIO.md', + 'BUILD_INPUTS.json', + 'BUILD_MATRIX_ID.txt' + ) foreach ($file in $required) { if (-not (Test-Path (Join-Path package $file))) { throw "Required package file missing: $file" } } + + # Do not put release/compliance clutter or the obsolete duplicate CLI + # selector wrapper into the tester ZIP. + $forbiddenPaths = @( + 'Select-OutRunVRBackend.cmd', + 'THIRD_PARTY_GPL_NOTICES.txt', + 'LICENSE-3DMIGOTO-GPL-3.0.txt', + 'SOURCE_GPL' + ) + foreach ($file in $forbiddenPaths) { + if (Test-Path (Join-Path package $file)) { throw "Tester package contains forbidden release-only file: $file" } + } + $releaseOnlyFiles = Get-ChildItem package -Recurse -File | Where-Object { + $_.Name -match '^(LICENSE|COPYING|NOTICE|THIRD_PARTY)' + } + if ($releaseOnlyFiles) { + throw "Tester package contains release-only license/notice files: $($releaseOnlyFiles.FullName -join ', ')" + } if (Test-Path package/d3d9.dll) { throw 'D3D9 control package root unexpectedly contains d3d9.dll' } if (Test-Path package/multiviewpatcher.dll) { throw 'D3D9 control package root unexpectedly contains multiviewpatcher.dll' } @@ -349,11 +389,23 @@ jobs: } $zip = Get-ChildItem OutRun2_VR_UNIFIED_*.zip | Select-Object -First 1 Expand-Archive $zip.FullName zip-verify - foreach ($file in @('Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt','THIRD_PARTY_GPL_NOTICES.txt','LICENSE-3DMIGOTO-GPL-3.0.txt','SOURCE_GPL/3dmigoto-adapted/shader_fingerprint_gpl.hpp')) { + foreach ($file in @('OutRunVR-Backend-Selector.cmd','OutRunVR-Backend-Selector.ps1','Select-OutRunVRBackend.ps1','Collect-OutRunVRLogs.ps1','Collect-OutRunVRLogs.cmd','Run-OutRunVRTest.ps1','Run-OutRunVRTest.cmd','BUILD_INPUTS.json','BUILD_MATRIX_ID.txt','SHA256SUMS.txt','VR_UNIFIED_TEST_SCENARIO.md')) { if (-not (Test-Path (Join-Path zip-verify $file))) { throw "ZIP content missing: $file" } } + foreach ($file in @('Select-OutRunVRBackend.cmd','THIRD_PARTY_GPL_NOTICES.txt','LICENSE-3DMIGOTO-GPL-3.0.txt','SOURCE_GPL')) { + if (Test-Path (Join-Path zip-verify $file)) { throw "Lean tester ZIP contains release-only/duplicate file: $file" } + } + $zipReleaseOnly = Get-ChildItem zip-verify -Recurse -File | Where-Object { + $_.Name -match '^(LICENSE|COPYING|NOTICE|THIRD_PARTY)' + } + if ($zipReleaseOnly) { throw "Lean tester ZIP contains license/notice files." } - uses: actions/upload-artifact@v4 with: name: OutRun2-VR-UNIFIED-${{ github.sha }} path: OutRun2_VR_UNIFIED_*.zip if-no-files-found: error + - uses: actions/upload-artifact@v4 + with: + name: OutRun2-VR-COMPLIANCE-${{ github.sha }} + path: OutRun2_VR_COMPLIANCE_*.zip + if-no-files-found: error From a14e1b79fdca7a33e185b15feaa1f703709b2b07 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:59:14 +0900 Subject: [PATCH 1265/1308] docs(vr): checkpoint lean tester packaging change --- docs/VR_AUTODEV_STATE.json | 23 ++++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index 9c3fb5dcaf..7dcd3e2df1 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -1,6 +1,6 @@ { "schemaVersion": 1, - "updatedUtc": "2026-09-20T10:25:00Z", + "updatedUtc": "2026-09-20T12:56:00Z", "branch": "vr-unified-backends", "publicationMode": "github-fast-forward-cas", "frozen": true, @@ -21,7 +21,13 @@ "artifactSha256": "1ab18b99ebb5be4cd4dd4e0457407314040b7be89e906132835b9348bf244fd6", "innerZipSha256": "2e6c7fba2fcc5a775bac1c6130f6e1d6b6c7555cc80115fe581df6d6c13a8661" }, - "availableVariants": ["CONTROL_2D", "A_CONTROL", "E_DXVK_SAFE", "E_DXVK_MULTIVIEW", "F_DX12_STRICT"], + "availableVariants": [ + "CONTROL_2D", + "A_CONTROL", + "E_DXVK_SAFE", + "E_DXVK_MULTIVIEW", + "F_DX12_STRICT" + ], "excludedVariants": { "B_CORRECTNESS": "no isolated verified renderer patch frozen", "C_PERFORMANCE": "no isolated performance patch frozen", @@ -32,5 +38,16 @@ "latestLogHashes": [], "quest3VdxrRequired": true }, - "nextAction": "After new matrix logs arrive, correlate by BuildMatrixId/VariantId/SessionId and revalidate depth-off and R28 risks before creating B; do not modify the frozen package during evening testing." + "nextAction": "Observe/validate the push-triggered unified workflow for commit 840f52a9166d8a4921c4068f8c7ed3468d33e9e9. Accept a new frozen package only after the lean tester ZIP passes selector/mode/log smoke tests and ZIP-content checks. Keep the existing cbec700a30c4 frozen candidate immutable meanwhile.", + "integrationHead": "840f52a9166d8a4921c4068f8c7ed3468d33e9e9", + "pendingPackaging": { + "checkpoint": "C3_VALIDATE", + "commit": "840f52a9166d8a4921c4068f8c7ed3468d33e9e9", + "change": "lean tester ZIP: remove duplicate Select-OutRunVRBackend.cmd and release/compliance files; emit compliance ZIP separately", + "staticValidation": "passed", + "ciObservation": "pending", + "preservedFrozenCandidate": "cbec700a30c44a85292f396d37d6e24a77ed0b47", + "locallyRepackedTestZip": "OutRun2_VR_TEST_ONLY_cbec700a30c4.zip", + "locallyRepackedTestZipSha256": "5a920801db281bbdb7ac95bcd49b57166e92ecc725e0fa3b727f928b7f08022c" + } } From 1ac93a86e87e69bccf4e7a009959691a50430a81 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:59:17 +0900 Subject: [PATCH 1266/1308] docs(vr): record current checkpoint and package resume state --- docs/VR_RUN_STATE.md | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 docs/VR_RUN_STATE.md diff --git a/docs/VR_RUN_STATE.md b/docs/VR_RUN_STATE.md new file mode 100644 index 0000000000..8769e2d09b --- /dev/null +++ b/docs/VR_RUN_STATE.md @@ -0,0 +1,32 @@ +# VR Run State + +Updated: 2026-09-20 21:56 KST + +## Current checkpoint +- C0 RECOVER: complete +- C1 REVIEW: package contents reviewed +- C2 IMPLEMENT: complete +- C3 VALIDATE: static package-contract checks passed; CI observation remains +- C4 COMMIT: complete +- C5 PACKAGE: local slim repack produced from the frozen cbec700a30c4 artifact +- C6 STATE: complete + +## Active development +- Branch: `vr-unified-backends` +- Packaging change commit: `840f52a9166d8a4921c4068f8c7ed3468d33e9e9` +- Existing frozen evening candidate: `cbec700a30c44a85292f396d37d6e24a77ed0b47` (do not mutate) + +## Packaging decision +The tester ZIP is runtime/test-only. It keeps one visible selector entry point, `OutRunVR-Backend-Selector.cmd`, while retaining `Select-OutRunVRBackend.ps1` only as the internal backend-switch engine. The obsolete duplicate `Select-OutRunVRBackend.cmd` wrapper is excluded. + +License/notice/corresponding-source material is excluded from the tester ZIP and generated as a separate compliance ZIP by CI. Runtime backends, INI files, selector engine/UI, launcher/log collector, build identity, source SHAs, checksums, and the test scenario remain in the tester ZIP. + +## Local repack +- File: `OutRun2_VR_TEST_ONLY_cbec700a30c4.zip` +- SHA256: `5a920801db281bbdb7ac95bcd49b57166e92ecc725e0fa3b727f928b7f08022c` +- Visible selector CMD count: 1 +- Removed from tester ZIP: `Select-OutRunVRBackend.cmd`, DXVK/RBR license text files +- Separate compliance file: `OutRun2_VR_COMPLIANCE_cbec700a30c4.zip` + +## Resume cursor +Observe the unified workflow triggered by commit `840f52a...`; validate the resulting lean ZIP contents and the five-mode selector/log smoke test before replacing the frozen candidate. From 1b4f1ce8a1f072b93d20275c21420dd9956ce6af Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 21:59:20 +0900 Subject: [PATCH 1267/1308] docs(vr): record packaging review findings --- docs/VR_REVIEW_FINDINGS.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 docs/VR_REVIEW_FINDINGS.md diff --git a/docs/VR_REVIEW_FINDINGS.md b/docs/VR_REVIEW_FINDINGS.md new file mode 100644 index 0000000000..6f483582c6 --- /dev/null +++ b/docs/VR_REVIEW_FINDINGS.md @@ -0,0 +1,16 @@ +# VR Review Findings + +## PKG-001 — Duplicate selector entry point +Status: FIXED + +The unified test package exposed both `Select-OutRunVRBackend.cmd` and `OutRunVR-Backend-Selector.cmd`. The GUI selector is the intended tester entry point; the PowerShell backend engine remains internal. The duplicate CLI CMD wrapper is no longer copied to the tester ZIP. + +## PKG-002 — Release/compliance files clutter tester ZIP +Status: FIXED IN WORKFLOW / CI VALIDATION PENDING + +License/notice/corresponding-source files are no longer copied into the runtime tester ZIP. CI now creates a separate compliance ZIP so release obligations can be retained without mixing them into the user's test folder. + +## PKG-003 — Lean package contract +Status: STATICALLY VALIDATED + +The workflow now fails if the tester package contains the duplicate selector wrapper or license/notice/source-only files, and it verifies the required selector, launcher, collector, configuration, build identity, and test-scenario files. From 939fd43d6329164dcaa097e9ae67cc68627c31b8 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:10:52 +0900 Subject: [PATCH 1268/1308] fix(vr): expose enabled state for hook gating --- src/plugin.hpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/plugin.hpp b/src/plugin.hpp index c094bbebdc..dcd6e488ea 100644 --- a/src/plugin.hpp +++ b/src/plugin.hpp @@ -82,6 +82,7 @@ namespace Settings extern Setting FramerateLimit; // hooks_framerate.cpp extern Setting FramerateFastLoad; // hooks_framerate.cpp extern Setting FramerateInterpolation; // hooks_framerate.cpp + extern Setting VREnabled; // vr/settings.cpp extern Setting FramerateInterpolationDebugAlpha; // interpolation.cpp extern Setting FramerateInterpolationDebugLog; // interpolation.cpp From 5231e877b492a8d2d6332d8334810f50cbd74858 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:10:55 +0900 Subject: [PATCH 1269/1308] fix(vr): do not install VR hooks in 2D control --- src/hook_mgr.cpp | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/src/hook_mgr.cpp b/src/hook_mgr.cpp index 2bdd5f7ff5..b9e3b0dea2 100644 --- a/src/hook_mgr.cpp +++ b/src/hook_mgr.cpp @@ -1,4 +1,31 @@ #include "hook_mgr.hpp" +#include "plugin.hpp" + +#include +#include + + +namespace +{ + bool IsVrHookDescription(std::string_view description) noexcept + { + return description.starts_with("OpenXRVR") || + description.starts_with("OpenXVRR"); + } + + bool VrHooksEnabledForProcess() noexcept + { + const char* forceDisabled = std::getenv("OUTRUN_VR_FORCE_DISABLED"); + if (forceDisabled && *forceDisabled && + (std::strcmp(forceDisabled, "1") == 0 || + _stricmp(forceDisabled, "true") == 0 || + _stricmp(forceDisabled, "on") == 0)) + { + return false; + } + return Settings::VREnabled.get(); + } +} Hook::Hook() { @@ -13,6 +40,15 @@ void HookManager::ApplyHooks() hook->is_active_.store(false, std::memory_order_release); hook->has_error_.store(false, std::memory_order_release); + + const auto desc = hook->description(); + if (IsVrHookDescription(desc) && !VrHooksEnabledForProcess()) + { + if (!desc.empty()) + spdlog::info("{}: skipped because VR is disabled for this process", desc); + continue; + } + if (hook->validate()) { const bool active = hook->apply(); From 5f9028deb7ee93aa5733cfdf4acf5c872f15298e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:11:23 +0900 Subject: [PATCH 1270/1308] diag(vr): force deterministic recovery boot settings --- tools/Run-OutRunVRTest.ps1 | 40 +++++++++++++++++++++++++++++++++++++- 1 file changed, 39 insertions(+), 1 deletion(-) diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 index d5ac8e99a8..f510156d3b 100644 --- a/tools/Run-OutRunVRTest.ps1 +++ b/tools/Run-OutRunVRTest.ps1 @@ -61,6 +61,36 @@ $state=Get-Content $current -Raw|ConvertFrom-Json Write-Host "Starting test session: $($state.SessionId)" Write-Host "Backend: $backend" +# Recovery retest policy: first prove that the game can leave the white startup +# screen before re-enabling high-refresh interpolation / XR phase-lock. These +# command-line values are session-scoped and override both base and user INIs. +$recoveryBootArgs=@( + '-FramerateLimit=60', + '-FramerateFastLoad=0', + '-FramerateInterpolation=false', + '-FramerateUnlockExperimental=false', + '-FrameCadenceMode=0', + '-DisableDesktopVsync=false', + '-SkyGlowFactor=1' +) +$gameArgs=@($recoveryBootArgs) +if($backend -eq 'd3d9' -or $backend -eq 'dxvk-safe'){ + $gameArgs += @( + '-PreferD3D9Ex=false', + '-DirectGpuOnly=false', + '-DisableDesktopDuplication=false' + ) +} + +$sessionRoot=Join-Path $root ("logs/{0}/{1}/{2}" -f $state.BuildMatrixId,$state.VariantId,$state.SessionId) +New-Item -ItemType Directory -Force $sessionRoot|Out-Null +@( + "backend=$backend" + "forceVrDisabled=$($backend -eq '2d')" + "arguments=$($gameArgs -join ' ')" +)|Set-Content (Join-Path $sessionRoot 'RUN_OVERRIDES.txt') -Encoding UTF8 +Write-Host "Recovery boot overrides: $($gameArgs -join ' ')" + # DXVK/Vulkan safety: third-party implicit capture/overlay layers can crash # vkCreateInstance before DXVK gets control. The observed Bandicam path was # bdcamvk32.dll -> NVIDIA vkCreateInstance. Run the DXVK comparison with @@ -69,6 +99,13 @@ $dxvkMode = $backend -eq 'dxvk-safe' -or $backend -eq 'dxvk' $oldVkDisable = $env:VK_LOADER_LAYERS_DISABLE $oldVkInstanceLayers = $env:VK_INSTANCE_LAYERS $oldVkDebug = $env:VK_LOADER_DEBUG +$oldVrForceDisabled = $env:OUTRUN_VR_FORCE_DISABLED +if($backend -eq '2d'){ + $env:OUTRUN_VR_FORCE_DISABLED='1' + Write-Host '2D control isolation: all OpenXR/VR hook installers are disabled for this process.' +}else{ + $env:OUTRUN_VR_FORCE_DISABLED=$null +} if($dxvkMode){ $env:VK_LOADER_LAYERS_DISABLE='~implicit~' $env:VK_INSTANCE_LAYERS=$null @@ -83,8 +120,9 @@ if($dxvkMode){ } try{ - $p=Start-Process -FilePath $game -WorkingDirectory $root -PassThru + $p=Start-Process -FilePath $game -ArgumentList $gameArgs -WorkingDirectory $root -PassThru } finally { + $env:OUTRUN_VR_FORCE_DISABLED=$oldVrForceDisabled if($dxvkMode){ $env:VK_LOADER_LAYERS_DISABLE=$oldVkDisable $env:VK_INSTANCE_LAYERS=$oldVkInstanceLayers From e4a936c40a218679bc019955aff1f3e0f71906db Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:32:39 +0900 Subject: [PATCH 1271/1308] fix(vr): honor DirectGpuOnly setting in game transport --- src/vr/d3d9/stereo_renderer.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer.cpp b/src/vr/d3d9/stereo_renderer.cpp index 0c42ed2987..e8e840a79c 100644 --- a/src/vr/d3d9/stereo_renderer.cpp +++ b/src/vr/d3d9/stereo_renderer.cpp @@ -56,8 +56,13 @@ namespace OutRunVRStereo bool R9DirectOnlyTransport() noexcept { - return R9ReadBoolEnvironment("OUTRUN_VR_DIRECT_TRANSPORT", true) && - R9ReadBoolEnvironment("OUTRUN_VR_DIRECT_ONLY", true); + // Game-side policy must follow the parsed setting directly. The host + // inherits OUTRUN_VR_DIRECT_ONLY through CreateProcess, but the MSVC + // CRT getenv cache does not reliably observe SetEnvironmentVariableA + // changes made after process startup. Reading getenv here therefore + // left SAFE modes stuck in the default direct-only path even when the + // log showed DirectGpuOnly=false. + return Settings::VRDirectGpuOnly.get(); } bool R9FirstDirectOnlyWaitLogged = false; From 99b41c24d93c1ef6c3b9708d68c8321744452916 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:32:42 +0900 Subject: [PATCH 1272/1308] fix(vr): avoid half-screen crop before SBS is active --- vrhost/src/main_r23.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index fd0412a956..39935464e4 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2718,14 +2718,24 @@ int main(int argc, char** argv) QueryPerformanceCounter(&ce); timings.capture.Add(timings.Ms(cs, ce)); LARGE_INTEGER frs{}, fre{}; QueryPerformanceCounter(&frs); + // Only crop the left half when the shared frame state says + // the desktop source is a completed SBS frame. If stereo + // never became active (for example SAFE transport policy + // mismatch), the desktop contains a normal full-width mono + // frame; cropping it caused the observed half-screen zoom. + const bool fallbackSourceIsSbs = have && + before.state == OutRunVR::StereoSbsActive && + (before.flags & OutRunVR::RenderFrameStereoComplete) != 0; if (fallbackCapture.available && R23RenderTheater(compositor, viewSpace, localSpace, - fs.predictedDisplayTime, quad, true)) + fs.predictedDisplayTime, quad, fallbackSourceIsSbs)) { layers[0] = reinterpret_cast(&quad); layerReady = true; - finalLayerKind = "recovery-left-eye-theater"; + finalLayerKind = fallbackSourceIsSbs + ? "recovery-left-eye-theater" + : "recovery-full-mono-theater"; ++R23GameplayTheaterFallbacks; const ULONGLONG now = GetTickCount64(); if (R23LastGameplayFallbackLogMs == 0 || @@ -2733,7 +2743,9 @@ int main(int argc, char** argv) { R23LastGameplayFallbackLogMs = now; std::cout - << "[R23 fallback] no reusable stereo projection remained; using left-eye-only LOCAL-fixed theater until fresh stereo returns" + << "[R23 fallback] no reusable stereo projection remained; using " + << (fallbackSourceIsSbs ? "left-eye SBS crop" : "full-width mono") + << " LOCAL-fixed theater until fresh stereo returns" << " count=" << R23GameplayTheaterFallbacks << " productionAttempted=" << (productionCaptureAttempted ? 1 : 0) << "\n"; From 803144005c0e45352602917a2f51804ec6b18ae6 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:43:25 +0900 Subject: [PATCH 1273/1308] docs(vr): gate retest on synced backend transport fixes --- docs/VR_UNIFIED_TEST_SCENARIO.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/docs/VR_UNIFIED_TEST_SCENARIO.md b/docs/VR_UNIFIED_TEST_SCENARIO.md index cb84460834..0efbfcef84 100644 --- a/docs/VR_UNIFIED_TEST_SCENARIO.md +++ b/docs/VR_UNIFIED_TEST_SCENARIO.md @@ -35,6 +35,17 @@ Do not launch the game twice manually without either collecting between runs or The collector does not need to remain running in the background. +## Recovery checkpoint: 2026-09-20 stereo transport / DX12 device creation + +This package must include the transport fixes from all backend source branches before it is considered testable: + +- D3D9 SAFE: game-side R9 transport policy follows the parsed `DirectGpuOnly` setting directly. With SAFE defaults (`DirectGpuOnly=false`), classic SBS/Desktop Duplication fallback must not be suppressed by a stale process environment value. +- DXVK SAFE/MULTIVIEW: the DXVK game branch carries the same R9 transport-policy fix; do not accept a package whose DXVK source SHA predates that branch fix. +- All D3D11 OpenXR hosts: when no completed SBS frame is published, recovery theater uses the full-width mono source. Left-half cropping is permitted only for a frame explicitly marked `StereoSbsActive` + `RenderFrameStereoComplete`. +- DX12 STRICT: use D3D9On12 legacy `CreateDevice` semantics first. If the runtime rejects OutRun's original presentation values, retry with the bounded compatibility normalization (window handle/refresh, one back buffer, default interval) while remaining on D3D9On12; native D3D9 fallback stays disabled. + +For the next retest, success criteria are intentionally narrow: D3D9 SAFE must publish a completed stereo frame instead of remaining at `composeOk=0`; DXVK SAFE must do the same; DX12 STRICT must at least pass device creation before any later renderer/VR judgement. + ## Recommended short evening test order Use 2D ORIGINAL only as a quick no-VR overhead smoke check. Then compare D3D9 control first, followed by DXVK SAFE. Test DXVK MULTIVIEW or DX12 STRICT only if the earlier modes start cleanly. A full A-F sequence is not required; this package contains no fabricated B/C/D variants. From 3905e5b75903bc4e5cf5afab2d3d740cd62db80b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:52:08 +0900 Subject: [PATCH 1274/1308] docs(vr): freeze stereo transport and dx12 retest candidate --- docs/VR_AUTODEV_STATE.json | 60 ++++++++++++++++++-------------------- 1 file changed, 29 insertions(+), 31 deletions(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index 7dcd3e2df1..d04bb45202 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -1,25 +1,25 @@ { "schemaVersion": 1, - "updatedUtc": "2026-09-20T12:56:00Z", + "updatedUtc": "2026-09-20T13:51:00Z", "branch": "vr-unified-backends", "publicationMode": "github-fast-forward-cas", "frozen": true, - "freezeReason": "evening-package-delivered-no-post-freeze-binary-changes", - "frozenCommit": "cbec700a30c44a85292f396d37d6e24a77ed0b47", - "buildMatrixId": "VRM-20260920-cbec700a30c4", + "freezeReason": "retest-package-built-and-ci-validated-after-stereo-transport-and-dx12-device-fixes", + "frozenCommit": "803144005c0e45352602917a2f51804ec6b18ae6", + "buildMatrixId": "VRM-20260920-803144005c0e", "components": { - "d3d9": "cbec700a30c44a85292f396d37d6e24a77ed0b47", - "dxvkGameHost": "88e891f9cb4533700d64c25f544561c1cda3f7ff", + "d3d9": "803144005c0e45352602917a2f51804ec6b18ae6", + "dxvkGameHost": "5e58ee35e14636dbfad3ad3744d350aa09859992", "dxvkProvider": "5bb301ab22f7b41d68a879bf84c1e3d10ae0c473", "multiviewPatcher": "0ef3253da1738b07e67358a027311c7bcedaa001", - "dx12": "4eb469238e6caa2f2c6aa8825db7502f42c522db" + "dx12": "ab8e00ab4a21e4ebb23fbc4046abda51e885bcb6" }, "ci": { - "buildRunId": 35504498714, - "unifiedRunId": 35504498726, - "artifactId": 10603562638, - "artifactSha256": "1ab18b99ebb5be4cd4dd4e0457407314040b7be89e906132835b9348bf244fd6", - "innerZipSha256": "2e6c7fba2fcc5a775bac1c6130f6e1d6b6c7555cc80115fe581df6d6c13a8661" + "buildRunId": 35514339665, + "unifiedRunId": 35514339728, + "artifactId": 10606816032, + "artifactSha256": "1517890fd2efe90f9c5fe8f345d7fd695b534b33de5ad1937441836f386e6cca", + "innerZipSha256": "e48b1648ce80f7027e3cdea3bbb13192cc56c5bd99628ee886759e6d8916e065" }, "availableVariants": [ "CONTROL_2D", @@ -28,26 +28,24 @@ "E_DXVK_MULTIVIEW", "F_DX12_STRICT" ], - "excludedVariants": { - "B_CORRECTNESS": "no isolated verified renderer patch frozen", - "C_PERFORMANCE": "no isolated performance patch frozen", - "D_DIRECTGPU_OPENXR": "no isolated transport/timing patch frozen" - }, "runtimeEvidence": { - "latestLogIds": [], - "latestLogHashes": [], + "latestObservedMatrix": "VRM-20260920-5f9028deb7ee", + "control2d": "startup/menu/gameplay launch confirmed by user", + "d3d9Safe": "startup confirmed; gameplay showed left-half mono fallback before transport fix", + "dxvkSafe": "same left-half mono fallback before branch-sync fix", + "dx12Strict": "device creation failed before legacy CreateDevice semantics fix", "quest3VdxrRequired": true }, - "nextAction": "Observe/validate the push-triggered unified workflow for commit 840f52a9166d8a4921c4068f8c7ed3468d33e9e9. Accept a new frozen package only after the lean tester ZIP passes selector/mode/log smoke tests and ZIP-content checks. Keep the existing cbec700a30c4 frozen candidate immutable meanwhile.", - "integrationHead": "840f52a9166d8a4921c4068f8c7ed3468d33e9e9", - "pendingPackaging": { - "checkpoint": "C3_VALIDATE", - "commit": "840f52a9166d8a4921c4068f8c7ed3468d33e9e9", - "change": "lean tester ZIP: remove duplicate Select-OutRunVRBackend.cmd and release/compliance files; emit compliance ZIP separately", - "staticValidation": "passed", - "ciObservation": "pending", - "preservedFrozenCandidate": "cbec700a30c44a85292f396d37d6e24a77ed0b47", - "locallyRepackedTestZip": "OutRun2_VR_TEST_ONLY_cbec700a30c4.zip", - "locallyRepackedTestZipSha256": "5a920801db281bbdb7ac95bcd49b57166e92ecc725e0fa3b727f928b7f08022c" - } + "fixesInFrozenCandidate": [ + "2D process-level VR hook isolation", + "deterministic 60Hz recovery launch overrides", + "R9 DirectGpuOnly transport policy reads parsed Settings value", + "host fallback crops left half only for completed SBS frames", + "DXVK branch synchronized with transport and host fallback fixes", + "DX12 D3D9On12 legacy CreateDevice semantics with bounded compatibility retry", + "DX12 host synchronized with fallback crop fix" + ], + "nextAction": "Retest A_CONTROL first and verify completed stereo/SBS rather than full-width mono fallback. Then retest E_DXVK_SAFE. If both publish stereo, test F_DX12_STRICT only through device creation/menu before longer gameplay.", + "integrationHead": "803144005c0e45352602917a2f51804ec6b18ae6", + "pendingPackaging": null } From 96d17952c3198656298d911b70181e82cb6a6e2c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:52:13 +0900 Subject: [PATCH 1275/1308] docs(vr): record frozen 803144 retest checkpoint --- docs/VR_RUN_STATE.md | 43 +++++++++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 18 deletions(-) diff --git a/docs/VR_RUN_STATE.md b/docs/VR_RUN_STATE.md index 8769e2d09b..79d1612310 100644 --- a/docs/VR_RUN_STATE.md +++ b/docs/VR_RUN_STATE.md @@ -1,32 +1,39 @@ # VR Run State -Updated: 2026-09-20 21:56 KST +Updated: 2026-09-20 22:51 KST ## Current checkpoint - C0 RECOVER: complete -- C1 REVIEW: package contents reviewed +- C1 REVIEW: uploaded 5f9028de retest logs reviewed - C2 IMPLEMENT: complete -- C3 VALIDATE: static package-contract checks passed; CI observation remains +- C3 VALIDATE: all backend builds, hosts, selector smoke tests, package checks, and general Win32 build passed - C4 COMMIT: complete -- C5 PACKAGE: local slim repack produced from the frozen cbec700a30c4 artifact +- C5 PACKAGE: complete - C6 STATE: complete -## Active development -- Branch: `vr-unified-backends` -- Packaging change commit: `840f52a9166d8a4921c4068f8c7ed3468d33e9e9` -- Existing frozen evening candidate: `cbec700a30c44a85292f396d37d6e24a77ed0b47` (do not mutate) +## Frozen retest candidate +- Integration: `803144005c0e45352602917a2f51804ec6b18ae6` +- Matrix: `VRM-20260920-803144005c0e` +- D3D9: `803144005c0e45352602917a2f51804ec6b18ae6` +- DXVK game/host: `5e58ee35e14636dbfad3ad3744d350aa09859992` +- DXVK provider: `5bb301ab22f7b41d68a879bf84c1e3d10ae0c473` +- Multiview patcher: `0ef3253da1738b07e67358a027311c7bcedaa001` +- DX12: `ab8e00ab4a21e4ebb23fbc4046abda51e885bcb6` +- Unified workflow: `35514339728` success +- General Build workflow: `35514339665` success +- Runtime ZIP SHA256: `e48b1648ce80f7027e3cdea3bbb13192cc56c5bd99628ee886759e6d8916e065` -## Packaging decision -The tester ZIP is runtime/test-only. It keeps one visible selector entry point, `OutRunVR-Backend-Selector.cmd`, while retaining `Select-OutRunVRBackend.ps1` only as the internal backend-switch engine. The obsolete duplicate `Select-OutRunVRBackend.cmd` wrapper is excluded. +## Findings addressed +The previous 5f9028de retest proved the boot regression was fixed: 2D and D3D9 SAFE start normally. Gameplay then exposed a separate transport problem. SAFE configuration said `DirectGpuOnly=false`, but R9 still consulted a stale process environment value and suppressed SBS fallback, leaving the Host with no completed stereo frame. The Host then treated the full-width mono desktop as SBS and cropped its left half, producing the observed enlarged half-screen mono image. -License/notice/corresponding-source material is excluded from the tester ZIP and generated as a separate compliance ZIP by CI. Runtime backends, INI files, selector engine/UI, launcher/log collector, build identity, source SHAs, checksums, and the test scenario remain in the tester ZIP. +The frozen candidate makes game-side R9 follow the parsed setting directly, and the Host only left-half-crops a source explicitly marked completed SBS. The same fixes are synchronized to the DXVK branch. -## Local repack -- File: `OutRun2_VR_TEST_ONLY_cbec700a30c4.zip` -- SHA256: `5a920801db281bbdb7ac95bcd49b57166e92ecc725e0fa3b727f928b7f08022c` -- Visible selector CMD count: 1 -- Removed from tester ZIP: `Select-OutRunVRBackend.cmd`, DXVK/RBR license text files -- Separate compliance file: `OutRun2_VR_COMPLIANCE_cbec700a30c4.zip` +DX12 previously reached D3D9On12 but failed device creation with invalid-call presentation parameters. The DX12 branch now preserves legacy `CreateDevice` semantics and performs one bounded compatibility retry without falling back to native D3D9. Its Host also carries the corrected fallback crop policy. ## Resume cursor -Observe the unified workflow triggered by commit `840f52a...`; validate the resulting lean ZIP contents and the five-mode selector/log smoke test before replacing the frozen candidate. +Retest only three short gates: +1. A_CONTROL: enter gameplay and verify true stereo appears instead of half-width zoom. +2. E_DXVK_SAFE: repeat the same gate. +3. F_DX12_STRICT: verify device creation/menu first; only continue into gameplay if startup succeeds. + +If A_CONTROL still has no completed stereo frame, analyze the new session ZIP before changing any additional renderer code. From c34e9741e410b27fe68926831c357a801c7bcf58 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:52:26 +0900 Subject: [PATCH 1276/1308] docs(vr): freeze 803144 recovery candidate [skip ci] --- docs/VR_AUTODEV_STATE.json | 47 +++++++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 19 deletions(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index d04bb45202..f12c03e9e4 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -1,10 +1,10 @@ { "schemaVersion": 1, - "updatedUtc": "2026-09-20T13:51:00Z", + "updatedUtc": "2026-09-20T13:52:00Z", "branch": "vr-unified-backends", "publicationMode": "github-fast-forward-cas", "frozen": true, - "freezeReason": "retest-package-built-and-ci-validated-after-stereo-transport-and-dx12-device-fixes", + "freezeReason": "runtime-recovery-candidate-built-after-safe-transport-policy-sync-and-dx12-device-create-fix", "frozenCommit": "803144005c0e45352602917a2f51804ec6b18ae6", "buildMatrixId": "VRM-20260920-803144005c0e", "components": { @@ -29,23 +29,32 @@ "F_DX12_STRICT" ], "runtimeEvidence": { - "latestObservedMatrix": "VRM-20260920-5f9028deb7ee", - "control2d": "startup/menu/gameplay launch confirmed by user", - "d3d9Safe": "startup confirmed; gameplay showed left-half mono fallback before transport fix", - "dxvkSafe": "same left-half mono fallback before branch-sync fix", - "dx12Strict": "device creation failed before legacy CreateDevice semantics fix", + "previousCandidate": "5f9028deb7ee93aa5733cfdf4acf5c872f15298e", + "observed": { + "control2D": "normal startup", + "d3d9Safe": "normal startup; gameplay showed enlarged/cropped left half with no stereo", + "dxvkSafe": "same enlarged/cropped flat image", + "dx12Strict": "device creation failed" + }, + "diagnosis": [ + "SAFE settings had DirectGpuOnly=false but game-side R9 transport policy read stale CRT environment values and remained direct-only, suppressing SBS fallback and publishing zero completed stereo frames", + "host recovery theater cropped the left half even when the desktop source was full-width mono", + "DX12 Direct3DCreate9On12Ex succeeded but CreateDeviceEx returned D3DERR_INVALIDCALL; strict branch now preserves legacy CreateDevice semantics with one bounded presentation-parameter retry" + ], "quest3VdxrRequired": true }, - "fixesInFrozenCandidate": [ - "2D process-level VR hook isolation", - "deterministic 60Hz recovery launch overrides", - "R9 DirectGpuOnly transport policy reads parsed Settings value", - "host fallback crops left half only for completed SBS frames", - "DXVK branch synchronized with transport and host fallback fixes", - "DX12 D3D9On12 legacy CreateDevice semantics with bounded compatibility retry", - "DX12 host synchronized with fallback crop fix" - ], - "nextAction": "Retest A_CONTROL first and verify completed stereo/SBS rather than full-width mono fallback. Then retest E_DXVK_SAFE. If both publish stereo, test F_DX12_STRICT only through device creation/menu before longer gameplay.", - "integrationHead": "803144005c0e45352602917a2f51804ec6b18ae6", - "pendingPackaging": null + "fixes": { + "d3d9Safe": "R9DirectOnlyTransport reads Settings::VRDirectGpuOnly directly; host crops only completed SBS frames", + "dxvkSafe": "same transport-policy fix and host crop guard synchronized to vr-dxvk-poc", + "dx12Strict": "legacy D3D9On12 CreateDevice semantics plus bounded compatibility retry; host crop guard synchronized" + }, + "validation": { + "unifiedWorkflow": "success", + "zipIntegrity": "passed", + "requiredFiles": "passed", + "branchShaSync": "passed", + "skyGlowFactor": 1 + }, + "nextAction": "Retest frozen matrix VRM-20260920-803144005c0e. Check D3D9 SAFE first for a completed stereo frame and real depth, then DXVK SAFE for the same, then DX12 STRICT only for device-creation/startup progress before deeper renderer judgement.", + "integrationHead": "803144005c0e45352602917a2f51804ec6b18ae6" } From 81c308fcb1cc2f2b5679a9a444621a57d3e5a6e5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:52:49 +0900 Subject: [PATCH 1277/1308] docs(vr): record completed recovery checkpoint [skip ci] --- docs/VR_RUN_STATE.md | 58 ++++++++++++++++++++++++++------------------ 1 file changed, 34 insertions(+), 24 deletions(-) diff --git a/docs/VR_RUN_STATE.md b/docs/VR_RUN_STATE.md index 79d1612310..9ad73315f9 100644 --- a/docs/VR_RUN_STATE.md +++ b/docs/VR_RUN_STATE.md @@ -1,39 +1,49 @@ # VR Run State -Updated: 2026-09-20 22:51 KST +Updated: 2026-09-20 22:52 KST ## Current checkpoint -- C0 RECOVER: complete -- C1 REVIEW: uploaded 5f9028de retest logs reviewed -- C2 IMPLEMENT: complete -- C3 VALIDATE: all backend builds, hosts, selector smoke tests, package checks, and general Win32 build passed +- C0 RECOVER: complete — 2D and D3D9 SAFE startup regression cleared on the previous recovery build +- C1 REVIEW: complete — runtime logs isolated the flat half-screen symptom to transport/fallback policy rather than common game startup +- C2 IMPLEMENT: complete — SAFE transport policy, host fallback crop guard, and DX12 D3D9On12 device-creation semantics updated +- C3 VALIDATE: complete — all unified backend jobs and package validation succeeded - C4 COMMIT: complete -- C5 PACKAGE: complete +- C5 PACKAGE: complete — frozen tester ZIP produced - C6 STATE: complete -## Frozen retest candidate -- Integration: `803144005c0e45352602917a2f51804ec6b18ae6` +## Frozen recovery candidate +- Integration commit: `803144005c0e45352602917a2f51804ec6b18ae6` - Matrix: `VRM-20260920-803144005c0e` -- D3D9: `803144005c0e45352602917a2f51804ec6b18ae6` -- DXVK game/host: `5e58ee35e14636dbfad3ad3744d350aa09859992` +- Unified workflow: `35514339728` — success +- Build workflow: `35514339665` — success +- Unified artifact: `10606816032` +- Artifact ZIP SHA256: `1517890fd2efe90f9c5fe8f345d7fd695b534b33de5ad1937441836f386e6cca` +- Tester inner ZIP SHA256: `e48b1648ce80f7027e3cdea3bbb13192cc56c5bd99628ee886759e6d8916e065` + +## Backend source identity +- D3D9 SAFE: `803144005c0e45352602917a2f51804ec6b18ae6` +- DXVK game + host: `5e58ee35e14636dbfad3ad3744d350aa09859992` - DXVK provider: `5bb301ab22f7b41d68a879bf84c1e3d10ae0c473` - Multiview patcher: `0ef3253da1738b07e67358a027311c7bcedaa001` -- DX12: `ab8e00ab4a21e4ebb23fbc4046abda51e885bcb6` -- Unified workflow: `35514339728` success -- General Build workflow: `35514339665` success -- Runtime ZIP SHA256: `e48b1648ce80f7027e3cdea3bbb13192cc56c5bd99628ee886759e6d8916e065` +- DX12 strict: `ab8e00ab4a21e4ebb23fbc4046abda51e885bcb6` -## Findings addressed -The previous 5f9028de retest proved the boot regression was fixed: 2D and D3D9 SAFE start normally. Gameplay then exposed a separate transport problem. SAFE configuration said `DirectGpuOnly=false`, but R9 still consulted a stale process environment value and suppressed SBS fallback, leaving the Host with no completed stereo frame. The Host then treated the full-width mono desktop as SBS and cropped its left half, producing the observed enlarged half-screen mono image. +## Runtime evidence that led to this candidate +The previous recovery package reached normal startup in 2D and D3D9 SAFE. D3D9 SAFE and DXVK SAFE then showed the same enlarged/cropped left-half flat image in gameplay, while DX12 STRICT failed device creation. -The frozen candidate makes game-side R9 follow the parsed setting directly, and the Host only left-half-crops a source explicitly marked completed SBS. The same fixes are synchronized to the DXVK branch. +The logs and source review showed: +1. SAFE configuration had `DirectGpuOnly=false`, but the game R9 transport gate read stale CRT environment values and stayed in direct-only mode. That suppressed SBS/Desktop Duplication fallback even though no shared-eye transport was ready. +2. The host recovery theater always cropped the left half, even when the desktop source was a normal full-width mono frame. That exactly produced the observed half-screen zoom. +3. DX12 reached `Direct3DCreate9On12Ex`, then failed device creation with `D3DERR_INVALIDCALL`. The strict branch now uses legacy D3D9On12 `CreateDevice` semantics and a bounded compatibility retry without permitting native D3D9 fallback. -DX12 previously reached D3D9On12 but failed device creation with invalid-call presentation parameters. The DX12 branch now preserves legacy `CreateDevice` semantics and performs one bounded compatibility retry without falling back to native D3D9. Its Host also carries the corrected fallback crop policy. +## Fixes frozen into this matrix +- D3D9 SAFE: `R9DirectOnlyTransport()` follows parsed `Settings::VRDirectGpuOnly` directly. +- DXVK SAFE/MULTIVIEW: same game-side transport fix synchronized to the DXVK branch. +- D3D11 OpenXR hosts: left-half crop is used only for a frame explicitly marked completed SBS; otherwise recovery shows full-width mono. +- DX12 STRICT: legacy `CreateDevice` contract first, then one bounded presentation normalization retry while staying on D3D9On12. +- `SkyGlowFactor = 1` remains packaged. -## Resume cursor -Retest only three short gates: -1. A_CONTROL: enter gameplay and verify true stereo appears instead of half-width zoom. -2. E_DXVK_SAFE: repeat the same gate. -3. F_DX12_STRICT: verify device creation/menu first; only continue into gameplay if startup succeeds. +## Non-blocking branch CI notes +Two generic branch workflows still have stale checks unrelated to the unified tester result: the DXVK generic R34/OFF build exercises an older incompatible renderer combination, and its host verification script uses PowerShell's reserved `$Host` variable; the DX12 generic verifier searches for the old strict-pass marker string. The unified workflow builds and stages the intended SAFE/DX12 payloads successfully and is the acceptance path for this tester. -If A_CONTROL still has no completed stereo frame, analyze the new session ZIP before changing any additional renderer code. +## Next runtime test +Use only the frozen `VRM-20260920-803144005c0e` tester. Test D3D9 SAFE first and look for actual geometry stereo rather than a flat recovery theater. If D3D9 is good, test DXVK SAFE. Then test DX12 STRICT only far enough to see whether device creation/startup now passes; deeper DX12 rendering work comes after that boundary is cleared. From fc71a50a10ddcccb6e38e6a41fba8e3f7fc3d74f Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Sun, 20 Sep 2026 22:53:03 +0900 Subject: [PATCH 1278/1308] docs(vr): capture transport and DX12 recovery findings [skip ci] --- docs/VR_REVIEW_FINDINGS.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/docs/VR_REVIEW_FINDINGS.md b/docs/VR_REVIEW_FINDINGS.md index 6f483582c6..831aef2666 100644 --- a/docs/VR_REVIEW_FINDINGS.md +++ b/docs/VR_REVIEW_FINDINGS.md @@ -14,3 +14,24 @@ License/notice/corresponding-source files are no longer copied into the runtime Status: STATICALLY VALIDATED The workflow now fails if the tester package contains the duplicate selector wrapper or license/notice/source-only files, and it verifies the required selector, launcher, collector, configuration, build identity, and test-scenario files. + + +## VR-TRANSPORT-001 — SAFE mode ignored DirectGpuOnly=false +Status: FIXED IN FROZEN MATRIX `VRM-20260920-803144005c0e` + +The game-side R9 transport policy read `OUTRUN_VR_DIRECT_ONLY` through the CRT environment cache. The launcher/host could log `DirectGpuOnly=false` while R9 still behaved as direct-only, suppressing SBS/Desktop Duplication fallback and leaving the host without a completed stereo frame. R9 now follows the parsed setting directly. The same fix is synchronized to the DXVK game branch. + +## VR-HOST-001 — Recovery theater cropped mono as SBS +Status: FIXED IN FROZEN MATRIX `VRM-20260920-803144005c0e` + +The gameplay recovery path always rendered the left half of the desktop source. When stereo never became active, the source was a normal full-width mono frame, so this produced the observed enlarged left-half image. The host now crops only when shared frame state explicitly reports `StereoSbsActive` and `RenderFrameStereoComplete`; otherwise it uses full-width mono. + +## VR-DX12-001 — D3D9On12 CreateDeviceEx invalid-call boundary +Status: FIXED FOR RETEST / RUNTIME VALIDATION PENDING + +The failing DX12 log reached `Direct3DCreate9On12Ex` successfully, then device creation failed with `D3DERR_INVALIDCALL`. The strict branch now preserves the legacy D3D9 `CreateDevice` contract on the D3D9On12 provider and performs one bounded presentation-parameter normalization retry. Native D3D9 fallback remains disabled. + +## CI-LEGACY-001 — Generic branch workflows contain stale checks +Status: NON-BLOCKING FOR UNIFIED TESTER + +The DXVK generic R34/OFF configuration still compiles an older incompatible renderer combination and its host verification script assigns PowerShell's reserved `$Host` variable. The DX12 generic verifier also searches for a pre-change strict-pass marker. These failures do not affect the accepted unified workflow `35514339728`, whose intended D3D9 SAFE, DXVK SAFE host/game, DX12 strict, provider, multiview, and package jobs all passed. From ad14ed6c6757634233ec79b71f42be53c563edb7 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 02:48:08 +0900 Subject: [PATCH 1279/1308] fix(vrhost): port T0 loading and stall projection guards --- vrhost/src/main_r23.cpp | 61 +++++++++++++++++++++++++++++++++++++---- 1 file changed, 56 insertions(+), 5 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 39935464e4..81042ca91b 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -2007,6 +2007,7 @@ int main(int argc, char** argv) std::array cachedMenuProjectionViews{}; bool cachedMenuProjectionValid = false; + bool awaitingFirstGameplayStereo = false; XrPosef menuProjectionAnchor{}; menuProjectionAnchor.orientation.w = 1.0f; bool menuProjectionAnchorValid = false; @@ -2066,6 +2067,7 @@ int main(int argc, char** argv) lastStereoMatchMs = 0; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + awaitingFirstGameplayStereo = false; menuProjectionAnchorValid = false; refreshMenuAnchorAfterLocate = true; compositor.ReferenceSpaceChanged(); @@ -2111,6 +2113,7 @@ int main(int argc, char** argv) matchedStereoValid = false; cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + awaitingFirstGameplayStereo = false; menuProjectionAnchorValid = false; refreshMenuAnchorAfterLocate = true; OutRunVrR23VerifiedBundle::Invalidate(); @@ -2176,6 +2179,22 @@ int main(int argc, char** argv) const auto requestedPresentation = shared.Presentation(); auto presentation = requestedPresentation; + + // T0/R46: the game may publish Gameplay several seconds before a + // usable stereo render packet exists. Keep the live Theater/menu + // projection until at least one render frame has appeared instead + // of entering a zero-layer direct-only gameplay interval. + if (requestedPresentation == OutRunVR::PresentationGameplay && + lastPresentation != OutRunVR::PresentationGameplay) + { + OutRunVR::SharedRenderFrameState bootstrapFrame{}; + const bool haveBootstrapFrame = + renderFrames.Read(bootstrapFrame) && + bootstrapFrame.frameId != 0; + if (!haveBootstrapFrame) + presentation = OutRunVR::PresentationTheater; + } + // R45: the game now publishes presentation from an explicit // GameState whitelist. Do not retain a stale stereo projection for // 750 ms after it says Theater; that hold was enough to transform @@ -2192,6 +2211,7 @@ int main(int argc, char** argv) cachedProjectionValid = false; cachedProjectionRenderedMs = 0; cachedMenuProjectionValid = false; + awaitingFirstGameplayStereo = false; if ((head.locationFlags & R45MenuAnchorFlags) == R45MenuAnchorFlags) { @@ -2207,7 +2227,9 @@ int main(int argc, char** argv) } else { - cachedMenuProjectionValid = false; + // Keep the last visible menu/loading projection only until + // the first actual gameplay stereo projection is released. + awaitingFirstGameplayStereo = true; } lastPresentation = presentation; std::cout << "VR presentation R45: " @@ -2589,10 +2611,13 @@ int main(int argc, char** argv) compositor.HasStereoSource() && projectionNow >= lastStereoMatchMs && projectionNow - lastStereoMatchMs <= StereoGraceMs); - const bool cachedHold = cachedProjectionValid && - projectionNow >= cachedProjectionRenderedMs && - projectionNow - cachedProjectionRenderedMs <= - R23CachedProjectionHoldMs; + // T0/R47: while Gameplay remains active, never age + // out the last successfully released stereo projection. + // Presentation/session/reference-space transitions already + // invalidate this cache, so a producer stall freezes the + // last good stereo image instead of submitting a solid or + // empty compositor frame. + const bool cachedHold = cachedProjectionValid; LARGE_INTEGER rs{}, re{}; QueryPerformanceCounter(&rs); @@ -2702,6 +2727,32 @@ int main(int argc, char** argv) frameRenderMs += timings.Ms(rs, re); timings.render.Add(timings.Ms(rs, re)); + if (frameFreshProjection) + { + awaitingFirstGameplayStereo = false; + cachedMenuProjectionValid = false; + } + + // If Gameplay was announced before a releasable stereo + // projection, keep the last LOCAL-fixed menu/loading image + // visible in direct-only mode. This is strictly a bootstrap + // bridge; the first fresh gameplay projection disables it. + if (!layerReady && directTransportOnly && + awaitingFirstGameplayStereo && + cachedMenuProjectionValid) + { + pv = cachedMenuProjectionViews; + projection.space = localSpace; + projection.viewCount = 2; + projection.views = pv.data(); + layers[0] = + reinterpret_cast( + &projection); + layerReady = true; + intentionalMonoProjection = true; + finalLayerKind = "gameplay-bootstrap-menu-hold"; + } + // Never submit a zero-layer frame just because Desktop // Duplication missed the stereo grace window. VDXR can show a // solid compositor colour / severe HMD stutter even while the From f7d080c6b91da547f28e4f64133f5b92c2550be4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 02:55:58 +0900 Subject: [PATCH 1280/1308] docs(vr): adopt T0-derived working base and record hourly run [skip ci] --- docs/VR_AUTODEV_STATE.json | 58 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 55 insertions(+), 3 deletions(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index f12c03e9e4..e947058ea9 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -1,6 +1,6 @@ { "schemaVersion": 1, - "updatedUtc": "2026-09-20T13:52:00Z", + "updatedUtc": "2026-09-20T17:55:25Z", "branch": "vr-unified-backends", "publicationMode": "github-fast-forward-cas", "frozen": true, @@ -55,6 +55,58 @@ "branchShaSync": "passed", "skyGlowFactor": 1 }, - "nextAction": "Retest frozen matrix VRM-20260920-803144005c0e. Check D3D9 SAFE first for a completed stereo frame and real depth, then DXVK SAFE for the same, then DX12 STRICT only for device-creation/startup progress before deeper renderer judgement.", - "integrationHead": "803144005c0e45352602917a2f51804ec6b18ae6" + "nextAction": "Continue from unified commit ad14ed6c6757634233ec79b71f42be53c563edb7 with T0-debug commit 365b294b6a96c98ada434b439a982725e1ba542c as the build-validated DX9Ex reference input. Next hourly work should port bounded fingerprint telemetry and the narrow S6/S7 lens-flare candidate into the D3D9Ex path only, fail closed, without broad WVP/WorldBillboard promotion; then prepare no more than six runtime candidates. Do not mark Position HUD, white overlays, or T5 fast-path correctness fixed without runtime evidence.", + "integrationHead": "ad14ed6c6757634233ec79b71f42be53c563edb7", + "activeDevelopment": true, + "dx9exWorkingBase": { + "branch": "vr-d3d9ex-t0-debug", + "buildValidatedCommit": "365b294b6a96c98ada434b439a982725e1ba542c", + "branchHead": "7298d1f2426da9134aca17b83f23076a495fd788", + "ciRunId": 35526213136, + "artifactId": 10609747550, + "artifactSha256": "7cf2cc7a8ed762a07bcc3bb474e9d37bb0980ac0320b944a1999d61f23612a4f", + "innerZipSha256": "b034553ac0b919a9d7944ee11168a6e5dd3f868221a047585b3a8da7cfe8ed0d", + "buildValidation": "host/game/package success", + "runtimeEvidence": [ + "T0-derived world/sky/loading behavior is the stability reference", + "stage loading reached gameplay normally in the latest T0-family runtime tests", + "persistent last-good stereo projection removed the full-screen solid/empty-color stall symptom", + "S6/S7-family narrow alpha+flat-WVP behavior collapsed duplicated lens flare to one in runtime tests, but camera-relative correctness remains unconfirmed" + ], + "unresolved": [ + "Position HUD 6th/6 remains duplicated/oversized and is not confirmed fixed", + "white rank/score and exit YES/NO remain split", + "T5/R29 fast path improves frame rate somewhat but corrupts sky/world and is performance evidence only" + ] + }, + "reviewBatches": { + "RB01": { + "status": "complete", + "completedUtc": "2026-09-20T17:55:25Z", + "inputs": { + "unifiedHeadBefore": "fc71a50a10ddcccb6e38e6a41fba8e3f7fc3d74f", + "t0DebugBuild": "365b294b6a96c98ada434b439a982725e1ba542c", + "t0DebugBranchHead": "7298d1f2426da9134aca17b83f23076a495fd788" + }, + "lenses": [ + "architecture/build/backend boundary", + "resource/state/lifetime/synchronization", + "stereo HUD/sky/effects/recenter/menu correctness", + "performance draw amplification/copies/XR pacing", + "adversarial regression/fail-closed review" + ], + "result": "Do not wholesale-merge diverged T0 branch. Port only validated behaviors in bounded changes." + } + }, + "currentRun": { + "type": "manual-hourly-equivalent", + "sourceCommit": "ad14ed6c6757634233ec79b71f42be53c563edb7", + "change": "Port T0 loading bootstrap and persistent last-good gameplay projection guards into the current unified host without changing HUD/effect classifiers.", + "buildRunId": 35527017219, + "unifiedRunId": 35527017201, + "unifiedArtifactId": 10609683851, + "artifactSha256": "a5e21693ae74d51ea0ba7b2483ef133fbfde9517068993a5e8796f6b5bc37243", + "innerZipSha256": "12088212f8ec4af2f92cdc6280e785f51112b9e50945c10b8fe9fb4f1dd08780", + "validation": "Build success; D3D9 SAFE, DXVK game/host, DXVK provider, multiview patcher, DX12 and package all success; runtime validation pending." + } } From f591d7555a56f544a63a0b2f46dbddf5d03c939b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 02:56:19 +0900 Subject: [PATCH 1281/1308] docs(vr): record completed T0-base hourly-equivalent run [skip ci] --- docs/VR_RUN_STATE.md | 37 ++++++++++++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/docs/VR_RUN_STATE.md b/docs/VR_RUN_STATE.md index 9ad73315f9..780a8c504d 100644 --- a/docs/VR_RUN_STATE.md +++ b/docs/VR_RUN_STATE.md @@ -1,6 +1,6 @@ # VR Run State -Updated: 2026-09-20 22:52 KST +Updated: 2026-09-21 02:55 KST ## Current checkpoint - C0 RECOVER: complete — 2D and D3D9 SAFE startup regression cleared on the previous recovery build @@ -47,3 +47,38 @@ Two generic branch workflows still have stale checks unrelated to the unified te ## Next runtime test Use only the frozen `VRM-20260920-803144005c0e` tester. Test D3D9 SAFE first and look for actual geometry stereo rather than a flat recovery theater. If D3D9 is good, test DXVK SAFE. Then test DX12 STRICT only far enough to see whether device creation/startup now passes; deeper DX12 rendering work comes after that boundary is cleared. + + +## Manual hourly-equivalent run — 2026-09-21 02:55 KST + +### Checkpoint result +- C0 RECOVER: complete — recovered `vr-unified-backends` HEAD `fc71a50a10ddcccb6e38e6a41fba8e3f7fc3d74f`, T0-debug build SHA `365b294b6a96c98ada434b439a982725e1ba542c`, and T0-debug branch HEAD `7298d1f2426da9134aca17b83f23076a495fd788`. +- C1 REVIEW: complete — RB01 bounded 5-lens review covered architecture/build boundaries, resource/state lifetime, stereo/HUD/effects correctness, performance, and adversarial regression risk. +- C2 IMPLEMENT: complete — ported only the T0 loading/bootstrap and gameplay stall projection guards into the current unified Host. HUD/effect/WVP classification was intentionally unchanged. +- C3 VALIDATE: complete — Build run `35527017219` succeeded. Unified run `35527017201` succeeded for D3D9 SAFE, DXVK game+host, DXVK provider, multiview patcher, DX12 strict, and final package. +- C4 COMMIT: complete — source commit `ad14ed6c6757634233ec79b71f42be53c563edb7`. +- C5 PACKAGE: complete — unified artifact `10609683851`; outer SHA256 `a5e21693ae74d51ea0ba7b2483ef133fbfde9517068993a5e8796f6b5bc37243`; tester ZIP SHA256 `12088212f8ec4af2f92cdc6280e785f51112b9e50945c10b8fe9fb4f1dd08780`; ZIP integrity passed. +- C6 STATE: complete — durable state updated with the T0-derived working base and next action. + +### Adopted DX9Ex working reference input +- Branch: `vr-d3d9ex-t0-debug` +- Build-validated source commit: `365b294b6a96c98ada434b439a982725e1ba542c` +- Branch HEAD: `7298d1f2426da9134aca17b83f23076a495fd788` (later CI/generic-build policy only; runtime payload source remains `365b294...`) +- T0-debug CI: `35526213136` — host/game/package success +- Artifact: `10609747550` +- Artifact SHA256: `7cf2cc7a8ed762a07bcc3bb474e9d37bb0980ac0320b944a1999d61f23612a4f` +- Inner tester ZIP SHA256: `b034553ac0b919a9d7944ee11168a6e5dd3f868221a047585b3a8da7cfe8ed0d` + +### Behavior contract carried forward +- Preserve T0-style stable world geometry and normal sky classification. +- Preserve normal stage-loading transition into gameplay. +- Preserve last-good stereo projection across gameplay frame stalls so HMD output does not become a solid/empty color. +- T0's duplicated lens flare is not accepted as final. The S6/S7 narrow alpha + flat-WVP observation remains a candidate because it collapsed the flare to one in runtime tests without the broad world corruption seen in ownership experiments. +- Position HUD `6th/6`, white rank/score, and exit `YES/NO` remain unresolved. +- T5/R29 LEFT+RIGHT-only behavior is performance evidence only: frame rate improved somewhat, but sky/world graphics regressed. + +### RB01 review result +The T0-debug branch and unified branch are heavily diverged, so wholesale merge/file replacement is rejected. The current unified Host already contains newer R42/R23 transport and projection-cache work. Only validated T0 behavior should be ported in bounded changes. The first bounded port in this run was the loading/bootstrap and persistent projection-hold behavior. + +### Next action +Continue from unified source commit `ad14ed6c6757634233ec79b71f42be53c563edb7`. Use T0-debug `365b294...` as the DX9Ex reference input. Next hourly run should port bounded fingerprint telemetry and the narrow S6/S7 lens-flare candidate into the D3D9Ex path only, with fail-closed matching and without broad WVP/WorldBillboard promotion. Prepare no more than six runtime candidates. Do not mark Position HUD, white overlays, or the fast path fixed until runtime evidence confirms them. From 6e0196e126b856e1869613acca0ba6ae599b5e65 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 02:56:38 +0900 Subject: [PATCH 1282/1308] docs(vr): persist T0-base review findings and next diagnostics [skip ci] --- docs/VR_REVIEW_FINDINGS.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/docs/VR_REVIEW_FINDINGS.md b/docs/VR_REVIEW_FINDINGS.md index 831aef2666..9bc88e726c 100644 --- a/docs/VR_REVIEW_FINDINGS.md +++ b/docs/VR_REVIEW_FINDINGS.md @@ -35,3 +35,29 @@ The failing DX12 log reached `Direct3DCreate9On12Ex` successfully, then device c Status: NON-BLOCKING FOR UNIFIED TESTER The DXVK generic R34/OFF configuration still compiles an older incompatible renderer combination and its host verification script assigns PowerShell's reserved `$Host` variable. The DX12 generic verifier also searches for a pre-change strict-pass marker. These failures do not affect the accepted unified workflow `35514339728`, whose intended D3D9 SAFE, DXVK SAFE host/game, DX12 strict, provider, multiview, and package jobs all passed. + + +## VR-BASE-002 — T0-debug is a reference input, not a merge source +Status: ACTIVE / REVIEWED IN RB01 + +`vr-d3d9ex-t0-debug` and `vr-unified-backends` have materially diverged source histories. Replacing unified Host/renderer files wholesale with T0-debug files would discard newer R42/R23 transport, cache, and integration work. The adopted build-validated DX9Ex reference input is T0-debug commit `365b294b6a96c98ada434b439a982725e1ba542c`; future work must port only bounded behaviors into unified and keep exact source evidence. + +## VR-HOST-002 — Gameplay loading and stall projection guards +Status: BUILD/MATRIX VALIDATED AT `ad14ed6c6757634233ec79b71f42be53c563edb7`; RUNTIME RETEST PENDING + +T0-family runtime tests showed two useful Host behaviors: stage loading no longer entered a black direct-only interval, and a gameplay frame stall no longer degraded into a full-screen solid/empty color. The current unified Host now defers the Gameplay projection transition until a render frame exists, keeps the last menu/loading projection available during bootstrap, and reuses the last successfully released stereo projection for the duration of a Gameplay stall. Existing presentation/session/reference-space transitions still invalidate the cache. Build run `35527017219` and unified run `35527017201` passed. + +## VR-FINGERPRINT-001 — Position HUD needs exact draw fingerprinting +Status: READY FOR NEXT BOUNDED PORT + +Primitive-count experiments through 1..1024 and broad WVP ownership experiments did not resize or correctly place the Position `6th/6` HUD. Broad ownership caused severe world/sky/driver corruption and draw amplification. T0-debug commit `365b294...` contains bounded shader/pixel-shader/vertex-declaration/stride/texture/render-state fingerprint telemetry and passed CI, but that telemetry has not yet been ported into unified. The next diagnostic must remain passive/rate-limited until an exact fingerprint is established. + +## VR-LENS-002 — Narrow S6/S7 flare behavior is useful but not final +Status: RUNTIME OBSERVED / CORRECTNESS UNCONFIRMED + +Small12 S6/S7-family tests collapsed the duplicated lens flare to one while avoiding the broad world corruption seen in ownership experiments. The useful discriminator was a small alpha candidate with a live WVP that classified as flat. The flare still appeared to react to head/camera direction, which may be physically correct for a camera-facing flare but has not been confirmed. Preserve this as an isolated fail-closed candidate; do not generalize it to sky, HUD, smoke, skid, or world geometry. + +## VR-PERF-002 — T5 mono-backup removal is performance evidence only +Status: PERFORMANCE SIGNAL / CORRECTNESS BLOCKED + +The T5/R29 LEFT+RIGHT-only comparison removed the large steady-state mono safety replay burden and subjectively improved frame rate, but it also made sky/world rendering incorrect. Do not adopt the T5 classifier or fast path wholesale. Reuse only the mono-removal concept behind a strict correctness gate after the stable T0/unified world classification is preserved. From edee6b911198f4ab1fd9bd0e36ca3a5cf54a6162 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:16:25 +0900 Subject: [PATCH 1283/1308] fix(vr): define Frame.v2 run-generation identity --- src/vr/ipc/protocol.hpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/src/vr/ipc/protocol.hpp b/src/vr/ipc/protocol.hpp index ec55559988..55465e9218 100644 --- a/src/vr/ipc/protocol.hpp +++ b/src/vr/ipc/protocol.hpp @@ -110,6 +110,12 @@ namespace OutRunVR // this game frame. Word 10 was previously unused; Frame.v2 ABI stays fixed. inline constexpr std::uint32_t RenderFrameCadenceRequestIndex = 10; + // P0 runtime identity. Word 11 carries a per-game-process generation that + // is mirrored by SharedRenderFrameRing::reserved0. Reusing reserved storage + // keeps the Frame.v2 ABI unchanged while letting every reader reject stale + // slots left behind when the host mapping survives a fast game restart. + inline constexpr std::uint32_t RenderFrameRunGenerationIndex = 11; + enum StereoFailureReason : std::uint32_t { StereoFailureNone = 0, @@ -210,11 +216,23 @@ namespace OutRunVR volatile std::uint32_t publishSequence; volatile std::uint32_t latestSlot; volatile std::uint32_t clientPid; + // P0: per-game-process run generation. Each valid slot mirrors this in + // reserved[RenderFrameRunGenerationIndex]. std::uint32_t reserved0; SharedRenderFrameState slots[RenderFrameRingSize]; }; #pragma pack(pop) + inline bool RenderFrameRunIdentityMatches( + const SharedRenderFrameRing& ring, + const SharedRenderFrameState& frame) noexcept + { + return ring.clientPid != 0 && + ring.reserved0 != 0 && + frame.clientPid == ring.clientPid && + frame.reserved[RenderFrameRunGenerationIndex] == ring.reserved0; + } + static_assert(sizeof(SharedFov) == 16); static_assert(sizeof(SharedPoseState) == 280); static_assert(offsetof(SharedPoseState, recommendedWidth) == 104); From 6ff14350d00a29d581adf963afb6f09e7c6059d0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:16:56 +0900 Subject: [PATCH 1284/1308] fix(vr): invalidate stale Frame.v2 slots on game restart --- src/vr/d3d9/stereo_renderer_r7.inc | 93 ++++++++++++++++++++++++++++-- 1 file changed, 88 insertions(+), 5 deletions(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index b2bd1d65eb..07d6a3cfb5 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -96,6 +96,8 @@ namespace OutRunVRStereo OutRunVR::SharedPoseState* SharedState = nullptr; HANDLE RenderFrameMapping = nullptr; OutRunVR::SharedRenderFrameRing* RenderFrameRing = nullptr; + std::uint32_t RenderFrameRunGeneration = 0; + bool RenderFrameRingClaimed = false; IDirect3DSurface9* BackBuffer = nullptr; IDirect3DSurface9* TrackedRenderTarget = nullptr; @@ -548,10 +550,85 @@ namespace OutRunVRStereo return true; } + std::uint32_t MakeRenderFrameRunGeneration() noexcept + { + LARGE_INTEGER qpc{}; + QueryPerformanceCounter(&qpc); + std::uint32_t generation = + static_cast(qpc.LowPart) ^ + static_cast(qpc.HighPart) ^ + GetCurrentProcessId() ^ + GetTickCount() ^ + 0x52554E47u; // 'RUNG' + if (!generation) + generation = 1; + return generation; + } + + bool ClaimRenderFrameRingForCurrentRun() noexcept + { + if (!RenderFrameRing) + return false; + const bool headerValid = + RenderFrameRing->magic == OutRunVR::RenderFrameMagic && + RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && + RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && + RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + if (!headerValid) + return false; + + const std::uint32_t self = GetCurrentProcessId(); + if (!RenderFrameRunGeneration) + RenderFrameRunGeneration = MakeRenderFrameRunGeneration(); + + if (RenderFrameRingClaimed) + return RenderFrameRing->clientPid == self && + RenderFrameRing->reserved0 == RenderFrameRunGeneration; + + // The host may keep Frame.v2 mapped across a fast game restart. + // Claim a new run generation under the ring seqlock and invalidate + // every old slot before publishing any frame from this process. + LONG ringSeq = InterlockedIncrement( + reinterpret_cast(&RenderFrameRing->publishSequence)); + if ((ringSeq & 1) == 0) + ringSeq = InterlockedIncrement( + reinterpret_cast(&RenderFrameRing->publishSequence)); + MemoryBarrier(); + + RenderFrameRing->clientPid = self; + RenderFrameRing->reserved0 = RenderFrameRunGeneration; + RenderFrameRing->latestSlot = 0; + for (auto& slot : RenderFrameRing->slots) + { + std::memset(&slot, 0, sizeof(slot)); + slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + slot.structSize = sizeof(slot); + slot.clientPid = self; + slot.reserved[OutRunVR::RenderFrameRunGenerationIndex] = + RenderFrameRunGeneration; + MemoryBarrier(); + slot.magic = OutRunVR::RenderFrameMagic; + } + + MemoryBarrier(); + ringSeq = InterlockedIncrement( + reinterpret_cast(&RenderFrameRing->publishSequence)); + if (ringSeq & 1) + InterlockedIncrement( + reinterpret_cast(&RenderFrameRing->publishSequence)); + + RenderFrameRingClaimed = true; + spdlog::info( + "VR Frame.v2: claimed run identity pid={} generation=0x{:08x}; stale slots from previous game runs invalidated", + self, RenderFrameRunGeneration); + return true; + } + bool EnsureRenderFrameState() { if (RenderFrameRing) - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + return ClaimRenderFrameRingForCurrentRun(); + RenderFrameMapping = CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, static_cast(sizeof(OutRunVR::SharedRenderFrameRing)), OutRunVR::RenderFrameMemoryName); if (!RenderFrameMapping) return false; const bool existed = GetLastError() == ERROR_ALREADY_EXISTS; @@ -563,10 +640,16 @@ namespace OutRunVRStereo RenderFrameRing->protocolVersion = OutRunVR::RenderFrameProtocolVersion; RenderFrameRing->structSize = sizeof(*RenderFrameRing); RenderFrameRing->slotCount = OutRunVR::RenderFrameRingSize; - for (auto& slot : RenderFrameRing->slots) { slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; slot.structSize = sizeof(slot); slot.magic = OutRunVR::RenderFrameMagic; } - MemoryBarrier(); RenderFrameRing->magic = OutRunVR::RenderFrameMagic; + for (auto& slot : RenderFrameRing->slots) + { + slot.protocolVersion = OutRunVR::RenderFrameProtocolVersion; + slot.structSize = sizeof(slot); + slot.magic = OutRunVR::RenderFrameMagic; + } + MemoryBarrier(); + RenderFrameRing->magic = OutRunVR::RenderFrameMagic; } - return RenderFrameRing->magic == OutRunVR::RenderFrameMagic && RenderFrameRing->protocolVersion == OutRunVR::RenderFrameProtocolVersion && RenderFrameRing->structSize == sizeof(OutRunVR::SharedRenderFrameRing) && RenderFrameRing->slotCount == OutRunVR::RenderFrameRingSize; + return ClaimRenderFrameRingForCurrentRun(); } void PoisonFrame(OutRunVR::StereoFailureReason reason) @@ -1168,7 +1251,7 @@ namespace OutRunVRStereo void PublishRenderFrame(std::uint32_t state,std::uint32_t frameId,std::uint32_t sourcePoseSequence,std::int64_t presentQpc,OutRunVR::StereoFailureReason failureReason,const OutRunVRRenderer::LatchedStereoFrame* stereo,bool presentInFlight=false,bool directTransport=false) { - if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);const bool directSizedFrame=directTransport&&DirectTransportResourcesReady&&DirectTransportWidth&&DirectTransportHeight;frame.backbufferWidth=directSizedFrame?DirectTransportWidth:BackBufferDesc.Width;frame.backbufferHeight=directSizedFrame?DirectTransportHeight:BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));WriteGameBuildTag(frame);frame.reserved[OutRunVR::RenderFrameCadenceRequestIndex]=OutRunVRRenderer::GetActiveCadenceRequestId();if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=DirectTransportWidth;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=DirectTransportHeight;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); + if(!EnsureRenderFrameState())return;const std::uint32_t slotIndex=frameId?(frameId-1u)%OutRunVR::RenderFrameRingSize:(RenderFrameRing->latestSlot+1u)%OutRunVR::RenderFrameRingSize;auto&frame=RenderFrameRing->slots[slotIndex];LONG seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if((seq&1)==0)InterlockedIncrement(reinterpret_cast(&frame.sequence));MemoryBarrier();frame.magic=OutRunVR::RenderFrameMagic;frame.protocolVersion=OutRunVR::RenderFrameProtocolVersion;frame.structSize=sizeof(frame);frame.clientPid=GetCurrentProcessId();frame.state=state;frame.frameId=frameId;frame.sourcePoseSequence=sourcePoseSequence;frame.presentationMode=GameplayActive()?OutRunVR::PresentationGameplay:OutRunVR::PresentationTheater;frame.flags=presentInFlight?OutRunVR::RenderFramePresentInFlight:0;frame.failureReason=static_cast(failureReason);const bool directSizedFrame=directTransport&&DirectTransportResourcesReady&&DirectTransportWidth&&DirectTransportHeight;frame.backbufferWidth=directSizedFrame?DirectTransportWidth:BackBufferDesc.Width;frame.backbufferHeight=directSizedFrame?DirectTransportHeight:BackBufferDesc.Height;frame.presentQpc=presentQpc;std::memset(frame.eye,0,sizeof(frame.eye));std::memset(frame.reserved,0,sizeof(frame.reserved));frame.reserved[OutRunVR::RenderFrameRunGenerationIndex]=RenderFrameRunGeneration;WriteGameBuildTag(frame);frame.reserved[OutRunVR::RenderFrameCadenceRequestIndex]=OutRunVRRenderer::GetActiveCadenceRequestId();if(directTransport&&DirectTransportResourcesReady&&ActiveDirectTransportSlot(reinterpret_cast(transport.leftHandle));frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]=static_cast(reinterpret_cast(transport.rightHandle));frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]=DirectTransportWidth;frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]=DirectTransportHeight;frame.reserved[OutRunVR::RenderFrameDirectFormatIndex]=static_cast(DirectTransportFormat);frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]=DirectTransportGeneration;frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]=ActiveDirectTransportSlot;}}if(!presentInFlight&&state==OutRunVR::StereoSbsActive&&stereo&&stereo->valid&&frameId){const std::uint32_t transportFlag=frame.flags&OutRunVR::RenderFrameDirectGpuTransport;frame.flags=transportFlag|OutRunVR::RenderFrameStereoComplete|OutRunVR::RenderFrameWorldStereo|OutRunVR::RenderFrameDrawDuplicated|OutRunVR::RenderFrameEffectivePoseValid;for(int eye=0;eye<2;++eye){std::memcpy(frame.eye[eye].orientation,stereo->effectiveEyeOrientation[eye],sizeof(frame.eye[eye].orientation));std::memcpy(frame.eye[eye].position,stereo->effectiveEyePosition[eye],sizeof(frame.eye[eye].position));frame.eye[eye].fov=stereo->eyeFov[eye];}}MemoryBarrier();seq=InterlockedIncrement(reinterpret_cast(&frame.sequence));if(seq&1)InterlockedIncrement(reinterpret_cast(&frame.sequence));LONG ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if((ringSeq&1)==0)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));MemoryBarrier();RenderFrameRing->clientPid=GetCurrentProcessId();RenderFrameRing->latestSlot=slotIndex;MemoryBarrier();ringSeq=InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence));if(ringSeq&1)InterlockedIncrement(reinterpret_cast(&RenderFrameRing->publishSequence)); } struct ScreenVertex{float x,y,z,rhw;float u,v;}; From db730290ea2f5c7920ba78a8236cbb2ac636ab7d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:17:07 +0900 Subject: [PATCH 1285/1308] fix(vrhost): reject stale Frame.v2 run identities --- vrhost/src/main.cpp | 34 +++++++++++++++++++++++++++------- 1 file changed, 27 insertions(+), 7 deletions(-) diff --git a/vrhost/src/main.cpp b/vrhost/src/main.cpp index 3983fc4762..6ac44a156e 100644 --- a/vrhost/src/main.cpp +++ b/vrhost/src/main.cpp @@ -733,14 +733,33 @@ namespace { if (!frameId || !ValidateRing()) return false; - for (std::uint32_t i = 0; - i < OutRunVR::RenderFrameRingSize; ++i) + for (int attempt = 0; attempt < 6; ++attempt) { - OutRunVR::SharedRenderFrameState candidate{}; - if (ReadSlot(i, candidate) && - candidate.frameId == frameId) + const std::uint32_t ringBefore = state_->publishSequence; + if (ringBefore & 1u) + continue; + + bool found = false; + OutRunVR::SharedRenderFrameState selected{}; + for (std::uint32_t i = 0; + i < OutRunVR::RenderFrameRingSize; ++i) + { + OutRunVR::SharedRenderFrameState candidate{}; + if (ReadSlot(i, candidate) && + candidate.frameId == frameId) + { + selected = candidate; + found = true; + break; + } + } + + MemoryBarrier(); + const std::uint32_t ringAfter = state_->publishSequence; + if (found && ringBefore == ringAfter && + !(ringAfter & 1u)) { - out = candidate; + out = selected; return true; } } @@ -825,7 +844,8 @@ namespace out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && - out.structSize == sizeof(out)) + out.structSize == sizeof(out) && + OutRunVR::RenderFrameRunIdentityMatches(*state_, out)) return true; } return false; From c65403e79d39a101a53244fb689e852d89ce6d15 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:17:19 +0900 Subject: [PATCH 1286/1308] fix(vrhost): bind DirectGPU frame lookup to current game run --- .../src/runtime/d3d9ex_direct_passthrough.hpp | 61 +++++++++++++------ 1 file changed, 43 insertions(+), 18 deletions(-) diff --git a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp index 78d1d8114c..513d310ad3 100644 --- a/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp +++ b/vrhost/src/runtime/d3d9ex_direct_passthrough.hpp @@ -362,26 +362,51 @@ namespace OutRunVrD3D9ExDirectPassthrough { if (!frameId || !EnsureFrameRing()) return false; - for (std::uint32_t i = 0; i < OutRunVR::RenderFrameRingSize; ++i) + + for (int ringAttempt = 0; ringAttempt < 6; ++ringAttempt) { - const auto& slot = FrameRing->slots[i]; - for (int attempt = 0; attempt < 4; ++attempt) + const std::uint32_t ringBefore = FrameRing->publishSequence; + if (ringBefore & 1u) + continue; + + bool found = false; + OutRunVR::SharedRenderFrameState selected{}; + for (std::uint32_t i = 0; i < OutRunVR::RenderFrameRingSize && !found; ++i) + { + const auto& slot = FrameRing->slots[i]; + for (int attempt = 0; attempt < 4; ++attempt) + { + const std::uint32_t before = slot.sequence; + if (before & 1u) + continue; + MemoryBarrier(); + OutRunVR::SharedRenderFrameState candidate{}; + std::memcpy(&candidate, &slot, sizeof(candidate)); + MemoryBarrier(); + const std::uint32_t after = slot.sequence; + if (before == after && !(after & 1u) && + candidate.magic == OutRunVR::RenderFrameMagic && + candidate.protocolVersion == OutRunVR::RenderFrameProtocolVersion && + candidate.structSize == sizeof(candidate) && + OutRunVR::RenderFrameRunIdentityMatches(*FrameRing, candidate) && + candidate.frameId == frameId && + candidate.state == OutRunVR::StereoSbsActive && + (candidate.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0 && + (candidate.flags & OutRunVR::RenderFramePresentInFlight) == 0) + { + selected = candidate; + found = true; + break; + } + } + } + + MemoryBarrier(); + const std::uint32_t ringAfter = FrameRing->publishSequence; + if (found && ringBefore == ringAfter && !(ringAfter & 1u)) { - const std::uint32_t before = slot.sequence; - if (before & 1u) - continue; - MemoryBarrier(); - std::memcpy(&out, &slot, sizeof(out)); - MemoryBarrier(); - const std::uint32_t after = slot.sequence; - if (before == after && !(after & 1u) && - out.magic == OutRunVR::RenderFrameMagic && - out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && - out.structSize == sizeof(out) && out.frameId == frameId && - out.state == OutRunVR::StereoSbsActive && - (out.flags & OutRunVR::RenderFrameDirectGpuTransport) != 0 && - (out.flags & OutRunVR::RenderFramePresentInFlight) == 0) - return true; + out = selected; + return true; } } return false; From f3d5f3f9b970fd4d3bcd760f140138794c7fc2e4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:17:24 +0900 Subject: [PATCH 1287/1308] fix(vr): keep v3 shadow bridge on current Frame.v2 run --- src/vr/ipc/shadow_legacy_v2.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/vr/ipc/shadow_legacy_v2.hpp b/src/vr/ipc/shadow_legacy_v2.hpp index 35020c748f..17b0ae76f2 100644 --- a/src/vr/ipc/shadow_legacy_v2.hpp +++ b/src/vr/ipc/shadow_legacy_v2.hpp @@ -138,7 +138,9 @@ namespace OutRunVR::IpcV3::ShadowV2 return out.magic == RenderFrameMagic && out.protocolVersion == RenderFrameProtocolVersion && out.structSize == sizeof(SharedRenderFrameState) && - !(out.sequence & 1u) && out.frameId != 0; + !(out.sequence & 1u) && + RenderFrameRunIdentityMatches(ring, out) && + out.frameId != 0; } inline std::uint32_t HostFlagsFromV2(std::uint32_t flags) noexcept From 94be96fb8bbdc20ac53349707d53111d8d5ae885 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:17:40 +0900 Subject: [PATCH 1288/1308] fix(vrhost): require validated stereo frame before gameplay handoff --- vrhost/src/main_r23.cpp | 55 +++++++++++++++++++++++++++++++++++++---- 1 file changed, 50 insertions(+), 5 deletions(-) diff --git a/vrhost/src/main_r23.cpp b/vrhost/src/main_r23.cpp index 81042ca91b..70d25b6f9a 100644 --- a/vrhost/src/main_r23.cpp +++ b/vrhost/src/main_r23.cpp @@ -74,6 +74,50 @@ namespace constexpr ULONGLONG R23CachedProjectionHoldMs = 1000; constexpr ULONGLONG R23PresentationDebounceMs = 750; constexpr ULONGLONG R23CachedProjectionLogIntervalMs = 5000; + + bool R23UsableGameplayBootstrapFrame( + const OutRunVR::SharedRenderFrameState& frame) noexcept + { + constexpr std::uint32_t required = + OutRunVR::RenderFrameStereoComplete | + OutRunVR::RenderFrameWorldStereo | + OutRunVR::RenderFrameDrawDuplicated | + OutRunVR::RenderFrameEffectivePoseValid; + + if (!frame.frameId || !frame.sourcePoseSequence || + frame.presentationMode != OutRunVR::PresentationGameplay || + frame.state != OutRunVR::StereoSbsActive || + frame.failureReason != OutRunVR::StereoFailureNone || + frame.presentQpc <= 0 || + !frame.backbufferWidth || !frame.backbufferHeight || + (frame.flags & OutRunVR::RenderFramePresentInFlight) != 0 || + (frame.flags & required) != required) + return false; + + if ((frame.flags & OutRunVR::RenderFrameDirectGpuTransport) == 0) + return true; + + const std::uint32_t slot = + frame.reserved[OutRunVR::RenderFrameDirectSlotIndex]; + const std::uint32_t generation = + frame.reserved[OutRunVR::RenderFrameDirectGenerationIndex]; + const std::uint32_t width = + frame.reserved[OutRunVR::RenderFrameDirectWidthIndex]; + const std::uint32_t height = + frame.reserved[OutRunVR::RenderFrameDirectHeightIndex]; + const std::uint32_t leftHandle = + frame.reserved[OutRunVR::RenderFrameDirectLeftHandleIndex]; + const std::uint32_t rightHandle = + frame.reserved[OutRunVR::RenderFrameDirectRightHandleIndex]; + + return slot < OutRunVR::RenderFrameRingSize && + generation != 0 && + leftHandle != 0 && rightHandle != 0 && + width != 0 && height != 0 && + width == frame.backbufferWidth && + height == frame.backbufferHeight; + } + std::uint64_t R23CachedProjectionSubmits = 0; std::uint64_t R42SameFrameProjectionReuses = 0; std::uint64_t R42ProjectionRefreshes = 0; @@ -2180,17 +2224,18 @@ int main(int argc, char** argv) const auto requestedPresentation = shared.Presentation(); auto presentation = requestedPresentation; - // T0/R46: the game may publish Gameplay several seconds before a - // usable stereo render packet exists. Keep the live Theater/menu - // projection until at least one render frame has appeared instead - // of entering a zero-layer direct-only gameplay interval. + // T0/R46+P0: Gameplay can be announced before a releasable + // stereo packet exists, and Frame.v2 may survive a fast game restart. + // RenderFrameReader already rejects stale run identities; require the + // same completed world/pose invariants used by production selection + // before leaving the visible menu/loading projection. if (requestedPresentation == OutRunVR::PresentationGameplay && lastPresentation != OutRunVR::PresentationGameplay) { OutRunVR::SharedRenderFrameState bootstrapFrame{}; const bool haveBootstrapFrame = renderFrames.Read(bootstrapFrame) && - bootstrapFrame.frameId != 0; + R23UsableGameplayBootstrapFrame(bootstrapFrame); if (!haveBootstrapFrame) presentation = OutRunVR::PresentationTheater; } From 256fd8c5867042d73458a2f58f125c01352c76b3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:18:31 +0900 Subject: [PATCH 1289/1308] fix(vrhost): reject stale runs in fallback frame reader --- vrhost/src/runtime/openxr_api_compat.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/vrhost/src/runtime/openxr_api_compat.hpp b/vrhost/src/runtime/openxr_api_compat.hpp index 71f762702c..83b2ab9edd 100644 --- a/vrhost/src/runtime/openxr_api_compat.hpp +++ b/vrhost/src/runtime/openxr_api_compat.hpp @@ -152,7 +152,8 @@ namespace OutRunVrFinalTest publishSequence = after; return out.magic == OutRunVR::RenderFrameMagic && out.protocolVersion == OutRunVR::RenderFrameProtocolVersion && - out.structSize == sizeof(out); + out.structSize == sizeof(out) && + OutRunVR::RenderFrameRunIdentityMatches(*FrameRing, out); } } return false; From 6585f9c7770de4e1c68bd16ffeb6ddeb9b3b8a4d Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:20:09 +0900 Subject: [PATCH 1290/1308] fix(vr): bind DirectGPU generation to game run identity --- src/vr/d3d9/stereo_renderer_r7.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vr/d3d9/stereo_renderer_r7.inc b/src/vr/d3d9/stereo_renderer_r7.inc index 07d6a3cfb5..60e4d2f496 100644 --- a/src/vr/d3d9/stereo_renderer_r7.inc +++ b/src/vr/d3d9/stereo_renderer_r7.inc @@ -1110,7 +1110,7 @@ namespace OutRunVRStereo } bool EnsureDirectTransportResources(IDirect3DDevice9* device) { - if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureDirectInteropProbe(device))return false;UINT targetWidth=0,targetHeight=0;DirectTransportTargetSize(device,targetWidth,targetHeight);if(DirectTransportResourcesReady&&DirectTransportWidth==targetWidth&&DirectTransportHeight==targetHeight)return true;if(DirectTransportResourcesReady)ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}DirectTransportWidth=targetWidth;DirectTransportHeight=targetHeight;if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} from desktop {}x{} (VDXR/OpenXR recommended) format={} generation={}",DirectTransportWidth,DirectTransportHeight,BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; + if(!device||!BackBufferDesc.Width||!BackBufferDesc.Height||!EnsureRenderFrameState()||!EnsureDirectInteropProbe(device))return false;UINT targetWidth=0,targetHeight=0;DirectTransportTargetSize(device,targetWidth,targetHeight);if(DirectTransportResourcesReady&&DirectTransportWidth==targetWidth&&DirectTransportHeight==targetHeight)return true;if(DirectTransportResourcesReady)ReleaseDirectTransportSlots();DirectTransportFormat=ChooseDirectTransportFormat(BackBufferDesc.Format);if(!CanConvertForDirectTransport(device,BackBufferDesc.Format,DirectTransportFormat))return false;for(auto&slot:DirectTransportSlots){HANDLE leftHandle=nullptr,rightHandle=nullptr;const HRESULT leftHr=device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.leftTexture,&leftHandle);const HRESULT rightHr=SUCCEEDED(leftHr)?device->CreateTexture(targetWidth,targetHeight,1,D3DUSAGE_RENDERTARGET,DirectTransportFormat,D3DPOOL_DEFAULT,&slot.rightTexture,&rightHandle):E_FAIL;if(FAILED(leftHr)||FAILED(rightHr)||!leftHandle||!rightHandle||FAILED(slot.leftTexture->GetSurfaceLevel(0,&slot.leftSurface))||FAILED(slot.rightTexture->GetSurfaceLevel(0,&slot.rightSurface))||FAILED(device->CreateQuery(D3DQUERYTYPE_EVENT,&slot.fence))||!slot.fence){ReleaseDirectTransportSlots();return false;}slot.leftHandle=leftHandle;slot.rightHandle=rightHandle;}DirectTransportWidth=targetWidth;DirectTransportHeight=targetHeight;if(!DirectTransportGeneration)DirectTransportGeneration=RenderFrameRunGeneration;if(++DirectTransportGeneration==0)++DirectTransportGeneration;DirectTransportResourcesReady=true;spdlog::info("VR stereo: verified 4-slot D3D9Ex shared eye ring ready {}x{} from desktop {}x{} (VDXR/OpenXR recommended) format={} generation={}",DirectTransportWidth,DirectTransportHeight,BackBufferDesc.Width,BackBufferDesc.Height,static_cast(DirectTransportFormat),DirectTransportGeneration);return true; } bool ResolveDirectTransport(IDirect3DDevice9* device,std::uint32_t frameId) { From d0f8a6a9f1be3bb7b8b5f72a93f77d499ffb716c Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:22:31 +0900 Subject: [PATCH 1291/1308] test(vr): verify current direct-only setting authority --- tools/verify_vr_architecture.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_architecture.py b/tools/verify_vr_architecture.py index efdc76d053..d7094d1e5e 100644 --- a/tools/verify_vr_architecture.py +++ b/tools/verify_vr_architecture.py @@ -376,8 +376,10 @@ def require(rel: str, *markers: str) -> str: require( "src/vr/d3d9/stereo_renderer.cpp", "R9ReadBoolEnvironment", - "OUTRUN_VR_DIRECT_TRANSPORT", - "OUTRUN_VR_DIRECT_ONLY", + "R9DirectOnlyTransport", + "Settings::VRDirectGpuOnly.get()", + "inherits OUTRUN_VR_DIRECT_ONLY through CreateProcess", + "SAFE modes stuck in the default direct-only path", ) require( "src/vr/d3d9/stereo_renderer_r26.cpp", From 383ee4ddeb52896accd56066ff382b4927583281 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:22:34 +0900 Subject: [PATCH 1292/1308] test(vr): verify current depth-off effect policy --- tools/verify_vr_r32_review.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/tools/verify_vr_r32_review.py b/tools/verify_vr_r32_review.py index d5c6e721ea..7d4350fc15 100644 --- a/tools/verify_vr_r32_review.py +++ b/tools/verify_vr_r32_review.py @@ -352,8 +352,10 @@ def require(rel: str, *markers: str) -> str: effect_policy = require( "src/vr/d3d9/vr_pass_policy.hpp", "Depth testing is the decisive", - "depthTestEnabled", - "depthDisabledFlatEffect", + "if (!depthTestEnabled)", + "return EffectStereoPolicy::ZeroDisparity;", + "ClassifyEffectStereo(true, false, false, false, true)", + "EffectStereoPolicy::ZeroDisparity", ) if "cullNone && alphaBlendEnabled && !depthWriteEnabled;" in effect_policy: raise SystemExit( From 73c58c45082a8c3b7b62299f4b3ef1242f1f9795 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:44 +0900 Subject: [PATCH 1293/1308] autodev: add four-worker coordination protocol --- docs/VR_AUTODEV_PROTOCOL.md | 116 ++++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 docs/VR_AUTODEV_PROTOCOL.md diff --git a/docs/VR_AUTODEV_PROTOCOL.md b/docs/VR_AUTODEV_PROTOCOL.md new file mode 100644 index 0000000000..b455f965ff --- /dev/null +++ b/docs/VR_AUTODEV_PROTOCOL.md @@ -0,0 +1,116 @@ +# OutRun VR Autonomous Development Protocol + +Purpose: durable coordination contract for the four Work-scheduled development jobs. Scheduling is external to this repository. This file defines what each worker may read/write and how work survives between runs. + +## Authority and safety rules + +- Integration/source branch: `vr-unified-backends`. +- Stable `master` and legacy stable branches are never modified by autonomous workers. +- Only the **FIX worker** may modify production source on `vr-unified-backends`. +- REVIEW and VALIDATION are source-read-only. They may update only their dedicated handoff/report files. +- INTEGRATION/PLANNER owns `docs/VR_WORK_QUEUE.json` and the coordination section of `docs/VR_AUTODEV_STATE.json`. +- Do not claim runtime/HMD correctness from CI. Quest 3 + VDXR observations are authoritative for stereo, depth, HUD placement, recenter, sky/effects and pacing. +- A finding that has failed two materially different fixes becomes `BLOCKED`; do not loop on it. +- If the relevant source/input hash has not changed, do not repeat an already completed review/build unless a new review lens or new runtime evidence exists. + +## Checkpoint contract + +Every source-changing unit follows: + +C0 RECOVER -> C1 REVIEW -> C2 IMPLEMENT -> C3 VALIDATE -> C4 COMMIT -> C5 PACKAGE (only when useful) -> C6 STATE + +A worker resumes from the first incomplete checkpoint. Completed checkpoints with unchanged inputs are reused. + +## Worker roles + +### REVIEW +Reads latest integration source, `VR_AUTODEV_STATE.json`, queue, findings and runtime feedback. Performs deep review using a rotating lens not already completed for the same input hash. It writes only: +- `docs/VR_REVIEW_FINDINGS.md` when there is material durable evidence +- `docs/autodev/REVIEW_HANDOFF.json` + +A review result must include evidence paths/functions, severity, confidence, automatic-testability, HMD requirement and a bounded fix hypothesis. No source modification. + +### FIX +Reads the queue and latest REVIEW handoff. It chooses the highest-priority `READY` item that does not require HMD evidence. It is the only autonomous worker allowed to change production source on `vr-unified-backends`. + +Rules: +- one coherent hypothesis per commit; +- prefer DX9Ex/D3D9-safe correctness first; DXVK/DX12 receive bounded ports after the common behavior is stable; +- fail closed for render classifiers; +- do not broaden WVP/WorldBillboard ownership without exact evidence; +- write `docs/autodev/FIX_HANDOFF.json` with source commit, changed paths, hypothesis, expected effect and validation request; +- if two materially different attempts fail, mark the handoff as BLOCKED and move on. + +### VALIDATION +Source-read-only. Reads FIX handoff and the exact source commit. It checks compile/static/regression/config/package/CI evidence and records: +- `docs/autodev/VALIDATION_HANDOFF.json` +- build/workflow IDs and artifact hashes when available. + +It must distinguish: +- `PASS_STATIC` +- `PASS_BUILD_RUNTIME_PENDING` +- `FAIL_BUILD` +- `FAIL_REGRESSION` +- `NEED_HMD_TEST` + +It never upgrades runtime-pending work to fixed. + +### INTEGRATION / PLANNER +Consumes all handoffs and runtime feedback, deduplicates findings, updates the central queue/state, and decides which candidates are worth packaging. It does not rewrite renderer/game/host source. + +It may: +- close DONE items only with required evidence; +- move hardware-dependent items to `NEED_HMD_TEST`; +- generate/refresh no more than six meaningful runtime candidates; +- freeze a tester matrix when it improves diagnostic value; +- prepare bisect ranges when a last-good and first-bad boundary exists; +- append durable run history. + +## Central queue state machine + +`NEW -> READY -> IMPLEMENTING -> IMPLEMENTED -> VALIDATING -> NEED_HMD_TEST -> DONE` + +Alternative terminal/holding states: +- `BLOCKED`: two independent fixes failed or required evidence is unavailable. +- `REJECTED`: hypothesis disproved. +- `SUPERSEDED`: replaced by a newer, narrower finding. + +Queue ownership is logical, not a long-lived lock. A worker must verify that the item source/evidence hash still matches before acting. + +## Evidence priority + +1. Runtime Quest 3/VDXR logs + user observation tied to BuildMatrixId/VariantId/SessionId +2. Reproducible local/CI build or regression result +3. Static source proof +4. Hypothesis only + +Higher evidence may invalidate lower-level conclusions. + +## Candidate policy + +Keep candidate names diagnostic rather than cosmetic: +- A_CONTROL: current stable D3D9/SAFE control +- B_CORRECTNESS: isolated correctness hypothesis +- C_PERFORMANCE: isolated performance hypothesis after correctness gate +- D_DIRECTGPU_OPENXR: isolated transport/timing hypothesis +- E_DXVK_SAFE / E_DXVK_MULTIVIEW +- F_DX12_STRICT + +Never create nominally different candidates from identical binaries. + +## Runtime feedback ingestion + +`docs/VR_RUNTIME_FEEDBACK.json` is the normalized durable input. Each test result should identify: +- BuildMatrixId +- VariantId +- SessionId +- source commit +- VDXR refresh/render scale when known +- startup/stereo/HUD/effects/recenter/pacing observations +- uploaded log bundle identity + +The planner converts new runtime evidence into queue transitions on the next pass. + +## Idle-time rule + +A worker does not stop merely because its primary item is blocked. It moves to the next eligible queue item or a new review lens. It must not re-run unchanged work only to consume time. From 24822d28d371f39c2a3d261590f93ebf24746a19 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:46 +0900 Subject: [PATCH 1294/1308] autodev: add durable work queue --- docs/VR_WORK_QUEUE.json | 100 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 docs/VR_WORK_QUEUE.json diff --git a/docs/VR_WORK_QUEUE.json b/docs/VR_WORK_QUEUE.json new file mode 100644 index 0000000000..aa60d26d2e --- /dev/null +++ b/docs/VR_WORK_QUEUE.json @@ -0,0 +1,100 @@ +{ + "schemaVersion": 1, + "branch": "vr-unified-backends", + "sourceBaseline": "ad14ed6c6757634233ec79b71f42be53c563edb7", + "updatedKst": "2026-09-21T03:36:00+09:00", + "owner": "INTEGRATION_PLANNER", + "policy": { + "maxSourceAttemptsPerFinding": 2, + "maxRuntimeCandidates": 6, + "sourceWriteWorker": "FIX", + "runtimeTruthRequiresHmd": true, + "skipUnchangedCompletedInputs": true + }, + "items": [ + { + "id": "VR-FINGERPRINT-001", + "priority": 10, + "status": "READY", + "worker": "FIX", + "sourceArea": "D3D9Ex/DX9Ex draw classification telemetry", + "hypothesis": "Bounded cached shader/decl/stride/texture/render-state fingerprints can identify the Position HUD draw without broad WVP ownership.", + "requiredEvidence": "build/static first; HMD/log evidence before any behavior-changing classifier is accepted", + "mergePolicy": "telemetry-only-first", + "attempts": 0, + "dependsOn": [] + }, + { + "id": "VR-LENS-002", + "priority": 9, + "status": "READY", + "worker": "FIX", + "sourceArea": "D3D9Ex narrow S6/S7 lens-flare classification", + "hypothesis": "Small alpha + live flat-WVP discriminator can collapse duplicate flare without broad world/sky corruption.", + "requiredEvidence": "candidate-only build plus Quest 3 runtime confirmation", + "mergePolicy": "fail-closed-candidate-only", + "attempts": 0, + "dependsOn": [] + }, + { + "id": "VR-POSITIONHUD-001", + "priority": 8, + "status": "NEED_HMD_TEST", + "worker": "INTEGRATION_PLANNER", + "sourceArea": "Position HUD 6th/6", + "hypothesis": "Exact fingerprint evidence is required before placement/scale correction.", + "requiredEvidence": "fingerprint telemetry log tied to a runtime session", + "mergePolicy": "no-broad-primitive-or-WVP-rules", + "attempts": 0, + "dependsOn": ["VR-FINGERPRINT-001"] + }, + { + "id": "VR-WHITEOVERLAY-001", + "priority": 8, + "status": "NEED_HMD_TEST", + "worker": "INTEGRATION_PLANNER", + "sourceArea": "white rank/score and exit YES/NO overlays", + "hypothesis": "These remain split and require exact semantic/fingerprint evidence rather than generic depth-off promotion.", + "requiredEvidence": "runtime fingerprint plus eye-disparity observation", + "mergePolicy": "fail-closed", + "attempts": 0, + "dependsOn": ["VR-FINGERPRINT-001"] + }, + { + "id": "VR-PERF-002", + "priority": 6, + "status": "BLOCKED", + "worker": "INTEGRATION_PLANNER", + "sourceArea": "T5/R29 fast path / mono backup removal", + "hypothesis": "Removing steady mono replay can improve frame rate, but current classifier corrupts sky/world.", + "requiredEvidence": "correctness-preserving classifier gate before performance adoption", + "mergePolicy": "performance-after-correctness", + "attempts": 1, + "dependsOn": ["VR-FINGERPRINT-001"] + }, + { + "id": "VR-DX12-001", + "priority": 5, + "status": "NEED_HMD_TEST", + "worker": "INTEGRATION_PLANNER", + "sourceArea": "DX12 STRICT D3D9On12 device creation", + "hypothesis": "Legacy CreateDevice semantics plus bounded retry may clear the previous D3DERR_INVALIDCALL boundary.", + "requiredEvidence": "runtime startup/device-creation log", + "mergePolicy": "strict-no-native-d3d9-fallback", + "attempts": 0, + "dependsOn": [] + }, + { + "id": "CI-LEGACY-001", + "priority": 2, + "status": "READY", + "worker": "FIX", + "sourceArea": "generic DXVK/DX12 branch CI checks", + "hypothesis": "Reserved PowerShell $Host usage and stale verifier markers can be repaired without changing runtime payload behavior.", + "requiredEvidence": "generic branch CI success", + "mergePolicy": "non-runtime-maintenance", + "attempts": 0, + "dependsOn": [] + } + ] +} From 5f0a3dcca342542ccbaf2e2c72ed322719f20ce0 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:50 +0900 Subject: [PATCH 1295/1308] autodev: add normalized runtime feedback inbox --- docs/VR_RUNTIME_FEEDBACK.json | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 docs/VR_RUNTIME_FEEDBACK.json diff --git a/docs/VR_RUNTIME_FEEDBACK.json b/docs/VR_RUNTIME_FEEDBACK.json new file mode 100644 index 0000000000..3884523712 --- /dev/null +++ b/docs/VR_RUNTIME_FEEDBACK.json @@ -0,0 +1,10 @@ +{ + "schemaVersion": 1, + "updatedKst": "2026-09-21T03:36:00+09:00", + "lastConsumedByPlanner": null, + "sessions": [], + "notes": [ + "Append normalized Quest 3/VDXR observations here only when they are tied to BuildMatrixId, VariantId and SessionId.", + "CI success alone is not runtime evidence." + ] +} From 27380e8ba4b8d168e81a9ed1fc44582779f2a0f4 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:52 +0900 Subject: [PATCH 1296/1308] autodev: add review worker handoff --- docs/autodev/REVIEW_HANDOFF.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 docs/autodev/REVIEW_HANDOFF.json diff --git a/docs/autodev/REVIEW_HANDOFF.json b/docs/autodev/REVIEW_HANDOFF.json new file mode 100644 index 0000000000..30960858d4 --- /dev/null +++ b/docs/autodev/REVIEW_HANDOFF.json @@ -0,0 +1,11 @@ +{ + "schemaVersion": 1, + "producer": "REVIEW", + "generation": 0, + "sourceCommit": "ad14ed6c6757634233ec79b71f42be53c563edb7", + "reviewLens": null, + "startedKst": null, + "completedKst": null, + "materialChange": false, + "proposals": [] +} From c8daa9ac86d922a73469a9b10705d0dff16a7640 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:55 +0900 Subject: [PATCH 1297/1308] autodev: add fix worker handoff --- docs/autodev/FIX_HANDOFF.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 docs/autodev/FIX_HANDOFF.json diff --git a/docs/autodev/FIX_HANDOFF.json b/docs/autodev/FIX_HANDOFF.json new file mode 100644 index 0000000000..84def135ec --- /dev/null +++ b/docs/autodev/FIX_HANDOFF.json @@ -0,0 +1,15 @@ +{ + "schemaVersion": 1, + "producer": "FIX", + "generation": 0, + "queueItemId": null, + "inputCommit": null, + "outputCommit": null, + "status": "IDLE", + "attempt": 0, + "changedPaths": [], + "hypothesis": null, + "expectedEffect": null, + "validationRequest": null, + "completedKst": null +} From ce6bb0de5755179d4cf104aa00efe81c5b8de0a3 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:50:58 +0900 Subject: [PATCH 1298/1308] autodev: add validation worker handoff --- docs/autodev/VALIDATION_HANDOFF.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 docs/autodev/VALIDATION_HANDOFF.json diff --git a/docs/autodev/VALIDATION_HANDOFF.json b/docs/autodev/VALIDATION_HANDOFF.json new file mode 100644 index 0000000000..c8f839fde8 --- /dev/null +++ b/docs/autodev/VALIDATION_HANDOFF.json @@ -0,0 +1,15 @@ +{ + "schemaVersion": 1, + "producer": "VALIDATION", + "generation": 0, + "queueItemId": null, + "sourceCommit": null, + "status": "IDLE", + "checks": [], + "buildRunId": null, + "workflowRunId": null, + "artifactId": null, + "artifactSha256": null, + "runtimeRequired": false, + "completedKst": null +} From 64066c1ba5853a6b9df62b612c38db746b12d862 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:51:14 +0900 Subject: [PATCH 1299/1308] autodev: connect durable four-worker coordination state --- docs/VR_AUTODEV_STATE.json | 34 +++++++++++++++++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index e947058ea9..6579b2531a 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -1,6 +1,6 @@ { "schemaVersion": 1, - "updatedUtc": "2026-09-20T17:55:25Z", + "updatedUtc": "2026-09-20T18:36:00Z", "branch": "vr-unified-backends", "publicationMode": "github-fast-forward-cas", "frozen": true, @@ -108,5 +108,37 @@ "artifactSha256": "a5e21693ae74d51ea0ba7b2483ef133fbfde9517068993a5e8796f6b5bc37243", "innerZipSha256": "12088212f8ec4af2f92cdc6280e785f51112b9e50945c10b8fe9fb4f1dd08780", "validation": "Build success; D3D9 SAFE, DXVK game/host, DXVK provider, multiview patcher, DX12 and package all success; runtime validation pending." + }, + "coordination": { + "initializedKst": "2026-09-21T03:36:00+09:00", + "baselineSourceCommit": "ad14ed6c6757634233ec79b71f42be53c563edb7", + "protocol": "docs/VR_AUTODEV_PROTOCOL.md", + "queue": "docs/VR_WORK_QUEUE.json", + "runtimeFeedback": "docs/VR_RUNTIME_FEEDBACK.json", + "handoffs": { + "review": "docs/autodev/REVIEW_HANDOFF.json", + "fix": "docs/autodev/FIX_HANDOFF.json", + "validation": "docs/autodev/VALIDATION_HANDOFF.json" + }, + "authorities": { + "productionSourceWriter": "FIX", + "centralQueueWriter": "INTEGRATION_PLANNER", + "reviewSourceMode": "read-only", + "validationSourceMode": "read-only" + }, + "invariants": [ + "Do not repeat completed work for unchanged input hashes without a new review lens or runtime evidence.", + "Two materially different failed fixes move a finding to BLOCKED.", + "Runtime/HMD correctness requires Quest 3 + VDXR evidence.", + "No more than six meaningful runtime candidates; never fabricate identical variants." + ], + "setupCommits": [ + "73c58c45082a8c3b7b62299f4b3ef1242f1f9795", + "24822d28d371f39c2a3d261590f93ebf24746a19", + "5f0a3dcca342542ccbaf2e2c72ed322719f20ce0", + "27380e8ba4b8d168e81a9ed1fc44582779f2a0f4", + "c8daa9ac86d922a73469a9b10705d0dff16a7640", + "ce6bb0de5755179d4cf104aa00efe81c5b8de0a3" + ] } } From bcb84c15bea091a4778021bb10668ed402419d03 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:51:31 +0900 Subject: [PATCH 1300/1308] docs: record four-worker autodev environment --- docs/VR_RUN_STATE.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/docs/VR_RUN_STATE.md b/docs/VR_RUN_STATE.md index 780a8c504d..44582eebde 100644 --- a/docs/VR_RUN_STATE.md +++ b/docs/VR_RUN_STATE.md @@ -82,3 +82,20 @@ The T0-debug branch and unified branch are heavily diverged, so wholesale merge/ ### Next action Continue from unified source commit `ad14ed6c6757634233ec79b71f42be53c563edb7`. Use T0-debug `365b294...` as the DX9Ex reference input. Next hourly run should port bounded fingerprint telemetry and the narrow S6/S7 lens-flare candidate into the D3D9Ex path only, with fail-closed matching and without broad WVP/WorldBillboard promotion. Prepare no more than six runtime candidates. Do not mark Position HUD, white overlays, or the fast path fixed until runtime evidence confirms them. + + +## Four-worker autonomous development environment — 2026-09-21 03:36 KST + +The repository-side environment is now separated from external Work scheduling. + +- Durable protocol: `docs/VR_AUTODEV_PROTOCOL.md` +- Central work queue: `docs/VR_WORK_QUEUE.json` +- Normalized hardware/runtime inbox: `docs/VR_RUNTIME_FEEDBACK.json` +- REVIEW handoff: `docs/autodev/REVIEW_HANDOFF.json` +- FIX handoff: `docs/autodev/FIX_HANDOFF.json` +- VALIDATION handoff: `docs/autodev/VALIDATION_HANDOFF.json` +- Coordination state is linked from `docs/VR_AUTODEV_STATE.json`. + +Concurrency rule: FIX is the sole autonomous production-source writer. REVIEW and VALIDATION are source-read-only; INTEGRATION/PLANNER owns the central queue/state. This avoids four scheduled workers editing the same source/state concurrently while still allowing staggered hourly execution. + +The queue is pre-seeded from the current durable findings. Highest-value automatic work remains bounded DX9Ex fingerprint telemetry, followed by the isolated S6/S7 lens-flare candidate. Position HUD, white overlays and DX12 startup remain runtime-evidence gated. T5/R29 performance work stays blocked behind correctness. From a89da3d79a6b8bf9d3542d92e43f40d48b0fed60 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:51:34 +0900 Subject: [PATCH 1301/1308] autodev: add durable Work run history --- docs/VR_SCHEDULED_RUN_HISTORY.md | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 docs/VR_SCHEDULED_RUN_HISTORY.md diff --git a/docs/VR_SCHEDULED_RUN_HISTORY.md b/docs/VR_SCHEDULED_RUN_HISTORY.md new file mode 100644 index 0000000000..a1bc473735 --- /dev/null +++ b/docs/VR_SCHEDULED_RUN_HISTORY.md @@ -0,0 +1,32 @@ +# VR Scheduled / Work Run History + +This is the durable human-readable history for externally scheduled Work runs. Scheduling itself is intentionally not defined in the repository. + +## Append policy + +The INTEGRATION/PLANNER worker appends one compact entry after it consumes REVIEW/FIX/VALIDATION handoffs. Do not create an entry for a no-op run unless it changes queue state or records a meaningful blocking reason. + +Each entry should contain: +- KST timestamp and worker/run identity +- source commit observed +- handoff generations consumed +- queue transitions +- source commit produced by FIX, if any +- validation/build/workflow/artifact IDs +- runtime session IDs consumed +- candidate matrix changes +- next eligible work + +## Environment initialization — 2026-09-21 03:36 KST + +Repository coordination was initialized around source baseline `ad14ed6c6757634233ec79b71f42be53c563edb7`. + +Durable coordination files: +- `docs/VR_AUTODEV_PROTOCOL.md` +- `docs/VR_WORK_QUEUE.json` +- `docs/VR_RUNTIME_FEEDBACK.json` +- `docs/autodev/REVIEW_HANDOFF.json` +- `docs/autodev/FIX_HANDOFF.json` +- `docs/autodev/VALIDATION_HANDOFF.json` + +Source-write ownership is restricted to FIX. Runtime correctness remains Quest 3/VDXR gated. From 54965a738ab2b70107a21cb42296ba19c4ef859e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:52:06 +0900 Subject: [PATCH 1302/1308] autodev: validate durable coordination state --- tools/Validate-VRAutodevState.ps1 | 72 +++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 tools/Validate-VRAutodevState.ps1 diff --git a/tools/Validate-VRAutodevState.ps1 b/tools/Validate-VRAutodevState.ps1 new file mode 100644 index 0000000000..c3c942584c --- /dev/null +++ b/tools/Validate-VRAutodevState.ps1 @@ -0,0 +1,72 @@ +param( + [string]$RepoRoot = (Resolve-Path (Join-Path $PSScriptRoot "..")).Path +) + +$ErrorActionPreference = "Stop" + +function Read-JsonFile([string]$RelativePath) { + $path = Join-Path $RepoRoot $RelativePath + if (-not (Test-Path $path)) { throw "Missing required file: $RelativePath" } + try { + return Get-Content -Raw -Path $path | ConvertFrom-Json -Depth 100 + } catch { + throw "Invalid JSON in $RelativePath : $($_.Exception.Message)" + } +} + +function Require([bool]$Condition, [string]$Message) { + if (-not $Condition) { throw $Message } +} + +$state = Read-JsonFile "docs/VR_AUTODEV_STATE.json" +$queue = Read-JsonFile "docs/VR_WORK_QUEUE.json" +$feedback = Read-JsonFile "docs/VR_RUNTIME_FEEDBACK.json" +$review = Read-JsonFile "docs/autodev/REVIEW_HANDOFF.json" +$fix = Read-JsonFile "docs/autodev/FIX_HANDOFF.json" +$validation = Read-JsonFile "docs/autodev/VALIDATION_HANDOFF.json" + +Require (Test-Path (Join-Path $RepoRoot "docs/VR_AUTODEV_PROTOCOL.md")) "Missing docs/VR_AUTODEV_PROTOCOL.md" +Require ($state.coordination.protocol -eq "docs/VR_AUTODEV_PROTOCOL.md") "State protocol path mismatch" +Require ($state.coordination.queue -eq "docs/VR_WORK_QUEUE.json") "State queue path mismatch" +Require ($state.coordination.runtimeFeedback -eq "docs/VR_RUNTIME_FEEDBACK.json") "State runtime feedback path mismatch" +Require ($state.coordination.authorities.productionSourceWriter -eq "FIX") "Only FIX may own autonomous production source writes" +Require ($state.coordination.authorities.centralQueueWriter -eq "INTEGRATION_PLANNER") "Central queue owner must be INTEGRATION_PLANNER" +Require ($queue.policy.sourceWriteWorker -eq "FIX") "Queue sourceWriteWorker must be FIX" +Require ([int]$queue.policy.maxSourceAttemptsPerFinding -eq 2) "maxSourceAttemptsPerFinding must remain 2" +Require ([int]$queue.policy.maxRuntimeCandidates -le 6) "maxRuntimeCandidates must be <= 6" + +$allowed = @("NEW","READY","IMPLEMENTING","IMPLEMENTED","VALIDATING","NEED_HMD_TEST","DONE","BLOCKED","REJECTED","SUPERSEDED") +$ids = @{} +foreach ($item in @($queue.items)) { + Require (-not [string]::IsNullOrWhiteSpace([string]$item.id)) "Queue item missing id" + Require (-not $ids.ContainsKey([string]$item.id)) "Duplicate queue id: $($item.id)" + $ids[[string]$item.id] = $true + Require ($allowed -contains [string]$item.status) "Invalid status for $($item.id): $($item.status)" + Require ([int]$item.attempts -le [int]$queue.policy.maxSourceAttemptsPerFinding) "Attempt limit exceeded for $($item.id)" +} +foreach ($item in @($queue.items)) { + foreach ($dep in @($item.dependsOn)) { + Require ($ids.ContainsKey([string]$dep)) "Unknown dependency $dep referenced by $($item.id)" + } +} + +Require ($review.producer -eq "REVIEW") "REVIEW handoff producer mismatch" +Require ($fix.producer -eq "FIX") "FIX handoff producer mismatch" +Require ($validation.producer -eq "VALIDATION") "VALIDATION handoff producer mismatch" + +$validationStates = @("IDLE","PASS_STATIC","PASS_BUILD_RUNTIME_PENDING","FAIL_BUILD","FAIL_REGRESSION","NEED_HMD_TEST") +Require ($validationStates -contains [string]$validation.status) "Invalid VALIDATION handoff status: $($validation.status)" + +if ($fix.status -ne "IDLE") { + Require (-not [string]::IsNullOrWhiteSpace([string]$fix.queueItemId)) "Active FIX handoff requires queueItemId" + Require ($ids.ContainsKey([string]$fix.queueItemId)) "FIX handoff references unknown queue item" +} + +foreach ($session in @($feedback.sessions)) { + foreach ($required in @("buildMatrixId","variantId","sessionId","sourceCommit")) { + Require (-not [string]::IsNullOrWhiteSpace([string]$session.$required)) "Runtime feedback session missing $required" + } +} + +Write-Host "VR autodev coordination state validation passed." +Write-Host ("Queue items: {0}; runtime feedback sessions: {1}" -f @($queue.items).Count, @($feedback.sessions).Count) From e18c83cc6ce10006961c3ec179688b48e78ef924 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:52:08 +0900 Subject: [PATCH 1303/1308] ci: add lightweight autodev state validation --- .github/workflows/vr-autodev-state.yml | 27 ++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 .github/workflows/vr-autodev-state.yml diff --git a/.github/workflows/vr-autodev-state.yml b/.github/workflows/vr-autodev-state.yml new file mode 100644 index 0000000000..25504ec8df --- /dev/null +++ b/.github/workflows/vr-autodev-state.yml @@ -0,0 +1,27 @@ +name: VR Autodev State Validation + +on: + workflow_dispatch: + push: + branches: [ vr-unified-backends ] + paths: + - 'docs/VR_AUTODEV_STATE.json' + - 'docs/VR_WORK_QUEUE.json' + - 'docs/VR_RUNTIME_FEEDBACK.json' + - 'docs/VR_AUTODEV_PROTOCOL.md' + - 'docs/autodev/**' + - 'tools/Validate-VRAutodevState.ps1' + - '.github/workflows/vr-autodev-state.yml' + +concurrency: + group: vr-autodev-state + cancel-in-progress: true + +jobs: + validate: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + - name: Validate durable autodev state + shell: pwsh + run: ./tools/Validate-VRAutodevState.ps1 From 845cdfae43841ba60e0fa715b2d96273804fac95 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:52:43 +0900 Subject: [PATCH 1304/1308] autodev: register coordination state validator --- docs/VR_AUTODEV_STATE.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/docs/VR_AUTODEV_STATE.json b/docs/VR_AUTODEV_STATE.json index 6579b2531a..efbf57d71a 100644 --- a/docs/VR_AUTODEV_STATE.json +++ b/docs/VR_AUTODEV_STATE.json @@ -139,6 +139,12 @@ "27380e8ba4b8d168e81a9ed1fc44582779f2a0f4", "c8daa9ac86d922a73469a9b10705d0dff16a7640", "ce6bb0de5755179d4cf104aa00efe81c5b8de0a3" - ] + ], + "validation": { + "script": "tools/Validate-VRAutodevState.ps1", + "workflow": ".github/workflows/vr-autodev-state.yml", + "scope": "coordination-state-only", + "fullBackendBuildOnStateOnlyChanges": false + } } } From 705b7aefe5f63f66c8938cb6fd1d5922da0fb5a5 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 03:52:46 +0900 Subject: [PATCH 1305/1308] docs: record autodev environment hardening --- docs/VR_SCHEDULED_RUN_HISTORY.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/docs/VR_SCHEDULED_RUN_HISTORY.md b/docs/VR_SCHEDULED_RUN_HISTORY.md index a1bc473735..d6f02aaabd 100644 --- a/docs/VR_SCHEDULED_RUN_HISTORY.md +++ b/docs/VR_SCHEDULED_RUN_HISTORY.md @@ -30,3 +30,14 @@ Durable coordination files: - `docs/autodev/VALIDATION_HANDOFF.json` Source-write ownership is restricted to FIX. Runtime correctness remains Quest 3/VDXR gated. + + +## Environment hardening — 2026-09-21 03:36 KST + +Added lightweight coordination validation: +- `tools/Validate-VRAutodevState.ps1` +- `.github/workflows/vr-autodev-state.yml` + +The validator checks JSON parseability, authority invariants, unique queue IDs, allowed state transitions, dependency references, two-attempt limits and handoff identities. The existing heavy unified backend workflow is path-filtered, so coordination-only document changes do not intentionally trigger the full D3D9/DXVK/DX12 package build. + +Static connector-side validation of the six coordination JSON files passed with 7 queue items and zero detected invariant errors. From 9c6f31db595f25621ac61bd03e9696a204b2245e Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 13:54:06 +0900 Subject: [PATCH 1306/1308] vr: automate EXE and HUD reverse-engineering Add passive HUD caller/geometry tracing, automated OR2006C2C.EXE static analysis and identity checks, automatic HUD/shader summaries, test-launch integration, and update the stale R23 host CI marker. --- .../workflows/outrun-exe-hud-inspector.yml | 106 ++++++ .github/workflows/vr-openxr.yml | 2 +- docs/VR_EXE_HUD_INSPECTOR.md | 47 +++ src/hooks_textures.cpp | 11 + src/vr/debug/hud_inspector.cpp | 320 ++++++++++++++++ tools/Collect-OutRunVRLogs.ps1 | 81 +++- tools/Run-OutRunVRTest.ps1 | 7 +- tools/analyze_outrun_exe.py | 350 ++++++++++++++++++ 8 files changed, 921 insertions(+), 3 deletions(-) create mode 100644 .github/workflows/outrun-exe-hud-inspector.yml create mode 100644 docs/VR_EXE_HUD_INSPECTOR.md create mode 100644 src/vr/debug/hud_inspector.cpp create mode 100644 tools/analyze_outrun_exe.py diff --git a/.github/workflows/outrun-exe-hud-inspector.yml b/.github/workflows/outrun-exe-hud-inspector.yml new file mode 100644 index 0000000000..4edfb95a86 --- /dev/null +++ b/.github/workflows/outrun-exe-hud-inspector.yml @@ -0,0 +1,106 @@ +name: OutRun EXE HUD Inspector CI + +on: + workflow_dispatch: + push: + paths: + - 'src/vr/debug/hud_inspector.cpp' + - 'src/hooks_textures.cpp' + - 'tools/analyze_outrun_exe.py' + - 'tools/Collect-OutRunVRLogs.ps1' + - 'tools/Run-OutRunVRTest.ps1' + - 'docs/VR_EXE_HUD_INSPECTOR.md' + - '.github/workflows/outrun-exe-hud-inspector.yml' + +permissions: + contents: read + +jobs: + static-exe-analysis: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + + - name: Validate PowerShell helper syntax + shell: pwsh + run: | + $failed=$false + foreach($script in @('tools/Collect-OutRunVRLogs.ps1','tools/Run-OutRunVRTest.ps1')){ + $tokens=$null + $errors=$null + [void][System.Management.Automation.Language.Parser]::ParseFile( + (Resolve-Path $script), [ref]$tokens, [ref]$errors) + if($errors.Count -gt 0){ + $failed=$true + $errors | ForEach-Object { Write-Error "${script}: $($_.Message)" } + } + } + if($failed){ throw 'PowerShell syntax validation failed' } + + - name: Download upstream replacement EXE + shell: pwsh + run: | + New-Item -ItemType Directory -Force analysis-input | Out-Null + Invoke-WebRequest ` + -Uri 'https://github.com/emoose/OutRun2006Tweaks/releases/download/v0.1/OR2006C2C.EXE' ` + -OutFile analysis-input/OR2006C2C.EXE + + - name: Analyze EXE HUD/render anchors + run: > + python tools/analyze_outrun_exe.py + --exe analysis-input/OR2006C2C.EXE + --out-dir analysis-output + + - name: Show analysis summary + shell: pwsh + run: Get-Content analysis-output/OR2006C2C_EXE_ANALYSIS.md -TotalCount 120 + + - uses: actions/upload-artifact@v4 + with: + name: OR2006C2C-EXE-HUD-analysis-${{ github.sha }} + path: analysis-output/ + if-no-files-found: error + + build-hud-inspector: + runs-on: windows-2022 + steps: + - uses: actions/checkout@v4 + with: + submodules: recursive + + - name: Configure Win32 game DLL + shell: pwsh + run: | + Remove-Item Env:CI -ErrorAction SilentlyContinue + cmake -S . -B build-game -G "Visual Studio 17 2022" -A Win32 -DOUTRUN_VR_SAFE_DRAW_COMPARE=ON + + - name: Apply VC2022 dependency workarounds + shell: pwsh + run: | + (Get-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/safetyhook-build/src/safetyhook.vcxproj + (Get-Content build-game/_deps/zydis-build/Zydis.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/Zydis.vcxproj + (Get-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj) -replace 'ZYCORE_STATIC_BUILD', '_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR;ZYCORE_STATIC_BUILD' | Set-Content build-game/_deps/zydis-build/zycore/Zycore.vcxproj + Set-Content -Path build-game/_deps/sdl-src/src/joystick/gdk/SDL_gameinputjoystick.c -Value "" + (Get-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h) -replace '#define SDL_JOYSTICK_GAMEINPUT 1', '/* #undef SDL_JOYSTICK_GAMEINPUT */' | Set-Content build-game/_deps/sdl-build/include-config-release/build_config/SDL_build_config.h + + - name: Build + run: cmake --build build-game --config Release --target outrun2006tweaks + + - name: Stage inspector payload + shell: pwsh + run: | + New-Item -ItemType Directory -Force stage | Out-Null + $dll = Get-ChildItem build-game -Recurse -Filter dinput8.dll | + Where-Object { $_.FullName -match '\\bin\\' } | + Select-Object -First 1 + if (-not $dll) { throw 'dinput8.dll missing' } + Copy-Item $dll.FullName stage/dinput8.dll + Copy-Item tools/Collect-OutRunVRLogs.ps1 stage/ + Copy-Item tools/Run-OutRunVRTest.ps1 stage/ + git rev-parse HEAD | Set-Content stage/SOURCE_SHA.txt + + - uses: actions/upload-artifact@v4 + with: + name: HUD-inspector-game-${{ github.sha }} + path: stage/ + if-no-files-found: error diff --git a/.github/workflows/vr-openxr.yml b/.github/workflows/vr-openxr.yml index 40bb1f0500..a516042c04 100644 --- a/.github/workflows/vr-openxr.yml +++ b/.github/workflows/vr-openxr.yml @@ -737,7 +737,7 @@ jobs: '[R32 direct] D3D11 Flush is deferred until actual direct-ring slot pressure', '[R23 mono] gameplay stereo pending: bounded Desktop Duplication refresh for theater-only fallback', '[R23 final-submit] serial=', - 'using left-eye-only LOCAL-fixed theater until fresh stereo returns' + 'LOCAL-fixed theater until fresh stereo returns' )) { if (-not $ascii.Contains($marker)) { throw "VR host marker missing: $marker" } } diff --git a/docs/VR_EXE_HUD_INSPECTOR.md b/docs/VR_EXE_HUD_INSPECTOR.md new file mode 100644 index 0000000000..eed4b0b753 --- /dev/null +++ b/docs/VR_EXE_HUD_INSPECTOR.md @@ -0,0 +1,47 @@ +# VR EXE / HUD Inspector + +This pipeline removes most manual reverse-engineering work from HUD identification. + +## What runs automatically + +1. GitHub Actions downloads the same public replacement OR2006C2C.EXE used by the upstream OutRun2006Tweaks build. +2. tools/analyze_outrun_exe.py parses the PE32 image, calculates SHA-256, fingerprints known renderer/HUD entry points, and finds direct x86 CALL references into them. +3. The VR game DLL installs a passive HUD inspector when VR is enabled. It traces put_sprite_ex, sprani_play_ae_auth_alpha, and put_clip_sprite without altering their arguments or rendering. +4. The runtime trace records ASLR-safe caller RVAs, sprite IDs, coordinates, priorities, game mode/stage and known reverse-engineered regions. +5. The normal test launcher automatically enables the existing shader-bytecode fingerprint telemetry for the test process; normal non-test launches keep the HUD inspector disabled. +6. Run-OutRunVRTest.ps1 waits for the game to exit and invokes Collect-OutRunVRLogs.ps1 automatically. The collector includes the HUD CSV, a HUD summary, a shader-fingerprint summary, and the exact local OR2006C2C.EXE SHA-256/match verdict. + +The normal test flow therefore remains: launch the standard test launcher, play the relevant screen/race, then exit normally. No Ghidra session, address lookup, hash command, or separate log collection is required. + +## Runtime output + +OutRun2006Tweaks-hudtrace.csv is deliberately rate-limited. A new fingerprint is written immediately and recurring fingerprints are written only at power-of-two count milestones. This keeps long races usable while retaining frequency evidence. + +Important columns: + +- return_rva: return address inside OR2006C2C.EXE. +- call_rva: return_rva minus five, matching the normal x86 CALL rel32 instruction address. +- known_area: labels existing reverse-engineered regions when known. +- arg0..arg5: API-specific sprite IDs, coordinates, flags, priority, color, or pointers. +- mode / stage: game context at the time of the draw request. + +## Existing anchor + +The upstream UI-scaling work already identifies sub_4BAD20 as the rival-car 1st/2nd/3rd marker renderer and records these call sites: + +- sprani: 0xBB0FB, 0xBB133, 0xBB16C, 0xBB1A5 +- put_clip_sprite: 0xBB21F, 0xBB241, 0xBB271, 0xBB2BC, 0xBB2D0 + +The runtime inspector labels these automatically. This gives a known-good end-to-end check that runtime caller RVAs and static EXE analysis agree. + +## Static-analysis artifacts + +The OutRun EXE HUD Inspector CI workflow uploads: + +- OR2006C2C_EXE_ANALYSIS.json +- OR2006C2C_EXE_ANALYSIS.md +- a build-validated dinput8.dll containing the passive inspector + +The static analyzer also verifies the nine previously reverse-engineered RankMarker call sites in the reference EXE. A mismatch fails CI rather than silently producing addresses for the wrong binary. + +The JSON is machine-readable so later automation can convert confirmed runtime fingerprints into precise VR pass rules instead of broad primitive-count or render-state heuristics. diff --git a/src/hooks_textures.cpp b/src/hooks_textures.cpp index 7058d23dfd..1267d42aff 100644 --- a/src/hooks_textures.cpp +++ b/src/hooks_textures.cpp @@ -8,6 +8,15 @@ #include #include #include +#include + +namespace OutRunVRHudInspector +{ + void TracePutSprite(SPRARGS* sprargs, float priority, + const void* returnAddress); + void TracePutSprite2(SPRARGS2* sprargs, float priority, + const void* returnAddress); +} namespace Settings { @@ -608,6 +617,7 @@ class TextureReplacement : public Hook inline static SafetyHookInline put_sprite_ex2 = {}; static int __cdecl put_sprite_ex2_dest(SPRARGS2* a1, float a2) { + OutRunVRHudInspector::TracePutSprite2(a1, a2, _ReturnAddress()); int xstnum = a1->xstnum_0; if (a1->d3dtexture_ptr_C == prevTexture && sprite_scales.contains(prevTextureId)) @@ -641,6 +651,7 @@ class TextureReplacement : public Hook inline static SafetyHookInline put_sprite_ex = {}; static int __cdecl put_sprite_ex_dest(SPRARGS* a1, float a2) { + OutRunVRHudInspector::TracePutSprite(a1, a2, _ReturnAddress()); int xstnum = a1->xstnum_0; if (sprite_scales.contains(xstnum)) { diff --git a/src/vr/debug/hud_inspector.cpp b/src/vr/debug/hud_inspector.cpp new file mode 100644 index 0000000000..2c48c64157 --- /dev/null +++ b/src/vr/debug/hud_inspector.cpp @@ -0,0 +1,320 @@ +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include +#include + +#include +#include +#include +#include +#include +#include +#include + +#include "hook_mgr.hpp" +#include "plugin.hpp" +#include "game_addrs.hpp" + +namespace Settings +{ + Setting VRHudInspector{ + "VR", "HudInspector", false, + "Passive HUD/sprite reverse-engineering trace. Records unique sprite call sites, IDs and coordinates with EXE RVAs so static EXE analysis can map them back to game functions." + }; +} + +namespace OutRunVRHudInspector +{ + namespace + { + enum class EventKind : std::uint32_t + { + PutSprite = 1, + SpriteAnim = 2, + ClipSprite = 3, + PutSprite2 = 4 + }; + + SafetyHookInline SpriteAnimHook{}; + SafetyHookInline ClipSpriteHook{}; + + std::mutex TraceMutex; + std::ofstream TraceFile; + std::unordered_map Seen; + std::uint64_t TraceLines = 0; + ULONGLONG StartMs = 0; + + std::uint32_t ExeSizeOfImage() noexcept + { + if (!Module::ExeHandle) + return 0; + const auto* base = reinterpret_cast(Module::ExeHandle); + const auto* dos = reinterpret_cast(base); + if (dos->e_magic != IMAGE_DOS_SIGNATURE) + return 0; + const auto* nt = reinterpret_cast(base + dos->e_lfanew); + if (nt->Signature != IMAGE_NT_SIGNATURE) + return 0; + return nt->OptionalHeader.SizeOfImage; + } + + std::uint32_t ToExeRva(const void* address) noexcept + { + const auto base = reinterpret_cast(Module::ExeHandle); + const auto value = reinterpret_cast(address); + const auto size = static_cast(ExeSizeOfImage()); + if (!base || !value || value < base || !size || value >= base + size) + return 0; + return static_cast(value - base); + } + + const char* KnownCaller(std::uint32_t callRva) noexcept + { + switch (callRva) + { + case 0x0BB0FB: + case 0x0BB133: + case 0x0BB16C: + case 0x0BB1A5: + case 0x0BB21F: + case 0x0BB241: + case 0x0BB271: + case 0x0BB2BC: + case 0x0BB2D0: + return "RankMarker/sub_4BAD20"; + default: + break; + } + + if (callRva >= 0x0BAD20 && callRva < 0x0BB320) + return "RankMarker/sub_4BAD20"; + if (callRva >= 0x0B9E00 && callRva < 0x0BA100) + return "DispRank"; + if (callRva >= 0x0BE300 && callRva < 0x0BEA80) + return "DispTimeAttack2D"; + if (callRva >= 0x0BD900 && callRva < 0x0BE100) + return "GhostGap"; + if (callRva >= 0x0BEA80 && callRva < 0x0BEE80) + return "NaviPub_Disp"; + return ""; + } + + std::uint64_t MakeKey(EventKind kind, std::uint32_t callRva, + std::uint32_t arg0, std::uint32_t arg1) noexcept + { + std::uint64_t h = 1469598103934665603ull; + auto mix = [&h](std::uint32_t v) { + h ^= v; + h *= 1099511628211ull; + }; + mix(static_cast(kind)); + mix(callRva); + mix(arg0); + mix(arg1); + return h; + } + + bool ShouldWrite(std::uint64_t key, std::uint32_t& count) + { + count = ++Seen[key]; + return count == 1 || (count <= 1024 && (count & (count - 1)) == 0); + } + + int CurrentMode() noexcept + { + return Game::current_mode ? static_cast(*Game::current_mode) : -1; + } + + int CurrentStage() noexcept + { + return Game::stg_stage_num ? static_cast(*Game::stg_stage_num) : -1; + } + + void WriteEvent(EventKind kind, const char* eventName, + const void* returnAddress, + std::uint32_t arg0, std::uint32_t arg1, + double arg2 = 0.0, double arg3 = 0.0, + double arg4 = 0.0, double arg5 = 0.0, + double arg6 = 0.0, double arg7 = 0.0) + { + if (!TraceFile) + return; + + const std::uint32_t returnRva = ToExeRva(returnAddress); + const std::uint32_t callRva = + returnRva >= 5 ? returnRva - 5 : returnRva; + const std::uint64_t key = MakeKey(kind, callRva, arg0, arg1); + + std::lock_guard lock(TraceMutex); + std::uint32_t count = 0; + if (!ShouldWrite(key, count)) + return; + + TraceFile + << (GetTickCount64() - StartMs) << ',' + << eventName << ',' + << "0x" << std::hex << std::setw(8) << std::setfill('0') << returnRva << ',' + << "0x" << std::setw(8) << callRva << std::dec << ',' + << KnownCaller(callRva) << ',' + << CurrentMode() << ',' + << CurrentStage() << ',' + << arg0 << ',' + << arg1 << ',' + << arg2 << ',' + << arg3 << ',' + << arg4 << ',' + << arg5 << ',' + << arg6 << ',' + << arg7 << ',' + << count << '\n'; + + if ((++TraceLines & 63ull) == 0) + TraceFile.flush(); + } + + int __cdecl SpriteAnimDest(std::uint32_t spriteId, float x, float y, + int a4, int a5, float alpha) + { + WriteEvent(EventKind::SpriteAnim, "sprani_play_ae_auth_alpha", + _ReturnAddress(), spriteId, + static_cast(a4), + x, y, static_cast(a5), alpha); + return SpriteAnimHook.unsafe_ccall( + spriteId, x, y, a4, a5, alpha); + } + + int __cdecl ClipSpriteDest(int xstnum, int x, int y, + std::uint32_t flags, float priority, std::uint32_t color) + { + WriteEvent(EventKind::ClipSprite, "put_clip_sprite", + _ReturnAddress(), + static_cast(xstnum), flags, + static_cast(x), static_cast(y), + priority, static_cast(color)); + return ClipSpriteHook.unsafe_ccall( + xstnum, x, y, flags, priority, color); + } + + bool OpenTrace() + { + try + { + const auto path = + Module::DllPath.parent_path() / + "OutRun2006Tweaks-hudtrace.csv"; + const bool empty = + !std::filesystem::exists(path) || + std::filesystem::file_size(path) == 0; + + TraceFile.open(path, std::ios::out | std::ios::app); + if (!TraceFile) + return false; + + StartMs = GetTickCount64(); + if (empty) + { + TraceFile + << "# schema=outrun-hudtrace-v1\n" + << "# exe_timestamp=" + << Util::GetModuleTimestamp(Module::ExeHandle) << "\n" + << "# exe_size_of_image=" << ExeSizeOfImage() << "\n" + << "# module_base=runtime-only; all addresses below are ASLR-safe RVAs\n" + << "elapsed_ms,event,return_rva,call_rva,known_area,mode,stage," + "arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,count\n"; + TraceFile.flush(); + } + return true; + } + catch (const std::exception& e) + { + spdlog::warn("VR HUD INSPECTOR: failed to open trace: {}", e.what()); + return false; + } + } + + void ResetHooks() noexcept + { + ClipSpriteHook = {}; + SpriteAnimHook = {}; + } + + } + + // Feed points used by the existing texture hooks. Keeping put_sprite_ex on + // its already-established hook avoids stacking two inline detours on the + // same game function and preserves the real game caller return address. + void TracePutSprite(SPRARGS* sprargs, float priority, + const void* returnAddress) + { + if (!sprargs) + return; + WriteEvent(EventKind::PutSprite, "put_sprite_ex", returnAddress, + sprargs->xstnum_0, sprargs->top_4, + sprargs->left_8, sprargs->bottom_C, + sprargs->right_10, sprargs->scaleX, + sprargs->scaleY, priority); + } + + void TracePutSprite2(SPRARGS2* sprargs, float priority, + const void* returnAddress) + { + if (!sprargs) + return; + WriteEvent(EventKind::PutSprite2, "put_sprite_ex2", returnAddress, + sprargs->xstnum_0, sprargs->child_B4 ? 1u : 0u, + sprargs->color_4, + sprargs->TopLeft_54.x, sprargs->TopLeft_54.y, + sprargs->BottomRight_78.x, sprargs->BottomRight_78.y, + priority); + } + + namespace + { + class VRHudInspectorHook : public Hook + { + public: + std::string_view description() override + { + return "OpenXRVRHudInspector"; + } + + bool validate() override + { + return Settings::VREnabled.get() && + Settings::VRHudInspector.get(); + } + + void declare_settings() override + { + Settings::VRHudInspector.needs_restart(); + } + + bool apply() override + { + if (!OpenTrace()) + return false; + + SpriteAnimHook = safetyhook::create_inline( + Game::sprani_play_ae_auth_alpha, SpriteAnimDest); + ClipSpriteHook = safetyhook::create_inline( + Game::put_clip_sprite, ClipSpriteDest); + + if (!SpriteAnimHook || !ClipSpriteHook) + { + spdlog::error( + "VR HUD INSPECTOR: one or more sprite hooks failed; disabling inspector"); + ResetHooks(); + return false; + } + + spdlog::info( + "VR HUD INSPECTOR: passive sprite/caller RVA tracing active; existing texture hooks feed put_sprite_ex/put_sprite_ex2, direct hooks feed sprani/clip; output=OutRun2006Tweaks-hudtrace.csv"); + return true; + } + + static VRHudInspectorHook instance; + }; + + VRHudInspectorHook VRHudInspectorHook::instance; + } +} diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index b25deb93dd..510db04b81 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -4,6 +4,7 @@ $root=Split-Path -Parent $MyInvocation.MyCommand.Path $patterns=@( 'OutRun2006Tweaks*.log', + 'OutRun2006Tweaks-hudtrace*.csv', 'outrun-vr-host*.log', 'outrun-vr-host-pipeline*.log', 'outrun-vr-watchdog*.log', @@ -68,7 +69,7 @@ function Prepare-NextSession([string]$backend,[string]$variant,[string]$matrix){ Write-ActiveSession $backend $variant $matrix $session $startedUtc if(Test-Path $ini){ - $allowed='^(Enabled|AutoLaunchHost|AutoEnableWhenHostPresent|RenderBackend|PreferD3D9Ex|DirectGpuOnly|DisableDesktopDuplication|SkyGlowFactor)\s*=' + $allowed='^(Enabled|AutoLaunchHost|AutoEnableWhenHostPresent|RenderBackend|PreferD3D9Ex|DirectGpuOnly|DisableDesktopDuplication|SkyGlowFactor|HudInspector)\s*=' Get-Content $ini|Where-Object{$_ -match $allowed}|Set-Content (Join-Path $sessionRoot 'VR_CONFIG_SNAPSHOT.txt') -Encoding UTF8 } Copy-Item (Join-Path $root 'ACTIVE_VR_BACKEND.txt') $sessionRoot -Force @@ -115,6 +116,84 @@ Copy-Item $active $dest -Force Copy-Item $sessionState $dest -Force $inputs=Join-Path $root 'BUILD_INPUTS.json' if(Test-Path $inputs){Copy-Item $inputs $dest -Force} + +$gameExe=Join-Path $root 'OR2006C2C.EXE' +if(Test-Path $gameExe){ + $exeItem=Get-Item $gameExe + $exeSha=(Get-FileHash $gameExe -Algorithm SHA256).Hash.ToLowerInvariant() + $upstreamReferenceSha='68ceb386829066f8455b9d027320af962584321f3e2e8a79c72841495a6134c3' + $matchesUpstream=($exeSha -eq $upstreamReferenceSha) + @( + "filename=$($exeItem.Name)" + "size=$($exeItem.Length)" + "sha256=$exeSha" + "upstreamReferenceSha256=$upstreamReferenceSha" + "matchesUpstreamReplacementExe=$matchesUpstream" + "lastWriteUtc=$($exeItem.LastWriteTimeUtc.ToString('o'))" + )|Set-Content (Join-Path $dest 'EXE_IDENTITY.txt') -Encoding UTF8 + $copied+='EXE_IDENTITY.txt' +} + +$gameLogs=Get-ChildItem $dest -Filter 'OutRun2006Tweaks*.log' -File -ErrorAction SilentlyContinue +$shaderLines=@() +foreach($log in $gameLogs){ + $shaderLines += Select-String -Path $log.FullName -Pattern 'VR GPL SHADER:' -SimpleMatch | + ForEach-Object { $_.Line } +} +if($shaderLines.Count -gt 0){ + @( + 'SHADER FINGERPRINT SUMMARY' + "session=$session" + "pairs=$($shaderLines.Count)" + '' + $shaderLines + )|Set-Content (Join-Path $dest 'SHADER_FINGERPRINT_SUMMARY.txt') -Encoding UTF8 + $copied+='SHADER_FINGERPRINT_SUMMARY.txt' +} + +$hudCsv=Join-Path $dest 'OutRun2006Tweaks-hudtrace.csv' +if(Test-Path $hudCsv){ + $hudRows=Get-Content $hudCsv | + Where-Object { $_ -and -not $_.StartsWith('#') } | + ConvertFrom-Csv + if($hudRows){ + $summary=@() + $summary+='HUD TRACE SUMMARY' + $summary+="session=$session" + $summary+="rows=$($hudRows.Count)" + $summary+='' + $groups=$hudRows | + Group-Object event,call_rva,known_area,mode,stage,arg0,arg1 | + ForEach-Object { + $maxCount=($_.Group | ForEach-Object {[int]$_.count} | Measure-Object -Maximum).Maximum + [pscustomobject]@{ + Event=$_.Group[0].event + CallRva=$_.Group[0].call_rva + KnownArea=$_.Group[0].known_area + Mode=$_.Group[0].mode + Stage=$_.Group[0].stage + Arg0=$_.Group[0].arg0 + Arg1=$_.Group[0].arg1 + Arg2=$_.Group[0].arg2 + Arg3=$_.Group[0].arg3 + Arg4=$_.Group[0].arg4 + Arg5=$_.Group[0].arg5 + Arg6=$_.Group[0].arg6 + Arg7=$_.Group[0].arg7 + MaxCount=[int]$maxCount + } + } | + Sort-Object @{Expression={if($_.KnownArea){0}else{1}}}, @{Expression='MaxCount';Descending=$true}, CallRva + $summary+='event | call_rva | known_area | mode | stage | arg0 | arg1 | arg2 | arg3 | arg4 | arg5 | arg6 | arg7 | observed_count' + $summary+='------|----------|------------|------|-------|------|------|------|------|------|------|------|------|---------------' + foreach($g in ($groups | Select-Object -First 200)){ + $summary+=("$($g.Event) | $($g.CallRva) | $($g.KnownArea) | $($g.Mode) | $($g.Stage) | $($g.Arg0) | $($g.Arg1) | $($g.Arg2) | $($g.Arg3) | $($g.Arg4) | $($g.Arg5) | $($g.Arg6) | $($g.Arg7) | $($g.MaxCount)") + } + $summary|Set-Content (Join-Path $dest 'HUD_TRACE_SUMMARY.txt') -Encoding UTF8 + $copied+='HUD_TRACE_SUMMARY.txt' + } +} + $payloadBackend=if($backend -eq '2d' -or $backend -eq 'dxvk-safe'){'d3d9'}else{$backend} $source=Join-Path $root "backends/$payloadBackend/SOURCE_SHA.txt" $sha=if(Test-Path $source){(Get-Content $source -Raw).Trim()}else{'unknown'} diff --git a/tools/Run-OutRunVRTest.ps1 b/tools/Run-OutRunVRTest.ps1 index f510156d3b..23fbc78a57 100644 --- a/tools/Run-OutRunVRTest.ps1 +++ b/tools/Run-OutRunVRTest.ps1 @@ -31,6 +31,7 @@ if(!$backend){throw 'Active backend identity is missing.'} # previous session and creates a clean session before launch. $patterns=@( 'OutRun2006Tweaks*.log', + 'OutRun2006Tweaks-hudtrace*.csv', 'outrun-vr-host*.log', 'outrun-vr-host-pipeline*.log', 'outrun-vr-watchdog*.log', @@ -71,7 +72,8 @@ $recoveryBootArgs=@( '-FramerateUnlockExperimental=false', '-FrameCadenceMode=0', '-DisableDesktopVsync=false', - '-SkyGlowFactor=1' + '-SkyGlowFactor=1', + '-HudInspector=true' ) $gameArgs=@($recoveryBootArgs) if($backend -eq 'd3d9' -or $backend -eq 'dxvk-safe'){ @@ -100,6 +102,8 @@ $oldVkDisable = $env:VK_LOADER_LAYERS_DISABLE $oldVkInstanceLayers = $env:VK_INSTANCE_LAYERS $oldVkDebug = $env:VK_LOADER_DEBUG $oldVrForceDisabled = $env:OUTRUN_VR_FORCE_DISABLED +$oldShaderFingerprint = $env:OUTRUN_VR_SHADER_FINGERPRINT +$env:OUTRUN_VR_SHADER_FINGERPRINT='1' if($backend -eq '2d'){ $env:OUTRUN_VR_FORCE_DISABLED='1' Write-Host '2D control isolation: all OpenXR/VR hook installers are disabled for this process.' @@ -123,6 +127,7 @@ try{ $p=Start-Process -FilePath $game -ArgumentList $gameArgs -WorkingDirectory $root -PassThru } finally { $env:OUTRUN_VR_FORCE_DISABLED=$oldVrForceDisabled + $env:OUTRUN_VR_SHADER_FINGERPRINT=$oldShaderFingerprint if($dxvkMode){ $env:VK_LOADER_LAYERS_DISABLE=$oldVkDisable $env:VK_INSTANCE_LAYERS=$oldVkInstanceLayers diff --git a/tools/analyze_outrun_exe.py b/tools/analyze_outrun_exe.py new file mode 100644 index 0000000000..a3d488e02c --- /dev/null +++ b/tools/analyze_outrun_exe.py @@ -0,0 +1,350 @@ +#!/usr/bin/env python3 +"""Static OR2006C2C.EXE HUD/render anchor analyzer. + +No third-party packages are required. The script parses PE32 headers, fingerprints +known OutRun rendering functions, finds direct x86 CALL rel32 references to known +HUD/sprite targets, and emits JSON + Markdown suitable for CI artifacts. +""" + +from __future__ import annotations + +import argparse +import hashlib +import json +import re +import struct +from dataclasses import dataclass +from pathlib import Path + +KNOWN_TARGETS = { + 0x02CFE0: "put_sprite_ex", + 0x029580: "sprani_play_ae_auth_alpha", + 0x02D280: "put_clip_sprite", + 0x02CCB0: "sprSetFontPriority", + 0x02CA60: "sprSetPrintFont", + 0x02CCA0: "sprSetFontColor", + 0x02CC60: "sprSetFontScale", + 0x02CC00: "sprLocateP", + 0x02CCE0: "sprPrintf", + 0x02CDD0: "Sumo_Printf", + 0x049940: "Calc3D2D", + 0x0BAD20: "RankMarker_sub_4BAD20", +} + +KNOWN_CALL_SITES = { + 0x0BB0FB: "RankMarker sprani #1", + 0x0BB133: "RankMarker sprani #2", + 0x0BB16C: "RankMarker sprani #3", + 0x0BB1A5: "RankMarker sprani #4", + 0x0BB21F: "RankMarker clip #1", + 0x0BB241: "RankMarker clip #2", + 0x0BB271: "RankMarker clip #3", + 0x0BB2BC: "RankMarker clip #4", + 0x0BB2D0: "RankMarker clip #5", +} + +HUD_WORDS = re.compile( + rb"(rank|rival|score|position|goal|time|yes|no|retry|stage|ghost|lap|" + rb"checkpoint|game.?over|outrun)", + re.IGNORECASE, +) + + +@dataclass +class Section: + name: str + virtual_size: int + virtual_address: int + raw_size: int + raw_pointer: int + + def contains_rva(self, rva: int) -> bool: + return self.virtual_address <= rva < ( + self.virtual_address + max(self.virtual_size, self.raw_size) + ) + + def rva_to_offset(self, rva: int) -> int: + return self.raw_pointer + (rva - self.virtual_address) + + +@dataclass +class PE: + data: bytes + image_base: int + entry_rva: int + timestamp: int + size_of_image: int + sections: list[Section] + + def section(self, name: str) -> Section | None: + return next((s for s in self.sections if s.name == name), None) + + def bytes_at_rva(self, rva: int, size: int) -> bytes: + for section in self.sections: + if section.contains_rva(rva): + off = section.rva_to_offset(rva) + return self.data[off : off + size] + return b"" + + +def u16(data: bytes, off: int) -> int: + return struct.unpack_from(" int: + return struct.unpack_from(" PE: + if data[:2] != b"MZ": + raise ValueError("not an MZ executable") + pe_off = u32(data, 0x3C) + if data[pe_off : pe_off + 4] != b"PE\0\0": + raise ValueError("PE signature not found") + + file_header = pe_off + 4 + section_count = u16(data, file_header + 2) + timestamp = u32(data, file_header + 4) + optional_size = u16(data, file_header + 16) + optional = file_header + 20 + magic = u16(data, optional) + if magic != 0x10B: + raise ValueError(f"expected PE32/x86 optional header, got 0x{magic:04x}") + + entry_rva = u32(data, optional + 16) + image_base = u32(data, optional + 28) + size_of_image = u32(data, optional + 56) + + sections: list[Section] = [] + section_off = optional + optional_size + for i in range(section_count): + off = section_off + i * 40 + name = data[off : off + 8].split(b"\0", 1)[0].decode("ascii", "replace") + sections.append( + Section( + name=name, + virtual_size=u32(data, off + 8), + virtual_address=u32(data, off + 12), + raw_size=u32(data, off + 16), + raw_pointer=u32(data, off + 20), + ) + ) + + return PE( + data=data, + image_base=image_base, + entry_rva=entry_rva, + timestamp=timestamp, + size_of_image=size_of_image, + sections=sections, + ) + + +def guess_function_start(text: bytes, text_rva: int, index: int) -> int | None: + lo = max(0, index - 0x500) + prologues = (b"\x55\x8b\xec", b"\x53\x56\x57", b"\x56\x8b\xf1") + for pos in range(index, lo - 1, -1): + if any(text.startswith(p, pos) for p in prologues): + return text_rva + pos + return None + + +def find_calls(pe: PE) -> list[dict]: + text_section = pe.section(".text") + if not text_section: + raise ValueError(".text section not found") + + text = pe.data[ + text_section.raw_pointer : + text_section.raw_pointer + text_section.raw_size + ] + found: list[dict] = [] + + for i in range(0, max(0, len(text) - 5)): + if text[i] != 0xE8: + continue + rel = struct.unpack_from(" list[dict]: + results: list[dict] = [] + for section in pe.sections: + blob = pe.data[section.raw_pointer : section.raw_pointer + section.raw_size] + for match in re.finditer(rb"[ -~]{4,120}", blob): + value = match.group(0) + if not HUD_WORDS.search(value): + continue + results.append( + { + "rva": section.virtual_address + match.start(), + "section": section.name, + "text": value.decode("ascii", "replace"), + } + ) + return results[:500] + + +def symbol_fingerprints(pe: PE) -> list[dict]: + out = [] + for rva, name in sorted(KNOWN_TARGETS.items()): + out.append( + { + "rva": rva, + "name": name, + "bytes24": pe.bytes_at_rva(rva, 24).hex(" "), + } + ) + return out + + +def hexrva(value: int | None) -> str: + return "-" if value is None else f"0x{value:08X}" + + +def render_markdown(report: dict) -> str: + lines = [ + "# OR2006C2C EXE / HUD static analysis", + "", + "Generated automatically from the public replacement EXE used by the upstream OutRun2006Tweaks build.", + "", + "## EXE identity", + "", + f"- SHA-256: {report['sha256']}", + f"- Size: {report['file_size']} bytes", + f"- PE timestamp: {report['pe']['timestamp']}", + f"- Image base: {hexrva(report['pe']['image_base'])}", + f"- Entry RVA: {hexrva(report['pe']['entry_rva'])}", + f"- SizeOfImage: {report['pe']['size_of_image']} bytes", + f"- Known HUD call-site validation: {report['known_call_sites_found']}/{report['known_call_sites_expected']}", + "", + "## Known HUD/render anchors", + "", + "| RVA | Symbol | First 24 bytes |", + "|---:|---|---|", + ] + for sym in report["symbols"]: + lines.append( + f"| {hexrva(sym['rva'])} | {sym['name']} | {sym['bytes24']} |" + ) + + lines += [ + "", + "## Direct CALL references into HUD/sprite anchors", + "", + "| Call RVA | Function start guess | Target | Known site |", + "|---:|---:|---|---|", + ] + for call in report["calls"]: + lines.append( + f"| {hexrva(call['call_rva'])} | " + f"{hexrva(call['function_start_guess_rva'])} | " + f"{call['target']} | {call['known_call_site']} |" + ) + + lines += [ + "", + "## HUD-related ASCII strings", + "", + "| RVA | Section | Text |", + "|---:|---|---|", + ] + for item in report["hud_strings"]: + text = item["text"].replace("|", "\\|") + lines.append( + f"| {hexrva(item['rva'])} | {item['section']} | {text} |" + ) + + lines += [ + "", + "## Runtime correlation", + "", + "The VR HUD inspector writes OutRun2006Tweaks-hudtrace.csv. " + "Match its call_rva column against this report. Known RankMarker call sites " + "are labeled automatically, and previously unknown callers become concrete " + "reverse-engineering targets without requiring an interactive debugger.", + "", + ] + return "\n".join(lines) + + +def main() -> int: + parser = argparse.ArgumentParser() + parser.add_argument("--exe", required=True, type=Path) + parser.add_argument("--out-dir", required=True, type=Path) + args = parser.parse_args() + + data = args.exe.read_bytes() + pe = parse_pe(data) + calls = find_calls(pe) + found_call_rvas = {item["call_rva"] for item in calls} + missing_known_call_sites = [ + {"rva": rva, "label": label} + for rva, label in KNOWN_CALL_SITES.items() + if rva not in found_call_rvas + ] + + report = { + "source": str(args.exe), + "sha256": hashlib.sha256(data).hexdigest(), + "file_size": len(data), + "pe": { + "image_base": pe.image_base, + "entry_rva": pe.entry_rva, + "timestamp": pe.timestamp, + "size_of_image": pe.size_of_image, + "sections": [s.__dict__ for s in pe.sections], + }, + "symbols": symbol_fingerprints(pe), + "calls": calls, + "known_call_sites_expected": len(KNOWN_CALL_SITES), + "known_call_sites_found": len(KNOWN_CALL_SITES) - len(missing_known_call_sites), + "missing_known_call_sites": missing_known_call_sites, + "hud_strings": extract_hud_strings(pe), + } + + args.out_dir.mkdir(parents=True, exist_ok=True) + (args.out_dir / "OR2006C2C_EXE_ANALYSIS.json").write_text( + json.dumps(report, indent=2), encoding="utf-8" + ) + (args.out_dir / "OR2006C2C_EXE_ANALYSIS.md").write_text( + render_markdown(report), encoding="utf-8" + ) + + print(f"sha256={report['sha256']}") + print(f"calls={len(report['calls'])}") + print( + f"known_call_sites={report['known_call_sites_found']}/" + f"{report['known_call_sites_expected']}" + ) + print(f"hud_strings={len(report['hud_strings'])}") + if missing_known_call_sites: + for item in missing_known_call_sites: + print( + f"missing_known_call_site=0x{item['rva']:08X} " + f"{item['label']}" + ) + return 2 + return 0 + + +if __name__ == "__main__": + raise SystemExit(main()) From b177ed402576424812fa86924f7bc572e5cba481 Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 14:27:52 +0900 Subject: [PATCH 1307/1308] vr: establish semantic HUD baseline Reuse the original UIScaling reverse-engineering as the VR HUD semantic source-of-truth. Classify screen HUD versus world-attached Rival/Heart billboards, emit semantic runtime traces and automatic coverage, and correlate the same taxonomy in static EXE analysis. --- docs/VR_HUD_SEMANTIC_BASELINE.md | 53 +++++++++ docs/VR_REVIEW_FINDINGS.md | 12 ++ src/vr/debug/hud_inspector.cpp | 47 ++------ src/vr/hud_semantics.hpp | 181 +++++++++++++++++++++++++++++++ tools/Collect-OutRunVRLogs.ps1 | 43 ++++++-- tools/analyze_outrun_exe.py | 59 ++++++++-- 6 files changed, 345 insertions(+), 50 deletions(-) create mode 100644 docs/VR_HUD_SEMANTIC_BASELINE.md create mode 100644 src/vr/hud_semantics.hpp diff --git a/docs/VR_HUD_SEMANTIC_BASELINE.md b/docs/VR_HUD_SEMANTIC_BASELINE.md new file mode 100644 index 0000000000..b6a98c026b --- /dev/null +++ b/docs/VR_HUD_SEMANTIC_BASELINE.md @@ -0,0 +1,53 @@ +# VR HUD Semantic Baseline + +Baseline branch: `vr-unified-backends` + +This file defines the source-level HUD policy inherited from the original +`hooks_uiscaling.cpp` reverse engineering. It is intentionally the reference +for scheduled review workers: do not replace these semantic identities with +primitive-count or broad shader/WVP guesses without contrary runtime evidence. + +## Screen-space HUD + +These are common-centre / zero-disparity VR HUD and pass through the existing +R30 screen-space/XYZRHW HUD transform and `VR/HudScale`: + +- `HUD_TIME_ATTACK` — Time Attack timer and related scroll elements. +- `HUD_RANK` — race position/rank HUD, including the DispRank family. +- `HUD_GEAR_REV` — REV/gear indicator. +- `HUD_GHOST` — Ghost / You / Diff. +- `HUD_GOAL_TIME` — Time Attack goal time. +- `HUD_HEART_TOTAL` — HUD heart totals / C2C heart counters. +- `HUD_RIVAL` — screen HUD rival indicators. +- `HUD_GF_SPEECH` — C2C girlfriend speech bubble family. +- `HUD_RANK_EMOJI` and `HUD_RANK_TEXT` — ranking emoji and rank text. +- `HUD_GF_WARNING`, `HUD_SLIPSTREAM`, `HUD_FRUIT` — other known C2C HUD. + +## World-space exceptions + +These must retain true stereo/world attachment and must not be flattened into +the common-centre HUD plane: + +- `WORLD_RIVAL_MARKER` — `sub_4BAD20`, rival-car 1st/2nd/etc markers. +- `WORLD_HEART` — `HeartDisp_car_heart`, hearts attached to cars/world. + +## Automatic verification + +`OutRun2006Tweaks-hudtrace.csv` schema v2 now records +`known_area,semantic,space_policy`. + +The collector automatically produces: + +- `HUD_TRACE_SUMMARY.txt` — detailed observed callers and geometry. +- `HUD_SEMANTIC_COVERAGE.txt` — expected semantic families observed during + that session. `NOT_OBSERVED_THIS_SESSION` is not a failure; the game mode + may simply not have displayed that HUD. + +`tools/analyze_outrun_exe.py` applies the same semantic ranges to the static +direct-CALL inventory, so CI artifacts and runtime logs use the same names. + +## Baseline rule for future scheduled review + +Preserve semantic separation first. A source change may refine an exact +call-site or split a category, but broad promotion of screen HUD to world 3D or +world billboards to zero-disparity HUD requires specific runtime evidence. diff --git a/docs/VR_REVIEW_FINDINGS.md b/docs/VR_REVIEW_FINDINGS.md index 9bc88e726c..d649a7907d 100644 --- a/docs/VR_REVIEW_FINDINGS.md +++ b/docs/VR_REVIEW_FINDINGS.md @@ -61,3 +61,15 @@ Small12 S6/S7-family tests collapsed the duplicated lens flare to one while avoi Status: PERFORMANCE SIGNAL / CORRECTNESS BLOCKED The T5/R29 LEFT+RIGHT-only comparison removed the large steady-state mono safety replay burden and subjectively improved frame rate, but it also made sky/world rendering incorrect. Do not adopt the T5 classifier or fast path wholesale. Reuse only the mono-removal concept behind a strict correctness gate after the stable T0/unified world classification is preserved. + +## VR-HUD-SEMANTICS-001 — UIScaling-derived HUD semantic baseline +Status: BASELINE / SOURCE-INTEGRATED + +The existing 4:3/16:9 UI reverse engineering is now the VR semantic +source-of-truth. Time Attack, Rank, REV/gear, Ghost/You/Diff, goal time, +Heart totals, Rival HUD, girlfriend speech, ranking emoji/text and related C2C +HUD are explicitly classified as SCREEN_HUD. Rival-car rank markers +(`sub_4BAD20`) and attached car/world hearts are explicitly protected as +WORLD_BILLBOARD. HUD trace schema v2, static EXE analysis and automatic log +coverage all use the same semantic names. See `docs/VR_HUD_SEMANTIC_BASELINE.md`. + diff --git a/src/vr/debug/hud_inspector.cpp b/src/vr/debug/hud_inspector.cpp index 2c48c64157..8093674da7 100644 --- a/src/vr/debug/hud_inspector.cpp +++ b/src/vr/debug/hud_inspector.cpp @@ -14,6 +14,7 @@ #include "hook_mgr.hpp" #include "plugin.hpp" #include "game_addrs.hpp" +#include "../hud_semantics.hpp" namespace Settings { @@ -68,37 +69,6 @@ namespace OutRunVRHudInspector return static_cast(value - base); } - const char* KnownCaller(std::uint32_t callRva) noexcept - { - switch (callRva) - { - case 0x0BB0FB: - case 0x0BB133: - case 0x0BB16C: - case 0x0BB1A5: - case 0x0BB21F: - case 0x0BB241: - case 0x0BB271: - case 0x0BB2BC: - case 0x0BB2D0: - return "RankMarker/sub_4BAD20"; - default: - break; - } - - if (callRva >= 0x0BAD20 && callRva < 0x0BB320) - return "RankMarker/sub_4BAD20"; - if (callRva >= 0x0B9E00 && callRva < 0x0BA100) - return "DispRank"; - if (callRva >= 0x0BE300 && callRva < 0x0BEA80) - return "DispTimeAttack2D"; - if (callRva >= 0x0BD900 && callRva < 0x0BE100) - return "GhostGap"; - if (callRva >= 0x0BEA80 && callRva < 0x0BEE80) - return "NaviPub_Disp"; - return ""; - } - std::uint64_t MakeKey(EventKind kind, std::uint32_t callRva, std::uint32_t arg0, std::uint32_t arg1) noexcept { @@ -150,12 +120,17 @@ namespace OutRunVRHudInspector if (!ShouldWrite(key, count)) return; + const auto semantic = + OutRunVRHudSemantics::ClassifyCaller(callRva); + TraceFile << (GetTickCount64() - StartMs) << ',' << eventName << ',' << "0x" << std::hex << std::setw(8) << std::setfill('0') << returnRva << ',' << "0x" << std::setw(8) << callRva << std::dec << ',' - << KnownCaller(callRva) << ',' + << semantic.area << ',' + << semantic.semantic << ',' + << OutRunVRHudSemantics::SpacePolicyName(semantic.space) << ',' << CurrentMode() << ',' << CurrentStage() << ',' << arg0 << ',' @@ -214,12 +189,12 @@ namespace OutRunVRHudInspector if (empty) { TraceFile - << "# schema=outrun-hudtrace-v1\n" + << "# schema=outrun-hudtrace-v2\n" << "# exe_timestamp=" << Util::GetModuleTimestamp(Module::ExeHandle) << "\n" << "# exe_size_of_image=" << ExeSizeOfImage() << "\n" << "# module_base=runtime-only; all addresses below are ASLR-safe RVAs\n" - << "elapsed_ms,event,return_rva,call_rva,known_area,mode,stage," + << "elapsed_ms,event,return_rva,call_rva,known_area,semantic,space_policy,mode,stage," "arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,count\n"; TraceFile.flush(); } @@ -308,7 +283,7 @@ namespace OutRunVRHudInspector } spdlog::info( - "VR HUD INSPECTOR: passive sprite/caller RVA tracing active; existing texture hooks feed put_sprite_ex/put_sprite_ex2, direct hooks feed sprani/clip; output=OutRun2006Tweaks-hudtrace.csv"); + "VR HUD INSPECTOR: semantic HUD tracing active; UIScaling-derived caller taxonomy separates screen HUD from world billboards; output=OutRun2006Tweaks-hudtrace.csv"); return true; } @@ -317,4 +292,4 @@ namespace OutRunVRHudInspector VRHudInspectorHook VRHudInspectorHook::instance; } -} +} \ No newline at end of file diff --git a/src/vr/hud_semantics.hpp b/src/vr/hud_semantics.hpp new file mode 100644 index 0000000000..073a68dcaa --- /dev/null +++ b/src/vr/hud_semantics.hpp @@ -0,0 +1,181 @@ +#pragma once + +#include +#include + +namespace OutRunVRHudSemantics +{ + enum class SpacePolicy : std::uint8_t + { + Unknown, + ScreenHud, + WorldBillboard + }; + + struct SemanticInfo + { + const char* area; + const char* semantic; + SpacePolicy space; + }; + + struct SemanticAnchor + { + std::uint32_t rva; + const char* semantic; + SpacePolicy space; + const char* note; + }; + + constexpr const char* SpacePolicyName(SpacePolicy policy) noexcept + { + switch (policy) + { + case SpacePolicy::ScreenHud: return "SCREEN_HUD"; + case SpacePolicy::WorldBillboard: return "WORLD_BILLBOARD"; + default: return "UNKNOWN"; + } + } + + constexpr bool InRange( + std::uint32_t value, std::uint32_t begin, + std::uint32_t end) noexcept + { + return value >= begin && value < end; + } + + constexpr SemanticInfo UnknownInfo() noexcept + { + return { "", "UNKNOWN", SpacePolicy::Unknown }; + } + + // Semantic ranges are deliberately based on the already-shipped + // hooks_uiscaling.cpp reverse-engineering instead of D3D primitive-count + // guesses. Screen HUD remains zero-disparity/common-centre VR content. + // World-attached rival/heart markers remain true stereo billboards. + constexpr SemanticInfo ClassifyCaller(std::uint32_t callRva) noexcept + { + // HAM attached-heart draw; anchored by HeartDisp_PulseAngle=0x05B43A. + if (InRange(callRva, 0x05B300, 0x05B700)) + return { "HeartDisp_car_heart", "WORLD_HEART", SpacePolicy::WorldBillboard }; + + // C2C mission HUD anchors present in the original UI-scaling fixes. + if (InRange(callRva, 0x081A00, 0x081B00)) + return { "C2C_Fruit", "HUD_FRUIT", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x081B00, 0x081C00)) + return { "C2C_Heart", "HUD_HEART_TOTAL", SpacePolicy::ScreenHud }; + + if (InRange(callRva, 0x096A80, 0x096D00)) + return { "C2CSpeechBubble", "HUD_GF_SPEECH", SpacePolicy::ScreenHud }; + + if (InRange(callRva, 0x0B9000, 0x0B9200)) + return { "DispGearPosition", "HUD_GEAR_REV", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0B9E00, 0x0BA100)) + return { "DispRank", "HUD_RANK", SpacePolicy::ScreenHud }; + + // sub_4BAD20: position markers projected from rival-car world position. + if (InRange(callRva, 0x0BAD20, 0x0BB320)) + return { "RankMarker/sub_4BAD20", "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard }; + + if (InRange(callRva, 0x0BD2E0, 0x0BD360)) + return { "C2CTestSlipstream", "HUD_SLIPSTREAM", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BD360, 0x0BD500)) + return { "C2CDontLoseGF", "HUD_GF_WARNING", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BD900, 0x0BE100)) + return { "GhostGap", "HUD_GHOST", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BE300, 0x0BEA40)) + return { "DispTimeAttack2D", "HUD_TIME_ATTACK", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BEA40, 0x0BEB20)) + return { "NaviPub_DispTimeAttackGoal", "HUD_GOAL_TIME", SpacePolicy::ScreenHud }; + + // NaviPub_Disp interleaves Rival and Heart groups, so keep the known + // sub-ranges split instead of classifying the whole function as one HUD. + if (InRange(callRva, 0x0BEB60, 0x0BEBC0) || + InRange(callRva, 0x0BEC50, 0x0BECA0)) + return { "NaviPub_Disp_Rival", "HUD_RIVAL", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BEBC0, 0x0BEC50) || + InRange(callRva, 0x0BECA0, 0x0BED20)) + return { "NaviPub_Disp_Heart", "HUD_HEART_TOTAL", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0BED20, 0x0BEE80)) + return { "NaviPub_Disp", "HUD_NAV_GENERIC", SpacePolicy::ScreenHud }; + + if (InRange(callRva, 0x0FC800, 0x0FC8A0)) + return { "C2CSpeechBubbleGF_RankEmoji", "HUD_RANK_EMOJI", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0FC8A0, 0x0FC900)) + return { "C2CSpeechBubbleGF_RankText", "HUD_RANK_TEXT", SpacePolicy::ScreenHud }; + if (InRange(callRva, 0x0FC900, 0x0FCC00) || + InRange(callRva, 0x0FCD80, 0x0FD080) || + InRange(callRva, 0x0FD560, 0x0FD680) || + InRange(callRva, 0x0FE860, 0x0FE900)) + return { "C2CSpeechBubbleGF", "HUD_GF_SPEECH", SpacePolicy::ScreenHud }; + + return UnknownInfo(); + } + + // Exact reverse-engineered anchor inventory from hooks_uiscaling.cpp. + // This is a review/test source-of-truth, even where the anchor itself is + // not a direct sprite call and therefore may not appear in hudtrace.csv. + inline constexpr std::array Anchors{{ + {0x05B43A, "WORLD_HEART", SpacePolicy::WorldBillboard, "HeartDisp_car_heart pulse angle"}, + {0x081A86, "HUD_FRUIT", SpacePolicy::ScreenHud, "C2C fruit scaling disable"}, + {0x081A8B, "HUD_FRUIT", SpacePolicy::ScreenHud, "C2C fruit scaling enable"}, + {0x081B76, "HUD_HEART_TOTAL", SpacePolicy::ScreenHud, "C2C heart scaling disable"}, + + {0x0B9096, "HUD_GEAR_REV", SpacePolicy::ScreenHud, "REV left adjustment #1"}, + {0x0B90B3, "HUD_GEAR_REV", SpacePolicy::ScreenHud, "REV left adjustment #2"}, + {0x0B90F6, "HUD_GEAR_REV", SpacePolicy::ScreenHud, "REV left adjustment #3"}, + + {0x0B9F3A, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #1"}, + {0x0B9F5E, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #2"}, + {0x0B9F81, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #3"}, + {0x0B9FD0, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #4"}, + {0x0B9FFC, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #5"}, + {0x0BA01E, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #6"}, + {0x0BA035, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #7"}, + {0x0BA052, "HUD_RANK", SpacePolicy::ScreenHud, "DispRank adjustment #8"}, + + {0x0BB0FB, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker sprani #1"}, + {0x0BB133, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker sprani #2"}, + {0x0BB16C, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker sprani #3"}, + {0x0BB1A5, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker sprani #4"}, + {0x0BB21F, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker clip #1"}, + {0x0BB241, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker clip #2"}, + {0x0BB271, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker clip #3"}, + {0x0BB2BC, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker clip #4"}, + {0x0BB2D0, "WORLD_RIVAL_MARKER", SpacePolicy::WorldBillboard, "rank marker clip #5"}, + + {0x0BD32E, "HUD_SLIPSTREAM", SpacePolicy::ScreenHud, "test your slipstream"}, + {0x0BD397, "HUD_GF_WARNING", SpacePolicy::ScreenHud, "don't lose girlfriend #1"}, + {0x0BD414, "HUD_GF_WARNING", SpacePolicy::ScreenHud, "don't lose girlfriend #2"}, + {0x0BD472, "HUD_GF_WARNING", SpacePolicy::ScreenHud, "don't lose girlfriend #3"}, + {0x0BDAE8, "HUD_GHOST", SpacePolicy::ScreenHud, "Ghost/You/Diff sub adjustment"}, + {0x0BDE3A, "HUD_GHOST", SpacePolicy::ScreenHud, "Ghost/You/Diff adjustment"}, + + {0x0BE4BC, "HUD_TIME_ATTACK", SpacePolicy::ScreenHud, "TimeAttack force right"}, + {0x0BE4E7, "HUD_TIME_ATTACK", SpacePolicy::ScreenHud, "TimeAttack force left"}, + {0x0BE5CD, "HUD_TIME_ATTACK", SpacePolicy::ScreenHud, "TimeAttack scroll #1"}, + {0x0BE8D8, "HUD_TIME_ATTACK", SpacePolicy::ScreenHud, "TimeAttack scroll later group"}, + {0x0BEA64, "HUD_GOAL_TIME", SpacePolicy::ScreenHud, "TimeAttack goal"}, + {0x0BEB8E, "HUD_RIVAL", SpacePolicy::ScreenHud, "Rival scaling disable"}, + {0x0BEBAF, "HUD_RIVAL", SpacePolicy::ScreenHud, "Rival scaling enable"}, + {0x0BEBE1, "HUD_HEART_TOTAL", SpacePolicy::ScreenHud, "Heart total disable"}, + {0x0BEBE6, "HUD_HEART_TOTAL", SpacePolicy::ScreenHud, "Heart total enable"}, + {0x0BEC83, "HUD_RIVAL", SpacePolicy::ScreenHud, "Rival online disable"}, + {0x0BEC88, "HUD_RIVAL", SpacePolicy::ScreenHud, "Rival online enable"}, + {0x0BECBA, "HUD_HEART_TOTAL", SpacePolicy::ScreenHud, "C2C heart enable"}, + {0x0BECE0, "HUD_HEART_TOTAL", SpacePolicy::ScreenHud, "C2C heart enable #2"}, + + {0x0FC84E, "HUD_RANK_EMOJI", SpacePolicy::ScreenHud, "ranking emoji #1"}, + {0x0FC882, "HUD_RANK_EMOJI", SpacePolicy::ScreenHud, "ranking emoji #2"}, + {0x0FC8B4, "HUD_RANK_TEXT", SpacePolicy::ScreenHud, "rank: aaa text"}, + {0x0FC9EB, "HUD_GF_SPEECH", SpacePolicy::ScreenHud, "speech initial position #1"}, + {0x0FCA1E, "HUD_GF_SPEECH", SpacePolicy::ScreenHud, "speech initial position #2"}, + {0x0FCA51, "HUD_GF_SPEECH", SpacePolicy::ScreenHud, "speech initial position #3"}, + {0x0FCB20, "HUD_GF_SPEECH", SpacePolicy::ScreenHud, "speech initial position #4"}, + }}; + + static_assert(ClassifyCaller(0x0B9F3A).space == SpacePolicy::ScreenHud); + static_assert(ClassifyCaller(0x0BB0FB).space == SpacePolicy::WorldBillboard); + static_assert(ClassifyCaller(0x0BE5CD).space == SpacePolicy::ScreenHud); + static_assert(ClassifyCaller(0x0FC84E).space == SpacePolicy::ScreenHud); +} diff --git a/tools/Collect-OutRunVRLogs.ps1 b/tools/Collect-OutRunVRLogs.ps1 index 510db04b81..32225d5110 100644 --- a/tools/Collect-OutRunVRLogs.ps1 +++ b/tools/Collect-OutRunVRLogs.ps1 @@ -163,13 +163,15 @@ if(Test-Path $hudCsv){ $summary+="rows=$($hudRows.Count)" $summary+='' $groups=$hudRows | - Group-Object event,call_rva,known_area,mode,stage,arg0,arg1 | + Group-Object event,call_rva,known_area,semantic,space_policy,mode,stage,arg0,arg1 | ForEach-Object { $maxCount=($_.Group | ForEach-Object {[int]$_.count} | Measure-Object -Maximum).Maximum [pscustomobject]@{ Event=$_.Group[0].event CallRva=$_.Group[0].call_rva KnownArea=$_.Group[0].known_area + Semantic=$_.Group[0].semantic + SpacePolicy=$_.Group[0].space_policy Mode=$_.Group[0].mode Stage=$_.Group[0].stage Arg0=$_.Group[0].arg0 @@ -183,14 +185,41 @@ if(Test-Path $hudCsv){ MaxCount=[int]$maxCount } } | - Sort-Object @{Expression={if($_.KnownArea){0}else{1}}}, @{Expression='MaxCount';Descending=$true}, CallRva - $summary+='event | call_rva | known_area | mode | stage | arg0 | arg1 | arg2 | arg3 | arg4 | arg5 | arg6 | arg7 | observed_count' - $summary+='------|----------|------------|------|-------|------|------|------|------|------|------|------|------|---------------' - foreach($g in ($groups | Select-Object -First 200)){ - $summary+=("$($g.Event) | $($g.CallRva) | $($g.KnownArea) | $($g.Mode) | $($g.Stage) | $($g.Arg0) | $($g.Arg1) | $($g.Arg2) | $($g.Arg3) | $($g.Arg4) | $($g.Arg5) | $($g.Arg6) | $($g.Arg7) | $($g.MaxCount)") + Sort-Object @{Expression={if($_.Semantic -and $_.Semantic -ne 'UNKNOWN'){0}else{1}}}, @{Expression='MaxCount';Descending=$true}, CallRva + $summary+='event | call_rva | known_area | semantic | space_policy | mode | stage | arg0 | arg1 | arg2 | arg3 | arg4 | arg5 | arg6 | arg7 | observed_count' + $summary+='------|----------|------------|----------|--------------|------|-------|------|------|------|------|------|------|------|------|---------------' + foreach($g in ($groups | Select-Object -First 250)){ + $summary+=("$($g.Event) | $($g.CallRva) | $($g.KnownArea) | $($g.Semantic) | $($g.SpacePolicy) | $($g.Mode) | $($g.Stage) | $($g.Arg0) | $($g.Arg1) | $($g.Arg2) | $($g.Arg3) | $($g.Arg4) | $($g.Arg5) | $($g.Arg6) | $($g.Arg7) | $($g.MaxCount)") } $summary|Set-Content (Join-Path $dest 'HUD_TRACE_SUMMARY.txt') -Encoding UTF8 $copied+='HUD_TRACE_SUMMARY.txt' + + $expectedSemantics=@( + 'HUD_TIME_ATTACK','HUD_RANK','HUD_GEAR_REV','HUD_GHOST', + 'HUD_GOAL_TIME','HUD_HEART_TOTAL','HUD_RIVAL','HUD_GF_SPEECH', + 'HUD_RANK_EMOJI','HUD_RANK_TEXT','HUD_GF_WARNING','HUD_SLIPSTREAM', + 'HUD_FRUIT','WORLD_RIVAL_MARKER','WORLD_HEART' + ) + $observedSemantics=@($hudRows | + Where-Object {$_.semantic -and $_.semantic -ne 'UNKNOWN'} | + Select-Object -ExpandProperty semantic -Unique) + $coverage=@( + 'HUD SEMANTIC COVERAGE', + "session=$session", + 'status means observed in this session, not pass/fail; unobserved modes may simply not have appeared.', + '', + 'semantic | status', + '---------|-------' + ) + foreach($semanticName in $expectedSemantics){ + $status=if($observedSemantics -contains $semanticName){'OBSERVED'}else{'NOT_OBSERVED_THIS_SESSION'} + $coverage+=("$semanticName | $status") + } + $unknownCount=@($hudRows | Where-Object {!$_.semantic -or $_.semantic -eq 'UNKNOWN'}).Count + $coverage+='' + $coverage+=("unknown_rows=$unknownCount") + $coverage|Set-Content (Join-Path $dest 'HUD_SEMANTIC_COVERAGE.txt') -Encoding UTF8 + $copied+='HUD_SEMANTIC_COVERAGE.txt' } } @@ -251,4 +280,4 @@ foreach($file in $sourceFiles){ $nextSession=Prepare-NextSession $backend $variant $matrix Write-Host "Diagnostic archive: $zip" Write-Host "Next test session prepared automatically: $nextSession" -Write-Host 'You do NOT need to run the collector before the next test.' +Write-Host 'You do NOT need to run the collector before the next test.' \ No newline at end of file diff --git a/tools/analyze_outrun_exe.py b/tools/analyze_outrun_exe.py index a3d488e02c..d9978a2140 100644 --- a/tools/analyze_outrun_exe.py +++ b/tools/analyze_outrun_exe.py @@ -43,6 +43,43 @@ 0x0BB2D0: "RankMarker clip #5", } +# Mirrors src/vr/hud_semantics.hpp. These ranges come from the shipped +# hooks_uiscaling.cpp reverse engineering and are intentionally semantic, +# rather than D3D primitive-count heuristics. +SEMANTIC_RANGES = ( + (0x05B300, 0x05B700, "HeartDisp_car_heart", "WORLD_HEART", "WORLD_BILLBOARD"), + (0x081A00, 0x081B00, "C2C_Fruit", "HUD_FRUIT", "SCREEN_HUD"), + (0x081B00, 0x081C00, "C2C_Heart", "HUD_HEART_TOTAL", "SCREEN_HUD"), + (0x096A80, 0x096D00, "C2CSpeechBubble", "HUD_GF_SPEECH", "SCREEN_HUD"), + (0x0B9000, 0x0B9200, "DispGearPosition", "HUD_GEAR_REV", "SCREEN_HUD"), + (0x0B9E00, 0x0BA100, "DispRank", "HUD_RANK", "SCREEN_HUD"), + (0x0BAD20, 0x0BB320, "RankMarker/sub_4BAD20", "WORLD_RIVAL_MARKER", "WORLD_BILLBOARD"), + (0x0BD2E0, 0x0BD360, "C2CTestSlipstream", "HUD_SLIPSTREAM", "SCREEN_HUD"), + (0x0BD360, 0x0BD500, "C2CDontLoseGF", "HUD_GF_WARNING", "SCREEN_HUD"), + (0x0BD900, 0x0BE100, "GhostGap", "HUD_GHOST", "SCREEN_HUD"), + (0x0BE300, 0x0BEA40, "DispTimeAttack2D", "HUD_TIME_ATTACK", "SCREEN_HUD"), + (0x0BEA40, 0x0BEB20, "NaviPub_DispTimeAttackGoal", "HUD_GOAL_TIME", "SCREEN_HUD"), + (0x0BEB60, 0x0BEBC0, "NaviPub_Disp_Rival", "HUD_RIVAL", "SCREEN_HUD"), + (0x0BEBC0, 0x0BEC50, "NaviPub_Disp_Heart", "HUD_HEART_TOTAL", "SCREEN_HUD"), + (0x0BEC50, 0x0BECA0, "NaviPub_Disp_Rival", "HUD_RIVAL", "SCREEN_HUD"), + (0x0BECA0, 0x0BED20, "NaviPub_Disp_Heart", "HUD_HEART_TOTAL", "SCREEN_HUD"), + (0x0BED20, 0x0BEE80, "NaviPub_Disp", "HUD_NAV_GENERIC", "SCREEN_HUD"), + (0x0FC800, 0x0FC8A0, "C2CSpeechBubbleGF_RankEmoji", "HUD_RANK_EMOJI", "SCREEN_HUD"), + (0x0FC8A0, 0x0FC900, "C2CSpeechBubbleGF_RankText", "HUD_RANK_TEXT", "SCREEN_HUD"), + (0x0FC900, 0x0FCC00, "C2CSpeechBubbleGF", "HUD_GF_SPEECH", "SCREEN_HUD"), + (0x0FCD80, 0x0FD080, "C2CSpeechBubbleGF", "HUD_GF_SPEECH", "SCREEN_HUD"), + (0x0FD560, 0x0FD680, "C2CSpeechBubbleGF", "HUD_GF_SPEECH", "SCREEN_HUD"), + (0x0FE860, 0x0FE900, "C2CSpeechBubbleGF", "HUD_GF_SPEECH", "SCREEN_HUD"), +) + + +def classify_semantic(call_rva: int) -> tuple[str, str, str]: + for begin, end, area, semantic, space_policy in SEMANTIC_RANGES: + if begin <= call_rva < end: + return area, semantic, space_policy + return "", "UNKNOWN", "UNKNOWN" + + HUD_WORDS = re.compile( rb"(rank|rival|score|position|goal|time|yes|no|retry|stage|ghost|lap|" rb"checkpoint|game.?over|outrun)", @@ -171,6 +208,7 @@ def find_calls(pe: PE) -> list[dict]: name = KNOWN_TARGETS.get(target_rva) if not name: continue + area, semantic, space_policy = classify_semantic(call_rva) found.append( { "call_rva": call_rva, @@ -180,6 +218,9 @@ def find_calls(pe: PE) -> list[dict]: text, text_section.virtual_address, i ), "known_call_site": KNOWN_CALL_SITES.get(call_rva, ""), + "known_area": area, + "semantic": semantic, + "space_policy": space_policy, } ) return found @@ -250,14 +291,15 @@ def render_markdown(report: dict) -> str: "", "## Direct CALL references into HUD/sprite anchors", "", - "| Call RVA | Function start guess | Target | Known site |", - "|---:|---:|---|---|", + "| Call RVA | Function start guess | Target | Known site | Semantic | Space |", + "|---:|---:|---|---|---|---|", ] for call in report["calls"]: lines.append( f"| {hexrva(call['call_rva'])} | " f"{hexrva(call['function_start_guess_rva'])} | " - f"{call['target']} | {call['known_call_site']} |" + f"{call['target']} | {call['known_call_site']} | " + f"{call['semantic']} | {call['space_policy']} |" ) lines += [ @@ -278,9 +320,12 @@ def render_markdown(report: dict) -> str: "## Runtime correlation", "", "The VR HUD inspector writes OutRun2006Tweaks-hudtrace.csv. " - "Match its call_rva column against this report. Known RankMarker call sites " - "are labeled automatically, and previously unknown callers become concrete " - "reverse-engineering targets without requiring an interactive debugger.", + "Match its call_rva column against this report. UIScaling-derived semantic " + "classification labels Time Attack, Rank, REV/gear, Ghost, goal time, " + "Heart, Rival, girlfriend speech/rank UI, and protects world-attached " + "Rival/Heart billboards from screen-HUD treatment. Previously unknown " + "callers remain concrete reverse-engineering targets without requiring " + "an interactive debugger.", "", ] return "\n".join(lines) @@ -347,4 +392,4 @@ def main() -> int: if __name__ == "__main__": - raise SystemExit(main()) + raise SystemExit(main()) \ No newline at end of file From 1c804c426c79558d93f3badea39b965ec4f4bc9b Mon Sep 17 00:00:00 2001 From: thp32tt <129367814+thp32tt@users.noreply.github.com> Date: Mon, 21 Sep 2026 14:28:40 +0900 Subject: [PATCH 1308/1308] ci: trigger HUD semantic baseline validation --- src/vr/hud_semantics.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/vr/hud_semantics.hpp b/src/vr/hud_semantics.hpp index 073a68dcaa..cdbef1e21d 100644 --- a/src/vr/hud_semantics.hpp +++ b/src/vr/hud_semantics.hpp @@ -1,4 +1,5 @@ #pragma once +// Scheduled-review baseline marker: UIScaling-derived VR HUD semantics. #include #include @@ -178,4 +179,4 @@ namespace OutRunVRHudSemantics static_assert(ClassifyCaller(0x0BB0FB).space == SpacePolicy::WorldBillboard); static_assert(ClassifyCaller(0x0BE5CD).space == SpacePolicy::ScreenHud); static_assert(ClassifyCaller(0x0FC84E).space == SpacePolicy::ScreenHud); -} +} \ No newline at end of file